2.8.0-beta-4
This commit is contained in:
@@ -8,7 +8,7 @@
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"desc:8": "The OLD final tier back in ExtraCells days. Now we added more!",
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||||
"desc:8": "The final tier back in the old ExtraCells days. Now we added more!",
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@@ -8,7 +8,7 @@
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"desc:8": "Middle tier storage cell, which can contain 16,384 bytes of storage. 16,384 bytes of storage can hold 2,032 stacks of a single item, or 1,040 stacks, while holding 63 different items. The 16k storage cell uses 128 bytes of data to store a single type.\n\nWhen placed inside a drive or chest will consume 1.5 ae/t.",
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"desc:8": "Middle tier storage cell, which can contain 16,384 bytes of storage. 16,384 bytes of storage can hold 2,032 stacks of a single item, or 1,040 stacks, while holding 63 different items. The 16k storage cell uses 128 bytes of data to store a single type.\n\nWhen placed inside a drive or chest will consume 1.5 AE/t.",
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@@ -12,7 +12,7 @@
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"properties:10": {
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"desc:8": "Lowest tier storage cell, which can contain 1,024 bytes of storage. 1,024 bytes of storage can hold 127 stacks of a single item, or 65 stacks, while holding 63 different items. The 1k storage cell uses 8 bytes of data to store a single type.\n\nWhen placed inside a drive or chest will consume 0.5 ae/t. It must be in an ME drive or ME chest to be usable.\n\nYou can remove the 1k ME storage component by fully emptying the storage cell, and sneak-clicking it in your hand.\n\nYou can format it in the cell workbench.",
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"desc:8": "Lowest tier storage cell, which can contain 1,024 bytes of storage. 1,024 bytes of storage can hold 127 stacks of a single item, or 65 stacks, while holding 63 different items. The 1k storage cell uses 8 bytes of data to store a single type.\n\nWhen placed inside a drive or chest will consume 0.5 AE/t. It must be in an ME drive or ME chest to be usable.\n\nYou can remove the 1k ME storage component by fully emptying the storage cell, and sneak-clicking it in your hand.\n\nYou can format it in the cell workbench.",
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@@ -8,7 +8,7 @@
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"desc:8": "Fluid crafting directly integrated in your ME system. NO WAY!\n\nAE2FC is a powerful addon that was backported for GTNH.\n\nNow, what do you need to get that juicy stuff working?\nEvery ME System needs a Fluid Discretizer. It allows for on demand crafting. While you can use AE2FC without Fluid Discretizer for moving fluids, you need a Discretizer for autocrafting.\n\nThen you also need a Fluid Terminal or a Fluid Processing Terminal for the Assembly Line.\n\nWhen creating patterns you will notice your fluids being placed as if they were items.\nYour finished patterns will look blue-ish. Placing those in a Dual Interface will allow AE2 to push the fluids and items both. Note. Fluids are being sent first, then items.\nYou can switch the dual interface on the top right if you want it to keep fluids in stock.\n\nIf you use a blue pattern (fluid pattern) in a normal interface, AE2 will send the fluid as a fluid packet. This is just a representation of the fluid as an item. A fluid decoder can turn it back into a fluid and saves it in the fluid grid.\n\nYou can use an ingredient buffer (large or normal) so your items and fluids sent by a pattern can get stored internally in one block. The normal buffer can hold 9 items and 4 fluids whereas the large one can hold 27 items and 7 fluids. It is not needed, but you can use it to automate things with item and fluid conduits.\n\nIf you want to automate single blocks it\u0027s as easy as eating chocolate cake while on a diet:\nMake the pattern, make an interface, boom- done! It will automatically insert the fluid in the fluid inventory of a single block machine.\n\nEven automating more difficult things like the Assembly Line becomes much easier with these tools.\n\nIf you need more detailed information, visit the wiki:\n\n[url]https://wiki.gtnewhorizons.com/wiki/AE2FC[/url]\n\n[note]The Extra Cells mod has been removed. Any old components and cells were converted to AE2 and AE2FC parts where possible.[/note]",
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"desc:8": "Fluid crafting directly integrated in your ME system. NO WAY!\n\nAE2FC is a powerful add-on that was backported for GTNH.\n\nNow, what do you need to get that juicy stuff working?\nEvery ME System needs a Fluid Discretizer. It allows for on demand crafting. While you can use AE2FC without Fluid Discretizer for moving fluids, you need a Discretizer for autocrafting.\n\nThen you also need a Fluid Terminal or a Fluid Processing Terminal for the Assembly Line.\n\nWhen creating patterns you will notice your fluids being placed as if they were items.\nYour finished patterns will look blue-ish. Placing those in a Dual Interface will allow AE2 to push the fluids and items both. Note. Fluids are being sent first, then items.\nYou can switch the dual interface on the top right if you want it to keep fluids in stock.\n\nIf you use a blue pattern (fluid pattern) in a normal interface, AE2 will send the fluid as a fluid packet. This is just a representation of the fluid as an item. A fluid decoder can turn it back into a fluid and saves it in the fluid grid.\n\nYou can use an ingredient buffer (large or normal) so your items and fluids sent by a pattern can get stored internally in one block. The normal buffer can hold 9 items and 4 fluids whereas the large one can hold 27 items and 7 fluids. It is not needed, but you can use it to automate things with item and fluid conduits.\n\nIf you want to automate single blocks it\u0027s as easy as eating chocolate cake while on a diet:\nMake the pattern, make an interface, boom- done! It will automatically insert the fluid in the fluid inventory of a single block machine.\n\nEven automating more difficult things like the Assembly Line becomes much easier with these tools.\n\nIf you need more detailed information, visit the wiki:\n\n[url]https://wiki.gtnewhorizons.com/wiki/AE2FC[/url]\n\n[note]The Extra Cells mod has been removed. Any old components and cells were converted to AE2 and AE2FC parts where possible.[/note]",
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@@ -1,6 +1,10 @@
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"desc:8": "Now that you\u0027ve unlocked the neutronium energy cell, you can combine it with other objects to make powerful upgrades to your AE capabilities.\n\nCombining with an ME controller gives you a controller with infinite energy.\n\nCombining with a cable anchor \u0026 quartz fiber gives you a replacement for the quartz fiber cable that has infinite energy.\n\nCombining with an advanced card will give you an energy card that will allow you to upgrade your wireless terminal to have infinite energy, wherever you go.\n\n[note]It is HIGHLY recommended you use these tools wherever possible on main-nets and sub-nets as they are huge TPS savers[/note]",
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"id:8": "ae2fc:energy_card"
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@@ -0,0 +1,102 @@
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"desc:8": "The Advanced Wireless Setup Kit is a must have for heavy wireless users. Instead of being a 1:1 back and forth it allows you to enter a \"queuing mode\" and a \"binding mode\" where you can select multiple targets at one time to bind in a row.\n\nWhen binding to connectors, the kit will bind connectors in the exact order that they were queued in. \n\nTo clear a queue and reset the kit, just shapelessly craft it into itself in your inventory.",
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@@ -8,7 +8,7 @@
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"desc:8": "ME Buses are combination of technology and...other technology. Don\u0027t give me that look, it is, ok? With these, you can now directly I/O items between GregTech multiblock and ME network. They have §osignificantly§r less lag, so please start using them as soon as possible on servers.\n\nYou just pop off your GT bus + ME bus or ME interface combination, and replace both with the new bus and connect a ME cable directly to it. It uses 1 channel, same as the other options.\n\nThe output bus and hatch have limited output space. If you need more, you can upgrade them either by crafting them with storage components or putting a cell inside. A digital singularity cell will make the cache near infinite.\n\nNote that the output bus must eject each item from its cache §oin order§r. If it cannot eject the topmost item, it will be stuck and cannot eject any other items.\n\nIf voiding is turned off, the multiblock will not void when the ME Outputs are full.\n\n[note]For usage in some machines, i.e. the advanced assembly line, the configured item must be in the first slot in order for the multi to work.[/note]",
|
||||
"desc:8": "ME Buses are combination of technology and...other technology. Don\u0027t give me that look, it is, OK? With these, you can now directly I/O items between GregTech multiblock and ME network. They have §osignificantly§r less lag, so please start using them as soon as possible on servers.\n\nYou just pop off your GT bus + ME bus or ME interface combination, and replace both with the new bus and connect a ME cable directly to it. It uses 1 channel, same as the other options.\n\nThe output bus and hatch have limited output space. If you need more, you can upgrade them either by crafting them with storage components or putting a cell inside. A digital singularity cell will make the cache near infinite.\n\nNote that the output bus must eject each item from its cache §oin order§r. If it cannot eject the topmost item, it will be stuck and cannot eject any other items.\n\nIf voiding is turned off, the multiblock will not void when the ME Outputs are full.\n\n[note]For usage in some machines, i.e. the advanced assembly line, the configured item must be in the first slot in order for the multi to work.[/note]",
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@@ -1,12 +1,16 @@
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"desc:8": "As your researches for Applied Greg continued, you found a way to combine ME interface\u0027s pattern processing ability with input buses, §lcrafting input buses§r! Now, you can directly place patterns into input bus. However, input buses lacked sufficient item space and computational power to process items coming from your ME network. Thus, you added additional storage and circuits.\n\nYou can even place non-consumable items like lenses, molds inside!! However, consumable items won\u0027t do anything.\n\nBut, still you lack enough technology to process fluids, they are just not good for electronics.\n\nCrafting input bus is fully isolated from other buses/hatches, so you may have to change your patterns.\n\n[warn]Crafting input proxy[/warn] will let you wallshare multiblocks without actually wallsharing them. §lUV-Tier§r\n\n[warn]Crafting input buffer[/warn] will be §9§owaterproof§r. §lUIV-Tier§r",
|
||||
"desc:8": "As your researches for Applied Greg continued, you found a way to combine ME interface\u0027s pattern processing ability with input buses, §lcrafting input buses§r! Now, you can directly place patterns into input bus. However, input buses lacked sufficient item space and computational power to process items coming from your ME network. Thus, you added additional storage and circuits.\n\nYou can even place non-consumable items like lenses, molds inside!! However, consumable items won\u0027t do anything.\n\nBut, still you lack enough technology to process fluids, they are just not good for electronics.\n\nCrafting input bus is fully isolated from other buses/hatches, so you may have to change your patterns.\n\n[warn]Crafting input proxy[/warn] will let you wallshare multiblocks without actually wallsharing them. §lUIV-Tier§r\n\n[warn]Crafting input buffer[/warn] will be §9§owaterproof§r. §lUEV-Tier§r",
|
||||
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@@ -2,13 +2,14 @@
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||||
"preRequisites:9": {
|
||||
"0:10": {
|
||||
"questIDHigh:4": 0,
|
||||
"questIDLow:4": 183
|
||||
"questIDLow:4": 183,
|
||||
"type:1": 1
|
||||
}
|
||||
},
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "§rThese cards add additional functionality to certain devices or fixtures. They specify what devices they work on in the tooltip.\n\n§6Redstone Card:§r\n\n§rThe Redstone Card adds redstone interactivity to the devices it can be used on, with the following options:§r\n\n§cAlways active\nActive with redstone signal\nActive without redstone signal\nActivate once per pulse\n\n§r§6Capacity Card: §f\n\n§rThe Capacity Card adds more slots for items that use them. \n\n§rIf you add this to an Export Bus, an icon is added to select item priority.\n\n§6Crafting Card: §f\n\n§rThe Crafting Card allows you to automatically request autocrafting of items.\n\n§9In an ME Interface:§f\n\n§rIf you put in items to be stocked, if there aren\u0027t enough, it\u0027ll craft them until it reaches the selected amount. \n\n§rThese crafts are being stocked for recipes that the ME Interface has.§r\n\n[note]If you want them to be seen by the network, you\u0027ll need to put a storage bus on the ME Interface.[/note]\n\n§9In an ME Level Emitter:\n\n§e§aFirst Mode:§f§r §UIt\u0027ll emit a redstone signal while the specific item is being crafted.§r\n\n§e§aSecond Mode:§r§r§r§r It will emit a redstone signal once a crafing job for the item has been requested,§r [warn]but it won\u0027t send the items to be crafted.[/warn] \n\n§rThis is useful if you\u0027re using a dummy pattern, and are using the level emitter to tell something else to happen. \n\n§rYou still need to get the item(s) requested back into the system so it doesn\u0027t tie up a crafting CPU though.\n\n§9In an ME Export Bus:§f\n\n§rIt\u0027ll attempt to send whatever item(s) are selected in the export bus\u0027 GUI.\n\n§e§aFirst Mode:§f§r It\u0027ll§r send available items first, then create crafting jobs for the rest. \n\n§e§aSecond Mode:§f§r It will only send crafted items.\n\n§6Acceleration Card:§f\n\n§rThe Acceleration Card makes the device/fixture work faster. \n\n§r[note]You\u0027ll probably want a lot of these.[/note]\n\n§6Inverter Card:§f\n\n§rThe Inverter Card allows you to invert the item filter of certain fixtures.\n\n§6Fuzzy Card:§f\n\n§rThe Fuzzy Card allows you to apply fuzzy logic to filtering to allow items with different NBT or damage data to be counted as the same. This is different from metadata. \n\n§rIf you just want it to be fuzzy for nbt, set to §9Match Any.§f§f \n\n§rIf it is set to §c99%§f§r, it will work on anything that is damaged. You can use the Inverter Card to reverse this.",
|
||||
"desc:8": "§rThese cards add additional functionality to certain devices or fixtures. They specify what devices they work on in the tooltip.\n\n§6Redstone Card:§r\n\n§rThe Redstone Card adds redstone interactivity to the devices it can be used on, with the following options:§r\n\n§cAlways active\nActive with redstone signal\nActive without redstone signal\nActivate once per pulse\n\n§r§6Capacity Card: §f\n\n§rThe Capacity Card adds more slots for items that use them. \n\n§rIf you add this to an Export Bus, an icon is added to select item priority.\n\n§6Crafting Card: §f\n\n§rThe Crafting Card allows you to automatically request autocrafting of items.\n\n§9In an ME Interface:§f\n\n§rIf you put in items to be stocked, if there aren\u0027t enough, it\u0027ll craft them until it reaches the selected amount. \n\n§rThese crafts are being stocked for recipes that the ME Interface has.§r\n\n[note]If you want them to be seen by the network, you\u0027ll need to put a storage bus on the ME Interface.[/note]\n\n§9In an ME Level Emitter:\n\n§e§aFirst Mode:§f§r §UIt\u0027ll emit a redstone signal while the specific item is being crafted.§r\n\n§e§aSecond Mode:§r§r§r§r It will emit a redstone signal once a crafting job for the item has been requested,§r [warn]but it won\u0027t send the items to be crafted.[/warn] \n\n§rThis is useful if you\u0027re using a dummy pattern, and are using the level emitter to tell something else to happen. \n\n§rYou still need to get the item(s) requested back into the system so it doesn\u0027t tie up a crafting CPU though.\n\n§9In an ME Export Bus:§f\n\n§rIt\u0027ll attempt to send whatever item(s) are selected in the export bus\u0027 GUI.\n\n§e§aFirst Mode:§f§r It\u0027ll§r send available items first, then create crafting jobs for the rest. \n\n§e§aSecond Mode:§f§r It will only send crafted items.\n\n§6Acceleration Card:§f\n\n§rThe Acceleration Card makes the device/fixture work faster. \n\n§r[note]You\u0027ll probably want a lot of these.[/note]\n\n§6Inverter Card:§f\n\n§rThe Inverter Card allows you to invert the item filter of certain fixtures.\n\n§6Fuzzy Card:§f\n\n§rThe Fuzzy Card allows you to apply fuzzy logic to filtering to allow items with different NBT or damage data to be counted as the same. This is different from metadata. \n\n§rIf you just want it to be fuzzy for NBT, set to §9Match Any.§f§f \n\n§rIf it is set to §c99%§f§r, it will work on anything that is damaged. You can use the Inverter Card to reverse this.",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
|
||||
@@ -2,26 +2,25 @@
|
||||
"preRequisites:9": {
|
||||
"0:10": {
|
||||
"questIDHigh:4": 0,
|
||||
"questIDLow:4": 1298
|
||||
"questIDLow:4": 2535
|
||||
}
|
||||
},
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "The Wireless Booster is used to increase the range of the ME Wireless Access Point, and stack up to 64.",
|
||||
"globalShare:1": 1,
|
||||
"desc:8": "[warn]Caution! Use with utmost care! This cell does exactly what it says. It deletes everything you put on there. So better make sure you have precise control over what can actually go there.[/warn]\n\n[note]Will only void fluids, not items[/note]",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 42,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "appliedenergistics2:item.ItemMultiMaterial"
|
||||
"id:8": "ae2fc:fluid_storage.void",
|
||||
"tag:10": {}
|
||||
},
|
||||
"isGlobal:1": 0,
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "Wireless Boosters",
|
||||
"partySingleReward:1": 0,
|
||||
"name:8": "Fluid Void Cell",
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
"repeat_relative:1": 1,
|
||||
@@ -32,33 +31,21 @@
|
||||
"visibility:8": "NORMAL"
|
||||
}
|
||||
},
|
||||
"questIDHigh:4": 0,
|
||||
"questIDLow:4": 1258,
|
||||
"questIDHigh:4": -7876318257248711302,
|
||||
"questIDLow:4": -8955241440528385612,
|
||||
"rewards:9": {
|
||||
"0:10": {
|
||||
"choices:9": {
|
||||
"ignoreDisabled:1": 0,
|
||||
"index:3": 0,
|
||||
"rewardID:8": "bq_standard:item",
|
||||
"rewards:9": {
|
||||
"0:10": {
|
||||
"Count:3": 8,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "minecraft:ender_eye"
|
||||
},
|
||||
"1:10": {
|
||||
"Count:3": 8,
|
||||
"Damage:2": 11028,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.metaitem.01"
|
||||
},
|
||||
"2:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 37,
|
||||
"OreDict:8": "",
|
||||
"id:8": "enhancedlootbags:lootbag"
|
||||
}
|
||||
},
|
||||
"ignoreDisabled:1": 0,
|
||||
"index:3": 0,
|
||||
"rewardID:8": "bq_standard:choice"
|
||||
}
|
||||
},
|
||||
"1:10": {
|
||||
"ignoreDisabled:1": 0,
|
||||
@@ -66,7 +53,7 @@
|
||||
"rewardID:8": "bq_standard:item",
|
||||
"rewards:9": {
|
||||
"0:10": {
|
||||
"Count:3": 2,
|
||||
"Count:3": 1,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinTechnicianII"
|
||||
@@ -79,15 +66,16 @@
|
||||
"autoConsume:1": 0,
|
||||
"consume:1": 0,
|
||||
"groupDetect:1": 0,
|
||||
"ignoreNBT:1": 0,
|
||||
"ignoreNBT:1": 1,
|
||||
"index:3": 0,
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 16,
|
||||
"Damage:2": 42,
|
||||
"Count:3": 1,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "appliedenergistics2:item.ItemMultiMaterial"
|
||||
"id:8": "ae2fc:fluid_storage.void",
|
||||
"tag:10": {}
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
@@ -2,7 +2,8 @@
|
||||
"preRequisites:9": {
|
||||
"0:10": {
|
||||
"questIDHigh:4": 0,
|
||||
"questIDLow:4": 1303
|
||||
"questIDLow:4": 1303,
|
||||
"type:1": 1
|
||||
}
|
||||
},
|
||||
"properties:10": {
|
||||
|
||||
@@ -2,13 +2,13 @@
|
||||
"preRequisites:9": {
|
||||
"0:10": {
|
||||
"questIDHigh:4": 0,
|
||||
"questIDLow:4": 1319
|
||||
"questIDLow:4": 2535
|
||||
}
|
||||
},
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "Caution! Use with utmost care! This cell does exactly what it says. It deletes everything you put on there. So better make sure you have precise control over what can actually go there.",
|
||||
"desc:8": "[warn]Caution! Use with utmost care! This cell does exactly what it says. It deletes everything you put on there. So better make sure you have precise control over what can actually go there.[/warn]\n\n[note]Will only void items, not fluids[/note]",
|
||||
"globalShare:1": 1,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
@@ -21,7 +21,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "That is not storage!",
|
||||
"name:8": "Item Void Cell",
|
||||
"partySingleReward:1": 0,
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
@@ -8,7 +8,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "[quest]ME Throughput Monitor[/quest]\n\nThe ME Througput Monitor will show the speed of items entering your network.\n\nClicking with an item will add it to the monitor.\n\nUse a §aWrench§f§r to lock the monitor\n\nWhen the monitor is locked, use §cShift+Right Click§f§r to change the measured time frame. \n\nModes: \n\n§6Per Tick\nPer Second\nPer Minute\nPer Hour",
|
||||
"desc:8": "[quest]ME Throughput Monitor[/quest]\n\nThe ME Throughput Monitor will show the speed of items entering your network.\n\nClicking with an item will add it to the monitor.\n\nUse a §aWrench§f§r to lock the monitor\n\nWhen the monitor is locked, use §cShift+Right Click§f§r to change the measured time frame. \n\nModes: \n\n§6Per Tick\nPer Second\nPer Minute\nPer Hour",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
|
||||
@@ -2,7 +2,12 @@
|
||||
"preRequisites:9": {
|
||||
"0:10": {
|
||||
"questIDHigh:4": 0,
|
||||
"questIDLow:4": 2477
|
||||
"questIDLow:4": 1301
|
||||
},
|
||||
"1:10": {
|
||||
"questIDHigh:4": 0,
|
||||
"questIDLow:4": 2477,
|
||||
"type:1": 1
|
||||
}
|
||||
},
|
||||
"properties:10": {
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "The heart of your ME network. You can inject energy into here as well to power your network, but you probably want to save all available spaces for networking. Without this, you\u0027re limited to 8 channels.\n\nThis is a multiblock, and can be expanded up to 7x7x7, and can have 2 adjacent blocks in at most 1 axis, or it will be disabled. Whatever that means, just try it out, ok? You can only have one per network.\n\nAbout channels:\nGenerally, every device uses a channel unless specified otherwise. If you don\u0027t have enough, that device will not function. If you can\u0027t determine what\u0027s causing your network problems, try looking at the lines on the smart and dense cables, or use a network visualizer.",
|
||||
"desc:8": "The heart of your ME network. You can inject energy into here as well to power your network, but you probably want to save all available spaces for networking. Without this, you\u0027re limited to 8 channels.\n\nThis is a multiblock, and can be expanded up to 7x7x7, and can have 2 adjacent blocks in at most 1 axis, or it will be disabled. Whatever that means, just try it out, OK? You can only have one per network.\n\nAbout channels:\nGenerally, every device uses a channel unless specified otherwise. If you don\u0027t have enough, that device will not function. If you can\u0027t determine what\u0027s causing your network problems, try looking at the lines on the smart and dense cables, or use a network visualizer.",
|
||||
"globalShare:1": 1,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "Wireless Connectors are a close range Quantum Network Bridge alternative.\nConnections are point-to-point - you can\u0027t connect more than 2 blocks together. Each block will use 10 + distance * ln(distance^2 + 3) AE/t. Does not work across dimensions. Power needs to be provided on only one side. Up to 32 channels can be transferred through the connection. Can connect directly to dense cables. The Wireless Connector itself does not use any channels.",
|
||||
"desc:8": "Wireless Connectors are a close range Quantum Network Bridge alternative.\n\nConnections are point-to-point - you can\u0027t connect more than 2 blocks together. Each block will use 10 + distance * ln(distance^2 + 3) AE/t. Does not work across dimensions. Power needs to be provided on only one side. Up to 32 channels can be transferred through the connection. Can connect directly to dense cables. The Wireless Connector itself does not use any channels.\n\n[note]Also, these are more TPS friendly than large chains of dense cables![/note]",
|
||||
"globalShare:1": 1,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "The Pattern Encoder will allow you to use NEIs shift-click ? button functionality to create a crafting pattern even if you don\u0027t have the appropriate items.\n\nHowever, you can also drag the items from NEI to do the same thing, though much slower, because you have to look up each component. This is vastly less useful for processing patterns, since it\u0027s always 64 items though.",
|
||||
"desc:8": "The Pattern Encoder will allow you to use NEI\u0027s shift-click ? button functionality to create a crafting pattern even if you don\u0027t have the appropriate items.\n\nHowever, you can also drag the items from NEI to do the same thing, though much slower, because you have to look up each component. This is vastly less useful for processing patterns, since it\u0027s always 64 items though.",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "There are several AE items that aren\u0027t particularly useful, but probably deserve mention, so here they are:\n\nCertus Tanks: They hold 32B and are portable and easy to make.\n\nView Cell: Format in a Cell Workbench to filter what you see in a terminal (when they\u0027re installed in it)\n\nCertus/Nether Quartz Cutting Knives: Right-click to open interface and choose a name. The press can be used in the Inscriber to name stuff without using an anvil. You can also rename p2p tunnels and interfaces in world with the knife.\n\nME Block Container: Holds only one type of item, but the amount of a 64k drive. Can place the item in world, or replace in a 1x1 or 3x3 area. Blocks replaced will be dumped in world. This will be horizontal or vertical depending on which side of a block you select. Shift-right-click air to change mode, right-click a block to activate mode.\n\nCharged Quartz Fixture: Emits light at the same level as a torch, but fancier.\n\nLight Detecting Fixture: Emits redstone signal based on light. Since it only starts at 7, it\u0027s not as useful as the Light Sensor.\n\nME Upgrade (Tier 1/2/3): If you\u0027re an OC person, there are 3 upgrades you can make to add access to your network from robots and drones.\nT1: 0.5 access point range\nT2: Normal access point range\nT3: Unlimited range, any dim\n\nEntropy Manipulator: Changes grass/dirt/dried dirt into each other, or starts fires. Or melts ice. Useless.\n\nMatter Cannon: Shoots Matter Balls made in the Matter Condensor. Put it in an ME Chest or Drive and put items in a Terminal to fill. Decent I guess? But it destroys blocks every time you use it, so... Well, I guess you could use it with Paint Balls?\n\nColor Applicator: Use dye items or Paint Balls (more efficient) to dye stuff. You can dye cables, or anything Forge-compatible, like wool or glass. Place items inside like the Matter Cannon. You can cycle through the colors by holding shift and right-clicking, or scrolling the mouse wheel. If you use snow balls, you can remove paint instead. You can also use it in a dispensor.\n\nWalrus: It\u0027s a walrus, what were you expecting?",
|
||||
"desc:8": "There are several AE items that aren\u0027t particularly useful, but probably deserve mention, so here they are:\n\nCertus Tanks: They hold 32B and are portable and easy to make.\n\nView Cell: Format in a Cell Workbench to filter what you see in a terminal (when they\u0027re installed in it)\n\nCertus/Nether Quartz Cutting Knives: Right-click to open interface and choose a name. The press can be used in the Inscriber to name stuff without using an anvil. You can also rename p2p tunnels and interfaces in world with the knife.\n\nME Block Container: Holds only one type of item, but the amount of a 64k drive. Can place the item in world, or replace in a 1x1 or 3x3 area. Blocks replaced will be dumped in world. This will be horizontal or vertical depending on which side of a block you select. Shift-right-click air to change mode, right-click a block to activate mode.\n\nCharged Quartz Fixture: Emits light at the same level as a torch, but fancier.\n\nLight Detecting Fixture: Emits redstone signal based on light. Since it only starts at 7, it\u0027s not as useful as the Light Sensor.\n\nME Upgrade (Tier 1/2/3): If you\u0027re an OC person, there are 3 upgrades you can make to add access to your network from robots and drones.\nT1: 0.5 access point range\nT2: Normal access point range\nT3: Unlimited range, any dim\n\nEntropy Manipulator: Changes grass/dirt/dried dirt into each other, or starts fires. Or melts ice. Useless.\n\nMatter Cannon: Shoots Matter Balls made in the Matter Condenser. Put it in an ME Chest or Drive and put items in a Terminal to fill. Decent I guess? But it destroys blocks every time you use it, so... Well, I guess you could use it with Paint Balls?\n\nColor Applicator: Use dye items or Paint Balls (more efficient) to dye stuff. You can dye cables, or anything Forge-compatible, like wool or glass. Place items inside like the Matter Cannon. You can cycle through the colors by holding shift and right-clicking, or scrolling the mouse wheel. If you use snow balls, you can remove paint instead. You can also use it in a dispenser.\n\nWalrus: It\u0027s a walrus, what were you expecting?",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "You may have noticed that the ME Interface\u0027s GUI is different that before. That is because with this card you can have more patterns, adding 9 more per card up to a total of 36. HOWEVER, it also uses 4 times the energy for every item when crafting, and this is multiplicative for each new card. If doing large crafts, make sure you have some dense energy cells ready.\n\nSo basically: (sum of amounts of items in the pattern) * config multiplier (which is 10 for GTNH). With cards, it\u0027s also multiplied by 4^(number of upgrades)\n\nE.g: (wood log -\u003e planks) in the interface w/o upgrades would draw: 1*10 AE units, which is 5 EU (remember 1 EU \u003d 2 AE)\n(9 charcoal -\u003e charcoal block) compressor recipe in the interface with 3 upgrades will draw 9*10*4^3*0.5 \u003d 2070 EU, but only 45EU without any cards\n\nThey\u0027re kind of expensive, so consider holding off if you can\u0027t afford the material or EU costs. If you remove it, all the extra patterns will pop out, so be careful of that when moving your stuff.",
|
||||
"desc:8": "You may have noticed that the ME Interface\u0027s GUI is different than before. That is because with this card you can have more patterns, adding 9 more per card up to a total of 36. HOWEVER, it also uses 4 times the energy for every item when crafting, and this is multiplicative for each new card. If doing large crafts, make sure you have some dense energy cells ready.\n\nSo basically: (sum of amounts of items in the pattern) * config multiplier (which is 10 for GTNH). With cards, it\u0027s also multiplied by 4^(number of upgrades)\n\nE.g: (wood log -\u003e planks) in the interface w/o upgrades would draw: 1*10 AE units, which is 5 EU (remember 1 EU \u003d 2 AE)\n(9 charcoal -\u003e charcoal block) compressor recipe in the interface with 3 upgrades will draw 9*10*4^3*0.5 \u003d 2070 EU, but only 45EU without any cards\n\nThey\u0027re kind of expensive, so consider holding off if you can\u0027t afford the material or EU costs. If you remove it, all the extra patterns will pop out, so be careful of that when moving your stuff.",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
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"desc:8": "So you\u0027ve unlocked AE2, but don\u0027t know how to use it? Not to worry, that\u0027s what this questline is for. For a basic (and not completely useless) ME system, make the items on the right first. After you go through the quests to get them normally of course.\n\n[note]You could technically make one with an ME Chest, but there\u0027d be no advantage over using a regular chest.[/note]\n\nConnect power to the Energy Acceptor, place the ME Drive next to it, place a Fluix Cable on top of the ME Drive connect the ME Terminal to the cable. Just put in the Storage cells, and you\u0027re done! Remember you need a Network Tool to see how much power it actually uses. Also, it lets you pick up stuff easier.\n\nTo save power, let\u0027s do a little extra work. Place the Pressure Plate two spaces in front of the ME Terminal, place redstone next to it and beside the Energy Acceptor. Remove the EA and place a Fluix Cable there, and then place the ME Toggle Bus between the Drive and where the Energy Acceptor will be. Then plunk that back down and re-power it. This will cause it to only connect (and thus use power) when you stand on the plate. This tiny network uses about 38 EU by itself, so you should understand that an ME system is not cheap either in materials or power.\n\nYou should make either 1k or 4k storage cells to put into your ME Drive.",
|
||||
"desc:8": "So you\u0027ve unlocked AE2, but don\u0027t know how to use it? Not to worry, that\u0027s what this questline is for. For a basic (and not completely useless) ME system, make the items on the right first. After you go through the quests to get them normally of course.\n\n[note]You could technically make one with an ME Chest, but there\u0027s no advantage over using a regular chest.[/note]\n\nConnect power to the Energy Acceptor, place the ME Drive next to it, place a Fluix Cable on top of the ME Drive connect the ME Terminal to the cable. Just put in the Storage cells, and you\u0027re done! Remember you need a Network Tool to see how much power it actually uses. Also, it lets you pick up stuff easier.\n\nTo save power, let\u0027s do a little extra work. Place the Pressure Plate two spaces in front of the ME Terminal, place redstone next to it and beside the Energy Acceptor. Remove the EA and place a Fluix Cable there, and then place the ME Toggle Bus between the Drive and where the Energy Acceptor will be. Then plunk that back down and re-power it. This will cause it to only connect (and thus use power) when you stand on the plate. This tiny network uses about 38 EU by itself, so you should understand that an ME system is not cheap either in materials or power.\n\nYou should make either 1k or 4k storage cells to put into your ME Drive.",
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"desc:8": "Quest names are hard sometimes, ok? To make a Singularity (for the Quantum Network Bridge), you\u0027ll need to dump 512,000 items into the Matter Condenser set to Singularity Mode, while using a 64k component or higher.\n\nThen put the Singularity and Enderpearl Dust on the ground and use an explosion (Tiny TNT works well) to create two Quantum Entangled Singularities.\n\nQESs are each a unique pair.",
|
||||
"desc:8": "Quest names are hard sometimes, ok? To make a Singularity (for the Quantum Network Bridge), you\u0027ll need to dump 512,000 items into the Matter Condenser set to Singularity Mode, while using a 64k component or higher.\n\nThese singularities have a few purposes. Primarily they are used in creating quantum entangled singularities for the quantum ring, but they can also be used to create void cells and a couple other useful items.",
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"desc:8": "§nApplied Energistics 2 is an integral part of GTNH gameplay. \n§r\nAE2 is the primary networking and logistics management mod in GTNH for Items, Fluids, and Crafting. You will use it starting from EV and onward for most automations you perform. Given the sheer density of this modpack there are a variety of unique tools and features added specifically to aid in your adventure. Most of these tools are covered in this quest tab.\n\nThere is a lot to learn, but don\u0027t feel overburdened! Your abilities will continue to grow the more time you spend with it. There are a wide variety of helpful resources to take advantage of in addition to this book when it comes to learning:\n\n§2§2§1§b§r§21. The Wiki:§r§r§o§o §o§o§r[url]§o§o§rhttps://wiki.gtnewhorizons.com/wiki/Applied_Energistics_2[/url]\n\n§r- The Wiki has a lot of great starter information on what various systems do. They also have a lot of machine specific automation tutorials so be sure to check the Wiki if you\u0027re struggling or want a point of reference.\n\n\n§b§r§22. The Discord: §o§r[url]https://discord.gg/gtnh[/url]\n\n§r- The Discord is full of experienced AE2ers\u0027, check out #ae2-help to find plenty of people who will take time to help you figure something out.\n\n\n§b§r§23. Video Tutorials: §r[url]§o§rhttps://www.youtube.com/watch?v\u003dLUYVmIAEC-I[/url]\n\n§r- There are a lot of great GTNH content creators who make high quality video tutorials for this. Here is a link to AE2 Fundamentals by IX. There\u0027s an advanced version as well.",
|
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||||
"id:8": "minecraft:book"
|
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||||
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||||
"name:8": "§5§lStarting Your AE2 Journey",
|
||||
"questLogic:8": "OR",
|
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|
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|
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||||
"desc:8": "The Super Stock Replenisher is an incredibly useful item, especially for those pesky loop automations!\n\nTo use, put a storage cell in the empty slot (item vs fluid \u0026 type amount do not matter) and you can set up to 63 items \u0026 9 fluids to be stocked by the machine. The total quantity of both items and fluids are determined by the byte size of the storage cell.\n\nWhen an item / fluid is stocked, it will pull it from the ME network it is attached to and those items / fluids will become invisible to your network. You can then use a storage bus to make these items visible to a subnet. Items will not be able to re-enter the block once pulled out.\n\n[note]When an item or fluid is erased from the stocker or when the stocker is broken, everything will return to the network the stocker was attached too, so no need to panic about losing items.[/note]",
|
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|
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|
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|
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|
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|
||||
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|
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|
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|
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|
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@@ -8,7 +8,7 @@
|
||||
"properties:10": {
|
||||
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||||
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||||
"desc:8": "A small item that can be used to store, copy, and paste settings. Shift-right-click on a configurable object to save the settings onto the memory card, then right-click on any other block of the same type to paste the settings. Shift-right-click on a non-configurable object (or the air) to clear. They are also used to link the input P2P tunnel to the corresponding output P2P tunnels. They can also link Vis Relays to compatible devices.",
|
||||
"desc:8": "A small item that can be used to store, copy, and paste settings. Shift-right-click on a configurable object to save the settings onto the memory card, then right-click on any other block of the same type to paste the settings. Shift-right-click on a non-configurable object (or the air) to clear. They are also used to link the input P2P tunnel to the corresponding output P2P tunnels. They can also link Vis Relays to compatible devices.\n\nIf you\u0027re doing more advanced operations in a large network of P2Ps, it\u0027s recommended you use the advanced memory card. It has a helpful UI that allows you to visualize and set names, inputs, and outputs of P2P tunnels. \n\n[note]Remember P2Ps can only have 1 input! The only exception being fluid P2Ps whose input can function as an output and whose outputs can function as an input.[/note]",
|
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@@ -93,6 +93,27 @@
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|
||||
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|
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|
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|
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|
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@@ -13,16 +13,14 @@
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||||
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"desc:8": "This is the good wireless terminal. It even has crafting. There\u0027s a bit of lag when you open it, but the convenience it worth it, right? You can\u0027t pull out fluids, but you can hold on to the universal one if you want.\n\nThe Magnet Card does not pull items to you. Instead, it allows you to automatically deposit them into the network. You can right-click to change the white/blacklist, or shift-right-click to change the mode.",
|
||||
"desc:8": "This is the good wireless terminal. It allows you to combine 6 different types of terminals into one ultimate terminal for usage on the go; Crafting, Patterning, Fluid, Essentia, Interface, \u0026 Level Emitter.\n\nIf you make the full version, it even allows you to program large fluid processing patterns without needing LuV parts to make the terminal first.\n\n[note]Recommended to set a keybind for this so you don\u0027t need to keep it in your hotbar.[/note]",
|
||||
"globalShare:1": 0,
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||||
"icon:10": {
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||||
"Count:3": 1,
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||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "ae2wct:wirelessCraftingTerminal",
|
||||
"tag:10": {
|
||||
"internalCurrentPower:6": 6400000.0
|
||||
}
|
||||
"id:8": "ae2fc:wireless_ultra_terminal",
|
||||
"tag:10": {}
|
||||
},
|
||||
"isMain:1": 0,
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||||
"isSilent:1": 0,
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@@ -81,14 +79,8 @@
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||||
"Count:3": 1,
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||||
"Damage:2": 0,
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||||
"OreDict:8": "",
|
||||
"id:8": "ae2wct:wirelessCraftingTerminal",
|
||||
"id:8": "ae2fc:wireless_ultra_terminal",
|
||||
"tag:10": {}
|
||||
},
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||||
"1:10": {
|
||||
"Count:3": 1,
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||||
"Damage:2": 0,
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||||
"OreDict:8": "",
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||||
"id:8": "ae2wct:magnetCard"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
|
||||
@@ -1,60 +0,0 @@
|
||||
{
|
||||
"preRequisites:9": {
|
||||
"0:10": {
|
||||
"questIDHigh:4": 0,
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||||
"questIDLow:4": 2542
|
||||
}
|
||||
},
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "By combining various wireless terminals, you can create the ultimate 7-in-1 wireless terminal.\n\n§3You can combine this with infinity booster card for unlimited range across all dimensions.",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
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||||
"Count:3": 1,
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||||
"Damage:2": 0,
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||||
"OreDict:8": "",
|
||||
"id:8": "ae2fc:wireless_ultra_terminal",
|
||||
"tag:10": {
|
||||
"internalCurrentPower:6": 1600000.0,
|
||||
"internalMaxPower:6": 1600000.0
|
||||
}
|
||||
},
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "Wireless 2.5 - All in One",
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
"repeat_relative:1": 1,
|
||||
"simultaneous:1": 0,
|
||||
"snd_complete:8": "random.levelup",
|
||||
"snd_update:8": "random.levelup",
|
||||
"taskLogic:8": "AND",
|
||||
"visibility:8": "NORMAL"
|
||||
}
|
||||
},
|
||||
"questIDHigh:4": -7383856521591635099,
|
||||
"questIDLow:4": -7557382781858199589,
|
||||
"rewards:9": {},
|
||||
"tasks:9": {
|
||||
"0:10": {
|
||||
"autoConsume:1": 0,
|
||||
"consume:1": 0,
|
||||
"groupDetect:1": 0,
|
||||
"ignoreNBT:1": 1,
|
||||
"index:3": 0,
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "ae2fc:wireless_ultra_terminal",
|
||||
"tag:10": {}
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -28,7 +28,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "ME in the Ether",
|
||||
"name:8": "Wireless Applied Energistics Terminal",
|
||||
"partySingleReward:1": 0,
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
@@ -0,0 +1,86 @@
|
||||
{
|
||||
"preRequisites:9": {
|
||||
"0:10": {
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||||
"questIDHigh:4": 0,
|
||||
"questIDLow:4": 1329
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||||
},
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||||
"1:10": {
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||||
"questIDHigh:4": 0,
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||||
"questIDLow:4": 1493
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||||
}
|
||||
},
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "The Wireless Connector also has a HUB upgrade! These Wireless HUBs can be linked to many wireless connectors at once so you won\u0027t need to spam a chunk of 1:1 connectors into one spot. Keep in mind there is still a 32 channel limitation.\n\n[note]Great for placing on controller faces![/note]",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 17,
|
||||
"OreDict:8": "",
|
||||
"id:8": "ae2stuff:Wireless"
|
||||
},
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "Wireless HUBs",
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
"repeat_relative:1": 1,
|
||||
"simultaneous:1": 0,
|
||||
"snd_complete:8": "random.levelup",
|
||||
"snd_update:8": "random.levelup",
|
||||
"taskLogic:8": "AND",
|
||||
"visibility:8": "NORMAL"
|
||||
}
|
||||
},
|
||||
"questIDHigh:4": -5418066403301833686,
|
||||
"questIDLow:4": -7407242535602196202,
|
||||
"rewards:9": {
|
||||
"0:10": {
|
||||
"ignoreDisabled:1": 0,
|
||||
"index:3": 0,
|
||||
"rewardID:8": "bq_standard:item",
|
||||
"rewards:9": {
|
||||
"0:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 38,
|
||||
"OreDict:8": "",
|
||||
"id:8": "enhancedlootbags:lootbag"
|
||||
}
|
||||
}
|
||||
},
|
||||
"1:10": {
|
||||
"ignoreDisabled:1": 0,
|
||||
"index:3": 1,
|
||||
"rewardID:8": "bq_standard:item",
|
||||
"rewards:9": {
|
||||
"0:10": {
|
||||
"Count:3": 10,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinTechnicianII"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"tasks:9": {
|
||||
"0:10": {
|
||||
"autoConsume:1": 0,
|
||||
"consume:1": 0,
|
||||
"groupDetect:1": 0,
|
||||
"ignoreNBT:1": 1,
|
||||
"index:3": 0,
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
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||||
"0:10": {
|
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"Count:3": 1,
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"Damage:2": 17,
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||||
"OreDict:8": "",
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||||
"id:8": "ae2stuff:Wireless"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -64,7 +64,14 @@
|
||||
"ignoreDisabled:1": 0,
|
||||
"index:3": 1,
|
||||
"rewardID:8": "bq_standard:item",
|
||||
"rewards:9": {}
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"rewards:9": {
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"0:10": {
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"Count:3": 2,
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"Damage:2": 0,
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"OreDict:8": "",
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"id:8": "dreamcraft:item.CoinTechnicianII"
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}
|
||||
}
|
||||
}
|
||||
},
|
||||
"tasks:9": {
|
||||
|
||||
Reference in New Issue
Block a user