2.8.0-beta-4

This commit is contained in:
2025-09-13 16:08:01 +02:00
parent 7a590ecbfc
commit b2dc5eba36
1506 changed files with 110349 additions and 93715 deletions

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"desc:8": "I haven\u0027t been feeling well lately. Would you grow me some Terrawart? They\u0027re better than milk, since they only remove negative effects, and stack to 64. Really nice when fighting that Alchemist infernal!\n\nThey also have Auramx8, Praecantatiox4 and Victusx4 essentia on them, very useful for the budding thaumaturge. And you can get them by placing a snow block under your netherwart and waiting instead of mutating to get them.",
"desc:8": "I haven\u0027t been feeling well lately. Would you grow me some Terra Wart? They\u0027re better than milk, since they only remove negative effects, and stack to 64. Really nice when fighting that Alchemist infernal!\n\nThey also have Auramx8, Praecantatiox4 and Victusx4 essentia on them, very useful for the budding thaumaturge. And you can get them by placing a snow block under your Nether Wart and waiting instead of mutating to get them.",
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"desc:8": "I need some ingredients to help me train since they don\u0027t grow well where I am, could you provide some? I\u0027ll give you the results in return.\n\n[note]You only need to turn in one set each time you complete the quest.[/note]",
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"desc:8": "In the next step you cool your Glowing Mashmallow in an HV Vacuum Freezer to make it more stable.\n\nYou still get Weakness II and Nausea II.",
"desc:8": "In the next step you cool your Glowing Marshmallow in an HV Vacuum Freezer to make it more stable.\n\nYou still get Weakness II and Nausea II.",
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"desc:8": "The Crop-Matron is a LV machine that will monitor crops in a 11x11x3 area and automatically apply fertilizer, Weed-EX, and Water as needed. Water can be pumped in directly or use IC2 Universal water cells, normal cells aren\u0027t returned when they\u0027re used.\n\nThe Crop-Matron is rainproof, but make sure you cover up your power supply (you might find a fancy way to do this), or use an LV battery. A Lithium Ion will last about 2 hours.\n\nTilled dirt still requires a nearby water block to be hydrated as the Matron will only water the crop, not the soil. Try putting a lily pad on top so it isn\u0027t annoying to walk on, or using Garden Soil instead.",
"desc:8": "The Crop Manager is a LV machine that will monitor crops in a 11x5x11 area and automatically apply fertilizer, Weed-EX, and Water as needed. Water can be pumped in directly or use IC2 Universal water cells, normal cells aren\u0027t returned when they\u0027re used.\n\nThe Crop Manager is NOT rainproof, but you can cover it with a water source block just fine!\n\nTilled dirt still requires a nearby water block to be hydrated as the Manager will only water the crop, not the soil. Try putting a lily pad on top so it isn\u0027t annoying to walk on, or using Garden Soil instead.",
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"desc:8": "There are seven more stats to worry about too.\n\n§7Fertilizer§r, §9Water§r, and [warn]Weed-EX[/warn] are all about how much of these is on the crop stick rather than the crop itself. They\u0027re all about how much was applied, and is left of that.\n\n§2Nutrients§r, §1Humidity§r, and §6Air Quality§r are all about the environment. They\u0027re also affected by the Fertilizer and Water stats.\n\nNutrients and Humidity are mostly about the right biome, with swamp and rainforest types (hot+humid) being the best, but you can also get some extra stats by setting up right.\n\n§2Nutrients§r:\n3 possible free points from dirt under the farmland block, 2 for plants that require a specific block. So optimally always make sure that the required block is at the bottommost bottom in the column, because it checks in chain, not certain height. For example: cropstick -\u003e farmland -\u003e dirt -\u003e oreblock -\u003e dirt, it will only register 1 dirt, ignoring the one below the oreblock.\n\n5-10 possible points from fertilizing your crops. You can use fertilizer on a crop to increase its nutrient stat. Fertilizer caps at 199 which gives 10 nutrients, but can be applied again only if the crop drops below 100 fertilizer points. So for high stat crops it\u0027s safe to assume and make tests for 100 fertilizer points as it\u0027s a given constant unlike 199-\u003e100 values. You can apply bonemeal, IC2 fertilizer and Forestry fertilizer to a crop by hand. Forestry manual orchard multifarm and crop matron does this automatically when supplied with fertilizer (the multifarm needs fertilizer to harvest crops as well).\n\n§1Humidity§r:\n2 free points from using dirt as farmland, as when farmland gets hydrated by water(turns darker) it gains 2 humidity points. This is why other blocks for this suck, since they don\u0027t give this bonus.\n\n10 possible points from hydrating your crop. Similar to fertilizing, water can be applied to crop up to 200 points, which is 10 humidity points, although unlike fertilizer it does not need to drop below value of 100, water can be applied over and over keeping it at constant 200 points. You can apply water to your crop by using IC2 hydration cells by hand, or let your Forestry manual orchard multifarm and crop matron do it automatically. The multifarm needs water to harvest crops as well though.\n\n§6Air Quality§r:\n4 potential free points from empty space around crop. A crop checks for empty spaces to calculate bonus air quality points, it gives up to 4 points, 1 point for each 2 empty spaces. It only counts full blocks or cropsticks though. If you like looks, you\u0027ll probably have to sacrifice this.\n\n4 free points from height of your farm. You get 1 free point every 15 blocks startng at Y79.\n79 - 1 point\n94 - 2 points\n109 - 3 points\n124 - 4 points\n\n2 free points from no opaque blocks above the crop. You can place glass above and you won\u0027t lose the bonus since it\u0027s a transparent block. You cannot use dark glass, several layers of water, or gaseous tenebrae to get around this if your crop likes the dark. Unless you only let it grow at night I guess.\n\n§aGrowability§r:\nYour crop will require a certain level of NHA, try to reach or surpass this, or the crop will either not grow, or even die (disappear). Each crop is different, and higher tiers (and stats) require more. It\u0027s generally easy to meet though, as long as you\u0027re in a good biome.\n\nGrowability is determined by the difference between what the crop needs in terms of NHA, and what it actually has. If you have more than what you need it grows faster. This is why you don\u0027t want a maxed resistance stat, since higher stats will slow it down.",
"desc:8": "There are seven more stats to worry about too.\n\n§7Fertilizer§r, §9Water§r, and [warn]Weed-EX[/warn] are all about how much of these is on the crop stick rather than the crop itself. They\u0027re all about how much was applied, and is left of that.\n\n§2Nutrients§r, §1Humidity§r, and §6Air Quality§r are all about the environment. They\u0027re also affected by the Fertilizer and Water stats.\n\nNutrients and Humidity are mostly about the right biome, with swamp and rainforest types (hot+humid) being the best, but you can also get some extra stats by setting up right.\n\n§2Nutrients§r:\n3 possible free points from dirt under the farmland block, 2 for plants that require a specific block. So optimally always make sure that the required block is at the bottommost bottom in the column, because it checks in chain, not certain height. For example: cropstick -\u003e farmland -\u003e dirt -\u003e ore block -\u003e dirt, it will only register 1 dirt, ignoring the one below the oreb block.\n\n5-10 possible points from fertilizing your crops. You can use fertilizer on a crop to increase its nutrient stat. Fertilizer caps at 199 which gives 10 nutrients, but can be applied again only if the crop drops below 100 fertilizer points. So for high stat crops it\u0027s safe to assume and make tests for 100 fertilizer points as it\u0027s a given constant unlike 199-\u003e100 values. You can apply bone meal, IC2 fertilizer and Forestry fertilizer to a crop by hand. Forestry manual orchard multifarm and crop matron does this automatically when supplied with fertilizer (the multifarm needs fertilizer to harvest crops as well).\n\n§1Humidity§r:\n2 free points from using dirt as farmland, as when farmland gets hydrated by water(turns darker) it gains 2 humidity points. This is why other blocks for this suck, since they don\u0027t give this bonus.\n\n10 possible points from hydrating your crop. Similar to fertilizing, water can be applied to crop up to 200 points, which is 10 humidity points, although unlike fertilizer it does not need to drop below value of 100, water can be applied over and over keeping it at constant 200 points. You can apply water to your crop by using IC2 hydration cells by hand, or let your Forestry manual orchard multifarm and crop matron do it automatically. The multifarm needs water to harvest crops as well though.\n\n§6Air Quality§r:\n4 potential free points from empty space around crop. A crop checks for empty spaces to calculate bonus air quality points, it gives up to 4 points, 1 point for each 2 empty spaces. It only counts full blocks or cropsticks though. If you like looks, you\u0027ll probably have to sacrifice this.\n\n4 free points from height of your farm. You get 1 free point every 15 blocks starting at Y79.\n79 - 1 point\n94 - 2 points\n109 - 3 points\n124 - 4 points\n\n2 free points from no opaque blocks above the crop. You can place glass above and you won\u0027t lose the bonus since it\u0027s a transparent block. You cannot use dark glass, several layers of water, or gaseous tenebrae to get around this if your crop likes the dark. Unless you only let it grow at night I guess.\n\n§aGrowability§r:\nYour crop will require a certain level of NHA, try to reach or surpass this, or the crop will either not grow, or even die (disappear). Each crop is different, and higher tiers (and stats) require more. It\u0027s generally easy to meet though, as long as you\u0027re in a good biome.\n\nGrowability is determined by the difference between what the crop needs in terms of NHA, and what it actually has. If you have more than what you need it grows faster. This is why you don\u0027t want a maxed resistance stat, since higher stats will slow it down.",
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"desc:8": "Jagermeister is a common drink in Germany, why don\u0027t you grab a bottle? This one seems to be a cheap fake tho...",
"desc:8": "Jägermeister is a common drink in Germany, why don\u0027t you grab a bottle? This one seems to be a cheap fake tho...",
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"desc:8": "With higher tier crops you can even increase your ore production. Mixing some of these fibers and leaves with crushed ores can quadruple your output, and some can even be converted directly to dust. Later you can mix these materials to make purified ore with some UU matter.\n\nShow me your ability to get these metal crops and I\u0027ll give you some more fertilizer and some decent stat seedbags of rarer crops. Good source crops are essence berries or any of the oreberries.\n\nYou will need the proper oreblock beneath the crop to reach 100 percent maturity. For best growing conditions use dirt in between the oreblock and the crop.\n\nFor Ferru and Aurelia you will have to use a block of metal instead of a GT oreblock - a vanilla oreblock automined from the Twilight Forest will however work. You can also buy some from the coins tab. WAILA will tell you if the crop will accept the block you are using.",
"desc:8": "With higher tier crops you can even increase your ore production. Mixing some of these fibers and leaves with crushed ores can quadruple your output, and some can even be converted directly to dust. Later you can mix these materials to make purified ore with some UU matter.\n\nShow me your ability to get these metal crops and I\u0027ll give you some more fertilizer and some decent stat seedbags of rarer crops. Good source crops are essence berries or any of the oreberries.\n\nYou will need the proper oreblock beneath the crop to reach 100 percent maturity. For best growing conditions use dirt in between the ore block and the crop.\n\nFor Ferru and Aurelia you will have to use a block of metal instead of a GT ore block - a vanilla ore block automined from the Twilight Forest will however work. You can also buy some from the coins tab. WAILA will tell you if the crop will accept the block you are using.",
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"desc:8": "You can even create metals not found on Earth using crops! You\u0027ll need the proper metal block beneath the crop in order for them to fully mature.\n\nBTW, higher tier crops have a lower chance of dropping seeds, so consider breeding a second one before you try breaking them, ok?",
"desc:8": "You can even create metals not found on Earth using crops! You\u0027ll need the proper metal block beneath the crop in order for them to fully mature.\n\nBTW, higher tier crops have a lower chance of dropping seeds, so consider breeding a second one before you try breaking them, OK?",
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"desc:8": "When breeding together crops for an output crop, try to get crops that are close in tier to the output crop, and have similar attributes to the output crop.\n\nFor example, Redwheat has \"Red\", \"Wheat\" and \"Redstone\" attributes and is tier 6. Netherwart has \"Red\" and is tier 5. Use the cropnalyzer crop prediction mode to see how many points Redwheat has using two Netherwart.\n\nYou\u0027ll also want to make sure the light level is between 5-10 for this particular cross breeding to occur. Honestly, it\u0027s the worst, condition-wise.\n\nReally though, once you get to MV it\u0027s better to make a Glowstone crop and centrifuge it for redstone. Or a redstone block crop. Or just mine it, honestly. Red wheat \u003d\u003d Dead wheat.",
"desc:8": "When breeding together crops for an output crop, try to get crops that are close in tier to the output crop, and have similar attributes to the output crop.\n\nFor example, Redwheat has \"Red\", \"Wheat\" and \"Redstone\" attributes and is tier 6. Nether Wart has \"Red\" and is tier 5. Use the cropnalyzer crop prediction mode to see how many points Redwheat has using two Nether Wart.\n\nYou\u0027ll also want to make sure the light level is between 5-10 for this particular cross breeding to occur. Honestly, it\u0027s the worst, condition-wise.\n\nReally though, once you get to MV it\u0027s better to make a Glowstone crop and centrifuge it for redstone. Or a redstone block crop. Or just mine it, honestly. Red wheat \u003d\u003d Dead wheat.",
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"desc:8": "Given up on looking for moss in the Twilight Forest? You can easily grow a crop that will give you the various mosses, perfect for your Tinker\u0027s tools. Start with a lilypad.",
"desc:8": "Given up on looking for moss in the Twilight Forest? You can easily grow a crop that will give you the various mosses, perfect for your Tinker\u0027s tools. Start with a lily pad.",
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"desc:8": "Sign me up! This plant will create fertilzer ingredients for you.\n\nThe best plants to cross to get Fertilia are zomplant, venomilia, trollplant, or spidernip. Watch out for venomilia though, not only is it poisonous, it also acts like a weed at growth 8+!\n\nUse the IC2 fertilizer and apatite this drops to make forestry fertilizer if using the multifarm.\n\n[note]BTW this is the rarest one, with a 0.76% chance even for zomplant, so expect it to take approximately 3 eternities.[/note]",
"desc:8": "Sign me up! This plant will create fertilizer ingredients for you.\n\nThe best plants to cross to get Fertilia are zomplant, venomilia, trollplant, or spidernip. Watch out for venomilia though, not only is it poisonous, it also acts like a weed at growth 8+!\n\nUse the IC2 fertilizer and apatite this drops to make forestry fertilizer if using the multifarm.\n\n[note]BTW this is the rarest one, with a 0.76% chance even for zomplant, so expect it to take approximately 3 eternities.[/note]",
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}

View File

@@ -8,7 +8,7 @@
"properties:10": {
"betterquesting:10": {
"autoClaim:1": 0,
"desc:8": "Next step is to form this slush into the right shape. Use a Mashmallow form and press it with your iv forming press. Remember to sterilize it after using it.\n\nBe careful, you\u0027ll get blindness and hunger II holding it.",
"desc:8": "Next step is to form this slush into the right shape. Use a Marshmallow form and press it with your iv forming press. Remember to sterilize it after using it.\n\nBe careful, you\u0027ll get blindness and hunger II holding it.",
"globalShare:1": 1,
"icon:10": {
"Count:3": 1,

View File

@@ -12,7 +12,7 @@
"properties:10": {
"betterquesting:10": {
"autoClaim:1": 0,
"desc:8": "Weed-EX is used to prevent the growth of Weeds on empty Crop blocks at the cost of some weed-EX. Damage to the crop\u0027s quality is illusory, and not true. We have people that have looked at the code, we assure you. §oUnless§r it counts as a weed (venomilia Gr 8+, any other crop Gr 24+), then it loses maybe 1 stat. Maybe. And you can just increase it again too. And it might not take effect even then if you don\u0027t apply too much, like a crop matron won\u0027t.\n\nUsage:\nWhile holding Weed-Ex, right-click on a Crop to apply it. It can also be placed in a Crop-Matron to automatically apply it to your crops.",
"desc:8": "Weed-EX is used to prevent the growth of Weeds on empty Crop blocks at the cost of some weed-EX. Damage to the crop\u0027s quality is illusory, and not true. We have people that have looked at the code, we assure you. §oUnless§r it counts as a weed (venomilia Gr 8+, any other crop Gr 24+), then it loses maybe 1 stat. Maybe. And you can just increase it again too. And it might not take effect even then if you don\u0027t apply too much, like a crop matron won\u0027t.\n\nUsage:\nWhile holding Weed-Ex, right-click on a Crop to apply it. It can also be placed in a Crop Manager to automatically apply it to your crops.",
"globalShare:1": 1,
"icon:10": {
"Count:3": 1,