2.8.0-beta-4

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"desc:8": "You already transcended dimensions, but as your power demands spike to absurd levels, maybe it\u0027s time to transcend matter!\n\nUsing the unbreakable stability of Proto-Halkonite, harnessing the power of [warn]Chaos[/warn] becomes a reality. The Semi-Stable Antimatter Stabilization Sequencer introduces the concept of Semi-Stable Antimatter, created from Protomatter.\n\nBut it\u0027s a cruel mistress... fail to manage it, and antimatter could void itself into nothingness.\n\nThe Semi-Stable Antimatter is produced in 1 second cycles, the amount generated is based on the total of antimatter currently stocked in it\u0027s 16 Antimatter Hatches and consumes equal amounts of Proto Matter.\n\nEach cycle, the base production of antimatter per hatch is:\n(1/16)*§((§3Antimatter§§§r)^(0.5 + §6§nC§r).\nThen each hatch will pull a random number from a normal distribution of 0.2 + §b§nA §rand a variance of 1, multiplying the base production with it, meaning the total antimatter change may be negative.\n\nThis causes an imbalance between the hatches. To properly automate the antimatter production, it\u0027s vital to always re-balance the amount of antimatter in the hatches. At the end of each cycle, the lowest amount of antimatter present in hatches is recorded, and any hatch that contains more than the lowest amount loses half the difference!\n\nProper use of stabilization fluids can significantly reduce energy usage and boost production:\n\nIt consumes 10,000,000 + (§3Antimatter§r * 1000)^§ (1.5 - §2§nM§r§)) EU/t passively\nMagnetic Stabilization Fluids can mitigate the passive instability and have its §2exponent§e§r reduced:\nMolten Purified Tengam Exponent \u003d §2§n0.1§r\nTachyon-Rich Fluid Exponent \u003d §2§n0.2§r\nMolten MagMatter \u003d §2§n0.3§r\n\nFor each cycle, the SSASS uses (§3Antimatter§r * 10000)^(1.5 - §5§nG§r) EU\nBy regulating the gravity containment of the forge, this §5exponent§r can also be reduced:\nMolten Spacetime Exponent \u003d §5§n0.05§r\nSpatially Enlarged Fluid Exponent \u003d §5§n0.10§r\nMolten Eternity Exponent \u003d §5§n0.15§r\n\nBy containing the antimatter more compactly, it is possible to generate larger gains per cycle. Containment Stabilization fluids alter the §6exponent§r in the production formula:\nMolten Shirabon Exponent \u003d §6§n0,05§r\nMolthen MHDSCM Exponent \u003d §6§n0,10§r\n\nBy inserting fluids with high energy potential, it\u0027s possible to alter antimatter\u0027s flow in chaos, making their randomness more favorable. Activation Stabilization Fluids alter the §baverage§r of the gaussian distribution, lowering the risks of negative changes in antimatter and favoring better gains.\nDepleted Naquadah Fuel Mk V average \u003d §c§\n§b§n0.05§r\nDepleted Naquadah Fuel Mk VI average \u003d §c§n§b§n0.10§r",
"desc:8": "You already transcended dimensions, but as your power demands spike to absurd levels, maybe it\u0027s time to transcend matter!\n\nUsing the unbreakable stability of Proto-Halkonite, harnessing the power of [warn]Chaos[/warn] becomes a reality. The Semi-Stable Antimatter Stabilization Sequencer introduces the concept of Semi-Stable Antimatter, created from Protomatter.\n\nBut it\u0027s a cruel mistress... fail to manage it, and antimatter could void itself into nothingness.\n\nThe Semi-Stable Antimatter is produced in 1 second cycles, the amount generated is based on the total of antimatter currently stocked in it\u0027s 16 Antimatter Hatches and consumes equal amounts of Proto Matter.\n\nEach cycle, the base production of antimatter per hatch is:\n(1/16)*§((§3Antimatter§§§r)^(0.5 + §6§nC§r).\nThen each hatch will pull a random number from a normal distribution of 0.2 + §b§nA §rand a variance of 1, multiplying the base production with it, meaning the total antimatter change may be negative.\n\nThis causes an imbalance between the hatches. To properly automate the antimatter production, it\u0027s vital to always re-balance the amount of antimatter in the hatches. At the end of each cycle, the lowest amount of antimatter present in hatches is recorded, and any hatch that contains more than the lowest amount loses half the difference!\n\nProper use of stabilization fluids can significantly reduce energy usage and boost production:\n\nIt consumes 10,000,000 + (§3Antimatter§r * 1000)^§ (1.5 - §2§nM§r§)) EU/t passively\nMagnetic Stabilization Fluids can mitigate the passive instability and have its §2exponent§e§r reduced:\nMolten Purified Tengam Exponent \u003d §2§n0.1§r\nTachyon-Rich Fluid Exponent \u003d §2§n0.2§r\nMolten MagMatter \u003d §2§n0.3§r\n\nFor each cycle, the SSASS uses (§3Antimatter§r * 10000)^(1.5 - §5§nG§r) EU\nBy regulating the gravity containment of the forge, this §5exponent§r can also be reduced:\nMolten Spacetime Exponent \u003d §5§n0.05§r\nSpatially Enlarged Fluid Exponent \u003d §5§n0.10§r\nMolten Eternity Exponent \u003d §5§n0.15§r\n\nBy containing the antimatter more compactly, it is possible to generate larger gains per cycle. Containment Stabilization fluids alter the §6exponent§r in the production formula:\nMolten Shirabon Exponent \u003d §6§n0,05§r\nMolten MHDSCM Exponent \u003d §6§n0,10§r\n\nBy inserting fluids with high energy potential, it\u0027s possible to alter antimatter\u0027s flow in chaos, making their randomness more favorable. Activation Stabilization Fluids alter the §baverage§r of the gaussian distribution, lowering the risks of negative changes in antimatter and favoring better gains.\nDepleted Naquadah Fuel Mk V average \u003d §c§\n§b§n0.05§r\nDepleted Naquadah Fuel Mk VI average \u003d §c§n§b§n0.10§r",
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"desc:8": "The multi block version of the naquadah reactor, but it is completely different from the single block ones.\n\nIt uses liquid naquadah or excited nuclear liquid as fuel, and outputs the depleted fuel. You can see the liquid fuel information in NEI.\n\nIt consumes 2400 L/s liquid air when running, otherwise it will keep consuming your fuel without outputting power.\n\n[warn]It will explode with more than one types of fuel in its hatches.[/warn]\n\nYou can input in coolant to increase efficiency.\nIC2 Coolant: 1.05x\nSuper Coolant: 1.5x\nCryotheum: 2.75x\nTachyon Rich Temporal Fluid: 5.00x\n\nYou can also input boosters to increase power.\nMolten Caesium: 2x\nMolten Uranium-235: 3x\nMolten Naquadah: 4x\nMolten Atomic Separation Catalyst: 16x\nSpatially Enlarged Fluid: 64x\nNote: It will consume more fuel to match the output power, unlike coolant which directly increases the power. The boosters work like \u0027parallels\u0027 for your reactor.\n\nIt also supports §9Tec§1Tech§r\u0027s Multi-Amp Dynamo hatches and laser hatches.\n\n[note]PS: This generator can produce up to 664 billion eu/t with the best coolant, boosters and fuel available.[/note]",
"desc:8": "The multi block version of the naquadah reactor, but it is completely different from the single block ones.\n\nIt uses liquid naquadah or excited nuclear liquid as fuel, and outputs the depleted fuel. You can see the liquid fuel information in NEI.\n\nIt consumes 2400 L/s liquid air when running, otherwise it will keep consuming your fuel without outputting power.\n\n[warn]It will explode with more than one types of fuel in its hatches.[/warn]\n\nYou can input in coolant to increase efficiency.\nIC2 Coolant: 1.05x\nSuper Coolant: 1.5x\nCryotheum: 2.75x\nTachyon Rich Temporal Fluid: 5.00x\n\nYou can also input boosters to increase power.\nMolten Caesium: 2x\nMolten Uranium-235: 3x\nMolten Naquadah: 4x\nMolten Atomic Separation Catalyst: 16x\nSpatially Enlarged Fluid: 64x\nNote: It will consume more fuel to match the output power, unlike coolant which directly increases the power. The boosters work like \u0027parallels\u0027 for your reactor.\n\nIt also supports §9Tec§1Tech§r\u0027s Multi-Amp Dynamo hatches and laser hatches.\n\n[note]PS: This generator can produce up to 664 billion EU/t with the best coolant, boosters and fuel available.[/note]",
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"desc:8": "Fluid Nukes, Vac Nukes and Wrench Reactors (lol), are more advanced versions of the normal one.\n\nFluid means you build it differently (with the parts on the right, it\u0027s a 5x5 cube surrounding the normal one), with the goal of producing as much hot coolant (cycle in non-hot) as possible, to use that to produce power. It doesn\u0027t produce power on its own, but more overall. Send it to the LHE to get SH steam out of it, then go through an HP steam turbine, then a normal steam turbine.\n\nVac nukes remove heat by sending it to coolant cells instead of coolant. Any cell in a cardinal direction will receive the heat instead of the reactor. Use a vacuum freezer to restore the Helium/NaK cells\u0027 durability.\n\nWrench reactors are when you fill the reacor with fuel rods, turn it on, and wrench it to reset its heat state before it explodes. If you can automate it, you deserve a medal!\n\nIf you still don\u0027t know what a MOX one is, it produces more power the higher the temperature, so you try to keep it heat neutral, and as hot as possible. Of course, this can cause things nearby to, well, §omelt.§r You use MOX or Naquadria fuel cells work for this. You can also get more Plutonium out of MOX than Uranium.\n\nA breeder reactor is when you set up a reactor to get an item out of it rather than power, like Lutetium from Thorium, Plutonium from MOX, etc. Look at the depleted x fuel rod list in NEI or on the wiki to see more.\n\n[note]Since Fluid Nukes are liable to explode if you run out of coolant, make sure you set up a cutoff tied to the temperature or amount of coolant with redstone.[/note]",
"desc:8": "Fluid Nukes, Vac Nukes and Wrench Reactors (lol), are more advanced versions of the normal one.\n\nFluid means you build it differently (with the parts on the right, it\u0027s a 5x5 cube surrounding the normal one), with the goal of producing as much hot coolant (cycle in non-hot) as possible, to use that to produce power. It doesn\u0027t produce power on its own, but more overall. Send it to the LHE to get SH steam out of it, then go through an HP steam turbine, then a normal steam turbine.\n\nVac nukes remove heat by sending it to coolant cells instead of coolant. Any cell in a cardinal direction will receive the heat instead of the reactor. Use a vacuum freezer to restore the Helium/NaK cells\u0027 durability.\n\nWrench reactors are when you fill the reactor with fuel rods, turn it on, and wrench it to reset its heat state before it explodes. If you can automate it, you deserve a medal!\n\nIf you still don\u0027t know what a MOX one is, it produces more power the higher the temperature, so you try to keep it heat neutral, and as hot as possible. Of course, this can cause things nearby to, well, §omelt.§r You use MOX or Naquadria fuel cells work for this. You can also get more Plutonium out of MOX than Uranium.\n\nA breeder reactor is when you set up a reactor to get an item out of it rather than power, like Lutetium from Thorium, Plutonium from MOX, etc. Look at the depleted x fuel rod list in NEI or on the wiki to see more.\n\n[note]Since Fluid Nukes are liable to explode if you run out of coolant, make sure you set up a cutoff tied to the temperature or amount of coolant with redstone.[/note]",
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"desc:8": "399 576 000 EU/t at 8s per liter. Sourcing the infinity dust and heavy radox might prove problematic until later.\n\nThe alternate recipe still requires the same amount of infinity to make the spacetime, but you get 50% extra output for a little bit of transcendent metal.",
"desc:8": "399 576 000 EU/t at 8s per liter. Sourcing the infinity dust and heavy radox might prove problematic until later.\n\nThe alternate recipe requires mellion \u0026 creon but you get 50% extra output for a little bit of transcendent metal.",
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"desc:8": "2 077 795 200 EU/t at 12s per liter. A truly immense amount of power, with a hefty cost. You will need a lot of infrastructure to run the refinery, but doing so will reward you with trillions of EU/t.\n\nThe astral titanium and celestial tungsten for alternate recipe can be sourced from laser engravers or the Plasma Fuel Line.\n\nThe tritanium can be sourced using fusion reactors, or by mining in the Deep Dark.\n\nThe shirabon will require an immense amount of fusion reactors and DTPFs to sustain.\n\nAfter Eye of Harmony, white dwarf matter can be used to improve the yield for even more power.\n\nYou will also want to consider the Tachyon Rich Temporal Fluid to get the most out of the Mark VI.",
"desc:8": "2 077 795 200 EU/t at 12s per liter. A truly immense amount of power, with a hefty cost. You will need a lot of infrastructure to run the refinery, but doing so will reward you with trillions of EU/t.\n\nThe astral titanium and celestial tungsten for alternate recipe can be sourced from laser engravers or the Plasma Fuel Line.\n\nThe tritanium can be sourced using fusion reactors, or by mining in the Deep Dark.\n\nThe shirabon will require an immense amount of fusion reactors and DTPFs to sustain.\n\nAfter Eye of Harmony, condensed raw stellar plasma can be used to improve the yield for even more power.\n\nYou will also want to consider the Tachyon Rich Temporal Fluid to get the most out of the Mark VI.",
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"desc:8": "All your little turbines take up too much space? Are you running out of water? It\u0027s time to solve these problems. This Large Steam Turbine can help you produce a tremendous amount of energy. It will also distill water for you, so you can use the same water again inside your Large Boiler. Don\u0027t forget to make a rotor for the turbine and put inside the controller, otherwise this multiblock won\u0027t do anything.\n\nEach turbine has a specific optimal flow, the Steam flow that gives the highest fuel efficiency, the value shown on the turbine\u0027s tooltip. This is the flow you want to match, and you can use a Fluid Regulator as a cover to make it exactly what you want, but you can go beyond this flow to get an even higher EU/t value, at a loss of fuel efficiency. You can make turbines in 4 different sizes, with larger turbines producing more EU/t, but with variying amounts of fuel efficiency. Generally, Large is the best due to having the highest fuel efficiency and a good optimal flow rate\n\nWhen using turbines, be careful of flow rates. To find the optimal flow rate, you divide the optimal energy flow rate listed on the turbine, by the energy value for the plasma. You can also use the Large Turbine Calculator (there\u0027s a link on the main spreadsheet, which is linked to in discord), or scan the multiblock\u0027s controller while feeding it a minimal amount of plasma to see what the optimal flow is. Make sure to use a Fluid Regulator set to this flow rate for highest fuel efficiency, or go beyond it to get more EU/t at a cost to efficiency, with Steam Turbines being the worst at retaining efficiency beyond the optimal flow.\n\nIf you go beyond the optimal flow, you will get a higher EU/t value, but less fuel efficiency, and the maximum EU/t value depends on the turbine type and its Overflow Efficiency tier. For this type of turbine, tier 1 reaches the max at 150% of optimal flow to produce 112% of the EU/t, tier 2 reaches the max at 200% of optimal flow to produce 133% of the EU/t and tier 3 reaches the max at 250% of optimal flow to produce 156% of the EU/t. The closer you get to this maximum, the more fuel efficiency you\u0027re throwing away. Don\u0027t exceed your dynamo hatch\u0027s maximum EU/t output, though, or you will have problems!\n\nTurbines with a small turbine durability below 75k have their recipes removed. Use NEI with the appropriate long rod to find assembler recipes that will work for you. Or the spreadsheet. Long magnalium for small turbines, long titanium for normal turbines, etc.\n\nPre-moon, the best rotors are Shadow Metal or Vibrant Alloy.\n\nPost-moon, the best HV rotors are Shadow Metal or Oriharukon (this is IV-tier). Luckily, turbines are now fully functional with multi-amp dynamos, so give those a try if you need extra amps!\n\nFor additional choices, see the spreadsheet and Large Turbine Calculator.",
"desc:8": "All your little turbines take up too much space? Are you running out of water? It\u0027s time to solve these problems. This Large Steam Turbine can help you produce a tremendous amount of energy. It will also distill water for you, so you can use the same water again inside your Large Boiler. Don\u0027t forget to make a rotor for the turbine and put inside the controller, otherwise this multiblock won\u0027t do anything.\n\nEach turbine has a specific optimal flow, the Steam flow that gives the highest fuel efficiency, the value shown on the turbine\u0027s tooltip. This is the flow you want to match, and you can use a Fluid Regulator as a cover to make it exactly what you want, but you can go beyond this flow to get an even higher EU/t value, at a loss of fuel efficiency. You can make turbines in 4 different sizes, with larger turbines producing more EU/t, but with varying amounts of fuel efficiency. Generally, Large is the best due to having the highest fuel efficiency and a good optimal flow rate\n\nWhen using turbines, be careful of flow rates. To find the optimal flow rate, you divide the optimal energy flow rate listed on the turbine, by the energy value for the plasma. You can also use the Large Turbine Calculator (there\u0027s a link on the main spreadsheet, which is linked to in discord), or scan the multiblock\u0027s controller while feeding it a minimal amount of plasma to see what the optimal flow is. Make sure to use a Fluid Regulator set to this flow rate for highest fuel efficiency, or go beyond it to get more EU/t at a cost to efficiency, with Steam Turbines being the worst at retaining efficiency beyond the optimal flow.\n\nIf you go beyond the optimal flow, you will get a higher EU/t value, but less fuel efficiency, and the maximum EU/t value depends on the turbine type and its Overflow Efficiency tier. For this type of turbine, tier 1 reaches the max at 150% of optimal flow to produce 112% of the EU/t, tier 2 reaches the max at 200% of optimal flow to produce 133% of the EU/t and tier 3 reaches the max at 250% of optimal flow to produce 156% of the EU/t. The closer you get to this maximum, the more fuel efficiency you\u0027re throwing away. Don\u0027t exceed your dynamo hatch\u0027s maximum EU/t output, though, or you will have problems!\n\nTurbines with a small turbine durability below 75k have their recipes removed. Use NEI with the appropriate long rod to find assembler recipes that will work for you. Or the spreadsheet. Long magnalium for small turbines, long titanium for normal turbines, etc.\n\nPre-moon, the best rotors are Shadow Metal or Vibrant Alloy.\n\nPost-moon, the best HV rotors are Shadow Metal or Oriharukon (this is IV-tier). Luckily, turbines are now fully functional with multi-amp dynamos, so give those a try if you need extra amps!\n\nFor additional choices, see the spreadsheet and Large Turbine Calculator.",
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"desc:8": "The Extreme Combustion Engine is an upgrade to the Large Combustion Engine, the IV version that needs Tungstensteel instead of Titanium. The structure is essentially the same, and it\u0027s almost a 1:1 ratio between the two materials, so this is a good generator when you\u0027ve accumulated several stacks of Tungsteensteel.\n\nThe caveat is that it only accepts High Octane Gasoline. This is the last and most powerful type of combustion fluid made from Oil, and it has the longest processing line of them all. As a reward, it has an excellent §e§b§a2.5M EU per bucket§a§r, and you can burn it here alongside some Liquid Oxygen for almost §a4 IV amps per tick.\n\n§cThe Liquid Oxygen is very important, because it greatly boosts the speed of the multi and the fuel efficiency as well. §f§rIt needs 40 L/s, so you will need more than one Vacuum Freezer to supply it continuously: for an ECE that is always running, you will need a double Vacuum Freezer, 1 EV and 1 HV. You can run fewer freezers if you overclock them, if the ECE isn\u0027t working all the time or if you upgrade to a Cryogenic Freezer,",
"desc:8": "The Extreme Combustion Engine is an upgrade to the Large Combustion Engine, the IV version that needs Tungstensteel instead of Titanium. The structure is essentially the same, and it\u0027s almost a 1:1 ratio between the two materials, so this is a good generator when you\u0027ve accumulated several stacks of Tungstensteel.\n\nThe caveat is that it only accepts High Octane Gasoline. This is the last and most powerful type of combustion fluid made from Oil, and it has the longest processing line of them all. As a reward, it has an excellent §e§b§a2.5M EU per bucket§a§r, and you can burn it here alongside some Liquid Oxygen for almost §a4 IV amps per tick.\n\n§cThe Liquid Oxygen is very important, because it greatly boosts the speed of the multi and the fuel efficiency as well. §f§rIt needs 40 L/s, so you will need more than one Vacuum Freezer to supply it continuously: for an ECE that is always running, you will need a double Vacuum Freezer, 1 EV and 1 HV. You can run fewer freezers if you overclock them, if the ECE isn\u0027t working all the time or if you upgrade to a Cryogenic Freezer,",
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"desc:8": "This single block can produce a maximum of 600m eu/t when in aqua form, that\u0027s balanced right... right?",
"desc:8": "This single block can produce a maximum of 600m EU/t when in aqua form, that\u0027s balanced right... right?",
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"desc:8": "The first of the XL Turbines. Because this is the first, this quest will include an explanation for the mechanics shared across all XL Turbines.\n\nEvery XL Turbine can hold 12 turbine items inside, in the 12 Rotor Assemblies, but their total speed is 16x higher than the regular multiblock equivalent. Make sure all the turbine items inside are of the same material, and also that you can provide enough input to match the flow rate that the multi needs! If you need even more speed, you can enable Loose Mode with a screwdrier on the controller, which can greatly increase turbines\u0027 flowrate while decreasing the efficiency.\n\nThese huge turbines also support TecTech hatches, so you can use multi-amp dynamos with a much higher output amount than normal, or even laser outputs later on to sustain the hundreds of millions of EU/t that the strongest turbines can produce.\n\nEach of the 5 turbines takes in the same fuels as their smaller counterparts, with some exceptions that will be mentioned in the respective quest. This XL Steam Turbine only consumes Steam, as expected.",
"desc:8": "The first of the XL Turbines. Because this is the first, this quest will include an explanation for the mechanics shared across all XL Turbines.\n\nEvery XL Turbine can hold 12 turbine items inside, in the 12 Rotor Assemblies, but their total speed is 16x higher than the regular multiblock equivalent. Make sure all the turbine items inside are of the same material, and also that you can provide enough input to match the flow rate that the multi needs! If you need even more speed, you can enable Loose Mode with a screwdriver on the controller, which can greatly increase turbines\u0027 flowrate while decreasing the efficiency.\n\nThese huge turbines also support TecTech hatches, so you can use multi-amp dynamos with a much higher output amount than normal, or even laser outputs later on to sustain the hundreds of millions of EU/t that the strongest turbines can produce.\n\nEach of the 5 turbines takes in the same fuels as their smaller counterparts, with some exceptions that will be mentioned in the respective quest. This XL Steam Turbine only consumes Steam, as expected.",
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