2.8.0-beta-4
This commit is contained in:
@@ -8,7 +8,7 @@
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"desc:8": "...but they can be as industrious as bees. These new electric friends are great companions for MultiBlock machines: maintenance, control, management—they can do it all.\n\n§lThe Drone Center is a newly designed machine. It doesn\u0027t need power; just put a drone into it and then it will run.\nOnce running, drone will automatically scan for a \u0027§lDrone Downlink Module§r\u0027 (replacing maintenance hatches on MultiBlock machines) within a certain range and attempt to establish a connection with the host. If successful, you can remotely control this MultiBlock machine from the Drone Centre GUI! Additionally, you can rename the machine for easier identification.\n\n[note]You can rename it either by right-click the Drone Downlink Module or in Drone Centre GUI.[/note]\n\nPlacing more advanced drones will increase the range of central control, with no limit on the number.\n\n[warn]Notice that drone may crash during operation—the probability decreases from Tier 1 to Tier 3, and Tier 3 Anti-Gravity Drones never crash.\nBesides, If the machine host is too far from the Drone Center, the GUI remote control function will be disabled, but the turn-on/off-all-button and maintenance functions will still work.[/warn]\n§6§l\nMaybe one day, our drone can control machines on other planets...drive engine online!",
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"desc:8": "...but they can be as industrious as bees. These new electric friends are great companions for Multiblock machines: maintenance, control, management—they can do it all.\n\n§lThe Drone Centre is a newly designed machine. It doesn\u0027t need power; just put a drone into it and it will start running.\nOnce running, the drone will automatically scan for a \u0027§lDrone Downlink Module§r\u0027 (replacing maintenance hatches on Multiblock machines) within a certain range and attempt to establish a connection with the host. If successful, you can remotely control this Multiblock machine from the Drone Centre GUI! Additionally, you can rename the machine for easier identification.\n\n[note]You can rename it either by right-clicking the Drone Downlink Module or in the Drone Centre GUI.[/note]\n\nPlacing more advanced drones will increase the range of the Drone Centre, with no limit on the amount of drones.\n\n[warn]Notice that drones may crash during operation—the probability decreases from Tier 1 to Tier 3, and Tier 3 Anti-Gravity Drones never crash.\nBesides, If the machine host is too far from the Drone Centre, the GUI remote control function will be disabled, but the turn-on/off-all-button and maintenance functions will still work.[/warn]\n§6§l\nMaybe one day, our drone can control machines on other planets...drive engine online!",
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@@ -8,7 +8,7 @@
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"desc:8": "The ability to rotate MBs and view a structure hologram has been sto-§oborrowed§r from §9Tec§1Tech§r, giving you greater freedom to build the way you want! §5(until we nerf wallsharing at least)§r\n\nUnlike TT, you can use a normal wrench for this, just aim at the front center of a controller (or one of the other sides if you want to. You just need to aim for the part of the grid with the mark) and right-click or shift-right-click. The first rotates it clockwise, the latter flips it. If you want to change the facing of the controller itself, do that the normal way.\n\nUse a Multiblock Structure Hologram Projector or MSHP to visualize the structure, pay attention to the bottom left for structure details. For multiblocks that accept multiple types of tiered components or have a variable size, the number of MSHPs you hold in your hand will decide which tier is shown in the hologram.\n\n[note]If you don\u0027t get it, try placing a controller, wrenching it, and using the MSHP on it.[/note]\n\nWhile it\u0027s now possible to build a sideways EBF, or even build one into the floor, not everything can be rotated. Exceptions include: LSC, Charcoal Pile Igniter, BBF, DT, Miners, Industial Washing Plant, Algae Farm, Bacterial Vat, DEHP, the MVF can, but the MBF cannot.\n\n[note]PS: We did get permission, that was just a little joke.[/note]",
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"desc:8": "The ability to rotate MBs and view a structure hologram has been sto-§oborrowed§r from §9Tec§1Tech§r, giving you greater freedom to build the way you want! §5(until we nerf wallsharing at least)§r\n\nUnlike TT, you can use a normal wrench for this, just aim at the front center of a controller (or one of the other sides if you want to. You just need to aim for the part of the grid with the mark) and right-click or shift-right-click. The first rotates it clockwise, the latter flips it. If you want to change the facing of the controller itself, do that the normal way.\n\nUse a Multiblock Structure Hologram Projector or MSHP to visualize the structure, pay attention to the bottom left for structure details. For multiblocks that accept multiple types of tiered components or have a variable size, the number of MSHPs you hold in your hand will decide which tier is shown in the hologram.\n\n[note]If you don\u0027t get it, try placing a controller, wrenching it, and using the MSHP on it.[/note]\n\nWhile it\u0027s now possible to build a sideways EBF, or even build one into the floor, not everything can be rotated. Exceptions include: LSC, Charcoal Pile Igniter, BBF, DT, Miners, Industrial Washing Plant, Algae Farm, Bacterial Vat, DEHP, the MVF can, but the MBF cannot.\n\n[note]PS: We did get permission, that was just a little joke.[/note]",
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@@ -16,7 +16,7 @@
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"desc:8": "§6§lExtreme Entity Crusher§r is your new and probably the §lbest§r spawner/grinder, with this you are not only able to get drops without any §lTPS§r issues but also with style and §lextreme§r efficiency.\n\nOf course that depends on the quality of your sword, damage and looting are the only stats that matter (weapon is optional since structure requires spikes and if you want to use it, put it into the dedicated slot in controller).\n\nIf normal drops aren\u0027t your thing then you can build blood magic ritual \"Well of Suffering\" on top of the multiblock (you still get items but at a very slow rate).\nAlso generates liquid xp (always 120L) and can spawn infernal mobs if possible (uses x8 power with every infernal spawn so you need to take into account that energy usage will spike once in a while so be prepared for that!).\n\n§lNotes:§r\nIn case of any problems with multiblock animation just use soldering iron on the machine to disable it.",
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"desc:8": "§6§lExtreme Entity Crusher§r is your new and probably the §lbest§r spawner/grinder, with this you are not only able to get drops without any §lTPS§r issues but also with style and §lextreme§r efficiency.\n\nOf course that depends on the quality of your sword, damage and looting are the only stats that matter (weapon is optional since structure requires spikes and if you want to use it, put it into the dedicated slot in controller).\n\nIf normal drops aren\u0027t your thing then you can build blood magic ritual \"Well of Suffering\" on top of the multiblock (you still get items but at a very slow rate).\nAlso generates liquid XP (always 120L) and can spawn infernal mobs if possible (uses x8 power with every infernal spawn so you need to take into account that energy usage will spike once in a while so be prepared for that!).\n\n§lNotes:§r\nIn case of any problems with multiblock animation just use soldering iron on the machine to disable it.",
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@@ -12,7 +12,7 @@
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"desc:8": "The Assembly Line (or \u0027Assline\u0027) is an important machine for high tier components in LuV tier and above for making Motors, Pistons, Robot Arms, Pumps and many more.\n\nThe multiblock can be 5-16 blocks long. The minimum length required depends on the number of components and fluids required by the recipe it\u0027s crafting. A length of 11 blocks will fit 80 percent of all recipes in GTNH.\n\nThe bottom layer must have on one outer side all the Input Hatches for fluids (4), in the bottom middle layer Input Buses for items (10), and on the end 1 Output Bus. Also on the bottom outer layer must be one Maintenance Hatch. The rest is Solid Steel Machine Casings.\n\nThe second layer on the outer sides left and right are Reinforced Glass and in the middle center Assembly Line Casing.\n\nThe third layer has on the left and right Grate Machine Casings and in the middle Assembler Machine Casings (Note the name change!). The Assembly Line control block and Data Access Hatch are on the opposite edge from the Input Hatches - not at the end with the Output Bus.\n\nThe fourth layer is a single line of Solid Steel Machine Casings in the middle (11), with two Energy Hatches for power. Once you have it built, you can replace the two IV energy hatches with 1 LuV energy hatch.\n\nAutomating the assline is a difficult challenge! You can use advanced tools like SFM or OpenComputers, but maybe you can figure out how to do it with Enderio or just AE2.\n\nFor more details on using the Assembly Line, check out the wiki page [url]https://wiki.gtnewhorizons.com/wiki/Assembly_Line[/url]\n\n[note]BTW the input buses are ULV to help with your automating, if you don\u0027t want to automate it, you can use higher tier ones, unlike the CAL.[/note]\n\n[note]You can have up to 16 input buses. If you use the full 16 you should put the output bus to the side.[/note]\n\n[note]When using buses of a higher tier than ULV it will look for items starting at the top left slot, down to the bottom right slot.[/note]",
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"desc:8": "The Assembly Line (or \u0027Assline\u0027) is an important machine for high tier components in LuV tier and above for making Motors, Pistons, Robot Arms, Pumps and many more.\n\nThe multiblock can be 5-16 blocks long. The minimum length required depends on the number of components and fluids required by the recipe it\u0027s crafting. A length of 11 blocks will fit 80 percent of all recipes in GTNH.\n\nThe bottom layer must have on one outer side all the Input Hatches for fluids (4), in the bottom middle layer Input Buses for items (10), and on the end 1 Output Bus. Also on the bottom outer layer must be one Maintenance Hatch. The rest is Solid Steel Machine Casings.\n\nThe second layer on the outer sides left and right are Reinforced Glass and in the middle center Assembly Line Casing.\n\nThe third layer has on the left and right Grate Machine Casings and in the middle Assembler Machine Casings (Note the name change!). The Assembly Line control block and Data Access Hatch are on the opposite edge from the Input Hatches - not at the end with the Output Bus.\n\nThe fourth layer is a single line of Solid Steel Machine Casings in the middle (11), with two Energy Hatches for power. Once you have it built, you can replace the two IV energy hatches with 1 LuV energy hatch.\n\nAutomating the assline is a difficult challenge! You can use advanced tools like SFM or OpenComputers, but maybe you can figure out how to do it with EnderIO or just AE2.\n\nFor more details on using the Assembly Line, check out the wiki page [url]https://wiki.gtnewhorizons.com/wiki/Assembly_Line[/url]\n\n[note]BTW the input buses are ULV to help with your automating, if you don\u0027t want to automate it, you can use higher tier ones, unlike the CAL.[/note]\n\n[note]You can have up to 16 input buses. If you use the full 16 you should put the output bus to the side.[/note]\n\n[note]When using buses of a higher tier than ULV it will look for items starting at the top left slot, down to the bottom right slot.[/note]",
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@@ -8,7 +8,7 @@
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"desc:8": "Higher tier superconducting wires and energy hatches will require helium. Compressing air and liquifying it requires 1802 compressed air cells to get 1 He cell. It\u0027s probably better to get it from end stone dust or monazite from the Moon. Another option is to have a look at your oil processing and see how you can get Helium from there.\n\n[note]PS: If you\u0027ve progressed far enough in the TF, you can also chip off parts of the snow queen\u0027s lair. She won\u0027t mind, right?[/note]",
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"desc:8": "Higher tier superconducting wires and energy hatches will require helium. Compressing air and liquefying it requires 1802 compressed air cells to get 1 He cell. It\u0027s probably better to get it from end stone dust or monazite from the Moon. Another option is to have a look at your oil processing and see how you can get Helium from there.\n\n[note]PS: If you\u0027ve progressed far enough in the TF, you can also chip off parts of the snow queen\u0027s lair. She won\u0027t mind, right?[/note]",
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@@ -8,7 +8,7 @@
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"desc:8": "Once you build your vacuum freezer, you\u0027re going to have to carry around hot ingots all the time (assuming you don\u0027t automate it). Your old gloves are falling apart, and take up both hands. I think there\u0027s a way to glue them together so you can carry hot items with just one hand. Give me some parts and I\u0027ll do it for you.\n\n[note]PS: The particle effect is active all the time, so if you don\u0027t like that, don\u0027t do this quest or don\u0027t wear them.[/note]",
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"desc:8": "Once you build your vacuum freezer, you\u0027re going to have to carry around hot ingots all the time (assuming you don\u0027t automate it). Your old gloves are falling apart, and take up both hands. I think there\u0027s a way to glue them together so you can carry hot items with just one hand. Give me some parts and I\u0027ll do it for you.",
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@@ -8,7 +8,7 @@
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"desc:8": "Cresosote oil into steam! After you make your first steel you are able to craft a liquid fueled firebox.\n\nDiesel, ethanol, creosote and bio diesel all work well here. This will also require a boiler tank - see the quests linked below.",
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"desc:8": "Creosote oil into steam! After you make your first steel you are able to craft a liquid fueled firebox.\n\nDiesel, ethanol, creosote and Biodiesel all work well here. This will also require a boiler tank - see the quests linked below.",
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@@ -8,7 +8,7 @@
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"desc:8": "You will need machine to process the naquadah in the future.\n\nThis machine is different from most multis. It needs to use [warn]Neutron Accelerator[/warn] this special hatch instead of energy hatch to keep it running.\n\nThe accelerator will increase its Neutron Kinetic Energy (NKE) and when the NKE is between the requested number which you can see in NEI, the machine will work and output the right products. However, if you turn on the Neutron Activator when NKE doesn\u0027t meet the requirement, it will still consume your input material but output trash. So be careful with the NKE when you run this machine.\n\nWhen all Neutron Accelerators aren\u0027t running, NKE will decrease 72keV/s.\n\nNeutron Activator will explode when NKE is over 1200MeV.\n\n§dYou can enable batch mode with wire cutters.§r\n\n[note]The more height/speed casings you have, the more inefficient the eu-\u003eeV conversion becomes, so you then need more power. The math is as follows: Multiply recipe time by 0.9 for each height above 4 and multiply eV you get from your input power by 0.95 for each height above 4.[/note]",
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"desc:8": "You will need machine to process the naquadah in the future.\n\nThis machine is different from most multis. It needs to use [warn]Neutron Accelerator[/warn] this special hatch instead of energy hatch to keep it running.\n\nThe accelerator will increase its Neutron Kinetic Energy (NKE) and when the NKE is between the requested number which you can see in NEI, the machine will work and output the right products. However, if you turn on the Neutron Activator when NKE doesn\u0027t meet the requirement, it will still consume your input material but output trash. So be careful with the NKE when you run this machine.\n\nWhen all Neutron Accelerators aren\u0027t running, NKE will decrease 72keV/s.\n\nNeutron Activator will explode when NKE is over 1200MeV.\n\n§dYou can enable batch mode with wire cutters.§r\n\n[note]The more height/speed casings you have, the more inefficient the EU-\u003eeV conversion becomes, so you then need more power. The math is as follows: Multiply recipe time by 0.9 for each height above 4 and multiply eV you get from your input power by 0.95 for each height above 4.[/note]",
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@@ -12,7 +12,7 @@
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"desc:8": "Some Vat recipes require a certain Sievert (radioactivity) value. So attach this Radio Hatch to your Vat to input radioactive material!\n\nThe Radio Hatch holds rods/long rods of radioactive material and uses them to produce Sievert. The input item determines the Sievert value and how long it lasts. Items stored in the hatch will be used continuously even if machine not active, so make sure you want to craft something before putting items in.\n\nYou can check the stats of an inputted item with a portable scanner. Higher tiers of hatch hold more, from 1kg (HV) to 6kg (UV). Rods are worth 1kg, while long rods are 2kg.\n\nSome recipes require [warn]exact[/warn] sievert, you can use the screwdriver to access the radiation shutter control to adjust how much sv is blocked from being sent to the vat. For example, you need 100sv to make SeaweedBroth, so you\u0027d use Naquadah rods, and block off 30sv.\n\nRod Stats:\nMaterial-Sievert-Apprx. time until used up\nBismuth 83sv 198s\nUranium 235 92sv 80s\nUranium 238 92sv 80s\nPlutonium 239 94sv 66s\nPlutonium 241 94sv 66s\nNaquadah 130sv 14.5s\nEnriched Naquadah 140sv 10.5s\nNaquadria 150sv 8s\n\nThere are more radioactive materials than these, but these are the main ones.",
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"desc:8": "Some Vat recipes require a certain Sievert (radioactivity) value. So attach this Radio Hatch to your Vat to input radioactive material!\n\nThe Radio Hatch holds rods/long rods of radioactive material and uses them to produce Sievert. The input item determines the Sievert value and how long it lasts. Items stored in the hatch will be used continuously even if machine not active, so make sure you want to craft something before putting items in.\n\nYou can check the stats of an inputted item with a portable scanner. Higher tiers of hatch hold more, from 1kg (HV) to 6kg (UV). Rods are worth 1kg, while long rods are 2kg.\n\nSome recipes require [warn]exact[/warn] sievert, you can use the screwdriver to access the radiation shutter control to adjust how much sv is blocked from being sent to the vat. For example, you need 100sv to make Seaweed Broth, so you\u0027d use Naquadah rods, and block off 30sv.\n\nRod Stats:\nMaterial-Sievert-Apprx. time until used up\nBismuth 83sv 198s\nUranium 235 92sv 80s\nUranium 238 92sv 80s\nPlutonium 239 94sv 66s\nPlutonium 241 94sv 66s\nNaquadah 130sv 14.5s\nEnriched Naquadah 140sv 10.5s\nNaquadria 150sv 8s\n\nThere are more radioactive materials than these, but these are the main ones.",
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@@ -3,10 +3,6 @@
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@@ -8,7 +8,7 @@
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"desc:8": "TNT is much more powerful than the powderbarrel but much harder to craft. There are LV and HV ways to craft. At LV you need heavy or light fuel to make some toluene which can be solidified to gelled toluene. Alternatively you can use sugar and plastic dust in a chemical reactor to make toluene more efficiently. Mix it with sulfuric acid to make TNT.\n\nThe HV petrol way requires an oil cracking unit to make all kinds of cracked fuel or cracked naphta and a distillation tower to extract toluene from that.\nThough you can also go the wood tar route in mid-MV.",
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"desc:8": "TNT is much more powerful than the powderbarrel but much harder to craft. There are LV and HV ways to craft. At LV you need heavy or light fuel to make some toluene which can be solidified to gelled toluene. Alternatively you can use sugar and plastic dust in a chemical reactor to make toluene more efficiently. Mix it with sulfuric acid to make TNT.\n\nThe HV petrol way requires an oil cracking unit to make all kinds of cracked fuel or cracked naphtha and a distillation tower to extract toluene from that.\nThough you can also go the wood tar route in mid-MV.",
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@@ -1,10 +1,6 @@
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{
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@@ -12,18 +8,18 @@
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"desc:8": "After a significant amount of progression, you will be able to build the tier 2 QFT by replacing 2 of its casings, the ones on the exterior shell, by the ones listed in this quest. When finished, the multi will be able to perform the monaline skip and a two out of three naqline skips. Amidst all the expensive materials, there is one that can only be crafted in a t1 QFT, so I hope you\u0027ve got it going.\n\nThe first item - Hyper-Stable Self-Healing Adhesive. This adhesive is very effective at sticking things together, but it is also quantum-stable, which means that it cannot be altered or damaged by simple quantum fields. On top of that, it also has self-healing properties, which means that it can tolerate the increased energy flow of a tier 2, 3 or 4 QFT by repairing itself even when damaged, regardless of how that damage is applied.",
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"desc:8": "After significant progression, you\u0027ll be able to upgrade the QFT to tier 2 by replacing the §b§3Neutron Pulse Manipulator§f §rcasings § with §b§3Cosmic Fabric Manipulator§f §rcasings. Once installed, the QFT can perform the §6§6monaline skip§f §rand the §6§6first two naqline skips§f§r.\n\n§rThese casings require more advanced materials, including §b§3Hyper-Stable Self-Healing Adhesive§f§r, which can only be crafted in a tier 1 QFT. This adhesive isn’t just excellent at sticking things together - it’s also built to withstand the intense energy flow of a tier 2, 3, or even tier 4 QFT! §o\n\nWho knows what kinds of materials you’ll need after this?!",
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"Damage:2": 11,
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"OreDict:8": "",
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"id:8": "miscutils:gtplusplus.blockcasings.5"
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"name:8": "Tier 2 Transforming",
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"name:8": "Tier 2 Manipulating",
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"questLogic:8": "AND",
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"repeatTime:3": -1,
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"repeat_relative:1": 1,
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@@ -34,8 +30,8 @@
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"visibility:8": "NORMAL"
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@@ -53,14 +49,20 @@
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"id:8": "miscutils:item.BasicGenericChemItem",
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|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 14,
|
||||
"OreDict:8": "",
|
||||
"id:8": "miscutils:gtplusplus.blockcasings.5"
|
||||
},
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "Tier 4 Transforming",
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": -1,
|
||||
"repeat_relative:1": 1,
|
||||
"simultaneous:1": 0,
|
||||
"snd_complete:8": "random.levelup",
|
||||
"snd_update:8": "random.levelup",
|
||||
"taskLogic:8": "AND",
|
||||
"visibility:8": "NORMAL"
|
||||
}
|
||||
},
|
||||
"questIDHigh:4": 0,
|
||||
"questIDLow:4": 3292,
|
||||
"rewards:9": {},
|
||||
"tasks:9": {
|
||||
"0:10": {
|
||||
"autoConsume:1": 0,
|
||||
"consume:1": 0,
|
||||
"groupDetect:1": 0,
|
||||
"ignoreNBT:1": 1,
|
||||
"index:3": 0,
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 236,
|
||||
"Damage:2": 10,
|
||||
"OreDict:8": "",
|
||||
"id:8": "miscutils:gtplusplus.blockcasings.5"
|
||||
},
|
||||
"1:10": {
|
||||
"Count:3": 142,
|
||||
"Damage:2": 14,
|
||||
"OreDict:8": "",
|
||||
"id:8": "miscutils:gtplusplus.blockcasings.5"
|
||||
},
|
||||
"2:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 27,
|
||||
"OreDict:8": "",
|
||||
"id:8": "miscutils:item.BasicGenericChemItem",
|
||||
"tag:10": {
|
||||
"catalyst:10": {
|
||||
"Damage:4": 0,
|
||||
"MaxDamage:4": 50
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -8,7 +8,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "It\u0027s painful to carry all the tools in your inventory. You can put GT tools and soldering into IC2 Toolbox to save space for inventory.\n\nYou can also use it to do maintenance, without taking out tools. Just hold toolbox and right-click the Maintenance Hatch. Now who needs ducttape? You. It is needed to automate maintenance later.",
|
||||
"desc:8": "It\u0027s painful to carry all the tools in your inventory. You can put GT tools and soldering into IC2 Toolbox to save space for inventory.\n\nYou can also use it to do maintenance, without taking out tools. Just hold toolbox and right-click the Maintenance Hatch. Now who needs duct tape? You. It is needed to automate maintenance later.",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
|
||||
Reference in New Issue
Block a user