2.8.0-beta-4

This commit is contained in:
2025-09-13 16:08:01 +02:00
parent 7a590ecbfc
commit b2dc5eba36
1506 changed files with 110349 additions and 93715 deletions

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"desc:8": "As an upgrade to the barrels, EFR also adds the ever-familiar shulker box! The shulker box allows you to portably tote it\u0027s contents. You can find the research for them in the New Horizons tab of the Thaumonomicon.\n\nThese have seven additional tiers much like the barrels and chests that give you additional storage space. \n\nYou can dye any tier by shapelessly crafting them with a dye, and undye them by shapelessly crafting them alone. They §nwill§r retain their inventory. \n\n[note]There are many ways to obtain shulker shells:\n1. Fighting Shulkers in the Twilight Forest Lich \u0026 Ghast Queen Towers.\n2. Fighting Shulkers from the eggs in the Coins tab\n3. Manually crafting the shells[/note]",
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"desc:8": "IV brings forth GT++ multis, including an upgrade for the Distillation Tower, called the Dangote Distillus. In structure, it\u0027s exactly the same as the DT, but it uses a different controller that has a more complicated recipe. It needs more expensive items, and it\u0027s also locked to an IV Chemical Plant, which makes it a very expensive craft if it is the only use you have for that plant.\n\nThat said, it solves the issue of DTs being slow, and those are essentially the backbone of all of these renewable setups. How many quad DTs are you going to need for reliable IV/LuV power, I might ask? Just go for it.",
"desc:8": "IV brings forth GT++ multis, including an upgrade for the Distillation Tower called the Dangote Distillus. Its structure is exactly the same as the DT, but it requires a muffler hatch and uses a different controller with a more expensive recipe.\n\nIt\u0027s also locked behind an IV Chemical Plant, which makes it a very expensive craft if it is the only use you have for that plant.\n\nThat said, it solves the issue of DTs being slow, and those are the backbone of many renewable setups. How many quad DTs are you going to need for reliable IV/LuV power, you might ask? Just go for it.\n\n[note]You can also use it to do single block Distillery recipes that can\u0027t be done in the DT, like making Sodium Potassium. However, that requires a max height tower.[/note]",
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"desc:8": "The Combustion Generator produces EU from several fluids and spends fuel only when necessary. Some fluids are more popular than others, but the Oil processing line has a different combustion fluid in every tier from LV to EV, and all of them are burned in these generators.\n\nTo start, LV is the tier of Light Fuel. It is worth much more than the Oil itself for generating power, so you should distill and dessulfurize the Oil to get clean Light Fuel and use it for power. It\u0027s a great way to run your base, and can be upgraded further in the next tiers. Check the \"Working with Oil\" tab for more information, once you\u0027ve made a Pump and found some Oil.\n\nIf you\u0027re dealing with Oil processing, this is the type of generator you\u0027ll use the most.§r",
"desc:8": "The Combustion Generator produces EU from several fluids and spends fuel only when necessary. Some fluids are more popular than others, but the Oil processing line has a different combustion fluid in every tier from LV to EV, and all of them are burned in these generators.\n\nTo start, LV is the tier of Light Fuel. It is worth much more than the Oil itself for generating power, so you should distill and desulfurize the Oil to get clean Light Fuel and use it for power. It\u0027s a great way to run your base, and can be upgraded further in the next tiers. Check the \"Working with Oil\" tab for more information, once you\u0027ve made a Pump and found some Oil.\n\nIf you\u0027re dealing with Oil processing, this is the type of generator you\u0027ll use the most.§r",
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"desc:8": "GregTech ore generation is based on veins. Veins have a fixed height and a rectangular base.\n\nThere is a vein every 3 chunks in x and z direction. The veins typically extend into the neighboring chunks and have varying forms. The center point however is very regular. It is based on the chunk number. Look at upper left of the screen to find the chunk number. This info is displayed by InGame Info XML mod. For now, you need to see chunk info like \"Chunk X: 3 Z: -2\".\n\nThe 3,-2 is the chunk\u0027s address. The orecenters are located at chunk numbers of the form 3N+1 for both x and z. So, 4,7 is an orecenter, as well as 10,16, -23,19, and so on. If you are in the right spot InGame Info will also say that \"This is an ore chunk.\".\n\nAnother useful tool is the NEI ore vein overlay which you activate by pressing F9 three times. It shows the 3x3 areas and marks the center blue.\n\nThe generation of Ore Chunks is not related to biomes.\n\nFor reading all the way, here\u0027s some iron.",
"desc:8": "GregTech ore generation is based on veins. Veins have a fixed height and a rectangular base.\n\nThere is a vein every 3 chunks in x and z direction. The veins typically extend into the neighboring chunks and have varying forms. The center point however is very regular. It is based on the chunk number. Look at upper left of the screen to find the chunk number. This info is displayed by InGame Info XML mod. For now, you need to see chunk info like \"Chunk X: 3 Z: -2\".\n\nThe 3,-2 is the chunk\u0027s address. The ore centers are located at chunk numbers of the form 3N+1 for both x and z. So, 4,7 is an ore center, as well as 10,16, -23,19, and so on. If you are in the right spot InGame Info will also say that \"This is an ore chunk.\".\n\nAnother useful tool is the NEI ore vein overlay which you activate by pressing F9 three times. It shows the 3x3 areas and marks the center blue.\n\nThe generation of Ore Chunks is not related to biomes.\n\nFor reading all the way, here\u0027s some iron.",
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"desc:8": "Your EV endeavors might push you into a GT++ multiblock, despite most of those being IV-tier. This happens because the special alloys used to put them together need to be crafted in an Alloy Blast Smelter, which is IV, but the Industrial Coke Oven (ICO) does not!\n\nWhat does it do? It\u0027s in the name, it\u0027s a really fast Coke Oven. So fast, in fact, that it can replace a few dozen Pyrolyse Ovens. It actually takes its recipes from that multi, so you also get the additional fluid, such as Charcoal Byproducts, alongside the greatly increased processing speed. The caveat is that this multi needs Titanium, Platinum, and a little bit of Tungsten. You can get unprocessed Platinum from Nickel or Meteoric Iron \u0026 you can get Tungsten from processing End Stone Dust, Ender Goo or Moon Dust.\n\nIn EV you\u0027ll have to stick to the heat resistant casing, which offers 18 parallels. When you unlock HSS-S in IV however you can upgrade to the heat proof casings for an upgrade to 30 parallels.",
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"desc:8": "Magnalium bolts are much better than your old wooden bolts.\n\nYou can use nether quartz on the bolts to make them even better. This requires a free modifier slot.\n\nExperiment with NEI to find other good bolt materials.\n\nTo make these bolts, you must use a Fluid Solidifer instead of the Tinker\u0027s casting table. It\u0027s important that you get the molten iron out of the smeltery and into the Fluid Solidifier, the GT molten iron won\u0027t work.\n\nThe bolts should be in your inventory if you want to pick up the ones you fired. You can\u0027t pick them up if the bolts are in Battlegear slots.",
"desc:8": "Magnalium bolts are much better than your old wooden bolts.\n\nYou can use nether quartz on the bolts to make them even better. This requires a free modifier slot.\n\nExperiment with NEI to find other good bolt materials.\n\nTo make these bolts, you must use a Fluid Solidifier instead of the Tinker\u0027s casting table. It\u0027s important that you get the molten iron out of the smeltery and into the Fluid Solidifier, the GT molten iron won\u0027t work.\n\nThe bolts should be in your inventory if you want to pick up the ones you fired. You can\u0027t pick them up if the bolts are in Battlegear slots.",
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"desc:8": "Welcome to the latest Moron\u0027s Manual, Effective EBFing! This manual covers common problems encountered when using the GregTech 1000 Electric Blast Furnace.\n\nSetup\nWhen setting up your EBF, make sure to place it a few chunks away from things pollution affects, like farmland. Pollution is nobody\u0027s friend!\n\nDuring setup, make sure the center of the EBF is hollow. Sometimes things can sneak in there without you noticing, like a Thaumcraft light orb!\n\nMake sure your muffler faces §lout§r, not §lin§r. The EBF can\u0027t work if it is not spreading those delightful odors!\n\nWhen placing your power hatches, make sure to minimize the distance between any generators and the EBF. Especially at LV, those few blocks make a big difference! Every amp of energy traveling over a cable loses a little bit - and you\u0027ll need as much as you can get! Your best setup is to put two generators right next to each hatch, with a 2A cable. If you\u0027re poor, you could use 2 battery buffers with 2 batteries each directly attached to each hatch. Make sure to top off the buffers\u0027 generators. If you make 9 slot battery buffers, you can fill them up over time to get longer running time until you get stable power.\n\nOutput hatches and buses will automatically push into tanks and inventories placed next to them such as chests or BC tanks. They will also void if they\u0027re full, so keep an eye on them!\n\nWhen building multiple EBFs, the GregTech 1000 Electric Blast Furnace can share walls. This can save you on input and output hatches too. Not recommended for energy and maintenance hatches!",
"desc:8": "Welcome to the latest Moron\u0027s Manual, Effective EBFing! This manual covers common problems encountered when using the GregTech 1000 Electric Blast Furnace.\n\nSetup\nWhen setting up your EBF, make sure to place it a few chunks away from things pollution affects, like farmland. Pollution is nobody\u0027s friend!\n\nDuring setup, make sure the center of the EBF is hollow. Sometimes things can sneak in there without you noticing, like a Thaumcraft light orb!\n\nMake sure your muffler hatch is placed on the top middle block. The EBF can\u0027t work if it is not spreading those delightful odors!\n\nWhen placing your power hatches, make sure to minimize the distance between any generators and the EBF. Especially at LV, those few blocks make a big difference! Every amp of energy traveling over a cable loses a little bit - and you\u0027ll need as much as you can get! Your best setup is to put two generators right next to each hatch, with a 2A cable. If you\u0027re poor, you could use 2 battery buffers with 2 batteries each directly attached to each hatch. Make sure to top off the buffers\u0027 generators. If you make 9 slot battery buffers, you can fill them up over time to get longer running time until you get stable power.\n\nOutput hatches and buses will automatically push into tanks and inventories placed next to them such as chests or BC tanks. They will also void if they\u0027re full, so keep an eye on them!\n\nWhen building multiple EBFs, the GregTech 1000 Electric Blast Furnace can share walls. This can save you on input and output hatches too. Not recommended for energy and maintenance hatches!",
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"desc:8": "The steam machines you have been using until now have served you well, but there will be a time when you need to process even more items. That\u0027s where the so-called multiblocks come in. There\u0027s a variety of steam multiblocks available to you - go have a look at the Mass Processing quest tab!\n\nThis tab introduces you to a wide range of extremely powerful multiblock machines that can replace your old, worn-out singleblocks (and some that can replace your old multiblocks!). Many of these new machines will require you to handle additional mechanics and requirements, but it will be worth it!\n\nHere are some terms you should be familiar with as you enter the world of multiblocks:\n\nOverclock (OC):\nIf a machine can handle at least 4 times the voltage that is required for a recipe, it will overclock - causing it to require 4x the EU/t but also run 2x as fast. This can happen multiple times!\n\nPerfect Overclock (Often phrased as \"Does not lose efficiency when overclocked):\nSome machines conditionally (or unconditionally) perform perfect overclocks: in this case, the machine will require 4x the EU/t, but it will run 4x as fast instead, leading to both increased speed and no net increase in the total eu usage!\n\nParallel (Often phrased as \"Processes x items\"):\nMachines which parallel act as if they are running multiple of themselves - that is to say, they are able to perform multiple of the same recipe at the same time, using the recipe\u0027s EU/t multiplied by the number of parallels. Machines which parallel will [warn]PRIORITIZE[/warn] this behavior over overclocking, which is good for you! Parallels are more efficient.\n\n[note]When working with multiblocks, if power is interrupted during operation, your inputs will be lost forever... careful![/note]",
"desc:8": "The steam machines you have been using until now have served you well, but there will be a time when you need to process even more items. That\u0027s where the so-called multiblocks come in. There\u0027s a variety of steam multiblocks available to you - go have a look at the Mass Processing quest tab!\n\nThis tab introduces you to a wide range of extremely powerful multiblock machines that can replace your old, worn-out singleblocks (and some that can replace your old multiblocks!). Many of these new machines will require you to handle additional mechanics and requirements, but it will be worth it!\n\nHere are some terms you should be familiar with as you enter the world of multiblocks:\n\nOverclock (OC):\nIf a machine can handle at least 4 times the voltage that is required for a recipe, it will overclock - causing it to require 4x the EU/t but also run 2x as fast. This can happen multiple times!\n\nPerfect Overclock (Often phrased as \"Does not lose efficiency when overclocked):\nSome machines conditionally (or unconditionally) perform perfect overclocks: in this case, the machine will require 4x the EU/t, but it will run 4x as fast instead, leading to both increased speed and no net increase in the total EU usage!\n\nParallel (Often phrased as \"Processes x items\"):\nMachines which parallel act as if they are running multiple of themselves - that is to say, they are able to perform multiple of the same recipe at the same time, using the recipe\u0027s EU/t multiplied by the number of parallels. Machines which parallel will [warn]PRIORITIZE[/warn] this behavior over overclocking, which is good for you! Parallels are more efficient.\n\n[note]When working with multiblocks, if power is interrupted during operation, your inputs will be lost forever... careful![/note]",
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"desc:8": "The GTNH pack is made for the Realistic World Generator (RWG).\n\nIf your setup uses the vanilla-biomes worldgen, you will get huge Mushroom biomes over the map. If you have this problem, please generate a new world with the RWG.\n\nIf you met this problem on a server, put \"level-type\u003drwg\" into the server.properties file and generate a new world.",
"desc:8": "The GTNH pack is made for the Realistic World Generator (RWG).\n\nIf your setup uses the vanilla biomes worldgen, you will get huge Mushroom biomes over the map. If you have this problem, please generate a new world with the RWG.\n\nIf you met this problem on a server, put \"level-type\u003drwg\" into the server.properties file and generate a new world.",
"globalShare:1": 1,
"icon:10": {
"Count:3": 1,
@@ -20,7 +20,7 @@
"isMain:1": 0,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": 1§lMushroom Biomes? Why Are There So Many?",
"name:8": 9§lMushroom Biomes? Why Are There So Many?",
"partySingleReward:1": 0,
"questLogic:8": "AND",
"repeatTime:3": -1,

View File

@@ -0,0 +1,56 @@
{
"preRequisites:9": {
"0:10": {
"questIDHigh:4": -7990133041073338491,
"questIDLow:4": -8810216742118145435
}
},
"properties:10": {
"betterquesting:10": {
"autoClaim:1": 0,
"desc:8": "NEI recipe search got improved even further!\n\nSelect a search mode extended+ to try it out!\n\nHere backticks `` are used around the search queries. You don\u0027t need them when searching.\n\nBy default the search works like in the extended mode, searching in §lany§r of the inputs and outputs of a recipe. So if you search a recipe by `§1-§rdust`, it would return all the recipes where there\u0027s at least one item that doesn\u0027t have §o\"dust\"§r.\n\nLet\u0027s say you want to search only in §linputs§r. Put §a\u003c§r before your search query to do that! For example `§a\u003c§riron` returns all the recipes with §o\"iron\"§r in one of the §linputs§r, `§a\u003c§rsteel§5@gregtech§r` returns the recipes with at least one item from mods, containing §9Gregtech§r in their name, with §o\"steel\"§r.\n\nBut then, if you search by `§a\u003c§1-§rdust` it still returns the recipes with §o\"dust\"§r on the left. Why is that? Because §a\u003c§r searches among §lany§r items. So if there\u0027s one item that doesn\u0027t have §o\"dust\"§r, then it would still match the recipe, even if the rest of the inputs are dusts.\n\nTo solve this use §a\u003c\u0026§r instead. Like this: `§a\u003c\u0026§1-§rdust`. It returns §lall§r the recipes without §o\"dust\"§r among the inputs! §a\u003c\u0026§r sets a §lstrict§r condition on §lall§r inputs, unlike §a\u003c§r that sets a condition on §lany§r input.\n\nTo filter the §loutputs§r use §a\u003e§r and §a\u003e\u0026§r. They work the same way, but allow you to filter the §loutputs§r of a recipe. So `§a\u003e§rgold` gives you the recipes with at least one §loutput§r with §o\"gold\"§r. And `§a\u003e\u0026§rgold` gives you the recipes with §o\"gold\"§r in every outputted item.\n\nWant to combine multiple conditions? Sure, just put them one after another in any order. E.g. you could search for `§a\u003c§riron§a\u003e§rsteel`, `§a\u003c\u0026§r §1-§b$dust§r §a\u003c§r cell`, `§a\u003e\u0026§1-§rdust cell`.\n\nOr even for `dust§a\u003e§rcell`. Here the non-prefixed part works like default, searching among §lany§r items from the inputs or outputs. So this query returns the recipes with §o\"dust\"§r in one of the inputs or outputs and §o\"cell\"§r in one of the outputs.\n\nIn some recipes you might have items that don\u0027t belong to inputs or outputs. In order to filter them use `§a^§r` and `§a^\u0026§r` respectively.\n\nYou could add spaces for readability too, because (unless you have space mode on) spaces could be used anywhere while in extended+ mode.",
"globalShare:1": 0,
"icon:10": {
"Count:3": 1,
"Damage:2": 0,
"OreDict:8": "",
"id:8": "minecraft:bookshelf"
},
"isMain:1": 1,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "§2§lNEI Next Level Recipe Search",
"questLogic:8": "AND",
"repeatTime:3": -1,
"repeat_relative:1": 1,
"simultaneous:1": 0,
"snd_complete:8": "random.levelup",
"snd_update:8": "random.levelup",
"taskLogic:8": "AND",
"visibility:8": "NORMAL"
}
},
"questIDHigh:4": -8762838053115180989,
"questIDLow:4": -5617553811869142035,
"rewards:9": {
"0:10": {
"ignoreDisabled:1": 0,
"index:3": 0,
"rewardID:8": "bq_standard:item",
"rewards:9": {
"0:10": {
"Count:3": 1,
"Damage:2": 0,
"OreDict:8": "",
"id:8": "dreamcraft:item.CoinTechnician"
}
}
}
},
"tasks:9": {
"0:10": {
"index:3": 0,
"taskID:8": "bq_standard:checkbox"
}
}
}

View File

@@ -0,0 +1,56 @@
{
"preRequisites:9": {
"0:10": {
"questIDHigh:4": -6458462290926483945,
"questIDLow:4": -5030660532125308103
}
},
"properties:10": {
"betterquesting:10": {
"autoClaim:1": 0,
"desc:8": "NEI search got improved even further!\n\nSelect a search mode extended+ to try it out!\n\nExtended+ works pretty much like extended, but it doesn\u0027t support * and ? expanding in the names. Also the following symbols have to be escaped with a `\\`: `-` (dash) `\u003c` and `\u003e` (less-than and more-than) `^` (caret) `{` and `}` (curly brackets) `|` (vertical bar) `\\` (backslash) ` ` (space) `\"` (quote) alongside with the prefixes that you have enabled like §5@§r or §b$§r.\n\nExamples: §5@§oElectro\\-Magic§r, §oiron\\ ingot§r, §oPB\\\u0026J§r.\n\nExtended+ adds some QoL to your everyday search experience and an improved recipe search (next quest). In the following backticks `` are used around the search queries. You don\u0027t need them when searching.\n\nWant to search for something without having to put a backslash before every other symbol? Use quotes! You could use a quote inside quotes too, but you would have to escape it. Like this: `§6\"§r\\\"§6\"§r`.\n\nUse curly brackets §7{}§r to group conditions. Searching for `§7{§rmytryl§7|§rmanasteel§7}§r hammer head` would show you hammer heads made out of mytryl or manasteel.\n\nSpace is no longer necessary to use. So `§7{§rmytryl§7|§rmanasteel§7}§rhammer` works too!\n\nThere\u0027s a space mode support, so if you want your spaces to work literally turn it on!\n\nQuotes no longer require a closing quote. So you could search for `§6\"§riron ingot` and it would work! You still do need a quote if you want your quotes to end though.\n\nRegex syntax got simplified (though the old one is still supported). Now instead of `§br/§rsome regex§b/§r` you could search for `§b/§rsome regex` and it would work too! You still do need a slash if you want your regex to end. Regex doesn\u0027t require escaping, the same way quotes don\u0027t, with the only exception being the `/`. So to find a slash with a regex you would search with `§b/§r\\/`.\n\nYou can use quotes or regex after prefix to search with them instead of a plain text. For example, use `§5@§6\"§5chest minecarts§r` to search for items from the §9Iron Chest Minecarts§r mod. Or `§5@§b/§5chest minecarts§r` to do the same with a regex.",
"globalShare:1": 0,
"icon:10": {
"Count:3": 1,
"Damage:2": 0,
"OreDict:8": "",
"id:8": "minecraft:bookshelf"
},
"isMain:1": 1,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "§2§lNEI Next Level Search",
"questLogic:8": "AND",
"repeatTime:3": -1,
"repeat_relative:1": 1,
"simultaneous:1": 0,
"snd_complete:8": "random.levelup",
"snd_update:8": "random.levelup",
"taskLogic:8": "AND",
"visibility:8": "NORMAL"
}
},
"questIDHigh:4": -7990133041073338491,
"questIDLow:4": -8810216742118145435,
"rewards:9": {
"0:10": {
"ignoreDisabled:1": 0,
"index:3": 0,
"rewardID:8": "bq_standard:item",
"rewards:9": {
"0:10": {
"Count:3": 1,
"Damage:2": 0,
"OreDict:8": "",
"id:8": "dreamcraft:item.CoinTechnician"
}
}
}
},
"tasks:9": {
"0:10": {
"index:3": 0,
"taskID:8": "bq_standard:checkbox"
}
}
}

View File

@@ -0,0 +1,56 @@
{
"preRequisites:9": {
"0:10": {
"questIDHigh:4": 0,
"questIDLow:4": 1506
}
},
"properties:10": {
"betterquesting:10": {
"autoClaim:1": 0,
"desc:8": "NEI now automatically collapses similar items into one slot making browsing much faster! To collapse/uncollapse a group use ALT+LMB.\nYou can also create your own presets with custom groups!\n\n[note]You can disable this functionality in NEI settings[/note]\n\nAlso now NEI has JEI-like Advanced Search:\n\n@ - search by mod (@minecraft)\n\n[note]There are even more special characters that you can use but most of them are off by default (e.g. no need to use # to search in tooltip), below are all the special characters, check which ones are on/off in NEI settings.\n\nSpace is used as a logical AND between different conditions\n# - search by tooltip (#UV-Tier)\n\u0026 - search by id: (\u002695:15 extratrees:door)\n$ - search by ore dictionary ($ore)\n% - search by subsets (%block)\n| - logical or. multi-item search (wrench|hammer)\n- - logical not. exclude items that match the following expression (-@minecraft)\n\" - multiple words wrapped in quotes are treated as one condition rather than several (\"White Stained Glass\")\n\nSearch Mode (apply on search parts, not full string):\nPlain - simple string\nExtended - allow only ?, * rules (by default)\nRegex - allow full regex\n\nIn Extended Search Mode:\n? - any character (@min?craft)\n* - any few characters (@m*ft \u003d @minecraft)\nr/.../ - standard java regex (@r/m\\w{6}ft/ \u003d @minecraft)[/note]\n\n[note]You can disable this functionality in NEI settings.[/note]\n\nYou can add bookmarks with the A key while hovering over an item, also:\nHold SHIFT to bookmark the whole recipe\nHold CTRL to bookmark number of items\nHold SHIFT + CTRL to bookmark both recipe and all the number of all the items it contains",
"globalShare:1": 0,
"icon:10": {
"Count:3": 1,
"Damage:2": 0,
"OreDict:8": "",
"id:8": "minecraft:bookshelf"
},
"isMain:1": 1,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "§2§lNEI is EVEN MORE POWERFUL NOW?",
"questLogic:8": "AND",
"repeatTime:3": -1,
"repeat_relative:1": 1,
"simultaneous:1": 0,
"snd_complete:8": "random.levelup",
"snd_update:8": "random.levelup",
"taskLogic:8": "AND",
"visibility:8": "NORMAL"
}
},
"questIDHigh:4": -6458462290926483945,
"questIDLow:4": -5030660532125308103,
"rewards:9": {
"0:10": {
"ignoreDisabled:1": 0,
"index:3": 0,
"rewardID:8": "bq_standard:item",
"rewards:9": {
"0:10": {
"Count:3": 1,
"Damage:2": 0,
"OreDict:8": "",
"id:8": "dreamcraft:item.CoinTechnician"
}
}
}
},
"tasks:9": {
"0:10": {
"index:3": 0,
"taskID:8": "bq_standard:checkbox"
}
}
}

View File

@@ -8,7 +8,7 @@
"properties:10": {
"betterquesting:10": {
"autoClaim:1": 0,
"desc:8": "With a nuke, you can cause some real catastrophic damage to your base. You can either place it 20 chunks away, or surround it with blast proof materials.\n\nFused Quartz is no good now, forget about it ok? Instead, use the GTNH approved Plated Reinforced Stone series! Or one of the other options I guess, like Warded Glass. You may need multiple layers depending on your reactor, try it out in creative. Remember you must close in the corners - blasts can slip through the cracks. To get power out, do right angle turns on the wires as blasts go in a straight line.\n\n[note]There are 6 of them, use NEI.[/note]\n\n[note]Okay, okay, you don\u0027t have to forget Fused Quartz, I\u0027ll give you some. Maybe you can stop rain with it.[/note]",
"desc:8": "With a nuke, you can cause some real catastrophic damage to your base. You can either place it 20 chunks away, or surround it with blast proof materials.\n\nFused Quartz is no good now, forget about it OK? Instead, use the GTNH approved Plated Reinforced Stone series! Or one of the other options I guess, like Warded Glass. You may need multiple layers depending on your reactor, try it out in creative. Remember you must close in the corners - blasts can slip through the cracks. To get power out, do right angle turns on the wires as blasts go in a straight line.\n\n[note]There are 6 of them, use NEI.[/note]\n\n[note]Okay, okay, you don\u0027t have to forget Fused Quartz, I\u0027ll give you some. Maybe you can stop rain with it.[/note]",
"globalShare:1": 1,
"icon:10": {
"Count:3": 1,

View File

@@ -19,7 +19,7 @@
"isMain:1": 0,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": 1§lNumbers in the Corner?",
"name:8": 9§lNumbers in the Corner?",
"partySingleReward:1": 0,
"questLogic:8": "AND",
"repeatTime:3": -1,

View File

@@ -20,7 +20,7 @@
"isMain:1": 0,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": 1§lShield Update",
"name:8": 9§lShield Update",
"partySingleReward:1": 0,
"questLogic:8": "AND",
"repeatTime:3": -1,

View File

@@ -20,7 +20,7 @@
"isMain:1": 0,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": 1§lShields UP",
"name:8": 9§lShields UP",
"partySingleReward:1": 0,
"questLogic:8": "AND",
"repeatTime:3": -1,

View File

@@ -8,7 +8,7 @@
"properties:10": {
"betterquesting:10": {
"autoClaim:1": 0,
"desc:8": "While being significantly more expensive than gold chest, the steel chest has less capacity but it can be used in some specialized crafting recipes.",
"desc:8": "While being significantly more expensive than a gold chest, the steel chest has less capacity but it can be used in some specialized crafting recipes.",
"globalShare:1": 0,
"icon:10": {
"Count:3": 1,

View File

@@ -2,11 +2,11 @@
"preRequisites:9": {
"0:10": {
"questIDHigh:4": 0,
"questIDLow:4": 2531
"questIDLow:4": 1396
},
"1:10": {
"questIDHigh:4": 0,
"questIDLow:4": 1396
"questIDHigh:4": 4272594415765376592,
"questIDLow:4": -7226135969109944920
},
"2:10": {
"questIDHigh:4": -6078296071036190210,
@@ -16,7 +16,7 @@
"properties:10": {
"betterquesting:10": {
"autoClaim:1": 0,
"desc:8": "After meddling with the 4th Dimension, you\u0027ve finally discovered a way to access its unlimited Essentia supply. The Thaumometric Essentia Cell is your tool for extracting Essentia from this boundless source—think of it as your unlimited magic credit card.\n\nUnfortunately, you must filter each type of Essentia in your Essentia Cell Workbench. If only your technology were more advanced...",
"desc:8": "After meddling with the 4th Dimension, you\u0027ve finally discovered a way to access its unlimited Essentia supply. The Thaumometric Essentia Cell is your tool for extracting Essentia from this boundless source—think of it as your unlimited magic credit card.",
"globalShare:1": 0,
"icon:10": {
"Count:3": 1,

View File

@@ -5,8 +5,12 @@
"questIDLow:4": -5429883527448864555
},
"1:10": {
"questIDHigh:4": -6083888391161033107,
"questIDLow:4": -6861911456329097050
"questIDHigh:4": 2302674002717395266,
"questIDLow:4": -8724430134020257656
},
"2:10": {
"questIDHigh:4": 6411465645269994516,
"questIDLow:4": -5575624123602641916
}
},
"properties:10": {

View File

@@ -20,7 +20,7 @@
"isMain:1": 1,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": 1§lWhat\u0027s That...?",
"name:8": 9§lWhat\u0027s That...?",
"partySingleReward:1": 0,
"questLogic:8": "AND",
"repeatTime:3": -1,

View File

@@ -12,7 +12,7 @@
"properties:10": {
"betterquesting:10": {
"autoClaim:1": 0,
"desc:8": "This upgrade allows unlimited range. You don\u0027t even need a Wireless Access Point!\n\n[warn]Extremely buggy, unfortunately. May randomly disappear, or fall out of the terminal at any time.[/warn]\n\n[note]Many bugs were fixed. Maybe it\u0027s better now?[/note]",
"desc:8": "This upgrade allows unlimited range. You don\u0027t even need a Wireless Access Point!",
"globalShare:1": 0,
"icon:10": {
"Count:3": 1,

View File

@@ -8,7 +8,7 @@
"properties:10": {
"betterquesting:10": {
"autoClaim:1": 0,
"desc:8": "Is the bone bow too expensive for your taste? Then make a flint throwing knife instead. You need flint and a stick to get 12 knives. The durability and the attack damage are very low but it still helps with killing mobs from a safe distance.\n\nThe knives should be in your inventory if you want to pick up the ones you fired. You can\u0027t pick them up if the knives are in Battlegear slots.",
"desc:8": "Is the bone bow too expensive for your taste? Then make a flint throwing knife instead. You need flint and a stick to get 12 knives. The durability and the attack damage are very low but it still helps with killing mobs from a safe distance.\n\nThe knives should be in your inventory if you want to pick up the ones you fired.",
"globalShare:1": 1,
"icon:10": {
"Count:3": 1,

View File

@@ -20,7 +20,7 @@
"isMain:1": 0,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": 1§lYour First \u0027Long Range\u0027 Weapon",
"name:8": 9§lYour First \u0027Long Range\u0027 Weapon",
"partySingleReward:1": 0,
"questLogic:8": "AND",
"repeatTime:3": -1,