2.8.0-beta-4
This commit is contained in:
@@ -8,7 +8,7 @@
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"properties:10": {
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"betterquesting:10": {
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"desc:8": "Tired of the constant chirping from the thousands of bats drawn to your world-bending activities? Use this handy device to attract them to a central location where they can be...disposed. The Corporeal Attractor can be configured to attract or repel mobs, and the redstone strength applied divided by two determines the range.\n\nYou can use Soul Moulds to filter the mobs the Attractor draws in or pushes away. This gives you some idea for automating...",
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"desc:8": "Tired of the constant chirping from the thousands of bats drawn to your world-bending activities? Use this handy device to attract them to a central location where they can be...disposed. The Corporeal Attractor can be configured to attract or repel mobs, and the redstone strength applied divided by two determines the range.\n\nYou can use Soul Molds to filter the mobs the Attractor draws in or pushes away. This gives you some idea for automating...",
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@@ -8,7 +8,7 @@
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"properties:10": {
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"betterquesting:10": {
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"desc:8": "You\u0027re starting to get tired of having to build everything like some kind of fortress just to make sure no unwanted guests come in. Sure, that\u0027s just the nature of living in a world where infinite hoards of restless undead haunt every other dark corner, but is having a secure entryway that isn\u0027t conveniently door-shaped too much to ask?\n\nNot anymore. Paving Stone of Warding, assuming nothing sits on top of it, will project a two block tall invisible forcefield above itself that block non-player mobs from passing through, at least the common riff-raff. As a bonus spiders cannot climb the forcefield, so no need for overhangs to keep them out too.\n\nThat said, since the forcefield cannot tell an arrow fired by you from one fired §oat you§r, mundane objects will still pass through regardless. And the forcefield does as much to block line of sight as the term §oinvisible§r would suggest.\n\nOf course, you\u0027re not concerned about that part. Being able to shoot things with your crossbow while they can\u0027t reach you is very much in §oyour§r favor, all told.",
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"desc:8": "You\u0027re starting to get tired of having to build everything like some kind of fortress just to make sure no unwanted guests come in. Sure, that\u0027s just the nature of living in a world where infinite hoards of restless undead haunt every other dark corner, but is having a secure entryway that isn\u0027t conveniently door-shaped too much to ask?\n\nNot anymore. Paving Stone of Warding, assuming nothing sits on top of it, will project a two block tall invisible force-field above itself that block non-player mobs from passing through, at least the common riff-raff. As a bonus spiders cannot climb the force-field, so no need for overhangs to keep them out too.\n\nThat said, since the force-field cannot tell an arrow fired by you from one fired §oat you§r, mundane objects will still pass through regardless. And the force-field does as much to block line of sight as the term §oinvisible§r would suggest.\n\nOf course, you\u0027re not concerned about that part. Being able to shoot things with your crossbow while they can\u0027t reach you is very much in §oyour§r favor, all told.",
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"globalShare:1": 0,
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"Count:3": 1,
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@@ -0,0 +1,56 @@
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{
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"preRequisites:9": {
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"0:10": {
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"questIDHigh:4": 0,
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"questIDLow:4": 226
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}
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},
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"properties:10": {
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"betterquesting:10": {
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"autoClaim:1": 0,
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"desc:8": "We get it; The early-game of thaumcraft sucks and you don\u0027t want to throw every one of your 1000 items on the ground and scan them. That\u0027s why we added 2 cool QoL features which makes this tedious task very quick and easy.\n\n1. You don\u0027t actually have to throw the item on the ground. You can scan it directly from your inventory! Simply hover it over the item you want to scan, and after a short duration it will be scanned.\n\n2. You\u0027ve probably accumulated dozens of double chests full of junk that you don\u0027t want to sift through and scan, so there\u0027s a second feature now: Scanning entire chests! Simply shift right-click while hovering over a chest with your thaumometer and it\u0027ll scan EVERY item inside of the chest. Though be beware, this strong feature requires a bit of research. \n[note]To unlock the research, go to your Thaumonomicon, open \"Basic Information\" (the first tab), and complete this research path: Research -\u003e Research Expertise -\u003e Deconstruction Table -\u003e Container Scanning[/note]",
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"icon:10": {
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"Count:3": 1,
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"Damage:2": 0,
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"OreDict:8": "",
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"id:8": "minecraft:chest"
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},
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"isMain:1": 0,
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"isSilent:1": 0,
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"lockedProgress:1": 0,
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"name:8": "Scanning Made Easy",
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"questLogic:8": "AND",
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"repeatTime:3": -1,
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"repeat_relative:1": 1,
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"simultaneous:1": 0,
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"snd_complete:8": "random.levelup",
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"snd_update:8": "random.levelup",
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"taskLogic:8": "AND",
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"visibility:8": "NORMAL"
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}
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},
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"questIDHigh:4": 4369508821844511425,
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"questIDLow:4": -5247534164092041732,
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"rewards:9": {
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"0:10": {
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"ignoreDisabled:1": 0,
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"index:3": 0,
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"rewardID:8": "bq_standard:item",
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"rewards:9": {
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"0:10": {
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"Count:3": 1,
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"Damage:2": 0,
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"OreDict:8": "",
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"id:8": "Thaumcraft:ItemLootBag"
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}
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}
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}
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},
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"tasks:9": {
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"0:10": {
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"index:3": 0,
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"taskID:8": "bq_standard:checkbox"
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}
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}
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}
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@@ -8,7 +8,7 @@
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"properties:10": {
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"betterquesting:10": {
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"autoClaim:1": 0,
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"desc:8": "So you want to move essentia from your Alchemical furnace to your warded Jars without getting it all gunked up with different essentia types?\n\nWell you came to the right place, with the use of buffered tubes and your handy wand you can move your essentia in tubes to fill all your jars without having to manually break and replace one jar at a time.\n\nTo create a simple setup place the buffered tubes in a main line from your Arcane Alembic with tubes coming out of the main buffered tube line. These standard tubes will then go directly into a warded jar. To get the essentia to flow correctly into the buffered tubes, shift-right-click the output side of the buffered tube with your wand until it is red. This will change the band to a red band which will limit the suction of the Essentia.\n\nThe Essentia will be forced from the buffered tube to a normal tube then into your Warded jars. Chain your buffered tubes as needed until all your Warded Jars will fit.\n§4\nNote: This system will get gunked up with essentia if any of your Warded Jars are full!\n\n§rIf you would like more information please check out the guide \u0027A Thaumaturge Guide to Laying Pipe\u0027 by xlstadal for more indepth Thaumcraft 4 Tube knowledge.\n\n§9§n[url]https://docs.google.com/document/d/1fMvJ5HbeOdy4UgBMe47cggis02idxWoMDgK81SgowEo[/url]§r",
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"desc:8": "So you want to move essentia from your Alchemical furnace to your warded Jars without getting it all gunked up with different essentia types?\n\nWell you came to the right place, with the use of buffered tubes and your handy wand you can move your essentia in tubes to fill all your jars without having to manually break and replace one jar at a time.\n\nTo create a simple setup place the buffered tubes in a main line from your Arcane Alembic with tubes coming out of the main buffered tube line. These standard tubes will then go directly into a warded jar. To get the essentia to flow correctly into the buffered tubes, shift-right-click the output side of the buffered tube with your wand until it is red. This will change the band to a red band which will limit the suction of the Essentia.\n\nThe Essentia will be forced from the buffered tube to a normal tube then into your Warded jars. Chain your buffered tubes as needed until all your Warded Jars will fit.\n§4\nNote: This system will get gunked up with essentia if any of your Warded Jars are full!\n\n§rIf you would like more information please check out the guide \u0027A Thaumaturge Guide to Laying Pipe\u0027 by xlstadal for more in-depth Thaumcraft 4 Tube knowledge.\n\n§9§n[url]https://docs.google.com/document/d/1fMvJ5HbeOdy4UgBMe47cggis02idxWoMDgK81SgowEo[/url]§r",
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"globalShare:1": 0,
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"icon:10": {
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"Count:3": 1,
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@@ -8,7 +8,7 @@
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"properties:10": {
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"betterquesting:10": {
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"autoClaim:1": 0,
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"desc:8": "Thaumcraft offers considerable power from its devices and tools. But power comes with a price.... That price is represented by Warp: A corruption of the character\u0027s mind and soul, inflicting progressively more dire effects upon them.\n\nWhile the effects of warp can range from annoying to deadly, accumulating enough of it can also grant you access to greater power... at the cost of increasing madness, and attention from dark powers. At least, others may call it madness... but is it truly insanity, when the voices in your head grant useful knowledge?\n\nWarp Theory adds a bunch of new Warp Effects to the Player. Be very careful because you don\u0027t want to spawn a Wither in your base.\n\n5 warp: Message\n10 warp: Fake Explosion\n15 warp: Coin, Pumpkin\n20 warp: Lay Eggs, Spawn Phantoms\n25 warp: Fake Creeper, Fake Rain\n30 warp: GregTech Fake Sounds, Spawn Bats\n35 warp: Blood, Fake Enderman\n40 warp: Spawn Friendly Creeper\n45 warp: Jump Boost, Nausea\n50 warp: Insomnia, Vis Drain, Strange Noise\n55 warp: Thunderstorm\n60 warp: Spawn Fire Bats\n65 warp: Blindness, Poison\n70 warp: Livestock Rain\n75 warp: Spawn Doppelganger\n80 warp: Spawn Endermen, Wither Potion\n85 warp: Wind\n90 warp: Ender Pearl\n95 warp: Blaze Fireball\n100 warp: Litmus Paper, Junk, Call from the Deep\n110 warp: Obsidian\n120 warp: Lightning\n125 warp: Inventory Swap\n130 warp: Random Teleport\n140 warp: Acceleration\n150 warp: Fake Wither, Inventory Scramble\n160 warp: Countdown Bomb\n170 warp: Mushrooms\n175 warp: Snow\n180 warp: Decay\n190 warp: Swamp\n200 warp: Spawn Wither",
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"desc:8": "Thaumcraft offers considerable power from its devices and tools. But power comes with a price.... That price is represented by Warp: A corruption of the character\u0027s mind and soul, inflicting progressively more dire effects upon them.\n\nWhile the effects of warp can range from annoying to deadly, accumulating enough of it can also grant you access to greater power... at the cost of increasing madness, and attention from dark powers. At least, others may call it madness... but is it truly insanity, when the voices in your head grant useful knowledge?\n\nWarp Theory adds a bunch of new Warp Effects to the Player. Be very careful because you don\u0027t want to spawn a Wither in your base.\n\n[note]If you\u0027re still early on in your thaumcraft journey, Warp shouldn\u0027t be something that scares you away from progressing further. You\u0027ll only stumble upon dangerous warp effects once you\u0027ve done a lot of research. If you still wanna play it safe, make sure to avoid research that\u0027s labeled with \"§d§5Forbidden Knowledge§r\" [/note]\n\n5 warp: Message\n10 warp: Fake Explosion\n15 warp: Coin, Pumpkin\n20 warp: Lay Eggs, Spawn Phantoms\n25 warp: Fake Creeper, Fake Rain\n30 warp: GregTech Fake Sounds, Spawn Bats\n35 warp: Blood, Fake Enderman\n40 warp: Spawn Friendly Creeper\n45 warp: Jump Boost, Nausea\n50 warp: Insomnia, Vis Drain, Strange Noise\n55 warp: Thunderstorm\n60 warp: Spawn Fire Bats\n65 warp: Blindness, Poison\n70 warp: Livestock Rain\n75 warp: Spawn Doppelganger\n80 warp: Spawn Endermen, Wither Potion\n85 warp: Wind\n90 warp: Ender Pearl\n95 warp: Blaze Fireball\n100 warp: Litmus Paper, Junk, Call from the Deep\n110 warp: Obsidian\n120 warp: Lightning\n125 warp: Inventory Swap\n130 warp: Random Teleport\n140 warp: Acceleration\n150 warp: Fake Wither, Inventory Scramble\n160 warp: Countdown Bomb\n170 warp: Mushrooms\n175 warp: Snow\n180 warp: Decay\n190 warp: Swamp\n200 warp: Spawn Wither",
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