2.8.0-beta-4

This commit is contained in:
2025-09-13 16:08:01 +02:00
parent 7a590ecbfc
commit b2dc5eba36
1506 changed files with 110349 additions and 93715 deletions

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@@ -8,7 +8,7 @@
"properties:10": {
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"desc:8": "We can process Crystal Processing Units in a Laser Engraver to get the Crystal SoC. But as our demand for circuits gradually increases, this method of production is becoming untenable. We need a more advanced way to mass produce Crystal SoCs!\n\nFor that we use a new material, Cerium-doped Lutetium Aluminium Garnet (Ce:LuAG). LuAG has better performance when making Crystal SoCs - in fact it is a laser crystal material.\n\nFirst, mix Lutetium, Aluminium, Oxygen, and a little Cerium to get the material blend. Then put the blend with Molten Lutetium into an Autoclave to get a regular LuAG gem. If you have already got Oganesson you can also directly use that. As the second step, use the LuAG gem and more of the blend to produce Exquisite LuAG Gems.\n\nAfter you get the first gem, you can also use your Autoclave to grow crystals. Using Vacuum Furnacee might be a better choice to produce Exquisite LuAG Gems.\n\nLutetium, Lutetium, it needs a lot of Lutetium. How will you get a lot of Lutetium? Check out the Powerful Nuclear Physics quest tab!",
"desc:8": "We can process Crystal Processing Units in a Laser Engraver to get the Crystal SoC. But as our demand for circuits gradually increases, this method of production is becoming untenable. We need a more advanced way to mass produce Crystal SoCs!\n\nFor that we use a new material, Cerium-doped Lutetium Aluminium Garnet (Ce:LuAG). LuAG has better performance when making Crystal SoCs - in fact it is a laser crystal material.\n\nFirst, mix Lutetium, Aluminium, Oxygen, and a little Cerium to get the material blend. Then put the blend with Molten Lutetium into an Autoclave to get a regular LuAG gem. If you have already got Oganesson you can also directly use that. As the second step, use the LuAG gem and more of the blend to produce Exquisite LuAG Gems.\n\nAfter you get the first gem, you can also use your Autoclave to grow crystals. Using the Vacuum Furnace might be a better choice to produce Exquisite LuAG Gems.\n\nLutetium, Lutetium, it needs a lot of Lutetium. How will you get a lot of Lutetium? Check out the Powerful Nuclear Physics quest tab!",
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@@ -13,7 +13,7 @@
"properties:10": {
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"desc:8": "To make Wetware Circuits (UHV-Tier Circuits), you need to make a ZPM Circuit Assembling Machine.\n\nWhat? Did you think that just because you made the multi you can skip out making the singleblock? Well, too bad! You still need to use it to make the first circuit for the imprints.",
"desc:8": "To make Wetware Circuits (UHV-Tier Circuits), you need to make either a ZPM Circuit Assembling Machine, or a UV energy hatch for your Circuit Assembly Machine.",
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@@ -31,7 +31,7 @@
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"snd_complete:8": "random.levelup",
"snd_update:8": "random.levelup",
"taskLogic:8": "AND",
"taskLogic:8": "OR",
"visibility:8": "NORMAL"
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},
@@ -55,6 +55,23 @@
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"taskID:8": "bq_standard:retrieval"
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"id:8": "gregtech:gt.blockmachines"
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"taskID:8": "bq_standard:retrieval"
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@@ -8,7 +8,7 @@
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"desc:8": "Directly dissolve and chlorinate of lanthanide ores in Degister to get the concentrated solution of the corresponding ore. Then use the corresponding Extracting Nano Resin to extract the main material in the solution. The rest (Chlorinated Rare Earth Concentrate) is still rich in useful lanthanides.\n\nYou can use any type Extracting Nano Resin to extract the useful things in the rest. What Nano Resin you use, what lanthanide you\u0027ll get. Every bucket of Chlorinated Rare Earth Concentrate can do this extraction 3 times. First Concentrate to Enriched Solution, then Enriched Solution to Diluted Solution, then waste liquid.\n\nAfter extracting, the Nano Resin will be \"Filled\". Put them \"Filled\" into Electrolyzor then nanites will transfer the \"Particles\" out from the resin under the influence of electric field. And you can get the Nano Resins and let them go into the next work round, again and again without breaks.\n\nYes, Rare Earth will not be Rare. Bless the Nano Tech.",
"desc:8": "Directly dissolve and chlorinate of lanthanide ores in Digester to get the concentrated solution of the corresponding ore. Then use the corresponding Extracting Nano Resin to extract the main material in the solution. The rest (Chlorinated Rare Earth Concentrate) is still rich in useful lanthanides.\n\nYou can use any type Extracting Nano Resin to extract the useful things in the rest. What Nano Resin you use, what lanthanide you\u0027ll get. Every bucket of Chlorinated Rare Earth Concentrate can do this extraction 3 times. First Concentrate to Enriched Solution, then Enriched Solution to Diluted Solution, then waste liquid.\n\nAfter extracting, the Nano Resin will be \"Filled\". Put them \"Filled\" into Electrolyzer then nanites will transfer the \"Particles\" out from the resin under the influence of electric field. And you can get the Nano Resins and let them go into the next work round, again and again without breaks.\n\nYes, Rare Earth will not be Rare. Bless the Nano Tech.",
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@@ -12,7 +12,7 @@
"properties:10": {
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"desc:8": "The Quantum Computer (QC) is an incredibly complicated machine used to generate computation for the Research Station and a few other multiblocks. There are a few things you need to understand before using one.\n\n§lCONSTRUCTION§r. Much like an assembly line, the QC is built as a series of slices. The first and last slice are the only valid locations for hatches. The slices in between are primarily for computer racks. The Multiblock Structure Hologram Projector shows the minimum length QC, but holding multiple in a single stack will show/build longer versions up to the maximum length of 16. There is also a mandatory air block in front of the computer heat vents.\n\n§lOUTPUT§r. Computation is nothing more than an integer input for certain recipes--much like EU. There may exist a minimum throughput requirement, a threshold to reach, or both (NEI will tell you everything). Computation is generated every second by the QC, transmitted by an Optical Transmission Connector, received by an Optical Reception Connector, and \"consumed\" by the machine or process that needs it. There is no storing computation and there can only be ONE transmission or reception hatch connected to the same Optical Fiber Cables at a time. If absolutely necessary, the Network Switch with QOS can split/join connections but know that it takes both power and maintenance to run.\n\nAdditional QC can be chained together using another set of Optical Transmission and Optical Reception Connectors between machines, but they cannot wallshare the same Optical Transmission Connector.\n\n§lUNCERTAINTY§r. The QC has a unique maintenance requirement that can only be corrected by balancing the Schrödinger Matrix inside an Uncertainty Resolver--an additional hatch that must go on either the first or last slice of the machine. Start with the basic Uncertainty Resolver, but know that there are two more tiers unlocked later on that lower the difficulty of the puzzle, or not?\n\nThe interface of the Uncertainty Resolver has the Schrödinger Matrix in the middle and two sets of 8 buttons on the left and right. Clicking on one button and then another will switch the states of the two corresponding cells in the matrix. This means switching their blinking speed (in the basic Uncertainty Resolver) or their shade/color (in the Uncertainty Resolver X). The goal of the puzzle is to balance the states of the matrix around the glowing LED lights, turning all of them green.\n\n§lPARAMETERS§r. In the GUI of the controller, there are two configurable parameters, overclock and overvolt, that change how computation and heat are generated. Higher overclock values contribute the most to computation and higher overvolt values contribute the most to heat. Alone, this would encourage the player to make overclock as high as possible and overvolt as low as possible, but there is a penalty to computation for large differences between these two parameters. Furthermore, overvolt values \u003c1 will cause the QC to randomly drop computation proportional to its distance from 1. It is highly encouraged to play around with these parameters, as all the best setups do.\n\nSee the adjacent quest for more information on computer racks and generating computation.",
"desc:8": "The Quantum Computer (QC) is an incredibly complicated machine used to generate computation for the Research Station and a few other multiblocks. There are a few things you need to understand before using one.\n\n§lCONSTRUCTION§r. Much like an assembly line, the QC is built as a series of slices. The first and last slice are the only valid locations for hatches. The slices in between are primarily for computer racks. The Multiblock Structure Hologram Projector shows the minimum length QC, but holding multiple in a single stack will show/build longer versions up to the maximum length of 16. There is also a mandatory air block in front of the computer heat vents.\n\n§lOUTPUT§r. Computation is nothing more than an integer input for certain recipes--much like EU. There may exist a minimum throughput requirement, a threshold to reach, or both (NEI will tell you everything). Computation is generated every second by the QC, transmitted by an Optical Transmission Connector, received by an Optical Reception Connector, and \"consumed\" by the machine or process that needs it. There is no storing computation and there can only be ONE transmission or reception hatch connected to the same Optical Fiber Cables at a time. If absolutely necessary, the Network Switch with QoS can split/join connections but know that it takes both power and maintenance to run.\n\nAdditional QC can be chained together using another set of Optical Transmission and Optical Reception Connectors between machines, but they cannot wallshare the same Optical Transmission Connector.\n\n§lUNCERTAINTY§r. The QC has a unique maintenance requirement that can only be corrected by balancing the Schrödinger Matrix inside an Uncertainty Resolver--an additional hatch that must go on either the first or last slice of the machine. Start with the basic Uncertainty Resolver, but know that there are two more tiers unlocked later on that lower the difficulty of the puzzle, or not?\n\nThe interface of the Uncertainty Resolver has the Schrödinger Matrix in the middle and two sets of 8 buttons on the left and right. Clicking on one button and then another will switch the states of the two corresponding cells in the matrix. This means switching their blinking speed (in the basic Uncertainty Resolver) or their shade/color (in the Uncertainty Resolver X). The goal of the puzzle is to balance the states of the matrix around the glowing LED lights, turning all of them green.\n\n§lPARAMETERS§r. In the GUI of the controller, there are two configurable parameters, overclock and overvolt, that change how computation and heat are generated. Higher overclock values contribute the most to computation and higher overvolt values contribute the most to heat. Alone, this would encourage the player to make overclock as high as possible and overvolt as low as possible, but there is a penalty to computation for large differences between these two parameters. Furthermore, overvolt values \u003c1 will cause the QC to randomly drop computation proportional to its distance from 1. It is highly encouraged to play around with these parameters, as all the best setups do.\n\nSee the adjacent quest for more information on computer racks and generating computation.",
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@@ -1,10 +1,6 @@
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