2.8.0-beta-4
This commit is contained in:
@@ -8,7 +8,7 @@
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"desc:8": "Now that you have the bioware mainframe, you have unlocked the first of the stargate trophies!\nYes, there\u0027s multiple of them, one for each major iteration of the stargate recipe.\nThese trophies are just that, trophies, and you can try to craft them if you want to compare the costs to today\u0027s stargate standards.\nTo complete these quests you have to submit two stargates\u0027 worth of materials.\n\n§3Now, let me bestow upon you a short history lesson about this point in GT:NHs past.\n\nThe year is 2020. The bio mainframe was pretty much the end of GT:NH progression at the time, not much above UHV existed or was craftable. This was also the point in the pack where you\u0027d start scaling for stargate, as that too was tiered at UHV. Technically UEV parts were craftable, but their only uses were singleblocks for PAs (which only held up to 16 UEV machines) and the Deep Dark Portal. UEV-UMV energy hatches were craftable, but their recipes were simple hull + wire crafting table recipes\n...and that was about it for UHV+ content.\nWith the recent addition of void miners, the previously thought to be impossible started to seem actually attainable, a set of stargates. Specifically, to §ocraft§3 a set of them, not just find them like others have before.\n\nOne group in particular, known as the §aGigaplex§3, gave it their all and actually managed to do it, to prove that crafting stargates is possible with enough determination.\n\nThus, on the §a16th of February, 2021§3, the first set of crafted stargates had been born.\n\nP.S.: If you want to be as faithful to the challenge as possible, try completing this quest without using any of the modern functionality that didn\u0027t exist back then.\nHere\u0027s a non-exhaustive list of major things that didn\u0027t exist (in no particular order):\n-PCB Factory, Space Elevator, Component Assemblyline, AAL, PrAss, EEC, EIG, Compact Fusions, MCR, MABS\n-Any bee related GT machines\n-Any UEV or above multis\n-XL Turbines, Naq fuel, LEG\n-Sub 1-tick OC, Batch Mode, inbuilt Void Protection on multis\n-Level Maintainer, AE Fluid Crafting, Stocking Buses/Hatches, Crafting Input Buses, ME Output Buses/Hatches, non-recursive AE component recipes\n-Shift-clicking recipes into AE patterns (pain)\n-Early-Midgame QoL such as ghost circuits, visual prospecting, reprogramming circuits with a screwdriver, seeing Assline recipes in NEI before having crafted them, and more\n\nP.P.S: This quest is missing the chaotic capacitors on purpose, because the chaotic core recipe requires spacetime now, but the chaotic capacitor recipe did not change at all since then. All in all the cost for these banks was completely negligible back then and still is today, they only serve as a magic gate for SG.",
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"desc:8": "Now that you have the bioware mainframe, you have unlocked the first of the stargate trophies!\nYes, there\u0027s multiple of them, one for each major iteration of the stargate recipe.\nThese trophies are just that, trophies, and you can try to craft them if you want to compare the costs to today\u0027s stargate standards.\nTo complete these quests you have to submit two stargates\u0027 worth of materials.\n\n§3Now, let me bestow upon you a short history lesson about this point in GT:NHs past.\n\nThe year is 2020. The bio mainframe was pretty much the end of GTNH progression at the time, not much above UHV existed or was craftable. This was also the point in the pack where you\u0027d start scaling for stargate, as that too was tiered at UHV. Technically UEV parts were craftable, but their only uses were singleblocks for PAs (which only held up to 16 UEV machines) and the Deep Dark Portal. UEV-UMV energy hatches were craftable, but their recipes were simple hull + wire crafting table recipes\n...and that was about it for UHV+ content.\nWith the recent addition of void miners, the previously thought to be impossible started to seem actually attainable, a set of stargates. Specifically, to §ocraft§3 a set of them, not just find them like others have before.\n\nOne group in particular, known as the §aGigaplex§3, gave it their all and actually managed to do it, to prove that crafting stargates is possible with enough determination.\n\nThus, on the §a16th of February, 2021§3, the first set of crafted stargates had been born.\n\nP.S.: If you want to be as faithful to the challenge as possible, try completing this quest without using any of the modern functionality that didn\u0027t exist back then.\nHere\u0027s a non-exhaustive list of major things that didn\u0027t exist (in no particular order):\n-PCB Factory, Space Elevator, Component Assemblyline, AAL, PrAss, EEC, EIG, Compact Fusions, MCR, MABS\n-Any bee related GT machines\n-Any UEV or above multis\n-XL Turbines, Naq fuel, LEG\n-Sub 1-tick OC, Batch Mode, inbuilt Void Protection on multis\n-Level Maintainer, AE Fluid Crafting, Stocking Buses/Hatches, Crafting Input Buses, ME Output Buses/Hatches, non-recursive AE component recipes\n-Shift-clicking recipes into AE patterns (pain)\n-Early-Midgame QoL such as ghost circuits, visual prospecting, reprogramming circuits with a screwdriver, seeing Assline recipes in NEI before having crafted them, and more\n\nP.P.S: This quest is missing the chaotic capacitors on purpose, because the chaotic core recipe requires spacetime now, but the chaotic capacitor recipe did not change at all since then. All in all the cost for these banks was completely negligible back then and still is today, they only serve as a magic gate for SG.",
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@@ -12,7 +12,7 @@
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"properties:10": {
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"betterquesting:10": {
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"autoClaim:1": 0,
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"desc:8": "To make Bioware Boards and Circuits, you need to make a UV Circuit Assembling Machine.",
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"desc:8": "To make Bioware Boards and Circuits, you need to either make a UV Circuit Assembling Machine or obtain a UHV energy hatch for your circuit assembly machine.",
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"globalShare:1": 0,
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@@ -30,7 +30,7 @@
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"simultaneous:1": 0,
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"snd_complete:8": "random.levelup",
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"snd_update:8": "random.levelup",
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"taskLogic:8": "AND",
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"taskLogic:8": "OR",
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"visibility:8": "NORMAL"
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}
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},
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@@ -54,6 +54,23 @@
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}
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},
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"taskID:8": "bq_standard:retrieval"
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},
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"ignoreNBT:1": 1,
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"partialMatch:1": 1,
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"requiredItems:9": {
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"Count:3": 1,
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"Damage:2": 49,
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"OreDict:8": "",
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"id:8": "gregtech:gt.blockmachines"
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}
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},
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"taskID:8": "bq_standard:retrieval"
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}
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}
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}
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@@ -8,7 +8,7 @@
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"properties:10": {
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"betterquesting:10": {
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"desc:8": "So you probably noticed that the amount of seaweed you\u0027ll need to make Bio circuits is kind of...intense. Collecting them yourself is a huge pain, and who wants to program robots? Plus servers. Fortunately, there\u0027s now a way to make seaweed.\n\nThe first thing you need is...Seaweed! Use that with Unknown Water you pumped from the same planet to make the culture. Expect this to take a while, as the chances are super low. You\u0027ll also need the max tier Bio Lab.\n\nOnce you have the culture you can make SeaweedBroth, by combining it with UnknownNutrientAgar and some other stuff. This can then be made into seaweed.",
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"desc:8": "So you probably noticed that the amount of seaweed you\u0027ll need to make Bio circuits is kind of...intense. Collecting them yourself is a huge pain, and who wants to program robots? Plus servers. Fortunately, there\u0027s now a way to make seaweed.\n\nThe first thing you need is...Seaweed! Use that with Unknown Water you pumped from the same planet to make the culture. Expect this to take a while, as the chances are super low. You\u0027ll also need the max tier Bio Lab.\n\nOnce you have the culture you can make Seaweed Broth, by combining it with Unknown Nutrient Agar and some other stuff. This can then be made into seaweed.",
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"globalShare:1": 0,
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@@ -12,7 +12,7 @@
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"properties:10": {
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"betterquesting:10": {
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"desc:8": "To make the next tier plastic, Radox, or the next tier of SMDs, you will need Xenoxene.\n\nGetting the Xenoxene Xenoxsis culture is a bit tricky. The recipe is similar to the General Purpose one. Remember that all recipes in this chain are low probability recipes.\n\nYour first step is to make the Barnardafis culture, then the DNA Sample, and then the Data Orb. If you didn\u0027t grab the saplings and dirt previously (to grow more trees for logs), head back to Barnarda C.\n\nUse the same recipe as for the General Purpose one, but use the Data Orb for Barnardafis instead of Common Yeast. You should get the Barnardafis Plasmid.\n\nAgain, it\u0027s the same recipe for the next step, but with the TCetiEis Fucus Serratus culture and the Barnardafis Plasmid, this should produce the Xenoxene Xenoxis culture. It\u0027s a 7.5% chance.\n\nYou should probably use the normal alternative recipe to make more cultures, since it\u0027s easy to fail copying it too.\n\nYou should be able to figure out yourself how to make Xenoxene once you have the culture.\n\n[note]After many years, the transformation recipe now even has NEI support![/note]",
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"desc:8": "To make the next tier plastic, Radox, or the next tier of SMDs, you will need Xenoxene.\n\nGetting the Xenoxene Xenoxsis culture is a bit tricky. The recipe is similar to the General Purpose one. Remember that all recipes in this chain are low probability recipes.\n\nYour first step is to make the Barnardafis culture, then the DNA Sample, and then the Data Orb. If you didn\u0027t grab the saplings and dirt previously (to grow more trees for logs), head back to Barnarda C.\n\nUse the same recipe as for the General Purpose one, but use the Data Orb for Barnardafis instead of Common Yeast. You should get the Barnardafis Plasmid.\n\nAgain, it\u0027s the same recipe for the next step, but with the TCetiEis Fucus Serratus culture and the Barnardafis Plasmid, this should produce the Xenoxene Xenoxsis culture. It\u0027s a 7.5% chance.\n\nYou should probably use the normal alternative recipe to make more cultures, since it\u0027s easy to fail copying it too.\n\nYou should be able to figure out yourself how to make Xenoxene once you have the culture.\n\n[note]After many years, the transformation recipe now even has NEI support![/note]",
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"icon:10": {
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"Count:3": 1,
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