2.8.0-beta-4
This commit is contained in:
@@ -72,7 +72,7 @@ tile.fluid_interface.name=Interfaz Dual ME
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tile.ingredient_buffer.name=Búfer de Ingredientes
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tile.large_ingredient_buffer.name=Mejora de Ingredientes Grandes
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tile.oc_pattern_editor.name=Editor de patrón OC
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tile.level_maintainer.name=Mantenimiento de nivel ME
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tile.level_maintainer.name=Mantenedor de nivel ME
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tile.fluid_buffer.name=Filtro de Fluidos ME
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tile.walrus.name=Morsa
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tile.super_stock_replenisher.name=Super Stock Replenisher
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@@ -97,17 +97,17 @@ ae2fc.tooltip.level_maintainer.desc=필요할때마다 새 제작을 요청함
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ae2fc.tooltip.level_maintainer.current=현재:
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ae2fc.tooltip.level_maintainer.none=요청 설정되지 않음
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ae2fc.tooltip.level_maintainer.idle=§a대기중§r
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ae2fc.tooltip.level_maintainer.idle_desc=리퀘스터는 요청된 양이 이미 도달되었을때나 이 아이템이나 유체를 위한 제작 패턴이 없을 때, 더 많은 제작을 요청하기 위한 충분한 재료가 없을 때 유휴 상태가 됩니다.
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ae2fc.tooltip.level_maintainer.idle_desc=리퀘스터는 요청된 양이 이미 도달되었을때나 이용할 수 있는 CPU가 없을때 유휴 상태가 됩니다.
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ae2fc.tooltip.level_maintainer.link=§e제작§r
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ae2fc.tooltip.level_maintainer.link_desc=시스템은 현재 요청된 아이템이나 유체를 제작하고 있습니다.
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ae2fc.tooltip.level_maintainer.export=§5출력중§r
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ae2fc.tooltip.level_maintainer.export_desc=리퀘스터는 제작물을 시스템으로 출력하려 하고 있습니다. 만약 리퀘스터가 계속 이 상태라면, 출력할 공간이 충분하지 않을 수 있습니다.
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ae2fc.tooltip.level_maintainer.error=§4에러§r
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ae2fc.tooltip.level_maintainer.error_desc=리퀘스터가 제작을 시도하지만 실패하고 있습니다. 조합법이 존재하지 않거나 자원의 부족 때문일 수 있습니다.
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ae2fc.tooltip.level_maintainer.not_found=§4Not Found§r
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ae2fc.tooltip.level_maintainer.not_found_desc=The Requester is trying to schedule a crafting job but can't find a crafting pattern.
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ae2fc.tooltip.level_maintainer.cant_craft=§4Can't Craft§r
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ae2fc.tooltip.level_maintainer.cant_craft_desc=The Requester is trying to schedule a crafting job but the crafting manager cannot process the job. (not enough ingredients, CPU doesn't have enough memory, recursion).
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ae2fc.tooltip.level_maintainer.error_desc=리퀘스터가 제작을 시도하지만 모종의 이유로 실패하고 있습니다.
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ae2fc.tooltip.level_maintainer.not_found=§4오류§r
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ae2fc.tooltip.level_maintainer.not_found_desc=리퀘스터가 제작을 시도하지만 제작 패턴을 찾을 수 없습니다.
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ae2fc.tooltip.level_maintainer.cant_craft=§4제작할 수 없음§r
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ae2fc.tooltip.level_maintainer.cant_craft_desc=리퀘스터가 제작을 시도하지만 제작 관리자가 작업을 진행할 수 없습니다. (자원 부족, CPU 메모리 부족, 레시피가 자기 자신을 참조함)
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ae2fc.tooltip.level_maintainer.batch_size=§6제작 묶음 크기§r
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ae2fc.tooltip.level_maintainer.batch_size.hint=제작을 요청할 때, 리퀘스터는 묶음 크기를 사용해 요청합니다. 더 큰 묶음 크기를 사용하면 더욱 빠르게 아이템을 운송하지만 더 많은 조합법 저장고를 필요로 하게 합니다.
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ae2fc.tooltip.level_maintainer.request_size=§6유지할 양§r
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@@ -17,7 +17,7 @@ item.wireless_fluid_terminal.name=Terminal Sem Fio - Fluidos
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item.wireless_level_terminal.name=Terminal Sem Fio - Nível
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item.wireless_fluid_pattern_terminal.name=Terminal Sem Fio - Padrões de Fluidos
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item.wireless_interface_terminal.name=Terminal Sem Fio - Interface
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item.wireless_ultra_terminal.name=Universal Wireless Terminal
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item.wireless_ultra_terminal.name=Terminal Sem Fio Universal
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item.wireless_ultra_terminal.WIRELESS_CRAFTING_TERMINAL.name=Terminal Sem Fio Universal - Criação
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item.wireless_ultra_terminal.WIRELESS_FLUID_PATTERN_TERMINAL.name=Terminal Sem Fio Universal - Padrão
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item.wireless_ultra_terminal.WIRELESS_FLUID_TERMINAL.name=Terminal Sem Fio Universal - Fluidos
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@@ -47,10 +47,10 @@ item.multi_fluid_storage.4096.name=Célula de Armazenamento ME - Multi-Fluidos d
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item.multi_fluid_storage.16384.name=Célula de Armazenamento ME - Multi-Fluidos de%s16384k%s
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item.fluid_storage.quantum.name=Célula de Armazenamento Quântico ME - Fluidos
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item.fluid_storage.singularity.name=Célula de Armazenamento de Singularidade ME - Fluido Digital
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item.fluid_storage.void.name=ME Fluid Void Cell
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item.fluid_storage.void.name=Célula de Fluido ME de Descarte
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item.fluid_storage.Universe.name=Célula de Armazenamento ME de Universo Artificial
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item.fluid_storage.infinity.water.name=Célula de Armazenamento ME de Água Infinita
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item.fluid_part.name=ME Fluid Storage Component
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item.fluid_part.name=Componente de Armazenamento de Fluido ME
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item.fluid_part.0.name=Componente de Armazenamento ME - Fluido de %s1k%s
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item.fluid_part.1.name=Componente de Armazenamento ME - Fluido de %s4k%s
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item.fluid_part.2.name=Componente de Armazenamento ME - Fluido de %s16k%s
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@@ -59,7 +59,7 @@ item.fluid_part.4.name=Componente de Armazenamento ME - Fluido de %s256k%s
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item.fluid_part.5.name=Componente de Armazenamento ME - Fluido de %s1024k%s
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item.fluid_part.6.name=Componente de Armazenamento ME - Fluido de %s4096k%s
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item.fluid_part.7.name=Componente de Armazenamento ME - Fluido de %s16384k%s
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item.fluid_storage_housing.name=ME Storage Housing
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item.fluid_storage_housing.name=Invólucro de Armazenamento ME
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item.fluid_storage_housing.0.name=Invólucro de Armazenamento ME - Fluido
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item.fluid_storage_housing.1.name=Invólucro de Armazenamento Me - Fluido Avançado
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item.fluid_storage_housing.2.name=Invólucro de Armazenamento ME - Multi-Fluidos
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@@ -75,7 +75,7 @@ tile.oc_pattern_editor.name=Editor de Padrão do OC
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tile.level_maintainer.name=Mantedor de Nível ME
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tile.fluid_buffer.name=Reserva de Fluido ME
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tile.walrus.name=Morsa
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tile.super_stock_replenisher.name=Super Stock Replenisher
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tile.super_stock_replenisher.name=Super Repositor de Estoque
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tile.fluid_auto_filler.name=Auto Preenchedor de Fluidos ME
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tile.certus_quartz_tank.name=Tanque de Quartzo Certus - %s
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tile.certus_quartz_tank_empty.name=Tanque de Quartzo Certus
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@@ -97,17 +97,17 @@ ae2fc.tooltip.level_maintainer.desc=Automaticamente mantém itens e fluidos em e
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ae2fc.tooltip.level_maintainer.current=Atualmente:
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ae2fc.tooltip.level_maintainer.none=Nenhum pedido configurado.
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ae2fc.tooltip.level_maintainer.idle=§aOcioso§r
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ae2fc.tooltip.level_maintainer.idle_desc=O Solicitante ficará ocioso quando a quantia solicitada estiver sido alcançada, não houver um padrão de criação para este item ou fluido, ou se não houver ingredientes para solicitar mais criações.
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ae2fc.tooltip.level_maintainer.idle_desc=O Solicitante ficará ocioso quando a quantidade solicitada já foi atingida ou se não houver CPU disponível.
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ae2fc.tooltip.level_maintainer.link=§eCriando§r
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ae2fc.tooltip.level_maintainer.link_desc=O sistema está atualmente criando o item ou fluido solicitado.
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ae2fc.tooltip.level_maintainer.export=§5Exportando§r
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ae2fc.tooltip.level_maintainer.export_desc=O Solicitante está tentando exportar os itens criados para o sistema. Se o Solicitante estiver neste estado por muito tempo, então não há espaço disponível para exportar.
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ae2fc.tooltip.level_maintainer.error=§4Erro§r
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ae2fc.tooltip.level_maintainer.error_desc=O Solicitante está tentando programar uma criação mas não está conseguindo. Algumas possíveis razões para isso incluem a falta de uma receita ou recursos insuficientes.
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ae2fc.tooltip.level_maintainer.not_found=§4Not Found§r
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ae2fc.tooltip.level_maintainer.not_found_desc=The Requester is trying to schedule a crafting job but can't find a crafting pattern.
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ae2fc.tooltip.level_maintainer.cant_craft=§4Can't Craft§r
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ae2fc.tooltip.level_maintainer.cant_craft_desc=The Requester is trying to schedule a crafting job but the crafting manager cannot process the job. (not enough ingredients, CPU doesn't have enough memory, recursion).
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ae2fc.tooltip.level_maintainer.error_desc=O Solicitante está tentando agendar um trabalho de criação, mas está falhando devido a um erro interno.
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ae2fc.tooltip.level_maintainer.not_found=§4Não encontrado§r
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ae2fc.tooltip.level_maintainer.not_found_desc=O Solicitante está tentando agendar um trabalho de criação, mas não consegue encontrar um padrão de criação.
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ae2fc.tooltip.level_maintainer.cant_craft=§4Não é possível Criar§r
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ae2fc.tooltip.level_maintainer.cant_craft_desc=O Solicitante está tentando agendar um trabalho de criação, mas o gerenciador de criação não consegue processar o trabalho. (ingredientes insuficientes, CPU não tem memória suficiente, recursão).
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ae2fc.tooltip.level_maintainer.batch_size=§6Tamanho do Lote de Criação§r
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ae2fc.tooltip.level_maintainer.batch_size.hint=Quando pedidos de criações são emitidos, o Solicitante irá usar este tamanho do lote para o pedido. Usar lotes maiores irá acelerar o estoque dos itens, apesar de precisar de mais Armazenamento de Criação.
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ae2fc.tooltip.level_maintainer.request_size=§6Quantia a Manter§r
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@@ -122,10 +122,10 @@ ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_PATTERN_TERMINAL_EX=Modo: Terminal d
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ae2fc.tooltip.ultra_terminal=Clique Direito enquanto agachado para mudar de modo.
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ae2fc.tooltip.ultra_terminal.tips=Dicas:
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ae2fc.tooltip.ultra_terminal.tips.desc=1.Você pode botar no espaço do baubles e usar o atalho para abrir.\n2.Segurar §3Shift§7 no modo interface muda o botão de renomear interface.\n3.Quando estiver na tela de Padrão de Processamento,\nsegurar §3Shift§7 no botão de cancelar favorizará os itens que faltam da receita ao NEI.
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ae2fc.tooltip.ultra_terminal.restock.on=Restock activated
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ae2fc.tooltip.ultra_terminal.restock.off=Restock deactivated
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ae2fc.tooltip.ultra_terminal.restock.on=Reabastecimento ativado
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ae2fc.tooltip.ultra_terminal.restock.off=Reabastecer desativado
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ae2fc.tooltip.infinity_fluid=§aInfinito§r
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ae2fc.tooltip.fluid_storage.void=Where nothing is everything, and everything is nothing
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ae2fc.tooltip.fluid_storage.void=Onde nada é tudo, e tudo é nada
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ae2fc.tooltip.quantum_bridge_card.desc=Permite terminais sem fio conectarem com uma ponte quântica, permitindo alcance indefinido
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ae2fc.tooltip.energy_card.desc=Energia Infinita para o Terminal Sem Fio
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@@ -170,18 +170,18 @@ ae2fc.tooltip.not_fill_pattern.hint=Desativado
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ae2fc.tooltip.open_configuration=Abrir configuração
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ae2fc.tooltip.block_highlight=Destacar Bloco
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ae2fc.tooltip.magnet_card.off=Magnet Card
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ae2fc.tooltip.magnet_card.off.hint=Off
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ae2fc.tooltip.magnet_card.inv=Magnet Card
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ae2fc.tooltip.magnet_card.inv.hint=Pickup to Inventory
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ae2fc.tooltip.magnet_card.me=Magnet Card
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ae2fc.tooltip.magnet_card.me.hint=Pickup to ME
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ae2fc.tooltip.magnet_card.filter=Magnet Filter
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ae2fc.tooltip.magnet_card.oreDictFilter=Oredictionary filter
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ae2fc.tooltip.restock.on=Toggle Restock
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ae2fc.tooltip.restock.on.hint=Enable
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ae2fc.tooltip.restock.off=Toggle Restock
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ae2fc.tooltip.restock.off.hint=Disable
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ae2fc.tooltip.magnet_card.off=Cartão Magnético
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ae2fc.tooltip.magnet_card.off.hint=Desligado
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ae2fc.tooltip.magnet_card.inv=Cartão Magnético
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ae2fc.tooltip.magnet_card.inv.hint=Coletar para Inventário
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ae2fc.tooltip.magnet_card.me=Cartão Magnético
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ae2fc.tooltip.magnet_card.me.hint=Coletar para ME
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ae2fc.tooltip.magnet_card.filter=Filtro do Imã
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ae2fc.tooltip.magnet_card.oreDictFilter=Filtro Oredictionary
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ae2fc.tooltip.restock.on=Alternar Reabastecimento
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ae2fc.tooltip.restock.on.hint=Habilitar
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ae2fc.tooltip.restock.off=Alternar Reabastecimento
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ae2fc.tooltip.restock.off.hint=Desabilitar
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ae2fc.gui.part_fluid_pattern_terminal=Terminal - Padrões de Fluidos
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ae2fc.gui.part_fluid_pattern_terminal_ex=Terminal - Padrões de Processamentos de Fluidos
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@@ -207,12 +207,12 @@ ae2fc.gui.part_fluid_terminal=Terminal ME- Fluidos
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ae2fc.gui.part_fluid_storage_bus=Barramento ME - Armazenamento de Fluidos
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ae2fc.gui.fluid_auto_filler=Auto Preenchedor de Fluidos ME
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ae2fc.gui.magnet=Magnet Filter
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ae2fc.gui.magnet.nbt=Ignore NBT Data
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ae2fc.gui.magnet.meta=Ignore Meta Data
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ae2fc.gui.magnet.ore=Use Ore Dictionary
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ae2fc.gui.magnet.whitelist=Whitelisting
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ae2fc.gui.magnet.blacklist=BlackListing
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ae2fc.gui.magnet=Filtro do Imã
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ae2fc.gui.magnet.nbt=Ignorar Dados NBT
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ae2fc.gui.magnet.meta=Ignorar Meta Dados
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ae2fc.gui.magnet.ore=Usar Ore Dictionary
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ae2fc.gui.magnet.whitelist=Permitir
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ae2fc.gui.magnet.blacklist=Bloquear
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ae2fc.gui.color.StateNone=00000000
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ae2fc.gui.color.StateIdle=FF55FF55
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@@ -222,20 +222,20 @@ ae2fc.gui.color.StateError=FFFF5555
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error.unknown=Desconhecido
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ae2fc.key.OpenTerminal=Open Wireless Universal Terminal
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ae2fc.key.Restock=Toggle Restock
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ae2fc.key.OpenTerminal=Abrir Terminal Sem Fio Universal
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ae2fc.key.Restock=Alternar Reabastecimento
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itemGroup.ae2fc=Criações de Fluidos para AE2
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item.ec2placeholder.oc.upgrade.name=[EC2 PLACEHOLDER] ME Upgrade
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item.ec2placeholder.part.base.name=[EC2 PLACEHOLDER] ME Fluid Bus
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item.ec2placeholder.pattern.fluid.name=[EC2 PLACEHOLDER] ME Fluid Pattern
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item.ec2placeholder.storage.casing.name=[EC2 PLACEHOLDER] Storage Housing
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item.ec2placeholder.storage.component.name=[EC2 PLACEHOLDER] ME Storage Component
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item.ec2placeholder.storage.fluid.name=[EC2 PLACEHOLDER] ME Fluid Storage
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item.ec2placeholder.storage.physical.advanced.quantum.name=[EC2 PLACEHOLDER] ME Quantum Storage
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item.ec2placeholder.storage.physical.advanced.singularity.name=[EC2 PLACEHOLDER] ME Digital Singularity
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item.ec2placeholder.storage.physical.name=[EC2 PLACEHOLDER] ME Storage
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item.ec2placeholder.storage.physical.void.name=[EC2 PLACEHOLDER] ME Void Storage
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item.ec2placeholder.terminal.fluid.wireless.name=[EC2 PLACEHOLDER] Wireless Fluid Terminal
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item.ec2placeholder.terminal.universal.wireless.name=[EC2 PLACEHOLDER] Wireless Universal Terminal
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item.ec2placeholder.oc.upgrade.name=[EC2 PLACEHOLDER] Melhoria de ME
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item.ec2placeholder.part.base.name=[EC2 PLACEHOLDER] Barramento de Fluido ME
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item.ec2placeholder.pattern.fluid.name=[EC2 PLACEHOLDER] Padrão de Fluido ME
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item.ec2placeholder.storage.casing.name=[EC2 PLACEHOLDER] Invólucro de Armazenamento
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item.ec2placeholder.storage.component.name=[EC2 PLACEHOLDER] Componente de Armazenamento ME
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item.ec2placeholder.storage.fluid.name=[EC2 PLACEHOLDER] Armazenamento de Fluido ME
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item.ec2placeholder.storage.physical.advanced.quantum.name=[EC2 PLACEHOLDER] Armazenamento Quântico ME
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item.ec2placeholder.storage.physical.advanced.singularity.name=[EC2 PLACEHOLDER] Singularidade Digital ME
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item.ec2placeholder.storage.physical.name=[EC2 PLACEHOLDER] Armazenamento ME
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item.ec2placeholder.storage.physical.void.name=[EC2 PLACEHOLDER] Armazenamento ME de Descarte
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item.ec2placeholder.terminal.fluid.wireless.name=[EC2 PLACEHOLDER] Terminal de Fluido Sem Fio
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item.ec2placeholder.terminal.universal.wireless.name=[EC2 PLACEHOLDER] Terminal Sem Fio Universal
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@@ -105,9 +105,9 @@ ae2fc.tooltip.level_maintainer.export_desc=Поддерживатель пыта
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ae2fc.tooltip.level_maintainer.error=§4Ошибка§r
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ae2fc.tooltip.level_maintainer.error_desc=Поддерживатель пытается запланировать работу по созданию, но ему это не удается из-за внутренней ошибки.
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ae2fc.tooltip.level_maintainer.not_found=§4Не найдено§r
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ae2fc.tooltip.level_maintainer.not_found_desc=The Requester is trying to schedule a crafting job but can't find a crafting pattern.
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ae2fc.tooltip.level_maintainer.cant_craft=§4Can't Craft§r
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ae2fc.tooltip.level_maintainer.cant_craft_desc=The Requester is trying to schedule a crafting job but the crafting manager cannot process the job. (not enough ingredients, CPU doesn't have enough memory, recursion).
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ae2fc.tooltip.level_maintainer.not_found_desc=Поддерживатель пытается запланировать работу на создание, но не может найти шаблон на создание.
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ae2fc.tooltip.level_maintainer.cant_craft=§4Невозможно создать§r
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ae2fc.tooltip.level_maintainer.cant_craft_desc=Поддерживатель пытается запланировать работу на создание, но менеджер создание не может его обработать (не хватает ингредиентов, у процессора недостаточно памяти, рекурсия).
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ae2fc.tooltip.level_maintainer.batch_size=§6Размер партии создания§r
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ae2fc.tooltip.level_maintainer.batch_size.hint=Поддерживатель будет использовать указанный размер партии при появлении запроса на создание. Использование больших значений увеличит скорость пополнения предметов, но потребует увеличение количества хранилищ создания.
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ae2fc.tooltip.level_maintainer.request_size=§6Количество для поддержания§r
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@@ -163,8 +163,8 @@ ae2fc.tooltip.enable=Включено
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ae2fc.tooltip.disable=Отключено
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ae2fc.tooltip.edit=Изменить
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ae2fc.tooltip.view=Вид
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ae2fc.tooltip.fill_pattern=Разрешить авто-заполнение пустыми шаблонами
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ae2fc.tooltip.not_fill_pattern=Разрешить авто-заполнение пустыми шаблонами
|
||||
ae2fc.tooltip.fill_pattern=Разрешить автопополнение пустыми шаблонами
|
||||
ae2fc.tooltip.not_fill_pattern=Разрешить автопополнение пустыми шаблонами
|
||||
ae2fc.tooltip.fill_pattern.hint=Включено
|
||||
ae2fc.tooltip.not_fill_pattern.hint=Отключено
|
||||
ae2fc.tooltip.open_configuration=Открыть настройки
|
||||
|
||||
@@ -97,17 +97,17 @@ ae2fc.tooltip.level_maintainer.desc=自动将物品和流体的存量保持在
|
||||
ae2fc.tooltip.level_maintainer.current=当前:
|
||||
ae2fc.tooltip.level_maintainer.none=未配置请求
|
||||
ae2fc.tooltip.level_maintainer.idle=§a待机中§r
|
||||
ae2fc.tooltip.level_maintainer.idle_desc=请求器将会在这些情况下待机:存储量达到设定值;缺少对应的样板;缺少原材料.
|
||||
ae2fc.tooltip.level_maintainer.idle_desc=请求器会在存储量达到设定值或没有可用CPU时待机
|
||||
ae2fc.tooltip.level_maintainer.link=§e合成中§r
|
||||
ae2fc.tooltip.level_maintainer.link_desc=系统正在合成所请求的物品或流体
|
||||
ae2fc.tooltip.level_maintainer.export=§5输出中§r
|
||||
ae2fc.tooltip.level_maintainer.export_desc=请求器正在试图将合成好的物品导入ME系统.如果请求器一直处于此状态,那就是系统没有可存储空间了。
|
||||
ae2fc.tooltip.level_maintainer.error=§4错误§r
|
||||
ae2fc.tooltip.level_maintainer.error_desc=请求器进行规划合成作业的尝试失败了,可能是由于缺少配方或原材料缺失。
|
||||
ae2fc.tooltip.level_maintainer.not_found=§4Not Found§r
|
||||
ae2fc.tooltip.level_maintainer.not_found_desc=The Requester is trying to schedule a crafting job but can't find a crafting pattern.
|
||||
ae2fc.tooltip.level_maintainer.cant_craft=§4Can't Craft§r
|
||||
ae2fc.tooltip.level_maintainer.cant_craft_desc=The Requester is trying to schedule a crafting job but the crafting manager cannot process the job. (not enough ingredients, CPU doesn't have enough memory, recursion).
|
||||
ae2fc.tooltip.level_maintainer.error_desc=由于内部错误,请求器规划合成作业的尝试失败了
|
||||
ae2fc.tooltip.level_maintainer.not_found=§4未找到§r
|
||||
ae2fc.tooltip.level_maintainer.not_found_desc=请求器尝试规划合成作业,但未能找到对应样板
|
||||
ae2fc.tooltip.level_maintainer.cant_craft=§4无法合成§r
|
||||
ae2fc.tooltip.level_maintainer.cant_craft_desc=请求器尝试规划合成作业,但管理器无法处理该作业(缺少原材料、CPU内存不足或使用了递归配方)
|
||||
ae2fc.tooltip.level_maintainer.batch_size=§6单次合成数量§r
|
||||
ae2fc.tooltip.level_maintainer.batch_size.hint=请求器发出合成请求时,合成数量为"单次合成数量"的设定值.更大的单次合成数量会增加补仓速度,但也需要更大的合成存储器.
|
||||
ae2fc.tooltip.level_maintainer.request_size=维持数量
|
||||
@@ -178,9 +178,9 @@ ae2fc.tooltip.magnet_card.me=磁场增幅卡
|
||||
ae2fc.tooltip.magnet_card.me.hint=捡起至ME系统
|
||||
ae2fc.tooltip.magnet_card.filter=磁卡过滤名单
|
||||
ae2fc.tooltip.magnet_card.oreDictFilter=矿典过滤
|
||||
ae2fc.tooltip.restock.on=切换补货
|
||||
ae2fc.tooltip.restock.on=切换补充库存模式
|
||||
ae2fc.tooltip.restock.on.hint=启用
|
||||
ae2fc.tooltip.restock.off=切换补货
|
||||
ae2fc.tooltip.restock.off=切换补充库存模式
|
||||
ae2fc.tooltip.restock.off.hint=禁用
|
||||
|
||||
ae2fc.gui.part_fluid_pattern_terminal=ME流体样板终端
|
||||
@@ -223,7 +223,7 @@ ae2fc.gui.color.StateError=FFFF5555
|
||||
error.unknown=未知
|
||||
|
||||
ae2fc.key.OpenTerminal=打开无线通用终端
|
||||
ae2fc.key.Restock=切换补货
|
||||
ae2fc.key.Restock=切换补充库存模式
|
||||
|
||||
itemGroup.ae2fc=AE2流体合成套件
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@ tile.ae2stuff.Encoder.name=Codificador de Padrão
|
||||
tile.ae2stuff.Grower.name=Câmara de Crescimento de Cristais
|
||||
tile.ae2stuff.Inscriber.name=Inscritor Avançado
|
||||
tile.ae2stuff.Wireless.name=Conector Sem Fio
|
||||
tile.ae2stuff.WirelessHub.name=Wireless Hub
|
||||
tile.ae2stuff.WirelessHub.name=Hub Sem Fio
|
||||
|
||||
item.ae2stuff.WirelessKit.name=Kit de Configuração Sem Fio
|
||||
item.ae2stuff.AdvWirelessKit.name=Kit de Configuração Sem Fio Avançado
|
||||
@@ -34,7 +34,7 @@ ae2stuff.wireless.advtool.binding=§aModo de Conexão
|
||||
ae2stuff.wireless.advtool.queueing.activated=Modo de Lista ativado
|
||||
ae2stuff.wireless.advtool.binding.activated=Modo de conexão ativada
|
||||
ae2stuff.wireless.advtool.queued=Adicionado conector em %s,%s,%s a lista
|
||||
ae2stuff.wireless.advtool.queuederror=Connector already in queue
|
||||
ae2stuff.wireless.advtool.queuederror=Conector já na fila
|
||||
ae2stuff.wireless.advtool.queueing.empty=Clique o Conector Sem Fio para adicionar a lista de conexão
|
||||
ae2stuff.wireless.advtool.binding.empty=Mude para o Modo de Lista para adicionar conectores a lista
|
||||
ae2stuff.wireless.advtool.queueing.notempty=Atuais conectores sem fio na lista:
|
||||
@@ -43,17 +43,17 @@ ae2stuff.wireless.advtool.connector.next=Próximo conector na lista: %s,%s,%s
|
||||
ae2stuff.wireless.advtool.extra=§oShift-clique direita para mudar entre os modos de lista e conexão
|
||||
ae2stuff.wireless.advtool.noconnectors=Nenhum conector achado na lista. Tente colocar a ferramenta no modo de lista e adicionar alguns
|
||||
ae2stuff.wireless.advtool.pop=Removido %s,%s,%s da lista
|
||||
ae2stuff.wireless.advtool.hub.queued=%s hub slots added to queue
|
||||
ae2stuff.wireless.advtool.queueing.clear=Queue was cleared
|
||||
ae2stuff.wireless.tooltips.advtool.queueing.clear=Sneak + %s + R-click to clear queue
|
||||
ae2stuff.wireless.tooltips.advtool.hubqols.binding=%s + R-click to connect to all free hub slots
|
||||
ae2stuff.wireless.tooltips.advtool.hubqols.queueing=%s + R-click to add all free hub slots to queue
|
||||
ae2stuff.wireless.advtool.hub.queued=%s slots de hub adicionadas à fila
|
||||
ae2stuff.wireless.advtool.queueing.clear=Fila foi limpa
|
||||
ae2stuff.wireless.tooltips.advtool.queueing.clear=Agachar + %s + Botão direito para limpar a fila
|
||||
ae2stuff.wireless.tooltips.advtool.hubqols.binding=%s + Botão direito para conectar a todos os slots de hub livres
|
||||
ae2stuff.wireless.tooltips.advtool.hubqols.queueing=%s + Botão direito para adicionar todos os slots de hub livres à fila
|
||||
ae2stuff.wireless.tool.connected=Conectado a %s,%s,%s
|
||||
ae2stuff.wireless.tool.failed=Conexão falhou
|
||||
ae2stuff.wireless.tool.dimension=Ambos conectores devem estar na mesma dimensão
|
||||
ae2stuff.wireless.tool.noexist=Conector vinculado não existe
|
||||
ae2stuff.wireless.tool.security.player=Violação de segurança - você não tem permissão para modificar essa rede
|
||||
ae2stuff.wireless.tool.targethubfull=Target Hub is Full
|
||||
ae2stuff.wireless.tool.targethubfull=Hub de Destino Cheio
|
||||
|
||||
ae2stuff.visualiser.bound=Visualizando rede em %s,%s,%s
|
||||
ae2stuff.visualiser.mode=Modo:
|
||||
@@ -65,4 +65,4 @@ ae2stuff.visualiser.mode.nonum=Mostrar Canais e Nodos
|
||||
ae2stuff.visualiser.mode.p2p=Mostrar Ligações P2P
|
||||
|
||||
itemGroup.bdew.ae2stuff=AE2 Stuff
|
||||
ae2stuff.key.mode=Mode Switch
|
||||
ae2stuff.key.mode=Troca de Modo
|
||||
@@ -140,7 +140,7 @@ adventurebackpack:skin.name.chicken=鸡
|
||||
adventurebackpack:skin.name.coal=煤
|
||||
adventurebackpack:skin.name.cookie=曲奇
|
||||
adventurebackpack:skin.name.cow=牛
|
||||
adventurebackpack:skin.name.creeper=爬行者
|
||||
adventurebackpack:skin.name.creeper=苦力怕
|
||||
adventurebackpack:skin.name.cyan=青色
|
||||
adventurebackpack:skin.name.deluxe=豪华
|
||||
adventurebackpack:skin.name.diamond=钻石
|
||||
@@ -151,7 +151,7 @@ adventurebackpack:skin.name.emerald=翡翠
|
||||
adventurebackpack:skin.name.end=末地门
|
||||
adventurebackpack:skin.name.enderman=末影人
|
||||
adventurebackpack:skin.name.ghast=恶魂
|
||||
adventurebackpack:skin.name.glowstone=萤石
|
||||
adventurebackpack:skin.name.glowstone=荧石
|
||||
adventurebackpack:skin.name.gold=金色
|
||||
adventurebackpack:skin.name.gray=灰色
|
||||
adventurebackpack:skin.name.green=绿色
|
||||
|
||||
@@ -3,4 +3,4 @@ akashictome.sudo_name=Akasha-Wälzer (%s)
|
||||
akashictome.clickMorph=Shift-Rechtsklick zum Ändern
|
||||
|
||||
item.akashictome:tome.name=Akasha-Wälzer
|
||||
item.tome.name=Akashic Tome
|
||||
item.tome.name=Akasha-Wälzer
|
||||
@@ -3,4 +3,4 @@ akashictome.sudo_name=Tomo Akáshico (%s)
|
||||
akashictome.clickMorph=Shift-botão direito para mudar
|
||||
|
||||
item.akashictome:tome.name=Tomo Akáshico
|
||||
item.tome.name=Akashic Tome
|
||||
item.tome.name=Tomo Akáshico
|
||||
@@ -112,7 +112,7 @@ item.weakBloodShard.name=虚弱气血碎片
|
||||
item.growthSigil.name=绿丛印记
|
||||
item.blankSpell.name=未绑定的水晶
|
||||
item.alchemyFlask.name=药瓶
|
||||
item.standardBindingAgent.name=[标准的]粘合剂
|
||||
item.standardBindingAgent.name=[标准的]黏合剂
|
||||
item.mundanePowerCatalyst.name=[平凡的]功率催化剂
|
||||
item.averagePowerCatalyst.name=[普通的]功率催化剂
|
||||
item.greaterPowerCatalyst.name=[更好的]功率催化剂
|
||||
@@ -143,7 +143,7 @@ item.cheatyItem.name=测试宝珠
|
||||
item.weakFillingAgent.name=[虚弱的]填充剂
|
||||
item.standardFillingAgent.name=[标准的]填充剂
|
||||
item.enhancedFillingAgent.name=[加强的]填充剂
|
||||
item.weakBindingAgent.name=[虚弱的]粘合剂
|
||||
item.weakBindingAgent.name=[虚弱的]黏合剂
|
||||
item.ritualDiviner.name=仪式推测杖
|
||||
item.ritualDismantler.name=仪式拆解杖
|
||||
item.sigilOfMagnetism.name=磁引印记
|
||||
|
||||
@@ -6,8 +6,8 @@ tile.amazingtrophies.trophy.unknownUsername.time.desc=am §6%1$tF %1$tT
|
||||
|
||||
amazingtrophies.uuid.invalid=§cUngültige UUID!
|
||||
|
||||
commands.trophy.usage=/trophy award <trophyID> [player] [withDesc] OR /trophy list
|
||||
commands.trophy.award.success=Successfully awarded trophy %1$s to %2$s
|
||||
commands.trophy.award.wrongTrophyID=The trophy %1$s does not exist
|
||||
commands.trophy.list=Registered trophies are: %1$s
|
||||
commands.trophy.list.empty=No trophies are registered
|
||||
commands.trophy.usage=/trophy award <trophyID> [player] [withDesc] ODER /trophy list
|
||||
commands.trophy.award.success=Trophäe %1$s erfolgreich an %2$s vergeben
|
||||
commands.trophy.award.wrongTrophyID=Die Trophäe %1$s existiert nicht!
|
||||
commands.trophy.list=Registrierte Trophäen sind: %1$s
|
||||
commands.trophy.list.empty=Es sind keine Trophäen registriert!
|
||||
@@ -7,7 +7,7 @@ tile.amazingtrophies.trophy.unknownUsername.time.desc=§6%1$tF %1$tT 위에
|
||||
amazingtrophies.uuid.invalid=§c유효하지 않은 UUID입니다!
|
||||
|
||||
commands.trophy.usage=/trophy award <trophyID> [player] [withDesc] OR /trophy list
|
||||
commands.trophy.award.success=Successfully awarded trophy %1$s to %2$s
|
||||
commands.trophy.award.wrongTrophyID=The trophy %1$s does not exist
|
||||
commands.trophy.list=Registered trophies are: %1$s
|
||||
commands.trophy.list.empty=No trophies are registered
|
||||
commands.trophy.award.success=%1$s 트로피를 %2$s에게 성공적으로 지급함
|
||||
commands.trophy.award.wrongTrophyID=%1$s 트로피가 존재하지 않음
|
||||
commands.trophy.list=등록된 트로피: %1$s
|
||||
commands.trophy.list.empty=트로피가 등록되지 않음
|
||||
@@ -6,8 +6,8 @@ tile.amazingtrophies.trophy.unknownUsername.time.desc=em §6%1$tF %1$tT
|
||||
|
||||
amazingtrophies.uuid.invalid=§cUUID Inválida!
|
||||
|
||||
commands.trophy.usage=/trophy award <trophyID> [player] [withDesc] OR /trophy list
|
||||
commands.trophy.award.success=Successfully awarded trophy %1$s to %2$s
|
||||
commands.trophy.award.wrongTrophyID=The trophy %1$s does not exist
|
||||
commands.trophy.list=Registered trophies are: %1$s
|
||||
commands.trophy.list.empty=No trophies are registered
|
||||
commands.trophy.usage=/trophy award <trophyID> [jogador] [comDesc] OU /trophy list
|
||||
commands.trophy.award.success=Troféu %1$s concedido com sucesso a %2$s
|
||||
commands.trophy.award.wrongTrophyID=O troféu %1$s não existe
|
||||
commands.trophy.list=Troféus registrados: %1$s
|
||||
commands.trophy.list.empty=Nenhum troféu está registrado
|
||||
@@ -19,11 +19,11 @@ moon.kebe=케베체트
|
||||
|
||||
tile.darkMatter.name=암흑물질
|
||||
tile.basalt.name=현무암
|
||||
tile.rockSlab.0.name=Basalt Slab
|
||||
tile.rockDoubleslab.0.name=Basalt Slab
|
||||
tile.rockSlab.0.name=현무암 반블록
|
||||
tile.rockDoubleslab.0.name=현무암 반블록
|
||||
tile.basalt.slab.name=현무암 반블록
|
||||
tile.basalt.stairs.name=현무암 계단
|
||||
tile.baseBlockRock.0.name=Block
|
||||
tile.baseBlockRock.0.name=블록
|
||||
tile.basaltcobble.name=현무암 조약돌
|
||||
tile.redrock.name=붉은 사암
|
||||
tile.redrockcobble.name=붉은 조약돌
|
||||
@@ -42,9 +42,9 @@ tile.blockUranium.name=우라늄 블록
|
||||
tile.mothershipController.name=모선 항해 콘솔
|
||||
tile.mothershipController.description=이 블록은 모선의 목적지를 정하는데 사용합니다.
|
||||
tile.mothershipEngineRocket.name=로켓 엔진
|
||||
tile.machines2.name=Jet
|
||||
tile.machines2.name=제트
|
||||
tile.mothershipEngineRocketJet.name=로켓 엔진 추진기
|
||||
tile.msBoosters1.0.name=Base
|
||||
tile.msBoosters1.0.name=기반
|
||||
tile.mothershipEngineRocketBooster.name=로켓 엔진 기반
|
||||
tile.mothershipEngineRocket.description=모선을 움직이기위해 하나 이상을 연이어 설치하고, 한개의 추진기를 설치하세요
|
||||
tile.mothershipSettings.name=모선 설정 터미널
|
||||
@@ -68,10 +68,10 @@ tile.msBaseBlock.name=모선 기초 블록
|
||||
tile.mothershipEngineIon.name=이온 추진기
|
||||
tile.mothershipEngineRocketBoosterIon.name=이온 추진기 기반
|
||||
tile.mothershipEngineRocketJetIon.name=이온 제트 추진기
|
||||
tile.machines3.0.name=Machine
|
||||
tile.machines3.0.name=기계
|
||||
tile.blockScale.name=블록 저울
|
||||
tile.blockScale.description=위에 놓인 블록의 질량을 표시합니다. 질량은 모선에 연관됩니다.
|
||||
tile.machines4.0.name=Machine
|
||||
tile.machines4.0.name=기계
|
||||
tile.shuttleDock.name=왕복선 도킹 포트
|
||||
tile.shuttleDock.description=모선의 벽이나 우주 정거장에 설치하여 더 쉽게 우주 왕복선을 사용하세요. 왕복선은 다른 쪽에서 도킹할 수 있습니다.
|
||||
tile.gravity.name=인공 중력 생성기
|
||||
@@ -82,18 +82,18 @@ tile.steelChest.name=강철 상자
|
||||
tile.steelChest.description=나무 상자의 2배 용량을 지닙니다. 큰 상자로 합쳐질 수 없습니다.
|
||||
|
||||
|
||||
tile.oldConcreteOre.0.name=Urbolite
|
||||
tile.oldConcreteOre.0.name=우르보라이트
|
||||
tile.oldConcrete.name=우르보라이트
|
||||
tile.oldConcreteOre.oreSteel.name=강철-우르보라이트
|
||||
tile.oldConcreteOre.oreBone.name=화석화된 우르보라이트
|
||||
|
||||
|
||||
tile.baseBlockCrystal.0.name=Glowing Coral
|
||||
tile.baseBlockCrystal.0.name=빛나는 산호
|
||||
tile.glowCoral.name=빛나는 산호
|
||||
tile.obsidianbrick.name=흑요석 벽돌
|
||||
tile.obsidianbrick.stairs.name=흑요석 벽돌 계단
|
||||
tile.obsidianbrick.slab.name=흑요석 벽돌 반 블록
|
||||
tile.baseBlockGround.0.name=Dirt / Crusted Dust
|
||||
tile.baseBlockGround.0.name=흙 / 분쇄된 가루
|
||||
tile.methanedirt.name=흙
|
||||
tile.dustblock.name=굳은 가루
|
||||
tile.underwaterBlueGrass.name=심해 조류
|
||||
@@ -106,40 +106,40 @@ tile.oreTitanium.name=일메나이트 광석
|
||||
tile.oreUranium.name=우라늄 광석
|
||||
tile.oreSteel.name=강철 광석
|
||||
tile.oreBone.name=화석
|
||||
tile.asteroidMultiOre1.0.name=Ore
|
||||
tile.basaltMultiOre.0.name=Ore
|
||||
tile.hardClayMultiOre.0.name=Ore
|
||||
tile.obsidianMultiOre.0.name=Ore
|
||||
tile.asteroidMultiOre1.0.name=광석
|
||||
tile.basaltMultiOre.0.name=광석
|
||||
tile.hardClayMultiOre.0.name=광석
|
||||
tile.obsidianMultiOre.0.name=광석
|
||||
|
||||
tile.basePlant.0.name=Tall Redgrass
|
||||
tile.basePlant.0.name=큰 붉은잔디
|
||||
tile.methaneTallGrass.name=큰 붉은잔디
|
||||
|
||||
tile.blockFake.0.name=Fake Block
|
||||
|
||||
tile.bossSpawner.0.name=Boss Spawner
|
||||
tile.bossSpawner.0.name=보스 스포너
|
||||
|
||||
tile.baseFalling.0.name=Falling Block
|
||||
tile.basaltregolith.name=현무암질 표토
|
||||
tile.obsidianGravel.name=흑요석 자갈
|
||||
tile.obsidianSand.name=흑요석 모래
|
||||
|
||||
tile.baseGrass.0.name=Redgrass
|
||||
tile.baseGrass.0.name=붉은잔디
|
||||
tile.methanegrass.name=붉은잔디
|
||||
tile.vacuumRedGrass.name=창백한 붉은잔디
|
||||
tile.log1.0.name=Virilig Log
|
||||
tile.log1.0.name=벌리그 원목
|
||||
tile.methanewood.name=벌리그 통나무
|
||||
tile.methanePlanks.name=벌리그나무 판자
|
||||
tile.methanePlanks.slab.name=벌리그나무 반 블록
|
||||
tile.methanePlanks.stairs.name=벌리그나무 계단
|
||||
tile.null.0.name=Virilig Leaf
|
||||
tile.null.0.name=벌리그 잎
|
||||
tile.methaneleaf.name=벌리그 앞
|
||||
tile.saplings.0.name=Virilig Sapling
|
||||
tile.saplings.0.name=벌리그 묘목
|
||||
tile.mTreeSapling.name=벌리그나무 묘목
|
||||
tile.wood1.0.name=Lumipod Bark
|
||||
tile.wood1.0.name=루미포드 껍질
|
||||
tile.podBark.name=루미포드 껍질
|
||||
tile.podPlanks.name=루미포드나무 판자
|
||||
tile.woodSlab.0.name=Lumipod Slab
|
||||
tile.woodDoubleslab.0.name=Lumipod Slab
|
||||
tile.woodSlab.0.name=루미포드나무 반 블록
|
||||
tile.woodDoubleslab.0.name=루미포드나무 반 블록
|
||||
tile.podPlanks.slab.name=루미포드나무 반 블록
|
||||
tile.podPlanks.stairs.name=루미포드나무 계단
|
||||
tile.podleaf.name=루미포드나무 펄프
|
||||
@@ -153,7 +153,7 @@ tile.hydroponics.noplant=식물 없음
|
||||
tile.hydroponics.plantstatus=식물 상태
|
||||
|
||||
|
||||
tile.machines1.0.name=Radioisotope Generator
|
||||
tile.machines1.0.name=방사성동위원소 발전기
|
||||
tile.isotopeGeneratorBasic.name=방사성동위원소 발전기
|
||||
tile.isotopeGeneratorAdvanced.name=고급 방사성동위원소 발전기
|
||||
tile.isotopeGenerator.description=합성된 방사성 물질의 붕괴로 발생한 열로부터 에너지를 생산합니다. 외부 기온에 따라 에너지의 생산량이 달라집니다. 뜨거워질수록 더 적은 에너지가 생산됩니다. 동위원소의 긴 반감기로 인해, 이 발전기는 영구적인 것으로 간주됩니다.
|
||||
@@ -209,7 +209,7 @@ entity.alienVillagerAR.name=가스트로포드 주민
|
||||
entity.alienBug.name=핀서 벌레
|
||||
entity.GalacticraftAmunRa.Shuttle.name=우주 왕복선
|
||||
item.itemShuttle.name=우주 왕복선
|
||||
item.thermalSuit.name=Thermoregulation Armor Piece
|
||||
item.thermalSuit.name=온도조절 방어구 조각
|
||||
item.thermalSuit.thermalLevel.name=열 레벨: %s
|
||||
item.thermalSuit.helmet.name=온도조절 헬멧
|
||||
item.thermalSuit.chest.name=온도조절 상의
|
||||
@@ -311,18 +311,18 @@ info.message.celestialbodysearch.none=No celestial bodies matching '%s' found
|
||||
info.message.celestialbodysearch.some=Found %s celestial bodies matching '%s':
|
||||
|
||||
|
||||
gui.message.misc.generalErrorCaption=Error
|
||||
gui.message.misc.planet=Planet
|
||||
gui.message.misc.star=Star
|
||||
gui.message.misc.moon=Moon
|
||||
gui.message.misc.belt=Asteroid Belt
|
||||
gui.message.misc.station=Space Station
|
||||
gui.message.misc.mothership=Mothership
|
||||
gui.message.misc.generalErrorCaption=에러
|
||||
gui.message.misc.planet=행성
|
||||
gui.message.misc.star=별
|
||||
gui.message.misc.moon=달
|
||||
gui.message.misc.belt=소행성대
|
||||
gui.message.misc.station=우주정거장
|
||||
gui.message.misc.mothership=모선
|
||||
gui.message.misc.n_a=n/a
|
||||
gui.message.misc.yes=yes
|
||||
gui.message.misc.no=no
|
||||
gui.message.misc.unit.ticks=Ticks
|
||||
gui.message.misc.yes=예
|
||||
gui.message.misc.no=아니오
|
||||
gui.message.misc.unit.ticks=틱
|
||||
|
||||
|
||||
mothership.default.name=Mothership %s
|
||||
mothership.default.name=모선 %s
|
||||
|
||||
|
||||
@@ -183,15 +183,15 @@ item.baseItem.shuttleNoseCone.name=Cone do Nariz da Carga
|
||||
item.baseItem.uranMesh.name=Malha de Urânio-Lítio
|
||||
item.baseItem.shuttleTank.name=Tanque de combustível da Carga
|
||||
item.baseItem.dockDoor.name=Porta do Porto
|
||||
item.baseItem.dockGangway.name=Dock Gangway
|
||||
item.schematic.schematicShuttle.name=Shuttle Schematic
|
||||
item.baseItem.darkShard.name=Dark Matter Shard
|
||||
item.baseItem.naniteCluster.name=Nanite Cluster
|
||||
item.baseItem.naniteCluster.description=These nanites seem inactive, but still functional
|
||||
item.baseItem.naniteControl.name=Nanite Control Module
|
||||
item.baseItem.dockGangway.name=Passarela de Docas
|
||||
item.schematic.schematicShuttle.name=Diagrama de Ônibus Espacial
|
||||
item.baseItem.darkShard.name=Fragmento de Matéria Escura
|
||||
item.baseItem.naniteCluster.name=Cluster de Nanites
|
||||
item.baseItem.naniteCluster.description=Esses nanites parecem inativos, mas ainda funcionais
|
||||
item.baseItem.naniteControl.name=Módulo de Controle Nanite
|
||||
item.baseItem.mummyDust.name=Pó de Múmia
|
||||
item.baseItem.gravityBlockDisabler.name=Artificial Gravity Disruptor
|
||||
item.baseItem.gravityBlockDisabler.description=When active, this will prevent Artificial Gravity Generators from affecting you.
|
||||
item.baseItem.gravityBlockDisabler.name=Disruptor de Gravidade Artificial
|
||||
item.baseItem.gravityBlockDisabler.description=Quando ativo, isto impedirá que os Geradores de Gravidade Artificial afetem você.
|
||||
|
||||
|
||||
item.baseItem.dustMote.name=Pó
|
||||
@@ -199,16 +199,16 @@ item.battery-lithium.name=Bateria de Lítio
|
||||
item.battery-quantum.name=Bateria Quântica
|
||||
item.battery-ender.name=Bateria Avançada
|
||||
item.battery-nuclear.name=Bateria Nuclear
|
||||
item.raygun.name=Blaster
|
||||
item.cryogun.name=Freeze Ray
|
||||
item.raygun.name=Disparador
|
||||
item.cryogun.name=Raio Congelante
|
||||
entity.robotVillager.name=Aldeão Robô
|
||||
entity.porcodon.name=Porcodon
|
||||
entity.porcodon.name=Porcodão
|
||||
entity.sentryRobot.name=Sentinela
|
||||
entity.osirisBoss.name=Faraó Morto-Vivo
|
||||
entity.alienVillagerAR.name=Gastropod Villager
|
||||
entity.alienBug.name=Pincer Bug
|
||||
entity.GalacticraftAmunRa.Shuttle.name=Shuttle Rocket
|
||||
item.itemShuttle.name=Shuttle Rocket
|
||||
entity.alienVillagerAR.name=Aldeão Gastrópode
|
||||
entity.alienBug.name=Inseto pinça
|
||||
entity.GalacticraftAmunRa.Shuttle.name=Foguete de Ônibus Espacial
|
||||
item.itemShuttle.name=Foguete de Ônibus Espacial
|
||||
item.thermalSuit.name=Thermoregulation Armor Piece
|
||||
item.thermalSuit.thermalLevel.name=Nível Termal: %s
|
||||
item.thermalSuit.helmet.name=Elmo de Termorregulação
|
||||
@@ -226,7 +226,7 @@ item.baseItem.tricorder.message.daylength=Duração do Dia: %s
|
||||
item.baseItem.tricorder.message.unknown=Desconhecido
|
||||
item.baseItem.tricorder.message.unknownGas=Gás Desconhecido
|
||||
item.baseItem.tricorder.message.none=Nenhum
|
||||
item.nanotool.name=Nanite Multitool
|
||||
item.nanotool.name=Multiferramenta de Nanite
|
||||
item.nanotool.mode-prefix=Modo
|
||||
item.nanotool.mode.workbench=Criação
|
||||
item.nanotool.mode.axe=Machado
|
||||
@@ -243,7 +243,7 @@ gas.helium.name=Hélio
|
||||
gas.hydrogen.name=Hidrogênio
|
||||
gas.methane.name=Metano
|
||||
|
||||
profession.furnace.name=Smelting Unit
|
||||
profession.furnace.name=Unidade de Fundição
|
||||
profession.compressor.name=Gas Compressing Unit
|
||||
profession.generator.name=Power Unit
|
||||
profession.refinery.name=Refining Unit
|
||||
|
||||
@@ -190,7 +190,7 @@ item.baseItem.naniteCluster.name=Скопление нанороботов
|
||||
item.baseItem.naniteCluster.description=Эти нанороботы выглядят инертными, но работоспособными
|
||||
item.baseItem.naniteControl.name=Управляющий модуль нанороботов
|
||||
item.baseItem.mummyDust.name=Порошок мумии
|
||||
item.baseItem.gravityBlockDisabler.name=Перебиватель ускуственный гравитации
|
||||
item.baseItem.gravityBlockDisabler.name=Подавитель искусственной гравитации
|
||||
item.baseItem.gravityBlockDisabler.description=Если включен, генераторы искусственной гравитации не влияют на пользователя.
|
||||
|
||||
|
||||
@@ -261,37 +261,37 @@ itemGroup.AmunRaTab=Amun-Ra
|
||||
|
||||
gui.message.canCreateMothership.name=Здесь можно построить космический корабль!
|
||||
gui.message.tooManyMotherships.name=Ты не можешь строить ещё больше кораблей!
|
||||
gui.message.mothership.unreachableBody=В орбиту этого объекта нельзя войти
|
||||
gui.message.mothership.unreachableBody=На орбиту этого объекта нельзя выйти
|
||||
gui.message.mothership.notEnoughThrust=Недостаточно тяги
|
||||
gui.message.mothership.notEnoughFuel=Недостаточно топлева
|
||||
gui.message.mothership.notEnoughFuel=Недостаточно топлива
|
||||
gui.message.mothership.travelTooLong=Транзит слишком долгий!
|
||||
gui.message.mothership.alreadyOrbiting=Уже в орбите
|
||||
gui.message.mothership.stationary=В орбите вокруг: %s
|
||||
gui.message.mothership.alreadyOrbiting=Уже на орбите
|
||||
gui.message.mothership.stationary=На орбите вокруг: %s
|
||||
gui.message.mothership.transit=В транзите между %s и %s
|
||||
gui.message.mothership.selected=Выбранная цель: %s
|
||||
gui.message.mothership.selected.none=нет
|
||||
gui.message.mothership.selectbutton=Выбери цель
|
||||
gui.message.mothership.launchbutton=Пуск!
|
||||
gui.message.mothership.travelDistance=Расстояние
|
||||
gui.message.mothership.travelTime=Время транзита
|
||||
gui.message.mothership.travelDistance=Расст.
|
||||
gui.message.mothership.travelTime=Время
|
||||
gui.message.mothership.travelSpeed=Скорость
|
||||
gui.message.mothership.travelThrust=Тяга
|
||||
gui.message.mothership.travelTimeRemain=Время до прибытия: %s
|
||||
gui.message.mothership.totalMass=Масса
|
||||
gui.message.mothership.totalBlocks=Количество блоков
|
||||
gui.message.mothership.totalBlocks=Кол-во блоков
|
||||
gui.message.mothership.numEngineParts=Размер двигателя
|
||||
gui.message.mothership.status.name=Статус
|
||||
gui.message.mothership.status.idle=Простой
|
||||
gui.message.mothership.status.disabled=Отключено
|
||||
gui.message.mothership.status.active=Активно
|
||||
gui.message.mothership.status.obstructed=Блокированно
|
||||
gui.message.mothership.fuelReqs=Требованние горючего
|
||||
gui.message.mothership.fuelReqs=Треб. топл.
|
||||
gui.message.mothership.fuel=Горючие
|
||||
gui.message.mothership.apply=Применить
|
||||
gui.message.mothership.reset=Сброс
|
||||
gui.message.mothership.okay=ОК
|
||||
gui.message.mothership.notAllowed=Тебе нельзя приземлятся на этом корабле. %s не дал вам разрешение.
|
||||
gui.message.mothership.permissionError=Ошибка
|
||||
gui.message.mothership.notAllowed=Тебе нельзя приземлятся на этом корабле. Капитан %s не дал вам разрешение.
|
||||
gui.message.mothership.permissionError=Ошибка разрешения
|
||||
gui.message.mothership.chat.wrongUser=Тебе нельзя использовать этот корабль.
|
||||
gui.message.mothership.chat.notOnShip=Это нужно поставить на космическом корабле.
|
||||
gui.message.shuttle.transferFailed=Передача не удалась
|
||||
@@ -307,7 +307,7 @@ gui.message.force.strength=Сила
|
||||
gui.message.energy_usage=Энергопотребление
|
||||
|
||||
|
||||
info.message.celestialbodysearch.none=Небесных тел подходящих на '%s' не найдено found
|
||||
info.message.celestialbodysearch.none=Небесных тел подходящих на '%s' не найдено
|
||||
info.message.celestialbodysearch.some=Найдено %s небесных тел подходящих на '%s':
|
||||
|
||||
|
||||
|
||||
@@ -42,7 +42,7 @@ tile.blockUranium.name=铀块
|
||||
tile.mothershipController.name=母舰导航控制台
|
||||
tile.mothershipController.description=控制母舰的目的地.
|
||||
tile.mothershipEngineRocket.name=火箭引擎
|
||||
tile.machines2.name=喷气
|
||||
tile.machines2.name=喷口
|
||||
tile.mothershipEngineRocketJet.name=火箭引擎喷口
|
||||
tile.msBoosters1.0.name=粗胚
|
||||
tile.mothershipEngineRocketBooster.name=火箭引擎方块
|
||||
@@ -252,7 +252,7 @@ profession.circuitfabricator.name=电路制造者
|
||||
profession.crafter.name=合成单元
|
||||
death.attack.wrongAtmoSuffocate=%1$s 在错误的大气中窒息
|
||||
death.attack.fallOffMothership=%1$s迷失在太空中
|
||||
death.attack.fallOffMothershipIntoPlanet=%1$s于%2$s坠毁
|
||||
death.attack.fallOffMothershipIntoPlanet=%1$s坠毁在%2$s上
|
||||
death.attack.killedByEngine=%1$s被母舰引擎杀死
|
||||
death.attack.ar_laser=%1$s被激光枪击中
|
||||
death.attack.ar_heatray=%1$s被气化了
|
||||
|
||||
@@ -2,8 +2,8 @@ options.button.shader=셰이더...
|
||||
|
||||
options.chunks=%s 청크
|
||||
options.entityShadows=엔티티 그림자
|
||||
options.droppedItems=%s items
|
||||
options.droppedItems.max=Unlimited
|
||||
options.droppedItems=%s 아이템
|
||||
options.droppedItems.max=무제한
|
||||
sodium.option_impact.low=낮음
|
||||
sodium.option_impact.medium=중간
|
||||
sodium.option_impact.high=높음
|
||||
@@ -29,20 +29,20 @@ sodium.options.clouds_quality.tooltip=구름의 품질을 설정합니다. 실
|
||||
sodium.options.weather_quality.tooltip=눈과 비 등 날씨 효과가 렌더링되는 거리를 조절합니다.
|
||||
sodium.options.leaves_quality.name=나뭇잎
|
||||
sodium.options.leaves_quality.tooltip=나뭇잎을 투명하게 (화려하게) 또는 불투명하게 (빠르게) 렌더링 할지 설정합니다.
|
||||
sodium.options.grass_quality.name=Grass Quality
|
||||
sodium.options.grass_quality.tooltip=Controls the quality of grass block sides.
|
||||
sodium.options.sodium_smooth_lighting.name=Sodium Smooth Lighting
|
||||
sodium.options.sodium_smooth_lighting.tooltip=If enabled, Sodium's lighting pipeline will be used for smooth lighting. This only has an effect if smooth lighting is enabled.
|
||||
sodium.options.grass_quality.name=잔디 블록 품질
|
||||
sodium.options.grass_quality.tooltip=잔디 블록의 품질을 설정합니다.
|
||||
sodium.options.sodium_smooth_lighting.name=Sodium 부드러운 조명
|
||||
sodium.options.sodium_smooth_lighting.tooltip=활성화하면, Sodium의 조명 파이프라인이 부드러운 조명에 사용됩니다. 부드러운 조명이 켜져있을때만 적용됩니다.
|
||||
sodium.options.particle_quality.name=입자
|
||||
sodium.options.particle_quality.tooltip=한번에 화면에 표시 가능한 최대 입자의 개수를 조절합니다.
|
||||
sodium.options.smooth_lighting.tooltip=빛을 부드럽게 다듬고 블록의 음영을 렌더링 할지 설정합니다. 활성화 하면 청크를 로드하고 업데이트 하는 데 약간 더 오래 걸릴 수 있지만, FPS에는 영항을 주지 않습니다.
|
||||
sodium.options.biome_blend.value=%s 블록
|
||||
sodium.options.biome_blend.tooltip=생물 군계의 색을 다듬을 크기를 조절합니다. 값이 클수록 청크를 로드하고 업데이트하는데 더 오래 걸릴 수 있지만, 더 나은 품질을 경험할 수 있습니다.
|
||||
sodium.options.entity_distance.tooltip=Controls how far away entities can render from the player. Higher values increase the render distance at the expense of frame rates.
|
||||
sodium.options.entity_shadows.tooltip=If enabled, basic shadows will be rendered beneath mobs and other entities.
|
||||
sodium.options.vignette.name=Vignette
|
||||
sodium.options.vignette.tooltip=If enabled, a vignette effect will be rendered on the player's view. This is very unlikely to make a difference to frame rates unless you are fill-rate limited.
|
||||
sodium.options.mipmap_levels.tooltip=Controls the number of mipmaps which will be used for block model textures. Higher values provide better rendering of blocks in the distance, but may adversely affect performance with many animated textures.
|
||||
sodium.options.entity_distance.tooltip=얼마나 멀리 있는 엔티티까지 렌더링할지 설정합니다. 높게 설정하면 프레임을 대가로 렌더 거리를 증가시킵니다.
|
||||
sodium.options.entity_shadows.tooltip=활성화하면, 몹이나 다른 엔티티에게 기본적인 그림자를 그립니다.
|
||||
sodium.options.vignette.name=비네트
|
||||
sodium.options.vignette.tooltip=활성화하면 화면에 비네트 효과가 적용됩니다. 이 효과는 그래픽 카드 성능이 현저히 낮은 경우가 아니라면 게임 성능에 거의 영향을 주지 않습니다.
|
||||
sodium.options.mipmap_levels.tooltip=블록 모델 텍스처에 적용할 밉맵 단계를 조절합니다. 높은 값일수록 멀리 떨어진 블록의 렌더링 품질이 향상되지만, 애니메이션 텍스처가 많을 경우 성능이 저하될 수 있습니다.
|
||||
sodium.options.use_chunk_multidraw.name=Chunk Multi-Draw
|
||||
sodium.options.use_chunk_multidraw.tooltip=Multi-draw allows multiple chunks to be rendered with fewer draw calls, greatly reducing CPU overhead when rendering the world while also potentially allowing for more efficient GPU utilization. This optimization may cause issues with some graphics drivers, so you should try disabling it if you are experiencing glitches.
|
||||
sodium.options.use_vertex_objects.name=Vertex Array Objects
|
||||
@@ -63,7 +63,7 @@ sodium.options.translucency_sorting.name=Translucency Sorting
|
||||
sodium.options.translucency_sorting.tooltip=If enabled, translucent blocks will be sorted correctly from back to front to provide better rendering, especially when multiple translucent blocks are in view and layered. This is a bit of an expensive operation.
|
||||
sodium.options.cpu_render_ahead_limit.name=CPU Render-Ahead Limit
|
||||
sodium.options.cpu_render_ahead_limit.tooltip=Specifies the maximum number of frames the CPU can be waiting on the GPU to finish rendering. Very low or high values may create frame rate instability.
|
||||
sodium.options.cpu_render_ahead_limit.value=%s frame(s)
|
||||
sodium.options.cpu_render_ahead_limit.value=%s FPS
|
||||
sodium.options.allow_direct_memory_access.name=Allow Direct Memory Access
|
||||
sodium.options.allow_direct_memory_access.tooltip=If enabled, some critical code paths will be allowed to use direct memory access for performance. This often greatly reduces CPU overhead for chunk and entity rendering, but can make it harder to diagnose some bugs and crashes. You should only disable this if you've been asked to or otherwise know what you're doing.
|
||||
sodium.options.ignore_driver_blacklist.name=Ignore Driver Blacklist
|
||||
@@ -75,7 +75,7 @@ sodium.options.use_persistent_mapping.name=Persistent Mapping
|
||||
sodium.options.use_persistent_mapping.tooltip=If enabled, a small amount of memory will be persistently mapped for speeding up chunk updates and entity rendering.\n\nRequires OpenGL 4.4 or ARB_buffer_storage.
|
||||
sodium.options.chunk_memory_allocator.name=Chunk Memory Allocator
|
||||
sodium.options.chunk_memory_allocator.tooltip=Selects the memory allocator that will be used for chunk rendering.\n- ASYNC: Fastest option, works well with most modern graphics drivers.\n- SWAP: Fallback option for older graphics drivers. May increase memory usage significantly.
|
||||
sodium.options.chunk_memory_allocator.async=Async
|
||||
sodium.options.chunk_memory_allocator.async=수직동기화
|
||||
sodium.options.chunk_memory_allocator.swap=Swap
|
||||
sodium.options.chunk_update_threads.name=Chunk Update Threads
|
||||
sodium.options.chunk_update_threads.tooltip=Specifies the number of threads to use for chunk building. Using more threads can speed up chunk loading and update speed, but may negatively impact frame times.
|
||||
@@ -85,65 +85,65 @@ sodium.options.use_no_error_context.name=No Error Context
|
||||
sodium.options.use_no_error_context.tooltip=If enabled, the OpenGL context will be created with error checking disabled. This may slightly improve performance, but it also increases the risk that the game will crash instead of gracefully handling OpenGL errors. You should disable this option if you are experiencing sudden unexplained crashes.
|
||||
sodium.options.use_gl_state_cache.name=GL State Cache
|
||||
sodium.options.use_gl_state_cache.tooltip=If enabled, the OpenGL state cache will be used to reduce the number of redundant state changes. This can improve performance, but it may also cause issues with some mods. Does not persist across game restarts.
|
||||
sodium.options.threads.value=%s thread(s)
|
||||
sodium.options.default=Default
|
||||
sodium.options.buttons.undo=Undo
|
||||
sodium.options.buttons.apply=Apply
|
||||
sodium.options.threads.value=%s 스레드
|
||||
sodium.options.default=기본값
|
||||
sodium.options.buttons.undo=되돌리기
|
||||
sodium.options.buttons.apply=적용
|
||||
sodium.options.buttons.donate=Buy coffee for JellySquid!
|
||||
options.dynamic_fov=Dynamic FOV
|
||||
options.dynamic_fov.tooltip=If enabled, the game's field of view will change based on the player's speed.
|
||||
options.framerate=%s FPS
|
||||
iris.shaders.toggled=Toggled shaders to %s!
|
||||
iris.shaders.disabled=Shaders disabled!
|
||||
options.iris.apply=Apply
|
||||
options.iris.refresh=Refresh
|
||||
options.iris.openShaderPackFolder=Open Shader Pack Folder...
|
||||
options.iris.shaderPackSettings=Shader Pack Settings...
|
||||
options.iris.shaderPackList=Shader Pack List...
|
||||
options.iris.refreshShaderPacks=Refresh Shader Packs
|
||||
options.iris.shaderPackSelection=Shader Packs...
|
||||
options.iris.shaderPackSelection.title=Shader Packs
|
||||
options.iris.shaderPackSelection.addedPack=Added Shader Pack "%s"
|
||||
options.iris.shaderPackSelection.addedPacks=Added %s Shader Packs
|
||||
options.iris.shaderPackSelection.failedAdd=Files were not valid Shader Packs
|
||||
options.iris.shaderPackSelection.failedAddSingle="%s" is not a valid Shader Pack
|
||||
options.iris.shaderPackSelection.copyError=Could not add Shader Pack "%s"
|
||||
options.iris.shaderPackSelection.copyErrorAlreadyExists="%s" is already in your Shader Packs folder!
|
||||
options.iris.shaderPackOptions.tooManyFiles=Cannot import multiple Shader Settings files!
|
||||
options.iris.shaderPackOptions.failedImport=Failed to import Shader Settings file "%s"
|
||||
options.iris.shaderPackOptions.importedSettings=Imported Shader Settings from "%s"
|
||||
options.iris.shaders.disabled=Shaders: Disabled
|
||||
options.iris.shaders.enabled=Shaders: Enabled
|
||||
options.iris.shaders.nonePresent=Shaders: No Packs Present
|
||||
options.iris.back=Back
|
||||
options.iris.reset=Reset
|
||||
options.iris.reset.tooltip=Reset ALL options and apply?
|
||||
options.iris.reset.tooltip.holdShift=Hold SHIFT and click to reset
|
||||
options.iris.importSettings.tooltip=Import settings from file
|
||||
options.iris.exportSettings.tooltip=Export applied settings to file
|
||||
options.iris.mustDisableFullscreen=Please disable fullscreen first!
|
||||
options.iris.setToDefault=Set option to default value?
|
||||
options.iris.profile=Profile
|
||||
options.iris.profile.custom=Custom
|
||||
options.iris.shadowDistance=Max Shadow Distance
|
||||
options.iris.shadowDistance.sodium_tooltip=Max Shadow Distance
|
||||
options.iris.apply=적용
|
||||
options.iris.refresh=새로고침
|
||||
options.iris.openShaderPackFolder=셰이더 폴더 열기
|
||||
options.iris.shaderPackSettings=셰이더 설정...
|
||||
options.iris.shaderPackList=셰이더 리스트...
|
||||
options.iris.refreshShaderPacks=셰이더 새로고침
|
||||
options.iris.shaderPackSelection=셰이더...
|
||||
options.iris.shaderPackSelection.title=셰이더
|
||||
options.iris.shaderPackSelection.addedPack="%s" 셰이더를 추가했습니다.
|
||||
options.iris.shaderPackSelection.addedPacks=%s 개의 셰이더를 추가했습니다.
|
||||
options.iris.shaderPackSelection.failedAdd=파일이 유효한 셰이더가 아닙니다
|
||||
options.iris.shaderPackSelection.failedAddSingle="%s" 는 유효한 셰이더가 아닙니다
|
||||
options.iris.shaderPackSelection.copyError="%s" 셰이더를 추가할 수 없습니다.
|
||||
options.iris.shaderPackSelection.copyErrorAlreadyExists="%s" 는 이미 당신의 셰이더 폴더에 있습니다!
|
||||
options.iris.shaderPackOptions.tooManyFiles=여러개의 셰이더 설정 파일을 동시에 적용할 수 없습니다!
|
||||
options.iris.shaderPackOptions.failedImport="%s" 셰이더 설정 파일을 적용하는데 실패했습니다.
|
||||
options.iris.shaderPackOptions.importedSettings="%s" 파일에서 셰이더 설정을 적용했습니다.
|
||||
options.iris.shaders.disabled=셰이더: 비활성화됨
|
||||
options.iris.shaders.enabled=셰이더: 활성화됨
|
||||
options.iris.shaders.nonePresent=셰이더: 셰이더 팩 없음
|
||||
options.iris.back=뒤로가기
|
||||
options.iris.reset=초기화
|
||||
options.iris.reset.tooltip=모든 설정을 초기화합니까?
|
||||
options.iris.reset.tooltip.holdShift=SHIFT를 누른 상태에서 클릭하여 리셋하세요
|
||||
options.iris.importSettings.tooltip=설정 가져오기
|
||||
options.iris.exportSettings.tooltip=설정 내보내기
|
||||
options.iris.mustDisableFullscreen=먼저 전체화면을 비활성화 해주세요!
|
||||
options.iris.setToDefault=설정을 기본값으로 재설정합니까?
|
||||
options.iris.profile=프로파일
|
||||
options.iris.profile.custom=사용자 지정
|
||||
options.iris.shadowDistance=최대 그림자 거리
|
||||
options.iris.shadowDistance.sodium_tooltip=최대 그림자 거리
|
||||
options.iris.shadowDistance.enabled=Allows you to change the maximum distance for shadows. Terrain and entities beyond this distance will not cast shadows. Lowering the shadow distance can significantly increase performance.
|
||||
options.iris.shadowDistance.disabled=Your current shader pack has already set a render distance for shadows; you cannot change it.
|
||||
options.iris.gui.hide=Hide GUI
|
||||
options.iris.gui.show=Show GUI
|
||||
options.dynamic_lights=Dynamic Lights
|
||||
options.dynamic_lights.tooltip=Enables dynamic lights. Modes: OFF - off, FASTEST - 500ms delay, FAST - 250ms delay, FANCY - 50ms delay, REALTIME - no delay.
|
||||
options.dynamic_lights_shader_force=Dynamic Lights - Forced With Shaders
|
||||
options.dynamic_lights_shader_force.tooltip=Enabled - Dynamic Lights are shown even when a shader is active, Disabled - Dynamic Lights are disabled when a shader is active.
|
||||
options.angelica.droppedItemLimit=Dropped Item Render Limit
|
||||
options.angelica.droppedItemLimit.tooltip=The maximum number of dropped items that will be rendered. Lower values can improve performance.
|
||||
options.angelica.mobSpawnerRenderDistance=Mob spawner render distance
|
||||
options.angelica.mobSpawnerRenderDistance.tooltip=Render distance for the spinning mob inside mod spawners
|
||||
options.iris.gui.hide=GUI 숨기기
|
||||
options.iris.gui.show=GUI 보이기
|
||||
options.dynamic_lights=동적 조명
|
||||
options.dynamic_lights.tooltip=동적 조명을 켭니다. 설정: 꺼짐, 빠르게 - 500ms, 기본 - 250ms, 화려하게 - 50ms, 실시간 - 딜레이 없음
|
||||
options.dynamic_lights_shader_force=동적 조명 - 셰이더에 적용
|
||||
options.dynamic_lights_shader_force.tooltip=활성화 - 동적 조명이 셰이더가 켜져 있어도 활성화됩니다. 비활성화 - 동적 조명이 셰이더가 켜져 있으면 비활성화 됩니다.
|
||||
options.angelica.droppedItemLimit=떨어진 아이템 렌더링 제한
|
||||
options.angelica.droppedItemLimit.tooltip=떨어진 아이템이 렌더링되는 최대 개수를 제한합니다. 낮은 값으로 설정하면 성능을 향상시킬 수 있습니다.
|
||||
options.angelica.mobSpawnerRenderDistance=스포너 렌더 거리
|
||||
options.angelica.mobSpawnerRenderDistance.tooltip=스포너 안에 있는 돌아가는 몹의 렌더 거리를 설정합니다.
|
||||
options.angelica.itemdisplaylistcount=Item Renderer Display List Cache Size
|
||||
options.angelica.itemdisplaylistcount.tooltip=The maximum number of display lists to cache in the optimized item renderer. Higher values will increase performance but increase VRAM usage.
|
||||
options.angelica.sleepbeforeswap=Alternate FPS Limiter
|
||||
options.angelica.sleepbeforeswap.tooltip=Switches to an alternate FPS limiter that gives more stable frametimes, in exchange for slightly more latency. Will never introduce more than one frame of latency, and has a lower impact at higher framerates.
|
||||
pack.iris.select.title=Select
|
||||
pack.iris.configure.title=Configure
|
||||
label.iris.true=On
|
||||
label.iris.false=Off
|
||||
pack.iris.select.title=선택
|
||||
pack.iris.configure.title=설정
|
||||
label.iris.true=켜짐
|
||||
label.iris.false=꺼짐
|
||||
@@ -2,8 +2,8 @@ options.button.shader=Sombreadores...
|
||||
|
||||
options.chunks=%s chunks
|
||||
options.entityShadows=Sombras de Entidade
|
||||
options.droppedItems=%s items
|
||||
options.droppedItems.max=Unlimited
|
||||
options.droppedItems=%s itens
|
||||
options.droppedItems.max=Ilimitado
|
||||
sodium.option_impact.low=Baixo
|
||||
sodium.option_impact.medium=Médio
|
||||
sodium.option_impact.high=Alto
|
||||
@@ -126,23 +126,23 @@ options.iris.setToDefault=Definir a opção para o valor padrão?
|
||||
options.iris.profile=Perfil
|
||||
options.iris.profile.custom=Personalizado
|
||||
options.iris.shadowDistance=Distancia de sombra máxima
|
||||
options.iris.shadowDistance.sodium_tooltip=Max Shadow Distance
|
||||
options.iris.shadowDistance.sodium_tooltip=Distância Máxima da Sombra
|
||||
options.iris.shadowDistance.enabled=Permite alterar a distância máxima para sombras. Terreno e entidades além dessa distância não projetarão sombras. Reduzir a distância das sombras pode aumentar significativamente o desempenho.
|
||||
options.iris.shadowDistance.disabled=Seu pacote de shaders atual já definiu uma distância de renderização para sombras; você não pode alterá-la.
|
||||
options.iris.gui.hide=Esconder Interface
|
||||
options.iris.gui.show=Mostrar Interface
|
||||
options.dynamic_lights=Iluiminação Dinâmica
|
||||
options.dynamic_lights.tooltip=Habilita iluminação dinâmica. Modos: OFF - desativado, FASTEST - atraso de 500ms, FAST - atraso de 250ms, FANCY - sem atraso. Desativado se shaders estiverem em uso.
|
||||
options.dynamic_lights_shader_force=Dynamic Lights - Forced With Shaders
|
||||
options.dynamic_lights_shader_force.tooltip=Enabled - Dynamic Lights are shown even when a shader is active, Disabled - Dynamic Lights are disabled when a shader is active.
|
||||
options.angelica.droppedItemLimit=Dropped Item Render Limit
|
||||
options.angelica.droppedItemLimit.tooltip=The maximum number of dropped items that will be rendered. Lower values can improve performance.
|
||||
options.angelica.mobSpawnerRenderDistance=Mob spawner render distance
|
||||
options.angelica.mobSpawnerRenderDistance.tooltip=Render distance for the spinning mob inside mod spawners
|
||||
options.angelica.itemdisplaylistcount=Item Renderer Display List Cache Size
|
||||
options.angelica.itemdisplaylistcount.tooltip=The maximum number of display lists to cache in the optimized item renderer. Higher values will increase performance but increase VRAM usage.
|
||||
options.angelica.sleepbeforeswap=Alternate FPS Limiter
|
||||
options.angelica.sleepbeforeswap.tooltip=Switches to an alternate FPS limiter that gives more stable frametimes, in exchange for slightly more latency. Will never introduce more than one frame of latency, and has a lower impact at higher framerates.
|
||||
options.dynamic_lights.tooltip=Habilita luzes dinâmicas. Modos: OFF - desligado, FASTEST - atraso de 500ms, FAST - atraso de 250ms, FANCY - atraso de 50ms, REALTIME - sem atraso.
|
||||
options.dynamic_lights_shader_force=Luzes Dinâmicas - Forçado Com Shaders
|
||||
options.dynamic_lights_shader_force.tooltip=Ativado - Luzes Dinâmicas são exibidas mesmo quando um shader está ativo, Desativado - Luzes Dinâmicas são desativadas quando um shader está ativo.
|
||||
options.angelica.droppedItemLimit=Limite de Renderização de Itens Derrubados
|
||||
options.angelica.droppedItemLimit.tooltip=O número máximo de itens descartados que serão renderizados. Valores menores podem melhorar o desempenho.
|
||||
options.angelica.mobSpawnerRenderDistance=Distância de renderização do invocador de mobs
|
||||
options.angelica.mobSpawnerRenderDistance.tooltip=Distância de renderização para a criatura giratória dentro dos geradores de mods
|
||||
options.angelica.itemdisplaylistcount=Tamanho do Cache da Lista de Exibição do Renderizador de Item
|
||||
options.angelica.itemdisplaylistcount.tooltip=O número máximo de listas de exibição para armazenar em cache no renderizador de itens otimizado. Valores mais altos aumentarão o desempenho, mas aumentarão o uso de VRAM.
|
||||
options.angelica.sleepbeforeswap=Limitador de FPS Alternativo
|
||||
options.angelica.sleepbeforeswap.tooltip=Muda para um limitador de FPS alternativo que oferece frametimes mais estáveis, em troca de um pouco mais de latência. Nunca introduzirá mais de um frame de latência e tem um impacto menor em framerates mais altos.
|
||||
pack.iris.select.title=Selecionar
|
||||
pack.iris.configure.title=Configurar
|
||||
label.iris.true=Ligado
|
||||
|
||||
@@ -37,7 +37,7 @@ sodium.options.particle_quality.name=Качество частиц
|
||||
sodium.options.particle_quality.tooltip=Контролирует максимальное количество частиц, которые могут быть на экране в любой момент времени.
|
||||
sodium.options.smooth_lighting.tooltip=Контролирует, будут ли блоки плавно освещены и затенены. Это немного увеличивает время, необходимое для перестройки чанка, но не влияет на частоту кадров.
|
||||
sodium.options.biome_blend.value=%s блок(ов)
|
||||
sodium.options.biome_blend.tooltip=Контролирует диапазон, в котором будут отбираться биомы для окрашивания блоков. Более высокие значения значительно увеличивают время, необходимое для построения чанков, при уменьшении улучшений качества.
|
||||
sodium.options.biome_blend.tooltip=Контролирует радиус, в котором будут отбираться биомы для окрашивания блоков. Более высокие значения значительно увеличивают время, необходимое для построения чанков, при уменьшении улучшений качества.
|
||||
sodium.options.entity_distance.tooltip=Контролирует, насколько далеко сущности могут отображаться от игрока. Более высокие значения увеличивают дистанцию рендеринга за счет частоты кадров.
|
||||
sodium.options.entity_shadows.tooltip=Если включено, под мобами и другими сущностями будут отрисовываться базовые тени.
|
||||
sodium.options.vignette.name=Виньетка
|
||||
@@ -73,7 +73,7 @@ sodium.options.enable_memory_tracing.tooltip=Функция отладки. Ес
|
||||
sodium.options.performance_impact_string=Влияние на производительность: %s
|
||||
sodium.options.use_persistent_mapping.name=Постоянное отображение
|
||||
sodium.options.use_persistent_mapping.tooltip=Если включено, небольшое количество памяти будет постоянно отображено для ускорения обновлений чанков и отрисовки сущностей.\n\nТребуется OpenGL 4.4 или ARB_buffer_storage.
|
||||
sodium.options.chunk_memory_allocator.name=Аллокатор Памяти Чанка
|
||||
sodium.options.chunk_memory_allocator.name=Аллокатор памяти чанка
|
||||
sodium.options.chunk_memory_allocator.tooltip=Выбирает аллокатор памяти, который будет использоваться для отрисовки чанков.\n- ASYNC: Самый быстрый вариант, хорошо работает с большинством современных графических драйверов.\n- SWAP: Резервный вариант для старых графических драйверов. Может значительно увеличить использование памяти.
|
||||
sodium.options.chunk_memory_allocator.async=Асинхронный
|
||||
sodium.options.chunk_memory_allocator.swap=Обмен
|
||||
|
||||
@@ -1,17 +1,17 @@
|
||||
options.button.detail=자세한 정보...
|
||||
options.button.other=기타..
|
||||
options.button.particle=Particles...
|
||||
options.button.particle=입자
|
||||
options.button.sky=대기...
|
||||
options.chunks=%s 청크
|
||||
options.framerate=%s FPS
|
||||
options.graphics.shelledfancy=Hybrid Fancy
|
||||
options.graphics.shelledfast=Hybrid Fast
|
||||
options.graphics.smart=Smart
|
||||
options.graphics.ultra=Ultra
|
||||
options.graphics.shelledfancy=화려하게
|
||||
options.graphics.shelledfast=빠르게
|
||||
options.graphics.smart=자동
|
||||
options.graphics.ultra=아름답게!
|
||||
options.off=꺼짐
|
||||
options.on=켜짐
|
||||
options.cloud_height=구름 높이
|
||||
options.cloud_height.tooltip=Cloud Elevation
|
||||
options.cloud_height.tooltip=구름 높이
|
||||
options.cloud_scale=구름 규모
|
||||
options.cloud_scale.tooltip=Cloud Scale
|
||||
options.gui_background=백그라운드
|
||||
@@ -20,8 +20,8 @@ options.downfall_distance=날씨 효과
|
||||
options.downfall_distance.tooltip=Weather Effects
|
||||
options.dynamic_fov=Dynamic FOV
|
||||
options.dynamic_fov.tooltip=If enabled, the game's field of view will change based on the player's speed.
|
||||
options.fog_disable=Disable Terrain Fog
|
||||
options.fog_disable.tooltip=Disable Terrain Fog
|
||||
options.fog_disable=지형 안개 비활성화
|
||||
options.fog_disable.tooltip=지형 안개를 비활성화합니다.
|
||||
options.fog_near_distance=Near Fog Distance
|
||||
options.fog_near_distance.tooltip=Near Fog Distance
|
||||
options.mode_cloud_translucency=반투명 구름
|
||||
@@ -41,29 +41,29 @@ options.mode_leaves.tooltip=Foliage
|
||||
options.mode_light_flicker=Light Flicker
|
||||
options.mode_light_flicker.tooltip=Light Flicker
|
||||
options.mode_shadows=엔티티 그림자
|
||||
options.mode_shadows.tooltip=Entity Shadows
|
||||
options.mode_shadows.tooltip=엔티티 그림자
|
||||
options.mode_sky=하늘
|
||||
options.mode_sky.tooltip=Render the Sky
|
||||
options.mode_sky.tooltip=하늘을 렌더링 합니다.
|
||||
options.mode_sun_moon=태양 & 달
|
||||
options.mode_sun_moon.tooltip=Render Sun & Moon
|
||||
options.mode_sun_moon.tooltip=태양 & 달을 렌더링 합니다.
|
||||
options.mode_stars=별
|
||||
options.mode_stars.tooltip=Render Stars
|
||||
options.mode_stars.tooltip=별을 렌더링 합니다.
|
||||
options.mode_water=물
|
||||
options.mode_water.tooltip=Water
|
||||
options.mode_water.tooltip=물 품질
|
||||
options.mode_vignette=삽화
|
||||
options.mode_vignette.tooltip=Vignette
|
||||
options.mode_vignette.tooltip=삽화를 설정합니다.
|
||||
options.particles_enc_table=마법부여 파티클
|
||||
options.particles_enc_table.tooltip=Enchantment Particles
|
||||
options.particles_enc_table.tooltip=마법부여 파티클을 설정합니다.
|
||||
options.particles_void=공허 파티클
|
||||
options.particles_void.tooltip=Void Particles
|
||||
options.particles_void.tooltip=공허 파티클을 켭니다.
|
||||
options.render_distance_clouds=구름 렌더 거리
|
||||
options.render_distance_clouds.tooltip=Minimum Cloud Distance
|
||||
options.render_distance_clouds.tooltip=구름 렌더 거리를 설정합니다.
|
||||
options.title.detail=자세한 설정
|
||||
options.title.other=기타 설정
|
||||
options.title.particle=파티클 설정
|
||||
options.title.sky=대기 설정
|
||||
options.title.video=비디오 설정
|
||||
options.total_stars=별 밀도
|
||||
options.total_stars.tooltip=Star Density
|
||||
options.void_fog=Void Fog
|
||||
options.void_fog.tooltip=Void Fog
|
||||
options.total_stars.tooltip=별의 밀도를 설정합니다.
|
||||
options.void_fog=공허 안개
|
||||
options.void_fog.tooltip=공허 안개를 켭니다.
|
||||
@@ -11,59 +11,59 @@ options.graphics.ultra=Ultra
|
||||
options.off=Desligado
|
||||
options.on=Ligado
|
||||
options.cloud_height=Altura das Nuvens
|
||||
options.cloud_height.tooltip=Cloud Elevation
|
||||
options.cloud_height.tooltip=Altura das Nuvens
|
||||
options.cloud_scale=Escala das Nuvens
|
||||
options.cloud_scale.tooltip=Cloud Scale
|
||||
options.cloud_scale.tooltip=Escala das Nuvens
|
||||
options.gui_background=Fundo
|
||||
options.gui_background.tooltip=Background
|
||||
options.gui_background.tooltip=Fundo
|
||||
options.downfall_distance=Efeitos de Tempo
|
||||
options.downfall_distance.tooltip=Weather Effects
|
||||
options.dynamic_fov=Dynamic FOV
|
||||
options.dynamic_fov.tooltip=If enabled, the game's field of view will change based on the player's speed.
|
||||
options.fog_disable=Disable Terrain Fog
|
||||
options.fog_disable.tooltip=Disable Terrain Fog
|
||||
options.fog_near_distance=Near Fog Distance
|
||||
options.fog_near_distance.tooltip=Near Fog Distance
|
||||
options.downfall_distance.tooltip=Efeitos de Tempo
|
||||
options.dynamic_fov=FOV Dinâmico
|
||||
options.dynamic_fov.tooltip=Se ativado, o campo de visão do jogo mudará à base da velocidade do jogador.
|
||||
options.fog_disable=Desative o Nevoeiro do Terreno
|
||||
options.fog_disable.tooltip=Desative o Nevoeiro do Terreno
|
||||
options.fog_near_distance=Distância de Névoa Próxima
|
||||
options.fog_near_distance.tooltip=Distância de Névoa Próxima
|
||||
options.mode_cloud_translucency=Translucidez das Nuvens
|
||||
options.mode_cloud_translucency.tooltip=Cloud Translucency
|
||||
options.mode_cloud_translucency.tooltip=Translucidez das Nuvens
|
||||
options.mode_clouds=Nuvens
|
||||
options.mode_clouds.tooltip=Clouds
|
||||
options.mode_clouds.tooltip=Nuvens
|
||||
options.mode_dropped_items=Items Largados
|
||||
options.mode_dropped_items.tooltip=Dropped Items Rendering Quality
|
||||
options.mode_dropped_items.tooltip=Qualidade de Renderização de Itens Largados
|
||||
options.mode_glint_inv=Efeitos de Encantamento da Interface Gráfica
|
||||
options.mode_glint_inv.tooltip=GUI Enchant VFX
|
||||
options.mode_glint_inv.tooltip=Efeitos de Encantamento da Interface Gráfica
|
||||
options.mode_glint_world=Efeitos de Encantamento do Mundo
|
||||
options.mode_glint_world.tooltip=World Enchant VFX
|
||||
options.mode_glint_world.tooltip=Efeitos de Encantamento do Mundo
|
||||
options.mode_gui_background=Fundos de Menu
|
||||
options.mode_gui_background.tooltip=Menu Backgrounds
|
||||
options.mode_gui_background.tooltip=Fundos de Menu
|
||||
options.mode_leaves=Folhagem
|
||||
options.mode_leaves.tooltip=Foliage
|
||||
options.mode_light_flicker=Light Flicker
|
||||
options.mode_light_flicker.tooltip=Light Flicker
|
||||
options.mode_leaves.tooltip=Folhagem
|
||||
options.mode_light_flicker=Piscar de Luz
|
||||
options.mode_light_flicker.tooltip=Piscar de Luz
|
||||
options.mode_shadows=Sombras de Entidades
|
||||
options.mode_shadows.tooltip=Entity Shadows
|
||||
options.mode_shadows.tooltip=Sombras de Entidade
|
||||
options.mode_sky=Céu
|
||||
options.mode_sky.tooltip=Render the Sky
|
||||
options.mode_sky.tooltip=Renderizar o Céu
|
||||
options.mode_sun_moon=Sol & Lua
|
||||
options.mode_sun_moon.tooltip=Render Sun & Moon
|
||||
options.mode_sun_moon.tooltip=Renderizar Sol & Lua
|
||||
options.mode_stars=Estrelas
|
||||
options.mode_stars.tooltip=Render Stars
|
||||
options.mode_stars.tooltip=Renderizar Estrelas
|
||||
options.mode_water=Água
|
||||
options.mode_water.tooltip=Water
|
||||
options.mode_water.tooltip=Água
|
||||
options.mode_vignette=Vinheta
|
||||
options.mode_vignette.tooltip=Vignette
|
||||
options.mode_vignette.tooltip=Vinheta
|
||||
options.particles_enc_table=Partículas de Encantamento
|
||||
options.particles_enc_table.tooltip=Enchantment Particles
|
||||
options.particles_enc_table.tooltip=Partículas de Encantamento
|
||||
options.particles_void=Partículas do Vazio
|
||||
options.particles_void.tooltip=Void Particles
|
||||
options.particles_void.tooltip=Partículas do Vazio
|
||||
options.render_distance_clouds=Distância de Renderização de Nuvens
|
||||
options.render_distance_clouds.tooltip=Minimum Cloud Distance
|
||||
options.render_distance_clouds.tooltip=Distância de Renderização de Nuvens
|
||||
options.title.detail=Configurações de Detalhes
|
||||
options.title.other=Outras Configurações
|
||||
options.title.particle=Configurações de Partículas
|
||||
options.title.sky=Configurações de atmosfera
|
||||
options.title.video=Configurações de vídeo
|
||||
options.total_stars=Densidade das Estrelas
|
||||
options.total_stars.tooltip=Star Density
|
||||
options.void_fog=Void Fog
|
||||
options.void_fog.tooltip=Void Fog
|
||||
options.total_stars.tooltip=Densidade das Estrelas
|
||||
options.void_fog=Névoa do Vazio
|
||||
options.void_fog.tooltip=Névoa do Vazio
|
||||
@@ -5,20 +5,20 @@ applecore.cfg.client=클라이언트
|
||||
applecore.cfg.server=서버
|
||||
applecore.cfg.general=일반
|
||||
applecore.cfg.exhaustion.sync.threshold=Synchronize Exhaustion Threshold
|
||||
applecore.cfg.show.food.values.in.tooltip=Show Food Values in Tooltip
|
||||
applecore.cfg.show.food.values.in.tooltip.always=Always show Food Values in Tooltip
|
||||
applecore.cfg.show.saturation.hud.overlay=Show Saturation HUD Overlay
|
||||
applecore.cfg.show.food.values.in.tooltip=툴팁에 배고픔, 포만감 수치 표시
|
||||
applecore.cfg.show.food.values.in.tooltip.always=항상 툴팁에 음식의 배고픔, 포만감 수치 표시
|
||||
applecore.cfg.show.saturation.hud.overlay=포만감 HUD 표시
|
||||
applecore.cfg.show.food.values.hud.overlay=Show Food Values HUD Overlay
|
||||
applecore.cfg.show.food.exhaustion.hud.underlay=Show Food Exhaustion HUD Underlay
|
||||
applecore.cfg.show.food.stats.in.debug.overlay=Show Food Stats in Debug Overlay
|
||||
|
||||
applecore.cfg.client.tooltip=These config settings are client-side only
|
||||
applecore.cfg.server.tooltip=These config settings are server-side only
|
||||
applecore.cfg.general.tooltip=These config settings are for both server and client-side
|
||||
applecore.cfg.client.tooltip=이 설정은 클라이언트에서만 적용됩니다.
|
||||
applecore.cfg.server.tooltip=이 설정은 서버에서만 적용됩니다.
|
||||
applecore.cfg.general.tooltip=이 설정은 서버와 클라이언트 모두에 적용됩니다.
|
||||
applecore.cfg.exhaustion.sync.threshold.tooltip=The maximum difference between the server's value for exhaustion and the client's before the value is syncronized from the server to the client. Raising this value will cause fewer packets to be sent, but will make the client's exhaustion values appear more choppy
|
||||
applecore.cfg.show.food.values.in.tooltip.tooltip=If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT
|
||||
applecore.cfg.show.food.values.in.tooltip.always.tooltip=If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT)
|
||||
applecore.cfg.show.saturation.hud.overlay.tooltip=If true, shows your current saturation level overlayed on the hunger bar
|
||||
applecore.cfg.show.food.values.in.tooltip.tooltip=활성화하면, SHIFT를 누르고 있을 때 배고픔과 포만감 수치를 음식의 툴팁에 표시합니다.
|
||||
applecore.cfg.show.food.values.in.tooltip.always.tooltip=활성화하면, 배고픔과 포만감 수치를 음식의 툴팁에 자동으로 표시합니다. (SHIFT를 누를 필요가 없습니다.)
|
||||
applecore.cfg.show.saturation.hud.overlay.tooltip=활성화하면, 현재 포만감 수치를 배고픔 바에 추가합니다.
|
||||
applecore.cfg.show.food.values.hud.overlay.tooltip=If true, shows the hunger (and saturation if "Show Saturation HUD Overlay" is true) that would be restored by food you are currently holding
|
||||
applecore.cfg.show.food.exhaustion.hud.underlay.tooltip=If true, shows your food exhaustion as a progress bar behind the hunger bars
|
||||
applecore.cfg.show.food.stats.in.debug.overlay.tooltip=If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay
|
||||
@@ -133,6 +133,8 @@ chat.appliedenergistics2.FinishCraftingRemind=Crafting of %s * %s finished in %s
|
||||
chat.appliedenergistics2.CraftingCantExtract=Can't extract required amount of ingredient from storage: %d / %d | %s
|
||||
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.MachineHighlighted=The %d is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.StorageHighlighted=The %d containing %d %d is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and cant be highlighted
|
||||
|
||||
# Creative Tabs
|
||||
itemGroup.appliedenergistics2=Applied Energistics 2
|
||||
@@ -537,7 +539,7 @@ gui.tooltips.appliedenergistics2.SidelessModeSideless=Sideless Mode
|
||||
gui.tooltips.appliedenergistics2.SidelessModeSidelessDesc=All fluids are accessible from all sides
|
||||
|
||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefault=Default Blocking Mode
|
||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefaultDesc=Blocking interfaces follow follow normal blocking rules (ignore circuits, etc.)
|
||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefaultDesc=Blocking interfaces follow normal blocking rules (ignore circuits, etc.)
|
||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAll=Loose Mode
|
||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAllDesc=Blocking interfaces will block on any item in this ME system.
|
||||
|
||||
@@ -638,6 +640,7 @@ waila.appliedenergistics2.Unlocked=Entsperrt
|
||||
waila.appliedenergistics2.Showing=Zeigt
|
||||
waila.appliedenergistics2.Contains=Enthält
|
||||
waila.appliedenergistics2.Channels=%1$d von %2$d Kanälen
|
||||
waila.appliedenergistics2.ChannelsUnbound=%1$d Channels
|
||||
waila.appliedenergistics2.P2PUnlinked=Unlinked
|
||||
waila.appliedenergistics2.P2PInputOneOutput=Linked (Input Side)
|
||||
waila.appliedenergistics2.P2PInputManyOutputs=Linked (Input Side) - %d Outputs
|
||||
@@ -908,4 +911,5 @@ stat.ae2.TurnedCranks=Runden gekurbelt
|
||||
|
||||
# Keys
|
||||
key.appliedenergistics2.category=Applied Energistics 2
|
||||
key.toggle_focus.desc=Toggle search box focus
|
||||
key.toggle_focus.desc=Toggle search box focus
|
||||
key.search_connected_inventories.desc=Search network inventories for item
|
||||
@@ -133,6 +133,8 @@ chat.appliedenergistics2.FinishCraftingRemind=Tarea para fabricar %s × %s termi
|
||||
chat.appliedenergistics2.CraftingCantExtract=Can't extract required amount of ingredient from storage: %d / %d | %s
|
||||
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.MachineHighlighted=The %d is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.StorageHighlighted=The %d containing %d %d is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and cant be highlighted
|
||||
|
||||
# Creative Tabs
|
||||
itemGroup.appliedenergistics2=Applied Energistics 2
|
||||
@@ -638,6 +640,7 @@ waila.appliedenergistics2.Unlocked=Desbloqueado
|
||||
waila.appliedenergistics2.Showing=Mostrando
|
||||
waila.appliedenergistics2.Contains=Contiene
|
||||
waila.appliedenergistics2.Channels=%1$d of %2$d Canales
|
||||
waila.appliedenergistics2.ChannelsUnbound=%1$d Channels
|
||||
waila.appliedenergistics2.P2PUnlinked=Desvinculado
|
||||
waila.appliedenergistics2.P2PInputOneOutput=Vinculado (Entrada)
|
||||
waila.appliedenergistics2.P2PInputManyOutputs=Vinculado (Entrada) - %d Salidas
|
||||
@@ -908,4 +911,5 @@ stat.ae2.TurnedCranks=Vueltas a la Manivela
|
||||
|
||||
# Keys
|
||||
key.appliedenergistics2.category=Applied Energistics 2
|
||||
key.toggle_focus.desc=Escribir en la caja de búsqueda
|
||||
key.toggle_focus.desc=Escribir en la caja de búsqueda
|
||||
key.search_connected_inventories.desc=Search network inventories for item
|
||||
@@ -79,21 +79,21 @@ tile.appliedenergistics2.SkyStoneSmallBrickStairBlock.name=Sky Stone Small Brick
|
||||
tile.appliedenergistics2.SkyStoneStairBlock.name=Sky Stone Stairs
|
||||
|
||||
# Slabs
|
||||
tile.appliedenergistics2.ChiseledQuartzSlabBlock.name=Chiseled Certus Quartz Slabs
|
||||
tile.appliedenergistics2.ChiseledQuartzSlabBlock.name=Chiseled Certus Quartz Slab
|
||||
tile.appliedenergistics2.ChiseledQuartzSlabBlock.double.name=Chiseled Certus Quartz Slabs
|
||||
tile.appliedenergistics2.FluixSlabBlock.name=Fluix Slabs
|
||||
tile.appliedenergistics2.FluixSlabBlock.name=Fluix Slab
|
||||
tile.appliedenergistics2.FluixSlabBlock.double.name=Fluix Slabs
|
||||
tile.appliedenergistics2.QuartzPillarSlabBlock.name=Certus Quartz Pillar Slabs
|
||||
tile.appliedenergistics2.QuartzPillarSlabBlock.name=Certus Quartz Pillar Slab
|
||||
tile.appliedenergistics2.QuartzPillarSlabBlock.double.name=Certus Quartz Pillar Slabs
|
||||
tile.appliedenergistics2.QuartzSlabBlock.name=Certus Quartz Slabs
|
||||
tile.appliedenergistics2.QuartzSlabBlock.name=Certus Quartz Slab
|
||||
tile.appliedenergistics2.QuartzSlabBlock.double.name=Certus Quartz Slabs
|
||||
tile.appliedenergistics2.SkyStoneBlockSlabBlock.name=Sky Stone Block Slabs
|
||||
tile.appliedenergistics2.SkyStoneBlockSlabBlock.name=Sky Stone Block Slab
|
||||
tile.appliedenergistics2.SkyStoneBlockSlabBlock.double.name=Sky Stone Block Slabs
|
||||
tile.appliedenergistics2.SkyStoneBrickSlabBlock.name=Sky Stone Brick Slabs
|
||||
tile.appliedenergistics2.SkyStoneBrickSlabBlock.name=Sky Stone Brick Slab
|
||||
tile.appliedenergistics2.SkyStoneBrickSlabBlock.double.name=Sky Stone Brick Slabs
|
||||
tile.appliedenergistics2.SkyStoneSmallBrickSlabBlock.name=Sky Stone Small Brick Slabs
|
||||
tile.appliedenergistics2.SkyStoneSmallBrickSlabBlock.name=Sky Stone Small Brick Slab
|
||||
tile.appliedenergistics2.SkyStoneSmallBrickSlabBlock.double.name=Sky Stone Small Brick Slabs
|
||||
tile.appliedenergistics2.SkyStoneSlabBlock.name=Sky Stone Slabs
|
||||
tile.appliedenergistics2.SkyStoneSlabBlock.name=Sky Stone Slab
|
||||
tile.appliedenergistics2.SkyStoneSlabBlock.double.name=Sky Stone Slabs
|
||||
|
||||
# Chat Messages
|
||||
@@ -133,6 +133,8 @@ chat.appliedenergistics2.FinishCraftingRemind=Crafting of %s * %s finished in %s
|
||||
chat.appliedenergistics2.CraftingCantExtract=Can't extract required amount of ingredient from storage: %d / %d | %s
|
||||
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.MachineHighlighted=The %d is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.StorageHighlighted=The %d containing %d %d is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and cant be highlighted
|
||||
|
||||
# Creative Tabs
|
||||
itemGroup.appliedenergistics2=Applied Energistics 2
|
||||
@@ -537,7 +539,7 @@ gui.tooltips.appliedenergistics2.SidelessModeSideless=Sideless Mode
|
||||
gui.tooltips.appliedenergistics2.SidelessModeSidelessDesc=All fluids are accessible from all sides
|
||||
|
||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefault=Default Blocking Mode
|
||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefaultDesc=Blocking interfaces follow follow normal blocking rules (ignore circuits, etc.)
|
||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefaultDesc=Blocking interfaces follow normal blocking rules (ignore circuits, etc.)
|
||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAll=Loose Mode
|
||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAllDesc=Blocking interfaces will block on any item in this ME system.
|
||||
|
||||
@@ -638,6 +640,7 @@ waila.appliedenergistics2.Unlocked=Unlocked
|
||||
waila.appliedenergistics2.Showing=Showing
|
||||
waila.appliedenergistics2.Contains=Contains
|
||||
waila.appliedenergistics2.Channels=%1$d of %2$d Channels
|
||||
waila.appliedenergistics2.ChannelsUnbound=%1$d Channels
|
||||
waila.appliedenergistics2.P2PUnlinked=Unlinked
|
||||
waila.appliedenergistics2.P2PInputOneOutput=Linked (Input Side)
|
||||
waila.appliedenergistics2.P2PInputManyOutputs=Linked (Input Side) - %d Outputs
|
||||
@@ -908,4 +911,5 @@ stat.ae2.TurnedCranks=Turned Cranks
|
||||
|
||||
# Keys
|
||||
key.appliedenergistics2.category=Applied Energistics 2
|
||||
key.toggle_focus.desc=Toggle search box focus
|
||||
key.toggle_focus.desc=Toggle search box focus
|
||||
key.search_connected_inventories.desc=Search network inventories for item
|
||||
@@ -133,6 +133,8 @@ chat.appliedenergistics2.FinishCraftingRemind=Crafting of %s * %s finished in %s
|
||||
chat.appliedenergistics2.CraftingCantExtract=Can't extract required amount of ingredient from storage: %d / %d | %s
|
||||
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.MachineHighlighted=The %d is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.StorageHighlighted=The %d containing %d %d is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and cant be highlighted
|
||||
|
||||
# Creative Tabs
|
||||
itemGroup.appliedenergistics2=Applied Energistics 2
|
||||
@@ -537,7 +539,7 @@ gui.tooltips.appliedenergistics2.SidelessModeSideless=全面モード
|
||||
gui.tooltips.appliedenergistics2.SidelessModeSidelessDesc=全ての液体が全ての面からアクセスできる
|
||||
|
||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefault=Default Blocking Mode
|
||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefaultDesc=Blocking interfaces follow follow normal blocking rules (ignore circuits, etc.)
|
||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefaultDesc=Blocking interfaces follow normal blocking rules (ignore circuits, etc.)
|
||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAll=Loose Mode
|
||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAllDesc=Blocking interfaces will block on any item in this ME system.
|
||||
|
||||
@@ -638,6 +640,7 @@ waila.appliedenergistics2.Unlocked=Unlocked
|
||||
waila.appliedenergistics2.Showing=Showing
|
||||
waila.appliedenergistics2.Contains=Contains
|
||||
waila.appliedenergistics2.Channels=%1$d of %2$d Channels
|
||||
waila.appliedenergistics2.ChannelsUnbound=%1$d Channels
|
||||
waila.appliedenergistics2.P2PUnlinked=Unlinked
|
||||
waila.appliedenergistics2.P2PInputOneOutput=Linked (Input Side)
|
||||
waila.appliedenergistics2.P2PInputManyOutputs=Linked (Input Side) - %d Outputs
|
||||
@@ -908,4 +911,5 @@ stat.ae2.TurnedCranks=Turned Cranks
|
||||
|
||||
# Keys
|
||||
key.appliedenergistics2.category=Applied Energistics 2
|
||||
key.toggle_focus.desc=Toggle search box focus
|
||||
key.toggle_focus.desc=Toggle search box focus
|
||||
key.search_connected_inventories.desc=Search network inventories for item
|
||||
@@ -133,6 +133,8 @@ chat.appliedenergistics2.FinishCraftingRemind=Crafting of %s * %s finished in %s
|
||||
chat.appliedenergistics2.CraftingCantExtract=Can't extract required amount of ingredient from storage: %d / %d | %s
|
||||
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.MachineHighlighted=The %d is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.StorageHighlighted=The %d containing %d %d is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and cant be highlighted
|
||||
|
||||
# Creative Tabs
|
||||
itemGroup.appliedenergistics2=응용 에너지학 2
|
||||
@@ -537,7 +539,7 @@ gui.tooltips.appliedenergistics2.SidelessModeSideless=Sideless Mode
|
||||
gui.tooltips.appliedenergistics2.SidelessModeSidelessDesc=All fluids are accessible from all sides
|
||||
|
||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefault=Default Blocking Mode
|
||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefaultDesc=Blocking interfaces follow follow normal blocking rules (ignore circuits, etc.)
|
||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefaultDesc=Blocking interfaces follow normal blocking rules (ignore circuits, etc.)
|
||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAll=Loose Mode
|
||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAllDesc=Blocking interfaces will block on any item in this ME system.
|
||||
|
||||
@@ -638,6 +640,7 @@ waila.appliedenergistics2.Unlocked=잠겨있지 않음
|
||||
waila.appliedenergistics2.Showing=Showing
|
||||
waila.appliedenergistics2.Contains=Contains
|
||||
waila.appliedenergistics2.Channels=%1$d of %2$d 채널
|
||||
waila.appliedenergistics2.ChannelsUnbound=%1$d Channels
|
||||
waila.appliedenergistics2.P2PUnlinked=Unlinked
|
||||
waila.appliedenergistics2.P2PInputOneOutput=Linked (Input Side)
|
||||
waila.appliedenergistics2.P2PInputManyOutputs=Linked (Input Side) - %d Outputs
|
||||
@@ -720,7 +723,7 @@ item.appliedenergistics2.ItemMaterial.CertusQuartzCrystalCharged.name=충전된
|
||||
item.appliedenergistics2.ItemMaterial.CertusQuartzDust.name=세투스 석영 가루
|
||||
item.appliedenergistics2.ItemMaterial.EmptyStorageCell.name=빈 ME 저장 셀
|
||||
item.appliedenergistics2.ItemMaterial.EmptyAdvancedStorageCell.name=ME Advanced Storage Housing
|
||||
item.appliedenergistics2.ItemMaterial.EnderDust.name=엔더 가루
|
||||
item.appliedenergistics2.ItemMaterial.EnderDust.name=엔드 가루
|
||||
|
||||
item.appliedenergistics2.ItemMaterial.Flour.name=Flour
|
||||
item.appliedenergistics2.ItemMaterial.FluixCrystal.name=액정 결정체
|
||||
@@ -908,4 +911,5 @@ stat.ae2.TurnedCranks=Turned Cranks
|
||||
|
||||
# Keys
|
||||
key.appliedenergistics2.category=응용 에너지학 2
|
||||
key.toggle_focus.desc=Toggle search box focus
|
||||
key.toggle_focus.desc=Toggle search box focus
|
||||
key.search_connected_inventories.desc=Search network inventories for item
|
||||
@@ -133,6 +133,8 @@ chat.appliedenergistics2.FinishCraftingRemind=Zadanie tworzenia %s * %s zostało
|
||||
chat.appliedenergistics2.CraftingCantExtract=Nie można wyodrębnić wymaganej ilości składnika z magazynu: %d / %d | %S
|
||||
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.MachineHighlighted=The %d is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.StorageHighlighted=The %d containing %d %d is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and cant be highlighted
|
||||
|
||||
# Creative Tabs
|
||||
itemGroup.appliedenergistics2=Applied Energistics 2
|
||||
@@ -638,6 +640,7 @@ waila.appliedenergistics2.Unlocked=Odblokowane
|
||||
waila.appliedenergistics2.Showing=Pokazywanie
|
||||
waila.appliedenergistics2.Contains=Zawiera
|
||||
waila.appliedenergistics2.Channels=%1$d z %2$d Kanałów
|
||||
waila.appliedenergistics2.ChannelsUnbound=%1$d Channels
|
||||
waila.appliedenergistics2.P2PUnlinked=Bez Połączenia
|
||||
waila.appliedenergistics2.P2PInputOneOutput=Połączono (Strona Wejściowa)
|
||||
waila.appliedenergistics2.P2PInputManyOutputs=Połączono (Strona Wejściowa) - %d Wyjść
|
||||
@@ -908,4 +911,5 @@ stat.ae2.TurnedCranks=Obrócone Korby
|
||||
|
||||
# Keys
|
||||
key.appliedenergistics2.category=Applied Energistics 2
|
||||
key.toggle_focus.desc=Przełącz fokus pola wyszukiwania
|
||||
key.toggle_focus.desc=Przełącz fokus pola wyszukiwania
|
||||
key.search_connected_inventories.desc=Search network inventories for item
|
||||
@@ -133,6 +133,8 @@ chat.appliedenergistics2.FinishCraftingRemind=Crafting of %s * %s finished in %s
|
||||
chat.appliedenergistics2.CraftingCantExtract=Can't extract required amount of ingredient from storage: %d / %d | %s
|
||||
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.MachineHighlighted=The %d is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.StorageHighlighted=The %d containing %d %d is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and cant be highlighted
|
||||
|
||||
# Creative Tabs
|
||||
itemGroup.appliedenergistics2=Energística Aplicada 2
|
||||
@@ -537,7 +539,7 @@ gui.tooltips.appliedenergistics2.SidelessModeSideless=Sideless Mode
|
||||
gui.tooltips.appliedenergistics2.SidelessModeSidelessDesc=All fluids are accessible from all sides
|
||||
|
||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefault=Default Blocking Mode
|
||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefaultDesc=Blocking interfaces follow follow normal blocking rules (ignore circuits, etc.)
|
||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefaultDesc=Blocking interfaces follow normal blocking rules (ignore circuits, etc.)
|
||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAll=Loose Mode
|
||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAllDesc=Blocking interfaces will block on any item in this ME system.
|
||||
|
||||
@@ -638,6 +640,7 @@ waila.appliedenergistics2.Unlocked=Destrancado
|
||||
waila.appliedenergistics2.Showing=Mostrando
|
||||
waila.appliedenergistics2.Contains=Contém
|
||||
waila.appliedenergistics2.Channels=%1$d de %2$d Canais
|
||||
waila.appliedenergistics2.ChannelsUnbound=%1$d Channels
|
||||
waila.appliedenergistics2.P2PUnlinked=Desconectado
|
||||
waila.appliedenergistics2.P2PInputOneOutput=Conectado (Lado de Entrada)
|
||||
waila.appliedenergistics2.P2PInputManyOutputs=Linked (Input Side) - %d Outputs
|
||||
@@ -908,4 +911,5 @@ stat.ae2.TurnedCranks=Manivelas Giradas
|
||||
|
||||
# Keys
|
||||
key.appliedenergistics2.category=Applied Energistics 2
|
||||
key.toggle_focus.desc=Toggle search box focus
|
||||
key.toggle_focus.desc=Toggle search box focus
|
||||
key.search_connected_inventories.desc=Search network inventories for item
|
||||
@@ -98,14 +98,14 @@ tile.appliedenergistics2.SkyStoneSlabBlock.double.name=Плита из небе
|
||||
|
||||
# Chat Messages
|
||||
chat.appliedenergistics2.ChestCannotReadStorageCell=МЭ сундук не может прочитать ячейку хранения.
|
||||
chat.appliedenergistics2.SettingCleared=Настройки сброшены.
|
||||
chat.appliedenergistics2.SettingCleared=Карта памяти очищена.
|
||||
chat.appliedenergistics2.OutOfRange=Беспроводная сеть вне зоны действия.
|
||||
chat.appliedenergistics2.InvalidMachine=Неподходящий механизм.
|
||||
chat.appliedenergistics2.LoadedSettings=Настройки успешно загружены.
|
||||
chat.appliedenergistics2.DeviceNotPowered=Устройству недостаточно энергии.
|
||||
chat.appliedenergistics2.DeviceNotWirelessTerminal=Устройство не беспроводной терминал.
|
||||
chat.appliedenergistics2.DeviceNotWirelessTerminal=Это не беспроводной терминал.
|
||||
chat.appliedenergistics2.DeviceNotLinked=Устройство не соединено.
|
||||
chat.appliedenergistics2.StationCanNotBeLocated=Станция не может быть найдена.
|
||||
chat.appliedenergistics2.StationCanNotBeLocated=Станция не найдена.
|
||||
chat.appliedenergistics2.MachineNotPowered=Устройство без питания.
|
||||
chat.appliedenergistics2.CommunicationError=Ошибка связи с сетью.
|
||||
chat.appliedenergistics2.SavedSettings=Настройки успешно сохранены.
|
||||
@@ -122,21 +122,23 @@ chat.appliedenergistics2.LevelEmitterInAnotherDim=Излучатель уров
|
||||
chat.appliedenergistics2.LevelEmitterHighlighted=Излучатель уровня сейчас подсвечен и находится: %d, %d, %d
|
||||
chat.appliedenergistics2.P2PInAnotherDim=P2P расположен в измерении: %d и не может быть подсвечен
|
||||
chat.appliedenergistics2.P2PHighlighted=P2P сейчас подсвечен и находится: %d, %d, %d
|
||||
chat.appliedenergistics2.CraftingItemsWentMissing=Не удалось начать создание, пропал ингредиент: %d * %s
|
||||
chat.appliedenergistics2.CraftingItemsWentMissing=Не удалось начать крафт, пропал ингредиент: %d * %s
|
||||
chat.appliedenergistics2.FBOUnsupported=OpenGL FBO не поддерживаются, невозможно экспортировать изображение
|
||||
chat.appliedenergistics2.PriorityInvalidTarget=Цель не имеет приоритета
|
||||
chat.appliedenergistics2.PriorityReadout=Текущий приоритет: %d
|
||||
chat.appliedenergistics2.PriorityConfigured=Приоритет обновлен до %d
|
||||
chat.appliedenergistics2.DriveLockingToggled=Ячейки в накопителе были размечены/не размечены
|
||||
chat.appliedenergistics2.ChestLockingToggled=Ячейка в сундуке была размечена/не размечена
|
||||
chat.appliedenergistics2.FinishCraftingRemind=Создание %s * %s завершено за %s.
|
||||
chat.appliedenergistics2.FinishCraftingRemind=Крафт %s * %s завершён за %s.
|
||||
chat.appliedenergistics2.CraftingCantExtract=Невозможно извлечь необходимое количество ингредиента из хранилища: %d / %d | %s
|
||||
chat.appliedenergistics2.MachineInOtherDim=%d расположен в измерении: %d и не может быть подсвечен
|
||||
chat.appliedenergistics2.MachineHighlighted=%d сейчас подсвечен и находится: %d, %d, %d
|
||||
chat.appliedenergistics2.StorageHighlighted=%d содержащий %d %d сейчас подсвечен и находится: %d, %d, %d
|
||||
chat.appliedenergistics2.StorageInOtherDim=%d содержащий %d %d находится в измерении: %d и не может быть выделен
|
||||
|
||||
# Creative Tabs
|
||||
itemGroup.appliedenergistics2=Applied Energistics 2
|
||||
itemGroup.appliedenergistics2.facades=Applied Energistics 2 - Фасады
|
||||
itemGroup.appliedenergistics2.facades=Applied Energistics 2: Фасады
|
||||
|
||||
# GUI
|
||||
gui.appliedenergistics2.CraftingTerminal=Терминал создания
|
||||
@@ -161,7 +163,7 @@ gui.appliedenergistics2.security.security.name=Безопасность
|
||||
|
||||
gui.appliedenergistics2.security.extract.tip=Пользователю разрешено забирать предметы из хранилища.
|
||||
gui.appliedenergistics2.security.inject.tip=Пользователю разрешено класть предметы в хранилище.
|
||||
gui.appliedenergistics2.security.craft.tip=Пользователь может инициировать новое создание.
|
||||
gui.appliedenergistics2.security.craft.tip=Пользователь может инициировать новый крафт.
|
||||
gui.appliedenergistics2.security.build.tip=Пользователь может изменять физическую конфигурацию сети и менять настройки.
|
||||
gui.appliedenergistics2.security.security.tip=Пользователь может работать с терминалом безопасности и настраивать его в сети.
|
||||
|
||||
@@ -210,7 +212,7 @@ gui.appliedenergistics2.InterfaceTerminalHint=Показать или спрят
|
||||
gui.appliedenergistics2.PatternOptimization=Разрешить оптимизацию шаблонов
|
||||
gui.appliedenergistics2.PatternOptimizationHint=Позволяет изменять шаблоны из этого интерфейса с помощью оптимизатора шаблонов.
|
||||
gui.appliedenergistics2.PatternOptimizer=Оптимизатор шаблонов
|
||||
gui.appliedenergistics2.StepsPerCraft=Макс. шагов на создание
|
||||
gui.appliedenergistics2.StepsPerCraft=Макс. шагов на крафт
|
||||
gui.appliedenergistics2.PatternsAffected=Затронутые шаблоны
|
||||
gui.appliedenergistics2.Multiplied=Множитель
|
||||
gui.appliedenergistics2.MultipliedBy=Умножено на
|
||||
@@ -246,7 +248,7 @@ gui.appliedenergistics2.Ingredient=Ингредиент
|
||||
gui.appliedenergistics2.And=и
|
||||
gui.appliedenergistics2.Creates=Делает
|
||||
gui.appliedenergistics2.With=из
|
||||
gui.appliedenergistics2.Substitute=Использовать взаимозаменяемые:
|
||||
gui.appliedenergistics2.Substitute=Использовать замещение:
|
||||
gui.appliedenergistics2.BeSubstitute=Может быть заменой:
|
||||
gui.appliedenergistics2.Yes=Да
|
||||
gui.appliedenergistics2.No=Нет
|
||||
@@ -261,10 +263,10 @@ gui.appliedenergistics2.ChargedQuartz=Заряженный истинный кв
|
||||
gui.appliedenergistics2.ChargedQuartzFind=Заряженный истинный кварц может быть найден в мире реже, чем истинный кварц, он выглядит как обычный истинный кварц, за исключением того, что он сверкает.
|
||||
gui.appliedenergistics2.NoSecondOutput=Нет вторичного выхода
|
||||
gui.appliedenergistics2.OfSecondOutput=Шанс вторичного выхода: %1$d%%
|
||||
gui.appliedenergistics2.MultipleOutputs=%1$d%% second, %2$d%% third output.
|
||||
gui.appliedenergistics2.MultipleOutputs=%1$d%% вторичного, %2$d%% третичного выхода.
|
||||
gui.appliedenergistics2.SelectAmount=Выбрать количество
|
||||
gui.appliedenergistics2.CopyMode=Режим копирования
|
||||
gui.appliedenergistics2.CopyModeDesc=Контролирует очищено ли содержимое панели конфигурации, когда ячейка была убрана.
|
||||
gui.appliedenergistics2.CopyModeDesc=Контролирует, очищено ли содержимое панели конфигурации, если ячейка была убрана.
|
||||
gui.appliedenergistics2.Next=Далее
|
||||
gui.appliedenergistics2.Lumen=Люмен
|
||||
gui.appliedenergistics2.Empty=Пустой
|
||||
@@ -282,14 +284,14 @@ gui.appliedenergistics2.FromStoragePercent=Использовано
|
||||
gui.appliedenergistics2.ToCraft=Изготовить
|
||||
gui.appliedenergistics2.ToCraftRequests=Шагов
|
||||
gui.appliedenergistics2.CraftingPlan=План создания
|
||||
gui.appliedenergistics2.Automatic=Любой
|
||||
gui.appliedenergistics2.Automatic=Автоматически
|
||||
gui.appliedenergistics2.Start=Старт
|
||||
gui.appliedenergistics2.StartWithFollow=Начать с подпиской
|
||||
gui.appliedenergistics2.Merge=Объединить
|
||||
gui.appliedenergistics2.Missing=Не хватает
|
||||
gui.appliedenergistics2.NoCraftingTreeReceived=Дерево создания не получено
|
||||
gui.appliedenergistics2.CraftingStepLimitExceeded=Превышен лимит шагов для создания
|
||||
gui.appliedenergistics2.CraftingSizeLimitExceeded=Превышен предельный размер создания
|
||||
gui.appliedenergistics2.NoCraftingTreeReceived=Дерево крафта не получено
|
||||
gui.appliedenergistics2.CraftingStepLimitExceeded=Превышен лимит шагов для крафта
|
||||
gui.appliedenergistics2.CraftingSizeLimitExceeded=Превышен предельный размер крафта
|
||||
gui.appliedenergistics2.RequestedItem=Запрошен предмет
|
||||
gui.appliedenergistics2.SimulationIncomplete=Моделирование не завершено
|
||||
gui.appliedenergistics2.Bytes=Хранилище
|
||||
@@ -298,9 +300,9 @@ gui.appliedenergistics2.Simulation=Моделирование
|
||||
gui.appliedenergistics2.CoProcessors=Сопроцессоры
|
||||
gui.appliedenergistics2.CraftingCPU=ЦП создания
|
||||
gui.appliedenergistics2.NoCraftingCPUs=Нет доступных ЦП создания
|
||||
gui.appliedenergistics2.CalculatingWait=Вычисление, пожалуйста подождите...
|
||||
gui.appliedenergistics2.CalculatingWait=Вычисление. Пожалуйста, подождите...
|
||||
gui.appliedenergistics2.Clean=Очистка
|
||||
gui.appliedenergistics2.InvalidPattern=Неверный шаблон
|
||||
gui.appliedenergistics2.InvalidPattern=Неправильный шаблон
|
||||
gui.appliedenergistics2.UnknownItem=Неизвестный предмет
|
||||
gui.appliedenergistics2.Range=Дальность
|
||||
gui.appliedenergistics2.TransparentFacades=Прозрачные фасады
|
||||
@@ -376,18 +378,18 @@ gui.color.appliedenergistics2.ProcessBarEndColor=FF0AE600
|
||||
|
||||
# GUI Tooltips
|
||||
gui.tooltips.appliedenergistics2.Stash=Хранить предметы
|
||||
gui.tooltips.appliedenergistics2.StashDesc=Возвращает предметы на сетку создания, в сетевое хранилище.
|
||||
gui.tooltips.appliedenergistics2.StashDesc=Возвращает предметы на сетку крафта, в сетевое хранилище.
|
||||
gui.tooltips.appliedenergistics2.Substitutions=Ore-Dict замещения
|
||||
gui.tooltips.appliedenergistics2.SubstitutionsDescEnabled=Разрешить замены входных компонентов.
|
||||
gui.tooltips.appliedenergistics2.SubstitutionsDescDisabled=Предотвратить замены входных компонентов.
|
||||
gui.tooltips.appliedenergistics2.SubstitutionsDescEnabled=Позволяет замещать вводимые компоненты.
|
||||
gui.tooltips.appliedenergistics2.SubstitutionsDescDisabled=Запрещает замещать вводимые компоненты.
|
||||
gui.tooltips.appliedenergistics2.BeSubstitutions=Использовать в качестве замены
|
||||
gui.tooltips.appliedenergistics2.BeSubstitutionsDescEnabled=Разрешить использование альтернативных компонентов для создания.
|
||||
gui.tooltips.appliedenergistics2.BeSubstitutionsDescDisabled=Запретить использование альтернативных компонентов для создания. Если все доступные шаблоны для ингредиента отключены для замены, симулятор создания будет рассматривать их так, как если бы они были включены для замены.
|
||||
gui.tooltips.appliedenergistics2.BeSubstitutionsDescEnabled=Разрешить использование альтернативных компонентов для крафта.
|
||||
gui.tooltips.appliedenergistics2.BeSubstitutionsDescDisabled=Запретить использование альтернативных компонентов для крафта. Если все доступные шаблоны для ингредиента отключены для замены, симулятор крафта будет рассматривать их так, как если бы они были включены для замены.
|
||||
|
||||
gui.tooltips.appliedenergistics2.PatternSlotConfigTitle=Переключить режим терминала
|
||||
gui.tooltips.appliedenergistics2.PatternSlotConfigInfo=Переключить режим слота шаблона между (16 -> 4) и (4 -> 16)
|
||||
gui.tooltips.appliedenergistics2.Encode=Закодировать шаблон
|
||||
gui.tooltips.appliedenergistics2.EncodeDescription=Запиши введённый шаблон в текущий закодированный шаблон или в доступный пустой шаблон. Удерживай Shift, чтобы сразу перенести его в инвентарь. Удерживай Shift+Ctrl, чтобы закодировать весь стак.
|
||||
gui.tooltips.appliedenergistics2.EncodeDescription=Запишите введённый шаблон на текущий закодированный шаблон, или на доступный чистый шаблон. Удерживай Shift, чтобы сразу перенести его в инвентарь. Удерживай Shift+Ctrl, чтобы закодировать весь стак.
|
||||
|
||||
gui.tooltips.appliedenergistics2.FuzzyMode=Нечёткое сравнение
|
||||
gui.tooltips.appliedenergistics2.FZPercent_25=Разделять урон с 25%
|
||||
@@ -449,7 +451,7 @@ gui.tooltips.appliedenergistics2.MoveWhenWorkIsDone=Сдвигать к выхо
|
||||
gui.tooltips.appliedenergistics2.MoveWhenFull=Сдвигать к выходу, когда ячейка заполнена или сеть заполнена.
|
||||
gui.tooltips.appliedenergistics2.Disabled=Отключено
|
||||
gui.tooltips.appliedenergistics2.Enable=Включено
|
||||
gui.tooltips.appliedenergistics2.Blocking=Не проталкивать предметы создания, если инвентарь содержит предметы.
|
||||
gui.tooltips.appliedenergistics2.Blocking=Не проталкивать предметы крафта, если инвентарь содержит предметы.
|
||||
gui.tooltips.appliedenergistics2.NonBlocking=Игнорировать содержимое целевого инвентаря.
|
||||
gui.tooltips.appliedenergistics2.SmartBlocking=Разрешить вставить тот же рецепт.
|
||||
gui.tooltips.appliedenergistics2.NonSmartBlocking=Поведение в режиме обычной блокировки.
|
||||
@@ -471,8 +473,8 @@ gui.tooltips.appliedenergistics2.HideStored=Скрыть хранящиеся п
|
||||
|
||||
gui.tooltips.appliedenergistics2.DoesntDespawn=Этот предмет не исчезнет.
|
||||
gui.tooltips.appliedenergistics2.EmitterMode=Режим излучатель создания
|
||||
gui.tooltips.appliedenergistics2.CraftViaRedstone=Излучать сигнал красного камня для создания вещи.
|
||||
gui.tooltips.appliedenergistics2.EmitWhenCrafting=Излучать сигнал красного камня при создании вещи.
|
||||
gui.tooltips.appliedenergistics2.CraftViaRedstone=Излучать сигнал красного камня для крафта предмета.
|
||||
gui.tooltips.appliedenergistics2.EmitWhenCrafting=Излучать сигнал красного камня во время крафта предмета.
|
||||
|
||||
gui.tooltips.appliedenergistics2.ReportInaccessibleItems=Сообщать о недоступных вещах
|
||||
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsYes=Да: Предметы, которые не могут быть извлечены, будут видны.
|
||||
@@ -544,14 +546,14 @@ gui.tooltips.appliedenergistics2.AdvancedBlockingModeAllDesc=Блокировк
|
||||
gui.tooltips.appliedenergistics2.LockCraftingMode=Заблокировать создание
|
||||
gui.tooltips.appliedenergistics2.LockCraftingModeNone=Никогда
|
||||
gui.tooltips.appliedenergistics2.LockCraftingUntilRedstonePulse=Пока не будет получен импульс красного камня
|
||||
gui.tooltips.appliedenergistics2.LockCraftingUntilResultReturned=Пока не будет возвращен результат создания
|
||||
gui.tooltips.appliedenergistics2.LockCraftingUntilResultReturned=Пока не будет возвращен результат крафта
|
||||
gui.tooltips.appliedenergistics2.LockCraftingWhileRedstoneHigh=С сигналом красного камня
|
||||
gui.tooltips.appliedenergistics2.LockCraftingWhileRedstoneLow=Без сигнала красного камня
|
||||
|
||||
gui.tooltips.appliedenergistics2.CraftingModeStandard=Стандартный режим создания
|
||||
gui.tooltips.appliedenergistics2.CraftingModeStandardDesc=Начинает создание только, если все компоненты есть в МЭ системе.
|
||||
gui.tooltips.appliedenergistics2.CraftingModeStandardDesc=Начинает крафт только, если все компоненты есть в МЭ системе.
|
||||
gui.tooltips.appliedenergistics2.CraftingModeIgnoreMissing=Режим игнорирования отсутствующих компонентов
|
||||
gui.tooltips.appliedenergistics2.CraftingModeIgnoreMissingDesc=Начинает создание, даже если в МЭ системе отсутствуют компоненты.
|
||||
gui.tooltips.appliedenergistics2.CraftingModeIgnoreMissingDesc=Начинает крафт, даже если в МЭ системе отсутствуют компоненты.
|
||||
|
||||
gui.tooltips.appliedenergistics2.ExtraOptions=Дополнительные опции
|
||||
|
||||
@@ -561,17 +563,17 @@ gui.tooltips.appliedenergistics2.SwitchBytesInfo_Fluid=Жидкость
|
||||
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Essentia=Эссенция
|
||||
|
||||
gui.tooltips.appliedenergistics2.PriorityCardMode=Режим карты приоритетов
|
||||
gui.tooltips.appliedenergistics2.PriorityCardMode_Edit=Изменить приоритет целей.
|
||||
gui.tooltips.appliedenergistics2.PriorityCardMode_View=Показать приоритет целей.
|
||||
gui.tooltips.appliedenergistics2.PriorityCardMode_Set=Применить приоритет к целям.
|
||||
gui.tooltips.appliedenergistics2.PriorityCardMode_Inc=Применить приоритет к целям и увеличить его на 1.
|
||||
gui.tooltips.appliedenergistics2.PriorityCardMode_Dec=Применить приоритет к целям и уменьшить его на 1.
|
||||
gui.tooltips.appliedenergistics2.PriorityCardMode_Edit=Изменить приоритет цели.
|
||||
gui.tooltips.appliedenergistics2.PriorityCardMode_View=Показать приоритет цели.
|
||||
gui.tooltips.appliedenergistics2.PriorityCardMode_Set=Применить приоритет к цели.
|
||||
gui.tooltips.appliedenergistics2.PriorityCardMode_Inc=Применить приоритет к цели и увеличить его на 1.
|
||||
gui.tooltips.appliedenergistics2.PriorityCardMode_Dec=Применить приоритет к цели и уменьшить его на 1.
|
||||
|
||||
gui.tooltips.appliedenergistics2.MultiplyPattern=Умножить
|
||||
gui.tooltips.appliedenergistics2.DividePattern=Делить
|
||||
gui.tooltips.appliedenergistics2.MultiplyOrDividePatternHint=Если число положительное - шаблоны умножаются на это число. Если число отрицательное - шаблоны делятся на это число. Не будет работать, если шаблоны не делятся на это число.
|
||||
gui.tooltips.appliedenergistics2.ToFollow=Нажмите для отслеживания создания, вы получите сообщение когда он будет завершён\nСейчас вы не подписаны на это создание
|
||||
gui.tooltips.appliedenergistics2.ToUnfollow=Нажмите чтобы отписаться от этого создания\nСейчас вы отслеживаете это создание и получите сообщение в чате о его завершении
|
||||
gui.tooltips.appliedenergistics2.ToFollow=Нажмите для отслеживания крафта, вы получите сообщение когда он будет завершен\nСейчас вы не подписаны на этот крафт
|
||||
gui.tooltips.appliedenergistics2.ToUnfollow=Нажмите чтобы отписаться от этого крафта\nСейчас вы отслеживаете этот крафт и получите сообщение в чате о его завершении
|
||||
|
||||
gui.tooltips.appliedenergistics2.StringOrder=Сортировка
|
||||
gui.tooltips.appliedenergistics2.StringOrderNatural=По-умолчанию
|
||||
@@ -638,10 +640,11 @@ waila.appliedenergistics2.Unlocked=Разблокировано
|
||||
waila.appliedenergistics2.Showing=Показывает
|
||||
waila.appliedenergistics2.Contains=Содержит
|
||||
waila.appliedenergistics2.Channels=Каналы: %1$d из %2$d
|
||||
waila.appliedenergistics2.ChannelsUnbound=Каналы: %1$d
|
||||
waila.appliedenergistics2.P2PUnlinked=Несвязанный
|
||||
waila.appliedenergistics2.P2PInputOneOutput=Связанный (Входная сторона)
|
||||
waila.appliedenergistics2.P2PInputManyOutputs=Связанный (Входная сторона) - выходов %d
|
||||
waila.appliedenergistics2.P2POutput=Связанный (Выходная сторона)
|
||||
waila.appliedenergistics2.P2PInputOneOutput=Связанный (Сторона ввода)
|
||||
waila.appliedenergistics2.P2PInputManyOutputs=Связанный (Сторона ввода) - %d выводов
|
||||
waila.appliedenergistics2.P2POutput=Связанный (Сторона вывода)
|
||||
waila.appliedenergistics2.Booting=Сеть загружается
|
||||
waila.appliedenergistics2.CraftingLockedByLackOfRedstoneSignal=Заблокировано из-за отсутствия сигнала красного камня.
|
||||
waila.appliedenergistics2.CraftingLockedByRedstoneSignal=Заблокировано сигналом красного камня
|
||||
@@ -661,7 +664,7 @@ item.appliedenergistics2.ItemExtremeStorageCell.Container.name=МЭ ячейка
|
||||
item.appliedenergistics2.ItemExtremeStorageCell.Quantum.name=МЭ квантовая ячейка хранения
|
||||
item.appliedenergistics2.ItemExtremeStorageCell.Singularity.name=МЭ сингулярная ячейка хранения
|
||||
item.appliedenergistics2.ItemExtremeStorageCell.Universe.name=МЭ ячейка хранения искусственной вселенной
|
||||
item.appliedenergistics2.ItemCreativeStorageCell.name=МЭ творческая ячейка хранения
|
||||
item.appliedenergistics2.ItemCreativeStorageCell.name=Творческая МЭ ячейка хранения
|
||||
item.appliedenergistics2.ItemVoidStorageCell.name=МЭ пустотная ячейка хранения
|
||||
item.appliedenergistics2.ItemEncodedPattern.name=Закодированный шаблон
|
||||
item.appliedenergistics2.ItemViewCell.name=Ячейка представления
|
||||
@@ -908,4 +911,5 @@ stat.ae2.TurnedCranks=Сломано рукояток
|
||||
|
||||
# Keys
|
||||
key.appliedenergistics2.category=Applied Energistics 2
|
||||
key.toggle_focus.desc=Переключить фокус на окно поиска
|
||||
key.toggle_focus.desc=Переключить фокус на окно поиска
|
||||
key.search_connected_inventories.desc=Поиск предмета в сетевых инвентарях
|
||||
@@ -44,14 +44,14 @@ tile.appliedenergistics2.BlockSkyChest.name=Gök Taşı Sandığı
|
||||
tile.appliedenergistics2.BlockSkyChest.Block.name=Gök Taşı Blok Sandığı
|
||||
tile.appliedenergistics2.BlockSkyCompass.name=Meteorit Pusulası
|
||||
tile.appliedenergistics2.BlockCraftingMonitor.name=Üretim Monitörü
|
||||
tile.appliedenergistics2.BlockCraftingStorage.name=1k Üretim Deposu
|
||||
tile.appliedenergistics2.BlockCraftingStorage4k.name=4k Üretim Deposu
|
||||
tile.appliedenergistics2.BlockCraftingStorage16k.name=16k Üretim Deposu
|
||||
tile.appliedenergistics2.BlockCraftingStorage64k.name=64k Üretim Deposu
|
||||
tile.appliedenergistics2.BlockCraftingStorage256k.name=256k Üretim Deposu
|
||||
tile.appliedenergistics2.BlockCraftingStorage1024k.name=1024k Üretim Deposu
|
||||
tile.appliedenergistics2.BlockCraftingStorage4096k.name=4096k Üretim Deposu
|
||||
tile.appliedenergistics2.BlockCraftingStorage16384k.name=16384k Üretim Deposu
|
||||
tile.appliedenergistics2.BlockCraftingStorage.name=§61k§r Üretim Deposu
|
||||
tile.appliedenergistics2.BlockCraftingStorage4k.name=§e4k§r Üretim Deposu
|
||||
tile.appliedenergistics2.BlockCraftingStorage16k.name=§a16k§r Üretim Deposu
|
||||
tile.appliedenergistics2.BlockCraftingStorage64k.name=§b64k§r Üretim Deposu
|
||||
tile.appliedenergistics2.BlockCraftingStorage256k.name=§9256k§r Üretim Deposu
|
||||
tile.appliedenergistics2.BlockCraftingStorage1024k.name=§d1024k§r Üretim Deposu
|
||||
tile.appliedenergistics2.BlockCraftingStorage4096k.name=§c4096k§r Üretim Deposu
|
||||
tile.appliedenergistics2.BlockCraftingStorage16384k.name=§516384k§r Üretim Deposu
|
||||
tile.appliedenergistics2.BlockCraftingStorageSingularity.name=Tekillik Üretim Deposu
|
||||
tile.appliedenergistics2.BlockCraftingAccelerator.name=Üretim Yardımcı-İşlem Ünitesi
|
||||
tile.appliedenergistics2.BlockCraftingAccelerator4x.name=4 Çekirdekli Yardımcı-İşlem Ünitesi
|
||||
@@ -79,7 +79,7 @@ tile.appliedenergistics2.SkyStoneSmallBrickStairBlock.name=Gök Taş Küçük Tu
|
||||
tile.appliedenergistics2.SkyStoneStairBlock.name=Gök Taşı Merdivenleri
|
||||
|
||||
# Slabs
|
||||
tile.appliedenergistics2.ChiseledQuartzSlabBlock.name=Yontulmuş Certus Kuvars Merdivenleri
|
||||
tile.appliedenergistics2.ChiseledQuartzSlabBlock.name=Yontulmuş Certus Kuvars Merdiveni
|
||||
tile.appliedenergistics2.ChiseledQuartzSlabBlock.double.name=Yontulmuş Certus Kuvars Merdivenleri
|
||||
tile.appliedenergistics2.FluixSlabBlock.name=Fluiks Basamağı
|
||||
tile.appliedenergistics2.FluixSlabBlock.double.name=Fluiks Basamağı
|
||||
@@ -133,6 +133,8 @@ chat.appliedenergistics2.FinishCraftingRemind=%s * %s üretimi %s süresinde tam
|
||||
chat.appliedenergistics2.CraftingCantExtract=Depodan gereken miktarda malzeme alınamıyor: %d / %d | %s
|
||||
chat.appliedenergistics2.MachineInOtherDim=%d boyutunda bulundu ve vurgulanamıyor.
|
||||
chat.appliedenergistics2.MachineHighlighted=%d (%d, %d, %d)'de vurgulandı.
|
||||
chat.appliedenergistics2.StorageHighlighted=The %d containing %d %d is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and cant be highlighted
|
||||
|
||||
# Creative Tabs
|
||||
itemGroup.appliedenergistics2=Applied Energistics 2
|
||||
@@ -638,6 +640,7 @@ waila.appliedenergistics2.Unlocked=Kilitli Değil
|
||||
waila.appliedenergistics2.Showing=Gösteriliyor:
|
||||
waila.appliedenergistics2.Contains=İçerir:
|
||||
waila.appliedenergistics2.Channels=%2$d üzerinden %1$d Kanal
|
||||
waila.appliedenergistics2.ChannelsUnbound=%1$d Channels
|
||||
waila.appliedenergistics2.P2PUnlinked=Bağlı Değil
|
||||
waila.appliedenergistics2.P2PInputOneOutput=Bağlı (Girdi Tarafı)
|
||||
waila.appliedenergistics2.P2PInputManyOutputs=Bağlı (Girdi Tarafı) - %d Çıktı
|
||||
@@ -649,14 +652,14 @@ waila.appliedenergistics2.CraftingLockedUntilPulse=Açmak için kızıltaş atı
|
||||
waila.appliedenergistics2.CraftingLockedUntilResult=Açmak için sonuçlar bekleniyor
|
||||
|
||||
# Items
|
||||
item.appliedenergistics2.ItemBasicStorageCell.1k.name=1k ME Depolama Hücresi
|
||||
item.appliedenergistics2.ItemBasicStorageCell.4k.name=4k ME Depolama Hücresi
|
||||
item.appliedenergistics2.ItemBasicStorageCell.16k.name=16k ME Depolama Hücresi
|
||||
item.appliedenergistics2.ItemBasicStorageCell.64k.name=64k ME Depolama Hücresi
|
||||
item.appliedenergistics2.ItemAdvancedStorageCell.256k.name=256k ME Depolama Hücresi
|
||||
item.appliedenergistics2.ItemAdvancedStorageCell.1024k.name=1024k ME Depolama Hücresi
|
||||
item.appliedenergistics2.ItemAdvancedStorageCell.4096k.name=4096k ME Depolama Hücresi
|
||||
item.appliedenergistics2.ItemAdvancedStorageCell.16384k.name=16384k ME Depolama Hücresi
|
||||
item.appliedenergistics2.ItemBasicStorageCell.1k.name=§61k§r ME Depolama Hücresi
|
||||
item.appliedenergistics2.ItemBasicStorageCell.4k.name=§e4k§r ME Depolama Hücresi
|
||||
item.appliedenergistics2.ItemBasicStorageCell.16k.name=§a16k§r ME Depolama Hücresi
|
||||
item.appliedenergistics2.ItemBasicStorageCell.64k.name=§b64k§r ME Depolama Hücresi
|
||||
item.appliedenergistics2.ItemAdvancedStorageCell.256k.name=§9256k§r ME Depolama Hücresi
|
||||
item.appliedenergistics2.ItemAdvancedStorageCell.1024k.name=§d1024k§r ME Depolama Hücresi
|
||||
item.appliedenergistics2.ItemAdvancedStorageCell.4096k.name=§c4096k§r ME Depolama Hücresi
|
||||
item.appliedenergistics2.ItemAdvancedStorageCell.16384k.name=§516384k§r ME Depolama Hücresi
|
||||
item.appliedenergistics2.ItemExtremeStorageCell.Container.name=Blok Konteyner ME Depolama Hücresi
|
||||
item.appliedenergistics2.ItemExtremeStorageCell.Quantum.name=Kuantum ME Depolama Hücresi
|
||||
item.appliedenergistics2.ItemExtremeStorageCell.Singularity.name=Dijital Tekillik ME Depolama Hücresi
|
||||
@@ -706,14 +709,14 @@ item.appliedenergistics2.ItemMaterial.Cell2SpatialPart.name=2³ Mekansal Bileşe
|
||||
item.appliedenergistics2.ItemMaterial.Cell16SpatialPart.name=16³ Mekansal Bileşen
|
||||
item.appliedenergistics2.ItemMaterial.Cell128SpatialPart.name=128³ Mekansal Bileşen
|
||||
|
||||
item.appliedenergistics2.ItemMaterial.Cell1kPart.name=1k ME Depolama Bileşeni
|
||||
item.appliedenergistics2.ItemMaterial.Cell4kPart.name=4k ME Depolama Bileşeni
|
||||
item.appliedenergistics2.ItemMaterial.Cell16kPart.name=16k ME Depolama Bileşeni
|
||||
item.appliedenergistics2.ItemMaterial.Cell64kPart.name=64k ME Depolama Bileşeni
|
||||
item.appliedenergistics2.ItemMaterial.Cell256kPart.name=256k ME Depolama Bileşeni
|
||||
item.appliedenergistics2.ItemMaterial.Cell1024kPart.name=1024k ME Depolama Bileşeni
|
||||
item.appliedenergistics2.ItemMaterial.Cell4096kPart.name=4096k ME Depolama Bileşeni
|
||||
item.appliedenergistics2.ItemMaterial.Cell16384kPart.name=16384k ME Depolama Bileşeni
|
||||
item.appliedenergistics2.ItemMaterial.Cell1kPart.name=§61k§r ME Depolama Bileşeni
|
||||
item.appliedenergistics2.ItemMaterial.Cell4kPart.name=§e4k§r ME Depolama Bileşeni
|
||||
item.appliedenergistics2.ItemMaterial.Cell16kPart.name=§a16k§r ME Depolama Bileşeni
|
||||
item.appliedenergistics2.ItemMaterial.Cell64kPart.name=§b64k§r ME Depolama Bileşeni
|
||||
item.appliedenergistics2.ItemMaterial.Cell256kPart.name=§9256k§r ME Depolama Bileşeni
|
||||
item.appliedenergistics2.ItemMaterial.Cell1024kPart.name=§d1024k§r ME Depolama Bileşeni
|
||||
item.appliedenergistics2.ItemMaterial.Cell4096kPart.name=§c4096k§r ME Depolama Bileşeni
|
||||
item.appliedenergistics2.ItemMaterial.Cell16384kPart.name=§516384k§r ME Depolama Bileşeni
|
||||
|
||||
item.appliedenergistics2.ItemMaterial.CertusQuartzCrystal.name=Certus Kuvars Kristali
|
||||
item.appliedenergistics2.ItemMaterial.CertusQuartzCrystalCharged.name=Sarj Edilmiş Certus Kuvars Kristali
|
||||
@@ -908,4 +911,5 @@ stat.ae2.TurnedCranks=Döndürülen Kranklar
|
||||
|
||||
# Keys
|
||||
key.appliedenergistics2.category=Applied Energistics 2
|
||||
key.toggle_focus.desc=Arama kutusu odağını değiştir
|
||||
key.toggle_focus.desc=Arama kutusu odağını değiştir
|
||||
key.search_connected_inventories.desc=Search network inventories for item
|
||||
@@ -44,14 +44,14 @@ tile.appliedenergistics2.BlockSkyChest.name=陨石箱子
|
||||
tile.appliedenergistics2.BlockSkyChest.Block.name=陨石块箱子
|
||||
tile.appliedenergistics2.BlockSkyCompass.name=陨石罗盘
|
||||
tile.appliedenergistics2.BlockCraftingMonitor.name=合成监控器
|
||||
tile.appliedenergistics2.BlockCraftingStorage.name=1k合成存储器
|
||||
tile.appliedenergistics2.BlockCraftingStorage4k.name=4k合成存储器
|
||||
tile.appliedenergistics2.BlockCraftingStorage16k.name=16k合成存储器
|
||||
tile.appliedenergistics2.BlockCraftingStorage64k.name=64k合成存储器
|
||||
tile.appliedenergistics2.BlockCraftingStorage256k.name=256k合成存储器
|
||||
tile.appliedenergistics2.BlockCraftingStorage1024k.name=1024k合成存储器
|
||||
tile.appliedenergistics2.BlockCraftingStorage4096k.name=4096k合成存储器
|
||||
tile.appliedenergistics2.BlockCraftingStorage16384k.name=16384k合成存储器
|
||||
tile.appliedenergistics2.BlockCraftingStorage.name=§61k§r合成存储器
|
||||
tile.appliedenergistics2.BlockCraftingStorage4k.name=§e4k§r合成存储器
|
||||
tile.appliedenergistics2.BlockCraftingStorage16k.name=§a16k§r合成存储器
|
||||
tile.appliedenergistics2.BlockCraftingStorage64k.name=§b64k§r合成存储器
|
||||
tile.appliedenergistics2.BlockCraftingStorage256k.name=§9256k§r合成存储器
|
||||
tile.appliedenergistics2.BlockCraftingStorage1024k.name=§d1024k§r合成存储器
|
||||
tile.appliedenergistics2.BlockCraftingStorage4096k.name=§c4096k§r合成存储器
|
||||
tile.appliedenergistics2.BlockCraftingStorage16384k.name=§516384k§r合成存储器
|
||||
tile.appliedenergistics2.BlockCraftingStorageSingularity.name=奇点合成存储器
|
||||
tile.appliedenergistics2.BlockCraftingAccelerator.name=并行处理单元
|
||||
tile.appliedenergistics2.BlockCraftingAccelerator4x.name=4核并行处理单元
|
||||
@@ -127,12 +127,14 @@ chat.appliedenergistics2.FBOUnsupported=不支持OpenGL FBOs,无法导出图片
|
||||
chat.appliedenergistics2.PriorityInvalidTarget=目标没有优先级
|
||||
chat.appliedenergistics2.PriorityReadout=当前优先级是%d
|
||||
chat.appliedenergistics2.PriorityConfigured=更新优先级到%d
|
||||
chat.appliedenergistics2.DriveLockingToggled=Cells in drive were partitioned/unpartitioned
|
||||
chat.appliedenergistics2.ChestLockingToggled=Cell in chest was partitioned/unpartitioned
|
||||
chat.appliedenergistics2.DriveLockingToggled=驱动器中的元件已分区/未分区
|
||||
chat.appliedenergistics2.ChestLockingToggled=箱子中的元件已分区/未分区
|
||||
chat.appliedenergistics2.FinishCraftingRemind=%s 个 %s 的合成已在 %s 内完成.
|
||||
chat.appliedenergistics2.CraftingCantExtract=存储网络中没有足够的原料:%d / %d | %s
|
||||
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and cant be highlighted
|
||||
chat.appliedenergistics2.MachineHighlighted=The %d is now highlighted at %d, %d, %d
|
||||
chat.appliedenergistics2.MachineInOtherDim=%d位于维度:%d,无法高亮显示
|
||||
chat.appliedenergistics2.MachineHighlighted=%d现在高亮显示于%d, %d, %d
|
||||
chat.appliedenergistics2.StorageHighlighted=%d 包含 §6%d §fx §r%d 已高亮,坐标:%d,%d,%d
|
||||
chat.appliedenergistics2.StorageInOtherDim=%d 包含 §6%d §fx §r%d 在维度:%d,无法高亮。
|
||||
|
||||
# Creative Tabs
|
||||
itemGroup.appliedenergistics2=应用能源2
|
||||
@@ -284,7 +286,7 @@ gui.appliedenergistics2.ToCraftRequests=轮数
|
||||
gui.appliedenergistics2.CraftingPlan=合成计划
|
||||
gui.appliedenergistics2.Automatic=自动分配
|
||||
gui.appliedenergistics2.Start=开始
|
||||
gui.appliedenergistics2.StartWithFollow=Start With Follow
|
||||
gui.appliedenergistics2.StartWithFollow=开始并追踪
|
||||
gui.appliedenergistics2.Merge=合并
|
||||
gui.appliedenergistics2.Missing=缺失
|
||||
gui.appliedenergistics2.NoCraftingTreeReceived=未收到合成树
|
||||
@@ -327,13 +329,13 @@ gui.appliedenergistics2.PriorityCardTooltipModeView=模式:打印优先级
|
||||
gui.appliedenergistics2.PriorityCardTooltipModeSet=模式:应用设置的优先级
|
||||
gui.appliedenergistics2.PriorityCardTooltipModeInc=模式:应用并递增设置的优先级
|
||||
gui.appliedenergistics2.PriorityCardTooltipModeDec=模式:应用并递减设置的优先级
|
||||
gui.appliedenergistics2.Sticky=粘性
|
||||
gui.appliedenergistics2.Sticky=黏性
|
||||
gui.appliedenergistics2.Contains=包含物品
|
||||
gui.appliedenergistics2.HoldShiftForTooltip=按住Shift以查看拓展tooltip
|
||||
gui.appliedenergistics2.HoldShiftClick_HIGHLIGHT_INTERFACE=按住Shift以高亮接口
|
||||
gui.appliedenergistics2.Nothing=无
|
||||
gui.appliedenergistics2.VoidCellTooltip=销毁存储的§4所有物品§7
|
||||
gui.appliedenergistics2.CellView=Cell View
|
||||
gui.appliedenergistics2.CellView=元件视图
|
||||
gui.appliedenergistics2.Deprecated=已弃用,会在后续版本移除!
|
||||
gui.appliedenergistics2.ViewCellToggleKey=右击切换
|
||||
|
||||
@@ -349,7 +351,7 @@ gui.appliedenergistics2.TypesInfo=种类
|
||||
gui.appliedenergistics2.BytesInfo=字节
|
||||
gui.appliedenergistics2.ToFollow=跟踪
|
||||
gui.appliedenergistics2.ToUnfollow=取消跟踪
|
||||
gui.appliedenergistics2.CellRestriction=Cell Restriction
|
||||
gui.appliedenergistics2.CellRestriction=元件限制
|
||||
gui.appliedenergistics2.Restricted=受限
|
||||
gui.appliedenergistics2.CellRestrictionTips=默认为0
|
||||
gui.appliedenergistics2.MaxItems=最大物品存量:
|
||||
@@ -441,7 +443,7 @@ gui.tooltips.appliedenergistics2.SearchMode_NEIStandard=NEI标准同步
|
||||
gui.tooltips.appliedenergistics2.SearchMode=搜索框模式
|
||||
|
||||
gui.tooltips.appliedenergistics2.PartitionStorageHint=基于当前已存储物品进行分区编辑.
|
||||
gui.tooltips.appliedenergistics2.NextPartitionStorageHint=Click to get next item in the storage.
|
||||
gui.tooltips.appliedenergistics2.NextPartitionStorageHint=单击以获取存储中的下一个物品。
|
||||
gui.tooltips.appliedenergistics2.ClearSettings=清除配置
|
||||
gui.tooltips.appliedenergistics2.Craftable=可合成
|
||||
gui.tooltips.appliedenergistics2.MoveWhenEmpty=当元件或网络为空时移动至输出口.
|
||||
@@ -467,7 +469,7 @@ gui.tooltips.appliedenergistics2.TerminalStyle_Full=全屏
|
||||
gui.tooltips.appliedenergistics2.TerminalStyle_Tall=长
|
||||
gui.tooltips.appliedenergistics2.TerminalStyle_Small=短
|
||||
gui.tooltips.appliedenergistics2.SaveAsImage=保存为图片
|
||||
gui.tooltips.appliedenergistics2.HideStored=Hide Stored Items
|
||||
gui.tooltips.appliedenergistics2.HideStored=隐藏已储存物品
|
||||
|
||||
gui.tooltips.appliedenergistics2.DoesntDespawn=该物品不会消失.
|
||||
gui.tooltips.appliedenergistics2.EmitterMode=合成发信模式
|
||||
@@ -503,9 +505,9 @@ gui.tooltips.appliedenergistics2.SaveSearchString=保存搜索字符串
|
||||
gui.tooltips.appliedenergistics2.SaveSearchStringYes=是
|
||||
gui.tooltips.appliedenergistics2.SaveSearchStringNo=否
|
||||
gui.tooltips.appliedenergistics2.DoublePattern=双倍样板
|
||||
gui.tooltips.appliedenergistics2.DoublePatternHint=样板输入/输出物品堆叠同时x2(若可行), 按住Shift时为x8. 右键替换为除以. 使用鼠标中键来自定义倍率.
|
||||
gui.tooltips.appliedenergistics2.DoublePatternHint=样板输入/输出物品堆叠同时乘以2(若可行),按住Shift时为乘以8。右键替换为除以。使用鼠标中键来自定义倍率。
|
||||
gui.tooltips.appliedenergistics2.DoublePatterns=双倍样板
|
||||
gui.tooltips.appliedenergistics2.DoublePatternsHint=样板输入/输出物品堆叠同时x2(若可行), 按住Shift时为x8. 右键替换为除以.
|
||||
gui.tooltips.appliedenergistics2.DoublePatternsHint=样板输入/输出物品堆叠同时乘以2(若可行),按住Shift时为乘以8。右键替换为除以。
|
||||
gui.tooltips.appliedenergistics2.CraftingStatus=合成状态
|
||||
gui.tooltips.appliedenergistics2.CraftingStatusDesc=打开合成状态窗口
|
||||
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblers=仅显示合成接口
|
||||
@@ -537,9 +539,9 @@ gui.tooltips.appliedenergistics2.SidelessModeSideless=禁用侧面模式
|
||||
gui.tooltips.appliedenergistics2.SidelessModeSidelessDesc=所有流体可以从任意面接入
|
||||
|
||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefault=默认模式
|
||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefaultDesc=高级阻挡卡将接口阻挡模式的判定范围扩大至整个网络, 仅当此卡被\n安装在接受物品的接口上, 并且对应接口开启阻挡模式时才能生效. \n默认模式下, 此接口将在本网络有任意非催化剂物品 (默认只有GT集\n成电路) 时阻止对应接口输出.
|
||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefaultDesc=高级阻挡卡将接口阻挡模式的判定范围扩大至整个网络,仅当此卡被\n安装在接受物品的接口上,并且对应接口开启阻挡模式时才能生效。\n默认模式下,此接口将在本网络有任意非催化剂物品(默认只有GT集\n成电路)时阻止对应接口输出。
|
||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAll=严格模式
|
||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAllDesc=高级阻挡卡将接口阻挡模式的判定范围扩大至整个网络, 仅当此卡被\n安装在接受物品的接口上, 并且对应接口开启阻挡模式时才能生效. \n严格模式下, 此接口将在本网络有任意物品时阻止对应接口输出.
|
||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAllDesc=高级阻挡卡将接口阻挡模式的判定范围扩大至整个网络,仅当此卡被\n安装在接受物品的接口上,并且对应接口开启阻挡模式时才能生效。\n严格模式下,此接口将在本网络有任意物品时阻止对应接口输出。
|
||||
|
||||
gui.tooltips.appliedenergistics2.LockCraftingMode=锁定合成
|
||||
gui.tooltips.appliedenergistics2.LockCraftingModeNone=从不
|
||||
@@ -576,27 +578,27 @@ gui.tooltips.appliedenergistics2.ToUnfollow=点击以停止跟踪此次合成\n
|
||||
gui.tooltips.appliedenergistics2.StringOrder=排序方式
|
||||
gui.tooltips.appliedenergistics2.StringOrderNatural=默认排序
|
||||
gui.tooltips.appliedenergistics2.StringOrderAlphanum=自然数序
|
||||
gui.tooltips.appliedenergistics2.CellRestrictionLabel=Cell Restriction
|
||||
gui.tooltips.appliedenergistics2.CellRestrictionHint=Setup Cell Restriction
|
||||
gui.tooltips.appliedenergistics2.CellRestrictionLabel=元件限制
|
||||
gui.tooltips.appliedenergistics2.CellRestrictionHint=设置元件限制
|
||||
|
||||
gui.tooltips.appliedenergistics2.SearchGotoNext=Find next
|
||||
gui.tooltips.appliedenergistics2.SearchGotoPrev=Find prev
|
||||
gui.tooltips.appliedenergistics2.SearchGotoNext=查找下一个
|
||||
gui.tooltips.appliedenergistics2.SearchGotoPrev=查找上一个
|
||||
|
||||
gui.tooltips.appliedenergistics2.CPUAllowMode=Crafting requests limitation
|
||||
gui.tooltips.appliedenergistics2.CPUAllowAllDesc=Allow all crafting requests
|
||||
gui.tooltips.appliedenergistics2.CPUOnlyAllowPlayerDesc=Only allow crafting requests from player
|
||||
gui.tooltips.appliedenergistics2.CPUOnlyAllowNonPlayerDesc=Only allow crafting requests from non-player
|
||||
gui.tooltips.appliedenergistics2.CPUAllowMode=合成请求限制
|
||||
gui.tooltips.appliedenergistics2.CPUAllowAllDesc=允许所有合成请求
|
||||
gui.tooltips.appliedenergistics2.CPUOnlyAllowPlayerDesc=仅允许来自玩家的合成请求
|
||||
gui.tooltips.appliedenergistics2.CPUOnlyAllowNonPlayerDesc=仅允许来自非玩家的制作请求
|
||||
|
||||
gui.tooltips.appliedenergistics2.PinsSection=Pins Section
|
||||
gui.tooltips.appliedenergistics2.PinsSectionActive=Pins Section Enabled
|
||||
gui.tooltips.appliedenergistics2.PinsSectionDisabled=Pins Section Disabled
|
||||
gui.tooltips.appliedenergistics2.PinsSection=标记区
|
||||
gui.tooltips.appliedenergistics2.PinsSectionActive=标记区已启用
|
||||
gui.tooltips.appliedenergistics2.PinsSectionDisabled=标记区已禁用
|
||||
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.SOMETHING_STUCK=Something stuck in interface
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.SOMETHING_STUCK=有什么东西卡在接口中了
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.BLOCKING_MODE=阻挡模式
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.LOCK_MODE=锁定模式
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=Cant find target to push
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.NOT_ENOUGH_INGREDIENTS=Not enough ingredients
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.SAME_NETWORK=Target interface in same network
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=找不到推送目标
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.NOT_ENOUGH_INGREDIENTS=原料不足
|
||||
gui.tooltips.appliedenergistics2.scheduledreason.SAME_NETWORK=目标接口在同一网络
|
||||
|
||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstitute=显示启用替换样板接口
|
||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOnDesc=显示所有接口
|
||||
@@ -638,6 +640,7 @@ waila.appliedenergistics2.Unlocked=未锁定
|
||||
waila.appliedenergistics2.Showing=显示
|
||||
waila.appliedenergistics2.Contains=容纳
|
||||
waila.appliedenergistics2.Channels=%1$d / %2$d 频道
|
||||
waila.appliedenergistics2.ChannelsUnbound=%1$d 频道
|
||||
waila.appliedenergistics2.P2PUnlinked=未链接
|
||||
waila.appliedenergistics2.P2PInputOneOutput=已链接(输入)
|
||||
waila.appliedenergistics2.P2PInputManyOutputs=已链接(输入) - %d 输出
|
||||
@@ -649,14 +652,14 @@ waila.appliedenergistics2.CraftingLockedUntilPulse=等待红石脉冲以解锁
|
||||
waila.appliedenergistics2.CraftingLockedUntilResult=等待合成产物以解锁
|
||||
|
||||
# Items
|
||||
item.appliedenergistics2.ItemBasicStorageCell.1k.name=1k-ME存储元件
|
||||
item.appliedenergistics2.ItemBasicStorageCell.4k.name=4k-ME存储元件
|
||||
item.appliedenergistics2.ItemBasicStorageCell.16k.name=16k-ME存储元件
|
||||
item.appliedenergistics2.ItemBasicStorageCell.64k.name=64k-ME存储元件
|
||||
item.appliedenergistics2.ItemAdvancedStorageCell.256k.name=256k-ME存储元件
|
||||
item.appliedenergistics2.ItemAdvancedStorageCell.1024k.name=1024k-ME存储元件
|
||||
item.appliedenergistics2.ItemAdvancedStorageCell.4096k.name=4096k-ME存储元件
|
||||
item.appliedenergistics2.ItemAdvancedStorageCell.16384k.name=16384K-ME存储元件
|
||||
item.appliedenergistics2.ItemBasicStorageCell.1k.name=§61k§r-ME存储元件
|
||||
item.appliedenergistics2.ItemBasicStorageCell.4k.name=§e4k§r-ME存储元件
|
||||
item.appliedenergistics2.ItemBasicStorageCell.16k.name=§a16k§r-ME存储元件
|
||||
item.appliedenergistics2.ItemBasicStorageCell.64k.name=§b64k§r-ME存储元件
|
||||
item.appliedenergistics2.ItemAdvancedStorageCell.256k.name=§9256k§r-ME存储元件
|
||||
item.appliedenergistics2.ItemAdvancedStorageCell.1024k.name=§d1024k§r-ME存储元件
|
||||
item.appliedenergistics2.ItemAdvancedStorageCell.4096k.name=§c4096k§r-ME存储元件
|
||||
item.appliedenergistics2.ItemAdvancedStorageCell.16384k.name=§516384k§r-ME存储元件
|
||||
item.appliedenergistics2.ItemExtremeStorageCell.Container.name=方块容器ME存储元件
|
||||
item.appliedenergistics2.ItemExtremeStorageCell.Quantum.name=量子ME存储元件
|
||||
item.appliedenergistics2.ItemExtremeStorageCell.Singularity.name=数字奇点ME存储元件
|
||||
@@ -696,7 +699,7 @@ item.appliedenergistics2.ItemMaterial.CardOreFilter.name=矿典过滤卡
|
||||
item.appliedenergistics2.ItemMaterial.CardPatternRefiller.name=空白样板重填卡
|
||||
item.appliedenergistics2.ItemMaterial.CardAdvancedBlocking.name=高级阻挡卡
|
||||
item.appliedenergistics2.ItemMaterial.CardLockCrafting.name=锁定卡
|
||||
item.appliedenergistics2.ItemMaterial.CardSticky.name=粘性卡
|
||||
item.appliedenergistics2.ItemMaterial.CardSticky.name=黏性卡
|
||||
item.appliedenergistics2.ItemMaterial.CardVoidOverflow.name=溢出销毁卡
|
||||
item.appliedenergistics2.ItemMaterial.CardDistribution.name=均分卡
|
||||
item.appliedenergistics2.ItemMaterial.CardFakeCrafting.name=伪合成卡
|
||||
@@ -706,14 +709,14 @@ item.appliedenergistics2.ItemMaterial.Cell2SpatialPart.name=2³-空间组件
|
||||
item.appliedenergistics2.ItemMaterial.Cell16SpatialPart.name=16³-空间组件
|
||||
item.appliedenergistics2.ItemMaterial.Cell128SpatialPart.name=128³-空间组件
|
||||
|
||||
item.appliedenergistics2.ItemMaterial.Cell1kPart.name=1k-ME存储组件
|
||||
item.appliedenergistics2.ItemMaterial.Cell4kPart.name=4k-ME存储组件
|
||||
item.appliedenergistics2.ItemMaterial.Cell16kPart.name=16k-ME存储组件
|
||||
item.appliedenergistics2.ItemMaterial.Cell64kPart.name=64k-ME存储组件
|
||||
item.appliedenergistics2.ItemMaterial.Cell256kPart.name=256k-ME存储组件
|
||||
item.appliedenergistics2.ItemMaterial.Cell1024kPart.name=1024k-ME存储组件
|
||||
item.appliedenergistics2.ItemMaterial.Cell4096kPart.name=4096k-ME存储组件
|
||||
item.appliedenergistics2.ItemMaterial.Cell16384kPart.name=16384k-ME存储组件
|
||||
item.appliedenergistics2.ItemMaterial.Cell1kPart.name=§61k§r-ME存储组件
|
||||
item.appliedenergistics2.ItemMaterial.Cell4kPart.name=§e4k§r-ME存储组件
|
||||
item.appliedenergistics2.ItemMaterial.Cell16kPart.name=§a16k§r-ME存储组件
|
||||
item.appliedenergistics2.ItemMaterial.Cell64kPart.name=§b64k§r-ME存储组件
|
||||
item.appliedenergistics2.ItemMaterial.Cell256kPart.name=§9256k§r-ME存储组件
|
||||
item.appliedenergistics2.ItemMaterial.Cell1024kPart.name=§d1024k§r-ME存储组件
|
||||
item.appliedenergistics2.ItemMaterial.Cell4096kPart.name=§c4096k§r-ME存储组件
|
||||
item.appliedenergistics2.ItemMaterial.Cell16384kPart.name=§516384k§r-ME存储组件
|
||||
|
||||
item.appliedenergistics2.ItemMaterial.CertusQuartzCrystal.name=赛特斯石英水晶
|
||||
item.appliedenergistics2.ItemMaterial.CertusQuartzCrystalCharged.name=充能赛特斯石英水晶
|
||||
@@ -787,7 +790,7 @@ item.appliedenergistics2.ItemPart.P2PTunnel.name=P2P通道
|
||||
item.appliedenergistics2.ItemPart.PatternTerminal.name=ME样板终端
|
||||
item.appliedenergistics2.ItemPart.PatternTerminalEx.name=ME增广样板终端
|
||||
item.appliedenergistics2.ItemPart.QuartzFiber.name=石英纤维
|
||||
item.appliedenergistics2.ItemPart.PartCreativeEnergy.name=Creative Energy Anchor
|
||||
item.appliedenergistics2.ItemPart.PartCreativeEnergy.name=创造模式能源锚
|
||||
item.appliedenergistics2.ItemPart.StorageBus.name=ME存储总线
|
||||
item.appliedenergistics2.ItemPart.Terminal.name=ME终端
|
||||
item.appliedenergistics2.ItemPart.CraftingTerminal.name=ME合成终端
|
||||
@@ -908,4 +911,5 @@ stat.ae2.TurnedCranks=转动曲柄
|
||||
|
||||
# Keys
|
||||
key.appliedenergistics2.category=应用能源2
|
||||
key.toggle_focus.desc=切换是否选中搜索框
|
||||
key.toggle_focus.desc=切换是否选中搜索框
|
||||
key.search_connected_inventories.desc=在网络库存中搜索指定物品
|
||||
@@ -10,4 +10,4 @@ aromabackup:backup.next.client=다음 예약된 백업은 %s분 후입니다.
|
||||
|
||||
#Command
|
||||
aromabackup:command.alreadyrunning=백업이 이미 실행 중입니다.
|
||||
aromabackup:command.playerstarted=%s started a backup.
|
||||
aromabackup:command.playerstarted=%s 이(가) 백업을 시작하였습니다.
|
||||
@@ -183,7 +183,7 @@ Automagy.research_page.MAGICHOURGLASS.3=Другой вариант заключ
|
||||
|
||||
Automagy.research_name.REDCRYSTAL=Красный кристалл
|
||||
Automagy.research_text.REDCRYSTAL=Определенно магия.
|
||||
Automagy.research_page.REDCRYSTAL.1=Вы обнаружили, что некоторые материалы, как только кристаллизуруются, становятся более восприимчивыми к магическому контролю. Новые кристаллические структуры, то могут быть перестроены, а в некоторых случаях, инструкции могут быть отпечатаны на них.<BR>Это открытие пришло к вам во время ваших экспериментов над рэдстоун порошком. В результате Редстоун кристалл - или §lКрасный кристалл§r - может быть ориентирован более легко в выбранном направлении. Он может быть размещен на любой стороне блока. ПКМ на секции Красного кристалла с вашей палочкой, чтобы добавить или удалить подключение к своим соседям.
|
||||
Automagy.research_page.REDCRYSTAL.1=Вы обнаружили, что некоторые материалы, как только кристаллизуруются, становятся более восприимчивыми к магическому контролю. Новые кристаллические структуры, то могут быть перестроены, а в некоторых случаях, инструкции могут быть отпечатаны на них.<BR>Это открытие пришло к вам во время ваших экспериментов над рэдстоун порошком. В результате Редстоун кристалл - или §lКрасный кристалл§r - может быть ориентирован легче в выбранном направлении. Он может быть размещен на любой стороне блока. ПКМ на секции Красного кристалла с вашей палочкой, чтобы добавить или удалить подключение к своим соседям.
|
||||
Automagy.research_page.REDCRYSTAL.2=В дополнение к проходящему сигналу в другой Красный кристалл смежных блоков, он также будет передавать сигнал вокруг углов, когда два кластера Красных кристаллов не касаясь непосредственно до тех пор, пока они оба присоединены к одному блоку, и есть пустое пространство в прилегающим к ней районе.<IMG>automagy:textures/gui/redcrystal-corner.png:0:0:255:208:.5</IMG>
|
||||
|
||||
Automagy.research_name.REDCRYSTAL_AMP=Усиленный красный кристалл
|
||||
@@ -319,12 +319,12 @@ Automagy.research_page.GOLEMINHIBITOR.GOLEMLINKER=§l §nСоедине
|
||||
|
||||
Automagy.research_name.GOLEMLINKER=Колокольчик связывания голема
|
||||
Automagy.research_text.GOLEMLINKER=Узы, которые связывают
|
||||
Automagy.research_page.GOLEMLINKER.1=Для того, чтобы в полной мере воспользоваться таумик-устройствами, таких как замедлитель големов, вы должны указать ссылку големов к ним. Удерживайте связующий колокольчик и щелкните ПКМ на таком устройстве, и колокольчик будет настроен и готов, чтобы сделать эти ссылки. ПКМ с настроенным колокольчиком на големе, и он будет привязан к устройству. Конечно, существуют пределы. В то время как сама ссылка может поддерживаться на любом расстоянии, у таумик-устройства есть свой диапазон. Во-вторых, голем может быть связан только с одним устройством. И наконец это устройство не может быть надёжно связано с более 6 големами.
|
||||
Automagy.research_page.GOLEMLINKER.1=Для того, чтобы в полной мере воспользоваться таумик-устройствами, таких как замедлитель големов, вы должны указать ссылку големов к ним. Удерживайте связующий колокольчик и щелкните ПКМ на таком устройстве, и колокольчик будет настроен и готов, чтобы сделать эти ссылки. ПКМ с настроенным колокольчиком на големе, и он будет привязан к устройству. Конечно, существуют пределы. В то время как сама ссылка может поддерживаться на любом расстоянии, у таумик-устройства есть свой радиус. Во-вторых, голем может быть связан только с одним устройством. И наконец это устройство не может быть надёжно связано с более 6 големами.
|
||||
Automagy.research_page.GOLEMLINKER.2=<BR>Если вы когда-либо хотели разорвать все связи с устройством, просто ПКМ на нём с помощью колокола, удерживая Shift<BR>Нажмите Shift и ПКМ на каком-либо блоке, чтобы сбросить настройки Колокольчика.<BR>§oЗаметки для любых устройствах, которые вы уже обнаружили позволят обновить связывание големов.§r
|
||||
|
||||
Automagy.research_name.ENTITYSIGNAL=Сигнал существа
|
||||
Automagy.research_text.ENTITYSIGNAL=Подсчет овец
|
||||
Automagy.research_page.ENTITYSIGNAL.1=Метод подсчета существ и других объектов в области будет полезным для многих вещей, и кристальный мозг, обогащенный §2Terra§0 - с его близостью к Жизни §rмагии и строительных блоков материи - делает идеального кандидата для работы.<BR>Это устройство будет издавать сигнал Редстоуна, когда субъекты определенного типа находятся в диапазоне. Чем больше, тем сильнее сигнал (до 15). Вы можете ограничить количество, чтобы включить только взрослых животных, или только детей, когда это возможно.<BR>Область, просматриваемая устройством, определяется блоками вокруг него.
|
||||
Automagy.research_page.ENTITYSIGNAL.1=Метод подсчета существ и других объектов в области будет полезным для многих вещей, и кристальный мозг, обогащенный §2Terra§0 - с его близостью к Жизни §rмагии и строительных блоков материи - делает идеального кандидата для работы.<BR>Это устройство будет издавать сигнал Редстоуна, когда субъекты определенного типа находятся в радиусе. Чем больше, тем сильнее сигнал (до 15). Вы можете ограничить количество, чтобы включить только взрослых животных, или только детей, когда это возможно.<BR>Область, просматриваемая устройством, определяется блоками вокруг него.
|
||||
Automagy.research_page.ENTITYSIGNAL.2=Если открыт воздух, стекло или сменный блок, такие как вода, высокая трава, то область будет простираться в этом направлении. Если например, все стороны открыты, как это, то устройство будет в центре области. Если открыты только его стороны сверху, севере и востоке, то устройство будет находиться в нижнем юго-западном углу области. (В любом случае, размер области 11x11x11 блоков.)<LINE>§l §nJко души§r<BR>Чтобы разделить типы сущности, вы изменили кристалличьное око так, что на нём могут быть отпечатаны черты существа, духа, или особенности строения.
|
||||
Automagy.research_page.ENTITYSIGNAL.3=Просто кликните ПКМ на существо, удерживая око, а затем вставьте настроенное око в устройство.<BR>Око также может быть настроено, чтобы наблюдать за людьми (игроками), либо отдельными лицами или людьми в целом. Сонастройка его к другому человек осуществляется таким же образом, как описано ранее. Чтобы сфокусировать его на себя, удерживайте Shift+ПКМ на пару секунд, удерживая его в руке.
|
||||
# I see you!
|
||||
@@ -427,7 +427,7 @@ Automagy.research_text.MOBLURE=Жгучее желание
|
||||
Automagy.research_page.MOBLURE.1=При исследовании рун для использования с Разума нижнего мира, выявляются другие свойства кристально мозга Ignis. Когда его энергия направлена на умы существ вокруг него, он может привить определенные сильные эмоции.<BR>С этими знаниями вы создали устройство, которое привлекает всех существ поблизости к себе. Страх и страсть вселяет ослепление им к почти всему остальному, в том числе их окружения - даже если эти окружения включают внезапное падение с большой высоты.<BR>Хотя Рунический обсидиан используется в строительстве, результат этого нечто принципиально иное
|
||||
Automagy.research_page.MOBLURE.2=и не может быть использовано как часть структуры разума нижнего мира. В самом деле, ни один из обсидианов, с которыми вы работали с до сих пор, не на должном уровне с тем, что должно быть здесь. К счастью, древние оставили некоторую из их ручной работы позади.<BR>Для функционирования, приманка должна быть размещена в рамках вертикальной линии блоков §lОбсидианового тотема§r (не менее двух). Чувствительные существа в достаточно широкой горизонтальной области попадают под эффект, но вертикальная площадь только равна высоте завершенного тотема (максимум 4 блока вниз и 4 вверх).<BR>Горизонтальная область влияния может быть значительно увеличена, если банку §4Fames§0 поставить рядом.<BR>Нажмите на приманку с вашей §lпалочкой§r, чтобы
|
||||
Automagy.research_page.MOBLURE.3=чтобы активировать или деактивировать это.<BR>Различные существа реагируют на призыв сирены по-разному. Многие просто слепо идут по направлению. Другие, такие как эндермэн, по-видимому, путаются и, возможно, даже борятся, чтобы уйти, когда приближается к падению, но это недолго. Эндермэн под её чарами, возможно, даже телепортирются ближе. Ваши големы и некоторые мощные субъекты полностью застрахованы.<BR>Приманка не будет держать внимание существа на неопределенный срок. Если он не в состоянии приблизиться к лакомому кусочком определенный период времени, то эффект может пропадать, после чего он может занять некоторое время для того, чтобы быть применено к этому существу снова. Наконец, существа, которые участвуют в боевых действиях
|
||||
Automagy.research_page.MOBLURE.4=часто в состоянии избавится от эффекта.<BR>Если несколько приманок в диапазоне существа, то одна из сильнейших приманок будет основной целью существа. Выше тотем, сильнее соблазн.
|
||||
Automagy.research_page.MOBLURE.4=часто в состоянии избавится от эффекта.<BR>Если несколько приманок в радиусе существа, то одна из сильнейших приманок будет основной целью существа. Выше тотем, сильнее соблазн.
|
||||
|
||||
Automagy.research_name.DIMENSIONLURE=Dimensional Lure
|
||||
Automagy.research_text.DIMENSIONLURE=Called from beyond
|
||||
|
||||
@@ -391,7 +391,7 @@ Automagy.research_page.NETHERRUNE_CRYSTAL.1=在下界之核构造中放入这种
|
||||
|
||||
Automagy.research_name.NETHERRUNE_LIGHT=符文黑曜石:光明
|
||||
Automagy.research_text.NETHERRUNE_LIGHT=黑暗中的光明
|
||||
Automagy.research_page.NETHERRUNE_LIGHT.1=在下界之核构造中放入这种符文,就能生成萤石.至少安装4个即可保证只生成萤石.<BR>每次生成消耗: %s.
|
||||
Automagy.research_page.NETHERRUNE_LIGHT.1=在下界之核构造中放入这种符文,就能生成荧石.至少安装4个即可保证只生成荧石.<BR>每次生成消耗: %s.
|
||||
|
||||
Automagy.research_name.NETHERRUNE_SOUL=符文黑曜石:灵魂
|
||||
Automagy.research_text.NETHERRUNE_SOUL=哀嚎遍野
|
||||
|
||||
@@ -5,7 +5,7 @@ item.avaritia_resource.diamond_lattice.name=Diamantgitter
|
||||
item.avaritia_resource.crystal_matrix_ingot.name=Kristallmatrix-Barren
|
||||
item.avaritia_resource.neutron_pile.name=Neutronenhaufen
|
||||
item.avaritia_resource.neutron_nugget.name=Neutronennugget
|
||||
item.avaritia_resource.neutronium_ingot.name=Neutronenbarren
|
||||
item.avaritia_resource.neutronium_ingot.name=Kosmischer Neutronenbarren
|
||||
item.avaritia_resource.infinity_catalyst.name=Unendlichkeitskatalyst
|
||||
item.avaritia_resource.infinity_ingot.name=Unendlichkeitsbarren
|
||||
item.avaritia_resource.record_fragment.name=Schallplatten-Fragment
|
||||
@@ -70,6 +70,8 @@ tile.alfheim_deadrock4.name=gemeißelter Totstein-Ziegel
|
||||
#
|
||||
# Tooltips
|
||||
tooltip.armok.desc=Hält unendlich Lebensessenz wenn gehalten
|
||||
tooltip.armok.desc2=while held or in a filled Altar
|
||||
tooltip.armok.capacity=Capacity: %,d LP
|
||||
tooltip.crystal_matrix_ingot.desc=Das ist nichtmal seine finale Form...
|
||||
tooltip.neutron_pile.desc=Versuch', nicht darüber nachzudenken.
|
||||
tooltip.neutron_nugget.desc=Ungefähr 35,6 Tonnen.
|
||||
|
||||
@@ -37,7 +37,7 @@ item.avaritia_meatballs.name=Albóndigas Cósmicas
|
||||
item.avaritia_endest_pearl.name=Perla de Endest
|
||||
item.infinity_armor_0.name=Casco del Infinito
|
||||
item.infinity_armor_1.name=Peto del Infinito
|
||||
item.infinity_armor_2.name=Perneras del Infinito
|
||||
item.infinity_armor_2.name=Pantalones del Infinito
|
||||
item.infinity_armor_3.name=Botas del Infinito
|
||||
item.avaritia_fracturedore.name=Mena Fracturada Desconocida
|
||||
item.avaritia_fracturedore.prefix=Fracturado
|
||||
@@ -60,7 +60,7 @@ tile.block_infinity.name=Bloque de Infinidad
|
||||
tile.block_gaia.name=Bloque de Gaia
|
||||
tile.dire_crafting.name=Mesa de Elaboración Funesta
|
||||
tile.neutron_collector.name=Recolector de Neutrones
|
||||
tile.neutronium_compressor.name=Compresor de Neutronio
|
||||
tile.neutronium_compressor.name=Compresor de Neutronios
|
||||
tile.infinitato.name=Infinitata
|
||||
tile.alfheim_deadrock0.name=Piedra Muerta
|
||||
tile.alfheim_deadrock1.name=Ladrillos de Piedra Muerta
|
||||
@@ -70,6 +70,8 @@ tile.alfheim_deadrock4.name=Piedra Muerta Cincelada
|
||||
#
|
||||
# Tooltips
|
||||
tooltip.armok.desc=Almacena Esencia Vital ilimitada cuando se sostiene
|
||||
tooltip.armok.desc2=while held or in a filled Altar
|
||||
tooltip.armok.capacity=Capacity: %,d LP
|
||||
tooltip.crystal_matrix_ingot.desc=Ni siquiera es su forma final.
|
||||
tooltip.neutron_pile.desc=Intenta no pensar en ello.
|
||||
tooltip.neutron_nugget.desc=Cerca de 35.6 millones de toneladas.
|
||||
|
||||
@@ -70,6 +70,8 @@ tile.alfheim_deadrock4.name=Roche morte taillée
|
||||
#
|
||||
# Tooltips
|
||||
tooltip.armok.desc=Stocke de l'essence de vie à l'infini lorsque l'objet est dans votre main
|
||||
tooltip.armok.desc2=while held or in a filled Altar
|
||||
tooltip.armok.capacity=Capacity: %,d LP
|
||||
tooltip.crystal_matrix_ingot.desc=Ce n'est même pas sa forme finale.
|
||||
tooltip.neutron_pile.desc=Essayez de ne pas y penser.
|
||||
tooltip.neutron_nugget.desc=Environ 35.6 millions de tonnes
|
||||
|
||||
@@ -70,6 +70,8 @@ tile.alfheim_deadrock4.name=模様入りの破滅の石
|
||||
#
|
||||
# Tooltips
|
||||
tooltip.armok.desc=持っている間ライフエッセンスを無制限に保持する
|
||||
tooltip.armok.desc2=while held or in a filled Altar
|
||||
tooltip.armok.capacity=Capacity: %,d LP
|
||||
tooltip.crystal_matrix_ingot.desc=まだ最終形態ではない
|
||||
tooltip.neutron_pile.desc=現実的に考えるのはやめよう
|
||||
tooltip.neutron_nugget.desc=約3560万トン
|
||||
|
||||
@@ -70,6 +70,8 @@ tile.alfheim_deadrock4.name=Wyrzeźbiona martwa skała
|
||||
#
|
||||
# Tooltips
|
||||
tooltip.armok.desc=Przechowuje nieograniczoną ilość esencji życia
|
||||
tooltip.armok.desc2=while held or in a filled Altar
|
||||
tooltip.armok.capacity=Capacity: %,d LP
|
||||
tooltip.crystal_matrix_ingot.desc=Nie jest to nawet jej ostateczna forma.
|
||||
tooltip.neutron_pile.desc=Spróbuj o tym nie myśleć.
|
||||
tooltip.neutron_nugget.desc=Około 35,6 mln ton
|
||||
|
||||
@@ -70,6 +70,8 @@ tile.alfheim_deadrock4.name=Chiselled Deadrock
|
||||
#
|
||||
# Tooltips
|
||||
tooltip.armok.desc=Armazena Essência Vital ilimatada enquanto segurado
|
||||
tooltip.armok.desc2=while held or in a filled Altar
|
||||
tooltip.armok.capacity=Capacity: %,d LP
|
||||
tooltip.crystal_matrix_ingot.desc=Essa não é nem sua forma final.
|
||||
tooltip.neutron_pile.desc=Tente não pensar sobre isso.
|
||||
tooltip.neutron_nugget.desc=Em torno de 35,6 milhões de toneladas.
|
||||
|
||||
@@ -69,7 +69,9 @@ tile.alfheim_deadrock3.name=Потрескавшийся мёртвый каме
|
||||
tile.alfheim_deadrock4.name=Окаймлённый мёртвый камень
|
||||
#
|
||||
# Tooltips
|
||||
tooltip.armok.desc=Может хранить неограниченное количество жизненной эссенции
|
||||
tooltip.armok.desc=Всегда содержит максимум жизненной эссенции
|
||||
tooltip.armok.desc2=while held or in a filled Altar
|
||||
tooltip.armok.capacity=Ёмкость: %,d LP
|
||||
tooltip.crystal_matrix_ingot.desc=Это ещё не последняя форма
|
||||
tooltip.neutron_pile.desc=Попытайся забыть об этом
|
||||
tooltip.neutron_nugget.desc=Около 35.6 миллионов тонн.
|
||||
@@ -132,7 +134,7 @@ avaritia.lexicon.asgardandelion=Асгард одуванчик
|
||||
avaritia.lexicon.asgardandelion.0=Ходят слухе о цветке, который способен наделить своего владельца бесконечной маной. Если бы существовал такой цветок, он наверняка бы стоил несмертных богатсв.<BR>&oДо сих пор не ссылался.&r
|
||||
avaritia.lexicon.infinitato=Картошка Бесконечности
|
||||
avaritia.lexicon.infinitato.0=Исследуя эффект наполнения вещей свойствами бесконечности, вы нашли новые интересные инструменты: Картошка Бесконечности - не исключение.<BR>Нечто большее, чем его родословная, и наделённый вниманием к &1Крошечной картофелине&0 и &1Катализатору бесконечности&0, &1Картошка Бесконечности&0 верит, что ты всегда сможешь сделать всё что угодно.
|
||||
avaritia.lexicon.infinitato.1=Поверь мне, &oэто подойдет.&r
|
||||
avaritia.lexicon.infinitato.1=Поверь мне, &oэто подойдёт.&r
|
||||
avaritia.flower.soarleander.name=Парящая земля
|
||||
tile.botania:flower.soarleander.name=Парящая земля
|
||||
tile.avaritia.flower.soarleander.lore=Просто подключи его к моим &oжилам!&r
|
||||
@@ -169,7 +171,7 @@ avaritia.bee.infinite.desc=
|
||||
classification.balanced=Сбалансирована
|
||||
classification.balanced.desc=Эти пчёлы умирают от скуки в тот момент, когда они свершили предначертанное. Они берут самые длинные, запутанные методы, чтобы развлекать себя.
|
||||
classification.infinite=Бесконечный
|
||||
classification.infinite.desc=Они собирают энергию из невидимых энергетический линий из самой Вселенной.
|
||||
classification.infinite.desc=Они собирают энергию из невидимых энергетический линий из самой вселенной.
|
||||
|
||||
avaritia.allele.speedNerfed=Понёрфленная
|
||||
avaritia.allele.lifespanArtificial=Искусственный
|
||||
|
||||
@@ -69,7 +69,9 @@ tile.alfheim_deadrock3.name=Çatlak Ölükaya Tuğla
|
||||
tile.alfheim_deadrock4.name=Yontulmuş Ölükaya
|
||||
#
|
||||
# Tooltips
|
||||
tooltip.armok.desc=Elde iken sonsuz Hayat Özü saklar.
|
||||
tooltip.armok.desc=Her zaman maksimum Hayat Özü içerir
|
||||
tooltip.armok.desc2=tutulurken veya dolu bir Sunak içindeyken
|
||||
tooltip.armok.capacity=Kapasite: %,d LP
|
||||
tooltip.crystal_matrix_ingot.desc=Bu bunun son şekli bile değil.
|
||||
tooltip.neutron_pile.desc=Bunda pek kafa yorma.
|
||||
tooltip.neutron_nugget.desc=35.6 metrik toncuk kadar.
|
||||
|
||||
@@ -23,7 +23,7 @@ item.singularity_lead.name=铅奇点
|
||||
item.singularity_silver.name=银奇点
|
||||
item.singularity_nickel.name=镍奇点
|
||||
item.singularity_enderium.name=末影锭奇点
|
||||
item.singularity_clay.name=粘土奇点
|
||||
item.singularity_clay.name=黏土奇点
|
||||
item.infinity_pickaxe.name=世界崩解之镐
|
||||
item.infinity_sword.name=寰宇支配之剑
|
||||
item.infinity_shovel.name=星球吞噬之铲
|
||||
|
||||
@@ -1,30 +1,30 @@
|
||||
bdlib.multiblock.face.north=North
|
||||
bdlib.multiblock.face.south=South
|
||||
bdlib.multiblock.face.east=East
|
||||
bdlib.multiblock.face.west=West
|
||||
bdlib.multiblock.face.up=Top
|
||||
bdlib.multiblock.face.down=Bottom
|
||||
bdlib.multiblock.face.north=Norden
|
||||
bdlib.multiblock.face.south=Süden
|
||||
bdlib.multiblock.face.east=Osten
|
||||
bdlib.multiblock.face.west=Westen
|
||||
bdlib.multiblock.face.up=Oben
|
||||
bdlib.multiblock.face.down=Unten
|
||||
|
||||
bdlib.multiblock.disabled=Disabled
|
||||
bdlib.multiblock.incomplete=This machine is incomplete, it requires at least:
|
||||
bdlib.multiblock.notconnected=Not connected to a valid machine
|
||||
bdlib.multiblock.toomanyoutputs=Too many outputs connected, unable to attach new connection
|
||||
bdlib.multiblock.tip.module=Can be installed in:
|
||||
bdlib.multiblock.tip.controller=Possible modules:
|
||||
bdlib.multiblock.tip.module.range= * %s (%s - %s)
|
||||
bdlib.multiblock.tip.module.max= * %s (up to %s)
|
||||
bdlib.multiblock.disabled=Deaktiviert
|
||||
bdlib.multiblock.incomplete=Diese Maschine ist unvollständig, sie erfordert mindestens:
|
||||
bdlib.multiblock.notconnected=Nicht mit einer gültigen Maschine verbunden
|
||||
bdlib.multiblock.toomanyoutputs=Zu viele Ausgänge verbunden, eine neue Verbindung kann nicht hergestellt werden
|
||||
bdlib.multiblock.tip.module=Kann installiert werden in:
|
||||
bdlib.multiblock.tip.controller=Mögliche Module:
|
||||
bdlib.multiblock.tip.module.range=* %s (%s - %s)
|
||||
bdlib.multiblock.tip.module.max=* %s (bis zu %s)
|
||||
|
||||
bdlib.rsmode.always=Always ON
|
||||
bdlib.rsmode.never=Disabled
|
||||
bdlib.rsmode.always=Immer EIN
|
||||
bdlib.rsmode.never=Deaktiviert
|
||||
bdlib.rsmode.rs_on=Enable on redstone
|
||||
bdlib.rsmode.rs_off=Disable on redstone
|
||||
|
||||
bdlib.label.empty=Empty
|
||||
bdlib.label.empty=Leer
|
||||
|
||||
bdlib.oredistribution.usage=/oredistribution <radius> [<min height>] [<max height>] [--file]
|
||||
bdlib.oredistribution.start1=Checking ore distribution in (%s,%s,%s) to (%s,%s,%s) dim %s
|
||||
bdlib.oredistribution.start2=Server may lag for a while
|
||||
bdlib.oredistribution.usage=oredistribution <radius> [<min height>] [<max height>] [--file]
|
||||
bdlib.oredistribution.start1=Prüfe die Erzverteilung von (%s,%s,%s) bis (%s,%s,%s) Dimension %s
|
||||
bdlib.oredistribution.start2=Server könnte eine Weile hinterherhinken
|
||||
bdlib.oredistribution.entry=%s %s - %s (%s%%)
|
||||
bdlib.oredistribution.warn=%s Warning: %s has multiple variants generated:
|
||||
bdlib.oredistribution.saved=Ore distribution dumped to %s
|
||||
bdlib.oredistribution.error=Failed to save ore distribution dump: %s
|
||||
bdlib.oredistribution.warn=%s Warnung: %s hat mehrere Varianten generiert:
|
||||
bdlib.oredistribution.saved=Erzverteilung abgelegt in %s
|
||||
bdlib.oredistribution.error=Ablage der Erzverteilung fehlgeschlagen: %s
|
||||
@@ -6,9 +6,9 @@ bdlib.multiblock.face.up=顶部
|
||||
bdlib.multiblock.face.down=底部
|
||||
|
||||
bdlib.multiblock.disabled=停用
|
||||
bdlib.multiblock.incomplete=这台多方块结构机器未搭建完成, 它至少需要安装一个:
|
||||
bdlib.multiblock.incomplete=这台多方块结构机器未搭建完成。它至少需要安装一个:
|
||||
bdlib.multiblock.notconnected=未连接有效机器
|
||||
bdlib.multiblock.toomanyoutputs=连接的输出接口过多, 无法连接新的接口
|
||||
bdlib.multiblock.toomanyoutputs=连接的输出接口过多,无法连接新的接口
|
||||
bdlib.multiblock.tip.module=可以安装在:
|
||||
bdlib.multiblock.tip.controller=可能的模块:
|
||||
bdlib.multiblock.tip.module.range= * %s (%s - %s)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
backhandconfig.title=Backhand Client Configs
|
||||
backhandconfig.offhandRest=Render empty offhand at rest
|
||||
backhandconfig.creativeOffhand=Creative offhand slot
|
||||
backhand.swap_offhand=Swap Offhand
|
||||
backhandconfig.title=Backhand Client-Konfigurationen
|
||||
backhandconfig.offhandRest=Leere Zweithand im Ruhezustand rendern
|
||||
backhandconfig.creativeOffhand=Zweithandinventarplatz im Kreativmodus
|
||||
backhand.swap_offhand=Zweithand tauschen
|
||||
@@ -1,4 +1,4 @@
|
||||
backhandconfig.title=Backhand конфигурация клиента
|
||||
backhandconfig.offhandRest=Render empty offhand at rest
|
||||
backhandconfig.creativeOffhand=Creative offhand slot
|
||||
backhandconfig.creativeOffhand=Креативный слот доп. руки
|
||||
backhand.swap_offhand=Swap Offhand
|
||||
@@ -0,0 +1,78 @@
|
||||
item.backpack.name=Backpack
|
||||
item.backpack.medium.name=Middle Backpack
|
||||
item.backpack.big.name=Big Backpack
|
||||
item.backpack.black.name=Black Backpack
|
||||
item.backpack.medium_black.name=Middle Black Backpack
|
||||
item.backpack.big_black.name=Big Black Backpack
|
||||
item.backpack.red.name=Red Backpack
|
||||
item.backpack.medium_red.name=Middle Red Backpack
|
||||
item.backpack.big_red.name=Big Red Backpack
|
||||
item.backpack.green.name=Green Backpack
|
||||
item.backpack.medium_green.name=Middle Green Backpack
|
||||
item.backpack.big_green.name=Big Green Backpack
|
||||
item.backpack.brown.name=Brown Backpack
|
||||
item.backpack.medium_brown.name=Middle Brown Backpack
|
||||
item.backpack.big_brown.name=Big Brown Backpack
|
||||
item.backpack.blue.name=Blue Backpack
|
||||
item.backpack.medium_blue.name=Middle Blue Backpack
|
||||
item.backpack.big_blue.name=Big Blue Backpack
|
||||
item.backpack.purple.name=Purple Backpack
|
||||
item.backpack.medium_purple.name=Middle Purple Backpack
|
||||
item.backpack.big_purple.name=Big Purple Backpack
|
||||
item.backpack.cyan.name=Cyan Backpack
|
||||
item.backpack.medium_cyan.name=Middle Cyan Backpack
|
||||
item.backpack.big_cyan.name=Big Cyan Backpack
|
||||
item.backpack.lightGray.name=Light Gray Backpack
|
||||
item.backpack.medium_lightGray.name=Middle Light Gray Backpack
|
||||
item.backpack.big_lightGray.name=Big Light Gray Backpack
|
||||
item.backpack.gray.name=Gray Backpack
|
||||
item.backpack.medium_gray.name=Middle Gray Backpack
|
||||
item.backpack.big_gray.name=Big Gray Backpack
|
||||
item.backpack.pink.name=Pink Backpack
|
||||
item.backpack.medium_pink.name=Middle Pink Backpack
|
||||
item.backpack.big_pink.name=Big Pink Backpack
|
||||
item.backpack.lime.name=Lime Backpack
|
||||
item.backpack.medium_lime.name=Middle Lime Backpack
|
||||
item.backpack.big_lime.name=Big Lime Backpack
|
||||
item.backpack.yellow.name=Yellow Backpack
|
||||
item.backpack.medium_yellow.name=Middle Yellow Backpack
|
||||
item.backpack.big_yellow.name=Big Yellow Backpack
|
||||
item.backpack.lightBlue.name=Light Blue Backpack
|
||||
item.backpack.medium_lightBlue.name=Middle Light Blue Backpack
|
||||
item.backpack.big_lightBlue.name=Big Light Blue Backpack
|
||||
item.backpack.magenta.name=Magenta Backpack
|
||||
item.backpack.medium_magenta.name=Middle Magenta Backpack
|
||||
item.backpack.big_magenta.name=Big Magenta Backpack
|
||||
item.backpack.orange.name=Orange Backpack
|
||||
item.backpack.medium_orange.name=Middle Orange Backpack
|
||||
item.backpack.big_orange.name=Big Orange Backpack
|
||||
item.backpack.white.name=White Backpack
|
||||
item.backpack.medium_white.name=Middle White Backpack
|
||||
item.backpack.big_white.name=Big White Backpack
|
||||
item.backpack.ender.name=Ender Backpack
|
||||
item.workbenchbackpack.name=Workbench Backpack
|
||||
item.workbenchbackpack.big.name=Big Workbench Backpack
|
||||
item.boundLeather.name=Bound Leather
|
||||
item.tannedLeather.name=Tanned Leather
|
||||
text.backpack.rename=Rename your backpack
|
||||
text.backpack.new_name=New name:
|
||||
text.backpack.backpack_slot=Backpack Slot
|
||||
text.backpack.update_available=Version %s of the Backpack Mod is now available!
|
||||
text.backpack.up_to_date=Backpack Mod is up to date
|
||||
text.backpack.allowed_backpacks=You are not allowed to have more than %s backpacks in your inventory.
|
||||
text.backpack.dropped_backpacks=%s backpacks were removed from your inventory. Look on the ground.
|
||||
text.backpack.autopickup=Pickup automatically:
|
||||
text.backpack.recipes=Recipes
|
||||
text.backpack.configuration=Backpack configuration
|
||||
button.backpack.ok=OK
|
||||
button.backpack.cancel=Cancel
|
||||
key.personalBackpack=Open Backpack
|
||||
key.categories.backpack=Backpacks
|
||||
tooltip.clearCraftMatrix=Clear Craft Matrix
|
||||
tooltip.saveRecipe=Save Recipe
|
||||
tooltip.clickASlot=Click a slot on the right
|
||||
tooltip.slots_used=Slots used
|
||||
tooltip.tier=Tier:
|
||||
tooltip.more_information=Press SHIFT for more information
|
||||
tooltip.intelligent=Intelligent
|
||||
itemGroup.tab.backpacks=Backpacks
|
||||
@@ -0,0 +1,78 @@
|
||||
item.backpack.name=Backpack
|
||||
item.backpack.medium.name=Middle Backpack
|
||||
item.backpack.big.name=Big Backpack
|
||||
item.backpack.black.name=Black Backpack
|
||||
item.backpack.medium_black.name=Middle Black Backpack
|
||||
item.backpack.big_black.name=Big Black Backpack
|
||||
item.backpack.red.name=Red Backpack
|
||||
item.backpack.medium_red.name=Middle Red Backpack
|
||||
item.backpack.big_red.name=Big Red Backpack
|
||||
item.backpack.green.name=Green Backpack
|
||||
item.backpack.medium_green.name=Middle Green Backpack
|
||||
item.backpack.big_green.name=Big Green Backpack
|
||||
item.backpack.brown.name=Brown Backpack
|
||||
item.backpack.medium_brown.name=Middle Brown Backpack
|
||||
item.backpack.big_brown.name=Big Brown Backpack
|
||||
item.backpack.blue.name=Blue Backpack
|
||||
item.backpack.medium_blue.name=Middle Blue Backpack
|
||||
item.backpack.big_blue.name=Big Blue Backpack
|
||||
item.backpack.purple.name=Purple Backpack
|
||||
item.backpack.medium_purple.name=Middle Purple Backpack
|
||||
item.backpack.big_purple.name=Big Purple Backpack
|
||||
item.backpack.cyan.name=Cyan Backpack
|
||||
item.backpack.medium_cyan.name=Middle Cyan Backpack
|
||||
item.backpack.big_cyan.name=Big Cyan Backpack
|
||||
item.backpack.lightGray.name=Light Gray Backpack
|
||||
item.backpack.medium_lightGray.name=Middle Light Gray Backpack
|
||||
item.backpack.big_lightGray.name=Big Light Gray Backpack
|
||||
item.backpack.gray.name=Gray Backpack
|
||||
item.backpack.medium_gray.name=Middle Gray Backpack
|
||||
item.backpack.big_gray.name=Big Gray Backpack
|
||||
item.backpack.pink.name=Pink Backpack
|
||||
item.backpack.medium_pink.name=Middle Pink Backpack
|
||||
item.backpack.big_pink.name=Big Pink Backpack
|
||||
item.backpack.lime.name=Lime Backpack
|
||||
item.backpack.medium_lime.name=Middle Lime Backpack
|
||||
item.backpack.big_lime.name=Big Lime Backpack
|
||||
item.backpack.yellow.name=Yellow Backpack
|
||||
item.backpack.medium_yellow.name=Middle Yellow Backpack
|
||||
item.backpack.big_yellow.name=Big Yellow Backpack
|
||||
item.backpack.lightBlue.name=Light Blue Backpack
|
||||
item.backpack.medium_lightBlue.name=Middle Light Blue Backpack
|
||||
item.backpack.big_lightBlue.name=Big Light Blue Backpack
|
||||
item.backpack.magenta.name=Magenta Backpack
|
||||
item.backpack.medium_magenta.name=Middle Magenta Backpack
|
||||
item.backpack.big_magenta.name=Big Magenta Backpack
|
||||
item.backpack.orange.name=Orange Backpack
|
||||
item.backpack.medium_orange.name=Middle Orange Backpack
|
||||
item.backpack.big_orange.name=Big Orange Backpack
|
||||
item.backpack.white.name=White Backpack
|
||||
item.backpack.medium_white.name=Middle White Backpack
|
||||
item.backpack.big_white.name=Big White Backpack
|
||||
item.backpack.ender.name=Ender Backpack
|
||||
item.workbenchbackpack.name=Workbench Backpack
|
||||
item.workbenchbackpack.big.name=Big Workbench Backpack
|
||||
item.boundLeather.name=Bound Leather
|
||||
item.tannedLeather.name=Tanned Leather
|
||||
text.backpack.rename=Rename your backpack
|
||||
text.backpack.new_name=New name:
|
||||
text.backpack.backpack_slot=Backpack Slot
|
||||
text.backpack.update_available=Version %s of the Backpack Mod is now available!
|
||||
text.backpack.up_to_date=Backpack Mod is up to date
|
||||
text.backpack.allowed_backpacks=You are not allowed to have more than %s backpacks in your inventory.
|
||||
text.backpack.dropped_backpacks=%s backpacks were removed from your inventory. Look on the ground.
|
||||
text.backpack.autopickup=Pickup automatically:
|
||||
text.backpack.recipes=Recipes
|
||||
text.backpack.configuration=Backpack configuration
|
||||
button.backpack.ok=OK
|
||||
button.backpack.cancel=Cancel
|
||||
key.personalBackpack=Open Backpack
|
||||
key.categories.backpack=Backpacks
|
||||
tooltip.clearCraftMatrix=Clear Craft Matrix
|
||||
tooltip.saveRecipe=Save Recipe
|
||||
tooltip.clickASlot=Click a slot on the right
|
||||
tooltip.slots_used=Slots used
|
||||
tooltip.tier=Tier:
|
||||
tooltip.more_information=Press SHIFT for more information
|
||||
tooltip.intelligent=Intelligent
|
||||
itemGroup.tab.backpacks=Backpacks
|
||||
@@ -0,0 +1,78 @@
|
||||
item.backpack.name=Backpack
|
||||
item.backpack.medium.name=Middle Backpack
|
||||
item.backpack.big.name=Big Backpack
|
||||
item.backpack.black.name=Black Backpack
|
||||
item.backpack.medium_black.name=Middle Black Backpack
|
||||
item.backpack.big_black.name=Big Black Backpack
|
||||
item.backpack.red.name=Red Backpack
|
||||
item.backpack.medium_red.name=Middle Red Backpack
|
||||
item.backpack.big_red.name=Big Red Backpack
|
||||
item.backpack.green.name=Green Backpack
|
||||
item.backpack.medium_green.name=Middle Green Backpack
|
||||
item.backpack.big_green.name=Big Green Backpack
|
||||
item.backpack.brown.name=Brown Backpack
|
||||
item.backpack.medium_brown.name=Middle Brown Backpack
|
||||
item.backpack.big_brown.name=Big Brown Backpack
|
||||
item.backpack.blue.name=Blue Backpack
|
||||
item.backpack.medium_blue.name=Middle Blue Backpack
|
||||
item.backpack.big_blue.name=Big Blue Backpack
|
||||
item.backpack.purple.name=Purple Backpack
|
||||
item.backpack.medium_purple.name=Middle Purple Backpack
|
||||
item.backpack.big_purple.name=Big Purple Backpack
|
||||
item.backpack.cyan.name=Cyan Backpack
|
||||
item.backpack.medium_cyan.name=Middle Cyan Backpack
|
||||
item.backpack.big_cyan.name=Big Cyan Backpack
|
||||
item.backpack.lightGray.name=Light Gray Backpack
|
||||
item.backpack.medium_lightGray.name=Middle Light Gray Backpack
|
||||
item.backpack.big_lightGray.name=Big Light Gray Backpack
|
||||
item.backpack.gray.name=Gray Backpack
|
||||
item.backpack.medium_gray.name=Middle Gray Backpack
|
||||
item.backpack.big_gray.name=Big Gray Backpack
|
||||
item.backpack.pink.name=Pink Backpack
|
||||
item.backpack.medium_pink.name=Middle Pink Backpack
|
||||
item.backpack.big_pink.name=Big Pink Backpack
|
||||
item.backpack.lime.name=Lime Backpack
|
||||
item.backpack.medium_lime.name=Middle Lime Backpack
|
||||
item.backpack.big_lime.name=Big Lime Backpack
|
||||
item.backpack.yellow.name=Yellow Backpack
|
||||
item.backpack.medium_yellow.name=Middle Yellow Backpack
|
||||
item.backpack.big_yellow.name=Big Yellow Backpack
|
||||
item.backpack.lightBlue.name=Light Blue Backpack
|
||||
item.backpack.medium_lightBlue.name=Middle Light Blue Backpack
|
||||
item.backpack.big_lightBlue.name=Big Light Blue Backpack
|
||||
item.backpack.magenta.name=Magenta Backpack
|
||||
item.backpack.medium_magenta.name=Middle Magenta Backpack
|
||||
item.backpack.big_magenta.name=Big Magenta Backpack
|
||||
item.backpack.orange.name=Orange Backpack
|
||||
item.backpack.medium_orange.name=Middle Orange Backpack
|
||||
item.backpack.big_orange.name=Big Orange Backpack
|
||||
item.backpack.white.name=White Backpack
|
||||
item.backpack.medium_white.name=Middle White Backpack
|
||||
item.backpack.big_white.name=Big White Backpack
|
||||
item.backpack.ender.name=Ender Backpack
|
||||
item.workbenchbackpack.name=Workbench Backpack
|
||||
item.workbenchbackpack.big.name=Big Workbench Backpack
|
||||
item.boundLeather.name=Bound Leather
|
||||
item.tannedLeather.name=Tanned Leather
|
||||
text.backpack.rename=Rename your backpack
|
||||
text.backpack.new_name=New name:
|
||||
text.backpack.backpack_slot=Backpack Slot
|
||||
text.backpack.update_available=Version %s of the Backpack Mod is now available!
|
||||
text.backpack.up_to_date=Backpack Mod is up to date
|
||||
text.backpack.allowed_backpacks=You are not allowed to have more than %s backpacks in your inventory.
|
||||
text.backpack.dropped_backpacks=%s backpacks were removed from your inventory. Look on the ground.
|
||||
text.backpack.autopickup=Pickup automatically:
|
||||
text.backpack.recipes=Recipes
|
||||
text.backpack.configuration=Backpack configuration
|
||||
button.backpack.ok=OK
|
||||
button.backpack.cancel=Cancel
|
||||
key.personalBackpack=Open Backpack
|
||||
key.categories.backpack=Backpacks
|
||||
tooltip.clearCraftMatrix=Clear Craft Matrix
|
||||
tooltip.saveRecipe=Save Recipe
|
||||
tooltip.clickASlot=Click a slot on the right
|
||||
tooltip.slots_used=Slots used
|
||||
tooltip.tier=Tier:
|
||||
tooltip.more_information=Press SHIFT for more information
|
||||
tooltip.intelligent=Intelligent
|
||||
itemGroup.tab.backpacks=Backpacks
|
||||
@@ -0,0 +1,78 @@
|
||||
item.backpack.name=Backpack
|
||||
item.backpack.medium.name=Middle Backpack
|
||||
item.backpack.big.name=Big Backpack
|
||||
item.backpack.black.name=Black Backpack
|
||||
item.backpack.medium_black.name=Middle Black Backpack
|
||||
item.backpack.big_black.name=Big Black Backpack
|
||||
item.backpack.red.name=Red Backpack
|
||||
item.backpack.medium_red.name=Middle Red Backpack
|
||||
item.backpack.big_red.name=Big Red Backpack
|
||||
item.backpack.green.name=Green Backpack
|
||||
item.backpack.medium_green.name=Middle Green Backpack
|
||||
item.backpack.big_green.name=Big Green Backpack
|
||||
item.backpack.brown.name=Brown Backpack
|
||||
item.backpack.medium_brown.name=Middle Brown Backpack
|
||||
item.backpack.big_brown.name=Big Brown Backpack
|
||||
item.backpack.blue.name=Blue Backpack
|
||||
item.backpack.medium_blue.name=Middle Blue Backpack
|
||||
item.backpack.big_blue.name=Big Blue Backpack
|
||||
item.backpack.purple.name=Purple Backpack
|
||||
item.backpack.medium_purple.name=Middle Purple Backpack
|
||||
item.backpack.big_purple.name=Big Purple Backpack
|
||||
item.backpack.cyan.name=Cyan Backpack
|
||||
item.backpack.medium_cyan.name=Middle Cyan Backpack
|
||||
item.backpack.big_cyan.name=Big Cyan Backpack
|
||||
item.backpack.lightGray.name=Light Gray Backpack
|
||||
item.backpack.medium_lightGray.name=Middle Light Gray Backpack
|
||||
item.backpack.big_lightGray.name=Big Light Gray Backpack
|
||||
item.backpack.gray.name=Gray Backpack
|
||||
item.backpack.medium_gray.name=Middle Gray Backpack
|
||||
item.backpack.big_gray.name=Big Gray Backpack
|
||||
item.backpack.pink.name=Pink Backpack
|
||||
item.backpack.medium_pink.name=Middle Pink Backpack
|
||||
item.backpack.big_pink.name=Big Pink Backpack
|
||||
item.backpack.lime.name=Lime Backpack
|
||||
item.backpack.medium_lime.name=Middle Lime Backpack
|
||||
item.backpack.big_lime.name=Big Lime Backpack
|
||||
item.backpack.yellow.name=Yellow Backpack
|
||||
item.backpack.medium_yellow.name=Middle Yellow Backpack
|
||||
item.backpack.big_yellow.name=Big Yellow Backpack
|
||||
item.backpack.lightBlue.name=Light Blue Backpack
|
||||
item.backpack.medium_lightBlue.name=Middle Light Blue Backpack
|
||||
item.backpack.big_lightBlue.name=Big Light Blue Backpack
|
||||
item.backpack.magenta.name=Magenta Backpack
|
||||
item.backpack.medium_magenta.name=Middle Magenta Backpack
|
||||
item.backpack.big_magenta.name=Big Magenta Backpack
|
||||
item.backpack.orange.name=Orange Backpack
|
||||
item.backpack.medium_orange.name=Middle Orange Backpack
|
||||
item.backpack.big_orange.name=Big Orange Backpack
|
||||
item.backpack.white.name=White Backpack
|
||||
item.backpack.medium_white.name=Middle White Backpack
|
||||
item.backpack.big_white.name=Big White Backpack
|
||||
item.backpack.ender.name=Ender Backpack
|
||||
item.workbenchbackpack.name=Workbench Backpack
|
||||
item.workbenchbackpack.big.name=Big Workbench Backpack
|
||||
item.boundLeather.name=Bound Leather
|
||||
item.tannedLeather.name=Tanned Leather
|
||||
text.backpack.rename=Rename your backpack
|
||||
text.backpack.new_name=New name:
|
||||
text.backpack.backpack_slot=Backpack Slot
|
||||
text.backpack.update_available=Version %s of the Backpack Mod is now available!
|
||||
text.backpack.up_to_date=Backpack Mod is up to date
|
||||
text.backpack.allowed_backpacks=You are not allowed to have more than %s backpacks in your inventory.
|
||||
text.backpack.dropped_backpacks=%s backpacks were removed from your inventory. Look on the ground.
|
||||
text.backpack.autopickup=Pickup automatically:
|
||||
text.backpack.recipes=Recipes
|
||||
text.backpack.configuration=Backpack configuration
|
||||
button.backpack.ok=OK
|
||||
button.backpack.cancel=Cancel
|
||||
key.personalBackpack=Open Backpack
|
||||
key.categories.backpack=Backpacks
|
||||
tooltip.clearCraftMatrix=Clear Craft Matrix
|
||||
tooltip.saveRecipe=Save Recipe
|
||||
tooltip.clickASlot=Click a slot on the right
|
||||
tooltip.slots_used=Slots used
|
||||
tooltip.tier=Tier:
|
||||
tooltip.more_information=Press SHIFT for more information
|
||||
tooltip.intelligent=Intelligent
|
||||
itemGroup.tab.backpacks=Backpacks
|
||||
@@ -0,0 +1,78 @@
|
||||
item.backpack.name=Backpack
|
||||
item.backpack.medium.name=Middle Backpack
|
||||
item.backpack.big.name=Big Backpack
|
||||
item.backpack.black.name=Black Backpack
|
||||
item.backpack.medium_black.name=Middle Black Backpack
|
||||
item.backpack.big_black.name=Big Black Backpack
|
||||
item.backpack.red.name=Red Backpack
|
||||
item.backpack.medium_red.name=Middle Red Backpack
|
||||
item.backpack.big_red.name=Big Red Backpack
|
||||
item.backpack.green.name=Green Backpack
|
||||
item.backpack.medium_green.name=Middle Green Backpack
|
||||
item.backpack.big_green.name=Big Green Backpack
|
||||
item.backpack.brown.name=Brown Backpack
|
||||
item.backpack.medium_brown.name=Middle Brown Backpack
|
||||
item.backpack.big_brown.name=Big Brown Backpack
|
||||
item.backpack.blue.name=Blue Backpack
|
||||
item.backpack.medium_blue.name=Middle Blue Backpack
|
||||
item.backpack.big_blue.name=Big Blue Backpack
|
||||
item.backpack.purple.name=Purple Backpack
|
||||
item.backpack.medium_purple.name=Middle Purple Backpack
|
||||
item.backpack.big_purple.name=Big Purple Backpack
|
||||
item.backpack.cyan.name=Cyan Backpack
|
||||
item.backpack.medium_cyan.name=Middle Cyan Backpack
|
||||
item.backpack.big_cyan.name=Big Cyan Backpack
|
||||
item.backpack.lightGray.name=Light Gray Backpack
|
||||
item.backpack.medium_lightGray.name=Middle Light Gray Backpack
|
||||
item.backpack.big_lightGray.name=Big Light Gray Backpack
|
||||
item.backpack.gray.name=Gray Backpack
|
||||
item.backpack.medium_gray.name=Middle Gray Backpack
|
||||
item.backpack.big_gray.name=Big Gray Backpack
|
||||
item.backpack.pink.name=Pink Backpack
|
||||
item.backpack.medium_pink.name=Middle Pink Backpack
|
||||
item.backpack.big_pink.name=Big Pink Backpack
|
||||
item.backpack.lime.name=Lime Backpack
|
||||
item.backpack.medium_lime.name=Middle Lime Backpack
|
||||
item.backpack.big_lime.name=Big Lime Backpack
|
||||
item.backpack.yellow.name=Yellow Backpack
|
||||
item.backpack.medium_yellow.name=Middle Yellow Backpack
|
||||
item.backpack.big_yellow.name=Big Yellow Backpack
|
||||
item.backpack.lightBlue.name=Light Blue Backpack
|
||||
item.backpack.medium_lightBlue.name=Middle Light Blue Backpack
|
||||
item.backpack.big_lightBlue.name=Big Light Blue Backpack
|
||||
item.backpack.magenta.name=Magenta Backpack
|
||||
item.backpack.medium_magenta.name=Middle Magenta Backpack
|
||||
item.backpack.big_magenta.name=Big Magenta Backpack
|
||||
item.backpack.orange.name=Orange Backpack
|
||||
item.backpack.medium_orange.name=Middle Orange Backpack
|
||||
item.backpack.big_orange.name=Big Orange Backpack
|
||||
item.backpack.white.name=White Backpack
|
||||
item.backpack.medium_white.name=Middle White Backpack
|
||||
item.backpack.big_white.name=Big White Backpack
|
||||
item.backpack.ender.name=Ender Backpack
|
||||
item.workbenchbackpack.name=Workbench Backpack
|
||||
item.workbenchbackpack.big.name=Big Workbench Backpack
|
||||
item.boundLeather.name=Bound Leather
|
||||
item.tannedLeather.name=Tanned Leather
|
||||
text.backpack.rename=Rename your backpack
|
||||
text.backpack.new_name=New name:
|
||||
text.backpack.backpack_slot=Backpack Slot
|
||||
text.backpack.update_available=Version %s of the Backpack Mod is now available!
|
||||
text.backpack.up_to_date=Backpack Mod is up to date
|
||||
text.backpack.allowed_backpacks=You are not allowed to have more than %s backpacks in your inventory.
|
||||
text.backpack.dropped_backpacks=%s backpacks were removed from your inventory. Look on the ground.
|
||||
text.backpack.autopickup=Pickup automatically:
|
||||
text.backpack.recipes=Recipes
|
||||
text.backpack.configuration=Backpack configuration
|
||||
button.backpack.ok=OK
|
||||
button.backpack.cancel=Cancel
|
||||
key.personalBackpack=Open Backpack
|
||||
key.categories.backpack=Backpacks
|
||||
tooltip.clearCraftMatrix=Clear Craft Matrix
|
||||
tooltip.saveRecipe=Save Recipe
|
||||
tooltip.clickASlot=Click a slot on the right
|
||||
tooltip.slots_used=Slots used
|
||||
tooltip.tier=Tier:
|
||||
tooltip.more_information=Press SHIFT for more information
|
||||
tooltip.intelligent=Intelligent
|
||||
itemGroup.tab.backpacks=Backpacks
|
||||
@@ -0,0 +1,78 @@
|
||||
item.backpack.name=Backpack
|
||||
item.backpack.medium.name=Middle Backpack
|
||||
item.backpack.big.name=Big Backpack
|
||||
item.backpack.black.name=Black Backpack
|
||||
item.backpack.medium_black.name=Middle Black Backpack
|
||||
item.backpack.big_black.name=Big Black Backpack
|
||||
item.backpack.red.name=Red Backpack
|
||||
item.backpack.medium_red.name=Middle Red Backpack
|
||||
item.backpack.big_red.name=Big Red Backpack
|
||||
item.backpack.green.name=Green Backpack
|
||||
item.backpack.medium_green.name=Middle Green Backpack
|
||||
item.backpack.big_green.name=Big Green Backpack
|
||||
item.backpack.brown.name=Brown Backpack
|
||||
item.backpack.medium_brown.name=Middle Brown Backpack
|
||||
item.backpack.big_brown.name=Big Brown Backpack
|
||||
item.backpack.blue.name=Blue Backpack
|
||||
item.backpack.medium_blue.name=Middle Blue Backpack
|
||||
item.backpack.big_blue.name=Big Blue Backpack
|
||||
item.backpack.purple.name=Purple Backpack
|
||||
item.backpack.medium_purple.name=Middle Purple Backpack
|
||||
item.backpack.big_purple.name=Big Purple Backpack
|
||||
item.backpack.cyan.name=Cyan Backpack
|
||||
item.backpack.medium_cyan.name=Middle Cyan Backpack
|
||||
item.backpack.big_cyan.name=Big Cyan Backpack
|
||||
item.backpack.lightGray.name=Light Gray Backpack
|
||||
item.backpack.medium_lightGray.name=Middle Light Gray Backpack
|
||||
item.backpack.big_lightGray.name=Big Light Gray Backpack
|
||||
item.backpack.gray.name=Gray Backpack
|
||||
item.backpack.medium_gray.name=Middle Gray Backpack
|
||||
item.backpack.big_gray.name=Big Gray Backpack
|
||||
item.backpack.pink.name=Pink Backpack
|
||||
item.backpack.medium_pink.name=Middle Pink Backpack
|
||||
item.backpack.big_pink.name=Big Pink Backpack
|
||||
item.backpack.lime.name=Lime Backpack
|
||||
item.backpack.medium_lime.name=Middle Lime Backpack
|
||||
item.backpack.big_lime.name=Big Lime Backpack
|
||||
item.backpack.yellow.name=Yellow Backpack
|
||||
item.backpack.medium_yellow.name=Middle Yellow Backpack
|
||||
item.backpack.big_yellow.name=Big Yellow Backpack
|
||||
item.backpack.lightBlue.name=Light Blue Backpack
|
||||
item.backpack.medium_lightBlue.name=Middle Light Blue Backpack
|
||||
item.backpack.big_lightBlue.name=Big Light Blue Backpack
|
||||
item.backpack.magenta.name=Magenta Backpack
|
||||
item.backpack.medium_magenta.name=Middle Magenta Backpack
|
||||
item.backpack.big_magenta.name=Big Magenta Backpack
|
||||
item.backpack.orange.name=Orange Backpack
|
||||
item.backpack.medium_orange.name=Middle Orange Backpack
|
||||
item.backpack.big_orange.name=Big Orange Backpack
|
||||
item.backpack.white.name=White Backpack
|
||||
item.backpack.medium_white.name=Middle White Backpack
|
||||
item.backpack.big_white.name=Big White Backpack
|
||||
item.backpack.ender.name=Ender Backpack
|
||||
item.workbenchbackpack.name=Workbench Backpack
|
||||
item.workbenchbackpack.big.name=Big Workbench Backpack
|
||||
item.boundLeather.name=Bound Leather
|
||||
item.tannedLeather.name=Tanned Leather
|
||||
text.backpack.rename=Rename your backpack
|
||||
text.backpack.new_name=New name:
|
||||
text.backpack.backpack_slot=Backpack Slot
|
||||
text.backpack.update_available=Version %s of the Backpack Mod is now available!
|
||||
text.backpack.up_to_date=Backpack Mod is up to date
|
||||
text.backpack.allowed_backpacks=You are not allowed to have more than %s backpacks in your inventory.
|
||||
text.backpack.dropped_backpacks=%s backpacks were removed from your inventory. Look on the ground.
|
||||
text.backpack.autopickup=Pickup automatically:
|
||||
text.backpack.recipes=Recipes
|
||||
text.backpack.configuration=Backpack configuration
|
||||
button.backpack.ok=OK
|
||||
button.backpack.cancel=Cancel
|
||||
key.personalBackpack=Open Backpack
|
||||
key.categories.backpack=Backpacks
|
||||
tooltip.clearCraftMatrix=Clear Craft Matrix
|
||||
tooltip.saveRecipe=Save Recipe
|
||||
tooltip.clickASlot=Click a slot on the right
|
||||
tooltip.slots_used=Slots used
|
||||
tooltip.tier=Tier:
|
||||
tooltip.more_information=Press SHIFT for more information
|
||||
tooltip.intelligent=Intelligent
|
||||
itemGroup.tab.backpacks=Backpacks
|
||||
@@ -0,0 +1,78 @@
|
||||
item.backpack.name=Backpack
|
||||
item.backpack.medium.name=Middle Backpack
|
||||
item.backpack.big.name=Big Backpack
|
||||
item.backpack.black.name=Black Backpack
|
||||
item.backpack.medium_black.name=Middle Black Backpack
|
||||
item.backpack.big_black.name=Big Black Backpack
|
||||
item.backpack.red.name=Red Backpack
|
||||
item.backpack.medium_red.name=Middle Red Backpack
|
||||
item.backpack.big_red.name=Big Red Backpack
|
||||
item.backpack.green.name=Green Backpack
|
||||
item.backpack.medium_green.name=Middle Green Backpack
|
||||
item.backpack.big_green.name=Big Green Backpack
|
||||
item.backpack.brown.name=Brown Backpack
|
||||
item.backpack.medium_brown.name=Middle Brown Backpack
|
||||
item.backpack.big_brown.name=Big Brown Backpack
|
||||
item.backpack.blue.name=Blue Backpack
|
||||
item.backpack.medium_blue.name=Middle Blue Backpack
|
||||
item.backpack.big_blue.name=Big Blue Backpack
|
||||
item.backpack.purple.name=Purple Backpack
|
||||
item.backpack.medium_purple.name=Middle Purple Backpack
|
||||
item.backpack.big_purple.name=Big Purple Backpack
|
||||
item.backpack.cyan.name=Cyan Backpack
|
||||
item.backpack.medium_cyan.name=Middle Cyan Backpack
|
||||
item.backpack.big_cyan.name=Big Cyan Backpack
|
||||
item.backpack.lightGray.name=Light Gray Backpack
|
||||
item.backpack.medium_lightGray.name=Middle Light Gray Backpack
|
||||
item.backpack.big_lightGray.name=Big Light Gray Backpack
|
||||
item.backpack.gray.name=Gray Backpack
|
||||
item.backpack.medium_gray.name=Middle Gray Backpack
|
||||
item.backpack.big_gray.name=Big Gray Backpack
|
||||
item.backpack.pink.name=Pink Backpack
|
||||
item.backpack.medium_pink.name=Middle Pink Backpack
|
||||
item.backpack.big_pink.name=Big Pink Backpack
|
||||
item.backpack.lime.name=Lime Backpack
|
||||
item.backpack.medium_lime.name=Middle Lime Backpack
|
||||
item.backpack.big_lime.name=Big Lime Backpack
|
||||
item.backpack.yellow.name=Yellow Backpack
|
||||
item.backpack.medium_yellow.name=Middle Yellow Backpack
|
||||
item.backpack.big_yellow.name=Big Yellow Backpack
|
||||
item.backpack.lightBlue.name=Light Blue Backpack
|
||||
item.backpack.medium_lightBlue.name=Middle Light Blue Backpack
|
||||
item.backpack.big_lightBlue.name=Big Light Blue Backpack
|
||||
item.backpack.magenta.name=Magenta Backpack
|
||||
item.backpack.medium_magenta.name=Middle Magenta Backpack
|
||||
item.backpack.big_magenta.name=Big Magenta Backpack
|
||||
item.backpack.orange.name=Orange Backpack
|
||||
item.backpack.medium_orange.name=Middle Orange Backpack
|
||||
item.backpack.big_orange.name=Big Orange Backpack
|
||||
item.backpack.white.name=White Backpack
|
||||
item.backpack.medium_white.name=Middle White Backpack
|
||||
item.backpack.big_white.name=Big White Backpack
|
||||
item.backpack.ender.name=Ender Backpack
|
||||
item.workbenchbackpack.name=Workbench Backpack
|
||||
item.workbenchbackpack.big.name=Big Workbench Backpack
|
||||
item.boundLeather.name=Bound Leather
|
||||
item.tannedLeather.name=Tanned Leather
|
||||
text.backpack.rename=Rename your backpack
|
||||
text.backpack.new_name=New name:
|
||||
text.backpack.backpack_slot=Backpack Slot
|
||||
text.backpack.update_available=Version %s of the Backpack Mod is now available!
|
||||
text.backpack.up_to_date=Backpack Mod is up to date
|
||||
text.backpack.allowed_backpacks=You are not allowed to have more than %s backpacks in your inventory.
|
||||
text.backpack.dropped_backpacks=%s backpacks were removed from your inventory. Look on the ground.
|
||||
text.backpack.autopickup=Pickup automatically:
|
||||
text.backpack.recipes=Recipes
|
||||
text.backpack.configuration=Backpack configuration
|
||||
button.backpack.ok=OK
|
||||
button.backpack.cancel=Cancel
|
||||
key.personalBackpack=Open Backpack
|
||||
key.categories.backpack=Backpacks
|
||||
tooltip.clearCraftMatrix=Clear Craft Matrix
|
||||
tooltip.saveRecipe=Save Recipe
|
||||
tooltip.clickASlot=Click a slot on the right
|
||||
tooltip.slots_used=Slots used
|
||||
tooltip.tier=Tier:
|
||||
tooltip.more_information=Press SHIFT for more information
|
||||
tooltip.intelligent=Intelligent
|
||||
itemGroup.tab.backpacks=Backpacks
|
||||
@@ -0,0 +1,78 @@
|
||||
item.backpack.name=Рюкзак
|
||||
item.backpack.medium.name=Средний рюкзак
|
||||
item.backpack.big.name=Большой рюкзак
|
||||
item.backpack.black.name=Чёрный рюкзак
|
||||
item.backpack.medium_black.name=Средний чёрный рюкзак
|
||||
item.backpack.big_black.name=Большой чёрный рюкзак
|
||||
item.backpack.red.name=Красный рюкзак
|
||||
item.backpack.medium_red.name=Средний красный рюкзак
|
||||
item.backpack.big_red.name=Большой красный рюкзак
|
||||
item.backpack.green.name=Зелёный рюкзак
|
||||
item.backpack.medium_green.name=Средний зелёный рюкзак
|
||||
item.backpack.big_green.name=Большой зелёный рюкзак
|
||||
item.backpack.brown.name=Коричневый рюкзак
|
||||
item.backpack.medium_brown.name=Средний коричневый рюкзак
|
||||
item.backpack.big_brown.name=Большой коричневый рюкзак
|
||||
item.backpack.blue.name=Синий рюкзак
|
||||
item.backpack.medium_blue.name=Средний синий рюкзак
|
||||
item.backpack.big_blue.name=Большой синий рюкзак
|
||||
item.backpack.purple.name=Фиолетовый рюкзак
|
||||
item.backpack.medium_purple.name=Средний фиолетовый рюкзак
|
||||
item.backpack.big_purple.name=Большой фиолетовый рюкзак
|
||||
item.backpack.cyan.name=Бирюзовый рюкзак
|
||||
item.backpack.medium_cyan.name=Средний бирюзовый рюкзак
|
||||
item.backpack.big_cyan.name=Большой бирюзовый рюкзак
|
||||
item.backpack.lightGray.name=Светло-серый рюкзак
|
||||
item.backpack.medium_lightGray.name=Средний светло-серый рюкзак
|
||||
item.backpack.big_lightGray.name=Большой светло-серый рюкзак
|
||||
item.backpack.gray.name=Серый рюкзак
|
||||
item.backpack.medium_gray.name=Средний серый рюкзак
|
||||
item.backpack.big_gray.name=Большой серый рюкзак
|
||||
item.backpack.pink.name=Розовый рюкзак
|
||||
item.backpack.medium_pink.name=Средний розовый рюкзак
|
||||
item.backpack.big_pink.name=Большой розовый рюкзак
|
||||
item.backpack.lime.name=Лаймовый рюкзак
|
||||
item.backpack.medium_lime.name=Средний лаймовый рюкзак
|
||||
item.backpack.big_lime.name=Большой лаймовый рюкзак
|
||||
item.backpack.yellow.name=Жёлтый рюкзак
|
||||
item.backpack.medium_yellow.name=Средний жёлтый рюкзак
|
||||
item.backpack.big_yellow.name=Большой жёлтый рюкзак
|
||||
item.backpack.lightBlue.name=Голубой рюкзак
|
||||
item.backpack.medium_lightBlue.name=Средний голубой рюкзак
|
||||
item.backpack.big_lightBlue.name=Большой голубой рюкзак
|
||||
item.backpack.magenta.name=Пурпурный рюкзак
|
||||
item.backpack.medium_magenta.name=Средний пурпурный рюкзак
|
||||
item.backpack.big_magenta.name=Большой пурпурный рюкзак
|
||||
item.backpack.orange.name=Оранжевый рюкзак
|
||||
item.backpack.medium_orange.name=Средний оранжевый рюкзак
|
||||
item.backpack.big_orange.name=Большой оранжевый рюкзак
|
||||
item.backpack.white.name=Белый рюкзак
|
||||
item.backpack.medium_white.name=Средний белый рюкзак
|
||||
item.backpack.big_white.name=Большой белый рюкзак
|
||||
item.backpack.ender.name=Рюкзак Края
|
||||
item.workbenchbackpack.name=Верстак для рюкзаков
|
||||
item.workbenchbackpack.big.name=Верстак для больших рюкзаков
|
||||
item.boundLeather.name=Вязаная кожа
|
||||
item.tannedLeather.name=Дублёная кожа
|
||||
text.backpack.rename=Переименовать рюкзак
|
||||
text.backpack.new_name=Новое имя:
|
||||
text.backpack.backpack_slot=Слот для рюкзака
|
||||
text.backpack.update_available=Доступно обновление %s для Backpack Mod!
|
||||
text.backpack.up_to_date=Используется самая актуальная версия Backpack Mod
|
||||
text.backpack.allowed_backpacks=Вам не разрешается иметь рюкзаков более %s в инвентаре.
|
||||
text.backpack.dropped_backpacks=%s рюкзаки были убраны из Вашего инвентаря. Посмотрите на пол.
|
||||
text.backpack.autopickup=Подбирать автоматически:
|
||||
text.backpack.recipes=Рецепты
|
||||
text.backpack.configuration=Конфигурация рюкзаков
|
||||
button.backpack.ok=ОК
|
||||
button.backpack.cancel=Отмена
|
||||
key.personalBackpack=Открыть рюкзак
|
||||
key.categories.backpack=Backpacks
|
||||
tooltip.clearCraftMatrix=Очистить матрицу создания
|
||||
tooltip.saveRecipe=Сохранить рецепт
|
||||
tooltip.clickASlot=Нажмите на слот справа
|
||||
tooltip.slots_used=Использовано слотов
|
||||
tooltip.tier=Уровень:
|
||||
tooltip.more_information=Нажмите SHIFT, для большей информации
|
||||
tooltip.intelligent=Умный
|
||||
itemGroup.tab.backpacks=Backpacks
|
||||
@@ -0,0 +1,78 @@
|
||||
item.backpack.name=Backpack
|
||||
item.backpack.medium.name=Middle Backpack
|
||||
item.backpack.big.name=Big Backpack
|
||||
item.backpack.black.name=Black Backpack
|
||||
item.backpack.medium_black.name=Middle Black Backpack
|
||||
item.backpack.big_black.name=Big Black Backpack
|
||||
item.backpack.red.name=Red Backpack
|
||||
item.backpack.medium_red.name=Middle Red Backpack
|
||||
item.backpack.big_red.name=Big Red Backpack
|
||||
item.backpack.green.name=Green Backpack
|
||||
item.backpack.medium_green.name=Middle Green Backpack
|
||||
item.backpack.big_green.name=Big Green Backpack
|
||||
item.backpack.brown.name=Brown Backpack
|
||||
item.backpack.medium_brown.name=Middle Brown Backpack
|
||||
item.backpack.big_brown.name=Big Brown Backpack
|
||||
item.backpack.blue.name=Blue Backpack
|
||||
item.backpack.medium_blue.name=Middle Blue Backpack
|
||||
item.backpack.big_blue.name=Big Blue Backpack
|
||||
item.backpack.purple.name=Purple Backpack
|
||||
item.backpack.medium_purple.name=Middle Purple Backpack
|
||||
item.backpack.big_purple.name=Big Purple Backpack
|
||||
item.backpack.cyan.name=Cyan Backpack
|
||||
item.backpack.medium_cyan.name=Middle Cyan Backpack
|
||||
item.backpack.big_cyan.name=Big Cyan Backpack
|
||||
item.backpack.lightGray.name=Light Gray Backpack
|
||||
item.backpack.medium_lightGray.name=Middle Light Gray Backpack
|
||||
item.backpack.big_lightGray.name=Big Light Gray Backpack
|
||||
item.backpack.gray.name=Gray Backpack
|
||||
item.backpack.medium_gray.name=Middle Gray Backpack
|
||||
item.backpack.big_gray.name=Big Gray Backpack
|
||||
item.backpack.pink.name=Pink Backpack
|
||||
item.backpack.medium_pink.name=Middle Pink Backpack
|
||||
item.backpack.big_pink.name=Big Pink Backpack
|
||||
item.backpack.lime.name=Lime Backpack
|
||||
item.backpack.medium_lime.name=Middle Lime Backpack
|
||||
item.backpack.big_lime.name=Big Lime Backpack
|
||||
item.backpack.yellow.name=Yellow Backpack
|
||||
item.backpack.medium_yellow.name=Middle Yellow Backpack
|
||||
item.backpack.big_yellow.name=Big Yellow Backpack
|
||||
item.backpack.lightBlue.name=Light Blue Backpack
|
||||
item.backpack.medium_lightBlue.name=Middle Light Blue Backpack
|
||||
item.backpack.big_lightBlue.name=Big Light Blue Backpack
|
||||
item.backpack.magenta.name=Magenta Backpack
|
||||
item.backpack.medium_magenta.name=Middle Magenta Backpack
|
||||
item.backpack.big_magenta.name=Big Magenta Backpack
|
||||
item.backpack.orange.name=Orange Backpack
|
||||
item.backpack.medium_orange.name=Middle Orange Backpack
|
||||
item.backpack.big_orange.name=Big Orange Backpack
|
||||
item.backpack.white.name=White Backpack
|
||||
item.backpack.medium_white.name=Middle White Backpack
|
||||
item.backpack.big_white.name=Big White Backpack
|
||||
item.backpack.ender.name=Ender Backpack
|
||||
item.workbenchbackpack.name=Workbench Backpack
|
||||
item.workbenchbackpack.big.name=Big Workbench Backpack
|
||||
item.boundLeather.name=Bound Leather
|
||||
item.tannedLeather.name=Tanned Leather
|
||||
text.backpack.rename=Rename your backpack
|
||||
text.backpack.new_name=New name:
|
||||
text.backpack.backpack_slot=Backpack Slot
|
||||
text.backpack.update_available=Version %s of the Backpack Mod is now available!
|
||||
text.backpack.up_to_date=Backpack Mod is up to date
|
||||
text.backpack.allowed_backpacks=You are not allowed to have more than %s backpacks in your inventory.
|
||||
text.backpack.dropped_backpacks=%s backpacks were removed from your inventory. Look on the ground.
|
||||
text.backpack.autopickup=Pickup automatically:
|
||||
text.backpack.recipes=Recipes
|
||||
text.backpack.configuration=Backpack configuration
|
||||
button.backpack.ok=OK
|
||||
button.backpack.cancel=Cancel
|
||||
key.personalBackpack=Open Backpack
|
||||
key.categories.backpack=Backpacks
|
||||
tooltip.clearCraftMatrix=Clear Craft Matrix
|
||||
tooltip.saveRecipe=Save Recipe
|
||||
tooltip.clickASlot=Click a slot on the right
|
||||
tooltip.slots_used=Slots used
|
||||
tooltip.tier=Tier:
|
||||
tooltip.more_information=Press SHIFT for more information
|
||||
tooltip.intelligent=Intelligent
|
||||
itemGroup.tab.backpacks=Backpacks
|
||||
@@ -0,0 +1,78 @@
|
||||
item.backpack.name=小背包
|
||||
item.backpack.medium.name=中背包
|
||||
item.backpack.big.name=大背包
|
||||
item.backpack.black.name=黑色小背包
|
||||
item.backpack.medium_black.name=黑色中背包
|
||||
item.backpack.big_black.name=黑色大背包
|
||||
item.backpack.red.name=红色小背包
|
||||
item.backpack.medium_red.name=红色中背包
|
||||
item.backpack.big_red.name=红色大背包
|
||||
item.backpack.green.name=绿色小背包
|
||||
item.backpack.medium_green.name=绿色中背包
|
||||
item.backpack.big_green.name=绿色大背包
|
||||
item.backpack.brown.name=棕色小背包
|
||||
item.backpack.medium_brown.name=棕色中背包
|
||||
item.backpack.big_brown.name=棕色大背包
|
||||
item.backpack.blue.name=蓝色小背包
|
||||
item.backpack.medium_blue.name=蓝色中背包
|
||||
item.backpack.big_blue.name=蓝色大背包
|
||||
item.backpack.purple.name=紫色小背包
|
||||
item.backpack.medium_purple.name=紫色中背包
|
||||
item.backpack.big_purple.name=紫色大背包
|
||||
item.backpack.cyan.name=青色小背包
|
||||
item.backpack.medium_cyan.name=青色中背包
|
||||
item.backpack.big_cyan.name=青色大背包
|
||||
item.backpack.lightGray.name=淡灰色小背包
|
||||
item.backpack.medium_lightGray.name=淡灰色中背包
|
||||
item.backpack.big_lightGray.name=淡灰色大背包
|
||||
item.backpack.gray.name=灰色小背包
|
||||
item.backpack.medium_gray.name=灰色中背包
|
||||
item.backpack.big_gray.name=灰色大背包
|
||||
item.backpack.pink.name=粉红色小背包
|
||||
item.backpack.medium_pink.name=粉红色中背包
|
||||
item.backpack.big_pink.name=粉红色大背包
|
||||
item.backpack.lime.name=黄绿色小背包
|
||||
item.backpack.medium_lime.name=黄绿色中背包
|
||||
item.backpack.big_lime.name=黄绿色大背包
|
||||
item.backpack.yellow.name=黄色小背包
|
||||
item.backpack.medium_yellow.name=黄色中背包
|
||||
item.backpack.big_yellow.name=黄色大背包
|
||||
item.backpack.lightBlue.name=淡蓝色小背包
|
||||
item.backpack.medium_lightBlue.name=淡蓝色中背包
|
||||
item.backpack.big_lightBlue.name=淡蓝色大背包
|
||||
item.backpack.magenta.name=品红色小背包
|
||||
item.backpack.medium_magenta.name=品红色中背包
|
||||
item.backpack.big_magenta.name=品红色大背包
|
||||
item.backpack.orange.name=橙色小背包
|
||||
item.backpack.medium_orange.name=橙色中背包
|
||||
item.backpack.big_orange.name=橙色大背包
|
||||
item.backpack.white.name=白色小背包
|
||||
item.backpack.medium_white.name=白色中背包
|
||||
item.backpack.big_white.name=白色大背包
|
||||
item.backpack.ender.name=末影背包
|
||||
item.workbenchbackpack.name=小工作台背包
|
||||
item.workbenchbackpack.big.name=大工作台背包
|
||||
item.boundLeather.name=钉紧的皮革
|
||||
item.tannedLeather.name=柔软的皮革
|
||||
text.backpack.rename=重命名你的背包
|
||||
text.backpack.new_name=新名称:
|
||||
text.backpack.backpack_slot=背包的格子
|
||||
text.backpack.update_available=更多背包Mod的新版本:%s 已经更新
|
||||
text.backpack.up_to_date=当前的更多背包Mod是最新版本
|
||||
text.backpack.allowed_backpacks=你的物品栏里不可以有超过%s个背包
|
||||
text.backpack.dropped_backpacks=有%s个在你的物品栏里的背包被清理丢在了地上
|
||||
text.backpack.autopickup=自动捡取:
|
||||
text.backpack.recipes=配方
|
||||
text.backpack.configuration=更多背包 配置文件
|
||||
button.backpack.ok=确认
|
||||
button.backpack.cancel=取消
|
||||
key.personalBackpack=打开背包
|
||||
key.categories.backpack=背包
|
||||
tooltip.clearCraftMatrix=清除合成栏
|
||||
tooltip.saveRecipe=保存配方
|
||||
tooltip.clickASlot=在右侧点击一个格子
|
||||
tooltip.slots_used=个格子装满了物品
|
||||
tooltip.tier=等级:
|
||||
tooltip.more_information=按下Shift查看详情
|
||||
tooltip.intelligent=智能的
|
||||
itemGroup.tab.backpacks=背包
|
||||
@@ -53,24 +53,24 @@ item.backpack.ender.name=엔더 배낭
|
||||
item.workbenchbackpack.name=작업대 배낭
|
||||
item.workbenchbackpack.big.name=대형 작업대 배낭
|
||||
item.boundLeather.name=결속된 가죽
|
||||
item.tannedLeather.name=그을린 가죽
|
||||
item.tannedLeather.name=무두질한 가죽
|
||||
text.backpack.rename=배낭 이름 바꾸기
|
||||
text.backpack.new_name=새 이름:
|
||||
text.backpack.backpack_slot=배낭 슬롯
|
||||
text.backpack.update_available=Version %s of the Backpack Mod is now available!
|
||||
text.backpack.update_available=%s 버전의 Backpack Mod를 이용할 수 있습니다.
|
||||
text.backpack.up_to_date=배낭모드가 최신버전 입니다
|
||||
text.backpack.allowed_backpacks=You are not allowed to have more than %s backpacks in your inventory.
|
||||
text.backpack.allowed_backpacks=인벤토리에 %s개보다 많은 베낭을 동시에 소지할 수 없습니다.
|
||||
text.backpack.dropped_backpacks=[note]배낭이 인벤토리에서 제거되었습니다. 바닥을 보세요[/note]
|
||||
text.backpack.autopickup=Pickup automatically:
|
||||
text.backpack.recipes=제작법ㄴ
|
||||
text.backpack.autopickup=자동 줍기:
|
||||
text.backpack.recipes=제작법
|
||||
text.backpack.configuration=배낭 설정
|
||||
button.backpack.ok=확인
|
||||
button.backpack.cancel=취소
|
||||
key.personalBackpack=배낭 열기
|
||||
key.categories.backpack=배낭
|
||||
tooltip.clearCraftMatrix=Clear Craft Matrix
|
||||
tooltip.clearCraftMatrix=제작대 초기화
|
||||
tooltip.saveRecipe=제작법 저장
|
||||
tooltip.clickASlot=Click a slot on the right
|
||||
tooltip.clickASlot=오른쪽의 슬릇을 클릭
|
||||
tooltip.slots_used=사용된 슬롯
|
||||
tooltip.tier=티어:
|
||||
tooltip.more_information=SHIFT를 눌러 더 많은 정보 보기
|
||||
|
||||
@@ -57,7 +57,7 @@ item.tannedLeather.name=Дублёная кожа
|
||||
text.backpack.rename=Переименовать рюкзак
|
||||
text.backpack.new_name=Новое имя:
|
||||
text.backpack.backpack_slot=Слот для рюкзака
|
||||
text.backpack.update_available=Обновление %s для Backpack Mod доступно!
|
||||
text.backpack.update_available=Доступно обновление %s для Backpack Mod!
|
||||
text.backpack.up_to_date=Используется самая актуальная версия Backpack Mod
|
||||
text.backpack.allowed_backpacks=Вам не разрешается иметь рюкзаков более %s в инвентаре.
|
||||
text.backpack.dropped_backpacks=%s рюкзаки были убраны из Вашего инвентаря. Посмотрите на пол.
|
||||
|
||||
@@ -144,7 +144,7 @@ tooltip.tile.acidgen.1.name=Creates Power from Chemical Energy Potentials.
|
||||
|
||||
# RecipeMap
|
||||
bw.recipe.biolab=Bio Lab
|
||||
bw.recipe.BacteriaVat=Vat Bacterial
|
||||
bw.recipe.BacteriaVat=Tina Bacteriana
|
||||
bw.fuels.acidgens=Generador Acídico
|
||||
bw.recipe.cal=Línea de Ensamble de Circuitos
|
||||
bw.recipe.radhatch=Lista de Materiales de la Escotilla de Radio
|
||||
@@ -163,7 +163,7 @@ tile.acidgenerator.name=Generador Acídico
|
||||
tile.bw.mbf.name=Mega Alto Horno Eléctrico
|
||||
tile.bw.mvf.name=Mega Congelador de Vacío
|
||||
tile.biolab.name=Bio Lab
|
||||
tile.biovat.name=Vat Bacterial
|
||||
tile.biovat.name=Tina Bacteriana
|
||||
tile.radiohatch.name=Escotilla de Radio
|
||||
tile.bw.windmill.name=Molino de Viento
|
||||
tile.manutrafo.name=Manual Trafo
|
||||
|
||||
@@ -58,12 +58,12 @@ BW_GlasBlocks.6.name=빨간색으로 염색된 붕규산 유리 블록
|
||||
BW_GlasBlocks.7.name=초록색으로 염색된 붕규산 유리 블록
|
||||
BW_GlasBlocks.8.name=보라색으로 염색된 붕규산 유리 블록
|
||||
BW_GlasBlocks.9.name= 노란색으로 염색된 붕규산 유리 블록
|
||||
BW_GlasBlocks.10.name=밝은 회색색으로 염색된 붕규산 유리 블록
|
||||
BW_GlasBlocks.10.name=연두색으로 염색된 붕규산 유리 블록
|
||||
BW_GlasBlocks.11.name=갈색으로 염색된 붕규산 유리 블록
|
||||
BW_GlasBlocks.12.name=토륨-이트륨 유리 블록
|
||||
BW_GlasBlocks.13.name=뉴트로늄으로 보강된 붕규산 유리 블록
|
||||
BW_GlasBlocks.14.name=우주의 뉴트로늄으로 보강된 붕규산 유리 블록
|
||||
BW_GlasBlocks.15.name=무한으로 보강된 붕규산 유리 블록
|
||||
BW_GlasBlocks.14.name=코스믹 뉴트로늄으로 보강된 붕규산 유리 블록
|
||||
BW_GlasBlocks.15.name=인피니티로 보강된 붕규산 유리 블록
|
||||
BW_GlasBlocks2.0.name=초월적으로 보강된 붕규산 유리 블록
|
||||
|
||||
tooltip.glas.0.name=유리-티어:
|
||||
|
||||
@@ -29,5 +29,6 @@ slot.leggings=§aLeggings§7
|
||||
slot.quiver=§aQuiver§7
|
||||
slot.ring=§aRing§7
|
||||
slot.shield=§aShield§7
|
||||
slot.universal=§aUniversal§7
|
||||
slot.unknown=§aUnknown§7
|
||||
slot.wings=§aWings§7
|
||||
@@ -29,5 +29,6 @@ slot.leggings=§aLeggings§7
|
||||
slot.quiver=§aQuiver§7
|
||||
slot.ring=§aRing§7
|
||||
slot.shield=§aShield§7
|
||||
slot.universal=§aUniversal§7
|
||||
slot.unknown=§aUnknown§7
|
||||
slot.wings=§aWings§7
|
||||
@@ -29,5 +29,6 @@ slot.leggings=§aレギンス§7
|
||||
slot.quiver=§a矢筒§7
|
||||
slot.ring=§a指輪§7
|
||||
slot.shield=§a盾§7
|
||||
slot.universal=§aUniversal§7
|
||||
slot.unknown=§aUnknown§7
|
||||
slot.wings=§a翼§7
|
||||
@@ -29,5 +29,6 @@ slot.leggings=§a다리보호대§7
|
||||
slot.quiver=§a화살통§7
|
||||
slot.ring=§a반지§7
|
||||
slot.shield=§a방패§7
|
||||
slot.universal=§a범용§7
|
||||
slot.unknown=§aUnknown§7
|
||||
slot.wings=§a날개§7
|
||||
@@ -1,6 +1,6 @@
|
||||
#
|
||||
# Items
|
||||
item.baubleSlotDebugTool.name=Bauble Slot Debug Tool
|
||||
item.baubleSlotDebugTool.name=Narzędzie Debugowania Bauble
|
||||
#
|
||||
# GUI
|
||||
button.baubles=Baubles
|
||||
@@ -29,5 +29,6 @@ slot.leggings=§aLeggings§7
|
||||
slot.quiver=§aQuiver§7
|
||||
slot.ring=§aRing§7
|
||||
slot.shield=§aShield§7
|
||||
slot.universal=§aUniversal§7
|
||||
slot.unknown=§aUnknown§7
|
||||
slot.wings=§aWings§7
|
||||
@@ -29,5 +29,6 @@ slot.leggings=§aLeggings§7
|
||||
slot.quiver=§aQuiver§7
|
||||
slot.ring=§aRing§7
|
||||
slot.shield=§aShield§7
|
||||
slot.universal=§aUniversal§7
|
||||
slot.unknown=§aUnknown§7
|
||||
slot.wings=§aWings§7
|
||||
@@ -29,5 +29,6 @@ slot.leggings=§aПоножи§7
|
||||
slot.quiver=§aКолчан§7
|
||||
slot.ring=§aКольцо§7
|
||||
slot.shield=§aЩит§7
|
||||
slot.universal=§aУниверсальный§7
|
||||
slot.unknown=§aНеизвестно§7
|
||||
slot.wings=§aКрылья§7
|
||||
@@ -29,5 +29,6 @@ slot.leggings=§aPantalon§7
|
||||
slot.quiver=§aSadak§7
|
||||
slot.ring=§aYüzük§7
|
||||
slot.shield=§aKalkan§7
|
||||
slot.universal=§aUniversal§7
|
||||
slot.unknown=§aBilinmeyen§7
|
||||
slot.wings=§aKanat§7
|
||||
@@ -29,5 +29,6 @@ slot.leggings=§a护腿§7
|
||||
slot.quiver=§a箭袋§7
|
||||
slot.ring=§a戒指§7
|
||||
slot.shield=§a盾牌§7
|
||||
slot.universal=§a通用§7
|
||||
slot.unknown=§a未知§7
|
||||
slot.wings=§a翅膀§7
|
||||
@@ -1 +1 @@
|
||||
bbab.gui.breedtree=Bienenzucht-Baum
|
||||
bbab.gui.breedtree=Bienen-Zuchtbaum
|
||||
@@ -2,13 +2,13 @@ betterachievements.gui.old=旧屏幕
|
||||
betterachievements.config.cantUnlockArrowColour=无法解锁箭头颜色
|
||||
betterachievements.config.canUnlockArrowColour=可以解锁箭头颜色
|
||||
betterachievements.config.completeArrowColour=箭头颜色解锁完毕
|
||||
betterachievements.config.cantUnlockArrowColour.desc=箭头颜色指向一项成就, 此成就不能在 #RRGGBB 格式下解锁
|
||||
betterachievements.config.canUnlockArrowColour.desc=箭头颜色指向一项成就, 此成就可以在 #RRGGBB 格式下解锁
|
||||
betterachievements.config.completeArrowColour.desc=箭头颜色指向一项成就, 此成就已在 #RRGGBB 格式下解锁
|
||||
betterachievements.config.cantUnlockArrowColour.desc=箭头颜色指向一项成就,此成就不能在 #RRGGBB 格式下解锁
|
||||
betterachievements.config.canUnlockArrowColour.desc=箭头颜色指向一项成就,此成就可以在 #RRGGBB 格式下解锁
|
||||
betterachievements.config.completeArrowColour.desc=箭头颜色指向一项成就,此成就已在 #RRGGBB 格式下解锁
|
||||
betterachievements.config.scrollButtons=启用滚动按钮
|
||||
betterachievements.config.scrollButtons.desc=关闭此按钮将不会被显示, 所有其他功能均正常
|
||||
betterachievements.config.scrollButtons.desc=关闭后将不再显示滚动按钮,所有其他功能均正常
|
||||
betterachievements.config.listTabIcons=选项卡图标列表
|
||||
betterachievements.config.listTabIcons.desc=用户设定选项卡图标列表, 这将会覆盖代码生成的图标
|
||||
betterachievements.config.listTabIcons.desc=用户设定选项卡图标列表,这将会覆盖代码生成的图标
|
||||
betterachievements.config.iconReset=改变选项卡图标
|
||||
betterachievements.config.iconReset.desc=在成就页面点击鼠标中键以改变选项卡图标
|
||||
betterachievements.config.userColourOverride=总是使用用户设定颜色的箭头
|
||||
|
||||
@@ -10,16 +10,16 @@ betterloadingscreen.loading=加载中
|
||||
|
||||
alexiillib.gui.contributors=参与者
|
||||
alexiillib.gui.commits=历史变更日志
|
||||
alexiillib.gui.connectExternallyDisabled=外部连接已禁用, 因此无法获取参与者列表和变更日志
|
||||
alexiillib.gui.connectExternallyDisabled=外部连接已禁用,因此无法获取参与者列表和变更日志。
|
||||
|
||||
alexiillib.config.title=主配置文件
|
||||
alexiillib.config.button=编辑主要配置
|
||||
alexiillib.config.tech.title=科技树
|
||||
alexiillib.config.tech.button=编辑科技树
|
||||
alexiillib.config.help=帮助, 为什么这不是配置? 还有这些颜色是什么意思?
|
||||
alexiillib.config.help=天哪!为什么这不是一项配置?还有这些颜色是什么意思?
|
||||
alexiillib.config.closeHelp=关闭帮助
|
||||
|
||||
#This is a list, so adding "civcraft.gui.config.help3=..." is fine (and etc)
|
||||
alexiillib.gui.config.help.0=可以通过左上方的按钮访问配置 (不用担心, 配置仍然存在)
|
||||
alexiillib.gui.config.help.0=可以通过左上方的按钮访问配置(不用担心,配置仍然存在)
|
||||
alexiillib.gui.config.help.1=左侧是为此mod付出了一些时间和精力的所有人员列表
|
||||
alexiillib.gui.config.help.2=右侧是这个mod的更新日志, 金色代表正在使用的当前版本, 蓝色是新更新日志的开始, 而绿色表示jar用于CurseForge.
|
||||
alexiillib.gui.config.help.2=右侧是这个mod的更新日志。金色表示正在使用的当前版本,蓝色是新更新日志的开始,而绿色表示CurseForge上有可用的jar文件。
|
||||
@@ -1,33 +1,33 @@
|
||||
bbw.key.category=Better Builders Wands
|
||||
bbw.key.mode=Change Mode
|
||||
bbw.key.fluidmode=Change Fluid Mode
|
||||
bbw.key.mode=Modus ändern
|
||||
bbw.key.fluidmode=Flüssigkeitsmodus ändern
|
||||
|
||||
item.betterbuilderswands:wandBasic.name=Stone Wand
|
||||
item.betterbuilderswands:wandAdvanced.name=Iron Wand
|
||||
item.betterbuilderswands:wandUnrestricted.name=Diamond Wand
|
||||
item.betterbuilderswands:wandUnbreakable.name=Unbreakable Wand
|
||||
item.betterbuilderswands:wandBasic.name=Steinstab
|
||||
item.betterbuilderswands:wandAdvanced.name=Eisenstab
|
||||
item.betterbuilderswands:wandUnrestricted.name=Diamantstab
|
||||
item.betterbuilderswands:wandUnbreakable.name=Unzerbrechlicher Stab
|
||||
|
||||
bbw.hover.mode.northsouth=Mode: Mode: North-South
|
||||
bbw.hover.mode.verticalnorthsouth=Mode: North-South (+ Vertical)
|
||||
bbw.hover.mode.eastwest=Mode: East-West
|
||||
bbw.hover.mode.verticaleastwest=Mode: East-West (+ Vertical)
|
||||
bbw.hover.mode.horizontal=Mode: Horizontal
|
||||
bbw.hover.mode.vertical= Mode: Vertical
|
||||
bbw.hover.mode.nolock=Mode: No Lock
|
||||
bbw.hover.maxblocks=Max %d blocks
|
||||
bbw.chat.mode.northsouth=Mode: Mode: North-South - Extend north and south from initial block. No building on north/south face
|
||||
bbw.chat.mode.verticalnorthsouth=Mode: North-South (+ Vertical) - Extend north, south, up and down from initial block. No building on north/south face
|
||||
bbw.chat.mode.eastwest=Mode: East-West - Extend east and west from the initial block. No building on east/west face
|
||||
bbw.chat.mode.verticaleastwest=Mode: East-West (+ Vertical) - Extend east, west, up and down from the original block. No building on east/west face
|
||||
bbw.chat.mode.horizontal=Mode: Horizontal - Extend left and right from the original block. No building on top/bottom face.
|
||||
bbw.chat.mode.vertical=Mode: Vertical - Extend up and down from the original block. No building on north/east/south/west face.
|
||||
bbw.chat.mode.nolock=Mode: No Lock - Extend left, right, up and down from the original block.
|
||||
bbw.hover.mode.northsouth=Modus: Modus: Nord-Süd
|
||||
bbw.hover.mode.verticalnorthsouth=Modus: Nord-Süd (+ vertikal)
|
||||
bbw.hover.mode.eastwest=Modus: Ost-West
|
||||
bbw.hover.mode.verticaleastwest=Modus: Ost-West (+ vertikal)
|
||||
bbw.hover.mode.horizontal=Modus: Horizontal
|
||||
bbw.hover.mode.vertical=Modus: Vertikal
|
||||
bbw.hover.mode.nolock=Modus: Keine Begrenzung
|
||||
bbw.hover.maxblocks=Maximal %d Blöcke
|
||||
bbw.chat.mode.northsouth=Modus: Modus: Nord-Süd - nördlich und südlich vom ursprünglichen Block aus erweitern. Kein Bauen auf der nördlichen/südlichen Seite
|
||||
bbw.chat.mode.verticalnorthsouth=Modus: Nord-Süd (+ vertikal) - vom ursprünglichen Block aus nördlich, südlich, oberhalb und unterhalb erweitern. Kein Bauen auf der nördlichen/südlichen Seite
|
||||
bbw.chat.mode.eastwest=Modus: Ost-West - östlich und westlich vom ursprünglichen Block aus erweitern. Kein Bauen auf der östlichen/westlichen Seite
|
||||
bbw.chat.mode.verticaleastwest=Modus: Ost-West (+ vertikal) - vom ursprünglichen Block aus östlich, westlich, oberhalb und unterhalb erweitern. Kein Bauen auf der östlichen/westlichen Seite
|
||||
bbw.chat.mode.horizontal=Modus: Horizontal - links und rechts vom ursprünglichen Block aus erweitern. Kein Bauen auf der oberen/unteren Seite
|
||||
bbw.chat.mode.vertical=Modus: Vertikal - oberhalb und unterhalb vom ursprünglichen Block aus erweitern. Kein Bauen auf der nördlichen/östlichen/südlichen/westlichen Seite
|
||||
bbw.chat.mode.nolock=Modus: Keine Begrenzung - Links, rechts, oberhalb und unterhalb vom ursprünglichen Block aus erweitern
|
||||
|
||||
bbw.hover.fluidmode.stopat=Fluid: Stop
|
||||
bbw.chat.fluidmode.stopat=Fluid: Stop - Stopped by fluid. Does not build through fluid of any kind.
|
||||
bbw.hover.fluidmode.ignore=Fluid: Ignore
|
||||
bbw.chat.fluidmode.ignore=Fluid: Ignore - Builds through fluid (both source blocks and flowing blocks).
|
||||
bbw.hover.fluidmode.stopat=Flüssigkeit: Stop
|
||||
bbw.chat.fluidmode.stopat=Flüssigkeit: Stop - durch Flüssigkeit angehalten. Baut nicht durch Flüssigkeiten hindurch
|
||||
bbw.hover.fluidmode.ignore=Flüssigkeit: Ignorieren
|
||||
bbw.chat.fluidmode.ignore=Flüssigkeit: Ignorieren - Baut durch Flüssigkeiten hindurch (sowohl Quell- als auch fließende Blöcke)
|
||||
|
||||
bbw.chat.error.noundo=I can't remember what this wand last built.
|
||||
bbw.chat.error.nowand=You need to run this with a wand from Better Builders Wands in your hand.
|
||||
bbw.chat.error.bot=AI can detect Non-players. Please don't do that again.
|
||||
bbw.chat.error.noundo=Ich kann mich nicht daran erinnern, was dieser Stab zuletzt gebaut hat
|
||||
bbw.chat.error.nowand=Das musst du mit einem Stab von Better Builders Wands in deiner Hand ausführen
|
||||
bbw.chat.error.bot=Die KI kann nicht-Spieler erkennen. Bitte tu das nicht noch einmal.
|
||||
@@ -20,7 +20,7 @@ bbw.chat.mode.verticalnorthsouth=模式:北-南(+竖直) ——从起始
|
||||
bbw.chat.mode.eastwest=模式:东-西 ——从起始方块向东,西方向延伸
|
||||
bbw.chat.mode.verticaleastwest=模式:东-西(+竖直) ——从起始方块向东,西,上和下方向延伸
|
||||
bbw.chat.mode.horizontal=模式:水平 ——从起始方块向左,右延伸. 而非上/下方向.
|
||||
bbw.chat.mode.vertical=模式:竖直 ——从起始方块向上,下延伸. 而非北/东/南/西方向.
|
||||
bbw.chat.mode.vertical=模式:竖直 - 从起始方块向上下延伸,在水平方向不放置方块
|
||||
bbw.chat.mode.nolock=模式:无锁定 ——从起始方块向左,右,上和下延伸
|
||||
|
||||
bbw.hover.fluidmode.stopat=流体模式:禁止
|
||||
|
||||
@@ -25,12 +25,12 @@ gui.advanced_memory_card.mode.output.desc.2= • §a被选择的P2P§7将会变
|
||||
gui.advanced_memory_card.mode.output.desc.3=• §b绑定目标§7的类型将会与其新输入相同,并且被添加到输出列表中.
|
||||
gui.advanced_memory_card.mode.copy=当前模式:复制输出
|
||||
gui.advanced_memory_card.mode.copy.desc.1=• §a被选择的P2P§7必须是一个§9输入端.
|
||||
gui.advanced_memory_card.mode.copy.desc.2=• 绑定前, §b绑定§b目标§7的所有连接将被移除.
|
||||
gui.advanced_memory_card.mode.copy.desc.3=• §a被选择的§aP2P§7成为§9输入端§7, 与此同时§b绑定§b目标§7被添加到§a被选择的§aP2P的§6输出列表中§7.
|
||||
gui.advanced_memory_card.mode.copy.desc.2=• 绑定前,§b绑定§b目标§7的所有连接将被移除。
|
||||
gui.advanced_memory_card.mode.copy.desc.3=• §a被选择的§aP2P§7成为§9输入端§7,与此同时§b绑定§b目标§7被添加到§a被选择的§aP2P的§6输出列表中§7。
|
||||
gui.advanced_memory_card.mode.copy.desc.4=• §b绑定目标§7的类型与其新输入相同.
|
||||
gui.advanced_memory_card.mode.unbind=当前模式:解除绑定
|
||||
gui.advanced_memory_card.mode.unbind.desc.1=禁用正常功能;您不能再绑定P2P.
|
||||
gui.advanced_memory_card.mode.unbind.desc.2=• 所有已绑定的P2P现在可以解除绑定了, 这将重置其频率并将其转为§9输入端§7.
|
||||
gui.advanced_memory_card.mode.unbind.desc.2=• 所有已绑定的P2P现在可以解除绑定了,这将重置其频率并将其转为§9输入端§7。
|
||||
gui.advanced_memory_card.desc.not_set=未配置
|
||||
gui.advanced_memory_card.desc.effect=效果:
|
||||
gui.advanced_memory_card.gui_scale.small=当前大小:小
|
||||
|
||||
@@ -138,7 +138,7 @@ betterquesting.msg.share_quest_hover_text_failure=§cQuest is Currently Inaccess
|
||||
betterquesting.msg.copy_quest_copied=§eCopied to clipboard:
|
||||
betterquesting.msg.copy_quest_failed=§cCould not copy to clipboard!
|
||||
|
||||
key.betterquesting.quests=Open Quests
|
||||
key.betterquesting.quests=Abrir Misiones
|
||||
key.betterquesting.party=Party Manager
|
||||
key.betterquesting.themes=Change Theme
|
||||
|
||||
@@ -246,18 +246,18 @@ betterquesting.cmd.refresh=Refreshing local database...
|
||||
betterquesting.cmd.cleanup_questline.confirm=This is a dangerous operation. Please confirm you have made a backup before doing this. Type this command again to actually start cleanup.
|
||||
betterquesting.cmd.cleanup_questline.completed=Removed %d entries
|
||||
|
||||
json.betterquesting.quest.name=Quest Data
|
||||
jdoc.betterquesting.quest.rewards.name=Rewards
|
||||
jdoc.betterquesting.quest.rewards.desc=List of configurable rewards types
|
||||
jdoc.betterquesting.quest.tasks.name=Tasks
|
||||
jdoc.betterquesting.quest.tasks.desc=List of configurable task types
|
||||
jdoc.betterquesting.quest.preRequisites.name=Pre-Requisites
|
||||
jdoc.betterquesting.quest.preRequisites.desc=List of parent quest IDs used to unlock this quest
|
||||
jdoc.betterquesting.quest.properties.name=Properties
|
||||
jdoc.betterquesting.quest.properties.desc=Properties defining the quest's appearance and functionality
|
||||
json.betterquesting.quest.name=Información de Misión
|
||||
jdoc.betterquesting.quest.rewards.name=Recompensas
|
||||
jdoc.betterquesting.quest.rewards.desc=Lista de tipos de recompensas configurables
|
||||
jdoc.betterquesting.quest.tasks.name=Tareas
|
||||
jdoc.betterquesting.quest.tasks.desc=Lita de tipos de tareas configurables
|
||||
jdoc.betterquesting.quest.preRequisites.name=Pre-Requisitos
|
||||
jdoc.betterquesting.quest.preRequisites.desc=Lista de IDs de misiones padres para desbloquear esta misión
|
||||
jdoc.betterquesting.quest.properties.name=Propiedades
|
||||
jdoc.betterquesting.quest.properties.desc=Propiedades definiendo la apariencia y funcionalidad de misiones
|
||||
|
||||
jdoc.betterquesting.quest.properties.betterquesting.name=BetterQuesting
|
||||
jdoc.betterquesting.quest.properties.betterquesting.desc=BetterQuesting properties
|
||||
jdoc.betterquesting.quest.properties.betterquesting.desc=Propiedades de BetterQuesting
|
||||
|
||||
betterquesting.notification.enabled=Quest Notifications: On
|
||||
betterquesting.notification.disabled=Quest Notifications: Off
|
||||
|
||||
@@ -171,7 +171,7 @@ betterquesting.help.page3=§l§n§l§n制作任务%n§r%n如果你想要开始
|
||||
betterquesting.help.page4=§l§n§l§n指令%n§r%n你在设置这个MOD的任务时,只需要知道少量的指令。分别为玩家指令和管理指令,即所有人都可以使用的指令和仅服务器管理员执行的指令。%n%n§o/bq_user refresh%n§r%n在可能发生错误的情况下,将本地任务数据与服务器任务数据同步。%n%n§o/bq_user help%n§r%n给予玩家一本入门指南。%n%n§o/bq_admin edit%n§r%n开启或关闭编辑模式,在开启时,任务菜单中可以对章节和任务进行编辑。记得在发布任务或整合包时关闭编辑模式。%n%n§o/bq_admin hardcore%n§r%n对极限模式的开启和关闭。当玩家的生命耗尽时,服务器中他们会被封禁,单人游戏中他们的存档会被删除。%n%n§o/bq_admin reset [all|<quest_id>] [username|uuid]%n§r%n给服务器开启或发布整合包时将它打开。%n%n§o/bq_admin default [save|load]%n§r%n把当前的设置储存到全局设置中。设置默认将代表任何创建的世界都从这组特定的任务开始。保存数据时还会保存任务数据,极限模式,编辑模式,所以在使用这个指令之前,先用其它指令进行一些设置。%n%n§o/bq_admin complete <quest_id> [username|uuid]%n§r%n给某个玩家直接完成某个任务。%n%n§o/bq_admin delete [all|<quest_id>]%n§r%n删除某个任务的进程和数据,但是它不会删除全局设置中这个任务的数据。%n%n§o/bq_admin lives [add|set|max|default] <value> [username]%n§r%n这个指令用于改变玩家的生命数量,初始生命和最大生命。
|
||||
betterquesting.help.page5=§l§n§l§n拓展包%n§r%n可能你会有一些拓展包,它包含了额外的MOD或者在线下载的任务,要使用这些拓展包,你需要点击任务编辑菜单中的“导入”按钮,默认没有任何拓展包,所以如果你需要拓展包,你需要自己去寻找。
|
||||
betterquesting.help.page6=§l§n§l§n主题%n§r%n如果你偏爱某一种颜色或者一种类型或感觉,那么你可以通过改变菜单主题来满足你的需求,主题可以改变菜单的样式,主要颜色,图标的样式等等,各种主题都可以通过资源包,资源目录和拓展包来添加。
|
||||
betterquesting.help.page7=§l§n§l§n全球定位%n§r%n如果你想把你的任务包给全球其他人使用,请看这里。开始制作你的任务,你得使用一些独特的按键,比如“ §omypack.quest1.name§r” ,而不是纯文本。然后创建一个只包含在这个任务里的资源包。并提供lang.yml语言文件。这些文件也可以存储在更好的任务MOD的目录中,方便更好的打包。
|
||||
betterquesting.help.page7=§l§n本地化%n§r%n更好的任务支持任务名和任务介绍的完全本地化,因此如果你想把你的任务包给全球各地的玩家使用,现在你可以做到了!要开始本地化你任务,你需要使用唯一的键,比如“ §omypack.quest1.name§r” ,而不是纯文本。你可以创建一个仅包含 .lang 文件的资源包,用于存放所有特定语言的翻译文本。这些文件也可以存储在更好的任务MOD的资源目录中,方便更好的打包。
|
||||
betterquesting.help.page8=§l§n§l§n资源目录%n§r%n如果你想自定义主界面或添加定位文件,你可以通过%n%n"§o/config/betterquesting/resources/<pack_name>/§r"%n%n所有文件夹在这里都可以被视为未列出的个性化包所需。
|
||||
|
||||
betterquesting.design.tree=树形图设计
|
||||
|
||||
@@ -138,13 +138,13 @@ gui.atlas.add.tt8=랜덤으로 이름과 색상이 부여됨.
|
||||
gui.atlas.switchtoinv=인벤토리 확인 스위치
|
||||
gui.atlas.switchtoatlas=지도 확인 스위치
|
||||
|
||||
gui.atlas.autocenter.tt1=만약 활성화시, 이 지도는
|
||||
gui.atlas.autocenter.tt1=활성화하면, 이 지도는
|
||||
gui.atlas.autocenter.tt2=인벤토리의 유효한 지도를
|
||||
gui.atlas.autocenter.tt3=검색해서 표시해 줍니다.
|
||||
gui.atlas.autocenter.tt4=당신은 지금 현재
|
||||
gui.atlas.autocenter.tt5=확대레벨을 선택중 입니다.
|
||||
|
||||
gui.atlas.autocreate.tt1=만약 활성화시, 새로운걸 만듭니다
|
||||
gui.atlas.autocreate.tt1=활성화하면, 새로운걸 만듭니다
|
||||
gui.atlas.autocreate.tt2=인벤토리에 비어있는 지도를
|
||||
gui.atlas.autocreate.tt3=그때 가운데 정렬합니다.
|
||||
gui.atlas.autocreate.tt4=일치하는 지도를 찾지 못할경우,
|
||||
|
||||
@@ -138,7 +138,7 @@ gui.atlas.add.tt8=称的新图钉.
|
||||
gui.atlas.switchtoinv=切换至物品栏浏览.
|
||||
gui.atlas.switchtoatlas=切换至地图浏览.
|
||||
|
||||
gui.atlas.autocenter.tt1=激活后, 地图册将
|
||||
gui.atlas.autocenter.tt1=激活后,地图册将
|
||||
gui.atlas.autocenter.tt2=会搜索物品栏内有
|
||||
gui.atlas.autocenter.tt3=效的地图在当前的
|
||||
gui.atlas.autocenter.tt4=缩放级别下显示出
|
||||
@@ -147,7 +147,7 @@ gui.atlas.autocenter.tt5=你的位置.
|
||||
gui.atlas.autocreate.tt1=激活后会使用物品栏内
|
||||
gui.atlas.autocreate.tt2=的空白地图自动创建新
|
||||
gui.atlas.autocreate.tt3=地图. 当自动定位无法
|
||||
gui.atlas.autocreate.tt4=找到匹配地图时, 新地
|
||||
gui.atlas.autocreate.tt4=找到匹配地图时,新地
|
||||
gui.atlas.autocreate.tt5=图将会基于在所选定的
|
||||
gui.atlas.autocreate.tt6=缩放级别下上一次加载
|
||||
gui.atlas.autocreate.tt7=的地图来生成.
|
||||
@@ -292,7 +292,7 @@ book.save=保存
|
||||
book.sign=签名
|
||||
book.entertitle=输入书名:
|
||||
book.by=作者:
|
||||
book.signnotice=重要提示! 签名后的书将再也无法被编辑. 包括编辑文字, 格式, 章节, 以及增加页数.
|
||||
book.signnotice=重要提示!签名后的书将再也无法被编辑。包括编辑文字、格式、章节,以及增加页数。
|
||||
book.textscale=文字大小
|
||||
book.lineselected=选中行
|
||||
book.cancel=取消
|
||||
@@ -334,12 +334,12 @@ gui.sign.white=白色
|
||||
|
||||
gui.sign.tooltip1=点中勾选框或按下Tab均可选中一个编辑面板. Tab键可用来切换不同编辑面板.
|
||||
gui.sign.tooltip2=点中上方勾选框可对第一格中物品进行编辑. 可修改其在牌子上显示的大小,位置以及朝向.
|
||||
gui.sign.tooltip3=点中上方勾选框可选中文字编辑面板. 这里能够修改牌面文字的大小, 以及选择使用原版提供的文字样式.
|
||||
gui.sign.tooltip4=点中上方勾选框可对第二格中物品进行编辑. 可修改其在牌子上显示的大小, 位置以及朝向.
|
||||
gui.sign.tooltip3=点中上方勾选框可选中文字编辑面板。这里能够修改牌面文字的大小,以及选择使用原版提供的文字样式。
|
||||
gui.sign.tooltip4=点中上方勾选框可对第二格中物品进行编辑。可修改其在牌子上显示的大小,位置以及朝向。
|
||||
gui.sign.tooltip5=调整物品/方块大小.
|
||||
gui.sign.tooltip6=调整物品/方块朝向. 方块可显示左面, 右面或正前方. 但物品只能显示左右.
|
||||
gui.sign.tooltip6=调整物品/方块朝向。方块可显示左面、右面或正前方。物品只能显示左右。
|
||||
gui.sign.tooltip7=调整物品/方块显示位置. 可使用方向键或WASD键进行调整.
|
||||
gui.sign.tooltip8=添加格式符后, 请输入下表中任一数字/字母来添加文字样式:
|
||||
gui.sign.tooltip8=添加格式符后,请输入下表中任一数字/字母来添加文字样式:
|
||||
gui.sign.tooltip9=点击右侧按钮或按下'alt'键可将格式符号添加到选中行.
|
||||
|
||||
gui.sign.bold=粗体
|
||||
@@ -355,7 +355,7 @@ gui.sign.linenum=行#
|
||||
// All BiblioCraft 1.6 additions and changes/////////////////////
|
||||
gui.redbook.title=书名:
|
||||
gui.redbook.description.p1=放入红石书的书架会像除正前方外的所有方向发出红石信号. 红石信号强度取决于红石书在书架中的位置.
|
||||
gui.redbook.description.p2=书架有16个空格, 第一个格子为左上第一格, 第16格为右下最后一格. 如果红石书被放到第一个格子里, 书架不会发出任何红石信号. 如果红石书被放到第二格, 书架会发出强度为1的红石信号. 每往后放一格, 发出的红石信号强度都会增加1点, 当红石书被放到第16格时, 会发出强度为15的红石信号.
|
||||
gui.redbook.description.p2=书架有16个空格,从左上第一格到右下最后一格分别为第1至16格。如果红石书被放到第1格,书架不会发出任何红石信号。如果红石书被放到第2格,书架会发出强度为1的红石信号。以此类推,每往后放一格。发出的红石信号强度都会增加1点,直至在第16格时发出强度为15的红石信号。
|
||||
|
||||
|
||||
AcaciaDesk.name=金合欢台桌
|
||||
|
||||
@@ -20,7 +20,7 @@ binniecore.rootBees.epitome.6=天选养蜂员
|
||||
|
||||
binniecore.rootTrees.epitome.0=“未来”树艺家
|
||||
binniecore.rootTrees.epitome.1=伐木工
|
||||
binniecore.rootTrees.epitome.2=绿拇指
|
||||
binniecore.rootTrees.epitome.2=园艺高手
|
||||
binniecore.rootTrees.epitome.3=盛名农夫
|
||||
binniecore.rootTrees.epitome.4=林场大师
|
||||
binniecore.rootTrees.epitome.5=森林之王
|
||||
@@ -38,7 +38,7 @@ binniecore.rootFlowers.epitome.0=花样小子
|
||||
binniecore.rootFlowers.epitome.1=雏菊拨弄者
|
||||
binniecore.rootFlowers.epitome.2=娇花之力
|
||||
binniecore.rootFlowers.epitome.3=点石成金
|
||||
binniecore.rootFlowers.epitome.4=绿色拇指
|
||||
binniecore.rootFlowers.epitome.4=园艺高手
|
||||
binniecore.rootFlowers.epitome.5=园艺大师
|
||||
binniecore.rootFlowers.epitome.6=绝世花匠
|
||||
|
||||
@@ -379,7 +379,7 @@ binniecore.allele.extrabees.effect.acid.desc=溶解石头和泥土
|
||||
binniecore.allele.forestry.effectAggressive.desc=进攻玩家
|
||||
binniecore.allele.forestry.effectBeatific.desc=缓慢回复玩家生命
|
||||
binniecore.allele.forestry.effectCreeper.desc=在附近引发爆炸
|
||||
binniecore.allele.extrabees.effect.spawn_creeper.desc=随机生成爬行者
|
||||
binniecore.allele.extrabees.effect.spawn_creeper.desc=随机生成苦力怕
|
||||
binniecore.allele.extrabees.effect.blindness.desc=令玩家失明
|
||||
binniecore.allele.forestry.effectDrunkard.desc=灌醉玩家
|
||||
binniecore.allele.extrabees.effect.ectoplasm.desc=产生外质蛛网状结构
|
||||
@@ -425,7 +425,7 @@ binniecore.gui.slot.hatchery=孵化格
|
||||
binniecore.gui.slot.circuit=电路板
|
||||
binniecore.gui.slot.grain=谷物粉
|
||||
binniecore.gui.slot.inventory=物品格
|
||||
binniecore.gui.slot.caterpillar=毛虫
|
||||
binniecore.gui.slot.caterpillar=幼虫槽
|
||||
binniecore.gui.slot.polish=磨制格
|
||||
binniecore.gui.slot.wood=木材
|
||||
binniecore.gui.slot.acclimatiser=气候改造物品
|
||||
|
||||
@@ -147,8 +147,8 @@ botany.soil.soil=Toprak
|
||||
tile.loam.name=Bereketli Toprak
|
||||
tile.loamNoWeed.name=Bereketli Toprak
|
||||
botany.soil.loam=Bereketli Toprak
|
||||
tile.flowerbed.name=Çiçek Tarhı
|
||||
tile.flowerbedNoWeed.name=Çiçek Tarhı
|
||||
tile.flowerbed.name=Çiçeklik
|
||||
tile.flowerbedNoWeed.name=Çiçeklik
|
||||
botany.soil.flowerbed=Çiçeklik
|
||||
botany.soil.weedkiller=Yabani Ot öldürücü
|
||||
|
||||
@@ -156,10 +156,10 @@ botany.soil.tooltip.type=Tür:
|
||||
botany.soil.tooltip.moisture=Nem:
|
||||
botany.soil.tooltip.pH=pH:
|
||||
|
||||
botany.item.tooltip.holdMore=<Hold shift for details>
|
||||
botany.item.tooltip.holdMore=<Detaylar için shift'e bas>
|
||||
botany.item.tooltip.bugged=Bu eşya hatalı. Yok et!
|
||||
botany.item.tooltip.unknownGenome=<Unknown>
|
||||
botany.item.tooltip.unknown=Bilinmeyen
|
||||
botany.item.tooltip.unknownGenome=<Bilinmiyor>
|
||||
botany.item.tooltip.unknown=Bilinmiyor
|
||||
botany.item.tooltip.hybrid=%s-%s Hibrit
|
||||
botany.item.tooltip.age=Yaş: %d
|
||||
botany.item.tooltip.temperature=Sıcaklık: %s / %s
|
||||
@@ -177,7 +177,7 @@ botany.item.clay.name=Kil
|
||||
botany.item.botany.name=%1$s %2$s
|
||||
item.pollen.name=Polen
|
||||
botany.item.pollen.tag.name=Polen
|
||||
botany.item.germling.tag.name=Germling
|
||||
botany.item.germling.tag.name=Tohum Hücresi
|
||||
botany.item.flowerCorrupted.name=Bozuk Çiçek
|
||||
item.database.name=Botanikçi Veritabanı
|
||||
botany.item.database.0.name=Botanikçi Veritabanı
|
||||
@@ -204,7 +204,7 @@ botany.flower.dandelion=Karahindiba
|
||||
botany.flower.poppy=Gelincik
|
||||
botany.flower.orchid=Orkide
|
||||
botany.flower.allium=Alyum
|
||||
botany.flower.bluet=Mavi Çiçek
|
||||
botany.flower.bluet=Mavi Kantaron
|
||||
botany.flower.tulip=Lale
|
||||
botany.flower.daisy=Papatya
|
||||
botany.flower.cornflower=Peygamber Çiçeği
|
||||
@@ -220,17 +220,17 @@ botany.flower.lilac=Eflâtun
|
||||
botany.flower.hydrangea=Ortanca
|
||||
botany.flower.foxglove=Yüksükotu
|
||||
botany.flower.zinnia=Zinya
|
||||
botany.flower.chrysanthemum=kasımpatı
|
||||
botany.flower.marigold=Kadife çiçeği
|
||||
botany.flower.chrysanthemum=Kasımpatı
|
||||
botany.flower.marigold=Kadife Çiçeği
|
||||
botany.flower.geranium=Sardunya
|
||||
botany.flower.azalea=Açelya
|
||||
botany.flower.primrose=Çuhaçiçeği
|
||||
botany.flower.aster=Yıldız çiçeği
|
||||
botany.flower.aster=Yıldız Çiçeği
|
||||
botany.flower.carnation=Karanfil
|
||||
botany.flower.lily=Zambak
|
||||
botany.flower.yarrow=Civanperçemi
|
||||
botany.flower.petunia=Petunya
|
||||
botany.flower.agapanthus=Afrika zambağı
|
||||
botany.flower.agapanthus=Afrika Zambağı
|
||||
botany.flower.fuchsia=Fuşya
|
||||
botany.flower.dianthus=Karanfil
|
||||
botany.flower.forget-me-nots=Unutmabeni
|
||||
@@ -238,13 +238,13 @@ botany.flower.anemone=Dağlalesi
|
||||
botany.flower.aquilegia=Hasekiküpesi
|
||||
botany.flower.edelweiss=Aslanyağı
|
||||
botany.flower.scabious=Uyuzotu
|
||||
botany.flower.coneflower=Koni çiçeği
|
||||
botany.flower.gaillardia=Gayret çiçeği
|
||||
botany.flower.coneflower=Koni Çiçeği
|
||||
botany.flower.gaillardia=Gayret Çiçeği
|
||||
botany.flower.auricula=Ayıkulağı
|
||||
botany.flower.camellia=Kamelya
|
||||
botany.flower.goldenrod=Altın Başak
|
||||
botany.flower.althea=Ağaçhatmi
|
||||
botany.flower.penstemon=Sakallı dil
|
||||
botany.flower.penstemon=Sakallı Dil
|
||||
botany.flower.delphinium=Hezaren
|
||||
botany.flower.hollyhock=Gülhatmi
|
||||
|
||||
@@ -252,35 +252,35 @@ botany.colour.double=%s & %s
|
||||
botany.colour.aquamarine=Akuamarin
|
||||
botany.colour.black=Siyah
|
||||
botany.colour.blue=Derin Mavi
|
||||
botany.colour.brown=Kırmızımsı kahverengi
|
||||
botany.colour.brown=Kırmızımsı Kahverengi
|
||||
botany.colour.cadetblue=Donuk Mavi
|
||||
botany.colour.chocolate=Açık Kahverengi
|
||||
botany.colour.coral=Mercan
|
||||
botany.colour.crimson=Fes Rengi
|
||||
botany.colour.crimson=Kızıl
|
||||
botany.colour.cyan=Camgöbeği
|
||||
botany.colour.darkgoldenrod=Koyu Bronz rengi
|
||||
botany.colour.darkgoldenrod=Koyu Bronz
|
||||
botany.colour.darkgray=Gri
|
||||
botany.colour.darkgreen=Koyu Yeşil
|
||||
botany.colour.darkkhaki=Koyu Bej
|
||||
botany.colour.darkolivegreen=Koyu Zeyin Yeşili
|
||||
botany.colour.darkolivegreen=Koyu Zeytin Yeşili
|
||||
botany.colour.darkorange=Kırmızımsı Turuncu
|
||||
botany.colour.darksalmon=Koyu Somon rengi
|
||||
botany.colour.darksalmon=Koyu Somon
|
||||
botany.colour.darkseagreen=Donuk Yeşil
|
||||
botany.colour.darkslateblue=Koyu Arduvaz
|
||||
botany.colour.darkslategray=Koyu Deniz Mavisi
|
||||
botany.colour.darkturquoise=Turkuaz
|
||||
botany.colour.darkviolet=Mor
|
||||
botany.colour.deeppink=Derin pembe
|
||||
botany.colour.deeppink=Derin Pembe
|
||||
botany.colour.deepskyblue=Açık Mavi
|
||||
botany.colour.dimgray=Koyu Gri
|
||||
botany.colour.dodgerblue=Mavi
|
||||
botany.colour.gold=Altın rengi
|
||||
botany.colour.goldenrod=Bronz rengi
|
||||
botany.colour.gold=Altın
|
||||
botany.colour.goldenrod=Bronz
|
||||
botany.colour.gray=Loş Gri
|
||||
botany.colour.green=Yeşil
|
||||
botany.colour.hotpink=Pembe
|
||||
botany.colour.indianred=Tuğla Kırmızısı
|
||||
botany.colour.indigo=Çivit mavisi
|
||||
botany.colour.indigo=Çivit Mavisi
|
||||
botany.colour.khaki=Bej
|
||||
botany.colour.lavender=Alice Mavisi
|
||||
botany.colour.lemonchiffon=Soluk Sarı
|
||||
@@ -288,13 +288,13 @@ botany.colour.lightgray=Açık Gri
|
||||
botany.colour.lightseagreen=Koyu Turkuaz
|
||||
botany.colour.lightsteelblue=Soluk Mavi
|
||||
botany.colour.lime=Açık Yeşil
|
||||
botany.colour.limegreen=Açık Yeşil
|
||||
botany.colour.limegreen=Parlak Yeşil
|
||||
botany.colour.magenta=Eflatun
|
||||
botany.colour.maroon=Bordo
|
||||
botany.colour.mediumaquamarine=Açık Nane rengi
|
||||
botany.colour.mediumaquamarine=Açık Nane
|
||||
botany.colour.mediumorchid=Açık Mor
|
||||
botany.colour.mediumpurple=Açık Arduvaz
|
||||
botany.colour.mediumseagreen=Nane rengi
|
||||
botany.colour.mediumseagreen=Nane
|
||||
botany.colour.mediumvioletred=Morumsu Kırmızı
|
||||
botany.colour.mistyrose=Açık Pembe
|
||||
botany.colour.navy=Denizci Mavisi
|
||||
@@ -304,27 +304,27 @@ botany.colour.orange=Turuncu
|
||||
botany.colour.palegreen=Solgun Yeşil
|
||||
botany.colour.paleturquoise=Solgun Turkuaz
|
||||
botany.colour.palevioletred=Donuk Pembe
|
||||
botany.colour.peru=Ten rengi
|
||||
botany.colour.peru=Ten Rengi
|
||||
botany.colour.pink=Solgun Pembe
|
||||
botany.colour.plum=Açık Leylak rengi
|
||||
botany.colour.plum=Açık Leylak
|
||||
botany.colour.purple=Koyu Mor
|
||||
botany.colour.red=Kırmızı
|
||||
botany.colour.rosybrown=Donuk Kırmızı
|
||||
botany.colour.royalblue=Asil Mavisi
|
||||
botany.colour.salmon=Somon rengi
|
||||
botany.colour.salmon=Somon
|
||||
botany.colour.sandybrown=Solgun Kahverengi
|
||||
botany.colour.seagreen=Koyu Nane rengi
|
||||
botany.colour.seagreen=Koyu Nane
|
||||
botany.colour.sienna=Kahverengi
|
||||
botany.colour.skyblue=Gökyüzü Mavisi
|
||||
botany.colour.slateblue=Arduvaz Mavisi
|
||||
botany.colour.slategray=Arduvaz
|
||||
botany.colour.springgreen=İlkbahar Yeşil
|
||||
botany.colour.steelblue=Çelik Mavisi
|
||||
botany.colour.tan=Solgun Ten rengi
|
||||
botany.colour.tan=Solgun Ten Rengi
|
||||
botany.colour.teal=Deniz Mavisi
|
||||
botany.colour.thistle=Solgun Mor
|
||||
botany.colour.turquoise=Açık Turkuaz
|
||||
botany.colour.violet=Leylak rengi
|
||||
botany.colour.violet=Leylak
|
||||
botany.colour.wheat=Solgun Turuncu
|
||||
botany.colour.white=Beyaz
|
||||
botany.colour.yellow=Sarı
|
||||
@@ -386,7 +386,7 @@ item.insulatedTube.name=Yalıtımlı Tüp
|
||||
botany.tube.name=Yalıtımlı Tüp
|
||||
botany.tube.copper=Bakır
|
||||
botany.tube.tin=Kalay
|
||||
botany.tube.bronze=Bronz rengi
|
||||
botany.tube.bronze=Bronz
|
||||
botany.tube.iron=Demir
|
||||
botany.tube.insulate.clay=Kil
|
||||
botany.tube.insulate.cobblestone=Kırıktaş
|
||||
|
||||
@@ -107,7 +107,7 @@ botany.design.splitBarredEnd=居中条纹末端
|
||||
botany.design.ornateThinBarred=细居中华纹
|
||||
botany.design.circle=圆圈
|
||||
botany.design.plus=加号
|
||||
botany.design.creeper=爬行者
|
||||
botany.design.creeper=苦力怕
|
||||
botany.design.ornateStripedCorner=华纹条纹拐角
|
||||
botany.design.testingBlock=测试方块
|
||||
botany.design.diagonalHalved=对角均分
|
||||
@@ -173,7 +173,7 @@ item.soilMeter.name=土壤检测计
|
||||
botany.item.soilMeter.name=土壤检测计
|
||||
item.pigment.name=颜料
|
||||
botany.item.pigment.name=颜料
|
||||
botany.item.clay.name=粘土
|
||||
botany.item.clay.name=黏土
|
||||
botany.item.botany.name=%1$s %2$s
|
||||
item.pollen.name=花粉
|
||||
botany.item.pollen.tag.name=花粉
|
||||
@@ -388,10 +388,10 @@ botany.tube.copper=铜
|
||||
botany.tube.tin=锡
|
||||
botany.tube.bronze=青铜
|
||||
botany.tube.iron=铁
|
||||
botany.tube.insulate.clay=粘土
|
||||
botany.tube.insulate.clay=黏土
|
||||
botany.tube.insulate.cobblestone=圆石
|
||||
botany.tube.insulate.sand=沙子
|
||||
botany.tube.insulate.hardenedClay=硬化粘土
|
||||
botany.tube.insulate.hardenedClay=硬化黏土
|
||||
botany.tube.insulate.smoothStone=石头
|
||||
botany.tube.insulate.sandstone=沙石
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@ item.honeyComb.name=Comb
|
||||
extrabees.item.comb.barren=Çorak Peteği
|
||||
extrabees.item.comb.rotten=Çürük Peteği
|
||||
extrabees.item.comb.bone=Kemik Peteği
|
||||
extrabees.item.comb.oil=Petrol Peteği
|
||||
extrabees.item.comb.oil=Yağ Peteği
|
||||
extrabees.item.comb.coal=Fosil Peteği
|
||||
extrabees.item.comb.fuel=Petrol Peteği
|
||||
extrabees.item.comb.water=Nem Peteği
|
||||
@@ -24,7 +24,7 @@ extrabees.item.comb.tin=Kalay Peteği
|
||||
extrabees.item.comb.silver=Gümüş Peteği
|
||||
extrabees.item.comb.uranium=Radyoaktif Peteği
|
||||
extrabees.item.comb.clay=Kil Peteği
|
||||
extrabees.item.comb.old=Old Comb
|
||||
extrabees.item.comb.old=Eski Peteği
|
||||
extrabees.item.comb.fungal=Mantar Peteği
|
||||
extrabees.item.comb.creosote=Katran Peteği
|
||||
extrabees.item.comb.latex=Kauçuk Peteği
|
||||
@@ -41,8 +41,8 @@ extrabees.item.comb.shadow=Gölge Peteği
|
||||
extrabees.item.comb.lead=Kurşun Peteği
|
||||
extrabees.item.comb.zinc=Çinko Peteği
|
||||
extrabees.item.comb.titanium=Titanyum Peteği
|
||||
extrabees.item.comb.tungsten=Tungsten Petek
|
||||
extrabees.item.comb.platinum=Platin Petek
|
||||
extrabees.item.comb.tungsten=Tungsten Peteği
|
||||
extrabees.item.comb.platinum=Platin Peteği
|
||||
extrabees.item.comb.lapis=Lapis Peteği
|
||||
extrabees.item.comb.emerald=Zümrüt Peteği
|
||||
extrabees.item.comb.ruby=Yakut Peteği
|
||||
@@ -79,7 +79,7 @@ item.honeyDrop.name=Drop
|
||||
extrabees.item.honeydrop.energy=Enerji Damlası
|
||||
extrabees.item.honeydrop.acid=Asidik Damlası
|
||||
extrabees.item.honeydrop.poison=Zehir Damlası
|
||||
extrabees.item.honeydrop.apple=Ağız Sulandırıcı Damlası
|
||||
extrabees.item.honeydrop.apple=Sulu Damlası
|
||||
extrabees.item.honeydrop.citrus=Bitter Damlası
|
||||
extrabees.item.honeydrop.ice=Kelvin Damlası
|
||||
extrabees.item.honeydrop.milk=Süt Özü
|
||||
@@ -195,7 +195,7 @@ extrabees.machine.alveay.frame=Çerçeve Muhafazası
|
||||
extrabees.machine.alveay.frame.info=Çerçeve Yuvası, bir arının özelliklerini değiştirmek için bir kovan çerçevesi tutar.
|
||||
extrabees.machine.alveay.frame.tooltip=Kovan Çerçevesi
|
||||
|
||||
extrabees.machine.alveay.lighting=Alveary Lighting
|
||||
extrabees.machine.alveay.lighting=Arı Çiftliği Aydınlatma
|
||||
extrabees.machine.alveay.lighting.info=The Alveary Lighting tricks bees into thinking it is daylight at night time.
|
||||
|
||||
extrabees.machine.alveay.unlighting=Alveary Unlighting
|
||||
@@ -323,7 +323,7 @@ extrabees.species.bone.desc=Largely unable to defend their hives in the wild, th
|
||||
extrabees.species.creeper.name=Creepy
|
||||
extrabees.species.creeper.desc=You're sure to get a bang out of these bees.|Binnie, Apiarist
|
||||
extrabees.species.decomposing.name=Decomposing
|
||||
extrabees.species.rock.name=Rocky
|
||||
extrabees.species.rock.name=Kayalık
|
||||
extrabees.species.rock.desc=If only I could find them Rolling Bees, then I might get some good music.|Mysterious Apiarist
|
||||
extrabees.species.stone.name=Tolerant
|
||||
extrabees.species.stone.desc=Part of their hive is made out of stone and use less wax than before.|Apiarist Manual
|
||||
@@ -351,12 +351,12 @@ extrabees.species.electrum.name=Precious
|
||||
extrabees.species.platinum.name=Değerli
|
||||
extrabees.species.platinum.desc=Ohhhhh, look how shiny this bee is.|Jadedcat, Apiarist
|
||||
extrabees.species.lapis.name=Lapis
|
||||
extrabees.species.sodalite.name=Sodalite
|
||||
extrabees.species.pyrite.name=Pyrite
|
||||
extrabees.species.bauxite.name=Bauxite
|
||||
extrabees.species.sodalite.name=Sodalit
|
||||
extrabees.species.pyrite.name=Pirit
|
||||
extrabees.species.bauxite.name=Boksit
|
||||
extrabees.species.cinnabar.name=Cinnabar
|
||||
extrabees.species.sphalerite.name=Sphalerite
|
||||
extrabees.species.emerald.name=Emerald
|
||||
extrabees.species.sphalerite.name=Sfalerit
|
||||
extrabees.species.emerald.name=Zümrüt
|
||||
extrabees.species.emerald.desc=Look at this bee, it's even shinier!|Jadedcat, Apiarist
|
||||
extrabees.species.ruby.name=Ruby
|
||||
extrabees.species.sapphire.name=Sapphire
|
||||
|
||||
@@ -23,7 +23,7 @@ extrabees.item.comb.copper=铜蜂窝
|
||||
extrabees.item.comb.tin=锡蜂窝
|
||||
extrabees.item.comb.silver=银蜂窝
|
||||
extrabees.item.comb.uranium=铀蜂窝
|
||||
extrabees.item.comb.clay=粘土蜂窝
|
||||
extrabees.item.comb.clay=黏土蜂窝
|
||||
extrabees.item.comb.old=古旧蜂窝
|
||||
extrabees.item.comb.fungal=蘑菇蜂窝
|
||||
extrabees.item.comb.creosote=杂酚蜂窝
|
||||
@@ -65,7 +65,7 @@ extrabees.item.comb.limegreen=染色蜂窝(黄绿)
|
||||
extrabees.item.comb.magenta=染色蜂窝(品红)
|
||||
extrabees.item.comb.lightgray=染色蜂窝(淡灰)
|
||||
extrabees.item.comb.nickel=镍蜂窝
|
||||
extrabees.item.comb.glowstone=萤石蜂窝
|
||||
extrabees.item.comb.glowstone=荧石蜂窝
|
||||
extrabees.item.comb.saltpeter=硝石蜂窝
|
||||
extrabees.item.comb.compost=堆肥蜂窝
|
||||
extrabees.item.comb.sawdust=木屑蜂窝
|
||||
@@ -163,7 +163,7 @@ extrabees.item.dyeGreen=绿色颜料
|
||||
extrabees.item.dyeWhite=白色颜料
|
||||
extrabees.item.dyeBlack=黑色颜料
|
||||
extrabees.item.dyeBrown=棕色颜料
|
||||
extrabees.item.clayDust=粘土粉
|
||||
extrabees.item.clayDust=黏土粉
|
||||
extrabees.item.yelloriumDust=黄铀砂
|
||||
extrabees.item.blutoniumDust=蓝钚砂
|
||||
extrabees.item.cyaniteDust=蓝晶砂
|
||||
@@ -320,11 +320,11 @@ extrabees.species.rotten.name=衰败
|
||||
extrabees.species.rotten.desc=这些蜜蜂对死去的动物的腐肉有种不寻常的兴趣,它们甚至会在蜂巢里储存腐肉。它们的气味也会吸引一些比较难闻的生物(僵尸)。|养蜂员手册
|
||||
extrabees.species.bone.name=骷髅
|
||||
extrabees.species.bone.desc=因为在野外它们很难保卫它们的家,所以它们吸引了其他的生物(骷髅)来保卫它们的蜂房。|养蜂员手册
|
||||
extrabees.species.creeper.name=爬行者
|
||||
extrabees.species.creeper.desc=你不是很确定你会不会听到它们发出爆炸声。|Binnie,养蜂员
|
||||
extrabees.species.creeper.name=苦力怕
|
||||
extrabees.species.creeper.desc=它们可太刺激了!|养蜂员Binnie
|
||||
extrabees.species.decomposing.name=分解
|
||||
extrabees.species.rock.name=石头
|
||||
extrabees.species.rock.desc=如果只有我能发现这些旋转的蜜蜂的话,我或许会听到一些美妙的音乐(摇滚乐)。|神秘的养蜂员
|
||||
extrabees.species.rock.desc=要是我能为它们找到一些“滚动”蜜蜂的话,我或许会听到一些美妙的滚石音乐。|神秘的养蜂员
|
||||
extrabees.species.stone.name=忍耐
|
||||
extrabees.species.stone.desc=它们的蜂巢一部分以石头打造,并且消耗的蜡也比以往少。|养蜂员手册
|
||||
extrabees.species.granite.name=坚毅
|
||||
@@ -336,9 +336,9 @@ extrabees.species.copper.desc=它们因啃咬墙壁中的铜线缆造成的供
|
||||
extrabees.species.tin.name=锡灰
|
||||
extrabees.species.tin.desc=它们的身体被金属所覆盖,它们还用这种金属打造它们的蜂巢。|养蜂员手册
|
||||
extrabees.species.iron.name=铁锈
|
||||
extrabees.species.iron.desc=哦,锈掉的蜜蜂诶。我是不是要去打针破伤风疫苗?|Jadedcat,养蜂员
|
||||
extrabees.species.iron.desc=哦,锈掉的蜜蜂诶。我是不是要去打针破伤风疫苗?|养蜂员Jadedcat
|
||||
extrabees.species.lead.name=铅质
|
||||
extrabees.species.lead.desc=“用它应该很容易实现炼金术!”|Pahimar,炼金术士
|
||||
extrabees.species.lead.desc=“用它应该很容易实现炼金术!”|炼金术士Pahimar
|
||||
extrabees.species.zinc.name=镀锌
|
||||
extrabees.species.titanium.name=钛质
|
||||
extrabees.species.bronze.name=青铜
|
||||
@@ -349,7 +349,7 @@ extrabees.species.gold.name=金闪
|
||||
extrabees.species.silver.name=银辉
|
||||
extrabees.species.electrum.name=琥珀金
|
||||
extrabees.species.platinum.name=铂金
|
||||
extrabees.species.platinum.desc=喔喔,看这个闪光的蜜蜂。|Jadedcat,养蜂员
|
||||
extrabees.species.platinum.desc=喔喔,看这个闪光的蜜蜂。|养蜂员Jadedcat
|
||||
extrabees.species.lapis.name=青金石
|
||||
extrabees.species.sodalite.name=方钠
|
||||
extrabees.species.pyrite.name=黄铁
|
||||
@@ -357,12 +357,12 @@ extrabees.species.bauxite.name=铝土
|
||||
extrabees.species.cinnabar.name=朱砂
|
||||
extrabees.species.sphalerite.name=闪锌
|
||||
extrabees.species.emerald.name=绿宝石
|
||||
extrabees.species.emerald.desc=看这个蜜蜂!它甚至亮瞎了我的眼睛!|Jadedcat,养蜂员
|
||||
extrabees.species.emerald.desc=看这个蜜蜂!它甚至亮瞎了我的眼睛!|养蜂员Jadedcat
|
||||
extrabees.species.ruby.name=红宝石
|
||||
extrabees.species.sapphire.name=蓝宝石
|
||||
extrabees.species.olivine.name=橄榄石
|
||||
extrabees.species.diamond.name=钻石
|
||||
extrabees.species.diamond.desc=我的天,这绝对是我见过的最闪亮的蜜蜂!|Jadedcat,养蜂员
|
||||
extrabees.species.diamond.desc=我的天,这绝对是我见过的最闪亮的蜜蜂!|养蜂员Jadedcat
|
||||
extrabees.species.unstable.name=不稳
|
||||
extrabees.species.nuclear.name=核能
|
||||
extrabees.species.radioactive.name=辐射
|
||||
@@ -390,12 +390,12 @@ extrabees.species.sugar.name=含糖
|
||||
extrabees.species.ripening.name=成熟
|
||||
extrabees.species.fruit.name=水果
|
||||
extrabees.species.alcohol.name=发酵
|
||||
extrabees.species.alcohol.desc=回家吧蜜蜂们,你们早喝多了。|Jadedcat, 养蜂员
|
||||
extrabees.species.alcohol.desc=回家吧蜜蜂们,你们早喝多了。|养蜂员Jadedcat
|
||||
extrabees.species.farm.name=农庄
|
||||
extrabees.species.milk.name=牛奶
|
||||
extrabees.species.milk.desc=“哞哞。嗯…… 我是说,Bzzz。”|一只困惑的蜜蜂
|
||||
extrabees.species.coffee.name=咖啡
|
||||
extrabees.species.coffee.desc=唯一的缺点就是它们不会为你煮咖啡。
|
||||
extrabees.species.coffee.desc=唯一的缺点就是它们不会为你煮咖啡。|养蜂员手册
|
||||
extrabees.species.citrus.name=柠檬
|
||||
extrabees.species.mint.name=薄荷
|
||||
extrabees.species.swamp.name=潮湿
|
||||
@@ -417,9 +417,9 @@ extrabees.species.corrosive.name=腐蚀
|
||||
extrabees.species.caustic.name=苛性
|
||||
extrabees.species.acidic.name=酸化
|
||||
extrabees.species.excited.name=激动
|
||||
extrabees.species.excited.desc=红石,作为它们额外的能量源,而存在。|养蜂员手册
|
||||
extrabees.species.excited.desc=这些蜜蜂以红石作为额外的能量源。|养蜂员手册
|
||||
extrabees.species.energetic.name=活力十足
|
||||
extrabees.species.energetic.desc=我的天,搞什么鬼!房子失火了!房子失火了!|Generikb,恐慌的养蜂员
|
||||
extrabees.species.energetic.desc=我的天,搞什么鬼!房子失火了!房子失火了!|恐慌的养蜂员Generikb
|
||||
extrabees.species.ecstatic.name=狂喜
|
||||
extrabees.species.ecstatic.desc=在从红石里汲取了过量的电力后,它们可以产生充满了能量的电弧。请务必做好防范措施,或许一根避雷针就好。|养蜂员手册
|
||||
extrabees.species.artic.name=冻结
|
||||
@@ -428,11 +428,11 @@ extrabees.species.shadow.name=阴影
|
||||
extrabees.species.darkened.name=黑暗
|
||||
extrabees.species.abyss.name=深渊
|
||||
extrabees.species.red.name=红色
|
||||
extrabees.species.red.desc=不要被它们蜇了,否则你眼前将尽是红色的世界。|养蜂员手册
|
||||
extrabees.species.red.desc=不要被它们蜇了,否则你会双目发红。|养蜂员手册
|
||||
extrabees.species.yellow.name=黄色
|
||||
extrabees.species.yellow.desc=它们正尝试用蜂蜜来染出你闪光的新一天。|养蜂员手册
|
||||
extrabees.species.blue.name=蓝色
|
||||
extrabees.species.blue.desc=“加油吧我的蜜蜂。你看上去开始有点泛蓝了。”|神秘的养蜂员
|
||||
extrabees.species.blue.desc=“开心点,蜜蜂们,你们看上去沾点蓝调了。”|神秘的养蜂员
|
||||
extrabees.species.green.name=绿色
|
||||
extrabees.species.green.desc=或许这是一种对于保护色的尝试,然而这些蜜蜂已经开始生产颜色接近树叶或草的颜色的蜂巢了。|养蜂员手册
|
||||
extrabees.species.black.name=黑色
|
||||
@@ -449,9 +449,9 @@ extrabees.species.magenta.name=品红
|
||||
extrabees.species.lightgray.name=淡灰
|
||||
extrabees.species.celebratory.name=普天同庆
|
||||
extrabees.species.jaded.name=翡翠
|
||||
extrabees.species.jaded.desc=我培养出了所有蜜蜂,最后却只得到了点带血色的紫色染料!|Jaded,被 Sengir 选中之人
|
||||
extrabees.species.jaded.desc=我培养出了所有蜜蜂,最后却只得到了点该死的紫色染料!|天选养蜂员Jaded
|
||||
extrabees.species.chad.name=Chad
|
||||
extrabees.species.chad.desc=GTNH蜜蜂:最好的东西.
|
||||
extrabees.species.chad.desc=GTNH蜜蜂:最好的东西。(德语)
|
||||
extrabees.species.glowstone.name=怒视
|
||||
extrabees.species.hazardous.name=冒险
|
||||
extrabees.species.nickel.name=含镍
|
||||
@@ -468,7 +468,7 @@ extrabees.effect.ectoplasm.name=胶化
|
||||
extrabees.effect.acid.name=酸液
|
||||
extrabees.effect.spawnzombie.name=生成僵尸
|
||||
extrabees.effect.spawnskeleton.name=生成骷髅
|
||||
extrabees.effect.spawncreeper.name=生成爬行者
|
||||
extrabees.effect.spawncreeper.name=生成苦力怕
|
||||
extrabees.effect.lightning.name=雷击
|
||||
extrabees.effect.radioactive.name=放射性
|
||||
extrabees.effect.meteor.name=流星
|
||||
|
||||
@@ -357,7 +357,7 @@ for.extratrees.item.food.pomelo=Pomelo
|
||||
for.extratrees.item.food.tangerine=Tangerine
|
||||
for.extratrees.item.food.pear=Pear
|
||||
for.extratrees.item.food.sandpear=Sand Pear
|
||||
for.extratrees.item.food.hazelnut=Hazelnut
|
||||
for.extratrees.item.food.hazelnut=Avellana
|
||||
for.extratrees.item.food.butternut=Butternut
|
||||
for.extratrees.item.food.beechnut=Beechnut
|
||||
for.extratrees.item.food.pecan=Pecan Nut
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
##################################################
|
||||
## Machines
|
||||
|
||||
tile.machine.name=Machine
|
||||
tile.machine.name=Makine
|
||||
|
||||
extratrees.machine.kitchen.bar=Bar
|
||||
extratrees.machine.kitchen.bottleRack=Şişe Rafı
|
||||
@@ -161,7 +161,7 @@ extratrees.block.tooltip.twoMaterials=%s ve %s
|
||||
extratrees.block.door.name=%1$s Odunu Kapı
|
||||
|
||||
< %1$s is name of wood used for door, %2$s is type of door >
|
||||
tile.door.name=Wood Door
|
||||
tile.door.name=Odun Kapı
|
||||
extratrees.block.door.name.adv=%2$s %1$s Odunu Kapı
|
||||
extratrees.block.door.type.standard=
|
||||
extratrees.block.door.type.solid=Katı
|
||||
@@ -169,24 +169,24 @@ extratrees.block.door.type.double=Ayrık
|
||||
extratrees.block.door.type.full=Tam
|
||||
|
||||
< %1$s is name of the wood>
|
||||
tile.planks.name=Wood Planks
|
||||
tile.planks.name=Odun Tahtaları
|
||||
extratrees.block.plank.name=%1$s Odunu Tahta
|
||||
extratrees.block.log.name=%1$s Odunu
|
||||
tile.slabs.name=Wood Slab
|
||||
tile.slabs.name=Odun Basamak
|
||||
extratrees.block.woodslab.name=%1$s Odunu Basamak
|
||||
tile.stairs.name=Stairs
|
||||
tile.stairs.name=Merdiven
|
||||
extratrees.block.woodstairs.name=%1$s Merdiven
|
||||
extratrees.block.woodfence.name=%1$s Çit
|
||||
extratrees.block.woodgate.name=%1$s Geçit
|
||||
|
||||
< %1$s is the adjective for the fence type, %2$s is the name of the wood >
|
||||
tile.multifence.name=Fence
|
||||
tile.multifence.name=Çit
|
||||
extratrees.block.multifence.name=%2$s %1$s Geçit
|
||||
< %3$s is the name of the second wood >
|
||||
extratrees.block.multifence.name2=%2$s %1$s & $3$s Geçit
|
||||
|
||||
< %1$s is name of the design >
|
||||
tile.carpentry.name=Wooden Panel/Tile
|
||||
tile.carpentry.name=Odun Panel/Karo
|
||||
extratrees.block.woodentile.name=%1$s Tahtası Karo
|
||||
extratrees.block.woodenpanel.name=%1$s Tahtası Panel
|
||||
extratrees.block.stainedglass.name=%1$s Lekeli Cam
|
||||
@@ -320,18 +320,18 @@ extratrees.genetics.unknown=<Unknown>
|
||||
extratrees.genetics.discoveredBy=%s tarafından keşfedildi
|
||||
extratrees.genetics.complexity=Karmaşıklık: %d
|
||||
|
||||
item.hammer.name=Carpentry Hammer
|
||||
extratrees.item.carpentryHammer=Usta Marangozluk Çekici
|
||||
item.durableHammer.name=Master Carpentry Hammer
|
||||
extratrees.item.masterCarpentryHammer=Marangozluk Çekici
|
||||
item.misc.name=Resource
|
||||
item.hammer.name=Marangozluk Çekici
|
||||
extratrees.item.carpentryHammer=Marangozluk Çekici
|
||||
item.durableHammer.name=Usta Marangozluk Çekici
|
||||
extratrees.item.masterCarpentryHammer=Usta Marangozluk Çekici
|
||||
item.misc.name=Kaynak
|
||||
extratrees.item.sawdust=Talaş
|
||||
extratrees.item.bark=Odun Kabuğu
|
||||
extratrees.item.provenGear=Müdellel Çark
|
||||
extratrees.item.woodWax=Ahşap Cilası
|
||||
extratrees.item.glassFitting=Cam Bağlantılar
|
||||
|
||||
item.food.name=Fruit
|
||||
item.food.name=Meyve
|
||||
for.extratrees.item.food.apple=Elma
|
||||
for.extratrees.item.food.crabapple=Yaban Elması
|
||||
for.extratrees.item.food.orange=Portakal
|
||||
@@ -395,12 +395,12 @@ for.extratrees.item.food.mango=Mango
|
||||
for.extratrees.item.food.starfruit=Yıldız Meyvesi
|
||||
for.extratrees.item.food.candlenut=Kukui Fındığı
|
||||
|
||||
item.database.name=Arborist Database
|
||||
item.database.name=Ağaç Uzmanı Veri Tabanı
|
||||
extratrees.item.database=Ağaç Uzmanı Veri Tabanı
|
||||
extratrees.item.masterDatabase=Usta Ağaç Uzmanı Veri Tabanı
|
||||
extratrees.item.database.tooltip=Bir kavanoz Sengir
|
||||
|
||||
item.databaseMoth.name=Lepidopterist Database
|
||||
item.databaseMoth.name=Kelebek Koleksiyoncusu Veri Tabanı
|
||||
extratrees.item.mothDatabase=Kelebek Koleksiyoncusu Veri Tabanı
|
||||
extratrees.item.mothMasterDatabase=Usta Kelebek Koleskiyoncusu Veri Tabanı
|
||||
extratrees.item.mothDatabase.tooltip=Binnie'nin Kelebek Koleksiyoncusu Dükkanı
|
||||
|
||||
@@ -37,7 +37,7 @@ extratrees.machine.machine.tileworker=瓷砖作坊
|
||||
extratrees.machine.machine.tileworker.info=瓷砖作坊制造带图案的瓷砖。
|
||||
extratrees.machine.tileworker.material=陶瓷块
|
||||
|
||||
extratrees.machine.worker.error.glueRequired=需要粘合剂
|
||||
extratrees.machine.worker.error.glueRequired=需要黏合剂
|
||||
|
||||
extratrees.block.planks.fir=冷杉
|
||||
extratrees.block.planks.cedar=雪松
|
||||
|
||||
@@ -115,7 +115,7 @@ tile.labMachine.name=实验台
|
||||
genetics.machine.labMachine.labMachine=实验台
|
||||
|
||||
genetics.machine.labMachine.analyser=分析仪
|
||||
genetics.machine.labMachine.analyser.info=分析仪可分析可增殖个体和 DNA 序列,并确定当前的基因类型。此过程需要 DNA 染料,可由紫色染料和萤石粉合成得到。
|
||||
genetics.machine.labMachine.analyser.info=分析仪可分析可增殖个体和 DNA 序列,并确定当前的基因类型。此过程需要 DNA 染料,可由紫色染料和荧石粉合成得到。
|
||||
genetics.machine.analyser.dnaDye=DNA 染料
|
||||
genetics.machine.analyser.unanalysedItem=未经分析的物品
|
||||
genetics.machine.analyser.error.alreadyAnalysed.title=已经过分析
|
||||
|
||||
@@ -447,14 +447,14 @@ biomeRadar.scanBiome=右键单击扫描生物群系
|
||||
|
||||
enderporter.prevent=一股神秘的力量阻止你在这个世界使用此物品
|
||||
|
||||
phrase.bop.useBOPATGWorldtype=如果你在这里选择BOPATG的世界类型, 将会直接生成BOPATG的生物群系. 这个提示只会出现一次.
|
||||
phrase.bop.useBOPWorldtype=如果你在这里选择BOP的世界类型, 将会直接生成BOP的生物群系. 这个提示只会出现一次..
|
||||
phrase.bop.useBOPATGWorldtype=必须使用“超多生物群系”或ATG世界类型才能生成新的生物群系。这个提示只会出现一次。
|
||||
phrase.bop.useBOPWorldtype=必须使用“超多生物群系”世界类型才能生成新的生物群系。这个提示只会出现一次。
|
||||
phrase.bop.updateAvaliable=你当前没有使用最新的BOP版本. 最新版本是: v%s 用于 %s 版本
|
||||
|
||||
warning.bopStartup1=超多生物群系(以下简称BOP)有一个自己独特的世界类型, 你可以在
|
||||
warning.bopStartup1=超多生物群系(以下简称BOP)有一个自己独特的世界类型。你可以
|
||||
warning.bopStartup2=在生成世界的时候在世界类型那里选择BOP的世界类型
|
||||
warning.bopStartup3='超多生物群系'.
|
||||
warning.bopStartup4=如果你在服务器使用的话, 可以打开server.properties把level-type参数改成 BIOMESOP
|
||||
warning.bopStartup4=如果你在服务器使用的话,可以打开server.properties把level-type参数改成BIOMESOP
|
||||
warning.bopStartup5=这样就会在服务器世界的生成中生成BOP生物群系
|
||||
warning.bopStartup6=这个提示只会出现一次.
|
||||
|
||||
@@ -482,9 +482,9 @@ achievement.bop.achCoral=很有营养
|
||||
achievement.bop.achCoral.desc=一大块清蒸珊瑚怎么样?
|
||||
|
||||
achievement.bop.achFlowerBand=花的力量
|
||||
achievement.bop.achFlowerBand.desc=年轻人, 甚是妙哉.
|
||||
achievement.bop.achFlowerBand.desc=年轻人,甚是妙哉。
|
||||
achievement.bop.achDartBlower=全自动
|
||||
achievement.bop.achDartBlower.desc=孩子, 不要亮瞎了眼睛!
|
||||
achievement.bop.achDartBlower.desc=孩子,不要亮瞎了眼睛!
|
||||
achievement.bop.achScythe=植物杀手
|
||||
achievement.bop.achScythe.desc=一个收割之日.
|
||||
achievement.bop.achEnderporter=甜蜜的家
|
||||
@@ -507,7 +507,7 @@ achievement.bop.achAmbrosia=众神之酒
|
||||
achievement.bop.achAmbrosia.desc=保持饥渴,我的朋友们.
|
||||
|
||||
achievement.bop.achAllBOP=成就猎杀者
|
||||
achievement.bop.achAllBOP.desc=你征服了全世界, 完成了BOP所有的成就!
|
||||
achievement.bop.achAllBOP.desc=你征服了全世界,完成了BOP所有的成就!
|
||||
|
||||
itemGroup.tabBiomesOPlenty=超多生态群系
|
||||
|
||||
|
||||
@@ -6,10 +6,10 @@ blockrenderer6343.multiblock.overlay=NEI Overlay
|
||||
blockrenderer6343.multiblock.copy_channels=Kopiere Kanäle zum gehaltenen Hologramm-Projektor
|
||||
blockrenderer6343.no_projector=Kein Hologramm-Projektor in der Hand gefunden
|
||||
blockrenderer6343.no_block=Block zum Platzieren nicht gefunden
|
||||
blockrenderer6343.nei.tier=Tier
|
||||
blockrenderer6343.nei.layer=Layer
|
||||
blockrenderer6343.nei.hatch_highlight=Toggle hatch position highlight
|
||||
blockrenderer6343.nei.hint_dot=Hint dot: %s
|
||||
blockrenderer6343.nei.valid_hatches=Valid hatches:%s
|
||||
blockrenderer6343.nei.all=All
|
||||
blockrenderer6343.nei.not_set=Not set
|
||||
blockrenderer6343.nei.tier=Stufe
|
||||
blockrenderer6343.nei.layer=Ebene
|
||||
blockrenderer6343.nei.hatch_highlight=Markierung der Lukenpositionen ein-/ausschalten
|
||||
blockrenderer6343.nei.hint_dot=Hinweispunkt: %s
|
||||
blockrenderer6343.nei.valid_hatches=Gültige Luken:%s
|
||||
blockrenderer6343.nei.all=Alle
|
||||
blockrenderer6343.nei.not_set=Nicht gesetzt
|
||||
@@ -72,7 +72,7 @@ item.sigil_of_divinity.name=İlah Tılsımı
|
||||
item.blood_ball.name=Kan Topu
|
||||
item.item_blood_cake.name=Kanlı Kek
|
||||
item.wolf_hide.name=Kurt Postu
|
||||
item.blood_money.name=Blood Money
|
||||
item.blood_money.name=Kan Parası
|
||||
item.blood_money1.name=Kan Parası x1
|
||||
item.blood_money4.name=Kan Parası x4
|
||||
item.blood_money16.name=Kan Parası x16
|
||||
@@ -97,7 +97,7 @@ item.life_imbued_helmet.name=Hayat Aşılanmış Kask
|
||||
item.life_imbued_chestplate.name=Hayat Aşılanmış Göğüslük
|
||||
item.life_imbued_leggings.name=Hayat Aşılanmış Pantolon
|
||||
item.life_imbued_boots.name=Hayat Aşılanmış Botlar
|
||||
item.bound_diamond_shard.name=Bound Diamond Shard
|
||||
item.bound_diamond_shard.name=Bağlı Elmas Parçası
|
||||
item.bound_diamond_shard_.name=Bağlı Elmas Parçası
|
||||
item.bound_diamond_shard_air.name=Bağlı Elmas Hava Parçası
|
||||
item.bound_diamond_shard_earth.name=Bağlı Elmas Toprak Parçası
|
||||
|
||||
@@ -15,7 +15,7 @@ tile.blood_infused_wood.name=注血原木
|
||||
tile.blood_infused_planks.name=注血木板
|
||||
tile.blood_infused_iron_block.name=注血铁块
|
||||
tile.blood_torch.name=血之火把
|
||||
tile.blood_infused_glowstone.name=注血萤石
|
||||
tile.blood_infused_glowstone.name=注血荧石
|
||||
tile.blood_lamp.name=注血灯
|
||||
tile.blood_infused_diamond_block.name=注血钻石块
|
||||
tile.portable_altar.name=可携式祭坛
|
||||
@@ -65,7 +65,7 @@ item.vampire_ring.name=吸血鬼指环
|
||||
item.energy_gatling.name=能量加特林
|
||||
item.sigil_of_swimming.name=水泳印记
|
||||
item.sigil_of_ender.name=末影印记
|
||||
item.blood_infused_glowstone_dust.name=注血萤石粉
|
||||
item.blood_infused_glowstone_dust.name=注血荧石粉
|
||||
item.sacrifice_amulet.name=献祭项链
|
||||
item.self_sacrifice_amulet.name=牺牲项链
|
||||
item.sigil_of_divinity.name=神灵印记
|
||||
|
||||
@@ -256,14 +256,14 @@ aw.entries.alchemy.magusSecret=It has been a week since we ironed out most of th
|
||||
aw.entries.alchemy.simpleCreations=I've only had a little time at my chemistry set, so I haven't had much time to experiment with my new orb. All my tests trying to make new reagents failed, and I so far have only managed to make two new runic slates for my brother(But we have been trying to find new uses for them). The normal runic slate is a simple upgrade to the old cracked slates by infusing terrae into them. The final slate, dubbed imbued, is two runic slates bound together with magicales, incendium, and aquasalus. These days I've been working with the other on a few secret projects, so I have needed to keep up with and research all kinds of strange subjects. I also always seem to need to make more reagents, as our experiments burn through them rather quickly... I will write more when I have the time.
|
||||
|
||||
guide.BloodMagic.entryName.architect.intro=A Classic Tragic Back-story
|
||||
guide.BloodMagic.entryName.architect.bloodAltar=The Blood Altar
|
||||
guide.BloodMagic.entryName.architect.bloodAltar=피의 제단
|
||||
guide.BloodMagic.entryName.architect.soulNetwork=The Soul Network
|
||||
guide.BloodMagic.entryName.architect.blankSlate=Basics of Sigils
|
||||
guide.BloodMagic.entryName.architect.divination=The Divination Sigil
|
||||
guide.BloodMagic.entryName.architect.waterSigil=Training, and a Water Sigil
|
||||
guide.BloodMagic.entryName.architect.lavaCrystal=The Lava Crystal
|
||||
guide.BloodMagic.entryName.architect.lavaCrystal=용암 크리스탈
|
||||
guide.BloodMagic.entryName.architect.hellHarvest=Hell's Harvest Festival
|
||||
guide.BloodMagic.entryName.architect.lavaSigil=The Lava Sigil
|
||||
guide.BloodMagic.entryName.architect.lavaSigil=용암의 부적
|
||||
guide.BloodMagic.entryName.architect.blankRunes=Blank Runes - the Step to Tier 2
|
||||
guide.BloodMagic.entryName.architect.speedRunes=Speed Runes
|
||||
guide.BloodMagic.entryName.architect.apprenticeOrb=The Apprentice Blood Orb
|
||||
|
||||
File diff suppressed because one or more lines are too long
@@ -97,7 +97,7 @@ item.reinforcedSlate.name=보강된 판
|
||||
item.sacrificialDagger.name=희생의 검
|
||||
item.daggerOfSacrifice.name=희생의 단검
|
||||
item.airSigil.name=바람의 부적
|
||||
item.sigilOfTheFastMiner.name=쾌속의광부 부적
|
||||
item.sigilOfTheFastMiner.name=쾌속의 광부 부적
|
||||
item.sigilOfElementalAffinity.name=원소친화의 부적
|
||||
item.sigilOfHaste.name=Sigil of Haste
|
||||
item.sigilOfHolding.name=보관의 부적
|
||||
|
||||
@@ -274,7 +274,7 @@ text.recipe.altar=Кровавый алтарь
|
||||
text.recipe.altar.tier=Уровень: %s
|
||||
text.recipe.altar.bloodRequired=LP: %s
|
||||
text.recipe.shapedOrb=Форменный рецепт шара
|
||||
nei.recipe.meteor.category=Ритуал метеора
|
||||
nei.recipe.meteor.category=Ритуал вызова метеорита
|
||||
nei.recipe.meteor.cost=Стоимость вызова этого метеора в LP
|
||||
nei.recipe.meteor.tooExpensive=Недостаточно LP в Душевной сети
|
||||
nei.recipe.meteor.radius=Радиус: %s
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
#Block Localization
|
||||
tile.bloodAltar.name=Kan Sunağı
|
||||
tile.bloodRune.name=Blood Rune
|
||||
tile.bloodRune.name=Kan Rünü
|
||||
tile.bloodRune.blank.name=Kan Rünü
|
||||
tile.bloodRune.fill.name=Arttırılmış Kapasite Rünü
|
||||
tile.bloodRune.empty.name=Yerinden Oynatma Rünü
|
||||
tile.bloodRune.orb.name=Kürenin Rünü
|
||||
tile.bloodRune.betterCapacity.name=Üstün Kapasite Rünü
|
||||
tile.bloodRune.acceleration.name=İvme Rünü
|
||||
tile.bloodRune.quickness.name=Rune of Quickness
|
||||
tile.bloodRune.quickness.name=Çabukluk Rünü
|
||||
tile.speedRune.name=Hız Rünü
|
||||
tile.efficiencyRune.name=Verimlilik Rünü
|
||||
tile.runeOfSacrifice.name=Kurban Rünü
|
||||
@@ -26,12 +26,12 @@ tile.bloodPedestal.name=Esrarengiz Kaide
|
||||
tile.bloodPlinth.name=Esrarengiz Sütun
|
||||
tile.bloodTeleposer.name=Telepoz
|
||||
tile.blockConduit.name=Büyü Kanalı
|
||||
tile.blockSpellParadigm.name=Paradigm
|
||||
tile.blockSpellParadigm.name=Paradigma
|
||||
tile.blockSpellParadigm.projectile.name=Parçacık Üretici
|
||||
tile.blockSpellParadigm.self.name=Kendine Geliştirici
|
||||
tile.blockSpellParadigm.melee.name=Yakın Dövüş Düzenleyicisi
|
||||
tile.blockSpellParadigm.tool.name=Alet Dövücüsü
|
||||
tile.blockSpellEnhancement.name=Enhancement Spell
|
||||
tile.blockSpellEnhancement.name=Güçlendirme Büyüsü
|
||||
tile.blockSpellEnhancement.power1.name=Dengesiz Büyü Güçlendirici
|
||||
tile.blockSpellEnhancement.power2.name=Standart Büyü Güçlendirici
|
||||
tile.blockSpellEnhancement.power3.name=Güçlendirilmiş Büyü Güçlendirici
|
||||
@@ -47,12 +47,12 @@ tile.blockSpellEnhancement.potency2.name=Standart Büyü Geliştiricisi
|
||||
tile.blockSpellEnhancement.potency3.name=Güçlendirilmiş Büyü Geliştiricisi
|
||||
tile.blockSpellEnhancement.potency4.name=Aşılanmış Büyü Geliştiricisi
|
||||
tile.blockSpellEnhancement.potency5.name=Şeytani Büyü Geliştiricisi
|
||||
tile.blockSpellModifier.name=Modifier Spell
|
||||
tile.blockSpellModifier.name=Geliştirici Büyü
|
||||
tile.blockSpellModifier.default.name=Varsayılan Büyü Düzenleyicisi
|
||||
tile.blockSpellModifier.offensive.name=Saldırı Büyüsü Düzenleyicisi
|
||||
tile.blockSpellModifier.defensive.name=Savunma Büyüsü Düzenleyicisi
|
||||
tile.blockSpellModifier.environmental.name=Çevresel Büyü Düzenleyicisi
|
||||
tile.blockSpellEffect.name=Effect Spell
|
||||
tile.blockSpellEffect.name=Etki Büyüsü
|
||||
tile.blockSpellEffect.fire.name=Alev Potası
|
||||
tile.blockSpellEffect.ice.name=Buz Yapıcı
|
||||
tile.blockSpellEffect.wind.name=Rüzgar Üretici
|
||||
@@ -61,15 +61,15 @@ tile.alchemicCalcinator.name=Simyevi Kireçleyici
|
||||
tile.crystalBelljar.name=Kristal Cam Fanusu
|
||||
tile.blockReagentConduit.name=Simya Rölesi
|
||||
tile.lifeEssenceFluidBlock.name=Hayat Özü
|
||||
tile.crystalBlock.name=Crystal Cluster
|
||||
tile.crystalBlock.name=Kristal Kümesi
|
||||
tile.crystalBlock.fullCrystal.name=Kristal Kümesi
|
||||
tile.crystalBlock.crystalBrick.name=Kristal Kümesi Tuğla
|
||||
tile.demonPortal.name=Şeytan Geçidi
|
||||
tile.demonChest.name=Şeytanın Sandığı
|
||||
tile.enchantmentGlyph.name=Enchantment Glyph
|
||||
tile.enchantmentGlyph.name=Büyü Gücü
|
||||
tile.enchantmentGlyph.enchantability.name=Kalpa Büyücünün Glifi
|
||||
tile.enchantmentGlyph.enchantmentLevel.name=Esrarengiz Potansiyel Glifi
|
||||
tile.stabilityGlyph.name=Glyph of Rigid Stability
|
||||
tile.stabilityGlyph.name=Sert Kararlılık Glifi
|
||||
tile.stabilityGlyph.stability1.name=Sert Kararlılık Glifi
|
||||
tile.schematicSaver.name=Şema Kaydedici
|
||||
tile.blockMimic.name=Taklit Bloğu
|
||||
@@ -81,9 +81,9 @@ tile.blockCrucible.name=Tütsü Potası
|
||||
#Item Localization
|
||||
item.weakBloodOrb.name=Zayıf Kan Küresi
|
||||
item.apprenticeBloodOrb.name=Çırağın Kan Küresi
|
||||
item.magicianBloodOrb.name=Büyücünün Kan Küresi
|
||||
item.magicianBloodOrb.name=Büyücü Kan Küresi
|
||||
item.masterBloodOrb.name=Ustanın Kan Küresi
|
||||
item.archmageBloodOrb.name=Başbüyücünün Kan Küresi
|
||||
item.archmageBloodOrb.name=Başbüyücü Kan Küresi
|
||||
item.energyBlast.name=Enerji Fünyesi
|
||||
item.energyBlastSecondTier.name=Enerji Fünyesi II
|
||||
item.energyBlastThirdTier.name=Enerji Fünyesi III
|
||||
@@ -165,7 +165,7 @@ item.itemComplexSpellCrystal.name=Karmaşık Büyü Kristali
|
||||
item.itemSigilOfSupression.name=Bastırma Mührü
|
||||
item.itemSigilOfEnderSeverance.name=Ender Ayrılığı Mührü
|
||||
item.bucketLife.name=Can Kovası
|
||||
item.baseItems.name=Base Item
|
||||
item.baseItems.name=Temel Eşya
|
||||
item.bloodMagicBaseItem.QuartzRod.name=Kuvars Çubuk
|
||||
item.bloodMagicBaseItem.EmptyCore.name=Boş Çekirdek
|
||||
item.bloodMagicBaseItem.MagicalesCable.name=Magicales Kablo
|
||||
@@ -198,7 +198,7 @@ item.bloodMagicBaseItem.LifeShard.name=Hayat Parçası
|
||||
item.bloodMagicBaseItem.SoulShard.name=Ruh Parçası
|
||||
item.bloodMagicBaseItem.LifeBrace.name=Yaşayan Destek
|
||||
item.bloodMagicBaseItem.SoulRunicPlate.name=Ruhani Rünik Plaka
|
||||
item.baseAlchemyItems.name=Base Alchemy Item
|
||||
item.baseAlchemyItems.name=Temel Simya Eşyası
|
||||
item.bloodMagicAlchemyItem.Offensa.name=Offensa
|
||||
item.bloodMagicAlchemyItem.Praesidium.name=Praesidium
|
||||
item.bloodMagicAlchemyItem.OrbisTerrae.name=Orbis Terrae
|
||||
@@ -210,7 +210,7 @@ item.bloodMagicAlchemyItem.Reductus.name=Reductus
|
||||
item.bloodMagicAlchemyItem.Potentia.name=Potentia
|
||||
item.sanguineHelmet.name=Kanlı Miğfer
|
||||
item.itemSeerSigil.name=Görüş Mührü
|
||||
item.itemFluidSigil.name=Fluid Sigil [Unimplemented]
|
||||
item.itemFluidSigil.name=Akışkan Mühür [Uygulanmamış]
|
||||
item.multiTool.name=Dinamik Topuz
|
||||
item.itemCombinationalCatalyst.name=Birleşimsel Katalizör
|
||||
item.sanguineRobe.name=Kanlı Cübbe
|
||||
@@ -224,17 +224,17 @@ item.creativeDagger.name=Yaratıcı Kurban Bıçağı
|
||||
item.itemBloodPack.name=Kan Verenin Çantası
|
||||
item.itemHarvestSigil.name=Hasat Tanrıçası Mührü
|
||||
item.itemCompressionSigil.name=Sıkıştırma Mührü
|
||||
item.itemAssassinSigil.name=Suikastçının Mührü
|
||||
item.itemAssassinSigil.name=Suikastçının Mührü [Uygulanmamış]
|
||||
item.transcendentBloodOrb.name=Aşkın Kan Küresi
|
||||
item.itemMailCatalogue.name=Posta Sipariş Kataloğu
|
||||
item.inputRoutingFocus.name=Girdi Yönlendirme Odağı
|
||||
item.bloodMagicBaseItem.EnderShard.name=Ender Parça
|
||||
item.outputRoutingFocus.name=Output Routing Focus
|
||||
item.outputRoutingFocus.default.logic=Match Item & Meta
|
||||
item.outputRoutingFocus.modItem.logic=Match Mod
|
||||
item.outputRoutingFocus.ignMeta.logic=Match Item, Ignore Meta
|
||||
item.outputRoutingFocus.matchNBT.logic=Match Item, Meta, & NBT
|
||||
item.outputRoutingFocus.global.logic=Move Everything
|
||||
item.outputRoutingFocus.name=Çıkış Yönlendirme Odağı
|
||||
item.outputRoutingFocus.default.logic=Eşya ve Meta'yı Eşleştir
|
||||
item.outputRoutingFocus.modItem.logic=Modla Eşleş
|
||||
item.outputRoutingFocus.ignMeta.logic=Eşyayı Eşleştir, Metayı Yoksay
|
||||
item.outputRoutingFocus.matchNBT.logic=Eşya, Meta ve NBT'yi Eşleştir
|
||||
item.outputRoutingFocus.global.logic=Her Şeyi Taşı
|
||||
item.dawnScribeTool.name=Elemental Yazıt Aracı: Şafak
|
||||
item.boundHelmetEarth.name=Toprak Omega Kask
|
||||
item.boundPlateEarth.name=Toprak Omega Goğüslük
|
||||
@@ -253,7 +253,7 @@ item.boundPlateWater.name=Su Omega Göğüslük
|
||||
item.boundLeggingsWater.name=Su Omega Pantalon
|
||||
item.boundBootsWater.name=Su Omega Botlar
|
||||
|
||||
item.bloodMagicIncenseItem.name=Incense Item
|
||||
item.bloodMagicIncenseItem.name=Tütsü Eşyası
|
||||
item.bloodMagicIncenseItem.Woodash.name=Odun Külü
|
||||
item.bloodMagicIncenseItem.Byrrus.name=Byrrus
|
||||
item.bloodMagicIncenseItem.Livens.name=Livens
|
||||
@@ -269,30 +269,30 @@ bm.string.drain=Akıtma
|
||||
bm.string.tier=Kademe
|
||||
bm.string.crafting.orb.shaped=Düzenli Küre Üretimi
|
||||
bm.string.crafting.orb.shapeless=Düzensiz Küre Üretimi
|
||||
bm.string.ritualDiviner=Yarıçap: %s
|
||||
bm.string.ritualDiviner=Ayin:
|
||||
text.recipe.altar=Kan Sunağı
|
||||
text.recipe.altar.tier=Kademe: %s
|
||||
text.recipe.altar.bloodRequired=LP: %s
|
||||
text.recipe.shapedOrb=Düzenli Küre Tarifi
|
||||
nei.recipe.meteor.category=Göktaşı Ayini
|
||||
nei.recipe.meteor.cost=Maliyet: %s LP
|
||||
nei.recipe.meteor.tooExpensive=Insufficient LP in Soul Network
|
||||
nei.recipe.meteor.cost=Bu meteoru çağırmak için LP maliyeti
|
||||
nei.recipe.meteor.tooExpensive=Ruh Ağında Yetersiz LP
|
||||
nei.recipe.meteor.radius=Yarıçap: %s
|
||||
nei.recipe.meteor.diameter=Diameter: %d (2r + 1)
|
||||
nei.recipe.meteor.diameter=Çap: %d (2r + 1)
|
||||
nei.recipe.meteor.chance=Şans: %s%%
|
||||
nei.recipe.meteor.amount=Tahmini Miktar: %s
|
||||
nei.recipe.meteor.filler=§7Filler block
|
||||
nei.recipe.meteor.reagent=§nRequired reagent§r: %s
|
||||
nei.recipe.ritual.name=Ritual Name: %s
|
||||
nei.recipe.ritual.cost=Activation Cost: %,d
|
||||
nei.recipe.reagent.text=Reagent Effects:
|
||||
nei.recipe.reagent.meteor.radius= %+d radius (%s)
|
||||
nei.recipe.reagent.meteor.filler.chance= Changes chance for filler block to %f%%
|
||||
nei.recipe.reagent.meteor.filler.blocks= Replaces filler with %s
|
||||
nei.recipe.reagent.meteor.explosions= Entirely disables meteor explosions
|
||||
nei.recipe.reagent.meteor.blockDamage.on= Enables meteor block damage
|
||||
nei.recipe.reagent.meteor.blockDamage.off= Disables meteor block damage
|
||||
nei.recipe.reagent.none=No reagents can be added to this ritual.
|
||||
nei.recipe.meteor.filler=§7Dolgu bloğu
|
||||
nei.recipe.meteor.reagent=§nGerekli reaktif§r: %s
|
||||
nei.recipe.ritual.name=Ayin Adı: %s
|
||||
nei.recipe.ritual.cost=Aktivasyon Maliyeti: %,d
|
||||
nei.recipe.reagent.text=Reaktif Etkileri:
|
||||
nei.recipe.reagent.meteor.radius= %+d çap (%s)
|
||||
nei.recipe.reagent.meteor.filler.chance= Dolgu bloğu şansını %f%% olarak değiştirir
|
||||
nei.recipe.reagent.meteor.filler.blocks= Dolguyu %s ile değiştirir
|
||||
nei.recipe.reagent.meteor.explosions= Meteor patlamalarını tamamen devre dışı bırakır
|
||||
nei.recipe.reagent.meteor.blockDamage.on= Meteor blok hasarını etkinleştirir
|
||||
nei.recipe.reagent.meteor.blockDamage.off= Meteor bloğu hasarını devre dışı bırakır
|
||||
nei.recipe.reagent.none=Bu ayine hiçbir reaktif eklenemez.
|
||||
|
||||
#Rituals
|
||||
ritual.AW001Water.name=Baharın Doruğu Ayini
|
||||
@@ -447,7 +447,7 @@ tooltip.boundshovel.desc=Hayır, o tür bir kürek değil.
|
||||
tooltip.caution.desc1=Dikkat: kötü bir
|
||||
tooltip.caution.desc2=güne sebep olabilir
|
||||
tooltip.cheatyitem.desc1=Sağ Tık ile ağını doldur,
|
||||
tooltip.cheatyitem.desc2=Shift+Sağ Tık ile de boşalt.
|
||||
tooltip.cheatyitem.desc2=boşaltmak için shift-sağ tıklayın.
|
||||
tooltip.complexspellcrystal.desc=Hayal edilemez güçte bir kristal
|
||||
tooltip.crystalbelljar.contents=Mevcut İçerikler:
|
||||
tooltip.crystalbelljar.empty=- Boş
|
||||
@@ -461,7 +461,7 @@ tooltip.divinationsigil.desc1=Mevcut özü öğrenmek için
|
||||
tooltip.divinationsigil.desc2=ruhun içine bakın
|
||||
tooltip.energybazooka.desc=Bum.
|
||||
tooltip.energybattery.desc=Ham Hayat Özü depolar
|
||||
tooltip.energybattery.capacity=Capacity: %,d LP
|
||||
tooltip.energybattery.capacity=Kapasite: %,d LP
|
||||
tooltip.energyblast.desc1=Yıkıcı mermiler ateşlemek
|
||||
tooltip.energyblast.desc2=için kullanılır.
|
||||
tooltip.enhancedtelepfocus.desc=Sunakta daha da geliştirilmiş bir odak
|
||||
@@ -509,7 +509,7 @@ tooltip.sacrificialdagger.desc2=Sadece parmağınızı batırmanız
|
||||
tooltip.sacrificialdagger.desc3=yeterli olacaktır.
|
||||
tooltip.sanguinearmor.desc1=Güçle dolu bir çift gözlük
|
||||
tooltip.sanguinearmor.desc2=Yasak güçlerle dolu cübbeler
|
||||
tooltip.sanguinearmor.visdisc=Vis İndirimi:
|
||||
tooltip.sanguinearmor.visdisc=Vis indirimi: %d%%
|
||||
tooltip.scribetool.desc=Yazı duvarda...
|
||||
tooltip.seersigil.desc=Her şeyi görmek yetmediğinde
|
||||
tooltip.sigilofelementalaffinity.desc1=Yükseklikten korkan ateş püskürten
|
||||
@@ -530,22 +530,22 @@ tooltip.sigil.state.activated=Aktif
|
||||
tooltip.sigil.state.deactivated=İnaktif
|
||||
tooltip.tanksegmenter.desc1=Hangi reaktiflerin hangi
|
||||
tooltip.tanksegmenter.desc2=konteynıra gideceğine karar verir
|
||||
tooltip.telepositionfocus.desc=Kan ile aşılanmış bir Ender İncisi
|
||||
tooltip.telepositionfocus.desc=Kanla aşılanmış bir Ender İncisi
|
||||
tooltip.voidsigil.desc=Swiffer'dan daha iyi!
|
||||
tooltip.watersigil.desc=Sonsuz su, millet?
|
||||
tooltip.routingFocus.limit=Sınır:
|
||||
tooltip.routingFocus.logic=Logic:
|
||||
tooltip.routingFocus.logic=Mantık:
|
||||
tooltip.routingFocus.desc=Eşyaları yönlendirmek için kullanılan bir odak
|
||||
tooltip.alchemy.usedinincense=Pota içinde kullanılan arındırıcı tütsü
|
||||
|
||||
#Messages
|
||||
message.altar.capacity=Kapasite: %s LP
|
||||
message.altar.consumptionrate=Kullanım Oranı:
|
||||
message.altar.currentessence=Sunağın Mevcut Özü: %s LP
|
||||
message.altar.capacity=Kapasite: %,d LP
|
||||
message.altar.consumptionrate=Tüketim Oranı: %,d LP/t
|
||||
message.altar.currentessence=Sunağın Mevcut Özü: %,d LP
|
||||
message.altar.currenttier=Sunağın Mevcut Kademesi: %s
|
||||
message.altar.progress=Sunağın İlerlemesi:
|
||||
message.altar.inputtank=Girdi Tankı: %s LP
|
||||
message.altar.outputtank=Çıktı Tankı: %s LP
|
||||
message.altar.progress=Sunağın İlerlemesi: %,d LP / %,d LP
|
||||
message.altar.inputtank=Girdi Tankı: %,d LP
|
||||
message.altar.outputtank=Çıktı Tankı: %,d LP
|
||||
message.altar.hunger=[BM] Yüksek yenilenme hızınız acıkmanıza neden oldu...
|
||||
message.attunedcrystal.clearing=Kayıtlı konteynır temizleniyor...
|
||||
message.attunedcrystal.error.cannotfind=Artık bağlı konteynır bulunamıyor.
|
||||
@@ -557,9 +557,9 @@ message.attunedcrystal.setto=Uyumlanmış Kristal şimdi şu şekilde ayarlandı
|
||||
message.demon.shallfollow=Seni izleyip koruyacağım!
|
||||
message.demon.willstay=Şimdilik burada kalacağım, Efendim.
|
||||
message.destinationclearer.cleared=Hedef listesi şimdi temizlendi.
|
||||
message.divinationsigil.amount=Miktar:
|
||||
message.divinationsigil.currentessence=Mevcut Öz:
|
||||
message.divinationsigil.reagent=Reaktif:
|
||||
message.divinationsigil.amount=Miktar: %,d AR
|
||||
message.divinationsigil.currentessence=Mevcut Öz: %,d LP
|
||||
message.divinationsigil.reagent=Reaktif: %s
|
||||
message.orb.currenttier=Mevcut Kademe: %d
|
||||
message.masterstone.crystalvibrates=Kristalin acınası bir şekilde titreşiyor.
|
||||
message.masterstone.energyflows=Ayinin içinden bir enerji seli akıyor!
|
||||
@@ -568,8 +568,8 @@ message.masterstone.ritualresistyou=Ayin sana aktif bir şekilde karşı geliyor
|
||||
message.masterstone.somethingstoppedyou=Bir şey seni yolunda durdurdu...
|
||||
message.masterstone.youfeelapull=Bir çekim hissediyorsun ama daha fazla itmek için çok zayıfsın.
|
||||
message.ritual.currentritual=Mevcut Ayin:
|
||||
message.ritual.side.up=UP
|
||||
message.ritual.side.down=DOWN
|
||||
message.ritual.side.up=YUKARI
|
||||
message.ritual.side.down=AŞAĞI
|
||||
message.ritual.side.east=DOĞU
|
||||
message.ritual.side.north=KUZEY
|
||||
message.ritual.side.south=GÜNEY
|
||||
@@ -579,57 +579,57 @@ message.tanksegmenter.nowhas=Tankta şu an bulunan:
|
||||
message.tanksegmenter.setto=Tank Bölümlendirici şimdi şuna ayarlandı:
|
||||
message.tanksegmenter.tankssetto=tank(lar) şuna ayarlandı:
|
||||
message.routerfocus.limit=Odağın Eşya Sınırı şu şekilde ayarlandı:
|
||||
message.warn.spiritWorld=Teleporting to Witchery's Spirit World causes problems and is temporarily disabled.
|
||||
message.warn.spiritWorld=Witchery'nin Ruhlar Dünyası'na ışınlanmak sorunlara neden olur ve geçici olarak devre dışı bırakılır.
|
||||
|
||||
#Achievements
|
||||
achievement.alchemicalwizardry:firstPrick=İlk Batırmanız!
|
||||
achievement.alchemicalwizardry:firstPrick.desc=Bir adet Kurban Bıçağı/Küre Üret
|
||||
achievement.alchemicalwizardry:weakOrb=Hafifçe Kırmızı Parlıyor!
|
||||
achievement.alchemicalwizardry:weakOrb.desc=Zayıf Kan Küresini Al
|
||||
achievement.alchemicalwizardry:weakOrb.desc=Bir Zayıf Kan Küresi al
|
||||
achievement.alchemicalwizardry:bloodLettersPack=Bana Daha Fazla Kan Lazım!
|
||||
achievement.alchemicalwizardry:bloodLettersPack.desc=Kan Verenin Çantasını Üret
|
||||
achievement.alchemicalwizardry:waterSigil=Sonsuz Su!
|
||||
achievement.alchemicalwizardry:waterSigil.desc=Zayıf Kan Küren ile Su Mührü Üret
|
||||
achievement.alchemicalwizardry:blankRunes=Kademe 2'ye Adım Adım
|
||||
achievement.alchemicalwizardry:blankRunes.desc=Birkaç adet Boş Rün üret
|
||||
achievement.alchemicalwizardry:blankRunes.desc=Birkaç boş Kan Rünü yapın
|
||||
achievement.alchemicalwizardry:apprenticeOrb=Daha Fazla Güç!
|
||||
achievement.alchemicalwizardry:apprenticeOrb.desc=Çırağın Kan Küresi'ni al
|
||||
achievement.alchemicalwizardry:apprenticeOrb.desc=Bir Çırak Kan Küresi al
|
||||
achievement.alchemicalwizardry:airSigil=Fiyuuuuv!
|
||||
achievement.alchemicalwizardry:airSigil.desc=Bir adet Hava Mührü Üret
|
||||
achievement.alchemicalwizardry:daggerSacrifice=Başkalarını Kurban Etmek!
|
||||
achievement.alchemicalwizardry:daggerSacrifice.desc=Kurban Hançeri Al
|
||||
achievement.alchemicalwizardry:brewingPotions=Simyevi Kimya!
|
||||
achievement.alchemicalwizardry:brewingPotions.desc=Bir adet Simyevi Kimya Seti üret
|
||||
achievement.alchemicalwizardry:magicianOrb=Daha Daha Güçlü!
|
||||
achievement.alchemicalwizardry:magicianOrb.desc=Büyücünün Kan Küresi'ni al
|
||||
achievement.alchemicalwizardry:daggerSacrifice.desc=Bir Kurban Hançeri al
|
||||
achievement.alchemicalwizardry:brewingPotions=Sinyevi Kimya!
|
||||
achievement.alchemicalwizardry:brewingPotions.desc=Bir adet Sinyevi Kimya Seti üret
|
||||
achievement.alchemicalwizardry:magicianOrb=Daha da Güçleniyoruz
|
||||
achievement.alchemicalwizardry:magicianOrb.desc=Bir Büyücü Kan Küresi al
|
||||
achievement.alchemicalwizardry:sigilHolding=Bütün Mühürleri Tut!
|
||||
achievement.alchemicalwizardry:sigilHolding.desc=Tutma Mührü Üret
|
||||
achievement.alchemicalwizardry:boundBlade=Daha Fazla Acı!
|
||||
achievement.alchemicalwizardry:boundBlade.desc=Bağlama Ayininden Kan Bağlı Kılıç Elde et
|
||||
achievement.alchemicalwizardry:boundBlade.desc=Bağlama Ayini ile Bağlı Bir Bıçak Yaratın
|
||||
achievement.alchemicalwizardry:boundArmor=Çatlamaz!
|
||||
achievement.alchemicalwizardry:boundArmor.desc=Zırh Ocağı ile Kan Bağlı Zırh Üret
|
||||
achievement.alchemicalwizardry:boundArmor.desc=Ruh Zırh Ocağı ile Bağlı Zırh Üret
|
||||
achievement.alchemicalwizardry:complexSpells=Tam Olarak Hemomansi Değil!
|
||||
achievement.alchemicalwizardry:complexSpells.desc=Karmaşık Büyü Kristali Al
|
||||
achievement.alchemicalwizardry:complexSpells.desc=Bir Karmaşık Büyü Kristali al
|
||||
achievement.alchemicalwizardry:ritualDiviner=Ayin Yapımı!
|
||||
achievement.alchemicalwizardry:ritualDiviner.desc=Bir adet Ayin Kehânetçisi Üret
|
||||
achievement.alchemicalwizardry:masterOrb=Daha Ne Kadar Güçleneceksin!
|
||||
achievement.alchemicalwizardry:masterOrb.desc=Ustanın Kan Küresi'ni al
|
||||
achievement.alchemicalwizardry:masterOrb.desc=Bir Usta Kan Küresi al
|
||||
achievement.alchemicalwizardry:demonSpawn=Dabbeyi Çağırmak
|
||||
achievement.alchemicalwizardry:demonSpawn.desc=Bir Şeytan/Elemental çağır ve onu öldür
|
||||
achievement.alchemicalwizardry:phantomBridgeSigil=Bak Anne, Havada Yürüyorum!
|
||||
achievement.alchemicalwizardry:demonSpawn.desc=Bir Şeytan veya Elemental çağır ve onu öldür
|
||||
achievement.alchemicalwizardry:phantomBridgeSigil=Havada Yürümek
|
||||
achievement.alchemicalwizardry:phantomBridgeSigil.desc=Hayalet Köprü Mührü Üret
|
||||
achievement.alchemicalwizardry:teleposer=Işınlandırıldınız!
|
||||
achievement.alchemicalwizardry:teleposer.desc=Bir adet Telepoz Üret
|
||||
achievement.alchemicalwizardry:suppressionSigil=Bastır!
|
||||
achievement.alchemicalwizardry:suppressionSigil.desc=Bastırma Mührü Üret
|
||||
achievement.alchemicalwizardry:archmageOrb=Abartı Güçlü!
|
||||
achievement.alchemicalwizardry:archmageOrb.desc=Başbüyücünün Kan Küresi'ni al
|
||||
achievement.alchemicalwizardry:archmageOrb=Çok güçleniyor...
|
||||
achievement.alchemicalwizardry:archmageOrb.desc=Bir Başbüyücü Kan Küresi al
|
||||
achievement.alchemicalwizardry:energyBazooka=BUUUM!!!
|
||||
achievement.alchemicalwizardry:energyBazooka.desc=Abartı güçlü Enerji Bazukasını üret
|
||||
achievement.alchemicalwizardry:demons=Şeytan Kesici
|
||||
achievement.alchemicalwizardry:demons.desc=Şeytan Öldür
|
||||
achievement.alchemicalwizardry:demons.desc=Lanetliler Çağrısı tarafından çağrılan bir şeytanı öldür
|
||||
achievement.alchemicalwizardry:trancsendentOrb=tamam... dur artık çok oldu
|
||||
achievement.alchemicalwizardry:trancsendentOrb.desc=Aşkın Kan Küresi'ni Al
|
||||
achievement.alchemicalwizardry:trancsendentOrb.desc=Bir Aşkın Kan Küresi al
|
||||
|
||||
#G-API Downloading
|
||||
bm.versioning.getGAPI=["[BM] You don't have Guide-API installed! Install it to get it to unlock the book! [",{"text":"Download","color":"red","hoverEvent":{"action":"show_text","value":{"text":"Click this to auto-magically download the latest version","color":"red"}},"clickEvent":{"action":"run_command","value":"/bloodmagic-download-g-api"}},"]"]
|
||||
@@ -641,13 +641,13 @@ bm.versioning.downloadingAlready=It's downloading! Be patient!
|
||||
bm.versioning.disabled=Bu özellik devre dışıdır.
|
||||
|
||||
# WAILA localizations
|
||||
tooltip.waila.currentFluid=Hayat Özü:
|
||||
tooltip.waila.currentFluid=Hayat Özü: %,d
|
||||
tooltip.waila.noFluid=Sunakta Hayat Özü hiç yok
|
||||
tooltip.waila.tier=Sunak Kademesi:
|
||||
tooltip.waila.altarProgress=Sunak İlerlemesi:
|
||||
tooltip.waila.crafting=Üretiliyor:
|
||||
tooltip.waila.altarCapacity=Sunak Kapasitesi:
|
||||
tooltip.waila.chemistrySetProgress=Eşya İlerlemesi:
|
||||
tooltip.waila.tier=Sunak Kademesi: %d
|
||||
tooltip.waila.altarProgress=Sunak İlerlemesi: %d%%
|
||||
tooltip.waila.crafting=Üretiliyor: %s
|
||||
tooltip.waila.altarCapacity=Sunak Kapasitesi: %,d
|
||||
tooltip.waila.chemistrySetProgress=Eşya İlerlemesi: %d%%
|
||||
tooltip.waila.owner=Sahip:
|
||||
tooltip.waila.ritualString=Mevcut Ayin:
|
||||
tooltip.waila.active=Ayin Aktif
|
||||
@@ -656,11 +656,11 @@ tooltip.waila.notActive=Ayin Aktif Değil
|
||||
option.bm.bloodAltar=Kan Sunağı
|
||||
option.bm.ritualController=Ayin Taşları
|
||||
option.bm.teleposer=Telepoz
|
||||
option.bm.chemistrySet=Simyevi Kimya Seti
|
||||
option.bm.chemistrySet=Sinyevi Kimya Seti
|
||||
|
||||
# StructureLib
|
||||
structurelib.bloodmagic.altar.1=Blood Altar
|
||||
structurelib.bloodmagic.altar.2=Hold 1-6 Hologram Projectors to determine the tier
|
||||
structurelib.bloodmagic.altar.3=Tier %s pillars accept any block
|
||||
structurelib.bloodmagic.altar.4=Tier %s caps accept any block
|
||||
structurelib.bloodmagic.altar.5=Tier 5 beacons accept any block
|
||||
structurelib.bloodmagic.altar.1=Kan Sunağı
|
||||
structurelib.bloodmagic.altar.2=Kademeyi belirlemek için 1-6 Hologram Projektörünü tutun
|
||||
structurelib.bloodmagic.altar.3=Kademe %s sütunları herhangi bir bloğu kabul eder
|
||||
structurelib.bloodmagic.altar.4=Kademe %s kapakları herhangi bir bloğu kabul eder
|
||||
structurelib.bloodmagic.altar.5=Kademe 5 işaretçileri herhangi bir bloğu kabul eder
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user