2.8.0-beta-4

This commit is contained in:
2025-09-13 16:08:01 +02:00
parent 7a590ecbfc
commit b2dc5eba36
1506 changed files with 110349 additions and 93715 deletions

View File

@@ -72,7 +72,7 @@ tile.fluid_interface.name=Interfaz Dual ME
tile.ingredient_buffer.name=Búfer de Ingredientes
tile.large_ingredient_buffer.name=Mejora de Ingredientes Grandes
tile.oc_pattern_editor.name=Editor de patrón OC
tile.level_maintainer.name=Mantenimiento de nivel ME
tile.level_maintainer.name=Mantenedor de nivel ME
tile.fluid_buffer.name=Filtro de Fluidos ME
tile.walrus.name=Morsa
tile.super_stock_replenisher.name=Super Stock Replenisher

View File

@@ -97,17 +97,17 @@ ae2fc.tooltip.level_maintainer.desc=필요할때마다 새 제작을 요청함
ae2fc.tooltip.level_maintainer.current=현재:
ae2fc.tooltip.level_maintainer.none=요청 설정되지 않음
ae2fc.tooltip.level_maintainer.idle=§a대기중§r
ae2fc.tooltip.level_maintainer.idle_desc=리퀘스터는 요청된 양이 이미 도달되었을때나 이 아이템이나 유체를 위한 제작 패턴이 없을 때, 더 많은 제작을 요청하기 위한 충분한 재료가 없을 때 유휴 상태가 됩니다.
ae2fc.tooltip.level_maintainer.idle_desc=리퀘스터는 요청된 양이 이미 도달되었을때나 이용할 수 있는 CPU가 없을때 유휴 상태가 됩니다.
ae2fc.tooltip.level_maintainer.link=§e제작§r
ae2fc.tooltip.level_maintainer.link_desc=시스템은 현재 요청된 아이템이나 유체를 제작하고 있습니다.
ae2fc.tooltip.level_maintainer.export=§5출력중§r
ae2fc.tooltip.level_maintainer.export_desc=리퀘스터는 제작물을 시스템으로 출력하려 하고 있습니다. 만약 리퀘스터가 계속 이 상태라면, 출력할 공간이 충분하지 않을 수 있습니다.
ae2fc.tooltip.level_maintainer.error=§4에러§r
ae2fc.tooltip.level_maintainer.error_desc=리퀘스터가 제작을 시도하지만 실패하고 있습니다. 조합법이 존재하지 않거나 자원의 부족 때문일 수 있습니다.
ae2fc.tooltip.level_maintainer.not_found=§4Not Found§r
ae2fc.tooltip.level_maintainer.not_found_desc=The Requester is trying to schedule a crafting job but can't find a crafting pattern.
ae2fc.tooltip.level_maintainer.cant_craft=§4Can't Craft§r
ae2fc.tooltip.level_maintainer.cant_craft_desc=The Requester is trying to schedule a crafting job but the crafting manager cannot process the job. (not enough ingredients, CPU doesn't have enough memory, recursion).
ae2fc.tooltip.level_maintainer.error_desc=리퀘스터가 제작을 시도하지만 모종의 이유로 실패하고 있습니다.
ae2fc.tooltip.level_maintainer.not_found=§4오류§r
ae2fc.tooltip.level_maintainer.not_found_desc=리퀘스터가 제작을 시도하지만 제작 패턴을 찾을 수 없습니다.
ae2fc.tooltip.level_maintainer.cant_craft=§4제작할 수 없음§r
ae2fc.tooltip.level_maintainer.cant_craft_desc=리퀘스터가 제작을 시도하지만 제작 관리자가 작업을 진행할 수 없습니다. (자원 부족, CPU 메모리 부족, 레시피가 자기 자신을 참조함)
ae2fc.tooltip.level_maintainer.batch_size=§6제작 묶음 크기§r
ae2fc.tooltip.level_maintainer.batch_size.hint=제작을 요청할 때, 리퀘스터는 묶음 크기를 사용해 요청합니다. 더 큰 묶음 크기를 사용하면 더욱 빠르게 아이템을 운송하지만 더 많은 조합법 저장고를 필요로 하게 합니다.
ae2fc.tooltip.level_maintainer.request_size=§6유지할 양§r

View File

@@ -17,7 +17,7 @@ item.wireless_fluid_terminal.name=Terminal Sem Fio - Fluidos
item.wireless_level_terminal.name=Terminal Sem Fio - Nível
item.wireless_fluid_pattern_terminal.name=Terminal Sem Fio - Padrões de Fluidos
item.wireless_interface_terminal.name=Terminal Sem Fio - Interface
item.wireless_ultra_terminal.name=Universal Wireless Terminal
item.wireless_ultra_terminal.name=Terminal Sem Fio Universal
item.wireless_ultra_terminal.WIRELESS_CRAFTING_TERMINAL.name=Terminal Sem Fio Universal - Criação
item.wireless_ultra_terminal.WIRELESS_FLUID_PATTERN_TERMINAL.name=Terminal Sem Fio Universal - Padrão
item.wireless_ultra_terminal.WIRELESS_FLUID_TERMINAL.name=Terminal Sem Fio Universal - Fluidos
@@ -47,10 +47,10 @@ item.multi_fluid_storage.4096.name=Célula de Armazenamento ME - Multi-Fluidos d
item.multi_fluid_storage.16384.name=Célula de Armazenamento ME - Multi-Fluidos de%s16384k%s
item.fluid_storage.quantum.name=Célula de Armazenamento Quântico ME - Fluidos
item.fluid_storage.singularity.name=Célula de Armazenamento de Singularidade ME - Fluido Digital
item.fluid_storage.void.name=ME Fluid Void Cell
item.fluid_storage.void.name=Célula de Fluido ME de Descarte
item.fluid_storage.Universe.name=Célula de Armazenamento ME de Universo Artificial
item.fluid_storage.infinity.water.name=Célula de Armazenamento ME de Água Infinita
item.fluid_part.name=ME Fluid Storage Component
item.fluid_part.name=Componente de Armazenamento de Fluido ME
item.fluid_part.0.name=Componente de Armazenamento ME - Fluido de %s1k%s
item.fluid_part.1.name=Componente de Armazenamento ME - Fluido de %s4k%s
item.fluid_part.2.name=Componente de Armazenamento ME - Fluido de %s16k%s
@@ -59,7 +59,7 @@ item.fluid_part.4.name=Componente de Armazenamento ME - Fluido de %s256k%s
item.fluid_part.5.name=Componente de Armazenamento ME - Fluido de %s1024k%s
item.fluid_part.6.name=Componente de Armazenamento ME - Fluido de %s4096k%s
item.fluid_part.7.name=Componente de Armazenamento ME - Fluido de %s16384k%s
item.fluid_storage_housing.name=ME Storage Housing
item.fluid_storage_housing.name=Invólucro de Armazenamento ME
item.fluid_storage_housing.0.name=Invólucro de Armazenamento ME - Fluido
item.fluid_storage_housing.1.name=Invólucro de Armazenamento Me - Fluido Avançado
item.fluid_storage_housing.2.name=Invólucro de Armazenamento ME - Multi-Fluidos
@@ -75,7 +75,7 @@ tile.oc_pattern_editor.name=Editor de Padrão do OC
tile.level_maintainer.name=Mantedor de Nível ME
tile.fluid_buffer.name=Reserva de Fluido ME
tile.walrus.name=Morsa
tile.super_stock_replenisher.name=Super Stock Replenisher
tile.super_stock_replenisher.name=Super Repositor de Estoque
tile.fluid_auto_filler.name=Auto Preenchedor de Fluidos ME
tile.certus_quartz_tank.name=Tanque de Quartzo Certus - %s
tile.certus_quartz_tank_empty.name=Tanque de Quartzo Certus
@@ -97,17 +97,17 @@ ae2fc.tooltip.level_maintainer.desc=Automaticamente mantém itens e fluidos em e
ae2fc.tooltip.level_maintainer.current=Atualmente:
ae2fc.tooltip.level_maintainer.none=Nenhum pedido configurado.
ae2fc.tooltip.level_maintainer.idle=§aOcioso§r
ae2fc.tooltip.level_maintainer.idle_desc=O Solicitante ficará ocioso quando a quantia solicitada estiver sido alcançada, não houver um padrão de criação para este item ou fluido, ou se não houver ingredientes para solicitar mais criações.
ae2fc.tooltip.level_maintainer.idle_desc=O Solicitante ficará ocioso quando a quantidade solicitada já foi atingida ou se não houver CPU disponível.
ae2fc.tooltip.level_maintainer.link=§eCriando§r
ae2fc.tooltip.level_maintainer.link_desc=O sistema está atualmente criando o item ou fluido solicitado.
ae2fc.tooltip.level_maintainer.export=§5Exportando§r
ae2fc.tooltip.level_maintainer.export_desc=O Solicitante está tentando exportar os itens criados para o sistema. Se o Solicitante estiver neste estado por muito tempo, então não há espaço disponível para exportar.
ae2fc.tooltip.level_maintainer.error=§4Erro§r
ae2fc.tooltip.level_maintainer.error_desc=O Solicitante está tentando programar uma criação mas não está conseguindo. Algumas possíveis razões para isso incluem a falta de uma receita ou recursos insuficientes.
ae2fc.tooltip.level_maintainer.not_found=§4Not Found§r
ae2fc.tooltip.level_maintainer.not_found_desc=The Requester is trying to schedule a crafting job but can't find a crafting pattern.
ae2fc.tooltip.level_maintainer.cant_craft=§4Can't Craft§r
ae2fc.tooltip.level_maintainer.cant_craft_desc=The Requester is trying to schedule a crafting job but the crafting manager cannot process the job. (not enough ingredients, CPU doesn't have enough memory, recursion).
ae2fc.tooltip.level_maintainer.error_desc=O Solicitante está tentando agendar um trabalho de criação, mas está falhando devido a um erro interno.
ae2fc.tooltip.level_maintainer.not_found=§4Não encontrado§r
ae2fc.tooltip.level_maintainer.not_found_desc=O Solicitante está tentando agendar um trabalho de criação, mas não consegue encontrar um padrão de criação.
ae2fc.tooltip.level_maintainer.cant_craft=§4Não é possível Criar§r
ae2fc.tooltip.level_maintainer.cant_craft_desc=O Solicitante está tentando agendar um trabalho de criação, mas o gerenciador de criação não consegue processar o trabalho. (ingredientes insuficientes, CPU não tem memória suficiente, recursão).
ae2fc.tooltip.level_maintainer.batch_size=§6Tamanho do Lote de Criação§r
ae2fc.tooltip.level_maintainer.batch_size.hint=Quando pedidos de criações são emitidos, o Solicitante irá usar este tamanho do lote para o pedido. Usar lotes maiores irá acelerar o estoque dos itens, apesar de precisar de mais Armazenamento de Criação.
ae2fc.tooltip.level_maintainer.request_size=§6Quantia a Manter§r
@@ -122,10 +122,10 @@ ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_PATTERN_TERMINAL_EX=Modo: Terminal d
ae2fc.tooltip.ultra_terminal=Clique Direito enquanto agachado para mudar de modo.
ae2fc.tooltip.ultra_terminal.tips=Dicas:
ae2fc.tooltip.ultra_terminal.tips.desc=1.Você pode botar no espaço do baubles e usar o atalho para abrir.\n2.Segurar §3Shift§7 no modo interface muda o botão de renomear interface.\n3.Quando estiver na tela de Padrão de Processamento,\nsegurar §3Shift§7 no botão de cancelar favorizará os itens que faltam da receita ao NEI.
ae2fc.tooltip.ultra_terminal.restock.on=Restock activated
ae2fc.tooltip.ultra_terminal.restock.off=Restock deactivated
ae2fc.tooltip.ultra_terminal.restock.on=Reabastecimento ativado
ae2fc.tooltip.ultra_terminal.restock.off=Reabastecer desativado
ae2fc.tooltip.infinity_fluid=§aInfinito§r
ae2fc.tooltip.fluid_storage.void=Where nothing is everything, and everything is nothing
ae2fc.tooltip.fluid_storage.void=Onde nada é tudo, e tudo é nada
ae2fc.tooltip.quantum_bridge_card.desc=Permite terminais sem fio conectarem com uma ponte quântica, permitindo alcance indefinido
ae2fc.tooltip.energy_card.desc=Energia Infinita para o Terminal Sem Fio
@@ -170,18 +170,18 @@ ae2fc.tooltip.not_fill_pattern.hint=Desativado
ae2fc.tooltip.open_configuration=Abrir configuração
ae2fc.tooltip.block_highlight=Destacar Bloco
ae2fc.tooltip.magnet_card.off=Magnet Card
ae2fc.tooltip.magnet_card.off.hint=Off
ae2fc.tooltip.magnet_card.inv=Magnet Card
ae2fc.tooltip.magnet_card.inv.hint=Pickup to Inventory
ae2fc.tooltip.magnet_card.me=Magnet Card
ae2fc.tooltip.magnet_card.me.hint=Pickup to ME
ae2fc.tooltip.magnet_card.filter=Magnet Filter
ae2fc.tooltip.magnet_card.oreDictFilter=Oredictionary filter
ae2fc.tooltip.restock.on=Toggle Restock
ae2fc.tooltip.restock.on.hint=Enable
ae2fc.tooltip.restock.off=Toggle Restock
ae2fc.tooltip.restock.off.hint=Disable
ae2fc.tooltip.magnet_card.off=Cartão Magnético
ae2fc.tooltip.magnet_card.off.hint=Desligado
ae2fc.tooltip.magnet_card.inv=Cartão Magnético
ae2fc.tooltip.magnet_card.inv.hint=Coletar para Inventário
ae2fc.tooltip.magnet_card.me=Cartão Magnético
ae2fc.tooltip.magnet_card.me.hint=Coletar para ME
ae2fc.tooltip.magnet_card.filter=Filtro do Imã
ae2fc.tooltip.magnet_card.oreDictFilter=Filtro Oredictionary
ae2fc.tooltip.restock.on=Alternar Reabastecimento
ae2fc.tooltip.restock.on.hint=Habilitar
ae2fc.tooltip.restock.off=Alternar Reabastecimento
ae2fc.tooltip.restock.off.hint=Desabilitar
ae2fc.gui.part_fluid_pattern_terminal=Terminal - Padrões de Fluidos
ae2fc.gui.part_fluid_pattern_terminal_ex=Terminal - Padrões de Processamentos de Fluidos
@@ -207,12 +207,12 @@ ae2fc.gui.part_fluid_terminal=Terminal ME- Fluidos
ae2fc.gui.part_fluid_storage_bus=Barramento ME - Armazenamento de Fluidos
ae2fc.gui.fluid_auto_filler=Auto Preenchedor de Fluidos ME
ae2fc.gui.magnet=Magnet Filter
ae2fc.gui.magnet.nbt=Ignore NBT Data
ae2fc.gui.magnet.meta=Ignore Meta Data
ae2fc.gui.magnet.ore=Use Ore Dictionary
ae2fc.gui.magnet.whitelist=Whitelisting
ae2fc.gui.magnet.blacklist=BlackListing
ae2fc.gui.magnet=Filtro do Imã
ae2fc.gui.magnet.nbt=Ignorar Dados NBT
ae2fc.gui.magnet.meta=Ignorar Meta Dados
ae2fc.gui.magnet.ore=Usar Ore Dictionary
ae2fc.gui.magnet.whitelist=Permitir
ae2fc.gui.magnet.blacklist=Bloquear
ae2fc.gui.color.StateNone=00000000
ae2fc.gui.color.StateIdle=FF55FF55
@@ -222,20 +222,20 @@ ae2fc.gui.color.StateError=FFFF5555
error.unknown=Desconhecido
ae2fc.key.OpenTerminal=Open Wireless Universal Terminal
ae2fc.key.Restock=Toggle Restock
ae2fc.key.OpenTerminal=Abrir Terminal Sem Fio Universal
ae2fc.key.Restock=Alternar Reabastecimento
itemGroup.ae2fc=Criações de Fluidos para AE2
item.ec2placeholder.oc.upgrade.name=[EC2 PLACEHOLDER] ME Upgrade
item.ec2placeholder.part.base.name=[EC2 PLACEHOLDER] ME Fluid Bus
item.ec2placeholder.pattern.fluid.name=[EC2 PLACEHOLDER] ME Fluid Pattern
item.ec2placeholder.storage.casing.name=[EC2 PLACEHOLDER] Storage Housing
item.ec2placeholder.storage.component.name=[EC2 PLACEHOLDER] ME Storage Component
item.ec2placeholder.storage.fluid.name=[EC2 PLACEHOLDER] ME Fluid Storage
item.ec2placeholder.storage.physical.advanced.quantum.name=[EC2 PLACEHOLDER] ME Quantum Storage
item.ec2placeholder.storage.physical.advanced.singularity.name=[EC2 PLACEHOLDER] ME Digital Singularity
item.ec2placeholder.storage.physical.name=[EC2 PLACEHOLDER] ME Storage
item.ec2placeholder.storage.physical.void.name=[EC2 PLACEHOLDER] ME Void Storage
item.ec2placeholder.terminal.fluid.wireless.name=[EC2 PLACEHOLDER] Wireless Fluid Terminal
item.ec2placeholder.terminal.universal.wireless.name=[EC2 PLACEHOLDER] Wireless Universal Terminal
item.ec2placeholder.oc.upgrade.name=[EC2 PLACEHOLDER] Melhoria de ME
item.ec2placeholder.part.base.name=[EC2 PLACEHOLDER] Barramento de Fluido ME
item.ec2placeholder.pattern.fluid.name=[EC2 PLACEHOLDER] Padrão de Fluido ME
item.ec2placeholder.storage.casing.name=[EC2 PLACEHOLDER] Invólucro de Armazenamento
item.ec2placeholder.storage.component.name=[EC2 PLACEHOLDER] Componente de Armazenamento ME
item.ec2placeholder.storage.fluid.name=[EC2 PLACEHOLDER] Armazenamento de Fluido ME
item.ec2placeholder.storage.physical.advanced.quantum.name=[EC2 PLACEHOLDER] Armazenamento Quântico ME
item.ec2placeholder.storage.physical.advanced.singularity.name=[EC2 PLACEHOLDER] Singularidade Digital ME
item.ec2placeholder.storage.physical.name=[EC2 PLACEHOLDER] Armazenamento ME
item.ec2placeholder.storage.physical.void.name=[EC2 PLACEHOLDER] Armazenamento ME de Descarte
item.ec2placeholder.terminal.fluid.wireless.name=[EC2 PLACEHOLDER] Terminal de Fluido Sem Fio
item.ec2placeholder.terminal.universal.wireless.name=[EC2 PLACEHOLDER] Terminal Sem Fio Universal

View File

@@ -105,9 +105,9 @@ ae2fc.tooltip.level_maintainer.export_desc=Поддерживатель пыта
ae2fc.tooltip.level_maintainer.error=§4Ошибка§r
ae2fc.tooltip.level_maintainer.error_desc=Поддерживатель пытается запланировать работу по созданию, но ему это не удается из-за внутренней ошибки.
ae2fc.tooltip.level_maintainer.not_found=§4Не найдено§r
ae2fc.tooltip.level_maintainer.not_found_desc=The Requester is trying to schedule a crafting job but can't find a crafting pattern.
ae2fc.tooltip.level_maintainer.cant_craft=§4Can't Craft§r
ae2fc.tooltip.level_maintainer.cant_craft_desc=The Requester is trying to schedule a crafting job but the crafting manager cannot process the job. (not enough ingredients, CPU doesn't have enough memory, recursion).
ae2fc.tooltip.level_maintainer.not_found_desc=Поддерживатель пытается запланировать работу на создание, но не может найти шаблон на создание.
ae2fc.tooltip.level_maintainer.cant_craft=§4Невозможно создать§r
ae2fc.tooltip.level_maintainer.cant_craft_desc=Поддерживатель пытается запланировать работу на создание, но менеджер создание не может его обработать (не хватает ингредиентов, у процессора недостаточно памяти, рекурсия).
ae2fc.tooltip.level_maintainer.batch_size=§6Размер партии создания§r
ae2fc.tooltip.level_maintainer.batch_size.hint=Поддерживатель будет использовать указанный размер партии при появлении запроса на создание. Использование больших значений увеличит скорость пополнения предметов, но потребует увеличение количества хранилищ создания.
ae2fc.tooltip.level_maintainer.request_size=§6Количество для поддержания§r
@@ -163,8 +163,8 @@ ae2fc.tooltip.enable=Включено
ae2fc.tooltip.disable=Отключено
ae2fc.tooltip.edit=Изменить
ae2fc.tooltip.view=Вид
ae2fc.tooltip.fill_pattern=Разрешить авто-заполнение пустыми шаблонами
ae2fc.tooltip.not_fill_pattern=Разрешить авто-заполнение пустыми шаблонами
ae2fc.tooltip.fill_pattern=Разрешить автопополнение пустыми шаблонами
ae2fc.tooltip.not_fill_pattern=Разрешить автопополнение пустыми шаблонами
ae2fc.tooltip.fill_pattern.hint=Включено
ae2fc.tooltip.not_fill_pattern.hint=Отключено
ae2fc.tooltip.open_configuration=Открыть настройки

View File

@@ -97,17 +97,17 @@ ae2fc.tooltip.level_maintainer.desc=自动将物品和流体的存量保持在
ae2fc.tooltip.level_maintainer.current=当前:
ae2fc.tooltip.level_maintainer.none=未配置请求
ae2fc.tooltip.level_maintainer.idle=§a待机中§r
ae2fc.tooltip.level_maintainer.idle_desc=请求器会在这些情况下待机:存储量达到设定值;缺少对应的样板;缺少原材料.
ae2fc.tooltip.level_maintainer.idle_desc=请求器会在存储量达到设定值或没有可用CPU时待机
ae2fc.tooltip.level_maintainer.link=§e合成中§r
ae2fc.tooltip.level_maintainer.link_desc=系统正在合成所请求的物品或流体
ae2fc.tooltip.level_maintainer.export=§5输出中§r
ae2fc.tooltip.level_maintainer.export_desc=请求器正在试图将合成好的物品导入ME系统.如果请求器一直处于此状态,那就是系统没有可存储空间了。
ae2fc.tooltip.level_maintainer.error=§4错误§r
ae2fc.tooltip.level_maintainer.error_desc=请求器进行规划合成作业的尝试失败了,可能是由于缺少配方或原材料缺失。
ae2fc.tooltip.level_maintainer.not_found=§4Not Found§r
ae2fc.tooltip.level_maintainer.not_found_desc=The Requester is trying to schedule a crafting job but can't find a crafting pattern.
ae2fc.tooltip.level_maintainer.cant_craft=§4Can't Craft§r
ae2fc.tooltip.level_maintainer.cant_craft_desc=The Requester is trying to schedule a crafting job but the crafting manager cannot process the job. (not enough ingredients, CPU doesn't have enough memory, recursion).
ae2fc.tooltip.level_maintainer.error_desc=由于内部错误,请求器规划合成作业的尝试失败了
ae2fc.tooltip.level_maintainer.not_found=§4未找到§r
ae2fc.tooltip.level_maintainer.not_found_desc=请求器尝试规划合成作业,但未能找到对应样板
ae2fc.tooltip.level_maintainer.cant_craft=§4无法合成§r
ae2fc.tooltip.level_maintainer.cant_craft_desc=请求器尝试规划合成作业但管理器无法处理该作业缺少原材料、CPU内存不足或使用了递归配方
ae2fc.tooltip.level_maintainer.batch_size=§6单次合成数量§r
ae2fc.tooltip.level_maintainer.batch_size.hint=请求器发出合成请求时,合成数量为"单次合成数量"的设定值.更大的单次合成数量会增加补仓速度,但也需要更大的合成存储器.
ae2fc.tooltip.level_maintainer.request_size=维持数量
@@ -178,9 +178,9 @@ ae2fc.tooltip.magnet_card.me=磁场增幅卡
ae2fc.tooltip.magnet_card.me.hint=捡起至ME系统
ae2fc.tooltip.magnet_card.filter=磁卡过滤名单
ae2fc.tooltip.magnet_card.oreDictFilter=矿典过滤
ae2fc.tooltip.restock.on=切换补
ae2fc.tooltip.restock.on=切换补充库存模式
ae2fc.tooltip.restock.on.hint=启用
ae2fc.tooltip.restock.off=切换补
ae2fc.tooltip.restock.off=切换补充库存模式
ae2fc.tooltip.restock.off.hint=禁用
ae2fc.gui.part_fluid_pattern_terminal=ME流体样板终端
@@ -223,7 +223,7 @@ ae2fc.gui.color.StateError=FFFF5555
error.unknown=未知
ae2fc.key.OpenTerminal=打开无线通用终端
ae2fc.key.Restock=切换补
ae2fc.key.Restock=切换补充库存模式
itemGroup.ae2fc=AE2流体合成套件

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@@ -2,7 +2,7 @@ tile.ae2stuff.Encoder.name=Codificador de Padrão
tile.ae2stuff.Grower.name=Câmara de Crescimento de Cristais
tile.ae2stuff.Inscriber.name=Inscritor Avançado
tile.ae2stuff.Wireless.name=Conector Sem Fio
tile.ae2stuff.WirelessHub.name=Wireless Hub
tile.ae2stuff.WirelessHub.name=Hub Sem Fio
item.ae2stuff.WirelessKit.name=Kit de Configuração Sem Fio
item.ae2stuff.AdvWirelessKit.name=Kit de Configuração Sem Fio Avançado
@@ -34,7 +34,7 @@ ae2stuff.wireless.advtool.binding=§aModo de Conexão
ae2stuff.wireless.advtool.queueing.activated=Modo de Lista ativado
ae2stuff.wireless.advtool.binding.activated=Modo de conexão ativada
ae2stuff.wireless.advtool.queued=Adicionado conector em %s,%s,%s a lista
ae2stuff.wireless.advtool.queuederror=Connector already in queue
ae2stuff.wireless.advtool.queuederror=Conector já na fila
ae2stuff.wireless.advtool.queueing.empty=Clique o Conector Sem Fio para adicionar a lista de conexão
ae2stuff.wireless.advtool.binding.empty=Mude para o Modo de Lista para adicionar conectores a lista
ae2stuff.wireless.advtool.queueing.notempty=Atuais conectores sem fio na lista:
@@ -43,17 +43,17 @@ ae2stuff.wireless.advtool.connector.next=Próximo conector na lista: %s,%s,%s
ae2stuff.wireless.advtool.extra=§oShift-clique direita para mudar entre os modos de lista e conexão
ae2stuff.wireless.advtool.noconnectors=Nenhum conector achado na lista. Tente colocar a ferramenta no modo de lista e adicionar alguns
ae2stuff.wireless.advtool.pop=Removido %s,%s,%s da lista
ae2stuff.wireless.advtool.hub.queued=%s hub slots added to queue
ae2stuff.wireless.advtool.queueing.clear=Queue was cleared
ae2stuff.wireless.tooltips.advtool.queueing.clear=Sneak + %s + R-click to clear queue
ae2stuff.wireless.tooltips.advtool.hubqols.binding=%s + R-click to connect to all free hub slots
ae2stuff.wireless.tooltips.advtool.hubqols.queueing=%s + R-click to add all free hub slots to queue
ae2stuff.wireless.advtool.hub.queued=%s slots de hub adicionadas à fila
ae2stuff.wireless.advtool.queueing.clear=Fila foi limpa
ae2stuff.wireless.tooltips.advtool.queueing.clear=Agachar + %s + Botão direito para limpar a fila
ae2stuff.wireless.tooltips.advtool.hubqols.binding=%s + Botão direito para conectar a todos os slots de hub livres
ae2stuff.wireless.tooltips.advtool.hubqols.queueing=%s + Botão direito para adicionar todos os slots de hub livres à fila
ae2stuff.wireless.tool.connected=Conectado a %s,%s,%s
ae2stuff.wireless.tool.failed=Conexão falhou
ae2stuff.wireless.tool.dimension=Ambos conectores devem estar na mesma dimensão
ae2stuff.wireless.tool.noexist=Conector vinculado não existe
ae2stuff.wireless.tool.security.player=Violação de segurança - você não tem permissão para modificar essa rede
ae2stuff.wireless.tool.targethubfull=Target Hub is Full
ae2stuff.wireless.tool.targethubfull=Hub de Destino Cheio
ae2stuff.visualiser.bound=Visualizando rede em %s,%s,%s
ae2stuff.visualiser.mode=Modo:
@@ -65,4 +65,4 @@ ae2stuff.visualiser.mode.nonum=Mostrar Canais e Nodos
ae2stuff.visualiser.mode.p2p=Mostrar Ligações P2P
itemGroup.bdew.ae2stuff=AE2 Stuff
ae2stuff.key.mode=Mode Switch
ae2stuff.key.mode=Troca de Modo

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@@ -140,7 +140,7 @@ adventurebackpack:skin.name.chicken=鸡
adventurebackpack:skin.name.coal=煤
adventurebackpack:skin.name.cookie=曲奇
adventurebackpack:skin.name.cow=牛
adventurebackpack:skin.name.creeper=爬行者
adventurebackpack:skin.name.creeper=苦力怕
adventurebackpack:skin.name.cyan=青色
adventurebackpack:skin.name.deluxe=豪华
adventurebackpack:skin.name.diamond=钻石
@@ -151,7 +151,7 @@ adventurebackpack:skin.name.emerald=翡翠
adventurebackpack:skin.name.end=末地门
adventurebackpack:skin.name.enderman=末影人
adventurebackpack:skin.name.ghast=恶魂
adventurebackpack:skin.name.glowstone=
adventurebackpack:skin.name.glowstone=
adventurebackpack:skin.name.gold=金色
adventurebackpack:skin.name.gray=灰色
adventurebackpack:skin.name.green=绿色

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@@ -3,4 +3,4 @@ akashictome.sudo_name=Akasha-Wälzer (%s)
akashictome.clickMorph=Shift-Rechtsklick zum Ändern
item.akashictome:tome.name=Akasha-Wälzer
item.tome.name=Akashic Tome
item.tome.name=Akasha-Wälzer

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@@ -3,4 +3,4 @@ akashictome.sudo_name=Tomo Akáshico (%s)
akashictome.clickMorph=Shift-botão direito para mudar
item.akashictome:tome.name=Tomo Akáshico
item.tome.name=Akashic Tome
item.tome.name=Tomo Akáshico

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@@ -112,7 +112,7 @@ item.weakBloodShard.name=虚弱气血碎片
item.growthSigil.name=绿丛印记
item.blankSpell.name=未绑定的水晶
item.alchemyFlask.name=药瓶
item.standardBindingAgent.name=[标准的]合剂
item.standardBindingAgent.name=[标准的]合剂
item.mundanePowerCatalyst.name=[平凡的]功率催化剂
item.averagePowerCatalyst.name=[普通的]功率催化剂
item.greaterPowerCatalyst.name=[更好的]功率催化剂
@@ -143,7 +143,7 @@ item.cheatyItem.name=测试宝珠
item.weakFillingAgent.name=[虚弱的]填充剂
item.standardFillingAgent.name=[标准的]填充剂
item.enhancedFillingAgent.name=[加强的]填充剂
item.weakBindingAgent.name=[虚弱的]合剂
item.weakBindingAgent.name=[虚弱的]合剂
item.ritualDiviner.name=仪式推测杖
item.ritualDismantler.name=仪式拆解杖
item.sigilOfMagnetism.name=磁引印记

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@@ -6,8 +6,8 @@ tile.amazingtrophies.trophy.unknownUsername.time.desc=am §6%1$tF %1$tT
amazingtrophies.uuid.invalid=§cUngültige UUID!
commands.trophy.usage=/trophy award <trophyID> [player] [withDesc] OR /trophy list
commands.trophy.award.success=Successfully awarded trophy %1$s to %2$s
commands.trophy.award.wrongTrophyID=The trophy %1$s does not exist
commands.trophy.list=Registered trophies are: %1$s
commands.trophy.list.empty=No trophies are registered
commands.trophy.usage=/trophy award <trophyID> [player] [withDesc] ODER /trophy list
commands.trophy.award.success=Trophäe %1$s erfolgreich an %2$s vergeben
commands.trophy.award.wrongTrophyID=Die Trophäe %1$s existiert nicht!
commands.trophy.list=Registrierte Trophäen sind: %1$s
commands.trophy.list.empty=Es sind keine Trophäen registriert!

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@@ -7,7 +7,7 @@ tile.amazingtrophies.trophy.unknownUsername.time.desc=§6%1$tF %1$tT 위에
amazingtrophies.uuid.invalid=§c유효하지 않은 UUID입니다!
commands.trophy.usage=/trophy award <trophyID> [player] [withDesc] OR /trophy list
commands.trophy.award.success=Successfully awarded trophy %1$s to %2$s
commands.trophy.award.wrongTrophyID=The trophy %1$s does not exist
commands.trophy.list=Registered trophies are: %1$s
commands.trophy.list.empty=No trophies are registered
commands.trophy.award.success=%1$s 트로피를 %2$s에게 성공적으로 지급함
commands.trophy.award.wrongTrophyID=%1$s 트로피가 존재하지 않음
commands.trophy.list=등록된 트로피: %1$s
commands.trophy.list.empty=트로피가 등록되지 않음

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@@ -6,8 +6,8 @@ tile.amazingtrophies.trophy.unknownUsername.time.desc=em §6%1$tF %1$tT
amazingtrophies.uuid.invalid=§cUUID Inválida!
commands.trophy.usage=/trophy award <trophyID> [player] [withDesc] OR /trophy list
commands.trophy.award.success=Successfully awarded trophy %1$s to %2$s
commands.trophy.award.wrongTrophyID=The trophy %1$s does not exist
commands.trophy.list=Registered trophies are: %1$s
commands.trophy.list.empty=No trophies are registered
commands.trophy.usage=/trophy award <trophyID> [jogador] [comDesc] OU /trophy list
commands.trophy.award.success=Troféu %1$s concedido com sucesso a %2$s
commands.trophy.award.wrongTrophyID=O troféu %1$s não existe
commands.trophy.list=Troféus registrados: %1$s
commands.trophy.list.empty=Nenhum troféu está registrado

View File

@@ -19,11 +19,11 @@ moon.kebe=케베체트
tile.darkMatter.name=암흑물질
tile.basalt.name=현무암
tile.rockSlab.0.name=Basalt Slab
tile.rockDoubleslab.0.name=Basalt Slab
tile.rockSlab.0.name=현무암 반블록
tile.rockDoubleslab.0.name=현무암 반블록
tile.basalt.slab.name=현무암 반블록
tile.basalt.stairs.name=현무암 계단
tile.baseBlockRock.0.name=Block
tile.baseBlockRock.0.name=블록
tile.basaltcobble.name=현무암 조약돌
tile.redrock.name=붉은 사암
tile.redrockcobble.name=붉은 조약돌
@@ -42,9 +42,9 @@ tile.blockUranium.name=우라늄 블록
tile.mothershipController.name=모선 항해 콘솔
tile.mothershipController.description=이 블록은 모선의 목적지를 정하는데 사용합니다.
tile.mothershipEngineRocket.name=로켓 엔진
tile.machines2.name=Jet
tile.machines2.name=제트
tile.mothershipEngineRocketJet.name=로켓 엔진 추진기
tile.msBoosters1.0.name=Base
tile.msBoosters1.0.name=기반
tile.mothershipEngineRocketBooster.name=로켓 엔진 기반
tile.mothershipEngineRocket.description=모선을 움직이기위해 하나 이상을 연이어 설치하고, 한개의 추진기를 설치하세요
tile.mothershipSettings.name=모선 설정 터미널
@@ -68,10 +68,10 @@ tile.msBaseBlock.name=모선 기초 블록
tile.mothershipEngineIon.name=이온 추진기
tile.mothershipEngineRocketBoosterIon.name=이온 추진기 기반
tile.mothershipEngineRocketJetIon.name=이온 제트 추진기
tile.machines3.0.name=Machine
tile.machines3.0.name=기계
tile.blockScale.name=블록 저울
tile.blockScale.description=위에 놓인 블록의 질량을 표시합니다. 질량은 모선에 연관됩니다.
tile.machines4.0.name=Machine
tile.machines4.0.name=기계
tile.shuttleDock.name=왕복선 도킹 포트
tile.shuttleDock.description=모선의 벽이나 우주 정거장에 설치하여 더 쉽게 우주 왕복선을 사용하세요. 왕복선은 다른 쪽에서 도킹할 수 있습니다.
tile.gravity.name=인공 중력 생성기
@@ -82,18 +82,18 @@ tile.steelChest.name=강철 상자
tile.steelChest.description=나무 상자의 2배 용량을 지닙니다. 큰 상자로 합쳐질 수 없습니다.
tile.oldConcreteOre.0.name=Urbolite
tile.oldConcreteOre.0.name=우르보라이트
tile.oldConcrete.name=우르보라이트
tile.oldConcreteOre.oreSteel.name=강철-우르보라이트
tile.oldConcreteOre.oreBone.name=화석화된 우르보라이트
tile.baseBlockCrystal.0.name=Glowing Coral
tile.baseBlockCrystal.0.name=빛나는 산호
tile.glowCoral.name=빛나는 산호
tile.obsidianbrick.name=흑요석 벽돌
tile.obsidianbrick.stairs.name=흑요석 벽돌 계단
tile.obsidianbrick.slab.name=흑요석 벽돌 반 블록
tile.baseBlockGround.0.name=Dirt / Crusted Dust
tile.baseBlockGround.0.name=흙 / 분쇄된 가루
tile.methanedirt.name=흙
tile.dustblock.name=굳은 가루
tile.underwaterBlueGrass.name=심해 조류
@@ -106,40 +106,40 @@ tile.oreTitanium.name=일메나이트 광석
tile.oreUranium.name=우라늄 광석
tile.oreSteel.name=강철 광석
tile.oreBone.name=화석
tile.asteroidMultiOre1.0.name=Ore
tile.basaltMultiOre.0.name=Ore
tile.hardClayMultiOre.0.name=Ore
tile.obsidianMultiOre.0.name=Ore
tile.asteroidMultiOre1.0.name=광석
tile.basaltMultiOre.0.name=광석
tile.hardClayMultiOre.0.name=광석
tile.obsidianMultiOre.0.name=광석
tile.basePlant.0.name=Tall Redgrass
tile.basePlant.0.name=큰 붉은잔디
tile.methaneTallGrass.name=큰 붉은잔디
tile.blockFake.0.name=Fake Block
tile.bossSpawner.0.name=Boss Spawner
tile.bossSpawner.0.name=보스 스포너
tile.baseFalling.0.name=Falling Block
tile.basaltregolith.name=현무암질 표토
tile.obsidianGravel.name=흑요석 자갈
tile.obsidianSand.name=흑요석 모래
tile.baseGrass.0.name=Redgrass
tile.baseGrass.0.name=붉은잔디
tile.methanegrass.name=붉은잔디
tile.vacuumRedGrass.name=창백한 붉은잔디
tile.log1.0.name=Virilig Log
tile.log1.0.name=벌리그 원목
tile.methanewood.name=벌리그 통나무
tile.methanePlanks.name=벌리그나무 판자
tile.methanePlanks.slab.name=벌리그나무 반 블록
tile.methanePlanks.stairs.name=벌리그나무 계단
tile.null.0.name=Virilig Leaf
tile.null.0.name=벌리그 잎
tile.methaneleaf.name=벌리그 앞
tile.saplings.0.name=Virilig Sapling
tile.saplings.0.name=벌리그 묘목
tile.mTreeSapling.name=벌리그나무 묘목
tile.wood1.0.name=Lumipod Bark
tile.wood1.0.name=루미포드 껍질
tile.podBark.name=루미포드 껍질
tile.podPlanks.name=루미포드나무 판자
tile.woodSlab.0.name=Lumipod Slab
tile.woodDoubleslab.0.name=Lumipod Slab
tile.woodSlab.0.name=루미포드나무 반 블록
tile.woodDoubleslab.0.name=루미포드나무 반 블록
tile.podPlanks.slab.name=루미포드나무 반 블록
tile.podPlanks.stairs.name=루미포드나무 계단
tile.podleaf.name=루미포드나무 펄프
@@ -153,7 +153,7 @@ tile.hydroponics.noplant=식물 없음
tile.hydroponics.plantstatus=식물 상태
tile.machines1.0.name=Radioisotope Generator
tile.machines1.0.name=방사성동위원소 발전기
tile.isotopeGeneratorBasic.name=방사성동위원소 발전기
tile.isotopeGeneratorAdvanced.name=고급 방사성동위원소 발전기
tile.isotopeGenerator.description=합성된 방사성 물질의 붕괴로 발생한 열로부터 에너지를 생산합니다. 외부 기온에 따라 에너지의 생산량이 달라집니다. 뜨거워질수록 더 적은 에너지가 생산됩니다. 동위원소의 긴 반감기로 인해, 이 발전기는 영구적인 것으로 간주됩니다.
@@ -209,7 +209,7 @@ entity.alienVillagerAR.name=가스트로포드 주민
entity.alienBug.name=핀서 벌레
entity.GalacticraftAmunRa.Shuttle.name=우주 왕복선
item.itemShuttle.name=우주 왕복선
item.thermalSuit.name=Thermoregulation Armor Piece
item.thermalSuit.name=온도조절 방어구 조각
item.thermalSuit.thermalLevel.name=열 레벨: %s
item.thermalSuit.helmet.name=온도조절 헬멧
item.thermalSuit.chest.name=온도조절 상의
@@ -311,18 +311,18 @@ info.message.celestialbodysearch.none=No celestial bodies matching '%s' found
info.message.celestialbodysearch.some=Found %s celestial bodies matching '%s':
gui.message.misc.generalErrorCaption=Error
gui.message.misc.planet=Planet
gui.message.misc.star=Star
gui.message.misc.moon=Moon
gui.message.misc.belt=Asteroid Belt
gui.message.misc.station=Space Station
gui.message.misc.mothership=Mothership
gui.message.misc.generalErrorCaption=에러
gui.message.misc.planet=행성
gui.message.misc.star=
gui.message.misc.moon=
gui.message.misc.belt=소행성대
gui.message.misc.station=우주정거장
gui.message.misc.mothership=모선
gui.message.misc.n_a=n/a
gui.message.misc.yes=yes
gui.message.misc.no=no
gui.message.misc.unit.ticks=Ticks
gui.message.misc.yes=
gui.message.misc.no=아니오
gui.message.misc.unit.ticks=
mothership.default.name=Mothership %s
mothership.default.name=모선 %s

View File

@@ -183,15 +183,15 @@ item.baseItem.shuttleNoseCone.name=Cone do Nariz da Carga
item.baseItem.uranMesh.name=Malha de Urânio-Lítio
item.baseItem.shuttleTank.name=Tanque de combustível da Carga
item.baseItem.dockDoor.name=Porta do Porto
item.baseItem.dockGangway.name=Dock Gangway
item.schematic.schematicShuttle.name=Shuttle Schematic
item.baseItem.darkShard.name=Dark Matter Shard
item.baseItem.naniteCluster.name=Nanite Cluster
item.baseItem.naniteCluster.description=These nanites seem inactive, but still functional
item.baseItem.naniteControl.name=Nanite Control Module
item.baseItem.dockGangway.name=Passarela de Docas
item.schematic.schematicShuttle.name=Diagrama de Ônibus Espacial
item.baseItem.darkShard.name=Fragmento de Matéria Escura
item.baseItem.naniteCluster.name=Cluster de Nanites
item.baseItem.naniteCluster.description=Esses nanites parecem inativos, mas ainda funcionais
item.baseItem.naniteControl.name=Módulo de Controle Nanite
item.baseItem.mummyDust.name=Pó de Múmia
item.baseItem.gravityBlockDisabler.name=Artificial Gravity Disruptor
item.baseItem.gravityBlockDisabler.description=When active, this will prevent Artificial Gravity Generators from affecting you.
item.baseItem.gravityBlockDisabler.name=Disruptor de Gravidade Artificial
item.baseItem.gravityBlockDisabler.description=Quando ativo, isto impedirá que os Geradores de Gravidade Artificial afetem você.
item.baseItem.dustMote.name=Pó
@@ -199,16 +199,16 @@ item.battery-lithium.name=Bateria de Lítio
item.battery-quantum.name=Bateria Quântica
item.battery-ender.name=Bateria Avançada
item.battery-nuclear.name=Bateria Nuclear
item.raygun.name=Blaster
item.cryogun.name=Freeze Ray
item.raygun.name=Disparador
item.cryogun.name=Raio Congelante
entity.robotVillager.name=Aldeão Robô
entity.porcodon.name=Porcodon
entity.porcodon.name=Porcodão
entity.sentryRobot.name=Sentinela
entity.osirisBoss.name=Faraó Morto-Vivo
entity.alienVillagerAR.name=Gastropod Villager
entity.alienBug.name=Pincer Bug
entity.GalacticraftAmunRa.Shuttle.name=Shuttle Rocket
item.itemShuttle.name=Shuttle Rocket
entity.alienVillagerAR.name=Aldeão Gastrópode
entity.alienBug.name=Inseto pinça
entity.GalacticraftAmunRa.Shuttle.name=Foguete de Ônibus Espacial
item.itemShuttle.name=Foguete de Ônibus Espacial
item.thermalSuit.name=Thermoregulation Armor Piece
item.thermalSuit.thermalLevel.name=Nível Termal: %s
item.thermalSuit.helmet.name=Elmo de Termorregulação
@@ -226,7 +226,7 @@ item.baseItem.tricorder.message.daylength=Duração do Dia: %s
item.baseItem.tricorder.message.unknown=Desconhecido
item.baseItem.tricorder.message.unknownGas=Gás Desconhecido
item.baseItem.tricorder.message.none=Nenhum
item.nanotool.name=Nanite Multitool
item.nanotool.name=Multiferramenta de Nanite
item.nanotool.mode-prefix=Modo
item.nanotool.mode.workbench=Criação
item.nanotool.mode.axe=Machado
@@ -243,7 +243,7 @@ gas.helium.name=Hélio
gas.hydrogen.name=Hidrogênio
gas.methane.name=Metano
profession.furnace.name=Smelting Unit
profession.furnace.name=Unidade de Fundição
profession.compressor.name=Gas Compressing Unit
profession.generator.name=Power Unit
profession.refinery.name=Refining Unit

View File

@@ -190,7 +190,7 @@ item.baseItem.naniteCluster.name=Скопление нанороботов
item.baseItem.naniteCluster.description=Эти нанороботы выглядят инертными, но работоспособными
item.baseItem.naniteControl.name=Управляющий модуль нанороботов
item.baseItem.mummyDust.name=Порошок мумии
item.baseItem.gravityBlockDisabler.name=Перебиватель ускуственный гравитации
item.baseItem.gravityBlockDisabler.name=Подавитель искусственной гравитации
item.baseItem.gravityBlockDisabler.description=Если включен, генераторы искусственной гравитации не влияют на пользователя.
@@ -261,37 +261,37 @@ itemGroup.AmunRaTab=Amun-Ra
gui.message.canCreateMothership.name=Здесь можно построить космический корабль!
gui.message.tooManyMotherships.name=Ты не можешь строить ещё больше кораблей!
gui.message.mothership.unreachableBody=В орбиту этого объекта нельзя войти
gui.message.mothership.unreachableBody=На орбиту этого объекта нельзя выйти
gui.message.mothership.notEnoughThrust=Недостаточно тяги
gui.message.mothership.notEnoughFuel=Недостаточно топлева
gui.message.mothership.notEnoughFuel=Недостаточно топлива
gui.message.mothership.travelTooLong=Транзит слишком долгий!
gui.message.mothership.alreadyOrbiting=Уже в орбите
gui.message.mothership.stationary=В орбите вокруг: %s
gui.message.mothership.alreadyOrbiting=Уже на орбите
gui.message.mothership.stationary=На орбите вокруг: %s
gui.message.mothership.transit=В транзите между %s и %s
gui.message.mothership.selected=Выбранная цель: %s
gui.message.mothership.selected.none=нет
gui.message.mothership.selectbutton=Выбери цель
gui.message.mothership.launchbutton=Пуск!
gui.message.mothership.travelDistance=Расстояние
gui.message.mothership.travelTime=Время транзита
gui.message.mothership.travelDistance=Расст.
gui.message.mothership.travelTime=Время
gui.message.mothership.travelSpeed=Скорость
gui.message.mothership.travelThrust=Тяга
gui.message.mothership.travelTimeRemain=Время до прибытия: %s
gui.message.mothership.totalMass=Масса
gui.message.mothership.totalBlocks=Количество блоков
gui.message.mothership.totalBlocks=Кол-во блоков
gui.message.mothership.numEngineParts=Размер двигателя
gui.message.mothership.status.name=Статус
gui.message.mothership.status.idle=Простой
gui.message.mothership.status.disabled=Отключено
gui.message.mothership.status.active=Активно
gui.message.mothership.status.obstructed=Блокированно
gui.message.mothership.fuelReqs=Требованние горючего
gui.message.mothership.fuelReqs=Треб. топл.
gui.message.mothership.fuel=Горючие
gui.message.mothership.apply=Применить
gui.message.mothership.reset=Сброс
gui.message.mothership.okay=ОК
gui.message.mothership.notAllowed=Тебе нельзя приземлятся на этом корабле. %s не дал вам разрешение.
gui.message.mothership.permissionError=Ошибка
gui.message.mothership.notAllowed=Тебе нельзя приземлятся на этом корабле. Капитан %s не дал вам разрешение.
gui.message.mothership.permissionError=Ошибка разрешения
gui.message.mothership.chat.wrongUser=Тебе нельзя использовать этот корабль.
gui.message.mothership.chat.notOnShip=Это нужно поставить на космическом корабле.
gui.message.shuttle.transferFailed=Передача не удалась
@@ -307,7 +307,7 @@ gui.message.force.strength=Сила
gui.message.energy_usage=Энергопотребление
info.message.celestialbodysearch.none=Небесных тел подходящих на '%s' не найдено found
info.message.celestialbodysearch.none=Небесных тел подходящих на '%s' не найдено
info.message.celestialbodysearch.some=Найдено %s небесных тел подходящих на '%s':

View File

@@ -42,7 +42,7 @@ tile.blockUranium.name=铀块
tile.mothershipController.name=母舰导航控制台
tile.mothershipController.description=控制母舰的目的地.
tile.mothershipEngineRocket.name=火箭引擎
tile.machines2.name=喷
tile.machines2.name=喷
tile.mothershipEngineRocketJet.name=火箭引擎喷口
tile.msBoosters1.0.name=粗胚
tile.mothershipEngineRocketBooster.name=火箭引擎方块
@@ -252,7 +252,7 @@ profession.circuitfabricator.name=电路制造者
profession.crafter.name=合成单元
death.attack.wrongAtmoSuffocate=%1$s 在错误的大气中窒息
death.attack.fallOffMothership=%1$s迷失在太空中
death.attack.fallOffMothershipIntoPlanet=%1$s%2$s坠毁
death.attack.fallOffMothershipIntoPlanet=%1$s坠毁在%2$s
death.attack.killedByEngine=%1$s被母舰引擎杀死
death.attack.ar_laser=%1$s被激光枪击中
death.attack.ar_heatray=%1$s被气化了

View File

@@ -2,8 +2,8 @@ options.button.shader=셰이더...
options.chunks=%s 청크
options.entityShadows=엔티티 그림자
options.droppedItems=%s items
options.droppedItems.max=Unlimited
options.droppedItems=%s 아이템
options.droppedItems.max=무제한
sodium.option_impact.low=낮음
sodium.option_impact.medium=중간
sodium.option_impact.high=높음
@@ -29,20 +29,20 @@ sodium.options.clouds_quality.tooltip=구름의 품질을 설정합니다. 실
sodium.options.weather_quality.tooltip=눈과 비 등 날씨 효과가 렌더링되는 거리를 조절합니다.
sodium.options.leaves_quality.name=나뭇잎
sodium.options.leaves_quality.tooltip=나뭇잎을 투명하게 (화려하게) 또는 불투명하게 (빠르게) 렌더링 할지 설정합니다.
sodium.options.grass_quality.name=Grass Quality
sodium.options.grass_quality.tooltip=Controls the quality of grass block sides.
sodium.options.sodium_smooth_lighting.name=Sodium Smooth Lighting
sodium.options.sodium_smooth_lighting.tooltip=If enabled, Sodium's lighting pipeline will be used for smooth lighting. This only has an effect if smooth lighting is enabled.
sodium.options.grass_quality.name=잔디 블록 품질
sodium.options.grass_quality.tooltip=잔디 블록의 품질을 설정합니다.
sodium.options.sodium_smooth_lighting.name=Sodium 부드러운 조명
sodium.options.sodium_smooth_lighting.tooltip=활성화하면, Sodium의 조명 파이프라인이 부드러운 조명에 사용됩니다. 부드러운 조명이 켜져있을때만 적용됩니다.
sodium.options.particle_quality.name=입자
sodium.options.particle_quality.tooltip=한번에 화면에 표시 가능한 최대 입자의 개수를 조절합니다.
sodium.options.smooth_lighting.tooltip=빛을 부드럽게 다듬고 블록의 음영을 렌더링 할지 설정합니다. 활성화 하면 청크를 로드하고 업데이트 하는 데 약간 더 오래 걸릴 수 있지만, FPS에는 영항을 주지 않습니다.
sodium.options.biome_blend.value=%s 블록
sodium.options.biome_blend.tooltip=생물 군계의 색을 다듬을 크기를 조절합니다. 값이 클수록 청크를 로드하고 업데이트하는데 더 오래 걸릴 수 있지만, 더 나은 품질을 경험할 수 있습니다.
sodium.options.entity_distance.tooltip=Controls how far away entities can render from the player. Higher values increase the render distance at the expense of frame rates.
sodium.options.entity_shadows.tooltip=If enabled, basic shadows will be rendered beneath mobs and other entities.
sodium.options.vignette.name=Vignette
sodium.options.vignette.tooltip=If enabled, a vignette effect will be rendered on the player's view. This is very unlikely to make a difference to frame rates unless you are fill-rate limited.
sodium.options.mipmap_levels.tooltip=Controls the number of mipmaps which will be used for block model textures. Higher values provide better rendering of blocks in the distance, but may adversely affect performance with many animated textures.
sodium.options.entity_distance.tooltip=얼마나 멀리 있는 엔티티까지 렌더링할지 설정합니다. 높게 설정하면 프레임을 대가로 렌더 거리를 증가시킵니다.
sodium.options.entity_shadows.tooltip=활성화하면, 몹이나 다른 엔티티에게 기본적인 그림자를 그립니다.
sodium.options.vignette.name=비네트
sodium.options.vignette.tooltip=활성화하면 화면에 비네트 효과가 적용됩니다. 이 효과는 그래픽 카드 성능이 현저히 낮은 경우가 아니라면 게임 성능에 거의 영향을 주지 않습니다.
sodium.options.mipmap_levels.tooltip=블록 모델 텍스처에 적용할 밉맵 단계를 조절합니다. 높은 값일수록 멀리 떨어진 블록의 렌더링 품질이 향상되지만, 애니메이션 텍스처가 많을 경우 성능이 저하될 수 있습니다.
sodium.options.use_chunk_multidraw.name=Chunk Multi-Draw
sodium.options.use_chunk_multidraw.tooltip=Multi-draw allows multiple chunks to be rendered with fewer draw calls, greatly reducing CPU overhead when rendering the world while also potentially allowing for more efficient GPU utilization. This optimization may cause issues with some graphics drivers, so you should try disabling it if you are experiencing glitches.
sodium.options.use_vertex_objects.name=Vertex Array Objects
@@ -63,7 +63,7 @@ sodium.options.translucency_sorting.name=Translucency Sorting
sodium.options.translucency_sorting.tooltip=If enabled, translucent blocks will be sorted correctly from back to front to provide better rendering, especially when multiple translucent blocks are in view and layered. This is a bit of an expensive operation.
sodium.options.cpu_render_ahead_limit.name=CPU Render-Ahead Limit
sodium.options.cpu_render_ahead_limit.tooltip=Specifies the maximum number of frames the CPU can be waiting on the GPU to finish rendering. Very low or high values may create frame rate instability.
sodium.options.cpu_render_ahead_limit.value=%s frame(s)
sodium.options.cpu_render_ahead_limit.value=%s FPS
sodium.options.allow_direct_memory_access.name=Allow Direct Memory Access
sodium.options.allow_direct_memory_access.tooltip=If enabled, some critical code paths will be allowed to use direct memory access for performance. This often greatly reduces CPU overhead for chunk and entity rendering, but can make it harder to diagnose some bugs and crashes. You should only disable this if you've been asked to or otherwise know what you're doing.
sodium.options.ignore_driver_blacklist.name=Ignore Driver Blacklist
@@ -75,7 +75,7 @@ sodium.options.use_persistent_mapping.name=Persistent Mapping
sodium.options.use_persistent_mapping.tooltip=If enabled, a small amount of memory will be persistently mapped for speeding up chunk updates and entity rendering.\n\nRequires OpenGL 4.4 or ARB_buffer_storage.
sodium.options.chunk_memory_allocator.name=Chunk Memory Allocator
sodium.options.chunk_memory_allocator.tooltip=Selects the memory allocator that will be used for chunk rendering.\n- ASYNC: Fastest option, works well with most modern graphics drivers.\n- SWAP: Fallback option for older graphics drivers. May increase memory usage significantly.
sodium.options.chunk_memory_allocator.async=Async
sodium.options.chunk_memory_allocator.async=수직동기화
sodium.options.chunk_memory_allocator.swap=Swap
sodium.options.chunk_update_threads.name=Chunk Update Threads
sodium.options.chunk_update_threads.tooltip=Specifies the number of threads to use for chunk building. Using more threads can speed up chunk loading and update speed, but may negatively impact frame times.
@@ -85,65 +85,65 @@ sodium.options.use_no_error_context.name=No Error Context
sodium.options.use_no_error_context.tooltip=If enabled, the OpenGL context will be created with error checking disabled. This may slightly improve performance, but it also increases the risk that the game will crash instead of gracefully handling OpenGL errors. You should disable this option if you are experiencing sudden unexplained crashes.
sodium.options.use_gl_state_cache.name=GL State Cache
sodium.options.use_gl_state_cache.tooltip=If enabled, the OpenGL state cache will be used to reduce the number of redundant state changes. This can improve performance, but it may also cause issues with some mods. Does not persist across game restarts.
sodium.options.threads.value=%s thread(s)
sodium.options.default=Default
sodium.options.buttons.undo=Undo
sodium.options.buttons.apply=Apply
sodium.options.threads.value=%s 스레드
sodium.options.default=기본값
sodium.options.buttons.undo=되돌리기
sodium.options.buttons.apply=적용
sodium.options.buttons.donate=Buy coffee for JellySquid!
options.dynamic_fov=Dynamic FOV
options.dynamic_fov.tooltip=If enabled, the game's field of view will change based on the player's speed.
options.framerate=%s FPS
iris.shaders.toggled=Toggled shaders to %s!
iris.shaders.disabled=Shaders disabled!
options.iris.apply=Apply
options.iris.refresh=Refresh
options.iris.openShaderPackFolder=Open Shader Pack Folder...
options.iris.shaderPackSettings=Shader Pack Settings...
options.iris.shaderPackList=Shader Pack List...
options.iris.refreshShaderPacks=Refresh Shader Packs
options.iris.shaderPackSelection=Shader Packs...
options.iris.shaderPackSelection.title=Shader Packs
options.iris.shaderPackSelection.addedPack=Added Shader Pack "%s"
options.iris.shaderPackSelection.addedPacks=Added %s Shader Packs
options.iris.shaderPackSelection.failedAdd=Files were not valid Shader Packs
options.iris.shaderPackSelection.failedAddSingle="%s" is not a valid Shader Pack
options.iris.shaderPackSelection.copyError=Could not add Shader Pack "%s"
options.iris.shaderPackSelection.copyErrorAlreadyExists="%s" is already in your Shader Packs folder!
options.iris.shaderPackOptions.tooManyFiles=Cannot import multiple Shader Settings files!
options.iris.shaderPackOptions.failedImport=Failed to import Shader Settings file "%s"
options.iris.shaderPackOptions.importedSettings=Imported Shader Settings from "%s"
options.iris.shaders.disabled=Shaders: Disabled
options.iris.shaders.enabled=Shaders: Enabled
options.iris.shaders.nonePresent=Shaders: No Packs Present
options.iris.back=Back
options.iris.reset=Reset
options.iris.reset.tooltip=Reset ALL options and apply?
options.iris.reset.tooltip.holdShift=Hold SHIFT and click to reset
options.iris.importSettings.tooltip=Import settings from file
options.iris.exportSettings.tooltip=Export applied settings to file
options.iris.mustDisableFullscreen=Please disable fullscreen first!
options.iris.setToDefault=Set option to default value?
options.iris.profile=Profile
options.iris.profile.custom=Custom
options.iris.shadowDistance=Max Shadow Distance
options.iris.shadowDistance.sodium_tooltip=Max Shadow Distance
options.iris.apply=적용
options.iris.refresh=새로고침
options.iris.openShaderPackFolder=셰이더 폴더 열기
options.iris.shaderPackSettings=셰이더 설정...
options.iris.shaderPackList=셰이더 리스트...
options.iris.refreshShaderPacks=셰이더 새로고침
options.iris.shaderPackSelection=셰이더...
options.iris.shaderPackSelection.title=셰이더
options.iris.shaderPackSelection.addedPack="%s" 셰이더를 추가했습니다.
options.iris.shaderPackSelection.addedPacks=%s 개의 셰이더를 추가했습니다.
options.iris.shaderPackSelection.failedAdd=파일이 유효한 셰이더가 아닙니다
options.iris.shaderPackSelection.failedAddSingle="%s" 는 유효한 셰이더가 아닙니다
options.iris.shaderPackSelection.copyError="%s" 셰이더를 추가할 수 없습니다.
options.iris.shaderPackSelection.copyErrorAlreadyExists="%s" 는 이미 당신의 셰이더 폴더에 있습니다!
options.iris.shaderPackOptions.tooManyFiles=여러개의 셰이더 설정 파일을 동시에 적용할 수 없습니다!
options.iris.shaderPackOptions.failedImport="%s" 셰이더 설정 파일을 적용하는데 실패했습니다.
options.iris.shaderPackOptions.importedSettings="%s" 파일에서 셰이더 설정을 적용했습니다.
options.iris.shaders.disabled=셰이더: 비활성화됨
options.iris.shaders.enabled=셰이더: 활성화됨
options.iris.shaders.nonePresent=셰이더: 셰이더 팩 없음
options.iris.back=뒤로가기
options.iris.reset=초기화
options.iris.reset.tooltip=모든 설정을 초기화합니까?
options.iris.reset.tooltip.holdShift=SHIFT를 누른 상태에서 클릭하여 리셋하세요
options.iris.importSettings.tooltip=설정 가져오기
options.iris.exportSettings.tooltip=설정 내보내기
options.iris.mustDisableFullscreen=먼저 전체화면을 비활성화 해주세요!
options.iris.setToDefault=설정을 기본값으로 재설정합니까?
options.iris.profile=프로파일
options.iris.profile.custom=사용자 지정
options.iris.shadowDistance=최대 그림자 거리
options.iris.shadowDistance.sodium_tooltip=최대 그림자 거리
options.iris.shadowDistance.enabled=Allows you to change the maximum distance for shadows. Terrain and entities beyond this distance will not cast shadows. Lowering the shadow distance can significantly increase performance.
options.iris.shadowDistance.disabled=Your current shader pack has already set a render distance for shadows; you cannot change it.
options.iris.gui.hide=Hide GUI
options.iris.gui.show=Show GUI
options.dynamic_lights=Dynamic Lights
options.dynamic_lights.tooltip=Enables dynamic lights. Modes: OFF - off, FASTEST - 500ms delay, FAST - 250ms delay, FANCY - 50ms delay, REALTIME - no delay.
options.dynamic_lights_shader_force=Dynamic Lights - Forced With Shaders
options.dynamic_lights_shader_force.tooltip=Enabled - Dynamic Lights are shown even when a shader is active, Disabled - Dynamic Lights are disabled when a shader is active.
options.angelica.droppedItemLimit=Dropped Item Render Limit
options.angelica.droppedItemLimit.tooltip=The maximum number of dropped items that will be rendered. Lower values can improve performance.
options.angelica.mobSpawnerRenderDistance=Mob spawner render distance
options.angelica.mobSpawnerRenderDistance.tooltip=Render distance for the spinning mob inside mod spawners
options.iris.gui.hide=GUI 숨기기
options.iris.gui.show=GUI 보이기
options.dynamic_lights=동적 조명
options.dynamic_lights.tooltip=동적 조명을 켭니다. 설정: 꺼짐, 빠르게 - 500ms, 기본 - 250ms, 화려하게 - 50ms, 실시간 - 딜레이 없음
options.dynamic_lights_shader_force=동적 조명 - 셰이더에 적용
options.dynamic_lights_shader_force.tooltip=활성화 - 동적 조명이 셰이더가 켜져 있어도 활성화됩니다. 비활성화 - 동적 조명이 셰이더가 켜져 있으면 비활성화 됩니다.
options.angelica.droppedItemLimit=떨어진 아이템 렌더링 제한
options.angelica.droppedItemLimit.tooltip=떨어진 아이템이 렌더링되는 최대 개수를 제한합니다. 낮은 값으로 설정하면 성능을 향상시킬 수 있습니다.
options.angelica.mobSpawnerRenderDistance=스포너 렌더 거리
options.angelica.mobSpawnerRenderDistance.tooltip=스포너 안에 있는 돌아가는 몹의 렌더 거리를 설정합니다.
options.angelica.itemdisplaylistcount=Item Renderer Display List Cache Size
options.angelica.itemdisplaylistcount.tooltip=The maximum number of display lists to cache in the optimized item renderer. Higher values will increase performance but increase VRAM usage.
options.angelica.sleepbeforeswap=Alternate FPS Limiter
options.angelica.sleepbeforeswap.tooltip=Switches to an alternate FPS limiter that gives more stable frametimes, in exchange for slightly more latency. Will never introduce more than one frame of latency, and has a lower impact at higher framerates.
pack.iris.select.title=Select
pack.iris.configure.title=Configure
label.iris.true=On
label.iris.false=Off
pack.iris.select.title=선택
pack.iris.configure.title=설정
label.iris.true=켜짐
label.iris.false=꺼짐

View File

@@ -2,8 +2,8 @@ options.button.shader=Sombreadores...
options.chunks=%s chunks
options.entityShadows=Sombras de Entidade
options.droppedItems=%s items
options.droppedItems.max=Unlimited
options.droppedItems=%s itens
options.droppedItems.max=Ilimitado
sodium.option_impact.low=Baixo
sodium.option_impact.medium=Médio
sodium.option_impact.high=Alto
@@ -126,23 +126,23 @@ options.iris.setToDefault=Definir a opção para o valor padrão?
options.iris.profile=Perfil
options.iris.profile.custom=Personalizado
options.iris.shadowDistance=Distancia de sombra máxima
options.iris.shadowDistance.sodium_tooltip=Max Shadow Distance
options.iris.shadowDistance.sodium_tooltip=Distância Máxima da Sombra
options.iris.shadowDistance.enabled=Permite alterar a distância máxima para sombras. Terreno e entidades além dessa distância não projetarão sombras. Reduzir a distância das sombras pode aumentar significativamente o desempenho.
options.iris.shadowDistance.disabled=Seu pacote de shaders atual já definiu uma distância de renderização para sombras; você não pode alterá-la.
options.iris.gui.hide=Esconder Interface
options.iris.gui.show=Mostrar Interface
options.dynamic_lights=Iluiminação Dinâmica
options.dynamic_lights.tooltip=Habilita iluminação dinâmica. Modos: OFF - desativado, FASTEST - atraso de 500ms, FAST - atraso de 250ms, FANCY - sem atraso. Desativado se shaders estiverem em uso.
options.dynamic_lights_shader_force=Dynamic Lights - Forced With Shaders
options.dynamic_lights_shader_force.tooltip=Enabled - Dynamic Lights are shown even when a shader is active, Disabled - Dynamic Lights are disabled when a shader is active.
options.angelica.droppedItemLimit=Dropped Item Render Limit
options.angelica.droppedItemLimit.tooltip=The maximum number of dropped items that will be rendered. Lower values can improve performance.
options.angelica.mobSpawnerRenderDistance=Mob spawner render distance
options.angelica.mobSpawnerRenderDistance.tooltip=Render distance for the spinning mob inside mod spawners
options.angelica.itemdisplaylistcount=Item Renderer Display List Cache Size
options.angelica.itemdisplaylistcount.tooltip=The maximum number of display lists to cache in the optimized item renderer. Higher values will increase performance but increase VRAM usage.
options.angelica.sleepbeforeswap=Alternate FPS Limiter
options.angelica.sleepbeforeswap.tooltip=Switches to an alternate FPS limiter that gives more stable frametimes, in exchange for slightly more latency. Will never introduce more than one frame of latency, and has a lower impact at higher framerates.
options.dynamic_lights.tooltip=Habilita luzes dinâmicas. Modos: OFF - desligado, FASTEST - atraso de 500ms, FAST - atraso de 250ms, FANCY - atraso de 50ms, REALTIME - sem atraso.
options.dynamic_lights_shader_force=Luzes Dinâmicas - Forçado Com Shaders
options.dynamic_lights_shader_force.tooltip=Ativado - Luzes Dinâmicas são exibidas mesmo quando um shader está ativo, Desativado - Luzes Dinâmicas são desativadas quando um shader está ativo.
options.angelica.droppedItemLimit=Limite de Renderização de Itens Derrubados
options.angelica.droppedItemLimit.tooltip=O número máximo de itens descartados que serão renderizados. Valores menores podem melhorar o desempenho.
options.angelica.mobSpawnerRenderDistance=Distância de renderização do invocador de mobs
options.angelica.mobSpawnerRenderDistance.tooltip=Distância de renderização para a criatura giratória dentro dos geradores de mods
options.angelica.itemdisplaylistcount=Tamanho do Cache da Lista de Exibição do Renderizador de Item
options.angelica.itemdisplaylistcount.tooltip=O número máximo de listas de exibição para armazenar em cache no renderizador de itens otimizado. Valores mais altos aumentarão o desempenho, mas aumentarão o uso de VRAM.
options.angelica.sleepbeforeswap=Limitador de FPS Alternativo
options.angelica.sleepbeforeswap.tooltip=Muda para um limitador de FPS alternativo que oferece frametimes mais estáveis, em troca de um pouco mais de latência. Nunca introduzirá mais de um frame de latência e tem um impacto menor em framerates mais altos.
pack.iris.select.title=Selecionar
pack.iris.configure.title=Configurar
label.iris.true=Ligado

View File

@@ -37,7 +37,7 @@ sodium.options.particle_quality.name=Качество частиц
sodium.options.particle_quality.tooltip=Контролирует максимальное количество частиц, которые могут быть на экране в любой момент времени.
sodium.options.smooth_lighting.tooltip=Контролирует, будут ли блоки плавно освещены и затенены. Это немного увеличивает время, необходимое для перестройки чанка, но не влияет на частоту кадров.
sodium.options.biome_blend.value=%s блок(ов)
sodium.options.biome_blend.tooltip=Контролирует диапазон, в котором будут отбираться биомы для окрашивания блоков. Более высокие значения значительно увеличивают время, необходимое для построения чанков, при уменьшении улучшений качества.
sodium.options.biome_blend.tooltip=Контролирует радиус, в котором будут отбираться биомы для окрашивания блоков. Более высокие значения значительно увеличивают время, необходимое для построения чанков, при уменьшении улучшений качества.
sodium.options.entity_distance.tooltip=Контролирует, насколько далеко сущности могут отображаться от игрока. Более высокие значения увеличивают дистанцию рендеринга за счет частоты кадров.
sodium.options.entity_shadows.tooltip=Если включено, под мобами и другими сущностями будут отрисовываться базовые тени.
sodium.options.vignette.name=Виньетка
@@ -73,7 +73,7 @@ sodium.options.enable_memory_tracing.tooltip=Функция отладки. Ес
sodium.options.performance_impact_string=Влияние на производительность: %s
sodium.options.use_persistent_mapping.name=Постоянное отображение
sodium.options.use_persistent_mapping.tooltip=Если включено, небольшое количество памяти будет постоянно отображено для ускорения обновлений чанков и отрисовки сущностей.\n\nТребуется OpenGL 4.4 или ARB_buffer_storage.
sodium.options.chunk_memory_allocator.name=Аллокатор Памяти Чанка
sodium.options.chunk_memory_allocator.name=Аллокатор памяти чанка
sodium.options.chunk_memory_allocator.tooltip=Выбирает аллокатор памяти, который будет использоваться для отрисовки чанков.\n- ASYNC: Самый быстрый вариант, хорошо работает с большинством современных графических драйверов.\n- SWAP: Резервный вариант для старых графических драйверов. Может значительно увеличить использование памяти.
sodium.options.chunk_memory_allocator.async=Асинхронный
sodium.options.chunk_memory_allocator.swap=Обмен

View File

@@ -1,17 +1,17 @@
options.button.detail=자세한 정보...
options.button.other=기타..
options.button.particle=Particles...
options.button.particle=입자
options.button.sky=대기...
options.chunks=%s 청크
options.framerate=%s FPS
options.graphics.shelledfancy=Hybrid Fancy
options.graphics.shelledfast=Hybrid Fast
options.graphics.smart=Smart
options.graphics.ultra=Ultra
options.graphics.shelledfancy=화려하게
options.graphics.shelledfast=빠르게
options.graphics.smart=자동
options.graphics.ultra=아름답게!
options.off=꺼짐
options.on=켜짐
options.cloud_height=구름 높이
options.cloud_height.tooltip=Cloud Elevation
options.cloud_height.tooltip=구름 높이
options.cloud_scale=구름 규모
options.cloud_scale.tooltip=Cloud Scale
options.gui_background=백그라운드
@@ -20,8 +20,8 @@ options.downfall_distance=날씨 효과
options.downfall_distance.tooltip=Weather Effects
options.dynamic_fov=Dynamic FOV
options.dynamic_fov.tooltip=If enabled, the game's field of view will change based on the player's speed.
options.fog_disable=Disable Terrain Fog
options.fog_disable.tooltip=Disable Terrain Fog
options.fog_disable=지형 안개 비활성화
options.fog_disable.tooltip=지형 안개를 비활성화합니다.
options.fog_near_distance=Near Fog Distance
options.fog_near_distance.tooltip=Near Fog Distance
options.mode_cloud_translucency=반투명 구름
@@ -41,29 +41,29 @@ options.mode_leaves.tooltip=Foliage
options.mode_light_flicker=Light Flicker
options.mode_light_flicker.tooltip=Light Flicker
options.mode_shadows=엔티티 그림자
options.mode_shadows.tooltip=Entity Shadows
options.mode_shadows.tooltip=엔티티 그림자
options.mode_sky=하늘
options.mode_sky.tooltip=Render the Sky
options.mode_sky.tooltip=하늘을 렌더링 합니다.
options.mode_sun_moon=태양 & 달
options.mode_sun_moon.tooltip=Render Sun & Moon
options.mode_sun_moon.tooltip=태양 & 달을 렌더링 합니다.
options.mode_stars=별
options.mode_stars.tooltip=Render Stars
options.mode_stars.tooltip=별을 렌더링 합니다.
options.mode_water=물
options.mode_water.tooltip=Water
options.mode_water.tooltip=물 품질
options.mode_vignette=삽화
options.mode_vignette.tooltip=Vignette
options.mode_vignette.tooltip=삽화를 설정합니다.
options.particles_enc_table=마법부여 파티클
options.particles_enc_table.tooltip=Enchantment Particles
options.particles_enc_table.tooltip=마법부여 파티클을 설정합니다.
options.particles_void=공허 파티클
options.particles_void.tooltip=Void Particles
options.particles_void.tooltip=공허 파티클을 켭니다.
options.render_distance_clouds=구름 렌더 거리
options.render_distance_clouds.tooltip=Minimum Cloud Distance
options.render_distance_clouds.tooltip=구름 렌더 거리를 설정합니다.
options.title.detail=자세한 설정
options.title.other=기타 설정
options.title.particle=파티클 설정
options.title.sky=대기 설정
options.title.video=비디오 설정
options.total_stars=별 밀도
options.total_stars.tooltip=Star Density
options.void_fog=Void Fog
options.void_fog.tooltip=Void Fog
options.total_stars.tooltip=별의 밀도를 설정합니다.
options.void_fog=공허 안개
options.void_fog.tooltip=공허 안개를 켭니다.

View File

@@ -11,59 +11,59 @@ options.graphics.ultra=Ultra
options.off=Desligado
options.on=Ligado
options.cloud_height=Altura das Nuvens
options.cloud_height.tooltip=Cloud Elevation
options.cloud_height.tooltip=Altura das Nuvens
options.cloud_scale=Escala das Nuvens
options.cloud_scale.tooltip=Cloud Scale
options.cloud_scale.tooltip=Escala das Nuvens
options.gui_background=Fundo
options.gui_background.tooltip=Background
options.gui_background.tooltip=Fundo
options.downfall_distance=Efeitos de Tempo
options.downfall_distance.tooltip=Weather Effects
options.dynamic_fov=Dynamic FOV
options.dynamic_fov.tooltip=If enabled, the game's field of view will change based on the player's speed.
options.fog_disable=Disable Terrain Fog
options.fog_disable.tooltip=Disable Terrain Fog
options.fog_near_distance=Near Fog Distance
options.fog_near_distance.tooltip=Near Fog Distance
options.downfall_distance.tooltip=Efeitos de Tempo
options.dynamic_fov=FOV Dinâmico
options.dynamic_fov.tooltip=Se ativado, o campo de visão do jogo mudará à base da velocidade do jogador.
options.fog_disable=Desative o Nevoeiro do Terreno
options.fog_disable.tooltip=Desative o Nevoeiro do Terreno
options.fog_near_distance=Distância de Névoa Próxima
options.fog_near_distance.tooltip=Distância de Névoa Próxima
options.mode_cloud_translucency=Translucidez das Nuvens
options.mode_cloud_translucency.tooltip=Cloud Translucency
options.mode_cloud_translucency.tooltip=Translucidez das Nuvens
options.mode_clouds=Nuvens
options.mode_clouds.tooltip=Clouds
options.mode_clouds.tooltip=Nuvens
options.mode_dropped_items=Items Largados
options.mode_dropped_items.tooltip=Dropped Items Rendering Quality
options.mode_dropped_items.tooltip=Qualidade de Renderização de Itens Largados
options.mode_glint_inv=Efeitos de Encantamento da Interface Gráfica
options.mode_glint_inv.tooltip=GUI Enchant VFX
options.mode_glint_inv.tooltip=Efeitos de Encantamento da Interface Gráfica
options.mode_glint_world=Efeitos de Encantamento do Mundo
options.mode_glint_world.tooltip=World Enchant VFX
options.mode_glint_world.tooltip=Efeitos de Encantamento do Mundo
options.mode_gui_background=Fundos de Menu
options.mode_gui_background.tooltip=Menu Backgrounds
options.mode_gui_background.tooltip=Fundos de Menu
options.mode_leaves=Folhagem
options.mode_leaves.tooltip=Foliage
options.mode_light_flicker=Light Flicker
options.mode_light_flicker.tooltip=Light Flicker
options.mode_leaves.tooltip=Folhagem
options.mode_light_flicker=Piscar de Luz
options.mode_light_flicker.tooltip=Piscar de Luz
options.mode_shadows=Sombras de Entidades
options.mode_shadows.tooltip=Entity Shadows
options.mode_shadows.tooltip=Sombras de Entidade
options.mode_sky=Céu
options.mode_sky.tooltip=Render the Sky
options.mode_sky.tooltip=Renderizar o Céu
options.mode_sun_moon=Sol & Lua
options.mode_sun_moon.tooltip=Render Sun & Moon
options.mode_sun_moon.tooltip=Renderizar Sol & Lua
options.mode_stars=Estrelas
options.mode_stars.tooltip=Render Stars
options.mode_stars.tooltip=Renderizar Estrelas
options.mode_water=Água
options.mode_water.tooltip=Water
options.mode_water.tooltip=Água
options.mode_vignette=Vinheta
options.mode_vignette.tooltip=Vignette
options.mode_vignette.tooltip=Vinheta
options.particles_enc_table=Partículas de Encantamento
options.particles_enc_table.tooltip=Enchantment Particles
options.particles_enc_table.tooltip=Partículas de Encantamento
options.particles_void=Partículas do Vazio
options.particles_void.tooltip=Void Particles
options.particles_void.tooltip=Partículas do Vazio
options.render_distance_clouds=Distância de Renderização de Nuvens
options.render_distance_clouds.tooltip=Minimum Cloud Distance
options.render_distance_clouds.tooltip=Distância de Renderização de Nuvens
options.title.detail=Configurações de Detalhes
options.title.other=Outras Configurações
options.title.particle=Configurações de Partículas
options.title.sky=Configurações de atmosfera
options.title.video=Configurações de vídeo
options.total_stars=Densidade das Estrelas
options.total_stars.tooltip=Star Density
options.void_fog=Void Fog
options.void_fog.tooltip=Void Fog
options.total_stars.tooltip=Densidade das Estrelas
options.void_fog=Névoa do Vazio
options.void_fog.tooltip=Névoa do Vazio

View File

@@ -5,20 +5,20 @@ applecore.cfg.client=클라이언트
applecore.cfg.server=서버
applecore.cfg.general=일반
applecore.cfg.exhaustion.sync.threshold=Synchronize Exhaustion Threshold
applecore.cfg.show.food.values.in.tooltip=Show Food Values in Tooltip
applecore.cfg.show.food.values.in.tooltip.always=Always show Food Values in Tooltip
applecore.cfg.show.saturation.hud.overlay=Show Saturation HUD Overlay
applecore.cfg.show.food.values.in.tooltip=툴팁에 배고픔, 포만감 수치 표시
applecore.cfg.show.food.values.in.tooltip.always=항상 툴팁에 음식의 배고픔, 포만감 수치 표시
applecore.cfg.show.saturation.hud.overlay=포만감 HUD 표시
applecore.cfg.show.food.values.hud.overlay=Show Food Values HUD Overlay
applecore.cfg.show.food.exhaustion.hud.underlay=Show Food Exhaustion HUD Underlay
applecore.cfg.show.food.stats.in.debug.overlay=Show Food Stats in Debug Overlay
applecore.cfg.client.tooltip=These config settings are client-side only
applecore.cfg.server.tooltip=These config settings are server-side only
applecore.cfg.general.tooltip=These config settings are for both server and client-side
applecore.cfg.client.tooltip=이 설정은 클라이언트에서만 적용됩니다.
applecore.cfg.server.tooltip=이 설정은 서버에서만 적용됩니다.
applecore.cfg.general.tooltip=이 설정은 서버와 클라이언트 모두에 적용됩니다.
applecore.cfg.exhaustion.sync.threshold.tooltip=The maximum difference between the server's value for exhaustion and the client's before the value is syncronized from the server to the client. Raising this value will cause fewer packets to be sent, but will make the client's exhaustion values appear more choppy
applecore.cfg.show.food.values.in.tooltip.tooltip=If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT
applecore.cfg.show.food.values.in.tooltip.always.tooltip=If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT)
applecore.cfg.show.saturation.hud.overlay.tooltip=If true, shows your current saturation level overlayed on the hunger bar
applecore.cfg.show.food.values.in.tooltip.tooltip=활성화하면, SHIFT를 누르고 있을 때 배고픔과 포만감 수치를 음식의 툴팁에 표시합니다.
applecore.cfg.show.food.values.in.tooltip.always.tooltip=활성화하면, 배고픔과 포만감 수치를 음식의 툴팁에 자동으로 표시합니다. (SHIFT를 누를 필요가 없습니다.)
applecore.cfg.show.saturation.hud.overlay.tooltip=활성화하면, 현재 포만감 수치를 배고픔 바에 추가합니다.
applecore.cfg.show.food.values.hud.overlay.tooltip=If true, shows the hunger (and saturation if "Show Saturation HUD Overlay" is true) that would be restored by food you are currently holding
applecore.cfg.show.food.exhaustion.hud.underlay.tooltip=If true, shows your food exhaustion as a progress bar behind the hunger bars
applecore.cfg.show.food.stats.in.debug.overlay.tooltip=If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay

View File

@@ -133,6 +133,8 @@ chat.appliedenergistics2.FinishCraftingRemind=Crafting of %s * %s finished in %s
chat.appliedenergistics2.CraftingCantExtract=Can't extract required amount of ingredient from storage: %d / %d | %s
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and cant be highlighted
chat.appliedenergistics2.MachineHighlighted=The %d is now highlighted at %d, %d, %d
chat.appliedenergistics2.StorageHighlighted=The %d containing %d %d is now highlighted at %d, %d, %d
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and cant be highlighted
# Creative Tabs
itemGroup.appliedenergistics2=Applied Energistics 2
@@ -537,7 +539,7 @@ gui.tooltips.appliedenergistics2.SidelessModeSideless=Sideless Mode
gui.tooltips.appliedenergistics2.SidelessModeSidelessDesc=All fluids are accessible from all sides
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefault=Default Blocking Mode
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefaultDesc=Blocking interfaces follow follow normal blocking rules (ignore circuits, etc.)
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefaultDesc=Blocking interfaces follow normal blocking rules (ignore circuits, etc.)
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAll=Loose Mode
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAllDesc=Blocking interfaces will block on any item in this ME system.
@@ -638,6 +640,7 @@ waila.appliedenergistics2.Unlocked=Entsperrt
waila.appliedenergistics2.Showing=Zeigt
waila.appliedenergistics2.Contains=Enthält
waila.appliedenergistics2.Channels=%1$d von %2$d Kanälen
waila.appliedenergistics2.ChannelsUnbound=%1$d Channels
waila.appliedenergistics2.P2PUnlinked=Unlinked
waila.appliedenergistics2.P2PInputOneOutput=Linked (Input Side)
waila.appliedenergistics2.P2PInputManyOutputs=Linked (Input Side) - %d Outputs
@@ -908,4 +911,5 @@ stat.ae2.TurnedCranks=Runden gekurbelt
# Keys
key.appliedenergistics2.category=Applied Energistics 2
key.toggle_focus.desc=Toggle search box focus
key.toggle_focus.desc=Toggle search box focus
key.search_connected_inventories.desc=Search network inventories for item

View File

@@ -133,6 +133,8 @@ chat.appliedenergistics2.FinishCraftingRemind=Tarea para fabricar %s × %s termi
chat.appliedenergistics2.CraftingCantExtract=Can't extract required amount of ingredient from storage: %d / %d | %s
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and cant be highlighted
chat.appliedenergistics2.MachineHighlighted=The %d is now highlighted at %d, %d, %d
chat.appliedenergistics2.StorageHighlighted=The %d containing %d %d is now highlighted at %d, %d, %d
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and cant be highlighted
# Creative Tabs
itemGroup.appliedenergistics2=Applied Energistics 2
@@ -638,6 +640,7 @@ waila.appliedenergistics2.Unlocked=Desbloqueado
waila.appliedenergistics2.Showing=Mostrando
waila.appliedenergistics2.Contains=Contiene
waila.appliedenergistics2.Channels=%1$d of %2$d Canales
waila.appliedenergistics2.ChannelsUnbound=%1$d Channels
waila.appliedenergistics2.P2PUnlinked=Desvinculado
waila.appliedenergistics2.P2PInputOneOutput=Vinculado (Entrada)
waila.appliedenergistics2.P2PInputManyOutputs=Vinculado (Entrada) - %d Salidas
@@ -908,4 +911,5 @@ stat.ae2.TurnedCranks=Vueltas a la Manivela
# Keys
key.appliedenergistics2.category=Applied Energistics 2
key.toggle_focus.desc=Escribir en la caja de búsqueda
key.toggle_focus.desc=Escribir en la caja de búsqueda
key.search_connected_inventories.desc=Search network inventories for item

View File

@@ -79,21 +79,21 @@ tile.appliedenergistics2.SkyStoneSmallBrickStairBlock.name=Sky Stone Small Brick
tile.appliedenergistics2.SkyStoneStairBlock.name=Sky Stone Stairs
# Slabs
tile.appliedenergistics2.ChiseledQuartzSlabBlock.name=Chiseled Certus Quartz Slabs
tile.appliedenergistics2.ChiseledQuartzSlabBlock.name=Chiseled Certus Quartz Slab
tile.appliedenergistics2.ChiseledQuartzSlabBlock.double.name=Chiseled Certus Quartz Slabs
tile.appliedenergistics2.FluixSlabBlock.name=Fluix Slabs
tile.appliedenergistics2.FluixSlabBlock.name=Fluix Slab
tile.appliedenergistics2.FluixSlabBlock.double.name=Fluix Slabs
tile.appliedenergistics2.QuartzPillarSlabBlock.name=Certus Quartz Pillar Slabs
tile.appliedenergistics2.QuartzPillarSlabBlock.name=Certus Quartz Pillar Slab
tile.appliedenergistics2.QuartzPillarSlabBlock.double.name=Certus Quartz Pillar Slabs
tile.appliedenergistics2.QuartzSlabBlock.name=Certus Quartz Slabs
tile.appliedenergistics2.QuartzSlabBlock.name=Certus Quartz Slab
tile.appliedenergistics2.QuartzSlabBlock.double.name=Certus Quartz Slabs
tile.appliedenergistics2.SkyStoneBlockSlabBlock.name=Sky Stone Block Slabs
tile.appliedenergistics2.SkyStoneBlockSlabBlock.name=Sky Stone Block Slab
tile.appliedenergistics2.SkyStoneBlockSlabBlock.double.name=Sky Stone Block Slabs
tile.appliedenergistics2.SkyStoneBrickSlabBlock.name=Sky Stone Brick Slabs
tile.appliedenergistics2.SkyStoneBrickSlabBlock.name=Sky Stone Brick Slab
tile.appliedenergistics2.SkyStoneBrickSlabBlock.double.name=Sky Stone Brick Slabs
tile.appliedenergistics2.SkyStoneSmallBrickSlabBlock.name=Sky Stone Small Brick Slabs
tile.appliedenergistics2.SkyStoneSmallBrickSlabBlock.name=Sky Stone Small Brick Slab
tile.appliedenergistics2.SkyStoneSmallBrickSlabBlock.double.name=Sky Stone Small Brick Slabs
tile.appliedenergistics2.SkyStoneSlabBlock.name=Sky Stone Slabs
tile.appliedenergistics2.SkyStoneSlabBlock.name=Sky Stone Slab
tile.appliedenergistics2.SkyStoneSlabBlock.double.name=Sky Stone Slabs
# Chat Messages
@@ -133,6 +133,8 @@ chat.appliedenergistics2.FinishCraftingRemind=Crafting of %s * %s finished in %s
chat.appliedenergistics2.CraftingCantExtract=Can't extract required amount of ingredient from storage: %d / %d | %s
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and cant be highlighted
chat.appliedenergistics2.MachineHighlighted=The %d is now highlighted at %d, %d, %d
chat.appliedenergistics2.StorageHighlighted=The %d containing %d %d is now highlighted at %d, %d, %d
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and cant be highlighted
# Creative Tabs
itemGroup.appliedenergistics2=Applied Energistics 2
@@ -537,7 +539,7 @@ gui.tooltips.appliedenergistics2.SidelessModeSideless=Sideless Mode
gui.tooltips.appliedenergistics2.SidelessModeSidelessDesc=All fluids are accessible from all sides
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefault=Default Blocking Mode
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefaultDesc=Blocking interfaces follow follow normal blocking rules (ignore circuits, etc.)
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefaultDesc=Blocking interfaces follow normal blocking rules (ignore circuits, etc.)
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAll=Loose Mode
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAllDesc=Blocking interfaces will block on any item in this ME system.
@@ -638,6 +640,7 @@ waila.appliedenergistics2.Unlocked=Unlocked
waila.appliedenergistics2.Showing=Showing
waila.appliedenergistics2.Contains=Contains
waila.appliedenergistics2.Channels=%1$d of %2$d Channels
waila.appliedenergistics2.ChannelsUnbound=%1$d Channels
waila.appliedenergistics2.P2PUnlinked=Unlinked
waila.appliedenergistics2.P2PInputOneOutput=Linked (Input Side)
waila.appliedenergistics2.P2PInputManyOutputs=Linked (Input Side) - %d Outputs
@@ -908,4 +911,5 @@ stat.ae2.TurnedCranks=Turned Cranks
# Keys
key.appliedenergistics2.category=Applied Energistics 2
key.toggle_focus.desc=Toggle search box focus
key.toggle_focus.desc=Toggle search box focus
key.search_connected_inventories.desc=Search network inventories for item

View File

@@ -133,6 +133,8 @@ chat.appliedenergistics2.FinishCraftingRemind=Crafting of %s * %s finished in %s
chat.appliedenergistics2.CraftingCantExtract=Can't extract required amount of ingredient from storage: %d / %d | %s
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and cant be highlighted
chat.appliedenergistics2.MachineHighlighted=The %d is now highlighted at %d, %d, %d
chat.appliedenergistics2.StorageHighlighted=The %d containing %d %d is now highlighted at %d, %d, %d
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and cant be highlighted
# Creative Tabs
itemGroup.appliedenergistics2=Applied Energistics 2
@@ -537,7 +539,7 @@ gui.tooltips.appliedenergistics2.SidelessModeSideless=全面モード
gui.tooltips.appliedenergistics2.SidelessModeSidelessDesc=全ての液体が全ての面からアクセスできる
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefault=Default Blocking Mode
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefaultDesc=Blocking interfaces follow follow normal blocking rules (ignore circuits, etc.)
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefaultDesc=Blocking interfaces follow normal blocking rules (ignore circuits, etc.)
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAll=Loose Mode
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAllDesc=Blocking interfaces will block on any item in this ME system.
@@ -638,6 +640,7 @@ waila.appliedenergistics2.Unlocked=Unlocked
waila.appliedenergistics2.Showing=Showing
waila.appliedenergistics2.Contains=Contains
waila.appliedenergistics2.Channels=%1$d of %2$d Channels
waila.appliedenergistics2.ChannelsUnbound=%1$d Channels
waila.appliedenergistics2.P2PUnlinked=Unlinked
waila.appliedenergistics2.P2PInputOneOutput=Linked (Input Side)
waila.appliedenergistics2.P2PInputManyOutputs=Linked (Input Side) - %d Outputs
@@ -908,4 +911,5 @@ stat.ae2.TurnedCranks=Turned Cranks
# Keys
key.appliedenergistics2.category=Applied Energistics 2
key.toggle_focus.desc=Toggle search box focus
key.toggle_focus.desc=Toggle search box focus
key.search_connected_inventories.desc=Search network inventories for item

View File

@@ -133,6 +133,8 @@ chat.appliedenergistics2.FinishCraftingRemind=Crafting of %s * %s finished in %s
chat.appliedenergistics2.CraftingCantExtract=Can't extract required amount of ingredient from storage: %d / %d | %s
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and cant be highlighted
chat.appliedenergistics2.MachineHighlighted=The %d is now highlighted at %d, %d, %d
chat.appliedenergistics2.StorageHighlighted=The %d containing %d %d is now highlighted at %d, %d, %d
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and cant be highlighted
# Creative Tabs
itemGroup.appliedenergistics2=응용 에너지학 2
@@ -537,7 +539,7 @@ gui.tooltips.appliedenergistics2.SidelessModeSideless=Sideless Mode
gui.tooltips.appliedenergistics2.SidelessModeSidelessDesc=All fluids are accessible from all sides
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefault=Default Blocking Mode
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefaultDesc=Blocking interfaces follow follow normal blocking rules (ignore circuits, etc.)
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefaultDesc=Blocking interfaces follow normal blocking rules (ignore circuits, etc.)
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAll=Loose Mode
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAllDesc=Blocking interfaces will block on any item in this ME system.
@@ -638,6 +640,7 @@ waila.appliedenergistics2.Unlocked=잠겨있지 않음
waila.appliedenergistics2.Showing=Showing
waila.appliedenergistics2.Contains=Contains
waila.appliedenergistics2.Channels=%1$d of %2$d 채널
waila.appliedenergistics2.ChannelsUnbound=%1$d Channels
waila.appliedenergistics2.P2PUnlinked=Unlinked
waila.appliedenergistics2.P2PInputOneOutput=Linked (Input Side)
waila.appliedenergistics2.P2PInputManyOutputs=Linked (Input Side) - %d Outputs
@@ -720,7 +723,7 @@ item.appliedenergistics2.ItemMaterial.CertusQuartzCrystalCharged.name=충전된
item.appliedenergistics2.ItemMaterial.CertusQuartzDust.name=세투스 석영 가루
item.appliedenergistics2.ItemMaterial.EmptyStorageCell.name=빈 ME 저장 셀
item.appliedenergistics2.ItemMaterial.EmptyAdvancedStorageCell.name=ME Advanced Storage Housing
item.appliedenergistics2.ItemMaterial.EnderDust.name=엔 가루
item.appliedenergistics2.ItemMaterial.EnderDust.name=엔 가루
item.appliedenergistics2.ItemMaterial.Flour.name=Flour
item.appliedenergistics2.ItemMaterial.FluixCrystal.name=액정 결정체
@@ -908,4 +911,5 @@ stat.ae2.TurnedCranks=Turned Cranks
# Keys
key.appliedenergistics2.category=응용 에너지학 2
key.toggle_focus.desc=Toggle search box focus
key.toggle_focus.desc=Toggle search box focus
key.search_connected_inventories.desc=Search network inventories for item

View File

@@ -133,6 +133,8 @@ chat.appliedenergistics2.FinishCraftingRemind=Zadanie tworzenia %s * %s zostało
chat.appliedenergistics2.CraftingCantExtract=Nie można wyodrębnić wymaganej ilości składnika z magazynu: %d / %d | %S
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and cant be highlighted
chat.appliedenergistics2.MachineHighlighted=The %d is now highlighted at %d, %d, %d
chat.appliedenergistics2.StorageHighlighted=The %d containing %d %d is now highlighted at %d, %d, %d
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and cant be highlighted
# Creative Tabs
itemGroup.appliedenergistics2=Applied Energistics 2
@@ -638,6 +640,7 @@ waila.appliedenergistics2.Unlocked=Odblokowane
waila.appliedenergistics2.Showing=Pokazywanie
waila.appliedenergistics2.Contains=Zawiera
waila.appliedenergistics2.Channels=%1$d z %2$d Kanałów
waila.appliedenergistics2.ChannelsUnbound=%1$d Channels
waila.appliedenergistics2.P2PUnlinked=Bez Połączenia
waila.appliedenergistics2.P2PInputOneOutput=Połączono (Strona Wejściowa)
waila.appliedenergistics2.P2PInputManyOutputs=Połączono (Strona Wejściowa) - %d Wyjść
@@ -908,4 +911,5 @@ stat.ae2.TurnedCranks=Obrócone Korby
# Keys
key.appliedenergistics2.category=Applied Energistics 2
key.toggle_focus.desc=Przełącz fokus pola wyszukiwania
key.toggle_focus.desc=Przełącz fokus pola wyszukiwania
key.search_connected_inventories.desc=Search network inventories for item

View File

@@ -133,6 +133,8 @@ chat.appliedenergistics2.FinishCraftingRemind=Crafting of %s * %s finished in %s
chat.appliedenergistics2.CraftingCantExtract=Can't extract required amount of ingredient from storage: %d / %d | %s
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and cant be highlighted
chat.appliedenergistics2.MachineHighlighted=The %d is now highlighted at %d, %d, %d
chat.appliedenergistics2.StorageHighlighted=The %d containing %d %d is now highlighted at %d, %d, %d
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and cant be highlighted
# Creative Tabs
itemGroup.appliedenergistics2=Energística Aplicada 2
@@ -537,7 +539,7 @@ gui.tooltips.appliedenergistics2.SidelessModeSideless=Sideless Mode
gui.tooltips.appliedenergistics2.SidelessModeSidelessDesc=All fluids are accessible from all sides
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefault=Default Blocking Mode
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefaultDesc=Blocking interfaces follow follow normal blocking rules (ignore circuits, etc.)
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefaultDesc=Blocking interfaces follow normal blocking rules (ignore circuits, etc.)
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAll=Loose Mode
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAllDesc=Blocking interfaces will block on any item in this ME system.
@@ -638,6 +640,7 @@ waila.appliedenergistics2.Unlocked=Destrancado
waila.appliedenergistics2.Showing=Mostrando
waila.appliedenergistics2.Contains=Contém
waila.appliedenergistics2.Channels=%1$d de %2$d Canais
waila.appliedenergistics2.ChannelsUnbound=%1$d Channels
waila.appliedenergistics2.P2PUnlinked=Desconectado
waila.appliedenergistics2.P2PInputOneOutput=Conectado (Lado de Entrada)
waila.appliedenergistics2.P2PInputManyOutputs=Linked (Input Side) - %d Outputs
@@ -908,4 +911,5 @@ stat.ae2.TurnedCranks=Manivelas Giradas
# Keys
key.appliedenergistics2.category=Applied Energistics 2
key.toggle_focus.desc=Toggle search box focus
key.toggle_focus.desc=Toggle search box focus
key.search_connected_inventories.desc=Search network inventories for item

View File

@@ -98,14 +98,14 @@ tile.appliedenergistics2.SkyStoneSlabBlock.double.name=Плита из небе
# Chat Messages
chat.appliedenergistics2.ChestCannotReadStorageCell=МЭ сундук не может прочитать ячейку хранения.
chat.appliedenergistics2.SettingCleared=Настройки сброшены.
chat.appliedenergistics2.SettingCleared=Карта памяти очищена.
chat.appliedenergistics2.OutOfRange=Беспроводная сеть вне зоны действия.
chat.appliedenergistics2.InvalidMachine=Неподходящий механизм.
chat.appliedenergistics2.LoadedSettings=Настройки успешно загружены.
chat.appliedenergistics2.DeviceNotPowered=Устройству недостаточно энергии.
chat.appliedenergistics2.DeviceNotWirelessTerminal=Устройство не беспроводной терминал.
chat.appliedenergistics2.DeviceNotWirelessTerminal=Это не беспроводной терминал.
chat.appliedenergistics2.DeviceNotLinked=Устройство не соединено.
chat.appliedenergistics2.StationCanNotBeLocated=Станция не может быть найдена.
chat.appliedenergistics2.StationCanNotBeLocated=Станция не найдена.
chat.appliedenergistics2.MachineNotPowered=Устройство без питания.
chat.appliedenergistics2.CommunicationError=Ошибка связи с сетью.
chat.appliedenergistics2.SavedSettings=Настройки успешно сохранены.
@@ -122,21 +122,23 @@ chat.appliedenergistics2.LevelEmitterInAnotherDim=Излучатель уров
chat.appliedenergistics2.LevelEmitterHighlighted=Излучатель уровня сейчас подсвечен и находится: %d, %d, %d
chat.appliedenergistics2.P2PInAnotherDim=P2P расположен в измерении: %d и не может быть подсвечен
chat.appliedenergistics2.P2PHighlighted=P2P сейчас подсвечен и находится: %d, %d, %d
chat.appliedenergistics2.CraftingItemsWentMissing=Не удалось начать создание, пропал ингредиент: %d * %s
chat.appliedenergistics2.CraftingItemsWentMissing=Не удалось начать крафт, пропал ингредиент: %d * %s
chat.appliedenergistics2.FBOUnsupported=OpenGL FBO не поддерживаются, невозможно экспортировать изображение
chat.appliedenergistics2.PriorityInvalidTarget=Цель не имеет приоритета
chat.appliedenergistics2.PriorityReadout=Текущий приоритет: %d
chat.appliedenergistics2.PriorityConfigured=Приоритет обновлен до %d
chat.appliedenergistics2.DriveLockingToggled=Ячейки в накопителе были размечены/не размечены
chat.appliedenergistics2.ChestLockingToggled=Ячейка в сундуке была размечена/не размечена
chat.appliedenergistics2.FinishCraftingRemind=Создание %s * %s завершено за %s.
chat.appliedenergistics2.FinishCraftingRemind=Крафт %s * %s завершён за %s.
chat.appliedenergistics2.CraftingCantExtract=Невозможно извлечь необходимое количество ингредиента из хранилища: %d / %d | %s
chat.appliedenergistics2.MachineInOtherDim=%d расположен в измерении: %d и не может быть подсвечен
chat.appliedenergistics2.MachineHighlighted=%d сейчас подсвечен и находится: %d, %d, %d
chat.appliedenergistics2.StorageHighlighted=%d содержащий %d %d сейчас подсвечен и находится: %d, %d, %d
chat.appliedenergistics2.StorageInOtherDim=%d содержащий %d %d находится в измерении: %d и не может быть выделен
# Creative Tabs
itemGroup.appliedenergistics2=Applied Energistics 2
itemGroup.appliedenergistics2.facades=Applied Energistics 2 - Фасады
itemGroup.appliedenergistics2.facades=Applied Energistics 2: Фасады
# GUI
gui.appliedenergistics2.CraftingTerminal=Терминал создания
@@ -161,7 +163,7 @@ gui.appliedenergistics2.security.security.name=Безопасность
gui.appliedenergistics2.security.extract.tip=Пользователю разрешено забирать предметы из хранилища.
gui.appliedenergistics2.security.inject.tip=Пользователю разрешено класть предметы в хранилище.
gui.appliedenergistics2.security.craft.tip=Пользователь может инициировать новое создание.
gui.appliedenergistics2.security.craft.tip=Пользователь может инициировать новый крафт.
gui.appliedenergistics2.security.build.tip=Пользователь может изменять физическую конфигурацию сети и менять настройки.
gui.appliedenergistics2.security.security.tip=Пользователь может работать с терминалом безопасности и настраивать его в сети.
@@ -210,7 +212,7 @@ gui.appliedenergistics2.InterfaceTerminalHint=Показать или спрят
gui.appliedenergistics2.PatternOptimization=Разрешить оптимизацию шаблонов
gui.appliedenergistics2.PatternOptimizationHint=Позволяет изменять шаблоны из этого интерфейса с помощью оптимизатора шаблонов.
gui.appliedenergistics2.PatternOptimizer=Оптимизатор шаблонов
gui.appliedenergistics2.StepsPerCraft=Макс. шагов на создание
gui.appliedenergistics2.StepsPerCraft=Макс. шагов на крафт
gui.appliedenergistics2.PatternsAffected=Затронутые шаблоны
gui.appliedenergistics2.Multiplied=Множитель
gui.appliedenergistics2.MultipliedBy=Умножено на
@@ -246,7 +248,7 @@ gui.appliedenergistics2.Ingredient=Ингредиент
gui.appliedenergistics2.And=и
gui.appliedenergistics2.Creates=Делает
gui.appliedenergistics2.With=из
gui.appliedenergistics2.Substitute=Использовать взаимозаменяемые:
gui.appliedenergistics2.Substitute=Использовать замещение:
gui.appliedenergistics2.BeSubstitute=Может быть заменой:
gui.appliedenergistics2.Yes=Да
gui.appliedenergistics2.No=Нет
@@ -261,10 +263,10 @@ gui.appliedenergistics2.ChargedQuartz=Заряженный истинный кв
gui.appliedenergistics2.ChargedQuartzFind=Заряженный истинный кварц может быть найден в мире реже, чем истинный кварц, он выглядит как обычный истинный кварц, за исключением того, что он сверкает.
gui.appliedenergistics2.NoSecondOutput=Нет вторичного выхода
gui.appliedenergistics2.OfSecondOutput=Шанс вторичного выхода: %1$d%%
gui.appliedenergistics2.MultipleOutputs=%1$d%% second, %2$d%% third output.
gui.appliedenergistics2.MultipleOutputs=%1$d%% вторичного, %2$d%% третичного выхода.
gui.appliedenergistics2.SelectAmount=Выбрать количество
gui.appliedenergistics2.CopyMode=Режим копирования
gui.appliedenergistics2.CopyModeDesc=Контролирует очищено ли содержимое панели конфигурации, когда ячейка была убрана.
gui.appliedenergistics2.CopyModeDesc=Контролирует, очищено ли содержимое панели конфигурации, если ячейка была убрана.
gui.appliedenergistics2.Next=Далее
gui.appliedenergistics2.Lumen=Люмен
gui.appliedenergistics2.Empty=Пустой
@@ -282,14 +284,14 @@ gui.appliedenergistics2.FromStoragePercent=Использовано
gui.appliedenergistics2.ToCraft=Изготовить
gui.appliedenergistics2.ToCraftRequests=Шагов
gui.appliedenergistics2.CraftingPlan=План создания
gui.appliedenergistics2.Automatic=Любой
gui.appliedenergistics2.Automatic=Автоматически
gui.appliedenergistics2.Start=Старт
gui.appliedenergistics2.StartWithFollow=Начать с подпиской
gui.appliedenergistics2.Merge=Объединить
gui.appliedenergistics2.Missing=Не хватает
gui.appliedenergistics2.NoCraftingTreeReceived=Дерево создания не получено
gui.appliedenergistics2.CraftingStepLimitExceeded=Превышен лимит шагов для создания
gui.appliedenergistics2.CraftingSizeLimitExceeded=Превышен предельный размер создания
gui.appliedenergistics2.NoCraftingTreeReceived=Дерево крафта не получено
gui.appliedenergistics2.CraftingStepLimitExceeded=Превышен лимит шагов для крафта
gui.appliedenergistics2.CraftingSizeLimitExceeded=Превышен предельный размер крафта
gui.appliedenergistics2.RequestedItem=Запрошен предмет
gui.appliedenergistics2.SimulationIncomplete=Моделирование не завершено
gui.appliedenergistics2.Bytes=Хранилище
@@ -298,9 +300,9 @@ gui.appliedenergistics2.Simulation=Моделирование
gui.appliedenergistics2.CoProcessors=Сопроцессоры
gui.appliedenergistics2.CraftingCPU=ЦП создания
gui.appliedenergistics2.NoCraftingCPUs=Нет доступных ЦП создания
gui.appliedenergistics2.CalculatingWait=Вычисление, пожалуйста подождите...
gui.appliedenergistics2.CalculatingWait=Вычисление. Пожалуйста, подождите...
gui.appliedenergistics2.Clean=Очистка
gui.appliedenergistics2.InvalidPattern=Неверный шаблон
gui.appliedenergistics2.InvalidPattern=Неправильный шаблон
gui.appliedenergistics2.UnknownItem=Неизвестный предмет
gui.appliedenergistics2.Range=Дальность
gui.appliedenergistics2.TransparentFacades=Прозрачные фасады
@@ -376,18 +378,18 @@ gui.color.appliedenergistics2.ProcessBarEndColor=FF0AE600
# GUI Tooltips
gui.tooltips.appliedenergistics2.Stash=Хранить предметы
gui.tooltips.appliedenergistics2.StashDesc=Возвращает предметы на сетку создания, в сетевое хранилище.
gui.tooltips.appliedenergistics2.StashDesc=Возвращает предметы на сетку крафта, в сетевое хранилище.
gui.tooltips.appliedenergistics2.Substitutions=Ore-Dict замещения
gui.tooltips.appliedenergistics2.SubstitutionsDescEnabled=Разрешить замены входных компонентов.
gui.tooltips.appliedenergistics2.SubstitutionsDescDisabled=Предотвратить замены входных компонентов.
gui.tooltips.appliedenergistics2.SubstitutionsDescEnabled=Позволяет замещать вводимые компоненты.
gui.tooltips.appliedenergistics2.SubstitutionsDescDisabled=Запрещает замещать вводимые компоненты.
gui.tooltips.appliedenergistics2.BeSubstitutions=Использовать в качестве замены
gui.tooltips.appliedenergistics2.BeSubstitutionsDescEnabled=Разрешить использование альтернативных компонентов для создания.
gui.tooltips.appliedenergistics2.BeSubstitutionsDescDisabled=Запретить использование альтернативных компонентов для создания. Если все доступные шаблоны для ингредиента отключены для замены, симулятор создания будет рассматривать их так, как если бы они были включены для замены.
gui.tooltips.appliedenergistics2.BeSubstitutionsDescEnabled=Разрешить использование альтернативных компонентов для крафта.
gui.tooltips.appliedenergistics2.BeSubstitutionsDescDisabled=Запретить использование альтернативных компонентов для крафта. Если все доступные шаблоны для ингредиента отключены для замены, симулятор крафта будет рассматривать их так, как если бы они были включены для замены.
gui.tooltips.appliedenergistics2.PatternSlotConfigTitle=Переключить режим терминала
gui.tooltips.appliedenergistics2.PatternSlotConfigInfo=Переключить режим слота шаблона между (16 -> 4) и (4 -> 16)
gui.tooltips.appliedenergistics2.Encode=Закодировать шаблон
gui.tooltips.appliedenergistics2.EncodeDescription=Запиши введённый шаблон в текущий закодированный шаблон или в доступный пустой шаблон. Удерживай Shift, чтобы сразу перенести его в инвентарь. Удерживай Shift+Ctrl, чтобы закодировать весь стак.
gui.tooltips.appliedenergistics2.EncodeDescription=Запишите введённый шаблон на текущий закодированный шаблон, или на доступный чистый шаблон. Удерживай Shift, чтобы сразу перенести его в инвентарь. Удерживай Shift+Ctrl, чтобы закодировать весь стак.
gui.tooltips.appliedenergistics2.FuzzyMode=Нечёткое сравнение
gui.tooltips.appliedenergistics2.FZPercent_25=Разделять урон с 25%
@@ -449,7 +451,7 @@ gui.tooltips.appliedenergistics2.MoveWhenWorkIsDone=Сдвигать к выхо
gui.tooltips.appliedenergistics2.MoveWhenFull=Сдвигать к выходу, когда ячейка заполнена или сеть заполнена.
gui.tooltips.appliedenergistics2.Disabled=Отключено
gui.tooltips.appliedenergistics2.Enable=Включено
gui.tooltips.appliedenergistics2.Blocking=Не проталкивать предметы создания, если инвентарь содержит предметы.
gui.tooltips.appliedenergistics2.Blocking=Не проталкивать предметы крафта, если инвентарь содержит предметы.
gui.tooltips.appliedenergistics2.NonBlocking=Игнорировать содержимое целевого инвентаря.
gui.tooltips.appliedenergistics2.SmartBlocking=Разрешить вставить тот же рецепт.
gui.tooltips.appliedenergistics2.NonSmartBlocking=Поведение в режиме обычной блокировки.
@@ -471,8 +473,8 @@ gui.tooltips.appliedenergistics2.HideStored=Скрыть хранящиеся п
gui.tooltips.appliedenergistics2.DoesntDespawn=Этот предмет не исчезнет.
gui.tooltips.appliedenergistics2.EmitterMode=Режим излучатель создания
gui.tooltips.appliedenergistics2.CraftViaRedstone=Излучать сигнал красного камня для создания вещи.
gui.tooltips.appliedenergistics2.EmitWhenCrafting=Излучать сигнал красного камня при создании вещи.
gui.tooltips.appliedenergistics2.CraftViaRedstone=Излучать сигнал красного камня для крафта предмета.
gui.tooltips.appliedenergistics2.EmitWhenCrafting=Излучать сигнал красного камня во время крафта предмета.
gui.tooltips.appliedenergistics2.ReportInaccessibleItems=Сообщать о недоступных вещах
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsYes=Да: Предметы, которые не могут быть извлечены, будут видны.
@@ -544,14 +546,14 @@ gui.tooltips.appliedenergistics2.AdvancedBlockingModeAllDesc=Блокировк
gui.tooltips.appliedenergistics2.LockCraftingMode=Заблокировать создание
gui.tooltips.appliedenergistics2.LockCraftingModeNone=Никогда
gui.tooltips.appliedenergistics2.LockCraftingUntilRedstonePulse=Пока не будет получен импульс красного камня
gui.tooltips.appliedenergistics2.LockCraftingUntilResultReturned=Пока не будет возвращен результат создания
gui.tooltips.appliedenergistics2.LockCraftingUntilResultReturned=Пока не будет возвращен результат крафта
gui.tooltips.appliedenergistics2.LockCraftingWhileRedstoneHigh=С сигналом красного камня
gui.tooltips.appliedenergistics2.LockCraftingWhileRedstoneLow=Без сигнала красного камня
gui.tooltips.appliedenergistics2.CraftingModeStandard=Стандартный режим создания
gui.tooltips.appliedenergistics2.CraftingModeStandardDesc=Начинает создание только, если все компоненты есть в МЭ системе.
gui.tooltips.appliedenergistics2.CraftingModeStandardDesc=Начинает крафт только, если все компоненты есть в МЭ системе.
gui.tooltips.appliedenergistics2.CraftingModeIgnoreMissing=Режим игнорирования отсутствующих компонентов
gui.tooltips.appliedenergistics2.CraftingModeIgnoreMissingDesc=Начинает создание, даже если в МЭ системе отсутствуют компоненты.
gui.tooltips.appliedenergistics2.CraftingModeIgnoreMissingDesc=Начинает крафт, даже если в МЭ системе отсутствуют компоненты.
gui.tooltips.appliedenergistics2.ExtraOptions=Дополнительные опции
@@ -561,17 +563,17 @@ gui.tooltips.appliedenergistics2.SwitchBytesInfo_Fluid=Жидкость
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Essentia=Эссенция
gui.tooltips.appliedenergistics2.PriorityCardMode=Режим карты приоритетов
gui.tooltips.appliedenergistics2.PriorityCardMode_Edit=Изменить приоритет целей.
gui.tooltips.appliedenergistics2.PriorityCardMode_View=Показать приоритет целей.
gui.tooltips.appliedenergistics2.PriorityCardMode_Set=Применить приоритет к целям.
gui.tooltips.appliedenergistics2.PriorityCardMode_Inc=Применить приоритет к целям и увеличить его на 1.
gui.tooltips.appliedenergistics2.PriorityCardMode_Dec=Применить приоритет к целям и уменьшить его на 1.
gui.tooltips.appliedenergistics2.PriorityCardMode_Edit=Изменить приоритет цели.
gui.tooltips.appliedenergistics2.PriorityCardMode_View=Показать приоритет цели.
gui.tooltips.appliedenergistics2.PriorityCardMode_Set=Применить приоритет к цели.
gui.tooltips.appliedenergistics2.PriorityCardMode_Inc=Применить приоритет к цели и увеличить его на 1.
gui.tooltips.appliedenergistics2.PriorityCardMode_Dec=Применить приоритет к цели и уменьшить его на 1.
gui.tooltips.appliedenergistics2.MultiplyPattern=Умножить
gui.tooltips.appliedenergistics2.DividePattern=Делить
gui.tooltips.appliedenergistics2.MultiplyOrDividePatternHint=Если число положительное - шаблоны умножаются на это число. Если число отрицательное - шаблоны делятся на это число. Не будет работать, если шаблоны не делятся на это число.
gui.tooltips.appliedenergistics2.ToFollow=Нажмите для отслеживания создания, вы получите сообщение когда он будет завершён\nСейчас вы не подписаны на это создание
gui.tooltips.appliedenergistics2.ToUnfollow=Нажмите чтобы отписаться от этого создания\nСейчас вы отслеживаете это создание и получите сообщение в чате о его завершении
gui.tooltips.appliedenergistics2.ToFollow=Нажмите для отслеживания крафта, вы получите сообщение когда он будет завершен\nСейчас вы не подписаны на этот крафт
gui.tooltips.appliedenergistics2.ToUnfollow=Нажмите чтобы отписаться от этого крафта\nСейчас вы отслеживаете этот крафт и получите сообщение в чате о его завершении
gui.tooltips.appliedenergistics2.StringOrder=Сортировка
gui.tooltips.appliedenergistics2.StringOrderNatural=По-умолчанию
@@ -638,10 +640,11 @@ waila.appliedenergistics2.Unlocked=Разблокировано
waila.appliedenergistics2.Showing=Показывает
waila.appliedenergistics2.Contains=Содержит
waila.appliedenergistics2.Channels=Каналы: %1$d из %2$d
waila.appliedenergistics2.ChannelsUnbound=Каналы: %1$d
waila.appliedenergistics2.P2PUnlinked=Несвязанный
waila.appliedenergistics2.P2PInputOneOutput=Связанный (Входная сторона)
waila.appliedenergistics2.P2PInputManyOutputs=Связанный (Входная сторона) - выходов %d
waila.appliedenergistics2.P2POutput=Связанный (Выходная сторона)
waila.appliedenergistics2.P2PInputOneOutput=Связанный (Сторона ввода)
waila.appliedenergistics2.P2PInputManyOutputs=Связанный (Сторона ввода) - %d выводов
waila.appliedenergistics2.P2POutput=Связанный (Сторона вывода)
waila.appliedenergistics2.Booting=Сеть загружается
waila.appliedenergistics2.CraftingLockedByLackOfRedstoneSignal=Заблокировано из-за отсутствия сигнала красного камня.
waila.appliedenergistics2.CraftingLockedByRedstoneSignal=Заблокировано сигналом красного камня
@@ -661,7 +664,7 @@ item.appliedenergistics2.ItemExtremeStorageCell.Container.name=МЭ ячейка
item.appliedenergistics2.ItemExtremeStorageCell.Quantum.name=МЭ квантовая ячейка хранения
item.appliedenergistics2.ItemExtremeStorageCell.Singularity.name=МЭ сингулярная ячейка хранения
item.appliedenergistics2.ItemExtremeStorageCell.Universe.name=МЭ ячейка хранения искусственной вселенной
item.appliedenergistics2.ItemCreativeStorageCell.name=МЭ творческая ячейка хранения
item.appliedenergistics2.ItemCreativeStorageCell.name=Творческая МЭ ячейка хранения
item.appliedenergistics2.ItemVoidStorageCell.name=МЭ пустотная ячейка хранения
item.appliedenergistics2.ItemEncodedPattern.name=Закодированный шаблон
item.appliedenergistics2.ItemViewCell.name=Ячейка представления
@@ -908,4 +911,5 @@ stat.ae2.TurnedCranks=Сломано рукояток
# Keys
key.appliedenergistics2.category=Applied Energistics 2
key.toggle_focus.desc=Переключить фокус на окно поиска
key.toggle_focus.desc=Переключить фокус на окно поиска
key.search_connected_inventories.desc=Поиск предмета в сетевых инвентарях

View File

@@ -44,14 +44,14 @@ tile.appliedenergistics2.BlockSkyChest.name=Gök Taşı Sandığı
tile.appliedenergistics2.BlockSkyChest.Block.name=Gök Taşı Blok Sandığı
tile.appliedenergistics2.BlockSkyCompass.name=Meteorit Pusulası
tile.appliedenergistics2.BlockCraftingMonitor.name=Üretim Monitörü
tile.appliedenergistics2.BlockCraftingStorage.name=1k Üretim Deposu
tile.appliedenergistics2.BlockCraftingStorage4k.name=4k Üretim Deposu
tile.appliedenergistics2.BlockCraftingStorage16k.name=16k Üretim Deposu
tile.appliedenergistics2.BlockCraftingStorage64k.name=64k Üretim Deposu
tile.appliedenergistics2.BlockCraftingStorage256k.name=256k Üretim Deposu
tile.appliedenergistics2.BlockCraftingStorage1024k.name=1024k Üretim Deposu
tile.appliedenergistics2.BlockCraftingStorage4096k.name=4096k Üretim Deposu
tile.appliedenergistics2.BlockCraftingStorage16384k.name=16384k Üretim Deposu
tile.appliedenergistics2.BlockCraftingStorage.name=§61k§r Üretim Deposu
tile.appliedenergistics2.BlockCraftingStorage4k.name=§e4k§r Üretim Deposu
tile.appliedenergistics2.BlockCraftingStorage16k.name=§a16k§r Üretim Deposu
tile.appliedenergistics2.BlockCraftingStorage64k.name=§b64k§r Üretim Deposu
tile.appliedenergistics2.BlockCraftingStorage256k.name=§9256k§r Üretim Deposu
tile.appliedenergistics2.BlockCraftingStorage1024k.name=§d1024k§r Üretim Deposu
tile.appliedenergistics2.BlockCraftingStorage4096k.name=§c4096k§r Üretim Deposu
tile.appliedenergistics2.BlockCraftingStorage16384k.name=§516384k§r Üretim Deposu
tile.appliedenergistics2.BlockCraftingStorageSingularity.name=Tekillik Üretim Deposu
tile.appliedenergistics2.BlockCraftingAccelerator.name=Üretim Yardımcı-İşlem Ünitesi
tile.appliedenergistics2.BlockCraftingAccelerator4x.name=4 Çekirdekli Yardımcı-İşlem Ünitesi
@@ -79,7 +79,7 @@ tile.appliedenergistics2.SkyStoneSmallBrickStairBlock.name=Gök Taş Küçük Tu
tile.appliedenergistics2.SkyStoneStairBlock.name=Gök Taşı Merdivenleri
# Slabs
tile.appliedenergistics2.ChiseledQuartzSlabBlock.name=Yontulmuş Certus Kuvars Merdivenleri
tile.appliedenergistics2.ChiseledQuartzSlabBlock.name=Yontulmuş Certus Kuvars Merdiveni
tile.appliedenergistics2.ChiseledQuartzSlabBlock.double.name=Yontulmuş Certus Kuvars Merdivenleri
tile.appliedenergistics2.FluixSlabBlock.name=Fluiks Basamağı
tile.appliedenergistics2.FluixSlabBlock.double.name=Fluiks Basamağı
@@ -133,6 +133,8 @@ chat.appliedenergistics2.FinishCraftingRemind=%s * %s üretimi %s süresinde tam
chat.appliedenergistics2.CraftingCantExtract=Depodan gereken miktarda malzeme alınamıyor: %d / %d | %s
chat.appliedenergistics2.MachineInOtherDim=%d boyutunda bulundu ve vurgulanamıyor.
chat.appliedenergistics2.MachineHighlighted=%d (%d, %d, %d)'de vurgulandı.
chat.appliedenergistics2.StorageHighlighted=The %d containing %d %d is now highlighted at %d, %d, %d
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and cant be highlighted
# Creative Tabs
itemGroup.appliedenergistics2=Applied Energistics 2
@@ -638,6 +640,7 @@ waila.appliedenergistics2.Unlocked=Kilitli Değil
waila.appliedenergistics2.Showing=Gösteriliyor:
waila.appliedenergistics2.Contains=İçerir:
waila.appliedenergistics2.Channels=%2$d üzerinden %1$d Kanal
waila.appliedenergistics2.ChannelsUnbound=%1$d Channels
waila.appliedenergistics2.P2PUnlinked=Bağlı Değil
waila.appliedenergistics2.P2PInputOneOutput=Bağlı (Girdi Tarafı)
waila.appliedenergistics2.P2PInputManyOutputs=Bağlı (Girdi Tarafı) - %d Çıktı
@@ -649,14 +652,14 @@ waila.appliedenergistics2.CraftingLockedUntilPulse=Açmak için kızıltaş atı
waila.appliedenergistics2.CraftingLockedUntilResult=Açmak için sonuçlar bekleniyor
# Items
item.appliedenergistics2.ItemBasicStorageCell.1k.name=1k ME Depolama Hücresi
item.appliedenergistics2.ItemBasicStorageCell.4k.name=4k ME Depolama Hücresi
item.appliedenergistics2.ItemBasicStorageCell.16k.name=16k ME Depolama Hücresi
item.appliedenergistics2.ItemBasicStorageCell.64k.name=64k ME Depolama Hücresi
item.appliedenergistics2.ItemAdvancedStorageCell.256k.name=256k ME Depolama Hücresi
item.appliedenergistics2.ItemAdvancedStorageCell.1024k.name=1024k ME Depolama Hücresi
item.appliedenergistics2.ItemAdvancedStorageCell.4096k.name=4096k ME Depolama Hücresi
item.appliedenergistics2.ItemAdvancedStorageCell.16384k.name=16384k ME Depolama Hücresi
item.appliedenergistics2.ItemBasicStorageCell.1k.name=§61k§r ME Depolama Hücresi
item.appliedenergistics2.ItemBasicStorageCell.4k.name=§e4k§r ME Depolama Hücresi
item.appliedenergistics2.ItemBasicStorageCell.16k.name=§a16k§r ME Depolama Hücresi
item.appliedenergistics2.ItemBasicStorageCell.64k.name=§b64k§r ME Depolama Hücresi
item.appliedenergistics2.ItemAdvancedStorageCell.256k.name=§9256k§r ME Depolama Hücresi
item.appliedenergistics2.ItemAdvancedStorageCell.1024k.name=§d1024k§r ME Depolama Hücresi
item.appliedenergistics2.ItemAdvancedStorageCell.4096k.name=§c4096k§r ME Depolama Hücresi
item.appliedenergistics2.ItemAdvancedStorageCell.16384k.name=§516384k§r ME Depolama Hücresi
item.appliedenergistics2.ItemExtremeStorageCell.Container.name=Blok Konteyner ME Depolama Hücresi
item.appliedenergistics2.ItemExtremeStorageCell.Quantum.name=Kuantum ME Depolama Hücresi
item.appliedenergistics2.ItemExtremeStorageCell.Singularity.name=Dijital Tekillik ME Depolama Hücresi
@@ -706,14 +709,14 @@ item.appliedenergistics2.ItemMaterial.Cell2SpatialPart.name=2³ Mekansal Bileşe
item.appliedenergistics2.ItemMaterial.Cell16SpatialPart.name=16³ Mekansal Bileşen
item.appliedenergistics2.ItemMaterial.Cell128SpatialPart.name=128³ Mekansal Bileşen
item.appliedenergistics2.ItemMaterial.Cell1kPart.name=1k ME Depolama Bileşeni
item.appliedenergistics2.ItemMaterial.Cell4kPart.name=4k ME Depolama Bileşeni
item.appliedenergistics2.ItemMaterial.Cell16kPart.name=16k ME Depolama Bileşeni
item.appliedenergistics2.ItemMaterial.Cell64kPart.name=64k ME Depolama Bileşeni
item.appliedenergistics2.ItemMaterial.Cell256kPart.name=256k ME Depolama Bileşeni
item.appliedenergistics2.ItemMaterial.Cell1024kPart.name=1024k ME Depolama Bileşeni
item.appliedenergistics2.ItemMaterial.Cell4096kPart.name=4096k ME Depolama Bileşeni
item.appliedenergistics2.ItemMaterial.Cell16384kPart.name=16384k ME Depolama Bileşeni
item.appliedenergistics2.ItemMaterial.Cell1kPart.name=§61k§r ME Depolama Bileşeni
item.appliedenergistics2.ItemMaterial.Cell4kPart.name=§e4k§r ME Depolama Bileşeni
item.appliedenergistics2.ItemMaterial.Cell16kPart.name=§a16k§r ME Depolama Bileşeni
item.appliedenergistics2.ItemMaterial.Cell64kPart.name=§b64k§r ME Depolama Bileşeni
item.appliedenergistics2.ItemMaterial.Cell256kPart.name=§9256k§r ME Depolama Bileşeni
item.appliedenergistics2.ItemMaterial.Cell1024kPart.name=§d1024k§r ME Depolama Bileşeni
item.appliedenergistics2.ItemMaterial.Cell4096kPart.name=§c4096k§r ME Depolama Bileşeni
item.appliedenergistics2.ItemMaterial.Cell16384kPart.name=§516384k§r ME Depolama Bileşeni
item.appliedenergistics2.ItemMaterial.CertusQuartzCrystal.name=Certus Kuvars Kristali
item.appliedenergistics2.ItemMaterial.CertusQuartzCrystalCharged.name=Sarj Edilmiş Certus Kuvars Kristali
@@ -908,4 +911,5 @@ stat.ae2.TurnedCranks=Döndürülen Kranklar
# Keys
key.appliedenergistics2.category=Applied Energistics 2
key.toggle_focus.desc=Arama kutusu odağını değiştir
key.toggle_focus.desc=Arama kutusu odağını değiştir
key.search_connected_inventories.desc=Search network inventories for item

View File

@@ -44,14 +44,14 @@ tile.appliedenergistics2.BlockSkyChest.name=陨石箱子
tile.appliedenergistics2.BlockSkyChest.Block.name=陨石块箱子
tile.appliedenergistics2.BlockSkyCompass.name=陨石罗盘
tile.appliedenergistics2.BlockCraftingMonitor.name=合成监控器
tile.appliedenergistics2.BlockCraftingStorage.name=1k合成存储器
tile.appliedenergistics2.BlockCraftingStorage4k.name=4k合成存储器
tile.appliedenergistics2.BlockCraftingStorage16k.name=16k合成存储器
tile.appliedenergistics2.BlockCraftingStorage64k.name=64k合成存储器
tile.appliedenergistics2.BlockCraftingStorage256k.name=256k合成存储器
tile.appliedenergistics2.BlockCraftingStorage1024k.name=1024k合成存储器
tile.appliedenergistics2.BlockCraftingStorage4096k.name=4096k合成存储器
tile.appliedenergistics2.BlockCraftingStorage16384k.name=16384k合成存储器
tile.appliedenergistics2.BlockCraftingStorage.name=§61k§r合成存储器
tile.appliedenergistics2.BlockCraftingStorage4k.name=§e4k§r合成存储器
tile.appliedenergistics2.BlockCraftingStorage16k.name=§a16k§r合成存储器
tile.appliedenergistics2.BlockCraftingStorage64k.name=§b64k§r合成存储器
tile.appliedenergistics2.BlockCraftingStorage256k.name=§9256k§r合成存储器
tile.appliedenergistics2.BlockCraftingStorage1024k.name=§d1024k§r合成存储器
tile.appliedenergistics2.BlockCraftingStorage4096k.name=§c4096k§r合成存储器
tile.appliedenergistics2.BlockCraftingStorage16384k.name=§516384k§r合成存储器
tile.appliedenergistics2.BlockCraftingStorageSingularity.name=奇点合成存储器
tile.appliedenergistics2.BlockCraftingAccelerator.name=并行处理单元
tile.appliedenergistics2.BlockCraftingAccelerator4x.name=4核并行处理单元
@@ -127,12 +127,14 @@ chat.appliedenergistics2.FBOUnsupported=不支持OpenGL FBOs,无法导出图片
chat.appliedenergistics2.PriorityInvalidTarget=目标没有优先级
chat.appliedenergistics2.PriorityReadout=当前优先级是%d
chat.appliedenergistics2.PriorityConfigured=更新优先级到%d
chat.appliedenergistics2.DriveLockingToggled=Cells in drive were partitioned/unpartitioned
chat.appliedenergistics2.ChestLockingToggled=Cell in chest was partitioned/unpartitioned
chat.appliedenergistics2.DriveLockingToggled=驱动器中的元件已分区/未分区
chat.appliedenergistics2.ChestLockingToggled=箱子中的元件已分区/未分区
chat.appliedenergistics2.FinishCraftingRemind=%s 个 %s 的合成已在 %s 内完成.
chat.appliedenergistics2.CraftingCantExtract=存储网络中没有足够的原料:%d / %d | %s
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and cant be highlighted
chat.appliedenergistics2.MachineHighlighted=The %d is now highlighted at %d, %d, %d
chat.appliedenergistics2.MachineInOtherDim=%d位于维度:%d无法高亮显示
chat.appliedenergistics2.MachineHighlighted=%d现在高亮显示于%d, %d, %d
chat.appliedenergistics2.StorageHighlighted=%d 包含 §6%d §fx §r%d 已高亮,坐标:%d%d%d
chat.appliedenergistics2.StorageInOtherDim=%d 包含 §6%d §fx §r%d 在维度:%d无法高亮。
# Creative Tabs
itemGroup.appliedenergistics2=应用能源2
@@ -284,7 +286,7 @@ gui.appliedenergistics2.ToCraftRequests=轮数
gui.appliedenergistics2.CraftingPlan=合成计划
gui.appliedenergistics2.Automatic=自动分配
gui.appliedenergistics2.Start=开始
gui.appliedenergistics2.StartWithFollow=Start With Follow
gui.appliedenergistics2.StartWithFollow=开始并追踪
gui.appliedenergistics2.Merge=合并
gui.appliedenergistics2.Missing=缺失
gui.appliedenergistics2.NoCraftingTreeReceived=未收到合成树
@@ -327,13 +329,13 @@ gui.appliedenergistics2.PriorityCardTooltipModeView=模式:打印优先级
gui.appliedenergistics2.PriorityCardTooltipModeSet=模式:应用设置的优先级
gui.appliedenergistics2.PriorityCardTooltipModeInc=模式:应用并递增设置的优先级
gui.appliedenergistics2.PriorityCardTooltipModeDec=模式:应用并递减设置的优先级
gui.appliedenergistics2.Sticky=
gui.appliedenergistics2.Sticky=
gui.appliedenergistics2.Contains=包含物品
gui.appliedenergistics2.HoldShiftForTooltip=按住Shift以查看拓展tooltip
gui.appliedenergistics2.HoldShiftClick_HIGHLIGHT_INTERFACE=按住Shift以高亮接口
gui.appliedenergistics2.Nothing=无
gui.appliedenergistics2.VoidCellTooltip=销毁存储的§4所有物品§7
gui.appliedenergistics2.CellView=Cell View
gui.appliedenergistics2.CellView=元件视图
gui.appliedenergistics2.Deprecated=已弃用,会在后续版本移除!
gui.appliedenergistics2.ViewCellToggleKey=右击切换
@@ -349,7 +351,7 @@ gui.appliedenergistics2.TypesInfo=种类
gui.appliedenergistics2.BytesInfo=字节
gui.appliedenergistics2.ToFollow=跟踪
gui.appliedenergistics2.ToUnfollow=取消跟踪
gui.appliedenergistics2.CellRestriction=Cell Restriction
gui.appliedenergistics2.CellRestriction=元件限制
gui.appliedenergistics2.Restricted=受限
gui.appliedenergistics2.CellRestrictionTips=默认为0
gui.appliedenergistics2.MaxItems=最大物品存量:
@@ -441,7 +443,7 @@ gui.tooltips.appliedenergistics2.SearchMode_NEIStandard=NEI标准同步
gui.tooltips.appliedenergistics2.SearchMode=搜索框模式
gui.tooltips.appliedenergistics2.PartitionStorageHint=基于当前已存储物品进行分区编辑.
gui.tooltips.appliedenergistics2.NextPartitionStorageHint=Click to get next item in the storage.
gui.tooltips.appliedenergistics2.NextPartitionStorageHint=单击以获取存储中的下一个物品。
gui.tooltips.appliedenergistics2.ClearSettings=清除配置
gui.tooltips.appliedenergistics2.Craftable=可合成
gui.tooltips.appliedenergistics2.MoveWhenEmpty=当元件或网络为空时移动至输出口.
@@ -467,7 +469,7 @@ gui.tooltips.appliedenergistics2.TerminalStyle_Full=全屏
gui.tooltips.appliedenergistics2.TerminalStyle_Tall=长
gui.tooltips.appliedenergistics2.TerminalStyle_Small=短
gui.tooltips.appliedenergistics2.SaveAsImage=保存为图片
gui.tooltips.appliedenergistics2.HideStored=Hide Stored Items
gui.tooltips.appliedenergistics2.HideStored=隐藏已储存物品
gui.tooltips.appliedenergistics2.DoesntDespawn=该物品不会消失.
gui.tooltips.appliedenergistics2.EmitterMode=合成发信模式
@@ -503,9 +505,9 @@ gui.tooltips.appliedenergistics2.SaveSearchString=保存搜索字符串
gui.tooltips.appliedenergistics2.SaveSearchStringYes=是
gui.tooltips.appliedenergistics2.SaveSearchStringNo=否
gui.tooltips.appliedenergistics2.DoublePattern=双倍样板
gui.tooltips.appliedenergistics2.DoublePatternHint=样板输入/输出物品堆叠同时x2(若可行), 按住Shift时为x8. 右键替换为除以. 使用鼠标中键来自定义倍率.
gui.tooltips.appliedenergistics2.DoublePatternHint=样板输入/输出物品堆叠同时乘以2若可行按住Shift时为乘以8。右键替换为除以使用鼠标中键来自定义倍率
gui.tooltips.appliedenergistics2.DoublePatterns=双倍样板
gui.tooltips.appliedenergistics2.DoublePatternsHint=样板输入/输出物品堆叠同时x2(若可行), 按住Shift时为x8. 右键替换为除以.
gui.tooltips.appliedenergistics2.DoublePatternsHint=样板输入/输出物品堆叠同时乘以2若可行按住Shift时为乘以8。右键替换为除以
gui.tooltips.appliedenergistics2.CraftingStatus=合成状态
gui.tooltips.appliedenergistics2.CraftingStatusDesc=打开合成状态窗口
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblers=仅显示合成接口
@@ -537,9 +539,9 @@ gui.tooltips.appliedenergistics2.SidelessModeSideless=禁用侧面模式
gui.tooltips.appliedenergistics2.SidelessModeSidelessDesc=所有流体可以从任意面接入
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefault=默认模式
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefaultDesc=高级阻挡卡将接口阻挡模式的判定范围扩大至整个网络, 仅当此卡被\n安装在接受物品的接口上, 并且对应接口开启阻挡模式时才能生效. \n默认模式下, 此接口将在本网络有任意非催化剂物品 (默认只有GT集\n成电路) 时阻止对应接口输出.
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefaultDesc=高级阻挡卡将接口阻挡模式的判定范围扩大至整个网络仅当此卡被\n安装在接受物品的接口上并且对应接口开启阻挡模式时才能生效\n默认模式下此接口将在本网络有任意非催化剂物品默认只有GT集\n成电路时阻止对应接口输出
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAll=严格模式
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAllDesc=高级阻挡卡将接口阻挡模式的判定范围扩大至整个网络, 仅当此卡被\n安装在接受物品的接口上, 并且对应接口开启阻挡模式时才能生效. \n严格模式下, 此接口将在本网络有任意物品时阻止对应接口输出.
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAllDesc=高级阻挡卡将接口阻挡模式的判定范围扩大至整个网络仅当此卡被\n安装在接受物品的接口上并且对应接口开启阻挡模式时才能生效\n严格模式下此接口将在本网络有任意物品时阻止对应接口输出
gui.tooltips.appliedenergistics2.LockCraftingMode=锁定合成
gui.tooltips.appliedenergistics2.LockCraftingModeNone=从不
@@ -576,27 +578,27 @@ gui.tooltips.appliedenergistics2.ToUnfollow=点击以停止跟踪此次合成\n
gui.tooltips.appliedenergistics2.StringOrder=排序方式
gui.tooltips.appliedenergistics2.StringOrderNatural=默认排序
gui.tooltips.appliedenergistics2.StringOrderAlphanum=自然数序
gui.tooltips.appliedenergistics2.CellRestrictionLabel=Cell Restriction
gui.tooltips.appliedenergistics2.CellRestrictionHint=Setup Cell Restriction
gui.tooltips.appliedenergistics2.CellRestrictionLabel=元件限制
gui.tooltips.appliedenergistics2.CellRestrictionHint=设置元件限制
gui.tooltips.appliedenergistics2.SearchGotoNext=Find next
gui.tooltips.appliedenergistics2.SearchGotoPrev=Find prev
gui.tooltips.appliedenergistics2.SearchGotoNext=查找下一个
gui.tooltips.appliedenergistics2.SearchGotoPrev=查找上一个
gui.tooltips.appliedenergistics2.CPUAllowMode=Crafting requests limitation
gui.tooltips.appliedenergistics2.CPUAllowAllDesc=Allow all crafting requests
gui.tooltips.appliedenergistics2.CPUOnlyAllowPlayerDesc=Only allow crafting requests from player
gui.tooltips.appliedenergistics2.CPUOnlyAllowNonPlayerDesc=Only allow crafting requests from non-player
gui.tooltips.appliedenergistics2.CPUAllowMode=合成请求限制
gui.tooltips.appliedenergistics2.CPUAllowAllDesc=允许所有合成请求
gui.tooltips.appliedenergistics2.CPUOnlyAllowPlayerDesc=仅允许来自玩家的合成请求
gui.tooltips.appliedenergistics2.CPUOnlyAllowNonPlayerDesc=仅允许来自非玩家的制作请求
gui.tooltips.appliedenergistics2.PinsSection=Pins Section
gui.tooltips.appliedenergistics2.PinsSectionActive=Pins Section Enabled
gui.tooltips.appliedenergistics2.PinsSectionDisabled=Pins Section Disabled
gui.tooltips.appliedenergistics2.PinsSection=标记区
gui.tooltips.appliedenergistics2.PinsSectionActive=标记区已启用
gui.tooltips.appliedenergistics2.PinsSectionDisabled=标记区已禁用
gui.tooltips.appliedenergistics2.scheduledreason.SOMETHING_STUCK=Something stuck in interface
gui.tooltips.appliedenergistics2.scheduledreason.SOMETHING_STUCK=有什么东西卡在接口中了
gui.tooltips.appliedenergistics2.scheduledreason.BLOCKING_MODE=阻挡模式
gui.tooltips.appliedenergistics2.scheduledreason.LOCK_MODE=锁定模式
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=Cant find target to push
gui.tooltips.appliedenergistics2.scheduledreason.NOT_ENOUGH_INGREDIENTS=Not enough ingredients
gui.tooltips.appliedenergistics2.scheduledreason.SAME_NETWORK=Target interface in same network
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=找不到推送目标
gui.tooltips.appliedenergistics2.scheduledreason.NOT_ENOUGH_INGREDIENTS=原料不足
gui.tooltips.appliedenergistics2.scheduledreason.SAME_NETWORK=目标接口在同一网络
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstitute=显示启用替换样板接口
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOnDesc=显示所有接口
@@ -638,6 +640,7 @@ waila.appliedenergistics2.Unlocked=未锁定
waila.appliedenergistics2.Showing=显示
waila.appliedenergistics2.Contains=容纳
waila.appliedenergistics2.Channels=%1$d / %2$d 频道
waila.appliedenergistics2.ChannelsUnbound=%1$d 频道
waila.appliedenergistics2.P2PUnlinked=未链接
waila.appliedenergistics2.P2PInputOneOutput=已链接(输入)
waila.appliedenergistics2.P2PInputManyOutputs=已链接(输入) - %d 输出
@@ -649,14 +652,14 @@ waila.appliedenergistics2.CraftingLockedUntilPulse=等待红石脉冲以解锁
waila.appliedenergistics2.CraftingLockedUntilResult=等待合成产物以解锁
# Items
item.appliedenergistics2.ItemBasicStorageCell.1k.name=1k-ME存储元件
item.appliedenergistics2.ItemBasicStorageCell.4k.name=4k-ME存储元件
item.appliedenergistics2.ItemBasicStorageCell.16k.name=16k-ME存储元件
item.appliedenergistics2.ItemBasicStorageCell.64k.name=64k-ME存储元件
item.appliedenergistics2.ItemAdvancedStorageCell.256k.name=256k-ME存储元件
item.appliedenergistics2.ItemAdvancedStorageCell.1024k.name=1024k-ME存储元件
item.appliedenergistics2.ItemAdvancedStorageCell.4096k.name=4096k-ME存储元件
item.appliedenergistics2.ItemAdvancedStorageCell.16384k.name=16384K-ME存储元件
item.appliedenergistics2.ItemBasicStorageCell.1k.name=§61k§r-ME存储元件
item.appliedenergistics2.ItemBasicStorageCell.4k.name=§e4k§r-ME存储元件
item.appliedenergistics2.ItemBasicStorageCell.16k.name=§a16k§r-ME存储元件
item.appliedenergistics2.ItemBasicStorageCell.64k.name=§b64k§r-ME存储元件
item.appliedenergistics2.ItemAdvancedStorageCell.256k.name=§9256k§r-ME存储元件
item.appliedenergistics2.ItemAdvancedStorageCell.1024k.name=§d1024k§r-ME存储元件
item.appliedenergistics2.ItemAdvancedStorageCell.4096k.name=§c4096k§r-ME存储元件
item.appliedenergistics2.ItemAdvancedStorageCell.16384k.name=§516384k§r-ME存储元件
item.appliedenergistics2.ItemExtremeStorageCell.Container.name=方块容器ME存储元件
item.appliedenergistics2.ItemExtremeStorageCell.Quantum.name=量子ME存储元件
item.appliedenergistics2.ItemExtremeStorageCell.Singularity.name=数字奇点ME存储元件
@@ -696,7 +699,7 @@ item.appliedenergistics2.ItemMaterial.CardOreFilter.name=矿典过滤卡
item.appliedenergistics2.ItemMaterial.CardPatternRefiller.name=空白样板重填卡
item.appliedenergistics2.ItemMaterial.CardAdvancedBlocking.name=高级阻挡卡
item.appliedenergistics2.ItemMaterial.CardLockCrafting.name=锁定卡
item.appliedenergistics2.ItemMaterial.CardSticky.name=性卡
item.appliedenergistics2.ItemMaterial.CardSticky.name=性卡
item.appliedenergistics2.ItemMaterial.CardVoidOverflow.name=溢出销毁卡
item.appliedenergistics2.ItemMaterial.CardDistribution.name=均分卡
item.appliedenergistics2.ItemMaterial.CardFakeCrafting.name=伪合成卡
@@ -706,14 +709,14 @@ item.appliedenergistics2.ItemMaterial.Cell2SpatialPart.name=2³-空间组件
item.appliedenergistics2.ItemMaterial.Cell16SpatialPart.name=16³-空间组件
item.appliedenergistics2.ItemMaterial.Cell128SpatialPart.name=128³-空间组件
item.appliedenergistics2.ItemMaterial.Cell1kPart.name=1k-ME存储组件
item.appliedenergistics2.ItemMaterial.Cell4kPart.name=4k-ME存储组件
item.appliedenergistics2.ItemMaterial.Cell16kPart.name=16k-ME存储组件
item.appliedenergistics2.ItemMaterial.Cell64kPart.name=64k-ME存储组件
item.appliedenergistics2.ItemMaterial.Cell256kPart.name=256k-ME存储组件
item.appliedenergistics2.ItemMaterial.Cell1024kPart.name=1024k-ME存储组件
item.appliedenergistics2.ItemMaterial.Cell4096kPart.name=4096k-ME存储组件
item.appliedenergistics2.ItemMaterial.Cell16384kPart.name=16384k-ME存储组件
item.appliedenergistics2.ItemMaterial.Cell1kPart.name=§61k§r-ME存储组件
item.appliedenergistics2.ItemMaterial.Cell4kPart.name=§e4k§r-ME存储组件
item.appliedenergistics2.ItemMaterial.Cell16kPart.name=§a16k§r-ME存储组件
item.appliedenergistics2.ItemMaterial.Cell64kPart.name=§b64k§r-ME存储组件
item.appliedenergistics2.ItemMaterial.Cell256kPart.name=§9256k§r-ME存储组件
item.appliedenergistics2.ItemMaterial.Cell1024kPart.name=§d1024k§r-ME存储组件
item.appliedenergistics2.ItemMaterial.Cell4096kPart.name=§c4096k§r-ME存储组件
item.appliedenergistics2.ItemMaterial.Cell16384kPart.name=§516384k§r-ME存储组件
item.appliedenergistics2.ItemMaterial.CertusQuartzCrystal.name=赛特斯石英水晶
item.appliedenergistics2.ItemMaterial.CertusQuartzCrystalCharged.name=充能赛特斯石英水晶
@@ -787,7 +790,7 @@ item.appliedenergistics2.ItemPart.P2PTunnel.name=P2P通道
item.appliedenergistics2.ItemPart.PatternTerminal.name=ME样板终端
item.appliedenergistics2.ItemPart.PatternTerminalEx.name=ME增广样板终端
item.appliedenergistics2.ItemPart.QuartzFiber.name=石英纤维
item.appliedenergistics2.ItemPart.PartCreativeEnergy.name=Creative Energy Anchor
item.appliedenergistics2.ItemPart.PartCreativeEnergy.name=创造模式能源锚
item.appliedenergistics2.ItemPart.StorageBus.name=ME存储总线
item.appliedenergistics2.ItemPart.Terminal.name=ME终端
item.appliedenergistics2.ItemPart.CraftingTerminal.name=ME合成终端
@@ -908,4 +911,5 @@ stat.ae2.TurnedCranks=转动曲柄
# Keys
key.appliedenergistics2.category=应用能源2
key.toggle_focus.desc=切换是否选中搜索框
key.toggle_focus.desc=切换是否选中搜索框
key.search_connected_inventories.desc=在网络库存中搜索指定物品

View File

@@ -10,4 +10,4 @@ aromabackup:backup.next.client=다음 예약된 백업은 %s분 후입니다.
#Command
aromabackup:command.alreadyrunning=백업이 이미 실행 중입니다.
aromabackup:command.playerstarted=%s started a backup.
aromabackup:command.playerstarted=%s 이(가) 백업을 시작하였습니다.

View File

@@ -183,7 +183,7 @@ Automagy.research_page.MAGICHOURGLASS.3=Другой вариант заключ
Automagy.research_name.REDCRYSTAL=Красный кристалл
Automagy.research_text.REDCRYSTAL=Определенно магия.
Automagy.research_page.REDCRYSTAL.1=Вы обнаружили, что некоторые материалы, как только кристаллизуруются, становятся более восприимчивыми к магическому контролю. Новые кристаллические структуры, то могут быть перестроены, а в некоторых случаях, инструкции могут быть отпечатаны на них.<BR>Это открытие пришло к вам во время ваших экспериментов над рэдстоун порошком. В результате Редстоун кристалл - или §lКрасный кристалл§r - может быть ориентирован более легко в выбранном направлении. Он может быть размещен на любой стороне блока. ПКМ на секции Красного кристалла с вашей палочкой, чтобы добавить или удалить подключение к своим соседям.
Automagy.research_page.REDCRYSTAL.1=Вы обнаружили, что некоторые материалы, как только кристаллизуруются, становятся более восприимчивыми к магическому контролю. Новые кристаллические структуры, то могут быть перестроены, а в некоторых случаях, инструкции могут быть отпечатаны на них.<BR>Это открытие пришло к вам во время ваших экспериментов над рэдстоун порошком. В результате Редстоун кристалл - или §lКрасный кристалл§r - может быть ориентирован легче в выбранном направлении. Он может быть размещен на любой стороне блока. ПКМ на секции Красного кристалла с вашей палочкой, чтобы добавить или удалить подключение к своим соседям.
Automagy.research_page.REDCRYSTAL.2=В дополнение к проходящему сигналу в другой Красный кристалл смежных блоков, он также будет передавать сигнал вокруг углов, когда два кластера Красных кристаллов не касаясь непосредственно до тех пор, пока они оба присоединены к одному блоку, и есть пустое пространство в прилегающим к ней районе.<IMG>automagy:textures/gui/redcrystal-corner.png:0:0:255:208:.5</IMG>
Automagy.research_name.REDCRYSTAL_AMP=Усиленный красный кристалл
@@ -319,12 +319,12 @@ Automagy.research_page.GOLEMINHIBITOR.GOLEMLINKER=§l §nСоедине
Automagy.research_name.GOLEMLINKER=Колокольчик связывания голема
Automagy.research_text.GOLEMLINKER=Узы, которые связывают
Automagy.research_page.GOLEMLINKER.1=Для того, чтобы в полной мере воспользоваться таумик-устройствами, таких как замедлитель големов, вы должны указать ссылку големов к ним. Удерживайте связующий колокольчик и щелкните ПКМ на таком устройстве, и колокольчик будет настроен и готов, чтобы сделать эти ссылки. ПКМ с настроенным колокольчиком на големе, и он будет привязан к устройству. Конечно, существуют пределы. В то время как сама ссылка может поддерживаться на любом расстоянии, у таумик-устройства есть свой диапазон. Во-вторых, голем может быть связан только с одним устройством. И наконец это устройство не может быть надёжно связано с более 6 големами.
Automagy.research_page.GOLEMLINKER.1=Для того, чтобы в полной мере воспользоваться таумик-устройствами, таких как замедлитель големов, вы должны указать ссылку големов к ним. Удерживайте связующий колокольчик и щелкните ПКМ на таком устройстве, и колокольчик будет настроен и готов, чтобы сделать эти ссылки. ПКМ с настроенным колокольчиком на големе, и он будет привязан к устройству. Конечно, существуют пределы. В то время как сама ссылка может поддерживаться на любом расстоянии, у таумик-устройства есть свой радиус. Во-вторых, голем может быть связан только с одним устройством. И наконец это устройство не может быть надёжно связано с более 6 големами.
Automagy.research_page.GOLEMLINKER.2=<BR>Если вы когда-либо хотели разорвать все связи с устройством, просто ПКМ на нём с помощью колокола, удерживая Shift<BR>Нажмите Shift и ПКМ на каком-либо блоке, чтобы сбросить настройки Колокольчика.<BR>§oЗаметки для любых устройствах, которые вы уже обнаружили позволят обновить связывание големов.§r
Automagy.research_name.ENTITYSIGNAL=Сигнал существа
Automagy.research_text.ENTITYSIGNAL=Подсчет овец
Automagy.research_page.ENTITYSIGNAL.1=Метод подсчета существ и других объектов в области будет полезным для многих вещей, и кристальный мозг, обогащенный §2Terra§0 - с его близостью к Жизни §rмагии и строительных блоков материи - делает идеального кандидата для работы.<BR>Это устройство будет издавать сигнал Редстоуна, когда субъекты определенного типа находятся в диапазоне. Чем больше, тем сильнее сигнал (до 15). Вы можете ограничить количество, чтобы включить только взрослых животных, или только детей, когда это возможно.<BR>Область, просматриваемая устройством, определяется блоками вокруг него.
Automagy.research_page.ENTITYSIGNAL.1=Метод подсчета существ и других объектов в области будет полезным для многих вещей, и кристальный мозг, обогащенный §2Terra§0 - с его близостью к Жизни §rмагии и строительных блоков материи - делает идеального кандидата для работы.<BR>Это устройство будет издавать сигнал Редстоуна, когда субъекты определенного типа находятся в радиусе. Чем больше, тем сильнее сигнал (до 15). Вы можете ограничить количество, чтобы включить только взрослых животных, или только детей, когда это возможно.<BR>Область, просматриваемая устройством, определяется блоками вокруг него.
Automagy.research_page.ENTITYSIGNAL.2=Если открыт воздух, стекло или сменный блок, такие как вода, высокая трава, то область будет простираться в этом направлении. Если например, все стороны открыты, как это, то устройство будет в центре области. Если открыты только его стороны сверху, севере и востоке, то устройство будет находиться в нижнем юго-западном углу области. (В любом случае, размер области 11x11x11 блоков.)<LINE>§l §nJко души§r<BR>Чтобы разделить типы сущности, вы изменили кристалличьное око так, что на нём могут быть отпечатаны черты существа, духа, или особенности строения.
Automagy.research_page.ENTITYSIGNAL.3=Просто кликните ПКМ на существо, удерживая око, а затем вставьте настроенное око в устройство.<BR>Око также может быть настроено, чтобы наблюдать за людьми (игроками), либо отдельными лицами или людьми в целом. Сонастройка его к другому человек осуществляется таким же образом, как описано ранее. Чтобы сфокусировать его на себя, удерживайте Shift+ПКМ на пару секунд, удерживая его в руке.
# I see you!
@@ -427,7 +427,7 @@ Automagy.research_text.MOBLURE=Жгучее желание
Automagy.research_page.MOBLURE.1=При исследовании рун для использования с Разума нижнего мира, выявляются другие свойства кристально мозга Ignis. Когда его энергия направлена на умы существ вокруг него, он может привить определенные сильные эмоции.<BR>С этими знаниями вы создали устройство, которое привлекает всех существ поблизости к себе. Страх и страсть вселяет ослепление им к почти всему остальному, в том числе их окружения - даже если эти окружения включают внезапное падение с большой высоты.<BR>Хотя Рунический обсидиан используется в строительстве, результат этого нечто принципиально иное
Automagy.research_page.MOBLURE.2=и не может быть использовано как часть структуры разума нижнего мира. В самом деле, ни один из обсидианов, с которыми вы работали с до сих пор, не на должном уровне с тем, что должно быть здесь. К счастью, древние оставили некоторую из их ручной работы позади.<BR>Для функционирования, приманка должна быть размещена в рамках вертикальной линии блоков §lОбсидианового тотема§r (не менее двух). Чувствительные существа в достаточно широкой горизонтальной области попадают под эффект, но вертикальная площадь только равна высоте завершенного тотема (максимум 4 блока вниз и 4 вверх).<BR>Горизонтальная область влияния может быть значительно увеличена, если банку §4Fames§0 поставить рядом.<BR>Нажмите на приманку с вашей §lпалочкой§r, чтобы
Automagy.research_page.MOBLURE.3=чтобы активировать или деактивировать это.<BR>Различные существа реагируют на призыв сирены по-разному. Многие просто слепо идут по направлению. Другие, такие как эндермэн, по-видимому, путаются и, возможно, даже борятся, чтобы уйти, когда приближается к падению, но это недолго. Эндермэн под её чарами, возможно, даже телепортирются ближе. Ваши големы и некоторые мощные субъекты полностью застрахованы.<BR>Приманка не будет держать внимание существа на неопределенный срок. Если он не в состоянии приблизиться к лакомому кусочком определенный период времени, то эффект может пропадать, после чего он может занять некоторое время для того, чтобы быть применено к этому существу снова. Наконец, существа, которые участвуют в боевых действиях
Automagy.research_page.MOBLURE.4=часто в состоянии избавится от эффекта.<BR>Если несколько приманок в диапазоне существа, то одна из сильнейших приманок будет основной целью существа. Выше тотем, сильнее соблазн.
Automagy.research_page.MOBLURE.4=часто в состоянии избавится от эффекта.<BR>Если несколько приманок в радиусе существа, то одна из сильнейших приманок будет основной целью существа. Выше тотем, сильнее соблазн.
Automagy.research_name.DIMENSIONLURE=Dimensional Lure
Automagy.research_text.DIMENSIONLURE=Called from beyond

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@@ -391,7 +391,7 @@ Automagy.research_page.NETHERRUNE_CRYSTAL.1=在下界之核构造中放入这种
Automagy.research_name.NETHERRUNE_LIGHT=符文黑曜石:光明
Automagy.research_text.NETHERRUNE_LIGHT=黑暗中的光明
Automagy.research_page.NETHERRUNE_LIGHT.1=在下界之核构造中放入这种符文,就能生成石.至少安装4个即可保证只生成石.<BR>每次生成消耗: %s.
Automagy.research_page.NETHERRUNE_LIGHT.1=在下界之核构造中放入这种符文,就能生成石.至少安装4个即可保证只生成石.<BR>每次生成消耗: %s.
Automagy.research_name.NETHERRUNE_SOUL=符文黑曜石:灵魂
Automagy.research_text.NETHERRUNE_SOUL=哀嚎遍野

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@@ -5,7 +5,7 @@ item.avaritia_resource.diamond_lattice.name=Diamantgitter
item.avaritia_resource.crystal_matrix_ingot.name=Kristallmatrix-Barren
item.avaritia_resource.neutron_pile.name=Neutronenhaufen
item.avaritia_resource.neutron_nugget.name=Neutronennugget
item.avaritia_resource.neutronium_ingot.name=Neutronenbarren
item.avaritia_resource.neutronium_ingot.name=Kosmischer Neutronenbarren
item.avaritia_resource.infinity_catalyst.name=Unendlichkeitskatalyst
item.avaritia_resource.infinity_ingot.name=Unendlichkeitsbarren
item.avaritia_resource.record_fragment.name=Schallplatten-Fragment
@@ -70,6 +70,8 @@ tile.alfheim_deadrock4.name=gemeißelter Totstein-Ziegel
#
# Tooltips
tooltip.armok.desc=Hält unendlich Lebensessenz wenn gehalten
tooltip.armok.desc2=while held or in a filled Altar
tooltip.armok.capacity=Capacity: %,d LP
tooltip.crystal_matrix_ingot.desc=Das ist nichtmal seine finale Form...
tooltip.neutron_pile.desc=Versuch', nicht darüber nachzudenken.
tooltip.neutron_nugget.desc=Ungefähr 35,6 Tonnen.

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@@ -37,7 +37,7 @@ item.avaritia_meatballs.name=Albóndigas Cósmicas
item.avaritia_endest_pearl.name=Perla de Endest
item.infinity_armor_0.name=Casco del Infinito
item.infinity_armor_1.name=Peto del Infinito
item.infinity_armor_2.name=Perneras del Infinito
item.infinity_armor_2.name=Pantalones del Infinito
item.infinity_armor_3.name=Botas del Infinito
item.avaritia_fracturedore.name=Mena Fracturada Desconocida
item.avaritia_fracturedore.prefix=Fracturado
@@ -60,7 +60,7 @@ tile.block_infinity.name=Bloque de Infinidad
tile.block_gaia.name=Bloque de Gaia
tile.dire_crafting.name=Mesa de Elaboración Funesta
tile.neutron_collector.name=Recolector de Neutrones
tile.neutronium_compressor.name=Compresor de Neutronio
tile.neutronium_compressor.name=Compresor de Neutronios
tile.infinitato.name=Infinitata
tile.alfheim_deadrock0.name=Piedra Muerta
tile.alfheim_deadrock1.name=Ladrillos de Piedra Muerta
@@ -70,6 +70,8 @@ tile.alfheim_deadrock4.name=Piedra Muerta Cincelada
#
# Tooltips
tooltip.armok.desc=Almacena Esencia Vital ilimitada cuando se sostiene
tooltip.armok.desc2=while held or in a filled Altar
tooltip.armok.capacity=Capacity: %,d LP
tooltip.crystal_matrix_ingot.desc=Ni siquiera es su forma final.
tooltip.neutron_pile.desc=Intenta no pensar en ello.
tooltip.neutron_nugget.desc=Cerca de 35.6 millones de toneladas.

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@@ -70,6 +70,8 @@ tile.alfheim_deadrock4.name=Roche morte taillée
#
# Tooltips
tooltip.armok.desc=Stocke de l'essence de vie à l'infini lorsque l'objet est dans votre main
tooltip.armok.desc2=while held or in a filled Altar
tooltip.armok.capacity=Capacity: %,d LP
tooltip.crystal_matrix_ingot.desc=Ce n'est même pas sa forme finale.
tooltip.neutron_pile.desc=Essayez de ne pas y penser.
tooltip.neutron_nugget.desc=Environ 35.6 millions de tonnes

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@@ -70,6 +70,8 @@ tile.alfheim_deadrock4.name=模様入りの破滅の石
#
# Tooltips
tooltip.armok.desc=持っている間ライフエッセンスを無制限に保持する
tooltip.armok.desc2=while held or in a filled Altar
tooltip.armok.capacity=Capacity: %,d LP
tooltip.crystal_matrix_ingot.desc=まだ最終形態ではない
tooltip.neutron_pile.desc=現実的に考えるのはやめよう
tooltip.neutron_nugget.desc=約3560万トン

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@@ -70,6 +70,8 @@ tile.alfheim_deadrock4.name=Wyrzeźbiona martwa skała
#
# Tooltips
tooltip.armok.desc=Przechowuje nieograniczoną ilość esencji życia
tooltip.armok.desc2=while held or in a filled Altar
tooltip.armok.capacity=Capacity: %,d LP
tooltip.crystal_matrix_ingot.desc=Nie jest to nawet jej ostateczna forma.
tooltip.neutron_pile.desc=Spróbuj o tym nie myśleć.
tooltip.neutron_nugget.desc=Około 35,6 mln ton

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@@ -70,6 +70,8 @@ tile.alfheim_deadrock4.name=Chiselled Deadrock
#
# Tooltips
tooltip.armok.desc=Armazena Essência Vital ilimatada enquanto segurado
tooltip.armok.desc2=while held or in a filled Altar
tooltip.armok.capacity=Capacity: %,d LP
tooltip.crystal_matrix_ingot.desc=Essa não é nem sua forma final.
tooltip.neutron_pile.desc=Tente não pensar sobre isso.
tooltip.neutron_nugget.desc=Em torno de 35,6 milhões de toneladas.

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@@ -69,7 +69,9 @@ tile.alfheim_deadrock3.name=Потрескавшийся мёртвый каме
tile.alfheim_deadrock4.name=Окаймлённый мёртвый камень
#
# Tooltips
tooltip.armok.desc=Может хранить неограниченное количество жизненной эссенции
tooltip.armok.desc=Всегда содержит максимум жизненной эссенции
tooltip.armok.desc2=while held or in a filled Altar
tooltip.armok.capacity=Ёмкость: %,d LP
tooltip.crystal_matrix_ingot.desc=Это ещё не последняя форма
tooltip.neutron_pile.desc=Попытайся забыть об этом
tooltip.neutron_nugget.desc=Около 35.6 миллионов тонн.
@@ -132,7 +134,7 @@ avaritia.lexicon.asgardandelion=Асгард одуванчик
avaritia.lexicon.asgardandelion.0=Ходят слухе о цветке, который способен наделить своего владельца бесконечной маной. Если бы существовал такой цветок, он наверняка бы стоил несмертных богатсв.<BR>&oДо сих пор не ссылался.&r
avaritia.lexicon.infinitato=Картошка Бесконечности
avaritia.lexicon.infinitato.0=Исследуя эффект наполнения вещей свойствами бесконечности, вы нашли новые интересные инструменты: Картошка Бесконечности - не исключение.<BR>Нечто большее, чем его родословная, и наделённый вниманием к &1Крошечной картофелине&0 и &1Катализатору бесконечности&0, &1Картошка Бесконечности&0 верит, что ты всегда сможешь сделать всё что угодно.
avaritia.lexicon.infinitato.1=Поверь мне, &oэто подойдет.&r
avaritia.lexicon.infinitato.1=Поверь мне, &oэто подойдёт.&r
avaritia.flower.soarleander.name=Парящая земля
tile.botania:flower.soarleander.name=Парящая земля
tile.avaritia.flower.soarleander.lore=Просто подключи его к моим &oжилам!&r
@@ -169,7 +171,7 @@ avaritia.bee.infinite.desc=
classification.balanced=Сбалансирована
classification.balanced.desc=Эти пчёлы умирают от скуки в тот момент, когда они свершили предначертанное. Они берут самые длинные, запутанные методы, чтобы развлекать себя.
classification.infinite=Бесконечный
classification.infinite.desc=Они собирают энергию из невидимых энергетический линий из самой Вселенной.
classification.infinite.desc=Они собирают энергию из невидимых энергетический линий из самой вселенной.
avaritia.allele.speedNerfed=Понёрфленная
avaritia.allele.lifespanArtificial=Искусственный

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@@ -69,7 +69,9 @@ tile.alfheim_deadrock3.name=Çatlak Ölükaya Tuğla
tile.alfheim_deadrock4.name=Yontulmuş Ölükaya
#
# Tooltips
tooltip.armok.desc=Elde iken sonsuz Hayat Özü saklar.
tooltip.armok.desc=Her zaman maksimum Hayat Özü içerir
tooltip.armok.desc2=tutulurken veya dolu bir Sunak içindeyken
tooltip.armok.capacity=Kapasite: %,d LP
tooltip.crystal_matrix_ingot.desc=Bu bunun son şekli bile değil.
tooltip.neutron_pile.desc=Bunda pek kafa yorma.
tooltip.neutron_nugget.desc=35.6 metrik toncuk kadar.

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@@ -23,7 +23,7 @@ item.singularity_lead.name=铅奇点
item.singularity_silver.name=银奇点
item.singularity_nickel.name=镍奇点
item.singularity_enderium.name=末影锭奇点
item.singularity_clay.name=土奇点
item.singularity_clay.name=土奇点
item.infinity_pickaxe.name=世界崩解之镐
item.infinity_sword.name=寰宇支配之剑
item.infinity_shovel.name=星球吞噬之铲

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@@ -1,30 +1,30 @@
bdlib.multiblock.face.north=North
bdlib.multiblock.face.south=South
bdlib.multiblock.face.east=East
bdlib.multiblock.face.west=West
bdlib.multiblock.face.up=Top
bdlib.multiblock.face.down=Bottom
bdlib.multiblock.face.north=Norden
bdlib.multiblock.face.south=Süden
bdlib.multiblock.face.east=Osten
bdlib.multiblock.face.west=Westen
bdlib.multiblock.face.up=Oben
bdlib.multiblock.face.down=Unten
bdlib.multiblock.disabled=Disabled
bdlib.multiblock.incomplete=This machine is incomplete, it requires at least:
bdlib.multiblock.notconnected=Not connected to a valid machine
bdlib.multiblock.toomanyoutputs=Too many outputs connected, unable to attach new connection
bdlib.multiblock.tip.module=Can be installed in:
bdlib.multiblock.tip.controller=Possible modules:
bdlib.multiblock.tip.module.range= * %s (%s - %s)
bdlib.multiblock.tip.module.max= * %s (up to %s)
bdlib.multiblock.disabled=Deaktiviert
bdlib.multiblock.incomplete=Diese Maschine ist unvollständig, sie erfordert mindestens:
bdlib.multiblock.notconnected=Nicht mit einer gültigen Maschine verbunden
bdlib.multiblock.toomanyoutputs=Zu viele Ausgänge verbunden, eine neue Verbindung kann nicht hergestellt werden
bdlib.multiblock.tip.module=Kann installiert werden in:
bdlib.multiblock.tip.controller=Mögliche Module:
bdlib.multiblock.tip.module.range=* %s (%s - %s)
bdlib.multiblock.tip.module.max=* %s (bis zu %s)
bdlib.rsmode.always=Always ON
bdlib.rsmode.never=Disabled
bdlib.rsmode.always=Immer EIN
bdlib.rsmode.never=Deaktiviert
bdlib.rsmode.rs_on=Enable on redstone
bdlib.rsmode.rs_off=Disable on redstone
bdlib.label.empty=Empty
bdlib.label.empty=Leer
bdlib.oredistribution.usage=/oredistribution <radius> [<min height>] [<max height>] [--file]
bdlib.oredistribution.start1=Checking ore distribution in (%s,%s,%s) to (%s,%s,%s) dim %s
bdlib.oredistribution.start2=Server may lag for a while
bdlib.oredistribution.usage=oredistribution <radius> [<min height>] [<max height>] [--file]
bdlib.oredistribution.start1=Prüfe die Erzverteilung von (%s,%s,%s) bis (%s,%s,%s) Dimension %s
bdlib.oredistribution.start2=Server könnte eine Weile hinterherhinken
bdlib.oredistribution.entry=%s %s - %s (%s%%)
bdlib.oredistribution.warn=%s Warning: %s has multiple variants generated:
bdlib.oredistribution.saved=Ore distribution dumped to %s
bdlib.oredistribution.error=Failed to save ore distribution dump: %s
bdlib.oredistribution.warn=%s Warnung: %s hat mehrere Varianten generiert:
bdlib.oredistribution.saved=Erzverteilung abgelegt in %s
bdlib.oredistribution.error=Ablage der Erzverteilung fehlgeschlagen: %s

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@@ -6,9 +6,9 @@ bdlib.multiblock.face.up=顶部
bdlib.multiblock.face.down=底部
bdlib.multiblock.disabled=停用
bdlib.multiblock.incomplete=这台多方块结构机器未搭建完成, 它至少需要安装一个:
bdlib.multiblock.incomplete=这台多方块结构机器未搭建完成它至少需要安装一个
bdlib.multiblock.notconnected=未连接有效机器
bdlib.multiblock.toomanyoutputs=连接的输出接口过多, 无法连接新的接口
bdlib.multiblock.toomanyoutputs=连接的输出接口过多无法连接新的接口
bdlib.multiblock.tip.module=可以安装在:
bdlib.multiblock.tip.controller=可能的模块:
bdlib.multiblock.tip.module.range= * %s (%s - %s)

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@@ -1,4 +1,4 @@
backhandconfig.title=Backhand Client Configs
backhandconfig.offhandRest=Render empty offhand at rest
backhandconfig.creativeOffhand=Creative offhand slot
backhand.swap_offhand=Swap Offhand
backhandconfig.title=Backhand Client-Konfigurationen
backhandconfig.offhandRest=Leere Zweithand im Ruhezustand rendern
backhandconfig.creativeOffhand=Zweithandinventarplatz im Kreativmodus
backhand.swap_offhand=Zweithand tauschen

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@@ -1,4 +1,4 @@
backhandconfig.title=Backhand конфигурация клиента
backhandconfig.offhandRest=Render empty offhand at rest
backhandconfig.creativeOffhand=Creative offhand slot
backhandconfig.creativeOffhand=Креативный слот доп. руки
backhand.swap_offhand=Swap Offhand

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@@ -0,0 +1,78 @@
item.backpack.name=Backpack
item.backpack.medium.name=Middle Backpack
item.backpack.big.name=Big Backpack
item.backpack.black.name=Black Backpack
item.backpack.medium_black.name=Middle Black Backpack
item.backpack.big_black.name=Big Black Backpack
item.backpack.red.name=Red Backpack
item.backpack.medium_red.name=Middle Red Backpack
item.backpack.big_red.name=Big Red Backpack
item.backpack.green.name=Green Backpack
item.backpack.medium_green.name=Middle Green Backpack
item.backpack.big_green.name=Big Green Backpack
item.backpack.brown.name=Brown Backpack
item.backpack.medium_brown.name=Middle Brown Backpack
item.backpack.big_brown.name=Big Brown Backpack
item.backpack.blue.name=Blue Backpack
item.backpack.medium_blue.name=Middle Blue Backpack
item.backpack.big_blue.name=Big Blue Backpack
item.backpack.purple.name=Purple Backpack
item.backpack.medium_purple.name=Middle Purple Backpack
item.backpack.big_purple.name=Big Purple Backpack
item.backpack.cyan.name=Cyan Backpack
item.backpack.medium_cyan.name=Middle Cyan Backpack
item.backpack.big_cyan.name=Big Cyan Backpack
item.backpack.lightGray.name=Light Gray Backpack
item.backpack.medium_lightGray.name=Middle Light Gray Backpack
item.backpack.big_lightGray.name=Big Light Gray Backpack
item.backpack.gray.name=Gray Backpack
item.backpack.medium_gray.name=Middle Gray Backpack
item.backpack.big_gray.name=Big Gray Backpack
item.backpack.pink.name=Pink Backpack
item.backpack.medium_pink.name=Middle Pink Backpack
item.backpack.big_pink.name=Big Pink Backpack
item.backpack.lime.name=Lime Backpack
item.backpack.medium_lime.name=Middle Lime Backpack
item.backpack.big_lime.name=Big Lime Backpack
item.backpack.yellow.name=Yellow Backpack
item.backpack.medium_yellow.name=Middle Yellow Backpack
item.backpack.big_yellow.name=Big Yellow Backpack
item.backpack.lightBlue.name=Light Blue Backpack
item.backpack.medium_lightBlue.name=Middle Light Blue Backpack
item.backpack.big_lightBlue.name=Big Light Blue Backpack
item.backpack.magenta.name=Magenta Backpack
item.backpack.medium_magenta.name=Middle Magenta Backpack
item.backpack.big_magenta.name=Big Magenta Backpack
item.backpack.orange.name=Orange Backpack
item.backpack.medium_orange.name=Middle Orange Backpack
item.backpack.big_orange.name=Big Orange Backpack
item.backpack.white.name=White Backpack
item.backpack.medium_white.name=Middle White Backpack
item.backpack.big_white.name=Big White Backpack
item.backpack.ender.name=Ender Backpack
item.workbenchbackpack.name=Workbench Backpack
item.workbenchbackpack.big.name=Big Workbench Backpack
item.boundLeather.name=Bound Leather
item.tannedLeather.name=Tanned Leather
text.backpack.rename=Rename your backpack
text.backpack.new_name=New name:
text.backpack.backpack_slot=Backpack Slot
text.backpack.update_available=Version %s of the Backpack Mod is now available!
text.backpack.up_to_date=Backpack Mod is up to date
text.backpack.allowed_backpacks=You are not allowed to have more than %s backpacks in your inventory.
text.backpack.dropped_backpacks=%s backpacks were removed from your inventory. Look on the ground.
text.backpack.autopickup=Pickup automatically:
text.backpack.recipes=Recipes
text.backpack.configuration=Backpack configuration
button.backpack.ok=OK
button.backpack.cancel=Cancel
key.personalBackpack=Open Backpack
key.categories.backpack=Backpacks
tooltip.clearCraftMatrix=Clear Craft Matrix
tooltip.saveRecipe=Save Recipe
tooltip.clickASlot=Click a slot on the right
tooltip.slots_used=Slots used
tooltip.tier=Tier:
tooltip.more_information=Press SHIFT for more information
tooltip.intelligent=Intelligent
itemGroup.tab.backpacks=Backpacks

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@@ -0,0 +1,78 @@
item.backpack.name=Backpack
item.backpack.medium.name=Middle Backpack
item.backpack.big.name=Big Backpack
item.backpack.black.name=Black Backpack
item.backpack.medium_black.name=Middle Black Backpack
item.backpack.big_black.name=Big Black Backpack
item.backpack.red.name=Red Backpack
item.backpack.medium_red.name=Middle Red Backpack
item.backpack.big_red.name=Big Red Backpack
item.backpack.green.name=Green Backpack
item.backpack.medium_green.name=Middle Green Backpack
item.backpack.big_green.name=Big Green Backpack
item.backpack.brown.name=Brown Backpack
item.backpack.medium_brown.name=Middle Brown Backpack
item.backpack.big_brown.name=Big Brown Backpack
item.backpack.blue.name=Blue Backpack
item.backpack.medium_blue.name=Middle Blue Backpack
item.backpack.big_blue.name=Big Blue Backpack
item.backpack.purple.name=Purple Backpack
item.backpack.medium_purple.name=Middle Purple Backpack
item.backpack.big_purple.name=Big Purple Backpack
item.backpack.cyan.name=Cyan Backpack
item.backpack.medium_cyan.name=Middle Cyan Backpack
item.backpack.big_cyan.name=Big Cyan Backpack
item.backpack.lightGray.name=Light Gray Backpack
item.backpack.medium_lightGray.name=Middle Light Gray Backpack
item.backpack.big_lightGray.name=Big Light Gray Backpack
item.backpack.gray.name=Gray Backpack
item.backpack.medium_gray.name=Middle Gray Backpack
item.backpack.big_gray.name=Big Gray Backpack
item.backpack.pink.name=Pink Backpack
item.backpack.medium_pink.name=Middle Pink Backpack
item.backpack.big_pink.name=Big Pink Backpack
item.backpack.lime.name=Lime Backpack
item.backpack.medium_lime.name=Middle Lime Backpack
item.backpack.big_lime.name=Big Lime Backpack
item.backpack.yellow.name=Yellow Backpack
item.backpack.medium_yellow.name=Middle Yellow Backpack
item.backpack.big_yellow.name=Big Yellow Backpack
item.backpack.lightBlue.name=Light Blue Backpack
item.backpack.medium_lightBlue.name=Middle Light Blue Backpack
item.backpack.big_lightBlue.name=Big Light Blue Backpack
item.backpack.magenta.name=Magenta Backpack
item.backpack.medium_magenta.name=Middle Magenta Backpack
item.backpack.big_magenta.name=Big Magenta Backpack
item.backpack.orange.name=Orange Backpack
item.backpack.medium_orange.name=Middle Orange Backpack
item.backpack.big_orange.name=Big Orange Backpack
item.backpack.white.name=White Backpack
item.backpack.medium_white.name=Middle White Backpack
item.backpack.big_white.name=Big White Backpack
item.backpack.ender.name=Ender Backpack
item.workbenchbackpack.name=Workbench Backpack
item.workbenchbackpack.big.name=Big Workbench Backpack
item.boundLeather.name=Bound Leather
item.tannedLeather.name=Tanned Leather
text.backpack.rename=Rename your backpack
text.backpack.new_name=New name:
text.backpack.backpack_slot=Backpack Slot
text.backpack.update_available=Version %s of the Backpack Mod is now available!
text.backpack.up_to_date=Backpack Mod is up to date
text.backpack.allowed_backpacks=You are not allowed to have more than %s backpacks in your inventory.
text.backpack.dropped_backpacks=%s backpacks were removed from your inventory. Look on the ground.
text.backpack.autopickup=Pickup automatically:
text.backpack.recipes=Recipes
text.backpack.configuration=Backpack configuration
button.backpack.ok=OK
button.backpack.cancel=Cancel
key.personalBackpack=Open Backpack
key.categories.backpack=Backpacks
tooltip.clearCraftMatrix=Clear Craft Matrix
tooltip.saveRecipe=Save Recipe
tooltip.clickASlot=Click a slot on the right
tooltip.slots_used=Slots used
tooltip.tier=Tier:
tooltip.more_information=Press SHIFT for more information
tooltip.intelligent=Intelligent
itemGroup.tab.backpacks=Backpacks

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item.backpack.name=Backpack
item.backpack.medium.name=Middle Backpack
item.backpack.big.name=Big Backpack
item.backpack.black.name=Black Backpack
item.backpack.medium_black.name=Middle Black Backpack
item.backpack.big_black.name=Big Black Backpack
item.backpack.red.name=Red Backpack
item.backpack.medium_red.name=Middle Red Backpack
item.backpack.big_red.name=Big Red Backpack
item.backpack.green.name=Green Backpack
item.backpack.medium_green.name=Middle Green Backpack
item.backpack.big_green.name=Big Green Backpack
item.backpack.brown.name=Brown Backpack
item.backpack.medium_brown.name=Middle Brown Backpack
item.backpack.big_brown.name=Big Brown Backpack
item.backpack.blue.name=Blue Backpack
item.backpack.medium_blue.name=Middle Blue Backpack
item.backpack.big_blue.name=Big Blue Backpack
item.backpack.purple.name=Purple Backpack
item.backpack.medium_purple.name=Middle Purple Backpack
item.backpack.big_purple.name=Big Purple Backpack
item.backpack.cyan.name=Cyan Backpack
item.backpack.medium_cyan.name=Middle Cyan Backpack
item.backpack.big_cyan.name=Big Cyan Backpack
item.backpack.lightGray.name=Light Gray Backpack
item.backpack.medium_lightGray.name=Middle Light Gray Backpack
item.backpack.big_lightGray.name=Big Light Gray Backpack
item.backpack.gray.name=Gray Backpack
item.backpack.medium_gray.name=Middle Gray Backpack
item.backpack.big_gray.name=Big Gray Backpack
item.backpack.pink.name=Pink Backpack
item.backpack.medium_pink.name=Middle Pink Backpack
item.backpack.big_pink.name=Big Pink Backpack
item.backpack.lime.name=Lime Backpack
item.backpack.medium_lime.name=Middle Lime Backpack
item.backpack.big_lime.name=Big Lime Backpack
item.backpack.yellow.name=Yellow Backpack
item.backpack.medium_yellow.name=Middle Yellow Backpack
item.backpack.big_yellow.name=Big Yellow Backpack
item.backpack.lightBlue.name=Light Blue Backpack
item.backpack.medium_lightBlue.name=Middle Light Blue Backpack
item.backpack.big_lightBlue.name=Big Light Blue Backpack
item.backpack.magenta.name=Magenta Backpack
item.backpack.medium_magenta.name=Middle Magenta Backpack
item.backpack.big_magenta.name=Big Magenta Backpack
item.backpack.orange.name=Orange Backpack
item.backpack.medium_orange.name=Middle Orange Backpack
item.backpack.big_orange.name=Big Orange Backpack
item.backpack.white.name=White Backpack
item.backpack.medium_white.name=Middle White Backpack
item.backpack.big_white.name=Big White Backpack
item.backpack.ender.name=Ender Backpack
item.workbenchbackpack.name=Workbench Backpack
item.workbenchbackpack.big.name=Big Workbench Backpack
item.boundLeather.name=Bound Leather
item.tannedLeather.name=Tanned Leather
text.backpack.rename=Rename your backpack
text.backpack.new_name=New name:
text.backpack.backpack_slot=Backpack Slot
text.backpack.update_available=Version %s of the Backpack Mod is now available!
text.backpack.up_to_date=Backpack Mod is up to date
text.backpack.allowed_backpacks=You are not allowed to have more than %s backpacks in your inventory.
text.backpack.dropped_backpacks=%s backpacks were removed from your inventory. Look on the ground.
text.backpack.autopickup=Pickup automatically:
text.backpack.recipes=Recipes
text.backpack.configuration=Backpack configuration
button.backpack.ok=OK
button.backpack.cancel=Cancel
key.personalBackpack=Open Backpack
key.categories.backpack=Backpacks
tooltip.clearCraftMatrix=Clear Craft Matrix
tooltip.saveRecipe=Save Recipe
tooltip.clickASlot=Click a slot on the right
tooltip.slots_used=Slots used
tooltip.tier=Tier:
tooltip.more_information=Press SHIFT for more information
tooltip.intelligent=Intelligent
itemGroup.tab.backpacks=Backpacks

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item.backpack.name=Backpack
item.backpack.medium.name=Middle Backpack
item.backpack.big.name=Big Backpack
item.backpack.black.name=Black Backpack
item.backpack.medium_black.name=Middle Black Backpack
item.backpack.big_black.name=Big Black Backpack
item.backpack.red.name=Red Backpack
item.backpack.medium_red.name=Middle Red Backpack
item.backpack.big_red.name=Big Red Backpack
item.backpack.green.name=Green Backpack
item.backpack.medium_green.name=Middle Green Backpack
item.backpack.big_green.name=Big Green Backpack
item.backpack.brown.name=Brown Backpack
item.backpack.medium_brown.name=Middle Brown Backpack
item.backpack.big_brown.name=Big Brown Backpack
item.backpack.blue.name=Blue Backpack
item.backpack.medium_blue.name=Middle Blue Backpack
item.backpack.big_blue.name=Big Blue Backpack
item.backpack.purple.name=Purple Backpack
item.backpack.medium_purple.name=Middle Purple Backpack
item.backpack.big_purple.name=Big Purple Backpack
item.backpack.cyan.name=Cyan Backpack
item.backpack.medium_cyan.name=Middle Cyan Backpack
item.backpack.big_cyan.name=Big Cyan Backpack
item.backpack.lightGray.name=Light Gray Backpack
item.backpack.medium_lightGray.name=Middle Light Gray Backpack
item.backpack.big_lightGray.name=Big Light Gray Backpack
item.backpack.gray.name=Gray Backpack
item.backpack.medium_gray.name=Middle Gray Backpack
item.backpack.big_gray.name=Big Gray Backpack
item.backpack.pink.name=Pink Backpack
item.backpack.medium_pink.name=Middle Pink Backpack
item.backpack.big_pink.name=Big Pink Backpack
item.backpack.lime.name=Lime Backpack
item.backpack.medium_lime.name=Middle Lime Backpack
item.backpack.big_lime.name=Big Lime Backpack
item.backpack.yellow.name=Yellow Backpack
item.backpack.medium_yellow.name=Middle Yellow Backpack
item.backpack.big_yellow.name=Big Yellow Backpack
item.backpack.lightBlue.name=Light Blue Backpack
item.backpack.medium_lightBlue.name=Middle Light Blue Backpack
item.backpack.big_lightBlue.name=Big Light Blue Backpack
item.backpack.magenta.name=Magenta Backpack
item.backpack.medium_magenta.name=Middle Magenta Backpack
item.backpack.big_magenta.name=Big Magenta Backpack
item.backpack.orange.name=Orange Backpack
item.backpack.medium_orange.name=Middle Orange Backpack
item.backpack.big_orange.name=Big Orange Backpack
item.backpack.white.name=White Backpack
item.backpack.medium_white.name=Middle White Backpack
item.backpack.big_white.name=Big White Backpack
item.backpack.ender.name=Ender Backpack
item.workbenchbackpack.name=Workbench Backpack
item.workbenchbackpack.big.name=Big Workbench Backpack
item.boundLeather.name=Bound Leather
item.tannedLeather.name=Tanned Leather
text.backpack.rename=Rename your backpack
text.backpack.new_name=New name:
text.backpack.backpack_slot=Backpack Slot
text.backpack.update_available=Version %s of the Backpack Mod is now available!
text.backpack.up_to_date=Backpack Mod is up to date
text.backpack.allowed_backpacks=You are not allowed to have more than %s backpacks in your inventory.
text.backpack.dropped_backpacks=%s backpacks were removed from your inventory. Look on the ground.
text.backpack.autopickup=Pickup automatically:
text.backpack.recipes=Recipes
text.backpack.configuration=Backpack configuration
button.backpack.ok=OK
button.backpack.cancel=Cancel
key.personalBackpack=Open Backpack
key.categories.backpack=Backpacks
tooltip.clearCraftMatrix=Clear Craft Matrix
tooltip.saveRecipe=Save Recipe
tooltip.clickASlot=Click a slot on the right
tooltip.slots_used=Slots used
tooltip.tier=Tier:
tooltip.more_information=Press SHIFT for more information
tooltip.intelligent=Intelligent
itemGroup.tab.backpacks=Backpacks

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item.backpack.name=Backpack
item.backpack.medium.name=Middle Backpack
item.backpack.big.name=Big Backpack
item.backpack.black.name=Black Backpack
item.backpack.medium_black.name=Middle Black Backpack
item.backpack.big_black.name=Big Black Backpack
item.backpack.red.name=Red Backpack
item.backpack.medium_red.name=Middle Red Backpack
item.backpack.big_red.name=Big Red Backpack
item.backpack.green.name=Green Backpack
item.backpack.medium_green.name=Middle Green Backpack
item.backpack.big_green.name=Big Green Backpack
item.backpack.brown.name=Brown Backpack
item.backpack.medium_brown.name=Middle Brown Backpack
item.backpack.big_brown.name=Big Brown Backpack
item.backpack.blue.name=Blue Backpack
item.backpack.medium_blue.name=Middle Blue Backpack
item.backpack.big_blue.name=Big Blue Backpack
item.backpack.purple.name=Purple Backpack
item.backpack.medium_purple.name=Middle Purple Backpack
item.backpack.big_purple.name=Big Purple Backpack
item.backpack.cyan.name=Cyan Backpack
item.backpack.medium_cyan.name=Middle Cyan Backpack
item.backpack.big_cyan.name=Big Cyan Backpack
item.backpack.lightGray.name=Light Gray Backpack
item.backpack.medium_lightGray.name=Middle Light Gray Backpack
item.backpack.big_lightGray.name=Big Light Gray Backpack
item.backpack.gray.name=Gray Backpack
item.backpack.medium_gray.name=Middle Gray Backpack
item.backpack.big_gray.name=Big Gray Backpack
item.backpack.pink.name=Pink Backpack
item.backpack.medium_pink.name=Middle Pink Backpack
item.backpack.big_pink.name=Big Pink Backpack
item.backpack.lime.name=Lime Backpack
item.backpack.medium_lime.name=Middle Lime Backpack
item.backpack.big_lime.name=Big Lime Backpack
item.backpack.yellow.name=Yellow Backpack
item.backpack.medium_yellow.name=Middle Yellow Backpack
item.backpack.big_yellow.name=Big Yellow Backpack
item.backpack.lightBlue.name=Light Blue Backpack
item.backpack.medium_lightBlue.name=Middle Light Blue Backpack
item.backpack.big_lightBlue.name=Big Light Blue Backpack
item.backpack.magenta.name=Magenta Backpack
item.backpack.medium_magenta.name=Middle Magenta Backpack
item.backpack.big_magenta.name=Big Magenta Backpack
item.backpack.orange.name=Orange Backpack
item.backpack.medium_orange.name=Middle Orange Backpack
item.backpack.big_orange.name=Big Orange Backpack
item.backpack.white.name=White Backpack
item.backpack.medium_white.name=Middle White Backpack
item.backpack.big_white.name=Big White Backpack
item.backpack.ender.name=Ender Backpack
item.workbenchbackpack.name=Workbench Backpack
item.workbenchbackpack.big.name=Big Workbench Backpack
item.boundLeather.name=Bound Leather
item.tannedLeather.name=Tanned Leather
text.backpack.rename=Rename your backpack
text.backpack.new_name=New name:
text.backpack.backpack_slot=Backpack Slot
text.backpack.update_available=Version %s of the Backpack Mod is now available!
text.backpack.up_to_date=Backpack Mod is up to date
text.backpack.allowed_backpacks=You are not allowed to have more than %s backpacks in your inventory.
text.backpack.dropped_backpacks=%s backpacks were removed from your inventory. Look on the ground.
text.backpack.autopickup=Pickup automatically:
text.backpack.recipes=Recipes
text.backpack.configuration=Backpack configuration
button.backpack.ok=OK
button.backpack.cancel=Cancel
key.personalBackpack=Open Backpack
key.categories.backpack=Backpacks
tooltip.clearCraftMatrix=Clear Craft Matrix
tooltip.saveRecipe=Save Recipe
tooltip.clickASlot=Click a slot on the right
tooltip.slots_used=Slots used
tooltip.tier=Tier:
tooltip.more_information=Press SHIFT for more information
tooltip.intelligent=Intelligent
itemGroup.tab.backpacks=Backpacks

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item.backpack.name=Backpack
item.backpack.medium.name=Middle Backpack
item.backpack.big.name=Big Backpack
item.backpack.black.name=Black Backpack
item.backpack.medium_black.name=Middle Black Backpack
item.backpack.big_black.name=Big Black Backpack
item.backpack.red.name=Red Backpack
item.backpack.medium_red.name=Middle Red Backpack
item.backpack.big_red.name=Big Red Backpack
item.backpack.green.name=Green Backpack
item.backpack.medium_green.name=Middle Green Backpack
item.backpack.big_green.name=Big Green Backpack
item.backpack.brown.name=Brown Backpack
item.backpack.medium_brown.name=Middle Brown Backpack
item.backpack.big_brown.name=Big Brown Backpack
item.backpack.blue.name=Blue Backpack
item.backpack.medium_blue.name=Middle Blue Backpack
item.backpack.big_blue.name=Big Blue Backpack
item.backpack.purple.name=Purple Backpack
item.backpack.medium_purple.name=Middle Purple Backpack
item.backpack.big_purple.name=Big Purple Backpack
item.backpack.cyan.name=Cyan Backpack
item.backpack.medium_cyan.name=Middle Cyan Backpack
item.backpack.big_cyan.name=Big Cyan Backpack
item.backpack.lightGray.name=Light Gray Backpack
item.backpack.medium_lightGray.name=Middle Light Gray Backpack
item.backpack.big_lightGray.name=Big Light Gray Backpack
item.backpack.gray.name=Gray Backpack
item.backpack.medium_gray.name=Middle Gray Backpack
item.backpack.big_gray.name=Big Gray Backpack
item.backpack.pink.name=Pink Backpack
item.backpack.medium_pink.name=Middle Pink Backpack
item.backpack.big_pink.name=Big Pink Backpack
item.backpack.lime.name=Lime Backpack
item.backpack.medium_lime.name=Middle Lime Backpack
item.backpack.big_lime.name=Big Lime Backpack
item.backpack.yellow.name=Yellow Backpack
item.backpack.medium_yellow.name=Middle Yellow Backpack
item.backpack.big_yellow.name=Big Yellow Backpack
item.backpack.lightBlue.name=Light Blue Backpack
item.backpack.medium_lightBlue.name=Middle Light Blue Backpack
item.backpack.big_lightBlue.name=Big Light Blue Backpack
item.backpack.magenta.name=Magenta Backpack
item.backpack.medium_magenta.name=Middle Magenta Backpack
item.backpack.big_magenta.name=Big Magenta Backpack
item.backpack.orange.name=Orange Backpack
item.backpack.medium_orange.name=Middle Orange Backpack
item.backpack.big_orange.name=Big Orange Backpack
item.backpack.white.name=White Backpack
item.backpack.medium_white.name=Middle White Backpack
item.backpack.big_white.name=Big White Backpack
item.backpack.ender.name=Ender Backpack
item.workbenchbackpack.name=Workbench Backpack
item.workbenchbackpack.big.name=Big Workbench Backpack
item.boundLeather.name=Bound Leather
item.tannedLeather.name=Tanned Leather
text.backpack.rename=Rename your backpack
text.backpack.new_name=New name:
text.backpack.backpack_slot=Backpack Slot
text.backpack.update_available=Version %s of the Backpack Mod is now available!
text.backpack.up_to_date=Backpack Mod is up to date
text.backpack.allowed_backpacks=You are not allowed to have more than %s backpacks in your inventory.
text.backpack.dropped_backpacks=%s backpacks were removed from your inventory. Look on the ground.
text.backpack.autopickup=Pickup automatically:
text.backpack.recipes=Recipes
text.backpack.configuration=Backpack configuration
button.backpack.ok=OK
button.backpack.cancel=Cancel
key.personalBackpack=Open Backpack
key.categories.backpack=Backpacks
tooltip.clearCraftMatrix=Clear Craft Matrix
tooltip.saveRecipe=Save Recipe
tooltip.clickASlot=Click a slot on the right
tooltip.slots_used=Slots used
tooltip.tier=Tier:
tooltip.more_information=Press SHIFT for more information
tooltip.intelligent=Intelligent
itemGroup.tab.backpacks=Backpacks

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item.backpack.name=Backpack
item.backpack.medium.name=Middle Backpack
item.backpack.big.name=Big Backpack
item.backpack.black.name=Black Backpack
item.backpack.medium_black.name=Middle Black Backpack
item.backpack.big_black.name=Big Black Backpack
item.backpack.red.name=Red Backpack
item.backpack.medium_red.name=Middle Red Backpack
item.backpack.big_red.name=Big Red Backpack
item.backpack.green.name=Green Backpack
item.backpack.medium_green.name=Middle Green Backpack
item.backpack.big_green.name=Big Green Backpack
item.backpack.brown.name=Brown Backpack
item.backpack.medium_brown.name=Middle Brown Backpack
item.backpack.big_brown.name=Big Brown Backpack
item.backpack.blue.name=Blue Backpack
item.backpack.medium_blue.name=Middle Blue Backpack
item.backpack.big_blue.name=Big Blue Backpack
item.backpack.purple.name=Purple Backpack
item.backpack.medium_purple.name=Middle Purple Backpack
item.backpack.big_purple.name=Big Purple Backpack
item.backpack.cyan.name=Cyan Backpack
item.backpack.medium_cyan.name=Middle Cyan Backpack
item.backpack.big_cyan.name=Big Cyan Backpack
item.backpack.lightGray.name=Light Gray Backpack
item.backpack.medium_lightGray.name=Middle Light Gray Backpack
item.backpack.big_lightGray.name=Big Light Gray Backpack
item.backpack.gray.name=Gray Backpack
item.backpack.medium_gray.name=Middle Gray Backpack
item.backpack.big_gray.name=Big Gray Backpack
item.backpack.pink.name=Pink Backpack
item.backpack.medium_pink.name=Middle Pink Backpack
item.backpack.big_pink.name=Big Pink Backpack
item.backpack.lime.name=Lime Backpack
item.backpack.medium_lime.name=Middle Lime Backpack
item.backpack.big_lime.name=Big Lime Backpack
item.backpack.yellow.name=Yellow Backpack
item.backpack.medium_yellow.name=Middle Yellow Backpack
item.backpack.big_yellow.name=Big Yellow Backpack
item.backpack.lightBlue.name=Light Blue Backpack
item.backpack.medium_lightBlue.name=Middle Light Blue Backpack
item.backpack.big_lightBlue.name=Big Light Blue Backpack
item.backpack.magenta.name=Magenta Backpack
item.backpack.medium_magenta.name=Middle Magenta Backpack
item.backpack.big_magenta.name=Big Magenta Backpack
item.backpack.orange.name=Orange Backpack
item.backpack.medium_orange.name=Middle Orange Backpack
item.backpack.big_orange.name=Big Orange Backpack
item.backpack.white.name=White Backpack
item.backpack.medium_white.name=Middle White Backpack
item.backpack.big_white.name=Big White Backpack
item.backpack.ender.name=Ender Backpack
item.workbenchbackpack.name=Workbench Backpack
item.workbenchbackpack.big.name=Big Workbench Backpack
item.boundLeather.name=Bound Leather
item.tannedLeather.name=Tanned Leather
text.backpack.rename=Rename your backpack
text.backpack.new_name=New name:
text.backpack.backpack_slot=Backpack Slot
text.backpack.update_available=Version %s of the Backpack Mod is now available!
text.backpack.up_to_date=Backpack Mod is up to date
text.backpack.allowed_backpacks=You are not allowed to have more than %s backpacks in your inventory.
text.backpack.dropped_backpacks=%s backpacks were removed from your inventory. Look on the ground.
text.backpack.autopickup=Pickup automatically:
text.backpack.recipes=Recipes
text.backpack.configuration=Backpack configuration
button.backpack.ok=OK
button.backpack.cancel=Cancel
key.personalBackpack=Open Backpack
key.categories.backpack=Backpacks
tooltip.clearCraftMatrix=Clear Craft Matrix
tooltip.saveRecipe=Save Recipe
tooltip.clickASlot=Click a slot on the right
tooltip.slots_used=Slots used
tooltip.tier=Tier:
tooltip.more_information=Press SHIFT for more information
tooltip.intelligent=Intelligent
itemGroup.tab.backpacks=Backpacks

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item.backpack.name=Рюкзак
item.backpack.medium.name=Средний рюкзак
item.backpack.big.name=Большой рюкзак
item.backpack.black.name=Чёрный рюкзак
item.backpack.medium_black.name=Средний чёрный рюкзак
item.backpack.big_black.name=Большой чёрный рюкзак
item.backpack.red.name=Красный рюкзак
item.backpack.medium_red.name=Средний красный рюкзак
item.backpack.big_red.name=Большой красный рюкзак
item.backpack.green.name=Зелёный рюкзак
item.backpack.medium_green.name=Средний зелёный рюкзак
item.backpack.big_green.name=Большой зелёный рюкзак
item.backpack.brown.name=Коричневый рюкзак
item.backpack.medium_brown.name=Средний коричневый рюкзак
item.backpack.big_brown.name=Большой коричневый рюкзак
item.backpack.blue.name=Синий рюкзак
item.backpack.medium_blue.name=Средний синий рюкзак
item.backpack.big_blue.name=Большой синий рюкзак
item.backpack.purple.name=Фиолетовый рюкзак
item.backpack.medium_purple.name=Средний фиолетовый рюкзак
item.backpack.big_purple.name=Большой фиолетовый рюкзак
item.backpack.cyan.name=Бирюзовый рюкзак
item.backpack.medium_cyan.name=Средний бирюзовый рюкзак
item.backpack.big_cyan.name=Большой бирюзовый рюкзак
item.backpack.lightGray.name=Светло-серый рюкзак
item.backpack.medium_lightGray.name=Средний светло-серый рюкзак
item.backpack.big_lightGray.name=Большой светло-серый рюкзак
item.backpack.gray.name=Серый рюкзак
item.backpack.medium_gray.name=Средний серый рюкзак
item.backpack.big_gray.name=Большой серый рюкзак
item.backpack.pink.name=Розовый рюкзак
item.backpack.medium_pink.name=Средний розовый рюкзак
item.backpack.big_pink.name=Большой розовый рюкзак
item.backpack.lime.name=Лаймовый рюкзак
item.backpack.medium_lime.name=Средний лаймовый рюкзак
item.backpack.big_lime.name=Большой лаймовый рюкзак
item.backpack.yellow.name=Жёлтый рюкзак
item.backpack.medium_yellow.name=Средний жёлтый рюкзак
item.backpack.big_yellow.name=Большой жёлтый рюкзак
item.backpack.lightBlue.name=Голубой рюкзак
item.backpack.medium_lightBlue.name=Средний голубой рюкзак
item.backpack.big_lightBlue.name=Большой голубой рюкзак
item.backpack.magenta.name=Пурпурный рюкзак
item.backpack.medium_magenta.name=Средний пурпурный рюкзак
item.backpack.big_magenta.name=Большой пурпурный рюкзак
item.backpack.orange.name=Оранжевый рюкзак
item.backpack.medium_orange.name=Средний оранжевый рюкзак
item.backpack.big_orange.name=Большой оранжевый рюкзак
item.backpack.white.name=Белый рюкзак
item.backpack.medium_white.name=Средний белый рюкзак
item.backpack.big_white.name=Большой белый рюкзак
item.backpack.ender.name=Рюкзак Края
item.workbenchbackpack.name=Верстак для рюкзаков
item.workbenchbackpack.big.name=Верстак для больших рюкзаков
item.boundLeather.name=Вязаная кожа
item.tannedLeather.name=Дублёная кожа
text.backpack.rename=Переименовать рюкзак
text.backpack.new_name=Новое имя:
text.backpack.backpack_slot=Слот для рюкзака
text.backpack.update_available=Доступно обновление %s для Backpack Mod!
text.backpack.up_to_date=Используется самая актуальная версия Backpack Mod
text.backpack.allowed_backpacks=Вам не разрешается иметь рюкзаков более %s в инвентаре.
text.backpack.dropped_backpacks=%s рюкзаки были убраны из Вашего инвентаря. Посмотрите на пол.
text.backpack.autopickup=Подбирать автоматически:
text.backpack.recipes=Рецепты
text.backpack.configuration=Конфигурация рюкзаков
button.backpack.ok=ОК
button.backpack.cancel=Отмена
key.personalBackpack=Открыть рюкзак
key.categories.backpack=Backpacks
tooltip.clearCraftMatrix=Очистить матрицу создания
tooltip.saveRecipe=Сохранить рецепт
tooltip.clickASlot=Нажмите на слот справа
tooltip.slots_used=Использовано слотов
tooltip.tier=Уровень:
tooltip.more_information=Нажмите SHIFT, для большей информации
tooltip.intelligent=Умный
itemGroup.tab.backpacks=Backpacks

View File

@@ -0,0 +1,78 @@
item.backpack.name=Backpack
item.backpack.medium.name=Middle Backpack
item.backpack.big.name=Big Backpack
item.backpack.black.name=Black Backpack
item.backpack.medium_black.name=Middle Black Backpack
item.backpack.big_black.name=Big Black Backpack
item.backpack.red.name=Red Backpack
item.backpack.medium_red.name=Middle Red Backpack
item.backpack.big_red.name=Big Red Backpack
item.backpack.green.name=Green Backpack
item.backpack.medium_green.name=Middle Green Backpack
item.backpack.big_green.name=Big Green Backpack
item.backpack.brown.name=Brown Backpack
item.backpack.medium_brown.name=Middle Brown Backpack
item.backpack.big_brown.name=Big Brown Backpack
item.backpack.blue.name=Blue Backpack
item.backpack.medium_blue.name=Middle Blue Backpack
item.backpack.big_blue.name=Big Blue Backpack
item.backpack.purple.name=Purple Backpack
item.backpack.medium_purple.name=Middle Purple Backpack
item.backpack.big_purple.name=Big Purple Backpack
item.backpack.cyan.name=Cyan Backpack
item.backpack.medium_cyan.name=Middle Cyan Backpack
item.backpack.big_cyan.name=Big Cyan Backpack
item.backpack.lightGray.name=Light Gray Backpack
item.backpack.medium_lightGray.name=Middle Light Gray Backpack
item.backpack.big_lightGray.name=Big Light Gray Backpack
item.backpack.gray.name=Gray Backpack
item.backpack.medium_gray.name=Middle Gray Backpack
item.backpack.big_gray.name=Big Gray Backpack
item.backpack.pink.name=Pink Backpack
item.backpack.medium_pink.name=Middle Pink Backpack
item.backpack.big_pink.name=Big Pink Backpack
item.backpack.lime.name=Lime Backpack
item.backpack.medium_lime.name=Middle Lime Backpack
item.backpack.big_lime.name=Big Lime Backpack
item.backpack.yellow.name=Yellow Backpack
item.backpack.medium_yellow.name=Middle Yellow Backpack
item.backpack.big_yellow.name=Big Yellow Backpack
item.backpack.lightBlue.name=Light Blue Backpack
item.backpack.medium_lightBlue.name=Middle Light Blue Backpack
item.backpack.big_lightBlue.name=Big Light Blue Backpack
item.backpack.magenta.name=Magenta Backpack
item.backpack.medium_magenta.name=Middle Magenta Backpack
item.backpack.big_magenta.name=Big Magenta Backpack
item.backpack.orange.name=Orange Backpack
item.backpack.medium_orange.name=Middle Orange Backpack
item.backpack.big_orange.name=Big Orange Backpack
item.backpack.white.name=White Backpack
item.backpack.medium_white.name=Middle White Backpack
item.backpack.big_white.name=Big White Backpack
item.backpack.ender.name=Ender Backpack
item.workbenchbackpack.name=Workbench Backpack
item.workbenchbackpack.big.name=Big Workbench Backpack
item.boundLeather.name=Bound Leather
item.tannedLeather.name=Tanned Leather
text.backpack.rename=Rename your backpack
text.backpack.new_name=New name:
text.backpack.backpack_slot=Backpack Slot
text.backpack.update_available=Version %s of the Backpack Mod is now available!
text.backpack.up_to_date=Backpack Mod is up to date
text.backpack.allowed_backpacks=You are not allowed to have more than %s backpacks in your inventory.
text.backpack.dropped_backpacks=%s backpacks were removed from your inventory. Look on the ground.
text.backpack.autopickup=Pickup automatically:
text.backpack.recipes=Recipes
text.backpack.configuration=Backpack configuration
button.backpack.ok=OK
button.backpack.cancel=Cancel
key.personalBackpack=Open Backpack
key.categories.backpack=Backpacks
tooltip.clearCraftMatrix=Clear Craft Matrix
tooltip.saveRecipe=Save Recipe
tooltip.clickASlot=Click a slot on the right
tooltip.slots_used=Slots used
tooltip.tier=Tier:
tooltip.more_information=Press SHIFT for more information
tooltip.intelligent=Intelligent
itemGroup.tab.backpacks=Backpacks

View File

@@ -0,0 +1,78 @@
item.backpack.name=小背包
item.backpack.medium.name=中背包
item.backpack.big.name=大背包
item.backpack.black.name=黑色小背包
item.backpack.medium_black.name=黑色中背包
item.backpack.big_black.name=黑色大背包
item.backpack.red.name=红色小背包
item.backpack.medium_red.name=红色中背包
item.backpack.big_red.name=红色大背包
item.backpack.green.name=绿色小背包
item.backpack.medium_green.name=绿色中背包
item.backpack.big_green.name=绿色大背包
item.backpack.brown.name=棕色小背包
item.backpack.medium_brown.name=棕色中背包
item.backpack.big_brown.name=棕色大背包
item.backpack.blue.name=蓝色小背包
item.backpack.medium_blue.name=蓝色中背包
item.backpack.big_blue.name=蓝色大背包
item.backpack.purple.name=紫色小背包
item.backpack.medium_purple.name=紫色中背包
item.backpack.big_purple.name=紫色大背包
item.backpack.cyan.name=青色小背包
item.backpack.medium_cyan.name=青色中背包
item.backpack.big_cyan.name=青色大背包
item.backpack.lightGray.name=淡灰色小背包
item.backpack.medium_lightGray.name=淡灰色中背包
item.backpack.big_lightGray.name=淡灰色大背包
item.backpack.gray.name=灰色小背包
item.backpack.medium_gray.name=灰色中背包
item.backpack.big_gray.name=灰色大背包
item.backpack.pink.name=粉红色小背包
item.backpack.medium_pink.name=粉红色中背包
item.backpack.big_pink.name=粉红色大背包
item.backpack.lime.name=黄绿色小背包
item.backpack.medium_lime.name=黄绿色中背包
item.backpack.big_lime.name=黄绿色大背包
item.backpack.yellow.name=黄色小背包
item.backpack.medium_yellow.name=黄色中背包
item.backpack.big_yellow.name=黄色大背包
item.backpack.lightBlue.name=淡蓝色小背包
item.backpack.medium_lightBlue.name=淡蓝色中背包
item.backpack.big_lightBlue.name=淡蓝色大背包
item.backpack.magenta.name=品红色小背包
item.backpack.medium_magenta.name=品红色中背包
item.backpack.big_magenta.name=品红色大背包
item.backpack.orange.name=橙色小背包
item.backpack.medium_orange.name=橙色中背包
item.backpack.big_orange.name=橙色大背包
item.backpack.white.name=白色小背包
item.backpack.medium_white.name=白色中背包
item.backpack.big_white.name=白色大背包
item.backpack.ender.name=末影背包
item.workbenchbackpack.name=小工作台背包
item.workbenchbackpack.big.name=大工作台背包
item.boundLeather.name=钉紧的皮革
item.tannedLeather.name=柔软的皮革
text.backpack.rename=重命名你的背包
text.backpack.new_name=新名称:
text.backpack.backpack_slot=背包的格子
text.backpack.update_available=更多背包Mod的新版本:%s 已经更新
text.backpack.up_to_date=当前的更多背包Mod是最新版本
text.backpack.allowed_backpacks=你的物品栏里不可以有超过%s个背包
text.backpack.dropped_backpacks=有%s个在你的物品栏里的背包被清理丢在了地上
text.backpack.autopickup=自动捡取:
text.backpack.recipes=配方
text.backpack.configuration=更多背包 配置文件
button.backpack.ok=确认
button.backpack.cancel=取消
key.personalBackpack=打开背包
key.categories.backpack=背包
tooltip.clearCraftMatrix=清除合成栏
tooltip.saveRecipe=保存配方
tooltip.clickASlot=在右侧点击一个格子
tooltip.slots_used=个格子装满了物品
tooltip.tier=等级:
tooltip.more_information=按下Shift查看详情
tooltip.intelligent=智能的
itemGroup.tab.backpacks=背包

View File

@@ -53,24 +53,24 @@ item.backpack.ender.name=엔더 배낭
item.workbenchbackpack.name=작업대 배낭
item.workbenchbackpack.big.name=대형 작업대 배낭
item.boundLeather.name=결속된 가죽
item.tannedLeather.name=그을린 가죽
item.tannedLeather.name=무두질한 가죽
text.backpack.rename=배낭 이름 바꾸기
text.backpack.new_name=새 이름:
text.backpack.backpack_slot=배낭 슬롯
text.backpack.update_available=Version %s of the Backpack Mod is now available!
text.backpack.update_available=%s 버전의 Backpack Mod를 이용할 수 있습니다.
text.backpack.up_to_date=배낭모드가 최신버전 입니다
text.backpack.allowed_backpacks=You are not allowed to have more than %s backpacks in your inventory.
text.backpack.allowed_backpacks=인벤토리에 %s개보다 많은 베낭을 동시에 소지할 수 없습니다.
text.backpack.dropped_backpacks=[note]배낭이 인벤토리에서 제거되었습니다. 바닥을 보세요[/note]
text.backpack.autopickup=Pickup automatically:
text.backpack.recipes=제작법
text.backpack.autopickup=자동 줍기:
text.backpack.recipes=제작법
text.backpack.configuration=배낭 설정
button.backpack.ok=확인
button.backpack.cancel=취소
key.personalBackpack=배낭 열기
key.categories.backpack=배낭
tooltip.clearCraftMatrix=Clear Craft Matrix
tooltip.clearCraftMatrix=제작대 초기화
tooltip.saveRecipe=제작법 저장
tooltip.clickASlot=Click a slot on the right
tooltip.clickASlot=오른쪽의 슬릇을 클릭
tooltip.slots_used=사용된 슬롯
tooltip.tier=티어:
tooltip.more_information=SHIFT를 눌러 더 많은 정보 보기

View File

@@ -57,7 +57,7 @@ item.tannedLeather.name=Дублёная кожа
text.backpack.rename=Переименовать рюкзак
text.backpack.new_name=Новое имя:
text.backpack.backpack_slot=Слот для рюкзака
text.backpack.update_available=Обновление %s для Backpack Mod доступно!
text.backpack.update_available=Доступно обновление %s для Backpack Mod!
text.backpack.up_to_date=Используется самая актуальная версия Backpack Mod
text.backpack.allowed_backpacks=Вам не разрешается иметь рюкзаков более %s в инвентаре.
text.backpack.dropped_backpacks=%s рюкзаки были убраны из Вашего инвентаря. Посмотрите на пол.

View File

@@ -144,7 +144,7 @@ tooltip.tile.acidgen.1.name=Creates Power from Chemical Energy Potentials.
# RecipeMap
bw.recipe.biolab=Bio Lab
bw.recipe.BacteriaVat=Vat Bacterial
bw.recipe.BacteriaVat=Tina Bacteriana
bw.fuels.acidgens=Generador Acídico
bw.recipe.cal=Línea de Ensamble de Circuitos
bw.recipe.radhatch=Lista de Materiales de la Escotilla de Radio
@@ -163,7 +163,7 @@ tile.acidgenerator.name=Generador Acídico
tile.bw.mbf.name=Mega Alto Horno Eléctrico
tile.bw.mvf.name=Mega Congelador de Vacío
tile.biolab.name=Bio Lab
tile.biovat.name=Vat Bacterial
tile.biovat.name=Tina Bacteriana
tile.radiohatch.name=Escotilla de Radio
tile.bw.windmill.name=Molino de Viento
tile.manutrafo.name=Manual Trafo

View File

@@ -58,12 +58,12 @@ BW_GlasBlocks.6.name=빨간색으로 염색된 붕규산 유리 블록
BW_GlasBlocks.7.name=초록색으로 염색된 붕규산 유리 블록
BW_GlasBlocks.8.name=보라색으로 염색된 붕규산 유리 블록
BW_GlasBlocks.9.name= 노란색으로 염색된 붕규산 유리 블록
BW_GlasBlocks.10.name=밝은 회색색으로 염색된 붕규산 유리 블록
BW_GlasBlocks.10.name=연두색으로 염색된 붕규산 유리 블록
BW_GlasBlocks.11.name=갈색으로 염색된 붕규산 유리 블록
BW_GlasBlocks.12.name=토륨-이트륨 유리 블록
BW_GlasBlocks.13.name=뉴트로늄으로 보강된 붕규산 유리 블록
BW_GlasBlocks.14.name=우주의 뉴트로늄으로 보강된 붕규산 유리 블록
BW_GlasBlocks.15.name=무한으로 보강된 붕규산 유리 블록
BW_GlasBlocks.14.name=코스믹 뉴트로늄으로 보강된 붕규산 유리 블록
BW_GlasBlocks.15.name=인피니티로 보강된 붕규산 유리 블록
BW_GlasBlocks2.0.name=초월적으로 보강된 붕규산 유리 블록
tooltip.glas.0.name=유리-티어:

View File

@@ -29,5 +29,6 @@ slot.leggings=§aLeggings§7
slot.quiver=§aQuiver§7
slot.ring=§aRing§7
slot.shield=§aShield§7
slot.universal=§aUniversal§7
slot.unknown=§aUnknown§7
slot.wings=§aWings§7

View File

@@ -29,5 +29,6 @@ slot.leggings=§aLeggings§7
slot.quiver=§aQuiver§7
slot.ring=§aRing§7
slot.shield=§aShield§7
slot.universal=§aUniversal§7
slot.unknown=§aUnknown§7
slot.wings=§aWings§7

View File

@@ -29,5 +29,6 @@ slot.leggings=§aレギンス§7
slot.quiver=§a矢筒§7
slot.ring=§a指輪§7
slot.shield=§a盾§7
slot.universal=§aUniversal§7
slot.unknown=§aUnknown§7
slot.wings=§a翼§7

View File

@@ -29,5 +29,6 @@ slot.leggings=§a다리보호대§7
slot.quiver=§a화살통§7
slot.ring=§a반지§7
slot.shield=§a방패§7
slot.universal=§a범용§7
slot.unknown=§aUnknown§7
slot.wings=§a날개§7

View File

@@ -1,6 +1,6 @@
#
# Items
item.baubleSlotDebugTool.name=Bauble Slot Debug Tool
item.baubleSlotDebugTool.name=Narzędzie Debugowania Bauble
#
# GUI
button.baubles=Baubles
@@ -29,5 +29,6 @@ slot.leggings=§aLeggings§7
slot.quiver=§aQuiver§7
slot.ring=§aRing§7
slot.shield=§aShield§7
slot.universal=§aUniversal§7
slot.unknown=§aUnknown§7
slot.wings=§aWings§7

View File

@@ -29,5 +29,6 @@ slot.leggings=§aLeggings§7
slot.quiver=§aQuiver§7
slot.ring=§aRing§7
slot.shield=§aShield§7
slot.universal=§aUniversal§7
slot.unknown=§aUnknown§7
slot.wings=§aWings§7

View File

@@ -29,5 +29,6 @@ slot.leggings=§aПоножи§7
slot.quiver=§aКолчан§7
slot.ring=§aКольцо§7
slot.shield=§aЩит§7
slot.universal=§aУниверсальный§7
slot.unknown=§aНеизвестно§7
slot.wings=§aКрылья§7

View File

@@ -29,5 +29,6 @@ slot.leggings=§aPantalon§7
slot.quiver=§aSadak§7
slot.ring=§aYüzük§7
slot.shield=§aKalkan§7
slot.universal=§aUniversal§7
slot.unknown=§aBilinmeyen§7
slot.wings=§aKanat§7

View File

@@ -29,5 +29,6 @@ slot.leggings=§a护腿§7
slot.quiver=§a箭袋§7
slot.ring=§a戒指§7
slot.shield=§a盾牌§7
slot.universal=§a通用§7
slot.unknown=§a未知§7
slot.wings=§a翅膀§7

View File

@@ -1 +1 @@
bbab.gui.breedtree=Bienenzucht-Baum
bbab.gui.breedtree=Bienen-Zuchtbaum

View File

@@ -2,13 +2,13 @@ betterachievements.gui.old=旧屏幕
betterachievements.config.cantUnlockArrowColour=无法解锁箭头颜色
betterachievements.config.canUnlockArrowColour=可以解锁箭头颜色
betterachievements.config.completeArrowColour=箭头颜色解锁完毕
betterachievements.config.cantUnlockArrowColour.desc=箭头颜色指向一项成就, 此成就不能在 #RRGGBB 格式下解锁
betterachievements.config.canUnlockArrowColour.desc=箭头颜色指向一项成就, 此成就可以在 #RRGGBB 格式下解锁
betterachievements.config.completeArrowColour.desc=箭头颜色指向一项成就, 此成就已在 #RRGGBB 格式下解锁
betterachievements.config.cantUnlockArrowColour.desc=箭头颜色指向一项成就此成就不能在 #RRGGBB 格式下解锁
betterachievements.config.canUnlockArrowColour.desc=箭头颜色指向一项成就此成就可以在 #RRGGBB 格式下解锁
betterachievements.config.completeArrowColour.desc=箭头颜色指向一项成就此成就已在 #RRGGBB 格式下解锁
betterachievements.config.scrollButtons=启用滚动按钮
betterachievements.config.scrollButtons.desc=关闭此按钮将不会被显示, 所有其他功能均正常
betterachievements.config.scrollButtons.desc=关闭后将不再显示滚动按钮,所有其他功能均正常
betterachievements.config.listTabIcons=选项卡图标列表
betterachievements.config.listTabIcons.desc=用户设定选项卡图标列表, 这将会覆盖代码生成的图标
betterachievements.config.listTabIcons.desc=用户设定选项卡图标列表这将会覆盖代码生成的图标
betterachievements.config.iconReset=改变选项卡图标
betterachievements.config.iconReset.desc=在成就页面点击鼠标中键以改变选项卡图标
betterachievements.config.userColourOverride=总是使用用户设定颜色的箭头

View File

@@ -10,16 +10,16 @@ betterloadingscreen.loading=加载中
alexiillib.gui.contributors=参与者
alexiillib.gui.commits=历史变更日志
alexiillib.gui.connectExternallyDisabled=外部连接已禁用, 因此无法获取参与者列表和变更日志
alexiillib.gui.connectExternallyDisabled=外部连接已禁用因此无法获取参与者列表和变更日志
alexiillib.config.title=主配置文件
alexiillib.config.button=编辑主要配置
alexiillib.config.tech.title=科技树
alexiillib.config.tech.button=编辑科技树
alexiillib.config.help=帮助, 为什么这不是配置? 还有这些颜色是什么意思?
alexiillib.config.help=天哪!为什么这不是一项配置?还有这些颜色是什么意思
alexiillib.config.closeHelp=关闭帮助
#This is a list, so adding "civcraft.gui.config.help3=..." is fine (and etc)
alexiillib.gui.config.help.0=可以通过左上方的按钮访问配置 (不用担心, 配置仍然存在)
alexiillib.gui.config.help.0=可以通过左上方的按钮访问配置不用担心配置仍然存在
alexiillib.gui.config.help.1=左侧是为此mod付出了一些时间和精力的所有人员列表
alexiillib.gui.config.help.2=右侧是这个mod的更新日志, 金色代表正在使用的当前版本, 蓝色是新更新日志的开始, 而绿色表示jar用于CurseForge.
alexiillib.gui.config.help.2=右侧是这个mod的更新日志。金色表示正在使用的当前版本蓝色是新更新日志的开始而绿色表示CurseForge上有可用的jar文件。

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@@ -1,33 +1,33 @@
bbw.key.category=Better Builders Wands
bbw.key.mode=Change Mode
bbw.key.fluidmode=Change Fluid Mode
bbw.key.mode=Modus ändern
bbw.key.fluidmode=Flüssigkeitsmodus ändern
item.betterbuilderswands:wandBasic.name=Stone Wand
item.betterbuilderswands:wandAdvanced.name=Iron Wand
item.betterbuilderswands:wandUnrestricted.name=Diamond Wand
item.betterbuilderswands:wandUnbreakable.name=Unbreakable Wand
item.betterbuilderswands:wandBasic.name=Steinstab
item.betterbuilderswands:wandAdvanced.name=Eisenstab
item.betterbuilderswands:wandUnrestricted.name=Diamantstab
item.betterbuilderswands:wandUnbreakable.name=Unzerbrechlicher Stab
bbw.hover.mode.northsouth=Mode: Mode: North-South
bbw.hover.mode.verticalnorthsouth=Mode: North-South (+ Vertical)
bbw.hover.mode.eastwest=Mode: East-West
bbw.hover.mode.verticaleastwest=Mode: East-West (+ Vertical)
bbw.hover.mode.horizontal=Mode: Horizontal
bbw.hover.mode.vertical= Mode: Vertical
bbw.hover.mode.nolock=Mode: No Lock
bbw.hover.maxblocks=Max %d blocks
bbw.chat.mode.northsouth=Mode: Mode: North-South - Extend north and south from initial block. No building on north/south face
bbw.chat.mode.verticalnorthsouth=Mode: North-South (+ Vertical) - Extend north, south, up and down from initial block. No building on north/south face
bbw.chat.mode.eastwest=Mode: East-West - Extend east and west from the initial block. No building on east/west face
bbw.chat.mode.verticaleastwest=Mode: East-West (+ Vertical) - Extend east, west, up and down from the original block. No building on east/west face
bbw.chat.mode.horizontal=Mode: Horizontal - Extend left and right from the original block. No building on top/bottom face.
bbw.chat.mode.vertical=Mode: Vertical - Extend up and down from the original block. No building on north/east/south/west face.
bbw.chat.mode.nolock=Mode: No Lock - Extend left, right, up and down from the original block.
bbw.hover.mode.northsouth=Modus: Modus: Nord-Süd
bbw.hover.mode.verticalnorthsouth=Modus: Nord-Süd (+ vertikal)
bbw.hover.mode.eastwest=Modus: Ost-West
bbw.hover.mode.verticaleastwest=Modus: Ost-West (+ vertikal)
bbw.hover.mode.horizontal=Modus: Horizontal
bbw.hover.mode.vertical=Modus: Vertikal
bbw.hover.mode.nolock=Modus: Keine Begrenzung
bbw.hover.maxblocks=Maximal %d Blöcke
bbw.chat.mode.northsouth=Modus: Modus: Nord-Süd - nördlich und südlich vom ursprünglichen Block aus erweitern. Kein Bauen auf der nördlichen/südlichen Seite
bbw.chat.mode.verticalnorthsouth=Modus: Nord-Süd (+ vertikal) - vom ursprünglichen Block aus nördlich, südlich, oberhalb und unterhalb erweitern. Kein Bauen auf der nördlichen/südlichen Seite
bbw.chat.mode.eastwest=Modus: Ost-West - östlich und westlich vom ursprünglichen Block aus erweitern. Kein Bauen auf der östlichen/westlichen Seite
bbw.chat.mode.verticaleastwest=Modus: Ost-West (+ vertikal) - vom ursprünglichen Block aus östlich, westlich, oberhalb und unterhalb erweitern. Kein Bauen auf der östlichen/westlichen Seite
bbw.chat.mode.horizontal=Modus: Horizontal - links und rechts vom ursprünglichen Block aus erweitern. Kein Bauen auf der oberen/unteren Seite
bbw.chat.mode.vertical=Modus: Vertikal - oberhalb und unterhalb vom ursprünglichen Block aus erweitern. Kein Bauen auf der nördlichen/östlichen/südlichen/westlichen Seite
bbw.chat.mode.nolock=Modus: Keine Begrenzung - Links, rechts, oberhalb und unterhalb vom ursprünglichen Block aus erweitern
bbw.hover.fluidmode.stopat=Fluid: Stop
bbw.chat.fluidmode.stopat=Fluid: Stop - Stopped by fluid. Does not build through fluid of any kind.
bbw.hover.fluidmode.ignore=Fluid: Ignore
bbw.chat.fluidmode.ignore=Fluid: Ignore - Builds through fluid (both source blocks and flowing blocks).
bbw.hover.fluidmode.stopat=Flüssigkeit: Stop
bbw.chat.fluidmode.stopat=Flüssigkeit: Stop - durch Flüssigkeit angehalten. Baut nicht durch Flüssigkeiten hindurch
bbw.hover.fluidmode.ignore=Flüssigkeit: Ignorieren
bbw.chat.fluidmode.ignore=Flüssigkeit: Ignorieren - Baut durch Flüssigkeiten hindurch (sowohl Quell- als auch fließende Blöcke)
bbw.chat.error.noundo=I can't remember what this wand last built.
bbw.chat.error.nowand=You need to run this with a wand from Better Builders Wands in your hand.
bbw.chat.error.bot=AI can detect Non-players. Please don't do that again.
bbw.chat.error.noundo=Ich kann mich nicht daran erinnern, was dieser Stab zuletzt gebaut hat
bbw.chat.error.nowand=Das musst du mit einem Stab von Better Builders Wands in deiner Hand ausführen
bbw.chat.error.bot=Die KI kann nicht-Spieler erkennen. Bitte tu das nicht noch einmal.

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@@ -20,7 +20,7 @@ bbw.chat.mode.verticalnorthsouth=模式:北-南(+竖直) ——从起始
bbw.chat.mode.eastwest=模式:东-西 ——从起始方块向东,西方向延伸
bbw.chat.mode.verticaleastwest=模式:东-西(+竖直) ——从起始方块向东,西,上和下方向延伸
bbw.chat.mode.horizontal=模式:水平 ——从起始方块向左,右延伸. 而非上/下方向.
bbw.chat.mode.vertical=模式:竖直 ——从起始方块向上下延伸. 而非北/东/南/西方向.
bbw.chat.mode.vertical=模式:竖直 - 从起始方块向上下延伸,在水平方向不放置方块
bbw.chat.mode.nolock=模式:无锁定 ——从起始方块向左,右,上和下延伸
bbw.hover.fluidmode.stopat=流体模式:禁止

View File

@@ -25,12 +25,12 @@ gui.advanced_memory_card.mode.output.desc.2= • §a被选择的P2P§7将会变
gui.advanced_memory_card.mode.output.desc.3=• §b绑定目标§7的类型将会与其新输入相同,并且被添加到输出列表中.
gui.advanced_memory_card.mode.copy=当前模式:复制输出
gui.advanced_memory_card.mode.copy.desc.1=• §a被选择的P2P§7必须是一个§9输入端.
gui.advanced_memory_card.mode.copy.desc.2=• 绑定前, §b绑定§b目标§7的所有连接将被移除.
gui.advanced_memory_card.mode.copy.desc.3=• §a被选择的§aP2P§7成为§9输入端§7, 与此同时§b绑定§b目标§7被添加到§a被选择的§aP2P的§6输出列表中§7.
gui.advanced_memory_card.mode.copy.desc.2=• 绑定前§b绑定§b目标§7的所有连接将被移除
gui.advanced_memory_card.mode.copy.desc.3=• §a被选择的§aP2P§7成为§9输入端§7与此同时§b绑定§b目标§7被添加到§a被选择的§aP2P的§6输出列表中§7
gui.advanced_memory_card.mode.copy.desc.4=• §b绑定目标§7的类型与其新输入相同.
gui.advanced_memory_card.mode.unbind=当前模式:解除绑定
gui.advanced_memory_card.mode.unbind.desc.1=禁用正常功能您不能再绑定P2P.
gui.advanced_memory_card.mode.unbind.desc.2=• 所有已绑定的P2P现在可以解除绑定了, 这将重置其频率并将其转为§9输入端§7.
gui.advanced_memory_card.mode.unbind.desc.2=• 所有已绑定的P2P现在可以解除绑定了这将重置其频率并将其转为§9输入端§7
gui.advanced_memory_card.desc.not_set=未配置
gui.advanced_memory_card.desc.effect=效果:
gui.advanced_memory_card.gui_scale.small=当前大小:小

View File

@@ -138,7 +138,7 @@ betterquesting.msg.share_quest_hover_text_failure=§cQuest is Currently Inaccess
betterquesting.msg.copy_quest_copied=§eCopied to clipboard:
betterquesting.msg.copy_quest_failed=§cCould not copy to clipboard!
key.betterquesting.quests=Open Quests
key.betterquesting.quests=Abrir Misiones
key.betterquesting.party=Party Manager
key.betterquesting.themes=Change Theme
@@ -246,18 +246,18 @@ betterquesting.cmd.refresh=Refreshing local database...
betterquesting.cmd.cleanup_questline.confirm=This is a dangerous operation. Please confirm you have made a backup before doing this. Type this command again to actually start cleanup.
betterquesting.cmd.cleanup_questline.completed=Removed %d entries
json.betterquesting.quest.name=Quest Data
jdoc.betterquesting.quest.rewards.name=Rewards
jdoc.betterquesting.quest.rewards.desc=List of configurable rewards types
jdoc.betterquesting.quest.tasks.name=Tasks
jdoc.betterquesting.quest.tasks.desc=List of configurable task types
jdoc.betterquesting.quest.preRequisites.name=Pre-Requisites
jdoc.betterquesting.quest.preRequisites.desc=List of parent quest IDs used to unlock this quest
jdoc.betterquesting.quest.properties.name=Properties
jdoc.betterquesting.quest.properties.desc=Properties defining the quest's appearance and functionality
json.betterquesting.quest.name=Información de Misión
jdoc.betterquesting.quest.rewards.name=Recompensas
jdoc.betterquesting.quest.rewards.desc=Lista de tipos de recompensas configurables
jdoc.betterquesting.quest.tasks.name=Tareas
jdoc.betterquesting.quest.tasks.desc=Lita de tipos de tareas configurables
jdoc.betterquesting.quest.preRequisites.name=Pre-Requisitos
jdoc.betterquesting.quest.preRequisites.desc=Lista de IDs de misiones padres para desbloquear esta misión
jdoc.betterquesting.quest.properties.name=Propiedades
jdoc.betterquesting.quest.properties.desc=Propiedades definiendo la apariencia y funcionalidad de misiones
jdoc.betterquesting.quest.properties.betterquesting.name=BetterQuesting
jdoc.betterquesting.quest.properties.betterquesting.desc=BetterQuesting properties
jdoc.betterquesting.quest.properties.betterquesting.desc=Propiedades de BetterQuesting
betterquesting.notification.enabled=Quest Notifications: On
betterquesting.notification.disabled=Quest Notifications: Off

View File

@@ -171,7 +171,7 @@ betterquesting.help.page3=§l§n§l§n制作任务%n§r%n如果你想要开始
betterquesting.help.page4=§l§n§l§n指令%n§r%n你在设置这个MOD的任务时只需要知道少量的指令。分别为玩家指令和管理指令即所有人都可以使用的指令和仅服务器管理员执行的指令。%n%n§o/bq_user refresh%n§r%n在可能发生错误的情况下将本地任务数据与服务器任务数据同步。%n%n§o/bq_user help%n§r%n给予玩家一本入门指南。%n%n§o/bq_admin edit%n§r%n开启或关闭编辑模式在开启时任务菜单中可以对章节和任务进行编辑。记得在发布任务或整合包时关闭编辑模式。%n%n§o/bq_admin hardcore%n§r%n对极限模式的开启和关闭。当玩家的生命耗尽时服务器中他们会被封禁单人游戏中他们的存档会被删除。%n%n§o/bq_admin reset [all|<quest_id>] [username|uuid]%n§r%n给服务器开启或发布整合包时将它打开。%n%n§o/bq_admin default [save|load]%n§r%n把当前的设置储存到全局设置中。设置默认将代表任何创建的世界都从这组特定的任务开始。保存数据时还会保存任务数据极限模式编辑模式所以在使用这个指令之前先用其它指令进行一些设置。%n%n§o/bq_admin complete <quest_id> [username|uuid]%n§r%n给某个玩家直接完成某个任务。%n%n§o/bq_admin delete [all|<quest_id>]%n§r%n删除某个任务的进程和数据但是它不会删除全局设置中这个任务的数据。%n%n§o/bq_admin lives [add|set|max|default] <value> [username]%n§r%n这个指令用于改变玩家的生命数量初始生命和最大生命。
betterquesting.help.page5=§l§n§l§n拓展包%n§r%n可能你会有一些拓展包它包含了额外的MOD或者在线下载的任务要使用这些拓展包你需要点击任务编辑菜单中的“导入”按钮默认没有任何拓展包所以如果你需要拓展包你需要自己去寻找。
betterquesting.help.page6=§l§n§l§n主题%n§r%n如果你偏爱某一种颜色或者一种类型或感觉那么你可以通过改变菜单主题来满足你的需求主题可以改变菜单的样式主要颜色图标的样式等等各种主题都可以通过资源包资源目录和拓展包来添加。
betterquesting.help.page7=§l§n§l§n全球定位%n§r%n如果你想把你的任务包给全球其他人使用请看这里。开始制作你的任务你得使用一些独特的按键,比如“ §omypack.quest1.name§r” ,而不是纯文本。然后创建一个包含在这个任务里的资源包。并提供lang.yml语言文件。这些文件也可以存储在更好的任务MOD的目录中方便更好的打包。
betterquesting.help.page7=§l§n本地化%n§r%n更好的任务支持任务名和任务介绍的完全本地化因此如果你想把你的任务包给全球各地的玩家使用现在你可以做到了要开始本地化你任务你需要使用唯一的键,比如“ §omypack.quest1.name§r” ,而不是纯文本。你可以创建一个包含 .lang 文件的资源包,用于存放所有特定语言的翻译文本。这些文件也可以存储在更好的任务MOD的资源目录中,方便更好的打包。
betterquesting.help.page8=§l§n§l§n资源目录%n§r%n如果你想自定义主界面或添加定位文件你可以通过%n%n"§o/config/betterquesting/resources/<pack_name>/§r"%n%n所有文件夹在这里都可以被视为未列出的个性化包所需。
betterquesting.design.tree=树形图设计

View File

@@ -138,13 +138,13 @@ gui.atlas.add.tt8=랜덤으로 이름과 색상이 부여됨.
gui.atlas.switchtoinv=인벤토리 확인 스위치
gui.atlas.switchtoatlas=지도 확인 스위치
gui.atlas.autocenter.tt1=만약 활성화, 이 지도는
gui.atlas.autocenter.tt1=활성화하면, 이 지도는
gui.atlas.autocenter.tt2=인벤토리의 유효한 지도를
gui.atlas.autocenter.tt3=검색해서 표시해 줍니다.
gui.atlas.autocenter.tt4=당신은 지금 현재
gui.atlas.autocenter.tt5=확대레벨을 선택중 입니다.
gui.atlas.autocreate.tt1=만약 활성화, 새로운걸 만듭니다
gui.atlas.autocreate.tt1=활성화하면, 새로운걸 만듭니다
gui.atlas.autocreate.tt2=인벤토리에 비어있는 지도를
gui.atlas.autocreate.tt3=그때 가운데 정렬합니다.
gui.atlas.autocreate.tt4=일치하는 지도를 찾지 못할경우,

View File

@@ -138,7 +138,7 @@ gui.atlas.add.tt8=称的新图钉.
gui.atlas.switchtoinv=切换至物品栏浏览.
gui.atlas.switchtoatlas=切换至地图浏览.
gui.atlas.autocenter.tt1=激活后, 地图册将
gui.atlas.autocenter.tt1=激活后地图册将
gui.atlas.autocenter.tt2=会搜索物品栏内有
gui.atlas.autocenter.tt3=效的地图在当前的
gui.atlas.autocenter.tt4=缩放级别下显示出
@@ -147,7 +147,7 @@ gui.atlas.autocenter.tt5=你的位置.
gui.atlas.autocreate.tt1=激活后会使用物品栏内
gui.atlas.autocreate.tt2=的空白地图自动创建新
gui.atlas.autocreate.tt3=地图. 当自动定位无法
gui.atlas.autocreate.tt4=找到匹配地图时, 新地
gui.atlas.autocreate.tt4=找到匹配地图时新地
gui.atlas.autocreate.tt5=图将会基于在所选定的
gui.atlas.autocreate.tt6=缩放级别下上一次加载
gui.atlas.autocreate.tt7=的地图来生成.
@@ -292,7 +292,7 @@ book.save=保存
book.sign=签名
book.entertitle=输入书名:
book.by=作者:
book.signnotice=重要提示! 签名后的书将再也无法被编辑. 包括编辑文字, 格式, 章节, 以及增加页数.
book.signnotice=重要提示签名后的书将再也无法被编辑包括编辑文字、格式、章节,以及增加页数
book.textscale=文字大小
book.lineselected=选中行
book.cancel=取消
@@ -334,12 +334,12 @@ gui.sign.white=白色
gui.sign.tooltip1=点中勾选框或按下Tab均可选中一个编辑面板. Tab键可用来切换不同编辑面板.
gui.sign.tooltip2=点中上方勾选框可对第一格中物品进行编辑. 可修改其在牌子上显示的大小,位置以及朝向.
gui.sign.tooltip3=点中上方勾选框可选中文字编辑面板. 这里能够修改牌面文字的大小, 以及选择使用原版提供的文字样式.
gui.sign.tooltip4=点中上方勾选框可对第二格中物品进行编辑. 可修改其在牌子上显示的大小, 位置以及朝向.
gui.sign.tooltip3=点中上方勾选框可选中文字编辑面板这里能够修改牌面文字的大小以及选择使用原版提供的文字样式
gui.sign.tooltip4=点中上方勾选框可对第二格中物品进行编辑可修改其在牌子上显示的大小位置以及朝向
gui.sign.tooltip5=调整物品/方块大小.
gui.sign.tooltip6=调整物品/方块朝向. 方块可显示左面, 右面或正前方. 但物品只能显示左右.
gui.sign.tooltip6=调整物品/方块朝向方块可显示左面右面或正前方物品只能显示左右
gui.sign.tooltip7=调整物品/方块显示位置. 可使用方向键或WASD键进行调整.
gui.sign.tooltip8=添加格式符后, 请输入下表中任一数字/字母来添加文字样式:
gui.sign.tooltip8=添加格式符后请输入下表中任一数字/字母来添加文字样式
gui.sign.tooltip9=点击右侧按钮或按下'alt'键可将格式符号添加到选中行.
gui.sign.bold=粗体
@@ -355,7 +355,7 @@ gui.sign.linenum=行#
// All BiblioCraft 1.6 additions and changes/////////////////////
gui.redbook.title=书名:
gui.redbook.description.p1=放入红石书的书架会像除正前方外的所有方向发出红石信号. 红石信号强度取决于红石书在书架中的位置.
gui.redbook.description.p2=书架有16个空格, 第一个格子为左上第一格, 第16格为右下最后一格. 如果红石书被放到第一个格子里, 书架不会发出任何红石信号. 如果红石书被放到第二格, 书架会发出强度为1的红石信号. 每往后放一格, 发出的红石信号强度都会增加1点, 当红石书被放到第16格时, 会发出强度为15的红石信号.
gui.redbook.description.p2=书架有16个空格从左上第一格到右下最后一格分别为第1至16格。如果红石书被放到第1格书架不会发出任何红石信号如果红石书被放到第2格书架会发出强度为1的红石信号。以此类推,每往后放一格发出的红石信号强度都会增加1点,直至在第16格时发出强度为15的红石信号
AcaciaDesk.name=金合欢台桌

View File

@@ -20,7 +20,7 @@ binniecore.rootBees.epitome.6=天选养蜂员
binniecore.rootTrees.epitome.0=“未来”树艺家
binniecore.rootTrees.epitome.1=伐木工
binniecore.rootTrees.epitome.2=绿拇指
binniecore.rootTrees.epitome.2=园艺高手
binniecore.rootTrees.epitome.3=盛名农夫
binniecore.rootTrees.epitome.4=林场大师
binniecore.rootTrees.epitome.5=森林之王
@@ -38,7 +38,7 @@ binniecore.rootFlowers.epitome.0=花样小子
binniecore.rootFlowers.epitome.1=雏菊拨弄者
binniecore.rootFlowers.epitome.2=娇花之力
binniecore.rootFlowers.epitome.3=点石成金
binniecore.rootFlowers.epitome.4=绿色拇指
binniecore.rootFlowers.epitome.4=园艺高手
binniecore.rootFlowers.epitome.5=园艺大师
binniecore.rootFlowers.epitome.6=绝世花匠
@@ -379,7 +379,7 @@ binniecore.allele.extrabees.effect.acid.desc=溶解石头和泥土
binniecore.allele.forestry.effectAggressive.desc=进攻玩家
binniecore.allele.forestry.effectBeatific.desc=缓慢回复玩家生命
binniecore.allele.forestry.effectCreeper.desc=在附近引发爆炸
binniecore.allele.extrabees.effect.spawn_creeper.desc=随机生成爬行者
binniecore.allele.extrabees.effect.spawn_creeper.desc=随机生成苦力怕
binniecore.allele.extrabees.effect.blindness.desc=令玩家失明
binniecore.allele.forestry.effectDrunkard.desc=灌醉玩家
binniecore.allele.extrabees.effect.ectoplasm.desc=产生外质蛛网状结构
@@ -425,7 +425,7 @@ binniecore.gui.slot.hatchery=孵化格
binniecore.gui.slot.circuit=电路板
binniecore.gui.slot.grain=谷物粉
binniecore.gui.slot.inventory=物品格
binniecore.gui.slot.caterpillar=毛虫
binniecore.gui.slot.caterpillar=幼虫槽
binniecore.gui.slot.polish=磨制格
binniecore.gui.slot.wood=木材
binniecore.gui.slot.acclimatiser=气候改造物品

View File

@@ -147,8 +147,8 @@ botany.soil.soil=Toprak
tile.loam.name=Bereketli Toprak
tile.loamNoWeed.name=Bereketli Toprak
botany.soil.loam=Bereketli Toprak
tile.flowerbed.name=Çiçek Tarhı
tile.flowerbedNoWeed.name=Çiçek Tarhı
tile.flowerbed.name=Çiçeklik
tile.flowerbedNoWeed.name=Çiçeklik
botany.soil.flowerbed=Çiçeklik
botany.soil.weedkiller=Yabani Ot öldürücü
@@ -156,10 +156,10 @@ botany.soil.tooltip.type=Tür:
botany.soil.tooltip.moisture=Nem:
botany.soil.tooltip.pH=pH:
botany.item.tooltip.holdMore=<Hold shift for details>
botany.item.tooltip.holdMore=<Detaylar için shift'e bas>
botany.item.tooltip.bugged=Bu eşya hatalı. Yok et!
botany.item.tooltip.unknownGenome=<Unknown>
botany.item.tooltip.unknown=Bilinmeyen
botany.item.tooltip.unknownGenome=<Bilinmiyor>
botany.item.tooltip.unknown=Bilinmiyor
botany.item.tooltip.hybrid=%s-%s Hibrit
botany.item.tooltip.age=Yaş: %d
botany.item.tooltip.temperature=Sıcaklık: %s / %s
@@ -177,7 +177,7 @@ botany.item.clay.name=Kil
botany.item.botany.name=%1$s %2$s
item.pollen.name=Polen
botany.item.pollen.tag.name=Polen
botany.item.germling.tag.name=Germling
botany.item.germling.tag.name=Tohum Hücresi
botany.item.flowerCorrupted.name=Bozuk Çiçek
item.database.name=Botanikçi Veritabanı
botany.item.database.0.name=Botanikçi Veritabanı
@@ -204,7 +204,7 @@ botany.flower.dandelion=Karahindiba
botany.flower.poppy=Gelincik
botany.flower.orchid=Orkide
botany.flower.allium=Alyum
botany.flower.bluet=Mavi Çiçek
botany.flower.bluet=Mavi Kantaron
botany.flower.tulip=Lale
botany.flower.daisy=Papatya
botany.flower.cornflower=Peygamber Çiçeği
@@ -220,17 +220,17 @@ botany.flower.lilac=Eflâtun
botany.flower.hydrangea=Ortanca
botany.flower.foxglove=Yüksükotu
botany.flower.zinnia=Zinya
botany.flower.chrysanthemum=kasımpatı
botany.flower.marigold=Kadife çiçeği
botany.flower.chrysanthemum=Kasımpatı
botany.flower.marigold=Kadife Çiçeği
botany.flower.geranium=Sardunya
botany.flower.azalea=Açelya
botany.flower.primrose=Çuhaçiçeği
botany.flower.aster=Yıldız çiçeği
botany.flower.aster=Yıldız Çiçeği
botany.flower.carnation=Karanfil
botany.flower.lily=Zambak
botany.flower.yarrow=Civanperçemi
botany.flower.petunia=Petunya
botany.flower.agapanthus=Afrika zambağı
botany.flower.agapanthus=Afrika Zambağı
botany.flower.fuchsia=Fuşya
botany.flower.dianthus=Karanfil
botany.flower.forget-me-nots=Unutmabeni
@@ -238,13 +238,13 @@ botany.flower.anemone=Dağlalesi
botany.flower.aquilegia=Hasekiküpesi
botany.flower.edelweiss=Aslanyağı
botany.flower.scabious=Uyuzotu
botany.flower.coneflower=Koni çiçeği
botany.flower.gaillardia=Gayret çiçeği
botany.flower.coneflower=Koni Çiçeği
botany.flower.gaillardia=Gayret Çiçeği
botany.flower.auricula=Ayıkulağı
botany.flower.camellia=Kamelya
botany.flower.goldenrod=Altın Başak
botany.flower.althea=Ağaçhatmi
botany.flower.penstemon=Sakallı dil
botany.flower.penstemon=Sakallı Dil
botany.flower.delphinium=Hezaren
botany.flower.hollyhock=Gülhatmi
@@ -252,35 +252,35 @@ botany.colour.double=%s & %s
botany.colour.aquamarine=Akuamarin
botany.colour.black=Siyah
botany.colour.blue=Derin Mavi
botany.colour.brown=Kırmızımsı kahverengi
botany.colour.brown=Kırmızımsı Kahverengi
botany.colour.cadetblue=Donuk Mavi
botany.colour.chocolate=Açık Kahverengi
botany.colour.coral=Mercan
botany.colour.crimson=Fes Rengi
botany.colour.crimson=Kızıl
botany.colour.cyan=Camgöbeği
botany.colour.darkgoldenrod=Koyu Bronz rengi
botany.colour.darkgoldenrod=Koyu Bronz
botany.colour.darkgray=Gri
botany.colour.darkgreen=Koyu Yeşil
botany.colour.darkkhaki=Koyu Bej
botany.colour.darkolivegreen=Koyu Zeyin Yeşili
botany.colour.darkolivegreen=Koyu Zeytin Yeşili
botany.colour.darkorange=Kırmızımsı Turuncu
botany.colour.darksalmon=Koyu Somon rengi
botany.colour.darksalmon=Koyu Somon
botany.colour.darkseagreen=Donuk Yeşil
botany.colour.darkslateblue=Koyu Arduvaz
botany.colour.darkslategray=Koyu Deniz Mavisi
botany.colour.darkturquoise=Turkuaz
botany.colour.darkviolet=Mor
botany.colour.deeppink=Derin pembe
botany.colour.deeppink=Derin Pembe
botany.colour.deepskyblue=Açık Mavi
botany.colour.dimgray=Koyu Gri
botany.colour.dodgerblue=Mavi
botany.colour.gold=Altın rengi
botany.colour.goldenrod=Bronz rengi
botany.colour.gold=Altın
botany.colour.goldenrod=Bronz
botany.colour.gray=Loş Gri
botany.colour.green=Yeşil
botany.colour.hotpink=Pembe
botany.colour.indianred=Tuğla Kırmızısı
botany.colour.indigo=Çivit mavisi
botany.colour.indigo=Çivit Mavisi
botany.colour.khaki=Bej
botany.colour.lavender=Alice Mavisi
botany.colour.lemonchiffon=Soluk Sarı
@@ -288,13 +288,13 @@ botany.colour.lightgray=Açık Gri
botany.colour.lightseagreen=Koyu Turkuaz
botany.colour.lightsteelblue=Soluk Mavi
botany.colour.lime=Açık Yeşil
botany.colour.limegreen=ık Yeşil
botany.colour.limegreen=Parlak Yeşil
botany.colour.magenta=Eflatun
botany.colour.maroon=Bordo
botany.colour.mediumaquamarine=Açık Nane rengi
botany.colour.mediumaquamarine=Açık Nane
botany.colour.mediumorchid=Açık Mor
botany.colour.mediumpurple=Açık Arduvaz
botany.colour.mediumseagreen=Nane rengi
botany.colour.mediumseagreen=Nane
botany.colour.mediumvioletred=Morumsu Kırmızı
botany.colour.mistyrose=Açık Pembe
botany.colour.navy=Denizci Mavisi
@@ -304,27 +304,27 @@ botany.colour.orange=Turuncu
botany.colour.palegreen=Solgun Yeşil
botany.colour.paleturquoise=Solgun Turkuaz
botany.colour.palevioletred=Donuk Pembe
botany.colour.peru=Ten rengi
botany.colour.peru=Ten Rengi
botany.colour.pink=Solgun Pembe
botany.colour.plum=Açık Leylak rengi
botany.colour.plum=Açık Leylak
botany.colour.purple=Koyu Mor
botany.colour.red=Kırmızı
botany.colour.rosybrown=Donuk Kırmızı
botany.colour.royalblue=Asil Mavisi
botany.colour.salmon=Somon rengi
botany.colour.salmon=Somon
botany.colour.sandybrown=Solgun Kahverengi
botany.colour.seagreen=Koyu Nane rengi
botany.colour.seagreen=Koyu Nane
botany.colour.sienna=Kahverengi
botany.colour.skyblue=Gökyüzü Mavisi
botany.colour.slateblue=Arduvaz Mavisi
botany.colour.slategray=Arduvaz
botany.colour.springgreen=İlkbahar Yeşil
botany.colour.steelblue=Çelik Mavisi
botany.colour.tan=Solgun Ten rengi
botany.colour.tan=Solgun Ten Rengi
botany.colour.teal=Deniz Mavisi
botany.colour.thistle=Solgun Mor
botany.colour.turquoise=Açık Turkuaz
botany.colour.violet=Leylak rengi
botany.colour.violet=Leylak
botany.colour.wheat=Solgun Turuncu
botany.colour.white=Beyaz
botany.colour.yellow=Sarı
@@ -386,7 +386,7 @@ item.insulatedTube.name=Yalıtımlı Tüp
botany.tube.name=Yalıtımlı Tüp
botany.tube.copper=Bakır
botany.tube.tin=Kalay
botany.tube.bronze=Bronz rengi
botany.tube.bronze=Bronz
botany.tube.iron=Demir
botany.tube.insulate.clay=Kil
botany.tube.insulate.cobblestone=Kırıktaş

View File

@@ -107,7 +107,7 @@ botany.design.splitBarredEnd=居中条纹末端
botany.design.ornateThinBarred=细居中华纹
botany.design.circle=圆圈
botany.design.plus=加号
botany.design.creeper=爬行者
botany.design.creeper=苦力怕
botany.design.ornateStripedCorner=华纹条纹拐角
botany.design.testingBlock=测试方块
botany.design.diagonalHalved=对角均分
@@ -173,7 +173,7 @@ item.soilMeter.name=土壤检测计
botany.item.soilMeter.name=土壤检测计
item.pigment.name=颜料
botany.item.pigment.name=颜料
botany.item.clay.name=
botany.item.clay.name=
botany.item.botany.name=%1$s %2$s
item.pollen.name=花粉
botany.item.pollen.tag.name=花粉
@@ -388,10 +388,10 @@ botany.tube.copper=铜
botany.tube.tin=锡
botany.tube.bronze=青铜
botany.tube.iron=铁
botany.tube.insulate.clay=
botany.tube.insulate.clay=
botany.tube.insulate.cobblestone=圆石
botany.tube.insulate.sand=沙子
botany.tube.insulate.hardenedClay=硬化
botany.tube.insulate.hardenedClay=硬化
botany.tube.insulate.smoothStone=石头
botany.tube.insulate.sandstone=沙石

View File

@@ -5,7 +5,7 @@ item.honeyComb.name=Comb
extrabees.item.comb.barren=Çorak Peteği
extrabees.item.comb.rotten=Çürük Peteği
extrabees.item.comb.bone=Kemik Peteği
extrabees.item.comb.oil=Petrol Peteği
extrabees.item.comb.oil=Yağ Peteği
extrabees.item.comb.coal=Fosil Peteği
extrabees.item.comb.fuel=Petrol Peteği
extrabees.item.comb.water=Nem Peteği
@@ -24,7 +24,7 @@ extrabees.item.comb.tin=Kalay Peteği
extrabees.item.comb.silver=Gümüş Peteği
extrabees.item.comb.uranium=Radyoaktif Peteği
extrabees.item.comb.clay=Kil Peteği
extrabees.item.comb.old=Old Comb
extrabees.item.comb.old=Eski Peteği
extrabees.item.comb.fungal=Mantar Peteği
extrabees.item.comb.creosote=Katran Peteği
extrabees.item.comb.latex=Kauçuk Peteği
@@ -41,8 +41,8 @@ extrabees.item.comb.shadow=Gölge Peteği
extrabees.item.comb.lead=Kurşun Peteği
extrabees.item.comb.zinc=Çinko Peteği
extrabees.item.comb.titanium=Titanyum Peteği
extrabees.item.comb.tungsten=Tungsten Petek
extrabees.item.comb.platinum=Platin Petek
extrabees.item.comb.tungsten=Tungsten Peteği
extrabees.item.comb.platinum=Platin Peteği
extrabees.item.comb.lapis=Lapis Peteği
extrabees.item.comb.emerald=Zümrüt Peteği
extrabees.item.comb.ruby=Yakut Peteği
@@ -79,7 +79,7 @@ item.honeyDrop.name=Drop
extrabees.item.honeydrop.energy=Enerji Damlası
extrabees.item.honeydrop.acid=Asidik Damlası
extrabees.item.honeydrop.poison=Zehir Damlası
extrabees.item.honeydrop.apple=ız Sulandırıcı Damlası
extrabees.item.honeydrop.apple=Sulu Damlası
extrabees.item.honeydrop.citrus=Bitter Damlası
extrabees.item.honeydrop.ice=Kelvin Damlası
extrabees.item.honeydrop.milk=Süt Özü
@@ -195,7 +195,7 @@ extrabees.machine.alveay.frame=Çerçeve Muhafazası
extrabees.machine.alveay.frame.info=Çerçeve Yuvası, bir arının özelliklerini değiştirmek için bir kovan çerçevesi tutar.
extrabees.machine.alveay.frame.tooltip=Kovan Çerçevesi
extrabees.machine.alveay.lighting=Alveary Lighting
extrabees.machine.alveay.lighting=Arı Çiftliği Aydınlatma
extrabees.machine.alveay.lighting.info=The Alveary Lighting tricks bees into thinking it is daylight at night time.
extrabees.machine.alveay.unlighting=Alveary Unlighting
@@ -323,7 +323,7 @@ extrabees.species.bone.desc=Largely unable to defend their hives in the wild, th
extrabees.species.creeper.name=Creepy
extrabees.species.creeper.desc=You're sure to get a bang out of these bees.|Binnie, Apiarist
extrabees.species.decomposing.name=Decomposing
extrabees.species.rock.name=Rocky
extrabees.species.rock.name=Kayalık
extrabees.species.rock.desc=If only I could find them Rolling Bees, then I might get some good music.|Mysterious Apiarist
extrabees.species.stone.name=Tolerant
extrabees.species.stone.desc=Part of their hive is made out of stone and use less wax than before.|Apiarist Manual
@@ -351,12 +351,12 @@ extrabees.species.electrum.name=Precious
extrabees.species.platinum.name=Değerli
extrabees.species.platinum.desc=Ohhhhh, look how shiny this bee is.|Jadedcat, Apiarist
extrabees.species.lapis.name=Lapis
extrabees.species.sodalite.name=Sodalite
extrabees.species.pyrite.name=Pyrite
extrabees.species.bauxite.name=Bauxite
extrabees.species.sodalite.name=Sodalit
extrabees.species.pyrite.name=Pirit
extrabees.species.bauxite.name=Boksit
extrabees.species.cinnabar.name=Cinnabar
extrabees.species.sphalerite.name=Sphalerite
extrabees.species.emerald.name=Emerald
extrabees.species.sphalerite.name=Sfalerit
extrabees.species.emerald.name=Zümrüt
extrabees.species.emerald.desc=Look at this bee, it's even shinier!|Jadedcat, Apiarist
extrabees.species.ruby.name=Ruby
extrabees.species.sapphire.name=Sapphire

View File

@@ -23,7 +23,7 @@ extrabees.item.comb.copper=铜蜂窝
extrabees.item.comb.tin=锡蜂窝
extrabees.item.comb.silver=银蜂窝
extrabees.item.comb.uranium=铀蜂窝
extrabees.item.comb.clay=土蜂窝
extrabees.item.comb.clay=土蜂窝
extrabees.item.comb.old=古旧蜂窝
extrabees.item.comb.fungal=蘑菇蜂窝
extrabees.item.comb.creosote=杂酚蜂窝
@@ -65,7 +65,7 @@ extrabees.item.comb.limegreen=染色蜂窝(黄绿)
extrabees.item.comb.magenta=染色蜂窝(品红)
extrabees.item.comb.lightgray=染色蜂窝(淡灰)
extrabees.item.comb.nickel=镍蜂窝
extrabees.item.comb.glowstone=石蜂窝
extrabees.item.comb.glowstone=石蜂窝
extrabees.item.comb.saltpeter=硝石蜂窝
extrabees.item.comb.compost=堆肥蜂窝
extrabees.item.comb.sawdust=木屑蜂窝
@@ -163,7 +163,7 @@ extrabees.item.dyeGreen=绿色颜料
extrabees.item.dyeWhite=白色颜料
extrabees.item.dyeBlack=黑色颜料
extrabees.item.dyeBrown=棕色颜料
extrabees.item.clayDust=土粉
extrabees.item.clayDust=土粉
extrabees.item.yelloriumDust=黄铀砂
extrabees.item.blutoniumDust=蓝钚砂
extrabees.item.cyaniteDust=蓝晶砂
@@ -320,11 +320,11 @@ extrabees.species.rotten.name=衰败
extrabees.species.rotten.desc=这些蜜蜂对死去的动物的腐肉有种不寻常的兴趣,它们甚至会在蜂巢里储存腐肉。它们的气味也会吸引一些比较难闻的生物(僵尸)。|养蜂员手册
extrabees.species.bone.name=骷髅
extrabees.species.bone.desc=因为在野外它们很难保卫它们的家,所以它们吸引了其他的生物(骷髅)来保卫它们的蜂房。|养蜂员手册
extrabees.species.creeper.name=爬行者
extrabees.species.creeper.desc=你不是很确定你会不会听到它们发出爆炸声。|Binnie,养蜂员
extrabees.species.creeper.name=苦力怕
extrabees.species.creeper.desc=它们可太刺激了!|养蜂员Binnie
extrabees.species.decomposing.name=分解
extrabees.species.rock.name=石头
extrabees.species.rock.desc=如果只有我能发现这些旋转的蜜蜂的话,我或许会听到一些美妙的音乐(摇滚乐)。|神秘的养蜂员
extrabees.species.rock.desc=要是我能为它们找到一些“滚动”蜜蜂的话,我或许会听到一些美妙的滚石音乐。|神秘的养蜂员
extrabees.species.stone.name=忍耐
extrabees.species.stone.desc=它们的蜂巢一部分以石头打造,并且消耗的蜡也比以往少。|养蜂员手册
extrabees.species.granite.name=坚毅
@@ -336,9 +336,9 @@ extrabees.species.copper.desc=它们因啃咬墙壁中的铜线缆造成的供
extrabees.species.tin.name=锡灰
extrabees.species.tin.desc=它们的身体被金属所覆盖,它们还用这种金属打造它们的蜂巢。|养蜂员手册
extrabees.species.iron.name=铁锈
extrabees.species.iron.desc=哦,锈掉的蜜蜂诶。我是不是要去打针破伤风疫苗?|Jadedcat,养蜂员
extrabees.species.iron.desc=哦,锈掉的蜜蜂诶。我是不是要去打针破伤风疫苗?|养蜂员Jadedcat
extrabees.species.lead.name=铅质
extrabees.species.lead.desc=“用它应该很容易实现炼金术!”|Pahimar,炼金术士
extrabees.species.lead.desc=“用它应该很容易实现炼金术!”|炼金术士Pahimar
extrabees.species.zinc.name=镀锌
extrabees.species.titanium.name=钛质
extrabees.species.bronze.name=青铜
@@ -349,7 +349,7 @@ extrabees.species.gold.name=金闪
extrabees.species.silver.name=银辉
extrabees.species.electrum.name=琥珀金
extrabees.species.platinum.name=铂金
extrabees.species.platinum.desc=喔喔,看这个闪光的蜜蜂。|Jadedcat,养蜂员
extrabees.species.platinum.desc=喔喔,看这个闪光的蜜蜂。|养蜂员Jadedcat
extrabees.species.lapis.name=青金石
extrabees.species.sodalite.name=方钠
extrabees.species.pyrite.name=黄铁
@@ -357,12 +357,12 @@ extrabees.species.bauxite.name=铝土
extrabees.species.cinnabar.name=朱砂
extrabees.species.sphalerite.name=闪锌
extrabees.species.emerald.name=绿宝石
extrabees.species.emerald.desc=看这个蜜蜂!它甚至亮瞎了我的眼睛!|Jadedcat,养蜂员
extrabees.species.emerald.desc=看这个蜜蜂!它甚至亮瞎了我的眼睛!|养蜂员Jadedcat
extrabees.species.ruby.name=红宝石
extrabees.species.sapphire.name=蓝宝石
extrabees.species.olivine.name=橄榄石
extrabees.species.diamond.name=钻石
extrabees.species.diamond.desc=我的天,这绝对是我见过的最闪亮的蜜蜂!|Jadedcat,养蜂员
extrabees.species.diamond.desc=我的天,这绝对是我见过的最闪亮的蜜蜂!|养蜂员Jadedcat
extrabees.species.unstable.name=不稳
extrabees.species.nuclear.name=核能
extrabees.species.radioactive.name=辐射
@@ -390,12 +390,12 @@ extrabees.species.sugar.name=含糖
extrabees.species.ripening.name=成熟
extrabees.species.fruit.name=水果
extrabees.species.alcohol.name=发酵
extrabees.species.alcohol.desc=回家吧蜜蜂们,你们早喝多了。|Jadedcat 养蜂员
extrabees.species.alcohol.desc=回家吧蜜蜂们,你们早喝多了。|养蜂员Jadedcat
extrabees.species.farm.name=农庄
extrabees.species.milk.name=牛奶
extrabees.species.milk.desc=“哞哞。嗯…… 我是说Bzzz。”|一只困惑的蜜蜂
extrabees.species.coffee.name=咖啡
extrabees.species.coffee.desc=唯一的缺点就是它们不会为你煮咖啡。
extrabees.species.coffee.desc=唯一的缺点就是它们不会为你煮咖啡。|养蜂员手册
extrabees.species.citrus.name=柠檬
extrabees.species.mint.name=薄荷
extrabees.species.swamp.name=潮湿
@@ -417,9 +417,9 @@ extrabees.species.corrosive.name=腐蚀
extrabees.species.caustic.name=苛性
extrabees.species.acidic.name=酸化
extrabees.species.excited.name=激动
extrabees.species.excited.desc=红石作为它们额外的能量源,而存在。|养蜂员手册
extrabees.species.excited.desc=这些蜜蜂以红石作为额外的能量源。|养蜂员手册
extrabees.species.energetic.name=活力十足
extrabees.species.energetic.desc=我的天,搞什么鬼!房子失火了!房子失火了!|Generikb,恐慌的养蜂员
extrabees.species.energetic.desc=我的天,搞什么鬼!房子失火了!房子失火了!|恐慌的养蜂员Generikb
extrabees.species.ecstatic.name=狂喜
extrabees.species.ecstatic.desc=在从红石里汲取了过量的电力后,它们可以产生充满了能量的电弧。请务必做好防范措施,或许一根避雷针就好。|养蜂员手册
extrabees.species.artic.name=冻结
@@ -428,11 +428,11 @@ extrabees.species.shadow.name=阴影
extrabees.species.darkened.name=黑暗
extrabees.species.abyss.name=深渊
extrabees.species.red.name=红色
extrabees.species.red.desc=不要被它们蜇了,否则你眼前将尽是红色的世界。|养蜂员手册
extrabees.species.red.desc=不要被它们蜇了,否则你会双目发红。|养蜂员手册
extrabees.species.yellow.name=黄色
extrabees.species.yellow.desc=它们正尝试用蜂蜜来染出你闪光的新一天。|养蜂员手册
extrabees.species.blue.name=蓝色
extrabees.species.blue.desc=“加油吧我的蜜蜂。你看上去开始有点泛蓝了。”|神秘的养蜂员
extrabees.species.blue.desc=“开心点,蜜蜂们,你们看上去沾点蓝调了。”|神秘的养蜂员
extrabees.species.green.name=绿色
extrabees.species.green.desc=或许这是一种对于保护色的尝试,然而这些蜜蜂已经开始生产颜色接近树叶或草的颜色的蜂巢了。|养蜂员手册
extrabees.species.black.name=黑色
@@ -449,9 +449,9 @@ extrabees.species.magenta.name=品红
extrabees.species.lightgray.name=淡灰
extrabees.species.celebratory.name=普天同庆
extrabees.species.jaded.name=翡翠
extrabees.species.jaded.desc=我培养出了所有蜜蜂,最后却只得到了点带血色的紫色染料!|Jaded,被 Sengir 选中之人
extrabees.species.jaded.desc=我培养出了所有蜜蜂,最后却只得到了点该死的紫色染料!|天选养蜂员Jaded
extrabees.species.chad.name=Chad
extrabees.species.chad.desc=GTNH蜜蜂最好的东西.
extrabees.species.chad.desc=GTNH蜜蜂最好的东西。(德语)
extrabees.species.glowstone.name=怒视
extrabees.species.hazardous.name=冒险
extrabees.species.nickel.name=含镍
@@ -468,7 +468,7 @@ extrabees.effect.ectoplasm.name=胶化
extrabees.effect.acid.name=酸液
extrabees.effect.spawnzombie.name=生成僵尸
extrabees.effect.spawnskeleton.name=生成骷髅
extrabees.effect.spawncreeper.name=生成爬行者
extrabees.effect.spawncreeper.name=生成苦力怕
extrabees.effect.lightning.name=雷击
extrabees.effect.radioactive.name=放射性
extrabees.effect.meteor.name=流星

View File

@@ -357,7 +357,7 @@ for.extratrees.item.food.pomelo=Pomelo
for.extratrees.item.food.tangerine=Tangerine
for.extratrees.item.food.pear=Pear
for.extratrees.item.food.sandpear=Sand Pear
for.extratrees.item.food.hazelnut=Hazelnut
for.extratrees.item.food.hazelnut=Avellana
for.extratrees.item.food.butternut=Butternut
for.extratrees.item.food.beechnut=Beechnut
for.extratrees.item.food.pecan=Pecan Nut

View File

@@ -1,7 +1,7 @@
##################################################
## Machines
tile.machine.name=Machine
tile.machine.name=Makine
extratrees.machine.kitchen.bar=Bar
extratrees.machine.kitchen.bottleRack=Şişe Rafı
@@ -161,7 +161,7 @@ extratrees.block.tooltip.twoMaterials=%s ve %s
extratrees.block.door.name=%1$s Odunu Kapı
< %1$s is name of wood used for door, %2$s is type of door >
tile.door.name=Wood Door
tile.door.name=Odun Kapı
extratrees.block.door.name.adv=%2$s %1$s Odunu Kapı
extratrees.block.door.type.standard=
extratrees.block.door.type.solid=Katı
@@ -169,24 +169,24 @@ extratrees.block.door.type.double=Ayrık
extratrees.block.door.type.full=Tam
< %1$s is name of the wood>
tile.planks.name=Wood Planks
tile.planks.name=Odun Tahtaları
extratrees.block.plank.name=%1$s Odunu Tahta
extratrees.block.log.name=%1$s Odunu
tile.slabs.name=Wood Slab
tile.slabs.name=Odun Basamak
extratrees.block.woodslab.name=%1$s Odunu Basamak
tile.stairs.name=Stairs
tile.stairs.name=Merdiven
extratrees.block.woodstairs.name=%1$s Merdiven
extratrees.block.woodfence.name=%1$s Çit
extratrees.block.woodgate.name=%1$s Geçit
< %1$s is the adjective for the fence type, %2$s is the name of the wood >
tile.multifence.name=Fence
tile.multifence.name=Çit
extratrees.block.multifence.name=%2$s %1$s Geçit
< %3$s is the name of the second wood >
extratrees.block.multifence.name2=%2$s %1$s & $3$s Geçit
< %1$s is name of the design >
tile.carpentry.name=Wooden Panel/Tile
tile.carpentry.name=Odun Panel/Karo
extratrees.block.woodentile.name=%1$s Tahtası Karo
extratrees.block.woodenpanel.name=%1$s Tahtası Panel
extratrees.block.stainedglass.name=%1$s Lekeli Cam
@@ -320,18 +320,18 @@ extratrees.genetics.unknown=<Unknown>
extratrees.genetics.discoveredBy=%s tarafından keşfedildi
extratrees.genetics.complexity=Karmaşıklık: %d
item.hammer.name=Carpentry Hammer
extratrees.item.carpentryHammer=Usta Marangozluk Çekici
item.durableHammer.name=Master Carpentry Hammer
extratrees.item.masterCarpentryHammer=Marangozluk Çekici
item.misc.name=Resource
item.hammer.name=Marangozluk Çekici
extratrees.item.carpentryHammer=Marangozluk Çekici
item.durableHammer.name=Usta Marangozluk Çekici
extratrees.item.masterCarpentryHammer=Usta Marangozluk Çekici
item.misc.name=Kaynak
extratrees.item.sawdust=Talaş
extratrees.item.bark=Odun Kabuğu
extratrees.item.provenGear=Müdellel Çark
extratrees.item.woodWax=Ahşap Cilası
extratrees.item.glassFitting=Cam Bağlantılar
item.food.name=Fruit
item.food.name=Meyve
for.extratrees.item.food.apple=Elma
for.extratrees.item.food.crabapple=Yaban Elması
for.extratrees.item.food.orange=Portakal
@@ -395,12 +395,12 @@ for.extratrees.item.food.mango=Mango
for.extratrees.item.food.starfruit=Yıldız Meyvesi
for.extratrees.item.food.candlenut=Kukui Fındığı
item.database.name=Arborist Database
item.database.name=Ağaç Uzmanı Veri Tabanı
extratrees.item.database=Ağaç Uzmanı Veri Tabanı
extratrees.item.masterDatabase=Usta Ağaç Uzmanı Veri Tabanı
extratrees.item.database.tooltip=Bir kavanoz Sengir
item.databaseMoth.name=Lepidopterist Database
item.databaseMoth.name=Kelebek Koleksiyoncusu Veri Tabanı
extratrees.item.mothDatabase=Kelebek Koleksiyoncusu Veri Tabanı
extratrees.item.mothMasterDatabase=Usta Kelebek Koleskiyoncusu Veri Tabanı
extratrees.item.mothDatabase.tooltip=Binnie'nin Kelebek Koleksiyoncusu Dükkanı

View File

@@ -37,7 +37,7 @@ extratrees.machine.machine.tileworker=瓷砖作坊
extratrees.machine.machine.tileworker.info=瓷砖作坊制造带图案的瓷砖。
extratrees.machine.tileworker.material=陶瓷块
extratrees.machine.worker.error.glueRequired=需要合剂
extratrees.machine.worker.error.glueRequired=需要合剂
extratrees.block.planks.fir=冷杉
extratrees.block.planks.cedar=雪松

View File

@@ -115,7 +115,7 @@ tile.labMachine.name=实验台
genetics.machine.labMachine.labMachine=实验台
genetics.machine.labMachine.analyser=分析仪
genetics.machine.labMachine.analyser.info=分析仪可分析可增殖个体和 DNA 序列,并确定当前的基因类型。此过程需要 DNA 染料,可由紫色染料和石粉合成得到。
genetics.machine.labMachine.analyser.info=分析仪可分析可增殖个体和 DNA 序列,并确定当前的基因类型。此过程需要 DNA 染料,可由紫色染料和石粉合成得到。
genetics.machine.analyser.dnaDye=DNA 染料
genetics.machine.analyser.unanalysedItem=未经分析的物品
genetics.machine.analyser.error.alreadyAnalysed.title=已经过分析

View File

@@ -447,14 +447,14 @@ biomeRadar.scanBiome=右键单击扫描生物群系
enderporter.prevent=一股神秘的力量阻止你在这个世界使用此物品
phrase.bop.useBOPATGWorldtype=如果你在这里选择BOPATG世界类型, 将会直接生成BOPATG的生物群系. 这个提示只会出现一次.
phrase.bop.useBOPWorldtype=如果你在这里选择BOP的世界类型, 将会直接生成BOP的生物群系. 这个提示只会出现一次..
phrase.bop.useBOPATGWorldtype=必须使用“超多生物群系”或ATG世界类型才能生成新的生物群系这个提示只会出现一次
phrase.bop.useBOPWorldtype=必须使用“超多生物群系”世界类型才能生成新的生物群系这个提示只会出现一次
phrase.bop.updateAvaliable=你当前没有使用最新的BOP版本. 最新版本是: v%s 用于 %s 版本
warning.bopStartup1=超多生物群系(以下简称BOP)有一个自己独特的世界类型, 你可以
warning.bopStartup1=超多生物群系以下简称BOP有一个自己独特的世界类型你可以
warning.bopStartup2=在生成世界的时候在世界类型那里选择BOP的世界类型
warning.bopStartup3='超多生物群系'.
warning.bopStartup4=如果你在服务器使用的话, 可以打开server.properties把level-type参数改成 BIOMESOP
warning.bopStartup4=如果你在服务器使用的话可以打开server.properties把level-type参数改成BIOMESOP
warning.bopStartup5=这样就会在服务器世界的生成中生成BOP生物群系
warning.bopStartup6=这个提示只会出现一次.
@@ -482,9 +482,9 @@ achievement.bop.achCoral=很有营养
achievement.bop.achCoral.desc=一大块清蒸珊瑚怎么样?
achievement.bop.achFlowerBand=花的力量
achievement.bop.achFlowerBand.desc=年轻人, 甚是妙哉.
achievement.bop.achFlowerBand.desc=年轻人甚是妙哉
achievement.bop.achDartBlower=全自动
achievement.bop.achDartBlower.desc=孩子, 不要亮瞎了眼睛!
achievement.bop.achDartBlower.desc=孩子不要亮瞎了眼睛
achievement.bop.achScythe=植物杀手
achievement.bop.achScythe.desc=一个收割之日.
achievement.bop.achEnderporter=甜蜜的家
@@ -507,7 +507,7 @@ achievement.bop.achAmbrosia=众神之酒
achievement.bop.achAmbrosia.desc=保持饥渴,我的朋友们.
achievement.bop.achAllBOP=成就猎杀者
achievement.bop.achAllBOP.desc=你征服了全世界, 完成了BOP所有的成就!
achievement.bop.achAllBOP.desc=你征服了全世界完成了BOP所有的成就
itemGroup.tabBiomesOPlenty=超多生态群系

View File

@@ -6,10 +6,10 @@ blockrenderer6343.multiblock.overlay=NEI Overlay
blockrenderer6343.multiblock.copy_channels=Kopiere Kanäle zum gehaltenen Hologramm-Projektor
blockrenderer6343.no_projector=Kein Hologramm-Projektor in der Hand gefunden
blockrenderer6343.no_block=Block zum Platzieren nicht gefunden
blockrenderer6343.nei.tier=Tier
blockrenderer6343.nei.layer=Layer
blockrenderer6343.nei.hatch_highlight=Toggle hatch position highlight
blockrenderer6343.nei.hint_dot=Hint dot: %s
blockrenderer6343.nei.valid_hatches=Valid hatches:%s
blockrenderer6343.nei.all=All
blockrenderer6343.nei.not_set=Not set
blockrenderer6343.nei.tier=Stufe
blockrenderer6343.nei.layer=Ebene
blockrenderer6343.nei.hatch_highlight=Markierung der Lukenpositionen ein-/ausschalten
blockrenderer6343.nei.hint_dot=Hinweispunkt: %s
blockrenderer6343.nei.valid_hatches=Gültige Luken:%s
blockrenderer6343.nei.all=Alle
blockrenderer6343.nei.not_set=Nicht gesetzt

View File

@@ -72,7 +72,7 @@ item.sigil_of_divinity.name=İlah Tılsımı
item.blood_ball.name=Kan Topu
item.item_blood_cake.name=Kanlı Kek
item.wolf_hide.name=Kurt Postu
item.blood_money.name=Blood Money
item.blood_money.name=Kan Parası
item.blood_money1.name=Kan Parası x1
item.blood_money4.name=Kan Parası x4
item.blood_money16.name=Kan Parası x16
@@ -97,7 +97,7 @@ item.life_imbued_helmet.name=Hayat Aşılanmış Kask
item.life_imbued_chestplate.name=Hayat Aşılanmış Göğüslük
item.life_imbued_leggings.name=Hayat Aşılanmış Pantolon
item.life_imbued_boots.name=Hayat Aşılanmış Botlar
item.bound_diamond_shard.name=Bound Diamond Shard
item.bound_diamond_shard.name=Bağlı Elmas Parçası
item.bound_diamond_shard_.name=Bağlı Elmas Parçası
item.bound_diamond_shard_air.name=Bağlı Elmas Hava Parçası
item.bound_diamond_shard_earth.name=Bağlı Elmas Toprak Parçası

View File

@@ -15,7 +15,7 @@ tile.blood_infused_wood.name=注血原木
tile.blood_infused_planks.name=注血木板
tile.blood_infused_iron_block.name=注血铁块
tile.blood_torch.name=血之火把
tile.blood_infused_glowstone.name=注血
tile.blood_infused_glowstone.name=注血
tile.blood_lamp.name=注血灯
tile.blood_infused_diamond_block.name=注血钻石块
tile.portable_altar.name=可携式祭坛
@@ -65,7 +65,7 @@ item.vampire_ring.name=吸血鬼指环
item.energy_gatling.name=能量加特林
item.sigil_of_swimming.name=水泳印记
item.sigil_of_ender.name=末影印记
item.blood_infused_glowstone_dust.name=注血石粉
item.blood_infused_glowstone_dust.name=注血石粉
item.sacrifice_amulet.name=献祭项链
item.self_sacrifice_amulet.name=牺牲项链
item.sigil_of_divinity.name=神灵印记

View File

@@ -256,14 +256,14 @@ aw.entries.alchemy.magusSecret=It has been a week since we ironed out most of th
aw.entries.alchemy.simpleCreations=I've only had a little time at my chemistry set, so I haven't had much time to experiment with my new orb. All my tests trying to make new reagents failed, and I so far have only managed to make two new runic slates for my brother(But we have been trying to find new uses for them). The normal runic slate is a simple upgrade to the old cracked slates by infusing terrae into them. The final slate, dubbed imbued, is two runic slates bound together with magicales, incendium, and aquasalus. These days I've been working with the other on a few secret projects, so I have needed to keep up with and research all kinds of strange subjects. I also always seem to need to make more reagents, as our experiments burn through them rather quickly... I will write more when I have the time.
guide.BloodMagic.entryName.architect.intro=A Classic Tragic Back-story
guide.BloodMagic.entryName.architect.bloodAltar=The Blood Altar
guide.BloodMagic.entryName.architect.bloodAltar=피의 제단
guide.BloodMagic.entryName.architect.soulNetwork=The Soul Network
guide.BloodMagic.entryName.architect.blankSlate=Basics of Sigils
guide.BloodMagic.entryName.architect.divination=The Divination Sigil
guide.BloodMagic.entryName.architect.waterSigil=Training, and a Water Sigil
guide.BloodMagic.entryName.architect.lavaCrystal=The Lava Crystal
guide.BloodMagic.entryName.architect.lavaCrystal=용암 크리스탈
guide.BloodMagic.entryName.architect.hellHarvest=Hell's Harvest Festival
guide.BloodMagic.entryName.architect.lavaSigil=The Lava Sigil
guide.BloodMagic.entryName.architect.lavaSigil=용암의 부적
guide.BloodMagic.entryName.architect.blankRunes=Blank Runes - the Step to Tier 2
guide.BloodMagic.entryName.architect.speedRunes=Speed Runes
guide.BloodMagic.entryName.architect.apprenticeOrb=The Apprentice Blood Orb

View File

@@ -97,7 +97,7 @@ item.reinforcedSlate.name=보강된 판
item.sacrificialDagger.name=희생의 검
item.daggerOfSacrifice.name=희생의 단검
item.airSigil.name=바람의 부적
item.sigilOfTheFastMiner.name=쾌속의광부 부적
item.sigilOfTheFastMiner.name=쾌속의 광부 부적
item.sigilOfElementalAffinity.name=원소친화의 부적
item.sigilOfHaste.name=Sigil of Haste
item.sigilOfHolding.name=보관의 부적

View File

@@ -274,7 +274,7 @@ text.recipe.altar=Кровавый алтарь
text.recipe.altar.tier=Уровень: %s
text.recipe.altar.bloodRequired=LP: %s
text.recipe.shapedOrb=Форменный рецепт шара
nei.recipe.meteor.category=Ритуал метеора
nei.recipe.meteor.category=Ритуал вызова метеорита
nei.recipe.meteor.cost=Стоимость вызова этого метеора в LP
nei.recipe.meteor.tooExpensive=Недостаточно LP в Душевной сети
nei.recipe.meteor.radius=Радиус: %s

View File

@@ -1,13 +1,13 @@
#Block Localization
tile.bloodAltar.name=Kan Sunağı
tile.bloodRune.name=Blood Rune
tile.bloodRune.name=Kan Rünü
tile.bloodRune.blank.name=Kan Rünü
tile.bloodRune.fill.name=Arttırılmış Kapasite Rünü
tile.bloodRune.empty.name=Yerinden Oynatma Rünü
tile.bloodRune.orb.name=Kürenin Rünü
tile.bloodRune.betterCapacity.name=Üstün Kapasite Rünü
tile.bloodRune.acceleration.name=İvme Rünü
tile.bloodRune.quickness.name=Rune of Quickness
tile.bloodRune.quickness.name=Çabukluk Rünü
tile.speedRune.name=Hız Rünü
tile.efficiencyRune.name=Verimlilik Rünü
tile.runeOfSacrifice.name=Kurban Rünü
@@ -26,12 +26,12 @@ tile.bloodPedestal.name=Esrarengiz Kaide
tile.bloodPlinth.name=Esrarengiz Sütun
tile.bloodTeleposer.name=Telepoz
tile.blockConduit.name=Büyü Kanalı
tile.blockSpellParadigm.name=Paradigm
tile.blockSpellParadigm.name=Paradigma
tile.blockSpellParadigm.projectile.name=Parçacık Üretici
tile.blockSpellParadigm.self.name=Kendine Geliştirici
tile.blockSpellParadigm.melee.name=Yakın Dövüş Düzenleyicisi
tile.blockSpellParadigm.tool.name=Alet Dövücüsü
tile.blockSpellEnhancement.name=Enhancement Spell
tile.blockSpellEnhancement.name=Güçlendirme Büyüsü
tile.blockSpellEnhancement.power1.name=Dengesiz Büyü Güçlendirici
tile.blockSpellEnhancement.power2.name=Standart Büyü Güçlendirici
tile.blockSpellEnhancement.power3.name=Güçlendirilmiş Büyü Güçlendirici
@@ -47,12 +47,12 @@ tile.blockSpellEnhancement.potency2.name=Standart Büyü Geliştiricisi
tile.blockSpellEnhancement.potency3.name=Güçlendirilmiş Büyü Geliştiricisi
tile.blockSpellEnhancement.potency4.name=Aşılanmış Büyü Geliştiricisi
tile.blockSpellEnhancement.potency5.name=Şeytani Büyü Geliştiricisi
tile.blockSpellModifier.name=Modifier Spell
tile.blockSpellModifier.name=Geliştirici Büyü
tile.blockSpellModifier.default.name=Varsayılan Büyü Düzenleyicisi
tile.blockSpellModifier.offensive.name=Saldırı Büyüsü Düzenleyicisi
tile.blockSpellModifier.defensive.name=Savunma Büyüsü Düzenleyicisi
tile.blockSpellModifier.environmental.name=Çevresel Büyü Düzenleyicisi
tile.blockSpellEffect.name=Effect Spell
tile.blockSpellEffect.name=Etki Büyüsü
tile.blockSpellEffect.fire.name=Alev Potası
tile.blockSpellEffect.ice.name=Buz Yapıcı
tile.blockSpellEffect.wind.name=Rüzgar Üretici
@@ -61,15 +61,15 @@ tile.alchemicCalcinator.name=Simyevi Kireçleyici
tile.crystalBelljar.name=Kristal Cam Fanusu
tile.blockReagentConduit.name=Simya Rölesi
tile.lifeEssenceFluidBlock.name=Hayat Özü
tile.crystalBlock.name=Crystal Cluster
tile.crystalBlock.name=Kristal Kümesi
tile.crystalBlock.fullCrystal.name=Kristal Kümesi
tile.crystalBlock.crystalBrick.name=Kristal Kümesi Tuğla
tile.demonPortal.name=Şeytan Geçidi
tile.demonChest.name=Şeytanın Sandığı
tile.enchantmentGlyph.name=Enchantment Glyph
tile.enchantmentGlyph.name=Büyü Gücü
tile.enchantmentGlyph.enchantability.name=Kalpa Büyücünün Glifi
tile.enchantmentGlyph.enchantmentLevel.name=Esrarengiz Potansiyel Glifi
tile.stabilityGlyph.name=Glyph of Rigid Stability
tile.stabilityGlyph.name=Sert Kararlılık Glifi
tile.stabilityGlyph.stability1.name=Sert Kararlılık Glifi
tile.schematicSaver.name=Şema Kaydedici
tile.blockMimic.name=Taklit Bloğu
@@ -81,9 +81,9 @@ tile.blockCrucible.name=Tütsü Potası
#Item Localization
item.weakBloodOrb.name=Zayıf Kan Küresi
item.apprenticeBloodOrb.name=Çırağın Kan Küresi
item.magicianBloodOrb.name=Büyücünün Kan Küresi
item.magicianBloodOrb.name=Büyücü Kan Küresi
item.masterBloodOrb.name=Ustanın Kan Küresi
item.archmageBloodOrb.name=Başbüyücünün Kan Küresi
item.archmageBloodOrb.name=Başbüyücü Kan Küresi
item.energyBlast.name=Enerji Fünyesi
item.energyBlastSecondTier.name=Enerji Fünyesi II
item.energyBlastThirdTier.name=Enerji Fünyesi III
@@ -165,7 +165,7 @@ item.itemComplexSpellCrystal.name=Karmaşık Büyü Kristali
item.itemSigilOfSupression.name=Bastırma Mührü
item.itemSigilOfEnderSeverance.name=Ender Ayrılığı Mührü
item.bucketLife.name=Can Kovası
item.baseItems.name=Base Item
item.baseItems.name=Temel Eşya
item.bloodMagicBaseItem.QuartzRod.name=Kuvars Çubuk
item.bloodMagicBaseItem.EmptyCore.name=Boş Çekirdek
item.bloodMagicBaseItem.MagicalesCable.name=Magicales Kablo
@@ -198,7 +198,7 @@ item.bloodMagicBaseItem.LifeShard.name=Hayat Parçası
item.bloodMagicBaseItem.SoulShard.name=Ruh Parçası
item.bloodMagicBaseItem.LifeBrace.name=Yaşayan Destek
item.bloodMagicBaseItem.SoulRunicPlate.name=Ruhani Rünik Plaka
item.baseAlchemyItems.name=Base Alchemy Item
item.baseAlchemyItems.name=Temel Simya Eşyası
item.bloodMagicAlchemyItem.Offensa.name=Offensa
item.bloodMagicAlchemyItem.Praesidium.name=Praesidium
item.bloodMagicAlchemyItem.OrbisTerrae.name=Orbis Terrae
@@ -210,7 +210,7 @@ item.bloodMagicAlchemyItem.Reductus.name=Reductus
item.bloodMagicAlchemyItem.Potentia.name=Potentia
item.sanguineHelmet.name=Kanlı Miğfer
item.itemSeerSigil.name=Görüş Mührü
item.itemFluidSigil.name=Fluid Sigil [Unimplemented]
item.itemFluidSigil.name=Akışkan Mühür [Uygulanmamış]
item.multiTool.name=Dinamik Topuz
item.itemCombinationalCatalyst.name=Birleşimsel Katalizör
item.sanguineRobe.name=Kanlı Cübbe
@@ -224,17 +224,17 @@ item.creativeDagger.name=Yaratıcı Kurban Bıçağı
item.itemBloodPack.name=Kan Verenin Çantası
item.itemHarvestSigil.name=Hasat Tanrıçası Mührü
item.itemCompressionSigil.name=Sıkıştırma Mührü
item.itemAssassinSigil.name=Suikastçının Mührü
item.itemAssassinSigil.name=Suikastçının Mührü [Uygulanmamış]
item.transcendentBloodOrb.name=Aşkın Kan Küresi
item.itemMailCatalogue.name=Posta Sipariş Kataloğu
item.inputRoutingFocus.name=Girdi Yönlendirme Odağı
item.bloodMagicBaseItem.EnderShard.name=Ender Parça
item.outputRoutingFocus.name=Output Routing Focus
item.outputRoutingFocus.default.logic=Match Item & Meta
item.outputRoutingFocus.modItem.logic=Match Mod
item.outputRoutingFocus.ignMeta.logic=Match Item, Ignore Meta
item.outputRoutingFocus.matchNBT.logic=Match Item, Meta, & NBT
item.outputRoutingFocus.global.logic=Move Everything
item.outputRoutingFocus.name=Çıkış Yönlendirme Odağı
item.outputRoutingFocus.default.logic=Eşya ve Meta'yı Eşleştir
item.outputRoutingFocus.modItem.logic=Modla Eşleş
item.outputRoutingFocus.ignMeta.logic=Eşyayı Eşleştir, Metayı Yoksay
item.outputRoutingFocus.matchNBT.logic=Eşya, Meta ve NBT'yi Eşleştir
item.outputRoutingFocus.global.logic=Her Şeyi Taşı
item.dawnScribeTool.name=Elemental Yazıt Aracı: Şafak
item.boundHelmetEarth.name=Toprak Omega Kask
item.boundPlateEarth.name=Toprak Omega Goğüslük
@@ -253,7 +253,7 @@ item.boundPlateWater.name=Su Omega Göğüslük
item.boundLeggingsWater.name=Su Omega Pantalon
item.boundBootsWater.name=Su Omega Botlar
item.bloodMagicIncenseItem.name=Incense Item
item.bloodMagicIncenseItem.name=Tütsü Eşyası
item.bloodMagicIncenseItem.Woodash.name=Odun Külü
item.bloodMagicIncenseItem.Byrrus.name=Byrrus
item.bloodMagicIncenseItem.Livens.name=Livens
@@ -269,30 +269,30 @@ bm.string.drain=Akıtma
bm.string.tier=Kademe
bm.string.crafting.orb.shaped=Düzenli Küre Üretimi
bm.string.crafting.orb.shapeless=Düzensiz Küre Üretimi
bm.string.ritualDiviner=Yarıçap: %s
bm.string.ritualDiviner=Ayin:
text.recipe.altar=Kan Sunağı
text.recipe.altar.tier=Kademe: %s
text.recipe.altar.bloodRequired=LP: %s
text.recipe.shapedOrb=Düzenli Küre Tarifi
nei.recipe.meteor.category=Göktaşı Ayini
nei.recipe.meteor.cost=Maliyet: %s LP
nei.recipe.meteor.tooExpensive=Insufficient LP in Soul Network
nei.recipe.meteor.cost=Bu meteoru çağırmak için LP maliyeti
nei.recipe.meteor.tooExpensive=Ruh Ağında Yetersiz LP
nei.recipe.meteor.radius=Yarıçap: %s
nei.recipe.meteor.diameter=Diameter: %d (2r + 1)
nei.recipe.meteor.diameter=Çap: %d (2r + 1)
nei.recipe.meteor.chance=Şans: %s%%
nei.recipe.meteor.amount=Tahmini Miktar: %s
nei.recipe.meteor.filler=§7Filler block
nei.recipe.meteor.reagent=§nRequired reagent§r: %s
nei.recipe.ritual.name=Ritual Name: %s
nei.recipe.ritual.cost=Activation Cost: %,d
nei.recipe.reagent.text=Reagent Effects:
nei.recipe.reagent.meteor.radius= %+d radius (%s)
nei.recipe.reagent.meteor.filler.chance= Changes chance for filler block to %f%%
nei.recipe.reagent.meteor.filler.blocks= Replaces filler with %s
nei.recipe.reagent.meteor.explosions= Entirely disables meteor explosions
nei.recipe.reagent.meteor.blockDamage.on= Enables meteor block damage
nei.recipe.reagent.meteor.blockDamage.off= Disables meteor block damage
nei.recipe.reagent.none=No reagents can be added to this ritual.
nei.recipe.meteor.filler=§7Dolgu bloğu
nei.recipe.meteor.reagent=§nGerekli reaktif§r: %s
nei.recipe.ritual.name=Ayin Adı: %s
nei.recipe.ritual.cost=Aktivasyon Maliyeti: %,d
nei.recipe.reagent.text=Reaktif Etkileri:
nei.recipe.reagent.meteor.radius= %+d çap (%s)
nei.recipe.reagent.meteor.filler.chance= Dolgu bloğu şansını %f%% olarak değiştirir
nei.recipe.reagent.meteor.filler.blocks= Dolguyu %s ile değiştirir
nei.recipe.reagent.meteor.explosions= Meteor patlamalarını tamamen devre dışı bırakır
nei.recipe.reagent.meteor.blockDamage.on= Meteor blok hasarını etkinleştirir
nei.recipe.reagent.meteor.blockDamage.off= Meteor bloğu hasarını devre dışı bırakır
nei.recipe.reagent.none=Bu ayine hiçbir reaktif eklenemez.
#Rituals
ritual.AW001Water.name=Baharın Doruğu Ayini
@@ -447,7 +447,7 @@ tooltip.boundshovel.desc=Hayır, o tür bir kürek değil.
tooltip.caution.desc1=Dikkat: kötü bir
tooltip.caution.desc2=güne sebep olabilir
tooltip.cheatyitem.desc1=Sağ Tık ile ağını doldur,
tooltip.cheatyitem.desc2=Shift+STık ile de boşalt.
tooltip.cheatyitem.desc2=boşaltmak için shift-stıklayın.
tooltip.complexspellcrystal.desc=Hayal edilemez güçte bir kristal
tooltip.crystalbelljar.contents=Mevcut İçerikler:
tooltip.crystalbelljar.empty=- Boş
@@ -461,7 +461,7 @@ tooltip.divinationsigil.desc1=Mevcut özü öğrenmek için
tooltip.divinationsigil.desc2=ruhun içine bakın
tooltip.energybazooka.desc=Bum.
tooltip.energybattery.desc=Ham Hayat Özü depolar
tooltip.energybattery.capacity=Capacity: %,d LP
tooltip.energybattery.capacity=Kapasite: %,d LP
tooltip.energyblast.desc1=Yıkıcı mermiler ateşlemek
tooltip.energyblast.desc2=için kullanılır.
tooltip.enhancedtelepfocus.desc=Sunakta daha da geliştirilmiş bir odak
@@ -509,7 +509,7 @@ tooltip.sacrificialdagger.desc2=Sadece parmağınızı batırmanız
tooltip.sacrificialdagger.desc3=yeterli olacaktır.
tooltip.sanguinearmor.desc1=Güçle dolu bir çift gözlük
tooltip.sanguinearmor.desc2=Yasak güçlerle dolu cübbeler
tooltip.sanguinearmor.visdisc=Vis İndirimi:
tooltip.sanguinearmor.visdisc=Vis indirimi: %d%%
tooltip.scribetool.desc=Yazı duvarda...
tooltip.seersigil.desc=Her şeyi görmek yetmediğinde
tooltip.sigilofelementalaffinity.desc1=Yükseklikten korkan ateş püskürten
@@ -530,22 +530,22 @@ tooltip.sigil.state.activated=Aktif
tooltip.sigil.state.deactivated=İnaktif
tooltip.tanksegmenter.desc1=Hangi reaktiflerin hangi
tooltip.tanksegmenter.desc2=konteynıra gideceğine karar verir
tooltip.telepositionfocus.desc=Kan ileılanmış bir Ender İncisi
tooltip.telepositionfocus.desc=Kanlaılanmış bir Ender İncisi
tooltip.voidsigil.desc=Swiffer'dan daha iyi!
tooltip.watersigil.desc=Sonsuz su, millet?
tooltip.routingFocus.limit=Sınır:
tooltip.routingFocus.logic=Logic:
tooltip.routingFocus.logic=Mantık:
tooltip.routingFocus.desc=Eşyaları yönlendirmek için kullanılan bir odak
tooltip.alchemy.usedinincense=Pota içinde kullanılan arındırıcı tütsü
#Messages
message.altar.capacity=Kapasite: %s LP
message.altar.consumptionrate=Kullanım Oranı:
message.altar.currentessence=Sunağın Mevcut Özü: %s LP
message.altar.capacity=Kapasite: %,d LP
message.altar.consumptionrate=Tüketim Oranı: %,d LP/t
message.altar.currentessence=Sunağın Mevcut Özü: %,d LP
message.altar.currenttier=Sunağın Mevcut Kademesi: %s
message.altar.progress=Sunağın İlerlemesi:
message.altar.inputtank=Girdi Tankı: %s LP
message.altar.outputtank=Çıktı Tankı: %s LP
message.altar.progress=Sunağın İlerlemesi: %,d LP / %,d LP
message.altar.inputtank=Girdi Tankı: %,d LP
message.altar.outputtank=Çıktı Tankı: %,d LP
message.altar.hunger=[BM] Yüksek yenilenme hızınız acıkmanıza neden oldu...
message.attunedcrystal.clearing=Kayıtlı konteynır temizleniyor...
message.attunedcrystal.error.cannotfind=Artık bağlı konteynır bulunamıyor.
@@ -557,9 +557,9 @@ message.attunedcrystal.setto=Uyumlanmış Kristal şimdi şu şekilde ayarlandı
message.demon.shallfollow=Seni izleyip koruyacağım!
message.demon.willstay=Şimdilik burada kalacağım, Efendim.
message.destinationclearer.cleared=Hedef listesi şimdi temizlendi.
message.divinationsigil.amount=Miktar:
message.divinationsigil.currentessence=Mevcut Öz:
message.divinationsigil.reagent=Reaktif:
message.divinationsigil.amount=Miktar: %,d AR
message.divinationsigil.currentessence=Mevcut Öz: %,d LP
message.divinationsigil.reagent=Reaktif: %s
message.orb.currenttier=Mevcut Kademe: %d
message.masterstone.crystalvibrates=Kristalin acınası bir şekilde titreşiyor.
message.masterstone.energyflows=Ayinin içinden bir enerji seli akıyor!
@@ -568,8 +568,8 @@ message.masterstone.ritualresistyou=Ayin sana aktif bir şekilde karşı geliyor
message.masterstone.somethingstoppedyou=Bir şey seni yolunda durdurdu...
message.masterstone.youfeelapull=Bir çekim hissediyorsun ama daha fazla itmek için çok zayıfsın.
message.ritual.currentritual=Mevcut Ayin:
message.ritual.side.up=UP
message.ritual.side.down=DOWN
message.ritual.side.up=YUKARI
message.ritual.side.down=AŞAĞI
message.ritual.side.east=DOĞU
message.ritual.side.north=KUZEY
message.ritual.side.south=GÜNEY
@@ -579,57 +579,57 @@ message.tanksegmenter.nowhas=Tankta şu an bulunan:
message.tanksegmenter.setto=Tank Bölümlendirici şimdi şuna ayarlandı:
message.tanksegmenter.tankssetto=tank(lar) şuna ayarlandı:
message.routerfocus.limit=Odağın Eşya Sınırı şu şekilde ayarlandı:
message.warn.spiritWorld=Teleporting to Witchery's Spirit World causes problems and is temporarily disabled.
message.warn.spiritWorld=Witchery'nin Ruhlar Dünyası'na ışınlanmak sorunlara neden olur ve geçici olarak devre dışı bırakılır.
#Achievements
achievement.alchemicalwizardry:firstPrick=İlk Batırmanız!
achievement.alchemicalwizardry:firstPrick.desc=Bir adet Kurban Bıçağı/Küre Üret
achievement.alchemicalwizardry:weakOrb=Hafifçe Kırmızı Parlıyor!
achievement.alchemicalwizardry:weakOrb.desc=Zayıf Kan Küresini Al
achievement.alchemicalwizardry:weakOrb.desc=Bir Zayıf Kan Küresi al
achievement.alchemicalwizardry:bloodLettersPack=Bana Daha Fazla Kan Lazım!
achievement.alchemicalwizardry:bloodLettersPack.desc=Kan Verenin Çantasını Üret
achievement.alchemicalwizardry:waterSigil=Sonsuz Su!
achievement.alchemicalwizardry:waterSigil.desc=Zayıf Kan Küren ile Su Mührü Üret
achievement.alchemicalwizardry:blankRunes=Kademe 2'ye Adım Adım
achievement.alchemicalwizardry:blankRunes.desc=Birkaç adet Boş Rün üret
achievement.alchemicalwizardry:blankRunes.desc=Birkaç boş Kan Rünü yapın
achievement.alchemicalwizardry:apprenticeOrb=Daha Fazla Güç!
achievement.alchemicalwizardry:apprenticeOrb.desc=Çırağın Kan Küresi'ni al
achievement.alchemicalwizardry:apprenticeOrb.desc=Bir Çırak Kan Küresi al
achievement.alchemicalwizardry:airSigil=Fiyuuuuv!
achievement.alchemicalwizardry:airSigil.desc=Bir adet Hava Mührü Üret
achievement.alchemicalwizardry:daggerSacrifice=Başkalarını Kurban Etmek!
achievement.alchemicalwizardry:daggerSacrifice.desc=Kurban Hançeri Al
achievement.alchemicalwizardry:brewingPotions=Simyevi Kimya!
achievement.alchemicalwizardry:brewingPotions.desc=Bir adet Simyevi Kimya Seti üret
achievement.alchemicalwizardry:magicianOrb=Daha Daha Güçlü!
achievement.alchemicalwizardry:magicianOrb.desc=Büyücünün Kan Küresi'ni al
achievement.alchemicalwizardry:daggerSacrifice.desc=Bir Kurban Hançeri al
achievement.alchemicalwizardry:brewingPotions=Sinyevi Kimya!
achievement.alchemicalwizardry:brewingPotions.desc=Bir adet Sinyevi Kimya Seti üret
achievement.alchemicalwizardry:magicianOrb=Daha da Güçleniyoruz
achievement.alchemicalwizardry:magicianOrb.desc=Bir Büyücü Kan Küresi al
achievement.alchemicalwizardry:sigilHolding=Bütün Mühürleri Tut!
achievement.alchemicalwizardry:sigilHolding.desc=Tutma Mührü Üret
achievement.alchemicalwizardry:boundBlade=Daha Fazla Acı!
achievement.alchemicalwizardry:boundBlade.desc=Bağlama Ayininden Kan Bağlı Kılıç Elde et
achievement.alchemicalwizardry:boundBlade.desc=Bağlama Ayini ile Bağlı Bir Bıçak Yaratın
achievement.alchemicalwizardry:boundArmor=Çatlamaz!
achievement.alchemicalwizardry:boundArmor.desc=Zırh Ocağı ile Kan Bağlı Zırh Üret
achievement.alchemicalwizardry:boundArmor.desc=Ruh Zırh Ocağı ile Bağlı Zırh Üret
achievement.alchemicalwizardry:complexSpells=Tam Olarak Hemomansi Değil!
achievement.alchemicalwizardry:complexSpells.desc=Karmaşık Büyü Kristali Al
achievement.alchemicalwizardry:complexSpells.desc=Bir Karmaşık Büyü Kristali al
achievement.alchemicalwizardry:ritualDiviner=Ayin Yapımı!
achievement.alchemicalwizardry:ritualDiviner.desc=Bir adet Ayin Kehânetçisi Üret
achievement.alchemicalwizardry:masterOrb=Daha Ne Kadar Güçleneceksin!
achievement.alchemicalwizardry:masterOrb.desc=Ustanın Kan Küresi'ni al
achievement.alchemicalwizardry:masterOrb.desc=Bir Usta Kan Küresi al
achievement.alchemicalwizardry:demonSpawn=Dabbeyi Çağırmak
achievement.alchemicalwizardry:demonSpawn.desc=Bir Şeytan/Elemental çağır ve onu öldür
achievement.alchemicalwizardry:phantomBridgeSigil=Bak Anne, Havada Yürüyorum!
achievement.alchemicalwizardry:demonSpawn.desc=Bir Şeytan veya Elemental çağır ve onu öldür
achievement.alchemicalwizardry:phantomBridgeSigil=Havada Yürümek
achievement.alchemicalwizardry:phantomBridgeSigil.desc=Hayalet Köprü Mührü Üret
achievement.alchemicalwizardry:teleposer=Işınlandırıldınız!
achievement.alchemicalwizardry:teleposer.desc=Bir adet Telepoz Üret
achievement.alchemicalwizardry:suppressionSigil=Bastır!
achievement.alchemicalwizardry:suppressionSigil.desc=Bastırma Mührü Üret
achievement.alchemicalwizardry:archmageOrb=Abartı Güçlü!
achievement.alchemicalwizardry:archmageOrb.desc=Başbüyücünün Kan Küresi'ni al
achievement.alchemicalwizardry:archmageOrb=Çok güçleniyor...
achievement.alchemicalwizardry:archmageOrb.desc=Bir Başbüyücü Kan Küresi al
achievement.alchemicalwizardry:energyBazooka=BUUUM!!!
achievement.alchemicalwizardry:energyBazooka.desc=Abartı güçlü Enerji Bazukasını üret
achievement.alchemicalwizardry:demons=Şeytan Kesici
achievement.alchemicalwizardry:demons.desc=Şeytan Öldür
achievement.alchemicalwizardry:demons.desc=Lanetliler Çağrısı tarafından çağrılan bir şeytanı öldür
achievement.alchemicalwizardry:trancsendentOrb=tamam... dur artık çok oldu
achievement.alchemicalwizardry:trancsendentOrb.desc=Aşkın Kan Küresi'ni Al
achievement.alchemicalwizardry:trancsendentOrb.desc=Bir Aşkın Kan Küresi al
#G-API Downloading
bm.versioning.getGAPI=["[BM] You don't have Guide-API installed! Install it to get it to unlock the book! [",{"text":"Download","color":"red","hoverEvent":{"action":"show_text","value":{"text":"Click this to auto-magically download the latest version","color":"red"}},"clickEvent":{"action":"run_command","value":"/bloodmagic-download-g-api"}},"]"]
@@ -641,13 +641,13 @@ bm.versioning.downloadingAlready=It's downloading! Be patient!
bm.versioning.disabled=Bu özellik devre dışıdır.
# WAILA localizations
tooltip.waila.currentFluid=Hayat Özü:
tooltip.waila.currentFluid=Hayat Özü: %,d
tooltip.waila.noFluid=Sunakta Hayat Özü hiç yok
tooltip.waila.tier=Sunak Kademesi:
tooltip.waila.altarProgress=Sunak İlerlemesi:
tooltip.waila.crafting=Üretiliyor:
tooltip.waila.altarCapacity=Sunak Kapasitesi:
tooltip.waila.chemistrySetProgress=Eşya İlerlemesi:
tooltip.waila.tier=Sunak Kademesi: %d
tooltip.waila.altarProgress=Sunak İlerlemesi: %d%%
tooltip.waila.crafting=Üretiliyor: %s
tooltip.waila.altarCapacity=Sunak Kapasitesi: %,d
tooltip.waila.chemistrySetProgress=Eşya İlerlemesi: %d%%
tooltip.waila.owner=Sahip:
tooltip.waila.ritualString=Mevcut Ayin:
tooltip.waila.active=Ayin Aktif
@@ -656,11 +656,11 @@ tooltip.waila.notActive=Ayin Aktif Değil
option.bm.bloodAltar=Kan Sunağı
option.bm.ritualController=Ayin Taşları
option.bm.teleposer=Telepoz
option.bm.chemistrySet=Simyevi Kimya Seti
option.bm.chemistrySet=Sinyevi Kimya Seti
# StructureLib
structurelib.bloodmagic.altar.1=Blood Altar
structurelib.bloodmagic.altar.2=Hold 1-6 Hologram Projectors to determine the tier
structurelib.bloodmagic.altar.3=Tier %s pillars accept any block
structurelib.bloodmagic.altar.4=Tier %s caps accept any block
structurelib.bloodmagic.altar.5=Tier 5 beacons accept any block
structurelib.bloodmagic.altar.1=Kan Sunağı
structurelib.bloodmagic.altar.2=Kademeyi belirlemek için 1-6 Hologram Projektörünü tutun
structurelib.bloodmagic.altar.3=Kademe %s sütunları herhangi bir bloğu kabul eder
structurelib.bloodmagic.altar.4=Kademe %s kapakları herhangi bir bloğu kabul eder
structurelib.bloodmagic.altar.5=Kademe 5 işaretçileri herhangi bir bloğu kabul eder

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