2.8.0-beta-4
This commit is contained in:
@@ -2,8 +2,8 @@ options.button.shader=셰이더...
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options.chunks=%s 청크
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options.entityShadows=엔티티 그림자
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options.droppedItems=%s items
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options.droppedItems.max=Unlimited
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options.droppedItems=%s 아이템
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options.droppedItems.max=무제한
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sodium.option_impact.low=낮음
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sodium.option_impact.medium=중간
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sodium.option_impact.high=높음
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@@ -29,20 +29,20 @@ sodium.options.clouds_quality.tooltip=구름의 품질을 설정합니다. 실
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sodium.options.weather_quality.tooltip=눈과 비 등 날씨 효과가 렌더링되는 거리를 조절합니다.
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sodium.options.leaves_quality.name=나뭇잎
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sodium.options.leaves_quality.tooltip=나뭇잎을 투명하게 (화려하게) 또는 불투명하게 (빠르게) 렌더링 할지 설정합니다.
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sodium.options.grass_quality.name=Grass Quality
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sodium.options.grass_quality.tooltip=Controls the quality of grass block sides.
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sodium.options.sodium_smooth_lighting.name=Sodium Smooth Lighting
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sodium.options.sodium_smooth_lighting.tooltip=If enabled, Sodium's lighting pipeline will be used for smooth lighting. This only has an effect if smooth lighting is enabled.
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sodium.options.grass_quality.name=잔디 블록 품질
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sodium.options.grass_quality.tooltip=잔디 블록의 품질을 설정합니다.
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sodium.options.sodium_smooth_lighting.name=Sodium 부드러운 조명
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sodium.options.sodium_smooth_lighting.tooltip=활성화하면, Sodium의 조명 파이프라인이 부드러운 조명에 사용됩니다. 부드러운 조명이 켜져있을때만 적용됩니다.
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sodium.options.particle_quality.name=입자
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sodium.options.particle_quality.tooltip=한번에 화면에 표시 가능한 최대 입자의 개수를 조절합니다.
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sodium.options.smooth_lighting.tooltip=빛을 부드럽게 다듬고 블록의 음영을 렌더링 할지 설정합니다. 활성화 하면 청크를 로드하고 업데이트 하는 데 약간 더 오래 걸릴 수 있지만, FPS에는 영항을 주지 않습니다.
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sodium.options.biome_blend.value=%s 블록
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sodium.options.biome_blend.tooltip=생물 군계의 색을 다듬을 크기를 조절합니다. 값이 클수록 청크를 로드하고 업데이트하는데 더 오래 걸릴 수 있지만, 더 나은 품질을 경험할 수 있습니다.
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sodium.options.entity_distance.tooltip=Controls how far away entities can render from the player. Higher values increase the render distance at the expense of frame rates.
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sodium.options.entity_shadows.tooltip=If enabled, basic shadows will be rendered beneath mobs and other entities.
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sodium.options.vignette.name=Vignette
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sodium.options.vignette.tooltip=If enabled, a vignette effect will be rendered on the player's view. This is very unlikely to make a difference to frame rates unless you are fill-rate limited.
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sodium.options.mipmap_levels.tooltip=Controls the number of mipmaps which will be used for block model textures. Higher values provide better rendering of blocks in the distance, but may adversely affect performance with many animated textures.
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sodium.options.entity_distance.tooltip=얼마나 멀리 있는 엔티티까지 렌더링할지 설정합니다. 높게 설정하면 프레임을 대가로 렌더 거리를 증가시킵니다.
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sodium.options.entity_shadows.tooltip=활성화하면, 몹이나 다른 엔티티에게 기본적인 그림자를 그립니다.
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sodium.options.vignette.name=비네트
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sodium.options.vignette.tooltip=활성화하면 화면에 비네트 효과가 적용됩니다. 이 효과는 그래픽 카드 성능이 현저히 낮은 경우가 아니라면 게임 성능에 거의 영향을 주지 않습니다.
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sodium.options.mipmap_levels.tooltip=블록 모델 텍스처에 적용할 밉맵 단계를 조절합니다. 높은 값일수록 멀리 떨어진 블록의 렌더링 품질이 향상되지만, 애니메이션 텍스처가 많을 경우 성능이 저하될 수 있습니다.
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sodium.options.use_chunk_multidraw.name=Chunk Multi-Draw
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sodium.options.use_chunk_multidraw.tooltip=Multi-draw allows multiple chunks to be rendered with fewer draw calls, greatly reducing CPU overhead when rendering the world while also potentially allowing for more efficient GPU utilization. This optimization may cause issues with some graphics drivers, so you should try disabling it if you are experiencing glitches.
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sodium.options.use_vertex_objects.name=Vertex Array Objects
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@@ -63,7 +63,7 @@ sodium.options.translucency_sorting.name=Translucency Sorting
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sodium.options.translucency_sorting.tooltip=If enabled, translucent blocks will be sorted correctly from back to front to provide better rendering, especially when multiple translucent blocks are in view and layered. This is a bit of an expensive operation.
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sodium.options.cpu_render_ahead_limit.name=CPU Render-Ahead Limit
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sodium.options.cpu_render_ahead_limit.tooltip=Specifies the maximum number of frames the CPU can be waiting on the GPU to finish rendering. Very low or high values may create frame rate instability.
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sodium.options.cpu_render_ahead_limit.value=%s frame(s)
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sodium.options.cpu_render_ahead_limit.value=%s FPS
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sodium.options.allow_direct_memory_access.name=Allow Direct Memory Access
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sodium.options.allow_direct_memory_access.tooltip=If enabled, some critical code paths will be allowed to use direct memory access for performance. This often greatly reduces CPU overhead for chunk and entity rendering, but can make it harder to diagnose some bugs and crashes. You should only disable this if you've been asked to or otherwise know what you're doing.
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sodium.options.ignore_driver_blacklist.name=Ignore Driver Blacklist
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@@ -75,7 +75,7 @@ sodium.options.use_persistent_mapping.name=Persistent Mapping
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sodium.options.use_persistent_mapping.tooltip=If enabled, a small amount of memory will be persistently mapped for speeding up chunk updates and entity rendering.\n\nRequires OpenGL 4.4 or ARB_buffer_storage.
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sodium.options.chunk_memory_allocator.name=Chunk Memory Allocator
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sodium.options.chunk_memory_allocator.tooltip=Selects the memory allocator that will be used for chunk rendering.\n- ASYNC: Fastest option, works well with most modern graphics drivers.\n- SWAP: Fallback option for older graphics drivers. May increase memory usage significantly.
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sodium.options.chunk_memory_allocator.async=Async
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sodium.options.chunk_memory_allocator.async=수직동기화
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sodium.options.chunk_memory_allocator.swap=Swap
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sodium.options.chunk_update_threads.name=Chunk Update Threads
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sodium.options.chunk_update_threads.tooltip=Specifies the number of threads to use for chunk building. Using more threads can speed up chunk loading and update speed, but may negatively impact frame times.
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@@ -85,65 +85,65 @@ sodium.options.use_no_error_context.name=No Error Context
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sodium.options.use_no_error_context.tooltip=If enabled, the OpenGL context will be created with error checking disabled. This may slightly improve performance, but it also increases the risk that the game will crash instead of gracefully handling OpenGL errors. You should disable this option if you are experiencing sudden unexplained crashes.
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sodium.options.use_gl_state_cache.name=GL State Cache
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sodium.options.use_gl_state_cache.tooltip=If enabled, the OpenGL state cache will be used to reduce the number of redundant state changes. This can improve performance, but it may also cause issues with some mods. Does not persist across game restarts.
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sodium.options.threads.value=%s thread(s)
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sodium.options.default=Default
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sodium.options.buttons.undo=Undo
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sodium.options.buttons.apply=Apply
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sodium.options.threads.value=%s 스레드
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sodium.options.default=기본값
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sodium.options.buttons.undo=되돌리기
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sodium.options.buttons.apply=적용
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sodium.options.buttons.donate=Buy coffee for JellySquid!
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options.dynamic_fov=Dynamic FOV
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options.dynamic_fov.tooltip=If enabled, the game's field of view will change based on the player's speed.
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options.framerate=%s FPS
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iris.shaders.toggled=Toggled shaders to %s!
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iris.shaders.disabled=Shaders disabled!
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options.iris.apply=Apply
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options.iris.refresh=Refresh
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options.iris.openShaderPackFolder=Open Shader Pack Folder...
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options.iris.shaderPackSettings=Shader Pack Settings...
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options.iris.shaderPackList=Shader Pack List...
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options.iris.refreshShaderPacks=Refresh Shader Packs
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options.iris.shaderPackSelection=Shader Packs...
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options.iris.shaderPackSelection.title=Shader Packs
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options.iris.shaderPackSelection.addedPack=Added Shader Pack "%s"
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options.iris.shaderPackSelection.addedPacks=Added %s Shader Packs
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options.iris.shaderPackSelection.failedAdd=Files were not valid Shader Packs
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options.iris.shaderPackSelection.failedAddSingle="%s" is not a valid Shader Pack
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options.iris.shaderPackSelection.copyError=Could not add Shader Pack "%s"
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options.iris.shaderPackSelection.copyErrorAlreadyExists="%s" is already in your Shader Packs folder!
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options.iris.shaderPackOptions.tooManyFiles=Cannot import multiple Shader Settings files!
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options.iris.shaderPackOptions.failedImport=Failed to import Shader Settings file "%s"
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options.iris.shaderPackOptions.importedSettings=Imported Shader Settings from "%s"
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options.iris.shaders.disabled=Shaders: Disabled
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options.iris.shaders.enabled=Shaders: Enabled
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options.iris.shaders.nonePresent=Shaders: No Packs Present
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options.iris.back=Back
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options.iris.reset=Reset
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options.iris.reset.tooltip=Reset ALL options and apply?
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options.iris.reset.tooltip.holdShift=Hold SHIFT and click to reset
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options.iris.importSettings.tooltip=Import settings from file
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options.iris.exportSettings.tooltip=Export applied settings to file
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options.iris.mustDisableFullscreen=Please disable fullscreen first!
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options.iris.setToDefault=Set option to default value?
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options.iris.profile=Profile
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options.iris.profile.custom=Custom
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options.iris.shadowDistance=Max Shadow Distance
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options.iris.shadowDistance.sodium_tooltip=Max Shadow Distance
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options.iris.apply=적용
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options.iris.refresh=새로고침
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options.iris.openShaderPackFolder=셰이더 폴더 열기
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options.iris.shaderPackSettings=셰이더 설정...
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options.iris.shaderPackList=셰이더 리스트...
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options.iris.refreshShaderPacks=셰이더 새로고침
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options.iris.shaderPackSelection=셰이더...
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options.iris.shaderPackSelection.title=셰이더
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options.iris.shaderPackSelection.addedPack="%s" 셰이더를 추가했습니다.
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options.iris.shaderPackSelection.addedPacks=%s 개의 셰이더를 추가했습니다.
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options.iris.shaderPackSelection.failedAdd=파일이 유효한 셰이더가 아닙니다
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options.iris.shaderPackSelection.failedAddSingle="%s" 는 유효한 셰이더가 아닙니다
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options.iris.shaderPackSelection.copyError="%s" 셰이더를 추가할 수 없습니다.
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options.iris.shaderPackSelection.copyErrorAlreadyExists="%s" 는 이미 당신의 셰이더 폴더에 있습니다!
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options.iris.shaderPackOptions.tooManyFiles=여러개의 셰이더 설정 파일을 동시에 적용할 수 없습니다!
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options.iris.shaderPackOptions.failedImport="%s" 셰이더 설정 파일을 적용하는데 실패했습니다.
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options.iris.shaderPackOptions.importedSettings="%s" 파일에서 셰이더 설정을 적용했습니다.
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options.iris.shaders.disabled=셰이더: 비활성화됨
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options.iris.shaders.enabled=셰이더: 활성화됨
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options.iris.shaders.nonePresent=셰이더: 셰이더 팩 없음
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options.iris.back=뒤로가기
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options.iris.reset=초기화
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options.iris.reset.tooltip=모든 설정을 초기화합니까?
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options.iris.reset.tooltip.holdShift=SHIFT를 누른 상태에서 클릭하여 리셋하세요
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options.iris.importSettings.tooltip=설정 가져오기
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options.iris.exportSettings.tooltip=설정 내보내기
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options.iris.mustDisableFullscreen=먼저 전체화면을 비활성화 해주세요!
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options.iris.setToDefault=설정을 기본값으로 재설정합니까?
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options.iris.profile=프로파일
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options.iris.profile.custom=사용자 지정
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options.iris.shadowDistance=최대 그림자 거리
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options.iris.shadowDistance.sodium_tooltip=최대 그림자 거리
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options.iris.shadowDistance.enabled=Allows you to change the maximum distance for shadows. Terrain and entities beyond this distance will not cast shadows. Lowering the shadow distance can significantly increase performance.
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options.iris.shadowDistance.disabled=Your current shader pack has already set a render distance for shadows; you cannot change it.
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options.iris.gui.hide=Hide GUI
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options.iris.gui.show=Show GUI
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options.dynamic_lights=Dynamic Lights
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options.dynamic_lights.tooltip=Enables dynamic lights. Modes: OFF - off, FASTEST - 500ms delay, FAST - 250ms delay, FANCY - 50ms delay, REALTIME - no delay.
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options.dynamic_lights_shader_force=Dynamic Lights - Forced With Shaders
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options.dynamic_lights_shader_force.tooltip=Enabled - Dynamic Lights are shown even when a shader is active, Disabled - Dynamic Lights are disabled when a shader is active.
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options.angelica.droppedItemLimit=Dropped Item Render Limit
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options.angelica.droppedItemLimit.tooltip=The maximum number of dropped items that will be rendered. Lower values can improve performance.
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options.angelica.mobSpawnerRenderDistance=Mob spawner render distance
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options.angelica.mobSpawnerRenderDistance.tooltip=Render distance for the spinning mob inside mod spawners
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options.iris.gui.hide=GUI 숨기기
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options.iris.gui.show=GUI 보이기
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options.dynamic_lights=동적 조명
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options.dynamic_lights.tooltip=동적 조명을 켭니다. 설정: 꺼짐, 빠르게 - 500ms, 기본 - 250ms, 화려하게 - 50ms, 실시간 - 딜레이 없음
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options.dynamic_lights_shader_force=동적 조명 - 셰이더에 적용
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options.dynamic_lights_shader_force.tooltip=활성화 - 동적 조명이 셰이더가 켜져 있어도 활성화됩니다. 비활성화 - 동적 조명이 셰이더가 켜져 있으면 비활성화 됩니다.
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options.angelica.droppedItemLimit=떨어진 아이템 렌더링 제한
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options.angelica.droppedItemLimit.tooltip=떨어진 아이템이 렌더링되는 최대 개수를 제한합니다. 낮은 값으로 설정하면 성능을 향상시킬 수 있습니다.
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options.angelica.mobSpawnerRenderDistance=스포너 렌더 거리
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options.angelica.mobSpawnerRenderDistance.tooltip=스포너 안에 있는 돌아가는 몹의 렌더 거리를 설정합니다.
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options.angelica.itemdisplaylistcount=Item Renderer Display List Cache Size
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options.angelica.itemdisplaylistcount.tooltip=The maximum number of display lists to cache in the optimized item renderer. Higher values will increase performance but increase VRAM usage.
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options.angelica.sleepbeforeswap=Alternate FPS Limiter
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options.angelica.sleepbeforeswap.tooltip=Switches to an alternate FPS limiter that gives more stable frametimes, in exchange for slightly more latency. Will never introduce more than one frame of latency, and has a lower impact at higher framerates.
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pack.iris.select.title=Select
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pack.iris.configure.title=Configure
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label.iris.true=On
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label.iris.false=Off
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pack.iris.select.title=선택
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pack.iris.configure.title=설정
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label.iris.true=켜짐
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label.iris.false=꺼짐
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@@ -2,8 +2,8 @@ options.button.shader=Sombreadores...
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options.chunks=%s chunks
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options.entityShadows=Sombras de Entidade
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options.droppedItems=%s items
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options.droppedItems.max=Unlimited
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options.droppedItems=%s itens
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options.droppedItems.max=Ilimitado
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sodium.option_impact.low=Baixo
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sodium.option_impact.medium=Médio
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sodium.option_impact.high=Alto
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@@ -126,23 +126,23 @@ options.iris.setToDefault=Definir a opção para o valor padrão?
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options.iris.profile=Perfil
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options.iris.profile.custom=Personalizado
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options.iris.shadowDistance=Distancia de sombra máxima
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options.iris.shadowDistance.sodium_tooltip=Max Shadow Distance
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options.iris.shadowDistance.sodium_tooltip=Distância Máxima da Sombra
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options.iris.shadowDistance.enabled=Permite alterar a distância máxima para sombras. Terreno e entidades além dessa distância não projetarão sombras. Reduzir a distância das sombras pode aumentar significativamente o desempenho.
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options.iris.shadowDistance.disabled=Seu pacote de shaders atual já definiu uma distância de renderização para sombras; você não pode alterá-la.
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options.iris.gui.hide=Esconder Interface
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options.iris.gui.show=Mostrar Interface
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options.dynamic_lights=Iluiminação Dinâmica
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options.dynamic_lights.tooltip=Habilita iluminação dinâmica. Modos: OFF - desativado, FASTEST - atraso de 500ms, FAST - atraso de 250ms, FANCY - sem atraso. Desativado se shaders estiverem em uso.
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options.dynamic_lights_shader_force=Dynamic Lights - Forced With Shaders
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options.dynamic_lights_shader_force.tooltip=Enabled - Dynamic Lights are shown even when a shader is active, Disabled - Dynamic Lights are disabled when a shader is active.
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options.angelica.droppedItemLimit=Dropped Item Render Limit
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options.angelica.droppedItemLimit.tooltip=The maximum number of dropped items that will be rendered. Lower values can improve performance.
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options.angelica.mobSpawnerRenderDistance=Mob spawner render distance
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options.angelica.mobSpawnerRenderDistance.tooltip=Render distance for the spinning mob inside mod spawners
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options.angelica.itemdisplaylistcount=Item Renderer Display List Cache Size
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options.angelica.itemdisplaylistcount.tooltip=The maximum number of display lists to cache in the optimized item renderer. Higher values will increase performance but increase VRAM usage.
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options.angelica.sleepbeforeswap=Alternate FPS Limiter
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options.angelica.sleepbeforeswap.tooltip=Switches to an alternate FPS limiter that gives more stable frametimes, in exchange for slightly more latency. Will never introduce more than one frame of latency, and has a lower impact at higher framerates.
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options.dynamic_lights.tooltip=Habilita luzes dinâmicas. Modos: OFF - desligado, FASTEST - atraso de 500ms, FAST - atraso de 250ms, FANCY - atraso de 50ms, REALTIME - sem atraso.
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options.dynamic_lights_shader_force=Luzes Dinâmicas - Forçado Com Shaders
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options.dynamic_lights_shader_force.tooltip=Ativado - Luzes Dinâmicas são exibidas mesmo quando um shader está ativo, Desativado - Luzes Dinâmicas são desativadas quando um shader está ativo.
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options.angelica.droppedItemLimit=Limite de Renderização de Itens Derrubados
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options.angelica.droppedItemLimit.tooltip=O número máximo de itens descartados que serão renderizados. Valores menores podem melhorar o desempenho.
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options.angelica.mobSpawnerRenderDistance=Distância de renderização do invocador de mobs
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options.angelica.mobSpawnerRenderDistance.tooltip=Distância de renderização para a criatura giratória dentro dos geradores de mods
|
||||
options.angelica.itemdisplaylistcount=Tamanho do Cache da Lista de Exibição do Renderizador de Item
|
||||
options.angelica.itemdisplaylistcount.tooltip=O número máximo de listas de exibição para armazenar em cache no renderizador de itens otimizado. Valores mais altos aumentarão o desempenho, mas aumentarão o uso de VRAM.
|
||||
options.angelica.sleepbeforeswap=Limitador de FPS Alternativo
|
||||
options.angelica.sleepbeforeswap.tooltip=Muda para um limitador de FPS alternativo que oferece frametimes mais estáveis, em troca de um pouco mais de latência. Nunca introduzirá mais de um frame de latência e tem um impacto menor em framerates mais altos.
|
||||
pack.iris.select.title=Selecionar
|
||||
pack.iris.configure.title=Configurar
|
||||
label.iris.true=Ligado
|
||||
|
||||
@@ -37,7 +37,7 @@ sodium.options.particle_quality.name=Качество частиц
|
||||
sodium.options.particle_quality.tooltip=Контролирует максимальное количество частиц, которые могут быть на экране в любой момент времени.
|
||||
sodium.options.smooth_lighting.tooltip=Контролирует, будут ли блоки плавно освещены и затенены. Это немного увеличивает время, необходимое для перестройки чанка, но не влияет на частоту кадров.
|
||||
sodium.options.biome_blend.value=%s блок(ов)
|
||||
sodium.options.biome_blend.tooltip=Контролирует диапазон, в котором будут отбираться биомы для окрашивания блоков. Более высокие значения значительно увеличивают время, необходимое для построения чанков, при уменьшении улучшений качества.
|
||||
sodium.options.biome_blend.tooltip=Контролирует радиус, в котором будут отбираться биомы для окрашивания блоков. Более высокие значения значительно увеличивают время, необходимое для построения чанков, при уменьшении улучшений качества.
|
||||
sodium.options.entity_distance.tooltip=Контролирует, насколько далеко сущности могут отображаться от игрока. Более высокие значения увеличивают дистанцию рендеринга за счет частоты кадров.
|
||||
sodium.options.entity_shadows.tooltip=Если включено, под мобами и другими сущностями будут отрисовываться базовые тени.
|
||||
sodium.options.vignette.name=Виньетка
|
||||
@@ -73,7 +73,7 @@ sodium.options.enable_memory_tracing.tooltip=Функция отладки. Ес
|
||||
sodium.options.performance_impact_string=Влияние на производительность: %s
|
||||
sodium.options.use_persistent_mapping.name=Постоянное отображение
|
||||
sodium.options.use_persistent_mapping.tooltip=Если включено, небольшое количество памяти будет постоянно отображено для ускорения обновлений чанков и отрисовки сущностей.\n\nТребуется OpenGL 4.4 или ARB_buffer_storage.
|
||||
sodium.options.chunk_memory_allocator.name=Аллокатор Памяти Чанка
|
||||
sodium.options.chunk_memory_allocator.name=Аллокатор памяти чанка
|
||||
sodium.options.chunk_memory_allocator.tooltip=Выбирает аллокатор памяти, который будет использоваться для отрисовки чанков.\n- ASYNC: Самый быстрый вариант, хорошо работает с большинством современных графических драйверов.\n- SWAP: Резервный вариант для старых графических драйверов. Может значительно увеличить использование памяти.
|
||||
sodium.options.chunk_memory_allocator.async=Асинхронный
|
||||
sodium.options.chunk_memory_allocator.swap=Обмен
|
||||
|
||||
Reference in New Issue
Block a user