custommods
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@@ -0,0 +1,11 @@
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#include "/lib/outline/blackOutlineOffset.glsl"
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void DepthOutline(inout float z) {
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float ph = 1.0 / 1080.0;
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float pw = ph / aspectRatio;
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for(int i = 0; i < 12; i++) {
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vec2 offset = vec2(pw, ph) * blackOutlineOffsets[i];
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z = min(z, texture2D(depthtex1, texCoord + offset).r);
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z = min(z, texture2D(depthtex1, texCoord - offset).r);
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}
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}
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