clientstuff
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.minecraft/config/forestry/common.conf.bak
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.minecraft/config/forestry/common.conf.bak
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# Forestry
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# 3.6.12.3 (3)
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#
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# Config files:
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# common.conf - Contains all options common to Forestry
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# fluids.conf - Contains all options for fluids
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# apiculture.conf - Contains all options for bee breeding
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# backpacks.conf - Contains custom configurations for backpacks
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# pipes.conf - Configures item id for the apiarist's pipe
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# gamemodes/ - Configures available gamemodes
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#####################
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# CRAFTING
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#####################
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# set to false to disable crafting recipe for bronze
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crafting.bronze.enabled=false
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# set to false to disable crafting recipes for all types of stamps.
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crafting.stamps.enabled=true
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# if crafting of stamps is generally allowed, these stamps are still excluded from crafting.
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crafting.stamps.collector=
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#####################
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# DIFFICULTY
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#####################
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# set to your preferred game mode. available modes are OP, EASY, NORMAL, HARD. mismatch with the server may cause visual glitches with recipes. setting an unavailable mode will create a new mode definition file.
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difficulty.gamemode=HARD
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# set to true to force recreation of the game mode definitions in config/forestry/gamemodes
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difficulty.recreate.definitions=false
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# set to true to make dungeon loot generated by forestry rarer
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difficulty.dungeonloot.rare=false
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#####################
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# GENETICS
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#####################
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# set to true to clear chromosomes which contain invalid alleles. might rescue your save if it is crashing after the removal of a bee addon.
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genetics.clear.invalid.chromosomes=true
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#####################
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# PERFORMANCE
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#####################
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# set to false to disable particle fx on slower machines
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performance.particleFX.enabled=true
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# leaving this enabled will cycle the list of active players PER INGAME TICK to check for resupply via backpack. you want to set this to false on busy servers.
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performance.backpacks.resupply=true
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#####################
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# STRUCTURES
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#####################
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# add schemata keys to disable them. current keys: alveary3x3;farm3x3;farm3x4;farm3x5;farm4x4;farm5x5
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structures.schemata.disabled=
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#####################
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# TWEAKS
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#####################
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# set to false to disable the mail alert box
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tweaks.mailalert.enabled=true
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# set the speed at which the gui side tabs open and close.
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tweaks.gui.tab.speed=8
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# set to true to disable hints on machine and engine guis.
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tweaks.hints.disabled=false
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# set to true to disable energy statistics on energy consumers.
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tweaks.energystat.disabled=true
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# set to true to disable displaying liquid amounts in tank tooltips.
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tweaks.tooltip.liquidamount.disabled=false
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# set to true to disable access restrictions on forestry machines.
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tweaks.permissions.disabled=false
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# set to true to disable update and version check notice.
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tweaks.upgradenotice.disabled=false
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# set to true to have farms use a square layout instead of a diamond one.
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tweaks.farms.squared=false
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# set to false to disable multifarm support for ExtraUtilities Ender-lily seeds.
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tweaks.farms.exutilenderlily=false
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# set to false to disable multifarm support for Magical Crops crops.
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tweaks.farms.magicalcropssupport=false
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#####################
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# WORLD
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#####################
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# Set to true, Forestry will attempt worldGen in chunks that were created before the mod was added.
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world.retrogen.normal=false
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# Set to true, Forestry will attempt worldGen in all chunks for this game instance. Config option will be set to false after this run.
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world.retrogen.forced=false
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# set to false to force forestry to skip generating own apatite ore blocks in the world
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world.generate.apatite=false
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# set to false to force forestry to skip generating beehives in the world
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world.generate.beehives=true
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# set how many beehives spawn. Default is 1.0, double is 2.0, half is 0.5 etc.
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world.generate.beehives.rate=1.0
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# set to false to force forestry to skip generating own copper ore blocks in the world
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world.generate.copper=false
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# set to false to force forestry to skip generating own tin ore blocks in the world
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world.generate.tin=false
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# set to false to disable the creation of forestry villagers and their houses
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world.generate.villager=true
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