Added Sildurs Enhanced Default Shaderpack

This commit is contained in:
2025-06-08 01:32:29 +02:00
parent fec642b75d
commit d33a617c99
48 changed files with 2128 additions and 1 deletions

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#version 120
/*
Sildur's Enhanced Default:
https://www.patreon.com/Sildur
https://sildurs-shaders.github.io/
https://twitter.com/Sildurs_shaders
https://www.curseforge.com/minecraft/customization/sildurs-enhanced-default
Permissions:
You are not allowed to edit, copy code or share my shaderpack under a different name or claim it as yours.
*/
#define composite0
#include "shaders.settings"
varying vec2 texcoord;
varying vec4 color;
#ifdef Godrays
varying vec2 lightPos;
#endif
uniform vec3 sunPosition;
uniform mat4 gbufferProjection;
void main() {
gl_Position = ftransform();
texcoord = (gl_MultiTexCoord0).xy;
#ifdef Godrays
vec4 tpos = vec4(sunPosition,1.0)*gbufferProjection;
tpos = vec4(tpos.xyz/tpos.w,1.0);
vec2 pos1 = tpos.xy/tpos.z;
lightPos = pos1*0.5+0.5;
#endif
color = gl_Color;
}