Added Sildurs Enhanced Default Shaderpack

This commit is contained in:
2025-06-08 01:32:29 +02:00
parent fec642b75d
commit d33a617c99
48 changed files with 2128 additions and 1 deletions

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@@ -0,0 +1,22 @@
#version 120
/* DRAWBUFFERS:02 */ //0=gcolor, 2=gnormal for normals
/*
Sildur's Enhanced Default:
https://www.patreon.com/Sildur
https://sildurs-shaders.github.io/
https://twitter.com/Sildurs_shaders
https://www.curseforge.com/minecraft/customization/sildurs-enhanced-default
Permissions:
You are not allowed to edit, copy code or share my shaderpack under a different name or claim it as yours.
*/
varying vec2 texcoord;
varying vec4 color;
uniform sampler2D texture;
void main() {
gl_FragData[0] = texture2D(texture, texcoord.xy)*color;
gl_FragData[1] = vec4(0.0); //fills normal buffer with 0.0, improves overall performance
}