Added Sildurs Enhanced Default Shaderpack

This commit is contained in:
2025-06-08 01:32:29 +02:00
parent fec642b75d
commit d33a617c99
48 changed files with 2128 additions and 1 deletions

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#version 120
/*
Sildur's Enhanced Default:
https://www.patreon.com/Sildur
https://sildurs-shaders.github.io/
https://twitter.com/Sildurs_shaders
https://www.curseforge.com/minecraft/customization/sildurs-enhanced-default
Permissions:
You are not allowed to edit, copy code or share my shaderpack under a different name or claim it as yours.
*/
#define shadowprogram
#include "shaders.settings"
varying vec3 texcoord;
attribute vec4 mc_Entity;
#ifdef Shadows
vec2 calcShadowDistortion(in vec2 shadowpos) {
float distortion = ((1.0 - SHADOW_MAP_BIAS) + length(shadowpos.xy * 1.25) * SHADOW_MAP_BIAS) * 0.85;
return shadowpos.xy / distortion;
}
#endif
void main() {
vec4 position = gl_ModelViewProjectionMatrix * gl_Vertex;
#ifdef Shadows
position.xy = calcShadowDistortion(position.xy);
#endif
gl_Position = position;
texcoord.xy = (gl_MultiTexCoord0).xy;
texcoord.z = 1.0;
if(mc_Entity.x == 10008.0) texcoord.z = 0.0;
#ifndef grass_shadows
if(mc_Entity.x == 10031.0 || mc_Entity.x == 10175.0 || mc_Entity.x == 10176.0) texcoord.z = 0.0;
#endif
}