Added Sildurs Enhanced Default Shaderpack
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#version 120
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/* DRAWBUFFERS:02 */ //0=gcolor, 2=gnormal for normals
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/*
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Sildur's Enhanced Default:
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https://www.patreon.com/Sildur
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https://sildurs-shaders.github.io/
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https://twitter.com/Sildurs_shaders
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https://www.curseforge.com/minecraft/customization/sildurs-enhanced-default
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Permissions:
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You are not allowed to edit, copy code or share my shaderpack under a different name or claim it as yours.
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*/
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varying vec3 texcoord;
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uniform sampler2D texture;
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uniform int blockEntityId;
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void main() {
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vec4 color = texture2D(texture, texcoord.xy)*texcoord.z;
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if(blockEntityId == 10089.0)color *= 0.0; //remove beacon beam shadows, 10089 is actually the id of all emissive blocks but only the beam should be a block entity
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gl_FragData[0] = color;
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gl_FragData[1] = vec4(0.0); //improves performance
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}
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