This commit is contained in:
2026-01-16 16:08:30 +01:00
parent bc126ffcd8
commit f07f089147
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"desc:8": "...play with magic. Be warned, these fires are very dangerous! But who doesn\u0027t want a patch of snow in the nether?\n\nFire spread is disabled in the configs of servers to prevent massive lag and world destruction.",
"desc:8": "...play with magic. Be warned, these fires are very dangerous! But who doesn\u0027t want a patch of snow in the nether?\n\n[warn]Fire spread can be disabled in the configs of servers to prevent massive lag and world destruction.[/warn]",
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"desc:8": "You have played through most of the pack a few times already? Maybe you even made a Stargate? Or are you just looking for something a bit different? Don\u0027t worry, we have a few options for you:\n\n- Play in Hardcore. Either Minecraft Hardcore, or BetterQuesting Hardcore. The latter is a bit more forgiving. Maybe this seems impossible, but people have indeed reached UEV+ in Minecraft Hardcore. Better be prepared to restart a few times. This is obviously not for everybody.\n\n- Never make a rocket. The so called §ono-rocket run§r is somewhat supported by now, you will be able to do almost everything in the pack. Use bees, crops, and blood magic meteors as your main resource production. Be warned though that such a challenge is grindy and slow. For instance, you might need to collect large amounts of andratite ore or via the aluminium bauxite slag route to get your first titanium. Or have to start breeding bees early without much technology to help.\n\n- Skyblock. Yes, really. It is also known as Garden of Grind and it is absolutely brutal. There is no actually supported skyblock version of the pack but some players have figured out the minimal amount of changes needed to make it work. Ask around or search on the official discord channel for all the details. But don\u0027t expect any fun down this road.\n\n- Speedrunning. A few players have designed some basic rules and have started to record speedruns to early game goals like the Coke Oven. Ask around or search on the official discord channel for all the details. Maybe you just want to watch how they do it.",
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"desc:8": "Unlike the item version, these can only hold 12 types of essentia each. This tier holds 2,048 units if you fill it with a single type of essentia. If you fill it with 12 different types of essentia, you can have about 168 units of each. If you want one for every type of essentia, you\u0027ll need 67 of them. You\u0027ll want to make the essentia terminal to see what you have. They consume the same amount of AE as the item ones.",
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"desc:8": "These cards add additional functionality to certain devices or fixtures. They specify what devices they work on in the tooltip.\n\n§6Redstone Card: §r\n\nThe Redstone Card adds redstone interactivity to the devices it can be used on, with the following options: \n\n§cAlways active\nActive with redstone signal\nActive without redstone signal\nActivate once per pulse§r\n\n§6Capacity Card: §r\n\nThe Capacity Card adds more slots for items that use them. \n\nIf you add this to an Export Bus, an icon is added to select item priority.\n\n§6Crafting Card: §r\n\nThe Crafting Card allows you to automatically request autocrafting of items.\n\n§9In an ME Interface: §r\n\nIf you put in items to be stocked, if there aren\u0027t enough, it\u0027ll craft them until it reaches the selected amount. \n\nThese crafts are being stocked for recipes that the ME Interface has.\n\n[note]If you want them to be seen by the network, you\u0027ll need to put a storage bus on the ME Interface.[/note]\n\n§9In an ME Level Emitter: §r\n\n§aFirst Mode: §rIt\u0027ll emit a redstone signal while the specific item is being crafted.\n\n§aSecond Mode: §rIt will emit a redstone signal once a crafting job for the item has been requested, [warn]but it won\u0027t send the items to be crafted.[/warn] \n\nThis is useful if you\u0027re using a dummy pattern, and are using the level emitter to tell something else to happen. \n\nYou still need to get the item(s) requested back into the system so it doesn\u0027t tie up a crafting CPU though.\n\n§9In an ME Export Bus: §r\n\nIt\u0027ll attempt to send whatever item(s) are selected in the export bus\u0027 GUI.\n\n§aFirst Mode: §rIt\u0027ll send available items first, then create crafting jobs for the rest. \n\n§aSecond Mode: §rIt will only send crafted items.\n\n§6Acceleration Card: §r\n\nThe Acceleration Card makes the device/fixture work faster. \n\n[note]You\u0027ll probably want a lot of these.[/note]\n\n§6Inverter Card: §r\n\nThe Inverter Card allows you to invert the item filter of certain fixtures.\n\n§6Fuzzy Card: §r\n\nThe Fuzzy Card allows you to apply fuzzy logic to filtering to allow items with different NBT or damage data to be counted as the same. This is different from metadata. \n\nIf you just want it to be fuzzy for NBT, set to §9Match Any.§r \n\nIf it is set to §c99%§r, it will work on anything that is damaged. You can use the Inverter Card to reverse this.",
"desc:8": "These cards add additional functionality to certain devices or fixtures. They specify what devices they work on in the tooltip.\n\n§6Redstone Card: §r\n\nThe Redstone Card adds redstone interactivity to the devices it can be used on, with the following options: \n\n§cAlways active\nActive with redstone signal\nActive without redstone signal\nActivate once per pulse§r\n\n§6Capacity Card: §r\n\nThe Capacity Card adds more slots for items that use them. \n\nIf you add this to an Export Bus, an icon is added to select item priority.\n\n§6Crafting Card: §r\n\nThe Crafting Card allows you to automatically request autocrafting of items.\n\n§9In an ME Interface: §r\n\nIf you put in items to be stocked, if there aren\u0027t enough, it\u0027ll craft them until it reaches the selected amount. \n\nThese crafts are being stocked for recipes that the ME Interface has.\n\n[note]If you want them to be seen by the network, you\u0027ll need to put a storage bus on the ME Interface.[/note]\n\n§9In an ME Level Emitter: §r\n\n§aFirst Mode: §rIt\u0027ll emit a redstone signal while the specific item is being crafted.\n\n§aSecond Mode: §rIt will emit a redstone signal once a crafting job for the item has been requested, [warn]but it won\u0027t send the items to be crafted.[/warn] \n\nThis is useful if you\u0027re using a dummy pattern, and are using the level emitter to tell something else to happen. \n\nYou still need to get the item(s) requested back into the system so it doesn\u0027t tie up a crafting CPU though.\n\n§9In an ME Export Bus: §r\n\nIt\u0027ll attempt to send whatever item(s) are selected in the export bus\u0027 GUI.\n\n§aFirst Mode: §rIt\u0027ll send available items first, then create crafting jobs for the rest. \n\n§aSecond Mode: §rIt will only send crafted items.\n\n§6Acceleration Card: §r\n\nThe Acceleration Card makes the device/fixture work faster. \n\n[note]You\u0027ll probably want a lot of these.[/note]\n\n§6Inverter Card: §r\n\nThe Inverter Card allows you to invert the item filter of certain fixtures.\n\n§6Fuzzy Card: §r\n\nThe Fuzzy Card allows you to apply fuzzy logic to filtering to allow items with different NBT or damage data to be counted as the same. This is different from metadata. \n\nIf you just want it to be fuzzy for NBT, set to §9Match Any.§r \n\nIf it is set to §c99%§r, it will work on anything that is damaged. You can use the Inverter Card to reverse this.\n\nWhen used in an ME Interface, each fuzzy card (up to 3) will control 3 slots of the interface, from right to left. ",
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"desc:8": "The ME Fluid Infinity Water Storage provides §24.5P§r water directly to your AE system, That\u0027s the equivalent of 2.25 million reservoir hatches, all conveniently packaged into one drive. \nMight come in handy...\n\n[note]Have fun making those fluid packets![/note]",
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"desc:8": "A specialized version of the ME crafting terminal designed to encode blank patterns into encoded patterns.\n\nLets you browse the contents of your network like other terminals, but also contains an area for designing patterns. There are two modes for pattern encoding. Crafting patterns, and processing patterns. Processing patterns are designed for use with machines that do not use standard crafting recipes - such as furnaces, or other machines. To select between modes, click the button to the right of the interface: when it shows a standard crafting table, it will create crafting patterns, and when it shows a furnace, it will create processing patterns.\n\nFor crafting patterns (\"Crafts...\"), you specify the input crafting materials on a standard 3x3 crafting grid, and the output materials are determined automatically.\n\nFor processing patterns (\"Creates...\"), you specify the input materials and output materials, including quantity, by placing stacks of items in the interface. If a processing operation is not guaranteed to succeed (such as secondary products from some machines), it will not work correctly as a processing pattern.\n\nWhen designing crafting patterns you can click the output to extract a crafted item as long as you have the materials required to craft the item.\nDon\u0027t forget to enable oredict substitution where needed.",
"desc:8": "A specialized version of the ME crafting terminal designed to encode blank patterns into encoded patterns.\n\nLets you browse the contents of your network like other terminals, but also contains an area for designing patterns. There are two modes for pattern encoding. Crafting patterns, and processing patterns. Processing patterns are designed for use with machines that do not use standard crafting recipes - such as furnaces, or other machines. To select between modes, click the button to the right of the interface: when it shows a standard crafting table, it will create crafting patterns, and when it shows a furnace, it will create processing patterns.\n\nFor crafting patterns (\"Crafts...\"), you specify the input crafting materials on a standard 3x3 crafting grid, and the output materials are determined automatically.\n\nFor processing patterns (\"Creates...\"), you specify the input materials and output materials, including quantity, by placing stacks of items in the interface. If a processing operation is not guaranteed to succeed (such as secondary products from some machines), it will not work correctly as a processing pattern.\n\nWhen designing crafting patterns you can click the output to extract a crafted item as long as you have the materials required to craft the item.\n\n[warn]Be cautious about accidentally enabling oredict substitution, it\u0027s rarely used and you will keep it disabled 99% of the time.[/warn]",
"globalShare:1": 1,
"icon:10": {
"Count:3": 1,

View File

@@ -30,7 +30,7 @@
"simultaneous:1": 0,
"snd_complete:8": "random.levelup",
"snd_update:8": "random.levelup",
"taskLogic:8": "AND",
"taskLogic:8": "OR",
"visibility:8": "NORMAL"
}
},
@@ -85,7 +85,7 @@
"id:8": "gregtech:gt.metaitem.02"
}
},
"taskID:8": "bq_standard:optional_retrieval"
"taskID:8": "bq_standard:retrieval"
},
"1:10": {
"autoConsume:1": 0,
@@ -102,7 +102,7 @@
"id:8": "harvestcraft:peanutItem"
}
},
"taskID:8": "bq_standard:optional_retrieval"
"taskID:8": "bq_standard:retrieval"
},
"2:10": {
"autoConsume:1": 0,
@@ -119,23 +119,6 @@
"id:8": "minecraft:fish"
}
},
"taskID:8": "bq_standard:optional_retrieval"
},
"3:10": {
"autoConsume:1": 0,
"consume:1": 0,
"groupDetect:1": 0,
"ignoreNBT:1": 1,
"index:3": 3,
"partialMatch:1": 1,
"requiredItems:9": {
"0:10": {
"Count:3": 1,
"Damage:2": 512,
"OreDict:8": "",
"id:8": "gregtech:gt.blockmachines"
}
},
"taskID:8": "bq_standard:retrieval"
}
}

View File

@@ -1,10 +1,6 @@
{
"preRequisites:9": {
"0:10": {
"questIDHigh:4": 0,
"questIDLow:4": 1148
},
"1:10": {
"questIDHigh:4": 0,
"questIDLow:4": 3117
}
@@ -24,7 +20,7 @@
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "Carbon, Chemically",
"questLogic:8": "OR",
"questLogic:8": "AND",
"repeatTime:3": -1,
"repeat_relative:1": 1,
"simultaneous:1": 0,

View File

@@ -26,7 +26,7 @@
"simultaneous:1": 0,
"snd_complete:8": "random.levelup",
"snd_update:8": "random.levelup",
"taskLogic:8": "AND",
"taskLogic:8": "OR",
"visibility:8": "NORMAL"
}
},
@@ -83,45 +83,28 @@
"requiredItems:9": {
"0:10": {
"Count:3": 40,
"Damage:2": 30713,
"Damage:2": 30711,
"OreDict:8": "",
"id:8": "gregtech:gt.metaitem.01"
}
},
"taskID:8": "bq_standard:optional_retrieval"
"taskID:8": "bq_standard:retrieval"
},
"1:10": {
"autoConsume:1": 0,
"consume:1": 0,
"groupDetect:1": 0,
"ignoreNBT:1": 1,
"index:3": 1,
"index:3": 3,
"partialMatch:1": 1,
"requiredItems:9": {
"0:10": {
"Count:3": 40,
"Damage:2": 30711,
"Damage:2": 30713,
"OreDict:8": "",
"id:8": "gregtech:gt.metaitem.01"
}
},
"taskID:8": "bq_standard:optional_retrieval"
},
"2:10": {
"autoConsume:1": 0,
"consume:1": 0,
"groupDetect:1": 0,
"ignoreNBT:1": 1,
"index:3": 2,
"partialMatch:1": 1,
"requiredItems:9": {
"0:10": {
"Count:3": 1,
"Damage:2": 512,
"OreDict:8": "",
"id:8": "gregtech:gt.blockmachines"
}
},
"taskID:8": "bq_standard:retrieval"
}
}

View File

@@ -8,7 +8,7 @@
"properties:10": {
"betterquesting:10": {
"autoClaim:1": 0,
"desc:8": "Water is completely free, that much is obvious. Distilled Water, though? It\u0027s the same input, but it needs a machine to process it into this version, and you best not choose singleblock Distilleries to do this, because they are incredibly slow and will never keep up with your demands.\n\nThe obvious option is a Distillation Tower. The less obvious option is a Steam Turbine multi, which outputs Distilled Water that is supposedly piped back to where the steam is made. However, there are several steam producers that use regular water, so you can try that? The DT is the simplest and most direct option, though. 3-high is the minimum, so you have to build it like that. It doesn\u0027t need a lot of power, it will fill up a tank of any size over time since the water input is completely free.\n\nTo prevent it from running continuously, though, here\u0027s a neat trick, in case you haven\u0027t done it already: take the output hatch on the second layer, where the Distilled Water comes from, and put it directly above the DT controller. Then, put a Fluid Detector Cover on the bottom side of the hatch and a Machine Controller Cover on the top side of the controller, so that the covers are facing each other. Set the controller cover to \"Disable with Redstone\", and the DT will stop after the fluid tank you\u0027ve chosen is full. When it gets full, the output hatch will get stuck with some water, and it will send a redstone signal that stops the DT.",
"desc:8": "Water is completely free, that much is obvious. Distilled Water, though? It\u0027s the same input, but it needs a machine to process it into this version, and you best not choose singleblock Distilleries to do this, because they are incredibly slow and will never keep up with your demands.\n\nThe obvious option is a Distillation Tower. The less obvious option is a Steam Turbine multi, which outputs Distilled Water that is supposedly piped back to where the steam is made. However, there are several steam producers that use regular water, so you can try that? The DT is the simplest and most direct option, though. 3-high is the minimum, so you have to build it like that. It doesn\u0027t need a lot of power, it will fill up a tank of any size over time since the water input is completely free.",
"globalShare:1": 0,
"icon:10": {
"Count:3": 1,

View File

@@ -2,11 +2,11 @@
"preRequisites:9": {
"0:10": {
"questIDHigh:4": 0,
"questIDLow:4": 97
"questIDLow:4": 68
},
"1:10": {
"questIDHigh:4": 0,
"questIDLow:4": 68
"questIDLow:4": 1598
}
},
"properties:10": {

View File

@@ -12,7 +12,7 @@
"properties:10": {
"betterquesting:10": {
"autoClaim:1": 0,
"desc:8": "Shulker boxes in need of an upgrade? Now that you\u0027re in MV and have access to §dCrystalline Pink Slime§r dust they can be! No need to gather all new shells, there are 9 upgrade items available. They will preserve the inventory of your shulker so there is no need to empty it beforehand.\n\n§lAvailable Upgrades:§r\nVanilla -\u003e Copper\nVanilla -\u003e Iron\nCopper -\u003e Iron\nCopper -\u003e Silver\nIron -\u003e Gold\nSilver -\u003e Gold\nGold -\u003e Diamond\nDiamond -\u003e Crystal\nDiamond -\u003e Obsidian\n\n[note]Hint: You can also use these upgrades to avoid the 50 vis wand requirement of the higher tier shulkers.[/note]\n",
"desc:8": "Shulker boxes in need of an upgrade? Now that you\u0027re in MV and have access to §dCrystalline Pink Slime§r dust they can be! No need to gather all new shells, there are 9 upgrade items available. They will preserve the inventory of your shulker so there is no need to empty it beforehand.\n\n§lAvailable Upgrades:§r\nVanilla -\u003e Copper\nVanilla -\u003e Iron\nCopper -\u003e Iron\nCopper -\u003e Silver\nIron -\u003e Gold\nSilver -\u003e Gold\nGold -\u003e Diamond\nDiamond -\u003e Crystal\nDiamond -\u003e Obsidian",
"globalShare:1": 0,
"icon:10": {
"Count:3": 1,

View File

@@ -8,7 +8,7 @@
"properties:10": {
"betterquesting:10": {
"autoClaim:1": 0,
"desc:8": "You can exchange your Stack of GT Coal Ore / Raw Coal Ore for vanilla Coal Ore.",
"desc:8": "You can exchange your stack of GT Coal Ore for vanilla Coal Ore.",
"globalShare:1": 1,
"icon:10": {
"Count:3": 1,
@@ -20,7 +20,7 @@
"isMain:1": 0,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "Coal Ore exchange",
"name:8": "Coal Ore Exchange",
"partySingleReward:1": 0,
"questLogic:8": "AND",
"repeatTime:3": 24000,
@@ -72,29 +72,6 @@
}
},
"taskID:8": "bq_standard:retrieval"
},
"1:10": {
"autoConsume:1": 0,
"consume:1": 1,
"groupDetect:1": 0,
"ignoreNBT:1": 1,
"index:3": 1,
"partialMatch:1": 1,
"requiredItems:9": {
"0:10": {
"Count:3": 50,
"Damage:2": 0,
"OreDict:8": "",
"id:8": "dreamcraft:item.CoinSmith"
},
"1:10": {
"Count:3": 64,
"Damage:2": 5535,
"OreDict:8": "",
"id:8": "gregtech:gt.metaitem.03"
}
},
"taskID:8": "bq_standard:retrieval"
}
}
}

View File

@@ -8,7 +8,7 @@
"properties:10": {
"betterquesting:10": {
"autoClaim:1": 0,
"desc:8": "You can exchange your Stack of GT Copper Ore / Raw Copper Ore for IC2 Copper Ore.",
"desc:8": "You can exchange your stack of GT Copper Ore for IC2 Copper Ore.",
"globalShare:1": 1,
"icon:10": {
"Count:3": 1,
@@ -20,7 +20,7 @@
"isMain:1": 0,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "Copper Ore exchange",
"name:8": "Copper Ore Exchange",
"partySingleReward:1": 0,
"questLogic:8": "AND",
"repeatTime:3": 24000,
@@ -72,29 +72,6 @@
}
},
"taskID:8": "bq_standard:retrieval"
},
"1:10": {
"autoConsume:1": 0,
"consume:1": 1,
"groupDetect:1": 0,
"ignoreNBT:1": 1,
"index:3": 1,
"partialMatch:1": 1,
"requiredItems:9": {
"0:10": {
"Count:3": 50,
"Damage:2": 0,
"OreDict:8": "",
"id:8": "dreamcraft:item.CoinSmith"
},
"1:10": {
"Count:3": 64,
"Damage:2": 5035,
"OreDict:8": "",
"id:8": "gregtech:gt.metaitem.03"
}
},
"taskID:8": "bq_standard:retrieval"
}
}
}

View File

@@ -8,7 +8,7 @@
"properties:10": {
"betterquesting:10": {
"autoClaim:1": 0,
"desc:8": "You can exchange your Stack of GT Diamond Ore / Raw Diamond Ore for vanilla Diamond Ore.",
"desc:8": "You can exchange your stack of GT Diamond Ore for vanilla Diamond Ore.",
"globalShare:1": 1,
"icon:10": {
"Count:3": 1,
@@ -20,7 +20,7 @@
"isMain:1": 0,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "Diamond Ore exchange",
"name:8": "Diamond Ore Exchange",
"partySingleReward:1": 0,
"questLogic:8": "AND",
"repeatTime:3": 24000,
@@ -72,29 +72,6 @@
}
},
"taskID:8": "bq_standard:retrieval"
},
"1:10": {
"autoConsume:1": 0,
"consume:1": 1,
"groupDetect:1": 0,
"ignoreNBT:1": 1,
"index:3": 1,
"partialMatch:1": 1,
"requiredItems:9": {
"0:10": {
"Count:3": 50,
"Damage:2": 0,
"OreDict:8": "",
"id:8": "dreamcraft:item.CoinSmith"
},
"1:10": {
"Count:3": 64,
"Damage:2": 5500,
"OreDict:8": "",
"id:8": "gregtech:gt.metaitem.03"
}
},
"taskID:8": "bq_standard:retrieval"
}
}
}

View File

@@ -8,7 +8,7 @@
"properties:10": {
"betterquesting:10": {
"autoClaim:1": 0,
"desc:8": "You can exchange your Stack of GT Gold Ore / Raw Gold Ore for vanilla Gold Ore.",
"desc:8": "You can exchange your stack of GT Gold Ore for vanilla Gold Ore.",
"globalShare:1": 1,
"icon:10": {
"Count:3": 1,
@@ -20,7 +20,7 @@
"isMain:1": 0,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "Gold Ore exchange",
"name:8": "Gold Ore Exchange",
"partySingleReward:1": 0,
"questLogic:8": "AND",
"repeatTime:3": 24000,
@@ -72,29 +72,6 @@
}
},
"taskID:8": "bq_standard:retrieval"
},
"1:10": {
"autoConsume:1": 0,
"consume:1": 1,
"groupDetect:1": 0,
"ignoreNBT:1": 1,
"index:3": 1,
"partialMatch:1": 1,
"requiredItems:9": {
"0:10": {
"Count:3": 50,
"Damage:2": 0,
"OreDict:8": "",
"id:8": "dreamcraft:item.CoinSmith"
},
"1:10": {
"Count:3": 64,
"Damage:2": 5086,
"OreDict:8": "",
"id:8": "gregtech:gt.metaitem.03"
}
},
"taskID:8": "bq_standard:retrieval"
}
}
}

View File

@@ -8,7 +8,7 @@
"properties:10": {
"betterquesting:10": {
"autoClaim:1": 0,
"desc:8": "You can exchange your Stack of GT Iron Ore / Raw Iron Ore for vanilla Iron Ore.",
"desc:8": "You can exchange your stack of GT Iron Ore for vanilla Iron Ore.",
"globalShare:1": 1,
"icon:10": {
"Count:3": 1,
@@ -20,7 +20,7 @@
"isMain:1": 0,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "Iron Ore exchange",
"name:8": "Iron Ore Exchange",
"partySingleReward:1": 0,
"questLogic:8": "AND",
"repeatTime:3": 24000,
@@ -72,29 +72,6 @@
}
},
"taskID:8": "bq_standard:retrieval"
},
"1:10": {
"autoConsume:1": 0,
"consume:1": 1,
"groupDetect:1": 0,
"ignoreNBT:1": 1,
"index:3": 1,
"partialMatch:1": 1,
"requiredItems:9": {
"0:10": {
"Count:3": 50,
"Damage:2": 0,
"OreDict:8": "",
"id:8": "dreamcraft:item.CoinSmith"
},
"1:10": {
"Count:3": 64,
"Damage:2": 5032,
"OreDict:8": "",
"id:8": "gregtech:gt.metaitem.03"
}
},
"taskID:8": "bq_standard:retrieval"
}
}
}

View File

@@ -8,7 +8,7 @@
"properties:10": {
"betterquesting:10": {
"autoClaim:1": 0,
"desc:8": "You can exchange your Stack of GT Lapis Ore / Raw Lapis Ore for vanilla Lapis Ore.",
"desc:8": "You can exchange your stack of GT Lapis Ore for vanilla Lapis Ore.",
"globalShare:1": 1,
"icon:10": {
"Count:3": 1,
@@ -20,7 +20,7 @@
"isMain:1": 0,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "Lapis Ore exchange",
"name:8": "Lapis Ore Exchange",
"partySingleReward:1": 0,
"questLogic:8": "AND",
"repeatTime:3": 24000,
@@ -72,29 +72,6 @@
}
},
"taskID:8": "bq_standard:retrieval"
},
"1:10": {
"autoConsume:1": 0,
"consume:1": 1,
"groupDetect:1": 0,
"ignoreNBT:1": 1,
"index:3": 1,
"partialMatch:1": 1,
"requiredItems:9": {
"0:10": {
"Count:3": 50,
"Damage:2": 0,
"OreDict:8": "",
"id:8": "dreamcraft:item.CoinSmith"
},
"1:10": {
"Count:3": 64,
"Damage:2": 5526,
"OreDict:8": "",
"id:8": "gregtech:gt.metaitem.03"
}
},
"taskID:8": "bq_standard:retrieval"
}
}
}

View File

@@ -8,7 +8,7 @@
"properties:10": {
"betterquesting:10": {
"autoClaim:1": 0,
"desc:8": "You can exchange your Stack of GT Lead Ore / Raw Lead Ore for IC2 Lead Ore.",
"desc:8": "You can exchange your stack of GT Lead Ore for IC2 Lead Ore.",
"globalShare:1": 1,
"icon:10": {
"Count:3": 1,
@@ -20,7 +20,7 @@
"isMain:1": 0,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "Lead Ore exchange",
"name:8": "Lead Ore Exchange",
"partySingleReward:1": 0,
"questLogic:8": "AND",
"repeatTime:3": 24000,
@@ -72,29 +72,6 @@
}
},
"taskID:8": "bq_standard:retrieval"
},
"1:10": {
"autoConsume:1": 0,
"consume:1": 1,
"groupDetect:1": 0,
"ignoreNBT:1": 1,
"index:3": 1,
"partialMatch:1": 1,
"requiredItems:9": {
"0:10": {
"Count:3": 50,
"Damage:2": 0,
"OreDict:8": "",
"id:8": "dreamcraft:item.CoinSmith"
},
"1:10": {
"Count:3": 64,
"Damage:2": 5089,
"OreDict:8": "",
"id:8": "gregtech:gt.metaitem.03"
}
},
"taskID:8": "bq_standard:retrieval"
}
}
}

View File

@@ -8,7 +8,7 @@
"properties:10": {
"betterquesting:10": {
"autoClaim:1": 0,
"desc:8": "You can exchange your Stack of GT Nether Quartz Ore / Raw Nether Quartz Ore for vanilla Nether Quartz Ore.",
"desc:8": "You can exchange your stack of GT Nether Quartz Ore for vanilla Nether Quartz Ore.",
"globalShare:1": 1,
"icon:10": {
"Count:3": 1,
@@ -20,7 +20,7 @@
"isMain:1": 0,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "Netherquartz Ore exchange",
"name:8": "Netherquartz Ore Exchange",
"partySingleReward:1": 0,
"questLogic:8": "AND",
"repeatTime:3": 24000,
@@ -72,29 +72,6 @@
}
},
"taskID:8": "bq_standard:retrieval"
},
"1:10": {
"autoConsume:1": 0,
"consume:1": 1,
"groupDetect:1": 0,
"ignoreNBT:1": 1,
"index:3": 1,
"partialMatch:1": 1,
"requiredItems:9": {
"0:10": {
"Count:3": 50,
"Damage:2": 0,
"OreDict:8": "",
"id:8": "dreamcraft:item.CoinSmith"
},
"1:10": {
"Count:3": 64,
"Damage:2": 5522,
"OreDict:8": "",
"id:8": "gregtech:gt.metaitem.03"
}
},
"taskID:8": "bq_standard:retrieval"
}
}
}

View File

@@ -0,0 +1,77 @@
{
"preRequisites:9": {
"0:10": {
"questIDHigh:4": 0,
"questIDLow:4": 826
}
},
"properties:10": {
"betterquesting:10": {
"autoClaim:1": 0,
"desc:8": "You can exchange your stack of Raw Coal Ore for vanilla Coal Ore.",
"globalShare:1": 1,
"icon:10": {
"Count:3": 1,
"Damage:2": 5535,
"OreDict:8": "",
"id:8": "gregtech:gt.metaitem.03"
},
"isGlobal:1": 0,
"isMain:1": 0,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "Raw Coal Ore Exchange",
"partySingleReward:1": 0,
"questLogic:8": "AND",
"repeatTime:3": 24000,
"repeat_relative:1": 1,
"simultaneous:1": 0,
"snd_complete:8": "random.levelup",
"snd_update:8": "random.levelup",
"taskLogic:8": "OR",
"visibility:8": "NORMAL"
}
},
"questIDHigh:4": 5907211019893426057,
"questIDLow:4": -7779649412005111278,
"rewards:9": {
"0:10": {
"ignoreDisabled:1": 0,
"index:3": 0,
"rewardID:8": "bq_standard:item",
"rewards:9": {
"0:10": {
"Count:3": 64,
"Damage:2": 0,
"OreDict:8": "",
"id:8": "minecraft:coal_ore"
}
}
}
},
"tasks:9": {
"0:10": {
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"consume:1": 1,
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"index:3": 1,
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"requiredItems:9": {
"0:10": {
"Count:3": 50,
"Damage:2": 0,
"OreDict:8": "",
"id:8": "dreamcraft:item.CoinSmith"
},
"1:10": {
"Count:3": 64,
"Damage:2": 5535,
"OreDict:8": "",
"id:8": "gregtech:gt.metaitem.03"
}
},
"taskID:8": "bq_standard:retrieval"
}
}
}

View File

@@ -0,0 +1,77 @@
{
"preRequisites:9": {
"0:10": {
"questIDHigh:4": 0,
"questIDLow:4": 825
}
},
"properties:10": {
"betterquesting:10": {
"autoClaim:1": 0,
"desc:8": "You can exchange your stack of Raw Copper Ore for IC2 Copper Ore.",
"globalShare:1": 1,
"icon:10": {
"Count:3": 1,
"Damage:2": 5035,
"OreDict:8": "",
"id:8": "gregtech:gt.metaitem.03"
},
"isGlobal:1": 0,
"isMain:1": 0,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "Raw Copper Ore Exchange",
"partySingleReward:1": 0,
"questLogic:8": "AND",
"repeatTime:3": 24000,
"repeat_relative:1": 1,
"simultaneous:1": 0,
"snd_complete:8": "random.levelup",
"snd_update:8": "random.levelup",
"taskLogic:8": "OR",
"visibility:8": "NORMAL"
}
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View File

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View File

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View File

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View File

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View File

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View File

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View File

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View File

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View File

@@ -8,7 +8,7 @@
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View File

@@ -8,7 +8,7 @@
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}
}
}

View File

@@ -8,7 +8,7 @@
"properties:10": {
"betterquesting:10": {
"autoClaim:1": 0,
"desc:8": "You can exchange your Stack of GT Uranium Ore / Raw Uranium Ore for IC2 Uranium Ore.",
"desc:8": "You can exchange your stack of GT Uranium Ore for IC2 Uranium Ore.",
"globalShare:1": 1,
"icon:10": {
"Count:3": 1,
@@ -20,7 +20,7 @@
"isMain:1": 0,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "Uranium Ore exchange",
"name:8": "Uranium Ore Exchange",
"partySingleReward:1": 0,
"questLogic:8": "AND",
"repeatTime:3": 24000,
@@ -72,29 +72,6 @@
}
},
"taskID:8": "bq_standard:retrieval"
},
"1:10": {
"autoConsume:1": 0,
"consume:1": 1,
"groupDetect:1": 0,
"ignoreNBT:1": 1,
"index:3": 1,
"partialMatch:1": 1,
"requiredItems:9": {
"0:10": {
"Count:3": 50,
"Damage:2": 0,
"OreDict:8": "",
"id:8": "dreamcraft:item.CoinSmith"
},
"1:10": {
"Count:3": 64,
"Damage:2": 5098,
"OreDict:8": "",
"id:8": "gregtech:gt.metaitem.03"
}
},
"taskID:8": "bq_standard:retrieval"
}
}
}

View File

@@ -12,7 +12,7 @@
"properties:10": {
"betterquesting:10": {
"autoClaim:1": 0,
"desc:8": "Still want more? Consider doing another run! Maybe even with some restrictions if you want to spice it up a bit. Check the first quest chapter for some recommendations!\n\nThere\u0027s also roles to be earned for completing the pack two or even three times if you want an extra incentive.\n\n[note]If you are going for 100% questbook completion, you can choose between this quest or \u0027The Factory Must Grow!\u0027, both are valid options.\nBe wary that choosing one will lock you out of the other though.[/note]",
"desc:8": "Still want more? Consider doing another run! Maybe even with some restrictions if you want to spice it up a bit. Check the first quest chapter for some recommendations!\n\nThere\u0027s also roles to be earned for completing the pack two or even three times if you want an extra incentive.\n\n[note]This quest and “The Factory Must Grow!” are mutually exclusive; completing one will lock the other.\r\n\r\nIf you are going for 100% questbook completion, don\u0027t panic, finishing either quest still allows the tab to receive a green check (much like the previous XOR quests).[/note]",
"globalShare:1": 0,
"icon:10": {
"Count:3": 1,

View File

@@ -12,7 +12,7 @@
"properties:10": {
"betterquesting:10": {
"autoClaim:1": 0,
"desc:8": "A single stargate pair wasn\u0027t enough for you?\n\nWell then, time to build a network.\n\nWelcome to the post-stargate tier! \n\nNow that you successfully managed to make a stargate, what about crafting them in industrial quantities? Try to craft 5 pairs of gates in the least amount of time, then come in #screenshot-brag and post your time to see where your infrastructure stands in the community!\n\n[note]If you are going for 100% questbook completion, you can choose between this quest or \u0027See You Next Time!\u0027, both are valid options.\nBe wary that choosing one will lock you out of the other though.\n\nEnjoy your round of Minesweeper![/note]\n",
"desc:8": "A single stargate pair wasn\u0027t enough for you?\n\nWell then, time to build a network.\n\nWelcome to the post-stargate tier! \n\nNow that you successfully managed to make a stargate, what about crafting them in industrial quantities? Try to craft 5 pairs of gates in the least amount of time, then come in #screenshot-brag and post your time to see where your infrastructure stands in the community!\n\n[note]This quest and “See You Next Time!” are mutually exclusive; completing one will lock the other.\n\nIf you are going for 100% questbook completion, don\u0027t panic, finishing either quest still allows the tab to receive a green check (much like the previous XOR quests).[/note]\n\n§dEnjoy your round of Minesweeper!\n",
"globalShare:1": 0,
"icon:10": {
"Count:3": 1,

View File

@@ -6,7 +6,7 @@
},
"1:10": {
"questIDHigh:4": 0,
"questIDLow:4": 103
"questIDLow:4": 88
}
},
"properties:10": {

View File

@@ -24,7 +24,7 @@
"isMain:1": 0,
"isSilent:1": 0,
"lockedProgress:1": 0,
"name:8": "The gathering: Sugar",
"name:8": "Sugar: The Gathering",
"partySingleReward:1": 0,
"questLogic:8": "OR",
"repeatTime:3": -1,

View File

@@ -75,7 +75,7 @@
"id:8": "Botania:manaResource"
}
},
"taskID:8": "bq_standard:retrieval"
"taskID:8": "bq_standard:optional_retrieval"
},
"1:10": {
"autoConsume:1": 0,

View File

@@ -75,7 +75,7 @@
"id:8": "Botania:manaResource"
}
},
"taskID:8": "bq_standard:retrieval"
"taskID:8": "bq_standard:optional_retrieval"
},
"1:10": {
"autoConsume:1": 0,

View File

@@ -3,10 +3,6 @@
"0:10": {
"questIDHigh:4": 0,
"questIDLow:4": 238
},
"1:10": {
"questIDHigh:4": 0,
"questIDLow:4": 1279
}
},
"properties:10": {

View File

@@ -12,7 +12,7 @@
"properties:10": {
"betterquesting:10": {
"autoClaim:1": 0,
"desc:8": "Lag \u003d Butterflies in this case, since they like to pile up just outside of chunk loading range. Also, they\u0027re annoying since they convert regular trees into more forestry ones, one leaf block at a time. Which causes more of the buggers to spawn. Fortunately, the settings we use prevent too many from being present at once, but still, they\u0027re annoying.\n\nThe solution to this is to kill them. Also, the bats. Stupid Thaumcraft warp. Use the (potentially unfinished) Pest Killer to do so.\n\nNotes: Hydrogen Cyanide has a recipe now. Both it and Formaldehyde require a Chemical Plant. It doesn\u0027t appear to use any of the Formaldehyde up though. The range is apparently 5x5 chunks, not blocks. It also only runs once every 30s or so?\n\n[note]PS: If you experience problems using it (more than already mentioned), raise a ticket on GitHub.[/note]",
"desc:8": "Lag \u003d Butterflies in this case, since they like to pile up just outside of chunk loading range. Also, they\u0027re annoying since they convert regular trees into more forestry ones, one leaf block at a time. Which causes more of the buggers to spawn. Fortunately, the settings we use prevent too many from being present at once, but still, they\u0027re annoying.\n\nThe solution to this is to kill them. Also, the bats. Stupid Thaumcraft warp. Use the (potentially unfinished) Pest Killer to do so.\n\nNotes: Hydrogen Cyanide has a recipe now. Both it and Formaldehyde require a Chemical Plant. The range is apparently 5x5 chunks, not blocks. It also only runs once every 30s or so?\n\n[note]PS: If you experience problems using it (more than already mentioned), raise a ticket on GitHub.[/note]",
"globalShare:1": 0,
"icon:10": {
"Count:3": 1,

View File

@@ -87,7 +87,7 @@
"partialMatch:1": 1,
"requiredItems:9": {
"0:10": {
"Count:3": 8,
"Count:3": 16,
"Damage:2": 0,
"OreDict:8": "",
"id:8": "Railcraft:track",

View File

@@ -116,35 +116,6 @@
}
},
"taskID:8": "bq_standard:retrieval"
},
"1:10": {
"autoConsume:1": 0,
"consume:1": 0,
"groupDetect:1": 0,
"ignoreNBT:1": 0,
"index:3": 1,
"partialMatch:1": 1,
"requiredItems:9": {
"0:10": {
"Count:3": 16,
"Damage:2": 0,
"OreDict:8": "",
"id:8": "Railcraft:track",
"tag:10": {
"track:8": "railcraft:track.speed.boost"
}
},
"1:10": {
"Count:3": 16,
"Damage:2": 26865,
"OreDict:8": "",
"id:8": "Railcraft:track",
"tag:10": {
"track:8": "railcraft:track.speed.transition"
}
}
},
"taskID:8": "bq_standard:retrieval"
}
}
}

View File

@@ -8,7 +8,7 @@
"properties:10": {
"betterquesting:10": {
"autoClaim:1": 0,
"desc:8": "You already transcended dimensions, but as your power demands spike to absurd levels, maybe it\u0027s time to transcend matter!\n\nUsing the unbreakable stability of Proto-Halkonite, harnessing the power of [warn]Chaos[/warn] becomes a reality. The Semi-Stable Antimatter Stabilization Sequencer introduces the concept of Semi-Stable Antimatter, created from Protomatter.\n\nBut it\u0027s a cruel mistress... fail to manage it, and antimatter could void itself into nothingness.\n\nThe Semi-Stable Antimatter is produced in 1 second cycles, the amount generated is based on the total of antimatter currently stocked in it\u0027s 16 Antimatter Hatches and consumes equal amounts of Proto Matter.\n\nEach cycle, the base production of antimatter per hatch is:\n(1/16)*(§3Antimatter§r)^(0.5 + §6§nC§r).\nThen each hatch will pull a random number from a normal distribution of 0.2 + §b§nA§r and a variance of 1, multiplying the base production with it, meaning the total antimatter change may be negative.\n\nThis causes an imbalance between the hatches. To properly automate the antimatter production, it\u0027s vital to always re-balance the amount of antimatter in the hatches. At the end of each cycle, the lowest amount of antimatter present in hatches is recorded, and any hatch that contains more than the lowest amount loses half the difference!\n\nProper use of stabilization fluids can significantly reduce energy usage and boost production:\n\nIt consumes 10,000,000 + (§3Antimatter§r * 1000)^(1.5 - §2§nM§r) EU/t passively\nMagnetic Stabilization Fluids can mitigate the passive instability and have its §2exponent§r reduced:\nMolten Purified Tengam Exponent \u003d §2§n0.1§r\nTachyon-Rich Fluid Exponent \u003d §2§n0.2§r\nMolten MagMatter \u003d §2§n0.3§r\n\nFor each cycle, the SSASS uses (§3Antimatter§r * 10000)^(1.5 - §5§nG§r) EU\nBy regulating the gravity containment of the forge, this §5exponent§r can also be reduced:\nMolten Spacetime Exponent \u003d §5§n0.05§r\nSpatially Enlarged Fluid Exponent \u003d §5§n0.10§r\nMolten Eternity Exponent \u003d §5§n0.15§r\n\nBy containing the antimatter more compactly, it is possible to generate larger gains per cycle. Containment Stabilization fluids alter the §6exponent§r in the production formula:\nMolten Shirabon Exponent \u003d §6§n0,05§r\nMolten MHDSCM Exponent \u003d §6§n0,10§r\n\nBy inserting fluids with high energy potential, it\u0027s possible to alter antimatter\u0027s flow in chaos, making their randomness more favorable. Activation Stabilization Fluids alter the §baverage§r of the gaussian distribution, lowering the risks of negative changes in antimatter and favoring better gains.\nDepleted Naquadah Fuel Mk V average \u003d §c\n§b§n0.05§r\nDepleted Naquadah Fuel Mk VI average \u003d §b§n0.10§r",
"desc:8": "You already transcended dimensions, but as your power demands spike to absurd levels, maybe it\u0027s time to transcend matter!\n\nUsing the unbreakable stability of Proto-Halkonite, harnessing the power of [warn]Chaos[/warn] becomes a reality. The Semi-Stable Antimatter Stabilization Sequencer introduces the concept of Semi-Stable Antimatter, created from Protomatter.\n\nBut it\u0027s a cruel mistress... fail to manage it, and antimatter could void itself into nothingness.\n\nThe Semi-Stable Antimatter is produced in 1 second cycles, the amount generated is based on the total of antimatter currently stocked in it\u0027s 16 Antimatter Hatches and consumes equal amounts of Proto Matter.\n\nEach cycle, the base production of antimatter per hatch is:\n(1/16)*(§3Antimatter§r)^(0.5 + §6§nC§r).\nThen each hatch will pull a random number from a normal distribution of 0.2 + §b§nA§r and a variance of 1, multiplying the base production with it, meaning the total antimatter change may be negative.\n\nThis causes an imbalance between the hatches. To properly automate the antimatter production, it\u0027s vital to always re-balance the amount of antimatter in the hatches. At the end of each cycle, the lowest amount of antimatter present in hatches is recorded, and any hatch that contains more than the lowest amount loses half the difference!\n\nProper use of stabilization fluids can significantly reduce energy usage and boost production:\n\nIt consumes 10,000,000 + (§3Antimatter§r * 1000)^(1.5 - §2§nM§r) EU/t passively\nMagnetic Stabilization Fluids can mitigate the passive instability and have its §2exponent§r reduced:\nMolten Purified Tengam Exponent \u003d §2§n0.1§r\nTachyon-Rich Fluid Exponent \u003d §2§n0.2§r\nMolten MagMatter \u003d §2§n0.3§r\n\nFor each cycle, the SSASS uses (§3Antimatter§r * 10000)^(1.5 - §5§nG§r) EU\nBy regulating the gravity containment of the forge, this §5exponent§r can also be reduced:\nMolten Spacetime Exponent \u003d §5§n0.05§r\nSpatially Enlarged Fluid Exponent \u003d §5§n0.10§r\nMolten Eternity Exponent \u003d §5§n0.15§r\n\nBy containing the antimatter more compactly, it is possible to generate larger gains per cycle. Containment Stabilization fluids alter the §6exponent§r in the production formula:\nMolten Shirabon Exponent \u003d §6§n0.05§r\nMolten MHDCSM Exponent \u003d §6§n0.10§r\n\nBy inserting fluids with high energy potential, it\u0027s possible to alter antimatter\u0027s flow in chaos, making their randomness more favorable. Activation Stabilization Fluids alter the §baverage§r of the gaussian distribution, lowering the risks of negative changes in antimatter and favoring better gains.\nDepleted Naquadah Fuel Mk V average \u003d §b§n0.05§r\nDepleted Naquadah Fuel Mk VI average \u003d §b§n0.10§r",
"globalShare:1": 0,
"icon:10": {
"Count:3": 1,

View File

@@ -13,7 +13,7 @@
"properties:10": {
"betterquesting:10": {
"autoClaim:1": 0,
"desc:8": "The power of the sun x10. This solar panel works like 10 regular ones, but costs only 9. How is this possible? Magic! NOTE: They give out GT EU. NO TRANSFORMER NEEDED!",
"desc:8": "The power of the sun x10. This solar panel works like 10 regular ones, but costs only 8. How is this possible? Magic! NOTE: They give out GT EU. NO TRANSFORMER NEEDED!",
"globalShare:1": 1,
"icon:10": {
"Count:3": 1,

View File

@@ -7,6 +7,10 @@
"1:10": {
"questIDHigh:4": 0,
"questIDLow:4": 1245
},
"2:10": {
"questIDHigh:4": 0,
"questIDLow:4": 861
}
},
"properties:10": {

View File

@@ -12,7 +12,7 @@
"properties:10": {
"betterquesting:10": {
"autoClaim:1": 0,
"desc:8": "100EU/t for 72x1EU/t Solars? Sounds like a good deal. Get one of these. They can be Infused as well.",
"desc:8": "100EU/t for 64x1EU/t Solars? Sounds like a good deal. Get one of these. They can be Infused as well.",
"globalShare:1": 1,
"icon:10": {
"Count:3": 1,

View File

@@ -8,7 +8,7 @@
"properties:10": {
"betterquesting:10": {
"autoClaim:1": 0,
"desc:8": "You\u0027ve mastered antimatter production, but raw antimatter alone won\u0027t run your machines. To turn that potential into unparalleled power, it\u0027s time to [warn]harness the chaos[/warn] itself!\n\n[quest]Introducing the Shielded Lagrangian Annihilation Matrix![/quest]\n\nThe SLAM creates raw energy by reacting the Semi-Stable Antimatter with normal matter in a controlled environment.\n\nEvery cycle, the generator will react all antimatter and matter in hatches instantly, converting it all into energy directly. The EU output is based on the equal amounts of antimatter and matter annihilated. Therefore, imbalance between the amounts will waste your precious energy.\n\nDepending on the matter used to annihilate, the antimatter amount gets an exponent applied to it, directly increasing the amount of energy produced from 1L of antimatter - this means the more you annihilate in one go, the more efficient it is!\n\nThe maximum EU for a cycle is limited by the capacity of all laser source hatches on the structure (limited to 64), even on wireless mode.\n\n[note]It can\u0027t output more than 9.22e18 EU in a cycle, or just below 43 16M UXV Laser Sources (If you\u0027re crazy enough for it)\n[/note]\n\nThe Formula and the exponents for each of the possible matters are:\n\nGenerated EU \u003d (§3Antimatter§r^§6exponent§r) * 1,000,000,000\n\nMolten Copper - §61.00§r\nMolten Superconductor Base UIV - §61.02§r\nMolten Superconductor Base UMV - §61.03§r",
"desc:8": "You\u0027ve mastered antimatter production, but raw antimatter alone won\u0027t run your machines. To turn that potential into unparalleled power, it\u0027s time to [warn]harness the chaos[/warn] itself!\n\n[quest]Introducing the Shielded Lagrangian Annihilation Matrix![/quest]\n\nThe SLAM creates raw energy by reacting the Semi-Stable Antimatter with normal matter in a controlled environment.\n\nEvery cycle, the generator will react all antimatter and matter in hatches instantly, converting it all into energy directly. The EU output is based on the equal amounts of antimatter and matter annihilated. Therefore, imbalance between the amounts will waste your precious energy.\n\nDepending on the matter used to annihilate, the antimatter amount gets an exponent applied to it, directly increasing the amount of energy produced from 1L of antimatter - this means the more you annihilate in one go, the more efficient it is!\n\nThe maximum EU for a cycle is limited by the capacity of all laser source hatches on the structure (limited to 64), even on wireless mode.\n\n[note]It can\u0027t output more than 9.22e18 EU in a cycle, or just below 43 16M UXV Laser Sources (If you\u0027re crazy enough for it)\n[/note]\n\nThe Formula and the exponents for each of the possible matters are:\n\nGenerated EU \u003d (§3Antimatter§r^§6exponent§r) * 1,000,000,000,000\n\nMolten Copper - §61.00§r\nMolten Superconductor Base UIV - §61.02§r\nMolten Superconductor Base UMV - §61.03§r",
"globalShare:1": 0,
"icon:10": {
"Count:3": 1,

Some files were not shown because too many files have changed in this diff Show More