2.8.4
This commit is contained in:
@@ -8,7 +8,7 @@
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"desc:8": "...play with magic. Be warned, these fires are very dangerous! But who doesn\u0027t want a patch of snow in the nether?\n\nFire spread is disabled in the configs of servers to prevent massive lag and world destruction.",
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"desc:8": "...play with magic. Be warned, these fires are very dangerous! But who doesn\u0027t want a patch of snow in the nether?\n\n[warn]Fire spread can be disabled in the configs of servers to prevent massive lag and world destruction.[/warn]",
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@@ -8,7 +8,7 @@
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"desc:8": "You have played through most of the pack a few times already? Maybe you even made a Stargate? Or are you just looking for something a bit different? Don\u0027t worry, we have a few options for you:\n\n- Play in Hardcore. Either Minecraft Hardcore, or BetterQuesting Hardcore. The latter is a bit more forgiving. Maybe this seems impossible, but people have indeed reached UEV+ in Minecraft Hardcore. Better be prepared to restart a few times. This is obviously not for everybody.\n\n- Never make a rocket. The so called §ono-rocket run§r is somewhat supported by now, you will be able to do almost everything in the pack. Use bees, crops, and blood magic meteors as your main resource production. Be warned though that such a challenge is grindy and slow. For instance, you might need to collect large amounts of andratite ore or via the aluminium bauxite slag route to get your first titanium. Or have to start breeding bees early without much technology to help.\n\n- Skyblock. Yes, really. It is also known as Garden of Grind and it is absolutely brutal. There is no actually supported skyblock version of the pack but some players have figured out the minimal amount of changes needed to make it work. Ask around or search on the official discord channel for all the details. But don\u0027t expect any fun down this road.\n\n- Speedrunning. A few players have designed some basic rules and have started to record speedruns to early game goals like the Coke Oven. Ask around or search on the official discord channel for all the details. Maybe you just want to watch how they do it.",
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||||
"desc:8": "You have played through most of the pack a few times already? Maybe you even made a Stargate? Or are you just looking for something a bit different? Don\u0027t worry, we have a few options for you:\n\n- Play in Hardcore. Either Minecraft Hardcore, or BetterQuesting Hardcore. The latter is a bit more forgiving. Maybe this seems impossible, but people have indeed reached UEV+ in Minecraft Hardcore. Better be prepared to restart a few times. This is obviously not for everybody.\n\n- Never make a rocket. The so called §ono-rocket run§r is somewhat supported by now, you will be able to do almost everything in the pack. Use bees, crops, and blood magic meteors as your main resource production. Be warned though that such a challenge is grindy and slow. For instance, you might need to collect large amounts of andradite ore or via the aluminium bauxite slag route to get your first titanium. Or have to start breeding bees early without much technology to help.\n\n- Skyblock. Yes, really. It is also known as Garden of Grind and it is absolutely brutal. There is no actually supported skyblock version of the pack but some players have figured out the minimal amount of changes needed to make it work. Ask around or search on the official discord channel for all the details. But don\u0027t expect any fun down this road.\n\n- Speedrunning. A few players have designed some basic rules and have started to record speedruns to early game goals like the Coke Oven. Ask around or search on the official discord channel for all the details. Maybe you just want to watch how they do it.",
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@@ -12,7 +12,7 @@
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"desc:8": "Unlike the item version, these can only hold 12 types of essentia each. This tier holds 2,048 units if you fill it with a single type of essentia. If you fill it with 12 different types of essentia, you can have about 168 units of each. If you want one for every type of essentia, you\u0027ll need 67 of them. You\u0027ll want to make the essentia terminal to see what you have. They consume the same amount of AE as the item ones.",
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"desc:8": "Unlike the item version, these can only hold 12 types of essentia each. This tier holds 2,048 units if you fill it with a single type of essentia. If you fill it with 12 different types of essentia, you can have about 168 units of each. If you want one for every type of essentia, you\u0027ll need 69 of them. You\u0027ll want to make the essentia terminal to see what you have. They consume the same amount of AE as the item ones.",
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@@ -9,7 +9,7 @@
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"desc:8": "These cards add additional functionality to certain devices or fixtures. They specify what devices they work on in the tooltip.\n\n§6Redstone Card: §r\n\nThe Redstone Card adds redstone interactivity to the devices it can be used on, with the following options: \n\n§cAlways active\nActive with redstone signal\nActive without redstone signal\nActivate once per pulse§r\n\n§6Capacity Card: §r\n\nThe Capacity Card adds more slots for items that use them. \n\nIf you add this to an Export Bus, an icon is added to select item priority.\n\n§6Crafting Card: §r\n\nThe Crafting Card allows you to automatically request autocrafting of items.\n\n§9In an ME Interface: §r\n\nIf you put in items to be stocked, if there aren\u0027t enough, it\u0027ll craft them until it reaches the selected amount. \n\nThese crafts are being stocked for recipes that the ME Interface has.\n\n[note]If you want them to be seen by the network, you\u0027ll need to put a storage bus on the ME Interface.[/note]\n\n§9In an ME Level Emitter: §r\n\n§aFirst Mode: §rIt\u0027ll emit a redstone signal while the specific item is being crafted.\n\n§aSecond Mode: §rIt will emit a redstone signal once a crafting job for the item has been requested, [warn]but it won\u0027t send the items to be crafted.[/warn] \n\nThis is useful if you\u0027re using a dummy pattern, and are using the level emitter to tell something else to happen. \n\nYou still need to get the item(s) requested back into the system so it doesn\u0027t tie up a crafting CPU though.\n\n§9In an ME Export Bus: §r\n\nIt\u0027ll attempt to send whatever item(s) are selected in the export bus\u0027 GUI.\n\n§aFirst Mode: §rIt\u0027ll send available items first, then create crafting jobs for the rest. \n\n§aSecond Mode: §rIt will only send crafted items.\n\n§6Acceleration Card: §r\n\nThe Acceleration Card makes the device/fixture work faster. \n\n[note]You\u0027ll probably want a lot of these.[/note]\n\n§6Inverter Card: §r\n\nThe Inverter Card allows you to invert the item filter of certain fixtures.\n\n§6Fuzzy Card: §r\n\nThe Fuzzy Card allows you to apply fuzzy logic to filtering to allow items with different NBT or damage data to be counted as the same. This is different from metadata. \n\nIf you just want it to be fuzzy for NBT, set to §9Match Any.§r \n\nIf it is set to §c99%§r, it will work on anything that is damaged. You can use the Inverter Card to reverse this.",
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"desc:8": "These cards add additional functionality to certain devices or fixtures. They specify what devices they work on in the tooltip.\n\n§6Redstone Card: §r\n\nThe Redstone Card adds redstone interactivity to the devices it can be used on, with the following options: \n\n§cAlways active\nActive with redstone signal\nActive without redstone signal\nActivate once per pulse§r\n\n§6Capacity Card: §r\n\nThe Capacity Card adds more slots for items that use them. \n\nIf you add this to an Export Bus, an icon is added to select item priority.\n\n§6Crafting Card: §r\n\nThe Crafting Card allows you to automatically request autocrafting of items.\n\n§9In an ME Interface: §r\n\nIf you put in items to be stocked, if there aren\u0027t enough, it\u0027ll craft them until it reaches the selected amount. \n\nThese crafts are being stocked for recipes that the ME Interface has.\n\n[note]If you want them to be seen by the network, you\u0027ll need to put a storage bus on the ME Interface.[/note]\n\n§9In an ME Level Emitter: §r\n\n§aFirst Mode: §rIt\u0027ll emit a redstone signal while the specific item is being crafted.\n\n§aSecond Mode: §rIt will emit a redstone signal once a crafting job for the item has been requested, [warn]but it won\u0027t send the items to be crafted.[/warn] \n\nThis is useful if you\u0027re using a dummy pattern, and are using the level emitter to tell something else to happen. \n\nYou still need to get the item(s) requested back into the system so it doesn\u0027t tie up a crafting CPU though.\n\n§9In an ME Export Bus: §r\n\nIt\u0027ll attempt to send whatever item(s) are selected in the export bus\u0027 GUI.\n\n§aFirst Mode: §rIt\u0027ll send available items first, then create crafting jobs for the rest. \n\n§aSecond Mode: §rIt will only send crafted items.\n\n§6Acceleration Card: §r\n\nThe Acceleration Card makes the device/fixture work faster. \n\n[note]You\u0027ll probably want a lot of these.[/note]\n\n§6Inverter Card: §r\n\nThe Inverter Card allows you to invert the item filter of certain fixtures.\n\n§6Fuzzy Card: §r\n\nThe Fuzzy Card allows you to apply fuzzy logic to filtering to allow items with different NBT or damage data to be counted as the same. This is different from metadata. \n\nIf you just want it to be fuzzy for NBT, set to §9Match Any.§r \n\nIf it is set to §c99%§r, it will work on anything that is damaged. You can use the Inverter Card to reverse this.\n\nWhen used in an ME Interface, each fuzzy card (up to 3) will control 3 slots of the interface, from right to left. ",
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@@ -0,0 +1,62 @@
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{
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"desc:8": "The ME Fluid Infinity Water Storage provides §24.5P§r water directly to your AE system, That\u0027s the equivalent of 2.25 million reservoir hatches, all conveniently packaged into one drive. \nMight come in handy...\n\n[note]Have fun making those fluid packets![/note]",
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"id:8": "ae2fc:fluid_storage.infinity.water",
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"name:8": "Infinite Water Cell",
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"questLogic:8": "AND",
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"snd_complete:8": "random.levelup",
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"snd_update:8": "random.levelup",
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"taskLogic:8": "AND",
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"visibility:8": "NORMAL"
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"id:8": "ae2fc:fluid_storage.infinity.water",
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}
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},
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"taskID:8": "bq_standard:retrieval"
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}
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@@ -8,7 +8,7 @@
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||||
"properties:10": {
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"desc:8": "A specialized version of the ME crafting terminal designed to encode blank patterns into encoded patterns.\n\nLets you browse the contents of your network like other terminals, but also contains an area for designing patterns. There are two modes for pattern encoding. Crafting patterns, and processing patterns. Processing patterns are designed for use with machines that do not use standard crafting recipes - such as furnaces, or other machines. To select between modes, click the button to the right of the interface: when it shows a standard crafting table, it will create crafting patterns, and when it shows a furnace, it will create processing patterns.\n\nFor crafting patterns (\"Crafts...\"), you specify the input crafting materials on a standard 3x3 crafting grid, and the output materials are determined automatically.\n\nFor processing patterns (\"Creates...\"), you specify the input materials and output materials, including quantity, by placing stacks of items in the interface. If a processing operation is not guaranteed to succeed (such as secondary products from some machines), it will not work correctly as a processing pattern.\n\nWhen designing crafting patterns you can click the output to extract a crafted item as long as you have the materials required to craft the item.\nDon\u0027t forget to enable oredict substitution where needed.",
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"desc:8": "A specialized version of the ME crafting terminal designed to encode blank patterns into encoded patterns.\n\nLets you browse the contents of your network like other terminals, but also contains an area for designing patterns. There are two modes for pattern encoding. Crafting patterns, and processing patterns. Processing patterns are designed for use with machines that do not use standard crafting recipes - such as furnaces, or other machines. To select between modes, click the button to the right of the interface: when it shows a standard crafting table, it will create crafting patterns, and when it shows a furnace, it will create processing patterns.\n\nFor crafting patterns (\"Crafts...\"), you specify the input crafting materials on a standard 3x3 crafting grid, and the output materials are determined automatically.\n\nFor processing patterns (\"Creates...\"), you specify the input materials and output materials, including quantity, by placing stacks of items in the interface. If a processing operation is not guaranteed to succeed (such as secondary products from some machines), it will not work correctly as a processing pattern.\n\nWhen designing crafting patterns you can click the output to extract a crafted item as long as you have the materials required to craft the item.\n\n[warn]Be cautious about accidentally enabling oredict substitution, it\u0027s rarely used and you will keep it disabled 99% of the time.[/warn]",
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"globalShare:1": 1,
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@@ -30,7 +30,7 @@
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"simultaneous:1": 0,
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||||
"snd_complete:8": "random.levelup",
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"snd_update:8": "random.levelup",
|
||||
"taskLogic:8": "AND",
|
||||
"taskLogic:8": "OR",
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||||
"visibility:8": "NORMAL"
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||||
}
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||||
},
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@@ -85,7 +85,7 @@
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"id:8": "gregtech:gt.metaitem.02"
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}
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},
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"taskID:8": "bq_standard:optional_retrieval"
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"taskID:8": "bq_standard:retrieval"
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},
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"1:10": {
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"autoConsume:1": 0,
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@@ -102,7 +102,7 @@
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"id:8": "harvestcraft:peanutItem"
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}
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},
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"taskID:8": "bq_standard:optional_retrieval"
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"taskID:8": "bq_standard:retrieval"
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},
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"2:10": {
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@@ -119,23 +119,6 @@
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"id:8": "minecraft:fish"
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}
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},
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"taskID:8": "bq_standard:optional_retrieval"
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},
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"index:3": 3,
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"requiredItems:9": {
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"Damage:2": 512,
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"OreDict:8": "",
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"id:8": "gregtech:gt.blockmachines"
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}
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},
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"taskID:8": "bq_standard:retrieval"
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}
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}
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@@ -1,10 +1,6 @@
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{
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@@ -24,7 +20,7 @@
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"name:8": "Carbon, Chemically",
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"questLogic:8": "OR",
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"questLogic:8": "AND",
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"repeatTime:3": -1,
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@@ -26,7 +26,7 @@
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"simultaneous:1": 0,
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"snd_complete:8": "random.levelup",
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"snd_update:8": "random.levelup",
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"taskLogic:8": "AND",
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"taskLogic:8": "OR",
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"visibility:8": "NORMAL"
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}
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},
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@@ -83,45 +83,28 @@
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"Damage:2": 30713,
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"Damage:2": 30711,
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"OreDict:8": "",
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"id:8": "gregtech:gt.metaitem.01"
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}
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"taskID:8": "bq_standard:optional_retrieval"
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"taskID:8": "bq_standard:retrieval"
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"id:8": "gregtech:gt.metaitem.01"
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"id:8": "gregtech:gt.blockmachines"
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@@ -8,7 +8,7 @@
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"desc:8": "Water is completely free, that much is obvious. Distilled Water, though? It\u0027s the same input, but it needs a machine to process it into this version, and you best not choose singleblock Distilleries to do this, because they are incredibly slow and will never keep up with your demands.\n\nThe obvious option is a Distillation Tower. The less obvious option is a Steam Turbine multi, which outputs Distilled Water that is supposedly piped back to where the steam is made. However, there are several steam producers that use regular water, so you can try that? The DT is the simplest and most direct option, though. 3-high is the minimum, so you have to build it like that. It doesn\u0027t need a lot of power, it will fill up a tank of any size over time since the water input is completely free.\n\nTo prevent it from running continuously, though, here\u0027s a neat trick, in case you haven\u0027t done it already: take the output hatch on the second layer, where the Distilled Water comes from, and put it directly above the DT controller. Then, put a Fluid Detector Cover on the bottom side of the hatch and a Machine Controller Cover on the top side of the controller, so that the covers are facing each other. Set the controller cover to \"Disable with Redstone\", and the DT will stop after the fluid tank you\u0027ve chosen is full. When it gets full, the output hatch will get stuck with some water, and it will send a redstone signal that stops the DT.",
|
||||
"desc:8": "Water is completely free, that much is obvious. Distilled Water, though? It\u0027s the same input, but it needs a machine to process it into this version, and you best not choose singleblock Distilleries to do this, because they are incredibly slow and will never keep up with your demands.\n\nThe obvious option is a Distillation Tower. The less obvious option is a Steam Turbine multi, which outputs Distilled Water that is supposedly piped back to where the steam is made. However, there are several steam producers that use regular water, so you can try that? The DT is the simplest and most direct option, though. 3-high is the minimum, so you have to build it like that. It doesn\u0027t need a lot of power, it will fill up a tank of any size over time since the water input is completely free.",
|
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@@ -2,11 +2,11 @@
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@@ -12,7 +12,7 @@
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|
||||
"desc:8": "Shulker boxes in need of an upgrade? Now that you\u0027re in MV and have access to §dCrystalline Pink Slime§r dust they can be! No need to gather all new shells, there are 9 upgrade items available. They will preserve the inventory of your shulker so there is no need to empty it beforehand.\n\n§lAvailable Upgrades:§r\nVanilla -\u003e Copper\nVanilla -\u003e Iron\nCopper -\u003e Iron\nCopper -\u003e Silver\nIron -\u003e Gold\nSilver -\u003e Gold\nGold -\u003e Diamond\nDiamond -\u003e Crystal\nDiamond -\u003e Obsidian\n\n[note]Hint: You can also use these upgrades to avoid the 50 vis wand requirement of the higher tier shulkers.[/note]\n",
|
||||
"desc:8": "Shulker boxes in need of an upgrade? Now that you\u0027re in MV and have access to §dCrystalline Pink Slime§r dust they can be! No need to gather all new shells, there are 9 upgrade items available. They will preserve the inventory of your shulker so there is no need to empty it beforehand.\n\n§lAvailable Upgrades:§r\nVanilla -\u003e Copper\nVanilla -\u003e Iron\nCopper -\u003e Iron\nCopper -\u003e Silver\nIron -\u003e Gold\nSilver -\u003e Gold\nGold -\u003e Diamond\nDiamond -\u003e Crystal\nDiamond -\u003e Obsidian",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "You can exchange your Stack of GT Coal Ore / Raw Coal Ore for vanilla Coal Ore.",
|
||||
"desc:8": "You can exchange your stack of GT Coal Ore for vanilla Coal Ore.",
|
||||
"globalShare:1": 1,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
@@ -20,7 +20,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "Coal Ore exchange",
|
||||
"name:8": "Coal Ore Exchange",
|
||||
"partySingleReward:1": 0,
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": 24000,
|
||||
@@ -72,29 +72,6 @@
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
},
|
||||
"1:10": {
|
||||
"autoConsume:1": 0,
|
||||
"consume:1": 1,
|
||||
"groupDetect:1": 0,
|
||||
"ignoreNBT:1": 1,
|
||||
"index:3": 1,
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 50,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinSmith"
|
||||
},
|
||||
"1:10": {
|
||||
"Count:3": 64,
|
||||
"Damage:2": 5535,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.metaitem.03"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -8,7 +8,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "You can exchange your Stack of GT Copper Ore / Raw Copper Ore for IC2 Copper Ore.",
|
||||
"desc:8": "You can exchange your stack of GT Copper Ore for IC2 Copper Ore.",
|
||||
"globalShare:1": 1,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
@@ -20,7 +20,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "Copper Ore exchange",
|
||||
"name:8": "Copper Ore Exchange",
|
||||
"partySingleReward:1": 0,
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": 24000,
|
||||
@@ -72,29 +72,6 @@
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
},
|
||||
"1:10": {
|
||||
"autoConsume:1": 0,
|
||||
"consume:1": 1,
|
||||
"groupDetect:1": 0,
|
||||
"ignoreNBT:1": 1,
|
||||
"index:3": 1,
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 50,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinSmith"
|
||||
},
|
||||
"1:10": {
|
||||
"Count:3": 64,
|
||||
"Damage:2": 5035,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.metaitem.03"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -8,7 +8,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "You can exchange your Stack of GT Diamond Ore / Raw Diamond Ore for vanilla Diamond Ore.",
|
||||
"desc:8": "You can exchange your stack of GT Diamond Ore for vanilla Diamond Ore.",
|
||||
"globalShare:1": 1,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
@@ -20,7 +20,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "Diamond Ore exchange",
|
||||
"name:8": "Diamond Ore Exchange",
|
||||
"partySingleReward:1": 0,
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": 24000,
|
||||
@@ -72,29 +72,6 @@
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
},
|
||||
"1:10": {
|
||||
"autoConsume:1": 0,
|
||||
"consume:1": 1,
|
||||
"groupDetect:1": 0,
|
||||
"ignoreNBT:1": 1,
|
||||
"index:3": 1,
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 50,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinSmith"
|
||||
},
|
||||
"1:10": {
|
||||
"Count:3": 64,
|
||||
"Damage:2": 5500,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.metaitem.03"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -8,7 +8,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "You can exchange your Stack of GT Gold Ore / Raw Gold Ore for vanilla Gold Ore.",
|
||||
"desc:8": "You can exchange your stack of GT Gold Ore for vanilla Gold Ore.",
|
||||
"globalShare:1": 1,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
@@ -20,7 +20,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "Gold Ore exchange",
|
||||
"name:8": "Gold Ore Exchange",
|
||||
"partySingleReward:1": 0,
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": 24000,
|
||||
@@ -72,29 +72,6 @@
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
},
|
||||
"1:10": {
|
||||
"autoConsume:1": 0,
|
||||
"consume:1": 1,
|
||||
"groupDetect:1": 0,
|
||||
"ignoreNBT:1": 1,
|
||||
"index:3": 1,
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 50,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinSmith"
|
||||
},
|
||||
"1:10": {
|
||||
"Count:3": 64,
|
||||
"Damage:2": 5086,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.metaitem.03"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -8,7 +8,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "You can exchange your Stack of GT Iron Ore / Raw Iron Ore for vanilla Iron Ore.",
|
||||
"desc:8": "You can exchange your stack of GT Iron Ore for vanilla Iron Ore.",
|
||||
"globalShare:1": 1,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
@@ -20,7 +20,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "Iron Ore exchange",
|
||||
"name:8": "Iron Ore Exchange",
|
||||
"partySingleReward:1": 0,
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": 24000,
|
||||
@@ -72,29 +72,6 @@
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
},
|
||||
"1:10": {
|
||||
"autoConsume:1": 0,
|
||||
"consume:1": 1,
|
||||
"groupDetect:1": 0,
|
||||
"ignoreNBT:1": 1,
|
||||
"index:3": 1,
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 50,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinSmith"
|
||||
},
|
||||
"1:10": {
|
||||
"Count:3": 64,
|
||||
"Damage:2": 5032,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.metaitem.03"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -8,7 +8,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "You can exchange your Stack of GT Lapis Ore / Raw Lapis Ore for vanilla Lapis Ore.",
|
||||
"desc:8": "You can exchange your stack of GT Lapis Ore for vanilla Lapis Ore.",
|
||||
"globalShare:1": 1,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
@@ -20,7 +20,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "Lapis Ore exchange",
|
||||
"name:8": "Lapis Ore Exchange",
|
||||
"partySingleReward:1": 0,
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": 24000,
|
||||
@@ -72,29 +72,6 @@
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
},
|
||||
"1:10": {
|
||||
"autoConsume:1": 0,
|
||||
"consume:1": 1,
|
||||
"groupDetect:1": 0,
|
||||
"ignoreNBT:1": 1,
|
||||
"index:3": 1,
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 50,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinSmith"
|
||||
},
|
||||
"1:10": {
|
||||
"Count:3": 64,
|
||||
"Damage:2": 5526,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.metaitem.03"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -8,7 +8,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "You can exchange your Stack of GT Lead Ore / Raw Lead Ore for IC2 Lead Ore.",
|
||||
"desc:8": "You can exchange your stack of GT Lead Ore for IC2 Lead Ore.",
|
||||
"globalShare:1": 1,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
@@ -20,7 +20,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "Lead Ore exchange",
|
||||
"name:8": "Lead Ore Exchange",
|
||||
"partySingleReward:1": 0,
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": 24000,
|
||||
@@ -72,29 +72,6 @@
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
},
|
||||
"1:10": {
|
||||
"autoConsume:1": 0,
|
||||
"consume:1": 1,
|
||||
"groupDetect:1": 0,
|
||||
"ignoreNBT:1": 1,
|
||||
"index:3": 1,
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 50,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinSmith"
|
||||
},
|
||||
"1:10": {
|
||||
"Count:3": 64,
|
||||
"Damage:2": 5089,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.metaitem.03"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -8,7 +8,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "You can exchange your Stack of GT Nether Quartz Ore / Raw Nether Quartz Ore for vanilla Nether Quartz Ore.",
|
||||
"desc:8": "You can exchange your stack of GT Nether Quartz Ore for vanilla Nether Quartz Ore.",
|
||||
"globalShare:1": 1,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
@@ -20,7 +20,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "Netherquartz Ore exchange",
|
||||
"name:8": "Netherquartz Ore Exchange",
|
||||
"partySingleReward:1": 0,
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": 24000,
|
||||
@@ -72,29 +72,6 @@
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
},
|
||||
"1:10": {
|
||||
"autoConsume:1": 0,
|
||||
"consume:1": 1,
|
||||
"groupDetect:1": 0,
|
||||
"ignoreNBT:1": 1,
|
||||
"index:3": 1,
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 50,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinSmith"
|
||||
},
|
||||
"1:10": {
|
||||
"Count:3": 64,
|
||||
"Damage:2": 5522,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.metaitem.03"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,77 @@
|
||||
{
|
||||
"preRequisites:9": {
|
||||
"0:10": {
|
||||
"questIDHigh:4": 0,
|
||||
"questIDLow:4": 826
|
||||
}
|
||||
},
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "You can exchange your stack of Raw Coal Ore for vanilla Coal Ore.",
|
||||
"globalShare:1": 1,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 5535,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.metaitem.03"
|
||||
},
|
||||
"isGlobal:1": 0,
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "Raw Coal Ore Exchange",
|
||||
"partySingleReward:1": 0,
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": 24000,
|
||||
"repeat_relative:1": 1,
|
||||
"simultaneous:1": 0,
|
||||
"snd_complete:8": "random.levelup",
|
||||
"snd_update:8": "random.levelup",
|
||||
"taskLogic:8": "OR",
|
||||
"visibility:8": "NORMAL"
|
||||
}
|
||||
},
|
||||
"questIDHigh:4": 5907211019893426057,
|
||||
"questIDLow:4": -7779649412005111278,
|
||||
"rewards:9": {
|
||||
"0:10": {
|
||||
"ignoreDisabled:1": 0,
|
||||
"index:3": 0,
|
||||
"rewardID:8": "bq_standard:item",
|
||||
"rewards:9": {
|
||||
"0:10": {
|
||||
"Count:3": 64,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "minecraft:coal_ore"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"tasks:9": {
|
||||
"0:10": {
|
||||
"autoConsume:1": 0,
|
||||
"consume:1": 1,
|
||||
"groupDetect:1": 0,
|
||||
"ignoreNBT:1": 1,
|
||||
"index:3": 1,
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 50,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"id:8": "minecraft:quartz_ore"
|
||||
}
|
||||
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|
||||
}
|
||||
},
|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
},
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,77 @@
|
||||
{
|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "You can exchange your stack of Raw Redstone Ore for vanilla Redstone Ore.",
|
||||
"globalShare:1": 1,
|
||||
"icon:10": {
|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"id:8": "minecraft:redstone_ore"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
"id:8": "dreamcraft:item.CoinSmith"
|
||||
},
|
||||
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|
||||
"Count:3": 64,
|
||||
"Damage:2": 5810,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.metaitem.03"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,77 @@
|
||||
{
|
||||
"preRequisites:9": {
|
||||
"0:10": {
|
||||
"questIDHigh:4": 0,
|
||||
"questIDLow:4": 31
|
||||
}
|
||||
},
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "You can exchange your stack of Raw Tin Ore for IC2 Tin Ore.",
|
||||
"globalShare:1": 1,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 5057,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.metaitem.03"
|
||||
},
|
||||
"isGlobal:1": 0,
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "Raw Tin Ore Exchange",
|
||||
"partySingleReward:1": 0,
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": 24000,
|
||||
"repeat_relative:1": 1,
|
||||
"simultaneous:1": 0,
|
||||
"snd_complete:8": "random.levelup",
|
||||
"snd_update:8": "random.levelup",
|
||||
"taskLogic:8": "OR",
|
||||
"visibility:8": "NORMAL"
|
||||
}
|
||||
},
|
||||
"questIDHigh:4": 3614899307475259201,
|
||||
"questIDLow:4": -5743099320722310498,
|
||||
"rewards:9": {
|
||||
"0:10": {
|
||||
"ignoreDisabled:1": 0,
|
||||
"index:3": 0,
|
||||
"rewardID:8": "bq_standard:item",
|
||||
"rewards:9": {
|
||||
"0:10": {
|
||||
"Count:3": 64,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "IC2:blockOreTin"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"tasks:9": {
|
||||
"0:10": {
|
||||
"autoConsume:1": 0,
|
||||
"consume:1": 1,
|
||||
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|
||||
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|
||||
"index:3": 1,
|
||||
"partialMatch:1": 1,
|
||||
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|
||||
"0:10": {
|
||||
"Count:3": 50,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinSmith"
|
||||
},
|
||||
"1:10": {
|
||||
"Count:3": 64,
|
||||
"Damage:2": 5057,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.metaitem.03"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,77 @@
|
||||
{
|
||||
"preRequisites:9": {
|
||||
"0:10": {
|
||||
"questIDHigh:4": 0,
|
||||
"questIDLow:4": 1415
|
||||
}
|
||||
},
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "You can exchange your stack of Raw Uranium Ore for IC2 Uranium Ore.",
|
||||
"globalShare:1": 1,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 5098,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.metaitem.03"
|
||||
},
|
||||
"isGlobal:1": 0,
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "Raw Uranium Ore Exchange",
|
||||
"partySingleReward:1": 0,
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": 24000,
|
||||
"repeat_relative:1": 1,
|
||||
"simultaneous:1": 0,
|
||||
"snd_complete:8": "random.levelup",
|
||||
"snd_update:8": "random.levelup",
|
||||
"taskLogic:8": "OR",
|
||||
"visibility:8": "NORMAL"
|
||||
}
|
||||
},
|
||||
"questIDHigh:4": 365830182917000544,
|
||||
"questIDLow:4": -5290015041678497890,
|
||||
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|
||||
"0:10": {
|
||||
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|
||||
"index:3": 0,
|
||||
"rewardID:8": "bq_standard:item",
|
||||
"rewards:9": {
|
||||
"0:10": {
|
||||
"Count:3": 64,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "IC2:blockOreUran"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"tasks:9": {
|
||||
"0:10": {
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"index:3": 1,
|
||||
"partialMatch:1": 1,
|
||||
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|
||||
"0:10": {
|
||||
"Count:3": 50,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinSmith"
|
||||
},
|
||||
"1:10": {
|
||||
"Count:3": 64,
|
||||
"Damage:2": 5098,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.metaitem.03"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -8,7 +8,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "You can exchange your Stack of GT Redstone Ore / Raw Redstone Ore for vanilla Redstone Ore.",
|
||||
"desc:8": "You can exchange your stack of GT Redstone Ore for vanilla Redstone Ore.",
|
||||
"globalShare:1": 1,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
@@ -20,7 +20,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "Redstone Ore exchange",
|
||||
"name:8": "Redstone Ore Exchange",
|
||||
"partySingleReward:1": 0,
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": 24000,
|
||||
@@ -72,29 +72,6 @@
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
},
|
||||
"1:10": {
|
||||
"autoConsume:1": 0,
|
||||
"consume:1": 1,
|
||||
"groupDetect:1": 0,
|
||||
"ignoreNBT:1": 1,
|
||||
"index:3": 1,
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 50,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinSmith"
|
||||
},
|
||||
"1:10": {
|
||||
"Count:3": 64,
|
||||
"Damage:2": 5810,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.metaitem.03"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -8,7 +8,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "You can exchange your Stack of GT Tin Ore / Raw Tin Ore for IC2 Tin Ore.",
|
||||
"desc:8": "You can exchange your stack of GT Tin Ore for IC2 Tin Ore.",
|
||||
"globalShare:1": 1,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
@@ -20,7 +20,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "Tin Ore exchange",
|
||||
"name:8": "Tin Ore Exchange",
|
||||
"partySingleReward:1": 0,
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": 24000,
|
||||
@@ -72,29 +72,6 @@
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
},
|
||||
"1:10": {
|
||||
"autoConsume:1": 0,
|
||||
"consume:1": 1,
|
||||
"groupDetect:1": 0,
|
||||
"ignoreNBT:1": 1,
|
||||
"index:3": 1,
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 50,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinSmith"
|
||||
},
|
||||
"1:10": {
|
||||
"Count:3": 64,
|
||||
"Damage:2": 5057,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.metaitem.03"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -8,7 +8,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "You can exchange your Stack of GT Uranium Ore / Raw Uranium Ore for IC2 Uranium Ore.",
|
||||
"desc:8": "You can exchange your stack of GT Uranium Ore for IC2 Uranium Ore.",
|
||||
"globalShare:1": 1,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
@@ -20,7 +20,7 @@
|
||||
"isMain:1": 0,
|
||||
"isSilent:1": 0,
|
||||
"lockedProgress:1": 0,
|
||||
"name:8": "Uranium Ore exchange",
|
||||
"name:8": "Uranium Ore Exchange",
|
||||
"partySingleReward:1": 0,
|
||||
"questLogic:8": "AND",
|
||||
"repeatTime:3": 24000,
|
||||
@@ -72,29 +72,6 @@
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
},
|
||||
"1:10": {
|
||||
"autoConsume:1": 0,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"0:10": {
|
||||
"Count:3": 50,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinSmith"
|
||||
},
|
||||
"1:10": {
|
||||
"Count:3": 64,
|
||||
"Damage:2": 5098,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.metaitem.03"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -12,7 +12,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "Still want more? Consider doing another run! Maybe even with some restrictions if you want to spice it up a bit. Check the first quest chapter for some recommendations!\n\nThere\u0027s also roles to be earned for completing the pack two or even three times if you want an extra incentive.\n\n[note]If you are going for 100% questbook completion, you can choose between this quest or \u0027The Factory Must Grow!\u0027, both are valid options.\nBe wary that choosing one will lock you out of the other though.[/note]",
|
||||
"desc:8": "Still want more? Consider doing another run! Maybe even with some restrictions if you want to spice it up a bit. Check the first quest chapter for some recommendations!\n\nThere\u0027s also roles to be earned for completing the pack two or even three times if you want an extra incentive.\n\n[note]This quest and “The Factory Must Grow!” are mutually exclusive; completing one will lock the other.\r\n\r\nIf you are going for 100% questbook completion, don\u0027t panic, finishing either quest still allows the tab to receive a green check (much like the previous XOR quests).[/note]",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "A single stargate pair wasn\u0027t enough for you?\n\nWell then, time to build a network.\n\nWelcome to the post-stargate tier! \n\nNow that you successfully managed to make a stargate, what about crafting them in industrial quantities? Try to craft 5 pairs of gates in the least amount of time, then come in #screenshot-brag and post your time to see where your infrastructure stands in the community!\n\n[note]If you are going for 100% questbook completion, you can choose between this quest or \u0027See You Next Time!\u0027, both are valid options.\nBe wary that choosing one will lock you out of the other though.\n\nEnjoy your round of Minesweeper![/note]\n",
|
||||
"desc:8": "A single stargate pair wasn\u0027t enough for you?\n\nWell then, time to build a network.\n\nWelcome to the post-stargate tier! \n\nNow that you successfully managed to make a stargate, what about crafting them in industrial quantities? Try to craft 5 pairs of gates in the least amount of time, then come in #screenshot-brag and post your time to see where your infrastructure stands in the community!\n\n[note]This quest and “See You Next Time!” are mutually exclusive; completing one will lock the other.\n\nIf you are going for 100% questbook completion, don\u0027t panic, finishing either quest still allows the tab to receive a green check (much like the previous XOR quests).[/note]\n\n§dEnjoy your round of Minesweeper!\n",
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@@ -6,7 +6,7 @@
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@@ -24,7 +24,7 @@
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||||
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"name:8": "The gathering: Sugar",
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||||
"name:8": "Sugar: The Gathering",
|
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"partySingleReward:1": 0,
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"questLogic:8": "OR",
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||||
"repeatTime:3": -1,
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||||
@@ -75,7 +75,7 @@
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||||
"id:8": "Botania:manaResource"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
"taskID:8": "bq_standard:optional_retrieval"
|
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@@ -75,7 +75,7 @@
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||||
"id:8": "Botania:manaResource"
|
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}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
"taskID:8": "bq_standard:optional_retrieval"
|
||||
},
|
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@@ -3,10 +3,6 @@
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"desc:8": "Lag \u003d Butterflies in this case, since they like to pile up just outside of chunk loading range. Also, they\u0027re annoying since they convert regular trees into more forestry ones, one leaf block at a time. Which causes more of the buggers to spawn. Fortunately, the settings we use prevent too many from being present at once, but still, they\u0027re annoying.\n\nThe solution to this is to kill them. Also, the bats. Stupid Thaumcraft warp. Use the (potentially unfinished) Pest Killer to do so.\n\nNotes: Hydrogen Cyanide has a recipe now. Both it and Formaldehyde require a Chemical Plant. It doesn\u0027t appear to use any of the Formaldehyde up though. The range is apparently 5x5 chunks, not blocks. It also only runs once every 30s or so?\n\n[note]PS: If you experience problems using it (more than already mentioned), raise a ticket on GitHub.[/note]",
|
||||
"desc:8": "Lag \u003d Butterflies in this case, since they like to pile up just outside of chunk loading range. Also, they\u0027re annoying since they convert regular trees into more forestry ones, one leaf block at a time. Which causes more of the buggers to spawn. Fortunately, the settings we use prevent too many from being present at once, but still, they\u0027re annoying.\n\nThe solution to this is to kill them. Also, the bats. Stupid Thaumcraft warp. Use the (potentially unfinished) Pest Killer to do so.\n\nNotes: Hydrogen Cyanide has a recipe now. Both it and Formaldehyde require a Chemical Plant. The range is apparently 5x5 chunks, not blocks. It also only runs once every 30s or so?\n\n[note]PS: If you experience problems using it (more than already mentioned), raise a ticket on GitHub.[/note]",
|
||||
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@@ -87,7 +87,7 @@
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"Damage:2": 0,
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||||
"OreDict:8": "",
|
||||
"id:8": "Railcraft:track",
|
||||
|
||||
@@ -116,35 +116,6 @@
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
},
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||||
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"OreDict:8": "",
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"id:8": "Railcraft:track",
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"tag:10": {
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"track:8": "railcraft:track.speed.boost"
|
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},
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"OreDict:8": "",
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"id:8": "Railcraft:track",
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"tag:10": {
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"track:8": "railcraft:track.speed.transition"
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||||
}
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}
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},
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||||
"taskID:8": "bq_standard:retrieval"
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|
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@@ -8,7 +8,7 @@
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"desc:8": "You already transcended dimensions, but as your power demands spike to absurd levels, maybe it\u0027s time to transcend matter!\n\nUsing the unbreakable stability of Proto-Halkonite, harnessing the power of [warn]Chaos[/warn] becomes a reality. The Semi-Stable Antimatter Stabilization Sequencer introduces the concept of Semi-Stable Antimatter, created from Protomatter.\n\nBut it\u0027s a cruel mistress... fail to manage it, and antimatter could void itself into nothingness.\n\nThe Semi-Stable Antimatter is produced in 1 second cycles, the amount generated is based on the total of antimatter currently stocked in it\u0027s 16 Antimatter Hatches and consumes equal amounts of Proto Matter.\n\nEach cycle, the base production of antimatter per hatch is:\n(1/16)*(§3Antimatter§r)^(0.5 + §6§nC§r).\nThen each hatch will pull a random number from a normal distribution of 0.2 + §b§nA§r and a variance of 1, multiplying the base production with it, meaning the total antimatter change may be negative.\n\nThis causes an imbalance between the hatches. To properly automate the antimatter production, it\u0027s vital to always re-balance the amount of antimatter in the hatches. At the end of each cycle, the lowest amount of antimatter present in hatches is recorded, and any hatch that contains more than the lowest amount loses half the difference!\n\nProper use of stabilization fluids can significantly reduce energy usage and boost production:\n\nIt consumes 10,000,000 + (§3Antimatter§r * 1000)^(1.5 - §2§nM§r) EU/t passively\nMagnetic Stabilization Fluids can mitigate the passive instability and have its §2exponent§r reduced:\nMolten Purified Tengam Exponent \u003d §2§n0.1§r\nTachyon-Rich Fluid Exponent \u003d §2§n0.2§r\nMolten MagMatter \u003d §2§n0.3§r\n\nFor each cycle, the SSASS uses (§3Antimatter§r * 10000)^(1.5 - §5§nG§r) EU\nBy regulating the gravity containment of the forge, this §5exponent§r can also be reduced:\nMolten Spacetime Exponent \u003d §5§n0.05§r\nSpatially Enlarged Fluid Exponent \u003d §5§n0.10§r\nMolten Eternity Exponent \u003d §5§n0.15§r\n\nBy containing the antimatter more compactly, it is possible to generate larger gains per cycle. Containment Stabilization fluids alter the §6exponent§r in the production formula:\nMolten Shirabon Exponent \u003d §6§n0,05§r\nMolten MHDSCM Exponent \u003d §6§n0,10§r\n\nBy inserting fluids with high energy potential, it\u0027s possible to alter antimatter\u0027s flow in chaos, making their randomness more favorable. Activation Stabilization Fluids alter the §baverage§r of the gaussian distribution, lowering the risks of negative changes in antimatter and favoring better gains.\nDepleted Naquadah Fuel Mk V average \u003d §c\n§b§n0.05§r\nDepleted Naquadah Fuel Mk VI average \u003d §b§n0.10§r",
|
||||
"desc:8": "You already transcended dimensions, but as your power demands spike to absurd levels, maybe it\u0027s time to transcend matter!\n\nUsing the unbreakable stability of Proto-Halkonite, harnessing the power of [warn]Chaos[/warn] becomes a reality. The Semi-Stable Antimatter Stabilization Sequencer introduces the concept of Semi-Stable Antimatter, created from Protomatter.\n\nBut it\u0027s a cruel mistress... fail to manage it, and antimatter could void itself into nothingness.\n\nThe Semi-Stable Antimatter is produced in 1 second cycles, the amount generated is based on the total of antimatter currently stocked in it\u0027s 16 Antimatter Hatches and consumes equal amounts of Proto Matter.\n\nEach cycle, the base production of antimatter per hatch is:\n(1/16)*(§3Antimatter§r)^(0.5 + §6§nC§r).\nThen each hatch will pull a random number from a normal distribution of 0.2 + §b§nA§r and a variance of 1, multiplying the base production with it, meaning the total antimatter change may be negative.\n\nThis causes an imbalance between the hatches. To properly automate the antimatter production, it\u0027s vital to always re-balance the amount of antimatter in the hatches. At the end of each cycle, the lowest amount of antimatter present in hatches is recorded, and any hatch that contains more than the lowest amount loses half the difference!\n\nProper use of stabilization fluids can significantly reduce energy usage and boost production:\n\nIt consumes 10,000,000 + (§3Antimatter§r * 1000)^(1.5 - §2§nM§r) EU/t passively\nMagnetic Stabilization Fluids can mitigate the passive instability and have its §2exponent§r reduced:\nMolten Purified Tengam Exponent \u003d §2§n0.1§r\nTachyon-Rich Fluid Exponent \u003d §2§n0.2§r\nMolten MagMatter \u003d §2§n0.3§r\n\nFor each cycle, the SSASS uses (§3Antimatter§r * 10000)^(1.5 - §5§nG§r) EU\nBy regulating the gravity containment of the forge, this §5exponent§r can also be reduced:\nMolten Spacetime Exponent \u003d §5§n0.05§r\nSpatially Enlarged Fluid Exponent \u003d §5§n0.10§r\nMolten Eternity Exponent \u003d §5§n0.15§r\n\nBy containing the antimatter more compactly, it is possible to generate larger gains per cycle. Containment Stabilization fluids alter the §6exponent§r in the production formula:\nMolten Shirabon Exponent \u003d §6§n0.05§r\nMolten MHDCSM Exponent \u003d §6§n0.10§r\n\nBy inserting fluids with high energy potential, it\u0027s possible to alter antimatter\u0027s flow in chaos, making their randomness more favorable. Activation Stabilization Fluids alter the §baverage§r of the gaussian distribution, lowering the risks of negative changes in antimatter and favoring better gains.\nDepleted Naquadah Fuel Mk V average \u003d §b§n0.05§r\nDepleted Naquadah Fuel Mk VI average \u003d §b§n0.10§r",
|
||||
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@@ -13,7 +13,7 @@
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||||
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|
||||
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|
||||
"desc:8": "The power of the sun x10. This solar panel works like 10 regular ones, but costs only 9. How is this possible? Magic! NOTE: They give out GT EU. NO TRANSFORMER NEEDED!",
|
||||
"desc:8": "The power of the sun x10. This solar panel works like 10 regular ones, but costs only 8. How is this possible? Magic! NOTE: They give out GT EU. NO TRANSFORMER NEEDED!",
|
||||
"globalShare:1": 1,
|
||||
"icon:10": {
|
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@@ -7,6 +7,10 @@
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@@ -12,7 +12,7 @@
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||||
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|
||||
"desc:8": "100EU/t for 72x1EU/t Solars? Sounds like a good deal. Get one of these. They can be Infused as well.",
|
||||
"desc:8": "100EU/t for 64x1EU/t Solars? Sounds like a good deal. Get one of these. They can be Infused as well.",
|
||||
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@@ -8,7 +8,7 @@
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"desc:8": "You\u0027ve mastered antimatter production, but raw antimatter alone won\u0027t run your machines. To turn that potential into unparalleled power, it\u0027s time to [warn]harness the chaos[/warn] itself!\n\n[quest]Introducing the Shielded Lagrangian Annihilation Matrix![/quest]\n\nThe SLAM creates raw energy by reacting the Semi-Stable Antimatter with normal matter in a controlled environment.\n\nEvery cycle, the generator will react all antimatter and matter in hatches instantly, converting it all into energy directly. The EU output is based on the equal amounts of antimatter and matter annihilated. Therefore, imbalance between the amounts will waste your precious energy.\n\nDepending on the matter used to annihilate, the antimatter amount gets an exponent applied to it, directly increasing the amount of energy produced from 1L of antimatter - this means the more you annihilate in one go, the more efficient it is!\n\nThe maximum EU for a cycle is limited by the capacity of all laser source hatches on the structure (limited to 64), even on wireless mode.\n\n[note]It can\u0027t output more than 9.22e18 EU in a cycle, or just below 43 16M UXV Laser Sources (If you\u0027re crazy enough for it)\n[/note]\n\nThe Formula and the exponents for each of the possible matters are:\n\nGenerated EU \u003d (§3Antimatter§r^§6exponent§r) * 1,000,000,000\n\nMolten Copper - §61.00§r\nMolten Superconductor Base UIV - §61.02§r\nMolten Superconductor Base UMV - §61.03§r",
|
||||
"desc:8": "You\u0027ve mastered antimatter production, but raw antimatter alone won\u0027t run your machines. To turn that potential into unparalleled power, it\u0027s time to [warn]harness the chaos[/warn] itself!\n\n[quest]Introducing the Shielded Lagrangian Annihilation Matrix![/quest]\n\nThe SLAM creates raw energy by reacting the Semi-Stable Antimatter with normal matter in a controlled environment.\n\nEvery cycle, the generator will react all antimatter and matter in hatches instantly, converting it all into energy directly. The EU output is based on the equal amounts of antimatter and matter annihilated. Therefore, imbalance between the amounts will waste your precious energy.\n\nDepending on the matter used to annihilate, the antimatter amount gets an exponent applied to it, directly increasing the amount of energy produced from 1L of antimatter - this means the more you annihilate in one go, the more efficient it is!\n\nThe maximum EU for a cycle is limited by the capacity of all laser source hatches on the structure (limited to 64), even on wireless mode.\n\n[note]It can\u0027t output more than 9.22e18 EU in a cycle, or just below 43 16M UXV Laser Sources (If you\u0027re crazy enough for it)\n[/note]\n\nThe Formula and the exponents for each of the possible matters are:\n\nGenerated EU \u003d (§3Antimatter§r^§6exponent§r) * 1,000,000,000,000\n\nMolten Copper - §61.00§r\nMolten Superconductor Base UIV - §61.02§r\nMolten Superconductor Base UMV - §61.03§r",
|
||||
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|
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|
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@@ -6,11 +6,11 @@
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@@ -2,7 +2,7 @@
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@@ -6,7 +6,7 @@
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@@ -6,7 +6,7 @@
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|
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|
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@@ -6,7 +6,7 @@
|
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|
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|
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"properties:10": {
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "Puts out 10000-32768 EU/t.",
|
||||
"desc:8": "4096 Solars! Puts out 10000-32768 EU/t.",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "Puts out 100,000-131,072 EU/t.",
|
||||
"desc:8": "32,768 Solars! Puts out 100,000-131,072 EU/t.",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "Puts out 10,000,000-33,554,432 EU/t.",
|
||||
"desc:8": "2,097,152 Solars! Puts out 10,000,000-33,554,432 EU/t.",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "Puts out 1,000,000-2,097,152 EU/t.",
|
||||
"desc:8": "262,144 Solars! Puts out 1,000,000-2,097,152 EU/t.",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "Triple Compressed Solars. Yes, that\u0027s right. They are a bit more expensive than their lower counterparts, 576 Solars in total. But they give out 1,000 GT EU per tick and have no need to be cleaned. How so? Magic.",
|
||||
"desc:8": "Triple Compressed Solars. Yes, that\u0027s right. They are a bit more expensive than their lower counterparts, 512 Solars in total. But they give out 1,000 GT EU per tick and have no need to be cleaned. How so? Magic.",
|
||||
"globalShare:1": 1,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "This single block can produce a maximum of 600m EU/t when in aqua form, that\u0027s balanced right... right?",
|
||||
"desc:8": "16,777,216 Solars!!! This single block can produce a maximum of 600m EU/t when in aqua form, that\u0027s balanced right... right?",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
|
||||
@@ -44,7 +44,34 @@
|
||||
},
|
||||
"questIDHigh:4": 0,
|
||||
"questIDLow:4": 2728,
|
||||
"rewards:9": {},
|
||||
"rewards:9": {
|
||||
"0:10": {
|
||||
"ignoreDisabled:1": 0,
|
||||
"index:3": 0,
|
||||
"rewardID:8": "bq_standard:item",
|
||||
"rewards:9": {
|
||||
"0:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 11,
|
||||
"OreDict:8": "",
|
||||
"id:8": "enhancedlootbags:lootbag"
|
||||
}
|
||||
}
|
||||
},
|
||||
"1:10": {
|
||||
"ignoreDisabled:1": 0,
|
||||
"index:3": 1,
|
||||
"rewardID:8": "bq_standard:item",
|
||||
"rewards:9": {
|
||||
"0:10": {
|
||||
"Count:3": 5,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinDarkWizardII"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"tasks:9": {
|
||||
"0:10": {
|
||||
"autoConsume:1": 0,
|
||||
|
||||
@@ -32,7 +32,34 @@
|
||||
},
|
||||
"questIDHigh:4": 0,
|
||||
"questIDLow:4": 2727,
|
||||
"rewards:9": {},
|
||||
"rewards:9": {
|
||||
"0:10": {
|
||||
"ignoreDisabled:1": 0,
|
||||
"index:3": 0,
|
||||
"rewardID:8": "bq_standard:item",
|
||||
"rewards:9": {
|
||||
"0:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 11,
|
||||
"OreDict:8": "",
|
||||
"id:8": "enhancedlootbags:lootbag"
|
||||
}
|
||||
}
|
||||
},
|
||||
"1:10": {
|
||||
"ignoreDisabled:1": 0,
|
||||
"index:3": 1,
|
||||
"rewardID:8": "bq_standard:item",
|
||||
"rewards:9": {
|
||||
"0:10": {
|
||||
"Count:3": 5,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinDarkWizardII"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"tasks:9": {
|
||||
"0:10": {
|
||||
"autoConsume:1": 0,
|
||||
|
||||
@@ -32,7 +32,34 @@
|
||||
},
|
||||
"questIDHigh:4": 0,
|
||||
"questIDLow:4": 2726,
|
||||
"rewards:9": {},
|
||||
"rewards:9": {
|
||||
"0:10": {
|
||||
"ignoreDisabled:1": 0,
|
||||
"index:3": 0,
|
||||
"rewardID:8": "bq_standard:item",
|
||||
"rewards:9": {
|
||||
"0:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 11,
|
||||
"OreDict:8": "",
|
||||
"id:8": "enhancedlootbags:lootbag"
|
||||
}
|
||||
}
|
||||
},
|
||||
"1:10": {
|
||||
"ignoreDisabled:1": 0,
|
||||
"index:3": 1,
|
||||
"rewardID:8": "bq_standard:item",
|
||||
"rewards:9": {
|
||||
"0:10": {
|
||||
"Count:3": 5,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.CoinDarkWizardII"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"tasks:9": {
|
||||
"0:10": {
|
||||
"autoConsume:1": 0,
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "Kobold spawners can be found in Hollow Hills. It will spawn almost anywhere that is dark within the Twilight Forest dimension and tends to spawn in large groups.",
|
||||
"desc:8": "Kobolds can often be found in Hollow Hills. They will spawn almost anywhere that is dark within the Twilight Forest dimension and tend to spawn in large groups.",
|
||||
"globalShare:1": 1,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "Using a soldering iron tool to remove the \"burned out circuits\" message is cheaper than duct tape.\n\nThe soldering iron requires one soldering material item and 10,000 EU. Valid soldering materials are fine wires, rods, and ingots made from either tin, lead, or soldering alloy. The soldering iron will consume the first such material it finds in the player\u0027s inventory. Since you\u0027ll likely have more than enough, Fine Wires of Soldering Alloy are probably best.\n\nYou can also use it to adjust the redstone strength from weak to strong emitted by GT machines.\n\nAlso, while holding it all pipes, wires, and cables will look very small, so that you can see everything past them, and also be sure of the exact connections.\n\nIn order to \"complete\" the quest you\u0027ll need to charge the soldering iron after you craft it.\n\nFor the other problems other tools are necessary. Keep in mind that you can put all needed tools in a toolbox to fix all problems in one click.\n\nPossible problems Tool to fix\n\"Pipe is loose.\" Wrench\n\"Screws are loose.\" Screwdriver\n\"Something is stuck.\" Soft Mallet\n\"Platings are dented.\" Hammer\n\"Circuitry burned out.\" Soldering Iron\n\"That doesn\u0027t belong there.\" Crowbar",
|
||||
"desc:8": "Using a soldering iron tool to remove the \"burned out circuits\" message is cheaper than duct tape.\n\nThe soldering iron requires one soldering material item and 10,000 EU. Valid soldering materials are fine wires, rods, and ingots made from either tin, lead, or soldering alloy. The soldering iron will consume the first such material it finds in the player\u0027s inventory. Since you\u0027ll likely have more than enough, Fine Wires of Soldering Alloy are probably best.\n\nOther uses for the soldering iron:\n\n- It will adjust the redstone strength from weak to strong emitted by GT machines.\n- While holding it all pipes, wires, and cables will look very small, so that you can see everything past them, and also be sure of the exact connections.\n- Shift right-clicking on some machines with it will allow you to toggle multi-stack input, which can be very useful for automating certain assembler recipes.\n\nIn order to \"complete\" this quest you\u0027ll need to charge the soldering iron after you craft it.\n\nFor the other problems other tools are necessary. Keep in mind that you can put all needed tools in a toolbox to fix all problems in one click.\n\nPossible problems Tool to fix\n\"Pipe is loose.\" Wrench\n\"Screws are loose.\" Screwdriver\n\"Something is stuck.\" Soft Mallet\n\"Platings are dented.\" Hammer\n\"Circuitry burned out.\" Soldering Iron\n\"That doesn\u0027t belong there.\" Crowbar",
|
||||
"globalShare:1": 1,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "Is the Water Tank not cutting it anymore? Have you set up in a dry biome and are in desperate need of more water? Fear not, for the Steam Water Pump can solve your issues! This Multiblock is able to produce large amounts of Water if fed with Steam (1500L/s).\n\nLike other Steam Multiblocks, it can be upgraded by using Steel Frame Boxes instead of Bronze ones, which doubles the Water output at no additional Steam cost.\n\n§4It is, however, still dependent on how humid the Biome you are in is, so keep that in mind.§r\n\n[note]P.S. The optional quest item count includes the cost for the controller. [/note]",
|
||||
"desc:8": "Is the Water Tank not cutting it anymore? Have you set up in a dry biome and are in desperate need of more water? Fear not, for the Steam Water Pump can solve your issues! This Multiblock is able to produce large amounts of Water if fed with Steam (1500L/s).\n\nLike other Steam Multiblocks, it can be upgraded by using Steel Frame Boxes instead of Bronze ones, which doubles the Water output at no additional Steam cost.\n\n§4It is, however, still dependent on how humid the Biome you are in is, so keep that in mind.§r\n\n§9Hint: You can find small lead ore in the Nether!§r\n\n[note]P.S. The optional quest item count includes the cost for the controller. [/note]",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
|
||||
@@ -153,7 +153,7 @@
|
||||
"id:8": "gregtech:gt.blockmachines"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:optional_retrieval"
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
},
|
||||
"4:10": {
|
||||
"autoConsume:1": 0,
|
||||
@@ -170,7 +170,7 @@
|
||||
"id:8": "gregtech:gt.blockmachines"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:optional_retrieval"
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
},
|
||||
"5:10": {
|
||||
"autoConsume:1": 0,
|
||||
@@ -204,7 +204,7 @@
|
||||
"id:8": "gregtech:gt.blockcasings5"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:optional_retrieval"
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -31,7 +31,7 @@
|
||||
"simultaneous:1": 0,
|
||||
"snd_complete:8": "random.levelup",
|
||||
"snd_update:8": "random.levelup",
|
||||
"taskLogic:8": "AND",
|
||||
"taskLogic:8": "OR",
|
||||
"visibility:8": "NORMAL"
|
||||
}
|
||||
},
|
||||
@@ -157,46 +157,6 @@
|
||||
},
|
||||
"tasks:9": {
|
||||
"0:10": {
|
||||
"autoConsume:1": 0,
|
||||
"consume:1": 0,
|
||||
"groupDetect:1": 0,
|
||||
"ignoreNBT:1": 1,
|
||||
"index:3": 0,
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 71,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockmachines"
|
||||
},
|
||||
"1:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 51,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockmachines"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:optional_retrieval"
|
||||
},
|
||||
"1:10": {
|
||||
"autoConsume:1": 0,
|
||||
"consume:1": 0,
|
||||
"groupDetect:1": 0,
|
||||
"ignoreNBT:1": 1,
|
||||
"index:3": 1,
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 32468,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.metaitem.01"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:optional_retrieval"
|
||||
},
|
||||
"2:10": {
|
||||
"autoConsume:1": 0,
|
||||
"consume:1": 0,
|
||||
"groupDetect:1": 0,
|
||||
@@ -218,6 +178,23 @@
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
},
|
||||
"1:10": {
|
||||
"autoConsume:1": 0,
|
||||
"consume:1": 0,
|
||||
"groupDetect:1": 0,
|
||||
"ignoreNBT:1": 1,
|
||||
"index:3": 5,
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 32468,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.metaitem.01"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -99,7 +99,10 @@
|
||||
"Count:3": 1,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "etfuturum:shulker_box"
|
||||
"id:8": "etfuturum:shulker_box",
|
||||
"tag:10": {
|
||||
"Type:1": 0
|
||||
}
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
|
||||
@@ -65,34 +65,34 @@
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 1,
|
||||
"Count:3": 339,
|
||||
"Damage:2": 2,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockcasings10"
|
||||
},
|
||||
"1:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 15,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockcasings9"
|
||||
},
|
||||
"2:10": {
|
||||
"Count:3": 1,
|
||||
"Count:3": 240,
|
||||
"Damage:2": 3,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockglass1"
|
||||
},
|
||||
"2:10": {
|
||||
"Count:3": 108,
|
||||
"Damage:2": 395,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockframes"
|
||||
},
|
||||
"3:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 14,
|
||||
"Count:3": 96,
|
||||
"Damage:2": 15,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockcasings9"
|
||||
},
|
||||
"4:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 395,
|
||||
"Count:3": 37,
|
||||
"Damage:2": 14,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockframes"
|
||||
"id:8": "gregtech:gt.blockcasings9"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:optional_retrieval"
|
||||
|
||||
@@ -60,7 +60,7 @@
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 123,
|
||||
"Count:3": 127,
|
||||
"Damage:2": 5,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockcasings9"
|
||||
|
||||
@@ -1,6 +1,10 @@
|
||||
{
|
||||
"preRequisites:9": {
|
||||
"0:10": {
|
||||
"questIDHigh:4": 0,
|
||||
"questIDLow:4": 1177
|
||||
},
|
||||
"1:10": {
|
||||
"questIDHigh:4": 0,
|
||||
"questIDLow:4": 1598
|
||||
}
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "Beyond spacetime, beyond reality. You have peered into what never existed and brought into a fluid, and then a solid. It has been stabilized, against all odds. When you look at it, you think that you could hold the entire universe in your hand.\n\nIn the past, you were able to combine almost all materials into one, through an Eternal Singularity, an infinitely dense sample of the universe. However, automating this at the scale of the DTPF proved ridiculous, which would have stopped your progress altogether if not for the discovery of the Energized Tesseract. To physically manifest spacetime itself, you first needed to manifest the fourth spatial dimension, and that is what the Tesseract is: a 4-dimensional cube.\n\nCubes! Almost everything around you is made out of cubes. You have only glimpsed at the reality of the 4-dimensional world, but you have successfully used it to condensate spacetime, which can be arbitrarily molded into the complete Eternal mixture, a process that unfortunately cannot be reversed. Needless to say, living circuits will not suffice to maintain an infinitely dense, infinitely stable, multi-dimensional material.\n\nCurrently, the final upgrade with 13501K. This really makes your DTPF shine!",
|
||||
"desc:8": "Beyond spacetime, beyond reality. You have peered into what never existed and brought into a fluid, and then a solid. It has been stabilized, against all odds. When you look at it, you think that you could hold the entire universe in your hand.\n\nIn the past, you were able to combine almost all materials into one, through an Eternal Singularity, an infinitely dense sample of the universe. However, automating this at the scale of the DTPF proved ridiculous, which would have stopped your progress altogether if not for the discovery of the Energized Tesseract. To physically manifest spacetime itself, you first needed to manifest the fourth spatial dimension, and that is what the Tesseract is: a 4-dimensional cube.\n\nCubes! Almost everything around you is made out of cubes. You have only glimpsed at the reality of the 4-dimensional world, but you have successfully used it to condensate spacetime, which can be arbitrarily molded into the complete Eternal mixture. Needless to say, living circuits will not suffice to maintain an infinitely dense, infinitely stable, multi-dimensional material.\n\nCurrently, the final upgrade with 13501K. This really makes your DTPF shine!",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
|
||||
@@ -64,7 +64,7 @@
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 56,
|
||||
"Count:3": 61,
|
||||
"Damage:2": 6,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockcasings9"
|
||||
@@ -92,6 +92,12 @@
|
||||
"Damage:2": 11,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockcasings3"
|
||||
},
|
||||
"5:10": {
|
||||
"Count:3": 6,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blocktintedglass"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:optional_retrieval"
|
||||
|
||||
@@ -60,25 +60,25 @@
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 1,
|
||||
"Count:3": 153,
|
||||
"Damage:2": 12,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockcasings9"
|
||||
},
|
||||
"1:10": {
|
||||
"Count:3": 1,
|
||||
"Count:3": 144,
|
||||
"Damage:2": 1,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockglass1"
|
||||
},
|
||||
"2:10": {
|
||||
"Count:3": 1,
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"desc:8": "The steam machines you have been using until now have served you well, but there will be a time when you need to process even more items. That\u0027s where the so-called multiblocks come in. There\u0027s a variety of steam multiblocks available to you - go have a look at the Mass Processing quest tab!\n\nThis tab introduces you to a wide range of extremely powerful multiblock machines that can replace your old, worn-out singleblocks (and some that can replace your old multiblocks!). Many of these new machines will require you to handle additional mechanics and requirements, but it will be worth it!\n\nHere are some terms you should be familiar with as you enter the world of multiblocks:\n\nOverclock (OC):\nIf a machine can handle at least 4 times the voltage that is required for a recipe, it will overclock - causing it to require 4x the EU/t but also run 2x as fast. This can happen multiple times!\n\nPerfect Overclock (Often phrased as \"Does not lose efficiency when overclocked):\nSome machines conditionally (or unconditionally) perform perfect overclocks: in this case, the machine will require 4x the EU/t, but it will run 4x as fast instead, leading to both increased speed and no net increase in the total EU usage!\n\nParallel (Often phrased as \"Processes x items\"):\nMachines which parallel act as if they are running multiple of themselves - that is to say, they are able to perform multiple of the same recipe at the same time, using the recipe\u0027s EU/t multiplied by the number of parallels. Machines which parallel will [warn]PRIORITIZE[/warn] this behavior over overclocking, which is good for you! Parallels are more efficient.\n\n[note]When working with multiblocks, if power is interrupted during operation, your inputs will be lost forever... careful![/note]",
|
||||
"desc:8": "The steam machines you have been using until now have served you well, but there will be a time when you need to process even more items. That\u0027s where the so-called multiblocks come in. There\u0027s a variety of steam multiblocks available to you - go have a look at the Mass Processing quest tab!\n\nThis tab introduces you to a wide range of extremely powerful multiblock machines that can replace your old, worn-out singleblocks (and some that can replace your old multiblocks!). Many of these new machines will require you to handle additional mechanics and requirements, but it will be worth it!\n\nHere are some terms you should be familiar with as you enter the world of multiblocks:\n\n§lOverclock (OC):§r\nIf a machine can handle at least 4 times the voltage that is required for a recipe, it will overclock - causing it to require 4x the EU/t but also run 2x as fast. This can happen multiple times!\n\n§lPerfect Overclock§r (Often phrased as \"Does not lose efficiency when overclocked):\nSome machines conditionally (or unconditionally) perform perfect overclocks: in this case, the machine will require 4x the EU/t, but it will run 4x as fast instead, leading to both increased speed and no net increase in the total EU usage!\n\n§lParallel§r (Often phrased as \"Processes x items\"):\nMachines which parallel act as if they are running multiple of themselves - that is to say, they are able to perform multiple of the same recipe at the same time, using the recipe\u0027s EU/t multiplied by the number of parallels. Machines which parallel will [warn]PRIORITIZE[/warn] this behavior over overclocking, which is good for you! Parallels are more efficient.\n\n§lInput Separation:§r\nRefers to a machine\u0027s behavior when choosing inputs for a recipe. With Input Separation on, you must have all required items for a recipe in one bus. With Input Separation off, you can split item inputs of a recipe between multiple busses.\n\n[note]When working with multiblocks, if power is interrupted during operation, your inputs will be lost forever... careful![/note]",
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@@ -28,7 +28,7 @@
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|
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||||
@@ -66,6 +66,91 @@
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@@ -8,7 +8,7 @@
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"desc:8": "...right? So when building multiblocks, make sure you:\n\n1. Don\u0027t cross chunk boundaries with the multiblock.\n\n2. If possible, don\u0027t rely on resources coming from outside the chunk. Make sure you source your water locally.\n\nKeep in mind that electric machines don\u0027t like getting rain or snow on them. They\u0027ll start fires, and those fires have a chance of causing an explosion. This explosion will explode other machines, cascading until your whole base is a hole in the ground. This is one of the reason backups are a thing. Stay safe out there!\n\nIf worse comes to worst, there is logs/Explosion.log that tracks what caused an explosion. However, this file appears to reset on world load.",
|
||||
"desc:8": "...right? So when building multiblocks, make sure you keep in mind that electric machines don\u0027t like getting rain or snow on them. They\u0027ll start fires, and those fires have a chance of causing an explosion. This explosion will explode other machines, cascading until your whole base is a hole in the ground. This is one of the reason backups are a thing. Stay safe out there!\n\nIf worse comes to worst, there is logs/Explosion.log that tracks what caused an explosion. However, this file appears to reset on world load.",
|
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@@ -60,24 +60,30 @@
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@@ -6,7 +6,8 @@
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@@ -82,19 +82,19 @@
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@@ -8,7 +8,7 @@
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"desc:8": "Hopefully, not more than a handful. The objective here is for each of them to output close to 2 million EU/t.\n\nHow can you get there? Look at the UV Dynamo Hatch\u0027s recipe and you have your new objective. When you arrive there, each turbine that is equipped with that impressive block will be able to output up to 2,097,152 EU/t, which again opens you up to new turbine opportunities. Some good choices at this point are as follows:\n\nLarge Cosmic Neutronium 225% 1,360,800 EU/t\nLarge Ichorium 225% 1,360,800 EU/t (very durable)\nLarge Awakened Draconium 195% 491,400 EU/t\nLarge Trinium 185% 1,451,840 EU/t\n\nAt this point, you might consider building more t1 Fusion Reactors to process other materials. Even if you stop the reactor you\u0027re using to generate this plasma, the EU cost of restarting it is less than 1 bucket of plasma, so it\u0027s probably not that big of a deal.\n\nMake a normal or buffered UV dynamo to complete the quest.",
|
||||
"desc:8": "Hopefully, not more than a handful. The objective here is for each of them to output close to 2 million EU/t.\n\nHow can you get there? Look at the UV Dynamo Hatch\u0027s recipe and you have your new objective. When you arrive there, each turbine that is equipped with that impressive block will be able to output up to 2,097,152 EU/t, which again opens you up to new turbine opportunities. Some good choices at this point are as follows:\n\nLarge Cosmic Neutronium 225% 1,360,800 EU/t\nLarge Ichorium 225% 1,360,800 EU/t (very durable)\nLarge Awakened Draconium 195% 491,400 EU/t\nLarge Trinium 185% 1,451,840 EU/t\n\nAt this point, you might consider building more t1 Fusion Reactors to process other materials. Even if you stop the reactor you\u0027re using to generate this plasma, the EU cost of restarting it is less than 1 bucket of plasma, so it\u0027s probably not that big of a deal.\n\nMake a normal or buffered UV dynamo to complete the quest.\n\n[note]At this point, you really should be looking into the XL turbine chain, from XL supercritical to dense to normal steam.[/note]",
|
||||
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@@ -8,7 +8,7 @@
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||||
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||||
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|
||||
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||||
"desc:8": "Once you progress enough in ZPM to make ZPM Dynamo Hatches, you can increase each turbine\u0027s output to 524,288 EU/t. At this number, you\u0027ll be a lot less limited by the turbine material, and it\u0027s possible to increase the total power output of one Fusion Reactor considerably. You can cover the total Helium Plasma output from one reactor with 3 Plasma Turbines, if you choose the right materials:\n\nLarge High Durability Compound Steel 235% 473,759 EU/t\nLarge Atomic Separation Catalyst 206% 409,663 EU/t\nLarge Adamantium 206% 413,280 EU/t\nLarge Draconium 175% 220,500 EU/t (durable)\nLarge Neutronium 165% 249,480 EU/t (very durable)\n\nThe power output and final efficiency can vary a lot, based on which turbines you\u0027re using. Some of them, like Ichorium and Neutronium, last basically forever, while others will need to be replaced from time to time but offer higher efficiency. If you want to get more power per turbine, to reach closer to the dynamo\u0027s limit, you can increase the flow of plasma to the turbine, but be careful! You can\u0027t go beyond the dynamo\u0027s limit, and you will also lose efficiency as you increase the flow amount. More concrete values for efficiency loss can be found in the Plasma Turbine quest in the LuV page.\n\nMake a normal or buffered ZPM dynamo to complete the quest.",
|
||||
"desc:8": "Once you progress enough in ZPM to make ZPM Dynamo Hatches, you can increase each turbine\u0027s output to 524,288 EU/t. At this number, you\u0027ll be a lot less limited by the turbine material, and it\u0027s possible to increase the total power output of one Fusion Reactor considerably. You can cover the total Helium Plasma output from one reactor with 3 Plasma Turbines, if you choose the right materials:\n\nLarge High Durability Compound Steel 235% 473,759 EU/t\nLarge Atomic Separation Catalyst 206% 409,663 EU/t\nLarge Adamantium 206% 413,280 EU/t\nLarge Draconium 175% 220,500 EU/t (durable)\nLarge Neutronium 165% 249,480 EU/t (very durable)\n\nThe power output and final efficiency can vary a lot, based on which turbines you\u0027re using. Some of them, like Ichorium and Neutronium, last basically forever, while others will need to be replaced from time to time but offer higher efficiency. If you want to get more power per turbine, to reach closer to the dynamo\u0027s limit, you can increase the flow of plasma to the turbine, but be careful! You can\u0027t go beyond the dynamo\u0027s limit, and you will also lose efficiency as you increase the flow amount. More concrete values for efficiency loss can be found in the Plasma Turbine quest in the LuV page.\n\nMake a normal or buffered ZPM dynamo to complete the quest.\n\n[note]Also, check out the XL Plasma Turbine.[/note]",
|
||||
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@@ -8,7 +8,7 @@
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||||
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"desc:8": "Since vanilla bows are only craftable in the assembling machine and mobs don\u0027t drop them very often you should make a Tinkers bow.\n\nWood would be the best material for now. Craft the bow limbs out of wood and the bow string out of strings. The arrow that has the most durability is bone, so craft the stick out of bone. It is much lighter but less durable than a regular arrow. Use a flint tip to make it repairable with flint.\n\nYou can repair your bow the same way as all the other Tinkers tools. The arrows can be regained by repairing them or picking them up from the floor. The arrows should be in your inventory if you want to pick up the ones you fired. You can\u0027t pick them up if they are in Battlegear slots.",
|
||||
"desc:8": "Since vanilla bows are only craftable in the assembling machine and mobs don\u0027t drop them very often you should make a Tinkers bow.\n\nWood would be the best material for now. Craft the bow limbs out of wood and the bow string out of strings. The arrow that has the most durability is bone, so craft the stick out of bone. It is much lighter but less durable than a regular arrow. Use a flint tip to make it repairable with flint.\n\nYou can repair your bow the same way as all the other Tinkers tools. The arrows can be regained by repairing them or picking them up from the floor. The arrows should be in your inventory if you want to pick up the ones you fired.",
|
||||
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@@ -70,10 +70,10 @@
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||||
"id:8": "gregtech:gt.blockcasings9"
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||||
},
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"1:10": {
|
||||
"Count:3": 15,
|
||||
"Damage:2": 7,
|
||||
"Count:3": 48,
|
||||
"Damage:2": 325,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockcasings9"
|
||||
"id:8": "gregtech:gt.blockframes"
|
||||
},
|
||||
"2:10": {
|
||||
"Count:3": 18,
|
||||
@@ -82,10 +82,10 @@
|
||||
"id:8": "gregtech:gt.blockglass1"
|
||||
},
|
||||
"3:10": {
|
||||
"Count:3": 48,
|
||||
"Damage:2": 325,
|
||||
"Count:3": 15,
|
||||
"Damage:2": 7,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.blockframes"
|
||||
"id:8": "gregtech:gt.blockcasings9"
|
||||
},
|
||||
"4:10": {
|
||||
"Count:3": 2,
|
||||
|
||||
@@ -72,7 +72,7 @@
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 2,
|
||||
"Count:3": 1,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "Thaumcraft:WandRod"
|
||||
|
||||
@@ -84,7 +84,7 @@
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 4,
|
||||
"Count:3": 2,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "dreamcraft:item.LichBone"
|
||||
|
||||
@@ -78,7 +78,7 @@
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 8,
|
||||
"Count:3": 4,
|
||||
"Damage:2": 27306,
|
||||
"OreDict:8": "",
|
||||
"id:8": "gregtech:gt.metaitem.01"
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "More advanced Thaumcraft recipes require larger and larger amounts of vis that your initial wands can\u0027t handle. You need to progress bit by bit to increase your capabilities. The progression is two-fold:\n\nFirst, you need to craft more advanced wands, the Greatwood Wand is next. And secondly, you need to improve your crafting discounts. They reduce the vis cost of crafts and thus also let you craft higher vis recipes.\n\nIn your progression you will need to rely on both aspects. Better wands and higher discounts. However, as you progress, there are many different ways on how to proceed. Some ways focus more on discounts, others more on wands. Therefore, the questbook can only give you some general advice.\n\nFor example, when making a new wand type, it is always cheapest to first make it with iron caps and then try to improve it afterwards. However, if you are able to obtain enough discounts you can directly make the wand with gold caps or better, skipping the iron capped wand.\n\nBut before all these options really open up, let us work on that Greatwood Wand!",
|
||||
"desc:8": "More advanced Thaumcraft recipes require larger and larger amounts of vis that your initial wands can\u0027t handle. You need to progress bit by bit to increase your capabilities. The progression is two-fold:\n\nFirst, you need to craft more advanced wands, the Greatwood Wand is next. And secondly, you need to improve your crafting discounts. They reduce the vis cost of crafts and thus also let you craft higher vis recipes.\n\nIn your progression you will need to rely on both aspects. Better wands and higher discounts. However, as you progress, there are many different ways on how to proceed. Some ways focus more on discounts, others more on wands. Therefore, the questbook can only give you some general advice.\n\nFor example, when making a new wand type, it is always cheapest to first make it with iron caps and then try to improve it afterwards. One way you can improve your wand is by swapping the cores \u0026 caps for higher tiers as you unlock them §3(see \"Substitution\" research)§r. However, if you are able to obtain enough discounts you can directly make the wand with gold caps or better, skipping the iron capped wand altogether.\n\nBut before all these options really open up, let us work on that Greatwood Wand!",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "Diamonds and emeralds are limited in their ability to store LP. With this sword, you are able to get the crystallized souls from your enemies. Time to go hunting.",
|
||||
"desc:8": "Diamonds and emeralds are limited in their ability to store LP. With this sword, you are able to get the crystallized souls from your enemies. Time to go hunting.\n\n[warn]While active, all bound tools, including this sword, will actively draw LP from your network. This can have deadly consequences if you run out of LP, so be sure you have a reliable source.[/warn]",
|
||||
"globalShare:1": 1,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
@@ -87,7 +87,8 @@
|
||||
"Count:3": 1,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "AWWayofTime:energySword"
|
||||
"id:8": "AWWayofTime:energySword",
|
||||
"tag:10": {}
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "A completed Fusion Reactor does not generate any EU on its own, it only consumes it. That said, it\u0027s very simple to generate power from plasma, a one-step process of having a Plasma Turbine. These special turbines only work with plasma and are significantly more expensive than the previous ones, requiring Tungstensteel for the body and Naquadah + Naquadah Alloy for the controller.\n\nFirst, how much plasma can one tier 1 reactor produce? The best option for power at this stage is Helium Plasma, with its cheap inputs, and this takes 6.4 seconds per bucket to generate. Since a bucket is worth 81,920,000 EU, that equates to 640,000 EU/t at 100% efficiency or 960,000 EU/t at 150%. That is almost 8 ZPM amps, a massive power spike compared to the powergen available before this, with almost no processing before the plasma! For most players, fusion is the only source of power for 3 or 4 tiers, and all other ways of getting power are much more complicated and harder to upscale.\n\nThat said, you will still need multiple turbines to actually consume all of the plasma. At LuV, each turbine can only output the equivalent of 1 ZPM amp, so you will need high-efficiency turbines that don\u0027t go above the value of 131,072 EU/t output. Three candidates, in descending order of efficiency, are: Large Rhodium-Palladium at 150% and 124,740 EU/t, Normal Draconium at 145% and 121,800 EU/t and Large Tungstencarbide at 140% and 123,480 EU/t.\n\n[note]Note: the suggestions in this questline might be outdated, and there might be other options that are just as good, if not better. Look through NEI and ask other people, there might be a new setup that can replace the ones in these quests![/note]",
|
||||
"desc:8": "A completed Fusion Reactor does not generate any EU on its own, it only consumes it. That said, it\u0027s very simple to generate power from plasma, a one-step process of having a Plasma Turbine. These special turbines only work with plasma and are significantly more expensive than the previous ones, requiring Tungstensteel for the body and Naquadah + Naquadah Alloy for the controller.\n\nFirst, how much plasma can one tier 1 reactor produce? The best option for power at this stage is Helium Plasma, with its cheap inputs, and this takes 6.4 seconds per bucket to generate. Since a bucket is worth 81,920,000 EU, that equates to 640,000 EU/t at 100% efficiency or 960,000 EU/t at 150%. That is almost 8 ZPM amps, a healthy amount of power for LuV, although not as much as some other options you might already be using.\n\nThat said, you will still need multiple turbines to actually consume all of the plasma. At LuV, each turbine can only output the equivalent of 1 ZPM amp, so you will need high-efficiency turbines that don\u0027t go above the value of 131,072 EU/t output. Three candidates, in descending order of efficiency, are: Large Rhodium-Palladium at 150% and 124,740 EU/t, Normal Draconium at 145% and 121,800 EU/t and Large Tungstencarbide at 140% and 123,480 EU/t.\n\n[note]Note: the suggestions in this questline might be outdated, and there might be other options that are just as good, if not better. Look through NEI and ask other people, there might be a new setup that can replace the ones in these quests![/note]",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "Indium - from Lithium + Silver. This is one of the most important optional fusion recipes, given how difficult Indium is to get. Your options are to either replicate it, make it with fusion, obtain it from the naquadria line, or obtain it from processing sphalerite ore.\n\n(You can make Indium in other ways, of course, but this is a relatively popular, non-forced fusion recipe)\n\nOganesson - from Calcium + Californium. This is the best noble gas of them all, and a very power-hungry recipe compared to most. However, Oganesson will save you power on EBF recipes, reducing recipe time more than any other fluid, and it also boosts Void Miners to their maximum speed. Replicating it might be better, if you have the right setup with GT++ multis.\n\nAmericium - from Hydrogen + Plutonium 241. This is the cheaper Americium recipe that was promised to you in t2, and it no longer needs Lutetium. You should be able to get both of the inputs very easily, so enjoy your cheaper Americium!\n\nNeutronium - from Naquadria + Americium. Neutronium fusion? You probably won\u0027t need to use this, but it is a source other than ores that you can try.",
|
||||
"desc:8": "Celestial Tungsten - from Advanced Nitinol + Tartarite. A GT++ material that can be made as plasma, at the very end of the plasma line. It provides a lot of power, but the material itself is useful for DTPF recipes, machine components and other things. Check the questline in How to Generate Power, starting at [quest]Welcome to the Plasma Chain[/quest], for more information.\n\nIndium - from Lithium + Silver. This is a nice optional fusion recipe, given how annoying Indium can be to get. Your options are to either replicate it, make it with fusion, obtain it from the naquadria line, or obtain it from processing sphalerite ore.\n\n(You can make Indium in other ways, of course, but this is a relatively popular, non-forced fusion recipe)\n\nOganesson - from Calcium + Californium. This is the best noble gas of them all, and a very power-hungry recipe compared to most. However, Oganesson will save you power on EBF recipes, reducing recipe time more than any other fluid, and it also boosts Void Miners to their maximum speed. Replicating it might be better, if you have the right setup with GT++ multis.\n\nAmericium - from Hydrogen + Plutonium 241. This is the cheaper Americium recipe that was promised to you in t2, and it no longer needs Lutetium. You should be able to get both of the inputs very easily, so enjoy your cheaper Americium!\n\nNeutronium - from Naquadria + Americium. Neutronium fusion? It\u0027s quite fast, you might want to give it a try!",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "The most advanced nuclear technology there is to use in the pack is nuclear fusion. This is an event where two atoms collide with each other and fuse into a different atom while simultaneously generating energy from the plasma, when it is processed. It\u0027s impossible to perform in a reactor in real life, because the temperature requirements are too high to maintain any kind of reactor solid with decent efficiency. In GTNH, though, we have better materials.\n\nThe first Fusion Reactor can be built in late LuV, and each tier unlocks some material that is important to progress into the later tiers. Fusion crafting becomes important at that stage, for materials such as Europium, Americium, Neutronium and Oganesson, so you will want to dedicate reactors to specific things later on. More importantly, these materials come out as plasma, which needs to be cooled down to be turned into ingots and plates. On top of that, though, this cooling process is where you can get lots of power!\n\nThe usual process of power generation here is to pump EU into the Fusion Reactor. It needs enough energy to start the reaction, which will then proceed quickly and output good amounts of plasma. This plasma goes into Plasma Turbines, which output huge amounts of EU/t and the cooled down material, ready to be used in further crafting. A beginner\u0027s setup can output 640,000 EU/t from one reactor before overclocking, and this grows quickly over time. Fusion power dominates the game for several tiers due to its simplicity, receding away from the powergen setups that were getting more and more complicated with each tier. Two materials fuse into one, plasma comes out, goes into turbine and boom, lots of energy! It\u0027s like a steam tier powergen but with big numbers.\n\nTo summarize, fusion is required for progression because of the materials it produces. At the same time, it\u0027s very powerful as a source of EU.",
|
||||
"desc:8": "The most advanced nuclear technology there is to use in the pack is nuclear fusion. This is an event where two atoms collide with each other and fuse into a different atom while simultaneously generating energy from the plasma, when it is processed. It\u0027s impossible to perform in a reactor in real life, because the temperature requirements are too high to maintain any kind of reactor solid with decent efficiency. In GTNH, though, we have better materials.\n\nThe first Fusion Reactor can be built in late LuV, and each tier unlocks some material that is important to progress into the later tiers. Fusion crafting becomes important at that stage, for materials such as Europium, Americium, Neutronium and Oganesson, so you will want to dedicate reactors to specific things later on. More importantly, these materials come out as plasma, which needs to be cooled down to be turned into ingots and plates. On top of that, though, this cooling process is where you can get lots of power!\n\nThe usual process of power generation here is to pump EU into the Fusion Reactor. It needs enough energy to start the reaction, which will then proceed quickly and output good amounts of plasma. This plasma goes into Plasma Turbines, which output power and the cooled down material, ready to be used in further crafting. A beginner\u0027s setup can output 640,000 EU/t from one reactor before overclocking, and this grows quickly over time, although the options you have to consume the plasma quickly are limited until you get XL turbines. Your existing powergen might very well outpace this.\n\nTo summarize, fusion is required for progression because of the materials it produces. At the same time, it can produce power for you, depending on the plasma used.",
|
||||
"globalShare:1": 0,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"autoClaim:1": 0,
|
||||
"desc:8": "100 Percent Waterproof.\n\nThe computer base is the HUB of all your computer parts essentially. It takes two memory sticks, a BIOs rom, a CPU, and a hard drive at the very least to run your computer.\n\nThe power converter allows you to power it from your GregTech power grid, and the floppy drive will allow you to install your operating system onto the hard drive. Both parts are essential but both for some strange reason requires the T2 microchips to craft; so I\u0027ll let you trade the materials+T1 Microchips for some. Don\u0027t lose them!",
|
||||
"desc:8": "100 Percent Waterproof.\n\nThe Computer Case is the HUB of all your computer parts essentially. It takes two memory sticks, a BIOs rom, a CPU, and a hard drive at the very least to run your computer.\n\nThe power converter allows you to power it from your GregTech power grid, and the floppy drive will allow you to install your operating system onto the hard drive.",
|
||||
"globalShare:1": 1,
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
@@ -41,18 +41,6 @@
|
||||
"rewardID:8": "bq_standard:item",
|
||||
"rewards:9": {
|
||||
"0:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "OpenComputers:powerConverter"
|
||||
},
|
||||
"1:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "OpenComputers:diskDrive"
|
||||
},
|
||||
"2:10": {
|
||||
"Count:3": 2,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
@@ -147,7 +135,7 @@
|
||||
},
|
||||
"2:10": {
|
||||
"autoConsume:1": 0,
|
||||
"consume:1": 1,
|
||||
"consume:1": 0,
|
||||
"groupDetect:1": 0,
|
||||
"ignoreNBT:1": 1,
|
||||
"index:3": 2,
|
||||
@@ -190,15 +178,32 @@
|
||||
"id:8": "OpenComputers:item"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
"taskID:8": "bq_standard:optional_retrieval"
|
||||
},
|
||||
"3:10": {
|
||||
"autoConsume:1": 0,
|
||||
"consume:1": 1,
|
||||
"consume:1": 0,
|
||||
"groupDetect:1": 0,
|
||||
"ignoreNBT:1": 1,
|
||||
"index:3": 3,
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "OpenComputers:diskDrive"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
},
|
||||
"4:10": {
|
||||
"autoConsume:1": 0,
|
||||
"consume:1": 0,
|
||||
"groupDetect:1": 0,
|
||||
"ignoreNBT:1": 1,
|
||||
"index:3": 4,
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 2,
|
||||
@@ -231,6 +236,23 @@
|
||||
"id:8": "gregtech:gt.blockmachines"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:optional_retrieval"
|
||||
},
|
||||
"5:10": {
|
||||
"autoConsume:1": 0,
|
||||
"consume:1": 0,
|
||||
"groupDetect:1": 0,
|
||||
"ignoreNBT:1": 1,
|
||||
"index:3": 5,
|
||||
"partialMatch:1": 1,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 0,
|
||||
"OreDict:8": "",
|
||||
"id:8": "OpenComputers:powerConverter"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
}
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user