2.8.4
This commit is contained in:
@@ -12,7 +12,7 @@
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"properties:10": {
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"betterquesting:10": {
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"autoClaim:1": 0,
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"desc:8": "Unlike the item version, these can only hold 12 types of essentia each. This tier holds 2,048 units if you fill it with a single type of essentia. If you fill it with 12 different types of essentia, you can have about 168 units of each. If you want one for every type of essentia, you\u0027ll need 67 of them. You\u0027ll want to make the essentia terminal to see what you have. They consume the same amount of AE as the item ones.",
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"desc:8": "Unlike the item version, these can only hold 12 types of essentia each. This tier holds 2,048 units if you fill it with a single type of essentia. If you fill it with 12 different types of essentia, you can have about 168 units of each. If you want one for every type of essentia, you\u0027ll need 69 of them. You\u0027ll want to make the essentia terminal to see what you have. They consume the same amount of AE as the item ones.",
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"globalShare:1": 0,
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"icon:10": {
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"Count:3": 1,
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@@ -9,7 +9,7 @@
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"properties:10": {
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"betterquesting:10": {
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"autoClaim:1": 0,
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"desc:8": "These cards add additional functionality to certain devices or fixtures. They specify what devices they work on in the tooltip.\n\n§6Redstone Card: §r\n\nThe Redstone Card adds redstone interactivity to the devices it can be used on, with the following options: \n\n§cAlways active\nActive with redstone signal\nActive without redstone signal\nActivate once per pulse§r\n\n§6Capacity Card: §r\n\nThe Capacity Card adds more slots for items that use them. \n\nIf you add this to an Export Bus, an icon is added to select item priority.\n\n§6Crafting Card: §r\n\nThe Crafting Card allows you to automatically request autocrafting of items.\n\n§9In an ME Interface: §r\n\nIf you put in items to be stocked, if there aren\u0027t enough, it\u0027ll craft them until it reaches the selected amount. \n\nThese crafts are being stocked for recipes that the ME Interface has.\n\n[note]If you want them to be seen by the network, you\u0027ll need to put a storage bus on the ME Interface.[/note]\n\n§9In an ME Level Emitter: §r\n\n§aFirst Mode: §rIt\u0027ll emit a redstone signal while the specific item is being crafted.\n\n§aSecond Mode: §rIt will emit a redstone signal once a crafting job for the item has been requested, [warn]but it won\u0027t send the items to be crafted.[/warn] \n\nThis is useful if you\u0027re using a dummy pattern, and are using the level emitter to tell something else to happen. \n\nYou still need to get the item(s) requested back into the system so it doesn\u0027t tie up a crafting CPU though.\n\n§9In an ME Export Bus: §r\n\nIt\u0027ll attempt to send whatever item(s) are selected in the export bus\u0027 GUI.\n\n§aFirst Mode: §rIt\u0027ll send available items first, then create crafting jobs for the rest. \n\n§aSecond Mode: §rIt will only send crafted items.\n\n§6Acceleration Card: §r\n\nThe Acceleration Card makes the device/fixture work faster. \n\n[note]You\u0027ll probably want a lot of these.[/note]\n\n§6Inverter Card: §r\n\nThe Inverter Card allows you to invert the item filter of certain fixtures.\n\n§6Fuzzy Card: §r\n\nThe Fuzzy Card allows you to apply fuzzy logic to filtering to allow items with different NBT or damage data to be counted as the same. This is different from metadata. \n\nIf you just want it to be fuzzy for NBT, set to §9Match Any.§r \n\nIf it is set to §c99%§r, it will work on anything that is damaged. You can use the Inverter Card to reverse this.",
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"desc:8": "These cards add additional functionality to certain devices or fixtures. They specify what devices they work on in the tooltip.\n\n§6Redstone Card: §r\n\nThe Redstone Card adds redstone interactivity to the devices it can be used on, with the following options: \n\n§cAlways active\nActive with redstone signal\nActive without redstone signal\nActivate once per pulse§r\n\n§6Capacity Card: §r\n\nThe Capacity Card adds more slots for items that use them. \n\nIf you add this to an Export Bus, an icon is added to select item priority.\n\n§6Crafting Card: §r\n\nThe Crafting Card allows you to automatically request autocrafting of items.\n\n§9In an ME Interface: §r\n\nIf you put in items to be stocked, if there aren\u0027t enough, it\u0027ll craft them until it reaches the selected amount. \n\nThese crafts are being stocked for recipes that the ME Interface has.\n\n[note]If you want them to be seen by the network, you\u0027ll need to put a storage bus on the ME Interface.[/note]\n\n§9In an ME Level Emitter: §r\n\n§aFirst Mode: §rIt\u0027ll emit a redstone signal while the specific item is being crafted.\n\n§aSecond Mode: §rIt will emit a redstone signal once a crafting job for the item has been requested, [warn]but it won\u0027t send the items to be crafted.[/warn] \n\nThis is useful if you\u0027re using a dummy pattern, and are using the level emitter to tell something else to happen. \n\nYou still need to get the item(s) requested back into the system so it doesn\u0027t tie up a crafting CPU though.\n\n§9In an ME Export Bus: §r\n\nIt\u0027ll attempt to send whatever item(s) are selected in the export bus\u0027 GUI.\n\n§aFirst Mode: §rIt\u0027ll send available items first, then create crafting jobs for the rest. \n\n§aSecond Mode: §rIt will only send crafted items.\n\n§6Acceleration Card: §r\n\nThe Acceleration Card makes the device/fixture work faster. \n\n[note]You\u0027ll probably want a lot of these.[/note]\n\n§6Inverter Card: §r\n\nThe Inverter Card allows you to invert the item filter of certain fixtures.\n\n§6Fuzzy Card: §r\n\nThe Fuzzy Card allows you to apply fuzzy logic to filtering to allow items with different NBT or damage data to be counted as the same. This is different from metadata. \n\nIf you just want it to be fuzzy for NBT, set to §9Match Any.§r \n\nIf it is set to §c99%§r, it will work on anything that is damaged. You can use the Inverter Card to reverse this.\n\nWhen used in an ME Interface, each fuzzy card (up to 3) will control 3 slots of the interface, from right to left. ",
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"globalShare:1": 0,
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"icon:10": {
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"Count:3": 1,
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@@ -0,0 +1,62 @@
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{
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"preRequisites:9": {
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"0:10": {
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"questIDHigh:4": 7703162765430901886,
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"questIDLow:4": -8261255533218631311,
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"type:1": 2
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},
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"1:10": {
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"questIDHigh:4": 0,
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"questIDLow:4": 2623
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}
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},
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"properties:10": {
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"betterquesting:10": {
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"autoClaim:1": 0,
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"desc:8": "The ME Fluid Infinity Water Storage provides §24.5P§r water directly to your AE system, That\u0027s the equivalent of 2.25 million reservoir hatches, all conveniently packaged into one drive. \nMight come in handy...\n\n[note]Have fun making those fluid packets![/note]",
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"globalShare:1": 0,
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"icon:10": {
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"Count:3": 1,
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"Damage:2": 0,
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"OreDict:8": "",
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"id:8": "ae2fc:fluid_storage.infinity.water",
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"tag:10": {}
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},
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"isMain:1": 0,
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"isSilent:1": 0,
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"lockedProgress:1": 0,
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"name:8": "Infinite Water Cell",
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"questLogic:8": "AND",
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"repeatTime:3": -1,
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"repeat_relative:1": 1,
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"simultaneous:1": 0,
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"snd_complete:8": "random.levelup",
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"snd_update:8": "random.levelup",
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"taskLogic:8": "AND",
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"visibility:8": "NORMAL"
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}
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},
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"questIDHigh:4": 1810298291960562416,
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"questIDLow:4": -5277210864538635347,
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"rewards:9": {},
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"tasks:9": {
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"0:10": {
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"autoConsume:1": 0,
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"consume:1": 0,
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"groupDetect:1": 0,
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"ignoreNBT:1": 1,
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"index:3": 0,
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"partialMatch:1": 1,
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"requiredItems:9": {
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"0:10": {
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"Count:3": 1,
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"Damage:2": 0,
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"OreDict:8": "",
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"id:8": "ae2fc:fluid_storage.infinity.water",
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"tag:10": {}
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}
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},
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"taskID:8": "bq_standard:retrieval"
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}
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}
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}
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@@ -8,7 +8,7 @@
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"properties:10": {
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"betterquesting:10": {
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"autoClaim:1": 0,
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"desc:8": "A specialized version of the ME crafting terminal designed to encode blank patterns into encoded patterns.\n\nLets you browse the contents of your network like other terminals, but also contains an area for designing patterns. There are two modes for pattern encoding. Crafting patterns, and processing patterns. Processing patterns are designed for use with machines that do not use standard crafting recipes - such as furnaces, or other machines. To select between modes, click the button to the right of the interface: when it shows a standard crafting table, it will create crafting patterns, and when it shows a furnace, it will create processing patterns.\n\nFor crafting patterns (\"Crafts...\"), you specify the input crafting materials on a standard 3x3 crafting grid, and the output materials are determined automatically.\n\nFor processing patterns (\"Creates...\"), you specify the input materials and output materials, including quantity, by placing stacks of items in the interface. If a processing operation is not guaranteed to succeed (such as secondary products from some machines), it will not work correctly as a processing pattern.\n\nWhen designing crafting patterns you can click the output to extract a crafted item as long as you have the materials required to craft the item.\nDon\u0027t forget to enable oredict substitution where needed.",
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"desc:8": "A specialized version of the ME crafting terminal designed to encode blank patterns into encoded patterns.\n\nLets you browse the contents of your network like other terminals, but also contains an area for designing patterns. There are two modes for pattern encoding. Crafting patterns, and processing patterns. Processing patterns are designed for use with machines that do not use standard crafting recipes - such as furnaces, or other machines. To select between modes, click the button to the right of the interface: when it shows a standard crafting table, it will create crafting patterns, and when it shows a furnace, it will create processing patterns.\n\nFor crafting patterns (\"Crafts...\"), you specify the input crafting materials on a standard 3x3 crafting grid, and the output materials are determined automatically.\n\nFor processing patterns (\"Creates...\"), you specify the input materials and output materials, including quantity, by placing stacks of items in the interface. If a processing operation is not guaranteed to succeed (such as secondary products from some machines), it will not work correctly as a processing pattern.\n\nWhen designing crafting patterns you can click the output to extract a crafted item as long as you have the materials required to craft the item.\n\n[warn]Be cautious about accidentally enabling oredict substitution, it\u0027s rarely used and you will keep it disabled 99% of the time.[/warn]",
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"globalShare:1": 1,
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"icon:10": {
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"Count:3": 1,
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