This commit is contained in:
2026-01-16 16:08:30 +01:00
parent bc126ffcd8
commit f07f089147
962 changed files with 30869 additions and 25057 deletions

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@@ -8,7 +8,7 @@
"properties:10": {
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"desc:8": "You already transcended dimensions, but as your power demands spike to absurd levels, maybe it\u0027s time to transcend matter!\n\nUsing the unbreakable stability of Proto-Halkonite, harnessing the power of [warn]Chaos[/warn] becomes a reality. The Semi-Stable Antimatter Stabilization Sequencer introduces the concept of Semi-Stable Antimatter, created from Protomatter.\n\nBut it\u0027s a cruel mistress... fail to manage it, and antimatter could void itself into nothingness.\n\nThe Semi-Stable Antimatter is produced in 1 second cycles, the amount generated is based on the total of antimatter currently stocked in it\u0027s 16 Antimatter Hatches and consumes equal amounts of Proto Matter.\n\nEach cycle, the base production of antimatter per hatch is:\n(1/16)*(§3Antimatter§r)^(0.5 + §6§nC§r).\nThen each hatch will pull a random number from a normal distribution of 0.2 + §b§nA§r and a variance of 1, multiplying the base production with it, meaning the total antimatter change may be negative.\n\nThis causes an imbalance between the hatches. To properly automate the antimatter production, it\u0027s vital to always re-balance the amount of antimatter in the hatches. At the end of each cycle, the lowest amount of antimatter present in hatches is recorded, and any hatch that contains more than the lowest amount loses half the difference!\n\nProper use of stabilization fluids can significantly reduce energy usage and boost production:\n\nIt consumes 10,000,000 + (§3Antimatter§r * 1000)^(1.5 - §2§nM§r) EU/t passively\nMagnetic Stabilization Fluids can mitigate the passive instability and have its §2exponent§r reduced:\nMolten Purified Tengam Exponent \u003d §2§n0.1§r\nTachyon-Rich Fluid Exponent \u003d §2§n0.2§r\nMolten MagMatter \u003d §2§n0.3§r\n\nFor each cycle, the SSASS uses (§3Antimatter§r * 10000)^(1.5 - §5§nG§r) EU\nBy regulating the gravity containment of the forge, this §5exponent§r can also be reduced:\nMolten Spacetime Exponent \u003d §5§n0.05§r\nSpatially Enlarged Fluid Exponent \u003d §5§n0.10§r\nMolten Eternity Exponent \u003d §5§n0.15§r\n\nBy containing the antimatter more compactly, it is possible to generate larger gains per cycle. Containment Stabilization fluids alter the §6exponent§r in the production formula:\nMolten Shirabon Exponent \u003d §6§n0,05§r\nMolten MHDSCM Exponent \u003d §6§n0,10§r\n\nBy inserting fluids with high energy potential, it\u0027s possible to alter antimatter\u0027s flow in chaos, making their randomness more favorable. Activation Stabilization Fluids alter the §baverage§r of the gaussian distribution, lowering the risks of negative changes in antimatter and favoring better gains.\nDepleted Naquadah Fuel Mk V average \u003d §c\n§b§n0.05§r\nDepleted Naquadah Fuel Mk VI average \u003d §b§n0.10§r",
"desc:8": "You already transcended dimensions, but as your power demands spike to absurd levels, maybe it\u0027s time to transcend matter!\n\nUsing the unbreakable stability of Proto-Halkonite, harnessing the power of [warn]Chaos[/warn] becomes a reality. The Semi-Stable Antimatter Stabilization Sequencer introduces the concept of Semi-Stable Antimatter, created from Protomatter.\n\nBut it\u0027s a cruel mistress... fail to manage it, and antimatter could void itself into nothingness.\n\nThe Semi-Stable Antimatter is produced in 1 second cycles, the amount generated is based on the total of antimatter currently stocked in it\u0027s 16 Antimatter Hatches and consumes equal amounts of Proto Matter.\n\nEach cycle, the base production of antimatter per hatch is:\n(1/16)*(§3Antimatter§r)^(0.5 + §6§nC§r).\nThen each hatch will pull a random number from a normal distribution of 0.2 + §b§nA§r and a variance of 1, multiplying the base production with it, meaning the total antimatter change may be negative.\n\nThis causes an imbalance between the hatches. To properly automate the antimatter production, it\u0027s vital to always re-balance the amount of antimatter in the hatches. At the end of each cycle, the lowest amount of antimatter present in hatches is recorded, and any hatch that contains more than the lowest amount loses half the difference!\n\nProper use of stabilization fluids can significantly reduce energy usage and boost production:\n\nIt consumes 10,000,000 + (§3Antimatter§r * 1000)^(1.5 - §2§nM§r) EU/t passively\nMagnetic Stabilization Fluids can mitigate the passive instability and have its §2exponent§r reduced:\nMolten Purified Tengam Exponent \u003d §2§n0.1§r\nTachyon-Rich Fluid Exponent \u003d §2§n0.2§r\nMolten MagMatter \u003d §2§n0.3§r\n\nFor each cycle, the SSASS uses (§3Antimatter§r * 10000)^(1.5 - §5§nG§r) EU\nBy regulating the gravity containment of the forge, this §5exponent§r can also be reduced:\nMolten Spacetime Exponent \u003d §5§n0.05§r\nSpatially Enlarged Fluid Exponent \u003d §5§n0.10§r\nMolten Eternity Exponent \u003d §5§n0.15§r\n\nBy containing the antimatter more compactly, it is possible to generate larger gains per cycle. Containment Stabilization fluids alter the §6exponent§r in the production formula:\nMolten Shirabon Exponent \u003d §6§n0.05§r\nMolten MHDCSM Exponent \u003d §6§n0.10§r\n\nBy inserting fluids with high energy potential, it\u0027s possible to alter antimatter\u0027s flow in chaos, making their randomness more favorable. Activation Stabilization Fluids alter the §baverage§r of the gaussian distribution, lowering the risks of negative changes in antimatter and favoring better gains.\nDepleted Naquadah Fuel Mk V average \u003d §b§n0.05§r\nDepleted Naquadah Fuel Mk VI average \u003d §b§n0.10§r",
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"icon:10": {
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@@ -13,7 +13,7 @@
"properties:10": {
"betterquesting:10": {
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"desc:8": "The power of the sun x10. This solar panel works like 10 regular ones, but costs only 9. How is this possible? Magic! NOTE: They give out GT EU. NO TRANSFORMER NEEDED!",
"desc:8": "The power of the sun x10. This solar panel works like 10 regular ones, but costs only 8. How is this possible? Magic! NOTE: They give out GT EU. NO TRANSFORMER NEEDED!",
"globalShare:1": 1,
"icon:10": {
"Count:3": 1,

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@@ -7,6 +7,10 @@
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"properties:10": {

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@@ -12,7 +12,7 @@
"properties:10": {
"betterquesting:10": {
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"desc:8": "100EU/t for 72x1EU/t Solars? Sounds like a good deal. Get one of these. They can be Infused as well.",
"desc:8": "100EU/t for 64x1EU/t Solars? Sounds like a good deal. Get one of these. They can be Infused as well.",
"globalShare:1": 1,
"icon:10": {
"Count:3": 1,

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@@ -8,7 +8,7 @@
"properties:10": {
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"desc:8": "You\u0027ve mastered antimatter production, but raw antimatter alone won\u0027t run your machines. To turn that potential into unparalleled power, it\u0027s time to [warn]harness the chaos[/warn] itself!\n\n[quest]Introducing the Shielded Lagrangian Annihilation Matrix![/quest]\n\nThe SLAM creates raw energy by reacting the Semi-Stable Antimatter with normal matter in a controlled environment.\n\nEvery cycle, the generator will react all antimatter and matter in hatches instantly, converting it all into energy directly. The EU output is based on the equal amounts of antimatter and matter annihilated. Therefore, imbalance between the amounts will waste your precious energy.\n\nDepending on the matter used to annihilate, the antimatter amount gets an exponent applied to it, directly increasing the amount of energy produced from 1L of antimatter - this means the more you annihilate in one go, the more efficient it is!\n\nThe maximum EU for a cycle is limited by the capacity of all laser source hatches on the structure (limited to 64), even on wireless mode.\n\n[note]It can\u0027t output more than 9.22e18 EU in a cycle, or just below 43 16M UXV Laser Sources (If you\u0027re crazy enough for it)\n[/note]\n\nThe Formula and the exponents for each of the possible matters are:\n\nGenerated EU \u003d (§3Antimatter§r^§6exponent§r) * 1,000,000,000\n\nMolten Copper - §61.00§r\nMolten Superconductor Base UIV - §61.02§r\nMolten Superconductor Base UMV - §61.03§r",
"desc:8": "You\u0027ve mastered antimatter production, but raw antimatter alone won\u0027t run your machines. To turn that potential into unparalleled power, it\u0027s time to [warn]harness the chaos[/warn] itself!\n\n[quest]Introducing the Shielded Lagrangian Annihilation Matrix![/quest]\n\nThe SLAM creates raw energy by reacting the Semi-Stable Antimatter with normal matter in a controlled environment.\n\nEvery cycle, the generator will react all antimatter and matter in hatches instantly, converting it all into energy directly. The EU output is based on the equal amounts of antimatter and matter annihilated. Therefore, imbalance between the amounts will waste your precious energy.\n\nDepending on the matter used to annihilate, the antimatter amount gets an exponent applied to it, directly increasing the amount of energy produced from 1L of antimatter - this means the more you annihilate in one go, the more efficient it is!\n\nThe maximum EU for a cycle is limited by the capacity of all laser source hatches on the structure (limited to 64), even on wireless mode.\n\n[note]It can\u0027t output more than 9.22e18 EU in a cycle, or just below 43 16M UXV Laser Sources (If you\u0027re crazy enough for it)\n[/note]\n\nThe Formula and the exponents for each of the possible matters are:\n\nGenerated EU \u003d (§3Antimatter§r^§6exponent§r) * 1,000,000,000,000\n\nMolten Copper - §61.00§r\nMolten Superconductor Base UIV - §61.02§r\nMolten Superconductor Base UMV - §61.03§r",
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@@ -6,11 +6,11 @@
},
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"properties:10": {

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@@ -6,7 +6,7 @@
},
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@@ -2,7 +2,7 @@
"preRequisites:9": {
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@@ -2,11 +2,11 @@
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@@ -2,7 +2,7 @@
"preRequisites:9": {
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@@ -6,7 +6,7 @@
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@@ -6,7 +6,7 @@
},
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@@ -6,7 +6,7 @@
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@@ -12,7 +12,7 @@
"properties:10": {
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"desc:8": "Puts out 10000-32768 EU/t.",
"desc:8": "4096 Solars! Puts out 10000-32768 EU/t.",
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"icon:10": {
"Count:3": 1,

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@@ -12,7 +12,7 @@
"properties:10": {
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"desc:8": "Puts out 100,000-131,072 EU/t.",
"desc:8": "32,768 Solars! Puts out 100,000-131,072 EU/t.",
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"Count:3": 1,

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@@ -12,7 +12,7 @@
"properties:10": {
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"desc:8": "Puts out 10,000,000-33,554,432 EU/t.",
"desc:8": "2,097,152 Solars! Puts out 10,000,000-33,554,432 EU/t.",
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"icon:10": {
"Count:3": 1,

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@@ -12,7 +12,7 @@
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"desc:8": "Puts out 1,000,000-2,097,152 EU/t.",
"desc:8": "262,144 Solars! Puts out 1,000,000-2,097,152 EU/t.",
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@@ -12,7 +12,7 @@
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"desc:8": "Triple Compressed Solars. Yes, that\u0027s right. They are a bit more expensive than their lower counterparts, 576 Solars in total. But they give out 1,000 GT EU per tick and have no need to be cleaned. How so? Magic.",
"desc:8": "Triple Compressed Solars. Yes, that\u0027s right. They are a bit more expensive than their lower counterparts, 512 Solars in total. But they give out 1,000 GT EU per tick and have no need to be cleaned. How so? Magic.",
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@@ -12,7 +12,7 @@
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"desc:8": "This single block can produce a maximum of 600m EU/t when in aqua form, that\u0027s balanced right... right?",
"desc:8": "16,777,216 Solars!!! This single block can produce a maximum of 600m EU/t when in aqua form, that\u0027s balanced right... right?",
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