This commit is contained in:
2026-01-16 16:08:30 +01:00
parent bc126ffcd8
commit f07f089147
962 changed files with 30869 additions and 25057 deletions

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"desc:8": "The steam machines you have been using until now have served you well, but there will be a time when you need to process even more items. That\u0027s where the so-called multiblocks come in. There\u0027s a variety of steam multiblocks available to you - go have a look at the Mass Processing quest tab!\n\nThis tab introduces you to a wide range of extremely powerful multiblock machines that can replace your old, worn-out singleblocks (and some that can replace your old multiblocks!). Many of these new machines will require you to handle additional mechanics and requirements, but it will be worth it!\n\nHere are some terms you should be familiar with as you enter the world of multiblocks:\n\nOverclock (OC):\nIf a machine can handle at least 4 times the voltage that is required for a recipe, it will overclock - causing it to require 4x the EU/t but also run 2x as fast. This can happen multiple times!\n\nPerfect Overclock (Often phrased as \"Does not lose efficiency when overclocked):\nSome machines conditionally (or unconditionally) perform perfect overclocks: in this case, the machine will require 4x the EU/t, but it will run 4x as fast instead, leading to both increased speed and no net increase in the total EU usage!\n\nParallel (Often phrased as \"Processes x items\"):\nMachines which parallel act as if they are running multiple of themselves - that is to say, they are able to perform multiple of the same recipe at the same time, using the recipe\u0027s EU/t multiplied by the number of parallels. Machines which parallel will [warn]PRIORITIZE[/warn] this behavior over overclocking, which is good for you! Parallels are more efficient.\n\n[note]When working with multiblocks, if power is interrupted during operation, your inputs will be lost forever... careful![/note]",
"desc:8": "The steam machines you have been using until now have served you well, but there will be a time when you need to process even more items. That\u0027s where the so-called multiblocks come in. There\u0027s a variety of steam multiblocks available to you - go have a look at the Mass Processing quest tab!\n\nThis tab introduces you to a wide range of extremely powerful multiblock machines that can replace your old, worn-out singleblocks (and some that can replace your old multiblocks!). Many of these new machines will require you to handle additional mechanics and requirements, but it will be worth it!\n\nHere are some terms you should be familiar with as you enter the world of multiblocks:\n\n§lOverclock (OC):§r\nIf a machine can handle at least 4 times the voltage that is required for a recipe, it will overclock - causing it to require 4x the EU/t but also run 2x as fast. This can happen multiple times!\n\n§lPerfect Overclock§r (Often phrased as \"Does not lose efficiency when overclocked):\nSome machines conditionally (or unconditionally) perform perfect overclocks: in this case, the machine will require 4x the EU/t, but it will run 4x as fast instead, leading to both increased speed and no net increase in the total EU usage!\n\n§lParallel§r (Often phrased as \"Processes x items\"):\nMachines which parallel act as if they are running multiple of themselves - that is to say, they are able to perform multiple of the same recipe at the same time, using the recipe\u0027s EU/t multiplied by the number of parallels. Machines which parallel will [warn]PRIORITIZE[/warn] this behavior over overclocking, which is good for you! Parallels are more efficient.\n\n§lInput Separation:§r\nRefers to a machine\u0027s behavior when choosing inputs for a recipe. With Input Separation on, you must have all required items for a recipe in one bus. With Input Separation off, you can split item inputs of a recipe between multiple busses.\n\n[note]When working with multiblocks, if power is interrupted during operation, your inputs will be lost forever... careful![/note]",
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"desc:8": "...right? So when building multiblocks, make sure you:\n\n1. Don\u0027t cross chunk boundaries with the multiblock.\n\n2. If possible, don\u0027t rely on resources coming from outside the chunk. Make sure you source your water locally.\n\nKeep in mind that electric machines don\u0027t like getting rain or snow on them. They\u0027ll start fires, and those fires have a chance of causing an explosion. This explosion will explode other machines, cascading until your whole base is a hole in the ground. This is one of the reason backups are a thing. Stay safe out there!\n\nIf worse comes to worst, there is logs/Explosion.log that tracks what caused an explosion. However, this file appears to reset on world load.",
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"desc:8": "Hopefully, not more than a handful. The objective here is for each of them to output close to 2 million EU/t.\n\nHow can you get there? Look at the UV Dynamo Hatch\u0027s recipe and you have your new objective. When you arrive there, each turbine that is equipped with that impressive block will be able to output up to 2,097,152 EU/t, which again opens you up to new turbine opportunities. Some good choices at this point are as follows:\n\nLarge Cosmic Neutronium 225% 1,360,800 EU/t\nLarge Ichorium 225% 1,360,800 EU/t (very durable)\nLarge Awakened Draconium 195% 491,400 EU/t\nLarge Trinium 185% 1,451,840 EU/t\n\nAt this point, you might consider building more t1 Fusion Reactors to process other materials. Even if you stop the reactor you\u0027re using to generate this plasma, the EU cost of restarting it is less than 1 bucket of plasma, so it\u0027s probably not that big of a deal.\n\nMake a normal or buffered UV dynamo to complete the quest.",
"desc:8": "Hopefully, not more than a handful. The objective here is for each of them to output close to 2 million EU/t.\n\nHow can you get there? Look at the UV Dynamo Hatch\u0027s recipe and you have your new objective. When you arrive there, each turbine that is equipped with that impressive block will be able to output up to 2,097,152 EU/t, which again opens you up to new turbine opportunities. Some good choices at this point are as follows:\n\nLarge Cosmic Neutronium 225% 1,360,800 EU/t\nLarge Ichorium 225% 1,360,800 EU/t (very durable)\nLarge Awakened Draconium 195% 491,400 EU/t\nLarge Trinium 185% 1,451,840 EU/t\n\nAt this point, you might consider building more t1 Fusion Reactors to process other materials. Even if you stop the reactor you\u0027re using to generate this plasma, the EU cost of restarting it is less than 1 bucket of plasma, so it\u0027s probably not that big of a deal.\n\nMake a normal or buffered UV dynamo to complete the quest.\n\n[note]At this point, you really should be looking into the XL turbine chain, from XL supercritical to dense to normal steam.[/note]",
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"desc:8": "Once you progress enough in ZPM to make ZPM Dynamo Hatches, you can increase each turbine\u0027s output to 524,288 EU/t. At this number, you\u0027ll be a lot less limited by the turbine material, and it\u0027s possible to increase the total power output of one Fusion Reactor considerably. You can cover the total Helium Plasma output from one reactor with 3 Plasma Turbines, if you choose the right materials:\n\nLarge High Durability Compound Steel 235% 473,759 EU/t\nLarge Atomic Separation Catalyst 206% 409,663 EU/t\nLarge Adamantium 206% 413,280 EU/t\nLarge Draconium 175% 220,500 EU/t (durable)\nLarge Neutronium 165% 249,480 EU/t (very durable)\n\nThe power output and final efficiency can vary a lot, based on which turbines you\u0027re using. Some of them, like Ichorium and Neutronium, last basically forever, while others will need to be replaced from time to time but offer higher efficiency. If you want to get more power per turbine, to reach closer to the dynamo\u0027s limit, you can increase the flow of plasma to the turbine, but be careful! You can\u0027t go beyond the dynamo\u0027s limit, and you will also lose efficiency as you increase the flow amount. More concrete values for efficiency loss can be found in the Plasma Turbine quest in the LuV page.\n\nMake a normal or buffered ZPM dynamo to complete the quest.",
"desc:8": "Once you progress enough in ZPM to make ZPM Dynamo Hatches, you can increase each turbine\u0027s output to 524,288 EU/t. At this number, you\u0027ll be a lot less limited by the turbine material, and it\u0027s possible to increase the total power output of one Fusion Reactor considerably. You can cover the total Helium Plasma output from one reactor with 3 Plasma Turbines, if you choose the right materials:\n\nLarge High Durability Compound Steel 235% 473,759 EU/t\nLarge Atomic Separation Catalyst 206% 409,663 EU/t\nLarge Adamantium 206% 413,280 EU/t\nLarge Draconium 175% 220,500 EU/t (durable)\nLarge Neutronium 165% 249,480 EU/t (very durable)\n\nThe power output and final efficiency can vary a lot, based on which turbines you\u0027re using. Some of them, like Ichorium and Neutronium, last basically forever, while others will need to be replaced from time to time but offer higher efficiency. If you want to get more power per turbine, to reach closer to the dynamo\u0027s limit, you can increase the flow of plasma to the turbine, but be careful! You can\u0027t go beyond the dynamo\u0027s limit, and you will also lose efficiency as you increase the flow amount. More concrete values for efficiency loss can be found in the Plasma Turbine quest in the LuV page.\n\nMake a normal or buffered ZPM dynamo to complete the quest.\n\n[note]Also, check out the XL Plasma Turbine.[/note]",
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View File

@@ -8,7 +8,7 @@
"properties:10": {
"betterquesting:10": {
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"desc:8": "Since vanilla bows are only craftable in the assembling machine and mobs don\u0027t drop them very often you should make a Tinkers bow.\n\nWood would be the best material for now. Craft the bow limbs out of wood and the bow string out of strings. The arrow that has the most durability is bone, so craft the stick out of bone. It is much lighter but less durable than a regular arrow. Use a flint tip to make it repairable with flint.\n\nYou can repair your bow the same way as all the other Tinkers tools. The arrows can be regained by repairing them or picking them up from the floor. The arrows should be in your inventory if you want to pick up the ones you fired. You can\u0027t pick them up if they are in Battlegear slots.",
"desc:8": "Since vanilla bows are only craftable in the assembling machine and mobs don\u0027t drop them very often you should make a Tinkers bow.\n\nWood would be the best material for now. Craft the bow limbs out of wood and the bow string out of strings. The arrow that has the most durability is bone, so craft the stick out of bone. It is much lighter but less durable than a regular arrow. Use a flint tip to make it repairable with flint.\n\nYou can repair your bow the same way as all the other Tinkers tools. The arrows can be regained by repairing them or picking them up from the floor. The arrows should be in your inventory if you want to pick up the ones you fired.",
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View File

@@ -70,10 +70,10 @@
"id:8": "gregtech:gt.blockcasings9"
},
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"Count:3": 15,
"Damage:2": 7,
"Count:3": 48,
"Damage:2": 325,
"OreDict:8": "",
"id:8": "gregtech:gt.blockcasings9"
"id:8": "gregtech:gt.blockframes"
},
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"Count:3": 18,
@@ -82,10 +82,10 @@
"id:8": "gregtech:gt.blockglass1"
},
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"Count:3": 48,
"Damage:2": 325,
"Count:3": 15,
"Damage:2": 7,
"OreDict:8": "",
"id:8": "gregtech:gt.blockframes"
"id:8": "gregtech:gt.blockcasings9"
},
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"Count:3": 2,