This commit is contained in:
2026-01-16 16:08:30 +01:00
parent bc126ffcd8
commit f07f089147
962 changed files with 30869 additions and 25057 deletions

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@@ -8,7 +8,7 @@
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"desc:8": "For Tellurium, you can do it these ways:\n\n1) EBF Crushed Lead Ore for 2 Tellurium Nuggets\n2) If you have old worldgen, you can get it from Temagamite practically anywhere (it was broken so it currently doesn\u0027t generate), or Mercury if it has been fixed\n3) Make Rare Earth (III) out of Rare Earth using the strongest of acids and get it from Alburnite\n4) Toxic Everglades again\n5) Once you have a Void Miner, you can place it in the Overworld to obtain Tellurium.",
"desc:8": "For Tellurium, you can do it these ways:\n\n1) EBF Crushed Lead Ore for 2 Tellurium Nuggets\n2) Make Rare Earth (III) out of Rare Earth using the strongest of acids and get it from Alburnite\n3) Toxic Everglades\n4) Once you have a Void Miner, you can place it in the Overworld to obtain Tellurium.",
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@@ -3,6 +3,11 @@
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@@ -84,7 +84,7 @@
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@@ -21,7 +21,7 @@
"properties:10": {
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"desc:8": "Now that your power needs are increasing, you need a way to keep up with demand. To generate over 1A ZPM with a single machine you have two options: solars, and fusion.\n\nWhile solars are simpler to set up, solars cap out at 524288 EU/t. Fusion can reach levels close to eight times that with the right setup.\n\nFor your first reactor, you will need a controller, 1-16 fluid input hatches, 1-16 fluid output hatches, and 16 LuV+ energy hatches. Each energy hatch has an energy capacity of 10M EU and draws up to 2048 EU/t.\n\nThat means you can do any fusion recipe with a start cost of 160M EU or less, and takes 32768 EU/t or less. Using more fluid hatches means you need less fusion casings. While this doesn\u0027t matter as much for the mk1 reactor, this principle helps tremendously with the higher reactor tiers.",
"desc:8": "Nuclear fusion is the next major step in your progression, and to accomplish it you will need a Fusion Reactor Mark I. You will unlock new materials across the next few tiers with fusion, making this a required multiblock. Europium is what you will need first to make it to ZPM.\n\nAt the same time, fusion can generate power for you, primarily via Helium Plasma in this first tier. The speed of the reactor can make for significant EU/t, but actually consuming this plasma fast enough at this early stage is difficult. You will have Large Plasma Turbines, which can run a buffered dynamo for 4 output amps. This might require a lot of spam compared to powergen setups you might be using, such as UCFE, vac nukes or other options. Later, you will unlock XL turbines and a fusion line for them. \n\nFor your first reactor, you will need a controller, 1-16 fluid input hatches, 1-16 fluid output hatches, and 16 LuV+ energy hatches. Each energy hatch has an energy capacity of 10M EU and draws up to 2048 EU/t.\n\nThat means you can do any fusion recipe with a start cost of 160M EU or less, and takes 32768 EU/t or less. Using more fluid hatches means you need less fusion casings. While this doesn\u0027t matter as much for the mk1 reactor, this principle helps tremendously with the higher reactor tiers.",
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