2.8.4
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@@ -8,7 +8,7 @@
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"properties:10": {
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"betterquesting:10": {
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"autoClaim:1": 0,
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"desc:8": "There is a new material that can be used for some high tier crafts. The production line is long and tedious but you should know how to use NEI by now, right?\n\n[note]Hint: If you don\u0027t feel like automating a 52 step chemical line, you could also have a look at the Kevlar bee and the new QFT if you are sufficiently high tier.[/note]",
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"desc:8": "There is a new material that can be used for some high tier crafts. The production line is long and tedious but you should know how to use NEI by now, right?\n\n[note]Hint: If you don\u0027t feel like automating a 52 step chemical line, you could also have a look at the Kevlar bee.[/note]",
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"globalShare:1": 0,
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"icon:10": {
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"Count:3": 1,
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@@ -16,7 +16,7 @@
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"properties:10": {
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"betterquesting:10": {
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"autoClaim:1": 0,
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"desc:8": "A MK II is nice, but why not make a MK III? This time you need UV+ energy hatches, as well as the Fusion Machine Casing MK II.\n\nEach energy hatch has an energy capacity of 40M EU and draws up to 32768 EU/t. That means it can handle start costs up to 640M EU and power consumption up to 131072 EU/t.\n\nThe MK III reactor also grants a 2/2 perfect overclock for every machine tier above the minimum recipe tier.",
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"desc:8": "A MK II is nice, but why not make a MK III? This time you need UV+ energy hatches, as well as the Fusion Machine Casing MK II.\n\nEach energy hatch has an energy capacity of 40M EU and draws up to 32768 EU/t. That means it can handle start costs up to 640M EU and power consumption up to 524288 EU/t.\n\nThe MK III reactor also grants a 2/2 perfect overclock for every machine tier above the minimum recipe tier.",
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"globalShare:1": 1,
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"icon:10": {
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"Count:3": 1,
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