This commit is contained in:
2026-01-16 16:08:30 +01:00
parent bc126ffcd8
commit f07f089147
962 changed files with 30869 additions and 25057 deletions

View File

@@ -84,14 +84,14 @@ tile.tb.crystalslab.tainted.name=Tainted Crystal Slab
tile.thaumicRelocator.name=Thaumic Relocator
tile.tb.voidblock.name=Void Metal Block
tile.thaumicAnvil.name=Thaumium Anvil
tile.thaumicAnvil.intact.name=Thaumium Anvil
tile.thaumicAnvil.slightlyDamaged.name=Slightly Damaged Thaumium Anvil
tile.thaumicAnvil.veryDamaged.name=Very Damaged Thaumium Anvil
tile.voidAnvil.name=Void Metal Anvil
tile.voidAnvil.intact.name=Void Metal Anvil
tile.voidAnvil.slightlyDamaged.name=Slightly Damaged Void Metal Anvil
tile.voidAnvil.veryDamaged.name=Very Damaged Void Metal Anvil
tile.thaumicAnvil.name=Bigorna de Táumio
tile.thaumicAnvil.intact.name=Bigorna de Táumio
tile.thaumicAnvil.slightlyDamaged.name=Bigorna de Táumio Levemente Danificada
tile.thaumicAnvil.veryDamaged.name=Bigorna de Táumio Muito Danificada
tile.voidAnvil.name=Bigorna de Metal Vazio
tile.voidAnvil.intact.name=Bigorna de Metal Vazio
tile.voidAnvil.slightlyDamaged.name=Bigorna de Metal Vazio Levemente Danificada
tile.voidAnvil.veryDamaged.name=Bigorna de Metal Vazio Muito Danificada
tile.peacefullTreeSapling.name=Peaceful Sapling
tile.netherTreeSapling.name=Nether Sapling
@@ -504,11 +504,11 @@ tc.research_name.TB.Relocator=Thaumic Relocation
tc.research_text.TB.Relocator=Back and forward
tb.rec.relocator.page.0=Those arcane levitators you've discovered. you have always been wondering - why can't they be placed on walls? You have discovered a way to slightly improve the construction of the levitator, so it can be placed on the ceiling and walls. Additionally, by slightly altering the recipe and using Alumentum instead of Nitor you have created an opposite device, that will instead pull everything towards itself rather than pushing. Both devices keep the full capabilities and limitation of the arcane levitator, since they work in the same way.
tc.research_name.TB.ThaumicAnvil=Thaumium Anvil
tc.research_name.TB.ThaumicAnvil=Bigorna de Táumio
tc.research_text.TB.ThaumicAnvil=Why haven't they thought about this?
tb.rec.thaumicAnvil.page.0=You are annoyed by those anvils. They are breaking after a couple of hits and they are sapping your life force as if they were some kind of experience black hole! You have applied your knowledge of the magical metal otherwise known as thaumium to create a better anvil! The Thaumium Anvil lasts much longer than the mundane one, keeping full functionality! <BR>The Thaumium also is not your mundane iron - it can absorb much more life force at a time, increasing the maximum level the anvil can work with up to 60. It also seems that repairing items here has no cost penalty - it is always as you are repairing your pick the first time!
tc.research_name.TB.VoidAnvil=Void Metal Anvil
tc.research_name.TB.VoidAnvil=Bigorna de Metal Vazio
tc.research_text.TB.VoidAnvil=Repair²
tb.rec.voidAnvil.page.0=Well, the Thaumium anvil is all well and good, but it also breaks. Maybe not that fast, but it still does. However, you have had an idea since you've unlocked that Void metal. What if you try to make an anvil out of that one? The results are... Interesting.<BR>First of all, your new-made anvil has kept the main property of the void metal - the ability to repair itself. The anvil will automatically repare itself, should you cause a block update right next to it. The anvil however acts much different - any operation here, no matter if you are renaming stuff or combining extremely efficient enchanted books always costs the same 7 levels of XP.
tb.rec.voidAnvil.page.1=The anvil also seems to have no cost increase penalty, just as the thaumium one does.<BR>Whilst repairing you have seen some void metal flowing into the cracks of your tools. Sure that is nothing to worry about, right?