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1
.minecraft/.updater_pack_configs
Submodule
1
.minecraft/.updater_pack_configs
Submodule
Submodule .minecraft/.updater_pack_configs added at 251cda28b1
File diff suppressed because it is too large
Load Diff
@@ -1,242 +0,0 @@
|
|||||||
item.fluid_drop.name=Tropfen %s
|
|
||||||
item.fluid_encoded_pattern.name=Enkodierte ME-Schablone
|
|
||||||
item.part_fluid_terminal.name=ME-Flüssigkeitskonsole
|
|
||||||
item.part_fluid_pattern_terminal.name=ME-Flüssigkeitsvorlagenkonsole
|
|
||||||
item.part_fluid_pattern_terminal_ex.name=ME-Flüssigkeits-Verarbeitungsvorlagen-Konsole
|
|
||||||
item.part_fluid_interface.name=ME-Dual-Schnittstelle
|
|
||||||
item.part_fluid_p2p_interface.name=P2P-Tunnel - ME-Dual-Schnittstelle
|
|
||||||
item.part_fluid_import.name=ME-Flüssigkeits-Importbus
|
|
||||||
item.part_fluid_export.name=ME-Flüssigkeits-Exportbus
|
|
||||||
item.part_fluid_storage_bus.name=ME-Flüssigkeits-Speicherbus
|
|
||||||
item.part_fluid_level_emitter.name=ME-Füllstandsender
|
|
||||||
item.part_fluid_storage_monitor.name=ME-Flüssigkeits-Speicherüberwacher
|
|
||||||
item.part_fluid_conversion_monitor.name=ME-Flüssigkeits-Konversionsüberwacher
|
|
||||||
item.part_level_terminal.name=ME-Mengenkonsole
|
|
||||||
item.portable_fluid_cell.name=Tragbare Flüssigkeitszelle
|
|
||||||
item.wireless_fluid_terminal.name=Kabellose Flüssigkeitskonsole
|
|
||||||
item.wireless_level_terminal.name=Kabellose Mengenkonsole
|
|
||||||
item.wireless_fluid_pattern_terminal.name=Kabellose Vorlagenkonsole
|
|
||||||
item.wireless_interface_terminal.name=Kabellose Schnittstellenkonsole
|
|
||||||
item.wireless_ultra_terminal.name=Universal Wireless Terminal
|
|
||||||
item.wireless_ultra_terminal.CRAFTING.name=Universal Wireless Terminal - Crafting
|
|
||||||
item.wireless_ultra_terminal.PATTERN.name=Universal Wireless Terminal - Pattern
|
|
||||||
item.wireless_ultra_terminal.PATTERN_EX.name=Universal Wireless Terminal - Processing Pattern
|
|
||||||
item.wireless_ultra_terminal.LEVEL.name=Universal Wireless Terminal - Level
|
|
||||||
item.wireless_ultra_terminal.INTERFACE.name=Universal Wireless Terminal - Interface
|
|
||||||
item.fluid_packet.name=Flüssigkeitspacket
|
|
||||||
item.quantum_bridge_card.name=Quantum Bridge Card
|
|
||||||
item.energy_card.name=Energy Card
|
|
||||||
item.creative_fluid_storage.name=Kreative ME-Flüssigkeits-Speicherzelle
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|
||||||
item.fluid_storage.1.name=%s1k%s-ME-Flüssigkeits-Speicherzelle
|
|
||||||
item.fluid_storage.4.name=%s4k%s-ME-Flüssigkeits-Speicherzelle
|
|
||||||
item.fluid_storage.16.name=%s16k%s-ME-Flüssigkeits-Speicherzelle
|
|
||||||
item.fluid_storage.64.name=%s64k%s-ME-Flüssigkeits-Speicherzelle
|
|
||||||
item.fluid_storage.256.name=%s256k%s-ME-Flüssigkeits-Speicherzelle
|
|
||||||
item.fluid_storage.1024.name=%s1.024k%s-ME-Flüssigkeits-Speicherzelle
|
|
||||||
item.fluid_storage.4096.name=%s4.096k%s-ME-Flüssigkeits-Speicherzelle
|
|
||||||
item.fluid_storage.16384.name=%s16.384k%s-ME-Flüssigkeits-Speicherzelle
|
|
||||||
item.multi_fluid_storage.1.name=%s1k%s-ME-Viel-Flüssigkeiten-Speicherzelle
|
|
||||||
item.multi_fluid_storage.4.name=%s4k%s-ME-Viel-Flüssigkeiten-Speicherzelle
|
|
||||||
item.multi_fluid_storage.16.name=%s16k%s-ME-Viel-Flüssigkeiten-Speicherzelle
|
|
||||||
item.multi_fluid_storage.64.name=%s64k%s-ME-Viel-Flüssigkeiten-Speicherzelle
|
|
||||||
item.multi_fluid_storage.256.name=%s256k%s-ME-Viel-Flüssigkeiten-Speicherzelle
|
|
||||||
item.multi_fluid_storage.1024.name=%s1.024k%s-ME-Viel-Flüssigkeiten-Speicherzelle
|
|
||||||
item.multi_fluid_storage.4096.name=%s4.096k%s-ME-Viel-Flüssigkeiten-Speicherzelle
|
|
||||||
item.multi_fluid_storage.16384.name=%s16.384k%s-ME-Viel-Flüssigkeiten-Speicherzelle
|
|
||||||
item.fluid_storage.quantum.name=ME-Quanten-Flüssigkeits-Speicherzelle
|
|
||||||
item.fluid_storage.singularity.name=ME-Digitale Singularitäts-Flüssigkeits-Speicherzelle
|
|
||||||
item.fluid_storage.void.name=ME Fluid Void Cell
|
|
||||||
item.fluid_storage.Universe.name=ME Fluid Artificial Universe Storage Cell
|
|
||||||
item.fluid_storage.infinity.water.name=ME Fluid Infinity Water Storage Cell
|
|
||||||
item.fluid_part.name=ME Fluid Storage Component
|
|
||||||
item.fluid_part.0.name=%s1k%s-ME-Flüssigkeits-Speichereinheit
|
|
||||||
item.fluid_part.1.name=%s4k%s-ME-Flüssigkeits-Speichereinheit
|
|
||||||
item.fluid_part.2.name=%s16k%s-ME-Flüssigkeits-Speichereinheit
|
|
||||||
item.fluid_part.3.name=%s64k%s-ME-Flüssigkeits-Speichereinheit
|
|
||||||
item.fluid_part.4.name=%s256k%s-ME-Flüssigkeits-Speichereinheit
|
|
||||||
item.fluid_part.5.name=%s1.024k%s-ME-Flüssigkeits-Speichereinheit
|
|
||||||
item.fluid_part.6.name=%s4.096k%s-ME-Flüssigkeits-Speichereinheit
|
|
||||||
item.fluid_part.7.name=%s16.384k%s-ME-Flüssigkeits-Speichereinheit
|
|
||||||
item.fluid_storage_housing.name=ME Storage Housing
|
|
||||||
item.fluid_storage_housing.0.name=ME-Flüssigkeits-Speichergehäuse
|
|
||||||
item.fluid_storage_housing.1.name=ME-Fortgeschrittenes Flüssigkeits-Speichergehäuse
|
|
||||||
item.fluid_storage_housing.2.name=ME-Viel-Flüssigkeiten-Speichergehäuse
|
|
||||||
item.fluid_storage_housing.3.name=ME-Fortgeschrittenes Viel-Flüssigkeiten-Speichergehäuse
|
|
||||||
|
|
||||||
tile.fluid_pattern_encoder.name=Flüssigkeits-Vorlagenkodierer
|
|
||||||
tile.fluid_packet_decoder.name=ME-Flüssigkeitspacket-Dekodierer
|
|
||||||
tile.fluid_interface.name=ME-Dual-Schnittstelle
|
|
||||||
tile.ingredient_buffer.name=Bestandteilepuffer
|
|
||||||
tile.large_ingredient_buffer.name=Großer Bestandteilepuffer
|
|
||||||
tile.oc_pattern_editor.name=OC-Vorlageneditor
|
|
||||||
tile.level_maintainer.name=ME-Mengenaufrechterhalter
|
|
||||||
tile.fluid_buffer.name=ME-Flüssigkeitspuffer
|
|
||||||
tile.walrus.name=Walrus
|
|
||||||
tile.super_stock_replenisher.name=Super Stock Replenisher
|
|
||||||
tile.fluid_auto_filler.name=ME Fluid Auto Filler
|
|
||||||
tile.certus_quartz_tank.name=Certus Quartz Tank - %s
|
|
||||||
tile.certus_quartz_tank_empty.name=Certus Quartz Tank
|
|
||||||
|
|
||||||
ae2fc.waila.speed=Speed
|
|
||||||
ae2fc.waila.enable=Enable
|
|
||||||
ae2fc.waila.disable=Disable
|
|
||||||
|
|
||||||
ae2fc.tooltip.shift_for_more=§r> Hold §3Shift§r for more information
|
|
||||||
ae2fc.tooltip.ctrl_for_more=§r> Hold §3Ctrl§r for more information
|
|
||||||
ae2fc.tooltip.fluid_packet_decoder.desc=The Fluid Decoder can decode Fluid packets. It has to be connected to a ME System and a place to store the liquid in, otherwise it won't work.
|
|
||||||
ae2fc.tooltip.fluid_buffer.desc=This is a high speed fluid IO
|
|
||||||
ae2fc.tooltip.walrus.desc=GTNH is like a job
|
|
||||||
ae2fc.tooltip.fluid_auto_filler=Creates a fluid canning pattern with the given container automatically.
|
|
||||||
ae2fc.tooltip.level_maintainer.Who_Am_I=Who Am I?
|
|
||||||
ae2fc.tooltip.level_maintainer.title=§6Request Status§r
|
|
||||||
ae2fc.tooltip.level_maintainer.desc=Automatically keeps items and fluids in stock by requesting new crafts when needed. Has to be connected to an ME network.
|
|
||||||
ae2fc.tooltip.level_maintainer.current=Currently:
|
|
||||||
ae2fc.tooltip.level_maintainer.none=No request configured.
|
|
||||||
ae2fc.tooltip.level_maintainer.idle=§aIdling§r
|
|
||||||
ae2fc.tooltip.level_maintainer.idle_desc=The Requester is idling when the requested amount is already reached or if no available CPU.
|
|
||||||
ae2fc.tooltip.level_maintainer.link=§eCrafting§r
|
|
||||||
ae2fc.tooltip.level_maintainer.link_desc=The system is currently crafting the requested item or fluid.
|
|
||||||
ae2fc.tooltip.level_maintainer.export=§5Exporting§r
|
|
||||||
ae2fc.tooltip.level_maintainer.export_desc=The Requester is trying to export the crafting results to the system. If the Requester has this status for a long time, there is no available space for the export.
|
|
||||||
ae2fc.tooltip.level_maintainer.error=§4Errored§r
|
|
||||||
ae2fc.tooltip.level_maintainer.error_desc=The Requester is trying to schedule a crafting job but is failing due to internal error.
|
|
||||||
ae2fc.tooltip.level_maintainer.not_found=§4Not Found§r
|
|
||||||
ae2fc.tooltip.level_maintainer.not_found_desc=The Requester is trying to schedule a crafting job but can't find a crafting pattern.
|
|
||||||
ae2fc.tooltip.level_maintainer.cant_craft=§4Can't Craft§r
|
|
||||||
ae2fc.tooltip.level_maintainer.cant_craft_desc=The Requester is trying to schedule a crafting job but the crafting manager cannot process the job. (not enough ingredients, CPU doesn't have enough memory, recursion).
|
|
||||||
ae2fc.tooltip.level_maintainer.batch_size=§6Crafting Batch Size§r
|
|
||||||
ae2fc.tooltip.level_maintainer.batch_size.hint=When craft requests are emitted, the Requester will use the batch size for the request. Using larger batches will increase the speed of stocking up items but will require more crafting storage.
|
|
||||||
ae2fc.tooltip.level_maintainer.request_size=§6Amount to Maintain§r
|
|
||||||
ae2fc.tooltip.level_maintainer.request_size.hint=The count defines how many items should be held in stock before the Requester starts requesting new crafts.
|
|
||||||
ae2fc.tooltip.ultra_terminal.WIRELESS_CRAFTING_TERMINAL=Mode: Crafting Terminal
|
|
||||||
ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_PATTERN_TERMINAL=Mode: Pattern Terminal
|
|
||||||
ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_TERMINAL=Mode: Fluid Terminal
|
|
||||||
ae2fc.tooltip.ultra_terminal.WIRELESS_LEVEL_TERMINAL=Mode: Level Terminal
|
|
||||||
ae2fc.tooltip.ultra_terminal.WIRELESS_ESSENTIA_TERMINAL=Mode: Essentia Terminal
|
|
||||||
ae2fc.tooltip.ultra_terminal.WIRELESS_INTERFACE_TERMINAL=Mode: Interface Terminal
|
|
||||||
ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_PATTERN_TERMINAL_EX=Mode: Processing Pattern Terminal
|
|
||||||
ae2fc.tooltip.ultra_terminal=Right click + sneaking to switch mode.
|
|
||||||
ae2fc.tooltip.ultra_terminal.tips=Tooltips:
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|
||||||
ae2fc.tooltip.ultra_terminal.tips.desc=1. You can put it to baubles slot and use hotkey to open.\n2. Interface mode hold §3Shift§7 toggle interface renamer button.\n3. When you are in the crafting plan screen.\nHold §3Shift§7 click cancel button will automatically add missing items to NEI bookmark.
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|
||||||
ae2fc.tooltip.ultra_terminal.restock.on=Restock activated
|
|
||||||
ae2fc.tooltip.ultra_terminal.restock.off=Restock deactivated
|
|
||||||
ae2fc.tooltip.infinity_fluid=§aInfinity§r
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|
||||||
ae2fc.tooltip.fluid_storage.void=Where nothing is everything, and everything is nothing
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|
||||||
|
|
||||||
ae2fc.tooltip.quantum_bridge_card.desc=Allows wireless terminals to connect to a quantum bridge, allowing for unlimited range
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|
||||||
ae2fc.tooltip.energy_card.desc=Infinite Energy for the Wireless Terminal
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|
||||||
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|
||||||
ae2fc.tooltip.cell_contents=Contains Fluid:
|
|
||||||
ae2fc.tooltip.cell_empty=Cell is empty
|
|
||||||
ae2fc.tooltip.cell_portable=Right click to open its GUI. It works like a backpack, but you need to charge it before using.
|
|
||||||
ae2fc.tooltip.fluid_terminal=uh So we don't need EC2 anymore?
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|
||||||
ae2fc.tooltip.level_terminal=uh...
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|
||||||
ae2fc.tooltip.invalid_fluid=Invalid fluid!
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|
||||||
ae2fc.tooltip.encode_pattern=Encode Pattern
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|
||||||
ae2fc.tooltip.fluid_packet=Use a Fluid Packet Decoder to\nconvert this back into fluid.
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|
||||||
ae2fc.tooltip.empty=Empty
|
|
||||||
ae2fc.tooltip.dump_tank=Dump Tank Contents
|
|
||||||
ae2fc.tooltip.switch_fluid_interface=Switch ME Dual Interface GUI
|
|
||||||
ae2fc.tooltip.not_combine=Merge the same items
|
|
||||||
ae2fc.tooltip.not_combine.hint=Disabled
|
|
||||||
ae2fc.tooltip.combine=Merge the same items
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|
||||||
ae2fc.tooltip.combine.hint=Enabled
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|
||||||
ae2fc.tooltip.fluid_terminal_w=Fluid Terminal
|
|
||||||
ae2fc.tooltip.craft_terminal_w=Crafting Terminal
|
|
||||||
ae2fc.tooltip.pattern_terminal_w=Pattern Terminal
|
|
||||||
ae2fc.tooltip.essentia_terminal_w=Essentia Terminal
|
|
||||||
ae2fc.tooltip.interface_terminal_w=Interface Terminal
|
|
||||||
ae2fc.tooltip.level_terminal_w=Level Terminal
|
|
||||||
ae2fc.tooltip.pattern_terminal_ex_w=Processing Pattern Terminal
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|
||||||
ae2fc.tooltip.wireless.installed=Installed Card:
|
|
||||||
|
|
||||||
ae2fc.tooltip.not_prio=Allow fluids to be placed first
|
|
||||||
ae2fc.tooltip.not_prio.hint=Disabled
|
|
||||||
ae2fc.tooltip.prio=Allow fluids to be placed first
|
|
||||||
ae2fc.tooltip.prio.hint=Enabled
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|
||||||
ae2fc.tooltip.submit=Submit
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|
||||||
ae2fc.tooltip.enable=Enabled
|
|
||||||
ae2fc.tooltip.disable=Disabled
|
|
||||||
ae2fc.tooltip.edit=Edit
|
|
||||||
ae2fc.tooltip.view=View
|
|
||||||
ae2fc.tooltip.fill_pattern=Allow auto fill blank pattern
|
|
||||||
ae2fc.tooltip.not_fill_pattern=Allow auto fill blank pattern
|
|
||||||
ae2fc.tooltip.fill_pattern.hint=Enabled
|
|
||||||
ae2fc.tooltip.not_fill_pattern.hint=Disabled
|
|
||||||
ae2fc.tooltip.open_configuration=Open configuration
|
|
||||||
ae2fc.tooltip.block_highlight=Highlight Block
|
|
||||||
|
|
||||||
ae2fc.tooltip.magnet_card.off=Magnet Card
|
|
||||||
ae2fc.tooltip.magnet_card.off.hint=Off
|
|
||||||
ae2fc.tooltip.magnet_card.inv=Magnet Card
|
|
||||||
ae2fc.tooltip.magnet_card.inv.hint=Pickup to Inventory
|
|
||||||
ae2fc.tooltip.magnet_card.me=Magnet Card
|
|
||||||
ae2fc.tooltip.magnet_card.me.hint=Pickup to ME
|
|
||||||
ae2fc.tooltip.magnet_card.filter=Magnet Filter
|
|
||||||
ae2fc.tooltip.magnet_card.oreDictFilter=Oredictionary filter
|
|
||||||
ae2fc.tooltip.restock.on=Toggle Restock
|
|
||||||
ae2fc.tooltip.restock.on.hint=Enable
|
|
||||||
ae2fc.tooltip.restock.off=Toggle Restock
|
|
||||||
ae2fc.tooltip.restock.off.hint=Disable
|
|
||||||
|
|
||||||
ae2fc.gui.part_fluid_pattern_terminal=Fluid Pattern Terminal
|
|
||||||
ae2fc.gui.part_fluid_pattern_terminal_ex=Fluid Processing Pattern Terminal
|
|
||||||
ae2fc.gui.part_level_terminal=Level Terminal
|
|
||||||
ae2fc.gui.fluid_pattern_encoder=Fluid Pattern Encoder
|
|
||||||
ae2fc.gui.fluid_packet_decoder=ME Fluid Packet Decoder
|
|
||||||
ae2fc.gui.ingredient_buffer=Ingredient Buffer
|
|
||||||
ae2fc.gui.large_ingredient_buffer=Large Ingredient Buffer
|
|
||||||
ae2fc.gui.fluid_interface=ME Dual Interface
|
|
||||||
ae2fc.gui.level_maintainer=ME Level Maintainer
|
|
||||||
ae2fc.gui.fluid_interface.0=D
|
|
||||||
ae2fc.gui.fluid_interface.1=U
|
|
||||||
ae2fc.gui.fluid_interface.2=N
|
|
||||||
ae2fc.gui.fluid_interface.3=S
|
|
||||||
ae2fc.gui.fluid_interface.4=W
|
|
||||||
ae2fc.gui.fluid_interface.5=E
|
|
||||||
ae2fc.gui.oc_pattern_editor=OC Pattern Editor
|
|
||||||
ae2fc.gui.button.set=Set
|
|
||||||
ae2fc.gui.part_fluid_level_emitter=ME Fluid Level Emitter
|
|
||||||
ae2fc.gui.part_fluid_import=ME Fluid Import Bus
|
|
||||||
ae2fc.gui.part_fluid_export=ME Fluid Export Bus
|
|
||||||
ae2fc.gui.part_fluid_terminal=ME Fluid Terminal
|
|
||||||
ae2fc.gui.part_fluid_storage_bus=ME Fluid Storage Bus
|
|
||||||
ae2fc.gui.fluid_auto_filler=ME Fluid Auto Filler
|
|
||||||
|
|
||||||
ae2fc.gui.magnet=Magnet Filter
|
|
||||||
ae2fc.gui.magnet.nbt=Ignore NBT Data
|
|
||||||
ae2fc.gui.magnet.meta=Ignore Meta Data
|
|
||||||
ae2fc.gui.magnet.ore=Use Ore Dictionary
|
|
||||||
ae2fc.gui.magnet.whitelist=Whitelisting
|
|
||||||
ae2fc.gui.magnet.blacklist=Blacklisting
|
|
||||||
|
|
||||||
ae2fc.gui.color.StateNone=00000000
|
|
||||||
ae2fc.gui.color.StateIdle=FF55FF55
|
|
||||||
ae2fc.gui.color.StateCraft=FFFFFF55
|
|
||||||
ae2fc.gui.color.StateExport=FFAA00AA
|
|
||||||
ae2fc.gui.color.StateError=FFFF5555
|
|
||||||
|
|
||||||
error.unknown=Unknown
|
|
||||||
|
|
||||||
ae2fc.key.OpenTerminal=Open Wireless Universal Terminal
|
|
||||||
ae2fc.key.OpenCraftingTerminal=Open Wireless Universal Crafting Terminal
|
|
||||||
ae2fc.key.OpenLevelTerminal=Open Wireless Universal Level Terminal
|
|
||||||
ae2fc.key.OpenInterfaceTerminal=Open Wireless Universal Interface Terminal
|
|
||||||
ae2fc.key.OpenPatternTerminal=Open Wireless Universal Pattern Terminal
|
|
||||||
ae2fc.key.OpenPatternExTerminal=Open Wireless Universal Processing Pattern Terminal
|
|
||||||
ae2fc.key.Restock=Toggle Restock
|
|
||||||
|
|
||||||
itemGroup.ae2fc=Fluid Craft For AE2
|
|
||||||
|
|
||||||
item.ec2placeholder.oc.upgrade.name=[EC2 PLACEHOLDER] ME Upgrade
|
|
||||||
item.ec2placeholder.part.base.name=[EC2 PLACEHOLDER] ME Fluid Bus
|
|
||||||
item.ec2placeholder.pattern.fluid.name=[EC2 PLACEHOLDER] ME Fluid Pattern
|
|
||||||
item.ec2placeholder.storage.casing.name=[EC2 PLACEHOLDER] Storage Housing
|
|
||||||
item.ec2placeholder.storage.component.name=[EC2 PLACEHOLDER] ME Storage Component
|
|
||||||
item.ec2placeholder.storage.fluid.name=[EC2 PLACEHOLDER] ME Fluid Storage
|
|
||||||
item.ec2placeholder.storage.physical.advanced.quantum.name=[EC2 PLACEHOLDER] ME Quantum Storage
|
|
||||||
item.ec2placeholder.storage.physical.advanced.singularity.name=[EC2 PLACEHOLDER] ME Digital Singularity
|
|
||||||
item.ec2placeholder.storage.physical.name=[EC2 PLACEHOLDER] ME Storage
|
|
||||||
item.ec2placeholder.storage.physical.void.name=[EC2 PLACEHOLDER] ME Void Storage
|
|
||||||
item.ec2placeholder.terminal.fluid.wireless.name=[EC2 PLACEHOLDER] Wireless Fluid Terminal
|
|
||||||
item.ec2placeholder.terminal.universal.wireless.name=[EC2 PLACEHOLDER] Wireless Universal Terminal
|
|
||||||
@@ -1,242 +0,0 @@
|
|||||||
item.fluid_drop.name=goûte de %s
|
|
||||||
item.fluid_encoded_pattern.name=Modèle encodé
|
|
||||||
item.part_fluid_terminal.name=Terminal Fluides ME
|
|
||||||
item.part_fluid_pattern_terminal.name=Terminal ME Modèles Fluides
|
|
||||||
item.part_fluid_pattern_terminal_ex.name=Terminal ME Traitement Modèles Fluides
|
|
||||||
item.part_fluid_interface.name=Interface ME double
|
|
||||||
item.part_fluid_p2p_interface.name=Tunnel P2P - Interface ME double
|
|
||||||
item.part_fluid_import.name=Bus ME d'import de Fluides
|
|
||||||
item.part_fluid_export.name=Bus ME d'export de Fluides
|
|
||||||
item.part_fluid_storage_bus.name=Bus de stockage ME de fluide
|
|
||||||
item.part_fluid_level_emitter.name=Émetteur ME niveau Fluides
|
|
||||||
item.part_fluid_storage_monitor.name=Moniteur ME de stockage de fluide
|
|
||||||
item.part_fluid_conversion_monitor.name=Moniteur ME conversion Fluides
|
|
||||||
item.part_level_terminal.name=Terminal ME niveau
|
|
||||||
item.portable_fluid_cell.name=Cellule portative Fluides
|
|
||||||
item.wireless_fluid_terminal.name=Terminal sans-fil Fluides
|
|
||||||
item.wireless_level_terminal.name=Terminal sans-file niveau
|
|
||||||
item.wireless_fluid_pattern_terminal.name=Terminal sans-fil Modèles Fluides
|
|
||||||
item.wireless_interface_terminal.name=Terminal sans-file Interfaces
|
|
||||||
item.wireless_ultra_terminal.name=Universal Wireless Terminal
|
|
||||||
item.wireless_ultra_terminal.CRAFTING.name=Universal Wireless Terminal - Crafting
|
|
||||||
item.wireless_ultra_terminal.PATTERN.name=Universal Wireless Terminal - Pattern
|
|
||||||
item.wireless_ultra_terminal.PATTERN_EX.name=Universal Wireless Terminal - Processing Pattern
|
|
||||||
item.wireless_ultra_terminal.LEVEL.name=Universal Wireless Terminal - Level
|
|
||||||
item.wireless_ultra_terminal.INTERFACE.name=Universal Wireless Terminal - Interface
|
|
||||||
item.fluid_packet.name=Paquet Fluides
|
|
||||||
item.quantum_bridge_card.name=Quantum Bridge Card
|
|
||||||
item.energy_card.name=Carte d'énergie
|
|
||||||
item.creative_fluid_storage.name=Cellule de stockage ME de fluide créative
|
|
||||||
item.fluid_storage.1.name=Cellule ME %s1k%s de stockage de fluide
|
|
||||||
item.fluid_storage.4.name=Cellule ME %s4k%s de stockage de fluide
|
|
||||||
item.fluid_storage.16.name=Cellule ME %s16k%s de stockage de fluide
|
|
||||||
item.fluid_storage.64.name=Cellule ME %s64k%s de stockage de fluide
|
|
||||||
item.fluid_storage.256.name=Cellule ME %s256k%s de stockage de fluide
|
|
||||||
item.fluid_storage.1024.name=Cellule ME %s1024k%s de stockage de fluide
|
|
||||||
item.fluid_storage.4096.name=Cellule ME %s4096k%s de stockage de fluide
|
|
||||||
item.fluid_storage.16384.name=Cellule ME %s16384k%s de stockage de fluide
|
|
||||||
item.multi_fluid_storage.1.name=Cellule ME %s1k%s stockage Multi-Fluides
|
|
||||||
item.multi_fluid_storage.4.name=Cellule ME %s4k%s stockage Multi-Fluides
|
|
||||||
item.multi_fluid_storage.16.name=Cellule ME %s16k%s stockage Multi-Fluides
|
|
||||||
item.multi_fluid_storage.64.name=Cellule ME %s64k%s stockage Multi-Fluides
|
|
||||||
item.multi_fluid_storage.256.name=Cellule ME %s256k%s stockage Multi-Fluides
|
|
||||||
item.multi_fluid_storage.1024.name=Cellule ME %s1024k%s stockage Multi-Fluides
|
|
||||||
item.multi_fluid_storage.4096.name=Cellule ME %s4096k%s stockage Multi-Fluides
|
|
||||||
item.multi_fluid_storage.16384.name=Cellule ME %s16384k%s stockage Multi-Fluides
|
|
||||||
item.fluid_storage.quantum.name=Cellule ME Quantum stockage Fluides
|
|
||||||
item.fluid_storage.singularity.name=Cellule ME Singularité Digitale stockage Fluides
|
|
||||||
item.fluid_storage.void.name=ME Fluid Void Cell
|
|
||||||
item.fluid_storage.Universe.name=ME Fluid Artificial Universe Storage Cell
|
|
||||||
item.fluid_storage.infinity.water.name=ME Fluid Infinity Water Storage Cell
|
|
||||||
item.fluid_part.name=ME Fluid Storage Component
|
|
||||||
item.fluid_part.0.name=Composant ME %s1k%s de stockage fluide
|
|
||||||
item.fluid_part.1.name=Composant ME %s4k%s de stockage fluide
|
|
||||||
item.fluid_part.2.name=Composant ME %s16k%s de stockage fluide
|
|
||||||
item.fluid_part.3.name=Composant ME %s64k%s de stockage fluide
|
|
||||||
item.fluid_part.4.name=Composant ME %s256k%s de stockage fluide
|
|
||||||
item.fluid_part.5.name=Composant ME %s1024k%s de stockage fluide
|
|
||||||
item.fluid_part.6.name=Composant ME %s4096k%s de stockage fluide
|
|
||||||
item.fluid_part.7.name=Composant ME %s16384k%s de stockage fluide
|
|
||||||
item.fluid_storage_housing.name=ME Storage Housing
|
|
||||||
item.fluid_storage_housing.0.name=Boîtier ME de stockage de fluide
|
|
||||||
item.fluid_storage_housing.1.name=Boîtier ME Avancé stockage Fluides
|
|
||||||
item.fluid_storage_housing.2.name=Boîtier ME stockage Multi-Fluides
|
|
||||||
item.fluid_storage_housing.3.name=Boîtier ME Avancé stockage Multi-Fluides
|
|
||||||
|
|
||||||
tile.fluid_pattern_encoder.name=Encodeur Modèles Fluides
|
|
||||||
tile.fluid_packet_decoder.name=Décodeur ME Paquets Fluides
|
|
||||||
tile.fluid_interface.name=Interface ME double
|
|
||||||
tile.ingredient_buffer.name=Tampon Ingrédients
|
|
||||||
tile.large_ingredient_buffer.name=Grand Tampon Ingrédients
|
|
||||||
tile.oc_pattern_editor.name=Éditeur Modèles OC
|
|
||||||
tile.level_maintainer.name=Mainteneur Niveau ME
|
|
||||||
tile.fluid_buffer.name=Tampon ME Fluides
|
|
||||||
tile.walrus.name=Walrus
|
|
||||||
tile.super_stock_replenisher.name=Super Stock Replenisher
|
|
||||||
tile.fluid_auto_filler.name=Remplisseur ME auto Fluides
|
|
||||||
tile.certus_quartz_tank.name=Réservoir Quartz Certus - %s
|
|
||||||
tile.certus_quartz_tank_empty.name=Réservoir Quartz Certus
|
|
||||||
|
|
||||||
ae2fc.waila.speed=Vitesse
|
|
||||||
ae2fc.waila.enable=Activer
|
|
||||||
ae2fc.waila.disable=Désactiver
|
|
||||||
|
|
||||||
ae2fc.tooltip.shift_for_more=§r> Tenir §3Maj§r pour plus d'information
|
|
||||||
ae2fc.tooltip.ctrl_for_more=§r> Tenir §3Ctrl§r pour plus d'information
|
|
||||||
ae2fc.tooltip.fluid_packet_decoder.desc=Le décodeur de fluides décode les paquets de fluides. Il doit être connecté au système ME and possèder un emplacement où stoqué le liquide, autrement il ne pourra pas fonctionner.
|
|
||||||
ae2fc.tooltip.fluid_buffer.desc=Ceci est une interface I/O pour fluide haute-vitesse
|
|
||||||
ae2fc.tooltip.walrus.desc=GTNH est pratiquement un boulot
|
|
||||||
ae2fc.tooltip.fluid_auto_filler=Crée des modèles de conserve de fluide pour un conteneur donné automatiquement.
|
|
||||||
ae2fc.tooltip.level_maintainer.Who_Am_I=Qui suis-je?
|
|
||||||
ae2fc.tooltip.level_maintainer.title=§6Requête du statut§r
|
|
||||||
ae2fc.tooltip.level_maintainer.desc=Préserve automatiquement les items et fluides en stocks en ordonnant de nouvelles fabrications si nécessaires. Doit être connecté à un réseau ME.
|
|
||||||
ae2fc.tooltip.level_maintainer.current=Présentement:
|
|
||||||
ae2fc.tooltip.level_maintainer.none=Aucune requête configurée.
|
|
||||||
ae2fc.tooltip.level_maintainer.idle=§aInactif§r
|
|
||||||
ae2fc.tooltip.level_maintainer.idle_desc=Le Demandeur sera inactif quand la requête sera complété, s'il n'y a aucun modèle de fabrication disponible pour cet objet ou fluide ou bien s'il n'y a pas suffisamment d'ingrédient pour complété d'autre requêtes.
|
|
||||||
ae2fc.tooltip.level_maintainer.link=§eFabrication§r
|
|
||||||
ae2fc.tooltip.level_maintainer.link_desc=Le système est présentement en train de frabiquer l'objet ou fluide demandé.
|
|
||||||
ae2fc.tooltip.level_maintainer.export=§5Exporte§r
|
|
||||||
ae2fc.tooltip.level_maintainer.export_desc=Le Demandeur essaye d'exporter les produits dans le système. Si le Demandeur en dans cet état depuis longtemps, alors il n'y a aucun espace disponible pour acceuillir le produit.
|
|
||||||
ae2fc.tooltip.level_maintainer.error=§4Erreur§r
|
|
||||||
ae2fc.tooltip.level_maintainer.error_desc=Le Demandeur essaye d'organiser une fabrication d'objet mais échou. Les causes possible de l'échec peuvent être une recette manquante ou des ressources insuffisantes.
|
|
||||||
ae2fc.tooltip.level_maintainer.not_found=§4Not Found§r
|
|
||||||
ae2fc.tooltip.level_maintainer.not_found_desc=The Requester is trying to schedule a crafting job but can't find a crafting pattern.
|
|
||||||
ae2fc.tooltip.level_maintainer.cant_craft=§4Can't Craft§r
|
|
||||||
ae2fc.tooltip.level_maintainer.cant_craft_desc=The Requester is trying to schedule a crafting job but the crafting manager cannot process the job. (not enough ingredients, CPU doesn't have enough memory, recursion).
|
|
||||||
ae2fc.tooltip.level_maintainer.batch_size=§6Taille du lot de fabrication§r
|
|
||||||
ae2fc.tooltip.level_maintainer.batch_size.hint=Quand les requêtes de fabrications sont émises, le Demandeur vas utilisé la taille de son lot pour la requête. Augmenter la taille du lot vas accélérer la vitesse de stockage des objets mais nécessité plus d'espace de stockage.
|
|
||||||
ae2fc.tooltip.level_maintainer.request_size=§6Quantité à maintenir§r
|
|
||||||
ae2fc.tooltip.level_maintainer.request_size.hint=Le compte définit combien d'objets doivent être maintenu en stock avant que le Demandeur commence de nouveau crafts.
|
|
||||||
ae2fc.tooltip.ultra_terminal.WIRELESS_CRAFTING_TERMINAL=Mode : Terminal de crafts
|
|
||||||
ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_PATTERN_TERMINAL=Mode : Terminal de modélisation
|
|
||||||
ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_TERMINAL=Mode : Terminal de fluides
|
|
||||||
ae2fc.tooltip.ultra_terminal.WIRELESS_LEVEL_TERMINAL=Mode : Terminal de niveaux
|
|
||||||
ae2fc.tooltip.ultra_terminal.WIRELESS_ESSENTIA_TERMINAL=Mode : Terminal d'Essentia
|
|
||||||
ae2fc.tooltip.ultra_terminal.WIRELESS_INTERFACE_TERMINAL=Mode : Terminal des interfaces
|
|
||||||
ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_PATTERN_TERMINAL_EX=Mode : Terminal des modèles en traitement
|
|
||||||
ae2fc.tooltip.ultra_terminal=Clic-droit + s'accroupir pour changer de mode
|
|
||||||
ae2fc.tooltip.ultra_terminal.tips=Conseils :
|
|
||||||
ae2fc.tooltip.ultra_terminal.tips.desc=1. Vous pouvez le mettre dans l'emplacement des Babioles et utiliser le raccourci clavier pour l'ouvrir.\n2. En mode interface, maintenez §3Maj§7 pour faire basculer le bouton de renommage de l'interface.\n3. Lorsque vous êtes dans l'écran de crafts, maintenez §3Maj§7 pour cliquer sur le bouton d'annulation.\nMaintenir §3Maj§7 pour cliquer sur le bouton d'annulation marquera automatiquement les objets manquants sur NEI.
|
|
||||||
ae2fc.tooltip.ultra_terminal.restock.on=Restock activated
|
|
||||||
ae2fc.tooltip.ultra_terminal.restock.off=Restock deactivated
|
|
||||||
ae2fc.tooltip.infinity_fluid=§aInfinité§r
|
|
||||||
ae2fc.tooltip.fluid_storage.void=Where nothing is everything, and everything is nothing
|
|
||||||
|
|
||||||
ae2fc.tooltip.quantum_bridge_card.desc=Allows wireless terminals to connect to a quantum bridge, allowing for unlimited range
|
|
||||||
ae2fc.tooltip.energy_card.desc=Infinite Energy for the Wireless Terminal
|
|
||||||
|
|
||||||
ae2fc.tooltip.cell_contents=Contient les fluides :
|
|
||||||
ae2fc.tooltip.cell_empty=Capsule vide
|
|
||||||
ae2fc.tooltip.cell_portable=Clic-droit pour ouvrir son écran. Ça fonctionne comme un sac-à-dos, mais vous devez le charger avant de l'utiliser.
|
|
||||||
ae2fc.tooltip.fluid_terminal=euh on a plus besoin d'EC2 ?
|
|
||||||
ae2fc.tooltip.level_terminal=euh...
|
|
||||||
ae2fc.tooltip.invalid_fluid=Fluide invalide !
|
|
||||||
ae2fc.tooltip.encode_pattern=Encoder le modèle
|
|
||||||
ae2fc.tooltip.fluid_packet=Utilisez un Décodeur de paquets de fluides pour\nle reconvertir en fluide.
|
|
||||||
ae2fc.tooltip.empty=Vide
|
|
||||||
ae2fc.tooltip.dump_tank=Vider le contenu du réservoir
|
|
||||||
ae2fc.tooltip.switch_fluid_interface=Switch ME Dual Interface GUI
|
|
||||||
ae2fc.tooltip.not_combine=Fusionner les objets similaires
|
|
||||||
ae2fc.tooltip.not_combine.hint=Désactivé
|
|
||||||
ae2fc.tooltip.combine=Fusionner les objets similaires
|
|
||||||
ae2fc.tooltip.combine.hint=Activé
|
|
||||||
ae2fc.tooltip.fluid_terminal_w=Terminal de fluides
|
|
||||||
ae2fc.tooltip.craft_terminal_w=Terminal de crafts
|
|
||||||
ae2fc.tooltip.pattern_terminal_w=Terminal de modélisation
|
|
||||||
ae2fc.tooltip.essentia_terminal_w=Terminal d'Essentia
|
|
||||||
ae2fc.tooltip.interface_terminal_w=Terminal des interfaces
|
|
||||||
ae2fc.tooltip.level_terminal_w=Terminal des niveaux
|
|
||||||
ae2fc.tooltip.pattern_terminal_ex_w=Processing Pattern Terminal
|
|
||||||
ae2fc.tooltip.wireless.installed=Carte installée :
|
|
||||||
|
|
||||||
ae2fc.tooltip.not_prio=Allow fluids to be placed first
|
|
||||||
ae2fc.tooltip.not_prio.hint=Désactivé
|
|
||||||
ae2fc.tooltip.prio=Allow fluids to be placed first
|
|
||||||
ae2fc.tooltip.prio.hint=Activé
|
|
||||||
ae2fc.tooltip.submit=Soumettre
|
|
||||||
ae2fc.tooltip.enable=Activé
|
|
||||||
ae2fc.tooltip.disable=Désactivé
|
|
||||||
ae2fc.tooltip.edit=Éditer
|
|
||||||
ae2fc.tooltip.view=Voir
|
|
||||||
ae2fc.tooltip.fill_pattern=Allow auto fill blank pattern
|
|
||||||
ae2fc.tooltip.not_fill_pattern=Allow auto fill blank pattern
|
|
||||||
ae2fc.tooltip.fill_pattern.hint=Activé
|
|
||||||
ae2fc.tooltip.not_fill_pattern.hint=Désactivé
|
|
||||||
ae2fc.tooltip.open_configuration=Ouvrir la configuration
|
|
||||||
ae2fc.tooltip.block_highlight=Mettre le bloc en évidence
|
|
||||||
|
|
||||||
ae2fc.tooltip.magnet_card.off=Magnet Card
|
|
||||||
ae2fc.tooltip.magnet_card.off.hint=Off
|
|
||||||
ae2fc.tooltip.magnet_card.inv=Magnet Card
|
|
||||||
ae2fc.tooltip.magnet_card.inv.hint=Pickup to Inventory
|
|
||||||
ae2fc.tooltip.magnet_card.me=Magnet Card
|
|
||||||
ae2fc.tooltip.magnet_card.me.hint=Pickup to ME
|
|
||||||
ae2fc.tooltip.magnet_card.filter=Magnet Filter
|
|
||||||
ae2fc.tooltip.magnet_card.oreDictFilter=Oredictionary filter
|
|
||||||
ae2fc.tooltip.restock.on=Toggle Restock
|
|
||||||
ae2fc.tooltip.restock.on.hint=Enable
|
|
||||||
ae2fc.tooltip.restock.off=Toggle Restock
|
|
||||||
ae2fc.tooltip.restock.off.hint=Disable
|
|
||||||
|
|
||||||
ae2fc.gui.part_fluid_pattern_terminal=Fluid Pattern Terminal
|
|
||||||
ae2fc.gui.part_fluid_pattern_terminal_ex=Fluid Processing Pattern Terminal
|
|
||||||
ae2fc.gui.part_level_terminal=Terminal des niveaux
|
|
||||||
ae2fc.gui.fluid_pattern_encoder=Fluid Pattern Encoder
|
|
||||||
ae2fc.gui.fluid_packet_decoder=ME Fluid Packet Decoder
|
|
||||||
ae2fc.gui.ingredient_buffer=Ingredient Buffer
|
|
||||||
ae2fc.gui.large_ingredient_buffer=Large Ingredient Buffer
|
|
||||||
ae2fc.gui.fluid_interface=ME Dual Interface
|
|
||||||
ae2fc.gui.level_maintainer=ME Level Maintainer
|
|
||||||
ae2fc.gui.fluid_interface.0=D
|
|
||||||
ae2fc.gui.fluid_interface.1=U
|
|
||||||
ae2fc.gui.fluid_interface.2=N
|
|
||||||
ae2fc.gui.fluid_interface.3=S
|
|
||||||
ae2fc.gui.fluid_interface.4=O
|
|
||||||
ae2fc.gui.fluid_interface.5=E
|
|
||||||
ae2fc.gui.oc_pattern_editor=OC Pattern Editor
|
|
||||||
ae2fc.gui.button.set=Régler
|
|
||||||
ae2fc.gui.part_fluid_level_emitter=ME Fluid Level Emitter
|
|
||||||
ae2fc.gui.part_fluid_import=Bus ME d'import de Fluides
|
|
||||||
ae2fc.gui.part_fluid_export=Bus ME d'export de Fluides
|
|
||||||
ae2fc.gui.part_fluid_terminal=ME Fluid Terminal
|
|
||||||
ae2fc.gui.part_fluid_storage_bus=Bus de stockage ME de fluide
|
|
||||||
ae2fc.gui.fluid_auto_filler=ME Fluid Auto Filler
|
|
||||||
|
|
||||||
ae2fc.gui.magnet=Magnet Filter
|
|
||||||
ae2fc.gui.magnet.nbt=Ignore NBT Data
|
|
||||||
ae2fc.gui.magnet.meta=Ignore Meta Data
|
|
||||||
ae2fc.gui.magnet.ore=Use Ore Dictionary
|
|
||||||
ae2fc.gui.magnet.whitelist=Whitelisting
|
|
||||||
ae2fc.gui.magnet.blacklist=Blacklisting
|
|
||||||
|
|
||||||
ae2fc.gui.color.StateNone=00000000
|
|
||||||
ae2fc.gui.color.StateIdle=FF55FF55
|
|
||||||
ae2fc.gui.color.StateCraft=FFFFFF55
|
|
||||||
ae2fc.gui.color.StateExport=FFAA00AA
|
|
||||||
ae2fc.gui.color.StateError=FFFF5555
|
|
||||||
|
|
||||||
error.unknown=Inconnu
|
|
||||||
|
|
||||||
ae2fc.key.OpenTerminal=Open Wireless Universal Terminal
|
|
||||||
ae2fc.key.OpenCraftingTerminal=Open Wireless Universal Crafting Terminal
|
|
||||||
ae2fc.key.OpenLevelTerminal=Open Wireless Universal Level Terminal
|
|
||||||
ae2fc.key.OpenInterfaceTerminal=Open Wireless Universal Interface Terminal
|
|
||||||
ae2fc.key.OpenPatternTerminal=Open Wireless Universal Pattern Terminal
|
|
||||||
ae2fc.key.OpenPatternExTerminal=Open Wireless Universal Processing Pattern Terminal
|
|
||||||
ae2fc.key.Restock=Toggle Restock
|
|
||||||
|
|
||||||
itemGroup.ae2fc=Fluid Craft For AE2
|
|
||||||
|
|
||||||
item.ec2placeholder.oc.upgrade.name=[EC2 PLACEHOLDER] ME Upgrade
|
|
||||||
item.ec2placeholder.part.base.name=[EC2 PLACEHOLDER] ME Fluid Bus
|
|
||||||
item.ec2placeholder.pattern.fluid.name=[EC2 PLACEHOLDER] ME Fluid Pattern
|
|
||||||
item.ec2placeholder.storage.casing.name=[EC2 PLACEHOLDER] Storage Housing
|
|
||||||
item.ec2placeholder.storage.component.name=[EC2 PLACEHOLDER] ME Storage Component
|
|
||||||
item.ec2placeholder.storage.fluid.name=[EC2 PLACEHOLDER] ME Fluid Storage
|
|
||||||
item.ec2placeholder.storage.physical.advanced.quantum.name=[EC2 PLACEHOLDER] ME Quantum Storage
|
|
||||||
item.ec2placeholder.storage.physical.advanced.singularity.name=[EC2 PLACEHOLDER] ME Digital Singularity
|
|
||||||
item.ec2placeholder.storage.physical.name=[EC2 PLACEHOLDER] ME Storage
|
|
||||||
item.ec2placeholder.storage.physical.void.name=[EC2 PLACEHOLDER] ME Void Storage
|
|
||||||
item.ec2placeholder.terminal.fluid.wireless.name=[EC2 PLACEHOLDER] Wireless Fluid Terminal
|
|
||||||
item.ec2placeholder.terminal.universal.wireless.name=[EC2 PLACEHOLDER] Wireless Universal Terminal
|
|
||||||
@@ -1,242 +0,0 @@
|
|||||||
item.fluid_drop.name=%sの滴
|
|
||||||
item.fluid_encoded_pattern.name=エンコード済みパターン
|
|
||||||
item.part_fluid_terminal.name=ME流体ターミナル
|
|
||||||
item.part_fluid_pattern_terminal.name=ME流体パターンターミナル
|
|
||||||
item.part_fluid_pattern_terminal_ex.name=ME流体加工パターンターミナル
|
|
||||||
item.part_fluid_interface.name=ME複合インターフェース
|
|
||||||
item.part_fluid_p2p_interface.name=P2Pトンネル - ME複合インターフェース
|
|
||||||
item.part_fluid_import.name=ME流体入力バス
|
|
||||||
item.part_fluid_export.name=ME流体出力バス
|
|
||||||
item.part_fluid_storage_bus.name=ME流体ストレージバス
|
|
||||||
item.part_fluid_level_emitter.name=ME流体レベルエミッター
|
|
||||||
item.part_fluid_storage_monitor.name=ME流体ストレージモニター
|
|
||||||
item.part_fluid_conversion_monitor.name=ME流体変換モニター
|
|
||||||
item.part_level_terminal.name=MEレベルターミナル
|
|
||||||
item.portable_fluid_cell.name=ポータブル流体セル
|
|
||||||
item.wireless_fluid_terminal.name=無線流体ターミナル
|
|
||||||
item.wireless_level_terminal.name=無線レベルターミナル
|
|
||||||
item.wireless_fluid_pattern_terminal.name=無線パターンターミナル
|
|
||||||
item.wireless_interface_terminal.name=無線インターフェースターミナル
|
|
||||||
item.wireless_ultra_terminal.name=ユニバーサル無線ターミナル
|
|
||||||
item.wireless_ultra_terminal.CRAFTING.name=Universal Wireless Terminal - Crafting
|
|
||||||
item.wireless_ultra_terminal.PATTERN.name=Universal Wireless Terminal - Pattern
|
|
||||||
item.wireless_ultra_terminal.PATTERN_EX.name=Universal Wireless Terminal - Processing Pattern
|
|
||||||
item.wireless_ultra_terminal.LEVEL.name=Universal Wireless Terminal - Level
|
|
||||||
item.wireless_ultra_terminal.INTERFACE.name=Universal Wireless Terminal - Interface
|
|
||||||
item.fluid_packet.name=流体パケット
|
|
||||||
item.quantum_bridge_card.name=クアンタムブリッジカード
|
|
||||||
item.energy_card.name=エネルギーカード
|
|
||||||
item.creative_fluid_storage.name=クリエイティブME流体ストレージセル
|
|
||||||
item.fluid_storage.1.name=%s1k%s ME流体ストレージセル
|
|
||||||
item.fluid_storage.4.name=%s4k%s ME流体ストレージセル
|
|
||||||
item.fluid_storage.16.name=%s16k%s ME流体ストレージセル
|
|
||||||
item.fluid_storage.64.name=%s64k%s ME流体ストレージセル
|
|
||||||
item.fluid_storage.256.name=%s256k%s ME流体ストレージセル
|
|
||||||
item.fluid_storage.1024.name=%s1024k%s ME流体ストレージセル
|
|
||||||
item.fluid_storage.4096.name=%s4096k%s ME流体ストレージセル
|
|
||||||
item.fluid_storage.16384.name=%s16384k%s ME流体ストレージセル
|
|
||||||
item.multi_fluid_storage.1.name=%s1k%s MEマルチ流体ストレージセル
|
|
||||||
item.multi_fluid_storage.4.name=%s4k%s MEマルチ流体ストレージセル
|
|
||||||
item.multi_fluid_storage.16.name=%s16k%s MEマルチ流体ストレージセル
|
|
||||||
item.multi_fluid_storage.64.name=%s64k%s MEマルチ流体ストレージセル
|
|
||||||
item.multi_fluid_storage.256.name=%s256k%s MEマルチ流体ストレージセル
|
|
||||||
item.multi_fluid_storage.1024.name=%s1024k%s MEマルチ流体ストレージセル
|
|
||||||
item.multi_fluid_storage.4096.name=%s4096k%s MEマルチ流体ストレージセル
|
|
||||||
item.multi_fluid_storage.16384.name=%s16384k%s MEマルチ流体ストレージセル
|
|
||||||
item.fluid_storage.quantum.name=ME流体量子ストレージセル
|
|
||||||
item.fluid_storage.singularity.name=ME流体電子特異点ストレージセル
|
|
||||||
item.fluid_storage.void.name=ME流体消滅セル
|
|
||||||
item.fluid_storage.Universe.name=ME流体人工宇宙貯蔵セル
|
|
||||||
item.fluid_storage.infinity.water.name=ME無限水源ストレージセル
|
|
||||||
item.fluid_part.name=ME流体ストレージコンポーネント
|
|
||||||
item.fluid_part.0.name=%s1k%s ME流体ストレージコンポーネント
|
|
||||||
item.fluid_part.1.name=%s4k%s ME流体ストレージコンポーネント
|
|
||||||
item.fluid_part.2.name=%s16k%s ME流体ストレージコンポーネント
|
|
||||||
item.fluid_part.3.name=%s64k%s ME流体ストレージコンポーネント
|
|
||||||
item.fluid_part.4.name= %s256k%s ME流体ストレージコンポーネント
|
|
||||||
item.fluid_part.5.name=%s1024k%s ME流体ストレージコンポーネント
|
|
||||||
item.fluid_part.6.name=%s4096k%s ME流体ストレージコンポーネント
|
|
||||||
item.fluid_part.7.name=%s16384k%s ME流体ストレージコンポーネント
|
|
||||||
item.fluid_storage_housing.name=MEストレージセル筐体
|
|
||||||
item.fluid_storage_housing.0.name=ME流体ストレージ筐体
|
|
||||||
item.fluid_storage_housing.1.name=ME発展型流体ストレージ筐体
|
|
||||||
item.fluid_storage_housing.2.name=MEマルチ流体ストレージ筐体
|
|
||||||
item.fluid_storage_housing.3.name=ME発展型マルチ流体ストレージ筐体
|
|
||||||
|
|
||||||
tile.fluid_pattern_encoder.name=流体パターンエンコーダ
|
|
||||||
tile.fluid_packet_decoder.name=ME流体パケットデコーダー
|
|
||||||
tile.fluid_interface.name=ME複合インターフェース
|
|
||||||
tile.ingredient_buffer.name=素材バッファー
|
|
||||||
tile.large_ingredient_buffer.name=大型素材バッファー
|
|
||||||
tile.oc_pattern_editor.name=OCパターンエディター
|
|
||||||
tile.level_maintainer.name=MEレベルメンテナー
|
|
||||||
tile.fluid_buffer.name=ME流体バッファー
|
|
||||||
tile.walrus.name=セイウチ
|
|
||||||
tile.super_stock_replenisher.name=Super Stock Replenisher
|
|
||||||
tile.fluid_auto_filler.name=ME流体自動フィルター
|
|
||||||
tile.certus_quartz_tank.name=ケルタスクォーツタンク - %s
|
|
||||||
tile.certus_quartz_tank_empty.name=ケルタスクォーツタンク
|
|
||||||
|
|
||||||
ae2fc.waila.speed=Speed
|
|
||||||
ae2fc.waila.enable=有効
|
|
||||||
ae2fc.waila.disable=無効
|
|
||||||
|
|
||||||
ae2fc.tooltip.shift_for_more=§3Shift§r> 押下 §rで更に情報を表示
|
|
||||||
ae2fc.tooltip.ctrl_for_more=§3Ctrl§r> 押下 §rで更に情報を表示
|
|
||||||
ae2fc.tooltip.fluid_packet_decoder.desc=流体デコーダーは流体パケットをデコードできます。動作させるには、MEシステムと流体を貯蔵する場所への接続が必要です。
|
|
||||||
ae2fc.tooltip.fluid_buffer.desc=これは高速流体IO
|
|
||||||
ae2fc.tooltip.walrus.desc=GTNHは仕事のようなもの
|
|
||||||
ae2fc.tooltip.fluid_auto_filler=指定された容器を使用して、流体缶詰パターンを自動的に作成します。
|
|
||||||
ae2fc.tooltip.level_maintainer.Who_Am_I=私は誰?
|
|
||||||
ae2fc.tooltip.level_maintainer.title=§6リクエストステータス§r
|
|
||||||
ae2fc.tooltip.level_maintainer.desc=必要な時に新しいクラフトをリクエストすることで、自動的にアイテムや流体を在庫しておく。MEネットワークに接続する必要があります。
|
|
||||||
ae2fc.tooltip.level_maintainer.current=現在:
|
|
||||||
ae2fc.tooltip.level_maintainer.none=リクエストが設定されていません。
|
|
||||||
ae2fc.tooltip.level_maintainer.idle=§aアイドリング§r
|
|
||||||
ae2fc.tooltip.level_maintainer.idle_desc=Requesterは、要求された量に既に達しているか、利用可能なCPUがない場合、アイドリング状態になります。
|
|
||||||
ae2fc.tooltip.level_maintainer.link=§eクラフト中§r
|
|
||||||
ae2fc.tooltip.level_maintainer.link_desc=システムは現在、要求されたアイテムまたは流体を作成しています。
|
|
||||||
ae2fc.tooltip.level_maintainer.export=§5エクスポート中§r
|
|
||||||
ae2fc.tooltip.level_maintainer.export_desc=リクエスターは、クラフト結果をシステムにエクスポートしようとしています。リクエスターが長い間このステータスの場合、エクスポートのための利用可能なスペースがありません。
|
|
||||||
ae2fc.tooltip.level_maintainer.error=§4エラー§r
|
|
||||||
ae2fc.tooltip.level_maintainer.error_desc=リクエスターがクラフトジョブをスケジュールしようとしていますが、内部エラーが発生し失敗しています。
|
|
||||||
ae2fc.tooltip.level_maintainer.not_found=§4Not Found§r
|
|
||||||
ae2fc.tooltip.level_maintainer.not_found_desc=The Requester is trying to schedule a crafting job but can't find a crafting pattern.
|
|
||||||
ae2fc.tooltip.level_maintainer.cant_craft=§4Can't Craft§r
|
|
||||||
ae2fc.tooltip.level_maintainer.cant_craft_desc=The Requester is trying to schedule a crafting job but the crafting manager cannot process the job. (not enough ingredients, CPU doesn't have enough memory, recursion).
|
|
||||||
ae2fc.tooltip.level_maintainer.batch_size=§6Cクラフトバッチサイズ§r
|
|
||||||
ae2fc.tooltip.level_maintainer.batch_size.hint=クラフトのリクエストが出されると、リクエスターはそのリクエストのバッチサイズを使用します。より大きなバッチを使用すると、アイテムをストックするスピードが上がりますが、より多くのクラフトストレージが必要になります。
|
|
||||||
ae2fc.tooltip.level_maintainer.request_size=§6維持する量§r
|
|
||||||
ae2fc.tooltip.level_maintainer.request_size.hint=在庫数は、リクエスターが新たなクラフトの要求を開始する前に、在庫として保持するアイテムの数を定義します。
|
|
||||||
ae2fc.tooltip.ultra_terminal.WIRELESS_CRAFTING_TERMINAL=モード: クラフトターミナル
|
|
||||||
ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_PATTERN_TERMINAL=モード: パターンターミナル
|
|
||||||
ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_TERMINAL=モード: 流体ターミナル
|
|
||||||
ae2fc.tooltip.ultra_terminal.WIRELESS_LEVEL_TERMINAL=モード: レベルターミナル
|
|
||||||
ae2fc.tooltip.ultra_terminal.WIRELESS_ESSENTIA_TERMINAL=モード: エッセンシアターミナル
|
|
||||||
ae2fc.tooltip.ultra_terminal.WIRELESS_INTERFACE_TERMINAL=モード: インターフェースターミナル
|
|
||||||
ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_PATTERN_TERMINAL_EX=モード: 加工パターンターミナル
|
|
||||||
ae2fc.tooltip.ultra_terminal=右クリック+スニーキングでモード切り替え
|
|
||||||
ae2fc.tooltip.ultra_terminal.tips=ツールチップ:
|
|
||||||
ae2fc.tooltip.ultra_terminal.tips.desc=1.Baublesスロットに入れ、ホットキーで開くことができます。\n2.インターフェースモード§3Shift§7長押しでインターフェースリネーマーボタンを切り替えることができます。\n3.クラフト計画画面にいるとき、§3Shift§7を押したままキャンセルボタンをクリックすると、不足しているアイテムを自動的にNEIブックマークに追加します。
|
|
||||||
ae2fc.tooltip.ultra_terminal.restock.on=Restock activated
|
|
||||||
ae2fc.tooltip.ultra_terminal.restock.off=Restock deactivated
|
|
||||||
ae2fc.tooltip.infinity_fluid=§aInfinity§r
|
|
||||||
ae2fc.tooltip.fluid_storage.void=何もないところがすべてであり、すべてが何もないところ
|
|
||||||
|
|
||||||
ae2fc.tooltip.quantum_bridge_card.desc=ワイヤレス端末を量子ブリッジに接続し、無制限の通信距離を実現します
|
|
||||||
ae2fc.tooltip.energy_card.desc=ワイヤレスターミナル用インフィニティエネルギー
|
|
||||||
|
|
||||||
ae2fc.tooltip.cell_contents=Contains Fluid:
|
|
||||||
ae2fc.tooltip.cell_empty=Cell is empty
|
|
||||||
ae2fc.tooltip.cell_portable=右クリックでGUIが開きます。バックパックのように使えますが、使用前に充電が必要です。
|
|
||||||
ae2fc.tooltip.fluid_terminal=つまり、EC2はもう必要ないということですか?
|
|
||||||
ae2fc.tooltip.level_terminal=えっと…
|
|
||||||
ae2fc.tooltip.invalid_fluid=無効な流体!
|
|
||||||
ae2fc.tooltip.encode_pattern=パターンの書き込み
|
|
||||||
ae2fc.tooltip.fluid_packet=これを流体に\n戻すには、流体パケットデコーダを使用する。
|
|
||||||
ae2fc.tooltip.empty=空
|
|
||||||
ae2fc.tooltip.dump_tank=タンクの内容物を廃棄
|
|
||||||
ae2fc.tooltip.switch_fluid_interface=MEデュアルインターフェースGUIを切り替え
|
|
||||||
ae2fc.tooltip.not_combine=同じアイテムをマージ
|
|
||||||
ae2fc.tooltip.not_combine.hint=無効
|
|
||||||
ae2fc.tooltip.combine=同じアイテムをマージ
|
|
||||||
ae2fc.tooltip.combine.hint=有効
|
|
||||||
ae2fc.tooltip.fluid_terminal_w=流体ターミナル
|
|
||||||
ae2fc.tooltip.craft_terminal_w=クラフトターミナル
|
|
||||||
ae2fc.tooltip.pattern_terminal_w=パターンターミナル
|
|
||||||
ae2fc.tooltip.essentia_terminal_w=エッセンシアターミナル
|
|
||||||
ae2fc.tooltip.interface_terminal_w=インターフェースターミナル
|
|
||||||
ae2fc.tooltip.level_terminal_w=レベルターミナル
|
|
||||||
ae2fc.tooltip.pattern_terminal_ex_w=処理パターンターミナル
|
|
||||||
ae2fc.tooltip.wireless.installed=インストールされているカード:
|
|
||||||
|
|
||||||
ae2fc.tooltip.not_prio=最初に流体を入れることを許可する
|
|
||||||
ae2fc.tooltip.not_prio.hint=無効
|
|
||||||
ae2fc.tooltip.prio=最初に流体を入れることを許可する
|
|
||||||
ae2fc.tooltip.prio.hint=有効
|
|
||||||
ae2fc.tooltip.submit=納品
|
|
||||||
ae2fc.tooltip.enable=有効
|
|
||||||
ae2fc.tooltip.disable=無効
|
|
||||||
ae2fc.tooltip.edit=編集
|
|
||||||
ae2fc.tooltip.view=View
|
|
||||||
ae2fc.tooltip.fill_pattern=空白パターンを自動入力を有効にする
|
|
||||||
ae2fc.tooltip.not_fill_pattern=空白パターンを自動入力を有効にする
|
|
||||||
ae2fc.tooltip.fill_pattern.hint=有効
|
|
||||||
ae2fc.tooltip.not_fill_pattern.hint=無効
|
|
||||||
ae2fc.tooltip.open_configuration=設定を開く
|
|
||||||
ae2fc.tooltip.block_highlight=ハイライトブロック
|
|
||||||
|
|
||||||
ae2fc.tooltip.magnet_card.off=Magnet Card
|
|
||||||
ae2fc.tooltip.magnet_card.off.hint=Off
|
|
||||||
ae2fc.tooltip.magnet_card.inv=Magnet Card
|
|
||||||
ae2fc.tooltip.magnet_card.inv.hint=Pickup to Inventory
|
|
||||||
ae2fc.tooltip.magnet_card.me=Magnet Card
|
|
||||||
ae2fc.tooltip.magnet_card.me.hint=Pickup to ME
|
|
||||||
ae2fc.tooltip.magnet_card.filter=Magnet Filter
|
|
||||||
ae2fc.tooltip.magnet_card.oreDictFilter=Oredictionary filter
|
|
||||||
ae2fc.tooltip.restock.on=Toggle Restock
|
|
||||||
ae2fc.tooltip.restock.on.hint=Enable
|
|
||||||
ae2fc.tooltip.restock.off=Toggle Restock
|
|
||||||
ae2fc.tooltip.restock.off.hint=Disable
|
|
||||||
|
|
||||||
ae2fc.gui.part_fluid_pattern_terminal=Fluid Pattern Terminal
|
|
||||||
ae2fc.gui.part_fluid_pattern_terminal_ex=Fluid Processing Pattern Terminal
|
|
||||||
ae2fc.gui.part_level_terminal=レベルターミナル
|
|
||||||
ae2fc.gui.fluid_pattern_encoder=流体パターンエンコーダ
|
|
||||||
ae2fc.gui.fluid_packet_decoder=ME流体パケットデコーダー
|
|
||||||
ae2fc.gui.ingredient_buffer=素材バッファー
|
|
||||||
ae2fc.gui.large_ingredient_buffer=大型素材バッファー
|
|
||||||
ae2fc.gui.fluid_interface=ME複合インターフェース
|
|
||||||
ae2fc.gui.level_maintainer=MEレベルメンテナー
|
|
||||||
ae2fc.gui.fluid_interface.0=D
|
|
||||||
ae2fc.gui.fluid_interface.1=U
|
|
||||||
ae2fc.gui.fluid_interface.2=N
|
|
||||||
ae2fc.gui.fluid_interface.3=S
|
|
||||||
ae2fc.gui.fluid_interface.4=W
|
|
||||||
ae2fc.gui.fluid_interface.5=E
|
|
||||||
ae2fc.gui.oc_pattern_editor=OCパターンエディター
|
|
||||||
ae2fc.gui.button.set=設定
|
|
||||||
ae2fc.gui.part_fluid_level_emitter=ME Fluid Level Emitter
|
|
||||||
ae2fc.gui.part_fluid_import=ME Fluid Import Bus
|
|
||||||
ae2fc.gui.part_fluid_export=ME Fluid Export Bus
|
|
||||||
ae2fc.gui.part_fluid_terminal=ME Fluid Terminal
|
|
||||||
ae2fc.gui.part_fluid_storage_bus=ME Fluid Storage Bus
|
|
||||||
ae2fc.gui.fluid_auto_filler=ME流体自動フィルター
|
|
||||||
|
|
||||||
ae2fc.gui.magnet=Magnet Filter
|
|
||||||
ae2fc.gui.magnet.nbt=Ignore NBT Data
|
|
||||||
ae2fc.gui.magnet.meta=Ignore Meta Data
|
|
||||||
ae2fc.gui.magnet.ore=Use Ore Dictionary
|
|
||||||
ae2fc.gui.magnet.whitelist=Whitelisting
|
|
||||||
ae2fc.gui.magnet.blacklist=Blacklisting
|
|
||||||
|
|
||||||
ae2fc.gui.color.StateNone=00000000
|
|
||||||
ae2fc.gui.color.StateIdle=FF55FF55
|
|
||||||
ae2fc.gui.color.StateCraft=FFFFFF55
|
|
||||||
ae2fc.gui.color.StateExport=FFAA00AA
|
|
||||||
ae2fc.gui.color.StateError=FFFF5555
|
|
||||||
|
|
||||||
error.unknown=不明
|
|
||||||
|
|
||||||
ae2fc.key.OpenTerminal=Open Wireless Universal Terminal
|
|
||||||
ae2fc.key.OpenCraftingTerminal=Open Wireless Universal Crafting Terminal
|
|
||||||
ae2fc.key.OpenLevelTerminal=Open Wireless Universal Level Terminal
|
|
||||||
ae2fc.key.OpenInterfaceTerminal=Open Wireless Universal Interface Terminal
|
|
||||||
ae2fc.key.OpenPatternTerminal=Open Wireless Universal Pattern Terminal
|
|
||||||
ae2fc.key.OpenPatternExTerminal=Open Wireless Universal Processing Pattern Terminal
|
|
||||||
ae2fc.key.Restock=Toggle Restock
|
|
||||||
|
|
||||||
itemGroup.ae2fc=AE2 Fluid Crafting
|
|
||||||
|
|
||||||
item.ec2placeholder.oc.upgrade.name=[EC2 プレースホルダー] MEアップグレード
|
|
||||||
item.ec2placeholder.part.base.name=[EC2 プレースホルダー] ME流体バス
|
|
||||||
item.ec2placeholder.pattern.fluid.name=[EC2 PLACEHOLDER] ME Fluid Pattern
|
|
||||||
item.ec2placeholder.storage.casing.name=[EC2 PLACEHOLDER] Storage Housing
|
|
||||||
item.ec2placeholder.storage.component.name=[EC2 PLACEHOLDER] ME Storage Component
|
|
||||||
item.ec2placeholder.storage.fluid.name=[EC2 PLACEHOLDER] ME Fluid Storage
|
|
||||||
item.ec2placeholder.storage.physical.advanced.quantum.name=[EC2 PLACEHOLDER] ME Quantum Storage
|
|
||||||
item.ec2placeholder.storage.physical.advanced.singularity.name=[EC2 PLACEHOLDER] ME Digital Singularity
|
|
||||||
item.ec2placeholder.storage.physical.name=[EC2 PLACEHOLDER] ME Storage
|
|
||||||
item.ec2placeholder.storage.physical.void.name=[EC2 PLACEHOLDER] ME Void Storage
|
|
||||||
item.ec2placeholder.terminal.fluid.wireless.name=[EC2 PLACEHOLDER] Wireless Fluid Terminal
|
|
||||||
item.ec2placeholder.terminal.universal.wireless.name=[EC2 PLACEHOLDER] Wireless Universal Terminal
|
|
||||||
@@ -1,242 +0,0 @@
|
|||||||
item.fluid_drop.name=%s 의 방울
|
|
||||||
item.fluid_encoded_pattern.name=인코딩된 패턴
|
|
||||||
item.part_fluid_terminal.name=ME 액체 터미널
|
|
||||||
item.part_fluid_pattern_terminal.name=ME 액체 패턴 터미널
|
|
||||||
item.part_fluid_pattern_terminal_ex.name=ME 액체 정제 패턴 터미널
|
|
||||||
item.part_fluid_interface.name=ME 듀얼 인터페이스
|
|
||||||
item.part_fluid_p2p_interface.name=P2P 터널 - ME 듀얼 인터페이스
|
|
||||||
item.part_fluid_import.name=ME 유체 입력 버스
|
|
||||||
item.part_fluid_export.name=ME 유체 출력 버스
|
|
||||||
item.part_fluid_storage_bus.name=ME 유체 저장소 버스
|
|
||||||
item.part_fluid_level_emitter.name=ME 유체 레벨 측정기
|
|
||||||
item.part_fluid_storage_monitor.name=ME 유체 저장소 모니터
|
|
||||||
item.part_fluid_conversion_monitor.name=ME 유체 변환 모니터
|
|
||||||
item.part_level_terminal.name=ME 레벨 터미널
|
|
||||||
item.portable_fluid_cell.name=휴대용 액체 셀
|
|
||||||
item.wireless_fluid_terminal.name=무선 액체 터미널
|
|
||||||
item.wireless_level_terminal.name=무선 레벨 터미널
|
|
||||||
item.wireless_fluid_pattern_terminal.name=무선 패턴 터미널
|
|
||||||
item.wireless_interface_terminal.name=무선 인터페이스 터미널
|
|
||||||
item.wireless_ultra_terminal.name=범용 무선 터미널
|
|
||||||
item.wireless_ultra_terminal.CRAFTING.name=범용 무선 터미널-제작
|
|
||||||
item.wireless_ultra_terminal.PATTERN.name=범용 무선 터미널-패턴 제작
|
|
||||||
item.wireless_ultra_terminal.PATTERN_EX.name=Universal Wireless Terminal - Processing Pattern
|
|
||||||
item.wireless_ultra_terminal.LEVEL.name=Universal Wireless Terminal - Level
|
|
||||||
item.wireless_ultra_terminal.INTERFACE.name=범용 무선 터미널-인터페이스
|
|
||||||
item.fluid_packet.name=액체 패킷
|
|
||||||
item.quantum_bridge_card.name=양자 다리 카드
|
|
||||||
item.energy_card.name=에너지 카드
|
|
||||||
item.creative_fluid_storage.name=크리에이티브 ME 유체 저장용 셀
|
|
||||||
item.fluid_storage.1.name=%s1k%s ME 유체 저장용 셀
|
|
||||||
item.fluid_storage.4.name=%s4k%s ME 유체 저장용 셀
|
|
||||||
item.fluid_storage.16.name=%s16k%s ME 유체 저장용 셀
|
|
||||||
item.fluid_storage.64.name=%s64k%s ME 유체 저장용 셀
|
|
||||||
item.fluid_storage.256.name=%s256k%s ME 유체 저장용 셀
|
|
||||||
item.fluid_storage.1024.name=%s1024k%s ME 유체 저장용 셀
|
|
||||||
item.fluid_storage.4096.name=%s4096k%s ME 유체 저장용 셀
|
|
||||||
item.fluid_storage.16384.name=%s16384k%s ME 유체 저장용 셀
|
|
||||||
item.multi_fluid_storage.1.name=%s1k%s ME 다중 유체 저장용 셀
|
|
||||||
item.multi_fluid_storage.4.name=%s4k%s ME 다중 유체 저장용 셀
|
|
||||||
item.multi_fluid_storage.16.name=%s16k%s ME 다중 유체 저장용 셀
|
|
||||||
item.multi_fluid_storage.64.name=%s64k%s ME 다중 유체 저장용 셀
|
|
||||||
item.multi_fluid_storage.256.name=%s256k%s ME 다중 유체 저장용 셀
|
|
||||||
item.multi_fluid_storage.1024.name=%s1024k%s ME 다중 유체 저장용 셀
|
|
||||||
item.multi_fluid_storage.4096.name=%s4096k%s ME 다중 유체 저장용 셀
|
|
||||||
item.multi_fluid_storage.16384.name=%s16384k%s ME 다중 유체 저장용 셀
|
|
||||||
item.fluid_storage.quantum.name=ME 유체 양자 저장용 셀
|
|
||||||
item.fluid_storage.singularity.name=ME 유체 디지털 특이점 저장용 셀
|
|
||||||
item.fluid_storage.void.name=ME 유체 공허 셀
|
|
||||||
item.fluid_storage.Universe.name=ME 유체 인공 우주 저장용 셀
|
|
||||||
item.fluid_storage.infinity.water.name=ME 유체 인피니티 물 저장 셀
|
|
||||||
item.fluid_part.name=ME 유체 저장소 부품
|
|
||||||
item.fluid_part.0.name=%s1k%s ME 유체 저장소 부품
|
|
||||||
item.fluid_part.1.name=%s4k%s ME 유체 저장소 부품
|
|
||||||
item.fluid_part.2.name=%s16k%s ME 유체 저장소 부품
|
|
||||||
item.fluid_part.3.name=%s64k%s ME 유체 저장소 부품
|
|
||||||
item.fluid_part.4.name=%s256%s ME 유체 저장소 부품
|
|
||||||
item.fluid_part.5.name=%s1024%s ME 유체 저장소 부품
|
|
||||||
item.fluid_part.6.name=%s4096%s ME 유체 저장소 부품
|
|
||||||
item.fluid_part.7.name=%s16384%s ME 유체 저장소 부품
|
|
||||||
item.fluid_storage_housing.name=ME 저장 셀
|
|
||||||
item.fluid_storage_housing.0.name=빈 ME 유체 저장 셀
|
|
||||||
item.fluid_storage_housing.1.name=빈 ME 고급 유체 저장 셀
|
|
||||||
item.fluid_storage_housing.2.name=빈 ME 다중 유체 저장 셀
|
|
||||||
item.fluid_storage_housing.3.name=빈 ME 고급 다중 유체 저장 셀
|
|
||||||
|
|
||||||
tile.fluid_pattern_encoder.name=유체 패턴 인코더
|
|
||||||
tile.fluid_packet_decoder.name=ME 유체 패킷 디코더
|
|
||||||
tile.fluid_interface.name=ME 이중 인터페이스
|
|
||||||
tile.ingredient_buffer.name=재료 버퍼
|
|
||||||
tile.large_ingredient_buffer.name=대형 재료 버퍼
|
|
||||||
tile.oc_pattern_editor.name=OC 패턴 편집기
|
|
||||||
tile.level_maintainer.name=ME 레벨 관리자
|
|
||||||
tile.fluid_buffer.name=ME 유체 버퍼
|
|
||||||
tile.walrus.name=바다코끼리
|
|
||||||
tile.super_stock_replenisher.name=슈퍼 재고 보충기
|
|
||||||
tile.fluid_auto_filler.name=ME 유체 자동 충전기
|
|
||||||
tile.certus_quartz_tank.name=세투스 석영 탱크 - %s
|
|
||||||
tile.certus_quartz_tank_empty.name=세투스 석영 탱크
|
|
||||||
|
|
||||||
ae2fc.waila.speed=속도
|
|
||||||
ae2fc.waila.enable=활성화
|
|
||||||
ae2fc.waila.disable=비활성화
|
|
||||||
|
|
||||||
ae2fc.tooltip.shift_for_more=§r> §3Shift§r 키를 눌러서 더 많은 정보 보기
|
|
||||||
ae2fc.tooltip.ctrl_for_more=§r> §3Ctrl§r 키를 눌러서 더 많은 정보 보기
|
|
||||||
ae2fc.tooltip.fluid_packet_decoder.desc=유체 디코더는 유체 패킷을 실제 유체로 변환할 수 있습니다. ME 시스템과 유체를 저장할 장소에 연결해야 합니다. 그렇지 않으면 작동하지 않습니다.
|
|
||||||
ae2fc.tooltip.fluid_buffer.desc=액체 IO의 높은 속도이다
|
|
||||||
ae2fc.tooltip.walrus.desc=GTNH 는 일같다
|
|
||||||
ae2fc.tooltip.fluid_auto_filler=자동으로 유체 주입 패턴을 만듭니다.
|
|
||||||
ae2fc.tooltip.level_maintainer.Who_Am_I=나는 누구?
|
|
||||||
ae2fc.tooltip.level_maintainer.title=§6요청 상태§r
|
|
||||||
ae2fc.tooltip.level_maintainer.desc=필요할때마다 새 제작을 요청함으로써 자동으로 아이템이나 유체의 재고를 유지합니다. ME 네트워크에 연결되어있어야 합니다.
|
|
||||||
ae2fc.tooltip.level_maintainer.current=현재:
|
|
||||||
ae2fc.tooltip.level_maintainer.none=요청 설정되지 않음
|
|
||||||
ae2fc.tooltip.level_maintainer.idle=§a대기중§r
|
|
||||||
ae2fc.tooltip.level_maintainer.idle_desc=리퀘스터는 요청된 양이 이미 도달되었을때나 이용할 수 있는 CPU가 없을때 유휴 상태가 됩니다.
|
|
||||||
ae2fc.tooltip.level_maintainer.link=§e제작§r
|
|
||||||
ae2fc.tooltip.level_maintainer.link_desc=시스템은 현재 요청된 아이템이나 유체를 제작하고 있습니다.
|
|
||||||
ae2fc.tooltip.level_maintainer.export=§5출력중§r
|
|
||||||
ae2fc.tooltip.level_maintainer.export_desc=리퀘스터는 제작물을 시스템으로 출력하려 하고 있습니다. 만약 리퀘스터가 계속 이 상태라면, 출력할 공간이 충분하지 않을 수 있습니다.
|
|
||||||
ae2fc.tooltip.level_maintainer.error=§4에러§r
|
|
||||||
ae2fc.tooltip.level_maintainer.error_desc=리퀘스터가 제작을 시도하지만 모종의 이유로 실패하고 있습니다.
|
|
||||||
ae2fc.tooltip.level_maintainer.not_found=§4오류§r
|
|
||||||
ae2fc.tooltip.level_maintainer.not_found_desc=리퀘스터가 제작을 시도하지만 제작 패턴을 찾을 수 없습니다.
|
|
||||||
ae2fc.tooltip.level_maintainer.cant_craft=§4제작할 수 없음§r
|
|
||||||
ae2fc.tooltip.level_maintainer.cant_craft_desc=리퀘스터가 제작을 시도하지만 제작 관리자가 작업을 진행할 수 없습니다. (자원 부족, CPU 메모리 부족, 레시피가 자기 자신을 참조함)
|
|
||||||
ae2fc.tooltip.level_maintainer.batch_size=§6제작 묶음 크기§r
|
|
||||||
ae2fc.tooltip.level_maintainer.batch_size.hint=제작을 요청할 때, 리퀘스터는 묶음 크기를 사용해 요청합니다. 더 큰 묶음 크기를 사용하면 더욱 빠르게 아이템을 운송하지만 더 많은 조합법 저장고를 필요로 하게 합니다.
|
|
||||||
ae2fc.tooltip.level_maintainer.request_size=§6유지할 양§r
|
|
||||||
ae2fc.tooltip.level_maintainer.request_size.hint=이 숫자는 리퀘스터가 새로운 제작들을 시작하기 전에 얼마나 많은 아이템이 저장되어있어야 하는지를 설정합니다.
|
|
||||||
ae2fc.tooltip.ultra_terminal.WIRELESS_CRAFTING_TERMINAL=모드: 제작 터미널
|
|
||||||
ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_PATTERN_TERMINAL=모드: 패턴 터미널
|
|
||||||
ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_TERMINAL=모드: 액체 터미널
|
|
||||||
ae2fc.tooltip.ultra_terminal.WIRELESS_LEVEL_TERMINAL=모드: 레벨 터미널
|
|
||||||
ae2fc.tooltip.ultra_terminal.WIRELESS_ESSENTIA_TERMINAL=모드: 에센시아 터미널
|
|
||||||
ae2fc.tooltip.ultra_terminal.WIRELESS_INTERFACE_TERMINAL=모드: 인터페이스 터미널
|
|
||||||
ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_PATTERN_TERMINAL_EX= 모드: 정제 패턴 터미널
|
|
||||||
ae2fc.tooltip.ultra_terminal=Shift + 우클릭 으로 모드 변경
|
|
||||||
ae2fc.tooltip.ultra_terminal.tips=툴팁:
|
|
||||||
ae2fc.tooltip.ultra_terminal.tips.desc=1. 보석 슬롯에 넣고 단축키를 사용해서 열 수 있습니다.\n2. 인터페이스 모드에서 §3Shift§7 키를 누른 채로 인터페이스 이름 변경 버튼을 토글합니다.\n3. 제작 계획 화면에 있을 때.\n§3Shift§7 키를 누른 채로 취소 버튼을 클릭하면 부족한 아이템이 자동으로 NEI 북마크에 추가됩니다.
|
|
||||||
ae2fc.tooltip.ultra_terminal.restock.on=재입고 활성화
|
|
||||||
ae2fc.tooltip.ultra_terminal.restock.off=재입고 비활성화
|
|
||||||
ae2fc.tooltip.infinity_fluid=§aInfinity§r
|
|
||||||
ae2fc.tooltip.fluid_storage.void=무(無)가 곧 전부이고, 전부가 곧 무(無)인 곳
|
|
||||||
|
|
||||||
ae2fc.tooltip.quantum_bridge_card.desc=무선 터미널들이 무한한 거리에서 이용할 수 있도록 양자 다리에 연결되게 합니다.
|
|
||||||
ae2fc.tooltip.energy_card.desc=무선 터미널을 위한 무한한 에너지
|
|
||||||
|
|
||||||
ae2fc.tooltip.cell_contents=담긴 유체:
|
|
||||||
ae2fc.tooltip.cell_empty=셀이 비어있음
|
|
||||||
ae2fc.tooltip.cell_portable=오른쪽 클릭을 하여 GUI를 열 수 있습니다. 배낭과 비슷하게 작동하지만 사용하기 전에 충전해야합니다.
|
|
||||||
ae2fc.tooltip.fluid_terminal=어... 그래서 이제 EC2는 더 이상 필요 없는거죠?
|
|
||||||
ae2fc.tooltip.level_terminal=어...
|
|
||||||
ae2fc.tooltip.invalid_fluid=잘못된 유체!
|
|
||||||
ae2fc.tooltip.encode_pattern=패턴 인코드
|
|
||||||
ae2fc.tooltip.fluid_packet=유체 패킷 디코더를 이용하여 이것을 유체로 변환하세요.
|
|
||||||
ae2fc.tooltip.empty=비어있음
|
|
||||||
ae2fc.tooltip.dump_tank=탱크 내용물 소멸
|
|
||||||
ae2fc.tooltip.switch_fluid_interface=ME 듀얼 인터페이스 GUI를 변경
|
|
||||||
ae2fc.tooltip.not_combine=같은 아이템 합치기
|
|
||||||
ae2fc.tooltip.not_combine.hint=비활성화
|
|
||||||
ae2fc.tooltip.combine=같은 아이템 합치기
|
|
||||||
ae2fc.tooltip.combine.hint=활성화
|
|
||||||
ae2fc.tooltip.fluid_terminal_w=유체 터미널
|
|
||||||
ae2fc.tooltip.craft_terminal_w=제작 터미널
|
|
||||||
ae2fc.tooltip.pattern_terminal_w=패턴 터미널
|
|
||||||
ae2fc.tooltip.essentia_terminal_w=에센시아 터미널
|
|
||||||
ae2fc.tooltip.interface_terminal_w=인터페이스 터미널
|
|
||||||
ae2fc.tooltip.level_terminal_w=레벨 터미널
|
|
||||||
ae2fc.tooltip.pattern_terminal_ex_w=정제 패턴 터미널
|
|
||||||
ae2fc.tooltip.wireless.installed=설치된 카드:
|
|
||||||
|
|
||||||
ae2fc.tooltip.not_prio=유체가 먼저 설치되도록 허용
|
|
||||||
ae2fc.tooltip.not_prio.hint=비활성화
|
|
||||||
ae2fc.tooltip.prio=유체가 먼저 설치되도록 허용
|
|
||||||
ae2fc.tooltip.prio.hint=활성화
|
|
||||||
ae2fc.tooltip.submit=제출
|
|
||||||
ae2fc.tooltip.enable=활성화
|
|
||||||
ae2fc.tooltip.disable=비활성화
|
|
||||||
ae2fc.tooltip.edit=수정
|
|
||||||
ae2fc.tooltip.view=보기
|
|
||||||
ae2fc.tooltip.fill_pattern=빈 패턴이 자동으로 채워지도록 허용
|
|
||||||
ae2fc.tooltip.not_fill_pattern=빈 패턴이 자동으로 채워지도록 허용
|
|
||||||
ae2fc.tooltip.fill_pattern.hint=활성화
|
|
||||||
ae2fc.tooltip.not_fill_pattern.hint=비활성화
|
|
||||||
ae2fc.tooltip.open_configuration=설정 열기
|
|
||||||
ae2fc.tooltip.block_highlight=블록을 강조
|
|
||||||
|
|
||||||
ae2fc.tooltip.magnet_card.off=자석 카드
|
|
||||||
ae2fc.tooltip.magnet_card.off.hint=꺼짐
|
|
||||||
ae2fc.tooltip.magnet_card.inv=자석 카드
|
|
||||||
ae2fc.tooltip.magnet_card.inv.hint=인벤토리로 픽업
|
|
||||||
ae2fc.tooltip.magnet_card.me=자석 카드
|
|
||||||
ae2fc.tooltip.magnet_card.me.hint=나에게로 가져오다
|
|
||||||
ae2fc.tooltip.magnet_card.filter=자석 필터
|
|
||||||
ae2fc.tooltip.magnet_card.oreDictFilter=사전 필터
|
|
||||||
ae2fc.tooltip.restock.on=재입고 토글
|
|
||||||
ae2fc.tooltip.restock.on.hint=활성화
|
|
||||||
ae2fc.tooltip.restock.off=재입고 토글
|
|
||||||
ae2fc.tooltip.restock.off.hint=비활성화
|
|
||||||
|
|
||||||
ae2fc.gui.part_fluid_pattern_terminal=유체 패턴 터미널
|
|
||||||
ae2fc.gui.part_fluid_pattern_terminal_ex=액체 정제 패턴 터미널
|
|
||||||
ae2fc.gui.part_level_terminal=레벨 터미널
|
|
||||||
ae2fc.gui.fluid_pattern_encoder=액체 패턴 인코더
|
|
||||||
ae2fc.gui.fluid_packet_decoder=ME 유체 패킷 디코더
|
|
||||||
ae2fc.gui.ingredient_buffer=재료 버퍼
|
|
||||||
ae2fc.gui.large_ingredient_buffer=대형 재료 버퍼
|
|
||||||
ae2fc.gui.fluid_interface=ME 듀얼 인터페이스
|
|
||||||
ae2fc.gui.level_maintainer=ME 레벨 관리자
|
|
||||||
ae2fc.gui.fluid_interface.0=아래
|
|
||||||
ae2fc.gui.fluid_interface.1=위
|
|
||||||
ae2fc.gui.fluid_interface.2=북쪽
|
|
||||||
ae2fc.gui.fluid_interface.3=남쪽
|
|
||||||
ae2fc.gui.fluid_interface.4=W
|
|
||||||
ae2fc.gui.fluid_interface.5=E
|
|
||||||
ae2fc.gui.oc_pattern_editor=OC 패턴 편집기
|
|
||||||
ae2fc.gui.button.set=설정
|
|
||||||
ae2fc.gui.part_fluid_level_emitter=ME 유체 레벨 측정기
|
|
||||||
ae2fc.gui.part_fluid_import=ME 유체 입력 버스
|
|
||||||
ae2fc.gui.part_fluid_export=ME 유체 출력 버스
|
|
||||||
ae2fc.gui.part_fluid_terminal=ME 유체 터미널
|
|
||||||
ae2fc.gui.part_fluid_storage_bus=ME 유체 저장소 버스
|
|
||||||
ae2fc.gui.fluid_auto_filler=ME 유체 자동 충전기
|
|
||||||
|
|
||||||
ae2fc.gui.magnet=자석 필터
|
|
||||||
ae2fc.gui.magnet.nbt=NBT 데이터 무시
|
|
||||||
ae2fc.gui.magnet.meta=메타 데이터 무시
|
|
||||||
ae2fc.gui.magnet.ore=광물사전 사용
|
|
||||||
ae2fc.gui.magnet.whitelist=화이트리스트
|
|
||||||
ae2fc.gui.magnet.blacklist=블랙리스트
|
|
||||||
|
|
||||||
ae2fc.gui.color.StateNone=00000000
|
|
||||||
ae2fc.gui.color.StateIdle=FF55FF55
|
|
||||||
ae2fc.gui.color.StateCraft=FFFFFF55
|
|
||||||
ae2fc.gui.color.StateExport=FFAA00AA
|
|
||||||
ae2fc.gui.color.StateError=FFFF5555
|
|
||||||
|
|
||||||
error.unknown=알 수 없음
|
|
||||||
|
|
||||||
ae2fc.key.OpenTerminal=범용 무선 터미널 열기
|
|
||||||
ae2fc.key.OpenCraftingTerminal=범용 무선 터미널 열기
|
|
||||||
ae2fc.key.OpenLevelTerminal=범용 무선 터미널 열기
|
|
||||||
ae2fc.key.OpenInterfaceTerminal=Open Wireless Universal Interface Terminal
|
|
||||||
ae2fc.key.OpenPatternTerminal=Open Wireless Universal Pattern Terminal
|
|
||||||
ae2fc.key.OpenPatternExTerminal=Open Wireless Universal Processing Pattern Terminal
|
|
||||||
ae2fc.key.Restock=재입고 토글
|
|
||||||
|
|
||||||
itemGroup.ae2fc=AE2 유체 제작
|
|
||||||
|
|
||||||
item.ec2placeholder.oc.upgrade.name=[EC2 PLACEHOLDER] ME 업그레이드
|
|
||||||
item.ec2placeholder.part.base.name=[EC2 PLACEHOLDER] ME 유체 버스
|
|
||||||
item.ec2placeholder.pattern.fluid.name=[EC2 PLACEHOLDER] ME 유체 패턴
|
|
||||||
item.ec2placeholder.storage.casing.name=[EC2 PLACEHOLDER] 저장 셀
|
|
||||||
item.ec2placeholder.storage.component.name=[EC2 PLACEHOLDER] ME 저장 요소
|
|
||||||
item.ec2placeholder.storage.fluid.name=[EC2 PLACEHOLDER] ME 유체 저장소
|
|
||||||
item.ec2placeholder.storage.physical.advanced.quantum.name=[EC2 PLACEHOLDER] ME 양자 저장소
|
|
||||||
item.ec2placeholder.storage.physical.advanced.singularity.name=[EC2 PLACEHOLDER] ME 디지털 특이점
|
|
||||||
item.ec2placeholder.storage.physical.name=[EC2 PLACEHOLDER] ME 저장소
|
|
||||||
item.ec2placeholder.storage.physical.void.name=[EC2 PLACEHOLDER] ME 쓰레기통
|
|
||||||
item.ec2placeholder.terminal.fluid.wireless.name=[EC2 PLACEHOLDER] 무선 유체 터미널
|
|
||||||
item.ec2placeholder.terminal.universal.wireless.name=[EC2 PLACEHOLDER] 무선 만능 터미널
|
|
||||||
@@ -1,242 +0,0 @@
|
|||||||
item.fluid_drop.name=kropla %s
|
|
||||||
item.fluid_encoded_pattern.name=Zakodowany Wzorzec
|
|
||||||
item.part_fluid_terminal.name=Terminal Płynów ME
|
|
||||||
item.part_fluid_pattern_terminal.name=Terminal Wzorców Płynów ME
|
|
||||||
item.part_fluid_pattern_terminal_ex.name=Terminal Zaawansowanych Wzorców Przetwarzania Płynów ME
|
|
||||||
item.part_fluid_interface.name=Podwójny Interfejs ME
|
|
||||||
item.part_fluid_p2p_interface.name=Tunel P2P - Podwójny Interfejs ME
|
|
||||||
item.part_fluid_import.name=Magistrala Importu Płynów ME
|
|
||||||
item.part_fluid_export.name=Magistrala Eksportu Płynów ME
|
|
||||||
item.part_fluid_storage_bus.name=Magistrala Magazynowania Płynów ME
|
|
||||||
item.part_fluid_level_emitter.name=Nadajnik Poziomu Płynu ME
|
|
||||||
item.part_fluid_storage_monitor.name=Monitor Magazynowania Płynów ME
|
|
||||||
item.part_fluid_conversion_monitor.name=Monitor Konwersji Płynu ME
|
|
||||||
item.part_level_terminal.name=Terminal Poziomów ME
|
|
||||||
item.portable_fluid_cell.name=Przenośny Dysk Płynów
|
|
||||||
item.wireless_fluid_terminal.name=Bezprzewodowy Terminal Płynów
|
|
||||||
item.wireless_level_terminal.name=Bezprzewodowy Terminal Poziomów
|
|
||||||
item.wireless_fluid_pattern_terminal.name=Bezprzewodowy Terminal Wzorców Płynów
|
|
||||||
item.wireless_interface_terminal.name=Bezprzewodowy Terminal Interfejsów
|
|
||||||
item.wireless_ultra_terminal.name=Uniwersalny Bezprzewodowy Terminal
|
|
||||||
item.wireless_ultra_terminal.CRAFTING.name=Uniwersalny Bezprzewodowy Terminal - Wytwarzanie
|
|
||||||
item.wireless_ultra_terminal.PATTERN.name=Uniwersalny Bezprzewodowy Terminal - Schemat
|
|
||||||
item.wireless_ultra_terminal.PATTERN_EX.name=Universal Wireless Terminal - Processing Pattern
|
|
||||||
item.wireless_ultra_terminal.LEVEL.name=Universal Wireless Terminal - Level
|
|
||||||
item.wireless_ultra_terminal.INTERFACE.name=Uniwersalny Bezprzewodowy Terminal - Interfejs
|
|
||||||
item.fluid_packet.name=Pakiet Płynów
|
|
||||||
item.quantum_bridge_card.name=Karta Mostu Kwantowego
|
|
||||||
item.energy_card.name=Karta Energii
|
|
||||||
item.creative_fluid_storage.name=Kreatywny Dysk ME Płynów
|
|
||||||
item.fluid_storage.1.name=Dysk ME %s1k%s - Płyny
|
|
||||||
item.fluid_storage.4.name=Dysk ME %s4k%s - Płyny
|
|
||||||
item.fluid_storage.16.name=Dysk ME %s16k%s - Płyny
|
|
||||||
item.fluid_storage.64.name=Dysk ME %s64k%s - Płyny
|
|
||||||
item.fluid_storage.256.name=Dysk ME %s256k%s - Płyny
|
|
||||||
item.fluid_storage.1024.name=Dysk ME %s1024k%s - Płyny
|
|
||||||
item.fluid_storage.4096.name=Dysk ME %s4096k%s - Płyny
|
|
||||||
item.fluid_storage.16384.name=Dysk ME %s16384k%s - Płyny
|
|
||||||
item.multi_fluid_storage.1.name=Dysk ME %s1k%s - Wielo-Płynowy
|
|
||||||
item.multi_fluid_storage.4.name=Dysk ME %s4k%s - Wielo-Płynowy
|
|
||||||
item.multi_fluid_storage.16.name=Dysk ME %s16k%s - Wielo-Płynowy
|
|
||||||
item.multi_fluid_storage.64.name=Dysk ME %s64k%s - Wielo-Płynowy
|
|
||||||
item.multi_fluid_storage.256.name=Dysk ME %s256k%s - Wielo-Płynowy
|
|
||||||
item.multi_fluid_storage.1024.name=Dysk ME %s1024k%s - Wielo-Płynowy
|
|
||||||
item.multi_fluid_storage.4096.name=Dysk ME %s4096k%s - Wielo-Płynowy
|
|
||||||
item.multi_fluid_storage.16384.name=Dysk ME %s16384k%s - Wielo-Płynowy
|
|
||||||
item.fluid_storage.quantum.name=Kwantowy Dysk ME - Płyny
|
|
||||||
item.fluid_storage.singularity.name=Dysk ME Cyfrowej Osobliwości - Płyny
|
|
||||||
item.fluid_storage.void.name=Próżniowy Dysk ME - Płyny
|
|
||||||
item.fluid_storage.Universe.name=Dysk ME z Sztucznym Wszechświatem - Płyny
|
|
||||||
item.fluid_storage.infinity.water.name=Dysk ME Nieskończonej Wody
|
|
||||||
item.fluid_part.name=Komponent Dysku ME Płynów
|
|
||||||
item.fluid_part.0.name=Komponent Dysku Płynów ME %s1k%s
|
|
||||||
item.fluid_part.1.name=Komponent Dysku Płynów ME %s4k%s
|
|
||||||
item.fluid_part.2.name=Komponent Dysku Płynów ME %s16k%s
|
|
||||||
item.fluid_part.3.name=Komponent Dysku Płynów ME %s64k%s
|
|
||||||
item.fluid_part.4.name=Komponent Dysku Płynów ME %s256k%s
|
|
||||||
item.fluid_part.5.name=Komponent Dysku Płynów ME %s1024k%s
|
|
||||||
item.fluid_part.6.name=Komponent Dysku Płynów ME %s4096k%s
|
|
||||||
item.fluid_part.7.name=Komponent Dysku Płynów ME %s16384k%s
|
|
||||||
item.fluid_storage_housing.name=Obudowa Dysku ME
|
|
||||||
item.fluid_storage_housing.0.name=Obudowa Dysku ME Płynów
|
|
||||||
item.fluid_storage_housing.1.name=Zaawansowana Obudowa Dysku ME Płynów
|
|
||||||
item.fluid_storage_housing.2.name=Obudowa Dysku ME Wielu Płynów
|
|
||||||
item.fluid_storage_housing.3.name=Zaawansowana Obudowa Dysku ME Wielu Płynów
|
|
||||||
|
|
||||||
tile.fluid_pattern_encoder.name=Koder Wzorców Płynów
|
|
||||||
tile.fluid_packet_decoder.name=Dekoder Pakietów Płynów ME
|
|
||||||
tile.fluid_interface.name=Podwójny Interfejs ME
|
|
||||||
tile.ingredient_buffer.name=Bufor Składników
|
|
||||||
tile.large_ingredient_buffer.name=Duży Bufor Składników
|
|
||||||
tile.oc_pattern_editor.name=Edytor wzorców OC
|
|
||||||
tile.level_maintainer.name=Konserwator Poziomu ME
|
|
||||||
tile.fluid_buffer.name=Bufor płynów ME
|
|
||||||
tile.walrus.name=Mors
|
|
||||||
tile.super_stock_replenisher.name=Super Stock Replenisher
|
|
||||||
tile.fluid_auto_filler.name=Automatyczny Wypełniacz Płynów ME
|
|
||||||
tile.certus_quartz_tank.name=Zbiornik z Certus Kwarcu - %s
|
|
||||||
tile.certus_quartz_tank_empty.name=Zbiornik z Certus Kwarcu
|
|
||||||
|
|
||||||
ae2fc.waila.speed=Prędkość
|
|
||||||
ae2fc.waila.enable=Włącz
|
|
||||||
ae2fc.waila.disable=Wyłącz
|
|
||||||
|
|
||||||
ae2fc.tooltip.shift_for_more=§r> Przytrzymaj §3Shift§r aby uzyskać więcej informacji
|
|
||||||
ae2fc.tooltip.ctrl_for_more=§r> Przytrzymaj §3Ctrl§r aby uzyskać więcej informacji
|
|
||||||
ae2fc.tooltip.fluid_packet_decoder.desc=Dekoder Płynów może dekodować Pakiety Płynów. Musi być podłączony do Systemu ME i miejsca do przechowywania płynu, w przeciwnym razie nie będzie działać.
|
|
||||||
ae2fc.tooltip.fluid_buffer.desc=To jest IO płynu o dużej prędkości
|
|
||||||
ae2fc.tooltip.walrus.desc=GTNH jest jak praca
|
|
||||||
ae2fc.tooltip.fluid_auto_filler=Automatycznie tworzy wzorzec puszkowania płynów z danym pojemnikiem.
|
|
||||||
ae2fc.tooltip.level_maintainer.Who_Am_I=Kim jo jest?
|
|
||||||
ae2fc.tooltip.level_maintainer.title=§6Status Żądania§r
|
|
||||||
ae2fc.tooltip.level_maintainer.desc=Automatycznie utrzymuje produkty i płyny w magazynie, żądając nowych jednostek w razie potrzeby. Musi być podłączony do sieci ME.
|
|
||||||
ae2fc.tooltip.level_maintainer.current=Obecnie:
|
|
||||||
ae2fc.tooltip.level_maintainer.none=Nie skonfigurowano żadnego żądania.
|
|
||||||
ae2fc.tooltip.level_maintainer.idle=§aBezczynność§r
|
|
||||||
ae2fc.tooltip.level_maintainer.idle_desc=Komponent Zleceń jest bezczynny, gdy żądana ilość została już osiągnięta, lub nie ma wolnego CPU.
|
|
||||||
ae2fc.tooltip.level_maintainer.link=§eWytwarzanie§r
|
|
||||||
ae2fc.tooltip.level_maintainer.link_desc=System aktualnie wytwarza żądany przedmiot lub płyn.
|
|
||||||
ae2fc.tooltip.level_maintainer.export=§5Eksportowanie§r
|
|
||||||
ae2fc.tooltip.level_maintainer.export_desc=Komponent Zleceń próbuje wyeksportować wyniki tworzenia do systemu. Jeśli Komponent Zleceń ma ten status przez dłuższy czas, nie ma dostępnego miejsca na eksport.
|
|
||||||
ae2fc.tooltip.level_maintainer.error=§4Błąd§r
|
|
||||||
ae2fc.tooltip.level_maintainer.error_desc=Komponent Zleceń próbuje zaplanować zadanie wytwarzania, ale kończy się ono niepowodzeniem z powodu wewnętrznego błędu.
|
|
||||||
ae2fc.tooltip.level_maintainer.not_found=§4Nie znaleziono§r
|
|
||||||
ae2fc.tooltip.level_maintainer.not_found_desc=Komponent Zleceń próbuje zaplanować zadanie wytwarzania, ale nie może znaleźć schematu wytwarzania.
|
|
||||||
ae2fc.tooltip.level_maintainer.cant_craft=§4Nie można wytworzyć§r
|
|
||||||
ae2fc.tooltip.level_maintainer.cant_craft_desc=The Requester is trying to schedule a crafting job but the crafting manager cannot process the job. (not enough ingredients, CPU doesn't have enough memory, recursion).
|
|
||||||
ae2fc.tooltip.level_maintainer.batch_size=§6Rozmiar Partii Wytwarzania§r
|
|
||||||
ae2fc.tooltip.level_maintainer.batch_size.hint=Gdy wysyłane są żądania wytworzenia, Komponent Zleceń użyje wielkości partii dla żądania. Korzystanie z większych partii zwiększy szybkość gromadzenia przedmiotów, ale będzie wymagało więcej miejsca do ich przechowywania.
|
|
||||||
ae2fc.tooltip.level_maintainer.request_size=§6Ilość do utrzymania§r
|
|
||||||
ae2fc.tooltip.level_maintainer.request_size.hint=Liczba określa, ile produktów powinno znajdować się w magazynie, zanim Komponent Zleceń zacznie prosić o nowe produkty.
|
|
||||||
ae2fc.tooltip.ultra_terminal.WIRELESS_CRAFTING_TERMINAL=Tryb: Terminal Wytwarzania
|
|
||||||
ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_PATTERN_TERMINAL=Tryb: Terminal Wzorców
|
|
||||||
ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_TERMINAL=Tryb: Terminal Płynów
|
|
||||||
ae2fc.tooltip.ultra_terminal.WIRELESS_LEVEL_TERMINAL=Tryb: Terminal Poziomu
|
|
||||||
ae2fc.tooltip.ultra_terminal.WIRELESS_ESSENTIA_TERMINAL=Tryb: Terminal Esencji
|
|
||||||
ae2fc.tooltip.ultra_terminal.WIRELESS_INTERFACE_TERMINAL=Tryb: Terminal Interfejsu
|
|
||||||
ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_PATTERN_TERMINAL_EX=Tryb: Terminal Zaawansowanego Wzorca Przetwarzania
|
|
||||||
ae2fc.tooltip.ultra_terminal=Prawy przycisk myszy + skradanie, aby przełączyć tryb.
|
|
||||||
ae2fc.tooltip.ultra_terminal.tips=ToolTips:
|
|
||||||
ae2fc.tooltip.ultra_terminal.tips.desc=1. Możesz umieścić go w slocie na baubles i użyć skrótu klawiszowego, aby go otworzyć.\n2. Tryb interfejsu przytrzymaj §3Shift§7, aby przełączyć przycisk zmiany nazwy interfejsu.\n3. Gdy jesteś na ekranie planu wytwarzania.\nPrzytrzymanie §3Shift§7 i kliknięcie przycisku anulowania automatycznie doda brakujące przedmioty do zakładki NEI.
|
|
||||||
ae2fc.tooltip.ultra_terminal.restock.on=Uzupełnianie Włączone
|
|
||||||
ae2fc.tooltip.ultra_terminal.restock.off=Uzupełnianie Wyłączone
|
|
||||||
ae2fc.tooltip.infinity_fluid=§aNieskończoność§r
|
|
||||||
ae2fc.tooltip.fluid_storage.void=Gdzie nic jest wszystkim i wszystko jest niczym
|
|
||||||
|
|
||||||
ae2fc.tooltip.quantum_bridge_card.desc=Pozwala Terminalom Bezprzewodowym na połączenie z Mostem Kwantowym co daje nieskończony zasięg
|
|
||||||
ae2fc.tooltip.energy_card.desc=Nieskończona Energia dla Terminala Bezprzewodowego
|
|
||||||
|
|
||||||
ae2fc.tooltip.cell_contents=Zawiera Płyn:
|
|
||||||
ae2fc.tooltip.cell_empty=Dysk jest pusty
|
|
||||||
ae2fc.tooltip.cell_portable=Kliknij prawym przyciskiem myszy, aby otworzyć GUI. Działa jak plecak, ale przed użyciem należy go naładować.
|
|
||||||
ae2fc.tooltip.fluid_terminal=hmmm Więc nie potrzebujemy już EC2?
|
|
||||||
ae2fc.tooltip.level_terminal=uh...
|
|
||||||
ae2fc.tooltip.invalid_fluid=Nieprawidłowy płyn!
|
|
||||||
ae2fc.tooltip.encode_pattern=Zakoduj Wzorzec
|
|
||||||
ae2fc.tooltip.fluid_packet=Użyj Dekodera Pakietów Płynów, \naby przekonwertować je z powrotem na płyn.
|
|
||||||
ae2fc.tooltip.empty=Pusto
|
|
||||||
ae2fc.tooltip.dump_tank=Opróżnij Zawartości Zbiornika
|
|
||||||
ae2fc.tooltip.switch_fluid_interface=Przełącz GUI Podwójnego Interfejsu ME
|
|
||||||
ae2fc.tooltip.not_combine=Scal te same przedmioty (jeśli to widzisz to zgłoś gdzie)
|
|
||||||
ae2fc.tooltip.not_combine.hint=Wyłączone
|
|
||||||
ae2fc.tooltip.combine=Scal te same przedmioty (jeśli to widzisz to zgłoś gdzie)
|
|
||||||
ae2fc.tooltip.combine.hint=Włączone
|
|
||||||
ae2fc.tooltip.fluid_terminal_w=Terminal Płynów
|
|
||||||
ae2fc.tooltip.craft_terminal_w=Terminal Wytwarzania
|
|
||||||
ae2fc.tooltip.pattern_terminal_w=Terminal Wzorców
|
|
||||||
ae2fc.tooltip.essentia_terminal_w=Terminal Esencji
|
|
||||||
ae2fc.tooltip.interface_terminal_w=Terminal Interfejsów
|
|
||||||
ae2fc.tooltip.level_terminal_w=Terminal Poziomów
|
|
||||||
ae2fc.tooltip.pattern_terminal_ex_w=Terminal Zaawansowanych Wzorców Przetwarzania
|
|
||||||
ae2fc.tooltip.wireless.installed=Zainstalowana Karta:
|
|
||||||
|
|
||||||
ae2fc.tooltip.not_prio=Pozwól, aby płyny zostały umieszczone jako pierwsze
|
|
||||||
ae2fc.tooltip.not_prio.hint=Wyłączone
|
|
||||||
ae2fc.tooltip.prio=Pozwól, aby płyny zostały umieszczone jako pierwsze
|
|
||||||
ae2fc.tooltip.prio.hint=Włączone
|
|
||||||
ae2fc.tooltip.submit=Prześlij
|
|
||||||
ae2fc.tooltip.enable=Włączone
|
|
||||||
ae2fc.tooltip.disable=Wyłączone
|
|
||||||
ae2fc.tooltip.edit=Edytuj
|
|
||||||
ae2fc.tooltip.view=Widok
|
|
||||||
ae2fc.tooltip.fill_pattern=Zezwalaj na automatyczne wypełnianie pustych wzorców
|
|
||||||
ae2fc.tooltip.not_fill_pattern=Zezwalaj na automatyczne wypełnianie pustych wzorców
|
|
||||||
ae2fc.tooltip.fill_pattern.hint=Włączone
|
|
||||||
ae2fc.tooltip.not_fill_pattern.hint=Wyłączone
|
|
||||||
ae2fc.tooltip.open_configuration=Otwórz konfigurację
|
|
||||||
ae2fc.tooltip.block_highlight=Podświetl Blok
|
|
||||||
|
|
||||||
ae2fc.tooltip.magnet_card.off=Karta Magnetyczna
|
|
||||||
ae2fc.tooltip.magnet_card.off.hint=Wyłączone
|
|
||||||
ae2fc.tooltip.magnet_card.inv=Karta Magnetyczna
|
|
||||||
ae2fc.tooltip.magnet_card.inv.hint=Podnieś do ekwipunku
|
|
||||||
ae2fc.tooltip.magnet_card.me=Karta Magnetyczna
|
|
||||||
ae2fc.tooltip.magnet_card.me.hint=Podnieś do ME
|
|
||||||
ae2fc.tooltip.magnet_card.filter=Filtr Przyciągania
|
|
||||||
ae2fc.tooltip.magnet_card.oreDictFilter=Oredictionary filter
|
|
||||||
ae2fc.tooltip.restock.on=Włącz uzupełnianie
|
|
||||||
ae2fc.tooltip.restock.on.hint=Włącz
|
|
||||||
ae2fc.tooltip.restock.off=Włącz uzupełnianie
|
|
||||||
ae2fc.tooltip.restock.off.hint=Wyłącz
|
|
||||||
|
|
||||||
ae2fc.gui.part_fluid_pattern_terminal=Terminal Wzorców Płynów
|
|
||||||
ae2fc.gui.part_fluid_pattern_terminal_ex=Terminal Zaawansowanych Wzorców Przetwarzania Płynów
|
|
||||||
ae2fc.gui.part_level_terminal=Terminal Poziomów
|
|
||||||
ae2fc.gui.fluid_pattern_encoder=Koder Wzorca Płynów
|
|
||||||
ae2fc.gui.fluid_packet_decoder=Dekoder Pakietów Płynów ME
|
|
||||||
ae2fc.gui.ingredient_buffer=Bufor Składników
|
|
||||||
ae2fc.gui.large_ingredient_buffer=Duży Bufor Składników
|
|
||||||
ae2fc.gui.fluid_interface=Podwójny Interfejs ME
|
|
||||||
ae2fc.gui.level_maintainer=Konserwator Poziomu ME
|
|
||||||
ae2fc.gui.fluid_interface.0=D
|
|
||||||
ae2fc.gui.fluid_interface.1=U
|
|
||||||
ae2fc.gui.fluid_interface.2=N
|
|
||||||
ae2fc.gui.fluid_interface.3=S
|
|
||||||
ae2fc.gui.fluid_interface.4=W
|
|
||||||
ae2fc.gui.fluid_interface.5=E
|
|
||||||
ae2fc.gui.oc_pattern_editor=Edytor Wzorców OC
|
|
||||||
ae2fc.gui.button.set=Ustaw
|
|
||||||
ae2fc.gui.part_fluid_level_emitter=Nadajnik Poziomu Płynu ME
|
|
||||||
ae2fc.gui.part_fluid_import=Magistrala Importu Płynów ME
|
|
||||||
ae2fc.gui.part_fluid_export=Magistrala Eksportu Płynów ME
|
|
||||||
ae2fc.gui.part_fluid_terminal=Terminal Płynów ME
|
|
||||||
ae2fc.gui.part_fluid_storage_bus=Magistrala Magazynowania Płynów ME
|
|
||||||
ae2fc.gui.fluid_auto_filler=Automatyczny Napełniacz Płynów ME
|
|
||||||
|
|
||||||
ae2fc.gui.magnet=Filtr Przyciągania
|
|
||||||
ae2fc.gui.magnet.nbt=Ignoruj Dane NBT
|
|
||||||
ae2fc.gui.magnet.meta=Ignoruj Meta Dane
|
|
||||||
ae2fc.gui.magnet.ore=Użyj Słownik Rud
|
|
||||||
ae2fc.gui.magnet.whitelist=Biała Lista
|
|
||||||
ae2fc.gui.magnet.blacklist=Czarna Lista
|
|
||||||
|
|
||||||
ae2fc.gui.color.StateNone=00000000
|
|
||||||
ae2fc.gui.color.StateIdle=FF55FF55
|
|
||||||
ae2fc.gui.color.StateCraft=FFFFFF55
|
|
||||||
ae2fc.gui.color.StateExport=FFAA00AA
|
|
||||||
ae2fc.gui.color.StateError=FFFF5555
|
|
||||||
|
|
||||||
error.unknown=Nieznany
|
|
||||||
|
|
||||||
ae2fc.key.OpenTerminal=Otwórz Uniwersalny Terminal Bezprzewodowy
|
|
||||||
ae2fc.key.OpenCraftingTerminal=Open Wireless Universal Crafting Terminal
|
|
||||||
ae2fc.key.OpenLevelTerminal=Open Wireless Universal Level Terminal
|
|
||||||
ae2fc.key.OpenInterfaceTerminal=Open Wireless Universal Interface Terminal
|
|
||||||
ae2fc.key.OpenPatternTerminal=Open Wireless Universal Pattern Terminal
|
|
||||||
ae2fc.key.OpenPatternExTerminal=Open Wireless Universal Processing Pattern Terminal
|
|
||||||
ae2fc.key.Restock=Włącz uzupełnianie
|
|
||||||
|
|
||||||
itemGroup.ae2fc=Wytwarzanie z Płynami dla AE2
|
|
||||||
|
|
||||||
item.ec2placeholder.oc.upgrade.name=Element Zamienny EC2 Ulepszenie ME
|
|
||||||
item.ec2placeholder.part.base.name=Element Zamienny EC2 Magistrala Płynów ME
|
|
||||||
item.ec2placeholder.pattern.fluid.name=Element Zamienny EC2 Wzorca Płynów ME
|
|
||||||
item.ec2placeholder.storage.casing.name=Element Zamienny EC2 Obudowy Magazynowania
|
|
||||||
item.ec2placeholder.storage.component.name=Element Zamienny EC2 Komponent Dysku ME
|
|
||||||
item.ec2placeholder.storage.fluid.name=Element Zamienny EC2 Magazynowania Płynów ME
|
|
||||||
item.ec2placeholder.storage.physical.advanced.quantum.name=Element Zamienny EC2 Magazyn Kwantowy ME
|
|
||||||
item.ec2placeholder.storage.physical.advanced.singularity.name=Element Zamienny EC2 Cyfrowa Osobliwość ME
|
|
||||||
item.ec2placeholder.storage.physical.name=Element Zamienny EC2 Magazyn ME
|
|
||||||
item.ec2placeholder.storage.physical.void.name=Element Zamienny EC2 Próżniowe Magazynowanie ME
|
|
||||||
item.ec2placeholder.terminal.fluid.wireless.name=Element Zamienny EC2 Bezprzewodowy Terminal Płynów
|
|
||||||
item.ec2placeholder.terminal.universal.wireless.name=Element Zamienny EC2 Uniwersalny Terminal Bezprzewodowy
|
|
||||||
@@ -1,242 +0,0 @@
|
|||||||
item.fluid_drop.name=Капля (%s)
|
|
||||||
item.fluid_encoded_pattern.name=Закодированный шаблон
|
|
||||||
item.part_fluid_terminal.name=МЭ жидкостный терминал
|
|
||||||
item.part_fluid_pattern_terminal.name=МЭ жидкостный терминал шаблонов
|
|
||||||
item.part_fluid_pattern_terminal_ex.name=МЭ жидкостный терминал шаблонов обработки
|
|
||||||
item.part_fluid_interface.name=МЭ двойной интерфейс
|
|
||||||
item.part_fluid_p2p_interface.name=P2P туннель - МЭ двойной интерфейс
|
|
||||||
item.part_fluid_import.name=МЭ жидкостная шина импорта
|
|
||||||
item.part_fluid_export.name=МЭ жидкостная шина экспорта
|
|
||||||
item.part_fluid_storage_bus.name=МЭ жидкостная шина хранения
|
|
||||||
item.part_fluid_level_emitter.name=МЭ жидкостный излучатель уровня
|
|
||||||
item.part_fluid_storage_monitor.name=МЭ жидкостный монитор хранения
|
|
||||||
item.part_fluid_conversion_monitor.name=МЭ жидкостный монитор преобразования
|
|
||||||
item.part_level_terminal.name=МЭ терминал регуляторов уровня
|
|
||||||
item.portable_fluid_cell.name=Переносная жидкостная ячейка
|
|
||||||
item.wireless_fluid_terminal.name=Беспроводной жидкостный терминал
|
|
||||||
item.wireless_level_terminal.name=Беспроводной терминал уровня
|
|
||||||
item.wireless_fluid_pattern_terminal.name=Беспроводной терминал шаблонов
|
|
||||||
item.wireless_interface_terminal.name=Беспроводной терминал интерфейсов
|
|
||||||
item.wireless_ultra_terminal.name=Беспроводной универсальный терминал
|
|
||||||
item.wireless_ultra_terminal.CRAFTING.name=Беспроводной универсальный терминал - Создание
|
|
||||||
item.wireless_ultra_terminal.PATTERN.name=Беспроводной универсальный терминал - Шаблон
|
|
||||||
item.wireless_ultra_terminal.PATTERN_EX.name=Беспроводной универсальный терминал - Шаблон обработки
|
|
||||||
item.wireless_ultra_terminal.LEVEL.name=Беспроводной универсальный терминал - Уровень
|
|
||||||
item.wireless_ultra_terminal.INTERFACE.name=Беспроводной универсальный терминал - Интерфейс
|
|
||||||
item.fluid_packet.name=Жидкостный пакет
|
|
||||||
item.quantum_bridge_card.name=Карта квантового моста
|
|
||||||
item.energy_card.name=Карта бесконечной энергии
|
|
||||||
item.creative_fluid_storage.name=Творческая МЭ жидкостная ячейка хранения
|
|
||||||
item.fluid_storage.1.name=%s1К%s МЭ жидкостная ячейка хранения
|
|
||||||
item.fluid_storage.4.name=%s4К%s МЭ жидкостная ячейка хранения
|
|
||||||
item.fluid_storage.16.name=%s16К%s МЭ жидкостная ячейка хранения
|
|
||||||
item.fluid_storage.64.name=%s64К%s МЭ жидкостная ячейка хранения
|
|
||||||
item.fluid_storage.256.name=%s256К%s МЭ жидкостная ячейка хранения
|
|
||||||
item.fluid_storage.1024.name=%s1024К%s МЭ жидкостная ячейка хранения
|
|
||||||
item.fluid_storage.4096.name=%s4096К%s МЭ жидкостная ячейка хранения
|
|
||||||
item.fluid_storage.16384.name=%s16384К%s МЭ жидкостная ячейка хранения
|
|
||||||
item.multi_fluid_storage.1.name=%s1К%s МЭ мульти-жидкостная ячейка хранения
|
|
||||||
item.multi_fluid_storage.4.name=%s4К%s МЭ мульти-жидкостная ячейка хранения
|
|
||||||
item.multi_fluid_storage.16.name=%s16К%s МЭ мульти-жидкостная ячейка хранения
|
|
||||||
item.multi_fluid_storage.64.name=%s64К%s МЭ мульти-жидкостная ячейка хранения
|
|
||||||
item.multi_fluid_storage.256.name=%s256К%s МЭ мульти-жидкостная ячейка хранения
|
|
||||||
item.multi_fluid_storage.1024.name=%s1024К%s МЭ мульти-жидкостная ячейка хранения
|
|
||||||
item.multi_fluid_storage.4096.name=%s4096К%s МЭ мульти-жидкостная ячейка хранения
|
|
||||||
item.multi_fluid_storage.16384.name=%s16384К%s МЭ мульти-жидкостная ячейка хранения
|
|
||||||
item.fluid_storage.quantum.name=МЭ жидкостная квантовая ячейка хранения
|
|
||||||
item.fluid_storage.singularity.name=МЭ жидкостная сингулярная ячейка хранения
|
|
||||||
item.fluid_storage.void.name=МЭ пустотная жидкостная ячейка
|
|
||||||
item.fluid_storage.Universe.name=МЭ жидкостная ячейка хранения искусственной вселенной
|
|
||||||
item.fluid_storage.infinity.water.name=МЭ жидкостная ячейка хранения бесконечной воды
|
|
||||||
item.fluid_part.name=МЭ жидкостный компонент хранения
|
|
||||||
item.fluid_part.0.name=%s1К%s МЭ жидкостный компонент хранения
|
|
||||||
item.fluid_part.1.name=%s4К%s МЭ жидкостный компонент хранения
|
|
||||||
item.fluid_part.2.name=%s16К%s МЭ жидкостный компонент хранения
|
|
||||||
item.fluid_part.3.name=%s64К%s МЭ жидкостный компонент хранения
|
|
||||||
item.fluid_part.4.name=%s256К%s МЭ жидкостный компонент хранения
|
|
||||||
item.fluid_part.5.name=%s1024К%s МЭ жидкостный компонент хранения
|
|
||||||
item.fluid_part.6.name=%s4096К%s МЭ жидкостный компонент хранения
|
|
||||||
item.fluid_part.7.name=%s16384К%s МЭ жидкостный компонент хранения
|
|
||||||
item.fluid_storage_housing.name=МЭ корпус ячейки хранения
|
|
||||||
item.fluid_storage_housing.0.name=МЭ корпус жидкостной ячейки хранения
|
|
||||||
item.fluid_storage_housing.1.name=МЭ улучшенный корпус жидкостной ячейки хранения
|
|
||||||
item.fluid_storage_housing.2.name=МЭ корпус мульти-жидкостной ячейки хранения
|
|
||||||
item.fluid_storage_housing.3.name=МЭ улучшенный корпус мульти-жидкостной ячейки хранения
|
|
||||||
|
|
||||||
tile.fluid_pattern_encoder.name=Кодировщик жидкостных шаблонов
|
|
||||||
tile.fluid_packet_decoder.name=МЭ декодер жидкостных пакетов
|
|
||||||
tile.fluid_interface.name=МЭ двойной интерфейс
|
|
||||||
tile.ingredient_buffer.name=Буфер ингредиентов
|
|
||||||
tile.large_ingredient_buffer.name=Большой буфер ингредиентов
|
|
||||||
tile.oc_pattern_editor.name=OC редактор шаблонов
|
|
||||||
tile.level_maintainer.name=МЭ регулятор уровня
|
|
||||||
tile.fluid_buffer.name=МЭ жидкостный буфер
|
|
||||||
tile.walrus.name=Морж
|
|
||||||
tile.super_stock_replenisher.name=Супер-пополнитель запасов
|
|
||||||
tile.fluid_auto_filler.name=МЭ жидкостный авто-заполнитель
|
|
||||||
tile.certus_quartz_tank.name=Резервуар из истинного кварца - %s
|
|
||||||
tile.certus_quartz_tank_empty.name=Резервуар из истинного кварца
|
|
||||||
|
|
||||||
ae2fc.waila.speed=Скорость
|
|
||||||
ae2fc.waila.enable=Включено
|
|
||||||
ae2fc.waila.disable=Отключено
|
|
||||||
|
|
||||||
ae2fc.tooltip.shift_for_more=§r> Удерживайте §3Shift§r для подробностей
|
|
||||||
ae2fc.tooltip.ctrl_for_more=§r> Удерживайте §3Ctrl§r для подробностей
|
|
||||||
ae2fc.tooltip.fluid_packet_decoder.desc=Жидкостный декодер может декодировать жидкостные пакеты. Он должен быть подключен к МЭ системе, в которой есть место для хранения жидкостей, иначе он не будет работать.
|
|
||||||
ae2fc.tooltip.fluid_buffer.desc=Это высокоскоростной порт ввода\вывода жидкостей.
|
|
||||||
ae2fc.tooltip.walrus.desc=GTNH - это как работа.
|
|
||||||
ae2fc.tooltip.fluid_auto_filler=Автоматически создаёт шаблон заполняемой жидкости заданного контейнера.
|
|
||||||
ae2fc.tooltip.level_maintainer.Who_Am_I=Кто я?
|
|
||||||
ae2fc.tooltip.level_maintainer.title=§6Статус запроса§r
|
|
||||||
ae2fc.tooltip.level_maintainer.desc=Автоматически поддерживает заданное количество предметов и жидкостей в хранилище, запрашивая новые при необходимости. Должен быть подключен к МЭ сети.
|
|
||||||
ae2fc.tooltip.level_maintainer.current=Текущее состояние:
|
|
||||||
ae2fc.tooltip.level_maintainer.none=Запрос не настроен.
|
|
||||||
ae2fc.tooltip.level_maintainer.idle=§aБездействие§r
|
|
||||||
ae2fc.tooltip.level_maintainer.idle_desc=Регулятор бездействует, когда запрошенное количество уже достигнуто или если нет доступного ЦП.
|
|
||||||
ae2fc.tooltip.level_maintainer.link=§eСоздание§r
|
|
||||||
ae2fc.tooltip.level_maintainer.link_desc=В данный момент система создаёт запрашиваемый предмет или жидкость.
|
|
||||||
ae2fc.tooltip.level_maintainer.export=§5Экспорт§r
|
|
||||||
ae2fc.tooltip.level_maintainer.export_desc=Регулятор пытается поместить результаты создания в систему. Если регулятор находится в этом состоянии длительное время, значит в системе недостаточно свободного места для экспорта.
|
|
||||||
ae2fc.tooltip.level_maintainer.error=§4Ошибка§r
|
|
||||||
ae2fc.tooltip.level_maintainer.error_desc=Регулятор пытается запланировать работу по созданию, но ему это не удается из-за внутренней ошибки.
|
|
||||||
ae2fc.tooltip.level_maintainer.not_found=§4Не найдено§r
|
|
||||||
ae2fc.tooltip.level_maintainer.not_found_desc=Регулятор пытается запланировать работу на создание, но не может найти шаблон на создание.
|
|
||||||
ae2fc.tooltip.level_maintainer.cant_craft=§4Невозможно создать§r
|
|
||||||
ae2fc.tooltip.level_maintainer.cant_craft_desc=Регулятор пытается запланировать работу на создание, но менеджер создания не может его обработать (не хватает ингредиентов, у процессора недостаточно памяти, рекурсия).
|
|
||||||
ae2fc.tooltip.level_maintainer.batch_size=§6Размер партии создания§r
|
|
||||||
ae2fc.tooltip.level_maintainer.batch_size.hint=Регулятор будет использовать указанный размер партии при появлении запроса на создание. Использование больших значений увеличит скорость пополнения предметов, но потребует увеличение количества хранилищ создания.
|
|
||||||
ae2fc.tooltip.level_maintainer.request_size=§6Количество для поддержания§r
|
|
||||||
ae2fc.tooltip.level_maintainer.request_size.hint=Счетчик определяет, сколько предметов должно находится в хранилище, прежде чем Регулятор отправит запрос на создание.
|
|
||||||
ae2fc.tooltip.ultra_terminal.WIRELESS_CRAFTING_TERMINAL=Режим: Терминал создания
|
|
||||||
ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_PATTERN_TERMINAL=Режим: Терминал шаблонов
|
|
||||||
ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_TERMINAL=Режим: Жидкостный терминал
|
|
||||||
ae2fc.tooltip.ultra_terminal.WIRELESS_LEVEL_TERMINAL=Режим: Терминал регуляторов уровня
|
|
||||||
ae2fc.tooltip.ultra_terminal.WIRELESS_ESSENTIA_TERMINAL=Режим: Терминал эссенции
|
|
||||||
ae2fc.tooltip.ultra_terminal.WIRELESS_INTERFACE_TERMINAL=Режим: Терминал интерфейсов
|
|
||||||
ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_PATTERN_TERMINAL_EX=Режим: Терминал шаблонов обработки
|
|
||||||
ae2fc.tooltip.ultra_terminal=Shift+ПКМ, чтобы изменить режим.
|
|
||||||
ae2fc.tooltip.ultra_terminal.tips=Подсказки:
|
|
||||||
ae2fc.tooltip.ultra_terminal.tips.desc=1. Вы можете поместить его в слот Baubles и открыть с помощью привязанной клавиши.\n2. Режим интерфейсов. Удерживайте §3Shift§7 для переключения между кнопками подсветки и переименовывания интерфейсов.\n3. Экран "План создания".\nУдерживая §3Shift§7 нажмите кнопку "Отмена", чтобы автоматически добавить все недостающие ингредиенты в панель закладок NEI.
|
|
||||||
ae2fc.tooltip.ultra_terminal.restock.on=Автопополнение запасов активировать
|
|
||||||
ae2fc.tooltip.ultra_terminal.restock.off=Автопополнение запасов деактивировать
|
|
||||||
ae2fc.tooltip.infinity_fluid=§aБесконечная/ый§r
|
|
||||||
ae2fc.tooltip.fluid_storage.void=Где ничто есть всё, а всё есть ничто
|
|
||||||
|
|
||||||
ae2fc.tooltip.quantum_bridge_card.desc=Позволяет беспроводным терминалам подключаться к квантовому мосту, обеспечивая неограниченный радиус действия
|
|
||||||
ae2fc.tooltip.energy_card.desc=Бесконечная энергия для беспроводного терминала
|
|
||||||
|
|
||||||
ae2fc.tooltip.cell_contents=Содержит жидкость:
|
|
||||||
ae2fc.tooltip.cell_empty=Ячейка пуста
|
|
||||||
ae2fc.tooltip.cell_portable=Нажмите ПКМ для открытия её интерфейса. Работает как рюкзак, но её необходимо зарядить перед использованием.
|
|
||||||
ae2fc.tooltip.fluid_terminal=Эмм, нам больше не нужен EC2?
|
|
||||||
ae2fc.tooltip.level_terminal=Эмм...
|
|
||||||
ae2fc.tooltip.invalid_fluid=Неверная жидкость!
|
|
||||||
ae2fc.tooltip.encode_pattern=Закодировать шаблон
|
|
||||||
ae2fc.tooltip.fluid_packet=Используйте декодер жидкостных пакетов,\nчтобы преобразовать это обратно в жидкость.
|
|
||||||
ae2fc.tooltip.empty=Пусто
|
|
||||||
ae2fc.tooltip.dump_tank=Слить содержимое резервуара
|
|
||||||
ae2fc.tooltip.switch_fluid_interface=Переключить GUI МЭ двойного интерфейса
|
|
||||||
ae2fc.tooltip.not_combine=Объединять одинаковые предметы
|
|
||||||
ae2fc.tooltip.not_combine.hint=Отключено
|
|
||||||
ae2fc.tooltip.combine=Объединять одинаковые предметы
|
|
||||||
ae2fc.tooltip.combine.hint=Включено
|
|
||||||
ae2fc.tooltip.fluid_terminal_w=Жидкостный терминал
|
|
||||||
ae2fc.tooltip.craft_terminal_w=Терминал создания
|
|
||||||
ae2fc.tooltip.pattern_terminal_w=Терминал шаблонов
|
|
||||||
ae2fc.tooltip.essentia_terminal_w=Терминал эссенции
|
|
||||||
ae2fc.tooltip.interface_terminal_w=Терминал интерфейсов
|
|
||||||
ae2fc.tooltip.level_terminal_w=Терминал уровня
|
|
||||||
ae2fc.tooltip.pattern_terminal_ex_w=Терминал шаблонов обработки
|
|
||||||
ae2fc.tooltip.wireless.installed=Установленные карты:
|
|
||||||
|
|
||||||
ae2fc.tooltip.not_prio=Помещать жидкость первой
|
|
||||||
ae2fc.tooltip.not_prio.hint=Отключено
|
|
||||||
ae2fc.tooltip.prio=Помещать жидкость первой
|
|
||||||
ae2fc.tooltip.prio.hint=Включено
|
|
||||||
ae2fc.tooltip.submit=Подтвердить
|
|
||||||
ae2fc.tooltip.enable=Включено
|
|
||||||
ae2fc.tooltip.disable=Отключено
|
|
||||||
ae2fc.tooltip.edit=Изменить
|
|
||||||
ae2fc.tooltip.view=Вид
|
|
||||||
ae2fc.tooltip.fill_pattern=Разрешить автопополнение пустыми шаблонами
|
|
||||||
ae2fc.tooltip.not_fill_pattern=Разрешить автопополнение пустыми шаблонами
|
|
||||||
ae2fc.tooltip.fill_pattern.hint=Включено
|
|
||||||
ae2fc.tooltip.not_fill_pattern.hint=Отключено
|
|
||||||
ae2fc.tooltip.open_configuration=Открыть настройки
|
|
||||||
ae2fc.tooltip.block_highlight=Подсветить блок
|
|
||||||
|
|
||||||
ae2fc.tooltip.magnet_card.off=Магнитная карта
|
|
||||||
ae2fc.tooltip.magnet_card.off.hint=Откл.
|
|
||||||
ae2fc.tooltip.magnet_card.inv=Магнитная карта
|
|
||||||
ae2fc.tooltip.magnet_card.inv.hint=Подбирать в инвентарь
|
|
||||||
ae2fc.tooltip.magnet_card.me=Магнитная карта
|
|
||||||
ae2fc.tooltip.magnet_card.me.hint=Подбирать в МЭ
|
|
||||||
ae2fc.tooltip.magnet_card.filter=Фильтр магнита
|
|
||||||
ae2fc.tooltip.magnet_card.oreDictFilter=Фильтрация по словарю руд
|
|
||||||
ae2fc.tooltip.restock.on=Автопополнение запасов
|
|
||||||
ae2fc.tooltip.restock.on.hint=Включить
|
|
||||||
ae2fc.tooltip.restock.off=Автопополнение запасов
|
|
||||||
ae2fc.tooltip.restock.off.hint=Отключить
|
|
||||||
|
|
||||||
ae2fc.gui.part_fluid_pattern_terminal=Жидкостный терминал шаблонов
|
|
||||||
ae2fc.gui.part_fluid_pattern_terminal_ex=Жидкостный терминал шаблонов обработки
|
|
||||||
ae2fc.gui.part_level_terminal=Терминал уровня
|
|
||||||
ae2fc.gui.fluid_pattern_encoder=Кодировщик жидкостных шаблонов
|
|
||||||
ae2fc.gui.fluid_packet_decoder=МЭ декодер жидкостных пакетов
|
|
||||||
ae2fc.gui.ingredient_buffer=Буфер ингредиентов
|
|
||||||
ae2fc.gui.large_ingredient_buffer=Большой буфер ингредиентов
|
|
||||||
ae2fc.gui.fluid_interface=МЭ двойной интерфейс
|
|
||||||
ae2fc.gui.level_maintainer=МЭ регулятор уровня
|
|
||||||
ae2fc.gui.fluid_interface.0=Низ
|
|
||||||
ae2fc.gui.fluid_interface.1=Вер
|
|
||||||
ae2fc.gui.fluid_interface.2=Сев
|
|
||||||
ae2fc.gui.fluid_interface.3=Юг
|
|
||||||
ae2fc.gui.fluid_interface.4=Зап
|
|
||||||
ae2fc.gui.fluid_interface.5=Вос
|
|
||||||
ae2fc.gui.oc_pattern_editor=OC редактор шаблонов
|
|
||||||
ae2fc.gui.button.set=Задать
|
|
||||||
ae2fc.gui.part_fluid_level_emitter=МЭ жидкостный излучатель уровня
|
|
||||||
ae2fc.gui.part_fluid_import=МЭ жидкостная шина импорта
|
|
||||||
ae2fc.gui.part_fluid_export=МЭ жидкостная шина экспорта
|
|
||||||
ae2fc.gui.part_fluid_terminal=МЭ жидкостный терминал
|
|
||||||
ae2fc.gui.part_fluid_storage_bus=МЭ жидкостная шина хранения
|
|
||||||
ae2fc.gui.fluid_auto_filler=МЭ жидкостный авто-заполнитель
|
|
||||||
|
|
||||||
ae2fc.gui.magnet=Фильтр магнита
|
|
||||||
ae2fc.gui.magnet.nbt=Игнорировать NBT
|
|
||||||
ae2fc.gui.magnet.meta=Игнорировать метаданные
|
|
||||||
ae2fc.gui.magnet.ore=Использовать словарь руд
|
|
||||||
ae2fc.gui.magnet.whitelist=Белый список
|
|
||||||
ae2fc.gui.magnet.blacklist=Чёрный список
|
|
||||||
|
|
||||||
ae2fc.gui.color.StateNone=00000000
|
|
||||||
ae2fc.gui.color.StateIdle=FF55FF55
|
|
||||||
ae2fc.gui.color.StateCraft=FFFFFF55
|
|
||||||
ae2fc.gui.color.StateExport=FFAA00AA
|
|
||||||
ae2fc.gui.color.StateError=FFFF5555
|
|
||||||
|
|
||||||
error.unknown=Неизвестно
|
|
||||||
|
|
||||||
ae2fc.key.OpenTerminal=Открыть беспроводной универсальный терминал
|
|
||||||
ae2fc.key.OpenCraftingTerminal=Открыть беспроводной универсальный терминал создания
|
|
||||||
ae2fc.key.OpenLevelTerminal=Открыть беспроводной универсальный терминал уровня
|
|
||||||
ae2fc.key.OpenInterfaceTerminal=Открыть беспроводной универсальный терминал интерфейсов
|
|
||||||
ae2fc.key.OpenPatternTerminal=Открыть беспроводной универсальный терминал шаблонов
|
|
||||||
ae2fc.key.OpenPatternExTerminal=Открыть беспроводной универсальный терминал шаблонов обработки
|
|
||||||
ae2fc.key.Restock=Автопополнение запасов
|
|
||||||
|
|
||||||
itemGroup.ae2fc=Fluid Craft For AE2
|
|
||||||
|
|
||||||
item.ec2placeholder.oc.upgrade.name=[EC2 ЗАПОЛНИТЕЛЬ] МЭ улучшение
|
|
||||||
item.ec2placeholder.part.base.name=[EC2 ЗАПОЛНИТЕЛЬ] МЭ жидкостная шина
|
|
||||||
item.ec2placeholder.pattern.fluid.name=[EC2 ЗАПОЛНИТЕЛЬ] МЭ жидкостной шаблон
|
|
||||||
item.ec2placeholder.storage.casing.name=[EC2 ЗАПОЛНИТЕЛЬ] Ячейка хранения
|
|
||||||
item.ec2placeholder.storage.component.name=[EC2 ЗАПОЛНИТЕЛЬ] МЭ компонент хранения
|
|
||||||
item.ec2placeholder.storage.fluid.name=[EC2 ЗАПОЛНИТЕЛЬ] МЭ жидкостная ячейка хранения
|
|
||||||
item.ec2placeholder.storage.physical.advanced.quantum.name=[EC2 ЗАПОЛНИТЕЛЬ] МЭ квантовая ячейка хранения
|
|
||||||
item.ec2placeholder.storage.physical.advanced.singularity.name=[EC2 ЗАПОЛНИТЕЛЬ] МЭ сингулярная ячейка хранения
|
|
||||||
item.ec2placeholder.storage.physical.name=[EC2 ЗАПОЛНИТЕЛЬ] МЭ ячейка хранения
|
|
||||||
item.ec2placeholder.storage.physical.void.name=[EC2 ЗАПОЛНИТЕЛЬ] МЭ пустотная ячейка хранения
|
|
||||||
item.ec2placeholder.terminal.fluid.wireless.name=[EC2 ЗАПОЛНИТЕЛЬ] Беспроводной жидкостный терминал
|
|
||||||
item.ec2placeholder.terminal.universal.wireless.name=[EC2 ЗАПОЛНИТЕЛЬ] Беспроводной универсальный терминал
|
|
||||||
@@ -1,72 +0,0 @@
|
|||||||
tile.ae2stuff.Encoder.name=Schablonenkodierer
|
|
||||||
tile.ae2stuff.Grower.name=Kristallwachstumskammer
|
|
||||||
tile.ae2stuff.Inscriber.name=Erweiterte Gravurmaschine
|
|
||||||
tile.ae2stuff.Wireless.name=Kabelloser Anschluss
|
|
||||||
tile.ae2stuff.WirelessHub.name=Drahtloser Hub
|
|
||||||
|
|
||||||
item.ae2stuff.WirelessKit.name=Drahtlos-Setup-Kit
|
|
||||||
item.ae2stuff.AdvWirelessKit.name=Erweitertes Drahtlos-Setup-Kit
|
|
||||||
item.ae2stuff.Visualiser.name=Netzwerk-Übersichtsgerät
|
|
||||||
|
|
||||||
ae2stuff.error.not_connected=Netzwerk nicht verbunden
|
|
||||||
|
|
||||||
ae2stuff.waila.sleep.true=Ruhezustand
|
|
||||||
ae2stuff.waila.sleep.false=Aktiv
|
|
||||||
ae2stuff.waila.power=%s / %s AE
|
|
||||||
|
|
||||||
ae2stuff.waila.wireless.connected=Verbunden mit: %s,%s,%s
|
|
||||||
ae2stuff.waila.wireless.notconnected=Nicht Verbunden
|
|
||||||
ae2stuff.waila.wireless.channels=Kanäle: %s
|
|
||||||
ae2stuff.waila.wireless.power=Verwendete Leistung: %s AE/t
|
|
||||||
ae2stuff.waila.wireless.name=Name: %s
|
|
||||||
ae2stuff.waila.wireless.channel.used=Linked to %s %s %s | %s channels used
|
|
||||||
ae2stuff.waila.wireless.sneak.info=§c[Sneak]§r to see full connections list
|
|
||||||
ae2stuff.gui.lock.on=Geschützt - Kann mit Automatisierung nicht entfernt werden
|
|
||||||
ae2stuff.gui.lock.off=Nicht geschützt - Kann mit Automatisierung entfernt werden
|
|
||||||
ae2stuff.gui.lock.note=Wenn der mittlere Slot leer ist und keine Arbeit im Gange ist
|
|
||||||
|
|
||||||
ae2stuff.gui.recipes=Rezepte
|
|
||||||
|
|
||||||
ae2stuff.wireless.tool.empty=Klicke auf einen kabellosen Anschluss zum Verbinden
|
|
||||||
ae2stuff.wireless.tool.bound1=Verbunden mit %s,%s,%s
|
|
||||||
ae2stuff.wireless.tool.bound2=Klicke auf einen anderen kabellosen Anschluss zum Verbinden
|
|
||||||
ae2stuff.wireless.advtool.queueing=§aWarteschlangen-Modus
|
|
||||||
ae2stuff.wireless.advtool.binding=§aBindemodus
|
|
||||||
ae2stuff.wireless.advtool.queueing.activated=Warteschlangenmodus aktiviert
|
|
||||||
ae2stuff.wireless.advtool.binding.activated=Bindemodus aktiviert
|
|
||||||
ae2stuff.wireless.advtool.queued=Verbinder bei %s,%s,%s zur Warteschlange hinzugefügt
|
|
||||||
ae2stuff.wireless.advtool.queuederror=Anschluss bereits in der Warteschlange
|
|
||||||
ae2stuff.wireless.advtool.queueing.empty=Klicke auf Drahtlosverbindungen, um sie zur Verbindungswarteschlange hinzuzufügen.
|
|
||||||
ae2stuff.wireless.advtool.binding.empty=In den Warteschlangenmodus wechseln, um Anschlüsse zur Warteschlange hinzuzufügen
|
|
||||||
ae2stuff.wireless.advtool.queueing.notempty=Aktuelle drahtlose Verbindungen in der Warteschlange:
|
|
||||||
ae2stuff.wireless.advtool.binding.notempty=Aktuelle drahtlose Anschlüsse in der Warteschlange, die gebunden werden sollen:
|
|
||||||
ae2stuff.wireless.advtool.connector.next=Nächster Verbinder in der Warteschlange: %s,%s,%s
|
|
||||||
ae2stuff.wireless.advtool.extra=§oSchleichender Rechtsklick zum Wechsel zwischen Warteschlangen- und Bindemodus
|
|
||||||
ae2stuff.wireless.advtool.noconnectors=Keine Anschlüsse in der Warteschlange gefunden. Versuche das Werkzeug in den Warteschlangenmodus zu versetzen und einige Anschlüsse hinzuzufügen
|
|
||||||
ae2stuff.wireless.advtool.pop=Entfernt %s,%s,%s aus Warteschlange
|
|
||||||
ae2stuff.wireless.advtool.hub.queued=%s Hub-Slots zur Warteschlange hinzugefügt
|
|
||||||
ae2stuff.wireless.advtool.queueing.clear=Warteschlange wird geleert
|
|
||||||
ae2stuff.wireless.tooltips.advtool.queueing.clear=Shift + Strg + R-Klick zum Löschen der Warteschlange
|
|
||||||
ae2stuff.wireless.tooltips.advtool.hubqols.binding=Strg + R-Klick zum Verbinden mit allen freien Hub-Slots
|
|
||||||
ae2stuff.wireless.tooltips.advtool.hubqols.queueing=Strg + R-Klick zum Hinzufügen aller freien Hub-Slots zur Warteschlange
|
|
||||||
ae2stuff.wireless.tool.connected=Verbunden mit: %s,%s,%s
|
|
||||||
ae2stuff.wireless.tool.failed=Verbindung fehlgeschlagen
|
|
||||||
ae2stuff.wireless.tool.dimension=Beide Anschlüsse müssen in der gleichen Dimension sein.
|
|
||||||
ae2stuff.wireless.tool.noexist=Gebundener Anschluss existiert nicht
|
|
||||||
ae2stuff.wireless.tool.security.player=Sicherheitsverletzung - Du darfst dieses Netzwerk nicht verändern
|
|
||||||
ae2stuff.wireless.tool.targethubfull=Ziel-Hub ist voll
|
|
||||||
|
|
||||||
ae2stuff.visualiser.bound=Visualisierung des Netzwerks bei %s,%s,%s
|
|
||||||
ae2stuff.visualiser.mode=Modus:
|
|
||||||
ae2stuff.visualiser.set=Modus auf %s geändert
|
|
||||||
ae2stuff.visualiser.mode.full=Alles anzeigen
|
|
||||||
ae2stuff.visualiser.mode.nodes=Knoten anzeigen
|
|
||||||
ae2stuff.visualiser.mode.channels=Kanäle anzeigen
|
|
||||||
ae2stuff.visualiser.mode.no_num=Show Channels and Nodes
|
|
||||||
ae2stuff.visualiser.mode.nodes_one_channel=Show Nodes and one Channel
|
|
||||||
ae2stuff.visualiser.mode.one_channel=Show one Channel
|
|
||||||
ae2stuff.visualiser.mode.p2p=Zeige P2P Links
|
|
||||||
ae2stuff.visualiser.mode.proxy=Show Crafting Input Proxy Links
|
|
||||||
|
|
||||||
itemGroup.bdew.ae2stuff=AE2 Zeug
|
|
||||||
ae2stuff.key.mode=Mode Switch
|
|
||||||
@@ -1,72 +0,0 @@
|
|||||||
tile.ae2stuff.Encoder.name=Codificador de Patrones
|
|
||||||
tile.ae2stuff.Grower.name=Cámara de Crecimiento de Cristales
|
|
||||||
tile.ae2stuff.Inscriber.name=Inscriptor Avanzado
|
|
||||||
tile.ae2stuff.Wireless.name=Conector Inalámbrico
|
|
||||||
tile.ae2stuff.WirelessHub.name=Hub inalámbrico
|
|
||||||
|
|
||||||
item.ae2stuff.WirelessKit.name=Kit de Setup Inalámbrico
|
|
||||||
item.ae2stuff.AdvWirelessKit.name=Kit de Setup Inalámbrico Avanzado
|
|
||||||
item.ae2stuff.Visualiser.name=Herramienta de Visionado de Redes
|
|
||||||
|
|
||||||
ae2stuff.error.not_connected=Red no conectada
|
|
||||||
|
|
||||||
ae2stuff.waila.sleep.true=Inactivo
|
|
||||||
ae2stuff.waila.sleep.false=Trabajando
|
|
||||||
ae2stuff.waila.power=%s / %s AE
|
|
||||||
|
|
||||||
ae2stuff.waila.wireless.connected=Conectado a (%s, %s, %s)
|
|
||||||
ae2stuff.waila.wireless.notconnected=No Conectado
|
|
||||||
ae2stuff.waila.wireless.channels=Canales: %s
|
|
||||||
ae2stuff.waila.wireless.power=Energía Usada: %s AE/t
|
|
||||||
ae2stuff.waila.wireless.name=Nombre: %s
|
|
||||||
ae2stuff.waila.wireless.channel.used=Linked to %s %s %s | %s channels used
|
|
||||||
ae2stuff.waila.wireless.sneak.info=§c[Sneak]§r to see full connections list
|
|
||||||
ae2stuff.gui.lock.on=Bloqueado — No se puede quitar automáticamente
|
|
||||||
ae2stuff.gui.lock.off=Desbloqueado — Sí se puede quitar automáticamente
|
|
||||||
ae2stuff.gui.lock.note=Si no se está en proceso y la ranura central está vacía
|
|
||||||
|
|
||||||
ae2stuff.gui.recipes=Recetas
|
|
||||||
|
|
||||||
ae2stuff.wireless.tool.empty=Clica al Conector Inalámbrico para enlazar
|
|
||||||
ae2stuff.wireless.tool.bound1=Vinculado a (%s, %s, %s)
|
|
||||||
ae2stuff.wireless.tool.bound2=Clica otro Conector Inalámbrico para conectar
|
|
||||||
ae2stuff.wireless.advtool.queueing=§aModo de Cola
|
|
||||||
ae2stuff.wireless.advtool.binding=§aModo Vinculación
|
|
||||||
ae2stuff.wireless.advtool.queueing.activated=Modo de cola activado
|
|
||||||
ae2stuff.wireless.advtool.binding.activated=Modo de vinculación activado
|
|
||||||
ae2stuff.wireless.advtool.queued=Conector en %s,%s,%s añadido a la cola
|
|
||||||
ae2stuff.wireless.advtool.queuederror=El conector ya está en cola
|
|
||||||
ae2stuff.wireless.advtool.queueing.empty=Haz clic en los Conectores Inalámbricos para añadirlo a la cola de vinculación
|
|
||||||
ae2stuff.wireless.advtool.binding.empty=Cambia al modo de cola para añadir conectores a la cola
|
|
||||||
ae2stuff.wireless.advtool.queueing.notempty=Conectores inalámbricos actuales en cola:
|
|
||||||
ae2stuff.wireless.advtool.binding.notempty=Conectores inalámbricos actuales en cola para ser vinculados:
|
|
||||||
ae2stuff.wireless.advtool.connector.next=Siguiente conector en cola: %s,%s,%s
|
|
||||||
ae2stuff.wireless.advtool.extra=§oAgáchate y haz clic derecho para cambiar entre el modo de cola y el modo de vínculación
|
|
||||||
ae2stuff.wireless.advtool.noconnectors=Ningún conector encontrado en la cola. Prueba a poner la herramienta en el modo de cola y añadir alguno
|
|
||||||
ae2stuff.wireless.advtool.pop=Quitado %s,%s,%s de la cola
|
|
||||||
ae2stuff.wireless.advtool.hub.queued=%s espacios del hub añadidos a la cola
|
|
||||||
ae2stuff.wireless.advtool.queueing.clear=La cola fue despejada
|
|
||||||
ae2stuff.wireless.tooltips.advtool.queueing.clear=Shift + %s + R-click para despejar la cola
|
|
||||||
ae2stuff.wireless.tooltips.advtool.hubqols.binding=%s + R-click para conectar todos los espacios libres del hub
|
|
||||||
ae2stuff.wireless.tooltips.advtool.hubqols.queueing=%s + R-click para añadir todos los espacios libres del hub a la cola
|
|
||||||
ae2stuff.wireless.tool.connected=Conectado a (%s, %s, %s)
|
|
||||||
ae2stuff.wireless.tool.failed=Conexión fallida
|
|
||||||
ae2stuff.wireless.tool.dimension=Ambos conectores deben estar en la misma dimensión
|
|
||||||
ae2stuff.wireless.tool.noexist=El conector enlazado no existe
|
|
||||||
ae2stuff.wireless.tool.security.player=Problema de seguridad — no tienes permiso para modificar esta red
|
|
||||||
ae2stuff.wireless.tool.targethubfull=El hub de destino esta lleno
|
|
||||||
|
|
||||||
ae2stuff.visualiser.bound=Visionando la red de (%s, %s, %s)
|
|
||||||
ae2stuff.visualiser.mode=Modo:
|
|
||||||
ae2stuff.visualiser.set=Cambiado el modo a %s
|
|
||||||
ae2stuff.visualiser.mode.full=Mostrar Todo
|
|
||||||
ae2stuff.visualiser.mode.nodes=Mostar Nodos
|
|
||||||
ae2stuff.visualiser.mode.channels=Mostrar Canales
|
|
||||||
ae2stuff.visualiser.mode.no_num=Show Channels and Nodes
|
|
||||||
ae2stuff.visualiser.mode.nodes_one_channel=Show Nodes and one Channel
|
|
||||||
ae2stuff.visualiser.mode.one_channel=Show one Channel
|
|
||||||
ae2stuff.visualiser.mode.p2p=Mostrar Enlaces P2P
|
|
||||||
ae2stuff.visualiser.mode.proxy=Show Crafting Input Proxy Links
|
|
||||||
|
|
||||||
itemGroup.bdew.ae2stuff=AE2 Stuff
|
|
||||||
ae2stuff.key.mode=Cambiar modo
|
|
||||||
@@ -1,72 +0,0 @@
|
|||||||
tile.ae2stuff.Encoder.name=Encodeur de modèle
|
|
||||||
tile.ae2stuff.Grower.name=Chambre de croissance cristalline
|
|
||||||
tile.ae2stuff.Inscriber.name=Inscripteur avancé
|
|
||||||
tile.ae2stuff.Wireless.name=Connecteur sans-fil
|
|
||||||
tile.ae2stuff.WirelessHub.name=Wireless Hub
|
|
||||||
|
|
||||||
item.ae2stuff.WirelessKit.name=Kit d'installation sans-fil
|
|
||||||
item.ae2stuff.AdvWirelessKit.name=Kit de configuration sans fil avancé
|
|
||||||
item.ae2stuff.Visualiser.name=Outil de visualisation réseau
|
|
||||||
|
|
||||||
ae2stuff.error.not_connected=Réseau non connecté
|
|
||||||
|
|
||||||
ae2stuff.waila.sleep.true=Au repos
|
|
||||||
ae2stuff.waila.sleep.false=Occupé
|
|
||||||
ae2stuff.waila.power=%s / %s AE
|
|
||||||
|
|
||||||
ae2stuff.waila.wireless.connected=Connecté à %s,%s,%s
|
|
||||||
ae2stuff.waila.wireless.notconnected=Non connecté
|
|
||||||
ae2stuff.waila.wireless.channels=Canaux: %s
|
|
||||||
ae2stuff.waila.wireless.power=Energie utilisée: %s AE/t
|
|
||||||
ae2stuff.waila.wireless.name=Nom: %s
|
|
||||||
ae2stuff.waila.wireless.channel.used=Linked to %s %s %s | %s channels used
|
|
||||||
ae2stuff.waila.wireless.sneak.info=§c[Sneak]§r to see full connections list
|
|
||||||
ae2stuff.gui.lock.on=Verrouillé - Ne peut être supprimé par automatisation
|
|
||||||
ae2stuff.gui.lock.off=Déverrouillé - Peut être supprimé par automatisation
|
|
||||||
ae2stuff.gui.lock.note=Si aucun processus n'est en cours et que l'emplacement du milieu est vide
|
|
||||||
|
|
||||||
ae2stuff.gui.recipes=Recettes
|
|
||||||
|
|
||||||
ae2stuff.wireless.tool.empty=Cliquez sur Connecteur sans-fil pour lier
|
|
||||||
ae2stuff.wireless.tool.bound1=Relier à %s,%s,%s
|
|
||||||
ae2stuff.wireless.tool.bound2=Cliquez sur un autre connecteur sans-fil pour vous connecter
|
|
||||||
ae2stuff.wireless.advtool.queueing=§aMode file d'attente
|
|
||||||
ae2stuff.wireless.advtool.binding=§aMode de liaison
|
|
||||||
ae2stuff.wireless.advtool.queueing.activated=Mode file d'attente activé
|
|
||||||
ae2stuff.wireless.advtool.binding.activated=Mode de liaison activé
|
|
||||||
ae2stuff.wireless.advtool.queued=Connecteur en %s, %s, %s ajouté à la file d'attente
|
|
||||||
ae2stuff.wireless.advtool.queuederror=Connector already in queue
|
|
||||||
ae2stuff.wireless.advtool.queueing.empty=Cliquez sur les connecteurs sans fil pour les ajouter à la file d'attente de liaison
|
|
||||||
ae2stuff.wireless.advtool.binding.empty=Passer en mode file d'attente pour ajouter des connecteurs à la file d'attente
|
|
||||||
ae2stuff.wireless.advtool.queueing.notempty=Connecteurs sans fil actuels en file d'attente :
|
|
||||||
ae2stuff.wireless.advtool.binding.notempty=Connecteurs sans fil actuels en file d'attente pour être liés :
|
|
||||||
ae2stuff.wireless.advtool.connector.next=Connecteur suivant dans la file d'attente : %s, %s, %s
|
|
||||||
ae2stuff.wireless.advtool.extra=§oMaj clic-droit pour changer de mode entre le mode de mise en file d'attente et le mode de liaison
|
|
||||||
ae2stuff.wireless.advtool.noconnectors=Aucun connecteur n'a été trouvé dans la file d'attente. Essayez de mettre l'outil en mode file d'attente et d'en ajouter
|
|
||||||
ae2stuff.wireless.advtool.pop=Suppression de %s, %s, %s de la file d'attente
|
|
||||||
ae2stuff.wireless.advtool.hub.queued=%s hub slots added to queue
|
|
||||||
ae2stuff.wireless.advtool.queueing.clear=Queue was cleared
|
|
||||||
ae2stuff.wireless.tooltips.advtool.queueing.clear=Sneak + %s + R-click to clear queue
|
|
||||||
ae2stuff.wireless.tooltips.advtool.hubqols.binding=%s + R-click to connect to all free hub slots
|
|
||||||
ae2stuff.wireless.tooltips.advtool.hubqols.queueing=%s + R-click to add all free hub slots to queue
|
|
||||||
ae2stuff.wireless.tool.connected=Connecté à %s,%s,%s
|
|
||||||
ae2stuff.wireless.tool.failed=Échec de la connexion
|
|
||||||
ae2stuff.wireless.tool.dimension=Les deux connecteurs doivent être dans la même dimension
|
|
||||||
ae2stuff.wireless.tool.noexist=Le connecteur lié n'existe pas
|
|
||||||
ae2stuff.wireless.tool.security.player=Violation de sécurité - vous n'êtes pas autorisé à modifier ce réseau
|
|
||||||
ae2stuff.wireless.tool.targethubfull=Target Hub is Full
|
|
||||||
|
|
||||||
ae2stuff.visualiser.bound=Visualisation du réseau à %s,%s,%s
|
|
||||||
ae2stuff.visualiser.mode=Mode:
|
|
||||||
ae2stuff.visualiser.set=Mode changé en %s
|
|
||||||
ae2stuff.visualiser.mode.full=Tout voir
|
|
||||||
ae2stuff.visualiser.mode.nodes=Voir les nœuds
|
|
||||||
ae2stuff.visualiser.mode.channels=Voir les canaux
|
|
||||||
ae2stuff.visualiser.mode.no_num=Show Channels and Nodes
|
|
||||||
ae2stuff.visualiser.mode.nodes_one_channel=Show Nodes and one Channel
|
|
||||||
ae2stuff.visualiser.mode.one_channel=Show one Channel
|
|
||||||
ae2stuff.visualiser.mode.p2p=Voir les liens P2P
|
|
||||||
ae2stuff.visualiser.mode.proxy=Show Crafting Input Proxy Links
|
|
||||||
|
|
||||||
itemGroup.bdew.ae2stuff=AE2 Stuff
|
|
||||||
ae2stuff.key.mode=Mode Switch
|
|
||||||
@@ -1,72 +0,0 @@
|
|||||||
tile.ae2stuff.Encoder.name=パターンエンコーダー
|
|
||||||
tile.ae2stuff.Grower.name=クリスタル成長チャンバー
|
|
||||||
tile.ae2stuff.Inscriber.name=発展刻印機
|
|
||||||
tile.ae2stuff.Wireless.name=無線コネクタ
|
|
||||||
tile.ae2stuff.WirelessHub.name=Wireless Hub
|
|
||||||
|
|
||||||
item.ae2stuff.WirelessKit.name=無線セットアップキット
|
|
||||||
item.ae2stuff.AdvWirelessKit.name=発展型無線セットアップキット
|
|
||||||
item.ae2stuff.Visualiser.name=ネットワーク可視化ツール
|
|
||||||
|
|
||||||
ae2stuff.error.not_connected=ネットワークに接続されていません
|
|
||||||
|
|
||||||
ae2stuff.waila.sleep.true=オフライン
|
|
||||||
ae2stuff.waila.sleep.false=稼動中
|
|
||||||
ae2stuff.waila.power=%s / %s AE
|
|
||||||
|
|
||||||
ae2stuff.waila.wireless.connected=%s,%s,%s と接続中
|
|
||||||
ae2stuff.waila.wireless.notconnected=未接続
|
|
||||||
ae2stuff.waila.wireless.channels=チャンネル: %s
|
|
||||||
ae2stuff.waila.wireless.power=消費電力: %s AE/t
|
|
||||||
ae2stuff.waila.wireless.name=名前: %s
|
|
||||||
ae2stuff.waila.wireless.channel.used=Linked to %s %s %s | %s channels used
|
|
||||||
ae2stuff.waila.wireless.sneak.info=§c[Sneak]§r to see full connections list
|
|
||||||
ae2stuff.gui.lock.on=ロック - 中身を維持します
|
|
||||||
ae2stuff.gui.lock.off=アンロック - 中身を維持しません
|
|
||||||
ae2stuff.gui.lock.note=素材が無くなるまでクラフトします
|
|
||||||
|
|
||||||
ae2stuff.gui.recipes=レシピ
|
|
||||||
|
|
||||||
ae2stuff.wireless.tool.empty=無線コネクタと接続するのに使います
|
|
||||||
ae2stuff.wireless.tool.bound1=接続 %s,%s,%s
|
|
||||||
ae2stuff.wireless.tool.bound2=接続する為に、他の無線コネクタをクリックします
|
|
||||||
ae2stuff.wireless.advtool.queueing=§aQueuing Mode
|
|
||||||
ae2stuff.wireless.advtool.binding=§aBinding Mode
|
|
||||||
ae2stuff.wireless.advtool.queueing.activated=Queuing mode activated
|
|
||||||
ae2stuff.wireless.advtool.binding.activated=Binding mode activated
|
|
||||||
ae2stuff.wireless.advtool.queued=Added connector at %s,%s,%s to queue
|
|
||||||
ae2stuff.wireless.advtool.queuederror=Connector already in queue
|
|
||||||
ae2stuff.wireless.advtool.queueing.empty=Click Wireless Connectors to add to binding queue
|
|
||||||
ae2stuff.wireless.advtool.binding.empty=Switch to Queuing Mode to add connectors to queue
|
|
||||||
ae2stuff.wireless.advtool.queueing.notempty=Current wireless connectors in queue:
|
|
||||||
ae2stuff.wireless.advtool.binding.notempty=Current wireless connectors in queue to be bound:
|
|
||||||
ae2stuff.wireless.advtool.connector.next=Next connector in queue: %s,%s,%s
|
|
||||||
ae2stuff.wireless.advtool.extra=§oSneak right click to change mode between queuing and binding mode
|
|
||||||
ae2stuff.wireless.advtool.noconnectors=No connectors found in queue. Try putting the tool into queueing mode and adding some
|
|
||||||
ae2stuff.wireless.advtool.pop=Removed %s,%s,%s from queue
|
|
||||||
ae2stuff.wireless.advtool.hub.queued=%s hub slots added to queue
|
|
||||||
ae2stuff.wireless.advtool.queueing.clear=Queue was cleared
|
|
||||||
ae2stuff.wireless.tooltips.advtool.queueing.clear=Sneak + %s + R-click to clear queue
|
|
||||||
ae2stuff.wireless.tooltips.advtool.hubqols.binding=%s + R-click to connect to all free hub slots
|
|
||||||
ae2stuff.wireless.tooltips.advtool.hubqols.queueing=%s + R-click to add all free hub slots to queue
|
|
||||||
ae2stuff.wireless.tool.connected=%s,%s,%s と接続中
|
|
||||||
ae2stuff.wireless.tool.failed=接続に失敗しました
|
|
||||||
ae2stuff.wireless.tool.dimension=コネクタ同士は同じディメンションである必要があります
|
|
||||||
ae2stuff.wireless.tool.noexist=接続先のコネクタが存在しません
|
|
||||||
ae2stuff.wireless.tool.security.player=セキュリティ違反 - あなたはこのネットワークを変更することはできません
|
|
||||||
ae2stuff.wireless.tool.targethubfull=Target Hub is Full
|
|
||||||
|
|
||||||
ae2stuff.visualiser.bound=%s,%s,%s のネットワークを視覚化
|
|
||||||
ae2stuff.visualiser.mode=モード:
|
|
||||||
ae2stuff.visualiser.set=モード切替 %s
|
|
||||||
ae2stuff.visualiser.mode.full=全て表示
|
|
||||||
ae2stuff.visualiser.mode.nodes=ノードを表示
|
|
||||||
ae2stuff.visualiser.mode.channels=チャンネル図を表示
|
|
||||||
ae2stuff.visualiser.mode.no_num=Show Channels and Nodes
|
|
||||||
ae2stuff.visualiser.mode.nodes_one_channel=Show Nodes and one Channel
|
|
||||||
ae2stuff.visualiser.mode.one_channel=Show one Channel
|
|
||||||
ae2stuff.visualiser.mode.p2p=P2Pを表示
|
|
||||||
ae2stuff.visualiser.mode.proxy=Show Crafting Input Proxy Links
|
|
||||||
|
|
||||||
itemGroup.bdew.ae2stuff=AE2 Stuff
|
|
||||||
ae2stuff.key.mode=モード切り替え
|
|
||||||
@@ -1,72 +0,0 @@
|
|||||||
tile.ae2stuff.Encoder.name=패턴 인코더
|
|
||||||
tile.ae2stuff.Grower.name=수정 성장 촉진기
|
|
||||||
tile.ae2stuff.Inscriber.name=발전된 회로 인쇄기
|
|
||||||
tile.ae2stuff.Wireless.name=무선 연결기
|
|
||||||
tile.ae2stuff.WirelessHub.name=무선 허브
|
|
||||||
|
|
||||||
item.ae2stuff.WirelessKit.name=무선 설정 키트
|
|
||||||
item.ae2stuff.AdvWirelessKit.name=고급 무선 설정 키트
|
|
||||||
item.ae2stuff.Visualiser.name=네트워크 가시 장치
|
|
||||||
|
|
||||||
ae2stuff.error.not_connected=네트워크에 연결되어있지 않습니다.
|
|
||||||
|
|
||||||
ae2stuff.waila.sleep.true=비작동중
|
|
||||||
ae2stuff.waila.sleep.false=작동중
|
|
||||||
ae2stuff.waila.power=%s / %s AE
|
|
||||||
|
|
||||||
ae2stuff.waila.wireless.connected=%s,%s,%s와 연결됨
|
|
||||||
ae2stuff.waila.wireless.notconnected=연결 없음
|
|
||||||
ae2stuff.waila.wireless.channels=사용된 채널: %s
|
|
||||||
ae2stuff.waila.wireless.power=전력 사용량 : %s AE/t
|
|
||||||
ae2stuff.waila.wireless.name=이름: %s
|
|
||||||
ae2stuff.waila.wireless.channel.used=%s %s %s 에 연결됨 | 채널 %s 개 사용됨
|
|
||||||
ae2stuff.waila.wireless.sneak.info=§c[SHIFT]§r 웅크려서 전체 리스트 확인
|
|
||||||
ae2stuff.gui.lock.on=잠김 - 자동화 과정에서 제거되지 않음
|
|
||||||
ae2stuff.gui.lock.off=열림 - 자동화 과정에서 제거될 수 있음
|
|
||||||
ae2stuff.gui.lock.note=작동 중이지 않거나 가운데 슬롯이 비어있는 경우에 한함
|
|
||||||
|
|
||||||
ae2stuff.gui.recipes=제작법
|
|
||||||
|
|
||||||
ae2stuff.wireless.tool.empty=연결할 무선 연결기를 클릭
|
|
||||||
ae2stuff.wireless.tool.bound1=%s,%s,%s이 선택됨
|
|
||||||
ae2stuff.wireless.tool.bound2=다른 무선 연결기를 클릭하여 연결
|
|
||||||
ae2stuff.wireless.advtool.queueing=§a대기 모드
|
|
||||||
ae2stuff.wireless.advtool.binding=§a연결 모드
|
|
||||||
ae2stuff.wireless.advtool.queueing.activated=대기열 모드가 활성화 되었습니다
|
|
||||||
ae2stuff.wireless.advtool.binding.activated=연결 모드가 활성화 되었습니다
|
|
||||||
ae2stuff.wireless.advtool.queued=%s, %s, %s위치의 커넥터가 대기열에 등록되었습니다
|
|
||||||
ae2stuff.wireless.advtool.queuederror=커넥터가 이미 대기열에 있습니다.
|
|
||||||
ae2stuff.wireless.advtool.queueing.empty=무선 연결점을 클릭하여 연결 대기열에 등록합니다
|
|
||||||
ae2stuff.wireless.advtool.binding.empty=대기열 모드로 바꿔 여러 연결점들을 등록합니다
|
|
||||||
ae2stuff.wireless.advtool.queueing.notempty=현재 대기열에 저장된 커넥터들:
|
|
||||||
ae2stuff.wireless.advtool.binding.notempty=현재 대기열에 지정된 피 커넥터들:
|
|
||||||
ae2stuff.wireless.advtool.connector.next=다음 대기열에 지정된 커넥터: %s, %s, %s
|
|
||||||
ae2stuff.wireless.advtool.extra=§a웅크린 상태에서 오른쪽 클릭으로 대기열 모드와 지정 모드를 전환합니다
|
|
||||||
ae2stuff.wireless.advtool.noconnectors=대기열에 지정된 커넥터가 없습니다. 해당 도구를 대기열 모드로 전환 후 커넥터들을 지정하십시오
|
|
||||||
ae2stuff.wireless.advtool.pop=%s, %s, %s 가 대기열에서 삭제되었습니다
|
|
||||||
ae2stuff.wireless.advtool.hub.queued=%s 허브 슬롯이 대기열에 추가되었습니다
|
|
||||||
ae2stuff.wireless.advtool.queueing.clear=대기열이 초기화 되었습니다
|
|
||||||
ae2stuff.wireless.tooltips.advtool.queueing.clear=Sneak + %s + R-click 으로 대기열을 초기화 합니다
|
|
||||||
ae2stuff.wireless.tooltips.advtool.hubqols.binding=%s + R-click 으로 모든 빈 허브 슬롯에 연결합니다
|
|
||||||
ae2stuff.wireless.tooltips.advtool.hubqols.queueing=%s + R-click으로 모든 빈 허브 슬롯을 대기열에 추가합니다
|
|
||||||
ae2stuff.wireless.tool.connected=%s,%s,%s와 연결됨
|
|
||||||
ae2stuff.wireless.tool.failed=연결 실패
|
|
||||||
ae2stuff.wireless.tool.dimension=무선 연결기들은 서로 같은 차원에 있어야 함
|
|
||||||
ae2stuff.wireless.tool.noexist=연결할 무선 연결기가 더 이상 존재하지 않음
|
|
||||||
ae2stuff.wireless.tool.security.player=보안상 위반 - 당신은 이 네트워크를 수정할 권한이 없음
|
|
||||||
ae2stuff.wireless.tool.targethubfull=타겟 허브가 꽉 참
|
|
||||||
|
|
||||||
ae2stuff.visualiser.bound=%s,%s,%s의 네트워크를 시각화
|
|
||||||
ae2stuff.visualiser.mode=모드:
|
|
||||||
ae2stuff.visualiser.set=%s로 모드가 변경됨
|
|
||||||
ae2stuff.visualiser.mode.full=모두 표시
|
|
||||||
ae2stuff.visualiser.mode.nodes=노드 표시
|
|
||||||
ae2stuff.visualiser.mode.channels=채널 표시
|
|
||||||
ae2stuff.visualiser.mode.no_num=채널 및 노드 표시
|
|
||||||
ae2stuff.visualiser.mode.nodes_one_channel=단일 채널과 노드 표시
|
|
||||||
ae2stuff.visualiser.mode.one_channel=단일 채널 표시
|
|
||||||
ae2stuff.visualiser.mode.p2p=P2P 연결 표시
|
|
||||||
ae2stuff.visualiser.mode.proxy=크래프팅 입력 프록시 링크를 보여줍니다
|
|
||||||
|
|
||||||
itemGroup.bdew.ae2stuff=AE2 Stuff
|
|
||||||
ae2stuff.key.mode=모드 스위치
|
|
||||||
@@ -1,72 +0,0 @@
|
|||||||
tile.ae2stuff.Encoder.name=Koder Wzorców
|
|
||||||
tile.ae2stuff.Grower.name=Komora Wzrostu Kryształów
|
|
||||||
tile.ae2stuff.Inscriber.name=Zaawansowany Inskryber
|
|
||||||
tile.ae2stuff.Wireless.name=Łącznik Bezprzewodowy
|
|
||||||
tile.ae2stuff.WirelessHub.name=Koncentrator Bezprzewodowy
|
|
||||||
|
|
||||||
item.ae2stuff.WirelessKit.name=Zestaw do Konfiguracji Bezprzewodowej
|
|
||||||
item.ae2stuff.AdvWirelessKit.name=Zaawansowany Zestaw Do Konfiguracji Sieci Bezprzewodowej
|
|
||||||
item.ae2stuff.Visualiser.name=Narzędzie do Wizualizacji Sieci
|
|
||||||
|
|
||||||
ae2stuff.error.not_connected=Sieć nie jest podłączona
|
|
||||||
|
|
||||||
ae2stuff.waila.sleep.true=W stanie uśpienia
|
|
||||||
ae2stuff.waila.sleep.false=Pracuje
|
|
||||||
ae2stuff.waila.power=%s / %s AE
|
|
||||||
|
|
||||||
ae2stuff.waila.wireless.connected=Połączony z %s,%s,%s
|
|
||||||
ae2stuff.waila.wireless.notconnected=Niepodłączony
|
|
||||||
ae2stuff.waila.wireless.channels=Kanały: %s
|
|
||||||
ae2stuff.waila.wireless.power=Używana Moc: %s AE/t
|
|
||||||
ae2stuff.waila.wireless.name=Nazwa: %s
|
|
||||||
ae2stuff.waila.wireless.channel.used=Linked to %s %s %s | %s channels used
|
|
||||||
ae2stuff.waila.wireless.sneak.info=§c[Sneak]§r to see full connections list
|
|
||||||
ae2stuff.gui.lock.on=Zablokowane - nie można usunąć za pomocą automatyzacji
|
|
||||||
ae2stuff.gui.lock.off=Odblokowane - można usunąć za pomocą automatyzacji
|
|
||||||
ae2stuff.gui.lock.note=Jeśli żaden proces nie jest w toku, a środkowy slot jest pusty
|
|
||||||
|
|
||||||
ae2stuff.gui.recipes=Receptury
|
|
||||||
|
|
||||||
ae2stuff.wireless.tool.empty=Kliknij Łącznik Bezprzewodowy, aby powiązać
|
|
||||||
ae2stuff.wireless.tool.bound1=Powiązany z %s,%s,%s
|
|
||||||
ae2stuff.wireless.tool.bound2=Kliknij inny Łącznik Bezprzewodowy aby nawiązać połączenie
|
|
||||||
ae2stuff.wireless.advtool.queueing=§aTryb Kolejki
|
|
||||||
ae2stuff.wireless.advtool.binding=§aTryb Połączenia
|
|
||||||
ae2stuff.wireless.advtool.queueing.activated=Tryb kolejki aktywny
|
|
||||||
ae2stuff.wireless.advtool.binding.activated=Tryb łączenia aktywny
|
|
||||||
ae2stuff.wireless.advtool.queued=Dodano łącznik %s,%s,%s do kolejki
|
|
||||||
ae2stuff.wireless.advtool.queuederror=Złącze już w kolejce
|
|
||||||
ae2stuff.wireless.advtool.queueing.empty=Kliknij na Łącznik Bezprzewodowy w celu dodania go do kolejki łączenia
|
|
||||||
ae2stuff.wireless.advtool.binding.empty=Przełącz na Tryb Kolejki aby dodać łączniki
|
|
||||||
ae2stuff.wireless.advtool.queueing.notempty=Ten Bezprzewodowy Łącznik jest już w kolejce
|
|
||||||
ae2stuff.wireless.advtool.binding.notempty=Aktywne bezprzewodowe łączniki w kolejce do połączenia:
|
|
||||||
ae2stuff.wireless.advtool.connector.next=Następny łącznik w kolejce: %s,%s,%s
|
|
||||||
ae2stuff.wireless.advtool.extra=§o Kucnij+PPM żeby zmienić tryb pomiędzy trybem kolejki a połączenia
|
|
||||||
ae2stuff.wireless.advtool.noconnectors=Nie znaleziono łącznika w kolejce. Spróbuj przełączyć narzędzie na tryb kolejki, następnie spróbuj dodać łącznik
|
|
||||||
ae2stuff.wireless.advtool.pop=Usunięto %s,%s,%s z kolejki
|
|
||||||
ae2stuff.wireless.advtool.hub.queued=Do kolejki dodano %s gniazd koncentratora
|
|
||||||
ae2stuff.wireless.advtool.queueing.clear=Kolejka została wyczyszczona
|
|
||||||
ae2stuff.wireless.tooltips.advtool.queueing.clear=( {Przycisk skradania} + %s + PPM ) Aby wyczyścić kolejkę
|
|
||||||
ae2stuff.wireless.tooltips.advtool.hubqols.binding=( %s + PPM ) aby połączyć się ze wszystkimi wolnymi gniazdami koncentratora
|
|
||||||
ae2stuff.wireless.tooltips.advtool.hubqols.queueing=( %s + PPM ) aby dodać do kolejki wszystkie wolne miejsca w koncentratorze
|
|
||||||
ae2stuff.wireless.tool.connected=Połączony z %s,%s,%s
|
|
||||||
ae2stuff.wireless.tool.failed=Połączenie nie powiodło się
|
|
||||||
ae2stuff.wireless.tool.dimension=Oba łączniki muszą być w tym samym wymiarze
|
|
||||||
ae2stuff.wireless.tool.noexist=Powiązany łącznik nie istnieje
|
|
||||||
ae2stuff.wireless.tool.security.player=Naruszenie zabezpieczeń - nie możesz modyfikować tej sieci
|
|
||||||
ae2stuff.wireless.tool.targethubfull=Centrum docelowe jest pełne
|
|
||||||
|
|
||||||
ae2stuff.visualiser.bound=Wizualizacja sieci w %s,%s,%s
|
|
||||||
ae2stuff.visualiser.mode=Tryb:
|
|
||||||
ae2stuff.visualiser.set=Tryb zmieniony na %s
|
|
||||||
ae2stuff.visualiser.mode.full=Pokaż Wszystko
|
|
||||||
ae2stuff.visualiser.mode.nodes=Pokaż Węzły
|
|
||||||
ae2stuff.visualiser.mode.channels=Pokaż Kanały
|
|
||||||
ae2stuff.visualiser.mode.no_num=Show Channels and Nodes
|
|
||||||
ae2stuff.visualiser.mode.nodes_one_channel=Show Nodes and one Channel
|
|
||||||
ae2stuff.visualiser.mode.one_channel=Show one Channel
|
|
||||||
ae2stuff.visualiser.mode.p2p=Pokaż Połączenia P2P
|
|
||||||
ae2stuff.visualiser.mode.proxy=Show Crafting Input Proxy Links
|
|
||||||
|
|
||||||
itemGroup.bdew.ae2stuff=AE2 Stuff
|
|
||||||
ae2stuff.key.mode=Zmień Tryb
|
|
||||||
@@ -1,72 +0,0 @@
|
|||||||
tile.ae2stuff.Encoder.name=Codificador de Padrão
|
|
||||||
tile.ae2stuff.Grower.name=Câmara de Crescimento de Cristais
|
|
||||||
tile.ae2stuff.Inscriber.name=Inscritor Avançado
|
|
||||||
tile.ae2stuff.Wireless.name=Conector Sem Fio
|
|
||||||
tile.ae2stuff.WirelessHub.name=Hub Sem Fio
|
|
||||||
|
|
||||||
item.ae2stuff.WirelessKit.name=Kit de Configuração Sem Fio
|
|
||||||
item.ae2stuff.AdvWirelessKit.name=Kit de Configuração Sem Fio Avançado
|
|
||||||
item.ae2stuff.Visualiser.name=Ferramenta de Visualização de Rede
|
|
||||||
|
|
||||||
ae2stuff.error.not_connected=Rede não conectada
|
|
||||||
|
|
||||||
ae2stuff.waila.sleep.true=Hibernando
|
|
||||||
ae2stuff.waila.sleep.false=Trabalhando
|
|
||||||
ae2stuff.waila.power=%s / %s AE
|
|
||||||
|
|
||||||
ae2stuff.waila.wireless.connected=Conectado a %s,%s,%s
|
|
||||||
ae2stuff.waila.wireless.notconnected=Não Conectado
|
|
||||||
ae2stuff.waila.wireless.channels=Canais: %s
|
|
||||||
ae2stuff.waila.wireless.power=Energia Usada: %s AE/t
|
|
||||||
ae2stuff.waila.wireless.name=Nome: %s
|
|
||||||
ae2stuff.waila.wireless.channel.used=Linked to %s %s %s | %s channels used
|
|
||||||
ae2stuff.waila.wireless.sneak.info=§c[Sneak]§r to see full connections list
|
|
||||||
ae2stuff.gui.lock.on=Trancado - Não pode ser removido com automação
|
|
||||||
ae2stuff.gui.lock.off=Destrancado - Pode ser removido com automação
|
|
||||||
ae2stuff.gui.lock.note=Se não há processo rodando e o lugar do meio está vazio
|
|
||||||
|
|
||||||
ae2stuff.gui.recipes=Receitas
|
|
||||||
|
|
||||||
ae2stuff.wireless.tool.empty=Clique o Conector Sem Fio para vincular
|
|
||||||
ae2stuff.wireless.tool.bound1=Vinculado a %s,%s,%sa
|
|
||||||
ae2stuff.wireless.tool.bound2=Click outro Conector Sem Fio para conectar
|
|
||||||
ae2stuff.wireless.advtool.queueing=§aModo de Lista
|
|
||||||
ae2stuff.wireless.advtool.binding=§aModo de Conexão
|
|
||||||
ae2stuff.wireless.advtool.queueing.activated=Modo de Lista ativado
|
|
||||||
ae2stuff.wireless.advtool.binding.activated=Modo de conexão ativada
|
|
||||||
ae2stuff.wireless.advtool.queued=Adicionado conector em %s,%s,%s a lista
|
|
||||||
ae2stuff.wireless.advtool.queuederror=Conector já na fila
|
|
||||||
ae2stuff.wireless.advtool.queueing.empty=Clique o Conector Sem Fio para adicionar a lista de conexão
|
|
||||||
ae2stuff.wireless.advtool.binding.empty=Mude para o Modo de Lista para adicionar conectores a lista
|
|
||||||
ae2stuff.wireless.advtool.queueing.notempty=Atuais conectores sem fio na lista:
|
|
||||||
ae2stuff.wireless.advtool.binding.notempty=Atuais conectores sem fio na lista para serem conectados:
|
|
||||||
ae2stuff.wireless.advtool.connector.next=Próximo conector na lista: %s,%s,%s
|
|
||||||
ae2stuff.wireless.advtool.extra=§oShift-clique direita para mudar entre os modos de lista e conexão
|
|
||||||
ae2stuff.wireless.advtool.noconnectors=Nenhum conector achado na lista. Tente colocar a ferramenta no modo de lista e adicionar alguns
|
|
||||||
ae2stuff.wireless.advtool.pop=Removido %s,%s,%s da lista
|
|
||||||
ae2stuff.wireless.advtool.hub.queued=%s slots de hub adicionadas à fila
|
|
||||||
ae2stuff.wireless.advtool.queueing.clear=Fila foi limpa
|
|
||||||
ae2stuff.wireless.tooltips.advtool.queueing.clear=Agachar + %s + Botão direito para limpar a fila
|
|
||||||
ae2stuff.wireless.tooltips.advtool.hubqols.binding=%s + Botão direito para conectar a todos os slots de hub livres
|
|
||||||
ae2stuff.wireless.tooltips.advtool.hubqols.queueing=%s + Botão direito para adicionar todos os slots de hub livres à fila
|
|
||||||
ae2stuff.wireless.tool.connected=Conectado a %s,%s,%s
|
|
||||||
ae2stuff.wireless.tool.failed=Conexão falhou
|
|
||||||
ae2stuff.wireless.tool.dimension=Ambos conectores devem estar na mesma dimensão
|
|
||||||
ae2stuff.wireless.tool.noexist=Conector vinculado não existe
|
|
||||||
ae2stuff.wireless.tool.security.player=Violação de segurança - você não tem permissão para modificar essa rede
|
|
||||||
ae2stuff.wireless.tool.targethubfull=Hub de Destino Cheio
|
|
||||||
|
|
||||||
ae2stuff.visualiser.bound=Visualizando rede em %s,%s,%s
|
|
||||||
ae2stuff.visualiser.mode=Modo:
|
|
||||||
ae2stuff.visualiser.set=Modo mudado para %s
|
|
||||||
ae2stuff.visualiser.mode.full=Mostrar Tudo
|
|
||||||
ae2stuff.visualiser.mode.nodes=Mostrar Nodos
|
|
||||||
ae2stuff.visualiser.mode.channels=Mostrar Canais
|
|
||||||
ae2stuff.visualiser.mode.no_num=Show Channels and Nodes
|
|
||||||
ae2stuff.visualiser.mode.nodes_one_channel=Show Nodes and one Channel
|
|
||||||
ae2stuff.visualiser.mode.one_channel=Show one Channel
|
|
||||||
ae2stuff.visualiser.mode.p2p=Mostrar Ligações P2P
|
|
||||||
ae2stuff.visualiser.mode.proxy=Show Crafting Input Proxy Links
|
|
||||||
|
|
||||||
itemGroup.bdew.ae2stuff=AE2 Stuff
|
|
||||||
ae2stuff.key.mode=Troca de Modo
|
|
||||||
@@ -1,72 +0,0 @@
|
|||||||
tile.ae2stuff.Encoder.name=Кодировщик шаблонов
|
|
||||||
tile.ae2stuff.Grower.name=Камера для выращивания кристаллов
|
|
||||||
tile.ae2stuff.Inscriber.name=Продвинутый высекатель
|
|
||||||
tile.ae2stuff.Wireless.name=Беспроводной соединитель
|
|
||||||
tile.ae2stuff.WirelessHub.name=Беспроводной хаб
|
|
||||||
|
|
||||||
item.ae2stuff.WirelessKit.name=Набор для настройки беспроводного соединителя
|
|
||||||
item.ae2stuff.AdvWirelessKit.name=Улучшенный набор для настройки беспроводного соединителя
|
|
||||||
item.ae2stuff.Visualiser.name=Устройство визуализации Сети
|
|
||||||
|
|
||||||
ae2stuff.error.not_connected=Нет соединения с сетью
|
|
||||||
|
|
||||||
ae2stuff.waila.sleep.true=Отключено
|
|
||||||
ae2stuff.waila.sleep.false=Работает
|
|
||||||
ae2stuff.waila.power=%s / %s AE
|
|
||||||
|
|
||||||
ae2stuff.waila.wireless.connected=Подключено к %s,%s,%s
|
|
||||||
ae2stuff.waila.wireless.notconnected=Не подключено
|
|
||||||
ae2stuff.waila.wireless.channels=Количество каналов: %s
|
|
||||||
ae2stuff.waila.wireless.power=Энергии используется: %s AE/t
|
|
||||||
ae2stuff.waila.wireless.name=Название: %s
|
|
||||||
ae2stuff.waila.wireless.channel.used=Привязан к %s %s %s | %s каналов используется
|
|
||||||
ae2stuff.waila.wireless.sneak.info=§c[Удерживайте Shift]§r, чтобы увидеть полный список подключений
|
|
||||||
ae2stuff.gui.lock.on=Locked - Не может быть удалено автоматически
|
|
||||||
ae2stuff.gui.lock.off=Unlocked - Может быть удалено автоматически
|
|
||||||
ae2stuff.gui.lock.note=Если ничего не производит, а средний слот пуст
|
|
||||||
|
|
||||||
ae2stuff.gui.recipes=Рецепты
|
|
||||||
|
|
||||||
ae2stuff.wireless.tool.empty=Используйте на беспроводном соединителе для привязки
|
|
||||||
ae2stuff.wireless.tool.bound1=Привязка к %s,%s,%s
|
|
||||||
ae2stuff.wireless.tool.bound2=Используйте на другом беспроводном соединителе, чтобы подключить
|
|
||||||
ae2stuff.wireless.advtool.queueing=§aРежим очереди
|
|
||||||
ae2stuff.wireless.advtool.binding=§aРежим привязки
|
|
||||||
ae2stuff.wireless.advtool.queueing.activated=Активирован режим очереди
|
|
||||||
ae2stuff.wireless.advtool.binding.activated=Активирован режим привязки
|
|
||||||
ae2stuff.wireless.advtool.queued=Соединитель %s,%s,%s добавлен в очередь
|
|
||||||
ae2stuff.wireless.advtool.queuederror=Соединитель уже в очереди
|
|
||||||
ae2stuff.wireless.advtool.queueing.empty=Используйте на беспроводном соединителе для привязки очереди
|
|
||||||
ae2stuff.wireless.advtool.binding.empty=Переключить режим очереди для добавлении соединителя в очередь
|
|
||||||
ae2stuff.wireless.advtool.queueing.notempty=Данный беспроводной соединитель в очередь:
|
|
||||||
ae2stuff.wireless.advtool.binding.notempty=Данный беспроводной соединитель в очереди для привязки:
|
|
||||||
ae2stuff.wireless.advtool.connector.next=Следующий соединитель в очереди: %s,%s,%s
|
|
||||||
ae2stuff.wireless.advtool.extra=§oShift+ПКМ для смены режима очереди и привязки
|
|
||||||
ae2stuff.wireless.advtool.noconnectors=Соединитель в очереди не найден. Попробуйте перевести инструмент в режим очереди и добавить соединители
|
|
||||||
ae2stuff.wireless.advtool.pop=Убрано %s,%s,%s из очереди
|
|
||||||
ae2stuff.wireless.advtool.hub.queued=%s слотов хаба добавлены в очередь
|
|
||||||
ae2stuff.wireless.advtool.queueing.clear=Очередь была очищена
|
|
||||||
ae2stuff.wireless.tooltips.advtool.queueing.clear=Shift+%s+ПКМ чтобы очистить очередь
|
|
||||||
ae2stuff.wireless.tooltips.advtool.hubqols.binding=%s+ПКМ чтобы подключиться ко всем свободным слотам хаба
|
|
||||||
ae2stuff.wireless.tooltips.advtool.hubqols.queueing=%s+ПКМ чтобы добавить все свободные слоты хаба в очередь
|
|
||||||
ae2stuff.wireless.tool.connected=Подключено к %s,%s,%s
|
|
||||||
ae2stuff.wireless.tool.failed=Соединение не состоялось
|
|
||||||
ae2stuff.wireless.tool.dimension=Соединители не могут находиться в разных измерениях
|
|
||||||
ae2stuff.wireless.tool.noexist=Привязанного соединителя больше не существует
|
|
||||||
ae2stuff.wireless.tool.security.player=Ошибка безопасности - Вы не можете изменять физическую конфигурацию сети
|
|
||||||
ae2stuff.wireless.tool.targethubfull=Целевой хаб заполнен
|
|
||||||
|
|
||||||
ae2stuff.visualiser.bound=Визуализируем сеть, находящуюся на %s,%s,%s
|
|
||||||
ae2stuff.visualiser.mode=Режим:
|
|
||||||
ae2stuff.visualiser.set=Режим изменен на %s
|
|
||||||
ae2stuff.visualiser.mode.full=Показывать всё
|
|
||||||
ae2stuff.visualiser.mode.nodes=Показывать узлы сети
|
|
||||||
ae2stuff.visualiser.mode.channels=Показывать каналы
|
|
||||||
ae2stuff.visualiser.mode.no_num=Показывать каналы и узлы сети
|
|
||||||
ae2stuff.visualiser.mode.nodes_one_channel=Показывать узлы сети и один канал
|
|
||||||
ae2stuff.visualiser.mode.one_channel=Показывать один канал
|
|
||||||
ae2stuff.visualiser.mode.p2p=Показывать P2P-соединения
|
|
||||||
ae2stuff.visualiser.mode.proxy=Отобразить привязки входного прокси создания
|
|
||||||
|
|
||||||
itemGroup.bdew.ae2stuff=AE2 Stuff
|
|
||||||
ae2stuff.key.mode=Переключить режим
|
|
||||||
@@ -1,72 +0,0 @@
|
|||||||
tile.ae2stuff.Encoder.name=Kalıp Kodlayıcısı
|
|
||||||
tile.ae2stuff.Grower.name=Kristal Yetiştirme Odası
|
|
||||||
tile.ae2stuff.Inscriber.name=Gelişmiş Yontucu
|
|
||||||
tile.ae2stuff.Wireless.name=Kablosuz Bağlayıcı
|
|
||||||
tile.ae2stuff.WirelessHub.name=Kablosuz Merkezi
|
|
||||||
|
|
||||||
item.ae2stuff.WirelessKit.name=Kablosuz Kurulum Kiti
|
|
||||||
item.ae2stuff.AdvWirelessKit.name=Gelişmiş Kablosuz Kurulum Kiti
|
|
||||||
item.ae2stuff.Visualiser.name=Ağ Görüntüleme Cihazı
|
|
||||||
|
|
||||||
ae2stuff.error.not_connected=Ağ Bağlı Değil
|
|
||||||
|
|
||||||
ae2stuff.waila.sleep.true=Uyuyor
|
|
||||||
ae2stuff.waila.sleep.false=Çalışıyor
|
|
||||||
ae2stuff.waila.power=%s / %s AE
|
|
||||||
|
|
||||||
ae2stuff.waila.wireless.connected=%s,%s,%s e bağlı
|
|
||||||
ae2stuff.waila.wireless.notconnected=Bağlı Değil
|
|
||||||
ae2stuff.waila.wireless.channels=Kanallar: %s
|
|
||||||
ae2stuff.waila.wireless.power=Kullanılan Enerji: %s AE/t
|
|
||||||
ae2stuff.waila.wireless.name=Ad: %s
|
|
||||||
ae2stuff.waila.wireless.channel.used=Linked to %s %s %s | %s channels used
|
|
||||||
ae2stuff.waila.wireless.sneak.info=§c[Sneak]§r to see full connections list
|
|
||||||
ae2stuff.gui.lock.on=Kilitli - Otomasyon ile çıkarılamaz
|
|
||||||
ae2stuff.gui.lock.off=Kilitli Değil - Otomasyon ile Çıkarılır
|
|
||||||
ae2stuff.gui.lock.note=Eğer çalışan bir işlem yoksa we orta slot boş ise
|
|
||||||
|
|
||||||
ae2stuff.gui.recipes=Tarifler
|
|
||||||
|
|
||||||
ae2stuff.wireless.tool.empty=Kablosuz Bağlayıcı'ya tıklayarak bağla
|
|
||||||
ae2stuff.wireless.tool.bound1=%s,%s,%s e bağlı
|
|
||||||
ae2stuff.wireless.tool.bound2=Diğer Kablosuz Bağlayıcı'ya tıklayarak bağla
|
|
||||||
ae2stuff.wireless.advtool.queueing=§aKuyruk Modu
|
|
||||||
ae2stuff.wireless.advtool.binding=§aKopyalama Modu
|
|
||||||
ae2stuff.wireless.advtool.queueing.activated=Kuyruk modu etkinleştirildi
|
|
||||||
ae2stuff.wireless.advtool.binding.activated=Bağlama modu etkinleştirildi
|
|
||||||
ae2stuff.wireless.advtool.queued=%s,%s,%s'deki kuyruğa bağlayıcı eklendi
|
|
||||||
ae2stuff.wireless.advtool.queuederror=Bağlayıcı zaten kuyrukta
|
|
||||||
ae2stuff.wireless.advtool.queueing.empty=Bağlama kuyruğuna eklemek için Kablosuz Bağlayıcılar'a tıklayın
|
|
||||||
ae2stuff.wireless.advtool.binding.empty=Kuyruğa bağlayıcılar eklemek için Kuyruk Moduna geçin
|
|
||||||
ae2stuff.wireless.advtool.queueing.notempty=Sıradaki mevcut kablosuz konektörler:
|
|
||||||
ae2stuff.wireless.advtool.binding.notempty=Kuyrukta bağlanmayı bekleyen mevcut kablosuz bağlayıcılar:
|
|
||||||
ae2stuff.wireless.advtool.connector.next=Kuyruktaki bir sonraki bağlayıcı: %s, %s, %s
|
|
||||||
ae2stuff.wireless.advtool.extra=§oKuyruk ve bağlama modları arasında geçiş yapmak için çömelirken sağ tıklayın
|
|
||||||
ae2stuff.wireless.advtool.noconnectors=Kuyrukta bağlayıcı bulunamadı. Aleti kuyruk moduna almayı ve birkaç tane eklemeyi deneyin.
|
|
||||||
ae2stuff.wireless.advtool.pop=%s, %s, %s kuyruktan kaldırıldı
|
|
||||||
ae2stuff.wireless.advtool.hub.queued=%s merkez yuvası kuyruğa eklendi
|
|
||||||
ae2stuff.wireless.advtool.queueing.clear=Kuyruk temizlendi
|
|
||||||
ae2stuff.wireless.tooltips.advtool.queueing.clear=Kuyruğu temizlemek için Shift + %s + Sağ tıklayın
|
|
||||||
ae2stuff.wireless.tooltips.advtool.hubqols.binding=Tüm boş merkez yuvalarına bağlamak için %s + Sağ tıklayın
|
|
||||||
ae2stuff.wireless.tooltips.advtool.hubqols.queueing=Tüm boş merkez yuvalarını kuyruğa eklemek için %s + Sağ tıklayın
|
|
||||||
ae2stuff.wireless.tool.connected=%s,%s,%s e bağlı
|
|
||||||
ae2stuff.wireless.tool.failed=Bağlantı Başarısız
|
|
||||||
ae2stuff.wireless.tool.dimension=İki bağlantı da aynı boyut içinde olmalı
|
|
||||||
ae2stuff.wireless.tool.noexist=Bağlı olan Bağlayıcı yok
|
|
||||||
ae2stuff.wireless.tool.security.player=Güvenlik İhlali - Bu sistemi düzenleyemezsiniz
|
|
||||||
ae2stuff.wireless.tool.targethubfull=Hedef Merkez Dolu
|
|
||||||
|
|
||||||
ae2stuff.visualiser.bound=%s,%s,%s de ağ görüntüleniyor
|
|
||||||
ae2stuff.visualiser.mode=Mod:
|
|
||||||
ae2stuff.visualiser.set=Mod %s e değiştirildi
|
|
||||||
ae2stuff.visualiser.mode.full=Her şeyi Göster
|
|
||||||
ae2stuff.visualiser.mode.nodes=Düğümleri Göster
|
|
||||||
ae2stuff.visualiser.mode.channels=Kanalları Göster
|
|
||||||
ae2stuff.visualiser.mode.no_num=Show Channels and Nodes
|
|
||||||
ae2stuff.visualiser.mode.nodes_one_channel=Show Nodes and one Channel
|
|
||||||
ae2stuff.visualiser.mode.one_channel=Show one Channel
|
|
||||||
ae2stuff.visualiser.mode.p2p=P2P Bağlantılarını Göster
|
|
||||||
ae2stuff.visualiser.mode.proxy=Show Crafting Input Proxy Links
|
|
||||||
|
|
||||||
itemGroup.bdew.ae2stuff=AE2 Şeysileri
|
|
||||||
ae2stuff.key.mode=Mod Değiştir
|
|
||||||
@@ -1,33 +0,0 @@
|
|||||||
itemSunnarium.name=Sunnarium
|
|
||||||
itemSunnariumAlloy.name=Sunnariumlegierung
|
|
||||||
itemIrradiantUranium.name=Strahlendes Uran
|
|
||||||
itemEnrichedSunnarium.name=Angereichertes Sunnarium
|
|
||||||
itemEnrichedSunnariumAlloy.name=Angereicherte Sunnariumlegierung
|
|
||||||
itemIrradiantGlassPane.name=Strahlende Glasscheibe
|
|
||||||
itemIridiumIronPlate.name=Iridium-Eisenplatte
|
|
||||||
itemReinforcedIridiumIronPlate.name=Verstärkte Iridium-Eisenplatte
|
|
||||||
itemIrradiantReinforcedPlate.name=Strahlende Verstärkte Platte
|
|
||||||
itemSunnariumPart.name=Sunnarium-Teilchen
|
|
||||||
ingotIridium.name=Iridiumbarren
|
|
||||||
itemUranIngot.name=Uranbarren
|
|
||||||
itemMTCore.name=MT-Kern
|
|
||||||
itemQuantumCore.name=Quantenkern
|
|
||||||
blockMolecularTransformer.name=Molekularer Transformator
|
|
||||||
blockAdvancedSolarPanel.name=Fortgeschrittene Solarzelle
|
|
||||||
blockHybridSolarPanel.name=Hybrid-Solarzelle
|
|
||||||
blockUltimateSolarPanel.name=Ultimative Hybrid-Solarzelle
|
|
||||||
blockQuantumSolarPanel.name=Quanten-Solarzelle
|
|
||||||
blockQuantumGenerator.name=Quanten-Generator
|
|
||||||
item.advancedSolarHelmet.name=Fortgeschrittener Solarhelm
|
|
||||||
item.hybridSolarHelmet.name=Hybrid-Solarhelm
|
|
||||||
item.ultimateSolarHelmet.name=Ultimativer Solarhelm
|
|
||||||
tile.AdvancedSolarPanel.name=Neue Solarzelle
|
|
||||||
gui.AdvancedSolarPanel.storage=Speicher
|
|
||||||
gui.AdvancedSolarPanel.maxOutput=Max. Output
|
|
||||||
gui.AdvancedSolarPanel.generating=Generiert
|
|
||||||
gui.AdvancedSolarPanel.energyPerTick=EU/t
|
|
||||||
gui.MolecularTransformer.input=Eingabe
|
|
||||||
gui.MolecularTransformer.output=Augabe
|
|
||||||
gui.MolecularTransformer.energyPerOperation=Energie
|
|
||||||
gui.MolecularTransformer.progress=Fortschritt
|
|
||||||
gui.QuantumGenerator.power=Energie
|
|
||||||
@@ -1,33 +0,0 @@
|
|||||||
itemSunnarium.name=サナリウム
|
|
||||||
itemSunnariumAlloy.name=サナリウム合金
|
|
||||||
itemIrradiantUranium.name=光輝くウランインゴット
|
|
||||||
itemEnrichedSunnarium.name=濃縮サナリウム
|
|
||||||
itemEnrichedSunnariumAlloy.name=濃縮サナリウム合金
|
|
||||||
itemIrradiantGlassPane.name=光り輝くガラス板
|
|
||||||
itemIridiumIronPlate.name=イリジウム-鉄プレート
|
|
||||||
itemReinforcedIridiumIronPlate.name=強化イリジウム-鉄プレート
|
|
||||||
itemIrradiantReinforcedPlate.name=光輝く強化プレート
|
|
||||||
itemSunnariumPart.name=サナリウムの欠片
|
|
||||||
ingotIridium.name=イリジウムインゴット
|
|
||||||
itemUranIngot.name=ウランインゴット
|
|
||||||
itemMTCore.name=MTコア
|
|
||||||
itemQuantumCore.name=量子コア
|
|
||||||
blockMolecularTransformer.name=分子変換機
|
|
||||||
blockAdvancedSolarPanel.name=発展型ソーラーパネル (LV)
|
|
||||||
blockHybridSolarPanel.name=ハイブリッドソーラーパネル (HV)
|
|
||||||
blockUltimateSolarPanel.name=究極型ハイブリッドソーラーパネル (HV)
|
|
||||||
blockQuantumSolarPanel.name=量子ソーラーパネル (EV)
|
|
||||||
blockQuantumGenerator.name=量子発電機
|
|
||||||
item.advancedSolarHelmet.name=発展型ソーラーヘルメット
|
|
||||||
item.hybridSolarHelmet.name=混成型ソーラーヘルメット
|
|
||||||
item.ultimateSolarHelmet.name=究極型ソーラーヘルメット
|
|
||||||
tile.AdvancedSolarPanel.name=新しいソーラーパネル
|
|
||||||
gui.AdvancedSolarPanel.storage=貯蔵量
|
|
||||||
gui.AdvancedSolarPanel.maxOutput=最大出力
|
|
||||||
gui.AdvancedSolarPanel.generating=発電中
|
|
||||||
gui.AdvancedSolarPanel.energyPerTick=EU/t
|
|
||||||
gui.MolecularTransformer.input=入力
|
|
||||||
gui.MolecularTransformer.output=出力
|
|
||||||
gui.MolecularTransformer.energyPerOperation=エネルギー
|
|
||||||
gui.MolecularTransformer.progress=進捗
|
|
||||||
gui.QuantumGenerator.power=エネルギー
|
|
||||||
@@ -1,204 +0,0 @@
|
|||||||
# Items THIS IS ALL UPDATED ALL OF THE OTHER LANGUAGE IS NOT
|
|
||||||
|
|
||||||
## Component Items For Crafting
|
|
||||||
item.adventurebackpack:backpackComponent.name=Rucksackkomponenten-Gegenstand
|
|
||||||
item.adventurebackpack:sleepingBag.name=Schlafsack
|
|
||||||
item.adventurebackpack:backpackTank.name=Rucksacktank
|
|
||||||
item.adventurebackpack:macheteHandle.name=Machetengriff
|
|
||||||
item.adventurebackpack:hoseHead.name=Schlauchdüse
|
|
||||||
item.adventurebackpack:copterEngine.name=Zweizylinder-Dieselmotor
|
|
||||||
item.adventurebackpack:copterBlades.name=Rotorblätter
|
|
||||||
item.adventurebackpack:hydroBlades.name=Wasserrotorblätter
|
|
||||||
item.adventurebackpack:inflatableBoat.name=Schlauchboot
|
|
||||||
item.adventurebackpack:inflatableBoatMotorized.name=Motorisiertes Schlauchboot
|
|
||||||
|
|
||||||
## Entity
|
|
||||||
entity.adventurebackpack.inflatableBoat.name=Schlauchboot
|
|
||||||
entity.adventurebackpack.rideableSpider.name=Reitbare Spinne
|
|
||||||
|
|
||||||
## Tools and consumables
|
|
||||||
item.adventurebackpack:clockworkCrossbow.name=Uhrwerk-Armbrust
|
|
||||||
item.adventurebackpack:melonJuiceBottle.name=Melonensaftflasche
|
|
||||||
item.adventurebackpack:machete.name=Machete
|
|
||||||
|
|
||||||
item.adventurebackpack:backpackHose.name=Rucksack-Schlauch
|
|
||||||
item.adventurebackpack:hose_leftTank_suck.name=Schlauch: Linker Tank / Saugmodus
|
|
||||||
item.adventurebackpack:hose_leftTank_spill.name=Schlauch: Linker Tank / Auslaufmodus
|
|
||||||
item.adventurebackpack:hose_leftTank_drink.name=Schlauch: Linker Tank / Trinkmodus
|
|
||||||
|
|
||||||
item.adventurebackpack:hose_rightTank_suck.name=Schlauch: Rechter Tank / Saugmodus
|
|
||||||
item.adventurebackpack:hose_rightTank_spill.name=Schlauch: Rechter Tank / Auslaufmodus
|
|
||||||
item.adventurebackpack:hose_rightTank_drink.name=Schlauch: Rechter Tank / Trinkmodus
|
|
||||||
item.adventurebackpack:hoseUseless.name=Schlauch: Unbrauchbar / Kein Rucksack
|
|
||||||
|
|
||||||
## Wearables
|
|
||||||
item.adventurebackpack:adventureBackpack.name=Abenteuerrucksack
|
|
||||||
item.adventurebackpack:copterPack.name=Helikopterrucksack
|
|
||||||
item.adventurebackpack:coalJetpack.name=Kohle-Jetpack
|
|
||||||
|
|
||||||
## Armor
|
|
||||||
item.adventurebackpack:adventureHat.name=Abenteurer-Fedora
|
|
||||||
item.adventurebackpack:adventureSuit.name=Abenteureranzug
|
|
||||||
item.adventurebackpack:adventurePants.name=Abenteurer-Hose
|
|
||||||
item.adventurebackpack:pistonBoots.name= Kolbenstiefel
|
|
||||||
|
|
||||||
## Blocks
|
|
||||||
blockAdventureBackpack.name=Abenteuerrucksäcke
|
|
||||||
blockCampFire.name=Lagerfeuer
|
|
||||||
blockSleepingBag.name=Schlafsack
|
|
||||||
|
|
||||||
## CreativeTab
|
|
||||||
itemGroup.adventurebackpack=Adventure Backpack-Mod
|
|
||||||
|
|
||||||
## Keybindings
|
|
||||||
keys.adventureBackpack.category=Adventure Backpack
|
|
||||||
keys.adventureBackpack.openInventory=Inventar öffnen
|
|
||||||
keys.adventureBackpack.toggleActions=Aktionen umschalten
|
|
||||||
|
|
||||||
## Fluids
|
|
||||||
fluid.melonJuice=Melonensaft
|
|
||||||
fluid.milk=Milch
|
|
||||||
fluid.mushrromstew=Pilzsuppe
|
|
||||||
|
|
||||||
## Messages
|
|
||||||
adventurebackpack:messages.already.equipped.backpack=Du hast bereits einen Abenteuerrucksack ausgerüstet.
|
|
||||||
adventurebackpack:messages.already.equipped.copterpack=Du hast bereits ein Helikopterrucksack ausgerüstet.
|
|
||||||
adventurebackpack:messages.already.equipped.jetpack=Du hast bereits ein Kohle-Jetpack ausgerüstet.
|
|
||||||
adventurebackpack:messages.already.impossibru=Du trägst keinen Rucksack.
|
|
||||||
adventurebackpack:messages.backpack.cant.bag=Du kannst den Schlafsack nicht platzieren! Überprüfe die Umgebung.
|
|
||||||
adventurebackpack:messages.cant.sleep.here=Die alten Mächte heißen den Schlaf hier nicht willkommen.
|
|
||||||
adventurebackpack:messages.copterpack.hover=Helikopterrucksack: Schwebemodus.
|
|
||||||
adventurebackpack:messages.copterpack.normal=Helikopterrucksack: Normaler Modus.
|
|
||||||
adventurebackpack:messages.copterpack.outoffuel=Helikopterrucksack: Kein Kraftstoff mehr.
|
|
||||||
adventurebackpack:messages.copterpack.cantwater=Helikopterrucksack: Funktioniert nicht im Wasser.
|
|
||||||
adventurebackpack:messages.copterpack.off=Helikopterrucksack: Aus.
|
|
||||||
adventurebackpack:messages.jetpack.on=Kohle-Jetpack: Ein.
|
|
||||||
adventurebackpack:messages.jetpack.off=Kohle-Jetpack: Aus.
|
|
||||||
adventurebackpack:messages.nightvision.on=Nachtsicht: Ein.
|
|
||||||
adventurebackpack:messages.nightvision.off=Nachtsicht: Aus.
|
|
||||||
adventurebackpack:messages.cycling.on=Werkzeugwechsel: An.
|
|
||||||
adventurebackpack:messages.cycling.off=Werkzeugwechsel: Aus.
|
|
||||||
adventurebackpack:messages.crossbow.outofammo=Uhrwerk-Armbrust: Keine Munition mehr.
|
|
||||||
|
|
||||||
## Tooltips
|
|
||||||
adventurebackpack:tooltips.on=AN
|
|
||||||
adventurebackpack:tooltips.off=OFF
|
|
||||||
adventurebackpack:tooltips.empty=Leer
|
|
||||||
adventurebackpack:tooltips.meters=Meter
|
|
||||||
adventurebackpack:tooltips.error=Fehler
|
|
||||||
adventurebackpack:tooltips.steam=Dampf
|
|
||||||
adventurebackpack:tooltips.press=Drücke
|
|
||||||
adventurebackpack:tooltips.hold.shift=Halte Shift
|
|
||||||
adventurebackpack:tooltips.hold.ctrl=Halte Strg
|
|
||||||
adventurebackpack:tooltips.mouse.wheel=Rad
|
|
||||||
adventurebackpack:tooltips.max.altitude=Maximale Höhe
|
|
||||||
|
|
||||||
adventurebackpack:tooltips.backpack.slots.used=Verwendete Inventarplätze
|
|
||||||
adventurebackpack:tooltips.backpack.tank.left=Linker Tank
|
|
||||||
adventurebackpack:tooltips.backpack.tank.right=Rechter Tank
|
|
||||||
adventurebackpack:tooltips.backpack.cycling=Werkzeugwechsel
|
|
||||||
adventurebackpack:tooltips.backpack.cycling.key1=während des Tragens
|
|
||||||
adventurebackpack:tooltips.backpack.cycling.key2=Rucksack: Durchwechseln an-/ausschalten
|
|
||||||
adventurebackpack:tooltips.backpack.vision=Nachtsicht
|
|
||||||
adventurebackpack:tooltips.backpack.vision.key1=während des Tragens
|
|
||||||
adventurebackpack:tooltips.backpack.vision.key2=Rucksack: Nachtsicht an-/ausschalten
|
|
||||||
|
|
||||||
adventurebackpack:tooltips.jetpack.fuel=Treibstoff
|
|
||||||
adventurebackpack:tooltips.jetpack.tank.water=Linker Tank
|
|
||||||
adventurebackpack:tooltips.jetpack.tank.steam=Rechter Tank
|
|
||||||
adventurebackpack:tooltips.jetpack.key.onoff1=während des Tragens
|
|
||||||
adventurebackpack:tooltips.jetpack.key.onoff2=Jetpack an-/auszuschalten
|
|
||||||
|
|
||||||
adventurebackpack:tooltips.copter.tank.fuel=Treibstofftank
|
|
||||||
adventurebackpack:tooltips.copter.rate.fuel=Treibstoffverbrauch
|
|
||||||
adventurebackpack:tooltips.copter.key.onoff1=während des Tragens
|
|
||||||
adventurebackpack:tooltips.copter.key.onoff2= Helikopterrucksack an-/ausschalten
|
|
||||||
adventurebackpack:tooltips.copter.key.hover1=während des Flugs nach
|
|
||||||
adventurebackpack:tooltips.copter.key.hover2=Schwebemodus wechseln
|
|
||||||
|
|
||||||
adventurebackpack:tooltips.hose.key.header=Während des Schlauchhaltens:
|
|
||||||
adventurebackpack:tooltips.hose.key.tank=zum Wechsel des aktiven Tanks
|
|
||||||
adventurebackpack:tooltips.hose.key.mode=um den Modus zu ändern
|
|
||||||
adventurebackpack:tooltips.hose.dump1=Lege den Schlauch in den Eimer-Ausgabeslot des tragbaren Rucksacks
|
|
||||||
adventurebackpack:tooltips.hose.dump2=um den entsprechenden Tank zu leeren
|
|
||||||
adventurebackpack:tooltips.hose.dump.warn=WARNUNG! Die Flüssigkeit wird abgelassen und ist verloren. Für immer.
|
|
||||||
|
|
||||||
## Skins
|
|
||||||
adventurebackpack:skin.name.standard=Standard
|
|
||||||
adventurebackpack:skin.name.bat=Fledermaus
|
|
||||||
adventurebackpack:skin.name.black=Schwarz
|
|
||||||
adventurebackpack:skin.name.blaze=Lohe
|
|
||||||
adventurebackpack:skin.name.blue=Blau
|
|
||||||
adventurebackpack:skin.name.bookshelf=Bücherregal
|
|
||||||
adventurebackpack:skin.name.brown=Braun
|
|
||||||
adventurebackpack:skin.name.brown_mushroom=Brauner Pilz
|
|
||||||
adventurebackpack:skin.name.cactus=Kaktus
|
|
||||||
adventurebackpack:skin.name.cake=Kuchen
|
|
||||||
adventurebackpack:skin.name.carrot=Karotte
|
|
||||||
adventurebackpack:skin.name.chest=Kiste
|
|
||||||
adventurebackpack:skin.name.chicken=Hühnchen
|
|
||||||
adventurebackpack:skin.name.coal=Kohle
|
|
||||||
adventurebackpack:skin.name.cookie=Keks
|
|
||||||
adventurebackpack:skin.name.cow=Kuh
|
|
||||||
adventurebackpack:skin.name.creeper=Creeper
|
|
||||||
adventurebackpack:skin.name.cyan=Türkis
|
|
||||||
adventurebackpack:skin.name.deluxe=Luxus
|
|
||||||
adventurebackpack:skin.name.diamond=Diamant
|
|
||||||
adventurebackpack:skin.name.dragon=Drache
|
|
||||||
adventurebackpack:skin.name.egg=Ei
|
|
||||||
adventurebackpack:skin.name.electric=Elektrisch
|
|
||||||
adventurebackpack:skin.name.emerald=Smaragd
|
|
||||||
adventurebackpack:skin.name.end=Ender
|
|
||||||
adventurebackpack:skin.name.enderman=Enderman
|
|
||||||
adventurebackpack:skin.name.ghast=Ghast
|
|
||||||
adventurebackpack:skin.name.glowstone=Glowstone
|
|
||||||
adventurebackpack:skin.name.gold=Gold
|
|
||||||
adventurebackpack:skin.name.gray=Grau
|
|
||||||
adventurebackpack:skin.name.green=Grün
|
|
||||||
adventurebackpack:skin.name.haybale=Strohballen
|
|
||||||
adventurebackpack:skin.name.horse=Pferd
|
|
||||||
adventurebackpack:skin.name.iron=Eisen
|
|
||||||
adventurebackpack:skin.name.iron_golem=Eisengolem
|
|
||||||
adventurebackpack:skin.name.lapis=Lapis
|
|
||||||
adventurebackpack:skin.name.leather=Leder
|
|
||||||
adventurebackpack:skin.name.light_blue=Hellblau
|
|
||||||
adventurebackpack:skin.name.light_gray=Hellgrau
|
|
||||||
adventurebackpack:skin.name.lime=Hellgrün
|
|
||||||
adventurebackpack:skin.name.magenta=Lila
|
|
||||||
adventurebackpack:skin.name.magma_cube=Magmawürfel
|
|
||||||
adventurebackpack:skin.name.melon=Melone
|
|
||||||
adventurebackpack:skin.name.modded_network=Modded-Network
|
|
||||||
adventurebackpack:skin.name.mooshroom=Pilzkuh
|
|
||||||
adventurebackpack:skin.name.nether=Nether
|
|
||||||
adventurebackpack:skin.name.obsidian=Obsidian
|
|
||||||
adventurebackpack:skin.name.ocelot=Ozelot
|
|
||||||
adventurebackpack:skin.name.orange=Orange
|
|
||||||
adventurebackpack:skin.name.overworld=Oberwelt
|
|
||||||
adventurebackpack:skin.name.pig=Schwein
|
|
||||||
adventurebackpack:skin.name.pigman=Pigman
|
|
||||||
adventurebackpack:skin.name.pink=Rosa
|
|
||||||
adventurebackpack:skin.name.pumpkin=Kürbis
|
|
||||||
adventurebackpack:skin.name.purple=Violett
|
|
||||||
adventurebackpack:skin.name.quartz=Quarz
|
|
||||||
adventurebackpack:skin.name.rainbow=Regenbogen
|
|
||||||
adventurebackpack:skin.name.red=Rot
|
|
||||||
adventurebackpack:skin.name.red_mushroom=Roter Pilz
|
|
||||||
adventurebackpack:skin.name.redstone=Redstone
|
|
||||||
adventurebackpack:skin.name.sandstone=Sandstein
|
|
||||||
adventurebackpack:skin.name.sheep=Schaf
|
|
||||||
adventurebackpack:skin.name.silverfish=Silberfisch
|
|
||||||
adventurebackpack:skin.name.skeleton=Skelett
|
|
||||||
adventurebackpack:skin.name.slime=Schleim
|
|
||||||
adventurebackpack:skin.name.snow=Schnee
|
|
||||||
adventurebackpack:skin.name.spider=Spinne
|
|
||||||
adventurebackpack:skin.name.sponge=Schwamm
|
|
||||||
adventurebackpack:skin.name.squid=Tintenfisch
|
|
||||||
adventurebackpack:skin.name.sunflower=Sonnenblume
|
|
||||||
adventurebackpack:skin.name.villager=Dorfbewohner
|
|
||||||
adventurebackpack:skin.name.white=Weiß
|
|
||||||
adventurebackpack:skin.name.wither=Wither
|
|
||||||
adventurebackpack:skin.name.wither_skeleton=Witherskelett
|
|
||||||
adventurebackpack:skin.name.wolf=Wolf
|
|
||||||
adventurebackpack:skin.name.yellow=Gelb
|
|
||||||
adventurebackpack:skin.name.zombie=Zombie
|
|
||||||
adventurebackpack:skin.name.unknown=UNBEKANNT
|
|
||||||
@@ -1,212 +0,0 @@
|
|||||||
# Items THIS IS ALL UPDATED ALL OF THE OTHER LANGUAGE IS NOT
|
|
||||||
|
|
||||||
## Component Items For Crafting
|
|
||||||
item.adventurebackpack:backpackComponent.name=バックパック構成アイテム
|
|
||||||
item.adventurebackpack:sleepingBag.name=寝袋
|
|
||||||
item.adventurebackpack:backpackTank.name=バックパックタンク
|
|
||||||
item.adventurebackpack:macheteHandle.name=マチェーテの柄
|
|
||||||
item.adventurebackpack:hoseHead.name=ホースノズル
|
|
||||||
item.adventurebackpack:copterEngine.name=2気筒ディーゼルエンジン
|
|
||||||
item.adventurebackpack:copterBlades.name=飛行用ローターブレード
|
|
||||||
item.adventurebackpack:hydroBlades.name=水中用ローターブレード
|
|
||||||
item.adventurebackpack:inflatableBoat.name=インフレータブルボート
|
|
||||||
item.adventurebackpack:inflatableBoatMotorized.name=インフレータブルボート (モーター付き)
|
|
||||||
|
|
||||||
## Entity
|
|
||||||
entity.adventurebackpack.inflatableBoat.name=膨張式ボート
|
|
||||||
entity.adventurebackpack.rideableSpider.name=騎乗可能なクモ
|
|
||||||
|
|
||||||
## Tools and consumables
|
|
||||||
item.adventurebackpack:clockworkCrossbow.name=ぜんまい仕掛けのクロスボウ
|
|
||||||
item.adventurebackpack:melonJuiceBottle.name=スイカジュース入り瓶
|
|
||||||
item.adventurebackpack:machete.name=マチェーテ
|
|
||||||
|
|
||||||
item.adventurebackpack:backpackHose.name=バックパックのホース
|
|
||||||
item.adventurebackpack:hose_leftTank_suck.name=ホース: 左タンク/吸引モード
|
|
||||||
item.adventurebackpack:hose_leftTank_spill.name=ホース: 左タンク/排出モード
|
|
||||||
item.adventurebackpack:hose_leftTank_drink.name=ホース: 左タンク/飲用モード
|
|
||||||
|
|
||||||
item.adventurebackpack:hose_rightTank_suck.name=ホース: 右タンク/吸引モード
|
|
||||||
item.adventurebackpack:hose_rightTank_spill.name=ホース: 右タンク/排出モード
|
|
||||||
item.adventurebackpack:hose_rightTank_drink.name=ホース: 左タンク/排出モード
|
|
||||||
item.adventurebackpack:hoseUseless.name=ホース: バックパックなし
|
|
||||||
|
|
||||||
## Wearables
|
|
||||||
item.adventurebackpack:adventureBackpack.name=アドベンチャーバックバック
|
|
||||||
item.adventurebackpack:copterPack.name=コプターパック
|
|
||||||
item.adventurebackpack:coalJetpack.name=内燃式ジェットパック
|
|
||||||
|
|
||||||
## Armor
|
|
||||||
item.adventurebackpack:adventureHat.name=冒険家の中折れ帽
|
|
||||||
item.adventurebackpack:adventureSuit.name=冒険家のスーツ
|
|
||||||
item.adventurebackpack:adventurePants.name=冒険家のパンツ
|
|
||||||
item.adventurebackpack:pistonBoots.name=ピストンブーツ
|
|
||||||
|
|
||||||
## Blocks
|
|
||||||
blockAdventureBackpack.name=アドベンチャーバックパック
|
|
||||||
blockCampFire.name=篝火
|
|
||||||
blockSleepingBag.name=寝袋
|
|
||||||
|
|
||||||
## CreativeTab
|
|
||||||
itemGroup.adventurebackpack=Adventure Backpack
|
|
||||||
|
|
||||||
## Keybindings
|
|
||||||
keys.adventureBackpack.category=Adventure Backpack
|
|
||||||
keys.adventureBackpack.openInventory=インベントリを開く
|
|
||||||
keys.adventureBackpack.toggleActions=アクションの切り替え
|
|
||||||
|
|
||||||
## Fluids
|
|
||||||
fluid.melonJuice=スイカジュース
|
|
||||||
fluid.milk=ミルク
|
|
||||||
fluid.mushrromstew=キノコシチュー
|
|
||||||
|
|
||||||
## Messages
|
|
||||||
adventurebackpack:messages.already.equipped.backpack=既にアドベンチャーバックパックを装備しています。
|
|
||||||
adventurebackpack:messages.already.equipped.copterpack=既にヘリコプターバックパックを装備しています。
|
|
||||||
adventurebackpack:messages.already.equipped.jetpack=既に内燃式ジェットパックを装備しています。
|
|
||||||
adventurebackpack:messages.already.impossibru=何もバックパックを装備していません。
|
|
||||||
adventurebackpack:messages.backpack.cant.bag=寝袋が展開できません!周りを確認しましょう。
|
|
||||||
adventurebackpack:messages.cant.sleep.here=古代の力が貴方を眠らせてはくれないようだ。
|
|
||||||
adventurebackpack:messages.copterpack.hover=ヘリコプターバックパック: ホバーモード
|
|
||||||
adventurebackpack:messages.copterpack.normal=ヘリコプターバックパック: 通常モード
|
|
||||||
adventurebackpack:messages.copterpack.outoffuel=ヘリコプターバックパック: 燃料切れ
|
|
||||||
adventurebackpack:messages.copterpack.cantwater=ヘリコプターバックパック: 水中で使用不可
|
|
||||||
adventurebackpack:messages.copterpack.off=ヘリコプターバックパック: オフ
|
|
||||||
adventurebackpack:messages.jetpack.on=内燃式ジェットパック: オン
|
|
||||||
adventurebackpack:messages.jetpack.off=内燃式ジェットパック: オフ
|
|
||||||
adventurebackpack:messages.nightvision.on=暗視: オン
|
|
||||||
adventurebackpack:messages.nightvision.off=暗視: オフ
|
|
||||||
adventurebackpack:messages.cycling.on=ツール入れ替え: オン
|
|
||||||
adventurebackpack:messages.cycling.off=ツール入れ替え: オフ
|
|
||||||
adventurebackpack:messages.crossbow.outofammo=時計仕掛けのクロスボウ: 弾切れ
|
|
||||||
|
|
||||||
## Tooltips
|
|
||||||
adventurebackpack:tooltips.on=オン
|
|
||||||
adventurebackpack:tooltips.off=オフ
|
|
||||||
adventurebackpack:tooltips.empty=空
|
|
||||||
adventurebackpack:tooltips.meters=メートル
|
|
||||||
adventurebackpack:tooltips.error=エラー
|
|
||||||
adventurebackpack:tooltips.steam=蒸気
|
|
||||||
adventurebackpack:tooltips.press=キー
|
|
||||||
adventurebackpack:tooltips.hold.shift=Shiftで表示
|
|
||||||
adventurebackpack:tooltips.hold.ctrl=Ctrlで表示
|
|
||||||
adventurebackpack:tooltips.mouse.wheel=ホイール
|
|
||||||
adventurebackpack:tooltips.max.altitude=最大高度
|
|
||||||
|
|
||||||
adventurebackpack:tooltips.backpack.slots.used=使われているスロット
|
|
||||||
adventurebackpack:tooltips.backpack.tank.left=左タンク
|
|
||||||
adventurebackpack:tooltips.backpack.tank.right=右タンク
|
|
||||||
adventurebackpack:tooltips.backpack.cycling=ツール入れ替え
|
|
||||||
adventurebackpack:tooltips.backpack.cycling.key1=を着用中に入力して
|
|
||||||
adventurebackpack:tooltips.backpack.cycling.key2=アイテム入れ替えを
|
|
||||||
adventurebackpack:tooltips.backpack.vision=暗視
|
|
||||||
adventurebackpack:tooltips.backpack.vision.key1=を着用中に入力して
|
|
||||||
adventurebackpack:tooltips.backpack.vision.key2=暗視効果を
|
|
||||||
adventurebackpack:tooltips.backpack.equip=バックパックを背負う
|
|
||||||
adventurebackpack:tooltips.backpack.unequip.key1=バックパックを下ろす
|
|
||||||
adventurebackpack:tooltips.backpack.unequip.key2=§7Shiftキー: 寝袋を使用する§r
|
|
||||||
adventurebackpack:tooltips.backpack.sleepingbag=寝袋を使用する
|
|
||||||
|
|
||||||
adventurebackpack:tooltips.jetpack.fuel=燃料
|
|
||||||
adventurebackpack:tooltips.jetpack.tank.water=左タンク
|
|
||||||
adventurebackpack:tooltips.jetpack.tank.steam=右タンク
|
|
||||||
adventurebackpack:tooltips.jetpack.key.onoff1=を着用中に入力して
|
|
||||||
adventurebackpack:tooltips.jetpack.key.onoff2=ジェットパックを
|
|
||||||
adventurebackpack:tooltips.jetpack.equip=内燃式ジェットパックを背負う
|
|
||||||
adventurebackpack:tooltips.jetpack.unequip=内燃式ジェットパックを下ろす
|
|
||||||
|
|
||||||
adventurebackpack:tooltips.copter.tank.fuel=燃料タンク
|
|
||||||
adventurebackpack:tooltips.copter.rate.fuel=燃料使用率
|
|
||||||
adventurebackpack:tooltips.copter.key.onoff1=を着用中に入力して
|
|
||||||
adventurebackpack:tooltips.copter.key.onoff2=ヘリコプターバックパックを
|
|
||||||
adventurebackpack:tooltips.copter.key.hover1=を飛行中に入力して
|
|
||||||
adventurebackpack:tooltips.copter.key.hover2=ホバーモードへの切り替え
|
|
||||||
adventurebackpack:tooltips.copter.equip=コプターパックを背負う
|
|
||||||
adventurebackpack:tooltips.copter.unequip=コプターパックを下ろす
|
|
||||||
|
|
||||||
adventurebackpack:tooltips.hose.key.header=ホースを持っている間 :
|
|
||||||
adventurebackpack:tooltips.hose.key.tank=を入力して有効なタンクを変更する
|
|
||||||
adventurebackpack:tooltips.hose.key.mode=でモードを変更します
|
|
||||||
adventurebackpack:tooltips.hose.dump1=ホースを着用中のバケツスロットに入れて
|
|
||||||
adventurebackpack:tooltips.hose.dump2=対応するタンクを空にする
|
|
||||||
adventurebackpack:tooltips.hose.dump.warn=警告! 流体は破棄され、失われます。永遠に。
|
|
||||||
|
|
||||||
## Skins
|
|
||||||
adventurebackpack:skin.name.standard=標準
|
|
||||||
adventurebackpack:skin.name.bat=コウモリ
|
|
||||||
adventurebackpack:skin.name.black=黒色
|
|
||||||
adventurebackpack:skin.name.blaze=ブレイズ
|
|
||||||
adventurebackpack:skin.name.blue=青色
|
|
||||||
adventurebackpack:skin.name.bookshelf=本棚
|
|
||||||
adventurebackpack:skin.name.brown=茶色
|
|
||||||
adventurebackpack:skin.name.brown_mushroom=茶色のキノコ
|
|
||||||
adventurebackpack:skin.name.cactus=サボテン
|
|
||||||
adventurebackpack:skin.name.cake=ケーキ
|
|
||||||
adventurebackpack:skin.name.carrot=ニンジン
|
|
||||||
adventurebackpack:skin.name.chest=チェスト
|
|
||||||
adventurebackpack:skin.name.chicken=ニワトリ
|
|
||||||
adventurebackpack:skin.name.coal=石炭
|
|
||||||
adventurebackpack:skin.name.cookie=クッキー
|
|
||||||
adventurebackpack:skin.name.cow=ウシ
|
|
||||||
adventurebackpack:skin.name.creeper=クリーパー
|
|
||||||
adventurebackpack:skin.name.cyan=青緑色
|
|
||||||
adventurebackpack:skin.name.deluxe=デラックス
|
|
||||||
adventurebackpack:skin.name.diamond=ダイヤモンド
|
|
||||||
adventurebackpack:skin.name.dragon=エンダードラゴン
|
|
||||||
adventurebackpack:skin.name.egg=卵
|
|
||||||
adventurebackpack:skin.name.electric=電気ネズミ
|
|
||||||
adventurebackpack:skin.name.emerald=エメラルド
|
|
||||||
adventurebackpack:skin.name.end=エンド
|
|
||||||
adventurebackpack:skin.name.enderman=エンダーマン
|
|
||||||
adventurebackpack:skin.name.ghast=ガスト
|
|
||||||
adventurebackpack:skin.name.glowstone=グロウストーン
|
|
||||||
adventurebackpack:skin.name.gold=金
|
|
||||||
adventurebackpack:skin.name.gray=灰色
|
|
||||||
adventurebackpack:skin.name.green=緑色
|
|
||||||
adventurebackpack:skin.name.haybale=干草の俵
|
|
||||||
adventurebackpack:skin.name.horse=ウマ
|
|
||||||
adventurebackpack:skin.name.iron=鉄
|
|
||||||
adventurebackpack:skin.name.iron_golem=アイアンゴーレム
|
|
||||||
adventurebackpack:skin.name.lapis=ラピスラズリ
|
|
||||||
adventurebackpack:skin.name.leather=革
|
|
||||||
adventurebackpack:skin.name.light_blue=空色
|
|
||||||
adventurebackpack:skin.name.light_gray=薄灰色
|
|
||||||
adventurebackpack:skin.name.lime=黄緑色
|
|
||||||
adventurebackpack:skin.name.magenta=赤紫色
|
|
||||||
adventurebackpack:skin.name.magma_cube=マグマキューブ
|
|
||||||
adventurebackpack:skin.name.melon=スイカ
|
|
||||||
adventurebackpack:skin.name.modded_network=改造ネットワーク
|
|
||||||
adventurebackpack:skin.name.mooshroom=ムーシュルーム
|
|
||||||
adventurebackpack:skin.name.nether=ネザー
|
|
||||||
adventurebackpack:skin.name.obsidian=黒曜石
|
|
||||||
adventurebackpack:skin.name.ocelot=ヤマネコ
|
|
||||||
adventurebackpack:skin.name.orange=橙色
|
|
||||||
adventurebackpack:skin.name.overworld=オーバーワールド
|
|
||||||
adventurebackpack:skin.name.pig=ブタ
|
|
||||||
adventurebackpack:skin.name.pigman=ピッグマン
|
|
||||||
adventurebackpack:skin.name.pink=桃色
|
|
||||||
adventurebackpack:skin.name.pumpkin=カボチャ
|
|
||||||
adventurebackpack:skin.name.purple=紫色
|
|
||||||
adventurebackpack:skin.name.quartz=ネザークォーツ
|
|
||||||
adventurebackpack:skin.name.rainbow=レインボー
|
|
||||||
adventurebackpack:skin.name.red=赤色
|
|
||||||
adventurebackpack:skin.name.red_mushroom=赤色のキノコ
|
|
||||||
adventurebackpack:skin.name.redstone=レッドストーン
|
|
||||||
adventurebackpack:skin.name.sandstone=砂岩
|
|
||||||
adventurebackpack:skin.name.sheep=ヒツジ
|
|
||||||
adventurebackpack:skin.name.silverfish=シルバーフィッシュ
|
|
||||||
adventurebackpack:skin.name.skeleton=スケルトン
|
|
||||||
adventurebackpack:skin.name.slime=スライム
|
|
||||||
adventurebackpack:skin.name.snow=雪
|
|
||||||
adventurebackpack:skin.name.spider=クモ
|
|
||||||
adventurebackpack:skin.name.sponge=スポンジ
|
|
||||||
adventurebackpack:skin.name.squid=イカ
|
|
||||||
adventurebackpack:skin.name.sunflower=ヒマワリ
|
|
||||||
adventurebackpack:skin.name.villager=村人
|
|
||||||
adventurebackpack:skin.name.white=白色
|
|
||||||
adventurebackpack:skin.name.wither=ウィザー
|
|
||||||
adventurebackpack:skin.name.wither_skeleton=ウィザースケルトン
|
|
||||||
adventurebackpack:skin.name.wolf=オオカミ
|
|
||||||
adventurebackpack:skin.name.yellow=黄色
|
|
||||||
adventurebackpack:skin.name.zombie=ゾンビ
|
|
||||||
adventurebackpack:skin.name.unknown=不明
|
|
||||||
@@ -1,212 +0,0 @@
|
|||||||
# Items THIS IS ALL UPDATED ALL OF THE OTHER LANGUAGE IS NOT
|
|
||||||
|
|
||||||
## Component Items For Crafting
|
|
||||||
item.adventurebackpack:backpackComponent.name=Компонент рюкзака
|
|
||||||
item.adventurebackpack:sleepingBag.name=Спальный мешок
|
|
||||||
item.adventurebackpack:backpackTank.name=Бак для жидкости
|
|
||||||
item.adventurebackpack:macheteHandle.name=Ручка от мачете
|
|
||||||
item.adventurebackpack:hoseHead.name=Наконечник шланга
|
|
||||||
item.adventurebackpack:copterEngine.name=Двухцилиндровый дизельный двигатель
|
|
||||||
item.adventurebackpack:copterBlades.name=Вертолётные лопасти
|
|
||||||
item.adventurebackpack:hydroBlades.name=Водяные лопасти
|
|
||||||
item.adventurebackpack:inflatableBoat.name=Надувная лодка
|
|
||||||
item.adventurebackpack:inflatableBoatMotorized.name=Надувная моторная лодка
|
|
||||||
|
|
||||||
## Entity
|
|
||||||
entity.adventurebackpack.inflatableBoat.name=Надувная лодка
|
|
||||||
entity.adventurebackpack.rideableSpider.name=Ездовой паук
|
|
||||||
|
|
||||||
## Tools and consumables
|
|
||||||
item.adventurebackpack:clockworkCrossbow.name=Арбалет с часовым механизмом
|
|
||||||
item.adventurebackpack:melonJuiceBottle.name=Бутылка с арбузным соком
|
|
||||||
item.adventurebackpack:machete.name=Мачете
|
|
||||||
|
|
||||||
item.adventurebackpack:backpackHose.name=Шланг для рюкзака
|
|
||||||
item.adventurebackpack:hose_leftTank_suck.name=Шланг: Левый бак / Режим закачивания
|
|
||||||
item.adventurebackpack:hose_leftTank_spill.name=Шланг: Левый бак / Режим откачивания
|
|
||||||
item.adventurebackpack:hose_leftTank_drink.name=Шланг: Левый бак / Режим питья
|
|
||||||
|
|
||||||
item.adventurebackpack:hose_rightTank_suck.name=Шланг: Правый бак / Режим закачивания
|
|
||||||
item.adventurebackpack:hose_rightTank_spill.name=Шланг: Правый бак / Режим откачивания
|
|
||||||
item.adventurebackpack:hose_rightTank_drink.name=Шланг: Правый бак / Режим питья
|
|
||||||
item.adventurebackpack:hoseUseless.name=Шланг: Не используется / Нет рюкзака
|
|
||||||
|
|
||||||
## Wearables
|
|
||||||
item.adventurebackpack:adventureBackpack.name=Рюкзак путешественника
|
|
||||||
item.adventurebackpack:copterPack.name=Вертолётный ранец
|
|
||||||
item.adventurebackpack:coalJetpack.name=Паровой ранец
|
|
||||||
|
|
||||||
## Armor
|
|
||||||
item.adventurebackpack:adventureHat.name=Шляпа Федора
|
|
||||||
item.adventurebackpack:adventureSuit.name=Дублёнка
|
|
||||||
item.adventurebackpack:adventurePants.name=Дублёные штаны
|
|
||||||
item.adventurebackpack:pistonBoots.name=Поршневые ботинки
|
|
||||||
|
|
||||||
## Blocks
|
|
||||||
blockAdventureBackpack.name=Рюкзак путешественника
|
|
||||||
blockCampFire.name=Костёр
|
|
||||||
blockSleepingBag.name=Спальный мешок
|
|
||||||
|
|
||||||
## CreativeTab
|
|
||||||
itemGroup.adventurebackpack=Adventure Backpack Mod
|
|
||||||
|
|
||||||
## Keybindings
|
|
||||||
keys.adventureBackpack.category=Adventure Backpack
|
|
||||||
keys.adventureBackpack.openInventory=Открыть инвентарь
|
|
||||||
keys.adventureBackpack.toggleActions=Переключить режим
|
|
||||||
|
|
||||||
## Fluids
|
|
||||||
fluid.melonJuice=Арбузный сок
|
|
||||||
fluid.milk=Молоко
|
|
||||||
fluid.mushrromstew=Тушёные грибы
|
|
||||||
|
|
||||||
## Messages
|
|
||||||
adventurebackpack:messages.already.equipped.backpack=Рюкзак уже надет на вас.
|
|
||||||
adventurebackpack:messages.already.equipped.copterpack=Вертолётный ранец уже надет.
|
|
||||||
adventurebackpack:messages.already.equipped.jetpack=Паровой ранец уже надет.
|
|
||||||
adventurebackpack:messages.already.impossibru=Вы не можете надеть больше рюкзаков.
|
|
||||||
adventurebackpack:messages.backpack.cant.bag=Недостаточно места, для установки спального мешка.
|
|
||||||
adventurebackpack:messages.cant.sleep.here=Древние силы не дают вам уснуть.
|
|
||||||
adventurebackpack:messages.copterpack.hover=Вертолётный ранец: Режим парения.
|
|
||||||
adventurebackpack:messages.copterpack.normal=Вертолётный ранец: Обычный режим.
|
|
||||||
adventurebackpack:messages.copterpack.outoffuel=Вертолётный ранец: Нет топлива.
|
|
||||||
adventurebackpack:messages.copterpack.cantwater=Вертолётный ранец: Невозможно работать в воде.
|
|
||||||
adventurebackpack:messages.copterpack.off=Вертолётный ранец: Откл.
|
|
||||||
adventurebackpack:messages.jetpack.on=Паровой ранец: Вкл.
|
|
||||||
adventurebackpack:messages.jetpack.off=Паровой ранец: Откл.
|
|
||||||
adventurebackpack:messages.nightvision.on=Ночное зрение: Вкл.
|
|
||||||
adventurebackpack:messages.nightvision.off=Ночное зрение: Откл.
|
|
||||||
adventurebackpack:messages.cycling.on=Карманы для инструментов: Вкл.
|
|
||||||
adventurebackpack:messages.cycling.off=Карманы для инструментов: Откл.
|
|
||||||
adventurebackpack:messages.crossbow.outofammo=Арбалет с часовым механизмом: Нет боеприпасов.
|
|
||||||
|
|
||||||
## Tooltips
|
|
||||||
adventurebackpack:tooltips.on=ВКЛ
|
|
||||||
adventurebackpack:tooltips.off=ОТКЛ.
|
|
||||||
adventurebackpack:tooltips.empty=Пусто
|
|
||||||
adventurebackpack:tooltips.meters=метров
|
|
||||||
adventurebackpack:tooltips.error=Ошибка
|
|
||||||
adventurebackpack:tooltips.steam=Пар
|
|
||||||
adventurebackpack:tooltips.press=Нажмите
|
|
||||||
adventurebackpack:tooltips.hold.shift=Удерживайте Shift
|
|
||||||
adventurebackpack:tooltips.hold.ctrl=Удерживайте Ctrl
|
|
||||||
adventurebackpack:tooltips.mouse.wheel=Колёсико мыши
|
|
||||||
adventurebackpack:tooltips.max.altitude=Максимальная высота
|
|
||||||
|
|
||||||
adventurebackpack:tooltips.backpack.slots.used=Доступные слоты
|
|
||||||
adventurebackpack:tooltips.backpack.tank.left=Левый бак
|
|
||||||
adventurebackpack:tooltips.backpack.tank.right=Правый бак
|
|
||||||
adventurebackpack:tooltips.backpack.cycling=Карманы для инструментов
|
|
||||||
adventurebackpack:tooltips.backpack.cycling.key1=во время ношения
|
|
||||||
adventurebackpack:tooltips.backpack.cycling.key2=рюкзака чтобы
|
|
||||||
adventurebackpack:tooltips.backpack.vision=Ночное зрение
|
|
||||||
adventurebackpack:tooltips.backpack.vision.key1=во время ношения
|
|
||||||
adventurebackpack:tooltips.backpack.vision.key2=Ночное зрение
|
|
||||||
adventurebackpack:tooltips.backpack.equip=Shoulder Backpack
|
|
||||||
adventurebackpack:tooltips.backpack.unequip.key1=Unshoulder Backpack
|
|
||||||
adventurebackpack:tooltips.backpack.unequip.key2=§7Удерживайте клавишу Shift: используйте спальный мешок§r
|
|
||||||
adventurebackpack:tooltips.backpack.sleepingbag=Use Sleeping Bag
|
|
||||||
|
|
||||||
adventurebackpack:tooltips.jetpack.fuel=Топливо
|
|
||||||
adventurebackpack:tooltips.jetpack.tank.water=Левый бак
|
|
||||||
adventurebackpack:tooltips.jetpack.tank.steam=Правый бак
|
|
||||||
adventurebackpack:tooltips.jetpack.key.onoff1=во время ношения
|
|
||||||
adventurebackpack:tooltips.jetpack.key.onoff2=ранца чтобы
|
|
||||||
adventurebackpack:tooltips.jetpack.equip=Shoulder Coal Jetpack
|
|
||||||
adventurebackpack:tooltips.jetpack.unequip=Unshoulder Coal Jetpack
|
|
||||||
|
|
||||||
adventurebackpack:tooltips.copter.tank.fuel=Бак топлива
|
|
||||||
adventurebackpack:tooltips.copter.rate.fuel=Потребления топлива
|
|
||||||
adventurebackpack:tooltips.copter.key.onoff1=во время ношения
|
|
||||||
adventurebackpack:tooltips.copter.key.onoff2=ранца чтобы
|
|
||||||
adventurebackpack:tooltips.copter.key.hover1=во время полета
|
|
||||||
adventurebackpack:tooltips.copter.key.hover2=переключить режим парения
|
|
||||||
adventurebackpack:tooltips.copter.equip=Наплечный вертолётный ранец
|
|
||||||
adventurebackpack:tooltips.copter.unequip=Вертолётный ранец без плеч
|
|
||||||
|
|
||||||
adventurebackpack:tooltips.hose.key.header=Когда держите Шланг:
|
|
||||||
adventurebackpack:tooltips.hose.key.tank=чтобы изменить активный бак
|
|
||||||
adventurebackpack:tooltips.hose.key.mode=чтобы изменить режим
|
|
||||||
adventurebackpack:tooltips.hose.dump1=Поместите Шланг в выходящий слот Ранца
|
|
||||||
adventurebackpack:tooltips.hose.dump2=чтобы опустошить соответствующий бак
|
|
||||||
adventurebackpack:tooltips.hose.dump.warn=ВНИМАНИЕ! Жидкость будет слита и потеряна. Навсегда.
|
|
||||||
|
|
||||||
## Skins
|
|
||||||
adventurebackpack:skin.name.standard=Обычный
|
|
||||||
adventurebackpack:skin.name.bat=Летучая мышь ^-^
|
|
||||||
adventurebackpack:skin.name.black=Чёрный
|
|
||||||
adventurebackpack:skin.name.blaze=Ифрит
|
|
||||||
adventurebackpack:skin.name.blue=Синий
|
|
||||||
adventurebackpack:skin.name.bookshelf=Книжный
|
|
||||||
adventurebackpack:skin.name.brown=Серый
|
|
||||||
adventurebackpack:skin.name.brown_mushroom=Серый Гриб
|
|
||||||
adventurebackpack:skin.name.cactus=Кактус
|
|
||||||
adventurebackpack:skin.name.cake=Торт
|
|
||||||
adventurebackpack:skin.name.carrot=Морковь
|
|
||||||
adventurebackpack:skin.name.chest=Сундук
|
|
||||||
adventurebackpack:skin.name.chicken=Курица
|
|
||||||
adventurebackpack:skin.name.coal=Уголь
|
|
||||||
adventurebackpack:skin.name.cookie=Печенька
|
|
||||||
adventurebackpack:skin.name.cow=Корова
|
|
||||||
adventurebackpack:skin.name.creeper=Крипер
|
|
||||||
adventurebackpack:skin.name.cyan=Бирюзовый
|
|
||||||
adventurebackpack:skin.name.deluxe=Делюкс
|
|
||||||
adventurebackpack:skin.name.diamond=Алмаз
|
|
||||||
adventurebackpack:skin.name.dragon=Дракон
|
|
||||||
adventurebackpack:skin.name.egg=Яйцо
|
|
||||||
adventurebackpack:skin.name.electric=Электрический
|
|
||||||
adventurebackpack:skin.name.emerald=Изумруд
|
|
||||||
adventurebackpack:skin.name.end=Энд
|
|
||||||
adventurebackpack:skin.name.enderman=Эндермен
|
|
||||||
adventurebackpack:skin.name.ghast=Гаст
|
|
||||||
adventurebackpack:skin.name.glowstone=Свето-каменный
|
|
||||||
adventurebackpack:skin.name.gold=Золотой
|
|
||||||
adventurebackpack:skin.name.gray=Серый
|
|
||||||
adventurebackpack:skin.name.green=Зелёный
|
|
||||||
adventurebackpack:skin.name.haybale=Сено
|
|
||||||
adventurebackpack:skin.name.horse=Лошадь
|
|
||||||
adventurebackpack:skin.name.iron=Железный
|
|
||||||
adventurebackpack:skin.name.iron_golem=Железный Голем
|
|
||||||
adventurebackpack:skin.name.lapis=Лазурит
|
|
||||||
adventurebackpack:skin.name.leather=Кожанный
|
|
||||||
adventurebackpack:skin.name.light_blue=Голубой
|
|
||||||
adventurebackpack:skin.name.light_gray=Светло-Серый
|
|
||||||
adventurebackpack:skin.name.lime=Лаймовый
|
|
||||||
adventurebackpack:skin.name.magenta=Пурпурный
|
|
||||||
adventurebackpack:skin.name.magma_cube=Магмовый куб
|
|
||||||
adventurebackpack:skin.name.melon=Арбузный
|
|
||||||
adventurebackpack:skin.name.modded_network=Молодёжный
|
|
||||||
adventurebackpack:skin.name.mooshroom=Грибной
|
|
||||||
adventurebackpack:skin.name.nether=Ад
|
|
||||||
adventurebackpack:skin.name.obsidian=Обсидиановый
|
|
||||||
adventurebackpack:skin.name.ocelot=Кошачий
|
|
||||||
adventurebackpack:skin.name.orange=Оранжевый
|
|
||||||
adventurebackpack:skin.name.overworld=Обычный мир
|
|
||||||
adventurebackpack:skin.name.pig=Свинья
|
|
||||||
adventurebackpack:skin.name.pigman=Свинозомби
|
|
||||||
adventurebackpack:skin.name.pink=Розовый
|
|
||||||
adventurebackpack:skin.name.pumpkin=Тыква
|
|
||||||
adventurebackpack:skin.name.purple=Фиолетовый
|
|
||||||
adventurebackpack:skin.name.quartz=Кварц
|
|
||||||
adventurebackpack:skin.name.rainbow=Нян-Кет
|
|
||||||
adventurebackpack:skin.name.red=Красный
|
|
||||||
adventurebackpack:skin.name.red_mushroom=Красный Гриб
|
|
||||||
adventurebackpack:skin.name.redstone=Красный камень
|
|
||||||
adventurebackpack:skin.name.sandstone=Песчаник
|
|
||||||
adventurebackpack:skin.name.sheep=Овца
|
|
||||||
adventurebackpack:skin.name.silverfish=Чешуйница
|
|
||||||
adventurebackpack:skin.name.skeleton=Скелет
|
|
||||||
adventurebackpack:skin.name.slime=Слизень
|
|
||||||
adventurebackpack:skin.name.snow=Зимний
|
|
||||||
adventurebackpack:skin.name.spider=Паук
|
|
||||||
adventurebackpack:skin.name.sponge=Губка
|
|
||||||
adventurebackpack:skin.name.squid=Спрут
|
|
||||||
adventurebackpack:skin.name.sunflower=Подсолнух
|
|
||||||
adventurebackpack:skin.name.villager=Житель
|
|
||||||
adventurebackpack:skin.name.white=Белый
|
|
||||||
adventurebackpack:skin.name.wither=Иссушитель
|
|
||||||
adventurebackpack:skin.name.wither_skeleton=Скелет-Иссушитель
|
|
||||||
adventurebackpack:skin.name.wolf=Волк
|
|
||||||
adventurebackpack:skin.name.yellow=Жёлтый
|
|
||||||
adventurebackpack:skin.name.zombie=Зомби
|
|
||||||
adventurebackpack:skin.name.unknown=Неизвестный
|
|
||||||
@@ -1,321 +0,0 @@
|
|||||||
itemGroup.AmunRaTab=Amun-Ra
|
|
||||||
|
|
||||||
planet.starAmun=Amun
|
|
||||||
star.starRa=Ra
|
|
||||||
planet.osiris=Osiris
|
|
||||||
planet.horus=Horus
|
|
||||||
planet.baal=Baal
|
|
||||||
planet.sekhmet=Sachmet
|
|
||||||
planet.anubis=Anubis
|
|
||||||
planet.asteroidBeltMehen=Mehengürtel
|
|
||||||
solarsystem.systemAmunRa=Amun-Ra
|
|
||||||
moon.iah=Iah
|
|
||||||
moon.khonsu=Khonsu
|
|
||||||
moon.thoth=Thoth
|
|
||||||
moon.bast=Bastet
|
|
||||||
moon.maahes=Maahes
|
|
||||||
moon.seth=Seth
|
|
||||||
moon.neper=Neper
|
|
||||||
moon.baalRings=Ringe von Baal
|
|
||||||
moon.kebe=Kebehet
|
|
||||||
|
|
||||||
tile.darkMatter.name=Dunkle Materie
|
|
||||||
tile.basalt.name=Basalt
|
|
||||||
tile.rockSlab.0.name=Basalt Slab
|
|
||||||
tile.rockDoubleslab.0.name=Basalt Slab
|
|
||||||
tile.basalt.slab.name=Basaltstufe
|
|
||||||
tile.basalt.stairs.name=Basalttreppe
|
|
||||||
tile.baseBlockRock.0.name=Block
|
|
||||||
tile.basaltcobble.name=Basaltbruchstein
|
|
||||||
tile.redrock.name=Roter Sandstein
|
|
||||||
tile.redrockcobble.name=Roter Bruchstein
|
|
||||||
tile.yellowrock.name=Olivinbasalt
|
|
||||||
tile.yellowcobble.name=Olivinbasaltbruchstein
|
|
||||||
tile.alucrate.name=Aluminiumbox
|
|
||||||
tile.alucrate.stairs.name=Aluminiumtreppe
|
|
||||||
tile.alucrate.slab.name=Aluminiumstufe
|
|
||||||
tile.basaltbrick.name=Basaltziegel
|
|
||||||
tile.basaltbrick.slab.name=Basaltziegelstufe
|
|
||||||
tile.basaltbrick.stairs.name=Basaltziegeltreppe
|
|
||||||
tile.smoothbasalt.name=Glatter Basalt
|
|
||||||
tile.smoothbasalt.slab.name=Glatte Basaltstufe
|
|
||||||
tile.smoothbasalt.stairs.name=Glatte Basalttreppe
|
|
||||||
tile.blockUranium.name=Uraniumblock
|
|
||||||
tile.mothershipController.name=Mutterschiff-Navigationskonsole
|
|
||||||
tile.mothershipController.description=Wird benötigt, um das Reiseziel eines Mutterschiffs auszuwählen
|
|
||||||
tile.mothershipEngineRocket.name=Raketentriebwerk
|
|
||||||
tile.machines2.name=Jet
|
|
||||||
tile.mothershipEngineRocketJet.name=Raketentriebwerksdüse
|
|
||||||
tile.msBoosters1.0.name=Base
|
|
||||||
tile.mothershipEngineRocketBooster.name=Raketentriebwerk-Basisblock
|
|
||||||
tile.mothershipEngineRocket.description=Stelle einen oder mehrere Basisblöcke in einer Reihe und eine Düse am Ende auf, um ein Mutterschifftriebwerk zu bauen
|
|
||||||
tile.mothershipSettings.name=Mutterschiff-Konfigurationsterminal
|
|
||||||
tile.mothershipSettings.description=Erlaubt es, Anpassungen am Mutterschiff vorzunehmen
|
|
||||||
tile.mothershipSettings.customize=Anpassen
|
|
||||||
tile.mothershipSettings.permission=Berechtigungen
|
|
||||||
tile.mothershipSettings.permissionLand=Landungsberechtigungen
|
|
||||||
tile.mothershipSettings.permissionLandDesc=Legt fest, wer auf diesem Mutterschiff landen kann
|
|
||||||
tile.mothershipSettings.permissionUse=Nutzungsberechtigungen
|
|
||||||
tile.mothershipSettings.permissionUseDesc=Legt fest, wer diverse Blöcke auf diesem Mutterschiff nutzen kann. Das betrifft die Navigationskonsole, die Triebwerke, und das Konfigurationsterminal selbst.
|
|
||||||
tile.mothershipSettings.permission.addUserError=Nutzer %s nicht gefunden
|
|
||||||
tile.mothershipSettings.permission.addUserErrorSelf=Du kannst dich nicht selbst hinzufügen
|
|
||||||
tile.mothershipSettings.permission.addUser=Nutzer Hinzufügen
|
|
||||||
tile.mothershipSettings.permission.removeUser=Nutzer Entfernen
|
|
||||||
tile.mothershipSettings.permission.allowLabel=Erlaubte Nutzer
|
|
||||||
tile.mothershipSettings.permission.allowAll=Alle
|
|
||||||
tile.mothershipSettings.permission.allowNone=Nur Besitzer
|
|
||||||
tile.mothershipSettings.permission.whitelist=Whitelist
|
|
||||||
tile.mothershipSettings.permission.blacklist=Blacklist
|
|
||||||
tile.msBaseBlock.name=Mutterschiffsbasisblock
|
|
||||||
tile.mothershipEngineIon.name=Ionentriebwerk
|
|
||||||
tile.mothershipEngineRocketBoosterIon.name=Ionentriebwerk-Basisblock
|
|
||||||
tile.mothershipEngineRocketJetIon.name=Ionentriebwerk-Düse
|
|
||||||
tile.machines3.0.name=Machine
|
|
||||||
tile.blockScale.name=Blockwaage
|
|
||||||
tile.blockScale.description=Zeigt die Masse des Blocks direkt darüber an
|
|
||||||
tile.machines4.0.name=Machine
|
|
||||||
tile.shuttleDock.name=Shuttle-Dock
|
|
||||||
tile.shuttleDock.description=Kann für einfachere Nutzung von Shuttles in die Wand eines Mutterschiffs oder einer Raumstation plaziert werden. Shuttles können dann auf der anderen Seite andocken.
|
|
||||||
tile.gravity.name=Gravitationsgenerator
|
|
||||||
tile.gravity.description=Erzeugt eine nach unten (oder oben) gerichtete Kraft in einem quaderförmigen Gebiet. Energieverbrauch hängt vom Volumen des Gebiets und der Größe der Kraft ab.
|
|
||||||
tile.aluChest.name=Aluminiumtruhe
|
|
||||||
tile.aluChest.description=Gleiche Kapazität wie eine Holztruhe. Kann zu einer großen Truhe kombiniert werden.
|
|
||||||
tile.steelChest.name=Stahltruhe
|
|
||||||
tile.steelChest.description=Doppelt so hohe Kapazität wie eine Holztruhe, aber kann zu keiner großen Truhe kombiniert werden.
|
|
||||||
tile.oldConcreteOre.0.name=Urbolite
|
|
||||||
tile.oldConcrete.name=Urbolith
|
|
||||||
tile.oldConcreteOre.oreSteel.name=Strahltragender Urbolith
|
|
||||||
tile.oldConcreteOre.oreBone.name=Fossiltragender Urbolith
|
|
||||||
tile.baseBlockCrystal.0.name=Glowing Coral
|
|
||||||
tile.glowCoral.name=Glühende Koralle
|
|
||||||
tile.obsidianbrick.name=Obsidianziegel
|
|
||||||
tile.obsidianbrick.stairs.name=Obsidianziegeltreppe
|
|
||||||
tile.obsidianbrick.slab.name=Obsidianziegelstufe
|
|
||||||
tile.baseBlockGround.0.name=Dirt / Crusted Dust
|
|
||||||
tile.methanedirt.name=Erde
|
|
||||||
tile.dustblock.name=Verkrusteter Staub
|
|
||||||
tile.underwaterBlueGrass.name=Tiefenalgen
|
|
||||||
tile.oreAluminium.name=Aluminiumerz
|
|
||||||
tile.oreLead.name=Bleierz
|
|
||||||
tile.oreCryo.name=Chioniterz
|
|
||||||
tile.oreLithium.name=Spodumenerz
|
|
||||||
tile.oreSilicon.name=Siliziumerz
|
|
||||||
tile.oreTitanium.name=Ilmeniterz
|
|
||||||
tile.oreUranium.name=Uranerz
|
|
||||||
tile.oreSteel.name=Stahlerz
|
|
||||||
tile.oreBone.name=Fossilerz
|
|
||||||
tile.asteroidMultiOre1.0.name=Ore
|
|
||||||
tile.basaltMultiOre.0.name=Ore
|
|
||||||
tile.hardClayMultiOre.0.name=Ore
|
|
||||||
tile.obsidianMultiOre.0.name=Ore
|
|
||||||
tile.basePlant.0.name=Tall Redgrass
|
|
||||||
tile.methaneTallGrass.name=Hohes Rotgras
|
|
||||||
tile.blockFake.0.name=Fake Block
|
|
||||||
tile.bossSpawner.0.name=Boss Spawner
|
|
||||||
tile.baseFalling.0.name=Falling Block
|
|
||||||
tile.basaltregolith.name=Basaltregolith
|
|
||||||
tile.obsidianGravel.name=Obsidiankies
|
|
||||||
tile.obsidianSand.name=Obsidiansand
|
|
||||||
tile.baseGrass.0.name=Redgrass
|
|
||||||
tile.methanegrass.name=Rotgras
|
|
||||||
tile.vacuumRedGrass.name=Blasses Rotgras
|
|
||||||
tile.log1.0.name=Virilig Log
|
|
||||||
tile.methanewood.name=Viriligholz
|
|
||||||
tile.methanePlanks.name=Viriligbretter
|
|
||||||
tile.methanePlanks.slab.name=Viriligstufe
|
|
||||||
tile.methanePlanks.stairs.name=Viriligtreppe
|
|
||||||
tile.null.0.name=Virilig Leaf
|
|
||||||
tile.methaneleaf.name=Viriligblätter
|
|
||||||
tile.saplings.0.name=Virilig Sapling
|
|
||||||
tile.mTreeSapling.name=Viriligsetzling
|
|
||||||
tile.wood1.0.name=Lumipod Bark
|
|
||||||
tile.podBark.name=Lumipodrinde
|
|
||||||
tile.podPlanks.name=Lumipodbretter
|
|
||||||
tile.woodSlab.0.name=Lumipod Slab
|
|
||||||
tile.woodDoubleslab.0.name=Lumipod Slab
|
|
||||||
tile.podPlanks.slab.name=Lumipodstufe
|
|
||||||
tile.podPlanks.stairs.name=Lumipodtreppe
|
|
||||||
tile.podleaf.name=Lumipodmark
|
|
||||||
tile.podSapling.name=Lumipodsetzling
|
|
||||||
tile.hydroponics.name=Hydrokultur-Einheit
|
|
||||||
tile.hydroponics.description=Lässt im Inneren Weizen wachsen und extrahiert den produzierten Sauerstoff
|
|
||||||
tile.hydroponics.plant=Sähen
|
|
||||||
tile.hydroponics.harvest=Ernten
|
|
||||||
tile.hydroponics.fertilize=Düngen
|
|
||||||
tile.hydroponics.noplant=Keine Pflanze
|
|
||||||
tile.hydroponics.plantstatus=Pflanzenstatus
|
|
||||||
tile.machines1.0.name=Radioisotope Generator
|
|
||||||
tile.isotopeGeneratorBasic.name=Radioisotopengenerator
|
|
||||||
tile.isotopeGeneratorAdvanced.name=Verbesserter Radioisotopengenerator
|
|
||||||
tile.isotopeGenerator.description=Erzeugt elektrische Energie aus der Wärme, die beim Zerfall des enthaltenen radioaktiven Materials entsteht. Der Energieertrag hängt dabei von der Außentemperatur ab, je wärmer es ist, desto weniger Energie wird produziert. Durch die hohe Halbwertszeit des verwendeten Isotops kann dieser Generator als unerschöpflich betrachtet werden.
|
|
||||||
|
|
||||||
item.baseItem.name=Resource
|
|
||||||
item.baseItem.compressedGold.name=Gepresstes Gold
|
|
||||||
item.baseItem.goldFoil.name=Goldfolie
|
|
||||||
item.baseItem.transformer.name=Transformator
|
|
||||||
item.baseItem.waferEnder.name=Ender Wafer
|
|
||||||
item.baseItem.porcodonMeat.name=Porcodonfleisch
|
|
||||||
|
|
||||||
item.baseItem.laserDiode.name=Laserdiode
|
|
||||||
item.baseItem.cryoDiode.name=Kältediode
|
|
||||||
item.baseItem.cryoCrystal.name=Chionit
|
|
||||||
item.baseItem.rubyGem.name=Rubin
|
|
||||||
item.baseItem.lithiumGem.name=Spodumen
|
|
||||||
item.baseItem.lithiumMesh.name=Lithiumgeflecht
|
|
||||||
item.baseItem.alienBook.name=Alienbuch
|
|
||||||
item.baseItem.leadIngot.name=Bleibarren
|
|
||||||
item.baseItem.uraniumIngot.name=Uranbarren
|
|
||||||
item.baseItem.steelIngot.name=Stahlbarren
|
|
||||||
item.baseItem.ancientRebar.name=Uralter Betonstahl
|
|
||||||
item.baseItem.lightPlate.name=Leichte Platte
|
|
||||||
item.baseItem.shuttleLegs.name=Shuttle-Stützen
|
|
||||||
item.baseItem.shuttleNoseCone.name=Shuttlenase
|
|
||||||
item.baseItem.uranMesh.name=Uran-Lithium-Geflecht
|
|
||||||
item.baseItem.shuttleTank.name=Shuttle-Treibstofftank
|
|
||||||
item.baseItem.dockDoor.name=Docktür
|
|
||||||
item.baseItem.dockGangway.name=Dock-Gangway
|
|
||||||
item.baseItem.darkShard.name=Dunkle-Materie-Splitter
|
|
||||||
item.baseItem.naniteCluster.name=Nanitencluster
|
|
||||||
item.baseItem.naniteCluster.description=Diese Naniten wirken inaktiv, aber funktionsfähig
|
|
||||||
item.baseItem.naniteControl.name=Nanitenkontrollmodul
|
|
||||||
item.baseItem.mummyDust.name=Mumienpulver
|
|
||||||
item.baseItem.gravityBlockDisabler.name=Gravitationsdisruptor
|
|
||||||
item.baseItem.gravityBlockDisabler.description=Wenn aktiv, negiert die Effekte von Gravitationsgeneratoren für den Nutzer.
|
|
||||||
item.baseItem.dustMote.name=Staub
|
|
||||||
item.baseItem.thermalController.name=Tragbarer Wärmeregulator
|
|
||||||
item.baseItem.tricorder.name=Multi-Sensor
|
|
||||||
item.baseItem.tricorder.description=Misst und zeigt diverse Daten der aktuellen Dimension an.
|
|
||||||
item.baseItem.tricorder.message.gravity=Gravitation: %s m/s²
|
|
||||||
item.baseItem.tricorder.message.temperature=Temperaturniveau: %s
|
|
||||||
item.baseItem.tricorder.message.solar=Sonnenstärke: %s
|
|
||||||
item.baseItem.tricorder.message.atmosphere=Atmosphärische Gase: %s
|
|
||||||
item.baseItem.tricorder.message.daylength=Tageslänge: %s
|
|
||||||
item.baseItem.tricorder.message.unknown=Unbekannt
|
|
||||||
item.baseItem.tricorder.message.unknownGas=Unbekanntes Gas
|
|
||||||
item.baseItem.tricorder.message.none=n/a
|
|
||||||
item.schematic.schematicShuttle.name=Shuttle-Bauplan
|
|
||||||
item.porcodonMeat.description=Riecht nach Benzin.
|
|
||||||
item.battery-lithium.name=Lithiumbatterie
|
|
||||||
item.battery-quantum.name=Quantumbatterie
|
|
||||||
item.battery-ender.name=Verbesserte Batterie
|
|
||||||
item.battery-nuclear.name=Atombatterie
|
|
||||||
item.raygun.name=Blaster
|
|
||||||
item.cryogun.name=Kältestrahl
|
|
||||||
item.itemShuttle.name=Shuttlerakete
|
|
||||||
item.thermalSuit.name=Thermoregulation Armor Piece
|
|
||||||
item.thermalSuit.thermalLevel.name=Temperaturniveau: %s
|
|
||||||
item.thermalSuit.helmet.name=Wärmeregulierungshelm
|
|
||||||
item.thermalSuit.chest.name=Wärmeregulierungsbrustpanzer
|
|
||||||
item.thermalSuit.boots.name=Wärmeregulierungsstiefel
|
|
||||||
item.thermalSuit.legs.name=Wärmeregulierungsbeinschutz
|
|
||||||
item.nanotool.name=Naniten-Multiwerkzeug
|
|
||||||
item.nanotool.mode-prefix=Modus
|
|
||||||
item.nanotool.mode.workbench=Werkbank
|
|
||||||
item.nanotool.mode.axe=Axt
|
|
||||||
item.nanotool.mode.hoe=Hacke
|
|
||||||
item.nanotool.mode.pickaxe=Spitzhacke
|
|
||||||
item.nanotool.mode.shears=Schere
|
|
||||||
item.nanotool.mode.shovel=Schaufel
|
|
||||||
item.nanotool.mode.wrench=Schraubenschlüssel
|
|
||||||
item.battery-using-item.powerlevel=Energiequelle
|
|
||||||
|
|
||||||
entity.robotVillager.name=Roboter-Dorfbewohner
|
|
||||||
entity.porcodon.name=Porcodon
|
|
||||||
entity.sentryRobot.name=Sentry
|
|
||||||
entity.osirisBoss.name=Untoter Pharaoh
|
|
||||||
entity.alienVillagerAR.name=Alien-Dorfbewohner
|
|
||||||
entity.alienBug.name=Pincer Bug
|
|
||||||
entity.GalacticraftAmunRa.Shuttle.name=Shuttle Rocket
|
|
||||||
|
|
||||||
gas.argon.name=Argon
|
|
||||||
gas.helium.name=Helium
|
|
||||||
gas.hydrogen.name=Wasserstoff
|
|
||||||
gas.methane.name=Methan
|
|
||||||
|
|
||||||
profession.furnace.name=Schmelzer
|
|
||||||
profession.compressor.name=Gaskompressor
|
|
||||||
profession.generator.name=Energieerzeuger
|
|
||||||
profession.refinery.name=Raffinierer
|
|
||||||
profession.ingotcompressor.name=Metallverarbeiter
|
|
||||||
profession.circuitfabricator.name=Schaltkreisfabrikator
|
|
||||||
profession.crafter.name=Crafter
|
|
||||||
|
|
||||||
death.attack.wrongAtmoSuffocate=%1$s erstickte in ungeeigneter Atmosphäre
|
|
||||||
death.attack.fallOffMothership=%1$s ging im Weltraum verloren
|
|
||||||
death.attack.fallOffMothershipIntoPlanet=%1$s stürzte in %2$s
|
|
||||||
death.attack.killedByEngine=%1$s wurde von einem Mutterschiffstriebwerk getötet
|
|
||||||
death.attack.ar_laser=%1$s wurde von einer Strahlenwaffe getroffen
|
|
||||||
death.attack.ar_heatray=%1$s wurde vaporisiert
|
|
||||||
death.attack.ar_coldray=%1$s wurde gefroren
|
|
||||||
|
|
||||||
gui.message.canCreateMothership.name=Ein Mutterschiff kann hier gebaut werden!
|
|
||||||
gui.message.tooManyMotherships.name=Du kannst keine Mutterschiffe mehr bauen!
|
|
||||||
gui.message.mothership.unreachableBody=Dieses Objekt kann nicht umkreist werden
|
|
||||||
gui.message.mothership.notEnoughThrust=Unzureichender Schub
|
|
||||||
gui.message.mothership.notEnoughFuel=Nicht genügend Treibstoff
|
|
||||||
gui.message.mothership.travelTooLong=Reise würde zu lange dauern!
|
|
||||||
gui.message.mothership.alreadyOrbiting=Wird bereits umkreist
|
|
||||||
gui.message.mothership.stationary=Umkreist momentan %s
|
|
||||||
gui.message.mothership.transit=Im transit von %s nach %s
|
|
||||||
gui.message.mothership.selected=Gewähltes Ziel: %s
|
|
||||||
gui.message.mothership.selected.none=n/a
|
|
||||||
gui.message.mothership.selectbutton=Wähle Ziel
|
|
||||||
gui.message.mothership.launchbutton=Starten
|
|
||||||
gui.message.mothership.travelDistance=Entfernung
|
|
||||||
gui.message.mothership.travelTime=Reisezeit
|
|
||||||
gui.message.mothership.travelSpeed=Geschwindigkeit
|
|
||||||
gui.message.mothership.travelThrust=Schub
|
|
||||||
gui.message.mothership.travelTimeRemain=Verbleibende Reisezeit: %s
|
|
||||||
gui.message.mothership.totalMass=Gesamtmasse
|
|
||||||
gui.message.mothership.totalBlocks=Anz. Blöcke
|
|
||||||
gui.message.mothership.numEngineParts=Triebwerksgröße
|
|
||||||
gui.message.mothership.status.name=Status
|
|
||||||
gui.message.mothership.status.idle=Leerlauf
|
|
||||||
gui.message.mothership.status.disabled=Deaktiviert
|
|
||||||
gui.message.mothership.status.active=Aktiv
|
|
||||||
gui.message.mothership.status.obstructed=Blockiert
|
|
||||||
gui.message.mothership.fuelReqs=Treibstoffbedarf
|
|
||||||
gui.message.mothership.fuel=Treibstoff
|
|
||||||
gui.message.mothership.apply=Anwenden
|
|
||||||
gui.message.mothership.reset=Zurücksetzen
|
|
||||||
gui.message.mothership.okay=OK
|
|
||||||
gui.message.mothership.notAllowed=Du darfst auf diesem Mutterschiff nicht landen. %s muss dir zuerst die Erlaubnis dafür erteilen.
|
|
||||||
gui.message.mothership.permissionError=Berechtigungsfehler
|
|
||||||
gui.message.mothership.chat.wrongUser=Du darst dieses Mutterschiff nicht benutzen.
|
|
||||||
gui.message.mothership.chat.notOnShip=Das muss auf einem Mutterschiff plaziert werden.
|
|
||||||
gui.message.shuttle.transferFailed=Shuttle Transfer failed
|
|
||||||
gui.message.dock.status.obstructed=Es sind Blöcke im weg.$Andocken ist nicht möglich.
|
|
||||||
gui.message.dock.status.occupied=Ein Shuttle ist angedockt.
|
|
||||||
gui.message.dock.status.free=Dieses Dock ist frei.
|
|
||||||
gui.message.dock.action.deploy=Aufstellen
|
|
||||||
gui.message.dock.action.get=Einholen
|
|
||||||
gui.message.dock.action.enter=BETRETEN
|
|
||||||
gui.checkbox.show_visual_guide=Gebiet zeigen
|
|
||||||
gui.checkbox.invert_force=Nach oben
|
|
||||||
gui.message.force.strength=Stärke
|
|
||||||
gui.message.energy_usage=Energieverbrauch
|
|
||||||
gui.message.misc.generalErrorCaption=Error
|
|
||||||
gui.message.misc.planet=Planet
|
|
||||||
gui.message.misc.star=Stern
|
|
||||||
gui.message.misc.moon=Mond
|
|
||||||
gui.message.misc.belt=Asteroidengürtel
|
|
||||||
gui.message.misc.station=Weltraumstation
|
|
||||||
gui.message.misc.mothership=Mutterschiff
|
|
||||||
gui.message.misc.n_a=n/a
|
|
||||||
gui.message.misc.yes=ja
|
|
||||||
gui.message.misc.no=nein
|
|
||||||
gui.message.misc.unit.ticks=Ticks
|
|
||||||
|
|
||||||
gui.title.gravity=Artificial Gravity Generator
|
|
||||||
gui.title.isotopeGeneratorBasic=Radioisotope Generator
|
|
||||||
gui.title.isotopeGeneratorAdvanced=Advanced Radioisotope Generator
|
|
||||||
gui.title.mothershipEngineIon=Ion Thruster
|
|
||||||
gui.title.hydroponics=Hydroponics Unit
|
|
||||||
gui.title.aluChest=Aluminum Chest
|
|
||||||
gui.title.steelChest=Steel Chest
|
|
||||||
gui.title.shuttleDock=Shuttle Dock
|
|
||||||
|
|
||||||
info.message.celestialbodysearch.none=Keine Himmelskörper gefunden, auf die '%s' zutrifft
|
|
||||||
info.message.celestialbodysearch.some=Es wurden %s Himmelskörper zu '%s' gefunden:
|
|
||||||
|
|
||||||
mothership.default.name=Mutterschiff %s
|
|
||||||
@@ -1,321 +0,0 @@
|
|||||||
itemGroup.AmunRaTab=Amun-Ra
|
|
||||||
|
|
||||||
planet.starAmun=Amun
|
|
||||||
star.starRa=Ra
|
|
||||||
planet.osiris=Osiris
|
|
||||||
planet.horus=Horus
|
|
||||||
planet.baal=Baal
|
|
||||||
planet.sekhmet=Sekhmet
|
|
||||||
planet.anubis=Anubis
|
|
||||||
planet.asteroidBeltMehen=Ceinture de Mehen
|
|
||||||
solarsystem.systemAmunRa=Amun-Ra
|
|
||||||
moon.iah=Iah
|
|
||||||
moon.khonsu=Khonsu
|
|
||||||
moon.thoth=Thoth
|
|
||||||
moon.bast=Bastet
|
|
||||||
moon.maahes=Maahes
|
|
||||||
moon.seth=Seth
|
|
||||||
moon.neper=Neper
|
|
||||||
moon.baalRings=Anneaux de Baal
|
|
||||||
moon.kebe=Kebechet
|
|
||||||
|
|
||||||
tile.darkMatter.name=Matière noire
|
|
||||||
tile.basalt.name=Basalte
|
|
||||||
tile.rockSlab.0.name=Basalt Slab
|
|
||||||
tile.rockDoubleslab.0.name=Basalt Slab
|
|
||||||
tile.basalt.slab.name=Dalle en basalte
|
|
||||||
tile.basalt.stairs.name=Escaliers en basalte
|
|
||||||
tile.baseBlockRock.0.name=Block
|
|
||||||
tile.basaltcobble.name=Pavés en basalte
|
|
||||||
tile.redrock.name=Grès rouge
|
|
||||||
tile.redrockcobble.name=Pavés rouge
|
|
||||||
tile.yellowrock.name=Basalte d'olivine
|
|
||||||
tile.yellowcobble.name=Pavés de basalte d'olivine
|
|
||||||
tile.alucrate.name=Boîte en aluminium
|
|
||||||
tile.alucrate.stairs.name=Escaliers en aluminium
|
|
||||||
tile.alucrate.slab.name=Dalle en aluminium
|
|
||||||
tile.basaltbrick.name=Brique en basalte
|
|
||||||
tile.basaltbrick.slab.name=Dalle en brique de basalte
|
|
||||||
tile.basaltbrick.stairs.name=Escaliers en brique de basalte
|
|
||||||
tile.smoothbasalt.name=Basalte lisse
|
|
||||||
tile.smoothbasalt.slab.name=Dalle de basalte lisse
|
|
||||||
tile.smoothbasalt.stairs.name=Escaliers de basalte lisse
|
|
||||||
tile.blockUranium.name=Bloc d'uranium
|
|
||||||
tile.mothershipController.name=Console de navigation de vaisseau mère
|
|
||||||
tile.mothershipController.description=Ce bloc est utilisé pour contrôler les destinations du vaisseau mère.
|
|
||||||
tile.mothershipEngineRocket.name=Moteur de fusée
|
|
||||||
tile.machines2.name=Jet
|
|
||||||
tile.mothershipEngineRocketJet.name=Moteur de fusée à réaction
|
|
||||||
tile.msBoosters1.0.name=Base
|
|
||||||
tile.mothershipEngineRocketBooster.name=Socle de moteur de fusée
|
|
||||||
tile.mothershipEngineRocket.description=Placez un ou plusieurs bloc de socle moteur alignés, et un bloc à réaction sur un côté pour créer un moteur de vaisseau mère, afin de lui permettre de fonctionner
|
|
||||||
tile.mothershipSettings.name=Terminal de configuration du vaisseau mère
|
|
||||||
tile.mothershipSettings.description=Permet de customiser l'affichage de la carte du vaisseau mère, son nom et qui peut atterrir sur ce dernier.
|
|
||||||
tile.mothershipSettings.customize=Customiser
|
|
||||||
tile.mothershipSettings.permission=Permissions
|
|
||||||
tile.mothershipSettings.permissionLand=Permissions d'atterrissage
|
|
||||||
tile.mothershipSettings.permissionLandDesc=Permet de configurer qui est autorisé à atterrir sur ce vaisseau mère.
|
|
||||||
tile.mothershipSettings.permissionUse=Permissions d'utilisation
|
|
||||||
tile.mothershipSettings.permissionUseDesc=Permet de configurer qui est autorisé à accéder et utiliser les blocs dans ce vaisseau mère. Cela inclut le terminal de contrôle, les moteurs, et ce terminal de configuration.
|
|
||||||
tile.mothershipSettings.permission.addUserError=Utilisateur %s introuvable
|
|
||||||
tile.mothershipSettings.permission.addUserErrorSelf=Vous ne pouvez pas vous ajouter vous même
|
|
||||||
tile.mothershipSettings.permission.addUser=Ajoutez un utilisateur
|
|
||||||
tile.mothershipSettings.permission.removeUser=Retirez un utilisateur
|
|
||||||
tile.mothershipSettings.permission.allowLabel=Utilisateurs autorisés
|
|
||||||
tile.mothershipSettings.permission.allowAll=Tous
|
|
||||||
tile.mothershipSettings.permission.allowNone=Propriétaire seulement
|
|
||||||
tile.mothershipSettings.permission.whitelist=Liste blanche
|
|
||||||
tile.mothershipSettings.permission.blacklist=Liste noire
|
|
||||||
tile.msBaseBlock.name=Bloc basique de vaisseau mère
|
|
||||||
tile.mothershipEngineIon.name=Ion Thruster
|
|
||||||
tile.mothershipEngineRocketBoosterIon.name=Ion Thruster Base
|
|
||||||
tile.mothershipEngineRocketJetIon.name=Ion Thruster Jet
|
|
||||||
tile.machines3.0.name=Machine
|
|
||||||
tile.blockScale.name=Block Scale
|
|
||||||
tile.blockScale.description=Displays the mass of the block placed directly above it. The mass is relevant for mothership building.
|
|
||||||
tile.machines4.0.name=Machine
|
|
||||||
tile.shuttleDock.name=Shuttle Dock
|
|
||||||
tile.shuttleDock.description=Place into a wall of a Mothership or a Space Station for easier shuttle usage. Shuttles can then dock on the other side.
|
|
||||||
tile.gravity.name=Générateur de gravité artificielle
|
|
||||||
tile.gravity.description=Génère une force descendante (ou ascendante) dans une zone cubique configurable. La consommation d'énergie dépend du volume à couvrir et de l'intensité de la force.
|
|
||||||
tile.aluChest.name=Coffre en aluminium
|
|
||||||
tile.aluChest.description=Capacité identique au coffre classique. Peut former un double coffre.
|
|
||||||
tile.steelChest.name=Coffre en acier
|
|
||||||
tile.steelChest.description=Capacité doublée par rapport à un coffre en bois, mais ne peut pas former de double coffre.
|
|
||||||
tile.oldConcreteOre.0.name=Urbolite
|
|
||||||
tile.oldConcrete.name=Urbolite
|
|
||||||
tile.oldConcreteOre.oreSteel.name=Steel-bearing Urbolite
|
|
||||||
tile.oldConcreteOre.oreBone.name=Fossiliferous Urbolite
|
|
||||||
tile.baseBlockCrystal.0.name=Glowing Coral
|
|
||||||
tile.glowCoral.name=Corail brillant
|
|
||||||
tile.obsidianbrick.name=Brique d'obsidienne
|
|
||||||
tile.obsidianbrick.stairs.name=Escaliers en brique d'obsidienne
|
|
||||||
tile.obsidianbrick.slab.name=Dalle en brique d'obsidienne
|
|
||||||
tile.baseBlockGround.0.name=Dirt / Crusted Dust
|
|
||||||
tile.methanedirt.name=Terre
|
|
||||||
tile.dustblock.name=Terre croûtée
|
|
||||||
tile.underwaterBlueGrass.name=Deep Algae
|
|
||||||
tile.oreAluminium.name=Minerai d'aluminium
|
|
||||||
tile.oreLead.name=Minerai de plomb
|
|
||||||
tile.oreCryo.name=Minerai de chionite
|
|
||||||
tile.oreLithium.name=Minerai de spodumene
|
|
||||||
tile.oreSilicon.name=Minerai de silicium
|
|
||||||
tile.oreTitanium.name=Minerai d'ilménite
|
|
||||||
tile.oreUranium.name=Minerai d'uranium
|
|
||||||
tile.oreSteel.name=Minerai d'acier
|
|
||||||
tile.oreBone.name=Minerai fossile
|
|
||||||
tile.asteroidMultiOre1.0.name=Ore
|
|
||||||
tile.basaltMultiOre.0.name=Ore
|
|
||||||
tile.hardClayMultiOre.0.name=Ore
|
|
||||||
tile.obsidianMultiOre.0.name=Ore
|
|
||||||
tile.basePlant.0.name=Tall Redgrass
|
|
||||||
tile.methaneTallGrass.name=Grande herbe rouge
|
|
||||||
tile.blockFake.0.name=Fake Block
|
|
||||||
tile.bossSpawner.0.name=Boss Spawner
|
|
||||||
tile.baseFalling.0.name=Falling Block
|
|
||||||
tile.basaltregolith.name=Basalt Regolith
|
|
||||||
tile.obsidianGravel.name=Gravier obsidique
|
|
||||||
tile.obsidianSand.name=Sable obsidique
|
|
||||||
tile.baseGrass.0.name=Redgrass
|
|
||||||
tile.methanegrass.name=Herbe rouge
|
|
||||||
tile.vacuumRedGrass.name=Herbe rouge pâle
|
|
||||||
tile.log1.0.name=Virilig Log
|
|
||||||
tile.methanewood.name=Virilig Log
|
|
||||||
tile.methanePlanks.name=Virilig Planks
|
|
||||||
tile.methanePlanks.slab.name=Virilig Slab
|
|
||||||
tile.methanePlanks.stairs.name=Virilig Stairs
|
|
||||||
tile.null.0.name=Virilig Leaf
|
|
||||||
tile.methaneleaf.name=Virilig Leaf
|
|
||||||
tile.saplings.0.name=Virilig Sapling
|
|
||||||
tile.mTreeSapling.name=Virilig Sapling
|
|
||||||
tile.wood1.0.name=Lumipod Bark
|
|
||||||
tile.podBark.name=Lumipod Bark
|
|
||||||
tile.podPlanks.name=Lumipod Planks
|
|
||||||
tile.woodSlab.0.name=Lumipod Slab
|
|
||||||
tile.woodDoubleslab.0.name=Lumipod Slab
|
|
||||||
tile.podPlanks.slab.name=Lumipod Slab
|
|
||||||
tile.podPlanks.stairs.name=Lumipod Stairs
|
|
||||||
tile.podleaf.name=Lumipod Pulp
|
|
||||||
tile.podSapling.name=Lumipod Sapling
|
|
||||||
tile.hydroponics.name=Hydroponics Unit
|
|
||||||
tile.hydroponics.description=Grows wheat and extracts the produced oxygen
|
|
||||||
tile.hydroponics.plant=Plant Seeds
|
|
||||||
tile.hydroponics.harvest=Récolte
|
|
||||||
tile.hydroponics.fertilize=Fertilise
|
|
||||||
tile.hydroponics.noplant=Aucune plante
|
|
||||||
tile.hydroponics.plantstatus=Plant status
|
|
||||||
tile.machines1.0.name=Radioisotope Generator
|
|
||||||
tile.isotopeGeneratorBasic.name=Radioisotope Generator
|
|
||||||
tile.isotopeGeneratorAdvanced.name=Générateur avancé utilisant les radio-isotopes
|
|
||||||
tile.isotopeGenerator.description=Generates electrical power from the heat created by the decay of integrated nuclear material. The rate of energy production depends on the outside temperature, the hotter it is, the less power is generated. Due to the high half-life of the used isotope, this generator can be assumed inexhaustible.
|
|
||||||
|
|
||||||
item.baseItem.name=Resource
|
|
||||||
item.baseItem.compressedGold.name=Or compressé
|
|
||||||
item.baseItem.goldFoil.name=Gold Foil
|
|
||||||
item.baseItem.transformer.name=Transformateur
|
|
||||||
item.baseItem.waferEnder.name=Ender Wafer
|
|
||||||
item.baseItem.porcodonMeat.name=Porcodon Meat
|
|
||||||
|
|
||||||
item.baseItem.laserDiode.name=Diode laser
|
|
||||||
item.baseItem.cryoDiode.name=Diode cryogénique
|
|
||||||
item.baseItem.cryoCrystal.name=Chionite
|
|
||||||
item.baseItem.rubyGem.name=Rubis
|
|
||||||
item.baseItem.lithiumGem.name=Spodumene
|
|
||||||
item.baseItem.lithiumMesh.name=Lithium Mesh
|
|
||||||
item.baseItem.alienBook.name=Livre alien
|
|
||||||
item.baseItem.leadIngot.name=Lingot de plomb
|
|
||||||
item.baseItem.uraniumIngot.name=Lingot d'uranium
|
|
||||||
item.baseItem.steelIngot.name=Lingot d'acier
|
|
||||||
item.baseItem.ancientRebar.name=Ancient Rebar
|
|
||||||
item.baseItem.lightPlate.name=Lightweight Plate
|
|
||||||
item.baseItem.shuttleLegs.name=Shuttle Legs
|
|
||||||
item.baseItem.shuttleNoseCone.name=Shuttle Nose Cone
|
|
||||||
item.baseItem.uranMesh.name=Uranium-Lithium Mesh
|
|
||||||
item.baseItem.shuttleTank.name=Shuttle Fuel Tank
|
|
||||||
item.baseItem.dockDoor.name=Dock Door
|
|
||||||
item.baseItem.dockGangway.name=Dock Gangway
|
|
||||||
item.baseItem.darkShard.name=Fragment de matière noire
|
|
||||||
item.baseItem.naniteCluster.name=Groupement de Nanites
|
|
||||||
item.baseItem.naniteCluster.description=Ces nanites semblent inactives, mais quand même fonctionnelles
|
|
||||||
item.baseItem.naniteControl.name=Module de Contrôle de Nanites
|
|
||||||
item.baseItem.mummyDust.name=Mummy Dust
|
|
||||||
item.baseItem.gravityBlockDisabler.name=Perturbateur de gravité artificielle
|
|
||||||
item.baseItem.gravityBlockDisabler.description=Son fonctionnement vous empêchera d'être affecté par le générateur de gravité artificielle.
|
|
||||||
item.baseItem.dustMote.name=Poudre
|
|
||||||
item.baseItem.thermalController.name=Thermorégulateur portable
|
|
||||||
item.baseItem.tricorder.name=Multi-Sensor
|
|
||||||
item.baseItem.tricorder.description=Measures and displays certain data of the dimension you are in.
|
|
||||||
item.baseItem.tricorder.message.gravity=Gravity: %s m/s²
|
|
||||||
item.baseItem.tricorder.message.temperature=Thermal Level: %s
|
|
||||||
item.baseItem.tricorder.message.solar=Solar Level: %s
|
|
||||||
item.baseItem.tricorder.message.atmosphere=Atmospheric Gasses: %s
|
|
||||||
item.baseItem.tricorder.message.daylength=Day Length: %s
|
|
||||||
item.baseItem.tricorder.message.unknown=Unknown
|
|
||||||
item.baseItem.tricorder.message.unknownGas=Unknown Gas
|
|
||||||
item.baseItem.tricorder.message.none=None
|
|
||||||
item.schematic.schematicShuttle.name=Shuttle Schematic
|
|
||||||
item.porcodonMeat.description=L'odeur de l'essence
|
|
||||||
item.battery-lithium.name=Batterie au lithium
|
|
||||||
item.battery-quantum.name=Batterie quantique
|
|
||||||
item.battery-ender.name=Batterie avancée
|
|
||||||
item.battery-nuclear.name=Batterie nucléaire
|
|
||||||
item.raygun.name=Blaster
|
|
||||||
item.cryogun.name=Freeze Ray
|
|
||||||
item.itemShuttle.name=Shuttle Rocket
|
|
||||||
item.thermalSuit.name=Thermoregulation Armor Piece
|
|
||||||
item.thermalSuit.thermalLevel.name=Thermal Level: %s
|
|
||||||
item.thermalSuit.helmet.name=Casque de thermorégulation
|
|
||||||
item.thermalSuit.chest.name=Plastron de thermorégulation
|
|
||||||
item.thermalSuit.boots.name=Bottes de thermorégulation
|
|
||||||
item.thermalSuit.legs.name=Jambières de thermorégulation
|
|
||||||
item.nanotool.name=Nanite Multitool
|
|
||||||
item.nanotool.mode-prefix=Mode
|
|
||||||
item.nanotool.mode.workbench=Crafting
|
|
||||||
item.nanotool.mode.axe=Axe
|
|
||||||
item.nanotool.mode.hoe=Hoe
|
|
||||||
item.nanotool.mode.pickaxe=Pioche
|
|
||||||
item.nanotool.mode.shears=Shears
|
|
||||||
item.nanotool.mode.shovel=Shovel
|
|
||||||
item.nanotool.mode.wrench=Wrench
|
|
||||||
item.battery-using-item.powerlevel=Power Source
|
|
||||||
|
|
||||||
entity.robotVillager.name=Robot Villager
|
|
||||||
entity.porcodon.name=Porcodon
|
|
||||||
entity.sentryRobot.name=Sentry
|
|
||||||
entity.osirisBoss.name=Undead Pharaoh
|
|
||||||
entity.alienVillagerAR.name=Gastropod Villager
|
|
||||||
entity.alienBug.name=Pincer Bug
|
|
||||||
entity.GalacticraftAmunRa.Shuttle.name=Shuttle Rocket
|
|
||||||
|
|
||||||
gas.argon.name=Argon
|
|
||||||
gas.helium.name=Helium
|
|
||||||
gas.hydrogen.name=Hydrogen
|
|
||||||
gas.methane.name=Methane
|
|
||||||
|
|
||||||
profession.furnace.name=Smelting Unit
|
|
||||||
profession.compressor.name=Gas Compressing Unit
|
|
||||||
profession.generator.name=Power Unit
|
|
||||||
profession.refinery.name=Refining Unit
|
|
||||||
profession.ingotcompressor.name=Metal Processing Unit
|
|
||||||
profession.circuitfabricator.name=Circuit Fabricator
|
|
||||||
profession.crafter.name=Crafting Unit
|
|
||||||
|
|
||||||
death.attack.wrongAtmoSuffocate=%1$s suffocated in the wrong atmosphere
|
|
||||||
death.attack.fallOffMothership=%1$s was lost in space
|
|
||||||
death.attack.fallOffMothershipIntoPlanet=%1$s crashed into %2$s
|
|
||||||
death.attack.killedByEngine=%1$s was killed by a mothership engine
|
|
||||||
death.attack.ar_laser=%1$s was hit by a raygun
|
|
||||||
death.attack.ar_heatray=%1$s was vaporized
|
|
||||||
death.attack.ar_coldray=%1$s was frozen solid
|
|
||||||
|
|
||||||
gui.message.canCreateMothership.name=A Mothership can be built here!
|
|
||||||
gui.message.tooManyMotherships.name=You cannot create any more Motherships!
|
|
||||||
gui.message.mothership.unreachableBody=This body cannot be orbited
|
|
||||||
gui.message.mothership.notEnoughThrust=Insufficient thrust
|
|
||||||
gui.message.mothership.notEnoughFuel=Insufficient fuel
|
|
||||||
gui.message.mothership.travelTooLong=Travel would take too long!
|
|
||||||
gui.message.mothership.alreadyOrbiting=Already Orbiting
|
|
||||||
gui.message.mothership.stationary=Currently Orbiting %s
|
|
||||||
gui.message.mothership.transit=In transit from %s to %s
|
|
||||||
gui.message.mothership.selected=Selected Target: %s
|
|
||||||
gui.message.mothership.selected.none=None
|
|
||||||
gui.message.mothership.selectbutton=Select Target
|
|
||||||
gui.message.mothership.launchbutton=Launch!
|
|
||||||
gui.message.mothership.travelDistance=Distance
|
|
||||||
gui.message.mothership.travelTime=Travel Time
|
|
||||||
gui.message.mothership.travelSpeed=Speed
|
|
||||||
gui.message.mothership.travelThrust=Thrust
|
|
||||||
gui.message.mothership.travelTimeRemain=Travel Time remaining: %s
|
|
||||||
gui.message.mothership.totalMass=Total Mass
|
|
||||||
gui.message.mothership.totalBlocks=Num Blocks
|
|
||||||
gui.message.mothership.numEngineParts=Engine Size
|
|
||||||
gui.message.mothership.status.name=Status
|
|
||||||
gui.message.mothership.status.idle=Idle
|
|
||||||
gui.message.mothership.status.disabled=Désactivé
|
|
||||||
gui.message.mothership.status.active=Active
|
|
||||||
gui.message.mothership.status.obstructed=Obstructed
|
|
||||||
gui.message.mothership.fuelReqs=Fuel Requirements
|
|
||||||
gui.message.mothership.fuel=Fuel
|
|
||||||
gui.message.mothership.apply=Apply
|
|
||||||
gui.message.mothership.reset=Reset
|
|
||||||
gui.message.mothership.okay=OK
|
|
||||||
gui.message.mothership.notAllowed=You are not allowed to land on this mothership. %s must give you permission first.
|
|
||||||
gui.message.mothership.permissionError=Permission error
|
|
||||||
gui.message.mothership.chat.wrongUser=You are not allowed to use this mothership.
|
|
||||||
gui.message.mothership.chat.notOnShip=This must be placed on a mothership.
|
|
||||||
gui.message.shuttle.transferFailed=Shuttle Transfer failed
|
|
||||||
gui.message.dock.status.obstructed=There are blocks in the way.$Shuttles cannot dock here.
|
|
||||||
gui.message.dock.status.occupied=A shuttle is docked here.
|
|
||||||
gui.message.dock.status.free=This dock is vacant.
|
|
||||||
gui.message.dock.action.deploy=Deploy
|
|
||||||
gui.message.dock.action.get=Withdraw
|
|
||||||
gui.message.dock.action.enter=ENTER
|
|
||||||
gui.checkbox.show_visual_guide=Show Area
|
|
||||||
gui.checkbox.invert_force=Upwards
|
|
||||||
gui.message.force.strength=Strength
|
|
||||||
gui.message.energy_usage=Energy Usage
|
|
||||||
gui.message.misc.generalErrorCaption=Error
|
|
||||||
gui.message.misc.planet=Planet
|
|
||||||
gui.message.misc.star=Star
|
|
||||||
gui.message.misc.moon=Lune
|
|
||||||
gui.message.misc.belt=Asteroid Belt
|
|
||||||
gui.message.misc.station=Space Station
|
|
||||||
gui.message.misc.mothership=Mothership
|
|
||||||
gui.message.misc.n_a=n/a
|
|
||||||
gui.message.misc.yes=yes
|
|
||||||
gui.message.misc.no=no
|
|
||||||
gui.message.misc.unit.ticks=Ticks
|
|
||||||
|
|
||||||
gui.title.gravity=Artificial Gravity Generator
|
|
||||||
gui.title.isotopeGeneratorBasic=Radioisotope Generator
|
|
||||||
gui.title.isotopeGeneratorAdvanced=Advanced Radioisotope Generator
|
|
||||||
gui.title.mothershipEngineIon=Ion Thruster
|
|
||||||
gui.title.hydroponics=Hydroponics Unit
|
|
||||||
gui.title.aluChest=Aluminum Chest
|
|
||||||
gui.title.steelChest=Steel Chest
|
|
||||||
gui.title.shuttleDock=Shuttle Dock
|
|
||||||
|
|
||||||
info.message.celestialbodysearch.none=No celestial bodies matching '%s' found
|
|
||||||
info.message.celestialbodysearch.some=Found %s celestial bodies matching '%s':
|
|
||||||
|
|
||||||
mothership.default.name=Mothership %s
|
|
||||||
@@ -1,328 +0,0 @@
|
|||||||
planet.starAmun=アメン
|
|
||||||
star.starRa=ラー
|
|
||||||
planet.osiris=オシリス
|
|
||||||
planet.horus=ホルス
|
|
||||||
planet.baal=バアル
|
|
||||||
planet.sekhmet=セクメト
|
|
||||||
planet.anubis=アヌビス
|
|
||||||
planet.asteroidBeltMehen=メヘンベルト
|
|
||||||
solarsystem.systemAmunRa=アメン・ラー
|
|
||||||
moon.iah=イアフ
|
|
||||||
moon.khonsu=コンス
|
|
||||||
moon.thoth=トート
|
|
||||||
moon.bast=バステト
|
|
||||||
moon.maahes=マヘス
|
|
||||||
moon.seth=セト
|
|
||||||
moon.neper=ネペル
|
|
||||||
moon.baalRings=バアルリング
|
|
||||||
moon.kebe=ケベチェト
|
|
||||||
|
|
||||||
tile.darkMatter.name=ダークマター
|
|
||||||
tile.basalt.name=玄武岩
|
|
||||||
tile.rockSlab.0.name=玄武岩のハーフブロック
|
|
||||||
tile.rockDoubleslab.0.name=玄武岩のハーフブロック
|
|
||||||
tile.basalt.slab.name=玄武岩のハーフブロック
|
|
||||||
tile.basalt.stairs.name=玄武岩の階段
|
|
||||||
tile.baseBlockRock.0.name=ブロック
|
|
||||||
tile.basaltcobble.name=玄武岩の丸石
|
|
||||||
tile.redrock.name=赤い砂岩
|
|
||||||
tile.redrockcobble.name=赤い丸石
|
|
||||||
tile.yellowrock.name=オリビン玄武岩
|
|
||||||
tile.yellowcobble.name=オリビン玄武岩の丸石
|
|
||||||
tile.alucrate.name=アルミニウムの箱
|
|
||||||
tile.alucrate.stairs.name=アルミニウムの階段
|
|
||||||
tile.alucrate.slab.name=アルミニウムのハーフブロック
|
|
||||||
tile.basaltbrick.name=玄武岩レンガ
|
|
||||||
tile.basaltbrick.slab.name=玄武岩レンガのハーフブロック
|
|
||||||
tile.basaltbrick.stairs.name=玄武岩レンガの階段
|
|
||||||
tile.smoothbasalt.name=滑らかな玄武岩
|
|
||||||
tile.smoothbasalt.slab.name=滑らかな玄武岩のハーフブロック
|
|
||||||
tile.smoothbasalt.stairs.name=滑らかな玄武岩の階段
|
|
||||||
tile.blockUranium.name=ウランブロック
|
|
||||||
tile.mothershipController.name=母船航行コンソール
|
|
||||||
tile.mothershipController.description=母船の行き先を制御するために使用します。
|
|
||||||
tile.mothershipEngineRocket.name=ロケットエンジン
|
|
||||||
tile.machines2.name=ジェット
|
|
||||||
tile.mothershipEngineRocketJet.name=ロケットエンジンの噴出口
|
|
||||||
tile.msBoosters1.0.name=ベース
|
|
||||||
tile.mothershipEngineRocketBooster.name=ロケットエンジンのベース
|
|
||||||
tile.mothershipEngineRocket.description=1つ以上のエンジンベースブロックを一列に設置し片側に噴出口ブロックを設置することで母船のエンジンを作成され、母船が移動できるようになります。
|
|
||||||
tile.mothershipSettings.name=母船設定端末
|
|
||||||
tile.mothershipSettings.description=母船のマップ上の外観、名前、誰が乗船できるかをカスタマイズできます。
|
|
||||||
tile.mothershipSettings.customize=カスタマイズ
|
|
||||||
tile.mothershipSettings.permission=権限
|
|
||||||
tile.mothershipSettings.permissionLand=乗船権限
|
|
||||||
tile.mothershipSettings.permissionLandDesc=この母船に誰が乗船できるかを設定します。
|
|
||||||
tile.mothershipSettings.permissionUse=使用権限
|
|
||||||
tile.mothershipSettings.permissionUseDesc=この母船のブロックにアクセスして使用できる人を設定します。これには制御端末、エンジン、設定端末などが含まれます。
|
|
||||||
tile.mothershipSettings.permission.addUserError=ユーザー%sは見つかりませんでした
|
|
||||||
tile.mothershipSettings.permission.addUserErrorSelf=自分自身を追加することはできません
|
|
||||||
tile.mothershipSettings.permission.addUser=ユーザー追加
|
|
||||||
tile.mothershipSettings.permission.removeUser=ユーザー削除
|
|
||||||
tile.mothershipSettings.permission.allowLabel=許可されたユーザー
|
|
||||||
tile.mothershipSettings.permission.allowAll=全員
|
|
||||||
tile.mothershipSettings.permission.allowNone=所有者のみ
|
|
||||||
tile.mothershipSettings.permission.whitelist=ホワイトリスト
|
|
||||||
tile.mothershipSettings.permission.blacklist=ブラックリスト
|
|
||||||
tile.msBaseBlock.name=母船ベースブロック
|
|
||||||
tile.mothershipEngineIon.name=イオンスラスタ
|
|
||||||
tile.mothershipEngineRocketBoosterIon.name=イオンスラスタのベース
|
|
||||||
tile.mothershipEngineRocketJetIon.name=イオンスラスタの噴出口
|
|
||||||
tile.machines3.0.name=機械
|
|
||||||
tile.blockScale.name=ブロックスケール
|
|
||||||
tile.blockScale.description=上に置かれたブロックの質量を表示します。質量は母船建造に関係します。
|
|
||||||
tile.machines4.0.name=機械
|
|
||||||
tile.shuttleDock.name=シャトルドック
|
|
||||||
tile.shuttleDock.description=母船や宇宙ステーションの壁に設置することで、シャトルを簡単に使用できるようになります。シャトルは他の面にドッキングできます。
|
|
||||||
tile.gravity.name=人工重力発生装置
|
|
||||||
tile.gravity.description=設定可能な直方体の領域に下方向(または上方向)の力を発生させます。エネルギー使用量は領域の体積と力の大きさに依存します。
|
|
||||||
tile.aluChest.name=アルミニウムチェスト
|
|
||||||
tile.aluChest.description=木製のチェストと同じ容量です。ダブルチェストにすることもできます。
|
|
||||||
tile.steelChest.name=スチールチェスト
|
|
||||||
tile.steelChest.description=木製のチェストの2倍の容量がありますが、ダブルチェストにすることはできません。
|
|
||||||
|
|
||||||
|
|
||||||
tile.oldConcreteOre.0.name=アーボライト
|
|
||||||
tile.oldConcrete.name=アーボライト
|
|
||||||
tile.oldConcreteOre.oreSteel.name=スチールアーボライト
|
|
||||||
tile.oldConcreteOre.oreBone.name=化石アーボライト
|
|
||||||
|
|
||||||
|
|
||||||
tile.baseBlockCrystal.0.name=輝くサンゴ
|
|
||||||
tile.glowCoral.name=発光サンゴ
|
|
||||||
tile.obsidianbrick.name=黒曜石レンガ
|
|
||||||
tile.obsidianbrick.stairs.name=黒曜石レンガの階段
|
|
||||||
tile.obsidianbrick.slab.name=黒曜石レンガのハーフブロック
|
|
||||||
tile.baseBlockGround.0.name=土 / 粉末
|
|
||||||
tile.methanedirt.name=土
|
|
||||||
tile.dustblock.name=表面の硬い粉
|
|
||||||
tile.underwaterBlueGrass.name=深海の藻
|
|
||||||
tile.oreAluminium.name=アルミニウム鉱石
|
|
||||||
tile.oreLead.name=鉛鉱石
|
|
||||||
tile.oreCryo.name=チオナイト鉱石
|
|
||||||
tile.oreLithium.name=リシア輝石鉱石
|
|
||||||
tile.oreSilicon.name=シリコン鉱石
|
|
||||||
tile.oreTitanium.name=イルメナイト鉱石
|
|
||||||
tile.oreUranium.name=ウラン鉱石
|
|
||||||
tile.oreSteel.name=スチール鉱石
|
|
||||||
tile.oreBone.name=化石鉱石
|
|
||||||
tile.asteroidMultiOre1.0.name=鉱石
|
|
||||||
tile.basaltMultiOre.0.name=鉱石
|
|
||||||
tile.hardClayMultiOre.0.name=鉱石
|
|
||||||
tile.obsidianMultiOre.0.name=鉱石
|
|
||||||
|
|
||||||
tile.basePlant.0.name=背の高い赤草
|
|
||||||
tile.methaneTallGrass.name=背の高い赤草
|
|
||||||
|
|
||||||
tile.blockFake.0.name=偽装ブロック
|
|
||||||
|
|
||||||
tile.bossSpawner.0.name=ボススポナー
|
|
||||||
|
|
||||||
tile.baseFalling.0.name=落下ブロック
|
|
||||||
tile.basaltregolith.name=玄武岩の表土
|
|
||||||
tile.obsidianGravel.name=黒曜石の砂利
|
|
||||||
tile.obsidianSand.name=黒曜石の砂
|
|
||||||
|
|
||||||
tile.baseGrass.0.name=赤草
|
|
||||||
tile.methanegrass.name=赤草
|
|
||||||
tile.vacuumRedGrass.name=淡い赤草
|
|
||||||
tile.log1.0.name=ビリリグの原木
|
|
||||||
tile.methanewood.name=ビリリグの原木
|
|
||||||
tile.methanePlanks.name=ビリリグの木材
|
|
||||||
tile.methanePlanks.slab.name=ビリリグのハーフブロック
|
|
||||||
tile.methanePlanks.stairs.name=ビリリグの階段
|
|
||||||
tile.null.0.name=ビリリグの葉
|
|
||||||
tile.methaneleaf.name=ビリリグの葉
|
|
||||||
tile.saplings.0.name=ビリリグの苗木
|
|
||||||
tile.mTreeSapling.name=ビリリグの苗木
|
|
||||||
tile.wood1.0.name=ルミポッドの樹皮
|
|
||||||
tile.podBark.name=ルミポッドの樹皮
|
|
||||||
tile.podPlanks.name=ルミポッドの木材
|
|
||||||
tile.woodSlab.0.name=ルミポッドのハーフブロック
|
|
||||||
tile.woodDoubleslab.0.name=ルミポッドのハーフブロック
|
|
||||||
tile.podPlanks.slab.name=ルミポッドのハーフブロック
|
|
||||||
tile.podPlanks.stairs.name=ルミポッドの階段
|
|
||||||
tile.podleaf.name=ルミポッドのパルプ
|
|
||||||
tile.podSapling.name=ルミポッドの苗木
|
|
||||||
tile.hydroponics.name=養液栽培ユニット
|
|
||||||
tile.hydroponics.description=小麦を栽培し、酸素を生成します。
|
|
||||||
tile.hydroponics.plant=種を植える
|
|
||||||
tile.hydroponics.harvest=収穫する
|
|
||||||
tile.hydroponics.fertilize=肥料を与える
|
|
||||||
tile.hydroponics.noplant=植物なし
|
|
||||||
tile.hydroponics.plantstatus=植物の状態
|
|
||||||
|
|
||||||
|
|
||||||
tile.machines1.0.name=放射性同位体発電機
|
|
||||||
tile.isotopeGeneratorBasic.name=放射性同位体発電機
|
|
||||||
tile.isotopeGeneratorAdvanced.name=発展型放射性同位体発電機
|
|
||||||
tile.isotopeGenerator.description=核物質の崩壊によって生成される熱から電力を生成します。発電量は外気温に依存し、気温が高いほど少なくなります。使用される同位体の半減期が長いため、この発電機は無尽蔵であると考えられます。
|
|
||||||
|
|
||||||
|
|
||||||
item.baseItem.name=素材
|
|
||||||
item.baseItem.compressedGold.name=圧縮金
|
|
||||||
item.baseItem.goldFoil.name=金のホイル
|
|
||||||
item.baseItem.transformer.name=変成器
|
|
||||||
item.baseItem.waferEnder.name=エンダーウェハー
|
|
||||||
item.baseItem.porcodonMeat.name=ポルコドンの肉
|
|
||||||
item.porcodonMeat.description=ガソリンっぽい匂いがする
|
|
||||||
item.baseItem.laserDiode.name=レーザーダイオード
|
|
||||||
item.baseItem.cryoDiode.name=クリオダイオード
|
|
||||||
item.baseItem.cryoCrystal.name=チオナイト
|
|
||||||
item.baseItem.rubyGem.name=ルビー
|
|
||||||
item.baseItem.lithiumGem.name=リシア輝石
|
|
||||||
item.baseItem.lithiumMesh.name=リチウムメッシュ
|
|
||||||
item.baseItem.alienBook.name=宇宙人の本
|
|
||||||
item.baseItem.leadIngot.name=鉛インゴット
|
|
||||||
item.baseItem.uraniumIngot.name=ウランインゴット
|
|
||||||
item.baseItem.steelIngot.name=スチールインゴット
|
|
||||||
item.baseItem.ancientRebar.name=古代の鉄筋
|
|
||||||
item.baseItem.lightPlate.name=軽量な板
|
|
||||||
item.baseItem.shuttleLegs.name=シャトルの脚
|
|
||||||
item.baseItem.shuttleNoseCone.name=シャトルのノーズコーン
|
|
||||||
item.baseItem.uranMesh.name=ウラン-リチウムメッシュ
|
|
||||||
item.baseItem.shuttleTank.name=シャトルの燃料タンク
|
|
||||||
item.baseItem.dockDoor.name=ドックのドア
|
|
||||||
item.baseItem.dockGangway.name=ドックのギャングウェイ
|
|
||||||
item.schematic.schematicShuttle.name=シャトルの設計図
|
|
||||||
item.baseItem.darkShard.name=ダークマターの破片
|
|
||||||
item.baseItem.naniteCluster.name=ナナイトの塊
|
|
||||||
item.baseItem.naniteCluster.description=これらのナノマシンは不活性のように見えますが、未だ稼働中です。
|
|
||||||
item.baseItem.naniteControl.name=ナナイト制御モジュール
|
|
||||||
item.baseItem.mummyDust.name=ミイラの粉
|
|
||||||
item.baseItem.gravityBlockDisabler.name=人工重力阻害装置
|
|
||||||
item.baseItem.gravityBlockDisabler.description=起動すると、人工重力発生装置の影響を防ぐことができます。
|
|
||||||
|
|
||||||
|
|
||||||
item.baseItem.dustMote.name=粉
|
|
||||||
item.battery-lithium.name=リチウム蓄電池
|
|
||||||
item.battery-quantum.name=量子電池
|
|
||||||
item.battery-ender.name=発展型電池
|
|
||||||
item.battery-nuclear.name=原子力電池
|
|
||||||
item.raygun.name=ブラスター
|
|
||||||
item.cryogun.name=フリーズレイ
|
|
||||||
entity.robotVillager.name=ロボ村人
|
|
||||||
entity.porcodon.name=ポルコドン
|
|
||||||
entity.sentryRobot.name=セントリー
|
|
||||||
entity.osirisBoss.name=不死のファラオ
|
|
||||||
entity.alienVillagerAR.name=腹足村人
|
|
||||||
entity.alienBug.name=ハサミムシ
|
|
||||||
entity.GalacticraftAmunRa.Shuttle.name=シャトルロケット
|
|
||||||
item.itemShuttle.name=シャトルロケット
|
|
||||||
item.thermalSuit.name=対応調節防護服の素材
|
|
||||||
item.thermalSuit.thermalLevel.name=熱レベル: %s
|
|
||||||
item.thermalSuit.helmet.name=体温調節ヘルメット
|
|
||||||
item.thermalSuit.chest.name=体温調節チェストプレート
|
|
||||||
item.thermalSuit.boots.name=体温調節ブーツ
|
|
||||||
item.thermalSuit.legs.name=体温調節レギンス
|
|
||||||
item.baseItem.thermalController.name=携帯熱調節器
|
|
||||||
item.baseItem.tricorder.name=マルチセンサー
|
|
||||||
item.baseItem.tricorder.description=現在のディメンションの情報を測定して表示できます。
|
|
||||||
item.baseItem.tricorder.message.gravity=重力: %s m/s²
|
|
||||||
item.baseItem.tricorder.message.temperature=熱レベル: %s
|
|
||||||
item.baseItem.tricorder.message.solar=太陽レベル: %s
|
|
||||||
item.baseItem.tricorder.message.atmosphere=大気ガス: %s
|
|
||||||
item.baseItem.tricorder.message.daylength=一日の長さ: %s
|
|
||||||
item.baseItem.tricorder.message.unknown=不明
|
|
||||||
item.baseItem.tricorder.message.unknownGas=不明な気体
|
|
||||||
item.baseItem.tricorder.message.none=なし
|
|
||||||
item.nanotool.name=ナナイトマルチツール
|
|
||||||
item.nanotool.mode-prefix=モード
|
|
||||||
item.nanotool.mode.workbench=クラフト
|
|
||||||
item.nanotool.mode.axe=斧
|
|
||||||
item.nanotool.mode.hoe=クワ
|
|
||||||
item.nanotool.mode.pickaxe=ツルハシ
|
|
||||||
item.nanotool.mode.shears=ハサミ
|
|
||||||
item.nanotool.mode.shovel=シャベル
|
|
||||||
item.nanotool.mode.wrench=レンチ
|
|
||||||
item.battery-using-item.powerlevel=電源
|
|
||||||
|
|
||||||
|
|
||||||
gas.argon.name=アルゴン
|
|
||||||
gas.helium.name=ヘリウム
|
|
||||||
gas.hydrogen.name=水素
|
|
||||||
gas.methane.name=メタン
|
|
||||||
|
|
||||||
profession.furnace.name=精錬ユニット
|
|
||||||
profession.compressor.name=ガス圧縮ユニット
|
|
||||||
profession.generator.name=パワーユニット
|
|
||||||
profession.refinery.name=精製ユニット
|
|
||||||
profession.ingotcompressor.name=金属加工ユニット
|
|
||||||
profession.circuitfabricator.name=回路製造機
|
|
||||||
profession.crafter.name=クラフトユニット
|
|
||||||
death.attack.wrongAtmoSuffocate=%1$sは不適切な大気の中で窒息した
|
|
||||||
death.attack.fallOffMothership=%1$sは宇宙で失われてしまった
|
|
||||||
death.attack.fallOffMothershipIntoPlanet=%1$sは%2$sに衝突してしまった
|
|
||||||
death.attack.killedByEngine=%1$sは母船のエンジンによって殺されてしまった
|
|
||||||
death.attack.ar_laser=%1$sは光線銃で撃たれた
|
|
||||||
death.attack.ar_heatray=%1$sは蒸発してしまった
|
|
||||||
death.attack.ar_coldray=%1$sは凍ってしまった
|
|
||||||
itemGroup.AmunRaTab=Amun-Ra
|
|
||||||
|
|
||||||
gui.message.canCreateMothership.name=ここに母船を建造できます!
|
|
||||||
gui.message.tooManyMotherships.name=これ以上母船を作成できません!
|
|
||||||
gui.message.mothership.unreachableBody=この天体を周回することはできません
|
|
||||||
gui.message.mothership.notEnoughThrust=推力が不足しています
|
|
||||||
gui.message.mothership.notEnoughFuel=燃料が不足しています
|
|
||||||
gui.message.mothership.travelTooLong=移動には時間がかかりすぎます!
|
|
||||||
gui.message.mothership.alreadyOrbiting=すでに周回中
|
|
||||||
gui.message.mothership.stationary=現在、%sを周回中
|
|
||||||
gui.message.mothership.transit=%sから%sへ移動中です
|
|
||||||
gui.message.mothership.selected=選択対象: %s
|
|
||||||
gui.message.mothership.selected.none=なし
|
|
||||||
gui.message.mothership.selectbutton=選択対象
|
|
||||||
gui.message.mothership.launchbutton=打ち上げ!
|
|
||||||
gui.message.mothership.travelDistance=距離
|
|
||||||
gui.message.mothership.travelTime=移動時間
|
|
||||||
gui.message.mothership.travelSpeed=速度
|
|
||||||
gui.message.mothership.travelThrust=推力
|
|
||||||
gui.message.mothership.travelTimeRemain=残り移動時間: %s
|
|
||||||
gui.message.mothership.totalMass=総質量
|
|
||||||
gui.message.mothership.totalBlocks=ブロック数
|
|
||||||
gui.message.mothership.numEngineParts=エンジンの大きさ
|
|
||||||
gui.message.mothership.status.name=状態
|
|
||||||
gui.message.mothership.status.idle=待機
|
|
||||||
gui.message.mothership.status.disabled=無効
|
|
||||||
gui.message.mothership.status.active=有効
|
|
||||||
gui.message.mothership.status.obstructed=阻害
|
|
||||||
gui.message.mothership.fuelReqs=必要燃料
|
|
||||||
gui.message.mothership.fuel=燃料
|
|
||||||
gui.message.mothership.apply=適用
|
|
||||||
gui.message.mothership.reset=リセット
|
|
||||||
gui.message.mothership.okay=OK
|
|
||||||
gui.message.mothership.notAllowed=この母船に乗船することはできません。まず、%sに権限ももらう必要があります。
|
|
||||||
gui.message.mothership.permissionError=権限エラー
|
|
||||||
gui.message.mothership.chat.wrongUser=この母船を使用することは許可されていません。
|
|
||||||
gui.message.mothership.chat.notOnShip=これは母船に設置する必要があります。
|
|
||||||
gui.message.shuttle.transferFailed=シャトルの移送に失敗しました
|
|
||||||
gui.message.dock.status.obstructed=途中にブロックがあるため、ここにはドッキングできません。
|
|
||||||
gui.message.dock.status.occupied=ここにはシャトルがドッキングしています。
|
|
||||||
gui.message.dock.status.free=このドックは空いています。
|
|
||||||
gui.message.dock.action.deploy=配備
|
|
||||||
gui.message.dock.action.get=退場
|
|
||||||
gui.message.dock.action.enter=入場
|
|
||||||
gui.checkbox.show_visual_guide=エリアを表示
|
|
||||||
gui.checkbox.invert_force=上向き
|
|
||||||
gui.message.force.strength=強さ
|
|
||||||
gui.message.energy_usage=エネルギー使用量
|
|
||||||
|
|
||||||
|
|
||||||
info.message.celestialbodysearch.none=「%s」に一致する天体は見つかりませんでした
|
|
||||||
info.message.celestialbodysearch.some=%s個の「%s」に一致する天体が見つかりました:
|
|
||||||
|
|
||||||
|
|
||||||
gui.message.misc.generalErrorCaption=エラー
|
|
||||||
gui.message.misc.planet=惑星
|
|
||||||
gui.message.misc.star=星
|
|
||||||
gui.message.misc.moon=衛星
|
|
||||||
gui.message.misc.belt=小惑星帯
|
|
||||||
gui.message.misc.station=宇宙ステーション
|
|
||||||
gui.message.misc.mothership=母船
|
|
||||||
gui.message.misc.n_a=n/a
|
|
||||||
gui.message.misc.yes=はい
|
|
||||||
gui.message.misc.no=いいえ
|
|
||||||
gui.message.misc.unit.ticks=ティック
|
|
||||||
|
|
||||||
|
|
||||||
mothership.default.name=母船 %s
|
|
||||||
|
|
||||||
@@ -1,321 +0,0 @@
|
|||||||
itemGroup.AmunRaTab=아문-라
|
|
||||||
|
|
||||||
planet.starAmun=아문
|
|
||||||
star.starRa=라
|
|
||||||
planet.osiris=오시리스
|
|
||||||
planet.horus=호루스
|
|
||||||
planet.baal=바알
|
|
||||||
planet.sekhmet=세크메트
|
|
||||||
planet.anubis=아누비스
|
|
||||||
planet.asteroidBeltMehen=메헨 벨트
|
|
||||||
solarsystem.systemAmunRa=아문-라
|
|
||||||
moon.iah=이아
|
|
||||||
moon.khonsu=콘수
|
|
||||||
moon.thoth=토트
|
|
||||||
moon.bast=바스테트
|
|
||||||
moon.maahes=마헤스
|
|
||||||
moon.seth=세트
|
|
||||||
moon.neper=네페르
|
|
||||||
moon.baalRings=바알의 고리
|
|
||||||
moon.kebe=케베체트
|
|
||||||
|
|
||||||
tile.darkMatter.name=암흑물질
|
|
||||||
tile.basalt.name=현무암
|
|
||||||
tile.rockSlab.0.name=현무암 반블록
|
|
||||||
tile.rockDoubleslab.0.name=현무암 반블록
|
|
||||||
tile.basalt.slab.name=현무암 반블록
|
|
||||||
tile.basalt.stairs.name=현무암 계단
|
|
||||||
tile.baseBlockRock.0.name=블록
|
|
||||||
tile.basaltcobble.name=현무암 조약돌
|
|
||||||
tile.redrock.name=붉은 사암
|
|
||||||
tile.redrockcobble.name=붉은 조약돌
|
|
||||||
tile.yellowrock.name=감람석 현무암
|
|
||||||
tile.yellowcobble.name=감람석 현무암 조약돌
|
|
||||||
tile.alucrate.name=알루미늄 상자
|
|
||||||
tile.alucrate.stairs.name=알루미늄 계단
|
|
||||||
tile.alucrate.slab.name=알루미늄 반 블록
|
|
||||||
tile.basaltbrick.name=현무암 벽돌
|
|
||||||
tile.basaltbrick.slab.name=현무암 벽돌 반 블록
|
|
||||||
tile.basaltbrick.stairs.name=현무암 벽돌 계단
|
|
||||||
tile.smoothbasalt.name=매끄러운 현무암
|
|
||||||
tile.smoothbasalt.slab.name=매끄러운 현무암 반 블록
|
|
||||||
tile.smoothbasalt.stairs.name=매끄러운 현무암 계단
|
|
||||||
tile.blockUranium.name=우라늄 블록
|
|
||||||
tile.mothershipController.name=모선 항해 콘솔
|
|
||||||
tile.mothershipController.description=이 블록은 모선의 목적지를 정하는데 사용합니다.
|
|
||||||
tile.mothershipEngineRocket.name=로켓 엔진
|
|
||||||
tile.machines2.name=제트
|
|
||||||
tile.mothershipEngineRocketJet.name=로켓 엔진 추진기
|
|
||||||
tile.msBoosters1.0.name=기반
|
|
||||||
tile.mothershipEngineRocketBooster.name=로켓 엔진 기반
|
|
||||||
tile.mothershipEngineRocket.description=모선을 움직이기위해 하나 이상을 연이어 설치하고, 한개의 추진기를 설치하세요
|
|
||||||
tile.mothershipSettings.name=모선 설정 터미널
|
|
||||||
tile.mothershipSettings.description=모선을 커스터마이징할수있습니다. 이름이나 지도에 보이는 모습, 누가 들어올수있는지까지.
|
|
||||||
tile.mothershipSettings.customize=커스터마이즈
|
|
||||||
tile.mothershipSettings.permission=권한
|
|
||||||
tile.mothershipSettings.permissionLand=착륙권한
|
|
||||||
tile.mothershipSettings.permissionLandDesc=누가 모선에 착륙할수있는지를 설정합니다.
|
|
||||||
tile.mothershipSettings.permissionUse=사용 권한들
|
|
||||||
tile.mothershipSettings.permissionUseDesc=누가 접근에 허용돼고 몇몇 모선의 블럭 사용을 할수 있는지 설정합니다. 이건 터미널을 조작하거나, 엔진을 작동시키고, 터미널 자체를 설정하는것을 포함합니다.
|
|
||||||
tile.mothershipSettings.permission.addUserError=%s 유저를 찾을 수 없습니다.
|
|
||||||
tile.mothershipSettings.permission.addUserErrorSelf=자신을 추가할 수 없습니다.
|
|
||||||
tile.mothershipSettings.permission.addUser=사용자 추가
|
|
||||||
tile.mothershipSettings.permission.removeUser=사용자 제거
|
|
||||||
tile.mothershipSettings.permission.allowLabel=허용된 사용자
|
|
||||||
tile.mothershipSettings.permission.allowAll=모두
|
|
||||||
tile.mothershipSettings.permission.allowNone=소유자만
|
|
||||||
tile.mothershipSettings.permission.whitelist=화이트리스트
|
|
||||||
tile.mothershipSettings.permission.blacklist=블랙리스트
|
|
||||||
tile.msBaseBlock.name=모선 기초 블록
|
|
||||||
tile.mothershipEngineIon.name=이온 추진기
|
|
||||||
tile.mothershipEngineRocketBoosterIon.name=이온 추진기 기반
|
|
||||||
tile.mothershipEngineRocketJetIon.name=이온 제트 추진기
|
|
||||||
tile.machines3.0.name=기계
|
|
||||||
tile.blockScale.name=블록 저울
|
|
||||||
tile.blockScale.description=위에 놓인 블록의 질량을 표시합니다. 질량은 모선에 연관됩니다.
|
|
||||||
tile.machines4.0.name=기계
|
|
||||||
tile.shuttleDock.name=왕복선 도킹 포트
|
|
||||||
tile.shuttleDock.description=모선의 벽이나 우주 정거장에 설치하여 더 쉽게 우주 왕복선을 사용하세요. 왕복선은 다른 쪽에서 도킹할 수 있습니다.
|
|
||||||
tile.gravity.name=인공 중력 생성기
|
|
||||||
tile.gravity.description=아래로든 위로든 지정된 범위에 중력을 생성합니다. 전력소모는 강도와 범위에따라 달라집니다.
|
|
||||||
tile.aluChest.name=알루미늄 상자
|
|
||||||
tile.aluChest.description=나무 상자와 같은 용량을 지닙니다. 큰 상자로 합쳐질 수 있습니다.
|
|
||||||
tile.steelChest.name=강철 상자
|
|
||||||
tile.steelChest.description=나무 상자의 2배 용량을 지닙니다. 큰 상자로 합쳐질 수 없습니다.
|
|
||||||
tile.oldConcreteOre.0.name=우르보라이트
|
|
||||||
tile.oldConcrete.name=우르보라이트
|
|
||||||
tile.oldConcreteOre.oreSteel.name=강철-우르보라이트
|
|
||||||
tile.oldConcreteOre.oreBone.name=화석화된 우르보라이트
|
|
||||||
tile.baseBlockCrystal.0.name=발광 산호
|
|
||||||
tile.glowCoral.name=발광 산호
|
|
||||||
tile.obsidianbrick.name=흑요석 벽돌
|
|
||||||
tile.obsidianbrick.stairs.name=흑요석 벽돌 계단
|
|
||||||
tile.obsidianbrick.slab.name=흑요석 벽돌 반 블록
|
|
||||||
tile.baseBlockGround.0.name=흙 / 분쇄된 가루
|
|
||||||
tile.methanedirt.name=흙
|
|
||||||
tile.dustblock.name=굳은 가루
|
|
||||||
tile.underwaterBlueGrass.name=심해 조류
|
|
||||||
tile.oreAluminium.name=알루미늄 광석
|
|
||||||
tile.oreLead.name=납 광석
|
|
||||||
tile.oreCryo.name=치오니트 광석
|
|
||||||
tile.oreLithium.name=스포듀멘 광석
|
|
||||||
tile.oreSilicon.name=실리콘 광석
|
|
||||||
tile.oreTitanium.name=일메나이트 광석
|
|
||||||
tile.oreUranium.name=우라늄 광석
|
|
||||||
tile.oreSteel.name=강철 광석
|
|
||||||
tile.oreBone.name=화석
|
|
||||||
tile.asteroidMultiOre1.0.name=광석
|
|
||||||
tile.basaltMultiOre.0.name=광석
|
|
||||||
tile.hardClayMultiOre.0.name=광석
|
|
||||||
tile.obsidianMultiOre.0.name=광석
|
|
||||||
tile.basePlant.0.name=큰 붉은잔디
|
|
||||||
tile.methaneTallGrass.name=큰 붉은잔디
|
|
||||||
tile.blockFake.0.name=Fake Block
|
|
||||||
tile.bossSpawner.0.name=보스 스포너
|
|
||||||
tile.baseFalling.0.name=Falling Block
|
|
||||||
tile.basaltregolith.name=현무암질 표토
|
|
||||||
tile.obsidianGravel.name=흑요석 자갈
|
|
||||||
tile.obsidianSand.name=흑요석 모래
|
|
||||||
tile.baseGrass.0.name=붉은잔디
|
|
||||||
tile.methanegrass.name=붉은잔디
|
|
||||||
tile.vacuumRedGrass.name=창백한 붉은잔디
|
|
||||||
tile.log1.0.name=벌리그 원목
|
|
||||||
tile.methanewood.name=벌리그 통나무
|
|
||||||
tile.methanePlanks.name=벌리그나무 판자
|
|
||||||
tile.methanePlanks.slab.name=벌리그나무 반 블록
|
|
||||||
tile.methanePlanks.stairs.name=벌리그나무 계단
|
|
||||||
tile.null.0.name=벌리그 잎
|
|
||||||
tile.methaneleaf.name=벌리그 앞
|
|
||||||
tile.saplings.0.name=벌리그 묘목
|
|
||||||
tile.mTreeSapling.name=벌리그나무 묘목
|
|
||||||
tile.wood1.0.name=루미포드 껍질
|
|
||||||
tile.podBark.name=루미포드 껍질
|
|
||||||
tile.podPlanks.name=루미포드나무 판자
|
|
||||||
tile.woodSlab.0.name=루미포드나무 반 블록
|
|
||||||
tile.woodDoubleslab.0.name=루미포드나무 반 블록
|
|
||||||
tile.podPlanks.slab.name=루미포드나무 반 블록
|
|
||||||
tile.podPlanks.stairs.name=루미포드나무 계단
|
|
||||||
tile.podleaf.name=루미포드나무 펄프
|
|
||||||
tile.podSapling.name=루미포드나무 묘목
|
|
||||||
tile.hydroponics.name=수경재배 유닛
|
|
||||||
tile.hydroponics.description=밀을 기르고 생산된 산소를 추출합니다.
|
|
||||||
tile.hydroponics.plant=씨앗 심기
|
|
||||||
tile.hydroponics.harvest=수확
|
|
||||||
tile.hydroponics.fertilize=비료 공급
|
|
||||||
tile.hydroponics.noplant=식물 없음
|
|
||||||
tile.hydroponics.plantstatus=식물 상태
|
|
||||||
tile.machines1.0.name=방사성동위원소 발전기
|
|
||||||
tile.isotopeGeneratorBasic.name=방사성동위원소 발전기
|
|
||||||
tile.isotopeGeneratorAdvanced.name=고급 방사성동위원소 발전기
|
|
||||||
tile.isotopeGenerator.description=합성된 방사성 물질의 붕괴로 발생한 열로부터 에너지를 생산합니다. 외부 기온에 따라 에너지의 생산량이 달라집니다. 뜨거워질수록 더 적은 에너지가 생산됩니다. 동위원소의 긴 반감기로 인해, 이 발전기는 영구적인 것으로 간주됩니다.
|
|
||||||
|
|
||||||
item.baseItem.name=Resource
|
|
||||||
item.baseItem.compressedGold.name=압축된 금
|
|
||||||
item.baseItem.goldFoil.name=금 호일
|
|
||||||
item.baseItem.transformer.name=변압기
|
|
||||||
item.baseItem.waferEnder.name=엔더 웨이퍼
|
|
||||||
item.baseItem.porcodonMeat.name=포코돈 고기
|
|
||||||
|
|
||||||
item.baseItem.laserDiode.name=레이저 다이오드
|
|
||||||
item.baseItem.cryoDiode.name=극저온 다이오드
|
|
||||||
item.baseItem.cryoCrystal.name=치오나이트
|
|
||||||
item.baseItem.rubyGem.name=루비
|
|
||||||
item.baseItem.lithiumGem.name=스포듀멘
|
|
||||||
item.baseItem.lithiumMesh.name=리튬 매쉬
|
|
||||||
item.baseItem.alienBook.name=에이리언의 책
|
|
||||||
item.baseItem.leadIngot.name=납 주괴
|
|
||||||
item.baseItem.uraniumIngot.name=우라늄 주괴
|
|
||||||
item.baseItem.steelIngot.name=강철 주괴
|
|
||||||
item.baseItem.ancientRebar.name=고대 보강봉
|
|
||||||
item.baseItem.lightPlate.name=경량화 판
|
|
||||||
item.baseItem.shuttleLegs.name=왕복선 다리
|
|
||||||
item.baseItem.shuttleNoseCone.name=왕복선 노즈콘
|
|
||||||
item.baseItem.uranMesh.name=우라늄-리튬 매쉬
|
|
||||||
item.baseItem.shuttleTank.name=왕복선 연료통
|
|
||||||
item.baseItem.dockDoor.name=도킹 문
|
|
||||||
item.baseItem.dockGangway.name=도킹 갱웨이
|
|
||||||
item.baseItem.darkShard.name=암흑물질 조각
|
|
||||||
item.baseItem.naniteCluster.name=나나이트 클러스터
|
|
||||||
item.baseItem.naniteCluster.description=이 나나이트들은 멈춘것처럼 보여도, 아직 동작중입니다
|
|
||||||
item.baseItem.naniteControl.name=나나이트 제어 모듈
|
|
||||||
item.baseItem.mummyDust.name=미라 가루
|
|
||||||
item.baseItem.gravityBlockDisabler.name=인공중력 교란기
|
|
||||||
item.baseItem.gravityBlockDisabler.description=작동중일때, 인공중력의 영향을 무시하게 해줍니다.
|
|
||||||
item.baseItem.dustMote.name=가루
|
|
||||||
item.baseItem.thermalController.name=휴대용 온도조절기
|
|
||||||
item.baseItem.tricorder.name=멀티 센서
|
|
||||||
item.baseItem.tricorder.description=현재 위치한 차원의 특정 정보를 측량하고 표시해줍니다.
|
|
||||||
item.baseItem.tricorder.message.gravity=중력: %s m/s²
|
|
||||||
item.baseItem.tricorder.message.temperature=열 레벨: %s
|
|
||||||
item.baseItem.tricorder.message.solar=태양광 레벨: %s
|
|
||||||
item.baseItem.tricorder.message.atmosphere=대기 가스: %s
|
|
||||||
item.baseItem.tricorder.message.daylength=낮 길이: %s
|
|
||||||
item.baseItem.tricorder.message.unknown=알 수 없음
|
|
||||||
item.baseItem.tricorder.message.unknownGas=알 수 없는 기체
|
|
||||||
item.baseItem.tricorder.message.none=없음
|
|
||||||
item.schematic.schematicShuttle.name=왕복선 설계도
|
|
||||||
item.porcodonMeat.description=가솔린 비슷한 냄새가 납니다.
|
|
||||||
item.battery-lithium.name=리튬 배터리
|
|
||||||
item.battery-quantum.name=양자 배터리
|
|
||||||
item.battery-ender.name=고급 배터리
|
|
||||||
item.battery-nuclear.name=원자력 배터리
|
|
||||||
item.raygun.name=블래스터
|
|
||||||
item.cryogun.name=동결 광선
|
|
||||||
item.itemShuttle.name=우주 왕복선
|
|
||||||
item.thermalSuit.name=온도조절 방어구 조각
|
|
||||||
item.thermalSuit.thermalLevel.name=열 레벨: %s
|
|
||||||
item.thermalSuit.helmet.name=온도조절 헬멧
|
|
||||||
item.thermalSuit.chest.name=온도조절 상의
|
|
||||||
item.thermalSuit.boots.name=온도조절 부츠
|
|
||||||
item.thermalSuit.legs.name=온도조절 레깅스
|
|
||||||
item.nanotool.name=나나이트 멀티툴
|
|
||||||
item.nanotool.mode-prefix=모드
|
|
||||||
item.nanotool.mode.workbench=제작
|
|
||||||
item.nanotool.mode.axe=도끼
|
|
||||||
item.nanotool.mode.hoe=괭이
|
|
||||||
item.nanotool.mode.pickaxe=곡괭이
|
|
||||||
item.nanotool.mode.shears=가위
|
|
||||||
item.nanotool.mode.shovel=삽
|
|
||||||
item.nanotool.mode.wrench=렌치
|
|
||||||
item.battery-using-item.powerlevel=전력 소스
|
|
||||||
|
|
||||||
entity.robotVillager.name=로봇 주민
|
|
||||||
entity.porcodon.name=포코돈
|
|
||||||
entity.sentryRobot.name=센트리
|
|
||||||
entity.osirisBoss.name=언데드 파라오
|
|
||||||
entity.alienVillagerAR.name=가스트로포드 주민
|
|
||||||
entity.alienBug.name=핀서 벌레
|
|
||||||
entity.GalacticraftAmunRa.Shuttle.name=우주 왕복선
|
|
||||||
|
|
||||||
gas.argon.name=아르곤
|
|
||||||
gas.helium.name=헬륨
|
|
||||||
gas.hydrogen.name=수소
|
|
||||||
gas.methane.name=메탄
|
|
||||||
|
|
||||||
profession.furnace.name=제련 유닛
|
|
||||||
profession.compressor.name=기체 압축 유닛
|
|
||||||
profession.generator.name=전력 유닛
|
|
||||||
profession.refinery.name=정제 유닛
|
|
||||||
profession.ingotcompressor.name=금속 가공 유닛
|
|
||||||
profession.circuitfabricator.name=회로 조립기
|
|
||||||
profession.crafter.name=조합 유닛
|
|
||||||
|
|
||||||
death.attack.wrongAtmoSuffocate=%1$s 이(가) 잘못된 대기 구성으로 인해 질식했습니다.
|
|
||||||
death.attack.fallOffMothership=%1$s 은(는) 생각하는 것을 그만두었습니다.
|
|
||||||
death.attack.fallOffMothershipIntoPlanet=%1$s 이(가) %2$s 에 충돌했습니다.
|
|
||||||
death.attack.killedByEngine=%1$s 이(가) 모선 엔진에 의해 죽었습니다.
|
|
||||||
death.attack.ar_laser=%1$s 이(가) 광선총에 맞았습니다.
|
|
||||||
death.attack.ar_heatray=%1$s 이(가) 증발했습니다.
|
|
||||||
death.attack.ar_coldray=%1$s 이(가) 얼어붙었습니다.
|
|
||||||
|
|
||||||
gui.message.canCreateMothership.name=이곳은 모선 건설이 가능합니다!
|
|
||||||
gui.message.tooManyMotherships.name=더이상의 모선을 생성할수 없습니다!
|
|
||||||
gui.message.mothership.unreachableBody=이 함체는 궤도를 돌 수 없습니다.
|
|
||||||
gui.message.mothership.notEnoughThrust=충분하지 않은 추력
|
|
||||||
gui.message.mothership.notEnoughFuel=올바르지 못한 연료
|
|
||||||
gui.message.mothership.travelTooLong=이동 시간이 매우 길 것입니다!
|
|
||||||
gui.message.mothership.alreadyOrbiting=이미 공전중
|
|
||||||
gui.message.mothership.stationary=%s를 공전중
|
|
||||||
gui.message.mothership.transit=In transit from %s to %s
|
|
||||||
gui.message.mothership.selected=Selected Target: %s
|
|
||||||
gui.message.mothership.selected.none=없음
|
|
||||||
gui.message.mothership.selectbutton=Select Target
|
|
||||||
gui.message.mothership.launchbutton=발사!
|
|
||||||
gui.message.mothership.travelDistance=거리
|
|
||||||
gui.message.mothership.travelTime=이동 시간
|
|
||||||
gui.message.mothership.travelSpeed=속도
|
|
||||||
gui.message.mothership.travelThrust=추력
|
|
||||||
gui.message.mothership.travelTimeRemain=남은 이동시간: %s
|
|
||||||
gui.message.mothership.totalMass=총 질량
|
|
||||||
gui.message.mothership.totalBlocks=블록의 갯수
|
|
||||||
gui.message.mothership.numEngineParts=엔진 크기
|
|
||||||
gui.message.mothership.status.name=상태
|
|
||||||
gui.message.mothership.status.idle=아무것도 안하고있음
|
|
||||||
gui.message.mothership.status.disabled=비활성화됨
|
|
||||||
gui.message.mothership.status.active=활성화됨
|
|
||||||
gui.message.mothership.status.obstructed=막힘
|
|
||||||
gui.message.mothership.fuelReqs=연료 요구량
|
|
||||||
gui.message.mothership.fuel=연료
|
|
||||||
gui.message.mothership.apply=적용
|
|
||||||
gui.message.mothership.reset=초기화
|
|
||||||
gui.message.mothership.okay=OK
|
|
||||||
gui.message.mothership.notAllowed=이 모선에 착륙할 수 없습니다. 먼저 %s가 당신이 착륙할 수 있도록 허가해주어야 합니다.
|
|
||||||
gui.message.mothership.permissionError=허가 문제
|
|
||||||
gui.message.mothership.chat.wrongUser=이 모선을 사용하는것이 허용되지 않습니다.
|
|
||||||
gui.message.mothership.chat.notOnShip=모선 위에 설치되어야 합니다.
|
|
||||||
gui.message.shuttle.transferFailed=Shuttle Transfer failed
|
|
||||||
gui.message.dock.status.obstructed=길목에 블록들이 있습니다. $셔틀이 이곳에 도킹할 수 없습니다.
|
|
||||||
gui.message.dock.status.occupied=셔틀이 이미 이곳에 도킹되어있습니다.
|
|
||||||
gui.message.dock.status.free=이 도킹 포트는 비어있습니다.
|
|
||||||
gui.message.dock.action.deploy=Deploy
|
|
||||||
gui.message.dock.action.get=Withdraw
|
|
||||||
gui.message.dock.action.enter=ENTER
|
|
||||||
gui.checkbox.show_visual_guide=Show Area
|
|
||||||
gui.checkbox.invert_force=Upwards
|
|
||||||
gui.message.force.strength=Strength
|
|
||||||
gui.message.energy_usage=Energy Usage
|
|
||||||
gui.message.misc.generalErrorCaption=에러
|
|
||||||
gui.message.misc.planet=행성
|
|
||||||
gui.message.misc.star=별
|
|
||||||
gui.message.misc.moon=달
|
|
||||||
gui.message.misc.belt=소행성대
|
|
||||||
gui.message.misc.station=우주정거장
|
|
||||||
gui.message.misc.mothership=모선
|
|
||||||
gui.message.misc.n_a=n/a
|
|
||||||
gui.message.misc.yes=예
|
|
||||||
gui.message.misc.no=아니오
|
|
||||||
gui.message.misc.unit.ticks=틱
|
|
||||||
|
|
||||||
gui.title.gravity=Artificial Gravity Generator
|
|
||||||
gui.title.isotopeGeneratorBasic=Radioisotope Generator
|
|
||||||
gui.title.isotopeGeneratorAdvanced=Advanced Radioisotope Generator
|
|
||||||
gui.title.mothershipEngineIon=Ion Thruster
|
|
||||||
gui.title.hydroponics=Hydroponics Unit
|
|
||||||
gui.title.aluChest=Aluminum Chest
|
|
||||||
gui.title.steelChest=Steel Chest
|
|
||||||
gui.title.shuttleDock=Shuttle Dock
|
|
||||||
|
|
||||||
info.message.celestialbodysearch.none=No celestial bodies matching '%s' found
|
|
||||||
info.message.celestialbodysearch.some=Found %s celestial bodies matching '%s':
|
|
||||||
|
|
||||||
mothership.default.name=모선 %s
|
|
||||||
@@ -1,321 +0,0 @@
|
|||||||
itemGroup.AmunRaTab=Amun-Ra
|
|
||||||
|
|
||||||
planet.starAmun=Amon
|
|
||||||
star.starRa=Ra
|
|
||||||
planet.osiris=Ozyrys
|
|
||||||
planet.horus=Horus
|
|
||||||
planet.baal=Baal
|
|
||||||
planet.sekhmet=Sechmet
|
|
||||||
planet.anubis=Anubis
|
|
||||||
planet.asteroidBeltMehen=Pas Asteroid Mehen
|
|
||||||
solarsystem.systemAmunRa=Amon-Ra
|
|
||||||
moon.iah=Iah
|
|
||||||
moon.khonsu=Chonsu
|
|
||||||
moon.thoth=Thot
|
|
||||||
moon.bast=Bastet
|
|
||||||
moon.maahes=Maahes
|
|
||||||
moon.seth=Set
|
|
||||||
moon.neper=Nepri
|
|
||||||
moon.baalRings=Pierścień Baal
|
|
||||||
moon.kebe=Kebechet
|
|
||||||
|
|
||||||
tile.darkMatter.name=Ciemna Materia
|
|
||||||
tile.basalt.name=Bazalt
|
|
||||||
tile.rockSlab.0.name=Płyta z Bazaltu
|
|
||||||
tile.rockDoubleslab.0.name=Płyta z Bazaltu
|
|
||||||
tile.basalt.slab.name=Płyta z Bazaltu
|
|
||||||
tile.basalt.stairs.name=Schody z Bazaltu
|
|
||||||
tile.baseBlockRock.0.name=Blok
|
|
||||||
tile.basaltcobble.name=Bazaltowy Bruk
|
|
||||||
tile.redrock.name=Czerwony Piaskowiec
|
|
||||||
tile.redrockcobble.name=Czerwony Bruk
|
|
||||||
tile.yellowrock.name=Bazalt z Olivin
|
|
||||||
tile.yellowcobble.name=Bruk z Olivin
|
|
||||||
tile.alucrate.name=Aluminiowe Pudełko
|
|
||||||
tile.alucrate.stairs.name=Aluminiowe Schody
|
|
||||||
tile.alucrate.slab.name=Aluminiowa Płyta
|
|
||||||
tile.basaltbrick.name=Bazaltowa Cegła
|
|
||||||
tile.basaltbrick.slab.name=Płyta z Bazaltowej Cegły
|
|
||||||
tile.basaltbrick.stairs.name=Schody z Bazaltowej Cegły
|
|
||||||
tile.smoothbasalt.name=Gładki Bazalt
|
|
||||||
tile.smoothbasalt.slab.name=Gładka Bazaltowa Płyta
|
|
||||||
tile.smoothbasalt.stairs.name=Gładkie Bazaltowe Schody
|
|
||||||
tile.blockUranium.name=Blok Uranu
|
|
||||||
tile.mothershipController.name=Konsola Nawigacyjna Statku Kosmicznego
|
|
||||||
tile.mothershipController.description=Ten blok jest potrzebny aby wybrać miejsce docelowe Statku Kosmicznego
|
|
||||||
tile.mothershipEngineRocket.name=Silniki Rakietowe
|
|
||||||
tile.machines2.name=Strumień
|
|
||||||
tile.mothershipEngineRocketJet.name=Ster Strumieniowy Silnika Rakietowego
|
|
||||||
tile.msBoosters1.0.name=Baza
|
|
||||||
tile.mothershipEngineRocketBooster.name=Podstawa Silnika Rakietowego
|
|
||||||
tile.mothershipEngineRocket.description=Umieść Jeden lub więcej bloków bazowych silnika rakietowego w rzędzie następnie jeden ster strumieniowy silnika rakietowego na jednej stronie, aby utworzyć Statek Kosmiczny
|
|
||||||
tile.mothershipSettings.name=Terminal Konfiguracyjny Statku Kosmicznego
|
|
||||||
tile.mothershipSettings.description=Pozwala na dostosowanie wyglądu statku kosmicznego na mapie, jego nazwę, oraz na ustalenie kto może nim wylądować
|
|
||||||
tile.mothershipSettings.customize=Modyfikuj
|
|
||||||
tile.mothershipSettings.permission=Uprawnienia
|
|
||||||
tile.mothershipSettings.permissionLand=Uprawnienia do lądowania
|
|
||||||
tile.mothershipSettings.permissionLandDesc=Konfiguruje, kto może lądować na tym statku kosmicznym.
|
|
||||||
tile.mothershipSettings.permissionUse=Uprawnienia użytkowania
|
|
||||||
tile.mothershipSettings.permissionUseDesc=Konfiguruje, kto może uzyskać dostęp i korzystać z kilku bloków na tym statku kosmicznym. Obejmuje to terminal kontrolny, silniki i sam terminal konfiguracyjny.
|
|
||||||
tile.mothershipSettings.permission.addUserError=Użytkownik %s nie znaleziony
|
|
||||||
tile.mothershipSettings.permission.addUserErrorSelf=Nie możesz dodać sam siebie
|
|
||||||
tile.mothershipSettings.permission.addUser=Dodaj użytkownika
|
|
||||||
tile.mothershipSettings.permission.removeUser=Usuń użytkownika
|
|
||||||
tile.mothershipSettings.permission.allowLabel=Dozwoleni użytkownicy
|
|
||||||
tile.mothershipSettings.permission.allowAll=Wszyscy
|
|
||||||
tile.mothershipSettings.permission.allowNone=Tylko właściciel
|
|
||||||
tile.mothershipSettings.permission.whitelist=Biała lista
|
|
||||||
tile.mothershipSettings.permission.blacklist=Czarna lista
|
|
||||||
tile.msBaseBlock.name=Podstawowy Blok Statku Kosmicznego
|
|
||||||
tile.mothershipEngineIon.name=Silnik Jonowy
|
|
||||||
tile.mothershipEngineRocketBoosterIon.name=Podstawa Silnika Jonowego
|
|
||||||
tile.mothershipEngineRocketJetIon.name=Dysza Silnika Jonowego
|
|
||||||
tile.machines3.0.name=Maszyna
|
|
||||||
tile.blockScale.name=Skala bloków
|
|
||||||
tile.blockScale.description=Wyświetla masę bloku postawionego bezpośrednio nad nim, ma to znaczenie przy budowie statku kosmicznego.
|
|
||||||
tile.machines4.0.name=Maszyna
|
|
||||||
tile.shuttleDock.name=Dok Wahadłowca
|
|
||||||
tile.shuttleDock.description=Postaw w ścianie statku-matki lub stacji kosmicznej by łatwo korzystać z wahadłowców. Wahadłowce dokują po drugiej stronie ściany.
|
|
||||||
tile.gravity.name=Generator Sztucznej Grawitacji
|
|
||||||
tile.gravity.description=Generuje siłę skierowaną w dół (lub w górę) w obszarze konfigurowalnego prostopadłościanu. Zużycie energii zależy od objętości obszaru i wielkości siły.
|
|
||||||
tile.aluChest.name=Aluminiowa Skrzynia
|
|
||||||
tile.aluChest.description=Taka sama pojemność jak zwykła skrzynia drewniana. Można łączyć w podwójną skrzynię.
|
|
||||||
tile.steelChest.name=Stalowa Skrzynia
|
|
||||||
tile.steelChest.description=Dwa razy większa pojemność niż skrzynia drewniana, ale nie można łączyć w podwójne skrzynie.
|
|
||||||
tile.oldConcreteOre.0.name=Urbolit
|
|
||||||
tile.oldConcrete.name=Urbolit
|
|
||||||
tile.oldConcreteOre.oreSteel.name=Urbolit zawierający stal
|
|
||||||
tile.oldConcreteOre.oreBone.name=Skamieniały Urbolit
|
|
||||||
tile.baseBlockCrystal.0.name=Świecący koral
|
|
||||||
tile.glowCoral.name=Świecący Koral
|
|
||||||
tile.obsidianbrick.name=Cegły Obsydianu
|
|
||||||
tile.obsidianbrick.stairs.name=Schody z Obsydianowych Cegieł
|
|
||||||
tile.obsidianbrick.slab.name=Płyta z Obsydianowych Cegieł
|
|
||||||
tile.baseBlockGround.0.name=Ziema / Skorupowy Pył
|
|
||||||
tile.methanedirt.name=Ziemia
|
|
||||||
tile.dustblock.name=Skorupowy Pył
|
|
||||||
tile.underwaterBlueGrass.name=Głębokie Glony
|
|
||||||
tile.oreAluminium.name=Ruda Aluminum
|
|
||||||
tile.oreLead.name=Ruda Ołowiu
|
|
||||||
tile.oreCryo.name=Ruda Chionitu
|
|
||||||
tile.oreLithium.name=Ruda Spodumenu
|
|
||||||
tile.oreSilicon.name=Ruda Krzemu
|
|
||||||
tile.oreTitanium.name=Ruda Ilmenitu
|
|
||||||
tile.oreUranium.name=Ruda Uranu
|
|
||||||
tile.oreSteel.name=Ruda Stali
|
|
||||||
tile.oreBone.name=Ruda Skamielin
|
|
||||||
tile.asteroidMultiOre1.0.name=Ruda
|
|
||||||
tile.basaltMultiOre.0.name=Ruda
|
|
||||||
tile.hardClayMultiOre.0.name=Ruda
|
|
||||||
tile.obsidianMultiOre.0.name=Ruda
|
|
||||||
tile.basePlant.0.name=Wysoka czerwona trawa
|
|
||||||
tile.methaneTallGrass.name=Wysoka Czerwona Trawa
|
|
||||||
tile.blockFake.0.name=Fałszywy blok
|
|
||||||
tile.bossSpawner.0.name=Przywoływacz ( Boss )
|
|
||||||
tile.baseFalling.0.name=Spadający blok
|
|
||||||
tile.basaltregolith.name=Bazaltowy Regolit
|
|
||||||
tile.obsidianGravel.name=Żwir z Obsydianu
|
|
||||||
tile.obsidianSand.name=Piasek z Obsydianu
|
|
||||||
tile.baseGrass.0.name=Czerwona trawa
|
|
||||||
tile.methanegrass.name=Czerwona Trawa
|
|
||||||
tile.vacuumRedGrass.name=Wyblakła Czerwona Trawa
|
|
||||||
tile.log1.0.name=Pień Virilig
|
|
||||||
tile.methanewood.name=Viriligowy Pień
|
|
||||||
tile.methanePlanks.name=Viriligowe Deski
|
|
||||||
tile.methanePlanks.slab.name=Plyta z Viriligu
|
|
||||||
tile.methanePlanks.stairs.name=Schody z Viriligu
|
|
||||||
tile.null.0.name=Liście Virilig
|
|
||||||
tile.methaneleaf.name=Viriligowe Liście
|
|
||||||
tile.saplings.0.name=Sadzonka Virilig
|
|
||||||
tile.mTreeSapling.name=Sadzonka Viriligu
|
|
||||||
tile.wood1.0.name=Kora Lumipod
|
|
||||||
tile.podBark.name=Kora Lumipodu
|
|
||||||
tile.podPlanks.name=Lumipodowe Deski
|
|
||||||
tile.woodSlab.0.name=Płyta z Lumipodu
|
|
||||||
tile.woodDoubleslab.0.name=Płyta z Lumipodu
|
|
||||||
tile.podPlanks.slab.name=Płyta z Lumipodu
|
|
||||||
tile.podPlanks.stairs.name=Schody z Lumipodu
|
|
||||||
tile.podleaf.name=Ścier z Lumipodu
|
|
||||||
tile.podSapling.name=Sadzonka Lumipodu
|
|
||||||
tile.hydroponics.name=Jednostka Hydroponiczna
|
|
||||||
tile.hydroponics.description=Uprawia pszenicę i wydobywa wytworzony tlen.
|
|
||||||
tile.hydroponics.plant=Nasiona roślin
|
|
||||||
tile.hydroponics.harvest=Zbierz
|
|
||||||
tile.hydroponics.fertilize=Nawożenie
|
|
||||||
tile.hydroponics.noplant=Brak Rośliny
|
|
||||||
tile.hydroponics.plantstatus=Status rośliny
|
|
||||||
tile.machines1.0.name=Generator radioizotopów
|
|
||||||
tile.isotopeGeneratorBasic.name=Generator radioizotopów
|
|
||||||
tile.isotopeGeneratorAdvanced.name=Zaawansowany Generator Radioizotopów
|
|
||||||
tile.isotopeGenerator.description=Generuje energię poprzez ciepło stworzone, w skutek rozpadu materiału jądrowego. Tempo produkcji energi zależy od temperatury na zewnątrz, im jest cieplej, tym mniej energi zostaje wygenerowanej. Ze względu na długi okres półtrwania użytego izotopu, generator może działać wiecznie.
|
|
||||||
|
|
||||||
item.baseItem.name=Zasoby
|
|
||||||
item.baseItem.compressedGold.name=Skompresowane Złoto
|
|
||||||
item.baseItem.goldFoil.name=Złota folia
|
|
||||||
item.baseItem.transformer.name=Transformator
|
|
||||||
item.baseItem.waferEnder.name=Enderowy Wafer
|
|
||||||
item.baseItem.porcodonMeat.name=Mięso Porcodonu
|
|
||||||
|
|
||||||
item.baseItem.laserDiode.name=Laserowa Dioda
|
|
||||||
item.baseItem.cryoDiode.name=Cryotowa Dioda
|
|
||||||
item.baseItem.cryoCrystal.name=Chionit
|
|
||||||
item.baseItem.rubyGem.name=Rubin
|
|
||||||
item.baseItem.lithiumGem.name=Spodumen
|
|
||||||
item.baseItem.lithiumMesh.name=Litowa Siatka
|
|
||||||
item.baseItem.alienBook.name=Książka Obcych
|
|
||||||
item.baseItem.leadIngot.name=Sztabka Ołowiu
|
|
||||||
item.baseItem.uraniumIngot.name=Sztabka Uranu
|
|
||||||
item.baseItem.steelIngot.name=Sztabka Stali
|
|
||||||
item.baseItem.ancientRebar.name=Starożytne Zbrojenie
|
|
||||||
item.baseItem.lightPlate.name=Lekka Płyta
|
|
||||||
item.baseItem.shuttleLegs.name=Nogi Wahadłowca
|
|
||||||
item.baseItem.shuttleNoseCone.name=Głowica Wahadłowca
|
|
||||||
item.baseItem.uranMesh.name=Siatka Uranowo-Litowa
|
|
||||||
item.baseItem.shuttleTank.name=Zbiornik Paliwa Wahadłowca
|
|
||||||
item.baseItem.dockDoor.name=Drzwi Do Doku
|
|
||||||
item.baseItem.dockGangway.name=Przejście Do Doku
|
|
||||||
item.baseItem.darkShard.name=Odłamek Ciemnej Materii
|
|
||||||
item.baseItem.naniteCluster.name=Klaster Nanitów
|
|
||||||
item.baseItem.naniteCluster.description=Te Nanity wydają się nieaktywne, ale wciąż są użyteczne
|
|
||||||
item.baseItem.naniteControl.name=Moduł Kontroli Nanitów
|
|
||||||
item.baseItem.mummyDust.name=Pył Mumii
|
|
||||||
item.baseItem.gravityBlockDisabler.name=Zakłócacz Sztucznej Grawitacji
|
|
||||||
item.baseItem.gravityBlockDisabler.description=Gdy jest aktywna, zapobiega oddziaływaniu na ciebie Generatorów Sztucznej Grawitacji.
|
|
||||||
item.baseItem.dustMote.name=Pył
|
|
||||||
item.baseItem.thermalController.name=Przenośny Regulator Termiczny
|
|
||||||
item.baseItem.tricorder.name=Wieleczujnikowy
|
|
||||||
item.baseItem.tricorder.description=Mierzy i wyświetla, niektóre dane z planety, na której się znajdujesz.
|
|
||||||
item.baseItem.tricorder.message.gravity=Grawitacja: %s m/s²
|
|
||||||
item.baseItem.tricorder.message.temperature=Poziom Termiczny: %s
|
|
||||||
item.baseItem.tricorder.message.solar=Poziom Nasłonecznienia: %s
|
|
||||||
item.baseItem.tricorder.message.atmosphere=Gazy Atmosferyczne: %s
|
|
||||||
item.baseItem.tricorder.message.daylength=Długość Dnia: %s
|
|
||||||
item.baseItem.tricorder.message.unknown=Nieznane
|
|
||||||
item.baseItem.tricorder.message.unknownGas=Nieznany Gaz
|
|
||||||
item.baseItem.tricorder.message.none=Żadne
|
|
||||||
item.schematic.schematicShuttle.name=Schemat Wahadłowca
|
|
||||||
item.porcodonMeat.description=Pachnie jak benzyna
|
|
||||||
item.battery-lithium.name=Bateria Litowa
|
|
||||||
item.battery-quantum.name=Kwantowa Bateria
|
|
||||||
item.battery-ender.name=Zaawansowana Bateria
|
|
||||||
item.battery-nuclear.name=Bateria Nuklearna
|
|
||||||
item.raygun.name=Blaster
|
|
||||||
item.cryogun.name=Promień Zamrażajacy
|
|
||||||
item.itemShuttle.name=Rakieta Wahadłowca
|
|
||||||
item.thermalSuit.name=Element pancerza termoregulacyjnego
|
|
||||||
item.thermalSuit.thermalLevel.name=Poziom Termiczny: %s
|
|
||||||
item.thermalSuit.helmet.name=Hełm Termoregulacyjny
|
|
||||||
item.thermalSuit.chest.name=Napiersnik Termoregulacyjny
|
|
||||||
item.thermalSuit.boots.name=Buty Termoregulacyjny
|
|
||||||
item.thermalSuit.legs.name=Nogawice Termoregulacyjny
|
|
||||||
item.nanotool.name=Nanitowe narzędzie wielofunkcyjne
|
|
||||||
item.nanotool.mode-prefix=Tryb
|
|
||||||
item.nanotool.mode.workbench=Wytwarzanie
|
|
||||||
item.nanotool.mode.axe=Siekiera
|
|
||||||
item.nanotool.mode.hoe=Motyka
|
|
||||||
item.nanotool.mode.pickaxe=Kilof
|
|
||||||
item.nanotool.mode.shears=Nożyce
|
|
||||||
item.nanotool.mode.shovel=Łopata
|
|
||||||
item.nanotool.mode.wrench=Klucz
|
|
||||||
item.battery-using-item.powerlevel=Źródło Energii
|
|
||||||
|
|
||||||
entity.robotVillager.name=Robot Osadnik
|
|
||||||
entity.porcodon.name=Porcodon
|
|
||||||
entity.sentryRobot.name=Sentry
|
|
||||||
entity.osirisBoss.name=Nieumarły Faraon
|
|
||||||
entity.alienVillagerAR.name=Ślimak Osadnik
|
|
||||||
entity.alienBug.name=Robak Szczypcowy
|
|
||||||
entity.GalacticraftAmunRa.Shuttle.name=Rakieta Wahadłowca
|
|
||||||
|
|
||||||
gas.argon.name=Argon
|
|
||||||
gas.helium.name=Hel
|
|
||||||
gas.hydrogen.name=Wodór
|
|
||||||
gas.methane.name=Metan
|
|
||||||
|
|
||||||
profession.furnace.name=Urządzenie do wytapiania
|
|
||||||
profession.compressor.name=Jednostka Kompresji Gazu
|
|
||||||
profession.generator.name=Jednostka Mocy
|
|
||||||
profession.refinery.name=Jednostka Rafinacji
|
|
||||||
profession.ingotcompressor.name=Jednostka Obrbki Metali
|
|
||||||
profession.circuitfabricator.name=Jednostka Obwdu Fabrykacji
|
|
||||||
profession.crafter.name=Jednostka Craftingu
|
|
||||||
|
|
||||||
death.attack.wrongAtmoSuffocate=%1$s udusił się w niewłasciwej atmosferze
|
|
||||||
death.attack.fallOffMothership=%1$s zaginał w przestrzeni kosmicznej
|
|
||||||
death.attack.fallOffMothershipIntoPlanet=%1$s zderzył się z %2$s
|
|
||||||
death.attack.killedByEngine=%1$s został zabity przez silnik statku kosmicznego
|
|
||||||
death.attack.ar_laser=%1$s zostal trafiony przez raygun
|
|
||||||
death.attack.ar_heatray=%1$s wyparował
|
|
||||||
death.attack.ar_coldray=%1$s został zamrożony
|
|
||||||
|
|
||||||
gui.message.canCreateMothership.name=Statek-matka może zostać zbudowany tutaj!
|
|
||||||
gui.message.tooManyMotherships.name=Nie możesz stworzyć więcej statków-matek
|
|
||||||
gui.message.mothership.unreachableBody=To nie może orbitować
|
|
||||||
gui.message.mothership.notEnoughThrust=Niewystarczajaco silników
|
|
||||||
gui.message.mothership.notEnoughFuel=Niewystarczająco paliwa
|
|
||||||
gui.message.mothership.travelTooLong=Podróż zajmie zbyt długo!
|
|
||||||
gui.message.mothership.alreadyOrbiting=Już Orbitujesz
|
|
||||||
gui.message.mothership.stationary=Obecnie Orbitujesz %s
|
|
||||||
gui.message.mothership.transit=W przejeździe z %s do %s
|
|
||||||
gui.message.mothership.selected=Wybrano Cel: %s
|
|
||||||
gui.message.mothership.selected.none=None
|
|
||||||
gui.message.mothership.selectbutton=Wybierz Cel
|
|
||||||
gui.message.mothership.launchbutton=Wystartować!
|
|
||||||
gui.message.mothership.travelDistance=Dystans
|
|
||||||
gui.message.mothership.travelTime=Czas podróży
|
|
||||||
gui.message.mothership.travelSpeed=Prędkość
|
|
||||||
gui.message.mothership.travelThrust=Odrzut
|
|
||||||
gui.message.mothership.travelTimeRemain=Pozostały Czas podróży: %s
|
|
||||||
gui.message.mothership.totalMass=Całkowita Masa
|
|
||||||
gui.message.mothership.totalBlocks=Ilość Bloków
|
|
||||||
gui.message.mothership.numEngineParts=Rozmiar Silnika
|
|
||||||
gui.message.mothership.status.name=Status
|
|
||||||
gui.message.mothership.status.idle=Bezczynny
|
|
||||||
gui.message.mothership.status.disabled=Wyłaczony
|
|
||||||
gui.message.mothership.status.active=Aktywny
|
|
||||||
gui.message.mothership.status.obstructed=Zakłócone
|
|
||||||
gui.message.mothership.fuelReqs=Wymagania Dotyczące Paliwa
|
|
||||||
gui.message.mothership.fuel=Paliwo
|
|
||||||
gui.message.mothership.apply=Zastosuj
|
|
||||||
gui.message.mothership.reset=Reset
|
|
||||||
gui.message.mothership.okay=OK
|
|
||||||
gui.message.mothership.notAllowed=Nie możesz wylądować na tym statku kosmicznym. %s musi najpierw wydać pozwolenie.
|
|
||||||
gui.message.mothership.permissionError=Błąd uprawnień
|
|
||||||
gui.message.mothership.chat.wrongUser=Nie wolno ci korzystać z tego statku kosmicznego.
|
|
||||||
gui.message.mothership.chat.notOnShip=To musi zostać umieszczone na statku kosmicznym.
|
|
||||||
gui.message.shuttle.transferFailed=Transfer Wahadłowca nie powiódł się
|
|
||||||
gui.message.dock.status.obstructed=Bloki stoją na drodze.$Statek nie może tu zadokować.
|
|
||||||
gui.message.dock.status.occupied=Tutaj zadokowany jest wahadłowiec.
|
|
||||||
gui.message.dock.status.free=Ten dok jest wolny.
|
|
||||||
gui.message.dock.action.deploy=Rozłóż
|
|
||||||
gui.message.dock.action.get=Wyciągnij
|
|
||||||
gui.message.dock.action.enter=ENTER
|
|
||||||
gui.checkbox.show_visual_guide=Pokaż Obszar
|
|
||||||
gui.checkbox.invert_force=W górę
|
|
||||||
gui.message.force.strength=Siła
|
|
||||||
gui.message.energy_usage=Zużycie Energii
|
|
||||||
gui.message.misc.generalErrorCaption=Błąd
|
|
||||||
gui.message.misc.planet=Planeta
|
|
||||||
gui.message.misc.star=Gwiazda
|
|
||||||
gui.message.misc.moon=Ksiezyc
|
|
||||||
gui.message.misc.belt=Pas Asteroid
|
|
||||||
gui.message.misc.station=Stacja Kosmiczna
|
|
||||||
gui.message.misc.mothership=Statek Kosmiczny
|
|
||||||
gui.message.misc.n_a=n/a
|
|
||||||
gui.message.misc.yes=tak
|
|
||||||
gui.message.misc.no=nie
|
|
||||||
gui.message.misc.unit.ticks=Ticks
|
|
||||||
|
|
||||||
gui.title.gravity=Artificial Gravity Generator
|
|
||||||
gui.title.isotopeGeneratorBasic=Radioisotope Generator
|
|
||||||
gui.title.isotopeGeneratorAdvanced=Advanced Radioisotope Generator
|
|
||||||
gui.title.mothershipEngineIon=Ion Thruster
|
|
||||||
gui.title.hydroponics=Hydroponics Unit
|
|
||||||
gui.title.aluChest=Aluminum Chest
|
|
||||||
gui.title.steelChest=Steel Chest
|
|
||||||
gui.title.shuttleDock=Shuttle Dock
|
|
||||||
|
|
||||||
info.message.celestialbodysearch.none=Brak ciał niebieskich posiadających: '%s'
|
|
||||||
info.message.celestialbodysearch.some=Znaleziono %s ciał niebieskich dopasowanych do '%s':
|
|
||||||
|
|
||||||
mothership.default.name=Statek Kosmiczny %s
|
|
||||||
@@ -1,321 +0,0 @@
|
|||||||
itemGroup.AmunRaTab=Amun-Rá
|
|
||||||
|
|
||||||
planet.starAmun=Amun
|
|
||||||
star.starRa=Rá
|
|
||||||
planet.osiris=Osíris
|
|
||||||
planet.horus=Hórus
|
|
||||||
planet.baal=Baal
|
|
||||||
planet.sekhmet=Sekhmet
|
|
||||||
planet.anubis=Anúbis
|
|
||||||
planet.asteroidBeltMehen=Cinturão de Mehen
|
|
||||||
solarsystem.systemAmunRa=Amun-Rá
|
|
||||||
moon.iah=Iá
|
|
||||||
moon.khonsu=Consu
|
|
||||||
moon.thoth=Tote
|
|
||||||
moon.bast=Bastete
|
|
||||||
moon.maahes=Mihos
|
|
||||||
moon.seth=Seth
|
|
||||||
moon.neper=Neper
|
|
||||||
moon.baalRings=Anéis de Baal
|
|
||||||
moon.kebe=Kebechet
|
|
||||||
|
|
||||||
tile.darkMatter.name=Matéria Escura
|
|
||||||
tile.basalt.name=Basalto
|
|
||||||
tile.rockSlab.0.name=Basalt Slab
|
|
||||||
tile.rockDoubleslab.0.name=Basalt Slab
|
|
||||||
tile.basalt.slab.name=Laje de Basalto
|
|
||||||
tile.basalt.stairs.name=Escadas de Basalto
|
|
||||||
tile.baseBlockRock.0.name=Block
|
|
||||||
tile.basaltcobble.name=Pedregulho de Basalto
|
|
||||||
tile.redrock.name=Arenito Vermelho
|
|
||||||
tile.redrockcobble.name=Pedregulho Vermelho
|
|
||||||
tile.yellowrock.name=Basalto de Olivina
|
|
||||||
tile.yellowcobble.name=Pedregulho de Basalto de Olivina
|
|
||||||
tile.alucrate.name=Caixa de Alumínio
|
|
||||||
tile.alucrate.stairs.name=Escadas de Alumínio
|
|
||||||
tile.alucrate.slab.name=Laje de Alumínio
|
|
||||||
tile.basaltbrick.name=Tijolo de Basalto
|
|
||||||
tile.basaltbrick.slab.name=Laje de Tijolos de Basalto
|
|
||||||
tile.basaltbrick.stairs.name=Escadas de Tijolos de Basalto
|
|
||||||
tile.smoothbasalt.name=Basalto Liso
|
|
||||||
tile.smoothbasalt.slab.name=Laje de Basalto Liso
|
|
||||||
tile.smoothbasalt.stairs.name=Escadas de Basalto Liso
|
|
||||||
tile.blockUranium.name=Bloco de Urânio
|
|
||||||
tile.mothershipController.name=Console de Navegação da Nave-Mãe
|
|
||||||
tile.mothershipController.description=Esse bloco é usado para controlar o destino das Naves-Mãe.
|
|
||||||
tile.mothershipEngineRocket.name=Motor de Foguete
|
|
||||||
tile.machines2.name=Jet
|
|
||||||
tile.mothershipEngineRocketJet.name=Jato do Motor de Foguete
|
|
||||||
tile.msBoosters1.0.name=Base
|
|
||||||
tile.mothershipEngineRocketBooster.name=Base do Motor de Foguete
|
|
||||||
tile.mothershipEngineRocket.description=Coloque um ou mais blocos base de motor de foguete em fila, e um bloco de jato em um dos lados para criar um motor de nave-mãe, permitindo a Nave-mãe se mover
|
|
||||||
tile.mothershipSettings.name=Terminal de Configuração da Nave-Mãe
|
|
||||||
tile.mothershipSettings.description=Permite customizar a aparência da Nave-Mãe no mapa, seu nome e quem tem permissão de aterrissar.
|
|
||||||
tile.mothershipSettings.customize=Customizar
|
|
||||||
tile.mothershipSettings.permission=Permissões
|
|
||||||
tile.mothershipSettings.permissionLand=Permissões de Aterramento
|
|
||||||
tile.mothershipSettings.permissionLandDesc=Configura quem tem permissão de pousar nessa nave-mãe.
|
|
||||||
tile.mothershipSettings.permissionUse=Permissões de Uso
|
|
||||||
tile.mothershipSettings.permissionUseDesc=Configura quem tem permissão de acessar e usar vários blocos nessa nave-mãe. Isso incluí o terminal de controle, os motores, e este terminal de configuração.
|
|
||||||
tile.mothershipSettings.permission.addUserError=Usuário %s não encontrado
|
|
||||||
tile.mothershipSettings.permission.addUserErrorSelf=Você não pode se adicionar
|
|
||||||
tile.mothershipSettings.permission.addUser=Adicionar Usuário
|
|
||||||
tile.mothershipSettings.permission.removeUser=Remover Usuário
|
|
||||||
tile.mothershipSettings.permission.allowLabel=Usuários permitidos
|
|
||||||
tile.mothershipSettings.permission.allowAll=Todos
|
|
||||||
tile.mothershipSettings.permission.allowNone=Apenas dono
|
|
||||||
tile.mothershipSettings.permission.whitelist=Lista de permissões
|
|
||||||
tile.mothershipSettings.permission.blacklist=Lista de Proibições
|
|
||||||
tile.msBaseBlock.name=Bloco da Base da Nave-Mãe
|
|
||||||
tile.mothershipEngineIon.name=Propulsor Iônico
|
|
||||||
tile.mothershipEngineRocketBoosterIon.name=Base do Propulsor Iônico
|
|
||||||
tile.mothershipEngineRocketJetIon.name=Jato do Propulsor Iônico
|
|
||||||
tile.machines3.0.name=Machine
|
|
||||||
tile.blockScale.name=Balança de Blocos
|
|
||||||
tile.blockScale.description=Mostra a massa do bloco diretamente acima dele. Essa massa é relevante para construção de naves-mãe.
|
|
||||||
tile.machines4.0.name=Machine
|
|
||||||
tile.shuttleDock.name=Porto de Transporte
|
|
||||||
tile.shuttleDock.description=Coloque em uma parede da Nave-mãe ou uma Estação Espacial para uso de transporte. Cargas podem ancorar no outro lado.
|
|
||||||
tile.gravity.name=Gerador de Gravidade Artificial
|
|
||||||
tile.gravity.description=Gera uma força para baixo (ou para cima) em uma área cubóide configurável. A demanda de energia depende do volume da área e da magnitude da força.
|
|
||||||
tile.aluChest.name=Baú de Alumínio
|
|
||||||
tile.aluChest.description=Mesma capacidade de que um baú de madeira. Pode ser combinado em um baú duplo.
|
|
||||||
tile.steelChest.name=Baú de Aço
|
|
||||||
tile.steelChest.description=Dobro da capacidade de um baú de madeira, mas não pode ser combinado em um baú duplo.
|
|
||||||
tile.oldConcreteOre.0.name=Urbolite
|
|
||||||
tile.oldConcrete.name=Urbolita
|
|
||||||
tile.oldConcreteOre.oreSteel.name=Urbolita Armada
|
|
||||||
tile.oldConcreteOre.oreBone.name=Urbolita Fossilferrosa
|
|
||||||
tile.baseBlockCrystal.0.name=Glowing Coral
|
|
||||||
tile.glowCoral.name=Coral Brilhante
|
|
||||||
tile.obsidianbrick.name=Tijolo de Obsidiana
|
|
||||||
tile.obsidianbrick.stairs.name=Escadas de Tijolos de Obsidiana
|
|
||||||
tile.obsidianbrick.slab.name=Laje de Tijolos de Obsidiana
|
|
||||||
tile.baseBlockGround.0.name=Dirt / Crusted Dust
|
|
||||||
tile.methanedirt.name=Terra
|
|
||||||
tile.dustblock.name=Pó Encrustado
|
|
||||||
tile.underwaterBlueGrass.name=Alga Profunda
|
|
||||||
tile.oreAluminium.name=Minério de Alumínio
|
|
||||||
tile.oreLead.name=Minério de Chumbo
|
|
||||||
tile.oreCryo.name=Minério de Crionita
|
|
||||||
tile.oreLithium.name=Minério de Espodumena
|
|
||||||
tile.oreSilicon.name=Minério de Silício
|
|
||||||
tile.oreTitanium.name=Minério de Ilmenita
|
|
||||||
tile.oreUranium.name=Minério de Urânio
|
|
||||||
tile.oreSteel.name=Minério de Aço
|
|
||||||
tile.oreBone.name=Minério de Fósseis
|
|
||||||
tile.asteroidMultiOre1.0.name=Ore
|
|
||||||
tile.basaltMultiOre.0.name=Ore
|
|
||||||
tile.hardClayMultiOre.0.name=Ore
|
|
||||||
tile.obsidianMultiOre.0.name=Ore
|
|
||||||
tile.basePlant.0.name=Tall Redgrass
|
|
||||||
tile.methaneTallGrass.name=Carmingrama Alta
|
|
||||||
tile.blockFake.0.name=Fake Block
|
|
||||||
tile.bossSpawner.0.name=Boss Spawner
|
|
||||||
tile.baseFalling.0.name=Falling Block
|
|
||||||
tile.basaltregolith.name=Rególito Basáltico
|
|
||||||
tile.obsidianGravel.name=Cascalho de Obsidiana
|
|
||||||
tile.obsidianSand.name=Areia de Obsidiana
|
|
||||||
tile.baseGrass.0.name=Redgrass
|
|
||||||
tile.methanegrass.name=Carmingrama
|
|
||||||
tile.vacuumRedGrass.name=Carmimgrama Pálida
|
|
||||||
tile.log1.0.name=Virilig Log
|
|
||||||
tile.methanewood.name=Madeira de Viriligna
|
|
||||||
tile.methanePlanks.name=Tábuas de Viriligna
|
|
||||||
tile.methanePlanks.slab.name=Laje de Viriligna
|
|
||||||
tile.methanePlanks.stairs.name=Escadas de Viriligna
|
|
||||||
tile.null.0.name=Virilig Leaf
|
|
||||||
tile.methaneleaf.name=Folha de Viriligna
|
|
||||||
tile.saplings.0.name=Virilig Sapling
|
|
||||||
tile.mTreeSapling.name=Muda de Viriligna
|
|
||||||
tile.wood1.0.name=Lumipod Bark
|
|
||||||
tile.podBark.name=Casca de Lumibola
|
|
||||||
tile.podPlanks.name=Tábuas de Lumibola
|
|
||||||
tile.woodSlab.0.name=Lumipod Slab
|
|
||||||
tile.woodDoubleslab.0.name=Lumipod Slab
|
|
||||||
tile.podPlanks.slab.name=Laje de Lumibola
|
|
||||||
tile.podPlanks.stairs.name=Escadas de Lumibola
|
|
||||||
tile.podleaf.name=Polpa de Lumibola
|
|
||||||
tile.podSapling.name=Muda de Lumibola
|
|
||||||
tile.hydroponics.name=Unidade de Hidropônicas
|
|
||||||
tile.hydroponics.description=Cresce Trigo e extrai o oxigênio produzido
|
|
||||||
tile.hydroponics.plant=Plantar Sementes
|
|
||||||
tile.hydroponics.harvest=Colher
|
|
||||||
tile.hydroponics.fertilize=Fertilizar
|
|
||||||
tile.hydroponics.noplant=Nenhuma Planta
|
|
||||||
tile.hydroponics.plantstatus=Status da Planta
|
|
||||||
tile.machines1.0.name=Radioisotope Generator
|
|
||||||
tile.isotopeGeneratorBasic.name=Gerador de Radioisótopos
|
|
||||||
tile.isotopeGeneratorAdvanced.name=Gerador de Radioisótopos Avançado
|
|
||||||
tile.isotopeGenerator.description=Gera energia elétrica a partir do calor criado pelo decaimento do material nuclear usado. A taxa de produção de energia depende da temperatura externa: quanto mais quente, menos energia é gerada. Devido à alta meia-vida do isótopo utilizado, este gerador pode ser considerado inesgotável.
|
|
||||||
|
|
||||||
item.baseItem.name=Resource
|
|
||||||
item.baseItem.compressedGold.name=Ouro Comprimido
|
|
||||||
item.baseItem.goldFoil.name=Folha de Ouro
|
|
||||||
item.baseItem.transformer.name=Transformador
|
|
||||||
item.baseItem.waferEnder.name=Wafer do Fim
|
|
||||||
item.baseItem.porcodonMeat.name=Carne do Porcodão
|
|
||||||
|
|
||||||
item.baseItem.laserDiode.name=Diodo de Laser
|
|
||||||
item.baseItem.cryoDiode.name=Diodo Criogênico
|
|
||||||
item.baseItem.cryoCrystal.name=Criogenita
|
|
||||||
item.baseItem.rubyGem.name=Rubi
|
|
||||||
item.baseItem.lithiumGem.name=Espodumena
|
|
||||||
item.baseItem.lithiumMesh.name=Malha de Lítio
|
|
||||||
item.baseItem.alienBook.name=Livro Alienígena
|
|
||||||
item.baseItem.leadIngot.name=Lingote de Chumbo
|
|
||||||
item.baseItem.uraniumIngot.name=Lingote de Urânio
|
|
||||||
item.baseItem.steelIngot.name=Barra de Aço
|
|
||||||
item.baseItem.ancientRebar.name=Vergalhão Antigo
|
|
||||||
item.baseItem.lightPlate.name=Placa Peso-leve
|
|
||||||
item.baseItem.shuttleLegs.name=Pernas da Carga
|
|
||||||
item.baseItem.shuttleNoseCone.name=Cone do Nariz da Carga
|
|
||||||
item.baseItem.uranMesh.name=Malha de Urânio-Lítio
|
|
||||||
item.baseItem.shuttleTank.name=Tanque de combustível da Carga
|
|
||||||
item.baseItem.dockDoor.name=Porta do Porto
|
|
||||||
item.baseItem.dockGangway.name=Passarela de Docas
|
|
||||||
item.baseItem.darkShard.name=Fragmento de Matéria Escura
|
|
||||||
item.baseItem.naniteCluster.name=Cluster de Nanites
|
|
||||||
item.baseItem.naniteCluster.description=Esses nanites parecem inativos, mas ainda funcionais
|
|
||||||
item.baseItem.naniteControl.name=Módulo de Controle Nanite
|
|
||||||
item.baseItem.mummyDust.name=Pó de Múmia
|
|
||||||
item.baseItem.gravityBlockDisabler.name=Disruptor de Gravidade Artificial
|
|
||||||
item.baseItem.gravityBlockDisabler.description=Quando ativo, isto impedirá que os Geradores de Gravidade Artificial afetem você.
|
|
||||||
item.baseItem.dustMote.name=Pó
|
|
||||||
item.baseItem.thermalController.name=Termo Regulador Portátil
|
|
||||||
item.baseItem.tricorder.name=Multi-Sensor
|
|
||||||
item.baseItem.tricorder.description=Mede e mostra certos dados da dimensão em que você está.
|
|
||||||
item.baseItem.tricorder.message.gravity=Gravidade: %s m/s²
|
|
||||||
item.baseItem.tricorder.message.temperature=Nível Termal: %s
|
|
||||||
item.baseItem.tricorder.message.solar=Nível Solar: %s
|
|
||||||
item.baseItem.tricorder.message.atmosphere=Gases Atmosféricos: %s
|
|
||||||
item.baseItem.tricorder.message.daylength=Duração do Dia: %s
|
|
||||||
item.baseItem.tricorder.message.unknown=Desconhecido
|
|
||||||
item.baseItem.tricorder.message.unknownGas=Gás Desconhecido
|
|
||||||
item.baseItem.tricorder.message.none=Nenhum
|
|
||||||
item.schematic.schematicShuttle.name=Diagrama de Ônibus Espacial
|
|
||||||
item.porcodonMeat.description=Tem cheiro de gasolina.
|
|
||||||
item.battery-lithium.name=Bateria de Lítio
|
|
||||||
item.battery-quantum.name=Bateria Quântica
|
|
||||||
item.battery-ender.name=Bateria Avançada
|
|
||||||
item.battery-nuclear.name=Bateria Nuclear
|
|
||||||
item.raygun.name=Disparador
|
|
||||||
item.cryogun.name=Raio Congelante
|
|
||||||
item.itemShuttle.name=Foguete de Ônibus Espacial
|
|
||||||
item.thermalSuit.name=Thermoregulation Armor Piece
|
|
||||||
item.thermalSuit.thermalLevel.name=Nível Termal: %s
|
|
||||||
item.thermalSuit.helmet.name=Elmo de Termorregulação
|
|
||||||
item.thermalSuit.chest.name=Peitoral de Termorregulação
|
|
||||||
item.thermalSuit.boots.name=Botas de Termorregulação
|
|
||||||
item.thermalSuit.legs.name=Perneiras de Termorregulação
|
|
||||||
item.nanotool.name=Multiferramenta de Nanite
|
|
||||||
item.nanotool.mode-prefix=Modo
|
|
||||||
item.nanotool.mode.workbench=Criação
|
|
||||||
item.nanotool.mode.axe=Machado
|
|
||||||
item.nanotool.mode.hoe=Enxada
|
|
||||||
item.nanotool.mode.pickaxe=Picareta
|
|
||||||
item.nanotool.mode.shears=Tesoura
|
|
||||||
item.nanotool.mode.shovel=Pá
|
|
||||||
item.nanotool.mode.wrench=Chave Inglesa
|
|
||||||
item.battery-using-item.powerlevel=Fonte de Energia
|
|
||||||
|
|
||||||
entity.robotVillager.name=Aldeão Robô
|
|
||||||
entity.porcodon.name=Porcodão
|
|
||||||
entity.sentryRobot.name=Sentinela
|
|
||||||
entity.osirisBoss.name=Faraó Morto-Vivo
|
|
||||||
entity.alienVillagerAR.name=Aldeão Gastrópode
|
|
||||||
entity.alienBug.name=Inseto pinça
|
|
||||||
entity.GalacticraftAmunRa.Shuttle.name=Foguete de Ônibus Espacial
|
|
||||||
|
|
||||||
gas.argon.name=Argônio
|
|
||||||
gas.helium.name=Hélio
|
|
||||||
gas.hydrogen.name=Hidrogênio
|
|
||||||
gas.methane.name=Metano
|
|
||||||
|
|
||||||
profession.furnace.name=Unidade de Fundição
|
|
||||||
profession.compressor.name=Gas Compressing Unit
|
|
||||||
profession.generator.name=Power Unit
|
|
||||||
profession.refinery.name=Refining Unit
|
|
||||||
profession.ingotcompressor.name=Metal Processing Unit
|
|
||||||
profession.circuitfabricator.name=Circuit Fabricator
|
|
||||||
profession.crafter.name=Crafting Unit
|
|
||||||
|
|
||||||
death.attack.wrongAtmoSuffocate=%1$s suffocated in the wrong atmosphere
|
|
||||||
death.attack.fallOffMothership=%1$s was lost in space
|
|
||||||
death.attack.fallOffMothershipIntoPlanet=%1$s crashed into %2$s
|
|
||||||
death.attack.killedByEngine=%1$s was killed by a mothership engine
|
|
||||||
death.attack.ar_laser=%1$s was hit by a raygun
|
|
||||||
death.attack.ar_heatray=%1$s was vaporized
|
|
||||||
death.attack.ar_coldray=%1$s was frozen solid
|
|
||||||
|
|
||||||
gui.message.canCreateMothership.name=A Mothership can be built here!
|
|
||||||
gui.message.tooManyMotherships.name=You cannot create any more Motherships!
|
|
||||||
gui.message.mothership.unreachableBody=This body cannot be orbited
|
|
||||||
gui.message.mothership.notEnoughThrust=Insufficient thrust
|
|
||||||
gui.message.mothership.notEnoughFuel=Insufficient fuel
|
|
||||||
gui.message.mothership.travelTooLong=Travel would take too long!
|
|
||||||
gui.message.mothership.alreadyOrbiting=Already Orbiting
|
|
||||||
gui.message.mothership.stationary=Currently Orbiting %s
|
|
||||||
gui.message.mothership.transit=In transit from %s to %s
|
|
||||||
gui.message.mothership.selected=Selected Target: %s
|
|
||||||
gui.message.mothership.selected.none=None
|
|
||||||
gui.message.mothership.selectbutton=Select Target
|
|
||||||
gui.message.mothership.launchbutton=Launch!
|
|
||||||
gui.message.mothership.travelDistance=Distance
|
|
||||||
gui.message.mothership.travelTime=Travel Time
|
|
||||||
gui.message.mothership.travelSpeed=Velocidade
|
|
||||||
gui.message.mothership.travelThrust=Thrust
|
|
||||||
gui.message.mothership.travelTimeRemain=Travel Time remaining: %s
|
|
||||||
gui.message.mothership.totalMass=Total Mass
|
|
||||||
gui.message.mothership.totalBlocks=Num Blocks
|
|
||||||
gui.message.mothership.numEngineParts=Tamanho da Turbina
|
|
||||||
gui.message.mothership.status.name=Status
|
|
||||||
gui.message.mothership.status.idle=Esperando
|
|
||||||
gui.message.mothership.status.disabled=Desativado
|
|
||||||
gui.message.mothership.status.active=Ativo
|
|
||||||
gui.message.mothership.status.obstructed=Obstruído
|
|
||||||
gui.message.mothership.fuelReqs=Requisitos de Combustível
|
|
||||||
gui.message.mothership.fuel=Combustível
|
|
||||||
gui.message.mothership.apply=Aplicar
|
|
||||||
gui.message.mothership.reset=Resetar
|
|
||||||
gui.message.mothership.okay=OK
|
|
||||||
gui.message.mothership.notAllowed=Você não tem permissão para entrar essa nave-mãe. %s tem que te dar permissão primeiro.
|
|
||||||
gui.message.mothership.permissionError=Erro de permissão
|
|
||||||
gui.message.mothership.chat.wrongUser=Você não tem permissão para usar essa nave-mãe.
|
|
||||||
gui.message.mothership.chat.notOnShip=Isso tem que ser colocado em uma nave-mãe.
|
|
||||||
gui.message.shuttle.transferFailed=Transferência de Carga Falhou.
|
|
||||||
gui.message.dock.status.obstructed=Tem blocos no caminho. $Carga não consegue ancorar aqui.
|
|
||||||
gui.message.dock.status.occupied=Uma carga está ancorada aqui.
|
|
||||||
gui.message.dock.status.free=Esse porto está desocupado.
|
|
||||||
gui.message.dock.action.deploy=Abra
|
|
||||||
gui.message.dock.action.get=Retirar
|
|
||||||
gui.message.dock.action.enter=ENTRE
|
|
||||||
gui.checkbox.show_visual_guide=Mostrar Área
|
|
||||||
gui.checkbox.invert_force=Pra Cima
|
|
||||||
gui.message.force.strength=Força
|
|
||||||
gui.message.energy_usage=Uso de Energia
|
|
||||||
gui.message.misc.generalErrorCaption=Erro
|
|
||||||
gui.message.misc.planet=Planeta
|
|
||||||
gui.message.misc.star=Estrela
|
|
||||||
gui.message.misc.moon=Lua
|
|
||||||
gui.message.misc.belt=Cinturão de Asteroides
|
|
||||||
gui.message.misc.station=Estação Espacial
|
|
||||||
gui.message.misc.mothership=Nave-Mãe
|
|
||||||
gui.message.misc.n_a=n/d
|
|
||||||
gui.message.misc.yes=sim
|
|
||||||
gui.message.misc.no=não
|
|
||||||
gui.message.misc.unit.ticks=Ticks
|
|
||||||
|
|
||||||
gui.title.gravity=Artificial Gravity Generator
|
|
||||||
gui.title.isotopeGeneratorBasic=Radioisotope Generator
|
|
||||||
gui.title.isotopeGeneratorAdvanced=Advanced Radioisotope Generator
|
|
||||||
gui.title.mothershipEngineIon=Ion Thruster
|
|
||||||
gui.title.hydroponics=Hydroponics Unit
|
|
||||||
gui.title.aluChest=Aluminum Chest
|
|
||||||
gui.title.steelChest=Steel Chest
|
|
||||||
gui.title.shuttleDock=Shuttle Dock
|
|
||||||
|
|
||||||
info.message.celestialbodysearch.none=Nenhum corpo celestial achado iguais a '%s'
|
|
||||||
info.message.celestialbodysearch.some=Achado %s corpos celestiais igual a '%s'
|
|
||||||
|
|
||||||
mothership.default.name=Nave-Mãe %s
|
|
||||||
@@ -1,321 +0,0 @@
|
|||||||
itemGroup.AmunRaTab=Amun-Ra
|
|
||||||
|
|
||||||
planet.starAmun=Amun
|
|
||||||
star.starRa=Ra
|
|
||||||
planet.osiris=Osiris
|
|
||||||
planet.horus=Horus
|
|
||||||
planet.baal=Baal
|
|
||||||
planet.sekhmet=Sekhmet
|
|
||||||
planet.anubis=Anubis
|
|
||||||
planet.asteroidBeltMehen=Mehen Kuşağı
|
|
||||||
solarsystem.systemAmunRa=Amun-Ra
|
|
||||||
moon.iah=Iah
|
|
||||||
moon.khonsu=Khonsu
|
|
||||||
moon.thoth=Thoth
|
|
||||||
moon.bast=Bastet
|
|
||||||
moon.maahes=Maahes
|
|
||||||
moon.seth=Seth
|
|
||||||
moon.neper=Neper
|
|
||||||
moon.baalRings=Baal'ın Halkaları
|
|
||||||
moon.kebe=Kebechet
|
|
||||||
|
|
||||||
tile.darkMatter.name=Karanlık Madde
|
|
||||||
tile.basalt.name=Bazalt
|
|
||||||
tile.rockSlab.0.name=Bazalt Basamak
|
|
||||||
tile.rockDoubleslab.0.name=Bazalt Basamak
|
|
||||||
tile.basalt.slab.name=Yarım Bazalt
|
|
||||||
tile.basalt.stairs.name=Bazalt Merdivenler
|
|
||||||
tile.baseBlockRock.0.name=Blok
|
|
||||||
tile.basaltcobble.name=Bazalt Kırıktaş
|
|
||||||
tile.redrock.name=Kırmızı Kum Taşı
|
|
||||||
tile.redrockcobble.name=Kırmızı Kırıktaş
|
|
||||||
tile.yellowrock.name=Olivin Bazalt
|
|
||||||
tile.yellowcobble.name=Olivin Bazalt Kırıktaş
|
|
||||||
tile.alucrate.name=Alüminyum Kutu
|
|
||||||
tile.alucrate.stairs.name=Alüminyum Merdivenleri
|
|
||||||
tile.alucrate.slab.name=Yarım Alüminyum
|
|
||||||
tile.basaltbrick.name=Bazalt Tuğla
|
|
||||||
tile.basaltbrick.slab.name=Yarım Bazalt Tuğla
|
|
||||||
tile.basaltbrick.stairs.name=Bazalt Tuğla Merdivenleri
|
|
||||||
tile.smoothbasalt.name=Düzgün Bazalt
|
|
||||||
tile.smoothbasalt.slab.name=Yarım Düzgün Bazalt
|
|
||||||
tile.smoothbasalt.stairs.name=Düzgün Bazalt Merdivenleri
|
|
||||||
tile.blockUranium.name=Uranyum Bloğu
|
|
||||||
tile.mothershipController.name=Anagemi Navigasyon Konsolu
|
|
||||||
tile.mothershipController.description=Bu blok Anagemilerinin rotasını kontrol etmek için kullanılır.
|
|
||||||
tile.mothershipEngineRocket.name=Roket Motoru
|
|
||||||
tile.machines2.name=Jet
|
|
||||||
tile.mothershipEngineRocketJet.name=Roket Motorlu Jet
|
|
||||||
tile.msBoosters1.0.name=Bölge
|
|
||||||
tile.mothershipEngineRocketBooster.name=Roket Motoru Üssü
|
|
||||||
tile.mothershipEngineRocket.description=Anagemi moturunu oluşturmak için bir ya da birden fazla üs bloğunu bir sıra şeklinde yerleştir ve kenarına bir tane jet bloğu koy. Bu Anageminin hareket etmesini sağlar.
|
|
||||||
tile.mothershipSettings.name=Anagemi Konfigürasyon Terminali
|
|
||||||
tile.mothershipSettings.description=Haritada Anageminin görünüşünü, adını ve kimin gemine iniş gerçekleştirebileceğini değiştirmeni sağlar
|
|
||||||
tile.mothershipSettings.customize=Özelleştir
|
|
||||||
tile.mothershipSettings.permission=Yetkiler
|
|
||||||
tile.mothershipSettings.permissionLand=İniş Yetkileri
|
|
||||||
tile.mothershipSettings.permissionLandDesc=Anagemiye kimin inebileceğini kontrol eder.
|
|
||||||
tile.mothershipSettings.permissionUse=Kullanım Yetkileri
|
|
||||||
tile.mothershipSettings.permissionUseDesc=Anagemide kimlerin blokları kullanabileceğini kontrol eder. Bu bloklara Kontrol Terminali, Motorlar ve bu Terminal dahildir.
|
|
||||||
tile.mothershipSettings.permission.addUserError=Kullanıcı %s bulunamadı
|
|
||||||
tile.mothershipSettings.permission.addUserErrorSelf=Kendini ekleyemezsin
|
|
||||||
tile.mothershipSettings.permission.addUser=Kullanıcı Ekle
|
|
||||||
tile.mothershipSettings.permission.removeUser=Kullanıcı Çıkar
|
|
||||||
tile.mothershipSettings.permission.allowLabel=İzinli Kullanıcılıar
|
|
||||||
tile.mothershipSettings.permission.allowAll=Herkes
|
|
||||||
tile.mothershipSettings.permission.allowNone=Sadece sahip
|
|
||||||
tile.mothershipSettings.permission.whitelist=Beyaz Liste
|
|
||||||
tile.mothershipSettings.permission.blacklist=Kara Liste
|
|
||||||
tile.msBaseBlock.name=Anagemi Temel Blok
|
|
||||||
tile.mothershipEngineIon.name=Iyon İticisi
|
|
||||||
tile.mothershipEngineRocketBoosterIon.name=İyon İticisi Temeli
|
|
||||||
tile.mothershipEngineRocketJetIon.name=İyon İticisi Jeti
|
|
||||||
tile.machines3.0.name=Makine
|
|
||||||
tile.blockScale.name=Blok Terazisi
|
|
||||||
tile.blockScale.description=Üstüne konulan bloğun ağırlığını ölçer. Bu ağırlık Anagemi inşası için önemlidir.
|
|
||||||
tile.machines4.0.name=Makine
|
|
||||||
tile.shuttleDock.name=Mekik İskelesi
|
|
||||||
tile.shuttleDock.description=Kolayca mekik kullanmak için Anageminin ya da Uzay İstasyonunun duvarına yerleştir. Mekikler diğer taraftan yanaşabilir.
|
|
||||||
tile.gravity.name=Yapay Yerçekimi Jeneratörü
|
|
||||||
tile.gravity.description=Ayarlanabilir kübik bir bölgede aşağı ya da yukarı kuvvet oluşturur. Enerji kullanımı alanın büyüklüğü ve kuvvete bağlıdır.
|
|
||||||
tile.aluChest.name=Alüminyum Sandık
|
|
||||||
tile.aluChest.description=Tahta sandıkla aynı kapasiteye sahip. Çifte sandık olarak da kullanılabilir.
|
|
||||||
tile.steelChest.name=Çelik Sandık
|
|
||||||
tile.steelChest.description=Tahta sandığın iki katı kapasiteye sahiptir ama çifte sandık olarak kullanılamaz.
|
|
||||||
tile.oldConcreteOre.0.name=Urbolit
|
|
||||||
tile.oldConcrete.name=Urbolit
|
|
||||||
tile.oldConcreteOre.oreSteel.name=Çelik-yataklı Urbolit
|
|
||||||
tile.oldConcreteOre.oreBone.name=Fosilleşmiş Urbolit
|
|
||||||
tile.baseBlockCrystal.0.name=Parlayan Mercan
|
|
||||||
tile.glowCoral.name=Parlayan Mercan
|
|
||||||
tile.obsidianbrick.name=Obsidyen Tuğla
|
|
||||||
tile.obsidianbrick.stairs.name=Obsidyen Tuğla Merdivenleri
|
|
||||||
tile.obsidianbrick.slab.name=Yarım Obsidyen Tuğla
|
|
||||||
tile.baseBlockGround.0.name=Toprak / Kabuklu Toz
|
|
||||||
tile.methanedirt.name=Toprak
|
|
||||||
tile.dustblock.name=Kabuklu Toz
|
|
||||||
tile.underwaterBlueGrass.name=Derin Alg
|
|
||||||
tile.oreAluminium.name=Alüminyum Cevheri
|
|
||||||
tile.oreLead.name=Kurşun Cevheri
|
|
||||||
tile.oreCryo.name=Çiyonit Cevheri
|
|
||||||
tile.oreLithium.name=Spodümen Cevheri
|
|
||||||
tile.oreSilicon.name=Silisyum Cevheri
|
|
||||||
tile.oreTitanium.name=İlmenit Cevheri
|
|
||||||
tile.oreUranium.name=Uranyum Cevheri
|
|
||||||
tile.oreSteel.name=Çelik Cevheri
|
|
||||||
tile.oreBone.name=Fosil Cevheri
|
|
||||||
tile.asteroidMultiOre1.0.name=Cevher
|
|
||||||
tile.basaltMultiOre.0.name=Cevher
|
|
||||||
tile.hardClayMultiOre.0.name=Cevher
|
|
||||||
tile.obsidianMultiOre.0.name=Cevher
|
|
||||||
tile.basePlant.0.name=Uzun Kızılçim
|
|
||||||
tile.methaneTallGrass.name=Uzun Kızılçim
|
|
||||||
tile.blockFake.0.name=Sahte Blok
|
|
||||||
tile.bossSpawner.0.name=Boss Çağırıcı
|
|
||||||
tile.baseFalling.0.name=Düşen Blok
|
|
||||||
tile.basaltregolith.name=Bazalt Regoliti
|
|
||||||
tile.obsidianGravel.name=Obsidyen Çakılı
|
|
||||||
tile.obsidianSand.name=Obsidyen Kumu
|
|
||||||
tile.baseGrass.0.name=Kızılçim
|
|
||||||
tile.methanegrass.name=Kızılçim
|
|
||||||
tile.vacuumRedGrass.name=Soluk Kızılçim
|
|
||||||
tile.log1.0.name=Virilig Odunu
|
|
||||||
tile.methanewood.name=Virilig Odunu
|
|
||||||
tile.methanePlanks.name=Virilig Ahşabı
|
|
||||||
tile.methanePlanks.slab.name=Yarım Virilig
|
|
||||||
tile.methanePlanks.stairs.name=Virilig Merdivenleri
|
|
||||||
tile.null.0.name=Virilig Yaprağı
|
|
||||||
tile.methaneleaf.name=Virilig Yaprağı
|
|
||||||
tile.saplings.0.name=Virilig Fidanı
|
|
||||||
tile.mTreeSapling.name=Virilig Fidanı
|
|
||||||
tile.wood1.0.name=Lumipod Kabuğu
|
|
||||||
tile.podBark.name=Lumipod Kabuğu
|
|
||||||
tile.podPlanks.name=Lumipod Ahşabı
|
|
||||||
tile.woodSlab.0.name=Yarım Lumipod
|
|
||||||
tile.woodDoubleslab.0.name=Yarım Lumipod
|
|
||||||
tile.podPlanks.slab.name=Yarım Lumipod
|
|
||||||
tile.podPlanks.stairs.name=Lumipod Merdivenleri
|
|
||||||
tile.podleaf.name=Lumipod Tozu
|
|
||||||
tile.podSapling.name=Lumipod Fidanı
|
|
||||||
tile.hydroponics.name=Hidroponik Ünite
|
|
||||||
tile.hydroponics.description=Buğday büyütür ve oluşturduğu oksijeni çıkarır
|
|
||||||
tile.hydroponics.plant=Tohumları Ek
|
|
||||||
tile.hydroponics.harvest=Hasat Et
|
|
||||||
tile.hydroponics.fertilize=Gübrele
|
|
||||||
tile.hydroponics.noplant=Bitki Yok
|
|
||||||
tile.hydroponics.plantstatus=Bitki durumu
|
|
||||||
tile.machines1.0.name=Radyoisotop Jeneratörü
|
|
||||||
tile.isotopeGeneratorBasic.name=Radyoisotop Jeneratörü
|
|
||||||
tile.isotopeGeneratorAdvanced.name=Gelişmiş Radyoisotop Jeneratörü
|
|
||||||
tile.isotopeGenerator.description=Entegre nükleer malzemenin bozunumundan çıkan ısı ile enerji üretir. Enerji üretim oranı dış sıcaklığıa bağlıdır, dışarısı ne kadar sıcak ise o kadar az üretir. Kullanılan isotopun yarı ömründen dolayı bu jeneratör tükenmez sayılabilir.
|
|
||||||
|
|
||||||
item.baseItem.name=Kaynak
|
|
||||||
item.baseItem.compressedGold.name=Sıkıştırılmış Altın
|
|
||||||
item.baseItem.goldFoil.name=Altın Folyo
|
|
||||||
item.baseItem.transformer.name=Trafo
|
|
||||||
item.baseItem.waferEnder.name=Ender Yonga Plakası
|
|
||||||
item.baseItem.porcodonMeat.name=Porcodon Eti
|
|
||||||
|
|
||||||
item.baseItem.laserDiode.name=Lazer Diyot
|
|
||||||
item.baseItem.cryoDiode.name=Kriyo Diyot
|
|
||||||
item.baseItem.cryoCrystal.name=Çiyonit
|
|
||||||
item.baseItem.rubyGem.name=Yakut
|
|
||||||
item.baseItem.lithiumGem.name=Spodümen
|
|
||||||
item.baseItem.lithiumMesh.name=Lityum Örgü
|
|
||||||
item.baseItem.alienBook.name=Uzaylı Kitabı
|
|
||||||
item.baseItem.leadIngot.name=Kurşun Külçe
|
|
||||||
item.baseItem.uraniumIngot.name=Uranyum Külçe
|
|
||||||
item.baseItem.steelIngot.name=Çelik Külçe
|
|
||||||
item.baseItem.ancientRebar.name=Antik İnşaat Demiri
|
|
||||||
item.baseItem.lightPlate.name=Hafif Plaka
|
|
||||||
item.baseItem.shuttleLegs.name=Mekik Bacakları
|
|
||||||
item.baseItem.shuttleNoseCone.name=Mekik Burnu
|
|
||||||
item.baseItem.uranMesh.name=Uranyum-Lityum Örgü
|
|
||||||
item.baseItem.shuttleTank.name=Mekik Yakıt Tankı
|
|
||||||
item.baseItem.dockDoor.name=İskele Kapısı
|
|
||||||
item.baseItem.dockGangway.name=İskele Geçidi
|
|
||||||
item.baseItem.darkShard.name=Kara Madde Parçası
|
|
||||||
item.baseItem.naniteCluster.name=Nanit Kümesi
|
|
||||||
item.baseItem.naniteCluster.description=Bu nanitle inaktif ama hala daha çalışır duruyor.
|
|
||||||
item.baseItem.naniteControl.name=Nanit Kontrol Modülü
|
|
||||||
item.baseItem.mummyDust.name=Mumya Tozu
|
|
||||||
item.baseItem.gravityBlockDisabler.name=Yapay Yerçekimi Bozucusu
|
|
||||||
item.baseItem.gravityBlockDisabler.description=Aktif iken Yapay Yerçekimi Jeneratörlerinin sana etki etmesini engeller.
|
|
||||||
item.baseItem.dustMote.name=Toz
|
|
||||||
item.baseItem.thermalController.name=Taşınabilir Termo Regülatör
|
|
||||||
item.baseItem.tricorder.name=Multi-Sensör
|
|
||||||
item.baseItem.tricorder.description=Bulunduğun boyutun bilgilerini ölçüp sana gösterir.
|
|
||||||
item.baseItem.tricorder.message.gravity=Yerçekimi: %s m/s²
|
|
||||||
item.baseItem.tricorder.message.temperature=Thermal Seviye: %s
|
|
||||||
item.baseItem.tricorder.message.solar=Solar Seviye: %s
|
|
||||||
item.baseItem.tricorder.message.atmosphere=Atmosferik Gazlar: %s
|
|
||||||
item.baseItem.tricorder.message.daylength=Gün Uzunluğu: %s
|
|
||||||
item.baseItem.tricorder.message.unknown=Bilimiyor
|
|
||||||
item.baseItem.tricorder.message.unknownGas=Bilinmeyen Gaz
|
|
||||||
item.baseItem.tricorder.message.none=Hiç
|
|
||||||
item.schematic.schematicShuttle.name=Mekik Şeması
|
|
||||||
item.porcodonMeat.description=Benzin gibi kokuyor.
|
|
||||||
item.battery-lithium.name=Lityum Pil
|
|
||||||
item.battery-quantum.name=Kuantum Pil
|
|
||||||
item.battery-ender.name=Gelişmiş Pil
|
|
||||||
item.battery-nuclear.name=Nükleer Pil
|
|
||||||
item.raygun.name=Işın Silahı
|
|
||||||
item.cryogun.name=Dondurucu Işın
|
|
||||||
item.itemShuttle.name=Mekik Roketi
|
|
||||||
item.thermalSuit.name=Termoregülasyon Zırhı Parçası
|
|
||||||
item.thermalSuit.thermalLevel.name=Thermal Seviye: %s
|
|
||||||
item.thermalSuit.helmet.name=Termoregülasyon Kask
|
|
||||||
item.thermalSuit.chest.name=Termoregülasyon Goğüs Zırhı
|
|
||||||
item.thermalSuit.boots.name=Termoregülasyon Botları
|
|
||||||
item.thermalSuit.legs.name=Termoregülasyon Pantolon
|
|
||||||
item.nanotool.name=Nanit Çoklu Alet
|
|
||||||
item.nanotool.mode-prefix=Mod
|
|
||||||
item.nanotool.mode.workbench=Üretim
|
|
||||||
item.nanotool.mode.axe=Balta
|
|
||||||
item.nanotool.mode.hoe=Çapa
|
|
||||||
item.nanotool.mode.pickaxe=Kazma
|
|
||||||
item.nanotool.mode.shears=Makas
|
|
||||||
item.nanotool.mode.shovel=Kürek
|
|
||||||
item.nanotool.mode.wrench=İngiliz Anahtarı
|
|
||||||
item.battery-using-item.powerlevel=Güç Kaynağı
|
|
||||||
|
|
||||||
entity.robotVillager.name=Robot Köylü
|
|
||||||
entity.porcodon.name=Porkodon
|
|
||||||
entity.sentryRobot.name=Taret
|
|
||||||
entity.osirisBoss.name=Hortlak Firavun
|
|
||||||
entity.alienVillagerAR.name=Gastropod Köylü
|
|
||||||
entity.alienBug.name=Çimdikleyen Böcek
|
|
||||||
entity.GalacticraftAmunRa.Shuttle.name=Mekik Roketi
|
|
||||||
|
|
||||||
gas.argon.name=Argon
|
|
||||||
gas.helium.name=Helyum
|
|
||||||
gas.hydrogen.name=Hidrojen
|
|
||||||
gas.methane.name=Metan
|
|
||||||
|
|
||||||
profession.furnace.name=Ergitme Ünitesi
|
|
||||||
profession.compressor.name=Gaz Sıkıştırma Ünitesi
|
|
||||||
profession.generator.name=Güç Ünitesi
|
|
||||||
profession.refinery.name=Zenginleştirme Ünitesi
|
|
||||||
profession.ingotcompressor.name=Metal İşleme Ünitesi
|
|
||||||
profession.circuitfabricator.name=Devre Fabrikatörü
|
|
||||||
profession.crafter.name=Üretim Ünitesi
|
|
||||||
|
|
||||||
death.attack.wrongAtmoSuffocate=%1$s ona uygun olmayan bir atmosferde boğuldu
|
|
||||||
death.attack.fallOffMothership=%1$s uzayda bir maceraya çıktı
|
|
||||||
death.attack.fallOffMothershipIntoPlanet=%1$s ve %2$s birbirinden ayrılamıyor
|
|
||||||
death.attack.killedByEngine=%1$s Anageminin motorunda ızgara oldu
|
|
||||||
death.attack.ar_laser=%1$s bir ışın silahi ile vuruldu
|
|
||||||
death.attack.ar_heatray=%1$s buharlaştı
|
|
||||||
death.attack.ar_coldray=%1$s donakaldı
|
|
||||||
|
|
||||||
gui.message.canCreateMothership.name=Burada bir Anagemi inşa edilebilir!
|
|
||||||
gui.message.tooManyMotherships.name=Daha fazla Anagemi inşa edemezsin!
|
|
||||||
gui.message.mothership.unreachableBody=Bu bedenin yörüngesine giremezsin.
|
|
||||||
gui.message.mothership.notEnoughThrust=Yeterli itiş yok
|
|
||||||
gui.message.mothership.notEnoughFuel=Yetersiz yakıt
|
|
||||||
gui.message.mothership.travelTooLong=Ulaşım çok uzun sürer!
|
|
||||||
gui.message.mothership.alreadyOrbiting=Zaten Yörüngede
|
|
||||||
gui.message.mothership.stationary=%s in Yörüngesinde
|
|
||||||
gui.message.mothership.transit=%s den %s e gidiyor
|
|
||||||
gui.message.mothership.selected=Hedef: %s
|
|
||||||
gui.message.mothership.selected.none=Hiç
|
|
||||||
gui.message.mothership.selectbutton=Hedef Seç
|
|
||||||
gui.message.mothership.launchbutton=Fırla!
|
|
||||||
gui.message.mothership.travelDistance=Mesafe
|
|
||||||
gui.message.mothership.travelTime=Ulaşım Süresi
|
|
||||||
gui.message.mothership.travelSpeed=Hız
|
|
||||||
gui.message.mothership.travelThrust=İtiş
|
|
||||||
gui.message.mothership.travelTimeRemain=Kalan Ulaşım Süresi: %s
|
|
||||||
gui.message.mothership.totalMass=Toplam Kütle
|
|
||||||
gui.message.mothership.totalBlocks=Blok Miktarı
|
|
||||||
gui.message.mothership.numEngineParts=Motor Boyutu
|
|
||||||
gui.message.mothership.status.name=Durum
|
|
||||||
gui.message.mothership.status.idle=Boşta
|
|
||||||
gui.message.mothership.status.disabled=Kapalı
|
|
||||||
gui.message.mothership.status.active=Açık
|
|
||||||
gui.message.mothership.status.obstructed=Engellenmiş
|
|
||||||
gui.message.mothership.fuelReqs=Yakıt Gereksinimleri
|
|
||||||
gui.message.mothership.fuel=Yakıt
|
|
||||||
gui.message.mothership.apply=Uygula
|
|
||||||
gui.message.mothership.reset=Sıfırla
|
|
||||||
gui.message.mothership.okay=Tamam
|
|
||||||
gui.message.mothership.notAllowed=Bu Anagemiye iniş iznin yok. %s öncelikle sana izin vermeli.
|
|
||||||
gui.message.mothership.permissionError=Yetki Hatası
|
|
||||||
gui.message.mothership.chat.wrongUser=Bu Anagemiyi kullanmanız yasak.
|
|
||||||
gui.message.mothership.chat.notOnShip=Bu Anagemiye yerleştirilmeli.
|
|
||||||
gui.message.shuttle.transferFailed=Mekik Transferi başarısız
|
|
||||||
gui.message.dock.status.obstructed=Yolda bloklar var. Mekik buraya yerleşemez.
|
|
||||||
gui.message.dock.status.occupied=Burada bir mekik konumlanmış.
|
|
||||||
gui.message.dock.status.free=Bu iskele boşta.
|
|
||||||
gui.message.dock.action.deploy=Konuşlandır
|
|
||||||
gui.message.dock.action.get=Çek
|
|
||||||
gui.message.dock.action.enter=GİR
|
|
||||||
gui.checkbox.show_visual_guide=Bölgeyi Göster
|
|
||||||
gui.checkbox.invert_force=Yukarı
|
|
||||||
gui.message.force.strength=Güç
|
|
||||||
gui.message.energy_usage=Enerji Kullanımı
|
|
||||||
gui.message.misc.generalErrorCaption=Hata
|
|
||||||
gui.message.misc.planet=Gezegen
|
|
||||||
gui.message.misc.star=Yıldız
|
|
||||||
gui.message.misc.moon=Ay
|
|
||||||
gui.message.misc.belt=Asteroid Kuşağı
|
|
||||||
gui.message.misc.station=Uzay İstasyonu
|
|
||||||
gui.message.misc.mothership=Anagemi
|
|
||||||
gui.message.misc.n_a=n/a
|
|
||||||
gui.message.misc.yes=evet
|
|
||||||
gui.message.misc.no=hayır
|
|
||||||
gui.message.misc.unit.ticks=Tik
|
|
||||||
|
|
||||||
gui.title.gravity=Artificial Gravity Generator
|
|
||||||
gui.title.isotopeGeneratorBasic=Radioisotope Generator
|
|
||||||
gui.title.isotopeGeneratorAdvanced=Advanced Radioisotope Generator
|
|
||||||
gui.title.mothershipEngineIon=Ion Thruster
|
|
||||||
gui.title.hydroponics=Hydroponics Unit
|
|
||||||
gui.title.aluChest=Aluminum Chest
|
|
||||||
gui.title.steelChest=Steel Chest
|
|
||||||
gui.title.shuttleDock=Shuttle Dock
|
|
||||||
|
|
||||||
info.message.celestialbodysearch.none='%s'e uygun bir göksel cisim bulunamadı
|
|
||||||
info.message.celestialbodysearch.some='s%'e uygun %s adet göksel cisim bulundu:
|
|
||||||
|
|
||||||
mothership.default.name=Anagemi %s
|
|
||||||
@@ -1,226 +0,0 @@
|
|||||||
options.button.shader=Shaders...
|
|
||||||
|
|
||||||
options.chunks=%s chunks
|
|
||||||
options.entityShadows=Entity Shadows
|
|
||||||
options.droppedItems=%s items
|
|
||||||
options.droppedItems.max=Unlimited
|
|
||||||
|
|
||||||
sodium.option_impact.low=Low
|
|
||||||
sodium.option_impact.medium=Medium
|
|
||||||
sodium.option_impact.high=High
|
|
||||||
sodium.option_impact.extreme=Extreme
|
|
||||||
sodium.option_impact.varies=Varies
|
|
||||||
sodium.options.pages.quality=Quality
|
|
||||||
sodium.options.pages.performance=Performance
|
|
||||||
sodium.options.pages.advanced=Advanced
|
|
||||||
sodium.options.pages.appearance=Appearance
|
|
||||||
sodium.options.pages.debug=Debug
|
|
||||||
sodium.options.view_distance.tooltip=The render distance controls how far away terrain will be rendered. Shorter distances mean that less terrain will be rendered, improving frame rates.
|
|
||||||
sodium.options.simulation_distance.tooltip=The simulation distance controls how far away terrain and entities will be loaded and ticked. Shorter distances can reduce the internal server's load and may improve frame rates.
|
|
||||||
sodium.options.brightness.tooltip=Controls the brightness (gamma) of the game.
|
|
||||||
sodium.options.clouds.name=Clouds
|
|
||||||
sodium.options.clouds.tooltip=Controls whether or not clouds will be visible.
|
|
||||||
sodium.options.gui_scale.tooltip=Sets the maximum scale factor to be used for the user interface. If 'auto' is used, then the largest scale factor will always be used.
|
|
||||||
sodium.options.fullscreen.tooltip=If enabled, the game will display in full-screen (if supported).
|
|
||||||
sodium.options.v_sync.tooltip=If enabled, the game's frame rate will be synchronized to the monitor's refresh rate, making for a generally smoother experience at the expense of overall input latency. This setting might reduce performance if your system is too slow.
|
|
||||||
sodium.options.fps_limit.tooltip=Limits the maximum FPS (frames per second). This can help reduce battery usage and general system load when multi-tasking. If V-Sync is enabled, this option will be ignored unless it is lower than your display's refresh rate.
|
|
||||||
sodium.options.view_bobbing.tooltip=If enabled, the player's view will sway and bob when moving around. Players who experience motion sickness while playing can benefit from disabling this.
|
|
||||||
sodium.options.attack_indicator.tooltip=Controls where the Attack Indicator is displayed on screen.
|
|
||||||
sodium.options.autosave_indicator.tooltip=If enabled, an indicator will be shown when the game is saving the world to disk.
|
|
||||||
sodium.options.graphics_quality.tooltip=The default graphics quality controls some legacy options and is necessary for mod compatibility. If the options below are left to "Default they will use this setting.
|
|
||||||
sodium.options.clouds_quality.tooltip=Controls the quality of rendered clouds in the sky.
|
|
||||||
sodium.options.weather_quality.tooltip=Controls the quality of rain and snow effects.
|
|
||||||
sodium.options.leaves_quality.name=Leaves Quality
|
|
||||||
sodium.options.leaves_quality.tooltip=Controls the quality of leaves.
|
|
||||||
sodium.options.grass_quality.name=Grass Quality
|
|
||||||
sodium.options.grass_quality.tooltip=Controls the quality of grass block sides.
|
|
||||||
sodium.options.celeritas_smooth_lighting.name=Celeritas Smooth Lighting
|
|
||||||
sodium.options.celeritas_smooth_lighting.tooltip=If enabled, Celeritas's lighting pipeline will be used for smooth lighting. This only has an effect if smooth lighting is enabled.
|
|
||||||
sodium.options.particle_quality.name=Particle Quality
|
|
||||||
sodium.options.particle_quality.tooltip=Controls the maximum number of particles which can be present on screen at any one time.
|
|
||||||
sodium.options.smooth_lighting.tooltip=Controls whether blocks will be smoothly lit and shaded. This slightly increases the amount of time needed to re-build a chunk, but doesn't affect frame rates.
|
|
||||||
sodium.options.biome_blend.value=%s block(s)
|
|
||||||
sodium.options.biome_blend.tooltip=Controls the range which biomes will be sampled for block colorization. Higher values greatly increase the amount of time it takes to build chunks for diminishing improvements in quality.
|
|
||||||
sodium.options.entity_distance.tooltip=Controls how far away entities can render from the player. Higher values increase the render distance at the expense of frame rates.
|
|
||||||
sodium.options.entity_shadows.tooltip=If enabled, basic shadows will be rendered beneath mobs and other entities.
|
|
||||||
sodium.options.vignette.name=Vignette
|
|
||||||
sodium.options.vignette.tooltip=If enabled, a vignette effect will be rendered on the player's view. This is very unlikely to make a difference to frame rates unless you are fill-rate limited.
|
|
||||||
sodium.options.mipmap_levels.tooltip=Controls the number of mipmaps which will be used for block model textures. Higher values provide better rendering of blocks in the distance, but may adversely affect performance with many animated textures.
|
|
||||||
sodium.options.use_chunk_multidraw.name=Chunk Multi-Draw
|
|
||||||
sodium.options.use_chunk_multidraw.tooltip=Multi-draw allows multiple chunks to be rendered with fewer draw calls, greatly reducing CPU overhead when rendering the world while also potentially allowing for more efficient GPU utilization. This optimization may cause issues with some graphics drivers, so you should try disabling it if you are experiencing glitches.
|
|
||||||
sodium.options.use_vertex_objects.name=Vertex Array Objects
|
|
||||||
sodium.options.use_vertex_objects.tooltip=Helps to improve performance by moving information about how vertex data should be rendered into the driver, allowing it to better optimize for repeated rendering of the same objects. There is generally no reason to disable this unless you're using incompatible mods.
|
|
||||||
sodium.options.use_block_face_culling.name=Block Face Culling
|
|
||||||
sodium.options.use_block_face_culling.tooltip=If enabled, only the sides of blocks which are facing the camera will be submitted for rendering. This can eliminate a large number of block faces very early in the rendering process, saving memory bandwidth and time on the GPU. Some resource packs may have issues with this option, so try disabling it if you're seeing holes in blocks.
|
|
||||||
sodium.options.use_compact_vertex_format.name=Compact Vertex Format
|
|
||||||
sodium.options.use_compact_vertex_format.tooltip=If enabled, a more compact vertex format will be used for rendering chunks. This can reduce graphics memory usage and bandwidth requirements significantly, especially for integrated graphics cards, but can cause z-fighting with some resource packs due to how it reduces the precision of position and texture coordinate attributes.
|
|
||||||
sodium.options.use_fog_occlusion.name=Fog Occlusion
|
|
||||||
sodium.options.use_fog_occlusion.tooltip=If enabled, chunks which are determined to be fully hidden by fog effects will not be rendered, helping to improve performance. The improvement can be more dramatic when fog effects are heavier (such as while underwater), but it may cause undesirable visual artifacts between the sky and fog in some scenarios.
|
|
||||||
sodium.options.use_entity_culling.name=Entity Culling
|
|
||||||
sodium.options.use_entity_culling.tooltip=If enabled, entities determined not to be in any visible chunks will be skipped during rendering. This can help improve performance by avoiding the rendering of entities located underground or behind walls.
|
|
||||||
sodium.options.use_particle_culling.name=Particle Culling
|
|
||||||
sodium.options.use_particle_culling.tooltip=If enabled, only particles which are determined to be visible will be rendered. This can provide a significant improvement to frame rates when many particles are nearby.
|
|
||||||
sodium.options.animate_only_visible_textures.name=Animate Only Visible Textures
|
|
||||||
sodium.options.animate_only_visible_textures.tooltip=If enabled, only animated textures determined to be visible will be updated. This can provide a significant boost to frame rates on some hardware, especially with heavier resource packs. If you experience issues with some textures not being animated, try disabling this option.
|
|
||||||
sodium.options.translucency_sorting.name=Translucency Sorting
|
|
||||||
sodium.options.translucency_sorting.tooltip=If enabled, translucent blocks will be sorted correctly from back to front to provide better rendering, especially when multiple translucent blocks are in view and layered. This is a bit of an expensive operation.
|
|
||||||
sodium.options.cpu_render_ahead_limit.name=CPU Render-Ahead Limit
|
|
||||||
sodium.options.cpu_render_ahead_limit.tooltip=Specifies the maximum number of frames the CPU can be waiting on the GPU to finish rendering. Very low or high values may create frame rate instability.
|
|
||||||
sodium.options.cpu_render_ahead_limit.value=%s frame(s)
|
|
||||||
sodium.options.allow_direct_memory_access.name=Allow Direct Memory Access
|
|
||||||
sodium.options.allow_direct_memory_access.tooltip=If enabled, some critical code paths will be allowed to use direct memory access for performance. This often greatly reduces CPU overhead for chunk and entity rendering, but can make it harder to diagnose some bugs and crashes. You should only disable this if you've been asked to or otherwise know what you're doing.
|
|
||||||
sodium.options.ignore_driver_blacklist.name=Ignore Driver Blacklist
|
|
||||||
sodium.options.ignore_driver_blacklist.tooltip=If enabled, known incompatibilities with your hardware/driver configuration will be ignored, allowing you to enable options that may cause issues with your game. You should generally not touch this option unless you know exactly what you are doing. After changing this option, you must save, close, and then re-open the settings screen.
|
|
||||||
sodium.options.enable_memory_tracing.name=Enable Memory Tracing
|
|
||||||
sodium.options.enable_memory_tracing.tooltip=Debugging feature. If enabled, stack traces will be collected alongside memory allocations to help improve diagnostic information when memory leaks are detected.
|
|
||||||
sodium.options.performance_impact_string=Performance Impact: %s
|
|
||||||
sodium.options.use_persistent_mapping.name=Persistent Mapping
|
|
||||||
sodium.options.use_persistent_mapping.tooltip=If enabled, a small amount of memory will be persistently mapped for speeding up chunk updates and entity rendering.\n\nRequires OpenGL 4.4 or ARB_buffer_storage.
|
|
||||||
sodium.options.chunk_memory_allocator.name=Chunk Memory Allocator
|
|
||||||
sodium.options.chunk_memory_allocator.tooltip=Selects the memory allocator that will be used for chunk rendering.\n- ASYNC: Fastest option, works well with most modern graphics drivers.\n- SWAP: Fallback option for older graphics drivers. May increase memory usage significantly.
|
|
||||||
sodium.options.chunk_memory_allocator.async=Async
|
|
||||||
sodium.options.chunk_memory_allocator.swap=Swap
|
|
||||||
sodium.options.chunk_update_threads.name=Chunk Update Threads
|
|
||||||
sodium.options.chunk_update_threads.tooltip=Specifies the number of threads to use for chunk building. Using more threads can speed up chunk loading and update speed, but may negatively impact frame times.
|
|
||||||
sodium.options.always_defer_chunk_updates.name=Always Defer Chunk Updates
|
|
||||||
sodium.options.always_defer_chunk_updates.tooltip=If enabled, rendering will never wait for chunk updates to finish, even if they are important. This can greatly improve frame rates in some scenarios, but it may create significant visual lag in the world.
|
|
||||||
sodium.options.use_no_error_context.name=No Error Context
|
|
||||||
sodium.options.use_no_error_context.tooltip=If enabled, the OpenGL context will be created with error checking disabled. This may slightly improve performance, but it also increases the risk that the game will crash instead of gracefully handling OpenGL errors. You should disable this option if you are experiencing sudden unexplained crashes.
|
|
||||||
sodium.options.use_gl_state_cache.name=GL State Cache
|
|
||||||
sodium.options.use_gl_state_cache.tooltip=If enabled, the OpenGL state cache will be used to reduce the number of redundant state changes. This can improve performance, but it may also cause issues with some mods. Does not persist across game restarts.
|
|
||||||
sodium.options.async_occlusion_mode.name=Async Occlusion
|
|
||||||
sodium.options.async_occlusion_mode.tooltip=Controls which render passes use asynchronous occlusion culling. ONLY_SHADOW (default) runs async occlusion only for the shadow pass, keeping the main render list synchronous. EVERYTHING runs all passes async, which may cause 1-frame visibility lag during fast camera movement. NONE disables async occlusion entirely.
|
|
||||||
sodium.options.use_occlusion_culling.name=Occlusion Culling
|
|
||||||
sodium.options.use_occlusion_culling.tooltip=If enabled, chunks that are hidden behind other chunks will not be rendered. Disabling this will significantly reduce performance but can be useful for debugging.
|
|
||||||
sodium.options.threads.value=%s thread(s)
|
|
||||||
sodium.options.default=Default
|
|
||||||
sodium.options.buttons.undo=Undo
|
|
||||||
sodium.options.buttons.apply=Apply
|
|
||||||
sodium.options.buttons.donate=Buy coffee for JellySquid!
|
|
||||||
|
|
||||||
options.dynamic_fov=Dynamic FOV
|
|
||||||
options.dynamic_fov.tooltip=If enabled, the game's field of view will change based on the player's speed.
|
|
||||||
options.framerate=%s FPS
|
|
||||||
|
|
||||||
iris.shaders.toggled=Toggled shaders to %s!
|
|
||||||
iris.shaders.disabled=Shaders disabled!
|
|
||||||
|
|
||||||
options.iris.apply=Apply
|
|
||||||
options.iris.refresh=Refresh
|
|
||||||
options.iris.openShaderPackFolder=Open Shader Pack Folder...
|
|
||||||
options.iris.shaderPackSettings=Shader Pack Settings...
|
|
||||||
options.iris.shaderPackList=Shader Pack List...
|
|
||||||
options.iris.refreshShaderPacks=Refresh Shader Packs
|
|
||||||
options.iris.shaderPackSelection=Shader Packs...
|
|
||||||
options.iris.shaderPackSelection.title=Shader Packs
|
|
||||||
options.iris.shaderPackSelection.addedPack=Added Shader Pack "%s"
|
|
||||||
options.iris.shaderPackSelection.addedPacks=Added %s Shader Packs
|
|
||||||
options.iris.shaderPackSelection.failedAdd=Files were not valid Shader Packs
|
|
||||||
options.iris.shaderPackSelection.failedAddSingle="%s" is not a valid Shader Pack
|
|
||||||
options.iris.shaderPackSelection.copyError=Could not add Shader Pack "%s"
|
|
||||||
options.iris.shaderPackSelection.copyErrorAlreadyExists="%s" is already in your Shader Packs folder!
|
|
||||||
options.iris.shaderPackOptions.tooManyFiles=Cannot import multiple Shader Settings files!
|
|
||||||
options.iris.shaderPackOptions.failedImport=Failed to import Shader Settings file "%s"
|
|
||||||
options.iris.shaderPackOptions.importedSettings=Imported Shader Settings from "%s"
|
|
||||||
options.iris.shaders.disabled=Shaders: Disabled
|
|
||||||
options.iris.shaders.enabled=Shaders: Enabled
|
|
||||||
options.iris.shaders.nonePresent=Shaders: No Packs Present
|
|
||||||
options.iris.back=Back
|
|
||||||
options.iris.reset=Reset
|
|
||||||
options.iris.reset.tooltip=Reset ALL options and apply?
|
|
||||||
options.iris.reset.tooltip.holdShift=Hold SHIFT and click to reset
|
|
||||||
options.iris.importSettings.tooltip=Import settings from file
|
|
||||||
options.iris.exportSettings.tooltip=Export applied settings to file
|
|
||||||
options.iris.mustDisableFullscreen=Please disable fullscreen first!
|
|
||||||
options.iris.setToDefault=Set option to default value?
|
|
||||||
options.iris.profile=Profile
|
|
||||||
options.iris.profile.custom=Custom
|
|
||||||
options.iris.shadowDistance=Max Shadow Distance
|
|
||||||
options.iris.shadowDistance.sodium_tooltip=Max Shadow Distance
|
|
||||||
options.iris.shadowDistance.enabled=Allows you to change the maximum distance for shadows. Terrain and entities beyond this distance will not cast shadows. Lowering the shadow distance can significantly increase performance.
|
|
||||||
options.iris.shadowDistance.disabled=Your current shader pack has already set a render distance for shadows; you cannot change it.
|
|
||||||
options.iris.gui.hide=Hide GUI
|
|
||||||
options.iris.gui.show=Show GUI
|
|
||||||
|
|
||||||
options.dynamic_lights=Dynamic Lights
|
|
||||||
options.dynamic_lights.tooltip=Enables dynamic lights. Modes: OFF - off, FASTEST - 500ms delay, FAST - 250ms delay, FANCY - 50ms delay, REALTIME - no delay.
|
|
||||||
options.dynamic_lights_shader_force=Dynamic Lights - Forced With Shaders
|
|
||||||
options.dynamic_lights_shader_force.tooltip=Enabled - Dynamic Lights are shown even when a shader is active, Disabled - Dynamic Lights are disabled when a shader is active.
|
|
||||||
options.dynamic_lights_frustum_culling=Frustum Culling
|
|
||||||
options.dynamic_lights_frustum_culling.tooltip=Only rebuild chunks for light sources visible on screen. Reduces GPU work for lights behind the camera.
|
|
||||||
options.dynamic_lights_adaptive_ticking=Adaptive Ticking
|
|
||||||
options.dynamic_lights_adaptive_ticking.tooltip=Update distant and off-screen light sources less frequently. Works alongside the global mode setting.
|
|
||||||
options.dynamic_lights_slow_dist=Slow Update Distance
|
|
||||||
options.dynamic_lights_slow_dist.tooltip=Distance in blocks where lights update at 1/5 rate. Recommended: 32 blocks (~2 chunks).
|
|
||||||
options.dynamic_lights_slower_dist=Slower Update Distance
|
|
||||||
options.dynamic_lights_slower_dist.tooltip=Distance in blocks where lights update at 1/10 rate. Recommended: 64 blocks (~4 chunks).
|
|
||||||
options.dynamic_lights_background_dist=Background Update Distance
|
|
||||||
options.dynamic_lights_background_dist.tooltip=Distance in blocks where lights update at 1/20 rate (once per second). Also used for lights behind camera.
|
|
||||||
options.dynamic_lights_cull_timeout=Culling Timeout (ticks)
|
|
||||||
options.dynamic_lights_cull_timeout.tooltip=Maximum ticks a hidden chunk can wait before being forced to rebuild. Lower = more responsive but more GPU work.
|
|
||||||
options.dynamiclights.page=Dynamic Lights
|
|
||||||
options.dynamiclights.entities=Configure Entities...
|
|
||||||
options.dynamiclights.entities.title=Dynamic Lights - Entities
|
|
||||||
options.dynamiclights.entities.info=Toggle which entity types emit dynamic light. Some entries are for mod compatibility.
|
|
||||||
options.dynamiclights.entities.search=Search (@mod, $on, $off)
|
|
||||||
options.dynamiclights.entity.tooltip=Toggle dynamic lighting for %s entities. Disable to improve performance if this entity type emits unwanted lights.
|
|
||||||
|
|
||||||
options.angelica.search.no_results=No matching options
|
|
||||||
options.angelica.fontconfig=Font Configuration...
|
|
||||||
options.angelica.fontconfig.title=Font Configuration
|
|
||||||
options.angelica.fontconfig.currentfonts=Primary font: §e%s§r Fallback font: §b%s
|
|
||||||
options.angelica.fontconfig.searchprompt=§7§oSearch fonts...
|
|
||||||
options.angelica.fontconfig.testareaprompt=§7§oTest area...
|
|
||||||
options.angelica.fontconfig.testareainfo=Enter text below to see how it renders. Use & for formatting.
|
|
||||||
options.angelica.fontconfig.testareaexample=&d&lHerobrine&r was &7&m&oNOT&r &nhere
|
|
||||||
options.angelica.fontconfig.disable_custom_font=Disable Custom Font
|
|
||||||
options.angelica.fontconfig.enable_custom_font=Enable Custom Font
|
|
||||||
options.angelica.fontconfig.reset_values=Reset Values
|
|
||||||
options.angelica.fontconfig.no_fonts_warning=Custom fonts are not available on your system. Check logs for details.
|
|
||||||
options.angelica.fontconfig.font_quality=Custom Font Quality: %s
|
|
||||||
options.angelica.fontconfig.shadow_offset=Shadow Offset: %s
|
|
||||||
options.angelica.fontconfig.shadow_copies=Shadow Copies: %s
|
|
||||||
options.angelica.fontconfig.bold_copies=Bold Copies: %s
|
|
||||||
options.angelica.fontconfig.glyph_scale=Glyph Scale: %s
|
|
||||||
options.angelica.fontconfig.glyph_aspect=Glyph Aspect: %s
|
|
||||||
options.angelica.fontconfig.whitespace_scale=Whitespace Size: %s
|
|
||||||
options.angelica.fontconfig.glyph_spacing=Glyph Spacing: %s
|
|
||||||
options.angelica.fontconfig.font_aa_strength=Font AA Strength: %s
|
|
||||||
options.angelica.fontconfig.aamode.aa_none=Font AA: OFF
|
|
||||||
options.angelica.fontconfig.aamode.aa_4x=Font AA: 4x MSAA
|
|
||||||
options.angelica.fontconfig.aamode.aa_16x=Font AA: 16x MSAA
|
|
||||||
options.angelica.fontconfig.custom_font_scale=Custom Font Scale: %s
|
|
||||||
options.angelica.fontconfig.font_quality.tooltip=The quality at which custom fonts are rendered, making them less pixelated at the expense of some performance and memory.
|
|
||||||
options.angelica.fontconfig.shadow_offset.tooltip=The distance at which the fonts' shadows are drawn. Also affects the way §lbold§r text is drawn.
|
|
||||||
options.angelica.fontconfig.shadow_copies.tooltip=The number of shadows to be drawn behind text, all offset so as to provide a fake 3D effect.
|
|
||||||
options.angelica.fontconfig.bold_copies.tooltip=The number of text copies drawn when rendering bold text. Can improve the appearance of bold text with thinner custom fonts.
|
|
||||||
options.angelica.fontconfig.glyph_scale.tooltip=The scale of each individual glyph. Extreme values might make your game unplayable.
|
|
||||||
options.angelica.fontconfig.glyph_aspect.tooltip=The aspect ratio of each individual glyph.
|
|
||||||
options.angelica.fontconfig.whitespace_scale.tooltip=The scaling factor of blank characters like spaces.
|
|
||||||
options.angelica.fontconfig.glyph_spacing.tooltip=The spacing between each individual glyph.
|
|
||||||
options.angelica.fontconfig.font_aa_strength.tooltip=The spacing of samples used in font antialiasing. High values may cause fonts to look blurry, low values may cause aliasing. See what works best with your settings.
|
|
||||||
options.angelica.fontconfig.aamode.tooltip=The font antialiasing mode. Can significantly improve the appearance and readability of text that's being scaled or viewed at oblique angles, at the expense of some performance.
|
|
||||||
options.angelica.fontconfig.custom_font_scale.tooltip=A multiplier that affects the scale of custom fonts. Adjust this if text in your font of choice looks under-/over-sized relative to text that does not use custom fonts.
|
|
||||||
options.angelica.droppedItemLimit=Dropped Item Render Limit
|
|
||||||
options.angelica.droppedItemLimit.tooltip=The maximum number of dropped items that will be rendered. Lower values can improve performance.
|
|
||||||
options.angelica.mobSpawnerRenderDistance=Mob spawner render distance
|
|
||||||
options.angelica.mobSpawnerRenderDistance.tooltip=Render distance for the spinning mob inside mod spawners
|
|
||||||
options.angelica.itemdisplaylistcount=Item Renderer Cache Limit
|
|
||||||
options.angelica.itemdisplaylistcount.tooltip=The upper limit of VBO's to cache in the optimized item renderer. Higher values will significantly increase performance, but may result in increased VRAM usage.
|
|
||||||
options.angelica.sleepbeforeswap=Alternate FPS Limiter
|
|
||||||
options.angelica.sleepbeforeswap.tooltip=Switches to an alternate FPS limiter that gives more stable frametimes, in exchange for slightly more latency. Will never introduce more than one frame of latency, and has a lower impact at higher framerates.
|
|
||||||
options.angelica.threadedChunkBuilding=Threaded Chunk Building
|
|
||||||
options.angelica.threadedChunkBuilding.tooltip=If enabled, chunk meshing will be performed on multiple threads in parallel, significantly improving chunk build speed. Disable if you experience rendering issues with mods that have custom block renderers. Requires renderer reload to take effect.
|
|
||||||
|
|
||||||
pack.iris.select.title=Select
|
|
||||||
pack.iris.configure.title=Configure
|
|
||||||
label.iris.true=On
|
|
||||||
label.iris.false=Off
|
|
||||||
|
|
||||||
sodium.options.use_render_pass_optimization.name=Render Pass Optimization
|
|
||||||
sodium.options.use_render_pass_optimization.tooltip=Analyzes sprite transparency to automatically downgrade render passes (e.g. translucent to cutout, cutout to solid) when the sprite doesn't need the more expensive pass. Reduces draw calls and overdraw.
|
|
||||||
|
|
||||||
options.angelica.aggressiveChunkLoading=Aggressive Chunk Loading
|
|
||||||
options.angelica.aggressiveChunkLoading.tooltip=Renders chunks immediately when loaded, even if neighbors aren't ready yet. Improves perceived loading speed at render distance edges. Chunks rebuild automatically when neighbors load. Useful for low render distance servers.
|
|
||||||
options.angelica.disablef3=Disable F3 Additions
|
|
||||||
options.angelica.disablef3.tooltip=Disables Angelica's additions to the F3 debug screen.
|
|
||||||
@@ -1,226 +0,0 @@
|
|||||||
options.button.shader=Shaders...
|
|
||||||
|
|
||||||
options.chunks=%s chunks
|
|
||||||
options.entityShadows=Sombras de Entidades
|
|
||||||
options.droppedItems=%s Objetos
|
|
||||||
options.droppedItems.max=Ilimitado
|
|
||||||
|
|
||||||
sodium.option_impact.low=Bajo
|
|
||||||
sodium.option_impact.medium=Medio
|
|
||||||
sodium.option_impact.high=Alto
|
|
||||||
sodium.option_impact.extreme=Extremo
|
|
||||||
sodium.option_impact.varies=Varía
|
|
||||||
sodium.options.pages.quality=Calidad
|
|
||||||
sodium.options.pages.performance=Rendimiento
|
|
||||||
sodium.options.pages.advanced=Avanzado
|
|
||||||
sodium.options.pages.appearance=Appearance
|
|
||||||
sodium.options.pages.debug=Debug
|
|
||||||
sodium.options.view_distance.tooltip=La distancia de renderizado controla cómo de lejos se renderizará el terreno. Distancias más cortas significa que menos terreno sera renderizado, aumentando los FPS.
|
|
||||||
sodium.options.simulation_distance.tooltip=La distancia de simulación controla cómo de lejos se cargará y tickeará el terreno y las entidades. Distancias más cortas pueden reducir la carga en el servidor interno y puede aumentar los FPS.
|
|
||||||
sodium.options.brightness.tooltip=Controla el brillo (gamma) del juego.
|
|
||||||
sodium.options.clouds.name=Nubes
|
|
||||||
sodium.options.clouds.tooltip=Controla si las nubes serán o no visibles.
|
|
||||||
sodium.options.gui_scale.tooltip=Establece el factor de escala máximo que se utilizará para la interfaz de usuario. "auto" significa que se usará el factor más grande posible.
|
|
||||||
sodium.options.fullscreen.tooltip=Si se habilita, el juego se mostrará en pantalla completa (si es compatible).
|
|
||||||
sodium.options.v_sync.tooltip=Si se habilita, la velocidad de fotogramas del juego estára sincronizada a la velocidad de refresco del monitor, lo que brindará una experiencia generalmente mas suave a expensas de la latencia al pulsar teclas o mover el ratón. Esta configuración puede reducir el rendimiento si tu sistema es muy lento.
|
|
||||||
sodium.options.fps_limit.tooltip=Limita el número máximo de fotogramas por segundo. Esto puede ayudar a reducir uso de batería y carga general del sistema al estar haciendo múltiples tareas. Si V-Sync esta activado, esta opción va a ser ignorada a menos de que sea más baja que la velocidad de refresco de tu monitor.
|
|
||||||
sodium.options.view_bobbing.tooltip=Si se activa, la vista del jugador se mecerá y botará al moverse. A aquellos jugadores que sienten cinetosis (mareo) cuando juegan les pouede convenir desactivar esto.
|
|
||||||
sodium.options.attack_indicator.tooltip=Controla en qué parte de la pantalla se muestra el Indicador de Ataque.
|
|
||||||
sodium.options.autosave_indicator.tooltip=Si se activa, se mostrará un indicador mientras se está guardando el mundo.
|
|
||||||
sodium.options.graphics_quality.tooltip=Los controles de calidad de gráficos por defecto controlan algunas opciones antiguas y es necesario para la compatibilidad con mods. Si las opciones abajo se dejan en "Default", ellas usaran esta configuración.
|
|
||||||
sodium.options.clouds_quality.tooltip=Controla la calidad de nubes renderizadas en el cielo.
|
|
||||||
sodium.options.weather_quality.tooltip=Controla la calidad de la lluvia y los efectos de nieve.
|
|
||||||
sodium.options.leaves_quality.name=Calidad de Hojas
|
|
||||||
sodium.options.leaves_quality.tooltip=Controla la calidad de las hojas.
|
|
||||||
sodium.options.grass_quality.name=Calidad de Césped
|
|
||||||
sodium.options.grass_quality.tooltip=Controla la calidad de los lados de los bloques de césped.
|
|
||||||
sodium.options.celeritas_smooth_lighting.name=Celeritas Smooth Lighting
|
|
||||||
sodium.options.celeritas_smooth_lighting.tooltip=If enabled, Celeritas's lighting pipeline will be used for smooth lighting. This only has an effect if smooth lighting is enabled.
|
|
||||||
sodium.options.particle_quality.name=Calidad de Partículas
|
|
||||||
sodium.options.particle_quality.tooltip=Controla el número máximo de partículas que pueden estar presentes en pantalla en un momento dado.
|
|
||||||
sodium.options.smooth_lighting.tooltip=Controla si los bloques se iluminarán y sombrearán suavemente. Esto aumenta ligeramente el tiempo necesario para reconstruir un chunk, pero no afecta a los FPS.
|
|
||||||
sodium.options.biome_blend.value=%s bloque(s)
|
|
||||||
sodium.options.biome_blend.tooltip=Controla el rango en cual biomas se muestrearán para la coloración de bloques. Valores más altos aumentan considerablemente el tiempo que se necesita para construir chunks para lograr mejoras decrecientes en calidad.
|
|
||||||
sodium.options.entity_distance.tooltip=Controla cómo de lejos se pueden renderizar entidades desde el jugador. Valores más altos incrementan la distancia de renderizado a expensas de los FPS.
|
|
||||||
sodium.options.entity_shadows.tooltip=Si se activa, sombras básicas serán renderizadas bajo mobs y otras entidades.
|
|
||||||
sodium.options.vignette.name=Viñetado
|
|
||||||
sodium.options.vignette.tooltip=Si se activa, un efecto de viñetado sera renderizado en la vista del jugador. Es muy poco probable que esto marque una diferencia en los FPS a menos de que tengas una tasa de relleno limitada.
|
|
||||||
sodium.options.mipmap_levels.tooltip=Controla la cantidad de mipmaps que se usarán para los bloques. Valores más altos pueden mejorar la calidad de los bloques lejanos, pero puede reducir el rendimiento si hay muchas texturas animadas.
|
|
||||||
sodium.options.use_chunk_multidraw.name=Multi-Pintado de Chunks
|
|
||||||
sodium.options.use_chunk_multidraw.tooltip=El Multi-Pintado permite renderizar múltiples chunks con menos primitivas de pintado, mejorando mucho el uso de CPU cuando se renderiza el mnundo, y también potencialmente mejorando la eficacia de la GPU. Esta optimización puede causar problemas con algunos drivers, así que deberías desactivarla si ves glitches.
|
|
||||||
sodium.options.use_vertex_objects.name=Objetos de Arrays de Vértices
|
|
||||||
sodium.options.use_vertex_objects.tooltip=Ayuda a mejorar el rendimiento para mover al driver información sobre cómo renderizar vértices, lo que le permite optimizar mejor el pintado de objetos repetidos. No suele haber motivo para desactivar esto a menos que uses mods incompatibles.
|
|
||||||
sodium.options.use_block_face_culling.name=Culling de Caras de Bloques
|
|
||||||
sodium.options.use_block_face_culling.tooltip=Si se activa, solo los lados que apunta hacia la cámara serán marcados para renderizar. Esto puede eliminar muchas caras muy pronto en el proceso de renderizado, ahorrando memoria y tiempo en la GPU. Algunos paquetes de recursos pueden tener problemas con esto, así que prueba a desactivarlo si ves agujeros en los bloques.
|
|
||||||
sodium.options.use_compact_vertex_format.name=Formato Compacto para Vértices
|
|
||||||
sodium.options.use_compact_vertex_format.tooltip=Si se activa, se usará un formato más compacto para vértices para renderizar chunks. Esto puede reducir el uso de memoria significativamente, especialmente para tarjetas integradas, pero puede causar z-fighting con algunos paquetes de recursos debido a cómo reduce la precisión de las coordenadas de posición y textura.
|
|
||||||
sodium.options.use_fog_occlusion.name=Oclusión por Niebla
|
|
||||||
sodium.options.use_fog_occlusion.tooltip=Si se activa, los chunks que estén completamente tras niebla no serán renderizados, mejorando el rendimiento. La mejora será más notable si la niebla es densa (como cuando se está sumergido en agua), pero puede causar artefactos entre el cielo y la niebla en algunos casos.
|
|
||||||
sodium.options.use_entity_culling.name=Culling de Entidades
|
|
||||||
sodium.options.use_entity_culling.tooltip=Si se activa, las entidades que no estén en chunks visibles no serán renderizadas. Esto puede mejorar el rendimiento al evitar renderizar entidades que estén bajo tierra o tras paredes.
|
|
||||||
sodium.options.use_particle_culling.name=Culling de Partículas
|
|
||||||
sodium.options.use_particle_culling.tooltip=Si se activa, solo se renderizarán partículas visibles. Esto puede mejorar mucho los FPS cuando hay muchas partículas cerca.
|
|
||||||
sodium.options.animate_only_visible_textures.name=Solo Animar Texuras Visibles
|
|
||||||
sodium.options.animate_only_visible_textures.tooltip=Si se activa, solo las texturas que sean visibles se actualizarán. Esto puede mejorar los FPS en cierto hardware, especialmente con paquetes de recursos grandes. Si algunas texturas no se animan, desactiva opción.
|
|
||||||
sodium.options.translucency_sorting.name=Ordenar Translucencia
|
|
||||||
sodium.options.translucency_sorting.tooltip=Si se activa, los bloques translúcidos se ordenarán correctamente de atrás a adelante, lo que mejora el renderizado cuando hay varias capas de ellos. Esta es una operación relativamente cara.
|
|
||||||
sodium.options.cpu_render_ahead_limit.name=Límite de Pre-Renderizado de CPU
|
|
||||||
sodium.options.cpu_render_ahead_limit.tooltip=Especifica cuántos frames como máximo puede estar esperando la CPU a que la GPU termine de renderizar. Valores muy altos o muy bajos pueden causar inestabilidad de FPS.
|
|
||||||
sodium.options.cpu_render_ahead_limit.value=%s frame(s)
|
|
||||||
sodium.options.allow_direct_memory_access.name=Permitir Acceso Directo a Memoria (DMA)
|
|
||||||
sodium.options.allow_direct_memory_access.tooltip=Si se activa, algunos fragmentos de código podrán usar DMA. Esto reduce el overhead en CPU para renderizar chunks y entidades, pero puede impedir diagnosticar bugs y crashes. Únicamente deberías desactivar esto si se te ha indicado, o si sabes lo que haces.
|
|
||||||
sodium.options.ignore_driver_blacklist.name=Ignorar Lista Negra de Drivers
|
|
||||||
sodium.options.ignore_driver_blacklist.tooltip=Si se activa, las incompatibilidades conocidas con tu hardware/drivers serán ignoradas, perimiténdote activar opciones que pueden causar problemas con tu juego. No deberías tocar esta opción a menos que sepas exactamente lo que estás haciendo. Tras cambiar esto, tienes que guardar, cerrar y reabrir la pantalla de ajustes.
|
|
||||||
sodium.options.enable_memory_tracing.name=Habilitar Trazado de Memoria
|
|
||||||
sodium.options.enable_memory_tracing.tooltip=Herramienta de depuración. Si se activa, trazas de stack se recogerán junto con alloc-aciones de memoria para mejorar los diagnósticos cuando se detectan fugas de memoria.
|
|
||||||
sodium.options.performance_impact_string=Impacto en el rendimiento: %s
|
|
||||||
sodium.options.use_persistent_mapping.name=Mapeado Persistente
|
|
||||||
sodium.options.use_persistent_mapping.tooltip=Si se activa, un pequeño trozo de memoria se mantendrá mapeada para acelerar actualizaciones de chunks y el renderizado de entidades.\n\nRequiere OpenGL 4.4 o ARG_buffer_storage.
|
|
||||||
sodium.options.chunk_memory_allocator.name=Alloc-ador de Memoria para Chunks
|
|
||||||
sodium.options.chunk_memory_allocator.tooltip=Elige el alloc-ador de memoria que se usará para renderizar chunks.\n- Async: Opción más rápida, funciona bien con la mayoría de drivers de gráficos modernos.\n- Swap: Opción de respaldo para drivers más viejos. Puede aumentar bastante el uso de memoria.
|
|
||||||
sodium.options.chunk_memory_allocator.async=Async
|
|
||||||
sodium.options.chunk_memory_allocator.swap=Swap
|
|
||||||
sodium.options.chunk_update_threads.name=Hilos de Actualizaciones de Chunk
|
|
||||||
sodium.options.chunk_update_threads.tooltip=Controla cuántos chunks se usarán para construir chunks. Más hilos pueden acelerar el cargado y actualización de chunks, pero también perjudicar el tiempo por frames.
|
|
||||||
sodium.options.always_defer_chunk_updates.name=Siempre Retrasar Actualizaciones de Chunks
|
|
||||||
sodium.options.always_defer_chunk_updates.tooltip=Si se activa, el renderizado nunca esperará a que las actualizaciones de chunks terminen—incluso si son importantes. Puede mejorar mucho los FPS en ciertas condiciones, pero también causar mucho lag visual en el mundo.
|
|
||||||
sodium.options.use_no_error_context.name=No usar Contexto de Errores
|
|
||||||
sodium.options.use_no_error_context.tooltip=Si se activa, el contexto de OpenGL se creará con sin comprobación de errores. Esto puede mejorar el rendimiento, pero aumenta el riesgo de que el juego crashee en vez de corregir errores de OpenGL. Deberías desactivar esto si encuentras crashes sin razón aparente.
|
|
||||||
sodium.options.use_gl_state_cache.name=Caché de Estado de GL
|
|
||||||
sodium.options.use_gl_state_cache.tooltip=Si se activa, se usará la caché de estado de OpenGL para reducir los cambios de estado redundantes. Puede aumentar rendimiento, pero también causar problemas con algunos mods. Esta opción no persiste entre reinicios del juego.
|
|
||||||
sodium.options.async_occlusion_mode.name=Async Occlusion
|
|
||||||
sodium.options.async_occlusion_mode.tooltip=Controls which render passes use asynchronous occlusion culling. ONLY_SHADOW (default) runs async occlusion only for the shadow pass, keeping the main render list synchronous. EVERYTHING runs all passes async, which may cause 1-frame visibility lag during fast camera movement. NONE disables async occlusion entirely.
|
|
||||||
sodium.options.use_occlusion_culling.name=Occlusion Culling
|
|
||||||
sodium.options.use_occlusion_culling.tooltip=If enabled, chunks that are hidden behind other chunks will not be rendered. Disabling this will significantly reduce performance but can be useful for debugging.
|
|
||||||
sodium.options.threads.value=%s hilo(s)
|
|
||||||
sodium.options.default=Predeterminado
|
|
||||||
sodium.options.buttons.undo=Deshacer
|
|
||||||
sodium.options.buttons.apply=Aplicar
|
|
||||||
sodium.options.buttons.donate=¡Compra café para JellySquid!
|
|
||||||
|
|
||||||
options.dynamic_fov=Ángulo de Visión Dinámico
|
|
||||||
options.dynamic_fov.tooltip=Si se activa, el ángulo de visión del juego cambiará según la velocidad del jugador
|
|
||||||
options.framerate=%s FPS
|
|
||||||
|
|
||||||
iris.shaders.toggled=¡Cambiado los shaders a %s!
|
|
||||||
iris.shaders.disabled=¡Shades desactivados!
|
|
||||||
|
|
||||||
options.iris.apply=Aplicar
|
|
||||||
options.iris.refresh=Refrescar
|
|
||||||
options.iris.openShaderPackFolder=Abrir Carpeta de Packs de Shaders...
|
|
||||||
options.iris.shaderPackSettings=Ajustes de Packs de Shaders...
|
|
||||||
options.iris.shaderPackList=Lista de Packs de Shaders...
|
|
||||||
options.iris.refreshShaderPacks=Recargar Packs de Shaders
|
|
||||||
options.iris.shaderPackSelection=Packs de Shaders...
|
|
||||||
options.iris.shaderPackSelection.title=Packs de Shaders
|
|
||||||
options.iris.shaderPackSelection.addedPack=Añadido el Pack de Shaders "%s"
|
|
||||||
options.iris.shaderPackSelection.addedPacks=Añadidos %s Packs de Shaders
|
|
||||||
options.iris.shaderPackSelection.failedAdd=Los archivos no son Packs de Shaders válidos
|
|
||||||
options.iris.shaderPackSelection.failedAddSingle="%s" no es un Pack de Shaders válido
|
|
||||||
options.iris.shaderPackSelection.copyError=No se pudo añadir el Pack de Shaders "%s"
|
|
||||||
options.iris.shaderPackSelection.copyErrorAlreadyExists=¡"%s" ya está en tu carpeta de Packs de Shaders!
|
|
||||||
options.iris.shaderPackOptions.tooManyFiles=¡No se puede importar múltiples archivos de configuración de shaders!
|
|
||||||
options.iris.shaderPackOptions.failedImport=No se pudo importar el archivo de configuración de Shaders "%s"
|
|
||||||
options.iris.shaderPackOptions.importedSettings=Importar la configuración de Shaders desde "%s"
|
|
||||||
options.iris.shaders.disabled=Shaders: Desactivados
|
|
||||||
options.iris.shaders.enabled=Shaders: Activados
|
|
||||||
options.iris.shaders.nonePresent=Shades: Ningún Pack Disponible
|
|
||||||
options.iris.back=Atrás
|
|
||||||
options.iris.reset=Restablecer
|
|
||||||
options.iris.reset.tooltip=¿Restablecer TODAS las opciones y aplicarlas?
|
|
||||||
options.iris.reset.tooltip.holdShift=Mantén Shift y clica para restablecer
|
|
||||||
options.iris.importSettings.tooltip=Importar ajustes desde un archivo
|
|
||||||
options.iris.exportSettings.tooltip=Exportar ajustes a un archivo
|
|
||||||
options.iris.mustDisableFullscreen=¡Primero sal del modo pantalla completa!
|
|
||||||
options.iris.setToDefault=¿Reestablecer opción al valor por defecto?
|
|
||||||
options.iris.profile=Perfil
|
|
||||||
options.iris.profile.custom=Personalizado
|
|
||||||
options.iris.shadowDistance=Distancia Máxima de Sombras
|
|
||||||
options.iris.shadowDistance.sodium_tooltip=Distancia Máxima de Sombras
|
|
||||||
options.iris.shadowDistance.enabled=Permite cambiar al distancia máxima de las sombras. Terreno y entidades más allá de esta distancia no tendrán sombras. Reducir el valor puede aumentar mucho el rendemiento.
|
|
||||||
options.iris.shadowDistance.disabled=Tu pack de shaders actual ya ha establecido una distancia de renderizado de sombras; tú no puedes cambiarla.
|
|
||||||
options.iris.gui.hide=Ocultar GUI
|
|
||||||
options.iris.gui.show=Mostrar GUI
|
|
||||||
|
|
||||||
options.dynamic_lights=Luces dinámicas
|
|
||||||
options.dynamic_lights.tooltip=Habilitar luces dinámicas. Modos: APAGADO - apagado, MÁS RÁPIDO - 500ms de retraso, RÁPIDO - 250ms de retraso, ELEGANTE- 50ms de retraso, TIEMPO REAL - sin retraso
|
|
||||||
options.dynamic_lights_shader_force=Luces Dinámicas - Forzar Con Shaders
|
|
||||||
options.dynamic_lights_shader_force.tooltip=Activado - Luces dinámicas se mostraran incluso con shader. Desactivado - Luces dinámicas estarán deshabilitadas cuando los shader estén activos.
|
|
||||||
options.dynamic_lights_frustum_culling=Frustum Culling
|
|
||||||
options.dynamic_lights_frustum_culling.tooltip=Only rebuild chunks for light sources visible on screen. Reduces GPU work for lights behind the camera.
|
|
||||||
options.dynamic_lights_adaptive_ticking=Adaptive Ticking
|
|
||||||
options.dynamic_lights_adaptive_ticking.tooltip=Update distant and off-screen light sources less frequently. Works alongside the global mode setting.
|
|
||||||
options.dynamic_lights_slow_dist=Slow Update Distance
|
|
||||||
options.dynamic_lights_slow_dist.tooltip=Distance in blocks where lights update at 1/5 rate. Recommended: 32 blocks (~2 chunks).
|
|
||||||
options.dynamic_lights_slower_dist=Slower Update Distance
|
|
||||||
options.dynamic_lights_slower_dist.tooltip=Distance in blocks where lights update at 1/10 rate. Recommended: 64 blocks (~4 chunks).
|
|
||||||
options.dynamic_lights_background_dist=Background Update Distance
|
|
||||||
options.dynamic_lights_background_dist.tooltip=Distance in blocks where lights update at 1/20 rate (once per second). Also used for lights behind camera.
|
|
||||||
options.dynamic_lights_cull_timeout=Culling Timeout (ticks)
|
|
||||||
options.dynamic_lights_cull_timeout.tooltip=Maximum ticks a hidden chunk can wait before being forced to rebuild. Lower = more responsive but more GPU work.
|
|
||||||
options.dynamiclights.page=Dynamic Lights
|
|
||||||
options.dynamiclights.entities=Configure Entities...
|
|
||||||
options.dynamiclights.entities.title=Dynamic Lights - Entities
|
|
||||||
options.dynamiclights.entities.info=Toggle which entity types emit dynamic light. Some entries are for mod compatibility.
|
|
||||||
options.dynamiclights.entities.search=Search (@mod, $on, $off)
|
|
||||||
options.dynamiclights.entity.tooltip=Toggle dynamic lighting for %s entities. Disable to improve performance if this entity type emits unwanted lights.
|
|
||||||
|
|
||||||
options.angelica.search.no_results=No matching options
|
|
||||||
options.angelica.fontconfig=Font Configuration...
|
|
||||||
options.angelica.fontconfig.title=Font Configuration
|
|
||||||
options.angelica.fontconfig.currentfonts=Primary font: §e%s§r Fallback font: §b%s
|
|
||||||
options.angelica.fontconfig.searchprompt=§7§oSearch fonts...
|
|
||||||
options.angelica.fontconfig.testareaprompt=§7§oTest area...
|
|
||||||
options.angelica.fontconfig.testareainfo=Enter text below to see how it renders. Use & for formatting.
|
|
||||||
options.angelica.fontconfig.testareaexample=&d&lHerobrine&r was &7&m&oNOT&r &nhere
|
|
||||||
options.angelica.fontconfig.disable_custom_font=Disable Custom Font
|
|
||||||
options.angelica.fontconfig.enable_custom_font=Enable Custom Font
|
|
||||||
options.angelica.fontconfig.reset_values=Reset Values
|
|
||||||
options.angelica.fontconfig.no_fonts_warning=Custom fonts are not available on your system. Check logs for details.
|
|
||||||
options.angelica.fontconfig.font_quality=Custom Font Quality: %s
|
|
||||||
options.angelica.fontconfig.shadow_offset=Shadow Offset: %s
|
|
||||||
options.angelica.fontconfig.shadow_copies=Shadow Copies: %s
|
|
||||||
options.angelica.fontconfig.bold_copies=Bold Copies: %s
|
|
||||||
options.angelica.fontconfig.glyph_scale=Glyph Scale: %s
|
|
||||||
options.angelica.fontconfig.glyph_aspect=Glyph Aspect: %s
|
|
||||||
options.angelica.fontconfig.whitespace_scale=Whitespace Size: %s
|
|
||||||
options.angelica.fontconfig.glyph_spacing=Glyph Spacing: %s
|
|
||||||
options.angelica.fontconfig.font_aa_strength=Font AA Strength: %s
|
|
||||||
options.angelica.fontconfig.aamode.aa_none=Font AA: OFF
|
|
||||||
options.angelica.fontconfig.aamode.aa_4x=Font AA: 4x MSAA
|
|
||||||
options.angelica.fontconfig.aamode.aa_16x=Font AA: 16x MSAA
|
|
||||||
options.angelica.fontconfig.custom_font_scale=Custom Font Scale: %s
|
|
||||||
options.angelica.fontconfig.font_quality.tooltip=The quality at which custom fonts are rendered, making them less pixelated at the expense of some performance and memory.
|
|
||||||
options.angelica.fontconfig.shadow_offset.tooltip=The distance at which the fonts' shadows are drawn. Also affects the way §lbold§r text is drawn.
|
|
||||||
options.angelica.fontconfig.shadow_copies.tooltip=The number of shadows to be drawn behind text, all offset so as to provide a fake 3D effect.
|
|
||||||
options.angelica.fontconfig.bold_copies.tooltip=The number of text copies drawn when rendering bold text. Can improve the appearance of bold text with thinner custom fonts.
|
|
||||||
options.angelica.fontconfig.glyph_scale.tooltip=The scale of each individual glyph. Extreme values might make your game unplayable.
|
|
||||||
options.angelica.fontconfig.glyph_aspect.tooltip=The aspect ratio of each individual glyph.
|
|
||||||
options.angelica.fontconfig.whitespace_scale.tooltip=The scaling factor of blank characters like spaces.
|
|
||||||
options.angelica.fontconfig.glyph_spacing.tooltip=The spacing between each individual glyph.
|
|
||||||
options.angelica.fontconfig.font_aa_strength.tooltip=The spacing of samples used in font antialiasing. High values may cause fonts to look blurry, low values may cause aliasing. See what works best with your settings.
|
|
||||||
options.angelica.fontconfig.aamode.tooltip=The font antialiasing mode. Can significantly improve the appearance and readability of text that's being scaled or viewed at oblique angles, at the expense of some performance.
|
|
||||||
options.angelica.fontconfig.custom_font_scale.tooltip=A multiplier that affects the scale of custom fonts. Adjust this if text in your font of choice looks under-/over-sized relative to text that does not use custom fonts.
|
|
||||||
options.angelica.droppedItemLimit=Límite de renderizado de objetos en el suelo
|
|
||||||
options.angelica.droppedItemLimit.tooltip=Máxima cantidad de objetos en el suelo que se renderizarán. Valores bajos pueden mejorar el rendimiento.
|
|
||||||
options.angelica.mobSpawnerRenderDistance=Distancia de renderizado de los generadores de criaturas
|
|
||||||
options.angelica.mobSpawnerRenderDistance.tooltip=Distancia de renderizado de las criaturas giratorias dentro de los generadores
|
|
||||||
options.angelica.itemdisplaylistcount=Item Renderer Cache Limit
|
|
||||||
options.angelica.itemdisplaylistcount.tooltip=The upper limit of VBO's to cache in the optimized item renderer. Higher values will significantly increase performance, but may result in increased VRAM usage.
|
|
||||||
options.angelica.sleepbeforeswap=Alternar Limitador de FPS
|
|
||||||
options.angelica.sleepbeforeswap.tooltip=Switches to an alternate FPS limiter that gives more stable frametimes, in exchange for slightly more latency. Will never introduce more than one frame of latency, and has a lower impact at higher framerates.
|
|
||||||
options.angelica.threadedChunkBuilding=Threaded Chunk Building
|
|
||||||
options.angelica.threadedChunkBuilding.tooltip=If enabled, chunk meshing will be performed on multiple threads in parallel, significantly improving chunk build speed. Disable if you experience rendering issues with mods that have custom block renderers. Requires renderer reload to take effect.
|
|
||||||
|
|
||||||
pack.iris.select.title=Seleccionar
|
|
||||||
pack.iris.configure.title=Configurar
|
|
||||||
label.iris.true=Encendido
|
|
||||||
label.iris.false=Apagado
|
|
||||||
|
|
||||||
sodium.options.use_render_pass_optimization.name=Render Pass Optimization
|
|
||||||
sodium.options.use_render_pass_optimization.tooltip=Analyzes sprite transparency to automatically downgrade render passes (e.g. translucent to cutout, cutout to solid) when the sprite doesn't need the more expensive pass. Reduces draw calls and overdraw.
|
|
||||||
|
|
||||||
options.angelica.aggressiveChunkLoading=Aggressive Chunk Loading
|
|
||||||
options.angelica.aggressiveChunkLoading.tooltip=Renders chunks immediately when loaded, even if neighbors aren't ready yet. Improves perceived loading speed at render distance edges. Chunks rebuild automatically when neighbors load. Useful for low render distance servers.
|
|
||||||
options.angelica.disablef3=Disable F3 Additions
|
|
||||||
options.angelica.disablef3.tooltip=Disables Angelica's additions to the F3 debug screen.
|
|
||||||
@@ -1,226 +0,0 @@
|
|||||||
options.button.shader=Shaders...
|
|
||||||
|
|
||||||
options.chunks=%s chunks
|
|
||||||
options.entityShadows=Ombres des entités
|
|
||||||
options.droppedItems=%s items
|
|
||||||
options.droppedItems.max=Unlimited
|
|
||||||
|
|
||||||
sodium.option_impact.low=Faible
|
|
||||||
sodium.option_impact.medium=Moyen
|
|
||||||
sodium.option_impact.high=Elevé
|
|
||||||
sodium.option_impact.extreme=Extrême
|
|
||||||
sodium.option_impact.varies=Varie
|
|
||||||
sodium.options.pages.quality=Qualité
|
|
||||||
sodium.options.pages.performance=Performance
|
|
||||||
sodium.options.pages.advanced=Avancé
|
|
||||||
sodium.options.pages.appearance=Appearance
|
|
||||||
sodium.options.pages.debug=Debug
|
|
||||||
sodium.options.view_distance.tooltip=La distance de rendu contrôle la distance à laquelle le terrain sera rendu. Des distances plus courtes signifient que moins de terrain sera rendu, ce qui améliore le taux de rafraîchissement.
|
|
||||||
sodium.options.simulation_distance.tooltip=La distance de simulation contrôle la distance à laquelle le terrain et les entités seront chargés et cochés. Des distances plus courtes peuvent réduire la charge du serveur interne et améliorer les taux de rafraîchissement.
|
|
||||||
sodium.options.brightness.tooltip=Contrôle la luminosité (gamma) du jeu.
|
|
||||||
sodium.options.clouds.name=Nuages
|
|
||||||
sodium.options.clouds.tooltip=Contrôle si les nuages sont visibles ou non.
|
|
||||||
sodium.options.gui_scale.tooltip=Définit le facteur d'échelle maximal à utiliser pour l'interface utilisateur. Si "auto" est utilisé, le facteur d'échelle le plus élevé sera toujours utilisé.
|
|
||||||
sodium.options.fullscreen.tooltip=Si cette option est activée, le jeu s'affichera en plein écran (s'il est pris en charge).
|
|
||||||
sodium.options.v_sync.tooltip=Si cette option est activée, la fréquence d'images du jeu sera synchronisée avec la fréquence de rafraîchissement du moniteur, ce qui permettra une expérience généralement plus fluide au détriment de la latence d'entrée globale. Ce paramètre peut réduire les performances si votre système est trop lent.
|
|
||||||
sodium.options.fps_limit.tooltip=Limite le nombre maximum d'images par seconde. Cela peut contribuer à réduire l'utilisation de la batterie et la charge générale du système lors de l'exécution de tâches multiples. Si V-Sync est activé, cette option sera ignorée à moins qu'elle ne soit inférieure au taux de rafraîchissement de votre écran.
|
|
||||||
sodium.options.view_bobbing.tooltip=Si cette option est activée, la vue du joueur oscille et oscille lorsqu'il se déplace. Les joueurs qui ont le mal des transports en jouant peuvent avoir intérêt à désactiver cette fonction.
|
|
||||||
sodium.options.attack_indicator.tooltip=Contrôle l'endroit où l'indicateur d'attaque est affiché sur l'écran.
|
|
||||||
sodium.options.autosave_indicator.tooltip=Si cette option est activée, un indicateur s'affiche lorsque le jeu enregistre le monde sur le disque.
|
|
||||||
sodium.options.graphics_quality.tooltip=La qualité graphique par défaut contrôle certaines options existantes et est nécessaire pour la compatibilité avec les mods. Si les options ci-dessous sont laissées sur "Défaut", elles utiliseront ce paramètre.
|
|
||||||
sodium.options.clouds_quality.tooltip=Contrôle la qualité du rendu des nuages dans le ciel.
|
|
||||||
sodium.options.weather_quality.tooltip=Contrôle la qualité des effets de pluie et de neige.
|
|
||||||
sodium.options.leaves_quality.name=Qualité des feuilles
|
|
||||||
sodium.options.leaves_quality.tooltip=Contrôle la qualité des feuilles.
|
|
||||||
sodium.options.grass_quality.name=Qualité de l'herbe
|
|
||||||
sodium.options.grass_quality.tooltip=Contrôle la qualité des côtés des blocs d'herbe.
|
|
||||||
sodium.options.celeritas_smooth_lighting.name=Celeritas Smooth Lighting
|
|
||||||
sodium.options.celeritas_smooth_lighting.tooltip=If enabled, Celeritas's lighting pipeline will be used for smooth lighting. This only has an effect if smooth lighting is enabled.
|
|
||||||
sodium.options.particle_quality.name=Qualité des particules
|
|
||||||
sodium.options.particle_quality.tooltip=Contrôle le nombre maximum de particules pouvant être présentes à l'écran à un moment donné.
|
|
||||||
sodium.options.smooth_lighting.tooltip=Contrôle si les blocs seront éclairés et ombragés de manière régulière. Cela augmente légèrement le temps nécessaire à la reconstruction d'un chunk, mais n'affecte pas le nombre d'images par seconde.
|
|
||||||
sodium.options.biome_blend.value=%s blocks
|
|
||||||
sodium.options.biome_blend.tooltip=Contrôle l'étendue des biomes qui seront échantillonnés pour la colorisation des blocs. Des valeurs élevées augmentent considérablement le temps nécessaire à la construction des chunks pour une amélioration décroissante de la qualité.
|
|
||||||
sodium.options.entity_distance.tooltip=Contrôle la distance de rendu des entités par rapport au joueur. Des valeurs plus élevées augmentent la distance de rendu au détriment du nombre d'images par seconde.
|
|
||||||
sodium.options.entity_shadows.tooltip=Si cette option est activée, des ombres de base seront affichées sous les mobs et autres entités.
|
|
||||||
sodium.options.vignette.name=Vignette
|
|
||||||
sodium.options.vignette.tooltip=Si cette option est activée, un effet de vignette sera rendu sur la vue du joueur. Il est très peu probable que cela fasse une différence au niveau du nombre d'images par seconde, à moins que vous ne soyez limité par le taux de remplissage.
|
|
||||||
sodium.options.mipmap_levels.tooltip=Contrôle le nombre de mipmaps qui seront utilisés pour les textures du modèle de bloc. Des valeurs plus élevées permettent d'obtenir un meilleur rendu des blocs au loin, mais peuvent nuire aux performances avec de nombreuses textures animées.
|
|
||||||
sodium.options.use_chunk_multidraw.name=Utiliser Chunk Multi-Draw
|
|
||||||
sodium.options.use_chunk_multidraw.tooltip=Le Multi-Draw permet d'effectuer le rendu de plusieurs chunks avec moins d'appels de dessin, ce qui réduit considérablement la charge du processeur lors du rendu du monde tout en permettant une utilisation plus efficace du GPU. Cette optimisation peut causer des problèmes avec certains pilotes graphiques, vous devriez donc essayer de la désactiver si vous rencontrez des problèmes.
|
|
||||||
sodium.options.use_vertex_objects.name=Vertex Array Objects
|
|
||||||
sodium.options.use_vertex_objects.tooltip=Helps to improve performance by moving information about how vertex data should be rendered into the driver, allowing it to better optimize for repeated rendering of the same objects. There is generally no reason to disable this unless you're using incompatible mods.
|
|
||||||
sodium.options.use_block_face_culling.name=Block Face Culling
|
|
||||||
sodium.options.use_block_face_culling.tooltip=If enabled, only the sides of blocks which are facing the camera will be submitted for rendering. This can eliminate a large number of block faces very early in the rendering process, saving memory bandwidth and time on the GPU. Some resource packs may have issues with this option, so try disabling it if you're seeing holes in blocks.
|
|
||||||
sodium.options.use_compact_vertex_format.name=Compact Vertex Format
|
|
||||||
sodium.options.use_compact_vertex_format.tooltip=If enabled, a more compact vertex format will be used for rendering chunks. This can reduce graphics memory usage and bandwidth requirements significantly, especially for integrated graphics cards, but can cause z-fighting with some resource packs due to how it reduces the precision of position and texture coordinate attributes.
|
|
||||||
sodium.options.use_fog_occlusion.name=Fog Occlusion
|
|
||||||
sodium.options.use_fog_occlusion.tooltip=If enabled, chunks which are determined to be fully hidden by fog effects will not be rendered, helping to improve performance. The improvement can be more dramatic when fog effects are heavier (such as while underwater), but it may cause undesirable visual artifacts between the sky and fog in some scenarios.
|
|
||||||
sodium.options.use_entity_culling.name=Entity Culling
|
|
||||||
sodium.options.use_entity_culling.tooltip=If enabled, entities determined not to be in any visible chunks will be skipped during rendering. This can help improve performance by avoiding the rendering of entities located underground or behind walls.
|
|
||||||
sodium.options.use_particle_culling.name=Particle Culling
|
|
||||||
sodium.options.use_particle_culling.tooltip=If enabled, only particles which are determined to be visible will be rendered. This can provide a significant improvement to frame rates when many particles are nearby.
|
|
||||||
sodium.options.animate_only_visible_textures.name=Animate Only Visible Textures
|
|
||||||
sodium.options.animate_only_visible_textures.tooltip=If enabled, only animated textures determined to be visible will be updated. This can provide a significant boost to frame rates on some hardware, especially with heavier resource packs. If you experience issues with some textures not being animated, try disabling this option.
|
|
||||||
sodium.options.translucency_sorting.name=Translucency Sorting
|
|
||||||
sodium.options.translucency_sorting.tooltip=If enabled, translucent blocks will be sorted correctly from back to front to provide better rendering, especially when multiple translucent blocks are in view and layered. This is a bit of an expensive operation.
|
|
||||||
sodium.options.cpu_render_ahead_limit.name=CPU Render-Ahead Limit
|
|
||||||
sodium.options.cpu_render_ahead_limit.tooltip=Specifies the maximum number of frames the CPU can be waiting on the GPU to finish rendering. Very low or high values may create frame rate instability.
|
|
||||||
sodium.options.cpu_render_ahead_limit.value=%s frame(s)
|
|
||||||
sodium.options.allow_direct_memory_access.name=Allow Direct Memory Access
|
|
||||||
sodium.options.allow_direct_memory_access.tooltip=If enabled, some critical code paths will be allowed to use direct memory access for performance. This often greatly reduces CPU overhead for chunk and entity rendering, but can make it harder to diagnose some bugs and crashes. You should only disable this if you've been asked to or otherwise know what you're doing.
|
|
||||||
sodium.options.ignore_driver_blacklist.name=Ignore Driver Blacklist
|
|
||||||
sodium.options.ignore_driver_blacklist.tooltip=If enabled, known incompatibilities with your hardware/driver configuration will be ignored, allowing you to enable options that may cause issues with your game. You should generally not touch this option unless you know exactly what you are doing. After changing this option, you must save, close, and then re-open the settings screen.
|
|
||||||
sodium.options.enable_memory_tracing.name=Enable Memory Tracing
|
|
||||||
sodium.options.enable_memory_tracing.tooltip=Debugging feature. If enabled, stack traces will be collected alongside memory allocations to help improve diagnostic information when memory leaks are detected.
|
|
||||||
sodium.options.performance_impact_string=Performance Impact: %s
|
|
||||||
sodium.options.use_persistent_mapping.name=Persistent Mapping
|
|
||||||
sodium.options.use_persistent_mapping.tooltip=If enabled, a small amount of memory will be persistently mapped for speeding up chunk updates and entity rendering.\n\nRequires OpenGL 4.4 or ARB_buffer_storage.
|
|
||||||
sodium.options.chunk_memory_allocator.name=Chunk Memory Allocator
|
|
||||||
sodium.options.chunk_memory_allocator.tooltip=Selects the memory allocator that will be used for chunk rendering.\n- ASYNC: Fastest option, works well with most modern graphics drivers.\n- SWAP: Fallback option for older graphics drivers. May increase memory usage significantly.
|
|
||||||
sodium.options.chunk_memory_allocator.async=Async
|
|
||||||
sodium.options.chunk_memory_allocator.swap=Swap
|
|
||||||
sodium.options.chunk_update_threads.name=Chunk Update Threads
|
|
||||||
sodium.options.chunk_update_threads.tooltip=Specifies the number of threads to use for chunk building. Using more threads can speed up chunk loading and update speed, but may negatively impact frame times.
|
|
||||||
sodium.options.always_defer_chunk_updates.name=Always Defer Chunk Updates
|
|
||||||
sodium.options.always_defer_chunk_updates.tooltip=If enabled, rendering will never wait for chunk updates to finish, even if they are important. This can greatly improve frame rates in some scenarios, but it may create significant visual lag in the world.
|
|
||||||
sodium.options.use_no_error_context.name=No Error Context
|
|
||||||
sodium.options.use_no_error_context.tooltip=If enabled, the OpenGL context will be created with error checking disabled. This may slightly improve performance, but it also increases the risk that the game will crash instead of gracefully handling OpenGL errors. You should disable this option if you are experiencing sudden unexplained crashes.
|
|
||||||
sodium.options.use_gl_state_cache.name=GL State Cache
|
|
||||||
sodium.options.use_gl_state_cache.tooltip=If enabled, the OpenGL state cache will be used to reduce the number of redundant state changes. This can improve performance, but it may also cause issues with some mods. Does not persist across game restarts.
|
|
||||||
sodium.options.async_occlusion_mode.name=Async Occlusion
|
|
||||||
sodium.options.async_occlusion_mode.tooltip=Controls which render passes use asynchronous occlusion culling. ONLY_SHADOW (default) runs async occlusion only for the shadow pass, keeping the main render list synchronous. EVERYTHING runs all passes async, which may cause 1-frame visibility lag during fast camera movement. NONE disables async occlusion entirely.
|
|
||||||
sodium.options.use_occlusion_culling.name=Occlusion Culling
|
|
||||||
sodium.options.use_occlusion_culling.tooltip=If enabled, chunks that are hidden behind other chunks will not be rendered. Disabling this will significantly reduce performance but can be useful for debugging.
|
|
||||||
sodium.options.threads.value=%s thread(s)
|
|
||||||
sodium.options.default=Default
|
|
||||||
sodium.options.buttons.undo=Undo
|
|
||||||
sodium.options.buttons.apply=Apply
|
|
||||||
sodium.options.buttons.donate=Buy coffee for JellySquid!
|
|
||||||
|
|
||||||
options.dynamic_fov=Dynamic FOV
|
|
||||||
options.dynamic_fov.tooltip=If enabled, the game's field of view will change based on the player's speed.
|
|
||||||
options.framerate=%s FPS
|
|
||||||
|
|
||||||
iris.shaders.toggled=Toggled shaders to %s!
|
|
||||||
iris.shaders.disabled=Shaders désactivé!
|
|
||||||
|
|
||||||
options.iris.apply=Apply
|
|
||||||
options.iris.refresh=Refresh
|
|
||||||
options.iris.openShaderPackFolder=Open Shader Pack Folder...
|
|
||||||
options.iris.shaderPackSettings=Paramètres du pack de shaders...
|
|
||||||
options.iris.shaderPackList=Liste des packs de shaders...
|
|
||||||
options.iris.refreshShaderPacks=Refresh Shader Packs
|
|
||||||
options.iris.shaderPackSelection=Shader Packs...
|
|
||||||
options.iris.shaderPackSelection.title=Shader Packs
|
|
||||||
options.iris.shaderPackSelection.addedPack=Added Shader Pack "%s"
|
|
||||||
options.iris.shaderPackSelection.addedPacks=Added %s Shader Packs
|
|
||||||
options.iris.shaderPackSelection.failedAdd=Files were not valid Shader Packs
|
|
||||||
options.iris.shaderPackSelection.failedAddSingle="%s" is not a valid Shader Pack
|
|
||||||
options.iris.shaderPackSelection.copyError=Could not add Shader Pack "%s"
|
|
||||||
options.iris.shaderPackSelection.copyErrorAlreadyExists="%s" is already in your Shader Packs folder!
|
|
||||||
options.iris.shaderPackOptions.tooManyFiles=Cannot import multiple Shader Settings files!
|
|
||||||
options.iris.shaderPackOptions.failedImport=Failed to import Shader Settings file "%s"
|
|
||||||
options.iris.shaderPackOptions.importedSettings=Imported Shader Settings from "%s"
|
|
||||||
options.iris.shaders.disabled=Shaders: Disabled
|
|
||||||
options.iris.shaders.enabled=Shaders: Enabled
|
|
||||||
options.iris.shaders.nonePresent=Shaders: No Packs Present
|
|
||||||
options.iris.back=Back
|
|
||||||
options.iris.reset=Reset
|
|
||||||
options.iris.reset.tooltip=Reset ALL options and apply?
|
|
||||||
options.iris.reset.tooltip.holdShift=Hold SHIFT and click to reset
|
|
||||||
options.iris.importSettings.tooltip=Import settings from file
|
|
||||||
options.iris.exportSettings.tooltip=Export applied settings to file
|
|
||||||
options.iris.mustDisableFullscreen=Please disable fullscreen first!
|
|
||||||
options.iris.setToDefault=Set option to default value?
|
|
||||||
options.iris.profile=Profile
|
|
||||||
options.iris.profile.custom=Custom
|
|
||||||
options.iris.shadowDistance=Max Shadow Distance
|
|
||||||
options.iris.shadowDistance.sodium_tooltip=Max Shadow Distance
|
|
||||||
options.iris.shadowDistance.enabled=Allows you to change the maximum distance for shadows. Terrain and entities beyond this distance will not cast shadows. Lowering the shadow distance can significantly increase performance.
|
|
||||||
options.iris.shadowDistance.disabled=Your current shader pack has already set a render distance for shadows; you cannot change it.
|
|
||||||
options.iris.gui.hide=Hide GUI
|
|
||||||
options.iris.gui.show=Show GUI
|
|
||||||
|
|
||||||
options.dynamic_lights=Dynamic Lights
|
|
||||||
options.dynamic_lights.tooltip=Enables dynamic lights. Modes: OFF - off, FASTEST - 500ms delay, FAST - 250ms delay, FANCY - 50ms delay, REALTIME - no delay.
|
|
||||||
options.dynamic_lights_shader_force=Dynamic Lights - Forced With Shaders
|
|
||||||
options.dynamic_lights_shader_force.tooltip=Enabled - Dynamic Lights are shown even when a shader is active, Disabled - Dynamic Lights are disabled when a shader is active.
|
|
||||||
options.dynamic_lights_frustum_culling=Frustum Culling
|
|
||||||
options.dynamic_lights_frustum_culling.tooltip=Only rebuild chunks for light sources visible on screen. Reduces GPU work for lights behind the camera.
|
|
||||||
options.dynamic_lights_adaptive_ticking=Adaptive Ticking
|
|
||||||
options.dynamic_lights_adaptive_ticking.tooltip=Update distant and off-screen light sources less frequently. Works alongside the global mode setting.
|
|
||||||
options.dynamic_lights_slow_dist=Slow Update Distance
|
|
||||||
options.dynamic_lights_slow_dist.tooltip=Distance in blocks where lights update at 1/5 rate. Recommended: 32 blocks (~2 chunks).
|
|
||||||
options.dynamic_lights_slower_dist=Slower Update Distance
|
|
||||||
options.dynamic_lights_slower_dist.tooltip=Distance in blocks where lights update at 1/10 rate. Recommended: 64 blocks (~4 chunks).
|
|
||||||
options.dynamic_lights_background_dist=Background Update Distance
|
|
||||||
options.dynamic_lights_background_dist.tooltip=Distance in blocks where lights update at 1/20 rate (once per second). Also used for lights behind camera.
|
|
||||||
options.dynamic_lights_cull_timeout=Culling Timeout (ticks)
|
|
||||||
options.dynamic_lights_cull_timeout.tooltip=Maximum ticks a hidden chunk can wait before being forced to rebuild. Lower = more responsive but more GPU work.
|
|
||||||
options.dynamiclights.page=Dynamic Lights
|
|
||||||
options.dynamiclights.entities=Configure Entities...
|
|
||||||
options.dynamiclights.entities.title=Dynamic Lights - Entities
|
|
||||||
options.dynamiclights.entities.info=Toggle which entity types emit dynamic light. Some entries are for mod compatibility.
|
|
||||||
options.dynamiclights.entities.search=Search (@mod, $on, $off)
|
|
||||||
options.dynamiclights.entity.tooltip=Toggle dynamic lighting for %s entities. Disable to improve performance if this entity type emits unwanted lights.
|
|
||||||
|
|
||||||
options.angelica.search.no_results=No matching options
|
|
||||||
options.angelica.fontconfig=Font Configuration...
|
|
||||||
options.angelica.fontconfig.title=Font Configuration
|
|
||||||
options.angelica.fontconfig.currentfonts=Primary font: §e%s§r Fallback font: §b%s
|
|
||||||
options.angelica.fontconfig.searchprompt=§7§oSearch fonts...
|
|
||||||
options.angelica.fontconfig.testareaprompt=§7§oTest area...
|
|
||||||
options.angelica.fontconfig.testareainfo=Enter text below to see how it renders. Use & for formatting.
|
|
||||||
options.angelica.fontconfig.testareaexample=&d&lHerobrine&r was &7&m&oNOT&r &nhere
|
|
||||||
options.angelica.fontconfig.disable_custom_font=Disable Custom Font
|
|
||||||
options.angelica.fontconfig.enable_custom_font=Enable Custom Font
|
|
||||||
options.angelica.fontconfig.reset_values=Reset Values
|
|
||||||
options.angelica.fontconfig.no_fonts_warning=Custom fonts are not available on your system. Check logs for details.
|
|
||||||
options.angelica.fontconfig.font_quality=Custom Font Quality: %s
|
|
||||||
options.angelica.fontconfig.shadow_offset=Shadow Offset: %s
|
|
||||||
options.angelica.fontconfig.shadow_copies=Shadow Copies: %s
|
|
||||||
options.angelica.fontconfig.bold_copies=Bold Copies: %s
|
|
||||||
options.angelica.fontconfig.glyph_scale=Glyph Scale: %s
|
|
||||||
options.angelica.fontconfig.glyph_aspect=Glyph Aspect: %s
|
|
||||||
options.angelica.fontconfig.whitespace_scale=Whitespace Size: %s
|
|
||||||
options.angelica.fontconfig.glyph_spacing=Glyph Spacing: %s
|
|
||||||
options.angelica.fontconfig.font_aa_strength=Font AA Strength: %s
|
|
||||||
options.angelica.fontconfig.aamode.aa_none=Font AA: OFF
|
|
||||||
options.angelica.fontconfig.aamode.aa_4x=Font AA: 4x MSAA
|
|
||||||
options.angelica.fontconfig.aamode.aa_16x=Font AA: 16x MSAA
|
|
||||||
options.angelica.fontconfig.custom_font_scale=Custom Font Scale: %s
|
|
||||||
options.angelica.fontconfig.font_quality.tooltip=The quality at which custom fonts are rendered, making them less pixelated at the expense of some performance and memory.
|
|
||||||
options.angelica.fontconfig.shadow_offset.tooltip=The distance at which the fonts' shadows are drawn. Also affects the way §lbold§r text is drawn.
|
|
||||||
options.angelica.fontconfig.shadow_copies.tooltip=The number of shadows to be drawn behind text, all offset so as to provide a fake 3D effect.
|
|
||||||
options.angelica.fontconfig.bold_copies.tooltip=The number of text copies drawn when rendering bold text. Can improve the appearance of bold text with thinner custom fonts.
|
|
||||||
options.angelica.fontconfig.glyph_scale.tooltip=The scale of each individual glyph. Extreme values might make your game unplayable.
|
|
||||||
options.angelica.fontconfig.glyph_aspect.tooltip=The aspect ratio of each individual glyph.
|
|
||||||
options.angelica.fontconfig.whitespace_scale.tooltip=The scaling factor of blank characters like spaces.
|
|
||||||
options.angelica.fontconfig.glyph_spacing.tooltip=The spacing between each individual glyph.
|
|
||||||
options.angelica.fontconfig.font_aa_strength.tooltip=The spacing of samples used in font antialiasing. High values may cause fonts to look blurry, low values may cause aliasing. See what works best with your settings.
|
|
||||||
options.angelica.fontconfig.aamode.tooltip=The font antialiasing mode. Can significantly improve the appearance and readability of text that's being scaled or viewed at oblique angles, at the expense of some performance.
|
|
||||||
options.angelica.fontconfig.custom_font_scale.tooltip=A multiplier that affects the scale of custom fonts. Adjust this if text in your font of choice looks under-/over-sized relative to text that does not use custom fonts.
|
|
||||||
options.angelica.droppedItemLimit=Dropped Item Render Limit
|
|
||||||
options.angelica.droppedItemLimit.tooltip=The maximum number of dropped items that will be rendered. Lower values can improve performance.
|
|
||||||
options.angelica.mobSpawnerRenderDistance=Mob spawner render distance
|
|
||||||
options.angelica.mobSpawnerRenderDistance.tooltip=Render distance for the spinning mob inside mod spawners
|
|
||||||
options.angelica.itemdisplaylistcount=Item Renderer Cache Limit
|
|
||||||
options.angelica.itemdisplaylistcount.tooltip=The upper limit of VBO's to cache in the optimized item renderer. Higher values will significantly increase performance, but may result in increased VRAM usage.
|
|
||||||
options.angelica.sleepbeforeswap=Alternate FPS Limiter
|
|
||||||
options.angelica.sleepbeforeswap.tooltip=Switches to an alternate FPS limiter that gives more stable frametimes, in exchange for slightly more latency. Will never introduce more than one frame of latency, and has a lower impact at higher framerates.
|
|
||||||
options.angelica.threadedChunkBuilding=Threaded Chunk Building
|
|
||||||
options.angelica.threadedChunkBuilding.tooltip=If enabled, chunk meshing will be performed on multiple threads in parallel, significantly improving chunk build speed. Disable if you experience rendering issues with mods that have custom block renderers. Requires renderer reload to take effect.
|
|
||||||
|
|
||||||
pack.iris.select.title=Select
|
|
||||||
pack.iris.configure.title=Configure
|
|
||||||
label.iris.true=On
|
|
||||||
label.iris.false=Off
|
|
||||||
|
|
||||||
sodium.options.use_render_pass_optimization.name=Render Pass Optimization
|
|
||||||
sodium.options.use_render_pass_optimization.tooltip=Analyzes sprite transparency to automatically downgrade render passes (e.g. translucent to cutout, cutout to solid) when the sprite doesn't need the more expensive pass. Reduces draw calls and overdraw.
|
|
||||||
|
|
||||||
options.angelica.aggressiveChunkLoading=Aggressive Chunk Loading
|
|
||||||
options.angelica.aggressiveChunkLoading.tooltip=Renders chunks immediately when loaded, even if neighbors aren't ready yet. Improves perceived loading speed at render distance edges. Chunks rebuild automatically when neighbors load. Useful for low render distance servers.
|
|
||||||
options.angelica.disablef3=Disable F3 Additions
|
|
||||||
options.angelica.disablef3.tooltip=Disables Angelica's additions to the F3 debug screen.
|
|
||||||
@@ -1,226 +0,0 @@
|
|||||||
options.button.shader=シェーダー...
|
|
||||||
|
|
||||||
options.chunks=%s チャンク
|
|
||||||
options.entityShadows=エンティティの影
|
|
||||||
options.droppedItems=%s 個
|
|
||||||
options.droppedItems.max=無制限
|
|
||||||
|
|
||||||
sodium.option_impact.low=低
|
|
||||||
sodium.option_impact.medium=中
|
|
||||||
sodium.option_impact.high=高
|
|
||||||
sodium.option_impact.extreme=最高
|
|
||||||
sodium.option_impact.varies=可変
|
|
||||||
sodium.options.pages.quality=品質
|
|
||||||
sodium.options.pages.performance=パフォーマンス
|
|
||||||
sodium.options.pages.advanced=高度な設定
|
|
||||||
sodium.options.pages.appearance=Appearance
|
|
||||||
sodium.options.pages.debug=デバッグ
|
|
||||||
sodium.options.view_distance.tooltip=描画距離は、地形が描画される距離を設定します。距離が短いほど描画される地形が減り、フレームレートが向上します。
|
|
||||||
sodium.options.simulation_distance.tooltip=シミュレーション距離は、地形やエンティティがロード・ティック処理される距離を設定します。距離が短いほど内部サーバーのロードが減り、フレームレートが向上します。
|
|
||||||
sodium.options.brightness.tooltip=ゲーム内の明るさ(ガンマ値)を設定します。
|
|
||||||
sodium.options.clouds.name=雲
|
|
||||||
sodium.options.clouds.tooltip=雲を表示するかどうかを設定します。
|
|
||||||
sodium.options.gui_scale.tooltip=ユーザーインターフェースに適用する最大倍率を設定します。『自動』に設定すると、常に最大となる倍率が適用されます。
|
|
||||||
sodium.options.fullscreen.tooltip=有効にすると、(サポートされている場合)ゲームをフルスクリーンで表示します。
|
|
||||||
sodium.options.v_sync.tooltip=有効にすると、ゲームのフレームレートがモニターのリフレッシュレートと同期され、全体的な入力の遅延とひきかえに、一般により滑らかなゲーム体験が得られます。システムが遅すぎる場合、この設定はパフォーマンスを低下させる可能性があります。
|
|
||||||
sodium.options.fps_limit.tooltip=最大FPSを制限します。マルチタスク時のバッテリー消費と全般的なシステム負荷を軽減するのに役立ちます。垂直同期が有効な場合、この値がディスプレイのリフレッシュレートよりも低くない限り、この設定は無視されます。
|
|
||||||
sodium.options.view_bobbing.tooltip=有効にすると、移動するときにプレイヤーの視点が上下左右に揺れます。プレイ中に画面酔いするプレイヤーは、これを無効にしてください。
|
|
||||||
sodium.options.attack_indicator.tooltip=攻撃クールダウン表示が画面上のどこに表示されるかを設定します。
|
|
||||||
sodium.options.autosave_indicator.tooltip=有効にすると、ワールドをディスクに保存しているときにインジケータが表示されます。
|
|
||||||
sodium.options.graphics_quality.tooltip=デフォルトのグラフィックス設定は、いくつかのMinecraft本来のオプションを制御するもので、Modの互換性のために必要となります。以下のオプションが "デフォルト"のままである場合、この設定が適用されます。
|
|
||||||
sodium.options.clouds_quality.tooltip=空に描画される雲の品質を設定します。
|
|
||||||
sodium.options.weather_quality.tooltip=雨と雪のエフェクトの品質を設定します。
|
|
||||||
sodium.options.leaves_quality.name=葉の品質
|
|
||||||
sodium.options.leaves_quality.tooltip=葉の品質を設定します。
|
|
||||||
sodium.options.grass_quality.name=草の品質
|
|
||||||
sodium.options.grass_quality.tooltip=草ブロックの側面の品質を設定します。
|
|
||||||
sodium.options.celeritas_smooth_lighting.name=Celeritas式スムースライティング
|
|
||||||
sodium.options.celeritas_smooth_lighting.tooltip=有効にすると、スムースライティングにCeleritasのライティングパイプラインを使用するようになります。スムースライティングが有効な場合にのみ機能します。
|
|
||||||
sodium.options.particle_quality.name=パーティクルの品質
|
|
||||||
sodium.options.particle_quality.tooltip=画面上に同時に表示されるパーティクルの最大数を設定します。
|
|
||||||
sodium.options.smooth_lighting.tooltip=ブロックが滑らかにライティング・シェーディングされるかどうかを設定します。チャンクの再構築に必要な時間がわずかに増加しますが、フレームレートには影響しません。
|
|
||||||
sodium.options.biome_blend.value=%s ブロック
|
|
||||||
sodium.options.biome_blend.tooltip=ブロックの着色のためにサンプリングされるバイオームの範囲を設定します。値を高くするとチャンクの構築にかかる時間が大幅に増加しますが、品質の向上はわずかです。
|
|
||||||
sodium.options.entity_distance.tooltip=プレイヤーからどれだけ離れたエンティティを描画するかを設定します。値を高くすると、フレームレートとひきかえに描画距離が長くなります。
|
|
||||||
sodium.options.entity_shadows.tooltip=有効にすると、モブやその他エンティティの下に影が描画されます。
|
|
||||||
sodium.options.vignette.name=ビネット効果
|
|
||||||
sodium.options.vignette.tooltip=有効にすると、プレイヤーの視界にビネット効果が描画されます。これは、フィルレートが制限されていない限り、フレームレートに違いをもたらすことはほとんどありません。
|
|
||||||
sodium.options.mipmap_levels.tooltip=ブロックモデルのテクスチャに使用するミップマップの数を設定します。値を大きくすると遠距離でのブロックの描画が向上しますが、アニメーションテクスチャが多い場合は逆にパフォーマンスに悪影響を及ぼす可能性があります。
|
|
||||||
sodium.options.use_chunk_multidraw.name=チャンクのマルチドロー
|
|
||||||
sodium.options.use_chunk_multidraw.tooltip=マルチドローは、より少ない描画呼び出しで複数のチャンクを描画することを可能にし、ワールドを描画する際のCPUオーバーヘッドを大幅に削減すると同時に、GPU利用がより効率的になる可能性があります。この最適化は一部のグラフィックドライバで問題を引き起こす可能性があるため、不具合が発生する場合は無効にしてください。
|
|
||||||
sodium.options.use_vertex_objects.name=頂点配列オブジェクト
|
|
||||||
sodium.options.use_vertex_objects.tooltip=頂点データがどのように描画されるべきかの情報をドライバに移動させ、同じオブジェクトを繰り返し描画される際の最適化を可能にすることで、パフォーマンスを向上させます。互換性のないModを使用していない限り、一般にこれを無効にする理由はありません。
|
|
||||||
sodium.options.use_block_face_culling.name=ブロック面のカリング
|
|
||||||
sodium.options.use_block_face_culling.tooltip=有効にすると、カメラに面しているブロックの側面だけが描画用に送信されます。これにより、描画処理の非常に早い段階で多数のブロック面を削除でき、メモリ帯域幅とGPUの処理時間を削減できます。リソースパックによってはこの設定によって不具合が発生する場合があるため、ブロックに穴が開いているように見える場合は無効にしてください。
|
|
||||||
sodium.options.use_compact_vertex_format.name=コンパクトな頂点フォーマット
|
|
||||||
sodium.options.use_compact_vertex_format.tooltip=有効にすると、よりコンパクトな頂点フォーマットがチャンクの描画に使用されます。特に内蔵型グラフィックカードにおいて、グラフィックに関するメモリ使用量と帯域幅の必要量が大幅に削減されますが、位置とテクスチャの座標属性の精度が低下するため、一部のリソースパックでZファイティングが発生する可能性があります。
|
|
||||||
sodium.options.use_fog_occlusion.name=霧のオクルージョン
|
|
||||||
sodium.options.use_fog_occlusion.tooltip=有効にすると、霧のエフェクトで完全に隠れると判断されたチャンクは描画されなくなり、パフォーマンスが向上します。霧のエフェクトがより強い場合(水中など)、より劇的な改善が期待できますが、場合によっては空と霧の間に望ましくないビジュアルアーティファクトが発生する可能性があります。
|
|
||||||
sodium.options.use_entity_culling.name=エンティティのカリング
|
|
||||||
sodium.options.use_entity_culling.tooltip=有効にすると、視認できるチャンク内にないと判断されたエンティティは、描画時に処理をスキップされます。これにより、地下や壁の後ろにあるエンティティの描画を避け、パフォーマンスを向上させることができます。
|
|
||||||
sodium.options.use_particle_culling.name=パーティクルのカリング
|
|
||||||
sodium.options.use_particle_culling.tooltip=有効にすると、視認できる位置にあると判断されたパーティクルのみが描画されます。これにより、付近に多くのパーティクルがある場合、フレームレートが大幅に向上します。
|
|
||||||
sodium.options.animate_only_visible_textures.name=視認できるテクスチャだけをアニメーションさせる
|
|
||||||
sodium.options.animate_only_visible_textures.tooltip=有効にすると、視認できる位置にあると判断されたアニメーションテクスチャのみが更新されます。特に重いリソースパックの場合、ハードウェアによっては、フレームレートを大幅に向上させることができます。一部のテクスチャがアニメーションされない問題が発生した場合は、この設定を無効にしてください。
|
|
||||||
sodium.options.translucency_sorting.name=透過性のソート
|
|
||||||
sodium.options.translucency_sorting.tooltip=有効にすると、透過ブロックが後ろから前に正しくソートされ、特に複数の透過ブロックが表示され重なっている場合に、描画の質がより良くなります。 これは少し負荷の高い処理です。
|
|
||||||
sodium.options.cpu_render_ahead_limit.name=CPUの描画前処理の制限
|
|
||||||
sodium.options.cpu_render_ahead_limit.tooltip=CPUがGPUの描画処理が終了するまで待機する最大フレーム数を指定します。値が低すぎたり高すぎたりすると、フレームレートが不安定になることがあります。
|
|
||||||
sodium.options.cpu_render_ahead_limit.value=%s フレーム
|
|
||||||
sodium.options.allow_direct_memory_access.name=ダイレクトメモリアクセスの許可
|
|
||||||
sodium.options.allow_direct_memory_access.tooltip=有効にすると、一部のクリティカルコードパスでダイレクトメモリアクセスの仕様が可能になり、パフォーマンスが向上します。多くの場合チャンクやエンティティの描画におけるCPUオーバーヘッドが大幅に削減されますが、バグやクラッシュの診断が難しくなることがあります。無効にするよう言われた場合または自分が何をしているのか理解している場合にのみこれを無効にしてください。
|
|
||||||
sodium.options.ignore_driver_blacklist.name=ドライバのブラックリストを無視する
|
|
||||||
sodium.options.ignore_driver_blacklist.tooltip=有効にすると、ハードウェア/ドライバ設定との既知の非互換性は無視され、ゲームに不具合を引き起こす可能性のある設定を有効にすることができます。一般的に、自分が何をしているのか理解していない限り、この設定には触れないでください。この設定を変更した後は、保存して閉じ、設定画面を再度開く必要があります。
|
|
||||||
sodium.options.enable_memory_tracing.name=メモリトレーシングの有効化
|
|
||||||
sodium.options.enable_memory_tracing.tooltip=デバッグ用機能。有効にすると、メモリ割り当ての情報とともにスタックトレースが収集され、メモリリークが検出されたときの診断情報を改善するのに役立ちます。
|
|
||||||
sodium.options.performance_impact_string=パフォーマンスへの影響: %s
|
|
||||||
sodium.options.use_persistent_mapping.name=永続的マッピング
|
|
||||||
sodium.options.use_persistent_mapping.tooltip=有効にすると、チャンクの更新とエンティティの描画を高速化するために、少量のメモリが永続的にマッピングされます。\n\nOpenGL 4.4またはARB_buffer_storageが必要です。
|
|
||||||
sodium.options.chunk_memory_allocator.name=チャンクのメモリアロケーター
|
|
||||||
sodium.options.chunk_memory_allocator.tooltip=チャンクの描画に使用するメモリアロケータを選択します。\n- ASYNC:最も高速なオプションで、現行のほとんどのグラフィックドライバで動作します。\n- SWAP: 古いグラフィックドライバ用のフ代替オプションです。メモリ使用量が大幅に増加する可能性があります。
|
|
||||||
sodium.options.chunk_memory_allocator.async=Async
|
|
||||||
sodium.options.chunk_memory_allocator.swap=Swap
|
|
||||||
sodium.options.chunk_update_threads.name=チャンク更新用のスレッド数
|
|
||||||
sodium.options.chunk_update_threads.tooltip=チャンクの構築に使用するスレッド数を指定します。より多くのスレッドを使用するとチャンクの読み込みと更新の速度が上がりますが、フレーム時間に悪影響を与える可能性があります。
|
|
||||||
sodium.options.always_defer_chunk_updates.name=チャンク更新を常に遅延させる
|
|
||||||
sodium.options.always_defer_chunk_updates.tooltip=有効にすると、重要なチャンク更新があった場合であっても、描画処理はチャンク更新の終了を待機しなくなります。これにより、場合によってはフレームレートが大幅に向上しますが、ワールドに顕著なラグが発生する可能性があります。
|
|
||||||
sodium.options.use_no_error_context.name=コンテキストエラーの無効化
|
|
||||||
sodium.options.use_no_error_context.tooltip=有効にすると、エラーチェックを無効にしてOpenGLコンテキストを作成します。これによってパフォーマンスが若干向上するかもしれませんが、OpenGLのエラーを処理する代わりにゲームがクラッシュするリスクも高まります。突然の原因不明のクラッシュが発生する場合は、この設定を無効にしてください。
|
|
||||||
sodium.options.use_gl_state_cache.name=GLステートキャッシュ
|
|
||||||
sodium.options.use_gl_state_cache.tooltip=有効にすると、冗長な状態変更の回数を減らすためにOpenGLステートキャッシュを使用します。これによりパフォーマンスが向上しますが、Modによっては問題を引き起こす可能性があります。 ゲームの再起動時には持続しません。
|
|
||||||
sodium.options.async_occlusion_mode.name=非同期オクルージョン
|
|
||||||
sodium.options.async_occlusion_mode.tooltip=どのレンダーパスで非同期オクルージョンカリングを使用するか設定します。ONLY_SHADOW(デフォルト)ではシャドウパスのみ非同期オクルージョンを実行し、メインのレンダーリストは同期を維持します。EVERYTHINGでは全てのパスを非同期で実行するため、カメラを高速移動させた際に1フレームの可視性遅延が発生する可能性があります。NONEは非同期オクルージョンを完全に無効化します。
|
|
||||||
sodium.options.use_occlusion_culling.name=オクルージョンカリング
|
|
||||||
sodium.options.use_occlusion_culling.tooltip=有効にすると、他のチャンクに隠れたチャンクは描画されなくなります。無効にするとパフォーマンスが大幅に低下しますが、デバッグに役立ちます。
|
|
||||||
sodium.options.threads.value=%s スレッド
|
|
||||||
sodium.options.default=デフォルト
|
|
||||||
sodium.options.buttons.undo=元に戻す
|
|
||||||
sodium.options.buttons.apply=適用
|
|
||||||
sodium.options.buttons.donate=JellySquidにコーヒーを買ってあげてください!
|
|
||||||
|
|
||||||
options.dynamic_fov=ダイナミックな視野角
|
|
||||||
options.dynamic_fov.tooltip=有効にすると、プレイヤーの移動速度に基づいて視野角が変化します。
|
|
||||||
options.framerate=%s FPS
|
|
||||||
|
|
||||||
iris.shaders.toggled=シェーダーを %s に切り替えました!
|
|
||||||
iris.shaders.disabled=シェーダーを無効化しました!
|
|
||||||
|
|
||||||
options.iris.apply=適用
|
|
||||||
options.iris.refresh=リフレッシュ
|
|
||||||
options.iris.openShaderPackFolder=シェーダーパックフォルダを開く...
|
|
||||||
options.iris.shaderPackSettings=シェーダーパックの設定...
|
|
||||||
options.iris.shaderPackList=シェーダーパックのリスト...
|
|
||||||
options.iris.refreshShaderPacks=シェーダーパックをリフレッシュ
|
|
||||||
options.iris.shaderPackSelection=シェーダーパック...
|
|
||||||
options.iris.shaderPackSelection.title=シェーダーパック
|
|
||||||
options.iris.shaderPackSelection.addedPack=シェーダーパック "%s" を追加しました
|
|
||||||
options.iris.shaderPackSelection.addedPacks=%s 個のシェーダーパックを追加しました
|
|
||||||
options.iris.shaderPackSelection.failedAdd=有効なシェーダーパックではありません
|
|
||||||
options.iris.shaderPackSelection.failedAddSingle="%s" は有効なシェーダーパックではありません
|
|
||||||
options.iris.shaderPackSelection.copyError=シェーダーパック "%s" を追加できませんでした
|
|
||||||
options.iris.shaderPackSelection.copyErrorAlreadyExists="%s"はすでにシェーダーパックフォルダ内にあります!
|
|
||||||
options.iris.shaderPackOptions.tooManyFiles=複数のシェーダー設定ファイルをインポートすることはできません!
|
|
||||||
options.iris.shaderPackOptions.failedImport=シェーダー設定ファイル"%s"のインポートに失敗しました
|
|
||||||
options.iris.shaderPackOptions.importedSettings="%s"からシェーダー設定をインポートしました
|
|
||||||
options.iris.shaders.disabled=シェーダー: 無効
|
|
||||||
options.iris.shaders.enabled=シェーダー: 有効
|
|
||||||
options.iris.shaders.nonePresent=シェーダー: シェーダーパックなし
|
|
||||||
options.iris.back=戻る
|
|
||||||
options.iris.reset=リセット
|
|
||||||
options.iris.reset.tooltip=すべての設定をリセットし、適用しますか?
|
|
||||||
options.iris.reset.tooltip.holdShift=Shiftクリックでリセット
|
|
||||||
options.iris.importSettings.tooltip=ファイルから設定をインポート
|
|
||||||
options.iris.exportSettings.tooltip=適応した設定をファイルにエクスポート
|
|
||||||
options.iris.mustDisableFullscreen=まずフルスクリーンを無効にしてください!
|
|
||||||
options.iris.setToDefault=設定をデフォルトの値に設定しますか?
|
|
||||||
options.iris.profile=プロファイル
|
|
||||||
options.iris.profile.custom=カスタム
|
|
||||||
options.iris.shadowDistance=影の最大描画距離
|
|
||||||
options.iris.shadowDistance.sodium_tooltip=影の最大描画距離
|
|
||||||
options.iris.shadowDistance.enabled=影の最大距離を変更できます。この距離を超えた地形やエンティティの影は描画されません。影の距離を下げると、パフォーマンスが大幅に向上します。
|
|
||||||
options.iris.shadowDistance.disabled=現在のシェーダーパックにはすでに影の描画距離が設定されています。変更することはできません。
|
|
||||||
options.iris.gui.hide=GUIを非表示
|
|
||||||
options.iris.gui.show=GUIを表示
|
|
||||||
|
|
||||||
options.dynamic_lights=動的ライティング
|
|
||||||
options.dynamic_lights.tooltip=動的ライティングを有効にする。モード: OFF - オフ、FASTEST - 500ms遅延、FAST - 250ms遅延、FANCY - 50ms遅延、REALTIME - 遅延なし
|
|
||||||
options.dynamic_lights_shader_force=動的ライティング - シェーダーによる強制
|
|
||||||
options.dynamic_lights_shader_force.tooltip=有効 - シェーダーが有効な場合でも動的ライティングを行います。無効 - シェーダーが有効な場合は動的ライティングを無効にします。
|
|
||||||
options.dynamic_lights_frustum_culling=フラスタムカリング
|
|
||||||
options.dynamic_lights_frustum_culling.tooltip=画面上に表示されている光源に対してのみチャンクの再構築を行うようにします。カメラ外の光処理時にかかるGPUへの負担を軽減します。
|
|
||||||
options.dynamic_lights_adaptive_ticking=Tick処理の最適化
|
|
||||||
options.dynamic_lights_adaptive_ticking.tooltip=遠距離にある、または画面外の光源に対する更新頻度を下げます。グローバルモード設定と連動します。
|
|
||||||
options.dynamic_lights_slow_dist=光処理の遅延開始距離(近)
|
|
||||||
options.dynamic_lights_slow_dist.tooltip=設定した距離以上離れた場所において、光の更新頻度が1/5になります。推奨設定: 32 blocks (~2 chunks)
|
|
||||||
options.dynamic_lights_slower_dist=光更新の遅延開始距離(遠)
|
|
||||||
options.dynamic_lights_slower_dist.tooltip=設定した距離以上離れた場所において、光の更新頻度が1/10になります。推奨設定: 64 blocks (~4 chunks)
|
|
||||||
options.dynamic_lights_background_dist=光更新の遅延開始距離(画面外)
|
|
||||||
options.dynamic_lights_background_dist.tooltip=設定した距離以上離れた場所において、光の更新頻度が1/20(1秒に1回)になります。カメラ外での光処理にもこの更新頻度が適用されます。
|
|
||||||
options.dynamic_lights_cull_timeout=カリングのタイムアウト (ticks)
|
|
||||||
options.dynamic_lights_cull_timeout.tooltip=チャンクを強制的に再構築するまでの待機時間(単位: tick)。低い値を設定すると応答性がよくなりますが、GPUにより負荷がかかるようになります。
|
|
||||||
options.dynamiclights.page=動的ライティング
|
|
||||||
options.dynamiclights.entities=エンティティ設定...
|
|
||||||
options.dynamiclights.entities.title=動的ライティング - エンティティ
|
|
||||||
options.dynamiclights.entities.info=動的ライティングを適用するエンティティの種類を切り替えます。Mod連携のための項目もあります。
|
|
||||||
options.dynamiclights.entities.search=検索 (@mod, $on, $off)
|
|
||||||
options.dynamiclights.entity.tooltip=%s用の動的ライティング設定を切り替えます。この種類のエンティティが光を放っている場合、無効化するとパフォーマンスが向上します。
|
|
||||||
|
|
||||||
options.angelica.search.no_results=一致するオプションがありません
|
|
||||||
options.angelica.fontconfig=フォント設定...
|
|
||||||
options.angelica.fontconfig.title=フォント設定
|
|
||||||
options.angelica.fontconfig.currentfonts=プライマリフォント: §e%s§r セカンダリフォント: §b%s
|
|
||||||
options.angelica.fontconfig.searchprompt=§7§oフォントを検索...
|
|
||||||
options.angelica.fontconfig.testareaprompt=§7§oテスト用...
|
|
||||||
options.angelica.fontconfig.testareainfo=テキストを入力して見た目を確認できます。フォーマットには"&"記号を使います。
|
|
||||||
options.angelica.fontconfig.testareaexample=&d&lHerobrine&r was &7&m&oNOT&r &nhere
|
|
||||||
options.angelica.fontconfig.disable_custom_font=カスタムフォントを無効化
|
|
||||||
options.angelica.fontconfig.enable_custom_font=カスタムフォントを有効化
|
|
||||||
options.angelica.fontconfig.reset_values=設定値のリセット
|
|
||||||
options.angelica.fontconfig.no_fonts_warning=あなたのシステムではカスタムフォントを利用できません。詳細はログを確認してください。
|
|
||||||
options.angelica.fontconfig.font_quality=カスタムフォントの品質: %s
|
|
||||||
options.angelica.fontconfig.shadow_offset=影のオフセット: %s
|
|
||||||
options.angelica.fontconfig.shadow_copies=影の描画数: %s
|
|
||||||
options.angelica.fontconfig.bold_copies=太字の描画数: %s
|
|
||||||
options.angelica.fontconfig.glyph_scale=文字の大きさ: %s
|
|
||||||
options.angelica.fontconfig.glyph_aspect=文字のアスペクト比: %s
|
|
||||||
options.angelica.fontconfig.whitespace_scale=ホワイトスペースの大きさ: %s
|
|
||||||
options.angelica.fontconfig.glyph_spacing=文字間隔: %s
|
|
||||||
options.angelica.fontconfig.font_aa_strength=フォントのAAの強さ: %s
|
|
||||||
options.angelica.fontconfig.aamode.aa_none=フォントのAA: オフ
|
|
||||||
options.angelica.fontconfig.aamode.aa_4x=フォントのAA: 4x MSAA
|
|
||||||
options.angelica.fontconfig.aamode.aa_16x=フォントのAA: 16x MSAA
|
|
||||||
options.angelica.fontconfig.custom_font_scale=カスタムフォントの大きさ: %s
|
|
||||||
options.angelica.fontconfig.font_quality.tooltip=カスタムフォントの描画品質。パフォーマンスとメモリ使用量を犠牲にドット感を軽減させることができます。
|
|
||||||
options.angelica.fontconfig.shadow_offset.tooltip=フォントの影を描画する距離。§l太字§rテキストの描画にも影響します。
|
|
||||||
options.angelica.fontconfig.shadow_copies.tooltip=テキストの後ろに描画する影の数。テキストに立体感が出ます。
|
|
||||||
options.angelica.fontconfig.bold_copies.tooltip=太字テキスト表示時に重ねて描画する数。線が細いカスタムフォントを使用している場合、この値を調整することで太字の見た目を改善できます。
|
|
||||||
options.angelica.fontconfig.glyph_scale.tooltip=個々の文字の大きさ。極端な値に設定するとゲームプレイが困難になる可能性があります。
|
|
||||||
options.angelica.fontconfig.glyph_aspect.tooltip=個々の文字のアスペクト比。
|
|
||||||
options.angelica.fontconfig.whitespace_scale.tooltip=スペースなどの空白文字の大きさ。
|
|
||||||
options.angelica.fontconfig.glyph_spacing.tooltip=個々の文字間の空白。
|
|
||||||
options.angelica.fontconfig.font_aa_strength.tooltip=フォントのアンチエイリアシングに使用するサンプル間隔。高い値を設定するとフォントがぼやけて滑らかになり、低い値を設定するとエイリアスが発生してギザギザに見えます。お好みの設定に調整してください。
|
|
||||||
options.angelica.fontconfig.aamode.tooltip=フォントのアンチエイリアスのモード。若干のパフォーマンスを犠牲にして、拡大縮小されたテキストや斜めから見たテキストの見栄えや読みやすさを大幅に改善できます。
|
|
||||||
options.angelica.fontconfig.custom_font_scale.tooltip=カスタムフォントの大きさ倍率。カスタムフォントを適用したテキストがそうでないテキストと比べて大きすぎる/小さすぎる場合、この数値を調整してください。
|
|
||||||
options.angelica.droppedItemLimit=ドロップしたアイテムの描画制限
|
|
||||||
options.angelica.droppedItemLimit.tooltip=描画されるドロップアイテムの最大個数。値を下げるとパフォーマンスが向上します。
|
|
||||||
options.angelica.mobSpawnerRenderDistance=Mobスポナーの描画距離
|
|
||||||
options.angelica.mobSpawnerRenderDistance.tooltip=Mobスポナー内で回っているMobの描画距離
|
|
||||||
options.angelica.itemdisplaylistcount=アイテム描画におけるキャッシュ上限
|
|
||||||
options.angelica.itemdisplaylistcount.tooltip=アイテム描画の最適化においてキャッシュするVBOの上限値。値を大きくするとパフォーマンスが大幅に向上しますが、VRAMの使用量が増えます。
|
|
||||||
options.angelica.sleepbeforeswap=代替FPSリミッター
|
|
||||||
options.angelica.sleepbeforeswap.tooltip=少し遅延が増える代わりにフレームタイムが安定する代替FPSリミッターに切り替えます。1フレーム以上の遅延は発生せず、フレームレートが高いほど影響が小さくなります。
|
|
||||||
options.angelica.threadedChunkBuilding=チャンク構築のマルチスレッド化
|
|
||||||
options.angelica.threadedChunkBuilding.tooltip=有効にすると、チャンクのメッシュ処理をマルチスレッドで行うようになり、チャンク構築の速度が大幅に向上します。特殊なブロック描画を行うModで問題が発生した場合、この項目を無効にしてください。変更を適用するには再読み込みする必要があります。
|
|
||||||
|
|
||||||
pack.iris.select.title=選択
|
|
||||||
pack.iris.configure.title=設定
|
|
||||||
label.iris.true=オン
|
|
||||||
label.iris.false=オフ
|
|
||||||
|
|
||||||
sodium.options.use_render_pass_optimization.name=レンダーパスの最適化
|
|
||||||
sodium.options.use_render_pass_optimization.tooltip=スプライトの透明度を分析し、高コストなレンダーパスが不要な場合は自動的にパスをダウングレードします(例: 半透明からカットアウトに、カットアウトから不透明に)。これにより描画の呼び出しとオーバードローを削減します。
|
|
||||||
|
|
||||||
options.angelica.aggressiveChunkLoading=アグレッシブなチャンク読込
|
|
||||||
options.angelica.aggressiveChunkLoading.tooltip=周囲のチャンクの読み込みが完了しているかに関わらず、読み込まれたチャンクを即座に描画するようになります。描画距離の境界付近にあるチャンクの体感的な読込み速度が向上します。これにより描画されたチャンクは、付近のチャンクが読み込まれると自動的に再構築されます。描画距離が短いサーバーにおいて有用です。
|
|
||||||
options.angelica.disablef3=F3追加情報の無効化
|
|
||||||
options.angelica.disablef3.tooltip=AngelicaによるF3デバック画面への追加情報を無効にします。
|
|
||||||
@@ -1,226 +0,0 @@
|
|||||||
options.button.shader=셰이더...
|
|
||||||
|
|
||||||
options.chunks=%s 청크
|
|
||||||
options.entityShadows=엔티티 그림자
|
|
||||||
options.droppedItems=%s 아이템
|
|
||||||
options.droppedItems.max=무제한
|
|
||||||
|
|
||||||
sodium.option_impact.low=낮음
|
|
||||||
sodium.option_impact.medium=중간
|
|
||||||
sodium.option_impact.high=높음
|
|
||||||
sodium.option_impact.extreme=극한
|
|
||||||
sodium.option_impact.varies=다양함
|
|
||||||
sodium.options.pages.quality=퀄리티
|
|
||||||
sodium.options.pages.performance=성능
|
|
||||||
sodium.options.pages.advanced=고급
|
|
||||||
sodium.options.pages.appearance=Appearance
|
|
||||||
sodium.options.pages.debug=Debug
|
|
||||||
sodium.options.view_distance.tooltip=렌더링 거리는 지형이 렌더링되는 거리를 제어합니다. 거리가 짧을수록 렌더링되는 지형이 적어지고 프레임 속도가 향상됩니다.
|
|
||||||
sodium.options.simulation_distance.tooltip=시뮬레이션 거리는 지형과 개체가 로드되고 틱되는 거리를 제어합니다. 거리가 짧을수록 내부 서버의 로드가 줄어들고 프레임 속도가 향상될 수 있습니다.
|
|
||||||
sodium.options.brightness.tooltip=게임의 밝기(감마)를 제어합니다.
|
|
||||||
sodium.options.clouds.name=구름
|
|
||||||
sodium.options.clouds.tooltip=구름의 표시 여부를 제어합니다.
|
|
||||||
sodium.options.gui_scale.tooltip=사용자 인터페이스에 사용할 최대 배율을 설정합니다. '자동'을 사용하면 항상 가장 큰 배율이 사용됩니다.
|
|
||||||
sodium.options.fullscreen.tooltip=활성화하면 게임이 전체 화면으로 표시됩니다(지원되는 경우).
|
|
||||||
sodium.options.v_sync.tooltip=활성화하면 게임의 프레임 속도가 모니터의 새로 고침 빈도와 동기화되어 전체 입력 대기 시간을 희생하면서 일반적으로 더 부드러운 경험을 제공합니다. 시스템이 너무 느린 경우 이 설정으로 인해 성능이 저하될 수 있습니다.입
|
|
||||||
sodium.options.fps_limit.tooltip=프레임 속도(FPS)를 제한합니다. 이는 멀티 태스킹 시 배터리 사용량과 일반적인 시스템 부하를 줄이는 데 도움이 될 수 있습니다. V-Sync가 활성화된 경우 이 옵션은 디스플레이의 새로 고침 빈도보다 낮지 않는 한 무시됩니다.
|
|
||||||
sodium.options.view_bobbing.tooltip=활성화하면 플레이어의 시야가 움직일 때 흔들리게 됩니다. 플레이하는 동안 멀미를 경험하는 플레이어는 이 기능을 비활성화하면 도움이 될 수 있습니다.
|
|
||||||
sodium.options.attack_indicator.tooltip=공격 표시기가 화면에 표시되는 위치를 제어합니다.
|
|
||||||
sodium.options.autosave_indicator.tooltip=활성화하면 게임이 월드를 저장할 때 표시기가 표시됩니다.
|
|
||||||
sodium.options.graphics_quality.tooltip=일부 레거시 옵션을 제어하는 기본 그래픽 품질로, 모드 호환성에 유용합니다. 나뉘어진 그래픽 설정이 "기본"으로 설정되어 있으면 이 설정이 적용됩니다.
|
|
||||||
sodium.options.clouds_quality.tooltip=구름의 품질을 설정합니다. 실제 성능에는 큰 영향을 미치지 않습니다.
|
|
||||||
sodium.options.weather_quality.tooltip=눈과 비 등 날씨 효과가 렌더링되는 거리를 조절합니다.
|
|
||||||
sodium.options.leaves_quality.name=나뭇잎
|
|
||||||
sodium.options.leaves_quality.tooltip=나뭇잎을 투명하게 (화려하게) 또는 불투명하게 (빠르게) 렌더링 할지 설정합니다.
|
|
||||||
sodium.options.grass_quality.name=잔디 블록 품질
|
|
||||||
sodium.options.grass_quality.tooltip=잔디 블록의 품질을 설정합니다.
|
|
||||||
sodium.options.celeritas_smooth_lighting.name=Celeritas Smooth Lighting
|
|
||||||
sodium.options.celeritas_smooth_lighting.tooltip=If enabled, Celeritas's lighting pipeline will be used for smooth lighting. This only has an effect if smooth lighting is enabled.
|
|
||||||
sodium.options.particle_quality.name=입자
|
|
||||||
sodium.options.particle_quality.tooltip=한번에 화면에 표시 가능한 최대 입자의 개수를 조절합니다.
|
|
||||||
sodium.options.smooth_lighting.tooltip=빛을 부드럽게 다듬고 블록의 음영을 렌더링 할지 설정합니다. 활성화 하면 청크를 로드하고 업데이트 하는 데 약간 더 오래 걸릴 수 있지만, FPS에는 영항을 주지 않습니다.
|
|
||||||
sodium.options.biome_blend.value=%s 블록
|
|
||||||
sodium.options.biome_blend.tooltip=생물 군계의 색을 다듬을 크기를 조절합니다. 값이 클수록 청크를 로드하고 업데이트하는데 더 오래 걸릴 수 있지만, 더 나은 품질을 경험할 수 있습니다.
|
|
||||||
sodium.options.entity_distance.tooltip=얼마나 멀리 있는 엔티티까지 렌더링할지 설정합니다. 높게 설정하면 프레임을 대가로 렌더 거리를 증가시킵니다.
|
|
||||||
sodium.options.entity_shadows.tooltip=활성화하면, 몹이나 다른 엔티티에게 기본적인 그림자를 그립니다.
|
|
||||||
sodium.options.vignette.name=비네트
|
|
||||||
sodium.options.vignette.tooltip=활성화하면 화면에 비네트 효과가 적용됩니다. 이 효과는 그래픽 카드 성능이 현저히 낮은 경우가 아니라면 게임 성능에 거의 영향을 주지 않습니다.
|
|
||||||
sodium.options.mipmap_levels.tooltip=블록 모델 텍스처에 적용할 밉맵 단계를 조절합니다. 높은 값일수록 멀리 떨어진 블록의 렌더링 품질이 향상되지만, 애니메이션 텍스처가 많을 경우 성능이 저하될 수 있습니다.
|
|
||||||
sodium.options.use_chunk_multidraw.name=다중 청크 렌더링
|
|
||||||
sodium.options.use_chunk_multidraw.tooltip=Multi-draw allows multiple chunks to be rendered with fewer draw calls, greatly reducing CPU overhead when rendering the world while also potentially allowing for more efficient GPU utilization. This optimization may cause issues with some graphics drivers, so you should try disabling it if you are experiencing glitches.
|
|
||||||
sodium.options.use_vertex_objects.name=Vertex Array Objects
|
|
||||||
sodium.options.use_vertex_objects.tooltip=Helps to improve performance by moving information about how vertex data should be rendered into the driver, allowing it to better optimize for repeated rendering of the same objects. There is generally no reason to disable this unless you're using incompatible mods.
|
|
||||||
sodium.options.use_block_face_culling.name=Block Face Culling
|
|
||||||
sodium.options.use_block_face_culling.tooltip=If enabled, only the sides of blocks which are facing the camera will be submitted for rendering. This can eliminate a large number of block faces very early in the rendering process, saving memory bandwidth and time on the GPU. Some resource packs may have issues with this option, so try disabling it if you're seeing holes in blocks.
|
|
||||||
sodium.options.use_compact_vertex_format.name=Compact Vertex Format
|
|
||||||
sodium.options.use_compact_vertex_format.tooltip=If enabled, a more compact vertex format will be used for rendering chunks. This can reduce graphics memory usage and bandwidth requirements significantly, especially for integrated graphics cards, but can cause z-fighting with some resource packs due to how it reduces the precision of position and texture coordinate attributes.
|
|
||||||
sodium.options.use_fog_occlusion.name=Fog Occlusion
|
|
||||||
sodium.options.use_fog_occlusion.tooltip=If enabled, chunks which are determined to be fully hidden by fog effects will not be rendered, helping to improve performance. The improvement can be more dramatic when fog effects are heavier (such as while underwater), but it may cause undesirable visual artifacts between the sky and fog in some scenarios.
|
|
||||||
sodium.options.use_entity_culling.name=Entity Culling
|
|
||||||
sodium.options.use_entity_culling.tooltip=If enabled, entities determined not to be in any visible chunks will be skipped during rendering. This can help improve performance by avoiding the rendering of entities located underground or behind walls.
|
|
||||||
sodium.options.use_particle_culling.name=Particle Culling
|
|
||||||
sodium.options.use_particle_culling.tooltip=If enabled, only particles which are determined to be visible will be rendered. This can provide a significant improvement to frame rates when many particles are nearby.
|
|
||||||
sodium.options.animate_only_visible_textures.name=Animate Only Visible Textures
|
|
||||||
sodium.options.animate_only_visible_textures.tooltip=If enabled, only animated textures determined to be visible will be updated. This can provide a significant boost to frame rates on some hardware, especially with heavier resource packs. If you experience issues with some textures not being animated, try disabling this option.
|
|
||||||
sodium.options.translucency_sorting.name=Translucency Sorting
|
|
||||||
sodium.options.translucency_sorting.tooltip=If enabled, translucent blocks will be sorted correctly from back to front to provide better rendering, especially when multiple translucent blocks are in view and layered. This is a bit of an expensive operation.
|
|
||||||
sodium.options.cpu_render_ahead_limit.name=CPU Render-Ahead Limit
|
|
||||||
sodium.options.cpu_render_ahead_limit.tooltip=Specifies the maximum number of frames the CPU can be waiting on the GPU to finish rendering. Very low or high values may create frame rate instability.
|
|
||||||
sodium.options.cpu_render_ahead_limit.value=%s FPS
|
|
||||||
sodium.options.allow_direct_memory_access.name=Allow Direct Memory Access
|
|
||||||
sodium.options.allow_direct_memory_access.tooltip=If enabled, some critical code paths will be allowed to use direct memory access for performance. This often greatly reduces CPU overhead for chunk and entity rendering, but can make it harder to diagnose some bugs and crashes. You should only disable this if you've been asked to or otherwise know what you're doing.
|
|
||||||
sodium.options.ignore_driver_blacklist.name=Ignore Driver Blacklist
|
|
||||||
sodium.options.ignore_driver_blacklist.tooltip=If enabled, known incompatibilities with your hardware/driver configuration will be ignored, allowing you to enable options that may cause issues with your game. You should generally not touch this option unless you know exactly what you are doing. After changing this option, you must save, close, and then re-open the settings screen.
|
|
||||||
sodium.options.enable_memory_tracing.name=Enable Memory Tracing
|
|
||||||
sodium.options.enable_memory_tracing.tooltip=Debugging feature. If enabled, stack traces will be collected alongside memory allocations to help improve diagnostic information when memory leaks are detected.
|
|
||||||
sodium.options.performance_impact_string=Performance Impact: %s
|
|
||||||
sodium.options.use_persistent_mapping.name=Persistent Mapping
|
|
||||||
sodium.options.use_persistent_mapping.tooltip=If enabled, a small amount of memory will be persistently mapped for speeding up chunk updates and entity rendering.\n\nRequires OpenGL 4.4 or ARB_buffer_storage.
|
|
||||||
sodium.options.chunk_memory_allocator.name=Chunk Memory Allocator
|
|
||||||
sodium.options.chunk_memory_allocator.tooltip=Selects the memory allocator that will be used for chunk rendering.\n- ASYNC: Fastest option, works well with most modern graphics drivers.\n- SWAP: Fallback option for older graphics drivers. May increase memory usage significantly.
|
|
||||||
sodium.options.chunk_memory_allocator.async=수직동기화
|
|
||||||
sodium.options.chunk_memory_allocator.swap=Swap
|
|
||||||
sodium.options.chunk_update_threads.name=Chunk Update Threads
|
|
||||||
sodium.options.chunk_update_threads.tooltip=Specifies the number of threads to use for chunk building. Using more threads can speed up chunk loading and update speed, but may negatively impact frame times.
|
|
||||||
sodium.options.always_defer_chunk_updates.name=Always Defer Chunk Updates
|
|
||||||
sodium.options.always_defer_chunk_updates.tooltip=If enabled, rendering will never wait for chunk updates to finish, even if they are important. This can greatly improve frame rates in some scenarios, but it may create significant visual lag in the world.
|
|
||||||
sodium.options.use_no_error_context.name=No Error Context
|
|
||||||
sodium.options.use_no_error_context.tooltip=If enabled, the OpenGL context will be created with error checking disabled. This may slightly improve performance, but it also increases the risk that the game will crash instead of gracefully handling OpenGL errors. You should disable this option if you are experiencing sudden unexplained crashes.
|
|
||||||
sodium.options.use_gl_state_cache.name=GL State Cache
|
|
||||||
sodium.options.use_gl_state_cache.tooltip=If enabled, the OpenGL state cache will be used to reduce the number of redundant state changes. This can improve performance, but it may also cause issues with some mods. Does not persist across game restarts.
|
|
||||||
sodium.options.async_occlusion_mode.name=Async Occlusion
|
|
||||||
sodium.options.async_occlusion_mode.tooltip=Controls which render passes use asynchronous occlusion culling. ONLY_SHADOW (default) runs async occlusion only for the shadow pass, keeping the main render list synchronous. EVERYTHING runs all passes async, which may cause 1-frame visibility lag during fast camera movement. NONE disables async occlusion entirely.
|
|
||||||
sodium.options.use_occlusion_culling.name=Occlusion Culling
|
|
||||||
sodium.options.use_occlusion_culling.tooltip=If enabled, chunks that are hidden behind other chunks will not be rendered. Disabling this will significantly reduce performance but can be useful for debugging.
|
|
||||||
sodium.options.threads.value=%s 스레드
|
|
||||||
sodium.options.default=기본값
|
|
||||||
sodium.options.buttons.undo=되돌리기
|
|
||||||
sodium.options.buttons.apply=적용
|
|
||||||
sodium.options.buttons.donate=Buy coffee for JellySquid!
|
|
||||||
|
|
||||||
options.dynamic_fov=Dynamic FOV
|
|
||||||
options.dynamic_fov.tooltip=If enabled, the game's field of view will change based on the player's speed.
|
|
||||||
options.framerate=%s FPS
|
|
||||||
|
|
||||||
iris.shaders.toggled=Toggled shaders to %s!
|
|
||||||
iris.shaders.disabled=Shaders disabled!
|
|
||||||
|
|
||||||
options.iris.apply=적용
|
|
||||||
options.iris.refresh=새로고침
|
|
||||||
options.iris.openShaderPackFolder=셰이더 폴더 열기
|
|
||||||
options.iris.shaderPackSettings=셰이더 설정...
|
|
||||||
options.iris.shaderPackList=셰이더 리스트...
|
|
||||||
options.iris.refreshShaderPacks=셰이더 새로고침
|
|
||||||
options.iris.shaderPackSelection=셰이더...
|
|
||||||
options.iris.shaderPackSelection.title=셰이더
|
|
||||||
options.iris.shaderPackSelection.addedPack="%s" 셰이더를 추가했습니다.
|
|
||||||
options.iris.shaderPackSelection.addedPacks=%s 개의 셰이더를 추가했습니다.
|
|
||||||
options.iris.shaderPackSelection.failedAdd=파일이 유효한 셰이더가 아닙니다
|
|
||||||
options.iris.shaderPackSelection.failedAddSingle="%s" 는 유효한 셰이더가 아닙니다
|
|
||||||
options.iris.shaderPackSelection.copyError="%s" 셰이더를 추가할 수 없습니다.
|
|
||||||
options.iris.shaderPackSelection.copyErrorAlreadyExists="%s" 는 이미 당신의 셰이더 폴더에 있습니다!
|
|
||||||
options.iris.shaderPackOptions.tooManyFiles=여러개의 셰이더 설정 파일을 동시에 적용할 수 없습니다!
|
|
||||||
options.iris.shaderPackOptions.failedImport="%s" 셰이더 설정 파일을 적용하는데 실패했습니다.
|
|
||||||
options.iris.shaderPackOptions.importedSettings="%s" 파일에서 셰이더 설정을 적용했습니다.
|
|
||||||
options.iris.shaders.disabled=셰이더: 비활성화됨
|
|
||||||
options.iris.shaders.enabled=셰이더: 활성화됨
|
|
||||||
options.iris.shaders.nonePresent=셰이더: 셰이더 팩 없음
|
|
||||||
options.iris.back=뒤로가기
|
|
||||||
options.iris.reset=초기화
|
|
||||||
options.iris.reset.tooltip=모든 설정을 초기화합니까?
|
|
||||||
options.iris.reset.tooltip.holdShift=SHIFT를 누른 상태에서 클릭하여 리셋하세요
|
|
||||||
options.iris.importSettings.tooltip=설정 가져오기
|
|
||||||
options.iris.exportSettings.tooltip=설정 내보내기
|
|
||||||
options.iris.mustDisableFullscreen=먼저 전체화면을 비활성화 해주세요!
|
|
||||||
options.iris.setToDefault=설정을 기본값으로 재설정합니까?
|
|
||||||
options.iris.profile=프로파일
|
|
||||||
options.iris.profile.custom=사용자 지정
|
|
||||||
options.iris.shadowDistance=최대 그림자 거리
|
|
||||||
options.iris.shadowDistance.sodium_tooltip=최대 그림자 거리
|
|
||||||
options.iris.shadowDistance.enabled=Allows you to change the maximum distance for shadows. Terrain and entities beyond this distance will not cast shadows. Lowering the shadow distance can significantly increase performance.
|
|
||||||
options.iris.shadowDistance.disabled=Your current shader pack has already set a render distance for shadows; you cannot change it.
|
|
||||||
options.iris.gui.hide=GUI 숨기기
|
|
||||||
options.iris.gui.show=GUI 보이기
|
|
||||||
|
|
||||||
options.dynamic_lights=동적 조명
|
|
||||||
options.dynamic_lights.tooltip=동적 조명을 켭니다. 설정: 꺼짐, 빠르게 - 500ms, 기본 - 250ms, 화려하게 - 50ms, 실시간 - 딜레이 없음
|
|
||||||
options.dynamic_lights_shader_force=동적 조명 - 셰이더에 적용
|
|
||||||
options.dynamic_lights_shader_force.tooltip=활성화 - 동적 조명이 셰이더가 켜져 있어도 활성화됩니다. 비활성화 - 동적 조명이 셰이더가 켜져 있으면 비활성화 됩니다.
|
|
||||||
options.dynamic_lights_frustum_culling=Frustum Culling
|
|
||||||
options.dynamic_lights_frustum_culling.tooltip=Only rebuild chunks for light sources visible on screen. Reduces GPU work for lights behind the camera.
|
|
||||||
options.dynamic_lights_adaptive_ticking=Adaptive Ticking
|
|
||||||
options.dynamic_lights_adaptive_ticking.tooltip=Update distant and off-screen light sources less frequently. Works alongside the global mode setting.
|
|
||||||
options.dynamic_lights_slow_dist=Slow Update Distance
|
|
||||||
options.dynamic_lights_slow_dist.tooltip=Distance in blocks where lights update at 1/5 rate. Recommended: 32 blocks (~2 chunks).
|
|
||||||
options.dynamic_lights_slower_dist=Slower Update Distance
|
|
||||||
options.dynamic_lights_slower_dist.tooltip=Distance in blocks where lights update at 1/10 rate. Recommended: 64 blocks (~4 chunks).
|
|
||||||
options.dynamic_lights_background_dist=Background Update Distance
|
|
||||||
options.dynamic_lights_background_dist.tooltip=Distance in blocks where lights update at 1/20 rate (once per second). Also used for lights behind camera.
|
|
||||||
options.dynamic_lights_cull_timeout=Culling Timeout (ticks)
|
|
||||||
options.dynamic_lights_cull_timeout.tooltip=Maximum ticks a hidden chunk can wait before being forced to rebuild. Lower = more responsive but more GPU work.
|
|
||||||
options.dynamiclights.page=Dynamic Lights
|
|
||||||
options.dynamiclights.entities=Configure Entities...
|
|
||||||
options.dynamiclights.entities.title=Dynamic Lights - Entities
|
|
||||||
options.dynamiclights.entities.info=Toggle which entity types emit dynamic light. Some entries are for mod compatibility.
|
|
||||||
options.dynamiclights.entities.search=Search (@mod, $on, $off)
|
|
||||||
options.dynamiclights.entity.tooltip=Toggle dynamic lighting for %s entities. Disable to improve performance if this entity type emits unwanted lights.
|
|
||||||
|
|
||||||
options.angelica.search.no_results=No matching options
|
|
||||||
options.angelica.fontconfig=Font Configuration...
|
|
||||||
options.angelica.fontconfig.title=Font Configuration
|
|
||||||
options.angelica.fontconfig.currentfonts=Primary font: §e%s§r Fallback font: §b%s
|
|
||||||
options.angelica.fontconfig.searchprompt=§7§oSearch fonts...
|
|
||||||
options.angelica.fontconfig.testareaprompt=§7§oTest area...
|
|
||||||
options.angelica.fontconfig.testareainfo=Enter text below to see how it renders. Use & for formatting.
|
|
||||||
options.angelica.fontconfig.testareaexample=&d&lHerobrine&r was &7&m&oNOT&r &nhere
|
|
||||||
options.angelica.fontconfig.disable_custom_font=Disable Custom Font
|
|
||||||
options.angelica.fontconfig.enable_custom_font=Enable Custom Font
|
|
||||||
options.angelica.fontconfig.reset_values=Reset Values
|
|
||||||
options.angelica.fontconfig.no_fonts_warning=Custom fonts are not available on your system. Check logs for details.
|
|
||||||
options.angelica.fontconfig.font_quality=Custom Font Quality: %s
|
|
||||||
options.angelica.fontconfig.shadow_offset=Shadow Offset: %s
|
|
||||||
options.angelica.fontconfig.shadow_copies=Shadow Copies: %s
|
|
||||||
options.angelica.fontconfig.bold_copies=Bold Copies: %s
|
|
||||||
options.angelica.fontconfig.glyph_scale=Glyph Scale: %s
|
|
||||||
options.angelica.fontconfig.glyph_aspect=Glyph Aspect: %s
|
|
||||||
options.angelica.fontconfig.whitespace_scale=Whitespace Size: %s
|
|
||||||
options.angelica.fontconfig.glyph_spacing=Glyph Spacing: %s
|
|
||||||
options.angelica.fontconfig.font_aa_strength=폰트 안티에일리어싱 강도: %s
|
|
||||||
options.angelica.fontconfig.aamode.aa_none=폰트 안티에일리어싱: 꺼짐
|
|
||||||
options.angelica.fontconfig.aamode.aa_4x=폰트 안티에일리어싱: 4x MSAA
|
|
||||||
options.angelica.fontconfig.aamode.aa_16x=폰트 안티에일리어싱: 16x MSAA
|
|
||||||
options.angelica.fontconfig.custom_font_scale=커스텀 폰트 크기: %s
|
|
||||||
options.angelica.fontconfig.font_quality.tooltip=The quality at which custom fonts are rendered, making them less pixelated at the expense of some performance and memory.
|
|
||||||
options.angelica.fontconfig.shadow_offset.tooltip=The distance at which the fonts' shadows are drawn. Also affects the way §lbold§r text is drawn.
|
|
||||||
options.angelica.fontconfig.shadow_copies.tooltip=The number of shadows to be drawn behind text, all offset so as to provide a fake 3D effect.
|
|
||||||
options.angelica.fontconfig.bold_copies.tooltip=The number of text copies drawn when rendering bold text. Can improve the appearance of bold text with thinner custom fonts.
|
|
||||||
options.angelica.fontconfig.glyph_scale.tooltip=The scale of each individual glyph. Extreme values might make your game unplayable.
|
|
||||||
options.angelica.fontconfig.glyph_aspect.tooltip=The aspect ratio of each individual glyph.
|
|
||||||
options.angelica.fontconfig.whitespace_scale.tooltip=The scaling factor of blank characters like spaces.
|
|
||||||
options.angelica.fontconfig.glyph_spacing.tooltip=The spacing between each individual glyph.
|
|
||||||
options.angelica.fontconfig.font_aa_strength.tooltip=The spacing of samples used in font antialiasing. High values may cause fonts to look blurry, low values may cause aliasing. See what works best with your settings.
|
|
||||||
options.angelica.fontconfig.aamode.tooltip=The font antialiasing mode. Can significantly improve the appearance and readability of text that's being scaled or viewed at oblique angles, at the expense of some performance.
|
|
||||||
options.angelica.fontconfig.custom_font_scale.tooltip=A multiplier that affects the scale of custom fonts. Adjust this if text in your font of choice looks under-/over-sized relative to text that does not use custom fonts.
|
|
||||||
options.angelica.droppedItemLimit=떨어진 아이템 렌더링 제한
|
|
||||||
options.angelica.droppedItemLimit.tooltip=떨어진 아이템이 렌더링되는 최대 개수를 제한합니다. 낮은 값으로 설정하면 성능을 향상시킬 수 있습니다.
|
|
||||||
options.angelica.mobSpawnerRenderDistance=스포너 렌더 거리
|
|
||||||
options.angelica.mobSpawnerRenderDistance.tooltip=스포너 안에 있는 돌아가는 몹의 렌더 거리를 설정합니다.
|
|
||||||
options.angelica.itemdisplaylistcount=Item Renderer Cache Limit
|
|
||||||
options.angelica.itemdisplaylistcount.tooltip=The upper limit of VBO's to cache in the optimized item renderer. Higher values will significantly increase performance, but may result in increased VRAM usage.
|
|
||||||
options.angelica.sleepbeforeswap=Alternate FPS Limiter
|
|
||||||
options.angelica.sleepbeforeswap.tooltip=Switches to an alternate FPS limiter that gives more stable frametimes, in exchange for slightly more latency. Will never introduce more than one frame of latency, and has a lower impact at higher framerates.
|
|
||||||
options.angelica.threadedChunkBuilding=Threaded Chunk Building
|
|
||||||
options.angelica.threadedChunkBuilding.tooltip=If enabled, chunk meshing will be performed on multiple threads in parallel, significantly improving chunk build speed. Disable if you experience rendering issues with mods that have custom block renderers. Requires renderer reload to take effect.
|
|
||||||
|
|
||||||
pack.iris.select.title=선택
|
|
||||||
pack.iris.configure.title=설정
|
|
||||||
label.iris.true=켜짐
|
|
||||||
label.iris.false=꺼짐
|
|
||||||
|
|
||||||
sodium.options.use_render_pass_optimization.name=Render Pass Optimization
|
|
||||||
sodium.options.use_render_pass_optimization.tooltip=Analyzes sprite transparency to automatically downgrade render passes (e.g. translucent to cutout, cutout to solid) when the sprite doesn't need the more expensive pass. Reduces draw calls and overdraw.
|
|
||||||
|
|
||||||
options.angelica.aggressiveChunkLoading=Aggressive Chunk Loading
|
|
||||||
options.angelica.aggressiveChunkLoading.tooltip=Renders chunks immediately when loaded, even if neighbors aren't ready yet. Improves perceived loading speed at render distance edges. Chunks rebuild automatically when neighbors load. Useful for low render distance servers.
|
|
||||||
options.angelica.disablef3=Disable F3 Additions
|
|
||||||
options.angelica.disablef3.tooltip=Disables Angelica's additions to the F3 debug screen.
|
|
||||||
@@ -1,226 +0,0 @@
|
|||||||
options.button.shader=Shadery...
|
|
||||||
|
|
||||||
options.chunks=%s chunków
|
|
||||||
options.entityShadows=Cienie Bytów
|
|
||||||
options.droppedItems=%s Przedmiotów
|
|
||||||
options.droppedItems.max=Nieograniczone
|
|
||||||
|
|
||||||
sodium.option_impact.low=Niski
|
|
||||||
sodium.option_impact.medium=Średni
|
|
||||||
sodium.option_impact.high=Wysoki
|
|
||||||
sodium.option_impact.extreme=Ekstremalny
|
|
||||||
sodium.option_impact.varies=Zróżnicowany
|
|
||||||
sodium.options.pages.quality=Jakość
|
|
||||||
sodium.options.pages.performance=Wydajność
|
|
||||||
sodium.options.pages.advanced=Zaawansowany
|
|
||||||
sodium.options.pages.appearance=Appearance
|
|
||||||
sodium.options.pages.debug=Debug
|
|
||||||
sodium.options.view_distance.tooltip=Odległość renderowania kontroluje, jak daleko teren będzie renderowany. Mniejsze odległości oznaczają, że renderowana będzie mniejsza ilość terenu, co poprawia liczbę klatek na sekundę.
|
|
||||||
sodium.options.simulation_distance.tooltip=Odległość symulacji kontroluje, jak daleko teren i jednostki będą ładowane i zaznaczane. Mniejsze odległości mogą zmniejszyć obciążenie wewnętrznego serwera i poprawić liczbę klatek na sekundę.
|
|
||||||
sodium.options.brightness.tooltip=Kontroluje jasność (gamma) gry.
|
|
||||||
sodium.options.clouds.name=Chmury
|
|
||||||
sodium.options.clouds.tooltip=Kontroluje, czy chmury będą widoczne.
|
|
||||||
sodium.options.gui_scale.tooltip=Kontroluje, czy chmury będą widoczne.
|
|
||||||
sodium.options.fullscreen.tooltip=Jeśli ta opcja jest włączona, gra będzie wyświetlana w trybie pełnoekranowym (jeśli jest obsługiwany).
|
|
||||||
sodium.options.v_sync.tooltip=Jeśli ta opcja jest włączona, częstotliwość odświeżania klatek w grze zostanie zsynchronizowana z częstotliwością odświeżania monitora, zapewniając ogólnie płynniejsze wrażenia kosztem ogólnego opóźnienia sygnału wejściowego. To ustawienie może zmniejszyć wydajność, jeśli system jest zbyt wolny.
|
|
||||||
sodium.options.fps_limit.tooltip=Ogranicza maksymalną liczbę klatek na sekundę. Może to pomóc zmniejszyć zużycie baterii i ogólne obciążenie systemu podczas pracy wielozadaniowej. Jeśli włączona jest funkcja V-Sync, opcja ta będzie ignorowana, chyba że będzie niższa niż częstotliwość odświeżania monitora.
|
|
||||||
sodium.options.view_bobbing.tooltip=Jeśli ta opcja jest włączona, widok gracza będzie się kołysał i podskakiwał podczas poruszania się. Gracze, którzy doświadczają choroby lokomocyjnej podczas gry, mogą skorzystać z wyłączenia tej funkcji.
|
|
||||||
sodium.options.attack_indicator.tooltip=Kontroluje miejsce wyświetlania wskaźnika ataku na ekranie.
|
|
||||||
sodium.options.autosave_indicator.tooltip=Jeśli opcja ta jest włączona, podczas zapisywania świata na dysku wyświetlany będzie wskaźnik.
|
|
||||||
sodium.options.graphics_quality.tooltip=Domyślna jakość grafiki kontroluje niektóre starsze opcje i jest niezbędna dla kompatybilności modów. Jeśli poniższe opcje zostaną ustawione na "Domyślne", będą używać tego ustawienia.
|
|
||||||
sodium.options.clouds_quality.tooltip=Kontroluje jakość renderowanych chmur na niebie.
|
|
||||||
sodium.options.weather_quality.tooltip=Kontroluje jakość efektów deszczu i śniegu.
|
|
||||||
sodium.options.leaves_quality.name=Jakość liści
|
|
||||||
sodium.options.leaves_quality.tooltip=Kontroluje jakość liści.
|
|
||||||
sodium.options.grass_quality.name=Jakość trawy
|
|
||||||
sodium.options.grass_quality.tooltip=Kontroluje jakość boków bloków trawy.
|
|
||||||
sodium.options.celeritas_smooth_lighting.name=Celeritas Smooth Lighting
|
|
||||||
sodium.options.celeritas_smooth_lighting.tooltip=If enabled, Celeritas's lighting pipeline will be used for smooth lighting. This only has an effect if smooth lighting is enabled.
|
|
||||||
sodium.options.particle_quality.name=Jakość cząstek
|
|
||||||
sodium.options.particle_quality.tooltip=Kontroluje maksymalną liczbę cząsteczek, które mogą być obecne na ekranie w danym momencie.
|
|
||||||
sodium.options.smooth_lighting.tooltip=Kontroluje, czy bloki będą płynnie oświetlane i cieniowane. Nieznacznie wydłuża to czas potrzebny na ponowne zbudowanie chunka, ale nie wpływa na liczbę klatek na sekundę.
|
|
||||||
sodium.options.biome_blend.value=Ilość bloków: %s
|
|
||||||
sodium.options.biome_blend.tooltip=Kontroluje zakres biomów, które będą próbkowane do kolorowania bloków. Wyższe wartości znacznie zwiększają ilość czasu potrzebnego do zbudowania chunków przy malejącej poprawie jakości.
|
|
||||||
sodium.options.entity_distance.tooltip=Kontroluje, jak daleko od gracza mogą być renderowane byty. Wyższe wartości zwiększają odległość renderowania kosztem liczby klatek na sekundę.
|
|
||||||
sodium.options.entity_shadows.tooltip=Jeśli opcja ta jest włączona, pod mobami i innymi jednostkami renderowane będą podstawowe cienie.
|
|
||||||
sodium.options.vignette.name=Vignette
|
|
||||||
sodium.options.vignette.tooltip=Jeśli opcja ta jest włączona, w widoku gracza renderowany będzie efekt Vignette. Jest bardzo mało prawdopodobne, aby miało to wpływ na liczbę klatek na sekundę, chyba że masz ograniczoną liczbę klatek na sekundę.
|
|
||||||
sodium.options.mipmap_levels.tooltip=Kontroluje liczbę mipmap, które będą używane dla tekstur modelu bloku. Wyższe wartości zapewniają lepsze renderowanie bloków w oddali, ale mogą negatywnie wpływać na wydajność w przypadku wielu animowanych tekstur.
|
|
||||||
sodium.options.use_chunk_multidraw.name=Korzystanie z funkcji Chunk Multi-Draw
|
|
||||||
sodium.options.use_chunk_multidraw.tooltip=Multi-draw umożliwia renderowanie wielu fragmentów przy mniejszej liczbie wywołań rysowania, co znacznie zmniejsza obciążenie procesora podczas renderowania świata, a także potencjalnie pozwala na bardziej efektywne wykorzystanie GPU. Ta optymalizacja może powodować problemy z niektórymi sterownikami graficznymi, więc powinieneś spróbować ją wyłączyć, jeśli doświadczasz usterek.
|
|
||||||
sodium.options.use_vertex_objects.name=Vertex Array Objects
|
|
||||||
sodium.options.use_vertex_objects.tooltip=Pomaga poprawić wydajność, przenosząc informacje o tym, jak dane vertex powinny być renderowane do sterownika, umożliwiając mu lepszą optymalizację pod kątem wielokrotnego renderowania tych samych obiektów. Zasadniczo nie ma powodu, aby to wyłączać, chyba że używasz niekompatybilnych modów.
|
|
||||||
sodium.options.use_block_face_culling.name=Block Face Culling
|
|
||||||
sodium.options.use_block_face_culling.tooltip=Jeśli ta opcja jest włączona, tylko boki bloków zwrócone w stronę kamery zostaną przesłane do renderowania. Może to wyeliminować dużą liczbę powierzchni bloków na bardzo wczesnym etapie procesu renderowania, oszczędzając przepustowość pamięci i czas na GPU. Niektóre pakiety zasobów mogą mieć problemy z tą opcją, więc spróbuj ją wyłączyć, jeśli widzisz dziury w blokach.
|
|
||||||
sodium.options.use_compact_vertex_format.name=Kompaktowy format wierzchołków
|
|
||||||
sodium.options.use_compact_vertex_format.tooltip=Jeśli ta opcja jest włączona, do renderowania fragmentów zostanie użyty bardziej kompaktowy format vertex. Może to znacznie zmniejszyć zużycie pamięci graficznej i wymagania dotyczące przepustowości, szczególnie w przypadku zintegrowanych kart graficznych, ale może powodować walkę z niektórymi pakietami zasobów ze względu na zmniejszenie precyzji atrybutów współrzędnych pozycji i tekstury.
|
|
||||||
sodium.options.use_fog_occlusion.name=Okluzja mgły
|
|
||||||
sodium.options.use_fog_occlusion.tooltip=Jeśli opcja ta jest włączona, chunki, które zostaną określone jako w pełni ukryte przez efekty mgły, nie będą renderowane, co pomaga poprawić wydajność. Poprawa może być bardziej dramatyczna, gdy efekty mgły są cięższe (np. pod wodą), ale może powodować niepożądane artefakty wizualne między niebem a mgłą w niektórych scenariuszach.
|
|
||||||
sodium.options.use_entity_culling.name=Usuwanie mobów
|
|
||||||
sodium.options.use_entity_culling.tooltip=Jeśli opcja ta jest włączona, moby które nie są w zasięgu widoku w danym chunku nie będą renderowane. Pomoże to zwiększyć wydajność. Nie będą renderowane moby które są pod ziemią lub za ścianą
|
|
||||||
sodium.options.use_particle_culling.name=Usuwanie efektu cząsteczek
|
|
||||||
sodium.options.use_particle_culling.tooltip=Jeśli opcja jest włączona, renderowane będą tylko te cząsteczki, które zostaną określone jako widoczne. Może to zapewnić znaczną poprawę liczby klatek na sekundę, gdy w pobliżu znajduje się wiele cząsteczek.
|
|
||||||
sodium.options.animate_only_visible_textures.name=Animuj tylko widoczne tekstury
|
|
||||||
sodium.options.animate_only_visible_textures.tooltip=Jeśli ta opcja jest włączona, aktualizowane będą tylko animowane tekstury określone jako widoczne. Może to zapewnić znaczny wzrost liczby klatek na sekundę na niektórych urządzeniach, zwłaszcza z cięższymi pakietami zasobów. Jeśli niektóre tekstury nie są animowane, spróbuj wyłączyć tę opcję.
|
|
||||||
sodium.options.translucency_sorting.name=Sortowanie przezroczystości
|
|
||||||
sodium.options.translucency_sorting.tooltip=Jeśli ta opcja jest włączona, półprzezroczyste bloki będą prawidłowo sortowane od tyłu do przodu, aby zapewnić lepsze renderowanie, zwłaszcza gdy wiele półprzezroczystych bloków jest widocznych i ułożonych warstwami. Jest to nieco kosztowna operacja.
|
|
||||||
sodium.options.cpu_render_ahead_limit.name=Limit renderowania procesora
|
|
||||||
sodium.options.cpu_render_ahead_limit.tooltip=Określa maksymalną liczbę klatek, przez które CPU (Procesor) może oczekiwać na zakończenie renderowania przez układ GPU (Grafika). Bardzo niskie lub wysokie wartości mogą powodować niestabilność liczby klatek na sekundę.
|
|
||||||
sodium.options.cpu_render_ahead_limit.value=%s klatki
|
|
||||||
sodium.options.allow_direct_memory_access.name=Zezwalaj na bezpośredni dostęp do pamięci
|
|
||||||
sodium.options.allow_direct_memory_access.tooltip=Jeśli ta opcja jest włączona, niektóre krytyczne ścieżki kodu będą mogły korzystać z bezpośredniego dostępu do pamięci w celu zwiększenia wydajności. Często znacznie zmniejsza to obciążenie procesora podczas renderowania chunków oraz mobów(przedmiotów), ale może utrudnić diagnozowanie niektórych błędów i awarii. Powinieneś wyłączyć tę opcję tylko wtedy, gdy zostałeś o to poproszony lub w inny sposób wiesz, co robisz.
|
|
||||||
sodium.options.ignore_driver_blacklist.name=Ignorowanie czarnej listy sterowników
|
|
||||||
sodium.options.ignore_driver_blacklist.tooltip=Jeśli ta opcja jest włączona, znane niezgodności z konfiguracją sprzętu/sterowników zostaną zignorowane, umożliwiając włączenie opcji, które mogą powodować problemy z grą. Zasadniczo nie powinieneś dotykać tej opcji, chyba że wiesz dokładnie, co robisz. Po zmianie tej opcji należy zapisać, zamknąć, a następnie ponownie otworzyć ekran ustawień.
|
|
||||||
sodium.options.enable_memory_tracing.name=Włącz śledzenie pamięci
|
|
||||||
sodium.options.enable_memory_tracing.tooltip=Funkcja debugowania. Jeśli funkcja ta jest włączona, wraz z alokacjami pamięci zbierane będą ślady stosu, aby poprawić informacje diagnostyczne w przypadku wykrycia wycieków pamięci.
|
|
||||||
sodium.options.performance_impact_string=Wpływ na wydajność: %s
|
|
||||||
sodium.options.use_persistent_mapping.name=Ciągłe mapowanie
|
|
||||||
sodium.options.use_persistent_mapping.tooltip=Jeśli ta opcja jest włączona, niewielka ilość pamięci będzie stale mapowana w celu przyspieszenia aktualizacji chunków i renderowania bytów. \n\nWymaga OpenGL 4.4 lub ARB_buffer_storage.
|
|
||||||
sodium.options.chunk_memory_allocator.name=Alokator pamięci chunków
|
|
||||||
sodium.options.chunk_memory_allocator.tooltip=Wybierz alokator pamięci, który będzie używany do renderowania chunków. \n- ASYNC: Najszybsza opcja, działa dobrze z większością nowoczesnych sterowników graficznych. \n- SWAP: Opcja awaryjna dla starszych sterowników graficznych. Może znacznie zwiększyć zużycie pamięci.
|
|
||||||
sodium.options.chunk_memory_allocator.async=Asynchroniczne
|
|
||||||
sodium.options.chunk_memory_allocator.swap=Zamień
|
|
||||||
sodium.options.chunk_update_threads.name=Wątki aktualizacji chunków
|
|
||||||
sodium.options.chunk_update_threads.tooltip=Określa liczbę wątków używanych do tworzenia chunków. Użycie większej liczby wątków może przyspieszyć ładowanie chunków i przyspiesza ich aktualizacje, ale może negatywnie wpłynąć na czas ilość klatek na sekundę.
|
|
||||||
sodium.options.always_defer_chunk_updates.name=Zawsze odraczaj aktualizacje chunków
|
|
||||||
sodium.options.always_defer_chunk_updates.tooltip=Jeśli ta opcja jest włączona, renderowanie nigdy nie będzie czekać na zakończenie aktualizacji chunków, nawet jeśli są one ważne. Może to znacznie poprawić liczbę klatek na sekundę w niektórych przypadkach, ale może powodować znaczne opóźnienia wizualne w świecie gry.
|
|
||||||
sodium.options.use_no_error_context.name=Brak kontekstu błędu
|
|
||||||
sodium.options.use_no_error_context.tooltip=Jeśli ta opcja jest włączona, kontekst OpenGL zostanie utworzony z wyłączonym sprawdzaniem błędów. Może to nieznacznie poprawić wydajność, ale zwiększa również ryzyko, że gra ulegnie awarii, zamiast z łatwością obsługiwać błędy OpenGL. Powinieneś wyłączyć tę opcję, jeśli doświadczasz nagłych, niewyjaśnionych awarii.
|
|
||||||
sodium.options.use_gl_state_cache.name=Pamięć podręczna stanu GL
|
|
||||||
sodium.options.use_gl_state_cache.tooltip=Jeśli ta opcja jest włączona, pamięć podręczna stanu OpenGL będzie używana w celu zmniejszenia liczby zbędnych zmian stanu. Może to poprawić wydajność, ale może też powodować problemy z niektórymi modami. Nie utrzymuje się po ponownym uruchomieniu gry.
|
|
||||||
sodium.options.async_occlusion_mode.name=Async Occlusion
|
|
||||||
sodium.options.async_occlusion_mode.tooltip=Controls which render passes use asynchronous occlusion culling. ONLY_SHADOW (default) runs async occlusion only for the shadow pass, keeping the main render list synchronous. EVERYTHING runs all passes async, which may cause 1-frame visibility lag during fast camera movement. NONE disables async occlusion entirely.
|
|
||||||
sodium.options.use_occlusion_culling.name=Occlusion Culling
|
|
||||||
sodium.options.use_occlusion_culling.tooltip=If enabled, chunks that are hidden behind other chunks will not be rendered. Disabling this will significantly reduce performance but can be useful for debugging.
|
|
||||||
sodium.options.threads.value=%s wątku(ów)
|
|
||||||
sodium.options.default=Domyślne
|
|
||||||
sodium.options.buttons.undo=Cofnij
|
|
||||||
sodium.options.buttons.apply=Zastosuj
|
|
||||||
sodium.options.buttons.donate=Postaw kawę JellySquid!
|
|
||||||
|
|
||||||
options.dynamic_fov=Dynamiczne FOV
|
|
||||||
options.dynamic_fov.tooltip=Gdy włączone, pole widzenia będzie zmieniać się bazując na prędkości gracza.
|
|
||||||
options.framerate=%s FPS
|
|
||||||
|
|
||||||
iris.shaders.toggled=Włączone shadery to %s!
|
|
||||||
iris.shaders.disabled=Shadery wyłączone!
|
|
||||||
|
|
||||||
options.iris.apply=Zastosuj
|
|
||||||
options.iris.refresh=Odśwież
|
|
||||||
options.iris.openShaderPackFolder=Otwórz Folder z Pakietami Shaderów
|
|
||||||
options.iris.shaderPackSettings=Ustawienia Pakietu Shaderów
|
|
||||||
options.iris.shaderPackList=Lista Pakietów Shaderów
|
|
||||||
options.iris.refreshShaderPacks=Odśwież Pakiet Shaderów
|
|
||||||
options.iris.shaderPackSelection=Pakiet Shaderów
|
|
||||||
options.iris.shaderPackSelection.title=Pakiet Shaderów
|
|
||||||
options.iris.shaderPackSelection.addedPack=Dodano Pakiet Shaderów "%s"
|
|
||||||
options.iris.shaderPackSelection.addedPacks=Dodano %s pakietów shaderów
|
|
||||||
options.iris.shaderPackSelection.failedAdd=Pliki nie były poprawnymi pakietami shaderów
|
|
||||||
options.iris.shaderPackSelection.failedAddSingle=„%s” nie jest prawidłowym pakietem shaderów
|
|
||||||
options.iris.shaderPackSelection.copyError=Nie można dodać pakietu shaderów „%s”
|
|
||||||
options.iris.shaderPackSelection.copyErrorAlreadyExists=„%s” znajduje się już w folderze Shader Packs!
|
|
||||||
options.iris.shaderPackOptions.tooManyFiles=Nie można zaimportować wielu plików ustawień shaderów!
|
|
||||||
options.iris.shaderPackOptions.failedImport=Nie udało się importować pliku ustawień Shaderów "%s"
|
|
||||||
options.iris.shaderPackOptions.importedSettings=Importuj ustawienia Shaderów z "%s"
|
|
||||||
options.iris.shaders.disabled=Shadery: Wyłączone
|
|
||||||
options.iris.shaders.enabled=Shadery: Włączone
|
|
||||||
options.iris.shaders.nonePresent=Shadery: Brak pakietów
|
|
||||||
options.iris.back=Powrót
|
|
||||||
options.iris.reset=Reset
|
|
||||||
options.iris.reset.tooltip=Zresetować WSZYSTKIE ustawienia i zastosować?
|
|
||||||
options.iris.reset.tooltip.holdShift=Przytrzymaj SHIFT i kliknij reset
|
|
||||||
options.iris.importSettings.tooltip=Zaimportuj ustawienia z pliku
|
|
||||||
options.iris.exportSettings.tooltip=Wyeksportuj ustawienia do pliku
|
|
||||||
options.iris.mustDisableFullscreen=Najpierw wyłącz tryb pełnoekranowy!
|
|
||||||
options.iris.setToDefault=Czy ustawić opcję na wartość domyślną?
|
|
||||||
options.iris.profile=Profil
|
|
||||||
options.iris.profile.custom=Własny
|
|
||||||
options.iris.shadowDistance=Maksymalny dystans cieni
|
|
||||||
options.iris.shadowDistance.sodium_tooltip=Maksymalna odległość cienia
|
|
||||||
options.iris.shadowDistance.enabled=Umożliwia zmianę maksymalnej odległości dla cieni. Teren i obiekty znajdujące się poza tą odległością nie będą rzucać cieni. Zmniejszenie odległości cienia może znacznie zwiększyć wydajność.
|
|
||||||
options.iris.shadowDistance.disabled=Obecny pakiet shaderów ustawił już odległość renderowania dla cieni i nie można jej zmienić.
|
|
||||||
options.iris.gui.hide=Ukryj GUI
|
|
||||||
options.iris.gui.show=Pokaż GUI
|
|
||||||
|
|
||||||
options.dynamic_lights=Dynamiczne światło
|
|
||||||
options.dynamic_lights.tooltip=Włącza dynamiczne światła. Tryby: OFF - wyłączone, FASTEST - opóźnienie 500 ms, FAST - opóźnienie 250 ms, FANCY - brak opóźnienia. Wyłączone, jeśli używane są shadery.
|
|
||||||
options.dynamic_lights_shader_force=Dynamiczne światła – wymuszone za pomocą shaderów
|
|
||||||
options.dynamic_lights_shader_force.tooltip=Włączone - dynamiczne światła są wyświetlane nawet wtedy, gdy moduł cieniujący jest aktywny. Wyłączone - dynamiczne światła są wyłączone, gdy aktywny jest moduł cieniujący.
|
|
||||||
options.dynamic_lights_frustum_culling=Frustum Culling
|
|
||||||
options.dynamic_lights_frustum_culling.tooltip=Only rebuild chunks for light sources visible on screen. Reduces GPU work for lights behind the camera.
|
|
||||||
options.dynamic_lights_adaptive_ticking=Adaptive Ticking
|
|
||||||
options.dynamic_lights_adaptive_ticking.tooltip=Update distant and off-screen light sources less frequently. Works alongside the global mode setting.
|
|
||||||
options.dynamic_lights_slow_dist=Slow Update Distance
|
|
||||||
options.dynamic_lights_slow_dist.tooltip=Distance in blocks where lights update at 1/5 rate. Recommended: 32 blocks (~2 chunks).
|
|
||||||
options.dynamic_lights_slower_dist=Slower Update Distance
|
|
||||||
options.dynamic_lights_slower_dist.tooltip=Distance in blocks where lights update at 1/10 rate. Recommended: 64 blocks (~4 chunks).
|
|
||||||
options.dynamic_lights_background_dist=Background Update Distance
|
|
||||||
options.dynamic_lights_background_dist.tooltip=Distance in blocks where lights update at 1/20 rate (once per second). Also used for lights behind camera.
|
|
||||||
options.dynamic_lights_cull_timeout=Culling Timeout (ticks)
|
|
||||||
options.dynamic_lights_cull_timeout.tooltip=Maximum ticks a hidden chunk can wait before being forced to rebuild. Lower = more responsive but more GPU work.
|
|
||||||
options.dynamiclights.page=Dynamic Lights
|
|
||||||
options.dynamiclights.entities=Configure Entities...
|
|
||||||
options.dynamiclights.entities.title=Dynamic Lights - Entities
|
|
||||||
options.dynamiclights.entities.info=Toggle which entity types emit dynamic light. Some entries are for mod compatibility.
|
|
||||||
options.dynamiclights.entities.search=Search (@mod, $on, $off)
|
|
||||||
options.dynamiclights.entity.tooltip=Toggle dynamic lighting for %s entities. Disable to improve performance if this entity type emits unwanted lights.
|
|
||||||
|
|
||||||
options.angelica.search.no_results=No matching options
|
|
||||||
options.angelica.fontconfig=Font Configuration...
|
|
||||||
options.angelica.fontconfig.title=Font Configuration
|
|
||||||
options.angelica.fontconfig.currentfonts=Primary font: §e%s§r Fallback font: §b%s
|
|
||||||
options.angelica.fontconfig.searchprompt=§7§oSearch fonts...
|
|
||||||
options.angelica.fontconfig.testareaprompt=§7§oTest area...
|
|
||||||
options.angelica.fontconfig.testareainfo=Enter text below to see how it renders. Use & for formatting.
|
|
||||||
options.angelica.fontconfig.testareaexample=&d&lHerobrine&r was &7&m&oNOT&r &nhere
|
|
||||||
options.angelica.fontconfig.disable_custom_font=Disable Custom Font
|
|
||||||
options.angelica.fontconfig.enable_custom_font=Enable Custom Font
|
|
||||||
options.angelica.fontconfig.reset_values=Reset Values
|
|
||||||
options.angelica.fontconfig.no_fonts_warning=Custom fonts are not available on your system. Check logs for details.
|
|
||||||
options.angelica.fontconfig.font_quality=Custom Font Quality: %s
|
|
||||||
options.angelica.fontconfig.shadow_offset=Shadow Offset: %s
|
|
||||||
options.angelica.fontconfig.shadow_copies=Shadow Copies: %s
|
|
||||||
options.angelica.fontconfig.bold_copies=Bold Copies: %s
|
|
||||||
options.angelica.fontconfig.glyph_scale=Glyph Scale: %s
|
|
||||||
options.angelica.fontconfig.glyph_aspect=Glyph Aspect: %s
|
|
||||||
options.angelica.fontconfig.whitespace_scale=Whitespace Size: %s
|
|
||||||
options.angelica.fontconfig.glyph_spacing=Glyph Spacing: %s
|
|
||||||
options.angelica.fontconfig.font_aa_strength=Font AA Strength: %s
|
|
||||||
options.angelica.fontconfig.aamode.aa_none=Font AA: OFF
|
|
||||||
options.angelica.fontconfig.aamode.aa_4x=Font AA: 4x MSAA
|
|
||||||
options.angelica.fontconfig.aamode.aa_16x=Font AA: 16x MSAA
|
|
||||||
options.angelica.fontconfig.custom_font_scale=Custom Font Scale: %s
|
|
||||||
options.angelica.fontconfig.font_quality.tooltip=The quality at which custom fonts are rendered, making them less pixelated at the expense of some performance and memory.
|
|
||||||
options.angelica.fontconfig.shadow_offset.tooltip=The distance at which the fonts' shadows are drawn. Also affects the way §lbold§r text is drawn.
|
|
||||||
options.angelica.fontconfig.shadow_copies.tooltip=The number of shadows to be drawn behind text, all offset so as to provide a fake 3D effect.
|
|
||||||
options.angelica.fontconfig.bold_copies.tooltip=The number of text copies drawn when rendering bold text. Can improve the appearance of bold text with thinner custom fonts.
|
|
||||||
options.angelica.fontconfig.glyph_scale.tooltip=The scale of each individual glyph. Extreme values might make your game unplayable.
|
|
||||||
options.angelica.fontconfig.glyph_aspect.tooltip=The aspect ratio of each individual glyph.
|
|
||||||
options.angelica.fontconfig.whitespace_scale.tooltip=The scaling factor of blank characters like spaces.
|
|
||||||
options.angelica.fontconfig.glyph_spacing.tooltip=The spacing between each individual glyph.
|
|
||||||
options.angelica.fontconfig.font_aa_strength.tooltip=The spacing of samples used in font antialiasing. High values may cause fonts to look blurry, low values may cause aliasing. See what works best with your settings.
|
|
||||||
options.angelica.fontconfig.aamode.tooltip=The font antialiasing mode. Can significantly improve the appearance and readability of text that's being scaled or viewed at oblique angles, at the expense of some performance.
|
|
||||||
options.angelica.fontconfig.custom_font_scale.tooltip=A multiplier that affects the scale of custom fonts. Adjust this if text in your font of choice looks under-/over-sized relative to text that does not use custom fonts.
|
|
||||||
options.angelica.droppedItemLimit=Limit renderowania upuszczonych przedmiotów
|
|
||||||
options.angelica.droppedItemLimit.tooltip=Maksymalna liczba upuszczonych Przedmiotów, które zostaną wyrenderowane. Niższe wartości mogą poprawić wydajność.
|
|
||||||
options.angelica.mobSpawnerRenderDistance=Odległość Renderowania Spawnera Mobów
|
|
||||||
options.angelica.mobSpawnerRenderDistance.tooltip=Odległość renderowania wirującego moba wewnątrz spawnera
|
|
||||||
options.angelica.itemdisplaylistcount=Rozmiar pamięci podręcznej listy wyświetlania elementu renderującego
|
|
||||||
options.angelica.itemdisplaylistcount.tooltip=Maksymalna liczba list wyświetlania do buforowania w zoptymalizowanym renderowaniu elementów. Wyższe wartości zwiększą wydajność, ale zwiększą wykorzystanie pamięci VRAM.
|
|
||||||
options.angelica.sleepbeforeswap=Alternatywny ogranicznik FPS
|
|
||||||
options.angelica.sleepbeforeswap.tooltip=Przełącza na alternatywny ogranicznik FPS, który zapewnia stabilniejsze czasy klatek w zamian za nieco większe opóźnienia. Nigdy nie wprowadzi więcej niż jednej klatki opóźnienia i będzie miało mniejszy wpływ przy większej liczbie klatek na sekundę.
|
|
||||||
options.angelica.threadedChunkBuilding=Threaded Chunk Building
|
|
||||||
options.angelica.threadedChunkBuilding.tooltip=If enabled, chunk meshing will be performed on multiple threads in parallel, significantly improving chunk build speed. Disable if you experience rendering issues with mods that have custom block renderers. Requires renderer reload to take effect.
|
|
||||||
|
|
||||||
pack.iris.select.title=Wybierz
|
|
||||||
pack.iris.configure.title=Skonfiguruj
|
|
||||||
label.iris.true=Wł.
|
|
||||||
label.iris.false=Wył.
|
|
||||||
|
|
||||||
sodium.options.use_render_pass_optimization.name=Render Pass Optimization
|
|
||||||
sodium.options.use_render_pass_optimization.tooltip=Analyzes sprite transparency to automatically downgrade render passes (e.g. translucent to cutout, cutout to solid) when the sprite doesn't need the more expensive pass. Reduces draw calls and overdraw.
|
|
||||||
|
|
||||||
options.angelica.aggressiveChunkLoading=Aggressive Chunk Loading
|
|
||||||
options.angelica.aggressiveChunkLoading.tooltip=Renders chunks immediately when loaded, even if neighbors aren't ready yet. Improves perceived loading speed at render distance edges. Chunks rebuild automatically when neighbors load. Useful for low render distance servers.
|
|
||||||
options.angelica.disablef3=Disable F3 Additions
|
|
||||||
options.angelica.disablef3.tooltip=Disables Angelica's additions to the F3 debug screen.
|
|
||||||
@@ -1,226 +0,0 @@
|
|||||||
options.button.shader=Sombreadores...
|
|
||||||
|
|
||||||
options.chunks=%s chunks
|
|
||||||
options.entityShadows=Sombras de Entidade
|
|
||||||
options.droppedItems=%s itens
|
|
||||||
options.droppedItems.max=Ilimitado
|
|
||||||
|
|
||||||
sodium.option_impact.low=Baixo
|
|
||||||
sodium.option_impact.medium=Médio
|
|
||||||
sodium.option_impact.high=Alto
|
|
||||||
sodium.option_impact.extreme=Extremo
|
|
||||||
sodium.option_impact.varies=Varia
|
|
||||||
sodium.options.pages.quality=Qualidade
|
|
||||||
sodium.options.pages.performance=Performance
|
|
||||||
sodium.options.pages.advanced=Avançado
|
|
||||||
sodium.options.pages.appearance=Appearance
|
|
||||||
sodium.options.pages.debug=Debug
|
|
||||||
sodium.options.view_distance.tooltip=A distância de renderização controla a que distância o terreno será renderizado. Distâncias mais curtas significam que menos terreno será renderizado, melhorando as taxas de quadros.
|
|
||||||
sodium.options.simulation_distance.tooltip=A distância da simulação controla a que distância o terreno e as entidades serão carregados e marcados. Distâncias mais curtas podem reduzir a carga do servidor interno e melhorar as taxas de quadros.
|
|
||||||
sodium.options.brightness.tooltip=Controla o brilho (gama) do jogo.
|
|
||||||
sodium.options.clouds.name=Nuvens
|
|
||||||
sodium.options.clouds.tooltip=Controla se as nuvens serão visíveis ou não.
|
|
||||||
sodium.options.gui_scale.tooltip=Define o fator de escala máximo a ser usado para a interface do usuário. Se 'auto' for usado, o maior fator de escala sempre será aplicado.
|
|
||||||
sodium.options.fullscreen.tooltip=Se habilitado, o jogo será exibido em tela cheia (se suportado).
|
|
||||||
sodium.options.v_sync.tooltip=Se habilitado, a taxa de quadros do jogo será sincronizada com a taxa de atualização do monitor, proporcionando uma experiência mais suave, porém com maior latência de entrada. Esta configuração pode reduzir o desempenho se o sistema for lento.
|
|
||||||
sodium.options.fps_limit.tooltip=Limita o número máximo de quadros por segundo. Isso pode ajudar a reduzir o uso de bateria e a carga geral do sistema ao realizar multitarefas. Se o V-Sync estiver habilitado, esta opção será ignorada, a menos que seja inferior à taxa de atualização da tela.
|
|
||||||
sodium.options.view_bobbing.tooltip=Se habilitado, a visão do jogador balançará e oscilará ao se mover. Jogadores que experimentam enjoo ao jogar podem se beneficiar desativando essa opção.
|
|
||||||
sodium.options.attack_indicator.tooltip=Controla onde o Indicador de Ataque é exibido na tela.
|
|
||||||
sodium.options.autosave_indicator.tooltip=Se habilitado, um indicador será mostrado quando o jogo estiver salvando o mundo no disco.
|
|
||||||
sodium.options.graphics_quality.tooltip=A qualidade gráfica padrão controla algumas opções legadas e é necessária para compatibilidade com mods. Se as opções abaixo forem deixadas como "Padrão", elas usarão essa configuração.
|
|
||||||
sodium.options.clouds_quality.tooltip=Controla a qualidade das nuvens renderizadas no céu.
|
|
||||||
sodium.options.weather_quality.tooltip=Controla a qualidade dos efeitos de chuva e neve.
|
|
||||||
sodium.options.leaves_quality.name=Qualidade das Folhas
|
|
||||||
sodium.options.leaves_quality.tooltip=Controla a qualidade das folhas.
|
|
||||||
sodium.options.grass_quality.name=Qualidade da Grama
|
|
||||||
sodium.options.grass_quality.tooltip=Controla a qualidade das laterais dos blocos de grama.
|
|
||||||
sodium.options.celeritas_smooth_lighting.name=Celeritas Smooth Lighting
|
|
||||||
sodium.options.celeritas_smooth_lighting.tooltip=If enabled, Celeritas's lighting pipeline will be used for smooth lighting. This only has an effect if smooth lighting is enabled.
|
|
||||||
sodium.options.particle_quality.name=Qualidade de Partículas
|
|
||||||
sodium.options.particle_quality.tooltip=Controla o número máximo de partículas que podem estar presentes na tela ao mesmo tempo.
|
|
||||||
sodium.options.smooth_lighting.tooltip=Controla se os blocos serão suavemente iluminados e sombreados. Isso aumenta ligeiramente o tempo necessário para reconstruir um chunk, mas não afeta as taxas de quadros.
|
|
||||||
sodium.options.biome_blend.value=%s bloco(s)
|
|
||||||
sodium.options.biome_blend.tooltip=Controla o alcance em que biomas serão amostrados para colorização de blocos. Valores mais altos aumentam consideravelmente o tempo para construir chunks, mas com melhorias de qualidade mínimas.
|
|
||||||
sodium.options.entity_distance.tooltip=Controla a distância em que entidades podem ser renderizadas a partir do jogador. Valores mais altos aumentam a distância de renderização, mas afetam as taxas de quadros.
|
|
||||||
sodium.options.entity_shadows.tooltip=Se habilitado, sombras básicas serão renderizadas sob mobs e outras entidades.
|
|
||||||
sodium.options.vignette.name=Vinheta
|
|
||||||
sodium.options.vignette.tooltip=Se habilitado, um efeito de vinheta será renderizado na visão do jogador. Isso é muito improvável de impactar as taxas de quadros, a menos que você tenha limitações na capacidade de renderização.
|
|
||||||
sodium.options.mipmap_levels.tooltip=Controla o número de mipmaps usados para texturas de modelos de blocos. Valores mais altos oferecem melhor renderização de blocos à distância, mas podem afetar negativamente o desempenho com muitas texturas animadas.
|
|
||||||
sodium.options.use_chunk_multidraw.name=Multi-Draw de Chunk
|
|
||||||
sodium.options.use_chunk_multidraw.tooltip=O multi-draw permite que vários chunks sejam renderizados com menos chamadas de renderização, reduzindo significativamente a sobrecarga da CPU ao renderizar o mundo e potencialmente permitindo um uso mais eficiente da GPU. Essa otimização pode causar problemas com alguns drivers gráficos, portanto, tente desativá-la se estiver experimentando falhas gráficas.
|
|
||||||
sodium.options.use_vertex_objects.name=Vertex Array Objects
|
|
||||||
sodium.options.use_vertex_objects.tooltip=Ajuda a melhorar o desempenho movendo informações sobre como os dados de vértices devem ser renderizados para o driver, permitindo que ele otimize melhor a renderização repetida dos mesmos objetos. Geralmente não há motivo para desativar essa opção, a menos que você esteja usando mods incompatíveis.
|
|
||||||
sodium.options.use_block_face_culling.name=Culling de Faces de Blocos
|
|
||||||
sodium.options.use_block_face_culling.tooltip=Se habilitado, apenas os lados dos blocos que estão voltados para a câmera serão enviados para renderização. Isso pode eliminar um grande número de faces de blocos muito cedo no processo de renderização, economizando largura de banda de memória e tempo na GPU. Alguns pacotes de recursos podem ter problemas com essa opção, então tente desativá-la se estiver vendo buracos nos blocos.
|
|
||||||
sodium.options.use_compact_vertex_format.name=Formato Compacto de Vértices
|
|
||||||
sodium.options.use_compact_vertex_format.tooltip=Se habilitado, um formato de vértice mais compacto será usado para renderizar chunks. Isso pode reduzir significativamente o uso de memória gráfica e os requisitos de largura de banda, especialmente para placas gráficas integradas, mas pode causar problemas visuais em alguns pacotes de recursos devido à redução da precisão dos atributos de posição e coordenadas de textura.
|
|
||||||
sodium.options.use_fog_occlusion.name=Oclusão de Névoa
|
|
||||||
sodium.options.use_fog_occlusion.tooltip=Se habilitado, chunks que forem determinados como totalmente ocultos pelos efeitos de névoa não serão renderizados, ajudando a melhorar o desempenho. A melhoria pode ser mais dramática quando os efeitos de névoa são mais intensos (como debaixo d'água), mas pode causar artefatos visuais indesejados entre o céu e a névoa em alguns cenários.
|
|
||||||
sodium.options.use_entity_culling.name=Culling de Entidades
|
|
||||||
sodium.options.use_entity_culling.tooltip=Se habilitado, entidades que não estiverem em chunks visíveis serão ignoradas durante a renderização. Isso pode ajudar a melhorar o desempenho evitando a renderização de entidades localizadas no subsolo ou atrás de paredes.
|
|
||||||
sodium.options.use_particle_culling.name=Culling de Partículas
|
|
||||||
sodium.options.use_particle_culling.tooltip=Se habilitado, apenas partículas que forem determinadas como visíveis serão renderizadas. Isso pode proporcionar uma melhoria significativa nas taxas de quadros quando muitas partículas estiverem próximas.
|
|
||||||
sodium.options.animate_only_visible_textures.name=Animar Apenas Texturas Visíveis
|
|
||||||
sodium.options.animate_only_visible_textures.tooltip=Se habilitado, apenas texturas animadas determinadas como visíveis serão atualizadas. Isso pode proporcionar um aumento significativo nas taxas de quadros em alguns hardwares, especialmente com pacotes de recursos mais pesados. Se você encontrar problemas com algumas texturas não sendo animadas, tente desativar essa opção.
|
|
||||||
sodium.options.translucency_sorting.name=Ordenação de Transparência
|
|
||||||
sodium.options.translucency_sorting.tooltip=Se habilitado, blocos translúcidos serão ordenados corretamente de trás para frente para uma melhor renderização, especialmente quando vários blocos translúcidos estiverem em vista e sobrepostos. Esta é uma operação um pouco custosa.
|
|
||||||
sodium.options.cpu_render_ahead_limit.name=Limite de Renderização Antecipada da CPU
|
|
||||||
sodium.options.cpu_render_ahead_limit.tooltip=Especifica o número máximo de quadros que a CPU pode estar esperando que a GPU termine de renderizar. Valores muito baixos ou altos podem causar instabilidade nas taxas de quadros.
|
|
||||||
sodium.options.cpu_render_ahead_limit.value=%s quadro(s)
|
|
||||||
sodium.options.allow_direct_memory_access.name=Permitir Acesso Direto à Memória
|
|
||||||
sodium.options.allow_direct_memory_access.tooltip=Se habilitado, alguns caminhos críticos de código poderão usar acesso direto à memória para melhorar o desempenho. Isso geralmente reduz significativamente a sobrecarga da CPU para renderização de chunks e entidades, mas pode dificultar o diagnóstico de alguns bugs e falhas. Você só deve desativar essa opção se solicitado ou se souber o que está fazendo.
|
|
||||||
sodium.options.ignore_driver_blacklist.name=Ignorar Lista Negra de Drivers
|
|
||||||
sodium.options.ignore_driver_blacklist.tooltip=Se habilitado, incompatibilidades conhecidas com sua configuração de hardware/driver serão ignoradas, permitindo que você habilite opções que podem causar problemas no jogo. Você geralmente não deve alterar essa opção a menos que saiba exatamente o que está fazendo. Após alterar essa opção, você deve salvar, fechar e reabrir a tela de configurações.
|
|
||||||
sodium.options.enable_memory_tracing.name=Habilitar Rastreamento de Memória
|
|
||||||
sodium.options.enable_memory_tracing.tooltip=Recurso de depuração. Se habilitado, rastreamentos de pilha serão coletados junto com alocações de memória para ajudar a melhorar as informações de diagnóstico quando vazamentos de memória forem detectados.
|
|
||||||
sodium.options.performance_impact_string=Impacto no Desempenho: %s
|
|
||||||
sodium.options.use_persistent_mapping.name=Mapeamento Persistente
|
|
||||||
sodium.options.use_persistent_mapping.tooltip=Se habilitado, uma pequena quantidade de memória será mapeada de forma persistente para acelerar atualizações de chunks e renderização de entidades.ass="lf">\nass="lf">\nRequer OpenGL 4.4 ou ARB_buffer_storage.
|
|
||||||
sodium.options.chunk_memory_allocator.name=Alocador de Memória de Chunk
|
|
||||||
sodium.options.chunk_memory_allocator.tooltip=Seleciona o alocador de memória que será usado para renderização de chunks.\n- ASYNC: Opção mais rápida, funciona bem com a maioria dos drivers gráficos modernos.\n- SWAP: Opção de fallback para drivers gráficos mais antigos. Pode aumentar significativamente o uso de memória.
|
|
||||||
sodium.options.chunk_memory_allocator.async=Async
|
|
||||||
sodium.options.chunk_memory_allocator.swap=Swap
|
|
||||||
sodium.options.chunk_update_threads.name=Threads de Atualização de Chunk
|
|
||||||
sodium.options.chunk_update_threads.tooltip=Especifica o número de threads a serem usadas para a construção de chunks. Usar mais threads pode acelerar o carregamento e a atualização de chunks, mas pode impactar negativamente o tempo dos quadros.
|
|
||||||
sodium.options.always_defer_chunk_updates.name=Sempre Adiar Atualizações de Chunk
|
|
||||||
sodium.options.always_defer_chunk_updates.tooltip=Se habilitado, a renderização nunca esperará pelas atualizações de chunks, mesmo que sejam importantes. Isso pode melhorar muito as taxas de quadros em alguns cenários, mas pode criar um atraso visual significativo no mundo.
|
|
||||||
sodium.options.use_no_error_context.name=Sem Contexto de Erro
|
|
||||||
sodium.options.use_no_error_context.tooltip=Se habilitado, o contexto OpenGL será criado sem verificação de erros. Isso pode melhorar ligeiramente o desempenho, mas também aumenta o risco de o jogo travar em vez de lidar de forma adequada com erros do OpenGL. Você deve desativar essa opção se estiver enfrentando travamentos inexplicáveis.
|
|
||||||
sodium.options.use_gl_state_cache.name=Cache de Estado do GL
|
|
||||||
sodium.options.use_gl_state_cache.tooltip=Se habilitado, o cache de estado do OpenGL será usado para reduzir o número de mudanças de estado redundantes. Isso pode melhorar o desempenho, mas também pode causar problemas com alguns mods. Não persiste entre reinicializações do jogo.
|
|
||||||
sodium.options.async_occlusion_mode.name=Async Occlusion
|
|
||||||
sodium.options.async_occlusion_mode.tooltip=Controls which render passes use asynchronous occlusion culling. ONLY_SHADOW (default) runs async occlusion only for the shadow pass, keeping the main render list synchronous. EVERYTHING runs all passes async, which may cause 1-frame visibility lag during fast camera movement. NONE disables async occlusion entirely.
|
|
||||||
sodium.options.use_occlusion_culling.name=Occlusion Culling
|
|
||||||
sodium.options.use_occlusion_culling.tooltip=If enabled, chunks that are hidden behind other chunks will not be rendered. Disabling this will significantly reduce performance but can be useful for debugging.
|
|
||||||
sodium.options.threads.value=%s thread(s)
|
|
||||||
sodium.options.default=Padrão
|
|
||||||
sodium.options.buttons.undo=Desfazer
|
|
||||||
sodium.options.buttons.apply=Aplicar
|
|
||||||
sodium.options.buttons.donate=Compre um café para o JellySquid!
|
|
||||||
|
|
||||||
options.dynamic_fov=Campo de visão dinâmico
|
|
||||||
options.dynamic_fov.tooltip=Se habilitado, o campo de visão do jogo mudará com base na velocidade do jogador.
|
|
||||||
options.framerate=%s FPS
|
|
||||||
|
|
||||||
iris.shaders.toggled=Shaders alternados para %s!
|
|
||||||
iris.shaders.disabled=Shaders desabilitados!
|
|
||||||
|
|
||||||
options.iris.apply=Aplicar
|
|
||||||
options.iris.refresh=Atualizar
|
|
||||||
options.iris.openShaderPackFolder=Abrir pasta de pacotes de Shaders
|
|
||||||
options.iris.shaderPackSettings=Configurações do Pacote de Shaders
|
|
||||||
options.iris.shaderPackList=Lista de Pacotes de Shaders...
|
|
||||||
options.iris.refreshShaderPacks=Atualizar Pacotes de Shaders
|
|
||||||
options.iris.shaderPackSelection=Pacotes de Shaders...
|
|
||||||
options.iris.shaderPackSelection.title=Pacotes de Shaders
|
|
||||||
options.iris.shaderPackSelection.addedPack=Pacote de Shader "%s" Adicionado
|
|
||||||
options.iris.shaderPackSelection.addedPacks=%s Pacotes de Shaders Adicionados
|
|
||||||
options.iris.shaderPackSelection.failedAdd=Os Arquivos não são Pacotes de Shaders válidos
|
|
||||||
options.iris.shaderPackSelection.failedAddSingle="%s" não é um Pacote de Shader válido
|
|
||||||
options.iris.shaderPackSelection.copyError=Não é possivel adicionar o Pacote de Shaders "%s"
|
|
||||||
options.iris.shaderPackSelection.copyErrorAlreadyExists="%s" já está na sua pasta de Pacotes de Shaders
|
|
||||||
options.iris.shaderPackOptions.tooManyFiles=Não é possivel importar multiplos arquivos de Pacotes de Shaders!
|
|
||||||
options.iris.shaderPackOptions.failedImport=Falha ao importar o arquivo de configurações de Shader "%s"
|
|
||||||
options.iris.shaderPackOptions.importedSettings=Configurações de Shaders importadas de "%s"
|
|
||||||
options.iris.shaders.disabled=Shaders: Desabilitado
|
|
||||||
options.iris.shaders.enabled=Shaders: Habilitado
|
|
||||||
options.iris.shaders.nonePresent=Shaders: Nenhum pacote encontrado
|
|
||||||
options.iris.back=Voltar
|
|
||||||
options.iris.reset=Redefinir
|
|
||||||
options.iris.reset.tooltip=Redefinir TODAS as opções e aplicar?
|
|
||||||
options.iris.reset.tooltip.holdShift=Segure SHIFT e clique para redefinir
|
|
||||||
options.iris.importSettings.tooltip=Importar configurações de arquivo
|
|
||||||
options.iris.exportSettings.tooltip=Exportar configurações aplicadas para arquivo
|
|
||||||
options.iris.mustDisableFullscreen=Por favor desabilite a tela cheia primeiro!
|
|
||||||
options.iris.setToDefault=Definir a opção para o valor padrão?
|
|
||||||
options.iris.profile=Perfil
|
|
||||||
options.iris.profile.custom=Personalizado
|
|
||||||
options.iris.shadowDistance=Distancia de sombra máxima
|
|
||||||
options.iris.shadowDistance.sodium_tooltip=Distância Máxima da Sombra
|
|
||||||
options.iris.shadowDistance.enabled=Permite alterar a distância máxima para sombras. Terreno e entidades além dessa distância não projetarão sombras. Reduzir a distância das sombras pode aumentar significativamente o desempenho.
|
|
||||||
options.iris.shadowDistance.disabled=Seu pacote de shaders atual já definiu uma distância de renderização para sombras; você não pode alterá-la.
|
|
||||||
options.iris.gui.hide=Esconder Interface
|
|
||||||
options.iris.gui.show=Mostrar Interface
|
|
||||||
|
|
||||||
options.dynamic_lights=Iluiminação Dinâmica
|
|
||||||
options.dynamic_lights.tooltip=Habilita luzes dinâmicas. Modos: OFF - desligado, FASTEST - atraso de 500ms, FAST - atraso de 250ms, FANCY - atraso de 50ms, REALTIME - sem atraso.
|
|
||||||
options.dynamic_lights_shader_force=Luzes Dinâmicas - Forçado Com Shaders
|
|
||||||
options.dynamic_lights_shader_force.tooltip=Ativado - Luzes Dinâmicas são exibidas mesmo quando um shader está ativo, Desativado - Luzes Dinâmicas são desativadas quando um shader está ativo.
|
|
||||||
options.dynamic_lights_frustum_culling=Frustum Culling
|
|
||||||
options.dynamic_lights_frustum_culling.tooltip=Only rebuild chunks for light sources visible on screen. Reduces GPU work for lights behind the camera.
|
|
||||||
options.dynamic_lights_adaptive_ticking=Adaptive Ticking
|
|
||||||
options.dynamic_lights_adaptive_ticking.tooltip=Update distant and off-screen light sources less frequently. Works alongside the global mode setting.
|
|
||||||
options.dynamic_lights_slow_dist=Slow Update Distance
|
|
||||||
options.dynamic_lights_slow_dist.tooltip=Distance in blocks where lights update at 1/5 rate. Recommended: 32 blocks (~2 chunks).
|
|
||||||
options.dynamic_lights_slower_dist=Slower Update Distance
|
|
||||||
options.dynamic_lights_slower_dist.tooltip=Distance in blocks where lights update at 1/10 rate. Recommended: 64 blocks (~4 chunks).
|
|
||||||
options.dynamic_lights_background_dist=Background Update Distance
|
|
||||||
options.dynamic_lights_background_dist.tooltip=Distance in blocks where lights update at 1/20 rate (once per second). Also used for lights behind camera.
|
|
||||||
options.dynamic_lights_cull_timeout=Culling Timeout (ticks)
|
|
||||||
options.dynamic_lights_cull_timeout.tooltip=Maximum ticks a hidden chunk can wait before being forced to rebuild. Lower = more responsive but more GPU work.
|
|
||||||
options.dynamiclights.page=Dynamic Lights
|
|
||||||
options.dynamiclights.entities=Configure Entities...
|
|
||||||
options.dynamiclights.entities.title=Dynamic Lights - Entities
|
|
||||||
options.dynamiclights.entities.info=Toggle which entity types emit dynamic light. Some entries are for mod compatibility.
|
|
||||||
options.dynamiclights.entities.search=Search (@mod, $on, $off)
|
|
||||||
options.dynamiclights.entity.tooltip=Toggle dynamic lighting for %s entities. Disable to improve performance if this entity type emits unwanted lights.
|
|
||||||
|
|
||||||
options.angelica.search.no_results=No matching options
|
|
||||||
options.angelica.fontconfig=Font Configuration...
|
|
||||||
options.angelica.fontconfig.title=Font Configuration
|
|
||||||
options.angelica.fontconfig.currentfonts=Primary font: §e%s§r Fallback font: §b%s
|
|
||||||
options.angelica.fontconfig.searchprompt=§7§oSearch fonts...
|
|
||||||
options.angelica.fontconfig.testareaprompt=§7§oTest area...
|
|
||||||
options.angelica.fontconfig.testareainfo=Enter text below to see how it renders. Use & for formatting.
|
|
||||||
options.angelica.fontconfig.testareaexample=&d&lHerobrine&r was &7&m&oNOT&r &nhere
|
|
||||||
options.angelica.fontconfig.disable_custom_font=Disable Custom Font
|
|
||||||
options.angelica.fontconfig.enable_custom_font=Enable Custom Font
|
|
||||||
options.angelica.fontconfig.reset_values=Reset Values
|
|
||||||
options.angelica.fontconfig.no_fonts_warning=Custom fonts are not available on your system. Check logs for details.
|
|
||||||
options.angelica.fontconfig.font_quality=Custom Font Quality: %s
|
|
||||||
options.angelica.fontconfig.shadow_offset=Shadow Offset: %s
|
|
||||||
options.angelica.fontconfig.shadow_copies=Shadow Copies: %s
|
|
||||||
options.angelica.fontconfig.bold_copies=Bold Copies: %s
|
|
||||||
options.angelica.fontconfig.glyph_scale=Glyph Scale: %s
|
|
||||||
options.angelica.fontconfig.glyph_aspect=Glyph Aspect: %s
|
|
||||||
options.angelica.fontconfig.whitespace_scale=Whitespace Size: %s
|
|
||||||
options.angelica.fontconfig.glyph_spacing=Glyph Spacing: %s
|
|
||||||
options.angelica.fontconfig.font_aa_strength=Font AA Strength: %s
|
|
||||||
options.angelica.fontconfig.aamode.aa_none=Font AA: OFF
|
|
||||||
options.angelica.fontconfig.aamode.aa_4x=Font AA: 4x MSAA
|
|
||||||
options.angelica.fontconfig.aamode.aa_16x=Font AA: 16x MSAA
|
|
||||||
options.angelica.fontconfig.custom_font_scale=Custom Font Scale: %s
|
|
||||||
options.angelica.fontconfig.font_quality.tooltip=The quality at which custom fonts are rendered, making them less pixelated at the expense of some performance and memory.
|
|
||||||
options.angelica.fontconfig.shadow_offset.tooltip=The distance at which the fonts' shadows are drawn. Also affects the way §lbold§r text is drawn.
|
|
||||||
options.angelica.fontconfig.shadow_copies.tooltip=The number of shadows to be drawn behind text, all offset so as to provide a fake 3D effect.
|
|
||||||
options.angelica.fontconfig.bold_copies.tooltip=The number of text copies drawn when rendering bold text. Can improve the appearance of bold text with thinner custom fonts.
|
|
||||||
options.angelica.fontconfig.glyph_scale.tooltip=The scale of each individual glyph. Extreme values might make your game unplayable.
|
|
||||||
options.angelica.fontconfig.glyph_aspect.tooltip=The aspect ratio of each individual glyph.
|
|
||||||
options.angelica.fontconfig.whitespace_scale.tooltip=The scaling factor of blank characters like spaces.
|
|
||||||
options.angelica.fontconfig.glyph_spacing.tooltip=The spacing between each individual glyph.
|
|
||||||
options.angelica.fontconfig.font_aa_strength.tooltip=The spacing of samples used in font antialiasing. High values may cause fonts to look blurry, low values may cause aliasing. See what works best with your settings.
|
|
||||||
options.angelica.fontconfig.aamode.tooltip=The font antialiasing mode. Can significantly improve the appearance and readability of text that's being scaled or viewed at oblique angles, at the expense of some performance.
|
|
||||||
options.angelica.fontconfig.custom_font_scale.tooltip=A multiplier that affects the scale of custom fonts. Adjust this if text in your font of choice looks under-/over-sized relative to text that does not use custom fonts.
|
|
||||||
options.angelica.droppedItemLimit=Limite de Renderização de Itens Derrubados
|
|
||||||
options.angelica.droppedItemLimit.tooltip=O número máximo de itens descartados que serão renderizados. Valores menores podem melhorar o desempenho.
|
|
||||||
options.angelica.mobSpawnerRenderDistance=Distância de renderização do invocador de mobs
|
|
||||||
options.angelica.mobSpawnerRenderDistance.tooltip=Distância de renderização para a criatura giratória dentro dos geradores de mods
|
|
||||||
options.angelica.itemdisplaylistcount=Tamanho do Cache da Lista de Exibição do Renderizador de Item
|
|
||||||
options.angelica.itemdisplaylistcount.tooltip=O número máximo de listas de exibição para armazenar em cache no renderizador de itens otimizado. Valores mais altos aumentarão o desempenho, mas aumentarão o uso de VRAM.
|
|
||||||
options.angelica.sleepbeforeswap=Limitador de FPS Alternativo
|
|
||||||
options.angelica.sleepbeforeswap.tooltip=Muda para um limitador de FPS alternativo que oferece frametimes mais estáveis, em troca de um pouco mais de latência. Nunca introduzirá mais de um frame de latência e tem um impacto menor em framerates mais altos.
|
|
||||||
options.angelica.threadedChunkBuilding=Threaded Chunk Building
|
|
||||||
options.angelica.threadedChunkBuilding.tooltip=If enabled, chunk meshing will be performed on multiple threads in parallel, significantly improving chunk build speed. Disable if you experience rendering issues with mods that have custom block renderers. Requires renderer reload to take effect.
|
|
||||||
|
|
||||||
pack.iris.select.title=Selecionar
|
|
||||||
pack.iris.configure.title=Configurar
|
|
||||||
label.iris.true=Ligado
|
|
||||||
label.iris.false=Desligado
|
|
||||||
|
|
||||||
sodium.options.use_render_pass_optimization.name=Render Pass Optimization
|
|
||||||
sodium.options.use_render_pass_optimization.tooltip=Analyzes sprite transparency to automatically downgrade render passes (e.g. translucent to cutout, cutout to solid) when the sprite doesn't need the more expensive pass. Reduces draw calls and overdraw.
|
|
||||||
|
|
||||||
options.angelica.aggressiveChunkLoading=Aggressive Chunk Loading
|
|
||||||
options.angelica.aggressiveChunkLoading.tooltip=Renders chunks immediately when loaded, even if neighbors aren't ready yet. Improves perceived loading speed at render distance edges. Chunks rebuild automatically when neighbors load. Useful for low render distance servers.
|
|
||||||
options.angelica.disablef3=Disable F3 Additions
|
|
||||||
options.angelica.disablef3.tooltip=Disables Angelica's additions to the F3 debug screen.
|
|
||||||
@@ -1,226 +0,0 @@
|
|||||||
options.button.shader=Шейдеры...
|
|
||||||
|
|
||||||
options.chunks=%s чанки
|
|
||||||
options.entityShadows=Тени сущностей
|
|
||||||
options.droppedItems=%s предметов
|
|
||||||
options.droppedItems.max=Неограниченный
|
|
||||||
|
|
||||||
sodium.option_impact.low=Низкий
|
|
||||||
sodium.option_impact.medium=Средний
|
|
||||||
sodium.option_impact.high=Высокий
|
|
||||||
sodium.option_impact.extreme=Экстримальный
|
|
||||||
sodium.option_impact.varies=Варьируется
|
|
||||||
sodium.options.pages.quality=Качество
|
|
||||||
sodium.options.pages.performance=Производительность
|
|
||||||
sodium.options.pages.advanced=Расширенные
|
|
||||||
sodium.options.pages.appearance=Внешний вид
|
|
||||||
sodium.options.pages.debug=Отладка
|
|
||||||
sodium.options.view_distance.tooltip=Дистанция рендеринга контролирует, насколько далеко будет отрисовываться местность. Короткие дистанции означают, что будет отрисовываться меньше местности, что улучшает частоту кадров.
|
|
||||||
sodium.options.simulation_distance.tooltip=Дистанция симуляции контролирует, насколько далеко будут загружаться и обрабатываться местность и сущности. Короткие дистанции могут снизить нагрузку на внутренний сервер и улучшить частоту кадров.
|
|
||||||
sodium.options.brightness.tooltip=Контролирует яркость (гамма) игры.
|
|
||||||
sodium.options.clouds.name=Облака
|
|
||||||
sodium.options.clouds.tooltip=Контролирует, будут ли видны облака.
|
|
||||||
sodium.options.gui_scale.tooltip=Устанавливает максимальный коэффициент масштабирования, который будет использоваться для пользовательского интерфейса. Если используется 'авто', то всегда будет использоваться наибольший коэффициент масштабирования.
|
|
||||||
sodium.options.fullscreen.tooltip=Если включено, игра будет отображаться в полноэкранном режиме (если поддерживается).
|
|
||||||
sodium.options.v_sync.tooltip=Если включено, частота кадров игры будет синхронизирована с частотой обновления монитора, что в целом обеспечивает более плавное восприятие за счёт увеличения общей задержки ввода. Эта настройка может снизить производительность, если ваша система слишком медленная.
|
|
||||||
sodium.options.fps_limit.tooltip=Ограничивает максимальный FPS (кадров в секунду). Это может помочь снизить потребление батареи и общую нагрузку на систему при многозадачности. Если включен V-Sync, этот параметр будет игнорироваться, если он ниже частоты обновления вашего дисплея.
|
|
||||||
sodium.options.view_bobbing.tooltip=Если включено, вид игрока будет качаться и прыгать при движении. Игроки, испытывающие укачивание при игре, могут выиграть от отключения этого.
|
|
||||||
sodium.options.attack_indicator.tooltip=Контролирует, где на экране отображается индикатор атаки.
|
|
||||||
sodium.options.autosave_indicator.tooltip=Если включено, индикатор будет показан, когда игра сохраняет мир на диск.
|
|
||||||
sodium.options.graphics_quality.tooltip=Качество графики по умолчанию контролирует некоторые устаревшие параметры и необходимо для совместимости с модами. Если параметры ниже оставлены по умолчанию, они будут использовать эту настройку.
|
|
||||||
sodium.options.clouds_quality.tooltip=Контролирует качество отрисовываемых облаков в небе.
|
|
||||||
sodium.options.weather_quality.tooltip=Контролирует качество эффектов дождя и снега.
|
|
||||||
sodium.options.leaves_quality.name=Качество листьев
|
|
||||||
sodium.options.leaves_quality.tooltip=Контролирует качество листьев.
|
|
||||||
sodium.options.grass_quality.name=Качество травы
|
|
||||||
sodium.options.grass_quality.tooltip=Контролирует качество боковых сторон блока травы.
|
|
||||||
sodium.options.celeritas_smooth_lighting.name=Celeritas плавное освещение
|
|
||||||
sodium.options.celeritas_smooth_lighting.tooltip=Если этот параметр включен, освещение Celeritas будет использоваться для плавного освещения. Это имеет эффект только в том случае, если включено плавное освещение.
|
|
||||||
sodium.options.particle_quality.name=Качество частиц
|
|
||||||
sodium.options.particle_quality.tooltip=Контролирует максимальное количество частиц, которые могут быть на экране в любой момент времени.
|
|
||||||
sodium.options.smooth_lighting.tooltip=Контролирует, будут ли блоки плавно освещены и затенены. Это немного увеличивает время, необходимое для перестройки чанка, но не влияет на частоту кадров.
|
|
||||||
sodium.options.biome_blend.value=%s блок(ов)
|
|
||||||
sodium.options.biome_blend.tooltip=Контролирует радиус, в котором будут отбираться биомы для окрашивания блоков. Более высокие значения значительно увеличивают время, необходимое для построения чанков, при уменьшении улучшений качества.
|
|
||||||
sodium.options.entity_distance.tooltip=Контролирует, насколько далеко сущности могут отображаться от игрока. Более высокие значения увеличивают дистанцию рендеринга за счёт частоты кадров.
|
|
||||||
sodium.options.entity_shadows.tooltip=Если включено, под мобами и другими сущностями будут отрисовываться базовые тени.
|
|
||||||
sodium.options.vignette.name=Виньетка
|
|
||||||
sodium.options.vignette.tooltip=Если включено, на вид игрока будет наложен эффект виньетки. Это вряд ли повлияет на частоту кадров, если вы не ограничены заполнением.
|
|
||||||
sodium.options.mipmap_levels.tooltip=Контролирует количество мип-карт, которые будут использоваться для текстур моделей блоков. Более высокие значения обеспечивают лучшую отрисовку блоков на расстоянии, но могут негативно повлиять на производительность при наличии многих анимированных текстур.
|
|
||||||
sodium.options.use_chunk_multidraw.name=Мульти-рисование чанков
|
|
||||||
sodium.options.use_chunk_multidraw.tooltip=Мульти-рисование позволяет отрисовывать несколько чанков с меньшим количеством вызовов рисования, значительно снижая нагрузку на CPU при рендеринге мира, а также потенциально позволяя более эффективное использование GPU. Эта оптимизация может вызвать проблемы с некоторыми графическими драйверами, поэтому вы должны попробовать отключить ее, если у вас возникают сбои.
|
|
||||||
sodium.options.use_vertex_objects.name=Объекты вершин
|
|
||||||
sodium.options.use_vertex_objects.tooltip=Помогает улучшить производительность, перемещая информацию о том, как должны отображаться вершинные данные, в драйвер, позволяя ему лучше оптимизировать повторное отображение одних и тех же объектов. Обычно нет причин отключать это, если вы не используете несовместимые моды.
|
|
||||||
sodium.options.use_block_face_culling.name=Отсечение лиц блока
|
|
||||||
sodium.options.use_block_face_culling.tooltip=Если включено, для отрисовки будут представлены только те стороны блоков, которые обращены к камере. Это может устранить большое количество граней блоков на очень ранней стадии процесса отрисовки, экономя пропускную способность памяти и время на GPU. Некоторые ресурс-паки могут иметь проблемы с этой опцией, поэтому попробуйте отключить ее, если вы видите дыры в блоках.
|
|
||||||
sodium.options.use_compact_vertex_format.name=Компактный формат вершин
|
|
||||||
sodium.options.use_compact_vertex_format.tooltip=Если включено, для отрисовки чанков будет использоваться более компактный формат вершин. Это может значительно снизить использование памяти графики и требования к пропускной способности, особенно для интегрированных графических карт, но может вызвать борьбу за z с некоторыми ресурс-паками из-за того, как это уменьшает точность атрибутов положения и текстурных координат.
|
|
||||||
sodium.options.use_fog_occlusion.name=Окклюзия тумана
|
|
||||||
sodium.options.use_fog_occlusion.tooltip=Если включено, чанки, которые определены как полностью скрытые эффектами тумана, не будут отрисовываться, что помогает улучшить производительность. Улучшение может быть более заметным, когда эффекты тумана более тяжелые (например, под водой), но это может вызвать нежелательные визуальные артефакты между небом и туманом в некоторых сценариях.
|
|
||||||
sodium.options.use_entity_culling.name=Отсечение сущностей
|
|
||||||
sodium.options.use_entity_culling.tooltip=Если включено, сущности, которые определены как не находящиеся в любых видимых чанках, будут пропущены во время отрисовки. Это может помочь улучшить производительность, избегая отрисовки сущностей, расположенных под землей или за стенами.
|
|
||||||
sodium.options.use_particle_culling.name=Отсечение частиц
|
|
||||||
sodium.options.use_particle_culling.tooltip=Если включено, будут отрисовываться только те частицы, которые определены как видимые. Это может значительно улучшить частоту кадров, когда рядом находится много частиц.
|
|
||||||
sodium.options.animate_only_visible_textures.name=Анимировать только видимые текстуры
|
|
||||||
sodium.options.animate_only_visible_textures.tooltip=Если включено, будут обновляться только анимированные текстуры, определенные как видимые. Это может значительно увеличить частоту кадров на некотором оборудовании, особенно с более тяжелыми ресурс-паками. Если у вас возникают проблемы с некоторыми текстурами, которые не анимируются, попробуйте отключить эту опцию.
|
|
||||||
sodium.options.translucency_sorting.name=Сортировка прозрачности
|
|
||||||
sodium.options.translucency_sorting.tooltip=Если включено, прозрачные блоки будут правильно отсортированы сзади вперед для обеспечения лучшей отрисовки, особенно когда в поле зрения находится несколько прозрачных блоков и они слоены. Это немного дорогостоящая операция.
|
|
||||||
sodium.options.cpu_render_ahead_limit.name=Предел предварительной отрисовки CPU
|
|
||||||
sodium.options.cpu_render_ahead_limit.tooltip=Определяет максимальное количество кадров, которые CPU может ожидать завершения отрисовки на GPU. Очень низкие или высокие значения могут создать нестабильность частоты кадров.
|
|
||||||
sodium.options.cpu_render_ahead_limit.value=%s кадр(ов)
|
|
||||||
sodium.options.allow_direct_memory_access.name=Разрешить прямой доступ к памяти
|
|
||||||
sodium.options.allow_direct_memory_access.tooltip=Если включено, некоторые критически важные коды будут иметь право использовать прямой доступ к памяти для повышения производительности. Это часто значительно снижает нагрузку на CPU при отрисовке чанков и сущностей, но может затруднить диагностику некоторых ошибок и сбоев. Вы должны отключить это, только если вам это попросили или вы иначе знаете, что делаете.
|
|
||||||
sodium.options.ignore_driver_blacklist.name=Игнорировать чёрный список драйверов
|
|
||||||
sodium.options.ignore_driver_blacklist.tooltip=Если включено, будут игнорироваться известные несовместимости с вашей конфигурацией оборудования/драйвера, что позволит вам включить опции, которые могут вызвать проблемы с вашей игрой. Вы, как правило, не должны трогать эту опцию, если вы точно не знаете, что делаете. После изменения этой опции, вы должны сохранить, закрыть, а затем снова открыть экран настроек.
|
|
||||||
sodium.options.enable_memory_tracing.name=Включить трассировку памяти
|
|
||||||
sodium.options.enable_memory_tracing.tooltip=Функция отладки. Если включено, трассировки стека будут собираться наряду с выделениями памяти, чтобы помочь улучшить диагностическую информацию при обнаружении утечек памяти.
|
|
||||||
sodium.options.performance_impact_string=Влияние на производительность: %s
|
|
||||||
sodium.options.use_persistent_mapping.name=Постоянное отображение
|
|
||||||
sodium.options.use_persistent_mapping.tooltip=Если включено, небольшое количество памяти будет постоянно отображено для ускорения обновлений чанков и отрисовки сущностей.\n\nТребуется OpenGL 4.4 или ARB_buffer_storage.
|
|
||||||
sodium.options.chunk_memory_allocator.name=Аллокатор памяти чанка
|
|
||||||
sodium.options.chunk_memory_allocator.tooltip=Выбирает аллокатор памяти, который будет использоваться для отрисовки чанков.\n- ASYNC: Самый быстрый вариант, хорошо работает с большинством современных графических драйверов.\n- SWAP: Резервный вариант для старых графических драйверов. Может значительно увеличить использование памяти.
|
|
||||||
sodium.options.chunk_memory_allocator.async=Асинхронный
|
|
||||||
sodium.options.chunk_memory_allocator.swap=Обмен
|
|
||||||
sodium.options.chunk_update_threads.name=Потоки обновления чанков
|
|
||||||
sodium.options.chunk_update_threads.tooltip=Определяет количество потоков, которые будут использоваться для построения чанков. Использование большего количества потоков может ускорить загрузку чанков и скорость обновления, но может негативно влиять на время кадра.
|
|
||||||
sodium.options.always_defer_chunk_updates.name=Всегда откладывать обновления чанков
|
|
||||||
sodium.options.always_defer_chunk_updates.tooltip=Если включено, отрисовка никогда не будет ждать завершения обновлений чанков, даже если они важны. Это может значительно улучшить частоту кадров в некоторых сценариях, но это может создать значительную визуальную задержку в мире.
|
|
||||||
sodium.options.use_no_error_context.name=Без контекста ошибок
|
|
||||||
sodium.options.use_no_error_context.tooltip=Если включено, контекст OpenGL будет создан с отключенной проверкой ошибок. Это может немного улучшить производительность, но также увеличивает риск того, что игра будет вылетать, а не грациозно обрабатывать ошибки OpenGL. Вы должны отключить эту опцию, если у вас возникают внезапные необъяснимые сбои.
|
|
||||||
sodium.options.use_gl_state_cache.name=Кэш состояния GL
|
|
||||||
sodium.options.use_gl_state_cache.tooltip=Если включено, будет использоваться кэш состояния OpenGL, чтобы уменьшить количество избыточных изменений состояния. Это может улучшить производительность, но также может вызвать проблемы с некоторыми модами. Не сохраняется при перезапуске игры.
|
|
||||||
sodium.options.async_occlusion_mode.name=Асинхронная окклюзия
|
|
||||||
sodium.options.async_occlusion_mode.tooltip=Controls which render passes use asynchronous occlusion culling. ONLY_SHADOW (default) runs async occlusion only for the shadow pass, keeping the main render list synchronous. EVERYTHING runs all passes async, which may cause 1-frame visibility lag during fast camera movement. NONE disables async occlusion entirely.
|
|
||||||
sodium.options.use_occlusion_culling.name=Отсечение окклюзии
|
|
||||||
sodium.options.use_occlusion_culling.tooltip=If enabled, chunks that are hidden behind other chunks will not be rendered. Disabling this will significantly reduce performance but can be useful for debugging.
|
|
||||||
sodium.options.threads.value=%s поток(ов)
|
|
||||||
sodium.options.default=По умолчанию
|
|
||||||
sodium.options.buttons.undo=Отменить
|
|
||||||
sodium.options.buttons.apply=Применить
|
|
||||||
sodium.options.buttons.donate=Купить кофе для JellySquid!
|
|
||||||
|
|
||||||
options.dynamic_fov=Динамическое FOV
|
|
||||||
options.dynamic_fov.tooltip=Если включено, поле зрения игры будет меняться в зависимости от скорости игрока.
|
|
||||||
options.framerate=%s FPS
|
|
||||||
|
|
||||||
iris.shaders.toggled=Переключены шейдеры на %s!
|
|
||||||
iris.shaders.disabled=Шейдеры отключены!
|
|
||||||
|
|
||||||
options.iris.apply=Применить
|
|
||||||
options.iris.refresh=Обновить
|
|
||||||
options.iris.openShaderPackFolder=Открыть папку с пакетами шейдеров...
|
|
||||||
options.iris.shaderPackSettings=Настройки пакета шейдеров...
|
|
||||||
options.iris.shaderPackList=Список пакетов шейдеров...
|
|
||||||
options.iris.refreshShaderPacks=Обновить пакеты шейдеров
|
|
||||||
options.iris.shaderPackSelection=Пакет шейдеров...
|
|
||||||
options.iris.shaderPackSelection.title=Пакет шейдеров
|
|
||||||
options.iris.shaderPackSelection.addedPack=Добавлен пакет шейдеров "%s"
|
|
||||||
options.iris.shaderPackSelection.addedPacks=Добавлено %s пакетов шейдеров
|
|
||||||
options.iris.shaderPackSelection.failedAdd=Файлы не были действительными пакетами шейдеров
|
|
||||||
options.iris.shaderPackSelection.failedAddSingle="%s" не является действительным пакетом шейдеров
|
|
||||||
options.iris.shaderPackSelection.copyError=Не удалось добавить пакет шейдеров "%s"
|
|
||||||
options.iris.shaderPackSelection.copyErrorAlreadyExists="%s" уже находится в вашей папке с пакетами шейдеров!
|
|
||||||
options.iris.shaderPackOptions.tooManyFiles=Невозможно импортировать несколько файлов настроек шейдеров!
|
|
||||||
options.iris.shaderPackOptions.failedImport=Не удалось импортировать файл настроек шейдеров "%s"
|
|
||||||
options.iris.shaderPackOptions.importedSettings=Импортированы настройки шейдеров из "%s"
|
|
||||||
options.iris.shaders.disabled=Шейдеры: отключены
|
|
||||||
options.iris.shaders.enabled=Шейдеры: включены
|
|
||||||
options.iris.shaders.nonePresent=Шейдеры: Пакеты отсутствуют
|
|
||||||
options.iris.back=Назад
|
|
||||||
options.iris.reset=Сброс
|
|
||||||
options.iris.reset.tooltip=Сбросить ВСЕ настройки и применить?
|
|
||||||
options.iris.reset.tooltip.holdShift=Удерживайте SHIFT и нажмите, чтобы сбросить
|
|
||||||
options.iris.importSettings.tooltip=Импортировать настройки из файла
|
|
||||||
options.iris.exportSettings.tooltip=Экспортировать примененные настройки в файл
|
|
||||||
options.iris.mustDisableFullscreen=Пожалуйста, сначала отключите полноэкранный режим!
|
|
||||||
options.iris.setToDefault=Установить параметр по умолчанию?
|
|
||||||
options.iris.profile=Профиль
|
|
||||||
options.iris.profile.custom=Пользовательский
|
|
||||||
options.iris.shadowDistance=Максимальное расстояние тени
|
|
||||||
options.iris.shadowDistance.sodium_tooltip=Максимальное расстояние тени
|
|
||||||
options.iris.shadowDistance.enabled=Позволяет вам изменить максимальное расстояние для теней. Местность и сущности за этим расстоянием не будут отбрасывать тени. Уменьшение расстояния тени может значительно увеличить производительность.
|
|
||||||
options.iris.shadowDistance.disabled=Ваш текущий пакет шейдеров уже установил расстояние рендеринга для теней; вы не можете его изменить.
|
|
||||||
options.iris.gui.hide=Скрыть GUI
|
|
||||||
options.iris.gui.show=Показать GUI
|
|
||||||
|
|
||||||
options.dynamic_lights=Динамическое освещение
|
|
||||||
options.dynamic_lights.tooltip=Включает динамическое освещение. Режимы: OFF - выключено, FASTEST - задержка 500 мс, FAST - задержка 250 мс, FANCY - 50 мс. REALTIME - без задержек.
|
|
||||||
options.dynamic_lights_shader_force=Динамическое освещение - принудительно с шейдерами
|
|
||||||
options.dynamic_lights_shader_force.tooltip=Включено - динамическое освещение отображается, даже если активен шейдер. Отключено - динамическое освещение отключается при активном шейдере.
|
|
||||||
options.dynamic_lights_frustum_culling=Frustum Culling
|
|
||||||
options.dynamic_lights_frustum_culling.tooltip=Only rebuild chunks for light sources visible on screen. Reduces GPU work for lights behind the camera.
|
|
||||||
options.dynamic_lights_adaptive_ticking=Adaptive Ticking
|
|
||||||
options.dynamic_lights_adaptive_ticking.tooltip=Update distant and off-screen light sources less frequently. Works alongside the global mode setting.
|
|
||||||
options.dynamic_lights_slow_dist=Slow Update Distance
|
|
||||||
options.dynamic_lights_slow_dist.tooltip=Distance in blocks where lights update at 1/5 rate. Recommended: 32 blocks (~2 chunks).
|
|
||||||
options.dynamic_lights_slower_dist=Slower Update Distance
|
|
||||||
options.dynamic_lights_slower_dist.tooltip=Distance in blocks where lights update at 1/10 rate. Recommended: 64 blocks (~4 chunks).
|
|
||||||
options.dynamic_lights_background_dist=Background Update Distance
|
|
||||||
options.dynamic_lights_background_dist.tooltip=Distance in blocks where lights update at 1/20 rate (once per second). Also used for lights behind camera.
|
|
||||||
options.dynamic_lights_cull_timeout=Culling Timeout (ticks)
|
|
||||||
options.dynamic_lights_cull_timeout.tooltip=Maximum ticks a hidden chunk can wait before being forced to rebuild. Lower = more responsive but more GPU work.
|
|
||||||
options.dynamiclights.page=Динамическое освещение
|
|
||||||
options.dynamiclights.entities=Configure Entities...
|
|
||||||
options.dynamiclights.entities.title=Dynamic Lights - Entities
|
|
||||||
options.dynamiclights.entities.info=Toggle which entity types emit dynamic light. Some entries are for mod compatibility.
|
|
||||||
options.dynamiclights.entities.search=Поиском (@mod, $on, $off)
|
|
||||||
options.dynamiclights.entity.tooltip=Toggle dynamic lighting for %s entities. Disable to improve performance if this entity type emits unwanted lights.
|
|
||||||
|
|
||||||
options.angelica.search.no_results=No matching options
|
|
||||||
options.angelica.fontconfig=Настройка шрифта...
|
|
||||||
options.angelica.fontconfig.title=Настройка шрифта
|
|
||||||
options.angelica.fontconfig.currentfonts=Основной шрифт: §e%s§r Отступ шрифта: §b%s
|
|
||||||
options.angelica.fontconfig.searchprompt=§7§oПоиск шрифтов...
|
|
||||||
options.angelica.fontconfig.testareaprompt=§7§oИспытательная зона...
|
|
||||||
options.angelica.fontconfig.testareainfo=Введите текст ниже, чтобы увидеть, как он отображается. Используйте & для форматирования.
|
|
||||||
options.angelica.fontconfig.testareaexample=&d&lХеробрина&r &nздесь &7&m&oНЕ&r было
|
|
||||||
options.angelica.fontconfig.disable_custom_font=Отключить пользовательский шрифт
|
|
||||||
options.angelica.fontconfig.enable_custom_font=Включить пользовательский шрифт
|
|
||||||
options.angelica.fontconfig.reset_values=Сбросить значения
|
|
||||||
options.angelica.fontconfig.no_fonts_warning=Пользовательские шрифты недоступны в вашей системе. Подробности смотрите в журналах.
|
|
||||||
options.angelica.fontconfig.font_quality=Качество пользовательского шрифта: %s
|
|
||||||
options.angelica.fontconfig.shadow_offset=Смещение тени: %s
|
|
||||||
options.angelica.fontconfig.shadow_copies=Теневая копия: %s
|
|
||||||
options.angelica.fontconfig.bold_copies=Жирный шрифт: %s
|
|
||||||
options.angelica.fontconfig.glyph_scale=Масштаб глифа: %s
|
|
||||||
options.angelica.fontconfig.glyph_aspect=Соотношение сторон глифа: %s
|
|
||||||
options.angelica.fontconfig.whitespace_scale=Размер пробелов: %s
|
|
||||||
options.angelica.fontconfig.glyph_spacing=Интервал между глифами: %s
|
|
||||||
options.angelica.fontconfig.font_aa_strength=Степень сглаживания шрифта: %s
|
|
||||||
options.angelica.fontconfig.aamode.aa_none=Сглаживание шрифта: выкл.
|
|
||||||
options.angelica.fontconfig.aamode.aa_4x=Сглаживание шрифта: 4x MSAA
|
|
||||||
options.angelica.fontconfig.aamode.aa_16x=Сглаживание шрифта: 16x MSAA
|
|
||||||
options.angelica.fontconfig.custom_font_scale=Масштаб пользовательского шрифта: %s
|
|
||||||
options.angelica.fontconfig.font_quality.tooltip=Качество отрисовки пользовательских шрифтов. Уменьшает пикселизацию ценой производительности и потребления памяти.
|
|
||||||
options.angelica.fontconfig.shadow_offset.tooltip=Расстояние смещения тени шрифта. Также влияет на отображение §lжирного§r текста.
|
|
||||||
options.angelica.fontconfig.shadow_copies.tooltip=Количество теней, рисуемых за текстом. Смещаются для создания псевдо-3D эффекта.
|
|
||||||
options.angelica.fontconfig.bold_copies.tooltip=Количество копий текста при отрисовке жирного шрифта. Может улучшить внешний вид жирного текста у тонких пользовательских шрифтов.
|
|
||||||
options.angelica.fontconfig.glyph_scale.tooltip=Масштаб каждого отдельного глифа. Экстремальные значения могут сделать игру неиграбельной.
|
|
||||||
options.angelica.fontconfig.glyph_aspect.tooltip=Соотношение ширины к высоте каждого отдельного глифа.
|
|
||||||
options.angelica.fontconfig.whitespace_scale.tooltip=Коэффициент масштабирования пустых символов, таких как пробелы.
|
|
||||||
options.angelica.fontconfig.glyph_spacing.tooltip=Расстояние между отдельными глифами.
|
|
||||||
options.angelica.fontconfig.font_aa_strength.tooltip=Расстояние между сэмплами при сглаживании шрифта. Высокие значения могут сделать шрифт размытым, низкие — вызвать «лесенки». Подберите оптимальное значение под свои настройки.
|
|
||||||
options.angelica.fontconfig.aamode.tooltip=Режим сглаживания шрифта. Может значительно улучшить внешний вид и читаемость масштабируемого текста или текста под углом, ценой небольшой потери производительности.
|
|
||||||
options.angelica.fontconfig.custom_font_scale.tooltip=Множитель масштаба пользовательских шрифтов. Настройте, если текст выбранного шрифта выглядит слишком крупным или мелким по сравнению с обычным текстом.
|
|
||||||
options.angelica.droppedItemLimit=Лимит отображения выброшенных предметов
|
|
||||||
options.angelica.droppedItemLimit.tooltip=Максимальное количество выброшенных предметов, которые будут отображаться. Меньшие значения могут улучшить производительность.
|
|
||||||
options.angelica.mobSpawnerRenderDistance=Дистанция отображения спавнера мобов
|
|
||||||
options.angelica.mobSpawnerRenderDistance.tooltip=Дистанция отображения вращающегося моба внутри спавнеров
|
|
||||||
options.angelica.itemdisplaylistcount=Ограничение кэша рендерера элементов
|
|
||||||
options.angelica.itemdisplaylistcount.tooltip=Верхний предел VBO для кэширования в оптимизированном рендерере элементов. Более высокие значения значительно повысят производительность, но могут привести к увеличению использования VRAM.
|
|
||||||
options.angelica.sleepbeforeswap=Альтернативный ограничитель FPS
|
|
||||||
options.angelica.sleepbeforeswap.tooltip=Переключается на альтернативный ограничитель FPS, который обеспечивает более стабильное время кадров, в обмен на небольшую задержку. Никогда не добавляет более одного кадра задержки и оказывает меньшее влияние при более высоких частотах кадров.
|
|
||||||
options.angelica.threadedChunkBuilding=Многопоточная сборка чанков
|
|
||||||
options.angelica.threadedChunkBuilding.tooltip=При включении генерация мешей чанков выполняется параллельно в нескольких потоках, что значительно ускоряет сборку чанков. Отключите при возникновении проблем с рендерингом в модах с кастомными рендерами блоков. Для применения требуется перезагрузка рендера.
|
|
||||||
|
|
||||||
pack.iris.select.title=Выбрать
|
|
||||||
pack.iris.configure.title=Настроить
|
|
||||||
label.iris.true=Вкл.
|
|
||||||
label.iris.false=Откл.
|
|
||||||
|
|
||||||
sodium.options.use_render_pass_optimization.name=Оптимизация перехода рендеринга
|
|
||||||
sodium.options.use_render_pass_optimization.tooltip=Analyzes sprite transparency to automatically downgrade render passes (e.g. translucent to cutout, cutout to solid) when the sprite doesn't need the more expensive pass. Reduces draw calls and overdraw.
|
|
||||||
|
|
||||||
options.angelica.aggressiveChunkLoading=Агрессивная загрузка чанков
|
|
||||||
options.angelica.aggressiveChunkLoading.tooltip=Отрисовывает чанки сразу после загрузки, даже если соседние чанки ещё не готовы. Улучшает субъективную скорость загрузки на границе дальности прорисовки. Чанки автоматически перестраиваются после загрузки соседей. Полезно для серверов с малой дальностью прорисовки.
|
|
||||||
options.angelica.disablef3=Disable F3 Additions
|
|
||||||
options.angelica.disablef3.tooltip=Disables Angelica's additions to the F3 debug screen.
|
|
||||||
@@ -1,226 +0,0 @@
|
|||||||
options.button.shader=Shaderlar...
|
|
||||||
|
|
||||||
options.chunks=%s yığınlar
|
|
||||||
options.entityShadows=Varlık Gölgeleri
|
|
||||||
options.droppedItems=%s eşyalar
|
|
||||||
options.droppedItems.max=Sınırsız
|
|
||||||
|
|
||||||
sodium.option_impact.low=Düşük
|
|
||||||
sodium.option_impact.medium=Orta
|
|
||||||
sodium.option_impact.high=Yüksek
|
|
||||||
sodium.option_impact.extreme=Maksimum
|
|
||||||
sodium.option_impact.varies=Değişir
|
|
||||||
sodium.options.pages.quality=Kalite
|
|
||||||
sodium.options.pages.performance=Performans
|
|
||||||
sodium.options.pages.advanced=Gelişmiş
|
|
||||||
sodium.options.pages.appearance=Appearance
|
|
||||||
sodium.options.pages.debug=Debug
|
|
||||||
sodium.options.view_distance.tooltip=Görüş mesafesi, arazinin görüntüsünü işleme mesafesini ayarlar. Daha kısa mesafeye ayarlamak, daha az arazinin işlenmesine sebep olsa da kare hızını yükseltir.
|
|
||||||
sodium.options.simulation_distance.tooltip=Simülasyon mesafesi, canlıların ve arazinin ne kadar uzakta yüklendiğini ayarlar. Daha kısa mesafeye ayarlamak, iç sunucunun yükünü azaltır ve kare hızını yükseltebilir.
|
|
||||||
sodium.options.brightness.tooltip=Oyunun parlaklığını (kontrast) ayarlar
|
|
||||||
sodium.options.clouds.name=Bulutlar
|
|
||||||
sodium.options.clouds.tooltip=Bulutların görünürlüğünü ayarlar.
|
|
||||||
sodium.options.gui_scale.tooltip=Kullanıcı arayüz ölçeğini ayarlar. Eğer "otomatik" kullanılırsa, sürekli en büyük ölçek kullanılır.
|
|
||||||
sodium.options.fullscreen.tooltip=Eğer aktifleştirilirse, oyun tam ekran olur (destekliyorsa).
|
|
||||||
sodium.options.v_sync.tooltip=Aktifleştirilirse, oyunun kare hızı ile monitörün yenileme hızı eşitlenir bu şekilde biraz giriş gecikmesi karşılığında daha yumuşak bir deneyim yaşarsınız. Bu ayar eğer sisteminiz çok yavaşsa performansı düşürebilir.
|
|
||||||
sodium.options.fps_limit.tooltip=Maksimum kare hızını limitler. Bu, Pil kullanımını ve genel sistem yükünü azaltır. Eğer VSync etkinse ve ayarladığınız maksimum kare hızı monitörün yenileme hızından düşük değilse bu ayar görmezden gelinir.
|
|
||||||
sodium.options.view_bobbing.tooltip=Aktifleştirilirse, oyuncu hareket ederken sarsılır. Oyunu oynarken yol tutulması benzeri bir his yaşayanlar bunu kapatmayı düşünebilir.
|
|
||||||
sodium.options.attack_indicator.tooltip=Saldırı göstergesinin ekranda nerede gösterileceğini ayarlar.
|
|
||||||
sodium.options.autosave_indicator.tooltip=Aktifleştirilirse, dünya kaydedilirken bir gösterge gösterir.
|
|
||||||
sodium.options.graphics_quality.tooltip=Varsayılan grafik ayarları mod uyumluluğu için gerekli olan bazı eski ayarlar kullanır. Eğer alttaki ayarlar "Varsayılan" ise bu ayarı kullanırlar
|
|
||||||
sodium.options.clouds_quality.tooltip=Bulutların işleme kalitesini ayarlar.
|
|
||||||
sodium.options.weather_quality.tooltip=Yağmur ve kar efektlerinin kalitesini ayarlar.
|
|
||||||
sodium.options.leaves_quality.name=Yaprak kalitesi
|
|
||||||
sodium.options.leaves_quality.tooltip=Yaprakların kalitesini ayarlar.
|
|
||||||
sodium.options.grass_quality.name=Çim kalitesi
|
|
||||||
sodium.options.grass_quality.tooltip=Çim bloğu kenarlarının kalitesini ayarlar.
|
|
||||||
sodium.options.celeritas_smooth_lighting.name=Celeritas Smooth Lighting
|
|
||||||
sodium.options.celeritas_smooth_lighting.tooltip=If enabled, Celeritas's lighting pipeline will be used for smooth lighting. This only has an effect if smooth lighting is enabled.
|
|
||||||
sodium.options.particle_quality.name=Parçacık Kalitesi
|
|
||||||
sodium.options.particle_quality.tooltip=Ekranda gözüken maksimum parçacık sayısını ayarlar.
|
|
||||||
sodium.options.smooth_lighting.tooltip=Blokların yumuşakça aydınlanma ve gölgelenmesini ayarlar. Bu ayar, bir yığının yeniden yapılma süresini birazcık arttırır, kare hızını etkilemez.
|
|
||||||
sodium.options.biome_blend.value=%s blok(lar)
|
|
||||||
sodium.options.biome_blend.tooltip=Blok renklendirme için biyomların örnek alınacağı alanı ayarlar. Daha yüksek değerler, azalan kalite iyileştirmeleri için gereken zamanı yüksek ölçüde arttırır.
|
|
||||||
sodium.options.entity_distance.tooltip=Canlıların oyuncudan ne kadar uzakta işleneciğini ayarlar. Daha yüksek değerler, kare hızı karşılığında işleme mesafesini arttırır.
|
|
||||||
sodium.options.entity_shadows.tooltip=Aktifleştirilirse, temel gölgeler mobların ve diğer varlıkların altında işlenir.
|
|
||||||
sodium.options.vignette.name=Gölgelendirme
|
|
||||||
sodium.options.vignette.tooltip=Aktifleştirilse, oyuncunun görüşünde bir gölgelenme efekti eklenir. Bunun kare hızında bir farklılık sunması pek olası değil.
|
|
||||||
sodium.options.mipmap_levels.tooltip=Blok model dokuları için kullanılan mipmap sayılarını ayarlar. Daha yüksek değerler uzaktaki görüntünün daha iyi işlenmesini sağlar ancak fazla animasyonlu dokularla birlikte performansı ciddi şekilde etkileyebilir.
|
|
||||||
sodium.options.use_chunk_multidraw.name=Yığın Çoklu Yükleme
|
|
||||||
sodium.options.use_chunk_multidraw.tooltip=Çoklu Yükleme daha az çizim çağrısı ile birden fazla yığının işlenmesine izin vererek, dünyayı işlerken işlemci üzerindeki yükü büyük ölçüde azaltırken aynı zamanda daha verimli ekran kartı kullanımına olanak tanır. Bu optimizasyon bazı grafik sürücülerinde sorunlara yol açabilir, bu nedenle hatalar yaşıyorsanız devre dışı bırakmayı denemelisiniz.
|
|
||||||
sodium.options.use_vertex_objects.name=VAO
|
|
||||||
sodium.options.use_vertex_objects.tooltip=Bu, performansı artırmaya yardımcı olurken vertex verilerinin nasıl işleneceği hakkındaki bilgileri sürücüye aktararak, tekrar tekrar işlenen nesneler daha iyi optimize edilir. Genellikle uyumsuz modlar kullanmadıkça bunu devre dışı bırakmanızın bir nedeni yoktur.
|
|
||||||
sodium.options.use_block_face_culling.name=Blok Yüzü Ayırma
|
|
||||||
sodium.options.use_block_face_culling.tooltip=Etkinleştirilirse, sadece kameraya bakan blok yüzleri işlenecektir. Bu, işlenme sürecinin çok erken aşamalarında birçok blok yüzünü ortadan kaldırabilir, bellek bant genişliğinde bellek tasarrufu, ekran kartı için zamanı tasarrufu sağlayabilir. Bazı kaynak paketleri bu seçenekle sorun yaşayabilir, bu yüzden bloklarda delikler görüyorsanız bunu devre dışı bırakmayı deneyin.
|
|
||||||
sodium.options.use_compact_vertex_format.name=Kompakt Vertex Biçimi
|
|
||||||
sodium.options.use_compact_vertex_format.tooltip=Etkinleştirilirse, yığınların işlenmesi için daha kompakt Vertex biçimi kullanılacaktır. Bu, özellikle entegre grafik kartları için grafik bellek kullanımını ve bant genişliği gereksinimlerini önemli ölçüde azaltabilir ancak konum ve dokuya koordinat özniteliklerinin hassasiyetini azaltması nedeniyle bazı kaynak paketleriyle görüntülerin iç içe geçmesine yol açabilir.
|
|
||||||
sodium.options.use_fog_occlusion.name=Sis Gizlenmesi
|
|
||||||
sodium.options.use_fog_occlusion.tooltip=Aktifleştirilirse, sis efektleri yüzünden tamamen gizlenmiş olduğu belirlenen yığınlar işlenmez böylece perfomans iyileşir. Daha sisli alanlarda (su altı gibi) performans iyileşmesi ciddi miktarda artabilir ancak gökyüzü ve sis arasında istenmeyen eserler meydana gelebilir.
|
|
||||||
sodium.options.use_entity_culling.name=Varlık Ayırma
|
|
||||||
sodium.options.use_entity_culling.tooltip=Etkinleştirilirse, hiçbir yığında gözükmeyen varlıkların işlenmesi atlanır. Bu, yer altındaki ya da duvar arkalarındaki varlıkların işlenmesini engelleyerek performans iyileştirmesi sağlar.
|
|
||||||
sodium.options.use_particle_culling.name=Parçacık Ayırma
|
|
||||||
sodium.options.use_particle_culling.tooltip=Aktifse, sadece görünen parçacıklar işlenir. Bu, eğer yakında çok partikül varsa kare hızına önemli ölçüde iyileştirme sağlar.
|
|
||||||
sodium.options.animate_only_visible_textures.name=Sadece Görünen Dokuları Canlandır
|
|
||||||
sodium.options.animate_only_visible_textures.tooltip=Etkinleştirilirse, sadece görünür olduğu belirlenen hareketli dokular güncellenecektir. Bu, özellikle daha ağır kaynak paketleriyle birlikte bazı donanımlarda kare hızlarında önemli bir artış sağlayabilir. Bazı dokuların hareketli olmadığı sorunları yaşıyorsanız, bu seçeneği devre dışı bırakmayı deneyin.
|
|
||||||
sodium.options.translucency_sorting.name=Saydamlık Sıralaması
|
|
||||||
sodium.options.translucency_sorting.tooltip=Etkinleştirilirse, özellikle saydam blokar görünür ve katmanlı olduğu zamanlarda daha iyi işleme için arkadan öne doğru sıralanır. Bu biraz pahalı bir operasyondur.
|
|
||||||
sodium.options.cpu_render_ahead_limit.name=İşlemci Önceden İşleme Sınırı
|
|
||||||
sodium.options.cpu_render_ahead_limit.tooltip=İşlemcinin, ekran kartının render işlemini bitirmesini bekleyebileceği maksimum kare sayısını belirtir. Çok düşük veya yüksek değerler kare hızı istikrarsızlığına neden olabilir.
|
|
||||||
sodium.options.cpu_render_ahead_limit.value=%s kare(ler)
|
|
||||||
sodium.options.allow_direct_memory_access.name=Direkt Bellek Erişimine İzin Ver
|
|
||||||
sodium.options.allow_direct_memory_access.tooltip=Etkinleştirilirse, bazı kritik kod yollarına performans için doğrudan bellek erişimi kullanılmasına izin verilecektir. Bu genellikle, yığın ve varlık işleme işlemlerinde işlemci üzerindeki yükü önemli ölçüde azaltır ancak bazı hataların ve çökmelerin teşhis edilmesini zorlaştırabilir. Bunun devre dışı bırakılması yalnızca size istendiğinde veya ne yaptığınızı biliyorsanız yapılmalıdır.
|
|
||||||
sodium.options.ignore_driver_blacklist.name=Sürücü Kara Listesini Görmezden Gel
|
|
||||||
sodium.options.ignore_driver_blacklist.tooltip=Etkinleştirilirse, donanım/sürücü yapılandırmanızla bilinen uyumsuzluklar göz ardı edilecek ve oyununuzda sorunlara neden olabilecek seçenekleri etkinleştirmenize izin verilecektir. Ne yaptığınızı bilmiyorsanız bu seçeneğe dokunmamalısınız. Bu seçeneği değiştirdikten sonra, ayarları kaydetmeli, kapatmalı ve ardından ayarlar ekranını yeniden açmalısınız.
|
|
||||||
sodium.options.enable_memory_tracing.name=Bellek İzlemesini Etkinleştir
|
|
||||||
sodium.options.enable_memory_tracing.tooltip=Hata ayıklama özelliği. Etkinleştirilirse bellek sızıntıları algılandığında teşhis bilgisini artırmak için bellek tahsisleriyle birlikte Küme izleri toplanacaktır.
|
|
||||||
sodium.options.performance_impact_string=Performans Etkisi %s
|
|
||||||
sodium.options.use_persistent_mapping.name=Kalıcı Eşleme
|
|
||||||
sodium.options.use_persistent_mapping.tooltip=Etkinleştirildiğinde, yığın güncellemelerini ve varlık işlemesini hızlandırmak için kalıcı olarak biraz bellek eşlenir.\n\nOpenGL 4.4 veya ARB_buffer_storage gerekir.
|
|
||||||
sodium.options.chunk_memory_allocator.name=Yığın Bellek Ayırıcı
|
|
||||||
sodium.options.chunk_memory_allocator.tooltip=Yığın işleme için bellek ayırıcı seçer.\n- ASYNC: En hızlı seçenek, çoğu modern grafik sürücüyle iyi çalışır.\n- SWAP: Daha eski grafik sürücüleri için geriye çekilmiş seçenek. Bellek kullanımını önemli ölçüde arttırır.
|
|
||||||
sodium.options.chunk_memory_allocator.async=Async
|
|
||||||
sodium.options.chunk_memory_allocator.swap=Swap
|
|
||||||
sodium.options.chunk_update_threads.name=Yığın Güncelleme Çekirdekleri
|
|
||||||
sodium.options.chunk_update_threads.tooltip=Yığın oluşturma için kullanılacak çekirdek sayısını belirtir. Daha fazla çekirdek kullanmak, yığın yükleme ve güncelleme hızını artırabilir ancak kare zamanlarını olumsuz etkileyebilir.
|
|
||||||
sodium.options.always_defer_chunk_updates.name=Her Zaman Yığın Güncellemelerini Ertele
|
|
||||||
sodium.options.always_defer_chunk_updates.tooltip=Etkinleştirilirse, görüntü işleme, önemli olsalar bile yığın güncellemelerinin bitmesini beklemeyecek. Bu bazı durumlarda kare hızını önemli ölçüde artırabilir ancak dünyada önemli görsel gecikmelere neden olabilir.
|
|
||||||
sodium.options.use_no_error_context.name=Hata İçermeyen Bağlam
|
|
||||||
sodium.options.use_no_error_context.tooltip=Etkinleştirilirse, OpenGL bağlamı hata denetimi devre dışı bırakılarak oluşturulacaktır. Bu, performansı hafifçe artırabilir ancak OpenGL hatalarını zarif bir şekilde halledilmesi yerine oyunun çökme riskini artırır. Aniden açıklanamayan çökme sorunları yaşıyorsanız, bu seçeneği devre dışı bırakmalısınız.
|
|
||||||
sodium.options.use_gl_state_cache.name=GL Durum Önbelleği
|
|
||||||
sodium.options.use_gl_state_cache.tooltip=Etkinleştirilirse, OpenGL durum önbelleği gereksiz durum değişikliklerinin sayısını azaltmak için kullanılacaktır. Bu, performansı artırabilir ancak bazı modlarla sorunlara neden olabilir. Oyun yeniden başlatmaları arasında kalıcı değildir.
|
|
||||||
sodium.options.async_occlusion_mode.name=Async Occlusion
|
|
||||||
sodium.options.async_occlusion_mode.tooltip=Controls which render passes use asynchronous occlusion culling. ONLY_SHADOW (default) runs async occlusion only for the shadow pass, keeping the main render list synchronous. EVERYTHING runs all passes async, which may cause 1-frame visibility lag during fast camera movement. NONE disables async occlusion entirely.
|
|
||||||
sodium.options.use_occlusion_culling.name=Occlusion Culling
|
|
||||||
sodium.options.use_occlusion_culling.tooltip=If enabled, chunks that are hidden behind other chunks will not be rendered. Disabling this will significantly reduce performance but can be useful for debugging.
|
|
||||||
sodium.options.threads.value=%s çekirdek(ler)
|
|
||||||
sodium.options.default=Varsayılan
|
|
||||||
sodium.options.buttons.undo=Geri al
|
|
||||||
sodium.options.buttons.apply=Uygula
|
|
||||||
sodium.options.buttons.donate=JellySquid'e bir kahve al!
|
|
||||||
|
|
||||||
options.dynamic_fov=Dinamik Görüş Açısı
|
|
||||||
options.dynamic_fov.tooltip=Etkinleştirilirse, oyunun görüş açısı oyuncunun hızına göre değişir.
|
|
||||||
options.framerate=%s FPS
|
|
||||||
|
|
||||||
iris.shaders.toggled=Shaderlar şuna değiştirldi: %s!
|
|
||||||
iris.shaders.disabled=Shaderlar kapatıldı!
|
|
||||||
|
|
||||||
options.iris.apply=Uygula
|
|
||||||
options.iris.refresh=Yenile
|
|
||||||
options.iris.openShaderPackFolder=Shader Paketi Klasörünü Aç
|
|
||||||
options.iris.shaderPackSettings=Shader Paketi Ayarları...
|
|
||||||
options.iris.shaderPackList=Shader Paketi Listesi...
|
|
||||||
options.iris.refreshShaderPacks=Shader Paketlerini Yenile
|
|
||||||
options.iris.shaderPackSelection=Shader Paketleri...
|
|
||||||
options.iris.shaderPackSelection.title=Shader Paketleri
|
|
||||||
options.iris.shaderPackSelection.addedPack=Shader Paketi "%s" Eklendi
|
|
||||||
options.iris.shaderPackSelection.addedPacks=%s Shader Paketi Eklendi
|
|
||||||
options.iris.shaderPackSelection.failedAdd=Dosyalar geçerli Shader Paketleri değil
|
|
||||||
options.iris.shaderPackSelection.failedAddSingle="%s" geçerli bir Shader Paketi değil
|
|
||||||
options.iris.shaderPackSelection.copyError=Shader paketi "%s", eklenemedi
|
|
||||||
options.iris.shaderPackSelection.copyErrorAlreadyExists="%s" zaten Shader Paketi klasöründe var!
|
|
||||||
options.iris.shaderPackOptions.tooManyFiles=Birden fazla Shader Ayarı dosyası eklenemez!
|
|
||||||
options.iris.shaderPackOptions.failedImport=Shader Ayarı dosyası eklenemedi "%s"
|
|
||||||
options.iris.shaderPackOptions.importedSettings=Shader ayarlarını "%s" üzerinden alındı
|
|
||||||
options.iris.shaders.disabled=Shaderlar: Kapalı
|
|
||||||
options.iris.shaders.enabled=Shaderlar: Aktif
|
|
||||||
options.iris.shaders.nonePresent=Shaderlar: Görünürde Paket Yok
|
|
||||||
options.iris.back=Geri
|
|
||||||
options.iris.reset=Sıfırla
|
|
||||||
options.iris.reset.tooltip=TÜM ayarları sıfırla ve uygula?
|
|
||||||
options.iris.reset.tooltip.holdShift=SHIFT butonuna basılı tut ve sıfıra tuşuna tıkla
|
|
||||||
options.iris.importSettings.tooltip=Dosyadan ayarları içe aktar
|
|
||||||
options.iris.exportSettings.tooltip=Uygulanmış ayarları dışa aktar
|
|
||||||
options.iris.mustDisableFullscreen=Lütfen önce tam ekranı kapatın!
|
|
||||||
options.iris.setToDefault=Ayarı varsayılan değer yap?
|
|
||||||
options.iris.profile=Profil
|
|
||||||
options.iris.profile.custom=Özel
|
|
||||||
options.iris.shadowDistance=Maksimum Gölge Mesafesi
|
|
||||||
options.iris.shadowDistance.sodium_tooltip=Maksimum Gölge Mesafesi
|
|
||||||
options.iris.shadowDistance.enabled=Gölgelerin maksimum mesafesini değiştirmenizi sağlar. Bu mesafenin ötesindeki arazi ve varlıklar gölgeler oluşturmaz. Gölge mesafesini düşürmek performansı önemli ölçüde artırabilir.
|
|
||||||
options.iris.shadowDistance.disabled=Seçili shader paketinin zaten ayarlı bir gölge işleme mesafesi var; bunu değiştiremezsin.
|
|
||||||
options.iris.gui.hide=Arazyüzü Sakla
|
|
||||||
options.iris.gui.show=Arayüzü Göster
|
|
||||||
|
|
||||||
options.dynamic_lights=Dinamik Işıklandırma
|
|
||||||
options.dynamic_lights.tooltip=Dinamik Işıklandırmayı aktifleştirir. Seçenekler: OFF - kapalı, FASTEST - 500ms gecikme, FAST - 250ms gecikme, FANCY - 50ms gecikme, REALTIME - gecikmesiz.
|
|
||||||
options.dynamic_lights_shader_force=Dinamlik Işıklandırma - Shader'la Zorla
|
|
||||||
options.dynamic_lights_shader_force.tooltip=Seçili - Dinamik ışıklandırma shader varken bile aktifleştirilir, Seçili Değil - Dinamik ışıklandırma shader varken devre dışı kalır.
|
|
||||||
options.dynamic_lights_frustum_culling=Frustum Culling
|
|
||||||
options.dynamic_lights_frustum_culling.tooltip=Only rebuild chunks for light sources visible on screen. Reduces GPU work for lights behind the camera.
|
|
||||||
options.dynamic_lights_adaptive_ticking=Adaptive Ticking
|
|
||||||
options.dynamic_lights_adaptive_ticking.tooltip=Update distant and off-screen light sources less frequently. Works alongside the global mode setting.
|
|
||||||
options.dynamic_lights_slow_dist=Slow Update Distance
|
|
||||||
options.dynamic_lights_slow_dist.tooltip=Distance in blocks where lights update at 1/5 rate. Recommended: 32 blocks (~2 chunks).
|
|
||||||
options.dynamic_lights_slower_dist=Slower Update Distance
|
|
||||||
options.dynamic_lights_slower_dist.tooltip=Distance in blocks where lights update at 1/10 rate. Recommended: 64 blocks (~4 chunks).
|
|
||||||
options.dynamic_lights_background_dist=Background Update Distance
|
|
||||||
options.dynamic_lights_background_dist.tooltip=Distance in blocks where lights update at 1/20 rate (once per second). Also used for lights behind camera.
|
|
||||||
options.dynamic_lights_cull_timeout=Culling Timeout (ticks)
|
|
||||||
options.dynamic_lights_cull_timeout.tooltip=Maximum ticks a hidden chunk can wait before being forced to rebuild. Lower = more responsive but more GPU work.
|
|
||||||
options.dynamiclights.page=Dynamic Lights
|
|
||||||
options.dynamiclights.entities=Configure Entities...
|
|
||||||
options.dynamiclights.entities.title=Dynamic Lights - Entities
|
|
||||||
options.dynamiclights.entities.info=Toggle which entity types emit dynamic light. Some entries are for mod compatibility.
|
|
||||||
options.dynamiclights.entities.search=Search (@mod, $on, $off)
|
|
||||||
options.dynamiclights.entity.tooltip=Toggle dynamic lighting for %s entities. Disable to improve performance if this entity type emits unwanted lights.
|
|
||||||
|
|
||||||
options.angelica.search.no_results=No matching options
|
|
||||||
options.angelica.fontconfig=Font Configuration...
|
|
||||||
options.angelica.fontconfig.title=Font Configuration
|
|
||||||
options.angelica.fontconfig.currentfonts=Primary font: §e%s§r Fallback font: §b%s
|
|
||||||
options.angelica.fontconfig.searchprompt=§7§oSearch fonts...
|
|
||||||
options.angelica.fontconfig.testareaprompt=§7§oTest area...
|
|
||||||
options.angelica.fontconfig.testareainfo=Enter text below to see how it renders. Use & for formatting.
|
|
||||||
options.angelica.fontconfig.testareaexample=&d&lHerobrine&r was &7&m&oNOT&r &nhere
|
|
||||||
options.angelica.fontconfig.disable_custom_font=Disable Custom Font
|
|
||||||
options.angelica.fontconfig.enable_custom_font=Enable Custom Font
|
|
||||||
options.angelica.fontconfig.reset_values=Reset Values
|
|
||||||
options.angelica.fontconfig.no_fonts_warning=Custom fonts are not available on your system. Check logs for details.
|
|
||||||
options.angelica.fontconfig.font_quality=Custom Font Quality: %s
|
|
||||||
options.angelica.fontconfig.shadow_offset=Shadow Offset: %s
|
|
||||||
options.angelica.fontconfig.shadow_copies=Shadow Copies: %s
|
|
||||||
options.angelica.fontconfig.bold_copies=Bold Copies: %s
|
|
||||||
options.angelica.fontconfig.glyph_scale=Glyph Scale: %s
|
|
||||||
options.angelica.fontconfig.glyph_aspect=Glyph Aspect: %s
|
|
||||||
options.angelica.fontconfig.whitespace_scale=Whitespace Size: %s
|
|
||||||
options.angelica.fontconfig.glyph_spacing=Glyph Spacing: %s
|
|
||||||
options.angelica.fontconfig.font_aa_strength=Font AA Strength: %s
|
|
||||||
options.angelica.fontconfig.aamode.aa_none=Font AA: OFF
|
|
||||||
options.angelica.fontconfig.aamode.aa_4x=Font AA: 4x MSAA
|
|
||||||
options.angelica.fontconfig.aamode.aa_16x=Font AA: 16x MSAA
|
|
||||||
options.angelica.fontconfig.custom_font_scale=Custom Font Scale: %s
|
|
||||||
options.angelica.fontconfig.font_quality.tooltip=The quality at which custom fonts are rendered, making them less pixelated at the expense of some performance and memory.
|
|
||||||
options.angelica.fontconfig.shadow_offset.tooltip=The distance at which the fonts' shadows are drawn. Also affects the way §lbold§r text is drawn.
|
|
||||||
options.angelica.fontconfig.shadow_copies.tooltip=The number of shadows to be drawn behind text, all offset so as to provide a fake 3D effect.
|
|
||||||
options.angelica.fontconfig.bold_copies.tooltip=The number of text copies drawn when rendering bold text. Can improve the appearance of bold text with thinner custom fonts.
|
|
||||||
options.angelica.fontconfig.glyph_scale.tooltip=The scale of each individual glyph. Extreme values might make your game unplayable.
|
|
||||||
options.angelica.fontconfig.glyph_aspect.tooltip=The aspect ratio of each individual glyph.
|
|
||||||
options.angelica.fontconfig.whitespace_scale.tooltip=The scaling factor of blank characters like spaces.
|
|
||||||
options.angelica.fontconfig.glyph_spacing.tooltip=The spacing between each individual glyph.
|
|
||||||
options.angelica.fontconfig.font_aa_strength.tooltip=The spacing of samples used in font antialiasing. High values may cause fonts to look blurry, low values may cause aliasing. See what works best with your settings.
|
|
||||||
options.angelica.fontconfig.aamode.tooltip=The font antialiasing mode. Can significantly improve the appearance and readability of text that's being scaled or viewed at oblique angles, at the expense of some performance.
|
|
||||||
options.angelica.fontconfig.custom_font_scale.tooltip=A multiplier that affects the scale of custom fonts. Adjust this if text in your font of choice looks under-/over-sized relative to text that does not use custom fonts.
|
|
||||||
options.angelica.droppedItemLimit=Yerdeki Eşyaların İşlenme Limiti
|
|
||||||
options.angelica.droppedItemLimit.tooltip=Yerdeki eşyaların en fazla kaç tanesinin işleneceğini ayarlar. Düşük değer performansı arttırabilir.
|
|
||||||
options.angelica.mobSpawnerRenderDistance=Yaratık Doğurucu İşleme Mesafesi
|
|
||||||
options.angelica.mobSpawnerRenderDistance.tooltip=Yaratık doğurucunun içindeki dönen yaratığın ne kadar uzaktan işleneceğini ayarlar.
|
|
||||||
options.angelica.itemdisplaylistcount=Eşya İşleyici Görüntüleme Listesi Önbellek Boyutu
|
|
||||||
options.angelica.itemdisplaylistcount.tooltip=Eşya işleyicinin en fazla kaç tane görüntüleme listesini önbellekte tutabileceğini ayarlar. Yüksek değerler performansı arttırır ancak VRAM kullanımı da artar.
|
|
||||||
options.angelica.sleepbeforeswap=Alternatif FPS Limitleyici
|
|
||||||
options.angelica.sleepbeforeswap.tooltip=Biraz gecikme karşılığında daha stabil kare süresi veren alternatif bir FPS limitleyiciye geçer. Asla bir kareden daha fazla gecikme eklemez. Yüksek kare sürelerinde daha az etkilidir.
|
|
||||||
options.angelica.threadedChunkBuilding=Threaded Chunk Building
|
|
||||||
options.angelica.threadedChunkBuilding.tooltip=If enabled, chunk meshing will be performed on multiple threads in parallel, significantly improving chunk build speed. Disable if you experience rendering issues with mods that have custom block renderers. Requires renderer reload to take effect.
|
|
||||||
|
|
||||||
pack.iris.select.title=Seç
|
|
||||||
pack.iris.configure.title=Yapılandır
|
|
||||||
label.iris.true=Açık
|
|
||||||
label.iris.false=Kapalı
|
|
||||||
|
|
||||||
sodium.options.use_render_pass_optimization.name=Render Pass Optimization
|
|
||||||
sodium.options.use_render_pass_optimization.tooltip=Analyzes sprite transparency to automatically downgrade render passes (e.g. translucent to cutout, cutout to solid) when the sprite doesn't need the more expensive pass. Reduces draw calls and overdraw.
|
|
||||||
|
|
||||||
options.angelica.aggressiveChunkLoading=Aggressive Chunk Loading
|
|
||||||
options.angelica.aggressiveChunkLoading.tooltip=Renders chunks immediately when loaded, even if neighbors aren't ready yet. Improves perceived loading speed at render distance edges. Chunks rebuild automatically when neighbors load. Useful for low render distance servers.
|
|
||||||
options.angelica.disablef3=Disable F3 Additions
|
|
||||||
options.angelica.disablef3.tooltip=Disables Angelica's additions to the F3 debug screen.
|
|
||||||
@@ -1,72 +0,0 @@
|
|||||||
options.button.detail=Details...
|
|
||||||
options.button.other=Sonstige...
|
|
||||||
options.button.particle=Partikel...
|
|
||||||
options.button.sky=Atmosphäre...
|
|
||||||
options.chunks=%s chunks
|
|
||||||
options.framerate=%s FPS
|
|
||||||
options.graphics.shelledfancy=Hybrid Fancy
|
|
||||||
options.graphics.shelledfast=Hybrid Fast
|
|
||||||
options.graphics.smart=Smart
|
|
||||||
options.graphics.ultra=Ultra
|
|
||||||
options.off=Aus
|
|
||||||
options.on=An
|
|
||||||
options.cloud_height=Wolkenhöhe
|
|
||||||
options.cloud_height.tooltip=Cloud Elevation
|
|
||||||
options.cloud_scale=Wolkengröße
|
|
||||||
options.cloud_scale.tooltip=Cloud Scale
|
|
||||||
options.gui_background=Hintergrund
|
|
||||||
options.gui_background.tooltip=Background
|
|
||||||
options.downfall_distance=Weather Effects
|
|
||||||
options.downfall_distance.tooltip=Weather Effects
|
|
||||||
options.dynamic_fov=Dynamic FOV
|
|
||||||
options.dynamic_fov.tooltip=If enabled, the game's field of view will change based on the player's speed.
|
|
||||||
options.horizon_disable=Disable Horizon
|
|
||||||
options.horizon_disable.tooltip=Disable Horizon
|
|
||||||
options.fog_disable=Disable Terrain Fog
|
|
||||||
options.fog_disable.tooltip=Disable Terrain Fog
|
|
||||||
options.fog_near_distance=Near Fog Distance
|
|
||||||
options.fog_near_distance.tooltip=Near Fog Distance
|
|
||||||
options.mode_cloud_translucency=Wolkendurchlässigkeit
|
|
||||||
options.mode_cloud_translucency.tooltip=Cloud Translucency
|
|
||||||
options.mode_clouds=Wolken
|
|
||||||
options.mode_clouds.tooltip=Clouds
|
|
||||||
options.mode_dropped_items=Dropped Items
|
|
||||||
options.mode_dropped_items.tooltip=Dropped Items Rendering Quality
|
|
||||||
options.mode_glint_inv=Inventar-Verzauberungseffekt
|
|
||||||
options.mode_glint_inv.tooltip=GUI Enchant VFX
|
|
||||||
options.mode_glint_world=Welt-Verzauberungseffekt
|
|
||||||
options.mode_glint_world.tooltip=World Enchant VFX
|
|
||||||
options.mode_gui_background=Menühintergründe
|
|
||||||
options.mode_gui_background.tooltip=Menu Backgrounds
|
|
||||||
options.mode_leaves=Laub
|
|
||||||
options.mode_leaves.tooltip=Foliage
|
|
||||||
options.mode_light_flicker=Light Flicker
|
|
||||||
options.mode_light_flicker.tooltip=Light Flicker
|
|
||||||
options.mode_shadows=Objektschatten
|
|
||||||
options.mode_shadows.tooltip=Entity Shadows
|
|
||||||
options.mode_sky=Himmel
|
|
||||||
options.mode_sky.tooltip=Render the Sky
|
|
||||||
options.mode_sun_moon=Sun & Moon
|
|
||||||
options.mode_sun_moon.tooltip=Render Sun & Moon
|
|
||||||
options.mode_stars=Stars
|
|
||||||
options.mode_stars.tooltip=Render Stars
|
|
||||||
options.mode_water=Water
|
|
||||||
options.mode_water.tooltip=Water
|
|
||||||
options.mode_vignette=Vignette
|
|
||||||
options.mode_vignette.tooltip=Vignette
|
|
||||||
options.particles_enc_table=Verzauberungspartikel
|
|
||||||
options.particles_enc_table.tooltip=Enchantment Particles
|
|
||||||
options.particles_void=Leerenpartikel
|
|
||||||
options.particles_void.tooltip=Void Particles
|
|
||||||
options.render_distance_clouds=Wolken-Renderdistanz
|
|
||||||
options.render_distance_clouds.tooltip=Minimum Cloud Distance
|
|
||||||
options.title.detail=Detaileinstellungen
|
|
||||||
options.title.other=Sonstige Einstellungen
|
|
||||||
options.title.particle=Partikeleinstellungen
|
|
||||||
options.title.sky=Atmosphäreneinstellungen
|
|
||||||
options.title.video=Grafikeinstellungen
|
|
||||||
options.total_stars=Sternendichte
|
|
||||||
options.total_stars.tooltip=Star Density
|
|
||||||
options.void_fog=Void Fog
|
|
||||||
options.void_fog.tooltip=Void Fog
|
|
||||||
options.background.random=Random
|
|
||||||
@@ -1,72 +0,0 @@
|
|||||||
options.button.detail=Detalles...
|
|
||||||
options.button.other=Otros...
|
|
||||||
options.button.particle=Partículas...
|
|
||||||
options.button.sky=Atmósfera...
|
|
||||||
options.chunks=%s chunks
|
|
||||||
options.framerate=%s FPS
|
|
||||||
options.graphics.shelledfancy=Detallado Híbrido
|
|
||||||
options.graphics.shelledfast=Rápido Híbrido
|
|
||||||
options.graphics.smart=Inteligente
|
|
||||||
options.graphics.ultra=Ultra
|
|
||||||
options.off=Apagado
|
|
||||||
options.on=Encendido
|
|
||||||
options.cloud_height=Elevación de nubes
|
|
||||||
options.cloud_height.tooltip=Elevación de nubes
|
|
||||||
options.cloud_scale=Escala de las Nubes
|
|
||||||
options.cloud_scale.tooltip=Escala de las Nubes
|
|
||||||
options.gui_background=Fondo
|
|
||||||
options.gui_background.tooltip=Fondo
|
|
||||||
options.downfall_distance=Efectos del Clima
|
|
||||||
options.downfall_distance.tooltip=Efectos del Clima
|
|
||||||
options.dynamic_fov=Ángulo de Visión Dinámico
|
|
||||||
options.dynamic_fov.tooltip=Si se activa, el ángulo de visión del juego cambiará según la velocidad del jugador
|
|
||||||
options.horizon_disable=Disable Horizon
|
|
||||||
options.horizon_disable.tooltip=Disable Horizon
|
|
||||||
options.fog_disable=Desactivar Niebla de Terreno
|
|
||||||
options.fog_disable.tooltip=Desactivar Niebla de Terreno
|
|
||||||
options.fog_near_distance=Distancia de la Niebla Cercana
|
|
||||||
options.fog_near_distance.tooltip=Distancia de la Niebla Cercana
|
|
||||||
options.mode_cloud_translucency=Translucencia de las Nubes
|
|
||||||
options.mode_cloud_translucency.tooltip=Translucencia de las Nubes
|
|
||||||
options.mode_clouds=Nubes
|
|
||||||
options.mode_clouds.tooltip=Nubes
|
|
||||||
options.mode_dropped_items=Objetos sueltos
|
|
||||||
options.mode_dropped_items.tooltip=Calidad de Renderizado de Objetos Sueltos
|
|
||||||
options.mode_glint_inv=VFX de Encantamientos en GUI
|
|
||||||
options.mode_glint_inv.tooltip=VFX de Encantamientos en GUI
|
|
||||||
options.mode_glint_world=VFX de Encantamientos en el Mundo
|
|
||||||
options.mode_glint_world.tooltip=VFX de Encantamientos en el Mundo
|
|
||||||
options.mode_gui_background=Fondos del Menú
|
|
||||||
options.mode_gui_background.tooltip=Fondos del Menú
|
|
||||||
options.mode_leaves=Follaje
|
|
||||||
options.mode_leaves.tooltip=Follaje
|
|
||||||
options.mode_light_flicker=Parpadeo de Luz
|
|
||||||
options.mode_light_flicker.tooltip=Parpadeo de Luz
|
|
||||||
options.mode_shadows=Sombras de Entidad
|
|
||||||
options.mode_shadows.tooltip=Sombras de Entidades
|
|
||||||
options.mode_sky=Cielo
|
|
||||||
options.mode_sky.tooltip=Renderizar el Cielo
|
|
||||||
options.mode_sun_moon=Sol y Luna
|
|
||||||
options.mode_sun_moon.tooltip=Renderizar el Sol y Luna
|
|
||||||
options.mode_stars=Estrellas
|
|
||||||
options.mode_stars.tooltip=Renderizar Estrellas
|
|
||||||
options.mode_water=Agua
|
|
||||||
options.mode_water.tooltip=Agua
|
|
||||||
options.mode_vignette=Viñetado
|
|
||||||
options.mode_vignette.tooltip=Viñetado
|
|
||||||
options.particles_enc_table=Particulas de Encantamiento
|
|
||||||
options.particles_enc_table.tooltip=Particulas de Encantamiento
|
|
||||||
options.particles_void=Partículas del Vacío
|
|
||||||
options.particles_void.tooltip=Partículas del Vacío
|
|
||||||
options.render_distance_clouds=Distancia mínima de nubes
|
|
||||||
options.render_distance_clouds.tooltip=Distancia mínima de nubes
|
|
||||||
options.title.detail=Ajustes de Detalles
|
|
||||||
options.title.other=Otros Ajustes
|
|
||||||
options.title.particle=Ajustes de Partículas
|
|
||||||
options.title.sky=Ajustes de Atmósfera
|
|
||||||
options.title.video=Ajustes de Vídeo
|
|
||||||
options.total_stars=Densidad de Estrellas
|
|
||||||
options.total_stars.tooltip=Densidad de Estrellas
|
|
||||||
options.void_fog=Niebla del Vacío
|
|
||||||
options.void_fog.tooltip=Niebla del Vacío
|
|
||||||
options.background.random=Random
|
|
||||||
@@ -1,72 +0,0 @@
|
|||||||
options.button.detail=Détails...
|
|
||||||
options.button.other=Autres...
|
|
||||||
options.button.particle=Particules...
|
|
||||||
options.button.sky=Atmosphère...
|
|
||||||
options.chunks=%s chunks
|
|
||||||
options.framerate=%s FPS
|
|
||||||
options.graphics.shelledfancy=Hybride détaillé
|
|
||||||
options.graphics.shelledfast=Hybride rapide
|
|
||||||
options.graphics.smart=Intelligent
|
|
||||||
options.graphics.ultra=Ultra
|
|
||||||
options.off=Off
|
|
||||||
options.on=On
|
|
||||||
options.cloud_height=Hauteur des Nuages
|
|
||||||
options.cloud_height.tooltip=Cloud Elevation
|
|
||||||
options.cloud_scale=Échelle des Nuages
|
|
||||||
options.cloud_scale.tooltip=Cloud Scale
|
|
||||||
options.gui_background=Arrière Plan
|
|
||||||
options.gui_background.tooltip=Background
|
|
||||||
options.downfall_distance=Effets Météo
|
|
||||||
options.downfall_distance.tooltip=Weather Effects
|
|
||||||
options.dynamic_fov=FOV dynamique
|
|
||||||
options.dynamic_fov.tooltip=Si cette option est activée, le champ de vision du jeu changera en fonction de la vitesse du joueur.
|
|
||||||
options.horizon_disable=Disable Horizon
|
|
||||||
options.horizon_disable.tooltip=Disable Horizon
|
|
||||||
options.fog_disable=Disable Terrain Fog
|
|
||||||
options.fog_disable.tooltip=Disable Terrain Fog
|
|
||||||
options.fog_near_distance=Distance du brouillard proche
|
|
||||||
options.fog_near_distance.tooltip=Near Fog Distance
|
|
||||||
options.mode_cloud_translucency=Translucidité des Nuages
|
|
||||||
options.mode_cloud_translucency.tooltip=Cloud Translucency
|
|
||||||
options.mode_clouds=Nuages
|
|
||||||
options.mode_clouds.tooltip=Clouds
|
|
||||||
options.mode_dropped_items=Objets Lâchés
|
|
||||||
options.mode_dropped_items.tooltip=Dropped Items Rendering Quality
|
|
||||||
options.mode_glint_inv=VFX écran d'enchantement
|
|
||||||
options.mode_glint_inv.tooltip=GUI Enchant VFX
|
|
||||||
options.mode_glint_world=VFX en jeu des enchantements
|
|
||||||
options.mode_glint_world.tooltip=World Enchant VFX
|
|
||||||
options.mode_gui_background=Arrière Plan des Menus
|
|
||||||
options.mode_gui_background.tooltip=Menu Backgrounds
|
|
||||||
options.mode_leaves=Feuillage
|
|
||||||
options.mode_leaves.tooltip=Foliage
|
|
||||||
options.mode_light_flicker=Scintillement Lumineux
|
|
||||||
options.mode_light_flicker.tooltip=Light Flicker
|
|
||||||
options.mode_shadows=Ombres des entités
|
|
||||||
options.mode_shadows.tooltip=Entity Shadows
|
|
||||||
options.mode_sky=Ciel
|
|
||||||
options.mode_sky.tooltip=Render the Sky
|
|
||||||
options.mode_sun_moon=Soleil & Lune
|
|
||||||
options.mode_sun_moon.tooltip=Render Sun & Moon
|
|
||||||
options.mode_stars=Étoiles
|
|
||||||
options.mode_stars.tooltip=Render Stars
|
|
||||||
options.mode_water=Eau
|
|
||||||
options.mode_water.tooltip=Water
|
|
||||||
options.mode_vignette=Vignette
|
|
||||||
options.mode_vignette.tooltip=Vignette
|
|
||||||
options.particles_enc_table=Particules d'Enchantement
|
|
||||||
options.particles_enc_table.tooltip=Enchantment Particles
|
|
||||||
options.particles_void=Particules du Vide
|
|
||||||
options.particles_void.tooltip=Void Particles
|
|
||||||
options.render_distance_clouds=Distance de Rendu des Nuages
|
|
||||||
options.render_distance_clouds.tooltip=Minimum Cloud Distance
|
|
||||||
options.title.detail=Paramètres des Détails
|
|
||||||
options.title.other=Autres Paramètres
|
|
||||||
options.title.particle=Paramètres des Particules
|
|
||||||
options.title.sky=Paramètres Atmosphériques
|
|
||||||
options.title.video=Paramètres Vidéo
|
|
||||||
options.total_stars=Densité des Étoiles
|
|
||||||
options.total_stars.tooltip=Star Density
|
|
||||||
options.void_fog=Brouillard du vide
|
|
||||||
options.void_fog.tooltip=Void Fog
|
|
||||||
options.background.random=Random
|
|
||||||
@@ -1,72 +0,0 @@
|
|||||||
options.button.detail=ディティール...
|
|
||||||
options.button.other=その他...
|
|
||||||
options.button.particle=パーティクル...
|
|
||||||
options.button.sky=環境...
|
|
||||||
options.chunks=%s チャンク
|
|
||||||
options.framerate=%s FPS
|
|
||||||
options.graphics.shelledfancy=やや描画優先
|
|
||||||
options.graphics.shelledfast=やや処理優先
|
|
||||||
options.graphics.smart=処理最優先
|
|
||||||
options.graphics.ultra=描画最優先
|
|
||||||
options.off=オフ
|
|
||||||
options.on=オン
|
|
||||||
options.cloud_height=雲の高度
|
|
||||||
options.cloud_height.tooltip=雲の高度
|
|
||||||
options.cloud_scale=雲の大きさ
|
|
||||||
options.cloud_scale.tooltip=雲の大きさ
|
|
||||||
options.gui_background=背景
|
|
||||||
options.gui_background.tooltip=背景
|
|
||||||
options.downfall_distance=天候のエフェクト
|
|
||||||
options.downfall_distance.tooltip=天候のエフェクト
|
|
||||||
options.dynamic_fov=ダイナミックな視野角
|
|
||||||
options.dynamic_fov.tooltip=有効にすると、プレイヤーの移動速度に基づいて視野角が変化します。
|
|
||||||
options.horizon_disable=地平線の無効化
|
|
||||||
options.horizon_disable.tooltip=地平線の無効化
|
|
||||||
options.fog_disable=地形上の霧の無効化
|
|
||||||
options.fog_disable.tooltip=地形上の霧を無効化する
|
|
||||||
options.fog_near_distance=霧が発生する奈落との距離
|
|
||||||
options.fog_near_distance.tooltip=霧が発生する奈落との距離
|
|
||||||
options.mode_cloud_translucency=雲の透過
|
|
||||||
options.mode_cloud_translucency.tooltip=雲の透過
|
|
||||||
options.mode_clouds=雲
|
|
||||||
options.mode_clouds.tooltip=雲
|
|
||||||
options.mode_dropped_items=ドロップしたアイテム
|
|
||||||
options.mode_dropped_items.tooltip=ドロップしたアイテムの描画品質
|
|
||||||
options.mode_glint_inv=GUI上でのエンチャントの視覚効果
|
|
||||||
options.mode_glint_inv.tooltip=GUI上でのエンチャントの視覚効果
|
|
||||||
options.mode_glint_world=ワールド内でのエンチャントの視覚効果
|
|
||||||
options.mode_glint_world.tooltip=ワールド内でのエンチャントの視覚効果
|
|
||||||
options.mode_gui_background=メニューの背景
|
|
||||||
options.mode_gui_background.tooltip=メニューの背景
|
|
||||||
options.mode_leaves=葉
|
|
||||||
options.mode_leaves.tooltip=葉
|
|
||||||
options.mode_light_flicker=光のちらつき
|
|
||||||
options.mode_light_flicker.tooltip=光のちらつき
|
|
||||||
options.mode_shadows=エンティティの影
|
|
||||||
options.mode_shadows.tooltip=エンティティの影
|
|
||||||
options.mode_sky=空
|
|
||||||
options.mode_sky.tooltip=空を描画する
|
|
||||||
options.mode_sun_moon=太陽と月
|
|
||||||
options.mode_sun_moon.tooltip=太陽と月を描画する
|
|
||||||
options.mode_stars=星
|
|
||||||
options.mode_stars.tooltip=星を描画する
|
|
||||||
options.mode_water=水
|
|
||||||
options.mode_water.tooltip=水
|
|
||||||
options.mode_vignette=ビネット効果
|
|
||||||
options.mode_vignette.tooltip=ビネット効果
|
|
||||||
options.particles_enc_table=エンチャントのパーティクル
|
|
||||||
options.particles_enc_table.tooltip=エンチャントのパーティクル
|
|
||||||
options.particles_void=奈落のパーティクル
|
|
||||||
options.particles_void.tooltip=奈落のパーティクル
|
|
||||||
options.render_distance_clouds=最少の雲との距離
|
|
||||||
options.render_distance_clouds.tooltip=最少の雲との距離
|
|
||||||
options.title.detail=詳細設定
|
|
||||||
options.title.other=その他の設定
|
|
||||||
options.title.particle=パーティクルの設定
|
|
||||||
options.title.sky=環境の設定
|
|
||||||
options.title.video=ビデオ設定
|
|
||||||
options.total_stars=星の密度
|
|
||||||
options.total_stars.tooltip=星の密度
|
|
||||||
options.void_fog=奈落の霧
|
|
||||||
options.void_fog.tooltip=奈落の霧
|
|
||||||
options.background.random=ランダム
|
|
||||||
@@ -1,72 +0,0 @@
|
|||||||
options.button.detail=자세한 정보...
|
|
||||||
options.button.other=기타..
|
|
||||||
options.button.particle=입자
|
|
||||||
options.button.sky=대기...
|
|
||||||
options.chunks=%s 청크
|
|
||||||
options.framerate=%s FPS
|
|
||||||
options.graphics.shelledfancy=화려하게
|
|
||||||
options.graphics.shelledfast=빠르게
|
|
||||||
options.graphics.smart=자동
|
|
||||||
options.graphics.ultra=아름답게!
|
|
||||||
options.off=꺼짐
|
|
||||||
options.on=켜짐
|
|
||||||
options.cloud_height=구름 높이
|
|
||||||
options.cloud_height.tooltip=구름 높이
|
|
||||||
options.cloud_scale=구름 규모
|
|
||||||
options.cloud_scale.tooltip=구름 규모
|
|
||||||
options.gui_background=백그라운드
|
|
||||||
options.gui_background.tooltip=백그라운드
|
|
||||||
options.downfall_distance=날씨 효과
|
|
||||||
options.downfall_distance.tooltip=날씨 효과
|
|
||||||
options.dynamic_fov=동적 시야각
|
|
||||||
options.dynamic_fov.tooltip=활성화하면, 게임의 시야각이 플레이어의 속도에 따라 변화합니다.
|
|
||||||
options.horizon_disable=수평선 비활성화
|
|
||||||
options.horizon_disable.tooltip=수평선 비활성화
|
|
||||||
options.fog_disable=지형 안개 비활성화
|
|
||||||
options.fog_disable.tooltip=지형 안개를 비활성화합니다.
|
|
||||||
options.fog_near_distance=Near Fog Distance
|
|
||||||
options.fog_near_distance.tooltip=Near Fog Distance
|
|
||||||
options.mode_cloud_translucency=반투명 구름
|
|
||||||
options.mode_cloud_translucency.tooltip=Cloud Translucency
|
|
||||||
options.mode_clouds=구름
|
|
||||||
options.mode_clouds.tooltip=구름
|
|
||||||
options.mode_dropped_items=떨어진 아이템
|
|
||||||
options.mode_dropped_items.tooltip=바닥에 떨어진 아이템의 렌더링 품질
|
|
||||||
options.mode_glint_inv=GUI Enchant VFX
|
|
||||||
options.mode_glint_inv.tooltip=GUI Enchant VFX
|
|
||||||
options.mode_glint_world=World Enchant VFX
|
|
||||||
options.mode_glint_world.tooltip=World Enchant VFX
|
|
||||||
options.mode_gui_background=Menu Backgrounds
|
|
||||||
options.mode_gui_background.tooltip=Menu Backgrounds
|
|
||||||
options.mode_leaves=잎
|
|
||||||
options.mode_leaves.tooltip=Foliage
|
|
||||||
options.mode_light_flicker=Light Flicker
|
|
||||||
options.mode_light_flicker.tooltip=Light Flicker
|
|
||||||
options.mode_shadows=엔티티 그림자
|
|
||||||
options.mode_shadows.tooltip=엔티티 그림자
|
|
||||||
options.mode_sky=하늘
|
|
||||||
options.mode_sky.tooltip=하늘을 렌더링 합니다.
|
|
||||||
options.mode_sun_moon=태양 & 달
|
|
||||||
options.mode_sun_moon.tooltip=태양 & 달을 렌더링 합니다.
|
|
||||||
options.mode_stars=별
|
|
||||||
options.mode_stars.tooltip=별을 렌더링 합니다.
|
|
||||||
options.mode_water=물
|
|
||||||
options.mode_water.tooltip=물 품질
|
|
||||||
options.mode_vignette=삽화
|
|
||||||
options.mode_vignette.tooltip=삽화를 설정합니다.
|
|
||||||
options.particles_enc_table=마법부여 파티클
|
|
||||||
options.particles_enc_table.tooltip=마법부여 파티클을 설정합니다.
|
|
||||||
options.particles_void=공허 파티클
|
|
||||||
options.particles_void.tooltip=공허 파티클을 켭니다.
|
|
||||||
options.render_distance_clouds=구름 렌더 거리
|
|
||||||
options.render_distance_clouds.tooltip=구름 렌더 거리를 설정합니다.
|
|
||||||
options.title.detail=자세한 설정
|
|
||||||
options.title.other=기타 설정
|
|
||||||
options.title.particle=파티클 설정
|
|
||||||
options.title.sky=대기 설정
|
|
||||||
options.title.video=비디오 설정
|
|
||||||
options.total_stars=별 밀도
|
|
||||||
options.total_stars.tooltip=별의 밀도를 설정합니다.
|
|
||||||
options.void_fog=공허 안개
|
|
||||||
options.void_fog.tooltip=공허 안개를 켭니다.
|
|
||||||
options.background.random=랜덤
|
|
||||||
@@ -1,72 +0,0 @@
|
|||||||
options.button.detail=Detale...
|
|
||||||
options.button.other=Inne...
|
|
||||||
options.button.particle=Cząsteczki...
|
|
||||||
options.button.sky=Atmosfera...
|
|
||||||
options.chunks=%s chunki
|
|
||||||
options.framerate=%s FPS
|
|
||||||
options.graphics.shelledfancy=Hybrydowa Ładna
|
|
||||||
options.graphics.shelledfast=Hybrydowa Szybka
|
|
||||||
options.graphics.smart=Inteligentna
|
|
||||||
options.graphics.ultra=Ultra
|
|
||||||
options.off=Wył.
|
|
||||||
options.on=Wł.
|
|
||||||
options.cloud_height=Wysokość Chmur
|
|
||||||
options.cloud_height.tooltip=Wysokość chmur
|
|
||||||
options.cloud_scale=Skala chmur
|
|
||||||
options.cloud_scale.tooltip=Skala Chmur
|
|
||||||
options.gui_background=Tło
|
|
||||||
options.gui_background.tooltip=Tło
|
|
||||||
options.downfall_distance=Efekty pogody
|
|
||||||
options.downfall_distance.tooltip=Efekty Pogodowe
|
|
||||||
options.dynamic_fov=Dynamiczne FOV
|
|
||||||
options.dynamic_fov.tooltip=Gdy włączone, pole widzenia będzie zmieniać się bazując na prędkości gracza.
|
|
||||||
options.horizon_disable=Disable Horizon
|
|
||||||
options.horizon_disable.tooltip=Disable Horizon
|
|
||||||
options.fog_disable=Wyłączanie mgły w terenie
|
|
||||||
options.fog_disable.tooltip=Wyłączanie mgły w terenie
|
|
||||||
options.fog_near_distance=Mgła Bliskiego Dystansu
|
|
||||||
options.fog_near_distance.tooltip=Mgła Bliskiego Dystansu
|
|
||||||
options.mode_cloud_translucency=Przezroczystość chmur
|
|
||||||
options.mode_cloud_translucency.tooltip=Przezroczystość chmur
|
|
||||||
options.mode_clouds=Chmury
|
|
||||||
options.mode_clouds.tooltip=Chmury
|
|
||||||
options.mode_dropped_items=Wyrzucone przedmioty
|
|
||||||
options.mode_dropped_items.tooltip=Jakość renderowania upuszczonych przedmiotów
|
|
||||||
options.mode_glint_inv=Efekt zaklęć w GUI
|
|
||||||
options.mode_glint_inv.tooltip=Efekty Wizualne Zaklęć w GUI
|
|
||||||
options.mode_glint_world=Efekt zaklęć w świecie
|
|
||||||
options.mode_glint_world.tooltip=Efekt Wizualny Zaklęcia w Świecie
|
|
||||||
options.mode_gui_background=Tła menu
|
|
||||||
options.mode_gui_background.tooltip=Tła Menu
|
|
||||||
options.mode_leaves=Liście
|
|
||||||
options.mode_leaves.tooltip=Liście
|
|
||||||
options.mode_light_flicker=Migotanie Świateł
|
|
||||||
options.mode_light_flicker.tooltip=Migotanie Świateł
|
|
||||||
options.mode_shadows=Cienie bytów
|
|
||||||
options.mode_shadows.tooltip=Cienie Bytów
|
|
||||||
options.mode_sky=Niebo
|
|
||||||
options.mode_sky.tooltip=Renderowanie Nieba
|
|
||||||
options.mode_sun_moon=Słońce i Księżyc
|
|
||||||
options.mode_sun_moon.tooltip=Renderowanie Słońca i Księżyca
|
|
||||||
options.mode_stars=Gwiazdy
|
|
||||||
options.mode_stars.tooltip=Renderowanie Gwiazd
|
|
||||||
options.mode_water=Woda
|
|
||||||
options.mode_water.tooltip=Woda
|
|
||||||
options.mode_vignette=Winieta
|
|
||||||
options.mode_vignette.tooltip=Winieta
|
|
||||||
options.particles_enc_table=Efekty Zaklęć
|
|
||||||
options.particles_enc_table.tooltip=Cząsteczki zaklęcia
|
|
||||||
options.particles_void=Cząsteczki próżni
|
|
||||||
options.particles_void.tooltip=Cząsteczki Próżni
|
|
||||||
options.render_distance_clouds=Odległość Renderowania Chmur
|
|
||||||
options.render_distance_clouds.tooltip=Odległość Renderowania Chmur
|
|
||||||
options.title.detail=Ustawienia detali
|
|
||||||
options.title.other=Inne ustawienia
|
|
||||||
options.title.particle=Ustawienia cząsteczek
|
|
||||||
options.title.sky=Ustawienia atmosfery
|
|
||||||
options.title.video=Ustawienia graficzne
|
|
||||||
options.total_stars=Gęstość gwiazd
|
|
||||||
options.total_stars.tooltip=Gęstość gwiazd
|
|
||||||
options.void_fog=Mgła Pustki
|
|
||||||
options.void_fog.tooltip=Mgła Próżni
|
|
||||||
options.background.random=Random
|
|
||||||
@@ -1,72 +0,0 @@
|
|||||||
options.button.detail=Detalhes...
|
|
||||||
options.button.other=Outros...
|
|
||||||
options.button.particle=Partículas...
|
|
||||||
options.button.sky=Atmosfera...
|
|
||||||
options.chunks=%s chunks
|
|
||||||
options.framerate=%s FPS
|
|
||||||
options.graphics.shelledfancy=Híbrido Chique
|
|
||||||
options.graphics.shelledfast=Híbrido Rápido
|
|
||||||
options.graphics.smart=Inteligente
|
|
||||||
options.graphics.ultra=Ultra
|
|
||||||
options.off=Desligado
|
|
||||||
options.on=Ligado
|
|
||||||
options.cloud_height=Altura das Nuvens
|
|
||||||
options.cloud_height.tooltip=Altura das Nuvens
|
|
||||||
options.cloud_scale=Escala das Nuvens
|
|
||||||
options.cloud_scale.tooltip=Escala das Nuvens
|
|
||||||
options.gui_background=Fundo
|
|
||||||
options.gui_background.tooltip=Fundo
|
|
||||||
options.downfall_distance=Efeitos de Tempo
|
|
||||||
options.downfall_distance.tooltip=Efeitos de Tempo
|
|
||||||
options.dynamic_fov=FOV Dinâmico
|
|
||||||
options.dynamic_fov.tooltip=Se ativado, o campo de visão do jogo mudará à base da velocidade do jogador.
|
|
||||||
options.horizon_disable=Desabilitar Horizonte
|
|
||||||
options.horizon_disable.tooltip=Desabilitar Horizonte
|
|
||||||
options.fog_disable=Desative o Nevoeiro do Terreno
|
|
||||||
options.fog_disable.tooltip=Desative o Nevoeiro do Terreno
|
|
||||||
options.fog_near_distance=Distância de Névoa Próxima
|
|
||||||
options.fog_near_distance.tooltip=Distância de Névoa Próxima
|
|
||||||
options.mode_cloud_translucency=Translucidez das Nuvens
|
|
||||||
options.mode_cloud_translucency.tooltip=Translucidez das Nuvens
|
|
||||||
options.mode_clouds=Nuvens
|
|
||||||
options.mode_clouds.tooltip=Nuvens
|
|
||||||
options.mode_dropped_items=Items Largados
|
|
||||||
options.mode_dropped_items.tooltip=Qualidade de Renderização de Itens Largados
|
|
||||||
options.mode_glint_inv=Efeitos de Encantamento da Interface Gráfica
|
|
||||||
options.mode_glint_inv.tooltip=Efeitos de Encantamento da Interface Gráfica
|
|
||||||
options.mode_glint_world=Efeitos de Encantamento do Mundo
|
|
||||||
options.mode_glint_world.tooltip=Efeitos de Encantamento do Mundo
|
|
||||||
options.mode_gui_background=Fundos de Menu
|
|
||||||
options.mode_gui_background.tooltip=Fundos de Menu
|
|
||||||
options.mode_leaves=Folhagem
|
|
||||||
options.mode_leaves.tooltip=Folhagem
|
|
||||||
options.mode_light_flicker=Piscar de Luz
|
|
||||||
options.mode_light_flicker.tooltip=Piscar de Luz
|
|
||||||
options.mode_shadows=Sombras de Entidades
|
|
||||||
options.mode_shadows.tooltip=Sombras de Entidade
|
|
||||||
options.mode_sky=Céu
|
|
||||||
options.mode_sky.tooltip=Renderizar o Céu
|
|
||||||
options.mode_sun_moon=Sol & Lua
|
|
||||||
options.mode_sun_moon.tooltip=Renderizar Sol & Lua
|
|
||||||
options.mode_stars=Estrelas
|
|
||||||
options.mode_stars.tooltip=Renderizar Estrelas
|
|
||||||
options.mode_water=Água
|
|
||||||
options.mode_water.tooltip=Água
|
|
||||||
options.mode_vignette=Vinheta
|
|
||||||
options.mode_vignette.tooltip=Vinheta
|
|
||||||
options.particles_enc_table=Partículas de Encantamento
|
|
||||||
options.particles_enc_table.tooltip=Partículas de Encantamento
|
|
||||||
options.particles_void=Partículas do Vazio
|
|
||||||
options.particles_void.tooltip=Partículas do Vazio
|
|
||||||
options.render_distance_clouds=Distância de Renderização de Nuvens
|
|
||||||
options.render_distance_clouds.tooltip=Distância de Renderização de Nuvens
|
|
||||||
options.title.detail=Configurações de Detalhes
|
|
||||||
options.title.other=Outras Configurações
|
|
||||||
options.title.particle=Configurações de Partículas
|
|
||||||
options.title.sky=Configurações de atmosfera
|
|
||||||
options.title.video=Configurações de vídeo
|
|
||||||
options.total_stars=Densidade das Estrelas
|
|
||||||
options.total_stars.tooltip=Densidade das Estrelas
|
|
||||||
options.void_fog=Névoa do Vazio
|
|
||||||
options.void_fog.tooltip=Névoa do Vazio
|
|
||||||
options.background.random=Random
|
|
||||||
@@ -1,72 +0,0 @@
|
|||||||
options.button.detail=Детали...
|
|
||||||
options.button.other=Другое...
|
|
||||||
options.button.particle=Частицы...
|
|
||||||
options.button.sky=Атмосфера...
|
|
||||||
options.chunks=%s чанков
|
|
||||||
options.framerate=%s FPS
|
|
||||||
options.graphics.shelledfancy=Гибридный красивый
|
|
||||||
options.graphics.shelledfast=Гибридный быстрый
|
|
||||||
options.graphics.smart=Умный
|
|
||||||
options.graphics.ultra=Ультра
|
|
||||||
options.off=Откл.
|
|
||||||
options.on=Вкл.
|
|
||||||
options.cloud_height=Высота облаков
|
|
||||||
options.cloud_height.tooltip=Высота облаков
|
|
||||||
options.cloud_scale=Масштаб облаков
|
|
||||||
options.cloud_scale.tooltip=Масштаб облаков
|
|
||||||
options.gui_background=Фон
|
|
||||||
options.gui_background.tooltip=Фон
|
|
||||||
options.downfall_distance=Эффекты погоды
|
|
||||||
options.downfall_distance.tooltip=Эффекты погоды
|
|
||||||
options.dynamic_fov=Динамическое FOV
|
|
||||||
options.dynamic_fov.tooltip=Если включено, поле зрения игры будет меняться в зависимости от скорости игрока.
|
|
||||||
options.horizon_disable=Отключить горизонт
|
|
||||||
options.horizon_disable.tooltip=Отключить горизонт
|
|
||||||
options.fog_disable=Отключить туман на местности
|
|
||||||
options.fog_disable.tooltip=Отключить туман на местности
|
|
||||||
options.fog_near_distance=Расстояние до ближнего тумана
|
|
||||||
options.fog_near_distance.tooltip=Расстояние до ближнего тумана
|
|
||||||
options.mode_cloud_translucency=Прозрачность облаков
|
|
||||||
options.mode_cloud_translucency.tooltip=Прозрачность облаков
|
|
||||||
options.mode_clouds=Облака
|
|
||||||
options.mode_clouds.tooltip=Облака
|
|
||||||
options.mode_dropped_items=Выброшенные предметы
|
|
||||||
options.mode_dropped_items.tooltip=Качество отображение выброшенных предметов
|
|
||||||
options.mode_glint_inv=GUI Эффекты зачарования
|
|
||||||
options.mode_glint_inv.tooltip=GUI Эффекты зачарования
|
|
||||||
options.mode_glint_world=Мировые эффекты зачарования
|
|
||||||
options.mode_glint_world.tooltip=Мировые эффекты зачарования
|
|
||||||
options.mode_gui_background=Фоны меню
|
|
||||||
options.mode_gui_background.tooltip=Фоны меню
|
|
||||||
options.mode_leaves=Листва
|
|
||||||
options.mode_leaves.tooltip=Листва
|
|
||||||
options.mode_light_flicker=Мерцание света
|
|
||||||
options.mode_light_flicker.tooltip=Мерцание света
|
|
||||||
options.mode_shadows=Тени сущностей
|
|
||||||
options.mode_shadows.tooltip=Тени сущностей
|
|
||||||
options.mode_sky=Небо
|
|
||||||
options.mode_sky.tooltip=Отображать небо
|
|
||||||
options.mode_sun_moon=Солнце и Луна
|
|
||||||
options.mode_sun_moon.tooltip=Отображать солнце и луну
|
|
||||||
options.mode_stars=Звезды
|
|
||||||
options.mode_stars.tooltip=Отображать звёзды
|
|
||||||
options.mode_water=Вода
|
|
||||||
options.mode_water.tooltip=Вода
|
|
||||||
options.mode_vignette=Виньетка
|
|
||||||
options.mode_vignette.tooltip=Виньетка
|
|
||||||
options.particles_enc_table=Частицы зачарования
|
|
||||||
options.particles_enc_table.tooltip=Частицы зачарования
|
|
||||||
options.particles_void=Частицы пустоты
|
|
||||||
options.particles_void.tooltip=Частицы пустоты
|
|
||||||
options.render_distance_clouds=Расстояние рендеринга облаков
|
|
||||||
options.render_distance_clouds.tooltip=Расстояние рендеринга облаков
|
|
||||||
options.title.detail=Настройки деталей
|
|
||||||
options.title.other=Другие настройки
|
|
||||||
options.title.particle=Настройки частиц
|
|
||||||
options.title.sky=Настройки атмосферы
|
|
||||||
options.title.video=Настройки видео
|
|
||||||
options.total_stars=Плотность звезд
|
|
||||||
options.total_stars.tooltip=Плотность звезд
|
|
||||||
options.void_fog=Туман пустоты
|
|
||||||
options.void_fog.tooltip=Туман пустоты
|
|
||||||
options.background.random=Случайный
|
|
||||||
@@ -1,72 +0,0 @@
|
|||||||
options.button.detail=Detaylar...
|
|
||||||
options.button.other=Diğer...
|
|
||||||
options.button.particle=Parçacıklar...
|
|
||||||
options.button.sky=Atmosfer...
|
|
||||||
options.chunks=%s chunks
|
|
||||||
options.framerate=%s FPS
|
|
||||||
options.graphics.shelledfancy=Karışık Gerçekçi
|
|
||||||
options.graphics.shelledfast=Karışık Hızlı
|
|
||||||
options.graphics.smart=Akıllı
|
|
||||||
options.graphics.ultra=Ultra
|
|
||||||
options.off=Kapalı
|
|
||||||
options.on=Açık
|
|
||||||
options.cloud_height=Bulut Yüksekliği
|
|
||||||
options.cloud_height.tooltip=Bulut Yüksekliği
|
|
||||||
options.cloud_scale=Bulut Büyüklüğü
|
|
||||||
options.cloud_scale.tooltip=Bulut Büyüklüğü
|
|
||||||
options.gui_background=Arka plan
|
|
||||||
options.gui_background.tooltip=Arka plan
|
|
||||||
options.downfall_distance=Hava Durumu Ayarları
|
|
||||||
options.downfall_distance.tooltip=Hava Durumu Ayarları
|
|
||||||
options.dynamic_fov=Dinamik Görüş Açısı
|
|
||||||
options.dynamic_fov.tooltip=Etkinleştirilirse, oyunun görüş açısı oyuncunun hızına göre değişir.
|
|
||||||
options.horizon_disable=Disable Horizon
|
|
||||||
options.horizon_disable.tooltip=Disable Horizon
|
|
||||||
options.fog_disable=Yer Sisini Devre Dışı Bırak
|
|
||||||
options.fog_disable.tooltip=Yer Sisini Devre Dışı Bırak
|
|
||||||
options.fog_near_distance=Sis Mesafesi
|
|
||||||
options.fog_near_distance.tooltip=Sis Mesafesi
|
|
||||||
options.mode_cloud_translucency=Bulut Saydamlığı
|
|
||||||
options.mode_cloud_translucency.tooltip=Bulut Saydamlığı
|
|
||||||
options.mode_clouds=Bulutlar
|
|
||||||
options.mode_clouds.tooltip=Bulutlar
|
|
||||||
options.mode_dropped_items=Yerdeki Eşyalar
|
|
||||||
options.mode_dropped_items.tooltip=Yerdeki Eşyaların İşlenme Kalitesi
|
|
||||||
options.mode_glint_inv=Geliştirilmiş GUI VFX
|
|
||||||
options.mode_glint_inv.tooltip=Geliştirilmiş GUI VFX
|
|
||||||
options.mode_glint_world=Geliştirilmiş Dünya VFX
|
|
||||||
options.mode_glint_world.tooltip=Geliştirilmiş Dünya VFX
|
|
||||||
options.mode_gui_background=Menü Arkaplanları
|
|
||||||
options.mode_gui_background.tooltip=Menü Arkaplanları
|
|
||||||
options.mode_leaves=Bitki Tabakası
|
|
||||||
options.mode_leaves.tooltip=Bitki Tabakası
|
|
||||||
options.mode_light_flicker=Işık Titremesi
|
|
||||||
options.mode_light_flicker.tooltip=Işık Titremesi
|
|
||||||
options.mode_shadows=Varlık Gölgeleri
|
|
||||||
options.mode_shadows.tooltip=Varlık Gölgeleri
|
|
||||||
options.mode_sky=Gökyüzü
|
|
||||||
options.mode_sky.tooltip=Gökyüzünü İşle
|
|
||||||
options.mode_sun_moon=Güneş & Ay
|
|
||||||
options.mode_sun_moon.tooltip=Güneş ve Ayı işle
|
|
||||||
options.mode_stars=Yıldızlar
|
|
||||||
options.mode_stars.tooltip=Yıldızları İşle
|
|
||||||
options.mode_water=Su
|
|
||||||
options.mode_water.tooltip=Su
|
|
||||||
options.mode_vignette=Gölgelendirme
|
|
||||||
options.mode_vignette.tooltip=Gölgelendirme
|
|
||||||
options.particles_enc_table=Büyü Parçacıkları
|
|
||||||
options.particles_enc_table.tooltip=Büyü Parçacıkları
|
|
||||||
options.particles_void=Hiçlik Parçacıkları
|
|
||||||
options.particles_void.tooltip=Hiçlik Parçacıkları
|
|
||||||
options.render_distance_clouds=Minimum Bulut Uzaklığı
|
|
||||||
options.render_distance_clouds.tooltip=Minimum Bulut Uzaklığı
|
|
||||||
options.title.detail=Detaylar Ayarları
|
|
||||||
options.title.other=Diğer Ayarlar
|
|
||||||
options.title.particle=Parçacık Ayarları
|
|
||||||
options.title.sky=Atmosfer Ayarları
|
|
||||||
options.title.video=Video Ayarları
|
|
||||||
options.total_stars=Yıldız Yoğunluğu
|
|
||||||
options.total_stars.tooltip=Yıldız Yoğunluğu
|
|
||||||
options.void_fog=Hiçlik Sisi
|
|
||||||
options.void_fog.tooltip=Hiçlik Sisi
|
|
||||||
options.background.random=Random
|
|
||||||
@@ -1,13 +0,0 @@
|
|||||||
angermod.commands.angerprotection.usage=/angerprotection <player> give/remove
|
|
||||||
angermod.commands.angerprotection.disabled=Spawn protection is not enabled.
|
|
||||||
angermod.commands.angerprotection.wrong_action=Unknown action: Must specify either "give" or "remove"
|
|
||||||
angermod.commands.angerprotection.given=Protection granted to %s player(s)
|
|
||||||
angermod.commands.angerprotection.removed=Protection removed from %s player(s)
|
|
||||||
|
|
||||||
angermod.config.friendly-animal-revenge=Friendly Animal Revenge
|
|
||||||
angermod.config.kamikaze=カミカゼ
|
|
||||||
angermod.config.block-break-anger=Block-break Anger
|
|
||||||
angermod.config.spawn-protection=Player Spawn Protection
|
|
||||||
|
|
||||||
yamcore.char.protection.give=魔法の保護膜が現れる...
|
|
||||||
yamcore.char.protection.remove=魔法の保護膜が消えていく...
|
|
||||||
@@ -1,13 +0,0 @@
|
|||||||
angermod.commands.angerprotection.usage=/angerprotection <player> give/remove
|
|
||||||
angermod.commands.angerprotection.disabled=스폰 보호가 활성화되어있지 않음.
|
|
||||||
angermod.commands.angerprotection.wrong_action=Unknown action: Must specify either "give" or "remove"
|
|
||||||
angermod.commands.angerprotection.given=Protection granted to %s player(s)
|
|
||||||
angermod.commands.angerprotection.removed=Protection removed from %s player(s)
|
|
||||||
|
|
||||||
angermod.config.friendly-animal-revenge=Friendly Animal Revenge
|
|
||||||
angermod.config.kamikaze=Kamikaze
|
|
||||||
angermod.config.block-break-anger=Block-break Anger
|
|
||||||
angermod.config.spawn-protection=Player Spawn Protection
|
|
||||||
|
|
||||||
yamcore.char.protection.give=3초동안 마법의 보호막이 당신을 보호합니다...
|
|
||||||
yamcore.char.protection.remove=마법의 보호막이 사라졌습니다...
|
|
||||||
@@ -1,977 +0,0 @@
|
|||||||
# Blocks
|
|
||||||
tile.appliedenergistics2.BlockCableBus.name=AE2-Kabel und/oder Bus
|
|
||||||
tile.appliedenergistics2.BlockCellWorkbench.name=Speicherzellenwerkbank
|
|
||||||
tile.appliedenergistics2.BlockCharger.name=Ladegerät
|
|
||||||
tile.appliedenergistics2.BlockChest.name=ME-Truhe
|
|
||||||
tile.appliedenergistics2.BlockCondenser.name=Materiekondensator
|
|
||||||
tile.appliedenergistics2.BlockController.name=ME-Controller
|
|
||||||
tile.appliedenergistics2.BlockCreativeEnergyController.name=ME Self Powered Controller
|
|
||||||
tile.appliedenergistics2.BlockCrank.name=Holzkurbel
|
|
||||||
tile.appliedenergistics2.BlockCreativeEnergyCell.name=Kreative Energiezelle
|
|
||||||
tile.appliedenergistics2.BlockDenseEnergyCell.name=Dichte Energiezelle
|
|
||||||
tile.appliedenergistics2.BlockEnergyCell.name=Energiezelle
|
|
||||||
tile.appliedenergistics2.BlockDrive.name=ME-Laufwerk
|
|
||||||
tile.appliedenergistics2.BlockEnergyAcceptor.name=Energieakzeptor
|
|
||||||
tile.appliedenergistics2.BlockGrinder.name=Quarzmühlstein
|
|
||||||
tile.appliedenergistics2.BlockMatrixFrame.name=Matrixrahmen
|
|
||||||
tile.appliedenergistics2.BlockIOPort.name=ME-IO-Port
|
|
||||||
tile.appliedenergistics2.BlockInscriber.name=Gravurmaschine
|
|
||||||
tile.appliedenergistics2.BlockInterface.name=ME-Schnittstelle
|
|
||||||
tile.appliedenergistics2.BlockQuantumLinkChamber.name=ME-Quantentunnelkammer
|
|
||||||
tile.appliedenergistics2.BlockQuantumRing.name=ME-Quantentunnelring
|
|
||||||
tile.appliedenergistics2.BlockFluix.name=Fluixblock
|
|
||||||
tile.appliedenergistics2.BlockQuartz.name=Certusquarzblock
|
|
||||||
tile.appliedenergistics2.BlockQuartzChiseled.name=Gemeißelter Certusquarzblock
|
|
||||||
tile.appliedenergistics2.BlockQuartzGlass.name=Quarzglas
|
|
||||||
tile.appliedenergistics2.BlockQuartzLamp.name=Polarisiertes Quarzglas
|
|
||||||
tile.appliedenergistics2.BlockQuartzPillar.name=Certusquarzsäule
|
|
||||||
tile.appliedenergistics2.BlockQuartzTorch.name=Geladene Quarzleuchte
|
|
||||||
tile.appliedenergistics2.BlockLightDetector.name=Quarzlichtsensor
|
|
||||||
tile.appliedenergistics2.BlockSpatialIOPort.name=IO-Raumport
|
|
||||||
tile.appliedenergistics2.BlockSpatialPylon.name=Raumpylon
|
|
||||||
tile.appliedenergistics2.BlockTinyTNT.name=Mini-TNT
|
|
||||||
tile.appliedenergistics2.BlockVibrationChamber.name=Vibrationskammer
|
|
||||||
tile.appliedenergistics2.BlockWireless.name=Drahtloser ME-Zugangspunkt
|
|
||||||
tile.appliedenergistics2.BlockWireless.desc=Right click with terminal in hand to bind it
|
|
||||||
tile.appliedenergistics2.OreQuartz.name=Certusquarzerz
|
|
||||||
tile.appliedenergistics2.OreQuartzCharged.name=Geladenes Certusquarzerz
|
|
||||||
tile.appliedenergistics2.BlockSecurity.name=ME-Sicherheitskonsole
|
|
||||||
tile.appliedenergistics2.BlockQuartzGrowthAccelerator.name=Kristallwachstumsbeschleuniger
|
|
||||||
tile.appliedenergistics2.BlockSkyStone.name=Himmelsstein
|
|
||||||
tile.appliedenergistics2.BlockSkyStone.Block.name=Himmelssteinblock
|
|
||||||
tile.appliedenergistics2.BlockSkyStone.Brick.name=Himmelssteinziegel
|
|
||||||
tile.appliedenergistics2.BlockSkyStone.SmallBrick.name=Kleine Himmelssteinziegel
|
|
||||||
tile.appliedenergistics2.BlockSkyChest.name=Himmelssteintruhe
|
|
||||||
tile.appliedenergistics2.BlockSkyChest.Block.name=Himmelssteinblocktruhe
|
|
||||||
tile.appliedenergistics2.BlockSkyCompass.name=Meteoritenkompass
|
|
||||||
tile.appliedenergistics2.BlockCraftingMonitor.name=Fertigungsmonitor
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage.name=1k-Fertigungsspeicher
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage4k.name=4k-Fertigungsspeicher
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage16k.name=16k-Fertigungsspeicher
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage64k.name=64k-Fertigungsspeicher
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage256k.name=§9256k§r Crafting Storage
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage1024k.name=§d1024k§r Crafting Storage
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage4096k.name=§c4096k§r Crafting Storage
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage16384k.name=§516384k§r Crafting Storage
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorageSingularity.name=Singularity Crafting Storage
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator.name=Fertigungs-Prozessoreinheit
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator4x.name=Quad Kern Fertigungs-Prozessoreinheit
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator16x.name=16 Kern Fertigungs-Prozessoreinheit
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator64x.name=64 Core Co-Processing Unit
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator256x.name=256 Core Co-Processing Unit
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator1024x.name=1024 Core Co-Processing Unit
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator4096x.name=4096 Core Co-Processing Unit
|
|
||||||
tile.appliedenergistics2.BlockCraftingUnit.name=Fertigungseinheit
|
|
||||||
tile.appliedenergistics2.BlockAdvancedCraftingStorage.name=Crafting Storage
|
|
||||||
tile.appliedenergistics2.BlockAdvancedCraftingUnit.name=Crafting Unit
|
|
||||||
tile.appliedenergistics2.BlockMolecularAssembler.name=Molekularassembler
|
|
||||||
tile.appliedenergistics2.BlockPatternOptimizationMatrix.name=Pattern Optimization Matrix
|
|
||||||
tile.appliedenergistics2.BlockSingularityCraftingStorage.name=Singularity Crafting Storage
|
|
||||||
tile.appliedenergistics2.BlockPaint.name=Paint
|
|
||||||
|
|
||||||
# Stairs
|
|
||||||
tile.appliedenergistics2.ChiseledQuartzStairBlock.name=Gemeißelte Certusquartztreppe
|
|
||||||
tile.appliedenergistics2.FluixStairBlock.name=Fluixtreppe
|
|
||||||
tile.appliedenergistics2.QuartzPillarStairBlock.name=Certusquartzsäulentreppe
|
|
||||||
tile.appliedenergistics2.QuartzStairBlock.name=Certusquartztreppe
|
|
||||||
tile.appliedenergistics2.SkyStoneBlockStairBlock.name=Himmelssteinblocktreppe
|
|
||||||
tile.appliedenergistics2.SkyStoneBrickStairBlock.name=Himmelssteinziegeltreppe
|
|
||||||
tile.appliedenergistics2.SkyStoneSmallBrickStairBlock.name=Himmelssteinkleinziegeltreppe
|
|
||||||
tile.appliedenergistics2.SkyStoneStairBlock.name=Himmelssteintreppe
|
|
||||||
|
|
||||||
# Slabs
|
|
||||||
tile.appliedenergistics2.ChiseledQuartzSlabBlock.name=Gemeißelte Certusquartzstufe
|
|
||||||
tile.appliedenergistics2.ChiseledQuartzSlabBlock.double.name=Chiseled Certus Quartz Slabs
|
|
||||||
tile.appliedenergistics2.FluixSlabBlock.name=Fluixstufe
|
|
||||||
tile.appliedenergistics2.FluixSlabBlock.double.name=Fluix Slabs
|
|
||||||
tile.appliedenergistics2.QuartzPillarSlabBlock.name=Certusquartzsäulenstufe
|
|
||||||
tile.appliedenergistics2.QuartzPillarSlabBlock.double.name=Certus Quartz Pillar Slabs
|
|
||||||
tile.appliedenergistics2.QuartzSlabBlock.name=Certusquartzstufe
|
|
||||||
tile.appliedenergistics2.QuartzSlabBlock.double.name=Certus Quartz Slabs
|
|
||||||
tile.appliedenergistics2.SkyStoneBlockSlabBlock.name=Himmelssteinblockstufe
|
|
||||||
tile.appliedenergistics2.SkyStoneBlockSlabBlock.double.name=Sky Stone Block Slabs
|
|
||||||
tile.appliedenergistics2.SkyStoneBrickSlabBlock.name=Himmelssteinziegelstufe
|
|
||||||
tile.appliedenergistics2.SkyStoneBrickSlabBlock.double.name=Sky Stone Brick Slabs
|
|
||||||
tile.appliedenergistics2.SkyStoneSmallBrickSlabBlock.name=Himmelssteinkleinziegelstufe
|
|
||||||
tile.appliedenergistics2.SkyStoneSmallBrickSlabBlock.double.name=Sky Stone Small Brick Slabs
|
|
||||||
tile.appliedenergistics2.SkyStoneSlabBlock.name=Himmelssteinstufe
|
|
||||||
tile.appliedenergistics2.SkyStoneSlabBlock.double.name=Sky Stone Slabs
|
|
||||||
|
|
||||||
# Chat Messages
|
|
||||||
chat.appliedenergistics2.ChestCannotReadStorageCell=ME-Truhe kann die Speicherzelle nicht einlesen.
|
|
||||||
chat.appliedenergistics2.SettingCleared=Einstellung gelöscht.
|
|
||||||
chat.appliedenergistics2.OutOfRange=Drahtloser Zugangspunkt außer Reichweite.
|
|
||||||
chat.appliedenergistics2.InvalidMachine=Ungültige Maschine.
|
|
||||||
chat.appliedenergistics2.LoadedSettings=Einstellungen erfolgreich geladen.
|
|
||||||
chat.appliedenergistics2.DeviceNotPowered=Gerät hat zu wenig Energie
|
|
||||||
chat.appliedenergistics2.DeviceNotWirelessTerminal=Gerät ist keine Drahtloskonsole.
|
|
||||||
chat.appliedenergistics2.DeviceSuccessLinked=§aDevice successfully linked.
|
|
||||||
chat.appliedenergistics2.DeviceNotLinked=Gerät ist nicht verbunden.
|
|
||||||
chat.appliedenergistics2.StationCanNotBeLocated=Station kann nicht lokalisiert werden.
|
|
||||||
chat.appliedenergistics2.MachineNotPowered=Maschine bekommt keine Energie.
|
|
||||||
chat.appliedenergistics2.CommunicationError=Fehler beim Kommunizieren mit dem Netzwerk.
|
|
||||||
chat.appliedenergistics2.SavedSettings=Einstellungen erfolgreich gespeichert.
|
|
||||||
chat.appliedenergistics2.AmmoDepleted=Munition verbraucht.
|
|
||||||
chat.appliedenergistics2.isNowLocked=Monitor ist nun gesperrt.
|
|
||||||
chat.appliedenergistics2.isNowUnlocked=Monitor ist nun entsperrt.
|
|
||||||
chat.appliedenergistics2.TunnelNotConnected=Tunnel is not connected.
|
|
||||||
chat.appliedenergistics2.TunnelInputIsAt=Tunnel input is at (%d, %d, %d)
|
|
||||||
chat.appliedenergistics2.TunnelHasNoOutputs=Tunnel has no outputs.
|
|
||||||
chat.appliedenergistics2.TunnelOutputsAreAt=Tunnel outputs are at:
|
|
||||||
chat.appliedenergistics2.InterfaceInOtherDim=Interface located in dimension: %d and can't be highlighted
|
|
||||||
chat.appliedenergistics2.InterfaceHighlighted=The interface is now highlighted at %d, %d, %d
|
|
||||||
chat.appliedenergistics2.LevelEmitterInAnotherDim=Level emitter located in dimension: %d and can't be highlighted
|
|
||||||
chat.appliedenergistics2.LevelEmitterHighlighted=The level emitter is now highlighted at %d, %d, %d
|
|
||||||
chat.appliedenergistics2.P2PInAnotherDim=P2P located in dimension: %d and can't be highlighted
|
|
||||||
chat.appliedenergistics2.P2PHighlighted=The P2P is now highlighted at %d, %d, %d
|
|
||||||
chat.appliedenergistics2.CraftingItemsWentMissing=Missing ingredient: %d * %s
|
|
||||||
chat.appliedenergistics2.FBOUnsupported=OpenGL FBOs not supported, cannot export image
|
|
||||||
chat.appliedenergistics2.PriorityInvalidTarget=Target has no priority
|
|
||||||
chat.appliedenergistics2.PriorityReadout=Current priority is %d
|
|
||||||
chat.appliedenergistics2.PriorityConfigured=Updated priority to %d
|
|
||||||
chat.appliedenergistics2.DriveLockingToggled=Cells in drive were partitioned/unpartitioned
|
|
||||||
chat.appliedenergistics2.ChestLockingToggled=Cell in chest was partitioned/unpartitioned
|
|
||||||
chat.appliedenergistics2.FinishCraftingRemind=Crafting of %s * %s finished in %s.
|
|
||||||
chat.appliedenergistics2.CraftComplete=§5Auto-Crafting Complete
|
|
||||||
chat.appliedenergistics2.CraftComplete.tip=%s %s, took %s
|
|
||||||
chat.appliedenergistics2.CraftingCantExtract=Can't extract ingredient: %d / %d | %s
|
|
||||||
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and can't be highlighted
|
|
||||||
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and can't be highlighted
|
|
||||||
chat.appliedenergistics2.MachineHighlighted=The %d is now highlighted at %d, %d, %d
|
|
||||||
chat.appliedenergistics2.MachineHighlightedNamed=The %d "%d" is now highlighted at %d, %d, %d
|
|
||||||
chat.appliedenergistics2.StorageHighlighted=The %d containing %d %d is now highlighted at %d, %d, %d
|
|
||||||
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and can't be highlighted
|
|
||||||
chat.appliedenergistics2.PickBlockTerminalNotFound=AE2 wireless terminal not found.
|
|
||||||
chat.appliedenergistics2.PatternRepeaterProvider=§5Provider§r - will provide pattern to current system from in front §5Accessor§r.
|
|
||||||
chat.appliedenergistics2.PatternRepeaterAccessor=§5Accessor§r - will provide pattern to in front §5Provider§r.
|
|
||||||
|
|
||||||
# Creative Tabs
|
|
||||||
itemGroup.appliedenergistics2=Applied Energistics 2
|
|
||||||
itemGroup.appliedenergistics2.facades=Applied Energistics 2 - Fassaden
|
|
||||||
|
|
||||||
# GUI
|
|
||||||
gui.appliedenergistics2.CraftingTerminal=Fertigungskonsole
|
|
||||||
gui.appliedenergistics2.METunnel=ME
|
|
||||||
gui.appliedenergistics2.ItemTunnel=Item
|
|
||||||
gui.appliedenergistics2.FluidTunnel=Flüssigkeiten
|
|
||||||
gui.appliedenergistics2.RedstoneTunnel=Redstone
|
|
||||||
gui.appliedenergistics2.EUTunnel=EU
|
|
||||||
gui.appliedenergistics2.RFTunnel=RF
|
|
||||||
gui.appliedenergistics2.LightTunnel=Licht
|
|
||||||
gui.appliedenergistics2.SoundTunnel=Sound
|
|
||||||
gui.appliedenergistics2.OCTunnel=OpenComputers
|
|
||||||
gui.appliedenergistics2.PressureTunnel=Druck
|
|
||||||
gui.appliedenergistics2.GTTunnel=GT EU
|
|
||||||
gui.appliedenergistics2.IFACETunnel=ME Interface
|
|
||||||
|
|
||||||
gui.appliedenergistics2.security.extract.name=Extrahieren
|
|
||||||
gui.appliedenergistics2.security.inject.name=Deponieren
|
|
||||||
gui.appliedenergistics2.security.craft.name=Fertigen
|
|
||||||
gui.appliedenergistics2.security.build.name=Bauen
|
|
||||||
gui.appliedenergistics2.security.security.name=Sicherheit
|
|
||||||
|
|
||||||
gui.appliedenergistics2.security.extract.tip=Der Nutzer darf Items aus dem Lager nehmen.
|
|
||||||
gui.appliedenergistics2.security.inject.tip=Der Nutzer darf neue Items ins Lager legen.
|
|
||||||
gui.appliedenergistics2.security.craft.tip=Der Nutzer darf Fertigungsanforderungen stellen.
|
|
||||||
gui.appliedenergistics2.security.build.tip=Der Nutzer darf die physikalische Struktur des Netzwerks verändern und Konfigurationsänderungen vornehmen.
|
|
||||||
gui.appliedenergistics2.security.security.tip=Der Nutzer darf auf die Sicherheitskonsole des Netzwerks zugreifen.
|
|
||||||
|
|
||||||
gui.appliedenergistics2.Efficiency=Effizienz
|
|
||||||
gui.appliedenergistics2.RequiredPower=Benötigte Energie
|
|
||||||
gui.appliedenergistics2.StoredPower=Gespeicherte Energie
|
|
||||||
gui.appliedenergistics2.MaxPower=Max Energie
|
|
||||||
gui.appliedenergistics2.QuartzCuttingKnife=Quarzmeißel
|
|
||||||
gui.appliedenergistics2.Inscriber=Gravurdrucker
|
|
||||||
gui.appliedenergistics2.Wireless=Drahtloser Zugangspunkt
|
|
||||||
gui.appliedenergistics2.WirelessTerminal=Drahtloskonsole
|
|
||||||
gui.appliedenergistics2.NoPermissions=Keine Erlaubnis ausgewählt
|
|
||||||
gui.appliedenergistics2.SecurityCardEditor=Biometrischer Karteneditor
|
|
||||||
gui.appliedenergistics2.Encoded=Verschlüsselt
|
|
||||||
gui.appliedenergistics2.Priority=Priorität
|
|
||||||
gui.appliedenergistics2.StorageBus=Speicherbus
|
|
||||||
gui.appliedenergistics2.EnergyDrain=Passivverbrauch
|
|
||||||
gui.appliedenergistics2.Installed=Installiert
|
|
||||||
gui.appliedenergistics2.NetworkTool=Netzwerksonde
|
|
||||||
gui.appliedenergistics2.AdvancedNetworkTool=Advanced Network Tool
|
|
||||||
gui.appliedenergistics2.PowerUsageRate=Energienutzung
|
|
||||||
gui.appliedenergistics2.PowerInputRate=Energiespeisung
|
|
||||||
gui.appliedenergistics2.PortableCell=Tragbare Zelle
|
|
||||||
gui.appliedenergistics2.Security=Sicherheitsterm
|
|
||||||
gui.appliedenergistics2.CellWorkbench=Zellenwerkbank
|
|
||||||
gui.appliedenergistics2.QuantumLinkChamber=Quanten-Tunnelkammer
|
|
||||||
gui.appliedenergistics2.IOPort=ME-IO-Port
|
|
||||||
gui.appliedenergistics2.Chest=ME-Truhe
|
|
||||||
gui.appliedenergistics2.Condenser=Materiekondensator
|
|
||||||
gui.appliedenergistics2.Config=Config
|
|
||||||
gui.appliedenergistics2.Drive=ME-Laufwerk
|
|
||||||
gui.appliedenergistics2.ExportBus=ME-Exportbus
|
|
||||||
gui.appliedenergistics2.GrindStone=Mühlstein
|
|
||||||
gui.appliedenergistics2.ImportBus=ME-Importbus
|
|
||||||
gui.appliedenergistics2.Interface=ME-Schnittstelle
|
|
||||||
gui.appliedenergistics2.LevelEmitter=ME-Füllstandsemitter
|
|
||||||
gui.appliedenergistics2.Of=Von
|
|
||||||
gui.appliedenergistics2.Patterns=Schablonen
|
|
||||||
gui.appliedenergistics2.SpatialIOPort=IO-Raumport
|
|
||||||
gui.appliedenergistics2.StoredEnergy=Gespeicherte Energie
|
|
||||||
gui.appliedenergistics2.StoredItems=Gespeicherte Items
|
|
||||||
gui.appliedenergistics2.StoredStacks=Stored Stacks
|
|
||||||
gui.appliedenergistics2.Terminal=Konsole
|
|
||||||
gui.appliedenergistics2.InterfaceTerminal=Schnittstellenkonsole
|
|
||||||
gui.appliedenergistics2.InterfaceTerminalHint=Zeige oder verstecke die Schnittstelle in der Konsole.
|
|
||||||
gui.appliedenergistics2.PatternOptimization=Allow pattern optimization
|
|
||||||
gui.appliedenergistics2.PatternOptimizationHint=Allows patterns from this interface to be modified by pattern optimizer.
|
|
||||||
gui.appliedenergistics2.PatternOptimizer=Pattern optimizer
|
|
||||||
gui.appliedenergistics2.StepsPerCraft=Max steps per craft
|
|
||||||
gui.appliedenergistics2.PatternsAffected=Patterns affected
|
|
||||||
gui.appliedenergistics2.Multiplied=Multiplied
|
|
||||||
gui.appliedenergistics2.MultipliedBy=Multiplied by
|
|
||||||
gui.appliedenergistics2.CurrentPatternOutput=Current pattern output
|
|
||||||
gui.appliedenergistics2.NewPatternOutput=New pattern output
|
|
||||||
gui.appliedenergistics2.Optimize=Optimize
|
|
||||||
|
|
||||||
gui.appliedenergistics2.FormationPlane=Formationsfläche
|
|
||||||
gui.appliedenergistics2.VibrationChamber=Vibrationskammer
|
|
||||||
gui.appliedenergistics2.NetworkDetails=Netzwerkdetails
|
|
||||||
gui.appliedenergistics2.StorageCells=ME-Speicherzellen
|
|
||||||
gui.appliedenergistics2.IOBuses=ME-Import-/Exportbus
|
|
||||||
gui.appliedenergistics2.Stores=Speichert
|
|
||||||
gui.appliedenergistics2.BytesUsed=Genutzte Bytes
|
|
||||||
gui.appliedenergistics2.TimeUsed=Time Used
|
|
||||||
gui.appliedenergistics2.CraftName=Craft Name
|
|
||||||
gui.appliedenergistics2.Remains=Remains
|
|
||||||
gui.appliedenergistics2.Progress=Progress
|
|
||||||
gui.appliedenergistics2.Types=Typen
|
|
||||||
gui.appliedenergistics2.Blank=Leer
|
|
||||||
gui.appliedenergistics2.Unlinked=Nicht verbunden
|
|
||||||
gui.appliedenergistics2.Linked=Verbunden
|
|
||||||
gui.appliedenergistics2.StoredSize=Gespeicherte Größe
|
|
||||||
gui.appliedenergistics2.SkyChest=Himmelssteintruhe
|
|
||||||
gui.appliedenergistics2.PatternTerminal=Schablonenkonsole
|
|
||||||
gui.appliedenergistics2.PatternTerminalEx=Schablonenkonsole
|
|
||||||
gui.appliedenergistics2.CraftingPattern=Fertigungsschablone
|
|
||||||
gui.appliedenergistics2.MolecularAssembler=Molekularassembler
|
|
||||||
gui.appliedenergistics2.ProcessingPattern=Processing Pattern
|
|
||||||
gui.appliedenergistics2.Crafts=Fertigt
|
|
||||||
gui.appliedenergistics2.HoldShift=Hold [LSHIFT] to show Ingredients
|
|
||||||
gui.appliedenergistics2.PatternView=Press [%s] to view pattern
|
|
||||||
gui.appliedenergistics2.Result=Result
|
|
||||||
gui.appliedenergistics2.Results=Results
|
|
||||||
gui.appliedenergistics2.Ingredients=Ingredients
|
|
||||||
gui.appliedenergistics2.Ingredient=Ingredient
|
|
||||||
gui.appliedenergistics2.And=und
|
|
||||||
gui.appliedenergistics2.Creates=Kreiert
|
|
||||||
gui.appliedenergistics2.With=mit
|
|
||||||
gui.appliedenergistics2.Substitute=Nutze Substitution:
|
|
||||||
gui.appliedenergistics2.BeSubstitute=Can be a substitution:
|
|
||||||
gui.appliedenergistics2.Yes=Ja
|
|
||||||
gui.appliedenergistics2.No=Nein
|
|
||||||
gui.appliedenergistics2.EncodedBy=Encoded by: %s
|
|
||||||
gui.appliedenergistics2.InWorldCrafting=AE2 In-Welt-Fertigung
|
|
||||||
gui.appliedenergistics2.inWorldFluix=Wirf 1 Geladenes Certusquarzstück + 1 Netherquarz + Redstone-Staub nebeneinander in eine Pfütze und warte einen Moment.
|
|
||||||
gui.appliedenergistics2.inWorldPurificationCertus=Wirf einen Certusquarzkeim, gemacht aus Certusquarzstaub und Sand, in eine Pfütze Wasser; um den Prozess zu beschleunigen, füge Kristallwachstumsbeschleuniger hinzu.
|
|
||||||
gui.appliedenergistics2.inWorldPurificationNether=Wirf einen Netherquarzkeim, gemacht aus Netherquarzstaub und Sand, in eine Pfütze Wasser; um den Prozess zu beschleunigen, füge Kristallwachstumsbeschleuniger hinzu.
|
|
||||||
gui.appliedenergistics2.inWorldPurificationFluix=Wirf einen Fluixkeim, gemacht aus Fluixstaub und Sand, in eine Pfütze Wasser; um den Prozess zu beschleunigen, füge Kristallwachstumsbeschleuniger hinzu.
|
|
||||||
gui.appliedenergistics2.inWorldSingularity=Wirf zum Erschaffen 1 Singularität und 1 Enderstaub zusammen und erzeuge in Reichweite der Items eine Explosion.
|
|
||||||
gui.appliedenergistics2.ChargedQuartz=Geladener Certusquarz entsteht durch Einfügen eines Ungeladenen Certusquarzkristalls in ein Ladegerät, das Energie erhält.
|
|
||||||
gui.appliedenergistics2.ChargedQuartzFind=Geladener Certusquarz kann relativ selten in der Welt gefunden werden, er sieht aus wie gewöhnlicher Certusquarz, aber er funkelt.
|
|
||||||
gui.appliedenergistics2.NoSecondOutput=Kein Nebenprodukt
|
|
||||||
gui.appliedenergistics2.OfSecondOutput=%1$d%% Chance für Nebenprodukt.
|
|
||||||
gui.appliedenergistics2.MultipleOutputs=%1$d%% second, %2$d%% third output.
|
|
||||||
gui.appliedenergistics2.SelectAmount=Menge wählen
|
|
||||||
gui.appliedenergistics2.CopyMode=Kopiermodus
|
|
||||||
gui.appliedenergistics2.CopyModeDesc=Kontrolliert, ob der Inhalt der Konfigurationsfläche entfernt wird, wenn du die Zelle entfernst.
|
|
||||||
gui.appliedenergistics2.Next=Weiter
|
|
||||||
gui.appliedenergistics2.Lumen=Lumen
|
|
||||||
gui.appliedenergistics2.Empty=Leer
|
|
||||||
gui.appliedenergistics2.Stored=Gespeichert
|
|
||||||
gui.appliedenergistics2.AddToBookmark=Bookmark
|
|
||||||
gui.appliedenergistics2.Cancel=Abbrechen
|
|
||||||
gui.appliedenergistics2.Suspend=Suspend
|
|
||||||
gui.appliedenergistics2.Resume=Resume
|
|
||||||
gui.appliedenergistics2.ETAFormat=HH:mm:ss
|
|
||||||
gui.appliedenergistics2.SwitchCraftingSimulationDisplayMode=Switch display mode (List/Tree)
|
|
||||||
gui.appliedenergistics2.Crafting=Fertigung
|
|
||||||
gui.appliedenergistics2.Scheduled=Geplant
|
|
||||||
gui.appliedenergistics2.CraftingStatus=Fertigungsstatus
|
|
||||||
gui.appliedenergistics2.RemainingOperations=Idle Processors
|
|
||||||
gui.appliedenergistics2.FromStorage=Verfügbar
|
|
||||||
gui.appliedenergistics2.FromStoragePercent=Used
|
|
||||||
gui.appliedenergistics2.ToCraft=Zu fertigen
|
|
||||||
gui.appliedenergistics2.ToCraftRequests=Steps
|
|
||||||
gui.appliedenergistics2.CraftingPlan=Fertigungsplan
|
|
||||||
gui.appliedenergistics2.Automatic=Automatisch
|
|
||||||
gui.appliedenergistics2.Start=Start
|
|
||||||
gui.appliedenergistics2.StartWithFollow=Start With Follow
|
|
||||||
gui.appliedenergistics2.Merge=Merge
|
|
||||||
gui.appliedenergistics2.Missing=Fehlend
|
|
||||||
gui.appliedenergistics2.NoCraftingTreeReceived=No crafting tree received
|
|
||||||
gui.appliedenergistics2.CraftingStepLimitExceeded=Crafting step limit exceeded
|
|
||||||
gui.appliedenergistics2.CraftingSizeLimitExceeded=Crafting size limit exceeded
|
|
||||||
gui.appliedenergistics2.RequestedItem=Requested item
|
|
||||||
gui.appliedenergistics2.SimulationIncomplete=Simulation incomplete
|
|
||||||
gui.appliedenergistics2.Bytes=Speicher
|
|
||||||
gui.appliedenergistics2.Set=Set
|
|
||||||
gui.appliedenergistics2.Simulation=Simulation
|
|
||||||
gui.appliedenergistics2.CoProcessors=Co-Prozessoren
|
|
||||||
gui.appliedenergistics2.CraftingCPU=Fertigungs-CPU
|
|
||||||
gui.appliedenergistics2.NoCraftingCPUs=Keine Fertigungs-CPUs verfügbar
|
|
||||||
gui.appliedenergistics2.CalculatingWait=Berechnung, bitte warten...
|
|
||||||
gui.appliedenergistics2.Clean=Löschen
|
|
||||||
gui.appliedenergistics2.InvalidPattern=Ungültige Schablone
|
|
||||||
gui.appliedenergistics2.UnknownItem=Unknown Item
|
|
||||||
gui.appliedenergistics2.Range=Reichweite
|
|
||||||
gui.appliedenergistics2.TransparentFacades=Transparente Fassaden
|
|
||||||
gui.appliedenergistics2.TransparentFacadesHint=Kontrolliert Sichtbarkeit von Fassaden, währen sich die Netzwerksonde in deiner Hotbar befindet.
|
|
||||||
gui.appliedenergistics2.CPUs=CPU
|
|
||||||
gui.appliedenergistics2.NoCraftingJobs=Kein aktiver Fertigungsauftrag
|
|
||||||
gui.appliedenergistics2.FacadeCrafting=Fassadenfertigung
|
|
||||||
gui.appliedenergistics2.inWorldCraftingPresses=Gravurdrucke sind im Zentrum von Meteoriten zu finden, welche man in der Welt gelegentlich sieht; sie können mit Hilfe eines Meteoritenkompasses lokalisiert werden.
|
|
||||||
gui.appliedenergistics2.Included=Einschließlich
|
|
||||||
gui.appliedenergistics2.Excluded=Ausschließlich
|
|
||||||
gui.appliedenergistics2.Partitioned=Partitioniert
|
|
||||||
gui.appliedenergistics2.PartitionedOre=Ore dictionary filter
|
|
||||||
gui.appliedenergistics2.Precise=Präzise
|
|
||||||
gui.appliedenergistics2.Fuzzy=Ungenau
|
|
||||||
gui.appliedenergistics2.Filter=Filter
|
|
||||||
gui.appliedenergistics2.SmallFontCraft=Craft
|
|
||||||
gui.appliedenergistics2.LargeFontCraft=+
|
|
||||||
gui.appliedenergistics2.Renamer=Custom Name: (Enter to set)
|
|
||||||
gui.appliedenergistics2.OreFilterLabel=Ore dictionary filter
|
|
||||||
gui.appliedenergistics2.PriorityCard=Priority Card
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltip=For all your prioritization needs!
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltipModeEdit=Mode: Edit priority
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltipModeView=Mode: Print priority
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltipModeSet=Mode: Apply priority
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltipModeInc=Mode: Apply and increment priority
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltipModeDec=Mode: Apply and decrement priority
|
|
||||||
gui.appliedenergistics2.Sticky=Sticky
|
|
||||||
gui.appliedenergistics2.Contains=Contains Item
|
|
||||||
gui.appliedenergistics2.HoldShiftForTooltip=Hold shift for extended tooltip
|
|
||||||
gui.appliedenergistics2.HoldShiftClick_HIGHLIGHT_INTERFACE=Hold shift click to highlight interface
|
|
||||||
gui.appliedenergistics2.Nothing=Nichts
|
|
||||||
gui.appliedenergistics2.VoidCellTooltip=Deletes §4everything§7 stored on it
|
|
||||||
gui.appliedenergistics2.CellView=Cell View
|
|
||||||
gui.appliedenergistics2.Inputs=Inputs
|
|
||||||
gui.appliedenergistics2.Outputs=Outputs
|
|
||||||
gui.appliedenergistics2.EncodedPattern=Encoded Pattern
|
|
||||||
gui.appliedenergistics2.Deprecated=Deprecated, will be removed soon!
|
|
||||||
gui.appliedenergistics2.ViewCellToggleKey=Right-click to toggle
|
|
||||||
gui.appliedenergistics2.CPUAllowMode=Accept request
|
|
||||||
gui.appliedenergistics2.CPUAllowAll=All
|
|
||||||
gui.appliedenergistics2.CPUOnlyAllowNonPlayer=Only from non-player
|
|
||||||
gui.appliedenergistics2.CPUOnlyAllowPlayer=Only from player
|
|
||||||
gui.appliedenergistics2.CPUSourcePlayer=Requester
|
|
||||||
gui.appliedenergistics2.CPUSourceMachineRequested=Machine Requested
|
|
||||||
|
|
||||||
gui.appliedenergistics2.NetworkBytesDetails=Network Bytes Details
|
|
||||||
gui.appliedenergistics2.Items=Items
|
|
||||||
gui.appliedenergistics2.Fluids=Fluids
|
|
||||||
gui.appliedenergistics2.Essentias=Essentias
|
|
||||||
gui.appliedenergistics2.NetworkCellStatus=Cell status
|
|
||||||
gui.appliedenergistics2.NetworkItemCellCount=Network Item Cell Count
|
|
||||||
gui.appliedenergistics2.NetworkFluidCellCount=Network Fluid Cell Count
|
|
||||||
gui.appliedenergistics2.NetworkEssentiaCellCount=Network Essentia Cell Count
|
|
||||||
gui.appliedenergistics2.TypesInfo=Types
|
|
||||||
gui.appliedenergistics2.BytesInfo=Bytes
|
|
||||||
gui.appliedenergistics2.ToFollow=Follow
|
|
||||||
gui.appliedenergistics2.ToUnfollow=Unfollow
|
|
||||||
gui.appliedenergistics2.CellRestriction=Cell Restriction
|
|
||||||
gui.appliedenergistics2.Restricted=Restricted
|
|
||||||
gui.appliedenergistics2.CellRestrictionTips=0 for default
|
|
||||||
gui.appliedenergistics2.MaxItems=Max Items:
|
|
||||||
gui.appliedenergistics2.MaxFluid=Max Fluids:
|
|
||||||
gui.appliedenergistics2.MaxTypes=Max Types:
|
|
||||||
gui.appliedenergistics2.NumberOfItems=Number of items
|
|
||||||
gui.appliedenergistics2.NumberOfFluids=Number of fluids
|
|
||||||
gui.appliedenergistics2.ItemsPerByte=Items per byte:
|
|
||||||
gui.appliedenergistics2.FluidsPerByte=Fluids per byte:
|
|
||||||
gui.appliedenergistics2.BytesPerType=Bytes per type:
|
|
||||||
gui.appliedenergistics2.SelectColor=Select a Color
|
|
||||||
gui.appliedenergistics2.Selected=Selected
|
|
||||||
|
|
||||||
# GUI Colors - ARGB
|
|
||||||
gui.color.appliedenergistics2.SearchboxFocused=6E000000
|
|
||||||
gui.color.appliedenergistics2.SearchboxUnfocused=00000000
|
|
||||||
gui.color.appliedenergistics2.ItemSlotOverlayUnpowered=66111111
|
|
||||||
gui.color.appliedenergistics2.ItemSlotOverlayInvalid=66ff6666
|
|
||||||
gui.color.appliedenergistics2.CraftConfirmMissingItem=1AFF0000
|
|
||||||
gui.color.appliedenergistics2.CraftingCPUActive=5A45A021
|
|
||||||
gui.color.appliedenergistics2.CraftingCPUScheduled=FF787878
|
|
||||||
gui.color.appliedenergistics2.InterfaceTerminalMatch=2A00FF00
|
|
||||||
gui.color.appliedenergistics2.ProcessBarStartColor=FFE60A00
|
|
||||||
gui.color.appliedenergistics2.ProcessBarMiddleColor=FFE6E600
|
|
||||||
gui.color.appliedenergistics2.ProcessBarEndColor=FF0AE600
|
|
||||||
|
|
||||||
# GUI Tooltips
|
|
||||||
gui.tooltips.appliedenergistics2.Stash=Items lagern
|
|
||||||
gui.tooltips.appliedenergistics2.StashDesc=Items aus dem Fertigungsgitter in Netzwerkspeicher zurücksenden.
|
|
||||||
gui.tooltips.appliedenergistics2.Substitutions=Ore-Dict-Substitution
|
|
||||||
gui.tooltips.appliedenergistics2.SubstitutionsDescEnabled=Erlaube Substitution der Eingangskomponenten.
|
|
||||||
gui.tooltips.appliedenergistics2.SubstitutionsDescDisabled=Verbiete Substitution der Eingangskomponenten.
|
|
||||||
gui.tooltips.appliedenergistics2.BeSubstitutions=Use as substitution
|
|
||||||
gui.tooltips.appliedenergistics2.BeSubstitutionsDescEnabled=Allow crafting as substitutions of input components.
|
|
||||||
gui.tooltips.appliedenergistics2.BeSubstitutionsDescDisabled=Prevent crafting as substitutions of input components. If all patterns available for an ingredient are disabled to be substitutions, crafting simulator will treat them as if they're enabled to be substitutions.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.PatternSlotConfigTitle=Switch Terminal Mode
|
|
||||||
gui.tooltips.appliedenergistics2.PatternSlotConfigInfo=Switch slot pattern mode between (16 -> 4) and (4 -> 16)
|
|
||||||
gui.tooltips.appliedenergistics2.Encode=Schablone kodieren
|
|
||||||
gui.tooltips.appliedenergistics2.EncodeDescription=Beschreibe die aktuell kodierte Schablone oder eine Leere Schablone mit der eingegebenen Vorlage.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.FuzzyMode=Ungenauer Vergleich
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_1=Split Damage at 1%
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_10=Split Damage at 10%
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_25=Aufteilen bei 25%
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_50=Aufteilen bei 50%
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_75=Aufteilen bei 75%
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_99=Aufteilen bei 99%
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SortOrder=Sortierreihenfolge
|
|
||||||
gui.tooltips.appliedenergistics2.SortBy=Sortiere nach
|
|
||||||
gui.tooltips.appliedenergistics2.FZIgnoreAll=Nutze jegliche Variante
|
|
||||||
gui.tooltips.appliedenergistics2.TransferDirection=Transferrichtung
|
|
||||||
gui.tooltips.appliedenergistics2.TransferToNetwork=Daten ins Netzwerk transferieren
|
|
||||||
gui.tooltips.appliedenergistics2.TransferToStorageCell=Daten auf Speicherzelle transferieren
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleSortDirection=Wechsle Sortierrichtung
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.StoredItems=Gespeicherte Items
|
|
||||||
gui.tooltips.appliedenergistics2.StoredCraftable=Gespeichert / Herstellbar
|
|
||||||
gui.tooltips.appliedenergistics2.View=Ansicht
|
|
||||||
gui.tooltips.appliedenergistics2.RedstoneMode=Redstone-Modus
|
|
||||||
gui.tooltips.appliedenergistics2.OperationMode=Betriebsart
|
|
||||||
gui.tooltips.appliedenergistics2.NumberOfItems=Nummer der Items
|
|
||||||
gui.tooltips.appliedenergistics2.ItemName=Item-Name
|
|
||||||
gui.tooltips.appliedenergistics2.PowerUnits=Energieeinheiten
|
|
||||||
gui.tooltips.appliedenergistics2.IOMode=Input/Output-Modus
|
|
||||||
gui.tooltips.appliedenergistics2.ExtractionMode=Extraction Mode
|
|
||||||
gui.tooltips.appliedenergistics2.CondenserOutput=ME-Kondensator - Output
|
|
||||||
gui.tooltips.appliedenergistics2.PartitionStorage=Partitionsspeicher
|
|
||||||
gui.tooltips.appliedenergistics2.Clear=Leeren
|
|
||||||
gui.tooltips.appliedenergistics2.TrashController=Löschung via Shift-/Space-klick.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.InterfaceBlockingMode=Blockierungsmodus
|
|
||||||
gui.tooltips.appliedenergistics2.InterfaceSmartBlockingMode=Smart Blocking Mode
|
|
||||||
gui.tooltips.appliedenergistics2.InterfaceCraftingMode=Fertigungsmodus
|
|
||||||
gui.tooltips.appliedenergistics2.Trash=Zerstöre Items
|
|
||||||
gui.tooltips.appliedenergistics2.MatterBalls=Zu Materiebällen kondensieren \n%s pro Ball
|
|
||||||
gui.tooltips.appliedenergistics2.Singularity=Zu Singularitäten kondensieren \n%s pro Singularität
|
|
||||||
gui.tooltips.appliedenergistics2.Read=Nur Extrahieren
|
|
||||||
gui.tooltips.appliedenergistics2.Write=Nur Insertieren
|
|
||||||
gui.tooltips.appliedenergistics2.ReadWrite=In beide Richtungen
|
|
||||||
gui.tooltips.appliedenergistics2.Strict=Strict - Network sees only filtered items
|
|
||||||
gui.tooltips.appliedenergistics2.Loose=Loose - Network sees everything
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.AlwaysActive=Immer aktiv
|
|
||||||
gui.tooltips.appliedenergistics2.ActiveWithoutSignal=Aktiv ohne Signal
|
|
||||||
gui.tooltips.appliedenergistics2.ActiveWithSignal=Aktiv mit Signal
|
|
||||||
gui.tooltips.appliedenergistics2.ActiveOnPulse=Einmalig aktiv je Puls
|
|
||||||
gui.tooltips.appliedenergistics2.EmitLevelsBelow=Signal, wenn Limit erreicht oder unterschritten.
|
|
||||||
gui.tooltips.appliedenergistics2.EmitLevelAbove=Signal, wenn Limit erreicht oder überschritten.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SearchMode_Auto=Automatische Suche
|
|
||||||
gui.tooltips.appliedenergistics2.SearchMode_Standard=Standard-Suche
|
|
||||||
gui.tooltips.appliedenergistics2.SearchMode_NEIAuto=Automatische Suche mit NEI
|
|
||||||
gui.tooltips.appliedenergistics2.SearchMode_NEIStandard=Standard-Suche mit NEI
|
|
||||||
gui.tooltips.appliedenergistics2.SearchMode=Suchleistenmodus
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.PartitionStorageHint=Partition mit aktuell gespeicherten Items erstellen.
|
|
||||||
gui.tooltips.appliedenergistics2.NextPartitionStorageHint=Click to get next item in the storage.
|
|
||||||
gui.tooltips.appliedenergistics2.ClearSettings=Config/Einstellungen löschen
|
|
||||||
gui.tooltips.appliedenergistics2.Craftable=Herstellbar
|
|
||||||
gui.tooltips.appliedenergistics2.MoveWhenEmpty=Auswerfen wenn leer.
|
|
||||||
gui.tooltips.appliedenergistics2.MoveWhenWorkIsDone=Auswerfen wenn fertig.
|
|
||||||
gui.tooltips.appliedenergistics2.MoveWhenFull=Auswerfen wenn voll.
|
|
||||||
gui.tooltips.appliedenergistics2.Disabled=Deaktiviert
|
|
||||||
gui.tooltips.appliedenergistics2.Enable=Aktiviert
|
|
||||||
gui.tooltips.appliedenergistics2.Blocking=Nicht fertigen, wenn Zielinventar Items enthält.
|
|
||||||
gui.tooltips.appliedenergistics2.NonBlocking=Inhalt des Zielinventars ignorieren.
|
|
||||||
gui.tooltips.appliedenergistics2.SmartBlocking=Allow insert same recipe.
|
|
||||||
gui.tooltips.appliedenergistics2.NonSmartBlocking=Regular blocking mode behavior.
|
|
||||||
gui.tooltips.appliedenergistics2.Craft=Fertigungsverhalten
|
|
||||||
gui.tooltips.appliedenergistics2.CraftOnly=Beim Export gelagerte Items nicht verwenden, nur Items fertigen.
|
|
||||||
gui.tooltips.appliedenergistics2.CraftEither=Beim Export gelagerte Items verwenden oder fertigen.
|
|
||||||
gui.tooltips.appliedenergistics2.LevelType=Level-Typ
|
|
||||||
gui.tooltips.appliedenergistics2.LevelType_Energy=Energie
|
|
||||||
gui.tooltips.appliedenergistics2.LevelType_Item_Fluid=Item / Fluid
|
|
||||||
gui.tooltips.appliedenergistics2.InventoryTweaks=Inventory Tweaks
|
|
||||||
gui.tooltips.appliedenergistics2.Mod=Mod
|
|
||||||
gui.tooltips.appliedenergistics2.UsedPercent=Percentage
|
|
||||||
gui.tooltips.appliedenergistics2.TerminalStyle=Konsolen-Stil
|
|
||||||
gui.tooltips.appliedenergistics2.TerminalStyle_Full=Vollbildschirmskonsole
|
|
||||||
gui.tooltips.appliedenergistics2.TerminalStyle_Tall=Hohe zentrierte Konsole
|
|
||||||
gui.tooltips.appliedenergistics2.TerminalStyle_Small=Kleine zentrierte Konsole
|
|
||||||
gui.tooltips.appliedenergistics2.SaveAsImage=Save as image
|
|
||||||
gui.tooltips.appliedenergistics2.HideStored=Hide Stored Items
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.DoesntDespawn=Dieses Item wird nicht verschwinden.
|
|
||||||
gui.tooltips.appliedenergistics2.EmitterMode=Fertigungs-Emittermodus
|
|
||||||
gui.tooltips.appliedenergistics2.CraftViaRedstone=Stoße Redstone-Signal aus, um Item zu fertigen.
|
|
||||||
gui.tooltips.appliedenergistics2.EmitWhenCrafting=Stoße Redstone-Signal aus, während das Item gefertigt wird.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.ReportInaccessibleItems=Melde unerreichbare Items
|
|
||||||
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsYes=Ja: Items, die nicht extrahiert werden können, werden sichtbar.
|
|
||||||
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsNo=Nein: Nur extrahierbare Items werden sichtbar.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.BlockPlacement=Blockplatzierung
|
|
||||||
gui.tooltips.appliedenergistics2.BlockPlacementYes=Block wird als Block plaziert.
|
|
||||||
gui.tooltips.appliedenergistics2.BlockPlacementNo=Block wird als Item plaziert.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SchedulingMode=Planungsmodus
|
|
||||||
gui.tooltips.appliedenergistics2.SchedulingModeDefault=Exportiere das erste Item bis das Netzwerk leer ist, probiere dann das nächste Item.
|
|
||||||
gui.tooltips.appliedenergistics2.SchedulingModeRoundRobin=Exportiere im Round-Robin-Modus.
|
|
||||||
gui.tooltips.appliedenergistics2.SchedulingModeRandom=Exportiere im Zufallsmodus.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.ItemsStored=Items gespeichert: %s
|
|
||||||
gui.tooltips.appliedenergistics2.ItemCount=Count: %s
|
|
||||||
gui.tooltips.appliedenergistics2.ItemsRequestable=Anfragbare Items: %s
|
|
||||||
gui.tooltips.appliedenergistics2.P2PFrequency=Frequency: %s
|
|
||||||
gui.tooltips.appliedenergistics2.ExtractFromNetworkToContainer=§e%s + Left-click§f to extract §b%s§f from network
|
|
||||||
gui.tooltips.appliedenergistics2.InsertFromContainerToNetwork=§e%s + Right-click§f to insert §b%s§f into network
|
|
||||||
gui.tooltips.appliedenergistics2.HoldShiftProcessStack=Hold Shift to process the entire stack
|
|
||||||
gui.tooltips.appliedenergistics2.RegisterContainerContent=Hold §e%s§f to register as §b%s§f
|
|
||||||
gui.tooltips.appliedenergistics2.OreFilterHint=Filter items using ore dictionary names
|
|
||||||
gui.tooltips.appliedenergistics2.OreFilter=Ore Dictionary Filter
|
|
||||||
gui.tooltips.appliedenergistics2.SearchStringTooltip=Right click to clear the search bar
|
|
||||||
gui.tooltips.appliedenergistics2.SaveSearchString=Save Search String
|
|
||||||
gui.tooltips.appliedenergistics2.SaveSearchStringYes=Yes
|
|
||||||
gui.tooltips.appliedenergistics2.SaveSearchStringNo=No
|
|
||||||
gui.tooltips.appliedenergistics2.DoublePattern=Double pattern
|
|
||||||
gui.tooltips.appliedenergistics2.DoublePatternHint=Double stack sizes of pattern inputs and output(s) if it can. x8 when shift is held. Right click to divide instead. Click the middle mouse button to customize the multiplier.
|
|
||||||
gui.tooltips.appliedenergistics2.DoublePatterns=Double patterns
|
|
||||||
gui.tooltips.appliedenergistics2.DoublePatternsHint=Double stack sizes of pattern inputs and output(s) if it can. x8 when shift is held. Right click to divide instead.
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingStatus=Fertigungsstatus
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingStatusDesc=Opens crafting status window
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblers=Toggles showing crafting interfaces only
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblersDescOff=Showing all interfaces
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblersDescOn=Showing only interfaces on molecular assemblers
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowFullInterfaces=Toggles showing interfaces with full slots
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowFullInterfacesOnDesc=Showing all interfaces
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowFullInterfacesOffDesc=Showing only interfaces with free slots
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterface=Toggles showing interfaces with invalid patterns
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterfaceOnDesc=Showing all interfaces
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterfaceOffDesc=Showing only interfaces with invalid patterns
|
|
||||||
gui.tooltips.appliedenergistics2.HighlightInterface=Highlight interface
|
|
||||||
gui.tooltips.appliedenergistics2.SearchFieldInputs=Recipe Inputs
|
|
||||||
gui.tooltips.appliedenergistics2.SearchFieldOutputs=Recipe Outputs
|
|
||||||
gui.tooltips.appliedenergistics2.SearchFieldNames=Interface Names
|
|
||||||
gui.tooltips.appliedenergistics2.OptimizePatterns=Optimize patterns
|
|
||||||
gui.tooltips.appliedenergistics2.OptimizePatternsNoReq=§cThis option is unavailable because there is no Pattern Optimization Matrix in your network!
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModeDefault=Default Insertion Mode
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModeDefaultDesc=First to last, merge stacks as necessary
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModePreferEmpty=Insertion prefer empty slots
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModePreferEmptyDesc=Same as default, but try empty slots first
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModeOnlyEmpty=Insert to empty slots only
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModeOnlyEmptyDesc=First to last, does not merge stacks
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SidelessModeSided=Sided Mode
|
|
||||||
gui.tooltips.appliedenergistics2.SidelessModeSidedDesc=Each fluid is accessible only from one specific side
|
|
||||||
gui.tooltips.appliedenergistics2.SidelessModeSideless=Sideless Mode
|
|
||||||
gui.tooltips.appliedenergistics2.SidelessModeSidelessDesc=All fluids are accessible from all sides
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefault=Default Blocking Mode
|
|
||||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefaultDesc=Blocking interfaces follow normal blocking rules (ignore circuits, etc.)
|
|
||||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAll=Loose Mode
|
|
||||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAllDesc=Blocking interfaces will block on any item in this ME system.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingMode=Lock Crafting
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingModeNone=Never
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingUntilRedstonePulse=Until redstone pulse is received
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingUntilResultReturned=Until crafting result is returned
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingWhileRedstoneHigh=With redstone signal
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingWhileRedstoneLow=Without redstone signal
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingModeStandard=Standard Crafting Mode
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingModeStandardDesc=Only starts craft if all ingredients are available in the ME System.
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingModeIgnoreMissing=Ignore Missing Crafting Mode
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingModeIgnoreMissingDesc=Starts craft even if ingredients are missing from the ME System.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.ExtraOptions=Extra Options
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SwitchBytesInfo=Cell Info
|
|
||||||
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Item=Item
|
|
||||||
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Fluid=Fluid
|
|
||||||
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Essentia=Essentia
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode=Priority Card Mode
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode_Edit=Edit priority of targets.
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode_View=Print priority of targets.
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode_Set=Apply priority to targets.
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode_Inc=Apply priority to targets and increment by 1.
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode_Dec=Apply priority to targets and decrement by 1.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.MultiplyPattern=Multiply
|
|
||||||
gui.tooltips.appliedenergistics2.DividePattern=Divide
|
|
||||||
gui.tooltips.appliedenergistics2.MultiplyOrDividePatternHint=If it's positive, it's multiplying by that number. If it's negative, it's dividing by that number. It will not work if it is not divisible.
|
|
||||||
gui.tooltips.appliedenergistics2.ToFollow=Click to follow this craft and receive message when it is complete\nYou are not following this crafting job right now
|
|
||||||
gui.tooltips.appliedenergistics2.ToUnfollow=Click to stop following this craft\nYou are following this crafting job and will receive chat message when it's complete
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.StringOrder=Sorting
|
|
||||||
gui.tooltips.appliedenergistics2.StringOrderNatural=Default
|
|
||||||
gui.tooltips.appliedenergistics2.StringOrderAlphanum=Natural Order
|
|
||||||
gui.tooltips.appliedenergistics2.CellRestrictionLabel=Cell Restriction
|
|
||||||
gui.tooltips.appliedenergistics2.CellRestrictionHint=Setup Cell Restriction
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SearchGotoNext=Find next
|
|
||||||
gui.tooltips.appliedenergistics2.SearchGotoPrev=Find prev
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.CPUAllowMode=Crafting requests limitation
|
|
||||||
gui.tooltips.appliedenergistics2.CPUAllowAllDesc=Allow all crafting requests
|
|
||||||
gui.tooltips.appliedenergistics2.CPUOnlyAllowPlayerDesc=Only allow crafting requests from player
|
|
||||||
gui.tooltips.appliedenergistics2.CPUOnlyAllowNonPlayerDesc=Only allow crafting requests from non-player
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.Suspend=Click to stop this CPU from sending out crafts
|
|
||||||
gui.tooltips.appliedenergistics2.Resume=Click to make this CPU send out crafts again
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.PinsSection=Pins Section
|
|
||||||
gui.tooltips.appliedenergistics2.PinsSectionActive=Pins Section Enabled\n[Shift + Right Click] pinned item to remove it from pins section
|
|
||||||
gui.tooltips.appliedenergistics2.PinsSectionDisabled=Pins Section Disabled
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.SOMETHING_STUCK=Something stuck in interface
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.BLOCKING_MODE=Blocking Mode
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.LOCK_MODE=Lock Mode
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=Can't find target to push
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.NOT_ENOUGH_INGREDIENTS=Not enough ingredients
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.SAME_NETWORK=Target interface in same network
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.UNSUPPORTED_STACK=Contains a stack which not supported by any target around interface
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstitute=Toggles showing interfaces with patterns with substitutions enabled
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOnDesc=Showing all interfaces
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOffDesc=Showing only interfaces with patterns with substitutions enabled
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.BlockDriveWarning=§4Do not move chests with AE drives\n§4It may corrupt your profile. No refunds!
|
|
||||||
gui.tooltips.appliedenergistics2.BlockCreativeEnergyCell=§dInfinite Energy
|
|
||||||
gui.tooltips.appliedenergistics2.PartCreativeEnergy=§dInfinite Energy
|
|
||||||
gui.tooltips.appliedenergistics2.BlockCreativeEnergyController=§dInfinite Energy
|
|
||||||
gui.tooltips.appliedenergistics2.PreconfiguredPriority=Preconfigured storage priority: §f%s
|
|
||||||
|
|
||||||
# Units
|
|
||||||
gui.appliedenergistics2.units.appliedenergistics=AE
|
|
||||||
gui.appliedenergistics2.units.ic2=Energy Units
|
|
||||||
gui.appliedenergistics2.units.mekanism=Joules
|
|
||||||
gui.appliedenergistics2.units.rotarycraft=Watt
|
|
||||||
gui.appliedenergistics2.units.thermalexpansion=Redstone Flux
|
|
||||||
|
|
||||||
# Colors
|
|
||||||
gui.appliedenergistics2.White=Weiß
|
|
||||||
gui.appliedenergistics2.Orange=Orange
|
|
||||||
gui.appliedenergistics2.Magenta=Magenta
|
|
||||||
gui.appliedenergistics2.LightBlue=Hellblau
|
|
||||||
gui.appliedenergistics2.Yellow=Gelb
|
|
||||||
gui.appliedenergistics2.Lime=Hellgrün
|
|
||||||
gui.appliedenergistics2.Pink=Pink
|
|
||||||
gui.appliedenergistics2.Gray=Grau
|
|
||||||
gui.appliedenergistics2.LightGray=Hellgrau
|
|
||||||
gui.appliedenergistics2.Cyan=Türkis
|
|
||||||
gui.appliedenergistics2.Purple=Violett
|
|
||||||
gui.appliedenergistics2.Blue=Blau
|
|
||||||
gui.appliedenergistics2.Brown=Braun
|
|
||||||
gui.appliedenergistics2.Green=Grün
|
|
||||||
gui.appliedenergistics2.Red=Rot
|
|
||||||
gui.appliedenergistics2.Black=Schwarz
|
|
||||||
gui.appliedenergistics2.Fluix=Fluix
|
|
||||||
|
|
||||||
# Waila
|
|
||||||
waila.appliedenergistics2.Crafting=Fertigung
|
|
||||||
waila.appliedenergistics2.DeviceOnline=Gerät Online
|
|
||||||
waila.appliedenergistics2.DeviceOffline=Gerät Offline
|
|
||||||
waila.appliedenergistics2.DeviceMissingChannel=Gerät ohne Kanal
|
|
||||||
waila.appliedenergistics2.Locked=Gesperrt
|
|
||||||
waila.appliedenergistics2.Unlocked=Entsperrt
|
|
||||||
waila.appliedenergistics2.Showing=Zeigt
|
|
||||||
waila.appliedenergistics2.Contains=Enthält
|
|
||||||
waila.appliedenergistics2.Channels=%1$d von %2$d Kanälen
|
|
||||||
waila.appliedenergistics2.ChannelsUnbound=%1$d Channels
|
|
||||||
waila.appliedenergistics2.P2PUnlinked=Unlinked
|
|
||||||
waila.appliedenergistics2.P2PInputOneOutput=Linked (Input Side)
|
|
||||||
waila.appliedenergistics2.P2PInputManyOutputs=Linked (Input Side) - %d Outputs
|
|
||||||
waila.appliedenergistics2.P2POutput=Linked (Output Side)
|
|
||||||
waila.appliedenergistics2.Booting=Network is booting
|
|
||||||
waila.appliedenergistics2.CraftingLockedByLackOfRedstoneSignal=Locked by lack of redstone signal
|
|
||||||
waila.appliedenergistics2.CraftingLockedByRedstoneSignal=Locked by redstone signal
|
|
||||||
waila.appliedenergistics2.CraftingLockedUntilPulse=Waiting for redstone pulse to unlock
|
|
||||||
waila.appliedenergistics2.CraftingLockedUntilResult=Waiting for results to unlock
|
|
||||||
waila.appliedenergistics2.CoordinateX=X
|
|
||||||
waila.appliedenergistics2.CoordinateY=Y
|
|
||||||
waila.appliedenergistics2.CoordinateZ=Z
|
|
||||||
waila.appliedenergistics2.Dimension=Dimension
|
|
||||||
waila.appliedenergistics2.Id=id
|
|
||||||
waila.appliedenergistics2.ConnectedTo=Connected to
|
|
||||||
waila.appliedenergistics2.Disconnected=Disconnected
|
|
||||||
waila.appliedenergistics2.Singularity=Singularity
|
|
||||||
waila.appliedenergistics2.Provider=§5Provider§r
|
|
||||||
waila.appliedenergistics2.Accessor=§5Accessor§r
|
|
||||||
waila.appliedenergistics2.Waiting=Waiting:
|
|
||||||
waila.appliedenergistics2.IOBusSpeed=Speed: %s %s/t
|
|
||||||
|
|
||||||
# Baubles Extended
|
|
||||||
slot.Terminal=§aTerminal§7
|
|
||||||
|
|
||||||
# Items
|
|
||||||
item.appliedenergistics2.ItemBasicStorageCell.1k.name=1k ME-Speicherzelle
|
|
||||||
item.appliedenergistics2.ItemBasicStorageCell.4k.name=4k ME-Speicherzelle
|
|
||||||
item.appliedenergistics2.ItemBasicStorageCell.16k.name=16k ME-Speicherzelle
|
|
||||||
item.appliedenergistics2.ItemBasicStorageCell.64k.name=64k ME-Speicherzelle
|
|
||||||
item.appliedenergistics2.ItemAdvancedStorageCell.256k.name=256k ME-Speicherzelle
|
|
||||||
item.appliedenergistics2.ItemAdvancedStorageCell.1024k.name=1024k ME-Speicherzelle
|
|
||||||
item.appliedenergistics2.ItemAdvancedStorageCell.4096k.name=4096k ME-Speicherzelle
|
|
||||||
item.appliedenergistics2.ItemAdvancedStorageCell.16384k.name=16384k ME-Speicherzelle
|
|
||||||
item.appliedenergistics2.ItemExtremeStorageCell.Container.name=ME Blockcontainer-Speicherzelle
|
|
||||||
item.appliedenergistics2.ItemExtremeStorageCell.Quantum.name=ME Quantum-Speicherzelle
|
|
||||||
item.appliedenergistics2.ItemExtremeStorageCell.Singularity.name=ME Digitale Singularität-Speicherzelle
|
|
||||||
item.appliedenergistics2.ItemExtremeStorageCell.Universe.name=Artificial Universe ME Storage Cell
|
|
||||||
item.appliedenergistics2.ItemCreativeStorageCell.name=Kreative ME-Speicherzelle
|
|
||||||
item.appliedenergistics2.ItemVoidStorageCell.name=Void ME-Speicherzelle
|
|
||||||
item.appliedenergistics2.ItemEncodedPattern.name=Kodierte ME-Schablone
|
|
||||||
item.appliedenergistics2.ItemEncodedUltimatePattern.name=Encoded Ultimate Pattern
|
|
||||||
item.appliedenergistics2.ItemViewCell.name=Sichtzelle
|
|
||||||
item.appliedenergistics2.ItemFacade.name=Kabelfassade
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemCrystalSeed.name=Seed
|
|
||||||
item.appliedenergistics2.ItemCrystalSeed.Certus.name=Certusquarzkeim
|
|
||||||
item.appliedenergistics2.ItemCrystalSeed.Nether.name=Netherquarzkeim
|
|
||||||
item.appliedenergistics2.ItemCrystalSeed.Fluix.name=Fluixkeim
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemPart.InvalidType.name=Deaktiviertes Item
|
|
||||||
item.appliedenergistics2.ItemMaterial.InvalidType.name=Dieses Item ist deaktiviert.
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.name=ME Component
|
|
||||||
item.appliedenergistics2.ItemPart.name=ME Cable and/or Bus
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.BlankPattern.name=Leere Schablone
|
|
||||||
item.appliedenergistics2.ItemMaterial.FormationCore.name=Formationskern
|
|
||||||
item.appliedenergistics2.ItemMaterial.AnnihilationCore.name=Annihilationskern
|
|
||||||
item.appliedenergistics2.ItemMaterial.BasicCard.name=Basiskarte
|
|
||||||
item.appliedenergistics2.ItemMaterial.AdvCard.name=Fortgeschrittene Karte
|
|
||||||
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardCapacity.name=Kapazitätskarte
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardPatternCapacity.name=Pattern Capacity Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardFuzzy.name=Ungenauigkeitskarte
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardInverter.name=Umkehrungskarte
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardRedstone.name=Redstone-Karte
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardSpeed.name=Beschleunigungskarte
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardSuperSpeed.name=Hyper-Acceleration Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardOreFilter.name=Oredictionary Filter Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardPatternRefiller.name=Pattern Refiller Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardAdvancedBlocking.name=Advanced Blocking Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardLockCrafting.name=Locking Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardSticky.name=Sticky Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardVoidOverflow.name=Overflow Void Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardDistribution.name=Equal Distribution Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardFakeCrafting.name=Fake Crafting Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardSuperluminalSpeed.name=Superluminal Acceleration Card
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell2SpatialPart.name=2³ Raumkomponente
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell16SpatialPart.name=16³ Raumkomponente
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell128SpatialPart.name=128³ Raumkomponente
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell1kPart.name=1k ME-Speicherkomponente
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell4kPart.name=4k ME-Speicherkomponente
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell16kPart.name=16k ME-Speicherkomponente
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell64kPart.name=64k ME-Speicherkomponente
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell256kPart.name=256k ME-Speicherkomponente
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell1024kPart.name=1024k ME-Speicherkomponente
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell4096kPart.name=4096k ME-Speicherkomponente
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell16384kPart.name=16384k ME-Speicherkomponente
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.CertusQuartzCrystal.name=Certusquarzkristall
|
|
||||||
item.appliedenergistics2.ItemMaterial.CertusQuartzCrystalCharged.name=Geladener Certusquarzkristall
|
|
||||||
item.appliedenergistics2.ItemMaterial.CertusQuartzDust.name=Certusquarzstaub
|
|
||||||
item.appliedenergistics2.ItemMaterial.EmptyStorageCell.name=ME-Speichergehäuse
|
|
||||||
item.appliedenergistics2.ItemMaterial.EmptyAdvancedStorageCell.name=ME Advanced Storage Housing
|
|
||||||
item.appliedenergistics2.ItemMaterial.EnderDust.name=Enderstaub
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.Flour.name=Mehl
|
|
||||||
item.appliedenergistics2.ItemMaterial.FluixCrystal.name=Fluixkristall
|
|
||||||
item.appliedenergistics2.ItemMaterial.FluixDust.name=Fluixstaub
|
|
||||||
item.appliedenergistics2.ItemMaterial.FluixPearl.name=Fluixperle
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.GoldDust.name=Goldstaub
|
|
||||||
item.appliedenergistics2.ItemMaterial.IronDust.name=Eisenstaub
|
|
||||||
item.appliedenergistics2.ItemMaterial.IronNugget.name=Eisennugget
|
|
||||||
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.MatterBall.name=Materieball
|
|
||||||
item.appliedenergistics2.ItemMaterial.NetherQuartzDust.name=Netherquarzstaub
|
|
||||||
item.appliedenergistics2.ItemMaterial.PurifiedCertusQuartzCrystal.name=Reiner Certusquarzkristall
|
|
||||||
item.appliedenergistics2.ItemMaterial.PurifiedFluixCrystal.name=Reiner Fluixkristall
|
|
||||||
item.appliedenergistics2.ItemMaterial.PurifiedNetherQuartzCrystal.name=Reiner Netherquarzkristall
|
|
||||||
item.appliedenergistics2.ItemMaterial.QESingularity.name=Quantenverschränkte Singularität
|
|
||||||
item.appliedenergistics2.ItemMaterial.Silicon.name=Silizium
|
|
||||||
item.appliedenergistics2.ItemMaterial.Singularity.name=Singularität
|
|
||||||
item.appliedenergistics2.ItemMaterial.Wireless.name=Drahtlosempfänger
|
|
||||||
item.appliedenergistics2.ItemMaterial.WirelessBooster.name=Drahtlosverstärker
|
|
||||||
item.appliedenergistics2.ItemMaterial.WoodenGear.name=Holzzahnrad
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.NamePress.name=Schreiber-Namensdruck
|
|
||||||
item.appliedenergistics2.ItemMaterial.EngProcessorPress.name=Gravur-Konstruktionsdruck
|
|
||||||
item.appliedenergistics2.ItemMaterial.CalcProcessorPress.name=Gravur-Kalkulationsdruck
|
|
||||||
item.appliedenergistics2.ItemMaterial.LogicProcessorPress.name=Gravur-Logikdruck
|
|
||||||
item.appliedenergistics2.ItemMaterial.SiliconPress.name=Gravur-Siliziumdruck
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.EngProcessorPrint.name=Gedruckter Konstruktionsschaltkreis
|
|
||||||
item.appliedenergistics2.ItemMaterial.CalcProcessorPrint.name=Gedruckter Kalkulationsschaltkreis
|
|
||||||
item.appliedenergistics2.ItemMaterial.LogicProcessorPrint.name=Gedruckter Logikschaltkreis
|
|
||||||
item.appliedenergistics2.ItemMaterial.SiliconPrint.name=Gedrucktes Silizium
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.EngProcessor.name=Konstruktionsprozessor
|
|
||||||
item.appliedenergistics2.ItemMaterial.CalcProcessor.name=Kalkulationsprozessor
|
|
||||||
item.appliedenergistics2.ItemMaterial.LogicProcessor.name=Logikprozessor
|
|
||||||
item.appliedenergistics2.ItemMaterial.LogicProcessorAsm.name=Unfertiger Logikprozessor
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.SkyDust.name=Himmelssteinstaub
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardCrafting.name=Fertigungskarte
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemPart.FormationPlane.name=ME-Formationsfeld
|
|
||||||
item.appliedenergistics2.ItemPart.AnnihilationPlane.name=ME-Annihilationsfeld
|
|
||||||
item.appliedenergistics2.ItemPart.IdentityAnnihilationPlane.name=ME-Identitätsannihilationsfelds
|
|
||||||
item.appliedenergistics2.ItemPart.CableAnchor.name=Kabelanker
|
|
||||||
item.appliedenergistics2.ItemPart.CableCovered.name=Verdecktes ME-Kabel
|
|
||||||
item.appliedenergistics2.ItemPart.CableGlass.name=ME-Glaskabel
|
|
||||||
item.appliedenergistics2.ItemPart.CableSmart.name=Schlaues ME-Kabel
|
|
||||||
item.appliedenergistics2.ItemPart.CableDense.name=Dichtes ME-Kabel
|
|
||||||
item.appliedenergistics2.ItemPart.CableDenseCovered.name=ME Dense Covered Cable
|
|
||||||
item.appliedenergistics2.ItemPart.StorageMonitor.name=ME-Speichermonitor
|
|
||||||
item.appliedenergistics2.ItemPart.ConversionMonitor.name=ME-Konversionsmonitor
|
|
||||||
item.appliedenergistics2.ItemPart.ThroughputMonitor.name=ME Throughput Monitor
|
|
||||||
item.appliedenergistics2.ItemPart.SemiDarkMonitor.name=Leuchtfeld
|
|
||||||
item.appliedenergistics2.ItemPart.Monitor.name=Helles Leuchtfeld
|
|
||||||
item.appliedenergistics2.ItemPart.DarkMonitor.name=Dunkles Leuchtfeld
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemPart.ExportBus.name=ME-Exportbus
|
|
||||||
item.appliedenergistics2.ItemPart.ImportBus.name=ME-Importbus
|
|
||||||
item.appliedenergistics2.ItemPart.Interface.name=ME-Schnittstelle
|
|
||||||
item.appliedenergistics2.ItemPart.LevelEmitter.name=ME-Füllstandsemitter
|
|
||||||
item.appliedenergistics2.ItemPart.P2PTunnel.name=P2P-Tunnel
|
|
||||||
item.appliedenergistics2.ItemPart.PatternTerminal.name=ME-Schablonenkonsole
|
|
||||||
item.appliedenergistics2.ItemPart.PatternTerminalEx.name=ME Processing Pattern Terminal
|
|
||||||
item.appliedenergistics2.ItemPart.QuartzFiber.name=Quarzfaser
|
|
||||||
item.appliedenergistics2.ItemPart.PartCreativeEnergy.name=Creative Energy Anchor
|
|
||||||
item.appliedenergistics2.ItemPart.StorageBus.name=ME-Speicherbus
|
|
||||||
item.appliedenergistics2.ItemPart.Terminal.name=ME-Konsole
|
|
||||||
item.appliedenergistics2.ItemPart.CraftingTerminal.name=ME-Fertigungskonsole
|
|
||||||
item.appliedenergistics2.ItemPart.InterfaceTerminal.name=ME-Schnittstellenkonsole
|
|
||||||
item.appliedenergistics2.ItemPart.InvertedToggleBus.name=Invertierter schaltbarer ME-Bus
|
|
||||||
item.appliedenergistics2.ItemPart.ToggleBus.name=Schaltbarer ME-Bus
|
|
||||||
item.appliedenergistics2.ItemPart.CraftingMonitor.name=ME-Fertigungsmonitor
|
|
||||||
item.appliedenergistics2.ItemPart.PatternRepeater.name=ME Pattern Repeater
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemSpatialStorageCell.128Cubed.name=128³-Raumspeicherzelle
|
|
||||||
item.appliedenergistics2.ItemSpatialStorageCell.16Cubed.name=16³-Raumspeicherzelle
|
|
||||||
item.appliedenergistics2.ItemSpatialStorageCell.2Cubed.name=2³-Raumspeicherzelle
|
|
||||||
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzAxe.name=Certusquarzaxt
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzCuttingKnife.name=Certusquarzmeißel
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzHoe.name=Certusquarzhacke
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzPickaxe.name=Certusquarzspitzhacke
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzSpade.name=Certusquarzschaufel
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzSword.name=Certusquarzschwert
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzWrench.name=Certusquarzschraubenschlüssel
|
|
||||||
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzAxe.name=Netherquarzaxt
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzCuttingKnife.name=Netherquarzmeißel
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzHoe.name=Netherquarzhacke
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzPickaxe.name=Netherquarzspitzhacke
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzSpade.name=Netherquarzschaufel
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzSword.name=Netherquarzschwert
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzWrench.name=Netherquarzschraubenschlüssel
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemPaintBall.name=Farbball
|
|
||||||
item.appliedenergistics2.ToolPortableCell.name=Tragbare Zelle
|
|
||||||
item.appliedenergistics2.ToolNetworkTool.name=Netzwerksonde
|
|
||||||
item.appliedenergistics2.ToolAdvancedNetworkTool.name=Advanced Network Tool
|
|
||||||
item.appliedenergistics2.ToolChargedStaff.name=Geladener Stab
|
|
||||||
item.appliedenergistics2.ToolEntropyManipulator.name=Entropiemanipulator
|
|
||||||
item.appliedenergistics2.ToolMassCannon.name=Materiekanone
|
|
||||||
item.appliedenergistics2.ToolMemoryCard.name=Speicherkarte
|
|
||||||
item.appliedenergistics2.ToolPriorityCard.name=Priority Card
|
|
||||||
item.appliedenergistics2.ToolColorApplicator.name=Farbapplikator
|
|
||||||
item.appliedenergistics2.ToolWirelessTerminal.name=Drahtlose Zugangskonsole
|
|
||||||
item.appliedenergistics2.ToolBiometricCard.name=Biometriekarte
|
|
||||||
|
|
||||||
item.appliedenergistics2.ToolDebugCard.name=Dev.Debug-Karte
|
|
||||||
item.appliedenergistics2.ToolReplicatorCard.name=Dev.Replikator-Karte
|
|
||||||
|
|
||||||
# Commands
|
|
||||||
commands.ae2.usage=Befehle verfügbar in Applied Energistics 2 - Verwende '/ae2 list' für eine Liste und '/ae2 help _____' für Hilfe zu einem Befehl.
|
|
||||||
commands.ae2.permissions=Du hast nicht die erforderlichen Berechtigungen, um diesen Befehl auszuführen.
|
|
||||||
commands.ae2.ChunkLogger=Schalted das Berichten von Chunk-Loading und Chunk-Unloading im Server-log um. ( OP )
|
|
||||||
commands.ae2.ChunkLoggerOn=Chunk Logging ist aktiviert
|
|
||||||
commands.ae2.ChunkLoggerOff=Chunk Logging ist deaktiviert
|
|
||||||
commands.ae2.Supporters=Zeigt eine Liste aller AE2-Unterstützer
|
|
||||||
commands.ae2.Profiler=Grid profiling command, pass <x y z [dimension]> of some tile in the grid to start/stop profiling
|
|
||||||
commands.ae2.ProfilerStart=Profiling started
|
|
||||||
commands.ae2.ProfilerFailed=No AE tile here
|
|
||||||
commands.ae2.ProfilerGridDown=This grid is offline
|
|
||||||
commands.ae2.ProfilerStop=Average nanoseconds taken by this grid per tick:
|
|
||||||
commands.ae2.ProfilerFailedDim=No such dimension
|
|
||||||
commands.ae2.ToggleFullAccess=Toggle OP full AE access ignoring security terminal settings
|
|
||||||
commands.ae2.ToggleDebugTiming=Toggle debug tick manager logging
|
|
||||||
commands.ae2.ToggleDebugPathfinding=Toggle pathfinding debug logging
|
|
||||||
|
|
||||||
# Achievements
|
|
||||||
achievement.ae2.Compass=Meteoritenjäger
|
|
||||||
achievement.ae2.Compass.desc=Fertige einen Meteoritenkompass
|
|
||||||
achievement.ae2.Presses=Unbekannte Technologie
|
|
||||||
achievement.ae2.Presses.desc=Finde eine Prozessorenpresse
|
|
||||||
achievement.ae2.SpatialIO=Raumkoordinaten
|
|
||||||
achievement.ae2.SpatialIO.desc=Fertige einen IO-Raumport
|
|
||||||
achievement.ae2.SpatialIOExplorer=To boldly go
|
|
||||||
achievement.ae2.SpatialIOExplorer.desc=Werde in einer Raumspeicherzelle gespeichert
|
|
||||||
achievement.ae2.StorageCell=Besser als Truhen
|
|
||||||
achievement.ae2.StorageCell.desc=Fertige eine Speicherzelle
|
|
||||||
achievement.ae2.IOPort=Fertigungszellenshuffle
|
|
||||||
achievement.ae2.IOPort.desc=Fertige einen ME-IO-Port
|
|
||||||
achievement.ae2.CraftingTerminal=Eine (viel) größere Bank
|
|
||||||
achievement.ae2.CraftingTerminal.desc=Fertige eine Fertigungskonsole
|
|
||||||
achievement.ae2.PatternTerminal=Crafting Maestro
|
|
||||||
achievement.ae2.PatternTerminal.desc=Fertige eine Schablonenkonsole
|
|
||||||
achievement.ae2.ChargedQuartz=Schockierend
|
|
||||||
achievement.ae2.ChargedQuartz.desc=Finde geladenen Certusquartz
|
|
||||||
achievement.ae2.Fluix=Unnatürlich
|
|
||||||
achievement.ae2.Fluix.desc=Stelle Fluixkristalle her
|
|
||||||
achievement.ae2.Charger=Fluixproduktion
|
|
||||||
achievement.ae2.Charger.desc=Fertige ein Ladegerät
|
|
||||||
achievement.ae2.CrystalGrowthAccelerator=Beschleuniger ist eine Untertreibung
|
|
||||||
achievement.ae2.CrystalGrowthAccelerator.desc=Fertige einen Kristallwachstumsbeschleuniger
|
|
||||||
achievement.ae2.GlassCable=Fluix-Energie-Verbingung
|
|
||||||
achievement.ae2.GlassCable.desc=Fertige ME-Glaskabel
|
|
||||||
achievement.ae2.Networking1=Netzwerklehrling
|
|
||||||
achievement.ae2.Networking1.desc=Erreiche 8 Kanäle mit Geräten in einem Netzwerk
|
|
||||||
achievement.ae2.Controller=Netzwerkzentrale
|
|
||||||
achievement.ae2.Controller.desc=Fertige einen ME-Controller
|
|
||||||
achievement.ae2.Networking2=Netzwerkingeneur
|
|
||||||
achievement.ae2.Networking2.desc=Erreiche 128 Kanäle mit Geräten in einem Netzwerk
|
|
||||||
achievement.ae2.Networking3=Netzwerkadministrator
|
|
||||||
achievement.ae2.Networking3.desc=Erreiche 2048 Kanäle mit Geräten in einem Netzwerk
|
|
||||||
achievement.ae2.P2P=Punkt-zu-Punkt-Verbindung
|
|
||||||
achievement.ae2.P2P.desc=Fertige einen P2P-Tunnel
|
|
||||||
achievement.ae2.Recursive=Rekursives Netzwerken
|
|
||||||
achievement.ae2.Recursive.desc=Platziere eine ME-Schnittstelle auf einen Speicherbus
|
|
||||||
achievement.ae2.CraftingCPU=NextGen-Fertigung
|
|
||||||
achievement.ae2.CraftingCPU.desc=Fertige eine Fertigungs-CPU
|
|
||||||
achievement.ae2.Facade=Netzwerkästhetik
|
|
||||||
achievement.ae2.Facade.desc=Fertige eine Kabelfassade
|
|
||||||
achievement.ae2.NetworkTool=Netzwerkdiagnose
|
|
||||||
achievement.ae2.NetworkTool.desc=Fertige eine Netzwerksonde
|
|
||||||
achievement.ae2.PortableCell=Speichernomade
|
|
||||||
achievement.ae2.PortableCell.desc=Fertige eine Tragbare Zelle
|
|
||||||
achievement.ae2.StorageBus=Uneingeschränktes Potential
|
|
||||||
achievement.ae2.StorageBus.desc=Fertige einen Speicherbus
|
|
||||||
achievement.ae2.QNB=Quantum Tunneling
|
|
||||||
achievement.ae2.QNB.desc=Fertige einen Quantenlink
|
|
||||||
|
|
||||||
# Stats
|
|
||||||
stat.ae2.ItemsInserted=Items zu ME Speicher hinzugefügt
|
|
||||||
stat.ae2.ItemsExtracted=Items aus ME Speicher entfernt
|
|
||||||
stat.ae2.TurnedCranks=Runden gekurbelt
|
|
||||||
|
|
||||||
# Keys
|
|
||||||
key.appliedenergistics2.category=Applied Energistics 2
|
|
||||||
key.pick_block.desc=AE2 Pick Block
|
|
||||||
key.toggle_focus.desc=Toggle search box focus
|
|
||||||
key.search_connected_inventories.desc=Search network inventories for item
|
|
||||||
key.container_interaction.desc=Container Item Interaction
|
|
||||||
|
|
||||||
# NEI
|
|
||||||
nei.options.keys.gui.pattern_view=View Pattern
|
|
||||||
@@ -1,977 +0,0 @@
|
|||||||
# Blocks
|
|
||||||
tile.appliedenergistics2.BlockCableBus.name=Cable y/o Dispositivo AE2
|
|
||||||
tile.appliedenergistics2.BlockCellWorkbench.name=Banco de Trabajo de Celdas
|
|
||||||
tile.appliedenergistics2.BlockCharger.name=Cargador
|
|
||||||
tile.appliedenergistics2.BlockChest.name=Cofre ME
|
|
||||||
tile.appliedenergistics2.BlockCondenser.name=Condensador de Materia
|
|
||||||
tile.appliedenergistics2.BlockController.name=Controlador ME
|
|
||||||
tile.appliedenergistics2.BlockCreativeEnergyController.name=Controlador autoalimentado ME
|
|
||||||
tile.appliedenergistics2.BlockCrank.name=Manivela de Madera
|
|
||||||
tile.appliedenergistics2.BlockCreativeEnergyCell.name=Celda de Energía Creativa
|
|
||||||
tile.appliedenergistics2.BlockDenseEnergyCell.name=Celda de Energía Densa
|
|
||||||
tile.appliedenergistics2.BlockEnergyCell.name=Celda de Energía
|
|
||||||
tile.appliedenergistics2.BlockDrive.name=Bahía de Discos ME
|
|
||||||
tile.appliedenergistics2.BlockEnergyAcceptor.name=Aceptador de energía
|
|
||||||
tile.appliedenergistics2.BlockGrinder.name=Piedra de Afilar de Cuarzo
|
|
||||||
tile.appliedenergistics2.BlockMatrixFrame.name=Marco de Matriz
|
|
||||||
tile.appliedenergistics2.BlockIOPort.name=Puerto ME-IO
|
|
||||||
tile.appliedenergistics2.BlockInscriber.name=Inscriptor
|
|
||||||
tile.appliedenergistics2.BlockInterface.name=Interfaz ME
|
|
||||||
tile.appliedenergistics2.BlockQuantumLinkChamber.name=Cámara de enlace cuántico ME
|
|
||||||
tile.appliedenergistics2.BlockQuantumRing.name=Anillo Cuántico ME
|
|
||||||
tile.appliedenergistics2.BlockFluix.name=Bloque de Fluix
|
|
||||||
tile.appliedenergistics2.BlockQuartz.name=Bloque de Cuarzo de Certus
|
|
||||||
tile.appliedenergistics2.BlockQuartzChiseled.name=Bloque de Cuarzo de Certus Cincelado
|
|
||||||
tile.appliedenergistics2.BlockQuartzGlass.name=Cristal de cuarzo
|
|
||||||
tile.appliedenergistics2.BlockQuartzLamp.name=Cristal de cuarzo vibrante
|
|
||||||
tile.appliedenergistics2.BlockQuartzPillar.name=Pilar de Cuarzo de Certus
|
|
||||||
tile.appliedenergistics2.BlockQuartzTorch.name=Soporte de cuarzo cargado
|
|
||||||
tile.appliedenergistics2.BlockLightDetector.name=Soporte de detección de luz
|
|
||||||
tile.appliedenergistics2.BlockSpatialIOPort.name=Puerto IO Espacial
|
|
||||||
tile.appliedenergistics2.BlockSpatialPylon.name=Pilón Espacial
|
|
||||||
tile.appliedenergistics2.BlockTinyTNT.name=TNT Chiquita
|
|
||||||
tile.appliedenergistics2.BlockVibrationChamber.name=Cámara de Vibración
|
|
||||||
tile.appliedenergistics2.BlockWireless.name=Punto de Acceso Inalámbrico ME
|
|
||||||
tile.appliedenergistics2.BlockWireless.desc=Right click with terminal in hand to bind it
|
|
||||||
tile.appliedenergistics2.OreQuartz.name=Mineral de Cuarzo de Certus
|
|
||||||
tile.appliedenergistics2.OreQuartzCharged.name=Mineral de Cuarzo de Certus Cargado
|
|
||||||
tile.appliedenergistics2.BlockSecurity.name=Terminal de Seguridad ME
|
|
||||||
tile.appliedenergistics2.BlockQuartzGrowthAccelerator.name=Acelerador de Crecimiento de Cristales
|
|
||||||
tile.appliedenergistics2.BlockSkyStone.name=Piedra del cielo
|
|
||||||
tile.appliedenergistics2.BlockSkyStone.Block.name=Bloque de Piedra del Cielo
|
|
||||||
tile.appliedenergistics2.BlockSkyStone.Brick.name=Ladrillo de Piedra del Cielo
|
|
||||||
tile.appliedenergistics2.BlockSkyStone.SmallBrick.name=Ladrillo Pequeño de Piedra del Cielo
|
|
||||||
tile.appliedenergistics2.BlockSkyChest.name=Cofre de piedra del cielo
|
|
||||||
tile.appliedenergistics2.BlockSkyChest.Block.name=Cofre de bloques de piedra del cielo
|
|
||||||
tile.appliedenergistics2.BlockSkyCompass.name=Brújula de meteoritos
|
|
||||||
tile.appliedenergistics2.BlockCraftingMonitor.name=Monitor de Elaboración
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage.name=§61К§r Almacenamiento de Elaboración
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage4k.name=§e4k§r Almacenamiento de Elaboración
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage16k.name=§a16k§r Almacenamiento de Elaboración
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage64k.name=§b64k§r Almacenamiento de Elaboración
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage256k.name=§9256k§r Almacenamiento de Elaboración
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage1024k.name=§d1024k§r Almacenamiento de Elaboración
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage4096k.name=§c4096k§r Almacenamiento de elaboración
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage16384k.name=§516384k§r Almacenamiento de elaboración
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorageSingularity.name=Almacenamiento de elaboración de singularidad
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator.name=Unidad de co-procesamiento de la elaboración
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator4x.name=Unidad de co-procesamiento de 4 núcleos
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator16x.name=Unidad de co-procesamiento de 16 núcleos
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator64x.name=Unidad de co-procesamiento de 64 núcleos
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator256x.name=Unidad de co-procesamiento de 256 núcleos
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator1024x.name=Unidad de co-procesamiento de 1024 núcleos
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator4096x.name=Unidad de co-procesamiento de 4096 núcleos
|
|
||||||
tile.appliedenergistics2.BlockCraftingUnit.name=Unidad de elaboración
|
|
||||||
tile.appliedenergistics2.BlockAdvancedCraftingStorage.name=Almacenamiento de Elaboración
|
|
||||||
tile.appliedenergistics2.BlockAdvancedCraftingUnit.name=Unidad de Elaboración
|
|
||||||
tile.appliedenergistics2.BlockMolecularAssembler.name=Ensamblador molecular
|
|
||||||
tile.appliedenergistics2.BlockPatternOptimizationMatrix.name=Matriz de Optimización de Patrones
|
|
||||||
tile.appliedenergistics2.BlockSingularityCraftingStorage.name=Almacenamiento de elaboración de singularidad
|
|
||||||
tile.appliedenergistics2.BlockPaint.name=Pintura
|
|
||||||
|
|
||||||
# Stairs
|
|
||||||
tile.appliedenergistics2.ChiseledQuartzStairBlock.name=Escaleras de Cuarzo de Certus cinceladas
|
|
||||||
tile.appliedenergistics2.FluixStairBlock.name=Escaleras de Fluix
|
|
||||||
tile.appliedenergistics2.QuartzPillarStairBlock.name=Escaleras de pilar de cuarzo de certus
|
|
||||||
tile.appliedenergistics2.QuartzStairBlock.name=Escaleras de Cuarzo de Certus
|
|
||||||
tile.appliedenergistics2.SkyStoneBlockStairBlock.name=Escaleras de bloques de piedra del cielo
|
|
||||||
tile.appliedenergistics2.SkyStoneBrickStairBlock.name=Escaleras de ladrillo de piedra del cielo
|
|
||||||
tile.appliedenergistics2.SkyStoneSmallBrickStairBlock.name=Escaleras de Ladrillo Pequeño de Piedra del Cielo
|
|
||||||
tile.appliedenergistics2.SkyStoneStairBlock.name=Escaleras de piedra del cielo
|
|
||||||
|
|
||||||
# Slabs
|
|
||||||
tile.appliedenergistics2.ChiseledQuartzSlabBlock.name=Losa de Cuarzo de Certus Cincelada
|
|
||||||
tile.appliedenergistics2.ChiseledQuartzSlabBlock.double.name=Losa de Cuarzo de Certus Cincelada
|
|
||||||
tile.appliedenergistics2.FluixSlabBlock.name=Losa de Fluix
|
|
||||||
tile.appliedenergistics2.FluixSlabBlock.double.name=Losa de Fluix
|
|
||||||
tile.appliedenergistics2.QuartzPillarSlabBlock.name=Losa de Pilar de Cuarzo de Certus
|
|
||||||
tile.appliedenergistics2.QuartzPillarSlabBlock.double.name=Losa de Pilar de Cuarzo de Certus
|
|
||||||
tile.appliedenergistics2.QuartzSlabBlock.name=Losa de Cuarzo de Certus
|
|
||||||
tile.appliedenergistics2.QuartzSlabBlock.double.name=Losa de Cuarzo de Certus
|
|
||||||
tile.appliedenergistics2.SkyStoneBlockSlabBlock.name=Losa de Bloque de piedra del cielo
|
|
||||||
tile.appliedenergistics2.SkyStoneBlockSlabBlock.double.name=Losa de Bloque de piedra del cielo
|
|
||||||
tile.appliedenergistics2.SkyStoneBrickSlabBlock.name=Losa de ladrillo de piedra del cielo
|
|
||||||
tile.appliedenergistics2.SkyStoneBrickSlabBlock.double.name=Losa de ladrillo de piedra del cielo
|
|
||||||
tile.appliedenergistics2.SkyStoneSmallBrickSlabBlock.name=Losa de Ladrillos Pequeños de piedra del cielo
|
|
||||||
tile.appliedenergistics2.SkyStoneSmallBrickSlabBlock.double.name=Losa de Ladrillos Pequeños de piedra del cielo
|
|
||||||
tile.appliedenergistics2.SkyStoneSlabBlock.name=Losa de piedra del cielo
|
|
||||||
tile.appliedenergistics2.SkyStoneSlabBlock.double.name=Losa de piedra del cielo
|
|
||||||
|
|
||||||
# Chat Messages
|
|
||||||
chat.appliedenergistics2.ChestCannotReadStorageCell=El cofre ME no puede leer la célula de almacenamiento.
|
|
||||||
chat.appliedenergistics2.SettingCleared=Configuración borrada.
|
|
||||||
chat.appliedenergistics2.OutOfRange=Enlace inalámbrico fuera de alcance.
|
|
||||||
chat.appliedenergistics2.InvalidMachine=Máquina no válida.
|
|
||||||
chat.appliedenergistics2.LoadedSettings=Configuración cargada correctamente.
|
|
||||||
chat.appliedenergistics2.DeviceNotPowered=El dispositivo tiene poca energía.
|
|
||||||
chat.appliedenergistics2.DeviceNotWirelessTerminal=El dispositivo no es un terminal inalámbrico.
|
|
||||||
chat.appliedenergistics2.DeviceSuccessLinked=§aDevice successfully linked.
|
|
||||||
chat.appliedenergistics2.DeviceNotLinked=El dispositivo no está vinculado.
|
|
||||||
chat.appliedenergistics2.StationCanNotBeLocated=No se puede localizar la estación.
|
|
||||||
chat.appliedenergistics2.MachineNotPowered=La máquina no está alimentada.
|
|
||||||
chat.appliedenergistics2.CommunicationError=Error al comunicarse con la red.
|
|
||||||
chat.appliedenergistics2.SavedSettings=Configuración guardada correctamente.
|
|
||||||
chat.appliedenergistics2.AmmoDepleted=Munición agotada.
|
|
||||||
chat.appliedenergistics2.isNowLocked=El monitor ahora está bloqueado.
|
|
||||||
chat.appliedenergistics2.isNowUnlocked=El monitor ahora está desbloqueado.
|
|
||||||
chat.appliedenergistics2.TunnelNotConnected=El túnel no está conectado.
|
|
||||||
chat.appliedenergistics2.TunnelInputIsAt=La entrada del túnel está en (%d, %d, %d)
|
|
||||||
chat.appliedenergistics2.TunnelHasNoOutputs=El túnel no tiene salidas.
|
|
||||||
chat.appliedenergistics2.TunnelOutputsAreAt=Las salidas del túnel están en:
|
|
||||||
chat.appliedenergistics2.InterfaceInOtherDim=Interfaz ubicada en la dimensión: %d , no puede ser resaltada
|
|
||||||
chat.appliedenergistics2.InterfaceHighlighted=La interfaz ahora está resaltada en %d, %d, %d
|
|
||||||
chat.appliedenergistics2.LevelEmitterInAnotherDim=El Emisor de Nivel ubicado en la dimensión: %d , no puede ser resaltado
|
|
||||||
chat.appliedenergistics2.LevelEmitterHighlighted=El Emisor de Nivel esta ahora resaltado en %d, %d, %d
|
|
||||||
chat.appliedenergistics2.P2PInAnotherDim=P2P ubicado en la dimensión: %d , no puede ser resaltado
|
|
||||||
chat.appliedenergistics2.P2PHighlighted=El P2P esta ahora resaltado en %d, %d, %d
|
|
||||||
chat.appliedenergistics2.CraftingItemsWentMissing=No se pudo iniciar la elaboración, falta el ingrediente: %d * %s
|
|
||||||
chat.appliedenergistics2.FBOUnsupported=No se admiten FBO OpenGL, no se puede exportar la imagen
|
|
||||||
chat.appliedenergistics2.PriorityInvalidTarget=El objetivo no tiene prioridad
|
|
||||||
chat.appliedenergistics2.PriorityReadout=La prioridad actual es %d
|
|
||||||
chat.appliedenergistics2.PriorityConfigured=Prioridad actualizada a %d
|
|
||||||
chat.appliedenergistics2.DriveLockingToggled=Las celdas del disco fueron Particionadas/No-Particionadas
|
|
||||||
chat.appliedenergistics2.ChestLockingToggled=Celda en el cofre fue Particionada/No-Particionada
|
|
||||||
chat.appliedenergistics2.FinishCraftingRemind=La elaboración de %s × %s ha terminado en %s
|
|
||||||
chat.appliedenergistics2.CraftComplete=§5Auto-Crafting Complete
|
|
||||||
chat.appliedenergistics2.CraftComplete.tip=%s %s, took %s
|
|
||||||
chat.appliedenergistics2.CraftingCantExtract=No se puede extraer la cantidad requerida de ingrediente del Almacenamiento: %d / %d | %s
|
|
||||||
chat.appliedenergistics2.MachineInOtherDim=%d ubicada en la dimensión: %d , no puede ser resaltada
|
|
||||||
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and can't be highlighted
|
|
||||||
chat.appliedenergistics2.MachineHighlighted=La %d ahora esta resaltada en %d, %d, %d
|
|
||||||
chat.appliedenergistics2.MachineHighlightedNamed=The %d "%d" is now highlighted at %d, %d, %d
|
|
||||||
chat.appliedenergistics2.StorageHighlighted=El %d contiene %d %d esta ahora resaltado en %d, %d, %d
|
|
||||||
chat.appliedenergistics2.StorageInOtherDim=%d contiene %d %d esta ubicado en la dimensión: %d y no puede ser resaltado
|
|
||||||
chat.appliedenergistics2.PickBlockTerminalNotFound=AE2 wireless terminal not found.
|
|
||||||
chat.appliedenergistics2.PatternRepeaterProvider=§5Provider§r - will provide pattern to current system from in front §5Accessor§r.
|
|
||||||
chat.appliedenergistics2.PatternRepeaterAccessor=§5Accessor§r - will provide pattern to in front §5Provider§r.
|
|
||||||
|
|
||||||
# Creative Tabs
|
|
||||||
itemGroup.appliedenergistics2=Applied Energistics 2
|
|
||||||
itemGroup.appliedenergistics2.facades=Applied Energistics 2 - Fachadas
|
|
||||||
|
|
||||||
# GUI
|
|
||||||
gui.appliedenergistics2.CraftingTerminal=Terminal de elaboración
|
|
||||||
gui.appliedenergistics2.METunnel=ME
|
|
||||||
gui.appliedenergistics2.ItemTunnel=Objeto
|
|
||||||
gui.appliedenergistics2.FluidTunnel=Fluido
|
|
||||||
gui.appliedenergistics2.RedstoneTunnel=Redstone
|
|
||||||
gui.appliedenergistics2.EUTunnel=EU
|
|
||||||
gui.appliedenergistics2.RFTunnel=RF
|
|
||||||
gui.appliedenergistics2.LightTunnel=Luz
|
|
||||||
gui.appliedenergistics2.SoundTunnel=Sonido
|
|
||||||
gui.appliedenergistics2.OCTunnel=OpenComputers
|
|
||||||
gui.appliedenergistics2.PressureTunnel=Presión
|
|
||||||
gui.appliedenergistics2.GTTunnel=EU de GT
|
|
||||||
gui.appliedenergistics2.IFACETunnel=Interfaz ME
|
|
||||||
|
|
||||||
gui.appliedenergistics2.security.extract.name=Retirar
|
|
||||||
gui.appliedenergistics2.security.inject.name=Depositar
|
|
||||||
gui.appliedenergistics2.security.craft.name=Elaborar
|
|
||||||
gui.appliedenergistics2.security.build.name=Construir
|
|
||||||
gui.appliedenergistics2.security.security.name=Seguridad
|
|
||||||
|
|
||||||
gui.appliedenergistics2.security.extract.tip=Se permite al usuario eliminar objetos del almacenamiento.
|
|
||||||
gui.appliedenergistics2.security.inject.tip=El usuario puede almacenar objetos nuevos en el almacén.
|
|
||||||
gui.appliedenergistics2.security.craft.tip=El usuario puede iniciar nuevos trabajos de elaboración.
|
|
||||||
gui.appliedenergistics2.security.build.tip=El usuario puede modificar la estructura física de la red y realizar cambios de configuración.
|
|
||||||
gui.appliedenergistics2.security.security.tip=El usuario puede acceder y modificar el terminal de seguridad de la red.
|
|
||||||
|
|
||||||
gui.appliedenergistics2.Efficiency=Eficiencia
|
|
||||||
gui.appliedenergistics2.RequiredPower=Energía requerida
|
|
||||||
gui.appliedenergistics2.StoredPower=Energía almacenada
|
|
||||||
gui.appliedenergistics2.MaxPower=Energía máxima
|
|
||||||
gui.appliedenergistics2.QuartzCuttingKnife=Cuchillo de cuarzo
|
|
||||||
gui.appliedenergistics2.Inscriber=Inscriptor
|
|
||||||
gui.appliedenergistics2.Wireless=Punto de acceso inalámbrico
|
|
||||||
gui.appliedenergistics2.WirelessTerminal=Terminal Inalámbrica
|
|
||||||
gui.appliedenergistics2.NoPermissions=No se seleccionaron permisos
|
|
||||||
gui.appliedenergistics2.SecurityCardEditor=Editor de Tarjetas Biométricas
|
|
||||||
gui.appliedenergistics2.Encoded=Codificado
|
|
||||||
gui.appliedenergistics2.Priority=Prioridad
|
|
||||||
gui.appliedenergistics2.StorageBus=Bus de Almacenamiento
|
|
||||||
gui.appliedenergistics2.EnergyDrain=Consumo Pasivo
|
|
||||||
gui.appliedenergistics2.Installed=Instalado
|
|
||||||
gui.appliedenergistics2.NetworkTool=Herramienta de la Red
|
|
||||||
gui.appliedenergistics2.AdvancedNetworkTool=Herramienta de la Red Avanzada
|
|
||||||
gui.appliedenergistics2.PowerUsageRate=Consumo de Energía
|
|
||||||
gui.appliedenergistics2.PowerInputRate=Generación de Energía
|
|
||||||
gui.appliedenergistics2.PortableCell=Celda Portátil
|
|
||||||
gui.appliedenergistics2.Security=Terminal de Seguridad
|
|
||||||
gui.appliedenergistics2.CellWorkbench=Banco de trabajo de celdas
|
|
||||||
gui.appliedenergistics2.QuantumLinkChamber=Cámara de Enlace Cuántico
|
|
||||||
gui.appliedenergistics2.IOPort=Puerto ME-IO
|
|
||||||
gui.appliedenergistics2.Chest=Cofre ME
|
|
||||||
gui.appliedenergistics2.Condenser=Condensador de Materia
|
|
||||||
gui.appliedenergistics2.Config=Configuración
|
|
||||||
gui.appliedenergistics2.Drive=Bahía de disco ME
|
|
||||||
gui.appliedenergistics2.ExportBus=Bus de Exportación ME
|
|
||||||
gui.appliedenergistics2.GrindStone=Piedra de Afilar
|
|
||||||
gui.appliedenergistics2.ImportBus=Bus de Importación ME
|
|
||||||
gui.appliedenergistics2.Interface=Interfaz ME
|
|
||||||
gui.appliedenergistics2.LevelEmitter=Emisor de Nivel ME
|
|
||||||
gui.appliedenergistics2.Of=de
|
|
||||||
gui.appliedenergistics2.Patterns=Patrones
|
|
||||||
gui.appliedenergistics2.SpatialIOPort=Puerto IO espacial
|
|
||||||
gui.appliedenergistics2.StoredEnergy=Energía Almacenada
|
|
||||||
gui.appliedenergistics2.StoredItems=Objetos Almacenados
|
|
||||||
gui.appliedenergistics2.StoredStacks=Stacks almacenados
|
|
||||||
gui.appliedenergistics2.Terminal=Terminal
|
|
||||||
gui.appliedenergistics2.InterfaceTerminal=Terminal de Interfaces
|
|
||||||
gui.appliedenergistics2.InterfaceTerminalHint=Mostrar u ocultar en la terminal de interfaces.
|
|
||||||
gui.appliedenergistics2.PatternOptimization=Permitir optimización de patrones
|
|
||||||
gui.appliedenergistics2.PatternOptimizationHint=Permite que el optimizador de patrones modifique los patrones de esta interfaz.
|
|
||||||
gui.appliedenergistics2.PatternOptimizer=Optimizador de Patrones
|
|
||||||
gui.appliedenergistics2.StepsPerCraft=Pasos máximos por elaboración
|
|
||||||
gui.appliedenergistics2.PatternsAffected=Patrones afectados
|
|
||||||
gui.appliedenergistics2.Multiplied=Multiplicado
|
|
||||||
gui.appliedenergistics2.MultipliedBy=Multiplicado por
|
|
||||||
gui.appliedenergistics2.CurrentPatternOutput=Salida del patrón actual
|
|
||||||
gui.appliedenergistics2.NewPatternOutput=Nueva salida del patrón
|
|
||||||
gui.appliedenergistics2.Optimize=Optimizar
|
|
||||||
|
|
||||||
gui.appliedenergistics2.FormationPlane=Plano de Formación
|
|
||||||
gui.appliedenergistics2.VibrationChamber=Cámara de Vibración
|
|
||||||
gui.appliedenergistics2.NetworkDetails=Detalles de la red
|
|
||||||
gui.appliedenergistics2.StorageCells=Celdas de Almacenamiento ME
|
|
||||||
gui.appliedenergistics2.IOBuses=Bus de Importación/Exportación ME
|
|
||||||
gui.appliedenergistics2.Stores=Almacena
|
|
||||||
gui.appliedenergistics2.BytesUsed=Bytes utilizados
|
|
||||||
gui.appliedenergistics2.TimeUsed=Tiempo empleado
|
|
||||||
gui.appliedenergistics2.CraftName=Craft Name
|
|
||||||
gui.appliedenergistics2.Remains=Remains
|
|
||||||
gui.appliedenergistics2.Progress=Progress
|
|
||||||
gui.appliedenergistics2.Types=Tipos
|
|
||||||
gui.appliedenergistics2.Blank=En blanco
|
|
||||||
gui.appliedenergistics2.Unlinked=Desvinculado
|
|
||||||
gui.appliedenergistics2.Linked=Vinculado
|
|
||||||
gui.appliedenergistics2.StoredSize=Tamaño almacenado
|
|
||||||
gui.appliedenergistics2.SkyChest=Cofre de piedra del cielo
|
|
||||||
gui.appliedenergistics2.PatternTerminal=Terminal de Patrones
|
|
||||||
gui.appliedenergistics2.PatternTerminalEx=Terminal de Patrones de Procesamiento
|
|
||||||
gui.appliedenergistics2.CraftingPattern=Patrón de Elaboración
|
|
||||||
gui.appliedenergistics2.MolecularAssembler=Ensamblador molecular
|
|
||||||
gui.appliedenergistics2.ProcessingPattern=Patrón de Procesamiento
|
|
||||||
gui.appliedenergistics2.Crafts=Elaboraciones
|
|
||||||
gui.appliedenergistics2.HoldShift=Mantener [LSHIFT] para mostrar ingredientes
|
|
||||||
gui.appliedenergistics2.PatternView=Press [%s] to view pattern
|
|
||||||
gui.appliedenergistics2.Result=Resultado
|
|
||||||
gui.appliedenergistics2.Results=Resultados
|
|
||||||
gui.appliedenergistics2.Ingredients=Ingredientes
|
|
||||||
gui.appliedenergistics2.Ingredient=Ingrediente
|
|
||||||
gui.appliedenergistics2.And=y
|
|
||||||
gui.appliedenergistics2.Creates=Crea
|
|
||||||
gui.appliedenergistics2.With=con
|
|
||||||
gui.appliedenergistics2.Substitute=Usando sustituciones:
|
|
||||||
gui.appliedenergistics2.BeSubstitute=Puede ser una sustitución:
|
|
||||||
gui.appliedenergistics2.Yes=Sí
|
|
||||||
gui.appliedenergistics2.No=No
|
|
||||||
gui.appliedenergistics2.EncodedBy=Codificado por: %s
|
|
||||||
gui.appliedenergistics2.InWorldCrafting=AE2 Elaboración dentro del mundo
|
|
||||||
gui.appliedenergistics2.inWorldFluix=Suelta 1 Cuarzo de Certus Cargado + 1 Cuarzo del Nether + polvo de Redstone en un charco uno al lado del otro y espera un momento para recibir 2 Cristales Fluix.
|
|
||||||
gui.appliedenergistics2.inWorldPurificationCertus=Deje caer una Semilla de Cuarzo de Certus hecha de polvo y Arena de Cuarzo de Certus en un charco de agua; Para acelerar el proceso, agregue Aceleradores de Crecimiento de Cristales.
|
|
||||||
gui.appliedenergistics2.inWorldPurificationNether=Suelta una semilla de Cuarzo hecha con Polvo de Cuarzo y Arena dentro de un bloque con agua; para hacer el proceso más rápido puedes poner un Acelerador de crecimiento de cristales.
|
|
||||||
gui.appliedenergistics2.inWorldPurificationFluix=Suelta una semilla de Fluix hecha con Polvo de Fluix y Arena dentro de un bloque con agua; para hacer el proceso más rápido puedes poner un Acelerador de crecimiento de cristales.
|
|
||||||
gui.appliedenergistics2.inWorldSingularity=Para crear suelta 1 Singularidad y 1 Polvo de Ender y causa una explosión dentro del rango de los objetos.
|
|
||||||
gui.appliedenergistics2.ChargedQuartz=Cuarzo Certus Cargado se hace insertenando un Cristal de Cuarzo Certus dentro del Cargador y dandole energía.
|
|
||||||
gui.appliedenergistics2.ChargedQuartzFind=El Cuarzo de Certus Cargado puede ser encontrado en el mundo con poca frecuencia. Parece Cuarzo de Certus normal excepto que emite destellos.
|
|
||||||
gui.appliedenergistics2.NoSecondOutput=Sin salida secundaria
|
|
||||||
gui.appliedenergistics2.OfSecondOutput=%1$d%% probabilidad de salida secundaria.
|
|
||||||
gui.appliedenergistics2.MultipleOutputs=%1$d%% segunda, %2$d%% tercera salida.
|
|
||||||
gui.appliedenergistics2.SelectAmount=Seleccionar cantidad
|
|
||||||
gui.appliedenergistics2.CopyMode=Modo de copia
|
|
||||||
gui.appliedenergistics2.CopyModeDesc=Controla si el contenido del panel de configuración se borra al eliminar la celda.
|
|
||||||
gui.appliedenergistics2.Next=Próximo
|
|
||||||
gui.appliedenergistics2.Lumen=Lúmenes
|
|
||||||
gui.appliedenergistics2.Empty=Vacío
|
|
||||||
gui.appliedenergistics2.Stored=Almacenado
|
|
||||||
gui.appliedenergistics2.AddToBookmark=Marcador
|
|
||||||
gui.appliedenergistics2.Cancel=Cancelar
|
|
||||||
gui.appliedenergistics2.Suspend=Suspend
|
|
||||||
gui.appliedenergistics2.Resume=Resume
|
|
||||||
gui.appliedenergistics2.ETAFormat=HH:mm:ss
|
|
||||||
gui.appliedenergistics2.SwitchCraftingSimulationDisplayMode=Cambiar modo de visualización (Lista/Árbol)
|
|
||||||
gui.appliedenergistics2.Crafting=Elaborando
|
|
||||||
gui.appliedenergistics2.Scheduled=Programado
|
|
||||||
gui.appliedenergistics2.CraftingStatus=Estado
|
|
||||||
gui.appliedenergistics2.RemainingOperations=Procesadores inactivos
|
|
||||||
gui.appliedenergistics2.FromStorage=Disponible
|
|
||||||
gui.appliedenergistics2.FromStoragePercent=Usado
|
|
||||||
gui.appliedenergistics2.ToCraft=A elaborar
|
|
||||||
gui.appliedenergistics2.ToCraftRequests=Pasos
|
|
||||||
gui.appliedenergistics2.CraftingPlan=Plan de elaboración
|
|
||||||
gui.appliedenergistics2.Automatic=Automático
|
|
||||||
gui.appliedenergistics2.Start=Comenzar
|
|
||||||
gui.appliedenergistics2.StartWithFollow=Iniciar con seguimiento
|
|
||||||
gui.appliedenergistics2.Merge=Combinar
|
|
||||||
gui.appliedenergistics2.Missing=Desaparecido
|
|
||||||
gui.appliedenergistics2.NoCraftingTreeReceived=No se recibió ningún árbol de elaboración
|
|
||||||
gui.appliedenergistics2.CraftingStepLimitExceeded=Se superó el límite de pasos de elaboración
|
|
||||||
gui.appliedenergistics2.CraftingSizeLimitExceeded=Limite de elaboración excedido
|
|
||||||
gui.appliedenergistics2.RequestedItem=Objeto solicitado
|
|
||||||
gui.appliedenergistics2.SimulationIncomplete=Simulación incompleta
|
|
||||||
gui.appliedenergistics2.Bytes=Almacenamiento
|
|
||||||
gui.appliedenergistics2.Set=Fijar
|
|
||||||
gui.appliedenergistics2.Simulation=Simulación
|
|
||||||
gui.appliedenergistics2.CoProcessors=Co-procesadores
|
|
||||||
gui.appliedenergistics2.CraftingCPU=CPU de Elaboración
|
|
||||||
gui.appliedenergistics2.NoCraftingCPUs=No hay CPUs de elaboración disponibles
|
|
||||||
gui.appliedenergistics2.CalculatingWait=Calculando, por favor espere...
|
|
||||||
gui.appliedenergistics2.Clean=Limpio
|
|
||||||
gui.appliedenergistics2.InvalidPattern=Patrón Inválido
|
|
||||||
gui.appliedenergistics2.UnknownItem=Objeto desconocido
|
|
||||||
gui.appliedenergistics2.Range=Rango
|
|
||||||
gui.appliedenergistics2.TransparentFacades=Fachadas transparentes
|
|
||||||
gui.appliedenergistics2.TransparentFacadesHint=Controla la visibilidad de las fachadas mientras la herramienta de red está en su barra de herramientas.
|
|
||||||
gui.appliedenergistics2.CPUs=CPU
|
|
||||||
gui.appliedenergistics2.NoCraftingJobs=Ningún trabajo de elaboración activo
|
|
||||||
gui.appliedenergistics2.FacadeCrafting=Elaboración de fachadas
|
|
||||||
gui.appliedenergistics2.inWorldCraftingPresses=Las prensas de procesador se encuentran en el centro de los meteoritos que se pueden encontrar en todo el mundo. Se pueden ubicar usando una brújula de meteoritos.
|
|
||||||
gui.appliedenergistics2.Included=Incluido
|
|
||||||
gui.appliedenergistics2.Excluded=Excluido
|
|
||||||
gui.appliedenergistics2.Partitioned=Particionado
|
|
||||||
gui.appliedenergistics2.PartitionedOre=Filtro de diccionario de minerales
|
|
||||||
gui.appliedenergistics2.Precise=Preciso
|
|
||||||
gui.appliedenergistics2.Fuzzy=Difuso
|
|
||||||
gui.appliedenergistics2.Filter=Filtro
|
|
||||||
gui.appliedenergistics2.SmallFontCraft=Elaborar
|
|
||||||
gui.appliedenergistics2.LargeFontCraft=+
|
|
||||||
gui.appliedenergistics2.Renamer=Nombre personalizado: (Intro para fijar)
|
|
||||||
gui.appliedenergistics2.OreFilterLabel=Filtro de diccionario de minerales
|
|
||||||
gui.appliedenergistics2.PriorityCard=Tarjeta de Prioridad
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltip=¡Para todas sus necesidades de priorización!
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltipModeEdit=Modo: Editar prioridad
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltipModeView=Modo: Prioridad de impresión
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltipModeSet=Modo: Aplicar prioridad
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltipModeInc=Modo: Aplicar e incrementar prioridad
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltipModeDec=Modo: Aplicar y disminuir prioridad
|
|
||||||
gui.appliedenergistics2.Sticky=Pegajoso
|
|
||||||
gui.appliedenergistics2.Contains=Contiene objeto
|
|
||||||
gui.appliedenergistics2.HoldShiftForTooltip=Mantén Shift para más información
|
|
||||||
gui.appliedenergistics2.HoldShiftClick_HIGHLIGHT_INTERFACE=Mantén Shift y haz clic para resaltar la interfaz.
|
|
||||||
gui.appliedenergistics2.Nothing=Nada
|
|
||||||
gui.appliedenergistics2.VoidCellTooltip=Elimina §4todo§7 almacenado dentro
|
|
||||||
gui.appliedenergistics2.CellView=Vista de celda
|
|
||||||
gui.appliedenergistics2.Inputs=Inputs
|
|
||||||
gui.appliedenergistics2.Outputs=Outputs
|
|
||||||
gui.appliedenergistics2.EncodedPattern=Encoded Pattern
|
|
||||||
gui.appliedenergistics2.Deprecated=Despreciado, ¡será eliminado pronto!
|
|
||||||
gui.appliedenergistics2.ViewCellToggleKey=Click derecho para alternar
|
|
||||||
gui.appliedenergistics2.CPUAllowMode=Accept request
|
|
||||||
gui.appliedenergistics2.CPUAllowAll=All
|
|
||||||
gui.appliedenergistics2.CPUOnlyAllowNonPlayer=Only from non-player
|
|
||||||
gui.appliedenergistics2.CPUOnlyAllowPlayer=Only from player
|
|
||||||
gui.appliedenergistics2.CPUSourcePlayer=Requester
|
|
||||||
gui.appliedenergistics2.CPUSourceMachineRequested=Machine Requested
|
|
||||||
|
|
||||||
gui.appliedenergistics2.NetworkBytesDetails=Detalles de bytes de red
|
|
||||||
gui.appliedenergistics2.Items=Objetos
|
|
||||||
gui.appliedenergistics2.Fluids=Fluidos
|
|
||||||
gui.appliedenergistics2.Essentias=Esencia
|
|
||||||
gui.appliedenergistics2.NetworkCellStatus=Estado de la Celda
|
|
||||||
gui.appliedenergistics2.NetworkItemCellCount=Recuento de células de objetos en la red
|
|
||||||
gui.appliedenergistics2.NetworkFluidCellCount=Recuento de células de fluido en la red
|
|
||||||
gui.appliedenergistics2.NetworkEssentiaCellCount=Recuento de células de esencia en la red
|
|
||||||
gui.appliedenergistics2.TypesInfo=Tipos
|
|
||||||
gui.appliedenergistics2.BytesInfo=Bytes
|
|
||||||
gui.appliedenergistics2.ToFollow=Seguir
|
|
||||||
gui.appliedenergistics2.ToUnfollow=Dejar de seguir
|
|
||||||
gui.appliedenergistics2.CellRestriction=Restricción de celda
|
|
||||||
gui.appliedenergistics2.Restricted=Restringido
|
|
||||||
gui.appliedenergistics2.CellRestrictionTips=0 por defecto
|
|
||||||
gui.appliedenergistics2.MaxItems=Máximo de objetos:
|
|
||||||
gui.appliedenergistics2.MaxFluid=Máximo de Fluidos:
|
|
||||||
gui.appliedenergistics2.MaxTypes=Máximo de tipos:
|
|
||||||
gui.appliedenergistics2.NumberOfItems=Numero de objetos
|
|
||||||
gui.appliedenergistics2.NumberOfFluids=Numero de fluidos
|
|
||||||
gui.appliedenergistics2.ItemsPerByte=Objetos por byte:
|
|
||||||
gui.appliedenergistics2.FluidsPerByte=Fluidos por byte:
|
|
||||||
gui.appliedenergistics2.BytesPerType=Bytes por tipo:
|
|
||||||
gui.appliedenergistics2.SelectColor=Select a Color
|
|
||||||
gui.appliedenergistics2.Selected=Selected
|
|
||||||
|
|
||||||
# GUI Colors - ARGB
|
|
||||||
gui.color.appliedenergistics2.SearchboxFocused=6E000000
|
|
||||||
gui.color.appliedenergistics2.SearchboxUnfocused=00000000
|
|
||||||
gui.color.appliedenergistics2.ItemSlotOverlayUnpowered=66111111
|
|
||||||
gui.color.appliedenergistics2.ItemSlotOverlayInvalid=66ff6666
|
|
||||||
gui.color.appliedenergistics2.CraftConfirmMissingItem=1AFF0000
|
|
||||||
gui.color.appliedenergistics2.CraftingCPUActive=5A45A021
|
|
||||||
gui.color.appliedenergistics2.CraftingCPUScheduled=FF787878
|
|
||||||
gui.color.appliedenergistics2.InterfaceTerminalMatch=2A00FF00
|
|
||||||
gui.color.appliedenergistics2.ProcessBarStartColor=FFE60A00
|
|
||||||
gui.color.appliedenergistics2.ProcessBarMiddleColor=FFE6E600
|
|
||||||
gui.color.appliedenergistics2.ProcessBarEndColor=FF0AE600
|
|
||||||
|
|
||||||
# GUI Tooltips
|
|
||||||
gui.tooltips.appliedenergistics2.Stash=Almacenar objetos
|
|
||||||
gui.tooltips.appliedenergistics2.StashDesc=Devuelva los objetos de la cuadrícula de elaboración al almacenamiento de la red.
|
|
||||||
gui.tooltips.appliedenergistics2.Substitutions=Sustituciones de Ore-Dict
|
|
||||||
gui.tooltips.appliedenergistics2.SubstitutionsDescEnabled=Permitir sustituciones de componentes de entrada.
|
|
||||||
gui.tooltips.appliedenergistics2.SubstitutionsDescDisabled=Evitar sustituciones de componentes de entrada.
|
|
||||||
gui.tooltips.appliedenergistics2.BeSubstitutions=Usar como sustitución
|
|
||||||
gui.tooltips.appliedenergistics2.BeSubstitutionsDescEnabled=Permitir la elaboración como sustitución de componentes de entrada.
|
|
||||||
gui.tooltips.appliedenergistics2.BeSubstitutionsDescDisabled=Evite la elaboración como sustitución de componentes de entrada. Si todos los patrones disponibles para un ingrediente están deshabilitados para ser sustituciones, el simulador de elaboración los tratará como si estuvieran habilitados para ser sustituciones.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.PatternSlotConfigTitle=Cambiar modo de terminal
|
|
||||||
gui.tooltips.appliedenergistics2.PatternSlotConfigInfo=Cambie el modo de patrón entre (16 -> 4) y (4 -> 16)
|
|
||||||
gui.tooltips.appliedenergistics2.Encode=Codificar patrón
|
|
||||||
gui.tooltips.appliedenergistics2.EncodeDescription=Codificar la receta en el patrón actual, o en un patrón en blanco disponible.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.FuzzyMode=Comparación difusa
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_1=Split Damage at 1%
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_10=Split Damage at 10%
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_25=Daño dividido al 25%
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_50=Daño dividido al 50%
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_75=Daño dividido al 75%
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_99=Daño dividido al 99%
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SortOrder=Orden de clasificación
|
|
||||||
gui.tooltips.appliedenergistics2.SortBy=Ordenar por
|
|
||||||
gui.tooltips.appliedenergistics2.FZIgnoreAll=Coincide con cualquiera
|
|
||||||
gui.tooltips.appliedenergistics2.TransferDirection=Dirección de transferencia
|
|
||||||
gui.tooltips.appliedenergistics2.TransferToNetwork=Transferir datos a la red
|
|
||||||
gui.tooltips.appliedenergistics2.TransferToStorageCell=Transferir datos a la celda de almacenamiento
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleSortDirection=Alternar dirección de clasificación
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.StoredItems=Objetos almacenados
|
|
||||||
gui.tooltips.appliedenergistics2.StoredCraftable=Almacenado / Elaborable
|
|
||||||
gui.tooltips.appliedenergistics2.View=Vista
|
|
||||||
gui.tooltips.appliedenergistics2.RedstoneMode=Modo de redstone
|
|
||||||
gui.tooltips.appliedenergistics2.OperationMode=Modo de operación
|
|
||||||
gui.tooltips.appliedenergistics2.NumberOfItems=Numero de objetos
|
|
||||||
gui.tooltips.appliedenergistics2.ItemName=Nombre del objeto
|
|
||||||
gui.tooltips.appliedenergistics2.PowerUnits=Unidades de potencia
|
|
||||||
gui.tooltips.appliedenergistics2.IOMode=Modo de entrada/salida
|
|
||||||
gui.tooltips.appliedenergistics2.ExtractionMode=Extraction Mode
|
|
||||||
gui.tooltips.appliedenergistics2.CondenserOutput=Condensador ME - Salida
|
|
||||||
gui.tooltips.appliedenergistics2.PartitionStorage=Almacenamiento de particiones
|
|
||||||
gui.tooltips.appliedenergistics2.Clear=Despejar
|
|
||||||
gui.tooltips.appliedenergistics2.TrashController=Eliminación mediante Shift/Espacio haciendo clic.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.InterfaceBlockingMode=Modo de bloqueo
|
|
||||||
gui.tooltips.appliedenergistics2.InterfaceSmartBlockingMode=Modo de bloqueo inteligente
|
|
||||||
gui.tooltips.appliedenergistics2.InterfaceCraftingMode=Modo de elaboración
|
|
||||||
gui.tooltips.appliedenergistics2.Trash=Destruye objetos
|
|
||||||
gui.tooltips.appliedenergistics2.MatterBalls=Condensarse en bolas de materia\n%s por artículo
|
|
||||||
gui.tooltips.appliedenergistics2.Singularity=Condensarse en Singularidades\n%s por artículo
|
|
||||||
gui.tooltips.appliedenergistics2.Read=Extraer solo
|
|
||||||
gui.tooltips.appliedenergistics2.Write=Sólo Insertar
|
|
||||||
gui.tooltips.appliedenergistics2.ReadWrite=Bidireccional
|
|
||||||
gui.tooltips.appliedenergistics2.Strict=Strict - Network sees only filtered items
|
|
||||||
gui.tooltips.appliedenergistics2.Loose=Loose - Network sees everything
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.AlwaysActive=Siempre activo
|
|
||||||
gui.tooltips.appliedenergistics2.ActiveWithoutSignal=Activo sin señal
|
|
||||||
gui.tooltips.appliedenergistics2.ActiveWithSignal=Activo con señal
|
|
||||||
gui.tooltips.appliedenergistics2.ActiveOnPulse=Activar una vez por pulso
|
|
||||||
gui.tooltips.appliedenergistics2.EmitLevelsBelow=Emite cuando los niveles están por debajo del límite.
|
|
||||||
gui.tooltips.appliedenergistics2.EmitLevelAbove=Emite cuando los niveles están por encima o son iguales al límite.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SearchMode_Auto=Búsqueda automática
|
|
||||||
gui.tooltips.appliedenergistics2.SearchMode_Standard=Búsqueda estándar
|
|
||||||
gui.tooltips.appliedenergistics2.SearchMode_NEIAuto=NEI Sincronizado (automático)
|
|
||||||
gui.tooltips.appliedenergistics2.SearchMode_NEIStandard=NEI Sincronizado (estándar)
|
|
||||||
gui.tooltips.appliedenergistics2.SearchMode=Modo de cuadro de búsqueda
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.PartitionStorageHint=Configura la partición en función de los objetos almacenados actualmente.
|
|
||||||
gui.tooltips.appliedenergistics2.NextPartitionStorageHint=Haz click para obtener el siguiente objeto en el almacenamiento
|
|
||||||
gui.tooltips.appliedenergistics2.ClearSettings=Borrar configuración
|
|
||||||
gui.tooltips.appliedenergistics2.Craftable=Elaborable
|
|
||||||
gui.tooltips.appliedenergistics2.MoveWhenEmpty=Mover a la salida cuando la celda o la red estén vacías.
|
|
||||||
gui.tooltips.appliedenergistics2.MoveWhenWorkIsDone=Mover a la salida cuando el trabajo esté terminado.
|
|
||||||
gui.tooltips.appliedenergistics2.MoveWhenFull=Mover a la salida cuando la celda o la red estén llenas.
|
|
||||||
gui.tooltips.appliedenergistics2.Disabled=Desactivado
|
|
||||||
gui.tooltips.appliedenergistics2.Enable=Activado
|
|
||||||
gui.tooltips.appliedenergistics2.Blocking=Prevenir la inserción de artículos de elaboración si el inventario contiene artículos.
|
|
||||||
gui.tooltips.appliedenergistics2.NonBlocking=Ignorar el contenido del inventario de destino.
|
|
||||||
gui.tooltips.appliedenergistics2.SmartBlocking=Permite insertar la misma receta.
|
|
||||||
gui.tooltips.appliedenergistics2.NonSmartBlocking=Modo de bloqueo regular.
|
|
||||||
gui.tooltips.appliedenergistics2.Craft=Comportamiento de Creación
|
|
||||||
gui.tooltips.appliedenergistics2.CraftOnly=No usar objetos almacenados, solo crear objetos mientras exporta.
|
|
||||||
gui.tooltips.appliedenergistics2.CraftEither=Usar objetos almacenados, o crear objetos mientras exporta.
|
|
||||||
gui.tooltips.appliedenergistics2.LevelType=Tipo de nivel
|
|
||||||
gui.tooltips.appliedenergistics2.LevelType_Energy=Energía
|
|
||||||
gui.tooltips.appliedenergistics2.LevelType_Item_Fluid=Item / Fluid
|
|
||||||
gui.tooltips.appliedenergistics2.InventoryTweaks=Inventory Tweaks
|
|
||||||
gui.tooltips.appliedenergistics2.Mod=Mod
|
|
||||||
gui.tooltips.appliedenergistics2.UsedPercent=Porcentaje
|
|
||||||
gui.tooltips.appliedenergistics2.TerminalStyle=Estilo de la terminal
|
|
||||||
gui.tooltips.appliedenergistics2.TerminalStyle_Full=Terminal Pantalla Completa
|
|
||||||
gui.tooltips.appliedenergistics2.TerminalStyle_Tall=Terminal Centrada Alta
|
|
||||||
gui.tooltips.appliedenergistics2.TerminalStyle_Small=Terminal Centrada Pequeña
|
|
||||||
gui.tooltips.appliedenergistics2.SaveAsImage=Guardar como imágen
|
|
||||||
gui.tooltips.appliedenergistics2.HideStored=Ocultar objetos almacenados
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.DoesntDespawn=Este objeto no desaparece si se deja tirado en el suelo.
|
|
||||||
gui.tooltips.appliedenergistics2.EmitterMode=Modo del Emisor de Elaboración
|
|
||||||
gui.tooltips.appliedenergistics2.CraftViaRedstone=Emite redstone para elaborar el objeto.
|
|
||||||
gui.tooltips.appliedenergistics2.EmitWhenCrafting=Emite redstone mientras el objeto está siendo elaborado.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.ReportInaccessibleItems=Reportar Objetos Inacesibles
|
|
||||||
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsYes=Sí. Los objetos que no se pueden extraer serán visibles.
|
|
||||||
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsNo=No. Solo se mostrará los objetos que se puedan extraer.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.BlockPlacement=Colocación de Bloques
|
|
||||||
gui.tooltips.appliedenergistics2.BlockPlacementYes=Los bloques se pondrán en forma de bloques
|
|
||||||
gui.tooltips.appliedenergistics2.BlockPlacementNo=Los bloques se soltarán en forma de objeto
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SchedulingMode=Orden de Exportación
|
|
||||||
gui.tooltips.appliedenergistics2.SchedulingModeDefault=Exporta el primer objeto hasta que deje de haberlo, y depués repite con los siguientes objetos.
|
|
||||||
gui.tooltips.appliedenergistics2.SchedulingModeRoundRobin=Exporta siguiendo round robin.
|
|
||||||
gui.tooltips.appliedenergistics2.SchedulingModeRandom=Exporta objetos en orden aleatorio.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.ItemsStored=Objetos almacenados: %s
|
|
||||||
gui.tooltips.appliedenergistics2.ItemCount=Cantidad de objetos: %s
|
|
||||||
gui.tooltips.appliedenergistics2.ItemsRequestable=Items Solicitables: %s
|
|
||||||
gui.tooltips.appliedenergistics2.P2PFrequency=Frecuencia: %s
|
|
||||||
gui.tooltips.appliedenergistics2.ExtractFromNetworkToContainer=§e%s + Left-click§f to extract §b%s§f from network
|
|
||||||
gui.tooltips.appliedenergistics2.InsertFromContainerToNetwork=§e%s + Right-click§f to insert §b%s§f into network
|
|
||||||
gui.tooltips.appliedenergistics2.HoldShiftProcessStack=Hold Shift to process the entire stack
|
|
||||||
gui.tooltips.appliedenergistics2.RegisterContainerContent=Hold §e%s§f to register as §b%s§f
|
|
||||||
gui.tooltips.appliedenergistics2.OreFilterHint=Filtra objetos usando diccionario de minerales
|
|
||||||
gui.tooltips.appliedenergistics2.OreFilter=Filtro de Diccionario de Minerales
|
|
||||||
gui.tooltips.appliedenergistics2.SearchStringTooltip=Click derecho para borar la barra de búsqueda
|
|
||||||
gui.tooltips.appliedenergistics2.SaveSearchString=Guardar Búsqueda
|
|
||||||
gui.tooltips.appliedenergistics2.SaveSearchStringYes=Sí
|
|
||||||
gui.tooltips.appliedenergistics2.SaveSearchStringNo=No
|
|
||||||
gui.tooltips.appliedenergistics2.DoublePattern=Doblar patrón
|
|
||||||
gui.tooltips.appliedenergistics2.DoublePatternHint=Duplica los tamaños de stack de las entradas y salidas del patrón, si se puede. Si mantienes shift multiplica por 8. Da click derecho para dividir en vez de multiplicar. Da click central para elegir un multiplicador más preciso.
|
|
||||||
gui.tooltips.appliedenergistics2.DoublePatterns=Doblar patrones
|
|
||||||
gui.tooltips.appliedenergistics2.DoublePatternsHint=Duplica los tamaños de stack de las entradas y salidas del patrón, si se puede. Si mantienes shift multiplica por 8. Da click derecho para dividir en vez de multiplicar.
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingStatus=Estado de la elaboración
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingStatusDesc=Abre la ventana de estado de elaboración
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblers=(Des)activar mostrar únicamente interfaces de elaboración
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblersDescOff=Mostrando todas las interfaces
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblersDescOn=Mostrando únicamente interfaces hacia ensambladores moleculares
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowFullInterfaces=(Des)activa mostrar interfaces completamente llenas
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowFullInterfacesOnDesc=Mostrando todas las interfaces
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowFullInterfacesOffDesc=Mostrando solo interfaces con ranuras libres
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterface=(Des)activa mostrar interfaces con patrones inválidos
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterfaceOnDesc=Mostrando todas las interfaces
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterfaceOffDesc=Mostrando solo interfaces con patrones inválidos
|
|
||||||
gui.tooltips.appliedenergistics2.HighlightInterface=Resaltar Interfaz
|
|
||||||
gui.tooltips.appliedenergistics2.SearchFieldInputs=Entradas a la Receta
|
|
||||||
gui.tooltips.appliedenergistics2.SearchFieldOutputs=Salidas de Recetas
|
|
||||||
gui.tooltips.appliedenergistics2.SearchFieldNames=Nombres de Interfaces
|
|
||||||
gui.tooltips.appliedenergistics2.OptimizePatterns=Optimizar patrones
|
|
||||||
gui.tooltips.appliedenergistics2.OptimizePatternsNoReq=§c¡Esta opción no está disponible porque no hay ninguna Matriz de Optimización de Patrones en la red!
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModeDefault=Modo de Inserción por defecto
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModeDefaultDesc=Del primero al últiimo, juntando stacks según haga falta
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModePreferEmpty=Insertar en ranuras vacías si se puede
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModePreferEmptyDesc=Igual que por defecto, pero intenta usar ranuras vacías primero
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModeOnlyEmpty=Insertar únicamente a ranuras vacías
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModeOnlyEmptyDesc=Del primero al último, sin juntar stacks
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SidelessModeSided=Modo por Lados
|
|
||||||
gui.tooltips.appliedenergistics2.SidelessModeSidedDesc=Cada fluido solo es accesible desde un lado específico
|
|
||||||
gui.tooltips.appliedenergistics2.SidelessModeSideless=Modo sin Lados
|
|
||||||
gui.tooltips.appliedenergistics2.SidelessModeSidelessDesc=Todos los fluidos son accesibles desde todos los lados
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefault=Modo de Bloqueo por defecto
|
|
||||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefaultDesc=Las interfaces con bloqueo siguen las normas de bloqueo normal (ignoran circuitos, etc)
|
|
||||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAll=Modo Suelto
|
|
||||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAllDesc=Las interfaces con bloqueo bloquearán en cualquier objeto de este sistema ME.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingMode=Bloquear Elaboración
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingModeNone=Nunca
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingUntilRedstonePulse=Hasta que reciba un pulso de redstone
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingUntilResultReturned=Hasta que se devuelva el resultado
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingWhileRedstoneHigh=Con señal de redstone
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingWhileRedstoneLow=Sin señal de redstone
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingModeStandard=Modo de Elaboración Estandar
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingModeStandardDesc=Solo empieza a fabricar si todos los ingredientes están en el sistema ME.
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingModeIgnoreMissing=Modo Ignorar Objetos Faltantes
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingModeIgnoreMissingDesc=Empieza a fabricar incluso si faltan ingredientes en el sistema ME.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.ExtraOptions=Opciones Extra
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SwitchBytesInfo=Información de Célula
|
|
||||||
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Item=Objeto
|
|
||||||
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Fluid=Fluido
|
|
||||||
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Essentia=Esencia
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode=Modo de Tarjeta de Prioridad
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode_Edit=Editar la prioridad de los objetivos.
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode_View=Mostrar la prioridad de los objetivos.
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode_Set=Aplicar prioridad a los objetivos.
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode_Inc=Aplicar prioridad a los objetivos y aumentarla en 1.
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode_Dec=Aplicar prioridad a los objetivos y disminuirla en 1.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.MultiplyPattern=Multiplicar
|
|
||||||
gui.tooltips.appliedenergistics2.DividePattern=Dividir
|
|
||||||
gui.tooltips.appliedenergistics2.MultiplyOrDividePatternHint=Si es positivo, multiplicar por ese número. Si es negativo, dividir por ese número. No funciona si la división no es exacta.
|
|
||||||
gui.tooltips.appliedenergistics2.ToFollow=Seguir esta fabricación y recibir mensaje cuando termine.\nNo estás siguiendo esta tarea.
|
|
||||||
gui.tooltips.appliedenergistics2.ToUnfollow=Dejar de seguir esta fabricación\nEstás siguiendo esta tarea y se te avisará por chat cuando termine
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.StringOrder=Clasificación
|
|
||||||
gui.tooltips.appliedenergistics2.StringOrderNatural=Por defecto
|
|
||||||
gui.tooltips.appliedenergistics2.StringOrderAlphanum=Orden natural
|
|
||||||
gui.tooltips.appliedenergistics2.CellRestrictionLabel=Restricción de celda
|
|
||||||
gui.tooltips.appliedenergistics2.CellRestrictionHint=Configuración de Restricción de celda
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SearchGotoNext=Buscar siguiente
|
|
||||||
gui.tooltips.appliedenergistics2.SearchGotoPrev=Buscar anterior
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.CPUAllowMode=Límite de peticiones de elaboración
|
|
||||||
gui.tooltips.appliedenergistics2.CPUAllowAllDesc=Permitir todas las peticiones de elaboración
|
|
||||||
gui.tooltips.appliedenergistics2.CPUOnlyAllowPlayerDesc=Permitir solo las peticiones de elaboración del jugador
|
|
||||||
gui.tooltips.appliedenergistics2.CPUOnlyAllowNonPlayerDesc=Permitir solo las peticiones de elaboración de No-Jugadores
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.Suspend=Click to stop this CPU from sending out crafts
|
|
||||||
gui.tooltips.appliedenergistics2.Resume=Click to make this CPU send out crafts again
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.PinsSection=Sección de pines
|
|
||||||
gui.tooltips.appliedenergistics2.PinsSectionActive=Sección de pines habilitada
|
|
||||||
gui.tooltips.appliedenergistics2.PinsSectionDisabled=Sección de pines deshabilitada
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.SOMETHING_STUCK=Algo está atascado en la interfaz
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.BLOCKING_MODE=Modo de bloqueo
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.LOCK_MODE=Modo de bloqueo
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=No se puede encontrar objetivo para insertar
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.NOT_ENOUGH_INGREDIENTS=No hay suficientes ingredientes
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.SAME_NETWORK=La interfaz de destino está en la misma red
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.UNSUPPORTED_STACK=Contains a stack which not supported by any target around interface
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstitute=Alternar vista de interfaces con patrones de sustitución habilitados
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOnDesc=Mostrando todas las interfaces
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOffDesc=Mostrar solo las interfaces con patrones de sustitución habilitados
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.BlockDriveWarning=§4Do not move chests with AE drives\n§4It may corrupt your profile. No refunds!
|
|
||||||
gui.tooltips.appliedenergistics2.BlockCreativeEnergyCell=§dInfinite Energy
|
|
||||||
gui.tooltips.appliedenergistics2.PartCreativeEnergy=§dInfinite Energy
|
|
||||||
gui.tooltips.appliedenergistics2.BlockCreativeEnergyController=§dInfinite Energy
|
|
||||||
gui.tooltips.appliedenergistics2.PreconfiguredPriority=Preconfigured storage priority: §f%s
|
|
||||||
|
|
||||||
# Units
|
|
||||||
gui.appliedenergistics2.units.appliedenergistics=AE
|
|
||||||
gui.appliedenergistics2.units.ic2=Unidades de Energía
|
|
||||||
gui.appliedenergistics2.units.mekanism=Joules
|
|
||||||
gui.appliedenergistics2.units.rotarycraft=Watts
|
|
||||||
gui.appliedenergistics2.units.thermalexpansion=Redstone Flux
|
|
||||||
|
|
||||||
# Colors
|
|
||||||
gui.appliedenergistics2.White=Blanco
|
|
||||||
gui.appliedenergistics2.Orange=Naranja
|
|
||||||
gui.appliedenergistics2.Magenta=Magenta
|
|
||||||
gui.appliedenergistics2.LightBlue=Azul Claro
|
|
||||||
gui.appliedenergistics2.Yellow=Amarillo
|
|
||||||
gui.appliedenergistics2.Lime=Lima
|
|
||||||
gui.appliedenergistics2.Pink=Rosa
|
|
||||||
gui.appliedenergistics2.Gray=Gris
|
|
||||||
gui.appliedenergistics2.LightGray=Gris Claro
|
|
||||||
gui.appliedenergistics2.Cyan=Celeste
|
|
||||||
gui.appliedenergistics2.Purple=Purpura
|
|
||||||
gui.appliedenergistics2.Blue=Azul
|
|
||||||
gui.appliedenergistics2.Brown=Marrón
|
|
||||||
gui.appliedenergistics2.Green=Verde
|
|
||||||
gui.appliedenergistics2.Red=Rojo
|
|
||||||
gui.appliedenergistics2.Black=Negro
|
|
||||||
gui.appliedenergistics2.Fluix=Fluix
|
|
||||||
|
|
||||||
# Waila
|
|
||||||
waila.appliedenergistics2.Crafting=Elaborando
|
|
||||||
waila.appliedenergistics2.DeviceOnline=Dispositivo en Línea
|
|
||||||
waila.appliedenergistics2.DeviceOffline=Dispositivo Fuera de Línea
|
|
||||||
waila.appliedenergistics2.DeviceMissingChannel=Dispositivo sin Canal
|
|
||||||
waila.appliedenergistics2.Locked=Bloqueado
|
|
||||||
waila.appliedenergistics2.Unlocked=Desbloqueado
|
|
||||||
waila.appliedenergistics2.Showing=Mostrando
|
|
||||||
waila.appliedenergistics2.Contains=Contiene
|
|
||||||
waila.appliedenergistics2.Channels=%1$d of %2$d Canales
|
|
||||||
waila.appliedenergistics2.ChannelsUnbound=%1$d Canales
|
|
||||||
waila.appliedenergistics2.P2PUnlinked=Desvinculado
|
|
||||||
waila.appliedenergistics2.P2PInputOneOutput=Vinculado (Entrada)
|
|
||||||
waila.appliedenergistics2.P2PInputManyOutputs=Vinculado (Entrada) - %d Salidas
|
|
||||||
waila.appliedenergistics2.P2POutput=Vinculado (Salida)
|
|
||||||
waila.appliedenergistics2.Booting=Red reiniciándose
|
|
||||||
waila.appliedenergistics2.CraftingLockedByLackOfRedstoneSignal=Bloqueado por no tener señal de redstone
|
|
||||||
waila.appliedenergistics2.CraftingLockedByRedstoneSignal=Bloqueado por la señal de redstone
|
|
||||||
waila.appliedenergistics2.CraftingLockedUntilPulse=Esperando un pulso de redstone para desbloquear
|
|
||||||
waila.appliedenergistics2.CraftingLockedUntilResult=Esperando a los resultados para desbloquear
|
|
||||||
waila.appliedenergistics2.CoordinateX=X
|
|
||||||
waila.appliedenergistics2.CoordinateY=Y
|
|
||||||
waila.appliedenergistics2.CoordinateZ=Z
|
|
||||||
waila.appliedenergistics2.Dimension=Dimension
|
|
||||||
waila.appliedenergistics2.Id=id
|
|
||||||
waila.appliedenergistics2.ConnectedTo=Connected to
|
|
||||||
waila.appliedenergistics2.Disconnected=Disconnected
|
|
||||||
waila.appliedenergistics2.Singularity=Singularity
|
|
||||||
waila.appliedenergistics2.Provider=§5Provider§r
|
|
||||||
waila.appliedenergistics2.Accessor=§5Accessor§r
|
|
||||||
waila.appliedenergistics2.Waiting=Waiting:
|
|
||||||
waila.appliedenergistics2.IOBusSpeed=Speed: %s %s/t
|
|
||||||
|
|
||||||
# Baubles Extended
|
|
||||||
slot.Terminal=§aTerminal§7
|
|
||||||
|
|
||||||
# Items
|
|
||||||
item.appliedenergistics2.ItemBasicStorageCell.1k.name=§61k§r Celda de Almacenamiento ME
|
|
||||||
item.appliedenergistics2.ItemBasicStorageCell.4k.name=§e4k§r Celda de Almacenamiento ME
|
|
||||||
item.appliedenergistics2.ItemBasicStorageCell.16k.name=§a16k§r Celda de Almacenamiento ME
|
|
||||||
item.appliedenergistics2.ItemBasicStorageCell.64k.name=§b64k§r Celda de Almacenamiento ME
|
|
||||||
item.appliedenergistics2.ItemAdvancedStorageCell.256k.name=§9256k§r Celda de Almacenamiento ME
|
|
||||||
item.appliedenergistics2.ItemAdvancedStorageCell.1024k.name=§d1024k§r Celda de Almacenamiento ME
|
|
||||||
item.appliedenergistics2.ItemAdvancedStorageCell.4096k.name=§c4096k§r Celda de Almacenamiento ME
|
|
||||||
item.appliedenergistics2.ItemAdvancedStorageCell.16384k.name=§516384k§r Celda de Almacenamiento ME
|
|
||||||
item.appliedenergistics2.ItemExtremeStorageCell.Container.name=Celda de Contención de Bloques ME
|
|
||||||
item.appliedenergistics2.ItemExtremeStorageCell.Quantum.name=Celda de Almacenamiento Cuántico ME
|
|
||||||
item.appliedenergistics2.ItemExtremeStorageCell.Singularity.name=Celda de Singularidad Digital ME
|
|
||||||
item.appliedenergistics2.ItemExtremeStorageCell.Universe.name=Celda de Almacenamiento de Universo Artificial ME
|
|
||||||
item.appliedenergistics2.ItemCreativeStorageCell.name=Unidad de Almacenamiento Creativa ME
|
|
||||||
item.appliedenergistics2.ItemVoidStorageCell.name=Celda de Almacenamiento del Vacío ME
|
|
||||||
item.appliedenergistics2.ItemEncodedPattern.name=Patrón Codificado
|
|
||||||
item.appliedenergistics2.ItemEncodedUltimatePattern.name=Encoded Ultimate Pattern
|
|
||||||
item.appliedenergistics2.ItemViewCell.name=Celda de Visión
|
|
||||||
item.appliedenergistics2.ItemFacade.name=Fachada de Cable
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemCrystalSeed.name=Semilla
|
|
||||||
item.appliedenergistics2.ItemCrystalSeed.Certus.name=Semilla de Cuarzo de Certus
|
|
||||||
item.appliedenergistics2.ItemCrystalSeed.Nether.name=Semilla de Cuarzo
|
|
||||||
item.appliedenergistics2.ItemCrystalSeed.Fluix.name=Semilla de Fluix
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemPart.InvalidType.name=Objeto deshabilitado
|
|
||||||
item.appliedenergistics2.ItemMaterial.InvalidType.name=Este objeto está deshabilitado
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.name=Componente ME
|
|
||||||
item.appliedenergistics2.ItemPart.name=Cable y/o Dispositivo ME
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.BlankPattern.name=Patrón en Blanco
|
|
||||||
item.appliedenergistics2.ItemMaterial.FormationCore.name=Núcleo de Formación
|
|
||||||
item.appliedenergistics2.ItemMaterial.AnnihilationCore.name=Núcleo de Absorción
|
|
||||||
item.appliedenergistics2.ItemMaterial.BasicCard.name=Tarjeta Básica
|
|
||||||
item.appliedenergistics2.ItemMaterial.AdvCard.name=Tarjeta Avanzada
|
|
||||||
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardCapacity.name=Tarjeta de Capacidad
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardPatternCapacity.name=Tarjeta de Capacidad de Patrones
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardFuzzy.name=Tarjeta Difusa
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardInverter.name=Tarjeta Inversora
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardRedstone.name=Tarjeta de Redstone
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardSpeed.name=Tarjeta de Aceleración
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardSuperSpeed.name=Tarjeta de Hiperaceleración
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardOreFilter.name=Tarjeta de Filtro por Diccionario de Minerales
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardPatternRefiller.name=Tarjeta de Rellenado de Patrones
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardAdvancedBlocking.name=Tarjeta de Bloqueo Avanzada
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardLockCrafting.name=Tarjeta de Bloqueo
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardSticky.name=Tarjeta Pegajosa
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardVoidOverflow.name=Tarjeta de desbordamiento del Vacío
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardDistribution.name=Tarjeta de Distribución Equitativa
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardFakeCrafting.name=Tarjeta de Fabricación Falsa
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardSuperluminalSpeed.name=Tarjeta de Aceleración Superlumínica
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell2SpatialPart.name=Componente Espacial de 2³
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell16SpatialPart.name=Componente Espacial de 16³
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell128SpatialPart.name=Componente Espacial de 128³
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell1kPart.name=§61k§r Componente de Almacenamiento ME
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell4kPart.name=§e4k§r Componente de Almacenamiento ME
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell16kPart.name=§a16k§r Componente de Almacenamiento ME
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell64kPart.name=§b64k§r Componente de Almacenamiento ME
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell256kPart.name=§9256k§r Componente de Almacenamiento ME
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell1024kPart.name=§d1024k§r Componente de Almacenamiento ME
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell4096kPart.name=§c4096k§r Componente de Almacenamiento ME
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell16384kPart.name=§516384k§r Componente de Almacenamiento ME
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.CertusQuartzCrystal.name=Cristal de Cuarzo de Certus
|
|
||||||
item.appliedenergistics2.ItemMaterial.CertusQuartzCrystalCharged.name=Cristal de Cuarzo de Certus Cargado
|
|
||||||
item.appliedenergistics2.ItemMaterial.CertusQuartzDust.name=Polvo de Cuarzo de Certus
|
|
||||||
item.appliedenergistics2.ItemMaterial.EmptyStorageCell.name=Carcasa de Almacenamiento ME
|
|
||||||
item.appliedenergistics2.ItemMaterial.EmptyAdvancedStorageCell.name=Carcasa de Almacenamiento ME Avanzada
|
|
||||||
item.appliedenergistics2.ItemMaterial.EnderDust.name=Polvo de Ender
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.Flour.name=Harina
|
|
||||||
item.appliedenergistics2.ItemMaterial.FluixCrystal.name=Cristal de Fluix
|
|
||||||
item.appliedenergistics2.ItemMaterial.FluixDust.name=Polvo de Fluix
|
|
||||||
item.appliedenergistics2.ItemMaterial.FluixPearl.name=Perla de Fluix
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.GoldDust.name=Polvo de Oro
|
|
||||||
item.appliedenergistics2.ItemMaterial.IronDust.name=Polvo de Hierro
|
|
||||||
item.appliedenergistics2.ItemMaterial.IronNugget.name=Pepita de Hierro
|
|
||||||
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.MatterBall.name=Bola de Materia
|
|
||||||
item.appliedenergistics2.ItemMaterial.NetherQuartzDust.name=Polvo de Cuarzo
|
|
||||||
item.appliedenergistics2.ItemMaterial.PurifiedCertusQuartzCrystal.name=Cristal de Cuarzo de Certus Puro
|
|
||||||
item.appliedenergistics2.ItemMaterial.PurifiedFluixCrystal.name=Cristal de Fluix Puro
|
|
||||||
item.appliedenergistics2.ItemMaterial.PurifiedNetherQuartzCrystal.name=Cristal de Cuarzo Puro
|
|
||||||
item.appliedenergistics2.ItemMaterial.QESingularity.name=Singularidad Cuántica Enlazada
|
|
||||||
item.appliedenergistics2.ItemMaterial.Silicon.name=Silicio
|
|
||||||
item.appliedenergistics2.ItemMaterial.Singularity.name=Singularidad
|
|
||||||
item.appliedenergistics2.ItemMaterial.Wireless.name=Receptor Inalámbrico
|
|
||||||
item.appliedenergistics2.ItemMaterial.WirelessBooster.name=Potenciador Inalámbrico
|
|
||||||
item.appliedenergistics2.ItemMaterial.WoodenGear.name=Engranaje de Madera
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.NamePress.name=Prensa de Nombres
|
|
||||||
item.appliedenergistics2.ItemMaterial.EngProcessorPress.name=Prensa de Circuito de Ingeniería
|
|
||||||
item.appliedenergistics2.ItemMaterial.CalcProcessorPress.name=Prensa de Circuito de Cálculo
|
|
||||||
item.appliedenergistics2.ItemMaterial.LogicProcessorPress.name=Prensa de Circuito Lógico
|
|
||||||
item.appliedenergistics2.ItemMaterial.SiliconPress.name=Prensa de Silicona
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.EngProcessorPrint.name=Circuito de Ingeniería Impreso
|
|
||||||
item.appliedenergistics2.ItemMaterial.CalcProcessorPrint.name=Circuito de Cálculo Impreso
|
|
||||||
item.appliedenergistics2.ItemMaterial.LogicProcessorPrint.name=Circuito Lógico Impreso
|
|
||||||
item.appliedenergistics2.ItemMaterial.SiliconPrint.name=Silicona Impresa
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.EngProcessor.name=Procesador de Ingeniería
|
|
||||||
item.appliedenergistics2.ItemMaterial.CalcProcessor.name=Procesador de Cálculo
|
|
||||||
item.appliedenergistics2.ItemMaterial.LogicProcessor.name=Procesador Lógico
|
|
||||||
item.appliedenergistics2.ItemMaterial.LogicProcessorAsm.name=Procesador Lógico sin Acabar
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.SkyDust.name=Polvo de Piedra del Cielo
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardCrafting.name=Tarjeta de Fabricación
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemPart.FormationPlane.name=Panel de Formación ME
|
|
||||||
item.appliedenergistics2.ItemPart.AnnihilationPlane.name=Plano de Aniquilación ME
|
|
||||||
item.appliedenergistics2.ItemPart.IdentityAnnihilationPlane.name=Plano de Aniquilación de Identidad ME
|
|
||||||
item.appliedenergistics2.ItemPart.CableAnchor.name=Ancla de Cable
|
|
||||||
item.appliedenergistics2.ItemPart.CableCovered.name=Cable Cubierto ME
|
|
||||||
item.appliedenergistics2.ItemPart.CableGlass.name=Cable de Cristal ME
|
|
||||||
item.appliedenergistics2.ItemPart.CableSmart.name=Cable Inteligente ME
|
|
||||||
item.appliedenergistics2.ItemPart.CableDense.name=Cable Inteligente Denso ME
|
|
||||||
item.appliedenergistics2.ItemPart.CableDenseCovered.name=Cable Denso Cubierto ME
|
|
||||||
item.appliedenergistics2.ItemPart.StorageMonitor.name=Monitor de Almacenamiento ME
|
|
||||||
item.appliedenergistics2.ItemPart.ConversionMonitor.name=Monitor de Conversión ME
|
|
||||||
item.appliedenergistics2.ItemPart.ThroughputMonitor.name=Monitor de rendimiento ME
|
|
||||||
item.appliedenergistics2.ItemPart.SemiDarkMonitor.name=Panel Iluminado
|
|
||||||
item.appliedenergistics2.ItemPart.Monitor.name=Panel Iluminado Claro
|
|
||||||
item.appliedenergistics2.ItemPart.DarkMonitor.name=Panel Iluminado Oscuro
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemPart.ExportBus.name=Bus de Exportación ME
|
|
||||||
item.appliedenergistics2.ItemPart.ImportBus.name=Bus de Importación ME
|
|
||||||
item.appliedenergistics2.ItemPart.Interface.name=Interfaz ME
|
|
||||||
item.appliedenergistics2.ItemPart.LevelEmitter.name=Emisor de Nivel ME
|
|
||||||
item.appliedenergistics2.ItemPart.P2PTunnel.name=Tunel P2P
|
|
||||||
item.appliedenergistics2.ItemPart.PatternTerminal.name=Terminal de Patrones ME
|
|
||||||
item.appliedenergistics2.ItemPart.PatternTerminalEx.name=Terminal de Patrones de Procesamiento ME
|
|
||||||
item.appliedenergistics2.ItemPart.QuartzFiber.name=Fibra de Cuarzo
|
|
||||||
item.appliedenergistics2.ItemPart.PartCreativeEnergy.name=Ancla de energía creativa
|
|
||||||
item.appliedenergistics2.ItemPart.StorageBus.name=Bus de Almacenamiento ME
|
|
||||||
item.appliedenergistics2.ItemPart.Terminal.name=Terminal ME
|
|
||||||
item.appliedenergistics2.ItemPart.CraftingTerminal.name=Terminal de Trabajo ME
|
|
||||||
item.appliedenergistics2.ItemPart.InterfaceTerminal.name=Terminal de Interfaces ME
|
|
||||||
item.appliedenergistics2.ItemPart.InvertedToggleBus.name=Bus Alternador Inverso ME
|
|
||||||
item.appliedenergistics2.ItemPart.ToggleBus.name=Bus Alternador ME
|
|
||||||
item.appliedenergistics2.ItemPart.CraftingMonitor.name=Monitor de Trabajo ME
|
|
||||||
item.appliedenergistics2.ItemPart.PatternRepeater.name=ME Pattern Repeater
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemSpatialStorageCell.128Cubed.name=Unidad de Almacenamiento Espacial de 128³
|
|
||||||
item.appliedenergistics2.ItemSpatialStorageCell.16Cubed.name=Unidad de Almacenamiento Espacial de 16³
|
|
||||||
item.appliedenergistics2.ItemSpatialStorageCell.2Cubed.name=Unidad de Almacenamiento Espacial de 2³
|
|
||||||
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzAxe.name=Hacha de Cuarzo de Certus
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzCuttingKnife.name=Cuchillo de Corte de Cuarzo Certus
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzHoe.name=Azada de Cuarzo de Certus
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzPickaxe.name=Pico de Cuarzo de Certus
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzSpade.name=Pala de Cuarzo de Certus
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzSword.name=Espada de Cuarzo de Certus
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzWrench.name=Llave de Cuarzo de Certus
|
|
||||||
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzAxe.name=Hacha de Cuarzo
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzCuttingKnife.name=Cuchillo de Corte de Cuarzo
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzHoe.name=Azada de Cuarzo
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzPickaxe.name=Pico de Cuarzo
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzSpade.name=Pala de Cuarzo
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzSword.name=Espada de Cuarzo
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzWrench.name=Llave de Cuarzo
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemPaintBall.name=Bola de Pintura
|
|
||||||
item.appliedenergistics2.ToolPortableCell.name=Celda Portátil
|
|
||||||
item.appliedenergistics2.ToolNetworkTool.name=Herramienta de Red
|
|
||||||
item.appliedenergistics2.ToolAdvancedNetworkTool.name=Herramienta de Red Avanzada
|
|
||||||
item.appliedenergistics2.ToolChargedStaff.name=Báculo Cargado
|
|
||||||
item.appliedenergistics2.ToolEntropyManipulator.name=Manipulador de Entropía
|
|
||||||
item.appliedenergistics2.ToolMassCannon.name=Cañon de Materia
|
|
||||||
item.appliedenergistics2.ToolMemoryCard.name=Tarjeta de Memoria
|
|
||||||
item.appliedenergistics2.ToolPriorityCard.name=Tarjeta de Prioridad
|
|
||||||
item.appliedenergistics2.ToolColorApplicator.name=Aplicador de Color
|
|
||||||
item.appliedenergistics2.ToolWirelessTerminal.name=Terminal Inalámbrica
|
|
||||||
item.appliedenergistics2.ToolBiometricCard.name=Tarjeta Biométrica
|
|
||||||
|
|
||||||
item.appliedenergistics2.ToolDebugCard.name=Dev.DebugCard
|
|
||||||
item.appliedenergistics2.ToolReplicatorCard.name=Dev.ReplicatorCard
|
|
||||||
|
|
||||||
# Commands
|
|
||||||
commands.ae2.usage=Comandos de Applied Energistics 2. Usa "/ae2 list" para listarlos, y "/ae2 help" para ver la ayuda de un comando.
|
|
||||||
commands.ae2.permissions=No tienes los permisos adecuados para ejecutar este comando.
|
|
||||||
commands.ae2.ChunkLogger=(Des)activa escribir cargas y descargas de chunks al log del servidor. (OP)
|
|
||||||
commands.ae2.ChunkLoggerOn=Registro de Chunks activado
|
|
||||||
commands.ae2.ChunkLoggerOff=Registro de Chunks desactivado
|
|
||||||
commands.ae2.Supporters=Muestra una lista de soportes de AE2
|
|
||||||
commands.ae2.Profiler=Comando de perfil de redes. Indica <x y z [dimensión]> de cualquier bloque en la red para empezar/terminar de perfilar
|
|
||||||
commands.ae2.ProfilerStart=Inicio de perfilado
|
|
||||||
commands.ae2.ProfilerFailed=No hay ningún bloque AE allí
|
|
||||||
commands.ae2.ProfilerGridDown=Esta grilla esta fuera de línea
|
|
||||||
commands.ae2.ProfilerStop=Media de ns/tick que ha usado esta red:
|
|
||||||
commands.ae2.ProfilerFailedDim=No hay tal dimensión
|
|
||||||
commands.ae2.ToggleFullAccess=(Des)activar que los OP puedan ignorar los ajustes de los terminales de seguridad, teniendo acceso completo.
|
|
||||||
commands.ae2.ToggleDebugTiming=(Des)activar log de depuración del controlador de ticks
|
|
||||||
commands.ae2.ToggleDebugPathfinding=(Des)activar log de depuración de pathfinding
|
|
||||||
|
|
||||||
# Achievements
|
|
||||||
achievement.ae2.Compass=Cazador de Meteoritos
|
|
||||||
achievement.ae2.Compass.desc=Elabora una Brújula de Meteoritos
|
|
||||||
achievement.ae2.Presses=Tecnología Desconocida
|
|
||||||
achievement.ae2.Presses.desc=Busca un Molde de Procesador
|
|
||||||
achievement.ae2.SpatialIO=Coordinación Espacial
|
|
||||||
achievement.ae2.SpatialIO.desc=Elabora un Puerto IO Espacial
|
|
||||||
achievement.ae2.SpatialIOExplorer=Para ir con ganas
|
|
||||||
achievement.ae2.SpatialIOExplorer.desc=Almacénate en una célula de almacenamiento espacial
|
|
||||||
achievement.ae2.StorageCell=Mejor que cofres
|
|
||||||
achievement.ae2.StorageCell.desc=Elabora una Celda de Almacenamiento
|
|
||||||
achievement.ae2.IOPort=Barajar Células de Almacenamiento
|
|
||||||
achievement.ae2.IOPort.desc=Elabora un Puerto IO
|
|
||||||
achievement.ae2.CraftingTerminal=Una mesa (mucho) más grande
|
|
||||||
achievement.ae2.CraftingTerminal.desc=Elabora una Terminal de Elaboración
|
|
||||||
achievement.ae2.PatternTerminal=Master en Elaboración
|
|
||||||
achievement.ae2.PatternTerminal.desc=Elabora una Terminal de Patrones
|
|
||||||
achievement.ae2.ChargedQuartz=Conmovedor
|
|
||||||
achievement.ae2.ChargedQuartz.desc=Encuentra Cuarzo de Certus Cargado
|
|
||||||
achievement.ae2.Fluix=Antinatural
|
|
||||||
achievement.ae2.Fluix.desc=Crea Cristales de Fluix
|
|
||||||
achievement.ae2.Charger=Producción de Fluix
|
|
||||||
achievement.ae2.Charger.desc=Elabora un Cargador
|
|
||||||
achievement.ae2.CrystalGrowthAccelerator="Acelerador" se queda corto
|
|
||||||
achievement.ae2.CrystalGrowthAccelerator.desc=Elabora un Acelerador de Crecimiento de Cristales
|
|
||||||
achievement.ae2.GlassCable=Conexión de Energía de Fluix
|
|
||||||
achievement.ae2.GlassCable.desc=Elabora Cables de Cristal ME
|
|
||||||
achievement.ae2.Networking1=Aprendiz de las Redes
|
|
||||||
achievement.ae2.Networking1.desc=Utiliza simultaneamente 8 canales de una red.
|
|
||||||
achievement.ae2.Controller=Conmutador de Red
|
|
||||||
achievement.ae2.Controller.desc=Elabora un Controlador ME
|
|
||||||
achievement.ae2.Networking2=Ingeniero de Redes
|
|
||||||
achievement.ae2.Networking2.desc=Utiliza simultaneamente 128 canales de una red.
|
|
||||||
achievement.ae2.Networking3=Administrador de Red
|
|
||||||
achievement.ae2.Networking3.desc=Utiliza simultaneamente 2048 canales de una red.
|
|
||||||
achievement.ae2.P2P=Conexión Punta a Punta
|
|
||||||
achievement.ae2.P2P.desc=Elabora un Tunel P2P
|
|
||||||
achievement.ae2.Recursive=Conexión Recursiva
|
|
||||||
achievement.ae2.Recursive.desc=Coloca una interfaz sobre un bus de almacenamiento.
|
|
||||||
achievement.ae2.CraftingCPU=Elaboración de Última Generación
|
|
||||||
achievement.ae2.CraftingCPU.desc=Elabora una Unidad de Elaboración
|
|
||||||
achievement.ae2.Facade=Estéticas de Red
|
|
||||||
achievement.ae2.Facade.desc=Elabora una Fachada de Cable
|
|
||||||
achievement.ae2.NetworkTool=Diagnósticos de Red
|
|
||||||
achievement.ae2.NetworkTool.desc=Elabora una Herramienta de Red
|
|
||||||
achievement.ae2.PortableCell=Nómada del Almacenamiento
|
|
||||||
achievement.ae2.PortableCell.desc=Fabrica una Celda Portátil
|
|
||||||
achievement.ae2.StorageBus=Potencial Ilimitado
|
|
||||||
achievement.ae2.StorageBus.desc=Elabora un Bus de Almacenamiento
|
|
||||||
achievement.ae2.QNB=Túneles Cuánticos
|
|
||||||
achievement.ae2.QNB.desc=Fabrica un Vínculo Cuántico
|
|
||||||
|
|
||||||
# Stats
|
|
||||||
stat.ae2.ItemsInserted=Objetos añadidos a Almacenamientos ME
|
|
||||||
stat.ae2.ItemsExtracted=Objetos extraidos de Almacenamientos ME
|
|
||||||
stat.ae2.TurnedCranks=Vueltas a la Manivela
|
|
||||||
|
|
||||||
# Keys
|
|
||||||
key.appliedenergistics2.category=Applied Energistics 2
|
|
||||||
key.pick_block.desc=AE2 Pick Block
|
|
||||||
key.toggle_focus.desc=Escribir en la caja de búsqueda
|
|
||||||
key.search_connected_inventories.desc=Buscar objeto en la red de inventarios
|
|
||||||
key.container_interaction.desc=Container Item Interaction
|
|
||||||
|
|
||||||
# NEI
|
|
||||||
nei.options.keys.gui.pattern_view=View Pattern
|
|
||||||
@@ -1,977 +0,0 @@
|
|||||||
# Blocks
|
|
||||||
tile.appliedenergistics2.BlockCableBus.name=Câble et/ou bus AE2
|
|
||||||
tile.appliedenergistics2.BlockCellWorkbench.name=Cell Workbench
|
|
||||||
tile.appliedenergistics2.BlockCharger.name=Chargeur
|
|
||||||
tile.appliedenergistics2.BlockChest.name=Coffre ME
|
|
||||||
tile.appliedenergistics2.BlockCondenser.name=Condenseur de matière
|
|
||||||
tile.appliedenergistics2.BlockController.name=Contrôleur ME
|
|
||||||
tile.appliedenergistics2.BlockCreativeEnergyController.name=ME Self Powered Controller
|
|
||||||
tile.appliedenergistics2.BlockCrank.name=Wooden Crank
|
|
||||||
tile.appliedenergistics2.BlockCreativeEnergyCell.name=Cellule d'énergie infinie
|
|
||||||
tile.appliedenergistics2.BlockDenseEnergyCell.name=Grande cellule d'énergie
|
|
||||||
tile.appliedenergistics2.BlockEnergyCell.name=Cellule d'énergie
|
|
||||||
tile.appliedenergistics2.BlockDrive.name=Lecteur ME
|
|
||||||
tile.appliedenergistics2.BlockEnergyAcceptor.name=Accepteur d'énergie
|
|
||||||
tile.appliedenergistics2.BlockGrinder.name=Quartz Grindstone
|
|
||||||
tile.appliedenergistics2.BlockMatrixFrame.name=Matrix Frame
|
|
||||||
tile.appliedenergistics2.BlockIOPort.name=ME IO Port
|
|
||||||
tile.appliedenergistics2.BlockInscriber.name=Inscriber
|
|
||||||
tile.appliedenergistics2.BlockInterface.name=Interface ME
|
|
||||||
tile.appliedenergistics2.BlockQuantumLinkChamber.name=ME Quantum Link Chamber
|
|
||||||
tile.appliedenergistics2.BlockQuantumRing.name=Anneau quantique ME
|
|
||||||
tile.appliedenergistics2.BlockFluix.name=Bloc de fluix
|
|
||||||
tile.appliedenergistics2.BlockQuartz.name=Bloc de quartz certus
|
|
||||||
tile.appliedenergistics2.BlockQuartzChiseled.name=Bloc de quartz certus taillé
|
|
||||||
tile.appliedenergistics2.BlockQuartzGlass.name=Verre de quartz
|
|
||||||
tile.appliedenergistics2.BlockQuartzLamp.name=Verre de quartz vibrant
|
|
||||||
tile.appliedenergistics2.BlockQuartzPillar.name=Certus Quartz Pillar
|
|
||||||
tile.appliedenergistics2.BlockQuartzTorch.name=Charged Quartz Fixture
|
|
||||||
tile.appliedenergistics2.BlockLightDetector.name=Light Detecting Fixture
|
|
||||||
tile.appliedenergistics2.BlockSpatialIOPort.name=Spatial IO Port
|
|
||||||
tile.appliedenergistics2.BlockSpatialPylon.name=Spatial Pylon
|
|
||||||
tile.appliedenergistics2.BlockTinyTNT.name=Petite TNT
|
|
||||||
tile.appliedenergistics2.BlockVibrationChamber.name=Chambre de vibration
|
|
||||||
tile.appliedenergistics2.BlockWireless.name=ME Wireless Access Point
|
|
||||||
tile.appliedenergistics2.BlockWireless.desc=Right click with terminal in hand to bind it
|
|
||||||
tile.appliedenergistics2.OreQuartz.name=Certus Quartz Ore
|
|
||||||
tile.appliedenergistics2.OreQuartzCharged.name=Charged Certus Quartz Ore
|
|
||||||
tile.appliedenergistics2.BlockSecurity.name=Terminal de sécurité ME
|
|
||||||
tile.appliedenergistics2.BlockQuartzGrowthAccelerator.name=Accélérateur de croissance cristalline
|
|
||||||
tile.appliedenergistics2.BlockSkyStone.name=Roche céleste
|
|
||||||
tile.appliedenergistics2.BlockSkyStone.Block.name=Bloc de roche céleste
|
|
||||||
tile.appliedenergistics2.BlockSkyStone.Brick.name=Brique de roche céleste
|
|
||||||
tile.appliedenergistics2.BlockSkyStone.SmallBrick.name=Petite brique de roche céleste
|
|
||||||
tile.appliedenergistics2.BlockSkyChest.name=Coffre en roche céleste
|
|
||||||
tile.appliedenergistics2.BlockSkyChest.Block.name=Coffre en bloc de roche céleste
|
|
||||||
tile.appliedenergistics2.BlockSkyCompass.name=Boussole à météorites
|
|
||||||
tile.appliedenergistics2.BlockCraftingMonitor.name=Moniteur de fabrication
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage.name=§61k§r Crafting Storage
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage4k.name=§e4k§r Crafting Storage
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage16k.name=§a16k§r Crafting Storage
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage64k.name=§b64k§r Crafting Storage
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage256k.name=§9256k§r Crafting Storage
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage1024k.name=§d1024k§r Crafting Storage
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage4096k.name=§c4096k§r Crafting Storage
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage16384k.name=§516384k§r Crafting Storage
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorageSingularity.name=Singularity Crafting Storage
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator.name=Crafting Co-Processing Unit
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator4x.name=Quad Core Co-Processing Unit
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator16x.name=16 Core Co-Processing Unit
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator64x.name=64 Core Co-Processing Unit
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator256x.name=256 Core Co-Processing Unit
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator1024x.name=1024 Core Co-Processing Unit
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator4096x.name=4096 Core Co-Processing Unit
|
|
||||||
tile.appliedenergistics2.BlockCraftingUnit.name=Crafting Unit
|
|
||||||
tile.appliedenergistics2.BlockAdvancedCraftingStorage.name=Crafting Storage
|
|
||||||
tile.appliedenergistics2.BlockAdvancedCraftingUnit.name=Crafting Unit
|
|
||||||
tile.appliedenergistics2.BlockMolecularAssembler.name=Molecular Assembler
|
|
||||||
tile.appliedenergistics2.BlockPatternOptimizationMatrix.name=Pattern Optimization Matrix
|
|
||||||
tile.appliedenergistics2.BlockSingularityCraftingStorage.name=Singularity Crafting Storage
|
|
||||||
tile.appliedenergistics2.BlockPaint.name=Paint
|
|
||||||
|
|
||||||
# Stairs
|
|
||||||
tile.appliedenergistics2.ChiseledQuartzStairBlock.name=Chiseled Certus Quartz Stairs
|
|
||||||
tile.appliedenergistics2.FluixStairBlock.name=Fluix Stairs
|
|
||||||
tile.appliedenergistics2.QuartzPillarStairBlock.name=Certus Quartz Pillar Stairs
|
|
||||||
tile.appliedenergistics2.QuartzStairBlock.name=Certus Quartz Stairs
|
|
||||||
tile.appliedenergistics2.SkyStoneBlockStairBlock.name=Sky Stone Block Stairs
|
|
||||||
tile.appliedenergistics2.SkyStoneBrickStairBlock.name=Sky Stone Brick Stairs
|
|
||||||
tile.appliedenergistics2.SkyStoneSmallBrickStairBlock.name=Sky Stone Small Brick Stairs
|
|
||||||
tile.appliedenergistics2.SkyStoneStairBlock.name=Sky Stone Stairs
|
|
||||||
|
|
||||||
# Slabs
|
|
||||||
tile.appliedenergistics2.ChiseledQuartzSlabBlock.name=Chiseled Certus Quartz Slab
|
|
||||||
tile.appliedenergistics2.ChiseledQuartzSlabBlock.double.name=Chiseled Certus Quartz Slabs
|
|
||||||
tile.appliedenergistics2.FluixSlabBlock.name=Fluix Slab
|
|
||||||
tile.appliedenergistics2.FluixSlabBlock.double.name=Fluix Slabs
|
|
||||||
tile.appliedenergistics2.QuartzPillarSlabBlock.name=Certus Quartz Pillar Slab
|
|
||||||
tile.appliedenergistics2.QuartzPillarSlabBlock.double.name=Certus Quartz Pillar Slabs
|
|
||||||
tile.appliedenergistics2.QuartzSlabBlock.name=Certus Quartz Slab
|
|
||||||
tile.appliedenergistics2.QuartzSlabBlock.double.name=Certus Quartz Slabs
|
|
||||||
tile.appliedenergistics2.SkyStoneBlockSlabBlock.name=Sky Stone Block Slab
|
|
||||||
tile.appliedenergistics2.SkyStoneBlockSlabBlock.double.name=Sky Stone Block Slabs
|
|
||||||
tile.appliedenergistics2.SkyStoneBrickSlabBlock.name=Sky Stone Brick Slab
|
|
||||||
tile.appliedenergistics2.SkyStoneBrickSlabBlock.double.name=Sky Stone Brick Slabs
|
|
||||||
tile.appliedenergistics2.SkyStoneSmallBrickSlabBlock.name=Sky Stone Small Brick Slab
|
|
||||||
tile.appliedenergistics2.SkyStoneSmallBrickSlabBlock.double.name=Sky Stone Small Brick Slabs
|
|
||||||
tile.appliedenergistics2.SkyStoneSlabBlock.name=Sky Stone Slab
|
|
||||||
tile.appliedenergistics2.SkyStoneSlabBlock.double.name=Sky Stone Slabs
|
|
||||||
|
|
||||||
# Chat Messages
|
|
||||||
chat.appliedenergistics2.ChestCannotReadStorageCell=ME Chest cannot read storage cell.
|
|
||||||
chat.appliedenergistics2.SettingCleared=Setting Cleared.
|
|
||||||
chat.appliedenergistics2.OutOfRange=Wireless Out Of Range.
|
|
||||||
chat.appliedenergistics2.InvalidMachine=Invalid Machine.
|
|
||||||
chat.appliedenergistics2.LoadedSettings=Successfully loaded settings.
|
|
||||||
chat.appliedenergistics2.DeviceNotPowered=Device is low on power.
|
|
||||||
chat.appliedenergistics2.DeviceNotWirelessTerminal=Device is not a wireless terminal.
|
|
||||||
chat.appliedenergistics2.DeviceSuccessLinked=§aDevice successfully linked.
|
|
||||||
chat.appliedenergistics2.DeviceNotLinked=Device is not linked.
|
|
||||||
chat.appliedenergistics2.StationCanNotBeLocated=Station can not be located.
|
|
||||||
chat.appliedenergistics2.MachineNotPowered=Machine is not powered.
|
|
||||||
chat.appliedenergistics2.CommunicationError=Error Communicating with Network.
|
|
||||||
chat.appliedenergistics2.SavedSettings=Successfully saved settings.
|
|
||||||
chat.appliedenergistics2.AmmoDepleted=Ammo Depleted.
|
|
||||||
chat.appliedenergistics2.isNowLocked=Monitor is now Locked.
|
|
||||||
chat.appliedenergistics2.isNowUnlocked=Monitor is now Unlocked.
|
|
||||||
chat.appliedenergistics2.TunnelNotConnected=Tunnel is not connected.
|
|
||||||
chat.appliedenergistics2.TunnelInputIsAt=Tunnel input is at (%d, %d, %d)
|
|
||||||
chat.appliedenergistics2.TunnelHasNoOutputs=Tunnel has no outputs.
|
|
||||||
chat.appliedenergistics2.TunnelOutputsAreAt=Tunnel outputs are at:
|
|
||||||
chat.appliedenergistics2.InterfaceInOtherDim=Interface located in dimension: %d and can't be highlighted
|
|
||||||
chat.appliedenergistics2.InterfaceHighlighted=The interface is now highlighted at %d, %d, %d
|
|
||||||
chat.appliedenergistics2.LevelEmitterInAnotherDim=Level emitter located in dimension: %d and can't be highlighted
|
|
||||||
chat.appliedenergistics2.LevelEmitterHighlighted=The level emitter is now highlighted at %d, %d, %d
|
|
||||||
chat.appliedenergistics2.P2PInAnotherDim=P2P located in dimension: %d and can't be highlighted
|
|
||||||
chat.appliedenergistics2.P2PHighlighted=The P2P is now highlighted at %d, %d, %d
|
|
||||||
chat.appliedenergistics2.CraftingItemsWentMissing=Missing ingredient: %d * %s
|
|
||||||
chat.appliedenergistics2.FBOUnsupported=OpenGL FBOs not supported, cannot export image
|
|
||||||
chat.appliedenergistics2.PriorityInvalidTarget=Target has no priority
|
|
||||||
chat.appliedenergistics2.PriorityReadout=Current priority is %d
|
|
||||||
chat.appliedenergistics2.PriorityConfigured=Updated priority to %d
|
|
||||||
chat.appliedenergistics2.DriveLockingToggled=Cells in drive were partitioned/unpartitioned
|
|
||||||
chat.appliedenergistics2.ChestLockingToggled=Cell in chest was partitioned/unpartitioned
|
|
||||||
chat.appliedenergistics2.FinishCraftingRemind=Crafting of %s * %s finished in %s.
|
|
||||||
chat.appliedenergistics2.CraftComplete=§5Auto-Crafting Complete
|
|
||||||
chat.appliedenergistics2.CraftComplete.tip=%s %s, took %s
|
|
||||||
chat.appliedenergistics2.CraftingCantExtract=Can't extract ingredient: %d / %d | %s
|
|
||||||
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and can't be highlighted
|
|
||||||
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and can't be highlighted
|
|
||||||
chat.appliedenergistics2.MachineHighlighted=The %d is now highlighted at %d, %d, %d
|
|
||||||
chat.appliedenergistics2.MachineHighlightedNamed=The %d "%d" is now highlighted at %d, %d, %d
|
|
||||||
chat.appliedenergistics2.StorageHighlighted=The %d containing %d %d is now highlighted at %d, %d, %d
|
|
||||||
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and can't be highlighted
|
|
||||||
chat.appliedenergistics2.PickBlockTerminalNotFound=AE2 wireless terminal not found.
|
|
||||||
chat.appliedenergistics2.PatternRepeaterProvider=§5Provider§r - will provide pattern to current system from in front §5Accessor§r.
|
|
||||||
chat.appliedenergistics2.PatternRepeaterAccessor=§5Accessor§r - will provide pattern to in front §5Provider§r.
|
|
||||||
|
|
||||||
# Creative Tabs
|
|
||||||
itemGroup.appliedenergistics2=Applied Energistics 2
|
|
||||||
itemGroup.appliedenergistics2.facades=Applied Energistics 2 - Facades
|
|
||||||
|
|
||||||
# GUI
|
|
||||||
gui.appliedenergistics2.CraftingTerminal=Crafting Terminal
|
|
||||||
gui.appliedenergistics2.METunnel=ME
|
|
||||||
gui.appliedenergistics2.ItemTunnel=Item
|
|
||||||
gui.appliedenergistics2.FluidTunnel=Fluid
|
|
||||||
gui.appliedenergistics2.RedstoneTunnel=Redstone
|
|
||||||
gui.appliedenergistics2.EUTunnel=EU
|
|
||||||
gui.appliedenergistics2.RFTunnel=RF
|
|
||||||
gui.appliedenergistics2.LightTunnel=Light
|
|
||||||
gui.appliedenergistics2.SoundTunnel=Sound
|
|
||||||
gui.appliedenergistics2.OCTunnel=OpenComputers
|
|
||||||
gui.appliedenergistics2.PressureTunnel=Pressure
|
|
||||||
gui.appliedenergistics2.GTTunnel=GT EU
|
|
||||||
gui.appliedenergistics2.IFACETunnel=ME Interface
|
|
||||||
|
|
||||||
gui.appliedenergistics2.security.extract.name=Withdraw
|
|
||||||
gui.appliedenergistics2.security.inject.name=Deposit
|
|
||||||
gui.appliedenergistics2.security.craft.name=Craft
|
|
||||||
gui.appliedenergistics2.security.build.name=Build
|
|
||||||
gui.appliedenergistics2.security.security.name=Security
|
|
||||||
|
|
||||||
gui.appliedenergistics2.security.extract.tip=User is allowed to remove items from storage.
|
|
||||||
gui.appliedenergistics2.security.inject.tip=User is allowed to store new items into storage.
|
|
||||||
gui.appliedenergistics2.security.craft.tip=User can initiate new crafting jobs.
|
|
||||||
gui.appliedenergistics2.security.build.tip=User can modify the physical structure of the network, and make configuration changes.
|
|
||||||
gui.appliedenergistics2.security.security.tip=User can access and modify the security terminal of the network.
|
|
||||||
|
|
||||||
gui.appliedenergistics2.Efficiency=Efficacité
|
|
||||||
gui.appliedenergistics2.RequiredPower=Required Power
|
|
||||||
gui.appliedenergistics2.StoredPower=Stored Power
|
|
||||||
gui.appliedenergistics2.MaxPower=Max Power
|
|
||||||
gui.appliedenergistics2.QuartzCuttingKnife=Quartz Cutting Knife
|
|
||||||
gui.appliedenergistics2.Inscriber=Inscriber
|
|
||||||
gui.appliedenergistics2.Wireless=Wireless Access Point
|
|
||||||
gui.appliedenergistics2.WirelessTerminal=Terminal sans-fil
|
|
||||||
gui.appliedenergistics2.NoPermissions=No Permissions Selected
|
|
||||||
gui.appliedenergistics2.SecurityCardEditor=Biometric Card Editor
|
|
||||||
gui.appliedenergistics2.Encoded=Encoded
|
|
||||||
gui.appliedenergistics2.Priority=Priority
|
|
||||||
gui.appliedenergistics2.StorageBus=Bus de Stockage
|
|
||||||
gui.appliedenergistics2.EnergyDrain=Passive Drain
|
|
||||||
gui.appliedenergistics2.Installed=Installed
|
|
||||||
gui.appliedenergistics2.NetworkTool=Network Tool
|
|
||||||
gui.appliedenergistics2.AdvancedNetworkTool=Advanced Network Tool
|
|
||||||
gui.appliedenergistics2.PowerUsageRate=Energy Usage
|
|
||||||
gui.appliedenergistics2.PowerInputRate=Energy Generation
|
|
||||||
gui.appliedenergistics2.PortableCell=Portable Cell
|
|
||||||
gui.appliedenergistics2.Security=Security Term
|
|
||||||
gui.appliedenergistics2.CellWorkbench=Cell Workbench
|
|
||||||
gui.appliedenergistics2.QuantumLinkChamber=Quantum Link Chamber
|
|
||||||
gui.appliedenergistics2.IOPort=ME IO Port
|
|
||||||
gui.appliedenergistics2.Chest=ME Chest
|
|
||||||
gui.appliedenergistics2.Condenser=Matter Condenser
|
|
||||||
gui.appliedenergistics2.Config=Config
|
|
||||||
gui.appliedenergistics2.Drive=ME Drive
|
|
||||||
gui.appliedenergistics2.ExportBus=Bus d'export ME
|
|
||||||
gui.appliedenergistics2.GrindStone=Grindstone
|
|
||||||
gui.appliedenergistics2.ImportBus=Bus d'import ME
|
|
||||||
gui.appliedenergistics2.Interface=ME Interface
|
|
||||||
gui.appliedenergistics2.LevelEmitter=ME Level Emitter
|
|
||||||
gui.appliedenergistics2.Of=of
|
|
||||||
gui.appliedenergistics2.Patterns=Patterns
|
|
||||||
gui.appliedenergistics2.SpatialIOPort=Spatial IO Port
|
|
||||||
gui.appliedenergistics2.StoredEnergy=Stored Energy
|
|
||||||
gui.appliedenergistics2.StoredItems=Stored Items
|
|
||||||
gui.appliedenergistics2.StoredStacks=Stored Stacks
|
|
||||||
gui.appliedenergistics2.Terminal=Terminal
|
|
||||||
gui.appliedenergistics2.InterfaceTerminal=Interface Terminal
|
|
||||||
gui.appliedenergistics2.InterfaceTerminalHint=Show Or Hide on Interface Terminal.
|
|
||||||
gui.appliedenergistics2.PatternOptimization=Allow pattern optimization
|
|
||||||
gui.appliedenergistics2.PatternOptimizationHint=Allows patterns from this interface to be modified by pattern optimizer.
|
|
||||||
gui.appliedenergistics2.PatternOptimizer=Pattern optimizer
|
|
||||||
gui.appliedenergistics2.StepsPerCraft=Max steps per craft
|
|
||||||
gui.appliedenergistics2.PatternsAffected=Patterns affected
|
|
||||||
gui.appliedenergistics2.Multiplied=Multiplied
|
|
||||||
gui.appliedenergistics2.MultipliedBy=Multiplied by
|
|
||||||
gui.appliedenergistics2.CurrentPatternOutput=Current pattern output
|
|
||||||
gui.appliedenergistics2.NewPatternOutput=New pattern output
|
|
||||||
gui.appliedenergistics2.Optimize=Optimize
|
|
||||||
|
|
||||||
gui.appliedenergistics2.FormationPlane=Formation Plane
|
|
||||||
gui.appliedenergistics2.VibrationChamber=Vibration Chamber
|
|
||||||
gui.appliedenergistics2.NetworkDetails=Network Details
|
|
||||||
gui.appliedenergistics2.StorageCells=ME Storage Cells
|
|
||||||
gui.appliedenergistics2.IOBuses=Bus d'import/export ME
|
|
||||||
gui.appliedenergistics2.Stores=Stores
|
|
||||||
gui.appliedenergistics2.BytesUsed=Bytes Used
|
|
||||||
gui.appliedenergistics2.TimeUsed=Time Used
|
|
||||||
gui.appliedenergistics2.CraftName=Craft Name
|
|
||||||
gui.appliedenergistics2.Remains=Remains
|
|
||||||
gui.appliedenergistics2.Progress=Progress
|
|
||||||
gui.appliedenergistics2.Types=Types
|
|
||||||
gui.appliedenergistics2.Blank=Blank
|
|
||||||
gui.appliedenergistics2.Unlinked=Unlinked
|
|
||||||
gui.appliedenergistics2.Linked=Linked
|
|
||||||
gui.appliedenergistics2.StoredSize=Stored Size
|
|
||||||
gui.appliedenergistics2.SkyChest=Sky Stone Chest
|
|
||||||
gui.appliedenergistics2.PatternTerminal=Pattern Terminal
|
|
||||||
gui.appliedenergistics2.PatternTerminalEx=Processing Pattern Terminal
|
|
||||||
gui.appliedenergistics2.CraftingPattern=Crafting Pattern
|
|
||||||
gui.appliedenergistics2.MolecularAssembler=Molecular Assembler
|
|
||||||
gui.appliedenergistics2.ProcessingPattern=Processing Pattern
|
|
||||||
gui.appliedenergistics2.Crafts=Crafts
|
|
||||||
gui.appliedenergistics2.HoldShift=Hold [LSHIFT] to show Ingredients
|
|
||||||
gui.appliedenergistics2.PatternView=Press [%s] to view pattern
|
|
||||||
gui.appliedenergistics2.Result=Result
|
|
||||||
gui.appliedenergistics2.Results=Results
|
|
||||||
gui.appliedenergistics2.Ingredients=Ingredients
|
|
||||||
gui.appliedenergistics2.Ingredient=Ingredient
|
|
||||||
gui.appliedenergistics2.And=and
|
|
||||||
gui.appliedenergistics2.Creates=Creates
|
|
||||||
gui.appliedenergistics2.With=with
|
|
||||||
gui.appliedenergistics2.Substitute=Using Substitutions:
|
|
||||||
gui.appliedenergistics2.BeSubstitute=Can be a substitution:
|
|
||||||
gui.appliedenergistics2.Yes=Yes
|
|
||||||
gui.appliedenergistics2.No=Non
|
|
||||||
gui.appliedenergistics2.EncodedBy=Encoded by: %s
|
|
||||||
gui.appliedenergistics2.InWorldCrafting=AE2 In World Crafting
|
|
||||||
gui.appliedenergistics2.inWorldFluix=Drop 1 Charged Certus Quartz + 1 Nether Quartz + Redstone Dust into a puddle next to one another and wait a moment to receive 2 Fluix Crystals.
|
|
||||||
gui.appliedenergistics2.inWorldPurificationCertus=Drop a Certus Quartz Seed made from Certus Quartz Dust and Sand into a puddle of water; to make the process faster add Crystal Growth Accelerators.
|
|
||||||
gui.appliedenergistics2.inWorldPurificationNether=Drop a Nether Quartz Seed made from Nether Quartz Dust and Sand into a puddle of water; to make the process faster add Crystal Growth Accelerators.
|
|
||||||
gui.appliedenergistics2.inWorldPurificationFluix=Drop a Fluix Seed made from Fluix Dust and Sand into a puddle of water; to make the process faster add Crystal Growth Accelerators.
|
|
||||||
gui.appliedenergistics2.inWorldSingularity=To create drop 1 Singularity and 1 Ender Dust and cause an explosion within range of the items.
|
|
||||||
gui.appliedenergistics2.ChargedQuartz=Charged Certus Quartz is crafted by inserting an uncharged Certus Quartz Crystal into the Charger, and powering it.
|
|
||||||
gui.appliedenergistics2.ChargedQuartzFind=Charged Certus Quartz can be found in world semi rarely, it appears similar to normal Certus Quartz, except it sparkles.
|
|
||||||
gui.appliedenergistics2.NoSecondOutput=No Secondary Output
|
|
||||||
gui.appliedenergistics2.OfSecondOutput=%1$d%% Chance for second output.
|
|
||||||
gui.appliedenergistics2.MultipleOutputs=%1$d%% second, %2$d%% third output.
|
|
||||||
gui.appliedenergistics2.SelectAmount=Select Amount
|
|
||||||
gui.appliedenergistics2.CopyMode=Copy Mode
|
|
||||||
gui.appliedenergistics2.CopyModeDesc=Controls if the contents of the configuration pane are cleared when you remove the cell.
|
|
||||||
gui.appliedenergistics2.Next=Suivant
|
|
||||||
gui.appliedenergistics2.Lumen=Lumen
|
|
||||||
gui.appliedenergistics2.Empty=Empty
|
|
||||||
gui.appliedenergistics2.Stored=Stored
|
|
||||||
gui.appliedenergistics2.AddToBookmark=Bookmark
|
|
||||||
gui.appliedenergistics2.Cancel=Cancel
|
|
||||||
gui.appliedenergistics2.Suspend=Suspend
|
|
||||||
gui.appliedenergistics2.Resume=Resume
|
|
||||||
gui.appliedenergistics2.ETAFormat=HH:mm:ss
|
|
||||||
gui.appliedenergistics2.SwitchCraftingSimulationDisplayMode=Switch display mode (List/Tree)
|
|
||||||
gui.appliedenergistics2.Crafting=Crafting
|
|
||||||
gui.appliedenergistics2.Scheduled=Scheduled
|
|
||||||
gui.appliedenergistics2.CraftingStatus=Status
|
|
||||||
gui.appliedenergistics2.RemainingOperations=Idle Processors
|
|
||||||
gui.appliedenergistics2.FromStorage=Available
|
|
||||||
gui.appliedenergistics2.FromStoragePercent=Used
|
|
||||||
gui.appliedenergistics2.ToCraft=To Craft
|
|
||||||
gui.appliedenergistics2.ToCraftRequests=Steps
|
|
||||||
gui.appliedenergistics2.CraftingPlan=Crafting Plan
|
|
||||||
gui.appliedenergistics2.Automatic=Automatic
|
|
||||||
gui.appliedenergistics2.Start=Start
|
|
||||||
gui.appliedenergistics2.StartWithFollow=Start With Follow
|
|
||||||
gui.appliedenergistics2.Merge=Merge
|
|
||||||
gui.appliedenergistics2.Missing=Missing
|
|
||||||
gui.appliedenergistics2.NoCraftingTreeReceived=No crafting tree received
|
|
||||||
gui.appliedenergistics2.CraftingStepLimitExceeded=Crafting step limit exceeded
|
|
||||||
gui.appliedenergistics2.CraftingSizeLimitExceeded=Crafting size limit exceeded
|
|
||||||
gui.appliedenergistics2.RequestedItem=Requested item
|
|
||||||
gui.appliedenergistics2.SimulationIncomplete=Simulation incomplete
|
|
||||||
gui.appliedenergistics2.Bytes=Storage
|
|
||||||
gui.appliedenergistics2.Set=Set
|
|
||||||
gui.appliedenergistics2.Simulation=Simulation
|
|
||||||
gui.appliedenergistics2.CoProcessors=Co-Processors
|
|
||||||
gui.appliedenergistics2.CraftingCPU=Crafting CPU
|
|
||||||
gui.appliedenergistics2.NoCraftingCPUs=No Crafting CPUs are Available
|
|
||||||
gui.appliedenergistics2.CalculatingWait=Calculating Please Wait...
|
|
||||||
gui.appliedenergistics2.Clean=Clean
|
|
||||||
gui.appliedenergistics2.InvalidPattern=Invalid Pattern
|
|
||||||
gui.appliedenergistics2.UnknownItem=Unknown Item
|
|
||||||
gui.appliedenergistics2.Range=Range
|
|
||||||
gui.appliedenergistics2.TransparentFacades=Transparent Facades
|
|
||||||
gui.appliedenergistics2.TransparentFacadesHint=Controls visibility of facades while the network tool is on your toolbar.
|
|
||||||
gui.appliedenergistics2.CPUs=CPU
|
|
||||||
gui.appliedenergistics2.NoCraftingJobs=No Crafting Job Active
|
|
||||||
gui.appliedenergistics2.FacadeCrafting=Facade Crafting
|
|
||||||
gui.appliedenergistics2.inWorldCraftingPresses=Crafting Presses are found in the center of meteorites which can be found in around the world, they can be located by using a meteorite compass.
|
|
||||||
gui.appliedenergistics2.Included=Included
|
|
||||||
gui.appliedenergistics2.Excluded=Excluded
|
|
||||||
gui.appliedenergistics2.Partitioned=Partitioned
|
|
||||||
gui.appliedenergistics2.PartitionedOre=Ore dictionary filter
|
|
||||||
gui.appliedenergistics2.Precise=Precise
|
|
||||||
gui.appliedenergistics2.Fuzzy=Fuzzy
|
|
||||||
gui.appliedenergistics2.Filter=Filter
|
|
||||||
gui.appliedenergistics2.SmallFontCraft=Craft
|
|
||||||
gui.appliedenergistics2.LargeFontCraft=+
|
|
||||||
gui.appliedenergistics2.Renamer=Custom Name: (Enter to set)
|
|
||||||
gui.appliedenergistics2.OreFilterLabel=Ore dictionary filter
|
|
||||||
gui.appliedenergistics2.PriorityCard=Priority Card
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltip=For all your prioritization needs!
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltipModeEdit=Mode: Edit priority
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltipModeView=Mode: Print priority
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltipModeSet=Mode: Apply priority
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltipModeInc=Mode: Apply and increment priority
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltipModeDec=Mode: Apply and decrement priority
|
|
||||||
gui.appliedenergistics2.Sticky=Sticky
|
|
||||||
gui.appliedenergistics2.Contains=Contains Item
|
|
||||||
gui.appliedenergistics2.HoldShiftForTooltip=Hold shift for extended tooltip
|
|
||||||
gui.appliedenergistics2.HoldShiftClick_HIGHLIGHT_INTERFACE=Hold shift click to highlight interface
|
|
||||||
gui.appliedenergistics2.Nothing=Nothing
|
|
||||||
gui.appliedenergistics2.VoidCellTooltip=Deletes §4everything§7 stored on it
|
|
||||||
gui.appliedenergistics2.CellView=Cell View
|
|
||||||
gui.appliedenergistics2.Inputs=Inputs
|
|
||||||
gui.appliedenergistics2.Outputs=Outputs
|
|
||||||
gui.appliedenergistics2.EncodedPattern=Encoded Pattern
|
|
||||||
gui.appliedenergistics2.Deprecated=Deprecated, will be removed soon!
|
|
||||||
gui.appliedenergistics2.ViewCellToggleKey=Right-click to toggle
|
|
||||||
gui.appliedenergistics2.CPUAllowMode=Accept request
|
|
||||||
gui.appliedenergistics2.CPUAllowAll=All
|
|
||||||
gui.appliedenergistics2.CPUOnlyAllowNonPlayer=Only from non-player
|
|
||||||
gui.appliedenergistics2.CPUOnlyAllowPlayer=Only from player
|
|
||||||
gui.appliedenergistics2.CPUSourcePlayer=Requester
|
|
||||||
gui.appliedenergistics2.CPUSourceMachineRequested=Machine Requested
|
|
||||||
|
|
||||||
gui.appliedenergistics2.NetworkBytesDetails=Network Bytes Details
|
|
||||||
gui.appliedenergistics2.Items=Items
|
|
||||||
gui.appliedenergistics2.Fluids=Fluids
|
|
||||||
gui.appliedenergistics2.Essentias=Essentias
|
|
||||||
gui.appliedenergistics2.NetworkCellStatus=Cell status
|
|
||||||
gui.appliedenergistics2.NetworkItemCellCount=Network Item Cell Count
|
|
||||||
gui.appliedenergistics2.NetworkFluidCellCount=Network Fluid Cell Count
|
|
||||||
gui.appliedenergistics2.NetworkEssentiaCellCount=Network Essentia Cell Count
|
|
||||||
gui.appliedenergistics2.TypesInfo=Types
|
|
||||||
gui.appliedenergistics2.BytesInfo=Bytes
|
|
||||||
gui.appliedenergistics2.ToFollow=Follow
|
|
||||||
gui.appliedenergistics2.ToUnfollow=Unfollow
|
|
||||||
gui.appliedenergistics2.CellRestriction=Cell Restriction
|
|
||||||
gui.appliedenergistics2.Restricted=Restricted
|
|
||||||
gui.appliedenergistics2.CellRestrictionTips=0 for default
|
|
||||||
gui.appliedenergistics2.MaxItems=Max Items:
|
|
||||||
gui.appliedenergistics2.MaxFluid=Max Fluids:
|
|
||||||
gui.appliedenergistics2.MaxTypes=Max Types:
|
|
||||||
gui.appliedenergistics2.NumberOfItems=Number of items
|
|
||||||
gui.appliedenergistics2.NumberOfFluids=Number of fluids
|
|
||||||
gui.appliedenergistics2.ItemsPerByte=Items per byte:
|
|
||||||
gui.appliedenergistics2.FluidsPerByte=Fluids per byte:
|
|
||||||
gui.appliedenergistics2.BytesPerType=Bytes per type:
|
|
||||||
gui.appliedenergistics2.SelectColor=Select a Color
|
|
||||||
gui.appliedenergistics2.Selected=Selected
|
|
||||||
|
|
||||||
# GUI Colors - ARGB
|
|
||||||
gui.color.appliedenergistics2.SearchboxFocused=6E000000
|
|
||||||
gui.color.appliedenergistics2.SearchboxUnfocused=00000000
|
|
||||||
gui.color.appliedenergistics2.ItemSlotOverlayUnpowered=66111111
|
|
||||||
gui.color.appliedenergistics2.ItemSlotOverlayInvalid=66ff6666
|
|
||||||
gui.color.appliedenergistics2.CraftConfirmMissingItem=1AFF0000
|
|
||||||
gui.color.appliedenergistics2.CraftingCPUActive=5A45A021
|
|
||||||
gui.color.appliedenergistics2.CraftingCPUScheduled=FF787878
|
|
||||||
gui.color.appliedenergistics2.InterfaceTerminalMatch=2A00FF00
|
|
||||||
gui.color.appliedenergistics2.ProcessBarStartColor=FFE60A00
|
|
||||||
gui.color.appliedenergistics2.ProcessBarMiddleColor=FFE6E600
|
|
||||||
gui.color.appliedenergistics2.ProcessBarEndColor=FF0AE600
|
|
||||||
|
|
||||||
# GUI Tooltips
|
|
||||||
gui.tooltips.appliedenergistics2.Stash=Store Items
|
|
||||||
gui.tooltips.appliedenergistics2.StashDesc=Return items on the crafting grid to network storage.
|
|
||||||
gui.tooltips.appliedenergistics2.Substitutions=Ore-Dict Substitutions
|
|
||||||
gui.tooltips.appliedenergistics2.SubstitutionsDescEnabled=Allow substitutions of input components.
|
|
||||||
gui.tooltips.appliedenergistics2.SubstitutionsDescDisabled=Prevent substitutions of input components.
|
|
||||||
gui.tooltips.appliedenergistics2.BeSubstitutions=Use as substitution
|
|
||||||
gui.tooltips.appliedenergistics2.BeSubstitutionsDescEnabled=Allow crafting as substitutions of input components.
|
|
||||||
gui.tooltips.appliedenergistics2.BeSubstitutionsDescDisabled=Prevent crafting as substitutions of input components. If all patterns available for an ingredient are disabled to be substitutions, crafting simulator will treat them as if they're enabled to be substitutions.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.PatternSlotConfigTitle=Switch Terminal Mode
|
|
||||||
gui.tooltips.appliedenergistics2.PatternSlotConfigInfo=Switch slot pattern mode between (16 -> 4) and (4 -> 16)
|
|
||||||
gui.tooltips.appliedenergistics2.Encode=Encode Pattern
|
|
||||||
gui.tooltips.appliedenergistics2.EncodeDescription=Write the entered pattern to the current encoded pattern, or to available blank pattern. Hold Shift to transfer directly to your inventory. Hold Shift+Control to encode whole stack.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.FuzzyMode=Fuzzy Comparison
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_1=Split Damage at 1%
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_10=Split Damage at 10%
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_25=Split Damage at 25%
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_50=Split Damage at 50%
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_75=Split Damage at 75%
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_99=Split Damage at 99%
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SortOrder=Sort Order
|
|
||||||
gui.tooltips.appliedenergistics2.SortBy=Sort By
|
|
||||||
gui.tooltips.appliedenergistics2.FZIgnoreAll=Match Any
|
|
||||||
gui.tooltips.appliedenergistics2.TransferDirection=Transfer Direction
|
|
||||||
gui.tooltips.appliedenergistics2.TransferToNetwork=Transfer data to Network
|
|
||||||
gui.tooltips.appliedenergistics2.TransferToStorageCell=Transfer data to Storage Cell
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleSortDirection=Toggle sorting direction
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.StoredItems=Stored Items
|
|
||||||
gui.tooltips.appliedenergistics2.StoredCraftable=Stored / Craftable
|
|
||||||
gui.tooltips.appliedenergistics2.View=View
|
|
||||||
gui.tooltips.appliedenergistics2.RedstoneMode=Redstone Mode
|
|
||||||
gui.tooltips.appliedenergistics2.OperationMode=Operation Mode
|
|
||||||
gui.tooltips.appliedenergistics2.NumberOfItems=Number of items
|
|
||||||
gui.tooltips.appliedenergistics2.ItemName=Item name
|
|
||||||
gui.tooltips.appliedenergistics2.PowerUnits=Power Units
|
|
||||||
gui.tooltips.appliedenergistics2.IOMode=Input/Output Mode
|
|
||||||
gui.tooltips.appliedenergistics2.ExtractionMode=Extraction Mode
|
|
||||||
gui.tooltips.appliedenergistics2.CondenserOutput=ME Condenser - Output
|
|
||||||
gui.tooltips.appliedenergistics2.PartitionStorage=Partition Storage
|
|
||||||
gui.tooltips.appliedenergistics2.Clear=Clear
|
|
||||||
gui.tooltips.appliedenergistics2.TrashController=Deletion via Shift / Space Clicking.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.InterfaceBlockingMode=Blocking Mode
|
|
||||||
gui.tooltips.appliedenergistics2.InterfaceSmartBlockingMode=Smart Blocking Mode
|
|
||||||
gui.tooltips.appliedenergistics2.InterfaceCraftingMode=Crafting Mode
|
|
||||||
gui.tooltips.appliedenergistics2.Trash=Destroy Items
|
|
||||||
gui.tooltips.appliedenergistics2.MatterBalls=Condense Into Matter Balls\n%s per item
|
|
||||||
gui.tooltips.appliedenergistics2.Singularity=Condense Into Singularities\n%s per item
|
|
||||||
gui.tooltips.appliedenergistics2.Read=Extract Only
|
|
||||||
gui.tooltips.appliedenergistics2.Write=Insert Only
|
|
||||||
gui.tooltips.appliedenergistics2.ReadWrite=Bi-Directional
|
|
||||||
gui.tooltips.appliedenergistics2.Strict=Strict - Network sees only filtered items
|
|
||||||
gui.tooltips.appliedenergistics2.Loose=Loose - Network sees everything
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.AlwaysActive=Always active
|
|
||||||
gui.tooltips.appliedenergistics2.ActiveWithoutSignal=Active without signal
|
|
||||||
gui.tooltips.appliedenergistics2.ActiveWithSignal=Active with signal
|
|
||||||
gui.tooltips.appliedenergistics2.ActiveOnPulse=Activate once per pulse
|
|
||||||
gui.tooltips.appliedenergistics2.EmitLevelsBelow=Emit when levels are below limit.
|
|
||||||
gui.tooltips.appliedenergistics2.EmitLevelAbove=Emit when levels are above or equal to limit.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SearchMode_Auto=Auto Search
|
|
||||||
gui.tooltips.appliedenergistics2.SearchMode_Standard=Standard Search
|
|
||||||
gui.tooltips.appliedenergistics2.SearchMode_NEIAuto=NEI Synchronized Auto
|
|
||||||
gui.tooltips.appliedenergistics2.SearchMode_NEIStandard=NEI Synchronized Standard
|
|
||||||
gui.tooltips.appliedenergistics2.SearchMode=Search Box Mode
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.PartitionStorageHint=Configures Partition based on currently stored items.
|
|
||||||
gui.tooltips.appliedenergistics2.NextPartitionStorageHint=Click to get next item in the storage.
|
|
||||||
gui.tooltips.appliedenergistics2.ClearSettings=Clear Config/Settings
|
|
||||||
gui.tooltips.appliedenergistics2.Craftable=Craftable
|
|
||||||
gui.tooltips.appliedenergistics2.MoveWhenEmpty=Move to output when cell is empty or network was emptied.
|
|
||||||
gui.tooltips.appliedenergistics2.MoveWhenWorkIsDone=Move to output when work is done.
|
|
||||||
gui.tooltips.appliedenergistics2.MoveWhenFull=Move to output when cell is full or network was filled.
|
|
||||||
gui.tooltips.appliedenergistics2.Disabled=Désactivé
|
|
||||||
gui.tooltips.appliedenergistics2.Enable=Activé
|
|
||||||
gui.tooltips.appliedenergistics2.Blocking=Do not push crafting items if inventory contains items.
|
|
||||||
gui.tooltips.appliedenergistics2.NonBlocking=Ignore the contents of the target inventory.
|
|
||||||
gui.tooltips.appliedenergistics2.SmartBlocking=Allow insert same recipe.
|
|
||||||
gui.tooltips.appliedenergistics2.NonSmartBlocking=Regular blocking mode behavior.
|
|
||||||
gui.tooltips.appliedenergistics2.Craft=Crafting Behavior
|
|
||||||
gui.tooltips.appliedenergistics2.CraftOnly=Do not use stocked items, only craft items while exporting.
|
|
||||||
gui.tooltips.appliedenergistics2.CraftEither=Use stocked items, or craft items while exporting.
|
|
||||||
gui.tooltips.appliedenergistics2.LevelType=Level Type
|
|
||||||
gui.tooltips.appliedenergistics2.LevelType_Energy=Energy
|
|
||||||
gui.tooltips.appliedenergistics2.LevelType_Item_Fluid=Item / Fluid
|
|
||||||
gui.tooltips.appliedenergistics2.InventoryTweaks=Inventory Tweaks
|
|
||||||
gui.tooltips.appliedenergistics2.Mod=Mod
|
|
||||||
gui.tooltips.appliedenergistics2.UsedPercent=Percentage
|
|
||||||
gui.tooltips.appliedenergistics2.TerminalStyle=Terminal Style
|
|
||||||
gui.tooltips.appliedenergistics2.TerminalStyle_Full=Full Screen Terminal
|
|
||||||
gui.tooltips.appliedenergistics2.TerminalStyle_Tall=Tall Centered Terminal
|
|
||||||
gui.tooltips.appliedenergistics2.TerminalStyle_Small=Small Centered Terminal
|
|
||||||
gui.tooltips.appliedenergistics2.SaveAsImage=Save as image
|
|
||||||
gui.tooltips.appliedenergistics2.HideStored=Hide Stored Items
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.DoesntDespawn=This item won't de-spawn.
|
|
||||||
gui.tooltips.appliedenergistics2.EmitterMode=Crafting Emitter Mode
|
|
||||||
gui.tooltips.appliedenergistics2.CraftViaRedstone=Emit Redstone to craft item.
|
|
||||||
gui.tooltips.appliedenergistics2.EmitWhenCrafting=Emit Redstone while item is crafting.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.ReportInaccessibleItems=Report Inaccessible Items
|
|
||||||
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsYes=Yes: Items that cannot be extracted will be visible.
|
|
||||||
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsNo=No: Only extractable items will be visible.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.BlockPlacement=Block Placement
|
|
||||||
gui.tooltips.appliedenergistics2.BlockPlacementYes=Blocks will be placed as block.
|
|
||||||
gui.tooltips.appliedenergistics2.BlockPlacementNo=Blocks will be dropped as item.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SchedulingMode=Scheduling Mode
|
|
||||||
gui.tooltips.appliedenergistics2.SchedulingModeDefault=Export the first item until the network is empty, then try the next ones.
|
|
||||||
gui.tooltips.appliedenergistics2.SchedulingModeRoundRobin=Export using round robin mode.
|
|
||||||
gui.tooltips.appliedenergistics2.SchedulingModeRandom=Export items in random mode.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.ItemsStored=Stored: %s
|
|
||||||
gui.tooltips.appliedenergistics2.ItemCount=Count: %s
|
|
||||||
gui.tooltips.appliedenergistics2.ItemsRequestable=Items Requestable: %s
|
|
||||||
gui.tooltips.appliedenergistics2.P2PFrequency=Frequency: %s
|
|
||||||
gui.tooltips.appliedenergistics2.ExtractFromNetworkToContainer=§e%s + Left-click§f to extract §b%s§f from network
|
|
||||||
gui.tooltips.appliedenergistics2.InsertFromContainerToNetwork=§e%s + Right-click§f to insert §b%s§f into network
|
|
||||||
gui.tooltips.appliedenergistics2.HoldShiftProcessStack=Hold Shift to process the entire stack
|
|
||||||
gui.tooltips.appliedenergistics2.RegisterContainerContent=Hold §e%s§f to register as §b%s§f
|
|
||||||
gui.tooltips.appliedenergistics2.OreFilterHint=Filter items using ore dictionary names
|
|
||||||
gui.tooltips.appliedenergistics2.OreFilter=Ore Dictionary Filter
|
|
||||||
gui.tooltips.appliedenergistics2.SearchStringTooltip=Right click to clear the search bar
|
|
||||||
gui.tooltips.appliedenergistics2.SaveSearchString=Save Search String
|
|
||||||
gui.tooltips.appliedenergistics2.SaveSearchStringYes=Yes
|
|
||||||
gui.tooltips.appliedenergistics2.SaveSearchStringNo=Non
|
|
||||||
gui.tooltips.appliedenergistics2.DoublePattern=Double pattern
|
|
||||||
gui.tooltips.appliedenergistics2.DoublePatternHint=Double stack sizes of pattern inputs and output(s) if it can. x8 when shift is held. Right click to divide instead. Click the middle mouse button to customize the multiplier.
|
|
||||||
gui.tooltips.appliedenergistics2.DoublePatterns=Double patterns
|
|
||||||
gui.tooltips.appliedenergistics2.DoublePatternsHint=Double stack sizes of pattern inputs and output(s) if it can. x8 when shift is held. Right click to divide instead.
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingStatus=Crafting Status
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingStatusDesc=Opens crafting status window
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblers=Toggles showing crafting interfaces only
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblersDescOff=Showing all interfaces
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblersDescOn=Showing only interfaces on molecular assemblers
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowFullInterfaces=Toggles showing interfaces with full slots
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowFullInterfacesOnDesc=Showing all interfaces
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowFullInterfacesOffDesc=Showing only interfaces with free slots
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterface=Toggles showing interfaces with invalid patterns
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterfaceOnDesc=Showing all interfaces
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterfaceOffDesc=Showing only interfaces with invalid patterns
|
|
||||||
gui.tooltips.appliedenergistics2.HighlightInterface=Highlight interface
|
|
||||||
gui.tooltips.appliedenergistics2.SearchFieldInputs=Recipe Inputs
|
|
||||||
gui.tooltips.appliedenergistics2.SearchFieldOutputs=Recipe Outputs
|
|
||||||
gui.tooltips.appliedenergistics2.SearchFieldNames=Interface Names
|
|
||||||
gui.tooltips.appliedenergistics2.OptimizePatterns=Optimize patterns
|
|
||||||
gui.tooltips.appliedenergistics2.OptimizePatternsNoReq=§cThis option is unavailable because there is no Pattern Optimization Matrix in your network!
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModeDefault=Default Insertion Mode
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModeDefaultDesc=First to last, merge stacks as necessary
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModePreferEmpty=Insertion prefer empty slots
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModePreferEmptyDesc=Same as default, but try empty slots first
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModeOnlyEmpty=Insert to empty slots only
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModeOnlyEmptyDesc=First to last, does not merge stacks
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SidelessModeSided=Sided Mode
|
|
||||||
gui.tooltips.appliedenergistics2.SidelessModeSidedDesc=Each fluid is accessible only from one specific side
|
|
||||||
gui.tooltips.appliedenergistics2.SidelessModeSideless=Sideless Mode
|
|
||||||
gui.tooltips.appliedenergistics2.SidelessModeSidelessDesc=All fluids are accessible from all sides
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefault=Default Blocking Mode
|
|
||||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefaultDesc=Blocking interfaces follow normal blocking rules (ignore circuits, etc.)
|
|
||||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAll=Loose Mode
|
|
||||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAllDesc=Blocking interfaces will block on any item in this ME system.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingMode=Lock Crafting
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingModeNone=Never
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingUntilRedstonePulse=Until redstone pulse is received
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingUntilResultReturned=Until crafting result is returned
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingWhileRedstoneHigh=With redstone signal
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingWhileRedstoneLow=Without redstone signal
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingModeStandard=Standard Crafting Mode
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingModeStandardDesc=Only starts craft if all ingredients are available in the ME System.
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingModeIgnoreMissing=Ignore Missing Crafting Mode
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingModeIgnoreMissingDesc=Starts craft even if ingredients are missing from the ME System.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.ExtraOptions=Extra Options
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SwitchBytesInfo=Cell Info
|
|
||||||
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Item=Item
|
|
||||||
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Fluid=Fluid
|
|
||||||
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Essentia=Essentia
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode=Priority Card Mode
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode_Edit=Edit priority of targets.
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode_View=Print priority of targets.
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode_Set=Apply priority to targets.
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode_Inc=Apply priority to targets and increment by 1.
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode_Dec=Apply priority to targets and decrement by 1.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.MultiplyPattern=Multiply
|
|
||||||
gui.tooltips.appliedenergistics2.DividePattern=Divide
|
|
||||||
gui.tooltips.appliedenergistics2.MultiplyOrDividePatternHint=If it's positive, it's multiplying by that number. If it's negative, it's dividing by that number. It will not work if it is not divisible.
|
|
||||||
gui.tooltips.appliedenergistics2.ToFollow=Click to follow this craft and receive message when it is complete\nYou are not following this crafting job right now
|
|
||||||
gui.tooltips.appliedenergistics2.ToUnfollow=Click to stop following this craft\nYou are following this crafting job and will receive chat message when it's complete
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.StringOrder=Sorting
|
|
||||||
gui.tooltips.appliedenergistics2.StringOrderNatural=Default
|
|
||||||
gui.tooltips.appliedenergistics2.StringOrderAlphanum=Natural Order
|
|
||||||
gui.tooltips.appliedenergistics2.CellRestrictionLabel=Cell Restriction
|
|
||||||
gui.tooltips.appliedenergistics2.CellRestrictionHint=Setup Cell Restriction
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SearchGotoNext=Find next
|
|
||||||
gui.tooltips.appliedenergistics2.SearchGotoPrev=Find prev
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.CPUAllowMode=Crafting requests limitation
|
|
||||||
gui.tooltips.appliedenergistics2.CPUAllowAllDesc=Allow all crafting requests
|
|
||||||
gui.tooltips.appliedenergistics2.CPUOnlyAllowPlayerDesc=Only allow crafting requests from player
|
|
||||||
gui.tooltips.appliedenergistics2.CPUOnlyAllowNonPlayerDesc=Only allow crafting requests from non-player
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.Suspend=Click to stop this CPU from sending out crafts
|
|
||||||
gui.tooltips.appliedenergistics2.Resume=Click to make this CPU send out crafts again
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.PinsSection=Pins Section
|
|
||||||
gui.tooltips.appliedenergistics2.PinsSectionActive=Pins Section Enabled\n[Shift + Right Click] pinned item to remove it from pins section
|
|
||||||
gui.tooltips.appliedenergistics2.PinsSectionDisabled=Pins Section Disabled
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.SOMETHING_STUCK=Something stuck in interface
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.BLOCKING_MODE=Blocking Mode
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.LOCK_MODE=Lock Mode
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=Can't find target to push
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.NOT_ENOUGH_INGREDIENTS=Not enough ingredients
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.SAME_NETWORK=Target interface in same network
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.UNSUPPORTED_STACK=Contains a stack which not supported by any target around interface
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstitute=Toggles showing interfaces with patterns with substitutions enabled
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOnDesc=Showing all interfaces
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOffDesc=Showing only interfaces with patterns with substitutions enabled
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.BlockDriveWarning=§4Do not move chests with AE drives\n§4It may corrupt your profile. No refunds!
|
|
||||||
gui.tooltips.appliedenergistics2.BlockCreativeEnergyCell=§dInfinite Energy
|
|
||||||
gui.tooltips.appliedenergistics2.PartCreativeEnergy=§dInfinite Energy
|
|
||||||
gui.tooltips.appliedenergistics2.BlockCreativeEnergyController=§dInfinite Energy
|
|
||||||
gui.tooltips.appliedenergistics2.PreconfiguredPriority=Preconfigured storage priority: §f%s
|
|
||||||
|
|
||||||
# Units
|
|
||||||
gui.appliedenergistics2.units.appliedenergistics=AE
|
|
||||||
gui.appliedenergistics2.units.ic2=Energy Units
|
|
||||||
gui.appliedenergistics2.units.mekanism=Joules
|
|
||||||
gui.appliedenergistics2.units.rotarycraft=Watts
|
|
||||||
gui.appliedenergistics2.units.thermalexpansion=Redstone Flux
|
|
||||||
|
|
||||||
# Colors
|
|
||||||
gui.appliedenergistics2.White=White
|
|
||||||
gui.appliedenergistics2.Orange=Orange
|
|
||||||
gui.appliedenergistics2.Magenta=Magenta
|
|
||||||
gui.appliedenergistics2.LightBlue=Light Blue
|
|
||||||
gui.appliedenergistics2.Yellow=Yellow
|
|
||||||
gui.appliedenergistics2.Lime=Lime
|
|
||||||
gui.appliedenergistics2.Pink=Pink
|
|
||||||
gui.appliedenergistics2.Gray=Gray
|
|
||||||
gui.appliedenergistics2.LightGray=Light Gray
|
|
||||||
gui.appliedenergistics2.Cyan=Cyan
|
|
||||||
gui.appliedenergistics2.Purple=Purple
|
|
||||||
gui.appliedenergistics2.Blue=Blue
|
|
||||||
gui.appliedenergistics2.Brown=Brown
|
|
||||||
gui.appliedenergistics2.Green=Green
|
|
||||||
gui.appliedenergistics2.Red=Red
|
|
||||||
gui.appliedenergistics2.Black=Black
|
|
||||||
gui.appliedenergistics2.Fluix=Fluix
|
|
||||||
|
|
||||||
# Waila
|
|
||||||
waila.appliedenergistics2.Crafting=Crafting
|
|
||||||
waila.appliedenergistics2.DeviceOnline=Device Online
|
|
||||||
waila.appliedenergistics2.DeviceOffline=Device Offline
|
|
||||||
waila.appliedenergistics2.DeviceMissingChannel=Device Missing Channel
|
|
||||||
waila.appliedenergistics2.Locked=Locked
|
|
||||||
waila.appliedenergistics2.Unlocked=Unlocked
|
|
||||||
waila.appliedenergistics2.Showing=Showing
|
|
||||||
waila.appliedenergistics2.Contains=Contains
|
|
||||||
waila.appliedenergistics2.Channels=%1$d of %2$d Channels
|
|
||||||
waila.appliedenergistics2.ChannelsUnbound=%1$d Channels
|
|
||||||
waila.appliedenergistics2.P2PUnlinked=Unlinked
|
|
||||||
waila.appliedenergistics2.P2PInputOneOutput=Linked (Input Side)
|
|
||||||
waila.appliedenergistics2.P2PInputManyOutputs=Linked (Input Side) - %d Outputs
|
|
||||||
waila.appliedenergistics2.P2POutput=Linked (Output Side)
|
|
||||||
waila.appliedenergistics2.Booting=Network is booting
|
|
||||||
waila.appliedenergistics2.CraftingLockedByLackOfRedstoneSignal=Locked by lack of redstone signal
|
|
||||||
waila.appliedenergistics2.CraftingLockedByRedstoneSignal=Locked by redstone signal
|
|
||||||
waila.appliedenergistics2.CraftingLockedUntilPulse=Waiting for redstone pulse to unlock
|
|
||||||
waila.appliedenergistics2.CraftingLockedUntilResult=Waiting for results to unlock
|
|
||||||
waila.appliedenergistics2.CoordinateX=X
|
|
||||||
waila.appliedenergistics2.CoordinateY=Y
|
|
||||||
waila.appliedenergistics2.CoordinateZ=Z
|
|
||||||
waila.appliedenergistics2.Dimension=Dimension
|
|
||||||
waila.appliedenergistics2.Id=id
|
|
||||||
waila.appliedenergistics2.ConnectedTo=Connected to
|
|
||||||
waila.appliedenergistics2.Disconnected=Disconnected
|
|
||||||
waila.appliedenergistics2.Singularity=Singularity
|
|
||||||
waila.appliedenergistics2.Provider=§5Provider§r
|
|
||||||
waila.appliedenergistics2.Accessor=§5Accessor§r
|
|
||||||
waila.appliedenergistics2.Waiting=Waiting:
|
|
||||||
waila.appliedenergistics2.IOBusSpeed=Speed: %s %s/t
|
|
||||||
|
|
||||||
# Baubles Extended
|
|
||||||
slot.Terminal=§aTerminal§7
|
|
||||||
|
|
||||||
# Items
|
|
||||||
item.appliedenergistics2.ItemBasicStorageCell.1k.name=§61k§r ME Storage Cell
|
|
||||||
item.appliedenergistics2.ItemBasicStorageCell.4k.name=§e4k§r ME Storage Cell
|
|
||||||
item.appliedenergistics2.ItemBasicStorageCell.16k.name=§a16k§r ME Storage Cell
|
|
||||||
item.appliedenergistics2.ItemBasicStorageCell.64k.name=§b64k§r ME Storage Cell
|
|
||||||
item.appliedenergistics2.ItemAdvancedStorageCell.256k.name=§9256k§r ME Storage Cell
|
|
||||||
item.appliedenergistics2.ItemAdvancedStorageCell.1024k.name=§d1024k§r ME Storage Cell
|
|
||||||
item.appliedenergistics2.ItemAdvancedStorageCell.4096k.name=§c4096k§r ME Storage Cell
|
|
||||||
item.appliedenergistics2.ItemAdvancedStorageCell.16384k.name=§516384k§r ME Storage Cell
|
|
||||||
item.appliedenergistics2.ItemExtremeStorageCell.Container.name=Block Container ME Storage Cell
|
|
||||||
item.appliedenergistics2.ItemExtremeStorageCell.Quantum.name=Quantum ME Storage Cell
|
|
||||||
item.appliedenergistics2.ItemExtremeStorageCell.Singularity.name=Digital Singularity ME Storage Cell
|
|
||||||
item.appliedenergistics2.ItemExtremeStorageCell.Universe.name=Artificial Universe ME Storage Cell
|
|
||||||
item.appliedenergistics2.ItemCreativeStorageCell.name=Creative ME Storage Cell
|
|
||||||
item.appliedenergistics2.ItemVoidStorageCell.name=Void ME Storage Cell
|
|
||||||
item.appliedenergistics2.ItemEncodedPattern.name=Encoded Pattern
|
|
||||||
item.appliedenergistics2.ItemEncodedUltimatePattern.name=Encoded Ultimate Pattern
|
|
||||||
item.appliedenergistics2.ItemViewCell.name=View Cell
|
|
||||||
item.appliedenergistics2.ItemFacade.name=Cable Facade
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemCrystalSeed.name=Seed
|
|
||||||
item.appliedenergistics2.ItemCrystalSeed.Certus.name=Certus Quartz Seed
|
|
||||||
item.appliedenergistics2.ItemCrystalSeed.Nether.name=Nether Quartz Seed
|
|
||||||
item.appliedenergistics2.ItemCrystalSeed.Fluix.name=Fluix Seed
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemPart.InvalidType.name=Disabled Item
|
|
||||||
item.appliedenergistics2.ItemMaterial.InvalidType.name=This Item Is Disabled.
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.name=ME Component
|
|
||||||
item.appliedenergistics2.ItemPart.name=ME Cable and/or Bus
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.BlankPattern.name=Blank Pattern
|
|
||||||
item.appliedenergistics2.ItemMaterial.FormationCore.name=Formation Core
|
|
||||||
item.appliedenergistics2.ItemMaterial.AnnihilationCore.name=Annihilation Core
|
|
||||||
item.appliedenergistics2.ItemMaterial.BasicCard.name=Basic Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.AdvCard.name=Advanced Card
|
|
||||||
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardCapacity.name=Capacity Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardPatternCapacity.name=Pattern Capacity Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardFuzzy.name=Fuzzy Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardInverter.name=Inverter Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardRedstone.name=Redstone Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardSpeed.name=Acceleration Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardSuperSpeed.name=Hyper-Acceleration Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardOreFilter.name=Oredictionary Filter Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardPatternRefiller.name=Pattern Refiller Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardAdvancedBlocking.name=Advanced Blocking Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardLockCrafting.name=Locking Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardSticky.name=Sticky Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardVoidOverflow.name=Overflow Void Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardDistribution.name=Equal Distribution Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardFakeCrafting.name=Fake Crafting Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardSuperluminalSpeed.name=Superluminal Acceleration Card
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell2SpatialPart.name=2³ Spatial Component
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell16SpatialPart.name=16³ Spatial Component
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell128SpatialPart.name=128³ Spatial Component
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell1kPart.name=§61k§r ME Storage Component
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell4kPart.name=§e4k§r ME Storage Component
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell16kPart.name=§a16k§r ME Storage Component
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell64kPart.name=§b64k§r ME Storage Component
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell256kPart.name=§9256k§r ME Storage Component
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell1024kPart.name=§d1024k§r ME Storage Component
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell4096kPart.name=§c4096k§r ME Storage Component
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell16384kPart.name=§516384k§r ME Storage Component
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.CertusQuartzCrystal.name=Certus Quartz Crystal
|
|
||||||
item.appliedenergistics2.ItemMaterial.CertusQuartzCrystalCharged.name=Charged Certus Quartz Crystal
|
|
||||||
item.appliedenergistics2.ItemMaterial.CertusQuartzDust.name=Certus Quartz Dust
|
|
||||||
item.appliedenergistics2.ItemMaterial.EmptyStorageCell.name=ME Storage Housing
|
|
||||||
item.appliedenergistics2.ItemMaterial.EmptyAdvancedStorageCell.name=ME Advanced Storage Housing
|
|
||||||
item.appliedenergistics2.ItemMaterial.EnderDust.name=Ender Dust
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.Flour.name=Flour
|
|
||||||
item.appliedenergistics2.ItemMaterial.FluixCrystal.name=Fluix Crystal
|
|
||||||
item.appliedenergistics2.ItemMaterial.FluixDust.name=Fluix Dust
|
|
||||||
item.appliedenergistics2.ItemMaterial.FluixPearl.name=Fluix Pearl
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.GoldDust.name=Gold Dust
|
|
||||||
item.appliedenergistics2.ItemMaterial.IronDust.name=Iron Dust
|
|
||||||
item.appliedenergistics2.ItemMaterial.IronNugget.name=Iron Nugget
|
|
||||||
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.MatterBall.name=Matter Ball
|
|
||||||
item.appliedenergistics2.ItemMaterial.NetherQuartzDust.name=Nether Quartz Dust
|
|
||||||
item.appliedenergistics2.ItemMaterial.PurifiedCertusQuartzCrystal.name=Pure Certus Quartz Crystal
|
|
||||||
item.appliedenergistics2.ItemMaterial.PurifiedFluixCrystal.name=Pure Fluix Crystal
|
|
||||||
item.appliedenergistics2.ItemMaterial.PurifiedNetherQuartzCrystal.name=Pure Nether Quartz Crystal
|
|
||||||
item.appliedenergistics2.ItemMaterial.QESingularity.name=Quantum Entangled Singularity
|
|
||||||
item.appliedenergistics2.ItemMaterial.Silicon.name=Silicon
|
|
||||||
item.appliedenergistics2.ItemMaterial.Singularity.name=Singularity
|
|
||||||
item.appliedenergistics2.ItemMaterial.Wireless.name=Récepteur sans-fil
|
|
||||||
item.appliedenergistics2.ItemMaterial.WirelessBooster.name=Booster sans-fil
|
|
||||||
item.appliedenergistics2.ItemMaterial.WoodenGear.name=Wooden Gear
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.NamePress.name=Inscriber Name Press
|
|
||||||
item.appliedenergistics2.ItemMaterial.EngProcessorPress.name=Inscriber Engineering Press
|
|
||||||
item.appliedenergistics2.ItemMaterial.CalcProcessorPress.name=Inscriber Calculation Press
|
|
||||||
item.appliedenergistics2.ItemMaterial.LogicProcessorPress.name=Inscriber Logic Press
|
|
||||||
item.appliedenergistics2.ItemMaterial.SiliconPress.name=Inscriber Silicon Press
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.EngProcessorPrint.name=Printed Engineering Circuit
|
|
||||||
item.appliedenergistics2.ItemMaterial.CalcProcessorPrint.name=Printed Calculation Circuit
|
|
||||||
item.appliedenergistics2.ItemMaterial.LogicProcessorPrint.name=Printed Logic Circuit
|
|
||||||
item.appliedenergistics2.ItemMaterial.SiliconPrint.name=Printed Silicon
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.EngProcessor.name=Engineering Processor
|
|
||||||
item.appliedenergistics2.ItemMaterial.CalcProcessor.name=Calculation Processor
|
|
||||||
item.appliedenergistics2.ItemMaterial.LogicProcessor.name=Logic Processor
|
|
||||||
item.appliedenergistics2.ItemMaterial.LogicProcessorAsm.name=Unfinished Logic Processor
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.SkyDust.name=Sky Stone Dust
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardCrafting.name=Crafting Card
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemPart.FormationPlane.name=ME Formation Plane
|
|
||||||
item.appliedenergistics2.ItemPart.AnnihilationPlane.name=ME Annihilation Plane
|
|
||||||
item.appliedenergistics2.ItemPart.IdentityAnnihilationPlane.name=ME Identity Annihilation Plane
|
|
||||||
item.appliedenergistics2.ItemPart.CableAnchor.name=Cable Anchor
|
|
||||||
item.appliedenergistics2.ItemPart.CableCovered.name=ME Covered Cable
|
|
||||||
item.appliedenergistics2.ItemPart.CableGlass.name=ME Glass Cable
|
|
||||||
item.appliedenergistics2.ItemPart.CableSmart.name=ME Smart Cable
|
|
||||||
item.appliedenergistics2.ItemPart.CableDense.name=ME Dense Smart Cable
|
|
||||||
item.appliedenergistics2.ItemPart.CableDenseCovered.name=ME Dense Covered Cable
|
|
||||||
item.appliedenergistics2.ItemPart.StorageMonitor.name=ME Storage Monitor
|
|
||||||
item.appliedenergistics2.ItemPart.ConversionMonitor.name=ME Conversion Monitor
|
|
||||||
item.appliedenergistics2.ItemPart.ThroughputMonitor.name=ME Throughput Monitor
|
|
||||||
item.appliedenergistics2.ItemPart.SemiDarkMonitor.name=Illuminated Panel
|
|
||||||
item.appliedenergistics2.ItemPart.Monitor.name=Bright Illuminated Panel
|
|
||||||
item.appliedenergistics2.ItemPart.DarkMonitor.name=Dark Illuminated Panel
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemPart.ExportBus.name=Bus d'export ME
|
|
||||||
item.appliedenergistics2.ItemPart.ImportBus.name=Bus d'import ME
|
|
||||||
item.appliedenergistics2.ItemPart.Interface.name=ME Interface
|
|
||||||
item.appliedenergistics2.ItemPart.LevelEmitter.name=ME Level Emitter
|
|
||||||
item.appliedenergistics2.ItemPart.P2PTunnel.name=P2P Tunnel
|
|
||||||
item.appliedenergistics2.ItemPart.PatternTerminal.name=ME Pattern Terminal
|
|
||||||
item.appliedenergistics2.ItemPart.PatternTerminalEx.name=ME Processing Pattern Terminal
|
|
||||||
item.appliedenergistics2.ItemPart.QuartzFiber.name=Quartz Fiber
|
|
||||||
item.appliedenergistics2.ItemPart.PartCreativeEnergy.name=Creative Energy Anchor
|
|
||||||
item.appliedenergistics2.ItemPart.StorageBus.name=Bus de Stockage ME
|
|
||||||
item.appliedenergistics2.ItemPart.Terminal.name=ME Terminal
|
|
||||||
item.appliedenergistics2.ItemPart.CraftingTerminal.name=ME Crafting Terminal
|
|
||||||
item.appliedenergistics2.ItemPart.InterfaceTerminal.name=ME Interface Terminal
|
|
||||||
item.appliedenergistics2.ItemPart.InvertedToggleBus.name=ME Inverted Toggle Bus
|
|
||||||
item.appliedenergistics2.ItemPart.ToggleBus.name=ME Toggle Bus
|
|
||||||
item.appliedenergistics2.ItemPart.CraftingMonitor.name=ME Crafting Monitor
|
|
||||||
item.appliedenergistics2.ItemPart.PatternRepeater.name=ME Pattern Repeater
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemSpatialStorageCell.128Cubed.name=128³ Spatial Storage Cell
|
|
||||||
item.appliedenergistics2.ItemSpatialStorageCell.16Cubed.name=16³ Spatial Storage Cell
|
|
||||||
item.appliedenergistics2.ItemSpatialStorageCell.2Cubed.name=2³ Spatial Storage Cell
|
|
||||||
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzAxe.name=Certus Quartz Axe
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzCuttingKnife.name=Certus Quartz Cutting Knife
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzHoe.name=Certus Quartz Hoe
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzPickaxe.name=Certus Quartz Pickaxe
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzSpade.name=Certus Quartz Shovel
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzSword.name=Certus Quartz Sword
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzWrench.name=Certus Quartz Wrench
|
|
||||||
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzAxe.name=Nether Quartz Axe
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzCuttingKnife.name=Nether Quartz Cutting Knife
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzHoe.name=Nether Quartz Hoe
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzPickaxe.name=Nether Quartz Pickaxe
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzSpade.name=Nether Quartz Shovel
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzSword.name=Nether Quartz Sword
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzWrench.name=Nether Quartz Wrench
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemPaintBall.name=Paint Ball
|
|
||||||
item.appliedenergistics2.ToolPortableCell.name=Portable Cell
|
|
||||||
item.appliedenergistics2.ToolNetworkTool.name=Network Tool
|
|
||||||
item.appliedenergistics2.ToolAdvancedNetworkTool.name=Advanced Network Tool
|
|
||||||
item.appliedenergistics2.ToolChargedStaff.name=Charged Staff
|
|
||||||
item.appliedenergistics2.ToolEntropyManipulator.name=Entropy Manipulator
|
|
||||||
item.appliedenergistics2.ToolMassCannon.name=Matter Cannon
|
|
||||||
item.appliedenergistics2.ToolMemoryCard.name=Memory Card
|
|
||||||
item.appliedenergistics2.ToolPriorityCard.name=Priority Card
|
|
||||||
item.appliedenergistics2.ToolColorApplicator.name=Color Applicator
|
|
||||||
item.appliedenergistics2.ToolWirelessTerminal.name=Terminal sans-fil
|
|
||||||
item.appliedenergistics2.ToolBiometricCard.name=Biometric Card
|
|
||||||
|
|
||||||
item.appliedenergistics2.ToolDebugCard.name=Dev.DebugCard
|
|
||||||
item.appliedenergistics2.ToolReplicatorCard.name=Dev.ReplicatorCard
|
|
||||||
|
|
||||||
# Commands
|
|
||||||
commands.ae2.usage=Commands provided by Applied Energistics 2 - use /ae2 list for a list, and /ae2 help _____ for help with a command.
|
|
||||||
commands.ae2.permissions=You do not have adequate permissions to run this command.
|
|
||||||
commands.ae2.ChunkLogger=Toggles Chunk Loading and unloading to the server log. ( OP )
|
|
||||||
commands.ae2.ChunkLoggerOn=Chunk Logging is now on
|
|
||||||
commands.ae2.ChunkLoggerOff=Chunk Logging is now off
|
|
||||||
commands.ae2.Supporters=Displays a list of AE2 Supporters
|
|
||||||
commands.ae2.Profiler=Grid profiling command, pass <x y z [dimension]> of some tile in the grid to start/stop profiling
|
|
||||||
commands.ae2.ProfilerStart=Profiling started
|
|
||||||
commands.ae2.ProfilerFailed=No AE tile here
|
|
||||||
commands.ae2.ProfilerGridDown=This grid is offline
|
|
||||||
commands.ae2.ProfilerStop=Average nanoseconds taken by this grid per tick:
|
|
||||||
commands.ae2.ProfilerFailedDim=No such dimension
|
|
||||||
commands.ae2.ToggleFullAccess=Toggle OP full AE access ignoring security terminal settings
|
|
||||||
commands.ae2.ToggleDebugTiming=Toggle debug tick manager logging
|
|
||||||
commands.ae2.ToggleDebugPathfinding=Toggle pathfinding debug logging
|
|
||||||
|
|
||||||
# Achievements
|
|
||||||
achievement.ae2.Compass=Meteorite Hunter
|
|
||||||
achievement.ae2.Compass.desc=Craft a Meteorite Compass
|
|
||||||
achievement.ae2.Presses=Unknown Technology
|
|
||||||
achievement.ae2.Presses.desc=Find a Processor Press
|
|
||||||
achievement.ae2.SpatialIO=Spatial Coordination
|
|
||||||
achievement.ae2.SpatialIO.desc=Craft a Spatial IO Port
|
|
||||||
achievement.ae2.SpatialIOExplorer=To boldly go
|
|
||||||
achievement.ae2.SpatialIOExplorer.desc=Get stored in a spatial storage cell
|
|
||||||
achievement.ae2.StorageCell=Better Than Chests
|
|
||||||
achievement.ae2.StorageCell.desc=Craft a Storage Cell
|
|
||||||
achievement.ae2.IOPort=Storage Cell Shuffle
|
|
||||||
achievement.ae2.IOPort.desc=Craft an IO Port
|
|
||||||
achievement.ae2.CraftingTerminal=A (Much) Bigger Table
|
|
||||||
achievement.ae2.CraftingTerminal.desc=Craft a Crafting Terminal
|
|
||||||
achievement.ae2.PatternTerminal=Crafting Maestro
|
|
||||||
achievement.ae2.PatternTerminal.desc=Craft a Pattern Terminal
|
|
||||||
achievement.ae2.ChargedQuartz=Shocking
|
|
||||||
achievement.ae2.ChargedQuartz.desc=Find Charged Quartz
|
|
||||||
achievement.ae2.Fluix=Unnatural
|
|
||||||
achievement.ae2.Fluix.desc=Create Fluix Crystals
|
|
||||||
achievement.ae2.Charger=Fluix Production
|
|
||||||
achievement.ae2.Charger.desc=Craft a Charger
|
|
||||||
achievement.ae2.CrystalGrowthAccelerator=Accelerator is an understatement
|
|
||||||
achievement.ae2.CrystalGrowthAccelerator.desc=Craft a Crystal Growth Accelerator
|
|
||||||
achievement.ae2.GlassCable=Fluix Energy Connection
|
|
||||||
achievement.ae2.GlassCable.desc=Craft ME Glass Cable
|
|
||||||
achievement.ae2.Networking1=Network Apprentice
|
|
||||||
achievement.ae2.Networking1.desc=Reach 8 channels using devices on a network.
|
|
||||||
achievement.ae2.Controller=Networking Switchboard
|
|
||||||
achievement.ae2.Controller.desc=Craft a Controller
|
|
||||||
achievement.ae2.Networking2=Network Engineer
|
|
||||||
achievement.ae2.Networking2.desc=Reach 128 channels using devices on a network.
|
|
||||||
achievement.ae2.Networking3=Network Administrator
|
|
||||||
achievement.ae2.Networking3.desc=Reach 2048 channels using devices on a network.
|
|
||||||
achievement.ae2.P2P=Point to Point Networking
|
|
||||||
achievement.ae2.P2P.desc=Craft a P2P Tunnel
|
|
||||||
achievement.ae2.Recursive=Recursive Networking
|
|
||||||
achievement.ae2.Recursive.desc=Place an Interface on a storage Bus.
|
|
||||||
achievement.ae2.CraftingCPU=Next Gen Crafting
|
|
||||||
achievement.ae2.CraftingCPU.desc=Craft a Crafting Unit
|
|
||||||
achievement.ae2.Facade=Network Aesthetics
|
|
||||||
achievement.ae2.Facade.desc=Craft a Cable Facade
|
|
||||||
achievement.ae2.NetworkTool=Network Diagnostics
|
|
||||||
achievement.ae2.NetworkTool.desc=Craft a Network Tool
|
|
||||||
achievement.ae2.PortableCell=Storage Nomad
|
|
||||||
achievement.ae2.PortableCell.desc=Craft a Portable Cell
|
|
||||||
achievement.ae2.StorageBus=Limitless Potential
|
|
||||||
achievement.ae2.StorageBus.desc=Fabriquez un Bus de Stockage
|
|
||||||
achievement.ae2.QNB=Quantum Tunneling
|
|
||||||
achievement.ae2.QNB.desc=Craft a Quantum Link
|
|
||||||
|
|
||||||
# Stats
|
|
||||||
stat.ae2.ItemsInserted=Items added to ME Storage
|
|
||||||
stat.ae2.ItemsExtracted=Items extracted from ME Storage
|
|
||||||
stat.ae2.TurnedCranks=Turned Cranks
|
|
||||||
|
|
||||||
# Keys
|
|
||||||
key.appliedenergistics2.category=Applied Energistics 2
|
|
||||||
key.pick_block.desc=AE2 Pick Block
|
|
||||||
key.toggle_focus.desc=Toggle search box focus
|
|
||||||
key.search_connected_inventories.desc=Search network inventories for item
|
|
||||||
key.container_interaction.desc=Container Item Interaction
|
|
||||||
|
|
||||||
# NEI
|
|
||||||
nei.options.keys.gui.pattern_view=View Pattern
|
|
||||||
@@ -1,977 +0,0 @@
|
|||||||
# Blocks
|
|
||||||
tile.appliedenergistics2.BlockCableBus.name=AE2ケーブルおよび/またはバス
|
|
||||||
tile.appliedenergistics2.BlockCellWorkbench.name=セルワークベンチ
|
|
||||||
tile.appliedenergistics2.BlockCharger.name=チャージ機
|
|
||||||
tile.appliedenergistics2.BlockChest.name=MEチェスト
|
|
||||||
tile.appliedenergistics2.BlockCondenser.name=マターコンデンサー
|
|
||||||
tile.appliedenergistics2.BlockController.name=MEコントローラー
|
|
||||||
tile.appliedenergistics2.BlockCreativeEnergyController.name=ME Self Powered Controller
|
|
||||||
tile.appliedenergistics2.BlockCrank.name=木製クランク
|
|
||||||
tile.appliedenergistics2.BlockCreativeEnergyCell.name=クリエイティブエネルギーセル
|
|
||||||
tile.appliedenergistics2.BlockDenseEnergyCell.name=高密度エネルギーセル
|
|
||||||
tile.appliedenergistics2.BlockEnergyCell.name=エネルギーセル
|
|
||||||
tile.appliedenergistics2.BlockDrive.name=MEドライブ
|
|
||||||
tile.appliedenergistics2.BlockEnergyAcceptor.name=エネルギー受容体
|
|
||||||
tile.appliedenergistics2.BlockGrinder.name=水晶砥石
|
|
||||||
tile.appliedenergistics2.BlockMatrixFrame.name=マトリクスフレーム
|
|
||||||
tile.appliedenergistics2.BlockIOPort.name=ME IOポート
|
|
||||||
tile.appliedenergistics2.BlockInscriber.name=刻印機
|
|
||||||
tile.appliedenergistics2.BlockInterface.name=MEインターフェース
|
|
||||||
tile.appliedenergistics2.BlockQuantumLinkChamber.name=ME量子リンクチャンバー
|
|
||||||
tile.appliedenergistics2.BlockQuantumRing.name=ME量子フィールドリング
|
|
||||||
tile.appliedenergistics2.BlockFluix.name=フルーシュブロック
|
|
||||||
tile.appliedenergistics2.BlockQuartz.name=ケルタスクォーツブロック
|
|
||||||
tile.appliedenergistics2.BlockQuartzChiseled.name=模様入りのケルタスクォーツブロック
|
|
||||||
tile.appliedenergistics2.BlockQuartzGlass.name=クォーツガラス
|
|
||||||
tile.appliedenergistics2.BlockQuartzLamp.name=発光クォーツガラス
|
|
||||||
tile.appliedenergistics2.BlockQuartzPillar.name=ケルタスクォーツブロックの柱
|
|
||||||
tile.appliedenergistics2.BlockQuartzTorch.name=クォーツライト
|
|
||||||
tile.appliedenergistics2.BlockLightDetector.name=レッドシグナルクォーツライト
|
|
||||||
tile.appliedenergistics2.BlockSpatialIOPort.name=空間IOポート
|
|
||||||
tile.appliedenergistics2.BlockSpatialPylon.name=空間送信鉄塔
|
|
||||||
tile.appliedenergistics2.BlockTinyTNT.name=極小TNT
|
|
||||||
tile.appliedenergistics2.BlockVibrationChamber.name=振動チャンバー
|
|
||||||
tile.appliedenergistics2.BlockWireless.name=ME無線アクセスポイント
|
|
||||||
tile.appliedenergistics2.BlockWireless.desc=Right click with terminal in hand to bind it
|
|
||||||
tile.appliedenergistics2.OreQuartz.name=ケルタスクォーツ鉱石
|
|
||||||
tile.appliedenergistics2.OreQuartzCharged.name=チャージドケルタスクォーツ鉱石
|
|
||||||
tile.appliedenergistics2.BlockSecurity.name=MEセキュリティターミナル
|
|
||||||
tile.appliedenergistics2.BlockQuartzGrowthAccelerator.name=クリスタル成長機
|
|
||||||
tile.appliedenergistics2.BlockSkyStone.name=スカイストーン
|
|
||||||
tile.appliedenergistics2.BlockSkyStone.Block.name=滑らかなスカイストーン
|
|
||||||
tile.appliedenergistics2.BlockSkyStone.Brick.name=スカイストーンレンガ
|
|
||||||
tile.appliedenergistics2.BlockSkyStone.SmallBrick.name=スカイストーン小レンガ
|
|
||||||
tile.appliedenergistics2.BlockSkyChest.name=スカイストーンチェスト
|
|
||||||
tile.appliedenergistics2.BlockSkyChest.Block.name=滑らかなスカイストーンチェスト
|
|
||||||
tile.appliedenergistics2.BlockSkyCompass.name=隕石探知コンパス
|
|
||||||
tile.appliedenergistics2.BlockCraftingMonitor.name=クラフティングモニター
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage.name=§61k§r クラフティングストレージ
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage4k.name=§e4k§r クラフティングストレージ
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage16k.name=§a16k§r クラフティングストレージ
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage64k.name=§b64k§r クラフティングストレージ
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage256k.name=§9256k§r クラフティングストレージ
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage1024k.name=§d1024k§r クラフティングストレージ
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage4096k.name=§c4096k§r クラフティングストレージ
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage16384k.name=§516384k§r クラフティングストレージ
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorageSingularity.name=特異点クラフティングストレージ
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator.name=クラフティング並列処理ユニット
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator4x.name=4コアクラフティング並列処理ユニット
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator16x.name=16コアクラフティング並列処理ユニット
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator64x.name=64コアクラフティング並列処理ユニット
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator256x.name=256コアクラフティング並列処理ユニット
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator1024x.name=1024コアクラフティング並列処理ユニット
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator4096x.name=4096コアクラフティング並列処理ユニット
|
|
||||||
tile.appliedenergistics2.BlockCraftingUnit.name=クラフティングユニット
|
|
||||||
tile.appliedenergistics2.BlockAdvancedCraftingStorage.name=Crafting Storage
|
|
||||||
tile.appliedenergistics2.BlockAdvancedCraftingUnit.name=Crafting Unit
|
|
||||||
tile.appliedenergistics2.BlockMolecularAssembler.name=分子アセンブラー
|
|
||||||
tile.appliedenergistics2.BlockPatternOptimizationMatrix.name=Pattern Optimization Matrix
|
|
||||||
tile.appliedenergistics2.BlockSingularityCraftingStorage.name=Singularity Crafting Storage
|
|
||||||
tile.appliedenergistics2.BlockPaint.name=Paint
|
|
||||||
|
|
||||||
# Stairs
|
|
||||||
tile.appliedenergistics2.ChiseledQuartzStairBlock.name=模様入りのケルタスクォーツの階段
|
|
||||||
tile.appliedenergistics2.FluixStairBlock.name=フルーシュの階段
|
|
||||||
tile.appliedenergistics2.QuartzPillarStairBlock.name=ケルタスクォーツの柱の階段
|
|
||||||
tile.appliedenergistics2.QuartzStairBlock.name=ケルタスクォーツの階段
|
|
||||||
tile.appliedenergistics2.SkyStoneBlockStairBlock.name=滑らかなスカイストーンの階段
|
|
||||||
tile.appliedenergistics2.SkyStoneBrickStairBlock.name=スカイストーンレンガの階段
|
|
||||||
tile.appliedenergistics2.SkyStoneSmallBrickStairBlock.name=スカイストーン小レンガの階段
|
|
||||||
tile.appliedenergistics2.SkyStoneStairBlock.name=スカイストーンの階段
|
|
||||||
|
|
||||||
# Slabs
|
|
||||||
tile.appliedenergistics2.ChiseledQuartzSlabBlock.name=模様入りのケルタスクォーツのハーフブロック
|
|
||||||
tile.appliedenergistics2.ChiseledQuartzSlabBlock.double.name=Chiseled Certus Quartz Slabs
|
|
||||||
tile.appliedenergistics2.FluixSlabBlock.name=フルーシュのハーフブロック
|
|
||||||
tile.appliedenergistics2.FluixSlabBlock.double.name=Fluix Slabs
|
|
||||||
tile.appliedenergistics2.QuartzPillarSlabBlock.name=模様入りのケルタスクォーツのハーフブロック
|
|
||||||
tile.appliedenergistics2.QuartzPillarSlabBlock.double.name=Certus Quartz Pillar Slabs
|
|
||||||
tile.appliedenergistics2.QuartzSlabBlock.name=ケルタスクォーツのハーフブロック
|
|
||||||
tile.appliedenergistics2.QuartzSlabBlock.double.name=Certus Quartz Slabs
|
|
||||||
tile.appliedenergistics2.SkyStoneBlockSlabBlock.name=滑らかなスカイストーンのハーフブロック
|
|
||||||
tile.appliedenergistics2.SkyStoneBlockSlabBlock.double.name=滑らかなスカイストーンのハーフブロック
|
|
||||||
tile.appliedenergistics2.SkyStoneBrickSlabBlock.name=スカイストーンレンガのハーフブロック
|
|
||||||
tile.appliedenergistics2.SkyStoneBrickSlabBlock.double.name=スカイストーンレンガのハーフブロック
|
|
||||||
tile.appliedenergistics2.SkyStoneSmallBrickSlabBlock.name=スカイストーン小レンガのハーフブロック
|
|
||||||
tile.appliedenergistics2.SkyStoneSmallBrickSlabBlock.double.name=スカイストーン小レンガのハーフブロック
|
|
||||||
tile.appliedenergistics2.SkyStoneSlabBlock.name=スカイストーンのハーフブロック
|
|
||||||
tile.appliedenergistics2.SkyStoneSlabBlock.double.name=スカイストーンのハーフブロック
|
|
||||||
|
|
||||||
# Chat Messages
|
|
||||||
chat.appliedenergistics2.ChestCannotReadStorageCell=MEチェストがストレージセルを読み込めませんでした。
|
|
||||||
chat.appliedenergistics2.SettingCleared=設定完了。
|
|
||||||
chat.appliedenergistics2.OutOfRange=無線圏外です。
|
|
||||||
chat.appliedenergistics2.InvalidMachine=無効な機械です。
|
|
||||||
chat.appliedenergistics2.LoadedSettings=設定のロードに成功。
|
|
||||||
chat.appliedenergistics2.DeviceNotPowered=デバイスの電気が不足しています。
|
|
||||||
chat.appliedenergistics2.DeviceNotWirelessTerminal=デバイスは無線端末ではありません。
|
|
||||||
chat.appliedenergistics2.DeviceSuccessLinked=§aDevice successfully linked.
|
|
||||||
chat.appliedenergistics2.DeviceNotLinked=デバイスはリンクされていません。
|
|
||||||
chat.appliedenergistics2.StationCanNotBeLocated=ステーションに到達できません。
|
|
||||||
chat.appliedenergistics2.MachineNotPowered=機械に電気が足りません。
|
|
||||||
chat.appliedenergistics2.CommunicationError=ネットワークとの接続エラーが発生しました。
|
|
||||||
chat.appliedenergistics2.SavedSettings=設定の保存成功。
|
|
||||||
chat.appliedenergistics2.AmmoDepleted=弾薬が枯渇しました。
|
|
||||||
chat.appliedenergistics2.isNowLocked=モニターはロックされています。
|
|
||||||
chat.appliedenergistics2.isNowUnlocked=モニターのロックは解除されました。
|
|
||||||
chat.appliedenergistics2.TunnelNotConnected=トンネルが接続されていません。
|
|
||||||
chat.appliedenergistics2.TunnelInputIsAt=トンネル入力は (%d, %d, %d) にあります。
|
|
||||||
chat.appliedenergistics2.TunnelHasNoOutputs=トンネルに出力がありません。
|
|
||||||
chat.appliedenergistics2.TunnelOutputsAreAt=トンネルの出力は以下の通り:
|
|
||||||
chat.appliedenergistics2.InterfaceInOtherDim=インタフェースはディメンション%d にあり、ハイライトできません。
|
|
||||||
chat.appliedenergistics2.InterfaceHighlighted=インターフェースが %d, %d, %d でハイライトされました。
|
|
||||||
chat.appliedenergistics2.LevelEmitterInAnotherDim=Level emitter located in dimension: %d and can't be highlighted
|
|
||||||
chat.appliedenergistics2.LevelEmitterHighlighted=The level emitter is now highlighted at %d, %d, %d
|
|
||||||
chat.appliedenergistics2.P2PInAnotherDim=P2P located in dimension: %d and can't be highlighted
|
|
||||||
chat.appliedenergistics2.P2PHighlighted=The P2P is now highlighted at %d, %d, %d
|
|
||||||
chat.appliedenergistics2.CraftingItemsWentMissing=素材不足: %d * %s
|
|
||||||
chat.appliedenergistics2.FBOUnsupported=OpenGL FBOがサポートされていないため、画像を出力できません。
|
|
||||||
chat.appliedenergistics2.PriorityInvalidTarget=Target has no priority
|
|
||||||
chat.appliedenergistics2.PriorityReadout=Current priority is %d
|
|
||||||
chat.appliedenergistics2.PriorityConfigured=Updated priority to %d
|
|
||||||
chat.appliedenergistics2.DriveLockingToggled=Cells in drive were partitioned/unpartitioned
|
|
||||||
chat.appliedenergistics2.ChestLockingToggled=Cell in chest was partitioned/unpartitioned
|
|
||||||
chat.appliedenergistics2.FinishCraftingRemind=Crafting of %s * %s finished in %s.
|
|
||||||
chat.appliedenergistics2.CraftComplete=§5Auto-Crafting Complete
|
|
||||||
chat.appliedenergistics2.CraftComplete.tip=%s %s, took %s
|
|
||||||
chat.appliedenergistics2.CraftingCantExtract=Can't extract ingredient: %d / %d | %s
|
|
||||||
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and can't be highlighted
|
|
||||||
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and can't be highlighted
|
|
||||||
chat.appliedenergistics2.MachineHighlighted=The %d is now highlighted at %d, %d, %d
|
|
||||||
chat.appliedenergistics2.MachineHighlightedNamed=The %d "%d" is now highlighted at %d, %d, %d
|
|
||||||
chat.appliedenergistics2.StorageHighlighted=The %d containing %d %d is now highlighted at %d, %d, %d
|
|
||||||
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and can't be highlighted
|
|
||||||
chat.appliedenergistics2.PickBlockTerminalNotFound=AE2 wireless terminal not found.
|
|
||||||
chat.appliedenergistics2.PatternRepeaterProvider=§5Provider§r - will provide pattern to current system from in front §5Accessor§r.
|
|
||||||
chat.appliedenergistics2.PatternRepeaterAccessor=§5Accessor§r - will provide pattern to in front §5Provider§r.
|
|
||||||
|
|
||||||
# Creative Tabs
|
|
||||||
itemGroup.appliedenergistics2=Applied Energistics 2
|
|
||||||
itemGroup.appliedenergistics2.facades=Applied Energistics 2 (ケーブル外装)
|
|
||||||
|
|
||||||
# GUI
|
|
||||||
gui.appliedenergistics2.CraftingTerminal=クラフトターミナル
|
|
||||||
gui.appliedenergistics2.METunnel=ME
|
|
||||||
gui.appliedenergistics2.ItemTunnel=アイテム
|
|
||||||
gui.appliedenergistics2.FluidTunnel=流体
|
|
||||||
gui.appliedenergistics2.RedstoneTunnel=レッドストーン
|
|
||||||
gui.appliedenergistics2.EUTunnel=EU
|
|
||||||
gui.appliedenergistics2.RFTunnel=RF
|
|
||||||
gui.appliedenergistics2.LightTunnel=証明
|
|
||||||
gui.appliedenergistics2.SoundTunnel=Sound
|
|
||||||
gui.appliedenergistics2.OCTunnel=OpenComputers
|
|
||||||
gui.appliedenergistics2.PressureTunnel=圧力
|
|
||||||
gui.appliedenergistics2.GTTunnel=GT EU
|
|
||||||
gui.appliedenergistics2.IFACETunnel=MEインターフェース
|
|
||||||
|
|
||||||
gui.appliedenergistics2.security.extract.name=搬入
|
|
||||||
gui.appliedenergistics2.security.inject.name=搬出
|
|
||||||
gui.appliedenergistics2.security.craft.name=クラフト
|
|
||||||
gui.appliedenergistics2.security.build.name=設置
|
|
||||||
gui.appliedenergistics2.security.security.name=セキュリティ
|
|
||||||
|
|
||||||
gui.appliedenergistics2.security.extract.tip=ユーザーはストレージからアイテムを取り出すことができます
|
|
||||||
gui.appliedenergistics2.security.inject.tip=ユーザーは新しいアイテムをストレージに保存することができます
|
|
||||||
gui.appliedenergistics2.security.craft.tip=ユーザーは新しいクラフトを開始することができます
|
|
||||||
gui.appliedenergistics2.security.build.tip=ユーザーはネットワークの変更や設置をすることができます
|
|
||||||
gui.appliedenergistics2.security.security.tip=ユーザーはセキュリティターミナルの設定変更をすることができます
|
|
||||||
|
|
||||||
gui.appliedenergistics2.Efficiency=効率
|
|
||||||
gui.appliedenergistics2.RequiredPower=要求電力
|
|
||||||
gui.appliedenergistics2.StoredPower=蓄電量
|
|
||||||
gui.appliedenergistics2.MaxPower=最大エネルギー
|
|
||||||
gui.appliedenergistics2.QuartzCuttingKnife=クォーツのナイフ
|
|
||||||
gui.appliedenergistics2.Inscriber=刻印機
|
|
||||||
gui.appliedenergistics2.Wireless=無線アクセスポイント
|
|
||||||
gui.appliedenergistics2.WirelessTerminal=無線ターミナル
|
|
||||||
gui.appliedenergistics2.NoPermissions=権限が選択されていない
|
|
||||||
gui.appliedenergistics2.SecurityCardEditor=生体認証カードエディタ
|
|
||||||
gui.appliedenergistics2.Encoded=エンコード
|
|
||||||
gui.appliedenergistics2.Priority=優先順位
|
|
||||||
gui.appliedenergistics2.StorageBus=ストレージバス
|
|
||||||
gui.appliedenergistics2.EnergyDrain=受動排出
|
|
||||||
gui.appliedenergistics2.Installed=導入済
|
|
||||||
gui.appliedenergistics2.NetworkTool=ネットワークツール
|
|
||||||
gui.appliedenergistics2.AdvancedNetworkTool=発展型ネットワークツール
|
|
||||||
gui.appliedenergistics2.PowerUsageRate=エネルギー使用量
|
|
||||||
gui.appliedenergistics2.PowerInputRate=エネルギー生産量
|
|
||||||
gui.appliedenergistics2.PortableCell=ポータブルセル
|
|
||||||
gui.appliedenergistics2.Security=セキュリティターミナル
|
|
||||||
gui.appliedenergistics2.CellWorkbench=セルワークベンチ
|
|
||||||
gui.appliedenergistics2.QuantumLinkChamber=量子リンクチャンバー
|
|
||||||
gui.appliedenergistics2.IOPort=ME IOポート
|
|
||||||
gui.appliedenergistics2.Chest=MEチェスト
|
|
||||||
gui.appliedenergistics2.Condenser=マターコンデンサー
|
|
||||||
gui.appliedenergistics2.Config=コンフィグ
|
|
||||||
gui.appliedenergistics2.Drive=MEドライブ
|
|
||||||
gui.appliedenergistics2.ExportBus=ME出力バス
|
|
||||||
gui.appliedenergistics2.GrindStone=石臼
|
|
||||||
gui.appliedenergistics2.ImportBus=ME入力バス
|
|
||||||
gui.appliedenergistics2.Interface=MEインターフェース
|
|
||||||
gui.appliedenergistics2.LevelEmitter=MEレベルエミッター
|
|
||||||
gui.appliedenergistics2.Of=/
|
|
||||||
gui.appliedenergistics2.Patterns=パターン
|
|
||||||
gui.appliedenergistics2.SpatialIOPort=空間IOポート
|
|
||||||
gui.appliedenergistics2.StoredEnergy=蓄電量
|
|
||||||
gui.appliedenergistics2.StoredItems=貯蔵アイテム
|
|
||||||
gui.appliedenergistics2.StoredStacks=格納スタック
|
|
||||||
gui.appliedenergistics2.Terminal=ターミナル
|
|
||||||
gui.appliedenergistics2.InterfaceTerminal=インターフェースターミナル
|
|
||||||
gui.appliedenergistics2.InterfaceTerminalHint=インターフェースターミナルの表示/非表示
|
|
||||||
gui.appliedenergistics2.PatternOptimization=Allow pattern optimization
|
|
||||||
gui.appliedenergistics2.PatternOptimizationHint=Allows patterns from this interface to be modified by pattern optimizer.
|
|
||||||
gui.appliedenergistics2.PatternOptimizer=Pattern optimizer
|
|
||||||
gui.appliedenergistics2.StepsPerCraft=Max steps per craft
|
|
||||||
gui.appliedenergistics2.PatternsAffected=Patterns affected
|
|
||||||
gui.appliedenergistics2.Multiplied=Multiplied
|
|
||||||
gui.appliedenergistics2.MultipliedBy=Multiplied by
|
|
||||||
gui.appliedenergistics2.CurrentPatternOutput=Current pattern output
|
|
||||||
gui.appliedenergistics2.NewPatternOutput=New pattern output
|
|
||||||
gui.appliedenergistics2.Optimize=Optimize
|
|
||||||
|
|
||||||
gui.appliedenergistics2.FormationPlane=形成プレーン
|
|
||||||
gui.appliedenergistics2.VibrationChamber=振動チャンバー
|
|
||||||
gui.appliedenergistics2.NetworkDetails=ネットワークの詳細
|
|
||||||
gui.appliedenergistics2.StorageCells=MEストーレジセル
|
|
||||||
gui.appliedenergistics2.IOBuses=ME入力/出力バス
|
|
||||||
gui.appliedenergistics2.Stores=貯めている
|
|
||||||
gui.appliedenergistics2.BytesUsed=バイト使用済み
|
|
||||||
gui.appliedenergistics2.TimeUsed=Time Used
|
|
||||||
gui.appliedenergistics2.CraftName=Craft Name
|
|
||||||
gui.appliedenergistics2.Remains=Remains
|
|
||||||
gui.appliedenergistics2.Progress=Progress
|
|
||||||
gui.appliedenergistics2.Types=タイプ
|
|
||||||
gui.appliedenergistics2.Blank=空
|
|
||||||
gui.appliedenergistics2.Unlinked=リンクされてません
|
|
||||||
gui.appliedenergistics2.Linked=リンクされました
|
|
||||||
gui.appliedenergistics2.StoredSize=格納サイズ
|
|
||||||
gui.appliedenergistics2.SkyChest=スカイストーンチェスト
|
|
||||||
gui.appliedenergistics2.PatternTerminal=パターンターミナル
|
|
||||||
gui.appliedenergistics2.PatternTerminalEx=加工パターンターミナル
|
|
||||||
gui.appliedenergistics2.CraftingPattern=クラフトパターン
|
|
||||||
gui.appliedenergistics2.MolecularAssembler=分子アセンブラー
|
|
||||||
gui.appliedenergistics2.ProcessingPattern=加工パターン
|
|
||||||
gui.appliedenergistics2.Crafts=クラフト
|
|
||||||
gui.appliedenergistics2.HoldShift=Hold [LSHIFT] to show Ingredients
|
|
||||||
gui.appliedenergistics2.PatternView=Press [%s] to view pattern
|
|
||||||
gui.appliedenergistics2.Result=Result
|
|
||||||
gui.appliedenergistics2.Results=Results
|
|
||||||
gui.appliedenergistics2.Ingredients=Ingredients
|
|
||||||
gui.appliedenergistics2.Ingredient=Ingredient
|
|
||||||
gui.appliedenergistics2.And=と
|
|
||||||
gui.appliedenergistics2.Creates=作成
|
|
||||||
gui.appliedenergistics2.With=と
|
|
||||||
gui.appliedenergistics2.Substitute=置換する
|
|
||||||
gui.appliedenergistics2.BeSubstitute=置換可能:
|
|
||||||
gui.appliedenergistics2.Yes=有効
|
|
||||||
gui.appliedenergistics2.No=無効
|
|
||||||
gui.appliedenergistics2.EncodedBy=作成者: %s
|
|
||||||
gui.appliedenergistics2.InWorldCrafting=AE2世界でクラフト
|
|
||||||
gui.appliedenergistics2.inWorldFluix=水たまりに1チャージケルタスクォーツ + 1ネザークォーツ + レッドストーンを落とし、しばらく待ってください
|
|
||||||
gui.appliedenergistics2.inWorldPurificationCertus=水源にケルタスクォーツの粉と砂からクラフトしたケルタスクォーツの種を入れてください。処理を速くするには結晶成長加速機に隣接して水源を設置し、そこにクラフトした種を入れてください
|
|
||||||
gui.appliedenergistics2.inWorldPurificationNether=水源にクォーツの粉と砂からクラフトしたクォーツの種を入れてください。処理を速くするには結晶成長加速機に隣接して水源を設置し、そこにクラフトした種を入れてください
|
|
||||||
gui.appliedenergistics2.inWorldPurificationFluix=水源にフルーシュの粉と砂からクラフトしたフルーシュの種を入れてください。処理を速くするには結晶成長加速機に隣接して水源を設置し、そこにクラフトした種を入れてください
|
|
||||||
gui.appliedenergistics2.inWorldSingularity=作る為には一個の特異点とエンダーパールの粉を投げ、爆発に巻き込んでください
|
|
||||||
gui.appliedenergistics2.ChargedQuartz=チャージケルタスクォーツは普通のケルタスクォーツをチャージ機にセットし、電力を供給することで作製されます
|
|
||||||
gui.appliedenergistics2.ChargedQuartzFind=チャージケルタスクォーツは輝くことを除いて通常のケルタスクォーツに非常に似ています。見分け方は、青い靄です
|
|
||||||
gui.appliedenergistics2.NoSecondOutput=副産物なし
|
|
||||||
gui.appliedenergistics2.OfSecondOutput=%1$d%%の確率で副産物
|
|
||||||
gui.appliedenergistics2.MultipleOutputs=%1$d%% second, %2$d%% third output.
|
|
||||||
gui.appliedenergistics2.SelectAmount=数を選択
|
|
||||||
gui.appliedenergistics2.CopyMode=コピーモード
|
|
||||||
gui.appliedenergistics2.CopyModeDesc=ストレージセルを取り外したとき設定パネルの内容を削除するかどうか
|
|
||||||
gui.appliedenergistics2.Next=次
|
|
||||||
gui.appliedenergistics2.Lumen=ルーメン
|
|
||||||
gui.appliedenergistics2.Empty=空
|
|
||||||
gui.appliedenergistics2.Stored=在庫
|
|
||||||
gui.appliedenergistics2.AddToBookmark=Bookmark
|
|
||||||
gui.appliedenergistics2.Cancel=キャンセル
|
|
||||||
gui.appliedenergistics2.Suspend=Suspend
|
|
||||||
gui.appliedenergistics2.Resume=Resume
|
|
||||||
gui.appliedenergistics2.ETAFormat=HH:mm:ss
|
|
||||||
gui.appliedenergistics2.SwitchCraftingSimulationDisplayMode=ディスプレイモードの切替(リスト/ツリー)
|
|
||||||
gui.appliedenergistics2.Crafting=クラフティング
|
|
||||||
gui.appliedenergistics2.Scheduled=予定
|
|
||||||
gui.appliedenergistics2.CraftingStatus=クラフティング状況
|
|
||||||
gui.appliedenergistics2.RemainingOperations=待機中の作業
|
|
||||||
gui.appliedenergistics2.FromStorage=利用可
|
|
||||||
gui.appliedenergistics2.FromStoragePercent=Used
|
|
||||||
gui.appliedenergistics2.ToCraft=クラフト予定
|
|
||||||
gui.appliedenergistics2.ToCraftRequests=ステップ
|
|
||||||
gui.appliedenergistics2.CraftingPlan=クラフティング計画
|
|
||||||
gui.appliedenergistics2.Automatic=自動
|
|
||||||
gui.appliedenergistics2.Start=スタート
|
|
||||||
gui.appliedenergistics2.StartWithFollow=Start With Follow
|
|
||||||
gui.appliedenergistics2.Merge=Merge
|
|
||||||
gui.appliedenergistics2.Missing=不足
|
|
||||||
gui.appliedenergistics2.NoCraftingTreeReceived=クラフトツリーなし
|
|
||||||
gui.appliedenergistics2.CraftingStepLimitExceeded=クラフティングステップが制限を超えた
|
|
||||||
gui.appliedenergistics2.CraftingSizeLimitExceeded=Crafting size limit exceeded
|
|
||||||
gui.appliedenergistics2.RequestedItem=要求アイテム
|
|
||||||
gui.appliedenergistics2.SimulationIncomplete=シミュレーションが不完全
|
|
||||||
gui.appliedenergistics2.Bytes=ストレージ
|
|
||||||
gui.appliedenergistics2.Set=セットする
|
|
||||||
gui.appliedenergistics2.Simulation=シミュレーション
|
|
||||||
gui.appliedenergistics2.CoProcessors=Coプロセッサー
|
|
||||||
gui.appliedenergistics2.CraftingCPU=クラフティングCPU
|
|
||||||
gui.appliedenergistics2.NoCraftingCPUs=利用可能なCPUがありません
|
|
||||||
gui.appliedenergistics2.CalculatingWait=計算中 お待ち下さい...
|
|
||||||
gui.appliedenergistics2.Clean=きれいな
|
|
||||||
gui.appliedenergistics2.InvalidPattern=無効なパターン
|
|
||||||
gui.appliedenergistics2.UnknownItem=不明なアイテム
|
|
||||||
gui.appliedenergistics2.Range=範囲
|
|
||||||
gui.appliedenergistics2.TransparentFacades=透明な外装版 (AE2)
|
|
||||||
gui.appliedenergistics2.TransparentFacadesHint=Controls visibility of facades while the network tool is on your toolbar.
|
|
||||||
gui.appliedenergistics2.CPUs=CPU
|
|
||||||
gui.appliedenergistics2.NoCraftingJobs=クラフティングは非動作中
|
|
||||||
gui.appliedenergistics2.FacadeCrafting=外装版クラフティング
|
|
||||||
gui.appliedenergistics2.inWorldCraftingPresses=金型は世界中の中で見つけることができる隕石の中心部に存在し、それらは(全4種)隕石探知コンパスを使用して探すことができます。また刻印機を使い、各種金型をセットして鉄ブロックをセットすると複製することが出来ます。
|
|
||||||
gui.appliedenergistics2.Included=含まれる
|
|
||||||
gui.appliedenergistics2.Excluded=含まれない
|
|
||||||
gui.appliedenergistics2.Partitioned=別れた
|
|
||||||
gui.appliedenergistics2.PartitionedOre=鉱石辞書フィルター
|
|
||||||
gui.appliedenergistics2.Precise=高級
|
|
||||||
gui.appliedenergistics2.Fuzzy=ファジー
|
|
||||||
gui.appliedenergistics2.Filter=フィルター
|
|
||||||
gui.appliedenergistics2.SmallFontCraft=クラフト
|
|
||||||
gui.appliedenergistics2.LargeFontCraft=+
|
|
||||||
gui.appliedenergistics2.Renamer=カスタム名:(Enterで設定)
|
|
||||||
gui.appliedenergistics2.OreFilterLabel=鉱石辞書フィルター
|
|
||||||
gui.appliedenergistics2.PriorityCard=Priority Card
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltip=For all your prioritization needs!
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltipModeEdit=Mode: Edit priority
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltipModeView=Mode: Print priority
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltipModeSet=Mode: Apply priority
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltipModeInc=Mode: Apply and increment priority
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltipModeDec=Mode: Apply and decrement priority
|
|
||||||
gui.appliedenergistics2.Sticky=粘着
|
|
||||||
gui.appliedenergistics2.Contains=Contains Item
|
|
||||||
gui.appliedenergistics2.HoldShiftForTooltip=Shiftでツールチップを表示
|
|
||||||
gui.appliedenergistics2.HoldShiftClick_HIGHLIGHT_INTERFACE=Shiftを押しながらクリックでインターフェースをハイライト
|
|
||||||
gui.appliedenergistics2.Nothing=なし
|
|
||||||
gui.appliedenergistics2.VoidCellTooltip=保存されている§4everything§7を削除する
|
|
||||||
gui.appliedenergistics2.CellView=Cell View
|
|
||||||
gui.appliedenergistics2.Inputs=Inputs
|
|
||||||
gui.appliedenergistics2.Outputs=Outputs
|
|
||||||
gui.appliedenergistics2.EncodedPattern=エンコード済みパターン
|
|
||||||
gui.appliedenergistics2.Deprecated=非推奨!まもなく削除されます!
|
|
||||||
gui.appliedenergistics2.ViewCellToggleKey=Right-click to toggle
|
|
||||||
gui.appliedenergistics2.CPUAllowMode=Accept request
|
|
||||||
gui.appliedenergistics2.CPUAllowAll=All
|
|
||||||
gui.appliedenergistics2.CPUOnlyAllowNonPlayer=Only from non-player
|
|
||||||
gui.appliedenergistics2.CPUOnlyAllowPlayer=Only from player
|
|
||||||
gui.appliedenergistics2.CPUSourcePlayer=Requester
|
|
||||||
gui.appliedenergistics2.CPUSourceMachineRequested=Machine Requested
|
|
||||||
|
|
||||||
gui.appliedenergistics2.NetworkBytesDetails=ネットワークのバイト数詳細
|
|
||||||
gui.appliedenergistics2.Items=アイテム
|
|
||||||
gui.appliedenergistics2.Fluids=流体
|
|
||||||
gui.appliedenergistics2.Essentias=エッセンシア
|
|
||||||
gui.appliedenergistics2.NetworkCellStatus=Cell status
|
|
||||||
gui.appliedenergistics2.NetworkItemCellCount=ネットワーク内アイテムセル数
|
|
||||||
gui.appliedenergistics2.NetworkFluidCellCount=ネットワーク内流体セル数
|
|
||||||
gui.appliedenergistics2.NetworkEssentiaCellCount=ネットワーク内エッセンシアセル数
|
|
||||||
gui.appliedenergistics2.TypesInfo=タイプ
|
|
||||||
gui.appliedenergistics2.BytesInfo=バイト
|
|
||||||
gui.appliedenergistics2.ToFollow=Follow
|
|
||||||
gui.appliedenergistics2.ToUnfollow=Unfollow
|
|
||||||
gui.appliedenergistics2.CellRestriction=Cell Restriction
|
|
||||||
gui.appliedenergistics2.Restricted=Restricted
|
|
||||||
gui.appliedenergistics2.CellRestrictionTips=0 for default
|
|
||||||
gui.appliedenergistics2.MaxItems=Max Items:
|
|
||||||
gui.appliedenergistics2.MaxFluid=Max Fluids:
|
|
||||||
gui.appliedenergistics2.MaxTypes=Max Types:
|
|
||||||
gui.appliedenergistics2.NumberOfItems=Number of items
|
|
||||||
gui.appliedenergistics2.NumberOfFluids=Number of fluids
|
|
||||||
gui.appliedenergistics2.ItemsPerByte=Items per byte:
|
|
||||||
gui.appliedenergistics2.FluidsPerByte=Fluids per byte:
|
|
||||||
gui.appliedenergistics2.BytesPerType=Bytes per type:
|
|
||||||
gui.appliedenergistics2.SelectColor=Select a Color
|
|
||||||
gui.appliedenergistics2.Selected=Selected
|
|
||||||
|
|
||||||
# GUI Colors - ARGB
|
|
||||||
gui.color.appliedenergistics2.SearchboxFocused=6E000000
|
|
||||||
gui.color.appliedenergistics2.SearchboxUnfocused=00000000
|
|
||||||
gui.color.appliedenergistics2.ItemSlotOverlayUnpowered=66111111
|
|
||||||
gui.color.appliedenergistics2.ItemSlotOverlayInvalid=66ff6666
|
|
||||||
gui.color.appliedenergistics2.CraftConfirmMissingItem=1AFF0000
|
|
||||||
gui.color.appliedenergistics2.CraftingCPUActive=5A45A021
|
|
||||||
gui.color.appliedenergistics2.CraftingCPUScheduled=FF787878
|
|
||||||
gui.color.appliedenergistics2.InterfaceTerminalMatch=2A00FF00
|
|
||||||
gui.color.appliedenergistics2.ProcessBarStartColor=FFE60A00
|
|
||||||
gui.color.appliedenergistics2.ProcessBarMiddleColor=FFE6E600
|
|
||||||
gui.color.appliedenergistics2.ProcessBarEndColor=FF0AE600
|
|
||||||
|
|
||||||
# GUI Tooltips
|
|
||||||
gui.tooltips.appliedenergistics2.Stash=アイテムを保持する
|
|
||||||
gui.tooltips.appliedenergistics2.StashDesc=クラフティンググリッドからネットワークのストレージにアイテムを返却する
|
|
||||||
gui.tooltips.appliedenergistics2.Substitutions=鉱石辞書互換品
|
|
||||||
gui.tooltips.appliedenergistics2.SubstitutionsDescEnabled=入力物に互換品の使用を許可する
|
|
||||||
gui.tooltips.appliedenergistics2.SubstitutionsDescDisabled=入力物に互換品の使用を許可しない
|
|
||||||
gui.tooltips.appliedenergistics2.BeSubstitutions=互換品として使う
|
|
||||||
gui.tooltips.appliedenergistics2.BeSubstitutionsDescEnabled=入力物の互換品としてのクラフトを許可する。
|
|
||||||
gui.tooltips.appliedenergistics2.BeSubstitutionsDescDisabled=Prevent crafting as substitutions of input components. If all patterns available for an ingredient are disabled to be substitutions, crafting simulator will treat them as if they're enabled to be substitutions.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.PatternSlotConfigTitle=ターミナルのモード変更
|
|
||||||
gui.tooltips.appliedenergistics2.PatternSlotConfigInfo=スロットパターンのモード変更 (16から4と、4から16)
|
|
||||||
gui.tooltips.appliedenergistics2.Encode=パターンの書き込み
|
|
||||||
gui.tooltips.appliedenergistics2.EncodeDescription=Write the entered pattern to the current encoded pattern, or to available blank pattern. Hold Shift to transfer directly to your inventory. Hold Shift+Control to encode whole stack.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.FuzzyMode=ファジーで比較
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_1=Split Damage at 1%
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_10=Split Damage at 10%
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_25=25%の耐久で分割
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_50=50%の耐久で分割
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_75=75%の耐久で分割
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_99=99%の耐久で分割
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SortOrder=順番を並べ替える
|
|
||||||
gui.tooltips.appliedenergistics2.SortBy=並べ替え順
|
|
||||||
gui.tooltips.appliedenergistics2.FZIgnoreAll=なんでも
|
|
||||||
gui.tooltips.appliedenergistics2.TransferDirection=転送方向
|
|
||||||
gui.tooltips.appliedenergistics2.TransferToNetwork=データをネットワークに転送
|
|
||||||
gui.tooltips.appliedenergistics2.TransferToStorageCell=データをストレージセルに転送
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleSortDirection=ソートの向きを切り替え
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.StoredItems=貯蔵アイテム
|
|
||||||
gui.tooltips.appliedenergistics2.StoredCraftable=在庫とクラフト可能なもの
|
|
||||||
gui.tooltips.appliedenergistics2.View=見る
|
|
||||||
gui.tooltips.appliedenergistics2.RedstoneMode=レッドストーンモード
|
|
||||||
gui.tooltips.appliedenergistics2.OperationMode=オペレーションモード
|
|
||||||
gui.tooltips.appliedenergistics2.NumberOfItems=アイテム数
|
|
||||||
gui.tooltips.appliedenergistics2.ItemName=アイテム名
|
|
||||||
gui.tooltips.appliedenergistics2.PowerUnits=エネルギーユニット
|
|
||||||
gui.tooltips.appliedenergistics2.IOMode=入出力モード
|
|
||||||
gui.tooltips.appliedenergistics2.ExtractionMode=Extraction Mode
|
|
||||||
gui.tooltips.appliedenergistics2.CondenserOutput=MEコンデンサーの出力
|
|
||||||
gui.tooltips.appliedenergistics2.PartitionStorage=分割ストレージ
|
|
||||||
gui.tooltips.appliedenergistics2.Clear=消去
|
|
||||||
gui.tooltips.appliedenergistics2.TrashController=Shiftかスペースを押してクリックすると削除
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.InterfaceBlockingMode=ブロッキングモード
|
|
||||||
gui.tooltips.appliedenergistics2.InterfaceSmartBlockingMode=Smart Blocking Mode
|
|
||||||
gui.tooltips.appliedenergistics2.InterfaceCraftingMode=Crafting Mode
|
|
||||||
gui.tooltips.appliedenergistics2.Trash=Destroy Items
|
|
||||||
gui.tooltips.appliedenergistics2.MatterBalls=Condense Into Matter Balls\n%s per item
|
|
||||||
gui.tooltips.appliedenergistics2.Singularity=Condense Into Singularities\n%s per item
|
|
||||||
gui.tooltips.appliedenergistics2.Read=Extract Only
|
|
||||||
gui.tooltips.appliedenergistics2.Write=Insert Only
|
|
||||||
gui.tooltips.appliedenergistics2.ReadWrite=Bi-Directional
|
|
||||||
gui.tooltips.appliedenergistics2.Strict=Strict - Network sees only filtered items
|
|
||||||
gui.tooltips.appliedenergistics2.Loose=Loose - Network sees everything
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.AlwaysActive=Always active
|
|
||||||
gui.tooltips.appliedenergistics2.ActiveWithoutSignal=Active without signal
|
|
||||||
gui.tooltips.appliedenergistics2.ActiveWithSignal=Active with signal
|
|
||||||
gui.tooltips.appliedenergistics2.ActiveOnPulse=Activate once per pulse
|
|
||||||
gui.tooltips.appliedenergistics2.EmitLevelsBelow=Emit when levels are below limit.
|
|
||||||
gui.tooltips.appliedenergistics2.EmitLevelAbove=Emit when levels are above or equal to limit.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SearchMode_Auto=Auto Search
|
|
||||||
gui.tooltips.appliedenergistics2.SearchMode_Standard=Standard Search
|
|
||||||
gui.tooltips.appliedenergistics2.SearchMode_NEIAuto=NEI Synchronized Auto
|
|
||||||
gui.tooltips.appliedenergistics2.SearchMode_NEIStandard=NEI Synchronized Standard
|
|
||||||
gui.tooltips.appliedenergistics2.SearchMode=Search Box Mode
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.PartitionStorageHint=Configures Partition based on currently stored items.
|
|
||||||
gui.tooltips.appliedenergistics2.NextPartitionStorageHint=Click to get next item in the storage.
|
|
||||||
gui.tooltips.appliedenergistics2.ClearSettings=Clear Config/Settings
|
|
||||||
gui.tooltips.appliedenergistics2.Craftable=Craftable
|
|
||||||
gui.tooltips.appliedenergistics2.MoveWhenEmpty=Move to output when cell is empty or network was emptied.
|
|
||||||
gui.tooltips.appliedenergistics2.MoveWhenWorkIsDone=Move to output when work is done.
|
|
||||||
gui.tooltips.appliedenergistics2.MoveWhenFull=Move to output when cell is full or network was filled.
|
|
||||||
gui.tooltips.appliedenergistics2.Disabled=Disabled
|
|
||||||
gui.tooltips.appliedenergistics2.Enable=Enabled
|
|
||||||
gui.tooltips.appliedenergistics2.Blocking=Do not push crafting items if inventory contains items.
|
|
||||||
gui.tooltips.appliedenergistics2.NonBlocking=Ignore the contents of the target inventory.
|
|
||||||
gui.tooltips.appliedenergistics2.SmartBlocking=Allow insert same recipe.
|
|
||||||
gui.tooltips.appliedenergistics2.NonSmartBlocking=Regular blocking mode behavior.
|
|
||||||
gui.tooltips.appliedenergistics2.Craft=Crafting Behavior
|
|
||||||
gui.tooltips.appliedenergistics2.CraftOnly=Do not use stocked items, only craft items while exporting.
|
|
||||||
gui.tooltips.appliedenergistics2.CraftEither=Use stocked items, or craft items while exporting.
|
|
||||||
gui.tooltips.appliedenergistics2.LevelType=Level Type
|
|
||||||
gui.tooltips.appliedenergistics2.LevelType_Energy=Energy
|
|
||||||
gui.tooltips.appliedenergistics2.LevelType_Item_Fluid=Item / Fluid
|
|
||||||
gui.tooltips.appliedenergistics2.InventoryTweaks=Inventory Tweaks
|
|
||||||
gui.tooltips.appliedenergistics2.Mod=Mod
|
|
||||||
gui.tooltips.appliedenergistics2.UsedPercent=Percentage
|
|
||||||
gui.tooltips.appliedenergistics2.TerminalStyle=Terminal Style
|
|
||||||
gui.tooltips.appliedenergistics2.TerminalStyle_Full=Full Screen Terminal
|
|
||||||
gui.tooltips.appliedenergistics2.TerminalStyle_Tall=Tall Centered Terminal
|
|
||||||
gui.tooltips.appliedenergistics2.TerminalStyle_Small=Small Centered Terminal
|
|
||||||
gui.tooltips.appliedenergistics2.SaveAsImage=Save as image
|
|
||||||
gui.tooltips.appliedenergistics2.HideStored=Hide Stored Items
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.DoesntDespawn=This item won't de-spawn.
|
|
||||||
gui.tooltips.appliedenergistics2.EmitterMode=Crafting Emitter Mode
|
|
||||||
gui.tooltips.appliedenergistics2.CraftViaRedstone=Emit Redstone to craft item.
|
|
||||||
gui.tooltips.appliedenergistics2.EmitWhenCrafting=Emit Redstone while item is crafting.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.ReportInaccessibleItems=Report Inaccessible Items
|
|
||||||
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsYes=はい。搬出できないアイテムでも見えます。
|
|
||||||
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsNo=いいえ。搬出できるアイテムしか見えません。
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.BlockPlacement=ブロック設置
|
|
||||||
gui.tooltips.appliedenergistics2.BlockPlacementYes=ブロックはブロックとして設置される。
|
|
||||||
gui.tooltips.appliedenergistics2.BlockPlacementNo=ブロックはアイテムとしてドロップする。
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SchedulingMode=スケジューリングモード
|
|
||||||
gui.tooltips.appliedenergistics2.SchedulingModeDefault=ネットワークが殻になるまでアイテムを搬出し、その後次のアイテムを搬出する。
|
|
||||||
gui.tooltips.appliedenergistics2.SchedulingModeRoundRobin=それぞれ順番に搬出する。
|
|
||||||
gui.tooltips.appliedenergistics2.SchedulingModeRandom=ランダムにアイテムを搬出する。
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.ItemsStored=アイテム保持: %s
|
|
||||||
gui.tooltips.appliedenergistics2.ItemCount=アイテム数: %s
|
|
||||||
gui.tooltips.appliedenergistics2.ItemsRequestable=アイテム要求可能: %s
|
|
||||||
gui.tooltips.appliedenergistics2.P2PFrequency=周波数: %s
|
|
||||||
gui.tooltips.appliedenergistics2.ExtractFromNetworkToContainer=§e%s + Left-click§f to extract §b%s§f from network
|
|
||||||
gui.tooltips.appliedenergistics2.InsertFromContainerToNetwork=§e%s + Right-click§f to insert §b%s§f into network
|
|
||||||
gui.tooltips.appliedenergistics2.HoldShiftProcessStack=Hold Shift to process the entire stack
|
|
||||||
gui.tooltips.appliedenergistics2.RegisterContainerContent=Hold §e%s§f to register as §b%s§f
|
|
||||||
gui.tooltips.appliedenergistics2.OreFilterHint=鉱石辞書名を使用してアイテムを分別する
|
|
||||||
gui.tooltips.appliedenergistics2.OreFilter=鉱石辞書フィルター
|
|
||||||
gui.tooltips.appliedenergistics2.SearchStringTooltip=右クリックで検索バーをクリア
|
|
||||||
gui.tooltips.appliedenergistics2.SaveSearchString=検索文を保存する
|
|
||||||
gui.tooltips.appliedenergistics2.SaveSearchStringYes=はい
|
|
||||||
gui.tooltips.appliedenergistics2.SaveSearchStringNo=いいえ
|
|
||||||
gui.tooltips.appliedenergistics2.DoublePattern=パターンを2倍化
|
|
||||||
gui.tooltips.appliedenergistics2.DoublePatternHint=可能であれば入出力のアイテム数を2倍にする。Shiftが押されていれば8倍になる。右クリックをすると1/2倍、1/8倍になる。マウスの中ボタンを押すと倍率を変更できる。
|
|
||||||
gui.tooltips.appliedenergistics2.DoublePatterns=Double patterns
|
|
||||||
gui.tooltips.appliedenergistics2.DoublePatternsHint=Double stack sizes of pattern inputs and output(s) if it can. x8 when shift is held. Right click to divide instead.
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingStatus=クラフト状況
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingStatusDesc=クラフト状況を見る
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblers=クラフトインタフェースのみを表示する
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblersDescOff=全てのインタフェースを表示する
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblersDescOn=分子アセンブラーに使用しているインタフェースのみを表示する
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowFullInterfaces=スロットが埋まっているインタフェースを表示する
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowFullInterfacesOnDesc=全てのインタフェースを表示する
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowFullInterfacesOffDesc=スロットに空きがあるインタフェースのみを表示する
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterface=使用できないパターンを持つインタフェースを表示する
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterfaceOnDesc=全てのインタフェースを表示する
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterfaceOffDesc=使用できないパターンを持つインタフェースのみを表示する
|
|
||||||
gui.tooltips.appliedenergistics2.HighlightInterface=インタフェースをハイライトする
|
|
||||||
gui.tooltips.appliedenergistics2.SearchFieldInputs=レシピの入力
|
|
||||||
gui.tooltips.appliedenergistics2.SearchFieldOutputs=レシピの出力
|
|
||||||
gui.tooltips.appliedenergistics2.SearchFieldNames=インタフェース名
|
|
||||||
gui.tooltips.appliedenergistics2.OptimizePatterns=Optimize patterns
|
|
||||||
gui.tooltips.appliedenergistics2.OptimizePatternsNoReq=§cThis option is unavailable because there is no Pattern Optimization Matrix in your network!
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModeDefault=デフォルト挿入モード
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModeDefaultDesc=最初から最後の順で、スタックを統合する
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModePreferEmpty=空のスロットから挿入する
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModePreferEmptyDesc=デフォルトと同様だが、まず空のスロットに挿入する
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModeOnlyEmpty=空のスロットのみに挿入する
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModeOnlyEmptyDesc=最初から最後の順で、スタックを統合しない
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SidelessModeSided=側面モード
|
|
||||||
gui.tooltips.appliedenergistics2.SidelessModeSidedDesc=それぞれの流体は特定の1面からしかアクセスできない
|
|
||||||
gui.tooltips.appliedenergistics2.SidelessModeSideless=全面モード
|
|
||||||
gui.tooltips.appliedenergistics2.SidelessModeSidelessDesc=全ての流体が全ての面からアクセスできる
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefault=Default Blocking Mode
|
|
||||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefaultDesc=Blocking interfaces follow normal blocking rules (ignore circuits, etc.)
|
|
||||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAll=Loose Mode
|
|
||||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAllDesc=Blocking interfaces will block on any item in this ME system.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingMode=Lock Crafting
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingModeNone=Never
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingUntilRedstonePulse=Until redstone pulse is received
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingUntilResultReturned=Until crafting result is returned
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingWhileRedstoneHigh=With redstone signal
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingWhileRedstoneLow=Without redstone signal
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingModeStandard=Standard Crafting Mode
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingModeStandardDesc=Only starts craft if all ingredients are available in the ME System.
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingModeIgnoreMissing=Ignore Missing Crafting Mode
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingModeIgnoreMissingDesc=Starts craft even if ingredients are missing from the ME System.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.ExtraOptions=Extra Options
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SwitchBytesInfo=Cell Info
|
|
||||||
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Item=Item
|
|
||||||
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Fluid=Fluid
|
|
||||||
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Essentia=Essentia
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode=Priority Card Mode
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode_Edit=Edit priority of targets.
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode_View=Print priority of targets.
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode_Set=Apply priority to targets.
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode_Inc=Apply priority to targets and increment by 1.
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode_Dec=Apply priority to targets and decrement by 1.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.MultiplyPattern=Multiply
|
|
||||||
gui.tooltips.appliedenergistics2.DividePattern=Divide
|
|
||||||
gui.tooltips.appliedenergistics2.MultiplyOrDividePatternHint=If it's positive, it's multiplying by that number. If it's negative, it's dividing by that number. It will not work if it is not divisible.
|
|
||||||
gui.tooltips.appliedenergistics2.ToFollow=Click to follow this craft and receive message when it is complete\nYou are not following this crafting job right now
|
|
||||||
gui.tooltips.appliedenergistics2.ToUnfollow=Click to stop following this craft\nYou are following this crafting job and will receive chat message when it's complete
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.StringOrder=Sorting
|
|
||||||
gui.tooltips.appliedenergistics2.StringOrderNatural=Default
|
|
||||||
gui.tooltips.appliedenergistics2.StringOrderAlphanum=Natural Order
|
|
||||||
gui.tooltips.appliedenergistics2.CellRestrictionLabel=Cell Restriction
|
|
||||||
gui.tooltips.appliedenergistics2.CellRestrictionHint=Setup Cell Restriction
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SearchGotoNext=Find next
|
|
||||||
gui.tooltips.appliedenergistics2.SearchGotoPrev=Find prev
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.CPUAllowMode=Crafting requests limitation
|
|
||||||
gui.tooltips.appliedenergistics2.CPUAllowAllDesc=Allow all crafting requests
|
|
||||||
gui.tooltips.appliedenergistics2.CPUOnlyAllowPlayerDesc=Only allow crafting requests from player
|
|
||||||
gui.tooltips.appliedenergistics2.CPUOnlyAllowNonPlayerDesc=Only allow crafting requests from non-player
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.Suspend=Click to stop this CPU from sending out crafts
|
|
||||||
gui.tooltips.appliedenergistics2.Resume=Click to make this CPU send out crafts again
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.PinsSection=Pins Section
|
|
||||||
gui.tooltips.appliedenergistics2.PinsSectionActive=Pins Section Enabled\n[Shift + Right Click] pinned item to remove it from pins section
|
|
||||||
gui.tooltips.appliedenergistics2.PinsSectionDisabled=Pins Section Disabled
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.SOMETHING_STUCK=Something stuck in interface
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.BLOCKING_MODE=Blocking Mode
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.LOCK_MODE=Lock Mode
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=Can't find target to push
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.NOT_ENOUGH_INGREDIENTS=Not enough ingredients
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.SAME_NETWORK=Target interface in same network
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.UNSUPPORTED_STACK=Contains a stack which not supported by any target around interface
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstitute=Toggles showing interfaces with patterns with substitutions enabled
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOnDesc=Showing all interfaces
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOffDesc=Showing only interfaces with patterns with substitutions enabled
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.BlockDriveWarning=§4Do not move chests with AE drives\n§4It may corrupt your profile. No refunds!
|
|
||||||
gui.tooltips.appliedenergistics2.BlockCreativeEnergyCell=§dInfinite Energy
|
|
||||||
gui.tooltips.appliedenergistics2.PartCreativeEnergy=§dInfinite Energy
|
|
||||||
gui.tooltips.appliedenergistics2.BlockCreativeEnergyController=§dInfinite Energy
|
|
||||||
gui.tooltips.appliedenergistics2.PreconfiguredPriority=Preconfigured storage priority: §f%s
|
|
||||||
|
|
||||||
# Units
|
|
||||||
gui.appliedenergistics2.units.appliedenergistics=AE
|
|
||||||
gui.appliedenergistics2.units.ic2=EU
|
|
||||||
gui.appliedenergistics2.units.mekanism=J
|
|
||||||
gui.appliedenergistics2.units.rotarycraft=W
|
|
||||||
gui.appliedenergistics2.units.thermalexpansion=RF
|
|
||||||
|
|
||||||
# Colors
|
|
||||||
gui.appliedenergistics2.White=白色
|
|
||||||
gui.appliedenergistics2.Orange=橙色
|
|
||||||
gui.appliedenergistics2.Magenta=赤紫色
|
|
||||||
gui.appliedenergistics2.LightBlue=空色
|
|
||||||
gui.appliedenergistics2.Yellow=黄色
|
|
||||||
gui.appliedenergistics2.Lime=黄緑色
|
|
||||||
gui.appliedenergistics2.Pink=桃色
|
|
||||||
gui.appliedenergistics2.Gray=灰色
|
|
||||||
gui.appliedenergistics2.LightGray=薄灰色
|
|
||||||
gui.appliedenergistics2.Cyan=青緑色
|
|
||||||
gui.appliedenergistics2.Purple=紫色
|
|
||||||
gui.appliedenergistics2.Blue=青色
|
|
||||||
gui.appliedenergistics2.Brown=茶色
|
|
||||||
gui.appliedenergistics2.Green=緑色
|
|
||||||
gui.appliedenergistics2.Red=赤色
|
|
||||||
gui.appliedenergistics2.Black=黒色
|
|
||||||
gui.appliedenergistics2.Fluix=フルーシュ
|
|
||||||
|
|
||||||
# Waila
|
|
||||||
waila.appliedenergistics2.Crafting=Crafting
|
|
||||||
waila.appliedenergistics2.DeviceOnline=デバイスオンライン
|
|
||||||
waila.appliedenergistics2.DeviceOffline=デバイスオフライン
|
|
||||||
waila.appliedenergistics2.DeviceMissingChannel=Device Missing Channel
|
|
||||||
waila.appliedenergistics2.Locked=Locked
|
|
||||||
waila.appliedenergistics2.Unlocked=Unlocked
|
|
||||||
waila.appliedenergistics2.Showing=Showing
|
|
||||||
waila.appliedenergistics2.Contains=Contains
|
|
||||||
waila.appliedenergistics2.Channels=%1$d of %2$d Channels
|
|
||||||
waila.appliedenergistics2.ChannelsUnbound=%1$d Channels
|
|
||||||
waila.appliedenergistics2.P2PUnlinked=Unlinked
|
|
||||||
waila.appliedenergistics2.P2PInputOneOutput=Linked (Input Side)
|
|
||||||
waila.appliedenergistics2.P2PInputManyOutputs=Linked (Input Side) - %d Outputs
|
|
||||||
waila.appliedenergistics2.P2POutput=Linked (Output Side)
|
|
||||||
waila.appliedenergistics2.Booting=Network is booting
|
|
||||||
waila.appliedenergistics2.CraftingLockedByLackOfRedstoneSignal=Locked by lack of redstone signal
|
|
||||||
waila.appliedenergistics2.CraftingLockedByRedstoneSignal=Locked by redstone signal
|
|
||||||
waila.appliedenergistics2.CraftingLockedUntilPulse=Waiting for redstone pulse to unlock
|
|
||||||
waila.appliedenergistics2.CraftingLockedUntilResult=Waiting for results to unlock
|
|
||||||
waila.appliedenergistics2.CoordinateX=X
|
|
||||||
waila.appliedenergistics2.CoordinateY=Y
|
|
||||||
waila.appliedenergistics2.CoordinateZ=Z
|
|
||||||
waila.appliedenergistics2.Dimension=Dimension
|
|
||||||
waila.appliedenergistics2.Id=id
|
|
||||||
waila.appliedenergistics2.ConnectedTo=Connected to
|
|
||||||
waila.appliedenergistics2.Disconnected=Disconnected
|
|
||||||
waila.appliedenergistics2.Singularity=Singularity
|
|
||||||
waila.appliedenergistics2.Provider=§5Provider§r
|
|
||||||
waila.appliedenergistics2.Accessor=§5Accessor§r
|
|
||||||
waila.appliedenergistics2.Waiting=Waiting:
|
|
||||||
waila.appliedenergistics2.IOBusSpeed=Speed: %s %s/t
|
|
||||||
|
|
||||||
# Baubles Extended
|
|
||||||
slot.Terminal=§aTerminal§7
|
|
||||||
|
|
||||||
# Items
|
|
||||||
item.appliedenergistics2.ItemBasicStorageCell.1k.name=§61k§r MEストレージセル
|
|
||||||
item.appliedenergistics2.ItemBasicStorageCell.4k.name=§e4k§r MEストレージセル
|
|
||||||
item.appliedenergistics2.ItemBasicStorageCell.16k.name=§a16k§r MEストレージセル
|
|
||||||
item.appliedenergistics2.ItemBasicStorageCell.64k.name=§b64k§r MEストレージセル
|
|
||||||
item.appliedenergistics2.ItemAdvancedStorageCell.256k.name=§9256k§r MEストレージセル
|
|
||||||
item.appliedenergistics2.ItemAdvancedStorageCell.1024k.name=§d1024k§r MEストレージセル
|
|
||||||
item.appliedenergistics2.ItemAdvancedStorageCell.4096k.name=§c4096k§r MEストレージセル
|
|
||||||
item.appliedenergistics2.ItemAdvancedStorageCell.16384k.name=§516384k§r MEストレージセル
|
|
||||||
item.appliedenergistics2.ItemExtremeStorageCell.Container.name=MEブロックコンテナストレージセル
|
|
||||||
item.appliedenergistics2.ItemExtremeStorageCell.Quantum.name=ME量子ストレージセル
|
|
||||||
item.appliedenergistics2.ItemExtremeStorageCell.Singularity.name=MEデジタル特異点ストレージセル
|
|
||||||
item.appliedenergistics2.ItemExtremeStorageCell.Universe.name=Artificial Universe ME Storage Cell
|
|
||||||
item.appliedenergistics2.ItemCreativeStorageCell.name=クリエイティブMEストレージセル
|
|
||||||
item.appliedenergistics2.ItemVoidStorageCell.name=虚無MEストレージセル
|
|
||||||
item.appliedenergistics2.ItemEncodedPattern.name=エンコード済みパターン
|
|
||||||
item.appliedenergistics2.ItemEncodedUltimatePattern.name=Encoded Ultimate Pattern
|
|
||||||
item.appliedenergistics2.ItemViewCell.name=視認セル
|
|
||||||
item.appliedenergistics2.ItemFacade.name=ケーブル外装
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemCrystalSeed.name=Seed
|
|
||||||
item.appliedenergistics2.ItemCrystalSeed.Certus.name=ケルタスクォーツの種
|
|
||||||
item.appliedenergistics2.ItemCrystalSeed.Nether.name=ネザークォーツの種
|
|
||||||
item.appliedenergistics2.ItemCrystalSeed.Fluix.name=フルーシュの種
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemPart.InvalidType.name=使用不可アイテム
|
|
||||||
item.appliedenergistics2.ItemMaterial.InvalidType.name=このアイテムは使用不可です
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.name=ME Component
|
|
||||||
item.appliedenergistics2.ItemPart.name=ME Cable and/or Bus
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.BlankPattern.name=空白のパターン
|
|
||||||
item.appliedenergistics2.ItemMaterial.FormationCore.name=形成コア
|
|
||||||
item.appliedenergistics2.ItemMaterial.AnnihilationCore.name=消滅コア
|
|
||||||
item.appliedenergistics2.ItemMaterial.BasicCard.name=基本型カード
|
|
||||||
item.appliedenergistics2.ItemMaterial.AdvCard.name=発展型カード
|
|
||||||
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardCapacity.name=容量拡張カード
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardPatternCapacity.name=パターン容量拡張カード
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardFuzzy.name=ファジーカード
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardInverter.name=反転カード
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardRedstone.name=レッドストーンカード
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardSpeed.name=加速カード
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardSuperSpeed.name=超加速カード
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardOreFilter.name=鉱石辞書フィルターカード
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardPatternRefiller.name=パターン再配置カード
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardAdvancedBlocking.name=発展型ブロッキングカード
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardLockCrafting.name=ロッキングカード
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardSticky.name=粘着カード
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardVoidOverflow.name=Overflow Void Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardDistribution.name=Equal Distribution Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardFakeCrafting.name=偽装クラフティングカード
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardSuperluminalSpeed.name=Superluminal Acceleration Card
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell2SpatialPart.name=2³ ME空間コンポーネント
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell16SpatialPart.name=16³ ME空間コンポーネント
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell128SpatialPart.name=128³ ME空間コンポーネント
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell1kPart.name=§61k§r MEストレージコンポーネント
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell4kPart.name=§e4k§r MEストレージコンポーネント
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell16kPart.name=§a16k§r MEストレージコンポーネント
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell64kPart.name=§b64k§r MEストレージコンポーネント
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell256kPart.name=§9256k§r MEストレージコンポーネント
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell1024kPart.name=§d1024k§r MEストレージコンポーネント
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell4096kPart.name=§c4096k§r MEストレージコンポーネント
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell16384kPart.name=§516384k§r MEストレージコンポーネント
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.CertusQuartzCrystal.name=ケルタスクォーツ
|
|
||||||
item.appliedenergistics2.ItemMaterial.CertusQuartzCrystalCharged.name=チャージドケルタスクォーツ
|
|
||||||
item.appliedenergistics2.ItemMaterial.CertusQuartzDust.name=ケルタスクォーツの粉
|
|
||||||
item.appliedenergistics2.ItemMaterial.EmptyStorageCell.name=MEストレージセル筐体
|
|
||||||
item.appliedenergistics2.ItemMaterial.EmptyAdvancedStorageCell.name=ME発展型ストレージセル筐体
|
|
||||||
item.appliedenergistics2.ItemMaterial.EnderDust.name=エンダーパールの粉
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.Flour.name=小麦粉
|
|
||||||
item.appliedenergistics2.ItemMaterial.FluixCrystal.name=フルーシュクリスタル
|
|
||||||
item.appliedenergistics2.ItemMaterial.FluixDust.name=フルーシュの粉
|
|
||||||
item.appliedenergistics2.ItemMaterial.FluixPearl.name=フルーシュパール
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.GoldDust.name=金の粉
|
|
||||||
item.appliedenergistics2.ItemMaterial.IronDust.name=鉄の粉
|
|
||||||
item.appliedenergistics2.ItemMaterial.IronNugget.name=鉄ナゲット
|
|
||||||
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.MatterBall.name=マターボール
|
|
||||||
item.appliedenergistics2.ItemMaterial.NetherQuartzDust.name=ネザークォーツの粉
|
|
||||||
item.appliedenergistics2.ItemMaterial.PurifiedCertusQuartzCrystal.name=純粋なケルタスクォーツ
|
|
||||||
item.appliedenergistics2.ItemMaterial.PurifiedFluixCrystal.name=純粋なフルーシュクリスタル
|
|
||||||
item.appliedenergistics2.ItemMaterial.PurifiedNetherQuartzCrystal.name=純粋なネザークォーツ
|
|
||||||
item.appliedenergistics2.ItemMaterial.QESingularity.name=量子もつれ特異点
|
|
||||||
item.appliedenergistics2.ItemMaterial.Silicon.name=シリコン
|
|
||||||
item.appliedenergistics2.ItemMaterial.Singularity.name=特異点
|
|
||||||
item.appliedenergistics2.ItemMaterial.Wireless.name=無線受信機
|
|
||||||
item.appliedenergistics2.ItemMaterial.WirelessBooster.name=無線ブースターカード
|
|
||||||
item.appliedenergistics2.ItemMaterial.WoodenGear.name=木の歯車
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.NamePress.name=名称銘記の金型
|
|
||||||
item.appliedenergistics2.ItemMaterial.EngProcessorPress.name=上級回路の金型
|
|
||||||
item.appliedenergistics2.ItemMaterial.CalcProcessorPress.name=計算回路の金型
|
|
||||||
item.appliedenergistics2.ItemMaterial.LogicProcessorPress.name=論理回路の金型
|
|
||||||
item.appliedenergistics2.ItemMaterial.SiliconPress.name=シリコン基板の金型
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.EngProcessorPrint.name=刻印済み上級回路
|
|
||||||
item.appliedenergistics2.ItemMaterial.CalcProcessorPrint.name=刻印済み計算回路
|
|
||||||
item.appliedenergistics2.ItemMaterial.LogicProcessorPrint.name=刻印済み論理回路
|
|
||||||
item.appliedenergistics2.ItemMaterial.SiliconPrint.name=シリコン基板
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.EngProcessor.name=上級プロセッサ
|
|
||||||
item.appliedenergistics2.ItemMaterial.CalcProcessor.name=計算プロセッサ
|
|
||||||
item.appliedenergistics2.ItemMaterial.LogicProcessor.name=論理プロセッサ
|
|
||||||
item.appliedenergistics2.ItemMaterial.LogicProcessorAsm.name=未完成の論理プロセッサ
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.SkyDust.name=スカイストーンの粉
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardCrafting.name=クラフティングカード
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemPart.FormationPlane.name=ME形成プレーン
|
|
||||||
item.appliedenergistics2.ItemPart.AnnihilationPlane.name=ME消滅プレーン
|
|
||||||
item.appliedenergistics2.ItemPart.IdentityAnnihilationPlane.name=ME同一性消滅プレーン
|
|
||||||
item.appliedenergistics2.ItemPart.CableAnchor.name=ケーブルアンカー
|
|
||||||
item.appliedenergistics2.ItemPart.CableCovered.name=MEカバーケーブル
|
|
||||||
item.appliedenergistics2.ItemPart.CableGlass.name=MEガラスケーブル
|
|
||||||
item.appliedenergistics2.ItemPart.CableSmart.name=MEスマートケーブル
|
|
||||||
item.appliedenergistics2.ItemPart.CableDense.name=ME高密度スマートケーブル
|
|
||||||
item.appliedenergistics2.ItemPart.CableDenseCovered.name=ME高密度カバーケーブル
|
|
||||||
item.appliedenergistics2.ItemPart.StorageMonitor.name=MEストレージモニター
|
|
||||||
item.appliedenergistics2.ItemPart.ConversionMonitor.name=ME変換モニター
|
|
||||||
item.appliedenergistics2.ItemPart.ThroughputMonitor.name=ME Throughput Monitor
|
|
||||||
item.appliedenergistics2.ItemPart.SemiDarkMonitor.name=照光パネル
|
|
||||||
item.appliedenergistics2.ItemPart.Monitor.name=強照光パネル
|
|
||||||
item.appliedenergistics2.ItemPart.DarkMonitor.name=弱照光パネル
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemPart.ExportBus.name=ME出力バス
|
|
||||||
item.appliedenergistics2.ItemPart.ImportBus.name=ME入力バス
|
|
||||||
item.appliedenergistics2.ItemPart.Interface.name=MEインターフェース
|
|
||||||
item.appliedenergistics2.ItemPart.LevelEmitter.name=MEレベルエミッター
|
|
||||||
item.appliedenergistics2.ItemPart.P2PTunnel.name=P2Pトンネル
|
|
||||||
item.appliedenergistics2.ItemPart.PatternTerminal.name=MEパターンターミナル
|
|
||||||
item.appliedenergistics2.ItemPart.PatternTerminalEx.name=MEプロセッシングパターンターミナル
|
|
||||||
item.appliedenergistics2.ItemPart.QuartzFiber.name=クォーツファイバー
|
|
||||||
item.appliedenergistics2.ItemPart.PartCreativeEnergy.name=Creative Energy Anchor
|
|
||||||
item.appliedenergistics2.ItemPart.StorageBus.name=MEストレージバス
|
|
||||||
item.appliedenergistics2.ItemPart.Terminal.name=MEターミナル
|
|
||||||
item.appliedenergistics2.ItemPart.CraftingTerminal.name=MEクラフトターミナル
|
|
||||||
item.appliedenergistics2.ItemPart.InterfaceTerminal.name=MEインターフェースターミナル
|
|
||||||
item.appliedenergistics2.ItemPart.InvertedToggleBus.name=ME反転切替バス
|
|
||||||
item.appliedenergistics2.ItemPart.ToggleBus.name=ME切替バス
|
|
||||||
item.appliedenergistics2.ItemPart.CraftingMonitor.name=MEクラフティングモニター
|
|
||||||
item.appliedenergistics2.ItemPart.PatternRepeater.name=ME Pattern Repeater
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemSpatialStorageCell.128Cubed.name=128³ ME空間ストレージセル
|
|
||||||
item.appliedenergistics2.ItemSpatialStorageCell.16Cubed.name=16³ ME空間ストレージセル
|
|
||||||
item.appliedenergistics2.ItemSpatialStorageCell.2Cubed.name=2³ ME空間ストレージセル
|
|
||||||
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzAxe.name=ケルタスクォーツの斧
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzCuttingKnife.name=ケルタスクォーツのナイフ
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzHoe.name=ケルタスクォーツのクワ
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzPickaxe.name=ケルタスクォーツのツルハシ
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzSpade.name=ケルタスクォーツのシャベル
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzSword.name=ケルタスクォーツの剣
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzWrench.name=ケルタスクォーツのレンチ
|
|
||||||
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzAxe.name=ネザークォーツの斧
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzCuttingKnife.name=ネザークォーツの彫刻刀
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzHoe.name=ネザークォーツのクワ
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzPickaxe.name=ネザークォーツのツルハシ
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzSpade.name=ネザークォーツのシャベル
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzSword.name=ネザークォーツの剣
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzWrench.name=ネザークォーツのレンチ
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemPaintBall.name=ペイントボール
|
|
||||||
item.appliedenergistics2.ToolPortableCell.name=ポータブルセル
|
|
||||||
item.appliedenergistics2.ToolNetworkTool.name=ネットワークツール
|
|
||||||
item.appliedenergistics2.ToolAdvancedNetworkTool.name=発展型ネットワークツール
|
|
||||||
item.appliedenergistics2.ToolChargedStaff.name=チャージスタッフ
|
|
||||||
item.appliedenergistics2.ToolEntropyManipulator.name=エントロピーマニピュレーター
|
|
||||||
item.appliedenergistics2.ToolMassCannon.name=マターキャノン
|
|
||||||
item.appliedenergistics2.ToolMemoryCard.name=メモリーカード
|
|
||||||
item.appliedenergistics2.ToolPriorityCard.name=優先度カード
|
|
||||||
item.appliedenergistics2.ToolColorApplicator.name=カラーアプリケーター
|
|
||||||
item.appliedenergistics2.ToolWirelessTerminal.name=無線ターミナル
|
|
||||||
item.appliedenergistics2.ToolBiometricCard.name=生体認証カード
|
|
||||||
|
|
||||||
item.appliedenergistics2.ToolDebugCard.name=Dev.デバックカード
|
|
||||||
item.appliedenergistics2.ToolReplicatorCard.name=Dev.複製カード
|
|
||||||
|
|
||||||
# Commands
|
|
||||||
commands.ae2.usage=Commands provided by Applied Energistics 2 - use /ae2 list for a list, and /ae2 help _____ for help with a command.
|
|
||||||
commands.ae2.permissions=You do not have adequate permissions to run this command.
|
|
||||||
commands.ae2.ChunkLogger=Toggles Chunk Loading and unloading to the server log. ( OP )
|
|
||||||
commands.ae2.ChunkLoggerOn=Chunk Logging is now on
|
|
||||||
commands.ae2.ChunkLoggerOff=Chunk Logging is now off
|
|
||||||
commands.ae2.Supporters=Displays a list of AE2 Supporters
|
|
||||||
commands.ae2.Profiler=Grid profiling command, pass <x y z [dimension]> of some tile in the grid to start/stop profiling
|
|
||||||
commands.ae2.ProfilerStart=Profiling started
|
|
||||||
commands.ae2.ProfilerFailed=No AE tile here
|
|
||||||
commands.ae2.ProfilerGridDown=This grid is offline
|
|
||||||
commands.ae2.ProfilerStop=Average nanoseconds taken by this grid per tick:
|
|
||||||
commands.ae2.ProfilerFailedDim=No such dimension
|
|
||||||
commands.ae2.ToggleFullAccess=Toggle OP full AE access ignoring security terminal settings
|
|
||||||
commands.ae2.ToggleDebugTiming=Toggle debug tick manager logging
|
|
||||||
commands.ae2.ToggleDebugPathfinding=Toggle pathfinding debug logging
|
|
||||||
|
|
||||||
# Achievements
|
|
||||||
achievement.ae2.Compass=Meteorite Hunter
|
|
||||||
achievement.ae2.Compass.desc=Craft a Meteorite Compass
|
|
||||||
achievement.ae2.Presses=Unknown Technology
|
|
||||||
achievement.ae2.Presses.desc=Find a Processor Press
|
|
||||||
achievement.ae2.SpatialIO=Spatial Coordination
|
|
||||||
achievement.ae2.SpatialIO.desc=Craft a Spatial IO Port
|
|
||||||
achievement.ae2.SpatialIOExplorer=To boldly go
|
|
||||||
achievement.ae2.SpatialIOExplorer.desc=Get stored in a spatial storage cell
|
|
||||||
achievement.ae2.StorageCell=Better Than Chests
|
|
||||||
achievement.ae2.StorageCell.desc=Craft a Storage Cell
|
|
||||||
achievement.ae2.IOPort=Storage Cell Shuffle
|
|
||||||
achievement.ae2.IOPort.desc=Craft an IO Port
|
|
||||||
achievement.ae2.CraftingTerminal=A (Much) Bigger Table
|
|
||||||
achievement.ae2.CraftingTerminal.desc=Craft a Crafting Terminal
|
|
||||||
achievement.ae2.PatternTerminal=Crafting Maestro
|
|
||||||
achievement.ae2.PatternTerminal.desc=Craft a Pattern Terminal
|
|
||||||
achievement.ae2.ChargedQuartz=ショッキング!
|
|
||||||
achievement.ae2.ChargedQuartz.desc=§8《§7チャージドケルタスクォーツ§8/Charged Certus Quartz》§7 を手に入れる。
|
|
||||||
achievement.ae2.Fluix=不自然
|
|
||||||
achievement.ae2.Fluix.desc=§8《§7フルーシュクリスタル§8/Fluix Crystal》§7 を作る。
|
|
||||||
achievement.ae2.Charger=Fluix Production
|
|
||||||
achievement.ae2.Charger.desc=Craft a Charger
|
|
||||||
achievement.ae2.CrystalGrowthAccelerator=Accelerator is an understatement
|
|
||||||
achievement.ae2.CrystalGrowthAccelerator.desc=Craft a Crystal Growth Accelerator
|
|
||||||
achievement.ae2.GlassCable=Fluix Energy Connection
|
|
||||||
achievement.ae2.GlassCable.desc=Craft ME Glass Cable
|
|
||||||
achievement.ae2.Networking1=Network Apprentice
|
|
||||||
achievement.ae2.Networking1.desc=Reach 8 channels using devices on a network.
|
|
||||||
achievement.ae2.Controller=Networking Switchboard
|
|
||||||
achievement.ae2.Controller.desc=Craft a Controller
|
|
||||||
achievement.ae2.Networking2=Network Engineer
|
|
||||||
achievement.ae2.Networking2.desc=Reach 128 channels using devices on a network.
|
|
||||||
achievement.ae2.Networking3=Network Administrator
|
|
||||||
achievement.ae2.Networking3.desc=Reach 2048 channels using devices on a network.
|
|
||||||
achievement.ae2.P2P=Point to Point Networking
|
|
||||||
achievement.ae2.P2P.desc=Craft a P2P Tunnel
|
|
||||||
achievement.ae2.Recursive=Recursive Networking
|
|
||||||
achievement.ae2.Recursive.desc=Place an Interface on a storage Bus.
|
|
||||||
achievement.ae2.CraftingCPU=Next Gen Crafting
|
|
||||||
achievement.ae2.CraftingCPU.desc=Craft a Crafting Unit
|
|
||||||
achievement.ae2.Facade=Network Aesthetics
|
|
||||||
achievement.ae2.Facade.desc=Craft a Cable Facade
|
|
||||||
achievement.ae2.NetworkTool=Network Diagnostics
|
|
||||||
achievement.ae2.NetworkTool.desc=Craft a Network Tool
|
|
||||||
achievement.ae2.PortableCell=Storage Nomad
|
|
||||||
achievement.ae2.PortableCell.desc=Craft a Portable Cell
|
|
||||||
achievement.ae2.StorageBus=Limitless Potential
|
|
||||||
achievement.ae2.StorageBus.desc=Craft a Storage Bus
|
|
||||||
achievement.ae2.QNB=Quantum Tunneling
|
|
||||||
achievement.ae2.QNB.desc=Craft a Quantum Link
|
|
||||||
|
|
||||||
# Stats
|
|
||||||
stat.ae2.ItemsInserted=MEストレージにアイテムを追加した回数
|
|
||||||
stat.ae2.ItemsExtracted=MEストレージからアイテムを取り出した回数
|
|
||||||
stat.ae2.TurnedCranks=クランクを回した回数
|
|
||||||
|
|
||||||
# Keys
|
|
||||||
key.appliedenergistics2.category=Applied Energistics 2
|
|
||||||
key.pick_block.desc=AE2 Pick Block
|
|
||||||
key.toggle_focus.desc=Toggle search box focus
|
|
||||||
key.search_connected_inventories.desc=Search network inventories for item
|
|
||||||
key.container_interaction.desc=Container Item Interaction
|
|
||||||
|
|
||||||
# NEI
|
|
||||||
nei.options.keys.gui.pattern_view=View Pattern
|
|
||||||
@@ -1,977 +0,0 @@
|
|||||||
# Blocks
|
|
||||||
tile.appliedenergistics2.BlockCableBus.name=AE2 케이블/버스
|
|
||||||
tile.appliedenergistics2.BlockCellWorkbench.name=셀 작업대
|
|
||||||
tile.appliedenergistics2.BlockCharger.name=충전기
|
|
||||||
tile.appliedenergistics2.BlockChest.name=ME 상자
|
|
||||||
tile.appliedenergistics2.BlockCondenser.name=물질 응축기
|
|
||||||
tile.appliedenergistics2.BlockController.name=ME 제어기
|
|
||||||
tile.appliedenergistics2.BlockCreativeEnergyController.name=ME Self Powered Controller
|
|
||||||
tile.appliedenergistics2.BlockCrank.name=나무 크랭크
|
|
||||||
tile.appliedenergistics2.BlockCreativeEnergyCell.name=크리에이티브 에너지 셀
|
|
||||||
tile.appliedenergistics2.BlockDenseEnergyCell.name=조밀한 에너지 셀
|
|
||||||
tile.appliedenergistics2.BlockEnergyCell.name=에너지 셀
|
|
||||||
tile.appliedenergistics2.BlockDrive.name=ME 드라이브
|
|
||||||
tile.appliedenergistics2.BlockEnergyAcceptor.name=에너지 수용기
|
|
||||||
tile.appliedenergistics2.BlockGrinder.name=석영 맷돌
|
|
||||||
tile.appliedenergistics2.BlockMatrixFrame.name=행렬 프레임
|
|
||||||
tile.appliedenergistics2.BlockIOPort.name=ME IO 포트
|
|
||||||
tile.appliedenergistics2.BlockInscriber.name=회로 인쇄기
|
|
||||||
tile.appliedenergistics2.BlockInterface.name=ME 인터페이스
|
|
||||||
tile.appliedenergistics2.BlockQuantumLinkChamber.name=ME 양자 연결기
|
|
||||||
tile.appliedenergistics2.BlockQuantumRing.name=ME 양자 고리
|
|
||||||
tile.appliedenergistics2.BlockFluix.name=액정 블럭
|
|
||||||
tile.appliedenergistics2.BlockQuartz.name=세투스 석영 블럭
|
|
||||||
tile.appliedenergistics2.BlockQuartzChiseled.name=조각된 세투스 석영 블럭
|
|
||||||
tile.appliedenergistics2.BlockQuartzGlass.name=석영 유리
|
|
||||||
tile.appliedenergistics2.BlockQuartzLamp.name=공명상 석영 유리
|
|
||||||
tile.appliedenergistics2.BlockQuartzPillar.name=세투스 석영 기둥
|
|
||||||
tile.appliedenergistics2.BlockQuartzTorch.name=충전된 석영 설비
|
|
||||||
tile.appliedenergistics2.BlockLightDetector.name=빛 감지 설비
|
|
||||||
tile.appliedenergistics2.BlockSpatialIOPort.name=시공 IO 포트
|
|
||||||
tile.appliedenergistics2.BlockSpatialPylon.name=시공 지시탑
|
|
||||||
tile.appliedenergistics2.BlockTinyTNT.name=소형 TNT
|
|
||||||
tile.appliedenergistics2.BlockVibrationChamber.name=공명실
|
|
||||||
tile.appliedenergistics2.BlockWireless.name=ME 무선 액세스 포인트
|
|
||||||
tile.appliedenergistics2.BlockWireless.desc=Right click with terminal in hand to bind it
|
|
||||||
tile.appliedenergistics2.OreQuartz.name=세투스 석영 광석
|
|
||||||
tile.appliedenergistics2.OreQuartzCharged.name=충전된 세투스 석영 광석
|
|
||||||
tile.appliedenergistics2.BlockSecurity.name=ME 보안 단말기
|
|
||||||
tile.appliedenergistics2.BlockQuartzGrowthAccelerator.name=결정 성장 촉진기
|
|
||||||
tile.appliedenergistics2.BlockSkyStone.name=천령석
|
|
||||||
tile.appliedenergistics2.BlockSkyStone.Block.name=천령석 블럭
|
|
||||||
tile.appliedenergistics2.BlockSkyStone.Brick.name=천령석 벽돌
|
|
||||||
tile.appliedenergistics2.BlockSkyStone.SmallBrick.name=천령석 작은 벽돌
|
|
||||||
tile.appliedenergistics2.BlockSkyChest.name=천령석 창고
|
|
||||||
tile.appliedenergistics2.BlockSkyChest.Block.name=천령석 블럭 창고
|
|
||||||
tile.appliedenergistics2.BlockSkyCompass.name=운석 탐지기
|
|
||||||
tile.appliedenergistics2.BlockCraftingMonitor.name=조합 모니터
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage.name=§61k§r 조립 저장소
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage4k.name=§e4k§r 조립 저장소
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage16k.name=§616k§r 조립 저장소
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage64k.name=§664k§r 조립 저장소
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage256k.name=§6256k§r 조립 저장소
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage1024k.name=§61024k§r 조립 저장소
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage4096k.name=§64096k§r 조립 저장소
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage16384k.name=§616384k§r 조립 저장소
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorageSingularity.name=특이점 조합법 저장고
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator.name=조합 공처리 유닛
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator4x.name=4핵심 조합 공처리 유닛
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator16x.name=16핵심 조합 공처리 유닛
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator64x.name=64핵심 조합 공처리 유닛
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator256x.name=256핵심 조합 공처리 유닛
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator1024x.name=1024핵심 조합 공처리 유닛
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator4096x.name=4096핵심 조합 공처리 유닛
|
|
||||||
tile.appliedenergistics2.BlockCraftingUnit.name=조합 유닛
|
|
||||||
tile.appliedenergistics2.BlockAdvancedCraftingStorage.name=Crafting Storage
|
|
||||||
tile.appliedenergistics2.BlockAdvancedCraftingUnit.name=Crafting Unit
|
|
||||||
tile.appliedenergistics2.BlockMolecularAssembler.name=분자 조합기
|
|
||||||
tile.appliedenergistics2.BlockPatternOptimizationMatrix.name=Pattern Optimization Matrix
|
|
||||||
tile.appliedenergistics2.BlockSingularityCraftingStorage.name=Singularity Crafting Storage
|
|
||||||
tile.appliedenergistics2.BlockPaint.name=Paint
|
|
||||||
|
|
||||||
# Stairs
|
|
||||||
tile.appliedenergistics2.ChiseledQuartzStairBlock.name=조각된 세투스 석영 계단
|
|
||||||
tile.appliedenergistics2.FluixStairBlock.name=액정 계단
|
|
||||||
tile.appliedenergistics2.QuartzPillarStairBlock.name=세투스 석영 기둥 계단
|
|
||||||
tile.appliedenergistics2.QuartzStairBlock.name=세투스 석영 계단
|
|
||||||
tile.appliedenergistics2.SkyStoneBlockStairBlock.name=스카이 스톤 블록 계단
|
|
||||||
tile.appliedenergistics2.SkyStoneBrickStairBlock.name=스카이 스톤 벽돌 계단
|
|
||||||
tile.appliedenergistics2.SkyStoneSmallBrickStairBlock.name=천령석 작은 벽돌 계단
|
|
||||||
tile.appliedenergistics2.SkyStoneStairBlock.name=스카이 스톤 계단
|
|
||||||
|
|
||||||
# Slabs
|
|
||||||
tile.appliedenergistics2.ChiseledQuartzSlabBlock.name=조각된 세투스 석영 반블럭
|
|
||||||
tile.appliedenergistics2.ChiseledQuartzSlabBlock.double.name=Chiseled Certus Quartz Slabs
|
|
||||||
tile.appliedenergistics2.FluixSlabBlock.name=액정 반블럭
|
|
||||||
tile.appliedenergistics2.FluixSlabBlock.double.name=Fluix Slabs
|
|
||||||
tile.appliedenergistics2.QuartzPillarSlabBlock.name=세투스 석영 기둥 반블럭
|
|
||||||
tile.appliedenergistics2.QuartzPillarSlabBlock.double.name=Certus Quartz Pillar Slabs
|
|
||||||
tile.appliedenergistics2.QuartzSlabBlock.name=세투스 석영 반블럭
|
|
||||||
tile.appliedenergistics2.QuartzSlabBlock.double.name=Certus Quartz Slabs
|
|
||||||
tile.appliedenergistics2.SkyStoneBlockSlabBlock.name=천령석 블럭 반블럭
|
|
||||||
tile.appliedenergistics2.SkyStoneBlockSlabBlock.double.name=Sky Stone Block Slabs
|
|
||||||
tile.appliedenergistics2.SkyStoneBrickSlabBlock.name=천령석 벽돌 반블럭
|
|
||||||
tile.appliedenergistics2.SkyStoneBrickSlabBlock.double.name=Sky Stone Brick Slabs
|
|
||||||
tile.appliedenergistics2.SkyStoneSmallBrickSlabBlock.name=천령석 작은 벽돌 반블럭
|
|
||||||
tile.appliedenergistics2.SkyStoneSmallBrickSlabBlock.double.name=Sky Stone Small Brick Slabs
|
|
||||||
tile.appliedenergistics2.SkyStoneSlabBlock.name=천령석 반블럭
|
|
||||||
tile.appliedenergistics2.SkyStoneSlabBlock.double.name=Sky Stone Slabs
|
|
||||||
|
|
||||||
# Chat Messages
|
|
||||||
chat.appliedenergistics2.ChestCannotReadStorageCell=ME 창고가 셀을 읽을 수 없습니다.
|
|
||||||
chat.appliedenergistics2.SettingCleared=설정이 초기화 되었습니다.
|
|
||||||
chat.appliedenergistics2.OutOfRange=무선 신호 범위 밖입니다.
|
|
||||||
chat.appliedenergistics2.InvalidMachine=알 수 없는/잘못된 기계입니다.
|
|
||||||
chat.appliedenergistics2.LoadedSettings=설정을 성공적으로 복사했습니다.
|
|
||||||
chat.appliedenergistics2.DeviceNotPowered=기기의 전력이 부족합니다.
|
|
||||||
chat.appliedenergistics2.DeviceNotWirelessTerminal=이 기기는 무선 터미널이 아닙니다.
|
|
||||||
chat.appliedenergistics2.DeviceSuccessLinked=§aDevice successfully linked.
|
|
||||||
chat.appliedenergistics2.DeviceNotLinked=이 기기는 연결되지 않았습니다.
|
|
||||||
chat.appliedenergistics2.StationCanNotBeLocated=Station can not be located.
|
|
||||||
chat.appliedenergistics2.MachineNotPowered=기기가 전력을 받고 있지 않습니다.
|
|
||||||
chat.appliedenergistics2.CommunicationError=네트워크와 소통하는 데 문제가 발생했습니다.
|
|
||||||
chat.appliedenergistics2.SavedSettings=설정을 성공적으로 저장했습니다.
|
|
||||||
chat.appliedenergistics2.AmmoDepleted=Ammo Depleted.
|
|
||||||
chat.appliedenergistics2.isNowLocked=모니터가 잠겨있습니다
|
|
||||||
chat.appliedenergistics2.isNowUnlocked=모니터의 잠금이 해제되어있습니다
|
|
||||||
chat.appliedenergistics2.TunnelNotConnected=터널이 연결되어있지 않습니다
|
|
||||||
chat.appliedenergistics2.TunnelInputIsAt=Tunnel input is at (%d, %d, %d)
|
|
||||||
chat.appliedenergistics2.TunnelHasNoOutputs=터널의 출력이 없습니다
|
|
||||||
chat.appliedenergistics2.TunnelOutputsAreAt=Tunnel outputs are at:
|
|
||||||
chat.appliedenergistics2.InterfaceInOtherDim=Interface located in dimension: %d and can't be highlighted
|
|
||||||
chat.appliedenergistics2.InterfaceHighlighted=The interface is now highlighted at %d, %d, %d
|
|
||||||
chat.appliedenergistics2.LevelEmitterInAnotherDim=Level emitter located in dimension: %d and can't be highlighted
|
|
||||||
chat.appliedenergistics2.LevelEmitterHighlighted=The level emitter is now highlighted at %d, %d, %d
|
|
||||||
chat.appliedenergistics2.P2PInAnotherDim=P2P located in dimension: %d and can't be highlighted
|
|
||||||
chat.appliedenergistics2.P2PHighlighted=The P2P is now highlighted at %d, %d, %d
|
|
||||||
chat.appliedenergistics2.CraftingItemsWentMissing=Missing ingredient: %d * %s
|
|
||||||
chat.appliedenergistics2.FBOUnsupported=OpenGL FBOs not supported, cannot export image
|
|
||||||
chat.appliedenergistics2.PriorityInvalidTarget=Target has no priority
|
|
||||||
chat.appliedenergistics2.PriorityReadout=Current priority is %d
|
|
||||||
chat.appliedenergistics2.PriorityConfigured=Updated priority to %d
|
|
||||||
chat.appliedenergistics2.DriveLockingToggled=Cells in drive were partitioned/unpartitioned
|
|
||||||
chat.appliedenergistics2.ChestLockingToggled=Cell in chest was partitioned/unpartitioned
|
|
||||||
chat.appliedenergistics2.FinishCraftingRemind=Crafting of %s * %s finished in %s.
|
|
||||||
chat.appliedenergistics2.CraftComplete=§5Auto-Crafting Complete
|
|
||||||
chat.appliedenergistics2.CraftComplete.tip=%s %s, took %s
|
|
||||||
chat.appliedenergistics2.CraftingCantExtract=Can't extract ingredient: %d / %d | %s
|
|
||||||
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and can't be highlighted
|
|
||||||
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and can't be highlighted
|
|
||||||
chat.appliedenergistics2.MachineHighlighted=The %d is now highlighted at %d, %d, %d
|
|
||||||
chat.appliedenergistics2.MachineHighlightedNamed=The %d "%d" is now highlighted at %d, %d, %d
|
|
||||||
chat.appliedenergistics2.StorageHighlighted=The %d containing %d %d is now highlighted at %d, %d, %d
|
|
||||||
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and can't be highlighted
|
|
||||||
chat.appliedenergistics2.PickBlockTerminalNotFound=AE2 wireless terminal not found.
|
|
||||||
chat.appliedenergistics2.PatternRepeaterProvider=§5Provider§r - will provide pattern to current system from in front §5Accessor§r.
|
|
||||||
chat.appliedenergistics2.PatternRepeaterAccessor=§5Accessor§r - will provide pattern to in front §5Provider§r.
|
|
||||||
|
|
||||||
# Creative Tabs
|
|
||||||
itemGroup.appliedenergistics2=응용 에너지학 2
|
|
||||||
itemGroup.appliedenergistics2.facades=응용 에너지학 2 - 덮개
|
|
||||||
|
|
||||||
# GUI
|
|
||||||
gui.appliedenergistics2.CraftingTerminal=조합 단말기
|
|
||||||
gui.appliedenergistics2.METunnel=ME
|
|
||||||
gui.appliedenergistics2.ItemTunnel=아이템
|
|
||||||
gui.appliedenergistics2.FluidTunnel=유체
|
|
||||||
gui.appliedenergistics2.RedstoneTunnel=레드스톤
|
|
||||||
gui.appliedenergistics2.EUTunnel=EU
|
|
||||||
gui.appliedenergistics2.RFTunnel=RF
|
|
||||||
gui.appliedenergistics2.LightTunnel=빛
|
|
||||||
gui.appliedenergistics2.SoundTunnel=Sound
|
|
||||||
gui.appliedenergistics2.OCTunnel=오픈 컴퓨터
|
|
||||||
gui.appliedenergistics2.PressureTunnel=압력
|
|
||||||
gui.appliedenergistics2.GTTunnel=GT EU
|
|
||||||
gui.appliedenergistics2.IFACETunnel=ME 인터페이스
|
|
||||||
|
|
||||||
gui.appliedenergistics2.security.extract.name=Withdraw
|
|
||||||
gui.appliedenergistics2.security.inject.name=Deposit
|
|
||||||
gui.appliedenergistics2.security.craft.name=Craft
|
|
||||||
gui.appliedenergistics2.security.build.name=Build
|
|
||||||
gui.appliedenergistics2.security.security.name=Security
|
|
||||||
|
|
||||||
gui.appliedenergistics2.security.extract.tip=유저는 저장소에서 아이템을 빼갈 수 있습니다.
|
|
||||||
gui.appliedenergistics2.security.inject.tip=유저는 저장소에 아이템을 집어 넣을 수 있습니다.
|
|
||||||
gui.appliedenergistics2.security.craft.tip=유저는 자동 조합을 명령할 수 있습니다.
|
|
||||||
gui.appliedenergistics2.security.build.tip=User can modify the physical structure of the network, and make configuration changes.
|
|
||||||
gui.appliedenergistics2.security.security.tip=User can access and modify the security terminal of the network.
|
|
||||||
|
|
||||||
gui.appliedenergistics2.Efficiency=효율
|
|
||||||
gui.appliedenergistics2.RequiredPower=전력 요구량
|
|
||||||
gui.appliedenergistics2.StoredPower=전력 저장량
|
|
||||||
gui.appliedenergistics2.MaxPower=최대 전력량
|
|
||||||
gui.appliedenergistics2.QuartzCuttingKnife=석영 조각도
|
|
||||||
gui.appliedenergistics2.Inscriber=회로 인쇄기
|
|
||||||
gui.appliedenergistics2.Wireless=무선 엑세스 포인트
|
|
||||||
gui.appliedenergistics2.WirelessTerminal=무선 터미널
|
|
||||||
gui.appliedenergistics2.NoPermissions=아무 권한이 선택되지 않음
|
|
||||||
gui.appliedenergistics2.SecurityCardEditor=바이오메트릭 카드 에디터
|
|
||||||
gui.appliedenergistics2.Encoded=기록됨
|
|
||||||
gui.appliedenergistics2.Priority=우선 순위
|
|
||||||
gui.appliedenergistics2.StorageBus=스토리지 버스
|
|
||||||
gui.appliedenergistics2.EnergyDrain=Passive Drain
|
|
||||||
gui.appliedenergistics2.Installed=설치됨
|
|
||||||
gui.appliedenergistics2.NetworkTool=네트워크 도구
|
|
||||||
gui.appliedenergistics2.AdvancedNetworkTool=고급 네트워트 도구
|
|
||||||
gui.appliedenergistics2.PowerUsageRate=에너지 사용량
|
|
||||||
gui.appliedenergistics2.PowerInputRate=에너지 생산량
|
|
||||||
gui.appliedenergistics2.PortableCell=휴대용 셀
|
|
||||||
gui.appliedenergistics2.Security=보안 터미널
|
|
||||||
gui.appliedenergistics2.CellWorkbench=셀 작업대
|
|
||||||
gui.appliedenergistics2.QuantumLinkChamber=ME 양자 연결기
|
|
||||||
gui.appliedenergistics2.IOPort=ME IO 포트
|
|
||||||
gui.appliedenergistics2.Chest=ME 상자
|
|
||||||
gui.appliedenergistics2.Condenser=물질 응축기
|
|
||||||
gui.appliedenergistics2.Config=설정
|
|
||||||
gui.appliedenergistics2.Drive=ME 드라이브
|
|
||||||
gui.appliedenergistics2.ExportBus=ME 반출 버스
|
|
||||||
gui.appliedenergistics2.GrindStone=그라인더
|
|
||||||
gui.appliedenergistics2.ImportBus=ME 반입 버스
|
|
||||||
gui.appliedenergistics2.Interface=ME 인터페이스
|
|
||||||
gui.appliedenergistics2.LevelEmitter=ME 레벨 측정기
|
|
||||||
gui.appliedenergistics2.Of=Of
|
|
||||||
gui.appliedenergistics2.Patterns=패턴들
|
|
||||||
gui.appliedenergistics2.SpatialIOPort=시공 IO 포트
|
|
||||||
gui.appliedenergistics2.StoredEnergy=저장된 전력량
|
|
||||||
gui.appliedenergistics2.StoredItems=저장된 아이템
|
|
||||||
gui.appliedenergistics2.StoredStacks=Stored Stacks
|
|
||||||
gui.appliedenergistics2.Terminal=터미널
|
|
||||||
gui.appliedenergistics2.InterfaceTerminal=인터페이스 터미널
|
|
||||||
gui.appliedenergistics2.InterfaceTerminalHint=인터페이스 터미널에서 보여주거나 숨깁니다
|
|
||||||
gui.appliedenergistics2.PatternOptimization=Allow pattern optimization
|
|
||||||
gui.appliedenergistics2.PatternOptimizationHint=Allows patterns from this interface to be modified by pattern optimizer.
|
|
||||||
gui.appliedenergistics2.PatternOptimizer=Pattern optimizer
|
|
||||||
gui.appliedenergistics2.StepsPerCraft=Max steps per craft
|
|
||||||
gui.appliedenergistics2.PatternsAffected=Patterns affected
|
|
||||||
gui.appliedenergistics2.Multiplied=Multiplied
|
|
||||||
gui.appliedenergistics2.MultipliedBy=Multiplied by
|
|
||||||
gui.appliedenergistics2.CurrentPatternOutput=Current pattern output
|
|
||||||
gui.appliedenergistics2.NewPatternOutput=New pattern output
|
|
||||||
gui.appliedenergistics2.Optimize=Optimize
|
|
||||||
|
|
||||||
gui.appliedenergistics2.FormationPlane=Formation Plane
|
|
||||||
gui.appliedenergistics2.VibrationChamber=진동 발전기
|
|
||||||
gui.appliedenergistics2.NetworkDetails=네트워크 더 보기
|
|
||||||
gui.appliedenergistics2.StorageCells=ME 스토리지 셀
|
|
||||||
gui.appliedenergistics2.IOBuses=ME 반입/반출 버스
|
|
||||||
gui.appliedenergistics2.Stores=Stores
|
|
||||||
gui.appliedenergistics2.BytesUsed=바이트 사용 중
|
|
||||||
gui.appliedenergistics2.TimeUsed=Time Used
|
|
||||||
gui.appliedenergistics2.CraftName=Craft Name
|
|
||||||
gui.appliedenergistics2.Remains=Remains
|
|
||||||
gui.appliedenergistics2.Progress=Progress
|
|
||||||
gui.appliedenergistics2.Types=종류들
|
|
||||||
gui.appliedenergistics2.Blank=Blank
|
|
||||||
gui.appliedenergistics2.Unlinked=연결되지 않음
|
|
||||||
gui.appliedenergistics2.Linked=연결됨
|
|
||||||
gui.appliedenergistics2.StoredSize=저장된 사이즈
|
|
||||||
gui.appliedenergistics2.SkyChest=천령석 창고
|
|
||||||
gui.appliedenergistics2.PatternTerminal=패턴 터미널
|
|
||||||
gui.appliedenergistics2.PatternTerminalEx=정제 패턴 터미널
|
|
||||||
gui.appliedenergistics2.CraftingPattern=조합 터미널
|
|
||||||
gui.appliedenergistics2.MolecularAssembler=분자 조합기
|
|
||||||
gui.appliedenergistics2.ProcessingPattern=패턴 제작하기
|
|
||||||
gui.appliedenergistics2.Crafts=다음을 조합:
|
|
||||||
gui.appliedenergistics2.HoldShift=Hold [LSHIFT] to show Ingredients
|
|
||||||
gui.appliedenergistics2.PatternView=Press [%s] to view pattern
|
|
||||||
gui.appliedenergistics2.Result=Result
|
|
||||||
gui.appliedenergistics2.Results=Results
|
|
||||||
gui.appliedenergistics2.Ingredients=Ingredients
|
|
||||||
gui.appliedenergistics2.Ingredient=Ingredient
|
|
||||||
gui.appliedenergistics2.And=와(과)
|
|
||||||
gui.appliedenergistics2.Creates=다음으로 조합:
|
|
||||||
gui.appliedenergistics2.With=와(과)
|
|
||||||
gui.appliedenergistics2.Substitute=Using Substitutions:
|
|
||||||
gui.appliedenergistics2.BeSubstitute=Can be a substitution:
|
|
||||||
gui.appliedenergistics2.Yes=예
|
|
||||||
gui.appliedenergistics2.No=아니오
|
|
||||||
gui.appliedenergistics2.EncodedBy=%s 에의해 기록됨
|
|
||||||
gui.appliedenergistics2.InWorldCrafting=AE2 월드 내 조합
|
|
||||||
gui.appliedenergistics2.inWorldFluix=물 웅덩이에다 1개의 충전된 세투스 석영 아이템을 드롭하고 지옥 석영과 래드스톤 가루를 놓고 기다리세요.
|
|
||||||
gui.appliedenergistics2.inWorldPurificationCertus=물 웅덩이에다 1개의 세투스 석영 씨앗을 드롭하고 모래를 놓고 기다리세요.; 만들어지는 속도를 가속하시려면 결정 성장 촉진기를 넣으세요.
|
|
||||||
gui.appliedenergistics2.inWorldPurificationNether=물 웅덩이에다 1개의 네더 석영 씨앗을 드롭하고 모래를 놓고 기다리세요.; 만들어지는 속도를 가속하시려면 결정 성장 촉진기를 넣으세요.
|
|
||||||
gui.appliedenergistics2.inWorldPurificationFluix=Drop a 액정 씨앗 made from 액정 가루 and Sand into a puddle of water; to make the process faster add Crystal Growth Accelerators.
|
|
||||||
gui.appliedenergistics2.inWorldSingularity=폭발 범위내에 특이점과 엔더가루를 각각1개씩 놓고 폭발을 일으켜서 만드시오
|
|
||||||
gui.appliedenergistics2.ChargedQuartz=Charged Certus Quartz is crafted by inserting an uncharged Certus Quartz Crystal into the Charger, and powering it.
|
|
||||||
gui.appliedenergistics2.ChargedQuartzFind=Charged Certus Quartz can be found in world semi rarely, it appears similar to normal Certus Quartz, except it sparkles.
|
|
||||||
gui.appliedenergistics2.NoSecondOutput=No Secondary Output
|
|
||||||
gui.appliedenergistics2.OfSecondOutput=%1$d%% Chance for second output.
|
|
||||||
gui.appliedenergistics2.MultipleOutputs=%1$d%% second, %2$d%% third output.
|
|
||||||
gui.appliedenergistics2.SelectAmount=Select Amount
|
|
||||||
gui.appliedenergistics2.CopyMode=복사 모드
|
|
||||||
gui.appliedenergistics2.CopyModeDesc=Controls if the contents of the configuration pane are cleared when you remove the cell.
|
|
||||||
gui.appliedenergistics2.Next=다음
|
|
||||||
gui.appliedenergistics2.Lumen=Lumen
|
|
||||||
gui.appliedenergistics2.Empty=비어있음
|
|
||||||
gui.appliedenergistics2.Stored=저장됨
|
|
||||||
gui.appliedenergistics2.AddToBookmark=Bookmark
|
|
||||||
gui.appliedenergistics2.Cancel=취소
|
|
||||||
gui.appliedenergistics2.Suspend=Suspend
|
|
||||||
gui.appliedenergistics2.Resume=Resume
|
|
||||||
gui.appliedenergistics2.ETAFormat=HH:mm:ss
|
|
||||||
gui.appliedenergistics2.SwitchCraftingSimulationDisplayMode=Switch display mode (List/Tree)
|
|
||||||
gui.appliedenergistics2.Crafting=제작
|
|
||||||
gui.appliedenergistics2.Scheduled=예정됨
|
|
||||||
gui.appliedenergistics2.CraftingStatus=제작 상황
|
|
||||||
gui.appliedenergistics2.RemainingOperations=Idle Processors
|
|
||||||
gui.appliedenergistics2.FromStorage=활성화
|
|
||||||
gui.appliedenergistics2.FromStoragePercent=Used
|
|
||||||
gui.appliedenergistics2.ToCraft=제작하기
|
|
||||||
gui.appliedenergistics2.ToCraftRequests=단계
|
|
||||||
gui.appliedenergistics2.CraftingPlan=제작 계획
|
|
||||||
gui.appliedenergistics2.Automatic=자동
|
|
||||||
gui.appliedenergistics2.Start=시작
|
|
||||||
gui.appliedenergistics2.StartWithFollow=Start With Follow
|
|
||||||
gui.appliedenergistics2.Merge=Merge
|
|
||||||
gui.appliedenergistics2.Missing=부족
|
|
||||||
gui.appliedenergistics2.NoCraftingTreeReceived=No crafting tree received
|
|
||||||
gui.appliedenergistics2.CraftingStepLimitExceeded=Crafting step limit exceeded
|
|
||||||
gui.appliedenergistics2.CraftingSizeLimitExceeded=Crafting size limit exceeded
|
|
||||||
gui.appliedenergistics2.RequestedItem=Requested item
|
|
||||||
gui.appliedenergistics2.SimulationIncomplete=Simulation incomplete
|
|
||||||
gui.appliedenergistics2.Bytes=저장소
|
|
||||||
gui.appliedenergistics2.Set=Set
|
|
||||||
gui.appliedenergistics2.Simulation=시뮬레이션
|
|
||||||
gui.appliedenergistics2.CoProcessors=공처리
|
|
||||||
gui.appliedenergistics2.CraftingCPU=제작용 CPU
|
|
||||||
gui.appliedenergistics2.NoCraftingCPUs=제작용 CPU를 사용할 수 없습니다.
|
|
||||||
gui.appliedenergistics2.CalculatingWait=계산중입니다...
|
|
||||||
gui.appliedenergistics2.Clean=Clean
|
|
||||||
gui.appliedenergistics2.InvalidPattern=알 수 없는 패턴
|
|
||||||
gui.appliedenergistics2.UnknownItem=알 수 없는 아이템
|
|
||||||
gui.appliedenergistics2.Range=범위
|
|
||||||
gui.appliedenergistics2.TransparentFacades=Transparent Facades
|
|
||||||
gui.appliedenergistics2.TransparentFacadesHint=Controls visibility of facades while the network tool is on your toolbar.
|
|
||||||
gui.appliedenergistics2.CPUs=CPU
|
|
||||||
gui.appliedenergistics2.NoCraftingJobs=No Crafting Job Active
|
|
||||||
gui.appliedenergistics2.FacadeCrafting=덮개 제작
|
|
||||||
gui.appliedenergistics2.inWorldCraftingPresses=Crafting Presses are found in the center of meteorites which can be found in around the world, they can be located by using a meteorite compass.
|
|
||||||
gui.appliedenergistics2.Included=Included
|
|
||||||
gui.appliedenergistics2.Excluded=Excluded
|
|
||||||
gui.appliedenergistics2.Partitioned=Partitioned
|
|
||||||
gui.appliedenergistics2.PartitionedOre=Ore dictionary filter
|
|
||||||
gui.appliedenergistics2.Precise=Precise
|
|
||||||
gui.appliedenergistics2.Fuzzy=Fuzzy
|
|
||||||
gui.appliedenergistics2.Filter=Filter
|
|
||||||
gui.appliedenergistics2.SmallFontCraft=제작
|
|
||||||
gui.appliedenergistics2.LargeFontCraft=+
|
|
||||||
gui.appliedenergistics2.Renamer=Custom Name: (Enter to set)
|
|
||||||
gui.appliedenergistics2.OreFilterLabel=광물사전 필터
|
|
||||||
gui.appliedenergistics2.PriorityCard=Priority Card
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltip=For all your prioritization needs!
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltipModeEdit=Mode: Edit priority
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltipModeView=Mode: Print priority
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltipModeSet=Mode: Apply priority
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltipModeInc=Mode: Apply and increment priority
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltipModeDec=Mode: Apply and decrement priority
|
|
||||||
gui.appliedenergistics2.Sticky=끈끈한
|
|
||||||
gui.appliedenergistics2.Contains=Contains Item
|
|
||||||
gui.appliedenergistics2.HoldShiftForTooltip=툴팁을 보시려면 쉬프트를 눌러 주십시오
|
|
||||||
gui.appliedenergistics2.HoldShiftClick_HIGHLIGHT_INTERFACE=Hold shift click to highlight interface
|
|
||||||
gui.appliedenergistics2.Nothing=Nothing
|
|
||||||
gui.appliedenergistics2.VoidCellTooltip=Deletes §4everything§7 stored on it
|
|
||||||
gui.appliedenergistics2.CellView=Cell View
|
|
||||||
gui.appliedenergistics2.Inputs=Inputs
|
|
||||||
gui.appliedenergistics2.Outputs=Outputs
|
|
||||||
gui.appliedenergistics2.EncodedPattern=Encoded Pattern
|
|
||||||
gui.appliedenergistics2.Deprecated=Deprecated, will be removed soon!
|
|
||||||
gui.appliedenergistics2.ViewCellToggleKey=Right-click to toggle
|
|
||||||
gui.appliedenergistics2.CPUAllowMode=Accept request
|
|
||||||
gui.appliedenergistics2.CPUAllowAll=All
|
|
||||||
gui.appliedenergistics2.CPUOnlyAllowNonPlayer=Only from non-player
|
|
||||||
gui.appliedenergistics2.CPUOnlyAllowPlayer=Only from player
|
|
||||||
gui.appliedenergistics2.CPUSourcePlayer=Requester
|
|
||||||
gui.appliedenergistics2.CPUSourceMachineRequested=Machine Requested
|
|
||||||
|
|
||||||
gui.appliedenergistics2.NetworkBytesDetails=Network Bytes Details
|
|
||||||
gui.appliedenergistics2.Items=아이템
|
|
||||||
gui.appliedenergistics2.Fluids=액체
|
|
||||||
gui.appliedenergistics2.Essentias=에센시아
|
|
||||||
gui.appliedenergistics2.NetworkCellStatus=Cell status
|
|
||||||
gui.appliedenergistics2.NetworkItemCellCount=Network Item Cell Count
|
|
||||||
gui.appliedenergistics2.NetworkFluidCellCount=Network Fluid Cell Count
|
|
||||||
gui.appliedenergistics2.NetworkEssentiaCellCount=Network Essentia Cell Count
|
|
||||||
gui.appliedenergistics2.TypesInfo=Types
|
|
||||||
gui.appliedenergistics2.BytesInfo=Bytes
|
|
||||||
gui.appliedenergistics2.ToFollow=Follow
|
|
||||||
gui.appliedenergistics2.ToUnfollow=Unfollow
|
|
||||||
gui.appliedenergistics2.CellRestriction=Cell Restriction
|
|
||||||
gui.appliedenergistics2.Restricted=Restricted
|
|
||||||
gui.appliedenergistics2.CellRestrictionTips=0 for default
|
|
||||||
gui.appliedenergistics2.MaxItems=Max Items:
|
|
||||||
gui.appliedenergistics2.MaxFluid=Max Fluids:
|
|
||||||
gui.appliedenergistics2.MaxTypes=Max Types:
|
|
||||||
gui.appliedenergistics2.NumberOfItems=Number of items
|
|
||||||
gui.appliedenergistics2.NumberOfFluids=Number of fluids
|
|
||||||
gui.appliedenergistics2.ItemsPerByte=Items per byte:
|
|
||||||
gui.appliedenergistics2.FluidsPerByte=Fluids per byte:
|
|
||||||
gui.appliedenergistics2.BytesPerType=Bytes per type:
|
|
||||||
gui.appliedenergistics2.SelectColor=Select a Color
|
|
||||||
gui.appliedenergistics2.Selected=Selected
|
|
||||||
|
|
||||||
# GUI Colors - ARGB
|
|
||||||
gui.color.appliedenergistics2.SearchboxFocused=6E000000
|
|
||||||
gui.color.appliedenergistics2.SearchboxUnfocused=00000000
|
|
||||||
gui.color.appliedenergistics2.ItemSlotOverlayUnpowered=66111111
|
|
||||||
gui.color.appliedenergistics2.ItemSlotOverlayInvalid=66ff6666
|
|
||||||
gui.color.appliedenergistics2.CraftConfirmMissingItem=1AFF0000
|
|
||||||
gui.color.appliedenergistics2.CraftingCPUActive=5A45A021
|
|
||||||
gui.color.appliedenergistics2.CraftingCPUScheduled=FF787878
|
|
||||||
gui.color.appliedenergistics2.InterfaceTerminalMatch=2A00FF00
|
|
||||||
gui.color.appliedenergistics2.ProcessBarStartColor=FFE60A00
|
|
||||||
gui.color.appliedenergistics2.ProcessBarMiddleColor=FFE6E600
|
|
||||||
gui.color.appliedenergistics2.ProcessBarEndColor=FF0AE600
|
|
||||||
|
|
||||||
# GUI Tooltips
|
|
||||||
gui.tooltips.appliedenergistics2.Stash=Store Items
|
|
||||||
gui.tooltips.appliedenergistics2.StashDesc=Return items on the crafting grid to network storage.
|
|
||||||
gui.tooltips.appliedenergistics2.Substitutions=Ore-Dict Substitutions
|
|
||||||
gui.tooltips.appliedenergistics2.SubstitutionsDescEnabled=Allow substitutions of input components.
|
|
||||||
gui.tooltips.appliedenergistics2.SubstitutionsDescDisabled=Prevent substitutions of input components.
|
|
||||||
gui.tooltips.appliedenergistics2.BeSubstitutions=Use as substitution
|
|
||||||
gui.tooltips.appliedenergistics2.BeSubstitutionsDescEnabled=Allow crafting as substitutions of input components.
|
|
||||||
gui.tooltips.appliedenergistics2.BeSubstitutionsDescDisabled=Prevent crafting as substitutions of input components. If all patterns available for an ingredient are disabled to be substitutions, crafting simulator will treat them as if they're enabled to be substitutions.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.PatternSlotConfigTitle=Switch Terminal Mode
|
|
||||||
gui.tooltips.appliedenergistics2.PatternSlotConfigInfo=Switch slot pattern mode between (16 -> 4) and (4 -> 16)
|
|
||||||
gui.tooltips.appliedenergistics2.Encode=Encode Pattern
|
|
||||||
gui.tooltips.appliedenergistics2.EncodeDescription=Write the entered pattern to the current encoded pattern, or to available blank pattern.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.FuzzyMode=Fuzzy Comparison
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_1=Split Damage at 1%
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_10=Split Damage at 10%
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_25=Split Damage at 25%
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_50=Split Damage at 50%
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_75=Split Damage at 75%
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_99=Split Damage at 99%
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SortOrder=Sort Order
|
|
||||||
gui.tooltips.appliedenergistics2.SortBy=Sort By
|
|
||||||
gui.tooltips.appliedenergistics2.FZIgnoreAll=Match Any
|
|
||||||
gui.tooltips.appliedenergistics2.TransferDirection=Transfer Direction
|
|
||||||
gui.tooltips.appliedenergistics2.TransferToNetwork=Transfer data to Network
|
|
||||||
gui.tooltips.appliedenergistics2.TransferToStorageCell=Transfer data to Storage Cell
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleSortDirection=Toggle sorting direction
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.StoredItems=저장된 아이템
|
|
||||||
gui.tooltips.appliedenergistics2.StoredCraftable=Stored / Craftable
|
|
||||||
gui.tooltips.appliedenergistics2.View=View
|
|
||||||
gui.tooltips.appliedenergistics2.RedstoneMode=Redstone Mode
|
|
||||||
gui.tooltips.appliedenergistics2.OperationMode=Operation Mode
|
|
||||||
gui.tooltips.appliedenergistics2.NumberOfItems=Number of items
|
|
||||||
gui.tooltips.appliedenergistics2.ItemName=Item name
|
|
||||||
gui.tooltips.appliedenergistics2.PowerUnits=Power Units
|
|
||||||
gui.tooltips.appliedenergistics2.IOMode=Input/Output Mode
|
|
||||||
gui.tooltips.appliedenergistics2.ExtractionMode=Extraction Mode
|
|
||||||
gui.tooltips.appliedenergistics2.CondenserOutput=ME Condenser - Output
|
|
||||||
gui.tooltips.appliedenergistics2.PartitionStorage=Partition Storage
|
|
||||||
gui.tooltips.appliedenergistics2.Clear=Clear
|
|
||||||
gui.tooltips.appliedenergistics2.TrashController=Deletion via Shift / Space Clicking.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.InterfaceBlockingMode=Blocking Mode
|
|
||||||
gui.tooltips.appliedenergistics2.InterfaceSmartBlockingMode=Smart Blocking Mode
|
|
||||||
gui.tooltips.appliedenergistics2.InterfaceCraftingMode=Crafting Mode
|
|
||||||
gui.tooltips.appliedenergistics2.Trash=Destroy Items
|
|
||||||
gui.tooltips.appliedenergistics2.MatterBalls=Condense Into Matter Balls\n%s per item
|
|
||||||
gui.tooltips.appliedenergistics2.Singularity=Condense Into Singularities\n%s per item
|
|
||||||
gui.tooltips.appliedenergistics2.Read=Extract Only
|
|
||||||
gui.tooltips.appliedenergistics2.Write=Insert Only
|
|
||||||
gui.tooltips.appliedenergistics2.ReadWrite=Bi-Directional
|
|
||||||
gui.tooltips.appliedenergistics2.Strict=Strict - Network sees only filtered items
|
|
||||||
gui.tooltips.appliedenergistics2.Loose=Loose - Network sees everything
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.AlwaysActive=Always active
|
|
||||||
gui.tooltips.appliedenergistics2.ActiveWithoutSignal=Active without signal
|
|
||||||
gui.tooltips.appliedenergistics2.ActiveWithSignal=Active with signal
|
|
||||||
gui.tooltips.appliedenergistics2.ActiveOnPulse=Activate once per pulse
|
|
||||||
gui.tooltips.appliedenergistics2.EmitLevelsBelow=Emit when levels are below or equal to limit.
|
|
||||||
gui.tooltips.appliedenergistics2.EmitLevelAbove=Emit when levels are above or equal to limit.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SearchMode_Auto=Auto Search
|
|
||||||
gui.tooltips.appliedenergistics2.SearchMode_Standard=Standard Search
|
|
||||||
gui.tooltips.appliedenergistics2.SearchMode_NEIAuto=NEI Syncronized Auto
|
|
||||||
gui.tooltips.appliedenergistics2.SearchMode_NEIStandard=NEI Syncronized Standard
|
|
||||||
gui.tooltips.appliedenergistics2.SearchMode=Search Box Mode
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.PartitionStorageHint=Configures Partition based on currently stored items.
|
|
||||||
gui.tooltips.appliedenergistics2.NextPartitionStorageHint=Click to get next item in the storage.
|
|
||||||
gui.tooltips.appliedenergistics2.ClearSettings=Clear Config/Settings
|
|
||||||
gui.tooltips.appliedenergistics2.Craftable=Craftable
|
|
||||||
gui.tooltips.appliedenergistics2.MoveWhenEmpty=Move to output when cell is empty or network was emptied.
|
|
||||||
gui.tooltips.appliedenergistics2.MoveWhenWorkIsDone=Move to output when work is done.
|
|
||||||
gui.tooltips.appliedenergistics2.MoveWhenFull=Move to output when cell is full or network was filled.
|
|
||||||
gui.tooltips.appliedenergistics2.Disabled=Disabled
|
|
||||||
gui.tooltips.appliedenergistics2.Enable=Enabled
|
|
||||||
gui.tooltips.appliedenergistics2.Blocking=Do not push crafing items if inventory contains items.
|
|
||||||
gui.tooltips.appliedenergistics2.NonBlocking=Ignore the contents of the target inventory.
|
|
||||||
gui.tooltips.appliedenergistics2.SmartBlocking=Allow insert same recipe.
|
|
||||||
gui.tooltips.appliedenergistics2.NonSmartBlocking=Regular blocking mode behavior.
|
|
||||||
gui.tooltips.appliedenergistics2.Craft=Crafting Behavior
|
|
||||||
gui.tooltips.appliedenergistics2.CraftOnly=Do not use stocked items, only craft items while exporting.
|
|
||||||
gui.tooltips.appliedenergistics2.CraftEither=Use stocked items, or craft items while exporting.
|
|
||||||
gui.tooltips.appliedenergistics2.LevelType=Level Type
|
|
||||||
gui.tooltips.appliedenergistics2.LevelType_Energy=Energy
|
|
||||||
gui.tooltips.appliedenergistics2.LevelType_Item_Fluid=Item / Fluid
|
|
||||||
gui.tooltips.appliedenergistics2.InventoryTweaks=인벤토리 트윅
|
|
||||||
gui.tooltips.appliedenergistics2.Mod=모드
|
|
||||||
gui.tooltips.appliedenergistics2.UsedPercent=Percentage
|
|
||||||
gui.tooltips.appliedenergistics2.TerminalStyle=Terminal Style
|
|
||||||
gui.tooltips.appliedenergistics2.TerminalStyle_Full=Full Screen Terminal
|
|
||||||
gui.tooltips.appliedenergistics2.TerminalStyle_Tall=Tall Centered Terminal
|
|
||||||
gui.tooltips.appliedenergistics2.TerminalStyle_Small=Small Centered Terminal
|
|
||||||
gui.tooltips.appliedenergistics2.SaveAsImage=Save as image
|
|
||||||
gui.tooltips.appliedenergistics2.HideStored=Hide Stored Items
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.DoesntDespawn=This item won't de-spawn.
|
|
||||||
gui.tooltips.appliedenergistics2.EmitterMode=Crafting Emitter Mode
|
|
||||||
gui.tooltips.appliedenergistics2.CraftViaRedstone=Emit Redstone to craft item.
|
|
||||||
gui.tooltips.appliedenergistics2.EmitWhenCrafting=Emit Redstone while item is crafting.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.ReportInaccessibleItems=Report Inaccessible Items
|
|
||||||
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsYes=Yes: Items that cannot be extracted will be visible.
|
|
||||||
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsNo=No: Only extractable items will be visible.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.BlockPlacement=Block Placement
|
|
||||||
gui.tooltips.appliedenergistics2.BlockPlacementYes=Blocks will be placed as block.
|
|
||||||
gui.tooltips.appliedenergistics2.BlockPlacementNo=Blocks will be dropped as item.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SchedulingMode=Scheduling Mode
|
|
||||||
gui.tooltips.appliedenergistics2.SchedulingModeDefault=Export the first item until the network is empty, then try the next ones.
|
|
||||||
gui.tooltips.appliedenergistics2.SchedulingModeRoundRobin=Export using round robin mode.
|
|
||||||
gui.tooltips.appliedenergistics2.SchedulingModeRandom=Export items in random mode.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.ItemsStored=Stored: %s
|
|
||||||
gui.tooltips.appliedenergistics2.ItemCount=Count: %s
|
|
||||||
gui.tooltips.appliedenergistics2.ItemsRequestable=Items Requestable: %s
|
|
||||||
gui.tooltips.appliedenergistics2.P2PFrequency=Frequency: %s
|
|
||||||
gui.tooltips.appliedenergistics2.ExtractFromNetworkToContainer=§e%s + Left-click§f to extract §b%s§f from network
|
|
||||||
gui.tooltips.appliedenergistics2.InsertFromContainerToNetwork=§e%s + Right-click§f to insert §b%s§f into network
|
|
||||||
gui.tooltips.appliedenergistics2.HoldShiftProcessStack=Hold Shift to process the entire stack
|
|
||||||
gui.tooltips.appliedenergistics2.RegisterContainerContent=Hold §e%s§f to register as §b%s§f
|
|
||||||
gui.tooltips.appliedenergistics2.OreFilterHint=Filter items using ore dictionary names
|
|
||||||
gui.tooltips.appliedenergistics2.OreFilter=Ore Dictionary Filter
|
|
||||||
gui.tooltips.appliedenergistics2.SearchStringTooltip=Right click to clear the search bar
|
|
||||||
gui.tooltips.appliedenergistics2.SaveSearchString=Save Search String
|
|
||||||
gui.tooltips.appliedenergistics2.SaveSearchStringYes=Yes
|
|
||||||
gui.tooltips.appliedenergistics2.SaveSearchStringNo=No
|
|
||||||
gui.tooltips.appliedenergistics2.DoublePattern=Double pattern
|
|
||||||
gui.tooltips.appliedenergistics2.DoublePatternHint=Double stack sizes of pattern inputs and output(s) if it can. x8 when shift is held. Right click to divide instead. Click the middle mouse button to customize the multiplier.
|
|
||||||
gui.tooltips.appliedenergistics2.DoublePatterns=Double patterns
|
|
||||||
gui.tooltips.appliedenergistics2.DoublePatternsHint=Double stack sizes of pattern inputs and output(s) if it can. x8 when shift is held. Right click to divide instead.
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingStatus=제작 상황
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingStatusDesc=Opens crafting status window
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblers=Toggles showing crafting interfaces only
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblersDescOff=Showing all interfaces
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblersDescOn=Showing only interfaces on molecular assemblers
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowFullInterfaces=Toggles showing interfaces with full slots
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowFullInterfacesOnDesc=Showing all interfaces
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowFullInterfacesOffDesc=Showing only interfaces with free slots
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterface=Toggles showing interfaces with invalid patterns
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterfaceOnDesc=Showing all interfaces
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterfaceOffDesc=Showing only interfaces with invalid patterns
|
|
||||||
gui.tooltips.appliedenergistics2.HighlightInterface=Highlight interface
|
|
||||||
gui.tooltips.appliedenergistics2.SearchFieldInputs=Recipe Inputs
|
|
||||||
gui.tooltips.appliedenergistics2.SearchFieldOutputs=Recipe Outputs
|
|
||||||
gui.tooltips.appliedenergistics2.SearchFieldNames=Interface Names
|
|
||||||
gui.tooltips.appliedenergistics2.OptimizePatterns=Optimize patterns
|
|
||||||
gui.tooltips.appliedenergistics2.OptimizePatternsNoReq=§cThis option is unavailable because there is no Pattern Optimization Matrix in your network!
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModeDefault=Default Insertion Mode
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModeDefaultDesc=First to last, merge stacks as necessary
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModePreferEmpty=Insertion prefer empty slots
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModePreferEmptyDesc=Same as default, but try empty slots first
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModeOnlyEmpty=Insert to empty slots only
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModeOnlyEmptyDesc=First to last, does not merge stacks
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SidelessModeSided=Sided Mode
|
|
||||||
gui.tooltips.appliedenergistics2.SidelessModeSidedDesc=Each fluid is accessible only from one specific side
|
|
||||||
gui.tooltips.appliedenergistics2.SidelessModeSideless=Sideless Mode
|
|
||||||
gui.tooltips.appliedenergistics2.SidelessModeSidelessDesc=All fluids are accessible from all sides
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefault=Default Blocking Mode
|
|
||||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefaultDesc=Blocking interfaces follow normal blocking rules (ignore circuits, etc.)
|
|
||||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAll=Loose Mode
|
|
||||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAllDesc=Blocking interfaces will block on any item in this ME system.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingMode=Lock Crafting
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingModeNone=Never
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingUntilRedstonePulse=Until redstone pulse is received
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingUntilResultReturned=Until crafting result is returned
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingWhileRedstoneHigh=With redstone signal
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingWhileRedstoneLow=Without redstone signal
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingModeStandard=Standard Crafting Mode
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingModeStandardDesc=Only starts craft if all ingredients are available in the ME System.
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingModeIgnoreMissing=Ignore Missing Crafting Mode
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingModeIgnoreMissingDesc=Starts craft even if ingredients are missing from the ME System.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.ExtraOptions=Extra Options
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SwitchBytesInfo=Cell Info
|
|
||||||
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Item=Item
|
|
||||||
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Fluid=Fluid
|
|
||||||
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Essentia=Essentia
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode=Priority Card Mode
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode_Edit=Edit priority of targets.
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode_View=Print priority of targets.
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode_Set=Apply priority to targets.
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode_Inc=Apply priority to targets and increment by 1.
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode_Dec=Apply priority to targets and decrement by 1.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.MultiplyPattern=Multiply
|
|
||||||
gui.tooltips.appliedenergistics2.DividePattern=Divide
|
|
||||||
gui.tooltips.appliedenergistics2.MultiplyOrDividePatternHint=If it's positive, it's multiplying by that number. If it's negative, it's dividing by that number. It will not work if it is not divisible.
|
|
||||||
gui.tooltips.appliedenergistics2.ToFollow=Click to follow this craft and receive message when it is complete\nYou are not following this crafting job right now
|
|
||||||
gui.tooltips.appliedenergistics2.ToUnfollow=Click to stop following this craft\nYou are following this crafting job and will receive chat message when it's complete
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.StringOrder=Sorting
|
|
||||||
gui.tooltips.appliedenergistics2.StringOrderNatural=Default
|
|
||||||
gui.tooltips.appliedenergistics2.StringOrderAlphanum=Natural Order
|
|
||||||
gui.tooltips.appliedenergistics2.CellRestrictionLabel=Cell Restriction
|
|
||||||
gui.tooltips.appliedenergistics2.CellRestrictionHint=Setup Cell Restriction
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SearchGotoNext=Find next
|
|
||||||
gui.tooltips.appliedenergistics2.SearchGotoPrev=Find prev
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.CPUAllowMode=Crafting requests limitation
|
|
||||||
gui.tooltips.appliedenergistics2.CPUAllowAllDesc=Allow all crafting requests
|
|
||||||
gui.tooltips.appliedenergistics2.CPUOnlyAllowPlayerDesc=Only allow crafting requests from player
|
|
||||||
gui.tooltips.appliedenergistics2.CPUOnlyAllowNonPlayerDesc=Only allow crafting requests from non-player
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.Suspend=Click to stop this CPU from sending out crafts
|
|
||||||
gui.tooltips.appliedenergistics2.Resume=Click to make this CPU send out crafts again
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.PinsSection=Pins Section
|
|
||||||
gui.tooltips.appliedenergistics2.PinsSectionActive=Pins Section Enabled\n[Shift + Right Click] pinned item to remove it from pins section
|
|
||||||
gui.tooltips.appliedenergistics2.PinsSectionDisabled=Pins Section Disabled
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.SOMETHING_STUCK=Something stuck in interface
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.BLOCKING_MODE=Blocking Mode
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.LOCK_MODE=Lock Mode
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=Can't find target to push
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.NOT_ENOUGH_INGREDIENTS=Not enough ingredients
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.SAME_NETWORK=Target interface in same network
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.UNSUPPORTED_STACK=Contains a stack which not supported by any target around interface
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstitute=Toggles showing interfaces with patterns with substitutions enabled
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOnDesc=Showing all interfaces
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOffDesc=Showing only interfaces with patterns with substitutions enabled
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.BlockDriveWarning=§4Do not move chests with AE drives\n§4It may corrupt your profile. No refunds!
|
|
||||||
gui.tooltips.appliedenergistics2.BlockCreativeEnergyCell=§dInfinite Energy
|
|
||||||
gui.tooltips.appliedenergistics2.PartCreativeEnergy=§dInfinite Energy
|
|
||||||
gui.tooltips.appliedenergistics2.BlockCreativeEnergyController=§dInfinite Energy
|
|
||||||
gui.tooltips.appliedenergistics2.PreconfiguredPriority=Preconfigured storage priority: §f%s
|
|
||||||
|
|
||||||
# Units
|
|
||||||
gui.appliedenergistics2.units.appliedenergistics=AE
|
|
||||||
gui.appliedenergistics2.units.ic2=에너지 단위(EU)
|
|
||||||
gui.appliedenergistics2.units.mekanism=줄(J)
|
|
||||||
gui.appliedenergistics2.units.rotarycraft=와트(W)
|
|
||||||
gui.appliedenergistics2.units.thermalexpansion=레드스톤 유율(RF)
|
|
||||||
|
|
||||||
# Colors
|
|
||||||
gui.appliedenergistics2.White=하양
|
|
||||||
gui.appliedenergistics2.Orange=주황
|
|
||||||
gui.appliedenergistics2.Magenta=자홍색
|
|
||||||
gui.appliedenergistics2.LightBlue=밝은 파랑
|
|
||||||
gui.appliedenergistics2.Yellow=노랑
|
|
||||||
gui.appliedenergistics2.Lime=연두색
|
|
||||||
gui.appliedenergistics2.Pink=분홍색
|
|
||||||
gui.appliedenergistics2.Gray=회색
|
|
||||||
gui.appliedenergistics2.LightGray=연회색
|
|
||||||
gui.appliedenergistics2.Cyan=청록색
|
|
||||||
gui.appliedenergistics2.Purple=보라
|
|
||||||
gui.appliedenergistics2.Blue=파랑
|
|
||||||
gui.appliedenergistics2.Brown=갈색
|
|
||||||
gui.appliedenergistics2.Green=초록색
|
|
||||||
gui.appliedenergistics2.Red=빨강
|
|
||||||
gui.appliedenergistics2.Black=검정
|
|
||||||
gui.appliedenergistics2.Fluix=액정
|
|
||||||
|
|
||||||
# Waila
|
|
||||||
waila.appliedenergistics2.Crafting=Crafting
|
|
||||||
waila.appliedenergistics2.DeviceOnline=장치 켜짐
|
|
||||||
waila.appliedenergistics2.DeviceOffline=장치 꺼짐
|
|
||||||
waila.appliedenergistics2.DeviceMissingChannel=Device Missing Channel
|
|
||||||
waila.appliedenergistics2.Locked=잠겨있음
|
|
||||||
waila.appliedenergistics2.Unlocked=잠겨있지 않음
|
|
||||||
waila.appliedenergistics2.Showing=Showing
|
|
||||||
waila.appliedenergistics2.Contains=Contains
|
|
||||||
waila.appliedenergistics2.Channels=%1$d of %2$d 채널
|
|
||||||
waila.appliedenergistics2.ChannelsUnbound=%1$d Channels
|
|
||||||
waila.appliedenergistics2.P2PUnlinked=Unlinked
|
|
||||||
waila.appliedenergistics2.P2PInputOneOutput=Linked (Input Side)
|
|
||||||
waila.appliedenergistics2.P2PInputManyOutputs=Linked (Input Side) - %d Outputs
|
|
||||||
waila.appliedenergistics2.P2POutput=Linked (Output Side)
|
|
||||||
waila.appliedenergistics2.Booting=Network is booting
|
|
||||||
waila.appliedenergistics2.CraftingLockedByLackOfRedstoneSignal=Locked by lack of redstone signal
|
|
||||||
waila.appliedenergistics2.CraftingLockedByRedstoneSignal=Locked by redstone signal
|
|
||||||
waila.appliedenergistics2.CraftingLockedUntilPulse=Waiting for redstone pulse to unlock
|
|
||||||
waila.appliedenergistics2.CraftingLockedUntilResult=Waiting for results to unlock
|
|
||||||
waila.appliedenergistics2.CoordinateX=X
|
|
||||||
waila.appliedenergistics2.CoordinateY=Y
|
|
||||||
waila.appliedenergistics2.CoordinateZ=Z
|
|
||||||
waila.appliedenergistics2.Dimension=Dimension
|
|
||||||
waila.appliedenergistics2.Id=id
|
|
||||||
waila.appliedenergistics2.ConnectedTo=Connected to
|
|
||||||
waila.appliedenergistics2.Disconnected=Disconnected
|
|
||||||
waila.appliedenergistics2.Singularity=Singularity
|
|
||||||
waila.appliedenergistics2.Provider=§5Provider§r
|
|
||||||
waila.appliedenergistics2.Accessor=§5Accessor§r
|
|
||||||
waila.appliedenergistics2.Waiting=Waiting:
|
|
||||||
waila.appliedenergistics2.IOBusSpeed=Speed: %s %s/t
|
|
||||||
|
|
||||||
# Baubles Extended
|
|
||||||
slot.Terminal=§aTerminal§7
|
|
||||||
|
|
||||||
# Items
|
|
||||||
item.appliedenergistics2.ItemBasicStorageCell.1k.name=1k ME 저장용 셀
|
|
||||||
item.appliedenergistics2.ItemBasicStorageCell.4k.name=4k ME 저장용 셀
|
|
||||||
item.appliedenergistics2.ItemBasicStorageCell.16k.name=16k ME 저장용 셀
|
|
||||||
item.appliedenergistics2.ItemBasicStorageCell.64k.name=64k ME 저장용 셀
|
|
||||||
item.appliedenergistics2.ItemAdvancedStorageCell.256k.name=§9256k§r ME Storage Cell
|
|
||||||
item.appliedenergistics2.ItemAdvancedStorageCell.1024k.name=§d1024k§r ME Storage Cell
|
|
||||||
item.appliedenergistics2.ItemAdvancedStorageCell.4096k.name=§c4096k§r ME Storage Cell
|
|
||||||
item.appliedenergistics2.ItemAdvancedStorageCell.16384k.name=§516384k§r ME Storage Cell
|
|
||||||
item.appliedenergistics2.ItemExtremeStorageCell.Container.name=Block Container ME Storage Cell
|
|
||||||
item.appliedenergistics2.ItemExtremeStorageCell.Quantum.name=Quantum ME Storage Cell
|
|
||||||
item.appliedenergistics2.ItemExtremeStorageCell.Singularity.name=Digital Singularity ME Storage Cell
|
|
||||||
item.appliedenergistics2.ItemExtremeStorageCell.Universe.name=Artificial Universe ME Storage Cell
|
|
||||||
item.appliedenergistics2.ItemCreativeStorageCell.name=크리에이티브 ME 저장용 셀
|
|
||||||
item.appliedenergistics2.ItemVoidStorageCell.name=Void ME Storage Cell
|
|
||||||
item.appliedenergistics2.ItemEncodedPattern.name=쓰여진 패턴
|
|
||||||
item.appliedenergistics2.ItemEncodedUltimatePattern.name=Encoded Ultimate Pattern
|
|
||||||
item.appliedenergistics2.ItemViewCell.name=View Cell
|
|
||||||
item.appliedenergistics2.ItemFacade.name=케이블 덮개
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemCrystalSeed.name=Seed
|
|
||||||
item.appliedenergistics2.ItemCrystalSeed.Certus.name=세투스 석영 씨앗
|
|
||||||
item.appliedenergistics2.ItemCrystalSeed.Nether.name=지옥 석영 씨앗
|
|
||||||
item.appliedenergistics2.ItemCrystalSeed.Fluix.name=액정 씨앗
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemPart.InvalidType.name=Disabled Item
|
|
||||||
item.appliedenergistics2.ItemMaterial.InvalidType.name=이 아이템은 비활성화됨
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.name=ME Component
|
|
||||||
item.appliedenergistics2.ItemPart.name=ME Cable and/or Bus
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.BlankPattern.name=빈 패턴
|
|
||||||
item.appliedenergistics2.ItemMaterial.FormationCore.name=형성 코어
|
|
||||||
item.appliedenergistics2.ItemMaterial.AnnihilationCore.name=Annihilation Core
|
|
||||||
item.appliedenergistics2.ItemMaterial.BasicCard.name=기본 카드
|
|
||||||
item.appliedenergistics2.ItemMaterial.AdvCard.name=Advanced Card
|
|
||||||
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardCapacity.name=Capacity Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardPatternCapacity.name=Pattern Capacity Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardFuzzy.name=Fuzzy Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardInverter.name=Inverter Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardRedstone.name=레드스톤 카드
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardSpeed.name=Acceleration Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardSuperSpeed.name=Hyper-Acceleration Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardOreFilter.name=Oredictionary Filter Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardPatternRefiller.name=Pattern Refiller Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardAdvancedBlocking.name=Advanced Blocking Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardLockCrafting.name=Locking Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardSticky.name=Sticky Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardVoidOverflow.name=Overflow Void Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardDistribution.name=Equal Distribution Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardFakeCrafting.name=Fake Crafting Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardSuperluminalSpeed.name=Superluminal Acceleration Card
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell2SpatialPart.name=2³ 시공 요소
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell16SpatialPart.name=16³ 시공 요소
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell128SpatialPart.name=128³ 시공 요소
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell1kPart.name=1k ME 저장 요소
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell4kPart.name=4k ME 저장 요소
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell16kPart.name=16k ME 저장 요소
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell64kPart.name=64k ME 저장 요소
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell256kPart.name=§9256k§r ME Storage Component
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell1024kPart.name=§d1024k§r ME Storage Component
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell4096kPart.name=§c4096k§r ME Storage Component
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell16384kPart.name=§516384k§r ME Storage Component
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.CertusQuartzCrystal.name=세투스 석영 결정체
|
|
||||||
item.appliedenergistics2.ItemMaterial.CertusQuartzCrystalCharged.name=충전된 세투스 석영 결정체
|
|
||||||
item.appliedenergistics2.ItemMaterial.CertusQuartzDust.name=세투스 석영 가루
|
|
||||||
item.appliedenergistics2.ItemMaterial.EmptyStorageCell.name=빈 ME 저장 셀
|
|
||||||
item.appliedenergistics2.ItemMaterial.EmptyAdvancedStorageCell.name=ME Advanced Storage Housing
|
|
||||||
item.appliedenergistics2.ItemMaterial.EnderDust.name=엔드 가루
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.Flour.name=Flour
|
|
||||||
item.appliedenergistics2.ItemMaterial.FluixCrystal.name=액정 결정체
|
|
||||||
item.appliedenergistics2.ItemMaterial.FluixDust.name=액정 가루
|
|
||||||
item.appliedenergistics2.ItemMaterial.FluixPearl.name=액정 진주
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.GoldDust.name=금 가루
|
|
||||||
item.appliedenergistics2.ItemMaterial.IronDust.name=철 가루
|
|
||||||
item.appliedenergistics2.ItemMaterial.IronNugget.name=철 조각
|
|
||||||
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.MatterBall.name=물질 공
|
|
||||||
item.appliedenergistics2.ItemMaterial.NetherQuartzDust.name=지옥 석영 가루
|
|
||||||
item.appliedenergistics2.ItemMaterial.PurifiedCertusQuartzCrystal.name=순수한 세투스 석영 결정체
|
|
||||||
item.appliedenergistics2.ItemMaterial.PurifiedFluixCrystal.name=순수한 액정 결정체
|
|
||||||
item.appliedenergistics2.ItemMaterial.PurifiedNetherQuartzCrystal.name=순수한 지옥 석영 결정체
|
|
||||||
item.appliedenergistics2.ItemMaterial.QESingularity.name=양자얽힘 특이점
|
|
||||||
item.appliedenergistics2.ItemMaterial.Silicon.name=실리콘
|
|
||||||
item.appliedenergistics2.ItemMaterial.Singularity.name=특이점
|
|
||||||
item.appliedenergistics2.ItemMaterial.Wireless.name=무선 수신기
|
|
||||||
item.appliedenergistics2.ItemMaterial.WirelessBooster.name=무선 기지국
|
|
||||||
item.appliedenergistics2.ItemMaterial.WoodenGear.name=나무 톱니바퀴
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.NamePress.name=이름 프레스
|
|
||||||
item.appliedenergistics2.ItemMaterial.EngProcessorPress.name=공학 회로 프레스
|
|
||||||
item.appliedenergistics2.ItemMaterial.CalcProcessorPress.name=계산 회로 프레스
|
|
||||||
item.appliedenergistics2.ItemMaterial.LogicProcessorPress.name=논리 회로 프레스
|
|
||||||
item.appliedenergistics2.ItemMaterial.SiliconPress.name=실리콘 프레스
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.EngProcessorPrint.name=인쇄된 공학 회로
|
|
||||||
item.appliedenergistics2.ItemMaterial.CalcProcessorPrint.name=인쇄된 계산 회로
|
|
||||||
item.appliedenergistics2.ItemMaterial.LogicProcessorPrint.name=인쇄된 논리 회로
|
|
||||||
item.appliedenergistics2.ItemMaterial.SiliconPrint.name=인쇄된 실리콘
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.EngProcessor.name=공학 처리기
|
|
||||||
item.appliedenergistics2.ItemMaterial.CalcProcessor.name=Calculation Processor
|
|
||||||
item.appliedenergistics2.ItemMaterial.LogicProcessor.name=논리 처리기
|
|
||||||
item.appliedenergistics2.ItemMaterial.LogicProcessorAsm.name=미완성된 논리 처리기
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.SkyDust.name=천령석 가루
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardCrafting.name=조합 카드
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemPart.FormationPlane.name=ME 생성 평면
|
|
||||||
item.appliedenergistics2.ItemPart.AnnihilationPlane.name=ME 소멸 평면
|
|
||||||
item.appliedenergistics2.ItemPart.IdentityAnnihilationPlane.name=ME Identity Annihilation Plane
|
|
||||||
item.appliedenergistics2.ItemPart.CableAnchor.name=케이블 앵커
|
|
||||||
item.appliedenergistics2.ItemPart.CableCovered.name=ME 차폐 케이블
|
|
||||||
item.appliedenergistics2.ItemPart.CableGlass.name=ME 유리 케이블
|
|
||||||
item.appliedenergistics2.ItemPart.CableSmart.name=ME 스마트 케이블
|
|
||||||
item.appliedenergistics2.ItemPart.CableDense.name=ME 조밀 케이블
|
|
||||||
item.appliedenergistics2.ItemPart.CableDenseCovered.name=ME Dense Covered Cable
|
|
||||||
item.appliedenergistics2.ItemPart.StorageMonitor.name=ME 저장소 모니터
|
|
||||||
item.appliedenergistics2.ItemPart.ConversionMonitor.name=ME 변환 모니터
|
|
||||||
item.appliedenergistics2.ItemPart.ThroughputMonitor.name=ME Throughput Monitor
|
|
||||||
item.appliedenergistics2.ItemPart.SemiDarkMonitor.name=조명판
|
|
||||||
item.appliedenergistics2.ItemPart.Monitor.name=밝은 조명판
|
|
||||||
item.appliedenergistics2.ItemPart.DarkMonitor.name=어두운 조명판
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemPart.ExportBus.name=ME Export 버스
|
|
||||||
item.appliedenergistics2.ItemPart.ImportBus.name=ME 입력 버스
|
|
||||||
item.appliedenergistics2.ItemPart.Interface.name=ME 인터페이스
|
|
||||||
item.appliedenergistics2.ItemPart.LevelEmitter.name=ME 레벨 측정기
|
|
||||||
item.appliedenergistics2.ItemPart.P2PTunnel.name=P2P 터널
|
|
||||||
item.appliedenergistics2.ItemPart.PatternTerminal.name=ME 패턴 터미널
|
|
||||||
item.appliedenergistics2.ItemPart.PatternTerminalEx.name=ME Processing Pattern Terminal
|
|
||||||
item.appliedenergistics2.ItemPart.QuartzFiber.name=Quartz Fiber
|
|
||||||
item.appliedenergistics2.ItemPart.PartCreativeEnergy.name=Creative Energy Anchor
|
|
||||||
item.appliedenergistics2.ItemPart.StorageBus.name=ME 저장 요소
|
|
||||||
item.appliedenergistics2.ItemPart.Terminal.name=ME 터미널
|
|
||||||
item.appliedenergistics2.ItemPart.CraftingTerminal.name=ME 조합 단말기
|
|
||||||
item.appliedenergistics2.ItemPart.InterfaceTerminal.name=ME 인터페이스 터미널
|
|
||||||
item.appliedenergistics2.ItemPart.InvertedToggleBus.name=ME 반전된 토글 버스
|
|
||||||
item.appliedenergistics2.ItemPart.ToggleBus.name=ME 토글 버스
|
|
||||||
item.appliedenergistics2.ItemPart.CraftingMonitor.name=ME 제작 과정 모니터
|
|
||||||
item.appliedenergistics2.ItemPart.PatternRepeater.name=ME Pattern Repeater
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemSpatialStorageCell.128Cubed.name=128³ 시공 셀
|
|
||||||
item.appliedenergistics2.ItemSpatialStorageCell.16Cubed.name=16³ 시공 셀
|
|
||||||
item.appliedenergistics2.ItemSpatialStorageCell.2Cubed.name=2³ 시공 셀
|
|
||||||
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzAxe.name=세투스 석영 도끼
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzCuttingKnife.name=세투스 석영 커터칼
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzHoe.name=세투스 석영 괭이
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzPickaxe.name=세투스 석영 곡괭이
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzSpade.name=세투스 석영 삽
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzSword.name=세투스 석영 검
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzWrench.name=세투스 석영 렌치
|
|
||||||
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzAxe.name=지옥 석영 도끼
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzCuttingKnife.name=지옥 석영 커터칼
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzHoe.name=지옥 석영 괭이
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzPickaxe.name=지옥 석영 곡괭이
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzSpade.name=지옥 석영 삽
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzSword.name=지옥 석영 검
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzWrench.name=지옥 석영 렌치
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemPaintBall.name=페인트 공
|
|
||||||
item.appliedenergistics2.ToolPortableCell.name=휴대용 셀
|
|
||||||
item.appliedenergistics2.ToolNetworkTool.name=네트워크 도구
|
|
||||||
item.appliedenergistics2.ToolAdvancedNetworkTool.name=Advanced Network Tool
|
|
||||||
item.appliedenergistics2.ToolChargedStaff.name=충전된 스태프
|
|
||||||
item.appliedenergistics2.ToolEntropyManipulator.name=Entropy Manipulator
|
|
||||||
item.appliedenergistics2.ToolMassCannon.name=메터 캐논
|
|
||||||
item.appliedenergistics2.ToolMemoryCard.name=메모리 카드
|
|
||||||
item.appliedenergistics2.ToolPriorityCard.name=Priority Card
|
|
||||||
item.appliedenergistics2.ToolColorApplicator.name=Color Applicator
|
|
||||||
item.appliedenergistics2.ToolWirelessTerminal.name=무선 터미널
|
|
||||||
item.appliedenergistics2.ToolBiometricCard.name=바이오메트릭 카드
|
|
||||||
|
|
||||||
item.appliedenergistics2.ToolDebugCard.name=Dev.DebugCard
|
|
||||||
item.appliedenergistics2.ToolReplicatorCard.name=Dev.ReplicatorCard
|
|
||||||
|
|
||||||
# Commands
|
|
||||||
commands.ae2.usage=Commands provided by Applied Energistics 2 - use /ae2 list for a list, and /ae2 help _____ for help with a command.
|
|
||||||
commands.ae2.permissions=You do not have adequate permissions to run this command.
|
|
||||||
commands.ae2.ChunkLogger=Toggles Chunk Loading and unloading to the server log. ( OP )
|
|
||||||
commands.ae2.ChunkLoggerOn=청크 로깅이 켜졌습니다
|
|
||||||
commands.ae2.ChunkLoggerOff=청크 로깅이 꺼졌습니다
|
|
||||||
commands.ae2.Supporters=Displays a list of AE2 Supporters
|
|
||||||
commands.ae2.Profiler=Grid profiling command, pass <x y z [dimension]> of some tile in the grid to start/stop profiling
|
|
||||||
commands.ae2.ProfilerStart=Profiling started
|
|
||||||
commands.ae2.ProfilerFailed=No AE tile here
|
|
||||||
commands.ae2.ProfilerGridDown=This grid is offline
|
|
||||||
commands.ae2.ProfilerStop=Average nanoseconds taken by this grid per tick:
|
|
||||||
commands.ae2.ProfilerFailedDim=No such dimension
|
|
||||||
commands.ae2.ToggleFullAccess=Toggle OP full AE access ignoring security terminal settings
|
|
||||||
commands.ae2.ToggleDebugTiming=Toggle debug tick manager logging
|
|
||||||
commands.ae2.ToggleDebugPathfinding=Toggle pathfinding debug logging
|
|
||||||
|
|
||||||
# Achievements
|
|
||||||
achievement.ae2.Compass=Meteorite Hunter
|
|
||||||
achievement.ae2.Compass.desc=Craft a Meteorite Compass
|
|
||||||
achievement.ae2.Presses=Unknown Technology
|
|
||||||
achievement.ae2.Presses.desc=Find a Processor Press
|
|
||||||
achievement.ae2.SpatialIO=Spatial Coordination
|
|
||||||
achievement.ae2.SpatialIO.desc=Craft a Spatial IO Port
|
|
||||||
achievement.ae2.SpatialIOExplorer=To boldly go
|
|
||||||
achievement.ae2.SpatialIOExplorer.desc=Get stored in a spatial storage cell
|
|
||||||
achievement.ae2.StorageCell=Better Then Chests
|
|
||||||
achievement.ae2.StorageCell.desc=Craft a Storage Cell
|
|
||||||
achievement.ae2.IOPort=Storage Cell Shuffle
|
|
||||||
achievement.ae2.IOPort.desc=Craft a IO Port
|
|
||||||
achievement.ae2.CraftingTerminal=더 큰 테이블
|
|
||||||
achievement.ae2.CraftingTerminal.desc=조합 단말기를 만들기
|
|
||||||
achievement.ae2.PatternTerminal=Crafting Maestro
|
|
||||||
achievement.ae2.PatternTerminal.desc=패턴 터미널을 만들기
|
|
||||||
achievement.ae2.ChargedQuartz=충격
|
|
||||||
achievement.ae2.ChargedQuartz.desc=충전된 석영 찾기
|
|
||||||
achievement.ae2.Fluix=비자연
|
|
||||||
achievement.ae2.Fluix.desc=액정 수정을 만들기
|
|
||||||
achievement.ae2.Charger=액정 생산
|
|
||||||
achievement.ae2.Charger.desc=충전기 만들기
|
|
||||||
achievement.ae2.CrystalGrowthAccelerator=Accelerator is an understatement
|
|
||||||
achievement.ae2.CrystalGrowthAccelerator.desc=결정 성장 촉진기 만들기
|
|
||||||
achievement.ae2.GlassCable=유동 에너지 연결
|
|
||||||
achievement.ae2.GlassCable.desc=ME 유리 케이블을 제작
|
|
||||||
achievement.ae2.Networking1=네트워크 견습자
|
|
||||||
achievement.ae2.Networking1.desc=Reach 8 channel using devices on a network.
|
|
||||||
achievement.ae2.Controller=Networking Switchboard
|
|
||||||
achievement.ae2.Controller.desc=제어기를 제작
|
|
||||||
achievement.ae2.Networking2=네트워크 엔지니어
|
|
||||||
achievement.ae2.Networking2.desc=Reach 128 channel using devices on a network.
|
|
||||||
achievement.ae2.Networking3=네트워크 관리자
|
|
||||||
achievement.ae2.Networking3.desc=Reach 2048 channel using devices on a network.
|
|
||||||
achievement.ae2.P2P=Point to Point Networking
|
|
||||||
achievement.ae2.P2P.desc=P2P 터널 만들기
|
|
||||||
achievement.ae2.Recursive=Recursive Networking
|
|
||||||
achievement.ae2.Recursive.desc=Place a Interface on a storage Bus.
|
|
||||||
achievement.ae2.CraftingCPU=다음 세대의 제작
|
|
||||||
achievement.ae2.CraftingCPU.desc=조합 유닛 만들기
|
|
||||||
achievement.ae2.Facade=Network Aesthetics
|
|
||||||
achievement.ae2.Facade.desc=Craft a Cable Facade
|
|
||||||
achievement.ae2.NetworkTool=Network Diagnostics
|
|
||||||
achievement.ae2.NetworkTool.desc=Craft a Network Tool
|
|
||||||
achievement.ae2.PortableCell=Storage Nomad
|
|
||||||
achievement.ae2.PortableCell.desc=휴대용 셀 만들기
|
|
||||||
achievement.ae2.StorageBus=Limitless Potential
|
|
||||||
achievement.ae2.StorageBus.desc=Craft a Storage Bus
|
|
||||||
achievement.ae2.QNB=Quantum Tunneling
|
|
||||||
achievement.ae2.QNB.desc=양자 연결 만들기
|
|
||||||
|
|
||||||
# Stats
|
|
||||||
stat.ae2.ItemsInserted=아이템이 ME 저장고에 추가되었습니다
|
|
||||||
stat.ae2.ItemsExtracted=아이템이 ME 저장고에서 추출되었습니다
|
|
||||||
stat.ae2.TurnedCranks=Turned Cranks
|
|
||||||
|
|
||||||
# Keys
|
|
||||||
key.appliedenergistics2.category=응용 에너지학 2
|
|
||||||
key.pick_block.desc=AE2 Pick Block
|
|
||||||
key.toggle_focus.desc=Toggle search box focus
|
|
||||||
key.search_connected_inventories.desc=Search network inventories for item
|
|
||||||
key.container_interaction.desc=Container Item Interaction
|
|
||||||
|
|
||||||
# NEI
|
|
||||||
nei.options.keys.gui.pattern_view=View Pattern
|
|
||||||
@@ -1,977 +0,0 @@
|
|||||||
# Blocks
|
|
||||||
tile.appliedenergistics2.BlockCableBus.name=Kabel AE2 i/lub Magistrala
|
|
||||||
tile.appliedenergistics2.BlockCellWorkbench.name=Stacja Robocza Dysków
|
|
||||||
tile.appliedenergistics2.BlockCharger.name=Ładowarka
|
|
||||||
tile.appliedenergistics2.BlockChest.name=Skrzynia ME
|
|
||||||
tile.appliedenergistics2.BlockCondenser.name=Kondensator Materii
|
|
||||||
tile.appliedenergistics2.BlockController.name=Kontroler ME
|
|
||||||
tile.appliedenergistics2.BlockCreativeEnergyController.name=Kontroler ME Z Własnym Zasilaniem
|
|
||||||
tile.appliedenergistics2.BlockCrank.name=Drewniana Korba
|
|
||||||
tile.appliedenergistics2.BlockCreativeEnergyCell.name=Kreatywne Ogniwo Energetyczne
|
|
||||||
tile.appliedenergistics2.BlockDenseEnergyCell.name=Gęste Ogniwo Energetyczne
|
|
||||||
tile.appliedenergistics2.BlockEnergyCell.name=Ogniwo Energetyczne
|
|
||||||
tile.appliedenergistics2.BlockDrive.name=Stacja Dysków ME
|
|
||||||
tile.appliedenergistics2.BlockEnergyAcceptor.name=Odbiornik Energii
|
|
||||||
tile.appliedenergistics2.BlockGrinder.name=Kwarcowy Kamień Szlifierski
|
|
||||||
tile.appliedenergistics2.BlockMatrixFrame.name=Ramka Matrycy
|
|
||||||
tile.appliedenergistics2.BlockIOPort.name=Port IO ME
|
|
||||||
tile.appliedenergistics2.BlockInscriber.name=Inskryber
|
|
||||||
tile.appliedenergistics2.BlockInterface.name=Interfejs ME
|
|
||||||
tile.appliedenergistics2.BlockQuantumLinkChamber.name=Komora Kwantowego Łącza ME
|
|
||||||
tile.appliedenergistics2.BlockQuantumRing.name=Kwantowy Pierścień ME
|
|
||||||
tile.appliedenergistics2.BlockFluix.name=Blok Fluix
|
|
||||||
tile.appliedenergistics2.BlockQuartz.name=Blok Kwarcu Certus
|
|
||||||
tile.appliedenergistics2.BlockQuartzChiseled.name=Dłutowany Blok Kwarcu Certus
|
|
||||||
tile.appliedenergistics2.BlockQuartzGlass.name=Szkło Kwarcowe
|
|
||||||
tile.appliedenergistics2.BlockQuartzLamp.name=Intensywne Szkło Kwarcowe
|
|
||||||
tile.appliedenergistics2.BlockQuartzPillar.name=Filar Kwarcu Certus
|
|
||||||
tile.appliedenergistics2.BlockQuartzTorch.name=Lampa z Naładowanego Kwarcu
|
|
||||||
tile.appliedenergistics2.BlockLightDetector.name=Urządzenie do Detekcji Światła
|
|
||||||
tile.appliedenergistics2.BlockSpatialIOPort.name=Przestrzenny Port IO
|
|
||||||
tile.appliedenergistics2.BlockSpatialPylon.name=Pylon Przestrzenny
|
|
||||||
tile.appliedenergistics2.BlockTinyTNT.name=Malutkie TNT
|
|
||||||
tile.appliedenergistics2.BlockVibrationChamber.name=Komora Wibracyjna
|
|
||||||
tile.appliedenergistics2.BlockWireless.name=Bezprzewodowy Punkt Dostępowy ME
|
|
||||||
tile.appliedenergistics2.BlockWireless.desc=Right click with terminal in hand to bind it
|
|
||||||
tile.appliedenergistics2.OreQuartz.name=Ruda Kwarcu Certus
|
|
||||||
tile.appliedenergistics2.OreQuartzCharged.name=Naładowana Ruda Kwarcu Certus
|
|
||||||
tile.appliedenergistics2.BlockSecurity.name=Terminal Bezpieczeństwa ME
|
|
||||||
tile.appliedenergistics2.BlockQuartzGrowthAccelerator.name=Akcelerator Wzrostu Kryształów
|
|
||||||
tile.appliedenergistics2.BlockSkyStone.name=Kamień Nieba
|
|
||||||
tile.appliedenergistics2.BlockSkyStone.Block.name=Blok Kamienia Nieba
|
|
||||||
tile.appliedenergistics2.BlockSkyStone.Brick.name=Cegła Kamienia Nieba
|
|
||||||
tile.appliedenergistics2.BlockSkyStone.SmallBrick.name=Mała Cegła Kamienia Nieba
|
|
||||||
tile.appliedenergistics2.BlockSkyChest.name=Skrzynia Kamienia Nieba
|
|
||||||
tile.appliedenergistics2.BlockSkyChest.Block.name=Skrzynia Bloku Kamienia Nieba
|
|
||||||
tile.appliedenergistics2.BlockSkyCompass.name=Kompas Meteorytów
|
|
||||||
tile.appliedenergistics2.BlockCraftingMonitor.name=Monitor Wytwarzania
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage.name=Magazyn Wytwarzania 1k
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage4k.name=Magazyn Wytwarzania 4k
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage16k.name=Magazyn Wytwarzania 16k
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage64k.name=Magazyn Wytwarzania 64k
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage256k.name=Magazyn Wytwarzania 256k
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage1024k.name=Magazyn Wytwarzania 1024k
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage4096k.name=Magazyn Wytwarzania 4096k
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage16384k.name=Magazyn Wytwarzania 16384k
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorageSingularity.name=Magazyn Wytwarzania Osobliwości
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator.name=Jednostka Współ-Wytwarzania
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator4x.name=Czterordzeniowa Jednostka Współ-Wytwarzania
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator16x.name=16 Rdzeniowa Jednostka Współ-Wytwarzania
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator64x.name=64 Rdzeniowa Jednostka Współ-Wytwarzania
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator256x.name=256 Rdzeniowa Jednostka Współ-Wytwarzania
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator1024x.name=1024 Rdzeniowa Jednostka Współ-Wytwarzania
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator4096x.name=4096 Rdzeniowa Jednostka Współ-Wytwarzania
|
|
||||||
tile.appliedenergistics2.BlockCraftingUnit.name=Jednostka Wytwarzania
|
|
||||||
tile.appliedenergistics2.BlockAdvancedCraftingStorage.name=Magazyn Wytwarzania
|
|
||||||
tile.appliedenergistics2.BlockAdvancedCraftingUnit.name=Jednostka Wytwarzania
|
|
||||||
tile.appliedenergistics2.BlockMolecularAssembler.name=Asembler Molekularny
|
|
||||||
tile.appliedenergistics2.BlockPatternOptimizationMatrix.name=Macierz Optymalizacji Wzorców
|
|
||||||
tile.appliedenergistics2.BlockSingularityCraftingStorage.name=Magazyn Wytwarzania Osobliwości
|
|
||||||
tile.appliedenergistics2.BlockPaint.name=Farba
|
|
||||||
|
|
||||||
# Stairs
|
|
||||||
tile.appliedenergistics2.ChiseledQuartzStairBlock.name=Dłutowane Schody Kwarcu Certus
|
|
||||||
tile.appliedenergistics2.FluixStairBlock.name=Schody Fluix
|
|
||||||
tile.appliedenergistics2.QuartzPillarStairBlock.name=Schody Filarowe Kwarcu Certus
|
|
||||||
tile.appliedenergistics2.QuartzStairBlock.name=Schody Kwarcu Certus
|
|
||||||
tile.appliedenergistics2.SkyStoneBlockStairBlock.name=Schody Bloku Kamienia Nieba
|
|
||||||
tile.appliedenergistics2.SkyStoneBrickStairBlock.name=Schody Cegły Kamienia Nieba
|
|
||||||
tile.appliedenergistics2.SkyStoneSmallBrickStairBlock.name=Małe Schody Cegły Kamienia Nieba
|
|
||||||
tile.appliedenergistics2.SkyStoneStairBlock.name=Schody Kamienia Nieba
|
|
||||||
|
|
||||||
# Slabs
|
|
||||||
tile.appliedenergistics2.ChiseledQuartzSlabBlock.name=Dłutowane Płyty Kwarcu Certus
|
|
||||||
tile.appliedenergistics2.ChiseledQuartzSlabBlock.double.name=Dłutowane Płyty Kwarcu Certus
|
|
||||||
tile.appliedenergistics2.FluixSlabBlock.name=Płyty Fluix
|
|
||||||
tile.appliedenergistics2.FluixSlabBlock.double.name=Płyty Fluix
|
|
||||||
tile.appliedenergistics2.QuartzPillarSlabBlock.name=Płyty Filarów Kwarcu Certus
|
|
||||||
tile.appliedenergistics2.QuartzPillarSlabBlock.double.name=Płyty Filarów Kwarcu Certus
|
|
||||||
tile.appliedenergistics2.QuartzSlabBlock.name=Płyty Kwarcu Certus
|
|
||||||
tile.appliedenergistics2.QuartzSlabBlock.double.name=Płyty Kwarcu Certus
|
|
||||||
tile.appliedenergistics2.SkyStoneBlockSlabBlock.name=Płyty Bloku Kamienia Nieba
|
|
||||||
tile.appliedenergistics2.SkyStoneBlockSlabBlock.double.name=Płyty Bloku Kamienia Nieba
|
|
||||||
tile.appliedenergistics2.SkyStoneBrickSlabBlock.name=Płyty Cegły Kamienia Nieba
|
|
||||||
tile.appliedenergistics2.SkyStoneBrickSlabBlock.double.name=Płyty Cegły Kamienia Nieba
|
|
||||||
tile.appliedenergistics2.SkyStoneSmallBrickSlabBlock.name=Płyty Małej Cegły Kamienia Nieba
|
|
||||||
tile.appliedenergistics2.SkyStoneSmallBrickSlabBlock.double.name=Płyty Małej Cegły Kamienia Nieba
|
|
||||||
tile.appliedenergistics2.SkyStoneSlabBlock.name=Płyty Kamienia Nieba
|
|
||||||
tile.appliedenergistics2.SkyStoneSlabBlock.double.name=Płyty Kamienia Nieba
|
|
||||||
|
|
||||||
# Chat Messages
|
|
||||||
chat.appliedenergistics2.ChestCannotReadStorageCell=Skrzynia ME nie może odczytać dysku ME.
|
|
||||||
chat.appliedenergistics2.SettingCleared=Ustawienie Wyczyszczone.
|
|
||||||
chat.appliedenergistics2.OutOfRange=Poza Zasięgiem Sieci Bezprzewodowej.
|
|
||||||
chat.appliedenergistics2.InvalidMachine=Nieprawidłowe Urządzenie.
|
|
||||||
chat.appliedenergistics2.LoadedSettings=Pomyślnie załadowano ustawienia.
|
|
||||||
chat.appliedenergistics2.DeviceNotPowered=Urządzenie ma niski poziom mocy.
|
|
||||||
chat.appliedenergistics2.DeviceNotWirelessTerminal=Urządzenie nie jest terminalem bezprzewodowym.
|
|
||||||
chat.appliedenergistics2.DeviceSuccessLinked=§aDevice successfully linked.
|
|
||||||
chat.appliedenergistics2.DeviceNotLinked=Urządzenie nie jest połączone.
|
|
||||||
chat.appliedenergistics2.StationCanNotBeLocated=Nie można zlokalizować stacji.
|
|
||||||
chat.appliedenergistics2.MachineNotPowered=Urządzenie nie jest zasilone.
|
|
||||||
chat.appliedenergistics2.CommunicationError=Błąd Komunikacji z Siecią.
|
|
||||||
chat.appliedenergistics2.SavedSettings=Ustawienia zostały pomyślnie zapisane.
|
|
||||||
chat.appliedenergistics2.AmmoDepleted=Amunicja Wyczerpana.
|
|
||||||
chat.appliedenergistics2.isNowLocked=Monitor jest teraz Zablokowany.
|
|
||||||
chat.appliedenergistics2.isNowUnlocked=Monitor jest teraz Odblokowany.
|
|
||||||
chat.appliedenergistics2.TunnelNotConnected=Tunel nie jest podłączony.
|
|
||||||
chat.appliedenergistics2.TunnelInputIsAt=Wejście tunelu znajduje się na (%d, %d, %d)
|
|
||||||
chat.appliedenergistics2.TunnelHasNoOutputs=Tunel nie ma wyjść.
|
|
||||||
chat.appliedenergistics2.TunnelOutputsAreAt=Wyjścia tunelu znajdują się na:
|
|
||||||
chat.appliedenergistics2.InterfaceInOtherDim=Interfejs znajduje się w wymiarze: %d i nie może zostać podświetlony
|
|
||||||
chat.appliedenergistics2.InterfaceHighlighted=Interfejs jest teraz podświetlony na %d, %d, %d
|
|
||||||
chat.appliedenergistics2.LevelEmitterInAnotherDim=Emiter poziomu znajduje się w wymiarze: %d i nie można go podświetlić
|
|
||||||
chat.appliedenergistics2.LevelEmitterHighlighted=Emiter poziomu jest teraz podświetlony na %d, %d, %d
|
|
||||||
chat.appliedenergistics2.P2PInAnotherDim=P2P znajduje się w wymiarze: %d i nie może zostać podświetlony
|
|
||||||
chat.appliedenergistics2.P2PHighlighted=P2P jest teraz podświetlony na %d, %d, %d
|
|
||||||
chat.appliedenergistics2.CraftingItemsWentMissing=Nie można uruchomić wytwarzania, brakuje składnika: %d * %s
|
|
||||||
chat.appliedenergistics2.FBOUnsupported=FBO OpenGL nie są obsługiwane, nie można wyeksportować obrazu
|
|
||||||
chat.appliedenergistics2.PriorityInvalidTarget=Cel nie ma priorytetu
|
|
||||||
chat.appliedenergistics2.PriorityReadout=Aktualny priorytet to %d
|
|
||||||
chat.appliedenergistics2.PriorityConfigured=Zaktualizowano priorytet do %d
|
|
||||||
chat.appliedenergistics2.DriveLockingToggled=Cells in drive were partitioned/unpartitioned
|
|
||||||
chat.appliedenergistics2.ChestLockingToggled=Cell in chest was partitioned/unpartitioned
|
|
||||||
chat.appliedenergistics2.FinishCraftingRemind=Zadanie tworzenia %s * %s zostało zakończone, trwało to łącznie %s.
|
|
||||||
chat.appliedenergistics2.CraftComplete=§5Auto-Crafting Complete
|
|
||||||
chat.appliedenergistics2.CraftComplete.tip=%s %s, took %s
|
|
||||||
chat.appliedenergistics2.CraftingCantExtract=Nie można wyodrębnić wymaganej ilości składnika z magazynu: %d / %d | %S
|
|
||||||
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and can't be highlighted
|
|
||||||
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and can't be highlighted
|
|
||||||
chat.appliedenergistics2.MachineHighlighted=The %d is now highlighted at %d, %d, %d
|
|
||||||
chat.appliedenergistics2.MachineHighlightedNamed=The %d "%d" is now highlighted at %d, %d, %d
|
|
||||||
chat.appliedenergistics2.StorageHighlighted=The %d containing %d %d is now highlighted at %d, %d, %d
|
|
||||||
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and can't be highlighted
|
|
||||||
chat.appliedenergistics2.PickBlockTerminalNotFound=AE2 wireless terminal not found.
|
|
||||||
chat.appliedenergistics2.PatternRepeaterProvider=§5Provider§r - will provide pattern to current system from in front §5Accessor§r.
|
|
||||||
chat.appliedenergistics2.PatternRepeaterAccessor=§5Accessor§r - will provide pattern to in front §5Provider§r.
|
|
||||||
|
|
||||||
# Creative Tabs
|
|
||||||
itemGroup.appliedenergistics2=Applied Energistics 2
|
|
||||||
itemGroup.appliedenergistics2.facades=Applied Energistics 2 - Fasady
|
|
||||||
|
|
||||||
# GUI
|
|
||||||
gui.appliedenergistics2.CraftingTerminal=Terminal Wytwarzania
|
|
||||||
gui.appliedenergistics2.METunnel=ME
|
|
||||||
gui.appliedenergistics2.ItemTunnel=Przedmiot
|
|
||||||
gui.appliedenergistics2.FluidTunnel=Płyn
|
|
||||||
gui.appliedenergistics2.RedstoneTunnel=Redstone
|
|
||||||
gui.appliedenergistics2.EUTunnel=EU
|
|
||||||
gui.appliedenergistics2.RFTunnel=RF
|
|
||||||
gui.appliedenergistics2.LightTunnel=Światło
|
|
||||||
gui.appliedenergistics2.SoundTunnel=Dźwięk
|
|
||||||
gui.appliedenergistics2.OCTunnel=OpenComputers
|
|
||||||
gui.appliedenergistics2.PressureTunnel=Ciśnienie
|
|
||||||
gui.appliedenergistics2.GTTunnel=GT EU
|
|
||||||
gui.appliedenergistics2.IFACETunnel=Interfejs ME
|
|
||||||
|
|
||||||
gui.appliedenergistics2.security.extract.name=Wyciągnij
|
|
||||||
gui.appliedenergistics2.security.inject.name=Włóż
|
|
||||||
gui.appliedenergistics2.security.craft.name=Wytwórz
|
|
||||||
gui.appliedenergistics2.security.build.name=Zbuduj
|
|
||||||
gui.appliedenergistics2.security.security.name=Bezpieczeństwo
|
|
||||||
|
|
||||||
gui.appliedenergistics2.security.extract.tip=Użytkownik może usuwać przedmioty z magazynu.
|
|
||||||
gui.appliedenergistics2.security.inject.tip=Użytkownik może przechowywać nowe przedmioty w magazynie.
|
|
||||||
gui.appliedenergistics2.security.craft.tip=Użytkownik może inicjować nowe zadania wytwarzania.
|
|
||||||
gui.appliedenergistics2.security.build.tip=Użytkownik może modyfikować fizyczną strukturę sieci i wprowadzać zmiany w konfiguracji.
|
|
||||||
gui.appliedenergistics2.security.security.tip=Użytkownik może uzyskać dostęp i modyfikować terminal bezpieczeństwa sieci.
|
|
||||||
|
|
||||||
gui.appliedenergistics2.Efficiency=Wydajność
|
|
||||||
gui.appliedenergistics2.RequiredPower=Wymagane Zasilanie
|
|
||||||
gui.appliedenergistics2.StoredPower=Przechowywana energia
|
|
||||||
gui.appliedenergistics2.MaxPower=Maksymalna Energia
|
|
||||||
gui.appliedenergistics2.QuartzCuttingKnife=Kwarcowy Nóż Tnący
|
|
||||||
gui.appliedenergistics2.Inscriber=Inskryber
|
|
||||||
gui.appliedenergistics2.Wireless=Bezprzewodowy Punkt Dostępu
|
|
||||||
gui.appliedenergistics2.WirelessTerminal=Term. Bezprzewodowy
|
|
||||||
gui.appliedenergistics2.NoPermissions=Nie Wybrano Żadnych Uprawnień
|
|
||||||
gui.appliedenergistics2.SecurityCardEditor=Edytor Kart Biometrycznych
|
|
||||||
gui.appliedenergistics2.Encoded=Zakodowane
|
|
||||||
gui.appliedenergistics2.Priority=Priorytet
|
|
||||||
gui.appliedenergistics2.StorageBus=Magistrala Magazynowania Przedmiotów
|
|
||||||
gui.appliedenergistics2.EnergyDrain=Pasywny Upływ
|
|
||||||
gui.appliedenergistics2.Installed=Zainstalowane
|
|
||||||
gui.appliedenergistics2.NetworkTool=Narzędzie Sieciowe
|
|
||||||
gui.appliedenergistics2.AdvancedNetworkTool=Zaawansowane Narzędzie Sieciowe
|
|
||||||
gui.appliedenergistics2.PowerUsageRate=Zużycie Energii
|
|
||||||
gui.appliedenergistics2.PowerInputRate=Generacja Energii
|
|
||||||
gui.appliedenergistics2.PortableCell=Przenośny Dysk
|
|
||||||
gui.appliedenergistics2.Security=Term Bezpieczeństwa
|
|
||||||
gui.appliedenergistics2.CellWorkbench=Stacja Robocza Dysków
|
|
||||||
gui.appliedenergistics2.QuantumLinkChamber=Komora Łącza Kwantowego
|
|
||||||
gui.appliedenergistics2.IOPort=Port IO ME
|
|
||||||
gui.appliedenergistics2.Chest=Skrzynia ME
|
|
||||||
gui.appliedenergistics2.Condenser=Kondensator Materii
|
|
||||||
gui.appliedenergistics2.Config=Konfiguracja
|
|
||||||
gui.appliedenergistics2.Drive=Stacja Dysków ME
|
|
||||||
gui.appliedenergistics2.ExportBus=Magistrala Eksportująca ME
|
|
||||||
gui.appliedenergistics2.GrindStone=Kamień Szlifierski
|
|
||||||
gui.appliedenergistics2.ImportBus=Magistrala Importująca ME
|
|
||||||
gui.appliedenergistics2.Interface=Interfejs ME
|
|
||||||
gui.appliedenergistics2.LevelEmitter=Emiter Poziomów ME
|
|
||||||
gui.appliedenergistics2.Of=z
|
|
||||||
gui.appliedenergistics2.Patterns=Wzorce
|
|
||||||
gui.appliedenergistics2.SpatialIOPort=Przestrzenny Port IO
|
|
||||||
gui.appliedenergistics2.StoredEnergy=Zmagazynowana Energia
|
|
||||||
gui.appliedenergistics2.StoredItems=Zmagazynowane Przedmioty
|
|
||||||
gui.appliedenergistics2.StoredStacks=Zmagazynowane Stosy
|
|
||||||
gui.appliedenergistics2.Terminal=Terminal
|
|
||||||
gui.appliedenergistics2.InterfaceTerminal=Terminal Interfejsów
|
|
||||||
gui.appliedenergistics2.InterfaceTerminalHint=Pokaż lub ukryj na Terminalu Interfejsów.
|
|
||||||
gui.appliedenergistics2.PatternOptimization=Zezwalaj na optymalizację wzorców
|
|
||||||
gui.appliedenergistics2.PatternOptimizationHint=Umożliwia modyfikowanie wzorców z tego interfejsu przez optymalizator wzorców.
|
|
||||||
gui.appliedenergistics2.PatternOptimizer=Optymalizator wzorców
|
|
||||||
gui.appliedenergistics2.StepsPerCraft=Maksymalna liczba kroków na każde wytworzenie
|
|
||||||
gui.appliedenergistics2.PatternsAffected=Wzorce, których to dotyczy
|
|
||||||
gui.appliedenergistics2.Multiplied=Pomnożone
|
|
||||||
gui.appliedenergistics2.MultipliedBy=Pomnożone przez
|
|
||||||
gui.appliedenergistics2.CurrentPatternOutput=Wyjście bieżącego wzorca
|
|
||||||
gui.appliedenergistics2.NewPatternOutput=Nowe wyjście wzorca
|
|
||||||
gui.appliedenergistics2.Optimize=Optymalizuj
|
|
||||||
|
|
||||||
gui.appliedenergistics2.FormationPlane=Płaszczyzna Kreacji
|
|
||||||
gui.appliedenergistics2.VibrationChamber=Komora Wibracyjna
|
|
||||||
gui.appliedenergistics2.NetworkDetails=Szczegóły Sieci
|
|
||||||
gui.appliedenergistics2.StorageCells=Dyski ME
|
|
||||||
gui.appliedenergistics2.IOBuses=Magistrala Importu/Eksportu ME
|
|
||||||
gui.appliedenergistics2.Stores=Przechowuje
|
|
||||||
gui.appliedenergistics2.BytesUsed=Wykorzystane bajty
|
|
||||||
gui.appliedenergistics2.TimeUsed=Time Used
|
|
||||||
gui.appliedenergistics2.CraftName=Craft Name
|
|
||||||
gui.appliedenergistics2.Remains=Remains
|
|
||||||
gui.appliedenergistics2.Progress=Progress
|
|
||||||
gui.appliedenergistics2.Types=Typy
|
|
||||||
gui.appliedenergistics2.Blank=Pusty
|
|
||||||
gui.appliedenergistics2.Unlinked=Niepołączone
|
|
||||||
gui.appliedenergistics2.Linked=Połączone
|
|
||||||
gui.appliedenergistics2.StoredSize=Rozmiar Przechowania
|
|
||||||
gui.appliedenergistics2.SkyChest=Skrzynia Kamienia Nieba
|
|
||||||
gui.appliedenergistics2.PatternTerminal=Terminal Wzorców
|
|
||||||
gui.appliedenergistics2.PatternTerminalEx=Terminal Zaawansowanych Wzorców
|
|
||||||
gui.appliedenergistics2.CraftingPattern=Wzorzec Wytwarzania
|
|
||||||
gui.appliedenergistics2.MolecularAssembler=Asembler Molekularny
|
|
||||||
gui.appliedenergistics2.ProcessingPattern=Zaawansowany Wzorzec
|
|
||||||
gui.appliedenergistics2.Crafts=Wytwarza
|
|
||||||
gui.appliedenergistics2.HoldShift=Przytrzymaj[LSHIFT] Żeby Pokazać Składniki
|
|
||||||
gui.appliedenergistics2.PatternView=Press [%s] to view pattern
|
|
||||||
gui.appliedenergistics2.Result=Wynik
|
|
||||||
gui.appliedenergistics2.Results=Wyniki
|
|
||||||
gui.appliedenergistics2.Ingredients=Składniki
|
|
||||||
gui.appliedenergistics2.Ingredient=Składnik
|
|
||||||
gui.appliedenergistics2.And=i
|
|
||||||
gui.appliedenergistics2.Creates=Tworzy
|
|
||||||
gui.appliedenergistics2.With=z
|
|
||||||
gui.appliedenergistics2.Substitute=Używa Zamienników:
|
|
||||||
gui.appliedenergistics2.BeSubstitute=Może być zamiennikiem:
|
|
||||||
gui.appliedenergistics2.Yes=Tak
|
|
||||||
gui.appliedenergistics2.No=Nie
|
|
||||||
gui.appliedenergistics2.EncodedBy=Zakodowane przez: %s
|
|
||||||
gui.appliedenergistics2.InWorldCrafting=AE2 - Wytwarzanie W Świecie
|
|
||||||
gui.appliedenergistics2.inWorldFluix=Wrzuć 1 Naładowany Kwarc Certus + 1 Kwarc + Sproszkowany Redstone do wody i poczekaj chwilę, aby otrzymać 2 Kryształy Fluix.
|
|
||||||
gui.appliedenergistics2.inWorldPurificationCertus=Upuść Nasiono Kwarcu Certus wykonane z Pyłu Kwarcu Certus i Piasku do wody; aby przyspieszyć proces, dodaj Akceleratory Wzrostu Kryształów.
|
|
||||||
gui.appliedenergistics2.inWorldPurificationNether=Upuść Nasiono Kwarcu wykonane z Pyłu Kwarcowego i Piasku do wody; aby przyspieszyć ten proces, dodaj Akceleratory Wzrostu Kryształów.
|
|
||||||
gui.appliedenergistics2.inWorldPurificationFluix=Wrzuć Nasiona Fluix wykonane z pyłu Fluix i Piasku do wody; aby przyspieszyć ten proces, dodaj Akceleratory Wzrostu Kryształów.
|
|
||||||
gui.appliedenergistics2.inWorldSingularity=Aby utworzyć, upuść 1 Jedność i 1 Pył Kresu i wywołaj eksplozję w zasięgu przedmiotów.
|
|
||||||
gui.appliedenergistics2.ChargedQuartz=Naładowany Kwarc Certus jest wytwarzany poprzez włożenie nienaładowanego Kryształu Kwarcu Certus do ładowarki i zasilenie jej.
|
|
||||||
gui.appliedenergistics2.ChargedQuartzFind=Naładowany Kwarc Certus można znaleźć w świecie dość rzadko, wygląda podobnie do zwykłego Kwarcu Certus, z wyjątkiem tego, że błyszczy.
|
|
||||||
gui.appliedenergistics2.NoSecondOutput=Brak Dodatkowego Produktu
|
|
||||||
gui.appliedenergistics2.OfSecondOutput=%1$d%% Szansa na drugi produkt.
|
|
||||||
gui.appliedenergistics2.MultipleOutputs=%1$d%% drugi, %2$d%% trzeci produkt.
|
|
||||||
gui.appliedenergistics2.SelectAmount=Wybierz Ilość
|
|
||||||
gui.appliedenergistics2.CopyMode=Tryb Kopiowania
|
|
||||||
gui.appliedenergistics2.CopyModeDesc=Określa, czy zawartość panelu konfiguracji zostanie wyczyszczona po usunięciu dysku.
|
|
||||||
gui.appliedenergistics2.Next=Następny
|
|
||||||
gui.appliedenergistics2.Lumen=Lumen
|
|
||||||
gui.appliedenergistics2.Empty=Pusty
|
|
||||||
gui.appliedenergistics2.Stored=Przechowane
|
|
||||||
gui.appliedenergistics2.AddToBookmark=Bookmark
|
|
||||||
gui.appliedenergistics2.Cancel=Anuluj
|
|
||||||
gui.appliedenergistics2.Suspend=Suspend
|
|
||||||
gui.appliedenergistics2.Resume=Resume
|
|
||||||
gui.appliedenergistics2.ETAFormat=HH:mm:ss
|
|
||||||
gui.appliedenergistics2.SwitchCraftingSimulationDisplayMode=Przełączanie trybu wyświetlania (lista/drzewo)
|
|
||||||
gui.appliedenergistics2.Crafting=Wytwarzanie
|
|
||||||
gui.appliedenergistics2.Scheduled=Zaplanowane
|
|
||||||
gui.appliedenergistics2.CraftingStatus=Status
|
|
||||||
gui.appliedenergistics2.RemainingOperations=Bezczynne Procesory
|
|
||||||
gui.appliedenergistics2.FromStorage=Dostępne
|
|
||||||
gui.appliedenergistics2.FromStoragePercent=Używane
|
|
||||||
gui.appliedenergistics2.ToCraft=Do Wytworzenia
|
|
||||||
gui.appliedenergistics2.ToCraftRequests=Kroki
|
|
||||||
gui.appliedenergistics2.CraftingPlan=Plan Wytwarzania
|
|
||||||
gui.appliedenergistics2.Automatic=Automatycznie
|
|
||||||
gui.appliedenergistics2.Start=Start
|
|
||||||
gui.appliedenergistics2.StartWithFollow=Rozpocznij Ze Śledzeniem
|
|
||||||
gui.appliedenergistics2.Merge=Połącz
|
|
||||||
gui.appliedenergistics2.Missing=Brakuje
|
|
||||||
gui.appliedenergistics2.NoCraftingTreeReceived=Nie otrzymano drzewka wytwarzania
|
|
||||||
gui.appliedenergistics2.CraftingStepLimitExceeded=Przekroczono limit kroków wytwarzania
|
|
||||||
gui.appliedenergistics2.CraftingSizeLimitExceeded=Przekroczono Limit Kroków Wytwarzania
|
|
||||||
gui.appliedenergistics2.RequestedItem=Żądany przedmiot
|
|
||||||
gui.appliedenergistics2.SimulationIncomplete=Symulacja niekompletna
|
|
||||||
gui.appliedenergistics2.Bytes=Pojemność
|
|
||||||
gui.appliedenergistics2.Set=Ustaw
|
|
||||||
gui.appliedenergistics2.Simulation=Symulacja
|
|
||||||
gui.appliedenergistics2.CoProcessors=Procesory Współ-wytwarzania
|
|
||||||
gui.appliedenergistics2.CraftingCPU=CPU Wytwarzania
|
|
||||||
gui.appliedenergistics2.NoCraftingCPUs=Brak dostępnych CPU Wytwarzania
|
|
||||||
gui.appliedenergistics2.CalculatingWait=Obliczanie Proszę czekać...
|
|
||||||
gui.appliedenergistics2.Clean=Wyczyść
|
|
||||||
gui.appliedenergistics2.InvalidPattern=Nieprawidłowy Wzorzec
|
|
||||||
gui.appliedenergistics2.UnknownItem=Nieznany Przedmiot
|
|
||||||
gui.appliedenergistics2.Range=Zasięg
|
|
||||||
gui.appliedenergistics2.TransparentFacades=Przezroczyste Fasady
|
|
||||||
gui.appliedenergistics2.TransparentFacadesHint=Kontroluje widoczność fasad, gdy narzędzie sieciowe znajduje się na pasku narzędzi.
|
|
||||||
gui.appliedenergistics2.CPUs=CPU
|
|
||||||
gui.appliedenergistics2.NoCraftingJobs=Brak Aktywnego Zadania Wytwarzania
|
|
||||||
gui.appliedenergistics2.FacadeCrafting=Wytwarzanie Fasad
|
|
||||||
gui.appliedenergistics2.inWorldCraftingPresses=Prasy Wytwarzania znajdują się w środku meteorytów, które można znaleźć na całym świecie, można je zlokalizować za pomocą kompasu meteorytowego.
|
|
||||||
gui.appliedenergistics2.Included=Zawarte
|
|
||||||
gui.appliedenergistics2.Excluded=Wykluczone
|
|
||||||
gui.appliedenergistics2.Partitioned=Podzielone na Partycje
|
|
||||||
gui.appliedenergistics2.PartitionedOre=Filtr Ore dictionary
|
|
||||||
gui.appliedenergistics2.Precise=Precyzyjny
|
|
||||||
gui.appliedenergistics2.Fuzzy=Rozmyty
|
|
||||||
gui.appliedenergistics2.Filter=Filtr
|
|
||||||
gui.appliedenergistics2.SmallFontCraft=Wytwórz
|
|
||||||
gui.appliedenergistics2.LargeFontCraft=+
|
|
||||||
gui.appliedenergistics2.Renamer=Nazwa Niestandardowa: (Enter, aby ustawić)
|
|
||||||
gui.appliedenergistics2.OreFilterLabel=Filtr Ore dictionary
|
|
||||||
gui.appliedenergistics2.PriorityCard=Karta Priorytetu
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltip=Dla wszystkich potrzeb związanych z ustalaniem priorytetów!
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltipModeEdit=Tryb: Edycja priorytetu
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltipModeView=Tryb: Priorytet Drukowania
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltipModeSet=Tryb: Zastosuj priorytet
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltipModeInc=Tryb: Zastosuj i zwiększ priorytet
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltipModeDec=Tryb: Zastosuj i zmniejsz priorytet
|
|
||||||
gui.appliedenergistics2.Sticky=Lepki
|
|
||||||
gui.appliedenergistics2.Contains=Zawiera przedmiot
|
|
||||||
gui.appliedenergistics2.HoldShiftForTooltip=Przytrzymaj klawisz Shift, aby wyświetlić rozszerzoną podpowiedź
|
|
||||||
gui.appliedenergistics2.HoldShiftClick_HIGHLIGHT_INTERFACE=Przytrzymaj przycisk Shift, aby podświetlić interfejs
|
|
||||||
gui.appliedenergistics2.Nothing=Nic
|
|
||||||
gui.appliedenergistics2.VoidCellTooltip=Usuwa §4wszystko§7 zapisane na nim
|
|
||||||
gui.appliedenergistics2.CellView=Cell View
|
|
||||||
gui.appliedenergistics2.Inputs=Inputs
|
|
||||||
gui.appliedenergistics2.Outputs=Outputs
|
|
||||||
gui.appliedenergistics2.EncodedPattern=Encoded Pattern
|
|
||||||
gui.appliedenergistics2.Deprecated=Przestarzałe, zostanie wkrótce usunięte!
|
|
||||||
gui.appliedenergistics2.ViewCellToggleKey=Right-click to toggle
|
|
||||||
gui.appliedenergistics2.CPUAllowMode=Accept request
|
|
||||||
gui.appliedenergistics2.CPUAllowAll=All
|
|
||||||
gui.appliedenergistics2.CPUOnlyAllowNonPlayer=Only from non-player
|
|
||||||
gui.appliedenergistics2.CPUOnlyAllowPlayer=Only from player
|
|
||||||
gui.appliedenergistics2.CPUSourcePlayer=Requester
|
|
||||||
gui.appliedenergistics2.CPUSourceMachineRequested=Machine Requested
|
|
||||||
|
|
||||||
gui.appliedenergistics2.NetworkBytesDetails=Szczegóły Dotyczące Bajtów Sieci
|
|
||||||
gui.appliedenergistics2.Items=Przedmioty
|
|
||||||
gui.appliedenergistics2.Fluids=Płyny
|
|
||||||
gui.appliedenergistics2.Essentias=Esen
|
|
||||||
gui.appliedenergistics2.NetworkCellStatus=Status Dysku
|
|
||||||
gui.appliedenergistics2.NetworkItemCellCount=Ilość Dysków Przedmiotów w Sieci
|
|
||||||
gui.appliedenergistics2.NetworkFluidCellCount=Ilość Dysków Płynów w Sieci
|
|
||||||
gui.appliedenergistics2.NetworkEssentiaCellCount=Ilość Dysków Esencji w Sieci
|
|
||||||
gui.appliedenergistics2.TypesInfo=Typy
|
|
||||||
gui.appliedenergistics2.BytesInfo=Bajty
|
|
||||||
gui.appliedenergistics2.ToFollow=Śledź
|
|
||||||
gui.appliedenergistics2.ToUnfollow=Nie śledź
|
|
||||||
gui.appliedenergistics2.CellRestriction=Ograniczenie komórki
|
|
||||||
gui.appliedenergistics2.Restricted=Ograniczony
|
|
||||||
gui.appliedenergistics2.CellRestrictionTips=0 dla wartości domyślnej
|
|
||||||
gui.appliedenergistics2.MaxItems=Maksymalna Ilość Przedmiotów:
|
|
||||||
gui.appliedenergistics2.MaxFluid=Maksymalna Ilość Płynów:
|
|
||||||
gui.appliedenergistics2.MaxTypes=Maksymalna Ilość Typów:
|
|
||||||
gui.appliedenergistics2.NumberOfItems=Ilość przedmiotów
|
|
||||||
gui.appliedenergistics2.NumberOfFluids=Ilość Płynów
|
|
||||||
gui.appliedenergistics2.ItemsPerByte=Przedmiotów na bajt:
|
|
||||||
gui.appliedenergistics2.FluidsPerByte=Płynów na bajt:
|
|
||||||
gui.appliedenergistics2.BytesPerType=Bajtów na typ:
|
|
||||||
gui.appliedenergistics2.SelectColor=Select a Color
|
|
||||||
gui.appliedenergistics2.Selected=Selected
|
|
||||||
|
|
||||||
# GUI Colors - ARGB
|
|
||||||
gui.color.appliedenergistics2.SearchboxFocused=6E000000
|
|
||||||
gui.color.appliedenergistics2.SearchboxUnfocused=00000000
|
|
||||||
gui.color.appliedenergistics2.ItemSlotOverlayUnpowered=66111111
|
|
||||||
gui.color.appliedenergistics2.ItemSlotOverlayInvalid=66ff6666
|
|
||||||
gui.color.appliedenergistics2.CraftConfirmMissingItem=1AFF0000
|
|
||||||
gui.color.appliedenergistics2.CraftingCPUActive=5A45A021
|
|
||||||
gui.color.appliedenergistics2.CraftingCPUScheduled=FF787878
|
|
||||||
gui.color.appliedenergistics2.InterfaceTerminalMatch=2A00FF00
|
|
||||||
gui.color.appliedenergistics2.ProcessBarStartColor=FFE60A00
|
|
||||||
gui.color.appliedenergistics2.ProcessBarMiddleColor=FFE6E600
|
|
||||||
gui.color.appliedenergistics2.ProcessBarEndColor=FF0AE600
|
|
||||||
|
|
||||||
# GUI Tooltips
|
|
||||||
gui.tooltips.appliedenergistics2.Stash=Przechowaj Przedmioty
|
|
||||||
gui.tooltips.appliedenergistics2.StashDesc=Zwraca przedmioty z siatki wytwarzania do pamięci sieci.
|
|
||||||
gui.tooltips.appliedenergistics2.Substitutions=Substytucje Ore-Dict
|
|
||||||
gui.tooltips.appliedenergistics2.SubstitutionsDescEnabled=Zezwalaj na zastępowanie komponentów wejściowych.
|
|
||||||
gui.tooltips.appliedenergistics2.SubstitutionsDescDisabled=Zapobieganie podmianie komponentów wejściowych.
|
|
||||||
gui.tooltips.appliedenergistics2.BeSubstitutions=Użyj jako zamiennik
|
|
||||||
gui.tooltips.appliedenergistics2.BeSubstitutionsDescEnabled=Zezwalaj na wytwarzanie jako zamienniki składników wejściowych.
|
|
||||||
gui.tooltips.appliedenergistics2.BeSubstitutionsDescDisabled=Zapobiega wytwarzaniu jako zamienników składników wejściowych. Jeśli wszystkie wzorce dostępne dla danego składnika są wyłączone jako zamienniki, symulator wytwarzania potraktuje je tak, jakby były włączone jako zamienniki.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.PatternSlotConfigTitle=Przełączanie Trybu Terminala
|
|
||||||
gui.tooltips.appliedenergistics2.PatternSlotConfigInfo=Przełączanie trybu wzorca slotów pomiędzy (16 -> 4) i (4 -> 16)
|
|
||||||
gui.tooltips.appliedenergistics2.Encode=Koduj Wzorzec
|
|
||||||
gui.tooltips.appliedenergistics2.EncodeDescription=Zapisanie wprowadzonego wzorca do bieżącego zakodowanego wzorca lub do dostępnego pustego wzorca. Przytrzymaj Shift, aby przenieść bezpośrednio do ekwipunku. Przytrzymaj Shift+Control, aby zakodować cały stos
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.FuzzyMode=Porównanie Rozmyte
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_1=Split Damage at 1%
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_10=Split Damage at 10%
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_25=Podział Obrażeń przy 25%
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_50=Podział Obrażeń przy 50%
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_75=Podział Obrażeń przy 75%
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_99=Podział Obrażeń przy 99%
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SortOrder=Kolejność Sortowania
|
|
||||||
gui.tooltips.appliedenergistics2.SortBy=Sortuj Według
|
|
||||||
gui.tooltips.appliedenergistics2.FZIgnoreAll=Dopasowanie Dowolne
|
|
||||||
gui.tooltips.appliedenergistics2.TransferDirection=Kierunek Tansferu
|
|
||||||
gui.tooltips.appliedenergistics2.TransferToNetwork=Prześlij dane do Sieci
|
|
||||||
gui.tooltips.appliedenergistics2.TransferToStorageCell=Prześlij dane na Dysk
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleSortDirection=Przełączanie kierunku sortowania
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.StoredItems=Zmagazynowane Przedmioty
|
|
||||||
gui.tooltips.appliedenergistics2.StoredCraftable=Przechowane / Do wytworzenia
|
|
||||||
gui.tooltips.appliedenergistics2.View=Widok
|
|
||||||
gui.tooltips.appliedenergistics2.RedstoneMode=Tryb Redstone
|
|
||||||
gui.tooltips.appliedenergistics2.OperationMode=Tryb Działania
|
|
||||||
gui.tooltips.appliedenergistics2.NumberOfItems=Ilość przedmiotów
|
|
||||||
gui.tooltips.appliedenergistics2.ItemName=Nazwa przedmiotu
|
|
||||||
gui.tooltips.appliedenergistics2.PowerUnits=Jednostki Mocy
|
|
||||||
gui.tooltips.appliedenergistics2.IOMode=Tryb Wejścia/Wyjścia
|
|
||||||
gui.tooltips.appliedenergistics2.ExtractionMode=Extraction Mode
|
|
||||||
gui.tooltips.appliedenergistics2.CondenserOutput=Kondensator ME - Wyjście
|
|
||||||
gui.tooltips.appliedenergistics2.PartitionStorage=Pamięć Partycji
|
|
||||||
gui.tooltips.appliedenergistics2.Clear=Wyczyść
|
|
||||||
gui.tooltips.appliedenergistics2.TrashController=Usuwanie przez kliknięcie z wciśniętym klawiszem Shift/Spacja.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.InterfaceBlockingMode=Tryb Blokowania
|
|
||||||
gui.tooltips.appliedenergistics2.InterfaceSmartBlockingMode=Tryb Inteligentnego blokowania
|
|
||||||
gui.tooltips.appliedenergistics2.InterfaceCraftingMode=Tryb Wytwarzania
|
|
||||||
gui.tooltips.appliedenergistics2.Trash=Zniszcz Przedmioty
|
|
||||||
gui.tooltips.appliedenergistics2.MatterBalls=Kondensacja w Kule Materii\n%s na przedmiot
|
|
||||||
gui.tooltips.appliedenergistics2.Singularity=Kondensacja do Jedności\n%s na przedmiot
|
|
||||||
gui.tooltips.appliedenergistics2.Read=Tylko Wejście
|
|
||||||
gui.tooltips.appliedenergistics2.Write=Tylko Wejście
|
|
||||||
gui.tooltips.appliedenergistics2.ReadWrite=Dwukierunkowy
|
|
||||||
gui.tooltips.appliedenergistics2.Strict=Strict - Network sees only filtered items
|
|
||||||
gui.tooltips.appliedenergistics2.Loose=Loose - Network sees everything
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.AlwaysActive=Zawsze Aktywny
|
|
||||||
gui.tooltips.appliedenergistics2.ActiveWithoutSignal=Aktywny bez sygnału
|
|
||||||
gui.tooltips.appliedenergistics2.ActiveWithSignal=Aktywny z sygnałem
|
|
||||||
gui.tooltips.appliedenergistics2.ActiveOnPulse=Aktywacja raz na impuls
|
|
||||||
gui.tooltips.appliedenergistics2.EmitLevelsBelow=Emituj, gdy poziomy są poniżej limitu.
|
|
||||||
gui.tooltips.appliedenergistics2.EmitLevelAbove=Emituj, gdy poziomy są wyższe lub równe limitowi.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SearchMode_Auto=Automatyczne Wyszukiwanie
|
|
||||||
gui.tooltips.appliedenergistics2.SearchMode_Standard=Wyszukiwanie Standardowe
|
|
||||||
gui.tooltips.appliedenergistics2.SearchMode_NEIAuto=Auto Synchronizacja NEI
|
|
||||||
gui.tooltips.appliedenergistics2.SearchMode_NEIStandard=Standard Synchronizacji NEI
|
|
||||||
gui.tooltips.appliedenergistics2.SearchMode=Tryb Pola Wyszukiwania
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.PartitionStorageHint=Konfiguruje Partycję na podstawie aktualnie zapisanych przedmiotów.
|
|
||||||
gui.tooltips.appliedenergistics2.NextPartitionStorageHint=Click to get next item in the storage.
|
|
||||||
gui.tooltips.appliedenergistics2.ClearSettings=Wyczyść Konfigurację/Ustawienia
|
|
||||||
gui.tooltips.appliedenergistics2.Craftable=Do Wytworzenia
|
|
||||||
gui.tooltips.appliedenergistics2.MoveWhenEmpty=Przenieś do wyjścia, gdy dysk jest pusty lub sieć została opróżniona.
|
|
||||||
gui.tooltips.appliedenergistics2.MoveWhenWorkIsDone=Przenieś do wyjścia po zakończeniu pracy.
|
|
||||||
gui.tooltips.appliedenergistics2.MoveWhenFull=Przenieś do wyjścia po zapełnieniu komórki lub sieci.
|
|
||||||
gui.tooltips.appliedenergistics2.Disabled=Wyłączone
|
|
||||||
gui.tooltips.appliedenergistics2.Enable=Włączone
|
|
||||||
gui.tooltips.appliedenergistics2.Blocking=Nie pchaj przedmiotów do wytwarzania, jeśli w ekwipunku znajdują się przedmioty.
|
|
||||||
gui.tooltips.appliedenergistics2.NonBlocking=Ignoruje zawartość docelowego ekwipunku.
|
|
||||||
gui.tooltips.appliedenergistics2.SmartBlocking=Zezwól na wkładanie przedmiotów z tego samego przepisu.
|
|
||||||
gui.tooltips.appliedenergistics2.NonSmartBlocking=Normalne zachowanie trybu blokowania.
|
|
||||||
gui.tooltips.appliedenergistics2.Craft=Zachowanie podczas wytwarzania
|
|
||||||
gui.tooltips.appliedenergistics2.CraftOnly=Nie używaj przedmiotów magazynowanych, podczas eksportu używaj tylko przedmiotów wytworzonych.
|
|
||||||
gui.tooltips.appliedenergistics2.CraftEither=Używaj przedmiotów magazynowych lub przedmiotów wytwarzanych podczas eksportu.
|
|
||||||
gui.tooltips.appliedenergistics2.LevelType=Typ Poziomu
|
|
||||||
gui.tooltips.appliedenergistics2.LevelType_Energy=Energia
|
|
||||||
gui.tooltips.appliedenergistics2.LevelType_Item_Fluid=Item / Fluid
|
|
||||||
gui.tooltips.appliedenergistics2.InventoryTweaks=Inventory Tweaks
|
|
||||||
gui.tooltips.appliedenergistics2.Mod=Mod
|
|
||||||
gui.tooltips.appliedenergistics2.UsedPercent=Procent
|
|
||||||
gui.tooltips.appliedenergistics2.TerminalStyle=Styl Terminala
|
|
||||||
gui.tooltips.appliedenergistics2.TerminalStyle_Full=Terminal Pełnoekranowy
|
|
||||||
gui.tooltips.appliedenergistics2.TerminalStyle_Tall=Wysoki Terminal Centralny
|
|
||||||
gui.tooltips.appliedenergistics2.TerminalStyle_Small=Mały Terminal Centralny
|
|
||||||
gui.tooltips.appliedenergistics2.SaveAsImage=Zapisz jako obraz
|
|
||||||
gui.tooltips.appliedenergistics2.HideStored=Ukryj Zmagazynowane Przedmioty
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.DoesntDespawn=Ten przedmiot nie zniknie.
|
|
||||||
gui.tooltips.appliedenergistics2.EmitterMode=Tryb Emitera Wytwarzania
|
|
||||||
gui.tooltips.appliedenergistics2.CraftViaRedstone=Emituj sygnał redstone, aby stworzyć przedmiot.
|
|
||||||
gui.tooltips.appliedenergistics2.EmitWhenCrafting=Emituje sygnał redstone podczas tworzenia przedmiotu.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.ReportInaccessibleItems=Zgłaszanie Niedostępnych Przedmiotów
|
|
||||||
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsYes=Tak: Elementy, których nie można wyjąć, będą widoczne.
|
|
||||||
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsNo=Nie: widoczne będą tylko przedmioty, które można wyciągnąć.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.BlockPlacement=Rozmieszczenie Bloków
|
|
||||||
gui.tooltips.appliedenergistics2.BlockPlacementYes=Bloki będą umieszczane jako bloki.
|
|
||||||
gui.tooltips.appliedenergistics2.BlockPlacementNo=Bloki będą upuszczane jako przedmioty.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SchedulingMode=Tryb Planowania
|
|
||||||
gui.tooltips.appliedenergistics2.SchedulingModeDefault=Eksportuj pierwszy element, aż sieć będzie pusta, a następnie spróbuj kolejnych.
|
|
||||||
gui.tooltips.appliedenergistics2.SchedulingModeRoundRobin=Eksport w trybie round robin.
|
|
||||||
gui.tooltips.appliedenergistics2.SchedulingModeRandom=Eksportuj przedmioty w trybie losowym.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.ItemsStored=Przechowywane przedmioty: %s
|
|
||||||
gui.tooltips.appliedenergistics2.ItemCount=Liczba przedmiotów: %s
|
|
||||||
gui.tooltips.appliedenergistics2.ItemsRequestable=Przedmioty, których można zażądać: %s
|
|
||||||
gui.tooltips.appliedenergistics2.P2PFrequency=Częstotliwość: %s
|
|
||||||
gui.tooltips.appliedenergistics2.ExtractFromNetworkToContainer=§e%s + Left-click§f to extract §b%s§f from network
|
|
||||||
gui.tooltips.appliedenergistics2.InsertFromContainerToNetwork=§e%s + Right-click§f to insert §b%s§f into network
|
|
||||||
gui.tooltips.appliedenergistics2.HoldShiftProcessStack=Hold Shift to process the entire stack
|
|
||||||
gui.tooltips.appliedenergistics2.RegisterContainerContent=Hold §e%s§f to register as §b%s§f
|
|
||||||
gui.tooltips.appliedenergistics2.OreFilterHint=Filtrowanie przedmiotów przy użyciu nazw słownika rud
|
|
||||||
gui.tooltips.appliedenergistics2.OreFilter=Filtr Słownika Rud
|
|
||||||
gui.tooltips.appliedenergistics2.SearchStringTooltip=Kliknij prawym przyciskiem myszy, aby wyczyścić pasek wyszukiwania
|
|
||||||
gui.tooltips.appliedenergistics2.SaveSearchString=Zapisz Ciąg Wyszukiwania
|
|
||||||
gui.tooltips.appliedenergistics2.SaveSearchStringYes=Tak
|
|
||||||
gui.tooltips.appliedenergistics2.SaveSearchStringNo=Nie
|
|
||||||
gui.tooltips.appliedenergistics2.DoublePattern=Podwójny wzorzec
|
|
||||||
gui.tooltips.appliedenergistics2.DoublePatternHint=Podwaja rozmiary schematu. x8, gdy przytrzymany jest shift. Kliknij prawym przyciskiem myszy, aby podzielić. Kliknij środkowy przycisk myszy, aby dostosować mnożnik.
|
|
||||||
gui.tooltips.appliedenergistics2.DoublePatterns=Podwójne wzorce
|
|
||||||
gui.tooltips.appliedenergistics2.DoublePatternsHint=Podwaja rozmiary stosu wejść i wyjść wzorca, jeśli może. x8, gdy przytrzymany jest shift. Kliknij prawym przyciskiem myszy, aby podzielić.
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingStatus=Status Wytwarzania
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingStatusDesc=Otwiera okno statusu wytwarzania
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblers=Przełącza pokazywanie tylko interfejsów wytwarzania
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblersDescOff=Wyświetlanie wszystkich interfejsów
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblersDescOn=Wyświetlanie tylko interfejsów asemblerów molekularnych
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowFullInterfaces=Przełącza pokazywanie interfejsów z pełnymi slotami
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowFullInterfacesOnDesc=Wyświetlanie wszystkich interfejsów
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowFullInterfacesOffDesc=Wyświetlane są tylko interfejsy z wolnymi slotami
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterface=Przełącza pokazywanie interfejsów z nieprawidłowymi wzorcami
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterfaceOnDesc=Wyświetlanie wszystkich interfejsów
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterfaceOffDesc=Wyświetlanie tylko interfejsów z nieprawidłowymi wzorcami
|
|
||||||
gui.tooltips.appliedenergistics2.HighlightInterface=Podświetl interfejs
|
|
||||||
gui.tooltips.appliedenergistics2.SearchFieldInputs=Wejścia Receptury
|
|
||||||
gui.tooltips.appliedenergistics2.SearchFieldOutputs=Wyjścia Receptury
|
|
||||||
gui.tooltips.appliedenergistics2.SearchFieldNames=Nazwy Interfejsów
|
|
||||||
gui.tooltips.appliedenergistics2.OptimizePatterns=Optymalizacja wzorców
|
|
||||||
gui.tooltips.appliedenergistics2.OptimizePatternsNoReq=§cTa opcja jest niedostępna, ponieważ w sieci nie ma Macierzy Optymalizacji Wzorców!
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModeDefault=Domyślny Tryb Wstawiania
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModeDefaultDesc=Od pierwszego do ostatniego, w razie potrzeby łącz stosy
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModePreferEmpty=Wstawianie preferuje puste sloty
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModePreferEmptyDesc=Tak samo jak domyślnie, ale najpierw próbuje pustych slotów
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModeOnlyEmpty=Wkładaj tylko do pustych slotów
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModeOnlyEmptyDesc=Od pierwszego do ostatniego, nie łączy stosów
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SidelessModeSided=Tryb Boczny
|
|
||||||
gui.tooltips.appliedenergistics2.SidelessModeSidedDesc=Każdy płyn jest dostępny tylko z jednej strony
|
|
||||||
gui.tooltips.appliedenergistics2.SidelessModeSideless=Tryb Bez Boków
|
|
||||||
gui.tooltips.appliedenergistics2.SidelessModeSidelessDesc=Wszystkie płyny są dostępne ze wszystkich stron
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefault=Domyślny Tryb Blokowania
|
|
||||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefaultDesc=Interfejsy blokujące działają zgodnie z normalnymi zasadami blokowania (ignorowanie obwodów itp.)
|
|
||||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAll=Tryb Luźny
|
|
||||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAllDesc=Blokujące interfejsy zablokują każdy element w tym systemie ME.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingMode=Zablokuj Wytwarzanie
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingModeNone=Nigdy
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingUntilRedstonePulse=Do momentu odebrania impulsu redstone
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingUntilResultReturned=Dopóki nie zostanie zwrócony wynik wytwarzania
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingWhileRedstoneHigh=Z sygnałem redstone
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingWhileRedstoneLow=Bez sygnału redstone
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingModeStandard=Standardowy Tryb Wytwarzania
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingModeStandardDesc=Rozpoczyna wytwarzanie tylko wtedy, gdy wszystkie składniki są dostępne w systemie ME.
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingModeIgnoreMissing=Tryb Wytwarzania: Ignorowanie Brakujących Przedmiotów
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingModeIgnoreMissingDesc=Rozpoczyna tworzenie, nawet jeśli w Systemie ME brakuje składników.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.ExtraOptions=Ekstra Opcje
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SwitchBytesInfo=Informacje Dysku
|
|
||||||
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Item=Przedmiot
|
|
||||||
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Fluid=Płyn
|
|
||||||
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Essentia=Esencja
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode=Karta Trybu Priorytetu
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode_Edit=Edytuj priorytet celów.
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode_View=Drukuj priorytet celów.
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode_Set=Zastosuj priorytet do celów.
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode_Inc=Zastosuj priorytet do celów i zwiększaj o 1.
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode_Dec=Zastosuj priorytet do celów i zmniejszaj o 1.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.MultiplyPattern=Pomnóż
|
|
||||||
gui.tooltips.appliedenergistics2.DividePattern=Podziel
|
|
||||||
gui.tooltips.appliedenergistics2.MultiplyOrDividePatternHint=Jeśli jest dodatnia, jest mnożona przez tę liczbę. Jeśli jest ujemna, dzieli przez tę liczbę. Nie zadziała, jeśli liczba nie jest podzielna.
|
|
||||||
gui.tooltips.appliedenergistics2.ToFollow=Kliknij, aby śledzić to zadanie i otrzymać wiadomość po jego ukończeniu. \nNie śledzisz teraz tego zadania.
|
|
||||||
gui.tooltips.appliedenergistics2.ToUnfollow=Kliknij, aby przestać śledzić to zadanie \nŚledzisz to zadanie i otrzymasz wiadomość na czacie po jego zakończeniu.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.StringOrder=Sortowanie
|
|
||||||
gui.tooltips.appliedenergistics2.StringOrderNatural=Domyślne
|
|
||||||
gui.tooltips.appliedenergistics2.StringOrderAlphanum=Naturalny porządek
|
|
||||||
gui.tooltips.appliedenergistics2.CellRestrictionLabel=Ograniczenie komórki
|
|
||||||
gui.tooltips.appliedenergistics2.CellRestrictionHint=Konfiguracja Ograniczenia Komórki
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SearchGotoNext=Znajdź Następny
|
|
||||||
gui.tooltips.appliedenergistics2.SearchGotoPrev=Znajdź Poprzedni
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.CPUAllowMode=Crafting requests limitation
|
|
||||||
gui.tooltips.appliedenergistics2.CPUAllowAllDesc=Allow all crafting requests
|
|
||||||
gui.tooltips.appliedenergistics2.CPUOnlyAllowPlayerDesc=Only allow crafting requests from player
|
|
||||||
gui.tooltips.appliedenergistics2.CPUOnlyAllowNonPlayerDesc=Only allow crafting requests from non-player
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.Suspend=Click to stop this CPU from sending out crafts
|
|
||||||
gui.tooltips.appliedenergistics2.Resume=Click to make this CPU send out crafts again
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.PinsSection=Pins Section
|
|
||||||
gui.tooltips.appliedenergistics2.PinsSectionActive=Pins Section Enabled\n[Shift + Right Click] pinned item to remove it from pins section
|
|
||||||
gui.tooltips.appliedenergistics2.PinsSectionDisabled=Pins Section Disabled
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.SOMETHING_STUCK=Something stuck in interface
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.BLOCKING_MODE=Blocking Mode
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.LOCK_MODE=Lock Mode
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=Can't find target to push
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.NOT_ENOUGH_INGREDIENTS=Not enough ingredients
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.SAME_NETWORK=Target interface in same network
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.UNSUPPORTED_STACK=Contains a stack which not supported by any target around interface
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstitute=Toggles showing interfaces with patterns with substitutions enabled
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOnDesc=Showing all interfaces
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOffDesc=Showing only interfaces with patterns with substitutions enabled
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.BlockDriveWarning=§4Do not move chests with AE drives\n§4It may corrupt your profile. No refunds!
|
|
||||||
gui.tooltips.appliedenergistics2.BlockCreativeEnergyCell=§dInfinite Energy
|
|
||||||
gui.tooltips.appliedenergistics2.PartCreativeEnergy=§dInfinite Energy
|
|
||||||
gui.tooltips.appliedenergistics2.BlockCreativeEnergyController=§dInfinite Energy
|
|
||||||
gui.tooltips.appliedenergistics2.PreconfiguredPriority=Preconfigured storage priority: §f%s
|
|
||||||
|
|
||||||
# Units
|
|
||||||
gui.appliedenergistics2.units.appliedenergistics=AE
|
|
||||||
gui.appliedenergistics2.units.ic2=Jednostki Energii
|
|
||||||
gui.appliedenergistics2.units.mekanism=Dżule
|
|
||||||
gui.appliedenergistics2.units.rotarycraft=Waty
|
|
||||||
gui.appliedenergistics2.units.thermalexpansion=Redstone Flux
|
|
||||||
|
|
||||||
# Colors
|
|
||||||
gui.appliedenergistics2.White=Biały
|
|
||||||
gui.appliedenergistics2.Orange=Pomarańczowy
|
|
||||||
gui.appliedenergistics2.Magenta=Magenta
|
|
||||||
gui.appliedenergistics2.LightBlue=Jasny Niebieski
|
|
||||||
gui.appliedenergistics2.Yellow=Żółty
|
|
||||||
gui.appliedenergistics2.Lime=Limonkowy
|
|
||||||
gui.appliedenergistics2.Pink=Różowy
|
|
||||||
gui.appliedenergistics2.Gray=Szary
|
|
||||||
gui.appliedenergistics2.LightGray=Jasny Szary
|
|
||||||
gui.appliedenergistics2.Cyan=Cyjan
|
|
||||||
gui.appliedenergistics2.Purple=Fioletowy
|
|
||||||
gui.appliedenergistics2.Blue=Niebieski
|
|
||||||
gui.appliedenergistics2.Brown=Brązowy
|
|
||||||
gui.appliedenergistics2.Green=Zielony
|
|
||||||
gui.appliedenergistics2.Red=Czerwony
|
|
||||||
gui.appliedenergistics2.Black=Czarny
|
|
||||||
gui.appliedenergistics2.Fluix=Fluix
|
|
||||||
|
|
||||||
# Waila
|
|
||||||
waila.appliedenergistics2.Crafting=Wytwarzanie
|
|
||||||
waila.appliedenergistics2.DeviceOnline=Urządzenie Online
|
|
||||||
waila.appliedenergistics2.DeviceOffline=Urządzenie Offline
|
|
||||||
waila.appliedenergistics2.DeviceMissingChannel=Brak Kanału Dla Urządzenia
|
|
||||||
waila.appliedenergistics2.Locked=Zablokowane
|
|
||||||
waila.appliedenergistics2.Unlocked=Odblokowane
|
|
||||||
waila.appliedenergistics2.Showing=Pokazywanie
|
|
||||||
waila.appliedenergistics2.Contains=Zawiera
|
|
||||||
waila.appliedenergistics2.Channels=%1$d z %2$d Kanałów
|
|
||||||
waila.appliedenergistics2.ChannelsUnbound=%1$d Channels
|
|
||||||
waila.appliedenergistics2.P2PUnlinked=Bez Połączenia
|
|
||||||
waila.appliedenergistics2.P2PInputOneOutput=Połączono (Strona Wejściowa)
|
|
||||||
waila.appliedenergistics2.P2PInputManyOutputs=Połączono (Strona Wejściowa) - %d Wyjść
|
|
||||||
waila.appliedenergistics2.P2POutput=Połączono (Strona Wyjściowa)
|
|
||||||
waila.appliedenergistics2.Booting=Sieć jest uruchamiana
|
|
||||||
waila.appliedenergistics2.CraftingLockedByLackOfRedstoneSignal=Zablokowany przez brak sygnału redstone
|
|
||||||
waila.appliedenergistics2.CraftingLockedByRedstoneSignal=Zablokowany przez sygnał redstone
|
|
||||||
waila.appliedenergistics2.CraftingLockedUntilPulse=Oczekiwanie na impuls redstone do odblokowania
|
|
||||||
waila.appliedenergistics2.CraftingLockedUntilResult=Oczekiwanie na wyniki aby odblokować
|
|
||||||
waila.appliedenergistics2.CoordinateX=X
|
|
||||||
waila.appliedenergistics2.CoordinateY=Y
|
|
||||||
waila.appliedenergistics2.CoordinateZ=Z
|
|
||||||
waila.appliedenergistics2.Dimension=Dimension
|
|
||||||
waila.appliedenergistics2.Id=id
|
|
||||||
waila.appliedenergistics2.ConnectedTo=Connected to
|
|
||||||
waila.appliedenergistics2.Disconnected=Disconnected
|
|
||||||
waila.appliedenergistics2.Singularity=Singularity
|
|
||||||
waila.appliedenergistics2.Provider=§5Provider§r
|
|
||||||
waila.appliedenergistics2.Accessor=§5Accessor§r
|
|
||||||
waila.appliedenergistics2.Waiting=Waiting:
|
|
||||||
waila.appliedenergistics2.IOBusSpeed=Speed: %s %s/t
|
|
||||||
|
|
||||||
# Baubles Extended
|
|
||||||
slot.Terminal=§aTerminal§7
|
|
||||||
|
|
||||||
# Items
|
|
||||||
item.appliedenergistics2.ItemBasicStorageCell.1k.name=Dysk ME 1k
|
|
||||||
item.appliedenergistics2.ItemBasicStorageCell.4k.name=Dysk ME 4k
|
|
||||||
item.appliedenergistics2.ItemBasicStorageCell.16k.name=Dysk ME 16k
|
|
||||||
item.appliedenergistics2.ItemBasicStorageCell.64k.name=Dysk ME 64k
|
|
||||||
item.appliedenergistics2.ItemAdvancedStorageCell.256k.name=Dysk ME 256k
|
|
||||||
item.appliedenergistics2.ItemAdvancedStorageCell.1024k.name=Dysk ME 1024k
|
|
||||||
item.appliedenergistics2.ItemAdvancedStorageCell.4096k.name=Dysk ME 4096k
|
|
||||||
item.appliedenergistics2.ItemAdvancedStorageCell.16384k.name=Dysk ME 16384k
|
|
||||||
item.appliedenergistics2.ItemExtremeStorageCell.Container.name=Dysk ME - Magazyn Bloków
|
|
||||||
item.appliedenergistics2.ItemExtremeStorageCell.Quantum.name=Dysk ME Kwantowy
|
|
||||||
item.appliedenergistics2.ItemExtremeStorageCell.Singularity.name=Dysk ME Cyfrowej Osobliwości
|
|
||||||
item.appliedenergistics2.ItemExtremeStorageCell.Universe.name=Dysk Sztuczny Wszechświat
|
|
||||||
item.appliedenergistics2.ItemCreativeStorageCell.name=Kreatywny Dysk ME
|
|
||||||
item.appliedenergistics2.ItemVoidStorageCell.name=Dysk ME Pustki
|
|
||||||
item.appliedenergistics2.ItemEncodedPattern.name=Zakodowany Wzorzec
|
|
||||||
item.appliedenergistics2.ItemEncodedUltimatePattern.name=Encoded Ultimate Pattern
|
|
||||||
item.appliedenergistics2.ItemViewCell.name=Dysk Widoku
|
|
||||||
item.appliedenergistics2.ItemFacade.name=Fasada Kablowa
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemCrystalSeed.name=Nasiono
|
|
||||||
item.appliedenergistics2.ItemCrystalSeed.Certus.name=Nasiono Kwarcu Certus
|
|
||||||
item.appliedenergistics2.ItemCrystalSeed.Nether.name=Nasiono Kwarcu
|
|
||||||
item.appliedenergistics2.ItemCrystalSeed.Fluix.name=Nasiono Fluix
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemPart.InvalidType.name=Przedmiot Wyłączony
|
|
||||||
item.appliedenergistics2.ItemMaterial.InvalidType.name=Ten Przedmiot Jest Wyłączony.
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.name=Komponent ME
|
|
||||||
item.appliedenergistics2.ItemPart.name=Kabel ME i/lub Magistrala
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.BlankPattern.name=Pusty Wzorzec
|
|
||||||
item.appliedenergistics2.ItemMaterial.FormationCore.name=Rdzeń Kreacji
|
|
||||||
item.appliedenergistics2.ItemMaterial.AnnihilationCore.name=Rdzeń Anihilacji
|
|
||||||
item.appliedenergistics2.ItemMaterial.BasicCard.name=Karta Podstawowa
|
|
||||||
item.appliedenergistics2.ItemMaterial.AdvCard.name=Karta Zaawansowana
|
|
||||||
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardCapacity.name=Karta Pojemności
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardPatternCapacity.name=Karta Pojemności Wzorców
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardFuzzy.name=Karta Rozmycia
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardInverter.name=Karta Odwrotności
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardRedstone.name=Karta Redstone
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardSpeed.name=Karta Przyspieszenia
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardSuperSpeed.name=Karta Hiper-Przyspieszenia
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardOreFilter.name=Karta Słownika Rud
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardPatternRefiller.name=Karta Uzupełnienia Wzorców
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardAdvancedBlocking.name=Zaawansowana Karta Blokowania
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardLockCrafting.name=Karta Blokowania
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardSticky.name=Lepka Karta
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardVoidOverflow.name=Karta przepełnienia
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardDistribution.name=Karta Równej Dystrybucji
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardFakeCrafting.name=Fałszywa Karta Wytwarzania
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardSuperluminalSpeed.name=Karta przyspieszenia nadświetlnego
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell2SpatialPart.name=Komponent Przestrzenny 2³
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell16SpatialPart.name=Komponent Przestrzenny 16³
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell128SpatialPart.name=Komponent Przestrzenny 128³
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell1kPart.name=Komponent Dysku ME 1k
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell4kPart.name=Komponent Dysku ME 4k
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell16kPart.name=Komponent Dysku ME 16k
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell64kPart.name=Komponent Dysku ME 64k
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell256kPart.name=Komponent Dysku ME 256k
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell1024kPart.name=Komponent Dysku ME 1024k
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell4096kPart.name=Komponent Dysku ME 4096k
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell16384kPart.name=Komponent Dysku ME 16384k
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.CertusQuartzCrystal.name=Kryształ Kwarcu Certus
|
|
||||||
item.appliedenergistics2.ItemMaterial.CertusQuartzCrystalCharged.name=Naładowany Kryształ Kwarcu Certus
|
|
||||||
item.appliedenergistics2.ItemMaterial.CertusQuartzDust.name=Pył Kwarcu Certus
|
|
||||||
item.appliedenergistics2.ItemMaterial.EmptyStorageCell.name=Obudowa Dysku ME
|
|
||||||
item.appliedenergistics2.ItemMaterial.EmptyAdvancedStorageCell.name=Zaawansowana Obudowa Dysku ME
|
|
||||||
item.appliedenergistics2.ItemMaterial.EnderDust.name=Pył Kresu
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.Flour.name=Mąka
|
|
||||||
item.appliedenergistics2.ItemMaterial.FluixCrystal.name=Kryształ Fluix
|
|
||||||
item.appliedenergistics2.ItemMaterial.FluixDust.name=Pył Fluix
|
|
||||||
item.appliedenergistics2.ItemMaterial.FluixPearl.name=Perła Fluix
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.GoldDust.name=Pył Złota
|
|
||||||
item.appliedenergistics2.ItemMaterial.IronDust.name=Pył Żelaza
|
|
||||||
item.appliedenergistics2.ItemMaterial.IronNugget.name=Samorodek Żelaza
|
|
||||||
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.MatterBall.name=Kula Materii
|
|
||||||
item.appliedenergistics2.ItemMaterial.NetherQuartzDust.name=Pył Kwarcu
|
|
||||||
item.appliedenergistics2.ItemMaterial.PurifiedCertusQuartzCrystal.name=Czysty Kryształ Kwarcu Certus
|
|
||||||
item.appliedenergistics2.ItemMaterial.PurifiedFluixCrystal.name=Kryształ Czystego Fluixu
|
|
||||||
item.appliedenergistics2.ItemMaterial.PurifiedNetherQuartzCrystal.name=Kryształ Czystego Kwarcu
|
|
||||||
item.appliedenergistics2.ItemMaterial.QESingularity.name=Kwantowa Splątana Jedność
|
|
||||||
item.appliedenergistics2.ItemMaterial.Silicon.name=Krzem
|
|
||||||
item.appliedenergistics2.ItemMaterial.Singularity.name=Jedność
|
|
||||||
item.appliedenergistics2.ItemMaterial.Wireless.name=Odbiornik Bezprzewodowy
|
|
||||||
item.appliedenergistics2.ItemMaterial.WirelessBooster.name=Wzmacniacz Bezprzewodowy
|
|
||||||
item.appliedenergistics2.ItemMaterial.WoodenGear.name=Koło Zębate z Drewna
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.NamePress.name=Prasa Inskrybera Nazw
|
|
||||||
item.appliedenergistics2.ItemMaterial.EngProcessorPress.name=Prasa Inskrybera Inżynierii
|
|
||||||
item.appliedenergistics2.ItemMaterial.CalcProcessorPress.name=Prasa Inskrybera Kalkulacji
|
|
||||||
item.appliedenergistics2.ItemMaterial.LogicProcessorPress.name=Prasa Inskrybera Logiki
|
|
||||||
item.appliedenergistics2.ItemMaterial.SiliconPress.name=Prasa Inskrybera Krzemu
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.EngProcessorPrint.name=Obwód Drukowany Inżynierii
|
|
||||||
item.appliedenergistics2.ItemMaterial.CalcProcessorPrint.name=Obwód Drukowany Kalkulacji
|
|
||||||
item.appliedenergistics2.ItemMaterial.LogicProcessorPrint.name=Obwód Drukowany Logiki
|
|
||||||
item.appliedenergistics2.ItemMaterial.SiliconPrint.name=Wydrukowany Krzem
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.EngProcessor.name=Procesor Inżynierii
|
|
||||||
item.appliedenergistics2.ItemMaterial.CalcProcessor.name=Procesor Kalkulacji
|
|
||||||
item.appliedenergistics2.ItemMaterial.LogicProcessor.name=Procesor Logiki
|
|
||||||
item.appliedenergistics2.ItemMaterial.LogicProcessorAsm.name=Niedokończony Procesor Logiki
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.SkyDust.name=Pył Kamienia Nieba
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardCrafting.name=Karta Wytwarzania
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemPart.FormationPlane.name=Płaszczyzna Kreacji ME
|
|
||||||
item.appliedenergistics2.ItemPart.AnnihilationPlane.name=Płaszczyzna Anihilacji ME
|
|
||||||
item.appliedenergistics2.ItemPart.IdentityAnnihilationPlane.name=Płaszczyzna Anihilacji Tożsamości ME
|
|
||||||
item.appliedenergistics2.ItemPart.CableAnchor.name=Kotwica Kablowa
|
|
||||||
item.appliedenergistics2.ItemPart.CableCovered.name=Osłonięty Kabel ME
|
|
||||||
item.appliedenergistics2.ItemPart.CableGlass.name=Szklany Kabel ME
|
|
||||||
item.appliedenergistics2.ItemPart.CableSmart.name=Inteligentny Kabel ME
|
|
||||||
item.appliedenergistics2.ItemPart.CableDense.name=Gęsty Inteligentny Kabel ME
|
|
||||||
item.appliedenergistics2.ItemPart.CableDenseCovered.name=Gęsty Osłonięty Kabel ME
|
|
||||||
item.appliedenergistics2.ItemPart.StorageMonitor.name=Monitor Magazynowania ME
|
|
||||||
item.appliedenergistics2.ItemPart.ConversionMonitor.name=Monitor Konwersji ME
|
|
||||||
item.appliedenergistics2.ItemPart.ThroughputMonitor.name=ME Throughput Monitor
|
|
||||||
item.appliedenergistics2.ItemPart.SemiDarkMonitor.name=Podświetlany Panel
|
|
||||||
item.appliedenergistics2.ItemPart.Monitor.name=Jasny Podświetlany Panel
|
|
||||||
item.appliedenergistics2.ItemPart.DarkMonitor.name=Ciemny Podświetlany Panel
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemPart.ExportBus.name=Magistrala Eksportująca ME
|
|
||||||
item.appliedenergistics2.ItemPart.ImportBus.name=Magistrala Importująca ME
|
|
||||||
item.appliedenergistics2.ItemPart.Interface.name=Interfejs ME
|
|
||||||
item.appliedenergistics2.ItemPart.LevelEmitter.name=Emiter Poziomów ME
|
|
||||||
item.appliedenergistics2.ItemPart.P2PTunnel.name=Tunel P2P
|
|
||||||
item.appliedenergistics2.ItemPart.PatternTerminal.name=Terminal Wzorców
|
|
||||||
item.appliedenergistics2.ItemPart.PatternTerminalEx.name=Terminal Zaawansowanych Wzorców ME
|
|
||||||
item.appliedenergistics2.ItemPart.QuartzFiber.name=Włókno Kwarcowe
|
|
||||||
item.appliedenergistics2.ItemPart.PartCreativeEnergy.name=Kreatywna Kotwica Energii
|
|
||||||
item.appliedenergistics2.ItemPart.StorageBus.name=Magistrala Magazynowania Przedmiotów ME
|
|
||||||
item.appliedenergistics2.ItemPart.Terminal.name=Terminal ME
|
|
||||||
item.appliedenergistics2.ItemPart.CraftingTerminal.name=Terminal Wytwarzania ME
|
|
||||||
item.appliedenergistics2.ItemPart.InterfaceTerminal.name=Terminal Interfejsów ME
|
|
||||||
item.appliedenergistics2.ItemPart.InvertedToggleBus.name=Magistrala Przełączania Odwróconego ME
|
|
||||||
item.appliedenergistics2.ItemPart.ToggleBus.name=Magistrala Przełączania ME
|
|
||||||
item.appliedenergistics2.ItemPart.CraftingMonitor.name=Monitor Wytwarzania ME
|
|
||||||
item.appliedenergistics2.ItemPart.PatternRepeater.name=ME Pattern Repeater
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemSpatialStorageCell.128Cubed.name=Dysk Przestrzenny 128³
|
|
||||||
item.appliedenergistics2.ItemSpatialStorageCell.16Cubed.name=Dysk Przestrzenny 16³
|
|
||||||
item.appliedenergistics2.ItemSpatialStorageCell.2Cubed.name=Dysk Przestrzenny 2³
|
|
||||||
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzAxe.name=Topór Kwarcu Certus
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzCuttingKnife.name=Nóż Tnący Kwarcu Certus
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzHoe.name=Motyka Kwarcu Certus
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzPickaxe.name=Kilof Kwarcu Certus
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzSpade.name=Łopata Kwarcu Certus
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzSword.name=Miecz Kwarcu Certus
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzWrench.name=Klucz Kwarcu Certus
|
|
||||||
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzAxe.name=Kwarcowy Topór
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzCuttingKnife.name=Kwarcowy Nóż Tnący
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzHoe.name=Kwarcowa Motyka
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzPickaxe.name=Kwarcowy Kilof
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzSpade.name=Kwarcowa Łopata
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzSword.name=Kwarcowy Miecz
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzWrench.name=Kwarcowy Klucz
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemPaintBall.name=Kula z Farbą
|
|
||||||
item.appliedenergistics2.ToolPortableCell.name=Przenośny Dysk
|
|
||||||
item.appliedenergistics2.ToolNetworkTool.name=Narzędzie Sieciowe
|
|
||||||
item.appliedenergistics2.ToolAdvancedNetworkTool.name=Zaawansowane Narzędzie Sieciowe
|
|
||||||
item.appliedenergistics2.ToolChargedStaff.name=Naładowany Kij
|
|
||||||
item.appliedenergistics2.ToolEntropyManipulator.name=Manipulator Entropii
|
|
||||||
item.appliedenergistics2.ToolMassCannon.name=Działo Materii
|
|
||||||
item.appliedenergistics2.ToolMemoryCard.name=Karta Pamięci
|
|
||||||
item.appliedenergistics2.ToolPriorityCard.name=Karta Priorytetu
|
|
||||||
item.appliedenergistics2.ToolColorApplicator.name=Aplikator Kolorów
|
|
||||||
item.appliedenergistics2.ToolWirelessTerminal.name=Terminal Bezprzewodowy
|
|
||||||
item.appliedenergistics2.ToolBiometricCard.name=Karta Biometryczna
|
|
||||||
|
|
||||||
item.appliedenergistics2.ToolDebugCard.name=Karta Debugowania.Dev
|
|
||||||
item.appliedenergistics2.ToolReplicatorCard.name=Karta Replikowania.Dev
|
|
||||||
|
|
||||||
# Commands
|
|
||||||
commands.ae2.usage=Polecenia dostarczane przez Applied Energistics 2 - użyj /ae2 list, aby wyświetlić listę, oraz /ae2 help _____, aby uzyskać pomoc dotyczącą polecenia.
|
|
||||||
commands.ae2.permissions=Nie masz odpowiednich uprawnień do uruchomienia tego polecenia.
|
|
||||||
commands.ae2.ChunkLogger=Przełącza ładowanie i wyładowywanie chunków do dziennika serwera. ( OP )
|
|
||||||
commands.ae2.ChunkLoggerOn=Rejestrowanie chunków jest teraz włączone
|
|
||||||
commands.ae2.ChunkLoggerOff=Rejestrowanie chunków jest teraz wyłączone
|
|
||||||
commands.ae2.Supporters=Wyświetla listę osób wspierających AE2
|
|
||||||
commands.ae2.Profiler=Polecenie profilowania sieci, przekazuje <x y z [wymiar]> jakiegoś kafelka w sieci, aby rozpocząć/zatrzymać profilowanie
|
|
||||||
commands.ae2.ProfilerStart=Profilowanie rozpoczęte
|
|
||||||
commands.ae2.ProfilerFailed=Nie ma tu kafelki AE
|
|
||||||
commands.ae2.ProfilerGridDown=Ta sieć jest offline
|
|
||||||
commands.ae2.ProfilerStop=Średnia liczba nanosekund zajmowanych przez siatkę na tick:
|
|
||||||
commands.ae2.ProfilerFailedDim=Nie ma takiego wymiaru
|
|
||||||
commands.ae2.ToggleFullAccess=Przełączanie OP pełny dostęp AE ignorowanie ustawień terminala bezpieczeństwa
|
|
||||||
commands.ae2.ToggleDebugTiming=Przełączanie rejestrowania debugowania menedżera ticków
|
|
||||||
commands.ae2.ToggleDebugPathfinding=Przełączanie debugowania śledzenia ścieżek
|
|
||||||
|
|
||||||
# Achievements
|
|
||||||
achievement.ae2.Compass=Łowca Meteorytów
|
|
||||||
achievement.ae2.Compass.desc=Wytwórz Kompas Meteorytów
|
|
||||||
achievement.ae2.Presses=Nieznana Technologia
|
|
||||||
achievement.ae2.Presses.desc=Znajdź Prasę Procesora
|
|
||||||
achievement.ae2.SpatialIO=Koordynacja Przestrzenna
|
|
||||||
achievement.ae2.SpatialIO.desc=Wytwórz Przestrzenny port IO
|
|
||||||
achievement.ae2.SpatialIOExplorer=Aby odważnie iść
|
|
||||||
achievement.ae2.SpatialIOExplorer.desc=Zostań zapisany w Dysku Przestrzennym
|
|
||||||
achievement.ae2.StorageCell=Lepsze Niż Skrzynie
|
|
||||||
achievement.ae2.StorageCell.desc=Stwórz Dysk ME
|
|
||||||
achievement.ae2.IOPort=Tasowanie Dysków ME
|
|
||||||
achievement.ae2.IOPort.desc=Stwórz Port IO
|
|
||||||
achievement.ae2.CraftingTerminal=(Znacznie) Większy Stół
|
|
||||||
achievement.ae2.CraftingTerminal.desc=Stwórz Terminal Wytwarzania
|
|
||||||
achievement.ae2.PatternTerminal=Mistrz Wytwarzania
|
|
||||||
achievement.ae2.PatternTerminal.desc=Stwórz Terminal Wzorców
|
|
||||||
achievement.ae2.ChargedQuartz=Szokujące
|
|
||||||
achievement.ae2.ChargedQuartz.desc=Znajdź Naładowany Kwarc
|
|
||||||
achievement.ae2.Fluix=Nienaturalne
|
|
||||||
achievement.ae2.Fluix.desc=Stwórz Kryształ Fluix
|
|
||||||
achievement.ae2.Charger=Produkcja Fluix
|
|
||||||
achievement.ae2.Charger.desc=Stwórz Ładowarkę
|
|
||||||
achievement.ae2.CrystalGrowthAccelerator=Akcelerator to mało powiedziane
|
|
||||||
achievement.ae2.CrystalGrowthAccelerator.desc=Stwórz Akcelerator Wzrostu Kryształów
|
|
||||||
achievement.ae2.GlassCable=Połączenie Energii Fluix
|
|
||||||
achievement.ae2.GlassCable.desc=Stwórz Szklany Kabel ME
|
|
||||||
achievement.ae2.Networking1=Praktykant Sieciowy
|
|
||||||
achievement.ae2.Networking1.desc=Osiągnij 8 kanałów za pomocą urządzeń w sieci.
|
|
||||||
achievement.ae2.Controller=Centrala Sieciowa
|
|
||||||
achievement.ae2.Controller.desc=Stwórz Kontroler
|
|
||||||
achievement.ae2.Networking2=Inżynier Sieci
|
|
||||||
achievement.ae2.Networking2.desc=Osiągnij 128 kanałów za pomocą urządzeń w sieci.
|
|
||||||
achievement.ae2.Networking3=Administrator Sieci
|
|
||||||
achievement.ae2.Networking3.desc=Osiągnij 2048 kanałów za pomocą urządzeń w sieci.
|
|
||||||
achievement.ae2.P2P=Połączenia Punkt-Punkt (P2P)
|
|
||||||
achievement.ae2.P2P.desc=Stwórz Tunel P2P
|
|
||||||
achievement.ae2.Recursive=Sieć Rekursywna
|
|
||||||
achievement.ae2.Recursive.desc=Umieść Interfejs na Magistrali Magazynowania Przedmiotów
|
|
||||||
achievement.ae2.CraftingCPU=Wytwarzanie Nowej Generacji
|
|
||||||
achievement.ae2.CraftingCPU.desc=Stwórz Jednostkę Wytwarzania
|
|
||||||
achievement.ae2.Facade=Estetyka Sieci
|
|
||||||
achievement.ae2.Facade.desc=Stwórz Fasadę Kablową
|
|
||||||
achievement.ae2.NetworkTool=Diagnostyka Sieci
|
|
||||||
achievement.ae2.NetworkTool.desc=Stwórz Narzędzie Sieciowe
|
|
||||||
achievement.ae2.PortableCell=Nomad Pamięci Masowej
|
|
||||||
achievement.ae2.PortableCell.desc=Stwórz Przenośny Dysk ME
|
|
||||||
achievement.ae2.StorageBus=Nieograniczony Potencjał
|
|
||||||
achievement.ae2.StorageBus.desc=Stwórz Magistralę Magazynowania Przedmiotów
|
|
||||||
achievement.ae2.QNB=Tunelowanie Kwantowe
|
|
||||||
achievement.ae2.QNB.desc=Stwórz Połączenie Kwantowe
|
|
||||||
|
|
||||||
# Stats
|
|
||||||
stat.ae2.ItemsInserted=Przedmioty dodane do Magazynu ME
|
|
||||||
stat.ae2.ItemsExtracted=Elementy pobrane z Magazynu ME
|
|
||||||
stat.ae2.TurnedCranks=Obrócone Korby
|
|
||||||
|
|
||||||
# Keys
|
|
||||||
key.appliedenergistics2.category=Applied Energistics 2
|
|
||||||
key.pick_block.desc=AE2 Pick Block
|
|
||||||
key.toggle_focus.desc=Przełącz fokus pola wyszukiwania
|
|
||||||
key.search_connected_inventories.desc=Search network inventories for item
|
|
||||||
key.container_interaction.desc=Container Item Interaction
|
|
||||||
|
|
||||||
# NEI
|
|
||||||
nei.options.keys.gui.pattern_view=View Pattern
|
|
||||||
@@ -1,977 +0,0 @@
|
|||||||
# Blocks
|
|
||||||
tile.appliedenergistics2.BlockCableBus.name=Cabos e/ou Barramentos do AE2
|
|
||||||
tile.appliedenergistics2.BlockCellWorkbench.name=Bancada de Células
|
|
||||||
tile.appliedenergistics2.BlockCharger.name=Carregador
|
|
||||||
tile.appliedenergistics2.BlockChest.name=Báu ME
|
|
||||||
tile.appliedenergistics2.BlockCondenser.name=Condensador de Matéria
|
|
||||||
tile.appliedenergistics2.BlockController.name=Controlador ME
|
|
||||||
tile.appliedenergistics2.BlockCreativeEnergyController.name=ME Self Powered Controller
|
|
||||||
tile.appliedenergistics2.BlockCrank.name=Manivela de Madeira
|
|
||||||
tile.appliedenergistics2.BlockCreativeEnergyCell.name=Célula Criativa de Energia
|
|
||||||
tile.appliedenergistics2.BlockDenseEnergyCell.name=Célula Densa de Energia
|
|
||||||
tile.appliedenergistics2.BlockEnergyCell.name=Célula de Energia
|
|
||||||
tile.appliedenergistics2.BlockDrive.name=Acionador ME
|
|
||||||
tile.appliedenergistics2.BlockEnergyAcceptor.name=Aceitador de Energia
|
|
||||||
tile.appliedenergistics2.BlockGrinder.name=Rebolo de Quartzo
|
|
||||||
tile.appliedenergistics2.BlockMatrixFrame.name=Armação de Matriz
|
|
||||||
tile.appliedenergistics2.BlockIOPort.name=Porta de Entrada-Saída ME
|
|
||||||
tile.appliedenergistics2.BlockInscriber.name=Inscritor
|
|
||||||
tile.appliedenergistics2.BlockInterface.name=Interface ME
|
|
||||||
tile.appliedenergistics2.BlockQuantumLinkChamber.name=Câmara de Ligação Quântica ME
|
|
||||||
tile.appliedenergistics2.BlockQuantumRing.name=Anel Quântico ME
|
|
||||||
tile.appliedenergistics2.BlockFluix.name=Bloco de Fluix
|
|
||||||
tile.appliedenergistics2.BlockQuartz.name=Bloco de Quartzo Certus
|
|
||||||
tile.appliedenergistics2.BlockQuartzChiseled.name=Bloco de Quartzo Certus Talhado
|
|
||||||
tile.appliedenergistics2.BlockQuartzGlass.name=Vidro de Quartzo
|
|
||||||
tile.appliedenergistics2.BlockQuartzLamp.name=Vidro Vibrante de Quartzo
|
|
||||||
tile.appliedenergistics2.BlockQuartzPillar.name=Pilar de Quartzo Certus
|
|
||||||
tile.appliedenergistics2.BlockQuartzTorch.name=Instalação de Quartzo Carregado
|
|
||||||
tile.appliedenergistics2.BlockLightDetector.name=Instalação Detectora de Luz
|
|
||||||
tile.appliedenergistics2.BlockSpatialIOPort.name=Porta Entrada-Saída Espacial
|
|
||||||
tile.appliedenergistics2.BlockSpatialPylon.name=Pilão Espacial
|
|
||||||
tile.appliedenergistics2.BlockTinyTNT.name=TNT Minúscula
|
|
||||||
tile.appliedenergistics2.BlockVibrationChamber.name=Câmara de Vibração
|
|
||||||
tile.appliedenergistics2.BlockWireless.name=Ponto de Acesso Sem Fio ME
|
|
||||||
tile.appliedenergistics2.BlockWireless.desc=Right click with terminal in hand to bind it
|
|
||||||
tile.appliedenergistics2.OreQuartz.name=Minério de Quartzo Certus
|
|
||||||
tile.appliedenergistics2.OreQuartzCharged.name=Minério de Quartzo Certus Carregado
|
|
||||||
tile.appliedenergistics2.BlockSecurity.name=Terminal de Segurança ME
|
|
||||||
tile.appliedenergistics2.BlockQuartzGrowthAccelerator.name=Acelerador de Crescimento de Cristais
|
|
||||||
tile.appliedenergistics2.BlockSkyStone.name=Pedra do Céu
|
|
||||||
tile.appliedenergistics2.BlockSkyStone.Block.name=Bloco de Pedra do Céu
|
|
||||||
tile.appliedenergistics2.BlockSkyStone.Brick.name=Tijolos de Pedra do Céu
|
|
||||||
tile.appliedenergistics2.BlockSkyStone.SmallBrick.name=Tijolos Pequenos de Pedra do Céu
|
|
||||||
tile.appliedenergistics2.BlockSkyChest.name=Baú de Pedra do Céu
|
|
||||||
tile.appliedenergistics2.BlockSkyChest.Block.name=Baú de Bloco de Pedra do Céu
|
|
||||||
tile.appliedenergistics2.BlockSkyCompass.name=Bússola de Meteoritos
|
|
||||||
tile.appliedenergistics2.BlockCraftingMonitor.name=Monitor de Fabricação
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage.name=Armazenamento de Fabricação de §61k§r
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage4k.name=Armazenamento de Fabricação de §e4k§r
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage16k.name=Armazenamento de Fabricação de §a16k§r
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage64k.name=Armazenamento de Fabricação de §b64k§r
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage256k.name=Armazenamento de Fabricação de §9256k§r
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage1024k.name=Armazenamento de Fabricação de §d1024k§r
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage4096k.name=Armazenamento de Fabricação de §c4096k§r
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage16384k.name=Armazenamento de Fabricação de §516384k§r
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorageSingularity.name=Armazenamento de Fabricação de Singularidade
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator.name=Unidade de Co-Processamento de Fabricação
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator4x.name=Unidade de Co-Processamento de Fabricação com 4 Núcleos
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator16x.name=16 Núcleos Unidade de Co-Processamento de Fabricação
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator64x.name=Unidade de Co-Processamento de Fabricação com 64 Núcleos
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator256x.name=256 Núcleos Unidade de Co-Processamento de Fabricação
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator1024x.name=Unidade de Co-Processamento de Fabricação com 1024 Núcleos
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator4096x.name=4096 Núcleos Unidade de Co-Processamento de Fabricação
|
|
||||||
tile.appliedenergistics2.BlockCraftingUnit.name=Unidade de Fabricação
|
|
||||||
tile.appliedenergistics2.BlockAdvancedCraftingStorage.name=Crafting Storage
|
|
||||||
tile.appliedenergistics2.BlockAdvancedCraftingUnit.name=Crafting Unit
|
|
||||||
tile.appliedenergistics2.BlockMolecularAssembler.name=Montador Molecular
|
|
||||||
tile.appliedenergistics2.BlockPatternOptimizationMatrix.name=Pattern Optimization Matrix
|
|
||||||
tile.appliedenergistics2.BlockSingularityCraftingStorage.name=Singularity Crafting Storage
|
|
||||||
tile.appliedenergistics2.BlockPaint.name=Paint
|
|
||||||
|
|
||||||
# Stairs
|
|
||||||
tile.appliedenergistics2.ChiseledQuartzStairBlock.name=Escadas de Quartzo Certus Talhadas
|
|
||||||
tile.appliedenergistics2.FluixStairBlock.name=Escadas de Fluix
|
|
||||||
tile.appliedenergistics2.QuartzPillarStairBlock.name=Escadas de Pilar de Quartzo Certus
|
|
||||||
tile.appliedenergistics2.QuartzStairBlock.name=Escadas de Quartzo Certus
|
|
||||||
tile.appliedenergistics2.SkyStoneBlockStairBlock.name=Escadas de Bloco de Pedra do Céu
|
|
||||||
tile.appliedenergistics2.SkyStoneBrickStairBlock.name=Escadas de Tijolos de Pedra do Céu
|
|
||||||
tile.appliedenergistics2.SkyStoneSmallBrickStairBlock.name=Escadas de Tijolos Pequenos de Pedra do Céu
|
|
||||||
tile.appliedenergistics2.SkyStoneStairBlock.name=Escadas de Pedra do Céu
|
|
||||||
|
|
||||||
# Slabs
|
|
||||||
tile.appliedenergistics2.ChiseledQuartzSlabBlock.name=Laje de Quartzo Certus Talhadas
|
|
||||||
tile.appliedenergistics2.ChiseledQuartzSlabBlock.double.name=Chiseled Certus Quartz Slabs
|
|
||||||
tile.appliedenergistics2.FluixSlabBlock.name=Laje de Fluix
|
|
||||||
tile.appliedenergistics2.FluixSlabBlock.double.name=Fluix Slabs
|
|
||||||
tile.appliedenergistics2.QuartzPillarSlabBlock.name=Laje de Pilar de Quartzo Certus
|
|
||||||
tile.appliedenergistics2.QuartzPillarSlabBlock.double.name=Certus Quartz Pillar Slabs
|
|
||||||
tile.appliedenergistics2.QuartzSlabBlock.name=Laje de Quartzo Certus
|
|
||||||
tile.appliedenergistics2.QuartzSlabBlock.double.name=Certus Quartz Slabs
|
|
||||||
tile.appliedenergistics2.SkyStoneBlockSlabBlock.name=Laje de Bloco de Pedra do Céu
|
|
||||||
tile.appliedenergistics2.SkyStoneBlockSlabBlock.double.name=Sky Stone Block Slabs
|
|
||||||
tile.appliedenergistics2.SkyStoneBrickSlabBlock.name=Laje de Tijolos de Pedra do Céu
|
|
||||||
tile.appliedenergistics2.SkyStoneBrickSlabBlock.double.name=Sky Stone Brick Slabs
|
|
||||||
tile.appliedenergistics2.SkyStoneSmallBrickSlabBlock.name=Laje de Tijolos Pequenos de Pedra do Céu
|
|
||||||
tile.appliedenergistics2.SkyStoneSmallBrickSlabBlock.double.name=Sky Stone Small Brick Slabs
|
|
||||||
tile.appliedenergistics2.SkyStoneSlabBlock.name=Laje de Pedra do Céu
|
|
||||||
tile.appliedenergistics2.SkyStoneSlabBlock.double.name=Sky Stone Slabs
|
|
||||||
|
|
||||||
# Chat Messages
|
|
||||||
chat.appliedenergistics2.ChestCannotReadStorageCell=Baú ME não consegue ler a célula de armazenamento.
|
|
||||||
chat.appliedenergistics2.SettingCleared=Configuração limpa.
|
|
||||||
chat.appliedenergistics2.OutOfRange=Fora de área do sinal
|
|
||||||
chat.appliedenergistics2.InvalidMachine=Máquina inválida.
|
|
||||||
chat.appliedenergistics2.LoadedSettings=Configurações carregadas com sucesso.
|
|
||||||
chat.appliedenergistics2.DeviceNotPowered=Dispositivo está com baixa energia.
|
|
||||||
chat.appliedenergistics2.DeviceNotWirelessTerminal=Dispositivo não é um terminal sem fios.
|
|
||||||
chat.appliedenergistics2.DeviceSuccessLinked=§aDevice successfully linked.
|
|
||||||
chat.appliedenergistics2.DeviceNotLinked=Dispositivo não conectado
|
|
||||||
chat.appliedenergistics2.StationCanNotBeLocated=Estação não pode ser encontrada.
|
|
||||||
chat.appliedenergistics2.MachineNotPowered=Máquina não está sendo alimentada.
|
|
||||||
chat.appliedenergistics2.CommunicationError=Erro comunicando com a rede.
|
|
||||||
chat.appliedenergistics2.SavedSettings=Configurações salvas com sucesso.
|
|
||||||
chat.appliedenergistics2.AmmoDepleted=Munição depletada.
|
|
||||||
chat.appliedenergistics2.isNowLocked=O monitor agora está Bloqueado.
|
|
||||||
chat.appliedenergistics2.isNowUnlocked=O monitor agora está Desbloqueado.
|
|
||||||
chat.appliedenergistics2.TunnelNotConnected=Túnel não está conectado.
|
|
||||||
chat.appliedenergistics2.TunnelInputIsAt=Entrada do Túnel está em (%d, %d, %d)
|
|
||||||
chat.appliedenergistics2.TunnelHasNoOutputs=O Túnel não tem saídas.
|
|
||||||
chat.appliedenergistics2.TunnelOutputsAreAt=As saídas do túnel estão em:
|
|
||||||
chat.appliedenergistics2.InterfaceInOtherDim=Interface localizada na dimensão: %d e não pode ser destacada
|
|
||||||
chat.appliedenergistics2.InterfaceHighlighted=A interface está agora destacada em %d, %d, %d
|
|
||||||
chat.appliedenergistics2.LevelEmitterInAnotherDim=Level emitter located in dimension: %d and can't be highlighted
|
|
||||||
chat.appliedenergistics2.LevelEmitterHighlighted=The level emitter is now highlighted at %d, %d, %d
|
|
||||||
chat.appliedenergistics2.P2PInAnotherDim=P2P located in dimension: %d and can't be highlighted
|
|
||||||
chat.appliedenergistics2.P2PHighlighted=The P2P is now highlighted at %d, %d, %d
|
|
||||||
chat.appliedenergistics2.CraftingItemsWentMissing=Ingredientes faltantes: %d * %s
|
|
||||||
chat.appliedenergistics2.FBOUnsupported=OpenGL FBOs não suportado, não foi possível exportar imagem.
|
|
||||||
chat.appliedenergistics2.PriorityInvalidTarget=Target has no priority
|
|
||||||
chat.appliedenergistics2.PriorityReadout=Current priority is %d
|
|
||||||
chat.appliedenergistics2.PriorityConfigured=Updated priority to %d
|
|
||||||
chat.appliedenergistics2.DriveLockingToggled=Cells in drive were partitioned/unpartitioned
|
|
||||||
chat.appliedenergistics2.ChestLockingToggled=Cell in chest was partitioned/unpartitioned
|
|
||||||
chat.appliedenergistics2.FinishCraftingRemind=Crafting of %s * %s finished in %s.
|
|
||||||
chat.appliedenergistics2.CraftComplete=§5Auto-Crafting Complete
|
|
||||||
chat.appliedenergistics2.CraftComplete.tip=%s %s, took %s
|
|
||||||
chat.appliedenergistics2.CraftingCantExtract=Can't extract ingredient: %d / %d | %s
|
|
||||||
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and can't be highlighted
|
|
||||||
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and can't be highlighted
|
|
||||||
chat.appliedenergistics2.MachineHighlighted=The %d is now highlighted at %d, %d, %d
|
|
||||||
chat.appliedenergistics2.MachineHighlightedNamed=The %d "%d" is now highlighted at %d, %d, %d
|
|
||||||
chat.appliedenergistics2.StorageHighlighted=The %d containing %d %d is now highlighted at %d, %d, %d
|
|
||||||
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and can't be highlighted
|
|
||||||
chat.appliedenergistics2.PickBlockTerminalNotFound=AE2 wireless terminal not found.
|
|
||||||
chat.appliedenergistics2.PatternRepeaterProvider=§5Provider§r - will provide pattern to current system from in front §5Accessor§r.
|
|
||||||
chat.appliedenergistics2.PatternRepeaterAccessor=§5Accessor§r - will provide pattern to in front §5Provider§r.
|
|
||||||
|
|
||||||
# Creative Tabs
|
|
||||||
itemGroup.appliedenergistics2=Applied Energistics 2
|
|
||||||
itemGroup.appliedenergistics2.facades=Applied Energistics 2 - Fachadas
|
|
||||||
|
|
||||||
# GUI
|
|
||||||
gui.appliedenergistics2.CraftingTerminal=Terminal de Fabricação
|
|
||||||
gui.appliedenergistics2.METunnel=ME
|
|
||||||
gui.appliedenergistics2.ItemTunnel=Item
|
|
||||||
gui.appliedenergistics2.FluidTunnel=Fluido
|
|
||||||
gui.appliedenergistics2.RedstoneTunnel=Redstone
|
|
||||||
gui.appliedenergistics2.EUTunnel=EU
|
|
||||||
gui.appliedenergistics2.RFTunnel=RF
|
|
||||||
gui.appliedenergistics2.LightTunnel=Luz
|
|
||||||
gui.appliedenergistics2.SoundTunnel=Sound
|
|
||||||
gui.appliedenergistics2.OCTunnel=OpenComputers
|
|
||||||
gui.appliedenergistics2.PressureTunnel=Pressão
|
|
||||||
gui.appliedenergistics2.GTTunnel=UE GT
|
|
||||||
gui.appliedenergistics2.IFACETunnel=Interface ME
|
|
||||||
|
|
||||||
gui.appliedenergistics2.security.extract.name=Retirar
|
|
||||||
gui.appliedenergistics2.security.inject.name=Depositar
|
|
||||||
gui.appliedenergistics2.security.craft.name=Criar
|
|
||||||
gui.appliedenergistics2.security.build.name=Construir
|
|
||||||
gui.appliedenergistics2.security.security.name=Segurança
|
|
||||||
|
|
||||||
gui.appliedenergistics2.security.extract.tip=O usuário tem permissão para remover itens do armazernamento.
|
|
||||||
gui.appliedenergistics2.security.inject.tip=O usuário tem permissão para guardar novos itens no armazenamento
|
|
||||||
gui.appliedenergistics2.security.craft.tip=O usuário pode iniciar novos processos de fabricação.
|
|
||||||
gui.appliedenergistics2.security.build.tip=O usuário pode modificar a estutura física da rede, e fazer mudanças nas configurações.
|
|
||||||
gui.appliedenergistics2.security.security.tip=O usuário pode acessar e modificar o terminal de segurança da rede.
|
|
||||||
|
|
||||||
gui.appliedenergistics2.Efficiency=Eficiência
|
|
||||||
gui.appliedenergistics2.RequiredPower=Poder Requerido
|
|
||||||
gui.appliedenergistics2.StoredPower=Poder Armazenado
|
|
||||||
gui.appliedenergistics2.MaxPower=Poder Máximo
|
|
||||||
gui.appliedenergistics2.QuartzCuttingKnife=Faca de Corte de Quartzo
|
|
||||||
gui.appliedenergistics2.Inscriber=Inscritor
|
|
||||||
gui.appliedenergistics2.Wireless=Ponto de Acesso Sem Fio
|
|
||||||
gui.appliedenergistics2.WirelessTerminal=Term. Sem Fio
|
|
||||||
gui.appliedenergistics2.NoPermissions=Sem Permissões Selecionadas
|
|
||||||
gui.appliedenergistics2.SecurityCardEditor=Editor de Cartão Biométrico
|
|
||||||
gui.appliedenergistics2.Encoded=Codificado
|
|
||||||
gui.appliedenergistics2.Priority=Prioridade
|
|
||||||
gui.appliedenergistics2.StorageBus=Barramento de Armazenamento
|
|
||||||
gui.appliedenergistics2.EnergyDrain=Drenagem Passiva
|
|
||||||
gui.appliedenergistics2.Installed=Instalado
|
|
||||||
gui.appliedenergistics2.NetworkTool=Ferramenta de Rede
|
|
||||||
gui.appliedenergistics2.AdvancedNetworkTool=Ferramenta de Rede Avançada
|
|
||||||
gui.appliedenergistics2.PowerUsageRate=Uso de Energia
|
|
||||||
gui.appliedenergistics2.PowerInputRate=Geração de Energia
|
|
||||||
gui.appliedenergistics2.PortableCell=Célula Portátil
|
|
||||||
gui.appliedenergistics2.Security=Term. de Segurança
|
|
||||||
gui.appliedenergistics2.CellWorkbench=Bancada de Células
|
|
||||||
gui.appliedenergistics2.QuantumLinkChamber=Câmara de Ligação Quântica
|
|
||||||
gui.appliedenergistics2.IOPort=Porta de ES ME
|
|
||||||
gui.appliedenergistics2.Chest=Baú ME
|
|
||||||
gui.appliedenergistics2.Condenser=Condensador de Matéria
|
|
||||||
gui.appliedenergistics2.Config=Config.
|
|
||||||
gui.appliedenergistics2.Drive=Acionador ME
|
|
||||||
gui.appliedenergistics2.ExportBus=Barramento de Exportação ME
|
|
||||||
gui.appliedenergistics2.GrindStone=Rebolo
|
|
||||||
gui.appliedenergistics2.ImportBus=Barramento de Importação ME
|
|
||||||
gui.appliedenergistics2.Interface=Interface ME
|
|
||||||
gui.appliedenergistics2.LevelEmitter=Emissor de Nível ME
|
|
||||||
gui.appliedenergistics2.Of=De
|
|
||||||
gui.appliedenergistics2.Patterns=Padrões
|
|
||||||
gui.appliedenergistics2.SpatialIOPort=Porta de ES Espacial
|
|
||||||
gui.appliedenergistics2.StoredEnergy=Energia Armazenada
|
|
||||||
gui.appliedenergistics2.StoredItems=Itens Armazenados
|
|
||||||
gui.appliedenergistics2.StoredStacks=Stacks Armazenados
|
|
||||||
gui.appliedenergistics2.Terminal=Terminal
|
|
||||||
gui.appliedenergistics2.InterfaceTerminal=Terminal de Interface
|
|
||||||
gui.appliedenergistics2.InterfaceTerminalHint=Mostrar ou Esconder no Terminal de Interface
|
|
||||||
gui.appliedenergistics2.PatternOptimization=Allow pattern optimization
|
|
||||||
gui.appliedenergistics2.PatternOptimizationHint=Allows patterns from this interface to be modified by pattern optimizer.
|
|
||||||
gui.appliedenergistics2.PatternOptimizer=Pattern optimizer
|
|
||||||
gui.appliedenergistics2.StepsPerCraft=Max steps per craft
|
|
||||||
gui.appliedenergistics2.PatternsAffected=Patterns affected
|
|
||||||
gui.appliedenergistics2.Multiplied=Multiplied
|
|
||||||
gui.appliedenergistics2.MultipliedBy=Multiplied by
|
|
||||||
gui.appliedenergistics2.CurrentPatternOutput=Current pattern output
|
|
||||||
gui.appliedenergistics2.NewPatternOutput=New pattern output
|
|
||||||
gui.appliedenergistics2.Optimize=Optimize
|
|
||||||
|
|
||||||
gui.appliedenergistics2.FormationPlane=Plano de Formação
|
|
||||||
gui.appliedenergistics2.VibrationChamber=Câmara de Vibração
|
|
||||||
gui.appliedenergistics2.NetworkDetails=Detalhes de Rede
|
|
||||||
gui.appliedenergistics2.StorageCells=Células de Armazenamento ME
|
|
||||||
gui.appliedenergistics2.IOBuses=Barramento de Ex/Importação ME
|
|
||||||
gui.appliedenergistics2.Stores=Guarda
|
|
||||||
gui.appliedenergistics2.BytesUsed=Bytes Usados
|
|
||||||
gui.appliedenergistics2.TimeUsed=Time Used
|
|
||||||
gui.appliedenergistics2.CraftName=Craft Name
|
|
||||||
gui.appliedenergistics2.Remains=Remains
|
|
||||||
gui.appliedenergistics2.Progress=Progress
|
|
||||||
gui.appliedenergistics2.Types=Tipos
|
|
||||||
gui.appliedenergistics2.Blank=Branco
|
|
||||||
gui.appliedenergistics2.Unlinked=Não Conectado
|
|
||||||
gui.appliedenergistics2.Linked=Conectado
|
|
||||||
gui.appliedenergistics2.StoredSize=Tamanho Armazenado
|
|
||||||
gui.appliedenergistics2.SkyChest=Baú de Pedra do Céu
|
|
||||||
gui.appliedenergistics2.PatternTerminal=Terminal de Padrões
|
|
||||||
gui.appliedenergistics2.PatternTerminalEx=Terminal de Processamento de Receitas
|
|
||||||
gui.appliedenergistics2.CraftingPattern=Padrão de Fabricação
|
|
||||||
gui.appliedenergistics2.MolecularAssembler=Montador Molecular
|
|
||||||
gui.appliedenergistics2.ProcessingPattern=Processando Padrão
|
|
||||||
gui.appliedenergistics2.Crafts=Receitas
|
|
||||||
gui.appliedenergistics2.HoldShift=Hold [LSHIFT] to show Ingredients
|
|
||||||
gui.appliedenergistics2.PatternView=Press [%s] to view pattern
|
|
||||||
gui.appliedenergistics2.Result=Result
|
|
||||||
gui.appliedenergistics2.Results=Results
|
|
||||||
gui.appliedenergistics2.Ingredients=Ingredients
|
|
||||||
gui.appliedenergistics2.Ingredient=Ingredient
|
|
||||||
gui.appliedenergistics2.And=e
|
|
||||||
gui.appliedenergistics2.Creates=Cria
|
|
||||||
gui.appliedenergistics2.With=com
|
|
||||||
gui.appliedenergistics2.Substitute=Usando Substituições:
|
|
||||||
gui.appliedenergistics2.BeSubstitute=Pode ser substituido:
|
|
||||||
gui.appliedenergistics2.Yes=Sim
|
|
||||||
gui.appliedenergistics2.No=Não
|
|
||||||
gui.appliedenergistics2.EncodedBy=Codificado por: %S
|
|
||||||
gui.appliedenergistics2.InWorldCrafting=Receita no Mundo AE2
|
|
||||||
gui.appliedenergistics2.inWorldFluix=Jogue um Quartzo Certus Carregado + 1 Quartzo do Nether + Pó de Redstone em uma poça um perto do outro e espere um momento para receber 2 Cristais Fluix.
|
|
||||||
gui.appliedenergistics2.inWorldPurificationCertus=Jogue uma Semente de Quartzo Certus feita de Pó de Quartzo Certus e Areia em uma poça de água; para fazer o processo ir mais rápido adicione Aceleradores de Crescimento de Cristais.
|
|
||||||
gui.appliedenergistics2.inWorldPurificationNether=Jogue uma Semente de Quartzo do Nether feita de Pó de Quartzo do Nether + Areia em uma poça de água; para fazer o processo ir mais rápido adicione Aceleradores de Crescimento de Cristais.
|
|
||||||
gui.appliedenergistics2.inWorldPurificationFluix=Jogue uma Semente Fluix feita de Pó Fluix e Areia em uma poça de água; para fazer o processo ir mais rápido adicione Aceleradores de Crescimento de Cristais.
|
|
||||||
gui.appliedenergistics2.inWorldSingularity=Para criar jogue 1 Singularidade e 1 Pó do Fim e cause uma explosão no alcance dos itens.
|
|
||||||
gui.appliedenergistics2.ChargedQuartz=Quartzo Certus Carregado é fabricado inserindo um Cristal de Quartzo Certus descarregado no Carregador e o alimentando.
|
|
||||||
gui.appliedenergistics2.ChargedQuartzFind=Quartzo Certus Carregado pode ser achado no mundo semi-raramente, parece similiar ao Quartzo Certus normal, exceto que faisca.
|
|
||||||
gui.appliedenergistics2.NoSecondOutput=Sem Saída Secundária
|
|
||||||
gui.appliedenergistics2.OfSecondOutput=%1$d%% de Chance de Saída Secundária
|
|
||||||
gui.appliedenergistics2.MultipleOutputs=%1$d%% de Chance de Secundária e %2$d%% de Terciária.
|
|
||||||
gui.appliedenergistics2.SelectAmount=Selecione Quantia
|
|
||||||
gui.appliedenergistics2.CopyMode=Modo de Cópia
|
|
||||||
gui.appliedenergistics2.CopyModeDesc=Controla se o conteúdo do painel de configuração são limpos quando você remove a célula.
|
|
||||||
gui.appliedenergistics2.Next=Próximo
|
|
||||||
gui.appliedenergistics2.Lumen=Lúmen
|
|
||||||
gui.appliedenergistics2.Empty=Vazio
|
|
||||||
gui.appliedenergistics2.Stored=Armazenado
|
|
||||||
gui.appliedenergistics2.AddToBookmark=Bookmark
|
|
||||||
gui.appliedenergistics2.Cancel=Cancelar
|
|
||||||
gui.appliedenergistics2.Suspend=Suspend
|
|
||||||
gui.appliedenergistics2.Resume=Resume
|
|
||||||
gui.appliedenergistics2.ETAFormat=HH:mm:ss
|
|
||||||
gui.appliedenergistics2.SwitchCraftingSimulationDisplayMode=Switch display mode (List/Tree)
|
|
||||||
gui.appliedenergistics2.Crafting=Fabricando
|
|
||||||
gui.appliedenergistics2.Scheduled=Na Fila
|
|
||||||
gui.appliedenergistics2.CraftingStatus=Estado da Fabricação
|
|
||||||
gui.appliedenergistics2.RemainingOperations=Processadores em espera
|
|
||||||
gui.appliedenergistics2.FromStorage=Disponível
|
|
||||||
gui.appliedenergistics2.FromStoragePercent=Used
|
|
||||||
gui.appliedenergistics2.ToCraft=Para Fazer
|
|
||||||
gui.appliedenergistics2.ToCraftRequests=Passos
|
|
||||||
gui.appliedenergistics2.CraftingPlan=Plano de Fabricação
|
|
||||||
gui.appliedenergistics2.Automatic=Automático
|
|
||||||
gui.appliedenergistics2.Start=Começar
|
|
||||||
gui.appliedenergistics2.StartWithFollow=Start With Follow
|
|
||||||
gui.appliedenergistics2.Merge=Merge
|
|
||||||
gui.appliedenergistics2.Missing=Faltante(s)
|
|
||||||
gui.appliedenergistics2.NoCraftingTreeReceived=No crafting tree received
|
|
||||||
gui.appliedenergistics2.CraftingStepLimitExceeded=Crafting step limit exceeded
|
|
||||||
gui.appliedenergistics2.CraftingSizeLimitExceeded=Crafting size limit exceeded
|
|
||||||
gui.appliedenergistics2.RequestedItem=Requested item
|
|
||||||
gui.appliedenergistics2.SimulationIncomplete=Simulação incompleta
|
|
||||||
gui.appliedenergistics2.Bytes=Armazenamento
|
|
||||||
gui.appliedenergistics2.Set=Definido
|
|
||||||
gui.appliedenergistics2.Simulation=Simulação
|
|
||||||
gui.appliedenergistics2.CoProcessors=Co Processadores
|
|
||||||
gui.appliedenergistics2.CraftingCPU=CPU de Fabricação
|
|
||||||
gui.appliedenergistics2.NoCraftingCPUs=Sem CPUs de Fabricação Disponíveis
|
|
||||||
gui.appliedenergistics2.CalculatingWait=Calculando, por favor aguarde...
|
|
||||||
gui.appliedenergistics2.Clean=Limpar
|
|
||||||
gui.appliedenergistics2.InvalidPattern=Padrão Inválido
|
|
||||||
gui.appliedenergistics2.UnknownItem=Item Desconhecido
|
|
||||||
gui.appliedenergistics2.Range=Área
|
|
||||||
gui.appliedenergistics2.TransparentFacades=Fachadas Transparentes
|
|
||||||
gui.appliedenergistics2.TransparentFacadesHint=Controla a visibilidade de fachadas quando a ferramenta de rede estivar na sua toolbar.
|
|
||||||
gui.appliedenergistics2.CPUs=CPU
|
|
||||||
gui.appliedenergistics2.NoCraftingJobs=Nenhum Processo de Fabricação Ativo
|
|
||||||
gui.appliedenergistics2.FacadeCrafting=Receita de Fachada
|
|
||||||
gui.appliedenergistics2.inWorldCraftingPresses=Prensas de Fabricação são achadas no centro de meteoritos que podem ser encontrador ao redor do mundo. Eles podem ser localizados utilizando uma bússola de meteoritos.
|
|
||||||
gui.appliedenergistics2.Included=Incluído
|
|
||||||
gui.appliedenergistics2.Excluded=Excluído
|
|
||||||
gui.appliedenergistics2.Partitioned=Particionado
|
|
||||||
gui.appliedenergistics2.PartitionedOre=Ore dictionary filter
|
|
||||||
gui.appliedenergistics2.Precise=Preciso
|
|
||||||
gui.appliedenergistics2.Fuzzy=Impreciso
|
|
||||||
gui.appliedenergistics2.Filter=Filtro
|
|
||||||
gui.appliedenergistics2.SmallFontCraft=Criar
|
|
||||||
gui.appliedenergistics2.LargeFontCraft=+
|
|
||||||
gui.appliedenergistics2.Renamer=Custom Name: (Enter to set)
|
|
||||||
gui.appliedenergistics2.OreFilterLabel=Ore dictionary filter
|
|
||||||
gui.appliedenergistics2.PriorityCard=Priority Card
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltip=For all your prioritization needs!
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltipModeEdit=Mode: Edit priority
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltipModeView=Mode: Print priority
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltipModeSet=Mode: Apply priority
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltipModeInc=Mode: Apply and increment priority
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltipModeDec=Mode: Apply and decrement priority
|
|
||||||
gui.appliedenergistics2.Sticky=Grudento
|
|
||||||
gui.appliedenergistics2.Contains=Contains Item
|
|
||||||
gui.appliedenergistics2.HoldShiftForTooltip=Hold shift for extended tooltip
|
|
||||||
gui.appliedenergistics2.HoldShiftClick_HIGHLIGHT_INTERFACE=Hold shift click to highlight interface
|
|
||||||
gui.appliedenergistics2.Nothing=Nada
|
|
||||||
gui.appliedenergistics2.VoidCellTooltip=Deletes §4everything§7 stored on it
|
|
||||||
gui.appliedenergistics2.CellView=Cell View
|
|
||||||
gui.appliedenergistics2.Inputs=Inputs
|
|
||||||
gui.appliedenergistics2.Outputs=Outputs
|
|
||||||
gui.appliedenergistics2.EncodedPattern=Encoded Pattern
|
|
||||||
gui.appliedenergistics2.Deprecated=Deprecated, will be removed soon!
|
|
||||||
gui.appliedenergistics2.ViewCellToggleKey=Right-click to toggle
|
|
||||||
gui.appliedenergistics2.CPUAllowMode=Accept request
|
|
||||||
gui.appliedenergistics2.CPUAllowAll=All
|
|
||||||
gui.appliedenergistics2.CPUOnlyAllowNonPlayer=Only from non-player
|
|
||||||
gui.appliedenergistics2.CPUOnlyAllowPlayer=Only from player
|
|
||||||
gui.appliedenergistics2.CPUSourcePlayer=Requester
|
|
||||||
gui.appliedenergistics2.CPUSourceMachineRequested=Machine Requested
|
|
||||||
|
|
||||||
gui.appliedenergistics2.NetworkBytesDetails=Network Bytes Details
|
|
||||||
gui.appliedenergistics2.Items=Itens
|
|
||||||
gui.appliedenergistics2.Fluids=Fluidos
|
|
||||||
gui.appliedenergistics2.Essentias=Essentias
|
|
||||||
gui.appliedenergistics2.NetworkCellStatus=Cell status
|
|
||||||
gui.appliedenergistics2.NetworkItemCellCount=Network Item Cell Count
|
|
||||||
gui.appliedenergistics2.NetworkFluidCellCount=Network Fluid Cell Count
|
|
||||||
gui.appliedenergistics2.NetworkEssentiaCellCount=Network Essentia Cell Count
|
|
||||||
gui.appliedenergistics2.TypesInfo=Tipos
|
|
||||||
gui.appliedenergistics2.BytesInfo=Bytes
|
|
||||||
gui.appliedenergistics2.ToFollow=Follow
|
|
||||||
gui.appliedenergistics2.ToUnfollow=Unfollow
|
|
||||||
gui.appliedenergistics2.CellRestriction=Cell Restriction
|
|
||||||
gui.appliedenergistics2.Restricted=Restricted
|
|
||||||
gui.appliedenergistics2.CellRestrictionTips=0 for default
|
|
||||||
gui.appliedenergistics2.MaxItems=Max Items:
|
|
||||||
gui.appliedenergistics2.MaxFluid=Max Fluids:
|
|
||||||
gui.appliedenergistics2.MaxTypes=Max Types:
|
|
||||||
gui.appliedenergistics2.NumberOfItems=Number of items
|
|
||||||
gui.appliedenergistics2.NumberOfFluids=Number of fluids
|
|
||||||
gui.appliedenergistics2.ItemsPerByte=Items per byte:
|
|
||||||
gui.appliedenergistics2.FluidsPerByte=Fluids per byte:
|
|
||||||
gui.appliedenergistics2.BytesPerType=Bytes per type:
|
|
||||||
gui.appliedenergistics2.SelectColor=Select a Color
|
|
||||||
gui.appliedenergistics2.Selected=Selected
|
|
||||||
|
|
||||||
# GUI Colors - ARGB
|
|
||||||
gui.color.appliedenergistics2.SearchboxFocused=6E000000
|
|
||||||
gui.color.appliedenergistics2.SearchboxUnfocused=00000000
|
|
||||||
gui.color.appliedenergistics2.ItemSlotOverlayUnpowered=66111111
|
|
||||||
gui.color.appliedenergistics2.ItemSlotOverlayInvalid=66ff6666
|
|
||||||
gui.color.appliedenergistics2.CraftConfirmMissingItem=1AFF0000
|
|
||||||
gui.color.appliedenergistics2.CraftingCPUActive=5A45A021
|
|
||||||
gui.color.appliedenergistics2.CraftingCPUScheduled=FF787878
|
|
||||||
gui.color.appliedenergistics2.InterfaceTerminalMatch=2A00FF00
|
|
||||||
gui.color.appliedenergistics2.ProcessBarStartColor=FFE60A00
|
|
||||||
gui.color.appliedenergistics2.ProcessBarMiddleColor=FFE6E600
|
|
||||||
gui.color.appliedenergistics2.ProcessBarEndColor=FF0AE600
|
|
||||||
|
|
||||||
# GUI Tooltips
|
|
||||||
gui.tooltips.appliedenergistics2.Stash=Armazenar Itens
|
|
||||||
gui.tooltips.appliedenergistics2.StashDesc=Retorna itens na grade de fabricação à rede de armazenamento.
|
|
||||||
gui.tooltips.appliedenergistics2.Substitutions=Substituições do Ore-Dict
|
|
||||||
gui.tooltips.appliedenergistics2.SubstitutionsDescEnabled=Possibilitar substituição para componentes de entrada.
|
|
||||||
gui.tooltips.appliedenergistics2.SubstitutionsDescDisabled=Impedir substituição para componentes de entrada.
|
|
||||||
gui.tooltips.appliedenergistics2.BeSubstitutions=Use como substituto
|
|
||||||
gui.tooltips.appliedenergistics2.BeSubstitutionsDescEnabled=Allow crafting as substitutions of input components.
|
|
||||||
gui.tooltips.appliedenergistics2.BeSubstitutionsDescDisabled=Prevent crafting as substitutions of input components. If all patterns available for an ingredient are disabled to be substitutions, crafting simulator will treat them as if they're enabled to be substitutions.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.PatternSlotConfigTitle=Switch Terminal Mode
|
|
||||||
gui.tooltips.appliedenergistics2.PatternSlotConfigInfo=Switch slot pattern mode between (16 -> 4) and (4 -> 16)
|
|
||||||
gui.tooltips.appliedenergistics2.Encode=Codificar Padrão
|
|
||||||
gui.tooltips.appliedenergistics2.EncodeDescription=Escreve o padrão entrado ao padrão codificado atual, ou a um padrão em branco disponível.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.FuzzyMode=Comparação Imprecisa
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_1=Split Damage at 1%
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_10=Split Damage at 10%
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_25=Separar com 25% de Dano
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_50=Separar com 50% de Dano
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_75=Separar com 75% de Dano
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_99=Separar com 99% de Dano
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SortOrder=Ordem de Triagem
|
|
||||||
gui.tooltips.appliedenergistics2.SortBy=Ordenar Por
|
|
||||||
gui.tooltips.appliedenergistics2.FZIgnoreAll=Qualquer um
|
|
||||||
gui.tooltips.appliedenergistics2.TransferDirection=Direção de Transferência
|
|
||||||
gui.tooltips.appliedenergistics2.TransferToNetwork=Transferir dados à rede
|
|
||||||
gui.tooltips.appliedenergistics2.TransferToStorageCell=Transferir dados à Celula de Armazenamento
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleSortDirection=Alternar Direção de Ordenação
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.StoredItems=Itens Armazenados
|
|
||||||
gui.tooltips.appliedenergistics2.StoredCraftable=Armazenados / Fabricáveis
|
|
||||||
gui.tooltips.appliedenergistics2.View=Ver
|
|
||||||
gui.tooltips.appliedenergistics2.RedstoneMode=Modo de Redstone
|
|
||||||
gui.tooltips.appliedenergistics2.OperationMode=Modo de Operação
|
|
||||||
gui.tooltips.appliedenergistics2.NumberOfItems=Número de Itens
|
|
||||||
gui.tooltips.appliedenergistics2.ItemName=Nome do item
|
|
||||||
gui.tooltips.appliedenergistics2.PowerUnits=Unidades de Energia
|
|
||||||
gui.tooltips.appliedenergistics2.IOMode=Modo de Entrada/Saída
|
|
||||||
gui.tooltips.appliedenergistics2.ExtractionMode=Extraction Mode
|
|
||||||
gui.tooltips.appliedenergistics2.CondenserOutput=Condensador ME - Saída
|
|
||||||
gui.tooltips.appliedenergistics2.PartitionStorage=Armazenamento de Partição
|
|
||||||
gui.tooltips.appliedenergistics2.Clear=Limpar
|
|
||||||
gui.tooltips.appliedenergistics2.TrashController=Deleção via Shift / Espaço + Clique.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.InterfaceBlockingMode=Modo de Bloqueio
|
|
||||||
gui.tooltips.appliedenergistics2.InterfaceSmartBlockingMode=Smart Blocking Mode
|
|
||||||
gui.tooltips.appliedenergistics2.InterfaceCraftingMode=Modo de Fabricação
|
|
||||||
gui.tooltips.appliedenergistics2.Trash=Destruir Itens
|
|
||||||
gui.tooltips.appliedenergistics2.MatterBalls=Condensar em Bolas de Matéria\n%s por item
|
|
||||||
gui.tooltips.appliedenergistics2.Singularity=Condensar em Singularidades\n%s por item
|
|
||||||
gui.tooltips.appliedenergistics2.Read=Extrair Apenas
|
|
||||||
gui.tooltips.appliedenergistics2.Write=Inserir Apenas
|
|
||||||
gui.tooltips.appliedenergistics2.ReadWrite=Bi-Direcional
|
|
||||||
gui.tooltips.appliedenergistics2.Strict=Strict - Network sees only filtered items
|
|
||||||
gui.tooltips.appliedenergistics2.Loose=Loose - Network sees everything
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.AlwaysActive=Sempre ativo
|
|
||||||
gui.tooltips.appliedenergistics2.ActiveWithoutSignal=Ativo sem sinal
|
|
||||||
gui.tooltips.appliedenergistics2.ActiveWithSignal=Ativo com sinal
|
|
||||||
gui.tooltips.appliedenergistics2.ActiveOnPulse=Ativar uma vez por pulso
|
|
||||||
gui.tooltips.appliedenergistics2.EmitLevelsBelow=Emitir quando níveis são iguais ou estão abaixo do limite
|
|
||||||
gui.tooltips.appliedenergistics2.EmitLevelAbove=Emitir quando níveis são iguais ou estão acima do limite.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SearchMode_Auto=Auto Procura
|
|
||||||
gui.tooltips.appliedenergistics2.SearchMode_Standard=Procura Normal
|
|
||||||
gui.tooltips.appliedenergistics2.SearchMode_NEIAuto=Auto Sincronizado ao NEI
|
|
||||||
gui.tooltips.appliedenergistics2.SearchMode_NEIStandard=Sincronizado ao NEI Normalmente
|
|
||||||
gui.tooltips.appliedenergistics2.SearchMode=Modo de Caixa de Procura
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.PartitionStorageHint=Configura a Partição baseado em itens atualmente armazenados.
|
|
||||||
gui.tooltips.appliedenergistics2.NextPartitionStorageHint=Click to get next item in the storage.
|
|
||||||
gui.tooltips.appliedenergistics2.ClearSettings=Limpar Configurações
|
|
||||||
gui.tooltips.appliedenergistics2.Craftable=Fabricável
|
|
||||||
gui.tooltips.appliedenergistics2.MoveWhenEmpty=Mover pra saída quando vazio.
|
|
||||||
gui.tooltips.appliedenergistics2.MoveWhenWorkIsDone=Mover pra saída quanto o trabalho está terminado.
|
|
||||||
gui.tooltips.appliedenergistics2.MoveWhenFull=Mover pra saída quando cheio.
|
|
||||||
gui.tooltips.appliedenergistics2.Disabled=Desativado
|
|
||||||
gui.tooltips.appliedenergistics2.Enable=Ativado
|
|
||||||
gui.tooltips.appliedenergistics2.Blocking=Não empurra itens de fabricação se o inventário contém itens.
|
|
||||||
gui.tooltips.appliedenergistics2.NonBlocking=Ignora o conteúdo do inventário alvo.
|
|
||||||
gui.tooltips.appliedenergistics2.SmartBlocking=Allow insert same recipe.
|
|
||||||
gui.tooltips.appliedenergistics2.NonSmartBlocking=Regular blocking mode behavior.
|
|
||||||
gui.tooltips.appliedenergistics2.Craft=Comportamento de Fabricação
|
|
||||||
gui.tooltips.appliedenergistics2.CraftOnly=Não usa itens estocados, apenas cria enquanto exporta.
|
|
||||||
gui.tooltips.appliedenergistics2.CraftEither=Usa itens estocados, ou cria itens quando exporta.
|
|
||||||
gui.tooltips.appliedenergistics2.LevelType=Tipo de Nível
|
|
||||||
gui.tooltips.appliedenergistics2.LevelType_Energy=Energia
|
|
||||||
gui.tooltips.appliedenergistics2.LevelType_Item_Fluid=Item / Fluid
|
|
||||||
gui.tooltips.appliedenergistics2.InventoryTweaks=Organização de Inventário
|
|
||||||
gui.tooltips.appliedenergistics2.Mod=Mod
|
|
||||||
gui.tooltips.appliedenergistics2.UsedPercent=Percentage
|
|
||||||
gui.tooltips.appliedenergistics2.TerminalStyle=Estilo do Terminal
|
|
||||||
gui.tooltips.appliedenergistics2.TerminalStyle_Full=Terminal em Tela Cheia
|
|
||||||
gui.tooltips.appliedenergistics2.TerminalStyle_Tall=Terminal Alto e Centrado
|
|
||||||
gui.tooltips.appliedenergistics2.TerminalStyle_Small=Terminal Pequeno e Centrado
|
|
||||||
gui.tooltips.appliedenergistics2.SaveAsImage=Salvar como imagem
|
|
||||||
gui.tooltips.appliedenergistics2.HideStored=Hide Stored Items
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.DoesntDespawn=Esse item não vai sumir.
|
|
||||||
gui.tooltips.appliedenergistics2.EmitterMode=Modo de Fabricação Emissor
|
|
||||||
gui.tooltips.appliedenergistics2.CraftViaRedstone=Emite sinal para fazer um item.
|
|
||||||
gui.tooltips.appliedenergistics2.EmitWhenCrafting=Emite sinal enquanto o item está sendo fabricado.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.ReportInaccessibleItems=Reportar Itens Inacessíveis
|
|
||||||
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsYes=Sim: Itens que não podem ser extraídos vão estar visíveis.
|
|
||||||
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsNo=Não: Apenas itens extraíveis vão estar visíveis.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.BlockPlacement=Colocação de Blocos
|
|
||||||
gui.tooltips.appliedenergistics2.BlockPlacementYes=Blocks serão colocados como blocos.
|
|
||||||
gui.tooltips.appliedenergistics2.BlockPlacementNo=Blocos serão jogados como itens.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SchedulingMode=Modo Planejado
|
|
||||||
gui.tooltips.appliedenergistics2.SchedulingModeDefault=Exportar o primeiro item até que a rede esteja vazia, e depois tentar o próximo.
|
|
||||||
gui.tooltips.appliedenergistics2.SchedulingModeRoundRobin=Exportar usando mode modo de turnos.
|
|
||||||
gui.tooltips.appliedenergistics2.SchedulingModeRandom=Exportar items usando modo aleatório.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.ItemsStored=Items Guardados: %s
|
|
||||||
gui.tooltips.appliedenergistics2.ItemCount=Quantidade de Itens: %s
|
|
||||||
gui.tooltips.appliedenergistics2.ItemsRequestable=Items Solicitáveis: %s
|
|
||||||
gui.tooltips.appliedenergistics2.P2PFrequency=Frequência: %s
|
|
||||||
gui.tooltips.appliedenergistics2.ExtractFromNetworkToContainer=§e%s + Left-click§f to extract §b%s§f from network
|
|
||||||
gui.tooltips.appliedenergistics2.InsertFromContainerToNetwork=§e%s + Right-click§f to insert §b%s§f into network
|
|
||||||
gui.tooltips.appliedenergistics2.HoldShiftProcessStack=Hold Shift to process the entire stack
|
|
||||||
gui.tooltips.appliedenergistics2.RegisterContainerContent=Hold §e%s§f to register as §b%s§f
|
|
||||||
gui.tooltips.appliedenergistics2.OreFilterHint=Filter items using ore dictionary names
|
|
||||||
gui.tooltips.appliedenergistics2.OreFilter=Ore Dictionary Filter
|
|
||||||
gui.tooltips.appliedenergistics2.SearchStringTooltip=Right click to clear the search bar
|
|
||||||
gui.tooltips.appliedenergistics2.SaveSearchString=Save Search String
|
|
||||||
gui.tooltips.appliedenergistics2.SaveSearchStringYes=Sim
|
|
||||||
gui.tooltips.appliedenergistics2.SaveSearchStringNo=Não
|
|
||||||
gui.tooltips.appliedenergistics2.DoublePattern=Padrão duplo
|
|
||||||
gui.tooltips.appliedenergistics2.DoublePatternHint=Double stack sizes of pattern inputs and output(s) if it can. x8 when shift is held. Right click to divide instead. Click the middle mouse button to customize the multiplier.
|
|
||||||
gui.tooltips.appliedenergistics2.DoublePatterns=Double patterns
|
|
||||||
gui.tooltips.appliedenergistics2.DoublePatternsHint=Double stack sizes of pattern inputs and output(s) if it can. x8 when shift is held. Right click to divide instead.
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingStatus=Estado da Fabricação
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingStatusDesc=Abre a janela do processo de fabricação
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblers=Toggles showing crafting interfaces only
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblersDescOff=Mostrando todas as interfaces
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblersDescOn=Mostrando somente interfaces adjacentes a montadores moleculares
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowFullInterfaces=Toggles showing interfaces with full slots
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowFullInterfacesOnDesc=Mostrando todas as interfaces
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowFullInterfacesOffDesc=Showing only interfaces with free slots
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterface=Toggles showing interfaces with invalid patterns
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterfaceOnDesc=Mostrando todas as interfaces
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterfaceOffDesc=Showing only interfaces with invalid patterns
|
|
||||||
gui.tooltips.appliedenergistics2.HighlightInterface=Highlight interface
|
|
||||||
gui.tooltips.appliedenergistics2.SearchFieldInputs=Recipe Inputs
|
|
||||||
gui.tooltips.appliedenergistics2.SearchFieldOutputs=Recipe Outputs
|
|
||||||
gui.tooltips.appliedenergistics2.SearchFieldNames=Interface Names
|
|
||||||
gui.tooltips.appliedenergistics2.OptimizePatterns=Optimize patterns
|
|
||||||
gui.tooltips.appliedenergistics2.OptimizePatternsNoReq=§cThis option is unavailable because there is no Pattern Optimization Matrix in your network!
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModeDefault=Default Insertion Mode
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModeDefaultDesc=First to last, merge stacks as necessary
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModePreferEmpty=Insertion prefer empty slots
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModePreferEmptyDesc=Same as default, but try empty slots first
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModeOnlyEmpty=Insert to empty slots only
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModeOnlyEmptyDesc=First to last, does not merge stacks
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SidelessModeSided=Sided Mode
|
|
||||||
gui.tooltips.appliedenergistics2.SidelessModeSidedDesc=Each fluid is accessible only from one specific side
|
|
||||||
gui.tooltips.appliedenergistics2.SidelessModeSideless=Sideless Mode
|
|
||||||
gui.tooltips.appliedenergistics2.SidelessModeSidelessDesc=All fluids are accessible from all sides
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefault=Default Blocking Mode
|
|
||||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefaultDesc=Blocking interfaces follow normal blocking rules (ignore circuits, etc.)
|
|
||||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAll=Loose Mode
|
|
||||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAllDesc=Blocking interfaces will block on any item in this ME system.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingMode=Lock Crafting
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingModeNone=Never
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingUntilRedstonePulse=Until redstone pulse is received
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingUntilResultReturned=Until crafting result is returned
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingWhileRedstoneHigh=With redstone signal
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingWhileRedstoneLow=Without redstone signal
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingModeStandard=Standard Crafting Mode
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingModeStandardDesc=Only starts craft if all ingredients are available in the ME System.
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingModeIgnoreMissing=Ignore Missing Crafting Mode
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingModeIgnoreMissingDesc=Starts craft even if ingredients are missing from the ME System.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.ExtraOptions=Extra Options
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SwitchBytesInfo=Cell Info
|
|
||||||
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Item=Item
|
|
||||||
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Fluid=Fluido
|
|
||||||
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Essentia=Essência
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode=Priority Card Mode
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode_Edit=Edit priority of targets.
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode_View=Print priority of targets.
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode_Set=Apply priority to targets.
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode_Inc=Apply priority to targets and increment by 1.
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode_Dec=Apply priority to targets and decrement by 1.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.MultiplyPattern=Multiply
|
|
||||||
gui.tooltips.appliedenergistics2.DividePattern=Divide
|
|
||||||
gui.tooltips.appliedenergistics2.MultiplyOrDividePatternHint=If it's positive, it's multiplying by that number. If it's negative, it's dividing by that number. It will not work if it is not divisible.
|
|
||||||
gui.tooltips.appliedenergistics2.ToFollow=Click to follow this craft and receive message when it is complete\nYou are not following this crafting job right now
|
|
||||||
gui.tooltips.appliedenergistics2.ToUnfollow=Click to stop following this craft\nYou are following this crafting job and will receive chat message when it's complete
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.StringOrder=Sorting
|
|
||||||
gui.tooltips.appliedenergistics2.StringOrderNatural=Default
|
|
||||||
gui.tooltips.appliedenergistics2.StringOrderAlphanum=Natural Order
|
|
||||||
gui.tooltips.appliedenergistics2.CellRestrictionLabel=Cell Restriction
|
|
||||||
gui.tooltips.appliedenergistics2.CellRestrictionHint=Setup Cell Restriction
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SearchGotoNext=Find next
|
|
||||||
gui.tooltips.appliedenergistics2.SearchGotoPrev=Find prev
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.CPUAllowMode=Crafting requests limitation
|
|
||||||
gui.tooltips.appliedenergistics2.CPUAllowAllDesc=Allow all crafting requests
|
|
||||||
gui.tooltips.appliedenergistics2.CPUOnlyAllowPlayerDesc=Only allow crafting requests from player
|
|
||||||
gui.tooltips.appliedenergistics2.CPUOnlyAllowNonPlayerDesc=Only allow crafting requests from non-player
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.Suspend=Click to stop this CPU from sending out crafts
|
|
||||||
gui.tooltips.appliedenergistics2.Resume=Click to make this CPU send out crafts again
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.PinsSection=Pins Section
|
|
||||||
gui.tooltips.appliedenergistics2.PinsSectionActive=Pins Section Enabled\n[Shift + Right Click] pinned item to remove it from pins section
|
|
||||||
gui.tooltips.appliedenergistics2.PinsSectionDisabled=Pins Section Disabled
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.SOMETHING_STUCK=Something stuck in interface
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.BLOCKING_MODE=Blocking Mode
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.LOCK_MODE=Lock Mode
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=Can't find target to push
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.NOT_ENOUGH_INGREDIENTS=Not enough ingredients
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.SAME_NETWORK=Target interface in same network
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.UNSUPPORTED_STACK=Contains a stack which not supported by any target around interface
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstitute=Toggles showing interfaces with patterns with substitutions enabled
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOnDesc=Showing all interfaces
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOffDesc=Showing only interfaces with patterns with substitutions enabled
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.BlockDriveWarning=§4Do not move chests with AE drives\n§4It may corrupt your profile. No refunds!
|
|
||||||
gui.tooltips.appliedenergistics2.BlockCreativeEnergyCell=§dInfinite Energy
|
|
||||||
gui.tooltips.appliedenergistics2.PartCreativeEnergy=§dInfinite Energy
|
|
||||||
gui.tooltips.appliedenergistics2.BlockCreativeEnergyController=§dInfinite Energy
|
|
||||||
gui.tooltips.appliedenergistics2.PreconfiguredPriority=Preconfigured storage priority: §f%s
|
|
||||||
|
|
||||||
# Units
|
|
||||||
gui.appliedenergistics2.units.appliedenergistics=AE
|
|
||||||
gui.appliedenergistics2.units.ic2=Unidades de Energia
|
|
||||||
gui.appliedenergistics2.units.mekanism=Joules
|
|
||||||
gui.appliedenergistics2.units.rotarycraft=Watts
|
|
||||||
gui.appliedenergistics2.units.thermalexpansion=Fluxo de Redstone
|
|
||||||
|
|
||||||
# Colors
|
|
||||||
gui.appliedenergistics2.White=Branco
|
|
||||||
gui.appliedenergistics2.Orange=Laranja
|
|
||||||
gui.appliedenergistics2.Magenta=Magenta
|
|
||||||
gui.appliedenergistics2.LightBlue=Azul Claro
|
|
||||||
gui.appliedenergistics2.Yellow=Amarelo
|
|
||||||
gui.appliedenergistics2.Lime=Verde Limão
|
|
||||||
gui.appliedenergistics2.Pink=Rosa
|
|
||||||
gui.appliedenergistics2.Gray=Cinza
|
|
||||||
gui.appliedenergistics2.LightGray=Cinza-claro
|
|
||||||
gui.appliedenergistics2.Cyan=Ciano
|
|
||||||
gui.appliedenergistics2.Purple=Lilás
|
|
||||||
gui.appliedenergistics2.Blue=Azul
|
|
||||||
gui.appliedenergistics2.Brown=Marrom
|
|
||||||
gui.appliedenergistics2.Green=Verde
|
|
||||||
gui.appliedenergistics2.Red=Vermelho
|
|
||||||
gui.appliedenergistics2.Black=Preto
|
|
||||||
gui.appliedenergistics2.Fluix=Fluix
|
|
||||||
|
|
||||||
# Waila
|
|
||||||
waila.appliedenergistics2.Crafting=Fabricando
|
|
||||||
waila.appliedenergistics2.DeviceOnline=Dispositivo On-line
|
|
||||||
waila.appliedenergistics2.DeviceOffline=Dispositivo Off-line
|
|
||||||
waila.appliedenergistics2.DeviceMissingChannel=Dispositivo Sem Canal
|
|
||||||
waila.appliedenergistics2.Locked=Trancado
|
|
||||||
waila.appliedenergistics2.Unlocked=Destrancado
|
|
||||||
waila.appliedenergistics2.Showing=Mostrando
|
|
||||||
waila.appliedenergistics2.Contains=Contém
|
|
||||||
waila.appliedenergistics2.Channels=%1$d de %2$d Canais
|
|
||||||
waila.appliedenergistics2.ChannelsUnbound=%1$d Channels
|
|
||||||
waila.appliedenergistics2.P2PUnlinked=Desconectado
|
|
||||||
waila.appliedenergistics2.P2PInputOneOutput=Conectado (Lado de Entrada)
|
|
||||||
waila.appliedenergistics2.P2PInputManyOutputs=Linked (Input Side) - %d Outputs
|
|
||||||
waila.appliedenergistics2.P2POutput=Linked (Output Side)
|
|
||||||
waila.appliedenergistics2.Booting=Network is booting
|
|
||||||
waila.appliedenergistics2.CraftingLockedByLackOfRedstoneSignal=Locked by lack of redstone signal
|
|
||||||
waila.appliedenergistics2.CraftingLockedByRedstoneSignal=Locked by redstone signal
|
|
||||||
waila.appliedenergistics2.CraftingLockedUntilPulse=Waiting for redstone pulse to unlock
|
|
||||||
waila.appliedenergistics2.CraftingLockedUntilResult=Waiting for results to unlock
|
|
||||||
waila.appliedenergistics2.CoordinateX=X
|
|
||||||
waila.appliedenergistics2.CoordinateY=Y
|
|
||||||
waila.appliedenergistics2.CoordinateZ=Z
|
|
||||||
waila.appliedenergistics2.Dimension=Dimension
|
|
||||||
waila.appliedenergistics2.Id=id
|
|
||||||
waila.appliedenergistics2.ConnectedTo=Connected to
|
|
||||||
waila.appliedenergistics2.Disconnected=Disconnected
|
|
||||||
waila.appliedenergistics2.Singularity=Singularity
|
|
||||||
waila.appliedenergistics2.Provider=§5Provider§r
|
|
||||||
waila.appliedenergistics2.Accessor=§5Accessor§r
|
|
||||||
waila.appliedenergistics2.Waiting=Waiting:
|
|
||||||
waila.appliedenergistics2.IOBusSpeed=Speed: %s %s/t
|
|
||||||
|
|
||||||
# Baubles Extended
|
|
||||||
slot.Terminal=§aTerminal§7
|
|
||||||
|
|
||||||
# Items
|
|
||||||
item.appliedenergistics2.ItemBasicStorageCell.1k.name=Célula de Armazenamento ME de 1k
|
|
||||||
item.appliedenergistics2.ItemBasicStorageCell.4k.name=Célula de Armazenamento ME de 4k
|
|
||||||
item.appliedenergistics2.ItemBasicStorageCell.16k.name=Célula de Armazenamento ME de 16k
|
|
||||||
item.appliedenergistics2.ItemBasicStorageCell.64k.name=Célula de Armazenamento ME de 64k
|
|
||||||
item.appliedenergistics2.ItemAdvancedStorageCell.256k.name=§9256k§r ME Storage Cell
|
|
||||||
item.appliedenergistics2.ItemAdvancedStorageCell.1024k.name=§d1024k§r ME Storage Cell
|
|
||||||
item.appliedenergistics2.ItemAdvancedStorageCell.4096k.name=§c4096k§r ME Storage Cell
|
|
||||||
item.appliedenergistics2.ItemAdvancedStorageCell.16384k.name=§516384k§r ME Storage Cell
|
|
||||||
item.appliedenergistics2.ItemExtremeStorageCell.Container.name=Block Container ME Storage Cell
|
|
||||||
item.appliedenergistics2.ItemExtremeStorageCell.Quantum.name=Quantum ME Storage Cell
|
|
||||||
item.appliedenergistics2.ItemExtremeStorageCell.Singularity.name=Digital Singularity ME Storage Cell
|
|
||||||
item.appliedenergistics2.ItemExtremeStorageCell.Universe.name=Artificial Universe ME Storage Cell
|
|
||||||
item.appliedenergistics2.ItemCreativeStorageCell.name=Célula de Armazenamento ME Criativa
|
|
||||||
item.appliedenergistics2.ItemVoidStorageCell.name=Void ME Storage Cell
|
|
||||||
item.appliedenergistics2.ItemEncodedPattern.name=Padrão Codificado
|
|
||||||
item.appliedenergistics2.ItemEncodedUltimatePattern.name=Padrão Codificado Final
|
|
||||||
item.appliedenergistics2.ItemViewCell.name=Ver Célula
|
|
||||||
item.appliedenergistics2.ItemFacade.name=Fachada de Cabos
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemCrystalSeed.name=Seed
|
|
||||||
item.appliedenergistics2.ItemCrystalSeed.Certus.name=Semente de Quartzo Certus
|
|
||||||
item.appliedenergistics2.ItemCrystalSeed.Nether.name=Semente de Quartzo do Nether
|
|
||||||
item.appliedenergistics2.ItemCrystalSeed.Fluix.name=Semente de Fluix
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemPart.InvalidType.name=Item Desabilitado
|
|
||||||
item.appliedenergistics2.ItemMaterial.InvalidType.name=Esse item está Desativado.
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.name=ME Component
|
|
||||||
item.appliedenergistics2.ItemPart.name=ME Cable and/or Bus
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.BlankPattern.name=Padrão em Branco
|
|
||||||
item.appliedenergistics2.ItemMaterial.FormationCore.name=Núcleo de Formação
|
|
||||||
item.appliedenergistics2.ItemMaterial.AnnihilationCore.name=Núcleo de Aniquilação
|
|
||||||
item.appliedenergistics2.ItemMaterial.BasicCard.name=Cartão Básico
|
|
||||||
item.appliedenergistics2.ItemMaterial.AdvCard.name=Cartão Avançado
|
|
||||||
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardCapacity.name=Cartão de Capacidade
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardPatternCapacity.name=Pattern Capacity Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardFuzzy.name=Cartão Impreciso
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardInverter.name=Cartão Inversor
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardRedstone.name=Cartão de Redstone
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardSpeed.name=Cartão de Aceleração
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardSuperSpeed.name=Hyper-Acceleration Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardOreFilter.name=Oredictionary Filter Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardPatternRefiller.name=Pattern Refiller Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardAdvancedBlocking.name=Advanced Blocking Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardLockCrafting.name=Locking Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardSticky.name=Sticky Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardVoidOverflow.name=Overflow Void Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardDistribution.name=Equal Distribution Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardFakeCrafting.name=Fake Crafting Card
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardSuperluminalSpeed.name=Superluminal Acceleration Card
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell2SpatialPart.name=Componente Espacial 2³
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell16SpatialPart.name=Componente Espacial 16³
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell128SpatialPart.name=Componente Espacial 128³
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell1kPart.name=Componente de Armazenamento ME de 1k
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell4kPart.name=Componente de Armazenamento ME de 4k
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell16kPart.name=Componente de Armazenamento ME de 16k
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell64kPart.name=Componente de Armazenamento ME de 64k
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell256kPart.name=§9256k§r ME Storage Component
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell1024kPart.name=§d1024k§r ME Storage Component
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell4096kPart.name=§c4096k§r ME Storage Component
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell16384kPart.name=§516384k§r ME Storage Component
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.CertusQuartzCrystal.name=Cristal de Quartzo Certus
|
|
||||||
item.appliedenergistics2.ItemMaterial.CertusQuartzCrystalCharged.name=Cristal Carregado de Quartzo Certus
|
|
||||||
item.appliedenergistics2.ItemMaterial.CertusQuartzDust.name=Pó de Quartzo Certus
|
|
||||||
item.appliedenergistics2.ItemMaterial.EmptyStorageCell.name=Encaixe de Armazenamento ME
|
|
||||||
item.appliedenergistics2.ItemMaterial.EmptyAdvancedStorageCell.name=ME Advanced Storage Housing
|
|
||||||
item.appliedenergistics2.ItemMaterial.EnderDust.name=Pó do Fim
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.Flour.name=Farinha
|
|
||||||
item.appliedenergistics2.ItemMaterial.FluixCrystal.name=Cristal de Fluix
|
|
||||||
item.appliedenergistics2.ItemMaterial.FluixDust.name=Pó de Fluix
|
|
||||||
item.appliedenergistics2.ItemMaterial.FluixPearl.name=Pérola de Fluix
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.GoldDust.name=Pó de Ouro
|
|
||||||
item.appliedenergistics2.ItemMaterial.IronDust.name=Pó de Ferro
|
|
||||||
item.appliedenergistics2.ItemMaterial.IronNugget.name=Pepita de Ferro
|
|
||||||
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.MatterBall.name=Bola de Matéria
|
|
||||||
item.appliedenergistics2.ItemMaterial.NetherQuartzDust.name=Pó de Quartzo do Nether
|
|
||||||
item.appliedenergistics2.ItemMaterial.PurifiedCertusQuartzCrystal.name=Cristal Puro de Quartzo Certus
|
|
||||||
item.appliedenergistics2.ItemMaterial.PurifiedFluixCrystal.name=Cristal Fluix Puro
|
|
||||||
item.appliedenergistics2.ItemMaterial.PurifiedNetherQuartzCrystal.name=Cristal Puro de Quartzo do Nether
|
|
||||||
item.appliedenergistics2.ItemMaterial.QESingularity.name=Singularidade Quanticamente Entrelaçada
|
|
||||||
item.appliedenergistics2.ItemMaterial.Silicon.name=Silício
|
|
||||||
item.appliedenergistics2.ItemMaterial.Singularity.name=Singularidade
|
|
||||||
item.appliedenergistics2.ItemMaterial.Wireless.name=Receptor Sem Fio
|
|
||||||
item.appliedenergistics2.ItemMaterial.WirelessBooster.name=Amplificador Sem Fio
|
|
||||||
item.appliedenergistics2.ItemMaterial.WoodenGear.name=Engrenagem de Madeira
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.NamePress.name=Prensa Inscritora de Nome
|
|
||||||
item.appliedenergistics2.ItemMaterial.EngProcessorPress.name=Prensa Inscritora de Engenharia
|
|
||||||
item.appliedenergistics2.ItemMaterial.CalcProcessorPress.name=Prensa Inscritora de Cálculo
|
|
||||||
item.appliedenergistics2.ItemMaterial.LogicProcessorPress.name=Prensa Inscritora Lógica
|
|
||||||
item.appliedenergistics2.ItemMaterial.SiliconPress.name=Compressa Inscitora de Silício
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.EngProcessorPrint.name=Circuito Impresso de Engenharia
|
|
||||||
item.appliedenergistics2.ItemMaterial.CalcProcessorPrint.name=Circuito Impresso de Cálculo
|
|
||||||
item.appliedenergistics2.ItemMaterial.LogicProcessorPrint.name=Circuito Impresso Lógico
|
|
||||||
item.appliedenergistics2.ItemMaterial.SiliconPrint.name=Silício Impresso
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.EngProcessor.name=Processador de Engenharia
|
|
||||||
item.appliedenergistics2.ItemMaterial.CalcProcessor.name=Processador de Cálculo
|
|
||||||
item.appliedenergistics2.ItemMaterial.LogicProcessor.name=Processador Lógico
|
|
||||||
item.appliedenergistics2.ItemMaterial.LogicProcessorAsm.name=Processador Lógico Inacabado
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.SkyDust.name=Pó de Pedra do Céu
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardCrafting.name=Cartão de Fabricação
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemPart.FormationPlane.name=Plano de Formação ME
|
|
||||||
item.appliedenergistics2.ItemPart.AnnihilationPlane.name=Plano de Aniquilação ME
|
|
||||||
item.appliedenergistics2.ItemPart.IdentityAnnihilationPlane.name=Plano de Aniquilação de identidade ME
|
|
||||||
item.appliedenergistics2.ItemPart.CableAnchor.name=Cabo Âncora
|
|
||||||
item.appliedenergistics2.ItemPart.CableCovered.name=Cabo Coberto ME
|
|
||||||
item.appliedenergistics2.ItemPart.CableGlass.name=Cabo de Vidro ME
|
|
||||||
item.appliedenergistics2.ItemPart.CableSmart.name=Cabo Inteligente ME
|
|
||||||
item.appliedenergistics2.ItemPart.CableDense.name=Cabo Denso ME
|
|
||||||
item.appliedenergistics2.ItemPart.CableDenseCovered.name=ME Dense Covered Cable
|
|
||||||
item.appliedenergistics2.ItemPart.StorageMonitor.name=Monitor de Armazenamento ME
|
|
||||||
item.appliedenergistics2.ItemPart.ConversionMonitor.name=Monitor de Conversão ME
|
|
||||||
item.appliedenergistics2.ItemPart.ThroughputMonitor.name=ME Throughput Monitor
|
|
||||||
item.appliedenergistics2.ItemPart.SemiDarkMonitor.name=Painel Iluminado
|
|
||||||
item.appliedenergistics2.ItemPart.Monitor.name=Painel Brilhante Iluminado
|
|
||||||
item.appliedenergistics2.ItemPart.DarkMonitor.name=Painel Escuro Iluminado
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemPart.ExportBus.name=Barramento de Exportação ME
|
|
||||||
item.appliedenergistics2.ItemPart.ImportBus.name=Barramento de Importação ME
|
|
||||||
item.appliedenergistics2.ItemPart.Interface.name=Interface ME
|
|
||||||
item.appliedenergistics2.ItemPart.LevelEmitter.name=Emissor de Nível ME
|
|
||||||
item.appliedenergistics2.ItemPart.P2PTunnel.name=Tùnel P2P
|
|
||||||
item.appliedenergistics2.ItemPart.PatternTerminal.name=Terminal de Padrões ME
|
|
||||||
item.appliedenergistics2.ItemPart.PatternTerminalEx.name=ME Processing Pattern Terminal
|
|
||||||
item.appliedenergistics2.ItemPart.QuartzFiber.name=Fibra de Quartzo
|
|
||||||
item.appliedenergistics2.ItemPart.PartCreativeEnergy.name=Creative Energy Anchor
|
|
||||||
item.appliedenergistics2.ItemPart.StorageBus.name=Barramento de Armazenamento ME
|
|
||||||
item.appliedenergistics2.ItemPart.Terminal.name=Terminal ME
|
|
||||||
item.appliedenergistics2.ItemPart.CraftingTerminal.name=Terminal de Fabricação ME
|
|
||||||
item.appliedenergistics2.ItemPart.InterfaceTerminal.name=Terminal de Interface ME
|
|
||||||
item.appliedenergistics2.ItemPart.InvertedToggleBus.name=Barramento de Alternância Invertido ME
|
|
||||||
item.appliedenergistics2.ItemPart.ToggleBus.name=Barramento de Alternância ME
|
|
||||||
item.appliedenergistics2.ItemPart.CraftingMonitor.name=Monitor de Fabricação ME
|
|
||||||
item.appliedenergistics2.ItemPart.PatternRepeater.name=ME Pattern Repeater
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemSpatialStorageCell.128Cubed.name=Célula de Armazenamento Espacial 128³
|
|
||||||
item.appliedenergistics2.ItemSpatialStorageCell.16Cubed.name=Célula de Armazenamento Espacial 16³
|
|
||||||
item.appliedenergistics2.ItemSpatialStorageCell.2Cubed.name=Célula de Armazenamento Espacial 2³
|
|
||||||
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzAxe.name=Machado de Quartzo Certus
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzCuttingKnife.name=Faca de Corte de Quartzo Certus
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzHoe.name=Enxada de Quartzo Certus
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzPickaxe.name=Picareta de Quartzo Certus
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzSpade.name=Pá de Quartzo Certus
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzSword.name=Espada de Certus Quartz
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzWrench.name=Chave de Certus Quartz
|
|
||||||
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzAxe.name=Machado de Quartzo do Nether
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzCuttingKnife.name=Faca de Corte de Quartzo do Nether
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzHoe.name=Enxada de Quartzo do Nether
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzPickaxe.name=Picareta de Quartzo do Nether
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzSpade.name=Pá de Quartzo do Nether
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzSword.name=Espada de Quarzo do Nether
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzWrench.name=Chave de Quartzo do Nether
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemPaintBall.name=Bola de Tinta
|
|
||||||
item.appliedenergistics2.ToolPortableCell.name=Célula Portátil
|
|
||||||
item.appliedenergistics2.ToolNetworkTool.name=Ferramenta de Rede
|
|
||||||
item.appliedenergistics2.ToolAdvancedNetworkTool.name=Advanced Network Tool
|
|
||||||
item.appliedenergistics2.ToolChargedStaff.name=Cajado Carregado
|
|
||||||
item.appliedenergistics2.ToolEntropyManipulator.name=Manipulador de Entropia
|
|
||||||
item.appliedenergistics2.ToolMassCannon.name=Canhão de Matéria
|
|
||||||
item.appliedenergistics2.ToolMemoryCard.name=Cartão de Memória
|
|
||||||
item.appliedenergistics2.ToolPriorityCard.name=Priority Card
|
|
||||||
item.appliedenergistics2.ToolColorApplicator.name=Aplicador de Cor
|
|
||||||
item.appliedenergistics2.ToolWirelessTerminal.name=Terminal Sem Fio
|
|
||||||
item.appliedenergistics2.ToolBiometricCard.name=Cartão Biométrico
|
|
||||||
|
|
||||||
item.appliedenergistics2.ToolDebugCard.name=Dev.PlacaDepuradora
|
|
||||||
item.appliedenergistics2.ToolReplicatorCard.name=Dev.PlacaReplicadora
|
|
||||||
|
|
||||||
# Commands
|
|
||||||
commands.ae2.usage=Comandos providenciados pelo Applied Energistics 2 - use /ae2 list para uma lista, e /ae2 help _____ para ajuda com certo comando.
|
|
||||||
commands.ae2.permissions=Você não tem a permissão adequada para executar esse comando.
|
|
||||||
commands.ae2.ChunkLogger=Alterna o carregamento ou descarregamento de chunks no log do servidor.Toggles Chunk Loading and unloading to the server log. ( OP )
|
|
||||||
commands.ae2.ChunkLoggerOn=O registro de chunks agora está ligado.
|
|
||||||
commands.ae2.ChunkLoggerOff=O registro de agora está desligado.
|
|
||||||
commands.ae2.Supporters=Mostra uma lista de Apoiadores do AE2
|
|
||||||
commands.ae2.Profiler=Grid profiling command, pass <x y z [dimension]> of some tile in the grid to start/stop profiling
|
|
||||||
commands.ae2.ProfilerStart=Profiling started
|
|
||||||
commands.ae2.ProfilerFailed=No AE tile here
|
|
||||||
commands.ae2.ProfilerGridDown=This grid is offline
|
|
||||||
commands.ae2.ProfilerStop=Average nanoseconds taken by this grid per tick:
|
|
||||||
commands.ae2.ProfilerFailedDim=No such dimension
|
|
||||||
commands.ae2.ToggleFullAccess=Toggle OP full AE access ignoring security terminal settings
|
|
||||||
commands.ae2.ToggleDebugTiming=Toggle debug tick manager logging
|
|
||||||
commands.ae2.ToggleDebugPathfinding=Toggle pathfinding debug logging
|
|
||||||
|
|
||||||
# Achievements
|
|
||||||
achievement.ae2.Compass=Caça-Meteoritos
|
|
||||||
achievement.ae2.Compass.desc=Faça uma Bússola de Meteoritos
|
|
||||||
achievement.ae2.Presses=Tecnologia Desconhecida
|
|
||||||
achievement.ae2.Presses.desc=Ache uma Prensa de Processador
|
|
||||||
achievement.ae2.SpatialIO=Coordenação Espacial
|
|
||||||
achievement.ae2.SpatialIO.desc=Crie uma Porta de ES Espacial
|
|
||||||
achievement.ae2.SpatialIOExplorer=Ir audaciosamente
|
|
||||||
achievement.ae2.SpatialIOExplorer.desc=Fique armazenado em uma Célula de Armazenamento Espacial.
|
|
||||||
achievement.ae2.StorageCell=Melhor que Baús
|
|
||||||
achievement.ae2.StorageCell.desc=Faça uma Célula de Armazenamento
|
|
||||||
achievement.ae2.IOPort=Embaralhamento de Células de Armazenamentos
|
|
||||||
achievement.ae2.IOPort.desc=Faça uma Porta de ES
|
|
||||||
achievement.ae2.CraftingTerminal=Uma Bancada (Muito) Maior
|
|
||||||
achievement.ae2.CraftingTerminal.desc=Faça um Terminal de Fabricação
|
|
||||||
achievement.ae2.PatternTerminal=Maestro da Fabricação
|
|
||||||
achievement.ae2.PatternTerminal.desc=Faça um Terminal de Padrões
|
|
||||||
achievement.ae2.ChargedQuartz=Chocante
|
|
||||||
achievement.ae2.ChargedQuartz.desc=Ache Quartzo Carregado
|
|
||||||
achievement.ae2.Fluix=Antinatural
|
|
||||||
achievement.ae2.Fluix.desc=Crie Cristais de Fluix
|
|
||||||
achievement.ae2.Charger=Produção de Fluix
|
|
||||||
achievement.ae2.Charger.desc=Faça um Carregador
|
|
||||||
achievement.ae2.CrystalGrowthAccelerator=Acelerador é um eufemismo
|
|
||||||
achievement.ae2.CrystalGrowthAccelerator.desc=Faça um Acelerador de Crescimento de Cristais
|
|
||||||
achievement.ae2.GlassCable=Conexão de Energia Fluix
|
|
||||||
achievement.ae2.GlassCable.desc=Faça um Cabo de Vidro ME
|
|
||||||
achievement.ae2.Networking1=Estagiário de Redes
|
|
||||||
achievement.ae2.Networking1.desc=Alcance o 8° canal usando dispositivos em uma rede.
|
|
||||||
achievement.ae2.Controller=Quadro de Distruibuição de Rede
|
|
||||||
achievement.ae2.Controller.desc=Faça um Controlador
|
|
||||||
achievement.ae2.Networking2=Engenheiro de Redes
|
|
||||||
achievement.ae2.Networking2.desc=Alcance o 128° canal usando dispositivos em uma rede.
|
|
||||||
achievement.ae2.Networking3=Administrador de Redes
|
|
||||||
achievement.ae2.Networking3.desc=Alcance o 2048° canal usando dispositivos em uma rede.
|
|
||||||
achievement.ae2.P2P=Redes Ponto-a-Ponto
|
|
||||||
achievement.ae2.P2P.desc=Faça um Túnel P2P
|
|
||||||
achievement.ae2.Recursive=Rede Recursiva
|
|
||||||
achievement.ae2.Recursive.desc=Coloque uma Interface do lado de um Barramento de Armazenamento
|
|
||||||
achievement.ae2.CraftingCPU=Fabricação Next-Gen
|
|
||||||
achievement.ae2.CraftingCPU.desc=Faça uma Unidade de Fabricação
|
|
||||||
achievement.ae2.Facade=Estética de Rede
|
|
||||||
achievement.ae2.Facade.desc=Faça uma Fachada de Cabo
|
|
||||||
achievement.ae2.NetworkTool=Diagnóstico de Rede
|
|
||||||
achievement.ae2.NetworkTool.desc=Faça uma Ferramenta de Rede
|
|
||||||
achievement.ae2.PortableCell=Armazenamento Nômade
|
|
||||||
achievement.ae2.PortableCell.desc=Faça uma Célula Portátil
|
|
||||||
achievement.ae2.StorageBus=Potencial Sem Limites
|
|
||||||
achievement.ae2.StorageBus.desc=Faça um Barramento de Armazenamento
|
|
||||||
achievement.ae2.QNB=Tunelamento Quântico
|
|
||||||
achievement.ae2.QNB.desc=Faça uma Ligação Quântica
|
|
||||||
|
|
||||||
# Stats
|
|
||||||
stat.ae2.ItemsInserted=Itens adicionados ao Armazenamento ME
|
|
||||||
stat.ae2.ItemsExtracted=Itens extraídos do Armazenamento ME
|
|
||||||
stat.ae2.TurnedCranks=Manivelas Giradas
|
|
||||||
|
|
||||||
# Keys
|
|
||||||
key.appliedenergistics2.category=Applied Energistics 2
|
|
||||||
key.pick_block.desc=AE2 Pick Block
|
|
||||||
key.toggle_focus.desc=Toggle search box focus
|
|
||||||
key.search_connected_inventories.desc=Search network inventories for item
|
|
||||||
key.container_interaction.desc=Container Item Interaction
|
|
||||||
|
|
||||||
# NEI
|
|
||||||
nei.options.keys.gui.pattern_view=View Pattern
|
|
||||||
@@ -1,977 +0,0 @@
|
|||||||
# Blocks
|
|
||||||
tile.appliedenergistics2.BlockCableBus.name=AE2 кабель и/или шина
|
|
||||||
tile.appliedenergistics2.BlockCellWorkbench.name=Верстак для ячеек
|
|
||||||
tile.appliedenergistics2.BlockCharger.name=Зарядник
|
|
||||||
tile.appliedenergistics2.BlockChest.name=МЭ сундук
|
|
||||||
tile.appliedenergistics2.BlockCondenser.name=Конденсатор материи
|
|
||||||
tile.appliedenergistics2.BlockController.name=МЭ контроллер
|
|
||||||
tile.appliedenergistics2.BlockCreativeEnergyController.name=МЭ контроллер с автономным питанием
|
|
||||||
tile.appliedenergistics2.BlockCrank.name=Деревянная рукоятка
|
|
||||||
tile.appliedenergistics2.BlockCreativeEnergyCell.name=Творческая энергетическая ячейка
|
|
||||||
tile.appliedenergistics2.BlockDenseEnergyCell.name=Плотная энергетическая ячейка
|
|
||||||
tile.appliedenergistics2.BlockEnergyCell.name=Энергетическая ячейка
|
|
||||||
tile.appliedenergistics2.BlockDrive.name=МЭ накопитель
|
|
||||||
tile.appliedenergistics2.BlockEnergyAcceptor.name=Приёмщик энергии
|
|
||||||
tile.appliedenergistics2.BlockGrinder.name=Кварцевый дробитель
|
|
||||||
tile.appliedenergistics2.BlockMatrixFrame.name=Каркас матрицы
|
|
||||||
tile.appliedenergistics2.BlockIOPort.name=МЭ порт ввода\вывода
|
|
||||||
tile.appliedenergistics2.BlockInscriber.name=Высекатель
|
|
||||||
tile.appliedenergistics2.BlockInterface.name=МЭ интерфейс
|
|
||||||
tile.appliedenergistics2.BlockQuantumLinkChamber.name=МЭ камера квантовой связи
|
|
||||||
tile.appliedenergistics2.BlockQuantumRing.name=МЭ квантовое кольцо
|
|
||||||
tile.appliedenergistics2.BlockFluix.name=Блок изменчивых кристаллов
|
|
||||||
tile.appliedenergistics2.BlockQuartz.name=Блок истинного кварца
|
|
||||||
tile.appliedenergistics2.BlockQuartzChiseled.name=Резной блок истинного кварца
|
|
||||||
tile.appliedenergistics2.BlockQuartzGlass.name=Кварцевое стекло
|
|
||||||
tile.appliedenergistics2.BlockQuartzLamp.name=Энергичное кварцевое стекло
|
|
||||||
tile.appliedenergistics2.BlockQuartzPillar.name=Колонна истинного кварца
|
|
||||||
tile.appliedenergistics2.BlockQuartzTorch.name=Светильник из заряженного кварца
|
|
||||||
tile.appliedenergistics2.BlockLightDetector.name=Светильник обнаружения света
|
|
||||||
tile.appliedenergistics2.BlockSpatialIOPort.name=Пространственный порт ввода\вывода
|
|
||||||
tile.appliedenergistics2.BlockSpatialPylon.name=Пространственный пилон
|
|
||||||
tile.appliedenergistics2.BlockTinyTNT.name=Маленький динамит
|
|
||||||
tile.appliedenergistics2.BlockVibrationChamber.name=Вибрационная камера
|
|
||||||
tile.appliedenergistics2.BlockWireless.name=МЭ беспроводная точка доступа
|
|
||||||
tile.appliedenergistics2.BlockWireless.desc=Нажмите ПКМ с терминалом в руке чтобы привязать его
|
|
||||||
tile.appliedenergistics2.OreQuartz.name=Руда истинного кварца
|
|
||||||
tile.appliedenergistics2.OreQuartzCharged.name=Заряженная руда истинного кварца
|
|
||||||
tile.appliedenergistics2.BlockSecurity.name=МЭ терминал безопасности
|
|
||||||
tile.appliedenergistics2.BlockQuartzGrowthAccelerator.name=Ускоритель роста кристаллов
|
|
||||||
tile.appliedenergistics2.BlockSkyStone.name=Небесный камень
|
|
||||||
tile.appliedenergistics2.BlockSkyStone.Block.name=Блок небесного камня
|
|
||||||
tile.appliedenergistics2.BlockSkyStone.Brick.name=Кирпич небесного камня
|
|
||||||
tile.appliedenergistics2.BlockSkyStone.SmallBrick.name=Малый кирпич небесного камня
|
|
||||||
tile.appliedenergistics2.BlockSkyChest.name=Сундук из небесного камня
|
|
||||||
tile.appliedenergistics2.BlockSkyChest.Block.name=Сундук из блока небесного камня
|
|
||||||
tile.appliedenergistics2.BlockSkyCompass.name=Метеоритный компас
|
|
||||||
tile.appliedenergistics2.BlockCraftingMonitor.name=Монитор создания
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage.name=§61К§r хранилище создания
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage4k.name=§e4К§r хранилище создания
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage16k.name=§a16К§r хранилище создания
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage64k.name=§b64К§r хранилище создания
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage256k.name=§9256К§r хранилище создания
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage1024k.name=§d1024К§r хранилище создания
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage4096k.name=§c4096К§r хранилище создания
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage16384k.name=§516384К§r хранилище создания
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorageSingularity.name=Сингулярное хранилище создания
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator.name=Сопроцессор создания
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator4x.name=4-х ядерный сопроцессор создания
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator16x.name=16-х ядерный сопроцессор создания
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator64x.name=64-х ядерный сопроцессор создания
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator256x.name=256-х ядерный сопроцессор создания
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator1024x.name=1024-х ядерный сопроцессор создания
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator4096x.name=4096-х ядерный сопроцессор создания
|
|
||||||
tile.appliedenergistics2.BlockCraftingUnit.name=Блок создания
|
|
||||||
tile.appliedenergistics2.BlockAdvancedCraftingStorage.name=Хранилища создания
|
|
||||||
tile.appliedenergistics2.BlockAdvancedCraftingUnit.name=Блок создания
|
|
||||||
tile.appliedenergistics2.BlockMolecularAssembler.name=Молекулярный сборщик
|
|
||||||
tile.appliedenergistics2.BlockPatternOptimizationMatrix.name=Матрица оптимизации шаблонов
|
|
||||||
tile.appliedenergistics2.BlockSingularityCraftingStorage.name=Сингулярное хранилище создания
|
|
||||||
tile.appliedenergistics2.BlockPaint.name=Краска
|
|
||||||
|
|
||||||
# Stairs
|
|
||||||
tile.appliedenergistics2.ChiseledQuartzStairBlock.name=Ступеньки из резного истинного кварца
|
|
||||||
tile.appliedenergistics2.FluixStairBlock.name=Изменчивые ступеньки
|
|
||||||
tile.appliedenergistics2.QuartzPillarStairBlock.name=Ступеньки из колонны истинного кварца
|
|
||||||
tile.appliedenergistics2.QuartzStairBlock.name=Ступеньки из истинного кварца
|
|
||||||
tile.appliedenergistics2.SkyStoneBlockStairBlock.name=Ступеньки из блока небесного камня
|
|
||||||
tile.appliedenergistics2.SkyStoneBrickStairBlock.name=Ступеньки из кирпича небесного камня
|
|
||||||
tile.appliedenergistics2.SkyStoneSmallBrickStairBlock.name=Ступеньки из малого кирпича небесного камня
|
|
||||||
tile.appliedenergistics2.SkyStoneStairBlock.name=Ступеньки из небесного камня
|
|
||||||
|
|
||||||
# Slabs
|
|
||||||
tile.appliedenergistics2.ChiseledQuartzSlabBlock.name=Плита из резного истинного кварца
|
|
||||||
tile.appliedenergistics2.ChiseledQuartzSlabBlock.double.name=Плита из резного истинного кварца
|
|
||||||
tile.appliedenergistics2.FluixSlabBlock.name=Изменьчивая плита
|
|
||||||
tile.appliedenergistics2.FluixSlabBlock.double.name=Изменьчивая плита
|
|
||||||
tile.appliedenergistics2.QuartzPillarSlabBlock.name=Плита из колонны истинного кварца
|
|
||||||
tile.appliedenergistics2.QuartzPillarSlabBlock.double.name=Плита из колонны истинного кварца
|
|
||||||
tile.appliedenergistics2.QuartzSlabBlock.name=Плита из истинного кварца
|
|
||||||
tile.appliedenergistics2.QuartzSlabBlock.double.name=Плита из истинного кварца
|
|
||||||
tile.appliedenergistics2.SkyStoneBlockSlabBlock.name=Плита из блока небесного камня
|
|
||||||
tile.appliedenergistics2.SkyStoneBlockSlabBlock.double.name=Плита из блока небесного камня
|
|
||||||
tile.appliedenergistics2.SkyStoneBrickSlabBlock.name=Плита из кирпича небесного камня
|
|
||||||
tile.appliedenergistics2.SkyStoneBrickSlabBlock.double.name=Плита из кирпича небесного камня
|
|
||||||
tile.appliedenergistics2.SkyStoneSmallBrickSlabBlock.name=Плита из малого кирпича небесного камня
|
|
||||||
tile.appliedenergistics2.SkyStoneSmallBrickSlabBlock.double.name=Плита из малого кирпича небесного камня
|
|
||||||
tile.appliedenergistics2.SkyStoneSlabBlock.name=Плита из небесного камня
|
|
||||||
tile.appliedenergistics2.SkyStoneSlabBlock.double.name=Плита из небесного камня
|
|
||||||
|
|
||||||
# Chat Messages
|
|
||||||
chat.appliedenergistics2.ChestCannotReadStorageCell=МЭ сундук не может прочитать ячейку хранения.
|
|
||||||
chat.appliedenergistics2.SettingCleared=Карта памяти очищена.
|
|
||||||
chat.appliedenergistics2.OutOfRange=Беспроводная сеть вне зоны действия.
|
|
||||||
chat.appliedenergistics2.InvalidMachine=Неподходящий механизм.
|
|
||||||
chat.appliedenergistics2.LoadedSettings=Настройки успешно загружены.
|
|
||||||
chat.appliedenergistics2.DeviceNotPowered=Устройству недостаточно энергии.
|
|
||||||
chat.appliedenergistics2.DeviceNotWirelessTerminal=Это не беспроводной терминал.
|
|
||||||
chat.appliedenergistics2.DeviceSuccessLinked=§aУстройство успешно подключено.
|
|
||||||
chat.appliedenergistics2.DeviceNotLinked=Устройство не соединено.
|
|
||||||
chat.appliedenergistics2.StationCanNotBeLocated=Станция не найдена.
|
|
||||||
chat.appliedenergistics2.MachineNotPowered=Устройство без питания.
|
|
||||||
chat.appliedenergistics2.CommunicationError=Ошибка связи с сетью.
|
|
||||||
chat.appliedenergistics2.SavedSettings=Настройки успешно сохранены.
|
|
||||||
chat.appliedenergistics2.AmmoDepleted=Боеприпасы исчерпаны.
|
|
||||||
chat.appliedenergistics2.isNowLocked=Монитор заблокирован.
|
|
||||||
chat.appliedenergistics2.isNowUnlocked=Монитор разблокирован.
|
|
||||||
chat.appliedenergistics2.TunnelNotConnected=Туннель не подключен.
|
|
||||||
chat.appliedenergistics2.TunnelInputIsAt=Вход туннеля находятся (%d, %d, %d)
|
|
||||||
chat.appliedenergistics2.TunnelHasNoOutputs=Туннель не имеет выходов.
|
|
||||||
chat.appliedenergistics2.TunnelOutputsAreAt=Выходы туннеля находятся в:
|
|
||||||
chat.appliedenergistics2.InterfaceInOtherDim=Интерфейс расположен в измерении: %d и не может быть подсвечен
|
|
||||||
chat.appliedenergistics2.InterfaceHighlighted=Интерфейс сейчас подсвечен и находится: %d, %d, %d
|
|
||||||
chat.appliedenergistics2.LevelEmitterInAnotherDim=Излучатель уровня расположен в измерении: %d и не может быть подсвечен
|
|
||||||
chat.appliedenergistics2.LevelEmitterHighlighted=Излучатель уровня сейчас подсвечен и находится: %d, %d, %d
|
|
||||||
chat.appliedenergistics2.P2PInAnotherDim=P2P расположен в измерении: %d и не может быть подсвечен
|
|
||||||
chat.appliedenergistics2.P2PHighlighted=P2P сейчас подсвечен и находится: %d, %d, %d
|
|
||||||
chat.appliedenergistics2.CraftingItemsWentMissing=Отсутствует ингредиент: %d * %s
|
|
||||||
chat.appliedenergistics2.FBOUnsupported=OpenGL FBO не поддерживаются, невозможно экспортировать изображение
|
|
||||||
chat.appliedenergistics2.PriorityInvalidTarget=Цель не имеет приоритета
|
|
||||||
chat.appliedenergistics2.PriorityReadout=Текущий приоритет: %d
|
|
||||||
chat.appliedenergistics2.PriorityConfigured=Приоритет обновлен до %d
|
|
||||||
chat.appliedenergistics2.DriveLockingToggled=Ячейки в накопителе были размечены/не размечены
|
|
||||||
chat.appliedenergistics2.ChestLockingToggled=Ячейка в сундуке была размечена/не размечена
|
|
||||||
chat.appliedenergistics2.FinishCraftingRemind=Крафт %s * %s завершён за %s.
|
|
||||||
chat.appliedenergistics2.CraftComplete=§5Auto-Crafting Complete
|
|
||||||
chat.appliedenergistics2.CraftComplete.tip=%s %s, took %s
|
|
||||||
chat.appliedenergistics2.CraftingCantExtract=Невозможно извлечь ингредиент: %d / %d | %s
|
|
||||||
chat.appliedenergistics2.MachineInOtherDim=%d расположен в измерении: %d и не может быть подсвечен
|
|
||||||
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" расположен в измерении: %d и не может быть подсвечен
|
|
||||||
chat.appliedenergistics2.MachineHighlighted=%d сейчас подсвечен и находится: %d, %d, %d
|
|
||||||
chat.appliedenergistics2.MachineHighlightedNamed=%d "%d" сейчас подсвечен и находится: %d, %d, %d
|
|
||||||
chat.appliedenergistics2.StorageHighlighted=%d содержащий %d %d сейчас подсвечен и находится: %d, %d, %d
|
|
||||||
chat.appliedenergistics2.StorageInOtherDim=%d содержащий %d %d находится в измерении: %d и не может быть выделен
|
|
||||||
chat.appliedenergistics2.PickBlockTerminalNotFound=Не найден AE2 беспроводной терминал
|
|
||||||
chat.appliedenergistics2.PatternRepeaterProvider=§5Provider§r - will provide pattern to current system from in front §5Accessor§r.
|
|
||||||
chat.appliedenergistics2.PatternRepeaterAccessor=§5Accessor§r - will provide pattern to in front §5Provider§r.
|
|
||||||
|
|
||||||
# Creative Tabs
|
|
||||||
itemGroup.appliedenergistics2=Applied Energistics 2
|
|
||||||
itemGroup.appliedenergistics2.facades=Applied Energistics 2: Фасады
|
|
||||||
|
|
||||||
# GUI
|
|
||||||
gui.appliedenergistics2.CraftingTerminal=Терминал создания
|
|
||||||
gui.appliedenergistics2.METunnel=МЭ
|
|
||||||
gui.appliedenergistics2.ItemTunnel=Предмет
|
|
||||||
gui.appliedenergistics2.FluidTunnel=Жидкость
|
|
||||||
gui.appliedenergistics2.RedstoneTunnel=Красный камень
|
|
||||||
gui.appliedenergistics2.EUTunnel=EU
|
|
||||||
gui.appliedenergistics2.RFTunnel=RF
|
|
||||||
gui.appliedenergistics2.LightTunnel=Свет
|
|
||||||
gui.appliedenergistics2.SoundTunnel=Звук
|
|
||||||
gui.appliedenergistics2.OCTunnel=OpenComputers
|
|
||||||
gui.appliedenergistics2.PressureTunnel=Давление
|
|
||||||
gui.appliedenergistics2.GTTunnel=GT EU
|
|
||||||
gui.appliedenergistics2.IFACETunnel=МЭ интерфейс
|
|
||||||
|
|
||||||
gui.appliedenergistics2.security.extract.name=Забирать
|
|
||||||
gui.appliedenergistics2.security.inject.name=Класть
|
|
||||||
gui.appliedenergistics2.security.craft.name=Создавать
|
|
||||||
gui.appliedenergistics2.security.build.name=Строить
|
|
||||||
gui.appliedenergistics2.security.security.name=Безопасность
|
|
||||||
|
|
||||||
gui.appliedenergistics2.security.extract.tip=Пользователю разрешено забирать предметы из хранилища.
|
|
||||||
gui.appliedenergistics2.security.inject.tip=Пользователю разрешено класть предметы в хранилище.
|
|
||||||
gui.appliedenergistics2.security.craft.tip=Пользователь может инициировать новый крафт.
|
|
||||||
gui.appliedenergistics2.security.build.tip=Пользователь может изменять физическую конфигурацию сети и менять настройки.
|
|
||||||
gui.appliedenergistics2.security.security.tip=Пользователь может работать с терминалом безопасности и настраивать его в сети.
|
|
||||||
|
|
||||||
gui.appliedenergistics2.Efficiency=Эффективность
|
|
||||||
gui.appliedenergistics2.RequiredPower=Требуется энергии
|
|
||||||
gui.appliedenergistics2.StoredPower=Накопленная энергия
|
|
||||||
gui.appliedenergistics2.MaxPower=Макс. энергия
|
|
||||||
gui.appliedenergistics2.QuartzCuttingKnife=Кварцевый нож
|
|
||||||
gui.appliedenergistics2.Inscriber=Высекатель
|
|
||||||
gui.appliedenergistics2.Wireless=Беспроводная точка доступа
|
|
||||||
gui.appliedenergistics2.WirelessTerminal=Беспроводной терминал
|
|
||||||
gui.appliedenergistics2.NoPermissions=Нет выбранных разрешений
|
|
||||||
gui.appliedenergistics2.SecurityCardEditor=Редактор биометрических карт
|
|
||||||
gui.appliedenergistics2.Encoded=Закодированный
|
|
||||||
gui.appliedenergistics2.Priority=Приоритет
|
|
||||||
gui.appliedenergistics2.StorageBus=Шина хранения
|
|
||||||
gui.appliedenergistics2.EnergyDrain=Пассивное потребление
|
|
||||||
gui.appliedenergistics2.Installed=Установлено
|
|
||||||
gui.appliedenergistics2.NetworkTool=Сетевой инструмент
|
|
||||||
gui.appliedenergistics2.AdvancedNetworkTool=Продвинутый сетевой инструмент
|
|
||||||
gui.appliedenergistics2.PowerUsageRate=Энергопотребление
|
|
||||||
gui.appliedenergistics2.PowerInputRate=Выработка энергии
|
|
||||||
gui.appliedenergistics2.PortableCell=Переносная ячейка
|
|
||||||
gui.appliedenergistics2.Security=Терминал безопасности
|
|
||||||
gui.appliedenergistics2.CellWorkbench=Верстак для ячеек
|
|
||||||
gui.appliedenergistics2.QuantumLinkChamber=Камера квантовой связи
|
|
||||||
gui.appliedenergistics2.IOPort=МЭ порт ввода\вывода
|
|
||||||
gui.appliedenergistics2.Chest=МЭ сундук
|
|
||||||
gui.appliedenergistics2.Condenser=Конденсатор материи
|
|
||||||
gui.appliedenergistics2.Config=Настройки
|
|
||||||
gui.appliedenergistics2.Drive=МЭ накопитель
|
|
||||||
gui.appliedenergistics2.ExportBus=МЭ шина экспорта
|
|
||||||
gui.appliedenergistics2.GrindStone=Дробитель
|
|
||||||
gui.appliedenergistics2.ImportBus=МЭ шина импорта
|
|
||||||
gui.appliedenergistics2.Interface=МЭ интерфейс
|
|
||||||
gui.appliedenergistics2.LevelEmitter=МЭ излучатель уровня
|
|
||||||
gui.appliedenergistics2.Of=из
|
|
||||||
gui.appliedenergistics2.Patterns=Шаблоны
|
|
||||||
gui.appliedenergistics2.SpatialIOPort=Пространственный порт ввода\вывода
|
|
||||||
gui.appliedenergistics2.StoredEnergy=Накопленная энергия
|
|
||||||
gui.appliedenergistics2.StoredItems=Хранящиеся предметы
|
|
||||||
gui.appliedenergistics2.StoredStacks=Хранится стаков
|
|
||||||
gui.appliedenergistics2.Terminal=Терминал
|
|
||||||
gui.appliedenergistics2.InterfaceTerminal=Терминал интерфейсов
|
|
||||||
gui.appliedenergistics2.InterfaceTerminalHint=Показать или спрятать в терминале интерфейсов.
|
|
||||||
gui.appliedenergistics2.PatternOptimization=Разрешить оптимизацию шаблонов
|
|
||||||
gui.appliedenergistics2.PatternOptimizationHint=Позволяет изменять шаблоны из этого интерфейса с помощью оптимизатора шаблонов.
|
|
||||||
gui.appliedenergistics2.PatternOptimizer=Оптимизатор шаблонов
|
|
||||||
gui.appliedenergistics2.StepsPerCraft=Макс. шагов на крафт
|
|
||||||
gui.appliedenergistics2.PatternsAffected=Затронутые шаблоны
|
|
||||||
gui.appliedenergistics2.Multiplied=Множитель
|
|
||||||
gui.appliedenergistics2.MultipliedBy=Умножено на
|
|
||||||
gui.appliedenergistics2.CurrentPatternOutput=Текущий выход шаблона
|
|
||||||
gui.appliedenergistics2.NewPatternOutput=Новый выход шаблона
|
|
||||||
gui.appliedenergistics2.Optimize=Оптимизировать
|
|
||||||
|
|
||||||
gui.appliedenergistics2.FormationPlane=Плоскость формирования
|
|
||||||
gui.appliedenergistics2.VibrationChamber=Вибрационная камера
|
|
||||||
gui.appliedenergistics2.NetworkDetails=Подробности сети
|
|
||||||
gui.appliedenergistics2.StorageCells=МЭ ячейки хранения
|
|
||||||
gui.appliedenergistics2.IOBuses=МЭ шина импорта\экспорта
|
|
||||||
gui.appliedenergistics2.Stores=Хранит
|
|
||||||
gui.appliedenergistics2.BytesUsed=Байт использовано
|
|
||||||
gui.appliedenergistics2.TimeUsed=Затраченное время
|
|
||||||
gui.appliedenergistics2.CraftName=Имя крафта
|
|
||||||
gui.appliedenergistics2.Remains=Осталось
|
|
||||||
gui.appliedenergistics2.Progress=Прогресс
|
|
||||||
gui.appliedenergistics2.Types=типов
|
|
||||||
gui.appliedenergistics2.Blank=Чистый
|
|
||||||
gui.appliedenergistics2.Unlinked=Не связанный
|
|
||||||
gui.appliedenergistics2.Linked=Связанный
|
|
||||||
gui.appliedenergistics2.StoredSize=Хранящиеся количество
|
|
||||||
gui.appliedenergistics2.SkyChest=Сундук из небесного камня
|
|
||||||
gui.appliedenergistics2.PatternTerminal=Терминал шаблонов
|
|
||||||
gui.appliedenergistics2.PatternTerminalEx=Терминал шаблонов обработки
|
|
||||||
gui.appliedenergistics2.CraftingPattern=Шаблон создания (как в верстаке)
|
|
||||||
gui.appliedenergistics2.MolecularAssembler=Молекулярный сборщик
|
|
||||||
gui.appliedenergistics2.ProcessingPattern=Шаблон обработки (механизмы)
|
|
||||||
gui.appliedenergistics2.Crafts=Создаёт
|
|
||||||
gui.appliedenergistics2.HoldShift=Удерживайте [LSHIFT], чтобы показать ингредиенты
|
|
||||||
gui.appliedenergistics2.PatternView=Нажмите %s, для просмотра шаблона
|
|
||||||
gui.appliedenergistics2.Result=Результат
|
|
||||||
gui.appliedenergistics2.Results=Результаты
|
|
||||||
gui.appliedenergistics2.Ingredients=Ингредиенты
|
|
||||||
gui.appliedenergistics2.Ingredient=Ингредиент
|
|
||||||
gui.appliedenergistics2.And=и
|
|
||||||
gui.appliedenergistics2.Creates=Делает
|
|
||||||
gui.appliedenergistics2.With=из
|
|
||||||
gui.appliedenergistics2.Substitute=Использовать замещение:
|
|
||||||
gui.appliedenergistics2.BeSubstitute=Может быть заменой:
|
|
||||||
gui.appliedenergistics2.Yes=Да
|
|
||||||
gui.appliedenergistics2.No=Нет
|
|
||||||
gui.appliedenergistics2.EncodedBy=Закодировал: %s
|
|
||||||
gui.appliedenergistics2.InWorldCrafting=AE2 в мировом создании
|
|
||||||
gui.appliedenergistics2.inWorldFluix=Бросьте 1 заряженный истинный кварц + 1 кварц + пыль красного камня в воду рядом друг с другом и немного подождите, чтобы получить 2 изменчивых кристалла.
|
|
||||||
gui.appliedenergistics2.inWorldPurificationCertus=Бросьте семя истинного кварца, сделанное из пыли истинного кварца и песка в лужу воды; чтобы ускорить процесс добавьте ускорители роста кристаллов.
|
|
||||||
gui.appliedenergistics2.inWorldPurificationNether=Бросьте семя кварца Нижнего мира, сделанное из кварцевой пыли и песка в лужу; чтобы ускорить процесс добавьте ускорители роста кристаллов.
|
|
||||||
gui.appliedenergistics2.inWorldPurificationFluix=Бросьте изменчивое семя, сделанное из изменчивой пыли и песка в лужу; чтобы ускорить процесс добавьте ускорители роста кристаллов.
|
|
||||||
gui.appliedenergistics2.inWorldSingularity=Чтобы сделать, бросьте 1 сингулярность и 1 пыль жемчуга Эндера и сделайте взрыв рядом с предметами.
|
|
||||||
gui.appliedenergistics2.ChargedQuartz=Заряженный истинный кварц создаётся с помощью установки не заряженного истинного кварца в зарядник, который подключен к питанию.
|
|
||||||
gui.appliedenergistics2.ChargedQuartzFind=Заряженный истинный кварц может быть найден в мире реже, чем истинный кварц, он выглядит как обычный истинный кварц, за исключением того, что он сверкает.
|
|
||||||
gui.appliedenergistics2.NoSecondOutput=Нет вторичного выхода
|
|
||||||
gui.appliedenergistics2.OfSecondOutput=Шанс вторичного выхода: %1$d%%
|
|
||||||
gui.appliedenergistics2.MultipleOutputs=%1$d%% вторичного, %2$d%% третичного выхода.
|
|
||||||
gui.appliedenergistics2.SelectAmount=Выбрать количество
|
|
||||||
gui.appliedenergistics2.CopyMode=Режим копирования
|
|
||||||
gui.appliedenergistics2.CopyModeDesc=Контролирует, очищено ли содержимое панели конфигурации, если ячейка была убрана.
|
|
||||||
gui.appliedenergistics2.Next=Далее
|
|
||||||
gui.appliedenergistics2.Lumen=Люмен
|
|
||||||
gui.appliedenergistics2.Empty=Пустой
|
|
||||||
gui.appliedenergistics2.Stored=Хранится
|
|
||||||
gui.appliedenergistics2.AddToBookmark=Закладка
|
|
||||||
gui.appliedenergistics2.Cancel=Отмена
|
|
||||||
gui.appliedenergistics2.Suspend=Подозрительный
|
|
||||||
gui.appliedenergistics2.Resume=Возобновить
|
|
||||||
gui.appliedenergistics2.ETAFormat=HH:mm:ss
|
|
||||||
gui.appliedenergistics2.SwitchCraftingSimulationDisplayMode=Переключить режим отображения (Список/Дерево)
|
|
||||||
gui.appliedenergistics2.Crafting=Создание
|
|
||||||
gui.appliedenergistics2.Scheduled=Запланировано
|
|
||||||
gui.appliedenergistics2.CraftingStatus=Статус
|
|
||||||
gui.appliedenergistics2.RemainingOperations=Простаивающие процессоры
|
|
||||||
gui.appliedenergistics2.FromStorage=Доступно
|
|
||||||
gui.appliedenergistics2.FromStoragePercent=Затраты
|
|
||||||
gui.appliedenergistics2.ToCraft=Изготовить
|
|
||||||
gui.appliedenergistics2.ToCraftRequests=Шагов
|
|
||||||
gui.appliedenergistics2.CraftingPlan=План создания
|
|
||||||
gui.appliedenergistics2.Automatic=Автоматически
|
|
||||||
gui.appliedenergistics2.Start=Старт
|
|
||||||
gui.appliedenergistics2.StartWithFollow=Старт+оповестить
|
|
||||||
gui.appliedenergistics2.Merge=Объединить
|
|
||||||
gui.appliedenergistics2.Missing=Не хватает
|
|
||||||
gui.appliedenergistics2.NoCraftingTreeReceived=Дерево крафта не получено
|
|
||||||
gui.appliedenergistics2.CraftingStepLimitExceeded=Превышен лимит шагов для крафта
|
|
||||||
gui.appliedenergistics2.CraftingSizeLimitExceeded=Превышен предельный размер крафта
|
|
||||||
gui.appliedenergistics2.RequestedItem=Запрошен предмет
|
|
||||||
gui.appliedenergistics2.SimulationIncomplete=Моделирование не завершено
|
|
||||||
gui.appliedenergistics2.Bytes=Хранилище
|
|
||||||
gui.appliedenergistics2.Set=Задать
|
|
||||||
gui.appliedenergistics2.Simulation=Моделирование
|
|
||||||
gui.appliedenergistics2.CoProcessors=Сопроцессоры
|
|
||||||
gui.appliedenergistics2.CraftingCPU=ЦП создания
|
|
||||||
gui.appliedenergistics2.NoCraftingCPUs=Нет доступных ЦП создания
|
|
||||||
gui.appliedenergistics2.CalculatingWait=Вычисление. Пожалуйста, подождите...
|
|
||||||
gui.appliedenergistics2.Clean=Очистка
|
|
||||||
gui.appliedenergistics2.InvalidPattern=Неправильный шаблон
|
|
||||||
gui.appliedenergistics2.UnknownItem=Неизвестный предмет
|
|
||||||
gui.appliedenergistics2.Range=Дальность
|
|
||||||
gui.appliedenergistics2.TransparentFacades=Прозрачные фасады
|
|
||||||
gui.appliedenergistics2.TransparentFacadesHint=Контролирует видимость фасадов, когда сетевой инструмент находится на панели инструментов.
|
|
||||||
gui.appliedenergistics2.CPUs=ЦП
|
|
||||||
gui.appliedenergistics2.NoCraftingJobs=Нет активных заданий создания
|
|
||||||
gui.appliedenergistics2.FacadeCrafting=Создание фасадов
|
|
||||||
gui.appliedenergistics2.inWorldCraftingPresses=С помощью метеоритного компаса можно отыскать метеориты, внутри которых можно найти прессы для высекателя
|
|
||||||
gui.appliedenergistics2.Included=Принимать
|
|
||||||
gui.appliedenergistics2.Excluded=Не принимать
|
|
||||||
gui.appliedenergistics2.Partitioned=Размечена
|
|
||||||
gui.appliedenergistics2.PartitionedOre=Фильтр Ore dictionary
|
|
||||||
gui.appliedenergistics2.Precise=точная
|
|
||||||
gui.appliedenergistics2.Fuzzy=нечёткая
|
|
||||||
gui.appliedenergistics2.Filter=Фильтр
|
|
||||||
gui.appliedenergistics2.SmallFontCraft=+
|
|
||||||
gui.appliedenergistics2.LargeFontCraft=+
|
|
||||||
gui.appliedenergistics2.Renamer=Пользовательское имя: (Enter, чтобы установить)
|
|
||||||
gui.appliedenergistics2.OreFilterLabel=Фильтр Ore dictionary
|
|
||||||
gui.appliedenergistics2.PriorityCard=Карта приоритета
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltip=Всё что нужно для приоритетов!
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltipModeEdit=Режим: Изменение приоритета
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltipModeView=Режим: Напечатать приоритет
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltipModeSet=Режим: Применить приоритет
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltipModeInc=Режим: Применить и увеличить приоритет
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltipModeDec=Режим: Применить и уменьшить приоритет
|
|
||||||
gui.appliedenergistics2.Sticky=Липкий
|
|
||||||
gui.appliedenergistics2.Contains=Содержит предмет
|
|
||||||
gui.appliedenergistics2.HoldShiftForTooltip=Удерживайте нажатой клавишу Shift для расширенной всплывающей подсказки
|
|
||||||
gui.appliedenergistics2.HoldShiftClick_HIGHLIGHT_INTERFACE=Нажмите Shift+ЛКМ, чтобы подсветить интерфейс
|
|
||||||
gui.appliedenergistics2.Nothing=Ничего
|
|
||||||
gui.appliedenergistics2.VoidCellTooltip=Удаляет §4всё§7, что помещено в неё
|
|
||||||
gui.appliedenergistics2.CellView=Ячейка отображения
|
|
||||||
gui.appliedenergistics2.Inputs=Вход
|
|
||||||
gui.appliedenergistics2.Outputs=Вывод
|
|
||||||
gui.appliedenergistics2.EncodedPattern=Закодированный шаблон
|
|
||||||
gui.appliedenergistics2.Deprecated=Устарело, скоро будет удалено!
|
|
||||||
gui.appliedenergistics2.ViewCellToggleKey=ПКМ для переключения
|
|
||||||
gui.appliedenergistics2.CPUAllowMode=Принять запрос
|
|
||||||
gui.appliedenergistics2.CPUAllowAll=Все
|
|
||||||
gui.appliedenergistics2.CPUOnlyAllowNonPlayer=Только от не-игрока
|
|
||||||
gui.appliedenergistics2.CPUOnlyAllowPlayer=Только от игрока
|
|
||||||
gui.appliedenergistics2.CPUSourcePlayer=Requester
|
|
||||||
gui.appliedenergistics2.CPUSourceMachineRequested=Machine Requested
|
|
||||||
|
|
||||||
gui.appliedenergistics2.NetworkBytesDetails=Подробности о сетевых байтах
|
|
||||||
gui.appliedenergistics2.Items=Предметы
|
|
||||||
gui.appliedenergistics2.Fluids=Жидкости
|
|
||||||
gui.appliedenergistics2.Essentias=Эссенции
|
|
||||||
gui.appliedenergistics2.NetworkCellStatus=Статус ячейки
|
|
||||||
gui.appliedenergistics2.NetworkItemCellCount=Кол-во предметных ячеек в сети
|
|
||||||
gui.appliedenergistics2.NetworkFluidCellCount=Кол-во жидкостных ячеек в сети
|
|
||||||
gui.appliedenergistics2.NetworkEssentiaCellCount=Кол-во ячеек эссенции в сети
|
|
||||||
gui.appliedenergistics2.TypesInfo=типов
|
|
||||||
gui.appliedenergistics2.BytesInfo=Байты
|
|
||||||
gui.appliedenergistics2.ToFollow=Подп.
|
|
||||||
gui.appliedenergistics2.ToUnfollow=Отп.
|
|
||||||
gui.appliedenergistics2.CellRestriction=Ограничение ячейки
|
|
||||||
gui.appliedenergistics2.Restricted=Ограниченный
|
|
||||||
gui.appliedenergistics2.CellRestrictionTips=0 по умолчанию
|
|
||||||
gui.appliedenergistics2.MaxItems=Макс. предметов:
|
|
||||||
gui.appliedenergistics2.MaxFluid=Макс. жидкости:
|
|
||||||
gui.appliedenergistics2.MaxTypes=Макс. типов:
|
|
||||||
gui.appliedenergistics2.NumberOfItems=Количество предметов
|
|
||||||
gui.appliedenergistics2.NumberOfFluids=Количество жидкости
|
|
||||||
gui.appliedenergistics2.ItemsPerByte=Предметов на байт:
|
|
||||||
gui.appliedenergistics2.FluidsPerByte=Жидкости на байт:
|
|
||||||
gui.appliedenergistics2.BytesPerType=Байтов на тип:
|
|
||||||
gui.appliedenergistics2.SelectColor=Выберите цвет
|
|
||||||
gui.appliedenergistics2.Selected=Выбрано
|
|
||||||
|
|
||||||
# GUI Colors - ARGB
|
|
||||||
gui.color.appliedenergistics2.SearchboxFocused=6E000000
|
|
||||||
gui.color.appliedenergistics2.SearchboxUnfocused=00000000
|
|
||||||
gui.color.appliedenergistics2.ItemSlotOverlayUnpowered=66111111
|
|
||||||
gui.color.appliedenergistics2.ItemSlotOverlayInvalid=66ff6666
|
|
||||||
gui.color.appliedenergistics2.CraftConfirmMissingItem=1AFF0000
|
|
||||||
gui.color.appliedenergistics2.CraftingCPUActive=5A45A021
|
|
||||||
gui.color.appliedenergistics2.CraftingCPUScheduled=FF787878
|
|
||||||
gui.color.appliedenergistics2.InterfaceTerminalMatch=2A00FF00
|
|
||||||
gui.color.appliedenergistics2.ProcessBarStartColor=FFE60A00
|
|
||||||
gui.color.appliedenergistics2.ProcessBarMiddleColor=FFE6E600
|
|
||||||
gui.color.appliedenergistics2.ProcessBarEndColor=FF0AE600
|
|
||||||
|
|
||||||
# GUI Tooltips
|
|
||||||
gui.tooltips.appliedenergistics2.Stash=Хранить предметы
|
|
||||||
gui.tooltips.appliedenergistics2.StashDesc=Возвращает предметы на сетку крафта, в сетевое хранилище.
|
|
||||||
gui.tooltips.appliedenergistics2.Substitutions=Ore-Dict замещения
|
|
||||||
gui.tooltips.appliedenergistics2.SubstitutionsDescEnabled=Позволяет замещать вводимые компоненты.
|
|
||||||
gui.tooltips.appliedenergistics2.SubstitutionsDescDisabled=Запрещает замещать вводимые компоненты.
|
|
||||||
gui.tooltips.appliedenergistics2.BeSubstitutions=Использовать в качестве замены
|
|
||||||
gui.tooltips.appliedenergistics2.BeSubstitutionsDescEnabled=Разрешить использование альтернативных компонентов для крафта.
|
|
||||||
gui.tooltips.appliedenergistics2.BeSubstitutionsDescDisabled=Запретить использование альтернативных компонентов для крафта. Если все доступные шаблоны для ингредиента отключены для замены, симулятор крафта будет рассматривать их так, как если бы они были включены для замены.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.PatternSlotConfigTitle=Переключить режим терминала
|
|
||||||
gui.tooltips.appliedenergistics2.PatternSlotConfigInfo=Переключить режим слота шаблона между (16 -> 4) и (4 -> 16)
|
|
||||||
gui.tooltips.appliedenergistics2.Encode=Закодировать шаблон
|
|
||||||
gui.tooltips.appliedenergistics2.EncodeDescription=Запишите введённый шаблон на текущий закодированный шаблон, или на доступный чистый шаблон. Удерживай Shift, чтобы сразу перенести его в инвентарь. Удерживай Shift+Ctrl, чтобы закодировать весь стак.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.FuzzyMode=Нечёткое сравнение
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_1=Разделять урон с 1%
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_10=Разделять урон с 10%
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_25=Разделять урон с 25%
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_50=Разделять урон с 50%
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_75=Разделять урон с 75%
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_99=Разделять урон с 99%
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SortOrder=Порядок сортировки
|
|
||||||
gui.tooltips.appliedenergistics2.SortBy=Сортировать по
|
|
||||||
gui.tooltips.appliedenergistics2.FZIgnoreAll=Любое соответствие
|
|
||||||
gui.tooltips.appliedenergistics2.TransferDirection=Направление передачи
|
|
||||||
gui.tooltips.appliedenergistics2.TransferToNetwork=Передавать данные в сеть
|
|
||||||
gui.tooltips.appliedenergistics2.TransferToStorageCell=Передавать данные в ячейку хранения
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleSortDirection=Переключить направление сортировки
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.StoredItems=Хранящиеся предметы
|
|
||||||
gui.tooltips.appliedenergistics2.StoredCraftable=Запасено/можно создать
|
|
||||||
gui.tooltips.appliedenergistics2.View=Вид
|
|
||||||
gui.tooltips.appliedenergistics2.RedstoneMode=Режим красного камня
|
|
||||||
gui.tooltips.appliedenergistics2.OperationMode=Режим работы
|
|
||||||
gui.tooltips.appliedenergistics2.NumberOfItems=Количество предметов
|
|
||||||
gui.tooltips.appliedenergistics2.ItemName=Имя предмета
|
|
||||||
gui.tooltips.appliedenergistics2.PowerUnits=Энергетические единицы
|
|
||||||
gui.tooltips.appliedenergistics2.IOMode=Режим ввода\вывода
|
|
||||||
gui.tooltips.appliedenergistics2.ExtractionMode=Режим извлечения
|
|
||||||
gui.tooltips.appliedenergistics2.CondenserOutput=МЭ конденсатор - Выход
|
|
||||||
gui.tooltips.appliedenergistics2.PartitionStorage=Раздел хранения
|
|
||||||
gui.tooltips.appliedenergistics2.Clear=Очистить
|
|
||||||
gui.tooltips.appliedenergistics2.TrashController=Удаление по нажатию Shift/Пробел.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.InterfaceBlockingMode=Блокирующий режим
|
|
||||||
gui.tooltips.appliedenergistics2.InterfaceSmartBlockingMode=Умный блокирующий режим
|
|
||||||
gui.tooltips.appliedenergistics2.InterfaceCraftingMode=Режим создания
|
|
||||||
gui.tooltips.appliedenergistics2.Trash=Уничтожить предметы
|
|
||||||
gui.tooltips.appliedenergistics2.MatterBalls=Конденсировать в шары материи\n%s за предмет
|
|
||||||
gui.tooltips.appliedenergistics2.Singularity=Конденсировать в сингулярности\n%s за предмет
|
|
||||||
gui.tooltips.appliedenergistics2.Read=Только извлекать
|
|
||||||
gui.tooltips.appliedenergistics2.Write=Только вкладывать
|
|
||||||
gui.tooltips.appliedenergistics2.ReadWrite=Двухсторонний
|
|
||||||
gui.tooltips.appliedenergistics2.Strict=Строгий - Сеть видит только отфильтрованные предметы
|
|
||||||
gui.tooltips.appliedenergistics2.Loose=Свободный - Сеть видит всё
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.AlwaysActive=Всегда активен
|
|
||||||
gui.tooltips.appliedenergistics2.ActiveWithoutSignal=Активен без сигнала
|
|
||||||
gui.tooltips.appliedenergistics2.ActiveWithSignal=Активен с сигналом
|
|
||||||
gui.tooltips.appliedenergistics2.ActiveOnPulse=Активируется раз за импульс
|
|
||||||
gui.tooltips.appliedenergistics2.EmitLevelsBelow=Излучать, когда уровни ниже предела.
|
|
||||||
gui.tooltips.appliedenergistics2.EmitLevelAbove=Излучать, когда уровни выше или равны пределу.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SearchMode_Auto=Автоматический поиск
|
|
||||||
gui.tooltips.appliedenergistics2.SearchMode_Standard=Обычный поиск
|
|
||||||
gui.tooltips.appliedenergistics2.SearchMode_NEIAuto=Автоматический NEI-синхронизированный поиск
|
|
||||||
gui.tooltips.appliedenergistics2.SearchMode_NEIStandard=Стандартный NEI-синхронизированный поиск
|
|
||||||
gui.tooltips.appliedenergistics2.SearchMode=Режим поля поиска
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.PartitionStorageHint=Настраивает раздел на основе текущих хранящихся предметах.
|
|
||||||
gui.tooltips.appliedenergistics2.NextPartitionStorageHint=Нажмите, чтобы получить следующий предмет в хранилище.
|
|
||||||
gui.tooltips.appliedenergistics2.ClearSettings=Очистить настройки
|
|
||||||
gui.tooltips.appliedenergistics2.Craftable=Можно создать
|
|
||||||
gui.tooltips.appliedenergistics2.MoveWhenEmpty=Сдвигать к выходу, когда ячейка пуста или сеть опустошена.
|
|
||||||
gui.tooltips.appliedenergistics2.MoveWhenWorkIsDone=Сдвигать к выходу, когда работа сделана.
|
|
||||||
gui.tooltips.appliedenergistics2.MoveWhenFull=Сдвигать к выходу, когда ячейка заполнена или сеть заполнена.
|
|
||||||
gui.tooltips.appliedenergistics2.Disabled=Отключено
|
|
||||||
gui.tooltips.appliedenergistics2.Enable=Включено
|
|
||||||
gui.tooltips.appliedenergistics2.Blocking=Не проталкивать предметы крафта, если инвентарь содержит предметы.
|
|
||||||
gui.tooltips.appliedenergistics2.NonBlocking=Игнорировать содержимое целевого инвентаря.
|
|
||||||
gui.tooltips.appliedenergistics2.SmartBlocking=Разрешить вставить тот же рецепт.
|
|
||||||
gui.tooltips.appliedenergistics2.NonSmartBlocking=Поведение в режиме обычной блокировки.
|
|
||||||
gui.tooltips.appliedenergistics2.Craft=Режим создания
|
|
||||||
gui.tooltips.appliedenergistics2.CraftOnly=Не использовать хранящиеся предметы, только создавать предметы во время экспорта.
|
|
||||||
gui.tooltips.appliedenergistics2.CraftEither=Использовать хранящиеся предметы или создавать предметы во время экспорта.
|
|
||||||
gui.tooltips.appliedenergistics2.LevelType=Тип уровня
|
|
||||||
gui.tooltips.appliedenergistics2.LevelType_Energy=Энергия
|
|
||||||
gui.tooltips.appliedenergistics2.LevelType_Item_Fluid=Предмет / Жидкость
|
|
||||||
gui.tooltips.appliedenergistics2.InventoryTweaks=Inventory Tweaks
|
|
||||||
gui.tooltips.appliedenergistics2.Mod=Мод
|
|
||||||
gui.tooltips.appliedenergistics2.UsedPercent=Проценты
|
|
||||||
gui.tooltips.appliedenergistics2.TerminalStyle=Стиль терминала
|
|
||||||
gui.tooltips.appliedenergistics2.TerminalStyle_Full=Полноэкранный терминал
|
|
||||||
gui.tooltips.appliedenergistics2.TerminalStyle_Tall=Высокий отцентрированный терминал
|
|
||||||
gui.tooltips.appliedenergistics2.TerminalStyle_Small=Маленький отцентрированный терминал
|
|
||||||
gui.tooltips.appliedenergistics2.SaveAsImage=Сохранить как изображение
|
|
||||||
gui.tooltips.appliedenergistics2.HideStored=Скрыть хранящиеся предметы
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.DoesntDespawn=Этот предмет не исчезнет.
|
|
||||||
gui.tooltips.appliedenergistics2.EmitterMode=Режим излучатель создания
|
|
||||||
gui.tooltips.appliedenergistics2.CraftViaRedstone=Излучать сигнал красного камня для крафта предмета.
|
|
||||||
gui.tooltips.appliedenergistics2.EmitWhenCrafting=Излучать сигнал красного камня во время крафта предмета.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.ReportInaccessibleItems=Сообщать о недоступных вещах
|
|
||||||
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsYes=Да: Предметы, которые не могут быть извлечены, будут видны.
|
|
||||||
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsNo=Нет: Только извлекаемые предметы будут видны.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.BlockPlacement=Размещение блоков
|
|
||||||
gui.tooltips.appliedenergistics2.BlockPlacementYes=Блоки будут размещаться в виде блоков.
|
|
||||||
gui.tooltips.appliedenergistics2.BlockPlacementNo=Блоки будут выпадать в виде предметов.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SchedulingMode=Режим планирования
|
|
||||||
gui.tooltips.appliedenergistics2.SchedulingModeDefault=Экспортировать первый предмет, пока сеть не опустеет, затем перейти к следующему.
|
|
||||||
gui.tooltips.appliedenergistics2.SchedulingModeRoundRobin=Экспортировать, используя режим поочередного распределения.
|
|
||||||
gui.tooltips.appliedenergistics2.SchedulingModeRandom=Экспортировать предметы в случайном порядке.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.ItemsStored=Хранится: %s
|
|
||||||
gui.tooltips.appliedenergistics2.ItemCount=Количество: %s
|
|
||||||
gui.tooltips.appliedenergistics2.ItemsRequestable=Запрашиваемые предметы: %s
|
|
||||||
gui.tooltips.appliedenergistics2.P2PFrequency=Частота: %s
|
|
||||||
gui.tooltips.appliedenergistics2.ExtractFromNetworkToContainer=§e%s + ЛКМ§f извлечь §b%s§f из сети
|
|
||||||
gui.tooltips.appliedenergistics2.InsertFromContainerToNetwork=§e%s + ПКМ§f вставить §b%s§f в сеть
|
|
||||||
gui.tooltips.appliedenergistics2.HoldShiftProcessStack=Удерживайте SHIFT чтобы обработать весь стак
|
|
||||||
gui.tooltips.appliedenergistics2.RegisterContainerContent=Удерживайте §e%s§f чтобы зарегистрировать как §b%s§f
|
|
||||||
gui.tooltips.appliedenergistics2.OreFilterHint=Фильтрует предметы с помощью имен Ore Dictionary
|
|
||||||
gui.tooltips.appliedenergistics2.OreFilter=Фильтр Ore Dictionary
|
|
||||||
gui.tooltips.appliedenergistics2.SearchStringTooltip=Щелкните ПКМ, чтобы очистить строку поиска
|
|
||||||
gui.tooltips.appliedenergistics2.SaveSearchString=Сохранить строку поиска
|
|
||||||
gui.tooltips.appliedenergistics2.SaveSearchStringYes=Да
|
|
||||||
gui.tooltips.appliedenergistics2.SaveSearchStringNo=Нет
|
|
||||||
gui.tooltips.appliedenergistics2.DoublePattern=Удвоить шаблон
|
|
||||||
gui.tooltips.appliedenergistics2.DoublePatternHint=Удвоит размеры стака входных и выходных предметов в шаблоне, если это возможно. С зажатым Shift результат будет x8, ПКМ же разделит вместо этого. Нажмите среднюю кнопку мыши, чтобы вписать множитель.
|
|
||||||
gui.tooltips.appliedenergistics2.DoublePatterns=Двойной шаблон
|
|
||||||
gui.tooltips.appliedenergistics2.DoublePatternsHint=Удвоит размеры стака входных и выходных предметов в шаблоне, если это возможно. С зажатым Shift результат будет x8, ПКМ же разделит вместо этого.
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingStatus=Статус создания
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingStatusDesc=Открывает окно статуса создания
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblers=Переключить отображение только интерфейсов создания
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblersDescOff=Отображение всех интерфейсов
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblersDescOn=Показаны только интерфейсы на молекулярных сборщиках
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowFullInterfaces=Переключить отображение только интерфейсы с полными слотами
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowFullInterfacesOnDesc=Отображение всех интерфейсов
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowFullInterfacesOffDesc=Показаны только интерфейсы со свободными слотами
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterface=Подсветка интерфейсов в мире
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterfaceOnDesc=Отображение всех интерфейсов
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterfaceOffDesc=Показывать интерфейсы только с неверными шаблонами
|
|
||||||
gui.tooltips.appliedenergistics2.HighlightInterface=Подсветить интерфейс
|
|
||||||
gui.tooltips.appliedenergistics2.SearchFieldInputs=Inputs OR names
|
|
||||||
gui.tooltips.appliedenergistics2.SearchFieldOutputs=Outputs OR names
|
|
||||||
gui.tooltips.appliedenergistics2.SearchFieldNames=Имена интерфейсов
|
|
||||||
gui.tooltips.appliedenergistics2.OptimizePatterns=Оптимизатор шаблонов
|
|
||||||
gui.tooltips.appliedenergistics2.OptimizePatternsNoReq=§cЭта опция недоступна, поскольку в вашей сети нет матрицы оптимизации шаблонов!
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModeDefault=Режим вставки по умолчанию
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModeDefaultDesc=От начала к концу, при необходимости объединять стаки
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModePreferEmpty=Вставка предпочитает пустые слоты
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModePreferEmptyDesc=То же, что и по умолчанию, но сначала пробует вставить в пустые слоты
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModeOnlyEmpty=Вставлять только в пустые слоты
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModeOnlyEmptyDesc=От начала к концу, не объединяет стаки
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SidelessModeSided=Направленный режим
|
|
||||||
gui.tooltips.appliedenergistics2.SidelessModeSidedDesc=Каждая жидкость доступна только с определенной стороны
|
|
||||||
gui.tooltips.appliedenergistics2.SidelessModeSideless=Ненаправленный режим
|
|
||||||
gui.tooltips.appliedenergistics2.SidelessModeSidelessDesc=Все жидкости доступны со всех сторон
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefault=Блокировка по умолчанию
|
|
||||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefaultDesc=Блокировка интерфейса следуют стандартным правилам (игнорируют схемы и т.д.).
|
|
||||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAll=Свободный режим
|
|
||||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAllDesc=Блокировка проверяет наличие любого предмета в МЭ системе, включая схемы.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingMode=Заблокировать создание
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingModeNone=Никогда
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingUntilRedstonePulse=Пока не будет получен импульс красного камня
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingUntilResultReturned=Пока не будет возвращен результат крафта
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingWhileRedstoneHigh=С сигналом красного камня
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingWhileRedstoneLow=Без сигнала красного камня
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingModeStandard=Стандартный режим создания
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingModeStandardDesc=Начинает крафт только, если все компоненты есть в МЭ системе.
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingModeIgnoreMissing=Режим игнорирования отсутствующих компонентов
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingModeIgnoreMissingDesc=Начинает крафт, даже если в МЭ системе отсутствуют компоненты.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.ExtraOptions=Дополнительные опции
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SwitchBytesInfo=Информация о ячейке
|
|
||||||
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Item=Предмет
|
|
||||||
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Fluid=Жидкость
|
|
||||||
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Essentia=Эссенция
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode=Режим карты приоритетов
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode_Edit=Изменить приоритет цели.
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode_View=Показать приоритет цели.
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode_Set=Применить приоритет к цели.
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode_Inc=Применить приоритет к цели и увеличить его на 1.
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode_Dec=Применить приоритет к цели и уменьшить его на 1.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.MultiplyPattern=Умножить
|
|
||||||
gui.tooltips.appliedenergistics2.DividePattern=Делить
|
|
||||||
gui.tooltips.appliedenergistics2.MultiplyOrDividePatternHint=Если число положительное - шаблоны умножаются на это число. Если число отрицательное - шаблоны делятся на это число. Не будет работать, если шаблоны не делятся на это число.
|
|
||||||
gui.tooltips.appliedenergistics2.ToFollow=Нажмите для отслеживания крафта, вы получите сообщение когда он будет завершен\nСейчас вы не подписаны на этот крафт
|
|
||||||
gui.tooltips.appliedenergistics2.ToUnfollow=Нажмите чтобы отписаться от этого крафта\nСейчас вы отслеживаете этот крафт и получите сообщение в чате о его завершении
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.StringOrder=Сортировка
|
|
||||||
gui.tooltips.appliedenergistics2.StringOrderNatural=По-умолчанию
|
|
||||||
gui.tooltips.appliedenergistics2.StringOrderAlphanum=Естественный порядок
|
|
||||||
gui.tooltips.appliedenergistics2.CellRestrictionLabel=Ограничение ячейки
|
|
||||||
gui.tooltips.appliedenergistics2.CellRestrictionHint=Настройка ограничения ячеек
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SearchGotoNext=След.
|
|
||||||
gui.tooltips.appliedenergistics2.SearchGotoPrev=Пред.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.CPUAllowMode=Ограничение запросов на создание
|
|
||||||
gui.tooltips.appliedenergistics2.CPUAllowAllDesc=Разрешить все запросы на создание
|
|
||||||
gui.tooltips.appliedenergistics2.CPUOnlyAllowPlayerDesc=Разрешить только запросы на создание предметов от игрока
|
|
||||||
gui.tooltips.appliedenergistics2.CPUOnlyAllowNonPlayerDesc=Разрешить запросы на создание предметов только от неигроков
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.Suspend=Нажмите чтобы остановить этот ЦП от отправки крафтов
|
|
||||||
gui.tooltips.appliedenergistics2.Resume=Нажмите чтобы этот ЦП отправлял крафты снова
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.PinsSection=Секция закрепленных предметов
|
|
||||||
gui.tooltips.appliedenergistics2.PinsSectionActive=Секция закреплённых предметов включена\n[Shift+ПКМ] удалить закреплённый предмет из секции закреплённых предметов
|
|
||||||
gui.tooltips.appliedenergistics2.PinsSectionDisabled=Секция закрепленных предметов отключена
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.SOMETHING_STUCK=Что-то застряло в интерфейсе
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.BLOCKING_MODE=Блокирующий режим
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.LOCK_MODE=Режим запирания
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=Не могу найти цель для вставки
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.NOT_ENOUGH_INGREDIENTS=Недостаточно ингредиентов
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.SAME_NETWORK=Целевой интерфейс в той же сети
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.UNSUPPORTED_STACK=Contains a stack which not supported by any target around interface
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstitute=Переключает отображение интерфейсов с шаблонами с включённой заменой
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOnDesc=Отображение всех интерфейсов
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOffDesc=Показывать только интерфейсы с шаблонами с включённой заменой
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.BlockDriveWarning=§4Не перемешайте сундуки с AE ячейками\n§4это может повредить ваш профиль. Возвратов нет!
|
|
||||||
gui.tooltips.appliedenergistics2.BlockCreativeEnergyCell=§dБесконечная энергия
|
|
||||||
gui.tooltips.appliedenergistics2.PartCreativeEnergy=§dБесконечная энергия
|
|
||||||
gui.tooltips.appliedenergistics2.BlockCreativeEnergyController=§dБесконечная энергия
|
|
||||||
gui.tooltips.appliedenergistics2.PreconfiguredPriority=Преднастроенный приоритет хранения: §f%s
|
|
||||||
|
|
||||||
# Units
|
|
||||||
gui.appliedenergistics2.units.appliedenergistics=AE
|
|
||||||
gui.appliedenergistics2.units.ic2=EU
|
|
||||||
gui.appliedenergistics2.units.mekanism=Дж
|
|
||||||
gui.appliedenergistics2.units.rotarycraft=Вт
|
|
||||||
gui.appliedenergistics2.units.thermalexpansion=RF
|
|
||||||
|
|
||||||
# Colors
|
|
||||||
gui.appliedenergistics2.White=Белый
|
|
||||||
gui.appliedenergistics2.Orange=Оранжевый
|
|
||||||
gui.appliedenergistics2.Magenta=Пурпурный
|
|
||||||
gui.appliedenergistics2.LightBlue=Голубой
|
|
||||||
gui.appliedenergistics2.Yellow=Жёлтый
|
|
||||||
gui.appliedenergistics2.Lime=Лаймовый
|
|
||||||
gui.appliedenergistics2.Pink=Розовый
|
|
||||||
gui.appliedenergistics2.Gray=Серый
|
|
||||||
gui.appliedenergistics2.LightGray=Светло-серый
|
|
||||||
gui.appliedenergistics2.Cyan=Бирюзовый
|
|
||||||
gui.appliedenergistics2.Purple=Фиолетовый
|
|
||||||
gui.appliedenergistics2.Blue=Синий
|
|
||||||
gui.appliedenergistics2.Brown=Коричневый
|
|
||||||
gui.appliedenergistics2.Green=Зелёный
|
|
||||||
gui.appliedenergistics2.Red=Красный
|
|
||||||
gui.appliedenergistics2.Black=Чёрный
|
|
||||||
gui.appliedenergistics2.Fluix=Изменчивый
|
|
||||||
|
|
||||||
# Waila
|
|
||||||
waila.appliedenergistics2.Crafting=Создание
|
|
||||||
waila.appliedenergistics2.DeviceOnline=Устройство включено
|
|
||||||
waila.appliedenergistics2.DeviceOffline=Устройство выключено
|
|
||||||
waila.appliedenergistics2.DeviceMissingChannel=У устройства отсутствует канал
|
|
||||||
waila.appliedenergistics2.Locked=Заблокировано
|
|
||||||
waila.appliedenergistics2.Unlocked=Разблокировано
|
|
||||||
waila.appliedenergistics2.Showing=Показывает
|
|
||||||
waila.appliedenergistics2.Contains=Содержит
|
|
||||||
waila.appliedenergistics2.Channels=Каналы: %1$d из %2$d
|
|
||||||
waila.appliedenergistics2.ChannelsUnbound=Каналы: %1$d
|
|
||||||
waila.appliedenergistics2.P2PUnlinked=Несвязанный
|
|
||||||
waila.appliedenergistics2.P2PInputOneOutput=Связанный (Сторона ввода)
|
|
||||||
waila.appliedenergistics2.P2PInputManyOutputs=Связанный (Сторона ввода) - %d выводов
|
|
||||||
waila.appliedenergistics2.P2POutput=Связанный (Сторона вывода)
|
|
||||||
waila.appliedenergistics2.Booting=Сеть загружается
|
|
||||||
waila.appliedenergistics2.CraftingLockedByLackOfRedstoneSignal=Заблокировано из-за отсутствия сигнала красного камня.
|
|
||||||
waila.appliedenergistics2.CraftingLockedByRedstoneSignal=Заблокировано сигналом красного камня
|
|
||||||
waila.appliedenergistics2.CraftingLockedUntilPulse=Ожидает импульс красного камня для разблокировки
|
|
||||||
waila.appliedenergistics2.CraftingLockedUntilResult=Ожидает результатов создания для разблокировки
|
|
||||||
waila.appliedenergistics2.CoordinateX=X
|
|
||||||
waila.appliedenergistics2.CoordinateY=Y
|
|
||||||
waila.appliedenergistics2.CoordinateZ=Z
|
|
||||||
waila.appliedenergistics2.Dimension=Измерение
|
|
||||||
waila.appliedenergistics2.Id=id
|
|
||||||
waila.appliedenergistics2.ConnectedTo=Соединено с
|
|
||||||
waila.appliedenergistics2.Disconnected=Отключено
|
|
||||||
waila.appliedenergistics2.Singularity=Сингулярность
|
|
||||||
waila.appliedenergistics2.Provider=§5Provider§r
|
|
||||||
waila.appliedenergistics2.Accessor=§5Accessor§r
|
|
||||||
waila.appliedenergistics2.Waiting=Waiting:
|
|
||||||
waila.appliedenergistics2.IOBusSpeed=Скорость: %s %s/t
|
|
||||||
|
|
||||||
# Baubles Extended
|
|
||||||
slot.Terminal=§aТерминал§7
|
|
||||||
|
|
||||||
# Items
|
|
||||||
item.appliedenergistics2.ItemBasicStorageCell.1k.name=§61К§r МЭ ячейка хранения
|
|
||||||
item.appliedenergistics2.ItemBasicStorageCell.4k.name=§e4К§r МЭ ячейка хранения
|
|
||||||
item.appliedenergistics2.ItemBasicStorageCell.16k.name=§a16К§r МЭ ячейка хранения
|
|
||||||
item.appliedenergistics2.ItemBasicStorageCell.64k.name=§b64К§r МЭ ячейка хранения
|
|
||||||
item.appliedenergistics2.ItemAdvancedStorageCell.256k.name=§9256К§r МЭ ячейка хранения
|
|
||||||
item.appliedenergistics2.ItemAdvancedStorageCell.1024k.name=§d1024К§r МЭ ячейка хранения
|
|
||||||
item.appliedenergistics2.ItemAdvancedStorageCell.4096k.name=§c4096К§r МЭ ячейка хранения
|
|
||||||
item.appliedenergistics2.ItemAdvancedStorageCell.16384k.name=§516384К§r МЭ ячейка хранения
|
|
||||||
item.appliedenergistics2.ItemExtremeStorageCell.Container.name=МЭ ячейка хранения под блоки
|
|
||||||
item.appliedenergistics2.ItemExtremeStorageCell.Quantum.name=МЭ квантовая ячейка хранения
|
|
||||||
item.appliedenergistics2.ItemExtremeStorageCell.Singularity.name=МЭ сингулярная ячейка хранения
|
|
||||||
item.appliedenergistics2.ItemExtremeStorageCell.Universe.name=МЭ ячейка хранения искусственной вселенной
|
|
||||||
item.appliedenergistics2.ItemCreativeStorageCell.name=Творческая МЭ ячейка хранения
|
|
||||||
item.appliedenergistics2.ItemVoidStorageCell.name=МЭ пустотная ячейка хранения
|
|
||||||
item.appliedenergistics2.ItemEncodedPattern.name=Закодированный шаблон
|
|
||||||
item.appliedenergistics2.ItemEncodedUltimatePattern.name=Продвинутый закодированный шаблон
|
|
||||||
item.appliedenergistics2.ItemViewCell.name=Ячейка представления
|
|
||||||
item.appliedenergistics2.ItemFacade.name=Кабельный фасад
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemCrystalSeed.name=Семена
|
|
||||||
item.appliedenergistics2.ItemCrystalSeed.Certus.name=Семя истинного кварца
|
|
||||||
item.appliedenergistics2.ItemCrystalSeed.Nether.name=Семя кварца Нижнего мира
|
|
||||||
item.appliedenergistics2.ItemCrystalSeed.Fluix.name=Изменчивое семя
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemPart.InvalidType.name=Отключенный предмет
|
|
||||||
item.appliedenergistics2.ItemMaterial.InvalidType.name=Этот предмет отключён.
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.name=МЭ компонент
|
|
||||||
item.appliedenergistics2.ItemPart.name=МЭ кабель и/или шина
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.BlankPattern.name=Пустой шаблон
|
|
||||||
item.appliedenergistics2.ItemMaterial.FormationCore.name=Ядро формирования
|
|
||||||
item.appliedenergistics2.ItemMaterial.AnnihilationCore.name=Ядро уничтожения
|
|
||||||
item.appliedenergistics2.ItemMaterial.BasicCard.name=Базовая карта
|
|
||||||
item.appliedenergistics2.ItemMaterial.AdvCard.name=Продвинутая карта
|
|
||||||
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardCapacity.name=Карта ёмкости
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardPatternCapacity.name=Карта ёмкости интерфейса
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardFuzzy.name=Карта нечёткости
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardInverter.name=Карта инвертирования
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardRedstone.name=Карта красного камня
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardSpeed.name=Карта ускорения
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardSuperSpeed.name=Карта гиперускорения
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardOreFilter.name=Карта фильтрации по словарю руд
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardPatternRefiller.name=Карта автозагрузки шаблонов
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardAdvancedBlocking.name=Продвинутая карта блокировки
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardLockCrafting.name=Карта запирания
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardSticky.name=Липкая Карта
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardVoidOverflow.name=Пустотная карта переполнения
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardDistribution.name=Карта равного распределения
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardFakeCrafting.name=Карта поддельного создания
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardSuperluminalSpeed.name=Карта сверхсветового ускорения
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell2SpatialPart.name=2³ пространственный компонент
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell16SpatialPart.name=16³ пространственный компонент
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell128SpatialPart.name=128³ пространственный компонент
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell1kPart.name=§61К§r МЭ компонент хранения
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell4kPart.name=§e4К§r МЭ компонент хранения
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell16kPart.name=§a16К§r МЭ компонент хранения
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell64kPart.name=§b64К§r МЭ компонент хранения
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell256kPart.name=§9256К§r МЭ компонент хранения
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell1024kPart.name=§d1024К§r МЭ компонент хранения
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell4096kPart.name=§c4096К§r МЭ компонент хранения
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell16384kPart.name=§516384К§r МЭ компонент хранения
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.CertusQuartzCrystal.name=Кристалл истинного кварца
|
|
||||||
item.appliedenergistics2.ItemMaterial.CertusQuartzCrystalCharged.name=Заряженный кристалл истинного кварца
|
|
||||||
item.appliedenergistics2.ItemMaterial.CertusQuartzDust.name=Пыль истинного кварца
|
|
||||||
item.appliedenergistics2.ItemMaterial.EmptyStorageCell.name=МЭ корпус ячейки хранения
|
|
||||||
item.appliedenergistics2.ItemMaterial.EmptyAdvancedStorageCell.name=МЭ продвинутый корпус ячейки хранения
|
|
||||||
item.appliedenergistics2.ItemMaterial.EnderDust.name=Пыль жемчуга Эндера
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.Flour.name=Мука
|
|
||||||
item.appliedenergistics2.ItemMaterial.FluixCrystal.name=Изменчивый кристалл
|
|
||||||
item.appliedenergistics2.ItemMaterial.FluixDust.name=Изменчивая пыль
|
|
||||||
item.appliedenergistics2.ItemMaterial.FluixPearl.name=Изменчивая жемчужина
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.GoldDust.name=Золотая пыль
|
|
||||||
item.appliedenergistics2.ItemMaterial.IronDust.name=Железная пыль
|
|
||||||
item.appliedenergistics2.ItemMaterial.IronNugget.name=Железный самородок
|
|
||||||
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.MatterBall.name=Шарик материи
|
|
||||||
item.appliedenergistics2.ItemMaterial.NetherQuartzDust.name=Пыль кварца Нижнего мира
|
|
||||||
item.appliedenergistics2.ItemMaterial.PurifiedCertusQuartzCrystal.name=Чистый кристалл истинного кварца
|
|
||||||
item.appliedenergistics2.ItemMaterial.PurifiedFluixCrystal.name=Чистый изменчивый кристалл
|
|
||||||
item.appliedenergistics2.ItemMaterial.PurifiedNetherQuartzCrystal.name=Чистый кристалл кварца Нижнего мира
|
|
||||||
item.appliedenergistics2.ItemMaterial.QESingularity.name=Квантовая запутанная сингулярность
|
|
||||||
item.appliedenergistics2.ItemMaterial.Silicon.name=Кремний
|
|
||||||
item.appliedenergistics2.ItemMaterial.Singularity.name=Сингулярность
|
|
||||||
item.appliedenergistics2.ItemMaterial.Wireless.name=Беспроводной приёмник
|
|
||||||
item.appliedenergistics2.ItemMaterial.WirelessBooster.name=Беспроводной усилитель
|
|
||||||
item.appliedenergistics2.ItemMaterial.WoodenGear.name=Деревянная шестерня
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.NamePress.name=Именующий пресс для высекателя
|
|
||||||
item.appliedenergistics2.ItemMaterial.EngProcessorPress.name=Инженерный пресс для высекателя
|
|
||||||
item.appliedenergistics2.ItemMaterial.CalcProcessorPress.name=Вычислительный пресс для высекателя
|
|
||||||
item.appliedenergistics2.ItemMaterial.LogicProcessorPress.name=Логический пресс для высекателя
|
|
||||||
item.appliedenergistics2.ItemMaterial.SiliconPress.name=Кремниевый пресс для высекателя
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.EngProcessorPrint.name=Отпечатанный инженерный контур
|
|
||||||
item.appliedenergistics2.ItemMaterial.CalcProcessorPrint.name=Отпечатанный вычислительный контур
|
|
||||||
item.appliedenergistics2.ItemMaterial.LogicProcessorPrint.name=Отпечатанный логический контур
|
|
||||||
item.appliedenergistics2.ItemMaterial.SiliconPrint.name=Отпечатанный кремний
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.EngProcessor.name=Инженерный процессор
|
|
||||||
item.appliedenergistics2.ItemMaterial.CalcProcessor.name=Вычислительный процессор
|
|
||||||
item.appliedenergistics2.ItemMaterial.LogicProcessor.name=Логический процессор
|
|
||||||
item.appliedenergistics2.ItemMaterial.LogicProcessorAsm.name=Незаконченный логический процессор
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.SkyDust.name=Пыль небесного камня
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardCrafting.name=Карта создания
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemPart.FormationPlane.name=МЭ плоскость формирования
|
|
||||||
item.appliedenergistics2.ItemPart.AnnihilationPlane.name=МЭ плоскость уничтожения
|
|
||||||
item.appliedenergistics2.ItemPart.IdentityAnnihilationPlane.name=МЭ идентифицирующая плоскость уничтожения
|
|
||||||
item.appliedenergistics2.ItemPart.CableAnchor.name=Кабельный якорь
|
|
||||||
item.appliedenergistics2.ItemPart.CableCovered.name=МЭ закрытый кабель
|
|
||||||
item.appliedenergistics2.ItemPart.CableGlass.name=МЭ стеклянный кабель
|
|
||||||
item.appliedenergistics2.ItemPart.CableSmart.name=МЭ умный кабель
|
|
||||||
item.appliedenergistics2.ItemPart.CableDense.name=МЭ плотный кабель
|
|
||||||
item.appliedenergistics2.ItemPart.CableDenseCovered.name=МЭ покрытый плотный кабель
|
|
||||||
item.appliedenergistics2.ItemPart.StorageMonitor.name=МЭ монитор хранения
|
|
||||||
item.appliedenergistics2.ItemPart.ConversionMonitor.name=МЭ монитор преобразования
|
|
||||||
item.appliedenergistics2.ItemPart.ThroughputMonitor.name=МЭ монитор пропускной способности
|
|
||||||
item.appliedenergistics2.ItemPart.SemiDarkMonitor.name=Осветительная панель
|
|
||||||
item.appliedenergistics2.ItemPart.Monitor.name=Яркая осветительная панель
|
|
||||||
item.appliedenergistics2.ItemPart.DarkMonitor.name=Тёмная осветительная панель
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemPart.ExportBus.name=МЭ шина экспорта
|
|
||||||
item.appliedenergistics2.ItemPart.ImportBus.name=МЭ шина импорта
|
|
||||||
item.appliedenergistics2.ItemPart.Interface.name=МЭ интерфейс
|
|
||||||
item.appliedenergistics2.ItemPart.LevelEmitter.name=МЭ излучатель уровня
|
|
||||||
item.appliedenergistics2.ItemPart.P2PTunnel.name=P2P туннель
|
|
||||||
item.appliedenergistics2.ItemPart.PatternTerminal.name=МЭ терминал шаблонов
|
|
||||||
item.appliedenergistics2.ItemPart.PatternTerminalEx.name=МЭ терминал шаблонов обработки
|
|
||||||
item.appliedenergistics2.ItemPart.QuartzFiber.name=Кварцевое волокно
|
|
||||||
item.appliedenergistics2.ItemPart.PartCreativeEnergy.name=Творческой якорь энергии
|
|
||||||
item.appliedenergistics2.ItemPart.StorageBus.name=МЭ шина хранения
|
|
||||||
item.appliedenergistics2.ItemPart.Terminal.name=МЭ терминал
|
|
||||||
item.appliedenergistics2.ItemPart.CraftingTerminal.name=МЭ терминал создания
|
|
||||||
item.appliedenergistics2.ItemPart.InterfaceTerminal.name=МЭ терминал интерфейсов
|
|
||||||
item.appliedenergistics2.ItemPart.InvertedToggleBus.name=МЭ инвертированная шина переключения
|
|
||||||
item.appliedenergistics2.ItemPart.ToggleBus.name=МЭ шина переключения
|
|
||||||
item.appliedenergistics2.ItemPart.CraftingMonitor.name=МЭ монитор создания
|
|
||||||
item.appliedenergistics2.ItemPart.PatternRepeater.name=МЭ повторитель шаблона
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemSpatialStorageCell.128Cubed.name=128³ пространственная ячейка хранения
|
|
||||||
item.appliedenergistics2.ItemSpatialStorageCell.16Cubed.name=16³ пространственная ячейка хранения
|
|
||||||
item.appliedenergistics2.ItemSpatialStorageCell.2Cubed.name=2³ пространственная ячейка хранения
|
|
||||||
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzAxe.name=Топор из истинного кварца
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzCuttingKnife.name=Нож из истинного кварца
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzHoe.name=Мотыга из истинного кварца
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzPickaxe.name=Кирка из истинного кварца
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzSpade.name=Лопата из истинного кварца
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzSword.name=Меч из истинного кварца
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzWrench.name=Гаечный ключ из истинного кварца
|
|
||||||
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzAxe.name=Топор из кварца Нижнего мира
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzCuttingKnife.name=Нож из кварца Нижнего мира
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzHoe.name=Мотыга из кварца Нижнего мира
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzPickaxe.name=Кирка из кварца Нижнего мира
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzSpade.name=Лопата из кварца Нижнего мира
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzSword.name=Меч из кварца Нижнего мира
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzWrench.name=Гаечный ключ из кварца
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemPaintBall.name=Шар с краской
|
|
||||||
item.appliedenergistics2.ToolPortableCell.name=Переносная ячейка
|
|
||||||
item.appliedenergistics2.ToolNetworkTool.name=Сетевой инструмент
|
|
||||||
item.appliedenergistics2.ToolAdvancedNetworkTool.name=Продвинутый сетевой инструмент
|
|
||||||
item.appliedenergistics2.ToolChargedStaff.name=Заряженный посох
|
|
||||||
item.appliedenergistics2.ToolEntropyManipulator.name=Манипулятор энтропии
|
|
||||||
item.appliedenergistics2.ToolMassCannon.name=Материальная пушка
|
|
||||||
item.appliedenergistics2.ToolMemoryCard.name=Карта памяти
|
|
||||||
item.appliedenergistics2.ToolPriorityCard.name=Карта приоритета
|
|
||||||
item.appliedenergistics2.ToolColorApplicator.name=Аппликатор цвета
|
|
||||||
item.appliedenergistics2.ToolWirelessTerminal.name=Беспроводной терминал
|
|
||||||
item.appliedenergistics2.ToolBiometricCard.name=Биометрическая карта
|
|
||||||
|
|
||||||
item.appliedenergistics2.ToolDebugCard.name=Разраб.отладочная карта
|
|
||||||
item.appliedenergistics2.ToolReplicatorCard.name=Разраб.карта-репликатор
|
|
||||||
|
|
||||||
# Commands
|
|
||||||
commands.ae2.usage=Команды предоставляемые Applied Energistics 2 - используйте /ae2 list для списка и /ae2 help _____ для помощи с командой.
|
|
||||||
commands.ae2.permissions=Вы не имеете соответствующих прав для запуска этой команды.
|
|
||||||
commands.ae2.ChunkLogger=Переключает загрузку и разгрузку чанков в журнал сервера. ( Оператор )
|
|
||||||
commands.ae2.ChunkLoggerOn=Chunk Logging теперь включён
|
|
||||||
commands.ae2.ChunkLoggerOff=Chunk Logging теперь отключён
|
|
||||||
commands.ae2.Supporters=Отображает список жертвователей AE2
|
|
||||||
commands.ae2.Profiler=Команда отладки системы, передайте <x y z [dimension]> какого-нибудь блока-сущности в системе, чтобы начать/остановить отладку
|
|
||||||
commands.ae2.ProfilerStart=Отладка начата
|
|
||||||
commands.ae2.ProfilerFailed=Нет АЕ2 блока-сущности здесь
|
|
||||||
commands.ae2.ProfilerGridDown=Эта система отключена
|
|
||||||
commands.ae2.ProfilerStop=Среднее количество наносекунд затрачивоемое этой системой за тик
|
|
||||||
commands.ae2.ProfilerFailedDim=Такого измерения не существует
|
|
||||||
commands.ae2.ToggleFullAccess=Получить полный доступ к АЕ, игнорируя настройки терминала безопасности
|
|
||||||
commands.ae2.ToggleDebugTiming=Переключить логирование менеджера тиков
|
|
||||||
commands.ae2.ToggleDebugPathfinding=Переключить логирование поиска пути
|
|
||||||
|
|
||||||
# Achievements
|
|
||||||
achievement.ae2.Compass=Охотник на метеориты
|
|
||||||
achievement.ae2.Compass.desc=Создайте метеоритный компас
|
|
||||||
achievement.ae2.Presses=Неизвестная технология
|
|
||||||
achievement.ae2.Presses.desc=Найдите вычислительный пресс
|
|
||||||
achievement.ae2.SpatialIO=Пространственное координирование
|
|
||||||
achievement.ae2.SpatialIO.desc=Создайте пространственный порт ввода\вывода
|
|
||||||
achievement.ae2.SpatialIOExplorer=Чтобы смело идти
|
|
||||||
achievement.ae2.SpatialIOExplorer.desc=Храните вещи в пространственной ячейки хранения
|
|
||||||
achievement.ae2.StorageCell=Лучше, чем сундуки
|
|
||||||
achievement.ae2.StorageCell.desc=Создайте ячейку хранения
|
|
||||||
achievement.ae2.IOPort=Перемешка ячеек хранения
|
|
||||||
achievement.ae2.IOPort.desc=Сделайте порт ввода\вывода
|
|
||||||
achievement.ae2.CraftingTerminal=Большой верстак
|
|
||||||
achievement.ae2.CraftingTerminal.desc=Создайте терминал создания
|
|
||||||
achievement.ae2.PatternTerminal=Маэстро создания
|
|
||||||
achievement.ae2.PatternTerminal.desc=Создайте терминал шаблонов
|
|
||||||
achievement.ae2.ChargedQuartz=Шок
|
|
||||||
achievement.ae2.ChargedQuartz.desc=Найдите заряженный кварц
|
|
||||||
achievement.ae2.Fluix=Неестественные
|
|
||||||
achievement.ae2.Fluix.desc=Сделайте изменчивые кристаллы
|
|
||||||
achievement.ae2.Charger=Изменчивое производство
|
|
||||||
achievement.ae2.Charger.desc=Создайте зарядник
|
|
||||||
achievement.ae2.CrystalGrowthAccelerator=Ускоритель - ещё мягко сказано
|
|
||||||
achievement.ae2.CrystalGrowthAccelerator.desc=Создайте ускоритель роста кристаллов
|
|
||||||
achievement.ae2.GlassCable=Изменчивое энергетическое соединение
|
|
||||||
achievement.ae2.GlassCable.desc=Сделайте МЭ стеклянный кабель
|
|
||||||
achievement.ae2.Networking1=Сетевое подмастерье
|
|
||||||
achievement.ae2.Networking1.desc=Достигните 8 каналов, подключая устройства к сети.
|
|
||||||
achievement.ae2.Controller=Коммутатор сети
|
|
||||||
achievement.ae2.Controller.desc=Создайте контроллер
|
|
||||||
achievement.ae2.Networking2=Сетевой инженер
|
|
||||||
achievement.ae2.Networking2.desc=Достигните 128 каналов, подключая устройства к сети.
|
|
||||||
achievement.ae2.Networking3=Сетевой администратор
|
|
||||||
achievement.ae2.Networking3.desc=Достигните 2048 каналов, подключая устройства к сети.
|
|
||||||
achievement.ae2.P2P=Сеть точка-точка
|
|
||||||
achievement.ae2.P2P.desc=Создайте P2P туннель
|
|
||||||
achievement.ae2.Recursive=Рекурсивная сеть
|
|
||||||
achievement.ae2.Recursive.desc=Поставьте интерфейс на шину хранения.
|
|
||||||
achievement.ae2.CraftingCPU=Создание следующего поколения
|
|
||||||
achievement.ae2.CraftingCPU.desc=Создайте блок создания
|
|
||||||
achievement.ae2.Facade=Сетевая эстетика
|
|
||||||
achievement.ae2.Facade.desc=Создайте кабельный фасад
|
|
||||||
achievement.ae2.NetworkTool=Диагностика сети
|
|
||||||
achievement.ae2.NetworkTool.desc=Создайте сетевой инструмент
|
|
||||||
achievement.ae2.PortableCell=Кочевник с хранилищем
|
|
||||||
achievement.ae2.PortableCell.desc=Создайте переносную ячейку
|
|
||||||
achievement.ae2.StorageBus=Безграничный потенциал
|
|
||||||
achievement.ae2.StorageBus.desc=Создайте шину хранения
|
|
||||||
achievement.ae2.QNB=Квантовое туннелирование
|
|
||||||
achievement.ae2.QNB.desc=Создайте квантовое соединение
|
|
||||||
|
|
||||||
# Stats
|
|
||||||
stat.ae2.ItemsInserted=Предметов добавлено в МЭ хранилище
|
|
||||||
stat.ae2.ItemsExtracted=Предметов извлечено из МЭ хранилища
|
|
||||||
stat.ae2.TurnedCranks=Сломано рукояток
|
|
||||||
|
|
||||||
# Keys
|
|
||||||
key.appliedenergistics2.category=Applied Energistics 2
|
|
||||||
key.pick_block.desc=Выбрать AE2 блок
|
|
||||||
key.toggle_focus.desc=Переключить фокус на окно поиска
|
|
||||||
key.search_connected_inventories.desc=Поиск предмета в сетевых инвентарях
|
|
||||||
key.container_interaction.desc=Взаимодействие с хранилищем предметов
|
|
||||||
|
|
||||||
# NEI
|
|
||||||
nei.options.keys.gui.pattern_view=Просмотр шаблона
|
|
||||||
@@ -1,977 +0,0 @@
|
|||||||
# Blocks
|
|
||||||
tile.appliedenergistics2.BlockCableBus.name=AE2 Kablo (ve)ya Yolu
|
|
||||||
tile.appliedenergistics2.BlockCellWorkbench.name=Hücre Tezgahı
|
|
||||||
tile.appliedenergistics2.BlockCharger.name=Şarj Cihazı
|
|
||||||
tile.appliedenergistics2.BlockChest.name=ME Sandığı
|
|
||||||
tile.appliedenergistics2.BlockCondenser.name=Madde Yoğunlaştırıcısı
|
|
||||||
tile.appliedenergistics2.BlockController.name=ME Kontrolcüsü
|
|
||||||
tile.appliedenergistics2.BlockCreativeEnergyController.name=ME Kendi Gücünü Sağlayan Kontrolcü
|
|
||||||
tile.appliedenergistics2.BlockCrank.name=Tahta Krank
|
|
||||||
tile.appliedenergistics2.BlockCreativeEnergyCell.name=Yaratıcı Enerji Hücresi
|
|
||||||
tile.appliedenergistics2.BlockDenseEnergyCell.name=Yoğun Enerji Hücresi
|
|
||||||
tile.appliedenergistics2.BlockEnergyCell.name=Enerji Hücresi
|
|
||||||
tile.appliedenergistics2.BlockDrive.name=ME Sürücüsü
|
|
||||||
tile.appliedenergistics2.BlockEnergyAcceptor.name=Enerji Alıcısı
|
|
||||||
tile.appliedenergistics2.BlockGrinder.name=Kuvars Öğütme Taşı
|
|
||||||
tile.appliedenergistics2.BlockMatrixFrame.name=Matriks Çerçeve
|
|
||||||
tile.appliedenergistics2.BlockIOPort.name=ME Girdi/Çıktı Bağlantısı
|
|
||||||
tile.appliedenergistics2.BlockInscriber.name=Yontucu
|
|
||||||
tile.appliedenergistics2.BlockInterface.name=ME Arayüz
|
|
||||||
tile.appliedenergistics2.BlockQuantumLinkChamber.name=ME Kuantum Bağlantı Odası
|
|
||||||
tile.appliedenergistics2.BlockQuantumRing.name=ME Kuantum Halkası
|
|
||||||
tile.appliedenergistics2.BlockFluix.name=Fluiks Bloğu
|
|
||||||
tile.appliedenergistics2.BlockQuartz.name=Certus Kuvars Bloğu
|
|
||||||
tile.appliedenergistics2.BlockQuartzChiseled.name=Yontulmuş Certus Kuvars Bloğu
|
|
||||||
tile.appliedenergistics2.BlockQuartzGlass.name=Kuvars Camı
|
|
||||||
tile.appliedenergistics2.BlockQuartzLamp.name=Parlak Kuvars Camı
|
|
||||||
tile.appliedenergistics2.BlockQuartzPillar.name=Certus Kuvars Sütunu
|
|
||||||
tile.appliedenergistics2.BlockQuartzTorch.name=Sarj Edilmiş Kuvars Fikstürü
|
|
||||||
tile.appliedenergistics2.BlockLightDetector.name=Işık Algılayan Fikstür
|
|
||||||
tile.appliedenergistics2.BlockSpatialIOPort.name=Mekansal GÇ Bağlantısı
|
|
||||||
tile.appliedenergistics2.BlockSpatialPylon.name=Mekansal Kolon
|
|
||||||
tile.appliedenergistics2.BlockTinyTNT.name=Minik TNT
|
|
||||||
tile.appliedenergistics2.BlockVibrationChamber.name=Titreştirme Odası
|
|
||||||
tile.appliedenergistics2.BlockWireless.name=ME Kablosuz Bağlantı Noktası
|
|
||||||
tile.appliedenergistics2.BlockWireless.desc=Right click with terminal in hand to bind it
|
|
||||||
tile.appliedenergistics2.OreQuartz.name=Certus Kuvars Cevheri
|
|
||||||
tile.appliedenergistics2.OreQuartzCharged.name=Sarj Edilmiş Certus Kuvars Cevheri
|
|
||||||
tile.appliedenergistics2.BlockSecurity.name=ME Güvenlik Terminali
|
|
||||||
tile.appliedenergistics2.BlockQuartzGrowthAccelerator.name=Kristal Yetiştirme Hızlandırıcısı
|
|
||||||
tile.appliedenergistics2.BlockSkyStone.name=Gök Taşı
|
|
||||||
tile.appliedenergistics2.BlockSkyStone.Block.name=Gök Taşı Bloğu
|
|
||||||
tile.appliedenergistics2.BlockSkyStone.Brick.name=Gök Taşı Tuğlası
|
|
||||||
tile.appliedenergistics2.BlockSkyStone.SmallBrick.name=Gök Taşı Küçük Tuğlası
|
|
||||||
tile.appliedenergistics2.BlockSkyChest.name=Gök Taşı Sandığı
|
|
||||||
tile.appliedenergistics2.BlockSkyChest.Block.name=Gök Taşı Blok Sandığı
|
|
||||||
tile.appliedenergistics2.BlockSkyCompass.name=Meteorit Pusulası
|
|
||||||
tile.appliedenergistics2.BlockCraftingMonitor.name=Üretim Monitörü
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage.name=§61k§r Üretim Deposu
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage4k.name=§e4k§r Üretim Deposu
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage16k.name=§a16k§r Üretim Deposu
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage64k.name=§b64k§r Üretim Deposu
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage256k.name=§9256k§r Üretim Deposu
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage1024k.name=§d1024k§r Üretim Deposu
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage4096k.name=§c4096k§r Üretim Deposu
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorage16384k.name=§516384k§r Üretim Deposu
|
|
||||||
tile.appliedenergistics2.BlockCraftingStorageSingularity.name=Tekillik Üretim Deposu
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator.name=Üretim Yardımcı-İşlem Ünitesi
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator4x.name=4 Çekirdekli Yardımcı-İşlem Ünitesi
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator16x.name=16 Çekirdekli Yardımcı-İşlem Ünitesi
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator64x.name=64 Çekirdekli Yardımcı-İşlem Ünitesi
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator256x.name=256 Çekirdekli Yardımcı-İşlem Ünitesi
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator1024x.name=1024 Çekirdekli Yardımcı-İşlem Ünitesi
|
|
||||||
tile.appliedenergistics2.BlockCraftingAccelerator4096x.name=4096 Çekirdekli Yardımcı-İşlem Ünitesi
|
|
||||||
tile.appliedenergistics2.BlockCraftingUnit.name=Üretim Ünitesi
|
|
||||||
tile.appliedenergistics2.BlockAdvancedCraftingStorage.name=Üretim Deposu
|
|
||||||
tile.appliedenergistics2.BlockAdvancedCraftingUnit.name=Üretim Ünitesi
|
|
||||||
tile.appliedenergistics2.BlockMolecularAssembler.name=Moleküler Montajcı
|
|
||||||
tile.appliedenergistics2.BlockPatternOptimizationMatrix.name=Kalıp Optimizasyon Matriksi
|
|
||||||
tile.appliedenergistics2.BlockSingularityCraftingStorage.name=Tekillik Üretim Deposu
|
|
||||||
tile.appliedenergistics2.BlockPaint.name=Boya
|
|
||||||
|
|
||||||
# Stairs
|
|
||||||
tile.appliedenergistics2.ChiseledQuartzStairBlock.name=Yontulmuş Certus Kuvars Merdivenleri
|
|
||||||
tile.appliedenergistics2.FluixStairBlock.name=Fluiks Merdivenleri
|
|
||||||
tile.appliedenergistics2.QuartzPillarStairBlock.name=Certus Kuvars Sütun Merdivenleri
|
|
||||||
tile.appliedenergistics2.QuartzStairBlock.name=Certus Kuvars Merdivenleri
|
|
||||||
tile.appliedenergistics2.SkyStoneBlockStairBlock.name=Gök Taş Bloğu Merdivenleri
|
|
||||||
tile.appliedenergistics2.SkyStoneBrickStairBlock.name=Gök Taş Tuğla Merdivenleri
|
|
||||||
tile.appliedenergistics2.SkyStoneSmallBrickStairBlock.name=Gök Taş Küçük Tuğla Merdivenleri
|
|
||||||
tile.appliedenergistics2.SkyStoneStairBlock.name=Gök Taşı Merdivenleri
|
|
||||||
|
|
||||||
# Slabs
|
|
||||||
tile.appliedenergistics2.ChiseledQuartzSlabBlock.name=Yontulmuş Certus Kuvars Merdiveni
|
|
||||||
tile.appliedenergistics2.ChiseledQuartzSlabBlock.double.name=Yontulmuş Certus Kuvars Merdivenleri
|
|
||||||
tile.appliedenergistics2.FluixSlabBlock.name=Fluiks Basamağı
|
|
||||||
tile.appliedenergistics2.FluixSlabBlock.double.name=Fluiks Basamağı
|
|
||||||
tile.appliedenergistics2.QuartzPillarSlabBlock.name=Certus Kuvars Sütunu Basamağı
|
|
||||||
tile.appliedenergistics2.QuartzPillarSlabBlock.double.name=Certus Kuvars Sütunu Basamağı
|
|
||||||
tile.appliedenergistics2.QuartzSlabBlock.name=Certus Kuvars Basamağı
|
|
||||||
tile.appliedenergistics2.QuartzSlabBlock.double.name=Certus Kuvars Basamağı
|
|
||||||
tile.appliedenergistics2.SkyStoneBlockSlabBlock.name=Gök Taşı Bloğu Basamağı
|
|
||||||
tile.appliedenergistics2.SkyStoneBlockSlabBlock.double.name=Gök Taşı Bloğu Basamağı
|
|
||||||
tile.appliedenergistics2.SkyStoneBrickSlabBlock.name=Gök Taşı Tuğla Basamağı
|
|
||||||
tile.appliedenergistics2.SkyStoneBrickSlabBlock.double.name=Gök Taşı Tuğla Basamağı
|
|
||||||
tile.appliedenergistics2.SkyStoneSmallBrickSlabBlock.name=Gök Taşı Küçük Tuğla Basamağı
|
|
||||||
tile.appliedenergistics2.SkyStoneSmallBrickSlabBlock.double.name=Gök Taşı Küçük Tuğla Basamağı
|
|
||||||
tile.appliedenergistics2.SkyStoneSlabBlock.name=Gök Taşı Basamağı
|
|
||||||
tile.appliedenergistics2.SkyStoneSlabBlock.double.name=Gök Taşı Basamağı
|
|
||||||
|
|
||||||
# Chat Messages
|
|
||||||
chat.appliedenergistics2.ChestCannotReadStorageCell=ME Sandığı depolama hücresini okuyamıyor.
|
|
||||||
chat.appliedenergistics2.SettingCleared=Ayar sıfırlandı.
|
|
||||||
chat.appliedenergistics2.OutOfRange=Kablosuz Mesafesi Yeterli Değil.
|
|
||||||
chat.appliedenergistics2.InvalidMachine=Geçersiz Makine.
|
|
||||||
chat.appliedenergistics2.LoadedSettings=Ayarlar başarı ile yüklendi.
|
|
||||||
chat.appliedenergistics2.DeviceNotPowered=Aygıtın enerjisi az.
|
|
||||||
chat.appliedenergistics2.DeviceNotWirelessTerminal=Bu aygıt bir kablosuz terminal değildir.
|
|
||||||
chat.appliedenergistics2.DeviceSuccessLinked=§aDevice successfully linked.
|
|
||||||
chat.appliedenergistics2.DeviceNotLinked=Aygıt bağlı değil.
|
|
||||||
chat.appliedenergistics2.StationCanNotBeLocated=İstasyon bulunamadı.
|
|
||||||
chat.appliedenergistics2.MachineNotPowered=Makinenin enerjisi yok.
|
|
||||||
chat.appliedenergistics2.CommunicationError=Ağ ile iletişim kurarken hata.
|
|
||||||
chat.appliedenergistics2.SavedSettings=Ayarlar başarı ile kaydedildi.
|
|
||||||
chat.appliedenergistics2.AmmoDepleted=Mermi Bitti.
|
|
||||||
chat.appliedenergistics2.isNowLocked=Monitör Kilitlendi.
|
|
||||||
chat.appliedenergistics2.isNowUnlocked=Monitör Kilidi açıldı.
|
|
||||||
chat.appliedenergistics2.TunnelNotConnected=Tünel bağlı değil.
|
|
||||||
chat.appliedenergistics2.TunnelInputIsAt=Tünel girişi (%d, %d, %d)'de
|
|
||||||
chat.appliedenergistics2.TunnelHasNoOutputs=Tünelin hiçbir çıkışı yok.
|
|
||||||
chat.appliedenergistics2.TunnelOutputsAreAt=Tünel çıkışları:
|
|
||||||
chat.appliedenergistics2.InterfaceInOtherDim=Arayüz %d boyutunda bulundu ve vurgulanamıyor.
|
|
||||||
chat.appliedenergistics2.InterfaceHighlighted=Arayüz (%d, %d, %d)'de vurgulandı.
|
|
||||||
chat.appliedenergistics2.LevelEmitterInAnotherDim=Düzey Vericisi %d boyutunda bulundu ve vurgulanamıyor
|
|
||||||
chat.appliedenergistics2.LevelEmitterHighlighted=Düzey vericisi (%d, %d, %d)'de vurgulandı.
|
|
||||||
chat.appliedenergistics2.P2PInAnotherDim=P2P %d boyutunda bulundu ve vurgulanamıyor.
|
|
||||||
chat.appliedenergistics2.P2PHighlighted=P2P (%d, %d, %d)'de vurgulandı.
|
|
||||||
chat.appliedenergistics2.CraftingItemsWentMissing=Eksik malzeme: %d * %s
|
|
||||||
chat.appliedenergistics2.FBOUnsupported=OpenGL FBOs not supported, cannot export image
|
|
||||||
chat.appliedenergistics2.PriorityInvalidTarget=Hedefin hiçbir önceliği yok
|
|
||||||
chat.appliedenergistics2.PriorityReadout=Şu anki öncelik: %d
|
|
||||||
chat.appliedenergistics2.PriorityConfigured=Öncelik %d olarak güncellendi
|
|
||||||
chat.appliedenergistics2.DriveLockingToggled=Sürücüdeki hücreler bolünmüştü/bölünmemişti
|
|
||||||
chat.appliedenergistics2.ChestLockingToggled=Sandıktaki hücreler bölünmüştü/bölünmemişti
|
|
||||||
chat.appliedenergistics2.FinishCraftingRemind=%s * %s üretimi %s süresinde tamamlandı.
|
|
||||||
chat.appliedenergistics2.CraftComplete=§5Auto-Crafting Complete
|
|
||||||
chat.appliedenergistics2.CraftComplete.tip=%s %s, took %s
|
|
||||||
chat.appliedenergistics2.CraftingCantExtract=Depodan gereken miktarda malzeme alınamıyor: %d / %d | %s
|
|
||||||
chat.appliedenergistics2.MachineInOtherDim=%d boyutunda bulundu ve vurgulanamıyor.
|
|
||||||
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and can't be highlighted
|
|
||||||
chat.appliedenergistics2.MachineHighlighted=%d (%d, %d, %d)'de vurgulandı.
|
|
||||||
chat.appliedenergistics2.MachineHighlightedNamed=The %d "%d" is now highlighted at %d, %d, %d
|
|
||||||
chat.appliedenergistics2.StorageHighlighted=The %d containing %d %d is now highlighted at %d, %d, %d
|
|
||||||
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and can't be highlighted
|
|
||||||
chat.appliedenergistics2.PickBlockTerminalNotFound=AE2 wireless terminal not found.
|
|
||||||
chat.appliedenergistics2.PatternRepeaterProvider=§5Provider§r - will provide pattern to current system from in front §5Accessor§r.
|
|
||||||
chat.appliedenergistics2.PatternRepeaterAccessor=§5Accessor§r - will provide pattern to in front §5Provider§r.
|
|
||||||
|
|
||||||
# Creative Tabs
|
|
||||||
itemGroup.appliedenergistics2=Applied Energistics 2
|
|
||||||
itemGroup.appliedenergistics2.facades=Applied Energistics 2 - Dış Cepheler
|
|
||||||
|
|
||||||
# GUI
|
|
||||||
gui.appliedenergistics2.CraftingTerminal=Üretim Terminali
|
|
||||||
gui.appliedenergistics2.METunnel=ME
|
|
||||||
gui.appliedenergistics2.ItemTunnel=Eşya
|
|
||||||
gui.appliedenergistics2.FluidTunnel=Sıvı
|
|
||||||
gui.appliedenergistics2.RedstoneTunnel=Kızıltaş
|
|
||||||
gui.appliedenergistics2.EUTunnel=EU
|
|
||||||
gui.appliedenergistics2.RFTunnel=RF
|
|
||||||
gui.appliedenergistics2.LightTunnel=Işık
|
|
||||||
gui.appliedenergistics2.SoundTunnel=Ses
|
|
||||||
gui.appliedenergistics2.OCTunnel=OpenComputers
|
|
||||||
gui.appliedenergistics2.PressureTunnel=Basınç
|
|
||||||
gui.appliedenergistics2.GTTunnel=GT EU
|
|
||||||
gui.appliedenergistics2.IFACETunnel=ME Arayüz
|
|
||||||
|
|
||||||
gui.appliedenergistics2.security.extract.name=Çek
|
|
||||||
gui.appliedenergistics2.security.inject.name=Yatır
|
|
||||||
gui.appliedenergistics2.security.craft.name=Üret
|
|
||||||
gui.appliedenergistics2.security.build.name=İnşa Et
|
|
||||||
gui.appliedenergistics2.security.security.name=Güvenlik
|
|
||||||
|
|
||||||
gui.appliedenergistics2.security.extract.tip=Kullanıcının depolamadan eşya çıkarmak için izni var.
|
|
||||||
gui.appliedenergistics2.security.inject.tip=Kullanıcının depolamaya eşya koymasına izin var.
|
|
||||||
gui.appliedenergistics2.security.craft.tip=Kullanıcı yeni üretim işleri başlatabilir.
|
|
||||||
gui.appliedenergistics2.security.build.tip=Kullanıcı ağın fiziki yapısını değiştirebilir ve yapılandırmada değişiklik yapabilir.
|
|
||||||
gui.appliedenergistics2.security.security.tip=Kullanıcı ağın güvenlik terminaline erişip değişiklik yapabilir.
|
|
||||||
|
|
||||||
gui.appliedenergistics2.Efficiency=Verimlilik
|
|
||||||
gui.appliedenergistics2.RequiredPower=Gereken Enerji
|
|
||||||
gui.appliedenergistics2.StoredPower=Depolanan Enerji
|
|
||||||
gui.appliedenergistics2.MaxPower=Maks Enerji
|
|
||||||
gui.appliedenergistics2.QuartzCuttingKnife=Kuvars Kesme Bıçağı
|
|
||||||
gui.appliedenergistics2.Inscriber=Yontucu
|
|
||||||
gui.appliedenergistics2.Wireless=Kablosuz Erişim Noktası
|
|
||||||
gui.appliedenergistics2.WirelessTerminal=Kablosuz Terminal
|
|
||||||
gui.appliedenergistics2.NoPermissions=Hiçbir Yetki Seçilmedi
|
|
||||||
gui.appliedenergistics2.SecurityCardEditor=Biyometrik Kart Düzenleyicisi
|
|
||||||
gui.appliedenergistics2.Encoded=Kodlanmış
|
|
||||||
gui.appliedenergistics2.Priority=Öncelik
|
|
||||||
gui.appliedenergistics2.StorageBus=Depolama Veriyolu
|
|
||||||
gui.appliedenergistics2.EnergyDrain=Pasif Tüketim
|
|
||||||
gui.appliedenergistics2.Installed=Kurulu
|
|
||||||
gui.appliedenergistics2.NetworkTool=Ağ Cihazı
|
|
||||||
gui.appliedenergistics2.AdvancedNetworkTool=Gelişmiş Ağ Cihazı
|
|
||||||
gui.appliedenergistics2.PowerUsageRate=Enerji Kullanımı
|
|
||||||
gui.appliedenergistics2.PowerInputRate=Enerji Üretimi
|
|
||||||
gui.appliedenergistics2.PortableCell=Taşınabilir Hücre
|
|
||||||
gui.appliedenergistics2.Security=Güvenlik Terminali
|
|
||||||
gui.appliedenergistics2.CellWorkbench=Hücre Çalışma Tezgahı
|
|
||||||
gui.appliedenergistics2.QuantumLinkChamber=Kuantum Bağlantı Odası
|
|
||||||
gui.appliedenergistics2.IOPort=ME Girdi/Çıktı Bağlantısı
|
|
||||||
gui.appliedenergistics2.Chest=ME Sandığı
|
|
||||||
gui.appliedenergistics2.Condenser=Madde Yoğunlaştırıcısı
|
|
||||||
gui.appliedenergistics2.Config=Konfigürasyon
|
|
||||||
gui.appliedenergistics2.Drive=Konfigürasyon
|
|
||||||
gui.appliedenergistics2.ExportBus=ME Dışa Aktarım Veriyolu
|
|
||||||
gui.appliedenergistics2.GrindStone=Öğütme Taşı
|
|
||||||
gui.appliedenergistics2.ImportBus=ME İçe Aktarım Veriyolu
|
|
||||||
gui.appliedenergistics2.Interface=ME Arayüz
|
|
||||||
gui.appliedenergistics2.LevelEmitter=ME Seviye Vericisi
|
|
||||||
gui.appliedenergistics2.Of=/
|
|
||||||
gui.appliedenergistics2.Patterns=Kalıplar
|
|
||||||
gui.appliedenergistics2.SpatialIOPort=Mekansal GÇ Bağlantısı
|
|
||||||
gui.appliedenergistics2.StoredEnergy=Depolanan Enerji
|
|
||||||
gui.appliedenergistics2.StoredItems=Depolanan Eşyalar
|
|
||||||
gui.appliedenergistics2.StoredStacks=Depolanan Kümeler
|
|
||||||
gui.appliedenergistics2.Terminal=Terminal
|
|
||||||
gui.appliedenergistics2.InterfaceTerminal=Arayüz Terminali
|
|
||||||
gui.appliedenergistics2.InterfaceTerminalHint=Arayüz Terminalinde Göster ya da Gizle.
|
|
||||||
gui.appliedenergistics2.PatternOptimization=Kalıp Optimizasyonuna İzin Ver
|
|
||||||
gui.appliedenergistics2.PatternOptimizationHint=Bu arayüzdeki kalıplara, kalıp optimizatörü tarafından modifiye edilmesine izin ver.
|
|
||||||
gui.appliedenergistics2.PatternOptimizer=Kalıp optimizatörü
|
|
||||||
gui.appliedenergistics2.StepsPerCraft=Üretim başına maksimum adım
|
|
||||||
gui.appliedenergistics2.PatternsAffected=Etkilenen Kalıplar
|
|
||||||
gui.appliedenergistics2.Multiplied=Çarpıldı
|
|
||||||
gui.appliedenergistics2.MultipliedBy=Şununla çarpıldı
|
|
||||||
gui.appliedenergistics2.CurrentPatternOutput=Mevcut kalıp çıktısı
|
|
||||||
gui.appliedenergistics2.NewPatternOutput=Yeni kalıp çıktısı
|
|
||||||
gui.appliedenergistics2.Optimize=Optimize et
|
|
||||||
|
|
||||||
gui.appliedenergistics2.FormationPlane=Varoluş Düzlemi
|
|
||||||
gui.appliedenergistics2.VibrationChamber=Titreştirme Odası
|
|
||||||
gui.appliedenergistics2.NetworkDetails=Ağ Detayları
|
|
||||||
gui.appliedenergistics2.StorageCells=ME Depolama Hücreleri
|
|
||||||
gui.appliedenergistics2.IOBuses=ME İçe/Dışa Aktarım Veriyolu
|
|
||||||
gui.appliedenergistics2.Stores=Depolar
|
|
||||||
gui.appliedenergistics2.BytesUsed=Kullanılan Baytlar
|
|
||||||
gui.appliedenergistics2.TimeUsed=Aşınılan Zaman
|
|
||||||
gui.appliedenergistics2.CraftName=Craft Name
|
|
||||||
gui.appliedenergistics2.Remains=Remains
|
|
||||||
gui.appliedenergistics2.Progress=Progress
|
|
||||||
gui.appliedenergistics2.Types=Tip üzerinden
|
|
||||||
gui.appliedenergistics2.Blank=Boş
|
|
||||||
gui.appliedenergistics2.Unlinked=Bağlı Değil
|
|
||||||
gui.appliedenergistics2.Linked=Bağlı
|
|
||||||
gui.appliedenergistics2.StoredSize=Depolanan Boyut
|
|
||||||
gui.appliedenergistics2.SkyChest=Gök Taşı Sandığı
|
|
||||||
gui.appliedenergistics2.PatternTerminal=Kalıp Terminali
|
|
||||||
gui.appliedenergistics2.PatternTerminalEx=İşleme Kalıp Terminali
|
|
||||||
gui.appliedenergistics2.CraftingPattern=Üretim Kalıbı
|
|
||||||
gui.appliedenergistics2.MolecularAssembler=Moleküler Montajcı
|
|
||||||
gui.appliedenergistics2.ProcessingPattern=İşleme Kalıbı
|
|
||||||
gui.appliedenergistics2.Crafts=Üretir
|
|
||||||
gui.appliedenergistics2.HoldShift=Bileşenleri göstermek için [SOL SHIFT] tuşuna basılı tut
|
|
||||||
gui.appliedenergistics2.PatternView=Press [%s] to view pattern
|
|
||||||
gui.appliedenergistics2.Result=Sonuç
|
|
||||||
gui.appliedenergistics2.Results=Sonuçlar
|
|
||||||
gui.appliedenergistics2.Ingredients=Bileşenler
|
|
||||||
gui.appliedenergistics2.Ingredient=Bileşen
|
|
||||||
gui.appliedenergistics2.And=ve
|
|
||||||
gui.appliedenergistics2.Creates=Yaratır
|
|
||||||
gui.appliedenergistics2.With=ile
|
|
||||||
gui.appliedenergistics2.Substitute=Muadiller Kullanılıyor:
|
|
||||||
gui.appliedenergistics2.BeSubstitute=Muadil Olabilir:
|
|
||||||
gui.appliedenergistics2.Yes=Evet
|
|
||||||
gui.appliedenergistics2.No=Hayır
|
|
||||||
gui.appliedenergistics2.EncodedBy=%s tarafından kodlandı
|
|
||||||
gui.appliedenergistics2.InWorldCrafting=AE2 Dünya İçi Üretim
|
|
||||||
gui.appliedenergistics2.inWorldFluix=1 Şarj Edilmiş Certus Kuvars + 1 Nether Kuvars ve 1 Kızıltaşını bir gölete aynı blok içinde atın ve 2 adet Fluiks Kristali elde etmek için biraz bekleyin.
|
|
||||||
gui.appliedenergistics2.inWorldPurificationCertus=Certus Kuvars Tozu ve Kumdan yapılmış olan Certus Kuvars Tohumunu bir gölete atın. Daha hızlı büyütmek için Kristal Yetiştirme Hızlandırıcıları kullanın.
|
|
||||||
gui.appliedenergistics2.inWorldPurificationNether=Nether Kuvars Tozu ve Kumdan yapılmış olan Nether Kuvars Tohumunu bir gölete atın. Daha hızlı büyütmek için Kristal Yetiştirme Hızlandırıcıları kullanın.
|
|
||||||
gui.appliedenergistics2.inWorldPurificationFluix=Fluiks Tozu ve Kumdan yapılmış olan Fluiks Tohumunu bir gölete atın. Daha hızlı büyütmek için Kristal Yetiştirme Hızlandırıcıları kullanın.
|
|
||||||
gui.appliedenergistics2.inWorldSingularity=Üretmek için 1 Tekilliği ve 1 Ender Tozunu beraber atın ve eşyaların yakınında bir patlama yaratın.
|
|
||||||
gui.appliedenergistics2.ChargedQuartz=Şarj Edilmiş Certus Kuvarsı, Şarj Edilmemiş Certus Kuvarsı Şarj Cihazına yerleştirerek ve cihaza enerji vererek elde edebilirsiniz.
|
|
||||||
gui.appliedenergistics2.ChargedQuartzFind=Şarj Edilmiş Certus Kuvars dünyada nadir olarak bulunabilir. Normal Certus Kuvarsa benzer ama parlar.
|
|
||||||
gui.appliedenergistics2.NoSecondOutput=İkincil Çıkış Yok
|
|
||||||
gui.appliedenergistics2.OfSecondOutput=İkincil çıkış şansı: %1$d%%
|
|
||||||
gui.appliedenergistics2.MultipleOutputs=%1$d%% ikincil, %2$d%% üçüncül çıkış
|
|
||||||
gui.appliedenergistics2.SelectAmount=Seçim Miktarı
|
|
||||||
gui.appliedenergistics2.CopyMode=Kopya Modu
|
|
||||||
gui.appliedenergistics2.CopyModeDesc=Konfigürasyon panosunun içeriklerinin hücreyi çıkarınca sıfırlanmasını kontrol eder.
|
|
||||||
gui.appliedenergistics2.Next=Sonraki
|
|
||||||
gui.appliedenergistics2.Lumen=Lumen
|
|
||||||
gui.appliedenergistics2.Empty=Boş
|
|
||||||
gui.appliedenergistics2.Stored=Haznede
|
|
||||||
gui.appliedenergistics2.AddToBookmark=Yer İmi
|
|
||||||
gui.appliedenergistics2.Cancel=İptal
|
|
||||||
gui.appliedenergistics2.Suspend=Askıya al
|
|
||||||
gui.appliedenergistics2.Resume=Decam ettir
|
|
||||||
gui.appliedenergistics2.ETAFormat=HH:mm:ss
|
|
||||||
gui.appliedenergistics2.SwitchCraftingSimulationDisplayMode=Görüntüleme modunu değiştir (Liste/Ağaç)
|
|
||||||
gui.appliedenergistics2.Crafting=Üretim
|
|
||||||
gui.appliedenergistics2.Scheduled=Planlanmış
|
|
||||||
gui.appliedenergistics2.CraftingStatus=Durum
|
|
||||||
gui.appliedenergistics2.RemainingOperations=Boşta İşlemciler
|
|
||||||
gui.appliedenergistics2.FromStorage=Mevcut
|
|
||||||
gui.appliedenergistics2.FromStoragePercent=Kullanılan
|
|
||||||
gui.appliedenergistics2.ToCraft=Üretilecek
|
|
||||||
gui.appliedenergistics2.ToCraftRequests=Adımlar
|
|
||||||
gui.appliedenergistics2.CraftingPlan=Üretim Planı
|
|
||||||
gui.appliedenergistics2.Automatic=Otomatik
|
|
||||||
gui.appliedenergistics2.Start=Başla
|
|
||||||
gui.appliedenergistics2.StartWithFollow=Takiple Başla
|
|
||||||
gui.appliedenergistics2.Merge=Birleştir
|
|
||||||
gui.appliedenergistics2.Missing=Eksik
|
|
||||||
gui.appliedenergistics2.NoCraftingTreeReceived=Üretim ağacı elde edilemedi
|
|
||||||
gui.appliedenergistics2.CraftingStepLimitExceeded=Üretim adım limiti aşıldı
|
|
||||||
gui.appliedenergistics2.CraftingSizeLimitExceeded=Üretim boyut limiti aşıldı
|
|
||||||
gui.appliedenergistics2.RequestedItem=İstenen eşya
|
|
||||||
gui.appliedenergistics2.SimulationIncomplete=Simülasyon tamam değil
|
|
||||||
gui.appliedenergistics2.Bytes=Depolama
|
|
||||||
gui.appliedenergistics2.Set=Ayarla
|
|
||||||
gui.appliedenergistics2.Simulation=Simülasyon
|
|
||||||
gui.appliedenergistics2.CoProcessors=Yardımcı-İşlemciler
|
|
||||||
gui.appliedenergistics2.CraftingCPU=Üretim CPU
|
|
||||||
gui.appliedenergistics2.NoCraftingCPUs=Uygun Üretim CPU'su mevcut değil
|
|
||||||
gui.appliedenergistics2.CalculatingWait=Hesaplanıyor, Lütfen Bekleyiniz...
|
|
||||||
gui.appliedenergistics2.Clean=Temizle
|
|
||||||
gui.appliedenergistics2.InvalidPattern=Geçersiz Kalıp
|
|
||||||
gui.appliedenergistics2.UnknownItem=Bilinmeyen Eşya
|
|
||||||
gui.appliedenergistics2.Range=Mesafe
|
|
||||||
gui.appliedenergistics2.TransparentFacades=Saydam Dış Cepheler
|
|
||||||
gui.appliedenergistics2.TransparentFacadesHint=Ağ cihazı araç çubuğunzdayken dış cephelerin görünebilirliğini kontrol eder.
|
|
||||||
gui.appliedenergistics2.CPUs=CPU
|
|
||||||
gui.appliedenergistics2.NoCraftingJobs=Aktif Üretim İşi Yok
|
|
||||||
gui.appliedenergistics2.FacadeCrafting=Dış Cephe Üretimi
|
|
||||||
gui.appliedenergistics2.inWorldCraftingPresses=Üretim Baskı Kalıpları dünyada bulunan meteorların tam ortasında bulunur. Meteorlar meteorit pusulası ile bulunabilir.
|
|
||||||
gui.appliedenergistics2.Included=Dahil
|
|
||||||
gui.appliedenergistics2.Excluded=Dahil Değil
|
|
||||||
gui.appliedenergistics2.Partitioned=Bölünmüş
|
|
||||||
gui.appliedenergistics2.PartitionedOre=Ore dictionary filtresi
|
|
||||||
gui.appliedenergistics2.Precise=Hassas
|
|
||||||
gui.appliedenergistics2.Fuzzy=Bulanık
|
|
||||||
gui.appliedenergistics2.Filter=Filtre
|
|
||||||
gui.appliedenergistics2.SmallFontCraft=Üret
|
|
||||||
gui.appliedenergistics2.LargeFontCraft=+
|
|
||||||
gui.appliedenergistics2.Renamer=Özel İsim: (Enter ile kaydet)
|
|
||||||
gui.appliedenergistics2.OreFilterLabel=Ore dictionary filtresi
|
|
||||||
gui.appliedenergistics2.PriorityCard=Öncelik Kartı
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltip=Bütün öncelik gereksinimleriniz için!
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltipModeEdit=Mod: Öncelik değiştir
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltipModeView=Mod: Önceliği yazdır
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltipModeSet=Mod: Önceliği uygula
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltipModeInc=Mod: Önceliği arttır ve uygula
|
|
||||||
gui.appliedenergistics2.PriorityCardTooltipModeDec=Mod: Önceliği azalt ve uygula
|
|
||||||
gui.appliedenergistics2.Sticky=Yapışkan
|
|
||||||
gui.appliedenergistics2.Contains=Eşyayı Bulundurur:
|
|
||||||
gui.appliedenergistics2.HoldShiftForTooltip=Detaylı açıklama için shift'e basılı tutun
|
|
||||||
gui.appliedenergistics2.HoldShiftClick_HIGHLIGHT_INTERFACE=Arayüzü vurgulamak için shift ile tıklayın
|
|
||||||
gui.appliedenergistics2.Nothing=Hiçbir şey
|
|
||||||
gui.appliedenergistics2.VoidCellTooltip=İçinde bulunan §4her şeyi§7 siler
|
|
||||||
gui.appliedenergistics2.CellView=Hücre Görünümü
|
|
||||||
gui.appliedenergistics2.Inputs=Inputs
|
|
||||||
gui.appliedenergistics2.Outputs=Outputs
|
|
||||||
gui.appliedenergistics2.EncodedPattern=Encoded Pattern
|
|
||||||
gui.appliedenergistics2.Deprecated=Kullanımdan Kaldırıldı, yakında silinecek!
|
|
||||||
gui.appliedenergistics2.ViewCellToggleKey=Sağ tık ile değiştir
|
|
||||||
gui.appliedenergistics2.CPUAllowMode=Accept request
|
|
||||||
gui.appliedenergistics2.CPUAllowAll=All
|
|
||||||
gui.appliedenergistics2.CPUOnlyAllowNonPlayer=Only from non-player
|
|
||||||
gui.appliedenergistics2.CPUOnlyAllowPlayer=Only from player
|
|
||||||
gui.appliedenergistics2.CPUSourcePlayer=Requester
|
|
||||||
gui.appliedenergistics2.CPUSourceMachineRequested=Machine Requested
|
|
||||||
|
|
||||||
gui.appliedenergistics2.NetworkBytesDetails=Ağ Baytları Detayları
|
|
||||||
gui.appliedenergistics2.Items=Eşyalar
|
|
||||||
gui.appliedenergistics2.Fluids=Sıvılar
|
|
||||||
gui.appliedenergistics2.Essentias=Esanslar
|
|
||||||
gui.appliedenergistics2.NetworkCellStatus=Hücre durumu
|
|
||||||
gui.appliedenergistics2.NetworkItemCellCount=Ağda Bulunan Eşya Hücresi Miktarı
|
|
||||||
gui.appliedenergistics2.NetworkFluidCellCount=Ağda Bulunan Sıvı Hücresi Miktarı
|
|
||||||
gui.appliedenergistics2.NetworkEssentiaCellCount=Ağda Bulunan Esans Hücresi Miktarı
|
|
||||||
gui.appliedenergistics2.TypesInfo=Tip
|
|
||||||
gui.appliedenergistics2.BytesInfo=Baytlar
|
|
||||||
gui.appliedenergistics2.ToFollow=Takip et
|
|
||||||
gui.appliedenergistics2.ToUnfollow=Takibi bırak
|
|
||||||
gui.appliedenergistics2.CellRestriction=Hücre Kısıtlaması
|
|
||||||
gui.appliedenergistics2.Restricted=Kısıtlı
|
|
||||||
gui.appliedenergistics2.CellRestrictionTips=Varsayılan için 0
|
|
||||||
gui.appliedenergistics2.MaxItems=Maks. Eşya:
|
|
||||||
gui.appliedenergistics2.MaxFluid=Maks. Sıvı:
|
|
||||||
gui.appliedenergistics2.MaxTypes=Maks. Tip:
|
|
||||||
gui.appliedenergistics2.NumberOfItems=Eşya miktarı
|
|
||||||
gui.appliedenergistics2.NumberOfFluids=Sıvı miktarı
|
|
||||||
gui.appliedenergistics2.ItemsPerByte=Bayt başına eşya:
|
|
||||||
gui.appliedenergistics2.FluidsPerByte=Bayt başına sıvı:
|
|
||||||
gui.appliedenergistics2.BytesPerType=Tip başına bayt:
|
|
||||||
gui.appliedenergistics2.SelectColor=Select a Color
|
|
||||||
gui.appliedenergistics2.Selected=Selected
|
|
||||||
|
|
||||||
# GUI Colors - ARGB
|
|
||||||
gui.color.appliedenergistics2.SearchboxFocused=6E000000
|
|
||||||
gui.color.appliedenergistics2.SearchboxUnfocused=00000000
|
|
||||||
gui.color.appliedenergistics2.ItemSlotOverlayUnpowered=66111111
|
|
||||||
gui.color.appliedenergistics2.ItemSlotOverlayInvalid=66ff6666
|
|
||||||
gui.color.appliedenergistics2.CraftConfirmMissingItem=1AFF0000
|
|
||||||
gui.color.appliedenergistics2.CraftingCPUActive=5A45A021
|
|
||||||
gui.color.appliedenergistics2.CraftingCPUScheduled=FF787878
|
|
||||||
gui.color.appliedenergistics2.InterfaceTerminalMatch=2A00FF00
|
|
||||||
gui.color.appliedenergistics2.ProcessBarStartColor=FFE60A00
|
|
||||||
gui.color.appliedenergistics2.ProcessBarMiddleColor=FFE6E600
|
|
||||||
gui.color.appliedenergistics2.ProcessBarEndColor=FF0AE600
|
|
||||||
|
|
||||||
# GUI Tooltips
|
|
||||||
gui.tooltips.appliedenergistics2.Stash=Eşya Depola
|
|
||||||
gui.tooltips.appliedenergistics2.StashDesc=Üretim ızgarasındaki eşyaları ağ depolamasına gönder.
|
|
||||||
gui.tooltips.appliedenergistics2.Substitutions=Ore-Dict Muadilleri
|
|
||||||
gui.tooltips.appliedenergistics2.SubstitutionsDescEnabled=Giriş bileşenlerinin muadillerine izin ver.
|
|
||||||
gui.tooltips.appliedenergistics2.SubstitutionsDescDisabled=Giriş bileşenlerinin muadillerini engelle.
|
|
||||||
gui.tooltips.appliedenergistics2.BeSubstitutions=Muadil olarak kullan
|
|
||||||
gui.tooltips.appliedenergistics2.BeSubstitutionsDescEnabled=Giriş bileşenlerinin muadilleri olarak üretmeye izin ver.
|
|
||||||
gui.tooltips.appliedenergistics2.BeSubstitutionsDescDisabled=Girdi bileşenlerinin muadilleri olarak üretmeyi engelle. Eğer bir bileşen için tüm uygun kalıplar muadil kullanımına kapalı ise, üretim simulatörü onları muadil olarak açıkmış gibi algılar.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.PatternSlotConfigTitle=Terminal Modunu Değiştir
|
|
||||||
gui.tooltips.appliedenergistics2.PatternSlotConfigInfo=Slot kalıp modunu (16 -> 4) ile (4 ->16) arasında değiştir
|
|
||||||
gui.tooltips.appliedenergistics2.Encode=Kalıbı Kodla
|
|
||||||
gui.tooltips.appliedenergistics2.EncodeDescription=Girilmiş kalıbı zaten kodlanmış bir kalıba ya da boş bir kalıba yaz. Shift'e basılı tutarak direkt envanterine aktar. Shift+Ctrl'ye basılı tutarak tüm kümeyi kodla.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.FuzzyMode=Bulanık Karşılaştırma
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_1=Split Damage at 1%
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_10=Split Damage at 10%
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_25=Hasarı 25%'de ayır
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_50=Hasarı 50%'de ayır
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_75=Hasarı 75%'de ayır
|
|
||||||
gui.tooltips.appliedenergistics2.FZPercent_99=Hasarı 99%'de ayır
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SortOrder=Sıralama Düzeni
|
|
||||||
gui.tooltips.appliedenergistics2.SortBy=Sırala:
|
|
||||||
gui.tooltips.appliedenergistics2.FZIgnoreAll=Herhangi Biriyle Eşleş
|
|
||||||
gui.tooltips.appliedenergistics2.TransferDirection=Aktarım Yönü
|
|
||||||
gui.tooltips.appliedenergistics2.TransferToNetwork=Veriyi Ağa Aktar
|
|
||||||
gui.tooltips.appliedenergistics2.TransferToStorageCell=Veriyi Depolama Hücresine Aktar
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleSortDirection=Sıralama yönünü değiştir
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.StoredItems=Depolanan Eşyalar
|
|
||||||
gui.tooltips.appliedenergistics2.StoredCraftable=Depolanan / Üretilebilir
|
|
||||||
gui.tooltips.appliedenergistics2.View=Görüntüle
|
|
||||||
gui.tooltips.appliedenergistics2.RedstoneMode=Kızıltaş Modu
|
|
||||||
gui.tooltips.appliedenergistics2.OperationMode=Operasyon Modu
|
|
||||||
gui.tooltips.appliedenergistics2.NumberOfItems=Eşya Miktarı
|
|
||||||
gui.tooltips.appliedenergistics2.ItemName=Eşya adı
|
|
||||||
gui.tooltips.appliedenergistics2.PowerUnits=Güç Birimleri
|
|
||||||
gui.tooltips.appliedenergistics2.IOMode=Giriş/Çıkış Modu
|
|
||||||
gui.tooltips.appliedenergistics2.ExtractionMode=Extraction Mode
|
|
||||||
gui.tooltips.appliedenergistics2.CondenserOutput=ME Yoğunlaştırıcısı - Çıkış
|
|
||||||
gui.tooltips.appliedenergistics2.PartitionStorage=Depolamayı Biçimlendir
|
|
||||||
gui.tooltips.appliedenergistics2.Clear=Temizle
|
|
||||||
gui.tooltips.appliedenergistics2.TrashController=Shift / Space Tıklaması ile Silme
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.InterfaceBlockingMode=Engelleme Modu
|
|
||||||
gui.tooltips.appliedenergistics2.InterfaceSmartBlockingMode=Akıllı Engelleme Modu
|
|
||||||
gui.tooltips.appliedenergistics2.InterfaceCraftingMode=Üretim Modu
|
|
||||||
gui.tooltips.appliedenergistics2.Trash=Eşyaları Yok et
|
|
||||||
gui.tooltips.appliedenergistics2.MatterBalls=Madde Toplarına Yoğunlaştır\nEşya başına %s
|
|
||||||
gui.tooltips.appliedenergistics2.Singularity=Tekilliklere Yoğunlaştır\nEşya başına %s
|
|
||||||
gui.tooltips.appliedenergistics2.Read=Sadece Çıkış
|
|
||||||
gui.tooltips.appliedenergistics2.Write=Sadece Giriş
|
|
||||||
gui.tooltips.appliedenergistics2.ReadWrite=Çift Yönlü
|
|
||||||
gui.tooltips.appliedenergistics2.Strict=Strict - Network sees only filtered items
|
|
||||||
gui.tooltips.appliedenergistics2.Loose=Loose - Network sees everything
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.AlwaysActive=Her zaman aktif
|
|
||||||
gui.tooltips.appliedenergistics2.ActiveWithoutSignal=Sinyal olmadan aktif
|
|
||||||
gui.tooltips.appliedenergistics2.ActiveWithSignal=Sinyal ile aktif
|
|
||||||
gui.tooltips.appliedenergistics2.ActiveOnPulse=Her atımda aktif et
|
|
||||||
gui.tooltips.appliedenergistics2.EmitLevelsBelow=Seviye limit altındayken ilet.
|
|
||||||
gui.tooltips.appliedenergistics2.EmitLevelAbove=Seviye limite eşit ya da üstündeyken ilet.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SearchMode_Auto=Otomatik Arama
|
|
||||||
gui.tooltips.appliedenergistics2.SearchMode_Standard=Standart Arama
|
|
||||||
gui.tooltips.appliedenergistics2.SearchMode_NEIAuto=NEI ile Eşzamanlı Otomatik
|
|
||||||
gui.tooltips.appliedenergistics2.SearchMode_NEIStandard=NEI ile Eşzamanlı Standart
|
|
||||||
gui.tooltips.appliedenergistics2.SearchMode=Arama Kutusu Modu
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.PartitionStorageHint=Biçimlendirmeyi şu anda depolanmış eşyalara göre ayarlar.
|
|
||||||
gui.tooltips.appliedenergistics2.NextPartitionStorageHint=Depodaki bir sonraki eşyayı almak için tıklayın.
|
|
||||||
gui.tooltips.appliedenergistics2.ClearSettings=Konfigürasyonu/Ayarı Temizle
|
|
||||||
gui.tooltips.appliedenergistics2.Craftable=Üretilebilir
|
|
||||||
gui.tooltips.appliedenergistics2.MoveWhenEmpty=Hücre boş olduğunda veya ağ boşaltıldığında çıktıya aktar.
|
|
||||||
gui.tooltips.appliedenergistics2.MoveWhenWorkIsDone=İş bitince çıktıya aktar.
|
|
||||||
gui.tooltips.appliedenergistics2.MoveWhenFull=Hücre veya ağ dolunca çıktıya aktar.
|
|
||||||
gui.tooltips.appliedenergistics2.Disabled=Devre Dışı
|
|
||||||
gui.tooltips.appliedenergistics2.Enable=Etkin
|
|
||||||
gui.tooltips.appliedenergistics2.Blocking=Envanterde eşya varken üretim bileşenlerini gönderme.
|
|
||||||
gui.tooltips.appliedenergistics2.NonBlocking=Hedef envanterin içeriklerini yoksay.
|
|
||||||
gui.tooltips.appliedenergistics2.SmartBlocking=Aynı tarifi yerleştirmeye izin ver.
|
|
||||||
gui.tooltips.appliedenergistics2.NonSmartBlocking=Sıradan bloklama modu davranışı.
|
|
||||||
gui.tooltips.appliedenergistics2.Craft=Üretim Davranışı
|
|
||||||
gui.tooltips.appliedenergistics2.CraftOnly=Stoklanan eşyaları kullanma, sadece dışa aktarırken üret.
|
|
||||||
gui.tooltips.appliedenergistics2.CraftEither=Dışa aktarırken depolanan eşyaları kullan ya da üret
|
|
||||||
gui.tooltips.appliedenergistics2.LevelType=Seviye Tipi
|
|
||||||
gui.tooltips.appliedenergistics2.LevelType_Energy=Enerji
|
|
||||||
gui.tooltips.appliedenergistics2.LevelType_Item_Fluid=Item / Fluid
|
|
||||||
gui.tooltips.appliedenergistics2.InventoryTweaks=Inventory Tweaks
|
|
||||||
gui.tooltips.appliedenergistics2.Mod=Mod
|
|
||||||
gui.tooltips.appliedenergistics2.UsedPercent=Yüzde
|
|
||||||
gui.tooltips.appliedenergistics2.TerminalStyle=Terminal Stili
|
|
||||||
gui.tooltips.appliedenergistics2.TerminalStyle_Full=Tam Ekran Terminal
|
|
||||||
gui.tooltips.appliedenergistics2.TerminalStyle_Tall=Uzun Merkezlenmiş Terminal
|
|
||||||
gui.tooltips.appliedenergistics2.TerminalStyle_Small=Kısa Merkezlenmiş Terminal
|
|
||||||
gui.tooltips.appliedenergistics2.SaveAsImage=Görsel olarak kaydet
|
|
||||||
gui.tooltips.appliedenergistics2.HideStored=Depolanan Eşyaları Gizle
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.DoesntDespawn=Bu eşya asla yerde yok olmaz.
|
|
||||||
gui.tooltips.appliedenergistics2.EmitterMode=Üretim Verici Modu
|
|
||||||
gui.tooltips.appliedenergistics2.CraftViaRedstone=Eşyayı üretmek için kızıltaş sinyali yay.
|
|
||||||
gui.tooltips.appliedenergistics2.EmitWhenCrafting=Eşya üretilirken kızıltaş sinyali yay.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.ReportInaccessibleItems=Ulaşılamaz Eşyaları Raporla
|
|
||||||
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsYes=Evet: Çıkarılamayan eşyalar görüntülenebilir.
|
|
||||||
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsNo=Hayır: Sadece çıkarılabilen eşyalar görüntülenebilir.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.BlockPlacement=Blok Yerleşimi
|
|
||||||
gui.tooltips.appliedenergistics2.BlockPlacementYes=Blok Blok olarak yerleştirilecektir.
|
|
||||||
gui.tooltips.appliedenergistics2.BlockPlacementNo=Bloklar Eşya olarak düşecektir.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SchedulingMode=Zamanlama Modu
|
|
||||||
gui.tooltips.appliedenergistics2.SchedulingModeDefault=Ağ boşalana kadar önce ilk eşyayı dışa aktar, sonra sonrakileri dene.
|
|
||||||
gui.tooltips.appliedenergistics2.SchedulingModeRoundRobin=Round robin modunda dışa aktar.
|
|
||||||
gui.tooltips.appliedenergistics2.SchedulingModeRandom=Eşyaları rastgele dışarı aktar.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.ItemsStored=Depolanan Eşyalar: %s
|
|
||||||
gui.tooltips.appliedenergistics2.ItemCount=Eşya Miktarı: %s
|
|
||||||
gui.tooltips.appliedenergistics2.ItemsRequestable=İstenebilen Eşyalar: %s
|
|
||||||
gui.tooltips.appliedenergistics2.P2PFrequency=Frekans: %s
|
|
||||||
gui.tooltips.appliedenergistics2.ExtractFromNetworkToContainer=§e%s + Left-click§f to extract §b%s§f from network
|
|
||||||
gui.tooltips.appliedenergistics2.InsertFromContainerToNetwork=§e%s + Right-click§f to insert §b%s§f into network
|
|
||||||
gui.tooltips.appliedenergistics2.HoldShiftProcessStack=Hold Shift to process the entire stack
|
|
||||||
gui.tooltips.appliedenergistics2.RegisterContainerContent=Hold §e%s§f to register as §b%s§f
|
|
||||||
gui.tooltips.appliedenergistics2.OreFilterHint=Eşyaları Ore Dictionary isimlerine göre filtrele
|
|
||||||
gui.tooltips.appliedenergistics2.OreFilter=Ore Dictionary Filtresi
|
|
||||||
gui.tooltips.appliedenergistics2.SearchStringTooltip=Arama kutusunu temizlemek için sağ tıkla
|
|
||||||
gui.tooltips.appliedenergistics2.SaveSearchString=Arama Metnini Kaydet
|
|
||||||
gui.tooltips.appliedenergistics2.SaveSearchStringYes=Evet
|
|
||||||
gui.tooltips.appliedenergistics2.SaveSearchStringNo=Hayır
|
|
||||||
gui.tooltips.appliedenergistics2.DoublePattern=Kalıbı İkiye Katla
|
|
||||||
gui.tooltips.appliedenergistics2.DoublePatternHint=Yapılabilirse kalıp girdi ve çıktılarını ikiye katlar. Shift basılı ise sekize katlar. Sağ tık bölmek için kullanılır. Orta fare tuşu ile katlama oranını değiştirebilirsiniz.
|
|
||||||
gui.tooltips.appliedenergistics2.DoublePatterns=Kalıpları İkiye Katla
|
|
||||||
gui.tooltips.appliedenergistics2.DoublePatternsHint=Yapılabilirse kalıp girdilerini ve çıktılarını ikiye katlar. Shift basılı ise sekize katlar. Sağ tık bölmek için kullanılır.
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingStatus=Üretim Durumu
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingStatusDesc=Üretim durumu penceresini açar
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblers=Sadece üretim arayüzlerini göstermeyi değiştirir.
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblersDescOff=Tüm arayüzler gösteriliyor
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblersDescOn=Sadece moleküler montajcılara bağlı arayüzler gösteriliyor
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowFullInterfaces=Bütün slotları dolu olan arayüzleri göstermeyi değiştir
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowFullInterfacesOnDesc=Tüm arayüzler gösteriliyor
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowFullInterfacesOffDesc=Sadece slotları boş olan arayüzler gösteriliyor.
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterface=Geçersiz kalıpları bulunan arayüzleri göstemeyi değiştir.
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterfaceOnDesc=Tüm arayüzler gösteriliyor
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterfaceOffDesc=Sadece geçersiz kalıpları bulunan arayüzler gösteriliyor
|
|
||||||
gui.tooltips.appliedenergistics2.HighlightInterface=Arayüzü vurgula
|
|
||||||
gui.tooltips.appliedenergistics2.SearchFieldInputs=Tarif Girdileri
|
|
||||||
gui.tooltips.appliedenergistics2.SearchFieldOutputs=Tarif Çıktıları
|
|
||||||
gui.tooltips.appliedenergistics2.SearchFieldNames=Arayüz Adları
|
|
||||||
gui.tooltips.appliedenergistics2.OptimizePatterns=Kalıpları Optimize et
|
|
||||||
gui.tooltips.appliedenergistics2.OptimizePatternsNoReq=§cBu ayar ağınızda Kalıp Optimizasyon Matriksi bulunmadığı için uygun değil!
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModeDefault=Varsayılan Yükleme Modu
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModeDefaultDesc=Baştan sona, gerekirse kümeleri birleştir
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModePreferEmpty=Yerleştirme boş slotları tercih eder
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModePreferEmptyDesc=Varsayılan ile aynı ama boş slotları daha önce dene
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModeOnlyEmpty=Sadece boş slotlara yerleştir
|
|
||||||
gui.tooltips.appliedenergistics2.InsertionModeOnlyEmptyDesc=Baştan sona, kümeleri birleştirme
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SidelessModeSided=Taraflı Mod
|
|
||||||
gui.tooltips.appliedenergistics2.SidelessModeSidedDesc=Her sıvı sadece bir belirli yüzden ulaşılabilir
|
|
||||||
gui.tooltips.appliedenergistics2.SidelessModeSideless=Tarafsız Mod
|
|
||||||
gui.tooltips.appliedenergistics2.SidelessModeSidelessDesc=Bütün sıvılar bütün yüzlerden ulaşılabilir
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefault=Varsayılan Engelleme Modu
|
|
||||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefaultDesc=Engelleyen arayüzler normal engelleme modunu takip eder (devreleri yok say vb.)
|
|
||||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAll=Gevşek Mod
|
|
||||||
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAllDesc=Engelleyen Arayüzler bu ME sistemindeki herhangi bir eşya için engellenir.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingMode=Üretimi Kilitle
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingModeNone=Asla
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingUntilRedstonePulse=Kızıltaş atımı alınana kadar
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingUntilResultReturned=Üretim sonucu dönene kadar
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingWhileRedstoneHigh=Kızıltaş sinyali ile
|
|
||||||
gui.tooltips.appliedenergistics2.LockCraftingWhileRedstoneLow=Kızıltaş sinyali olmadan
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingModeStandard=Standart Üretim Modu
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingModeStandardDesc=Üretimi sadece bütün bileşenler ME sisteminde mecutken başlat.
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingModeIgnoreMissing=Eksikleri Yoksay Üretim Modu
|
|
||||||
gui.tooltips.appliedenergistics2.CraftingModeIgnoreMissingDesc=Bileşenler ME Sisteminde eksik olsa da üretimi başlat
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.ExtraOptions=Ekstra Ayarlar
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SwitchBytesInfo=Hücre Bilgisi
|
|
||||||
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Item=Eşya
|
|
||||||
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Fluid=Sıvı
|
|
||||||
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Essentia=Esans
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode=Öncelik Kart Modu
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode_Edit=Hedeflerin önceliğini düzenle.
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode_View=Hedeflerin önceliğini yazdır.
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode_Set=Hedeflerin önceliğini uygula.
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode_Inc=Hedeflerin önceliğini uygula ve 1 arttır.
|
|
||||||
gui.tooltips.appliedenergistics2.PriorityCardMode_Dec=Hedeflerin önceliğini uygula ve 1 azalt.
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.MultiplyPattern=Katla
|
|
||||||
gui.tooltips.appliedenergistics2.DividePattern=Böl
|
|
||||||
gui.tooltips.appliedenergistics2.MultiplyOrDividePatternHint=Positif ise, bu sayı ile katlar; Negatif ise, bu sayı ile böler. Tam bölemez ise çalışmaz.
|
|
||||||
gui.tooltips.appliedenergistics2.ToFollow=Bu üretimi takip etmek ve bittiğinde bildirim almak için tıkla.\nŞu an bu üretimi takip etmiyorsun
|
|
||||||
gui.tooltips.appliedenergistics2.ToUnfollow=Takip etmeyi bırakmak için tıkla \nBu üretimi takip ediyorsun ve bittiğinde bildirim alacaksın
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.StringOrder=Sıralama
|
|
||||||
gui.tooltips.appliedenergistics2.StringOrderNatural=Varsayılan
|
|
||||||
gui.tooltips.appliedenergistics2.StringOrderAlphanum=Doğal Sıralama
|
|
||||||
gui.tooltips.appliedenergistics2.CellRestrictionLabel=Hücre Kısıtlaması
|
|
||||||
gui.tooltips.appliedenergistics2.CellRestrictionHint=Hücre Kısıtlaması Kur
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.SearchGotoNext=Sonrakini bul
|
|
||||||
gui.tooltips.appliedenergistics2.SearchGotoPrev=Öncekini bul
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.CPUAllowMode=Üretim isteği sınırlandırması
|
|
||||||
gui.tooltips.appliedenergistics2.CPUAllowAllDesc=Tüm üretim isteklerine izin ver
|
|
||||||
gui.tooltips.appliedenergistics2.CPUOnlyAllowPlayerDesc=Sadece oyuncudan gelen üretim isteklerine izin ver
|
|
||||||
gui.tooltips.appliedenergistics2.CPUOnlyAllowNonPlayerDesc=Sadece oyuncudan olmayan üretim isteklerine izin ver
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.Suspend=Click to stop this CPU from sending out crafts
|
|
||||||
gui.tooltips.appliedenergistics2.Resume=Click to make this CPU send out crafts again
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.PinsSection=Sabitlenenler Bölmesi
|
|
||||||
gui.tooltips.appliedenergistics2.PinsSectionActive=Sabitlenenler Bölmesi Aktif
|
|
||||||
gui.tooltips.appliedenergistics2.PinsSectionDisabled=Sabitlenenler Bölmesi Devre Dışı
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.SOMETHING_STUCK=Arayüzde bir şey sıkışmış
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.BLOCKING_MODE=Engelleme Modu
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.LOCK_MODE=Kilit Modu
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=Sevk edilecek hedef bulunamadı
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.NOT_ENOUGH_INGREDIENTS=Yeterli bileşen yok
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.SAME_NETWORK=Hedef arayüz aynı ağda
|
|
||||||
gui.tooltips.appliedenergistics2.scheduledreason.UNSUPPORTED_STACK=Contains a stack which not supported by any target around interface
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstitute=Muadillere izin veren kalıplara sahip arayüzlerin gösterilmesini değiştirir
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOnDesc=Tüm arayüzler gösteriliyor
|
|
||||||
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOffDesc=Yalnızca muadillere izin veren kalıplara sahip arayüzleri gösteriyor
|
|
||||||
|
|
||||||
gui.tooltips.appliedenergistics2.BlockDriveWarning=§4Do not move chests with AE drives\n§4It may corrupt your profile. No refunds!
|
|
||||||
gui.tooltips.appliedenergistics2.BlockCreativeEnergyCell=§dInfinite Energy
|
|
||||||
gui.tooltips.appliedenergistics2.PartCreativeEnergy=§dInfinite Energy
|
|
||||||
gui.tooltips.appliedenergistics2.BlockCreativeEnergyController=§dInfinite Energy
|
|
||||||
gui.tooltips.appliedenergistics2.PreconfiguredPriority=Preconfigured storage priority: §f%s
|
|
||||||
|
|
||||||
# Units
|
|
||||||
gui.appliedenergistics2.units.appliedenergistics=AE
|
|
||||||
gui.appliedenergistics2.units.ic2=Enerji Birimleri
|
|
||||||
gui.appliedenergistics2.units.mekanism=Jouleler
|
|
||||||
gui.appliedenergistics2.units.rotarycraft=Watt
|
|
||||||
gui.appliedenergistics2.units.thermalexpansion=Redstone Flux
|
|
||||||
|
|
||||||
# Colors
|
|
||||||
gui.appliedenergistics2.White=Beyaz
|
|
||||||
gui.appliedenergistics2.Orange=Turuncu
|
|
||||||
gui.appliedenergistics2.Magenta=Eflatun
|
|
||||||
gui.appliedenergistics2.LightBlue=Açık Mavi
|
|
||||||
gui.appliedenergistics2.Yellow=Sarı
|
|
||||||
gui.appliedenergistics2.Lime=Açık Yeşil
|
|
||||||
gui.appliedenergistics2.Pink=Pembe
|
|
||||||
gui.appliedenergistics2.Gray=Gri
|
|
||||||
gui.appliedenergistics2.LightGray=Açık Gri
|
|
||||||
gui.appliedenergistics2.Cyan=Camgöbeği
|
|
||||||
gui.appliedenergistics2.Purple=Mor
|
|
||||||
gui.appliedenergistics2.Blue=Mavi
|
|
||||||
gui.appliedenergistics2.Brown=Kahverengi
|
|
||||||
gui.appliedenergistics2.Green=Yeşil
|
|
||||||
gui.appliedenergistics2.Red=Kırmızı
|
|
||||||
gui.appliedenergistics2.Black=Siyah
|
|
||||||
gui.appliedenergistics2.Fluix=Fluiks
|
|
||||||
|
|
||||||
# Waila
|
|
||||||
waila.appliedenergistics2.Crafting=Üretim
|
|
||||||
waila.appliedenergistics2.DeviceOnline=Cihaz Çevrimiçi
|
|
||||||
waila.appliedenergistics2.DeviceOffline=Cihaz Çevrimdışı
|
|
||||||
waila.appliedenergistics2.DeviceMissingChannel=Cihazın Kanalı Yok
|
|
||||||
waila.appliedenergistics2.Locked=Kilitli
|
|
||||||
waila.appliedenergistics2.Unlocked=Kilitli Değil
|
|
||||||
waila.appliedenergistics2.Showing=Gösteriliyor:
|
|
||||||
waila.appliedenergistics2.Contains=İçerir:
|
|
||||||
waila.appliedenergistics2.Channels=%2$d üzerinden %1$d Kanal
|
|
||||||
waila.appliedenergistics2.ChannelsUnbound=%1$d Channels
|
|
||||||
waila.appliedenergistics2.P2PUnlinked=Bağlı Değil
|
|
||||||
waila.appliedenergistics2.P2PInputOneOutput=Bağlı (Girdi Tarafı)
|
|
||||||
waila.appliedenergistics2.P2PInputManyOutputs=Bağlı (Girdi Tarafı) - %d Çıktı
|
|
||||||
waila.appliedenergistics2.P2POutput=Bağlı (Çıktı Tarafı)
|
|
||||||
waila.appliedenergistics2.Booting=Ağ başlatılıyor
|
|
||||||
waila.appliedenergistics2.CraftingLockedByLackOfRedstoneSignal=Kızıltaş sinyali eksikliğinden kilitli
|
|
||||||
waila.appliedenergistics2.CraftingLockedByRedstoneSignal=Kızıltaş sinyali ile kilitli
|
|
||||||
waila.appliedenergistics2.CraftingLockedUntilPulse=Açmak için kızıltaş atımı bekleniyor
|
|
||||||
waila.appliedenergistics2.CraftingLockedUntilResult=Açmak için sonuçlar bekleniyor
|
|
||||||
waila.appliedenergistics2.CoordinateX=X
|
|
||||||
waila.appliedenergistics2.CoordinateY=Y
|
|
||||||
waila.appliedenergistics2.CoordinateZ=Z
|
|
||||||
waila.appliedenergistics2.Dimension=Dimension
|
|
||||||
waila.appliedenergistics2.Id=id
|
|
||||||
waila.appliedenergistics2.ConnectedTo=Connected to
|
|
||||||
waila.appliedenergistics2.Disconnected=Disconnected
|
|
||||||
waila.appliedenergistics2.Singularity=Singularity
|
|
||||||
waila.appliedenergistics2.Provider=§5Provider§r
|
|
||||||
waila.appliedenergistics2.Accessor=§5Accessor§r
|
|
||||||
waila.appliedenergistics2.Waiting=Waiting:
|
|
||||||
waila.appliedenergistics2.IOBusSpeed=Speed: %s %s/t
|
|
||||||
|
|
||||||
# Baubles Extended
|
|
||||||
slot.Terminal=§aTerminal§7
|
|
||||||
|
|
||||||
# Items
|
|
||||||
item.appliedenergistics2.ItemBasicStorageCell.1k.name=§61k§r ME Depolama Hücresi
|
|
||||||
item.appliedenergistics2.ItemBasicStorageCell.4k.name=§e4k§r ME Depolama Hücresi
|
|
||||||
item.appliedenergistics2.ItemBasicStorageCell.16k.name=§a16k§r ME Depolama Hücresi
|
|
||||||
item.appliedenergistics2.ItemBasicStorageCell.64k.name=§b64k§r ME Depolama Hücresi
|
|
||||||
item.appliedenergistics2.ItemAdvancedStorageCell.256k.name=§9256k§r ME Depolama Hücresi
|
|
||||||
item.appliedenergistics2.ItemAdvancedStorageCell.1024k.name=§d1024k§r ME Depolama Hücresi
|
|
||||||
item.appliedenergistics2.ItemAdvancedStorageCell.4096k.name=§c4096k§r ME Depolama Hücresi
|
|
||||||
item.appliedenergistics2.ItemAdvancedStorageCell.16384k.name=§516384k§r ME Depolama Hücresi
|
|
||||||
item.appliedenergistics2.ItemExtremeStorageCell.Container.name=Blok Konteyner ME Depolama Hücresi
|
|
||||||
item.appliedenergistics2.ItemExtremeStorageCell.Quantum.name=Kuantum ME Depolama Hücresi
|
|
||||||
item.appliedenergistics2.ItemExtremeStorageCell.Singularity.name=Dijital Tekillik ME Depolama Hücresi
|
|
||||||
item.appliedenergistics2.ItemExtremeStorageCell.Universe.name=Yapay Evren ME Depolama Hücresi
|
|
||||||
item.appliedenergistics2.ItemCreativeStorageCell.name=Yaratıcı ME Depolama Hücresi
|
|
||||||
item.appliedenergistics2.ItemVoidStorageCell.name=Boşluk ME Depolama Hücresi
|
|
||||||
item.appliedenergistics2.ItemEncodedPattern.name=Kodlanmış Kalıp
|
|
||||||
item.appliedenergistics2.ItemEncodedUltimatePattern.name=Encoded Ultimate Pattern
|
|
||||||
item.appliedenergistics2.ItemViewCell.name=Görüntüleme Hücresi
|
|
||||||
item.appliedenergistics2.ItemFacade.name=Kablo Dış Cephesi
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemCrystalSeed.name=Tohum
|
|
||||||
item.appliedenergistics2.ItemCrystalSeed.Certus.name=Certus Kuvars Tohumu
|
|
||||||
item.appliedenergistics2.ItemCrystalSeed.Nether.name=Nether Kuvars Tohumu
|
|
||||||
item.appliedenergistics2.ItemCrystalSeed.Fluix.name=Fluiks Tohumu
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemPart.InvalidType.name=Devre Dışı Eşya
|
|
||||||
item.appliedenergistics2.ItemMaterial.InvalidType.name=Bu Eşya Devre Dışı
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.name=ME Bileşeni
|
|
||||||
item.appliedenergistics2.ItemPart.name=ME Kablo ve/ya Veriyolu
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.BlankPattern.name=Boş Kalıp
|
|
||||||
item.appliedenergistics2.ItemMaterial.FormationCore.name=Formasyon Çekirdeği
|
|
||||||
item.appliedenergistics2.ItemMaterial.AnnihilationCore.name=Yokoluş Çekirdeği
|
|
||||||
item.appliedenergistics2.ItemMaterial.BasicCard.name=Basit Kart
|
|
||||||
item.appliedenergistics2.ItemMaterial.AdvCard.name=Gelişmiş Kart
|
|
||||||
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardCapacity.name=Kapasite Kartı
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardPatternCapacity.name=Kalıp Kapasite Kartı
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardFuzzy.name=Bulanık Kart
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardInverter.name=Tersine Çevirme Kartı
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardRedstone.name=Kızıltaş Kartı
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardSpeed.name=Hızlandırma Kartı
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardSuperSpeed.name=Hiper Hızlandırma Kartı
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardOreFilter.name=Oredictionary Filtre Kartı
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardPatternRefiller.name=Kalıp Doldurma Kartı
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardAdvancedBlocking.name=Gelişmiş Engelleme Kartı
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardLockCrafting.name=Kilitleme Kartı
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardSticky.name=Yapışkan Kart
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardVoidOverflow.name=Hiçlik Taşma Kartı
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardDistribution.name=Eşit Dağılım Kartı
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardFakeCrafting.name=Sahte Üretim Kartı
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardSuperluminalSpeed.name=Işıkötesi Hızlandırma Kartı
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell2SpatialPart.name=2³ Mekansal Bileşen
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell16SpatialPart.name=16³ Mekansal Bileşen
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell128SpatialPart.name=128³ Mekansal Bileşen
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell1kPart.name=§61k§r ME Depolama Bileşeni
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell4kPart.name=§e4k§r ME Depolama Bileşeni
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell16kPart.name=§a16k§r ME Depolama Bileşeni
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell64kPart.name=§b64k§r ME Depolama Bileşeni
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell256kPart.name=§9256k§r ME Depolama Bileşeni
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell1024kPart.name=§d1024k§r ME Depolama Bileşeni
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell4096kPart.name=§c4096k§r ME Depolama Bileşeni
|
|
||||||
item.appliedenergistics2.ItemMaterial.Cell16384kPart.name=§516384k§r ME Depolama Bileşeni
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.CertusQuartzCrystal.name=Certus Kuvars Kristali
|
|
||||||
item.appliedenergistics2.ItemMaterial.CertusQuartzCrystalCharged.name=Sarj Edilmiş Certus Kuvars Kristali
|
|
||||||
item.appliedenergistics2.ItemMaterial.CertusQuartzDust.name=Certus Kuvars Tozu
|
|
||||||
item.appliedenergistics2.ItemMaterial.EmptyStorageCell.name=ME Depolama Haznesi
|
|
||||||
item.appliedenergistics2.ItemMaterial.EmptyAdvancedStorageCell.name=ME Gelişmiş Depolama Haznesi
|
|
||||||
item.appliedenergistics2.ItemMaterial.EnderDust.name=Ender Tozu
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.Flour.name=Un
|
|
||||||
item.appliedenergistics2.ItemMaterial.FluixCrystal.name=Fluiks Kristali
|
|
||||||
item.appliedenergistics2.ItemMaterial.FluixDust.name=Fluiks Tozu
|
|
||||||
item.appliedenergistics2.ItemMaterial.FluixPearl.name=Fluiks İncisi
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.GoldDust.name=Altın Tozu
|
|
||||||
item.appliedenergistics2.ItemMaterial.IronDust.name=Demir Tozu
|
|
||||||
item.appliedenergistics2.ItemMaterial.IronNugget.name=Demir Parçası
|
|
||||||
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.MatterBall.name=Madde Topu
|
|
||||||
item.appliedenergistics2.ItemMaterial.NetherQuartzDust.name=Nether Kuvars Tozu
|
|
||||||
item.appliedenergistics2.ItemMaterial.PurifiedCertusQuartzCrystal.name=Saf Certus Kuvars Kristali
|
|
||||||
item.appliedenergistics2.ItemMaterial.PurifiedFluixCrystal.name=Saf Fluiks Kristali
|
|
||||||
item.appliedenergistics2.ItemMaterial.PurifiedNetherQuartzCrystal.name=Saf Nether Kuvars Kristali
|
|
||||||
item.appliedenergistics2.ItemMaterial.QESingularity.name=Kuantum Düğümlü Tekillik
|
|
||||||
item.appliedenergistics2.ItemMaterial.Silicon.name=Silisyum
|
|
||||||
item.appliedenergistics2.ItemMaterial.Singularity.name=Tekillik
|
|
||||||
item.appliedenergistics2.ItemMaterial.Wireless.name=Kablosuz Alıcı
|
|
||||||
item.appliedenergistics2.ItemMaterial.WirelessBooster.name=Kablosuz Güçlendirici
|
|
||||||
item.appliedenergistics2.ItemMaterial.WoodenGear.name=Tahta Dişli
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.NamePress.name=Yontucu İsim Baskı Kalıbı
|
|
||||||
item.appliedenergistics2.ItemMaterial.EngProcessorPress.name=Yontucu Mühendislik Baskı Kalıbı
|
|
||||||
item.appliedenergistics2.ItemMaterial.CalcProcessorPress.name=Yontucu Hesaplama Baskı Kalıbı
|
|
||||||
item.appliedenergistics2.ItemMaterial.LogicProcessorPress.name=Yontucu Mantık Baskı Kalıbı
|
|
||||||
item.appliedenergistics2.ItemMaterial.SiliconPress.name=Yontucu Silisyum Baskı Kalıbı
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.EngProcessorPrint.name=Yazılmış Mühendislik Devresi
|
|
||||||
item.appliedenergistics2.ItemMaterial.CalcProcessorPrint.name=Yazılmış Hesaplama Devresi
|
|
||||||
item.appliedenergistics2.ItemMaterial.LogicProcessorPrint.name=Yazılmış Mantık Devresi
|
|
||||||
item.appliedenergistics2.ItemMaterial.SiliconPrint.name=Yazılmış Silisyum
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.EngProcessor.name=Mühendislik Işlemcisi
|
|
||||||
item.appliedenergistics2.ItemMaterial.CalcProcessor.name=Hesaplama Işlemcisi
|
|
||||||
item.appliedenergistics2.ItemMaterial.LogicProcessor.name=Mantık Işlemcisi
|
|
||||||
item.appliedenergistics2.ItemMaterial.LogicProcessorAsm.name=Bitmemiş Mantık Işlemcisi
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemMaterial.SkyDust.name=Gök Taşı Tozu
|
|
||||||
item.appliedenergistics2.ItemMaterial.CardCrafting.name=Üretim Kartı
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemPart.FormationPlane.name=ME Varoluş Düzlemi
|
|
||||||
item.appliedenergistics2.ItemPart.AnnihilationPlane.name=ME Yokoluş Düzlemi
|
|
||||||
item.appliedenergistics2.ItemPart.IdentityAnnihilationPlane.name=ME Kimlik Yokoluş Düzlemi
|
|
||||||
item.appliedenergistics2.ItemPart.CableAnchor.name=Kablo Desteği
|
|
||||||
item.appliedenergistics2.ItemPart.CableCovered.name=ME Sarılı Kablo
|
|
||||||
item.appliedenergistics2.ItemPart.CableGlass.name=ME Cam Kablo
|
|
||||||
item.appliedenergistics2.ItemPart.CableSmart.name=ME Akıllı Kablo
|
|
||||||
item.appliedenergistics2.ItemPart.CableDense.name=ME Yoğun Akıllı Kablo
|
|
||||||
item.appliedenergistics2.ItemPart.CableDenseCovered.name=ME Yoğun Sarılı Kablo
|
|
||||||
item.appliedenergistics2.ItemPart.StorageMonitor.name=ME Depolama Monitörü
|
|
||||||
item.appliedenergistics2.ItemPart.ConversionMonitor.name=ME Çevirim Monitörü
|
|
||||||
item.appliedenergistics2.ItemPart.ThroughputMonitor.name=ME Depolama Hacmi Monitörü
|
|
||||||
item.appliedenergistics2.ItemPart.SemiDarkMonitor.name=Aydınlatılmış Panel
|
|
||||||
item.appliedenergistics2.ItemPart.Monitor.name=Parlak Aydınlatılmış Panel
|
|
||||||
item.appliedenergistics2.ItemPart.DarkMonitor.name=Karanlık Aydınlatılmış Panel
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemPart.ExportBus.name=ME Dışa Aktarım Veriyolu
|
|
||||||
item.appliedenergistics2.ItemPart.ImportBus.name=ME İçe Aktarım Veriyolu
|
|
||||||
item.appliedenergistics2.ItemPart.Interface.name=ME Arayüzü
|
|
||||||
item.appliedenergistics2.ItemPart.LevelEmitter.name=ME Seviye Vericisi
|
|
||||||
item.appliedenergistics2.ItemPart.P2PTunnel.name=P2P Tüneli
|
|
||||||
item.appliedenergistics2.ItemPart.PatternTerminal.name=ME Kalıp Terminali
|
|
||||||
item.appliedenergistics2.ItemPart.PatternTerminalEx.name=ME İşleme Kalıp Terminali
|
|
||||||
item.appliedenergistics2.ItemPart.QuartzFiber.name=Kuvars Fiber
|
|
||||||
item.appliedenergistics2.ItemPart.PartCreativeEnergy.name=Yaratıcı Enerji Çapası
|
|
||||||
item.appliedenergistics2.ItemPart.StorageBus.name=ME Depolama Veriyolu
|
|
||||||
item.appliedenergistics2.ItemPart.Terminal.name=ME Terminali
|
|
||||||
item.appliedenergistics2.ItemPart.CraftingTerminal.name=ME Üretim Terminali
|
|
||||||
item.appliedenergistics2.ItemPart.InterfaceTerminal.name=ME Arayüz Terminali
|
|
||||||
item.appliedenergistics2.ItemPart.InvertedToggleBus.name=ME Ters Anahtar Veriyolu
|
|
||||||
item.appliedenergistics2.ItemPart.ToggleBus.name=ME Anahtar Veriyolu
|
|
||||||
item.appliedenergistics2.ItemPart.CraftingMonitor.name=ME Üretim Monitörü
|
|
||||||
item.appliedenergistics2.ItemPart.PatternRepeater.name=ME Pattern Repeater
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemSpatialStorageCell.128Cubed.name=128³ Mekansal Depolama Hücresi
|
|
||||||
item.appliedenergistics2.ItemSpatialStorageCell.16Cubed.name=128³ Mekansal Depolama Hücresi
|
|
||||||
item.appliedenergistics2.ItemSpatialStorageCell.2Cubed.name=2³ Mekansal Depolama Hücresi
|
|
||||||
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzAxe.name=Certus Kuvars Balta
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzCuttingKnife.name=Certus Kuvars Kesme Bıçağı
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzHoe.name=Certus Kuvars Çapa
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzPickaxe.name=Certus Kuvars Kazma
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzSpade.name=Certus Kuvars Kürek
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzSword.name=Certus Kuvars Kılıç
|
|
||||||
item.appliedenergistics2.ToolCertusQuartzWrench.name=Certus Kuvars İngiliz Anahtarı
|
|
||||||
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzAxe.name=Nether Kuvars Balta
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzCuttingKnife.name=Nether Kuvars Kesme Bıçağı
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzHoe.name=Nether Kuvars Çapa
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzPickaxe.name=Nether Kuvars Kazma
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzSpade.name=Nether Kuvars Kürek
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzSword.name=Nether Kuvars Kılıç
|
|
||||||
item.appliedenergistics2.ToolNetherQuartzWrench.name=Nether Kuvars İngiliz Anahtarı
|
|
||||||
|
|
||||||
item.appliedenergistics2.ItemPaintBall.name=Boya Topu
|
|
||||||
item.appliedenergistics2.ToolPortableCell.name=Taşınabilir Hücre
|
|
||||||
item.appliedenergistics2.ToolNetworkTool.name=Ağ Cihazı
|
|
||||||
item.appliedenergistics2.ToolAdvancedNetworkTool.name=Gelişmiş Ağ Cihazı
|
|
||||||
item.appliedenergistics2.ToolChargedStaff.name=Şarj Edilmiş Asa
|
|
||||||
item.appliedenergistics2.ToolEntropyManipulator.name=Entropi Manipülatörü
|
|
||||||
item.appliedenergistics2.ToolMassCannon.name=Madde Topu
|
|
||||||
item.appliedenergistics2.ToolMemoryCard.name=Hafıza Kartı
|
|
||||||
item.appliedenergistics2.ToolPriorityCard.name=Öncelik Kartı
|
|
||||||
item.appliedenergistics2.ToolColorApplicator.name=Renk Uygulayıcı
|
|
||||||
item.appliedenergistics2.ToolWirelessTerminal.name=Kablosuz Terminal
|
|
||||||
item.appliedenergistics2.ToolBiometricCard.name=Biyometrik Kart
|
|
||||||
|
|
||||||
item.appliedenergistics2.ToolDebugCard.name=Dev.DebugCard
|
|
||||||
item.appliedenergistics2.ToolReplicatorCard.name=Dev.ReplicatorCard
|
|
||||||
|
|
||||||
# Commands
|
|
||||||
commands.ae2.usage=Applied Energistics 2 tarafından sağlanan komutlar - bir liste için /ae2 list ve bir komutla ilgili yardım için /ae2 help _____ kullanın.
|
|
||||||
commands.ae2.permissions=Bu komutu çalıştırmak için yeterli yetkiniz yok.
|
|
||||||
commands.ae2.ChunkLogger=Yığın Yükleme ve sunucu günlüğüne boşaltma işlemlerini değiştirir. ( OP )
|
|
||||||
commands.ae2.ChunkLoggerOn=Yığın Günlüğüne Kayıt şimdi açık
|
|
||||||
commands.ae2.ChunkLoggerOff=Yığın Günlüğüne Kayıt şimdi kapalı
|
|
||||||
commands.ae2.Supporters=AE2 Destekçilerinin bir listesini görüntüler
|
|
||||||
commands.ae2.Profiler=Sistem profili oluşturma komutu, profil oluşturmayı başlatmak/durdurmak için sistemdeki bazı karoların <x y z [dimension]> değerini geçirin
|
|
||||||
commands.ae2.ProfilerStart=Profil oluşturma başladı
|
|
||||||
commands.ae2.ProfilerFailed=Burada AE alanı yok
|
|
||||||
commands.ae2.ProfilerGridDown=Bu sistem devre dışı
|
|
||||||
commands.ae2.ProfilerStop=Bu sistem tarafından tick başına alınan ortalama nanosaniye:
|
|
||||||
commands.ae2.ProfilerFailedDim=Böyle bir boyut yok
|
|
||||||
commands.ae2.ToggleFullAccess=Güvenlik terminali ayarlarını yok sayarak OP'ye tam AE erişimini aç / kapat
|
|
||||||
commands.ae2.ToggleDebugTiming=Hata ayıklama tick yöneticisi günlüğünü aç / kapat
|
|
||||||
commands.ae2.ToggleDebugPathfinding=Yol bulma hata ayıklama günlüğünü aç / kapat
|
|
||||||
|
|
||||||
# Achievements
|
|
||||||
achievement.ae2.Compass=Meteorit Avcısı!
|
|
||||||
achievement.ae2.Compass.desc=Meteorit Pusulası Üret
|
|
||||||
achievement.ae2.Presses=Bilinmeyen Teknolojiler!
|
|
||||||
achievement.ae2.Presses.desc=İşlemci Baskı Kalıbı Bul
|
|
||||||
achievement.ae2.SpatialIO=Mekansal Koordinasyon!
|
|
||||||
achievement.ae2.SpatialIO.desc=Mekansal GÇ Bağlantısı Üret
|
|
||||||
achievement.ae2.SpatialIOExplorer=Çetince İlerlemek!
|
|
||||||
achievement.ae2.SpatialIOExplorer.desc=Mekansal depolama hücresinde depolan
|
|
||||||
achievement.ae2.StorageCell=Sandıklardan Daha İyi!
|
|
||||||
achievement.ae2.StorageCell.desc=Depolama Hücresi Üret
|
|
||||||
achievement.ae2.IOPort=Depolama Hücresi Karması
|
|
||||||
achievement.ae2.IOPort.desc=Girdi/Çıktı Bağlantısı Üret
|
|
||||||
achievement.ae2.CraftingTerminal=(Daha) Büyük Bir Masa!
|
|
||||||
achievement.ae2.CraftingTerminal.desc=Üretim Terminali Üret
|
|
||||||
achievement.ae2.PatternTerminal=Üretim Ustası!
|
|
||||||
achievement.ae2.PatternTerminal.desc=Kalıp Terminali Üret
|
|
||||||
achievement.ae2.ChargedQuartz=Şok Edici!
|
|
||||||
achievement.ae2.ChargedQuartz.desc=Şarj Edilmiş Kuvars Bul
|
|
||||||
achievement.ae2.Fluix=Doğa Dışı!
|
|
||||||
achievement.ae2.Fluix.desc=Fluiks Kristali Üret
|
|
||||||
achievement.ae2.Charger=Fluiks Üretimi!
|
|
||||||
achievement.ae2.Charger.desc=Şarj Cihazı Üret
|
|
||||||
achievement.ae2.CrystalGrowthAccelerator=Hızlandırma Az Kalır!
|
|
||||||
achievement.ae2.CrystalGrowthAccelerator.desc=Kristal Yetiştirme Hızlandırıcısı Üret
|
|
||||||
achievement.ae2.GlassCable=Fluiks Güç Bağlantısı!
|
|
||||||
achievement.ae2.GlassCable.desc=ME Cam Kablo Üret
|
|
||||||
achievement.ae2.Networking1=Ağ Çırağı!
|
|
||||||
achievement.ae2.Networking1.desc=Bir ağda cihazları kullanarak 8 kanala eriş.
|
|
||||||
achievement.ae2.Controller=Ağ Santrali!
|
|
||||||
achievement.ae2.Controller.desc=Kontrolcü Üret
|
|
||||||
achievement.ae2.Networking2=Ağ Mühendisi!
|
|
||||||
achievement.ae2.Networking2.desc=Bir ağda cihazları kullanarak 128 kanala eriş.
|
|
||||||
achievement.ae2.Networking3=Ağ Yöneticisi!
|
|
||||||
achievement.ae2.Networking3.desc=Bir ağda cihazları kullanarak 2048 kanala eriş.
|
|
||||||
achievement.ae2.P2P=Noktadan Noktaya Ağcılık!
|
|
||||||
achievement.ae2.P2P.desc=P2P Tüneli Üret
|
|
||||||
achievement.ae2.Recursive=Tekrarlayan Ağcılık!
|
|
||||||
achievement.ae2.Recursive.desc=Bir Depolama Veriyoluna Arayüz Yerleştir!
|
|
||||||
achievement.ae2.CraftingCPU=Yeni Nesil Üretim!
|
|
||||||
achievement.ae2.CraftingCPU.desc=Üretim Ünitesi Üret
|
|
||||||
achievement.ae2.Facade=Ağ Estetikleri!
|
|
||||||
achievement.ae2.Facade.desc=Kablo Dış Cephesi Üret
|
|
||||||
achievement.ae2.NetworkTool=Ağ Teşhisi!
|
|
||||||
achievement.ae2.NetworkTool.desc=Ağ Cihazı Üret
|
|
||||||
achievement.ae2.PortableCell=Depolama Göçebesi!
|
|
||||||
achievement.ae2.PortableCell.desc=Taşınabilir Hücre Üret
|
|
||||||
achievement.ae2.StorageBus=Sınırsız Potansiyel
|
|
||||||
achievement.ae2.StorageBus.desc=Depolama Veriyolu Üret
|
|
||||||
achievement.ae2.QNB=Kuantum Tünelciliği
|
|
||||||
achievement.ae2.QNB.desc=Kuantum Bağlantısı Üret
|
|
||||||
|
|
||||||
# Stats
|
|
||||||
stat.ae2.ItemsInserted=ME Depolamasına eklenen Eşyalar
|
|
||||||
stat.ae2.ItemsExtracted=ME Depolamasından çıkarılan Eşyalar
|
|
||||||
stat.ae2.TurnedCranks=Döndürülen Kranklar
|
|
||||||
|
|
||||||
# Keys
|
|
||||||
key.appliedenergistics2.category=Applied Energistics 2
|
|
||||||
key.pick_block.desc=AE2 Pick Block
|
|
||||||
key.toggle_focus.desc=Arama kutusu odağını değiştir
|
|
||||||
key.search_connected_inventories.desc=Search network inventories for item
|
|
||||||
key.container_interaction.desc=Container Item Interaction
|
|
||||||
|
|
||||||
# NEI
|
|
||||||
nei.options.keys.gui.pattern_view=View Pattern
|
|
||||||
@@ -1,158 +0,0 @@
|
|||||||
# Items
|
|
||||||
tile.architecturecraft:sawbench.name=建築家用回転鋸テーブル
|
|
||||||
tile.architecturecraft:shape.name=建築物ブロック
|
|
||||||
tile.architecturecraft:shapeSE.name=建築物ブロック(光源)
|
|
||||||
item.architecturecraft:largePulley.name=大型滑車
|
|
||||||
item.architecturecraft:sawblade.name=丸鋸の刃
|
|
||||||
item.architecturecraft:chisel.name=建築用ノミ
|
|
||||||
item.architecturecraft:hammer.name=建築用ハンマー
|
|
||||||
item.architecturecraft:glowbrush.name=建築用発光ブラシ
|
|
||||||
item.architecturecraft:cladding.name=建築用被覆
|
|
||||||
|
|
||||||
# Container
|
|
||||||
gui.architecturecraft.Sawbench=回転鋸テーブル
|
|
||||||
gui.architecturecraft.Makes=個で
|
|
||||||
|
|
||||||
# Gui Colors
|
|
||||||
gui.architecturecraft.FontColor=404040
|
|
||||||
gui.architecturecraft.SelectedBgColor=66CCFF
|
|
||||||
|
|
||||||
# Pages
|
|
||||||
gui.architecturecraft.Roofing=屋根
|
|
||||||
gui.architecturecraft.Rounded=曲面
|
|
||||||
gui.architecturecraft.Classical=古典的
|
|
||||||
gui.architecturecraft.Window=窓枠
|
|
||||||
gui.architecturecraft.Arches=アーチ
|
|
||||||
gui.architecturecraft.Railings=手すり
|
|
||||||
gui.architecturecraft.Other=その他
|
|
||||||
gui.architecturecraft.Glow=光源
|
|
||||||
|
|
||||||
# Shapes
|
|
||||||
gui.architecturecraft.RoofTile=傾斜タイル
|
|
||||||
gui.architecturecraft.RoofOuterCorner=傾斜の外角
|
|
||||||
gui.architecturecraft.RoofInnerCorner=傾斜の内角
|
|
||||||
gui.architecturecraft.RoofRidge=切妻屋根の頂点
|
|
||||||
gui.architecturecraft.RoofSmartRidge=方形屋根の頂点
|
|
||||||
gui.architecturecraft.RoofValley=切妻屋根の谷
|
|
||||||
gui.architecturecraft.RoofSmartValley=方形屋根の谷
|
|
||||||
|
|
||||||
gui.architecturecraft.RoofOverhang=軒先付き屋根
|
|
||||||
gui.architecturecraft.RoofOverhangOuterCorner=軒先付き屋根の外角
|
|
||||||
gui.architecturecraft.RoofOverhangInnerCorner=軒先付き屋根の内角
|
|
||||||
|
|
||||||
gui.architecturecraft.Cylinder=円柱
|
|
||||||
gui.architecturecraft.CylinderHalf=半円柱
|
|
||||||
gui.architecturecraft.CylinderQuarter=四分円柱
|
|
||||||
gui.architecturecraft.CylinderLargeQuarter=曲面の外角
|
|
||||||
gui.architecturecraft.AnticylinderLargeQuarter=曲面の内角
|
|
||||||
gui.architecturecraft.Pillar=曲面の柱
|
|
||||||
gui.architecturecraft.Post=曲面の支柱
|
|
||||||
gui.architecturecraft.Pole=曲面の棒
|
|
||||||
|
|
||||||
gui.architecturecraft.BevelledOuterCorner=斜面の外角
|
|
||||||
gui.architecturecraft.BevelledInnerCorner=斜面の内角
|
|
||||||
|
|
||||||
gui.architecturecraft.PillarBase=曲面の柱の土台
|
|
||||||
gui.architecturecraft.DoricCapital=ドーリア式柱頭
|
|
||||||
gui.architecturecraft.IonicCapital=イオニア式の柱頭
|
|
||||||
gui.architecturecraft.CorinthianCapital=コリント式の柱頭
|
|
||||||
gui.architecturecraft.DoricTriglyph=トリグリフ
|
|
||||||
gui.architecturecraft.DoricTriglyphCorner=トリグリフの角
|
|
||||||
gui.architecturecraft.DoricMetope=メトープ
|
|
||||||
gui.architecturecraft.Architrave=アーキトレーブ
|
|
||||||
gui.architecturecraft.ArchitraveCorner=アーキトレーブの角
|
|
||||||
|
|
||||||
gui.architecturecraft.WindowFrame=窓枠
|
|
||||||
gui.architecturecraft.WindowCorner=窓枠の角
|
|
||||||
gui.architecturecraft.WindowMullion=仕切り付き窓枠
|
|
||||||
|
|
||||||
gui.architecturecraft.SphereFull=球
|
|
||||||
gui.architecturecraft.SphereHalf=半球
|
|
||||||
gui.architecturecraft.SphereQuarter=四分球
|
|
||||||
gui.architecturecraft.SphereEighth=八分球
|
|
||||||
gui.architecturecraft.SphereEighthLarge=球の外角
|
|
||||||
gui.architecturecraft.SphereEighthLargeRev=球の内角
|
|
||||||
|
|
||||||
gui.architecturecraft.RoofOverhangGableLH=切妻屋根のケラバ(左側)
|
|
||||||
gui.architecturecraft.RoofOverhangGableRH=切妻屋根のケラバ(右側)
|
|
||||||
gui.architecturecraft.RoofOverhangGableEndLH=切妻屋根のケラバの終端(左側)
|
|
||||||
gui.architecturecraft.RoofOverhangGableEndRH=切妻屋根のケラバの終端(右側)
|
|
||||||
gui.architecturecraft.RoofOverhangRidge=ケラバの頂点
|
|
||||||
gui.architecturecraft.RoofOverhangValley=ケラバの谷
|
|
||||||
|
|
||||||
gui.architecturecraft.CorniceLH=コーニス(左側)
|
|
||||||
gui.architecturecraft.CorniceRH=コーニス(右側)
|
|
||||||
gui.architecturecraft.CorniceEndLH=コーニスの終端(左側)
|
|
||||||
gui.architecturecraft.CorniceEndRH=コーニスの終端(右側)
|
|
||||||
gui.architecturecraft.CorniceRidge=コーニスの頂点
|
|
||||||
gui.architecturecraft.CorniceValley=コーニスの谷
|
|
||||||
gui.architecturecraft.CorniceBottom=コーニスの軒先
|
|
||||||
|
|
||||||
gui.architecturecraft.CladdingSheet=被覆
|
|
||||||
|
|
||||||
gui.architecturecraft.ArchD1=直径1ブロックのアーチ
|
|
||||||
gui.architecturecraft.ArchD2=直径2ブロックのアーチ
|
|
||||||
gui.architecturecraft.ArchD3A=直径3ブロックのアーチ(部品A)
|
|
||||||
gui.architecturecraft.ArchD3B=直径3ブロックのアーチ(部品B)
|
|
||||||
gui.architecturecraft.ArchD3C=直径3ブロックのアーチ(部品C)
|
|
||||||
gui.architecturecraft.ArchD4A=直径4ブロックのアーチ(部品A)
|
|
||||||
gui.architecturecraft.ArchD4B=直径4ブロックのアーチ(部品B)
|
|
||||||
gui.architecturecraft.ArchD4C=直径4ブロックのアーチ(部品C)
|
|
||||||
|
|
||||||
gui.architecturecraft.BanisterPlainBottom=シンプルな階段の手すり(下側)
|
|
||||||
gui.architecturecraft.BanisterPlain=シンプルな階段の手すり
|
|
||||||
gui.architecturecraft.BanisterPlainTop=シンプルな階段の手すり(上側)
|
|
||||||
|
|
||||||
gui.architecturecraft.BalustradeFancy=おしゃれな手すり
|
|
||||||
gui.architecturecraft.BalustradeFancyCorner=おしゃれな手すりの角
|
|
||||||
gui.architecturecraft.BalustradeFancyWithNewel=おしゃれな親柱付き手すり
|
|
||||||
gui.architecturecraft.BalustradeFancyNewel=おしゃれな親柱
|
|
||||||
|
|
||||||
gui.architecturecraft.BalustradePlain=シンプルな手すり
|
|
||||||
gui.architecturecraft.BalustradePlainOuterCorner=シンプルな手すりの外角
|
|
||||||
gui.architecturecraft.BalustradePlainWithNewel=シンプルな親柱付き手すり
|
|
||||||
|
|
||||||
gui.architecturecraft.BanisterPlainEnd=シンプルな階段の手すりの終端
|
|
||||||
|
|
||||||
gui.architecturecraft.BanisterFancyNewelTall=おしゃれな背の高い親柱
|
|
||||||
|
|
||||||
gui.architecturecraft.BalustradePlainInnerCorner=シンプルな手すりの内角
|
|
||||||
gui.architecturecraft.BalustradePlainEnd=シンプルな手すりの終端
|
|
||||||
|
|
||||||
gui.architecturecraft.BanisterFancyBottom=おしゃれな階段の手すり(下側)
|
|
||||||
gui.architecturecraft.BanisterFancy=おしゃれな階段の手すり
|
|
||||||
gui.architecturecraft.BanisterFancyTop=おしゃれな階段の手すり(上側)
|
|
||||||
gui.architecturecraft.BanisterFancyEnd=おしゃれな階段の手すりの終端
|
|
||||||
|
|
||||||
gui.architecturecraft.BanisterPlainInnerCorner=シンプルな階段の手すりの内角
|
|
||||||
|
|
||||||
gui.architecturecraft.Slab=ハーフブロック
|
|
||||||
gui.architecturecraft.Stairs=階段
|
|
||||||
gui.architecturecraft.StairsOuterCorner=階段の外角
|
|
||||||
gui.architecturecraft.StairsInnerCorner=階段の内角
|
|
||||||
|
|
||||||
gui.architecturecraft.SlopeTileA1=スロープ(A)の始点
|
|
||||||
gui.architecturecraft.SlopeTileA2=スロープ(A)の終点
|
|
||||||
gui.architecturecraft.SlopeTileB1=スロープ(B)の始点
|
|
||||||
gui.architecturecraft.SlopeTileB2=スロープ(B)の中間
|
|
||||||
gui.architecturecraft.SlopeTileB3=スロープ(B)の終点
|
|
||||||
gui.architecturecraft.SlopeTileC1=スロープ(C)の部品1
|
|
||||||
gui.architecturecraft.SlopeTileC2=スロープ(C)の部品2
|
|
||||||
gui.architecturecraft.SlopeTileC3=スロープ(C)の部品3
|
|
||||||
gui.architecturecraft.SlopeTileC4=スロープ(C)の部品4
|
|
||||||
gui.architecturecraft.AngledRoofRidge=斜めの屋根の頂点
|
|
||||||
|
|
||||||
gui.architecturecraft.SquareSE=ブロック(光源)
|
|
||||||
gui.architecturecraft.SlabSE=ハーフブロック(光源)
|
|
||||||
gui.architecturecraft.RoofTileSE=傾斜タイル(光源)
|
|
||||||
gui.architecturecraft.SlopeTileA1SE=スロープ(A)の始点(光源)
|
|
||||||
gui.architecturecraft.SlopeTileA2SE=スロープ(A)の終点(光源)
|
|
||||||
gui.architecturecraft.SlopeTileB1SE=スロープ(B)の始点(光源)
|
|
||||||
gui.architecturecraft.SlopeTileB2SE=スロープ(B)の中間(光源)
|
|
||||||
gui.architecturecraft.SlopeTileB3SE=スロープ(B)の終点(光源)
|
|
||||||
gui.architecturecraft.SlopeTileC1SE=スロープ(C)の部品1(光源)
|
|
||||||
gui.architecturecraft.SlopeTileC2SE=スロープ(C)の部品2(光源)
|
|
||||||
gui.architecturecraft.SlopeTileC3SE=スロープ(C)の部品3(光源)
|
|
||||||
gui.architecturecraft.SlopeTileC4SE=スロープ(C)の部品4(光源)
|
|
||||||
|
|
||||||
gui.architecturecraft.DoubleRoofTile=重ねた傾斜タイル
|
|
||||||
@@ -1,158 +0,0 @@
|
|||||||
# Items
|
|
||||||
tile.architecturecraft:sawbench.name=건축가의 톱 작업대
|
|
||||||
tile.architecturecraft:shape.name=건축학적인 블록
|
|
||||||
tile.architecturecraft:shapeSE.name=건축학적인 블록(발광)
|
|
||||||
item.architecturecraft:largePulley.name=대형 도르래
|
|
||||||
item.architecturecraft:sawblade.name=원형 톱날
|
|
||||||
item.architecturecraft:chisel.name=건축가의 끌
|
|
||||||
item.architecturecraft:hammer.name=건축가의 망치
|
|
||||||
item.architecturecraft:glowbrush.name=Architect's Glowbrush
|
|
||||||
item.architecturecraft:cladding.name=접합
|
|
||||||
|
|
||||||
# Container
|
|
||||||
gui.architecturecraft.Sawbench=톱 작업대
|
|
||||||
gui.architecturecraft.Makes=만듭니다
|
|
||||||
|
|
||||||
# Gui Colors
|
|
||||||
gui.architecturecraft.FontColor=404040
|
|
||||||
gui.architecturecraft.SelectedBgColor=66CCFF
|
|
||||||
|
|
||||||
# Pages
|
|
||||||
gui.architecturecraft.Roofing=지붕의
|
|
||||||
gui.architecturecraft.Rounded=둥근
|
|
||||||
gui.architecturecraft.Classical=고전의
|
|
||||||
gui.architecturecraft.Window=창문
|
|
||||||
gui.architecturecraft.Arches=아치
|
|
||||||
gui.architecturecraft.Railings=난간
|
|
||||||
gui.architecturecraft.Other=기타
|
|
||||||
gui.architecturecraft.Glow=Glow
|
|
||||||
|
|
||||||
# Shapes
|
|
||||||
gui.architecturecraft.RoofTile=지붕 타일
|
|
||||||
gui.architecturecraft.RoofOuterCorner=바깥 모서리 지붕
|
|
||||||
gui.architecturecraft.RoofInnerCorner=안쪽 모서리 지붕
|
|
||||||
gui.architecturecraft.RoofRidge=박공 지붕 마루
|
|
||||||
gui.architecturecraft.RoofSmartRidge=모임 지붕 마루
|
|
||||||
gui.architecturecraft.RoofValley=박공 지붕 골
|
|
||||||
gui.architecturecraft.RoofSmartValley=모임 지붕 골
|
|
||||||
|
|
||||||
gui.architecturecraft.RoofOverhang=지붕 처마
|
|
||||||
gui.architecturecraft.RoofOverhangOuterCorner=바깥 모서리 지붕 처마
|
|
||||||
gui.architecturecraft.RoofOverhangInnerCorner=안쪽 모서리 지붕 처마
|
|
||||||
|
|
||||||
gui.architecturecraft.Cylinder=실린더
|
|
||||||
gui.architecturecraft.CylinderHalf=하프 실린더
|
|
||||||
gui.architecturecraft.CylinderQuarter=쿼터 실린더
|
|
||||||
gui.architecturecraft.CylinderLargeQuarter=둥근 바깥쪽 모서리
|
|
||||||
gui.architecturecraft.AnticylinderLargeQuarter=둥근 안쪽 모서리
|
|
||||||
gui.architecturecraft.Pillar=둥근 기둥
|
|
||||||
gui.architecturecraft.Post=라운드 포스트
|
|
||||||
gui.architecturecraft.Pole=원형 막대기
|
|
||||||
|
|
||||||
gui.architecturecraft.BevelledOuterCorner=비스듬한 바깥쪽 모서리
|
|
||||||
gui.architecturecraft.BevelledInnerCorner=비스듬한 내부 모서리
|
|
||||||
|
|
||||||
gui.architecturecraft.PillarBase=기초 원형 기둥
|
|
||||||
gui.architecturecraft.DoricCapital=도릭 양식
|
|
||||||
gui.architecturecraft.IonicCapital=로닉 양식
|
|
||||||
gui.architecturecraft.CorinthianCapital=코린트식 양식
|
|
||||||
gui.architecturecraft.DoricTriglyph=삼각형
|
|
||||||
gui.architecturecraft.DoricTriglyphCorner=삼각형 모서리
|
|
||||||
gui.architecturecraft.DoricMetope=메토프
|
|
||||||
gui.architecturecraft.Architrave=아키트레이브
|
|
||||||
gui.architecturecraft.ArchitraveCorner=아키트레이브 모서리
|
|
||||||
|
|
||||||
gui.architecturecraft.WindowFrame=창틀
|
|
||||||
gui.architecturecraft.WindowCorner=창 모서리
|
|
||||||
gui.architecturecraft.WindowMullion=창문 멀리온
|
|
||||||
|
|
||||||
gui.architecturecraft.SphereFull=구체
|
|
||||||
gui.architecturecraft.SphereHalf=반구
|
|
||||||
gui.architecturecraft.SphereQuarter=쿼터 구체
|
|
||||||
gui.architecturecraft.SphereEighth=1/4구
|
|
||||||
gui.architecturecraft.SphereEighthLarge=둥근 바깥쪽 모서리 캡
|
|
||||||
gui.architecturecraft.SphereEighthLargeRev=둥근 내부 모서리 캡
|
|
||||||
|
|
||||||
gui.architecturecraft.RoofOverhangGableLH=돌출된 지붕 LH
|
|
||||||
gui.architecturecraft.RoofOverhangGableRH=돌출된 지붕 RH
|
|
||||||
gui.architecturecraft.RoofOverhangGableEndLH=돌출된 지붕 LH 끝
|
|
||||||
gui.architecturecraft.RoofOverhangGableEndRH=돌출된 지붕 RH 끝
|
|
||||||
gui.architecturecraft.RoofOverhangRidge=능선 돌출부
|
|
||||||
gui.architecturecraft.RoofOverhangValley=Valley Overhang
|
|
||||||
|
|
||||||
gui.architecturecraft.CorniceLH=Cornice LH
|
|
||||||
gui.architecturecraft.CorniceRH=Cornice RH
|
|
||||||
gui.architecturecraft.CorniceEndLH=Cornice LH End
|
|
||||||
gui.architecturecraft.CorniceEndRH=Cornice RH End
|
|
||||||
gui.architecturecraft.CorniceRidge=Cornice Ridge
|
|
||||||
gui.architecturecraft.CorniceValley=Cornice Valley
|
|
||||||
gui.architecturecraft.CorniceBottom=Cornice Bottom
|
|
||||||
|
|
||||||
gui.architecturecraft.CladdingSheet=Cladding
|
|
||||||
|
|
||||||
gui.architecturecraft.ArchD1=Arch Diameter 1
|
|
||||||
gui.architecturecraft.ArchD2=Arch Diameter 2
|
|
||||||
gui.architecturecraft.ArchD3A=Arch Diameter 3 Part A
|
|
||||||
gui.architecturecraft.ArchD3B=Arch Diameter 3 Part B
|
|
||||||
gui.architecturecraft.ArchD3C=Arch Diameter 3 Part C
|
|
||||||
gui.architecturecraft.ArchD4A=Arch Diameter 4 Part A
|
|
||||||
gui.architecturecraft.ArchD4B=Arch Diameter 4 Part B
|
|
||||||
gui.architecturecraft.ArchD4C=Arch Diameter 4 Part C
|
|
||||||
|
|
||||||
gui.architecturecraft.BanisterPlainBottom=Plain Banister Bottom Transition
|
|
||||||
gui.architecturecraft.BanisterPlain=Plain Banister
|
|
||||||
gui.architecturecraft.BanisterPlainTop=Plain Banister Top Transition
|
|
||||||
|
|
||||||
gui.architecturecraft.BalustradeFancy=Fancy Balustrade
|
|
||||||
gui.architecturecraft.BalustradeFancyCorner=Fancy Corner Balustrade
|
|
||||||
gui.architecturecraft.BalustradeFancyWithNewel=Fancy Balustrade with Newel
|
|
||||||
gui.architecturecraft.BalustradeFancyNewel=Fancy Newel
|
|
||||||
|
|
||||||
gui.architecturecraft.BalustradePlain=Plain Balustrade
|
|
||||||
gui.architecturecraft.BalustradePlainOuterCorner=Plain Outer Corner Balustrade
|
|
||||||
gui.architecturecraft.BalustradePlainWithNewel=Plain Balustrade with Newel
|
|
||||||
|
|
||||||
gui.architecturecraft.BanisterPlainEnd=Plain Banister End
|
|
||||||
|
|
||||||
gui.architecturecraft.BanisterFancyNewelTall=Tall Fancy Newel
|
|
||||||
|
|
||||||
gui.architecturecraft.BalustradePlainInnerCorner=Plain Inner Corner Balustrade
|
|
||||||
gui.architecturecraft.BalustradePlainEnd=Plain Balustrade End
|
|
||||||
|
|
||||||
gui.architecturecraft.BanisterFancyBottom=Fancy Banister Bottom Transition
|
|
||||||
gui.architecturecraft.BanisterFancy=Fancy Banister
|
|
||||||
gui.architecturecraft.BanisterFancyTop=Fancy Banister Top Transition
|
|
||||||
gui.architecturecraft.BanisterFancyEnd=Fancy Banister End
|
|
||||||
|
|
||||||
gui.architecturecraft.BanisterPlainInnerCorner=Plain Banister Inner Corner
|
|
||||||
|
|
||||||
gui.architecturecraft.Slab=반 블록
|
|
||||||
gui.architecturecraft.Stairs=계단
|
|
||||||
gui.architecturecraft.StairsOuterCorner=계단 바깥쪽 모서리
|
|
||||||
gui.architecturecraft.StairsInnerCorner=계단 안쪽 모서리
|
|
||||||
|
|
||||||
gui.architecturecraft.SlopeTileA1=Slope A Start
|
|
||||||
gui.architecturecraft.SlopeTileA2=Slope A End
|
|
||||||
gui.architecturecraft.SlopeTileB1=Slope B Start
|
|
||||||
gui.architecturecraft.SlopeTileB2=Slope B Middle
|
|
||||||
gui.architecturecraft.SlopeTileB3=Slope B End
|
|
||||||
gui.architecturecraft.SlopeTileC1=Slope C 1
|
|
||||||
gui.architecturecraft.SlopeTileC2=Slope C 2
|
|
||||||
gui.architecturecraft.SlopeTileC3=Slope C 3
|
|
||||||
gui.architecturecraft.SlopeTileC4=Slope C 4
|
|
||||||
gui.architecturecraft.AngledRoofRidge=Angled Roof Ridge
|
|
||||||
|
|
||||||
gui.architecturecraft.SquareSE=Square(Glow)
|
|
||||||
gui.architecturecraft.SlabSE=Slab(Glow)
|
|
||||||
gui.architecturecraft.RoofTileSE=Roof Tile(Glow)
|
|
||||||
gui.architecturecraft.SlopeTileA1SE=Slope A Start(Glow)
|
|
||||||
gui.architecturecraft.SlopeTileA2SE=Slope A End(Glow)
|
|
||||||
gui.architecturecraft.SlopeTileB1SE=Slope B Start(Glow)
|
|
||||||
gui.architecturecraft.SlopeTileB2SE=Slope B Middle(Glow)
|
|
||||||
gui.architecturecraft.SlopeTileB3SE=Slope B End(Glow)
|
|
||||||
gui.architecturecraft.SlopeTileC1SE=Slope C 1(Glow)
|
|
||||||
gui.architecturecraft.SlopeTileC2SE=Slope C 2(Glow)
|
|
||||||
gui.architecturecraft.SlopeTileC3SE=Slope C 3(Glow)
|
|
||||||
gui.architecturecraft.SlopeTileC4SE=Slope C 4(Glow)
|
|
||||||
|
|
||||||
gui.architecturecraft.DoubleRoofTile=Double Roof Tile
|
|
||||||
@@ -1,732 +0,0 @@
|
|||||||
# Items
|
|
||||||
item.shardSliver.0.name=공기의 조각
|
|
||||||
item.shardSliver.1.name=불의 조각
|
|
||||||
item.shardSliver.2.name=물의 조각
|
|
||||||
item.shardSliver.3.name=땅의 조각
|
|
||||||
item.shardSliver.4.name=질서의 조각
|
|
||||||
item.shardSliver.5.name=혼돈의 조각
|
|
||||||
item.crystalEye.name=크리스톨라인 눈
|
|
||||||
item.crystalEntityEye.name=오큘로 아니마
|
|
||||||
item.avaricePearl.0.name=아바라이스 진주
|
|
||||||
item.avaricePearl.1.name=Miser의 진주
|
|
||||||
item.avaricePearl.15.name=
|
|
||||||
item.enchantedPaper.0.name=마법부여된 종이
|
|
||||||
item.enchantedPaper.1.name=루닉 화이트리스트
|
|
||||||
item.enchantedPaper.2.name=루닉 블랙리스트
|
|
||||||
item.enchantedPaper.3.name=Bound Enchanting Paper
|
|
||||||
item.crystalBrain.0.name=크리스톨라인 뇌: 공기
|
|
||||||
item.crystalBrain.1.name=크리스톨라인 뇌: 불
|
|
||||||
item.crystalBrain.2.name=크리스톨라인 뇌: 물
|
|
||||||
item.crystalBrain.3.name=크리스톨라인 뇌: 대지
|
|
||||||
item.crystalBrain.4.name=크리스톨라인 뇌: 질서
|
|
||||||
item.crystalBrain.5.name=Crystalline Brain: Entropy
|
|
||||||
item.ingredient.0.name=Conflux Disc
|
|
||||||
item.horizontal.0.name=Shattered Avarice Pearl
|
|
||||||
item.edible.0.name=Mercatus Amalgam
|
|
||||||
item.foodstuff.0.name=Vishroom Stew
|
|
||||||
item.golemLinker.name=Golem Linking Bell
|
|
||||||
item.baubleEnderDisjunction.0.name=Ring of Ender Disjunction
|
|
||||||
item.baubleEnderDisjunction.1.name=Lesser Ring of Ender Disjunction
|
|
||||||
item.netherHeart.name=Ember Heart
|
|
||||||
item.autoHandMirror.name=Hungry Hand Mirror
|
|
||||||
item.creativeTool.0.name=Thinking Cap
|
|
||||||
item.focusCrafting.name=Wand Focus: Crafting
|
|
||||||
item.tallyLens.0.name=Tally Box Lens: Clear
|
|
||||||
item.tallyLens.1.name=Tally Box Lens: Unbound
|
|
||||||
item.tallyLens.2.name=Tally Box Lens: Yield
|
|
||||||
item.glyph.0.name=Aqueous Admixture
|
|
||||||
item.glyph.1.name=Glyph of the Void
|
|
||||||
item.glyph.2.name=Glyph of Consumption
|
|
||||||
item.glyph.3.name=Glyph of Siphoning
|
|
||||||
item.glyph.4.name=Glyph of Envy
|
|
||||||
item.glyph.5.name=Glyph of Temperance
|
|
||||||
item.glyph.6.name=Glyph of Preservation
|
|
||||||
item.glyph.7.name=Glyph of the Guzzler
|
|
||||||
item.glyph.8.name=Glyph of the Reservoir
|
|
||||||
item.glyph.9.name=Glyph of the Bovine
|
|
||||||
item.golemWorkbenchUpgrade.0.name=Workbench Upgrade: Air
|
|
||||||
item.golemWorkbenchUpgrade.1.name=Workbench Upgrade: Fire
|
|
||||||
item.golemWorkbenchUpgrade.2.name=Workbench Upgrade: Water
|
|
||||||
item.golemWorkbenchUpgrade.3.name=Workbench Upgrade: Earth
|
|
||||||
item.golemWorkbenchUpgrade.4.name=Workbench Upgrade: Order
|
|
||||||
item.golemWorkbenchUpgrade.5.name=Workbench Upgrade: Entropy
|
|
||||||
item.phialExtra.name=Phial of Enchanter's Concentrate
|
|
||||||
|
|
||||||
item.bucketMushroom.name=Bucket of Mushroom Soup
|
|
||||||
item.bucketVishroom.name=Bucket of Vishroom Soup
|
|
||||||
|
|
||||||
# Blocks
|
|
||||||
tile.blockTorchInversion.name=Redstone Inversion Torch
|
|
||||||
tile.blockTorchInversion_off.name=Redstone Inversion Torch
|
|
||||||
tile.blockRedcrystal.name=Redcrystal
|
|
||||||
tile.blockRedcrystalAmp.name=Amplified Redcrystal
|
|
||||||
tile.blockRedcrystalDim.name=Dim Redcrystal
|
|
||||||
tile.blockRedcrystalDense.name=Dense Redcrystal
|
|
||||||
tile.blockRedcrystalRes.name=Resonating Redcrystal
|
|
||||||
tile.blockRedcrystalMerc.name=Mercurial Redcrystal
|
|
||||||
tile.blockRemoteComparator.name=Remote Comparator
|
|
||||||
tile.blockVisReader.name=Vis Reader
|
|
||||||
tile.blockHourglass.name=모래시계
|
|
||||||
tile.blockHourglassMagic.name=Magic Hourglass
|
|
||||||
tile.blockGreedyChest.name=탐욕스러운 상자
|
|
||||||
tile.blockEagerChest.name=Eager Chest
|
|
||||||
tile.blockTenaciousChest.name=Tenacious Chest
|
|
||||||
tile.blockHungryMaw.name=Hungry Maw
|
|
||||||
tile.blockFinicalMaw.name=Finical Maw
|
|
||||||
tile.blockPhenomenon.name=Phenomenon
|
|
||||||
tile.blockTally.name=Tally Box
|
|
||||||
tile.blockTallyLensWorld.name=Tally Box (Lens: Unbound)
|
|
||||||
tile.blockTallyLensDrops.name=Tally Box (Lens: Yield)
|
|
||||||
tile.blockGolemInhibitor.name=Golemic Inhibitor
|
|
||||||
tile.blockEntitySignal.name=Signum Entia
|
|
||||||
tile.blockThaumostaticSpire.name=Thaumostatic Spire
|
|
||||||
tile.blockThaumostaticPylon.0.name=Thaumostatic Pylon
|
|
||||||
tile.blockThaumostaticPylon.1.name=Thaumostatic Controller
|
|
||||||
tile.blockEssentiaLocus.name=Essentia Locus
|
|
||||||
tile.blockEssentiaLocusAggregator.name=Essentia Aggregator
|
|
||||||
tile.blockInventarium.name=Inventarium Core
|
|
||||||
tile.blockUnseenScribe.name=Unseen Scribe
|
|
||||||
tile.blockScribePointer.name=Scrivener's Oculus
|
|
||||||
tile.blockBookshelfEnchanted.0.name=Enchanting Bookshelf
|
|
||||||
tile.blockBookshelfEnchanted.1.name=Ensorcelled Bookshelf
|
|
||||||
# tile.blockBookshelfEnchanted.1.name=Mnemonic Bookshelf
|
|
||||||
# tile.blockBookshelfEnchanted.2.name=Extradimensional Bookshelf
|
|
||||||
tile.blockGolemTaskmaster.name=Golemic Taskmaster
|
|
||||||
tile.blockReqTome.name=Requisition Tome
|
|
||||||
tile.blockGolemWorkbench.name=Golem's Workbench
|
|
||||||
tile.blockThirstyTank.name=Thirsty Tank
|
|
||||||
tile.blockCreativeJar.3.name=Infinity Jar
|
|
||||||
tile.blockNethermind.name=Nethermind
|
|
||||||
tile.blockRunedObsidian.name=Runed Obsidian
|
|
||||||
tile.blockNetherRune.0.name=Runed Obsidian (Rock)
|
|
||||||
tile.blockNetherRune.1.name=Runed Obsidian (Sea)
|
|
||||||
tile.blockNetherRune.2.name=Runed Obsidian (Crystal)
|
|
||||||
tile.blockNetherRune.3.name=Runed Obsidian (Light)
|
|
||||||
tile.blockNetherRune.4.name=Runed Obsidian (Soul)
|
|
||||||
tile.blockNetherRune.5.name=Runed Obsidian (Pebble)
|
|
||||||
tile.blockNetherRune.6.name=Runed Obsidian (Celerity)
|
|
||||||
tile.blockNetherRune.8.name=Runed Obsidian (Rock)
|
|
||||||
tile.blockNetherRune.9.name=Runed Obsidian (Sea)
|
|
||||||
tile.blockNetherRune.10.name=Runed Obsidian (Crystal)
|
|
||||||
tile.blockNetherRune.11.name=Runed Obsidian (Light)
|
|
||||||
tile.blockNetherRune.12.name=Runed Obsidian (Soul)
|
|
||||||
tile.blockNetherRune.13.name=Runed Obsidian (Pebble)
|
|
||||||
tile.blockNetherRuneMob.0.name=Runed Obsidian (Zombie)
|
|
||||||
tile.blockNetherRuneMob.1.name=Runed Obsidian (Blaze)
|
|
||||||
tile.blockNetherRuneMob.2.name=Runed Obsidian (Ghast)
|
|
||||||
tile.blockNetherRuneMob.3.name=Runed Obsidian (Skull)
|
|
||||||
tile.blockNetherRuneMob.4.name=Runed Obsidian (Slime)
|
|
||||||
tile.blockNetherRuneMob.5.name=Runed Obsidian (Bat)
|
|
||||||
tile.blockNetherRuneMob.6.name=Runed Obsidian (Wisp)
|
|
||||||
tile.blockNetherRuneMob.8.name=Runed Obsidian (Zombie)
|
|
||||||
tile.blockNetherRuneMob.9.name=Runed Obsidian (Blaze)
|
|
||||||
tile.blockNetherRuneMob.10.name=Runed Obsidian (Ghast)
|
|
||||||
tile.blockNetherRuneMob.11.name=Runed Obsidian (Skull)
|
|
||||||
tile.blockNetherRuneMob.12.name=Runed Obsidian (Slime)
|
|
||||||
tile.blockNetherRuneMob.13.name=Runed Obsidian (Bat)
|
|
||||||
tile.blockNetherRuneMob.14.name=Runed Obsidian (Wisp)
|
|
||||||
tile.blockAmnesiac.name=Amnesiac's Stone
|
|
||||||
tile.blockXPStone.name=Soul Stone
|
|
||||||
tile.blockXPJar.name=Jar of Enchanter's Concentrate
|
|
||||||
tile.blockMobLure.name=Siren's Lure
|
|
||||||
tile.blockDimensionLure.name=Dimensional Lure
|
|
||||||
tile.blockTranslucent.0.name=Glowing Amber
|
|
||||||
tile.blockTranslucent.1.name=Glowing Amber Bricks
|
|
||||||
tile.blockMetalGlow.0.name=Memory Block
|
|
||||||
tile.blockMetalGlow.1.name=Memory Block
|
|
||||||
tile.blockFluidMilk.name=우유
|
|
||||||
tile.blockFluidMushroom.name=버섯 스프
|
|
||||||
tile.blockFluidVishroom.name=비쉬룸 수프
|
|
||||||
tile.blockBoiler.name=Alchemical Boiler
|
|
||||||
tile.blockMirrorAlt.0.name=Melding Mirror
|
|
||||||
tile.blockMirrorMultiDest.0.name=Dispersing Mirror
|
|
||||||
|
|
||||||
# Fluids
|
|
||||||
fluid.fluidMilk=우유
|
|
||||||
fluid.fluidMushroom=버섯 스프
|
|
||||||
fluid.fluidVishroom=비쉬룸 수프
|
|
||||||
|
|
||||||
# Entities
|
|
||||||
entity.Automagy.XPOrbSuppressed.name=Forgotten Experience
|
|
||||||
entity.Automagy.EntityItemDelayedFall.name=Hovering Item
|
|
||||||
entity.Automagy.WispNether.name=Hellfire Wisp
|
|
||||||
|
|
||||||
# Research
|
|
||||||
tc.research_category.AUTOMAGY=Automagy
|
|
||||||
|
|
||||||
Automagy.research_name.SLIVERS=Slivers of Magic
|
|
||||||
Automagy.research_text.SLIVERS=Fragments of Fragments
|
|
||||||
Automagy.research_page.SLIVERS.1=You've developed a process to break down the various shards of primal magic into even smaller pieces. This is helpful when using a whole shard (if shards can be described as being "whole") would be unnecessary and even wasteful for the task at hand.<BR>Unfortunately, putting the pieces back together isn't quite as easy. It will take significantly more vis to produce a shard than break one down.
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|
||||||
|
|
||||||
Automagy.research_name.SLIVERS_TRAVEL=Slivers for Travel
|
|
||||||
Automagy.research_text.SLIVERS_TRAVEL=When one's far enough
|
|
||||||
Automagy.research_page.SLIVERS_TRAVEL.1=Slivers of magic can be used in an alternative recipe for the Paving Stone of Travel.
|
|
||||||
|
|
||||||
Automagy.research_name.SLIVERS_WARDING=Slivers for Warding
|
|
||||||
Automagy.research_text.SLIVERS_WARDING=Block a spot
|
|
||||||
Automagy.research_page.SLIVERS_WARDING.1=Slivers of magic can be used in an alternative recipe for the Paving Stone of Warding.
|
|
||||||
|
|
||||||
|
|
||||||
Automagy.research_name.REDSTONETHEORY=Redstone Theory
|
|
||||||
Automagy.research_text.REDSTONETHEORY=Magic or technology?
|
|
||||||
Automagy.research_page.REDSTONETHEORY.1=Redstone possesses many unusual characteristics. Its ability to transmit signals and form "circuits" has led many to believe it is a form of mundane technology. Indeed, redstone powder is the foundation upon which all sorts of technology relies. However, one who is versed in the arcane arts knows that redstone's unique properties are invaluable to all manner of magics, potions perhaps being the most well-known example.<BR>For these reasons, redstone is often viewed as a natural bridge between magic and technology. And so it is, but the thaumaturge knows that it is much more: At the fundamental level, redstone is no mundane material at
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|
||||||
Automagy.research_page.REDSTONETHEORY.2=all. Even when functioning as part of an elaborate circuit or mechanical device, a more careful look reveals that its behavior can be described only as magical.<BR>You aim to take full advantage of this wondrous substance. To this end, you have designed some simple devices to help you better incorporate "redstone logic" into your everyday thaumaturgy.<BR>You are certain that further studies will yield greater and more diverse inventions. In fact, this may even be the basis of a whole new discipline of thaumaturgy, one focused on allowing a thaumaturge to automate tasks more intelligently. You think you'll call it §5Automagy§0.
|
|
||||||
Automagy.research_page.REDSTONETHEORY.3=§l §nRedstone Inversion Torch§r<BR>The redstone torch's ability to invert a redstone signal is very useful but you cannot help but notice that it inverts only in a binary manner. Even the weakest signal that reaches the block the torch is attached to will cause it to turn off, and when it is on, it is always at full strength. But what if you wanted a truly inverted signal? Not just from 15 to 0, but from 10 to 5, from 3 to 12, and so on?<BR>Utilizing basic thaumaturgical principles, you have created a more orderly, less all-or-nothing redstone torch.
|
|
||||||
Automagy.research_page.REDSTONETHEORY.4=§l §nHourglass§r<BR>The redstone hourglass is a simple but versatile device allowing you to regulate the timings of redstone signal transmissions.<BR>When activated (by right-click or redstone signal), the glass turns and sand starts to fall. A redstone pulse is emitted once the sand has settled. If the rear of a redstone comparator is next to the hourglass, it will output a signal which increases in strength as the sand falls.<BR>The hourglass outputs to its left and right sides. It accepts activation signals from any other side.<BR>Right-click the hourglass with your wand or a stick to adjust the timer's
|
|
||||||
Automagy.research_page.REDSTONETHEORY.5=length. The timer is quite precise but unfortunately only allows adjustments in five-second increments and peaks out at 60 seconds, but you know this device is only the foundation upon which you will build better things.
|
|
||||||
|
|
||||||
Automagy.research_name.MAGICHOURGLASS=마법의 모래시계
|
|
||||||
Automagy.research_text.MAGICHOURGLASS=Mystical timekeeping
|
|
||||||
Automagy.research_page.MAGICHOURGLASS.1=The hourglass you designed is useful for delaying signals and producing redstone pulses but is lacking in some areas. Repetition, for one. Also, sometimes you want the timer to start from zero each time the hourglass is activated even if sand was already falling but this is impossible with mundane sand which must flow from where it left off.<BR>To address these flaws, you've enchanted an hourglass with the ability to turn itself over repeatedly and the ability to instantly move its sand to the top (restarting the timer). If you so choose, it can instead move the sand to the bottom, ending the timer early without emitting a signal from the
|
|
||||||
Automagy.research_page.MAGICHOURGLASS.2=hourglass (and stopping the loop if it was set to repeat).<BR>Additionally, there are several different signal modes. §lPulse§r mode is as standard. §lConstant§r mode means a signal is sent the entire time sand is falling. §lAlternating§r mode is the same except it is sent only 50% of the time. §lNegative Pulse§r mode works as Constant mode except there is a brief period where no signal is sent when the glass turns itself over (if set to repeat). §lDisabled§r means no signal is sent at all.<BR>The hourglass's reaction to receiving a signal (on any side but its left and right) can also be changed. By default, the hourglass flips each time it receives a new signal.
|
|
||||||
Automagy.research_page.MAGICHOURGLASS.3=Another option is to have it only run when it is receiving a signal or only run when it isn't. Or it can ignore redstone signals altogether.<BR>Finally, you can fine-tune the timer far better than before and its maximum length far exceeds that of the redstone hourglass. However, you will need to use your wand to do so (by right-click); this is no mere mechanical contraption adjustable by poking a stick into a hole and turning it.
|
|
||||||
|
|
||||||
Automagy.research_name.REDCRYSTAL=Redcrystal
|
|
||||||
Automagy.research_text.REDCRYSTAL=Definitely magic.
|
|
||||||
Automagy.research_page.REDCRYSTAL.1=You've discovered that some materials, once crystallized a certain way, become more susceptible to magical control. The new crystalline structures can then be rearranged and, in some cases, instructions can be imprinted upon them.<BR>This discovery came to you during your experimentations on redstone powder. The resulting redstone crystal - or §lredcrystal§r - can be oriented more easily in a chosen direction. It can be placed on any side of a block. Right-click on a section of redcrystal with your wand to add or remove a connection to its neighbors.
|
|
||||||
Automagy.research_page.REDCRYSTAL.2=In addition to passing its signal to other redcrystal in adjacent blocks, it will also pass a signal around corners when the two redcrystal clusters aren't directly touching so long as both of them are attached to the same block and there is empty space in the adjoining area.<IMG>automagy:textures/gui/redcrystal-corner.png:0:0:255:208:.5</IMG>
|
|
||||||
|
|
||||||
Automagy.research_name.REDCRYSTAL_AMP=Amplified Redcrystal
|
|
||||||
Automagy.research_text.REDCRYSTAL_AMP=Stay strong
|
|
||||||
Automagy.research_page.REDCRYSTAL_AMP.1=When this type of redcrystal receives a redstone signal, it outputs a full-strength signal in the specified direction. If other redcrystal is used to pass the signal along, then its effective strength will remain 15 for many more blocks before it decays to 14 strength, at which point it will fall by one each tile as is normal for redstone signals.<BR>Dim redcrystal is an exception to this rule as it will reduce the signal strength to 14 or below immediately.<BR>Amplified redcrystal will only receive a signal from the side opposite to its output.
|
|
||||||
|
|
||||||
Automagy.research_name.REDCRYSTAL_DIM=Dim Redcrystal
|
|
||||||
Automagy.research_text.REDCRYSTAL_DIM=Less is more
|
|
||||||
Automagy.research_page.REDCRYSTAL_DIM.1=This variety of redcrystal allows you to cap the signal strength it emits to a specified value. This can be useful when devices react differently to specific signal strengths, for example. It can still output a strength lower than the cap so there are some situations where you may want to pair it with something else, such as amplified redcrystal or a redstone torch.<BR>To change its cap, right-click the center of a dim redcrystal with your wand.
|
|
||||||
|
|
||||||
Automagy.research_name.REDCRYSTAL_DENSE=Dense Redcrystal
|
|
||||||
Automagy.research_text.REDCRYSTAL_DENSE=Cull the weak
|
|
||||||
Automagy.research_page.REDCRYSTAL_DENSE.1=The structure of dense redcrystal is such that weaker redstone signals cannot penetrate it, preventing the signal from being passed on. Fortunately for you, its structure is magical and can be altered at your whim. In effect, dense redcrystal will always output either a signal at least equal to the strength you specify or no signal at all.<BR>To change its minimum required strength, right-click the center of a dense redcrystal with your wand.
|
|
||||||
|
|
||||||
Automagy.research_name.REDCRYSTAL_RES=Resonating Redcrystal
|
|
||||||
Automagy.research_text.REDCRYSTAL_RES=No strings attached
|
|
||||||
Automagy.research_page.REDCRYSTAL_RES.1=When you created the first varieties of redcrystal, you experimented with each primal aspect. When it came to Aer, the resulting crystal and its unique vibrational energies were interesting but the energy was too weak to have any practical applications. With some additional research, however, you now have a way to focus that energy in a specific direction, allowing it to be received some distance away.<BR>Resonating redcrystal transmits redstone signals through the air and objects alike in a straight line until it is picked up by other resonating redcrystal. The two crystals must be oriented to face each other (so if one is attached to the bottom of a
|
|
||||||
Automagy.research_page.REDCRYSTAL_RES.2=block, the other must be below it and attached to the top of a block).<BR>This signal can travel up to 15 blocks. Its strength is preserved just as if the crystals were next to each other.
|
|
||||||
|
|
||||||
Automagy.research_name.REDCRYSTAL_MIRRORBOUND=Mercurial Redcrystal
|
|
||||||
Automagy.research_text.REDCRYSTAL_MIRRORBOUND=Thaumaturge's Heliograph
|
|
||||||
Automagy.research_page.REDCRYSTAL_MIRRORBOUND.1=Now that you are able to tap into the strange realm found through magic mirrors to create far-flung networks of production and transport, you need a way to intelligently control their disparate elements. Why waste resources creating and sending items through mirrors that are just going to pile up on a full chest and decay?<BR>By adapting a resonating crystal to the seemingly-erratic oscillations of the void between worlds, the resulting mercurial redcrystal can send its signal through a linked mirror in the vicinity to be picked up by another mercurial redcrystal on the other side.
|
|
||||||
Automagy.research_page.REDCRYSTAL_MIRRORBOUND.2=In order to send or receive a signal, the device must be linked to a mirror. Do this by holding it in your hand and right-clicking on the mirror. It must then be placed within eight blocks of that location. Of course, you'll need to link another redcrystal to the corresponding mirror on the other end.
|
|
||||||
Automagy.research_page.REDCRYSTAL_MIRRORBOUND.MIRRORESSENTIA=§l §nEssentia Mirror§r<BR>Mercurial redcrystal can be linked to an essentia mirror instead of a standard magic mirror. This would probably be the more efficient option unless magic mirrors are going to be in use anyway.
|
|
||||||
|
|
||||||
Automagy.research_name.GREEDYCHEST=Greedy Chest
|
|
||||||
Automagy.research_text.GREEDYCHEST=Greed is good
|
|
||||||
Automagy.research_page.GREEDYCHEST.1=You have sometimes wondered whether the nature of the hungry chest was actually tied to true gluttony or if you were merely anthropomorphizing a simple, largely-immobile automaton. There's just something about the sound it makes when it gobbles things up....<BR>You have been unable to detect any cognitive ability in the things but your studies have nonetheless led you to methods by which other "needs" could be imbued upon such objects. It was a small jump to go from a basic hunger to primitive greed, though harnessing this into something useful to you required the invention of some special components.
|
|
||||||
Automagy.research_page.GREEDYCHEST.2=The greedy chest steals items as they are placed in adjacent inventories. In effect, 50% of everything put into its neighbors ends up inside the greedy chest instead, provided the items will fit. If you right-click it with your wand, you can change this behavior so it takes more or less, attempts to maintain a stock, or takes only items that surpass a given threshold. You can also choose which neighbors it will steal from.<BR>The chest will not take from hoppers below it, nor can it steal from another greedy chest that is set to take from its location.<BR>You are working on a way to make the chest covet only specific things (a filtering mechanism of sorts) but
|
|
||||||
Automagy.research_page.GREEDYCHEST.3=this should be a good start.<BR>In the meantime, the other properties of this §lpearl§r you discovered seem interesting. A normal ender pearl teleports you when thrown, but this one is more keyed in to nearby items. Perhaps you should take it out for a spin. §oYou might even learn something.§r
|
|
||||||
Automagy.research_page.GREEDYCHEST.ENCHANTEDPAPER=§l §nEnchanted Paper§r<BR>With the use of runic whitelists and blacklists, you can change what the chest covets and to what degree, letting you control which items it will grab.
|
|
||||||
|
|
||||||
Automagy.research_name.ENCHANTEDPAPER=Enchanted Paper
|
|
||||||
Automagy.research_text.ENCHANTEDPAPER=The letter of the law
|
|
||||||
Automagy.research_page.ENCHANTEDPAPER.1=There are times when written instructions simply don't carry the weight you desire... especially when what you desire is the weight of magical force.<BR>By infusing ordinary paper with vis and preparing a pliable inlay of golden runes, you are now able to produce enchanted paper that can help enforce your will upon your creations.<BR>A common use of enchanted paper is to create whitelists and blacklists which can be used to dictate what is "seen" by thaumic devices such as the greedy chest.
|
|
||||||
Automagy.research_page.ENCHANTEDPAPER.2=You can turn a whitelist into a blacklist or vice versa while preserving the filtering options you have already written on the list.<BR>You can also copy the filtering options from one list to another (of either type) by simply placing both of them on an arcane worktable. The contents of the first are copied to the second (and the first is not consumed in the process, of course).
|
|
||||||
Automagy.research_page.ENCHANTEDPAPER.3=§l §nEnchanting§r<BR>Enchanted paper can also be bound into book form. Bookshelves created with these are four times as potent as a standard bookshelf when it comes to boosting an enchantment table, so only four (instead of 15) are required for the table to provide level 30 enchantments.
|
|
||||||
|
|
||||||
Automagy.research_name.THIRSTYTANK=Thirsty Tank
|
|
||||||
Automagy.research_text.THIRSTYTANK=Unquenchable
|
|
||||||
Automagy.research_page.THIRSTYTANK.1=With a few modifications, the magical hunger that drives the hungry chest becomes a thirst that causes a specially constructed tank to "drink" liquids that come into contact with it.<BR>Only fluid blocks that can be picked up by a bucket can be swallowed, but even flowing liquid can cause a reaction. The tank can take fluids from the world at some distance provided there is an unbroken chain of the same type leading from the tank to the target block. In this way, small pools can be consumed without moving the tank.<BR>Liquids can also be added or removed from the tank in the
|
|
||||||
Automagy.research_page.THIRSTYTANK.2=standard fashion, such as by buckets or certain golems.<BR>If placed next to a water source block, the tank can draw water from it indefinitely.<BR>You can also fill and empty water bottles using the tank if it contains water.<BR>You might want to shelter it from the rain, though.
|
|
||||||
|
|
||||||
Automagy.research_name.THIRSTYTANK_GLYPH=Thirsty Glyphs
|
|
||||||
Automagy.research_text.THIRSTYTANK_GLYPH=Watermarks
|
|
||||||
Automagy.research_page.THIRSTYTANK_GLYPH.1=The thirsty tank could do so much more with liquid than gather and store a few buckets' worth. To unlock its potential, you have devised a system of glyphs and a special Aqua-imbued inky paste to go with it. When this "aqueous admixture" is formed into the right shape alongside objects with appropriate properties, it can be magically impressed upon a slate, becoming a portable glyph that can be applied to the side of a thirsty tank.<BR>A thirsty tank can have up to six glyphs, one on each of its sides. The side chosen is important in some cases since certain glyphs' effects are "aimed" in that direction.
|
|
||||||
Automagy.research_page.THIRSTYTANK_GLYPH.2=To remove a glyph, simply right-click the side it was placed upon while sneaking with a wand.<BR>The glyphs you've designed so far and their effects are as follows:<BR>§lVoid:§r The tank will accept more liquid than it can hold. The excess is destroyed.<BR>§lConsumption:§r The tank will, over time, truly consume (destroy) any liquid it stores. Use additional glyphs for faster consumption.<BR>§lSiphoning:§r Liquid will be siphoned out of the tank into another container in the direction specified.<BR>§lEnvy:§r The tank will take liquid from the container in the direction
|
|
||||||
Automagy.research_page.THIRSTYTANK_GLYPH.3=specified, one bucket's worth at a time.<BR>§lTemperance:§r The tank will not pull liquid into itself unless it is receiving a redstone signal.<BR>§lPreservation:§r The tank will prevent itself from being drained entirely. You could use this to ensure a tank will only ever contain a specific fluid.<BR>§lGuzzler:§r The tank draws liquid into itself faster. More glyphs improve its speed further.<BR>§lReservoir:§r The tank's capacity is increased by 16 buckets' worth for each of these glyphs.
|
|
||||||
|
|
||||||
Automagy.research_name.THIRSTYTANK_GLYPH_BOVINE=Glyph of the Bovine
|
|
||||||
Automagy.research_text.THIRSTYTANK_GLYPH_BOVINE=No Bull
|
|
||||||
Automagy.research_page.THIRSTYTANK_GLYPH_BOVINE.1=Your advancements in the magic of detecting creatures have allowed the creation of an additional type of glyph: The glyph of the bovine. A thirsty tank with this glyph applied will no longer drink liquid flowing near it. Instead, it will look in the direction to which the glyph was applied for cows to milk.<BR>While the speed at which the tank searches for cows to be milked is increased by a §lglyph of the guzzler§r, the real limiting factor is that once a cow has been milked, thirsty tanks cannot milk it again for some time.
|
|
||||||
# No, seriously. There are no bulls. What's up with that?
|
|
||||||
|
|
||||||
Automagy.research_name.AVARICIOUS=Structured Avarice
|
|
||||||
Automagy.research_text.AVARICIOUS=For Fun and Profit
|
|
||||||
Automagy.research_page.AVARICIOUS.1=After experimenting with the Avarice Pearl, you have made two important observations. First, the pearl has the uncanny ability to attract nearby items toward itself and to the person (or machine) that throws it. Second, when used outside the confines of a properly-calibrated thaumic device, it is unstable. The more items and the more distinct stacks of items it moves, the more likely it will harm its user or break into pieces.<BR>After some study, you have discovered a way to strengthen the pearl. On the other hand, you know that even these shattered fragments have potential uses and so you've devised a more efficient means of acquiring them.
|
|
||||||
Automagy.research_page.AVARICIOUS.2=One interesting property of the shattered avarice pearl is that endermen seem to be slightly more common when you've got one on you. Perhaps they are subconsciously drawn into the vicinity by the lingering End-Magic that is now exposed to the air.
|
|
||||||
Automagy.research_page.AVARICIOUS.3=§l §nMiser's Pearl§r<BR>The Miser's Pearl is a much more sensible way of picking up loose items than the Avarice Pearl. Not only will it never shatter from picking up "too much" or inflict damage, but it will move items to you as it flies.<BR>There are a couple of downsides to note. The first is that it won't move more than ten stacks per throw, but this limitation is well worth the savings in ender pearls and other valuable materials.<BR>Secondly, the pearl consumes a small amount of §8Ordo§0 vis when manually thrown. You'll need to carry something to provide this - but you've got a wand on you all the time anyway, right?
|
|
||||||
|
|
||||||
Automagy.research_name.EAGERCHEST=Eager Chest
|
|
||||||
Automagy.research_text.EAGERCHEST=A chest that doesn't wait to be filled
|
|
||||||
Automagy.research_page.EAGERCHEST.1=You've managed to create a variation upon the greedy chest that focuses its attention on the person opening it instead of its neighbors. By tempering the pearl used in its construction, the Eager Chest is imbued with the desire to "trade" rather than steal. It is still rather impatient about this and so will immediately attempt to give and take items when opened.<BR>You've intentionally left some holes in its senses, allowing you to §lsneak§r up to it when you want to look inside without triggering a trade. Additionally, the chest won't trade with people it doesn't recognize, which at first would be anyone but the person who placed it,
|
|
||||||
Automagy.research_page.EAGERCHEST.2=but others can introduce themselves by use of a wand.<BR>A wand is also necessary in order to tell the chest what should be considered a proper trade. By default, a certain level of greed slips through, as it will take anything it senses is valuable while giving only things it doesn't value - although in truth, that is how it works even with runic whitelists or blacklists installed. The difference is only that those lists skew its evaluations.<LINE>On another note, you suspect that this amalgam you've concocted will be valued highly by pechs.
|
|
||||||
|
|
||||||
Automagy.research_name.TENACIOUSCHEST=Tenacious Chest
|
|
||||||
Automagy.research_text.TENACIOUSCHEST=A chest that won't let go
|
|
||||||
Automagy.research_page.TENACIOUSCHEST.1=Now that you've mastered imbuing chests with greed, creating a simple new variant was a straightforward task.<BR>The tenacious chest values its contents, as you'd imagine any chest might, but this one has the ability to prevent items from being entirely taken away. You can still reach in and take out whatever you like, but golems, hoppers, and most other automation methods will be unable to remove §lthe last stack§r of any given item.<BR>The chest will attempt to separate one item of each type into their own stacks. It might feel it can hold onto them better this way, but the true
|
|
||||||
Automagy.research_page.TENACIOUSCHEST.2=purpose for this behavior is to allow automation to have access to as many items as possible while still leaving one behind.
|
|
||||||
|
|
||||||
Automagy.research_name.ENDERDISJUNCTION=Ender Disjunction
|
|
||||||
Automagy.research_text.ENDERDISJUNCTION=Splinch 'em
|
|
||||||
Automagy.research_page.ENDERDISJUNCTION.1=Your efforts to exploit the tie between avarice pearls and the enderman menace have finally paid off. You've crafted a ring that, when worn, hooks itself onto the invisible transdimensional threads generated by ender creatures. Each teleport occurring nearby (whether arriving or leaving) results in a sudden and violent tearing away of these hooks, seriously injuring the creature.<BR>A source of §8Perditio§0 in your inventory (such as a wand) is required for the ring to function. A small amount is drained each time a creature is damaged by it.<BR>Wearing a second ring increases the damage dealt by half.
|
|
||||||
Automagy.research_page.ENDERDISJUNCTION.RUNICAUGMENTATION=§l §nRunic Shielding§r<BR>Your research into §lRunic Shielding Augmentation§r should apply to this ring, allowing it to provide shielding if you're willing to pay the price of the infusion process.
|
|
||||||
|
|
||||||
Automagy.research_name.NITORLIGHT=Glowing Amber
|
|
||||||
Automagy.research_text.NITORLIGHT=Encased Nitor
|
|
||||||
Automagy.research_page.NITORLIGHT.1=Encasing nitor in amber allows for a simple light source.
|
|
||||||
|
|
||||||
Automagy.research_name.REMOTECOMPARATOR=Remote Comparator
|
|
||||||
Automagy.research_text.REMOTECOMPARATOR=Keeping an eye on things
|
|
||||||
Automagy.research_page.REMOTECOMPARATOR.1=Signals that relay how full your chests are can be useful but redstone comparators can often get in the way. With this in mind, you have invented the remote comparator. It outputs a signal based on a block's inventory (or other status) just like a redstone comparator but doesn't have to be next to the block. There are even some containers and item-holders a normal comparator doesn't work on which this will handle, including many related to thaumaturgy.<BR>Of course, some other way of telling the device where it should be looking is necessary. Fortunately, the crystallization technique you discovered can help in this regard.
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Automagy.research_page.REMOTECOMPARATOR.2=§l §nCrystalline Eye§r<BR>A crystalline eye is used to allow certain thaumic devices to observe other locations. An eye can be attuned to a specific position by right-clicking with it on the desired block. Then, simply place the attuned eye into the slot provided by the device.<BR>There is a limit to how far away the device can be from the specified coordinates. This limit is generally twenty blocks but it is possible that some devices will have other requirements.
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Automagy.research_name.VISREADER=Vis Reader
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Automagy.research_text.VISREADER=A watched crucible never boils
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Automagy.research_page.VISREADER.1=Measuring the empty space inside a container is one thing, but determining the type and amount of vis is another story. And the protaganist of this story? That'd be the vis reader.<BR>The vis reader outputs a redstone signal based on the vis contents of anything from warded jars to crucibles to aura nodes themselves. It could even read wands' vis if they were held on a suitable device.<BR>There are two ways this can work. The simplest method is placing the vis reader directly beneath the object to be read. Otherwise, place a remote comparator above the reader and link its crystalline eye to the
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Automagy.research_page.VISREADER.2=target location. The comparator will cease its normal functions, instead relaying vis information to the reader to act upon.<BR>Right-click the vis reader with your wand to configure it.<BR>§l§nConfiguration§r<BR>The signal strength output by the vis reader varies depending on its configuration and the aspects detected. Signal strength normally operates on a principle similar to an inventory-checking comparator: 15 when the container is at capacity, 0 when empty, and something in-between otherwise. You can filter by aspect type by placing §ljar labels§r inside.<BR>§lInverse Mode:§r A full-strength
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Automagy.research_page.VISREADER.3=signal is sent when empty and no signal when full, with states in-between adjusted accordingly.<BR>§lTotal Mode:§r The count of all aspects are totalled together to compare against the capacity.<BR>§lAny (High) Mode:§r The highest count of any one aspect is used for the value that will be compared against the capacity. (But see the §lNodes§r section.)<BR>§lAny (Low) Mode:§r As Any (High) mode but the lowest count of any one aspect is used. (Also see the §lNodes§r section.)<BR>§lCapacity:§r The value that will be considered "full" for signal strength calculations. If set to §lAuto§r, the vis
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Automagy.research_page.VISREADER.4=reader will automatically determine the capacity based on the object it is viewing (if possible).<BR>§lAspect Count Mode:§r This mode differs from the others. Rather than testing how "full" of vis the target is, a signal is output based on the number of aspects present (even those with a value of zero). A strength of more than 15 can be output unless in Invert mode, but redcrystal is required to read such a signal. The Capacity setting and jar labels are ignored.
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Automagy.research_page.VISREADER.5=§l §nNodes§r<BR>When the read object is a node, Capacity is set to §lAuto§r, and one of the §lAny§r modes is selected, then the capacity will be the detected maximum of a single specific aspect rather than all aspects' maximums combined. The specific aspect chosen for comparison is that which is most or least filled compared to its own capacity rather than whichever aspect simply has the highest or lowest count at the moment.<BR>(So if the mode is §lAny (High)§r, then an aspect that is 50% full, at 5 out of 10 vis, will be preferred over one that is 25% full, at 10 out of 40, even though the latter has more vis.)
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Automagy.research_page.VISREADER.INFUSION=§l §nInfusion§r<BR>You've found that not only can the vis reader measure the presence of aspects in an object but it can evaluate the lack of aspects when certain devices are attempting to carry out their tasks. At least, this seems to be the case with the matrix of an infusion altar.<BR>This could be useful if you want to send redstone signals based on whether an infusion is taking place and how it is going.
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Automagy.research_page.VISREADER.ESSENTIALOCUS=§l §nEssentia Locus§r<BR>With the aid of the Essentia Locus, a vis reader can react to the combined essentia totals of many jars at once. Either place the reader beneath the water of the structure or use a remote comparator with a crystalline eye attuned to the locus block itself.<BR>The vis reader treats the locus similarly to how it treats an aura node. It calculates a given type of essentia's maximum value based on the capacity of the jars that either currently contain that aspect or are labeled for it.
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Automagy.research_name.TALLYBLOCK=Tally Box
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Automagy.research_text.TALLYBLOCK=It's all about the numbers
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Automagy.research_page.TALLYBLOCK.1=Knowing how full a chest is is all well and good, but often what you really want to keep track of is how many of a given thing you've got in there. To that end, you've designed the Tally Box.<BR>Simply place it such that it points at a container (similar to placing a hopper). Next, fill out a runic whitelist or blacklist and place it inside the box. It will emit a redstone signal when the conditions you specify are met. The signal is output in the direction opposite from the target container.<BR>Alternatively, place a §lremote comparator§r above the box, attune a crystalline eye to the inventory
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Automagy.research_page.TALLYBLOCK.2=you want to examine, then place that eye into the comparator. The comparator will cease its normal functions, instead relaying item information for the tally box to act upon.<BR>If a tally box is set to read from another tally box, contents will be retrieved from the second box's target. If that target is also a tally box, then it will relay its own target's contents, and so on. By chaining tally boxes and remote comparators together in this way, containers may be read from very long distances.
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Automagy.research_name.TALLYBLOCK_LENS=Tally Box Lenses
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Automagy.research_text.TALLYBLOCK_LENS=It all adds up
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Automagy.research_page.TALLYBLOCK_LENS.1=Attaching one of these lenses to a tally box changes the way it detects items at its target location.<BR>A box with the §lUnbound§r lens examines loose items at the location rather than items in a container.<BR>The §lYield§r lens reveals to the box the items that may be dropped by the targeted block. (Both standard results and those possible using a tool with the silk touch enchant are considered.) This may be a good way to output a signal only when the target contains a specific block.
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Automagy.research_name.HUNGRYMAW=Hungry Maw
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Automagy.research_text.HUNGRYMAW=All mouth, no stomach
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Automagy.research_page.HUNGRYMAW.1=You've formulated a procedure that extracts the gluttonous drive of the hungry chest and binds it to portable holes which you can place on other containers. Any item that touches or passes close enough to a hungry maw will be placed into the inventory associated with the side of the block to which the maw is attached.<BR>To begin, an obsidian block must be placed above a hungry chest. Up to three additional obsidian blocks may be placed next to the chest (but there is no benefit to having one below it). Finally, right-click on the block above the chest using a wand that has the portable hole focus equipped.
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Automagy.research_page.HUNGRYMAW.2=One hungry maw is created for each obsidian block used. The chest and obsidian are consumed; fortunately, the wand and focus are not.
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Automagy.research_name.FINICALMAW=Finical Maw
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Automagy.research_text.FINICALMAW=A more discerning palate
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Automagy.research_page.FINICALMAW.1=By making a few adjustments to the hungry maw, you can now curb its appetite when it comes to certain items. Just right-click the new finical maw you've created while holding a wand or a runic whitelist or blacklist, then insert the whitelist or blacklist of your choice.
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Automagy.research_name.AUTOHANDMIRROR=Hungry Hand Mirror
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Automagy.research_text.AUTOHANDMIRROR=Cobble Gobbler
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Automagy.research_page.AUTOHANDMIRROR.1=By combining a finical maw with your magic hand mirror, you've created a tool that can automatically transfer items through the mirror network as you pick them up.<BR>Right-click while holding the mirror to either manually shove items through the looking glass or insert a runic whitelist or blacklist to control its automatic behavior. The mirror can hold two lists at a time.<BR>Only items specified by a list will be taken automatically, even in the case of blacklists. A blacklist will need to have quantities specified to be of any use; in this way, you could tell the mirror to leave a certain amount of the item in your inventory
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Automagy.research_page.AUTOHANDMIRROR.2=(taking anything over that amount).<BR>The hungry hand mirror should be linked to a magic mirror in the same way that a standard magic hand mirror is linked. Runic lists cannot be inserted until this is done.
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Automagy.research_name.CRYSTALBRAIN=Crystalline Brain
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Automagy.research_text.CRYSTALBRAIN=Crystallized intelligence
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Automagy.research_page.CRYSTALBRAIN.1=Having steadily honed your crystallization technique with redstone and spider eyes, you've decided to take on a more difficult subject: The brain. You've found that such a complex and delicate crystalline structure requires additional magical reinforcement to survive the process. Primal essentia seems to do the trick nicely, resulting in six different types of crystalline brain depending on the aspect chosen.<BR>You have many potential applications in mind for these constructs of memory and logic but §oadditional examination of each type§r may be required to work out the details.
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#Automagy.research_page.CRYSTALBRAIN.WIP=§o[WIP]§r Other types of crystalline brain exist but you've decided against creating any until they're actually useful. (Don't waste resources trying, either. It won't work.)
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Automagy.research_name.OVERSEER=Arcane Overseer
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Automagy.research_text.OVERSEER=Prying eyes
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Automagy.research_name.CONGREGATRIX=Congregatrix
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Automagy.research_text.CONGREGATRIX=Putting it all together
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Automagy.research_name.GOLEMINHIBITOR=Golemic Inhibitor
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Automagy.research_text.GOLEMINHIBITOR=Stop them in their tracks
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Automagy.research_page.GOLEMINHIBITOR.1=The Golemic Inhibitor takes the control offered by the golem fetter to a new level. Rather than simply halting golems on top of a single block, it will halt all golems in an area.<BR>The inhibitor must be placed on top of a golem fetter. It is only active when the fetter is active. Additional fetters can be placed below this. The more active fetters there are chained together (up to four), the larger the affected radius.
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Automagy.research_page.GOLEMINHIBITOR.GOLEMLINKER=§l §nLinking§r<BR>If any golems are linked to this device, then they will be immune to the golemic inhibition effect, allowing them to proceed as normal.<BR>Alternatively, the linked golems can be the exclusive targets of the effect.<BR>Right-click on the inhibitor with a wand to toggle between these modes.
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Automagy.research_name.GOLEMLINKER=Golem Linking Bell
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Automagy.research_text.GOLEMLINKER=Ties that bind
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Automagy.research_page.GOLEMLINKER.1=In order to take full advantage of thaumic devices like the Golemic Inhibitor, you must link golems to them. By holding a linking bell and right-clicking on such a device, the bell is attuned and ready to make these links. Right-click with an attuned bell on a golem and it will be tied to the device.<BR>Of course, there are limits. While the link itself can be maintained at any distance, there may still be a maximum range to the effect the thaumic device creates. Secondly, a golem can only be linked to a single device. Finally, a device cannot be reliably linked to more than six golems. (Unexpected behavior may occur when more than that are in the
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Automagy.research_page.GOLEMLINKER.2=area, such as some of these golems behaving as if they are not linked.)<BR>If you ever want to sever all links to a device, simply right-click on it using the bell while sneaking (hold Shift).<BR>Sneak and right-click on any block to remove the bell's attunement.<BR>§oThe research notes for any devices you've already discovered that allow golem linking have been updated.§r
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Automagy.research_name.ENTITYSIGNAL=Signum Entia
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Automagy.research_text.ENTITYSIGNAL=Counting sheep
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Automagy.research_page.ENTITYSIGNAL.1=A method of counting creatures and other entities in an area would be useful for many things, and a crystalline brain fortified with §2Terra§0 - with its affinity to both Life §rmagic and the building blocks of the corporeal - makes the perfect candidate for the job.<BR>This device will emit a redstone signal (both directly and by comparator) when entities of a certain type are found in its range. The more there are, the stronger the signal. (Redcrystal is required to receive a signal strength over 15.)<BR>You can limit the count to include only adult animals, or only children, when applicable.
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Automagy.research_page.ENTITYSIGNAL.2=The area examined by the device is determined by the blocks around it. Placing a block on one face will limit detection in that direction but boost detection in the opposite direction. Blocks on opposite faces (e.g. north and south) will prevent detection in both directions. However, glass and replaceable blocks like water are ignored, allowing scanning in their direction.<BR>If, for example, all sides are open, then the device will be in the center of the area. If the only open sides are its top, north, and east, then the device will be in the bottom-south-western corner of the area. (In both examples, the area would be 11x11x11 blocks, which is the maximum possible size.)
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Automagy.research_page.ENTITYSIGNAL.3=§l §nOculo Anima§r<BR>To allow specification of an entity type, you have modified a crystalline eye such that it can be imprinted with a creature, spirit, or construct's signature traits. Simply right-click on the entity while holding the eye, then insert the attuned eye into the device.<BR>The eye can also be made to watch for humans (players), either a specific individual or humans in general. Attuning it to another person is accomplished in the same manner as previously described. To focus the eye on yourself, hold shift-right-click for a couple of seconds while carrying it in your hand.
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# I see you!
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Automagy.research_name.THAUMOSTATICREFUELER=Thaumostatic Spire
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Automagy.research_text.THAUMOSTATICREFUELER=Aerial refueling
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Automagy.research_page.THAUMOSTATICREFUELER.1=As a busy thaumaturge jetting about from place to place, the lengthy routine required to refuel your thaumostatic harness has become quite a nuisance. Now, you have found a better way.<BR>By combining your knowledge of the thaumostatic field and energized nodes, you can use this field to transmit Potentia through the air. Establishing and maintaining the link between a Potentia source and its destination is mentally taxing but a crystalline brain fortified by Aer is well suited to the task.<BR>The §lThaumostatic Spire§r which enables this has several requirements which must be met to
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Automagy.research_page.THAUMOSTATICREFUELER.2=construct it and to keep it functioning.<BR>The first step is to create two §lThaumostatic Pylon§r blocks and a §lThaumostatic Controller§r. A chiseled quartz block and a block of thaumium are also required.<BR>Next, the components must be placed in a suitable location. The chiseled quartz block goes on the bottom and the thaumium block should be on top, with the pylons and controller placed in any order between them (with no gaps). The thaumium block must have empty space above it and an unobstructed view upward to the open sky. Once everything is in place, right-click on the controller with your wand.
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Automagy.research_page.THAUMOSTATICREFUELER.3=The Spire can cover a wide horizontal area and has no vertical limit. Any equipped thaumostatic harness in the area which contains a warded jar will have a steady supply of Potentia provided to it so long as the Spire has any to give and it is powered by §6Aer§0 vis from a relay. Use essentia tubes to connect the §lcontroller§r to the Potentia source.<LINE>The covered area can be increased by feeding the controller a steady supply of Aer essentia. The rate at which Potentia is distributed to harnesses in the area can be increased by piping in Volatus. Both are amplified through the placement of additional pylon blocks in the structure. (No benefit is gained after
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Automagy.research_page.THAUMOSTATICREFUELER.4=the structure's sixth pylon.)<BR>Right-click a side of the controller with your wand to change the type of essentia it will accept on that specific side.
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Automagy.research_name.ESSENTIALOCUS=Essentia Locus
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Automagy.research_text.ESSENTIALOCUS=Controlling the tide
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Automagy.research_page.ESSENTIALOCUS.1=You have plans for a system that will unify and guide the production and distribution of essentia across all your territory. At its heart - or rather, its nerve center - is the Essentia Locus.<BR>The potential of this system is high but its beginnings may seem relatively humble. The locus will simply examine the contents of warded jars and relay the combined total. Still, this is most convenient as a vis reader could use it to react to the essentia total of all your jars, not just one.<BR>Once the key component of the locus is crafted, it must be placed above a water crystal cluster that is above
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Automagy.research_page.ESSENTIALOCUS.2=a block of lapis lazuli. The lapis should be encircled by water and the water should be contained on the sides by silverwood planks.<BR>The Essentia Locus block must be placed last.<BR>Once the locus is established, specify warded jars using crystalline eyes. A single eye can point to multiple jars: Any jars adjacent to the first's location and all similarly connected jars will be considered. Right-click on the locus with an attuned eye to put it to use. Right-click with an empty hand to remove a crystalline eye.<BR>Normally, a maximum of twelve jars can be examined and only one crystalline eye can be used. Placing
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Automagy.research_page.ESSENTIALOCUS.3=water crystal clusters adjacent to the silverwood planks of the construct increases this by eight jars and one eye per cluster. Each cluster also increases the maximum distance a group of jars can be from the locus.<BR>Note that while a vis reader cannot be placed directly beneath the essentia locus block itself, one placed under any of the structure's water blocks will function and additional readers can be set up using remote comparators.
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Automagy.research_page.ESSENTIALOCUS.ESSENTIARESERVOIR=§l §nEssentia Reservoir§r<BR>You have found that the Essentia Locus is capable of obtaining essentia totals from an essentia reservoir similar to how it does so from warded jars. It didn't even take any additional calibration. You must have seen this day coming. Truly your genius knows no limits!
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Automagy.research_name.ESSENTIALOCUSAGGREGATOR=Essentia Aggregator
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Automagy.research_text.ESSENTIALOCUSAGGREGATOR=Streamlining distribution
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Automagy.research_page.ESSENTIALOCUSAGGREGATOR.1=Once you have established your Essentia Locus and pointed it to your vast collection of jars, it becomes time to convert your centralized essentia counting system into a distribution hub.<BR>A locus with an Essentia Aggregator placed directly beneath it becomes an essentia source for any §lessentia mirrors§r in the vicinity (as well as certain other devices, including the Runic Matrix). Essentia drawn from the locus is pulled from valid containers (e.g. warded jars) that are being monitored by the locus.<BR>This gives you a central location to count essentia, place mirrors, and
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Automagy.research_page.ESSENTIALOCUSAGGREGATOR.2=perform infusions, but you believe there is still more you could do with the locus in the future.
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# Special delivery
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Automagy.research_name.INVENTARIUM=Inventarium
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Automagy.research_text.INVENTARIUM=For the hoard
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Automagy.research_page.INVENTARIUM.1=The more stuff you have, the more difficult it is to keep track of. The tally box is of limited use when what it's looking for could be found in one of several different chests, or worse, its numbers spread across multiple chests. What you'd need is a centralized storage-tracking system. From this need springs the Inventarium.<BR>To function, the core of the Inventarium must be placed above an order crystal cluster that is itself above a block of amber or amber bricks. Bookshelves arranged as indicated on the following pages are also required.<BR>The core must be placed last.
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Automagy.research_page.INVENTARIUM.2=The Inventarium itself doesn't contain any items but many containers can be associated with it and their contents displayed. A §ltally box§r that points at the Inventarium Core (indirectly, by way of a remote comparator) or that directly points at any of the eight bookshelves in this diagram will output a redstone signal based on the combined total contents of all associated containers.<LINE>To tie your containers to the Inventarium, you will need to employ at least one §lUnseen Scribe§r. This enchanted device records the contents of certain objects around it and passes this information on to the Inventarium proper. It will only examine a single type of container.
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Automagy.research_page.INVENTARIUM.3=The first inventory found behind the device sets this type. Containers to be included must be within a 7x7x7 area centered on the scribe.<BR>To operate, an Unseen Scribe must be linked to the local Inventarium and be provided with a steady supply of §8Ordo§0 vis (by vis relay).<BR>Right-click on a scribe to review the items it has recorded or §lall§r items in the system.<LINE>The maximum number of Unseen Scribes allowed per Inventarium Core starts at one. Each order crystal cluster placed in a 7x7x7 area centered on the core increases this by one. Each cluster also increases
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Automagy.research_page.INVENTARIUM.4=the distance which a scribe can be from the core.<BR>Each bookshelf in the area contributes 81 slots to the maximum number of inventory slots that the Inventarium can cover. (That's 3 standard chests per bookshelf.) This includes the 8 bookshelves in the diagram as well as any others within 3 blocks of the core. Containers will not be partially included: If its slot count is higher than what is available, the Scribe won't relay any of its contents. (Black particles will appear above the scribe if a container is excluded for this reason.)<BR>To link an Unseen Scribe to the Inventarium Core, simply right-click on the scribe with your wand. The
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Automagy.research_page.INVENTARIUM.5=core must be within 10 blocks (with 8 additional blocks allowed per order cluster).<BR>If the scribe is in range of multiple cores, it will normally be linked to the closest one. To link it to a different core, you should first mark that core as preferred by right-clicking on it with your wand.<BR>Right-clicking a core with your wand will also give you numbers for the Inventarium's currently used and maximum slots and scribes.
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Automagy.research_name.INVENTARIUM_EXTRA=Condensed Archives
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Automagy.research_text.INVENTARIUM_EXTRA=Never enough
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Automagy.research_page.INVENTARIUM_EXTRA.1=By replacing the standard bookshelves around the Inventarium Core with certain alternatives, the maximum number of slots that can be read by the system can be increased by more than the normal 81 slots.<BR>An §lEnchanting Bookshelf§r (made from enchanted paper) provides 216 slots (8 single chests' worth).<BR>An §lEnsorcelled Bookshelf§r provides 486 slots (18 single chests' worth). Like the Enchanting Bookshelf, it can also be used to boost an enchantment table. It is eight times as potent as a standard bookshelf for this purpose.
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Automagy.research_name.INVENTARIUM_POINTER=Scrivener's Oculus
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Automagy.research_text.INVENTARIUM_POINTER=Another perspective
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Automagy.research_page.INVENTARIUM_POINTER.1=One limitation of the Unseen Scribe is that it can only examine a single type of container, one of which must be placed somewhere behind it. Another limitation is the size of the area the scribe can examine. The scrivener's oculus helps to overcome both constraints.<BR>The oculus uses §lcrystalline eyes§r pointed at containers in the vicinity to set the container types that the scribe will examine. An eye pointed at the scribe itself will increase the examined area by one block on all sides. Up to five eyes can be used at a time.<BR>To use an oculus, simply place it on top of an Unseen Scribe and then
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Automagy.research_page.INVENTARIUM_POINTER.2=right-click it with the crystalline eyes you have prepared. Right-click with an empty hand to remove the last eye inserted.
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Automagy.research_name.INVENTARIUM_DELIVERY=Supply and Demand
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Automagy.research_text.INVENTARIUM_DELIVERY=Special delivery
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Automagy.research_page.INVENTARIUM_DELIVERY.1=To properly consolidate your storage, you'll need not just a list but also a way to retrieve what you've stored. And what better way to accomplish this than with golems?<BR>Several components are required to get your delivery system working as intended. At a minimum, you'll need a functional Inventarium (including at least one Unseen Scribe reading from containers), a golem with access to your storage containers, a suitable drop-off point for the golem to put the items it retrieves, a way to place orders, and a way to turn these orders into something the golem will follow. To fulfill these last two requirements, you've invented some new devices.
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Automagy.research_page.INVENTARIUM_DELIVERY.2=Multiple drop-off points may be used, each with one or more §lFill§r core- fitted golems using it as their home location. A drop-off point can be any location where your golem(s) can leave items but, if it is a container, it §lmust be quickly emptied§r of items or deliveries may be hampered. Consider having them drop items into a magic mirror (rather than a chest), linking the mirror to another that will get the items directly to where you'll stand when placing orders.<BR>Every container read by your scribes should have at least one of these fill golems linked to it (by golemancer's bell) and no such golem should be told to take from other containers. Unexpected results may occur otherwise. Keeping containers sorted such that a given item type
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Automagy.research_page.INVENTARIUM_DELIVERY.3=is found in as few containers as possible may speed larger deliveries since fewer trips will be needed.<BR>Next, position a §lGolemic Taskmaster§r nearby and link the Fill golems to it using a §lGolem Linking Bell§r. A single taskmaster can handle up to six golems. The golems need not be tied to the same drop-off point but the taskmaster can only control them if their resting location (where they stand when not moving items) is within five blocks.<BR>As with the scribe, each taskmaster must be linked to the Inventarium Core (right-click with a wand) and the distance over which this is allowed is increased by order crystal clusters near the core.
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Automagy.research_page.INVENTARIUM_DELIVERY.4=A §lMemory Block§r must be installed for each taskmaster, so - since each Requisition Tome also needs one (next page) - you'll need at least two.<BR>To be of use, a Memory Block must be placed within the 7x2x7 area that starts two blocks below the core and it must be next to an amber block or amber bricks (such as the one directly below the core). Right- clicking the core with your wand will display the number of currently used and maximum memory slots.<LINE>
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Automagy.research_page.INVENTARIUM_DELIVERY.5=The last piece of the puzzle is the §lRequisition Tome§r. Like the Unseen Scribe, it will display the entire contents of your storage system. This is where you place orders.<BR>Left-click on a listed item to increase the number ordered or right-click to decrease it. Hold Shift to move stacks or Ctrl to move 10 at a time. Use the slots on the left or hold Alt/Option to request more than you actually have stored.<BR>Using the "Mirrors" button in the GUI and a crystalline eye pointed at a nearby mirror, the tome can become a convenient place to drop items off as well.<BR>The tome has requirements similar to
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Automagy.research_page.INVENTARIUM_DELIVERY.6=those of a taskmaster: A dedicated Memory Block, linking it to the core, and order crystal clusters to increase the linking distance. In addition, the tome requires a supply of §8Ordo§0 vis (by vis relay).<BR>Pointing a §ltally box§r at a Requisition Tome will cause the box to output a redstone signal based on the currently requested items.<BR>One final note: Golems aren't the best at adapting to changing orders, so if you reduce the amount requested after they've already picked too much up, they'll simply drop the excess on the floor. It may be wise to have something in place to put such items back into their containers.
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Automagy.research_page.INVENTARIUM_DELIVERY.MIRRORINPUT=§l §nMelding Mirror§r<BR>By way of the "Mirrors" button in the GUI and a crystalline eye, a melding mirror may be used for item input instead of a standard magic mirror.
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Automagy.research_name.NETHERMIND=Nethermind
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Automagy.research_text.NETHERMIND=Pulled from the ashes
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Automagy.research_page.NETHERMIND.1=Upon closer examination, you've found that a crystalline brain reinforced with Ignis seems to constantly draw energy into itself (and burn through it just as quickly). Tracing the source of this energy pointed you to the Nether. If you found something compatible with this brain that had a strong tie to Netherfire, you could create a "Nethermind" that would pull across something more tangible, conjuring lava and nether-blocks out of essentia.<BR>An §lEmber Heart§r, along with a few other choice reagents, should do the trick. Your studies indicate that they are tied in some way to the hellish creatures known as blazes and may even have something to do
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Automagy.research_page.NETHERMIND.2=with how they are created in the Nether.<BR>Some manner of powering and controlling the Nethermind will, of course, be necessary. To this end, you have created §lruned obsidian§r. In addition to being used to encase the Nethermind itself, such runes must surround it in the indicated fashion (next page).<BR>There are different runes for different purposes. Any basic runed obsidian block shown in the diagram can be replaced by a more specialized rune. The more runes of a given type there are, the more of an impact that type will have (to a point). With only basic runes, the device will operate fairly slowly and will generate only netherrack and the occasional patch of lava.
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Automagy.research_page.NETHERMIND.3=Once the runes are arranged, tap the Nethermind block with your wand. You can tap it again to turn the device off, but it costs vis from your wand every time it is started.<BR>To function, the Nethermind must be powered by §cIgnis§0 vis supplied by a relay. It also needs warded jars nearby from which it can pull essentia. The type and quantity of essentia needed is determined by the runes at work. Basic runed obsidian requires only Ignis and Terra.<BR>Blocks conjured from Netherstuff will appear in a 9x9x9 area two blocks below the structure.
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Automagy.research_page.NETHERMIND.4=§l §nRuned Obsidian (Rock)§r<BR>Use this rune to increase the chance that netherrack will be generated. If at least four block-specifying runes like this are in place, then only the blocks they specify will be generated. The more runes tied to a given block, the more likely that block will be created. (So if four of a single type are used, then the chance is 100%%.)<BR>Another advantage of using this rune is that generating netherrack with it requires less essentia than doing so using basic runes. (Placing additional Rock runes does not further decrease the cost.)<BR>Cost per conjuration: %s.
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Automagy.research_page.NETHERMIND.5=§l §nRuned Obsidian (Sea)§r<BR>Use this rune to increase the chance that lava will be generated. As with other block-specifying runes, having at least four of them means only the specified blocks will be generated.<BR>Cost per conjuration: %s.
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Automagy.research_name.NETHERRUNE_CRYSTAL=Runed Obsidian: Crystal
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Automagy.research_text.NETHERRUNE_CRYSTAL=Quarzum infernales
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Automagy.research_page.NETHERRUNE_CRYSTAL.1=By placing this rune in the Nethermind structure, nether quartz can be generated. As with other block-specifying runes, having at least four of them means only the specified blocks will be generated.<BR>Cost per conjuration: %s.
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Automagy.research_name.NETHERRUNE_LIGHT=Runed Obsidian: Light
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Automagy.research_text.NETHERRUNE_LIGHT=Light from darkness
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Automagy.research_page.NETHERRUNE_LIGHT.1=By placing this rune in the Nethermind structure, glowstone can be generated. As with other block-specifying runes, having at least four of them means only the specified blocks will be generated.<BR>Cost per conjuration: %s.
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Automagy.research_name.NETHERRUNE_SOUL=Runed Obsidian: Soul
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Automagy.research_text.NETHERRUNE_SOUL=The wailing is normal
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Automagy.research_page.NETHERRUNE_SOUL.1=By placing this rune in the Nethermind structure, soul sand can be generated. As with other block-specifying runes, having at least four of them means only the specified blocks will be generated.<BR>Cost per conjuration: %s.
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Automagy.research_name.NETHERRUNE_CELERITY=Runed Obsidian: Celerity
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Automagy.research_text.NETHERRUNE_CELERITY=Fan the flames
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Automagy.research_page.NETHERRUNE_CELERITY.1=If you replace some basic runed obsidian of the Nethermind structure with runes of Celerity, the time required to conjure blocks will be reduced. The maximum benefit is reached at twelve runes.<BR>Additionally, each of the first four Celerity runes in the structure reduce the time it takes for the Nethermind to consume essentia, speeding up the process even further.
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Automagy.research_page.NETHERRUNE_CELERITY.DIMENSIONLURE=§l §nDimensional Lure§r<BR>These runes will speed up the conjuration of creatures as well as blocks. However, each rune of Celerity utilized will make the process more unstable.
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Automagy.research_name.GOLEMWORKBENCH=Golem's Workbench
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Automagy.research_text.GOLEMWORKBENCH=Some assembly required?
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Automagy.research_page.GOLEMWORKBENCH.1=The golem's workbench allows you to lay out a pattern and crafting instructions with enough magical aid that even a golem could follow them.<BR>Still, many recipes are too complicated for the typical golem, so the recipe must fit in a 2x2 grid or all of its components must be the same. (Perhaps more advanced golems won't be so limited.)<BR>Once the recipe is specified using the first nine slots, provide the materials to be used in the bottom slots. Then, place a golem with the §lEmpty§r golem animation core so it is attached to the workbench and instruct the golem to only take the item you want it to craft. Use the
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Automagy.research_page.GOLEMWORKBENCH.2=golemancer's bell to tell the golem where to place the new items.<BR>Note that only recipes that can be completed on a standard crafting table will work here. Your golems are unable to grasp the thaumic fundamentals needed to wield vis. Something tells you this may be for the best.<BR>To keep the golem on task and as efficient as possible, a jar of §8Fabrico§0 essentia can be kept nearby. This is optional and is primarily beneficial when crafting will be fairly constant as your golems may become a bit "lethargic" after prolonged time spent crafting. Slackers.<BR><BR>Additional pages may appear here as you unlock golem upgrades.
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Automagy.research_page.GOLEMWORKBENCH.UPGRADEORDER= §nOrder Upgrade Unlocked§r<IMG>thaumcraft:textures/items/golem_upgrade_order.png:0:0:255:255:0.0625</IMG>When items are left over from crafting which are neither the recipe's goal nor an ingredient (for instance, empty buckets after making cake), they are normally thrown into the air by the crafting golem. If the golem is fitted with this upgrade, it will instead place the items into the workbench if space permits.
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Automagy.research_page.GOLEMWORKBENCH.UPGRADEENTROPY= §nEntropy Upgrade Unlocked§r<IMG>thaumcraft:textures/items/golem_upgrade_entropy.png:0:0:255:255:0.0625</IMG>If the attached golem has an entropy upgrade installed, then (if so instructed) it may ignore ignore items' damage levels, ignore NBT data, or check the ore dictionary to determine what it should attempt to craft. (This is based on whether the golem is allowed to move the item.)<BR>This only affects the crafting product, not the ingredients the golem will consider. Perhaps more research could help on that end.
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Automagy.research_page.GOLEMWORKBENCH.ADVANCEDGOLEM=§l §nAdvanced Golems§r<BR>As you had hoped, advanced golems are capable of following more complex recipes. The full 3x3 grid can be utilized even if more than one type of ingredient is involved.
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Automagy.research_page.GOLEMWORKBENCH.GOLEMFETTER=§l §nGolem Fetter§r<BR>If a golem fetter is placed directly beneath the workbench, then, when it is active, golems will not craft anything from the workbench. They are not necessarily brought to a complete halt (provided they don't pass over the fetter themselves), however, which means they may continue to empty specified items from the workbench.<BR>This could be useful when managing multiple golems or when a golem refuses to consistently stand in one spot.
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Automagy.research_name.GOLEMWORKBENCH_UPGRADE=Workbench Upgrades
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Automagy.research_text.GOLEMWORKBENCH_UPGRADE=Highest quality craftsgolemship
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Automagy.research_page.GOLEMWORKBENCH_UPGRADE.1=You've built upon the principles of golem upgrades to create a new variety that are applied directly to a golem's workbench, enhancing the crafting ability of any golem attached to it.<BR>Up to four upgrades can be applied at a time, one in each cardinal direction. Multiple upgrades of the same type will stack (except Entropy).<BR>To remove an upgrade, right-click the side it was placed upon while sneaking with a wand.<BR>§lAir:§r The golem can apply its Speed to the crafting process. The faster the golem, the faster it will craft. However, golems using this upgrade
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Automagy.research_page.GOLEMWORKBENCH_UPGRADE.2=are more prone to lethargy than normal, meaning more §8Fabrico§0 is needed to keep them going at full speed.<BR>§lFire:§r The golem can remember an additional recipe. Accordingly, another set of slots becomes available for you to use in the workbench. §lOnly two§r of these upgrades may be applied to a single workbench.<BR>§lEarth:§r The golem can apply its Strength to the crafting process. Stronger golems craft more quickly. The potential boost isn't as great as the Air upgrade's, but golems affected by it not only aren't more prone to lethargy but will actually have greater endurance.
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Automagy.research_page.GOLEMWORKBENCH_UPGRADE.3=§lEntropy:§r Recipes will be treated as shape patterns rather than exact instructions. Whatever item is in the first of the bottom slots will, when encountered in the recipe, be considered a placeholder. The golem will check each of the other items the workbench contains and determine whether substituting one for the placeholder would yield one of the products it has been told to make.<BR>For instance, putting a stick in one recipe slot, wool in another, and placing a stick in the left-most container slot could allow a single golem to craft all colors of wool if provided with the required dye.<BR>Fuzzy logic comes at a price, however. Golems using this upgrade are much more prone to lethargy.
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Automagy.research_name.AMNESIASTONE=Amnesiac's Stone
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Automagy.research_text.AMNESIASTONE=Fuhgeddaboudit!
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Automagy.research_page.AMNESIASTONE.1=Your research on suppressing the minds of golems has led you to another interesting use for an Entropy-imbued crystalline brain: Driving memories - experience, shall we say - from the human mind. This may be useful in conjunction with a nearby §lBrain in a Jar§r.<BR>Contact with this stone will quickly drain experience points. A right-click drains one level. Sneaking while clicking drains five. Standing on top of the stone rapidly drains all levels.<BR>The stone also has a useful effect on brains in jars. If a jar is placed above it, then a shift-right-click on the jar with an empty hand causes
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Automagy.research_page.AMNESIASTONE.2=all the stored experience to be dropped at once.<BR>If a comparator is positioned to read from the stone, it will output a signal which increases in strength as the brain above it fills up on experience.<BR>Bottles o' enchanting thrown on top of the stone are also drained. The amount retrieved is above the average that breaking a bottle would yield, making this a good way to maximize your experience gain.<BR>There may be other items can you drain this way as well.
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Automagy.research_name.MOBLURE=Siren's Lure
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Automagy.research_text.MOBLURE=Burning desire
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Automagy.research_page.MOBLURE.1=While researching runes to use with the Nethermind, another property of the Ignis-imbued crystalline brain has come to light. When its energy is directed at the minds of creatures around it, it can instill certain powerful emotions.<BR>With this knowledge, you have created a device that draws nearby creatures toward itself. The awe and passion it instills blinds them to most everything else, including their surroundings - even when those surroundings include a sudden drop from great heights.<BR>Although runed obsidian is used in its construction, the result is something fundamentally different
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Automagy.research_page.MOBLURE.2=and cannot be used as part of a Nethermind structure. In fact, on its own, none of the obsidian you've worked with so far is up to par with what you'd need here. Fortunately, the ancients have left some of their handiwork behind.<BR>To function, the Lure must be placed as part of a vertical line of §lObsidian Totem§r blocks (at least two). Susceptible creatures in a fairly wide horizontal area are affected but the vertical area is only as tall as the completed totem (maximum 4 blocks above and 4 below).<BR>The horizontal area covered can be greatly increased if a jar of §4Fames§0 is provided nearby.<BR>Tap the Lure with your §lwand§r to
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Automagy.research_page.MOBLURE.3=activate or deactivate it.<BR>Different creatures react to the siren's call in different ways. Many will simply blindly walk in its direction. Others, such as endermen, appear to become confused and may even struggle to get away when approaching a drop, but this is short-lived. Indeed, §lendermen§r under its spell will find themselves §lteleporting closer§r rather than away.<BR>A few creatures are completely immune, including your golems, some powerful entities, and primitive slimes.<BR>If multiple Lures are in range for a creature, then the one with the strongest lure will be the creature's
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Automagy.research_page.MOBLURE.4=primary target. The taller the totem, the stronger the lure. Clever use of lures of varying strength could send creatures down complicated, bending paths.<BR>The Lure won't hold a creature's attention indefinitely. If it is unable to get closer to the Lure for a period of time, then the effect may wear off, at which point it may take some time for it to be applied to that specific creature again (though the creature may still be drawn to other Lures in range). Lastly, creatures that are engaged in combat are often able to shrug off the call.
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Automagy.research_name.DIMENSIONLURE=Dimensional Lure
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Automagy.research_text.DIMENSIONLURE=Called from beyond
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Automagy.research_page.DIMENSIONLURE.1=The shared properties of the Nethermind and Siren's Lure have led you to theorize that the two could work together. With some alterations to the Lure and adaptation of the Nethermind structure, you should be able to conjure creatures rather than blocks.<BR>The §lDimensional Lure§r probes unknown corners of the Nether for targets, opening small rifts and luring creatures through them. To pull this off, a considerable amount of essentia must be consumed by both the Nethermind and the Lure. The §cIgnis§0 centi-vis requirements of the Nethermind will increase as well.<BR>The type of essentia needed depends
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Automagy.research_page.DIMENSIONLURE.2=on the creature being targeted, and specific creatures must be targeted rather than simply drawing things in at random. (The bait must be tailored to the creature, after all.)<BR>The creature is determined by replacing basic runed obsidian in the Nethermind structure with specialized runed obsidian for that creature. Multiple types of creature- specifying runes can be used, but §lat least four§r (total, of any type) are required. You cannot mix creature- and block-specifying runes in the same structure.<BR>The Dimensional Lure block must be placed between six and ten blocks below the Nethermind with no solid blocks between them. A circle of basic runed obsidian must be placed
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Automagy.research_page.DIMENSIONLURE.3=around it, as specified on the previous page. Conjured creatures will appear between this platform and the structure above.<BR>Once the structures are in place, first tap the Lure with your wand to activate it and then tap the Nethermind block to begin drawing creatures in.<LINE>Unfortunately, this process is not entirely stable. There is a chance that various negative effects may occur instead of or in addition to a creature being summoned. To combat this, §lObsidian Totem§r pillars can be placed in the four corners around the circle. The taller the pillar, the more stability it
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Automagy.research_page.DIMENSIONLURE.4=provides. (Maximum four totem blocks per pillar.) For best results, keep all four at the same height.<BR>Topping a pillar with §lnitor§r or placing nitor below any of the four arms of the Nethermind structure improves stability as well.<IMG>automagy:textures/gui/dimensional-lure.png:0:0:255:235:.5</IMG>
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Automagy.research_page.DIMENSIONLURE.5=§l §nRuned Obsidian (Blaze)§r<BR>With an Ember Heart infused into the Nethermind, perhaps the easiest target to lure is a blaze. In fact, it appears that sometimes an additional blaze is actually §ocreated§r rather than lured (at no added cost), though there is a spike of instability when this happens.<BR>Essentia is consumed by both the Nethermind and the Dimensional Lure, as indicated below.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §9Minor§0.
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Automagy.research_page.DIMENSIONLURE.6=<LINE>You are certain that you could devise a variant of runed obsidian for many other creatures of the Nether. It should only take a little field research.<BR>Scan your target with your handy thaumometer and then take it down in combat. That should reveal what you need to know, if there's anything to know.<LINE>
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Automagy.research_name.NETHERRUNE_ZOMBIE=Runed Obsidian: Zombie
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Automagy.research_text.NETHERRUNE_ZOMBIE=Oooh, shiny!
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Automagy.research_page.NETHERRUNE_ZOMBIE.1=Zombie pigmen are a rather dim lot. All it takes to lure them through the rift is the promise of shiny things and juicy brains.<BR>Careful, though: Dense as they are, one might still realize it was tricked and become very, very angry.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §9Minor§0.
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Automagy.research_name.NETHERRUNE_GHAST=Runed Obsidian: Ghast
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Automagy.research_text.NETHERRUNE_GHAST=Put them out of their misery
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Automagy.research_page.NETHERRUNE_GHAST.1=There are two problems when it comes to ghasts: First, they are apathetic, making it difficult to lure them through the rift. Second, the rift needs to be quite large. What it comes down to is that the essentia used is fairly specialized and the process is much less stable than normal.<BR>Moreover, again due to their size, they impose a special requirement on the Dimensional Lure's structure. The distance between the Nethermind and the Lure must be at least eight blocks (rather than the normal six).
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Automagy.research_page.NETHERRUNE_GHAST.2=§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §5High§0.
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Automagy.research_name.NETHERRUNE_SKELETON=Runed Obsidian: Skull
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Automagy.research_text.NETHERRUNE_SKELETON=Blood and bones. Minus the blood.
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Automagy.research_page.NETHERRUNE_SKELETON.1=As wither skeletons can be found primarily in the Nether's mysterious fortresses, it seemed best to key this rune on finding not only skeletons themselves but also their fortresses.<BR>Unfortunately, the tie between these skeletons and their fortresses also causes some interference, making the process less stable.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §5Moderate§0.
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Automagy.research_name.NETHERRUNE_SLIME=Runed Obsidian: Slime
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Automagy.research_text.NETHERRUNE_SLIME=Like a gelatinous cube but less acidic, and more on fire
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Automagy.research_page.NETHERRUNE_SLIME.1=The only thing magma cubes seem to be attracted to is food and their fellow magma cubes.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §9Minor§0.
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Automagy.research_name.NETHERRUNE_BAT=Runed Obsidian: Bat
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Automagy.research_text.NETHERRUNE_BAT=Explosive personality
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Automagy.research_page.NETHERRUNE_BAT.1=The aggressively suicidal nature of firebats makes them easy to lure. Simply present them with what appears to be a human target.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §9Minor§0.
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Automagy.research_name.NETHERRUNE_WISP=Runed Obsidian: Wisp
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Automagy.research_text.NETHERRUNE_WISP=Ignis Incarnate
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Automagy.research_page.NETHERRUNE_WISP.1=Although you have found wisps of many types in the Nether, most of them have been unable to survive the trip through the rifts the Dimensional Lure creates. Their magical energies interact in some way that makes both simply dissipate. However, you have discovered a relative of the common wisp that has taken on more of an infernal nature.<BR>With your devices' ties to their home realm and the fact that these hellfire wisps are more resilient than their cousins, you should be able to conjure them - but you'll need a very stable setup to do it efficiently.
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Automagy.research_page.NETHERRUNE_WISP.2=§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §4Dangerous§0.
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Automagy.research_name.FOCUSCRAFTING=Wand Focus: Crafting
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Automagy.research_text.FOCUSCRAFTING=Putting it all together
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Automagy.research_page.FOCUSCRAFTING.1=The need to craft seems to never end, no matter how far from home you may be. While some may resort to lugging tables around everywhere they go, you have found a more elegant solution.<BR>This wand focus can be used to create anything you could assemble with an arcane worktable (including items both mundane and magical). The wand it is attached to will be used to provide any vis required by the recipe.<BR>To begin crafting, equip the focus and right-click with the wand. Alternatively, press '%s' while the focus-equipped wand is on your hotbar.
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Automagy.research_page.FOCUSCRAFTING.2=A small amount of vis is consumed when you open the crafting grid and each time you craft an arcane item. (Mundane items do not require additional vis.)
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Automagy.research_page.FOCUSCRAFTING.STAFF=§l §nMagic Staves§r<BR>While this focus can be applied to a magic staff, such an instrument is still unsuited for the intricate work needed to craft thaumaturgical items. It can assist when putting together other items, though.
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Automagy.research_name.FOCUSCRAFTING_UPGRADE=Crafting Focus Upgrades
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Automagy.research_text.FOCUSCRAFTING_UPGRADE=How convenient
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|
||||||
Automagy.research_page.FOCUSCRAFTING_UPGRADE.1=With your new focal manipulator, you can greatly improve the utility of the crafting focus.<BR>§lGratis:§r This upgrade causes the focus's basic operations to consume no vis. (Opening the grid is free and crafted items only cost the normal amount.)<BR>§lStorage:§r After crafting using a focus with this upgrade, any items left in the crafting grid will be stored in an extradimensional space attached to the focus.<BR>§lTransposing:§r A focus with this upgrade will instantly install itself upon a wand when called by the wielder. The focus can be called
|
|
||||||
Automagy.research_page.FOCUSCRAFTING_UPGRADE.2=from anywhere in the inventory or from a focus pouch that is being carried or worn. (To call it, press the same key as that used to begin crafting with the focus.)
|
|
||||||
|
|
||||||
Automagy.research_name.VISHROOMSOUP=Vishroom Oddities
|
|
||||||
Automagy.research_text.VISHROOMSOUP=It drives me crazy
|
|
||||||
Automagy.research_page.VISHROOMSOUP.1=Vishrooms are odd little things. Growing as they do in environments awash in magic, you'd think they would have many useful applications in thaumaturgy, but their parasitic nature seems to get in the way. Just approaching one is enough to get you sick. Eating one - well, that seemed incredibly foolish.<BR>You did it anyway.<BR>§lVishroom stew§r, as you've called it, is very objectionable as a food source but despite its many side effects, you feel it has helped open your mind. In what way, you aren't entirely sure, but you are sure your experiment is yielding results.
|
|
||||||
Automagy.research_page.VISHROOMSOUP.2=Having tasted success, you've decided to see what the effects would be when other things came into contact with your creation. It turns out that the other mushrooms you initially added just to help you stomach the thing are a crucial component, keeping the concoction stable (relatively, anyway). By placing the stew into a large container (such as a §lthirsty tank§r) where it can settle for a moment, you can then pull out a bucket of "soup" suitable for uses beyond consumption.<BR>Many of this liquid's properties are unknown as of yet, but first observations point toward the larger concentrations (source blocks) creating fungi and greatly amplifying the whispers you receive from beyond while you are immersed in
|
|
||||||
Automagy.research_page.VISHROOMSOUP.3=them.<BR>Yes, immersed. In soup. While doings things like eating noxious stews and zombie brains. Hey, eccentric or not, it's effective! Let the others mock you if they will. You know you'll get the last laugh.
|
|
||||||
|
|
||||||
Automagy.research_name.ALCHEMYBOILER=Alchemical Boiler
|
|
||||||
Automagy.research_text.ALCHEMYBOILER=Bubbling to the top
|
|
||||||
Automagy.research_page.ALCHEMYBOILER.1=You've had so much success with essentia distillation that you've decided to expand upon the ways you can break things down. The §lalchemical boiler§r works in much the same manner as the alchemical furnace but with liquids rather than items.<BR>Add (or remove) liquid using buckets or through automation (such as certain golems).<BR>The same things that speed up the operation of an alchemical furnace will help a boiler as well (such as alumentum).<BR>Note that breaking the boiler will destroy any liquid it contained.
|
|
||||||
|
|
||||||
Automagy.research_name.ENCHANT_FISHING=Fishing Enchantments
|
|
||||||
Automagy.research_text.ENCHANT_FISHING=Fishy Infusion
|
|
||||||
Automagy.research_page.ENCHANT_FISHING.1=For ages, practitioners of magic have tried to impress their buddies by giving themselves a little magical edge when it comes to their shared pastimes. Fishing in particular, with fishermen's penchant for tall tales, has been the subject of magical enhancement.<BR>Unreliable enchanting results, however, are hardly impressive. Why not apply your newfound knowledge of infusion enchantment to these endeavors? Who knows, you may even find some use for this beyond bragging rights.
|
|
||||||
|
|
||||||
Automagy.research_name.ENTROPICREFINING=Entropic Refining
|
|
||||||
Automagy.research_text.ENTROPICREFINING=Turn it up to eleven
|
|
||||||
Automagy.research_page.ENTROPICREFINING.1=The shards obtained from infused stone contain only a fraction of the magic found within the ore. With some careful adjustments to the entropic processing procedure, you should be able to extract more of that potential from the stone than normal, albeit in sliver form.
|
|
||||||
# More from the sum of its parts
|
|
||||||
|
|
||||||
Automagy.research_name.XPSTONE=Soul Stone
|
|
||||||
Automagy.research_text.XPSTONE=Total recall
|
|
||||||
Automagy.research_page.XPSTONE.1=The brain in a jar has a rather limited capacity for stored experience. (This shouldn't be a surprise, given where you found the key ingredient.) While the Amnesiac's Stone helps to extract those memories, it cannot make room for the new without losing the old. To work around this issue, you have created a new type of stone.<BR>When a block of §lSoul Stone§r is placed next to an Amnesiac's Stone which is beneath a brain in a jar, then experience will be drained from the brain, seeping into the soul stone.<BR>Should the stone contain more experience than the brain above, the
|
|
||||||
Automagy.research_page.XPSTONE.2=Amnesiac's Stone will begin working in the other direction, pulling from the soul stone until the brain can hold no more.<BR>This simple setup is all you need to increase the effective capacity of your jarred brains, but the soul stones, too, will eventually be filled and, on their own, they don't solve the portability issue. Breaking one destroys a portion of the stored experience and drops the rest. Fortunately, more can be done.<BR>Soul stones are, in a sense, porous. Memories slowly permeate the stone which acts as a filter of sorts, concentrating them as they flow.<BR>Eventually, the essence is condensed enough to be held in a more
|
|
||||||
Automagy.research_page.XPSTONE.3=convenient container. If an empty, unlabeled §lwarded jar§r is placed below the stone (within a block or two - further down and the fluid loses its potency), then "enchanter's concentrate" will drip into it. This jar can then be safely moved or you may use it to fill §lphials§r from which you may drink.<BR>But be aware, unless a solid block prevents this, liquid will slowly drip from the soul stone even without a jar to catch it. Needless to say, this is quite wasteful.<BR>Note that an item grate directly below allows the concentrate to pass through when it is open. That or a piston (for example) could help regulate when the enchanter's concentrate should fall from the stone.
|
|
||||||
Automagy.research_page.XPSTONE.4=A comparator can be used to see how full a soul stone is. A comparator reading from an Amnesiac's Stone with attached soul stones will evaluate the entire structure's capacity, not just the brain in a jar's. (If you want only the brain's, you can point the comparator directly at it.)<BR>§lGlass bottles§r can also be filled from the jar but they are unable to preserve the stability and density of the liquid, which means they not only hold much less but they are also unsafe to drink from directly. Further, a phial can be used to refill a jar but a bottle cannot as the liquid is no longer quite the same.
|
|
||||||
|
|
||||||
Automagy.research_name.ADVNODEJAR=Advanced Node Jarring
|
|
||||||
Automagy.research_text.ADVNODEJAR=Both more and less jarring, if you think about it
|
|
||||||
Automagy.research_page.ADVNODEJAR.1=You have finally found a way to jar nodes without damaging them. Utilizing your breakthroughs in warding magic, you can construct the jar in so stable a fashion that the normal pressures exerted by the process are minimized to levels where the node is guaranteed to remain unscathed throughout.<BR>Build the structure around the node as normal but replace the ordinary glass with warded glass and the planks with silverwood logs. Next, §lward the logs§r using a §lWarding Focus§r.<BR>Finally, right-click on one of the warded logs with a wand (or similar tool) that has no focus equipped. If
|
|
||||||
Automagy.research_page.ADVNODEJAR.2=you have the requisite vis, the node will immediately be jarred, safe and sound.
|
|
||||||
|
|
||||||
Automagy.research_name.MIRRORINPUT=Melding Mirror
|
|
||||||
Automagy.research_text.MIRRORINPUT=Crossing the streams
|
|
||||||
Automagy.research_page.MIRRORINPUT.1=Magic mirrors are a wonderful way to get items from here to there but they can only be linked in pairs. A system needing numerous mirrors to output items from various locations at a single destination can be prohibitively expensive. Your new insights into the void, along with void metal's unique properties, can help with this.<BR>The §lMelding Mirror§r is a special "one-way" mirror which takes items in but won't spit them out. Rather than linking it and another mirror together, a §lcrystalline eye§r is inserted into its frame (by right-click). If the eye has been set to watch a location with a magic mirror (anywhere, in any dimension)
|
|
||||||
Automagy.research_page.MIRRORINPUT.2=and the target mirror is properly paired with another, then the melding mirror will find the transdimensional stream connecting the paired mirrors together and, by way of a sort of mystical confluence, use it to deliver items to the target location.<BR>To remove a crystalline eye from the mirror's socket, right-click on it with your wand while sneaking.<LINE>The key component allowing mirrors to manipulate connections across the void like this is the §lconflux disc§r. The disc takes up much of the mirror's frame and its void metal origins allow it to bond with the glass in a way other metals cannot so it may adapt as necessary to
|
|
||||||
Automagy.research_page.MIRRORINPUT.3=intercept whatever chaotic path the streams may take in the void.<BR>A conflux disc is fairly costly to create initially, but from one, many more can be produced relatively easily. For this reason, it is advisable to always hold one in reserve.
|
|
||||||
|
|
||||||
Automagy.research_name.MIRRORMULTIDEST=Dispersing Mirror
|
|
||||||
Automagy.research_text.MIRRORMULTIDEST=Direct delivery
|
|
||||||
Automagy.research_page.MIRRORMULTIDEST.1=Up to now, linking multiple requisition tomes with one Inventarium has had limited utility. Requested items weren't associated with any specific tome, let alone earmarked to be delivered to them. Now that you've found a way to tap into mirrors' transdimensional streams, that is about to change.<BR>If your delivery golems are set to drop items off at a §lDispersing Mirror§r (directly or indirectly) that is linked to the same Inventarium Core as their Golemic Taskmaster, then the mirror can send items to a mirror close to the requisition tome.<BR>To link a dispersing mirror to the Inventarium Core, right-click it with
|
|
||||||
Automagy.research_page.MIRRORMULTIDEST.2=your wand. The maximum distance it can be from the core is increased by order crystal clusters near the core. A §lMemory Block§r must be installed for each dispersing mirror. (See "Supply and Demand" for how to do this.)<BR>After the mirror is linked, you must specify each tome's destination mirror using the "Mirrors" button in the tome's GUI. Either a standard magic mirror or a melding mirror can be used as a tome's output location.<BR>Note that items sent to a dispersing mirror which aren't earmarked for a specific destination will be rejected and spat out by the dispersing mirror, so make sure all requisition tomes have an output mirror set. (You may also want a failsafe in place to
|
|
||||||
Automagy.research_page.MIRRORMULTIDEST.3=pick up loose items and take them to a default destination or put them away.)
|
|
||||||
|
|
||||||
# Chat messages
|
|
||||||
Automagy.chat.newVersionAvailable=Automagy v%s is now available. (You are running v%s.)
|
|
||||||
Automagy.chat.newVersionLink=["Click ",{"text":"[this link]","color":"aqua","hoverEvent":{"action":"show_text","value":{"text":"Click to go to Automagy's webpage","color":"aqua"}},"clickEvent":{"action":"open_url","value":"http://everburningtorch.com/minecraft/automagy/"}}," for more info and downloads."]
|
|
||||||
Automagy.chat.redcrystalDim.setCap=Redstone signal strength cap set to %s.
|
|
||||||
Automagy.chat.redcrystalDense.setMin=Redstone signal strength minimum set to %s.
|
|
||||||
Automagy.chat.remoteComparator.itemUnlinked=You must link that item to a location before placing it here.
|
|
||||||
Automagy.chat.hourglass.setTimer=Hourglass timer set to %s seconds.
|
|
||||||
Automagy.chat.triggerAvariciousResearch=As the Avarice Pearl shatters, you experience a sudden flash of insight!
|
|
||||||
Automagy.chat.golemInhibitor.omitMatch=The inhibitor will now omit linked golems.
|
|
||||||
Automagy.chat.golemInhibitor.exclusiveMatch=The inhibitor will now apply to linked golems only.
|
|
||||||
Automagy.chat.essentiaLocus.itemUnlinked=You must link that item to a location within %s blocks before placing it here.
|
|
||||||
Automagy.chat.essentiaLocus.itemLinkedSelf=You cannot point the locus to itself.
|
|
||||||
Automagy.chat.unseenScribe.outOfRange=Link failed. There is no Inventarium Core within range.
|
|
||||||
Automagy.chat.unseenScribe.noConnectionsLeft=Link failed. All connections are in use.
|
|
||||||
Automagy.chat.unseenScribe.alreadyLinked=This has already been linked. (%s, %s, %s)
|
|
||||||
Automagy.chat.thaumostaticSpire.setSuction=Set this side to input %s.
|
|
||||||
Automagy.chat.nethermind.yTooLow=The Nethermind cannot be activated so close to the bottom of the world.
|
|
||||||
Automagy.chat.nethermind.invalidMix=Nethermind activation failed. You cannot mix block-specifying and creature-specifying runes.
|
|
||||||
Automagy.chat.nethermind.missingLure=Nethermind activation failed. Creature-specifying runes require an active Dimensional Lure.
|
|
||||||
Automagy.chat.nethermind.missingLureExtraDistance=Additional distance between the Nethermind and Lure is required by the chosen runes.
|
|
||||||
Automagy.chat.nethermind.needMoreMobRunes=Nethermind activation failed. At least four creature-specifying runes are needed if any are used.
|
|
||||||
Automagy.chat.inventarium.statusSlots=Inventarium Slots: %s/%s.
|
|
||||||
Automagy.chat.inventarium.statusScribes= Scribes: %s/%s.
|
|
||||||
Automagy.chat.inventarium.statusNodes= Scribes: %s/%s. Memory: %s/%s.
|
|
||||||
Automagy.chat.inventarium.chunkUnloaded=The linked Inventarium Core is unavailable. (Chunk not loaded.)
|
|
||||||
Automagy.chat.golemTaskmaster.alreadyLinked=This has already been linked. (%s, %s, %s)
|
|
||||||
Automagy.chat.golemTaskmaster.noConnectionsLeft=Link failed. All connections are in use.
|
|
||||||
Automagy.chat.golemTaskmaster.outOfRange=Link failed. There is no Inventarium Core within range.
|
|
||||||
Automagy.chat.reqTome.noConnectionsLeft=Link failed. All connections are in use.
|
|
||||||
Automagy.chat.reqTome.outOfRange=Link failed. There is no Inventarium Core within range.
|
|
||||||
Automagy.chat.reqTome.alreadyLinked=This has already been linked. (%s, %s, %s)
|
|
||||||
Automagy.chat.scribePointer.itemLinkedSelf=You cannot point the oculus to itself.
|
|
||||||
Automagy.chat.scribePointer.itemUnlinked=You must link that item to a location within %s blocks before placing it here.
|
|
||||||
Automagy.chat.mirrorMultiDest.alreadyLinked=This has already been linked. (%s, %s, %s)
|
|
||||||
Automagy.chat.mirrorMultiDest.noConnectionsLeft=Link failed. All connections are in use.
|
|
||||||
Automagy.chat.mirrorMultiDest.outOfRange=Link failed. There is no Inventarium Core within range.
|
|
||||||
|
|
||||||
# Tooltips
|
|
||||||
Automagy.tip.crystalEye.link=Watching %s,%s,%s in %s
|
|
||||||
Automagy.tip.crystalEye.linkDistance=(%s from you)
|
|
||||||
Automagy.tip.crystalEntityEye.link=Watching for %s
|
|
||||||
Automagy.tip.crystalEntityEye.linkPlayer=Watching for §3Human§7 ("%s")
|
|
||||||
Automagy.tip.crystalEntityEye.desc=Entity Sensor (Eye)
|
|
||||||
Automagy.tip.blockEntitySignal.desc=Entity Sensor (Signal)
|
|
||||||
Automagy.tip.redcrystalMerc.link=Linked to %s,%s,%s in %s
|
|
||||||
Automagy.tip.golemLinker.linkToBlock=Linking to %s
|
|
||||||
Automagy.tip.foodstuff.0=This doesn't seem wise.
|
|
||||||
Automagy.tip.tankFluidData=%s / %s mB of %s
|
|
||||||
Automagy.tip.creativeModeOnly=Creative Mode Only
|
|
||||||
Automagy.tip.creativeTool.0=Usage: Craft with a golem
|
|
||||||
Automagy.tip.enderDisjunction=Splinches nearby endermen
|
|
||||||
Automagy.tip.focusCrafting.stored1=(holding 1 stack)
|
|
||||||
Automagy.tip.focusCrafting.stored=(holding %s stacks)
|
|
||||||
Automagy.tip.golemWorkbenchUpgrade.0=Speed-boosted Crafting
|
|
||||||
Automagy.tip.golemWorkbenchUpgrade.1=Additional Recipe
|
|
||||||
Automagy.tip.golemWorkbenchUpgrade.3=Strength-boosted Crafting
|
|
||||||
Automagy.tip.golemWorkbenchUpgrade.5=Multipurpose Recipes
|
|
||||||
Automagy.tip.jarXP=%s levels (%s xp)
|
|
||||||
Automagy.tip.phialXP=A swig of enlightenment
|
|
||||||
|
|
||||||
# GUI
|
|
||||||
Automagy.gui.visReader.mode.col=Mode
|
|
||||||
Automagy.gui.visReader.mode.0=Disabled
|
|
||||||
Automagy.gui.visReader.mode.1=Total
|
|
||||||
Automagy.gui.visReader.mode.2=Any (High)
|
|
||||||
Automagy.gui.visReader.mode.3=Any (Low)
|
|
||||||
Automagy.gui.visReader.mode.4=Aspect Count
|
|
||||||
Automagy.gui.visReader.capacity.col=Capacity
|
|
||||||
Automagy.gui.visReader.capacity.auto=Auto
|
|
||||||
Automagy.gui.visReader.dir.col=Output
|
|
||||||
Automagy.gui.visReader.dir.all=ALL
|
|
||||||
Automagy.gui.visReader.dir.N=N
|
|
||||||
Automagy.gui.visReader.dir.E=E
|
|
||||||
Automagy.gui.visReader.dir.S=S
|
|
||||||
Automagy.gui.visReader.dir.W=W
|
|
||||||
Automagy.gui.visReader.dir.D=D
|
|
||||||
Automagy.gui.visReader.invert=Invert
|
|
||||||
|
|
||||||
Automagy.gui.hourglassMagic.repeat=Repeat/Loop?
|
|
||||||
Automagy.gui.hourglassMagic.signal.name=Signal Sent:
|
|
||||||
Automagy.gui.hourglassMagic.signal.0=Disabled
|
|
||||||
Automagy.gui.hourglassMagic.signal.1=Pulse
|
|
||||||
Automagy.gui.hourglassMagic.signal.2=Alternating
|
|
||||||
Automagy.gui.hourglassMagic.signal.3=Constant
|
|
||||||
Automagy.gui.hourglassMagic.signal.4=Negative Pulse
|
|
||||||
Automagy.gui.hourglassMagic.sandFlip.name=On Reactivation:
|
|
||||||
Automagy.gui.hourglassMagic.sandFlip.0=Standard
|
|
||||||
Automagy.gui.hourglassMagic.sandFlip.1=Move Sand to Top
|
|
||||||
Automagy.gui.hourglassMagic.sandFlip.2=Move Sand to Bottom
|
|
||||||
Automagy.gui.hourglassMagic.timer.name=Timer:
|
|
||||||
Automagy.gui.hourglassMagic.timer.secondsOne=1 second
|
|
||||||
Automagy.gui.hourglassMagic.timer.seconds=%s seconds
|
|
||||||
Automagy.gui.hourglassMagic.timer.minutes=%s min
|
|
||||||
Automagy.gui.hourglassMagic.timer.minutesAndSeconds=%s min %s sec
|
|
||||||
Automagy.gui.hourglassMagic.timer.sec=seconds
|
|
||||||
Automagy.gui.hourglassMagic.timer.min=minutes
|
|
||||||
Automagy.gui.hourglassMagic.timer.tooltip=Left-click to increase.\nRight-click to decrease.\nHold Shift to adjust by 10.
|
|
||||||
Automagy.gui.hourglassMagic.signalReact.name=Signal Received:
|
|
||||||
Automagy.gui.hourglassMagic.signalReact.0=Ignore
|
|
||||||
Automagy.gui.hourglassMagic.signalReact.1=Flip Hourglass
|
|
||||||
Automagy.gui.hourglassMagic.signalReact.2=Prevent Timer
|
|
||||||
Automagy.gui.hourglassMagic.signalReact.3=Required for Timer
|
|
||||||
|
|
||||||
Automagy.gui.greedyChest.mode.name=Pilfer Mode:
|
|
||||||
Automagy.gui.greedyChest.mode.0=Split New Contents
|
|
||||||
Automagy.gui.greedyChest.mode.1=Maintain Percentage
|
|
||||||
Automagy.gui.greedyChest.mode.2=Take Any Over
|
|
||||||
Automagy.gui.greedyChest.mode.3=Maintain Stock of
|
|
||||||
Automagy.gui.greedyChest.dir.name=Take From:
|
|
||||||
Automagy.gui.greedyChest.dir.N=North
|
|
||||||
Automagy.gui.greedyChest.dir.E=East
|
|
||||||
Automagy.gui.greedyChest.dir.S=South
|
|
||||||
Automagy.gui.greedyChest.dir.W=West
|
|
||||||
Automagy.gui.greedyChest.dir.D=Below
|
|
||||||
Automagy.gui.greedyChest.dir.U=Above
|
|
||||||
Automagy.gui.greedyChest.quantityResult.open=Specified quantities
|
|
||||||
Automagy.gui.greedyChest.quantityResult.override=override qty above
|
|
||||||
Automagy.gui.greedyChest.quantityResult.limit=will limit stock
|
|
||||||
Automagy.gui.greedyChest.quantityResult.leave=will be left behind
|
|
||||||
|
|
||||||
Automagy.gui.filter.ignoreQuantity=Ignore quantity
|
|
||||||
Automagy.gui.filter.ignoreMetadata=Ignore metadata
|
|
||||||
Automagy.gui.filter.ignoreNBT=Ignore NBT
|
|
||||||
Automagy.gui.filter.byName=By Name:
|
|
||||||
Automagy.gui.filter.textFilterTooltip=In addition to filtering by the items placed at\nthe left, you can filter by item name. Use an\nasterisk (*) to allow other characters at the\ngiven position. (Be sure to use a * as the first\nand last characters unless you want to match\nonly names that start or end with this text.)
|
|
||||||
|
|
||||||
Automagy.gui.eagerChest.give=Give
|
|
||||||
Automagy.gui.eagerChest.take=Take
|
|
||||||
Automagy.gui.eagerChest.trade=Trade with me when opened
|
|
||||||
Automagy.gui.eagerChest.quantityResult.giveWhitelist.1=Fill visitor inventory
|
|
||||||
Automagy.gui.eagerChest.quantityResult.giveWhitelist.2=to specified qty
|
|
||||||
Automagy.gui.eagerChest.quantityResult.giveBlacklist.1=Leave specified qty
|
|
||||||
Automagy.gui.eagerChest.quantityResult.giveBlacklist.2=inside chest
|
|
||||||
Automagy.gui.eagerChest.quantityResult.takeWhitelist.1=Fill chest to
|
|
||||||
Automagy.gui.eagerChest.quantityResult.takeWhitelist.2=specified qty
|
|
||||||
Automagy.gui.eagerChest.quantityResult.takeBlacklist.1=Leave given qty
|
|
||||||
Automagy.gui.eagerChest.quantityResult.takeBlacklist.2=with visitor
|
|
||||||
|
|
||||||
Automagy.gui.finicalMaw.quantityResult.open=Specified quantities
|
|
||||||
Automagy.gui.finicalMaw.quantityResult.limit=will limit stock
|
|
||||||
Automagy.gui.finicalMaw.quantityResult.leave=will be left behind
|
|
||||||
|
|
||||||
Automagy.gui.entitySignal.includeAdults=Include adults
|
|
||||||
Automagy.gui.entitySignal.includeChildren=Include children
|
|
||||||
Automagy.gui.entitySignal.players=Human (Players)
|
|
||||||
Automagy.gui.entitySignal.specificPlayer.1=Only the player named
|
|
||||||
Automagy.gui.entitySignal.specificPlayer.2="%s"
|
|
||||||
|
|
||||||
Automagy.gui.tallyBlock.allowPartialMatch=Partial matching
|
|
||||||
Automagy.gui.tallyBlock.desc.white=Emit a redstone signal if target
|
|
||||||
Automagy.gui.tallyBlock.desc.black=Emit a redstone signal unless target
|
|
||||||
Automagy.gui.tallyBlock.desc.all=contains all specified items.
|
|
||||||
Automagy.gui.tallyBlock.desc.any=contains any specified items.
|
|
||||||
Automagy.gui.tallyBlock.quantityResult.white=Item counts must match or exceed the specified quantity.
|
|
||||||
Automagy.gui.tallyBlock.quantityResult.black=Item counts below the specified quantity are allowed.
|
|
||||||
|
|
||||||
Automagy.gui.autoHandMirror.whitelist.1=Items to transfer
|
|
||||||
Automagy.gui.autoHandMirror.whitelist.2=(quantities ignored)
|
|
||||||
Automagy.gui.autoHandMirror.blacklist.1=Transfer any over
|
|
||||||
Automagy.gui.autoHandMirror.blacklist.2=specified quantities
|
|
||||||
|
|
||||||
Automagy.gui.scribe.search=Search...
|
|
||||||
Automagy.gui.scribe.itemsLocal=Local
|
|
||||||
Automagy.gui.scribe.itemsSystem=Inventarium
|
|
||||||
Automagy.gui.scribe.sortCount=Item Count
|
|
||||||
Automagy.gui.scribe.sortName=Name
|
|
||||||
Automagy.gui.scribe.deliver=Pending Requests
|
|
||||||
Automagy.gui.scribe.mirrors=Mirrors
|
|
||||||
|
|
||||||
Automagy.gui.scribeMirror.input=Input
|
|
||||||
Automagy.gui.scribeMirror.output=Output
|
|
||||||
Automagy.gui.scribeMirror.valid=Connected
|
|
||||||
Automagy.gui.scribeMirror.outranged=Out of range
|
|
||||||
Automagy.gui.scribeMirror.noMirror=Mirror not found
|
|
||||||
Automagy.gui.scribeMirror.unlinked=Mirror isn't linked
|
|
||||||
|
|
||||||
Automagy.gui.focusCrafting.visLow=Insufficient vis
|
|
||||||
Automagy.gui.focusCrafting.staff.1=Staff: Mundane
|
|
||||||
Automagy.gui.focusCrafting.staff.2=crafting only
|
|
||||||
|
|
||||||
Automagy.gui.boiler.liquidQty=%s mB
|
|
||||||
Automagy.gui.boiler.cannotProcess=This liquid cannot be broken\ndown into essentia.
|
|
||||||
|
|
||||||
# Focus upgrades
|
|
||||||
Automagy.focus.upgrade.gratis.name=Gratis
|
|
||||||
Automagy.focus.upgrade.gratis.text=This upgrade causes the focus's basic operations to consume no vis. (Opening the grid is free and crafted items only cost the normal amount.)
|
|
||||||
Automagy.focus.upgrade.storage.name=Storage
|
|
||||||
Automagy.focus.upgrade.storage.text=After crafting using a focus with this upgrade, any items left in the crafting grid will be stored in an extradimensional space attached to the focus.
|
|
||||||
Automagy.focus.upgrade.transposing.name=Transposing
|
|
||||||
Automagy.focus.upgrade.transposing.text=A focus with this upgrade will instantly install itself upon a wand when called by the wielder. The focus can be called from anywhere in the inventory or from a focus pouch that is being carried or worn. (To call it, press the same key as that used to begin crafting with the focus.)
|
|
||||||
|
|
||||||
# Key bindings
|
|
||||||
Automagy.key.focusCrafting=Wand Focus: Crafting
|
|
||||||
|
|
||||||
# Miscellaneous
|
|
||||||
itemGroup.Automagy=Automagy
|
|
||||||
wailaTip.redcrystalPower=Power : %s
|
|
||||||
wailaTip.redcrystalPowerWithAmp=Power : %s (+%s)
|
|
||||||
wailaTip.redcrystalPowerWithCap=Power : %s/%s
|
|
||||||
wailaTip.redcrystalPowerMin=[min %s]
|
|
||||||
wailaTip.hourglassTimerSec=Timer : %s seconds
|
|
||||||
wailaTip.hourglassTimerSecOne=Timer : 1 second
|
|
||||||
wailaTip.hourglassTimerMinSec=Timer : %s min %s sec
|
|
||||||
wailaTip.hourglassTimerCountdown= %s:%s remaining
|
|
||||||
wailaTip.golemInhibitorMatchOmit=Mode : Omit Linked Golems
|
|
||||||
wailaTip.golemInhibitorMatchExclusive=Mode : Linked Golems Only
|
|
||||||
wailaTip.golem.linkedBlock=Linked to %s at %s
|
|
||||||
wailaTip.golem.taskFetch=Fetching Requested Items
|
|
||||||
# wailaTip.golem.taskFetch.specific=Fetching %s %s
|
|
||||||
wailaTip.tankFluidData=%s / %s mB of %s
|
|
||||||
wailaTip.tankFluidDataEmpty=0 / %s mB
|
|
||||||
wailaTip.xp=%s levels (%s xp)
|
|
||||||
@@ -1,732 +0,0 @@
|
|||||||
# Items
|
|
||||||
item.shardSliver.0.name=Щепка грозы
|
|
||||||
item.shardSliver.1.name=Щепка огня
|
|
||||||
item.shardSliver.2.name=Щепка льда
|
|
||||||
item.shardSliver.3.name=Щепка земли
|
|
||||||
item.shardSliver.4.name=Щепка порядка
|
|
||||||
item.shardSliver.5.name=Щепка энтропии
|
|
||||||
item.crystalEye.name=Кристаллическое око
|
|
||||||
item.crystalEntityEye.name=Око души
|
|
||||||
item.avaricePearl.0.name=Жемчужина алчности
|
|
||||||
item.avaricePearl.1.name=Жемчужина скупости
|
|
||||||
item.avaricePearl.15.name=
|
|
||||||
item.enchantedPaper.0.name=Зачарованная бумага
|
|
||||||
item.enchantedPaper.1.name=Рунический белый список
|
|
||||||
item.enchantedPaper.2.name=Рунический чёрный список
|
|
||||||
item.enchantedPaper.3.name=Свзяка зачарованной бумаги
|
|
||||||
item.crystalBrain.0.name=Кристальный мозг: Воздух
|
|
||||||
item.crystalBrain.1.name=Кристальный мозг: Огонь
|
|
||||||
item.crystalBrain.2.name=Кристальный мозг: Вода
|
|
||||||
item.crystalBrain.3.name=Кристальный мозг: Земля
|
|
||||||
item.crystalBrain.4.name=Кристальный мозг: Порядок
|
|
||||||
item.crystalBrain.5.name=Кристальный мозг: Энтропия
|
|
||||||
item.ingredient.0.name=Диск Слияния
|
|
||||||
item.horizontal.0.name=Разрушенная жемчужина алчности
|
|
||||||
item.edible.0.name=Амальгама мерцатуса
|
|
||||||
item.foodstuff.0.name=Тушёный висомор
|
|
||||||
item.golemLinker.name=Колокольчик связывания голема
|
|
||||||
item.baubleEnderDisjunction.0.name=Кольцо эндер-разъединения
|
|
||||||
item.baubleEnderDisjunction.1.name=Маленькое кольцо разъединения эндера
|
|
||||||
item.netherHeart.name=Сердце золы
|
|
||||||
item.autoHandMirror.name=Зеркальце голода
|
|
||||||
item.creativeTool.0.name=Шапка раздумий
|
|
||||||
item.focusCrafting.name=Набалдашник: Создание
|
|
||||||
item.tallyLens.0.name=Объектив для ящика с ярлыком: Чистота
|
|
||||||
item.tallyLens.1.name=Объектив для ящика с ярлыком: Свобода
|
|
||||||
item.tallyLens.2.name=Объектив для ящика с ярлыком: Доход
|
|
||||||
item.glyph.0.name=Водная примесь
|
|
||||||
item.glyph.1.name=Символ пустоты
|
|
||||||
item.glyph.2.name=Символ потребление
|
|
||||||
item.glyph.3.name=Символ выкачивания
|
|
||||||
item.glyph.4.name=Символ зависти
|
|
||||||
item.glyph.5.name=Символ воздержания
|
|
||||||
item.glyph.6.name=Символ сохранения
|
|
||||||
item.glyph.7.name=Символ пожирателя
|
|
||||||
item.glyph.8.name=Символ водохранилища
|
|
||||||
item.glyph.9.name=Символ быка
|
|
||||||
item.golemWorkbenchUpgrade.0.name=Улучшение верстака: Воздух
|
|
||||||
item.golemWorkbenchUpgrade.1.name=Улучшение верстака: Огонь
|
|
||||||
item.golemWorkbenchUpgrade.2.name=Улучшение верстака: Вода
|
|
||||||
item.golemWorkbenchUpgrade.3.name=Улучшение верстака: Земля
|
|
||||||
item.golemWorkbenchUpgrade.4.name=Улучшение верстака: Порядок
|
|
||||||
item.golemWorkbenchUpgrade.5.name=Улучшение верстака: Хаос
|
|
||||||
item.phialExtra.name=Концентрат Великого Зачарователя
|
|
||||||
|
|
||||||
item.bucketMushroom.name=Ведро с грибным супом
|
|
||||||
item.bucketVishroom.name=Ведро с супом из висомора
|
|
||||||
|
|
||||||
# Blocks
|
|
||||||
tile.blockTorchInversion.name=Красный факел инверсии
|
|
||||||
tile.blockTorchInversion_off.name=Красный факел инверсии
|
|
||||||
tile.blockRedcrystal.name=Красный кристалл
|
|
||||||
tile.blockRedcrystalAmp.name=Усиленный красный кристалл
|
|
||||||
tile.blockRedcrystalDim.name=Слабый красный кристалл
|
|
||||||
tile.blockRedcrystalDense.name=Плотный красный кристалл
|
|
||||||
tile.blockRedcrystalRes.name=Резонирующий красный кристалл
|
|
||||||
tile.blockRedcrystalMerc.name=Ртутный красный кристалл
|
|
||||||
tile.blockRemoteComparator.name=Дистанционный компаратор
|
|
||||||
tile.blockVisReader.name=Считыватель виса
|
|
||||||
tile.blockHourglass.name=Песочные часы
|
|
||||||
tile.blockHourglassMagic.name=Магические песочные часы
|
|
||||||
tile.blockGreedyChest.name=Жадный сундук
|
|
||||||
tile.blockEagerChest.name=Стремительный сундук
|
|
||||||
tile.blockTenaciousChest.name=Упрямый сундук
|
|
||||||
tile.blockHungryMaw.name=Голодный мо
|
|
||||||
tile.blockFinicalMaw.name=Мелочно-требовательный Мо
|
|
||||||
tile.blockPhenomenon.name=Феномен
|
|
||||||
tile.blockTally.name=Ящик с ярлыком
|
|
||||||
tile.blockTallyLensWorld.name=Ящик с ярлыком (Объектив: Свобода)
|
|
||||||
tile.blockTallyLensDrops.name=Ящик с ярлыком (Объектив: Доход)
|
|
||||||
tile.blockGolemInhibitor.name=Замедлитель големов
|
|
||||||
tile.blockEntitySignal.name=Сигнализация
|
|
||||||
tile.blockThaumostaticSpire.name=Таумостатический шпиль
|
|
||||||
tile.blockThaumostaticPylon.0.name=Таумостатическая опора
|
|
||||||
tile.blockThaumostaticPylon.1.name=Таумостатический контроллер
|
|
||||||
tile.blockEssentiaLocus.name=Фокус эссенции
|
|
||||||
tile.blockEssentiaLocusAggregator.name=Агрегатор эссенции
|
|
||||||
tile.blockInventarium.name=Ядро инвентаря
|
|
||||||
tile.blockUnseenScribe.name=Невидимый писарь
|
|
||||||
tile.blockScribePointer.name=Око Писаря
|
|
||||||
tile.blockBookshelfEnchanted.0.name=Зачарованная книжная полка
|
|
||||||
tile.blockBookshelfEnchanted.1.name=Заколдованная книжная полка
|
|
||||||
# tile.blockBookshelfEnchanted.1.name=Mnemonic Bookshelf
|
|
||||||
# tile.blockBookshelfEnchanted.2.name=Extradimensional Bookshelf
|
|
||||||
tile.blockGolemTaskmaster.name=Надсмотрщик голема
|
|
||||||
tile.blockReqTome.name=Том реквизиции
|
|
||||||
tile.blockGolemWorkbench.name=Верстак голема
|
|
||||||
tile.blockThirstyTank.name=Резервуар жажды
|
|
||||||
tile.blockCreativeJar.3.name=Бесдонная банка
|
|
||||||
tile.blockNethermind.name=Разум Нижнего мира
|
|
||||||
tile.blockRunedObsidian.name=Рунический обсидиан
|
|
||||||
tile.blockNetherRune.0.name=Рунический обсидиан (Гора)
|
|
||||||
tile.blockNetherRune.1.name=Рунический обсидиан (Море)
|
|
||||||
tile.blockNetherRune.2.name=Рунический обсидиан (Кристалл)
|
|
||||||
tile.blockNetherRune.3.name=Рунический обсидиан (Свет)
|
|
||||||
tile.blockNetherRune.4.name=Рунический обсидиан (Душа)
|
|
||||||
tile.blockNetherRune.5.name=Рунический обсидиан (Булыжник)
|
|
||||||
tile.blockNetherRune.6.name=Рунический обсидиан (Быстрота)
|
|
||||||
tile.blockNetherRune.8.name=Рунический обсидиан (Гора)
|
|
||||||
tile.blockNetherRune.9.name=Рунический обсидиан (Море)
|
|
||||||
tile.blockNetherRune.10.name=Рунический обсидиан (Кристалл)
|
|
||||||
tile.blockNetherRune.11.name=Рунический обсидиан (Свет)
|
|
||||||
tile.blockNetherRune.12.name=Рунический обсидиан (Душа)
|
|
||||||
tile.blockNetherRune.13.name=Рунический обсидиан (Булыжник)
|
|
||||||
tile.blockNetherRuneMob.0.name=Рунический обсидиан (Зомби)
|
|
||||||
tile.blockNetherRuneMob.1.name=Рунический обсидиан (Ифрит)
|
|
||||||
tile.blockNetherRuneMob.2.name=Рунический обсидиан (Гаст)
|
|
||||||
tile.blockNetherRuneMob.3.name=Рунический обсидиан (Череп)
|
|
||||||
tile.blockNetherRuneMob.4.name=Рунический обсидиан (Слизень)
|
|
||||||
tile.blockNetherRuneMob.5.name=Рунический обсидиан (Летучая мышь)
|
|
||||||
tile.blockNetherRuneMob.6.name=Рунический обсидиан (Висп)
|
|
||||||
tile.blockNetherRuneMob.8.name=Рунический обсидиан (Зомби)
|
|
||||||
tile.blockNetherRuneMob.9.name=Рунический обсидиан (Ифрит)
|
|
||||||
tile.blockNetherRuneMob.10.name=Рунический обсидиан (Гаст)
|
|
||||||
tile.blockNetherRuneMob.11.name=Рунический обсидиан (Череп)
|
|
||||||
tile.blockNetherRuneMob.12.name=Рунический обсидиан (Слизень)
|
|
||||||
tile.blockNetherRuneMob.13.name=Рунический обсидиан (Летучая мышь)
|
|
||||||
tile.blockNetherRuneMob.14.name=Рунический обсидиан (Висп)
|
|
||||||
tile.blockAmnesiac.name=Камень амнезии
|
|
||||||
tile.blockXPStone.name=Камень душ
|
|
||||||
tile.blockXPJar.name=Банка концентрата зачарования
|
|
||||||
tile.blockMobLure.name=Соблазн сирены
|
|
||||||
tile.blockDimensionLure.name=Соблазн Преисподней
|
|
||||||
tile.blockTranslucent.0.name=Пылающий янтарь
|
|
||||||
tile.blockTranslucent.1.name=Пылающие янтарные кирпичи
|
|
||||||
tile.blockMetalGlow.0.name=Блок памяти
|
|
||||||
tile.blockMetalGlow.1.name=Блок памяти
|
|
||||||
tile.blockFluidMilk.name=Молоко
|
|
||||||
tile.blockFluidMushroom.name=Грибной суп
|
|
||||||
tile.blockFluidVishroom.name=Суп из висомора
|
|
||||||
tile.blockBoiler.name=Алхимический котёл
|
|
||||||
tile.blockMirrorAlt.0.name=Зеркало Слияния
|
|
||||||
tile.blockMirrorMultiDest.0.name=Зеркало Слияния
|
|
||||||
|
|
||||||
# Fluids
|
|
||||||
fluid.fluidMilk=Молоко
|
|
||||||
fluid.fluidMushroom=Грибной суп
|
|
||||||
fluid.fluidVishroom=Висоморный суп
|
|
||||||
|
|
||||||
# Entities
|
|
||||||
entity.Automagy.XPOrbSuppressed.name=Сфера амнезии
|
|
||||||
entity.Automagy.EntityItemDelayedFall.name=Парящий предмет
|
|
||||||
entity.Automagy.WispNether.name=Висп Адского пламени
|
|
||||||
|
|
||||||
# Research
|
|
||||||
tc.research_category.AUTOMAGY=Automagy
|
|
||||||
|
|
||||||
Automagy.research_name.SLIVERS=Щепки магии
|
|
||||||
Automagy.research_text.SLIVERS=Фрагменты фрагментов
|
|
||||||
Automagy.research_page.SLIVERS.1=Вы нашли способ, как разломать первичные осколки на ещё более мелкие кусочки. Это полезно при использовании всех осколков (если осколки могут быть описаны как "все").<BR>К сожалению, сложить их вместе обратно не так просто. Это займет существенно больше вис, чем их создание
|
|
||||||
|
|
||||||
Automagy.research_name.SLIVERS_TRAVEL=Щепки путешествия
|
|
||||||
Automagy.research_text.SLIVERS_TRAVEL=Когда это достаточно далеко...
|
|
||||||
Automagy.research_page.SLIVERS_TRAVEL.1=Щепки магии могут быть использованы в качестве альтернативного рецепта для камня путешествия.
|
|
||||||
|
|
||||||
Automagy.research_name.SLIVERS_WARDING=Щепки сдерживания
|
|
||||||
Automagy.research_text.SLIVERS_WARDING=Щепки сдерживания
|
|
||||||
Automagy.research_page.SLIVERS_WARDING.1=Щепки магии могут быть использованы в качестве альтернативного рецепта для камня сдерживания.
|
|
||||||
|
|
||||||
|
|
||||||
Automagy.research_name.REDSTONETHEORY=Теория красного камня
|
|
||||||
Automagy.research_text.REDSTONETHEORY=Магия или технология?
|
|
||||||
Automagy.research_page.REDSTONETHEORY.1=Редстоун обладает многими необычными характеристиками. Его способность передавать сигналы и образовать "цепи" привело, многие считают, к форме земной технологии. Действительно, Редстоуновый порошок является фундаментом, на который опираются все виды технологий. Тем не менее, тот, кто разбирается в тайных искусствах знает, что уникальные свойства Редстоуна являются бесценными для всякой магии. Зелья, возможно, являются наиболее известным примером.<BR>По этим причинам, Редстоун часто рассматривается как естественный мост между магией и технологией. И это так, но тауматург знает, что это гораздо больше: в фундаментальном уровне, редстоун не земной материал.
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Automagy.research_page.REDSTONETHEORY.2=Даже при функционировании в качестве части сложной схемы или механического устройства, более внимательный взгляд обнаруживает, что его поведение может быть охарактеризована только как волшебное.<BR>Вы хотите в полной мере воспользоваться этим чудесным веществом. Для этого вы создали несколько простых устройств, которые помогут вам более эффективно использовать "Редстоун" в вашей повседневной Тауматургии.<BR>Вы уверены, что дальнейшие исследования дадут больше и больше разнообразных изобретений. На самом деле, это может быть даже основой целой новой дисциплиной Тауматургии, одна из которых нацелена на предоставлении тауматургу автоматизации задач более разумно. Вы думаете, что будете называть это §5Автомагией§0.
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Automagy.research_page.REDSTONETHEORY.3=§l §nКрасный факел инверсии§r<BR>Красный факел имеют способность инвертировать сигнал Редстоуна, что очень полезно, но вы не можете не заметить, что он инвентирует только двоичном образом. Даже слабый сигнал, который требует блок горелки, заставляет работать факел в полную силу. Но что, если вы хотите по-настоящему инвертированный сигнал? Не только от 15 до 0, но от 10 до 5, от 3 до 12, и так далее?<BR>Используя основные таумотургические принципы, вы создали более упорядоченной Красный факел.
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Automagy.research_page.REDSTONETHEORY.4=§l §nПесочные часы§r<BR>Красные песочные часы простое, но универсальное устройство, которое позволяет регулировать время передачи Редстоун сигнала.<BR>При активации (ПКМ или Редстоун сигнал), стеклянные поворачивается и песок начинает падать. Если задняя часть в Редстоун компаратора находится рядом с песочными часами, то он будет выводить сигнал, который будет увеличивать силу, а песок будет падать.<BR>Песочные часы выводится к левой и правой сторонам. Он принимает сигналы активации с любой другой стороны.<BR>ПКМ по песочным часам с палочкой или палочкой для регулировки таймера.
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Automagy.research_page.REDSTONETHEORY.5=Таймер вполне точен, но, к сожалению, только позволяет регулировать с шагом пять секунд и достигает максимума при 60 секунд, но вы знаете, это устройство только фундамент, на котором вы будете строить лучшее.
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Automagy.research_name.MAGICHOURGLASS=Магические песочные часы
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Automagy.research_text.MAGICHOURGLASS=Магический хранитель времени
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Automagy.research_page.MAGICHOURGLASS.1=Песочные часы полезны для задержки сигналов и получения импульсов Редстоуна, но их не хватает в некоторых областях. Повторение для одного. Кроме того, иногда вы хотите, чтобы таймер начал с нуля каждый раз, когда песочные часы активированы, даже если песок уже падает, но это невозможно с земным песком, который должен вытекать из которой она была прервана.<BR>Для решения этих недостатков, вы очаровали песочные часы с возможностью перевернуть себя повторно и способностью мгновенно перенести свой песок вверх[ (перезапуск таймера). Если вы этого хотите, то можете вместо этого перенести песок на дно, заканчивая таймер рано, не выделяя сигнал от
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Automagy.research_page.MAGICHOURGLASS.2=песочных часов (и остановки цикла, если он был установлен, чтобы повторить).<BR>Кроме того, существует несколько различных режимов сигнала. §lИмпульсный§r режим стандартный. §lПостоянный§r режим означает то, что сигнал посылается всё время пока песок падает. §lАльтернативный§r режим такой же, за исключением того, что отправляет только 50% времени. §lНегативный импульсный§r режим работает как постоянный режим, кроме того есть краткий период, когда сигнала не посылается, когда стекло переворачивается себя(если установлен повтор). §lВыключен§r означает, что сигнал не посылается на всех.<BR>Реакция песочных часов, чтобы получать сигнал, также может быть изменена. По умолчанию, песочные часы переворачиваются каждый раз, когда они получают новый сигнал.
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Automagy.research_page.MAGICHOURGLASS.3=Другой вариант заключается в том, что их запускать только тогда, когда они получают сигнал или только работают, когда это не так. Или он может игнорировать рэдстоун сигналы в целом.<BR>Наконец, вы можете подстроить таймер намного лучше, чем раньше, и его максимальная длина будет намного превышать, чем у рэдстоун песочных часов. Однако, вы должны будете использовать свою палочку, чтобы сделать так (ПКМ);это не просто механическая хитрая регуляция, тыкая палкой в отверстие и поворачивая его.
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Automagy.research_name.REDCRYSTAL=Красный кристалл
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Automagy.research_text.REDCRYSTAL=Определенно магия.
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Automagy.research_page.REDCRYSTAL.1=Вы обнаружили, что некоторые материалы, как только кристаллизуруются, становятся более восприимчивыми к магическому контролю. Новые кристаллические структуры, то могут быть перестроены, а в некоторых случаях, инструкции могут быть отпечатаны на них.<BR>Это открытие пришло к вам во время ваших экспериментов над рэдстоун порошком. В результате Редстоун кристалл - или §lКрасный кристалл§r - может быть ориентирован легче в выбранном направлении. Он может быть размещен на любой стороне блока. ПКМ на секции Красного кристалла с вашей палочкой, чтобы добавить или удалить подключение к своим соседям.
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Automagy.research_page.REDCRYSTAL.2=В дополнение к проходящему сигналу в другой Красный кристалл смежных блоков, он также будет передавать сигнал вокруг углов, когда два кластера Красных кристаллов не касаясь непосредственно до тех пор, пока они оба присоединены к одному блоку, и есть пустое пространство в прилегающим к ней районе.<IMG>automagy:textures/gui/redcrystal-corner.png:0:0:255:208:.5</IMG>
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Automagy.research_name.REDCRYSTAL_AMP=Усиленный красный кристалл
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Automagy.research_text.REDCRYSTAL_AMP=Будь сильным
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Automagy.research_page.REDCRYSTAL_AMP.1=Когда этот тип красного кристалла получает сигнал Редстоуна, он посылает сигнал в полную силу в указанном направлении. Если другой Красный кристалл используется для передачи сигнала по, то его эффективная сила останется 15 для многих блоков до его распада в силу, в этот момент он упадет на одну каждую плитку, что нормально для рэдстоун сигналов.<BR>Слабый красный кристалл является исключением из этого правила, так как он снизит уровень сигнала на 14 или ниже.<BR>Усиленный Красный кристалл получить сигнал только от стороны, противоположной его выходу.
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Automagy.research_name.REDCRYSTAL_DIM=Слабый красный кристалл
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Automagy.research_text.REDCRYSTAL_DIM=Меньше значит больше
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Automagy.research_page.REDCRYSTAL_DIM.1=Этот вид Красных кристаллов позволяет ограничить уровень сигнала, который он излучает по заданному значению. Это может быть полезно, когда устройства по-разному реагируют на конкретные силы сигнала, например. У него выход силы ниже, чем у набалдашника, поэтому есть некоторые ситуации, когда вы, возможно, захотите синхронизировать его с чем-то еще, например, с усиленным красный кристаллом или редстоун факелом.<BR>Чтобы изменить свой набалдашник, ПКМ в центре слабого красного кристалла с палочкой.
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Automagy.research_name.REDCRYSTAL_DENSE=Плотный красный кристалл
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Automagy.research_text.REDCRYSTAL_DENSE=Отбирать слабость
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Automagy.research_page.REDCRYSTAL_DENSE.1=Структура плотного Красного кристалла такова, что слабые рэдстоун сигналы не могут проникнуть в него, предотвращая сигнал быть переданным дальше. К счастью для вас, его структура волшебная и может быть изменена как вам хочется. В действительности, плотный красный кристалл всегда выводит лютой сигнал, который по меньшей мере равен указанной прочности или сигнала нет вообще.<BR>Чтобы изменить минимальную необходимую прочность, ПКМ в центре плотного Красного кристалла с палочкой.
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Automagy.research_name.REDCRYSTAL_RES=Резонирующий красный кристалл
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Automagy.research_text.REDCRYSTAL_RES=Безвозмездно
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Automagy.research_page.REDCRYSTAL_RES.1=Когда вы создали первые сорта красного кристалла, вы экспериментировали с каждым первичным аспектом. Когда дело дошло до Aer, полученный кристалл и его уникальные колебания энергии были интересны, но энергия была слишком слаба, чтобы иметь какие-либо практические применения. Однако, некоторыми дополнительными исследованиями, у вас есть возможность сосредоточить эту энергию в определенном направлении, что позволяет получить некоторое расстояние.<BR>Резонирующий красный кристалл передает рэдстоун сигналы через воздух и предметы по прямой, пока он не будет подобран другим резонирующем красным кристаллом. Два кристалла должны быть ориентированы друг напротив друга (так что, если один прикреплен к нижней части
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Automagy.research_page.REDCRYSTAL_RES.2=блока, то другой должен быть ниже его, и прикреплен к верхней части блока).<BR>Этот сигнал может преодолеть до 15 блоков. Ех сила сохраняется только в том случае, если кристаллы были рядом друг с другом.
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Automagy.research_name.REDCRYSTAL_MIRRORBOUND=Ртутный красный кристалл
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Automagy.research_text.REDCRYSTAL_MIRRORBOUND=Гелиограф Тауматурга
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Automagy.research_page.REDCRYSTAL_MIRRORBOUND.1=Теперь, когда вы можете подключиться к незнакомой области, находить её через магические зеркала, чтобы создать удаленные друг от друга сети производства и транспорта, вам нужен способ, чтобы разумно контролировать свои разнородные предметы.<BR>По адаптации резонирующего кристалл, казалось бы, могут быть беспорядочные колебания пустоты между мирами, в результате ртутный красный кристалл может послать свой сигнал через связанное зеркало, в непосредственной близости, и сигнал может быть подобран другим ртутным красным кристаллом на другой стороне.
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Automagy.research_page.REDCRYSTAL_MIRRORBOUND.2=Для того, чтобы отправить или получить сигнал, устройство должно быть связано с зеркалом. Для этого, удерживайте его в руке и нажмите ПКМ на зеркале. Он должен быть помещен в радиусе 8 блоков. Конечно, вы должны связать другой красный кристалл к соответствующему зеркалу на другом конце.
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Automagy.research_page.REDCRYSTAL_MIRRORBOUND.MIRRORESSENTIA=§l §nЗеркало для эссенции§r<BR>Ртутный красный кристалл так же может быть связан с зеркалом эссенции. Это, возможно, самый эффективный способ использовать магические зеркала.
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Automagy.research_name.GREEDYCHEST=Жадный сундук
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Automagy.research_text.GREEDYCHEST=Жадность это хорошо
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Automagy.research_page.GREEDYCHEST.1=Вы иногда задавались вопросом: природа голодного сундука на самом деле связана с истинным обжорством или вы создали простой, в основном, неподвижный автомат. Там просто что-то о звуке, который он делает, когда поглощает вещи...<BR>Вы были не в состоянии обнаружить любую познавательную способность к вещам, но ваши исследования, тем не менее привели вас к методам, с помощью которых другие "потребности" могут вдохновляться на такие объекты. Это был небольшой скачок, чтобы перейти от базового голода в примитивной жадности, хотя освоение это в что-то полезное для вас потребовалось придумать несколько специальных компонентов.
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Automagy.research_page.GREEDYCHEST.2=Жадный сундук крадет предметы, которые размещены в соседних инвентарях. В действительности, 50% всего положенного в его соседей заканчивается в жадном сундуке вместо этого, при условии, что детали будут соответствовать. Если вы нажмете ПКМ с палочкой, вы можете изменить его поведение так, чтобы он брал больше или меньше, пытался поддерживать стак, либо принимал только те предметы, которые превосходят определенный порог. Вы также можете выбрать, у каких соседних будет красть.<BR>Сундук не возьмет у воронок под ним, и не может украсть у другого жадного сундука.<BR>Вы работаете на пути, чтобы сделать сундук брал конкретные вещи, но
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Automagy.research_page.GREEDYCHEST.3=это должно быть хорошее начало.<BR>В то же время, другие свойства этой §lжемчужины§r, которые вы обнаружили, кажутся интересными. Нормальный жемчуг эндера телепортирует вас, когда бросил, но это более введено в близлежащие предметы. Может быть, вы должны принять его за спину.. §oВы даже можете узнать кое-что..§r
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Automagy.research_page.GREEDYCHEST.ENCHANTEDPAPER=§l §nЗачарованная бумага§r<BR>При использовании рунических белых и чёрных списков, вы можете изменить то, что сундук жаждет и в какой степени, что позволяет контролировать, какие предметы он будет захватывать.
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Automagy.research_name.ENCHANTEDPAPER=Зачарованная бумага
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Automagy.research_text.ENCHANTEDPAPER=Буква закона
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Automagy.research_page.ENCHANTEDPAPER.1=Есть моменты, когда письменные инструкции просто не выдерживают тяжесть, которую вы желаете... особенно, когда то, что вы хотите - это тяжесть магической силы.<BR>Вливанием обычной бумаге с висом и готовкой гибкий узора золотистых рун, вы теперь в состоянии производить заколдованную бумагу, которые могут помочь вашим желаниям.<BR>Совместное использование очарованном бумаги является создание белого и чёрного списка, которые могут быть использованы, чтобы определять то, что "видит" таумик-устройство, такие как жадный сундук.
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Automagy.research_page.ENCHANTEDPAPER.2=Вы можете включить белый список в чёрный список или, наоборот, сохраняя параметры фильтрации вы уже написанные в списке.<BR>Вы также можете скопировать параметры фильтрации из одного списка в другой (любого типа), просто помещая их обоих на магический верстак. Содержание копируется в первую секунду (и в первую очередь не расходуется в процессе, конечно).
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Automagy.research_page.ENCHANTEDPAPER.3=§l §nЗачарование§r<BR>Зачарованная бумага может быть также связана в виде книги. Книжные полки созданные в 4 раза мощнее, чем стандартные книжные полки, когда речь идёт о столе зачарований, поэтому только 4 полки нужны для стола, чтобы обеспечить чары 30-го уровня.
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Automagy.research_name.THIRSTYTANK=Резервуар жажды
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Automagy.research_text.THIRSTYTANK=Уникальный
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Automagy.research_page.THIRSTYTANK.1=С некоторыми изменениями, волшебный голод, который управляет голодным сундуком, становится жажда, которая заставляет специально построенный резервуар "пить" жидкость, которая вступает в контакт и т.д.<BR>Только блоки и жидкости, которые можно подобрать с помощью ведра, можно проглотить, но даже течение жидкости может вызвать реакцию. Резервуар может принимать жидкости из мира на некотором расстоянии при условии, что существует непрерывная цепь того же типа, ведущая от резервуара к целевым блоком. Таким образом, мелкие бассейны можно иссушать без перемещения резервуара.<BR>Жидкости также могут быть добавлены или удалены из резервуара в
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Automagy.research_page.THIRSTYTANK.2=стандартным образом, например, с помощью ведра или некоторых големов.<BR>Если поместить рядом с блоком источник воды, резервуар может сделать из него воду на неопределенный срок.<BR>Вы также можете заполнить и пустую бутылку водой, используя резервуар, если он содержит воду. Это не повлияет на хранимое количество воды.<BR>Хотя, вы можете приютить его от дождя.
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Automagy.research_name.THIRSTYTANK_GLYPH=Символы Жажды
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Automagy.research_text.THIRSTYTANK_GLYPH=Водяные знаки
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Automagy.research_page.THIRSTYTANK_GLYPH.1=Резервуар Жажды может делать с жидкостями куда больше, чем просто хранить их. Чтобы раскрыть его потенциал, вы разработали систему символов и специальную пасту, чтобы соединять их с Резервуаром. Когда этот "Водный Концентрат" формирует правильные фигуры на материале, который его принимает, он может быть магически запечатан в плитку, становясь переносным символом, который можно наносить на сторону жаждущего резервуара.<BR>Резервуар может содержать до шести символов, по одному на сторону. Выбор стороны крайне важен, так как некоторые символы "целятся" в определенном направлении.
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Automagy.research_page.THIRSTYTANK_GLYPH.2=Чтобы убрать символ, Shift+ПКМ жезлом.<BR>Созданные символы и их эффекты вы описали на следующих страницах:<BR>§lПустота:§r Резервуар принимает жидкости больше, чем может удержать. Излишки уничтожаются.<BR>§lПоглощение:§r С неким интервалом Резервуар будет уничтожать жидкости внутри себя. Несколько глифов снижают интервал.<BR>§lПерекачка:§r Жидкость будет перекачиваться из Резервуара в указанное хранилище.<BR>§lЗависть:§r Резервуар будет забирать жидкость
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Automagy.research_page.THIRSTYTANK_GLYPH.3=из указанного хранилища.<BR>§lСдержанность:§r Резервуар не будет пить жидкости, пока не получит сигнал красного камня.<BR>§lСохранение:§r Резервуар не сможет быть полностью выкачан. Вы можете использовать символ только если Резервуар содержит один тип жидкости.<BR>§lОбжорство:§r Резервуар пьет быстрее. Каждый символ увеличивает скорость.<BR>§lРезервуар:§r Каждый Символ увеличивает ёмкость на 16 ведер.
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Automagy.research_name.THIRSTYTANK_GLYPH_BOVINE=Символ быка
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Automagy.research_text.THIRSTYTANK_GLYPH_BOVINE=Нет быка
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Automagy.research_page.THIRSTYTANK_GLYPH_BOVINE.1=Ваш успех в создании детектора существ вдохновил вас на создание нового символа: Бычьего символа. Резервуар Жажды с этим символом больше не будет пить жидкость рядом с ним. Вместо этого, он будет искать дойных коров в стороне, куда обращен символ.<BR>Скорость дойки увеличивается §lсимволами обжорства§r, ограничивающий фактор это то, что коров можно доить раз в некоторое время.
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# No, seriously. There are no bulls. What's up with that?
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Automagy.research_name.AVARICIOUS=Структурированная жадность
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Automagy.research_text.AVARICIOUS=Для развлечения и пользы
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Automagy.research_page.AVARICIOUS.1=После экспериментов с жемчугом жадности, вы сделали два важных замечания. Во-первых, жемчуг имеет сверхъестественную способность привлекать близлежащие предметы к самому себе и к человеку (или машине), который бросает его. Во-вторых, при использовании вне границ откалиброванного надлежащим образом таумик-устройства, оно неустойчиво. Чем больше предметов он передвигает, тем скорее всего, будет больше вредить своему пользователя или развалиться на части.<BR>После некоторого изучения, вы нашли способ укрепления жемчуга. С другой стороны, вы знаете, что даже эти разрушенные фрагменты имеют потенциальные возможности использования и т вы изобрели более эффективные способы их использования.
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Automagy.research_page.AVARICIOUS.2=Один из интересных свойств разрушенного жемчуга Скупости в том, что Эндермены кажутся немного более часто, когда один есть на вас. Может быть, они подсознательно искажаются в непосредственной близости от затяжной Энд-Магии, которая сейчас подвергается воздействию воздуха.
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Automagy.research_page.AVARICIOUS.3=§l §nЖемчуг Скряги§r<BR>Жемчуг Скряги является гораздо более разумным способом поднять незакрепленные предметы, чем жемчуг Жадности. Мало того, что он не разрушиться от слишком большого сбора или нанесения ущерба, но ещё и он будет двигать детали к вам, когда он летит.<BR>Есть несколько минусов. Первое, что он не будет двигать более десяти стаков за бросок, но это ограничение только в Эндер-жемчуге и других ценных материалах.<BR>Во-вторых, жемчужина потребляет небольшое количество §8Ordo§0 при ручном брошении. Вы должны будете нести кое-что, чтобы сделать это, - но у вас есть палочка, не так ли?
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Automagy.research_name.EAGERCHEST=Стремительный сундук
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Automagy.research_text.EAGERCHEST=Сундук, который не ждёт, чтобы быть заполненым
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Automagy.research_page.EAGERCHEST.1=Вам удалось создать вариацию жадного сундука, которая фокусирует своё внимание на человеке, на его открытии вместо своих соседей. Стремительный сундук проникнут стремлением к "торговле", а не воровать. Он всё ещё довольно нетерпелив и так будет немедленно пытаться давать и брать предметы при открытии.<BR>Вы намеренно оставили некоторую брешь в его чувствительности, позволяя §lкрастся§r к нему, если вы хотите заглянуть внутрь не торгуя. Кроме того, сундук не будет торговать с людьми, которых он не распознаёт, а только с человеком, который его создал,
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Automagy.research_page.EAGERCHEST.2=но другие могут представить себя с помощью волшебной палочки.<BR>Палочка также необходима для того, чтобы рассказать сундуку, чем следует торговать. По умолчанию, определенный уровень жадности принимает вс то, что он считает ценным давая только то, что не ценит, - хотя на самом деле, он работает даже с установленными руническими белыми списки или чёрными списками. Разница лишь в том, что эти списки искажают свои оценки.<LINE>С другой стороны, вы подозреваете, что это амальгама, которую вы придумали, будет высоко ценится Гномами.
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Automagy.research_name.TENACIOUSCHEST=Упрямый сундук
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Automagy.research_text.TENACIOUSCHEST=Сундук, который не отпустит
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Automagy.research_page.TENACIOUSCHEST.1=После того, как вы научились наполнять сундуки Жадностью, новый прототип не заставил себя ждать<BR>Упрямый сундук высоко ценит свое содержимое и запрещает вытаскивать его из себя. Вы можете свободно брать, что вам захочется, но големы, воронки и другие механизмы не смогут забрать§lпоследний стак§r любой вещи.<BR>Сундук попытается отделить один предмет каждого типа на собственные стаки. Может показаться, что так он пытается удержать побольше, но
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Automagy.research_page.TENACIOUSCHEST.2=истинная причина в том, чтобы дать механизмам взять побольше, всё ещё оставляя себе парочку.
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Automagy.research_name.ENDERDISJUNCTION=Эндер-разъединение
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Automagy.research_text.ENDERDISJUNCTION=Разорвём их!
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Automagy.research_page.ENDERDISJUNCTION.1=Ваши усилия, чтобы использовать связь между жемчугом Жадности и угрозой Эндерменов, наконец, окупились. Вы создали кольцо, которое при ношении, вешает на себя на невидимые нити, генерируемых существами Энда. Каждый телепорт поблизости приводит к резким и неожиданным отторжениям этих крючков, серьезно ранив существо.<BR>Источник §8Perditio§0 в вашем инвентаре (например, палочки) требуется для функционирования кольца. Небольшое количество тратится при каждом повреждении существа<BR>Ношение второго кольца увеличивает урон на половину.
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Automagy.research_page.ENDERDISJUNCTION.RUNICAUGMENTATION=§l §nРунный щит§r<BR>Ваши исследования в §lУвеличении рунного щита§r должны применяться с этим кольцом, что позволяет обеспечивать защиту, если вы готовы заплатить цену за процесс наполнения.
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Automagy.research_name.NITORLIGHT=Пылающий янтарь
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Automagy.research_text.NITORLIGHT=Заключительный Нитор
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Automagy.research_page.NITORLIGHT.1=Упаковывание нитора в янтаре позволяет создать простой источника света
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Automagy.research_name.REMOTECOMPARATOR=Дистанционный компаратор
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Automagy.research_text.REMOTECOMPARATOR=Ведение глаз на вещи
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Automagy.research_page.REMOTECOMPARATOR.1=Сигналы, которые передают ваши сундуки, могут быть полезными, но рэдстоун компараторы часто могут попасться на пути. Имея это в виду, вы изобрели пульт дистанционного компаратора. Он выдает сигнал на основе инвентаризации блока (или другой статуса) так же, как Редстоун компаратора, но он не должен быть рядом с блоком.<BR>Конечно, есть некоторые другие способы сказать прибору, где он должен искать. К счастью, техника кристаллизации может помочь в этом.
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Automagy.research_page.REMOTECOMPARATOR.2=§l §nКристальное око§r<BR>Кристальное око используется, чтобы позволить некоторым таумик-устройствам наблюдать за другими местами. Око может быть настроено на определенную позицию ПКМ с ним по нужному блоку. Затем, просто поместите созвучное око в специальное гнездо на устройстве.<BR>Существует предел тому, как далеко устройство может быть от указанных координат. Это ограничение, как правило, 20 блоков, но вполне возможно, что некоторые устройства будут иметь другие требования.
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Automagy.research_name.VISREADER=Считыватель виса
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Automagy.research_text.VISREADER=Смотрит, что тигель никогда не кипит
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Automagy.research_page.VISREADER.1=Измерение пустое пространство внутри контейнера, это одно, но определение типа и количества Виса совсем другая история. Кто главный герой этой истории? Это считыватель Виса.<BR>Считыватель Вис выводит редстоун сигнал, основанный на содержании Виса чего-либо от защищённых банок к тиглю, к узлам ауры. Это может даже читать вис палочек, если они были закреплены на подходящем устройстве.<BR>Есть 2 способа работы. Простейший способ размещения считывателя непосредственно под объектом для чтения. В противном случае, поместите пульт дистанционного компаратора над считывателем и свяжите своё кристальное око с
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Automagy.research_page.VISREADER.2=местом назначения. Компаратор прекратит свои обычные функции и будет ретранслировать информацию о Висе считывателю.<BR>ПКМ на считывателе с вашей палочкой, чтобы настроить его.<BR>§l§nконфигурация§r<BR>Выход мощности сигнала по отношению к считывателю меняется в зависимости от конфигурации и обнаруженных аспектов. Уровень сигнала обычно работает на принципу, похожему на проверку инвентаря компаратора: 15, когда контейнер на полную мощность, 0, когда пусто, и что-то в промежутке между этим. Вы можете фильтровать по типу сторон путем размещения §lбирок§r внутри.<BR>§lОбратный режим:§rПолная сила
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Automagy.research_page.VISREADER.3=сигнала посылается, когда пусто и нет сигнала, когда заполнено, и между этим.<BR>§lОбщий режим:§rКол-во всех аспектов суммируется вместе для сравнения вместимости.<BR>§lВысокий режим:§r Наибольшее кол-либо одного из аспектов используется в качестве значения, которое будет сравниваться с вместимостью Посмотрите §lУзлы§r на следующей странице.<BR>§lНизкий режим:§r Как высокий режим, но используется наименьшее кол-во одного из аспектов. Также смотрите §lУзлы§r на следующей стр..<BR>§lВместимость:§rЗначение, которое будет считаться "полным" для расчётов мощности сигнала. Если установлено значение §lАвто§r, считыватель автоматически
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Automagy.research_page.VISREADER.4=определять ёмкость на основе объекта, просматривать (если это возможно).<BR>§lУзлы:§r Когда объект считывает узел, вместимость устанавливается на §lАвто§r, и выбирается один из §lВысоких§r режимов, то вместимость будет максимальной, определенной по одному конкретному аспекту, а не по максимуму всех аспектов", вместе взятых. Особый аспект, выбранный для сравнения, который является наиболее или наименее заполненным по сравнению с его собственной вместимостью, в независимости от того, аспект имеет самый высокий или низкий счёт на данный момент.
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Automagy.research_page.VISREADER.5=§l §nУзлы§r<BR>Когда считываемый объект это узел, емкость устанавливается на §lАвто§r, и один из §lЛюбой§r режимов выбран, тогда будет считываться максимальная емкость одного конкретного аспекта. Аспект выбирается на основании того, насколько он полон или наоборот опустошен в узле, а не на их количестве, как обычно.<BR>(Если выбран §lЛюбой (Наивысший)§r, а аспект на 50% восполнен, 5 из 10 макс. вис. А если будет показано, что он на 25% заполнен, тогда 10 из 40, и так далее.)
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Automagy.research_page.VISREADER.INFUSION=§l §nВливание§r<BR>Вы нашли, что считыватель Виса не только определяет наличие аспектов в объекте, но он может определить отсутствие аспектов, когда некоторые устройства пытаются выполнять свои задачи. По крайней мере, это, кажется, случай с матрицей алтаря вливания.<BR>Это может быть полезно, если вы хотите отправить рэдстоун сигналы, основанных на вливании.
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Automagy.research_page.VISREADER.ESSENTIALOCUS=§l §nДержатель эссенции§r<BR>С помощью Держателя эссенции считыватель может реагировать с объединенной эссенцией в многих банках одновременно. Либо ставьте считыватель под водой структуры или используйте удалённый компаратор с кристальным оком, приспособленные к самому месту блока.<BR>Считыватель рассматривает держатель как к узел ауры. Он рассчитывает данный тип максимального значения эссенции, основанного на вместимости банок, которые в настоящее время либо содержат этот аспект, либо помечены для него.
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Automagy.research_name.TALLYBLOCK=Ящик с ярлыком
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Automagy.research_text.TALLYBLOCK=Это всё о числах
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Automagy.research_page.TALLYBLOCK.1=Зная, насколько полон сундук, всё хорошо, но часто вы хотите знать, сколько данной вещи у вас есть в наличии. Для этого, вы создали ящик с ярлыком.<BR>Просто поместите его так, чтобы он указывал на контейнер (аналогично размещению воронки). Далее, заполните руной белый или чёрный список и поместите его в коробку. Он будет излучать редстоун сигнал, когда указанные условия будут выполнены. Сигнал выводится в направлении, противоположном от заданного контейнера.<BR>В качестве альтернативы, разместите §lдистанционный компаратор§r над коробкой, настройте кристаллическое око на инвентарь,
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Automagy.research_page.TALLYBLOCK.2=который вы хотите осмотреть, затем поместите это око в компаратор. Компаратор прекратит свои обычные функции.<BR>Если ящик с ярлыком в режиме чтения из другого сигнального окна, содержимое будет извлечено из второй цели ящика. Соединяются ящик с ярлыком и дистанционный компаратор вместе таким образом, что вместилища могут быть считаны с очень больших расстояний.
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Automagy.research_name.TALLYBLOCK_LENS=Объективы для ящика с ярлыком
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Automagy.research_text.TALLYBLOCK_LENS=Все это добавляет
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Automagy.research_page.TALLYBLOCK_LENS.1=Установка одной из этих линз в учетном окне изменяет способ определения предметов на его целевом местоположении.<BR>Ящик с объективом §lСвобода§r рассматривает упавшие предметы на месте, а не предметы во вместилище.<BR>Линза §lДохода§r открывает ящик предметам, которые могут быть выброшены по целевого блока. Это может быть хорошим способом для вывода сигнала, когда цель содержит определенный блок.
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Automagy.research_name.HUNGRYMAW=Голодный мо
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Automagy.research_text.HUNGRYMAW=Один рот, без живота
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Automagy.research_page.HUNGRYMAW.1=Вы сформулировали процедуру, которая извлекает прожорливый диск голодного сундука и связывает его с портативными отверстиями, которые можно разместить на других контейнерах. Любой предмет, который касается или проходит достаточно близко к голодному мо, будут помещены в инвентаре, связанного с стороной блока, к которому мо прикреплён.<BR>Для начала, блок обсидиана должен располагаться выше голодного сундука. Может быть не более 3 блоков обсидиана рядом с сундуком. Наконец, щелкните ПКМ на блок выше сундука с помощью палочки, которая имеет набалдашник Червоточина.
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Automagy.research_page.HUNGRYMAW.2=Один голодный мо создаётся для каждого используемого блока обсидиана. Сундук и обсидиан расходуются; к счастью, палочка и набалдашник не являются.
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Automagy.research_name.FINICALMAW=Мелочно-требовательный мо
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Automagy.research_text.FINICALMAW=Более искушенный гурман
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Automagy.research_page.FINICALMAW.1=Делая несколько корректировок голодного мо, теперь вы можете обуздать аппетит, когда дело доходит до некоторых предметов. Просто щелкнете ПКМ на новый мелочно-требовательный Мо, удерживая палочку или рунный белый или чёрный список, а затем вставьте белый или чёрный список по вашему выбору.
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Automagy.research_name.AUTOHANDMIRROR=Голодное зеркальце
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Automagy.research_text.AUTOHANDMIRROR=Коббле Гроббле
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Automagy.research_page.AUTOHANDMIRROR.1=Объединив мелочно-требовательного мо с зеркальцем, вы создали инструмент, который может автоматически передавать предметы через сети зеркал.<BR>ПКМ удерживая зеркальце, засуньте предметы в зазеркалье или вставьте рунный белый или чёрный список, чтобы контролировать его автоматическое поведение. Зеркало может держать два списка одновременно.<BR>Только предметы, указанные в списке, будут приняты автоматически, даже в случае чёрных списков. Чёрный список нуждается кол-ве, заданного для использования использования; таким образом, вы могли бы сказать зеркалу, сколько необходимо оставить товара в вашем инвентаре
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Automagy.research_page.AUTOHANDMIRROR.2=(не принимая ничего более этой суммы).<BR>Голодное зеркальце должно быть связано с магическим зеркалом таким же образом, что стандартные магические зеркала связаны между собой. Рунические списки не могут быть вставлены, пока это не сделано.
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Automagy.research_name.CRYSTALBRAIN=Кристальный мозг
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Automagy.research_text.CRYSTALBRAIN=Кристальный интеллект. Нет необходимости в жидкости.
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Automagy.research_page.CRYSTALBRAIN.1=После неуклонного оттачивания своей техники кристаллизации с рэдстоуном и глазами пауков, вы решили взять на себя более сложную задачу: Мозг. Вы нашли, что такая сложная и деликатная кристаллическая структура требует дополнительной магической поддержки, чтобы выжить в процессе. Вы создали шесть различных типов кристаллической мозга, в зависимости от выбранного аспекта.<BR>У вас есть много потенциальных областей применения для этих конструкций памяти и логики, но §oдополнительные исследования каждого типа§r могут потребовать проработки деталей.
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#Automagy.research_page.CRYSTALBRAIN.WIP=§o[WIP]§r Other types of crystalline brain exist but you've decided against creating any until they're actually useful. (Don't waste resources trying, either. It won't work.)
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Automagy.research_name.OVERSEER=Магический надсмотрщик
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Automagy.research_text.OVERSEER=Любопытные глаза
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Automagy.research_name.CONGREGATRIX=Сборка
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Automagy.research_text.CONGREGATRIX=Собираем все вместе
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Automagy.research_name.GOLEMINHIBITOR=Замедлитель големов
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Automagy.research_text.GOLEMINHIBITOR=Остановить их в своих направлениях
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Automagy.research_page.GOLEMINHIBITOR.1=Замедлитель големов получает контроль нового уровня. Вместо того чтобы просто остановить големов сверху одного блока, он будет остановить всех големов в области.<BR>Замедлитель должен быть поставлен сверху голем-деактиватора. Он активен только тогда, когда деактиватор активен. Дополнительный деактиватор могут быть размещены ниже. Чем больше активных деактиваторов там соединены друг с другом (до четырех), тем больше радиус.
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Automagy.research_page.GOLEMINHIBITOR.GOLEMLINKER=§l §nСоединение§r<BR>Если какие-либо големы связаны с этим устройством, то они будут невосприимчивы к голем-эффекту торможения, что позволяет им действовать как обычно.<BR>С другой стороны, связанные големы могут быть исключительными объектами эффекта.<BR>ПКМ на замедлителе с палочкой для переключения между этими режимами.
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Automagy.research_name.GOLEMLINKER=Колокольчик связывания голема
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Automagy.research_text.GOLEMLINKER=Узы, которые связывают
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Automagy.research_page.GOLEMLINKER.1=Для того, чтобы в полной мере воспользоваться таумик-устройствами, таких как замедлитель големов, вы должны указать ссылку големов к ним. Удерживайте связующий колокольчик и щелкните ПКМ на таком устройстве, и колокольчик будет настроен и готов, чтобы сделать эти ссылки. ПКМ с настроенным колокольчиком на големе, и он будет привязан к устройству. Конечно, существуют пределы. В то время как сама ссылка может поддерживаться на любом расстоянии, у таумик-устройства есть свой радиус. Во-вторых, голем может быть связан только с одним устройством. И наконец это устройство не может быть надёжно связано с более 6 големами.
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Automagy.research_page.GOLEMLINKER.2=<BR>Если вы когда-либо хотели разорвать все связи с устройством, просто ПКМ на нём с помощью колокола, удерживая Shift<BR>Нажмите Shift и ПКМ на каком-либо блоке, чтобы сбросить настройки Колокольчика.<BR>§oЗаметки для любых устройствах, которые вы уже обнаружили позволят обновить связывание големов.§r
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Automagy.research_name.ENTITYSIGNAL=Сигнал существа
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Automagy.research_text.ENTITYSIGNAL=Подсчёт овец
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Automagy.research_page.ENTITYSIGNAL.1=Метод подсчёта существ и других объектов в области будет полезным для многих вещей, и кристальный мозг, обогащенный §2Terra§0 - с его близостью к Жизни §rмагии и строительных блоков материи - делает идеального кандидата для работы.<BR>Это устройство будет издавать сигнал Редстоуна, когда субъекты определенного типа находятся в радиусе. Чем больше, тем сильнее сигнал (до 15). Вы можете ограничить количество, чтобы включить только взрослых животных, или только детей, когда это возможно.<BR>Область, просматриваемая устройством, определяется блоками вокруг него.
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Automagy.research_page.ENTITYSIGNAL.2=Если открыт воздух, стекло или сменный блок, такие как вода, высокая трава, то область будет простираться в этом направлении. Если например, все стороны открыты, как это, то устройство будет в центре области. Если открыты только его стороны сверху, севере и востоке, то устройство будет находиться в нижнем юго-западном углу области. (В любом случае, размер области 11x11x11 блоков.)<LINE>§l §nJко души§r<BR>Чтобы разделить типы сущности, вы изменили кристалличьное око так, что на нём могут быть отпечатаны черты существа, духа, или особенности строения.
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Automagy.research_page.ENTITYSIGNAL.3=Просто кликните ПКМ на существо, удерживая око, а затем вставьте настроенное око в устройство.<BR>Око также может быть настроено, чтобы наблюдать за людьми (игроками), либо отдельными лицами или людьми в целом. Сонастройка его к другому человек осуществляется таким же образом, как описано ранее. Чтобы сфокусировать его на себя, удерживайте Shift+ПКМ на пару секунд, удерживая его в руке.
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# I see you!
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Automagy.research_name.THAUMOSTATICREFUELER=Таумостатический шпиль
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Automagy.research_text.THAUMOSTATICREFUELER=Дозаправка
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Automagy.research_page.THAUMOSTATICREFUELER.1=Когда тауматург занят перелётом из одного места в другое, его таумостатический ранец разряжается, что очень неудобно. Теперь вы нашли выход из этой ситуации<BR>Объединив свои знания о таумостатическом поле и энергии узлов, вы можете использовать это поле для передачи Potentia в воздухе. Установление и поддержание связи между источником Potentia и его назначенинием налогообложенно, но кристальный мозг, укрепленной Aer-ом, хорошо подходит.<BR>§lТамостатический шпиль§r, который может сделать это, имеет несколько требований, которые должны быть выполнены, чтобы
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Automagy.research_page.THAUMOSTATICREFUELER.2=чтобы построить его и сохранить функционирование.<BR>Первый шаг: создать 2 §lТамостатических пилона§r и §lТаумостатический контроллер§r. Отделанный кварцевый блок и блок таум-металла также требуются.<BR>Далее, компоненты должны быть расположены в соответствующем месте. Отделанный кварцевый блок ставится внизу и блок таум-металла на верх, с пилонами и контроллерами, которые ставятся между ними (без пробелов). Блок таум-металла должен иметь пустое пространство над ним и беспрепятственный обзор вверх к открытому небу. После того как все на месте, ПКМ на контроллере с палочкой.
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Automagy.research_page.THAUMOSTATICREFUELER.3=Шпиль может охватывать широкую область. Любой оборудованный таумостатический ранец в районе, который имеет банку, получит стабильное снабжение Potentia на столько долго, сколько Шпиль имеет и он питается от §6Aer§0 от вис-заряжателя. Используйте трубы для эссенции для подключения §lконтроллера§r к источнику Potentia.<LINE>Площадь действия может быть увеличена путем подачи контроллеру стабильного снабжения эссенции Aer-а. Скорость, с которой Potentia распространяется на ранец в области может быть увеличена трубопроводом Volatus-а. Обе функции усиливаются путем размещения дополнительных пилонов в структуре. (Не больше 6.)
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Automagy.research_page.THAUMOSTATICREFUELER.4=ПКМ на стороне контроллера с вашей палочкой, чтобы изменить тип эссенции, которую он будет принимать по этой конкретной стороне.
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Automagy.research_name.ESSENTIALOCUS=Фокус эссенции
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Automagy.research_text.ESSENTIALOCUS=Управление ходом
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Automagy.research_page.ESSENTIALOCUS.1=Вас есть планы для системы, которая будет объединять и направлять производство и распределение эссенции по всей вашей территории. По своей сути, а точнее - его нервный центр - это держатель эссенции.<BR>Потенциал этой системы является высоким, но её начало может показаться относительно скромным. Держатель просто изучает содержимое банок и вис-заряжатель в общем. Тем не менее, это наиболее удобно, так как считыватель Вис мог бы использовать его реакцию на суммарную эссенцию всех ваших банок, не только одной.<BR>После того как ключевой компонент держателя изготовлен, он должен быть помещен выше кластера кристалла воды, вышесказанным
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Automagy.research_page.ESSENTIALOCUS.2=кластером является блок лазурита. Лазурит должен быть окружен водой и вода должны содержать по бокам доски серебряного дерева.<BR>После того как держатель установлен, укажите банки, используя кристальное око. Одно око может указывать на несколько банок. ПКМ на держателе с настроенным оком, чтобы его использовать. ПКМ пустой рукой, чтобы удалить кристальное око.<BR>Как правило, максимум 12 банок может быть рассмотрено и только одно кристальное око может быть использовано. Размещение
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Automagy.research_page.ESSENTIALOCUS.3=кластеров кристалла воды, примыкающих к досками серебряного дерева, увеличивает это на 8 банок и 1 око каждым кластером. Каждый кластер также увеличивает максимальное радиус держателя.<BR>Обратите внимание, что в то время как считыватель Вис не может быть размещены непосредственно под самим блоком держателя эссенции, один может помещен под любым водным блоком структуры и будет функционировать, и дополнительные считыватели могут быть поставлены с помощью дистанционных компараторов.
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Automagy.research_page.ESSENTIALOCUS.ESSENTIARESERVOIR=§l §nРезервуар эссенции§r<BR>Вы обнаружили, что держатель эссенции способен получать суммарную эссенцию из резервуара эссенции подобно тому, как это происходит с банками. Это даже не принимает какие-либо дополнительные калибровки. Вы верите, что этот день придёт. Поистине ваш гений не знает границ!
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Automagy.research_name.ESSENTIALOCUSAGGREGATOR=Агрегатор эссенции
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Automagy.research_text.ESSENTIALOCUSAGGREGATOR=Оптимизация распределения
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Automagy.research_page.ESSENTIALOCUSAGGREGATOR.1=После того как вы создали свой держатель эссенции и направили его в вашу огромную коллекцию банок, приходит время преобразовать свою централизованную систему подсчёта эссенции в распределительный центр.<BR>Держатель с агрегатором должны быть размещены непосредственно под ним, чтобы стать источником Магии для любого §lМагического зеркала§r в непосредственной близости (а также некоторых других устройств, в том числе рунического матрицы). Эссенция, взятая из держателя, находится под контролем держателя.<BR>Это даёт вам центральное расположение для рассчитывания эссенции,
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Automagy.research_page.ESSENTIALOCUSAGGREGATOR.2=расположения зеркал, и выполнения вливания, но вы уверены, что до сих пор ещё можно что-то сделать с держателем в будущем.
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# Special delivery
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Automagy.research_name.INVENTARIUM=Инвентариум
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Automagy.research_text.INVENTARIUM=Для клада
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Automagy.research_page.INVENTARIUM.1=Чем больше вещей вы должны, тем труднее отслеживать. Ящик с ярлыком имеет ограниченное применение, когда то, что он ищет, можно найти в одном из нескольких различных сундуков, или ещё хуже, их численность распределена по нескольким сундукам. Поэтому вам нужна эта централизованная система хранения-отслеживания. Из этой потребность возникает Инвентариум<BR>Чтобы функционировать, ядро Инвентариума должно быть помещено над кристаллическим кластером, выше блока янтаря или янтарного кирпича. Книжные полки, расположенные, как показано на следующих страницах, также требуются.<BR>Ядро должно быть на последнем месте.
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Automagy.research_page.INVENTARIUM.2=Сам инвентариум не содержит какие-либо предметы, но многие контейнеры могут быть связаны с нём и их содержание будет отображаться. §lЯщик с ярлыком§r, которой наводит на ядро инвентариума (косвенно, путем удаленного компаратора) или, который прямо наводит на любую из восьми книжных полок, в этой схеме будет выводить сигнал Редстоуна на основе общей сложности содержания всех связанных контейнеров.<LINE>Чтобы связать ваши контейнеры в инвентириумом, вам нужно будет по крайней мере, один §lНевидимый писарь§r. Это заколдованное устройство записывает содержимое некоторых объектов вокруг него и передает эту информацию точно к Инвентариуму. Он изучает только один тип контейнера.
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Automagy.research_page.INVENTARIUM.3=Первый инвентарь, найденный за устройством, устанавливает этот тип. Контейнеры должны быть включены в пределах области 7x7x7 с центром на писаре.<BR>Для работы невидимый писарь должен быть связан с местным Инвентариумом и быть снабжён §8Ordo§0 (вис-заряжатель).<BR>ПКМ на писаре, чтобы рассмотреть записанные им предметы или §lвсе§r предметы в системе.<LINE>Максимальное количество невидимых писарей, разрешенных для ядра инвентариума, начинается с единицы. Каждый помещённый кластер кристалла в области 7x7x7 с центром на ядре, увеличивает это кол-во на один. Каждый кластер также увеличивает
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Automagy.research_page.INVENTARIUM.4=расстояние, на которое писарь может быть от ядра.<BR>Каждый книжная полка в районе увеличивает на 81 макс.слоты инвенатря, которые Инвентаруим может покрыть. (3 стандартных сундука каждая полка.) Контейнеры будут частично исключены: если его количество слотов больше, чем то, что доступно, писарь не будет ретранслировать его содержимое. (Черные частицы будут выше писаря, если контейнер исключён по этой причине.)<BR>Чтобы связать невидимого писаря в ядром инвентариума, просто ПКМ на писаре с палочкой. Ядро должно быть в пределах 10 блоков (с 8 дополнительными блоками, если есть кластеры).
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Automagy.research_page.INVENTARIUM.5=ПКМ на ядре с палочкой даст вам число инвентариумов в настоящее время и максимальное число слотов инвентариумов-х и писарей.
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Automagy.research_name.INVENTARIUM_EXTRA=Сокращенный архив
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Automagy.research_text.INVENTARIUM_EXTRA=Никогда не достаточно
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Automagy.research_page.INVENTARIUM_EXTRA.1=Путем замены стандартных книжных полок вокруг ядра инвентаря с определенными альтернативами, максимальное количество слотов, которые могут быть считаны с помощью системы, может быть увеличено более чем на 81 слот.<BR>§lЗачарованная книжная полка§r (сделанные из зачарованной бумаги) обеспечивает 216 слотов.<BR>§lЗаколдованнае книжная полка§r обеспечивает 486 слотов. Как Зачарованная книжная полка, она также может быть использована для повышения уровня зачарования. Она в 8 раз мощнее, чем стандартная полка.
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Automagy.research_name.INVENTARIUM_POINTER=Око Писаря
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Automagy.research_text.INVENTARIUM_POINTER=Свежий Взгляд
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Automagy.research_page.INVENTARIUM_POINTER.1=Первое ограничение Писаря в том, что он может распознавать только один тип контейнера, один из которых должен находиться непосредственно за ним. Второе - область, которую он охватывает. Око Писаря помогает обойти эти ограничения.<BR>Око использует §lКристаллические глаза§r установленные на контейнерах, задавая тип, который распознается Писарем. Око, размещенное на самом писаре увеличивает радиус восприятия на 1 блок в каждую сторону. Одновременно на нем можно разместить до пяти глаз.<BR>Для использования Ока, просто поставьте его на Писаре, затем
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Automagy.research_page.INVENTARIUM_POINTER.2=ПКМ кристаллическими глазами, приготовленными заранее. ПКМ рукой, чтобы убрать последний установленный глаз.
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Automagy.research_name.INVENTARIUM_DELIVERY=Спрос и предложение
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Automagy.research_text.INVENTARIUM_DELIVERY=Срочная доставка
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Automagy.research_page.INVENTARIUM_DELIVERY.1=Чтобы правильно консолидировать хранение, вам нужен не просто список, но и способ получить то, что вы храните. И какой лучший способ для достижения этой цели?<BR>Некоторые компоненты, необходимые для получения вашей доставки, работают как надо. Как минимум, вам нужен функциональный инвентариум (в том числе по крайней мере один невидимый писарь), голем с доступом к вашим контейнерам для хранения, соответствующая точка высадки на голема, чтобы положить предметы, которые получает, способ разместить заказы, и способ превратить эти заказы в то, чему голем будет следовать. Для выполнения этих двух последних требований, вы придумали несколько новых устройств.
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Automagy.research_page.INVENTARIUM_DELIVERY.2=Несколько точек высадки могут быть использованы, каждый с одним или более сердец големов §lЗаполнения§r, используя его в качестве своего домашнего местоположения. Точкой высадки может быть любое место, где ваш голем(ы) может оставить предметы, но, если это контейнер, он §lдожен быстро опустошать§r предметы, иначе поставки могут быть затруднены. Возможность использования скажем, решётки предмета над магическим зеркалом лучше сундука - возможно, один, который будет посылать предметы прямо туда, где вы будете стоять, когда вы размещаете заказы.<BR>Каждый контейнер, который читается вашими писарями, должны иметь по крайней мере один из заполнителей големов, связанных с нём (хрустальный колокольчик), и голему должно быть сказно, что взять из других контейнеров. Неожиданные результаты могут произойти в противном случае. Хранимые контейнеры сортируются таким образом, что данный тип предмета
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Automagy.research_page.INVENTARIUM_DELIVERY.3=найден, когда несколько контейнеров, как это возможно, ускоряют большие поставки, поскольку меньше поездок будет необходимо.<BR>Далее, поставьте §lНадсмотрщик големов§r рядом и свяжите големов заполнения с ним с помощью §lХрустального колокольчика§r. Один надсмотрщик может обслуживать до шести големов. Големы не должны быть привязаны к той же точке высадки, но надсмотрщик может управлять ими, если их расположение отдыха (где они стоят, когда нет движущихся предметов) находится в пределах пяти блоков.<BR>Как писарь, каждый надсмотрщик должен быть связан с ядром инвентариума (ПКМ с палочкой) и расстояния, на котором это происходит, увеличивается кристальными кластерами Порядка вблизи ядра.
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Automagy.research_page.INVENTARIUM_DELIVERY.4=Количество разрешённых надсмотрщиков равно числу установленных §lБлоков памяти§r, поэтому вам нужно по крайней мере один.<BR>Чтобы быть в использовании, блок памяти должен быть помещен в районе 7x2x7, который начинается в двух блоках ниже ядра, и он должен быть рядом с янтарным блока или янтарными кирпичами. ПКМ на ядре с вашей палочкой, будет отображаться количество используемых в настоящее время и максимальное кол-во слотов памяти.<LINE>
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Automagy.research_page.INVENTARIUM_DELIVERY.5=Последний кусок головоломки §lТом реквизиции§r. Как невидимого писарь, он будет отображать всё содержимое вашей системы хранения. Это там, где вы размещаете заказы.<BR>ЛКМ на перечисленных предметах, чтобы увеличить количество заказов или ПКМ для его уменьшения. Удерживайте SHIFT для перемещения стаков или Ctrl для перемещения 10 одновременно. Используйте слоты слева или держать Alt/Option, чтобы требовать больше, чем на самом деле хранится.<BR>Том имеет требования, аналогичные тем, которые для надсмотрщика: выделенный блок памяти, связывая с ядром, и кластеры кристаллов порядка для увеличения расстояния связей. Кроме того, том требует подачу Виса §8Ordo§0 (вис-заряжатель).
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Automagy.research_page.INVENTARIUM_DELIVERY.6=Указание §lящика с ярлыком§r на томе реквизиции вызовет окно для вывода рэдстоун сигнал, основанный на текущих запрошенных предметах.<BR>Одно последнее замечание: големы не лучше адаптируются к меняющимся заказам, так что если вы уменьшите количество заказов после того как они уже взяли слишком много, они будут просто удалять избыток на пол.
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Automagy.research_page.INVENTARIUM_DELIVERY.MIRRORINPUT=§l §nЗеркало Слияния§r<BR>Зеркало Слияния может быть использовано в качестве доставочного, как и обычное.
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Automagy.research_name.NETHERMIND=Разум Нижнего мира
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Automagy.research_text.NETHERMIND=Вытащил из пепла
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Automagy.research_page.NETHERMIND.1=При ближайшем рассмотрении, вы обнаружили, что кристальный мозг Ignis, кажется, постоянно черпает энергию в себя. Отслеживание источника этой энергии указал вам к нижнему миру. Если бы вы нашли что-то, что совместимо с данным мозгом, который имел сильную связь с огнём ада, вы могли бы создать "Разум Нижнего мира", который будет тянуть на что-то более материальное, вызывая лаву и блоки Ада из эссенции.<BR>§lСердце золы§r, наряду с несколькими другими вариантами реагентов, должно делать своё дело. Ваши исследования показывают, что они связаны каким-то образом с адскими существами, известных как Ифриты и возможно, даже что-то делают
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Automagy.research_page.NETHERMIND.2=с тем, как они будут созданы.<BR>Некоторые способы питания и управления разумом нижнего мира будут, конечно, необходимыми. Для этого, вы создали §lРунический обсидиан§r. В дополнение к использованию накрыли сам Разум Нижнего мира, такие руны должны окружить его в указанном порядке (на следующей странице).<BR>Есть разные руны для различных целей. Любой основной рунический обсидиановый блок, показанный на рисунке, может быть заменен на более специализированные руны. Чем больше рун данного типа есть, тем больше воздействие. Только с основными рунами, устройство будет работать довольно медленно и будет генерировать только адский камень и иногда участки лавы.
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Automagy.research_page.NETHERMIND.3=После того как руны расположены, нажмите на блок разума нижнего мира с палочкой. Вы можете нажать ещё раз, чтобы выключить устройство, но это стоит виса с вашей палочкой каждый раз.<BR>Для функции, разум должен быть запитан §cIgnis§0 висом от вис-заряжателя. Кроме того, необходимы банки поблизости от которого он может тянуть эссенцию. Тип и количество эссенция, необходимых, определяется рунами при работе. Основному руническому обсидиану требуется только Ignis и Terra.<BR>Заколдованные блоки с вещами из ада появляются в 9x9x9 области в двух блоках ниже структуры.
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Automagy.research_page.NETHERMIND.4=§l §nРунический обсидиан (Камень)§r<BR>Используйте эту руну, чтобы увеличить вероятность того, что будет адский камень. Если по крайней мере четыре блока руны месте, то только блоки, на которые они указывают, будут. Чем больше рун, привязанных к данному блоку, более вероятно, что блок будет создан. (Таким образом, если четыре из одного типа используются, то вероятность 100 %%.)<BR>Еще одним преимуществом использования этой руны является то, что генерации адского камня требует меньше эссенции, чем делать это, используя основные руны. (Размещение дополнительных рун Камня не снижает стоимости.)<BR>Стоимость каждой генерации: %s.
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Automagy.research_page.NETHERMIND.5=§l §nРунический обсидиан (Море)§r<BR>Используйте этот руну, чтобы увеличить вероятность того, что лава будет создана. Как и в других рунах, имеющих, по меньшей мере, четыре из них, означает только то, что указанные блоки будут генерироваться.<BR>стоимость каждой генерации: %s.
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Automagy.research_name.NETHERRUNE_CRYSTAL=Рунический обсидиан: кристалл
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Automagy.research_text.NETHERRUNE_CRYSTAL=Кварзум инферналис
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Automagy.research_page.NETHERRUNE_CRYSTAL.1=При размещение этой руны в структуре разума Нижнего мира, кварц может быть сгенерирован. Как и в других рунах, имеющих, по меньшей мере, четыре означает, что только указанные блоки будут генерироваться.<BR>Стоимость каждой генерации: %s.
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Automagy.research_name.NETHERRUNE_LIGHT=Рунический обсидиан: Свет
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Automagy.research_text.NETHERRUNE_LIGHT=Свет из тьмы
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Automagy.research_page.NETHERRUNE_LIGHT.1=Установка этой руны позволяет Разуму призывать Светокамень. Как и в случае с другими рунами, определяющими блок, наличие по меньшей мере четырех из них означает, что будут созданы только указанные блоки.<BR>Стоимость 1 призыва: %s.
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Automagy.research_name.NETHERRUNE_SOUL=Рунический обсидиан: душа
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Automagy.research_text.NETHERRUNE_SOUL=Плач это нормально
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Automagy.research_page.NETHERRUNE_SOUL.1=При размещение этой руны в структуре разума нижнего мира, песок душ может быть сгенерирован. Как и в других рунах, имеющих, по меньшей мере, четыре означает, что только указанные блоки будут генерироваться.<BR>Стоимость каждой генерации: %s.
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Automagy.research_name.NETHERRUNE_CELERITY=Рунический обсидиан: стремительность
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Automagy.research_text.NETHERRUNE_CELERITY=Вентилятор пламени
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Automagy.research_page.NETHERRUNE_CELERITY.1=Если вы замените некоторые основные рунические обсидианы структуры разума нижнего мира обсидианом с рунами стремительности, время, необходимое для заклинания, будут сокращено. Максимальная выгода достигается при 12 рун.<BR>Кроме того, каждая из первых четырех рун стремительности в структуре сокращает время, необходимое для потребления разумом нижнего мира эссенции, ускоряя этот процесс ещё больше.
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Automagy.research_page.NETHERRUNE_CELERITY.DIMENSIONLURE=§l §nСоблазн Преисподней§r<BR>Эти руны также ускоряют призыв существ. Однако, каждая руна Стремительности делает процесс более нестабильным.
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Automagy.research_name.GOLEMWORKBENCH=Верстак голема
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Automagy.research_text.GOLEMWORKBENCH=Требуется некоторая сборка?
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Automagy.research_page.GOLEMWORKBENCH.1=Верстак голема позволяет выложить инструкции крафта и рисунков, которым голем может следовать.<BR>Многие рецепты слишком сложны для ваших менее интеллектуальных големов. §lУлучшенные големы§r требуется, если рецепт не умещается в сетку 2x2 или все его компоненты схожи.<BR>После того как рецепт задался с помощью первых девяти слотов, предоставьте материалы, которые будут использоваться, в нижние слоты. Затем, поместите в голема сердце голема: §lОпустошение§r, потом прикрепите его к верстаку и поручите голему брать только те предметы, который вы хотите, чтобы он крафтил. Используйте хрустальный колокольчик, чтобы сообщить голему,
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Automagy.research_page.GOLEMWORKBENCH.2=где разместить новые предметы.<BR>Обратите внимание, что только те рецепты, которые могут быть завершены в стандартной сетке крафта, будут работать здесь. Даже ваши самые улучшенные големы не в состоянии понять таумик основы, необходимые, чтобы владеть Висом. Что-то говорит вам, что это может быть к лучшему.<BR>Чтобы сохранить голема на цели и сделать как можно более эффективным, баночка эссенции §8Fabrico§0 может стоять поблизости. Это не является обязательным и, прежде всего, выгодно, когда крафт будет достаточно постоянным, когда ваши големы могут стать немного "вялыми" после длительного времени, проведенного в крафте. Лодыри.
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Automagy.research_page.GOLEMWORKBENCH.UPGRADEORDER= §nУлучшение:Порядок Unlocked§r<IMG>thaumcraft:textures/items/golem_upgrade_order.png:0:0:255:255:0.0625</IMG>Когда предметы остаются от обработки, которые не являются ни целью рецепта, ни ингредиентом (например, пустые ведра после изготовления торта), они обычно выбрасываются в воздух мастером-големом. Если голем оснащен этим обновлением, он вместо этого помещает предметы в верстак, если позволяет пространство.
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Automagy.research_page.GOLEMWORKBENCH.UPGRADEENTROPY= §nУлучшение:Хаос Unlocked§r<IMG>thaumcraft:textures/items/golem_upgrade_entropy.png:0:0:255:255:0.0625</IMG>Если у голема стоит улучшение хаоса, то (если это есть в инструкции) то он будет игнорировать поврежденные предметы, игнорировать NBT, или проверять рудный словарь, чтобы узнать, что ему делать. (Это основано на том, разрешено ли голему перемещать предметы.)<BR>Это затрагивает только конечный продукт, а не ингридиенты. Возможно, стоит изучить это получше.
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Automagy.research_page.GOLEMWORKBENCH.ADVANCEDGOLEM=§l §nУлучшенные Големы§r<BR>Как вы надеялись, продвинутые големы способны выполнять более сложные рецепты. Полную сетку 3x3 можно использовать, даже если задействовано более одного типа ингредиентов.
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Automagy.research_page.GOLEMWORKBENCH.GOLEMFETTER=§l §nЗамедлитель Големов§r<BR>Если прямо под верстаком установлен Замедлитель, тогда, когда он активен, големы ничего не производят из верстака. Они не обязательно доводятся до полной остановки (при условии, что они не проходят через сам предмет), но это означает, что они могут продолжать удалять определенные предметы из рабочего места. <BR> Это может быть полезно при управлении несколькими големами или когда Голем отказывается последовательно стоять в одном месте.
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Automagy.research_name.GOLEMWORKBENCH_UPGRADE=Улучшения верстака големов
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Automagy.research_text.GOLEMWORKBENCH_UPGRADE=Высокое качество, Големная работа!
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Automagy.research_page.GOLEMWORKBENCH_UPGRADE.1=Вы построили принципы усовершенствований голема, чтобы создать новый сорт, который применяется непосредственно к верстаку голема, повышая способность к искусству любого голема, прикрепленного к нему.<BR>Одновременно может быть установлено до 4 улучшений, по одному на сторону верстака. Несколько обновлений одного и того же типа будут сочетаться (кроме Энтропии).<BR>Чтобы снять улучшение, Shift+ПКМ жезлом по нему.<BR>§lВоздух:§r Голем может применить свою скорость к процессу обработки. Чем быстрее голем, тем быстрее он будет создавать. Однако, големы с этим улучшением
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Automagy.research_page.GOLEMWORKBENCH_UPGRADE.2=быстрее становятся вялыми, чем остальные, а это значит, что понадобится больше §8Fabrico§0 для нормальной работы.<BR>§lПламя:§r Голем может запомнить дополнительный рецепт. Соответственно, другой набор слотов станет доступен для вас в верстаке. §lТолько два§r этих улучшения можно установить на верстак.<BR>§lЗемля:§r Голем может применить свою Силу к процессу создания. Чем сильнее голем, тем он быстрее. Ускорение не так велико, как от Улучшения: Воздух, но големы, затронутые им, не только не склонны к вялости, но и будут иметь большую выносливость.
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Automagy.research_page.GOLEMWORKBENCH_UPGRADE.3=§lЭнтропия:§r Рецепты будут рассматриваться как формировочные схемы, а не точные инструкции. Независимо от того, какой элемент находится в первом нижнем слоте, когда он встречается в рецепте, считается заполнитель. Голем будет проверять каждый из других элементов, которые содержит верстак, и определить, заменит ли его заменяющий для одного заполнителя один из продуктов, которые ему сказали сделать.<BR>Например, кладя палку в один слот для рецепта, шерсть в другом и помещая палку в самый левый контейнерный слот, можно разрешить одному голему обрабатывать все цвета шерсти, если они снабжены необходимым красителем.<BR>Однако такая логика слишком сложна для големов, они будут очень быстро уставать.
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Automagy.research_name.AMNESIASTONE=Камень амнезии
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Automagy.research_text.AMNESIASTONE=Я тут вспомнил:"Ы-ы-ы-ы-ы-ы!"
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Automagy.research_page.AMNESIASTONE.1=Ваше исследование на подавлением умов големов привело вас к другому интересному использования для кристальных мозгов энтропии: движущиеся воспоминания - опыт, скажем - от человеческого разума. Это может быть полезно в сочетании с соседнем §lМозгом в банке§r.<BR>Контакт с этим камнем будет быстро разряжать очки опыта. ПКМ для оттока на один уровень. С зажатым Shift-ом забирает 5. Нахождение на верхней части камня быстро забирает все уровни.<BR>Камень также имеет полезный эффект на мозг в банках. Если банку помещают над ней, то Shift+ПКМ на банку с пустыми руками вызовет
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Automagy.research_page.AMNESIASTONE.2=сброс всего накопленного уровня.<BR>Если компаратор установить для чтения из камня, он будет выводить сигнал, который будет увеличивать прочность, а мозг выше он заполнит опытом.<BR>Бутылки с зачарованием, брошенные на камень, также опустошаются. Полученное количество превышает среднее значение, которое можно получить при разбивании бутылки, что делает это хорошим способом максимизировать ваш прирост опыта.<BR>Могут быть и другие предметы, которые вы можете опустошить таким же образом.<BR>
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Automagy.research_name.MOBLURE=Соблазн сирены
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Automagy.research_text.MOBLURE=Жгучее желание
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Automagy.research_page.MOBLURE.1=При исследовании рун для использования с Разума нижнего мира, выявляются другие свойства кристально мозга Ignis. Когда его энергия направлена на умы существ вокруг него, он может привить определенные сильные эмоции.<BR>С этими знаниями вы создали устройство, которое привлекает всех существ поблизости к себе. Страх и страсть вселяет ослепление им к почти всему остальному, в том числе их окружения - даже если эти окружения включают внезапное падение с большой высоты.<BR>Хотя Рунический обсидиан используется в строительстве, результат этого нечто принципиально иное
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Automagy.research_page.MOBLURE.2=и не может быть использовано как часть структуры разума нижнего мира. В самом деле, ни один из обсидианов, с которыми вы работали с до сих пор, не на должном уровне с тем, что должно быть здесь. К счастью, древние оставили некоторую из их ручной работы позади.<BR>Для функционирования, приманка должна быть размещена в рамках вертикальной линии блоков §lОбсидианового тотема§r (не менее двух). Чувствительные существа в достаточно широкой горизонтальной области попадают под эффект, но вертикальная площадь только равна высоте завершенного тотема (максимум 4 блока вниз и 4 вверх).<BR>Горизонтальная область влияния может быть значительно увеличена, если банку §4Fames§0 поставить рядом.<BR>Нажмите на приманку с вашей §lпалочкой§r, чтобы
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Automagy.research_page.MOBLURE.3=чтобы активировать или деактивировать это.<BR>Различные существа реагируют на призыв сирены по-разному. Многие просто слепо идут по направлению. Другие, такие как эндермен, по-видимому, путаются и, возможно, даже борятся, чтобы уйти, когда приближается к падению, но это недолго. Эндермен под её чарами, возможно, даже телепортируются ближе. Ваши големы и некоторые мощные субъекты полностью застрахованы.<BR>Приманка не будет держать внимание существа на неопределенный срок. Если он не в состоянии приблизиться к лакомому кусочком определенный период времени, то эффект может пропадать, после чего он может занять некоторое время для того, чтобы быть применено к этому существу снова. Наконец, существа, которые участвуют в боевых действиях
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Automagy.research_page.MOBLURE.4=часто в состоянии избавится от эффекта.<BR>Если несколько приманок в радиусе существа, то одна из сильнейших приманок будет основной целью существа. Выше тотем, сильнее соблазн.
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Automagy.research_name.DIMENSIONLURE=Соблазн Преисподней
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Automagy.research_text.DIMENSIONLURE=Голос из глубин
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Automagy.research_page.DIMENSIONLURE.1=Схожие свойства Разума Преисподней и Соблазна Сирены позволяют вам теоритически предположить, что они могут работать вместе. Добавив некоторые улучшения в соблазн и чуть-чуть адаптировав Разум, вы сможете призывать что-то кроме блоков.<BR>Получившийся §lСоблазн Преисподней§r проникает в отдаленные уголки Ада, создавая разрывы между мирами и призывает через них существ. Чтобы это осуществить, некоторое количество эссенции будет поглощено Разумом и Соблазном. Потребление санти-вис §cIgnis§0 Разумом Преисподней сильно вырастет.<BR>Тип эссенции зависит
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Automagy.research_page.DIMENSIONLURE.2=от выбранного типа существа, и Соблазн неспособен к призыву случайных существ, тип существа должен быть указан. <BR>Призываемое существо определяется специальным Руническим обсидианом в структуре Разума. Разные руны могут быть использованы вместе, но §lминимум четыре§r руны каждого типа. Нельзя смешивать руны блоков и существ.<BR>Соблазн Преисподней должен быть размещен не выше 6 и не ниже 10 блоков ниже Разума, между ними не должно быть твёрдых блоков. Круг из рунического обсидиана должен быть
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Automagy.research_page.DIMENSIONLURE.3=построен около Соблазна, как показано на схеме. Призываемые существа будут появляться между Разумом и этой платформой.<BR>Когда все будет правильно размещено, сначала активируйте Соблазн, с помощью жезла, затем Разум и призыв начнется.<LINE>К сожалению, процесс довольно нестабильный. С некоторым шансом различные негативные эффекты будут получены вместо призыва. §lOбсидиановые Тотемы§r повышают стабильность, для правильной работы они должны быть размещены по углам Структуры. Чем выше столб, тем больше
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Automagy.research_page.DIMENSIONLURE.4=стабилизация. (Mаксимальная высота - 4 блока). Лучший результат достигается, когда все столбы одинаковой высоты.<BR>§lНиторы§r, размещенные на столбах или на "руках" Разума также повышают стабильность .<IMG>automagy:textures/gui/dimensional-lure.png:0:0:255:235:.5</IMG>
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Automagy.research_page.DIMENSIONLURE.5=§l §nРунический обсидиан (Пламя)§r<BR>Так как Разум Преисподней содержит Тлеющее сердце, то легче всего призываются Ифриты. Влияние сердца проявляется, когда вдруг дополнительный ифрит §oпоявляется§r , а не призывается, вызывая скачок нестабильности.<BR>Эссенция поглощается Разумом и Соблазном, как показано ниже.<BR>§lРазум§r - Цена призыва: %s.<BR>§lСоблазн§r - Цена %s Призывов: %s.<BR>§lНестабильность§r: §9Слабая§0.
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Automagy.research_page.DIMENSIONLURE.6=<LINE>Вы решили спроектировать рунический обсидиан для каждого типа адских существ. Нужно только провести немного "полевых" исследований.<BR>Вам нужно всего-то сразить каждую адскую тварь на пути, чтобы выяснить их природу. Тайны Ада откроются вам, конечно, если там вообще есть чему открываться.<LINE>
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Automagy.research_name.NETHERRUNE_ZOMBIE=Рунический обсидиан: Зомби
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Automagy.research_text.NETHERRUNE_ZOMBIE=Ооо, блестяшка!
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Automagy.research_page.NETHERRUNE_ZOMBIE.1=Свинозомби очень жадные создания. Все, что нужно, чтобы их приманить - это блестящие штуки и сочные мозгиии.<BR>Однако, осторожно: неожиданное пришествие в этот мир и отсутствие обещанного делает их очень, очень злыми.<BR>§lРазум§r - Цена призыва: %s.<BR>§lСоблазн§r - Цена %s призывов: %s.<BR>§lНестабильность§r: §9Слабая§0.
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Automagy.research_name.NETHERRUNE_GHAST=Рунический обсидиан: Гаст
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Automagy.research_text.NETHERRUNE_GHAST=Я избавлю их от страданий
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Automagy.research_page.NETHERRUNE_GHAST.1=Две проблемы существуют, когда вы ловите Гастов: Первая - они апатичны, их очень сложно завлечь в разрыв Соблазна. Вторая - разрыв должен быть очень большим. Всё это выливается в большое количество специализированных эссенций, что выливается в Нестабильность.<BR>Более того, из-за их размера, нужно расширять Структуру. Расстояние между Разумом и Соблазном Преисподней должно быть минимум 9 блоков (вместо обычных шести).
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Automagy.research_page.NETHERRUNE_GHAST.2=§lРазум§r - Цена призыва: %s.<BR>§lСоблазн§r - Цена %s призывов: %s.<BR>§lНестабильность§r: §5Высокая§0.
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Automagy.research_name.NETHERRUNE_SKELETON=Рунический обсидиан: Череп
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Automagy.research_text.NETHERRUNE_SKELETON=КОСТИ И КРОВЬ! Шучу, не кровь.
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Automagy.research_page.NETHERRUNE_SKELETON.1=Так как Скелеты-Иссушители обитают в древних Адских Крепостях, ключом для их поиска будет способность находить, для начала, эти крепости.<BR>К сожалению, связь этих скелетов с крепостями довольно зыбкая, отчего процесс призыва менее стабилен.<BR>§lРазум§r - Цена призыва: %s.<BR>§lСоблазн§r - Цена %s призывов: %s.<BR>§lНестабильность§r: §5Средняя§0.
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Automagy.research_name.NETHERRUNE_SLIME=Рунический обсидиан: Слизень
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Automagy.research_text.NETHERRUNE_SLIME=Ведро слизи и сто слоев Лизунов, и если все это поджечь и ...
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Automagy.research_page.NETHERRUNE_SLIME.1=Единственная вещь, что может приманить Адских слизней, это еда. Ну и их сородичи.<BR>§lРазум§r - Цена призыва: %s.<BR>§lСоблазн§r - Цена %s призывов: %s.<BR>§lНестабильность§r: §9Слабая§0.
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Automagy.research_name.NETHERRUNE_BAT=Рунический обсидиан: Летучая мышь
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Automagy.research_text.NETHERRUNE_BAT=ВЗРЫВНОЙ Темперамент
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Automagy.research_page.NETHERRUNE_BAT.1=Агрессивно-суицидальная природа Адских Мышей позволяет легко заманить их в разрыв. Просто дайте им увидеть вместо портала человека, и всё.<BR>§lРазум§r - Цена призыва: %s.<BR>§lСоблазн§r - Цена %s призывов: %s.<BR>§lНестабильность§r: §9Слабая§0.
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Automagy.research_name.NETHERRUNE_WISP=Рунический обсидиан: Висп
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Automagy.research_text.NETHERRUNE_WISP=Питомцы Mudresistor'a
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Automagy.research_page.NETHERRUNE_WISP.1=Вы обнаружили множество видов Виспов в аду, большинство из них неспособно пережить путешествие через разрывы, создаваемые Соблазном. Их магическая энергия рассеивается вместе с телами. Однако, вы нашли сородича Виспов, имеющего Инфернальное происхождение.<BR>С вашими устройствами, привязанными к их местообитанию, а также их природе вы уверены, что сможете призвать их из адских глубин - но структура должна быть очень стабильной.
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Automagy.research_page.NETHERRUNE_WISP.2=§lРазум§r - Цена призыва: %s.<BR>§lСоблазн§r - Цена %s Призывов: %s.<BR>§lНестабильность§r: §4Опасная§0.
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Automagy.research_name.FOCUSCRAFTING=Наконечник: Создание
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Automagy.research_text.FOCUSCRAFTING=Сложить это всё вместе
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Automagy.research_page.FOCUSCRAFTING.1=Необходимость крафта кажется никогда не закончится, независимо от того, как далеко от дома вы можете быть. Чтобы не таскать с собой верстаки, вы нашли более изящное решение<BR>Этот набалдашник может быть использован для крафта, который вы могли осуществить с магическим верстаком (в том числе предметов как земных, так и магических). Палочка, к которой он прикреплен и которая будет использоваться для обеспечения висом, требует рецепта.<BR>Для начала крафта, вы должны оборудовать набалдашник и щелкнуть ПКМ с палочкой.
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Automagy.research_page.FOCUSCRAFTING.2=Небольшое количество Виса потребляется, когда вы открываете сетку крафта, и каждый раз, когда вы крафтите магический предмет.(Земные вещи не требуют дополнительного Виса.)
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Automagy.research_page.FOCUSCRAFTING.STAFF=§l §nМагическая строфа§r<BR>В то время как этот набалдашник может быть применен к магическому посоху, например, прибор всё ещё не подходит для сложной работы, необходимой для изготовления таумотургических предметов. Однако, это может помочь при составлении других предметов.
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Automagy.research_name.FOCUSCRAFTING_UPGRADE=Улучшения на набалдашник Создания
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Automagy.research_text.FOCUSCRAFTING_UPGRADE=Как удобно
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Automagy.research_page.FOCUSCRAFTING_UPGRADE.1=С помощью нового координационного манипулятора, вы можете значительно улучшить полезность набалдашник создания.<BR>§lДар:§r это улучшение даёт не потреблять Вис при основных операциях.<BR>§lХранение:§r после крафта с использованием набалдашника с этим обновлением, любые предметы, оставленные в сетке крафта будут сохранены в пространстве, прикрепленному к набалдашнику<BR>§lПеремещение:§r набалдашник с этим улучшением будет мгновенно устанавливать себя на палочки при вызове её владельцем. Набалдашник может быть вызван
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Automagy.research_page.FOCUSCRAFTING_UPGRADE.2=из любого места в инвентаре или сумке для набалдашников, которую носят или изношена. (Чтобы вызвать ее, нажмите ту же кнопку, которая используется, чтобы начать крафт с набалдашником.)
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Automagy.research_name.VISHROOMSOUP=Странности висомора
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Automagy.research_text.VISHROOMSOUP=Это сводит меня с ума
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Automagy.research_page.VISHROOMSOUP.1=Висоморы это нечётные мелочи. Рост, как они купаются в условиях магии, можно подумать, что они будут иметь много полезных приложений в тауматургии, но их паразитический характер, кажется, встает на пути к изучению. Просто подходя к этому достаточно, чтобы сделать вас больным. Еда - хорошо, что казалось невероятно глупым.<BR>Вы сделали это в любом случае.<BR>§lРагу из Висомора§r, как вы назвали его, очень нежелательно в качестве источника пищи, но, несмотря на его побочные эффекты, вы чувствуете, что это поможет открыться вам...(линия обрывается)...
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Automagy.research_page.VISHROOMSOUP.2=Вкусив успеха, вы решили посмотреть, что последствия будет, когда другие вещи прижут в соприкосновение с вашим творением. Оказывается, что другие грибы вы изначально добавил только для того, чтобы помочь вам переварить, что является важным компонентом, сохраняя смесь стабильной (относительно, в любом случае). Размещая тушеное мясо в большом контейнере (such as a §lthirsty tank§r) где он может поселиться на мгновение, вы можете вытащить ведро "супа", пригодного для использования за пределами конс...(линия обрывается)...
|
|
||||||
Automagy.research_page.VISHROOMSOUP.3=их.<BR>Да, погружены в воду. В суп. Во время еды вредят тушеное мясо и мозги зомби. Эй, эксцентричный или нет, это эффективно! Пусть другие издеваются над вами, если они будут. Вы знаете, вы получите последний смех.
|
|
||||||
|
|
||||||
Automagy.research_name.ALCHEMYBOILER=Алхимический котел
|
|
||||||
Automagy.research_text.ALCHEMYBOILER=Пузырящийся к началу
|
|
||||||
Automagy.research_page.ALCHEMYBOILER.1=Вы добились такого успеха в дистилляции эссенций, что решили расширить способы разложения веществ. §lАлхимический котел§r во многом работает таким же образом, как в алхимическая печь, но с жидкостью, а не предметами.<BR>Вливайте (или забирайте) жидкость с помощью вёдер или с помощью автоматизации (например, определенных големов).<BR>То же самое, что ускоряет работу алхимической печи, поможет и котлу (например, алюментум).<BR>Обрати внимание, что разрушение котла приведет к уничтожению всей жидкости, которая в нем находилась.
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|
||||||
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|
||||||
Automagy.research_name.ENCHANT_FISHING=Рыболовные чары
|
|
||||||
Automagy.research_text.ENCHANT_FISHING=Рыбная Магия
|
|
||||||
Automagy.research_page.ENCHANT_FISHING.1=Уже много веков, одаренные магией пытаются перещеголять своих коллег, даже в повседневной жизни. В частности, Рыбалка вместе со склонностью рыбаков рассказывать истории, стала предметом магического усовершенствования.<BR>Нестандартные Зачарования, однако, очень впечатляет. Почему бы не применить новообретенные знания в зачаровании наполнением? Кто знает, может вы найдете другое применение этому, кроме выпендрёжа.
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|
||||||
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|
||||||
Automagy.research_name.ENTROPICREFINING=Энтропийная переработка
|
|
||||||
Automagy.research_text.ENTROPICREFINING=Поднимай до одиннадцати!
|
|
||||||
Automagy.research_page.ENTROPICREFINING.1=Осколки, полученные из наполненного камня, содержат лишь малую часть магии, найденной в руде. При некоторых тщательных корректировках процедуры энтропийной обработки вы получаете возможность извлекать больше кристаллов из камня, чем обычно, хотя и в форме щепок.
|
|
||||||
# More from the sum of its parts
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|
||||||
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|
||||||
Automagy.research_name.XPSTONE=Камень душ
|
|
||||||
Automagy.research_text.XPSTONE=Вспомнить Всё
|
|
||||||
Automagy.research_page.XPSTONE.1=У мозга в банке очень ограниченное хранилище опыта. (Это не должно быть неожиданностью, учитывая, что является ключевым ингредиентом.) В то время как камень Амнезии помогает извлечь эти воспоминания, он не может освободить место для новых, не потеряв старых. Чтобы обойти эту проблему, вы создали новый тип камня.<BR>Когда блок §lКамня Душ§r Находится рядом с камнем Амнезии, который находится под мозгом в банке, опыт будет высосан из мозга, просачиваясь в камень душ.<BR>Если камень содержит больше опыта, чем мозг,
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|
||||||
Automagy.research_page.XPSTONE.2=Камень Амнезии будет работать в обратном направлении, вытягивая из камня Душ в мозг.<BR>Эта простая настройка - это все, что вам нужно, чтобы увеличить эффективность мозгов, но камни душ тоже будут заполнены и не решат проблему транспортировки опыта. Разбивая камень душ, вы уничтожите часть опыта, что хранится в нем. К счастью, это ещё не всё.<BR>Камни Душ пористые на ощупь. Воспоминания медленно просачиваются сквозь камень, который собирает их, концентрирует.<BR>Кажется, полученную эссенцию можно поместить в
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|
||||||
Automagy.research_page.XPSTONE.3=переносной контейнер. Если пустая §lБанка§r без бирки стоит под камнем (на блок или два ниже, жидкость просто не очень текучая), то "Концентрат великого зачарователя" будет капать в неё. Банку можно свободно перемещать, а также наполнять §lПузырьки§r , чтобы пить.<BR>Но осторожно, если твёрдый блок встанет между банкой и камнем Душ, эссенция будет теряться. Не нужно и говорить, что это очень расточительно.<BR>Обратите внимание, что решетка непосредственно ниже позволяет концентрату проходить, когда он открыт. Это или поршень (например) помогают регулировать, когда концентрат должен течь с камня.
|
|
||||||
Automagy.research_page.XPSTONE.4=Компаратор помогает увидеть, насколько полон камень. Компаратор, считывающий камень Амензии с установленным камнем Душ, будет показывать емкость всей структуры. (Если вы хотите узнать емкость только Мозга, направьте компаратор напрямую.)<BR>§lСтеклянные пузырьки§r Также могут быть заполнены из банки, но они неспособны сохранить стабильность и плотность жидкости, а это означает, что они не только удерживают гораздо меньше, но также небезопасно пить из них. Банку можно заполнять пузырьками, но это сильно дольше.
|
|
||||||
|
|
||||||
Automagy.research_name.ADVNODEJAR=Укрепленные банки
|
|
||||||
Automagy.research_text.ADVNODEJAR=Магические консервы
|
|
||||||
Automagy.research_page.ADVNODEJAR.1=Вы наконец-то обнаружили способ помещать узел в банку, не повреждая его. Используя ваши знания защитной магии, вы можете создать банку, настолько стабильную, что на узел не будет оказываться давление.<BR>Структура банки точно такая же, но вместо обычного стекла - укрепленное, а вместо досок - серебрянные поленья. Далее, §lУкрепите Поленья§r используя §lНабалдашник Укрепления§r.<BR>И, наконец, кликните жезлом без набалдашника по одному из поленьев.
|
|
||||||
Automagy.research_page.ADVNODEJAR.2=Если у вас достаточно вис, то узел тут же будет в банке, целый и невредимый.
|
|
||||||
|
|
||||||
Automagy.research_name.MIRRORINPUT=Зеркало Слияния
|
|
||||||
Automagy.research_text.MIRRORINPUT=Пересечение потоков
|
|
||||||
Automagy.research_page.MIRRORINPUT.1=Волшебные зеркала - прекрасный способ перемещать предметы, но они могут быть связаны только парами. Система для доставки предметов из множества мест в одно, обойдется довольно дорого. Ваши исследования уникальных свойств пустотного металла и его свойств могут с этим помочь.<BR>The §lЗеркало Слияния§r -специальное "одностороннее" зеркало, что может только принимать предметы. Вместо того, чтобы соединять его с зеркалами напрямую, §lкристаллический глаз§r вставляется в его рамку. Если глаз был настроен наблюдать за маг. зеркалом (где угодно, в любом измерении)
|
|
||||||
Automagy.research_page.MIRRORINPUT.2=и целевое зеркало связано с другим в паре, То зеркало слияния найдет поток, соединяющий парные зеркала вместе, и соединит их с собой, используйте их для доставки предметов в целевое местоположение.<BR>Чтобы вытащить глаз из зеркала - Shift+ПКМ жезлом.<LINE>Ключевой компонент, что позволяет зеркалу разрывать потоки пустоты - §lДиск Слияния§r. Диск занимает большую часть рамы зеркала, и его пустотные металлические корни позволяют ему связываться со стеклом так, как другие металлы не могут, поэтому он может при необходимости адаптироваться
|
|
||||||
Automagy.research_page.MIRRORINPUT.3=к изменчивым потокам пустоты.<BR>Диск довольно дорог в производстве, но, из одного можно относительно легко скопировать другие. Поэтому всегда полезно держать один про запас.
|
|
||||||
|
|
||||||
Automagy.research_name.MIRRORMULTIDEST=Зеркало Слияния
|
|
||||||
Automagy.research_text.MIRRORMULTIDEST=Прямая доставка
|
|
||||||
Automagy.research_page.MIRRORMULTIDEST.1=До сих пор, наличие нескольких Журналов Заявок в одном Инвентариуме было бесполезно. Заказы, не относящиеся к конкретной зоне просто расбрасываются по земле неряшливыми големами. Теперь, когда вы нашли способ использовать трансграничные потоки зеркал, это вот-вот изменится.<BR>Если големы относят заказы к §lЗеркалу Рассеивания§r (напрямую или нет) , которое привязано к тому же Ядру, что и Надсмотрщик, зеркало отправит заказ к зеркалу, ближайшему к Журналу Заявок.<BR>Привязка Зеркала к Ядру осуществляется жезлом.
|
|
||||||
Automagy.research_page.MIRRORMULTIDEST.2=Радиус для Зеркала также увеличивается Кластерами. §lБлок Памяти§r требуется для каждого Зеркала Рассеивания. (См. "Спрос и Предложение".)<BR>После того, как зеркало привязано, нужно установить тип зеркал в Журнале Заявок. Обычные Зеркала и Рассеивающие могут быть использованы вместе.<BR>Обратите внимание, что предметы, отправленные в зеркало Рассеивания, которые не предназначены для конкретного адресата, будут выброшены, поэтому убедитесь, что все Журналы имеют установленное зеркало вывода. (Вам также может пригодиться
|
|
||||||
Automagy.research_page.MIRRORMULTIDEST.3=что-то, что будет возвращать утерянные вещи на место, либо выбрасывать их.)
|
|
||||||
|
|
||||||
# Chat messages
|
|
||||||
Automagy.chat.newVersionAvailable=Automagy v%s теперь доступна. (Вы работаете v%s.)
|
|
||||||
Automagy.chat.newVersionLink=["Нажмите ",{"text":"[эта ссылку]","color":"aqua","hoverEvent":{"action":"show_text","value":{"text":"Нажмите, чтобы перейти на веб-страницу Automagy","color":"aqua"}},"clickEvent":{"action":"open_url","value":"http://everburningtorch.com/minecraft/automagy/"}}," для получения дополнительной информации и загрузки."]
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|
||||||
Automagy.chat.redcrystalDim.setCap=Колпачок силы сигнала красного камня установлен на %s.
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|
||||||
Automagy.chat.redcrystalDense.setMin=Минимум силы сигнала красного камня установлен на %s.
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|
||||||
Automagy.chat.remoteComparator.itemUnlinked=Вы должны связать этот предмет в месте, прежде чем поместить его здесь.
|
|
||||||
Automagy.chat.hourglass.setTimer=Таймер песочных часов установлен на %s секунд.
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|
||||||
Automagy.chat.triggerAvariciousResearch=Как щепки жемчуга Алчности, вы испытаете внезапное озарение!
|
|
||||||
Automagy.chat.golemInhibitor.omitMatch=Замедлитьель сейчас опущен для связанных големов
|
|
||||||
Automagy.chat.golemInhibitor.exclusiveMatch=Теперь замедлитель будет применяться только к связанным големам.
|
|
||||||
Automagy.chat.essentiaLocus.itemUnlinked=Вы должны связать этот предмет в месте в пределах блоков %s перед установкой его здесь.
|
|
||||||
Automagy.chat.essentiaLocus.itemLinkedSelf=Вы не можете указать место себе
|
|
||||||
Automagy.chat.unseenScribe.outOfRange=Соединение не удалось. Там нет ядра инвентаря.
|
|
||||||
Automagy.chat.unseenScribe.noConnectionsLeft=Соединение не удалось. Все соединения используются.
|
|
||||||
Automagy.chat.unseenScribe.alreadyLinked=Это уже было соединено. (%s, %s, %s)
|
|
||||||
Automagy.chat.thaumostaticSpire.setSuction=Установите эту сторону для ввода %s.
|
|
||||||
Automagy.chat.nethermind.yTooLow=Разум нижнего мира не может быть активирован так близко к нижней части мира.
|
|
||||||
Automagy.chat.nethermind.invalidMix=Разум Преисподней не был запущен. Нельзя сочетать руны блоков и руны существ.
|
|
||||||
Automagy.chat.nethermind.missingLure=Разум Преисподней не был запущен. Наличие Рун существ подразумевает активный Соблазн Преисподней.
|
|
||||||
Automagy.chat.nethermind.missingLureExtraDistance=Большее расстояние необходимо между Разумом и соблазном для использования этого типа рун.
|
|
||||||
Automagy.chat.nethermind.needMoreMobRunes=Разум Преисподней не был запущен. Как минимум четыре руны существ должны быть установлены, если используются.
|
|
||||||
Automagy.chat.inventarium.statusSlots=Слоты инвентаря: %s/%s.
|
|
||||||
Automagy.chat.inventarium.statusScribes= Книжки: %s/%s.
|
|
||||||
Automagy.chat.inventarium.statusNodes= Книжки: %s/%s. Память: %s/%s.
|
|
||||||
Automagy.chat.inventarium.chunkUnloaded=Связанное Ядро Инвентаря недоступен.(Чанк не загружен)
|
|
||||||
Automagy.chat.golemTaskmaster.alreadyLinked=Это уже было связано. (%s, %s, %s)
|
|
||||||
Automagy.chat.golemTaskmaster.noConnectionsLeft=Соединение не удалось. Все соединения в использовании.
|
|
||||||
Automagy.chat.golemTaskmaster.outOfRange=Соединение не удалось. Там нет ядра инвентаря.
|
|
||||||
Automagy.chat.reqTome.noConnectionsLeft=Соединение не удалось. Все соединения в использовании.
|
|
||||||
Automagy.chat.reqTome.outOfRange=Соединение не удалось. Там нет ядра инвентаря.
|
|
||||||
Automagy.chat.reqTome.alreadyLinked=Это уже было связано. (%s, %s, %s)
|
|
||||||
Automagy.chat.scribePointer.itemLinkedSelf=Вы не можете указать место себе
|
|
||||||
Automagy.chat.scribePointer.itemUnlinked=Вы должны связать этот предмет в месте в пределах блоков %s перед установкой его здесь.
|
|
||||||
Automagy.chat.mirrorMultiDest.alreadyLinked=Это уже было соединено. (%s, %s, %s)
|
|
||||||
Automagy.chat.mirrorMultiDest.noConnectionsLeft=Соединение не удалось. Все соединения используются.
|
|
||||||
Automagy.chat.mirrorMultiDest.outOfRange=Соединение не удалось. Там нет ядра инвентаря.
|
|
||||||
|
|
||||||
# Tooltips
|
|
||||||
Automagy.tip.crystalEye.link=Наблюдение %s,%s,%s in %s
|
|
||||||
Automagy.tip.crystalEye.linkDistance=(%s от Вас)
|
|
||||||
Automagy.tip.crystalEntityEye.link=Поиск %s
|
|
||||||
Automagy.tip.crystalEntityEye.linkPlayer=Поиск §3Человека§7 ("%s")
|
|
||||||
Automagy.tip.crystalEntityEye.desc=Датчик объекта (Глаз)
|
|
||||||
Automagy.tip.blockEntitySignal.desc=Датчик объекта (Сигнал)
|
|
||||||
Automagy.tip.redcrystalMerc.link=Подсоединён к %s,%s,%s в %s
|
|
||||||
Automagy.tip.golemLinker.linkToBlock=Подсоединён к %s
|
|
||||||
Automagy.tip.foodstuff.0=Это не представляется разумным.
|
|
||||||
Automagy.tip.tankFluidData=%s / %s мБ из %s
|
|
||||||
Automagy.tip.creativeModeOnly=Только креативный режим
|
|
||||||
Automagy.tip.creativeTool.0=Использование: Крафт с големом
|
|
||||||
Automagy.tip.enderDisjunction=Рядом с эндерменом
|
|
||||||
Automagy.tip.focusCrafting.stored1=(проведение 1 стака)
|
|
||||||
Automagy.tip.focusCrafting.stored=(держа %s стаков)
|
|
||||||
Automagy.tip.golemWorkbenchUpgrade.0=Ускоренный крафт
|
|
||||||
Automagy.tip.golemWorkbenchUpgrade.1=Дополнительный рецепт
|
|
||||||
Automagy.tip.golemWorkbenchUpgrade.3=Увеличенный крафт
|
|
||||||
Automagy.tip.golemWorkbenchUpgrade.5=Универсальные рецепты
|
|
||||||
Automagy.tip.jarXP=%s уровней (%s xp)
|
|
||||||
Automagy.tip.phialXP=Большой глоток просветления
|
|
||||||
|
|
||||||
# GUI
|
|
||||||
Automagy.gui.visReader.mode.col=Режим
|
|
||||||
Automagy.gui.visReader.mode.0=Отключено
|
|
||||||
Automagy.gui.visReader.mode.1=Общий
|
|
||||||
Automagy.gui.visReader.mode.2=Любой (Большой)
|
|
||||||
Automagy.gui.visReader.mode.3=Любой (Слабый)
|
|
||||||
Automagy.gui.visReader.mode.4=Количество аспектов
|
|
||||||
Automagy.gui.visReader.capacity.col=Мощность
|
|
||||||
Automagy.gui.visReader.capacity.auto=Авто
|
|
||||||
Automagy.gui.visReader.dir.col=Выход
|
|
||||||
Automagy.gui.visReader.dir.all=Всё
|
|
||||||
Automagy.gui.visReader.dir.N=Сев
|
|
||||||
Automagy.gui.visReader.dir.E=Вос
|
|
||||||
Automagy.gui.visReader.dir.S=Юг
|
|
||||||
Automagy.gui.visReader.dir.W=Зап
|
|
||||||
Automagy.gui.visReader.dir.D=Низ
|
|
||||||
Automagy.gui.visReader.invert=Инвентирование
|
|
||||||
|
|
||||||
Automagy.gui.hourglassMagic.repeat=Повторение/Узел?
|
|
||||||
Automagy.gui.hourglassMagic.signal.name=Отправлено сигнала:
|
|
||||||
Automagy.gui.hourglassMagic.signal.0=Отключено
|
|
||||||
Automagy.gui.hourglassMagic.signal.1=Импульс
|
|
||||||
Automagy.gui.hourglassMagic.signal.2=Переменный
|
|
||||||
Automagy.gui.hourglassMagic.signal.3=Постоянный
|
|
||||||
Automagy.gui.hourglassMagic.signal.4=Негативвый импульс
|
|
||||||
Automagy.gui.hourglassMagic.sandFlip.name=На реактивации:
|
|
||||||
Automagy.gui.hourglassMagic.sandFlip.0=Стандартный
|
|
||||||
Automagy.gui.hourglassMagic.sandFlip.1=Перемещение песка к началу
|
|
||||||
Automagy.gui.hourglassMagic.sandFlip.2=Перемещение песка в нижний слой
|
|
||||||
Automagy.gui.hourglassMagic.timer.name=Таймер:
|
|
||||||
Automagy.gui.hourglassMagic.timer.secondsOne=1 секунда
|
|
||||||
Automagy.gui.hourglassMagic.timer.seconds=%s сек.
|
|
||||||
Automagy.gui.hourglassMagic.timer.minutes=%s мин.
|
|
||||||
Automagy.gui.hourglassMagic.timer.minutesAndSeconds=%s мин. %s сек.
|
|
||||||
Automagy.gui.hourglassMagic.timer.sec=секунды
|
|
||||||
Automagy.gui.hourglassMagic.timer.min=минуты
|
|
||||||
Automagy.gui.hourglassMagic.timer.tooltip=Щелкните ЛКМ для увеличиния.\nПКМ для уменьшения.\nДержите Shift, чтобы настроить на 10.
|
|
||||||
Automagy.gui.hourglassMagic.signalReact.name=Сигнала поступило:
|
|
||||||
Automagy.gui.hourglassMagic.signalReact.0=Пропуск
|
|
||||||
Automagy.gui.hourglassMagic.signalReact.1=Щелчёк песочных часов
|
|
||||||
Automagy.gui.hourglassMagic.signalReact.2=Предотвратить таймер
|
|
||||||
Automagy.gui.hourglassMagic.signalReact.3=Требуется для таймера
|
|
||||||
|
|
||||||
Automagy.gui.greedyChest.mode.name=Режим тяги:
|
|
||||||
Automagy.gui.greedyChest.mode.0=Трещина нового содержания
|
|
||||||
Automagy.gui.greedyChest.mode.1=Процент поддержания
|
|
||||||
Automagy.gui.greedyChest.mode.2=Взять любое за
|
|
||||||
Automagy.gui.greedyChest.mode.3=Поддержание запаса
|
|
||||||
Automagy.gui.greedyChest.dir.name=Взято от:
|
|
||||||
Automagy.gui.greedyChest.dir.N=Север
|
|
||||||
Automagy.gui.greedyChest.dir.E=Восток
|
|
||||||
Automagy.gui.greedyChest.dir.S=Юг
|
|
||||||
Automagy.gui.greedyChest.dir.W=Запад
|
|
||||||
Automagy.gui.greedyChest.dir.D=Ниже
|
|
||||||
Automagy.gui.greedyChest.dir.U=Выше
|
|
||||||
Automagy.gui.greedyChest.quantityResult.open=Указанные величины
|
|
||||||
Automagy.gui.greedyChest.quantityResult.override=коррекция кол-ва выше
|
|
||||||
Automagy.gui.greedyChest.quantityResult.limit=будут ограничены
|
|
||||||
Automagy.gui.greedyChest.quantityResult.leave=будут оставлены
|
|
||||||
|
|
||||||
Automagy.gui.filter.ignoreQuantity=Игнорировать количество
|
|
||||||
Automagy.gui.filter.ignoreMetadata=Игнорировать метаданные
|
|
||||||
Automagy.gui.filter.ignoreNBT=Игнорировать NBT
|
|
||||||
Automagy.gui.filter.byName=По Названию:
|
|
||||||
Automagy.gui.filter.textFilterTooltip=В дополнение к фильтрации по пунктам, расположенных\nслева, можно фильтровать по имени предмета. Используйте\nзвёздочку (*), чтобы позволить другим символы в\nданном положении. (Не забудьте использовать * в качестве первого\nпоследнего символов, если вы не хотите, чтобы соответствовать\nтолько именам, которые начинаются или заканчиваются этом тексте).
|
|
||||||
|
|
||||||
Automagy.gui.eagerChest.give=Дать
|
|
||||||
Automagy.gui.eagerChest.take=Взять
|
|
||||||
Automagy.gui.eagerChest.trade=Торгуй со мной, когда открыл
|
|
||||||
Automagy.gui.eagerChest.quantityResult.giveWhitelist.1=Заполнить инвентарь посетителя
|
|
||||||
Automagy.gui.eagerChest.quantityResult.giveWhitelist.2=на указанное кол-во
|
|
||||||
Automagy.gui.eagerChest.quantityResult.giveBlacklist.1=Оставить указанное кол-во
|
|
||||||
Automagy.gui.eagerChest.quantityResult.giveBlacklist.2=внутри сундука
|
|
||||||
Automagy.gui.eagerChest.quantityResult.takeWhitelist.1=Заполнить сундук
|
|
||||||
Automagy.gui.eagerChest.quantityResult.takeWhitelist.2=указанное кол-во
|
|
||||||
Automagy.gui.eagerChest.quantityResult.takeBlacklist.1=Оставить данное кол-во
|
|
||||||
Automagy.gui.eagerChest.quantityResult.takeBlacklist.2=с посетителями
|
|
||||||
|
|
||||||
Automagy.gui.finicalMaw.quantityResult.open=Указанные величины
|
|
||||||
Automagy.gui.finicalMaw.quantityResult.limit=будут ограничены
|
|
||||||
Automagy.gui.finicalMaw.quantityResult.leave=будут оставлены
|
|
||||||
|
|
||||||
Automagy.gui.entitySignal.includeAdults=Включить взрослых
|
|
||||||
Automagy.gui.entitySignal.includeChildren=Включить детей
|
|
||||||
Automagy.gui.entitySignal.players=Люди (игроки)
|
|
||||||
Automagy.gui.entitySignal.specificPlayer.1=Только игрок назван
|
|
||||||
Automagy.gui.entitySignal.specificPlayer.2="%s"
|
|
||||||
|
|
||||||
Automagy.gui.tallyBlock.allowPartialMatch=Частичное совпадение
|
|
||||||
Automagy.gui.tallyBlock.desc.white=Выделяют сигнал красного камня, если цель
|
|
||||||
Automagy.gui.tallyBlock.desc.black=Выделяют сигнал красного камня без цели
|
|
||||||
Automagy.gui.tallyBlock.desc.all=содержит все указанные предметы.
|
|
||||||
Automagy.gui.tallyBlock.desc.any=содержит какие-либо указанные предметы.
|
|
||||||
Automagy.gui.tallyBlock.quantityResult.white=Количество предметов должны соответствовать или превышать указанное количество.
|
|
||||||
Automagy.gui.tallyBlock.quantityResult.black=Количество предметов ниже указанного количества допускается.
|
|
||||||
|
|
||||||
Automagy.gui.autoHandMirror.whitelist.1=Предметы для передачи
|
|
||||||
Automagy.gui.autoHandMirror.whitelist.2=(количество игнорируются)
|
|
||||||
Automagy.gui.autoHandMirror.blacklist.1=Передача любых допустимых
|
|
||||||
Automagy.gui.autoHandMirror.blacklist.2=указанные величины
|
|
||||||
|
|
||||||
Automagy.gui.scribe.search=Поиск...
|
|
||||||
Automagy.gui.scribe.itemsLocal=Местный
|
|
||||||
Automagy.gui.scribe.itemsSystem=Инвентарь
|
|
||||||
Automagy.gui.scribe.sortCount=Количество предметов
|
|
||||||
Automagy.gui.scribe.sortName=Имя
|
|
||||||
Automagy.gui.scribe.deliver=Ожидающие запросы
|
|
||||||
Automagy.gui.scribe.mirrors=Зеркала
|
|
||||||
|
|
||||||
Automagy.gui.scribeMirror.input=Вход
|
|
||||||
Automagy.gui.scribeMirror.output=Выход
|
|
||||||
Automagy.gui.scribeMirror.valid=Подключено
|
|
||||||
Automagy.gui.scribeMirror.outranged=Вне зоны действия
|
|
||||||
Automagy.gui.scribeMirror.noMirror=Зеркало не найдено
|
|
||||||
Automagy.gui.scribeMirror.unlinked=Зеркало не привязано
|
|
||||||
|
|
||||||
Automagy.gui.focusCrafting.visLow=Недостаточно Вис
|
|
||||||
Automagy.gui.focusCrafting.staff.1=Жезл: Земной
|
|
||||||
Automagy.gui.focusCrafting.staff.2=только крафтится
|
|
||||||
|
|
||||||
Automagy.gui.boiler.liquidQty=%s mB
|
|
||||||
Automagy.gui.boiler.cannotProcess=Эта жидкость не может быть нарушена\опущена в эссенцию.
|
|
||||||
|
|
||||||
# Focus upgrades
|
|
||||||
Automagy.focus.upgrade.gratis.name=Бесплатно
|
|
||||||
Automagy.focus.upgrade.gratis.text=Это обновление делает возможным основные операции Наконечника без потребления Вис.
|
|
||||||
Automagy.focus.upgrade.storage.name=Хранения
|
|
||||||
Automagy.focus.upgrade.storage.text=После крафта, используя Призму, с этим обновлением, любые предметы, оставленные в сетке крафта, будут сохранены в пространстве, который прикреплен к наконечнику.
|
|
||||||
Automagy.focus.upgrade.transposing.name=Перемещение
|
|
||||||
Automagy.focus.upgrade.transposing.text=Наконечник с этим обновлением будет мгновенно установливать себя на палочку при вызове её владельцем. Наконечник может быть вызваны из любого инвентаря или из сумки для наконечников, которые проведены или изношены. (Чтобы вызвать его, нажмите ту же кнопку, которая используется, чтобы начать крафта с Наконечником).
|
|
||||||
|
|
||||||
# Key bindings
|
|
||||||
Automagy.key.focusCrafting=Наконечник: Создание
|
|
||||||
|
|
||||||
# Miscellaneous
|
|
||||||
itemGroup.Automagy=Automagy
|
|
||||||
wailaTip.redcrystalPower=Мощность: %s
|
|
||||||
wailaTip.redcrystalPowerWithAmp=Мощность: %s (+%s)
|
|
||||||
wailaTip.redcrystalPowerWithCap=Мощность: %s/%s
|
|
||||||
wailaTip.redcrystalPowerMin=[мин. %s]
|
|
||||||
wailaTip.hourglassTimerSec=Таймер: %s секунд
|
|
||||||
wailaTip.hourglassTimerSecOne=Таймер: 1 секунда
|
|
||||||
wailaTip.hourglassTimerMinSec=Таймер: %s мин. %s сек.
|
|
||||||
wailaTip.hourglassTimerCountdown= %s:%s осталось
|
|
||||||
wailaTip.golemInhibitorMatchOmit=Режим: Исключение связанных големов
|
|
||||||
wailaTip.golemInhibitorMatchExclusive=Режим: Только связанные големы
|
|
||||||
wailaTip.golem.linkedBlock=Связан с %s на %s
|
|
||||||
wailaTip.golem.taskFetch=Получение выбранных предметов
|
|
||||||
# wailaTip.golem.taskFetch.specific=Fetching %s %s
|
|
||||||
wailaTip.tankFluidData=%s / %s мБ из %s
|
|
||||||
wailaTip.tankFluidDataEmpty=0 / %s mB
|
|
||||||
wailaTip.xp=%s уровней (%s xp)
|
|
||||||
@@ -1,188 +0,0 @@
|
|||||||
#
|
|
||||||
# Items
|
|
||||||
item.avaritia_resource.name=Resource
|
|
||||||
item.avaritia_resource.diamond_lattice.name=Diamantgitter
|
|
||||||
item.avaritia_resource.crystal_matrix_ingot.name=Kristallmatrix-Barren
|
|
||||||
item.avaritia_resource.neutron_pile.name=Neutronenhaufen
|
|
||||||
item.avaritia_resource.neutron_nugget.name=Neutronennugget
|
|
||||||
item.avaritia_resource.neutronium_ingot.name=Kosmischer Neutronenbarren
|
|
||||||
item.avaritia_resource.infinity_catalyst.name=Unendlichkeitskatalyst
|
|
||||||
item.avaritia_resource.infinity_ingot.name=Unendlichkeitsbarren
|
|
||||||
item.avaritia_resource.record_fragment.name=Schallplatten-Fragment
|
|
||||||
item.avaritia_resource.starfuel.name=Sternentreibstoff
|
|
||||||
item.avaritia_resource.neutronium_gear.name=Neutronenzahnrad
|
|
||||||
item.avaritia_singularity.name=Singularity
|
|
||||||
item.singularity_iron.name=Eisensingularität
|
|
||||||
item.singularity_gold.name=Goldsingularität
|
|
||||||
item.singularity_lapis.name=Lapissingularität
|
|
||||||
item.singularity_redstone.name=Redstonesingularität
|
|
||||||
item.singularity_quartz.name=Nether Quartzsingularität
|
|
||||||
item.singularity_copper.name=Kupfersingularität
|
|
||||||
item.singularity_tin.name=Zinnsingularität
|
|
||||||
item.singularity_lead.name=Bleisingularität
|
|
||||||
item.singularity_silver.name=Silbersingularität
|
|
||||||
item.singularity_nickel.name=Nickelsingularität
|
|
||||||
item.singularity_enderium.name=Enderium Singularity
|
|
||||||
item.singularity_clay.name=Tonsingularität
|
|
||||||
item.infinity_pickaxe.name=Weltenzerstörer
|
|
||||||
item.infinity_sword.name=Schwert des Kosmos
|
|
||||||
item.infinity_shovel.name=Planetenfresser
|
|
||||||
item.infinity_axe.name=Ruin der Natur
|
|
||||||
item.infinity_bow.name=Langbogen des Himmels
|
|
||||||
item.skullfire_sword.name=Schädelfeuer-Schwert
|
|
||||||
item.akashic_record.name=Akasische Aufzeichnungen
|
|
||||||
item.orb_armok.name=Blut-Orb von Armok
|
|
||||||
item.avaritia_stew.name=Ultimative Suppe
|
|
||||||
item.avaritia_meatballs.name=Kosmische Fleischbällchen
|
|
||||||
item.avaritia_endest_pearl.name=Enderste Perle
|
|
||||||
item.infinity_armor_0.name=Unendlichkeitshelm
|
|
||||||
item.infinity_armor_1.name=Unendlichkeitsbrustplatte
|
|
||||||
item.infinity_armor_2.name=Unendlichkeitshose
|
|
||||||
item.infinity_armor_3.name=Unendlichkeitsstiefel
|
|
||||||
item.avaritia_fracturedore.name=Unbekanntes zersplittertes Erz
|
|
||||||
item.avaritia_fracturedore.prefix=zersplittert
|
|
||||||
item.avaritia_mattercluster.name=Materienansammlung
|
|
||||||
item.avaritia_mattercluster.full.name=Kritische Materienansammlung
|
|
||||||
item.avaritia_mattercluster.veryfull.name=Super-Critical Matter Cluster
|
|
||||||
item.morvinabox.name=Morv-In-A-Box (WIP)(WIRD DICH VERBRENNEN)
|
|
||||||
item.avaritia.comb.nerfed.name=verschlechterte Wabe
|
|
||||||
item.avaritia.comb.cosmic.name=kosmische Wabe
|
|
||||||
item.avaritia_beesource.infinity_drop.name=Unendlichkeitsdrop
|
|
||||||
item.avaritia_beesource.dust.name=Staub
|
|
||||||
item.extremely_primordial_pearl.name=Extrem elementare Perle
|
|
||||||
#
|
|
||||||
# Blocks
|
|
||||||
tile.compressed_workbench.name=Komprimierte Werkbank
|
|
||||||
tile.very_compressed_workbench.name=Doppelt komprimierte Werkbank
|
|
||||||
tile.avaritia_resource.name=Resource Block
|
|
||||||
tile.block_crystal_matrix.name=Kristallmatrix
|
|
||||||
tile.block_neutronium.name=Neutronenblock
|
|
||||||
tile.block_infinity.name=Unendlichkeitsblock
|
|
||||||
tile.block_gaia.name=Gaia Block
|
|
||||||
tile.dire_crafting.name=Schreckliche Werkbank
|
|
||||||
tile.neutron_collector.name=Neutronenkollektor
|
|
||||||
tile.neutronium_compressor.name=NeutronenKompressor
|
|
||||||
tile.infinitato.name=Unendlichkeitstoffel
|
|
||||||
tile.alfheim_deadrock0.name=Totstein
|
|
||||||
tile.alfheim_deadrock1.name=Totstein-Ziegel
|
|
||||||
tile.alfheim_deadrock2.name=Mosige Totstein-Ziegel
|
|
||||||
tile.alfheim_deadrock3.name=gebrochene Totstein-Ziegel
|
|
||||||
tile.alfheim_deadrock4.name=gemeißelter Totstein-Ziegel
|
|
||||||
#
|
|
||||||
# Tooltips
|
|
||||||
tooltip.armok.desc=Hält unendlich Lebensessenz wenn gehalten
|
|
||||||
tooltip.armok.desc2=while held or in a filled Altar
|
|
||||||
tooltip.armok.capacity=Capacity: %,d LP
|
|
||||||
tooltip.crystal_matrix_ingot.desc=Das ist nichtmal seine finale Form...
|
|
||||||
tooltip.neutron_pile.desc=Versuch', nicht darüber nachzudenken.
|
|
||||||
tooltip.neutron_nugget.desc=Ungefähr 35,6 Tonnen.
|
|
||||||
tooltip.neutronium_ingot.desc=Das dichte Herz eines Sternes in praktischer Barren-Form.
|
|
||||||
tooltip.infinity_catalyst.desc=Einer ist alles und alles ist Einer.
|
|
||||||
tooltip.infinity_ingot.desc=Die gewalt des Universums in deiner Hand.
|
|
||||||
tooltip.record_fragment.desc=Mancher mag es, and die Freiheit der Musik zu glauben~
|
|
||||||
tooltip.starfuel.desc=Das Licht des Kosmos in einem praktischen Stück Erde.
|
|
||||||
tooltip.skullfire_sword.desc=Köpft Skelette und färbt sie schwarz.
|
|
||||||
tooltip.matter_cluster.desc=Benutzen um zu zerstören.
|
|
||||||
tooltip.matter_cluster.desc2=Halte SHIFT, um genaueres anzuzeigen.
|
|
||||||
tooltip.matter_cluster.desc3=Use a Matter Cluster Decompressor for large clusters.
|
|
||||||
tooltip.matter_cluster.counter=Gegenstände
|
|
||||||
tooltip.morvinabox.desc=Soforthaus
|
|
||||||
tooltip.morvinabox.subdesc=In Kanada kommt Morvy in Tüten.
|
|
||||||
tooltip.claybalance.desc=UNENDLICH BALANCE!!!
|
|
||||||
#
|
|
||||||
# Achievements
|
|
||||||
achievement.avaritia:crystal_matrix=Das erste Siegel
|
|
||||||
achievement.avaritia:crystal_matrix.desc=Erstelle deinen Ersten Kristallmatrix-Barren
|
|
||||||
achievement.avaritia:dire_crafting=HALLO AN ALLE!
|
|
||||||
achievement.avaritia:dire_crafting.desc=Benutze eine Normale Werkbank um eine Schreckliche Werkbank zu bauen
|
|
||||||
achievement.avaritia:dire_uncrafting=NIMM ES LEICHT!
|
|
||||||
achievement.avaritia:dire_uncrafting.desc=Beende die Episode
|
|
||||||
achievement.avaritia:collector=Jetzt spielen wir das Wartespiel
|
|
||||||
achievement.avaritia:collector.desc=Erstelle deinen ersten Neutronenkollektor und bereite dich aufs chunkloaden vor!
|
|
||||||
achievement.avaritia:neutronium=Wartespiel ist Sch****
|
|
||||||
achievement.avaritia:neutronium.desc=Erstelle den ersten Neutronenbarren von vielen
|
|
||||||
achievement.avaritia:singularity=Eventhorizont
|
|
||||||
achievement.avaritia:singularity.desc=Erstelle deine Erste Singularität
|
|
||||||
achievement.avaritia:catalyst=Die gesamte Küche sinkt!
|
|
||||||
achievement.avaritia:catalyst.desc=Erstelle deinen ersten Unendlichkeitskatalysten
|
|
||||||
achievement.avaritia:infinity=UNENDLICHE ENERGIE!
|
|
||||||
achievement.avaritia:infinity.desc=Erstelle deinen ersten Unendlichkeitsbarren
|
|
||||||
achievement.avaritia:armok=☺♦
|
|
||||||
achievement.avaritia:armok.desc=Erstelle den Blut-Orb von Armok
|
|
||||||
achievement.avaritia:creative_kill=Sogar Götter können Bluten
|
|
||||||
achievement.avaritia:creative_kill.desc="Durch diese Sünde fielen die Engel"
|
|
||||||
#
|
|
||||||
# Misc
|
|
||||||
itemGroup.avaritia=Avaritia
|
|
||||||
container.neutron_collector=Neutronenkollektor
|
|
||||||
container.neutronium_compressor=Neutronenkompressor
|
|
||||||
tc.aspect.terminus=Das Ende von Spielen, Apokalypse, Schleifsteinen
|
|
||||||
tc.aspect.help.terminus=the culmination of all things
|
|
||||||
crafting.extreme=Xtrem Crafting
|
|
||||||
crafting.extreme.shapeless=Xtrem Formlos
|
|
||||||
crafting.extreme_compression=Neutronenkompressor
|
|
||||||
tip.infinity=Unendlichkeit
|
|
||||||
death.attack.infinity=%1$s wurde von %2$s ausgelöscht
|
|
||||||
death.attack.infinity.item=%1$s wurde von %2$s ausgelöscht
|
|
||||||
death.attack.infinity.1=%1$s wurde von %2$s in Stücke zerfleischt
|
|
||||||
death.attack.infinity.2=%1$s wurde von %2$s am existieren gehindert
|
|
||||||
death.attack.infinity.3=%1$s wurde von %2$s über-umgebracht
|
|
||||||
death.attack.infinity.4=%1$s wurde von %2$s annihiliert
|
|
||||||
#
|
|
||||||
# Botania
|
|
||||||
avaritia.flower.asgardandelion.name=Asgardandelion
|
|
||||||
tile.botania:flower.asgardandelion.name=Asgardandelion
|
|
||||||
tile.avaritia.flower.asgardandelion.lore=Watered with Vazkii's tears :c
|
|
||||||
avaritia.lexicon.asgardandelion=Asgardandelion
|
|
||||||
avaritia.lexicon.asgardandelion.0=Rumors abound about some kind of godlike flower that can produce a never-ending torrent of mana. If such a mythical flower were to exist, it would probably require wealth and resources beyond mortal reckoning.<BR>&oStill not a SAO reference.&r
|
|
||||||
avaritia.lexicon.infinitato=Infinitato
|
|
||||||
avaritia.lexicon.infinitato.0=Imprinting the essence of everything onto objects can have interesting results, and the Infinitato is no exception.<BR>Somewhat larger than its tiny sibling, and infused with the can-do attitude of a whole crowd of &1Tiny Potatoes&0 plus an &1Infinity Catalyst&0, the &1Infinitato&0 believes that you can do all the things, forever.
|
|
||||||
avaritia.lexicon.infinitato.1=Trust me, &oit'll fit.&r
|
|
||||||
avaritia.flower.soarleander.name=Soarleander
|
|
||||||
tile.botania:flower.soarleander.name=Soarleander
|
|
||||||
tile.avaritia.flower.soarleander.lore=Just hook it up to my &oveeeeins!&r
|
|
||||||
avaritia.lexicon.soarleander=Soarleander
|
|
||||||
avaritia.lexicon.soarleander.0=If you have a surfeit of chicken or chicken by-products, look no further!<BR>The Soarleander will devour any and all things chicken in the vicinity (chickens themselves included) while remaining totally disinterested in everything else.
|
|
||||||
avaritia.lexicon.soarleander.1=&oAny random chests are an unintended side-effect.&r
|
|
||||||
#
|
|
||||||
# Thaumcraft
|
|
||||||
item.Wand.infinity.rod=Cosmic Neutronium
|
|
||||||
item.Wand.matrix.cap=Crystal Studded
|
|
||||||
#
|
|
||||||
# Tinkers Construct
|
|
||||||
material.avaritia_neutronium=Neutronium
|
|
||||||
material.avaritia_neutronium.ability=Supermassive
|
|
||||||
material.avaritia_infinitymetal=Infinity
|
|
||||||
material.avaritia_infinitymetal.ability=Cosmic
|
|
||||||
#
|
|
||||||
# Beeeeeeeeeeeees
|
|
||||||
avaritia.bee.annoying=Annoying
|
|
||||||
avaritia.bee.annoying.desc="How long can it take to build a single honeycomb?!"|Note found in an ancient time capsule
|
|
||||||
avaritia.bee.tedious=Tedious
|
|
||||||
avaritia.bee.tedious.desc=Their hives are actually built out of smaller hives, which are themselves built out of smaller hives...
|
|
||||||
avaritia.bee.insufferable=Insufferable
|
|
||||||
avaritia.bee.insufferable.desc=They often sabotage other bees they perceive as having any advantages or improper vocabulary.
|
|
||||||
avaritia.bee.trippy=Trippy
|
|
||||||
avaritia.bee.trippy.desc="Dude. Like... bees. Man. They're like... whoa."|SpitefulFox, Unlicensed Apiarist
|
|
||||||
avaritia.bee.cosmic=Cosmic
|
|
||||||
avaritia.bee.cosmic.desc=
|
|
||||||
avaritia.bee.neutronium=Neutronium
|
|
||||||
avaritia.bee.neutronium.desc=Small objects can often by found orbiting their hives.
|
|
||||||
avaritia.bee.infinite=Infinite
|
|
||||||
avaritia.bee.infinite.desc=
|
|
||||||
|
|
||||||
classification.balanced=Balanced
|
|
||||||
classification.balanced.desc=These bees get bored and drop dead the moment they complete whatever they're working on. They take the most long, convoluted routes and methods in order to keep themselves entertained.
|
|
||||||
classification.infinite=Infinite
|
|
||||||
classification.infinite.desc=They gather pranic energy from the hidden ley-lines and arcane geometries of the universe itself.
|
|
||||||
|
|
||||||
avaritia.allele.speedNerfed=Nerfed
|
|
||||||
avaritia.allele.lifespanArtificial=Artificial
|
|
||||||
#
|
|
||||||
# Research
|
|
||||||
avaritia.research_name.BIG_PEARL=Extremely Primordial Pearl
|
|
||||||
avaritia.research_text.BIG_PEARL=Because you can always have more
|
|
||||||
avaritia.research_page.BIG_PEARL.1=Sure, the Primordial Pearl is pretty potent, but you think it could be even MORE potent.<BR><BR>By smashing several primordial pearls together in an arcane infusion, you create an even more potent item: The Extremely Primordial Pearl.<BR><BR>It's guaranteed to be even more primordial than a regular primordial pearl!
|
|
||||||
avaritia.research_name.AKASHIC=Akashic Records
|
|
||||||
avaritia.research_text.AKASHIC=More knowledge than you'll need
|
|
||||||
avaritia.research_page.AKASHIC.1=You've researched enough of the world to crack the fabric of reality and enter the Outer Realms, but surely there's always room for MORE research, right?<BR><BR>The Akashic Records will give you all the research points in the world and then a little more.
|
|
||||||
@@ -1,188 +0,0 @@
|
|||||||
#
|
|
||||||
# Items
|
|
||||||
item.avaritia_resource.name=Recurso
|
|
||||||
item.avaritia_resource.diamond_lattice.name=Enrejado de DIamante
|
|
||||||
item.avaritia_resource.crystal_matrix_ingot.name=Lingote de Matriz Cristalina
|
|
||||||
item.avaritia_resource.neutron_pile.name=Montón de Neutrones Cósmicos
|
|
||||||
item.avaritia_resource.neutron_nugget.name=Pepita de Neutronio Cósmico
|
|
||||||
item.avaritia_resource.neutronium_ingot.name=Lingote de Neutronio Cósmico
|
|
||||||
item.avaritia_resource.infinity_catalyst.name=Catalizador del Infinito
|
|
||||||
item.avaritia_resource.infinity_ingot.name=Lingote del Infinito
|
|
||||||
item.avaritia_resource.record_fragment.name=Fragmento de Disco
|
|
||||||
item.avaritia_resource.starfuel.name=Combustible de estrella
|
|
||||||
item.avaritia_resource.neutronium_gear.name=Engranaje de Neutronio
|
|
||||||
item.avaritia_singularity.name=Singularidad
|
|
||||||
item.singularity_iron.name=Singularidad de Hierro
|
|
||||||
item.singularity_gold.name=Singularidad de Oro
|
|
||||||
item.singularity_lapis.name=Singularidad de Lapislázuli
|
|
||||||
item.singularity_redstone.name=Singularidad de Redstone
|
|
||||||
item.singularity_quartz.name=Singularidad de Cuarzo del Nether
|
|
||||||
item.singularity_copper.name=Singularidad de Cobre
|
|
||||||
item.singularity_tin.name=Singularidad de Estaño
|
|
||||||
item.singularity_lead.name=Singularidad de Plomo
|
|
||||||
item.singularity_silver.name=Singularidad de Plata
|
|
||||||
item.singularity_nickel.name=Singularidad de Níquel
|
|
||||||
item.singularity_enderium.name=Singularidad de Enderio
|
|
||||||
item.singularity_clay.name=Singularidad de Arcilla
|
|
||||||
item.infinity_pickaxe.name=Destruyemundos
|
|
||||||
item.infinity_sword.name=Espada del Cosmos
|
|
||||||
item.infinity_shovel.name=Comeplanetas
|
|
||||||
item.infinity_axe.name=Ruina de la Naturaleza
|
|
||||||
item.infinity_bow.name=Gran Arco de los Cielos
|
|
||||||
item.skullfire_sword.name=Espada de Fuego Calavérico
|
|
||||||
item.akashic_record.name=Registros Akáshicos
|
|
||||||
item.orb_armok.name=Orbe de Sangre de Amok
|
|
||||||
item.avaritia_stew.name=Estofado Definitivo
|
|
||||||
item.avaritia_meatballs.name=Albóndigas Cósmicas
|
|
||||||
item.avaritia_endest_pearl.name=Perla de Endest
|
|
||||||
item.infinity_armor_0.name=Casco del Infinito
|
|
||||||
item.infinity_armor_1.name=Peto del Infinito
|
|
||||||
item.infinity_armor_2.name=Pantalones del Infinito
|
|
||||||
item.infinity_armor_3.name=Botas del Infinito
|
|
||||||
item.avaritia_fracturedore.name=Mena Fracturada Desconocida
|
|
||||||
item.avaritia_fracturedore.prefix=Fracturado
|
|
||||||
item.avaritia_mattercluster.name=Trozo de Materia
|
|
||||||
item.avaritia_mattercluster.full.name=Trozo de Materia Crítica
|
|
||||||
item.avaritia_mattercluster.veryfull.name=Super-Critical Matter Cluster
|
|
||||||
item.morvinabox.name=Caja Morv-osa (WIP) (Te hará arder)
|
|
||||||
item.avaritia.comb.nerfed.name=Panal Nerfeado
|
|
||||||
item.avaritia.comb.cosmic.name=Panal Cósmico
|
|
||||||
item.avaritia_beesource.infinity_drop.name=Gota del Infinito
|
|
||||||
item.avaritia_beesource.dust.name=Polvo
|
|
||||||
item.extremely_primordial_pearl.name=Perla Extremadamente Primigenia
|
|
||||||
#
|
|
||||||
# Blocks
|
|
||||||
tile.compressed_workbench.name=Mesa de Elaboración Comprimida
|
|
||||||
tile.very_compressed_workbench.name=Mesa de Elaboración Doblemente Comprimida
|
|
||||||
tile.avaritia_resource.name=Bloque de Recursos
|
|
||||||
tile.block_crystal_matrix.name=Matriz Cristalina
|
|
||||||
tile.block_neutronium.name=Bloque de Neutronio Cósmico
|
|
||||||
tile.block_infinity.name=Bloque de Infinidad
|
|
||||||
tile.block_gaia.name=Bloque de Gaia
|
|
||||||
tile.dire_crafting.name=Mesa de Elaboración Funesta
|
|
||||||
tile.neutron_collector.name=Recolector de Neutrones
|
|
||||||
tile.neutronium_compressor.name=Compresor de Neutronios
|
|
||||||
tile.infinitato.name=Infinitata
|
|
||||||
tile.alfheim_deadrock0.name=Piedra Muerta
|
|
||||||
tile.alfheim_deadrock1.name=Ladrillos de Piedra Muerta
|
|
||||||
tile.alfheim_deadrock2.name=Piedra Muerta Musgosa
|
|
||||||
tile.alfheim_deadrock3.name=Piedra Muerta Agrietada
|
|
||||||
tile.alfheim_deadrock4.name=Piedra Muerta Cincelada
|
|
||||||
#
|
|
||||||
# Tooltips
|
|
||||||
tooltip.armok.desc=Siempre contiene la máxima cantidad de Esencia Vital
|
|
||||||
tooltip.armok.desc2=Mientras se sostiene o está en un Altar lleno
|
|
||||||
tooltip.armok.capacity=Capacidad: %,d LP
|
|
||||||
tooltip.crystal_matrix_ingot.desc=Ni siquiera es su forma final.
|
|
||||||
tooltip.neutron_pile.desc=Intenta no pensar en ello.
|
|
||||||
tooltip.neutron_nugget.desc=Cerca de 35.6 millones de toneladas.
|
|
||||||
tooltip.neutronium_ingot.desc=El denso corazón de una estrella en forma de conveniente lingote.
|
|
||||||
tooltip.infinity_catalyst.desc=Uno es todo y todo es uno.
|
|
||||||
tooltip.infinity_ingot.desc=La furia del universo en la palma de tu mano.
|
|
||||||
tooltip.record_fragment.desc=A alguien le gusta creer en la libertad de la música~
|
|
||||||
tooltip.starfuel.desc=La luz del cosmos en un conveniente pedazo de tierra.
|
|
||||||
tooltip.skullfire_sword.desc=Decapita esqueletos y los chamusca.
|
|
||||||
tooltip.matter_cluster.desc=Click derecho para desconstruír
|
|
||||||
tooltip.matter_cluster.desc2=Mantén SHIFT para mostrar contenidos.
|
|
||||||
tooltip.matter_cluster.desc3=Use a Matter Cluster Decompressor for large clusters.
|
|
||||||
tooltip.matter_cluster.counter=objetos
|
|
||||||
tooltip.morvinabox.desc=Alojamiento Instantáneo
|
|
||||||
tooltip.morvinabox.subdesc=En Canadá, Morvy biene en bolsas.
|
|
||||||
tooltip.claybalance.desc=¡¡¡¡BALANCE ILIMITADO!!!!
|
|
||||||
#
|
|
||||||
# Achievements
|
|
||||||
achievement.avaritia:crystal_matrix=El Primer Sello
|
|
||||||
achievement.avaritia:crystal_matrix.desc=Crea tu primer Lingote de Matriz Cristalina
|
|
||||||
achievement.avaritia:dire_crafting=¡HOLA A TODOS!
|
|
||||||
achievement.avaritia:dire_crafting.desc=Usa una Mesa de Elaboración común para crear una Mesa de Elaboración Funesta
|
|
||||||
achievement.avaritia:dire_uncrafting=¡TÓMALO CON CALMA!
|
|
||||||
achievement.avaritia:dire_uncrafting.desc=Termina el episodio
|
|
||||||
achievement.avaritia:collector=Ahora Toca Esperar
|
|
||||||
achievement.avaritia:collector.desc=Crea tu primer Colector de Neutrones y prepárate para mantener chunks cargados
|
|
||||||
achievement.avaritia:neutronium=Esperar Apesta
|
|
||||||
achievement.avaritia:neutronium.desc=Crea el primero de muchos Lingotes de Neutronio
|
|
||||||
achievement.avaritia:singularity=Horizonte de Sucesos
|
|
||||||
achievement.avaritia:singularity.desc=Obtén tu primera Singularidad
|
|
||||||
achievement.avaritia:catalyst=Todos los Fregaderos
|
|
||||||
achievement.avaritia:catalyst.desc=Obtén tu primer Catalizador del Infinito
|
|
||||||
achievement.avaritia:infinity=¡PODER INFINITO!
|
|
||||||
achievement.avaritia:infinity.desc=Obtén tu primer Lingote del Infinito
|
|
||||||
achievement.avaritia:armok=☺♦
|
|
||||||
achievement.avaritia:armok.desc=Obtén el Orbe de Sangre de Amok
|
|
||||||
achievement.avaritia:creative_kill=Hasta los dioses pueden sangrar
|
|
||||||
achievement.avaritia:creative_kill.desc="Aquel pecado tumbó a los ángeles"
|
|
||||||
#
|
|
||||||
# Misc
|
|
||||||
itemGroup.avaritia=Avaritia
|
|
||||||
container.neutron_collector=Recolector de Neutrones
|
|
||||||
container.neutronium_compressor=Compresor de Neutronio
|
|
||||||
tc.aspect.terminus=El Fin del Juego, Apocalipsis, Moliendas
|
|
||||||
tc.aspect.help.terminus=la culminación de todas las cosas
|
|
||||||
crafting.extreme=Elaboración Xtrema
|
|
||||||
crafting.extreme.shapeless=Elaboración Xtrema Sin Forma
|
|
||||||
crafting.extreme_compression=Compresor de Neutronio
|
|
||||||
tip.infinity=Infinidad
|
|
||||||
death.attack.infinity=%1$s fue obliterado por %2$s
|
|
||||||
death.attack.infinity.item=%1$s fue obliterado por %2$s
|
|
||||||
death.attack.infinity.1=%1$s fue descuartizado por %2$s
|
|
||||||
death.attack.infinity.2=%1$s fue escindido de la existencia por %2$s
|
|
||||||
death.attack.infinity.3=%1$s fue destrozado por %2$s
|
|
||||||
death.attack.infinity.4=%1$s fue aniquilado por %2$s
|
|
||||||
#
|
|
||||||
# Botania
|
|
||||||
avaritia.flower.asgardandelion.name=Asgardiente de León
|
|
||||||
tile.botania:flower.asgardandelion.name=Asgardiente de León
|
|
||||||
tile.avaritia.flower.asgardandelion.lore=Regada con las lágrimas de Vazkii :c
|
|
||||||
avaritia.lexicon.asgardandelion=Asgardiente de León
|
|
||||||
avaritia.lexicon.asgardandelion.0=Hay muchos rumores de una flor divina que puede producir un torrente inteminable de maná. Si tal flor existiera, posiblemente requeriría riqueza y recursos más allá del raciocinio de los mortales.<BR>&oSigue sin ser referencia a SAO.&r
|
|
||||||
avaritia.lexicon.infinitato=Infinitata
|
|
||||||
avaritia.lexicon.infinitato.0=Imprimando la esencia del todo a objetos puede tener resultados interesantes, y la Infinitata no rompe el patrón.<BR>Ligeramente maś grande que su diminuta hermana, e infundida con la actitud del todo es posible proveniente de una multitud de &1Patatas Diminutas&0, más un &1Catalizador del Infinito&0, la &1Infinitata&0 cree que tú puedes hacerlo todo, por siempre.
|
|
||||||
avaritia.lexicon.infinitato.1=Confía en mí, &ose llenará&r
|
|
||||||
avaritia.flower.soarleander.name=Soarleander
|
|
||||||
tile.botania:flower.soarleander.name=Soarleander
|
|
||||||
tile.avaritia.flower.soarleander.lore=¡Conéctamelo a mis &oveeeeenas&r!
|
|
||||||
avaritia.lexicon.soarleander=Soarleander
|
|
||||||
avaritia.lexicon.soarleander.0=Si te sobran las gallinas y sus subproductos, ¡he aquí la solución!<BR>El Soarleander devorará todas las cosas gallináceas cercanas (criaturas gallináceas incluidas), a la vez que se mantiene completamente desinteresado de todo lo demás.
|
|
||||||
avaritia.lexicon.soarleander.1=&oCualquier cofre aleatorio es un efecto secundario no deseado.&r
|
|
||||||
#
|
|
||||||
# Thaumcraft
|
|
||||||
item.Wand.infinity.rod=Neutronio Cósmico
|
|
||||||
item.Wand.matrix.cap=Reforzado con Cristales
|
|
||||||
#
|
|
||||||
# Tinkers Construct
|
|
||||||
material.avaritia_neutronium=Neutronio
|
|
||||||
material.avaritia_neutronium.ability=Supermasivo
|
|
||||||
material.avaritia_infinitymetal=Infinidad
|
|
||||||
material.avaritia_infinitymetal.ability=Cósmico
|
|
||||||
#
|
|
||||||
# Beeeeeeeeeeeees
|
|
||||||
avaritia.bee.annoying=Molesto
|
|
||||||
avaritia.bee.annoying.desc="¡¿Cómo se puede tardar tanto en hacer un solo panal?!"|Nota encontrada en una antigua cápsula del tiempo.
|
|
||||||
avaritia.bee.tedious=Tedioso
|
|
||||||
avaritia.bee.tedious.desc=Sus colmenas están hechas de colmenas más pequeñas, y estas a su vez de otras más pequeñas...
|
|
||||||
avaritia.bee.insufferable=Insufrible
|
|
||||||
avaritia.bee.insufferable.desc=Suelen sabotear a otras abejas que consideran aventajadas o malhabladas.
|
|
||||||
avaritia.bee.trippy=Halucinógena
|
|
||||||
avaritia.bee.trippy.desc="Tío, son como... abejas. Macho. Son como... wow."|SpitefulFox, Apicultor sin Licencia
|
|
||||||
avaritia.bee.cosmic=Cósmico
|
|
||||||
avaritia.bee.cosmic.desc=
|
|
||||||
avaritia.bee.neutronium=Neutronio
|
|
||||||
avaritia.bee.neutronium.desc=Frecuentemente hay objetos pequeños orbitando sus colmenas.
|
|
||||||
avaritia.bee.infinite=Infinito
|
|
||||||
avaritia.bee.infinite.desc=
|
|
||||||
|
|
||||||
classification.balanced=Balanceado
|
|
||||||
classification.balanced.desc=Estas abejas se aburren y mueren en cuanto terminan de hacer en lo que estaban trabajando. Toman las rutas más largas y liosas para mantenerse entretenidas.
|
|
||||||
classification.infinite=Infinito
|
|
||||||
classification.infinite.desc=Almacenan energía pránica de las líneas místicas y geometrías arcanas del universo en sí.
|
|
||||||
|
|
||||||
avaritia.allele.speedNerfed=Nerfeado
|
|
||||||
avaritia.allele.lifespanArtificial=Artificial
|
|
||||||
#
|
|
||||||
# Research
|
|
||||||
avaritia.research_name.BIG_PEARL=Perla Extremadamente Primigenia
|
|
||||||
avaritia.research_text.BIG_PEARL=Porque siempre se puede tener más
|
|
||||||
avaritia.research_page.BIG_PEARL.1=Por supuesto, la Perla Primigenia es bastante potente, pero crees que puede serlo aún MÁS.<BR><BR>Aplastando varias Perlas Primigenias en una infusión arcana puedes crear un objeto aún más potente: La Perla Extremadamente Primigenia.<BR><BR>¡Garantizo que es aún más primigenia que una perla primigenia común!
|
|
||||||
avaritia.research_name.AKASHIC=Registros Akáshicos
|
|
||||||
avaritia.research_text.AKASHIC=Más conocimiento del que necesitas
|
|
||||||
avaritia.research_page.AKASHIC.1=Has investigado suficiente del mundo para cortar el tejido de la realidad y entrar a los Reinos Exteriores, pero ¿a qué aún hay sitio para todavía MÁS investigación?<BR><BR>Los Registros Akáshicos te darán todos los puntos de investigación del mundo y un poco más.
|
|
||||||
@@ -1,188 +0,0 @@
|
|||||||
#
|
|
||||||
# Items
|
|
||||||
item.avaritia_resource.name=Resource
|
|
||||||
item.avaritia_resource.diamond_lattice.name=Réseau de diamant
|
|
||||||
item.avaritia_resource.crystal_matrix_ingot.name=Lingot de matrice cristalline
|
|
||||||
item.avaritia_resource.neutron_pile.name=Amas de neutrons cosmiques
|
|
||||||
item.avaritia_resource.neutron_nugget.name=Pépite de neutronium cosmique
|
|
||||||
item.avaritia_resource.neutronium_ingot.name=Lingot de neutronium cosmique
|
|
||||||
item.avaritia_resource.infinity_catalyst.name=Catalyseur d'infinité
|
|
||||||
item.avaritia_resource.infinity_ingot.name=Lingot d'infinité
|
|
||||||
item.avaritia_resource.record_fragment.name=Fragment d'enregistrement
|
|
||||||
item.avaritia_resource.starfuel.name=Carburant d'étoile
|
|
||||||
item.avaritia_resource.neutronium_gear.name=Engrenage en neutronium
|
|
||||||
item.avaritia_singularity.name=Singularity
|
|
||||||
item.singularity_iron.name=Singularité de fer
|
|
||||||
item.singularity_gold.name=Singularité dorée
|
|
||||||
item.singularity_lapis.name=Singularité de lapis
|
|
||||||
item.singularity_redstone.name=Singularité de redstone
|
|
||||||
item.singularity_quartz.name=Singularité de quartz du nether
|
|
||||||
item.singularity_copper.name=Singularité de cuivre
|
|
||||||
item.singularity_tin.name=Singularité d'étain
|
|
||||||
item.singularity_lead.name=Singularité de plomb
|
|
||||||
item.singularity_silver.name=Singularité d'argent
|
|
||||||
item.singularity_nickel.name=Singularité de nickel
|
|
||||||
item.singularity_enderium.name=Singularité d'enderium
|
|
||||||
item.singularity_clay.name=Singularité d'argile
|
|
||||||
item.infinity_pickaxe.name=Destructeur de mondes
|
|
||||||
item.infinity_sword.name=Epée du cosmos
|
|
||||||
item.infinity_shovel.name=Avaleur de planète
|
|
||||||
item.infinity_axe.name=Ravageur de nature
|
|
||||||
item.infinity_bow.name=Arc long des paradis
|
|
||||||
item.skullfire_sword.name=Epée crâne de feu
|
|
||||||
item.akashic_record.name=Gravures d'Akashic
|
|
||||||
item.orb_armok.name=Orbe sanguine d'Armok
|
|
||||||
item.avaritia_stew.name=Ragoût ultime
|
|
||||||
item.avaritia_meatballs.name=Boulettes de viande cosmique
|
|
||||||
item.avaritia_endest_pearl.name=Perle de fin
|
|
||||||
item.infinity_armor_0.name=Casque de l'infinité
|
|
||||||
item.infinity_armor_1.name=Plastron de l'infinité
|
|
||||||
item.infinity_armor_2.name=Jambières de l'infinité
|
|
||||||
item.infinity_armor_3.name=Bottes de l'infinité
|
|
||||||
item.avaritia_fracturedore.name=Minerai fracturé inconnu
|
|
||||||
item.avaritia_fracturedore.prefix=Fracturé
|
|
||||||
item.avaritia_mattercluster.name=Groupement de matière
|
|
||||||
item.avaritia_mattercluster.full.name=Groupement de matière critique
|
|
||||||
item.avaritia_mattercluster.veryfull.name=Super-Critical Matter Cluster
|
|
||||||
item.morvinabox.name=Morv-dans-une-boîte (WIP)(VOUS ENFLAMMERA)
|
|
||||||
item.avaritia.comb.nerfed.name=Rayon neutralisé
|
|
||||||
item.avaritia.comb.cosmic.name=Rayon Comisque
|
|
||||||
item.avaritia_beesource.infinity_drop.name=Goutte d'infinité
|
|
||||||
item.avaritia_beesource.dust.name=Poudre
|
|
||||||
item.extremely_primordial_pearl.name=Perle de primordialité extrême
|
|
||||||
#
|
|
||||||
# Blocks
|
|
||||||
tile.compressed_workbench.name=Établi Compressé
|
|
||||||
tile.very_compressed_workbench.name=Double Établi Compressé
|
|
||||||
tile.avaritia_resource.name=Resource Block
|
|
||||||
tile.block_crystal_matrix.name=Matrice cristalline
|
|
||||||
tile.block_neutronium.name=Bloc de neutronium cosmique
|
|
||||||
tile.block_infinity.name=Bloc d'infinité
|
|
||||||
tile.block_gaia.name=Bloc de Gaia
|
|
||||||
tile.dire_crafting.name=Établi de Dire
|
|
||||||
tile.neutron_collector.name=Collecteur de neutrons
|
|
||||||
tile.neutronium_compressor.name=Compresseur en neutronium
|
|
||||||
tile.infinitato.name=Infinitate
|
|
||||||
tile.alfheim_deadrock0.name=Roche morte
|
|
||||||
tile.alfheim_deadrock1.name=Brique de roche morte
|
|
||||||
tile.alfheim_deadrock2.name=Brique de roche morte mousseuse
|
|
||||||
tile.alfheim_deadrock3.name=Brique de roche morte craquelée
|
|
||||||
tile.alfheim_deadrock4.name=Roche morte taillée
|
|
||||||
#
|
|
||||||
# Tooltips
|
|
||||||
tooltip.armok.desc=Stocke de l'essence de vie à l'infini lorsque l'objet est dans votre main
|
|
||||||
tooltip.armok.desc2=while held or in a filled Altar
|
|
||||||
tooltip.armok.capacity=Capacity: %,d LP
|
|
||||||
tooltip.crystal_matrix_ingot.desc=Ce n'est même pas sa forme finale.
|
|
||||||
tooltip.neutron_pile.desc=Essayez de ne pas y penser.
|
|
||||||
tooltip.neutron_nugget.desc=Environ 35.6 millions de tonnes
|
|
||||||
tooltip.neutronium_ingot.desc=Le coeur dense d'une étoile dans la simple forme d'un lingot
|
|
||||||
tooltip.infinity_catalyst.desc=Un est tout et tout est un
|
|
||||||
tooltip.infinity_ingot.desc=La fureur de l'univers dans la paume de votre main
|
|
||||||
tooltip.record_fragment.desc=Il apprécie croire en la liberté de la musique
|
|
||||||
tooltip.starfuel.desc=La lumière du cosmos dans une parcelle de la terre
|
|
||||||
tooltip.skullfire_sword.desc=Décapite et calcine les squelettes
|
|
||||||
tooltip.matter_cluster.desc=Utilisez pour démanteler
|
|
||||||
tooltip.matter_cluster.desc2=Maintenez SHIFT pour du contenu
|
|
||||||
tooltip.matter_cluster.desc3=Use a Matter Cluster Decompressor for large clusters.
|
|
||||||
tooltip.matter_cluster.counter=Objets
|
|
||||||
tooltip.morvinabox.desc=Logement instantané
|
|
||||||
tooltip.morvinabox.subdesc=In Canada, Morvy comes in bags.
|
|
||||||
tooltip.claybalance.desc=EQUILIBRE ILLIMITE!!!!
|
|
||||||
#
|
|
||||||
# Achievements
|
|
||||||
achievement.avaritia:crystal_matrix=Le premier sceau
|
|
||||||
achievement.avaritia:crystal_matrix.desc=Fabriquez votre premier lingot de matrice cristalline
|
|
||||||
achievement.avaritia:dire_crafting=BONJOUR, TOUT LE MONDE!
|
|
||||||
achievement.avaritia:dire_crafting.desc=Utilisez un établi pour fabriquer un établi extrême
|
|
||||||
achievement.avaritia:dire_uncrafting=PRENEZ LE TEMPS DE SOUFFLER!
|
|
||||||
achievement.avaritia:dire_uncrafting.desc=Finissez l'épisode
|
|
||||||
achievement.avaritia:collector=Maintenant nous jouons au jeu d'attente
|
|
||||||
achievement.avaritia:collector.desc=Fabriquez votre premier collecteur de neutrons et préparez vous à charger vos chunks
|
|
||||||
achievement.avaritia:neutronium=Les jeux d'attente ça craint
|
|
||||||
achievement.avaritia:neutronium.desc=Fabriquez le premier d'une longue série de lingots de neutronium
|
|
||||||
achievement.avaritia:singularity=L'horizon des évènements
|
|
||||||
achievement.avaritia:singularity.desc=Fabriquez votre première singularité
|
|
||||||
achievement.avaritia:catalyst=Tout les éviers de cuisine
|
|
||||||
achievement.avaritia:catalyst.desc=Fabriquez votre premier catalyseur de l'infini
|
|
||||||
achievement.avaritia:infinity=ENERGIE INFINIE!
|
|
||||||
achievement.avaritia:infinity.desc=Fabriquez votre premier lingot d'infinité
|
|
||||||
achievement.avaritia:armok=☺♦
|
|
||||||
achievement.avaritia:armok.desc=Fabriquez l'orbe sanguine d'Armok
|
|
||||||
achievement.avaritia:creative_kill=Même dieu peut saigner
|
|
||||||
achievement.avaritia:creative_kill.desc="Par ce péché, les anges tombent"
|
|
||||||
#
|
|
||||||
# Misc
|
|
||||||
itemGroup.avaritia=Avaritia
|
|
||||||
container.neutron_collector=Collecteur de neutrons
|
|
||||||
container.neutronium_compressor=Compresseur en neutronium
|
|
||||||
tc.aspect.terminus=la fin des jeux, l'apocalypse, les meules de pierre
|
|
||||||
tc.aspect.help.terminus=the culmination of all things
|
|
||||||
crafting.extreme=Fabrication EXtrême
|
|
||||||
crafting.extreme.shapeless=Sans forme EXtrême
|
|
||||||
crafting.extreme_compression=Compresseur en neutronium
|
|
||||||
tip.infinity=Infinité
|
|
||||||
death.attack.infinity=%1$s a été effacé par %2$s
|
|
||||||
death.attack.infinity.item=%1$s a été effacé par %2$s
|
|
||||||
death.attack.infinity.1=%1$s a été découpé en rubans by %2$s
|
|
||||||
death.attack.infinity.2=%1$s a été excisé de son existence par %2$s
|
|
||||||
death.attack.infinity.3=%1$s a été désintégré par %2$s
|
|
||||||
death.attack.infinity.4=%1$s a été annihilé par %2$s
|
|
||||||
#
|
|
||||||
# Botania
|
|
||||||
avaritia.flower.asgardandelion.name=Asgardandelion
|
|
||||||
tile.botania:flower.asgardandelion.name=Asgardandelion
|
|
||||||
tile.avaritia.flower.asgardandelion.lore=Watered with Vazkii's tears :c
|
|
||||||
avaritia.lexicon.asgardandelion=Asgardandelion
|
|
||||||
avaritia.lexicon.asgardandelion.0=Des rumeurs circulent au sujet d'une sorte de fleur divine pouvant produire un flux perpétuel de mana. Si une telle fleur mythique s'avérait exister, sa fabrication nécessiterait probablement des ressources au delà de ce que le commun des mortels peut imaginer..<BR>&oToujours pas une SAO référence.&r
|
|
||||||
avaritia.lexicon.infinitato=Infinitate
|
|
||||||
avaritia.lexicon.infinitato.0=Imprinting the essence of everything onto objects can have interesting results, and the Infinitato is no exception.<BR>Somewhat larger than its tiny sibling, and infused with the can-do attitude of a whole crowd of &1Tiny Potatoes&0 plus an &1Infinity Catalyst&0, the &1Infinitato&0 believes that you can do all the things, forever.
|
|
||||||
avaritia.lexicon.infinitato.1=Croyez moi, &oça passe.&r
|
|
||||||
avaritia.flower.soarleander.name=Soarleander
|
|
||||||
tile.botania:flower.soarleander.name=Soarleander
|
|
||||||
tile.avaritia.flower.soarleander.lore=Just hook it up to my &oveeeeins!&r
|
|
||||||
avaritia.lexicon.soarleander=Soarleander
|
|
||||||
avaritia.lexicon.soarleander.0=If you have a surfeit of chicken or chicken by-products, look no further!<BR>The Soarleander will devour any and all things chicken in the vicinity (chickens themselves included) while remaining totally disinterested in everything else.
|
|
||||||
avaritia.lexicon.soarleander.1=&oAny random chests are an unintended side-effect.&r
|
|
||||||
#
|
|
||||||
# Thaumcraft
|
|
||||||
item.Wand.infinity.rod=Neutronium cosmique
|
|
||||||
item.Wand.matrix.cap=Cristal cloué
|
|
||||||
#
|
|
||||||
# Tinkers Construct
|
|
||||||
material.avaritia_neutronium=Neutronium
|
|
||||||
material.avaritia_neutronium.ability=Supermassif
|
|
||||||
material.avaritia_infinitymetal=Infinité
|
|
||||||
material.avaritia_infinitymetal.ability=Cosmique
|
|
||||||
#
|
|
||||||
# Beeeeeeeeeeeees
|
|
||||||
avaritia.bee.annoying=Gênant
|
|
||||||
avaritia.bee.annoying.desc="Combien de temps cela prend-il de fabriquer un simple rayon de miel?!"|Note trouvée dans une ancienne capsule temporelle
|
|
||||||
avaritia.bee.tedious=Fastidieux
|
|
||||||
avaritia.bee.tedious.desc=Leurs ruches sont en fait construites de plus petites ruches, qui sont elles mêmes construites à partir de plus petites ruches...
|
|
||||||
avaritia.bee.insufferable=Insufferable
|
|
||||||
avaritia.bee.insufferable.desc=Ils sabotent parfois d'autres abeilles n'ayant pas d'avantages particuliers ou un vocabulaire non conventionnel.
|
|
||||||
avaritia.bee.trippy=Trippant
|
|
||||||
avaritia.bee.trippy.desc="Mon pote. Genre... les abeilles. Mec. Elles sont juste... whoa."|SpitefulFox, Apiculteur non professionnel
|
|
||||||
avaritia.bee.cosmic=Cosmique
|
|
||||||
avaritia.bee.cosmic.desc=
|
|
||||||
avaritia.bee.neutronium=Neutronium
|
|
||||||
avaritia.bee.neutronium.desc=Parfois, de petits objets gravitant autour de leurs ruches peuvent être trouvés.
|
|
||||||
avaritia.bee.infinite=Infini
|
|
||||||
avaritia.bee.infinite.desc=
|
|
||||||
|
|
||||||
classification.balanced=Equilibré
|
|
||||||
classification.balanced.desc=Ces abeilles se sont ennuyées et sont tombées par terre, mortes, au moment où elles avaient finir d'accomplir leur tâche. Elles nécessitent les méthodes les plus alambiquées afin de les divertir sans arrêt.
|
|
||||||
classification.infinite=Infini
|
|
||||||
classification.infinite.desc=Ils collectent l'énergie pranique depuis les lignes énergétiques et depuis la géométrie arcanique de l'univers lui même.
|
|
||||||
|
|
||||||
avaritia.allele.speedNerfed=Nerfed
|
|
||||||
avaritia.allele.lifespanArtificial=Artificiel
|
|
||||||
#
|
|
||||||
# Research
|
|
||||||
avaritia.research_name.BIG_PEARL=Perle de primordialité extrême
|
|
||||||
avaritia.research_text.BIG_PEARL=Parce que vous pouvez toujours en avoir plus
|
|
||||||
avaritia.research_page.BIG_PEARL.1=Sure, the Primordial Pearl is pretty potent, but you think it could be even MORE potent.<BR><BR>By smashing several primordial pearls together in an arcane infusion, you create an even more potent item: The Extremely Primordial Pearl.<BR><BR>It's guaranteed to be even more primordial than a regular primordial pearl!
|
|
||||||
avaritia.research_name.AKASHIC=Gravures d'Akashic
|
|
||||||
avaritia.research_text.AKASHIC=Plus de connaissances que nécessaire
|
|
||||||
avaritia.research_page.AKASHIC.1=Vous avez effectué suffisamment de recherches sur le monde pour briser le tissu de la réalité et entrer dans des royaumes inconnus, mais bien évidemment, il y a toujours de la place pour PLUS de recherche, n'est-ce-pas?<BR><BR> Les gravures d'Akashic vous donneront tous les points de recherche du monde et même un peu plus.
|
|
||||||
@@ -1,188 +0,0 @@
|
|||||||
#
|
|
||||||
# Items
|
|
||||||
item.avaritia_resource.name=源
|
|
||||||
item.avaritia_resource.diamond_lattice.name=ダイヤモンドの格子
|
|
||||||
item.avaritia_resource.crystal_matrix_ingot.name=クリスタルマトリックスインゴット
|
|
||||||
item.avaritia_resource.neutron_pile.name=小さなコズミックニュートロン
|
|
||||||
item.avaritia_resource.neutron_nugget.name=コズミックニュートロニウムナゲット
|
|
||||||
item.avaritia_resource.neutronium_ingot.name=コズミックニュートロニウムインゴット
|
|
||||||
item.avaritia_resource.infinity_catalyst.name=インフィニティ触媒
|
|
||||||
item.avaritia_resource.infinity_ingot.name=インフィニティインゴット
|
|
||||||
item.avaritia_resource.record_fragment.name=レコードの欠片
|
|
||||||
item.avaritia_resource.starfuel.name=恒星の燃料
|
|
||||||
item.avaritia_resource.neutronium_gear.name=ニュートロニウムの歯車
|
|
||||||
item.avaritia_singularity.name=特異点
|
|
||||||
item.singularity_iron.name=鉄の特異点
|
|
||||||
item.singularity_gold.name=金の特異点
|
|
||||||
item.singularity_lapis.name=ラピスラズリの特異点
|
|
||||||
item.singularity_redstone.name=レッドストーンの特異点
|
|
||||||
item.singularity_quartz.name=ネザークォーツの特異点
|
|
||||||
item.singularity_copper.name=銅の特異点
|
|
||||||
item.singularity_tin.name=錫の特異点
|
|
||||||
item.singularity_lead.name=鉛の特異点
|
|
||||||
item.singularity_silver.name=銀の特異点
|
|
||||||
item.singularity_nickel.name=ニッケルの特異点
|
|
||||||
item.singularity_enderium.name=エンダリウムの特異点
|
|
||||||
item.singularity_clay.name=粘土の特異点
|
|
||||||
item.infinity_pickaxe.name=ワールド・ブレイカー
|
|
||||||
item.infinity_sword.name=コスモスの剣
|
|
||||||
item.infinity_shovel.name=惑星喰らいのシャベル
|
|
||||||
item.infinity_axe.name=破滅に導く斧
|
|
||||||
item.infinity_bow.name=天上の長弓
|
|
||||||
item.skullfire_sword.name=骸骨焚きの剣
|
|
||||||
item.akashic_record.name=アカシックレコード
|
|
||||||
item.orb_armok.name=Armokのブラッドオーブ
|
|
||||||
item.avaritia_stew.name=森羅万象のシチュー
|
|
||||||
item.avaritia_meatballs.name=果てのない合い挽きミートボール
|
|
||||||
item.avaritia_endest_pearl.name=エンデストパール
|
|
||||||
item.infinity_armor_0.name=インフィニティヘルメット
|
|
||||||
item.infinity_armor_1.name=インフィニティチェストプレート
|
|
||||||
item.infinity_armor_2.name=インフィニティレギンス
|
|
||||||
item.infinity_armor_3.name=インフィニティブーツ
|
|
||||||
item.avaritia_fracturedore.name=未知の粉砕した鉱石
|
|
||||||
item.avaritia_fracturedore.prefix=粉砕した
|
|
||||||
item.avaritia_mattercluster.name=物質塊
|
|
||||||
item.avaritia_mattercluster.full.name=飽和した物質塊
|
|
||||||
item.avaritia_mattercluster.veryfull.name=Super-Critical Matter Cluster
|
|
||||||
item.morvinabox.name=Morv-In-A-Box (WIP)(WILL LIGHT YOU ON FIRE)
|
|
||||||
item.avaritia.comb.nerfed.name=ナーフされた巣枠
|
|
||||||
item.avaritia.comb.cosmic.name=宇宙の巣枠
|
|
||||||
item.avaritia_beesource.infinity_drop.name=インフィニティの滴
|
|
||||||
item.avaritia_beesource.dust.name=粉
|
|
||||||
item.extremely_primordial_pearl.name=極めて根源的な始原の真珠
|
|
||||||
#
|
|
||||||
# Blocks
|
|
||||||
tile.compressed_workbench.name=圧縮作業台
|
|
||||||
tile.very_compressed_workbench.name=二重圧縮作業台
|
|
||||||
tile.avaritia_resource.name=Resource Block
|
|
||||||
tile.block_crystal_matrix.name=クリスタルマトリックス
|
|
||||||
tile.block_neutronium.name=コズミックニュートロニウムブロック
|
|
||||||
tile.block_infinity.name=インフィニティブロック
|
|
||||||
tile.block_gaia.name=ガイアブロック
|
|
||||||
tile.dire_crafting.name=荘厳な作業台
|
|
||||||
tile.neutron_collector.name=中性子収集機
|
|
||||||
tile.neutronium_compressor.name=ニュートロニウム圧縮機
|
|
||||||
tile.infinitato.name=インフィニテト
|
|
||||||
tile.alfheim_deadrock0.name=破滅の石
|
|
||||||
tile.alfheim_deadrock1.name=破滅の石レンガ
|
|
||||||
tile.alfheim_deadrock2.name=苔むした破滅の石
|
|
||||||
tile.alfheim_deadrock3.name=ひび割れた破滅の石
|
|
||||||
tile.alfheim_deadrock4.name=模様入りの破滅の石
|
|
||||||
#
|
|
||||||
# Tooltips
|
|
||||||
tooltip.armok.desc=最大量のライフエッセンスを常に保持する
|
|
||||||
tooltip.armok.desc2=while held or in a filled Altar
|
|
||||||
tooltip.armok.capacity=Capacity: %,d LP
|
|
||||||
tooltip.crystal_matrix_ingot.desc=まだ最終形態ではない
|
|
||||||
tooltip.neutron_pile.desc=現実的に考えるのはやめよう
|
|
||||||
tooltip.neutron_nugget.desc=約3560万トン
|
|
||||||
tooltip.neutronium_ingot.desc=恒星の核をインゴットの形に加工したもの
|
|
||||||
tooltip.infinity_catalyst.desc=一即一切、一切即一
|
|
||||||
tooltip.infinity_ingot.desc=宇宙の猛威が手のひらの上に
|
|
||||||
tooltip.record_fragment.desc=音楽の自由を信じた~い
|
|
||||||
tooltip.starfuel.desc=宇宙の煌めきを感じることができる
|
|
||||||
tooltip.skullfire_sword.desc=骸骨の頭蓋骨を刈り取り、真っ黒に焦がす
|
|
||||||
tooltip.matter_cluster.desc=使用すると分解する
|
|
||||||
tooltip.matter_cluster.desc2=SHIFTで中身を表示
|
|
||||||
tooltip.matter_cluster.desc3=Use a Matter Cluster Decompressor for large clusters.
|
|
||||||
tooltip.matter_cluster.counter=アイテム
|
|
||||||
tooltip.morvinabox.desc=即席建築
|
|
||||||
tooltip.morvinabox.subdesc=カナダではMorvyは袋に入っている
|
|
||||||
tooltip.claybalance.desc=果てしないバランス!!!!
|
|
||||||
#
|
|
||||||
# Achievements
|
|
||||||
achievement.avaritia:crystal_matrix=終わりの始まり
|
|
||||||
achievement.avaritia:crystal_matrix.desc=最初の §8《§7クリスタルマトリックスインゴット§8/Crystal Matrix Ingot》§7 をクラフトする。
|
|
||||||
achievement.avaritia:dire_crafting=みなさんこんにちは!
|
|
||||||
achievement.avaritia:dire_crafting.desc=普通の作業台を使用して荘厳な作業台を作成する
|
|
||||||
achievement.avaritia:dire_uncrafting=じゃあね!
|
|
||||||
achievement.avaritia:dire_uncrafting.desc=エピソードを終了する
|
|
||||||
achievement.avaritia:collector=放置ゲーの始まりだ
|
|
||||||
achievement.avaritia:collector.desc=最初の中性子収集機を作成してチャンクロードする準備をする
|
|
||||||
achievement.avaritia:neutronium=放置ゲーはもうこりごり
|
|
||||||
achievement.avaritia:neutronium.desc=これからたくさん必要になる §8《§7コズミックニュートロニウムインゴット§8/Cosmic Neutronium Ingot》§7 を入手する。
|
|
||||||
achievement.avaritia:singularity=宇宙の果てに
|
|
||||||
achievement.avaritia:singularity.desc=最初の特異点を作成する
|
|
||||||
achievement.avaritia:catalyst=何もかも必要に
|
|
||||||
achievement.avaritia:catalyst.desc=最初の §8《§7インフィニティ触媒§8/Infinity Catalyst》§7 をクラフトする。
|
|
||||||
achievement.avaritia:infinity=無限のチカラ
|
|
||||||
achievement.avaritia:infinity.desc=最初の §8《§7インフィニティインゴット§8/Infinity Ingot》§7 をクラフトする。
|
|
||||||
achievement.avaritia:armok=☺♦
|
|
||||||
achievement.avaritia:armok.desc=Armokのブラッドオーブをクラフトする
|
|
||||||
achievement.avaritia:creative_kill=神でさえも血を流す
|
|
||||||
achievement.avaritia:creative_kill.desc=「その罪が天使を堕落させた」
|
|
||||||
#
|
|
||||||
# Misc
|
|
||||||
itemGroup.avaritia=Avaritia
|
|
||||||
container.neutron_collector=中性子収集機
|
|
||||||
container.neutronium_compressor=ニュートロニウム圧縮機
|
|
||||||
tc.aspect.terminus=エンドコンテンツ、終末、途方もない労力
|
|
||||||
tc.aspect.help.terminus=あらゆる事物の極致
|
|
||||||
crafting.extreme=究極クラフティング
|
|
||||||
crafting.extreme.shapeless=究極クラフティング (不定形レシピ)
|
|
||||||
crafting.extreme_compression=ニュートロニウム圧縮機
|
|
||||||
tip.infinity=インフィニティ
|
|
||||||
death.attack.infinity=%1$sは%2$sによって消し去られた
|
|
||||||
death.attack.infinity.item=%1$sは%2$sによって消し去られた
|
|
||||||
death.attack.infinity.1=%1$sは%2$sによって木っ端微塵にされた
|
|
||||||
death.attack.infinity.2=%1$sは%2$sによって存在を消された
|
|
||||||
death.attack.infinity.3=%1$sは%2$sにオーバーキルされた
|
|
||||||
death.attack.infinity.4=%1$sの痕跡は%2$sによって跡形もなく消された
|
|
||||||
#
|
|
||||||
# Botania
|
|
||||||
avaritia.flower.asgardandelion.name=アースガルダンデライオン
|
|
||||||
tile.botania:flower.asgardandelion.name=アースガルダンデライオン
|
|
||||||
tile.avaritia.flower.asgardandelion.lore=Vazkiiの涙によって水やりされた
|
|
||||||
avaritia.lexicon.asgardandelion=アースガルダンデライオン
|
|
||||||
avaritia.lexicon.asgardandelion.0=尽きることのないマナの奔 流を生み出すことができる という神のような花の噂が ある。もしそのような花が 存在するとしたら、おそら く人間の想像を超える莫大 な富と資源が必要になるこ とでしょう。<br>&oまだSAOのネタではありま せん。&r
|
|
||||||
avaritia.lexicon.infinitato=インフィニテト
|
|
||||||
avaritia.lexicon.infinitato.0=Imprinting the essence of everything onto objects can have interesting results, and the Infinitato is no exception.<BR>Somewhat larger than its tiny sibling, and infused with the can-do attitude of a whole crowd of &1Tiny Potatoes&0 plus an &1Infinity Catalyst&0, the &1Infinitato&0 believes that you can do all the things, forever.
|
|
||||||
avaritia.lexicon.infinitato.1=Trust me, &oit'll fit.&r
|
|
||||||
avaritia.flower.soarleander.name=ソアーリーンダー
|
|
||||||
tile.botania:flower.soarleander.name=ソアーリーンダー
|
|
||||||
tile.avaritia.flower.soarleander.lore=Just hook it up to my &oveeeeins!&r
|
|
||||||
avaritia.lexicon.soarleander=ソアーリーンダー
|
|
||||||
avaritia.lexicon.soarleander.0=If you have a surfeit of chicken or chicken by-products, look no further!<BR>The Soarleander will devour any and all things chicken in the vicinity (chickens themselves included) while remaining totally disinterested in everything else.
|
|
||||||
avaritia.lexicon.soarleander.1=&oAny random chests are an unintended side-effect.&r
|
|
||||||
#
|
|
||||||
# Thaumcraft
|
|
||||||
item.Wand.infinity.rod=コズミックニュートロニウム
|
|
||||||
item.Wand.matrix.cap=クリスタルで装飾された
|
|
||||||
#
|
|
||||||
# Tinkers Construct
|
|
||||||
material.avaritia_neutronium=コズミックニュートロニウム
|
|
||||||
material.avaritia_neutronium.ability=スーパーマッシブ
|
|
||||||
material.avaritia_infinitymetal=インフィニティ
|
|
||||||
material.avaritia_infinitymetal.ability=コズミック
|
|
||||||
#
|
|
||||||
# Beeeeeeeeeeeees
|
|
||||||
avaritia.bee.annoying=僣越
|
|
||||||
avaritia.bee.annoying.desc="蜂の巣ができるまでどのくらいの時間がかかると思う!?"|古代のタイムカプセルに入っていたメモ
|
|
||||||
avaritia.bee.tedious=辟易
|
|
||||||
avaritia.bee.tedious.desc=この種の蜂の巣はより小さな巣で作られていて、その巣は更に小さな巣で作られていて、その巣は...
|
|
||||||
avaritia.bee.insufferable=横暴
|
|
||||||
avaritia.bee.insufferable.desc=この種の蜂は、他の種の意見に対してすぐ揚げ足を取ることで有名だ。
|
|
||||||
avaritia.bee.trippy=希代
|
|
||||||
avaritia.bee.trippy.desc="おい、見てみろよ、蜂だぜ...こいつはまるで...うわっ"|SpitefulFox - 無免許の養蜂家
|
|
||||||
avaritia.bee.cosmic=宇宙
|
|
||||||
avaritia.bee.cosmic.desc=
|
|
||||||
avaritia.bee.neutronium=核子
|
|
||||||
avaritia.bee.neutronium.desc=巣の周囲にとても小さな粒子が周回しているようだ。
|
|
||||||
avaritia.bee.infinite=インフィニット
|
|
||||||
avaritia.bee.infinite.desc=
|
|
||||||
|
|
||||||
classification.balanced=均衡
|
|
||||||
classification.balanced.desc=これらの種の蜂は、自身に課せられた仕事を完了すると、退屈して死亡してしまう。そのため、できるだけ人生を楽しむために、複雑な工程で長い時間を掛けて仕事をこなす。
|
|
||||||
classification.infinite=無限
|
|
||||||
classification.infinite.desc=これらの種の蜂は、この次元に存在する隠されたレイラインや、難解な幾何学構造からプラーナエネルギーを収集しているようだ。
|
|
||||||
|
|
||||||
avaritia.allele.speedNerfed=ナーフ
|
|
||||||
avaritia.allele.lifespanArtificial=不自然
|
|
||||||
#
|
|
||||||
# Research
|
|
||||||
avaritia.research_name.BIG_PEARL=極めて根源的な始原の真珠
|
|
||||||
avaritia.research_text.BIG_PEARL=なぜならいつもあなたはもっと持っているから
|
|
||||||
avaritia.research_page.BIG_PEARL.1=もちろん、始原の真珠は非常に強力だ。しかし、もっと強力にすることも可能だろう。<BR><BR>注入の儀式でいくつかの始原の真珠を衝突させることで、ずっと強力なアイテムを生み出した。それが極めて根源的な始原の真珠だ。<BR><BR>通常の始原の真珠よりもさらに根源的であること間違いなしだ!
|
|
||||||
avaritia.research_name.AKASHIC=アカシックレコード
|
|
||||||
avaritia.research_text.AKASHIC=必要以上の知識がここに!
|
|
||||||
avaritia.research_page.AKASHIC.1=世界の構造に亀裂を入れ外なる地へと足を踏み入れられるほどに、世界について調べてきた。しかし、さらなる研究の余地は常に、間違いなく存在するではないか。<BR><BR>アカシックレコードは、この世界中すべての研究ポイントと、ちょっとしたものを与えてくれる。
|
|
||||||
@@ -1,188 +0,0 @@
|
|||||||
#
|
|
||||||
# Items
|
|
||||||
item.avaritia_resource.name=Resource
|
|
||||||
item.avaritia_resource.diamond_lattice.name=다이아몬드 격자
|
|
||||||
item.avaritia_resource.crystal_matrix_ingot.name=크리스탈 매트릭스 주괴
|
|
||||||
item.avaritia_resource.neutron_pile.name=우주의 뉴트로늄 가루
|
|
||||||
item.avaritia_resource.neutron_nugget.name=우주의 뉴트로늄 조각
|
|
||||||
item.avaritia_resource.neutronium_ingot.name=우주의 뉴트로늄 주괴
|
|
||||||
item.avaritia_resource.infinity_catalyst.name=인피니티 촉매
|
|
||||||
item.avaritia_resource.infinity_ingot.name=인피니티 주괴
|
|
||||||
item.avaritia_resource.record_fragment.name=레코드판 파편
|
|
||||||
item.avaritia_resource.starfuel.name=별 연료
|
|
||||||
item.avaritia_resource.neutronium_gear.name=뉴트로늄 톱니바퀴
|
|
||||||
item.avaritia_singularity.name=Singularity
|
|
||||||
item.singularity_iron.name=철 특이점
|
|
||||||
item.singularity_gold.name=금 특이점
|
|
||||||
item.singularity_lapis.name=청금석 특이점
|
|
||||||
item.singularity_redstone.name=레드스톤 특이점
|
|
||||||
item.singularity_quartz.name=지옥 석영 특이점
|
|
||||||
item.singularity_copper.name=구리 특이점
|
|
||||||
item.singularity_tin.name=주석 특이점
|
|
||||||
item.singularity_lead.name=납 특이점
|
|
||||||
item.singularity_silver.name=은 특이점
|
|
||||||
item.singularity_nickel.name=니켈 특이점
|
|
||||||
item.singularity_enderium.name=엔더륨 특이점
|
|
||||||
item.singularity_clay.name=점토 특이점
|
|
||||||
item.infinity_pickaxe.name=세계의 파괴자
|
|
||||||
item.infinity_sword.name=대우주의 검
|
|
||||||
item.infinity_shovel.name=행성포식자
|
|
||||||
item.infinity_axe.name=자연의 파멸
|
|
||||||
item.infinity_bow.name=천상의 장궁
|
|
||||||
item.skullfire_sword.name=스컬파이어 검
|
|
||||||
item.akashic_record.name=아카식 레코드
|
|
||||||
item.orb_armok.name=Armok의 선혈보주
|
|
||||||
item.avaritia_stew.name=궁극의 스튜
|
|
||||||
item.avaritia_meatballs.name=우주의 미트볼
|
|
||||||
item.avaritia_endest_pearl.name=최후의 진주
|
|
||||||
item.infinity_armor_0.name=무한의 투구
|
|
||||||
item.infinity_armor_1.name=무한의 갑옷
|
|
||||||
item.infinity_armor_2.name=무한의 바지
|
|
||||||
item.infinity_armor_3.name=무한의 부츠
|
|
||||||
item.avaritia_fracturedore.name=Unknown Fractured Ore
|
|
||||||
item.avaritia_fracturedore.prefix=Fractured
|
|
||||||
item.avaritia_mattercluster.name=물질 클러스터
|
|
||||||
item.avaritia_mattercluster.full.name=Critical Matter Cluster
|
|
||||||
item.avaritia_mattercluster.veryfull.name=Super-Critical Matter Cluster
|
|
||||||
item.morvinabox.name=Morv-In-A-Box (WIP)(WILL LIGHT YOU ON FIRE)
|
|
||||||
item.avaritia.comb.nerfed.name=Nerfed Comb
|
|
||||||
item.avaritia.comb.cosmic.name=Cosmic Comb
|
|
||||||
item.avaritia_beesource.infinity_drop.name=Infinity Drop
|
|
||||||
item.avaritia_beesource.dust.name=가루
|
|
||||||
item.extremely_primordial_pearl.name=극한의 원시적 진주
|
|
||||||
#
|
|
||||||
# Blocks
|
|
||||||
tile.compressed_workbench.name=압축된 제작대
|
|
||||||
tile.very_compressed_workbench.name=이중 압축된 조합대
|
|
||||||
tile.avaritia_resource.name=Resource Block
|
|
||||||
tile.block_crystal_matrix.name=크리스탈 매트릭스
|
|
||||||
tile.block_neutronium.name=우주의 뉴트로늄 블록
|
|
||||||
tile.block_infinity.name=인피니티 블록
|
|
||||||
tile.block_gaia.name=가이아 블록
|
|
||||||
tile.dire_crafting.name=다이어 제작대
|
|
||||||
tile.neutron_collector.name=중성자 수집기
|
|
||||||
tile.neutronium_compressor.name=중성자 압축기
|
|
||||||
tile.infinitato.name=인피테이토
|
|
||||||
tile.alfheim_deadrock0.name=Deadrock
|
|
||||||
tile.alfheim_deadrock1.name=Deadrock Brick
|
|
||||||
tile.alfheim_deadrock2.name=Mossy Deadrock Brick
|
|
||||||
tile.alfheim_deadrock3.name=Cracked Deadrock Brick
|
|
||||||
tile.alfheim_deadrock4.name=Chiselled Deadrock
|
|
||||||
#
|
|
||||||
# Tooltips
|
|
||||||
tooltip.armok.desc=사용할때 무한한 LP를 저장합니다
|
|
||||||
tooltip.armok.desc2=while held or in a filled Altar
|
|
||||||
tooltip.armok.capacity=Capacity: %,d LP
|
|
||||||
tooltip.crystal_matrix_ingot.desc=심지어 이게 최종 형태가 아닙니다.
|
|
||||||
tooltip.neutron_pile.desc=생각해보려 하지 맙시다.
|
|
||||||
tooltip.neutron_nugget.desc=3억 5600만톤 정도네요.
|
|
||||||
tooltip.neutronium_ingot.desc=응집된 별의 심장이 편의적인 주괴의 모습으로.
|
|
||||||
tooltip.infinity_catalyst.desc=하나는 모두, 모두는 하나.
|
|
||||||
tooltip.infinity_ingot.desc=우주의 분노가 당신의 손안에
|
|
||||||
tooltip.record_fragment.desc=음악의 자류를 믿어봐~
|
|
||||||
tooltip.starfuel.desc=간편한 흙덩어리 속의 우주의 빛
|
|
||||||
tooltip.skullfire_sword.desc=스켈레톤의 머리를 떼어네고 그들을 까맣게 그을립니다.
|
|
||||||
tooltip.matter_cluster.desc=Right click to deconstruct.
|
|
||||||
tooltip.matter_cluster.desc2=Hold SHIFT for contents.
|
|
||||||
tooltip.matter_cluster.desc3=Use a Matter Cluster Decompressor for large clusters.
|
|
||||||
tooltip.matter_cluster.counter=아이템
|
|
||||||
tooltip.morvinabox.desc=Instant housing
|
|
||||||
tooltip.morvinabox.subdesc=In Canada, Morvy comes in bags.
|
|
||||||
tooltip.claybalance.desc=UNLIMITED BALANCE!!!!
|
|
||||||
#
|
|
||||||
# Achievements
|
|
||||||
achievement.avaritia:crystal_matrix=The First Seal
|
|
||||||
achievement.avaritia:crystal_matrix.desc=크리스탈 매트릭스 주괴를 만드세요
|
|
||||||
achievement.avaritia:dire_crafting=HELLO, EVERYONE!
|
|
||||||
achievement.avaritia:dire_crafting.desc=Use a regular Crafting Table to craft a Dire Crafting Table
|
|
||||||
achievement.avaritia:dire_uncrafting=TAKE IT EASY!
|
|
||||||
achievement.avaritia:dire_uncrafting.desc=End the episode
|
|
||||||
achievement.avaritia:collector=Now We Play The Waiting Game
|
|
||||||
achievement.avaritia:collector.desc=Create your first Neutron Collector and get ready to chunkload
|
|
||||||
achievement.avaritia:neutronium=기다리는 거 지겨워 죽겠네
|
|
||||||
achievement.avaritia:neutronium.desc=Create the first of many Neutronium Ingots
|
|
||||||
achievement.avaritia:singularity=Event Horizon
|
|
||||||
achievement.avaritia:singularity.desc=Craft your first Singularity
|
|
||||||
achievement.avaritia:catalyst=All The Kitchen Sinks
|
|
||||||
achievement.avaritia:catalyst.desc=Craft your first Infinity Catalyst
|
|
||||||
achievement.avaritia:infinity=INFINITE POWER!
|
|
||||||
achievement.avaritia:infinity.desc=Craft your first Infinity Ingot
|
|
||||||
achievement.avaritia:armok=☺♦
|
|
||||||
achievement.avaritia:armok.desc=Armok의 선혈보주
|
|
||||||
achievement.avaritia:creative_kill=신마저 피를 흘린다
|
|
||||||
achievement.avaritia:creative_kill.desc="By that sin fell the angels"
|
|
||||||
#
|
|
||||||
# Misc
|
|
||||||
itemGroup.avaritia=아바리티아
|
|
||||||
container.neutron_collector=중성자 수집기
|
|
||||||
container.neutronium_compressor=뉴트로늄 압축기
|
|
||||||
tc.aspect.terminus=The End of Games, Apocalypse, Grindstones
|
|
||||||
tc.aspect.help.terminus=the culmination of all things
|
|
||||||
crafting.extreme=극한조합
|
|
||||||
crafting.extreme.shapeless=무형의 극한조합
|
|
||||||
crafting.extreme_compression=뉴트로늄 압축기
|
|
||||||
tip.infinity=인피니티
|
|
||||||
death.attack.infinity=%1$s 이(가) %2$s 에 의해 말소되었습니다.
|
|
||||||
death.attack.infinity.item=%1$s 이(가) %2$s 에 의해 말소되었습니다.
|
|
||||||
death.attack.infinity.1=%1$s 이(가) %2$s 에게 잘게 썰렸습니다.
|
|
||||||
death.attack.infinity.2=%1$s 은(는) %2$s 에게 존재가 지워졌습니다.
|
|
||||||
death.attack.infinity.3=%1$s 이(가) %2$s 에게 오버킬당했습니다.
|
|
||||||
death.attack.infinity.4=%1$s 이(가) %2$s 에게 절멸당했습니다.
|
|
||||||
#
|
|
||||||
# Botania
|
|
||||||
avaritia.flower.asgardandelion.name=아스가르드단델리온
|
|
||||||
tile.botania:flower.asgardandelion.name=아스가르드단델리온
|
|
||||||
tile.avaritia.flower.asgardandelion.lore=Vazkii의 눈물로 키워진 꽃
|
|
||||||
avaritia.lexicon.asgardandelion=아스가르드단델리온
|
|
||||||
avaritia.lexicon.asgardandelion.0=Rumors abound about some kind of godlike flower that can produce a never-ending torrent of mana. If such a mythical flower were to exist, it would probably require wealth and resources beyond mortal reckoning.<BR>&oStill not a SAO reference.&r
|
|
||||||
avaritia.lexicon.infinitato=Infinitato
|
|
||||||
avaritia.lexicon.infinitato.0=Imprinting the essence of everything onto objects can have interesting results, and the Infinitato is no exception.<BR>Somewhat larger than its tiny sibling, and infused with the can-do attitude of a whole crowd of &1Tiny Potatoes&0 plus an &1Infinity Catalyst&0, the &1Infinitato&0 believes that you can do all the things, forever.
|
|
||||||
avaritia.lexicon.infinitato.1=Trust me, &oit'll fit.&r
|
|
||||||
avaritia.flower.soarleander.name=Soarleander
|
|
||||||
tile.botania:flower.soarleander.name=Soarleander
|
|
||||||
tile.avaritia.flower.soarleander.lore=Just hook it up to my &oveeeeins!&r
|
|
||||||
avaritia.lexicon.soarleander=Soarleander
|
|
||||||
avaritia.lexicon.soarleander.0=If you have a surfeit of chicken or chicken by-products, look no further!<BR>The Soarleander will devour any and all things chicken in the vicinity (chickens themselves included) while remaining totally disinterested in everything else.
|
|
||||||
avaritia.lexicon.soarleander.1=&oAny random chests are an unintended side-effect.&r
|
|
||||||
#
|
|
||||||
# Thaumcraft
|
|
||||||
item.Wand.infinity.rod=우주의 뉴트로늄
|
|
||||||
item.Wand.matrix.cap=Crystal Studded
|
|
||||||
#
|
|
||||||
# Tinkers Construct
|
|
||||||
material.avaritia_neutronium=뉴트로늄
|
|
||||||
material.avaritia_neutronium.ability=초고질량
|
|
||||||
material.avaritia_infinitymetal=인피니티
|
|
||||||
material.avaritia_infinitymetal.ability=우주의
|
|
||||||
#
|
|
||||||
# Beeeeeeeeeeeees
|
|
||||||
avaritia.bee.annoying=Annoying
|
|
||||||
avaritia.bee.annoying.desc="How long can it take to build a single honeycomb?!"|Note found in an ancient time capsule
|
|
||||||
avaritia.bee.tedious=Tedious
|
|
||||||
avaritia.bee.tedious.desc=Their hives are actually built out of smaller hives, which are themselves built out of smaller hives...
|
|
||||||
avaritia.bee.insufferable=Insufferable
|
|
||||||
avaritia.bee.insufferable.desc=They often sabotage other bees they perceive as having any advantages or improper vocabulary.
|
|
||||||
avaritia.bee.trippy=Trippy
|
|
||||||
avaritia.bee.trippy.desc="Dude. Like... bees. Man. They're like... whoa."|SpitefulFox, Unlicensed Apiarist
|
|
||||||
avaritia.bee.cosmic=우주의
|
|
||||||
avaritia.bee.cosmic.desc=
|
|
||||||
avaritia.bee.neutronium=뉴트로늄
|
|
||||||
avaritia.bee.neutronium.desc=Small objects can often by found orbiting their hives.
|
|
||||||
avaritia.bee.infinite=무한
|
|
||||||
avaritia.bee.infinite.desc=
|
|
||||||
|
|
||||||
classification.balanced=Balanced
|
|
||||||
classification.balanced.desc=These bees get bored and drop dead the moment they complete whatever they're working on. They take the most long, convoluted routes and methods in order to keep themselves entertained.
|
|
||||||
classification.infinite=무한
|
|
||||||
classification.infinite.desc=They gather pranic energy from the hidden ley-lines and arcane geometries of the universe itself.
|
|
||||||
|
|
||||||
avaritia.allele.speedNerfed=Nerfed
|
|
||||||
avaritia.allele.lifespanArtificial=Artificial
|
|
||||||
#
|
|
||||||
# Research
|
|
||||||
avaritia.research_name.BIG_PEARL=Extremely Primordial Pearl
|
|
||||||
avaritia.research_text.BIG_PEARL=Because you can always have more
|
|
||||||
avaritia.research_page.BIG_PEARL.1=Sure, the Primordial Pearl is pretty potent, but you think it could be even MORE potent.<BR><BR>By smashing several primordial pearls together in an arcane infusion, you create an even more potent item: The Extremely Primordial Pearl.<BR><BR>It's guaranteed to be even more primordial than a regular primordial pearl!
|
|
||||||
avaritia.research_name.AKASHIC=아카식 레코드
|
|
||||||
avaritia.research_text.AKASHIC=필요 이상의 지식
|
|
||||||
avaritia.research_page.AKASHIC.1=You've researched enough of the world to crack the fabric of reality and enter the Outer Realms, but surely there's always room for MORE research, right?<BR><BR>The Akashic Records will give you all the research points in the world and then a little more.
|
|
||||||
@@ -1,188 +0,0 @@
|
|||||||
#
|
|
||||||
# Items
|
|
||||||
item.avaritia_resource.name=Zasoby
|
|
||||||
item.avaritia_resource.diamond_lattice.name=Diamentowa siatka
|
|
||||||
item.avaritia_resource.crystal_matrix_ingot.name=Sztabka Matrycy Kryształowej
|
|
||||||
item.avaritia_resource.neutron_pile.name=Stos kosmicznych neutronów
|
|
||||||
item.avaritia_resource.neutron_nugget.name=Bryłka kosmicznego Neutronium
|
|
||||||
item.avaritia_resource.neutronium_ingot.name=Sztabka kosmicznego Neutronium
|
|
||||||
item.avaritia_resource.infinity_catalyst.name=Katalizator Nieskończoności
|
|
||||||
item.avaritia_resource.infinity_ingot.name=Sztabka nieskończoności
|
|
||||||
item.avaritia_resource.record_fragment.name=Fragment płyty
|
|
||||||
item.avaritia_resource.starfuel.name=Gwiezdne paliwo
|
|
||||||
item.avaritia_resource.neutronium_gear.name=Zębatka z Neutronium
|
|
||||||
item.avaritia_singularity.name=Osobliwość
|
|
||||||
item.singularity_iron.name=Osobliwość - Żelazna
|
|
||||||
item.singularity_gold.name=Osobliwość - Złota
|
|
||||||
item.singularity_lapis.name=Osobliwość - Lazurytowa
|
|
||||||
item.singularity_redstone.name=Osobliwość - Redstonowa
|
|
||||||
item.singularity_quartz.name=Osobliwość - Kwarcowa
|
|
||||||
item.singularity_copper.name=Osobliwość - Miedziana
|
|
||||||
item.singularity_tin.name=Osobliwość - Cynowa
|
|
||||||
item.singularity_lead.name=Osobliwość - Ołowiowa
|
|
||||||
item.singularity_silver.name=Osobliwość - Srebrna
|
|
||||||
item.singularity_nickel.name=Osobliwość - Niklowa
|
|
||||||
item.singularity_enderium.name=Osobliwość - Enderium
|
|
||||||
item.singularity_clay.name=Osobliwość - Glina
|
|
||||||
item.infinity_pickaxe.name=Niszczyciel Światów
|
|
||||||
item.infinity_sword.name=Miecz Kosmosu
|
|
||||||
item.infinity_shovel.name=Pożeracz planet
|
|
||||||
item.infinity_axe.name=Ruiny natury
|
|
||||||
item.infinity_bow.name=Długi Łuk Niebios
|
|
||||||
item.skullfire_sword.name=Miecz Ognia Czaszek
|
|
||||||
item.akashic_record.name=Rejestry Akaszy
|
|
||||||
item.orb_armok.name=Krwawa Kula Armok
|
|
||||||
item.avaritia_stew.name=Wspaniały gulasz
|
|
||||||
item.avaritia_meatballs.name=Kosmiczne klopsiki
|
|
||||||
item.avaritia_endest_pearl.name=Końcowa Perła
|
|
||||||
item.infinity_armor_0.name=Hełm nieskończoności
|
|
||||||
item.infinity_armor_1.name=Napierśnik nieskończoności
|
|
||||||
item.infinity_armor_2.name=Spodnie nieskończoności
|
|
||||||
item.infinity_armor_3.name=Buty nieskończoności
|
|
||||||
item.avaritia_fracturedore.name=Nieznana frakcjonowana ruda
|
|
||||||
item.avaritia_fracturedore.prefix=Frakcja
|
|
||||||
item.avaritia_mattercluster.name=Zbiór materii
|
|
||||||
item.avaritia_mattercluster.full.name=Zbiór materii krytycznej
|
|
||||||
item.avaritia_mattercluster.veryfull.name=Super-Critical Matter Cluster
|
|
||||||
item.morvinabox.name=Morv-In-A-Box (WIP)(PODPALI CIĘ)
|
|
||||||
item.avaritia.comb.nerfed.name=Osłabiony plaster
|
|
||||||
item.avaritia.comb.cosmic.name=Kosmiczny Plaster
|
|
||||||
item.avaritia_beesource.infinity_drop.name=Kropla nieskończoności
|
|
||||||
item.avaritia_beesource.dust.name=Pył
|
|
||||||
item.extremely_primordial_pearl.name=Ekstremalna Pierwotna Perła
|
|
||||||
#
|
|
||||||
# Blocks
|
|
||||||
tile.compressed_workbench.name=Skompresowany stół do wytwarzania
|
|
||||||
tile.very_compressed_workbench.name=Podwójnie skompresowany stół do wytwarzania
|
|
||||||
tile.avaritia_resource.name=Blok zasobów
|
|
||||||
tile.block_crystal_matrix.name=Kryształowa matryca
|
|
||||||
tile.block_neutronium.name=Blok kosmicznego Neutronium
|
|
||||||
tile.block_infinity.name=Blok Nieskończoności
|
|
||||||
tile.block_gaia.name=Blok Gaia
|
|
||||||
tile.dire_crafting.name=Powiększony Stół Wytwarzania (Dire)
|
|
||||||
tile.neutron_collector.name=Kolektor neutronów
|
|
||||||
tile.neutronium_compressor.name=Kompresor neutronowy
|
|
||||||
tile.infinitato.name=Nieskończoność
|
|
||||||
tile.alfheim_deadrock0.name=Martwa skała
|
|
||||||
tile.alfheim_deadrock1.name=Cegła z martwej skały
|
|
||||||
tile.alfheim_deadrock2.name=Porośnięta mchem cegła z martwej skały
|
|
||||||
tile.alfheim_deadrock3.name=Pęknieta cegła z martwej skały
|
|
||||||
tile.alfheim_deadrock4.name=Wyrzeźbiona martwa skała
|
|
||||||
#
|
|
||||||
# Tooltips
|
|
||||||
tooltip.armok.desc=Przechowuje nieograniczoną ilość esencji życia
|
|
||||||
tooltip.armok.desc2=while held or in a filled Altar
|
|
||||||
tooltip.armok.capacity=Capacity: %,d LP
|
|
||||||
tooltip.crystal_matrix_ingot.desc=Nie jest to nawet jej ostateczna forma.
|
|
||||||
tooltip.neutron_pile.desc=Spróbuj o tym nie myśleć.
|
|
||||||
tooltip.neutron_nugget.desc=Około 35,6 mln ton
|
|
||||||
tooltip.neutronium_ingot.desc=Gęste serce gwiazdy w wygodnej formie sztabki.
|
|
||||||
tooltip.infinity_catalyst.desc=Jedno jest wszystkim, a wszystko jest jednym
|
|
||||||
tooltip.infinity_ingot.desc=Gniew wszechświata w twojej dłoni
|
|
||||||
tooltip.record_fragment.desc=Pragnie wierzyć w swobodę muzyki~
|
|
||||||
tooltip.starfuel.desc=Blask kosmosu w dogodnym fragmencie ziemi
|
|
||||||
tooltip.skullfire_sword.desc=Odcina głowy szkieletom i spala je na czarno
|
|
||||||
tooltip.matter_cluster.desc=Kliknij prawym przyciskiem myszy, aby rozmontować.
|
|
||||||
tooltip.matter_cluster.desc2=Przytrzymaj SHIFT, aby wyświetlić zawartość.
|
|
||||||
tooltip.matter_cluster.desc3=Use a Matter Cluster Decompressor for large clusters.
|
|
||||||
tooltip.matter_cluster.counter=przedmioty
|
|
||||||
tooltip.morvinabox.desc=Instant housing
|
|
||||||
tooltip.morvinabox.subdesc=W Kanadzie Morvy jest dostępny w workach.
|
|
||||||
tooltip.claybalance.desc=Nieograniczona równowaga!!!
|
|
||||||
#
|
|
||||||
# Achievements
|
|
||||||
achievement.avaritia:crystal_matrix=Pierwsza pieczęć
|
|
||||||
achievement.avaritia:crystal_matrix.desc=Stwórz swoją pierwszą sztabkę Kryształowej Matrycy
|
|
||||||
achievement.avaritia:dire_crafting=WITAJCIE, WSZYSCY!
|
|
||||||
achievement.avaritia:dire_crafting.desc=Użyj zwykłego stołu rzemieślniczego, aby stworzyć powiększony stół rzemieślniczy (Dire).
|
|
||||||
achievement.avaritia:dire_uncrafting=ZACHOWAJ SPOKÓJ!
|
|
||||||
achievement.avaritia:dire_uncrafting.desc=Koniec odcinka
|
|
||||||
achievement.avaritia:collector=Teraz gramy w grę w oczekiwanie
|
|
||||||
achievement.avaritia:collector.desc=Stwórz swój pierwszy Kolektor Neutronów i przygotuj się do ładowania chunków
|
|
||||||
achievement.avaritia:neutronium=Gra na czekanie jest do bani
|
|
||||||
achievement.avaritia:neutronium.desc=Stwórz pierwszą z wielu sztabek Neutronium
|
|
||||||
achievement.avaritia:singularity=Horyzont zdarzeń
|
|
||||||
achievement.avaritia:singularity.desc=Stwórz swoją pierwszą osobliwość
|
|
||||||
achievement.avaritia:catalyst=All The Kitchen Sinks
|
|
||||||
achievement.avaritia:catalyst.desc=Stwórz swój pierwszy Katalizator Nieskończoności
|
|
||||||
achievement.avaritia:infinity=NIESKOŃCZONA ENERGIA
|
|
||||||
achievement.avaritia:infinity.desc=Stwórz swoją pierwszą sztabkę Nieskończoności
|
|
||||||
achievement.avaritia:armok=☺♦
|
|
||||||
achievement.avaritia:armok.desc=Stwórz Krwawą Kulę Armok
|
|
||||||
achievement.avaritia:creative_kill=Nawet Bog może krwawić
|
|
||||||
achievement.avaritia:creative_kill.desc=„Przez ten grzech upadli aniołowie”
|
|
||||||
#
|
|
||||||
# Misc
|
|
||||||
itemGroup.avaritia=Avaritia
|
|
||||||
container.neutron_collector=Kolektor neutronów
|
|
||||||
container.neutronium_compressor=Kompresor neutronowy
|
|
||||||
tc.aspect.terminus=The End of Games, Apocalypse, Grindstones
|
|
||||||
tc.aspect.help.terminus=the culmination of all things
|
|
||||||
crafting.extreme=Ekstremalny Crafting
|
|
||||||
crafting.extreme.shapeless=Ekstremalny Crafting Nieprzypisany
|
|
||||||
crafting.extreme_compression=Kompresor neutronowy
|
|
||||||
tip.infinity=Nieskończoność
|
|
||||||
death.attack.infinity=%1$s został zniszczony przez %2$s
|
|
||||||
death.attack.infinity.item=%1$s został zniszczony przez %2$s
|
|
||||||
death.attack.infinity.1=%1$s został pocięty na kawałki przez %2$s
|
|
||||||
death.attack.infinity.2=%1$s został usunięty z istnienia przez %2$s
|
|
||||||
death.attack.infinity.3=%1$s został zabity przez %2$s
|
|
||||||
death.attack.infinity.4=%1$s został unicestwiony przez %2$s
|
|
||||||
#
|
|
||||||
# Botania
|
|
||||||
avaritia.flower.asgardandelion.name=Asgardandelion
|
|
||||||
tile.botania:flower.asgardandelion.name=Asgardandelion
|
|
||||||
tile.avaritia.flower.asgardandelion.lore=Podlane łzami Vazkii :c
|
|
||||||
avaritia.lexicon.asgardandelion=Asgardandelion
|
|
||||||
avaritia.lexicon.asgardandelion.0=Krążą plotki o pewnym boskim kwiecie, które może generować niekończący się nurt many. Gdyby takie mityczne kwiaty istniały, prawdopodobnie wymagałyby bogactwa i zasobów przekraczających ludzką wyobraźnię.<BR>&oNadal nie jest to odniesienie do SAO.
|
|
||||||
avaritia.lexicon.infinitato=Nieskończoność
|
|
||||||
avaritia.lexicon.infinitato.0=Odciskanie esencji wszystkiego na przedmiotach może przynieść interesujące rezultaty, a Nieskończoność nie jest wyjątkiem.<BR>Nieco większy od swojego malutkiego rodzeństwa i nasycony postawą całego tłumu &1Tiny Potatoes&0 plus &1Infinity Catalyst&0, &1Infinitato&0 wierzy, że możesz zrobić wszystko, na zawsze.
|
|
||||||
avaritia.lexicon.infinitato.1=Zaufaj mi, &o Będzie pasować.&r
|
|
||||||
avaritia.flower.soarleander.name=Soarleander
|
|
||||||
tile.botania:flower.soarleander.name=Soarleander
|
|
||||||
tile.avaritia.flower.soarleander.lore=Po prostu podłącz do mojego &oveeeeins!&r
|
|
||||||
avaritia.lexicon.soarleander=Soarleander
|
|
||||||
avaritia.lexicon.soarleander.0=Jeśli masz nadmiar kurczaka lub produktów ubocznych z kurczaka, nie szukaj dalej! <BR>Soarleander pożre wszystko, co jest z kurczaka (w tym same kurczaki), pozostając całkowicie niezainteresowanym wszystkim innym.
|
|
||||||
avaritia.lexicon.soarleander.1=&oWszelkie losowe skrzynie są niezamierzonym efektem ubocznym.&r
|
|
||||||
#
|
|
||||||
# Thaumcraft
|
|
||||||
item.Wand.infinity.rod=Kosmiczne neutronium
|
|
||||||
item.Wand.matrix.cap=Wysadzane kryształami
|
|
||||||
#
|
|
||||||
# Tinkers Construct
|
|
||||||
material.avaritia_neutronium=Neutronium
|
|
||||||
material.avaritia_neutronium.ability=Supermasywny
|
|
||||||
material.avaritia_infinitymetal=Nieskończoność
|
|
||||||
material.avaritia_infinitymetal.ability=Kosmiczne
|
|
||||||
#
|
|
||||||
# Beeeeeeeeeeeees
|
|
||||||
avaritia.bee.annoying=Irytujący
|
|
||||||
avaritia.bee.annoying.desc=„Ile czasu może zająć zbudowanie jednego plastra miodu?"|Uwaga znaleziona w starożytnej kapsule czasu.
|
|
||||||
avaritia.bee.tedious=Uciążliwy
|
|
||||||
avaritia.bee.tedious.desc=Ich ule są w rzeczywistości zbudowane z mniejszych uli, które z kolei są zbudowane z mniejszych uli...
|
|
||||||
avaritia.bee.insufferable=Nie do zniesienia
|
|
||||||
avaritia.bee.insufferable.desc=Często sabotażują inne pszczoły, które postrzegają jako posiadające jakąkolwiek przewagę lub nieprawidłowe słownictwo.
|
|
||||||
avaritia.bee.trippy=Dziwny
|
|
||||||
avaritia.bee.trippy.desc=„Stary. Jak... pszczoły. Człowieku. Są jak... whoa."|SpitefulFox, nielicencjonowany pszczelarz
|
|
||||||
avaritia.bee.cosmic=Kosmiczne
|
|
||||||
avaritia.bee.cosmic.desc=
|
|
||||||
avaritia.bee.neutronium=Neutronium
|
|
||||||
avaritia.bee.neutronium.desc=Często można znaleźć małe obiekty krążące wokół ich gniazda.
|
|
||||||
avaritia.bee.infinite=Nieskończoność
|
|
||||||
avaritia.bee.infinite.desc=
|
|
||||||
|
|
||||||
classification.balanced=Zbalansowany
|
|
||||||
classification.balanced.desc=Te pszczoły nudzą się i padają martwe w momencie ukończenia swojej pracy. Wybierają najdłuższe, najbardziej zakręcone trasy i metody, aby zachować sobie rozrywkę.
|
|
||||||
classification.infinite=Nieskończoność
|
|
||||||
classification.infinite.desc=Zbierają energię praniczną z ukrytych linii energetycznych i tajemnych geometrii samego wszechświata.
|
|
||||||
|
|
||||||
avaritia.allele.speedNerfed=Osłabiony
|
|
||||||
avaritia.allele.lifespanArtificial=Sztuczny
|
|
||||||
#
|
|
||||||
# Research
|
|
||||||
avaritia.research_name.BIG_PEARL=Ekstremalna Pierwotna Perła
|
|
||||||
avaritia.research_text.BIG_PEARL=Ponieważ zawsze możesz mieć więcej
|
|
||||||
avaritia.research_page.BIG_PEARL.1=Jasne, Pierwotna Perła jest całkiem potężna, ale myślisz, że może być jeszcze POTĘŻNIEJSZA.<BR><BR>Rozbijając kilka pierwotnych pereł razem w tajemnej infuzji, tworzysz jeszcze potężniejszy przedmiot: Ekstremalnie Pierwotną Perłę.<BR><BR>Gwarantuje ona, że będzie jeszcze bardziej pierwotna niż zwykła pierwotna perła!
|
|
||||||
avaritia.research_name.AKASHIC=Zapiski Akaszy
|
|
||||||
avaritia.research_text.AKASHIC=Więcej wiedzy niż będziesz potrzebować
|
|
||||||
avaritia.research_page.AKASHIC.1=Przeprowadziłeś wystarczająco dużo badań świata, aby struktura rzeczywistości pękła co pozwoliło wejście do Zewnętrznych Pozaświatów, ale z pewnością zawsze jest miejsce na WIĘCEJ badań, prawda?<BR><BR>Rejestry Akaszy dadzą ci wszystkie punkty badawcze na świecie, a potem trochę więcej.
|
|
||||||
@@ -1,188 +0,0 @@
|
|||||||
#
|
|
||||||
# Items
|
|
||||||
item.avaritia_resource.name=Resource
|
|
||||||
item.avaritia_resource.diamond_lattice.name=Malha de Diamante
|
|
||||||
item.avaritia_resource.crystal_matrix_ingot.name=Lingote de Matriz Cristalina
|
|
||||||
item.avaritia_resource.neutron_pile.name=Pilha de Nêutrons Cósmicos
|
|
||||||
item.avaritia_resource.neutron_nugget.name=Pepita de Neutrônio Cósmico
|
|
||||||
item.avaritia_resource.neutronium_ingot.name=Lingote de Neutrônio Cósmico
|
|
||||||
item.avaritia_resource.infinity_catalyst.name=Catalisador do Infinito
|
|
||||||
item.avaritia_resource.infinity_ingot.name=Lingote do Infinito
|
|
||||||
item.avaritia_resource.record_fragment.name=Fragmento de Disco
|
|
||||||
item.avaritia_resource.starfuel.name=Combustível Estelar
|
|
||||||
item.avaritia_resource.neutronium_gear.name=Engrenagem de Neutrônio
|
|
||||||
item.avaritia_singularity.name=Singularidade
|
|
||||||
item.singularity_iron.name=Singularidade de Ferro
|
|
||||||
item.singularity_gold.name=Singularidade Dourada
|
|
||||||
item.singularity_lapis.name=Singularidade de Lápis-Lazúli
|
|
||||||
item.singularity_redstone.name=Singularidade de Redstone
|
|
||||||
item.singularity_quartz.name=Singularidade de Quartzo do Nether
|
|
||||||
item.singularity_copper.name=Singularidade de Cobre
|
|
||||||
item.singularity_tin.name=Singularidade de Estanho
|
|
||||||
item.singularity_lead.name=Singularidade Chumbada
|
|
||||||
item.singularity_silver.name=Singularidade de Prata
|
|
||||||
item.singularity_nickel.name=Singularidade de Níquel
|
|
||||||
item.singularity_enderium.name=Singularidade de Finério
|
|
||||||
item.singularity_clay.name=Singularidade de Argila
|
|
||||||
item.infinity_pickaxe.name=Quebra-Mundos
|
|
||||||
item.infinity_sword.name=Espada do Cosmos
|
|
||||||
item.infinity_shovel.name=Come-Planetas
|
|
||||||
item.infinity_axe.name=Ruína-da-Natureza
|
|
||||||
item.infinity_bow.name=Arco-dos-Céus
|
|
||||||
item.skullfire_sword.name=Espada do Crânio Flamejante
|
|
||||||
item.akashic_record.name=Registros Akáshicos
|
|
||||||
item.orb_armok.name=Orbe de Sangue de Armok
|
|
||||||
item.avaritia_stew.name=Ensopado Final
|
|
||||||
item.avaritia_meatballs.name=Almôndegas Cósmicas
|
|
||||||
item.avaritia_endest_pearl.name=Pérola do Mais-Fim
|
|
||||||
item.infinity_armor_0.name=Capacete do Infinito
|
|
||||||
item.infinity_armor_1.name=Peitoral do Infinito
|
|
||||||
item.infinity_armor_2.name=Calças do Infinito
|
|
||||||
item.infinity_armor_3.name=Botas do Infinito
|
|
||||||
item.avaritia_fracturedore.name=Minério Fraturado Desconhecido
|
|
||||||
item.avaritia_fracturedore.prefix=Fraturado
|
|
||||||
item.avaritia_mattercluster.name=Aglomerado de Matéria
|
|
||||||
item.avaritia_mattercluster.full.name=Aglomerado de Matéria Crítico
|
|
||||||
item.avaritia_mattercluster.veryfull.name=Super-Critical Matter Cluster
|
|
||||||
item.morvinabox.name=Morv-numa-Caixa (TEP)(IRÁ TE ATEAR FOGO)
|
|
||||||
item.avaritia.comb.nerfed.name=Favo Nerfado
|
|
||||||
item.avaritia.comb.cosmic.name=Favo Cósmico
|
|
||||||
item.avaritia_beesource.infinity_drop.name=Gota do Infinito
|
|
||||||
item.avaritia_beesource.dust.name=Pó
|
|
||||||
item.extremely_primordial_pearl.name=Pérola Extremamente Primordial
|
|
||||||
#
|
|
||||||
# Blocks
|
|
||||||
tile.compressed_workbench.name=Mesa de Trabalho Comprimida
|
|
||||||
tile.very_compressed_workbench.name=Mesa de Trabalho Duplamente Comprimida
|
|
||||||
tile.avaritia_resource.name=Resource Block
|
|
||||||
tile.block_crystal_matrix.name=Matriz Cristalina
|
|
||||||
tile.block_neutronium.name=Bloco de Neutrônio Cósmico
|
|
||||||
tile.block_infinity.name=Bloco do Infinito
|
|
||||||
tile.block_gaia.name=Bloco de Gaia
|
|
||||||
tile.dire_crafting.name=Mesa de Trabalho Medonha
|
|
||||||
tile.neutron_collector.name=Coletor de Nêutrons
|
|
||||||
tile.neutronium_compressor.name=Compressor de Neutrônio
|
|
||||||
tile.infinitato.name=Infinitata
|
|
||||||
tile.alfheim_deadrock0.name=Pedra Morta
|
|
||||||
tile.alfheim_deadrock1.name=Tilojo de Pedra Morta
|
|
||||||
tile.alfheim_deadrock2.name=Tijolo de Pedra Morta Musgosa
|
|
||||||
tile.alfheim_deadrock3.name=Tijolo de Pedra Morta Rachada
|
|
||||||
tile.alfheim_deadrock4.name=Pedra Morta Cinzelada
|
|
||||||
#
|
|
||||||
# Tooltips
|
|
||||||
tooltip.armok.desc=Sempre contém Essência Vital máxima
|
|
||||||
tooltip.armok.desc2=while held or in a filled Altar
|
|
||||||
tooltip.armok.capacity=Capacity: %,d LP
|
|
||||||
tooltip.crystal_matrix_ingot.desc=Essa não é nem sua forma final.
|
|
||||||
tooltip.neutron_pile.desc=Tente não pensar sobre isso.
|
|
||||||
tooltip.neutron_nugget.desc=Em torno de 35,6 milhões de toneladas métricas.
|
|
||||||
tooltip.neutronium_ingot.desc=O denso coração de uma estrela na forma conveniente de lingote.
|
|
||||||
tooltip.infinity_catalyst.desc=Um é tudo e tudo é um.
|
|
||||||
tooltip.infinity_ingot.desc=A fúria do universo na palma de sua mão.
|
|
||||||
tooltip.record_fragment.desc=É bom acreditar na liberdade da música~
|
|
||||||
tooltip.starfuel.desc=A luz do cosmos numa conveniente parte de terra
|
|
||||||
tooltip.skullfire_sword.desc=Decapita esqueletos e queima-os em carvão.
|
|
||||||
tooltip.matter_cluster.desc=Clique Direito para desconstruir.
|
|
||||||
tooltip.matter_cluster.desc2=Segure SHIFT para o conteúdo.
|
|
||||||
tooltip.matter_cluster.desc3=Use a Matter Cluster Decompressor for large clusters.
|
|
||||||
tooltip.matter_cluster.counter=itens
|
|
||||||
tooltip.morvinabox.desc=Moradia instantânea
|
|
||||||
tooltip.morvinabox.subdesc=No Canadá, Morvy vem em sacos.
|
|
||||||
tooltip.claybalance.desc=BALANCEAMENTO INFINITO!!!!!
|
|
||||||
#
|
|
||||||
# Achievements
|
|
||||||
achievement.avaritia:crystal_matrix=O Primeiro Selo
|
|
||||||
achievement.avaritia:crystal_matrix.desc=Crie seu primeiro lingote de matriz cristalina
|
|
||||||
achievement.avaritia:dire_crafting=OLÁ, TODOS!
|
|
||||||
achievement.avaritia:dire_crafting.desc=Use uma Mesa de Trabalho comum para fazer uma Mesa de Trabalho Medonha
|
|
||||||
achievement.avaritia:dire_uncrafting=LEVA NUMA BOA!
|
|
||||||
achievement.avaritia:dire_uncrafting.desc=Termine o episódio
|
|
||||||
achievement.avaritia:collector=Agora Jogamos O Jogo De Esperar
|
|
||||||
achievement.avaritia:collector.desc=Crie seu primeiro Coletor de Nêutrons e prepare-se para carregar chunks
|
|
||||||
achievement.avaritia:neutronium=O Jogo Da Espera É Horrível
|
|
||||||
achievement.avaritia:neutronium.desc=Crie o primeiro de muitos Lingotes de Neutrônio
|
|
||||||
achievement.avaritia:singularity=Horizonte de Eventos
|
|
||||||
achievement.avaritia:singularity.desc=Crie sua primeira Singularidade
|
|
||||||
achievement.avaritia:catalyst=Todas as Pias de Cozinha
|
|
||||||
achievement.avaritia:catalyst.desc=Crie seu primeiro Catalisador do Infinito
|
|
||||||
achievement.avaritia:infinity=PODER INFINITO!
|
|
||||||
achievement.avaritia:infinity.desc=Crie seu primeiro lingote do Infinito
|
|
||||||
achievement.avaritia:armok=☺️🩸
|
|
||||||
achievement.avaritia:armok.desc=Crie a Orbe de Sangue de Armok
|
|
||||||
achievement.avaritia:creative_kill=Até Deuses Sangram
|
|
||||||
achievement.avaritia:creative_kill.desc="Caíram os anjos por este pecado"
|
|
||||||
#
|
|
||||||
# Misc
|
|
||||||
itemGroup.avaritia=Avaritia
|
|
||||||
container.neutron_collector=Coletor de Nêutrons
|
|
||||||
container.neutronium_compressor=Compressor de Neutrônio
|
|
||||||
tc.aspect.terminus=O Fim de Jogos, Apocalipse, Mós
|
|
||||||
tc.aspect.help.terminus=the culmination of all things
|
|
||||||
crafting.extreme=Criação Xtrema
|
|
||||||
crafting.extreme.shapeless=Xtrema sem-forma
|
|
||||||
crafting.extreme_compression=Compressor de Nêutronio
|
|
||||||
tip.infinity=Infinito
|
|
||||||
death.attack.infinity=%1$s foi obliterado por %2$s
|
|
||||||
death.attack.infinity.item=%1$s foi obliterado por %2$s
|
|
||||||
death.attack.infinity.1=%1$s foi cortado em tirinhas por %2$s
|
|
||||||
death.attack.infinity.2=%1$s foi excomungado da existência por %2$s
|
|
||||||
death.attack.infinity.3=%1$s foi supermatado por %2$s
|
|
||||||
death.attack.infinity.4=%1$s foi aniquilado por %2$s
|
|
||||||
#
|
|
||||||
# Botania
|
|
||||||
avaritia.flower.asgardandelion.name=Asgardandelião
|
|
||||||
tile.botania:flower.asgardandelion.name=Asgardandelião
|
|
||||||
tile.avaritia.flower.asgardandelion.lore=Regado com as lágrimas do Vazkii :c
|
|
||||||
avaritia.lexicon.asgardandelion=Asgardandelião
|
|
||||||
avaritia.lexicon.asgardandelion.0=Rumors abound about some kind of godlike flower that can produce a never-ending torrent of mana. If such a mythical flower were to exist, it would probably require wealth and resources beyond mortal reckoning.<BR>&oStill not a SAO reference.&r
|
|
||||||
avaritia.lexicon.infinitato=Infinitata
|
|
||||||
avaritia.lexicon.infinitato.0=Imprinting the essence of everything onto objects can have interesting results, and the Infinitato is no exception.<BR>Somewhat larger than its tiny sibling, and infused with the can-do attitude of a whole crowd of &1Tiny Potatoes&0 plus an &1Infinity Catalyst&0, the &1Infinitato&0 believes that you can do all the things, forever.
|
|
||||||
avaritia.lexicon.infinitato.1=Confia, &ovai caber.&r
|
|
||||||
avaritia.flower.soarleander.name=Soarleander
|
|
||||||
tile.botania:flower.soarleander.name=Soarleander
|
|
||||||
tile.avaritia.flower.soarleander.lore=Just hook it up to my &oveeeeins!&r
|
|
||||||
avaritia.lexicon.soarleander=Soarleander
|
|
||||||
avaritia.lexicon.soarleander.0=If you have a surfeit of chicken or chicken by-products, look no further!<BR>The Soarleander will devour any and all things chicken in the vicinity (chickens themselves included) while remaining totally disinterested in everything else.
|
|
||||||
avaritia.lexicon.soarleander.1=&oQualquer baú aleatório é um efeiro colateral.&r
|
|
||||||
#
|
|
||||||
# Thaumcraft
|
|
||||||
item.Wand.infinity.rod=Nêutronio Cósmico
|
|
||||||
item.Wand.matrix.cap=Crystal Studded
|
|
||||||
#
|
|
||||||
# Tinkers Construct
|
|
||||||
material.avaritia_neutronium=Neutrônio
|
|
||||||
material.avaritia_neutronium.ability=Supermassivo
|
|
||||||
material.avaritia_infinitymetal=Infinito
|
|
||||||
material.avaritia_infinitymetal.ability=Cósmico
|
|
||||||
#
|
|
||||||
# Beeeeeeeeeeeees
|
|
||||||
avaritia.bee.annoying=Irritante
|
|
||||||
avaritia.bee.annoying.desc="Mais quanto tempo leva pra fazer um único favo?"|Nota encontrada numa antiga cápsula do tempo
|
|
||||||
avaritia.bee.tedious=Entediante
|
|
||||||
avaritia.bee.tedious.desc=Suas colméias são na verdade feitas de colméias menores, as quais são feitas de colméias menores...
|
|
||||||
avaritia.bee.insufferable=Insuportável
|
|
||||||
avaritia.bee.insufferable.desc=Frequentemente sabotam outras abelhas que vêem como tendo quaisquer vantagens ou vocabulário inadequado.
|
|
||||||
avaritia.bee.trippy=Nóiada
|
|
||||||
avaritia.bee.trippy.desc="Mano. Tipo... abelhas. Cara. São tipo... pô!"|SpitefulFox, apicultor não licenciado
|
|
||||||
avaritia.bee.cosmic=Cósmica
|
|
||||||
avaritia.bee.cosmic.desc=
|
|
||||||
avaritia.bee.neutronium=Neutrônio
|
|
||||||
avaritia.bee.neutronium.desc=Pequenos objetos podem ser encontrados orbitando suas colméias.
|
|
||||||
avaritia.bee.infinite=Infinito
|
|
||||||
avaritia.bee.infinite.desc=
|
|
||||||
|
|
||||||
classification.balanced=Balanceada
|
|
||||||
classification.balanced.desc=Essas abelhas se entendiam e morrem no instante em que completando o que estejam fazendo. Usam os métodos mais longos e complicados para se manterem entretidas.
|
|
||||||
classification.infinite=Infinito
|
|
||||||
classification.infinite.desc=They gather pranic energy from the hidden ley-lines and arcane geometries of the universe itself.
|
|
||||||
|
|
||||||
avaritia.allele.speedNerfed=Nerfado
|
|
||||||
avaritia.allele.lifespanArtificial=Artificial
|
|
||||||
#
|
|
||||||
# Research
|
|
||||||
avaritia.research_name.BIG_PEARL=Pérola Extremamente Primordial
|
|
||||||
avaritia.research_text.BIG_PEARL=Porque você sempre pode ter mais
|
|
||||||
avaritia.research_page.BIG_PEARL.1=Sure, the Primordial Pearl is pretty potent, but you think it could be even MORE potent.<BR><BR>By smashing several primordial pearls together in an arcane infusion, you create an even more potent item: The Extremely Primordial Pearl.<BR><BR>It's guaranteed to be even more primordial than a regular primordial pearl!
|
|
||||||
avaritia.research_name.AKASHIC=Registros Akáshicos
|
|
||||||
avaritia.research_text.AKASHIC=Mais conhecimento do que você precisa
|
|
||||||
avaritia.research_page.AKASHIC.1=You've researched enough of the world to crack the fabric of reality and enter the Outer Realms, but surely there's always room for MORE research, right?<BR><BR>The Akashic Records will give you all the research points in the world and then a little more.
|
|
||||||
@@ -1,188 +0,0 @@
|
|||||||
#
|
|
||||||
# Items
|
|
||||||
item.avaritia_resource.name=Предмет
|
|
||||||
item.avaritia_resource.diamond_lattice.name=Алмазная решётка
|
|
||||||
item.avaritia_resource.crystal_matrix_ingot.name=Слиток кристаллической матрицы
|
|
||||||
item.avaritia_resource.neutron_pile.name=Маленькая кучка космического нейтрония
|
|
||||||
item.avaritia_resource.neutron_nugget.name=Самородок космического нейтрония
|
|
||||||
item.avaritia_resource.neutronium_ingot.name=Слиток космического нейтрония
|
|
||||||
item.avaritia_resource.infinity_catalyst.name=Катализатор бесконечности
|
|
||||||
item.avaritia_resource.infinity_ingot.name=Слиток бесконечности
|
|
||||||
item.avaritia_resource.record_fragment.name=Осколок пластинки
|
|
||||||
item.avaritia_resource.starfuel.name=Звездное топливо
|
|
||||||
item.avaritia_resource.neutronium_gear.name=Нейтрониевая шестерня
|
|
||||||
item.avaritia_singularity.name=Сингулярность
|
|
||||||
item.singularity_iron.name=Сингулярность из железа
|
|
||||||
item.singularity_gold.name=Сингулярность из золота
|
|
||||||
item.singularity_lapis.name=Сингулярность из лазурита
|
|
||||||
item.singularity_redstone.name=Сингулярность из красного камня
|
|
||||||
item.singularity_quartz.name=Сингулярность из кварца
|
|
||||||
item.singularity_copper.name=Сингулярность из меди
|
|
||||||
item.singularity_tin.name=Сингулярность из олова
|
|
||||||
item.singularity_lead.name=Сингулярность из свинца
|
|
||||||
item.singularity_silver.name=Сингулярность из серебра
|
|
||||||
item.singularity_nickel.name=Сингулярность из никеля
|
|
||||||
item.singularity_enderium.name=Сингулярность из эндерия
|
|
||||||
item.singularity_clay.name=Сингулярность из глины
|
|
||||||
item.infinity_pickaxe.name=Разрушитель мира
|
|
||||||
item.infinity_sword.name=Меч космоса
|
|
||||||
item.infinity_shovel.name=Пожиратель планет
|
|
||||||
item.infinity_axe.name=Разрушитель природы
|
|
||||||
item.infinity_bow.name=Лук Небес
|
|
||||||
item.skullfire_sword.name=Меч огненного черепа
|
|
||||||
item.akashic_record.name=Хроники Акаши
|
|
||||||
item.orb_armok.name=Кровавый шар Армока
|
|
||||||
item.avaritia_stew.name=Совершенное рагу
|
|
||||||
item.avaritia_meatballs.name=Космические фрикадельки
|
|
||||||
item.avaritia_endest_pearl.name=Всепоглощающая жемчужина
|
|
||||||
item.infinity_armor_0.name=Шлем бесконечности
|
|
||||||
item.infinity_armor_1.name=Кираса бесконечности
|
|
||||||
item.infinity_armor_2.name=Поножи бесконечности
|
|
||||||
item.infinity_armor_3.name=Ботинки бесконечности
|
|
||||||
item.avaritia_fracturedore.name=Неизвестная сломанная руда
|
|
||||||
item.avaritia_fracturedore.prefix=Сломана
|
|
||||||
item.avaritia_mattercluster.name=Кластер материи
|
|
||||||
item.avaritia_mattercluster.full.name=Критический кластер материи
|
|
||||||
item.avaritia_mattercluster.veryfull.name=Супер-критический кластер материи
|
|
||||||
item.morvinabox.name=Морв-в-коробке (WIP) (ПОДОЖЖЕТ ТЕБЯ)
|
|
||||||
item.avaritia.comb.nerfed.name=Понёрфленные соты
|
|
||||||
item.avaritia.comb.cosmic.name=Космические соты
|
|
||||||
item.avaritia_beesource.infinity_drop.name=Капля бесконечности
|
|
||||||
item.avaritia_beesource.dust.name=Пыль
|
|
||||||
item.extremely_primordial_pearl.name=Первозданная жемчужина
|
|
||||||
#
|
|
||||||
# Blocks
|
|
||||||
tile.compressed_workbench.name=Сжатый верстак
|
|
||||||
tile.very_compressed_workbench.name=Дважды сжатый верстак
|
|
||||||
tile.avaritia_resource.name=Предметные блоки
|
|
||||||
tile.block_crystal_matrix.name=Кристаллическая матрица
|
|
||||||
tile.block_neutronium.name=Блок нейтрония
|
|
||||||
tile.block_infinity.name=Блок бесконечности
|
|
||||||
tile.block_gaia.name=Гайя блок
|
|
||||||
tile.dire_crafting.name=Ужасный верстак
|
|
||||||
tile.neutron_collector.name=Сборщик нейтронов
|
|
||||||
tile.neutronium_compressor.name=Нейтронный компрессор
|
|
||||||
tile.infinitato.name=Картошка Бесконечности
|
|
||||||
tile.alfheim_deadrock0.name=Мёртвый камень
|
|
||||||
tile.alfheim_deadrock1.name=Кирпич из мёртвого камня
|
|
||||||
tile.alfheim_deadrock2.name=Замшелый мёртвый камень
|
|
||||||
tile.alfheim_deadrock3.name=Потрескавшийся мёртвый камень
|
|
||||||
tile.alfheim_deadrock4.name=Окаймлённый мёртвый камень
|
|
||||||
#
|
|
||||||
# Tooltips
|
|
||||||
tooltip.armok.desc=Всегда содержит максимум жизненной эссенции
|
|
||||||
tooltip.armok.desc2=пока находиться в руках или на заполненном алтаре
|
|
||||||
tooltip.armok.capacity=Ёмкость: %,d LP
|
|
||||||
tooltip.crystal_matrix_ingot.desc=Это ещё не последняя форма
|
|
||||||
tooltip.neutron_pile.desc=Попытайся забыть об этом
|
|
||||||
tooltip.neutron_nugget.desc=Около 35.6 миллионов тонн.
|
|
||||||
tooltip.neutronium_ingot.desc=Плотное сердце звезды в удобной форме слитка
|
|
||||||
tooltip.infinity_catalyst.desc=Всё в одном и одно во всём.
|
|
||||||
tooltip.infinity_ingot.desc=Вся мощь вселенной в твоей руке.
|
|
||||||
tooltip.record_fragment.desc=Кто-то любит верить в чистоту музыки~
|
|
||||||
tooltip.starfuel.desc=Свет космоса на удобном клочке земли
|
|
||||||
tooltip.skullfire_sword.desc=Иссушает скелетов и обезглавливает их.
|
|
||||||
tooltip.matter_cluster.desc=ПКМ для раскрытия.
|
|
||||||
tooltip.matter_cluster.desc2=Зажмите SHIFT для подробностей.
|
|
||||||
tooltip.matter_cluster.desc3=Для больших кластеров используйте декомпрессор кластеров материи.
|
|
||||||
tooltip.matter_cluster.counter=предметов
|
|
||||||
tooltip.morvinabox.desc=Мгновенное размещение
|
|
||||||
tooltip.morvinabox.subdesc=В Канаде Морви продается в пакетиках.
|
|
||||||
tooltip.claybalance.desc=НЕОГРАНИЧЕННЫЙ БАЛАНС!!!!
|
|
||||||
#
|
|
||||||
# Achievements
|
|
||||||
achievement.avaritia:crystal_matrix=Первая печать
|
|
||||||
achievement.avaritia:crystal_matrix.desc=Создайте свой первый слиток кристаллической матрицы
|
|
||||||
achievement.avaritia:dire_crafting=Всем привет!
|
|
||||||
achievement.avaritia:dire_crafting.desc=Используйте обычные верстаки для создания Ужасного верстака
|
|
||||||
achievement.avaritia:dire_uncrafting=Будьте проще!
|
|
||||||
achievement.avaritia:dire_uncrafting.desc=Закончите эпизод
|
|
||||||
achievement.avaritia:collector=Сейчас мы играем в игру Ожидания
|
|
||||||
achievement.avaritia:collector.desc=Создайте свой первый Сборщик нейтронов и приготовьтесь к прогрузке чанков
|
|
||||||
achievement.avaritia:neutronium=Игра в Ожидание - отстой!
|
|
||||||
achievement.avaritia:neutronium.desc=Создайте свой первый слиток нейтрония
|
|
||||||
achievement.avaritia:singularity=Горизонт событий
|
|
||||||
achievement.avaritia:singularity.desc=Создайте свою первую Сингулярность
|
|
||||||
achievement.avaritia:catalyst=Катализатор бесконечности
|
|
||||||
achievement.avaritia:catalyst.desc=Создайте свой первый Катализатор бесконечности
|
|
||||||
achievement.avaritia:infinity=Бесконечная сила!
|
|
||||||
achievement.avaritia:infinity.desc=Скрафти свой первый слиток бесконечности
|
|
||||||
achievement.avaritia:armok=☺♦
|
|
||||||
achievement.avaritia:armok.desc=Создайте кровавый шар Армока
|
|
||||||
achievement.avaritia:creative_kill=Даже боги могут истекать кровью
|
|
||||||
achievement.avaritia:creative_kill.desc="От этого греха пали и ангелы"
|
|
||||||
#
|
|
||||||
# Misc
|
|
||||||
itemGroup.avaritia=Avaritia
|
|
||||||
container.neutron_collector=Сборщик нейтронов
|
|
||||||
container.neutronium_compressor=Нейтронный компрессор
|
|
||||||
tc.aspect.terminus=The End of Games, Apocalypse, Grindstones
|
|
||||||
tc.aspect.help.terminus=кульминация всех вещей
|
|
||||||
crafting.extreme=Титанический крафт
|
|
||||||
crafting.extreme.shapeless=Титанический бесформенный крафт
|
|
||||||
crafting.extreme_compression=Нейтронный компрессор
|
|
||||||
tip.infinity=Бесконечный
|
|
||||||
death.attack.infinity=%1$s был уничтожен %2$s
|
|
||||||
death.attack.infinity.item=%1$s был уничтожен %2$s
|
|
||||||
death.attack.infinity.1=%1$s искромсал %2$s
|
|
||||||
death.attack.infinity.2=%1$sбыл стёрт из реальности %2$s
|
|
||||||
death.attack.infinity.3=%1$s был убит %2$s
|
|
||||||
death.attack.infinity.4=%1$s был уничтожен %2$s
|
|
||||||
#
|
|
||||||
# Botania
|
|
||||||
avaritia.flower.asgardandelion.name=Асгард одуванчик
|
|
||||||
tile.botania:flower.asgardandelion.name=Асгард одуванчик
|
|
||||||
tile.avaritia.flower.asgardandelion.lore=Полито слёзами Vazkii! :c
|
|
||||||
avaritia.lexicon.asgardandelion=Асгард одуванчик
|
|
||||||
avaritia.lexicon.asgardandelion.0=Ходят слухе о цветке, который способен наделить своего владельца бесконечной маной. Если бы существовал такой цветок, он наверняка бы стоил несмертных богатсв.<BR>&oДо сих пор не ссылался.&r
|
|
||||||
avaritia.lexicon.infinitato=Картошка Бесконечности
|
|
||||||
avaritia.lexicon.infinitato.0=Исследуя эффект наполнения вещей свойствами бесконечности, вы нашли новые интересные инструменты: Картошка Бесконечности - не исключение.<BR>Нечто большее, чем его родословная, и наделённый вниманием к &1Крошечной картофелине&0 и &1Катализатору бесконечности&0, &1Картошка Бесконечности&0 верит, что ты всегда сможешь сделать всё что угодно.
|
|
||||||
avaritia.lexicon.infinitato.1=Поверь мне, &oэто подойдёт.&r
|
|
||||||
avaritia.flower.soarleander.name=Парящая земля
|
|
||||||
tile.botania:flower.soarleander.name=Парящая земля
|
|
||||||
tile.avaritia.flower.soarleander.lore=Просто подключи его к моим &oжилам!&r
|
|
||||||
avaritia.lexicon.soarleander=Парящая земля
|
|
||||||
avaritia.lexicon.soarleander.0=Если у вас избыток курицы или куриных продуктов, не читайте дальше!<BR>Парящая земля будет пожирать любую курятину (даже самих куриц), не трогая при этом никого другого.
|
|
||||||
avaritia.lexicon.soarleander.1=&oЛюбой случайный сундук содержит побочные эффекты.&r
|
|
||||||
#
|
|
||||||
# Thaumcraft
|
|
||||||
item.Wand.infinity.rod=нейтрониевый
|
|
||||||
item.Wand.matrix.cap=Украшенный кристаллами
|
|
||||||
#
|
|
||||||
# Tinkers Construct
|
|
||||||
material.avaritia_neutronium=Нейтроний
|
|
||||||
material.avaritia_neutronium.ability=Сверхмассивная
|
|
||||||
material.avaritia_infinitymetal=Бесконечный
|
|
||||||
material.avaritia_infinitymetal.ability=Космический
|
|
||||||
#
|
|
||||||
# Beeeeeeeeeeeees
|
|
||||||
avaritia.bee.annoying=Раздражающий
|
|
||||||
avaritia.bee.annoying.desc="Да сколько можно уже ждать эту соту?!"|Записка в капсуле времени
|
|
||||||
avaritia.bee.tedious=Утомительный
|
|
||||||
avaritia.bee.tedious.desc=Их ульи сделанны из меньших ульев - те в свою очередь сделанны из ещё меньших ульев...
|
|
||||||
avaritia.bee.insufferable=Невыносимый
|
|
||||||
avaritia.bee.insufferable.desc=Они часто саботируют других пчел, которых они воспринимают их как имеющих какие-либо преимущества или неправильный словарь.
|
|
||||||
avaritia.bee.trippy=Триповая
|
|
||||||
avaritia.bee.trippy.desc="Чувак. Люби... пчёл. Чувак. Они прям как... ух!"|SpitefulFox, нелицензированный пчеловод
|
|
||||||
avaritia.bee.cosmic=Космический
|
|
||||||
avaritia.bee.cosmic.desc=
|
|
||||||
avaritia.bee.neutronium=Нейтроний
|
|
||||||
avaritia.bee.neutronium.desc=На орбите ульев часто летает космический мусор.
|
|
||||||
avaritia.bee.infinite=Бесконечная
|
|
||||||
avaritia.bee.infinite.desc=
|
|
||||||
|
|
||||||
classification.balanced=Сбалансирована
|
|
||||||
classification.balanced.desc=Эти пчёлы умирают от скуки в тот момент, когда они свершили предначертанное. Они берут самые длинные, запутанные методы, чтобы развлекать себя.
|
|
||||||
classification.infinite=Бесконечный
|
|
||||||
classification.infinite.desc=Они собирают энергию из невидимых энергетический линий из самой вселенной.
|
|
||||||
|
|
||||||
avaritia.allele.speedNerfed=Понёрфленная
|
|
||||||
avaritia.allele.lifespanArtificial=Искусственный
|
|
||||||
#
|
|
||||||
# Research
|
|
||||||
avaritia.research_name.BIG_PEARL=Выдающаяся первозданная жемчужина
|
|
||||||
avaritia.research_text.BIG_PEARL=Потому что вы всегда можете сделать больше
|
|
||||||
avaritia.research_page.BIG_PEARL.1=Конечно, сингулярная жемчужина довольно мощная, но вы думаете, что она может быть ещё более мощной.<BR><BR>Соединив несколько сингулярных жемчужин вместе на алтаре инфузии, вы создадите ещё более мощный предмет: Первозданную жемчужину.<BR><BR>Она гарантированно будет ещё более первозданной, чем обычная первозданная жемчужина!
|
|
||||||
avaritia.research_name.AKASHIC=Хроники Акаши
|
|
||||||
avaritia.research_text.AKASHIC=Больше знаний, чем вам может понадобится
|
|
||||||
avaritia.research_page.AKASHIC.1=Вы достаточно изучили мир, чтобы разорвать ткань реальности и войти во Внешние земли, но, конечно, всегда есть место для более глубоких исследований, верно?<BR><BR>Хроники Акаши дадут вам все аспекты мира для исследований и ещё немного больше.
|
|
||||||
@@ -1,188 +0,0 @@
|
|||||||
#
|
|
||||||
# Items
|
|
||||||
item.avaritia_resource.name=Kaynak
|
|
||||||
item.avaritia_resource.diamond_lattice.name=Elmas Örgü
|
|
||||||
item.avaritia_resource.crystal_matrix_ingot.name=Kristal Matriks Külçe
|
|
||||||
item.avaritia_resource.neutron_pile.name=Kozmik Nötron Yığını
|
|
||||||
item.avaritia_resource.neutron_nugget.name=Kozmik Nötronyum Parçası
|
|
||||||
item.avaritia_resource.neutronium_ingot.name=Kozmik Nötronyum Külçe
|
|
||||||
item.avaritia_resource.infinity_catalyst.name=Sonsuzluk Katalizörü
|
|
||||||
item.avaritia_resource.infinity_ingot.name=Sonsuzluk Külçesi
|
|
||||||
item.avaritia_resource.record_fragment.name=Disk Parçacığı
|
|
||||||
item.avaritia_resource.starfuel.name=Yıldız Yakıtı
|
|
||||||
item.avaritia_resource.neutronium_gear.name=Nötronyum Dişli
|
|
||||||
item.avaritia_singularity.name=Tekillik
|
|
||||||
item.singularity_iron.name=Demir Tekilliği
|
|
||||||
item.singularity_gold.name=Altın Tekilliği
|
|
||||||
item.singularity_lapis.name=Lapis Tekilliği
|
|
||||||
item.singularity_redstone.name=Kızıltaş Tekilliği
|
|
||||||
item.singularity_quartz.name=Nether Kuvars Tekilliği
|
|
||||||
item.singularity_copper.name=Bakır Tekilliği
|
|
||||||
item.singularity_tin.name=Kalay Tekilliği
|
|
||||||
item.singularity_lead.name=Kurşun Tekilliği
|
|
||||||
item.singularity_silver.name=Gümüş Tekilliği
|
|
||||||
item.singularity_nickel.name=Nikel Tekilliği
|
|
||||||
item.singularity_enderium.name=Enderyum Tekilliği
|
|
||||||
item.singularity_clay.name=Kil Tekilliği
|
|
||||||
item.infinity_pickaxe.name=Dünya Parçalayan
|
|
||||||
item.infinity_sword.name=Kozmozların Kılıcı
|
|
||||||
item.infinity_shovel.name=Gezegen Yutucu
|
|
||||||
item.infinity_axe.name=Doğa'nın Sonu
|
|
||||||
item.infinity_bow.name=Göklerin Uzun Yayı
|
|
||||||
item.skullfire_sword.name=Yanan Kurukafa Kılıcı
|
|
||||||
item.akashic_record.name=Akaşik Kayıtlar
|
|
||||||
item.orb_armok.name=Amrok'un Kan Küresi
|
|
||||||
item.avaritia_stew.name=Nihai Çorba
|
|
||||||
item.avaritia_meatballs.name=Kozmik Köfteler
|
|
||||||
item.avaritia_endest_pearl.name=En Son İnci
|
|
||||||
item.infinity_armor_0.name=Sonsuzluk Kaskı
|
|
||||||
item.infinity_armor_1.name=Sonsuzluk Göğus Zırhı
|
|
||||||
item.infinity_armor_2.name=Sonsuzluk Pantalonu
|
|
||||||
item.infinity_armor_3.name=Sonsuzluk Botları
|
|
||||||
item.avaritia_fracturedore.name=Bilinmeyen Parçalanmış Cevher
|
|
||||||
item.avaritia_fracturedore.prefix=Parçalanmış
|
|
||||||
item.avaritia_mattercluster.name=Madde Kümesi
|
|
||||||
item.avaritia_mattercluster.full.name=Kritik Madde Kümesi
|
|
||||||
item.avaritia_mattercluster.veryfull.name=Super-Critical Matter Cluster
|
|
||||||
item.morvinabox.name=Morv-In-A-Box (WIP)(WILL LIGHT YOU ON FIRE)
|
|
||||||
item.avaritia.comb.nerfed.name=Zayıflatılmış Petek
|
|
||||||
item.avaritia.comb.cosmic.name=Kozmik Petek
|
|
||||||
item.avaritia_beesource.infinity_drop.name=Sonsuzluk Tanesi
|
|
||||||
item.avaritia_beesource.dust.name=Toz
|
|
||||||
item.extremely_primordial_pearl.name=Son Derece İlkel İnci
|
|
||||||
#
|
|
||||||
# Blocks
|
|
||||||
tile.compressed_workbench.name=Sıkıştırılmış Üretim Masası
|
|
||||||
tile.very_compressed_workbench.name=Çifte Sıkıştırılmış Üretim Masası
|
|
||||||
tile.avaritia_resource.name=Kaynak Bloğu
|
|
||||||
tile.block_crystal_matrix.name=Kristal Matriks
|
|
||||||
tile.block_neutronium.name=Kozmik Nötronyum Bloğu
|
|
||||||
tile.block_infinity.name=Sonsuzluk Bloğu
|
|
||||||
tile.block_gaia.name=Gaia Bloğu
|
|
||||||
tile.dire_crafting.name=Dire Üretim Masası
|
|
||||||
tile.neutron_collector.name=Nötron Toplayıcısı
|
|
||||||
tile.neutronium_compressor.name=Nötronyum Sıkıştırıcısı
|
|
||||||
tile.infinitato.name=Sonsuzatates
|
|
||||||
tile.alfheim_deadrock0.name=Ölükaya
|
|
||||||
tile.alfheim_deadrock1.name=Ölükaya Tuğla
|
|
||||||
tile.alfheim_deadrock2.name=Yosunlu Ölükaya Tuğla
|
|
||||||
tile.alfheim_deadrock3.name=Çatlak Ölükaya Tuğla
|
|
||||||
tile.alfheim_deadrock4.name=Yontulmuş Ölükaya
|
|
||||||
#
|
|
||||||
# Tooltips
|
|
||||||
tooltip.armok.desc=Her zaman maksimum Hayat Özü içerir
|
|
||||||
tooltip.armok.desc2=tutulurken veya dolu bir Sunak içindeyken
|
|
||||||
tooltip.armok.capacity=Kapasite: %,d LP
|
|
||||||
tooltip.crystal_matrix_ingot.desc=Bu bunun son şekli bile değil.
|
|
||||||
tooltip.neutron_pile.desc=Bunda pek kafa yorma.
|
|
||||||
tooltip.neutron_nugget.desc=35.6 metrik toncuk kadar.
|
|
||||||
tooltip.neutronium_ingot.desc=Bir yıldızın sıkıştırılmış kalbinin kulçe formu.
|
|
||||||
tooltip.infinity_catalyst.desc=Biri hepsi ve hepsi bir.
|
|
||||||
tooltip.infinity_ingot.desc=Evrenin sonsuz siniri, senin avucunda.
|
|
||||||
tooltip.record_fragment.desc=Kimisi müziğin özgürlüğüne inanmak ister~
|
|
||||||
tooltip.starfuel.desc=Kozmosun ışığı uygun bir dünya parçasında.
|
|
||||||
tooltip.skullfire_sword.desc=İskeletlerın kafasını koparır ve kömür olana kadar yakar.
|
|
||||||
tooltip.matter_cluster.desc=Parçalarına Ayırmak için sağ tıklayın.
|
|
||||||
tooltip.matter_cluster.desc2=İçerikler için Shift'e basılı tutun.
|
|
||||||
tooltip.matter_cluster.desc3=Use a Matter Cluster Decompressor for large clusters.
|
|
||||||
tooltip.matter_cluster.counter=eşyalar
|
|
||||||
tooltip.morvinabox.desc=Hazır konut
|
|
||||||
tooltip.morvinabox.subdesc=Kanadada, Morvy poşet içinde gelir.
|
|
||||||
tooltip.claybalance.desc=SONSUZ DENGE!!!!
|
|
||||||
#
|
|
||||||
# Achievements
|
|
||||||
achievement.avaritia:crystal_matrix=İlk Mühür!
|
|
||||||
achievement.avaritia:crystal_matrix.desc=İlk Kristal Matris Külçenizi Üretin
|
|
||||||
achievement.avaritia:dire_crafting=MERHABA, MİLLET!
|
|
||||||
achievement.avaritia:dire_crafting.desc=Bir Dire Üretim Masası üretmek için normal bir Üretim Masası kullanın
|
|
||||||
achievement.avaritia:dire_uncrafting=SAĞLICAKLA KALIN!
|
|
||||||
achievement.avaritia:dire_uncrafting.desc=Bölümü bitir
|
|
||||||
achievement.avaritia:collector=Artık Bekleme Oyununu Oynuyoruz!
|
|
||||||
achievement.avaritia:collector.desc=İlk Nötron Toplayıcınızı üretin ve yığınları yüklemeye hazırlanın
|
|
||||||
achievement.avaritia:neutronium=Bekleme Oyunu Çok Kötü!
|
|
||||||
achievement.avaritia:neutronium.desc=Pek çoğunun ilki olacak Nötronyum Külçesini üretin
|
|
||||||
achievement.avaritia:singularity=Olay Ufku
|
|
||||||
achievement.avaritia:singularity.desc=İlk Tekelliğinizi üretin
|
|
||||||
achievement.avaritia:catalyst=Tüm Kitchen Sinkler!
|
|
||||||
achievement.avaritia:catalyst.desc=İlk Sonsuzluk Katalizörünüzü üretin
|
|
||||||
achievement.avaritia:infinity=SONSUZ GÜÇ!
|
|
||||||
achievement.avaritia:infinity.desc=İlk Sonsuzluk Külçenizi üretin
|
|
||||||
achievement.avaritia:armok=☺♦
|
|
||||||
achievement.avaritia:armok.desc=Amrok'un Kan Küresini üretin
|
|
||||||
achievement.avaritia:creative_kill=Tanrıların bile kanı akıtılabilir
|
|
||||||
achievement.avaritia:creative_kill.desc="Melekleri düşüren günah ile"
|
|
||||||
#
|
|
||||||
# Misc
|
|
||||||
itemGroup.avaritia=Avaritia
|
|
||||||
container.neutron_collector=Nötron Toplayıcısı
|
|
||||||
container.neutronium_compressor=Nötronyum Sıkıştırıcısı
|
|
||||||
tc.aspect.terminus=Oyunların Sonu, Kıyamet, Yontma Taşları
|
|
||||||
tc.aspect.help.terminus=the culmination of all things
|
|
||||||
crafting.extreme=Ekstrem Üretim
|
|
||||||
crafting.extreme.shapeless=Ekstrem Düzensiz
|
|
||||||
crafting.extreme_compression=Nötronyum Sıkıştırıcısı
|
|
||||||
tip.infinity=Sonsuzluk
|
|
||||||
death.attack.infinity=%1$s %2$s tarafından yok edildi
|
|
||||||
death.attack.infinity.item=%1$s %2$s tarafından yok edildi
|
|
||||||
death.attack.infinity.1=%1$s %2$s tarafından kurdelelere ayrıldı
|
|
||||||
death.attack.infinity.2=%1$s'in varoluşu %2$s tarafından sonlandırıldı
|
|
||||||
death.attack.infinity.3=%2$s %1$s'in soyunu kuruttu
|
|
||||||
death.attack.infinity.4=%2$s %1$s'i imha etti
|
|
||||||
#
|
|
||||||
# Botania
|
|
||||||
avaritia.flower.asgardandelion.name=Asgardefne
|
|
||||||
tile.botania:flower.asgardandelion.name=Asgardefne
|
|
||||||
tile.avaritia.flower.asgardandelion.lore=Vazkii'nin gözyaşları ile sulandı :c
|
|
||||||
avaritia.lexicon.asgardandelion=Asgardefne
|
|
||||||
avaritia.lexicon.asgardandelion.0=Hiç bitmeyen bir efsun seli üretebilen bir tür tanrısal çiçek hakkında söylentiler dolaşıyor. Eğer böyle efsanevi bir çiçek var olsaydı, muhtemelen ölümlülerin hesaplayamayacağı zenginlik ve kaynaklara ihtiyaç duyardı.<BR>&oHala daha SAO referansı değil.&r
|
|
||||||
avaritia.lexicon.infinitato=Sonsuzatates
|
|
||||||
avaritia.lexicon.infinitato.0=Herşeyim özünü nesnelere baskılamak enteresan sonuçlara yol açabilir ve Sonsuzatates buna bir istisna değil.<BR>Küçük kardeşinden bir tık daha büyük ve bunun üstüne bir &1Minik Patates&0 kalabalığının yapabilirim tavrı ve bir &1Sonsuzluk Katalizörü&0 ile &1Sonsuzatates&0 her şeyi sonsuza kadar yapabileceğinize inanıyor.
|
|
||||||
avaritia.lexicon.infinitato.1=Bana güven, &obu sığar.&r
|
|
||||||
avaritia.flower.soarleander.name=Soarleander
|
|
||||||
tile.botania:flower.soarleander.name=Soarleander
|
|
||||||
tile.avaritia.flower.soarleander.lore=&oDamarlarıma&r işle!
|
|
||||||
avaritia.lexicon.soarleander=Soarleander
|
|
||||||
avaritia.lexicon.soarleander.0=Fazla tavuk veya tavuk yan ürününüz varsa, başka yere bakmanıza gerek yok!<BR>Soarleander, civardaki her türlü tavuğu (tavukların kendileri de dahil) yerken, diğer her şeye karşı tamamen ilgisiz kalacaktır. Berk Chan adlı bir gezginin gittiği her yerde özellikle bu çiçeğin soyunu yok ettiği rivayeti kulaktan kulağa dolaşır.
|
|
||||||
avaritia.lexicon.soarleander.1=&oRastgele sandıklar istenmeyen bir yan etkidir.&r
|
|
||||||
#
|
|
||||||
# Thaumcraft
|
|
||||||
item.Wand.infinity.rod=Kozmik Nötronyum
|
|
||||||
item.Wand.matrix.cap=Kristal İşlemeli
|
|
||||||
#
|
|
||||||
# Tinkers Construct
|
|
||||||
material.avaritia_neutronium=Nötronyum
|
|
||||||
material.avaritia_neutronium.ability=Süperkütle
|
|
||||||
material.avaritia_infinitymetal=Sonsuzluk
|
|
||||||
material.avaritia_infinitymetal.ability=Kozmik
|
|
||||||
#
|
|
||||||
# Beeeeeeeeeeeees
|
|
||||||
avaritia.bee.annoying=Sinir Bozucu
|
|
||||||
avaritia.bee.annoying.desc="Tek bir bal peteğini inşa etmek ne kadar sürebilir?!"|Eski bir zaman kapsülünde bulunan not
|
|
||||||
avaritia.bee.tedious=Yorucu
|
|
||||||
avaritia.bee.tedious.desc=Kovanları aslında daha küçük kovanlardan oluşuyor ve bu kovanların kendileri de daha küçük kovanlardan oluşuyor...
|
|
||||||
avaritia.bee.insufferable=Çekilmez
|
|
||||||
avaritia.bee.insufferable.desc=Genellikle herhangi bir avantajı ya da uygunsuz kelime dağarcığı olduğunu düşündükleri diğer arıları sabote ederler.
|
|
||||||
avaritia.bee.trippy=Uçuk
|
|
||||||
avaritia.bee.trippy.desc="Aga. Arılar... Adamım. Onlar sanki... vay be."|SpitefulFox, Lisanssız Arı Yetiştiricisi
|
|
||||||
avaritia.bee.cosmic=Kozmik
|
|
||||||
avaritia.bee.cosmic.desc=
|
|
||||||
avaritia.bee.neutronium=Nötronyum
|
|
||||||
avaritia.bee.neutronium.desc=Küçük nesneler genellikle kovanlarının yörüngesinde bulunabilir.
|
|
||||||
avaritia.bee.infinite=Sonsuz
|
|
||||||
avaritia.bee.infinite.desc=
|
|
||||||
|
|
||||||
classification.balanced=Dengeli
|
|
||||||
classification.balanced.desc=Bu arılar, üzerinde çalıştıkları şeyi tamamladıkları anda sıkılır ve ölürler. Kendilerini eğlendirmek için en uzun, dolambaçlı yolları ve yöntemleri kullanırlar.
|
|
||||||
classification.infinite=Sonsuz
|
|
||||||
classification.infinite.desc=Evrenin gizli ley hatlarından ve esrarengiz geometrilerinden pranik enerji toplarlar.
|
|
||||||
|
|
||||||
avaritia.allele.speedNerfed=Zayıflatılmış
|
|
||||||
avaritia.allele.lifespanArtificial=Yapay
|
|
||||||
#
|
|
||||||
# Research
|
|
||||||
avaritia.research_name.BIG_PEARL=Son Derece İlkel İnci
|
|
||||||
avaritia.research_text.BIG_PEARL=Çünkü her zaman daha fazlasına sahip olabilirsin
|
|
||||||
avaritia.research_page.BIG_PEARL.1=Elbette, İlkel İnci oldukça güçlü ama siz daha da güçlü olabileceğini düşünüyorsunuz.<BR><BR>Birkaç ilkel inciyi gizemli bir infüzyonla bir araya getirerek daha da güçlü bir eşya yaratırsınız: Son Derece İlkel İnci.<BR><BR>Normal bir ilkel inciden bile daha ilkel olduğu garanti!
|
|
||||||
avaritia.research_name.AKASHIC=Akaşik Kayıtlar
|
|
||||||
avaritia.research_text.AKASHIC=İhtiyacınız olandan daha fazla bilgi
|
|
||||||
avaritia.research_page.AKASHIC.1=Gerçekliğin dokusunu kırmak ve Dış Diyarlara girmek için dünyayı yeterince araştırdınız ama elbette her zaman DAHA FAZLA araştırma için yer vardır, değil mi?<BR><BR>Akaşik Kayıtlar size dünyadaki tüm araştırma puanlarını ve biraz daha fazlasını verecektir.
|
|
||||||
@@ -1,78 +0,0 @@
|
|||||||
item.backpack.name=バックパック
|
|
||||||
item.backpack.medium.name=少し大きなバックパック
|
|
||||||
item.backpack.big.name=大きなバックパック
|
|
||||||
item.backpack.black.name=黒色のバックパック
|
|
||||||
item.backpack.medium_black.name=少し大きな黒色のバックパック
|
|
||||||
item.backpack.big_black.name=大きな黒色のバックパック
|
|
||||||
item.backpack.red.name=赤色のバックパック
|
|
||||||
item.backpack.medium_red.name=少し大きな赤色のバックパック
|
|
||||||
item.backpack.big_red.name=大きな赤色のバックパック
|
|
||||||
item.backpack.green.name=緑色のバックパック
|
|
||||||
item.backpack.medium_green.name=少し大きな緑色のバックパック
|
|
||||||
item.backpack.big_green.name=大きな緑色のバックパック
|
|
||||||
item.backpack.brown.name=茶色のバックパック
|
|
||||||
item.backpack.medium_brown.name=少し大きな茶色のバックパック
|
|
||||||
item.backpack.big_brown.name=大きな茶色のバックパック
|
|
||||||
item.backpack.blue.name=青色のバックパック
|
|
||||||
item.backpack.medium_blue.name=少し大きな青色のバックパック
|
|
||||||
item.backpack.big_blue.name=大きな青色のバックパック
|
|
||||||
item.backpack.purple.name=紫色のバックパック
|
|
||||||
item.backpack.medium_purple.name=少し大きな紫色のバックパック
|
|
||||||
item.backpack.big_purple.name=大きな紫色のバックパック
|
|
||||||
item.backpack.cyan.name=青緑色のバックパック
|
|
||||||
item.backpack.medium_cyan.name=少し大きな青緑色のバックパック
|
|
||||||
item.backpack.big_cyan.name=大きな青緑色のバックパック
|
|
||||||
item.backpack.lightGray.name=薄灰色のバックパック
|
|
||||||
item.backpack.medium_lightGray.name=少し大きな薄灰色のバックパック
|
|
||||||
item.backpack.big_lightGray.name=大きな薄灰色のバックパック
|
|
||||||
item.backpack.gray.name=灰色のバックパック
|
|
||||||
item.backpack.medium_gray.name=少し大きな灰色のバックパック
|
|
||||||
item.backpack.big_gray.name=大きな灰色のバックパック
|
|
||||||
item.backpack.pink.name=桃色のバックパック
|
|
||||||
item.backpack.medium_pink.name=少し大きな桃色のバックパック
|
|
||||||
item.backpack.big_pink.name=大きな桃色のバックパック
|
|
||||||
item.backpack.lime.name=黄緑色のバックパック
|
|
||||||
item.backpack.medium_lime.name=少し大きな黄緑色のバックパック
|
|
||||||
item.backpack.big_lime.name=大きな黄緑色のバックパック
|
|
||||||
item.backpack.yellow.name=黄色のバックパック
|
|
||||||
item.backpack.medium_yellow.name=少し大きな黄色のバックパック
|
|
||||||
item.backpack.big_yellow.name=大きな黄色のバックパック
|
|
||||||
item.backpack.lightBlue.name=空色のバックパック
|
|
||||||
item.backpack.medium_lightBlue.name=少し大きな空色のバックパック
|
|
||||||
item.backpack.big_lightBlue.name=大きな空色のバックパック
|
|
||||||
item.backpack.magenta.name=赤紫色のバックパック
|
|
||||||
item.backpack.medium_magenta.name=少し大きな赤紫色のバックパック
|
|
||||||
item.backpack.big_magenta.name=大きな赤紫色のバックパック
|
|
||||||
item.backpack.orange.name=橙色のバックパック
|
|
||||||
item.backpack.medium_orange.name=少し大きな橙色のバックパック
|
|
||||||
item.backpack.big_orange.name=大きな橙色のバックパック
|
|
||||||
item.backpack.white.name=白色のバックパック
|
|
||||||
item.backpack.medium_white.name=少し大きな白色のバックパック
|
|
||||||
item.backpack.big_white.name=大きな白色のバックパック
|
|
||||||
item.backpack.ender.name=エンダーバックパック
|
|
||||||
item.workbenchbackpack.name=作業台付きのバックパック
|
|
||||||
item.workbenchbackpack.big.name=大きな作業台付きのバックパック
|
|
||||||
item.boundLeather.name=縛った革
|
|
||||||
item.tannedLeather.name=なめし革
|
|
||||||
text.backpack.rename=バックパックの名前変更
|
|
||||||
text.backpack.new_name=新しい名前:
|
|
||||||
text.backpack.backpack_slot=バックパックのスロット
|
|
||||||
text.backpack.update_available=Version %s のBackpack Mod が公開されています!
|
|
||||||
text.backpack.up_to_date=Backpack Mod は最新版です
|
|
||||||
text.backpack.allowed_backpacks=インベントリに %s 個以上のバックパックを持つことはできません。
|
|
||||||
text.backpack.dropped_backpacks=%s 個のバックパックがインベントリから削除されました。地面を見てください。
|
|
||||||
text.backpack.autopickup=自動収集:
|
|
||||||
text.backpack.recipes=レシピ
|
|
||||||
text.backpack.configuration=バックパックの設定
|
|
||||||
button.backpack.ok=OK
|
|
||||||
button.backpack.cancel=キャンセル
|
|
||||||
key.personalBackpack=バックパックの開閉
|
|
||||||
key.categories.backpack=Backpacks
|
|
||||||
tooltip.clearCraftMatrix=作業台の配置を消去
|
|
||||||
tooltip.saveRecipe=レシピを保存
|
|
||||||
tooltip.clickASlot=右のスロットをクリック
|
|
||||||
tooltip.slots_used=個のスロットを使用中
|
|
||||||
tooltip.tier=Tier:
|
|
||||||
tooltip.more_information=SHIFTを押して詳細を表示
|
|
||||||
tooltip.intelligent=記憶機能付き
|
|
||||||
itemGroup.tab.backpacks=Backpacks
|
|
||||||
@@ -1,78 +0,0 @@
|
|||||||
item.backpack.name=バックパック
|
|
||||||
item.backpack.medium.name=少し大きなバックパック
|
|
||||||
item.backpack.big.name=大きなバックパック
|
|
||||||
item.backpack.black.name=黒色のバックパック
|
|
||||||
item.backpack.medium_black.name=黒色の少し大きなバックパック
|
|
||||||
item.backpack.big_black.name=黒色の大きなバックパック
|
|
||||||
item.backpack.red.name=赤色のバックパック
|
|
||||||
item.backpack.medium_red.name=赤色の少し大きなバックパック
|
|
||||||
item.backpack.big_red.name=赤色の大きなバックパック
|
|
||||||
item.backpack.green.name=緑色のバックパック
|
|
||||||
item.backpack.medium_green.name=緑色の少し大きなバックパック
|
|
||||||
item.backpack.big_green.name=緑色の大きなバックパック
|
|
||||||
item.backpack.brown.name=茶色のバックパック
|
|
||||||
item.backpack.medium_brown.name=茶色の少し大きなバックパック
|
|
||||||
item.backpack.big_brown.name=茶色の大きなバックパック
|
|
||||||
item.backpack.blue.name=青色のバックパック
|
|
||||||
item.backpack.medium_blue.name=青色の少し大きなバックパック
|
|
||||||
item.backpack.big_blue.name=青色の大きなバックパック
|
|
||||||
item.backpack.purple.name=紫色のバックパック
|
|
||||||
item.backpack.medium_purple.name=紫色の少し大きなバックパック
|
|
||||||
item.backpack.big_purple.name=紫色の大きなバックパック
|
|
||||||
item.backpack.cyan.name=青緑色のバックパック
|
|
||||||
item.backpack.medium_cyan.name=青緑色の少し大きなバックパック
|
|
||||||
item.backpack.big_cyan.name=青緑色の大きなバックパック
|
|
||||||
item.backpack.lightGray.name=薄灰色のバックパック
|
|
||||||
item.backpack.medium_lightGray.name=薄灰色の少し大きなバックパック
|
|
||||||
item.backpack.big_lightGray.name=薄灰色の大きなバックパック
|
|
||||||
item.backpack.gray.name=灰色のバックパック
|
|
||||||
item.backpack.medium_gray.name=灰色の少し大きなバックパック
|
|
||||||
item.backpack.big_gray.name=灰色の大きなバックパック
|
|
||||||
item.backpack.pink.name=桃色のバックパック
|
|
||||||
item.backpack.medium_pink.name=桃色の少し大きなバックパック
|
|
||||||
item.backpack.big_pink.name=桃色の大きなバックパック
|
|
||||||
item.backpack.lime.name=黄緑色のバックパック
|
|
||||||
item.backpack.medium_lime.name=黄緑色の少し大きなバックパック
|
|
||||||
item.backpack.big_lime.name=黄緑色の大きなバックパック
|
|
||||||
item.backpack.yellow.name=黄色のバックパック
|
|
||||||
item.backpack.medium_yellow.name=黄色の少し大きなバックパック
|
|
||||||
item.backpack.big_yellow.name=黄色の大きなバックパック
|
|
||||||
item.backpack.lightBlue.name=空色のバックパック
|
|
||||||
item.backpack.medium_lightBlue.name=空色の少し大きなバックパック
|
|
||||||
item.backpack.big_lightBlue.name=空色の大きなバックパック
|
|
||||||
item.backpack.magenta.name=赤紫色のバックパック
|
|
||||||
item.backpack.medium_magenta.name=赤紫色の少し大きなバックパック
|
|
||||||
item.backpack.big_magenta.name=赤紫色の大きなバックパック
|
|
||||||
item.backpack.orange.name=橙色のバックパック
|
|
||||||
item.backpack.medium_orange.name=橙色の少し大きなバックパック
|
|
||||||
item.backpack.big_orange.name=橙色の大きなバックパック
|
|
||||||
item.backpack.white.name=白色のバックパック
|
|
||||||
item.backpack.medium_white.name=白色の少し大きなバックパック
|
|
||||||
item.backpack.big_white.name=白色の大きなバックパック
|
|
||||||
item.backpack.ender.name=エンダーバックパック
|
|
||||||
item.workbenchbackpack.name=作業台付きのバックパック
|
|
||||||
item.workbenchbackpack.big.name=大きな作業台付きのバックパック
|
|
||||||
item.boundLeather.name=縛った革
|
|
||||||
item.tannedLeather.name=なめし革
|
|
||||||
text.backpack.rename=バックパックの名前を変更
|
|
||||||
text.backpack.new_name=新しい名前:
|
|
||||||
text.backpack.backpack_slot=バックパックのスロット
|
|
||||||
text.backpack.update_available=Version %s のBackpack Mod が公開されています!
|
|
||||||
text.backpack.up_to_date=Backpack Mod がアップデートされました
|
|
||||||
text.backpack.allowed_backpacks=インベントリに %s 個以上のバックパックを持つことはできません。
|
|
||||||
text.backpack.dropped_backpacks=%s 個のバックパックがインベントリから削除されました。地面を見てください。
|
|
||||||
text.backpack.autopickup=自動収集:
|
|
||||||
text.backpack.recipes=レシピ
|
|
||||||
text.backpack.configuration=バックパックの設定
|
|
||||||
button.backpack.ok=OK
|
|
||||||
button.backpack.cancel=キャンセル
|
|
||||||
key.personalBackpack=バックパックの開閉
|
|
||||||
key.categories.backpack=Backpacks
|
|
||||||
tooltip.clearCraftMatrix=作業台の配置を消去
|
|
||||||
tooltip.saveRecipe=レシピを保存する
|
|
||||||
tooltip.clickASlot=右のスロットをクリック
|
|
||||||
tooltip.slots_used=個のスロットを使用中
|
|
||||||
tooltip.tier=Tier:
|
|
||||||
tooltip.more_information=SHIFTを押して詳細を表示
|
|
||||||
tooltip.intelligent=記憶機能付き
|
|
||||||
itemGroup.tab.backpacks=Backpack
|
|
||||||
@@ -1,78 +0,0 @@
|
|||||||
item.backpack.name=배낭
|
|
||||||
item.backpack.medium.name=중형 배낭
|
|
||||||
item.backpack.big.name=대형 배낭
|
|
||||||
item.backpack.black.name=검은색 배낭
|
|
||||||
item.backpack.medium_black.name=중형 검은색 배낭
|
|
||||||
item.backpack.big_black.name=대형 검은색 배낭
|
|
||||||
item.backpack.red.name=빨간색 배낭
|
|
||||||
item.backpack.medium_red.name=중형 빨간색 배낭
|
|
||||||
item.backpack.big_red.name=대형 빨간색 배낭
|
|
||||||
item.backpack.green.name=초록색 배낭
|
|
||||||
item.backpack.medium_green.name=중형 초록색 배낭
|
|
||||||
item.backpack.big_green.name=대형 초록색 배낭
|
|
||||||
item.backpack.brown.name=갈색 배낭
|
|
||||||
item.backpack.medium_brown.name=중형 갈색 배낭
|
|
||||||
item.backpack.big_brown.name=대형 갈색 배낭
|
|
||||||
item.backpack.blue.name=파란색 배낭
|
|
||||||
item.backpack.medium_blue.name=중형 파란색 배낭
|
|
||||||
item.backpack.big_blue.name=대형 파란색 배낭
|
|
||||||
item.backpack.purple.name=보라색 배낭
|
|
||||||
item.backpack.medium_purple.name=중형 보라색 배낭
|
|
||||||
item.backpack.big_purple.name=대형 보라색 배낭
|
|
||||||
item.backpack.cyan.name=청록색 배낭
|
|
||||||
item.backpack.medium_cyan.name=중형 청록색 배낭
|
|
||||||
item.backpack.big_cyan.name=대형 청록색 배낭
|
|
||||||
item.backpack.lightGray.name=회백색 배낭
|
|
||||||
item.backpack.medium_lightGray.name=중형 회백색 배낭
|
|
||||||
item.backpack.big_lightGray.name=대형 회백색 배낭
|
|
||||||
item.backpack.gray.name=회색 배낭
|
|
||||||
item.backpack.medium_gray.name=중형 회색 배낭
|
|
||||||
item.backpack.big_gray.name=대형 회색 배낭
|
|
||||||
item.backpack.pink.name=분홍색 배낭
|
|
||||||
item.backpack.medium_pink.name=중형 분홍색 배낭
|
|
||||||
item.backpack.big_pink.name=대형 분홍색 배낭
|
|
||||||
item.backpack.lime.name=연두색 배낭
|
|
||||||
item.backpack.medium_lime.name=중형 연두색 배낭
|
|
||||||
item.backpack.big_lime.name=대형 연두색 배낭
|
|
||||||
item.backpack.yellow.name=노란색 배낭
|
|
||||||
item.backpack.medium_yellow.name=중형 노란색 배낭
|
|
||||||
item.backpack.big_yellow.name=대형 노란색 배낭
|
|
||||||
item.backpack.lightBlue.name=하늘색 배낭
|
|
||||||
item.backpack.medium_lightBlue.name=중형 하늘색 배낭
|
|
||||||
item.backpack.big_lightBlue.name=대형 하늘색 배낭
|
|
||||||
item.backpack.magenta.name=자홍색 배낭
|
|
||||||
item.backpack.medium_magenta.name=중형 자홍색 배낭
|
|
||||||
item.backpack.big_magenta.name=대형 자홍색 배낭
|
|
||||||
item.backpack.orange.name=주황색 배낭
|
|
||||||
item.backpack.medium_orange.name=중형 주황색 배낭
|
|
||||||
item.backpack.big_orange.name=대형 주황색 배낭
|
|
||||||
item.backpack.white.name=하얀색 배낭
|
|
||||||
item.backpack.medium_white.name=중형 하얀색 배낭
|
|
||||||
item.backpack.big_white.name=대형 하얀색 배낭
|
|
||||||
item.backpack.ender.name=엔더 배낭
|
|
||||||
item.workbenchbackpack.name=작업대 배낭
|
|
||||||
item.workbenchbackpack.big.name=대형 작업대 배낭
|
|
||||||
item.boundLeather.name=결속된 가죽
|
|
||||||
item.tannedLeather.name=무두질한 가죽
|
|
||||||
text.backpack.rename=배낭 이름 바꾸기
|
|
||||||
text.backpack.new_name=새 이름:
|
|
||||||
text.backpack.backpack_slot=배낭 슬롯
|
|
||||||
text.backpack.update_available=%s 버전의 Backpack Mod를 이용할 수 있습니다.
|
|
||||||
text.backpack.up_to_date=배낭모드가 최신버전 입니다
|
|
||||||
text.backpack.allowed_backpacks=인벤토리에 %s개보다 많은 베낭을 동시에 소지할 수 없습니다.
|
|
||||||
text.backpack.dropped_backpacks=[note]배낭이 인벤토리에서 제거되었습니다. 바닥을 보세요[/note]
|
|
||||||
text.backpack.autopickup=자동 줍기:
|
|
||||||
text.backpack.recipes=제작법
|
|
||||||
text.backpack.configuration=배낭 설정
|
|
||||||
button.backpack.ok=확인
|
|
||||||
button.backpack.cancel=취소
|
|
||||||
key.personalBackpack=배낭 열기
|
|
||||||
key.categories.backpack=배낭
|
|
||||||
tooltip.clearCraftMatrix=제작대 초기화
|
|
||||||
tooltip.saveRecipe=제작법 저장
|
|
||||||
tooltip.clickASlot=오른쪽의 슬릇을 클릭
|
|
||||||
tooltip.slots_used=사용된 슬롯
|
|
||||||
tooltip.tier=티어:
|
|
||||||
tooltip.more_information=SHIFT를 눌러 더 많은 정보 보기
|
|
||||||
tooltip.intelligent=지능
|
|
||||||
itemGroup.tab.backpacks=배낭
|
|
||||||
@@ -1,202 +0,0 @@
|
|||||||
itemGroup.GT2C=BartWorks (GT2互換)
|
|
||||||
item.GT_Rockcutter_Item_LV.name=ロックカッター (LV)
|
|
||||||
item.GT_Rockcutter_Item_MV.name=ロックカッター (MV)
|
|
||||||
item.GT_Rockcutter_Item_HV.name=ロックカッター (HV)
|
|
||||||
item.GT_Teslastaff_Item.name=テスラスタッフ
|
|
||||||
BW_ItemBlocks.0.name=エッチドラピスセル
|
|
||||||
BW_ItemBlocks.1.name=プレート加工されたラピスラズリセル
|
|
||||||
GT_LESU_CASING.0.name=LESU外装
|
|
||||||
|
|
||||||
GT5U.gui.text.no_imprint=インプリントが欠落しています
|
|
||||||
GT5U.gui.text.not_enough_length=マルチブロックが短すぎます
|
|
||||||
GT5U.gui.text.wrong_sievert_exactly=§7線量が正しくありません。 要求線量: %s §7Sv
|
|
||||||
GT5U.gui.text.wrong_sievert_min=§7線量が正しくありません。要求最低線量: %s §7Sv
|
|
||||||
|
|
||||||
itemGroup.bartworks=BartWorks (インターテンポラル)
|
|
||||||
BW_Machinery_Casings.0.name=ニッケル-亜鉛フェライトブロック
|
|
||||||
BW_Machinery_Casings.1.name=変圧器巻線ブロック
|
|
||||||
item.BW_PaperRotor.name=紙張りの原始的な動力伝達用ローター (風力専用)
|
|
||||||
item.BW_LeatherRotor.name=革張りの原始的な動力伝達用ローター (風力専用)
|
|
||||||
item.BW_WoolRotor.name=羊毛張りの原始的な動力伝達用ローター (風力専用)
|
|
||||||
item.BW_CombinedRotor.name=複合素材張りの原始的な動力伝達用ローター (風力専用)
|
|
||||||
tile.BWRotorBlock.0.name=原始的な動力シャフトボックス
|
|
||||||
item.grindstone_top.name=砥石の上部部品
|
|
||||||
item.grindstone_bottom.name=砥石の下部部品
|
|
||||||
item.completed_grindstone.name=砥石
|
|
||||||
item.rotors.leatherParts.name=革張りの木製フレーム
|
|
||||||
item.rotors.woolParts.name=羊毛張りの木製フレーム
|
|
||||||
item.rotors.paperParts.name=紙張りの木製フレーム
|
|
||||||
item.rotors.combinedParts.name=複合素材張りの木製フレーム
|
|
||||||
item.BW_SimpleWindMeter.name=簡易風速計
|
|
||||||
tile.BWHeatedWaterPump.0.name=簡易型スターリング水生成ポンプ
|
|
||||||
item.BWrawtube.name=細長いガラスチューブ
|
|
||||||
item.BWmotor.name=簡易型スターリングモーター
|
|
||||||
item.BWstove.name=簡易型加熱ストーブ
|
|
||||||
|
|
||||||
itemGroup.BioTab=BartWorks (生物工学)
|
|
||||||
filled.item.petriDish.name=培養シャーレ
|
|
||||||
item.petriDish.name=殺菌済みシャーレ
|
|
||||||
item.DNASampleFlask.name=DNAサンプルフラスコ
|
|
||||||
item.PlasmidCell.name=プラスミドサンプルフラスコ
|
|
||||||
item.DetergentPowder.name=洗剤の粉
|
|
||||||
item.Agarose.name=アガロース
|
|
||||||
item.IncubationModule.name=培養モジュール
|
|
||||||
item.Cells.name=細菌細胞
|
|
||||||
item.PlasmaMembrane.name=血漿膜
|
|
||||||
labModule.item.DNAExtractionModule.name=DNA抽出モジュール
|
|
||||||
labModule.item.PCRThermoclyclingModule.name=ポリメラーゼ連鎖反応サーマルサイクラーモジュール
|
|
||||||
labModule.item.PlasmidSynthesisModule.name=プラスミド合成モジュール
|
|
||||||
labModule.item.TransformationModule.name=変異誘発モジュール
|
|
||||||
labModule.item.ClonalCellularSynthesisModule.name=クローン細胞合成モジュール
|
|
||||||
BW_GlasBlocks.0.name=ホウケイ酸ガラス
|
|
||||||
BW_GlasBlocks.1.name=チタン強化ホウケイ酸ガラス
|
|
||||||
BW_GlasBlocks.2.name=タングステンスチール強化ホウケイ酸ガラス
|
|
||||||
BW_GlasBlocks.3.name=ロジウムメッキパラジウム強化ホウケイ酸ガラス
|
|
||||||
BW_GlasBlocks.4.name=イリジウム強化ホウケイ酸ガラス
|
|
||||||
BW_GlasBlocks.5.name=オスミウム強化ホウケイ酸ガラス
|
|
||||||
BW_GlasBlocks.6.name=色付きホウケイ酸ガラス (赤色)
|
|
||||||
BW_GlasBlocks.7.name=色付きホウケイ酸ガラス (緑色)
|
|
||||||
BW_GlasBlocks.8.name=色付きホウケイ酸ガラス (紫色)
|
|
||||||
BW_GlasBlocks.9.name=色付きホウケイ酸ガラス (黄色)
|
|
||||||
BW_GlasBlocks.10.name=色付きホウケイ酸ガラス (黄緑色)
|
|
||||||
BW_GlasBlocks.11.name=色付きホウケイ酸ガラス (茶色)
|
|
||||||
BW_GlasBlocks.12.name=トリウムイットリウムガラス
|
|
||||||
BW_GlasBlocks.13.name=ニュートロニウム強化ホウケイ酸ガラス
|
|
||||||
BW_GlasBlocks.14.name=コズミックニュートロニウム強化ホウケイ酸ガラス
|
|
||||||
BW_GlasBlocks.15.name=インフィニティ強化ホウケイ酸ガラス
|
|
||||||
BW_GlasBlocks2.0.name=超越金属強化ホウケイ酸ガラス
|
|
||||||
|
|
||||||
tooltip.glas.0.name=ガラスTier:
|
|
||||||
tooltip.LESU.0.name=最大容量です!
|
|
||||||
tooltip.LESU.1.name=コントローラーが複数あります!
|
|
||||||
|
|
||||||
tooltip.windmeter.0.name=§8《§7風車§8/Windmill》§7 の設置場所を選ぶための、簡易的な風速計
|
|
||||||
tooltip.windmeter.1.name=耐久値:
|
|
||||||
tooltip.windmeter.2.name=そもそも吹いていないようだ
|
|
||||||
tooltip.windmeter.3.name=かなり弱いようだ
|
|
||||||
tooltip.windmeter.4.name=普通のようだ
|
|
||||||
tooltip.windmeter.5.name=強いようだ
|
|
||||||
tooltip.windmeter.6.name=すごく強いようだ
|
|
||||||
tooltip.windmeter.7.name=ものすごく強いようだ
|
|
||||||
tooltip.windmeter.8.name=ここの風は...
|
|
||||||
tooltip.rotor.0.name=直径:
|
|
||||||
tooltip.rotor.1.name=耐久値:
|
|
||||||
tooltip.rotor.2.name=効率:
|
|
||||||
tooltip.rotor.3.name=速度:
|
|
||||||
tooltip.rotor.4.name=出力:
|
|
||||||
tooltip.cp.0.name=回路は中に入ってる?
|
|
||||||
|
|
||||||
tooltip.bw.0.name=制作者:
|
|
||||||
tooltip.bw.1.name=bartimaeusnekが次のMod経由で追加:
|
|
||||||
tooltip.bw.yes.name=はい
|
|
||||||
tooltip.bw.no.name=いいえ
|
|
||||||
tooltip.bw.tier.name=Tier:
|
|
||||||
tooltip.bw.kg.0.name=kg
|
|
||||||
tooltip.bw.kg.1.name=kgs
|
|
||||||
tooltip.bw.empty.name=空
|
|
||||||
tooltip.bw.via.name=§2BartWorks経由で %s§7 が追加
|
|
||||||
tooltip.bw.mb_via.name=§2BartWorks§7経由の %s
|
|
||||||
|
|
||||||
tooltip.teslastaff.0.name=保証はないよ!
|
|
||||||
tooltip.labmodule.0.name=バイオラボの動作モードを変更するためのモジュール
|
|
||||||
tooltip.labparts.0.name=空の殺菌済みシャーレ
|
|
||||||
tooltip.labparts.1.name=空のDNAフラスコ
|
|
||||||
tooltip.labparts.2.name=空のプラスミドセル
|
|
||||||
tooltip.labparts.3.name=バイオエンジニアリングのための特別な洗濯用洗剤
|
|
||||||
tooltip.labparts.4.name=電気泳動によるDNA分離用粉末
|
|
||||||
tooltip.labparts.5.name=このシャーレの中身:
|
|
||||||
tooltip.labparts.6.name=これは脆弱な培養細胞であるため、バクテリア槽で繁殖させることができません!
|
|
||||||
tooltip.labparts.7.name=このDNAフラスコの中身:
|
|
||||||
tooltip.labparts.8.name=このプラスミドセルの中身:
|
|
||||||
|
|
||||||
tooltip.tile.waterpump.0.name=燃料で稼働中
|
|
||||||
tooltip.tile.waterpump.1.name=mB/秒 の水を生成します。毎秒 §5%d§7 の汚染を排出します
|
|
||||||
tooltip.tile.waterpump.2.name=設置して使用します
|
|
||||||
|
|
||||||
tooltip.tile.mbf.0.name=Controller Block for the Mega Blast Furnace;Size(WxHxD): 15x20x15 (Hollow);Controller: 3rd Layer Middle Center;Inner 13x18x13 Heating Coils (Hollow);Outer 15x18x15 Borosilicate Glass;The glass tier limits the Energy Input tier;1+ Input Hatch/Bus (Any casing);1+ Output Hatch/Bus (Any casing);1+ Energy Hatch (Any casing);1x Maintenance Hatch (Any casing);13x13 Muffler Hatches (Top middle);Heat Proof Machine Casings for the outer 15x15 (Layer 20);1+ Output Hatch to recover CO2/CO/SO2 (optional, any top layer casing); Recovery scales with Muffler Hatch tier;Heat Proof Machine Casings for Base;Each 900K over the min. Heat Capacity grants 5% speedup (multiplicatively);Each 1800K over the min. Heat Capacity allows for one upgraded overclock;Upgraded overclocks reduce recipe time to 25% and increase EU/t to 400%;Causes maximum
|
|
||||||
tooltip.tile.mbf.1.name=汚染/秒
|
|
||||||
tooltip.tile.windmill.0.name=運動エネルギーで動く原始的な§8《§7破砕機§8/Macerator》§7です;§f寸法: §67§7x§612§7x§67§7 (§6幅,W§7x§6高さ,H§7x§6奥行,L§7);§f構造: ;§f1段目: 7x7 レンガ、角には置かない。本体は正面中央;§f2-5段目: 5x5 テラコッタ、角には置かない、中空。ドアを1つ設置できる。ディスペンサーを1つ以上設置;§f6段目: 5x5 木材、角にも設置、中空;§f7段目: 7x7 木材、角には置かない、中空;§f8段目: 7x7 木材、角には置かない、中空。正面中央に原始的な動力シャフトボックス;§f9段目: 7x7 木材、角には置かない、中空;§f10段目: 5x5 木材、角にも設置、中空;§f11段目: 3x3 木材、角にも設置、中空;§f12段目: 1x1 木材;§7稼働には原始的な動力シャフトボックス内にローターが必要です。;§7アイテムはディスペンサー内に出力されます。;§7処理速度は風速に依存して加速されます。(IC2の風車に似ています。)
|
|
||||||
tooltip.tile.lesu.0.name=Controller Block for the GT2-Styled L.E.S.U.;Size: ANY
|
|
||||||
tooltip.tile.lesu.1.name=Storage per LESU Casing:
|
|
||||||
tooltip.tile.lesu.2.name=Output EU: LESU Casings amount;Input EU: Next Voltage Tier to Output EU;Input/Output Amps can be configured via 4 Circuits in GUI;Output Side has a dot on it.
|
|
||||||
tooltip.tile.lesu.3.name=コントローラーは一台のみ、筐体共有はできません!
|
|
||||||
tooltip.tile.manualtravo.0.name=Controller Block for the Manual Trafo;Operates in 4 different Modes:;Mode 1: Circuit 0 in controller: Direct-Upstep;Mode 2: Circuit 1 in controller: Direct-Downstep;Mode 3: Circuit 2 in controller: Tapped-Upstep;Mode 4: Circuit 3 in controller: Tapped-Downstep;For direct Modes: 3xHx3;Base Contains at least 1 Energy Hatch;1 Layer of Transformer-Winding Blocks for each Tier transformed;Middle of Transformer-Winding Blocks needs to be a Nickel-Zinc Ferrite Block;Top Contains at least 1 Dynamo Hatch;Maintenance Hatch can be placed anywhere;Tapped Mode is disabled at the Moment.
|
|
||||||
tooltip.tile.tiereddsc.0.name=電圧:
|
|
||||||
tooltip.tile.tiereddsc.1.name=入力アンペア数:
|
|
||||||
tooltip.tile.tiereddsc.2.name=出力アンペア数:
|
|
||||||
tooltip.tile.tiereddsc.3.name=容量:
|
|
||||||
tooltip.tile.diode.0.name=エネルギーを一方向にのみ通す、シンプルなダイオード
|
|
||||||
tooltip.tile.energydistributor.0.name=アンペアを複数方向に分配できる
|
|
||||||
tooltip.tile.biolab.0.name=バイオラボ、バイオエンジニアリングのための多目的ステーション
|
|
||||||
tooltip.tile.radhatch.0.name=マルチブロック設備用放射性物質チャンバー
|
|
||||||
tooltip.tile.radhatch.1.name=ドライバーを使って封じ込めレベルを調整できます。
|
|
||||||
tooltip.tile.radhatch.2.name=マテリアル:
|
|
||||||
tooltip.tile.radhatch.3.name=放射線量:
|
|
||||||
tooltip.tile.radhatch.4.name=量:
|
|
||||||
tooltip.tile.radhatch.5.name=減衰(1kg)までにかかる時間(単位: t/s/m/h)
|
|
||||||
tooltip.tile.radhatch.6.name=t
|
|
||||||
tooltip.tile.radhatch.7.name=s
|
|
||||||
tooltip.tile.radhatch.8.name=m
|
|
||||||
tooltip.tile.radhatch.9.name=h
|
|
||||||
tooltip.tile.radhatch.10.name=Remaining: %s s / %s s
|
|
||||||
tooltip.tile.acidgen.0.name=酸性液体発電機
|
|
||||||
tooltip.tile.acidgen.1.name=潜在的な化学エネルギーから電力を生み出す
|
|
||||||
|
|
||||||
# RecipeMap
|
|
||||||
bw.recipe.biolab=バイオラボ
|
|
||||||
bw.recipe.BacteriaVat=バクテリア槽
|
|
||||||
bw.fuels.acidgens=酸性液体発電機
|
|
||||||
bw.recipe.cal=電子回路組立ライン
|
|
||||||
bw.recipe.radhatch=放射線ハッチ マテリアルリスト
|
|
||||||
gt.recipe.electricimplosioncompressor=電動内破圧縮機
|
|
||||||
bw.recipe.htgr=高温ガス冷却炉
|
|
||||||
|
|
||||||
nei.biovat.0.name=必要なガラスティア: %s
|
|
||||||
nei.biovat.1.name=必要線量: %s Sv
|
|
||||||
nei.biovat.2.name=必要最低線量: %s Sv
|
|
||||||
nei.biovat.input.tooltip=出力量に応じ、最大で1,001倍の量を消費します
|
|
||||||
nei.biovat.output.tooltip=出力ハッチの液量に応じて、最大1,001倍の量を出力します
|
|
||||||
|
|
||||||
tile.diode.name=ケーブルダイオード
|
|
||||||
tile.energydistributor.name=電力分配器
|
|
||||||
tile.acidgenerator.name=酸性液体発電機
|
|
||||||
tile.bw.mbf.name=メガ・電気高炉
|
|
||||||
tile.bw.mvf.name=超大型真空冷却機
|
|
||||||
tile.biolab.name=バイオラボ
|
|
||||||
tile.biovat.name=バクテリア槽
|
|
||||||
tile.radiohatch.name=放射線ハッチ
|
|
||||||
tile.bw.windmill.name=風車
|
|
||||||
tile.manutrafo.name=手動変圧器
|
|
||||||
tile.BioFluidBlock.name=バイオ流体ブロック
|
|
||||||
|
|
||||||
item.TRISOPellet.name=TRISO型被覆燃料粒子
|
|
||||||
item.TRISOPelletBall.name=TRISO型被覆燃料粒子ボール
|
|
||||||
item.BISOPelletBall.name=BISO型被覆燃料粒子ボール
|
|
||||||
item.TRISOPelletCompound.name=TRISO型被覆燃料粒子混合物
|
|
||||||
item.BISOPelletCompound.name=BISO型被覆燃料粒子混合物
|
|
||||||
item.BurnedOutTRISOPelletBall.name=Burned Out TRISO pebble ball
|
|
||||||
item.BurnedOutTRISOPellet.name=Burned Out TRISO pebble
|
|
||||||
|
|
||||||
itemGroup.bartworksMetaMaterials=BartWorks (メタ素材)
|
|
||||||
|
|
||||||
planet.Ross128b=ロス128b
|
|
||||||
moon.Ross128ba=ロス128ba
|
|
||||||
star.Ross128=ロス128
|
|
||||||
solarsystem.Ross128System=ロス128星系
|
|
||||||
|
|
||||||
itemGroup.bw.MetaItems.0=BartWorks (電子回路系アイテム)
|
|
||||||
|
|
||||||
BW.infoData.BioVat.expectedProduction=予想生産量
|
|
||||||
BW.infoData.BioVat.production=生産
|
|
||||||
|
|
||||||
BW.NEI.display.radhatch.0=放射線量: %s Sv
|
|
||||||
BW.NEI.display.radhatch.1=質量: %s kg
|
|
||||||
BW.NEI.display.radhatch.2=時間: %s s
|
|
||||||
|
|
||||||
misc.BatchModeTextOn=まとめたレシピ
|
|
||||||
misc.BatchModeTextOff=バッチレシピを使用しない
|
|
||||||
|
|
||||||
tooltip.cal.imprintedWith=刻印されたもの:
|
|
||||||
chat.cal.mode.0=モード: 電子回路組立ライン
|
|
||||||
chat.cal.mode.1=モード: 電子回路組立機
|
|
||||||
#Liquids
|
|
||||||
@@ -1,202 +0,0 @@
|
|||||||
itemGroup.GT2C=그레그테크 2 전투
|
|
||||||
item.GT_Rockcutter_Item_LV.name=LV 석재절단기
|
|
||||||
item.GT_Rockcutter_Item_MV.name=MV 석재절단기
|
|
||||||
item.GT_Rockcutter_Item_HV.name=HV 석재절단기
|
|
||||||
item.GT_Teslastaff_Item.name=테슬라 스태프
|
|
||||||
BW_ItemBlocks.0.name=에칭된 청금석 셀
|
|
||||||
BW_ItemBlocks.1.name=보강된 청금석 셀
|
|
||||||
GT_LESU_CASING.0.name=LESU 케이싱
|
|
||||||
|
|
||||||
GT5U.gui.text.no_imprint=임프린트 없음
|
|
||||||
GT5U.gui.text.not_enough_length=멀티블럭이 너무 짧음
|
|
||||||
GT5U.gui.text.wrong_sievert_exactly=§부적절한 시버트 수치. 정확히 필요한 시버트: %s §7Sv
|
|
||||||
GT5U.gui.text.wrong_sievert_min=§7부적절한 시버트. 최소 요구 시버트: %s §7Sv
|
|
||||||
|
|
||||||
itemGroup.bartworks=BartWorks Inter Temporal
|
|
||||||
BW_Machinery_Casings.0.name=니켈-아연 아철산염 블록
|
|
||||||
BW_Machinery_Casings.1.name=변압기-권선 블록
|
|
||||||
item.BW_PaperRotor.name=원시 종이 로터 (바람만 가능)
|
|
||||||
item.BW_LeatherRotor.name=원시 가죽 로터 (바람만 가능)
|
|
||||||
item.BW_WoolRotor.name=원시 양털 로터 (바람만 가능)
|
|
||||||
item.BW_CombinedRotor.name=결합된 원시 로터 (바람만 가능)
|
|
||||||
tile.BWRotorBlock.0.name=원시 키네틱 샤프트 박스
|
|
||||||
item.grindstone_top.name=암맷돌
|
|
||||||
item.grindstone_bottom.name=숫맷돌
|
|
||||||
item.completed_grindstone.name=맷돌
|
|
||||||
item.rotors.leatherParts.name=가죽으로 덮인 나무 프레임
|
|
||||||
item.rotors.woolParts.name=양털로 덮인 나무 프레임
|
|
||||||
item.rotors.paperParts.name=종이로 덮인 나무 프레임
|
|
||||||
item.rotors.combinedParts.name=다양한 소재로 덮인 나무 프레임
|
|
||||||
item.BW_SimpleWindMeter.name=단순한 풍속계
|
|
||||||
tile.BWHeatedWaterPump.0.name=단순한 스털링 물 펌프
|
|
||||||
item.BWrawtube.name=조금 긴 유리 튜브
|
|
||||||
item.BWmotor.name=단순한 스털링 모터
|
|
||||||
item.BWstove.name=Simple Heated Stove
|
|
||||||
|
|
||||||
itemGroup.BioTab=BartWorks 생물학
|
|
||||||
filled.item.petriDish.name=배양된 배양접시
|
|
||||||
item.petriDish.name=살균된 페트리 접시
|
|
||||||
item.DNASampleFlask.name=DNA 샘플 플라스크
|
|
||||||
item.PlasmidCell.name=플라스미드 샘플 플라스크
|
|
||||||
item.DetergentPowder.name=Detergent Powder
|
|
||||||
item.Agarose.name=한천
|
|
||||||
item.IncubationModule.name=배양 모듈
|
|
||||||
item.Cells.name=세균 세포
|
|
||||||
item.PlasmaMembrane.name=플라즈마 점막
|
|
||||||
labModule.item.DNAExtractionModule.name=DNA 추출 모듈
|
|
||||||
labModule.item.PCRThermoclyclingModule.name=PCR 열순환 모듈
|
|
||||||
labModule.item.PlasmidSynthesisModule.name=플라스미드 연성 모듈
|
|
||||||
labModule.item.TransformationModule.name=변압 모듈
|
|
||||||
labModule.item.ClonalCellularSynthesisModule.name=클론 세포 합성 모듈
|
|
||||||
BW_GlasBlocks.0.name=붕규산 유리 블록
|
|
||||||
BW_GlasBlocks.1.name=티타늄으로 보강된 붕규산 유리 블록
|
|
||||||
BW_GlasBlocks.2.name=텅스텐스틸로 보강된 붕규산 유리 블록
|
|
||||||
BW_GlasBlocks.3.name=로듐 도금 팔라듐으로 보강된 붕규산 유리 블록
|
|
||||||
BW_GlasBlocks.4.name=이리듐으로 보강된 붕규산 유리 블록
|
|
||||||
BW_GlasBlocks.5.name=오스뮴으로 보강된 붕규산 유리 블록
|
|
||||||
BW_GlasBlocks.6.name=빨간색으로 염색된 붕규산 유리 블록
|
|
||||||
BW_GlasBlocks.7.name=초록색으로 염색된 붕규산 유리 블록
|
|
||||||
BW_GlasBlocks.8.name=보라색으로 염색된 붕규산 유리 블록
|
|
||||||
BW_GlasBlocks.9.name= 노란색으로 염색된 붕규산 유리 블록
|
|
||||||
BW_GlasBlocks.10.name=연두색으로 염색된 붕규산 유리 블록
|
|
||||||
BW_GlasBlocks.11.name=갈색으로 염색된 붕규산 유리 블록
|
|
||||||
BW_GlasBlocks.12.name=토륨-이트륨 유리 블록
|
|
||||||
BW_GlasBlocks.13.name=뉴트로늄으로 보강된 붕규산 유리 블록
|
|
||||||
BW_GlasBlocks.14.name=코스믹 뉴트로늄으로 보강된 붕규산 유리 블록
|
|
||||||
BW_GlasBlocks.15.name=인피니티로 보강된 붕규산 유리 블록
|
|
||||||
BW_GlasBlocks2.0.name=초월적으로 보강된 붕규산 유리 블록
|
|
||||||
|
|
||||||
tooltip.glas.0.name=유리-티어:
|
|
||||||
tooltip.LESU.0.name=최대 용량!
|
|
||||||
tooltip.LESU.1.name=다수의 컨트롤러!
|
|
||||||
|
|
||||||
tooltip.windmeter.0.name=풍차를 설치할 위치를 찾기 위한 단순한 풍량계.
|
|
||||||
tooltip.windmeter.1.name=남은 사용횟수:
|
|
||||||
tooltip.windmeter.2.name=그냥 없음
|
|
||||||
tooltip.windmeter.3.name=꽤 낮음
|
|
||||||
tooltip.windmeter.4.name=보통임
|
|
||||||
tooltip.windmeter.5.name=꽤 강함
|
|
||||||
tooltip.windmeter.6.name=아주 강함
|
|
||||||
tooltip.windmeter.7.name=너무 강함
|
|
||||||
tooltip.windmeter.8.name=이곳의 풍량은
|
|
||||||
tooltip.rotor.0.name=반지름:
|
|
||||||
tooltip.rotor.1.name=내구도:
|
|
||||||
tooltip.rotor.2.name=효율:
|
|
||||||
tooltip.rotor.3.name=속도:
|
|
||||||
tooltip.rotor.4.name=출력량:
|
|
||||||
tooltip.cp.0.name=내부의 회로가 있는가?
|
|
||||||
|
|
||||||
tooltip.bw.0.name=추가자
|
|
||||||
tooltip.bw.1.name=추가자: bartimaeusnek via
|
|
||||||
tooltip.bw.yes.name=네
|
|
||||||
tooltip.bw.no.name=아니오
|
|
||||||
tooltip.bw.tier.name=티어:
|
|
||||||
tooltip.bw.kg.0.name=kg
|
|
||||||
tooltip.bw.kg.1.name=kgs
|
|
||||||
tooltip.bw.empty.name=비어있음
|
|
||||||
tooltip.bw.via.name=추가자: bartimaeusnek via §2BartWorks§7
|
|
||||||
tooltip.bw.mb_via.name=%s§7 via §2BartWorks
|
|
||||||
|
|
||||||
tooltip.teslastaff.0.name=워런티 없음!
|
|
||||||
tooltip.labmodule.0.name=바이오랩의 모드를 변경하기 위한 모듈
|
|
||||||
tooltip.labparts.0.name=빈 살균된 페트리 접시
|
|
||||||
tooltip.labparts.1.name=빈 DNA 플라스크
|
|
||||||
tooltip.labparts.2.name=빈 플라스미드 셀
|
|
||||||
tooltip.labparts.3.name=생물학을 위한 특별한 세척 파우더
|
|
||||||
tooltip.labparts.4.name=전기영동을 통해 DNA를 분리하기 위한 가루
|
|
||||||
tooltip.labparts.5.name=A Petri Dish containing:
|
|
||||||
tooltip.labparts.6.name=This is a weak culture, it can not be bred in the Bacterial Vat!
|
|
||||||
tooltip.labparts.7.name=A DNA Flask containing:
|
|
||||||
tooltip.labparts.8.name=A Plasmid Cell containing:
|
|
||||||
|
|
||||||
tooltip.tile.waterpump.0.name=Produces
|
|
||||||
tooltip.tile.waterpump.1.name=L/s Water when fueled. Causes %d Pollution per second.
|
|
||||||
tooltip.tile.waterpump.2.name=Must be placed on the Ground.
|
|
||||||
|
|
||||||
tooltip.tile.mbf.0.name=Controller Block for the Mega Blast Furnace;Size(WxHxD): 15x20x15 (Hollow);Controller: 3rd Layer Middle Center;Inner 13x18x13 Heating Coils (Hollow);Outer 15x18x15 Borosilicate Glass;The glass tier limits the Energy Input tier;1+ Input Hatch/Bus (Any casing);1+ Output Hatch/Bus (Any casing);1+ Energy Hatch (Any casing);1x Maintenance Hatch (Any casing);13x13 Muffler Hatches (Top middle);Heat Proof Machine Casings for the outer 15x15 (Layer 20);1+ Output Hatch to recover CO2/CO/SO2 (optional, any top layer casing); Recovery scales with Muffler Hatch tier;Heat Proof Machine Casings for Base;Each 900K over the min. Heat Capacity grants 5% speedup (multiplicatively);Each 1800K over the min. Heat Capacity allows for one upgraded overclock;Upgraded overclocks reduce recipe time to 25% and increase EU/t to 400%;Causes maximum
|
|
||||||
tooltip.tile.mbf.1.name=만큼 초당 오염 발생
|
|
||||||
tooltip.tile.windmill.0.name=A primitive Grinder powered by Kinetic energy.;Size(WxHxD): 7x12x7;Layer 1: 7x7 Bricks, corners are air, controller at front centered.;Layer 2-5: 5x5 Hardened Clay, corners are air, can contain one door,;hollow, Wall must contain at least one Dispenser;Layer 6: 5x5 Wood Planks. Corners are filled, hollow.;Layer 7: 7x7 Wood Planks. Corners are air, hollow.;Layer 8: 7x7 Wood Planks. Corners are air, hollow,;front centered must be a Primitive Kinetic Shaftbox;Layer 9: 7x7 Wood Planks. Corners are air, hollow.;Layer 10: 5x5 Wood Planks. Corners are filled, hollow.;Layer 11: 3x3 Wood Planks. Corners are filled, hollow.;Layer 12: 1x1 Wood Plank.;Needs a Wind Mill Rotor in the Shaftbox to operate;Input items in Controller;Output items will appear in the dispensers;It is faster in regions with more wind (like IC2 Windmills)
|
|
||||||
tooltip.tile.lesu.0.name=Controller Block for the GT2-Styled L.E.S.U.;Size: ANY
|
|
||||||
tooltip.tile.lesu.1.name=Storage per LESU Casing:
|
|
||||||
tooltip.tile.lesu.2.name=Output EU: LESU Casings amount;Input EU: Next Voltage Tier to Output EU;Input/Output Amps can be configured via 4 Circuits in GUI;Output Side has a dot on it.
|
|
||||||
tooltip.tile.lesu.3.name=Only one Controller allowed, no Wallsharing!
|
|
||||||
tooltip.tile.manualtravo.0.name=Controller Block for the Manual Trafo;Operates in 4 different Modes:;Mode 1: Circuit 0 in controller: Direct-Upstep;Mode 2: Circuit 1 in controller: Direct-Downstep;Mode 3: Circuit 2 in controller: Tapped-Upstep;Mode 4: Circuit 3 in controller: Tapped-Downstep;For direct Modes: 3xHx3;Base Contains at least 1 Energy Hatch;1 Layer of Transformer-Winding Blocks for each Tier transformed;Middle of Transformer-Winding Blocks needs to be a Nickel-Zinc Ferrite Block;Top Contains at least 1 Dynamo Hatch;Maintenance Hatch can be placed anywhere;Tapped Mode is disabled at the Moment.
|
|
||||||
tooltip.tile.tiereddsc.0.name=Voltage:
|
|
||||||
tooltip.tile.tiereddsc.1.name=Amperage IN:
|
|
||||||
tooltip.tile.tiereddsc.2.name=Amperage OUT:
|
|
||||||
tooltip.tile.tiereddsc.3.name=Capacity:
|
|
||||||
tooltip.tile.diode.0.name=에너지가 한 방향으로만 흐르도록 하는 간단한 다이오드입니다.
|
|
||||||
tooltip.tile.energydistributor.0.name=Splits Amperage into several Sides.
|
|
||||||
tooltip.tile.biolab.0.name=The BioLab, a Multi-Use Bioengineering Station
|
|
||||||
tooltip.tile.radhatch.0.name=Radioactive Item Chamber for Multiblocks
|
|
||||||
tooltip.tile.radhatch.1.name=Use a screwdriver to set the containment level
|
|
||||||
tooltip.tile.radhatch.2.name=Material:
|
|
||||||
tooltip.tile.radhatch.3.name=Sievert:
|
|
||||||
tooltip.tile.radhatch.4.name=Amount:
|
|
||||||
tooltip.tile.radhatch.5.name=Time (in t/s/m/h) to decay (1kg):
|
|
||||||
tooltip.tile.radhatch.6.name=t
|
|
||||||
tooltip.tile.radhatch.7.name=s
|
|
||||||
tooltip.tile.radhatch.8.name=m
|
|
||||||
tooltip.tile.radhatch.9.name=h
|
|
||||||
tooltip.tile.radhatch.10.name=Remaining: %s s / %s s
|
|
||||||
tooltip.tile.acidgen.0.name=An Acid Generator
|
|
||||||
tooltip.tile.acidgen.1.name=Creates Power from Chemical Energy Potentials.
|
|
||||||
|
|
||||||
# RecipeMap
|
|
||||||
bw.recipe.biolab=Bio Lab
|
|
||||||
bw.recipe.BacteriaVat=Bacterial Vat
|
|
||||||
bw.fuels.acidgens=산성 발전기
|
|
||||||
bw.recipe.cal=Circuit Assembly Line
|
|
||||||
bw.recipe.radhatch=Radio Hatch Material List
|
|
||||||
gt.recipe.electricimplosioncompressor=전기 내파 압축기
|
|
||||||
bw.recipe.htgr=고온 공랭 원자로
|
|
||||||
|
|
||||||
nei.biovat.0.name=요구되는 유리 티어: %s
|
|
||||||
nei.biovat.1.name=정확히 요구되는 시버트: %s Sv
|
|
||||||
nei.biovat.2.name=최소한으로 요구되는 시버트: %s Sv
|
|
||||||
nei.biovat.input.tooltip=출력 계수대비 1001x까지 소모됩니다
|
|
||||||
nei.biovat.output.tooltip=출력 해치의 저장된 액체의 양에따라 1001x 까지 출력됩니다
|
|
||||||
|
|
||||||
tile.diode.name=Cable Diode
|
|
||||||
tile.energydistributor.name=Energy Distributor
|
|
||||||
tile.acidgenerator.name=산성 발전기
|
|
||||||
tile.bw.mbf.name=메가 용광로
|
|
||||||
tile.bw.mvf.name=Mega Vacuum Freezer
|
|
||||||
tile.biolab.name=Bio Lab
|
|
||||||
tile.biovat.name=Bacterial Vat
|
|
||||||
tile.radiohatch.name=방사선 해치
|
|
||||||
tile.bw.windmill.name=풍차
|
|
||||||
tile.manutrafo.name=수동 변압기
|
|
||||||
tile.BioFluidBlock.name=Bio Fluid Block
|
|
||||||
|
|
||||||
item.TRISOPellet.name=TRISO pebble
|
|
||||||
item.TRISOPelletBall.name=TRISO pebble ball
|
|
||||||
item.BISOPelletBall.name=BISO pebble ball
|
|
||||||
item.TRISOPelletCompound.name=TRISO pebble compound
|
|
||||||
item.BISOPelletCompound.name=BISO pebble compound
|
|
||||||
item.BurnedOutTRISOPelletBall.name=Burned Out TRISO pebble ball
|
|
||||||
item.BurnedOutTRISOPellet.name=Burned Out TRISO pebble
|
|
||||||
|
|
||||||
itemGroup.bartworksMetaMaterials=BartWorks' Meta Materials
|
|
||||||
|
|
||||||
planet.Ross128b=Ross128b
|
|
||||||
moon.Ross128ba=Ross128ba
|
|
||||||
star.Ross128=Ross128
|
|
||||||
solarsystem.Ross128System=Ross128-System
|
|
||||||
|
|
||||||
itemGroup.bw.MetaItems.0=BartWorks Circuit Overhaul Items
|
|
||||||
|
|
||||||
BW.infoData.BioVat.expectedProduction=예상되는 생산량
|
|
||||||
BW.infoData.BioVat.production=Production
|
|
||||||
|
|
||||||
BW.NEI.display.radhatch.0=시버트: %s Sv
|
|
||||||
BW.NEI.display.radhatch.1=질량: %s kg
|
|
||||||
BW.NEI.display.radhatch.2=Time: %s s
|
|
||||||
|
|
||||||
misc.BatchModeTextOn=Batch recipes
|
|
||||||
misc.BatchModeTextOff=Don't batch recipes
|
|
||||||
|
|
||||||
tooltip.cal.imprintedWith=각인됨:
|
|
||||||
chat.cal.mode.0=회로 조립라인 모드
|
|
||||||
chat.cal.mode.1=회로 조립기 모드
|
|
||||||
#Liquids
|
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
betterachievements.gui.old=Alte Oberfläche
|
|
||||||
betterachievements.gui.title=%s Achievements
|
|
||||||
betterachievements.config.cantUnlockArrowColour=Kann Pfeilfarbe nicht freischalten
|
|
||||||
betterachievements.config.canUnlockArrowColour=Kann Pfeilfarbe freischalten
|
|
||||||
betterachievements.config.completeArrowColour=Pfeilfarbe abgeschlossen
|
|
||||||
betterachievements.config.cantUnlockArrowColour.desc=Farbe des Pfeils, der auf eine nicht freischaltbare Errungenschaft im Format #RRGGBB hinweist
|
|
||||||
betterachievements.config.canUnlockArrowColour.desc=Farbe des Pfeils, der auf eine freischaltbare Errungenschaft im Format #RRGGBB hinweist
|
|
||||||
betterachievements.config.completeArrowColour.desc=Farbe des Pfeils, der auf eine freigeschaltete Leistung im Format #RRGGBB zeigt
|
|
||||||
betterachievements.config.scrollButtons=Scroll Buttons aktivieren
|
|
||||||
betterachievements.config.scrollButtons.desc=Bei "aus" werden die Schaltflächen nicht angezeigt, alle anderen Funktionen bleiben jedoch erhalten.
|
|
||||||
betterachievements.config.listTabIcons=Liste der Tab Icons
|
|
||||||
betterachievements.config.listTabIcons.desc=Eine Liste, die die vom Benutzer festgelegten Tab Icons definiert. Diese überschreibt alle vom Code festgelegten Icons.
|
|
||||||
betterachievements.config.iconReset=Ändern der Ingame Icons
|
|
||||||
betterachievements.config.iconReset.desc=Ändern Sie ein Registerkarten Icons im Spiel, indem Sie mit der mittleren Maustaste auf eine Leistung auf der Seite klicken.
|
|
||||||
betterachievements.config.userColourOverride=Verwenden Sie immer die vom Benutzer eingestellten Farben für die Pfeile
|
|
||||||
betterachievements.config.userColourOverride.desc=Überschreibt von Mods festgelegte Farben für Pfeile
|
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
betterachievements.gui.old=Pantalla Vieja
|
|
||||||
betterachievements.gui.title=%s Achievements
|
|
||||||
betterachievements.config.cantUnlockArrowColour=Color de flechas que no se pueden completar
|
|
||||||
betterachievements.config.canUnlockArrowColour=Color de flechas que sí se pueden completar
|
|
||||||
betterachievements.config.completeArrowColour=Color de flechas completadas
|
|
||||||
betterachievements.config.cantUnlockArrowColour.desc=Color de las flechas que apuntan a logros que no se pueden desbloquear. Formato #RRGGBB
|
|
||||||
betterachievements.config.canUnlockArrowColour.desc=Color de las flechas que apuntan a logros que sí se pueden desbloquear. Formato #RRGGBB
|
|
||||||
betterachievements.config.completeArrowColour.desc=Color de las flechas que apuntan a logros desbloqueados. Formato #RRGGBB
|
|
||||||
betterachievements.config.scrollButtons=Permitir Botones de Scroll
|
|
||||||
betterachievements.config.scrollButtons.desc=Si es falso, los botones no se mostrarán; el resto de funcionalidades seguirán funcionado.
|
|
||||||
betterachievements.config.listTabIcons=Lista de iconos de pestaña
|
|
||||||
betterachievements.config.listTabIcons.desc=Una lista que define manualmente los iconos de las pestañas. Esto sobreescribirá los iconos definidos por el código.
|
|
||||||
betterachievements.config.iconReset=Cambios de icono dentro del juego
|
|
||||||
betterachievements.config.iconReset.desc=Cambia el icono de una pestaña usando clic central en un logro desde la pantalla.
|
|
||||||
betterachievements.config.userColourOverride=Siempre usar los colores del usuario para las flechas
|
|
||||||
betterachievements.config.userColourOverride.desc=Sobreescribe los colores de flecha establecidos por el mod
|
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
betterachievements.gui.old=Ancienne interface
|
|
||||||
betterachievements.gui.title=%s Achievements
|
|
||||||
betterachievements.config.cantUnlockArrowColour=Impossible de déverrouiller la couleur de flèche
|
|
||||||
betterachievements.config.canUnlockArrowColour=Possibilité de déverrouiller la couleur de flèche
|
|
||||||
betterachievements.config.completeArrowColour=Couleur de flèche complétée
|
|
||||||
betterachievements.config.cantUnlockArrowColour.desc=Couleur de la flèche pointant sur un succès qui ne peut pas être débloqué au format #RRGGBB
|
|
||||||
betterachievements.config.canUnlockArrowColour.desc=Couleur de la flèche pointant sur un succès qui peut être débloqué au format #RRGGBB
|
|
||||||
betterachievements.config.completeArrowColour.desc=Couleur de la flèche pointant sur un succès qui est débloqué au format #RRGGBB
|
|
||||||
betterachievements.config.scrollButtons=Activer les boutons de défilement
|
|
||||||
betterachievements.config.scrollButtons.desc=Sur faux les boutons ne seront pas affichés, toutes les autres fonctionnalités marcheront
|
|
||||||
betterachievements.config.listTabIcons=Liste des icônes de page
|
|
||||||
betterachievements.config.listTabIcons.desc=Une liste qui définit la page d'icônes de réglages utilisateur cela remplacera tous les codes de réglages d'image
|
|
||||||
betterachievements.config.iconReset=Changement d'icône en jeu
|
|
||||||
betterachievements.config.iconReset.desc=Grâce au clic de souris du milieu vous pouvez changer en jeu un icône de page
|
|
||||||
betterachievements.config.userColourOverride=Toujours utiliser les réglages utilisateur de couleur pour les flèches
|
|
||||||
betterachievements.config.userColourOverride.desc=Remplace les réglages couleur de mod par des flèches
|
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
betterachievements.gui.old=バニラの画面
|
|
||||||
betterachievements.gui.title=%s Achievements
|
|
||||||
betterachievements.config.cantUnlockArrowColour=実績解除できない矢印の色
|
|
||||||
betterachievements.config.canUnlockArrowColour=実績解除できる矢印の色
|
|
||||||
betterachievements.config.completeArrowColour=完了済みの矢印の色
|
|
||||||
betterachievements.config.cantUnlockArrowColour.desc=ロックを解除できない実績の矢印の色を#RRGGBBの形式で設定する
|
|
||||||
betterachievements.config.canUnlockArrowColour.desc=ロックを解除できる実績の矢印の色を#RRGGBBの形式で設定する
|
|
||||||
betterachievements.config.completeArrowColour.desc=すでに解除した実績の矢印の色を#RRGGBBの形式で設定する
|
|
||||||
betterachievements.config.scrollButtons=スクロールボタンを有効にする
|
|
||||||
betterachievements.config.scrollButtons.desc=falseの場合はボタンが表示されないが、他の機能は問題なく動作する
|
|
||||||
betterachievements.config.listTabIcons=タブアイコンの一覧
|
|
||||||
betterachievements.config.listTabIcons.desc=実績のタブアイコンを定義するリストで、プログラムで設定されたアイコンを上書きできる
|
|
||||||
betterachievements.config.iconReset=ゲーム内アイコン変更
|
|
||||||
betterachievements.config.iconReset.desc=ページ内の実績をホイールクリックして、そのページのタブアイコンを変更する
|
|
||||||
betterachievements.config.userColourOverride=設定した矢印の色を常に使用
|
|
||||||
betterachievements.config.userColourOverride.desc=他のModで設定された矢印の色を上書きする
|
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
betterachievements.gui.old=오래된 화면
|
|
||||||
betterachievements.gui.title=%s Achievements
|
|
||||||
betterachievements.config.cantUnlockArrowColour=화살표 색상을 잠금 해제할 수 없습니다.
|
|
||||||
betterachievements.config.canUnlockArrowColour=화살표 색상을 잠금 해제할 수 있습니다.
|
|
||||||
betterachievements.config.completeArrowColour=완료된 화살표 색상
|
|
||||||
betterachievements.config.cantUnlockArrowColour.desc=잠금 해제할 수 없는 업적을 가리키는 화살표의 색상은 #RRGGBB 형식입니다.
|
|
||||||
betterachievements.config.canUnlockArrowColour.desc=잠금 해제할 수 있는 업적을 가리키는 화살표의 색상은 #RRGGBB 형식입니다.
|
|
||||||
betterachievements.config.completeArrowColour.desc=잠금 해제된 업적을 가리키는 화살표의 색상은 #RRGGBB 형식입니다.
|
|
||||||
betterachievements.config.scrollButtons=스크롤 버튼 활성화
|
|
||||||
betterachievements.config.scrollButtons.desc=거짓으로 설정하면 버튼이 표시되지 않고 다른 모든 기능이 작동합니다.
|
|
||||||
betterachievements.config.listTabIcons=탭 아이콘 목록
|
|
||||||
betterachievements.config.listTabIcons.desc=사용자 설정 탭 아이콘을 정의하는 목록으로 모든 코드 설정 아이콘을 재정의합니다.
|
|
||||||
betterachievements.config.iconReset=게임 내 아이콘 변경
|
|
||||||
betterachievements.config.iconReset.desc=페이지에서 업적을 가운데 클릭하여 게임 내 탭 아이콘을 변경합니다.
|
|
||||||
betterachievements.config.userColourOverride=화살표에는 항상 사용자가 설정한 색상을 사용합니다.
|
|
||||||
betterachievements.config.userColourOverride.desc=화살표의 모드 세트 색상을 재정의합니다.
|
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
betterachievements.gui.old=Tela antiga
|
|
||||||
betterachievements.gui.title=%s Achievements
|
|
||||||
betterachievements.config.cantUnlockArrowColour=Can't Unlock Arrow Colour
|
|
||||||
betterachievements.config.canUnlockArrowColour=Can Unlock Arrow Colour
|
|
||||||
betterachievements.config.completeArrowColour=Completed Arrow Colour
|
|
||||||
betterachievements.config.cantUnlockArrowColour.desc=Colour of the arrow pointing to an achievement that can't be unlocked in #RRGGBB format
|
|
||||||
betterachievements.config.canUnlockArrowColour.desc=Colour of the arrow pointing to an achievement that can be unlocked in #RRGGBB format
|
|
||||||
betterachievements.config.completeArrowColour.desc=Colour of the arrow pointing to an achievement that is unlocked in #RRGGBB format
|
|
||||||
betterachievements.config.scrollButtons=Enable Scroll Buttons
|
|
||||||
betterachievements.config.scrollButtons.desc=On false the buttons won't be displayed, all other functionality will work
|
|
||||||
betterachievements.config.listTabIcons=List of Tab Icons
|
|
||||||
betterachievements.config.listTabIcons.desc=A list that defines the user set tab icons this will override all code set icons
|
|
||||||
betterachievements.config.iconReset=Ingame Icon changing
|
|
||||||
betterachievements.config.iconReset.desc=Change a tab icon ingame by middle clicking on an achievement on the page
|
|
||||||
betterachievements.config.userColourOverride=Always use user set colours for the arrows
|
|
||||||
betterachievements.config.userColourOverride.desc=Overrides mod set colours for arrows
|
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
betterachievements.gui.old=Старый экран
|
|
||||||
betterachievements.gui.title=%s Achievements
|
|
||||||
betterachievements.config.cantUnlockArrowColour=Не удается разблокировать цвет стрелок
|
|
||||||
betterachievements.config.canUnlockArrowColour=Можно разблокировать цвет стрелки
|
|
||||||
betterachievements.config.completeArrowColour=Завершенный цвет стрелки
|
|
||||||
betterachievements.config.cantUnlockArrowColour.desc=Цвет стрелки, указывающей на достижение, которое не может быть разблокировано в формате #RRGGBB
|
|
||||||
betterachievements.config.canUnlockArrowColour.desc=Цвет стрелки, указывающей на достижение, которое может быть разблокировано в формате #RRGGBB
|
|
||||||
betterachievements.config.completeArrowColour.desc=Цвет стрелки, указывающей на достижение, которое открывается в формате #RRGGBB
|
|
||||||
betterachievements.config.scrollButtons=Включить кнопки прокрутки
|
|
||||||
betterachievements.config.scrollButtons.desc=При включении false кнопки отображаться не будут, все остальные функции будут работать
|
|
||||||
betterachievements.config.listTabIcons=Список вкладок иконок
|
|
||||||
betterachievements.config.listTabIcons.desc=Список, определяющий иконки вкладок пользовательского набора, которые будут переопределять все иконки кодовых наборов
|
|
||||||
betterachievements.config.iconReset=Изменение внутриигровой иконки
|
|
||||||
betterachievements.config.iconReset.desc=Измените вкладку иконки в игре, нажав средней кнопкой мыши на достижение на странице
|
|
||||||
betterachievements.config.userColourOverride=Всегда используйте заданные пользователем цвета для стрелок
|
|
||||||
betterachievements.config.userColourOverride.desc=Переопределяет мод, устанавливающий цвета для стрелок
|
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
betterachievements.gui.old=Eski Ekran
|
|
||||||
betterachievements.gui.title=%s Achievements
|
|
||||||
betterachievements.config.cantUnlockArrowColour=Ok Renginin Kilidi Açılamıyor
|
|
||||||
betterachievements.config.canUnlockArrowColour=Ok Renginin Kilidini Açılabilir
|
|
||||||
betterachievements.config.completeArrowColour=Tamamlanan Ok Rengi
|
|
||||||
betterachievements.config.cantUnlockArrowColour.desc=#RRGGBB formatında kilidi açılamayan bir başarıyı gösteren okun rengi
|
|
||||||
betterachievements.config.canUnlockArrowColour.desc=#RRGGBB formatında kilidi açılabilen bir başarıyı gösteren okun rengi
|
|
||||||
betterachievements.config.completeArrowColour.desc=#RRGGBB formatında kilidi açılmış bir başarıyı gösteren okun rengi
|
|
||||||
betterachievements.config.scrollButtons=Kaydırma Düğmelerini Etkinleştir
|
|
||||||
betterachievements.config.scrollButtons.desc=False ayarında tuşlar çalışmaz ama diğer işlevler çalışır
|
|
||||||
betterachievements.config.listTabIcons=Sekme Simgelerinin Listesi
|
|
||||||
betterachievements.config.listTabIcons.desc=Kullanıcı ayarlı sekme simgelerini tanımlayan bir liste; bu, tüm kod seti simgelerini geçersiz kılar
|
|
||||||
betterachievements.config.iconReset=Oyun içi Simge değiştirme
|
|
||||||
betterachievements.config.iconReset.desc=Sayfadaki bir başarıya orta tıklayarak oyun içinde bir sekme simgesini değiştirin
|
|
||||||
betterachievements.config.userColourOverride=Oklar için her zaman kullanıcı tarafından belirlenen renkleri kullanın
|
|
||||||
betterachievements.config.userColourOverride.desc=Modun oklar için seçilmiş renklerini geçersiz kılar
|
|
||||||
@@ -1,33 +0,0 @@
|
|||||||
bbw.key.category=Better Builders Wands
|
|
||||||
bbw.key.mode=モード変更
|
|
||||||
bbw.key.fluidmode=流体設置モード変更
|
|
||||||
|
|
||||||
item.betterbuilderswands:wandBasic.name=石のビルダーズワンド
|
|
||||||
item.betterbuilderswands:wandAdvanced.name=鉄のビルダーズワンド
|
|
||||||
item.betterbuilderswands:wandUnrestricted.name=ダイヤモンドのビルダーズワンド
|
|
||||||
item.betterbuilderswands:wandUnbreakable.name=不壊のビルダーズワンド
|
|
||||||
|
|
||||||
bbw.hover.mode.northsouth=モード: 南北
|
|
||||||
bbw.hover.mode.verticalnorthsouth=モード: 南北(+垂直)
|
|
||||||
bbw.hover.mode.eastwest=モード: 東西
|
|
||||||
bbw.hover.mode.verticaleastwest=モード: 東西(+垂直)
|
|
||||||
bbw.hover.mode.horizontal=モード: 水平
|
|
||||||
bbw.hover.mode.vertical=モード: 垂直
|
|
||||||
bbw.hover.mode.nolock=モード: 非固定
|
|
||||||
bbw.hover.maxblocks=最大設置数: %dブロック
|
|
||||||
bbw.chat.mode.northsouth=モード: 南北 - 南北方向へ伸びる直線を設置する。北、南面には設置しない。
|
|
||||||
bbw.chat.mode.verticalnorthsouth=モード: 南北(+垂直) - 南北、上下方向へ伸びる面を設置する。
|
|
||||||
bbw.chat.mode.eastwest=モード: 東西 - 東西方向へ伸びる直線を設置する。東、西面には設置しない。
|
|
||||||
bbw.chat.mode.verticaleastwest=モード: 東西(+垂直) - 東西、上下方向へ伸びる面を設置する。
|
|
||||||
bbw.chat.mode.horizontal=モード: 水平 - 水平方向へ伸びる直線を設置する。上、下面には設置しない。
|
|
||||||
bbw.chat.mode.vertical=モード: 垂直 - 垂直方向へ伸びる直線を設置する。上、下面には設置しない。
|
|
||||||
bbw.chat.mode.nolock=モード: 非固定 - 全方向へ伸びる面を設置する。
|
|
||||||
|
|
||||||
bbw.hover.fluidmode.stopat=流体を上書き: しない
|
|
||||||
bbw.chat.fluidmode.stopat=流体を上書き: しない - 流体がある場所には設置しない。
|
|
||||||
bbw.hover.fluidmode.ignore=流体を上書き: する
|
|
||||||
bbw.chat.fluidmode.ignore=流体を上書き: する - 流体がある場所にも設置する。(水源、水流を問わず)
|
|
||||||
|
|
||||||
bbw.chat.error.noundo=この杖の使用履歴がありません
|
|
||||||
bbw.chat.error.nowand=ビルダーズワンドを手に持って実行してください
|
|
||||||
bbw.chat.error.bot=プレイヤー以外の実行には対応しておりません
|
|
||||||
@@ -1,50 +0,0 @@
|
|||||||
item.advanced_memory_card.name=発展型メモリーカード
|
|
||||||
item.advanced_memory_card.name.gui=発展型メモリーカード
|
|
||||||
item.advanced_memory_card.selected=周波数
|
|
||||||
gui.advanced_memory_card.select=選択
|
|
||||||
gui.advanced_memory_card.bind=Bind
|
|
||||||
gui.advanced_memory_card.unbind=Unbind
|
|
||||||
gui.advanced_memory_card.pos=Pos: %d, %d, %d
|
|
||||||
gui.advanced_memory_card.side=Side: %s
|
|
||||||
gui.advanced_memory_card.dim=Dim: %d
|
|
||||||
gui.advanced_memory_card.name=Name: %s
|
|
||||||
gui.advanced_memory_card.sortinfo1=Sorting tags
|
|
||||||
gui.advanced_memory_card.sortinfo2=インプットのP2Pのみを表示する
|
|
||||||
gui.advanced_memory_card.sortinfo3=アウトプットのP2Pのみを表示する
|
|
||||||
gui.advanced_memory_card.sortinfo4=Show Bound P2Ps only
|
|
||||||
gui.advanced_memory_card.sortinfo5=Show Unbound P2Ps only
|
|
||||||
gui.advanced_memory_card.sortinfo6=Filter by type name(s)
|
|
||||||
gui.advanced_memory_card.sortinfo7=Tags are space separated and are combined w/ the AND operator.
|
|
||||||
gui.advanced_memory_card.extra.channel=Channels used: %s
|
|
||||||
gui.advanced_memory_card.mode.input=Current Mode: Bind to Input
|
|
||||||
gui.advanced_memory_card.mode.input.desc.1=• Before binding, the §aselected §aP2P §7and §bbind §btarget §7(if output) have their connections removed.
|
|
||||||
gui.advanced_memory_card.mode.input.desc.2=• The §aselected P2P §7becomes the §6output§7, while the §bbind §btarget §7becomes the §9input§7.
|
|
||||||
gui.advanced_memory_card.mode.input.desc.3=• The §aselected P2P §7becomes the same type as its new input, and the §bbind §btarget §7is added to the output list.
|
|
||||||
gui.advanced_memory_card.mode.output=Current Mode: Bind to Output
|
|
||||||
gui.advanced_memory_card.mode.output.desc.1=• Before binding, the §aselected §aP2P §7(if output) and §bbind §btarget §7have their connections removed.
|
|
||||||
gui.advanced_memory_card.mode.output.desc.2=• The §aselected P2P §7becomes the §9input§7, while the §bbind §btarget §7becomes the §6output§7.
|
|
||||||
gui.advanced_memory_card.mode.output.desc.3=• The §bbind target §7becomes the same type as its new input, and is added to the output list.
|
|
||||||
gui.advanced_memory_card.mode.copy=現在のモード: インプットをアウトプットにコピー
|
|
||||||
gui.advanced_memory_card.mode.copy.desc.1=• §aSelected P2P §7must be an §9input.
|
|
||||||
gui.advanced_memory_card.mode.copy.desc.2=• Before binding, the §bbind §btarget §7has its connections removed.
|
|
||||||
gui.advanced_memory_card.mode.copy.desc.3=• The §aselected §aP2P §7becomes the §9input§7, while the §bbind §btarget §7is added to the list of the §aselected §aP2P's §6outputs§7.
|
|
||||||
gui.advanced_memory_card.mode.copy.desc.4=• The §bbind target §7becomes the same type as its new input.
|
|
||||||
gui.advanced_memory_card.mode.unbind=Current Mode: Unbind
|
|
||||||
gui.advanced_memory_card.mode.unbind.desc.1=• Disables normal functions; you can no longer bind P2Ps.
|
|
||||||
gui.advanced_memory_card.mode.unbind.desc.2=• All bound P2Ps are now unbindable, which resets its frequency and converts it back to an §9input§7.
|
|
||||||
gui.advanced_memory_card.desc.not_set=Not set
|
|
||||||
gui.advanced_memory_card.desc.effect=影響:
|
|
||||||
gui.advanced_memory_card.gui_scale.small=現在の大きさ: 小
|
|
||||||
gui.advanced_memory_card.gui_scale.normal=現在の大きさ: 中
|
|
||||||
gui.advanced_memory_card.gui_scale.large=現在の大きさ: 大
|
|
||||||
gui.advanced_memory_card.gui_scale.dynamic=現在の大きさ: 自動
|
|
||||||
gui.advanced_memory_card.p2p_status.bound=Bound
|
|
||||||
gui.advanced_memory_card.p2p_status.unbound=Unbound
|
|
||||||
gui.advanced_memory_card.p2p_status.type=Type: %s - %s
|
|
||||||
gui.advanced_memory_card.p2p_status.input=Input
|
|
||||||
gui.advanced_memory_card.p2p_status.output=Output
|
|
||||||
gui.advanced_memory_card.p2p_status.offline=Offline
|
|
||||||
gui.advanced_memory_card.types.filtered=Showing: %s
|
|
||||||
gui.advanced_memory_card.types.any=§aAll
|
|
||||||
gui.advanced_memory_card.error.missing_items=Cannot change P2P type without %dx %s(s).
|
|
||||||
gui.advanced_memory_card.error.same_type=P2P already this type.
|
|
||||||
@@ -1,265 +0,0 @@
|
|||||||
betterquesting.title.quest_lines=Quest Stränge
|
|
||||||
betterquesting.title.edit_line1=Bearbeite Quest Stränge
|
|
||||||
betterquesting.title.edit_line2=Bearbeite Quest Strang - %s
|
|
||||||
betterquesting.title.edit_quest=Bearbeite Quest
|
|
||||||
betterquesting.title.edit_tasks=Bearbeite Aufgabe
|
|
||||||
betterquesting.title.edit_rewards=Bearbeite Belohnung
|
|
||||||
betterquesting.title.edit_text=Text Editor
|
|
||||||
betterquesting.title.pre_requisites=Voraussetzungen bearbeiten
|
|
||||||
betterquesting.title.json_object=Objekt
|
|
||||||
betterquesting.title.json_array=Liste
|
|
||||||
betterquesting.title.json_add=Neuer Typ
|
|
||||||
betterquesting.title.select_item=Wähle Item
|
|
||||||
betterquesting.title.select_fluid=Wähle Flüssigkeit
|
|
||||||
betterquesting.title.select_entity=Wähle Entität
|
|
||||||
betterquesting.title.party_none=Questing Party
|
|
||||||
betterquesting.title.party=Manage Party - %s
|
|
||||||
betterquesting.title.party_invite=Lade Spieler ein
|
|
||||||
betterquesting.title.select_theme=Wähle Hintergrund
|
|
||||||
betterquesting.title.importers=Importierer
|
|
||||||
betterquesting.title.submit_station=Einreich Station
|
|
||||||
betterquesting.title.completion=Fertig: %d/%d
|
|
||||||
betterquesting.title.choose_image.src=Bild zum Hinzufügen auswählen
|
|
||||||
betterquesting.title.choose_image.dst=Ziel auswählen
|
|
||||||
betterquesting.title.choose_image_swing=Bitte wähle ein Bild im geöffneten Dateibrowser aus
|
|
||||||
|
|
||||||
betterquesting.btn.rewards=Belohnungen
|
|
||||||
betterquesting.btn.tasks=Aufgaben
|
|
||||||
betterquesting.btn.advanced=Fortgeschrittene
|
|
||||||
betterquesting.btn.is_main=Hauptsache
|
|
||||||
betterquesting.btn.requirements=Voraussetzungen
|
|
||||||
betterquesting.btn.edit=Bearbeiten
|
|
||||||
betterquesting.btn.new=Neu hinzufügen
|
|
||||||
betterquesting.btn.import=Importieren
|
|
||||||
betterquesting.btn.logic=Logik
|
|
||||||
betterquesting.btn.show=anzeigen
|
|
||||||
betterquesting.btn.claim=Beanspruchen
|
|
||||||
betterquesting.btn.detect_submit=Erkennen/Übermitteln
|
|
||||||
betterquesting.btn.add_remove_quests=Quests hinzufügen/entfernen
|
|
||||||
betterquesting.btn.designer=Designer
|
|
||||||
betterquesting.btn.item=Item
|
|
||||||
betterquesting.btn.list=Liste
|
|
||||||
betterquesting.btn.fluid=Flüssigkeit
|
|
||||||
betterquesting.btn.entity=Entität
|
|
||||||
betterquesting.btn.text=Text
|
|
||||||
betterquesting.btn.number=Nummer
|
|
||||||
betterquesting.btn.object=Objekt
|
|
||||||
betterquesting.btn.raw_nbt=Roher NBT
|
|
||||||
betterquesting.btn.party_new=Erstelle Party
|
|
||||||
betterquesting.btn.party_leave=Verlassen
|
|
||||||
betterquesting.btn.party_invite=Einladen
|
|
||||||
betterquesting.btn.party_kick=Kick
|
|
||||||
betterquesting.btn.party_join=Beitreten
|
|
||||||
betterquesting.btn.party_share_lives=Teile Leben
|
|
||||||
betterquesting.btn.party_share_loot=Einzelne Belohnungen
|
|
||||||
betterquesting.btn.icon=Symbol
|
|
||||||
betterquesting.btn.claim_all=Beanspruche alles
|
|
||||||
betterquesting.btn.claim_all_detailed=§7Shift-click to force show the confirmation popup
|
|
||||||
betterquesting.btn.zoom_fit=Anpassen durch Zoomen
|
|
||||||
betterquesting.btn.lock_tray=Sperre Tablett
|
|
||||||
betterquesting.btn.view_mode=Ansichtsmodus
|
|
||||||
betterquesting.btn.always_draw_implicit=Immer implizite Abhängigkeiten zeigen
|
|
||||||
betterquesting.btn.prereq_visbility.normal=Normale Sichbarkeit
|
|
||||||
betterquesting.btn.prereq_visbility.implicit=Ausgeblendet, es sei denn, Sie schweben darüber oder halten die Umschalttaste gedrückt
|
|
||||||
betterquesting.btn.prereq_visbility.hidden=Unabhängig von der Benutzereingabe verborgen
|
|
||||||
betterquesting.btn.bookmark_quest=Lesezeichen
|
|
||||||
betterquesting.btn.unbookmark_quest=Lesezeichen entfernen
|
|
||||||
betterquesting.btn.share_quest=Teile mit den Chat
|
|
||||||
betterquesting.btn.copy_quest=Kopiere die Quest ID
|
|
||||||
|
|
||||||
betterquesting.home.exit=Schließen
|
|
||||||
betterquesting.home.quests=Quests
|
|
||||||
betterquesting.home.party=Party
|
|
||||||
betterquesting.home.theme=Hintergrund
|
|
||||||
|
|
||||||
betterquesting.gui.name=Name
|
|
||||||
betterquesting.gui.description=Beschreibung
|
|
||||||
betterquesting.gui.quest_line=Quest Line
|
|
||||||
betterquesting.gui.database=Datenbank
|
|
||||||
betterquesting.gui.selection=Auswahl
|
|
||||||
betterquesting.gui.search=Suchen
|
|
||||||
betterquesting.gui.bookmarks=Lesezeichen
|
|
||||||
betterquesting.gui.folder=Ordner
|
|
||||||
betterquesting.gui.party_invites=Einladungen
|
|
||||||
betterquesting.gui.party_members=Mitglieder
|
|
||||||
betterquesting.gui.remaining_lives=Verbleibende Leben: %s
|
|
||||||
betterquesting.gui.full_lives=Volle Leben
|
|
||||||
betterquesting.gui.closing_warning=Bist du dir sicher das du den Editor schließen willst?
|
|
||||||
betterquesting.gui.closing_confirm=Veränderungen können verloren gehen!
|
|
||||||
betterquesting.gui.claim_all_warning=Bist du dir sicher das du alle Belohnungen sammeln willst?
|
|
||||||
betterquesting.gui.claim_all_confirm=Es kann sein, dass viele Gegenstände auf den Boden fallen, wenn dein Inventar voll ist!
|
|
||||||
betterquesting.gui.claim_all_quest_count=Quests to claim: %d
|
|
||||||
betterquesting.gui.claim_all_choice_quest_count=Available choice rewards: %d
|
|
||||||
betterquesting.gui.key=Schlüssel Name
|
|
||||||
betterquesting.gui.no_key=Kein Schlüssel
|
|
||||||
betterquesting.gui.duplicate_key=Doppelte Schlüssel
|
|
||||||
betterquesting.gui.yes_always=Ja, immer
|
|
||||||
betterquesting.gui.force_choice_yes=Choices: §aYes
|
|
||||||
betterquesting.gui.force_choice_no=Choices: §cNo
|
|
||||||
betterquesting.gui.force_choice_detailed_1=Automatically pick random choice rewards from quests
|
|
||||||
betterquesting.gui.force_choice_detailed_2=§7Prioritizes lootbags if possible
|
|
||||||
betterquesting.gui.sp_only=Diese Funktion funktioniert nicht, wenn du auf einem dedizierten Server spielst.
|
|
||||||
betterquesting.gui.not_correct_dir=Der Zielort muss sich unter %s befinden und darf kein unmittelbarer Unterordner davon sein.
|
|
||||||
betterquesting.gui.overwrite_file=Die Ziel-Datei existiert bereits. Überschreiben bestätigen?
|
|
||||||
betterquesting.gui.logic.or=Oder
|
|
||||||
|
|
||||||
betterquesting.tooltip.tasks_complete=%s/%s Aufgaben Fertig
|
|
||||||
betterquesting.tooltip.complete=FERTIG
|
|
||||||
betterquesting.tooltip.incomplete=NICHT FERTIG
|
|
||||||
betterquesting.tooltip.rewards_pending=Nicht gesammelte Belohnungen
|
|
||||||
betterquesting.tooltip.repeatable=Kann wiederholt werden
|
|
||||||
betterquesting.tooltip.requires=Benötigt:
|
|
||||||
betterquesting.tooltip.shift_advanced=Halte SHIFT für erweiterte Infos
|
|
||||||
betterquesting.tooltip.reset_time=Abklingzeit: %s
|
|
||||||
betterquesting.tooltip.main_quest=Haupt Quest: %s
|
|
||||||
betterquesting.tooltip.global_quest=Globale Quest: %s
|
|
||||||
betterquesting.tooltip.global_share=Globaler Anteil: %s
|
|
||||||
betterquesting.tooltip.task_logic=Aufgabenlogik: %s
|
|
||||||
betterquesting.tooltip.quest_logic=Quest Logik: %s
|
|
||||||
betterquesting.tooltip.simultaneous=Gleichzeitige Aufgaben: %s
|
|
||||||
betterquesting.tooltip.auto_claim=Auto Claim: %s
|
|
||||||
betterquesting.tooltip.repeat=Abklingzeit: %s
|
|
||||||
betterquesting.tooltip.repeat_with_edit_mode=Bearbeitungsmodus aktiviert, wiederholbare Quests werden nicht zurückgesetzt
|
|
||||||
betterquesting.tooltip.update_quests=Update verfügbar!%n§7Eine neue Questline-Version ist verfügbar.%nKlicken Sie auf die Schaltfläche, um den Fortschritt zu installieren und zu migrieren.
|
|
||||||
betterquesting.tooltip.cycle.true=Zum Deaktivieren anklicken
|
|
||||||
betterquesting.tooltip.cycle.false=Zum Aktivieren anklicken
|
|
||||||
betterquesting.tooltip.image_file_type=Bilder
|
|
||||||
|
|
||||||
betterquesting.notice.complete=Quest abgeschlossen
|
|
||||||
betterquesting.notice.update=Quest aktualisiert
|
|
||||||
betterquesting.notice.unlock=Quest freigeschaltet
|
|
||||||
|
|
||||||
betterquesting.msg.heart_disabled=Hardcore-Leben sind nicht aktiviert. Verwenden Sie "/bq_admin hardcore", um dies zu aktivieren.
|
|
||||||
betterquesting.msg.share_quest=§b[Quest: #%s - %s§b]
|
|
||||||
betterquesting.msg.share_quest_invalid=§cKann Quest %s nicht anzeigen
|
|
||||||
betterquesting.msg.share_quest_hover_text_success=§aKlick um Quest zusehen
|
|
||||||
betterquesting.msg.share_quest_hover_text_failure=§cQuest ist derzeit nicht zugänglich
|
|
||||||
|
|
||||||
betterquesting.msg.copy_quest_copied=§eKopiert in die Zwischenablage:
|
|
||||||
betterquesting.msg.copy_quest_failed=§cKonnte nicht in die Zwischenablage kopiert werden!
|
|
||||||
|
|
||||||
key.betterquesting.quests=Öffne Quests
|
|
||||||
key.betterquesting.party=Party Manager
|
|
||||||
key.betterquesting.themes=Ändere Hintergrund
|
|
||||||
|
|
||||||
itemGroup.betterquesting=Better Questing
|
|
||||||
|
|
||||||
fluid.betterquesting.placeholder=Platzhalter
|
|
||||||
|
|
||||||
item.betterquesting.placeholder.name=Item Platzhalter
|
|
||||||
item.betterquesting.extra_life.name=Extra Life
|
|
||||||
item.betterquesting.extra_life.full.name=Extra Leben
|
|
||||||
item.betterquesting.extra_life.half.name=halbes Herz
|
|
||||||
item.betterquesting.extra_life.quarter.name=viertel Herz
|
|
||||||
item.betterquesting.guide.name=Better Questing Starter Leitfaden
|
|
||||||
|
|
||||||
tile.betterquesting.submit_station.name=Object Submission Station (OSS)
|
|
||||||
tile.betterquesting.observation_station.name=Object Observation Station (OOS)
|
|
||||||
|
|
||||||
betterquesting.btn.help1=Navigation
|
|
||||||
betterquesting.btn.help2=OSS Block
|
|
||||||
betterquesting.btn.help3=Quests erstellen
|
|
||||||
betterquesting.btn.help4=Befehle
|
|
||||||
betterquesting.btn.help5=Importieren
|
|
||||||
betterquesting.btn.help6=Hintergründe
|
|
||||||
betterquesting.btn.help7=Lokalisierung
|
|
||||||
betterquesting.btn.help8=Ressourcen
|
|
||||||
|
|
||||||
betterquesting.help.page1=§l§nAllgemeine Navigation%n§r%nDie Haupt-GUIs von Better Questing beruhen nicht auf einem Gegenstand oder Block, der leicht verloren gehen könnte, sondern auf einer einzigen Tastenbindung, die über das Steuerungsmenü gefunden und geändert werden kann.%n%nIm Bildschirm "Questlinien" können Sie eine beliebige aktive Linie aus der Liste auswählen und das Kästchen herumziehen, um zu der Quest Ihrer Wahl zu navigieren und mit der Erledigung von Aufgaben zu beginnen.%n%nQuesting-Gruppen können über die Bildschirme "Gruppenverwaltung" erstellt oder bearbeitet werden. Hier könnt ihr auch die Optionen für das Teilen von Hardcore-Leben oder Quest-Belohnungen umschalten.%n%nWenn ihr das Aussehen eurer Quest-Benutzeroberfläche ändern möchtet, könnt ihr im Bildschirm "Themenauswahl" aus den derzeit installierten Themen wählen.
|
|
||||||
betterquesting.help.page2=§l§nSubmission Station%n§r%nAuch wenn viele der Questaufgaben direkt über das Inventar erledigt werden können (einschließlich Flüssigkeiten), braucht man manchmal eine automatisierte Lösung. An dieser Stelle kommt die Object Submission Station (OSS) ins Spiel. Aufgaben, die die OSS unterstützen, können über die eingebaute Schnittstelle ausgewählt werden, um ihre Verwendung zu aktivieren. Sobald die OSS eingerichtet ist, können Flüssigkeiten und Gegenstände entweder über die Rohrleitung zugeführt oder in den Eingabeschlitz der Schnittstelle fallen gelassen werden. Allerdings werden Gegenstände oder Flüssigkeiten nicht gelöscht, wenn keine Aufgabe ausgewählt ist oder wenn sie bereits abgeschlossen wurde, so dass ein versehentliches Löschen von Gegenständen/Flüssigkeiten relativ sicher ist. Mehrere OSS sind auch in der Lage, gleichzeitig verschiedene Unteraufgaben im Rahmen derselben Aufgabe zu übernehmen!
|
|
||||||
betterquesting.help.page3=§l§nUm mit der Erstellung von Quests und Questlinien zu beginnen, müssen Sie zunächst den Bearbeitungsmodus aktivieren, indem Sie den Befehl edit ausführen (siehe Befehle für weitere Informationen). Du kannst dann Questlinien hinzufügen oder entfernen, aber du brauchst keine, um mit der Erstellung von Quests zu beginnen. Dies ist besonders praktisch, wenn Sie geheime Quests erstellen möchten, die andere Quests oder Questlinien freischalten.%n%nEs gibt mehrere Menüs, mit denen Sie sich beim Bearbeiten vertraut machen müssen. Im Vergleich zu den meisten anderen Mods werden diese anfangs etwas überwältigend sein, aber mit der Zeit wird es einfacher werden. Einige fortgeschrittene Editierbildschirme bearbeiten rohe Questdaten, so dass ihr sehr vorsichtig sein solltet, was ihr ändert, da es negative Nebenwirkungen haben könnte, aber dies sollte niemals zu Korruption oder einem Absturz führen. Wenn eines von beidem auftritt, sollten Sie es sofort einem Entwickler melden.
|
|
||||||
betterquesting.help.page4=§l§nBefehle%n§r%nEs gibt nur eine Handvoll Befehle, die Sie kennen müssen, wenn Sie mit Better Questing arbeiten. Sie sind unterteilt in Benutzerkommandos, die jeder ausführen kann, und in Admin-Kommandos, die nur Serverbetreibern vorbehalten sind.%n%n§o/bq_user refresh%n§r%nManuelles Resynchronisieren der lokalen Questdatenbank mit dem Server im Falle von möglichen Desynchronisationsproblemen.%n%n§o/bq_user help%n§r%nGibt dem Spieler eine Kopie dieses Handbuchs%n%n§o/bq_admin edit%n§r%nSchaltet den Questbearbeitungsmodus ein und aus. Wenn er aktiviert ist, können Operatoren auf die Bearbeitungsmenüs für Quests und Questlinien zugreifen. Denken Sie daran, dies zu deaktivieren, bevor Sie Packs oder Quests veröffentlichen.%n%n§o/bq_admin hardcore%n§r%nSchaltet die Verwendung von Hardcore-Leben ein und aus. Wenn alle Leben aufgebraucht sind, werden Spieler vom Server verbannt oder ihre Welt wird wie bei Vanilla Hardcore gelöscht.%n%n§o/bq_admin reset [all|<quest_id>] [username|uuid]%n§r%nLöscht die Questabschlussdaten für den angegebenen Benutzer. Praktisch vor der Veröffentlichung von Packs.%n%n§o/bq_admin default [save|load]%n§r%nSpeichert/lädt die aktuelle Questdatenbank in/aus dem globalen Standardverzeichnis. Das Festlegen von Standardwerten bedeutet, dass alle neu erstellten Welten mit diesem speziellen Satz von Quests beginnen werden. Beim Speichern werden auch die Abschlussdaten, der Hardcore-Status und der Bearbeitungsmodus beibehalten, also stellen Sie sicher, dass Sie die verschiedenen anderen Befehle verwenden, bevor Sie diesen ausführen.%n%n§o/bq_admin complete <quest_id> [username|uuid]%n§r%nSchliesst eine Quest für den angegebenen Benutzer ab%n%n§o/bq_admin delete [all|<quest_id>]%n§r%nLöscht die angegebene(n) Quest(s) und Fortschrittsdaten, jedoch nicht die neuen Weltvorgaben. %n%n§o/bq_admin lives [add|set|max|default] <value> [username]%n§r%nDiese Befehle ändern die Anzahl der Leben, die Spieler haben, oder die Start- und Höchstwerte.
|
|
||||||
betterquesting.help.page5=§l§nImportieren%n§r%nEinige Erweiterungspakete enthalten Importeure für andere Questmods oder erlauben es den Machern von Paketen, Online-Questlinien herunterzuladen. Um auf diese Importeure zuzugreifen, können Sie auf die Schaltfläche 'Importieren' im Haupt-Questlinien-Editor klicken. Standardmäßig verfügt Better Questing über keine Importer. Wenn Sie also einen bestimmten Importer benötigen, müssen Sie entweder eine Erweiterung mit einem solchen finden oder ihn selbst erstellen.
|
|
||||||
betterquesting.help.page6=§l§nThemes%n§r%nWenn du jemand bist, der eine bestimmte Farbpalette in seinen UIs bevorzugt oder einfach nur ein Pack-Maker bist, der seinem Spiel ein authentischeres Aussehen geben möchte, dann sind Themes dein bester Freund. Themes können das Aussehen der Questing UIs verändern, um es deinen Bedürfnissen anzupassen, egal ob es futuristisch, magisch oder einfach nur klassisch Minecraft ist. Sie können entweder über Ressourcenpakete, das Ressourcenverzeichnis oder über Erweiterungspakete installiert werden.
|
|
||||||
betterquesting.help.page7=§l§nLokalisierung%n§r%nBetter Questing unterstützt die vollständige Lokalisierung von Questnamen und -beschreibungen, so dass Sie Ihr Paket jetzt für Benutzer aller Nationalitäten freigeben können! Um mit der Lokalisierung Ihrer Quests zu beginnen, müssen Sie eindeutige Schlüssel wie "§omypack.quest1.name§r" anstelle von einfachem Text verwenden. Ihr könnt dann ein Ressourcenpaket erstellen, das nur .lang-Dateien für alle sprachspezifischen Übersetzungen enthält. Diese Dateien können alternativ im Ressourcenverzeichnis von Better Questing gespeichert werden, um sie besser in Packs zu bündeln
|
|
||||||
betterquesting.help.page8=§l§nResources%n§r%nWenn Sie den Startbildschirm anpassen, Themen bündeln oder Lokalisierungsdateien hinzufügen möchten, können Sie dies über %n%n"§o/config/betterquesting/resources/<pack_name>/§r"%n%nAlle Ordner hier können als nicht aufgelistete Ressourcenpakete behandelt werden, die alles enthalten, was Sie zur Personalisierung Ihres Pakets benötigen.
|
|
||||||
|
|
||||||
betterquesting.design.tree=Baum-Design
|
|
||||||
|
|
||||||
betterquesting.toolbox.tab.main=Haupt
|
|
||||||
|
|
||||||
betterquesting.toolbox.tool.open.name=Öffnen
|
|
||||||
betterquesting.toolbox.tool.open.desc=Öffnet eine Quest für weitere Bearbeitung
|
|
||||||
betterquesting.toolbox.tool.grab.name=Greifen
|
|
||||||
betterquesting.toolbox.tool.grab.desc=Nimmt Quests auf und verschiebt sie an andere Stellen in der Questreihe
|
|
||||||
betterquesting.toolbox.tool.link.name=Link
|
|
||||||
betterquesting.toolbox.tool.link.desc=Setzt eine Quest als Voraussetzung für andere. Wenn ein Link bereits vorhanden ist, wird er entfernt
|
|
||||||
betterquesting.toolbox.tool.snap.name=Gitternetz-Snap
|
|
||||||
betterquesting.toolbox.tool.snap.desc=Ändert die Rasterauflösung für verschiedene andere Werkzeuge
|
|
||||||
betterquesting.toolbox.tool.copy.name=Kopieren
|
|
||||||
betterquesting.toolbox.tool.copy.desc=Kopiert die gegebene Aufgabe einschließlich Voraussetzungen, Aufgaben und Belohnungen, aber nicht die Fortschrittsdaten
|
|
||||||
betterquesting.toolbox.tool.new.name=Neue Quest
|
|
||||||
betterquesting.toolbox.tool.new.desc=Erzeugt eine neue leere Quest
|
|
||||||
betterquesting.toolbox.tool.delete.name=Quest löschen
|
|
||||||
betterquesting.toolbox.tool.delete.desc=Löscht die angegebene Quest aus der Questreihe und der Datenbank
|
|
||||||
betterquesting.toolbox.tool.remove.name=Quest entfernen
|
|
||||||
betterquesting.toolbox.tool.remove.desc=Entfernt nur die angegebene Quest aus der Questreihe. Die Quest wird weiterhin über die Datenbank zugänglich sein.
|
|
||||||
betterquesting.toolbox.tool.complete.name=Handbuch Vollständig
|
|
||||||
betterquesting.toolbox.tool.complete.desc=Erzwingt den Abschluss der ausgewählten Aufgabe
|
|
||||||
betterquesting.toolbox.tool.reset.name=Quest zurücksetzen
|
|
||||||
betterquesting.toolbox.tool.reset.desc=Setzt den Abschlussstatus und den gesamten Aufgabenfortschritt zurück
|
|
||||||
betterquesting.toolbox.tool.icon.name=Icon auswählen
|
|
||||||
betterquesting.toolbox.tool.icon.desc=Ändert das Symbol der Quest
|
|
||||||
betterquesting.toolbox.tool.scale.name=Skaliere Symbol
|
|
||||||
betterquesting.toolbox.tool.scale.desc=Skaliert die Quest Symbole nach oben oder unten
|
|
||||||
betterquesting.toolbox.tool.raw.name=Rohbearbeitung
|
|
||||||
betterquesting.toolbox.tool.raw.desc=Öffnet die rohe Questzeile JSON zur Bearbeitung. Enthält zusätzliche versteckte Einstellungen wie das Ändern des Hintergrunds
|
|
||||||
betterquesting.toolbox.tool.frame.name=Icon-Rahmen bearbeiten
|
|
||||||
betterquesting.toolbox.tool.frame.desc=Ändert den Rahmenstil der Questsymbole
|
|
||||||
|
|
||||||
betterquesting.cmd.check_all=Alle Quests wurden von %s abgeschlossen:
|
|
||||||
betterquesting.cmd.check_all.line=%s %s
|
|
||||||
betterquesting.cmd.check.true=%s hat %s abgeschlossen
|
|
||||||
betterquesting.cmd.check.false=%s hat %s nicht abgeschlossen
|
|
||||||
betterquesting.cmd.complete=Quest %s für %s abgeschlossen
|
|
||||||
betterquesting.cmd.complete_all=Completed %s quests for %s
|
|
||||||
betterquesting.cmd.default.save=Quest-Datenbank als Standard gespeichert
|
|
||||||
betterquesting.cmd.default.save2=Quest-Datenbank in %s gespeichert
|
|
||||||
betterquesting.cmd.default.load=Überarbeitete Standard-Questdatenbank
|
|
||||||
betterquesting.cmd.default.load2=Questdatenbank von %s geladen
|
|
||||||
betterquesting.cmd.default.set=%s als Standard-Questdatenbank festlegen
|
|
||||||
betterquesting.cmd.default.exportlang=template.lang in die Standardeinstellung exportiert
|
|
||||||
betterquesting.cmd.default.exportlang2=template.lang nach %s exportiert
|
|
||||||
betterquesting.cmd.default.none=Quest-Datenbank nicht gefunden
|
|
||||||
betterquesting.cmd.delete.single=Gelöschte Quest %s
|
|
||||||
betterquesting.cmd.delete.all=Alle Quests gelöscht
|
|
||||||
betterquesting.cmd.edit=Bearbeitungsmodus %s
|
|
||||||
betterquesting.cmd.view=Schaltfläche Ansichtsmodus %s
|
|
||||||
betterquesting.cmd.hardcore=Hardcore Modus %s
|
|
||||||
betterquesting.cmd.purge_hidden=Gelöschte %s versteckte Quest(s)
|
|
||||||
betterquesting.cmd.error=§cEtwas ist schief gelaufen! Bitte überprüfen Sie Ihre Protokolle.
|
|
||||||
|
|
||||||
betterquesting.cmd.lives.add_player=%s Leben zu %s hinzugefügt (Gesamt: %s)
|
|
||||||
betterquesting.cmd.lives.add_all=%s Leben für alle Spieler hinzugefügt
|
|
||||||
betterquesting.cmd.lives.remove_player=%s Leben aus %s entfernt (Gesamt: %s)
|
|
||||||
betterquesting.cmd.lives.remove_all=%s Leben von allen Spielern entfernt
|
|
||||||
betterquesting.cmd.lives.set_player=Leben von %s auf %s setzen
|
|
||||||
betterquesting.cmd.lives.set_all=Alle Leben der Spieler auf %s setzen
|
|
||||||
betterquesting.cmd.lives.max=Maximale Lebensdauer auf %s setzen
|
|
||||||
betterquesting.cmd.lives.default=Standard-Leben auf %s setzen
|
|
||||||
|
|
||||||
betterquesting.cmd.reset.player_single=Suche '%s' für %s zurücksetzen
|
|
||||||
betterquesting.cmd.reset.player_all=Alle Quests für %s zurücksetzen
|
|
||||||
betterquesting.cmd.reset.all_single=Suche '%s' für alle zurücksetzen
|
|
||||||
betterquesting.cmd.reset.all_all=Alle Quests für alle zurücksetzen
|
|
||||||
betterquesting.cmd.refresh=Aktualisieren der lokalen Datenbank...
|
|
||||||
|
|
||||||
betterquesting.cmd.cleanup_questline.confirm=Dies ist ein gefährlicher Vorgang. Bitte vergewissern Sie sich, dass Sie ein Backup erstellt haben, bevor Sie diesen Vorgang durchführen. Geben Sie diesen Befehl erneut ein, um die Bereinigung tatsächlich zu starten.
|
|
||||||
betterquesting.cmd.cleanup_questline.completed=Entfernte %d Einträge
|
|
||||||
|
|
||||||
json.betterquesting.quest.name=Quest Daten
|
|
||||||
jdoc.betterquesting.quest.rewards.name=Belohnungen
|
|
||||||
jdoc.betterquesting.quest.rewards.desc=Liste der konfigurierbaren Belohnungsarten
|
|
||||||
jdoc.betterquesting.quest.tasks.name=Aufgaben
|
|
||||||
jdoc.betterquesting.quest.tasks.desc=Liste der konfigurierbaren Aufgabentypen
|
|
||||||
jdoc.betterquesting.quest.preRequisites.name=Voraussetzungen
|
|
||||||
jdoc.betterquesting.quest.preRequisites.desc=Liste der übergeordneten Quest-IDs, die zum Freischalten dieser Quest verwendet werden
|
|
||||||
jdoc.betterquesting.quest.properties.name=Eigenschaften
|
|
||||||
jdoc.betterquesting.quest.properties.desc=Eigenschaften, die das Aussehen und die Funktionalität der Suche definieren
|
|
||||||
|
|
||||||
jdoc.betterquesting.quest.properties.betterquesting.name=BetterQuesting
|
|
||||||
jdoc.betterquesting.quest.properties.betterquesting.desc=BetterQuesting Eigenschaften
|
|
||||||
|
|
||||||
betterquesting.notification.enabled=Quest-Benachrichtigungen: An
|
|
||||||
betterquesting.notification.disabled=Quest-Benachrichtigungen: Aus
|
|
||||||
betterquesting.notification.tooltip=Quest-Benachrichtigungen umschalten
|
|
||||||
@@ -1,265 +0,0 @@
|
|||||||
betterquesting.title.quest_lines=Líneas de misión
|
|
||||||
betterquesting.title.edit_line1=Editar líneas de misión
|
|
||||||
betterquesting.title.edit_line2=Editar Línea de Misión - %s
|
|
||||||
betterquesting.title.edit_quest=Editar misión
|
|
||||||
betterquesting.title.edit_tasks=Editar tareas
|
|
||||||
betterquesting.title.edit_rewards=Editar recompensas
|
|
||||||
betterquesting.title.edit_text=Editor de texto
|
|
||||||
betterquesting.title.pre_requisites=Editar requisitos previos
|
|
||||||
betterquesting.title.json_object=Objeto
|
|
||||||
betterquesting.title.json_array=Lista
|
|
||||||
betterquesting.title.json_add=Nuevo tipo
|
|
||||||
betterquesting.title.select_item=Seleccionar artículo
|
|
||||||
betterquesting.title.select_fluid=Seleccionar fluido
|
|
||||||
betterquesting.title.select_entity=Seleccionar entidad
|
|
||||||
betterquesting.title.party_none=Equipo de misiónes
|
|
||||||
betterquesting.title.party=Gestionar equipo - %s
|
|
||||||
betterquesting.title.party_invite=Invitar a usuarios
|
|
||||||
betterquesting.title.select_theme=Seleccionar tema
|
|
||||||
betterquesting.title.importers=Importadores
|
|
||||||
betterquesting.title.submit_station=Estación de envio
|
|
||||||
betterquesting.title.completion=Finalización: %d/%d
|
|
||||||
betterquesting.title.choose_image.src=Select Image to Add
|
|
||||||
betterquesting.title.choose_image.dst=Select destination
|
|
||||||
betterquesting.title.choose_image_swing=Please select an image in the opened file chooser
|
|
||||||
|
|
||||||
betterquesting.btn.rewards=Recompensas
|
|
||||||
betterquesting.btn.tasks=Tareas
|
|
||||||
betterquesting.btn.advanced=Avanzado
|
|
||||||
betterquesting.btn.is_main=Es Principal
|
|
||||||
betterquesting.btn.requirements=Requisitos
|
|
||||||
betterquesting.btn.edit=Editar
|
|
||||||
betterquesting.btn.new=Añadir nuevo
|
|
||||||
betterquesting.btn.import=Importar
|
|
||||||
betterquesting.btn.logic=Lógica
|
|
||||||
betterquesting.btn.show=Mostrar
|
|
||||||
betterquesting.btn.claim=Reclamación
|
|
||||||
betterquesting.btn.detect_submit=Detectar/Enviar
|
|
||||||
betterquesting.btn.add_remove_quests=Añadir/eliminar misiones
|
|
||||||
betterquesting.btn.designer=Diseñador
|
|
||||||
betterquesting.btn.item=Objeto
|
|
||||||
betterquesting.btn.list=Lista
|
|
||||||
betterquesting.btn.fluid=Fluido
|
|
||||||
betterquesting.btn.entity=Entidad
|
|
||||||
betterquesting.btn.text=Texto
|
|
||||||
betterquesting.btn.number=Número
|
|
||||||
betterquesting.btn.object=Objeto
|
|
||||||
betterquesting.btn.raw_nbt=NBT Crudo
|
|
||||||
betterquesting.btn.party_new=Crear equipo
|
|
||||||
betterquesting.btn.party_leave=Salir
|
|
||||||
betterquesting.btn.party_invite=Invitar
|
|
||||||
betterquesting.btn.party_kick=Expulsar
|
|
||||||
betterquesting.btn.party_join=Unirse
|
|
||||||
betterquesting.btn.party_share_lives=Compartir vidas
|
|
||||||
betterquesting.btn.party_share_loot=Recompensa única
|
|
||||||
betterquesting.btn.icon=Icono
|
|
||||||
betterquesting.btn.claim_all=Claim All
|
|
||||||
betterquesting.btn.claim_all_detailed=§7Shift-click to force show the confirmation popup
|
|
||||||
betterquesting.btn.zoom_fit=Zoom to Fit
|
|
||||||
betterquesting.btn.lock_tray=Lock Tray
|
|
||||||
betterquesting.btn.view_mode=View Mode
|
|
||||||
betterquesting.btn.always_draw_implicit=Always Draw Implicit Dependency
|
|
||||||
betterquesting.btn.prereq_visbility.normal=Normal Visibility
|
|
||||||
betterquesting.btn.prereq_visbility.implicit=Hidden unless hovering over or holding shift
|
|
||||||
betterquesting.btn.prereq_visbility.hidden=Hidden regardless of user input
|
|
||||||
betterquesting.btn.bookmark_quest=Bookmark
|
|
||||||
betterquesting.btn.unbookmark_quest=Unbookmark
|
|
||||||
betterquesting.btn.share_quest=Share to Chat
|
|
||||||
betterquesting.btn.copy_quest=Copy Quest ID
|
|
||||||
|
|
||||||
betterquesting.home.exit=Salir
|
|
||||||
betterquesting.home.quests=Misiones
|
|
||||||
betterquesting.home.party=Party
|
|
||||||
betterquesting.home.theme=Theme
|
|
||||||
|
|
||||||
betterquesting.gui.name=Name
|
|
||||||
betterquesting.gui.description=Description
|
|
||||||
betterquesting.gui.quest_line=Quest Line
|
|
||||||
betterquesting.gui.database=Database
|
|
||||||
betterquesting.gui.selection=Selection
|
|
||||||
betterquesting.gui.search=Search
|
|
||||||
betterquesting.gui.bookmarks=Bookmarks
|
|
||||||
betterquesting.gui.folder=Folder
|
|
||||||
betterquesting.gui.party_invites=Invites
|
|
||||||
betterquesting.gui.party_members=Miembros
|
|
||||||
betterquesting.gui.remaining_lives=Remaining Lives: %s
|
|
||||||
betterquesting.gui.full_lives=Lives Full
|
|
||||||
betterquesting.gui.closing_warning=Are you sure you want to close this editor?
|
|
||||||
betterquesting.gui.closing_confirm=Changes may be lost!
|
|
||||||
betterquesting.gui.claim_all_warning=Are you sure you want to claim all rewards?
|
|
||||||
betterquesting.gui.claim_all_confirm=There may be a lot of items that will drop to the ground if your inventory is full!
|
|
||||||
betterquesting.gui.claim_all_quest_count=Quests to claim: %d
|
|
||||||
betterquesting.gui.claim_all_choice_quest_count=Available choice rewards: %d
|
|
||||||
betterquesting.gui.key=Key Name
|
|
||||||
betterquesting.gui.no_key=No Key
|
|
||||||
betterquesting.gui.duplicate_key=Duplicate Key
|
|
||||||
betterquesting.gui.yes_always=Yes, always
|
|
||||||
betterquesting.gui.force_choice_yes=Choices: §aYes
|
|
||||||
betterquesting.gui.force_choice_no=Choices: §cNo
|
|
||||||
betterquesting.gui.force_choice_detailed_1=Automatically pick random choice rewards from quests
|
|
||||||
betterquesting.gui.force_choice_detailed_2=§7Prioritizes lootbags if possible
|
|
||||||
betterquesting.gui.sp_only=This feature does not work when playing on dedicated server
|
|
||||||
betterquesting.gui.not_correct_dir=Target location must be under %s, and must not be an immediate child of it
|
|
||||||
betterquesting.gui.overwrite_file=Target file already exists. Confirm overwrite?
|
|
||||||
betterquesting.gui.logic.or=OR
|
|
||||||
|
|
||||||
betterquesting.tooltip.tasks_complete=%s/%s Tasks Complete
|
|
||||||
betterquesting.tooltip.complete=COMPLETO
|
|
||||||
betterquesting.tooltip.incomplete=INCOMPLETO
|
|
||||||
betterquesting.tooltip.rewards_pending=Unclaimed rewards
|
|
||||||
betterquesting.tooltip.repeatable=Se puede repetir
|
|
||||||
betterquesting.tooltip.requires=Requires:
|
|
||||||
betterquesting.tooltip.shift_advanced=Hold SHIFT for advanced info
|
|
||||||
betterquesting.tooltip.reset_time=Cooldown: %s
|
|
||||||
betterquesting.tooltip.main_quest=Main Quest: %s
|
|
||||||
betterquesting.tooltip.global_quest=Global Quest: %s
|
|
||||||
betterquesting.tooltip.global_share=Global Share: %s
|
|
||||||
betterquesting.tooltip.task_logic=Task Logic: %s
|
|
||||||
betterquesting.tooltip.quest_logic=Quest Logic: %s
|
|
||||||
betterquesting.tooltip.simultaneous=Simultaneous Tasks: %s
|
|
||||||
betterquesting.tooltip.auto_claim=Auto Claim: %s
|
|
||||||
betterquesting.tooltip.repeat=Cooldown: %s
|
|
||||||
betterquesting.tooltip.repeat_with_edit_mode=Edit mode enabled, repeatable quests won't reset
|
|
||||||
betterquesting.tooltip.update_quests=Update Available!%n§7A new quest line version is available.%nClick to install and migrate progress.
|
|
||||||
betterquesting.tooltip.cycle.true=Click to disable
|
|
||||||
betterquesting.tooltip.cycle.false=Click to enable
|
|
||||||
betterquesting.tooltip.image_file_type=Images
|
|
||||||
|
|
||||||
betterquesting.notice.complete=Quest Complete
|
|
||||||
betterquesting.notice.update=Quest Updated
|
|
||||||
betterquesting.notice.unlock=Quest Unlocked
|
|
||||||
|
|
||||||
betterquesting.msg.heart_disabled=Hardcore lives are not enabled. Use "/bq_admin hardcore" to toggle it
|
|
||||||
betterquesting.msg.share_quest=§b[Quest: #%s - %s§b]
|
|
||||||
betterquesting.msg.share_quest_invalid=§cCannot view Quest %s
|
|
||||||
betterquesting.msg.share_quest_hover_text_success=§aClick to View Quest
|
|
||||||
betterquesting.msg.share_quest_hover_text_failure=§cQuest is Currently Inaccessible
|
|
||||||
|
|
||||||
betterquesting.msg.copy_quest_copied=§eCopied to clipboard:
|
|
||||||
betterquesting.msg.copy_quest_failed=§cCould not copy to clipboard!
|
|
||||||
|
|
||||||
key.betterquesting.quests=Abrir Misiones
|
|
||||||
key.betterquesting.party=Party Manager
|
|
||||||
key.betterquesting.themes=Change Theme
|
|
||||||
|
|
||||||
itemGroup.betterquesting=Better Questing
|
|
||||||
|
|
||||||
fluid.betterquesting.placeholder=Placeholder
|
|
||||||
|
|
||||||
item.betterquesting.placeholder.name=Item Placeholder
|
|
||||||
item.betterquesting.extra_life.name=Extra Life
|
|
||||||
item.betterquesting.extra_life.full.name=Extra Life
|
|
||||||
item.betterquesting.extra_life.half.name=Half Heart
|
|
||||||
item.betterquesting.extra_life.quarter.name=Quarter Heart
|
|
||||||
item.betterquesting.guide.name=Better Questing Starter Guide
|
|
||||||
|
|
||||||
tile.betterquesting.submit_station.name=Object Submission Station (OSS)
|
|
||||||
tile.betterquesting.observation_station.name=Object Observation Station (OOS)
|
|
||||||
|
|
||||||
betterquesting.btn.help1=Navigation
|
|
||||||
betterquesting.btn.help2=OSS Block
|
|
||||||
betterquesting.btn.help3=Making Quests
|
|
||||||
betterquesting.btn.help4=Commands
|
|
||||||
betterquesting.btn.help5=Importing
|
|
||||||
betterquesting.btn.help6=Themes
|
|
||||||
betterquesting.btn.help7=Localization
|
|
||||||
betterquesting.btn.help8=Resources
|
|
||||||
|
|
||||||
betterquesting.help.page1=§l§nGeneral Navigation%n§r%nBetter Questing's main questing GUIs do not rely on an item or block that could be easily lost but instead through a single keybinding which can be found and changed through the controls menu.%n%nIn the Quest Lines screen you can select any of your active lines from the list and drag around the box to navigate to the quest of your choosing to begin completing tasks.%n%nQuesting parties can be created or edited via the Party Management screens. Here you can also toggle options for sharing hardcore lives or quest rewards.%n%nIf you'd like to change the look of your questing UIs you can choose from the currently installed themes in the Theme selection screen.
|
|
||||||
betterquesting.help.page2=§l§nSubmission Station%n§r%nAlthough many of the questing tasks can be submitted directly through your inventory (including liquids) sometimes you need a more automated solution. This is where the Object Submission Station (OSS) comes in handy. Tasks supporting the OSS can be selected through the built in interface to enable its use. Once setup, liquids and items can be either piped in or dropped into the interface's input slot however it will not void items or liquids if no task is selected or if it has already been completed making it relatively safe from accidental item/fluid deletion. Multiple OSS are also capable of taking on separate sub-tasks under the same quest simultaneously!
|
|
||||||
betterquesting.help.page3=§l§nMaking Quests%n§r%nTo begin making quests and quest lines you will first have to enable edit mode by running the edit command (See commands for more info). You will then be able to add or remove quest lines however you do not require one to begin making quests. This is especially handy if you'd like to make secret quests that unlock other quests or quest lines.%n%nThere are several menus you will need to become familiar with while editing. These will be a little overwhelming at first compared to most other mods but over time it will get easier. Some advanced editing screens will edit raw questing data so you'd want to be very careful what you change as it could have adverse side effects however this should never result in corruption or a crash. If either occurs than you should immediately report it to a developer.
|
|
||||||
betterquesting.help.page4=§l§nCommands%n§r%nThere are only a handful of commands you need to know when working with Better Questing. They are separated into user commands that anyone can run and admin commands which are restricted to server operators.%n%n§o/bq_user refresh%n§r%nManually resyncs the local questing database with the server in case of potential desync issues.%n%n§o/bq_user help%n§r%nGives the player a copy of this guide%n%n§o/bq_admin edit%n§r%nToggles quest editing mode on and off. When enabled, operators will be able to access the editing menus for quests and quest lines. Remember to disable this before publishing packs or quests.%n%n§o/bq_admin hardcore%n§r%nToggles on and off the use of hardcore lives. When all lives have been depleted, players will be banned from the server or have their world deleted as per standard vanilla hardcore.%n%n§o/bq_admin reset [all|<quest_id>] [username|uuid]%n§r%nErases quest completion data for the given user. Handy to use before publishing packs.%n%n§o/bq_admin default [save|load]%n§r%nSaves/loads the current quest database to/from the global default directory. Setting defaults means any newly created worlds will start with that particular set of quests. Saving will also preserve completion data, hardcore state and edit mode so be sure to use the various other command as necessary before running this one.%n%n§o/bq_admin complete <quest_id> [username|uuid]%n§r%nForce completes a quest for the given user%n%n§o/bq_admin delete [all|<quest_id>]%n§r%nDeletes given quest(s) and progression data however it does not delete new world defaults.%n%n§o/bq_admin lives [add|set|max|default] <value> [username]%n§r%nThese commands change the amount of lives players have or the starting and max values.
|
|
||||||
betterquesting.help.page5=§l§nImporting%n§r%nSome expansion packs may include importers for other questing mods or allow pack makers to download online quest lines. To access these importers you can click on the 'Import' button in the main quest line editor. By default Better Questing does not have any importers so if you require a specific importer you'll need to either find an expansion with one or make it yourself.
|
|
||||||
betterquesting.help.page6=§l§nThemes%n§r%nIf you're someone who prefers a certain color pallet in their UIs or are just a pack maker wanting to give it that more authentic look and feel then themes are your best friend. Themes can change the look of the questing UIs to suit whatever your needs may be whether it be futuristic, magical or just classic Minecraft. They can be installed either through resource packs, resource directory or via expansions packs.
|
|
||||||
betterquesting.help.page7=§l§nLocalization%n§r%nBetter Questing supports full localization of quest names and descriptions so that if you wanted to release your pack to users of all nationalities now you now can! In order to begin localizing your quests you'll need to use unique keys such as "§omypack.quest1.name§r" instead of plain text. You can then create a resource pack containing only .lang files for all the language specific translations. These files can alternatively be stored in Better Questing's resource directory for better bundling in packs
|
|
||||||
betterquesting.help.page8=§l§nResources%n§r%nIf you want to customise the home screen, bundle themes or add localization files then you can do so through: %n%n"§o/config/betterquesting/resources/<pack_name>/§r"%n%nAny folders here can be treated as unlisted resource packs containing everything required to personalize your pack.
|
|
||||||
|
|
||||||
betterquesting.design.tree=Tree Design
|
|
||||||
|
|
||||||
betterquesting.toolbox.tab.main=Main
|
|
||||||
|
|
||||||
betterquesting.toolbox.tool.open.name=Open
|
|
||||||
betterquesting.toolbox.tool.open.desc=Opens a quest for futher editing
|
|
||||||
betterquesting.toolbox.tool.grab.name=Grab
|
|
||||||
betterquesting.toolbox.tool.grab.desc=Picks up and moves quests elsewhere in the quest line
|
|
||||||
betterquesting.toolbox.tool.link.name=Link
|
|
||||||
betterquesting.toolbox.tool.link.desc=Sets a quest as prerequisites for others. If a link is already present then it is removed
|
|
||||||
betterquesting.toolbox.tool.snap.name=Grid Snap
|
|
||||||
betterquesting.toolbox.tool.snap.desc=Changes the grid snap resolution for various other tools
|
|
||||||
betterquesting.toolbox.tool.copy.name=Copy
|
|
||||||
betterquesting.toolbox.tool.copy.desc=Copies the given quest including prerequisites, tasks and rewards but not progression data
|
|
||||||
betterquesting.toolbox.tool.new.name=New Quest
|
|
||||||
betterquesting.toolbox.tool.new.desc=Creates a new empty quest
|
|
||||||
betterquesting.toolbox.tool.delete.name=Delete Quest
|
|
||||||
betterquesting.toolbox.tool.delete.desc=Deletes the given quest from the quest line and database
|
|
||||||
betterquesting.toolbox.tool.remove.name=Remove Quest
|
|
||||||
betterquesting.toolbox.tool.remove.desc=Removes the given quest only from the quest line. The quest will still be accessible through the database
|
|
||||||
betterquesting.toolbox.tool.complete.name=Manual Complete
|
|
||||||
betterquesting.toolbox.tool.complete.desc=Forcibly completes the selected quest
|
|
||||||
betterquesting.toolbox.tool.reset.name=Reset Quest
|
|
||||||
betterquesting.toolbox.tool.reset.desc=Resets completion status and all task progress
|
|
||||||
betterquesting.toolbox.tool.icon.name=Select Icon
|
|
||||||
betterquesting.toolbox.tool.icon.desc=Changes the quest's icon
|
|
||||||
betterquesting.toolbox.tool.scale.name=Scale Icon
|
|
||||||
betterquesting.toolbox.tool.scale.desc=Scales the quest icons up or down
|
|
||||||
betterquesting.toolbox.tool.raw.name=Edit Raw
|
|
||||||
betterquesting.toolbox.tool.raw.desc=Opens up the raw quest line JSON for editing. Includes additional hidden settings such as changing the background
|
|
||||||
betterquesting.toolbox.tool.frame.name=Edit Icon Frame
|
|
||||||
betterquesting.toolbox.tool.frame.desc=Changes the quest icons frame style
|
|
||||||
|
|
||||||
betterquesting.cmd.check_all=All quests completed by %s:
|
|
||||||
betterquesting.cmd.check_all.line=%s %s
|
|
||||||
betterquesting.cmd.check.true=%s has completed %s
|
|
||||||
betterquesting.cmd.check.false=%s has not completed %s
|
|
||||||
betterquesting.cmd.complete=Completed quest %s for %s
|
|
||||||
betterquesting.cmd.complete_all=Completed %s quests for %s
|
|
||||||
betterquesting.cmd.default.save=Quest database saved as default
|
|
||||||
betterquesting.cmd.default.save2=Quest database saved to %s
|
|
||||||
betterquesting.cmd.default.load=Reloaded default quest database
|
|
||||||
betterquesting.cmd.default.load2=Loaded quest database from %s
|
|
||||||
betterquesting.cmd.default.set=Set %s as the default quest database
|
|
||||||
betterquesting.cmd.default.exportlang=Exported template.lang to default
|
|
||||||
betterquesting.cmd.default.exportlang2=Exported template.lang to %s
|
|
||||||
betterquesting.cmd.default.none=Quest database not found
|
|
||||||
betterquesting.cmd.delete.single=Deleted quest %s
|
|
||||||
betterquesting.cmd.delete.all=Deleted all quests
|
|
||||||
betterquesting.cmd.edit=Edit mode %s
|
|
||||||
betterquesting.cmd.view=View mode button %s
|
|
||||||
betterquesting.cmd.hardcore=Hardcore mode %s
|
|
||||||
betterquesting.cmd.purge_hidden=Deleted %s hidden quest(s)
|
|
||||||
betterquesting.cmd.error=§cSomething went wrong! Please check your logs.
|
|
||||||
|
|
||||||
betterquesting.cmd.lives.add_player=Added %s lives to %s (Total: %s)
|
|
||||||
betterquesting.cmd.lives.add_all=Added %s lives to all players
|
|
||||||
betterquesting.cmd.lives.remove_player=Removed %s lives from %s (Total: %s)
|
|
||||||
betterquesting.cmd.lives.remove_all=Removed %s lives from all players
|
|
||||||
betterquesting.cmd.lives.set_player=Set %s's lives to %s
|
|
||||||
betterquesting.cmd.lives.set_all=Set all player's lives to %s
|
|
||||||
betterquesting.cmd.lives.max=Set max lives to %s
|
|
||||||
betterquesting.cmd.lives.default=Set default lives to %s
|
|
||||||
|
|
||||||
betterquesting.cmd.reset.player_single=Reset quest '%s' for %s
|
|
||||||
betterquesting.cmd.reset.player_all=Reset all quests for %s
|
|
||||||
betterquesting.cmd.reset.all_single=Reset quest '%s' for everyone
|
|
||||||
betterquesting.cmd.reset.all_all=Reset all quests for everyone
|
|
||||||
betterquesting.cmd.refresh=Refreshing local database...
|
|
||||||
|
|
||||||
betterquesting.cmd.cleanup_questline.confirm=This is a dangerous operation. Please confirm you have made a backup before doing this. Type this command again to actually start cleanup.
|
|
||||||
betterquesting.cmd.cleanup_questline.completed=Removed %d entries
|
|
||||||
|
|
||||||
json.betterquesting.quest.name=Información de Misión
|
|
||||||
jdoc.betterquesting.quest.rewards.name=Recompensas
|
|
||||||
jdoc.betterquesting.quest.rewards.desc=Lista de tipos de recompensas configurables
|
|
||||||
jdoc.betterquesting.quest.tasks.name=Tareas
|
|
||||||
jdoc.betterquesting.quest.tasks.desc=Lita de tipos de tareas configurables
|
|
||||||
jdoc.betterquesting.quest.preRequisites.name=Pre-Requisitos
|
|
||||||
jdoc.betterquesting.quest.preRequisites.desc=Lista de IDs de misiones padres para desbloquear esta misión
|
|
||||||
jdoc.betterquesting.quest.properties.name=Propiedades
|
|
||||||
jdoc.betterquesting.quest.properties.desc=Propiedades definiendo la apariencia y funcionalidad de misiones
|
|
||||||
|
|
||||||
jdoc.betterquesting.quest.properties.betterquesting.name=BetterQuesting
|
|
||||||
jdoc.betterquesting.quest.properties.betterquesting.desc=Propiedades de BetterQuesting
|
|
||||||
|
|
||||||
betterquesting.notification.enabled=Quest Notifications: On
|
|
||||||
betterquesting.notification.disabled=Quest Notifications: Off
|
|
||||||
betterquesting.notification.tooltip=Toggle Quest Notifications
|
|
||||||
@@ -1,265 +0,0 @@
|
|||||||
betterquesting.title.quest_lines=Séries de quêtes
|
|
||||||
betterquesting.title.edit_line1=Modifier les séries de quêtes
|
|
||||||
betterquesting.title.edit_line2=Modifier les séries de quêtes - %s
|
|
||||||
betterquesting.title.edit_quest=Modifier la quête
|
|
||||||
betterquesting.title.edit_tasks=Modifier les tâches
|
|
||||||
betterquesting.title.edit_rewards=Modifier les récompenses
|
|
||||||
betterquesting.title.edit_text=Editeur de texte
|
|
||||||
betterquesting.title.pre_requisites=Modifier les prérequis
|
|
||||||
betterquesting.title.json_object=Objet
|
|
||||||
betterquesting.title.json_array=Liste
|
|
||||||
betterquesting.title.json_add=Nouveau type
|
|
||||||
betterquesting.title.select_item=Sélectionnez un objet
|
|
||||||
betterquesting.title.select_fluid=Sélectionnez un fluide
|
|
||||||
betterquesting.title.select_entity=Sélectionnez une entité
|
|
||||||
betterquesting.title.party_none=Groupe de quête
|
|
||||||
betterquesting.title.party=Gérer le groupe de party - %S
|
|
||||||
betterquesting.title.party_invite=Inviter des utilisateurs
|
|
||||||
betterquesting.title.select_theme=Sélectionner le thème graphique
|
|
||||||
betterquesting.title.importers=Importers
|
|
||||||
betterquesting.title.submit_station=Submit Station
|
|
||||||
betterquesting.title.completion=Completion: %d/%d
|
|
||||||
betterquesting.title.choose_image.src=Select Image to Add
|
|
||||||
betterquesting.title.choose_image.dst=Select destination
|
|
||||||
betterquesting.title.choose_image_swing=Please select an image in the opened file chooser
|
|
||||||
|
|
||||||
betterquesting.btn.rewards=Rewards
|
|
||||||
betterquesting.btn.tasks=Tasks
|
|
||||||
betterquesting.btn.advanced=Advanced
|
|
||||||
betterquesting.btn.is_main=Is Main
|
|
||||||
betterquesting.btn.requirements=Requirements
|
|
||||||
betterquesting.btn.edit=Edit
|
|
||||||
betterquesting.btn.new=Add New
|
|
||||||
betterquesting.btn.import=Import
|
|
||||||
betterquesting.btn.logic=Logic
|
|
||||||
betterquesting.btn.show=Show
|
|
||||||
betterquesting.btn.claim=Claim
|
|
||||||
betterquesting.btn.detect_submit=Detect/Submit
|
|
||||||
betterquesting.btn.add_remove_quests=Add/Remove Quests
|
|
||||||
betterquesting.btn.designer=Designer
|
|
||||||
betterquesting.btn.item=Item
|
|
||||||
betterquesting.btn.list=List
|
|
||||||
betterquesting.btn.fluid=Fluid
|
|
||||||
betterquesting.btn.entity=Entity
|
|
||||||
betterquesting.btn.text=Text
|
|
||||||
betterquesting.btn.number=Number
|
|
||||||
betterquesting.btn.object=Object
|
|
||||||
betterquesting.btn.raw_nbt=Raw NBT
|
|
||||||
betterquesting.btn.party_new=Create Party
|
|
||||||
betterquesting.btn.party_leave=Leave
|
|
||||||
betterquesting.btn.party_invite=Invite
|
|
||||||
betterquesting.btn.party_kick=Kick
|
|
||||||
betterquesting.btn.party_join=Join
|
|
||||||
betterquesting.btn.party_share_lives=Share Lives
|
|
||||||
betterquesting.btn.party_share_loot=Single Reward
|
|
||||||
betterquesting.btn.icon=Icon
|
|
||||||
betterquesting.btn.claim_all=Claim All
|
|
||||||
betterquesting.btn.claim_all_detailed=§7Shift-click to force show the confirmation popup
|
|
||||||
betterquesting.btn.zoom_fit=Zoom to Fit
|
|
||||||
betterquesting.btn.lock_tray=Lock Tray
|
|
||||||
betterquesting.btn.view_mode=View Mode
|
|
||||||
betterquesting.btn.always_draw_implicit=Always Draw Implicit Dependency
|
|
||||||
betterquesting.btn.prereq_visbility.normal=Normal Visibility
|
|
||||||
betterquesting.btn.prereq_visbility.implicit=Hidden unless hovering over or holding shift
|
|
||||||
betterquesting.btn.prereq_visbility.hidden=Hidden regardless of user input
|
|
||||||
betterquesting.btn.bookmark_quest=Bookmark
|
|
||||||
betterquesting.btn.unbookmark_quest=Unbookmark
|
|
||||||
betterquesting.btn.share_quest=Share to Chat
|
|
||||||
betterquesting.btn.copy_quest=Copy Quest ID
|
|
||||||
|
|
||||||
betterquesting.home.exit=Exit
|
|
||||||
betterquesting.home.quests=Quests
|
|
||||||
betterquesting.home.party=Party
|
|
||||||
betterquesting.home.theme=Theme
|
|
||||||
|
|
||||||
betterquesting.gui.name=Name
|
|
||||||
betterquesting.gui.description=Description
|
|
||||||
betterquesting.gui.quest_line=Quest Line
|
|
||||||
betterquesting.gui.database=Database
|
|
||||||
betterquesting.gui.selection=Selection
|
|
||||||
betterquesting.gui.search=Search
|
|
||||||
betterquesting.gui.bookmarks=Bookmarks
|
|
||||||
betterquesting.gui.folder=Folder
|
|
||||||
betterquesting.gui.party_invites=Invites
|
|
||||||
betterquesting.gui.party_members=Members
|
|
||||||
betterquesting.gui.remaining_lives=Remaining Lives: %s
|
|
||||||
betterquesting.gui.full_lives=Lives Full
|
|
||||||
betterquesting.gui.closing_warning=Are you sure you want to close this editor?
|
|
||||||
betterquesting.gui.closing_confirm=Changes may be lost!
|
|
||||||
betterquesting.gui.claim_all_warning=Are you sure you want to claim all rewards?
|
|
||||||
betterquesting.gui.claim_all_confirm=There may be a lot of items that will drop to the ground if your inventory is full!
|
|
||||||
betterquesting.gui.claim_all_quest_count=Quests to claim: %d
|
|
||||||
betterquesting.gui.claim_all_choice_quest_count=Available choice rewards: %d
|
|
||||||
betterquesting.gui.key=Key Name
|
|
||||||
betterquesting.gui.no_key=No Key
|
|
||||||
betterquesting.gui.duplicate_key=Duplicate Key
|
|
||||||
betterquesting.gui.yes_always=Yes, always
|
|
||||||
betterquesting.gui.force_choice_yes=Choices: §aYes
|
|
||||||
betterquesting.gui.force_choice_no=Choices: §cNo
|
|
||||||
betterquesting.gui.force_choice_detailed_1=Automatically pick random choice rewards from quests
|
|
||||||
betterquesting.gui.force_choice_detailed_2=§7Prioritizes lootbags if possible
|
|
||||||
betterquesting.gui.sp_only=This feature does not work when playing on dedicated server
|
|
||||||
betterquesting.gui.not_correct_dir=Target location must be under %s, and must not be an immediate child of it
|
|
||||||
betterquesting.gui.overwrite_file=Target file already exists. Confirm overwrite?
|
|
||||||
betterquesting.gui.logic.or=OR
|
|
||||||
|
|
||||||
betterquesting.tooltip.tasks_complete=%s/%s Tasks Complete
|
|
||||||
betterquesting.tooltip.complete=COMPLETE
|
|
||||||
betterquesting.tooltip.incomplete=INCOMPLETE
|
|
||||||
betterquesting.tooltip.rewards_pending=Unclaimed rewards
|
|
||||||
betterquesting.tooltip.repeatable=Can be repeated
|
|
||||||
betterquesting.tooltip.requires=Requires:
|
|
||||||
betterquesting.tooltip.shift_advanced=Hold SHIFT for advanced info
|
|
||||||
betterquesting.tooltip.reset_time=Cooldown: %s
|
|
||||||
betterquesting.tooltip.main_quest=Main Quest: %s
|
|
||||||
betterquesting.tooltip.global_quest=Global Quest: %s
|
|
||||||
betterquesting.tooltip.global_share=Global Share: %s
|
|
||||||
betterquesting.tooltip.task_logic=Task Logic: %s
|
|
||||||
betterquesting.tooltip.quest_logic=Quest Logic: %s
|
|
||||||
betterquesting.tooltip.simultaneous=Simultaneous Tasks: %s
|
|
||||||
betterquesting.tooltip.auto_claim=Auto Claim: %s
|
|
||||||
betterquesting.tooltip.repeat=Cooldown: %s
|
|
||||||
betterquesting.tooltip.repeat_with_edit_mode=Edit mode enabled, repeatable quests won't reset
|
|
||||||
betterquesting.tooltip.update_quests=Update Available!%n§7A new quest line version is available.%nClick to install and migrate progress.
|
|
||||||
betterquesting.tooltip.cycle.true=Click to disable
|
|
||||||
betterquesting.tooltip.cycle.false=Click to enable
|
|
||||||
betterquesting.tooltip.image_file_type=Images
|
|
||||||
|
|
||||||
betterquesting.notice.complete=Quest Complete
|
|
||||||
betterquesting.notice.update=Quest Updated
|
|
||||||
betterquesting.notice.unlock=Quest Unlocked
|
|
||||||
|
|
||||||
betterquesting.msg.heart_disabled=Hardcore lives are not enabled. Use "/bq_admin hardcore" to toggle it
|
|
||||||
betterquesting.msg.share_quest=§b[Quest: #%s - %s§b]
|
|
||||||
betterquesting.msg.share_quest_invalid=§cCannot view Quest %s
|
|
||||||
betterquesting.msg.share_quest_hover_text_success=§aClick to View Quest
|
|
||||||
betterquesting.msg.share_quest_hover_text_failure=§cQuest is Currently Inaccessible
|
|
||||||
|
|
||||||
betterquesting.msg.copy_quest_copied=§eCopied to clipboard:
|
|
||||||
betterquesting.msg.copy_quest_failed=§cCould not copy to clipboard!
|
|
||||||
|
|
||||||
key.betterquesting.quests=Open Quests
|
|
||||||
key.betterquesting.party=Party Manager
|
|
||||||
key.betterquesting.themes=Change Theme
|
|
||||||
|
|
||||||
itemGroup.betterquesting=Better Questing
|
|
||||||
|
|
||||||
fluid.betterquesting.placeholder=Placeholder
|
|
||||||
|
|
||||||
item.betterquesting.placeholder.name=Item Placeholder
|
|
||||||
item.betterquesting.extra_life.name=Extra Life
|
|
||||||
item.betterquesting.extra_life.full.name=Extra Life
|
|
||||||
item.betterquesting.extra_life.half.name=Half Heart
|
|
||||||
item.betterquesting.extra_life.quarter.name=Quarter Heart
|
|
||||||
item.betterquesting.guide.name=Better Questing Starter Guide
|
|
||||||
|
|
||||||
tile.betterquesting.submit_station.name=Object Submission Station (OSS)
|
|
||||||
tile.betterquesting.observation_station.name=Object Observation Station (OOS)
|
|
||||||
|
|
||||||
betterquesting.btn.help1=Navigation
|
|
||||||
betterquesting.btn.help2=OSS Block
|
|
||||||
betterquesting.btn.help3=Making Quests
|
|
||||||
betterquesting.btn.help4=Commands
|
|
||||||
betterquesting.btn.help5=Importing
|
|
||||||
betterquesting.btn.help6=Themes
|
|
||||||
betterquesting.btn.help7=Localization
|
|
||||||
betterquesting.btn.help8=Resources
|
|
||||||
|
|
||||||
betterquesting.help.page1=§l§nGeneral Navigation%n§r%nBetter Questing's main questing GUIs do not rely on an item or block that could be easily lost but instead through a single keybinding which can be found and changed through the controls menu.%n%nIn the Quest Lines screen you can select any of your active lines from the list and drag around the box to navigate to the quest of your choosing to begin completing tasks.%n%nQuesting parties can be created or edited via the Party Management screens. Here you can also toggle options for sharing hardcore lives or quest rewards.%n%nIf you'd like to change the look of your questing UIs you can choose from the currently installed themes in the Theme selection screen.
|
|
||||||
betterquesting.help.page2=§l§nSubmission Station%n§r%nAlthough many of the questing tasks can be submitted directly through your inventory (including liquids) sometimes you need a more automated solution. This is where the Object Submission Station (OSS) comes in handy. Tasks supporting the OSS can be selected through the built in interface to enable its use. Once setup, liquids and items can be either piped in or dropped into the interface's input slot however it will not void items or liquids if no task is selected or if it has already been completed making it relatively safe from accidental item/fluid deletion. Multiple OSS are also capable of taking on separate sub-tasks under the same quest simultaneously!
|
|
||||||
betterquesting.help.page3=§l§nMaking Quests%n§r%nTo begin making quests and quest lines you will first have to enable edit mode by running the edit command (See commands for more info). You will then be able to add or remove quest lines however you do not require one to begin making quests. This is especially handy if you'd like to make secret quests that unlock other quests or quest lines.%n%nThere are several menus you will need to become familiar with while editing. These will be a little overwhelming at first compared to most other mods but over time it will get easier. Some advanced editing screens will edit raw questing data so you'd want to be very careful what you change as it could have adverse side effects however this should never result in corruption or a crash. If either occurs than you should immediately report it to a developer.
|
|
||||||
betterquesting.help.page4=§l§nCommands%n§r%nThere are only a handful of commands you need to know when working with Better Questing. They are separated into user commands that anyone can run and admin commands which are restricted to server operators.%n%n§o/bq_user refresh%n§r%nManually resyncs the local questing database with the server in case of potential desync issues.%n%n§o/bq_user help%n§r%nGives the player a copy of this guide%n%n§o/bq_admin edit%n§r%nToggles quest editing mode on and off. When enabled, operators will be able to access the editing menus for quests and quest lines. Remember to disable this before publishing packs or quests.%n%n§o/bq_admin hardcore%n§r%nToggles on and off the use of hardcore lives. When all lives have been depleted, players will be banned from the server or have their world deleted as per standard vanilla hardcore.%n%n§o/bq_admin reset [all|<quest_id>] [username|uuid]%n§r%nErases quest completion data for the given user. Handy to use before publishing packs.%n%n§o/bq_admin default [save|load]%n§r%nSaves/loads the current quest database to/from the global default directory. Setting defaults means any newly created worlds will start with that particular set of quests. Saving will also preserve completion data, hardcore state and edit mode so be sure to use the various other command as necessary before running this one.%n%n§o/bq_admin complete <quest_id> [username|uuid]%n§r%nForce completes a quest for the given user%n%n§o/bq_admin delete [all|<quest_id>]%n§r%nDeletes given quest(s) and progression data however it does not delete new world defaults.%n%n§o/bq_admin lives [add|set|max|default] <value> [username]%n§r%nThese commands change the amount of lives players have or the starting and max values.
|
|
||||||
betterquesting.help.page5=§l§nImporting%n§r%nSome expansion packs may include importers for other questing mods or allow pack makers to download online quest lines. To access these importers you can click on the 'Import' button in the main quest line editor. By default Better Questing does not have any importers so if you require a specific importer you'll need to either find an expansion with one or make it yourself.
|
|
||||||
betterquesting.help.page6=§l§nThemes%n§r%nIf you're someone who prefers a certain color pallet in their UIs or are just a pack maker wanting to give it that more authentic look and feel then themes are your best friend. Themes can change the look of the questing UIs to suit whatever your needs may be whether it be futuristic, magical or just classic Minecraft. They can be installed either through resource packs, resource directory or via expansions packs.
|
|
||||||
betterquesting.help.page7=§l§nLocalization%n§r%nBetter Questing supports full localization of quest names and descriptions so that if you wanted to release your pack to users of all nationalities now you now can! In order to begin localizing your quests you'll need to use unique keys such as "§omypack.quest1.name§r" instead of plain text. You can then create a resource pack containing only .lang files for all the language specific translations. These files can alternatively be stored in Better Questing's resource directory for better bundling in packs
|
|
||||||
betterquesting.help.page8=§l§nResources%n§r%nIf you want to customise the home screen, bundle themes or add localization files then you can do so through: %n%n"§o/config/betterquesting/resources/<pack_name>/§r"%n%nAny folders here can be treated as unlisted resource packs containing everything required to personalize your pack.
|
|
||||||
|
|
||||||
betterquesting.design.tree=Tree Design
|
|
||||||
|
|
||||||
betterquesting.toolbox.tab.main=Main
|
|
||||||
|
|
||||||
betterquesting.toolbox.tool.open.name=Open
|
|
||||||
betterquesting.toolbox.tool.open.desc=Opens a quest for futher editing
|
|
||||||
betterquesting.toolbox.tool.grab.name=Grab
|
|
||||||
betterquesting.toolbox.tool.grab.desc=Picks up and moves quests elsewhere in the quest line
|
|
||||||
betterquesting.toolbox.tool.link.name=Link
|
|
||||||
betterquesting.toolbox.tool.link.desc=Sets a quest as prerequisites for others. If a link is already present then it is removed
|
|
||||||
betterquesting.toolbox.tool.snap.name=Grid Snap
|
|
||||||
betterquesting.toolbox.tool.snap.desc=Changes the grid snap resolution for various other tools
|
|
||||||
betterquesting.toolbox.tool.copy.name=Copy
|
|
||||||
betterquesting.toolbox.tool.copy.desc=Copies the given quest including prerequisites, tasks and rewards but not progression data
|
|
||||||
betterquesting.toolbox.tool.new.name=New Quest
|
|
||||||
betterquesting.toolbox.tool.new.desc=Creates a new empty quest
|
|
||||||
betterquesting.toolbox.tool.delete.name=Delete Quest
|
|
||||||
betterquesting.toolbox.tool.delete.desc=Deletes the given quest from the quest line and database
|
|
||||||
betterquesting.toolbox.tool.remove.name=Remove Quest
|
|
||||||
betterquesting.toolbox.tool.remove.desc=Removes the given quest only from the quest line. The quest will still be accessible through the database
|
|
||||||
betterquesting.toolbox.tool.complete.name=Manual Complete
|
|
||||||
betterquesting.toolbox.tool.complete.desc=Forcibly completes the selected quest
|
|
||||||
betterquesting.toolbox.tool.reset.name=Reset Quest
|
|
||||||
betterquesting.toolbox.tool.reset.desc=Resets completion status and all task progress
|
|
||||||
betterquesting.toolbox.tool.icon.name=Select Icon
|
|
||||||
betterquesting.toolbox.tool.icon.desc=Changes the quest's icon
|
|
||||||
betterquesting.toolbox.tool.scale.name=Scale Icon
|
|
||||||
betterquesting.toolbox.tool.scale.desc=Scales the quest icons up or down
|
|
||||||
betterquesting.toolbox.tool.raw.name=Edit Raw
|
|
||||||
betterquesting.toolbox.tool.raw.desc=Opens up the raw quest line JSON for editing. Includes additional hidden settings such as changing the background
|
|
||||||
betterquesting.toolbox.tool.frame.name=Edit Icon Frame
|
|
||||||
betterquesting.toolbox.tool.frame.desc=Changes the quest icons frame style
|
|
||||||
|
|
||||||
betterquesting.cmd.check_all=All quests completed by %s:
|
|
||||||
betterquesting.cmd.check_all.line=%s %s
|
|
||||||
betterquesting.cmd.check.true=%s has completed %s
|
|
||||||
betterquesting.cmd.check.false=%s has not completed %s
|
|
||||||
betterquesting.cmd.complete=Completed quest %s for %s
|
|
||||||
betterquesting.cmd.complete_all=Completed %s quests for %s
|
|
||||||
betterquesting.cmd.default.save=Quest database saved as default
|
|
||||||
betterquesting.cmd.default.save2=Quest database saved to %s
|
|
||||||
betterquesting.cmd.default.load=Reloaded default quest database
|
|
||||||
betterquesting.cmd.default.load2=Loaded quest database from %s
|
|
||||||
betterquesting.cmd.default.set=Set %s as the default quest database
|
|
||||||
betterquesting.cmd.default.exportlang=Exported template.lang to default
|
|
||||||
betterquesting.cmd.default.exportlang2=Exported template.lang to %s
|
|
||||||
betterquesting.cmd.default.none=Quest database not found
|
|
||||||
betterquesting.cmd.delete.single=Deleted quest %s
|
|
||||||
betterquesting.cmd.delete.all=Deleted all quests
|
|
||||||
betterquesting.cmd.edit=Edit mode %s
|
|
||||||
betterquesting.cmd.view=View mode button %s
|
|
||||||
betterquesting.cmd.hardcore=Hardcore mode %s
|
|
||||||
betterquesting.cmd.purge_hidden=Deleted %s hidden quest(s)
|
|
||||||
betterquesting.cmd.error=§cSomething went wrong! Please check your logs.
|
|
||||||
|
|
||||||
betterquesting.cmd.lives.add_player=Added %s lives to %s (Total: %s)
|
|
||||||
betterquesting.cmd.lives.add_all=Added %s lives to all players
|
|
||||||
betterquesting.cmd.lives.remove_player=Removed %s lives from %s (Total: %s)
|
|
||||||
betterquesting.cmd.lives.remove_all=Removed %s lives from all players
|
|
||||||
betterquesting.cmd.lives.set_player=Set %s's lives to %s
|
|
||||||
betterquesting.cmd.lives.set_all=Set all player's lives to %s
|
|
||||||
betterquesting.cmd.lives.max=Set max lives to %s
|
|
||||||
betterquesting.cmd.lives.default=Set default lives to %s
|
|
||||||
|
|
||||||
betterquesting.cmd.reset.player_single=Reset quest '%s' for %s
|
|
||||||
betterquesting.cmd.reset.player_all=Reset all quests for %s
|
|
||||||
betterquesting.cmd.reset.all_single=Reset quest '%s' for everyone
|
|
||||||
betterquesting.cmd.reset.all_all=Reset all quests for everyone
|
|
||||||
betterquesting.cmd.refresh=Refreshing local database...
|
|
||||||
|
|
||||||
betterquesting.cmd.cleanup_questline.confirm=This is a dangerous operation. Please confirm you have made a backup before doing this. Type this command again to actually start cleanup.
|
|
||||||
betterquesting.cmd.cleanup_questline.completed=Removed %d entries
|
|
||||||
|
|
||||||
json.betterquesting.quest.name=Quest Data
|
|
||||||
jdoc.betterquesting.quest.rewards.name=Rewards
|
|
||||||
jdoc.betterquesting.quest.rewards.desc=List of configurable rewards types
|
|
||||||
jdoc.betterquesting.quest.tasks.name=Tasks
|
|
||||||
jdoc.betterquesting.quest.tasks.desc=List of configurable task types
|
|
||||||
jdoc.betterquesting.quest.preRequisites.name=Pre-Requisites
|
|
||||||
jdoc.betterquesting.quest.preRequisites.desc=List of parent quest IDs used to unlock this quest
|
|
||||||
jdoc.betterquesting.quest.properties.name=Properties
|
|
||||||
jdoc.betterquesting.quest.properties.desc=Properties defining the quest's appearance and functionality
|
|
||||||
|
|
||||||
jdoc.betterquesting.quest.properties.betterquesting.name=BetterQuesting
|
|
||||||
jdoc.betterquesting.quest.properties.betterquesting.desc=BetterQuesting properties
|
|
||||||
|
|
||||||
betterquesting.notification.enabled=Quest Notifications: On
|
|
||||||
betterquesting.notification.disabled=Quest Notifications: Off
|
|
||||||
betterquesting.notification.tooltip=Toggle Quest Notifications
|
|
||||||
@@ -1,265 +0,0 @@
|
|||||||
betterquesting.title.quest_lines=クエスト一覧
|
|
||||||
betterquesting.title.edit_line1=クエスト項目の編集
|
|
||||||
betterquesting.title.edit_line2=クエスト項目の編集 - %s
|
|
||||||
betterquesting.title.edit_quest=クエストの編集
|
|
||||||
betterquesting.title.edit_tasks=タスクの編集
|
|
||||||
betterquesting.title.edit_rewards=報酬の編集
|
|
||||||
betterquesting.title.edit_text=テキストエディター
|
|
||||||
betterquesting.title.pre_requisites=前提クエストの編集
|
|
||||||
betterquesting.title.json_object=オブジェクト
|
|
||||||
betterquesting.title.json_array=リスト
|
|
||||||
betterquesting.title.json_add=要素の追加
|
|
||||||
betterquesting.title.select_item=アイテムの選択
|
|
||||||
betterquesting.title.select_fluid=流体の選択
|
|
||||||
betterquesting.title.select_entity=エンティティの選択
|
|
||||||
betterquesting.title.party_none=クエストパーティー
|
|
||||||
betterquesting.title.party=パーティーの管理 - %s
|
|
||||||
betterquesting.title.party_invite=ユーザーの招待
|
|
||||||
betterquesting.title.select_theme=テーマの選択
|
|
||||||
betterquesting.title.importers=インポート
|
|
||||||
betterquesting.title.submit_station=オブジェクト納品所
|
|
||||||
betterquesting.title.completion=完了したクエスト: %d / %d
|
|
||||||
betterquesting.title.choose_image.src=追加する画像を選択
|
|
||||||
betterquesting.title.choose_image.dst=目的地の選択
|
|
||||||
betterquesting.title.choose_image_swing=ファイルセレクターを開き、画像を選択してください
|
|
||||||
|
|
||||||
betterquesting.btn.rewards=報酬
|
|
||||||
betterquesting.btn.tasks=タスク
|
|
||||||
betterquesting.btn.advanced=高度な設定
|
|
||||||
betterquesting.btn.is_main=メインクエストか
|
|
||||||
betterquesting.btn.requirements=前提クエスト
|
|
||||||
betterquesting.btn.edit=編集
|
|
||||||
betterquesting.btn.new=新規作成
|
|
||||||
betterquesting.btn.import=インポート
|
|
||||||
betterquesting.btn.logic=論理
|
|
||||||
betterquesting.btn.show=表示
|
|
||||||
betterquesting.btn.claim=受け取る
|
|
||||||
betterquesting.btn.detect_submit=検出 / 納品
|
|
||||||
betterquesting.btn.add_remove_quests=クエストを追加/削除
|
|
||||||
betterquesting.btn.designer=デザイナーモード
|
|
||||||
betterquesting.btn.item=アイテム
|
|
||||||
betterquesting.btn.list=リスト
|
|
||||||
betterquesting.btn.fluid=流体
|
|
||||||
betterquesting.btn.entity=エンティティ
|
|
||||||
betterquesting.btn.text=テキスト
|
|
||||||
betterquesting.btn.number=数値
|
|
||||||
betterquesting.btn.object=オブジェクト
|
|
||||||
betterquesting.btn.raw_nbt=NBTデータ
|
|
||||||
betterquesting.btn.party_new=パーティーの作成
|
|
||||||
betterquesting.btn.party_leave=脱退
|
|
||||||
betterquesting.btn.party_invite=招待
|
|
||||||
betterquesting.btn.party_kick=追放
|
|
||||||
betterquesting.btn.party_join=参加
|
|
||||||
betterquesting.btn.party_share_lives=ライフを共有
|
|
||||||
betterquesting.btn.party_share_loot=報酬を共有
|
|
||||||
betterquesting.btn.icon=アイコン
|
|
||||||
betterquesting.btn.claim_all=報酬を全て受け取る
|
|
||||||
betterquesting.btn.claim_all_detailed=§7Shift+左クリックで確認ポップアップを強制的に表示します
|
|
||||||
betterquesting.btn.zoom_fit=クエスト全体を表示
|
|
||||||
betterquesting.btn.lock_tray=左側のメニューを固定
|
|
||||||
betterquesting.btn.view_mode=全てのクエストを表示
|
|
||||||
betterquesting.btn.always_draw_implicit=クエストの依存関係を常に表示
|
|
||||||
betterquesting.btn.prereq_visbility.normal=通常の視認性
|
|
||||||
betterquesting.btn.prereq_visbility.implicit=カーソルを合わせるかShiftを押さない限り非表示になります
|
|
||||||
betterquesting.btn.prereq_visbility.hidden=操作に関係なく非表示になります
|
|
||||||
betterquesting.btn.bookmark_quest=ブックマーク
|
|
||||||
betterquesting.btn.unbookmark_quest=ブックマークの削除
|
|
||||||
betterquesting.btn.share_quest=チャットに共有
|
|
||||||
betterquesting.btn.copy_quest=IDをコピー
|
|
||||||
|
|
||||||
betterquesting.home.exit=閉じる
|
|
||||||
betterquesting.home.quests=クエスト
|
|
||||||
betterquesting.home.party=パーティー
|
|
||||||
betterquesting.home.theme=テーマ
|
|
||||||
|
|
||||||
betterquesting.gui.name=名前
|
|
||||||
betterquesting.gui.description=説明文
|
|
||||||
betterquesting.gui.quest_line=クエスト項目
|
|
||||||
betterquesting.gui.database=データベース
|
|
||||||
betterquesting.gui.selection=選択中
|
|
||||||
betterquesting.gui.search=検索
|
|
||||||
betterquesting.gui.bookmarks=ブックマーク
|
|
||||||
betterquesting.gui.folder=フォルダ
|
|
||||||
betterquesting.gui.party_invites=パーティーへの招待
|
|
||||||
betterquesting.gui.party_members=メンバー
|
|
||||||
betterquesting.gui.remaining_lives=残りのライフ: %s
|
|
||||||
betterquesting.gui.full_lives=最大ライフに到達しています
|
|
||||||
betterquesting.gui.closing_warning=本当に編集画面を閉じてもよろしいですか?
|
|
||||||
betterquesting.gui.closing_confirm=変更内容は全て破棄されます!
|
|
||||||
betterquesting.gui.claim_all_warning=本当に全ての報酬を受け取りますか?
|
|
||||||
betterquesting.gui.claim_all_confirm=インベントリに入り切らなかった報酬は地面にドロップされます!
|
|
||||||
betterquesting.gui.claim_all_quest_count=報酬を受け取るクエスト数: %d
|
|
||||||
betterquesting.gui.claim_all_choice_quest_count=受け取れる選択報酬の数: %d
|
|
||||||
betterquesting.gui.key=キーの名前
|
|
||||||
betterquesting.gui.no_key=キーがありません
|
|
||||||
betterquesting.gui.duplicate_key=キーが重複しています
|
|
||||||
betterquesting.gui.yes_always=常に有効
|
|
||||||
betterquesting.gui.force_choice_yes=選択報酬を受け取る: §a有効
|
|
||||||
betterquesting.gui.force_choice_no=選択報酬を受け取る: §c無効
|
|
||||||
betterquesting.gui.force_choice_detailed_1=選択報酬をランダムに選択して受け取ります
|
|
||||||
betterquesting.gui.force_choice_detailed_2=§7ルートバッグを優先します
|
|
||||||
betterquesting.gui.sp_only=専用サーバーでプレイしている場合、この機能は利用できません
|
|
||||||
betterquesting.gui.not_correct_dir=ターゲットの場所は%sの下でなければなりません
|
|
||||||
betterquesting.gui.overwrite_file=対象ファイルは既に存在しています。上書きしますか?
|
|
||||||
betterquesting.gui.logic.or=OR
|
|
||||||
|
|
||||||
betterquesting.tooltip.tasks_complete=タスクの進捗: %s / %s
|
|
||||||
betterquesting.tooltip.complete=完了
|
|
||||||
betterquesting.tooltip.incomplete=未完了
|
|
||||||
betterquesting.tooltip.rewards_pending=報酬を受け取っていません
|
|
||||||
betterquesting.tooltip.repeatable=再クリアが可能
|
|
||||||
betterquesting.tooltip.requires=前提クエスト:
|
|
||||||
betterquesting.tooltip.shift_advanced=Shiftを押して高度な情報を表示します
|
|
||||||
betterquesting.tooltip.reset_time=クールダウン: %s
|
|
||||||
betterquesting.tooltip.main_quest=メインクエスト: %s
|
|
||||||
betterquesting.tooltip.global_quest=共有クエスト: %s
|
|
||||||
betterquesting.tooltip.global_share=進捗の共有: %s
|
|
||||||
betterquesting.tooltip.task_logic=タスクの論理演算: %s
|
|
||||||
betterquesting.tooltip.quest_logic=クエストの論理演算: %s
|
|
||||||
betterquesting.tooltip.simultaneous=タスクの同時達成が必要: %s
|
|
||||||
betterquesting.tooltip.auto_claim=報酬の自動受取: %s
|
|
||||||
betterquesting.tooltip.repeat=%s 後まで進行できません
|
|
||||||
betterquesting.tooltip.repeat_with_edit_mode=編集モードが有効である場合、再クリア可能クエストはリセットされません
|
|
||||||
betterquesting.tooltip.update_quests=アップデートが利用可能!%n§7新しいクエストラインが利用可能です。%nクリックしてインストール、移行処理を開始します。
|
|
||||||
betterquesting.tooltip.cycle.true=クリックして無効化
|
|
||||||
betterquesting.tooltip.cycle.false=クリックして有効化
|
|
||||||
betterquesting.tooltip.image_file_type=画像
|
|
||||||
|
|
||||||
betterquesting.notice.complete=クエスト完了
|
|
||||||
betterquesting.notice.update=クエスト更新
|
|
||||||
betterquesting.notice.unlock=クエスト開放
|
|
||||||
|
|
||||||
betterquesting.msg.heart_disabled=ハードコアライフモードは有効ではありません。"/bq_admin hardcore"を使用して切り替えることができます。
|
|
||||||
betterquesting.msg.share_quest=§b[クエスト: #%s - %s§b]
|
|
||||||
betterquesting.msg.share_quest_invalid=%s §cのクエストを表示することができません
|
|
||||||
betterquesting.msg.share_quest_hover_text_success=§aクリックしてクエストを表示
|
|
||||||
betterquesting.msg.share_quest_hover_text_failure=§c現在このクエストを利用することができません
|
|
||||||
|
|
||||||
betterquesting.msg.copy_quest_copied=§eクリップボードにコピーしました:
|
|
||||||
betterquesting.msg.copy_quest_failed=§cクリップボードにコピーすることができませんでした!
|
|
||||||
|
|
||||||
key.betterquesting.quests=クエストを開く
|
|
||||||
key.betterquesting.party=パーティーを管理
|
|
||||||
key.betterquesting.themes=テーマの変更
|
|
||||||
|
|
||||||
itemGroup.betterquesting=Better Questing
|
|
||||||
|
|
||||||
fluid.betterquesting.placeholder=プレースホルダー
|
|
||||||
|
|
||||||
item.betterquesting.placeholder.name=アイテムプレースホルダー
|
|
||||||
item.betterquesting.extra_life.name=ライフアップ
|
|
||||||
item.betterquesting.extra_life.full.name=ライフアップ
|
|
||||||
item.betterquesting.extra_life.half.name=半分のハート
|
|
||||||
item.betterquesting.extra_life.quarter.name=1/4のハート
|
|
||||||
item.betterquesting.guide.name=Better Questingの初心者用ガイド
|
|
||||||
|
|
||||||
tile.betterquesting.submit_station.name=オブジェクト納品所 (OSS)
|
|
||||||
tile.betterquesting.observation_station.name=オブジェクト観察所 (OOS)
|
|
||||||
|
|
||||||
betterquesting.btn.help1=基本操作
|
|
||||||
betterquesting.btn.help2=オブジェクト納品所 (OSS)
|
|
||||||
betterquesting.btn.help3=クエストの作成
|
|
||||||
betterquesting.btn.help4=コマンド
|
|
||||||
betterquesting.btn.help5=インポート
|
|
||||||
betterquesting.btn.help6=テーマ
|
|
||||||
betterquesting.btn.help7=翻訳
|
|
||||||
betterquesting.btn.help8=リソース
|
|
||||||
|
|
||||||
betterquesting.help.page1=§l§n基本的な操作%n§r%nBetterQuestingのクエストGUIは、無くしてしまう可能性のある §7《§rクエストブック§7/Quest Book》§r に依存せずとも、キーバインドから設定したボタンを押すことでアクセスが可能です。%n%nクエスト一覧画面では、左のメニューからタブを選択し、クエストを選択してタスクに取り掛かることができます。画面をドラッグして動かすこともできます。%n%nパーティー管理画面では、一緒にクエストを攻略できるパーティーを作成・編集をすることができます。ハードコアライフモードや報酬の共有などの設定を切り替えることもできます。%n%nクエストUIのデザインは、テーマ選択画面でインストールされているテーマから選択して、好きな見た目に変更することができます。
|
|
||||||
betterquesting.help.page2=§l§nオブジェクト納品所%n§r%nほとんどのタスク(流体も含む)はインベントリからの納品で完結できます。%nしかし、納品を自動化したい場合もあるかもしれません。%n%n§7《§rオブジェクト納品所 (OSS)§7/Object Submission Station (OSS)》§r を使用してみましょう。%nGUIを開き、右上のタブからクエストと、そのタスクを選択してください。%n%nセットアップが完了したら、GUI内のスロットか、またはホッパーや任意のパイプ類から要求アイテム/流体を入力することで、クエストを完了できます!%n%nタスクが選択されていない、またはタスクが完了している場合は入力を行えず、したがってアイテムや流体が無駄になることはほぼないはずです。%n%n複数のOSSを使用して、同じクエストにある別々のタスクを並行して進めることも可能です!%n%n§3GTNHでは納品型タスクを持ち、且つ複数回にわたってクリアするようなクエストはほとんど無いため、余り使う機会はないかもしれません。
|
|
||||||
betterquesting.help.page3=§l§nクエストを作成する%n§r%nクエストやクエスト項目を作成するには、まず §7《§r編集モード§7/Edit Mode》§r の有効化が必要です。%n'/bq_adming edit' コマンドを使用して有効化してください。 (詳細についてはコマンドの項も参照してください)%n%n編集モード中はクエストと、クエストを配置するためのクエスト項目の追加・削除を行えます。%n%nクエストは項目内に配置せずとも作成することが可能です。%nこれは特に、特定のクエストを開放するための条件を設定する、トリガー用の隠しクエストとして使うことで便利になるはずです。%n%n編集画面は他Modと比較すると少々独特で、最初は圧倒されるかもしれませんが、使っていくうちに慣れるはずです。%n%n高度な設定はクエストデータそのものを編集するため、不具合を引き起こす可能性があります。細心の注意を払ってください。%n設定によりデータの破損やクラッシュを招くことはないはずですが、万が一問題が発生した場合は、開発者に報告してください。%n%n§3特別な理由が無い限り、GTNHのクエストの編集を行わないでください。%nバグや破損により進行が不可能なクエストがある場合、編集モードを有効化し、タスクを変更するか、または左下のボタンからデザイナーモードを開き、手動完了を使用して強制的にクリアすることが可能です。
|
|
||||||
betterquesting.help.page4=§l§nコマンド%n§r%nBetterQuestingを使用するうえで、覚えておくべきコマンドはそこまで多くありません。%nこれらのコマンドは誰でも実行できるユーザーコマンドと、管理者権限を持ったプレイヤーのみが使用できる管理コマンドの2種類に分けられます。%n%n%n§o/bq_user refresh§r%nサーバーとクライアントのクエストデータが同期されず、不具合が生じた場合に、手動で同期させるために使用します。%n%n%n§o/bq_user help§r%n実行者へBetterQuestingについての説明が記されている、 §7《§rBetter Questingの初心者用ガイド§7/Better Questing Starter Guide》§r を与えます。%n§7この文章を読んでいるプレイヤーには、いらない説明だったかもしれませんね...。§r%n%n%n§o/bq_admin edit§r%nクエスト編集モードの切り替えを行います。%n有効の場合、クエストやクエスト項目の編集が行えます。%n§7Modpackやクエストを公開する場合は、無効化するのを忘れないようにしましょう。§r%n%n%n§o/bq_admin hardcore§r%nBQハードコアモードの切り替えを行います。%n%nバニラのハードコアモードとは異なり、プレイヤーは死亡の許容回数を表すライフ§7(残機)§rを持っており、これが全て無くなると、サーバーから追放されるか、またはバニラのハードコアモードのようにワールドが削除されてしまいます。%n%nライフは §7《§rライフアップ§7/Extra Life》§r を使用して増やすことができます。%n%n§3GTNHではBQハードコアモードでのプレイもサポートされています。%nライフアップは §7《§3全部ぶっ殺せ§7/Kill All Things》§3 項目のクエスト報酬である §7《§31/4のハート§7/Quarter Heart》§3 から作成できます。§r%n%n%n§o/bq_admin reset [all|<クエストID>] [プレイヤー名|UUID]§r%n指定したプレイヤーのクエスト進捗をリセットします。%n§7Modpackなどを公開する前に実行しておくと良いでしょう。§r%n%n%n§o/bq_admin default [save|load]§r%n現在のクエストをデフォルトのクエストディレクトリに保存します。%n新しいワールドを作成すると、デフォルトクエストディレクトリが読み込まれた状態になります。%n%nクエストの進捗やハードコアライフモード、編集モードかどうかも保存されるため、このコマンドの実行前に、関連するコマンドで設定を行い、確認する必要があります。%n%n%n§o/bq_admin complete <クエストID> [プレイヤー名|UUID]§r%n指定したプレイヤーのクエストを強制的に完了させます。%n%n%n§o/bq_admin delete [all|<クエストID>]§r%n指定したクエストとその進捗状況をリセットします。%nデフォルトのクエストには影響しないことに注意してください。%n%n%n§o/bq_admin lives [add|set|max|default] <値> [プレイヤー名]§r%n指定したプレイヤーの現在のライフ数や、初期値、最大値を変更します。
|
|
||||||
betterquesting.help.page5=§l§nインポート%n§r%n他のクエストModからのインポート機能を持つアドオンや、パックメーカーがオンラインで配布しているクエストファイルがあります。%nクエスト編集画面で'インポート'をクリックしてこれらにアクセスしてください。%n%nBetterQuestingにはデフォルトではインポート機能は備わっていません。%nこれらの機能を提供するアドオンを導入するか、あるいは自分で作成してください。
|
|
||||||
betterquesting.help.page6=§l§nテーマ%n§r%nUIに特定の色合いを求めるプレイヤーや、没入感を追求するためにクエスト画面の外観を変更したいパックメーカーにとって、 §7《§rテーマ§7/Theme》§r 機能は最適です。%n%nテーマは未来的、魔術的、またはバニラライクな見た目をクエスト画面のUIへ適用できます。%nリソースパック、リソースフォルダ、またはアドオンを介して追加してください。
|
|
||||||
betterquesting.help.page7=§l§n翻訳%n§r%nBetterQuestingは翻訳ファイルをサポートしており、クエスト名と説明文の翻訳が可能であるため、あらゆる国籍のユーザーへクエストを提供することができます!%n%nクエストの翻訳をするには、実際のクエスト名・説明文を"§omypack.quest1.name§r"のように設定し、翻訳したい言語に対応した.langファイルを作成する必要があります。%n%n.langファイルはリソースパックで提供したり、BetterQuestingのリソースフォルダに同梱して、クエスト本体とまとめて提供することが可能です。%n%n§6GTNHの非公式日本語化ファイルもこの仕組みで動いています。%n遊んでくれてありがとう!
|
|
||||||
betterquesting.help.page8=§l§nリソース%n§r%nホーム画面をカスタマイズしたり、テーマをまとめたり、翻訳データを追加したい場合は、%n%n"§o/config/betterquesting/resources/<パック名>/§r"%n%nのフォルダにファイルを追加してください。%nこれはBetterQuesting限定の、常に適用されるリソースパックのように動作します。
|
|
||||||
|
|
||||||
betterquesting.design.tree=木のデザイン
|
|
||||||
|
|
||||||
betterquesting.toolbox.tab.main=メイン
|
|
||||||
|
|
||||||
betterquesting.toolbox.tool.open.name=開く
|
|
||||||
betterquesting.toolbox.tool.open.desc=クエストを開いてより詳細な編集を行います
|
|
||||||
betterquesting.toolbox.tool.grab.name=掴む
|
|
||||||
betterquesting.toolbox.tool.grab.desc=クエストを掴んで画面の他の場所に移動します
|
|
||||||
betterquesting.toolbox.tool.link.name=前提
|
|
||||||
betterquesting.toolbox.tool.link.desc=他のクエストの前提クエストとして設定します。すでに前提クエストである場合は依存関係を削除します
|
|
||||||
betterquesting.toolbox.tool.snap.name=グリッドスナップ
|
|
||||||
betterquesting.toolbox.tool.snap.desc=配置時に使用するグリッドスナップの間隔を変更します
|
|
||||||
betterquesting.toolbox.tool.copy.name=コピー
|
|
||||||
betterquesting.toolbox.tool.copy.desc=指定したクエストの依存関係、タスク、報酬をコピーします。進捗はコピーされません
|
|
||||||
betterquesting.toolbox.tool.new.name=新規クエスト
|
|
||||||
betterquesting.toolbox.tool.new.desc=新しい空のクエストを作成します
|
|
||||||
betterquesting.toolbox.tool.delete.name=クエストの削除
|
|
||||||
betterquesting.toolbox.tool.delete.desc=指定したクエストの表示とデータを削除します
|
|
||||||
betterquesting.toolbox.tool.remove.name=クエストの除去
|
|
||||||
betterquesting.toolbox.tool.remove.desc=指定したクエストの表示のみを削除します。クエスト自体はデータベースに残り続けます
|
|
||||||
betterquesting.toolbox.tool.complete.name=手動完了
|
|
||||||
betterquesting.toolbox.tool.complete.desc=指定したクエストを強制的に完了します
|
|
||||||
betterquesting.toolbox.tool.reset.name=クエストのリセット
|
|
||||||
betterquesting.toolbox.tool.reset.desc=クエストとそのタスクの進捗をリセットします
|
|
||||||
betterquesting.toolbox.tool.icon.name=アイコンの変更
|
|
||||||
betterquesting.toolbox.tool.icon.desc=クエストのアイコンを変更します
|
|
||||||
betterquesting.toolbox.tool.scale.name=アイコンサイズの変更
|
|
||||||
betterquesting.toolbox.tool.scale.desc=クエストアイコンの大きさを変更します
|
|
||||||
betterquesting.toolbox.tool.raw.name=データを直接編集
|
|
||||||
betterquesting.toolbox.tool.raw.desc=ゲーム内でJSONファイルを開き、直接編集します。背景の変更など、デザイナーに表示されない設定を編集できます
|
|
||||||
betterquesting.toolbox.tool.frame.name=アイコンの枠を変更
|
|
||||||
betterquesting.toolbox.tool.frame.desc=クエストのアイコン枠のデザインを変更します
|
|
||||||
|
|
||||||
betterquesting.cmd.check_all=%sが完了している全てのクエストを表示します:
|
|
||||||
betterquesting.cmd.check_all.line=%s %s
|
|
||||||
betterquesting.cmd.check.true=%sはクエスト '%s'を完了しています
|
|
||||||
betterquesting.cmd.check.false=%sはクエスト '%s'を完了していません
|
|
||||||
betterquesting.cmd.complete=%2$sにクエスト '%1$s'を完了させました
|
|
||||||
betterquesting.cmd.complete_all=Completed %s quests for %s
|
|
||||||
betterquesting.cmd.default.save=現在のクエストがデフォルトとして保存されました
|
|
||||||
betterquesting.cmd.default.save2=現在のクエストが%sに保存されました
|
|
||||||
betterquesting.cmd.default.load=デフォルトのクエストを読み込みました
|
|
||||||
betterquesting.cmd.default.load2=%sのクエストを読み込みました
|
|
||||||
betterquesting.cmd.default.set=%sをデフォルトのクエストに設定しました
|
|
||||||
betterquesting.cmd.default.exportlang=template.langをデフォルトに出力しました
|
|
||||||
betterquesting.cmd.default.exportlang2=template.langを%sに出力しました
|
|
||||||
betterquesting.cmd.default.none=クエストデータが存在しません
|
|
||||||
betterquesting.cmd.delete.single=クエスト %sを削除しました
|
|
||||||
betterquesting.cmd.delete.all=全てのクエストを削除しました
|
|
||||||
betterquesting.cmd.edit=編集モード %s
|
|
||||||
betterquesting.cmd.view=クエスト表示ボタン %s
|
|
||||||
betterquesting.cmd.hardcore=ハードコアライフモード %s
|
|
||||||
betterquesting.cmd.purge_hidden=%s個の使用されていないクエストを削除しました
|
|
||||||
betterquesting.cmd.error=§c問題が発生しました!ログを確認してください。
|
|
||||||
|
|
||||||
betterquesting.cmd.lives.add_player=%2$sのライフを%1$s個増加させました (合計: %3$s)
|
|
||||||
betterquesting.cmd.lives.add_all=全てのプレイヤーのライフを%s個増加させました
|
|
||||||
betterquesting.cmd.lives.remove_player=%2$sのライフを%1$s個減少させました (合計: %3$s)
|
|
||||||
betterquesting.cmd.lives.remove_all=全てのプレイヤーのライフを%s個減少させました
|
|
||||||
betterquesting.cmd.lives.set_player=%sのライフを%sに設定しました
|
|
||||||
betterquesting.cmd.lives.set_all=全てのプレイヤーのライフを%sに設定しました
|
|
||||||
betterquesting.cmd.lives.max=ライフの上限値を%sに設定しました
|
|
||||||
betterquesting.cmd.lives.default=ライフの初期値を%sに設定しました
|
|
||||||
|
|
||||||
betterquesting.cmd.reset.player_single=%2$sのクエスト '%1$s'の進捗をリセットしました
|
|
||||||
betterquesting.cmd.reset.player_all=%sの全てのクエストの進捗をリセットしました
|
|
||||||
betterquesting.cmd.reset.all_single=全てのプレイヤーのクエスト '%s'の進捗をリセットしました
|
|
||||||
betterquesting.cmd.reset.all_all=全てのプレイヤーの全てのクエストの進捗をリセットしました
|
|
||||||
betterquesting.cmd.refresh=データベースを同期しています...
|
|
||||||
|
|
||||||
betterquesting.cmd.cleanup_questline.confirm=この処理は危険です。実行する前に必ずバックアップを取ってください。もう一度このコマンドを入力してクリーンアップを実行します。
|
|
||||||
betterquesting.cmd.cleanup_questline.completed=%d個の項目を削除しました
|
|
||||||
|
|
||||||
json.betterquesting.quest.name=クエストデータ
|
|
||||||
jdoc.betterquesting.quest.rewards.name=報酬
|
|
||||||
jdoc.betterquesting.quest.rewards.desc=設定可能な報酬タイプの一覧
|
|
||||||
jdoc.betterquesting.quest.tasks.name=タスク
|
|
||||||
jdoc.betterquesting.quest.tasks.desc=設定可能なタスクタイプの一覧
|
|
||||||
jdoc.betterquesting.quest.preRequisites.name=前提クエスト
|
|
||||||
jdoc.betterquesting.quest.preRequisites.desc=このクエストを解除するために必要なクエストのIDのリスト
|
|
||||||
jdoc.betterquesting.quest.properties.name=プロパティ
|
|
||||||
jdoc.betterquesting.quest.properties.desc=クエストの外観と機能を定義するプロパティ
|
|
||||||
|
|
||||||
jdoc.betterquesting.quest.properties.betterquesting.name=BetterQuesting
|
|
||||||
jdoc.betterquesting.quest.properties.betterquesting.desc=BetterQuestingのプロパティ
|
|
||||||
|
|
||||||
betterquesting.notification.enabled=クエスト通知: 有効
|
|
||||||
betterquesting.notification.disabled=クエスト通知: 無効
|
|
||||||
betterquesting.notification.tooltip=クエストの変化やクリアを通知するかを設定します
|
|
||||||
@@ -1,265 +0,0 @@
|
|||||||
betterquesting.title.quest_lines=퀘스트 라인
|
|
||||||
betterquesting.title.edit_line1=퀘스트 라인 수정
|
|
||||||
betterquesting.title.edit_line2=퀘스트 라인 수정 - %s
|
|
||||||
betterquesting.title.edit_quest=퀘스트 수정
|
|
||||||
betterquesting.title.edit_tasks=작업 수정
|
|
||||||
betterquesting.title.edit_rewards=보상 수정
|
|
||||||
betterquesting.title.edit_text=텍스트 편집기
|
|
||||||
betterquesting.title.pre_requisites=사전 요구 사항 수정
|
|
||||||
betterquesting.title.json_object=물체
|
|
||||||
betterquesting.title.json_array=목록
|
|
||||||
betterquesting.title.json_add=새로운 유형
|
|
||||||
betterquesting.title.select_item=아이템 선택
|
|
||||||
betterquesting.title.select_fluid=유체 선택
|
|
||||||
betterquesting.title.select_entity=개체 선택
|
|
||||||
betterquesting.title.party_none=퀘스트 파티
|
|
||||||
betterquesting.title.party=파티 관리 - %s
|
|
||||||
betterquesting.title.party_invite=사용자 초대
|
|
||||||
betterquesting.title.select_theme=테마 선택
|
|
||||||
betterquesting.title.importers=수입업자
|
|
||||||
betterquesting.title.submit_station=제출 스테이션
|
|
||||||
betterquesting.title.completion=완료: %d/%d
|
|
||||||
betterquesting.title.choose_image.src=추가할 이미지 선택
|
|
||||||
betterquesting.title.choose_image.dst=목적지 선택
|
|
||||||
betterquesting.title.choose_image_swing=열린 파일 선택기에서 이미지를 선택하세요.
|
|
||||||
|
|
||||||
betterquesting.btn.rewards=보상
|
|
||||||
betterquesting.btn.tasks=작업
|
|
||||||
betterquesting.btn.advanced=고급
|
|
||||||
betterquesting.btn.is_main=메인
|
|
||||||
betterquesting.btn.requirements=요구사항
|
|
||||||
betterquesting.btn.edit=수정
|
|
||||||
betterquesting.btn.new=신규 추가
|
|
||||||
betterquesting.btn.import=가져오기
|
|
||||||
betterquesting.btn.logic=논리
|
|
||||||
betterquesting.btn.show=표시
|
|
||||||
betterquesting.btn.claim=수령
|
|
||||||
betterquesting.btn.detect_submit=감지/제출
|
|
||||||
betterquesting.btn.add_remove_quests=퀘스트 추가/제거
|
|
||||||
betterquesting.btn.designer=설계자
|
|
||||||
betterquesting.btn.item=아이템
|
|
||||||
betterquesting.btn.list=목록
|
|
||||||
betterquesting.btn.fluid=유체
|
|
||||||
betterquesting.btn.entity=개체
|
|
||||||
betterquesting.btn.text=글자
|
|
||||||
betterquesting.btn.number=숫자
|
|
||||||
betterquesting.btn.object=물체
|
|
||||||
betterquesting.btn.raw_nbt=원본 데이터
|
|
||||||
betterquesting.btn.party_new=파티 생성
|
|
||||||
betterquesting.btn.party_leave=탈퇴
|
|
||||||
betterquesting.btn.party_invite=초대
|
|
||||||
betterquesting.btn.party_kick=추방
|
|
||||||
betterquesting.btn.party_join=가입
|
|
||||||
betterquesting.btn.party_share_lives=공유 생활
|
|
||||||
betterquesting.btn.party_share_loot=단일 보상
|
|
||||||
betterquesting.btn.icon=아이콘
|
|
||||||
betterquesting.btn.claim_all=모두 수령
|
|
||||||
betterquesting.btn.claim_all_detailed=§7확인 팝업을 강제로 표시하려면 Shift-클릭합니다.
|
|
||||||
betterquesting.btn.zoom_fit=맞춤 확대/축소
|
|
||||||
betterquesting.btn.lock_tray=잠금 쟁반
|
|
||||||
betterquesting.btn.view_mode=보기 모드
|
|
||||||
betterquesting.btn.always_draw_implicit=항상 암시적 종속성 그리기
|
|
||||||
betterquesting.btn.prereq_visbility.normal=일반 가시성
|
|
||||||
betterquesting.btn.prereq_visbility.implicit=마우스를 가리키거나 Shift 키를 누르고 있지 않으면 숨겨집니다.
|
|
||||||
betterquesting.btn.prereq_visbility.hidden=사용자 입력에 관계없이 숨김
|
|
||||||
betterquesting.btn.bookmark_quest=북마크
|
|
||||||
betterquesting.btn.unbookmark_quest=북마크 해제
|
|
||||||
betterquesting.btn.share_quest=채팅에 공유하기
|
|
||||||
betterquesting.btn.copy_quest=퀘스트 ID 복사
|
|
||||||
|
|
||||||
betterquesting.home.exit=나가기
|
|
||||||
betterquesting.home.quests=퀘스트
|
|
||||||
betterquesting.home.party=파티
|
|
||||||
betterquesting.home.theme=테마
|
|
||||||
|
|
||||||
betterquesting.gui.name=이름
|
|
||||||
betterquesting.gui.description=설명
|
|
||||||
betterquesting.gui.quest_line=퀘스트 줄
|
|
||||||
betterquesting.gui.database=데이터베이스
|
|
||||||
betterquesting.gui.selection=선택
|
|
||||||
betterquesting.gui.search=검색
|
|
||||||
betterquesting.gui.bookmarks=북마크
|
|
||||||
betterquesting.gui.folder=폴더
|
|
||||||
betterquesting.gui.party_invites=초대
|
|
||||||
betterquesting.gui.party_members=멤버
|
|
||||||
betterquesting.gui.remaining_lives=남은 생명: %s
|
|
||||||
betterquesting.gui.full_lives=가득 찬 생명
|
|
||||||
betterquesting.gui.closing_warning=이 편집기를 닫으시겠습니까?
|
|
||||||
betterquesting.gui.closing_confirm=변경 사항이 손실될 수 있습니다!
|
|
||||||
betterquesting.gui.claim_all_warning=모든 보상을 받으시겠습니까?
|
|
||||||
betterquesting.gui.claim_all_confirm=인벤토리가 가득 차면 많은 아이템이 바닥에 떨어질 수 있습니다!
|
|
||||||
betterquesting.gui.claim_all_quest_count=청구할 퀘스트: %d
|
|
||||||
betterquesting.gui.claim_all_choice_quest_count=사용 가능한 선택 보상: %d
|
|
||||||
betterquesting.gui.key=키 이름
|
|
||||||
betterquesting.gui.no_key=키 없음
|
|
||||||
betterquesting.gui.duplicate_key=복제 키
|
|
||||||
betterquesting.gui.yes_always=예, 항상
|
|
||||||
betterquesting.gui.force_choice_yes=선택 사항: §a예
|
|
||||||
betterquesting.gui.force_choice_no=선택 사항: §c아니요
|
|
||||||
betterquesting.gui.force_choice_detailed_1=퀘스트에서 무작위 선택 보상 자동 선택
|
|
||||||
betterquesting.gui.force_choice_detailed_2=§7가능하면 전리품 가방을 우선시합니다.
|
|
||||||
betterquesting.gui.sp_only=이 기능은 데디케이트 서버에서 플레이할 때는 작동하지 않습니다.
|
|
||||||
betterquesting.gui.not_correct_dir=대상 위치는 %s 미만이어야 하며 그 직계 하위가 아니어야 합니다.
|
|
||||||
betterquesting.gui.overwrite_file=대상 파일이 이미 존재합니다. 덮어쓰기를 확인하시겠습니까?
|
|
||||||
betterquesting.gui.logic.or=또는
|
|
||||||
|
|
||||||
betterquesting.tooltip.tasks_complete=s/%s 작업 완료
|
|
||||||
betterquesting.tooltip.complete=완료
|
|
||||||
betterquesting.tooltip.incomplete=미완료
|
|
||||||
betterquesting.tooltip.rewards_pending=미수령 보상
|
|
||||||
betterquesting.tooltip.repeatable=반복 가능
|
|
||||||
betterquesting.tooltip.requires=요구 사항:
|
|
||||||
betterquesting.tooltip.shift_advanced=쉬프트를 눌러 고급 정보 보기
|
|
||||||
betterquesting.tooltip.reset_time=쿨타임: %s
|
|
||||||
betterquesting.tooltip.main_quest=메인 퀘스트: %s
|
|
||||||
betterquesting.tooltip.global_quest=글로벌 퀘스트: %s
|
|
||||||
betterquesting.tooltip.global_share=글로벌 공유: %s
|
|
||||||
betterquesting.tooltip.task_logic=작업 논리: %s
|
|
||||||
betterquesting.tooltip.quest_logic=퀘스트 논리: %s
|
|
||||||
betterquesting.tooltip.simultaneous=동시 작업: %s
|
|
||||||
betterquesting.tooltip.auto_claim=자동 수령: %s
|
|
||||||
betterquesting.tooltip.repeat=쿨타임: %s
|
|
||||||
betterquesting.tooltip.repeat_with_edit_mode=편집 모드 활성화, 반복 가능한 퀘스트가 초기화되지 않음
|
|
||||||
betterquesting.tooltip.update_quests=업데이트 사용 가능!%n§7새 퀘스트 라인 버전을 사용할 수 있습니다.%n설치 및 이전 진행 상황을 보려면 클릭하세요
|
|
||||||
betterquesting.tooltip.cycle.true=비활성화하려면 클릭
|
|
||||||
betterquesting.tooltip.cycle.false=활성화하려면 클릭
|
|
||||||
betterquesting.tooltip.image_file_type=이미지
|
|
||||||
|
|
||||||
betterquesting.notice.complete=퀘스트 완료
|
|
||||||
betterquesting.notice.update=퀘스트 업데이트
|
|
||||||
betterquesting.notice.unlock=퀘스트 잠금 해제
|
|
||||||
|
|
||||||
betterquesting.msg.heart_disabled=하드코어 생활은 활성화되어 있지 않습니다. “/bq_admin hardcore”를 사용하여 토글하세요.
|
|
||||||
betterquesting.msg.share_quest=§b[퀘스트: #%s - %s§b]
|
|
||||||
betterquesting.msg.share_quest_invalid=§c퀘스트를 볼 수 없습니다 %s
|
|
||||||
betterquesting.msg.share_quest_hover_text_success=§a클릭하여 퀘스트 보기
|
|
||||||
betterquesting.msg.share_quest_hover_text_failure=현재 §cQuest에 액세스할 수 없습니다.
|
|
||||||
|
|
||||||
betterquesting.msg.copy_quest_copied=§e클립보드에 복사되었습니다:
|
|
||||||
betterquesting.msg.copy_quest_failed=§c클립보드에 복사할 수 없습니다!
|
|
||||||
|
|
||||||
key.betterquesting.quests=퀘스트 열기
|
|
||||||
key.betterquesting.party=파티 관리자
|
|
||||||
key.betterquesting.themes=테마 변경
|
|
||||||
|
|
||||||
itemGroup.betterquesting=더 나은 퀘스트
|
|
||||||
|
|
||||||
fluid.betterquesting.placeholder=자리 표시
|
|
||||||
|
|
||||||
item.betterquesting.placeholder.name=자리 표시 아이템
|
|
||||||
item.betterquesting.extra_life.name=추가 생명
|
|
||||||
item.betterquesting.extra_life.full.name=추가 생명
|
|
||||||
item.betterquesting.extra_life.half.name=반쪽 하트
|
|
||||||
item.betterquesting.extra_life.quarter.name=쿼터 하트
|
|
||||||
item.betterquesting.guide.name=퀘스트 시작 가이드
|
|
||||||
|
|
||||||
tile.betterquesting.submit_station.name=물체 제출 스테이션(OSS)
|
|
||||||
tile.betterquesting.observation_station.name=객체 관측소(OOS)
|
|
||||||
|
|
||||||
betterquesting.btn.help1=탐색
|
|
||||||
betterquesting.btn.help2=OSS 블록
|
|
||||||
betterquesting.btn.help3=퀘스트 만들기
|
|
||||||
betterquesting.btn.help4=명령어
|
|
||||||
betterquesting.btn.help5=가져오기
|
|
||||||
betterquesting.btn.help6=테마
|
|
||||||
betterquesting.btn.help7=지역화
|
|
||||||
betterquesting.btn.help8=자료
|
|
||||||
|
|
||||||
betterquesting.help.page1=§l§n일반 탐색%n§r%n더 나은 퀘스트의 기본 퀘스트 GUI는 쉽게 잃어버릴 수 있는 아이템이나 블록이 아닌 컨트롤 메뉴를 통해 찾고 변경할 수 있는 단일 키 결합을 사용합니다.%n%n퀘스트 줄 화면에서 목록에서 활성된 줄을 선택하고 상자를 끌어 원하는 퀘스트로 이동하여 작업을 완료할 수 있습니다.%n%n파티 관리 화면을 통해 파티를 생성하거나 편집할 수 있습니다. 여기에서 하드코어 생존 또는 퀘스트 보상 공유 옵션을 전환할 수도 있습니다.%n%n퀘스트 UI의 모양을 변경하려면 테마 선택 화면에서 현재 설치된 테마 중에서 선택할 수 있습니다.
|
|
||||||
betterquesting.help.page2=§l§n제출 스테이션%n§r%나많은 퀘스트 작업은 인벤토리(액체 포함)를 통해 직접 제출할 수 있지만, 보다 자동화된 해결책이 필요할 때도 있습니다. 이럴 때 오브젝트 제출 스테이션(OSS)이 유용합니다. 내장된 인터페이스를 통해 OSS를 지원하는 작업을 선택하여 사용할 수 있습니다. 설정이 완료되면 액체와 물품을 인터페이스의 입력 슬롯에 파이프로 넣거나 놓을 수 있지만, 작업이 선택되지 않았거나 이미 완료된 경우에는 항목이나 액체가 무효화되지 않으므로 실수로 항목/액체가 삭제되는 것을 비교적 안전하게 방지할 수 있습니다. 또한 여러 개의 OSS가 동일한 퀘스트에서 동시에 별도의 하위 작업을 수행할 수 있습니다!
|
|
||||||
betterquesting.help.page3=§l§n퀘스트 만들기%n§r%n퀘스트와 퀘스트 줄 만들기를 시작하려면 먼저 편집 명령을 실행하여 편집 모드를 활성화해야 합니다(자세한 내용은 명령어 참조). 그러면 퀘스트 줄을 추가하거나 제거할 수 있지만, 퀘스트 만들기를 시작하는 데는 필요하지 않습니다. 이 기능은 다른 퀘스트나 퀘스트 줄을 잠금 해제하는 비밀 퀘스트를 만들고자 할 때 특히 유용합니다.%n%n편집하는 동안 익숙해져야 할 몇 가지 메뉴가 있습니다. 처음에는 다른 모드에 비해 다소 압도적일 수 있지만 시간이 지나면 점점 쉬워질 것입니다. 일부 고급 편집 화면은 초기의 퀘스트 데이터를 편집하므로 부작용이 있을 수 있으므로 변경 사항에 매우 주의해야 하지만, 이로 인해 손상이나 충돌이 발생해서는 안 됩니다. 이러한 문제가 발생하면 즉시 개발자에게 보고해야 합니다.
|
|
||||||
betterquesting.help.page4=§l§n명령어%n§r%n더 나은 퀘스트로 작업할 때 알아야 할 명령어는 몇 가지뿐입니다. 누구나 실행할 수 있는 사용자 명령과 서버 운영자만 사용할 수 있는 관리자 명령으로 구분됩니다.%n%n§o/bq_user refresh%n§r%n동기화 해제 문제가 발생할 경우 로컬 퀘스트 데이터베이스를 서버와 수동으로 다시 동기화합니다.%n%n§o/bq_user help%nr%n이 가이드의 사본을 플레이어에게 제공합니다%n%n§o/bq_admin edit%nr%n퀘스트 편집 모드 켜기 및 끄기를 토글합니다. 활성화하면 운영자가 퀘스트 및 퀘스트 줄 편집 메뉴에 액세스할 수 있습니다. 팩이나 퀘스트를 게시하기 전에 비활성화해야 합니다.%n%n§o/bq_admin hardcore%n§r%n하드코어 생명력 사용을 켜고 끕니다. 모든 생명이 소진되면 플레이어는 표준 바닐라 하드코어에 따라 서버에서 금지되거나 월드가 삭제됩니다.%n%n§o/bq_admin reset [all|<quest_id>] [username|uuid]%n§r%n지정된 사용자의 퀘스트 완료 데이터를 지웁니다. 팩을 게시하기 전에 사용하면 편리합니다.%n%n§o/bq_admin default [save|load]%n§r%n현재 퀘스트 데이터베이스를 글로벌 기본 디렉터리에 저장/로드합니다. 기본값을 설정하면 새로 생성되는 모든 월드가 해당 특정 퀘스트 세트로 시작됩니다. 저장하면 완료 데이터, 하드코어 상태, 편집 모드도 보존되므로 이 명령을 실행하기 전에 필요에 따라 다른 명령을 사용해야 합니다.%n%n§o/bq_admin complete <quest_id> [username|uuid]%n§r%n지정된 사용자의 퀘스트를 강제 완료합니다%n%n§o/bq_admin delete [all|<quest_id>]%n§r%n지정한 퀘스트와 진행 데이터를 삭제하지만 새로운 월드 기본 설정은 삭제하지는 않습니다. n%n§o/bq_admin lives [add|set|최대|기본값] <value> [사용자 이름]%n§r%n이 명령은 플레이어가 보유한 생명력 또는 시작 및 최대값을 변경합니다.
|
|
||||||
betterquesting.help.page5=§l§n일부 확장팩에는 다른 퀘스트 모드를 위한 수입자가 포함되어 있거나 팩 제작자가 온라인 퀘스트 줄을 다운로드할 수 있도록 허용하는 경우가 있습니다. 이러한 수입자에 액세스하려면 메인 퀘스트 줄 편집기에서 ‘가져오기’ 버튼을 클릭하면 됩니다. 기본적으로 더 나은 퀘스트에는 가져오기 기능이 없으므로 특정 가져오기 기능이 필요한 경우 해당 기능이 있는 확장팩을 찾거나 직접 만들어야 합니다.
|
|
||||||
betterquesting.help.page6=§l§n테마%n§r%nUI에서 특정 색상 팔레트를 선호하거나 팩 제작자라면 테마가 가장 좋은 친구입니다. 테마는 미래지향적이든, 마법적이든, 고전적인 마인크래프트든 원하는 대로 퀘스트 UI의 모양을 바꿀 수 있습니다. 테마는 리소스 팩, 리소스 디렉토리 또는 확장팩을 통해 설치할 수 있습니다.
|
|
||||||
betterquesting.help.page7=§l§n이제 모든 국적의 사용자에게 팩을 출시하고 싶다면 이제 퀘스트 이름과 설명의 완전한 현지화를 지원할 수 있습니다! 퀘스트 현지화를 시작하려면 일반 텍스트 대신 “§omypack.quest1.name§r”과 같은 고유 키를 사용해야 합니다. 그런 다음 모든 언어별 번역을 위한 .lang 파일만 포함된 리소스 팩을 만들 수 있습니다. 또는 이러한 파일을 Better Questing의 리소스 디렉터리에 저장하여 팩에 더 잘 묶을 수 있습니다.
|
|
||||||
betterquesting.help.page8=§l§n홈 화면을 사용자 지정하거나 테마를 번들로 제공하거나 현지화 파일을 추가하려면 %n%n“§o/config/betterquesting/resources/<pack_name>/§r”%n%여기의 모든 폴더는 팩을 개인화하는 데 필요한 모든 것이 포함된 리소스 팩으로 취급할 수 있습니다.
|
|
||||||
|
|
||||||
betterquesting.design.tree=나무 모양
|
|
||||||
|
|
||||||
betterquesting.toolbox.tab.main=메인
|
|
||||||
|
|
||||||
betterquesting.toolbox.tool.open.name=열림
|
|
||||||
betterquesting.toolbox.tool.open.desc=추가 편집을 위한 퀘스트를 엽니다
|
|
||||||
betterquesting.toolbox.tool.grab.name=잡기
|
|
||||||
betterquesting.toolbox.tool.grab.desc=퀘스트 라인에서 퀘스트를 다른 곳으로 이동합니다.
|
|
||||||
betterquesting.toolbox.tool.link.name=링크
|
|
||||||
betterquesting.toolbox.tool.link.desc=퀘스트를 다른 퀘스트를 위한 전제 조건으로 설정합니다. 링크가 이미 있는 경우 제거됩니다.
|
|
||||||
betterquesting.toolbox.tool.snap.name=경계 스냅
|
|
||||||
betterquesting.toolbox.tool.snap.desc=다양한 기타 도구의 경계 스냅 해상도를 변경합니다.
|
|
||||||
betterquesting.toolbox.tool.copy.name=복사
|
|
||||||
betterquesting.toolbox.tool.copy.desc=전제 조건, 작업 및 보상을 포함하여 주어진 퀘스트를 복사하지만 진행 데이터는 복사하지 않습니다.
|
|
||||||
betterquesting.toolbox.tool.new.name=새로운 퀘스트
|
|
||||||
betterquesting.toolbox.tool.new.desc=새로운 빈 퀘스트를 생성합니다.
|
|
||||||
betterquesting.toolbox.tool.delete.name=퀘스트 삭제
|
|
||||||
betterquesting.toolbox.tool.delete.desc=퀘스트 줄과 데이터베이스에서 주어진 퀘스트를 삭제합니다.
|
|
||||||
betterquesting.toolbox.tool.remove.name=퀘스트 제거
|
|
||||||
betterquesting.toolbox.tool.remove.desc=퀘스트 줄에서 주어진 퀘스트만 제거합니다. 퀘스트는 데이터베이스를 통해 계속 액세스할 수 있습니다.
|
|
||||||
betterquesting.toolbox.tool.complete.name=설명서 완료
|
|
||||||
betterquesting.toolbox.tool.complete.desc=선택한 퀘스트를 강제로 완료합니다.
|
|
||||||
betterquesting.toolbox.tool.reset.name=퀘스트 초기화
|
|
||||||
betterquesting.toolbox.tool.reset.desc=완료 상태 및 모든 작업 진행률 초기화
|
|
||||||
betterquesting.toolbox.tool.icon.name=아이콘 선택
|
|
||||||
betterquesting.toolbox.tool.icon.desc=퀘스트 아이콘 변경
|
|
||||||
betterquesting.toolbox.tool.scale.name=아이콘 크기
|
|
||||||
betterquesting.toolbox.tool.scale.desc=퀘스트 아이콘의 크기를 늘리거나 줄입니다.
|
|
||||||
betterquesting.toolbox.tool.raw.name=기초 수정
|
|
||||||
betterquesting.toolbox.tool.raw.desc=편집할 수 있는 기초 퀘스트 줄 JSON을 엽니다. 배경 변경과 같은 추가 숨겨진 설정이 포함되어 있습니다.
|
|
||||||
betterquesting.toolbox.tool.frame.name=아이콘 프레임 편집
|
|
||||||
betterquesting.toolbox.tool.frame.desc=퀘스트 아이콘 프레임 스타일 변경
|
|
||||||
|
|
||||||
betterquesting.cmd.check_all=모든 퀘스트를 %s가 완료했습니다:
|
|
||||||
betterquesting.cmd.check_all.line=%s %s
|
|
||||||
betterquesting.cmd.check.true=%s가 %s를 완료했습니다.
|
|
||||||
betterquesting.cmd.check.false=%s가 %s를 완료하지 못했습니다.
|
|
||||||
betterquesting.cmd.complete=%s 에 대한 %s 퀘스트를 완료했습니다.
|
|
||||||
betterquesting.cmd.complete_all=%s 에 대한 %s 퀘스트를 완료했습니다.
|
|
||||||
betterquesting.cmd.default.save=퀘스트 데이터베이스가 기본값으로 저장됨
|
|
||||||
betterquesting.cmd.default.save2=퀘스트 데이터베이스가 %s에 저장되었습니다.
|
|
||||||
betterquesting.cmd.default.load=기본 퀘스트 데이터베이스 새로고침
|
|
||||||
betterquesting.cmd.default.load2=%s에서 퀘스트 데이터베이스를 로드했습니다.
|
|
||||||
betterquesting.cmd.default.set=기본 퀘스트 데이터베이스로 %s 설정
|
|
||||||
betterquesting.cmd.default.exportlang=template.lang을 기본값으로 내보내기
|
|
||||||
betterquesting.cmd.default.exportlang2=template.lang을 %s로 내보냈습니다.
|
|
||||||
betterquesting.cmd.default.none=퀘스트 데이터베이스를 찾을 수 없습니다.
|
|
||||||
betterquesting.cmd.delete.single=삭제된 퀘스트 %s
|
|
||||||
betterquesting.cmd.delete.all=모든 퀘스트 삭제
|
|
||||||
betterquesting.cmd.edit=편집 모드 %s
|
|
||||||
betterquesting.cmd.view=보기 모드 버튼 %s
|
|
||||||
betterquesting.cmd.hardcore=하드코어 모드 %s
|
|
||||||
betterquesting.cmd.purge_hidden=숨겨진 퀘스트 %s 개 삭제됨
|
|
||||||
betterquesting.cmd.error=§c문제가 발생했습니다! 로그를 확인해 주세요.
|
|
||||||
|
|
||||||
betterquesting.cmd.lives.add_player=에 %s 생명력 추가(총: %s)
|
|
||||||
betterquesting.cmd.lives.add_all=모든 플레이어에게 %s 생명력 추가
|
|
||||||
betterquesting.cmd.lives.remove_player=에서 %s 생명력을 제거했습니다(총: %s).
|
|
||||||
betterquesting.cmd.lives.remove_all=모든 플레이어의 %s 생명력을 제거했습니다.
|
|
||||||
betterquesting.cmd.lives.set_player=의 생명력을 %s로 설정
|
|
||||||
betterquesting.cmd.lives.set_all=모든 플레이어의 생명력을 %s로 설정
|
|
||||||
betterquesting.cmd.lives.max=최대 생명력을 %s로 설정
|
|
||||||
betterquesting.cmd.lives.default=기본 생명력을 %s로 설정
|
|
||||||
|
|
||||||
betterquesting.cmd.reset.player_single=에 대한 퀘스트 '%s'를 초기화합니다.
|
|
||||||
betterquesting.cmd.reset.player_all=%s에 대한 모든 퀘스트 초기화
|
|
||||||
betterquesting.cmd.reset.all_single=모든 사람의 퀘스트 ‘%s’ 초기화
|
|
||||||
betterquesting.cmd.reset.all_all=모든 사람의 모든 퀘스트 초기화
|
|
||||||
betterquesting.cmd.refresh=로컬 데이터베이스 새로 고침...
|
|
||||||
|
|
||||||
betterquesting.cmd.cleanup_questline.confirm=이 작업은 위험한 작업입니다. 이 작업을 수행하기 전에 백업을 완료했는지 확인하세요. 실제로 정리를 시작하려면 이 명령을 다시 입력하세요.
|
|
||||||
betterquesting.cmd.cleanup_questline.completed= %d 항목 제거
|
|
||||||
|
|
||||||
json.betterquesting.quest.name=퀘스트 데이터
|
|
||||||
jdoc.betterquesting.quest.rewards.name=보상
|
|
||||||
jdoc.betterquesting.quest.rewards.desc=구성 가능한 보상 유형 목록 퀘스트 데이터
|
|
||||||
jdoc.betterquesting.quest.tasks.name=작업
|
|
||||||
jdoc.betterquesting.quest.tasks.desc=구성 가능한 작업 유형 목록
|
|
||||||
jdoc.betterquesting.quest.preRequisites.name=사전 요구 사항
|
|
||||||
jdoc.betterquesting.quest.preRequisites.desc=이 퀘스트를 잠금 해제하는 데 사용된 상위 퀘스트 ID 목록
|
|
||||||
jdoc.betterquesting.quest.properties.name=속성
|
|
||||||
jdoc.betterquesting.quest.properties.desc=퀘스트의 모양과 기능을 정의하는 속성
|
|
||||||
|
|
||||||
jdoc.betterquesting.quest.properties.betterquesting.name=더 나은 퀘스트
|
|
||||||
jdoc.betterquesting.quest.properties.betterquesting.desc=더 나은 퀘스트 속성
|
|
||||||
|
|
||||||
betterquesting.notification.enabled=퀘스트 알림: 켜짐
|
|
||||||
betterquesting.notification.disabled=퀘스트 알림: 꺼짐
|
|
||||||
betterquesting.notification.tooltip=퀘스트 알림 토글
|
|
||||||
@@ -1,265 +0,0 @@
|
|||||||
betterquesting.title.quest_lines=Linie Zadań
|
|
||||||
betterquesting.title.edit_line1=Edytuj Linie Zadań
|
|
||||||
betterquesting.title.edit_line2=Edytuj Linie Zadań - %s
|
|
||||||
betterquesting.title.edit_quest=Edytuj Zadanie
|
|
||||||
betterquesting.title.edit_tasks=Edytuj Zadanie
|
|
||||||
betterquesting.title.edit_rewards=Edytuj Nagrody
|
|
||||||
betterquesting.title.edit_text=Edytor Tekstu
|
|
||||||
betterquesting.title.pre_requisites=Edytuj Wstępne Wymagania
|
|
||||||
betterquesting.title.json_object=Obiekt
|
|
||||||
betterquesting.title.json_array=Lista
|
|
||||||
betterquesting.title.json_add=Nowy Typ
|
|
||||||
betterquesting.title.select_item=Wybierz Przedmiot
|
|
||||||
betterquesting.title.select_fluid=Wybierz Płyn
|
|
||||||
betterquesting.title.select_entity=Wybierz Byt
|
|
||||||
betterquesting.title.party_none=Grupa Zadań
|
|
||||||
betterquesting.title.party=Zarządzaj Grupą - %s
|
|
||||||
betterquesting.title.party_invite=Zaproś Użytkowników
|
|
||||||
betterquesting.title.select_theme=Wybierz Motyw
|
|
||||||
betterquesting.title.importers=Importer
|
|
||||||
betterquesting.title.submit_station=Stacja Akceptująca
|
|
||||||
betterquesting.title.completion=Ukończono: %d/%d
|
|
||||||
betterquesting.title.choose_image.src=Select Image to Add
|
|
||||||
betterquesting.title.choose_image.dst=Select destination
|
|
||||||
betterquesting.title.choose_image_swing=Please select an image in the opened file chooser
|
|
||||||
|
|
||||||
betterquesting.btn.rewards=Nagrody
|
|
||||||
betterquesting.btn.tasks=Zadania
|
|
||||||
betterquesting.btn.advanced=Zaawaansowane
|
|
||||||
betterquesting.btn.is_main=Czy Główne
|
|
||||||
betterquesting.btn.requirements=Wymagania
|
|
||||||
betterquesting.btn.edit=Edytuj
|
|
||||||
betterquesting.btn.new=Dodaj Nowy
|
|
||||||
betterquesting.btn.import=Importuj
|
|
||||||
betterquesting.btn.logic=Logika
|
|
||||||
betterquesting.btn.show=Pokaż
|
|
||||||
betterquesting.btn.claim=Odbierz
|
|
||||||
betterquesting.btn.detect_submit=Wykryj/Prześlij
|
|
||||||
betterquesting.btn.add_remove_quests=Dodaj/Usuń Zadania
|
|
||||||
betterquesting.btn.designer=Projektuj
|
|
||||||
betterquesting.btn.item=Przedmiot
|
|
||||||
betterquesting.btn.list=Lista
|
|
||||||
betterquesting.btn.fluid=Płyn
|
|
||||||
betterquesting.btn.entity=Byty
|
|
||||||
betterquesting.btn.text=Tekst
|
|
||||||
betterquesting.btn.number=Numer
|
|
||||||
betterquesting.btn.object=Obiekt
|
|
||||||
betterquesting.btn.raw_nbt=Surowe NBT
|
|
||||||
betterquesting.btn.party_new=Stwórz Zespół
|
|
||||||
betterquesting.btn.party_leave=Wyjdź
|
|
||||||
betterquesting.btn.party_invite=Zaproś
|
|
||||||
betterquesting.btn.party_kick=Wyrzuć
|
|
||||||
betterquesting.btn.party_join=Dołącz
|
|
||||||
betterquesting.btn.party_share_lives=Współdziel Życia
|
|
||||||
betterquesting.btn.party_share_loot=Pojedyncza Nagroda
|
|
||||||
betterquesting.btn.icon=Ikona
|
|
||||||
betterquesting.btn.claim_all=Zbierz Wszystko
|
|
||||||
betterquesting.btn.claim_all_detailed=§7Shift-click to force show the confirmation popup
|
|
||||||
betterquesting.btn.zoom_fit=Powiększ, aby dopasować
|
|
||||||
betterquesting.btn.lock_tray=Lock Tray
|
|
||||||
betterquesting.btn.view_mode=Tryb Widoku
|
|
||||||
betterquesting.btn.always_draw_implicit=Zawsze Rysuj Niejawne Zależności
|
|
||||||
betterquesting.btn.prereq_visbility.normal=Normalna Widoczność
|
|
||||||
betterquesting.btn.prereq_visbility.implicit=Hidden unless hovering over or holding shift
|
|
||||||
betterquesting.btn.prereq_visbility.hidden=Hidden regardless of user input
|
|
||||||
betterquesting.btn.bookmark_quest=Dodaj do zakładek
|
|
||||||
betterquesting.btn.unbookmark_quest=Usuń z zakładek
|
|
||||||
betterquesting.btn.share_quest=Share to Chat
|
|
||||||
betterquesting.btn.copy_quest=Copy Quest ID
|
|
||||||
|
|
||||||
betterquesting.home.exit=Exit
|
|
||||||
betterquesting.home.quests=Quests
|
|
||||||
betterquesting.home.party=Party
|
|
||||||
betterquesting.home.theme=Theme
|
|
||||||
|
|
||||||
betterquesting.gui.name=Name
|
|
||||||
betterquesting.gui.description=Description
|
|
||||||
betterquesting.gui.quest_line=Quest Line
|
|
||||||
betterquesting.gui.database=Database
|
|
||||||
betterquesting.gui.selection=Selection
|
|
||||||
betterquesting.gui.search=Search
|
|
||||||
betterquesting.gui.bookmarks=Zakładki
|
|
||||||
betterquesting.gui.folder=Folder
|
|
||||||
betterquesting.gui.party_invites=Invites
|
|
||||||
betterquesting.gui.party_members=Members
|
|
||||||
betterquesting.gui.remaining_lives=Remaining Lives: %s
|
|
||||||
betterquesting.gui.full_lives=Życia Pełne
|
|
||||||
betterquesting.gui.closing_warning=Czy jesteś pewien, że chcesz zamknąć ten edytor?
|
|
||||||
betterquesting.gui.closing_confirm=Zmiany mogą zostać utracone!
|
|
||||||
betterquesting.gui.claim_all_warning=Czy jesteś pewien, że chcesz odebrać wszystkie nagrody?
|
|
||||||
betterquesting.gui.claim_all_confirm=Może być wiele przedmiotów które upadną na ziemie, jeśli twój ekwipunek jest pełen.
|
|
||||||
betterquesting.gui.claim_all_quest_count=Quests to claim: %d
|
|
||||||
betterquesting.gui.claim_all_choice_quest_count=Available choice rewards: %d
|
|
||||||
betterquesting.gui.key=Key Name
|
|
||||||
betterquesting.gui.no_key=No Key
|
|
||||||
betterquesting.gui.duplicate_key=Duplicate Key
|
|
||||||
betterquesting.gui.yes_always=Tak, zawsze
|
|
||||||
betterquesting.gui.force_choice_yes=Choices: §aYes
|
|
||||||
betterquesting.gui.force_choice_no=Choices: §cNo
|
|
||||||
betterquesting.gui.force_choice_detailed_1=Automatically pick random choice rewards from quests
|
|
||||||
betterquesting.gui.force_choice_detailed_2=§7Prioritizes lootbags if possible
|
|
||||||
betterquesting.gui.sp_only=This feature does not work when playing on dedicated server
|
|
||||||
betterquesting.gui.not_correct_dir=Target location must be under %s, and must not be an immediate child of it
|
|
||||||
betterquesting.gui.overwrite_file=Target file already exists. Confirm overwrite?
|
|
||||||
betterquesting.gui.logic.or=OR
|
|
||||||
|
|
||||||
betterquesting.tooltip.tasks_complete=%s/%s Tasks Complete
|
|
||||||
betterquesting.tooltip.complete=WYKONANE
|
|
||||||
betterquesting.tooltip.incomplete=NIEWYKONANE
|
|
||||||
betterquesting.tooltip.rewards_pending=Nieodebrane nagrody
|
|
||||||
betterquesting.tooltip.repeatable=Może być powtórzone
|
|
||||||
betterquesting.tooltip.requires=Wymaga:
|
|
||||||
betterquesting.tooltip.shift_advanced=Przytrzymaj SHIFT dla zaawansowanych informacji
|
|
||||||
betterquesting.tooltip.reset_time=Cooldown: %s
|
|
||||||
betterquesting.tooltip.main_quest=Main Quest: %s
|
|
||||||
betterquesting.tooltip.global_quest=Global Quest: %s
|
|
||||||
betterquesting.tooltip.global_share=Global Share: %s
|
|
||||||
betterquesting.tooltip.task_logic=Task Logic: %s
|
|
||||||
betterquesting.tooltip.quest_logic=Quest Logic: %s
|
|
||||||
betterquesting.tooltip.simultaneous=Simultaneous Tasks: %s
|
|
||||||
betterquesting.tooltip.auto_claim=Auto Claim: %s
|
|
||||||
betterquesting.tooltip.repeat=Cooldown: %s
|
|
||||||
betterquesting.tooltip.repeat_with_edit_mode=Tryb edycji włączony, powtarzalne zadania nie zresetują się
|
|
||||||
betterquesting.tooltip.update_quests=Update Available!%n§7A new quest line version is available.%nClick to install and migrate progress.
|
|
||||||
betterquesting.tooltip.cycle.true=Kliknij by wyłączyć
|
|
||||||
betterquesting.tooltip.cycle.false=Kliknij by włączyć
|
|
||||||
betterquesting.tooltip.image_file_type=Obrazy
|
|
||||||
|
|
||||||
betterquesting.notice.complete=Zadanie Ukończone
|
|
||||||
betterquesting.notice.update=Quest Updated
|
|
||||||
betterquesting.notice.unlock=Zadanie Odblokowane
|
|
||||||
|
|
||||||
betterquesting.msg.heart_disabled=Hardcore lives are not enabled. Use "/bq_admin hardcore" to toggle it
|
|
||||||
betterquesting.msg.share_quest=§b[Quest: #%s - %s§b]
|
|
||||||
betterquesting.msg.share_quest_invalid=§cCannot view Quest %s
|
|
||||||
betterquesting.msg.share_quest_hover_text_success=§aClick to View Quest
|
|
||||||
betterquesting.msg.share_quest_hover_text_failure=§cQuest is Currently Inaccessible
|
|
||||||
|
|
||||||
betterquesting.msg.copy_quest_copied=§eCopied to clipboard:
|
|
||||||
betterquesting.msg.copy_quest_failed=§cCould not copy to clipboard!
|
|
||||||
|
|
||||||
key.betterquesting.quests=Otwórz Zadania
|
|
||||||
key.betterquesting.party=Menedżer Zespołu
|
|
||||||
key.betterquesting.themes=Zmień Motyw
|
|
||||||
|
|
||||||
itemGroup.betterquesting=Better Questing
|
|
||||||
|
|
||||||
fluid.betterquesting.placeholder=Placeholder
|
|
||||||
|
|
||||||
item.betterquesting.placeholder.name=Item Placeholder
|
|
||||||
item.betterquesting.extra_life.name=Extra Life
|
|
||||||
item.betterquesting.extra_life.full.name=Dodatkowe Życie
|
|
||||||
item.betterquesting.extra_life.half.name=Pół Serca
|
|
||||||
item.betterquesting.extra_life.quarter.name=Ćwierć Serca
|
|
||||||
item.betterquesting.guide.name=Poradnik Początkujących Better Questing
|
|
||||||
|
|
||||||
tile.betterquesting.submit_station.name=Object Submission Station (OSS)
|
|
||||||
tile.betterquesting.observation_station.name=Object Observation Station (OOS)
|
|
||||||
|
|
||||||
betterquesting.btn.help1=Navigation
|
|
||||||
betterquesting.btn.help2=OSS Block
|
|
||||||
betterquesting.btn.help3=Making Quests
|
|
||||||
betterquesting.btn.help4=Commands
|
|
||||||
betterquesting.btn.help5=Importing
|
|
||||||
betterquesting.btn.help6=Themes
|
|
||||||
betterquesting.btn.help7=Localization
|
|
||||||
betterquesting.btn.help8=Resources
|
|
||||||
|
|
||||||
betterquesting.help.page1=§l§nGeneral Navigation%n§r%nBetter Questing's main questing GUIs do not rely on an item or block that could be easily lost but instead through a single keybinding which can be found and changed through the controls menu.%n%nIn the Quest Lines screen you can select any of your active lines from the list and drag around the box to navigate to the quest of your choosing to begin completing tasks.%n%nQuesting parties can be created or edited via the Party Management screens. Here you can also toggle options for sharing hardcore lives or quest rewards.%n%nIf you'd like to change the look of your questing UIs you can choose from the currently installed themes in the Theme selection screen.
|
|
||||||
betterquesting.help.page2=§l§nSubmission Station%n§r%nAlthough many of the questing tasks can be submitted directly through your inventory (including liquids) sometimes you need a more automated solution. This is where the Object Submission Station (OSS) comes in handy. Tasks supporting the OSS can be selected through the built in interface to enable its use. Once setup, liquids and items can be either piped in or dropped into the interface's input slot however it will not void items or liquids if no task is selected or if it has already been completed making it relatively safe from accidental item/fluid deletion. Multiple OSS are also capable of taking on separate sub-tasks under the same quest simultaneously!
|
|
||||||
betterquesting.help.page3=§l§nMaking Quests%n§r%nTo begin making quests and quest lines you will first have to enable edit mode by running the edit command (See commands for more info). You will then be able to add or remove quest lines however you do not require one to begin making quests. This is especially handy if you'd like to make secret quests that unlock other quests or quest lines.%n%nThere are several menus you will need to become familiar with while editing. These will be a little overwhelming at first compared to most other mods but over time it will get easier. Some advanced editing screens will edit raw questing data so you'd want to be very careful what you change as it could have adverse side effects however this should never result in corruption or a crash. If either occurs than you should immediately report it to a developer.
|
|
||||||
betterquesting.help.page4=§l§nCommands%n§r%nThere are only a handful of commands you need to know when working with Better Questing. They are separated into user commands that anyone can run and admin commands which are restricted to server operators.%n%n§o/bq_user refresh%n§r%nManually resyncs the local questing database with the server in case of potential desync issues.%n%n§o/bq_user help%n§r%nGives the player a copy of this guide%n%n§o/bq_admin edit%n§r%nToggles quest editing mode on and off. When enabled, operators will be able to access the editing menus for quests and quest lines. Remember to disable this before publishing packs or quests.%n%n§o/bq_admin hardcore%n§r%nToggles on and off the use of hardcore lives. When all lives have been depleted, players will be banned from the server or have their world deleted as per standard vanilla hardcore.%n%n§o/bq_admin reset [all|<quest_id>] [username|uuid]%n§r%nErases quest completion data for the given user. Handy to use before publishing packs.%n%n§o/bq_admin default [save|load]%n§r%nSaves/loads the current quest database to/from the global default directory. Setting defaults means any newly created worlds will start with that particular set of quests. Saving will also preserve completion data, hardcore state and edit mode so be sure to use the various other command as necessary before running this one.%n%n§o/bq_admin complete <quest_id> [username|uuid]%n§r%nForce completes a quest for the given user%n%n§o/bq_admin delete [all|<quest_id>]%n§r%nDeletes given quest(s) and progression data however it does not delete new world defaults.%n%n§o/bq_admin lives [add|set|max|default] <value> [username]%n§r%nThese commands change the amount of lives players have or the starting and max values.
|
|
||||||
betterquesting.help.page5=§l§nImporting%n§r%nSome expansion packs may include importers for other questing mods or allow pack makers to download online quest lines. To access these importers you can click on the 'Import' button in the main quest line editor. By default Better Questing does not have any importers so if you require a specific importer you'll need to either find an expansion with one or make it yourself.
|
|
||||||
betterquesting.help.page6=§l§nThemes%n§r%nIf you're someone who prefers a certain color pallet in their UIs or are just a pack maker wanting to give it that more authentic look and feel then themes are your best friend. Themes can change the look of the questing UIs to suit whatever your needs may be whether it be futuristic, magical or just classic Minecraft. They can be installed either through resource packs, resource directory or via expansions packs.
|
|
||||||
betterquesting.help.page7=§l§nLocalization%n§r%nBetter Questing supports full localization of quest names and descriptions so that if you wanted to release your pack to users of all nationalities now you now can! In order to begin localizing your quests you'll need to use unique keys such as "§omypack.quest1.name§r" instead of plain text. You can then create a resource pack containing only .lang files for all the language specific translations. These files can alternatively be stored in Better Questing's resource directory for better bundling in packs
|
|
||||||
betterquesting.help.page8=§l§nResources%n§r%nIf you want to customise the home screen, bundle themes or add localization files then you can do so through: %n%n"§o/config/betterquesting/resources/<pack_name>/§r"%n%nAny folders here can be treated as unlisted resource packs containing everything required to personalize your pack.
|
|
||||||
|
|
||||||
betterquesting.design.tree=Tree Design
|
|
||||||
|
|
||||||
betterquesting.toolbox.tab.main=Main
|
|
||||||
|
|
||||||
betterquesting.toolbox.tool.open.name=Open
|
|
||||||
betterquesting.toolbox.tool.open.desc=Opens a quest for futher editing
|
|
||||||
betterquesting.toolbox.tool.grab.name=Grab
|
|
||||||
betterquesting.toolbox.tool.grab.desc=Picks up and moves quests elsewhere in the quest line
|
|
||||||
betterquesting.toolbox.tool.link.name=Link
|
|
||||||
betterquesting.toolbox.tool.link.desc=Sets a quest as prerequisites for others. If a link is already present then it is removed
|
|
||||||
betterquesting.toolbox.tool.snap.name=Grid Snap
|
|
||||||
betterquesting.toolbox.tool.snap.desc=Changes the grid snap resolution for various other tools
|
|
||||||
betterquesting.toolbox.tool.copy.name=Skopiuj
|
|
||||||
betterquesting.toolbox.tool.copy.desc=Kopiuje określone zadanie uwzględniając poprzednie zadania, podzadania i nagrody, ale nie dane postępu
|
|
||||||
betterquesting.toolbox.tool.new.name=Nowe Zadanie
|
|
||||||
betterquesting.toolbox.tool.new.desc=Tworzy nowe puste zadanie
|
|
||||||
betterquesting.toolbox.tool.delete.name=Usuń Zadanie
|
|
||||||
betterquesting.toolbox.tool.delete.desc=Usuwa dane zadanie z linii zadań i bazy danych
|
|
||||||
betterquesting.toolbox.tool.remove.name=Remove Quest
|
|
||||||
betterquesting.toolbox.tool.remove.desc=Usuwa dane zadanie tylko z linii zadań. Zadanie wciąż będzie dostępne przez bazę danych
|
|
||||||
betterquesting.toolbox.tool.complete.name=Manual Complete
|
|
||||||
betterquesting.toolbox.tool.complete.desc=Wymusza ukończenie wybranego zadania
|
|
||||||
betterquesting.toolbox.tool.reset.name=Zresetuj Zadanie
|
|
||||||
betterquesting.toolbox.tool.reset.desc=Resetuje status ukończenia i cały postęp podzadań
|
|
||||||
betterquesting.toolbox.tool.icon.name=Wybierz Ikonę
|
|
||||||
betterquesting.toolbox.tool.icon.desc=Zmienia ikonę zadania
|
|
||||||
betterquesting.toolbox.tool.scale.name=Skaluj Ikonę
|
|
||||||
betterquesting.toolbox.tool.scale.desc=Skaluje ikonę zadania w górę lub w dół
|
|
||||||
betterquesting.toolbox.tool.raw.name=Edit Raw
|
|
||||||
betterquesting.toolbox.tool.raw.desc=Opens up the raw quest line JSON for editing. Includes additional hidden settings such as changing the background
|
|
||||||
betterquesting.toolbox.tool.frame.name=Edytuj Ikonę Ramki
|
|
||||||
betterquesting.toolbox.tool.frame.desc=Zmienia styl ramki ikon zadań
|
|
||||||
|
|
||||||
betterquesting.cmd.check_all=All quests completed by %s:
|
|
||||||
betterquesting.cmd.check_all.line=%s %s
|
|
||||||
betterquesting.cmd.check.true=%s has completed %s
|
|
||||||
betterquesting.cmd.check.false=%s has not completed %s
|
|
||||||
betterquesting.cmd.complete=Completed quest %s for %s
|
|
||||||
betterquesting.cmd.complete_all=Completed %s quests for %s
|
|
||||||
betterquesting.cmd.default.save=Quest database saved as default
|
|
||||||
betterquesting.cmd.default.save2=Quest database saved to %s
|
|
||||||
betterquesting.cmd.default.load=Reloaded default quest database
|
|
||||||
betterquesting.cmd.default.load2=Loaded quest database from %s
|
|
||||||
betterquesting.cmd.default.set=Set %s as the default quest database
|
|
||||||
betterquesting.cmd.default.exportlang=Exported template.lang to default
|
|
||||||
betterquesting.cmd.default.exportlang2=Exported template.lang to %s
|
|
||||||
betterquesting.cmd.default.none=Baza danych zadań nie znaleziona
|
|
||||||
betterquesting.cmd.delete.single=Deleted quest %s
|
|
||||||
betterquesting.cmd.delete.all=Usunięto wszystkie zadania
|
|
||||||
betterquesting.cmd.edit=Edit mode %s
|
|
||||||
betterquesting.cmd.view=View mode button %s
|
|
||||||
betterquesting.cmd.hardcore=Hardcore mode %s
|
|
||||||
betterquesting.cmd.purge_hidden=Deleted %s hidden quest(s)
|
|
||||||
betterquesting.cmd.error=§cSomething went wrong! Please check your logs.
|
|
||||||
|
|
||||||
betterquesting.cmd.lives.add_player=Added %s lives to %s (Total: %s)
|
|
||||||
betterquesting.cmd.lives.add_all=Added %s lives to all players
|
|
||||||
betterquesting.cmd.lives.remove_player=Removed %s lives from %s (Total: %s)
|
|
||||||
betterquesting.cmd.lives.remove_all=Removed %s lives from all players
|
|
||||||
betterquesting.cmd.lives.set_player=Set %s's lives to %s
|
|
||||||
betterquesting.cmd.lives.set_all=Set all player's lives to %s
|
|
||||||
betterquesting.cmd.lives.max=Set max lives to %s
|
|
||||||
betterquesting.cmd.lives.default=Set default lives to %s
|
|
||||||
|
|
||||||
betterquesting.cmd.reset.player_single=Reset quest '%s' for %s
|
|
||||||
betterquesting.cmd.reset.player_all=Reset all quests for %s
|
|
||||||
betterquesting.cmd.reset.all_single=Reset quest '%s' for everyone
|
|
||||||
betterquesting.cmd.reset.all_all=Reset all quests for everyone
|
|
||||||
betterquesting.cmd.refresh=Refreshing local database...
|
|
||||||
|
|
||||||
betterquesting.cmd.cleanup_questline.confirm=This is a dangerous operation. Please confirm you have made a backup before doing this. Type this command again to actually start cleanup.
|
|
||||||
betterquesting.cmd.cleanup_questline.completed=Removed %d entries
|
|
||||||
|
|
||||||
json.betterquesting.quest.name=Quest Data
|
|
||||||
jdoc.betterquesting.quest.rewards.name=Rewards
|
|
||||||
jdoc.betterquesting.quest.rewards.desc=List of configurable rewards types
|
|
||||||
jdoc.betterquesting.quest.tasks.name=Tasks
|
|
||||||
jdoc.betterquesting.quest.tasks.desc=List of configurable task types
|
|
||||||
jdoc.betterquesting.quest.preRequisites.name=Pre-Requisites
|
|
||||||
jdoc.betterquesting.quest.preRequisites.desc=List of parent quest IDs used to unlock this quest
|
|
||||||
jdoc.betterquesting.quest.properties.name=Properties
|
|
||||||
jdoc.betterquesting.quest.properties.desc=Properties defining the quest's appearance and functionality
|
|
||||||
|
|
||||||
jdoc.betterquesting.quest.properties.betterquesting.name=BetterQuesting
|
|
||||||
jdoc.betterquesting.quest.properties.betterquesting.desc=Właściwości BetterQuesting
|
|
||||||
|
|
||||||
betterquesting.notification.enabled=Powiadomienia Zadań: WŁ
|
|
||||||
betterquesting.notification.disabled=Powiadomienia Zadań: WYŁ
|
|
||||||
betterquesting.notification.tooltip=Przełącz Powiadomienia Zadań
|
|
||||||
@@ -1,265 +0,0 @@
|
|||||||
betterquesting.title.quest_lines=Linhas de Missões
|
|
||||||
betterquesting.title.edit_line1=Editar Linhas de Missões
|
|
||||||
betterquesting.title.edit_line2=Editar Linha de Missões - %s
|
|
||||||
betterquesting.title.edit_quest=Editar Missão
|
|
||||||
betterquesting.title.edit_tasks=Editar Tarefas
|
|
||||||
betterquesting.title.edit_rewards=Editar Recompensas
|
|
||||||
betterquesting.title.edit_text=Editor de Texto
|
|
||||||
betterquesting.title.pre_requisites=Editar Pré-Requisitos
|
|
||||||
betterquesting.title.json_object=Objeto
|
|
||||||
betterquesting.title.json_array=Lista
|
|
||||||
betterquesting.title.json_add=Novo Tipo
|
|
||||||
betterquesting.title.select_item=Selecionar Item
|
|
||||||
betterquesting.title.select_fluid=Selecionar Fluido
|
|
||||||
betterquesting.title.select_entity=Selecionar Entidade
|
|
||||||
betterquesting.title.party_none=Grupo de Missões
|
|
||||||
betterquesting.title.party=Gerenciar Grupo - %s
|
|
||||||
betterquesting.title.party_invite=Convidar Usuários
|
|
||||||
betterquesting.title.select_theme=Selecionar Tema
|
|
||||||
betterquesting.title.importers=Importadores
|
|
||||||
betterquesting.title.submit_station=Estação de Envio
|
|
||||||
betterquesting.title.completion=Progresso: %d/%d
|
|
||||||
betterquesting.title.choose_image.src=Selecione uma Imagem para Adicionar
|
|
||||||
betterquesting.title.choose_image.dst=Selecione o destino
|
|
||||||
betterquesting.title.choose_image_swing=Por favor selecione uma imagem no seletor de arquivos aberto
|
|
||||||
|
|
||||||
betterquesting.btn.rewards=Recompensas
|
|
||||||
betterquesting.btn.tasks=Tarefas
|
|
||||||
betterquesting.btn.advanced=Avançada
|
|
||||||
betterquesting.btn.is_main=É Principal
|
|
||||||
betterquesting.btn.requirements=Requisitos
|
|
||||||
betterquesting.btn.edit=Editar
|
|
||||||
betterquesting.btn.new=Adicionar Novo
|
|
||||||
betterquesting.btn.import=Importar
|
|
||||||
betterquesting.btn.logic=Lógica
|
|
||||||
betterquesting.btn.show=Mostrar
|
|
||||||
betterquesting.btn.claim=Coletar Recompensa
|
|
||||||
betterquesting.btn.detect_submit=Detectar/Enviar
|
|
||||||
betterquesting.btn.add_remove_quests=Adicionar/Remover Missões
|
|
||||||
betterquesting.btn.designer=Designer
|
|
||||||
betterquesting.btn.item=Item
|
|
||||||
betterquesting.btn.list=Lista
|
|
||||||
betterquesting.btn.fluid=Fluido
|
|
||||||
betterquesting.btn.entity=Entidade
|
|
||||||
betterquesting.btn.text=Texto
|
|
||||||
betterquesting.btn.number=Número
|
|
||||||
betterquesting.btn.object=Objeto
|
|
||||||
betterquesting.btn.raw_nbt=NBT Bruto
|
|
||||||
betterquesting.btn.party_new=Criar Grupo
|
|
||||||
betterquesting.btn.party_leave=Sair
|
|
||||||
betterquesting.btn.party_invite=Convidar
|
|
||||||
betterquesting.btn.party_kick=Expulsar
|
|
||||||
betterquesting.btn.party_join=Entrar
|
|
||||||
betterquesting.btn.party_share_lives=Compartilhar Vidas
|
|
||||||
betterquesting.btn.party_share_loot=Única Recompensa
|
|
||||||
betterquesting.btn.icon=Ícone
|
|
||||||
betterquesting.btn.claim_all=Coletar Tudo
|
|
||||||
betterquesting.btn.claim_all_detailed=§7Shift-clique para forçar a exibição da janela de confirmação
|
|
||||||
betterquesting.btn.zoom_fit=Ampliar para Caber
|
|
||||||
betterquesting.btn.lock_tray=Trancar Tabuleiro
|
|
||||||
betterquesting.btn.view_mode=Modo de Visualização
|
|
||||||
betterquesting.btn.always_draw_implicit=Sempre Desenhar Dependência Implícita
|
|
||||||
betterquesting.btn.prereq_visbility.normal=Visibilidade Normal
|
|
||||||
betterquesting.btn.prereq_visbility.implicit=Escondido a não ser que pairando sobre ou segurando shift
|
|
||||||
betterquesting.btn.prereq_visbility.hidden=Escondido independentemente de entrada de usuário
|
|
||||||
betterquesting.btn.bookmark_quest=Favoritar
|
|
||||||
betterquesting.btn.unbookmark_quest=Desfavoritar
|
|
||||||
betterquesting.btn.share_quest=Compartilhar ao Chat
|
|
||||||
betterquesting.btn.copy_quest=Copiar ID da Missão
|
|
||||||
|
|
||||||
betterquesting.home.exit=Sair
|
|
||||||
betterquesting.home.quests=Missões
|
|
||||||
betterquesting.home.party=Grupo
|
|
||||||
betterquesting.home.theme=Tema
|
|
||||||
|
|
||||||
betterquesting.gui.name=Nome
|
|
||||||
betterquesting.gui.description=Descrição
|
|
||||||
betterquesting.gui.quest_line=Linha de Missão
|
|
||||||
betterquesting.gui.database=Base de Dados
|
|
||||||
betterquesting.gui.selection=Seleção
|
|
||||||
betterquesting.gui.search=Procurar
|
|
||||||
betterquesting.gui.bookmarks=Favoritos
|
|
||||||
betterquesting.gui.folder=Pasta
|
|
||||||
betterquesting.gui.party_invites=Convites
|
|
||||||
betterquesting.gui.party_members=Membros
|
|
||||||
betterquesting.gui.remaining_lives=Vidas Restantes: %s
|
|
||||||
betterquesting.gui.full_lives=Vidas Cheias
|
|
||||||
betterquesting.gui.closing_warning=Você tem certeza de que quer fechar esse editor?
|
|
||||||
betterquesting.gui.closing_confirm=Alterações podem ser perdidas!
|
|
||||||
betterquesting.gui.claim_all_warning=Você tem certeza de quer coletar todas as recompensas disponíveis?
|
|
||||||
betterquesting.gui.claim_all_confirm=Pode haver muitos items que irão cair no chão se seu inventário estiver cheio!
|
|
||||||
betterquesting.gui.claim_all_quest_count=Missões para coletar: %d
|
|
||||||
betterquesting.gui.claim_all_choice_quest_count=Recompensas de escolha disponíveis: %d
|
|
||||||
betterquesting.gui.key=Nome da Chave
|
|
||||||
betterquesting.gui.no_key=Sem Chave
|
|
||||||
betterquesting.gui.duplicate_key=Duplicar Chave
|
|
||||||
betterquesting.gui.yes_always=Sim, sempre
|
|
||||||
betterquesting.gui.force_choice_yes=Escolhas: §aSim
|
|
||||||
betterquesting.gui.force_choice_no=Escolhas: §cNão
|
|
||||||
betterquesting.gui.force_choice_detailed_1=Automaticamente colete recompensas de escolha aleatórias das missões
|
|
||||||
betterquesting.gui.force_choice_detailed_2=§7Prioriza sacos de itens se possível
|
|
||||||
betterquesting.gui.sp_only=Esse recurso não funciona quando está jogando em um servidor dedicado
|
|
||||||
betterquesting.gui.not_correct_dir=A localização do alvo precisa estar abaixo de %s, e não deve ser dependente de tal
|
|
||||||
betterquesting.gui.overwrite_file=Arquivo selecionado já existe. Confirmar substituição?
|
|
||||||
betterquesting.gui.logic.or=OU
|
|
||||||
|
|
||||||
betterquesting.tooltip.tasks_complete=%s/%s Tarefas Completadas
|
|
||||||
betterquesting.tooltip.complete=COMPLETADA
|
|
||||||
betterquesting.tooltip.incomplete=INCOMPLETA
|
|
||||||
betterquesting.tooltip.rewards_pending=Recompensas não reclamadas
|
|
||||||
betterquesting.tooltip.repeatable=Pode ser repetida
|
|
||||||
betterquesting.tooltip.requires=Requer:
|
|
||||||
betterquesting.tooltip.shift_advanced=Segure SHIFT para informação avançada
|
|
||||||
betterquesting.tooltip.reset_time=Tempo de espera: %s
|
|
||||||
betterquesting.tooltip.main_quest=Missão Principal: %s
|
|
||||||
betterquesting.tooltip.global_quest=Missão Global: %s
|
|
||||||
betterquesting.tooltip.global_share=Compartilhamento Global: %s
|
|
||||||
betterquesting.tooltip.task_logic=Lógica da Tarefa: %s
|
|
||||||
betterquesting.tooltip.quest_logic=Lógica da Missão: %s
|
|
||||||
betterquesting.tooltip.simultaneous=Tarefas Simultâneas: %s
|
|
||||||
betterquesting.tooltip.auto_claim=Coletar automaticamente: %s
|
|
||||||
betterquesting.tooltip.repeat=Tempo de espera: %s
|
|
||||||
betterquesting.tooltip.repeat_with_edit_mode=Modo de edição habilitado, missões repetíveis não resetarão
|
|
||||||
betterquesting.tooltip.update_quests=Atualização Disponível!%n§7Alguma linha de missão foi atualizada, e sua versão atual está disponível!%nClique para instalar e migrar o seu progresso.
|
|
||||||
betterquesting.tooltip.cycle.true=Clique para desabilitar
|
|
||||||
betterquesting.tooltip.cycle.false=Clique para habilitar
|
|
||||||
betterquesting.tooltip.image_file_type=Imagens
|
|
||||||
|
|
||||||
betterquesting.notice.complete=Missão Completada
|
|
||||||
betterquesting.notice.update=Missão Atualizada
|
|
||||||
betterquesting.notice.unlock=Missão Desbloqueada
|
|
||||||
|
|
||||||
betterquesting.msg.heart_disabled=Vidas hardcore não estão habilitadas. Use "/bq_admin hardcore" para habilitar.
|
|
||||||
betterquesting.msg.share_quest=§b[Missão: #%s - %s§b]
|
|
||||||
betterquesting.msg.share_quest_invalid=§cMissão não visível%s
|
|
||||||
betterquesting.msg.share_quest_hover_text_success=§aClique Para Ver Missão
|
|
||||||
betterquesting.msg.share_quest_hover_text_failure=§cMissão está Atualmente Inacessível
|
|
||||||
|
|
||||||
betterquesting.msg.copy_quest_copied=§eCopiado para a Área de Transferência:
|
|
||||||
betterquesting.msg.copy_quest_failed=§cNão foi possível copiar para a Área de Transferência!
|
|
||||||
|
|
||||||
key.betterquesting.quests=Abrir Missões
|
|
||||||
key.betterquesting.party=Gerenciador de Grupo
|
|
||||||
key.betterquesting.themes=Mudar Tema
|
|
||||||
|
|
||||||
itemGroup.betterquesting=Better Questing
|
|
||||||
|
|
||||||
fluid.betterquesting.placeholder=Temporário
|
|
||||||
|
|
||||||
item.betterquesting.placeholder.name=Item Temporário
|
|
||||||
item.betterquesting.extra_life.name=Vida Extra
|
|
||||||
item.betterquesting.extra_life.full.name=Vida Extra
|
|
||||||
item.betterquesting.extra_life.half.name=Meio Coração
|
|
||||||
item.betterquesting.extra_life.quarter.name=Um Quarto de Coração
|
|
||||||
item.betterquesting.guide.name=Guia de Início do Better Questing
|
|
||||||
|
|
||||||
tile.betterquesting.submit_station.name=Estação de Envio de Objetos (EEO)
|
|
||||||
tile.betterquesting.observation_station.name=Estação de Observação de Objetos (EOO)
|
|
||||||
|
|
||||||
betterquesting.btn.help1=Navegação
|
|
||||||
betterquesting.btn.help2=Bloco EEO
|
|
||||||
betterquesting.btn.help3=Fazendo Missões
|
|
||||||
betterquesting.btn.help4=Comandos
|
|
||||||
betterquesting.btn.help5=Importando
|
|
||||||
betterquesting.btn.help6=Temas
|
|
||||||
betterquesting.btn.help7=Localização
|
|
||||||
betterquesting.btn.help8=Recursos
|
|
||||||
|
|
||||||
betterquesting.help.page1=§l§nNavegação Geral%n§r%nAs GUIs de missões principais do Better Questing não dependem de um livro ou bloco que pode facilmente ser perdido, mas de uma tecla que pode ser achada e mudada no menu dos controles.%n%nNa tela de linhas de missões você pode selecionar qualquer de seus items ativos da lista e arrastar a caixa para navegar até a missão de sua escolha para começar a completar tarefas.%n%nGrupos de missões podem ser criados ou editados na tela de Gerenciamento de Grupos. Você também pode habilitar opções para compartilhar vidas hardcore ou recompensas de missões.%n%nSe você quiser mudar o visual de suas UIs de missões, pode escolher entre os temas instalados na tela de seleção de Temas.
|
|
||||||
betterquesting.help.page2=§l§nSubmission Station%n§r%nEmbora muitas tarefas de missões podem ser enviadas diretamente pelo seu inventário (incluindo líquidos), algumas vezes você precisa de uma solução mais automatizada. Isso é onde a Estação de Envio de Objetos (EEO) vem. Tarefas que suportam a EEO podem ser selecionadas na interface para habilitar seu uso. Uma vez configuradas, líquidos e items podem ser inseridos no lugar de entrada da interface, no entanto não irá deletar items/fluidos se não há tarefa selecionada ou se já foi completada, tornando a relativamente segura de deleção de item/fluido acidental. Múltiplas EEOs também são capazes de assumir sub-tarefas de uma mesma missão simultaneamente!
|
|
||||||
betterquesting.help.page3=§l§nMaking Quests%n§r%nPara começar a fazer missões e linhas de missões você deve primeiramente habilitar o modo de edição rodando o comando de edições (Ver comandos para maos informações). Você pode adicionar our remover linhas de missões mais não é necessário para criar missões. Isso é útil caso você queira fazer missões secretas que desbloqueiam missões ou linhas de missões.%n%nHá vários menus que você precisa se acostumar enquanto edita. Estes podem parecer demais comparados com outros mods, mas ficará mais fácil. Algumas telas avançadas editam dados de missões brutos então tome cuidado. No entanto, isto nunca resultará numa falha ou corrupção. Se qualquer do dois ocorrer, contate um desenvolvedor imediatamente!
|
|
||||||
betterquesting.help.page4=§l§nCommands%n§r%nHá apenas alguns comandos que você deve ser acostumar usando o BetterQuesting. São separados em comandos de usuários, livres, e de administradores, restriros. %n%n§o/bq_user refresh%n§r%nManualmente faz o resync com a base de dados local e o servidor.%n%n§o/bq_user help%n§r%nDá ao jogador uma cópia desse guia.%n%n§o/bq_admin edit%n§r%nAtiva o modo de edição, habiitando administradores e operadores a editar missões. Lembre-se de desabilitar quando enviar o pack às massas.%n%n§o/bq_admin hardcore%n§r%nAtiva e desativa o modo hardcore. Quando habilitado, funciona como o modo hardcore vanilla.%n%n§o/bq_admin reset [all|<quest_id>] [username|uuid]%n§r%nRemove todo o progresso de um usuário. Útil para publicação.%n%n§o/bq_admin default [save|load]%n§r%nSalva e carrega a base de missões padrão. Salvar salva progresso, vidas e modo de edição.%n%n§o/bq_admin complete <quest_id> [username|uuid]%n§r%nCompleta uma missão para um usuário específico.%n%n§o/bq_admin delete [all|<quest_id>]%n§r%nRemove uma missão e seu progresso.%n%n§o/bq_admin lives [add|set|max|default] <value> [username]%n§r%nMudam as quantidades de vidas e valores máximos.
|
|
||||||
betterquesting.help.page5=§l§nImportação%n§r%nAlguns packs de expansão podem incluir importadores para outros mods de missões ou deixar criadores de modpacks baixar linhas de missões online. Para acessar esses importadores, você pode clicar no botão "Importar" no editor de missões principal. Por padrão, Better Questing não possui quaisquer importadores, então se você precisa de um específico precisará achar uma expansão com um ou fazer um você mesmo.
|
|
||||||
betterquesting.help.page6=§l§nTemas%n§r%nSe você é alguém que prefere uma certa palheta de cores nas UIs ou é um criador de modpacks que quer criar uma sensção e visual mais autênticos, temas são seus melhores amigos. Temas podem mudar o visual de UIs de missões para quaisquer de suas necessidades, tanto futurísticas, mágicas ou apenas Minecraft clássico. Podem ser instalados por packs de recursos, diretório de recursos ou packs de expansão.
|
|
||||||
betterquesting.help.page7=§l§nLocalização%n§r%nBetter Questing supports localização completa, ou seja, se você quiser lançar seu pack para usuários de todas as nacionalidades agora você pode! Para começar, você dever usar chaves específicas como "§omypack.quest1.name§r" ao invés de texto. Você então pode criar um pack de recursos com somente arquivos .lang para todas as traduções. Alternativamente, podem ser postos do diretório de recursos do BetterQuesting para envio melhor em modpacks
|
|
||||||
betterquesting.help.page8=§l§nRecursos%n§r%nSe você quer customizar a tela inicial, temas ou adicionar arquivos de localização então pode fazer por: %n%n"§o/config/betterquesting/resources/<pack_name>/§r"%n%nQuaisquer pastas aqui podem ser tratadas como packs de recurso não listados contendo tudo necessário para personalizar seu pack.
|
|
||||||
|
|
||||||
betterquesting.design.tree=Design da Árvore
|
|
||||||
|
|
||||||
betterquesting.toolbox.tab.main=Principal
|
|
||||||
|
|
||||||
betterquesting.toolbox.tool.open.name=Abrir
|
|
||||||
betterquesting.toolbox.tool.open.desc=Abre uma missão para mais edições
|
|
||||||
betterquesting.toolbox.tool.grab.name=Agarrar
|
|
||||||
betterquesting.toolbox.tool.grab.desc=Pega e move missões para outro lugar na linha de missões
|
|
||||||
betterquesting.toolbox.tool.link.name=Ligar
|
|
||||||
betterquesting.toolbox.tool.link.desc=Faz uma missão ser pré-requisito para outras. Se uma ligação já é presente, ela é removida
|
|
||||||
betterquesting.toolbox.tool.snap.name=Encaixar no Tabuleiro
|
|
||||||
betterquesting.toolbox.tool.snap.desc=Muda a resolução do tabuleuro para várias outras ferramentas
|
|
||||||
betterquesting.toolbox.tool.copy.name=Copiar
|
|
||||||
betterquesting.toolbox.tool.copy.desc=Copia a dada missão incluindo pré-requisitos, tarefas e recompensas mas não progressão
|
|
||||||
betterquesting.toolbox.tool.new.name=Nova Missão
|
|
||||||
betterquesting.toolbox.tool.new.desc=Cria uma nova missão vazia
|
|
||||||
betterquesting.toolbox.tool.delete.name=Apagar Missão
|
|
||||||
betterquesting.toolbox.tool.delete.desc=Apaga a dada missão da linha de missões e base de dados
|
|
||||||
betterquesting.toolbox.tool.remove.name=Remover Missão
|
|
||||||
betterquesting.toolbox.tool.remove.desc=Remove a dada missão somente da linha de missões. A missão ainda pode ser acessada pela base de dados
|
|
||||||
betterquesting.toolbox.tool.complete.name=Completar Manualmente
|
|
||||||
betterquesting.toolbox.tool.complete.desc=Completa a missão selecionada forçadamente
|
|
||||||
betterquesting.toolbox.tool.reset.name=Resetar Missão
|
|
||||||
betterquesting.toolbox.tool.reset.desc=Reseta status de completamento e todo progresso de tarefas
|
|
||||||
betterquesting.toolbox.tool.icon.name=Selecionar Ícone
|
|
||||||
betterquesting.toolbox.tool.icon.desc=Muda o ícone da missão
|
|
||||||
betterquesting.toolbox.tool.scale.name=Escalonar Ícone
|
|
||||||
betterquesting.toolbox.tool.scale.desc=Escalona os ícones da missão para cima ou para baixo
|
|
||||||
betterquesting.toolbox.tool.raw.name=Editar Missão Bruta
|
|
||||||
betterquesting.toolbox.tool.raw.desc=Abre o JSON de linha de missão bruta para edição. Incluídas configurações adicionais escondidas, como alteração do plano de fundo
|
|
||||||
betterquesting.toolbox.tool.frame.name=Editar Moldura do Ícone
|
|
||||||
betterquesting.toolbox.tool.frame.desc=Muda o estilo de moldura da missão
|
|
||||||
|
|
||||||
betterquesting.cmd.check_all=Todas as missões completadas por %s:
|
|
||||||
betterquesting.cmd.check_all.line=%s %s
|
|
||||||
betterquesting.cmd.check.true=%s completou %s
|
|
||||||
betterquesting.cmd.check.false=%s não completou %s
|
|
||||||
betterquesting.cmd.complete=Completada missão %s por %s
|
|
||||||
betterquesting.cmd.complete_all=Completed %s quests for %s
|
|
||||||
betterquesting.cmd.default.save=Base de dados de missões salvos como padrão
|
|
||||||
betterquesting.cmd.default.save2=Base de dados de missões salva a %s
|
|
||||||
betterquesting.cmd.default.load=Base de dados de missões padrão recarregada
|
|
||||||
betterquesting.cmd.default.load2=Base de dados de missões carregada de %s
|
|
||||||
betterquesting.cmd.default.set=%s Confirmada como base de dados de missões padrão
|
|
||||||
betterquesting.cmd.default.exportlang=template.lang Exportado para padrão
|
|
||||||
betterquesting.cmd.default.exportlang2=template.lang Exportado para %s
|
|
||||||
betterquesting.cmd.default.none=Base de dados de missões não encontrada
|
|
||||||
betterquesting.cmd.delete.single=Missão %s apagada
|
|
||||||
betterquesting.cmd.delete.all=Todas as missões foram apagadas
|
|
||||||
betterquesting.cmd.edit=Modo de Edição %s
|
|
||||||
betterquesting.cmd.view=Botão do modo de visualização %s
|
|
||||||
betterquesting.cmd.hardcore=Modo Hardcore %s
|
|
||||||
betterquesting.cmd.purge_hidden=%s Missão(ões) escondidas apagadas
|
|
||||||
betterquesting.cmd.error=§cAlgo deu errado! Por favor, cheque o registro do Minecraft.
|
|
||||||
|
|
||||||
betterquesting.cmd.lives.add_player=%s vidas adicionadas a %s (Total: %s)
|
|
||||||
betterquesting.cmd.lives.add_all=%s vidas adicionadas a todos os jogadores
|
|
||||||
betterquesting.cmd.lives.remove_player=%s vidas removidas de %s (Total: %s)
|
|
||||||
betterquesting.cmd.lives.remove_all=%s vidas removidas de todos os jogadores
|
|
||||||
betterquesting.cmd.lives.set_player=Vidas de %s mudadas para %s
|
|
||||||
betterquesting.cmd.lives.set_all=Vidas de todos os jogadores mudadas para %s
|
|
||||||
betterquesting.cmd.lives.max=Número de vidas máximo mudado para %s
|
|
||||||
betterquesting.cmd.lives.default=Número de vidas padrão mudado para %s
|
|
||||||
|
|
||||||
betterquesting.cmd.reset.player_single=Missão %s resetada para %s
|
|
||||||
betterquesting.cmd.reset.player_all=Todas as missões de %s resetadas
|
|
||||||
betterquesting.cmd.reset.all_single=Missão %s resetada para todos
|
|
||||||
betterquesting.cmd.reset.all_all=Todas as missões resetadas para todos
|
|
||||||
betterquesting.cmd.refresh=Reiniciando base de dados local...
|
|
||||||
|
|
||||||
betterquesting.cmd.cleanup_questline.confirm=Isto é uma operação perigosa. Por favor, confirme que você tem um backup antes de fazer isso. Digite esse comando de novo para começar a limpeza.
|
|
||||||
betterquesting.cmd.cleanup_questline.completed=%d entradas removidas
|
|
||||||
|
|
||||||
json.betterquesting.quest.name=Dados de Missões
|
|
||||||
jdoc.betterquesting.quest.rewards.name=Recompensas
|
|
||||||
jdoc.betterquesting.quest.rewards.desc=Lista de tipos de recompensas configuráveis
|
|
||||||
jdoc.betterquesting.quest.tasks.name=Tarefas
|
|
||||||
jdoc.betterquesting.quest.tasks.desc=Lista de tipos de tarefas configuráveis
|
|
||||||
jdoc.betterquesting.quest.preRequisites.name=Pré-Requisitos
|
|
||||||
jdoc.betterquesting.quest.preRequisites.desc=Lista de IDs de missões parentais usadas para desbloquear missão
|
|
||||||
jdoc.betterquesting.quest.properties.name=Propiedades
|
|
||||||
jdoc.betterquesting.quest.properties.desc=Propiedades definindo a aparência e funcões da missão
|
|
||||||
|
|
||||||
jdoc.betterquesting.quest.properties.betterquesting.name=BetterQuesting
|
|
||||||
jdoc.betterquesting.quest.properties.betterquesting.desc=Propiedades do BetterQuesting
|
|
||||||
|
|
||||||
betterquesting.notification.enabled=Notificações de Missões: Ligadas
|
|
||||||
betterquesting.notification.disabled=Notificações de Missões: Desligadas
|
|
||||||
betterquesting.notification.tooltip=Ligar/Desligar Notificações de Missões
|
|
||||||
@@ -1,265 +0,0 @@
|
|||||||
betterquesting.title.quest_lines=Цепочки квестов
|
|
||||||
betterquesting.title.edit_line1=Изменить цепочки квестов
|
|
||||||
betterquesting.title.edit_line2=Изменить цепочку квеста - %s
|
|
||||||
betterquesting.title.edit_quest=Изменить квест
|
|
||||||
betterquesting.title.edit_tasks=Изменить задания
|
|
||||||
betterquesting.title.edit_rewards=Изменить награду
|
|
||||||
betterquesting.title.edit_text=Текстовый редактор
|
|
||||||
betterquesting.title.pre_requisites=Текстовый редактор
|
|
||||||
betterquesting.title.json_object=Объект
|
|
||||||
betterquesting.title.json_array=Список
|
|
||||||
betterquesting.title.json_add=Новый тип
|
|
||||||
betterquesting.title.select_item=Выбрать предмет
|
|
||||||
betterquesting.title.select_fluid=Выбрать жидкость
|
|
||||||
betterquesting.title.select_entity=Выбрать сущность
|
|
||||||
betterquesting.title.party_none=Квест-команда
|
|
||||||
betterquesting.title.party=Управлять командой - %s
|
|
||||||
betterquesting.title.party_invite=Пригласить игроков
|
|
||||||
betterquesting.title.select_theme=Выбрать тему
|
|
||||||
betterquesting.title.importers=Импортеры
|
|
||||||
betterquesting.title.submit_station=Станция отправки
|
|
||||||
betterquesting.title.completion=Пройдено: %d/%d
|
|
||||||
betterquesting.title.choose_image.src=Выберите изображение
|
|
||||||
betterquesting.title.choose_image.dst=Выбрать конечный путь
|
|
||||||
betterquesting.title.choose_image_swing=Пожалуйста выберите изображение в открытом файловом окне
|
|
||||||
|
|
||||||
betterquesting.btn.rewards=Награды
|
|
||||||
betterquesting.btn.tasks=Задания
|
|
||||||
betterquesting.btn.advanced=Дополнительное
|
|
||||||
betterquesting.btn.is_main=Главное
|
|
||||||
betterquesting.btn.requirements=Требования
|
|
||||||
betterquesting.btn.edit=Изменить
|
|
||||||
betterquesting.btn.new=Добавить
|
|
||||||
betterquesting.btn.import=Импорт
|
|
||||||
betterquesting.btn.logic=Логика
|
|
||||||
betterquesting.btn.show=Показать
|
|
||||||
betterquesting.btn.claim=Запросить
|
|
||||||
betterquesting.btn.detect_submit=Обнаружить/Отправить
|
|
||||||
betterquesting.btn.add_remove_quests=Добавить/Удалить квесты
|
|
||||||
betterquesting.btn.designer=Редактор
|
|
||||||
betterquesting.btn.item=Предмет
|
|
||||||
betterquesting.btn.list=Список
|
|
||||||
betterquesting.btn.fluid=Жидкость
|
|
||||||
betterquesting.btn.entity=Сущность
|
|
||||||
betterquesting.btn.text=Текст
|
|
||||||
betterquesting.btn.number=Номер
|
|
||||||
betterquesting.btn.object=Объект
|
|
||||||
betterquesting.btn.raw_nbt=Исходный NBT
|
|
||||||
betterquesting.btn.party_new=Создать команду
|
|
||||||
betterquesting.btn.party_leave=Покинуть
|
|
||||||
betterquesting.btn.party_invite=Пригласить
|
|
||||||
betterquesting.btn.party_kick=Выгнать
|
|
||||||
betterquesting.btn.party_join=Присоединиться
|
|
||||||
betterquesting.btn.party_share_lives=Поделиться жизнями
|
|
||||||
betterquesting.btn.party_share_loot=Одна награда на всех
|
|
||||||
betterquesting.btn.icon=Картинка
|
|
||||||
betterquesting.btn.claim_all=Подтвердить все награды
|
|
||||||
betterquesting.btn.claim_all_detailed=§7Нажмите клавишу Shift, чтобы принудительно показать всплывающее окно подтверждения
|
|
||||||
betterquesting.btn.zoom_fit=Увеличить до границ
|
|
||||||
betterquesting.btn.lock_tray=Заморозить список
|
|
||||||
betterquesting.btn.view_mode=Режим просмотра
|
|
||||||
betterquesting.btn.always_draw_implicit=Всегда рисовать побочную зависимость
|
|
||||||
betterquesting.btn.prereq_visbility.normal=Обычная видимость
|
|
||||||
betterquesting.btn.prereq_visbility.implicit=Скрыто если не наводиться либо удерживать Shift
|
|
||||||
betterquesting.btn.prereq_visbility.hidden=Скрыто вне зависимости от ввода пользователя
|
|
||||||
betterquesting.btn.bookmark_quest=Закладка
|
|
||||||
betterquesting.btn.unbookmark_quest=Удалить из закладок
|
|
||||||
betterquesting.btn.share_quest=Поделиться в чате
|
|
||||||
betterquesting.btn.copy_quest=Копировать ID квеста
|
|
||||||
|
|
||||||
betterquesting.home.exit=Выход
|
|
||||||
betterquesting.home.quests=Квесты
|
|
||||||
betterquesting.home.party=Команда
|
|
||||||
betterquesting.home.theme=Тема
|
|
||||||
|
|
||||||
betterquesting.gui.name=Название
|
|
||||||
betterquesting.gui.description=Описание
|
|
||||||
betterquesting.gui.quest_line=Цепочка квеста
|
|
||||||
betterquesting.gui.database=База данных
|
|
||||||
betterquesting.gui.selection=Выборка
|
|
||||||
betterquesting.gui.search=Поиск
|
|
||||||
betterquesting.gui.bookmarks=Закладки
|
|
||||||
betterquesting.gui.folder=Папка
|
|
||||||
betterquesting.gui.party_invites=Приглашения
|
|
||||||
betterquesting.gui.party_members=Участники
|
|
||||||
betterquesting.gui.remaining_lives=Осталось жизней: %s
|
|
||||||
betterquesting.gui.full_lives=Всего жизней
|
|
||||||
betterquesting.gui.closing_warning=Вы уверены, что хотите закрыть этот редактор?
|
|
||||||
betterquesting.gui.closing_confirm=Ваши изменения могут быть утеряны!
|
|
||||||
betterquesting.gui.claim_all_warning=Вы уверены, что хотите получить все награды?
|
|
||||||
betterquesting.gui.claim_all_confirm=Здесь может быть много предметов, которые выпадут на землю, если инвентарь будет заполнен!
|
|
||||||
betterquesting.gui.claim_all_quest_count=Квестов закреплено: %d
|
|
||||||
betterquesting.gui.claim_all_choice_quest_count=Доступные награды за выбор: %d
|
|
||||||
betterquesting.gui.key=Название ключа
|
|
||||||
betterquesting.gui.no_key=Без ключа
|
|
||||||
betterquesting.gui.duplicate_key=Дубль ключа
|
|
||||||
betterquesting.gui.yes_always=Да, всегда
|
|
||||||
betterquesting.gui.force_choice_yes=Выбор: §aДа
|
|
||||||
betterquesting.gui.force_choice_no=Выбор: §cНет
|
|
||||||
betterquesting.gui.force_choice_detailed_1=Автоматически выбирать случайные награды за задания
|
|
||||||
betterquesting.gui.force_choice_detailed_2=§7Если возможно, отдавайте приоритет сумкам с добычей
|
|
||||||
betterquesting.gui.sp_only=Эта функция может не работать во время игры на сервере
|
|
||||||
betterquesting.gui.not_correct_dir=Конечная локация должна быть под %s, и не должна наследоваться напрямую
|
|
||||||
betterquesting.gui.overwrite_file=Конечный файл уже существует. Подтвердить перезапись?
|
|
||||||
betterquesting.gui.logic.or=ИЛИ
|
|
||||||
|
|
||||||
betterquesting.tooltip.tasks_complete=%s/%s заданий завершено
|
|
||||||
betterquesting.tooltip.complete=ЗАВЕРШЕНО
|
|
||||||
betterquesting.tooltip.incomplete=ОТКРЫТО
|
|
||||||
betterquesting.tooltip.rewards_pending=Незапрошенные награды
|
|
||||||
betterquesting.tooltip.repeatable=Можно повторить
|
|
||||||
betterquesting.tooltip.requires=Условия:
|
|
||||||
betterquesting.tooltip.shift_advanced=Удерживать SHIFT для получения доп.информации
|
|
||||||
betterquesting.tooltip.reset_time=Откат: %s
|
|
||||||
betterquesting.tooltip.main_quest=Основной квест: %s
|
|
||||||
betterquesting.tooltip.global_quest=Глобальный квест: %s
|
|
||||||
betterquesting.tooltip.global_share=Награды всей команде:
|
|
||||||
betterquesting.tooltip.task_logic=Логика задания: %s
|
|
||||||
betterquesting.tooltip.quest_logic=Логика квеста: %s
|
|
||||||
betterquesting.tooltip.simultaneous=Одновременные задания: %s
|
|
||||||
betterquesting.tooltip.auto_claim=Авто-запрос: %s
|
|
||||||
betterquesting.tooltip.repeat=Повторяется: %s
|
|
||||||
betterquesting.tooltip.repeat_with_edit_mode=Включён режим редактирования, повторяющиеся квесты не будут сбрасываться
|
|
||||||
betterquesting.tooltip.update_quests=Доступно обновление!%n§7Доступна новая линия квестов.%nКликните чтобы установить и мигрировать процесс.
|
|
||||||
betterquesting.tooltip.cycle.true=Кликните чтобы отключить
|
|
||||||
betterquesting.tooltip.cycle.false=Кликните чтобы включить
|
|
||||||
betterquesting.tooltip.image_file_type=Изображения
|
|
||||||
|
|
||||||
betterquesting.notice.complete=Квест завершён
|
|
||||||
betterquesting.notice.update=Квест обновлён
|
|
||||||
betterquesting.notice.unlock=Квест разблокирован
|
|
||||||
|
|
||||||
betterquesting.msg.heart_disabled=Режим Хардкорных жизней выключен. Используйте "/bq_admin hardcore", чтобы включить его.
|
|
||||||
betterquesting.msg.share_quest=§b[Квест: #%s - %s§b]
|
|
||||||
betterquesting.msg.share_quest_invalid=§cНевозможно просмотреть квест %s
|
|
||||||
betterquesting.msg.share_quest_hover_text_success=§aНажмите чтобы посмотреть квест
|
|
||||||
betterquesting.msg.share_quest_hover_text_failure=§cКвест временно недоступен
|
|
||||||
|
|
||||||
betterquesting.msg.copy_quest_copied=§eСкопировано в буфер обмена:
|
|
||||||
betterquesting.msg.copy_quest_failed=§cОшибка копирования в буфер обмена!
|
|
||||||
|
|
||||||
key.betterquesting.quests=Открыть квесты
|
|
||||||
key.betterquesting.party=Управление командами
|
|
||||||
key.betterquesting.themes=Сменить тему
|
|
||||||
|
|
||||||
itemGroup.betterquesting=Better Questing
|
|
||||||
|
|
||||||
fluid.betterquesting.placeholder=Место-заполнитель
|
|
||||||
|
|
||||||
item.betterquesting.placeholder.name=Заместитель предмета
|
|
||||||
item.betterquesting.extra_life.name=Дополнительная жизнь
|
|
||||||
item.betterquesting.extra_life.full.name=Дополнительная жизнь
|
|
||||||
item.betterquesting.extra_life.half.name=Пол-сердца
|
|
||||||
item.betterquesting.extra_life.quarter.name=Четверть сердца
|
|
||||||
item.betterquesting.guide.name=Better Questing: Руководство новичка
|
|
||||||
|
|
||||||
tile.betterquesting.submit_station.name=Станция отправки объектов (СОО)
|
|
||||||
tile.betterquesting.observation_station.name=Станция опознания обьектов (СОО)
|
|
||||||
|
|
||||||
betterquesting.btn.help1=Навигация
|
|
||||||
betterquesting.btn.help2=Блок СОО
|
|
||||||
betterquesting.btn.help3=Создание квестов
|
|
||||||
betterquesting.btn.help4=Команды
|
|
||||||
betterquesting.btn.help5=Импорт
|
|
||||||
betterquesting.btn.help6=Темы
|
|
||||||
betterquesting.btn.help7=Переводы
|
|
||||||
betterquesting.btn.help8=Ресурсы
|
|
||||||
|
|
||||||
betterquesting.help.page1=§l§nОсновная навигация%n§r%nВ Better Questing's главный графический интерфейс квестов не зависит от предметов или блоков, которые могут быть легко потеряться, это реализовано при помощи бинда (привязки к клавише), которую можно найти и изменить через Меню->Настройки->Управления (Привязки к клавишам).%n%nВ Окне цепочек квестов, вы можете выбрать любую из ваших активных цепочек в списке и перетащить её блок на навигацию, на выбранный квест, к началу завершённых заданий.%n%nПартии квеста могут быть созданы или изменены через окно Управление партией. Также, здесь вы можете переключать опции для разделения Хардкорных Жизней или Наград Квеста между участниками партии.%n%nЕсли вы желаете поменять внешний вид интерфейса квеста, то можете выбрать подходящую тему из уже установленных, непосредственно в Окне Выбора Тем.
|
|
||||||
betterquesting.help.page2=§l§nРетранслятор%n§r%nХотя многие задания могут быть представлены непосредственно через ваш инвентарь (включая жидкости), иногда вам требуется более автоматическое решение. Здесь очень удобен Ретранслятор Объектов (OSS). Задачи, поддерживаемые OSS, могут быть выбраны через встроенный интерфейс, чтобы обеспечить включение его использование. После установки, жидкости и предмети смогут, либо перенаправляться, либо выпадывать во входной слот интерфейса, но в данном случае предметы или жидкости не будут обнуляться, если задача не будет выбрана или является завершенной, что делает данный способ передачи относительно безопасным и предупреждает случайное удаление предмета / жидкости в процессе передачи. Несколько OSS также могут параллельно выполнять подзадачи одного квеста!
|
|
||||||
betterquesting.help.page3=§l§nСоздание Квестов%n§r%nЧтобы начать создавать квесты и цепочки квестов вы должны в начале включить режим редактирования с помощью ввода команды на редактирование (За подробностями загляните в описание команд). Затем вы сможете добавлять или удалять цепочки квестов, но вам не обязательно содавать цепочку для того, чтобы приступить к созданию квестов. Это очень удобно, если вы хотите сделать секретные квесты, которые открывают другие квесты или цепочки квестов.%n%nДля редактирования, вам понадобится ознакомиться несколькими меню. По началу будет очень сложно разбираться в них, особенно в сравнении с другими модами, но со временем вы привыкнете и станет легче. Некоторые продвинутые редакторы (с форматированием) могут править исходные данные квеста, поэтому вы должны быть очень осторожны при редактировании, так как ваши изменения могут привести к досадным текстовым ошибкам, но это не должно приводить к вылетам или ошибкам исполнения программы. Если это произошло, то вы должны немедленно сообщить об этом разработчику.
|
|
||||||
betterquesting.help.page4=§l§nКоманды%n§r%nДля работы с Better Questing вам понадобится знать только несколько команд. Они разделены на команды игрока, доступные все, и команды администратора, которые доступны только операторам сервера.%n%n§o/bq_user refresh%n§r%nВ случае возможных проблем с рассинхронизацией, данная команда в ручном режиме выполняет повторную синхронизацию локальной Базы данных Квестов с сервером.%n%n§o/bq_user help%n§r%nВыдаёт игроку копию этого руководства%n%n§o/bq_admin edit%n§r%nПереключает квест из режима редактирования и обратно. Когда включено, операторы получают доступ к редактированию меню квестов и цепочек квестов. Помните, что эту опцию нужно выключать перед публикацией пакетов или квестов.%n%n§o/bq_admin hardcore%n§r%nВключает и выключает использование Хардкордных жизней. Когда все жизни будут израсходованы игрок будет забанен на сервере или его мир будет удалён, как в стандартном хардкоре оригинальной игры.%n%n§o/bq_admin reset [all|<quest_id>] [username|uuid]%n§r%nСтирает прогресс квеста для указанного игрока. Удобно использовать перед публикацией пакетов.%n%n§o/bq_admin default [save|load]%n§r%nСохраняет/загружаеттекущую Базу данных Квестов из/в общую папку по-умолчанию. Установка умолчаний означает, что любой, вновь созданный мир, будет запущен с частично настроеными квестами. Сохранение также подготовит к сохранению весь прогресс, состояние Хардкорного режима и состояние режима Редактирования, поэтому позаботьтесь о выполнении всех важных команд перед использованием данной.%n%n§o/bq_admin complete <quest_id> [username|uuid]%n§r%nПринудительно завершает все квесты у указанного игрока%n%n§o/bq_admin delete [all|<quest_id>]%n§r%nУдаляет выбранные квест[ы] и прогресс, однако это не удаляет установленные умолчания для новых миров.%n%n§o/bq_admin lives [add|set|max|default] <value> [username]%n§r%nЭтикоманды меняют текущее количество жизней у игроков или стартовое и максимальное значения.
|
|
||||||
betterquesting.help.page5=§l§nИмпорт%n§r%nНекоторые пакеты расширения могут вставлять Импортеры для других приключенческих модов (квестов) или разрешать создателям пакетов загружать Списки квестов онлайн. Для доступа к Импортерам нужно щёлкнуть по кнопке Импорт в редакторе основной Цепочки квестов. По умолчанию, Better Questing не имеет никаких Импортеров, поэтому, если вам потребовался определённый Импортер, то потребуется, либо найти пакет расширения с ним, либо сделать его самостоятельно.
|
|
||||||
betterquesting.help.page6=§l§nТемы%n§r%nЕсли вы предпочитаете конкретную цветовую палитру в пользовательском интерфейсе или вы, как автор пакета, желаете придать интерфейсу более узнаваемый вид, тогда темы наиболее подходящий инструмент. Темы могут изменять вид квестов в пользовательском интерфейсе в зависимости от ваших потребностей, это может быть футуристический, волшебный или просто классический Minecraft стиль темы. Они могут быть установлены через пакеты ресурсов и папки с ресурсами, либо при помощи пакетов расширения.
|
|
||||||
betterquesting.help.page7=§l§nПеревод%n§r%nBetter Questing поддерживает полный перевод имён и описаний квестов, так что если вы пожелаете выпустить свой пакет для игроков всех национальностей, то теперь вы сможете это сделать! Для начала перевода ваших квестов вам понадобится использовать уникальные имена переменных (ключей), такие как, "§omypack.quest1.name§r" вместо простого текста без форматирования. Затем, вы можете создать пакет ресурсов содержащий только .lang файлы для всех переводов. Как альтернатива, эти файлы могут быть сохранены в папке ресурсов Better Questing для лучшей компоновки непосредственно в пакетах.
|
|
||||||
betterquesting.help.page8=§l§nРесурсы%n§r%nЕсли вы захотите настроить начальный экран, пакеты тем или добавить файл перевода, то это можно сделать в сл.месте:%n%n"§o/config/betterquesting/resources/<pack_name>/§r"%n%nЛюбые папки здесь можно рассматривать, как незарегистрированные пакеты ресурсов, содержащие все необходимое для персонализации вашего пакета.
|
|
||||||
|
|
||||||
betterquesting.design.tree=Оформление дерева
|
|
||||||
|
|
||||||
betterquesting.toolbox.tab.main=Главная
|
|
||||||
|
|
||||||
betterquesting.toolbox.tool.open.name=Открыть
|
|
||||||
betterquesting.toolbox.tool.open.desc=Открыть квест для дальнейшего редактирования
|
|
||||||
betterquesting.toolbox.tool.grab.name=Захватить
|
|
||||||
betterquesting.toolbox.tool.grab.desc=Перемещает квест[ы] в Цепочку квестов
|
|
||||||
betterquesting.toolbox.tool.link.name=Ссылка
|
|
||||||
betterquesting.toolbox.tool.link.desc=Делает квест промежуточным условием (ссылкой) для открытия других квестов. Если квест-ссылка уже исполнен, то он исчезает.
|
|
||||||
betterquesting.toolbox.tool.snap.name=Привязка к Сетке
|
|
||||||
betterquesting.toolbox.tool.snap.desc=Изменяет разрешение привязки к сетке для различных других инструментов.
|
|
||||||
betterquesting.toolbox.tool.copy.name=Копировать
|
|
||||||
betterquesting.toolbox.tool.copy.desc=Копирует выданный квест включая предысторию, задания и награды, но без данных о прогрессе его выполнения.
|
|
||||||
betterquesting.toolbox.tool.new.name=Новый квест
|
|
||||||
betterquesting.toolbox.tool.new.desc=Создаёт новый пустой квест
|
|
||||||
betterquesting.toolbox.tool.delete.name=Удалить Квест
|
|
||||||
betterquesting.toolbox.tool.delete.desc=Удаляет выданный квест из Цепочки квестов и Базы данных
|
|
||||||
betterquesting.toolbox.tool.remove.name=Исключить Квест
|
|
||||||
betterquesting.toolbox.tool.remove.desc=Исключает выданный квест только из Цепочки квестов. Квест остаётся доступным в Базе данных
|
|
||||||
betterquesting.toolbox.tool.complete.name=Принудительно завершить Квест
|
|
||||||
betterquesting.toolbox.tool.complete.desc=Принудительное завершение выбранного квеста
|
|
||||||
betterquesting.toolbox.tool.reset.name=Сбросить Квест
|
|
||||||
betterquesting.toolbox.tool.reset.desc=Сбрасывает состояние и весь прогресс задания
|
|
||||||
betterquesting.toolbox.tool.icon.name=Выбрать Картинку
|
|
||||||
betterquesting.toolbox.tool.icon.desc=Изменение Картинки квеста
|
|
||||||
betterquesting.toolbox.tool.scale.name=Масштаб Картинки
|
|
||||||
betterquesting.toolbox.tool.scale.desc=Увеличиват и уменьшает Картинку квеста
|
|
||||||
betterquesting.toolbox.tool.raw.name=Изменить исходный код
|
|
||||||
betterquesting.toolbox.tool.raw.desc=Открывает Цепочку квестов для редактирования, в виде исходного JSON кода. Содержит дополнительные скрытые настройки, такие как Изменение фона.
|
|
||||||
betterquesting.toolbox.tool.frame.name=Редактировать рамку иконки
|
|
||||||
betterquesting.toolbox.tool.frame.desc=Редактирует стиль рамки у иконки квеста
|
|
||||||
|
|
||||||
betterquesting.cmd.check_all=%s выполнил все квесты:
|
|
||||||
betterquesting.cmd.check_all.line=%s %s
|
|
||||||
betterquesting.cmd.check.true=%s выполнил %s
|
|
||||||
betterquesting.cmd.check.false=%s не выполнил %s
|
|
||||||
betterquesting.cmd.complete=Квест завершён на %s из %s
|
|
||||||
betterquesting.cmd.complete_all=Completed %s quests for %s
|
|
||||||
betterquesting.cmd.default.save=База данных квестов сохранена, как база по умолчанию
|
|
||||||
betterquesting.cmd.default.save2=База данных квестов сохранена в %s
|
|
||||||
betterquesting.cmd.default.load=Перезагрузить Базу данных квестов.
|
|
||||||
betterquesting.cmd.default.load2=Загрузить Базу данных квестов из %s
|
|
||||||
betterquesting.cmd.default.set=Назначить %s, как Базу данных квестов по умолчанию
|
|
||||||
betterquesting.cmd.default.exportlang=template.lang экспортирован в default
|
|
||||||
betterquesting.cmd.default.exportlang2=template.lang экспортирован в %s
|
|
||||||
betterquesting.cmd.default.none=База данных квестов не найдена
|
|
||||||
betterquesting.cmd.delete.single=Квест %s удалён
|
|
||||||
betterquesting.cmd.delete.all=Удалены все квесты
|
|
||||||
betterquesting.cmd.edit=Режим редактирования: %s
|
|
||||||
betterquesting.cmd.view=Кнопка режима просмотра %s
|
|
||||||
betterquesting.cmd.hardcore=Режим повышенной сложности: %s
|
|
||||||
betterquesting.cmd.purge_hidden=Удалено %s скрытых квестов
|
|
||||||
betterquesting.cmd.error=§cЧто-то пошло не так! Пожалуйста ознакомьтесь с вашими логами.
|
|
||||||
|
|
||||||
betterquesting.cmd.lives.add_player=Добавлено %s жизней к %s (Всего: %s)
|
|
||||||
betterquesting.cmd.lives.add_all=Добавлено %s жизней всем игрокам
|
|
||||||
betterquesting.cmd.lives.remove_player=Отнято %s жизней из %s (Всего: %s)
|
|
||||||
betterquesting.cmd.lives.remove_all=Отнято %s жизней у всех игроков
|
|
||||||
betterquesting.cmd.lives.set_player=Игроку %s задано %s жизней
|
|
||||||
betterquesting.cmd.lives.set_all=Задать всем игрокам %s жизней
|
|
||||||
betterquesting.cmd.lives.max=Задать %s, как максимальное количество жизней
|
|
||||||
betterquesting.cmd.lives.default=Задать %s, как количество жизней по умолчанию
|
|
||||||
|
|
||||||
betterquesting.cmd.reset.player_single=Сбросить квест '%s' у %s
|
|
||||||
betterquesting.cmd.reset.player_all=Сбросить все квесты у %s
|
|
||||||
betterquesting.cmd.reset.all_single=Сбросить квест '%s' у каждого игрока
|
|
||||||
betterquesting.cmd.reset.all_all=Сбросить все квесты у каждого игрока
|
|
||||||
betterquesting.cmd.refresh=Обновление локальной базы данных...
|
|
||||||
|
|
||||||
betterquesting.cmd.cleanup_questline.confirm=Это опасное действие. Пожалуйста подтвердите что вы создали бэкап перед тем как продолжить. Напишите команду ещё раз чтобы начать очистку.
|
|
||||||
betterquesting.cmd.cleanup_questline.completed=Удалено %d записей
|
|
||||||
|
|
||||||
json.betterquesting.quest.name=Информация о квесте
|
|
||||||
jdoc.betterquesting.quest.rewards.name=Награды
|
|
||||||
jdoc.betterquesting.quest.rewards.desc=Список настраиваемых типов наград
|
|
||||||
jdoc.betterquesting.quest.tasks.name=Задания
|
|
||||||
jdoc.betterquesting.quest.tasks.desc=Список настраиваемых типов заданий
|
|
||||||
jdoc.betterquesting.quest.preRequisites.name=Необходимые требования:
|
|
||||||
jdoc.betterquesting.quest.preRequisites.desc=Список ID родительских квестов, необходимых для открытия данного квеста
|
|
||||||
jdoc.betterquesting.quest.properties.name=Свойства
|
|
||||||
jdoc.betterquesting.quest.properties.desc=Свойства, определяющие внешний вид и функциональность квеста
|
|
||||||
|
|
||||||
jdoc.betterquesting.quest.properties.betterquesting.name=BetterQuesting
|
|
||||||
jdoc.betterquesting.quest.properties.betterquesting.desc=Свойства BetterQuesting
|
|
||||||
|
|
||||||
betterquesting.notification.enabled=Уведомления о квестах: Вкл.
|
|
||||||
betterquesting.notification.disabled=Уведомления о квестах: Откл.
|
|
||||||
betterquesting.notification.tooltip=Переключить уведомления о квестах
|
|
||||||
@@ -1,265 +0,0 @@
|
|||||||
betterquesting.title.quest_lines=Görev Serileri
|
|
||||||
betterquesting.title.edit_line1=Görev Hatlarını Düzenle
|
|
||||||
betterquesting.title.edit_line2=Şu Görev Serisini Düzenle - %s
|
|
||||||
betterquesting.title.edit_quest=Görevi Düzenle
|
|
||||||
betterquesting.title.edit_tasks=Ödevleri Düzenle
|
|
||||||
betterquesting.title.edit_rewards=Ödülleri Düzenle
|
|
||||||
betterquesting.title.edit_text=Metin Düzenleyici
|
|
||||||
betterquesting.title.pre_requisites=Ön koşulları Düzenle
|
|
||||||
betterquesting.title.json_object=Obje
|
|
||||||
betterquesting.title.json_array=Liste
|
|
||||||
betterquesting.title.json_add=Yeni Tip
|
|
||||||
betterquesting.title.select_item=Eşyayı Seç
|
|
||||||
betterquesting.title.select_fluid=Sıvıyı Seç
|
|
||||||
betterquesting.title.select_entity=Varlığı Seç
|
|
||||||
betterquesting.title.party_none=Görev Partisi
|
|
||||||
betterquesting.title.party=Şu Partiyi Yönet - %s
|
|
||||||
betterquesting.title.party_invite=Kullanıcıları Davet Et
|
|
||||||
betterquesting.title.select_theme=Tema Seç
|
|
||||||
betterquesting.title.importers=İçe Aktarıcılar
|
|
||||||
betterquesting.title.submit_station=Gönderim İstasyonu
|
|
||||||
betterquesting.title.completion=Tamamlandı: %d/%d
|
|
||||||
betterquesting.title.choose_image.src=Eklenecek Resmi Seçin
|
|
||||||
betterquesting.title.choose_image.dst=Hedef seçin
|
|
||||||
betterquesting.title.choose_image_swing=Lütfen açılan dosya seçiciden bir resim seçin
|
|
||||||
|
|
||||||
betterquesting.btn.rewards=Ödüller
|
|
||||||
betterquesting.btn.tasks=Ödevler
|
|
||||||
betterquesting.btn.advanced=Gelişmiş
|
|
||||||
betterquesting.btn.is_main=Ana mı
|
|
||||||
betterquesting.btn.requirements=Gereksinimler
|
|
||||||
betterquesting.btn.edit=Düzenle
|
|
||||||
betterquesting.btn.new=Yeni Ekle
|
|
||||||
betterquesting.btn.import=İçe Aktar
|
|
||||||
betterquesting.btn.logic=Mantık
|
|
||||||
betterquesting.btn.show=Göster
|
|
||||||
betterquesting.btn.claim=Topla
|
|
||||||
betterquesting.btn.detect_submit=Tespit Et/Gönder
|
|
||||||
betterquesting.btn.add_remove_quests=Ekle/Görev Kaldır
|
|
||||||
betterquesting.btn.designer=Düzenleyici
|
|
||||||
betterquesting.btn.item=Eşya
|
|
||||||
betterquesting.btn.list=Liste
|
|
||||||
betterquesting.btn.fluid=Sıvı
|
|
||||||
betterquesting.btn.entity=Varlık
|
|
||||||
betterquesting.btn.text=Metin
|
|
||||||
betterquesting.btn.number=Numara
|
|
||||||
betterquesting.btn.object=Nesne
|
|
||||||
betterquesting.btn.raw_nbt=Ham NBT
|
|
||||||
betterquesting.btn.party_new=Parti Oluştur
|
|
||||||
betterquesting.btn.party_leave=Ayrıl
|
|
||||||
betterquesting.btn.party_invite=Davet
|
|
||||||
betterquesting.btn.party_kick=At
|
|
||||||
betterquesting.btn.party_join=Katıl
|
|
||||||
betterquesting.btn.party_share_lives=Canları Paylaş
|
|
||||||
betterquesting.btn.party_share_loot=Tek Ödül
|
|
||||||
betterquesting.btn.icon=Simge
|
|
||||||
betterquesting.btn.claim_all=Hepsini Topla
|
|
||||||
betterquesting.btn.claim_all_detailed=§7Onay penceresini göstermeye zorlamak için Shift tuşunu basılı tutun
|
|
||||||
betterquesting.btn.zoom_fit=Ekrana Sığdır
|
|
||||||
betterquesting.btn.lock_tray=Tepsiyi Sabitle
|
|
||||||
betterquesting.btn.view_mode=Görüş Modu
|
|
||||||
betterquesting.btn.always_draw_implicit=Daima Örtülü Bağımlılık Çiz
|
|
||||||
betterquesting.btn.prereq_visbility.normal=Normal Görüş
|
|
||||||
betterquesting.btn.prereq_visbility.implicit=Üzerine gelinmediği veya Shift'i basılı tutmadığınız sürece gizlidir
|
|
||||||
betterquesting.btn.prereq_visbility.hidden=Kullanıcı girdisinden bağımsız olarak gizli
|
|
||||||
betterquesting.btn.bookmark_quest=Yer İmi
|
|
||||||
betterquesting.btn.unbookmark_quest=Yer imini kaldır
|
|
||||||
betterquesting.btn.share_quest=Sohbette Paylaş
|
|
||||||
betterquesting.btn.copy_quest=Görev ID Kopyala
|
|
||||||
|
|
||||||
betterquesting.home.exit=Çıkış
|
|
||||||
betterquesting.home.quests=Görevler
|
|
||||||
betterquesting.home.party=Parti
|
|
||||||
betterquesting.home.theme=Tema
|
|
||||||
|
|
||||||
betterquesting.gui.name=İsim
|
|
||||||
betterquesting.gui.description=Açıklama
|
|
||||||
betterquesting.gui.quest_line=Görev Çizgisi
|
|
||||||
betterquesting.gui.database=Veritabanı
|
|
||||||
betterquesting.gui.selection=Seçim
|
|
||||||
betterquesting.gui.search=Arama
|
|
||||||
betterquesting.gui.bookmarks=Yer İmleri
|
|
||||||
betterquesting.gui.folder=Dosya
|
|
||||||
betterquesting.gui.party_invites=Davetler
|
|
||||||
betterquesting.gui.party_members=Üyeler
|
|
||||||
betterquesting.gui.remaining_lives=Kalan Canlar: %s
|
|
||||||
betterquesting.gui.full_lives=Canlar Dolu
|
|
||||||
betterquesting.gui.closing_warning=Bu düzenleyiciyi kapatmak istediğinizden emin misiniz?
|
|
||||||
betterquesting.gui.closing_confirm=Değişiklikler kaybolabilir!
|
|
||||||
betterquesting.gui.claim_all_warning=Tüm ödülleri almak istediğinizden emin misiniz?
|
|
||||||
betterquesting.gui.claim_all_confirm=Eğer envanteriniz doluysa eşyalar yere düşebilir!
|
|
||||||
betterquesting.gui.claim_all_quest_count=Ödülü talep edilecek görevler: %d
|
|
||||||
betterquesting.gui.claim_all_choice_quest_count=Mevcut seçmeli ödüller: %d
|
|
||||||
betterquesting.gui.key=Anahtar Kelime
|
|
||||||
betterquesting.gui.no_key=Anahtar Yok
|
|
||||||
betterquesting.gui.duplicate_key=Anahtarı Yenile
|
|
||||||
betterquesting.gui.yes_always=Evet, Her zaman
|
|
||||||
betterquesting.gui.force_choice_yes=Seçimler: §aEvet
|
|
||||||
betterquesting.gui.force_choice_no=Seçimler: §cHayır
|
|
||||||
betterquesting.gui.force_choice_detailed_1=Görevlerden otomatik olarak rastgele seçmeli ödülleri al
|
|
||||||
betterquesting.gui.force_choice_detailed_2=§7Mümkünse ganimet çantalarına öncelik verir
|
|
||||||
betterquesting.gui.sp_only=Bu özellik özel sunucuda oynarken çalışmaz
|
|
||||||
betterquesting.gui.not_correct_dir=Hedef konum %s'nin altında olmalı ve onun doğrudan alt öğesi olmamalıdır
|
|
||||||
betterquesting.gui.overwrite_file=Hedef dosya zaten mevcut. Üzerine yazma onaylansın mı?
|
|
||||||
betterquesting.gui.logic.or=YA DA
|
|
||||||
|
|
||||||
betterquesting.tooltip.tasks_complete=%s/%s Görev Tamamlandı
|
|
||||||
betterquesting.tooltip.complete=TAMAMLANDI
|
|
||||||
betterquesting.tooltip.incomplete=TAMAMLANMADI
|
|
||||||
betterquesting.tooltip.rewards_pending=Alınmamış Ödüller
|
|
||||||
betterquesting.tooltip.repeatable=Tekrar Edilebilir
|
|
||||||
betterquesting.tooltip.requires=Gereksinimler:
|
|
||||||
betterquesting.tooltip.shift_advanced=Gelişmiş bilgi için SHIFT'e basılı tutun
|
|
||||||
betterquesting.tooltip.reset_time=Bekleme Süresi: %s
|
|
||||||
betterquesting.tooltip.main_quest=Ana Görev: %s
|
|
||||||
betterquesting.tooltip.global_quest=Küresel Görev: %s
|
|
||||||
betterquesting.tooltip.global_share=Küresel Paylaşım: %s
|
|
||||||
betterquesting.tooltip.task_logic=Görev Mantığı: %s
|
|
||||||
betterquesting.tooltip.quest_logic=Görev Mantığı: %s
|
|
||||||
betterquesting.tooltip.simultaneous=Eşzamanlı Görevler: %s
|
|
||||||
betterquesting.tooltip.auto_claim=Otomatik Topla: %s
|
|
||||||
betterquesting.tooltip.repeat=Bekleme Süresi: %s
|
|
||||||
betterquesting.tooltip.repeat_with_edit_mode=Düzenleme modu etkin, tekrarlanabilir görevler sıfırlanmayacak
|
|
||||||
betterquesting.tooltip.update_quests=Güncelleme Mevcut!%n§7Yeni bir görev serisi sürümü mevcut.%nYüklemek ve ilerleme durumunu taşımak için tıklayın.
|
|
||||||
betterquesting.tooltip.cycle.true=Devre dışı bırakmak için tıklayın
|
|
||||||
betterquesting.tooltip.cycle.false=Etkinleştirmek için tıklayın
|
|
||||||
betterquesting.tooltip.image_file_type=Görseller
|
|
||||||
|
|
||||||
betterquesting.notice.complete=Görev Tamamlandı
|
|
||||||
betterquesting.notice.update=Görev Güncellendi
|
|
||||||
betterquesting.notice.unlock=Görev Açıldı
|
|
||||||
|
|
||||||
betterquesting.msg.heart_disabled=Zorlayıcı Can modu etkin değil. Geçiş yapmak için "/bq_admin hardcore" komutunu kullanın
|
|
||||||
betterquesting.msg.share_quest=§b[Görev: #%s - %s§b]
|
|
||||||
betterquesting.msg.share_quest_invalid=§cGörev görüntülenemiyor %s
|
|
||||||
betterquesting.msg.share_quest_hover_text_success=§aGörevi Görüntülemek İçin Tıklayın
|
|
||||||
betterquesting.msg.share_quest_hover_text_failure=§cGörev'e Şu anda Erişilemiyor
|
|
||||||
|
|
||||||
betterquesting.msg.copy_quest_copied=§ePanoya kopyalandı:
|
|
||||||
betterquesting.msg.copy_quest_failed=§cPanoya kopyalanamadı!
|
|
||||||
|
|
||||||
key.betterquesting.quests=Görevleri Aç
|
|
||||||
key.betterquesting.party=Parti Yönetici
|
|
||||||
key.betterquesting.themes=Temayı Değiştir
|
|
||||||
|
|
||||||
itemGroup.betterquesting=Better Questing
|
|
||||||
|
|
||||||
fluid.betterquesting.placeholder=Yertutucu
|
|
||||||
|
|
||||||
item.betterquesting.placeholder.name=Eşya Yertutucu
|
|
||||||
item.betterquesting.extra_life.name=Ekstra Can
|
|
||||||
item.betterquesting.extra_life.full.name=Ekstra Can
|
|
||||||
item.betterquesting.extra_life.half.name=Yarım Kalp
|
|
||||||
item.betterquesting.extra_life.quarter.name=Çeyrek Kalp
|
|
||||||
item.betterquesting.guide.name=Better Questing Başlangıç Kılavuzu
|
|
||||||
|
|
||||||
tile.betterquesting.submit_station.name=Nesne Gönderim İstasyonu (NGİ)
|
|
||||||
tile.betterquesting.observation_station.name=Nesne Gözlem İstasyonu (NGİ)
|
|
||||||
|
|
||||||
betterquesting.btn.help1=Navigasyon
|
|
||||||
betterquesting.btn.help2=NGİ Blok
|
|
||||||
betterquesting.btn.help3=Görevler Yap
|
|
||||||
betterquesting.btn.help4=Komutlar
|
|
||||||
betterquesting.btn.help5=İthalat
|
|
||||||
betterquesting.btn.help6=Temalar
|
|
||||||
betterquesting.btn.help7=Yerelleştirme
|
|
||||||
betterquesting.btn.help8=Kaynaklar
|
|
||||||
|
|
||||||
betterquesting.help.page1=§l§nGenel Gezinme%n§r%nBetter Questing'in ana görev GUI'leri, kolayca kaybolabilecek bir öğeye veya bloğa değil, bunun yerine kontroller menüsünde bulunabilen ve değiştirilebilen tek bir tuş bağlamaya dayanır.%n%n Görev Hatları ekranında listeden aktif hatlarınızdan herhangi birini seçebilir ve görevleri tamamlamaya başlamak için seçtiğiniz göreve gitmek üzere kutunun etrafında sürükleyebilirsiniz.%n%nAraştırma grupları Grup Yönetimi aracılığıyla oluşturulabilir veya düzenlenebilir ekranlar. Burada ayrıca zorlu yaşamları veya görev ödüllerini paylaşma seçeneklerini de değiştirebilirsiniz.%n%nGörev kullanıcı arayüzlerinizin görünümünü değiştirmek isterseniz, Tema seçim ekranında halihazırda yüklü olan temalar arasından seçim yapabilirsiniz.
|
|
||||||
betterquesting.help.page2=§l§nGönderim İstasyonu%n§r%nGörev görevlerinin çoğu doğrudan envanteriniz (sıvılar dahil) aracılığıyla gönderilebilse de bazen daha otomatik bir çözüme ihtiyaç duyarsınız. Nesne Gönderme İstasyonunun (OSS) kullanışlı olduğu yer burasıdır. OSS'yi destekleyen görevler, kullanımını etkinleştirmek için yerleşik arayüz aracılığıyla seçilebilir. Kurulumdan sonra, sıvılar ve öğeler arayüzün giriş yuvasına borularla aktarılabilir veya bırakılabilir, ancak herhangi bir görev seçilmemişse veya zaten tamamlanmışsa öğeleri veya sıvıları geçersiz kılmaz ve bu da onu kazara öğe/sıvı silinmesine karşı nispeten güvenli hale getirir. Birden fazla OSS, aynı görev kapsamında aynı anda ayrı alt görevleri üstlenme yeteneğine de sahiptir!
|
|
||||||
betterquesting.help.page3=§l§nGörev Yapmak%n§r%nGörevler ve görev satırları oluşturmaya başlamak için, öncelikle düzenleme komutunu çalıştırarak düzenleme modunu etkinleştirmeniz gerekir (Daha fazla bilgi için komutlara bakın). Daha sonra görev satırlarını ekleyip kaldırabileceksiniz ancak görev yapmaya başlamak için birine ihtiyacınız yok. Bu, özellikle diğer görevlerin veya görev satırlarının kilidini açan gizli görevler yapmak istiyorsanız kullanışlıdır.%n%nDüzenleme sırasında aşina olmanız gereken birkaç menü vardır. Bunlar, diğer modların çoğuyla karşılaştırıldığında ilk başta biraz zorlayıcı olacak ancak zamanla kolaylaşacaktır. Bazı gelişmiş düzenleme ekranları ham görev verilerini düzenleyecektir, dolayısıyla olumsuz yan etkilere neden olabileceğinden neyi değiştireceğinize çok dikkat etmeniz gerekir, ancak bu asla bozulmaya veya çökmeye neden olmamalıdır. Bunlardan herhangi biri meydana gelirse, bunu derhal bir geliştiriciye bildirmelisiniz.
|
|
||||||
betterquesting.help.page4=§l§nKomutlar%n§r%nBetter Questing ile çalışırken bilmeniz gereken yalnızca birkaç komut vardır. Bunlar, herkesin çalıştırabileceği kullanıcı komutları ve sunucu operatörleriyle sınırlı olan yönetici komutları olarak ayrılır.%n%n§o/bq_user yenileme%n§r%nPotansiyel senkronizasyon sorunları durumunda yerel sorgulama veritabanını sunucuyla manuel olarak yeniden senkronize eder. %n%n§o/bq_user help%n§r%nOyuncuya bu kılavuzun bir kopyasını verir%n%n§o/bq_admin edit%n§r%nGörev düzenleme modunu açar ve açar kapalı. Etkinleştirildiğinde operatörler, görevler ve görev satırları için düzenleme menülerine erişebilecek. Paketleri veya görevleri yayınlamadan önce bunu devre dışı bırakmayı unutmayın.%n%n§o/bq_admin hardcore%n§r%n Zorlu canların kullanımını açar ve kapatır. Tüm canlar tükendiğinde, oyuncular sunucudan yasaklanacak veya standart vanilya hardcore'una göre dünyaları silinecek.%n%n§o/bq_admin reset [all|<quest_id>] [username|uuid]%n§r %nBelirtilen kullanıcı için görev tamamlama verilerini siler. Paketleri yayınlamadan önce kullanmak kullanışlıdır.%n%n§o/bq_admin default [save|load]%n§r%nGeçerli görev veritabanını genel varsayılan dizine kaydeder/yükler. Varsayılanları ayarlamak, yeni oluşturulan dünyaların söz konusu belirli görevlerle başlayacağı anlamına gelir. Kaydetme ayrıca tamamlanma verilerini, donanım durumunu ve düzenleme modunu da koruyacaktır; bu nedenle, bunu çalıştırmadan önce diğer çeşitli komutları gerektiği gibi kullandığınızdan emin olun.%n%n§o/bq_admincomplete <quest_id> [kullanıcı adı|uuid]%n§r% nForce verilen kullanıcı için bir görevi tamamlar%n%n§o/bq_admin delete [all|<quest_id>]%n§r%nVerilen görevleri ve ilerleme verilerini siler ancak yenilerini silmez dünya varsayılanları.%n%n§o/bq_admin yaşıyor [add|set|max|default] <value> [username]%n§r%nBu komutlar oyuncuların sahip olduğu can miktarını veya başlangıç ve maksimum değerleri değiştirir.
|
|
||||||
betterquesting.help.page5=§l§nİçe Aktarma%n§r%nBazı genişletme paketleri, diğer görev modları için içe aktarıcılar içerebilir veya paket oluşturucuların çevrimiçi görev satırlarını indirmelerine izin verebilir. Bu içe aktarıcılara erişmek için ana görev satırı düzenleyicisindeki 'İçe Aktar' düğmesine tıklayabilirsiniz. Better Questing'in varsayılan olarak herhangi bir içe aktarıcısı yoktur, dolayısıyla belirli bir içe aktarıcıya ihtiyacınız varsa ya bir genişletme bulmanız ya da bunu kendiniz yapmanız gerekir.
|
|
||||||
betterquesting.help.page6=§l§nTemalar%n§r%nKullanıcı arayüzlerinde belirli bir renk paletini tercih eden biriyseniz veya yalnızca ona daha özgün bir görünüm ve his vermek isteyen bir paket üreticisiyseniz, o zaman temalar en iyi arkadaşınızdır. Temalar, araştırma yapan kullanıcı arayüzlerinin görünümünü, ister fütüristik, ister büyülü, ister sadece klasik Minecraft olsun, ihtiyaçlarınıza uyacak şekilde değiştirebilir. Kaynak paketleri, kaynak dizini veya genişletme paketleri aracılığıyla kurulabilirler.
|
|
||||||
betterquesting.help.page7=§l§nYerelleştirme%n§r%nBetter Questing, görev adlarının ve açıklamalarının tam yerelleştirilmesini destekler. (Tıpkı bizim yaptığımız gibi) Böylece paketinizi tüm milletlerden kullanıcılara yayınlamak istiyorsanız artık bunu yapabilirsiniz! Görevlerinizi yerelleştirmeye başlamak için düz metin yerine "§omypack.quest1.name§r" gibi benzersiz anahtarlar kullanmanız gerekir. Daha sonra dile özgü tüm çeviriler için yalnızca .lang dosyalarını içeren bir kaynak paketi oluşturabilirsiniz. Bu dosyalar alternatif olarak paketlerde daha iyi paketleme için Better Questing'in kaynak dizininde saklanabilir.
|
|
||||||
betterquesting.help.page8=§l§nKaynaklar%n§r%nAna ekranı özelleştirmek, temaları bir araya getirmek veya yerelleştirme dosyaları eklemek istiyorsanız bunu şu adresten yapabilirsiniz: %n%n"§o/config/betterquesting/resources/<pack_name>/§ r"%n%nBuradaki tüm klasörler, paketinizi kişiselleştirmek için gereken her şeyi içeren listelenmemiş kaynak paketleri olarak değerlendirilebilir.
|
|
||||||
|
|
||||||
betterquesting.design.tree=Ağaç Tasarımı
|
|
||||||
|
|
||||||
betterquesting.toolbox.tab.main=Ana
|
|
||||||
|
|
||||||
betterquesting.toolbox.tool.open.name=Aç
|
|
||||||
betterquesting.toolbox.tool.open.desc=Daha fazla düzenleme için görev açar
|
|
||||||
betterquesting.toolbox.tool.grab.name=Tut
|
|
||||||
betterquesting.toolbox.tool.grab.desc=Görevleri alır ve görev satırındaki başka bir yere taşır
|
|
||||||
betterquesting.toolbox.tool.link.name=Bağlantı
|
|
||||||
betterquesting.toolbox.tool.link.desc=Başkaları için ön koşul olarak bir görev belirler. Bir bağlantı zaten mevcutsa kaldırılır
|
|
||||||
betterquesting.toolbox.tool.snap.name=Izgara Ayarı
|
|
||||||
betterquesting.toolbox.tool.snap.desc=Diğer çeşitli araçlar için ızgara çözünürlüğünü değiştirir
|
|
||||||
betterquesting.toolbox.tool.copy.name=Kopyala
|
|
||||||
betterquesting.toolbox.tool.copy.desc=Verilen görevi önkoşullar, görevler ve ödüller dahil olmak üzere kopyalar ancak ilerleme verilerini içermez
|
|
||||||
betterquesting.toolbox.tool.new.name=Yeni Görev
|
|
||||||
betterquesting.toolbox.tool.new.desc=Yeni bir boş görev yarat
|
|
||||||
betterquesting.toolbox.tool.delete.name=Görevi Sil
|
|
||||||
betterquesting.toolbox.tool.delete.desc=Verilen görevi görev satırından ve veritabanından siler
|
|
||||||
betterquesting.toolbox.tool.remove.name=Görevi Kaldır
|
|
||||||
betterquesting.toolbox.tool.remove.desc=Verilen görevi yalnızca görev satırından kaldırır. Görev veritabanı üzerinden hâlâ erişilebilir olacak
|
|
||||||
betterquesting.toolbox.tool.complete.name=Manuel Tamamlama
|
|
||||||
betterquesting.toolbox.tool.complete.desc=Seçilen görevi zorla tamamlar
|
|
||||||
betterquesting.toolbox.tool.reset.name=Görevi Sıfırla
|
|
||||||
betterquesting.toolbox.tool.reset.desc=Tamamlanma durumunu ve tüm görev ilerlemesini sıfırlar
|
|
||||||
betterquesting.toolbox.tool.icon.name=Simge Seç
|
|
||||||
betterquesting.toolbox.tool.icon.desc=Görevin simgesini değiştirir
|
|
||||||
betterquesting.toolbox.tool.scale.name=Simgeyi Ayarla
|
|
||||||
betterquesting.toolbox.tool.scale.desc=Görev simgelerini yukarı veya aşağı ölçeklendirir
|
|
||||||
betterquesting.toolbox.tool.raw.name=Ham Düzenleme
|
|
||||||
betterquesting.toolbox.tool.raw.desc=Düzenleme için ham görev satırı JSON'u açar. Arka planı değiştirmek gibi ek gizli ayarlar içerir
|
|
||||||
betterquesting.toolbox.tool.frame.name=Simge Çerçevesini Düzenle
|
|
||||||
betterquesting.toolbox.tool.frame.desc=Görev simgelerinin çerçeve stilini değiştirir
|
|
||||||
|
|
||||||
betterquesting.cmd.check_all=Tüm görevler tamamlandı %s: tarafından
|
|
||||||
betterquesting.cmd.check_all.line=%s %s
|
|
||||||
betterquesting.cmd.check.true=%s tamamlandı %s
|
|
||||||
betterquesting.cmd.check.false=%s tamamlanmadı %s
|
|
||||||
betterquesting.cmd.complete=Tamamlanan görev %s için %s
|
|
||||||
betterquesting.cmd.complete_all=Completed %s quests for %s
|
|
||||||
betterquesting.cmd.default.save=Görev veritabanı varsayılan olarak kaydedildi
|
|
||||||
betterquesting.cmd.default.save2=Görev tabanı şuraya kaydedildi %s
|
|
||||||
betterquesting.cmd.default.load=Varsayılan görev veritabanı yeniden yüklendi
|
|
||||||
betterquesting.cmd.default.load2=%s kaynağından görev veritabanı yüklendi
|
|
||||||
betterquesting.cmd.default.set=%s'yi varsayılan görev veritabanı olarak ayarla
|
|
||||||
betterquesting.cmd.default.exportlang=template.lang varsayılana aktarıldı
|
|
||||||
betterquesting.cmd.default.exportlang2=template.lang %s'e aktarıldı
|
|
||||||
betterquesting.cmd.default.none=Görev veritabanı bulunamadı
|
|
||||||
betterquesting.cmd.delete.single=%s görevi silindi
|
|
||||||
betterquesting.cmd.delete.all=Tüm görevler silindi
|
|
||||||
betterquesting.cmd.edit=Düzenleme modu %s
|
|
||||||
betterquesting.cmd.view=Görünüm modu düğmesi %s
|
|
||||||
betterquesting.cmd.hardcore=Hardcore mod %s
|
|
||||||
betterquesting.cmd.purge_hidden=%s gizli görev/görevler silindi
|
|
||||||
betterquesting.cmd.error=§cBir şeyler ters gitti! Lütfen günlüklerinizi kontrol edin.
|
|
||||||
|
|
||||||
betterquesting.cmd.lives.add_player=%s'e %s can eklendi (Toplam: %s)
|
|
||||||
betterquesting.cmd.lives.add_all=Tüm oyunculara %s can eklendi
|
|
||||||
betterquesting.cmd.lives.remove_player=%s canı %s'den kaldırıldı (Toplam: %s)
|
|
||||||
betterquesting.cmd.lives.remove_all=%s canı tüm oyunculardan kaldırıldı
|
|
||||||
betterquesting.cmd.lives.set_player=%s'in canını %s olarak ayarla
|
|
||||||
betterquesting.cmd.lives.set_all=Tüm oyuncuların canlarını %s olarak ayarlayın
|
|
||||||
betterquesting.cmd.lives.max=Maksimum yaşamı %s olarak ayarla
|
|
||||||
betterquesting.cmd.lives.default=Varsayılan canı %s olarak ayarla
|
|
||||||
|
|
||||||
betterquesting.cmd.reset.player_single=%s için '%s' görevini sıfırla
|
|
||||||
betterquesting.cmd.reset.player_all=%s için tüm görevleri sıfırla
|
|
||||||
betterquesting.cmd.reset.all_single=Herkes için '%s' görevini sıfırla
|
|
||||||
betterquesting.cmd.reset.all_all=Herkes için tüm görevleri sıfırla
|
|
||||||
betterquesting.cmd.refresh=Yerel veritabanı yenileniyor...
|
|
||||||
|
|
||||||
betterquesting.cmd.cleanup_questline.confirm=Bu tehlikeli bir operasyondur. Lütfen bunu yapmadan önce yedekleme yaptığınızı onaylayın. Temizlemeyi gerçekten başlatmak için bu komutu tekrar yazın.
|
|
||||||
betterquesting.cmd.cleanup_questline.completed=%d giriş kaldırıldı
|
|
||||||
|
|
||||||
json.betterquesting.quest.name=Görev Verileri
|
|
||||||
jdoc.betterquesting.quest.rewards.name=Ödüller
|
|
||||||
jdoc.betterquesting.quest.rewards.desc=Yapılandırılabilir ödül türlerinin listesi
|
|
||||||
jdoc.betterquesting.quest.tasks.name=Görevler
|
|
||||||
jdoc.betterquesting.quest.tasks.desc=Yapılandırılabilir görev türlerinin listesi
|
|
||||||
jdoc.betterquesting.quest.preRequisites.name=Önkoşullar
|
|
||||||
jdoc.betterquesting.quest.preRequisites.desc=Bu görevin kilidini açmak için kullanılan ana görev ID'lerinin listesi
|
|
||||||
jdoc.betterquesting.quest.properties.name=Özellikler
|
|
||||||
jdoc.betterquesting.quest.properties.desc=Görevin görünümünü ve işlevselliğini tanımlayan özellikler
|
|
||||||
|
|
||||||
jdoc.betterquesting.quest.properties.betterquesting.name=BetterQuesting
|
|
||||||
jdoc.betterquesting.quest.properties.betterquesting.desc=BetterQuesting'in özellikleri
|
|
||||||
|
|
||||||
betterquesting.notification.enabled=Görev Bildirimleri: Açık
|
|
||||||
betterquesting.notification.disabled=Görev Bildirimleri: Kapalı
|
|
||||||
betterquesting.notification.tooltip=Görev Bildirimlerini Aç / Kapat
|
|
||||||
@@ -1,73 +0,0 @@
|
|||||||
bq_standard.task.retrieval=入手タスク
|
|
||||||
bq_standard.task.optional_retrieval=任意タスク
|
|
||||||
bq_standard.task.crafting=クラフトタスク
|
|
||||||
bq_standard.task.hunt=Mob討伐タスク
|
|
||||||
bq_standard.task.scoreboard=スコアボードタスク
|
|
||||||
bq_standard.task.location=移動タスク
|
|
||||||
bq_standard.task.fluid=流体タスク
|
|
||||||
bq_standard.task.meeting=遭遇タスク
|
|
||||||
bq_standard.task.xp=経験値タスク
|
|
||||||
bq_standard.task.block_break=ブロック破壊タスク
|
|
||||||
bq_standard.task.checkbox=確認タスク
|
|
||||||
bq_standard.task.advancement=実績タスク
|
|
||||||
bq_standard.task.tame=飼いならしタスク
|
|
||||||
bq_standard.task.interact_item=アイテム使用タスク
|
|
||||||
bq_standard.task.interact_entity=エンティティ対話タスク
|
|
||||||
bq_standard.task.trigger=トリガータスク
|
|
||||||
|
|
||||||
bq_standard.reward.choice=選択報酬
|
|
||||||
bq_standard.reward.item=アイテム報酬
|
|
||||||
bq_standard.reward.scoreboard=スコアボード報酬
|
|
||||||
bq_standard.reward.command=コマンド報酬
|
|
||||||
bq_standard.reward.xp=経験値報酬
|
|
||||||
bq_standard.reward.recipe=レシピ開放
|
|
||||||
bq_standard.reward.questcompletion=クエスト完了報酬
|
|
||||||
|
|
||||||
bq_standard.trade_unlock=自動販売機での交換に関連
|
|
||||||
|
|
||||||
bq_standard.title.edit_hunt=討伐タスクを編集
|
|
||||||
bq_standard.title.edit_meeting=遭遇タスクを編集
|
|
||||||
bq_standard.title.edit_loot_groups=ランダム報酬グループの編集
|
|
||||||
bq_standard.title.edit_loot_entries=ランダム報酬項目の編集
|
|
||||||
bq_standard.title.edit_retrieval=入手タスクの編集
|
|
||||||
bq_standard.title.edit_crafting=クラフトタスクの編集
|
|
||||||
bq_standard.title.edit_scoreboard=スコアボードタスクの編集
|
|
||||||
bq_standard.title.edit_advancement=進捗タスクの編集
|
|
||||||
bq_standard.title.edit_tame=飼いならしタスクの編集
|
|
||||||
|
|
||||||
bq_standard.btn.select_mob=Mobの選択
|
|
||||||
bq_standard.btn.add_remove_drops=報酬を追加/削除
|
|
||||||
bq_standard.btn.edit_items=アイテムを追加/削除
|
|
||||||
bq_standard.btn.consume=納品: %s
|
|
||||||
|
|
||||||
bq_standard.gui.amount=量
|
|
||||||
bq_standard.gui.kill=%sの討伐
|
|
||||||
bq_standard.gui.location=位置: %s
|
|
||||||
bq_standard.gui.distance=距離: %s
|
|
||||||
bq_standard.gui.dimension=ディメンション: %s
|
|
||||||
bq_standard.gui.biome=バイオーム: %s
|
|
||||||
bq_standard.gui.structure=構造物: %s
|
|
||||||
bq_standard.gui.found=発見!
|
|
||||||
bq_standard.gui.undiscovered=未発見
|
|
||||||
bq_standard.gui.condition=座標: %s
|
|
||||||
bq_standard.gui.meet=%sと遭遇
|
|
||||||
bq_standard.gui.weight=ウェイト
|
|
||||||
bq_standard.gui.experience=経験値
|
|
||||||
bq_standard.gui.tame=%sの飼いならし
|
|
||||||
bq_standard.gui.questcompletion=クエスト完了
|
|
||||||
bq_standard.gui.neiQuestNameColor=000000
|
|
||||||
bq_standard.gui.neiQuestNameHoveredColor=A87A5E
|
|
||||||
|
|
||||||
bq_standard.importer.dummy.name=ダミーインポート
|
|
||||||
bq_standard.importer.dummy.desc=UnsupportedOperationExceptionのエラーを投げます。
|
|
||||||
bq_standard.importer.hqm_bag.name=HQMバッグインポート
|
|
||||||
bq_standard.importer.hqm_bag.desc=Json形式のHQMの報酬バッグのデータをインポートします。
|
|
||||||
bq_standard.importer.hqm_quest.name=HQMクエストインポート
|
|
||||||
bq_standard.importer.hqm_quest.desc=Json形式のHQMのクエストデータをインポートします。奇妙なことにHQMはJson出力後に番号付けをするため、クエストの依存関係等でクエスト間に他のクエストへの参照が含まれる場合、エラーが発生する可能性があります。
|
|
||||||
|
|
||||||
item.bq_standard.loot_chest.name=報酬チェスト
|
|
||||||
|
|
||||||
bq_standard.tooltip.fixed_loot=報酬セット: %s
|
|
||||||
bq_standard.tooltip.fixed_loot_size=%s個のアイテムを含む
|
|
||||||
bq_standard.tooltip.loot_table=報酬テーブル: %s
|
|
||||||
bq_standard.tooltip.loot_chest=レア度: %s
|
|
||||||
@@ -1,73 +0,0 @@
|
|||||||
bq_standard.task.retrieval=인출 작업
|
|
||||||
bq_standard.task.optional_retrieval=선택적 작업
|
|
||||||
bq_standard.task.crafting=제작 작업
|
|
||||||
bq_standard.task.hunt=몹 사냥 작업
|
|
||||||
bq_standard.task.scoreboard=스코어보드 작업
|
|
||||||
bq_standard.task.location=위치 작업
|
|
||||||
bq_standard.task.fluid=유체 작업
|
|
||||||
bq_standard.task.meeting=미팅 작업
|
|
||||||
bq_standard.task.xp=경헙치 작업
|
|
||||||
bq_standard.task.block_break=블럭 파괴 작업
|
|
||||||
bq_standard.task.checkbox=체크박스 작업
|
|
||||||
bq_standard.task.advancement=도전과제 작업
|
|
||||||
bq_standard.task.tame=길들이기 작업
|
|
||||||
bq_standard.task.interact_item=아이템 상호작용 작업
|
|
||||||
bq_standard.task.interact_entity=엔티티 상호작용 작업
|
|
||||||
bq_standard.task.trigger=조건 발동 작업
|
|
||||||
|
|
||||||
bq_standard.reward.choice=선택 보상
|
|
||||||
bq_standard.reward.item=아이템 보상
|
|
||||||
bq_standard.reward.scoreboard=스코어보드 보상
|
|
||||||
bq_standard.reward.command=커맨드 보상
|
|
||||||
bq_standard.reward.xp=경험치 보상
|
|
||||||
bq_standard.reward.recipe=해제 보상
|
|
||||||
bq_standard.reward.questcompletion=퀘스트 완료 보상
|
|
||||||
|
|
||||||
bq_standard.trade_unlock=연관된 자판기 교환
|
|
||||||
|
|
||||||
bq_standard.title.edit_hunt=수정 사냥 작업
|
|
||||||
bq_standard.title.edit_meeting=수정 미팅 작업
|
|
||||||
bq_standard.title.edit_loot_groups=수정 전리품 묶음
|
|
||||||
bq_standard.title.edit_loot_entries=수정 전리품 엔트리
|
|
||||||
bq_standard.title.edit_retrieval=수정 인출 작업
|
|
||||||
bq_standard.title.edit_crafting=수정 제작 작업
|
|
||||||
bq_standard.title.edit_scoreboard=수정 스코어보드 작업
|
|
||||||
bq_standard.title.edit_advancement=수정도전과제 작업
|
|
||||||
bq_standard.title.edit_tame=수정 길들이기 작업
|
|
||||||
|
|
||||||
bq_standard.btn.select_mob=선택 몹
|
|
||||||
bq_standard.btn.add_remove_drops=드롭 추가/제거
|
|
||||||
bq_standard.btn.edit_items=아이템 추가/제거
|
|
||||||
bq_standard.btn.consume=소비: %s
|
|
||||||
|
|
||||||
bq_standard.gui.amount=수량
|
|
||||||
bq_standard.gui.kill=죽이기 %s
|
|
||||||
bq_standard.gui.location=위치: %s
|
|
||||||
bq_standard.gui.distance=거리: %s
|
|
||||||
bq_standard.gui.dimension=차원: %s
|
|
||||||
bq_standard.gui.biome=바이옴: %s
|
|
||||||
bq_standard.gui.structure=구조물: %s
|
|
||||||
bq_standard.gui.found=찾아냄!
|
|
||||||
bq_standard.gui.undiscovered=발견되지 않음
|
|
||||||
bq_standard.gui.condition=조건: %s
|
|
||||||
bq_standard.gui.meet=만남 %s
|
|
||||||
bq_standard.gui.weight=무게
|
|
||||||
bq_standard.gui.experience=경험치
|
|
||||||
bq_standard.gui.tame=팀 %s
|
|
||||||
bq_standard.gui.questcompletion=퀘스트 완료
|
|
||||||
bq_standard.gui.neiQuestNameColor=000000
|
|
||||||
bq_standard.gui.neiQuestNameHoveredColor=A87A5E
|
|
||||||
|
|
||||||
bq_standard.importer.dummy.name=더미 가져오기
|
|
||||||
bq_standard.importer.dummy.desc=지원되지 않는 작업 예외를 발생시킬 뿐입니다.
|
|
||||||
bq_standard.importer.hqm_bag.name=HQM 가방 수입자
|
|
||||||
bq_standard.importer.hqm_bag.desc=json 형식으로 내보낸 HQM 보상 가방을 가져옵니다.
|
|
||||||
bq_standard.importer.hqm_quest.name=HQM 퀘스트 수입자
|
|
||||||
bq_standard.importer.hqm_quest.desc=json 형식으로 출력한 HQM 퀘스트 줄을 가져옵니다. 출력 후 HQM 퀘스트의 색인이 생성되는 이상한 특성으로 인해 이름이 중복되거나 조건부 잠금 해제된 퀘스트 간에 오류가 발생할 수 있습니다.
|
|
||||||
|
|
||||||
item.bq_standard.loot_chest.name=전리품 상자
|
|
||||||
|
|
||||||
bq_standard.tooltip.fixed_loot=전리품 설정: %s
|
|
||||||
bq_standard.tooltip.fixed_loot_size=내용물: %s 아이템
|
|
||||||
bq_standard.tooltip.loot_table=전리품 탁자: %s
|
|
||||||
bq_standard.tooltip.loot_chest=희귀도: %s
|
|
||||||
@@ -1,73 +0,0 @@
|
|||||||
bq_standard.task.retrieval=Задача поиска
|
|
||||||
bq_standard.task.optional_retrieval=Необязательное задание
|
|
||||||
bq_standard.task.crafting=Задание на создание
|
|
||||||
bq_standard.task.hunt=Задание охота на мобов
|
|
||||||
bq_standard.task.scoreboard=Задание на табло
|
|
||||||
bq_standard.task.location=Расположение Задания
|
|
||||||
bq_standard.task.fluid=Задача на жидкость
|
|
||||||
bq_standard.task.meeting=Задание на встречу
|
|
||||||
bq_standard.task.xp=Задание на опыт
|
|
||||||
bq_standard.task.block_break=Задача сломать блок
|
|
||||||
bq_standard.task.checkbox=Задание с флажком
|
|
||||||
bq_standard.task.advancement=Задание на продвижение
|
|
||||||
bq_standard.task.tame=Задание на приручение
|
|
||||||
bq_standard.task.interact_item=Задание на взаимодействие предметом
|
|
||||||
bq_standard.task.interact_entity=Задача взаимодействия с сущностью
|
|
||||||
bq_standard.task.trigger=Задача запуска критерия
|
|
||||||
|
|
||||||
bq_standard.reward.choice=Награда на выбор
|
|
||||||
bq_standard.reward.item=Награды
|
|
||||||
bq_standard.reward.scoreboard=Награда за табло
|
|
||||||
bq_standard.reward.command=Награда за команду
|
|
||||||
bq_standard.reward.xp=Награда за опыт
|
|
||||||
bq_standard.reward.recipe=Разблокировать рецепты
|
|
||||||
bq_standard.reward.questcompletion=Награда за выполнение задания
|
|
||||||
|
|
||||||
bq_standard.trade_unlock=Ассоциированные обмены торгового автомата
|
|
||||||
|
|
||||||
bq_standard.title.edit_hunt=Редактировать задачу охоты
|
|
||||||
bq_standard.title.edit_meeting=Редактировать задачу встречи
|
|
||||||
bq_standard.title.edit_loot_groups=Редактировать группы лута
|
|
||||||
bq_standard.title.edit_loot_entries=Редактировать записи о луте
|
|
||||||
bq_standard.title.edit_retrieval=Изменить задачу поиска
|
|
||||||
bq_standard.title.edit_crafting=Редактировать задачу по крафту
|
|
||||||
bq_standard.title.edit_scoreboard=Редактировать задание на табло
|
|
||||||
bq_standard.title.edit_advancement=Редактировать задачу продвижения
|
|
||||||
bq_standard.title.edit_tame=Редактировать задание приручить
|
|
||||||
|
|
||||||
bq_standard.btn.select_mob=Выберите Моба
|
|
||||||
bq_standard.btn.add_remove_drops=Добавить/Убрать дроп
|
|
||||||
bq_standard.btn.edit_items=Добавление/удаление предмета
|
|
||||||
bq_standard.btn.consume=Будет использовано: %s
|
|
||||||
|
|
||||||
bq_standard.gui.amount=Количество
|
|
||||||
bq_standard.gui.kill=Убить %s
|
|
||||||
bq_standard.gui.location=Местоположение: %s
|
|
||||||
bq_standard.gui.distance=Расстояние: %s
|
|
||||||
bq_standard.gui.dimension=Измерение: %s
|
|
||||||
bq_standard.gui.biome=Биом: %s
|
|
||||||
bq_standard.gui.structure=Структура: %s
|
|
||||||
bq_standard.gui.found=Найден!
|
|
||||||
bq_standard.gui.undiscovered=Неоткрытый
|
|
||||||
bq_standard.gui.condition=Состояние: %s
|
|
||||||
bq_standard.gui.meet=Соответствует %s
|
|
||||||
bq_standard.gui.weight=Вес
|
|
||||||
bq_standard.gui.experience=Опыт
|
|
||||||
bq_standard.gui.tame=Приручить %s
|
|
||||||
bq_standard.gui.questcompletion=Квест завершён
|
|
||||||
bq_standard.gui.neiQuestNameColor=000000
|
|
||||||
bq_standard.gui.neiQuestNameHoveredColor=A87A5E
|
|
||||||
|
|
||||||
bq_standard.importer.dummy.name=Импортер пустышка
|
|
||||||
bq_standard.importer.dummy.desc=Ничего не делает, только выдает исключение UnsupportedOperationException.
|
|
||||||
bq_standard.importer.hqm_bag.name=Импортер пакетов HQM
|
|
||||||
bq_standard.importer.hqm_bag.desc=Импортирует пакеты наград HQM, экспортированные в формате JSON.
|
|
||||||
bq_standard.importer.hqm_quest.name=Импортер HQM квестов
|
|
||||||
bq_standard.importer.hqm_quest.desc=Импортирует линии квестов HQM, экспортированные в формате json. Из-за странной природы индексации квестов HQM после экспорта, могут возникать ошибки между квестами с дублирующимися именами или условными разблокировали.
|
|
||||||
|
|
||||||
item.bq_standard.loot_chest.name=Сундук с добычей
|
|
||||||
|
|
||||||
bq_standard.tooltip.fixed_loot=Набор лута: %s
|
|
||||||
bq_standard.tooltip.fixed_loot_size=Содержит %s предметов
|
|
||||||
bq_standard.tooltip.loot_table=Таблица лута: %s
|
|
||||||
bq_standard.tooltip.loot_chest=Редкость: %s
|
|
||||||
@@ -1,468 +0,0 @@
|
|||||||
binniecore.mod.name=Binnie Core
|
|
||||||
|
|
||||||
binniecore.rootBees.descriptor=養蜂家
|
|
||||||
binniecore.rootTrees.descriptor=樹医
|
|
||||||
binniecore.rootButterflies.descriptor=鱗翅類学者
|
|
||||||
binniecore.rootFlowers.descriptor=植物学者
|
|
||||||
|
|
||||||
binniecore.rootBees.shortName=蜂
|
|
||||||
binniecore.rootTrees.shortName=樹木
|
|
||||||
binniecore.rootButterflies.shortName=蝶と蛾
|
|
||||||
binniecore.rootFlowers.shortName=花
|
|
||||||
|
|
||||||
binniecore.rootBees.epitome.0=蜂たたき
|
|
||||||
binniecore.rootBees.epitome.1=アマチュア養蜂家
|
|
||||||
binniecore.rootBees.epitome.2=研修中の養蜂家
|
|
||||||
binniecore.rootBees.epitome.3=プロの養蜂家
|
|
||||||
binniecore.rootBees.epitome.4=養蜂マスター
|
|
||||||
binniecore.rootBees.epitome.5=養蜂の✝神✝
|
|
||||||
binniecore.rootBees.epitome.6=Sengirに選ばれし者
|
|
||||||
|
|
||||||
binniecore.rootTrees.epitome.0=農家になりたい
|
|
||||||
binniecore.rootTrees.epitome.1=木こり
|
|
||||||
binniecore.rootTrees.epitome.2=才能のある農家
|
|
||||||
binniecore.rootTrees.epitome.3=有名農家
|
|
||||||
binniecore.rootTrees.epitome.4=農業マスター
|
|
||||||
binniecore.rootTrees.epitome.5=樹木の君主
|
|
||||||
binniecore.rootTrees.epitome.6=大自然の母
|
|
||||||
|
|
||||||
binniecore.rootButterflies.epitome.0=むしとりしょうねん
|
|
||||||
binniecore.rootButterflies.epitome.1=虫取り網使い
|
|
||||||
binniecore.rootButterflies.epitome.2=虫取りの魔術師
|
|
||||||
binniecore.rootButterflies.epitome.3=虫取りの君主
|
|
||||||
binniecore.rootButterflies.epitome.4=空を舞う暗殺者
|
|
||||||
binniecore.rootButterflies.epitome.5=ムシキング
|
|
||||||
binniecore.rootButterflies.epitome.6=蝶の帝王
|
|
||||||
|
|
||||||
binniecore.rootFlowers.epitome.0=よわよわ園芸マン
|
|
||||||
binniecore.rootFlowers.epitome.1=魅力的な園芸者
|
|
||||||
binniecore.rootFlowers.epitome.2=力強い植物学者
|
|
||||||
binniecore.rootFlowers.epitome.3=強欲な植物学者
|
|
||||||
binniecore.rootFlowers.epitome.4=才能のある植物学者
|
|
||||||
binniecore.rootFlowers.epitome.5=植物学マスター
|
|
||||||
binniecore.rootFlowers.epitome.6=天下一の植物学者
|
|
||||||
|
|
||||||
binniecore.rootBees.chromosome.species=種
|
|
||||||
binniecore.rootBees.chromosome.speed=生産物
|
|
||||||
binniecore.rootBees.chromosome.lifespan=寿命
|
|
||||||
binniecore.rootBees.chromosome.fertility=繁殖力
|
|
||||||
binniecore.rootBees.chromosome.temperature=温度
|
|
||||||
binniecore.rootBees.chromosome.temperature_tolerance=温度耐性
|
|
||||||
binniecore.rootBees.chromosome.nocturnal=周日行性
|
|
||||||
binniecore.rootBees.chromosome.humidity=湿度
|
|
||||||
binniecore.rootBees.chromosome.humidity_tolerance=湿度耐性
|
|
||||||
binniecore.rootBees.chromosome.tolerant_flyer=雨耐性
|
|
||||||
binniecore.rootBees.chromosome.cave_dwelling=洞窟耐性
|
|
||||||
binniecore.rootBees.chromosome.flower_provider=花の種類
|
|
||||||
binniecore.rootBees.chromosome.flowering=受粉速度
|
|
||||||
binniecore.rootBees.chromosome.territory=活動範囲
|
|
||||||
binniecore.rootBees.chromosome.effect=効果
|
|
||||||
|
|
||||||
binniecore.rootBees.chromosome.species.short=種
|
|
||||||
binniecore.rootBees.chromosome.speed.short=生産物
|
|
||||||
binniecore.rootBees.chromosome.lifespan.short=寿命
|
|
||||||
binniecore.rootBees.chromosome.fertility.short=繁殖力
|
|
||||||
binniecore.rootBees.chromosome.temperature_tolerance.short=温度耐性
|
|
||||||
binniecore.rootBees.chromosome.nocturnal.short=周日行性
|
|
||||||
binniecore.rootBees.chromosome.humidity.short=湿度
|
|
||||||
binniecore.rootBees.chromosome.humidity_tolerance.short=湿度耐性
|
|
||||||
binniecore.rootBees.chromosome.tolerant_flyer.short=雨耐性
|
|
||||||
binniecore.rootBees.chromosome.cave_dwelling.short=洞窟耐性
|
|
||||||
binniecore.rootBees.chromosome.flower_provider.short=花の種類
|
|
||||||
binniecore.rootBees.chromosome.flowering.short=受粉速度
|
|
||||||
binniecore.rootBees.chromosome.territory.short=活動範囲
|
|
||||||
binniecore.rootBees.chromosome.effect.short=効果
|
|
||||||
|
|
||||||
binniecore.rootTrees.chromosome.species=種
|
|
||||||
binniecore.rootTrees.chromosome.growth=必要環境
|
|
||||||
binniecore.rootTrees.chromosome.height=高さ
|
|
||||||
binniecore.rootTrees.chromosome.fertility=苗木ドロップ率
|
|
||||||
binniecore.rootTrees.chromosome.fruits=果実
|
|
||||||
binniecore.rootTrees.chromosome.yield=果実収穫量
|
|
||||||
binniecore.rootTrees.chromosome.plant=最適環境
|
|
||||||
binniecore.rootTrees.chromosome.sappiness=樹液量
|
|
||||||
binniecore.rootTrees.chromosome.territory=活動範囲
|
|
||||||
binniecore.rootTrees.chromosome.effect=効果
|
|
||||||
binniecore.rootTrees.chromosome.maturation=成長速度
|
|
||||||
binniecore.rootTrees.chromosome.girth=太さ
|
|
||||||
binniecore.rootTrees.chromosome.fireproof=耐火性
|
|
||||||
|
|
||||||
binniecore.rootTrees.chromosome.species.short=種
|
|
||||||
binniecore.rootTrees.chromosome.growth.short=必要環境
|
|
||||||
binniecore.rootTrees.chromosome.height.short=高さ
|
|
||||||
binniecore.rootTrees.chromosome.fertility.short=苗木ドロップ率
|
|
||||||
binniecore.rootTrees.chromosome.fruits.short=果実
|
|
||||||
binniecore.rootTrees.chromosome.yield.short=果実収穫量
|
|
||||||
binniecore.rootTrees.chromosome.plant.short=最適環境
|
|
||||||
binniecore.rootTrees.chromosome.sappiness.short=樹液量
|
|
||||||
binniecore.rootTrees.chromosome.territory.short=活動範囲
|
|
||||||
binniecore.rootTrees.chromosome.effect.short=効果
|
|
||||||
binniecore.rootTrees.chromosome.maturation.short=成長速度
|
|
||||||
binniecore.rootTrees.chromosome.girth.short=太さ
|
|
||||||
binniecore.rootTrees.chromosome.fireproof.short=耐火性
|
|
||||||
|
|
||||||
binniecore.rootButterflies.chromosome.species=種
|
|
||||||
binniecore.rootButterflies.chromosome.size=大きさ
|
|
||||||
binniecore.rootButterflies.chromosome.speed=生産速度
|
|
||||||
binniecore.rootButterflies.chromosome.lifespan=寿命
|
|
||||||
binniecore.rootButterflies.chromosome.metabolism=代謝
|
|
||||||
binniecore.rootButterflies.chromosome.fertility=繁殖力
|
|
||||||
binniecore.rootButterflies.chromosome.temperature_tolerance=温度耐性
|
|
||||||
binniecore.rootButterflies.chromosome.humidity_tolerance=湿度耐性
|
|
||||||
binniecore.rootButterflies.chromosome.nocturnal=周日行性
|
|
||||||
binniecore.rootButterflies.chromosome.tolerant_flyer=雨耐性
|
|
||||||
binniecore.rootButterflies.chromosome.fire_resist=火耐性
|
|
||||||
binniecore.rootButterflies.chromosome.flower_provider=花の種類
|
|
||||||
binniecore.rootButterflies.chromosome.effect=効果
|
|
||||||
binniecore.rootButterflies.chromosome.territory=活動範囲
|
|
||||||
|
|
||||||
binniecore.rootButterflies.chromosome.species.short=種
|
|
||||||
binniecore.rootButterflies.chromosome.size.short=大きさ
|
|
||||||
binniecore.rootButterflies.chromosome.speed.short=生産速度
|
|
||||||
binniecore.rootButterflies.chromosome.lifespan.short=寿命
|
|
||||||
binniecore.rootButterflies.chromosome.metabolism.short=代謝
|
|
||||||
binniecore.rootButterflies.chromosome.fertility.short=繁殖力
|
|
||||||
binniecore.rootButterflies.chromosome.temperature_tolerance.short=温度耐性
|
|
||||||
binniecore.rootButterflies.chromosome.humidity_tolerance.short=湿度耐性
|
|
||||||
binniecore.rootButterflies.chromosome.nocturnal.short=周日行性
|
|
||||||
binniecore.rootButterflies.chromosome.tolerant_flyer.short=雨耐性
|
|
||||||
binniecore.rootButterflies.chromosome.fire_resist.short=火耐性
|
|
||||||
binniecore.rootButterflies.chromosome.flower_provider.short=花の種類
|
|
||||||
binniecore.rootButterflies.chromosome.effect.short=効果
|
|
||||||
binniecore.rootButterflies.chromosome.territory.short=活動範囲
|
|
||||||
|
|
||||||
binniecore.rootFlowers.chromosome.species=種
|
|
||||||
binniecore.rootFlowers.chromosome.primary=主色
|
|
||||||
binniecore.rootFlowers.chromosome.secondary=第2色
|
|
||||||
binniecore.rootFlowers.chromosome.fertility=繁殖力
|
|
||||||
binniecore.rootFlowers.chromosome.territory=活動範囲
|
|
||||||
binniecore.rootFlowers.chromosome.effect=効果
|
|
||||||
binniecore.rootFlowers.chromosome.lifespan=寿命
|
|
||||||
binniecore.rootFlowers.chromosome.temperature_tolerance=温度耐性
|
|
||||||
binniecore.rootFlowers.chromosome.humidity_tolerance=湿度耐性
|
|
||||||
binniecore.rootFlowers.chromosome.ph_tolerance=pH耐性
|
|
||||||
binniecore.rootFlowers.chromosome.sappiness=蜜量
|
|
||||||
binniecore.rootFlowers.chromosome.stem=茎の色
|
|
||||||
|
|
||||||
binniecore.rootFlowers.chromosome.species.short=種
|
|
||||||
binniecore.rootFlowers.chromosome.primary.short=主色
|
|
||||||
binniecore.rootFlowers.chromosome.secondary.short=第2色
|
|
||||||
binniecore.rootFlowers.chromosome.fertility.short=繁殖力
|
|
||||||
binniecore.rootFlowers.chromosome.territory.short=活動範囲
|
|
||||||
binniecore.rootFlowers.chromosome.effect.short=効果
|
|
||||||
binniecore.rootFlowers.chromosome.lifespan.short=寿命
|
|
||||||
binniecore.rootFlowers.chromosome.temperature_tolerance.short=温度耐性
|
|
||||||
binniecore.rootFlowers.chromosome.humidity_tolerance.short=湿度耐性
|
|
||||||
binniecore.rootFlowers.chromosome.ph_tolerance.short=pH耐性
|
|
||||||
binniecore.rootFlowers.chromosome.sappiness.short=蜜量
|
|
||||||
binniecore.rootFlowers.chromosome.stem.short=茎の色
|
|
||||||
|
|
||||||
binniecore.allele.fertility.low=低
|
|
||||||
binniecore.allele.fertility.normal=中
|
|
||||||
binniecore.allele.fertility.high=高
|
|
||||||
binniecore.allele.fertility.maximum=最大
|
|
||||||
|
|
||||||
binniecore.allele.true=あり
|
|
||||||
binniecore.allele.false=なし
|
|
||||||
binniecore.allele.none=なし
|
|
||||||
|
|
||||||
binniecore.allele.metabolism.highest=最高
|
|
||||||
binniecore.allele.metabolism.higher=高い
|
|
||||||
binniecore.allele.metabolism.high=少し高い
|
|
||||||
binniecore.allele.metabolism.average=平均
|
|
||||||
binniecore.allele.metabolism.slow=少し遅い
|
|
||||||
binniecore.allele.metabolism.slower=遅い
|
|
||||||
binniecore.allele.metabolism.slowest=最遅
|
|
||||||
|
|
||||||
binniecore.allele.growth.tropical=トロピカル
|
|
||||||
binniecore.allele.growth.lightlevel=光
|
|
||||||
|
|
||||||
binniecore.beemodifier.territory=活動範囲
|
|
||||||
binniecore.beemodifier.mutation=突然変異
|
|
||||||
binniecore.beemodifier.lifespan=寿命
|
|
||||||
binniecore.beemodifier.production=生産物
|
|
||||||
binniecore.beemodifier.flowering=開花範囲
|
|
||||||
binniecore.beemodifier.genetic_decay=遺伝子的腐敗
|
|
||||||
|
|
||||||
binniecore.beebooleanmodifier.sealed=雨耐性
|
|
||||||
binniecore.beebooleanmodifier.self_lighted=自己光源性
|
|
||||||
binniecore.beebooleanmodifier.sunlight_stimulated=日光興奮性
|
|
||||||
binniecore.beebooleanmodifier.hellish=ネザー模倣
|
|
||||||
|
|
||||||
binniecore.gui.breedingmessage.species=発見した種
|
|
||||||
binniecore.gui.breedingmessage.branch=発見した変異先
|
|
||||||
binniecore.gui.breedingmessage.epithet=異名を持つ
|
|
||||||
|
|
||||||
binniecore.item.genesis.name=起源
|
|
||||||
binniecore.item.fluidContainer.missed=足りない液体
|
|
||||||
|
|
||||||
item.containerCapsule.name=カプセル
|
|
||||||
binniecore.item.container.capsule=カプセル
|
|
||||||
item.containerRefractory.name=カプセル
|
|
||||||
binniecore.item.container.refractory=カプセル
|
|
||||||
item.containerCan.name=缶
|
|
||||||
binniecore.item.container.can=缶
|
|
||||||
item.containerBucket.name=バケツ
|
|
||||||
binniecore.item.container.bucket=バケツ
|
|
||||||
item.containerGlass.name=ボトル
|
|
||||||
binniecore.item.container.glass=ボトル
|
|
||||||
item.containerCylinder.name=シリンダー
|
|
||||||
binniecore.item.container.cylinder=シリンダー
|
|
||||||
|
|
||||||
binniecore.item.container.capsule.acid=酸入りカプセル
|
|
||||||
binniecore.item.container.capsule.poison=毒入りカプセル
|
|
||||||
binniecore.item.container.capsule.liquidnitrogen=窒素入りカプセル
|
|
||||||
binniecore.item.container.capsule.sap=樹液入りカプセル
|
|
||||||
binniecore.item.container.capsule.resin=樹脂入りカプセル
|
|
||||||
binniecore.item.container.capsule.latex=乳液入りカプセル
|
|
||||||
binniecore.item.container.capsule.turpentine=テレピン油入りカプセル
|
|
||||||
|
|
||||||
binniecore.item.container.refractory.acid=酸入りカプセル
|
|
||||||
binniecore.item.container.refractory.poison=毒入りカプセル
|
|
||||||
binniecore.item.container.refractory.liquidnitrogen=窒素入りカプセル
|
|
||||||
binniecore.item.container.refractory.sap=樹液入りカプセル
|
|
||||||
binniecore.item.container.refractory.resin=樹脂入りカプセル
|
|
||||||
binniecore.item.container.refractory.latex=乳液入りカプセル
|
|
||||||
binniecore.item.container.refractory.turpentine=テレピン油入りカプセル
|
|
||||||
|
|
||||||
binniecore.item.container.can.acid=酸入り缶
|
|
||||||
binniecore.item.container.can.poison=毒入り缶
|
|
||||||
binniecore.item.container.can.liquidnitrogen=窒素入り缶
|
|
||||||
binniecore.item.container.can.sap=樹液入り缶
|
|
||||||
binniecore.item.container.can.resin=樹脂入り缶
|
|
||||||
binniecore.item.container.can.latex=乳液入り缶
|
|
||||||
binniecore.item.container.can.turpentine=テレピン油入り缶
|
|
||||||
|
|
||||||
binniecore.item.container.bucket.acid=酸入りバケツ
|
|
||||||
binniecore.item.container.bucket.poison=毒入りバケツ
|
|
||||||
binniecore.item.container.bucket.liquidnitrogen=窒素入りバケツ
|
|
||||||
binniecore.item.container.bucket.sap=樹液入りバケツ
|
|
||||||
binniecore.item.container.bucket.resin=樹脂入りバケツ
|
|
||||||
binniecore.item.container.bucket.latex=乳液入りバケツ
|
|
||||||
binniecore.item.container.bucket.turpentine=テレピン油入りバケツ
|
|
||||||
|
|
||||||
binniecore.item.container.glass.acid=酸入りガラス
|
|
||||||
binniecore.item.container.glass.poison=毒入りガラス
|
|
||||||
binniecore.item.container.glass.liquidnitrogen=窒素入りガラス
|
|
||||||
binniecore.item.container.glass.sap=樹液入りガラス
|
|
||||||
binniecore.item.container.glass.resin=樹脂入りガラス
|
|
||||||
binniecore.item.container.glass.latex=乳液入りガラス
|
|
||||||
binniecore.item.container.glass.turpentine=テレピン油入りガラス
|
|
||||||
|
|
||||||
binniecore.item.container.cylinder.acid=酸入りシリンダー
|
|
||||||
binniecore.item.container.cylinder.poison=毒入りシリンダー
|
|
||||||
binniecore.item.container.cylinder.liquidnitrogen=窒素入りシリンダー
|
|
||||||
binniecore.item.container.cylinder.sap=樹液入りシリンダー
|
|
||||||
binniecore.item.container.cylinder.resin=樹脂入りシリンダー
|
|
||||||
binniecore.item.container.cylinder.latex=乳液入りシリンダー
|
|
||||||
binniecore.item.container.cylinder.turpentine=テレピン油入りシリンダー
|
|
||||||
binniecore.item.container.cylinder.binnie.growthmedium=増殖培地入りシリンダー
|
|
||||||
binniecore.item.container.cylinder.binnie.bacteria=細菌入りシリンダー
|
|
||||||
binniecore.item.container.cylinder.binnie.bacteriapoly=DNA増幅細菌入りシリンダー
|
|
||||||
binniecore.item.container.cylinder.binnie.dna.raw=生のDNA入りシリンダー
|
|
||||||
binniecore.item.container.cylinder.binnie.bacteriavector=細菌ベクター入りシリンダー
|
|
||||||
|
|
||||||
binniecore.machine.error.noItem=アイテムがありません
|
|
||||||
binniecore.machine.error.invalidItem=無効なアイテムです
|
|
||||||
binniecore.machine.error.noSpace=空きがありません
|
|
||||||
binniecore.machine.error.insufficientPower.title=エネルギーが足りません
|
|
||||||
binniecore.machine.error.insufficientPower.desc=動作に必要なエネルギーに足りていません
|
|
||||||
binniecore.machine.error.tankFull=タンクがいっぱいです
|
|
||||||
binniecore.machine.error.insufficientLiquid=液体が足りません
|
|
||||||
|
|
||||||
binniecore.machine.storage.compartment=仕切り付きチェスト
|
|
||||||
binniecore.machine.storage.compartmentIron=仕切り付き鉄チェスト
|
|
||||||
binniecore.machine.storage.compartmentDiamond=仕切り付きダイヤモンドチェスト
|
|
||||||
binniecore.machine.storage.compartmentCopper=仕切り付き銅チェスト
|
|
||||||
binniecore.machine.storage.compartmentBronze=仕切り付き青銅チェスト
|
|
||||||
binniecore.machine.storage.compartmentGold=仕切り付き金チェスト
|
|
||||||
binniecore.machine.storage.tab=仕切りタブ
|
|
||||||
binniecore.machine.storage.tab.desc=タブはインベントリをそれぞれ区切っています。それぞれのタブには異なる名前をつけることができます。
|
|
||||||
binniecore.machine.storage.tab.properties=タブの設定
|
|
||||||
binniecore.machine.storage.tab.properties.desc=タブのラベルのアイコンや色はここで変更できます。持っているアイテムでアイコンをクリックすることで変更できます。
|
|
||||||
binniecore.machine.storage.tab.name=タブの名前:
|
|
||||||
binniecore.machine.storage.tab.icon=タブのアイコン:
|
|
||||||
binniecore.machine.storage.tooltip.icon=現在のタブのアイコン
|
|
||||||
binniecore.machine.storage.tooltip.icon.desc=アイテムを持ってここをクリックして変更
|
|
||||||
binniecore.machine.storage.tab.color=色:
|
|
||||||
binniecore.machine.storage.tooltip.color=色選択
|
|
||||||
binniecore.machine.storage.tooltip.color.desc=現在のタブをハイライトする色を選択できます。
|
|
||||||
binniecore.machine.storage.search=検索
|
|
||||||
binniecore.machine.storage.tooltip.search=検索ボタン
|
|
||||||
binniecore.machine.storage.tooltip.search.desc=ここをクリックすると検索ダイアログが開きます。特定のアイテムの検索ができます。
|
|
||||||
binniecore.machine.storage.sort=アルファベット順に並び替え
|
|
||||||
binniecore.machine.storage.filterItems=アイテムを含む
|
|
||||||
binniecore.machine.storage.filterBlocks=ブロックを含む
|
|
||||||
|
|
||||||
< %1$s is the name of the pattern >
|
|
||||||
binniecore.gui.designer.pattern=%1$sの模様
|
|
||||||
|
|
||||||
item.fieldKit.name=フィールドキット
|
|
||||||
binniecore.gui.fieldKit=フィールドキット
|
|
||||||
binniecore.gui.fieldKit.info=フィールドキットで蜂、樹木、花、蝶を分析できます。ジョットノートに使用するための紙があれば良いです。
|
|
||||||
|
|
||||||
binniecore.gui.genesis=起源
|
|
||||||
binniecore.gui.database.nodescription=記述がありません
|
|
||||||
binniecore.gui.database.mode.species=種
|
|
||||||
binniecore.gui.database.mode.branches=分類
|
|
||||||
binniecore.gui.database.mode.breeder=飼育者
|
|
||||||
binniecore.gui.database.discovered.discovered=発見した種
|
|
||||||
binniecore.gui.database.discovered.undiscovered=発見していない種
|
|
||||||
binniecore.gui.database.species=種
|
|
||||||
binniecore.gui.database.species.noDesc=記述がありません
|
|
||||||
binniecore.gui.database.species.count=%d/%d 種
|
|
||||||
binniecore.gui.database.species.secretsCount=%d/%d 秘密種
|
|
||||||
binniecore.gui.database.branch.name=%sの分類情報
|
|
||||||
binniecore.gui.database.branch.apidae=%s属
|
|
||||||
binniecore.gui.database.branch.discoveredBy=%s によって発見された
|
|
||||||
binniecore.gui.database.branch.noDesc=記述がありません
|
|
||||||
binniecore.gui.database.branch.count=%d/%dの分類情報
|
|
||||||
binniecore.gui.database.furtherMutations=もっと先の変異先
|
|
||||||
binniecore.gui.database.resultantMutations=変異結果
|
|
||||||
binniecore.gui.database.descriptor=%s のプロフィール
|
|
||||||
binniecore.gui.database.time.minute=1分
|
|
||||||
binniecore.gui.database.time.minutes=%d 分
|
|
||||||
binniecore.gui.database.time.second=1秒
|
|
||||||
binniecore.gui.database.time.seconds=%d 秒
|
|
||||||
binniecore.gui.database.time.progress=進捗
|
|
||||||
binniecore.gui.database.time.notInProgress=動いていない
|
|
||||||
binniecore.gui.database.time.inProgress=動作中
|
|
||||||
binniecore.gui.database.time.left=残り時間: %s
|
|
||||||
binniecore.gui.database.time.total=総時間: %s
|
|
||||||
binniecore.gui.database.energyCost.0=必要なエネルギー: %d RF
|
|
||||||
binniecore.gui.database.energyCost.1=必要なエネルギー: %.2f RF / tick
|
|
||||||
|
|
||||||
binniecore.gui.temperature.short=温度
|
|
||||||
binniecore.gui.humidity.short=湿度
|
|
||||||
binniecore.gui.tolerated=耐性のある
|
|
||||||
binniecore.gui.nottolerated=耐性のない
|
|
||||||
|
|
||||||
binniecore.gui.design=デザイン
|
|
||||||
binniecore.gui.tooltip.info=情報
|
|
||||||
binniecore.gui.tooltip.owner=オーナー
|
|
||||||
binniecore.gui.tooltip.help=ヘルプ
|
|
||||||
binniecore.gui.tooltip.help.0=ヘルプを有効にするには、
|
|
||||||
binniecore.gui.tooltip.help.1=タブキーを押して
|
|
||||||
binniecore.gui.tooltip.help.2=コントロールにマウスをのせる
|
|
||||||
|
|
||||||
binniecore.gui.tooltip.processing=処理中
|
|
||||||
binniecore.gui.tooltip.task.canceled=処理がキャンセルされた
|
|
||||||
binniecore.gui.tooltip.task.canceled.desc=Buildcraftのゲートによってキャンセルされた
|
|
||||||
binniecore.gui.tooltip.task.paused=中断中
|
|
||||||
binniecore.gui.tooltip.task.paused.desc=Buildcraftのゲートによって中断された
|
|
||||||
|
|
||||||
binniecore.gui.tooltip.powerSupply=エネルギー供給
|
|
||||||
binniecore.gui.tooltip.poweredBy=%s によってエネルギーが与えられた
|
|
||||||
binniecore.gui.tooltip.powerBar=エネルギーバー
|
|
||||||
binniecore.gui.tooltip.currentPower=現在: %.2f RF (%d%%)
|
|
||||||
binniecore.gui.tooltip.capacityPower=容量: %.2f RF
|
|
||||||
binniecore.gui.tooltip.usagePower=使用量: %.2f RF
|
|
||||||
binniecore.gui.tooltip.chargedPower=%d%% が充電された
|
|
||||||
binniecore.gui.tooltip.powerInfo=%.2f/%.2f RF
|
|
||||||
|
|
||||||
binniecore.gui.tooltip.tank.full=%d%% 埋まっている
|
|
||||||
binniecore.gui.tooltip.tank.amount=%d mB
|
|
||||||
binniecore.gui.tooltip.tank.empty=空
|
|
||||||
binniecore.gui.tooltip.tank.capacity=容量: %d mB
|
|
||||||
binniecore.gui.tooltip.tank.insertSide=搬入面: %s
|
|
||||||
binniecore.gui.tooltip.tank.extractSide=搬出面: %s
|
|
||||||
binniecore.gui.tooltip.tank.outputOnlyTank=搬出のみのタンク
|
|
||||||
binniecore.gui.tooltip.tank.acceptsAny=受け入れるアイテム: 全て
|
|
||||||
binniecore.gui.tooltip.tank.accepts=受け入れるアイテム: %s
|
|
||||||
|
|
||||||
binniecore.gui.tooltip.individual=個体
|
|
||||||
binniecore.gui.tooltip.paper=紙
|
|
||||||
binniecore.gui.tooltip.noPaper=紙がたりません
|
|
||||||
|
|
||||||
< Descriptions used for effects in the registry >
|
|
||||||
binniecore.allele.extrabees.effect.acid.desc=石と土を分解する
|
|
||||||
binniecore.allele.forestry.effectAggressive.desc=プレイヤーを攻撃する
|
|
||||||
binniecore.allele.forestry.effectBeatific.desc=プレイヤーのHPを徐々に回復する
|
|
||||||
binniecore.allele.forestry.effectCreeper.desc=近づくと爆発する
|
|
||||||
binniecore.allele.extrabees.effect.spawn_creeper.desc=ランダムにクリーパーをスポーンさせる
|
|
||||||
binniecore.allele.extrabees.effect.blindness.desc=プレイヤーに盲目をかける
|
|
||||||
binniecore.allele.forestry.effectDrunkard.desc=プレイヤーをほろ酔いにする
|
|
||||||
binniecore.allele.extrabees.effect.ectoplasm.desc=ectoplasmic webbingを生成する
|
|
||||||
binniecore.allele.forestry.effectMisanthrope.desc=攻撃的に巣を守ろうとする
|
|
||||||
binniecore.allele.forestry.effectExploration.desc=近くのプレイヤーに少量の経験値を与える
|
|
||||||
binniecore.allele.forestry.effectFertile.desc=近くのブロックを刺激する
|
|
||||||
binniecore.allele.extrabees.effect.fireworks.desc=自然に花火を打ち上げる
|
|
||||||
binniecore.allele.forestry.effectIgnition.desc=ランダムに着火する
|
|
||||||
binniecore.allele.forestry.effectGlacial.desc=ゆっくりと水を凍らせる
|
|
||||||
binniecore.allele.extrabees.effect.gravity.desc=巣に向かってエンティティを引き寄せる
|
|
||||||
binniecore.allele.extrabees.effect.bonemealsapling.desc=樹木の成長促進をする
|
|
||||||
binniecore.allele.forestry.effectHeroic.desc=近くのモブから巣を守ろうとする
|
|
||||||
binniecore.allele.extrabees.effect.hunger.desc=プレイヤーを空腹にする
|
|
||||||
binniecore.allele.extrabees.effect.lightning.desc=雷を落とす
|
|
||||||
binniecore.allele.extrabees.effect.meteor.desc=隕石を落とす
|
|
||||||
binniecore.allele.extrabees.effect.bonemealmushroom.desc=キノコの成長促進をする
|
|
||||||
binniecore.allele.forestry.effectMycophilic.desc=キノコと菌糸ブロックを伝播させる
|
|
||||||
binniecore.allele.forestry.effectNone.desc=効果なし
|
|
||||||
binniecore.allele.forestry.effectMiasmic.desc=プレイヤーに毒を与える
|
|
||||||
binniecore.allele.extrabees.effect.power.desc=機械にエネルギーを与える
|
|
||||||
binniecore.allele.forestry.effectRadioactive.desc=近くのブロックを破壊する
|
|
||||||
binniecore.allele.forestry.effectReanimation.desc=死んだモブを生き返らせる
|
|
||||||
binniecore.allele.forestry.effectRepulsion.desc=自然にモブを避けさせる
|
|
||||||
binniecore.allele.forestry.effectResurrection.desc=死んだモブを復活させる
|
|
||||||
binniecore.allele.extrabees.effect.bonemealfruit.desc=果実の成長促進をする
|
|
||||||
binniecore.allele.extrabees.effect.spawn_skeleton.desc=ランダムにスケルトンをスポーンさせる
|
|
||||||
binniecore.allele.extrabees.effect.slow.desc=プレイヤーの移動速度を下げる
|
|
||||||
binniecore.allele.forestry.effectSnowing.desc=雪を降らせる
|
|
||||||
binniecore.allele.extrabees.effect.teleport.desc=ランダムにエンティティをテレポートさせる
|
|
||||||
binniecore.allele.extrabees.effect.radioactive.desc=近くのプレイヤーを照らす
|
|
||||||
binniecore.allele.extrabees.effect.water.desc=機械を水でいっぱいにする
|
|
||||||
binniecore.allele.extrabees.effect.wither.desc=近くのモブをウィザー状態にする
|
|
||||||
binniecore.allele.extrabees.effect.spawn_zombie.desc=ランダムにゾンビをスポーンさせる
|
|
||||||
binniecore.allele.forestry.effectFestiveEaster.desc=何もしないようだ...
|
|
||||||
|
|
||||||
binniecore.gui.slot.slot=スロット
|
|
||||||
binniecore.gui.slot.input=インプットスロット
|
|
||||||
binniecore.gui.slot.process=処理スロット
|
|
||||||
binniecore.gui.slot.output=アウトプットスロット
|
|
||||||
binniecore.gui.slot.frame=フレームのスロット
|
|
||||||
binniecore.gui.slot.mutator=変異誘発物のスロット
|
|
||||||
binniecore.gui.slot.hatchery=孵化場のスロット
|
|
||||||
binniecore.gui.slot.circuit=回路スロット
|
|
||||||
binniecore.gui.slot.grain=穀物スロット
|
|
||||||
binniecore.gui.slot.inventory=インベントリスロット
|
|
||||||
binniecore.gui.slot.caterpillar=幼虫スロット
|
|
||||||
binniecore.gui.slot.polish=研磨剤スロット
|
|
||||||
binniecore.gui.slot.wood=木のスロット
|
|
||||||
binniecore.gui.slot.acclimatiser=順応機のアイテムスロット
|
|
||||||
binniecore.gui.slot.analyse=分析スロット
|
|
||||||
binniecore.gui.slot.dye=染料スロット
|
|
||||||
binniecore.gui.slot.incubator=インキュベータースロット
|
|
||||||
binniecore.gui.slot.compartment=仕切りスロット
|
|
||||||
binniecore.gui.slot.ingredient=材料スロット
|
|
||||||
binniecore.gui.slot.byproduct=副産物スロット
|
|
||||||
binniecore.gui.slot.enzyme=酵素スロット
|
|
||||||
binniecore.gui.slot.sequencervial=DNAシーケンサーのバイアル用スロット
|
|
||||||
binniecore.gui.slot.catalyst=触媒スロット
|
|
||||||
binniecore.gui.slot.serum.input=接種液の搬入スロット
|
|
||||||
binniecore.gui.slot.serum.output=接種液の搬出スロット
|
|
||||||
binniecore.gui.slot.serum.active=使用中の接種液用スロット
|
|
||||||
binniecore.gui.slot.yeast=酵母スロット
|
|
||||||
binniecore.gui.slot.breedableIndividual=交配可能な個体
|
|
||||||
binniecore.gui.slot.pickupOnly=ピックアップのみのスロット
|
|
||||||
binniecore.gui.slot.playerInventory=プレイヤーインベントリ
|
|
||||||
binniecore.gui.slot.anyItem=任意のアイテム
|
|
||||||
binniecore.gui.slot.accepts=受け入れるアイテム: %s
|
|
||||||
|
|
||||||
binniecore.gui.tank.input=インプットタンク
|
|
||||||
binniecore.gui.tank.process=処理タンク
|
|
||||||
binniecore.gui.tank.output=アウトプットタンク
|
|
||||||
|
|
||||||
binniecore.gui.side.any=任意
|
|
||||||
binniecore.gui.side.none=なし
|
|
||||||
binniecore.gui.side.up=上
|
|
||||||
binniecore.gui.side.down=下
|
|
||||||
binniecore.gui.side.sides=側面
|
|
||||||
binniecore.gui.side.north=北
|
|
||||||
binniecore.gui.side.east=東
|
|
||||||
binniecore.gui.side.west=西
|
|
||||||
binniecore.gui.side.south=南
|
|
||||||
binniecore.gui.side.insertSide=搬入面: %s
|
|
||||||
binniecore.gui.side.extractSide=搬出面: %s
|
|
||||||
|
|
||||||
item.genesis.name=起源
|
|
||||||
tile.storage.name=仕切り付きチェスト
|
|
||||||
@@ -1,529 +0,0 @@
|
|||||||
##################################################
|
|
||||||
## Items
|
|
||||||
|
|
||||||
item.honeyComb.name=巣板
|
|
||||||
extrabees.item.comb.barren=貧弱な巣板
|
|
||||||
extrabees.item.comb.rotten=腐敗した巣板
|
|
||||||
extrabees.item.comb.bone=骨質の巣板
|
|
||||||
extrabees.item.comb.oil=石油の巣板
|
|
||||||
extrabees.item.comb.coal=化石化した巣板
|
|
||||||
extrabees.item.comb.fuel=油っこい巣板
|
|
||||||
extrabees.item.comb.water=湿った巣板
|
|
||||||
extrabees.item.comb.milk=乳白色の巣板
|
|
||||||
extrabees.item.comb.fruit=甘ったるい巣板
|
|
||||||
extrabees.item.comb.seed=種子の巣板
|
|
||||||
extrabees.item.comb.alcohol=酒臭い巣板
|
|
||||||
extrabees.item.comb.stone=ゴツゴツとした巣板
|
|
||||||
extrabees.item.comb.redstone=エネルギーの巣板
|
|
||||||
extrabees.item.comb.resin=琥珀の巣板
|
|
||||||
extrabees.item.comb.ic2energy=みなぎる巣板
|
|
||||||
extrabees.item.comb.iron=鉄の巣板
|
|
||||||
extrabees.item.comb.gold=金の巣板
|
|
||||||
extrabees.item.comb.copper=銅の巣板
|
|
||||||
extrabees.item.comb.tin=錫の巣板
|
|
||||||
extrabees.item.comb.silver=銀の巣板
|
|
||||||
extrabees.item.comb.uranium=放射性の巣板
|
|
||||||
extrabees.item.comb.clay=粘土の巣板
|
|
||||||
extrabees.item.comb.old=古びた巣板
|
|
||||||
extrabees.item.comb.fungal=菌糸の巣板
|
|
||||||
extrabees.item.comb.creosote=タールの巣板
|
|
||||||
extrabees.item.comb.latex=乳液の巣板
|
|
||||||
extrabees.item.comb.acidic=硫黄の巣板
|
|
||||||
extrabees.item.comb.venomous=有毒な巣板
|
|
||||||
extrabees.item.comb.slime=べとつく巣板
|
|
||||||
extrabees.item.comb.blaze=ブレイズの巣板
|
|
||||||
extrabees.item.comb.coffee=カフェイン入り巣板
|
|
||||||
extrabees.item.comb.glacial=氷河の巣板
|
|
||||||
extrabees.item.comb.mint=爽やかな巣板
|
|
||||||
extrabees.item.comb.citrus=甘酸っぱい巣板
|
|
||||||
extrabees.item.comb.peat=泥炭の巣板
|
|
||||||
extrabees.item.comb.shadow=黒影の巣板
|
|
||||||
extrabees.item.comb.lead=鉛の巣板
|
|
||||||
extrabees.item.comb.zinc=亜鉛の巣板
|
|
||||||
extrabees.item.comb.titanium=チタンの巣板
|
|
||||||
extrabees.item.comb.tungsten=タングステンの巣板
|
|
||||||
extrabees.item.comb.platinum=プラチナの巣板
|
|
||||||
extrabees.item.comb.lapis=ラピスの巣板
|
|
||||||
extrabees.item.comb.emerald=エメラルドの巣板
|
|
||||||
extrabees.item.comb.ruby=ルビーの巣板
|
|
||||||
extrabees.item.comb.sapphire=サファイアの巣板
|
|
||||||
extrabees.item.comb.diamond=ダイヤモンドの巣板
|
|
||||||
extrabees.item.comb.red=赤色に染まった巣板
|
|
||||||
extrabees.item.comb.yellow=黄色に染まった巣板
|
|
||||||
extrabees.item.comb.blue=青色に染まった巣板
|
|
||||||
extrabees.item.comb.green=緑色に染まった巣板
|
|
||||||
extrabees.item.comb.black=黒色に染まった巣板
|
|
||||||
extrabees.item.comb.white=白色に染まった巣板
|
|
||||||
extrabees.item.comb.brown=茶色に染まった巣板
|
|
||||||
extrabees.item.comb.orange=橙色に染まった巣板
|
|
||||||
extrabees.item.comb.cyan=青緑色に染まった巣板
|
|
||||||
extrabees.item.comb.purple=紫色に染まった巣板
|
|
||||||
extrabees.item.comb.gray=灰色に染まった巣板
|
|
||||||
extrabees.item.comb.lightblue=空色に染まった巣板
|
|
||||||
extrabees.item.comb.pink=桃色に染まった巣板
|
|
||||||
extrabees.item.comb.limegreen=黄緑色に染まった巣板
|
|
||||||
extrabees.item.comb.magenta=赤紫色に染まった巣板
|
|
||||||
extrabees.item.comb.lightgray=薄灰色に染まった巣板
|
|
||||||
extrabees.item.comb.nickel=ニッケルの巣板
|
|
||||||
extrabees.item.comb.glowstone=輝く巣板
|
|
||||||
extrabees.item.comb.saltpeter=不安定な巣板
|
|
||||||
extrabees.item.comb.compost=分解物の巣板
|
|
||||||
extrabees.item.comb.sawdust=汚れた巣板
|
|
||||||
extrabees.item.comb.certus=ケルタスの巣板
|
|
||||||
extrabees.item.comb.enderpearl=きらめく巣板
|
|
||||||
extrabees.item.comb.yellorium=イエロリウムの巣板
|
|
||||||
extrabees.item.comb.cyanite=藍晶石の巣板
|
|
||||||
extrabees.item.comb.blutonium=ブルトニウムの巣板
|
|
||||||
|
|
||||||
item.honeyDrop.name=滴
|
|
||||||
extrabees.item.honeydrop.energy=エネルギーの滴
|
|
||||||
extrabees.item.honeydrop.acid=酸の滴
|
|
||||||
extrabees.item.honeydrop.poison=有毒な滴
|
|
||||||
extrabees.item.honeydrop.apple=果汁の滴
|
|
||||||
extrabees.item.honeydrop.citrus=苦味の滴
|
|
||||||
extrabees.item.honeydrop.ice=絶対零度の滴
|
|
||||||
extrabees.item.honeydrop.milk=ミルクデュー
|
|
||||||
extrabees.item.honeydrop.seed=ナッツデュー
|
|
||||||
extrabees.item.honeydrop.alcohol=ほろ酔いの滴
|
|
||||||
extrabees.item.honeydrop.fruit=フルーツデュー
|
|
||||||
extrabees.item.honeydrop.vegetable=野草の滴
|
|
||||||
extrabees.item.honeydrop.pumpkin=ふくよかな滴
|
|
||||||
extrabees.item.honeydrop.melon=きらめく滴
|
|
||||||
extrabees.item.honeydrop.red=赤色に染まったハチミツ
|
|
||||||
extrabees.item.honeydrop.yellow=黄色に染まったハチミツ
|
|
||||||
extrabees.item.honeydrop.blue=青色に染まったハチミツ
|
|
||||||
extrabees.item.honeydrop.green=緑色に染まったハチミツ
|
|
||||||
extrabees.item.honeydrop.black=黒色に染まったハチミツ
|
|
||||||
extrabees.item.honeydrop.white=白色に染まったハチミツ
|
|
||||||
extrabees.item.honeydrop.brown=茶色に染まったハチミツ
|
|
||||||
extrabees.item.honeydrop.orange=橙色に染まったハチミツ
|
|
||||||
extrabees.item.honeydrop.cyan=青緑色に染まったハチミツ
|
|
||||||
extrabees.item.honeydrop.purple=紫色に染まったハチミツ
|
|
||||||
extrabees.item.honeydrop.gray=灰色に染まったハチミツ
|
|
||||||
extrabees.item.honeydrop.lightblue=空色に染まったハチミツ
|
|
||||||
extrabees.item.honeydrop.pink=桃色に染まったハチミツ
|
|
||||||
extrabees.item.honeydrop.limegreen=黄緑色に染まったハチミツ
|
|
||||||
extrabees.item.honeydrop.magenta=赤紫色に染まったハチミツ
|
|
||||||
extrabees.item.honeydrop.lightgray=薄灰色に染まったハチミツ
|
|
||||||
|
|
||||||
item.propolis.name=プロポリス
|
|
||||||
extrabees.item.propolis.water=みずみずしいプロポリス
|
|
||||||
extrabees.item.propolis.oil=石油のプロポリス
|
|
||||||
extrabees.item.propolis.fuel=油っこいプロポリス
|
|
||||||
extrabees.item.propolis.creosote=クレオソートのプロポリス
|
|
||||||
extrabees.item.propolis.peat=泥炭のプロポリス
|
|
||||||
|
|
||||||
item.hiveFrame.name=巣枠
|
|
||||||
extrabees.item.frame.cocoa=チョコレートの巣枠
|
|
||||||
extrabees.item.frame.cage=束縛の巣枠
|
|
||||||
extrabees.item.frame.soul=魂の巣枠
|
|
||||||
extrabees.item.frame.clay=癒やしの巣枠
|
|
||||||
extrabees.item.frame.debug=新星の巣枠
|
|
||||||
|
|
||||||
extrabees.item.serum.tooltip.nocharge=空
|
|
||||||
extrabees.item.serum.tooltip.charge1=残量: 1
|
|
||||||
extrabees.item.serum.tooltip.manycharge=残量: %d
|
|
||||||
extrabees.item.serum.corrupted=崩壊した接種液
|
|
||||||
extrabees.item.serum.name=%sの接種液
|
|
||||||
extrabees.item.serum.empty=空の接種液
|
|
||||||
|
|
||||||
extrabees.item.template.corrupted=崩壊した鋳型DNA
|
|
||||||
extrabees.item.template.name=%sの鋳型DNA
|
|
||||||
extrabees.item.template.empty=空の鋳型DNA
|
|
||||||
|
|
||||||
item.dictionary.name=養蜂データベース
|
|
||||||
extrabees.item.database=養蜂データベース
|
|
||||||
extrabees.item.masterDatabase=完璧な養蜂データベース
|
|
||||||
extrabees.item.database.tooltip=囚われたFlora
|
|
||||||
|
|
||||||
item.misc.name=素材
|
|
||||||
extrabees.item.scentedGear=芳しい歯車
|
|
||||||
extrabees.item.diamondShard=ダイヤモンドの欠片
|
|
||||||
extrabees.item.emeraldShard=エメラルドの欠片
|
|
||||||
extrabees.item.rubyShard=ルビーの欠片
|
|
||||||
extrabees.item.sapphireShard=サファイアの欠片
|
|
||||||
extrabees.item.lapisShard=ラピスの欠片
|
|
||||||
extrabees.item.ironDust=鉄の粉末
|
|
||||||
extrabees.item.goldDust=金の粉末
|
|
||||||
extrabees.item.silverDust=銀の粉末
|
|
||||||
extrabees.item.platinumDust=プラチナの粉末
|
|
||||||
extrabees.item.copperDust=銅の粉末
|
|
||||||
extrabees.item.tinDust=錫の粉末
|
|
||||||
extrabees.item.nickelDust=ニッケルの粉末
|
|
||||||
extrabees.item.leadDust=鉛の粉末
|
|
||||||
extrabees.item.zincDust=亜鉛の粉末
|
|
||||||
extrabees.item.titaniumDust=チタンの粉末
|
|
||||||
extrabees.item.tungstenDust=タングステンの粉末
|
|
||||||
extrabees.item.radioactiveDust=放射性の粉末
|
|
||||||
extrabees.item.coalDust=石炭の粉末
|
|
||||||
extrabees.item.dyeRed=赤色の染料
|
|
||||||
extrabees.item.dyeYellow=黄色の染料
|
|
||||||
extrabees.item.dyeBlue=青色の染料
|
|
||||||
extrabees.item.dyeGreen=緑色の染料
|
|
||||||
extrabees.item.dyeWhite=白色の染料
|
|
||||||
extrabees.item.dyeBlack=黒色の染料
|
|
||||||
extrabees.item.dyeBrown=茶色の染料
|
|
||||||
extrabees.item.clayDust=粘土の粉
|
|
||||||
extrabees.item.yelloriumDust=イエロリウムの粉末
|
|
||||||
extrabees.item.blutoniumDust=ブルトニウムの粉末
|
|
||||||
extrabees.item.cyaniteDust=藍晶石の粉末
|
|
||||||
|
|
||||||
extrabees.block.apiaristMachine.name=養蜂家の機械
|
|
||||||
extrabees.block.geneticMachine.name=遺伝学の機械
|
|
||||||
extrabees.block.advGeneticMachine.name=発展型遺伝学の機械
|
|
||||||
extrabees.block.ectoplasm.name=エクトプラズム
|
|
||||||
|
|
||||||
tile.hive.name=蜂巣
|
|
||||||
extrabees.block.hive.0=水生の蜂巣
|
|
||||||
extrabees.block.hive.1=岩石の蜂巣
|
|
||||||
extrabees.block.hive.2=地獄の蜂巣
|
|
||||||
extrabees.block.hive.3=大理石の蜂巣
|
|
||||||
|
|
||||||
|
|
||||||
##################################################
|
|
||||||
## Liquids
|
|
||||||
|
|
||||||
extrabees.acid=酸
|
|
||||||
extrabees.poison=毒
|
|
||||||
extrabees.glacial=液体窒素
|
|
||||||
|
|
||||||
|
|
||||||
##################################################
|
|
||||||
## Machines
|
|
||||||
|
|
||||||
extrabees.machine.alveay.frame=大型養蜂箱用巣枠入れ
|
|
||||||
extrabees.machine.alveay.frame.info=大型養蜂箱用巣枠入れは、蜂の育成に影響する巣枠を一つ入れることができます。
|
|
||||||
extrabees.machine.alveay.frame.tooltip=巣枠
|
|
||||||
|
|
||||||
extrabees.machine.alveay.lighting=大型養蜂箱用光源
|
|
||||||
extrabees.machine.alveay.lighting.info=大型養蜂箱用光源は、大型養蜂箱の内部を明るくし、夜でも昼であるかのように動作させることができます。
|
|
||||||
|
|
||||||
extrabees.machine.alveay.unlighting=大型養蜂箱用遮光カーテン
|
|
||||||
extrabees.machine.alveay.unlighting.info=大型養蜂箱用遮光カーテンは、大型養蜂箱の外側からの光を遮断し、昼でも夜であるかのように動作させることができます。
|
|
||||||
|
|
||||||
tile.alveary.name=大型養蜂箱用変異誘発装置
|
|
||||||
extrabees.machine.alveay.mutator=大型養蜂箱用変異誘発装置
|
|
||||||
extrabees.machine.alveay.mutator.info=大型養蜂箱用変異誘発装置は、特定のアイテムを消費して突然変異の確率を上げることができます。
|
|
||||||
extrabees.machine.alveay.mutator.tooltip=変異誘発物
|
|
||||||
extrabees.machine.alveay.mutator.mutagens=使用できるアイテム :
|
|
||||||
|
|
||||||
extrabees.machine.alveay.rainShield=大型養蜂箱防雨装置
|
|
||||||
extrabees.machine.alveay.rainShield.info=大型養蜂箱防雨装置は、中にいる蜂を雨から守ります。
|
|
||||||
|
|
||||||
extrabees.machine.alveay.stimulator=大型養蜂箱用刺激装置
|
|
||||||
extrabees.machine.alveay.stimulator.info=大型養蜂箱用刺激装置は、電気と回路を使用して、巣枠のように蜂の育成に影響を与えることができます。
|
|
||||||
extrabees.machine.alveay.stimulator.tooltip=Forestryの回路
|
|
||||||
|
|
||||||
extrabees.machine.alveay.hatchery=大型養蜂箱用孵化場
|
|
||||||
extrabees.machine.alveay.hatchery.info=大型養蜂箱用孵化場は、大型養蜂箱の中にいる女王蜂が産んだ幼虫を回収します。
|
|
||||||
extrabees.machine.alveay.hatchery.tooltip=幼虫
|
|
||||||
|
|
||||||
extrabees.machine.alveay.transmission=大型養蜂箱用送電機
|
|
||||||
extrabees.machine.alveay.transmission.info=大型養蜂箱用送電機は、電気を受け取り、他の電気を使用する大型養蜂箱用装置に電気を供給します。
|
|
||||||
|
|
||||||
|
|
||||||
##################################################
|
|
||||||
## Misc
|
|
||||||
|
|
||||||
extrabees.circuit.layout.stimulator=大型養蜂箱用刺激装置
|
|
||||||
extrabees.circuit.layout.stimulator.usage=大型養蜂箱用刺激装置
|
|
||||||
extrabees.tab.genetics=Genetics
|
|
||||||
|
|
||||||
for.binnie.circuit.stimulator.lowvoltage=低圧刺激
|
|
||||||
for.binnie.circuit.stimulator.highvoltage=高圧刺激
|
|
||||||
for.binnie.circuit.stimulator.plant=生物的刺激
|
|
||||||
for.binnie.circuit.stimulator.death=致死的刺激
|
|
||||||
for.binnie.circuit.stimulator.life=健康的刺激
|
|
||||||
for.binnie.circuit.stimulator.nether=耐熱刺激
|
|
||||||
for.binnie.circuit.stimulator.mutation=変異誘発刺激
|
|
||||||
for.binnie.circuit.stimulator.inhibitor=抑制刺激
|
|
||||||
for.binnie.circuit.stimulator.territory=活性刺激
|
|
||||||
|
|
||||||
extrabees.genetics.quality.awful=劣悪な
|
|
||||||
extrabees.genetics.quality.poor=粗悪な
|
|
||||||
extrabees.genetics.quality.average=平均的な
|
|
||||||
extrabees.genetics.quality.good=良質な
|
|
||||||
extrabees.genetics.quality.excellent=優秀な
|
|
||||||
extrabees.genetics.quality.tooltip=%s品質
|
|
||||||
|
|
||||||
extrabees.genetics.allele.noeffect=影響無し
|
|
||||||
extrabees.genetics.allele.noflower=受粉無し
|
|
||||||
extrabees.genetics.allele.lifespan=%s 寿命
|
|
||||||
extrabees.genetics.allele.production=%s 生産:
|
|
||||||
extrabees.genetics.allele.fertility=%s 繁殖力
|
|
||||||
extrabees.genetics.allele.flowering=%s 開花範囲
|
|
||||||
extrabees.genetics.allele.territory=%s 活動範囲
|
|
||||||
extrabees.genetics.allele.tolerance=%s %s耐性
|
|
||||||
extrabees.genetics.allele.species=%s 種
|
|
||||||
extrabees.genetics.allele.effect=%s 影響
|
|
||||||
extrabees.genetics.allele.flower=%s 受粉
|
|
||||||
extrabees.genetics.allele.humidity=湿度
|
|
||||||
extrabees.genetics.allele.temperature=気温
|
|
||||||
extrabees.genetics.allele.nocturnal=夜行性
|
|
||||||
extrabees.genetics.allele.caveDwelling=洞窟耐性
|
|
||||||
extrabees.genetics.allele.tolerantFlyer=降雨
|
|
||||||
|
|
||||||
extrabees.genetics.corrupted=崩壊
|
|
||||||
extrabees.genetics.requirements.user=%sが関わった蜂のみが変異
|
|
||||||
|
|
||||||
for.genus.bees.barren=荒涼
|
|
||||||
for.genus.bees.barren.description=この種が生産する巣板はあまり役には立ちませんが、長期的に大きく貢献するかもしれません。
|
|
||||||
for.genus.bees.hostile=敵対
|
|
||||||
for.genus.bees.hostile.description=モンスターを召喚する厄介な性質を持っていますが、それでも生産物は有用です。
|
|
||||||
for.genus.bees.rocky=岩石
|
|
||||||
for.genus.bees.rocky.description=岩の中で生息しているこの種は、劣悪な環境にて非常に高い適応能力を発揮します。
|
|
||||||
for.genus.bees.metallic=錆付
|
|
||||||
for.genus.bees.metallic2=鈍鉱
|
|
||||||
for.genus.bees.alloy=合金
|
|
||||||
for.genus.bees.farming=農芸
|
|
||||||
for.genus.bees.precious=貴鉱
|
|
||||||
for.genus.bees.mineral=軽鉱
|
|
||||||
for.genus.bees.gemstone=宝玉
|
|
||||||
for.genus.bees.nuclear=原子
|
|
||||||
for.genus.bees.historic=歴史
|
|
||||||
for.genus.bees.fossilized=化石
|
|
||||||
for.genus.bees.refined=精製
|
|
||||||
for.genus.bees.aquatic=水生
|
|
||||||
for.genus.bees.saccharine=甘味
|
|
||||||
for.genus.bees.volcanic=火山
|
|
||||||
for.genus.bees.viscous=粘質
|
|
||||||
for.genus.bees.virulent=劇毒
|
|
||||||
for.genus.bees.caustic=腐食
|
|
||||||
for.genus.bees.energetic=活性
|
|
||||||
for.genus.bees.shadow=黒影
|
|
||||||
for.genus.bees.primary=原色
|
|
||||||
for.genus.bees.secondary=弐色
|
|
||||||
for.genus.bees.tertiary=参色
|
|
||||||
for.genus.bees.ftb=獣餌
|
|
||||||
for.genus.bees.quantum=量子
|
|
||||||
|
|
||||||
extrabees.flowers.water.name=スイレンの葉
|
|
||||||
extrabees.flowers.sugar.name=サトウキビ
|
|
||||||
extrabees.flowers.rock.name=丸石
|
|
||||||
extrabees.flowers.book.name=本棚
|
|
||||||
extrabees.flowers.dead.name=枯れ木
|
|
||||||
extrabees.flowers.redstone.name=レッドストーン
|
|
||||||
extrabees.flowers.wood.name=原木
|
|
||||||
extrabees.flowers.leaves.name=葉
|
|
||||||
extrabees.flowers.sapling.name=苗木
|
|
||||||
extrabees.flowers.fruit.name=果実
|
|
||||||
extrabees.flowers.mystical.name=神秘的な花
|
|
||||||
|
|
||||||
extrabees.species.arid.name=不毛
|
|
||||||
extrabees.species.arid.desc=乾燥した場所を好むため、生産する巣板には蜜が少なく、ほとんど蜜蝋である。|養蜂マニュアル
|
|
||||||
extrabees.species.barren.name=荒涼
|
|
||||||
extrabees.species.barren.desc=砂漠を生息地としているため、花を見ることなく一生を終えることは珍しくない。|養蜂マニュアル
|
|
||||||
extrabees.species.desolate.name=孤荒
|
|
||||||
extrabees.species.desolate.desc=枯れ果て、他の生物が住み着かない荒地に住み着き繁栄している。|養蜂マニュアル
|
|
||||||
extrabees.species.gnawing.name=噛切
|
|
||||||
extrabees.species.rotten.name=腐敗
|
|
||||||
extrabees.species.rotten.desc=この種は腐敗した肉に対して異常な執着を持っており、見つけた腐肉を巣に蓄える。その肉から発せられる腐臭は、不快な生物をおびき寄せるだろう。|養蜂マニュアル
|
|
||||||
extrabees.species.bone.name=骸骨
|
|
||||||
extrabees.species.bone.desc=野生の種は巣の防衛能力が低いので、他の生物を呼び込み巣を守っている。|養蜂マニュアル
|
|
||||||
extrabees.species.creeper.name=爆匠
|
|
||||||
extrabees.species.creeper.desc="お前はこの蜂から強烈な一発をもらうだろう。"|Binnie - 養蜂家
|
|
||||||
extrabees.species.decomposing.name=分解
|
|
||||||
extrabees.species.rock.name=岩石
|
|
||||||
extrabees.species.rock.desc="これ(Rocky)と回転種(Rolling)を共存させたら、いい音楽を奏でるんじゃないか?"|謎の養蜂家
|
|
||||||
extrabees.species.stone.name=耐石
|
|
||||||
extrabees.species.stone.desc=この種が作る巣板は大部分が岩石で構成されており、取れる蜜蝋は少ない。|養蜂マニュアル
|
|
||||||
extrabees.species.granite.name=硬石
|
|
||||||
extrabees.species.granite.desc=硬い岩石に穴を開けることができ、岩の中にある鉱物を好む。|養蜂マニュアル
|
|
||||||
extrabees.species.mineral.name=弾石
|
|
||||||
extrabees.species.mineral.desc=岩石種の度重なる進化を経て、ついに鉱物を食料にし始めたようだ。|養蜂マニュアル
|
|
||||||
extrabees.species.copper.name=緑青
|
|
||||||
extrabees.species.copper.desc=この種の蜂が埋め込まれた銅線をかじり、断線させる事故が多発している。|養蜂マニュアル
|
|
||||||
extrabees.species.tin.name=錻力
|
|
||||||
extrabees.species.tin.desc=この種は表面がブリキのようにコーティングされており、そこから剥がれ落ちたものが巣板を形成する。|養蜂マニュアル
|
|
||||||
extrabees.species.iron.name=錆付
|
|
||||||
extrabees.species.iron.desc="こんにちは、錆付蜂さん。本日は破傷風の予防接種ですか?"|Jadedcat - 養蜂家
|
|
||||||
extrabees.species.lead.name=鉛色
|
|
||||||
extrabees.species.lead.desc="これを使えば簡単に金を錬成できそうなんだ!"|Pahimar - 錬金術師
|
|
||||||
extrabees.species.zinc.name=塗錪
|
|
||||||
extrabees.species.titanium.name=堅鈦
|
|
||||||
extrabees.species.bronze.name=堅銅
|
|
||||||
extrabees.species.brass.name=真鍮
|
|
||||||
extrabees.species.steel.name=防鋼
|
|
||||||
extrabees.species.tungstate.name=重鋼
|
|
||||||
extrabees.species.gold.name=輝金
|
|
||||||
extrabees.species.silver.name=輝銀
|
|
||||||
extrabees.species.electrum.name=貴鉱
|
|
||||||
extrabees.species.platinum.name=貴金
|
|
||||||
extrabees.species.platinum.desc="見て見て!この蜂すっごいピカピカしてる!"|Jadedcat - 養蜂家
|
|
||||||
extrabees.species.lapis.name=青石
|
|
||||||
extrabees.species.sodalite.name=曹達
|
|
||||||
extrabees.species.pyrite.name=黄鉄
|
|
||||||
extrabees.species.bauxite.name=礬土
|
|
||||||
extrabees.species.cinnabar.name=辰砂
|
|
||||||
extrabees.species.sphalerite.name=閃鉛
|
|
||||||
extrabees.species.emerald.name=緑玉
|
|
||||||
extrabees.species.emerald.desc="こっちの蜂もピカピカだ!"|Jadedcat - 養蜂家
|
|
||||||
extrabees.species.ruby.name=赤玉
|
|
||||||
extrabees.species.sapphire.name=青玉
|
|
||||||
extrabees.species.olivine.name=橄欖
|
|
||||||
extrabees.species.diamond.name=硬玉
|
|
||||||
extrabees.species.diamond.desc="これは...間違いなく一番ピカピカしてる蜂だ!"|Jadedcat - 養蜂家
|
|
||||||
extrabees.species.unstable.name=半減
|
|
||||||
extrabees.species.nuclear.name=原子
|
|
||||||
extrabees.species.radioactive.name=放射
|
|
||||||
extrabees.species.ancient.name=古代
|
|
||||||
extrabees.species.primeval.name=原始
|
|
||||||
extrabees.species.prehistoric.name=先史
|
|
||||||
extrabees.species.relic.name=遺産
|
|
||||||
extrabees.species.coal.name=化石
|
|
||||||
extrabees.species.resin.name=粘油
|
|
||||||
extrabees.species.oil.name=油質
|
|
||||||
extrabees.species.peat.name=貯蓄
|
|
||||||
extrabees.species.distilled.name=蒸留
|
|
||||||
extrabees.species.fuel.name=精製
|
|
||||||
extrabees.species.creosote.name=乾留
|
|
||||||
extrabees.species.latex.name=護謨
|
|
||||||
extrabees.species.water.name=水棲
|
|
||||||
extrabees.species.river.name=河川
|
|
||||||
extrabees.species.ocean.name=海洋
|
|
||||||
extrabees.species.ink.name=墨魚
|
|
||||||
extrabees.species.growing.name=発育
|
|
||||||
extrabees.species.thriving.name=繁盛
|
|
||||||
extrabees.species.blooming.name=繚乱
|
|
||||||
extrabees.species.sweet.name=甘露
|
|
||||||
extrabees.species.sugar.name=糖蜜
|
|
||||||
extrabees.species.ripening.name=完熟
|
|
||||||
extrabees.species.fruit.name=果蜜
|
|
||||||
extrabees.species.alcohol.name=醸成
|
|
||||||
extrabees.species.alcohol.desc="泥酔した蜂は帰りな!"|Jadedcat - 養蜂家
|
|
||||||
extrabees.species.farm.name=農園
|
|
||||||
extrabees.species.milk.name=乳牛
|
|
||||||
extrabees.species.milk.desc="モーモー...違う、ブーン"|混乱している蜂
|
|
||||||
extrabees.species.coffee.name=珈琲
|
|
||||||
extrabees.species.coffee.desc=唯一の欠点は、この種が直接コーヒーを淹れてくれるわけではないことだ。|養蜂マニュアル
|
|
||||||
extrabees.species.citrus.name=柑橘
|
|
||||||
extrabees.species.mint.name=薄荷
|
|
||||||
extrabees.species.swamp.name=湿潤
|
|
||||||
extrabees.species.boggy.name=泥海
|
|
||||||
extrabees.species.fungal.name=菌糸
|
|
||||||
extrabees.species.basalt.name=猛性
|
|
||||||
extrabees.species.basalt.desc=どのようにしてネザーに適応したのかは不明だが、この環境は彼らに攻撃性を与えたようだ。|養蜂マニュアル
|
|
||||||
extrabees.species.tempered.name=憤怒
|
|
||||||
extrabees.species.tempered.desc=不自然な突然変異により、さらなる怒りを引き起こす劣性遺伝子が活性化されたようだ。|養蜂マニュアル
|
|
||||||
extrabees.species.volcanic.name=火山
|
|
||||||
extrabees.species.volcanic.desc=進化の過程で、この種はブレイズの特徴を模倣し始めたようだ。|養蜂マニュアル
|
|
||||||
extrabees.species.malicious.name=悪辣
|
|
||||||
extrabees.species.infectious.name=感染
|
|
||||||
extrabees.species.virulent.name=劇毒
|
|
||||||
extrabees.species.viscous.name=粘質
|
|
||||||
extrabees.species.glutinous.name=粘着
|
|
||||||
extrabees.species.sticky.name=接着
|
|
||||||
extrabees.species.corrosive.name=腐朽
|
|
||||||
extrabees.species.caustic.name=腐食
|
|
||||||
extrabees.species.acidic.name=硫酸
|
|
||||||
extrabees.species.excited.name=励起
|
|
||||||
extrabees.species.excited.desc=レッドストーンを供給すると、そこからエネルギーを蓄えるようになる。|養蜂マニュアル
|
|
||||||
extrabees.species.energetic.name=活性
|
|
||||||
extrabees.species.energetic.desc="何てことだ、家が燃えている!火事だ!"|Generikb - 錯乱した養蜂家
|
|
||||||
extrabees.species.ecstatic.name=恍惚
|
|
||||||
extrabees.species.ecstatic.desc=レッドストーンからの過充電の影響で、常に放電している。避雷針を用意しなければ非常に危険な種である。|養蜂マニュアル
|
|
||||||
extrabees.species.artic.name=極寒
|
|
||||||
extrabees.species.freezing.name=零度
|
|
||||||
extrabees.species.shadow.name=黒影
|
|
||||||
extrabees.species.darkened.name=暗黒
|
|
||||||
extrabees.species.abyss.name=深淵
|
|
||||||
extrabees.species.red.name=栗皮
|
|
||||||
extrabees.species.red.desc=刺された場所が赤くなってしまうので注意。|養蜂マニュアル
|
|
||||||
extrabees.species.yellow.name=鮮黄
|
|
||||||
extrabees.species.yellow.desc=陽気な雰囲気になるように、明るい色のハチミツで染める習性がある。|養蜂マニュアル
|
|
||||||
extrabees.species.blue.name=紺青
|
|
||||||
extrabees.species.blue.desc="大丈夫か?顔が青ざめてるぞ。"|謎の養蜂家
|
|
||||||
extrabees.species.green.name=若葉
|
|
||||||
extrabees.species.green.desc=迷彩のつもりなのか、この種の蜂は自然に紛れる緑色の色素を持っている。|養蜂マニュアル
|
|
||||||
extrabees.species.black.name=黒檀
|
|
||||||
extrabees.species.white.name=漂白
|
|
||||||
extrabees.species.brown.name=茶褐
|
|
||||||
extrabees.species.orange.name=橙炎
|
|
||||||
extrabees.species.cyan.name=青緑
|
|
||||||
extrabees.species.purple.name=藍靛
|
|
||||||
extrabees.species.gray.name=石板
|
|
||||||
extrabees.species.lightblue.name=青空
|
|
||||||
extrabees.species.pink.name=藤花
|
|
||||||
extrabees.species.limegreen.name=黄緑
|
|
||||||
extrabees.species.magenta.name=釣浮
|
|
||||||
extrabees.species.lightgray.name=白灰
|
|
||||||
extrabees.species.celebratory.name=祝福
|
|
||||||
extrabees.species.jaded.name=翠猫
|
|
||||||
extrabees.species.jaded.desc="この世の全ての種を掛け合わせたが、得られたのは血がにじむ紫染料だけだ!"|Sengirに選ばれしJaded
|
|
||||||
extrabees.species.chad.name=美男
|
|
||||||
extrabees.species.chad.desc=GTNHビーネ: Das Beste Was Es Gibt.
|
|
||||||
extrabees.species.glowstone.name=眼光
|
|
||||||
extrabees.species.hazardous.name=凶事
|
|
||||||
extrabees.species.nickel.name=魔銅
|
|
||||||
extrabees.species.invar.name=不変
|
|
||||||
extrabees.species.quantum.name=量子
|
|
||||||
extrabees.species.spatial.name=次元
|
|
||||||
extrabees.species.unusual.name=異変
|
|
||||||
extrabees.species.yellorium.name=黃質
|
|
||||||
extrabees.species.cyanite.name=水石
|
|
||||||
extrabees.species.blutonium.name=青質
|
|
||||||
extrabees.species.mystical.name=神秘
|
|
||||||
|
|
||||||
extrabees.effect.ectoplasm.name=エクトプラズム
|
|
||||||
extrabees.effect.acid.name=腐食
|
|
||||||
extrabees.effect.spawnzombie.name=ゾンビ
|
|
||||||
extrabees.effect.spawnskeleton.name=スケルトン
|
|
||||||
extrabees.effect.spawncreeper.name=クリーパー
|
|
||||||
extrabees.effect.lightning.name=落雷
|
|
||||||
extrabees.effect.radioactive.name=不安定
|
|
||||||
extrabees.effect.meteor.name=隕石
|
|
||||||
extrabees.effect.hunger.name=空腹
|
|
||||||
extrabees.effect.food.name=満腹
|
|
||||||
extrabees.effect.blindness.name=盲目
|
|
||||||
extrabees.effect.confusion.name=混乱
|
|
||||||
extrabees.effect.fireworks.name=花火
|
|
||||||
extrabees.effect.festival.name=祝祭
|
|
||||||
extrabees.effect.birthday.name=誕生祭
|
|
||||||
extrabees.effect.teleport.name=テレポート
|
|
||||||
extrabees.effect.gravity.name=重力
|
|
||||||
extrabees.effect.thief.name=反重力
|
|
||||||
extrabees.effect.wither.name=ウィザー
|
|
||||||
extrabees.effect.water.name=洪水
|
|
||||||
extrabees.effect.slow.name=鈍足
|
|
||||||
extrabees.effect.bonemealsapling.name=成長
|
|
||||||
extrabees.effect.bonemealfruit.name=熟成
|
|
||||||
extrabees.effect.bonemealmushroom.name=キノコ
|
|
||||||
extrabees.effect.power.name=電力
|
|
||||||
|
|
||||||
extrabees.gui.database=データベース
|
|
||||||
extrabees.gui.database.tab.species.overview=概要
|
|
||||||
extrabees.gui.database.tab.species.classification=分類
|
|
||||||
|
|
||||||
extrabees.gui.database.tab.species.genome=ゲノム
|
|
||||||
extrabees.gui.database.tab.species.genome.speed=生産速度 :
|
|
||||||
extrabees.gui.database.tab.species.genome.lifespan=寿命 :
|
|
||||||
extrabees.gui.database.tab.species.genome.fertility=繁殖力 :
|
|
||||||
extrabees.gui.database.tab.species.genome.flowering=受粉速度 :
|
|
||||||
extrabees.gui.database.tab.species.genome.territory=活動範囲:
|
|
||||||
extrabees.gui.database.tab.species.genome.behavior=活動時間帯 :
|
|
||||||
extrabees.gui.database.tab.species.genome.sunlight=日光 :
|
|
||||||
extrabees.gui.database.tab.species.genome.rain=雨耐性 :
|
|
||||||
extrabees.gui.database.tab.species.genome.flower=花の種類 :
|
|
||||||
extrabees.gui.database.tab.species.genome.effect=効果 :
|
|
||||||
extrabees.gui.database.tab.species.genome.tolerated=あり
|
|
||||||
extrabees.gui.database.tab.species.genome.daytime=昼行性
|
|
||||||
extrabees.gui.database.tab.species.genome.nighttime=夜行性
|
|
||||||
extrabees.gui.database.tab.species.genome.allDay=周日行性
|
|
||||||
extrabees.gui.database.tab.species.genome.children=%d体
|
|
||||||
extrabees.gui.database.tab.species.genome.notNeeded=不必要
|
|
||||||
extrabees.gui.database.tab.species.genome.required=必要
|
|
||||||
|
|
||||||
extrabees.gui.database.tab.species.products=生産物
|
|
||||||
extrabees.gui.database.tab.species.products.everyHours=1時間に%s個
|
|
||||||
extrabees.gui.database.tab.species.products.everyMins=1分に%s個
|
|
||||||
extrabees.gui.database.tab.species.products.everySecs=1秒に%s個
|
|
||||||
|
|
||||||
extrabees.gui.database.tab.species.climate=気候
|
|
||||||
extrabees.gui.database.tab.species.biomes=バイオーム
|
|
||||||
extrabees.gui.database.tab.species.specialties=特殊生産物
|
|
||||||
extrabees.gui.database.tab.species.resultant=変異結果
|
|
||||||
extrabees.gui.database.tab.species.further=もっと先の変異先
|
|
||||||
|
|
||||||
extrabees.gui.database.tab.branches.overview=概要
|
|
||||||
extrabees.gui.database.tab.branches.species=種
|
|
||||||
extrabees.gui.database.tab.breeder=飼育者
|
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user