15 Commits

Author SHA1 Message Date
2c9869c8f9 removed mod causing crash 2026-02-24 00:41:00 +01:00
ed48a60c77 removed mAtmos 2026-02-23 22:00:28 +01:00
1b86de256c Updated readme 2026-02-23 22:00:28 +01:00
0b8cbc8cb1 Added ShoulderSurfing mod, which improves the 3pp camera 2026-02-23 22:00:28 +01:00
79ab399ead Added Sildurs Enhanced Default Shaderpack 2026-02-23 22:00:27 +01:00
39b38c30f0 readme 2026-02-23 22:00:27 +01:00
samsonsin
fbe03ab7f9 Added WorldEditCuiFe-v1.0.7-mf-1.7.10-10.13.4.1566.jar 2026-02-23 22:00:27 +01:00
samsonsin
53c24973df fixed journeymap 2026-02-23 22:00:27 +01:00
samsonsin
78dc207f14 journeymap changed to ultimate 2026-02-23 22:00:26 +01:00
samsonsin
37d5317953 added worldedit 2026-02-23 21:59:48 +01:00
samsonsin
00a14ad561 added shaders setting enable 2026-02-23 21:59:48 +01:00
samsonsin
6ec3bbe449 missing mods + resource pack. server.dat and options.txt changed 2026-02-23 21:59:47 +01:00
samsonsin
6dbef2ff2e custommods 2026-02-23 21:59:46 +01:00
76e9b1b59e daily 2026-02-23 21:48:28 +01:00
68fcf7fbde nightlyupdater 2026-02-23 21:40:58 +01:00
12613 changed files with 1289401 additions and 675472 deletions

Submodule .minecraft/.updater_pack_configs added at 251cda28b1

File diff suppressed because it is too large Load Diff

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item.fluid_drop.name=Tropfen %s
item.fluid_encoded_pattern.name=Enkodierte ME-Schablone
item.part_fluid_terminal.name=ME-Flüssigkeitskonsole
item.part_fluid_pattern_terminal.name=ME-Flüssigkeitsvorlagenkonsole
item.part_fluid_pattern_terminal_ex.name=ME-Flüssigkeits-Verarbeitungsvorlagen-Konsole
item.part_fluid_interface.name=ME-Dual-Schnittstelle
item.part_fluid_p2p_interface.name=P2P-Tunnel - ME-Dual-Schnittstelle
item.part_fluid_import.name=ME-Flüssigkeits-Importbus
item.part_fluid_export.name=ME-Flüssigkeits-Exportbus
item.part_fluid_storage_bus.name=ME-Flüssigkeits-Speicherbus
item.part_fluid_level_emitter.name=ME-Füllstandsender
item.part_fluid_storage_monitor.name=ME-Flüssigkeits-Speicherüberwacher
item.part_fluid_conversion_monitor.name=ME-Flüssigkeits-Konversionsüberwacher
item.part_level_terminal.name=ME-Mengenkonsole
item.portable_fluid_cell.name=Tragbare Flüssigkeitszelle
item.wireless_fluid_terminal.name=Kabellose Flüssigkeitskonsole
item.wireless_level_terminal.name=Kabellose Mengenkonsole
item.wireless_fluid_pattern_terminal.name=Kabellose Vorlagenkonsole
item.wireless_interface_terminal.name=Kabellose Schnittstellenkonsole
item.wireless_ultra_terminal.name=Universal Wireless Terminal
item.wireless_ultra_terminal.CRAFTING.name=Universal Wireless Terminal - Crafting
item.wireless_ultra_terminal.PATTERN.name=Universal Wireless Terminal - Pattern
item.wireless_ultra_terminal.PATTERN_EX.name=Universal Wireless Terminal - Processing Pattern
item.wireless_ultra_terminal.LEVEL.name=Universal Wireless Terminal - Level
item.wireless_ultra_terminal.INTERFACE.name=Universal Wireless Terminal - Interface
item.fluid_packet.name=Flüssigkeitspacket
item.quantum_bridge_card.name=Quantum Bridge Card
item.energy_card.name=Energy Card
item.creative_fluid_storage.name=Kreative ME-Flüssigkeits-Speicherzelle
item.fluid_storage.1.name=%s1k%s-ME-Flüssigkeits-Speicherzelle
item.fluid_storage.4.name=%s4k%s-ME-Flüssigkeits-Speicherzelle
item.fluid_storage.16.name=%s16k%s-ME-Flüssigkeits-Speicherzelle
item.fluid_storage.64.name=%s64k%s-ME-Flüssigkeits-Speicherzelle
item.fluid_storage.256.name=%s256k%s-ME-Flüssigkeits-Speicherzelle
item.fluid_storage.1024.name=%s1.024k%s-ME-Flüssigkeits-Speicherzelle
item.fluid_storage.4096.name=%s4.096k%s-ME-Flüssigkeits-Speicherzelle
item.fluid_storage.16384.name=%s16.384k%s-ME-Flüssigkeits-Speicherzelle
item.multi_fluid_storage.1.name=%s1k%s-ME-Viel-Flüssigkeiten-Speicherzelle
item.multi_fluid_storage.4.name=%s4k%s-ME-Viel-Flüssigkeiten-Speicherzelle
item.multi_fluid_storage.16.name=%s16k%s-ME-Viel-Flüssigkeiten-Speicherzelle
item.multi_fluid_storage.64.name=%s64k%s-ME-Viel-Flüssigkeiten-Speicherzelle
item.multi_fluid_storage.256.name=%s256k%s-ME-Viel-Flüssigkeiten-Speicherzelle
item.multi_fluid_storage.1024.name=%s1.024k%s-ME-Viel-Flüssigkeiten-Speicherzelle
item.multi_fluid_storage.4096.name=%s4.096k%s-ME-Viel-Flüssigkeiten-Speicherzelle
item.multi_fluid_storage.16384.name=%s16.384k%s-ME-Viel-Flüssigkeiten-Speicherzelle
item.fluid_storage.quantum.name=ME-Quanten-Flüssigkeits-Speicherzelle
item.fluid_storage.singularity.name=ME-Digitale Singularitäts-Flüssigkeits-Speicherzelle
item.fluid_storage.void.name=ME Fluid Void Cell
item.fluid_storage.Universe.name=ME Fluid Artificial Universe Storage Cell
item.fluid_storage.infinity.water.name=ME Fluid Infinity Water Storage Cell
item.fluid_part.name=ME Fluid Storage Component
item.fluid_part.0.name=%s1k%s-ME-Flüssigkeits-Speichereinheit
item.fluid_part.1.name=%s4k%s-ME-Flüssigkeits-Speichereinheit
item.fluid_part.2.name=%s16k%s-ME-Flüssigkeits-Speichereinheit
item.fluid_part.3.name=%s64k%s-ME-Flüssigkeits-Speichereinheit
item.fluid_part.4.name=%s256k%s-ME-Flüssigkeits-Speichereinheit
item.fluid_part.5.name=%s1.024k%s-ME-Flüssigkeits-Speichereinheit
item.fluid_part.6.name=%s4.096k%s-ME-Flüssigkeits-Speichereinheit
item.fluid_part.7.name=%s16.384k%s-ME-Flüssigkeits-Speichereinheit
item.fluid_storage_housing.name=ME Storage Housing
item.fluid_storage_housing.0.name=ME-Flüssigkeits-Speichergehäuse
item.fluid_storage_housing.1.name=ME-Fortgeschrittenes Flüssigkeits-Speichergehäuse
item.fluid_storage_housing.2.name=ME-Viel-Flüssigkeiten-Speichergehäuse
item.fluid_storage_housing.3.name=ME-Fortgeschrittenes Viel-Flüssigkeiten-Speichergehäuse
tile.fluid_pattern_encoder.name=Flüssigkeits-Vorlagenkodierer
tile.fluid_packet_decoder.name=ME-Flüssigkeitspacket-Dekodierer
tile.fluid_interface.name=ME-Dual-Schnittstelle
tile.ingredient_buffer.name=Bestandteilepuffer
tile.large_ingredient_buffer.name=Großer Bestandteilepuffer
tile.oc_pattern_editor.name=OC-Vorlageneditor
tile.level_maintainer.name=ME-Mengenaufrechterhalter
tile.fluid_buffer.name=ME-Flüssigkeitspuffer
tile.walrus.name=Walrus
tile.super_stock_replenisher.name=Super Stock Replenisher
tile.fluid_auto_filler.name=ME Fluid Auto Filler
tile.certus_quartz_tank.name=Certus Quartz Tank - %s
tile.certus_quartz_tank_empty.name=Certus Quartz Tank
ae2fc.waila.speed=Speed
ae2fc.waila.enable=Enable
ae2fc.waila.disable=Disable
ae2fc.tooltip.shift_for_more=§r> Hold §3Shift§r for more information
ae2fc.tooltip.ctrl_for_more=§r> Hold §3Ctrl§r for more information
ae2fc.tooltip.fluid_packet_decoder.desc=The Fluid Decoder can decode Fluid packets. It has to be connected to a ME System and a place to store the liquid in, otherwise it won't work.
ae2fc.tooltip.fluid_buffer.desc=This is a high speed fluid IO
ae2fc.tooltip.walrus.desc=GTNH is like a job
ae2fc.tooltip.fluid_auto_filler=Creates a fluid canning pattern with the given container automatically.
ae2fc.tooltip.level_maintainer.Who_Am_I=Who Am I?
ae2fc.tooltip.level_maintainer.title=§6Request Status§r
ae2fc.tooltip.level_maintainer.desc=Automatically keeps items and fluids in stock by requesting new crafts when needed. Has to be connected to an ME network.
ae2fc.tooltip.level_maintainer.current=Currently:
ae2fc.tooltip.level_maintainer.none=No request configured.
ae2fc.tooltip.level_maintainer.idle=§aIdling§r
ae2fc.tooltip.level_maintainer.idle_desc=The Requester is idling when the requested amount is already reached or if no available CPU.
ae2fc.tooltip.level_maintainer.link=§eCrafting§r
ae2fc.tooltip.level_maintainer.link_desc=The system is currently crafting the requested item or fluid.
ae2fc.tooltip.level_maintainer.export=§5Exporting§r
ae2fc.tooltip.level_maintainer.export_desc=The Requester is trying to export the crafting results to the system. If the Requester has this status for a long time, there is no available space for the export.
ae2fc.tooltip.level_maintainer.error=§4Errored§r
ae2fc.tooltip.level_maintainer.error_desc=The Requester is trying to schedule a crafting job but is failing due to internal error.
ae2fc.tooltip.level_maintainer.not_found=§4Not Found§r
ae2fc.tooltip.level_maintainer.not_found_desc=The Requester is trying to schedule a crafting job but can't find a crafting pattern.
ae2fc.tooltip.level_maintainer.cant_craft=§4Can't Craft§r
ae2fc.tooltip.level_maintainer.cant_craft_desc=The Requester is trying to schedule a crafting job but the crafting manager cannot process the job. (not enough ingredients, CPU doesn't have enough memory, recursion).
ae2fc.tooltip.level_maintainer.batch_size=§6Crafting Batch Size§r
ae2fc.tooltip.level_maintainer.batch_size.hint=When craft requests are emitted, the Requester will use the batch size for the request. Using larger batches will increase the speed of stocking up items but will require more crafting storage.
ae2fc.tooltip.level_maintainer.request_size=§6Amount to Maintain§r
ae2fc.tooltip.level_maintainer.request_size.hint=The count defines how many items should be held in stock before the Requester starts requesting new crafts.
ae2fc.tooltip.ultra_terminal.WIRELESS_CRAFTING_TERMINAL=Mode: Crafting Terminal
ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_PATTERN_TERMINAL=Mode: Pattern Terminal
ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_TERMINAL=Mode: Fluid Terminal
ae2fc.tooltip.ultra_terminal.WIRELESS_LEVEL_TERMINAL=Mode: Level Terminal
ae2fc.tooltip.ultra_terminal.WIRELESS_ESSENTIA_TERMINAL=Mode: Essentia Terminal
ae2fc.tooltip.ultra_terminal.WIRELESS_INTERFACE_TERMINAL=Mode: Interface Terminal
ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_PATTERN_TERMINAL_EX=Mode: Processing Pattern Terminal
ae2fc.tooltip.ultra_terminal=Right click + sneaking to switch mode.
ae2fc.tooltip.ultra_terminal.tips=Tooltips:
ae2fc.tooltip.ultra_terminal.tips.desc=1. You can put it to baubles slot and use hotkey to open.\n2. Interface mode hold §3Shift§7 toggle interface renamer button.\n3. When you are in the crafting plan screen.\nHold §3Shift§7 click cancel button will automatically add missing items to NEI bookmark.
ae2fc.tooltip.ultra_terminal.restock.on=Restock activated
ae2fc.tooltip.ultra_terminal.restock.off=Restock deactivated
ae2fc.tooltip.infinity_fluid=§aInfinity§r
ae2fc.tooltip.fluid_storage.void=Where nothing is everything, and everything is nothing
ae2fc.tooltip.quantum_bridge_card.desc=Allows wireless terminals to connect to a quantum bridge, allowing for unlimited range
ae2fc.tooltip.energy_card.desc=Infinite Energy for the Wireless Terminal
ae2fc.tooltip.cell_contents=Contains Fluid:
ae2fc.tooltip.cell_empty=Cell is empty
ae2fc.tooltip.cell_portable=Right click to open its GUI. It works like a backpack, but you need to charge it before using.
ae2fc.tooltip.fluid_terminal=uh So we don't need EC2 anymore?
ae2fc.tooltip.level_terminal=uh...
ae2fc.tooltip.invalid_fluid=Invalid fluid!
ae2fc.tooltip.encode_pattern=Encode Pattern
ae2fc.tooltip.fluid_packet=Use a Fluid Packet Decoder to\nconvert this back into fluid.
ae2fc.tooltip.empty=Empty
ae2fc.tooltip.dump_tank=Dump Tank Contents
ae2fc.tooltip.switch_fluid_interface=Switch ME Dual Interface GUI
ae2fc.tooltip.not_combine=Merge the same items
ae2fc.tooltip.not_combine.hint=Disabled
ae2fc.tooltip.combine=Merge the same items
ae2fc.tooltip.combine.hint=Enabled
ae2fc.tooltip.fluid_terminal_w=Fluid Terminal
ae2fc.tooltip.craft_terminal_w=Crafting Terminal
ae2fc.tooltip.pattern_terminal_w=Pattern Terminal
ae2fc.tooltip.essentia_terminal_w=Essentia Terminal
ae2fc.tooltip.interface_terminal_w=Interface Terminal
ae2fc.tooltip.level_terminal_w=Level Terminal
ae2fc.tooltip.pattern_terminal_ex_w=Processing Pattern Terminal
ae2fc.tooltip.wireless.installed=Installed Card:
ae2fc.tooltip.not_prio=Allow fluids to be placed first
ae2fc.tooltip.not_prio.hint=Disabled
ae2fc.tooltip.prio=Allow fluids to be placed first
ae2fc.tooltip.prio.hint=Enabled
ae2fc.tooltip.submit=Submit
ae2fc.tooltip.enable=Enabled
ae2fc.tooltip.disable=Disabled
ae2fc.tooltip.edit=Edit
ae2fc.tooltip.view=View
ae2fc.tooltip.fill_pattern=Allow auto fill blank pattern
ae2fc.tooltip.not_fill_pattern=Allow auto fill blank pattern
ae2fc.tooltip.fill_pattern.hint=Enabled
ae2fc.tooltip.not_fill_pattern.hint=Disabled
ae2fc.tooltip.open_configuration=Open configuration
ae2fc.tooltip.block_highlight=Highlight Block
ae2fc.tooltip.magnet_card.off=Magnet Card
ae2fc.tooltip.magnet_card.off.hint=Off
ae2fc.tooltip.magnet_card.inv=Magnet Card
ae2fc.tooltip.magnet_card.inv.hint=Pickup to Inventory
ae2fc.tooltip.magnet_card.me=Magnet Card
ae2fc.tooltip.magnet_card.me.hint=Pickup to ME
ae2fc.tooltip.magnet_card.filter=Magnet Filter
ae2fc.tooltip.magnet_card.oreDictFilter=Oredictionary filter
ae2fc.tooltip.restock.on=Toggle Restock
ae2fc.tooltip.restock.on.hint=Enable
ae2fc.tooltip.restock.off=Toggle Restock
ae2fc.tooltip.restock.off.hint=Disable
ae2fc.gui.part_fluid_pattern_terminal=Fluid Pattern Terminal
ae2fc.gui.part_fluid_pattern_terminal_ex=Fluid Processing Pattern Terminal
ae2fc.gui.part_level_terminal=Level Terminal
ae2fc.gui.fluid_pattern_encoder=Fluid Pattern Encoder
ae2fc.gui.fluid_packet_decoder=ME Fluid Packet Decoder
ae2fc.gui.ingredient_buffer=Ingredient Buffer
ae2fc.gui.large_ingredient_buffer=Large Ingredient Buffer
ae2fc.gui.fluid_interface=ME Dual Interface
ae2fc.gui.level_maintainer=ME Level Maintainer
ae2fc.gui.fluid_interface.0=D
ae2fc.gui.fluid_interface.1=U
ae2fc.gui.fluid_interface.2=N
ae2fc.gui.fluid_interface.3=S
ae2fc.gui.fluid_interface.4=W
ae2fc.gui.fluid_interface.5=E
ae2fc.gui.oc_pattern_editor=OC Pattern Editor
ae2fc.gui.button.set=Set
ae2fc.gui.part_fluid_level_emitter=ME Fluid Level Emitter
ae2fc.gui.part_fluid_import=ME Fluid Import Bus
ae2fc.gui.part_fluid_export=ME Fluid Export Bus
ae2fc.gui.part_fluid_terminal=ME Fluid Terminal
ae2fc.gui.part_fluid_storage_bus=ME Fluid Storage Bus
ae2fc.gui.fluid_auto_filler=ME Fluid Auto Filler
ae2fc.gui.magnet=Magnet Filter
ae2fc.gui.magnet.nbt=Ignore NBT Data
ae2fc.gui.magnet.meta=Ignore Meta Data
ae2fc.gui.magnet.ore=Use Ore Dictionary
ae2fc.gui.magnet.whitelist=Whitelisting
ae2fc.gui.magnet.blacklist=Blacklisting
ae2fc.gui.color.StateNone=00000000
ae2fc.gui.color.StateIdle=FF55FF55
ae2fc.gui.color.StateCraft=FFFFFF55
ae2fc.gui.color.StateExport=FFAA00AA
ae2fc.gui.color.StateError=FFFF5555
error.unknown=Unknown
ae2fc.key.OpenTerminal=Open Wireless Universal Terminal
ae2fc.key.OpenCraftingTerminal=Open Wireless Universal Crafting Terminal
ae2fc.key.OpenLevelTerminal=Open Wireless Universal Level Terminal
ae2fc.key.OpenInterfaceTerminal=Open Wireless Universal Interface Terminal
ae2fc.key.OpenPatternTerminal=Open Wireless Universal Pattern Terminal
ae2fc.key.OpenPatternExTerminal=Open Wireless Universal Processing Pattern Terminal
ae2fc.key.Restock=Toggle Restock
itemGroup.ae2fc=Fluid Craft For AE2
item.ec2placeholder.oc.upgrade.name=[EC2 PLACEHOLDER] ME Upgrade
item.ec2placeholder.part.base.name=[EC2 PLACEHOLDER] ME Fluid Bus
item.ec2placeholder.pattern.fluid.name=[EC2 PLACEHOLDER] ME Fluid Pattern
item.ec2placeholder.storage.casing.name=[EC2 PLACEHOLDER] Storage Housing
item.ec2placeholder.storage.component.name=[EC2 PLACEHOLDER] ME Storage Component
item.ec2placeholder.storage.fluid.name=[EC2 PLACEHOLDER] ME Fluid Storage
item.ec2placeholder.storage.physical.advanced.quantum.name=[EC2 PLACEHOLDER] ME Quantum Storage
item.ec2placeholder.storage.physical.advanced.singularity.name=[EC2 PLACEHOLDER] ME Digital Singularity
item.ec2placeholder.storage.physical.name=[EC2 PLACEHOLDER] ME Storage
item.ec2placeholder.storage.physical.void.name=[EC2 PLACEHOLDER] ME Void Storage
item.ec2placeholder.terminal.fluid.wireless.name=[EC2 PLACEHOLDER] Wireless Fluid Terminal
item.ec2placeholder.terminal.universal.wireless.name=[EC2 PLACEHOLDER] Wireless Universal Terminal

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@@ -1,242 +0,0 @@
item.fluid_drop.name=goûte de %s
item.fluid_encoded_pattern.name=Modèle encodé
item.part_fluid_terminal.name=Terminal Fluides ME
item.part_fluid_pattern_terminal.name=Terminal ME Modèles Fluides
item.part_fluid_pattern_terminal_ex.name=Terminal ME Traitement Modèles Fluides
item.part_fluid_interface.name=Interface ME double
item.part_fluid_p2p_interface.name=Tunnel P2P - Interface ME double
item.part_fluid_import.name=Bus ME d'import de Fluides
item.part_fluid_export.name=Bus ME d'export de Fluides
item.part_fluid_storage_bus.name=Bus de stockage ME de fluide
item.part_fluid_level_emitter.name=Émetteur ME niveau Fluides
item.part_fluid_storage_monitor.name=Moniteur ME de stockage de fluide
item.part_fluid_conversion_monitor.name=Moniteur ME conversion Fluides
item.part_level_terminal.name=Terminal ME niveau
item.portable_fluid_cell.name=Cellule portative Fluides
item.wireless_fluid_terminal.name=Terminal sans-fil Fluides
item.wireless_level_terminal.name=Terminal sans-file niveau
item.wireless_fluid_pattern_terminal.name=Terminal sans-fil Modèles Fluides
item.wireless_interface_terminal.name=Terminal sans-file Interfaces
item.wireless_ultra_terminal.name=Universal Wireless Terminal
item.wireless_ultra_terminal.CRAFTING.name=Universal Wireless Terminal - Crafting
item.wireless_ultra_terminal.PATTERN.name=Universal Wireless Terminal - Pattern
item.wireless_ultra_terminal.PATTERN_EX.name=Universal Wireless Terminal - Processing Pattern
item.wireless_ultra_terminal.LEVEL.name=Universal Wireless Terminal - Level
item.wireless_ultra_terminal.INTERFACE.name=Universal Wireless Terminal - Interface
item.fluid_packet.name=Paquet Fluides
item.quantum_bridge_card.name=Quantum Bridge Card
item.energy_card.name=Carte d'énergie
item.creative_fluid_storage.name=Cellule de stockage ME de fluide créative
item.fluid_storage.1.name=Cellule ME %s1k%s de stockage de fluide
item.fluid_storage.4.name=Cellule ME %s4k%s de stockage de fluide
item.fluid_storage.16.name=Cellule ME %s16k%s de stockage de fluide
item.fluid_storage.64.name=Cellule ME %s64k%s de stockage de fluide
item.fluid_storage.256.name=Cellule ME %s256k%s de stockage de fluide
item.fluid_storage.1024.name=Cellule ME %s1024k%s de stockage de fluide
item.fluid_storage.4096.name=Cellule ME %s4096k%s de stockage de fluide
item.fluid_storage.16384.name=Cellule ME %s16384k%s de stockage de fluide
item.multi_fluid_storage.1.name=Cellule ME %s1k%s stockage Multi-Fluides
item.multi_fluid_storage.4.name=Cellule ME %s4k%s stockage Multi-Fluides
item.multi_fluid_storage.16.name=Cellule ME %s16k%s stockage Multi-Fluides
item.multi_fluid_storage.64.name=Cellule ME %s64k%s stockage Multi-Fluides
item.multi_fluid_storage.256.name=Cellule ME %s256k%s stockage Multi-Fluides
item.multi_fluid_storage.1024.name=Cellule ME %s1024k%s stockage Multi-Fluides
item.multi_fluid_storage.4096.name=Cellule ME %s4096k%s stockage Multi-Fluides
item.multi_fluid_storage.16384.name=Cellule ME %s16384k%s stockage Multi-Fluides
item.fluid_storage.quantum.name=Cellule ME Quantum stockage Fluides
item.fluid_storage.singularity.name=Cellule ME Singularité Digitale stockage Fluides
item.fluid_storage.void.name=ME Fluid Void Cell
item.fluid_storage.Universe.name=ME Fluid Artificial Universe Storage Cell
item.fluid_storage.infinity.water.name=ME Fluid Infinity Water Storage Cell
item.fluid_part.name=ME Fluid Storage Component
item.fluid_part.0.name=Composant ME %s1k%s de stockage fluide
item.fluid_part.1.name=Composant ME %s4k%s de stockage fluide
item.fluid_part.2.name=Composant ME %s16k%s de stockage fluide
item.fluid_part.3.name=Composant ME %s64k%s de stockage fluide
item.fluid_part.4.name=Composant ME %s256k%s de stockage fluide
item.fluid_part.5.name=Composant ME %s1024k%s de stockage fluide
item.fluid_part.6.name=Composant ME %s4096k%s de stockage fluide
item.fluid_part.7.name=Composant ME %s16384k%s de stockage fluide
item.fluid_storage_housing.name=ME Storage Housing
item.fluid_storage_housing.0.name=Boîtier ME de stockage de fluide
item.fluid_storage_housing.1.name=Boîtier ME Avancé stockage Fluides
item.fluid_storage_housing.2.name=Boîtier ME stockage Multi-Fluides
item.fluid_storage_housing.3.name=Boîtier ME Avancé stockage Multi-Fluides
tile.fluid_pattern_encoder.name=Encodeur Modèles Fluides
tile.fluid_packet_decoder.name=Décodeur ME Paquets Fluides
tile.fluid_interface.name=Interface ME double
tile.ingredient_buffer.name=Tampon Ingrédients
tile.large_ingredient_buffer.name=Grand Tampon Ingrédients
tile.oc_pattern_editor.name=Éditeur Modèles OC
tile.level_maintainer.name=Mainteneur Niveau ME
tile.fluid_buffer.name=Tampon ME Fluides
tile.walrus.name=Walrus
tile.super_stock_replenisher.name=Super Stock Replenisher
tile.fluid_auto_filler.name=Remplisseur ME auto Fluides
tile.certus_quartz_tank.name=Réservoir Quartz Certus - %s
tile.certus_quartz_tank_empty.name=Réservoir Quartz Certus
ae2fc.waila.speed=Vitesse
ae2fc.waila.enable=Activer
ae2fc.waila.disable=Désactiver
ae2fc.tooltip.shift_for_more=§r> Tenir §3Maj§r pour plus d'information
ae2fc.tooltip.ctrl_for_more=§r> Tenir §3Ctrl§r pour plus d'information
ae2fc.tooltip.fluid_packet_decoder.desc=Le décodeur de fluides décode les paquets de fluides. Il doit être connecté au système ME and possèder un emplacement où stoqué le liquide, autrement il ne pourra pas fonctionner.
ae2fc.tooltip.fluid_buffer.desc=Ceci est une interface I/O pour fluide haute-vitesse
ae2fc.tooltip.walrus.desc=GTNH est pratiquement un boulot
ae2fc.tooltip.fluid_auto_filler=Crée des modèles de conserve de fluide pour un conteneur donné automatiquement.
ae2fc.tooltip.level_maintainer.Who_Am_I=Qui suis-je?
ae2fc.tooltip.level_maintainer.title=§6Requête du statut§r
ae2fc.tooltip.level_maintainer.desc=Préserve automatiquement les items et fluides en stocks en ordonnant de nouvelles fabrications si nécessaires. Doit être connecté à un réseau ME.
ae2fc.tooltip.level_maintainer.current=Présentement:
ae2fc.tooltip.level_maintainer.none=Aucune requête configurée.
ae2fc.tooltip.level_maintainer.idle=§aInactif§r
ae2fc.tooltip.level_maintainer.idle_desc=Le Demandeur sera inactif quand la requête sera complété, s'il n'y a aucun modèle de fabrication disponible pour cet objet ou fluide ou bien s'il n'y a pas suffisamment d'ingrédient pour complété d'autre requêtes.
ae2fc.tooltip.level_maintainer.link=§eFabrication§r
ae2fc.tooltip.level_maintainer.link_desc=Le système est présentement en train de frabiquer l'objet ou fluide demandé.
ae2fc.tooltip.level_maintainer.export=§5Exporte§r
ae2fc.tooltip.level_maintainer.export_desc=Le Demandeur essaye d'exporter les produits dans le système. Si le Demandeur en dans cet état depuis longtemps, alors il n'y a aucun espace disponible pour acceuillir le produit.
ae2fc.tooltip.level_maintainer.error=§4Erreur§r
ae2fc.tooltip.level_maintainer.error_desc=Le Demandeur essaye d'organiser une fabrication d'objet mais échou. Les causes possible de l'échec peuvent être une recette manquante ou des ressources insuffisantes.
ae2fc.tooltip.level_maintainer.not_found=§4Not Found§r
ae2fc.tooltip.level_maintainer.not_found_desc=The Requester is trying to schedule a crafting job but can't find a crafting pattern.
ae2fc.tooltip.level_maintainer.cant_craft=§4Can't Craft§r
ae2fc.tooltip.level_maintainer.cant_craft_desc=The Requester is trying to schedule a crafting job but the crafting manager cannot process the job. (not enough ingredients, CPU doesn't have enough memory, recursion).
ae2fc.tooltip.level_maintainer.batch_size=§6Taille du lot de fabrication§r
ae2fc.tooltip.level_maintainer.batch_size.hint=Quand les requêtes de fabrications sont émises, le Demandeur vas utilisé la taille de son lot pour la requête. Augmenter la taille du lot vas accélérer la vitesse de stockage des objets mais nécessité plus d'espace de stockage.
ae2fc.tooltip.level_maintainer.request_size=§6Quantité à maintenir§r
ae2fc.tooltip.level_maintainer.request_size.hint=Le compte définit combien d'objets doivent être maintenu en stock avant que le Demandeur commence de nouveau crafts.
ae2fc.tooltip.ultra_terminal.WIRELESS_CRAFTING_TERMINAL=Mode : Terminal de crafts
ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_PATTERN_TERMINAL=Mode : Terminal de modélisation
ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_TERMINAL=Mode : Terminal de fluides
ae2fc.tooltip.ultra_terminal.WIRELESS_LEVEL_TERMINAL=Mode : Terminal de niveaux
ae2fc.tooltip.ultra_terminal.WIRELESS_ESSENTIA_TERMINAL=Mode : Terminal d'Essentia
ae2fc.tooltip.ultra_terminal.WIRELESS_INTERFACE_TERMINAL=Mode : Terminal des interfaces
ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_PATTERN_TERMINAL_EX=Mode : Terminal des modèles en traitement
ae2fc.tooltip.ultra_terminal=Clic-droit + s'accroupir pour changer de mode
ae2fc.tooltip.ultra_terminal.tips=Conseils :
ae2fc.tooltip.ultra_terminal.tips.desc=1. Vous pouvez le mettre dans l'emplacement des Babioles et utiliser le raccourci clavier pour l'ouvrir.\n2. En mode interface, maintenez §3Maj§7 pour faire basculer le bouton de renommage de l'interface.\n3. Lorsque vous êtes dans l'écran de crafts, maintenez §3Maj§7 pour cliquer sur le bouton d'annulation.\nMaintenir §3Maj§7 pour cliquer sur le bouton d'annulation marquera automatiquement les objets manquants sur NEI.
ae2fc.tooltip.ultra_terminal.restock.on=Restock activated
ae2fc.tooltip.ultra_terminal.restock.off=Restock deactivated
ae2fc.tooltip.infinity_fluid=§aInfinité§r
ae2fc.tooltip.fluid_storage.void=Where nothing is everything, and everything is nothing
ae2fc.tooltip.quantum_bridge_card.desc=Allows wireless terminals to connect to a quantum bridge, allowing for unlimited range
ae2fc.tooltip.energy_card.desc=Infinite Energy for the Wireless Terminal
ae2fc.tooltip.cell_contents=Contient les fluides :
ae2fc.tooltip.cell_empty=Capsule vide
ae2fc.tooltip.cell_portable=Clic-droit pour ouvrir son écran. Ça fonctionne comme un sac-à-dos, mais vous devez le charger avant de l'utiliser.
ae2fc.tooltip.fluid_terminal=euh on a plus besoin d'EC2 ?
ae2fc.tooltip.level_terminal=euh...
ae2fc.tooltip.invalid_fluid=Fluide invalide !
ae2fc.tooltip.encode_pattern=Encoder le modèle
ae2fc.tooltip.fluid_packet=Utilisez un Décodeur de paquets de fluides pour\nle reconvertir en fluide.
ae2fc.tooltip.empty=Vide
ae2fc.tooltip.dump_tank=Vider le contenu du réservoir
ae2fc.tooltip.switch_fluid_interface=Switch ME Dual Interface GUI
ae2fc.tooltip.not_combine=Fusionner les objets similaires
ae2fc.tooltip.not_combine.hint=Désactivé
ae2fc.tooltip.combine=Fusionner les objets similaires
ae2fc.tooltip.combine.hint=Activé
ae2fc.tooltip.fluid_terminal_w=Terminal de fluides
ae2fc.tooltip.craft_terminal_w=Terminal de crafts
ae2fc.tooltip.pattern_terminal_w=Terminal de modélisation
ae2fc.tooltip.essentia_terminal_w=Terminal d'Essentia
ae2fc.tooltip.interface_terminal_w=Terminal des interfaces
ae2fc.tooltip.level_terminal_w=Terminal des niveaux
ae2fc.tooltip.pattern_terminal_ex_w=Processing Pattern Terminal
ae2fc.tooltip.wireless.installed=Carte installée :
ae2fc.tooltip.not_prio=Allow fluids to be placed first
ae2fc.tooltip.not_prio.hint=Désactivé
ae2fc.tooltip.prio=Allow fluids to be placed first
ae2fc.tooltip.prio.hint=Activé
ae2fc.tooltip.submit=Soumettre
ae2fc.tooltip.enable=Activé
ae2fc.tooltip.disable=Désactivé
ae2fc.tooltip.edit=Éditer
ae2fc.tooltip.view=Voir
ae2fc.tooltip.fill_pattern=Allow auto fill blank pattern
ae2fc.tooltip.not_fill_pattern=Allow auto fill blank pattern
ae2fc.tooltip.fill_pattern.hint=Activé
ae2fc.tooltip.not_fill_pattern.hint=Désactivé
ae2fc.tooltip.open_configuration=Ouvrir la configuration
ae2fc.tooltip.block_highlight=Mettre le bloc en évidence
ae2fc.tooltip.magnet_card.off=Magnet Card
ae2fc.tooltip.magnet_card.off.hint=Off
ae2fc.tooltip.magnet_card.inv=Magnet Card
ae2fc.tooltip.magnet_card.inv.hint=Pickup to Inventory
ae2fc.tooltip.magnet_card.me=Magnet Card
ae2fc.tooltip.magnet_card.me.hint=Pickup to ME
ae2fc.tooltip.magnet_card.filter=Magnet Filter
ae2fc.tooltip.magnet_card.oreDictFilter=Oredictionary filter
ae2fc.tooltip.restock.on=Toggle Restock
ae2fc.tooltip.restock.on.hint=Enable
ae2fc.tooltip.restock.off=Toggle Restock
ae2fc.tooltip.restock.off.hint=Disable
ae2fc.gui.part_fluid_pattern_terminal=Fluid Pattern Terminal
ae2fc.gui.part_fluid_pattern_terminal_ex=Fluid Processing Pattern Terminal
ae2fc.gui.part_level_terminal=Terminal des niveaux
ae2fc.gui.fluid_pattern_encoder=Fluid Pattern Encoder
ae2fc.gui.fluid_packet_decoder=ME Fluid Packet Decoder
ae2fc.gui.ingredient_buffer=Ingredient Buffer
ae2fc.gui.large_ingredient_buffer=Large Ingredient Buffer
ae2fc.gui.fluid_interface=ME Dual Interface
ae2fc.gui.level_maintainer=ME Level Maintainer
ae2fc.gui.fluid_interface.0=D
ae2fc.gui.fluid_interface.1=U
ae2fc.gui.fluid_interface.2=N
ae2fc.gui.fluid_interface.3=S
ae2fc.gui.fluid_interface.4=O
ae2fc.gui.fluid_interface.5=E
ae2fc.gui.oc_pattern_editor=OC Pattern Editor
ae2fc.gui.button.set=Régler
ae2fc.gui.part_fluid_level_emitter=ME Fluid Level Emitter
ae2fc.gui.part_fluid_import=Bus ME d'import de Fluides
ae2fc.gui.part_fluid_export=Bus ME d'export de Fluides
ae2fc.gui.part_fluid_terminal=ME Fluid Terminal
ae2fc.gui.part_fluid_storage_bus=Bus de stockage ME de fluide
ae2fc.gui.fluid_auto_filler=ME Fluid Auto Filler
ae2fc.gui.magnet=Magnet Filter
ae2fc.gui.magnet.nbt=Ignore NBT Data
ae2fc.gui.magnet.meta=Ignore Meta Data
ae2fc.gui.magnet.ore=Use Ore Dictionary
ae2fc.gui.magnet.whitelist=Whitelisting
ae2fc.gui.magnet.blacklist=Blacklisting
ae2fc.gui.color.StateNone=00000000
ae2fc.gui.color.StateIdle=FF55FF55
ae2fc.gui.color.StateCraft=FFFFFF55
ae2fc.gui.color.StateExport=FFAA00AA
ae2fc.gui.color.StateError=FFFF5555
error.unknown=Inconnu
ae2fc.key.OpenTerminal=Open Wireless Universal Terminal
ae2fc.key.OpenCraftingTerminal=Open Wireless Universal Crafting Terminal
ae2fc.key.OpenLevelTerminal=Open Wireless Universal Level Terminal
ae2fc.key.OpenInterfaceTerminal=Open Wireless Universal Interface Terminal
ae2fc.key.OpenPatternTerminal=Open Wireless Universal Pattern Terminal
ae2fc.key.OpenPatternExTerminal=Open Wireless Universal Processing Pattern Terminal
ae2fc.key.Restock=Toggle Restock
itemGroup.ae2fc=Fluid Craft For AE2
item.ec2placeholder.oc.upgrade.name=[EC2 PLACEHOLDER] ME Upgrade
item.ec2placeholder.part.base.name=[EC2 PLACEHOLDER] ME Fluid Bus
item.ec2placeholder.pattern.fluid.name=[EC2 PLACEHOLDER] ME Fluid Pattern
item.ec2placeholder.storage.casing.name=[EC2 PLACEHOLDER] Storage Housing
item.ec2placeholder.storage.component.name=[EC2 PLACEHOLDER] ME Storage Component
item.ec2placeholder.storage.fluid.name=[EC2 PLACEHOLDER] ME Fluid Storage
item.ec2placeholder.storage.physical.advanced.quantum.name=[EC2 PLACEHOLDER] ME Quantum Storage
item.ec2placeholder.storage.physical.advanced.singularity.name=[EC2 PLACEHOLDER] ME Digital Singularity
item.ec2placeholder.storage.physical.name=[EC2 PLACEHOLDER] ME Storage
item.ec2placeholder.storage.physical.void.name=[EC2 PLACEHOLDER] ME Void Storage
item.ec2placeholder.terminal.fluid.wireless.name=[EC2 PLACEHOLDER] Wireless Fluid Terminal
item.ec2placeholder.terminal.universal.wireless.name=[EC2 PLACEHOLDER] Wireless Universal Terminal

View File

@@ -1,242 +0,0 @@
item.fluid_drop.name=%sの滴
item.fluid_encoded_pattern.name=エンコード済みパターン
item.part_fluid_terminal.name=ME流体ターミナル
item.part_fluid_pattern_terminal.name=ME流体パターンターミナル
item.part_fluid_pattern_terminal_ex.name=ME流体加工パターンターミナル
item.part_fluid_interface.name=ME複合インターフェース
item.part_fluid_p2p_interface.name=P2Pトンネル - ME複合インターフェース
item.part_fluid_import.name=ME流体入力バス
item.part_fluid_export.name=ME流体出力バス
item.part_fluid_storage_bus.name=ME流体ストレージバス
item.part_fluid_level_emitter.name=ME流体レベルエミッター
item.part_fluid_storage_monitor.name=ME流体ストレージモニター
item.part_fluid_conversion_monitor.name=ME流体変換モニター
item.part_level_terminal.name=MEレベルターミナル
item.portable_fluid_cell.name=ポータブル流体セル
item.wireless_fluid_terminal.name=無線流体ターミナル
item.wireless_level_terminal.name=無線レベルターミナル
item.wireless_fluid_pattern_terminal.name=無線パターンターミナル
item.wireless_interface_terminal.name=無線インターフェースターミナル
item.wireless_ultra_terminal.name=ユニバーサル無線ターミナル
item.wireless_ultra_terminal.CRAFTING.name=Universal Wireless Terminal - Crafting
item.wireless_ultra_terminal.PATTERN.name=Universal Wireless Terminal - Pattern
item.wireless_ultra_terminal.PATTERN_EX.name=Universal Wireless Terminal - Processing Pattern
item.wireless_ultra_terminal.LEVEL.name=Universal Wireless Terminal - Level
item.wireless_ultra_terminal.INTERFACE.name=Universal Wireless Terminal - Interface
item.fluid_packet.name=流体パケット
item.quantum_bridge_card.name=クアンタムブリッジカード
item.energy_card.name=エネルギーカード
item.creative_fluid_storage.name=クリエイティブME流体ストレージセル
item.fluid_storage.1.name=%s1k%s ME流体ストレージセル
item.fluid_storage.4.name=%s4k%s ME流体ストレージセル
item.fluid_storage.16.name=%s16k%s ME流体ストレージセル
item.fluid_storage.64.name=%s64k%s ME流体ストレージセル
item.fluid_storage.256.name=%s256k%s ME流体ストレージセル
item.fluid_storage.1024.name=%s1024k%s ME流体ストレージセル
item.fluid_storage.4096.name=%s4096k%s ME流体ストレージセル
item.fluid_storage.16384.name=%s16384k%s ME流体ストレージセル
item.multi_fluid_storage.1.name=%s1k%s MEマルチ流体ストレージセル
item.multi_fluid_storage.4.name=%s4k%s MEマルチ流体ストレージセル
item.multi_fluid_storage.16.name=%s16k%s MEマルチ流体ストレージセル
item.multi_fluid_storage.64.name=%s64k%s MEマルチ流体ストレージセル
item.multi_fluid_storage.256.name=%s256k%s MEマルチ流体ストレージセル
item.multi_fluid_storage.1024.name=%s1024k%s MEマルチ流体ストレージセル
item.multi_fluid_storage.4096.name=%s4096k%s MEマルチ流体ストレージセル
item.multi_fluid_storage.16384.name=%s16384k%s MEマルチ流体ストレージセル
item.fluid_storage.quantum.name=ME流体量子ストレージセル
item.fluid_storage.singularity.name=ME流体電子特異点ストレージセル
item.fluid_storage.void.name=ME流体消滅セル
item.fluid_storage.Universe.name=ME流体人工宇宙貯蔵セル
item.fluid_storage.infinity.water.name=ME無限水源ストレージセル
item.fluid_part.name=ME流体ストレージコンポーネント
item.fluid_part.0.name=%s1k%s ME流体ストレージコンポーネント
item.fluid_part.1.name=%s4k%s ME流体ストレージコンポーネント
item.fluid_part.2.name=%s16k%s ME流体ストレージコンポーネント
item.fluid_part.3.name=%s64k%s ME流体ストレージコンポーネント
item.fluid_part.4.name= %s256k%s ME流体ストレージコンポーネント
item.fluid_part.5.name=%s1024k%s ME流体ストレージコンポーネント
item.fluid_part.6.name=%s4096k%s ME流体ストレージコンポーネント
item.fluid_part.7.name=%s16384k%s ME流体ストレージコンポーネント
item.fluid_storage_housing.name=MEストレージセル筐体
item.fluid_storage_housing.0.name=ME流体ストレージ筐体
item.fluid_storage_housing.1.name=ME発展型流体ストレージ筐体
item.fluid_storage_housing.2.name=MEマルチ流体ストレージ筐体
item.fluid_storage_housing.3.name=ME発展型マルチ流体ストレージ筐体
tile.fluid_pattern_encoder.name=流体パターンエンコーダ
tile.fluid_packet_decoder.name=ME流体パケットデコーダー
tile.fluid_interface.name=ME複合インターフェース
tile.ingredient_buffer.name=素材バッファー
tile.large_ingredient_buffer.name=大型素材バッファー
tile.oc_pattern_editor.name=OCパターンエディター
tile.level_maintainer.name=MEレベルメンテナー
tile.fluid_buffer.name=ME流体バッファー
tile.walrus.name=セイウチ
tile.super_stock_replenisher.name=Super Stock Replenisher
tile.fluid_auto_filler.name=ME流体自動フィルター
tile.certus_quartz_tank.name=ケルタスクォーツタンク - %s
tile.certus_quartz_tank_empty.name=ケルタスクォーツタンク
ae2fc.waila.speed=Speed
ae2fc.waila.enable=有効
ae2fc.waila.disable=無効
ae2fc.tooltip.shift_for_more=§3Shift§r> 押下 §rで更に情報を表示
ae2fc.tooltip.ctrl_for_more=§3Ctrl§r> 押下 §rで更に情報を表示
ae2fc.tooltip.fluid_packet_decoder.desc=流体デコーダーは流体パケットをデコードできます。動作させるには、MEシステムと流体を貯蔵する場所への接続が必要です。
ae2fc.tooltip.fluid_buffer.desc=これは高速流体IO
ae2fc.tooltip.walrus.desc=GTNHは仕事のようなもの
ae2fc.tooltip.fluid_auto_filler=指定された容器を使用して、流体缶詰パターンを自動的に作成します。
ae2fc.tooltip.level_maintainer.Who_Am_I=私は誰?
ae2fc.tooltip.level_maintainer.title=§6リクエストステータス§r
ae2fc.tooltip.level_maintainer.desc=必要な時に新しいクラフトをリクエストすることで、自動的にアイテムや流体を在庫しておく。MEネットワークに接続する必要があります。
ae2fc.tooltip.level_maintainer.current=現在:
ae2fc.tooltip.level_maintainer.none=リクエストが設定されていません。
ae2fc.tooltip.level_maintainer.idle=§aアイドリング§r
ae2fc.tooltip.level_maintainer.idle_desc=Requesterは、要求された量に既に達しているか、利用可能なCPUがない場合、アイドリング状態になります。
ae2fc.tooltip.level_maintainer.link=§eクラフト中§r
ae2fc.tooltip.level_maintainer.link_desc=システムは現在、要求されたアイテムまたは流体を作成しています。
ae2fc.tooltip.level_maintainer.export=§5エクスポート中§r
ae2fc.tooltip.level_maintainer.export_desc=リクエスターは、クラフト結果をシステムにエクスポートしようとしています。リクエスターが長い間このステータスの場合、エクスポートのための利用可能なスペースがありません。
ae2fc.tooltip.level_maintainer.error=§4エラー§r
ae2fc.tooltip.level_maintainer.error_desc=リクエスターがクラフトジョブをスケジュールしようとしていますが、内部エラーが発生し失敗しています。
ae2fc.tooltip.level_maintainer.not_found=§4Not Found§r
ae2fc.tooltip.level_maintainer.not_found_desc=The Requester is trying to schedule a crafting job but can't find a crafting pattern.
ae2fc.tooltip.level_maintainer.cant_craft=§4Can't Craft§r
ae2fc.tooltip.level_maintainer.cant_craft_desc=The Requester is trying to schedule a crafting job but the crafting manager cannot process the job. (not enough ingredients, CPU doesn't have enough memory, recursion).
ae2fc.tooltip.level_maintainer.batch_size=§6Cクラフトバッチサイズ§r
ae2fc.tooltip.level_maintainer.batch_size.hint=クラフトのリクエストが出されると、リクエスターはそのリクエストのバッチサイズを使用します。より大きなバッチを使用すると、アイテムをストックするスピードが上がりますが、より多くのクラフトストレージが必要になります。
ae2fc.tooltip.level_maintainer.request_size=§6維持する量§r
ae2fc.tooltip.level_maintainer.request_size.hint=在庫数は、リクエスターが新たなクラフトの要求を開始する前に、在庫として保持するアイテムの数を定義します。
ae2fc.tooltip.ultra_terminal.WIRELESS_CRAFTING_TERMINAL=モード: クラフトターミナル
ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_PATTERN_TERMINAL=モード: パターンターミナル
ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_TERMINAL=モード: 流体ターミナル
ae2fc.tooltip.ultra_terminal.WIRELESS_LEVEL_TERMINAL=モード: レベルターミナル
ae2fc.tooltip.ultra_terminal.WIRELESS_ESSENTIA_TERMINAL=モード: エッセンシアターミナル
ae2fc.tooltip.ultra_terminal.WIRELESS_INTERFACE_TERMINAL=モード: インターフェースターミナル
ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_PATTERN_TERMINAL_EX=モード: 加工パターンターミナル
ae2fc.tooltip.ultra_terminal=右クリック+スニーキングでモード切り替え
ae2fc.tooltip.ultra_terminal.tips=ツールチップ:
ae2fc.tooltip.ultra_terminal.tips.desc=1.Baublesスロットに入れ、ホットキーで開くことができます。\n2.インターフェースモード§3Shift§7長押しでインターフェースリネーマーボタンを切り替えることができます。\n3.クラフト計画画面にいるとき、§3Shift§7を押したままキャンセルボタンをクリックすると、不足しているアイテムを自動的にNEIブックマークに追加します。
ae2fc.tooltip.ultra_terminal.restock.on=Restock activated
ae2fc.tooltip.ultra_terminal.restock.off=Restock deactivated
ae2fc.tooltip.infinity_fluid=§aInfinity§r
ae2fc.tooltip.fluid_storage.void=何もないところがすべてであり、すべてが何もないところ
ae2fc.tooltip.quantum_bridge_card.desc=ワイヤレス端末を量子ブリッジに接続し、無制限の通信距離を実現します
ae2fc.tooltip.energy_card.desc=ワイヤレスターミナル用インフィニティエネルギー
ae2fc.tooltip.cell_contents=Contains Fluid:
ae2fc.tooltip.cell_empty=Cell is empty
ae2fc.tooltip.cell_portable=右クリックでGUIが開きます。バックパックのように使えますが、使用前に充電が必要です。
ae2fc.tooltip.fluid_terminal=つまり、EC2はもう必要ないということですか
ae2fc.tooltip.level_terminal=えっと…
ae2fc.tooltip.invalid_fluid=無効な流体!
ae2fc.tooltip.encode_pattern=パターンの書き込み
ae2fc.tooltip.fluid_packet=これを流体に\n戻すには、流体パケットデコーダを使用する。
ae2fc.tooltip.empty=空
ae2fc.tooltip.dump_tank=タンクの内容物を廃棄
ae2fc.tooltip.switch_fluid_interface=MEデュアルインターフェースGUIを切り替え
ae2fc.tooltip.not_combine=同じアイテムをマージ
ae2fc.tooltip.not_combine.hint=無効
ae2fc.tooltip.combine=同じアイテムをマージ
ae2fc.tooltip.combine.hint=有効
ae2fc.tooltip.fluid_terminal_w=流体ターミナル
ae2fc.tooltip.craft_terminal_w=クラフトターミナル
ae2fc.tooltip.pattern_terminal_w=パターンターミナル
ae2fc.tooltip.essentia_terminal_w=エッセンシアターミナル
ae2fc.tooltip.interface_terminal_w=インターフェースターミナル
ae2fc.tooltip.level_terminal_w=レベルターミナル
ae2fc.tooltip.pattern_terminal_ex_w=処理パターンターミナル
ae2fc.tooltip.wireless.installed=インストールされているカード:
ae2fc.tooltip.not_prio=最初に流体を入れることを許可する
ae2fc.tooltip.not_prio.hint=無効
ae2fc.tooltip.prio=最初に流体を入れることを許可する
ae2fc.tooltip.prio.hint=有効
ae2fc.tooltip.submit=納品
ae2fc.tooltip.enable=有効
ae2fc.tooltip.disable=無効
ae2fc.tooltip.edit=編集
ae2fc.tooltip.view=View
ae2fc.tooltip.fill_pattern=空白パターンを自動入力を有効にする
ae2fc.tooltip.not_fill_pattern=空白パターンを自動入力を有効にする
ae2fc.tooltip.fill_pattern.hint=有効
ae2fc.tooltip.not_fill_pattern.hint=無効
ae2fc.tooltip.open_configuration=設定を開く
ae2fc.tooltip.block_highlight=ハイライトブロック
ae2fc.tooltip.magnet_card.off=Magnet Card
ae2fc.tooltip.magnet_card.off.hint=Off
ae2fc.tooltip.magnet_card.inv=Magnet Card
ae2fc.tooltip.magnet_card.inv.hint=Pickup to Inventory
ae2fc.tooltip.magnet_card.me=Magnet Card
ae2fc.tooltip.magnet_card.me.hint=Pickup to ME
ae2fc.tooltip.magnet_card.filter=Magnet Filter
ae2fc.tooltip.magnet_card.oreDictFilter=Oredictionary filter
ae2fc.tooltip.restock.on=Toggle Restock
ae2fc.tooltip.restock.on.hint=Enable
ae2fc.tooltip.restock.off=Toggle Restock
ae2fc.tooltip.restock.off.hint=Disable
ae2fc.gui.part_fluid_pattern_terminal=Fluid Pattern Terminal
ae2fc.gui.part_fluid_pattern_terminal_ex=Fluid Processing Pattern Terminal
ae2fc.gui.part_level_terminal=レベルターミナル
ae2fc.gui.fluid_pattern_encoder=流体パターンエンコーダ
ae2fc.gui.fluid_packet_decoder=ME流体パケットデコーダー
ae2fc.gui.ingredient_buffer=素材バッファー
ae2fc.gui.large_ingredient_buffer=大型素材バッファー
ae2fc.gui.fluid_interface=ME複合インターフェース
ae2fc.gui.level_maintainer=MEレベルメンテナー
ae2fc.gui.fluid_interface.0=D
ae2fc.gui.fluid_interface.1=U
ae2fc.gui.fluid_interface.2=N
ae2fc.gui.fluid_interface.3=S
ae2fc.gui.fluid_interface.4=W
ae2fc.gui.fluid_interface.5=E
ae2fc.gui.oc_pattern_editor=OCパターンエディター
ae2fc.gui.button.set=設定
ae2fc.gui.part_fluid_level_emitter=ME Fluid Level Emitter
ae2fc.gui.part_fluid_import=ME Fluid Import Bus
ae2fc.gui.part_fluid_export=ME Fluid Export Bus
ae2fc.gui.part_fluid_terminal=ME Fluid Terminal
ae2fc.gui.part_fluid_storage_bus=ME Fluid Storage Bus
ae2fc.gui.fluid_auto_filler=ME流体自動フィルター
ae2fc.gui.magnet=Magnet Filter
ae2fc.gui.magnet.nbt=Ignore NBT Data
ae2fc.gui.magnet.meta=Ignore Meta Data
ae2fc.gui.magnet.ore=Use Ore Dictionary
ae2fc.gui.magnet.whitelist=Whitelisting
ae2fc.gui.magnet.blacklist=Blacklisting
ae2fc.gui.color.StateNone=00000000
ae2fc.gui.color.StateIdle=FF55FF55
ae2fc.gui.color.StateCraft=FFFFFF55
ae2fc.gui.color.StateExport=FFAA00AA
ae2fc.gui.color.StateError=FFFF5555
error.unknown=不明
ae2fc.key.OpenTerminal=Open Wireless Universal Terminal
ae2fc.key.OpenCraftingTerminal=Open Wireless Universal Crafting Terminal
ae2fc.key.OpenLevelTerminal=Open Wireless Universal Level Terminal
ae2fc.key.OpenInterfaceTerminal=Open Wireless Universal Interface Terminal
ae2fc.key.OpenPatternTerminal=Open Wireless Universal Pattern Terminal
ae2fc.key.OpenPatternExTerminal=Open Wireless Universal Processing Pattern Terminal
ae2fc.key.Restock=Toggle Restock
itemGroup.ae2fc=AE2 Fluid Crafting
item.ec2placeholder.oc.upgrade.name=[EC2 プレースホルダー] MEアップグレード
item.ec2placeholder.part.base.name=[EC2 プレースホルダー] ME流体バス
item.ec2placeholder.pattern.fluid.name=[EC2 PLACEHOLDER] ME Fluid Pattern
item.ec2placeholder.storage.casing.name=[EC2 PLACEHOLDER] Storage Housing
item.ec2placeholder.storage.component.name=[EC2 PLACEHOLDER] ME Storage Component
item.ec2placeholder.storage.fluid.name=[EC2 PLACEHOLDER] ME Fluid Storage
item.ec2placeholder.storage.physical.advanced.quantum.name=[EC2 PLACEHOLDER] ME Quantum Storage
item.ec2placeholder.storage.physical.advanced.singularity.name=[EC2 PLACEHOLDER] ME Digital Singularity
item.ec2placeholder.storage.physical.name=[EC2 PLACEHOLDER] ME Storage
item.ec2placeholder.storage.physical.void.name=[EC2 PLACEHOLDER] ME Void Storage
item.ec2placeholder.terminal.fluid.wireless.name=[EC2 PLACEHOLDER] Wireless Fluid Terminal
item.ec2placeholder.terminal.universal.wireless.name=[EC2 PLACEHOLDER] Wireless Universal Terminal

View File

@@ -1,242 +0,0 @@
item.fluid_drop.name=%s 의 방울
item.fluid_encoded_pattern.name=인코딩된 패턴
item.part_fluid_terminal.name=ME 액체 터미널
item.part_fluid_pattern_terminal.name=ME 액체 패턴 터미널
item.part_fluid_pattern_terminal_ex.name=ME 액체 정제 패턴 터미널
item.part_fluid_interface.name=ME 듀얼 인터페이스
item.part_fluid_p2p_interface.name=P2P 터널 - ME 듀얼 인터페이스
item.part_fluid_import.name=ME 유체 입력 버스
item.part_fluid_export.name=ME 유체 출력 버스
item.part_fluid_storage_bus.name=ME 유체 저장소 버스
item.part_fluid_level_emitter.name=ME 유체 레벨 측정기
item.part_fluid_storage_monitor.name=ME 유체 저장소 모니터
item.part_fluid_conversion_monitor.name=ME 유체 변환 모니터
item.part_level_terminal.name=ME 레벨 터미널
item.portable_fluid_cell.name=휴대용 액체 셀
item.wireless_fluid_terminal.name=무선 액체 터미널
item.wireless_level_terminal.name=무선 레벨 터미널
item.wireless_fluid_pattern_terminal.name=무선 패턴 터미널
item.wireless_interface_terminal.name=무선 인터페이스 터미널
item.wireless_ultra_terminal.name=범용 무선 터미널
item.wireless_ultra_terminal.CRAFTING.name=범용 무선 터미널-제작
item.wireless_ultra_terminal.PATTERN.name=범용 무선 터미널-패턴 제작
item.wireless_ultra_terminal.PATTERN_EX.name=Universal Wireless Terminal - Processing Pattern
item.wireless_ultra_terminal.LEVEL.name=Universal Wireless Terminal - Level
item.wireless_ultra_terminal.INTERFACE.name=범용 무선 터미널-인터페이스
item.fluid_packet.name=액체 패킷
item.quantum_bridge_card.name=양자 다리 카드
item.energy_card.name=에너지 카드
item.creative_fluid_storage.name=크리에이티브 ME 유체 저장용 셀
item.fluid_storage.1.name=%s1k%s ME 유체 저장용 셀
item.fluid_storage.4.name=%s4k%s ME 유체 저장용 셀
item.fluid_storage.16.name=%s16k%s ME 유체 저장용 셀
item.fluid_storage.64.name=%s64k%s ME 유체 저장용 셀
item.fluid_storage.256.name=%s256k%s ME 유체 저장용 셀
item.fluid_storage.1024.name=%s1024k%s ME 유체 저장용 셀
item.fluid_storage.4096.name=%s4096k%s ME 유체 저장용 셀
item.fluid_storage.16384.name=%s16384k%s ME 유체 저장용 셀
item.multi_fluid_storage.1.name=%s1k%s ME 다중 유체 저장용 셀
item.multi_fluid_storage.4.name=%s4k%s ME 다중 유체 저장용 셀
item.multi_fluid_storage.16.name=%s16k%s ME 다중 유체 저장용 셀
item.multi_fluid_storage.64.name=%s64k%s ME 다중 유체 저장용 셀
item.multi_fluid_storage.256.name=%s256k%s ME 다중 유체 저장용 셀
item.multi_fluid_storage.1024.name=%s1024k%s ME 다중 유체 저장용 셀
item.multi_fluid_storage.4096.name=%s4096k%s ME 다중 유체 저장용 셀
item.multi_fluid_storage.16384.name=%s16384k%s ME 다중 유체 저장용 셀
item.fluid_storage.quantum.name=ME 유체 양자 저장용 셀
item.fluid_storage.singularity.name=ME 유체 디지털 특이점 저장용 셀
item.fluid_storage.void.name=ME 유체 공허 셀
item.fluid_storage.Universe.name=ME 유체 인공 우주 저장용 셀
item.fluid_storage.infinity.water.name=ME 유체 인피니티 물 저장 셀
item.fluid_part.name=ME 유체 저장소 부품
item.fluid_part.0.name=%s1k%s ME 유체 저장소 부품
item.fluid_part.1.name=%s4k%s ME 유체 저장소 부품
item.fluid_part.2.name=%s16k%s ME 유체 저장소 부품
item.fluid_part.3.name=%s64k%s ME 유체 저장소 부품
item.fluid_part.4.name=%s256%s ME 유체 저장소 부품
item.fluid_part.5.name=%s1024%s ME 유체 저장소 부품
item.fluid_part.6.name=%s4096%s ME 유체 저장소 부품
item.fluid_part.7.name=%s16384%s ME 유체 저장소 부품
item.fluid_storage_housing.name=ME 저장 셀
item.fluid_storage_housing.0.name=빈 ME 유체 저장 셀
item.fluid_storage_housing.1.name=빈 ME 고급 유체 저장 셀
item.fluid_storage_housing.2.name=빈 ME 다중 유체 저장 셀
item.fluid_storage_housing.3.name=빈 ME 고급 다중 유체 저장 셀
tile.fluid_pattern_encoder.name=유체 패턴 인코더
tile.fluid_packet_decoder.name=ME 유체 패킷 디코더
tile.fluid_interface.name=ME 이중 인터페이스
tile.ingredient_buffer.name=재료 버퍼
tile.large_ingredient_buffer.name=대형 재료 버퍼
tile.oc_pattern_editor.name=OC 패턴 편집기
tile.level_maintainer.name=ME 레벨 관리자
tile.fluid_buffer.name=ME 유체 버퍼
tile.walrus.name=바다코끼리
tile.super_stock_replenisher.name=슈퍼 재고 보충기
tile.fluid_auto_filler.name=ME 유체 자동 충전기
tile.certus_quartz_tank.name=세투스 석영 탱크 - %s
tile.certus_quartz_tank_empty.name=세투스 석영 탱크
ae2fc.waila.speed=속도
ae2fc.waila.enable=활성화
ae2fc.waila.disable=비활성화
ae2fc.tooltip.shift_for_more=§r> §3Shift§r 키를 눌러서 더 많은 정보 보기
ae2fc.tooltip.ctrl_for_more=§r> §3Ctrl§r 키를 눌러서 더 많은 정보 보기
ae2fc.tooltip.fluid_packet_decoder.desc=유체 디코더는 유체 패킷을 실제 유체로 변환할 수 있습니다. ME 시스템과 유체를 저장할 장소에 연결해야 합니다. 그렇지 않으면 작동하지 않습니다.
ae2fc.tooltip.fluid_buffer.desc=액체 IO의 높은 속도이다
ae2fc.tooltip.walrus.desc=GTNH 는 일같다
ae2fc.tooltip.fluid_auto_filler=자동으로 유체 주입 패턴을 만듭니다.
ae2fc.tooltip.level_maintainer.Who_Am_I=나는 누구?
ae2fc.tooltip.level_maintainer.title=§6요청 상태§r
ae2fc.tooltip.level_maintainer.desc=필요할때마다 새 제작을 요청함으로써 자동으로 아이템이나 유체의 재고를 유지합니다. ME 네트워크에 연결되어있어야 합니다.
ae2fc.tooltip.level_maintainer.current=현재:
ae2fc.tooltip.level_maintainer.none=요청 설정되지 않음
ae2fc.tooltip.level_maintainer.idle=§a대기중§r
ae2fc.tooltip.level_maintainer.idle_desc=리퀘스터는 요청된 양이 이미 도달되었을때나 이용할 수 있는 CPU가 없을때 유휴 상태가 됩니다.
ae2fc.tooltip.level_maintainer.link=§e제작§r
ae2fc.tooltip.level_maintainer.link_desc=시스템은 현재 요청된 아이템이나 유체를 제작하고 있습니다.
ae2fc.tooltip.level_maintainer.export=§5출력중§r
ae2fc.tooltip.level_maintainer.export_desc=리퀘스터는 제작물을 시스템으로 출력하려 하고 있습니다. 만약 리퀘스터가 계속 이 상태라면, 출력할 공간이 충분하지 않을 수 있습니다.
ae2fc.tooltip.level_maintainer.error=§4에러§r
ae2fc.tooltip.level_maintainer.error_desc=리퀘스터가 제작을 시도하지만 모종의 이유로 실패하고 있습니다.
ae2fc.tooltip.level_maintainer.not_found=§4오류§r
ae2fc.tooltip.level_maintainer.not_found_desc=리퀘스터가 제작을 시도하지만 제작 패턴을 찾을 수 없습니다.
ae2fc.tooltip.level_maintainer.cant_craft=§4제작할 수 없음§r
ae2fc.tooltip.level_maintainer.cant_craft_desc=리퀘스터가 제작을 시도하지만 제작 관리자가 작업을 진행할 수 없습니다. (자원 부족, CPU 메모리 부족, 레시피가 자기 자신을 참조함)
ae2fc.tooltip.level_maintainer.batch_size=§6제작 묶음 크기§r
ae2fc.tooltip.level_maintainer.batch_size.hint=제작을 요청할 때, 리퀘스터는 묶음 크기를 사용해 요청합니다. 더 큰 묶음 크기를 사용하면 더욱 빠르게 아이템을 운송하지만 더 많은 조합법 저장고를 필요로 하게 합니다.
ae2fc.tooltip.level_maintainer.request_size=§6유지할 양§r
ae2fc.tooltip.level_maintainer.request_size.hint=이 숫자는 리퀘스터가 새로운 제작들을 시작하기 전에 얼마나 많은 아이템이 저장되어있어야 하는지를 설정합니다.
ae2fc.tooltip.ultra_terminal.WIRELESS_CRAFTING_TERMINAL=모드: 제작 터미널
ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_PATTERN_TERMINAL=모드: 패턴 터미널
ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_TERMINAL=모드: 액체 터미널
ae2fc.tooltip.ultra_terminal.WIRELESS_LEVEL_TERMINAL=모드: 레벨 터미널
ae2fc.tooltip.ultra_terminal.WIRELESS_ESSENTIA_TERMINAL=모드: 에센시아 터미널
ae2fc.tooltip.ultra_terminal.WIRELESS_INTERFACE_TERMINAL=모드: 인터페이스 터미널
ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_PATTERN_TERMINAL_EX= 모드: 정제 패턴 터미널
ae2fc.tooltip.ultra_terminal=Shift + 우클릭 으로 모드 변경
ae2fc.tooltip.ultra_terminal.tips=툴팁:
ae2fc.tooltip.ultra_terminal.tips.desc=1. 보석 슬롯에 넣고 단축키를 사용해서 열 수 있습니다.\n2. 인터페이스 모드에서 §3Shift§7 키를 누른 채로 인터페이스 이름 변경 버튼을 토글합니다.\n3. 제작 계획 화면에 있을 때.\n§3Shift§7 키를 누른 채로 취소 버튼을 클릭하면 부족한 아이템이 자동으로 NEI 북마크에 추가됩니다.
ae2fc.tooltip.ultra_terminal.restock.on=재입고 활성화
ae2fc.tooltip.ultra_terminal.restock.off=재입고 비활성화
ae2fc.tooltip.infinity_fluid=§aInfinity§r
ae2fc.tooltip.fluid_storage.void=무(無)가 곧 전부이고, 전부가 곧 무(無)인 곳
ae2fc.tooltip.quantum_bridge_card.desc=무선 터미널들이 무한한 거리에서 이용할 수 있도록 양자 다리에 연결되게 합니다.
ae2fc.tooltip.energy_card.desc=무선 터미널을 위한 무한한 에너지
ae2fc.tooltip.cell_contents=담긴 유체:
ae2fc.tooltip.cell_empty=셀이 비어있음
ae2fc.tooltip.cell_portable=오른쪽 클릭을 하여 GUI를 열 수 있습니다. 배낭과 비슷하게 작동하지만 사용하기 전에 충전해야합니다.
ae2fc.tooltip.fluid_terminal=어... 그래서 이제 EC2는 더 이상 필요 없는거죠?
ae2fc.tooltip.level_terminal=어...
ae2fc.tooltip.invalid_fluid=잘못된 유체!
ae2fc.tooltip.encode_pattern=패턴 인코드
ae2fc.tooltip.fluid_packet=유체 패킷 디코더를 이용하여 이것을 유체로 변환하세요.
ae2fc.tooltip.empty=비어있음
ae2fc.tooltip.dump_tank=탱크 내용물 소멸
ae2fc.tooltip.switch_fluid_interface=ME 듀얼 인터페이스 GUI를 변경
ae2fc.tooltip.not_combine=같은 아이템 합치기
ae2fc.tooltip.not_combine.hint=비활성화
ae2fc.tooltip.combine=같은 아이템 합치기
ae2fc.tooltip.combine.hint=활성화
ae2fc.tooltip.fluid_terminal_w=유체 터미널
ae2fc.tooltip.craft_terminal_w=제작 터미널
ae2fc.tooltip.pattern_terminal_w=패턴 터미널
ae2fc.tooltip.essentia_terminal_w=에센시아 터미널
ae2fc.tooltip.interface_terminal_w=인터페이스 터미널
ae2fc.tooltip.level_terminal_w=레벨 터미널
ae2fc.tooltip.pattern_terminal_ex_w=정제 패턴 터미널
ae2fc.tooltip.wireless.installed=설치된 카드:
ae2fc.tooltip.not_prio=유체가 먼저 설치되도록 허용
ae2fc.tooltip.not_prio.hint=비활성화
ae2fc.tooltip.prio=유체가 먼저 설치되도록 허용
ae2fc.tooltip.prio.hint=활성화
ae2fc.tooltip.submit=제출
ae2fc.tooltip.enable=활성화
ae2fc.tooltip.disable=비활성화
ae2fc.tooltip.edit=수정
ae2fc.tooltip.view=보기
ae2fc.tooltip.fill_pattern=빈 패턴이 자동으로 채워지도록 허용
ae2fc.tooltip.not_fill_pattern=빈 패턴이 자동으로 채워지도록 허용
ae2fc.tooltip.fill_pattern.hint=활성화
ae2fc.tooltip.not_fill_pattern.hint=비활성화
ae2fc.tooltip.open_configuration=설정 열기
ae2fc.tooltip.block_highlight=블록을 강조
ae2fc.tooltip.magnet_card.off=자석 카드
ae2fc.tooltip.magnet_card.off.hint=꺼짐
ae2fc.tooltip.magnet_card.inv=자석 카드
ae2fc.tooltip.magnet_card.inv.hint=인벤토리로 픽업
ae2fc.tooltip.magnet_card.me=자석 카드
ae2fc.tooltip.magnet_card.me.hint=나에게로 가져오다
ae2fc.tooltip.magnet_card.filter=자석 필터
ae2fc.tooltip.magnet_card.oreDictFilter=사전 필터
ae2fc.tooltip.restock.on=재입고 토글
ae2fc.tooltip.restock.on.hint=활성화
ae2fc.tooltip.restock.off=재입고 토글
ae2fc.tooltip.restock.off.hint=비활성화
ae2fc.gui.part_fluid_pattern_terminal=유체 패턴 터미널
ae2fc.gui.part_fluid_pattern_terminal_ex=액체 정제 패턴 터미널
ae2fc.gui.part_level_terminal=레벨 터미널
ae2fc.gui.fluid_pattern_encoder=액체 패턴 인코더
ae2fc.gui.fluid_packet_decoder=ME 유체 패킷 디코더
ae2fc.gui.ingredient_buffer=재료 버퍼
ae2fc.gui.large_ingredient_buffer=대형 재료 버퍼
ae2fc.gui.fluid_interface=ME 듀얼 인터페이스
ae2fc.gui.level_maintainer=ME 레벨 관리자
ae2fc.gui.fluid_interface.0=아래
ae2fc.gui.fluid_interface.1=위
ae2fc.gui.fluid_interface.2=북쪽
ae2fc.gui.fluid_interface.3=남쪽
ae2fc.gui.fluid_interface.4=W
ae2fc.gui.fluid_interface.5=E
ae2fc.gui.oc_pattern_editor=OC 패턴 편집기
ae2fc.gui.button.set=설정
ae2fc.gui.part_fluid_level_emitter=ME 유체 레벨 측정기
ae2fc.gui.part_fluid_import=ME 유체 입력 버스
ae2fc.gui.part_fluid_export=ME 유체 출력 버스
ae2fc.gui.part_fluid_terminal=ME 유체 터미널
ae2fc.gui.part_fluid_storage_bus=ME 유체 저장소 버스
ae2fc.gui.fluid_auto_filler=ME 유체 자동 충전기
ae2fc.gui.magnet=자석 필터
ae2fc.gui.magnet.nbt=NBT 데이터 무시
ae2fc.gui.magnet.meta=메타 데이터 무시
ae2fc.gui.magnet.ore=광물사전 사용
ae2fc.gui.magnet.whitelist=화이트리스트
ae2fc.gui.magnet.blacklist=블랙리스트
ae2fc.gui.color.StateNone=00000000
ae2fc.gui.color.StateIdle=FF55FF55
ae2fc.gui.color.StateCraft=FFFFFF55
ae2fc.gui.color.StateExport=FFAA00AA
ae2fc.gui.color.StateError=FFFF5555
error.unknown=알 수 없음
ae2fc.key.OpenTerminal=범용 무선 터미널 열기
ae2fc.key.OpenCraftingTerminal=범용 무선 터미널 열기
ae2fc.key.OpenLevelTerminal=범용 무선 터미널 열기
ae2fc.key.OpenInterfaceTerminal=Open Wireless Universal Interface Terminal
ae2fc.key.OpenPatternTerminal=Open Wireless Universal Pattern Terminal
ae2fc.key.OpenPatternExTerminal=Open Wireless Universal Processing Pattern Terminal
ae2fc.key.Restock=재입고 토글
itemGroup.ae2fc=AE2 유체 제작
item.ec2placeholder.oc.upgrade.name=[EC2 PLACEHOLDER] ME 업그레이드
item.ec2placeholder.part.base.name=[EC2 PLACEHOLDER] ME 유체 버스
item.ec2placeholder.pattern.fluid.name=[EC2 PLACEHOLDER] ME 유체 패턴
item.ec2placeholder.storage.casing.name=[EC2 PLACEHOLDER] 저장 셀
item.ec2placeholder.storage.component.name=[EC2 PLACEHOLDER] ME 저장 요소
item.ec2placeholder.storage.fluid.name=[EC2 PLACEHOLDER] ME 유체 저장소
item.ec2placeholder.storage.physical.advanced.quantum.name=[EC2 PLACEHOLDER] ME 양자 저장소
item.ec2placeholder.storage.physical.advanced.singularity.name=[EC2 PLACEHOLDER] ME 디지털 특이점
item.ec2placeholder.storage.physical.name=[EC2 PLACEHOLDER] ME 저장소
item.ec2placeholder.storage.physical.void.name=[EC2 PLACEHOLDER] ME 쓰레기통
item.ec2placeholder.terminal.fluid.wireless.name=[EC2 PLACEHOLDER] 무선 유체 터미널
item.ec2placeholder.terminal.universal.wireless.name=[EC2 PLACEHOLDER] 무선 만능 터미널

View File

@@ -1,242 +0,0 @@
item.fluid_drop.name=kropla %s
item.fluid_encoded_pattern.name=Zakodowany Wzorzec
item.part_fluid_terminal.name=Terminal Płynów ME
item.part_fluid_pattern_terminal.name=Terminal Wzorców Płynów ME
item.part_fluid_pattern_terminal_ex.name=Terminal Zaawansowanych Wzorców Przetwarzania Płynów ME
item.part_fluid_interface.name=Podwójny Interfejs ME
item.part_fluid_p2p_interface.name=Tunel P2P - Podwójny Interfejs ME
item.part_fluid_import.name=Magistrala Importu Płynów ME
item.part_fluid_export.name=Magistrala Eksportu Płynów ME
item.part_fluid_storage_bus.name=Magistrala Magazynowania Płynów ME
item.part_fluid_level_emitter.name=Nadajnik Poziomu Płynu ME
item.part_fluid_storage_monitor.name=Monitor Magazynowania Płynów ME
item.part_fluid_conversion_monitor.name=Monitor Konwersji Płynu ME
item.part_level_terminal.name=Terminal Poziomów ME
item.portable_fluid_cell.name=Przenośny Dysk Płynów
item.wireless_fluid_terminal.name=Bezprzewodowy Terminal Płynów
item.wireless_level_terminal.name=Bezprzewodowy Terminal Poziomów
item.wireless_fluid_pattern_terminal.name=Bezprzewodowy Terminal Wzorców Płynów
item.wireless_interface_terminal.name=Bezprzewodowy Terminal Interfejsów
item.wireless_ultra_terminal.name=Uniwersalny Bezprzewodowy Terminal
item.wireless_ultra_terminal.CRAFTING.name=Uniwersalny Bezprzewodowy Terminal - Wytwarzanie
item.wireless_ultra_terminal.PATTERN.name=Uniwersalny Bezprzewodowy Terminal - Schemat
item.wireless_ultra_terminal.PATTERN_EX.name=Universal Wireless Terminal - Processing Pattern
item.wireless_ultra_terminal.LEVEL.name=Universal Wireless Terminal - Level
item.wireless_ultra_terminal.INTERFACE.name=Uniwersalny Bezprzewodowy Terminal - Interfejs
item.fluid_packet.name=Pakiet Płynów
item.quantum_bridge_card.name=Karta Mostu Kwantowego
item.energy_card.name=Karta Energii
item.creative_fluid_storage.name=Kreatywny Dysk ME Płynów
item.fluid_storage.1.name=Dysk ME %s1k%s - Płyny
item.fluid_storage.4.name=Dysk ME %s4k%s - Płyny
item.fluid_storage.16.name=Dysk ME %s16k%s - Płyny
item.fluid_storage.64.name=Dysk ME %s64k%s - Płyny
item.fluid_storage.256.name=Dysk ME %s256k%s - Płyny
item.fluid_storage.1024.name=Dysk ME %s1024k%s - Płyny
item.fluid_storage.4096.name=Dysk ME %s4096k%s - Płyny
item.fluid_storage.16384.name=Dysk ME %s16384k%s - Płyny
item.multi_fluid_storage.1.name=Dysk ME %s1k%s - Wielo-Płynowy
item.multi_fluid_storage.4.name=Dysk ME %s4k%s - Wielo-Płynowy
item.multi_fluid_storage.16.name=Dysk ME %s16k%s - Wielo-Płynowy
item.multi_fluid_storage.64.name=Dysk ME %s64k%s - Wielo-Płynowy
item.multi_fluid_storage.256.name=Dysk ME %s256k%s - Wielo-Płynowy
item.multi_fluid_storage.1024.name=Dysk ME %s1024k%s - Wielo-Płynowy
item.multi_fluid_storage.4096.name=Dysk ME %s4096k%s - Wielo-Płynowy
item.multi_fluid_storage.16384.name=Dysk ME %s16384k%s - Wielo-Płynowy
item.fluid_storage.quantum.name=Kwantowy Dysk ME - Płyny
item.fluid_storage.singularity.name=Dysk ME Cyfrowej Osobliwości - Płyny
item.fluid_storage.void.name=Próżniowy Dysk ME - Płyny
item.fluid_storage.Universe.name=Dysk ME z Sztucznym Wszechświatem - Płyny
item.fluid_storage.infinity.water.name=Dysk ME Nieskończonej Wody
item.fluid_part.name=Komponent Dysku ME Płynów
item.fluid_part.0.name=Komponent Dysku Płynów ME %s1k%s
item.fluid_part.1.name=Komponent Dysku Płynów ME %s4k%s
item.fluid_part.2.name=Komponent Dysku Płynów ME %s16k%s
item.fluid_part.3.name=Komponent Dysku Płynów ME %s64k%s
item.fluid_part.4.name=Komponent Dysku Płynów ME %s256k%s
item.fluid_part.5.name=Komponent Dysku Płynów ME %s1024k%s
item.fluid_part.6.name=Komponent Dysku Płynów ME %s4096k%s
item.fluid_part.7.name=Komponent Dysku Płynów ME %s16384k%s
item.fluid_storage_housing.name=Obudowa Dysku ME
item.fluid_storage_housing.0.name=Obudowa Dysku ME Płynów
item.fluid_storage_housing.1.name=Zaawansowana Obudowa Dysku ME Płynów
item.fluid_storage_housing.2.name=Obudowa Dysku ME Wielu Płynów
item.fluid_storage_housing.3.name=Zaawansowana Obudowa Dysku ME Wielu Płynów
tile.fluid_pattern_encoder.name=Koder Wzorców Płynów
tile.fluid_packet_decoder.name=Dekoder Pakietów Płynów ME
tile.fluid_interface.name=Podwójny Interfejs ME
tile.ingredient_buffer.name=Bufor Składników
tile.large_ingredient_buffer.name=Duży Bufor Składników
tile.oc_pattern_editor.name=Edytor wzorców OC
tile.level_maintainer.name=Konserwator Poziomu ME
tile.fluid_buffer.name=Bufor płynów ME
tile.walrus.name=Mors
tile.super_stock_replenisher.name=Super Stock Replenisher
tile.fluid_auto_filler.name=Automatyczny Wypełniacz Płynów ME
tile.certus_quartz_tank.name=Zbiornik z Certus Kwarcu - %s
tile.certus_quartz_tank_empty.name=Zbiornik z Certus Kwarcu
ae2fc.waila.speed=Prędkość
ae2fc.waila.enable=Włącz
ae2fc.waila.disable=Wyłącz
ae2fc.tooltip.shift_for_more=§r> Przytrzymaj §3Shift§r aby uzyskać więcej informacji
ae2fc.tooltip.ctrl_for_more=§r> Przytrzymaj §3Ctrl§r aby uzyskać więcej informacji
ae2fc.tooltip.fluid_packet_decoder.desc=Dekoder Płynów może dekodować Pakiety Płynów. Musi być podłączony do Systemu ME i miejsca do przechowywania płynu, w przeciwnym razie nie będzie działać.
ae2fc.tooltip.fluid_buffer.desc=To jest IO płynu o dużej prędkości
ae2fc.tooltip.walrus.desc=GTNH jest jak praca
ae2fc.tooltip.fluid_auto_filler=Automatycznie tworzy wzorzec puszkowania płynów z danym pojemnikiem.
ae2fc.tooltip.level_maintainer.Who_Am_I=Kim jo jest?
ae2fc.tooltip.level_maintainer.title=§6Status Żądania§r
ae2fc.tooltip.level_maintainer.desc=Automatycznie utrzymuje produkty i płyny w magazynie, żądając nowych jednostek w razie potrzeby. Musi być podłączony do sieci ME.
ae2fc.tooltip.level_maintainer.current=Obecnie:
ae2fc.tooltip.level_maintainer.none=Nie skonfigurowano żadnego żądania.
ae2fc.tooltip.level_maintainer.idle=§aBezczynność§r
ae2fc.tooltip.level_maintainer.idle_desc=Komponent Zleceń jest bezczynny, gdy żądana ilość została już osiągnięta, lub nie ma wolnego CPU.
ae2fc.tooltip.level_maintainer.link=§eWytwarzanie§r
ae2fc.tooltip.level_maintainer.link_desc=System aktualnie wytwarza żądany przedmiot lub płyn.
ae2fc.tooltip.level_maintainer.export=§5Eksportowanie§r
ae2fc.tooltip.level_maintainer.export_desc=Komponent Zleceń próbuje wyeksportować wyniki tworzenia do systemu. Jeśli Komponent Zleceń ma ten status przez dłuższy czas, nie ma dostępnego miejsca na eksport.
ae2fc.tooltip.level_maintainer.error=§4Błąd§r
ae2fc.tooltip.level_maintainer.error_desc=Komponent Zleceń próbuje zaplanować zadanie wytwarzania, ale kończy się ono niepowodzeniem z powodu wewnętrznego błędu.
ae2fc.tooltip.level_maintainer.not_found=§4Nie znaleziono§r
ae2fc.tooltip.level_maintainer.not_found_desc=Komponent Zleceń próbuje zaplanować zadanie wytwarzania, ale nie może znaleźć schematu wytwarzania.
ae2fc.tooltip.level_maintainer.cant_craft=§4Nie można wytworzyć§r
ae2fc.tooltip.level_maintainer.cant_craft_desc=The Requester is trying to schedule a crafting job but the crafting manager cannot process the job. (not enough ingredients, CPU doesn't have enough memory, recursion).
ae2fc.tooltip.level_maintainer.batch_size=§6Rozmiar Partii Wytwarzania§r
ae2fc.tooltip.level_maintainer.batch_size.hint=Gdy wysyłane są żądania wytworzenia, Komponent Zleceń użyje wielkości partii dla żądania. Korzystanie z większych partii zwiększy szybkość gromadzenia przedmiotów, ale będzie wymagało więcej miejsca do ich przechowywania.
ae2fc.tooltip.level_maintainer.request_size=§6Ilość do utrzymania§r
ae2fc.tooltip.level_maintainer.request_size.hint=Liczba określa, ile produktów powinno znajdować się w magazynie, zanim Komponent Zleceń zacznie prosić o nowe produkty.
ae2fc.tooltip.ultra_terminal.WIRELESS_CRAFTING_TERMINAL=Tryb: Terminal Wytwarzania
ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_PATTERN_TERMINAL=Tryb: Terminal Wzorców
ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_TERMINAL=Tryb: Terminal Płynów
ae2fc.tooltip.ultra_terminal.WIRELESS_LEVEL_TERMINAL=Tryb: Terminal Poziomu
ae2fc.tooltip.ultra_terminal.WIRELESS_ESSENTIA_TERMINAL=Tryb: Terminal Esencji
ae2fc.tooltip.ultra_terminal.WIRELESS_INTERFACE_TERMINAL=Tryb: Terminal Interfejsu
ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_PATTERN_TERMINAL_EX=Tryb: Terminal Zaawansowanego Wzorca Przetwarzania
ae2fc.tooltip.ultra_terminal=Prawy przycisk myszy + skradanie, aby przełączyć tryb.
ae2fc.tooltip.ultra_terminal.tips=ToolTips:
ae2fc.tooltip.ultra_terminal.tips.desc=1. Możesz umieścić go w slocie na baubles i użyć skrótu klawiszowego, aby go otworzyć.\n2. Tryb interfejsu przytrzymaj §3Shift§7, aby przełączyć przycisk zmiany nazwy interfejsu.\n3. Gdy jesteś na ekranie planu wytwarzania.\nPrzytrzymanie §3Shift§7 i kliknięcie przycisku anulowania automatycznie doda brakujące przedmioty do zakładki NEI.
ae2fc.tooltip.ultra_terminal.restock.on=Uzupełnianie Włączone
ae2fc.tooltip.ultra_terminal.restock.off=Uzupełnianie Wyłączone
ae2fc.tooltip.infinity_fluid=§aNieskończoność§r
ae2fc.tooltip.fluid_storage.void=Gdzie nic jest wszystkim i wszystko jest niczym
ae2fc.tooltip.quantum_bridge_card.desc=Pozwala Terminalom Bezprzewodowym na połączenie z Mostem Kwantowym co daje nieskończony zasięg
ae2fc.tooltip.energy_card.desc=Nieskończona Energia dla Terminala Bezprzewodowego
ae2fc.tooltip.cell_contents=Zawiera Płyn:
ae2fc.tooltip.cell_empty=Dysk jest pusty
ae2fc.tooltip.cell_portable=Kliknij prawym przyciskiem myszy, aby otworzyć GUI. Działa jak plecak, ale przed użyciem należy go naładować.
ae2fc.tooltip.fluid_terminal=hmmm Więc nie potrzebujemy już EC2?
ae2fc.tooltip.level_terminal=uh...
ae2fc.tooltip.invalid_fluid=Nieprawidłowy płyn!
ae2fc.tooltip.encode_pattern=Zakoduj Wzorzec
ae2fc.tooltip.fluid_packet=Użyj Dekodera Pakietów Płynów, \naby przekonwertować je z powrotem na płyn.
ae2fc.tooltip.empty=Pusto
ae2fc.tooltip.dump_tank=Opróżnij Zawartości Zbiornika
ae2fc.tooltip.switch_fluid_interface=Przełącz GUI Podwójnego Interfejsu ME
ae2fc.tooltip.not_combine=Scal te same przedmioty (jeśli to widzisz to zgłoś gdzie)
ae2fc.tooltip.not_combine.hint=Wyłączone
ae2fc.tooltip.combine=Scal te same przedmioty (jeśli to widzisz to zgłoś gdzie)
ae2fc.tooltip.combine.hint=Włączone
ae2fc.tooltip.fluid_terminal_w=Terminal Płynów
ae2fc.tooltip.craft_terminal_w=Terminal Wytwarzania
ae2fc.tooltip.pattern_terminal_w=Terminal Wzorców
ae2fc.tooltip.essentia_terminal_w=Terminal Esencji
ae2fc.tooltip.interface_terminal_w=Terminal Interfejsów
ae2fc.tooltip.level_terminal_w=Terminal Poziomów
ae2fc.tooltip.pattern_terminal_ex_w=Terminal Zaawansowanych Wzorców Przetwarzania
ae2fc.tooltip.wireless.installed=Zainstalowana Karta:
ae2fc.tooltip.not_prio=Pozwól, aby płyny zostały umieszczone jako pierwsze
ae2fc.tooltip.not_prio.hint=Wyłączone
ae2fc.tooltip.prio=Pozwól, aby płyny zostały umieszczone jako pierwsze
ae2fc.tooltip.prio.hint=Włączone
ae2fc.tooltip.submit=Prześlij
ae2fc.tooltip.enable=Włączone
ae2fc.tooltip.disable=Wyłączone
ae2fc.tooltip.edit=Edytuj
ae2fc.tooltip.view=Widok
ae2fc.tooltip.fill_pattern=Zezwalaj na automatyczne wypełnianie pustych wzorców
ae2fc.tooltip.not_fill_pattern=Zezwalaj na automatyczne wypełnianie pustych wzorców
ae2fc.tooltip.fill_pattern.hint=Włączone
ae2fc.tooltip.not_fill_pattern.hint=Wyłączone
ae2fc.tooltip.open_configuration=Otwórz konfigurację
ae2fc.tooltip.block_highlight=Podświetl Blok
ae2fc.tooltip.magnet_card.off=Karta Magnetyczna
ae2fc.tooltip.magnet_card.off.hint=Wyłączone
ae2fc.tooltip.magnet_card.inv=Karta Magnetyczna
ae2fc.tooltip.magnet_card.inv.hint=Podnieś do ekwipunku
ae2fc.tooltip.magnet_card.me=Karta Magnetyczna
ae2fc.tooltip.magnet_card.me.hint=Podnieś do ME
ae2fc.tooltip.magnet_card.filter=Filtr Przyciągania
ae2fc.tooltip.magnet_card.oreDictFilter=Oredictionary filter
ae2fc.tooltip.restock.on=Włącz uzupełnianie
ae2fc.tooltip.restock.on.hint=Włącz
ae2fc.tooltip.restock.off=Włącz uzupełnianie
ae2fc.tooltip.restock.off.hint=Wyłącz
ae2fc.gui.part_fluid_pattern_terminal=Terminal Wzorców Płynów
ae2fc.gui.part_fluid_pattern_terminal_ex=Terminal Zaawansowanych Wzorców Przetwarzania Płynów
ae2fc.gui.part_level_terminal=Terminal Poziomów
ae2fc.gui.fluid_pattern_encoder=Koder Wzorca Płynów
ae2fc.gui.fluid_packet_decoder=Dekoder Pakietów Płynów ME
ae2fc.gui.ingredient_buffer=Bufor Składników
ae2fc.gui.large_ingredient_buffer=Duży Bufor Składników
ae2fc.gui.fluid_interface=Podwójny Interfejs ME
ae2fc.gui.level_maintainer=Konserwator Poziomu ME
ae2fc.gui.fluid_interface.0=D
ae2fc.gui.fluid_interface.1=U
ae2fc.gui.fluid_interface.2=N
ae2fc.gui.fluid_interface.3=S
ae2fc.gui.fluid_interface.4=W
ae2fc.gui.fluid_interface.5=E
ae2fc.gui.oc_pattern_editor=Edytor Wzorców OC
ae2fc.gui.button.set=Ustaw
ae2fc.gui.part_fluid_level_emitter=Nadajnik Poziomu Płynu ME
ae2fc.gui.part_fluid_import=Magistrala Importu Płynów ME
ae2fc.gui.part_fluid_export=Magistrala Eksportu Płynów ME
ae2fc.gui.part_fluid_terminal=Terminal Płynów ME
ae2fc.gui.part_fluid_storage_bus=Magistrala Magazynowania Płynów ME
ae2fc.gui.fluid_auto_filler=Automatyczny Napełniacz Płynów ME
ae2fc.gui.magnet=Filtr Przyciągania
ae2fc.gui.magnet.nbt=Ignoruj Dane NBT
ae2fc.gui.magnet.meta=Ignoruj Meta Dane
ae2fc.gui.magnet.ore=Użyj Słownik Rud
ae2fc.gui.magnet.whitelist=Biała Lista
ae2fc.gui.magnet.blacklist=Czarna Lista
ae2fc.gui.color.StateNone=00000000
ae2fc.gui.color.StateIdle=FF55FF55
ae2fc.gui.color.StateCraft=FFFFFF55
ae2fc.gui.color.StateExport=FFAA00AA
ae2fc.gui.color.StateError=FFFF5555
error.unknown=Nieznany
ae2fc.key.OpenTerminal=Otwórz Uniwersalny Terminal Bezprzewodowy
ae2fc.key.OpenCraftingTerminal=Open Wireless Universal Crafting Terminal
ae2fc.key.OpenLevelTerminal=Open Wireless Universal Level Terminal
ae2fc.key.OpenInterfaceTerminal=Open Wireless Universal Interface Terminal
ae2fc.key.OpenPatternTerminal=Open Wireless Universal Pattern Terminal
ae2fc.key.OpenPatternExTerminal=Open Wireless Universal Processing Pattern Terminal
ae2fc.key.Restock=Włącz uzupełnianie
itemGroup.ae2fc=Wytwarzanie z Płynami dla AE2
item.ec2placeholder.oc.upgrade.name=Element Zamienny EC2 Ulepszenie ME
item.ec2placeholder.part.base.name=Element Zamienny EC2 Magistrala Płynów ME
item.ec2placeholder.pattern.fluid.name=Element Zamienny EC2 Wzorca Płynów ME
item.ec2placeholder.storage.casing.name=Element Zamienny EC2 Obudowy Magazynowania
item.ec2placeholder.storage.component.name=Element Zamienny EC2 Komponent Dysku ME
item.ec2placeholder.storage.fluid.name=Element Zamienny EC2 Magazynowania Płynów ME
item.ec2placeholder.storage.physical.advanced.quantum.name=Element Zamienny EC2 Magazyn Kwantowy ME
item.ec2placeholder.storage.physical.advanced.singularity.name=Element Zamienny EC2 Cyfrowa Osobliwość ME
item.ec2placeholder.storage.physical.name=Element Zamienny EC2 Magazyn ME
item.ec2placeholder.storage.physical.void.name=Element Zamienny EC2 Próżniowe Magazynowanie ME
item.ec2placeholder.terminal.fluid.wireless.name=Element Zamienny EC2 Bezprzewodowy Terminal Płynów
item.ec2placeholder.terminal.universal.wireless.name=Element Zamienny EC2 Uniwersalny Terminal Bezprzewodowy

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@@ -1,242 +0,0 @@
item.fluid_drop.name=Капля (%s)
item.fluid_encoded_pattern.name=Закодированный шаблон
item.part_fluid_terminal.name=МЭ жидкостный терминал
item.part_fluid_pattern_terminal.name=МЭ жидкостный терминал шаблонов
item.part_fluid_pattern_terminal_ex.name=МЭ жидкостный терминал шаблонов обработки
item.part_fluid_interface.name=МЭ двойной интерфейс
item.part_fluid_p2p_interface.name=P2P туннель - МЭ двойной интерфейс
item.part_fluid_import.name=МЭ жидкостная шина импорта
item.part_fluid_export.name=МЭ жидкостная шина экспорта
item.part_fluid_storage_bus.name=МЭ жидкостная шина хранения
item.part_fluid_level_emitter.name=МЭ жидкостный излучатель уровня
item.part_fluid_storage_monitor.name=МЭ жидкостный монитор хранения
item.part_fluid_conversion_monitor.name=МЭ жидкостный монитор преобразования
item.part_level_terminal.name=МЭ терминал регуляторов уровня
item.portable_fluid_cell.name=Переносная жидкостная ячейка
item.wireless_fluid_terminal.name=Беспроводной жидкостный терминал
item.wireless_level_terminal.name=Беспроводной терминал уровня
item.wireless_fluid_pattern_terminal.name=Беспроводной терминал шаблонов
item.wireless_interface_terminal.name=Беспроводной терминал интерфейсов
item.wireless_ultra_terminal.name=Беспроводной универсальный терминал
item.wireless_ultra_terminal.CRAFTING.name=Беспроводной универсальный терминал - Создание
item.wireless_ultra_terminal.PATTERN.name=Беспроводной универсальный терминал - Шаблон
item.wireless_ultra_terminal.PATTERN_EX.name=Беспроводной универсальный терминал - Шаблон обработки
item.wireless_ultra_terminal.LEVEL.name=Беспроводной универсальный терминал - Уровень
item.wireless_ultra_terminal.INTERFACE.name=Беспроводной универсальный терминал - Интерфейс
item.fluid_packet.name=Жидкостный пакет
item.quantum_bridge_card.name=Карта квантового моста
item.energy_card.name=Карта бесконечной энергии
item.creative_fluid_storage.name=Творческая МЭ жидкостная ячейка хранения
item.fluid_storage.1.name=%s1К%s МЭ жидкостная ячейка хранения
item.fluid_storage.4.name=%s4К%s МЭ жидкостная ячейка хранения
item.fluid_storage.16.name=%s16К%s МЭ жидкостная ячейка хранения
item.fluid_storage.64.name=%s64К%s МЭ жидкостная ячейка хранения
item.fluid_storage.256.name=%s256К%s МЭ жидкостная ячейка хранения
item.fluid_storage.1024.name=%s1024К%s МЭ жидкостная ячейка хранения
item.fluid_storage.4096.name=%s4096К%s МЭ жидкостная ячейка хранения
item.fluid_storage.16384.name=%s16384К%s МЭ жидкостная ячейка хранения
item.multi_fluid_storage.1.name=%s1К%s МЭ мульти-жидкостная ячейка хранения
item.multi_fluid_storage.4.name=%s4К%s МЭ мульти-жидкостная ячейка хранения
item.multi_fluid_storage.16.name=%s16К%s МЭ мульти-жидкостная ячейка хранения
item.multi_fluid_storage.64.name=%s64К%s МЭ мульти-жидкостная ячейка хранения
item.multi_fluid_storage.256.name=%s256К%s МЭ мульти-жидкостная ячейка хранения
item.multi_fluid_storage.1024.name=%s1024К%s МЭ мульти-жидкостная ячейка хранения
item.multi_fluid_storage.4096.name=%s4096К%s МЭ мульти-жидкостная ячейка хранения
item.multi_fluid_storage.16384.name=%s16384К%s МЭ мульти-жидкостная ячейка хранения
item.fluid_storage.quantum.name=МЭ жидкостная квантовая ячейка хранения
item.fluid_storage.singularity.name=МЭ жидкостная сингулярная ячейка хранения
item.fluid_storage.void.name=МЭ пустотная жидкостная ячейка
item.fluid_storage.Universe.name=МЭ жидкостная ячейка хранения искусственной вселенной
item.fluid_storage.infinity.water.name=МЭ жидкостная ячейка хранения бесконечной воды
item.fluid_part.name=МЭ жидкостный компонент хранения
item.fluid_part.0.name=%s1К%s МЭ жидкостный компонент хранения
item.fluid_part.1.name=%s4К%s МЭ жидкостный компонент хранения
item.fluid_part.2.name=%s16К%s МЭ жидкостный компонент хранения
item.fluid_part.3.name=%s64К%s МЭ жидкостный компонент хранения
item.fluid_part.4.name=%s256К%s МЭ жидкостный компонент хранения
item.fluid_part.5.name=%s1024К%s МЭ жидкостный компонент хранения
item.fluid_part.6.name=%s4096К%s МЭ жидкостный компонент хранения
item.fluid_part.7.name=%s16384К%s МЭ жидкостный компонент хранения
item.fluid_storage_housing.name=МЭ корпус ячейки хранения
item.fluid_storage_housing.0.name=МЭ корпус жидкостной ячейки хранения
item.fluid_storage_housing.1.name=МЭ улучшенный корпус жидкостной ячейки хранения
item.fluid_storage_housing.2.name=МЭ корпус мульти-жидкостной ячейки хранения
item.fluid_storage_housing.3.name=МЭ улучшенный корпус мульти-жидкостной ячейки хранения
tile.fluid_pattern_encoder.name=Кодировщик жидкостных шаблонов
tile.fluid_packet_decoder.name=МЭ декодер жидкостных пакетов
tile.fluid_interface.name=МЭ двойной интерфейс
tile.ingredient_buffer.name=Буфер ингредиентов
tile.large_ingredient_buffer.name=Большой буфер ингредиентов
tile.oc_pattern_editor.name=OC редактор шаблонов
tile.level_maintainer.name=МЭ регулятор уровня
tile.fluid_buffer.name=МЭ жидкостный буфер
tile.walrus.name=Морж
tile.super_stock_replenisher.name=Супер-пополнитель запасов
tile.fluid_auto_filler.name=МЭ жидкостный авто-заполнитель
tile.certus_quartz_tank.name=Резервуар из истинного кварца - %s
tile.certus_quartz_tank_empty.name=Резервуар из истинного кварца
ae2fc.waila.speed=Скорость
ae2fc.waila.enable=Включено
ae2fc.waila.disable=Отключено
ae2fc.tooltip.shift_for_more=§r> Удерживайте §3Shift§r для подробностей
ae2fc.tooltip.ctrl_for_more=§r> Удерживайте §3Ctrl§r для подробностей
ae2fc.tooltip.fluid_packet_decoder.desc=Жидкостный декодер может декодировать жидкостные пакеты. Он должен быть подключен к МЭ системе, в которой есть место для хранения жидкостей, иначе он не будет работать.
ae2fc.tooltip.fluid_buffer.desc=Это высокоскоростной порт ввода\вывода жидкостей.
ae2fc.tooltip.walrus.desc=GTNH - это как работа.
ae2fc.tooltip.fluid_auto_filler=Автоматически создаёт шаблон заполняемой жидкости заданного контейнера.
ae2fc.tooltip.level_maintainer.Who_Am_I=Кто я?
ae2fc.tooltip.level_maintainer.title=§6Статус запроса§r
ae2fc.tooltip.level_maintainer.desc=Автоматически поддерживает заданное количество предметов и жидкостей в хранилище, запрашивая новые при необходимости. Должен быть подключен к МЭ сети.
ae2fc.tooltip.level_maintainer.current=Текущее состояние:
ae2fc.tooltip.level_maintainer.none=Запрос не настроен.
ae2fc.tooltip.level_maintainer.idle=§aБездействие§r
ae2fc.tooltip.level_maintainer.idle_desc=Регулятор бездействует, когда запрошенное количество уже достигнуто или если нет доступного ЦП.
ae2fc.tooltip.level_maintainer.link=§eСоздание§r
ae2fc.tooltip.level_maintainer.link_desc=В данный момент система создаёт запрашиваемый предмет или жидкость.
ae2fc.tooltip.level_maintainer.export=§5Экспорт§r
ae2fc.tooltip.level_maintainer.export_desc=Регулятор пытается поместить результаты создания в систему. Если регулятор находится в этом состоянии длительное время, значит в системе недостаточно свободного места для экспорта.
ae2fc.tooltip.level_maintainer.error=§4Ошибка§r
ae2fc.tooltip.level_maintainer.error_desc=Регулятор пытается запланировать работу по созданию, но ему это не удается из-за внутренней ошибки.
ae2fc.tooltip.level_maintainer.not_found=§4Не найдено§r
ae2fc.tooltip.level_maintainer.not_found_desc=Регулятор пытается запланировать работу на создание, но не может найти шаблон на создание.
ae2fc.tooltip.level_maintainer.cant_craft=§4Невозможно создать§r
ae2fc.tooltip.level_maintainer.cant_craft_desc=Регулятор пытается запланировать работу на создание, но менеджер создания не может его обработать (не хватает ингредиентов, у процессора недостаточно памяти, рекурсия).
ae2fc.tooltip.level_maintainer.batch_size=§6Размер партии создания§r
ae2fc.tooltip.level_maintainer.batch_size.hint=Регулятор будет использовать указанный размер партии при появлении запроса на создание. Использование больших значений увеличит скорость пополнения предметов, но потребует увеличение количества хранилищ создания.
ae2fc.tooltip.level_maintainer.request_size=§6Количество для поддержания§r
ae2fc.tooltip.level_maintainer.request_size.hint=Счетчик определяет, сколько предметов должно находится в хранилище, прежде чем Регулятор отправит запрос на создание.
ae2fc.tooltip.ultra_terminal.WIRELESS_CRAFTING_TERMINAL=Режим: Терминал создания
ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_PATTERN_TERMINAL=Режим: Терминал шаблонов
ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_TERMINAL=Режим: Жидкостный терминал
ae2fc.tooltip.ultra_terminal.WIRELESS_LEVEL_TERMINAL=Режим: Терминал регуляторов уровня
ae2fc.tooltip.ultra_terminal.WIRELESS_ESSENTIA_TERMINAL=Режим: Терминал эссенции
ae2fc.tooltip.ultra_terminal.WIRELESS_INTERFACE_TERMINAL=Режим: Терминал интерфейсов
ae2fc.tooltip.ultra_terminal.WIRELESS_FLUID_PATTERN_TERMINAL_EX=Режим: Терминал шаблонов обработки
ae2fc.tooltip.ultra_terminal=Shift+ПКМ, чтобы изменить режим.
ae2fc.tooltip.ultra_terminal.tips=Подсказки:
ae2fc.tooltip.ultra_terminal.tips.desc=1. Вы можете поместить его в слот Baubles и открыть с помощью привязанной клавиши.\n2. Режим интерфейсов. Удерживайте §3Shift§7 для переключения между кнопками подсветки и переименовывания интерфейсов.\n3. Экран "План создания".\nУдерживая §3Shift§7 нажмите кнопку "Отмена", чтобы автоматически добавить все недостающие ингредиенты в панель закладок NEI.
ae2fc.tooltip.ultra_terminal.restock.on=Автопополнение запасов активировать
ae2fc.tooltip.ultra_terminal.restock.off=Автопополнение запасов деактивировать
ae2fc.tooltip.infinity_fluid=§aБесконечная/ый§r
ae2fc.tooltip.fluid_storage.void=Где ничто есть всё, а всё есть ничто
ae2fc.tooltip.quantum_bridge_card.desc=Позволяет беспроводным терминалам подключаться к квантовому мосту, обеспечивая неограниченный радиус действия
ae2fc.tooltip.energy_card.desc=Бесконечная энергия для беспроводного терминала
ae2fc.tooltip.cell_contents=Содержит жидкость:
ae2fc.tooltip.cell_empty=Ячейка пуста
ae2fc.tooltip.cell_portable=Нажмите ПКМ для открытия её интерфейса. Работает как рюкзак, но её необходимо зарядить перед использованием.
ae2fc.tooltip.fluid_terminal=Эмм, нам больше не нужен EC2?
ae2fc.tooltip.level_terminal=Эмм...
ae2fc.tooltip.invalid_fluid=Неверная жидкость!
ae2fc.tooltip.encode_pattern=Закодировать шаблон
ae2fc.tooltip.fluid_packet=Используйте декодер жидкостных пакетов,\nчтобы преобразовать это обратно в жидкость.
ae2fc.tooltip.empty=Пусто
ae2fc.tooltip.dump_tank=Слить содержимое резервуара
ae2fc.tooltip.switch_fluid_interface=Переключить GUI МЭ двойного интерфейса
ae2fc.tooltip.not_combine=Объединять одинаковые предметы
ae2fc.tooltip.not_combine.hint=Отключено
ae2fc.tooltip.combine=Объединять одинаковые предметы
ae2fc.tooltip.combine.hint=Включено
ae2fc.tooltip.fluid_terminal_w=Жидкостный терминал
ae2fc.tooltip.craft_terminal_w=Терминал создания
ae2fc.tooltip.pattern_terminal_w=Терминал шаблонов
ae2fc.tooltip.essentia_terminal_w=Терминал эссенции
ae2fc.tooltip.interface_terminal_w=Терминал интерфейсов
ae2fc.tooltip.level_terminal_w=Терминал уровня
ae2fc.tooltip.pattern_terminal_ex_w=Терминал шаблонов обработки
ae2fc.tooltip.wireless.installed=Установленные карты:
ae2fc.tooltip.not_prio=Помещать жидкость первой
ae2fc.tooltip.not_prio.hint=Отключено
ae2fc.tooltip.prio=Помещать жидкость первой
ae2fc.tooltip.prio.hint=Включено
ae2fc.tooltip.submit=Подтвердить
ae2fc.tooltip.enable=Включено
ae2fc.tooltip.disable=Отключено
ae2fc.tooltip.edit=Изменить
ae2fc.tooltip.view=Вид
ae2fc.tooltip.fill_pattern=Разрешить автопополнение пустыми шаблонами
ae2fc.tooltip.not_fill_pattern=Разрешить автопополнение пустыми шаблонами
ae2fc.tooltip.fill_pattern.hint=Включено
ae2fc.tooltip.not_fill_pattern.hint=Отключено
ae2fc.tooltip.open_configuration=Открыть настройки
ae2fc.tooltip.block_highlight=Подсветить блок
ae2fc.tooltip.magnet_card.off=Магнитная карта
ae2fc.tooltip.magnet_card.off.hint=Откл.
ae2fc.tooltip.magnet_card.inv=Магнитная карта
ae2fc.tooltip.magnet_card.inv.hint=Подбирать в инвентарь
ae2fc.tooltip.magnet_card.me=Магнитная карта
ae2fc.tooltip.magnet_card.me.hint=Подбирать в МЭ
ae2fc.tooltip.magnet_card.filter=Фильтр магнита
ae2fc.tooltip.magnet_card.oreDictFilter=Фильтрация по словарю руд
ae2fc.tooltip.restock.on=Автопополнение запасов
ae2fc.tooltip.restock.on.hint=Включить
ae2fc.tooltip.restock.off=Автопополнение запасов
ae2fc.tooltip.restock.off.hint=Отключить
ae2fc.gui.part_fluid_pattern_terminal=Жидкостный терминал шаблонов
ae2fc.gui.part_fluid_pattern_terminal_ex=Жидкостный терминал шаблонов обработки
ae2fc.gui.part_level_terminal=Терминал уровня
ae2fc.gui.fluid_pattern_encoder=Кодировщик жидкостных шаблонов
ae2fc.gui.fluid_packet_decoder=МЭ декодер жидкостных пакетов
ae2fc.gui.ingredient_buffer=Буфер ингредиентов
ae2fc.gui.large_ingredient_buffer=Большой буфер ингредиентов
ae2fc.gui.fluid_interface=МЭ двойной интерфейс
ae2fc.gui.level_maintainer=МЭ регулятор уровня
ae2fc.gui.fluid_interface.0=Низ
ae2fc.gui.fluid_interface.1=Вер
ae2fc.gui.fluid_interface.2=Сев
ae2fc.gui.fluid_interface.3=Юг
ae2fc.gui.fluid_interface.4=Зап
ae2fc.gui.fluid_interface.5=Вос
ae2fc.gui.oc_pattern_editor=OC редактор шаблонов
ae2fc.gui.button.set=Задать
ae2fc.gui.part_fluid_level_emitter=МЭ жидкостный излучатель уровня
ae2fc.gui.part_fluid_import=МЭ жидкостная шина импорта
ae2fc.gui.part_fluid_export=МЭ жидкостная шина экспорта
ae2fc.gui.part_fluid_terminal=МЭ жидкостный терминал
ae2fc.gui.part_fluid_storage_bus=МЭ жидкостная шина хранения
ae2fc.gui.fluid_auto_filler=МЭ жидкостный авто-заполнитель
ae2fc.gui.magnet=Фильтр магнита
ae2fc.gui.magnet.nbt=Игнорировать NBT
ae2fc.gui.magnet.meta=Игнорировать метаданные
ae2fc.gui.magnet.ore=Использовать словарь руд
ae2fc.gui.magnet.whitelist=Белый список
ae2fc.gui.magnet.blacklist=Чёрный список
ae2fc.gui.color.StateNone=00000000
ae2fc.gui.color.StateIdle=FF55FF55
ae2fc.gui.color.StateCraft=FFFFFF55
ae2fc.gui.color.StateExport=FFAA00AA
ae2fc.gui.color.StateError=FFFF5555
error.unknown=Неизвестно
ae2fc.key.OpenTerminal=Открыть беспроводной универсальный терминал
ae2fc.key.OpenCraftingTerminal=Открыть беспроводной универсальный терминал создания
ae2fc.key.OpenLevelTerminal=Открыть беспроводной универсальный терминал уровня
ae2fc.key.OpenInterfaceTerminal=Открыть беспроводной универсальный терминал интерфейсов
ae2fc.key.OpenPatternTerminal=Открыть беспроводной универсальный терминал шаблонов
ae2fc.key.OpenPatternExTerminal=Открыть беспроводной универсальный терминал шаблонов обработки
ae2fc.key.Restock=Автопополнение запасов
itemGroup.ae2fc=Fluid Craft For AE2
item.ec2placeholder.oc.upgrade.name=[EC2 ЗАПОЛНИТЕЛЬ] МЭ улучшение
item.ec2placeholder.part.base.name=[EC2 ЗАПОЛНИТЕЛЬ] МЭ жидкостная шина
item.ec2placeholder.pattern.fluid.name=[EC2 ЗАПОЛНИТЕЛЬ] МЭ жидкостной шаблон
item.ec2placeholder.storage.casing.name=[EC2 ЗАПОЛНИТЕЛЬ] Ячейка хранения
item.ec2placeholder.storage.component.name=[EC2 ЗАПОЛНИТЕЛЬ] МЭ компонент хранения
item.ec2placeholder.storage.fluid.name=[EC2 ЗАПОЛНИТЕЛЬ] МЭ жидкостная ячейка хранения
item.ec2placeholder.storage.physical.advanced.quantum.name=[EC2 ЗАПОЛНИТЕЛЬ] МЭ квантовая ячейка хранения
item.ec2placeholder.storage.physical.advanced.singularity.name=[EC2 ЗАПОЛНИТЕЛЬ] МЭ сингулярная ячейка хранения
item.ec2placeholder.storage.physical.name=[EC2 ЗАПОЛНИТЕЛЬ] МЭ ячейка хранения
item.ec2placeholder.storage.physical.void.name=[EC2 ЗАПОЛНИТЕЛЬ] МЭ пустотная ячейка хранения
item.ec2placeholder.terminal.fluid.wireless.name=[EC2 ЗАПОЛНИТЕЛЬ] Беспроводной жидкостный терминал
item.ec2placeholder.terminal.universal.wireless.name=[EC2 ЗАПОЛНИТЕЛЬ] Беспроводной универсальный терминал

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@@ -1,72 +0,0 @@
tile.ae2stuff.Encoder.name=Schablonenkodierer
tile.ae2stuff.Grower.name=Kristallwachstumskammer
tile.ae2stuff.Inscriber.name=Erweiterte Gravurmaschine
tile.ae2stuff.Wireless.name=Kabelloser Anschluss
tile.ae2stuff.WirelessHub.name=Drahtloser Hub
item.ae2stuff.WirelessKit.name=Drahtlos-Setup-Kit
item.ae2stuff.AdvWirelessKit.name=Erweitertes Drahtlos-Setup-Kit
item.ae2stuff.Visualiser.name=Netzwerk-Übersichtsgerät
ae2stuff.error.not_connected=Netzwerk nicht verbunden
ae2stuff.waila.sleep.true=Ruhezustand
ae2stuff.waila.sleep.false=Aktiv
ae2stuff.waila.power=%s / %s AE
ae2stuff.waila.wireless.connected=Verbunden mit: %s,%s,%s
ae2stuff.waila.wireless.notconnected=Nicht Verbunden
ae2stuff.waila.wireless.channels=Kanäle: %s
ae2stuff.waila.wireless.power=Verwendete Leistung: %s AE/t
ae2stuff.waila.wireless.name=Name: %s
ae2stuff.waila.wireless.channel.used=Linked to %s %s %s | %s channels used
ae2stuff.waila.wireless.sneak.info=§c[Sneak]§r to see full connections list
ae2stuff.gui.lock.on=Geschützt - Kann mit Automatisierung nicht entfernt werden
ae2stuff.gui.lock.off=Nicht geschützt - Kann mit Automatisierung entfernt werden
ae2stuff.gui.lock.note=Wenn der mittlere Slot leer ist und keine Arbeit im Gange ist
ae2stuff.gui.recipes=Rezepte
ae2stuff.wireless.tool.empty=Klicke auf einen kabellosen Anschluss zum Verbinden
ae2stuff.wireless.tool.bound1=Verbunden mit %s,%s,%s
ae2stuff.wireless.tool.bound2=Klicke auf einen anderen kabellosen Anschluss zum Verbinden
ae2stuff.wireless.advtool.queueing=§aWarteschlangen-Modus
ae2stuff.wireless.advtool.binding=§aBindemodus
ae2stuff.wireless.advtool.queueing.activated=Warteschlangenmodus aktiviert
ae2stuff.wireless.advtool.binding.activated=Bindemodus aktiviert
ae2stuff.wireless.advtool.queued=Verbinder bei %s,%s,%s zur Warteschlange hinzugefügt
ae2stuff.wireless.advtool.queuederror=Anschluss bereits in der Warteschlange
ae2stuff.wireless.advtool.queueing.empty=Klicke auf Drahtlosverbindungen, um sie zur Verbindungswarteschlange hinzuzufügen.
ae2stuff.wireless.advtool.binding.empty=In den Warteschlangenmodus wechseln, um Anschlüsse zur Warteschlange hinzuzufügen
ae2stuff.wireless.advtool.queueing.notempty=Aktuelle drahtlose Verbindungen in der Warteschlange:
ae2stuff.wireless.advtool.binding.notempty=Aktuelle drahtlose Anschlüsse in der Warteschlange, die gebunden werden sollen:
ae2stuff.wireless.advtool.connector.next=Nächster Verbinder in der Warteschlange: %s,%s,%s
ae2stuff.wireless.advtool.extra=§oSchleichender Rechtsklick zum Wechsel zwischen Warteschlangen- und Bindemodus
ae2stuff.wireless.advtool.noconnectors=Keine Anschlüsse in der Warteschlange gefunden. Versuche das Werkzeug in den Warteschlangenmodus zu versetzen und einige Anschlüsse hinzuzufügen
ae2stuff.wireless.advtool.pop=Entfernt %s,%s,%s aus Warteschlange
ae2stuff.wireless.advtool.hub.queued=%s Hub-Slots zur Warteschlange hinzugefügt
ae2stuff.wireless.advtool.queueing.clear=Warteschlange wird geleert
ae2stuff.wireless.tooltips.advtool.queueing.clear=Shift + Strg + R-Klick zum Löschen der Warteschlange
ae2stuff.wireless.tooltips.advtool.hubqols.binding=Strg + R-Klick zum Verbinden mit allen freien Hub-Slots
ae2stuff.wireless.tooltips.advtool.hubqols.queueing=Strg + R-Klick zum Hinzufügen aller freien Hub-Slots zur Warteschlange
ae2stuff.wireless.tool.connected=Verbunden mit: %s,%s,%s
ae2stuff.wireless.tool.failed=Verbindung fehlgeschlagen
ae2stuff.wireless.tool.dimension=Beide Anschlüsse müssen in der gleichen Dimension sein.
ae2stuff.wireless.tool.noexist=Gebundener Anschluss existiert nicht
ae2stuff.wireless.tool.security.player=Sicherheitsverletzung - Du darfst dieses Netzwerk nicht verändern
ae2stuff.wireless.tool.targethubfull=Ziel-Hub ist voll
ae2stuff.visualiser.bound=Visualisierung des Netzwerks bei %s,%s,%s
ae2stuff.visualiser.mode=Modus:
ae2stuff.visualiser.set=Modus auf %s geändert
ae2stuff.visualiser.mode.full=Alles anzeigen
ae2stuff.visualiser.mode.nodes=Knoten anzeigen
ae2stuff.visualiser.mode.channels=Kanäle anzeigen
ae2stuff.visualiser.mode.no_num=Show Channels and Nodes
ae2stuff.visualiser.mode.nodes_one_channel=Show Nodes and one Channel
ae2stuff.visualiser.mode.one_channel=Show one Channel
ae2stuff.visualiser.mode.p2p=Zeige P2P Links
ae2stuff.visualiser.mode.proxy=Show Crafting Input Proxy Links
itemGroup.bdew.ae2stuff=AE2 Zeug
ae2stuff.key.mode=Mode Switch

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@@ -1,72 +0,0 @@
tile.ae2stuff.Encoder.name=Codificador de Patrones
tile.ae2stuff.Grower.name=Cámara de Crecimiento de Cristales
tile.ae2stuff.Inscriber.name=Inscriptor Avanzado
tile.ae2stuff.Wireless.name=Conector Inalámbrico
tile.ae2stuff.WirelessHub.name=Hub inalámbrico
item.ae2stuff.WirelessKit.name=Kit de Setup Inalámbrico
item.ae2stuff.AdvWirelessKit.name=Kit de Setup Inalámbrico Avanzado
item.ae2stuff.Visualiser.name=Herramienta de Visionado de Redes
ae2stuff.error.not_connected=Red no conectada
ae2stuff.waila.sleep.true=Inactivo
ae2stuff.waila.sleep.false=Trabajando
ae2stuff.waila.power=%s / %s AE
ae2stuff.waila.wireless.connected=Conectado a (%s, %s, %s)
ae2stuff.waila.wireless.notconnected=No Conectado
ae2stuff.waila.wireless.channels=Canales: %s
ae2stuff.waila.wireless.power=Energía Usada: %s AE/t
ae2stuff.waila.wireless.name=Nombre: %s
ae2stuff.waila.wireless.channel.used=Linked to %s %s %s | %s channels used
ae2stuff.waila.wireless.sneak.info=§c[Sneak]§r to see full connections list
ae2stuff.gui.lock.on=Bloqueado — No se puede quitar automáticamente
ae2stuff.gui.lock.off=Desbloqueado — Sí se puede quitar automáticamente
ae2stuff.gui.lock.note=Si no se está en proceso y la ranura central está vacía
ae2stuff.gui.recipes=Recetas
ae2stuff.wireless.tool.empty=Clica al Conector Inalámbrico para enlazar
ae2stuff.wireless.tool.bound1=Vinculado a (%s, %s, %s)
ae2stuff.wireless.tool.bound2=Clica otro Conector Inalámbrico para conectar
ae2stuff.wireless.advtool.queueing=§aModo de Cola
ae2stuff.wireless.advtool.binding=§aModo Vinculación
ae2stuff.wireless.advtool.queueing.activated=Modo de cola activado
ae2stuff.wireless.advtool.binding.activated=Modo de vinculación activado
ae2stuff.wireless.advtool.queued=Conector en %s,%s,%s añadido a la cola
ae2stuff.wireless.advtool.queuederror=El conector ya está en cola
ae2stuff.wireless.advtool.queueing.empty=Haz clic en los Conectores Inalámbricos para añadirlo a la cola de vinculación
ae2stuff.wireless.advtool.binding.empty=Cambia al modo de cola para añadir conectores a la cola
ae2stuff.wireless.advtool.queueing.notempty=Conectores inalámbricos actuales en cola:
ae2stuff.wireless.advtool.binding.notempty=Conectores inalámbricos actuales en cola para ser vinculados:
ae2stuff.wireless.advtool.connector.next=Siguiente conector en cola: %s,%s,%s
ae2stuff.wireless.advtool.extra=§oAgáchate y haz clic derecho para cambiar entre el modo de cola y el modo de vínculación
ae2stuff.wireless.advtool.noconnectors=Ningún conector encontrado en la cola. Prueba a poner la herramienta en el modo de cola y añadir alguno
ae2stuff.wireless.advtool.pop=Quitado %s,%s,%s de la cola
ae2stuff.wireless.advtool.hub.queued=%s espacios del hub añadidos a la cola
ae2stuff.wireless.advtool.queueing.clear=La cola fue despejada
ae2stuff.wireless.tooltips.advtool.queueing.clear=Shift + %s + R-click para despejar la cola
ae2stuff.wireless.tooltips.advtool.hubqols.binding=%s + R-click para conectar todos los espacios libres del hub
ae2stuff.wireless.tooltips.advtool.hubqols.queueing=%s + R-click para añadir todos los espacios libres del hub a la cola
ae2stuff.wireless.tool.connected=Conectado a (%s, %s, %s)
ae2stuff.wireless.tool.failed=Conexión fallida
ae2stuff.wireless.tool.dimension=Ambos conectores deben estar en la misma dimensión
ae2stuff.wireless.tool.noexist=El conector enlazado no existe
ae2stuff.wireless.tool.security.player=Problema de seguridad — no tienes permiso para modificar esta red
ae2stuff.wireless.tool.targethubfull=El hub de destino esta lleno
ae2stuff.visualiser.bound=Visionando la red de (%s, %s, %s)
ae2stuff.visualiser.mode=Modo:
ae2stuff.visualiser.set=Cambiado el modo a %s
ae2stuff.visualiser.mode.full=Mostrar Todo
ae2stuff.visualiser.mode.nodes=Mostar Nodos
ae2stuff.visualiser.mode.channels=Mostrar Canales
ae2stuff.visualiser.mode.no_num=Show Channels and Nodes
ae2stuff.visualiser.mode.nodes_one_channel=Show Nodes and one Channel
ae2stuff.visualiser.mode.one_channel=Show one Channel
ae2stuff.visualiser.mode.p2p=Mostrar Enlaces P2P
ae2stuff.visualiser.mode.proxy=Show Crafting Input Proxy Links
itemGroup.bdew.ae2stuff=AE2 Stuff
ae2stuff.key.mode=Cambiar modo

View File

@@ -1,72 +0,0 @@
tile.ae2stuff.Encoder.name=Encodeur de modèle
tile.ae2stuff.Grower.name=Chambre de croissance cristalline
tile.ae2stuff.Inscriber.name=Inscripteur avancé
tile.ae2stuff.Wireless.name=Connecteur sans-fil
tile.ae2stuff.WirelessHub.name=Wireless Hub
item.ae2stuff.WirelessKit.name=Kit d'installation sans-fil
item.ae2stuff.AdvWirelessKit.name=Kit de configuration sans fil avancé
item.ae2stuff.Visualiser.name=Outil de visualisation réseau
ae2stuff.error.not_connected=Réseau non connecté
ae2stuff.waila.sleep.true=Au repos
ae2stuff.waila.sleep.false=Occupé
ae2stuff.waila.power=%s / %s AE
ae2stuff.waila.wireless.connected=Connecté à %s,%s,%s
ae2stuff.waila.wireless.notconnected=Non connecté
ae2stuff.waila.wireless.channels=Canaux: %s
ae2stuff.waila.wireless.power=Energie utilisée: %s AE/t
ae2stuff.waila.wireless.name=Nom: %s
ae2stuff.waila.wireless.channel.used=Linked to %s %s %s | %s channels used
ae2stuff.waila.wireless.sneak.info=§c[Sneak]§r to see full connections list
ae2stuff.gui.lock.on=Verrouillé - Ne peut être supprimé par automatisation
ae2stuff.gui.lock.off=Déverrouillé - Peut être supprimé par automatisation
ae2stuff.gui.lock.note=Si aucun processus n'est en cours et que l'emplacement du milieu est vide
ae2stuff.gui.recipes=Recettes
ae2stuff.wireless.tool.empty=Cliquez sur Connecteur sans-fil pour lier
ae2stuff.wireless.tool.bound1=Relier à %s,%s,%s
ae2stuff.wireless.tool.bound2=Cliquez sur un autre connecteur sans-fil pour vous connecter
ae2stuff.wireless.advtool.queueing=§aMode file d'attente
ae2stuff.wireless.advtool.binding=§aMode de liaison
ae2stuff.wireless.advtool.queueing.activated=Mode file d'attente activé
ae2stuff.wireless.advtool.binding.activated=Mode de liaison activé
ae2stuff.wireless.advtool.queued=Connecteur en %s, %s, %s ajouté à la file d'attente
ae2stuff.wireless.advtool.queuederror=Connector already in queue
ae2stuff.wireless.advtool.queueing.empty=Cliquez sur les connecteurs sans fil pour les ajouter à la file d'attente de liaison
ae2stuff.wireless.advtool.binding.empty=Passer en mode file d'attente pour ajouter des connecteurs à la file d'attente
ae2stuff.wireless.advtool.queueing.notempty=Connecteurs sans fil actuels en file d'attente :
ae2stuff.wireless.advtool.binding.notempty=Connecteurs sans fil actuels en file d'attente pour être liés :
ae2stuff.wireless.advtool.connector.next=Connecteur suivant dans la file d'attente : %s, %s, %s
ae2stuff.wireless.advtool.extra=§oMaj clic-droit pour changer de mode entre le mode de mise en file d'attente et le mode de liaison
ae2stuff.wireless.advtool.noconnectors=Aucun connecteur n'a été trouvé dans la file d'attente. Essayez de mettre l'outil en mode file d'attente et d'en ajouter
ae2stuff.wireless.advtool.pop=Suppression de %s, %s, %s de la file d'attente
ae2stuff.wireless.advtool.hub.queued=%s hub slots added to queue
ae2stuff.wireless.advtool.queueing.clear=Queue was cleared
ae2stuff.wireless.tooltips.advtool.queueing.clear=Sneak + %s + R-click to clear queue
ae2stuff.wireless.tooltips.advtool.hubqols.binding=%s + R-click to connect to all free hub slots
ae2stuff.wireless.tooltips.advtool.hubqols.queueing=%s + R-click to add all free hub slots to queue
ae2stuff.wireless.tool.connected=Connecté à %s,%s,%s
ae2stuff.wireless.tool.failed=Échec de la connexion
ae2stuff.wireless.tool.dimension=Les deux connecteurs doivent être dans la même dimension
ae2stuff.wireless.tool.noexist=Le connecteur lié n'existe pas
ae2stuff.wireless.tool.security.player=Violation de sécurité - vous n'êtes pas autorisé à modifier ce réseau
ae2stuff.wireless.tool.targethubfull=Target Hub is Full
ae2stuff.visualiser.bound=Visualisation du réseau à %s,%s,%s
ae2stuff.visualiser.mode=Mode:
ae2stuff.visualiser.set=Mode changé en %s
ae2stuff.visualiser.mode.full=Tout voir
ae2stuff.visualiser.mode.nodes=Voir les nœuds
ae2stuff.visualiser.mode.channels=Voir les canaux
ae2stuff.visualiser.mode.no_num=Show Channels and Nodes
ae2stuff.visualiser.mode.nodes_one_channel=Show Nodes and one Channel
ae2stuff.visualiser.mode.one_channel=Show one Channel
ae2stuff.visualiser.mode.p2p=Voir les liens P2P
ae2stuff.visualiser.mode.proxy=Show Crafting Input Proxy Links
itemGroup.bdew.ae2stuff=AE2 Stuff
ae2stuff.key.mode=Mode Switch

View File

@@ -1,72 +0,0 @@
tile.ae2stuff.Encoder.name=パターンエンコーダー
tile.ae2stuff.Grower.name=クリスタル成長チャンバー
tile.ae2stuff.Inscriber.name=発展刻印機
tile.ae2stuff.Wireless.name=無線コネクタ
tile.ae2stuff.WirelessHub.name=Wireless Hub
item.ae2stuff.WirelessKit.name=無線セットアップキット
item.ae2stuff.AdvWirelessKit.name=発展型無線セットアップキット
item.ae2stuff.Visualiser.name=ネットワーク可視化ツール
ae2stuff.error.not_connected=ネットワークに接続されていません
ae2stuff.waila.sleep.true=オフライン
ae2stuff.waila.sleep.false=稼動中
ae2stuff.waila.power=%s / %s AE
ae2stuff.waila.wireless.connected=%s,%s,%s と接続中
ae2stuff.waila.wireless.notconnected=未接続
ae2stuff.waila.wireless.channels=チャンネル: %s
ae2stuff.waila.wireless.power=消費電力: %s AE/t
ae2stuff.waila.wireless.name=名前: %s
ae2stuff.waila.wireless.channel.used=Linked to %s %s %s | %s channels used
ae2stuff.waila.wireless.sneak.info=§c[Sneak]§r to see full connections list
ae2stuff.gui.lock.on=ロック - 中身を維持します
ae2stuff.gui.lock.off=アンロック - 中身を維持しません
ae2stuff.gui.lock.note=素材が無くなるまでクラフトします
ae2stuff.gui.recipes=レシピ
ae2stuff.wireless.tool.empty=無線コネクタと接続するのに使います
ae2stuff.wireless.tool.bound1=接続 %s,%s,%s
ae2stuff.wireless.tool.bound2=接続する為に、他の無線コネクタをクリックします
ae2stuff.wireless.advtool.queueing=§aQueuing Mode
ae2stuff.wireless.advtool.binding=§aBinding Mode
ae2stuff.wireless.advtool.queueing.activated=Queuing mode activated
ae2stuff.wireless.advtool.binding.activated=Binding mode activated
ae2stuff.wireless.advtool.queued=Added connector at %s,%s,%s to queue
ae2stuff.wireless.advtool.queuederror=Connector already in queue
ae2stuff.wireless.advtool.queueing.empty=Click Wireless Connectors to add to binding queue
ae2stuff.wireless.advtool.binding.empty=Switch to Queuing Mode to add connectors to queue
ae2stuff.wireless.advtool.queueing.notempty=Current wireless connectors in queue:
ae2stuff.wireless.advtool.binding.notempty=Current wireless connectors in queue to be bound:
ae2stuff.wireless.advtool.connector.next=Next connector in queue: %s,%s,%s
ae2stuff.wireless.advtool.extra=§oSneak right click to change mode between queuing and binding mode
ae2stuff.wireless.advtool.noconnectors=No connectors found in queue. Try putting the tool into queueing mode and adding some
ae2stuff.wireless.advtool.pop=Removed %s,%s,%s from queue
ae2stuff.wireless.advtool.hub.queued=%s hub slots added to queue
ae2stuff.wireless.advtool.queueing.clear=Queue was cleared
ae2stuff.wireless.tooltips.advtool.queueing.clear=Sneak + %s + R-click to clear queue
ae2stuff.wireless.tooltips.advtool.hubqols.binding=%s + R-click to connect to all free hub slots
ae2stuff.wireless.tooltips.advtool.hubqols.queueing=%s + R-click to add all free hub slots to queue
ae2stuff.wireless.tool.connected=%s,%s,%s と接続中
ae2stuff.wireless.tool.failed=接続に失敗しました
ae2stuff.wireless.tool.dimension=コネクタ同士は同じディメンションである必要があります
ae2stuff.wireless.tool.noexist=接続先のコネクタが存在しません
ae2stuff.wireless.tool.security.player=セキュリティ違反 - あなたはこのネットワークを変更することはできません
ae2stuff.wireless.tool.targethubfull=Target Hub is Full
ae2stuff.visualiser.bound=%s,%s,%s のネットワークを視覚化
ae2stuff.visualiser.mode=モード:
ae2stuff.visualiser.set=モード切替 %s
ae2stuff.visualiser.mode.full=全て表示
ae2stuff.visualiser.mode.nodes=ノードを表示
ae2stuff.visualiser.mode.channels=チャンネル図を表示
ae2stuff.visualiser.mode.no_num=Show Channels and Nodes
ae2stuff.visualiser.mode.nodes_one_channel=Show Nodes and one Channel
ae2stuff.visualiser.mode.one_channel=Show one Channel
ae2stuff.visualiser.mode.p2p=P2Pを表示
ae2stuff.visualiser.mode.proxy=Show Crafting Input Proxy Links
itemGroup.bdew.ae2stuff=AE2 Stuff
ae2stuff.key.mode=モード切り替え

View File

@@ -1,72 +0,0 @@
tile.ae2stuff.Encoder.name=패턴 인코더
tile.ae2stuff.Grower.name=수정 성장 촉진기
tile.ae2stuff.Inscriber.name=발전된 회로 인쇄기
tile.ae2stuff.Wireless.name=무선 연결기
tile.ae2stuff.WirelessHub.name=무선 허브
item.ae2stuff.WirelessKit.name=무선 설정 키트
item.ae2stuff.AdvWirelessKit.name=고급 무선 설정 키트
item.ae2stuff.Visualiser.name=네트워크 가시 장치
ae2stuff.error.not_connected=네트워크에 연결되어있지 않습니다.
ae2stuff.waila.sleep.true=비작동중
ae2stuff.waila.sleep.false=작동중
ae2stuff.waila.power=%s / %s AE
ae2stuff.waila.wireless.connected=%s,%s,%s와 연결됨
ae2stuff.waila.wireless.notconnected=연결 없음
ae2stuff.waila.wireless.channels=사용된 채널: %s
ae2stuff.waila.wireless.power=전력 사용량 : %s AE/t
ae2stuff.waila.wireless.name=이름: %s
ae2stuff.waila.wireless.channel.used=%s %s %s 에 연결됨 | 채널 %s 개 사용됨
ae2stuff.waila.wireless.sneak.info=§c[SHIFT]§r 웅크려서 전체 리스트 확인
ae2stuff.gui.lock.on=잠김 - 자동화 과정에서 제거되지 않음
ae2stuff.gui.lock.off=열림 - 자동화 과정에서 제거될 수 있음
ae2stuff.gui.lock.note=작동 중이지 않거나 가운데 슬롯이 비어있는 경우에 한함
ae2stuff.gui.recipes=제작법
ae2stuff.wireless.tool.empty=연결할 무선 연결기를 클릭
ae2stuff.wireless.tool.bound1=%s,%s,%s이 선택됨
ae2stuff.wireless.tool.bound2=다른 무선 연결기를 클릭하여 연결
ae2stuff.wireless.advtool.queueing=§a대기 모드
ae2stuff.wireless.advtool.binding=§a연결 모드
ae2stuff.wireless.advtool.queueing.activated=대기열 모드가 활성화 되었습니다
ae2stuff.wireless.advtool.binding.activated=연결 모드가 활성화 되었습니다
ae2stuff.wireless.advtool.queued=%s, %s, %s위치의 커넥터가 대기열에 등록되었습니다
ae2stuff.wireless.advtool.queuederror=커넥터가 이미 대기열에 있습니다.
ae2stuff.wireless.advtool.queueing.empty=무선 연결점을 클릭하여 연결 대기열에 등록합니다
ae2stuff.wireless.advtool.binding.empty=대기열 모드로 바꿔 여러 연결점들을 등록합니다
ae2stuff.wireless.advtool.queueing.notempty=현재 대기열에 저장된 커넥터들:
ae2stuff.wireless.advtool.binding.notempty=현재 대기열에 지정된 피 커넥터들:
ae2stuff.wireless.advtool.connector.next=다음 대기열에 지정된 커넥터: %s, %s, %s
ae2stuff.wireless.advtool.extra=§a웅크린 상태에서 오른쪽 클릭으로 대기열 모드와 지정 모드를 전환합니다
ae2stuff.wireless.advtool.noconnectors=대기열에 지정된 커넥터가 없습니다. 해당 도구를 대기열 모드로 전환 후 커넥터들을 지정하십시오
ae2stuff.wireless.advtool.pop=%s, %s, %s 가 대기열에서 삭제되었습니다
ae2stuff.wireless.advtool.hub.queued=%s 허브 슬롯이 대기열에 추가되었습니다
ae2stuff.wireless.advtool.queueing.clear=대기열이 초기화 되었습니다
ae2stuff.wireless.tooltips.advtool.queueing.clear=Sneak + %s + R-click 으로 대기열을 초기화 합니다
ae2stuff.wireless.tooltips.advtool.hubqols.binding=%s + R-click 으로 모든 빈 허브 슬롯에 연결합니다
ae2stuff.wireless.tooltips.advtool.hubqols.queueing=%s + R-click으로 모든 빈 허브 슬롯을 대기열에 추가합니다
ae2stuff.wireless.tool.connected=%s,%s,%s와 연결됨
ae2stuff.wireless.tool.failed=연결 실패
ae2stuff.wireless.tool.dimension=무선 연결기들은 서로 같은 차원에 있어야 함
ae2stuff.wireless.tool.noexist=연결할 무선 연결기가 더 이상 존재하지 않음
ae2stuff.wireless.tool.security.player=보안상 위반 - 당신은 이 네트워크를 수정할 권한이 없음
ae2stuff.wireless.tool.targethubfull=타겟 허브가 꽉 참
ae2stuff.visualiser.bound=%s,%s,%s의 네트워크를 시각화
ae2stuff.visualiser.mode=모드:
ae2stuff.visualiser.set=%s로 모드가 변경됨
ae2stuff.visualiser.mode.full=모두 표시
ae2stuff.visualiser.mode.nodes=노드 표시
ae2stuff.visualiser.mode.channels=채널 표시
ae2stuff.visualiser.mode.no_num=채널 및 노드 표시
ae2stuff.visualiser.mode.nodes_one_channel=단일 채널과 노드 표시
ae2stuff.visualiser.mode.one_channel=단일 채널 표시
ae2stuff.visualiser.mode.p2p=P2P 연결 표시
ae2stuff.visualiser.mode.proxy=크래프팅 입력 프록시 링크를 보여줍니다
itemGroup.bdew.ae2stuff=AE2 Stuff
ae2stuff.key.mode=모드 스위치

View File

@@ -1,72 +0,0 @@
tile.ae2stuff.Encoder.name=Koder Wzorców
tile.ae2stuff.Grower.name=Komora Wzrostu Kryształów
tile.ae2stuff.Inscriber.name=Zaawansowany Inskryber
tile.ae2stuff.Wireless.name=Łącznik Bezprzewodowy
tile.ae2stuff.WirelessHub.name=Koncentrator Bezprzewodowy
item.ae2stuff.WirelessKit.name=Zestaw do Konfiguracji Bezprzewodowej
item.ae2stuff.AdvWirelessKit.name=Zaawansowany Zestaw Do Konfiguracji Sieci Bezprzewodowej
item.ae2stuff.Visualiser.name=Narzędzie do Wizualizacji Sieci
ae2stuff.error.not_connected=Sieć nie jest podłączona
ae2stuff.waila.sleep.true=W stanie uśpienia
ae2stuff.waila.sleep.false=Pracuje
ae2stuff.waila.power=%s / %s AE
ae2stuff.waila.wireless.connected=Połączony z %s,%s,%s
ae2stuff.waila.wireless.notconnected=Niepodłączony
ae2stuff.waila.wireless.channels=Kanały: %s
ae2stuff.waila.wireless.power=Używana Moc: %s AE/t
ae2stuff.waila.wireless.name=Nazwa: %s
ae2stuff.waila.wireless.channel.used=Linked to %s %s %s | %s channels used
ae2stuff.waila.wireless.sneak.info=§c[Sneak]§r to see full connections list
ae2stuff.gui.lock.on=Zablokowane - nie można usunąć za pomocą automatyzacji
ae2stuff.gui.lock.off=Odblokowane - można usunąć za pomocą automatyzacji
ae2stuff.gui.lock.note=Jeśli żaden proces nie jest w toku, a środkowy slot jest pusty
ae2stuff.gui.recipes=Receptury
ae2stuff.wireless.tool.empty=Kliknij Łącznik Bezprzewodowy, aby powiązać
ae2stuff.wireless.tool.bound1=Powiązany z %s,%s,%s
ae2stuff.wireless.tool.bound2=Kliknij inny Łącznik Bezprzewodowy aby nawiązać połączenie
ae2stuff.wireless.advtool.queueing=§aTryb Kolejki
ae2stuff.wireless.advtool.binding=§aTryb Połączenia
ae2stuff.wireless.advtool.queueing.activated=Tryb kolejki aktywny
ae2stuff.wireless.advtool.binding.activated=Tryb łączenia aktywny
ae2stuff.wireless.advtool.queued=Dodano łącznik %s,%s,%s do kolejki
ae2stuff.wireless.advtool.queuederror=Złącze już w kolejce
ae2stuff.wireless.advtool.queueing.empty=Kliknij na Łącznik Bezprzewodowy w celu dodania go do kolejki łączenia
ae2stuff.wireless.advtool.binding.empty=Przełącz na Tryb Kolejki aby dodać łączniki
ae2stuff.wireless.advtool.queueing.notempty=Ten Bezprzewodowy Łącznik jest już w kolejce
ae2stuff.wireless.advtool.binding.notempty=Aktywne bezprzewodowe łączniki w kolejce do połączenia:
ae2stuff.wireless.advtool.connector.next=Następny łącznik w kolejce: %s,%s,%s
ae2stuff.wireless.advtool.extra=§o Kucnij+PPM żeby zmienić tryb pomiędzy trybem kolejki a połączenia
ae2stuff.wireless.advtool.noconnectors=Nie znaleziono łącznika w kolejce. Spróbuj przełączyć narzędzie na tryb kolejki, następnie spróbuj dodać łącznik
ae2stuff.wireless.advtool.pop=Usunięto %s,%s,%s z kolejki
ae2stuff.wireless.advtool.hub.queued=Do kolejki dodano %s gniazd koncentratora
ae2stuff.wireless.advtool.queueing.clear=Kolejka została wyczyszczona
ae2stuff.wireless.tooltips.advtool.queueing.clear=( {Przycisk skradania} + %s + PPM ) Aby wyczyścić kolejkę
ae2stuff.wireless.tooltips.advtool.hubqols.binding=( %s + PPM ) aby połączyć się ze wszystkimi wolnymi gniazdami koncentratora
ae2stuff.wireless.tooltips.advtool.hubqols.queueing=( %s + PPM ) aby dodać do kolejki wszystkie wolne miejsca w koncentratorze
ae2stuff.wireless.tool.connected=Połączony z %s,%s,%s
ae2stuff.wireless.tool.failed=Połączenie nie powiodło się
ae2stuff.wireless.tool.dimension=Oba łączniki muszą być w tym samym wymiarze
ae2stuff.wireless.tool.noexist=Powiązany łącznik nie istnieje
ae2stuff.wireless.tool.security.player=Naruszenie zabezpieczeń - nie możesz modyfikować tej sieci
ae2stuff.wireless.tool.targethubfull=Centrum docelowe jest pełne
ae2stuff.visualiser.bound=Wizualizacja sieci w %s,%s,%s
ae2stuff.visualiser.mode=Tryb:
ae2stuff.visualiser.set=Tryb zmieniony na %s
ae2stuff.visualiser.mode.full=Pokaż Wszystko
ae2stuff.visualiser.mode.nodes=Pokaż Węzły
ae2stuff.visualiser.mode.channels=Pokaż Kanały
ae2stuff.visualiser.mode.no_num=Show Channels and Nodes
ae2stuff.visualiser.mode.nodes_one_channel=Show Nodes and one Channel
ae2stuff.visualiser.mode.one_channel=Show one Channel
ae2stuff.visualiser.mode.p2p=Pokaż Połączenia P2P
ae2stuff.visualiser.mode.proxy=Show Crafting Input Proxy Links
itemGroup.bdew.ae2stuff=AE2 Stuff
ae2stuff.key.mode=Zmień Tryb

View File

@@ -1,72 +0,0 @@
tile.ae2stuff.Encoder.name=Codificador de Padrão
tile.ae2stuff.Grower.name=Câmara de Crescimento de Cristais
tile.ae2stuff.Inscriber.name=Inscritor Avançado
tile.ae2stuff.Wireless.name=Conector Sem Fio
tile.ae2stuff.WirelessHub.name=Hub Sem Fio
item.ae2stuff.WirelessKit.name=Kit de Configuração Sem Fio
item.ae2stuff.AdvWirelessKit.name=Kit de Configuração Sem Fio Avançado
item.ae2stuff.Visualiser.name=Ferramenta de Visualização de Rede
ae2stuff.error.not_connected=Rede não conectada
ae2stuff.waila.sleep.true=Hibernando
ae2stuff.waila.sleep.false=Trabalhando
ae2stuff.waila.power=%s / %s AE
ae2stuff.waila.wireless.connected=Conectado a %s,%s,%s
ae2stuff.waila.wireless.notconnected=Não Conectado
ae2stuff.waila.wireless.channels=Canais: %s
ae2stuff.waila.wireless.power=Energia Usada: %s AE/t
ae2stuff.waila.wireless.name=Nome: %s
ae2stuff.waila.wireless.channel.used=Linked to %s %s %s | %s channels used
ae2stuff.waila.wireless.sneak.info=§c[Sneak]§r to see full connections list
ae2stuff.gui.lock.on=Trancado - Não pode ser removido com automação
ae2stuff.gui.lock.off=Destrancado - Pode ser removido com automação
ae2stuff.gui.lock.note=Se não há processo rodando e o lugar do meio está vazio
ae2stuff.gui.recipes=Receitas
ae2stuff.wireless.tool.empty=Clique o Conector Sem Fio para vincular
ae2stuff.wireless.tool.bound1=Vinculado a %s,%s,%sa
ae2stuff.wireless.tool.bound2=Click outro Conector Sem Fio para conectar
ae2stuff.wireless.advtool.queueing=§aModo de Lista
ae2stuff.wireless.advtool.binding=§aModo de Conexão
ae2stuff.wireless.advtool.queueing.activated=Modo de Lista ativado
ae2stuff.wireless.advtool.binding.activated=Modo de conexão ativada
ae2stuff.wireless.advtool.queued=Adicionado conector em %s,%s,%s a lista
ae2stuff.wireless.advtool.queuederror=Conector já na fila
ae2stuff.wireless.advtool.queueing.empty=Clique o Conector Sem Fio para adicionar a lista de conexão
ae2stuff.wireless.advtool.binding.empty=Mude para o Modo de Lista para adicionar conectores a lista
ae2stuff.wireless.advtool.queueing.notempty=Atuais conectores sem fio na lista:
ae2stuff.wireless.advtool.binding.notempty=Atuais conectores sem fio na lista para serem conectados:
ae2stuff.wireless.advtool.connector.next=Próximo conector na lista: %s,%s,%s
ae2stuff.wireless.advtool.extra=§oShift-clique direita para mudar entre os modos de lista e conexão
ae2stuff.wireless.advtool.noconnectors=Nenhum conector achado na lista. Tente colocar a ferramenta no modo de lista e adicionar alguns
ae2stuff.wireless.advtool.pop=Removido %s,%s,%s da lista
ae2stuff.wireless.advtool.hub.queued=%s slots de hub adicionadas à fila
ae2stuff.wireless.advtool.queueing.clear=Fila foi limpa
ae2stuff.wireless.tooltips.advtool.queueing.clear=Agachar + %s + Botão direito para limpar a fila
ae2stuff.wireless.tooltips.advtool.hubqols.binding=%s + Botão direito para conectar a todos os slots de hub livres
ae2stuff.wireless.tooltips.advtool.hubqols.queueing=%s + Botão direito para adicionar todos os slots de hub livres à fila
ae2stuff.wireless.tool.connected=Conectado a %s,%s,%s
ae2stuff.wireless.tool.failed=Conexão falhou
ae2stuff.wireless.tool.dimension=Ambos conectores devem estar na mesma dimensão
ae2stuff.wireless.tool.noexist=Conector vinculado não existe
ae2stuff.wireless.tool.security.player=Violação de segurança - você não tem permissão para modificar essa rede
ae2stuff.wireless.tool.targethubfull=Hub de Destino Cheio
ae2stuff.visualiser.bound=Visualizando rede em %s,%s,%s
ae2stuff.visualiser.mode=Modo:
ae2stuff.visualiser.set=Modo mudado para %s
ae2stuff.visualiser.mode.full=Mostrar Tudo
ae2stuff.visualiser.mode.nodes=Mostrar Nodos
ae2stuff.visualiser.mode.channels=Mostrar Canais
ae2stuff.visualiser.mode.no_num=Show Channels and Nodes
ae2stuff.visualiser.mode.nodes_one_channel=Show Nodes and one Channel
ae2stuff.visualiser.mode.one_channel=Show one Channel
ae2stuff.visualiser.mode.p2p=Mostrar Ligações P2P
ae2stuff.visualiser.mode.proxy=Show Crafting Input Proxy Links
itemGroup.bdew.ae2stuff=AE2 Stuff
ae2stuff.key.mode=Troca de Modo

View File

@@ -1,72 +0,0 @@
tile.ae2stuff.Encoder.name=Кодировщик шаблонов
tile.ae2stuff.Grower.name=Камера для выращивания кристаллов
tile.ae2stuff.Inscriber.name=Продвинутый высекатель
tile.ae2stuff.Wireless.name=Беспроводной соединитель
tile.ae2stuff.WirelessHub.name=Беспроводной хаб
item.ae2stuff.WirelessKit.name=Набор для настройки беспроводного соединителя
item.ae2stuff.AdvWirelessKit.name=Улучшенный набор для настройки беспроводного соединителя
item.ae2stuff.Visualiser.name=Устройство визуализации Сети
ae2stuff.error.not_connected=Нет соединения с сетью
ae2stuff.waila.sleep.true=Отключено
ae2stuff.waila.sleep.false=Работает
ae2stuff.waila.power=%s / %s AE
ae2stuff.waila.wireless.connected=Подключено к %s,%s,%s
ae2stuff.waila.wireless.notconnected=Не подключено
ae2stuff.waila.wireless.channels=Количество каналов: %s
ae2stuff.waila.wireless.power=Энергии используется: %s AE/t
ae2stuff.waila.wireless.name=Название: %s
ae2stuff.waila.wireless.channel.used=Привязан к %s %s %s | %s каналов используется
ae2stuff.waila.wireless.sneak.info=§c[Удерживайте Shift]§r, чтобы увидеть полный список подключений
ae2stuff.gui.lock.on=Locked - Не может быть удалено автоматически
ae2stuff.gui.lock.off=Unlocked - Может быть удалено автоматически
ae2stuff.gui.lock.note=Если ничего не производит, а средний слот пуст
ae2stuff.gui.recipes=Рецепты
ae2stuff.wireless.tool.empty=Используйте на беспроводном соединителе для привязки
ae2stuff.wireless.tool.bound1=Привязка к %s,%s,%s
ae2stuff.wireless.tool.bound2=Используйте на другом беспроводном соединителе, чтобы подключить
ae2stuff.wireless.advtool.queueing=§aРежим очереди
ae2stuff.wireless.advtool.binding=§aРежим привязки
ae2stuff.wireless.advtool.queueing.activated=Активирован режим очереди
ae2stuff.wireless.advtool.binding.activated=Активирован режим привязки
ae2stuff.wireless.advtool.queued=Соединитель %s,%s,%s добавлен в очередь
ae2stuff.wireless.advtool.queuederror=Соединитель уже в очереди
ae2stuff.wireless.advtool.queueing.empty=Используйте на беспроводном соединителе для привязки очереди
ae2stuff.wireless.advtool.binding.empty=Переключить режим очереди для добавлении соединителя в очередь
ae2stuff.wireless.advtool.queueing.notempty=Данный беспроводной соединитель в очередь:
ae2stuff.wireless.advtool.binding.notempty=Данный беспроводной соединитель в очереди для привязки:
ae2stuff.wireless.advtool.connector.next=Следующий соединитель в очереди: %s,%s,%s
ae2stuff.wireless.advtool.extra=§oShift+ПКМ для смены режима очереди и привязки
ae2stuff.wireless.advtool.noconnectors=Соединитель в очереди не найден. Попробуйте перевести инструмент в режим очереди и добавить соединители
ae2stuff.wireless.advtool.pop=Убрано %s,%s,%s из очереди
ae2stuff.wireless.advtool.hub.queued=%s слотов хаба добавлены в очередь
ae2stuff.wireless.advtool.queueing.clear=Очередь была очищена
ae2stuff.wireless.tooltips.advtool.queueing.clear=Shift+%s+ПКМ чтобы очистить очередь
ae2stuff.wireless.tooltips.advtool.hubqols.binding=%s+ПКМ чтобы подключиться ко всем свободным слотам хаба
ae2stuff.wireless.tooltips.advtool.hubqols.queueing=%s+ПКМ чтобы добавить все свободные слоты хаба в очередь
ae2stuff.wireless.tool.connected=Подключено к %s,%s,%s
ae2stuff.wireless.tool.failed=Соединение не состоялось
ae2stuff.wireless.tool.dimension=Соединители не могут находиться в разных измерениях
ae2stuff.wireless.tool.noexist=Привязанного соединителя больше не существует
ae2stuff.wireless.tool.security.player=Ошибка безопасности - Вы не можете изменять физическую конфигурацию сети
ae2stuff.wireless.tool.targethubfull=Целевой хаб заполнен
ae2stuff.visualiser.bound=Визуализируем сеть, находящуюся на %s,%s,%s
ae2stuff.visualiser.mode=Режим:
ae2stuff.visualiser.set=Режим изменен на %s
ae2stuff.visualiser.mode.full=Показывать всё
ae2stuff.visualiser.mode.nodes=Показывать узлы сети
ae2stuff.visualiser.mode.channels=Показывать каналы
ae2stuff.visualiser.mode.no_num=Показывать каналы и узлы сети
ae2stuff.visualiser.mode.nodes_one_channel=Показывать узлы сети и один канал
ae2stuff.visualiser.mode.one_channel=Показывать один канал
ae2stuff.visualiser.mode.p2p=Показывать P2P-соединения
ae2stuff.visualiser.mode.proxy=Отобразить привязки входного прокси создания
itemGroup.bdew.ae2stuff=AE2 Stuff
ae2stuff.key.mode=Переключить режим

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@@ -1,72 +0,0 @@
tile.ae2stuff.Encoder.name=Kalıp Kodlayıcısı
tile.ae2stuff.Grower.name=Kristal Yetiştirme Odası
tile.ae2stuff.Inscriber.name=Gelişmiş Yontucu
tile.ae2stuff.Wireless.name=Kablosuz Bağlayıcı
tile.ae2stuff.WirelessHub.name=Kablosuz Merkezi
item.ae2stuff.WirelessKit.name=Kablosuz Kurulum Kiti
item.ae2stuff.AdvWirelessKit.name=Gelişmiş Kablosuz Kurulum Kiti
item.ae2stuff.Visualiser.name=Ağ Görüntüleme Cihazı
ae2stuff.error.not_connected=Ağ Bağlı Değil
ae2stuff.waila.sleep.true=Uyuyor
ae2stuff.waila.sleep.false=Çalışıyor
ae2stuff.waila.power=%s / %s AE
ae2stuff.waila.wireless.connected=%s,%s,%s e bağlı
ae2stuff.waila.wireless.notconnected=Bağlı Değil
ae2stuff.waila.wireless.channels=Kanallar: %s
ae2stuff.waila.wireless.power=Kullanılan Enerji: %s AE/t
ae2stuff.waila.wireless.name=Ad: %s
ae2stuff.waila.wireless.channel.used=Linked to %s %s %s | %s channels used
ae2stuff.waila.wireless.sneak.info=§c[Sneak]§r to see full connections list
ae2stuff.gui.lock.on=Kilitli - Otomasyon ile çıkarılamaz
ae2stuff.gui.lock.off=Kilitli Değil - Otomasyon ile Çıkarılır
ae2stuff.gui.lock.note=Eğer çalışan bir işlem yoksa we orta slot boş ise
ae2stuff.gui.recipes=Tarifler
ae2stuff.wireless.tool.empty=Kablosuz Bağlayıcı'ya tıklayarak bağla
ae2stuff.wireless.tool.bound1=%s,%s,%s e bağlı
ae2stuff.wireless.tool.bound2=Diğer Kablosuz Bağlayıcı'ya tıklayarak bağla
ae2stuff.wireless.advtool.queueing=§aKuyruk Modu
ae2stuff.wireless.advtool.binding=§aKopyalama Modu
ae2stuff.wireless.advtool.queueing.activated=Kuyruk modu etkinleştirildi
ae2stuff.wireless.advtool.binding.activated=Bağlama modu etkinleştirildi
ae2stuff.wireless.advtool.queued=%s,%s,%s'deki kuyruğa bağlayıcı eklendi
ae2stuff.wireless.advtool.queuederror=Bağlayıcı zaten kuyrukta
ae2stuff.wireless.advtool.queueing.empty=Bağlama kuyruğuna eklemek için Kablosuz Bağlayıcılar'a tıklayın
ae2stuff.wireless.advtool.binding.empty=Kuyruğa bağlayıcılar eklemek için Kuyruk Moduna geçin
ae2stuff.wireless.advtool.queueing.notempty=Sıradaki mevcut kablosuz konektörler:
ae2stuff.wireless.advtool.binding.notempty=Kuyrukta bağlanmayı bekleyen mevcut kablosuz bağlayıcılar:
ae2stuff.wireless.advtool.connector.next=Kuyruktaki bir sonraki bağlayıcı: %s, %s, %s
ae2stuff.wireless.advtool.extra=§oKuyruk ve bağlama modları arasında geçiş yapmak için çömelirken sağ tıklayın
ae2stuff.wireless.advtool.noconnectors=Kuyrukta bağlayıcı bulunamadı. Aleti kuyruk moduna almayı ve birkaç tane eklemeyi deneyin.
ae2stuff.wireless.advtool.pop=%s, %s, %s kuyruktan kaldırıldı
ae2stuff.wireless.advtool.hub.queued=%s merkez yuvası kuyruğa eklendi
ae2stuff.wireless.advtool.queueing.clear=Kuyruk temizlendi
ae2stuff.wireless.tooltips.advtool.queueing.clear=Kuyruğu temizlemek için Shift + %s + Sağ tıklayın
ae2stuff.wireless.tooltips.advtool.hubqols.binding=Tüm boş merkez yuvalarına bağlamak için %s + Sağ tıklayın
ae2stuff.wireless.tooltips.advtool.hubqols.queueing=Tüm boş merkez yuvalarını kuyruğa eklemek için %s + Sağ tıklayın
ae2stuff.wireless.tool.connected=%s,%s,%s e bağlı
ae2stuff.wireless.tool.failed=Bağlantı Başarısız
ae2stuff.wireless.tool.dimension=İki bağlantı da aynı boyut içinde olmalı
ae2stuff.wireless.tool.noexist=Bağlı olan Bağlayıcı yok
ae2stuff.wireless.tool.security.player=Güvenlik İhlali - Bu sistemi düzenleyemezsiniz
ae2stuff.wireless.tool.targethubfull=Hedef Merkez Dolu
ae2stuff.visualiser.bound=%s,%s,%s de ağ görüntüleniyor
ae2stuff.visualiser.mode=Mod:
ae2stuff.visualiser.set=Mod %s e değiştirildi
ae2stuff.visualiser.mode.full=Her şeyi Göster
ae2stuff.visualiser.mode.nodes=Düğümleri Göster
ae2stuff.visualiser.mode.channels=Kanalları Göster
ae2stuff.visualiser.mode.no_num=Show Channels and Nodes
ae2stuff.visualiser.mode.nodes_one_channel=Show Nodes and one Channel
ae2stuff.visualiser.mode.one_channel=Show one Channel
ae2stuff.visualiser.mode.p2p=P2P Bağlantılarını Göster
ae2stuff.visualiser.mode.proxy=Show Crafting Input Proxy Links
itemGroup.bdew.ae2stuff=AE2 Şeysileri
ae2stuff.key.mode=Mod Değiştir

View File

@@ -1,33 +0,0 @@
itemSunnarium.name=Sunnarium
itemSunnariumAlloy.name=Sunnariumlegierung
itemIrradiantUranium.name=Strahlendes Uran
itemEnrichedSunnarium.name=Angereichertes Sunnarium
itemEnrichedSunnariumAlloy.name=Angereicherte Sunnariumlegierung
itemIrradiantGlassPane.name=Strahlende Glasscheibe
itemIridiumIronPlate.name=Iridium-Eisenplatte
itemReinforcedIridiumIronPlate.name=Verstärkte Iridium-Eisenplatte
itemIrradiantReinforcedPlate.name=Strahlende Verstärkte Platte
itemSunnariumPart.name=Sunnarium-Teilchen
ingotIridium.name=Iridiumbarren
itemUranIngot.name=Uranbarren
itemMTCore.name=MT-Kern
itemQuantumCore.name=Quantenkern
blockMolecularTransformer.name=Molekularer Transformator
blockAdvancedSolarPanel.name=Fortgeschrittene Solarzelle
blockHybridSolarPanel.name=Hybrid-Solarzelle
blockUltimateSolarPanel.name=Ultimative Hybrid-Solarzelle
blockQuantumSolarPanel.name=Quanten-Solarzelle
blockQuantumGenerator.name=Quanten-Generator
item.advancedSolarHelmet.name=Fortgeschrittener Solarhelm
item.hybridSolarHelmet.name=Hybrid-Solarhelm
item.ultimateSolarHelmet.name=Ultimativer Solarhelm
tile.AdvancedSolarPanel.name=Neue Solarzelle
gui.AdvancedSolarPanel.storage=Speicher
gui.AdvancedSolarPanel.maxOutput=Max. Output
gui.AdvancedSolarPanel.generating=Generiert
gui.AdvancedSolarPanel.energyPerTick=EU/t
gui.MolecularTransformer.input=Eingabe
gui.MolecularTransformer.output=Augabe
gui.MolecularTransformer.energyPerOperation=Energie
gui.MolecularTransformer.progress=Fortschritt
gui.QuantumGenerator.power=Energie

View File

@@ -1,33 +0,0 @@
itemSunnarium.name=サナリウム
itemSunnariumAlloy.name=サナリウム合金
itemIrradiantUranium.name=光輝くウランインゴット
itemEnrichedSunnarium.name=濃縮サナリウム
itemEnrichedSunnariumAlloy.name=濃縮サナリウム合金
itemIrradiantGlassPane.name=光り輝くガラス板
itemIridiumIronPlate.name=イリジウム-鉄プレート
itemReinforcedIridiumIronPlate.name=強化イリジウム-鉄プレート
itemIrradiantReinforcedPlate.name=光輝く強化プレート
itemSunnariumPart.name=サナリウムの欠片
ingotIridium.name=イリジウムインゴット
itemUranIngot.name=ウランインゴット
itemMTCore.name=MTコア
itemQuantumCore.name=量子コア
blockMolecularTransformer.name=分子変換機
blockAdvancedSolarPanel.name=発展型ソーラーパネル (LV)
blockHybridSolarPanel.name=ハイブリッドソーラーパネル (HV)
blockUltimateSolarPanel.name=究極型ハイブリッドソーラーパネル (HV)
blockQuantumSolarPanel.name=量子ソーラーパネル (EV)
blockQuantumGenerator.name=量子発電機
item.advancedSolarHelmet.name=発展型ソーラーヘルメット
item.hybridSolarHelmet.name=混成型ソーラーヘルメット
item.ultimateSolarHelmet.name=究極型ソーラーヘルメット
tile.AdvancedSolarPanel.name=新しいソーラーパネル
gui.AdvancedSolarPanel.storage=貯蔵量
gui.AdvancedSolarPanel.maxOutput=最大出力
gui.AdvancedSolarPanel.generating=発電中
gui.AdvancedSolarPanel.energyPerTick=EU/t
gui.MolecularTransformer.input=入力
gui.MolecularTransformer.output=出力
gui.MolecularTransformer.energyPerOperation=エネルギー
gui.MolecularTransformer.progress=進捗
gui.QuantumGenerator.power=エネルギー

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@@ -1,204 +0,0 @@
# Items THIS IS ALL UPDATED ALL OF THE OTHER LANGUAGE IS NOT
## Component Items For Crafting
item.adventurebackpack:backpackComponent.name=Rucksackkomponenten-Gegenstand
item.adventurebackpack:sleepingBag.name=Schlafsack
item.adventurebackpack:backpackTank.name=Rucksacktank
item.adventurebackpack:macheteHandle.name=Machetengriff
item.adventurebackpack:hoseHead.name=Schlauchdüse
item.adventurebackpack:copterEngine.name=Zweizylinder-Dieselmotor
item.adventurebackpack:copterBlades.name=Rotorblätter
item.adventurebackpack:hydroBlades.name=Wasserrotorblätter
item.adventurebackpack:inflatableBoat.name=Schlauchboot
item.adventurebackpack:inflatableBoatMotorized.name=Motorisiertes Schlauchboot
## Entity
entity.adventurebackpack.inflatableBoat.name=Schlauchboot
entity.adventurebackpack.rideableSpider.name=Reitbare Spinne
## Tools and consumables
item.adventurebackpack:clockworkCrossbow.name=Uhrwerk-Armbrust
item.adventurebackpack:melonJuiceBottle.name=Melonensaftflasche
item.adventurebackpack:machete.name=Machete
item.adventurebackpack:backpackHose.name=Rucksack-Schlauch
item.adventurebackpack:hose_leftTank_suck.name=Schlauch: Linker Tank / Saugmodus
item.adventurebackpack:hose_leftTank_spill.name=Schlauch: Linker Tank / Auslaufmodus
item.adventurebackpack:hose_leftTank_drink.name=Schlauch: Linker Tank / Trinkmodus
item.adventurebackpack:hose_rightTank_suck.name=Schlauch: Rechter Tank / Saugmodus
item.adventurebackpack:hose_rightTank_spill.name=Schlauch: Rechter Tank / Auslaufmodus
item.adventurebackpack:hose_rightTank_drink.name=Schlauch: Rechter Tank / Trinkmodus
item.adventurebackpack:hoseUseless.name=Schlauch: Unbrauchbar / Kein Rucksack
## Wearables
item.adventurebackpack:adventureBackpack.name=Abenteuerrucksack
item.adventurebackpack:copterPack.name=Helikopterrucksack
item.adventurebackpack:coalJetpack.name=Kohle-Jetpack
## Armor
item.adventurebackpack:adventureHat.name=Abenteurer-Fedora
item.adventurebackpack:adventureSuit.name=Abenteureranzug
item.adventurebackpack:adventurePants.name=Abenteurer-Hose
item.adventurebackpack:pistonBoots.name= Kolbenstiefel
## Blocks
blockAdventureBackpack.name=Abenteuerrucksäcke
blockCampFire.name=Lagerfeuer
blockSleepingBag.name=Schlafsack
## CreativeTab
itemGroup.adventurebackpack=Adventure Backpack-Mod
## Keybindings
keys.adventureBackpack.category=Adventure Backpack
keys.adventureBackpack.openInventory=Inventar öffnen
keys.adventureBackpack.toggleActions=Aktionen umschalten
## Fluids
fluid.melonJuice=Melonensaft
fluid.milk=Milch
fluid.mushrromstew=Pilzsuppe
## Messages
adventurebackpack:messages.already.equipped.backpack=Du hast bereits einen Abenteuerrucksack ausgerüstet.
adventurebackpack:messages.already.equipped.copterpack=Du hast bereits ein Helikopterrucksack ausgerüstet.
adventurebackpack:messages.already.equipped.jetpack=Du hast bereits ein Kohle-Jetpack ausgerüstet.
adventurebackpack:messages.already.impossibru=Du trägst keinen Rucksack.
adventurebackpack:messages.backpack.cant.bag=Du kannst den Schlafsack nicht platzieren! Überprüfe die Umgebung.
adventurebackpack:messages.cant.sleep.here=Die alten Mächte heißen den Schlaf hier nicht willkommen.
adventurebackpack:messages.copterpack.hover=Helikopterrucksack: Schwebemodus.
adventurebackpack:messages.copterpack.normal=Helikopterrucksack: Normaler Modus.
adventurebackpack:messages.copterpack.outoffuel=Helikopterrucksack: Kein Kraftstoff mehr.
adventurebackpack:messages.copterpack.cantwater=Helikopterrucksack: Funktioniert nicht im Wasser.
adventurebackpack:messages.copterpack.off=Helikopterrucksack: Aus.
adventurebackpack:messages.jetpack.on=Kohle-Jetpack: Ein.
adventurebackpack:messages.jetpack.off=Kohle-Jetpack: Aus.
adventurebackpack:messages.nightvision.on=Nachtsicht: Ein.
adventurebackpack:messages.nightvision.off=Nachtsicht: Aus.
adventurebackpack:messages.cycling.on=Werkzeugwechsel: An.
adventurebackpack:messages.cycling.off=Werkzeugwechsel: Aus.
adventurebackpack:messages.crossbow.outofammo=Uhrwerk-Armbrust: Keine Munition mehr.
## Tooltips
adventurebackpack:tooltips.on=AN
adventurebackpack:tooltips.off=OFF
adventurebackpack:tooltips.empty=Leer
adventurebackpack:tooltips.meters=Meter
adventurebackpack:tooltips.error=Fehler
adventurebackpack:tooltips.steam=Dampf
adventurebackpack:tooltips.press=Drücke
adventurebackpack:tooltips.hold.shift=Halte Shift
adventurebackpack:tooltips.hold.ctrl=Halte Strg
adventurebackpack:tooltips.mouse.wheel=Rad
adventurebackpack:tooltips.max.altitude=Maximale Höhe
adventurebackpack:tooltips.backpack.slots.used=Verwendete Inventarplätze
adventurebackpack:tooltips.backpack.tank.left=Linker Tank
adventurebackpack:tooltips.backpack.tank.right=Rechter Tank
adventurebackpack:tooltips.backpack.cycling=Werkzeugwechsel
adventurebackpack:tooltips.backpack.cycling.key1=während des Tragens
adventurebackpack:tooltips.backpack.cycling.key2=Rucksack: Durchwechseln an-/ausschalten
adventurebackpack:tooltips.backpack.vision=Nachtsicht
adventurebackpack:tooltips.backpack.vision.key1=während des Tragens
adventurebackpack:tooltips.backpack.vision.key2=Rucksack: Nachtsicht an-/ausschalten
adventurebackpack:tooltips.jetpack.fuel=Treibstoff
adventurebackpack:tooltips.jetpack.tank.water=Linker Tank
adventurebackpack:tooltips.jetpack.tank.steam=Rechter Tank
adventurebackpack:tooltips.jetpack.key.onoff1=während des Tragens
adventurebackpack:tooltips.jetpack.key.onoff2=Jetpack an-/auszuschalten
adventurebackpack:tooltips.copter.tank.fuel=Treibstofftank
adventurebackpack:tooltips.copter.rate.fuel=Treibstoffverbrauch
adventurebackpack:tooltips.copter.key.onoff1=während des Tragens
adventurebackpack:tooltips.copter.key.onoff2= Helikopterrucksack an-/ausschalten
adventurebackpack:tooltips.copter.key.hover1=während des Flugs nach
adventurebackpack:tooltips.copter.key.hover2=Schwebemodus wechseln
adventurebackpack:tooltips.hose.key.header=Während des Schlauchhaltens:
adventurebackpack:tooltips.hose.key.tank=zum Wechsel des aktiven Tanks
adventurebackpack:tooltips.hose.key.mode=um den Modus zu ändern
adventurebackpack:tooltips.hose.dump1=Lege den Schlauch in den Eimer-Ausgabeslot des tragbaren Rucksacks
adventurebackpack:tooltips.hose.dump2=um den entsprechenden Tank zu leeren
adventurebackpack:tooltips.hose.dump.warn=WARNUNG! Die Flüssigkeit wird abgelassen und ist verloren. Für immer.
## Skins
adventurebackpack:skin.name.standard=Standard
adventurebackpack:skin.name.bat=Fledermaus
adventurebackpack:skin.name.black=Schwarz
adventurebackpack:skin.name.blaze=Lohe
adventurebackpack:skin.name.blue=Blau
adventurebackpack:skin.name.bookshelf=Bücherregal
adventurebackpack:skin.name.brown=Braun
adventurebackpack:skin.name.brown_mushroom=Brauner Pilz
adventurebackpack:skin.name.cactus=Kaktus
adventurebackpack:skin.name.cake=Kuchen
adventurebackpack:skin.name.carrot=Karotte
adventurebackpack:skin.name.chest=Kiste
adventurebackpack:skin.name.chicken=Hühnchen
adventurebackpack:skin.name.coal=Kohle
adventurebackpack:skin.name.cookie=Keks
adventurebackpack:skin.name.cow=Kuh
adventurebackpack:skin.name.creeper=Creeper
adventurebackpack:skin.name.cyan=Türkis
adventurebackpack:skin.name.deluxe=Luxus
adventurebackpack:skin.name.diamond=Diamant
adventurebackpack:skin.name.dragon=Drache
adventurebackpack:skin.name.egg=Ei
adventurebackpack:skin.name.electric=Elektrisch
adventurebackpack:skin.name.emerald=Smaragd
adventurebackpack:skin.name.end=Ender
adventurebackpack:skin.name.enderman=Enderman
adventurebackpack:skin.name.ghast=Ghast
adventurebackpack:skin.name.glowstone=Glowstone
adventurebackpack:skin.name.gold=Gold
adventurebackpack:skin.name.gray=Grau
adventurebackpack:skin.name.green=Grün
adventurebackpack:skin.name.haybale=Strohballen
adventurebackpack:skin.name.horse=Pferd
adventurebackpack:skin.name.iron=Eisen
adventurebackpack:skin.name.iron_golem=Eisengolem
adventurebackpack:skin.name.lapis=Lapis
adventurebackpack:skin.name.leather=Leder
adventurebackpack:skin.name.light_blue=Hellblau
adventurebackpack:skin.name.light_gray=Hellgrau
adventurebackpack:skin.name.lime=Hellgrün
adventurebackpack:skin.name.magenta=Lila
adventurebackpack:skin.name.magma_cube=Magmawürfel
adventurebackpack:skin.name.melon=Melone
adventurebackpack:skin.name.modded_network=Modded-Network
adventurebackpack:skin.name.mooshroom=Pilzkuh
adventurebackpack:skin.name.nether=Nether
adventurebackpack:skin.name.obsidian=Obsidian
adventurebackpack:skin.name.ocelot=Ozelot
adventurebackpack:skin.name.orange=Orange
adventurebackpack:skin.name.overworld=Oberwelt
adventurebackpack:skin.name.pig=Schwein
adventurebackpack:skin.name.pigman=Pigman
adventurebackpack:skin.name.pink=Rosa
adventurebackpack:skin.name.pumpkin=Kürbis
adventurebackpack:skin.name.purple=Violett
adventurebackpack:skin.name.quartz=Quarz
adventurebackpack:skin.name.rainbow=Regenbogen
adventurebackpack:skin.name.red=Rot
adventurebackpack:skin.name.red_mushroom=Roter Pilz
adventurebackpack:skin.name.redstone=Redstone
adventurebackpack:skin.name.sandstone=Sandstein
adventurebackpack:skin.name.sheep=Schaf
adventurebackpack:skin.name.silverfish=Silberfisch
adventurebackpack:skin.name.skeleton=Skelett
adventurebackpack:skin.name.slime=Schleim
adventurebackpack:skin.name.snow=Schnee
adventurebackpack:skin.name.spider=Spinne
adventurebackpack:skin.name.sponge=Schwamm
adventurebackpack:skin.name.squid=Tintenfisch
adventurebackpack:skin.name.sunflower=Sonnenblume
adventurebackpack:skin.name.villager=Dorfbewohner
adventurebackpack:skin.name.white=Weiß
adventurebackpack:skin.name.wither=Wither
adventurebackpack:skin.name.wither_skeleton=Witherskelett
adventurebackpack:skin.name.wolf=Wolf
adventurebackpack:skin.name.yellow=Gelb
adventurebackpack:skin.name.zombie=Zombie
adventurebackpack:skin.name.unknown=UNBEKANNT

View File

@@ -1,212 +0,0 @@
# Items THIS IS ALL UPDATED ALL OF THE OTHER LANGUAGE IS NOT
## Component Items For Crafting
item.adventurebackpack:backpackComponent.name=バックパック構成アイテム
item.adventurebackpack:sleepingBag.name=寝袋
item.adventurebackpack:backpackTank.name=バックパックタンク
item.adventurebackpack:macheteHandle.name=マチェーテの柄
item.adventurebackpack:hoseHead.name=ホースノズル
item.adventurebackpack:copterEngine.name=2気筒ディーゼルエンジン
item.adventurebackpack:copterBlades.name=飛行用ローターブレード
item.adventurebackpack:hydroBlades.name=水中用ローターブレード
item.adventurebackpack:inflatableBoat.name=インフレータブルボート
item.adventurebackpack:inflatableBoatMotorized.name=インフレータブルボート (モーター付き)
## Entity
entity.adventurebackpack.inflatableBoat.name=膨張式ボート
entity.adventurebackpack.rideableSpider.name=騎乗可能なクモ
## Tools and consumables
item.adventurebackpack:clockworkCrossbow.name=ぜんまい仕掛けのクロスボウ
item.adventurebackpack:melonJuiceBottle.name=スイカジュース入り瓶
item.adventurebackpack:machete.name=マチェーテ
item.adventurebackpack:backpackHose.name=バックパックのホース
item.adventurebackpack:hose_leftTank_suck.name=ホース: 左タンク/吸引モード
item.adventurebackpack:hose_leftTank_spill.name=ホース: 左タンク/排出モード
item.adventurebackpack:hose_leftTank_drink.name=ホース: 左タンク/飲用モード
item.adventurebackpack:hose_rightTank_suck.name=ホース: 右タンク/吸引モード
item.adventurebackpack:hose_rightTank_spill.name=ホース: 右タンク/排出モード
item.adventurebackpack:hose_rightTank_drink.name=ホース: 左タンク/排出モード
item.adventurebackpack:hoseUseless.name=ホース: バックパックなし
## Wearables
item.adventurebackpack:adventureBackpack.name=アドベンチャーバックバック
item.adventurebackpack:copterPack.name=コプターパック
item.adventurebackpack:coalJetpack.name=内燃式ジェットパック
## Armor
item.adventurebackpack:adventureHat.name=冒険家の中折れ帽
item.adventurebackpack:adventureSuit.name=冒険家のスーツ
item.adventurebackpack:adventurePants.name=冒険家のパンツ
item.adventurebackpack:pistonBoots.name=ピストンブーツ
## Blocks
blockAdventureBackpack.name=アドベンチャーバックパック
blockCampFire.name=篝火
blockSleepingBag.name=寝袋
## CreativeTab
itemGroup.adventurebackpack=Adventure Backpack
## Keybindings
keys.adventureBackpack.category=Adventure Backpack
keys.adventureBackpack.openInventory=インベントリを開く
keys.adventureBackpack.toggleActions=アクションの切り替え
## Fluids
fluid.melonJuice=スイカジュース
fluid.milk=ミルク
fluid.mushrromstew=キノコシチュー
## Messages
adventurebackpack:messages.already.equipped.backpack=既にアドベンチャーバックパックを装備しています。
adventurebackpack:messages.already.equipped.copterpack=既にヘリコプターバックパックを装備しています。
adventurebackpack:messages.already.equipped.jetpack=既に内燃式ジェットパックを装備しています。
adventurebackpack:messages.already.impossibru=何もバックパックを装備していません。
adventurebackpack:messages.backpack.cant.bag=寝袋が展開できません!周りを確認しましょう。
adventurebackpack:messages.cant.sleep.here=古代の力が貴方を眠らせてはくれないようだ。
adventurebackpack:messages.copterpack.hover=ヘリコプターバックパック: ホバーモード
adventurebackpack:messages.copterpack.normal=ヘリコプターバックパック: 通常モード
adventurebackpack:messages.copterpack.outoffuel=ヘリコプターバックパック: 燃料切れ
adventurebackpack:messages.copterpack.cantwater=ヘリコプターバックパック: 水中で使用不可
adventurebackpack:messages.copterpack.off=ヘリコプターバックパック: オフ
adventurebackpack:messages.jetpack.on=内燃式ジェットパック: オン
adventurebackpack:messages.jetpack.off=内燃式ジェットパック: オフ
adventurebackpack:messages.nightvision.on=暗視: オン
adventurebackpack:messages.nightvision.off=暗視: オフ
adventurebackpack:messages.cycling.on=ツール入れ替え: オン
adventurebackpack:messages.cycling.off=ツール入れ替え: オフ
adventurebackpack:messages.crossbow.outofammo=時計仕掛けのクロスボウ: 弾切れ
## Tooltips
adventurebackpack:tooltips.on=オン
adventurebackpack:tooltips.off=オフ
adventurebackpack:tooltips.empty=空
adventurebackpack:tooltips.meters=メートル
adventurebackpack:tooltips.error=エラー
adventurebackpack:tooltips.steam=蒸気
adventurebackpack:tooltips.press=キー
adventurebackpack:tooltips.hold.shift=Shiftで表示
adventurebackpack:tooltips.hold.ctrl=Ctrlで表示
adventurebackpack:tooltips.mouse.wheel=ホイール
adventurebackpack:tooltips.max.altitude=最大高度
adventurebackpack:tooltips.backpack.slots.used=使われているスロット
adventurebackpack:tooltips.backpack.tank.left=左タンク
adventurebackpack:tooltips.backpack.tank.right=右タンク
adventurebackpack:tooltips.backpack.cycling=ツール入れ替え
adventurebackpack:tooltips.backpack.cycling.key1=を着用中に入力して
adventurebackpack:tooltips.backpack.cycling.key2=アイテム入れ替えを
adventurebackpack:tooltips.backpack.vision=暗視
adventurebackpack:tooltips.backpack.vision.key1=を着用中に入力して
adventurebackpack:tooltips.backpack.vision.key2=暗視効果を
adventurebackpack:tooltips.backpack.equip=バックパックを背負う
adventurebackpack:tooltips.backpack.unequip.key1=バックパックを下ろす
adventurebackpack:tooltips.backpack.unequip.key2=§7Shiftキー: 寝袋を使用する§r
adventurebackpack:tooltips.backpack.sleepingbag=寝袋を使用する
adventurebackpack:tooltips.jetpack.fuel=燃料
adventurebackpack:tooltips.jetpack.tank.water=左タンク
adventurebackpack:tooltips.jetpack.tank.steam=右タンク
adventurebackpack:tooltips.jetpack.key.onoff1=を着用中に入力して
adventurebackpack:tooltips.jetpack.key.onoff2=ジェットパックを
adventurebackpack:tooltips.jetpack.equip=内燃式ジェットパックを背負う
adventurebackpack:tooltips.jetpack.unequip=内燃式ジェットパックを下ろす
adventurebackpack:tooltips.copter.tank.fuel=燃料タンク
adventurebackpack:tooltips.copter.rate.fuel=燃料使用率
adventurebackpack:tooltips.copter.key.onoff1=を着用中に入力して
adventurebackpack:tooltips.copter.key.onoff2=ヘリコプターバックパックを
adventurebackpack:tooltips.copter.key.hover1=を飛行中に入力して
adventurebackpack:tooltips.copter.key.hover2=ホバーモードへの切り替え
adventurebackpack:tooltips.copter.equip=コプターパックを背負う
adventurebackpack:tooltips.copter.unequip=コプターパックを下ろす
adventurebackpack:tooltips.hose.key.header=ホースを持っている間 :
adventurebackpack:tooltips.hose.key.tank=を入力して有効なタンクを変更する
adventurebackpack:tooltips.hose.key.mode=でモードを変更します
adventurebackpack:tooltips.hose.dump1=ホースを着用中のバケツスロットに入れて
adventurebackpack:tooltips.hose.dump2=対応するタンクを空にする
adventurebackpack:tooltips.hose.dump.warn=警告! 流体は破棄され、失われます。永遠に。
## Skins
adventurebackpack:skin.name.standard=標準
adventurebackpack:skin.name.bat=コウモリ
adventurebackpack:skin.name.black=黒色
adventurebackpack:skin.name.blaze=ブレイズ
adventurebackpack:skin.name.blue=青色
adventurebackpack:skin.name.bookshelf=本棚
adventurebackpack:skin.name.brown=茶色
adventurebackpack:skin.name.brown_mushroom=茶色のキノコ
adventurebackpack:skin.name.cactus=サボテン
adventurebackpack:skin.name.cake=ケーキ
adventurebackpack:skin.name.carrot=ニンジン
adventurebackpack:skin.name.chest=チェスト
adventurebackpack:skin.name.chicken=ニワトリ
adventurebackpack:skin.name.coal=石炭
adventurebackpack:skin.name.cookie=クッキー
adventurebackpack:skin.name.cow=ウシ
adventurebackpack:skin.name.creeper=クリーパー
adventurebackpack:skin.name.cyan=青緑色
adventurebackpack:skin.name.deluxe=デラックス
adventurebackpack:skin.name.diamond=ダイヤモンド
adventurebackpack:skin.name.dragon=エンダードラゴン
adventurebackpack:skin.name.egg=卵
adventurebackpack:skin.name.electric=電気ネズミ
adventurebackpack:skin.name.emerald=エメラルド
adventurebackpack:skin.name.end=エンド
adventurebackpack:skin.name.enderman=エンダーマン
adventurebackpack:skin.name.ghast=ガスト
adventurebackpack:skin.name.glowstone=グロウストーン
adventurebackpack:skin.name.gold=金
adventurebackpack:skin.name.gray=灰色
adventurebackpack:skin.name.green=緑色
adventurebackpack:skin.name.haybale=干草の俵
adventurebackpack:skin.name.horse=ウマ
adventurebackpack:skin.name.iron=鉄
adventurebackpack:skin.name.iron_golem=アイアンゴーレム
adventurebackpack:skin.name.lapis=ラピスラズリ
adventurebackpack:skin.name.leather=革
adventurebackpack:skin.name.light_blue=空色
adventurebackpack:skin.name.light_gray=薄灰色
adventurebackpack:skin.name.lime=黄緑色
adventurebackpack:skin.name.magenta=赤紫色
adventurebackpack:skin.name.magma_cube=マグマキューブ
adventurebackpack:skin.name.melon=スイカ
adventurebackpack:skin.name.modded_network=改造ネットワーク
adventurebackpack:skin.name.mooshroom=ムーシュルーム
adventurebackpack:skin.name.nether=ネザー
adventurebackpack:skin.name.obsidian=黒曜石
adventurebackpack:skin.name.ocelot=ヤマネコ
adventurebackpack:skin.name.orange=橙色
adventurebackpack:skin.name.overworld=オーバーワールド
adventurebackpack:skin.name.pig=ブタ
adventurebackpack:skin.name.pigman=ピッグマン
adventurebackpack:skin.name.pink=桃色
adventurebackpack:skin.name.pumpkin=カボチャ
adventurebackpack:skin.name.purple=紫色
adventurebackpack:skin.name.quartz=ネザークォーツ
adventurebackpack:skin.name.rainbow=レインボー
adventurebackpack:skin.name.red=赤色
adventurebackpack:skin.name.red_mushroom=赤色のキノコ
adventurebackpack:skin.name.redstone=レッドストーン
adventurebackpack:skin.name.sandstone=砂岩
adventurebackpack:skin.name.sheep=ヒツジ
adventurebackpack:skin.name.silverfish=シルバーフィッシュ
adventurebackpack:skin.name.skeleton=スケルトン
adventurebackpack:skin.name.slime=スライム
adventurebackpack:skin.name.snow=雪
adventurebackpack:skin.name.spider=クモ
adventurebackpack:skin.name.sponge=スポンジ
adventurebackpack:skin.name.squid=イカ
adventurebackpack:skin.name.sunflower=ヒマワリ
adventurebackpack:skin.name.villager=村人
adventurebackpack:skin.name.white=白色
adventurebackpack:skin.name.wither=ウィザー
adventurebackpack:skin.name.wither_skeleton=ウィザースケルトン
adventurebackpack:skin.name.wolf=オオカミ
adventurebackpack:skin.name.yellow=黄色
adventurebackpack:skin.name.zombie=ゾンビ
adventurebackpack:skin.name.unknown=不明

View File

@@ -1,212 +0,0 @@
# Items THIS IS ALL UPDATED ALL OF THE OTHER LANGUAGE IS NOT
## Component Items For Crafting
item.adventurebackpack:backpackComponent.name=Компонент рюкзака
item.adventurebackpack:sleepingBag.name=Спальный мешок
item.adventurebackpack:backpackTank.name=Бак для жидкости
item.adventurebackpack:macheteHandle.name=Ручка от мачете
item.adventurebackpack:hoseHead.name=Наконечник шланга
item.adventurebackpack:copterEngine.name=Двухцилиндровый дизельный двигатель
item.adventurebackpack:copterBlades.name=Вертолётные лопасти
item.adventurebackpack:hydroBlades.name=Водяные лопасти
item.adventurebackpack:inflatableBoat.name=Надувная лодка
item.adventurebackpack:inflatableBoatMotorized.name=Надувная моторная лодка
## Entity
entity.adventurebackpack.inflatableBoat.name=Надувная лодка
entity.adventurebackpack.rideableSpider.name=Ездовой паук
## Tools and consumables
item.adventurebackpack:clockworkCrossbow.name=Арбалет с часовым механизмом
item.adventurebackpack:melonJuiceBottle.name=Бутылка с арбузным соком
item.adventurebackpack:machete.name=Мачете
item.adventurebackpack:backpackHose.name=Шланг для рюкзака
item.adventurebackpack:hose_leftTank_suck.name=Шланг: Левый бак / Режим закачивания
item.adventurebackpack:hose_leftTank_spill.name=Шланг: Левый бак / Режим откачивания
item.adventurebackpack:hose_leftTank_drink.name=Шланг: Левый бак / Режим питья
item.adventurebackpack:hose_rightTank_suck.name=Шланг: Правый бак / Режим закачивания
item.adventurebackpack:hose_rightTank_spill.name=Шланг: Правый бак / Режим откачивания
item.adventurebackpack:hose_rightTank_drink.name=Шланг: Правый бак / Режим питья
item.adventurebackpack:hoseUseless.name=Шланг: Не используется / Нет рюкзака
## Wearables
item.adventurebackpack:adventureBackpack.name=Рюкзак путешественника
item.adventurebackpack:copterPack.name=Вертолётный ранец
item.adventurebackpack:coalJetpack.name=Паровой ранец
## Armor
item.adventurebackpack:adventureHat.name=Шляпа Федора
item.adventurebackpack:adventureSuit.name=Дублёнка
item.adventurebackpack:adventurePants.name=Дублёные штаны
item.adventurebackpack:pistonBoots.name=Поршневые ботинки
## Blocks
blockAdventureBackpack.name=Рюкзак путешественника
blockCampFire.name=Костёр
blockSleepingBag.name=Спальный мешок
## CreativeTab
itemGroup.adventurebackpack=Adventure Backpack Mod
## Keybindings
keys.adventureBackpack.category=Adventure Backpack
keys.adventureBackpack.openInventory=Открыть инвентарь
keys.adventureBackpack.toggleActions=Переключить режим
## Fluids
fluid.melonJuice=Арбузный сок
fluid.milk=Молоко
fluid.mushrromstew=Тушёные грибы
## Messages
adventurebackpack:messages.already.equipped.backpack=Рюкзак уже надет на вас.
adventurebackpack:messages.already.equipped.copterpack=Вертолётный ранец уже надет.
adventurebackpack:messages.already.equipped.jetpack=Паровой ранец уже надет.
adventurebackpack:messages.already.impossibru=Вы не можете надеть больше рюкзаков.
adventurebackpack:messages.backpack.cant.bag=Недостаточно места, для установки спального мешка.
adventurebackpack:messages.cant.sleep.here=Древние силы не дают вам уснуть.
adventurebackpack:messages.copterpack.hover=Вертолётный ранец: Режим парения.
adventurebackpack:messages.copterpack.normal=Вертолётный ранец: Обычный режим.
adventurebackpack:messages.copterpack.outoffuel=Вертолётный ранец: Нет топлива.
adventurebackpack:messages.copterpack.cantwater=Вертолётный ранец: Невозможно работать в воде.
adventurebackpack:messages.copterpack.off=Вертолётный ранец: Откл.
adventurebackpack:messages.jetpack.on=Паровой ранец: Вкл.
adventurebackpack:messages.jetpack.off=Паровой ранец: Откл.
adventurebackpack:messages.nightvision.on=Ночное зрение: Вкл.
adventurebackpack:messages.nightvision.off=Ночное зрение: Откл.
adventurebackpack:messages.cycling.on=Карманы для инструментов: Вкл.
adventurebackpack:messages.cycling.off=Карманы для инструментов: Откл.
adventurebackpack:messages.crossbow.outofammo=Арбалет с часовым механизмом: Нет боеприпасов.
## Tooltips
adventurebackpack:tooltips.on=ВКЛ
adventurebackpack:tooltips.off=ОТКЛ.
adventurebackpack:tooltips.empty=Пусто
adventurebackpack:tooltips.meters=метров
adventurebackpack:tooltips.error=Ошибка
adventurebackpack:tooltips.steam=Пар
adventurebackpack:tooltips.press=Нажмите
adventurebackpack:tooltips.hold.shift=Удерживайте Shift
adventurebackpack:tooltips.hold.ctrl=Удерживайте Ctrl
adventurebackpack:tooltips.mouse.wheel=Колёсико мыши
adventurebackpack:tooltips.max.altitude=Максимальная высота
adventurebackpack:tooltips.backpack.slots.used=Доступные слоты
adventurebackpack:tooltips.backpack.tank.left=Левый бак
adventurebackpack:tooltips.backpack.tank.right=Правый бак
adventurebackpack:tooltips.backpack.cycling=Карманы для инструментов
adventurebackpack:tooltips.backpack.cycling.key1=во время ношения
adventurebackpack:tooltips.backpack.cycling.key2=рюкзака чтобы
adventurebackpack:tooltips.backpack.vision=Ночное зрение
adventurebackpack:tooltips.backpack.vision.key1=во время ношения
adventurebackpack:tooltips.backpack.vision.key2=Ночное зрение
adventurebackpack:tooltips.backpack.equip=Shoulder Backpack
adventurebackpack:tooltips.backpack.unequip.key1=Unshoulder Backpack
adventurebackpack:tooltips.backpack.unequip.key2=§7Удерживайте клавишу Shift: используйте спальный мешок§r
adventurebackpack:tooltips.backpack.sleepingbag=Use Sleeping Bag
adventurebackpack:tooltips.jetpack.fuel=Топливо
adventurebackpack:tooltips.jetpack.tank.water=Левый бак
adventurebackpack:tooltips.jetpack.tank.steam=Правый бак
adventurebackpack:tooltips.jetpack.key.onoff1=во время ношения
adventurebackpack:tooltips.jetpack.key.onoff2=ранца чтобы
adventurebackpack:tooltips.jetpack.equip=Shoulder Coal Jetpack
adventurebackpack:tooltips.jetpack.unequip=Unshoulder Coal Jetpack
adventurebackpack:tooltips.copter.tank.fuel=Бак топлива
adventurebackpack:tooltips.copter.rate.fuel=Потребления топлива
adventurebackpack:tooltips.copter.key.onoff1=во время ношения
adventurebackpack:tooltips.copter.key.onoff2=ранца чтобы
adventurebackpack:tooltips.copter.key.hover1=во время полета
adventurebackpack:tooltips.copter.key.hover2=переключить режим парения
adventurebackpack:tooltips.copter.equip=Наплечный вертолётный ранец
adventurebackpack:tooltips.copter.unequip=Вертолётный ранец без плеч
adventurebackpack:tooltips.hose.key.header=Когда держите Шланг:
adventurebackpack:tooltips.hose.key.tank=чтобы изменить активный бак
adventurebackpack:tooltips.hose.key.mode=чтобы изменить режим
adventurebackpack:tooltips.hose.dump1=Поместите Шланг в выходящий слот Ранца
adventurebackpack:tooltips.hose.dump2=чтобы опустошить соответствующий бак
adventurebackpack:tooltips.hose.dump.warn=ВНИМАНИЕ! Жидкость будет слита и потеряна. Навсегда.
## Skins
adventurebackpack:skin.name.standard=Обычный
adventurebackpack:skin.name.bat=Летучая мышь ^-^
adventurebackpack:skin.name.black=Чёрный
adventurebackpack:skin.name.blaze=Ифрит
adventurebackpack:skin.name.blue=Синий
adventurebackpack:skin.name.bookshelf=Книжный
adventurebackpack:skin.name.brown=Серый
adventurebackpack:skin.name.brown_mushroom=Серый Гриб
adventurebackpack:skin.name.cactus=Кактус
adventurebackpack:skin.name.cake=Торт
adventurebackpack:skin.name.carrot=Морковь
adventurebackpack:skin.name.chest=Сундук
adventurebackpack:skin.name.chicken=Курица
adventurebackpack:skin.name.coal=Уголь
adventurebackpack:skin.name.cookie=Печенька
adventurebackpack:skin.name.cow=Корова
adventurebackpack:skin.name.creeper=Крипер
adventurebackpack:skin.name.cyan=Бирюзовый
adventurebackpack:skin.name.deluxe=Делюкс
adventurebackpack:skin.name.diamond=Алмаз
adventurebackpack:skin.name.dragon=Дракон
adventurebackpack:skin.name.egg=Яйцо
adventurebackpack:skin.name.electric=Электрический
adventurebackpack:skin.name.emerald=Изумруд
adventurebackpack:skin.name.end=Энд
adventurebackpack:skin.name.enderman=Эндермен
adventurebackpack:skin.name.ghast=Гаст
adventurebackpack:skin.name.glowstone=Свето-каменный
adventurebackpack:skin.name.gold=Золотой
adventurebackpack:skin.name.gray=Серый
adventurebackpack:skin.name.green=Зелёный
adventurebackpack:skin.name.haybale=Сено
adventurebackpack:skin.name.horse=Лошадь
adventurebackpack:skin.name.iron=Железный
adventurebackpack:skin.name.iron_golem=Железный Голем
adventurebackpack:skin.name.lapis=Лазурит
adventurebackpack:skin.name.leather=Кожанный
adventurebackpack:skin.name.light_blue=Голубой
adventurebackpack:skin.name.light_gray=Светло-Серый
adventurebackpack:skin.name.lime=Лаймовый
adventurebackpack:skin.name.magenta=Пурпурный
adventurebackpack:skin.name.magma_cube=Магмовый куб
adventurebackpack:skin.name.melon=Арбузный
adventurebackpack:skin.name.modded_network=Молодёжный
adventurebackpack:skin.name.mooshroom=Грибной
adventurebackpack:skin.name.nether=Ад
adventurebackpack:skin.name.obsidian=Обсидиановый
adventurebackpack:skin.name.ocelot=Кошачий
adventurebackpack:skin.name.orange=Оранжевый
adventurebackpack:skin.name.overworld=Обычный мир
adventurebackpack:skin.name.pig=Свинья
adventurebackpack:skin.name.pigman=Свинозомби
adventurebackpack:skin.name.pink=Розовый
adventurebackpack:skin.name.pumpkin=Тыква
adventurebackpack:skin.name.purple=Фиолетовый
adventurebackpack:skin.name.quartz=Кварц
adventurebackpack:skin.name.rainbow=Нян-Кет
adventurebackpack:skin.name.red=Красный
adventurebackpack:skin.name.red_mushroom=Красный Гриб
adventurebackpack:skin.name.redstone=Красный камень
adventurebackpack:skin.name.sandstone=Песчаник
adventurebackpack:skin.name.sheep=Овца
adventurebackpack:skin.name.silverfish=Чешуйница
adventurebackpack:skin.name.skeleton=Скелет
adventurebackpack:skin.name.slime=Слизень
adventurebackpack:skin.name.snow=Зимний
adventurebackpack:skin.name.spider=Паук
adventurebackpack:skin.name.sponge=Губка
adventurebackpack:skin.name.squid=Спрут
adventurebackpack:skin.name.sunflower=Подсолнух
adventurebackpack:skin.name.villager=Житель
adventurebackpack:skin.name.white=Белый
adventurebackpack:skin.name.wither=Иссушитель
adventurebackpack:skin.name.wither_skeleton=Скелет-Иссушитель
adventurebackpack:skin.name.wolf=Волк
adventurebackpack:skin.name.yellow=Жёлтый
adventurebackpack:skin.name.zombie=Зомби
adventurebackpack:skin.name.unknown=Неизвестный

View File

@@ -1,321 +0,0 @@
itemGroup.AmunRaTab=Amun-Ra
planet.starAmun=Amun
star.starRa=Ra
planet.osiris=Osiris
planet.horus=Horus
planet.baal=Baal
planet.sekhmet=Sachmet
planet.anubis=Anubis
planet.asteroidBeltMehen=Mehengürtel
solarsystem.systemAmunRa=Amun-Ra
moon.iah=Iah
moon.khonsu=Khonsu
moon.thoth=Thoth
moon.bast=Bastet
moon.maahes=Maahes
moon.seth=Seth
moon.neper=Neper
moon.baalRings=Ringe von Baal
moon.kebe=Kebehet
tile.darkMatter.name=Dunkle Materie
tile.basalt.name=Basalt
tile.rockSlab.0.name=Basalt Slab
tile.rockDoubleslab.0.name=Basalt Slab
tile.basalt.slab.name=Basaltstufe
tile.basalt.stairs.name=Basalttreppe
tile.baseBlockRock.0.name=Block
tile.basaltcobble.name=Basaltbruchstein
tile.redrock.name=Roter Sandstein
tile.redrockcobble.name=Roter Bruchstein
tile.yellowrock.name=Olivinbasalt
tile.yellowcobble.name=Olivinbasaltbruchstein
tile.alucrate.name=Aluminiumbox
tile.alucrate.stairs.name=Aluminiumtreppe
tile.alucrate.slab.name=Aluminiumstufe
tile.basaltbrick.name=Basaltziegel
tile.basaltbrick.slab.name=Basaltziegelstufe
tile.basaltbrick.stairs.name=Basaltziegeltreppe
tile.smoothbasalt.name=Glatter Basalt
tile.smoothbasalt.slab.name=Glatte Basaltstufe
tile.smoothbasalt.stairs.name=Glatte Basalttreppe
tile.blockUranium.name=Uraniumblock
tile.mothershipController.name=Mutterschiff-Navigationskonsole
tile.mothershipController.description=Wird benötigt, um das Reiseziel eines Mutterschiffs auszuwählen
tile.mothershipEngineRocket.name=Raketentriebwerk
tile.machines2.name=Jet
tile.mothershipEngineRocketJet.name=Raketentriebwerksdüse
tile.msBoosters1.0.name=Base
tile.mothershipEngineRocketBooster.name=Raketentriebwerk-Basisblock
tile.mothershipEngineRocket.description=Stelle einen oder mehrere Basisblöcke in einer Reihe und eine Düse am Ende auf, um ein Mutterschifftriebwerk zu bauen
tile.mothershipSettings.name=Mutterschiff-Konfigurationsterminal
tile.mothershipSettings.description=Erlaubt es, Anpassungen am Mutterschiff vorzunehmen
tile.mothershipSettings.customize=Anpassen
tile.mothershipSettings.permission=Berechtigungen
tile.mothershipSettings.permissionLand=Landungsberechtigungen
tile.mothershipSettings.permissionLandDesc=Legt fest, wer auf diesem Mutterschiff landen kann
tile.mothershipSettings.permissionUse=Nutzungsberechtigungen
tile.mothershipSettings.permissionUseDesc=Legt fest, wer diverse Blöcke auf diesem Mutterschiff nutzen kann. Das betrifft die Navigationskonsole, die Triebwerke, und das Konfigurationsterminal selbst.
tile.mothershipSettings.permission.addUserError=Nutzer %s nicht gefunden
tile.mothershipSettings.permission.addUserErrorSelf=Du kannst dich nicht selbst hinzufügen
tile.mothershipSettings.permission.addUser=Nutzer Hinzufügen
tile.mothershipSettings.permission.removeUser=Nutzer Entfernen
tile.mothershipSettings.permission.allowLabel=Erlaubte Nutzer
tile.mothershipSettings.permission.allowAll=Alle
tile.mothershipSettings.permission.allowNone=Nur Besitzer
tile.mothershipSettings.permission.whitelist=Whitelist
tile.mothershipSettings.permission.blacklist=Blacklist
tile.msBaseBlock.name=Mutterschiffsbasisblock
tile.mothershipEngineIon.name=Ionentriebwerk
tile.mothershipEngineRocketBoosterIon.name=Ionentriebwerk-Basisblock
tile.mothershipEngineRocketJetIon.name=Ionentriebwerk-Düse
tile.machines3.0.name=Machine
tile.blockScale.name=Blockwaage
tile.blockScale.description=Zeigt die Masse des Blocks direkt darüber an
tile.machines4.0.name=Machine
tile.shuttleDock.name=Shuttle-Dock
tile.shuttleDock.description=Kann für einfachere Nutzung von Shuttles in die Wand eines Mutterschiffs oder einer Raumstation plaziert werden. Shuttles können dann auf der anderen Seite andocken.
tile.gravity.name=Gravitationsgenerator
tile.gravity.description=Erzeugt eine nach unten (oder oben) gerichtete Kraft in einem quaderförmigen Gebiet. Energieverbrauch hängt vom Volumen des Gebiets und der Größe der Kraft ab.
tile.aluChest.name=Aluminiumtruhe
tile.aluChest.description=Gleiche Kapazität wie eine Holztruhe. Kann zu einer großen Truhe kombiniert werden.
tile.steelChest.name=Stahltruhe
tile.steelChest.description=Doppelt so hohe Kapazität wie eine Holztruhe, aber kann zu keiner großen Truhe kombiniert werden.
tile.oldConcreteOre.0.name=Urbolite
tile.oldConcrete.name=Urbolith
tile.oldConcreteOre.oreSteel.name=Strahltragender Urbolith
tile.oldConcreteOre.oreBone.name=Fossiltragender Urbolith
tile.baseBlockCrystal.0.name=Glowing Coral
tile.glowCoral.name=Glühende Koralle
tile.obsidianbrick.name=Obsidianziegel
tile.obsidianbrick.stairs.name=Obsidianziegeltreppe
tile.obsidianbrick.slab.name=Obsidianziegelstufe
tile.baseBlockGround.0.name=Dirt / Crusted Dust
tile.methanedirt.name=Erde
tile.dustblock.name=Verkrusteter Staub
tile.underwaterBlueGrass.name=Tiefenalgen
tile.oreAluminium.name=Aluminiumerz
tile.oreLead.name=Bleierz
tile.oreCryo.name=Chioniterz
tile.oreLithium.name=Spodumenerz
tile.oreSilicon.name=Siliziumerz
tile.oreTitanium.name=Ilmeniterz
tile.oreUranium.name=Uranerz
tile.oreSteel.name=Stahlerz
tile.oreBone.name=Fossilerz
tile.asteroidMultiOre1.0.name=Ore
tile.basaltMultiOre.0.name=Ore
tile.hardClayMultiOre.0.name=Ore
tile.obsidianMultiOre.0.name=Ore
tile.basePlant.0.name=Tall Redgrass
tile.methaneTallGrass.name=Hohes Rotgras
tile.blockFake.0.name=Fake Block
tile.bossSpawner.0.name=Boss Spawner
tile.baseFalling.0.name=Falling Block
tile.basaltregolith.name=Basaltregolith
tile.obsidianGravel.name=Obsidiankies
tile.obsidianSand.name=Obsidiansand
tile.baseGrass.0.name=Redgrass
tile.methanegrass.name=Rotgras
tile.vacuumRedGrass.name=Blasses Rotgras
tile.log1.0.name=Virilig Log
tile.methanewood.name=Viriligholz
tile.methanePlanks.name=Viriligbretter
tile.methanePlanks.slab.name=Viriligstufe
tile.methanePlanks.stairs.name=Viriligtreppe
tile.null.0.name=Virilig Leaf
tile.methaneleaf.name=Viriligblätter
tile.saplings.0.name=Virilig Sapling
tile.mTreeSapling.name=Viriligsetzling
tile.wood1.0.name=Lumipod Bark
tile.podBark.name=Lumipodrinde
tile.podPlanks.name=Lumipodbretter
tile.woodSlab.0.name=Lumipod Slab
tile.woodDoubleslab.0.name=Lumipod Slab
tile.podPlanks.slab.name=Lumipodstufe
tile.podPlanks.stairs.name=Lumipodtreppe
tile.podleaf.name=Lumipodmark
tile.podSapling.name=Lumipodsetzling
tile.hydroponics.name=Hydrokultur-Einheit
tile.hydroponics.description=Lässt im Inneren Weizen wachsen und extrahiert den produzierten Sauerstoff
tile.hydroponics.plant=Sähen
tile.hydroponics.harvest=Ernten
tile.hydroponics.fertilize=Düngen
tile.hydroponics.noplant=Keine Pflanze
tile.hydroponics.plantstatus=Pflanzenstatus
tile.machines1.0.name=Radioisotope Generator
tile.isotopeGeneratorBasic.name=Radioisotopengenerator
tile.isotopeGeneratorAdvanced.name=Verbesserter Radioisotopengenerator
tile.isotopeGenerator.description=Erzeugt elektrische Energie aus der Wärme, die beim Zerfall des enthaltenen radioaktiven Materials entsteht. Der Energieertrag hängt dabei von der Außentemperatur ab, je wärmer es ist, desto weniger Energie wird produziert. Durch die hohe Halbwertszeit des verwendeten Isotops kann dieser Generator als unerschöpflich betrachtet werden.
item.baseItem.name=Resource
item.baseItem.compressedGold.name=Gepresstes Gold
item.baseItem.goldFoil.name=Goldfolie
item.baseItem.transformer.name=Transformator
item.baseItem.waferEnder.name=Ender Wafer
item.baseItem.porcodonMeat.name=Porcodonfleisch
item.baseItem.laserDiode.name=Laserdiode
item.baseItem.cryoDiode.name=Kältediode
item.baseItem.cryoCrystal.name=Chionit
item.baseItem.rubyGem.name=Rubin
item.baseItem.lithiumGem.name=Spodumen
item.baseItem.lithiumMesh.name=Lithiumgeflecht
item.baseItem.alienBook.name=Alienbuch
item.baseItem.leadIngot.name=Bleibarren
item.baseItem.uraniumIngot.name=Uranbarren
item.baseItem.steelIngot.name=Stahlbarren
item.baseItem.ancientRebar.name=Uralter Betonstahl
item.baseItem.lightPlate.name=Leichte Platte
item.baseItem.shuttleLegs.name=Shuttle-Stützen
item.baseItem.shuttleNoseCone.name=Shuttlenase
item.baseItem.uranMesh.name=Uran-Lithium-Geflecht
item.baseItem.shuttleTank.name=Shuttle-Treibstofftank
item.baseItem.dockDoor.name=Docktür
item.baseItem.dockGangway.name=Dock-Gangway
item.baseItem.darkShard.name=Dunkle-Materie-Splitter
item.baseItem.naniteCluster.name=Nanitencluster
item.baseItem.naniteCluster.description=Diese Naniten wirken inaktiv, aber funktionsfähig
item.baseItem.naniteControl.name=Nanitenkontrollmodul
item.baseItem.mummyDust.name=Mumienpulver
item.baseItem.gravityBlockDisabler.name=Gravitationsdisruptor
item.baseItem.gravityBlockDisabler.description=Wenn aktiv, negiert die Effekte von Gravitationsgeneratoren für den Nutzer.
item.baseItem.dustMote.name=Staub
item.baseItem.thermalController.name=Tragbarer Wärmeregulator
item.baseItem.tricorder.name=Multi-Sensor
item.baseItem.tricorder.description=Misst und zeigt diverse Daten der aktuellen Dimension an.
item.baseItem.tricorder.message.gravity=Gravitation: %s m/s²
item.baseItem.tricorder.message.temperature=Temperaturniveau: %s
item.baseItem.tricorder.message.solar=Sonnenstärke: %s
item.baseItem.tricorder.message.atmosphere=Atmosphärische Gase: %s
item.baseItem.tricorder.message.daylength=Tageslänge: %s
item.baseItem.tricorder.message.unknown=Unbekannt
item.baseItem.tricorder.message.unknownGas=Unbekanntes Gas
item.baseItem.tricorder.message.none=n/a
item.schematic.schematicShuttle.name=Shuttle-Bauplan
item.porcodonMeat.description=Riecht nach Benzin.
item.battery-lithium.name=Lithiumbatterie
item.battery-quantum.name=Quantumbatterie
item.battery-ender.name=Verbesserte Batterie
item.battery-nuclear.name=Atombatterie
item.raygun.name=Blaster
item.cryogun.name=Kältestrahl
item.itemShuttle.name=Shuttlerakete
item.thermalSuit.name=Thermoregulation Armor Piece
item.thermalSuit.thermalLevel.name=Temperaturniveau: %s
item.thermalSuit.helmet.name=Wärmeregulierungshelm
item.thermalSuit.chest.name=Wärmeregulierungsbrustpanzer
item.thermalSuit.boots.name=Wärmeregulierungsstiefel
item.thermalSuit.legs.name=Wärmeregulierungsbeinschutz
item.nanotool.name=Naniten-Multiwerkzeug
item.nanotool.mode-prefix=Modus
item.nanotool.mode.workbench=Werkbank
item.nanotool.mode.axe=Axt
item.nanotool.mode.hoe=Hacke
item.nanotool.mode.pickaxe=Spitzhacke
item.nanotool.mode.shears=Schere
item.nanotool.mode.shovel=Schaufel
item.nanotool.mode.wrench=Schraubenschlüssel
item.battery-using-item.powerlevel=Energiequelle
entity.robotVillager.name=Roboter-Dorfbewohner
entity.porcodon.name=Porcodon
entity.sentryRobot.name=Sentry
entity.osirisBoss.name=Untoter Pharaoh
entity.alienVillagerAR.name=Alien-Dorfbewohner
entity.alienBug.name=Pincer Bug
entity.GalacticraftAmunRa.Shuttle.name=Shuttle Rocket
gas.argon.name=Argon
gas.helium.name=Helium
gas.hydrogen.name=Wasserstoff
gas.methane.name=Methan
profession.furnace.name=Schmelzer
profession.compressor.name=Gaskompressor
profession.generator.name=Energieerzeuger
profession.refinery.name=Raffinierer
profession.ingotcompressor.name=Metallverarbeiter
profession.circuitfabricator.name=Schaltkreisfabrikator
profession.crafter.name=Crafter
death.attack.wrongAtmoSuffocate=%1$s erstickte in ungeeigneter Atmosphäre
death.attack.fallOffMothership=%1$s ging im Weltraum verloren
death.attack.fallOffMothershipIntoPlanet=%1$s stürzte in %2$s
death.attack.killedByEngine=%1$s wurde von einem Mutterschiffstriebwerk getötet
death.attack.ar_laser=%1$s wurde von einer Strahlenwaffe getroffen
death.attack.ar_heatray=%1$s wurde vaporisiert
death.attack.ar_coldray=%1$s wurde gefroren
gui.message.canCreateMothership.name=Ein Mutterschiff kann hier gebaut werden!
gui.message.tooManyMotherships.name=Du kannst keine Mutterschiffe mehr bauen!
gui.message.mothership.unreachableBody=Dieses Objekt kann nicht umkreist werden
gui.message.mothership.notEnoughThrust=Unzureichender Schub
gui.message.mothership.notEnoughFuel=Nicht genügend Treibstoff
gui.message.mothership.travelTooLong=Reise würde zu lange dauern!
gui.message.mothership.alreadyOrbiting=Wird bereits umkreist
gui.message.mothership.stationary=Umkreist momentan %s
gui.message.mothership.transit=Im transit von %s nach %s
gui.message.mothership.selected=Gewähltes Ziel: %s
gui.message.mothership.selected.none=n/a
gui.message.mothership.selectbutton=Wähle Ziel
gui.message.mothership.launchbutton=Starten
gui.message.mothership.travelDistance=Entfernung
gui.message.mothership.travelTime=Reisezeit
gui.message.mothership.travelSpeed=Geschwindigkeit
gui.message.mothership.travelThrust=Schub
gui.message.mothership.travelTimeRemain=Verbleibende Reisezeit: %s
gui.message.mothership.totalMass=Gesamtmasse
gui.message.mothership.totalBlocks=Anz. Blöcke
gui.message.mothership.numEngineParts=Triebwerksgröße
gui.message.mothership.status.name=Status
gui.message.mothership.status.idle=Leerlauf
gui.message.mothership.status.disabled=Deaktiviert
gui.message.mothership.status.active=Aktiv
gui.message.mothership.status.obstructed=Blockiert
gui.message.mothership.fuelReqs=Treibstoffbedarf
gui.message.mothership.fuel=Treibstoff
gui.message.mothership.apply=Anwenden
gui.message.mothership.reset=Zurücksetzen
gui.message.mothership.okay=OK
gui.message.mothership.notAllowed=Du darfst auf diesem Mutterschiff nicht landen. %s muss dir zuerst die Erlaubnis dafür erteilen.
gui.message.mothership.permissionError=Berechtigungsfehler
gui.message.mothership.chat.wrongUser=Du darst dieses Mutterschiff nicht benutzen.
gui.message.mothership.chat.notOnShip=Das muss auf einem Mutterschiff plaziert werden.
gui.message.shuttle.transferFailed=Shuttle Transfer failed
gui.message.dock.status.obstructed=Es sind Blöcke im weg.$Andocken ist nicht möglich.
gui.message.dock.status.occupied=Ein Shuttle ist angedockt.
gui.message.dock.status.free=Dieses Dock ist frei.
gui.message.dock.action.deploy=Aufstellen
gui.message.dock.action.get=Einholen
gui.message.dock.action.enter=BETRETEN
gui.checkbox.show_visual_guide=Gebiet zeigen
gui.checkbox.invert_force=Nach oben
gui.message.force.strength=Stärke
gui.message.energy_usage=Energieverbrauch
gui.message.misc.generalErrorCaption=Error
gui.message.misc.planet=Planet
gui.message.misc.star=Stern
gui.message.misc.moon=Mond
gui.message.misc.belt=Asteroidengürtel
gui.message.misc.station=Weltraumstation
gui.message.misc.mothership=Mutterschiff
gui.message.misc.n_a=n/a
gui.message.misc.yes=ja
gui.message.misc.no=nein
gui.message.misc.unit.ticks=Ticks
gui.title.gravity=Artificial Gravity Generator
gui.title.isotopeGeneratorBasic=Radioisotope Generator
gui.title.isotopeGeneratorAdvanced=Advanced Radioisotope Generator
gui.title.mothershipEngineIon=Ion Thruster
gui.title.hydroponics=Hydroponics Unit
gui.title.aluChest=Aluminum Chest
gui.title.steelChest=Steel Chest
gui.title.shuttleDock=Shuttle Dock
info.message.celestialbodysearch.none=Keine Himmelskörper gefunden, auf die '%s' zutrifft
info.message.celestialbodysearch.some=Es wurden %s Himmelskörper zu '%s' gefunden:
mothership.default.name=Mutterschiff %s

View File

@@ -1,321 +0,0 @@
itemGroup.AmunRaTab=Amun-Ra
planet.starAmun=Amun
star.starRa=Ra
planet.osiris=Osiris
planet.horus=Horus
planet.baal=Baal
planet.sekhmet=Sekhmet
planet.anubis=Anubis
planet.asteroidBeltMehen=Ceinture de Mehen
solarsystem.systemAmunRa=Amun-Ra
moon.iah=Iah
moon.khonsu=Khonsu
moon.thoth=Thoth
moon.bast=Bastet
moon.maahes=Maahes
moon.seth=Seth
moon.neper=Neper
moon.baalRings=Anneaux de Baal
moon.kebe=Kebechet
tile.darkMatter.name=Matière noire
tile.basalt.name=Basalte
tile.rockSlab.0.name=Basalt Slab
tile.rockDoubleslab.0.name=Basalt Slab
tile.basalt.slab.name=Dalle en basalte
tile.basalt.stairs.name=Escaliers en basalte
tile.baseBlockRock.0.name=Block
tile.basaltcobble.name=Pavés en basalte
tile.redrock.name=Grès rouge
tile.redrockcobble.name=Pavés rouge
tile.yellowrock.name=Basalte d'olivine
tile.yellowcobble.name=Pavés de basalte d'olivine
tile.alucrate.name=Boîte en aluminium
tile.alucrate.stairs.name=Escaliers en aluminium
tile.alucrate.slab.name=Dalle en aluminium
tile.basaltbrick.name=Brique en basalte
tile.basaltbrick.slab.name=Dalle en brique de basalte
tile.basaltbrick.stairs.name=Escaliers en brique de basalte
tile.smoothbasalt.name=Basalte lisse
tile.smoothbasalt.slab.name=Dalle de basalte lisse
tile.smoothbasalt.stairs.name=Escaliers de basalte lisse
tile.blockUranium.name=Bloc d'uranium
tile.mothershipController.name=Console de navigation de vaisseau mère
tile.mothershipController.description=Ce bloc est utilisé pour contrôler les destinations du vaisseau mère.
tile.mothershipEngineRocket.name=Moteur de fusée
tile.machines2.name=Jet
tile.mothershipEngineRocketJet.name=Moteur de fusée à réaction
tile.msBoosters1.0.name=Base
tile.mothershipEngineRocketBooster.name=Socle de moteur de fusée
tile.mothershipEngineRocket.description=Placez un ou plusieurs bloc de socle moteur alignés, et un bloc à réaction sur un côté pour créer un moteur de vaisseau mère, afin de lui permettre de fonctionner
tile.mothershipSettings.name=Terminal de configuration du vaisseau mère
tile.mothershipSettings.description=Permet de customiser l'affichage de la carte du vaisseau mère, son nom et qui peut atterrir sur ce dernier.
tile.mothershipSettings.customize=Customiser
tile.mothershipSettings.permission=Permissions
tile.mothershipSettings.permissionLand=Permissions d'atterrissage
tile.mothershipSettings.permissionLandDesc=Permet de configurer qui est autorisé à atterrir sur ce vaisseau mère.
tile.mothershipSettings.permissionUse=Permissions d'utilisation
tile.mothershipSettings.permissionUseDesc=Permet de configurer qui est autorisé à accéder et utiliser les blocs dans ce vaisseau mère. Cela inclut le terminal de contrôle, les moteurs, et ce terminal de configuration.
tile.mothershipSettings.permission.addUserError=Utilisateur %s introuvable
tile.mothershipSettings.permission.addUserErrorSelf=Vous ne pouvez pas vous ajouter vous même
tile.mothershipSettings.permission.addUser=Ajoutez un utilisateur
tile.mothershipSettings.permission.removeUser=Retirez un utilisateur
tile.mothershipSettings.permission.allowLabel=Utilisateurs autorisés
tile.mothershipSettings.permission.allowAll=Tous
tile.mothershipSettings.permission.allowNone=Propriétaire seulement
tile.mothershipSettings.permission.whitelist=Liste blanche
tile.mothershipSettings.permission.blacklist=Liste noire
tile.msBaseBlock.name=Bloc basique de vaisseau mère
tile.mothershipEngineIon.name=Ion Thruster
tile.mothershipEngineRocketBoosterIon.name=Ion Thruster Base
tile.mothershipEngineRocketJetIon.name=Ion Thruster Jet
tile.machines3.0.name=Machine
tile.blockScale.name=Block Scale
tile.blockScale.description=Displays the mass of the block placed directly above it. The mass is relevant for mothership building.
tile.machines4.0.name=Machine
tile.shuttleDock.name=Shuttle Dock
tile.shuttleDock.description=Place into a wall of a Mothership or a Space Station for easier shuttle usage. Shuttles can then dock on the other side.
tile.gravity.name=Générateur de gravité artificielle
tile.gravity.description=Génère une force descendante (ou ascendante) dans une zone cubique configurable. La consommation d'énergie dépend du volume à couvrir et de l'intensité de la force.
tile.aluChest.name=Coffre en aluminium
tile.aluChest.description=Capacité identique au coffre classique. Peut former un double coffre.
tile.steelChest.name=Coffre en acier
tile.steelChest.description=Capacité doublée par rapport à un coffre en bois, mais ne peut pas former de double coffre.
tile.oldConcreteOre.0.name=Urbolite
tile.oldConcrete.name=Urbolite
tile.oldConcreteOre.oreSteel.name=Steel-bearing Urbolite
tile.oldConcreteOre.oreBone.name=Fossiliferous Urbolite
tile.baseBlockCrystal.0.name=Glowing Coral
tile.glowCoral.name=Corail brillant
tile.obsidianbrick.name=Brique d'obsidienne
tile.obsidianbrick.stairs.name=Escaliers en brique d'obsidienne
tile.obsidianbrick.slab.name=Dalle en brique d'obsidienne
tile.baseBlockGround.0.name=Dirt / Crusted Dust
tile.methanedirt.name=Terre
tile.dustblock.name=Terre croûtée
tile.underwaterBlueGrass.name=Deep Algae
tile.oreAluminium.name=Minerai d'aluminium
tile.oreLead.name=Minerai de plomb
tile.oreCryo.name=Minerai de chionite
tile.oreLithium.name=Minerai de spodumene
tile.oreSilicon.name=Minerai de silicium
tile.oreTitanium.name=Minerai d'ilménite
tile.oreUranium.name=Minerai d'uranium
tile.oreSteel.name=Minerai d'acier
tile.oreBone.name=Minerai fossile
tile.asteroidMultiOre1.0.name=Ore
tile.basaltMultiOre.0.name=Ore
tile.hardClayMultiOre.0.name=Ore
tile.obsidianMultiOre.0.name=Ore
tile.basePlant.0.name=Tall Redgrass
tile.methaneTallGrass.name=Grande herbe rouge
tile.blockFake.0.name=Fake Block
tile.bossSpawner.0.name=Boss Spawner
tile.baseFalling.0.name=Falling Block
tile.basaltregolith.name=Basalt Regolith
tile.obsidianGravel.name=Gravier obsidique
tile.obsidianSand.name=Sable obsidique
tile.baseGrass.0.name=Redgrass
tile.methanegrass.name=Herbe rouge
tile.vacuumRedGrass.name=Herbe rouge pâle
tile.log1.0.name=Virilig Log
tile.methanewood.name=Virilig Log
tile.methanePlanks.name=Virilig Planks
tile.methanePlanks.slab.name=Virilig Slab
tile.methanePlanks.stairs.name=Virilig Stairs
tile.null.0.name=Virilig Leaf
tile.methaneleaf.name=Virilig Leaf
tile.saplings.0.name=Virilig Sapling
tile.mTreeSapling.name=Virilig Sapling
tile.wood1.0.name=Lumipod Bark
tile.podBark.name=Lumipod Bark
tile.podPlanks.name=Lumipod Planks
tile.woodSlab.0.name=Lumipod Slab
tile.woodDoubleslab.0.name=Lumipod Slab
tile.podPlanks.slab.name=Lumipod Slab
tile.podPlanks.stairs.name=Lumipod Stairs
tile.podleaf.name=Lumipod Pulp
tile.podSapling.name=Lumipod Sapling
tile.hydroponics.name=Hydroponics Unit
tile.hydroponics.description=Grows wheat and extracts the produced oxygen
tile.hydroponics.plant=Plant Seeds
tile.hydroponics.harvest=Récolte
tile.hydroponics.fertilize=Fertilise
tile.hydroponics.noplant=Aucune plante
tile.hydroponics.plantstatus=Plant status
tile.machines1.0.name=Radioisotope Generator
tile.isotopeGeneratorBasic.name=Radioisotope Generator
tile.isotopeGeneratorAdvanced.name=Générateur avancé utilisant les radio-isotopes
tile.isotopeGenerator.description=Generates electrical power from the heat created by the decay of integrated nuclear material. The rate of energy production depends on the outside temperature, the hotter it is, the less power is generated. Due to the high half-life of the used isotope, this generator can be assumed inexhaustible.
item.baseItem.name=Resource
item.baseItem.compressedGold.name=Or compressé
item.baseItem.goldFoil.name=Gold Foil
item.baseItem.transformer.name=Transformateur
item.baseItem.waferEnder.name=Ender Wafer
item.baseItem.porcodonMeat.name=Porcodon Meat
item.baseItem.laserDiode.name=Diode laser
item.baseItem.cryoDiode.name=Diode cryogénique
item.baseItem.cryoCrystal.name=Chionite
item.baseItem.rubyGem.name=Rubis
item.baseItem.lithiumGem.name=Spodumene
item.baseItem.lithiumMesh.name=Lithium Mesh
item.baseItem.alienBook.name=Livre alien
item.baseItem.leadIngot.name=Lingot de plomb
item.baseItem.uraniumIngot.name=Lingot d'uranium
item.baseItem.steelIngot.name=Lingot d'acier
item.baseItem.ancientRebar.name=Ancient Rebar
item.baseItem.lightPlate.name=Lightweight Plate
item.baseItem.shuttleLegs.name=Shuttle Legs
item.baseItem.shuttleNoseCone.name=Shuttle Nose Cone
item.baseItem.uranMesh.name=Uranium-Lithium Mesh
item.baseItem.shuttleTank.name=Shuttle Fuel Tank
item.baseItem.dockDoor.name=Dock Door
item.baseItem.dockGangway.name=Dock Gangway
item.baseItem.darkShard.name=Fragment de matière noire
item.baseItem.naniteCluster.name=Groupement de Nanites
item.baseItem.naniteCluster.description=Ces nanites semblent inactives, mais quand même fonctionnelles
item.baseItem.naniteControl.name=Module de Contrôle de Nanites
item.baseItem.mummyDust.name=Mummy Dust
item.baseItem.gravityBlockDisabler.name=Perturbateur de gravité artificielle
item.baseItem.gravityBlockDisabler.description=Son fonctionnement vous empêchera d'être affecté par le générateur de gravité artificielle.
item.baseItem.dustMote.name=Poudre
item.baseItem.thermalController.name=Thermorégulateur portable
item.baseItem.tricorder.name=Multi-Sensor
item.baseItem.tricorder.description=Measures and displays certain data of the dimension you are in.
item.baseItem.tricorder.message.gravity=Gravity: %s m/s²
item.baseItem.tricorder.message.temperature=Thermal Level: %s
item.baseItem.tricorder.message.solar=Solar Level: %s
item.baseItem.tricorder.message.atmosphere=Atmospheric Gasses: %s
item.baseItem.tricorder.message.daylength=Day Length: %s
item.baseItem.tricorder.message.unknown=Unknown
item.baseItem.tricorder.message.unknownGas=Unknown Gas
item.baseItem.tricorder.message.none=None
item.schematic.schematicShuttle.name=Shuttle Schematic
item.porcodonMeat.description=L'odeur de l'essence
item.battery-lithium.name=Batterie au lithium
item.battery-quantum.name=Batterie quantique
item.battery-ender.name=Batterie avancée
item.battery-nuclear.name=Batterie nucléaire
item.raygun.name=Blaster
item.cryogun.name=Freeze Ray
item.itemShuttle.name=Shuttle Rocket
item.thermalSuit.name=Thermoregulation Armor Piece
item.thermalSuit.thermalLevel.name=Thermal Level: %s
item.thermalSuit.helmet.name=Casque de thermorégulation
item.thermalSuit.chest.name=Plastron de thermorégulation
item.thermalSuit.boots.name=Bottes de thermorégulation
item.thermalSuit.legs.name=Jambières de thermorégulation
item.nanotool.name=Nanite Multitool
item.nanotool.mode-prefix=Mode
item.nanotool.mode.workbench=Crafting
item.nanotool.mode.axe=Axe
item.nanotool.mode.hoe=Hoe
item.nanotool.mode.pickaxe=Pioche
item.nanotool.mode.shears=Shears
item.nanotool.mode.shovel=Shovel
item.nanotool.mode.wrench=Wrench
item.battery-using-item.powerlevel=Power Source
entity.robotVillager.name=Robot Villager
entity.porcodon.name=Porcodon
entity.sentryRobot.name=Sentry
entity.osirisBoss.name=Undead Pharaoh
entity.alienVillagerAR.name=Gastropod Villager
entity.alienBug.name=Pincer Bug
entity.GalacticraftAmunRa.Shuttle.name=Shuttle Rocket
gas.argon.name=Argon
gas.helium.name=Helium
gas.hydrogen.name=Hydrogen
gas.methane.name=Methane
profession.furnace.name=Smelting Unit
profession.compressor.name=Gas Compressing Unit
profession.generator.name=Power Unit
profession.refinery.name=Refining Unit
profession.ingotcompressor.name=Metal Processing Unit
profession.circuitfabricator.name=Circuit Fabricator
profession.crafter.name=Crafting Unit
death.attack.wrongAtmoSuffocate=%1$s suffocated in the wrong atmosphere
death.attack.fallOffMothership=%1$s was lost in space
death.attack.fallOffMothershipIntoPlanet=%1$s crashed into %2$s
death.attack.killedByEngine=%1$s was killed by a mothership engine
death.attack.ar_laser=%1$s was hit by a raygun
death.attack.ar_heatray=%1$s was vaporized
death.attack.ar_coldray=%1$s was frozen solid
gui.message.canCreateMothership.name=A Mothership can be built here!
gui.message.tooManyMotherships.name=You cannot create any more Motherships!
gui.message.mothership.unreachableBody=This body cannot be orbited
gui.message.mothership.notEnoughThrust=Insufficient thrust
gui.message.mothership.notEnoughFuel=Insufficient fuel
gui.message.mothership.travelTooLong=Travel would take too long!
gui.message.mothership.alreadyOrbiting=Already Orbiting
gui.message.mothership.stationary=Currently Orbiting %s
gui.message.mothership.transit=In transit from %s to %s
gui.message.mothership.selected=Selected Target: %s
gui.message.mothership.selected.none=None
gui.message.mothership.selectbutton=Select Target
gui.message.mothership.launchbutton=Launch!
gui.message.mothership.travelDistance=Distance
gui.message.mothership.travelTime=Travel Time
gui.message.mothership.travelSpeed=Speed
gui.message.mothership.travelThrust=Thrust
gui.message.mothership.travelTimeRemain=Travel Time remaining: %s
gui.message.mothership.totalMass=Total Mass
gui.message.mothership.totalBlocks=Num Blocks
gui.message.mothership.numEngineParts=Engine Size
gui.message.mothership.status.name=Status
gui.message.mothership.status.idle=Idle
gui.message.mothership.status.disabled=Désactivé
gui.message.mothership.status.active=Active
gui.message.mothership.status.obstructed=Obstructed
gui.message.mothership.fuelReqs=Fuel Requirements
gui.message.mothership.fuel=Fuel
gui.message.mothership.apply=Apply
gui.message.mothership.reset=Reset
gui.message.mothership.okay=OK
gui.message.mothership.notAllowed=You are not allowed to land on this mothership. %s must give you permission first.
gui.message.mothership.permissionError=Permission error
gui.message.mothership.chat.wrongUser=You are not allowed to use this mothership.
gui.message.mothership.chat.notOnShip=This must be placed on a mothership.
gui.message.shuttle.transferFailed=Shuttle Transfer failed
gui.message.dock.status.obstructed=There are blocks in the way.$Shuttles cannot dock here.
gui.message.dock.status.occupied=A shuttle is docked here.
gui.message.dock.status.free=This dock is vacant.
gui.message.dock.action.deploy=Deploy
gui.message.dock.action.get=Withdraw
gui.message.dock.action.enter=ENTER
gui.checkbox.show_visual_guide=Show Area
gui.checkbox.invert_force=Upwards
gui.message.force.strength=Strength
gui.message.energy_usage=Energy Usage
gui.message.misc.generalErrorCaption=Error
gui.message.misc.planet=Planet
gui.message.misc.star=Star
gui.message.misc.moon=Lune
gui.message.misc.belt=Asteroid Belt
gui.message.misc.station=Space Station
gui.message.misc.mothership=Mothership
gui.message.misc.n_a=n/a
gui.message.misc.yes=yes
gui.message.misc.no=no
gui.message.misc.unit.ticks=Ticks
gui.title.gravity=Artificial Gravity Generator
gui.title.isotopeGeneratorBasic=Radioisotope Generator
gui.title.isotopeGeneratorAdvanced=Advanced Radioisotope Generator
gui.title.mothershipEngineIon=Ion Thruster
gui.title.hydroponics=Hydroponics Unit
gui.title.aluChest=Aluminum Chest
gui.title.steelChest=Steel Chest
gui.title.shuttleDock=Shuttle Dock
info.message.celestialbodysearch.none=No celestial bodies matching '%s' found
info.message.celestialbodysearch.some=Found %s celestial bodies matching '%s':
mothership.default.name=Mothership %s

View File

@@ -1,328 +0,0 @@
planet.starAmun=アメン
star.starRa=ラー
planet.osiris=オシリス
planet.horus=ホルス
planet.baal=バアル
planet.sekhmet=セクメト
planet.anubis=アヌビス
planet.asteroidBeltMehen=メヘンベルト
solarsystem.systemAmunRa=アメン・ラー
moon.iah=イアフ
moon.khonsu=コンス
moon.thoth=トート
moon.bast=バステト
moon.maahes=マヘス
moon.seth=セト
moon.neper=ネペル
moon.baalRings=バアルリング
moon.kebe=ケベチェト
tile.darkMatter.name=ダークマター
tile.basalt.name=玄武岩
tile.rockSlab.0.name=玄武岩のハーフブロック
tile.rockDoubleslab.0.name=玄武岩のハーフブロック
tile.basalt.slab.name=玄武岩のハーフブロック
tile.basalt.stairs.name=玄武岩の階段
tile.baseBlockRock.0.name=ブロック
tile.basaltcobble.name=玄武岩の丸石
tile.redrock.name=赤い砂岩
tile.redrockcobble.name=赤い丸石
tile.yellowrock.name=オリビン玄武岩
tile.yellowcobble.name=オリビン玄武岩の丸石
tile.alucrate.name=アルミニウムの箱
tile.alucrate.stairs.name=アルミニウムの階段
tile.alucrate.slab.name=アルミニウムのハーフブロック
tile.basaltbrick.name=玄武岩レンガ
tile.basaltbrick.slab.name=玄武岩レンガのハーフブロック
tile.basaltbrick.stairs.name=玄武岩レンガの階段
tile.smoothbasalt.name=滑らかな玄武岩
tile.smoothbasalt.slab.name=滑らかな玄武岩のハーフブロック
tile.smoothbasalt.stairs.name=滑らかな玄武岩の階段
tile.blockUranium.name=ウランブロック
tile.mothershipController.name=母船航行コンソール
tile.mothershipController.description=母船の行き先を制御するために使用します。
tile.mothershipEngineRocket.name=ロケットエンジン
tile.machines2.name=ジェット
tile.mothershipEngineRocketJet.name=ロケットエンジンの噴出口
tile.msBoosters1.0.name=ベース
tile.mothershipEngineRocketBooster.name=ロケットエンジンのベース
tile.mothershipEngineRocket.description=1つ以上のエンジンベースブロックを一列に設置し片側に噴出口ブロックを設置することで母船のエンジンを作成され、母船が移動できるようになります。
tile.mothershipSettings.name=母船設定端末
tile.mothershipSettings.description=母船のマップ上の外観、名前、誰が乗船できるかをカスタマイズできます。
tile.mothershipSettings.customize=カスタマイズ
tile.mothershipSettings.permission=権限
tile.mothershipSettings.permissionLand=乗船権限
tile.mothershipSettings.permissionLandDesc=この母船に誰が乗船できるかを設定します。
tile.mothershipSettings.permissionUse=使用権限
tile.mothershipSettings.permissionUseDesc=この母船のブロックにアクセスして使用できる人を設定します。これには制御端末、エンジン、設定端末などが含まれます。
tile.mothershipSettings.permission.addUserError=ユーザー%sは見つかりませんでした
tile.mothershipSettings.permission.addUserErrorSelf=自分自身を追加することはできません
tile.mothershipSettings.permission.addUser=ユーザー追加
tile.mothershipSettings.permission.removeUser=ユーザー削除
tile.mothershipSettings.permission.allowLabel=許可されたユーザー
tile.mothershipSettings.permission.allowAll=全員
tile.mothershipSettings.permission.allowNone=所有者のみ
tile.mothershipSettings.permission.whitelist=ホワイトリスト
tile.mothershipSettings.permission.blacklist=ブラックリスト
tile.msBaseBlock.name=母船ベースブロック
tile.mothershipEngineIon.name=イオンスラスタ
tile.mothershipEngineRocketBoosterIon.name=イオンスラスタのベース
tile.mothershipEngineRocketJetIon.name=イオンスラスタの噴出口
tile.machines3.0.name=機械
tile.blockScale.name=ブロックスケール
tile.blockScale.description=上に置かれたブロックの質量を表示します。質量は母船建造に関係します。
tile.machines4.0.name=機械
tile.shuttleDock.name=シャトルドック
tile.shuttleDock.description=母船や宇宙ステーションの壁に設置することで、シャトルを簡単に使用できるようになります。シャトルは他の面にドッキングできます。
tile.gravity.name=人工重力発生装置
tile.gravity.description=設定可能な直方体の領域に下方向(または上方向)の力を発生させます。エネルギー使用量は領域の体積と力の大きさに依存します。
tile.aluChest.name=アルミニウムチェスト
tile.aluChest.description=木製のチェストと同じ容量です。ダブルチェストにすることもできます。
tile.steelChest.name=スチールチェスト
tile.steelChest.description=木製のチェストの2倍の容量がありますが、ダブルチェストにすることはできません。
tile.oldConcreteOre.0.name=アーボライト
tile.oldConcrete.name=アーボライト
tile.oldConcreteOre.oreSteel.name=スチールアーボライト
tile.oldConcreteOre.oreBone.name=化石アーボライト
tile.baseBlockCrystal.0.name=輝くサンゴ
tile.glowCoral.name=発光サンゴ
tile.obsidianbrick.name=黒曜石レンガ
tile.obsidianbrick.stairs.name=黒曜石レンガの階段
tile.obsidianbrick.slab.name=黒曜石レンガのハーフブロック
tile.baseBlockGround.0.name=土 / 粉末
tile.methanedirt.name=土
tile.dustblock.name=表面の硬い粉
tile.underwaterBlueGrass.name=深海の藻
tile.oreAluminium.name=アルミニウム鉱石
tile.oreLead.name=鉛鉱石
tile.oreCryo.name=チオナイト鉱石
tile.oreLithium.name=リシア輝石鉱石
tile.oreSilicon.name=シリコン鉱石
tile.oreTitanium.name=イルメナイト鉱石
tile.oreUranium.name=ウラン鉱石
tile.oreSteel.name=スチール鉱石
tile.oreBone.name=化石鉱石
tile.asteroidMultiOre1.0.name=鉱石
tile.basaltMultiOre.0.name=鉱石
tile.hardClayMultiOre.0.name=鉱石
tile.obsidianMultiOre.0.name=鉱石
tile.basePlant.0.name=背の高い赤草
tile.methaneTallGrass.name=背の高い赤草
tile.blockFake.0.name=偽装ブロック
tile.bossSpawner.0.name=ボススポナー
tile.baseFalling.0.name=落下ブロック
tile.basaltregolith.name=玄武岩の表土
tile.obsidianGravel.name=黒曜石の砂利
tile.obsidianSand.name=黒曜石の砂
tile.baseGrass.0.name=赤草
tile.methanegrass.name=赤草
tile.vacuumRedGrass.name=淡い赤草
tile.log1.0.name=ビリリグの原木
tile.methanewood.name=ビリリグの原木
tile.methanePlanks.name=ビリリグの木材
tile.methanePlanks.slab.name=ビリリグのハーフブロック
tile.methanePlanks.stairs.name=ビリリグの階段
tile.null.0.name=ビリリグの葉
tile.methaneleaf.name=ビリリグの葉
tile.saplings.0.name=ビリリグの苗木
tile.mTreeSapling.name=ビリリグの苗木
tile.wood1.0.name=ルミポッドの樹皮
tile.podBark.name=ルミポッドの樹皮
tile.podPlanks.name=ルミポッドの木材
tile.woodSlab.0.name=ルミポッドのハーフブロック
tile.woodDoubleslab.0.name=ルミポッドのハーフブロック
tile.podPlanks.slab.name=ルミポッドのハーフブロック
tile.podPlanks.stairs.name=ルミポッドの階段
tile.podleaf.name=ルミポッドのパルプ
tile.podSapling.name=ルミポッドの苗木
tile.hydroponics.name=養液栽培ユニット
tile.hydroponics.description=小麦を栽培し、酸素を生成します。
tile.hydroponics.plant=種を植える
tile.hydroponics.harvest=収穫する
tile.hydroponics.fertilize=肥料を与える
tile.hydroponics.noplant=植物なし
tile.hydroponics.plantstatus=植物の状態
tile.machines1.0.name=放射性同位体発電機
tile.isotopeGeneratorBasic.name=放射性同位体発電機
tile.isotopeGeneratorAdvanced.name=発展型放射性同位体発電機
tile.isotopeGenerator.description=核物質の崩壊によって生成される熱から電力を生成します。発電量は外気温に依存し、気温が高いほど少なくなります。使用される同位体の半減期が長いため、この発電機は無尽蔵であると考えられます。
item.baseItem.name=素材
item.baseItem.compressedGold.name=圧縮金
item.baseItem.goldFoil.name=金のホイル
item.baseItem.transformer.name=変成器
item.baseItem.waferEnder.name=エンダーウェハー
item.baseItem.porcodonMeat.name=ポルコドンの肉
item.porcodonMeat.description=ガソリンっぽい匂いがする
item.baseItem.laserDiode.name=レーザーダイオード
item.baseItem.cryoDiode.name=クリオダイオード
item.baseItem.cryoCrystal.name=チオナイト
item.baseItem.rubyGem.name=ルビー
item.baseItem.lithiumGem.name=リシア輝石
item.baseItem.lithiumMesh.name=リチウムメッシュ
item.baseItem.alienBook.name=宇宙人の本
item.baseItem.leadIngot.name=鉛インゴット
item.baseItem.uraniumIngot.name=ウランインゴット
item.baseItem.steelIngot.name=スチールインゴット
item.baseItem.ancientRebar.name=古代の鉄筋
item.baseItem.lightPlate.name=軽量な板
item.baseItem.shuttleLegs.name=シャトルの脚
item.baseItem.shuttleNoseCone.name=シャトルのノーズコーン
item.baseItem.uranMesh.name=ウラン-リチウムメッシュ
item.baseItem.shuttleTank.name=シャトルの燃料タンク
item.baseItem.dockDoor.name=ドックのドア
item.baseItem.dockGangway.name=ドックのギャングウェイ
item.schematic.schematicShuttle.name=シャトルの設計図
item.baseItem.darkShard.name=ダークマターの破片
item.baseItem.naniteCluster.name=ナナイトの塊
item.baseItem.naniteCluster.description=これらのナノマシンは不活性のように見えますが、未だ稼働中です。
item.baseItem.naniteControl.name=ナナイト制御モジュール
item.baseItem.mummyDust.name=ミイラの粉
item.baseItem.gravityBlockDisabler.name=人工重力阻害装置
item.baseItem.gravityBlockDisabler.description=起動すると、人工重力発生装置の影響を防ぐことができます。
item.baseItem.dustMote.name=粉
item.battery-lithium.name=リチウム蓄電池
item.battery-quantum.name=量子電池
item.battery-ender.name=発展型電池
item.battery-nuclear.name=原子力電池
item.raygun.name=ブラスター
item.cryogun.name=フリーズレイ
entity.robotVillager.name=ロボ村人
entity.porcodon.name=ポルコドン
entity.sentryRobot.name=セントリー
entity.osirisBoss.name=不死のファラオ
entity.alienVillagerAR.name=腹足村人
entity.alienBug.name=ハサミムシ
entity.GalacticraftAmunRa.Shuttle.name=シャトルロケット
item.itemShuttle.name=シャトルロケット
item.thermalSuit.name=対応調節防護服の素材
item.thermalSuit.thermalLevel.name=熱レベル: %s
item.thermalSuit.helmet.name=体温調節ヘルメット
item.thermalSuit.chest.name=体温調節チェストプレート
item.thermalSuit.boots.name=体温調節ブーツ
item.thermalSuit.legs.name=体温調節レギンス
item.baseItem.thermalController.name=携帯熱調節器
item.baseItem.tricorder.name=マルチセンサー
item.baseItem.tricorder.description=現在のディメンションの情報を測定して表示できます。
item.baseItem.tricorder.message.gravity=重力: %s m/s²
item.baseItem.tricorder.message.temperature=熱レベル: %s
item.baseItem.tricorder.message.solar=太陽レベル: %s
item.baseItem.tricorder.message.atmosphere=大気ガス: %s
item.baseItem.tricorder.message.daylength=一日の長さ: %s
item.baseItem.tricorder.message.unknown=不明
item.baseItem.tricorder.message.unknownGas=不明な気体
item.baseItem.tricorder.message.none=なし
item.nanotool.name=ナナイトマルチツール
item.nanotool.mode-prefix=モード
item.nanotool.mode.workbench=クラフト
item.nanotool.mode.axe=斧
item.nanotool.mode.hoe=クワ
item.nanotool.mode.pickaxe=ツルハシ
item.nanotool.mode.shears=ハサミ
item.nanotool.mode.shovel=シャベル
item.nanotool.mode.wrench=レンチ
item.battery-using-item.powerlevel=電源
gas.argon.name=アルゴン
gas.helium.name=ヘリウム
gas.hydrogen.name=水素
gas.methane.name=メタン
profession.furnace.name=精錬ユニット
profession.compressor.name=ガス圧縮ユニット
profession.generator.name=パワーユニット
profession.refinery.name=精製ユニット
profession.ingotcompressor.name=金属加工ユニット
profession.circuitfabricator.name=回路製造機
profession.crafter.name=クラフトユニット
death.attack.wrongAtmoSuffocate=%1$sは不適切な大気の中で窒息した
death.attack.fallOffMothership=%1$sは宇宙で失われてしまった
death.attack.fallOffMothershipIntoPlanet=%1$sは%2$sに衝突してしまった
death.attack.killedByEngine=%1$sは母船のエンジンによって殺されてしまった
death.attack.ar_laser=%1$sは光線銃で撃たれた
death.attack.ar_heatray=%1$sは蒸発してしまった
death.attack.ar_coldray=%1$sは凍ってしまった
itemGroup.AmunRaTab=Amun-Ra
gui.message.canCreateMothership.name=ここに母船を建造できます!
gui.message.tooManyMotherships.name=これ以上母船を作成できません!
gui.message.mothership.unreachableBody=この天体を周回することはできません
gui.message.mothership.notEnoughThrust=推力が不足しています
gui.message.mothership.notEnoughFuel=燃料が不足しています
gui.message.mothership.travelTooLong=移動には時間がかかりすぎます!
gui.message.mothership.alreadyOrbiting=すでに周回中
gui.message.mothership.stationary=現在、%sを周回中
gui.message.mothership.transit=%sから%sへ移動中です
gui.message.mothership.selected=選択対象: %s
gui.message.mothership.selected.none=なし
gui.message.mothership.selectbutton=選択対象
gui.message.mothership.launchbutton=打ち上げ!
gui.message.mothership.travelDistance=距離
gui.message.mothership.travelTime=移動時間
gui.message.mothership.travelSpeed=速度
gui.message.mothership.travelThrust=推力
gui.message.mothership.travelTimeRemain=残り移動時間: %s
gui.message.mothership.totalMass=総質量
gui.message.mothership.totalBlocks=ブロック数
gui.message.mothership.numEngineParts=エンジンの大きさ
gui.message.mothership.status.name=状態
gui.message.mothership.status.idle=待機
gui.message.mothership.status.disabled=無効
gui.message.mothership.status.active=有効
gui.message.mothership.status.obstructed=阻害
gui.message.mothership.fuelReqs=必要燃料
gui.message.mothership.fuel=燃料
gui.message.mothership.apply=適用
gui.message.mothership.reset=リセット
gui.message.mothership.okay=OK
gui.message.mothership.notAllowed=この母船に乗船することはできません。まず、%sに権限ももらう必要があります。
gui.message.mothership.permissionError=権限エラー
gui.message.mothership.chat.wrongUser=この母船を使用することは許可されていません。
gui.message.mothership.chat.notOnShip=これは母船に設置する必要があります。
gui.message.shuttle.transferFailed=シャトルの移送に失敗しました
gui.message.dock.status.obstructed=途中にブロックがあるため、ここにはドッキングできません。
gui.message.dock.status.occupied=ここにはシャトルがドッキングしています。
gui.message.dock.status.free=このドックは空いています。
gui.message.dock.action.deploy=配備
gui.message.dock.action.get=退場
gui.message.dock.action.enter=入場
gui.checkbox.show_visual_guide=エリアを表示
gui.checkbox.invert_force=上向き
gui.message.force.strength=強さ
gui.message.energy_usage=エネルギー使用量
info.message.celestialbodysearch.none=「%s」に一致する天体は見つかりませんでした
info.message.celestialbodysearch.some=%s個の「%s」に一致する天体が見つかりました:
gui.message.misc.generalErrorCaption=エラー
gui.message.misc.planet=惑星
gui.message.misc.star=星
gui.message.misc.moon=衛星
gui.message.misc.belt=小惑星帯
gui.message.misc.station=宇宙ステーション
gui.message.misc.mothership=母船
gui.message.misc.n_a=n/a
gui.message.misc.yes=はい
gui.message.misc.no=いいえ
gui.message.misc.unit.ticks=ティック
mothership.default.name=母船 %s

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@@ -1,321 +0,0 @@
itemGroup.AmunRaTab=아문-라
planet.starAmun=아문
star.starRa=라
planet.osiris=오시리스
planet.horus=호루스
planet.baal=바알
planet.sekhmet=세크메트
planet.anubis=아누비스
planet.asteroidBeltMehen=메헨 벨트
solarsystem.systemAmunRa=아문-라
moon.iah=이아
moon.khonsu=콘수
moon.thoth=토트
moon.bast=바스테트
moon.maahes=마헤스
moon.seth=세트
moon.neper=네페르
moon.baalRings=바알의 고리
moon.kebe=케베체트
tile.darkMatter.name=암흑물질
tile.basalt.name=현무암
tile.rockSlab.0.name=현무암 반블록
tile.rockDoubleslab.0.name=현무암 반블록
tile.basalt.slab.name=현무암 반블록
tile.basalt.stairs.name=현무암 계단
tile.baseBlockRock.0.name=블록
tile.basaltcobble.name=현무암 조약돌
tile.redrock.name=붉은 사암
tile.redrockcobble.name=붉은 조약돌
tile.yellowrock.name=감람석 현무암
tile.yellowcobble.name=감람석 현무암 조약돌
tile.alucrate.name=알루미늄 상자
tile.alucrate.stairs.name=알루미늄 계단
tile.alucrate.slab.name=알루미늄 반 블록
tile.basaltbrick.name=현무암 벽돌
tile.basaltbrick.slab.name=현무암 벽돌 반 블록
tile.basaltbrick.stairs.name=현무암 벽돌 계단
tile.smoothbasalt.name=매끄러운 현무암
tile.smoothbasalt.slab.name=매끄러운 현무암 반 블록
tile.smoothbasalt.stairs.name=매끄러운 현무암 계단
tile.blockUranium.name=우라늄 블록
tile.mothershipController.name=모선 항해 콘솔
tile.mothershipController.description=이 블록은 모선의 목적지를 정하는데 사용합니다.
tile.mothershipEngineRocket.name=로켓 엔진
tile.machines2.name=제트
tile.mothershipEngineRocketJet.name=로켓 엔진 추진기
tile.msBoosters1.0.name=기반
tile.mothershipEngineRocketBooster.name=로켓 엔진 기반
tile.mothershipEngineRocket.description=모선을 움직이기위해 하나 이상을 연이어 설치하고, 한개의 추진기를 설치하세요
tile.mothershipSettings.name=모선 설정 터미널
tile.mothershipSettings.description=모선을 커스터마이징할수있습니다. 이름이나 지도에 보이는 모습, 누가 들어올수있는지까지.
tile.mothershipSettings.customize=커스터마이즈
tile.mothershipSettings.permission=권한
tile.mothershipSettings.permissionLand=착륙권한
tile.mothershipSettings.permissionLandDesc=누가 모선에 착륙할수있는지를 설정합니다.
tile.mothershipSettings.permissionUse=사용 권한들
tile.mothershipSettings.permissionUseDesc=누가 접근에 허용돼고 몇몇 모선의 블럭 사용을 할수 있는지 설정합니다. 이건 터미널을 조작하거나, 엔진을 작동시키고, 터미널 자체를 설정하는것을 포함합니다.
tile.mothershipSettings.permission.addUserError=%s 유저를 찾을 수 없습니다.
tile.mothershipSettings.permission.addUserErrorSelf=자신을 추가할 수 없습니다.
tile.mothershipSettings.permission.addUser=사용자 추가
tile.mothershipSettings.permission.removeUser=사용자 제거
tile.mothershipSettings.permission.allowLabel=허용된 사용자
tile.mothershipSettings.permission.allowAll=모두
tile.mothershipSettings.permission.allowNone=소유자만
tile.mothershipSettings.permission.whitelist=화이트리스트
tile.mothershipSettings.permission.blacklist=블랙리스트
tile.msBaseBlock.name=모선 기초 블록
tile.mothershipEngineIon.name=이온 추진기
tile.mothershipEngineRocketBoosterIon.name=이온 추진기 기반
tile.mothershipEngineRocketJetIon.name=이온 제트 추진기
tile.machines3.0.name=기계
tile.blockScale.name=블록 저울
tile.blockScale.description=위에 놓인 블록의 질량을 표시합니다. 질량은 모선에 연관됩니다.
tile.machines4.0.name=기계
tile.shuttleDock.name=왕복선 도킹 포트
tile.shuttleDock.description=모선의 벽이나 우주 정거장에 설치하여 더 쉽게 우주 왕복선을 사용하세요. 왕복선은 다른 쪽에서 도킹할 수 있습니다.
tile.gravity.name=인공 중력 생성기
tile.gravity.description=아래로든 위로든 지정된 범위에 중력을 생성합니다. 전력소모는 강도와 범위에따라 달라집니다.
tile.aluChest.name=알루미늄 상자
tile.aluChest.description=나무 상자와 같은 용량을 지닙니다. 큰 상자로 합쳐질 수 있습니다.
tile.steelChest.name=강철 상자
tile.steelChest.description=나무 상자의 2배 용량을 지닙니다. 큰 상자로 합쳐질 수 없습니다.
tile.oldConcreteOre.0.name=우르보라이트
tile.oldConcrete.name=우르보라이트
tile.oldConcreteOre.oreSteel.name=강철-우르보라이트
tile.oldConcreteOre.oreBone.name=화석화된 우르보라이트
tile.baseBlockCrystal.0.name=발광 산호
tile.glowCoral.name=발광 산호
tile.obsidianbrick.name=흑요석 벽돌
tile.obsidianbrick.stairs.name=흑요석 벽돌 계단
tile.obsidianbrick.slab.name=흑요석 벽돌 반 블록
tile.baseBlockGround.0.name=흙 / 분쇄된 가루
tile.methanedirt.name=흙
tile.dustblock.name=굳은 가루
tile.underwaterBlueGrass.name=심해 조류
tile.oreAluminium.name=알루미늄 광석
tile.oreLead.name=납 광석
tile.oreCryo.name=치오니트 광석
tile.oreLithium.name=스포듀멘 광석
tile.oreSilicon.name=실리콘 광석
tile.oreTitanium.name=일메나이트 광석
tile.oreUranium.name=우라늄 광석
tile.oreSteel.name=강철 광석
tile.oreBone.name=화석
tile.asteroidMultiOre1.0.name=광석
tile.basaltMultiOre.0.name=광석
tile.hardClayMultiOre.0.name=광석
tile.obsidianMultiOre.0.name=광석
tile.basePlant.0.name=큰 붉은잔디
tile.methaneTallGrass.name=큰 붉은잔디
tile.blockFake.0.name=Fake Block
tile.bossSpawner.0.name=보스 스포너
tile.baseFalling.0.name=Falling Block
tile.basaltregolith.name=현무암질 표토
tile.obsidianGravel.name=흑요석 자갈
tile.obsidianSand.name=흑요석 모래
tile.baseGrass.0.name=붉은잔디
tile.methanegrass.name=붉은잔디
tile.vacuumRedGrass.name=창백한 붉은잔디
tile.log1.0.name=벌리그 원목
tile.methanewood.name=벌리그 통나무
tile.methanePlanks.name=벌리그나무 판자
tile.methanePlanks.slab.name=벌리그나무 반 블록
tile.methanePlanks.stairs.name=벌리그나무 계단
tile.null.0.name=벌리그 잎
tile.methaneleaf.name=벌리그 앞
tile.saplings.0.name=벌리그 묘목
tile.mTreeSapling.name=벌리그나무 묘목
tile.wood1.0.name=루미포드 껍질
tile.podBark.name=루미포드 껍질
tile.podPlanks.name=루미포드나무 판자
tile.woodSlab.0.name=루미포드나무 반 블록
tile.woodDoubleslab.0.name=루미포드나무 반 블록
tile.podPlanks.slab.name=루미포드나무 반 블록
tile.podPlanks.stairs.name=루미포드나무 계단
tile.podleaf.name=루미포드나무 펄프
tile.podSapling.name=루미포드나무 묘목
tile.hydroponics.name=수경재배 유닛
tile.hydroponics.description=밀을 기르고 생산된 산소를 추출합니다.
tile.hydroponics.plant=씨앗 심기
tile.hydroponics.harvest=수확
tile.hydroponics.fertilize=비료 공급
tile.hydroponics.noplant=식물 없음
tile.hydroponics.plantstatus=식물 상태
tile.machines1.0.name=방사성동위원소 발전기
tile.isotopeGeneratorBasic.name=방사성동위원소 발전기
tile.isotopeGeneratorAdvanced.name=고급 방사성동위원소 발전기
tile.isotopeGenerator.description=합성된 방사성 물질의 붕괴로 발생한 열로부터 에너지를 생산합니다. 외부 기온에 따라 에너지의 생산량이 달라집니다. 뜨거워질수록 더 적은 에너지가 생산됩니다. 동위원소의 긴 반감기로 인해, 이 발전기는 영구적인 것으로 간주됩니다.
item.baseItem.name=Resource
item.baseItem.compressedGold.name=압축된 금
item.baseItem.goldFoil.name=금 호일
item.baseItem.transformer.name=변압기
item.baseItem.waferEnder.name=엔더 웨이퍼
item.baseItem.porcodonMeat.name=포코돈 고기
item.baseItem.laserDiode.name=레이저 다이오드
item.baseItem.cryoDiode.name=극저온 다이오드
item.baseItem.cryoCrystal.name=치오나이트
item.baseItem.rubyGem.name=루비
item.baseItem.lithiumGem.name=스포듀멘
item.baseItem.lithiumMesh.name=리튬 매쉬
item.baseItem.alienBook.name=에이리언의 책
item.baseItem.leadIngot.name=납 주괴
item.baseItem.uraniumIngot.name=우라늄 주괴
item.baseItem.steelIngot.name=강철 주괴
item.baseItem.ancientRebar.name=고대 보강봉
item.baseItem.lightPlate.name=경량화 판
item.baseItem.shuttleLegs.name=왕복선 다리
item.baseItem.shuttleNoseCone.name=왕복선 노즈콘
item.baseItem.uranMesh.name=우라늄-리튬 매쉬
item.baseItem.shuttleTank.name=왕복선 연료통
item.baseItem.dockDoor.name=도킹 문
item.baseItem.dockGangway.name=도킹 갱웨이
item.baseItem.darkShard.name=암흑물질 조각
item.baseItem.naniteCluster.name=나나이트 클러스터
item.baseItem.naniteCluster.description=이 나나이트들은 멈춘것처럼 보여도, 아직 동작중입니다
item.baseItem.naniteControl.name=나나이트 제어 모듈
item.baseItem.mummyDust.name=미라 가루
item.baseItem.gravityBlockDisabler.name=인공중력 교란기
item.baseItem.gravityBlockDisabler.description=작동중일때, 인공중력의 영향을 무시하게 해줍니다.
item.baseItem.dustMote.name=가루
item.baseItem.thermalController.name=휴대용 온도조절기
item.baseItem.tricorder.name=멀티 센서
item.baseItem.tricorder.description=현재 위치한 차원의 특정 정보를 측량하고 표시해줍니다.
item.baseItem.tricorder.message.gravity=중력: %s m/s²
item.baseItem.tricorder.message.temperature=열 레벨: %s
item.baseItem.tricorder.message.solar=태양광 레벨: %s
item.baseItem.tricorder.message.atmosphere=대기 가스: %s
item.baseItem.tricorder.message.daylength=낮 길이: %s
item.baseItem.tricorder.message.unknown=알 수 없음
item.baseItem.tricorder.message.unknownGas=알 수 없는 기체
item.baseItem.tricorder.message.none=없음
item.schematic.schematicShuttle.name=왕복선 설계도
item.porcodonMeat.description=가솔린 비슷한 냄새가 납니다.
item.battery-lithium.name=리튬 배터리
item.battery-quantum.name=양자 배터리
item.battery-ender.name=고급 배터리
item.battery-nuclear.name=원자력 배터리
item.raygun.name=블래스터
item.cryogun.name=동결 광선
item.itemShuttle.name=우주 왕복선
item.thermalSuit.name=온도조절 방어구 조각
item.thermalSuit.thermalLevel.name=열 레벨: %s
item.thermalSuit.helmet.name=온도조절 헬멧
item.thermalSuit.chest.name=온도조절 상의
item.thermalSuit.boots.name=온도조절 부츠
item.thermalSuit.legs.name=온도조절 레깅스
item.nanotool.name=나나이트 멀티툴
item.nanotool.mode-prefix=모드
item.nanotool.mode.workbench=제작
item.nanotool.mode.axe=도끼
item.nanotool.mode.hoe=괭이
item.nanotool.mode.pickaxe=곡괭이
item.nanotool.mode.shears=가위
item.nanotool.mode.shovel=삽
item.nanotool.mode.wrench=렌치
item.battery-using-item.powerlevel=전력 소스
entity.robotVillager.name=로봇 주민
entity.porcodon.name=포코돈
entity.sentryRobot.name=센트리
entity.osirisBoss.name=언데드 파라오
entity.alienVillagerAR.name=가스트로포드 주민
entity.alienBug.name=핀서 벌레
entity.GalacticraftAmunRa.Shuttle.name=우주 왕복선
gas.argon.name=아르곤
gas.helium.name=헬륨
gas.hydrogen.name=수소
gas.methane.name=메탄
profession.furnace.name=제련 유닛
profession.compressor.name=기체 압축 유닛
profession.generator.name=전력 유닛
profession.refinery.name=정제 유닛
profession.ingotcompressor.name=금속 가공 유닛
profession.circuitfabricator.name=회로 조립기
profession.crafter.name=조합 유닛
death.attack.wrongAtmoSuffocate=%1$s 이(가) 잘못된 대기 구성으로 인해 질식했습니다.
death.attack.fallOffMothership=%1$s 은(는) 생각하는 것을 그만두었습니다.
death.attack.fallOffMothershipIntoPlanet=%1$s 이(가) %2$s 에 충돌했습니다.
death.attack.killedByEngine=%1$s 이(가) 모선 엔진에 의해 죽었습니다.
death.attack.ar_laser=%1$s 이(가) 광선총에 맞았습니다.
death.attack.ar_heatray=%1$s 이(가) 증발했습니다.
death.attack.ar_coldray=%1$s 이(가) 얼어붙었습니다.
gui.message.canCreateMothership.name=이곳은 모선 건설이 가능합니다!
gui.message.tooManyMotherships.name=더이상의 모선을 생성할수 없습니다!
gui.message.mothership.unreachableBody=이 함체는 궤도를 돌 수 없습니다.
gui.message.mothership.notEnoughThrust=충분하지 않은 추력
gui.message.mothership.notEnoughFuel=올바르지 못한 연료
gui.message.mothership.travelTooLong=이동 시간이 매우 길 것입니다!
gui.message.mothership.alreadyOrbiting=이미 공전중
gui.message.mothership.stationary=%s를 공전중
gui.message.mothership.transit=In transit from %s to %s
gui.message.mothership.selected=Selected Target: %s
gui.message.mothership.selected.none=없음
gui.message.mothership.selectbutton=Select Target
gui.message.mothership.launchbutton=발사!
gui.message.mothership.travelDistance=거리
gui.message.mothership.travelTime=이동 시간
gui.message.mothership.travelSpeed=속도
gui.message.mothership.travelThrust=추력
gui.message.mothership.travelTimeRemain=남은 이동시간: %s
gui.message.mothership.totalMass=총 질량
gui.message.mothership.totalBlocks=블록의 갯수
gui.message.mothership.numEngineParts=엔진 크기
gui.message.mothership.status.name=상태
gui.message.mothership.status.idle=아무것도 안하고있음
gui.message.mothership.status.disabled=비활성화됨
gui.message.mothership.status.active=활성화됨
gui.message.mothership.status.obstructed=막힘
gui.message.mothership.fuelReqs=연료 요구량
gui.message.mothership.fuel=연료
gui.message.mothership.apply=적용
gui.message.mothership.reset=초기화
gui.message.mothership.okay=OK
gui.message.mothership.notAllowed=이 모선에 착륙할 수 없습니다. 먼저 %s가 당신이 착륙할 수 있도록 허가해주어야 합니다.
gui.message.mothership.permissionError=허가 문제
gui.message.mothership.chat.wrongUser=이 모선을 사용하는것이 허용되지 않습니다.
gui.message.mothership.chat.notOnShip=모선 위에 설치되어야 합니다.
gui.message.shuttle.transferFailed=Shuttle Transfer failed
gui.message.dock.status.obstructed=길목에 블록들이 있습니다. $셔틀이 이곳에 도킹할 수 없습니다.
gui.message.dock.status.occupied=셔틀이 이미 이곳에 도킹되어있습니다.
gui.message.dock.status.free=이 도킹 포트는 비어있습니다.
gui.message.dock.action.deploy=Deploy
gui.message.dock.action.get=Withdraw
gui.message.dock.action.enter=ENTER
gui.checkbox.show_visual_guide=Show Area
gui.checkbox.invert_force=Upwards
gui.message.force.strength=Strength
gui.message.energy_usage=Energy Usage
gui.message.misc.generalErrorCaption=에러
gui.message.misc.planet=행성
gui.message.misc.star=별
gui.message.misc.moon=달
gui.message.misc.belt=소행성대
gui.message.misc.station=우주정거장
gui.message.misc.mothership=모선
gui.message.misc.n_a=n/a
gui.message.misc.yes=예
gui.message.misc.no=아니오
gui.message.misc.unit.ticks=틱
gui.title.gravity=Artificial Gravity Generator
gui.title.isotopeGeneratorBasic=Radioisotope Generator
gui.title.isotopeGeneratorAdvanced=Advanced Radioisotope Generator
gui.title.mothershipEngineIon=Ion Thruster
gui.title.hydroponics=Hydroponics Unit
gui.title.aluChest=Aluminum Chest
gui.title.steelChest=Steel Chest
gui.title.shuttleDock=Shuttle Dock
info.message.celestialbodysearch.none=No celestial bodies matching '%s' found
info.message.celestialbodysearch.some=Found %s celestial bodies matching '%s':
mothership.default.name=모선 %s

View File

@@ -1,321 +0,0 @@
itemGroup.AmunRaTab=Amun-Ra
planet.starAmun=Amon
star.starRa=Ra
planet.osiris=Ozyrys
planet.horus=Horus
planet.baal=Baal
planet.sekhmet=Sechmet
planet.anubis=Anubis
planet.asteroidBeltMehen=Pas Asteroid Mehen
solarsystem.systemAmunRa=Amon-Ra
moon.iah=Iah
moon.khonsu=Chonsu
moon.thoth=Thot
moon.bast=Bastet
moon.maahes=Maahes
moon.seth=Set
moon.neper=Nepri
moon.baalRings=Pierścień Baal
moon.kebe=Kebechet
tile.darkMatter.name=Ciemna Materia
tile.basalt.name=Bazalt
tile.rockSlab.0.name=Płyta z Bazaltu
tile.rockDoubleslab.0.name=Płyta z Bazaltu
tile.basalt.slab.name=Płyta z Bazaltu
tile.basalt.stairs.name=Schody z Bazaltu
tile.baseBlockRock.0.name=Blok
tile.basaltcobble.name=Bazaltowy Bruk
tile.redrock.name=Czerwony Piaskowiec
tile.redrockcobble.name=Czerwony Bruk
tile.yellowrock.name=Bazalt z Olivin
tile.yellowcobble.name=Bruk z Olivin
tile.alucrate.name=Aluminiowe Pudełko
tile.alucrate.stairs.name=Aluminiowe Schody
tile.alucrate.slab.name=Aluminiowa Płyta
tile.basaltbrick.name=Bazaltowa Cegła
tile.basaltbrick.slab.name=Płyta z Bazaltowej Cegły
tile.basaltbrick.stairs.name=Schody z Bazaltowej Cegły
tile.smoothbasalt.name=Gładki Bazalt
tile.smoothbasalt.slab.name=Gładka Bazaltowa Płyta
tile.smoothbasalt.stairs.name=Gładkie Bazaltowe Schody
tile.blockUranium.name=Blok Uranu
tile.mothershipController.name=Konsola Nawigacyjna Statku Kosmicznego
tile.mothershipController.description=Ten blok jest potrzebny aby wybrać miejsce docelowe Statku Kosmicznego
tile.mothershipEngineRocket.name=Silniki Rakietowe
tile.machines2.name=Strumień
tile.mothershipEngineRocketJet.name=Ster Strumieniowy Silnika Rakietowego
tile.msBoosters1.0.name=Baza
tile.mothershipEngineRocketBooster.name=Podstawa Silnika Rakietowego
tile.mothershipEngineRocket.description=Umieść Jeden lub więcej bloków bazowych silnika rakietowego w rzędzie następnie jeden ster strumieniowy silnika rakietowego na jednej stronie, aby utworzyć Statek Kosmiczny
tile.mothershipSettings.name=Terminal Konfiguracyjny Statku Kosmicznego
tile.mothershipSettings.description=Pozwala na dostosowanie wyglądu statku kosmicznego na mapie, jego nazwę, oraz na ustalenie kto może nim wylądować
tile.mothershipSettings.customize=Modyfikuj
tile.mothershipSettings.permission=Uprawnienia
tile.mothershipSettings.permissionLand=Uprawnienia do lądowania
tile.mothershipSettings.permissionLandDesc=Konfiguruje, kto może lądować na tym statku kosmicznym.
tile.mothershipSettings.permissionUse=Uprawnienia użytkowania
tile.mothershipSettings.permissionUseDesc=Konfiguruje, kto może uzyskać dostęp i korzystać z kilku bloków na tym statku kosmicznym. Obejmuje to terminal kontrolny, silniki i sam terminal konfiguracyjny.
tile.mothershipSettings.permission.addUserError=Użytkownik %s nie znaleziony
tile.mothershipSettings.permission.addUserErrorSelf=Nie możesz dodać sam siebie
tile.mothershipSettings.permission.addUser=Dodaj użytkownika
tile.mothershipSettings.permission.removeUser=Usuń użytkownika
tile.mothershipSettings.permission.allowLabel=Dozwoleni użytkownicy
tile.mothershipSettings.permission.allowAll=Wszyscy
tile.mothershipSettings.permission.allowNone=Tylko właściciel
tile.mothershipSettings.permission.whitelist=Biała lista
tile.mothershipSettings.permission.blacklist=Czarna lista
tile.msBaseBlock.name=Podstawowy Blok Statku Kosmicznego
tile.mothershipEngineIon.name=Silnik Jonowy
tile.mothershipEngineRocketBoosterIon.name=Podstawa Silnika Jonowego
tile.mothershipEngineRocketJetIon.name=Dysza Silnika Jonowego
tile.machines3.0.name=Maszyna
tile.blockScale.name=Skala bloków
tile.blockScale.description=Wyświetla masę bloku postawionego bezpośrednio nad nim, ma to znaczenie przy budowie statku kosmicznego.
tile.machines4.0.name=Maszyna
tile.shuttleDock.name=Dok Wahadłowca
tile.shuttleDock.description=Postaw w ścianie statku-matki lub stacji kosmicznej by łatwo korzystać z wahadłowców. Wahadłowce dokują po drugiej stronie ściany.
tile.gravity.name=Generator Sztucznej Grawitacji
tile.gravity.description=Generuje siłę skierowaną w dół (lub w górę) w obszarze konfigurowalnego prostopadłościanu. Zużycie energii zależy od objętości obszaru i wielkości siły.
tile.aluChest.name=Aluminiowa Skrzynia
tile.aluChest.description=Taka sama pojemność jak zwykła skrzynia drewniana. Można łączyć w podwójną skrzynię.
tile.steelChest.name=Stalowa Skrzynia
tile.steelChest.description=Dwa razy większa pojemność niż skrzynia drewniana, ale nie można łączyć w podwójne skrzynie.
tile.oldConcreteOre.0.name=Urbolit
tile.oldConcrete.name=Urbolit
tile.oldConcreteOre.oreSteel.name=Urbolit zawierający stal
tile.oldConcreteOre.oreBone.name=Skamieniały Urbolit
tile.baseBlockCrystal.0.name=Świecący koral
tile.glowCoral.name=Świecący Koral
tile.obsidianbrick.name=Cegły Obsydianu
tile.obsidianbrick.stairs.name=Schody z Obsydianowych Cegieł
tile.obsidianbrick.slab.name=Płyta z Obsydianowych Cegieł
tile.baseBlockGround.0.name=Ziema / Skorupowy Pył
tile.methanedirt.name=Ziemia
tile.dustblock.name=Skorupowy Pył
tile.underwaterBlueGrass.name=Głębokie Glony
tile.oreAluminium.name=Ruda Aluminum
tile.oreLead.name=Ruda Ołowiu
tile.oreCryo.name=Ruda Chionitu
tile.oreLithium.name=Ruda Spodumenu
tile.oreSilicon.name=Ruda Krzemu
tile.oreTitanium.name=Ruda Ilmenitu
tile.oreUranium.name=Ruda Uranu
tile.oreSteel.name=Ruda Stali
tile.oreBone.name=Ruda Skamielin
tile.asteroidMultiOre1.0.name=Ruda
tile.basaltMultiOre.0.name=Ruda
tile.hardClayMultiOre.0.name=Ruda
tile.obsidianMultiOre.0.name=Ruda
tile.basePlant.0.name=Wysoka czerwona trawa
tile.methaneTallGrass.name=Wysoka Czerwona Trawa
tile.blockFake.0.name=Fałszywy blok
tile.bossSpawner.0.name=Przywoływacz ( Boss )
tile.baseFalling.0.name=Spadający blok
tile.basaltregolith.name=Bazaltowy Regolit
tile.obsidianGravel.name=Żwir z Obsydianu
tile.obsidianSand.name=Piasek z Obsydianu
tile.baseGrass.0.name=Czerwona trawa
tile.methanegrass.name=Czerwona Trawa
tile.vacuumRedGrass.name=Wyblakła Czerwona Trawa
tile.log1.0.name=Pień Virilig
tile.methanewood.name=Viriligowy Pień
tile.methanePlanks.name=Viriligowe Deski
tile.methanePlanks.slab.name=Plyta z Viriligu
tile.methanePlanks.stairs.name=Schody z Viriligu
tile.null.0.name=Liście Virilig
tile.methaneleaf.name=Viriligowe Liście
tile.saplings.0.name=Sadzonka Virilig
tile.mTreeSapling.name=Sadzonka Viriligu
tile.wood1.0.name=Kora Lumipod
tile.podBark.name=Kora Lumipodu
tile.podPlanks.name=Lumipodowe Deski
tile.woodSlab.0.name=Płyta z Lumipodu
tile.woodDoubleslab.0.name=Płyta z Lumipodu
tile.podPlanks.slab.name=Płyta z Lumipodu
tile.podPlanks.stairs.name=Schody z Lumipodu
tile.podleaf.name=Ścier z Lumipodu
tile.podSapling.name=Sadzonka Lumipodu
tile.hydroponics.name=Jednostka Hydroponiczna
tile.hydroponics.description=Uprawia pszenicę i wydobywa wytworzony tlen.
tile.hydroponics.plant=Nasiona roślin
tile.hydroponics.harvest=Zbierz
tile.hydroponics.fertilize=Nawożenie
tile.hydroponics.noplant=Brak Rośliny
tile.hydroponics.plantstatus=Status rośliny
tile.machines1.0.name=Generator radioizotopów
tile.isotopeGeneratorBasic.name=Generator radioizotopów
tile.isotopeGeneratorAdvanced.name=Zaawansowany Generator Radioizotopów
tile.isotopeGenerator.description=Generuje energię poprzez ciepło stworzone, w skutek rozpadu materiału jądrowego. Tempo produkcji energi zależy od temperatury na zewnątrz, im jest cieplej, tym mniej energi zostaje wygenerowanej. Ze względu na długi okres półtrwania użytego izotopu, generator może działać wiecznie.
item.baseItem.name=Zasoby
item.baseItem.compressedGold.name=Skompresowane Złoto
item.baseItem.goldFoil.name=Złota folia
item.baseItem.transformer.name=Transformator
item.baseItem.waferEnder.name=Enderowy Wafer
item.baseItem.porcodonMeat.name=Mięso Porcodonu
item.baseItem.laserDiode.name=Laserowa Dioda
item.baseItem.cryoDiode.name=Cryotowa Dioda
item.baseItem.cryoCrystal.name=Chionit
item.baseItem.rubyGem.name=Rubin
item.baseItem.lithiumGem.name=Spodumen
item.baseItem.lithiumMesh.name=Litowa Siatka
item.baseItem.alienBook.name=Książka Obcych
item.baseItem.leadIngot.name=Sztabka Ołowiu
item.baseItem.uraniumIngot.name=Sztabka Uranu
item.baseItem.steelIngot.name=Sztabka Stali
item.baseItem.ancientRebar.name=Starożytne Zbrojenie
item.baseItem.lightPlate.name=Lekka Płyta
item.baseItem.shuttleLegs.name=Nogi Wahadłowca
item.baseItem.shuttleNoseCone.name=Głowica Wahadłowca
item.baseItem.uranMesh.name=Siatka Uranowo-Litowa
item.baseItem.shuttleTank.name=Zbiornik Paliwa Wahadłowca
item.baseItem.dockDoor.name=Drzwi Do Doku
item.baseItem.dockGangway.name=Przejście Do Doku
item.baseItem.darkShard.name=Odłamek Ciemnej Materii
item.baseItem.naniteCluster.name=Klaster Nanitów
item.baseItem.naniteCluster.description=Te Nanity wydają się nieaktywne, ale wciąż są użyteczne
item.baseItem.naniteControl.name=Moduł Kontroli Nanitów
item.baseItem.mummyDust.name=Pył Mumii
item.baseItem.gravityBlockDisabler.name=Zakłócacz Sztucznej Grawitacji
item.baseItem.gravityBlockDisabler.description=Gdy jest aktywna, zapobiega oddziaływaniu na ciebie Generatorów Sztucznej Grawitacji.
item.baseItem.dustMote.name=Pył
item.baseItem.thermalController.name=Przenośny Regulator Termiczny
item.baseItem.tricorder.name=Wieleczujnikowy
item.baseItem.tricorder.description=Mierzy i wyświetla, niektóre dane z planety, na której się znajdujesz.
item.baseItem.tricorder.message.gravity=Grawitacja: %s m/s²
item.baseItem.tricorder.message.temperature=Poziom Termiczny: %s
item.baseItem.tricorder.message.solar=Poziom Nasłonecznienia: %s
item.baseItem.tricorder.message.atmosphere=Gazy Atmosferyczne: %s
item.baseItem.tricorder.message.daylength=Długość Dnia: %s
item.baseItem.tricorder.message.unknown=Nieznane
item.baseItem.tricorder.message.unknownGas=Nieznany Gaz
item.baseItem.tricorder.message.none=Żadne
item.schematic.schematicShuttle.name=Schemat Wahadłowca
item.porcodonMeat.description=Pachnie jak benzyna
item.battery-lithium.name=Bateria Litowa
item.battery-quantum.name=Kwantowa Bateria
item.battery-ender.name=Zaawansowana Bateria
item.battery-nuclear.name=Bateria Nuklearna
item.raygun.name=Blaster
item.cryogun.name=Promień Zamrażajacy
item.itemShuttle.name=Rakieta Wahadłowca
item.thermalSuit.name=Element pancerza termoregulacyjnego
item.thermalSuit.thermalLevel.name=Poziom Termiczny: %s
item.thermalSuit.helmet.name=Hełm Termoregulacyjny
item.thermalSuit.chest.name=Napiersnik Termoregulacyjny
item.thermalSuit.boots.name=Buty Termoregulacyjny
item.thermalSuit.legs.name=Nogawice Termoregulacyjny
item.nanotool.name=Nanitowe narzędzie wielofunkcyjne
item.nanotool.mode-prefix=Tryb
item.nanotool.mode.workbench=Wytwarzanie
item.nanotool.mode.axe=Siekiera
item.nanotool.mode.hoe=Motyka
item.nanotool.mode.pickaxe=Kilof
item.nanotool.mode.shears=Nożyce
item.nanotool.mode.shovel=Łopata
item.nanotool.mode.wrench=Klucz
item.battery-using-item.powerlevel=Źródło Energii
entity.robotVillager.name=Robot Osadnik
entity.porcodon.name=Porcodon
entity.sentryRobot.name=Sentry
entity.osirisBoss.name=Nieumarły Faraon
entity.alienVillagerAR.name=Ślimak Osadnik
entity.alienBug.name=Robak Szczypcowy
entity.GalacticraftAmunRa.Shuttle.name=Rakieta Wahadłowca
gas.argon.name=Argon
gas.helium.name=Hel
gas.hydrogen.name=Wodór
gas.methane.name=Metan
profession.furnace.name=Urządzenie do wytapiania
profession.compressor.name=Jednostka Kompresji Gazu
profession.generator.name=Jednostka Mocy
profession.refinery.name=Jednostka Rafinacji
profession.ingotcompressor.name=Jednostka Obrbki Metali
profession.circuitfabricator.name=Jednostka Obwdu Fabrykacji
profession.crafter.name=Jednostka Craftingu
death.attack.wrongAtmoSuffocate=%1$s udusił się w niewłasciwej atmosferze
death.attack.fallOffMothership=%1$s zaginał w przestrzeni kosmicznej
death.attack.fallOffMothershipIntoPlanet=%1$s zderzył się z %2$s
death.attack.killedByEngine=%1$s został zabity przez silnik statku kosmicznego
death.attack.ar_laser=%1$s zostal trafiony przez raygun
death.attack.ar_heatray=%1$s wyparował
death.attack.ar_coldray=%1$s został zamrożony
gui.message.canCreateMothership.name=Statek-matka może zostać zbudowany tutaj!
gui.message.tooManyMotherships.name=Nie możesz stworzyć więcej statków-matek
gui.message.mothership.unreachableBody=To nie może orbitować
gui.message.mothership.notEnoughThrust=Niewystarczajaco silników
gui.message.mothership.notEnoughFuel=Niewystarczająco paliwa
gui.message.mothership.travelTooLong=Podróż zajmie zbyt długo!
gui.message.mothership.alreadyOrbiting=Już Orbitujesz
gui.message.mothership.stationary=Obecnie Orbitujesz %s
gui.message.mothership.transit=W przejeździe z %s do %s
gui.message.mothership.selected=Wybrano Cel: %s
gui.message.mothership.selected.none=None
gui.message.mothership.selectbutton=Wybierz Cel
gui.message.mothership.launchbutton=Wystartować!
gui.message.mothership.travelDistance=Dystans
gui.message.mothership.travelTime=Czas podróży
gui.message.mothership.travelSpeed=Prędkość
gui.message.mothership.travelThrust=Odrzut
gui.message.mothership.travelTimeRemain=Pozostały Czas podróży: %s
gui.message.mothership.totalMass=Całkowita Masa
gui.message.mothership.totalBlocks=Ilość Bloków
gui.message.mothership.numEngineParts=Rozmiar Silnika
gui.message.mothership.status.name=Status
gui.message.mothership.status.idle=Bezczynny
gui.message.mothership.status.disabled=Wyłaczony
gui.message.mothership.status.active=Aktywny
gui.message.mothership.status.obstructed=Zakłócone
gui.message.mothership.fuelReqs=Wymagania Dotyczące Paliwa
gui.message.mothership.fuel=Paliwo
gui.message.mothership.apply=Zastosuj
gui.message.mothership.reset=Reset
gui.message.mothership.okay=OK
gui.message.mothership.notAllowed=Nie możesz wylądować na tym statku kosmicznym. %s musi najpierw wydać pozwolenie.
gui.message.mothership.permissionError=Błąd uprawnień
gui.message.mothership.chat.wrongUser=Nie wolno ci korzystać z tego statku kosmicznego.
gui.message.mothership.chat.notOnShip=To musi zostać umieszczone na statku kosmicznym.
gui.message.shuttle.transferFailed=Transfer Wahadłowca nie powiódł się
gui.message.dock.status.obstructed=Bloki stoją na drodze.$Statek nie może tu zadokować.
gui.message.dock.status.occupied=Tutaj zadokowany jest wahadłowiec.
gui.message.dock.status.free=Ten dok jest wolny.
gui.message.dock.action.deploy=Rozłóż
gui.message.dock.action.get=Wyciągnij
gui.message.dock.action.enter=ENTER
gui.checkbox.show_visual_guide=Pokaż Obszar
gui.checkbox.invert_force=W górę
gui.message.force.strength=Siła
gui.message.energy_usage=Zużycie Energii
gui.message.misc.generalErrorCaption=Błąd
gui.message.misc.planet=Planeta
gui.message.misc.star=Gwiazda
gui.message.misc.moon=Ksiezyc
gui.message.misc.belt=Pas Asteroid
gui.message.misc.station=Stacja Kosmiczna
gui.message.misc.mothership=Statek Kosmiczny
gui.message.misc.n_a=n/a
gui.message.misc.yes=tak
gui.message.misc.no=nie
gui.message.misc.unit.ticks=Ticks
gui.title.gravity=Artificial Gravity Generator
gui.title.isotopeGeneratorBasic=Radioisotope Generator
gui.title.isotopeGeneratorAdvanced=Advanced Radioisotope Generator
gui.title.mothershipEngineIon=Ion Thruster
gui.title.hydroponics=Hydroponics Unit
gui.title.aluChest=Aluminum Chest
gui.title.steelChest=Steel Chest
gui.title.shuttleDock=Shuttle Dock
info.message.celestialbodysearch.none=Brak ciał niebieskich posiadających: '%s'
info.message.celestialbodysearch.some=Znaleziono %s ciał niebieskich dopasowanych do '%s':
mothership.default.name=Statek Kosmiczny %s

View File

@@ -1,321 +0,0 @@
itemGroup.AmunRaTab=Amun-Rá
planet.starAmun=Amun
star.starRa=Rá
planet.osiris=Osíris
planet.horus=Hórus
planet.baal=Baal
planet.sekhmet=Sekhmet
planet.anubis=Anúbis
planet.asteroidBeltMehen=Cinturão de Mehen
solarsystem.systemAmunRa=Amun-Rá
moon.iah=Iá
moon.khonsu=Consu
moon.thoth=Tote
moon.bast=Bastete
moon.maahes=Mihos
moon.seth=Seth
moon.neper=Neper
moon.baalRings=Anéis de Baal
moon.kebe=Kebechet
tile.darkMatter.name=Matéria Escura
tile.basalt.name=Basalto
tile.rockSlab.0.name=Basalt Slab
tile.rockDoubleslab.0.name=Basalt Slab
tile.basalt.slab.name=Laje de Basalto
tile.basalt.stairs.name=Escadas de Basalto
tile.baseBlockRock.0.name=Block
tile.basaltcobble.name=Pedregulho de Basalto
tile.redrock.name=Arenito Vermelho
tile.redrockcobble.name=Pedregulho Vermelho
tile.yellowrock.name=Basalto de Olivina
tile.yellowcobble.name=Pedregulho de Basalto de Olivina
tile.alucrate.name=Caixa de Alumínio
tile.alucrate.stairs.name=Escadas de Alumínio
tile.alucrate.slab.name=Laje de Alumínio
tile.basaltbrick.name=Tijolo de Basalto
tile.basaltbrick.slab.name=Laje de Tijolos de Basalto
tile.basaltbrick.stairs.name=Escadas de Tijolos de Basalto
tile.smoothbasalt.name=Basalto Liso
tile.smoothbasalt.slab.name=Laje de Basalto Liso
tile.smoothbasalt.stairs.name=Escadas de Basalto Liso
tile.blockUranium.name=Bloco de Urânio
tile.mothershipController.name=Console de Navegação da Nave-Mãe
tile.mothershipController.description=Esse bloco é usado para controlar o destino das Naves-Mãe.
tile.mothershipEngineRocket.name=Motor de Foguete
tile.machines2.name=Jet
tile.mothershipEngineRocketJet.name=Jato do Motor de Foguete
tile.msBoosters1.0.name=Base
tile.mothershipEngineRocketBooster.name=Base do Motor de Foguete
tile.mothershipEngineRocket.description=Coloque um ou mais blocos base de motor de foguete em fila, e um bloco de jato em um dos lados para criar um motor de nave-mãe, permitindo a Nave-mãe se mover
tile.mothershipSettings.name=Terminal de Configuração da Nave-Mãe
tile.mothershipSettings.description=Permite customizar a aparência da Nave-Mãe no mapa, seu nome e quem tem permissão de aterrissar.
tile.mothershipSettings.customize=Customizar
tile.mothershipSettings.permission=Permissões
tile.mothershipSettings.permissionLand=Permissões de Aterramento
tile.mothershipSettings.permissionLandDesc=Configura quem tem permissão de pousar nessa nave-mãe.
tile.mothershipSettings.permissionUse=Permissões de Uso
tile.mothershipSettings.permissionUseDesc=Configura quem tem permissão de acessar e usar vários blocos nessa nave-mãe. Isso incluí o terminal de controle, os motores, e este terminal de configuração.
tile.mothershipSettings.permission.addUserError=Usuário %s não encontrado
tile.mothershipSettings.permission.addUserErrorSelf=Você não pode se adicionar
tile.mothershipSettings.permission.addUser=Adicionar Usuário
tile.mothershipSettings.permission.removeUser=Remover Usuário
tile.mothershipSettings.permission.allowLabel=Usuários permitidos
tile.mothershipSettings.permission.allowAll=Todos
tile.mothershipSettings.permission.allowNone=Apenas dono
tile.mothershipSettings.permission.whitelist=Lista de permissões
tile.mothershipSettings.permission.blacklist=Lista de Proibições
tile.msBaseBlock.name=Bloco da Base da Nave-Mãe
tile.mothershipEngineIon.name=Propulsor Iônico
tile.mothershipEngineRocketBoosterIon.name=Base do Propulsor Iônico
tile.mothershipEngineRocketJetIon.name=Jato do Propulsor Iônico
tile.machines3.0.name=Machine
tile.blockScale.name=Balança de Blocos
tile.blockScale.description=Mostra a massa do bloco diretamente acima dele. Essa massa é relevante para construção de naves-mãe.
tile.machines4.0.name=Machine
tile.shuttleDock.name=Porto de Transporte
tile.shuttleDock.description=Coloque em uma parede da Nave-mãe ou uma Estação Espacial para uso de transporte. Cargas podem ancorar no outro lado.
tile.gravity.name=Gerador de Gravidade Artificial
tile.gravity.description=Gera uma força para baixo (ou para cima) em uma área cubóide configurável. A demanda de energia depende do volume da área e da magnitude da força.
tile.aluChest.name=Baú de Alumínio
tile.aluChest.description=Mesma capacidade de que um baú de madeira. Pode ser combinado em um baú duplo.
tile.steelChest.name=Baú de Aço
tile.steelChest.description=Dobro da capacidade de um baú de madeira, mas não pode ser combinado em um baú duplo.
tile.oldConcreteOre.0.name=Urbolite
tile.oldConcrete.name=Urbolita
tile.oldConcreteOre.oreSteel.name=Urbolita Armada
tile.oldConcreteOre.oreBone.name=Urbolita Fossilferrosa
tile.baseBlockCrystal.0.name=Glowing Coral
tile.glowCoral.name=Coral Brilhante
tile.obsidianbrick.name=Tijolo de Obsidiana
tile.obsidianbrick.stairs.name=Escadas de Tijolos de Obsidiana
tile.obsidianbrick.slab.name=Laje de Tijolos de Obsidiana
tile.baseBlockGround.0.name=Dirt / Crusted Dust
tile.methanedirt.name=Terra
tile.dustblock.name=Pó Encrustado
tile.underwaterBlueGrass.name=Alga Profunda
tile.oreAluminium.name=Minério de Alumínio
tile.oreLead.name=Minério de Chumbo
tile.oreCryo.name=Minério de Crionita
tile.oreLithium.name=Minério de Espodumena
tile.oreSilicon.name=Minério de Silício
tile.oreTitanium.name=Minério de Ilmenita
tile.oreUranium.name=Minério de Urânio
tile.oreSteel.name=Minério de Aço
tile.oreBone.name=Minério de Fósseis
tile.asteroidMultiOre1.0.name=Ore
tile.basaltMultiOre.0.name=Ore
tile.hardClayMultiOre.0.name=Ore
tile.obsidianMultiOre.0.name=Ore
tile.basePlant.0.name=Tall Redgrass
tile.methaneTallGrass.name=Carmingrama Alta
tile.blockFake.0.name=Fake Block
tile.bossSpawner.0.name=Boss Spawner
tile.baseFalling.0.name=Falling Block
tile.basaltregolith.name=Rególito Basáltico
tile.obsidianGravel.name=Cascalho de Obsidiana
tile.obsidianSand.name=Areia de Obsidiana
tile.baseGrass.0.name=Redgrass
tile.methanegrass.name=Carmingrama
tile.vacuumRedGrass.name=Carmimgrama Pálida
tile.log1.0.name=Virilig Log
tile.methanewood.name=Madeira de Viriligna
tile.methanePlanks.name=Tábuas de Viriligna
tile.methanePlanks.slab.name=Laje de Viriligna
tile.methanePlanks.stairs.name=Escadas de Viriligna
tile.null.0.name=Virilig Leaf
tile.methaneleaf.name=Folha de Viriligna
tile.saplings.0.name=Virilig Sapling
tile.mTreeSapling.name=Muda de Viriligna
tile.wood1.0.name=Lumipod Bark
tile.podBark.name=Casca de Lumibola
tile.podPlanks.name=Tábuas de Lumibola
tile.woodSlab.0.name=Lumipod Slab
tile.woodDoubleslab.0.name=Lumipod Slab
tile.podPlanks.slab.name=Laje de Lumibola
tile.podPlanks.stairs.name=Escadas de Lumibola
tile.podleaf.name=Polpa de Lumibola
tile.podSapling.name=Muda de Lumibola
tile.hydroponics.name=Unidade de Hidropônicas
tile.hydroponics.description=Cresce Trigo e extrai o oxigênio produzido
tile.hydroponics.plant=Plantar Sementes
tile.hydroponics.harvest=Colher
tile.hydroponics.fertilize=Fertilizar
tile.hydroponics.noplant=Nenhuma Planta
tile.hydroponics.plantstatus=Status da Planta
tile.machines1.0.name=Radioisotope Generator
tile.isotopeGeneratorBasic.name=Gerador de Radioisótopos
tile.isotopeGeneratorAdvanced.name=Gerador de Radioisótopos Avançado
tile.isotopeGenerator.description=Gera energia elétrica a partir do calor criado pelo decaimento do material nuclear usado. A taxa de produção de energia depende da temperatura externa: quanto mais quente, menos energia é gerada. Devido à alta meia-vida do isótopo utilizado, este gerador pode ser considerado inesgotável.
item.baseItem.name=Resource
item.baseItem.compressedGold.name=Ouro Comprimido
item.baseItem.goldFoil.name=Folha de Ouro
item.baseItem.transformer.name=Transformador
item.baseItem.waferEnder.name=Wafer do Fim
item.baseItem.porcodonMeat.name=Carne do Porcodão
item.baseItem.laserDiode.name=Diodo de Laser
item.baseItem.cryoDiode.name=Diodo Criogênico
item.baseItem.cryoCrystal.name=Criogenita
item.baseItem.rubyGem.name=Rubi
item.baseItem.lithiumGem.name=Espodumena
item.baseItem.lithiumMesh.name=Malha de Lítio
item.baseItem.alienBook.name=Livro Alienígena
item.baseItem.leadIngot.name=Lingote de Chumbo
item.baseItem.uraniumIngot.name=Lingote de Urânio
item.baseItem.steelIngot.name=Barra de Aço
item.baseItem.ancientRebar.name=Vergalhão Antigo
item.baseItem.lightPlate.name=Placa Peso-leve
item.baseItem.shuttleLegs.name=Pernas da Carga
item.baseItem.shuttleNoseCone.name=Cone do Nariz da Carga
item.baseItem.uranMesh.name=Malha de Urânio-Lítio
item.baseItem.shuttleTank.name=Tanque de combustível da Carga
item.baseItem.dockDoor.name=Porta do Porto
item.baseItem.dockGangway.name=Passarela de Docas
item.baseItem.darkShard.name=Fragmento de Matéria Escura
item.baseItem.naniteCluster.name=Cluster de Nanites
item.baseItem.naniteCluster.description=Esses nanites parecem inativos, mas ainda funcionais
item.baseItem.naniteControl.name=Módulo de Controle Nanite
item.baseItem.mummyDust.name=Pó de Múmia
item.baseItem.gravityBlockDisabler.name=Disruptor de Gravidade Artificial
item.baseItem.gravityBlockDisabler.description=Quando ativo, isto impedirá que os Geradores de Gravidade Artificial afetem você.
item.baseItem.dustMote.name=Pó
item.baseItem.thermalController.name=Termo Regulador Portátil
item.baseItem.tricorder.name=Multi-Sensor
item.baseItem.tricorder.description=Mede e mostra certos dados da dimensão em que você está.
item.baseItem.tricorder.message.gravity=Gravidade: %s m/s²
item.baseItem.tricorder.message.temperature=Nível Termal: %s
item.baseItem.tricorder.message.solar=Nível Solar: %s
item.baseItem.tricorder.message.atmosphere=Gases Atmosféricos: %s
item.baseItem.tricorder.message.daylength=Duração do Dia: %s
item.baseItem.tricorder.message.unknown=Desconhecido
item.baseItem.tricorder.message.unknownGas=Gás Desconhecido
item.baseItem.tricorder.message.none=Nenhum
item.schematic.schematicShuttle.name=Diagrama de Ônibus Espacial
item.porcodonMeat.description=Tem cheiro de gasolina.
item.battery-lithium.name=Bateria de Lítio
item.battery-quantum.name=Bateria Quântica
item.battery-ender.name=Bateria Avançada
item.battery-nuclear.name=Bateria Nuclear
item.raygun.name=Disparador
item.cryogun.name=Raio Congelante
item.itemShuttle.name=Foguete de Ônibus Espacial
item.thermalSuit.name=Thermoregulation Armor Piece
item.thermalSuit.thermalLevel.name=Nível Termal: %s
item.thermalSuit.helmet.name=Elmo de Termorregulação
item.thermalSuit.chest.name=Peitoral de Termorregulação
item.thermalSuit.boots.name=Botas de Termorregulação
item.thermalSuit.legs.name=Perneiras de Termorregulação
item.nanotool.name=Multiferramenta de Nanite
item.nanotool.mode-prefix=Modo
item.nanotool.mode.workbench=Criação
item.nanotool.mode.axe=Machado
item.nanotool.mode.hoe=Enxada
item.nanotool.mode.pickaxe=Picareta
item.nanotool.mode.shears=Tesoura
item.nanotool.mode.shovel=Pá
item.nanotool.mode.wrench=Chave Inglesa
item.battery-using-item.powerlevel=Fonte de Energia
entity.robotVillager.name=Aldeão Robô
entity.porcodon.name=Porcodão
entity.sentryRobot.name=Sentinela
entity.osirisBoss.name=Faraó Morto-Vivo
entity.alienVillagerAR.name=Aldeão Gastrópode
entity.alienBug.name=Inseto pinça
entity.GalacticraftAmunRa.Shuttle.name=Foguete de Ônibus Espacial
gas.argon.name=Argônio
gas.helium.name=Hélio
gas.hydrogen.name=Hidrogênio
gas.methane.name=Metano
profession.furnace.name=Unidade de Fundição
profession.compressor.name=Gas Compressing Unit
profession.generator.name=Power Unit
profession.refinery.name=Refining Unit
profession.ingotcompressor.name=Metal Processing Unit
profession.circuitfabricator.name=Circuit Fabricator
profession.crafter.name=Crafting Unit
death.attack.wrongAtmoSuffocate=%1$s suffocated in the wrong atmosphere
death.attack.fallOffMothership=%1$s was lost in space
death.attack.fallOffMothershipIntoPlanet=%1$s crashed into %2$s
death.attack.killedByEngine=%1$s was killed by a mothership engine
death.attack.ar_laser=%1$s was hit by a raygun
death.attack.ar_heatray=%1$s was vaporized
death.attack.ar_coldray=%1$s was frozen solid
gui.message.canCreateMothership.name=A Mothership can be built here!
gui.message.tooManyMotherships.name=You cannot create any more Motherships!
gui.message.mothership.unreachableBody=This body cannot be orbited
gui.message.mothership.notEnoughThrust=Insufficient thrust
gui.message.mothership.notEnoughFuel=Insufficient fuel
gui.message.mothership.travelTooLong=Travel would take too long!
gui.message.mothership.alreadyOrbiting=Already Orbiting
gui.message.mothership.stationary=Currently Orbiting %s
gui.message.mothership.transit=In transit from %s to %s
gui.message.mothership.selected=Selected Target: %s
gui.message.mothership.selected.none=None
gui.message.mothership.selectbutton=Select Target
gui.message.mothership.launchbutton=Launch!
gui.message.mothership.travelDistance=Distance
gui.message.mothership.travelTime=Travel Time
gui.message.mothership.travelSpeed=Velocidade
gui.message.mothership.travelThrust=Thrust
gui.message.mothership.travelTimeRemain=Travel Time remaining: %s
gui.message.mothership.totalMass=Total Mass
gui.message.mothership.totalBlocks=Num Blocks
gui.message.mothership.numEngineParts=Tamanho da Turbina
gui.message.mothership.status.name=Status
gui.message.mothership.status.idle=Esperando
gui.message.mothership.status.disabled=Desativado
gui.message.mothership.status.active=Ativo
gui.message.mothership.status.obstructed=Obstruído
gui.message.mothership.fuelReqs=Requisitos de Combustível
gui.message.mothership.fuel=Combustível
gui.message.mothership.apply=Aplicar
gui.message.mothership.reset=Resetar
gui.message.mothership.okay=OK
gui.message.mothership.notAllowed=Você não tem permissão para entrar essa nave-mãe. %s tem que te dar permissão primeiro.
gui.message.mothership.permissionError=Erro de permissão
gui.message.mothership.chat.wrongUser=Você não tem permissão para usar essa nave-mãe.
gui.message.mothership.chat.notOnShip=Isso tem que ser colocado em uma nave-mãe.
gui.message.shuttle.transferFailed=Transferência de Carga Falhou.
gui.message.dock.status.obstructed=Tem blocos no caminho. $Carga não consegue ancorar aqui.
gui.message.dock.status.occupied=Uma carga está ancorada aqui.
gui.message.dock.status.free=Esse porto está desocupado.
gui.message.dock.action.deploy=Abra
gui.message.dock.action.get=Retirar
gui.message.dock.action.enter=ENTRE
gui.checkbox.show_visual_guide=Mostrar Área
gui.checkbox.invert_force=Pra Cima
gui.message.force.strength=Força
gui.message.energy_usage=Uso de Energia
gui.message.misc.generalErrorCaption=Erro
gui.message.misc.planet=Planeta
gui.message.misc.star=Estrela
gui.message.misc.moon=Lua
gui.message.misc.belt=Cinturão de Asteroides
gui.message.misc.station=Estação Espacial
gui.message.misc.mothership=Nave-Mãe
gui.message.misc.n_a=n/d
gui.message.misc.yes=sim
gui.message.misc.no=não
gui.message.misc.unit.ticks=Ticks
gui.title.gravity=Artificial Gravity Generator
gui.title.isotopeGeneratorBasic=Radioisotope Generator
gui.title.isotopeGeneratorAdvanced=Advanced Radioisotope Generator
gui.title.mothershipEngineIon=Ion Thruster
gui.title.hydroponics=Hydroponics Unit
gui.title.aluChest=Aluminum Chest
gui.title.steelChest=Steel Chest
gui.title.shuttleDock=Shuttle Dock
info.message.celestialbodysearch.none=Nenhum corpo celestial achado iguais a '%s'
info.message.celestialbodysearch.some=Achado %s corpos celestiais igual a '%s'
mothership.default.name=Nave-Mãe %s

View File

@@ -1,321 +0,0 @@
itemGroup.AmunRaTab=Amun-Ra
planet.starAmun=Amun
star.starRa=Ra
planet.osiris=Osiris
planet.horus=Horus
planet.baal=Baal
planet.sekhmet=Sekhmet
planet.anubis=Anubis
planet.asteroidBeltMehen=Mehen Kuşağı
solarsystem.systemAmunRa=Amun-Ra
moon.iah=Iah
moon.khonsu=Khonsu
moon.thoth=Thoth
moon.bast=Bastet
moon.maahes=Maahes
moon.seth=Seth
moon.neper=Neper
moon.baalRings=Baal'ın Halkaları
moon.kebe=Kebechet
tile.darkMatter.name=Karanlık Madde
tile.basalt.name=Bazalt
tile.rockSlab.0.name=Bazalt Basamak
tile.rockDoubleslab.0.name=Bazalt Basamak
tile.basalt.slab.name=Yarım Bazalt
tile.basalt.stairs.name=Bazalt Merdivenler
tile.baseBlockRock.0.name=Blok
tile.basaltcobble.name=Bazalt Kırıktaş
tile.redrock.name=Kırmızı Kum Taşı
tile.redrockcobble.name=Kırmızı Kırıktaş
tile.yellowrock.name=Olivin Bazalt
tile.yellowcobble.name=Olivin Bazalt Kırıktaş
tile.alucrate.name=Alüminyum Kutu
tile.alucrate.stairs.name=Alüminyum Merdivenleri
tile.alucrate.slab.name=Yarım Alüminyum
tile.basaltbrick.name=Bazalt Tuğla
tile.basaltbrick.slab.name=Yarım Bazalt Tuğla
tile.basaltbrick.stairs.name=Bazalt Tuğla Merdivenleri
tile.smoothbasalt.name=Düzgün Bazalt
tile.smoothbasalt.slab.name=Yarım Düzgün Bazalt
tile.smoothbasalt.stairs.name=Düzgün Bazalt Merdivenleri
tile.blockUranium.name=Uranyum Bloğu
tile.mothershipController.name=Anagemi Navigasyon Konsolu
tile.mothershipController.description=Bu blok Anagemilerinin rotasını kontrol etmek için kullanılır.
tile.mothershipEngineRocket.name=Roket Motoru
tile.machines2.name=Jet
tile.mothershipEngineRocketJet.name=Roket Motorlu Jet
tile.msBoosters1.0.name=Bölge
tile.mothershipEngineRocketBooster.name=Roket Motoru Üssü
tile.mothershipEngineRocket.description=Anagemi moturunu oluşturmak için bir ya da birden fazla üs bloğunu bir sıra şeklinde yerleştir ve kenarına bir tane jet bloğu koy. Bu Anageminin hareket etmesini sağlar.
tile.mothershipSettings.name=Anagemi Konfigürasyon Terminali
tile.mothershipSettings.description=Haritada Anageminin görünüşünü, adını ve kimin gemine iniş gerçekleştirebileceğini değiştirmeni sağlar
tile.mothershipSettings.customize=Özelleştir
tile.mothershipSettings.permission=Yetkiler
tile.mothershipSettings.permissionLand=İniş Yetkileri
tile.mothershipSettings.permissionLandDesc=Anagemiye kimin inebileceğini kontrol eder.
tile.mothershipSettings.permissionUse=Kullanım Yetkileri
tile.mothershipSettings.permissionUseDesc=Anagemide kimlerin blokları kullanabileceğini kontrol eder. Bu bloklara Kontrol Terminali, Motorlar ve bu Terminal dahildir.
tile.mothershipSettings.permission.addUserError=Kullanıcı %s bulunamadı
tile.mothershipSettings.permission.addUserErrorSelf=Kendini ekleyemezsin
tile.mothershipSettings.permission.addUser=Kullanıcı Ekle
tile.mothershipSettings.permission.removeUser=Kullanıcı Çıkar
tile.mothershipSettings.permission.allowLabel=İzinli Kullanıcılıar
tile.mothershipSettings.permission.allowAll=Herkes
tile.mothershipSettings.permission.allowNone=Sadece sahip
tile.mothershipSettings.permission.whitelist=Beyaz Liste
tile.mothershipSettings.permission.blacklist=Kara Liste
tile.msBaseBlock.name=Anagemi Temel Blok
tile.mothershipEngineIon.name=Iyon İticisi
tile.mothershipEngineRocketBoosterIon.name=İyon İticisi Temeli
tile.mothershipEngineRocketJetIon.name=İyon İticisi Jeti
tile.machines3.0.name=Makine
tile.blockScale.name=Blok Terazisi
tile.blockScale.description=Üstüne konulan bloğun ağırlığını ölçer. Bu ağırlık Anagemi inşası için önemlidir.
tile.machines4.0.name=Makine
tile.shuttleDock.name=Mekik İskelesi
tile.shuttleDock.description=Kolayca mekik kullanmak için Anageminin ya da Uzay İstasyonunun duvarına yerleştir. Mekikler diğer taraftan yanaşabilir.
tile.gravity.name=Yapay Yerçekimi Jeneratörü
tile.gravity.description=Ayarlanabilir kübik bir bölgede aşağı ya da yukarı kuvvet oluşturur. Enerji kullanımı alanın büyüklüğü ve kuvvete bağlıdır.
tile.aluChest.name=Alüminyum Sandık
tile.aluChest.description=Tahta sandıkla aynı kapasiteye sahip. Çifte sandık olarak da kullanılabilir.
tile.steelChest.name=Çelik Sandık
tile.steelChest.description=Tahta sandığın iki katı kapasiteye sahiptir ama çifte sandık olarak kullanılamaz.
tile.oldConcreteOre.0.name=Urbolit
tile.oldConcrete.name=Urbolit
tile.oldConcreteOre.oreSteel.name=Çelik-yataklı Urbolit
tile.oldConcreteOre.oreBone.name=Fosilleşmiş Urbolit
tile.baseBlockCrystal.0.name=Parlayan Mercan
tile.glowCoral.name=Parlayan Mercan
tile.obsidianbrick.name=Obsidyen Tuğla
tile.obsidianbrick.stairs.name=Obsidyen Tuğla Merdivenleri
tile.obsidianbrick.slab.name=Yarım Obsidyen Tuğla
tile.baseBlockGround.0.name=Toprak / Kabuklu Toz
tile.methanedirt.name=Toprak
tile.dustblock.name=Kabuklu Toz
tile.underwaterBlueGrass.name=Derin Alg
tile.oreAluminium.name=Alüminyum Cevheri
tile.oreLead.name=Kurşun Cevheri
tile.oreCryo.name=Çiyonit Cevheri
tile.oreLithium.name=Spodümen Cevheri
tile.oreSilicon.name=Silisyum Cevheri
tile.oreTitanium.name=İlmenit Cevheri
tile.oreUranium.name=Uranyum Cevheri
tile.oreSteel.name=Çelik Cevheri
tile.oreBone.name=Fosil Cevheri
tile.asteroidMultiOre1.0.name=Cevher
tile.basaltMultiOre.0.name=Cevher
tile.hardClayMultiOre.0.name=Cevher
tile.obsidianMultiOre.0.name=Cevher
tile.basePlant.0.name=Uzun Kızılçim
tile.methaneTallGrass.name=Uzun Kızılçim
tile.blockFake.0.name=Sahte Blok
tile.bossSpawner.0.name=Boss Çağırıcı
tile.baseFalling.0.name=Düşen Blok
tile.basaltregolith.name=Bazalt Regoliti
tile.obsidianGravel.name=Obsidyen Çakılı
tile.obsidianSand.name=Obsidyen Kumu
tile.baseGrass.0.name=Kızılçim
tile.methanegrass.name=Kızılçim
tile.vacuumRedGrass.name=Soluk Kızılçim
tile.log1.0.name=Virilig Odunu
tile.methanewood.name=Virilig Odunu
tile.methanePlanks.name=Virilig Ahşabı
tile.methanePlanks.slab.name=Yarım Virilig
tile.methanePlanks.stairs.name=Virilig Merdivenleri
tile.null.0.name=Virilig Yaprağı
tile.methaneleaf.name=Virilig Yaprağı
tile.saplings.0.name=Virilig Fidanı
tile.mTreeSapling.name=Virilig Fidanı
tile.wood1.0.name=Lumipod Kabuğu
tile.podBark.name=Lumipod Kabuğu
tile.podPlanks.name=Lumipod Ahşabı
tile.woodSlab.0.name=Yarım Lumipod
tile.woodDoubleslab.0.name=Yarım Lumipod
tile.podPlanks.slab.name=Yarım Lumipod
tile.podPlanks.stairs.name=Lumipod Merdivenleri
tile.podleaf.name=Lumipod Tozu
tile.podSapling.name=Lumipod Fidanı
tile.hydroponics.name=Hidroponik Ünite
tile.hydroponics.description=Buğday büyütür ve oluşturduğu oksijeni çıkarır
tile.hydroponics.plant=Tohumları Ek
tile.hydroponics.harvest=Hasat Et
tile.hydroponics.fertilize=Gübrele
tile.hydroponics.noplant=Bitki Yok
tile.hydroponics.plantstatus=Bitki durumu
tile.machines1.0.name=Radyoisotop Jeneratörü
tile.isotopeGeneratorBasic.name=Radyoisotop Jeneratörü
tile.isotopeGeneratorAdvanced.name=Gelişmiş Radyoisotop Jeneratörü
tile.isotopeGenerator.description=Entegre nükleer malzemenin bozunumundan çıkan ısı ile enerji üretir. Enerji üretim oranı dış sıcaklığıa bağlıdır, dışarısı ne kadar sıcak ise o kadar az üretir. Kullanılan isotopun yarı ömründen dolayı bu jeneratör tükenmez sayılabilir.
item.baseItem.name=Kaynak
item.baseItem.compressedGold.name=Sıkıştırılmış Altın
item.baseItem.goldFoil.name=Altın Folyo
item.baseItem.transformer.name=Trafo
item.baseItem.waferEnder.name=Ender Yonga Plakası
item.baseItem.porcodonMeat.name=Porcodon Eti
item.baseItem.laserDiode.name=Lazer Diyot
item.baseItem.cryoDiode.name=Kriyo Diyot
item.baseItem.cryoCrystal.name=Çiyonit
item.baseItem.rubyGem.name=Yakut
item.baseItem.lithiumGem.name=Spodümen
item.baseItem.lithiumMesh.name=Lityum Örgü
item.baseItem.alienBook.name=Uzaylı Kitabı
item.baseItem.leadIngot.name=Kurşun Külçe
item.baseItem.uraniumIngot.name=Uranyum Külçe
item.baseItem.steelIngot.name=Çelik Külçe
item.baseItem.ancientRebar.name=Antik İnşaat Demiri
item.baseItem.lightPlate.name=Hafif Plaka
item.baseItem.shuttleLegs.name=Mekik Bacakları
item.baseItem.shuttleNoseCone.name=Mekik Burnu
item.baseItem.uranMesh.name=Uranyum-Lityum Örgü
item.baseItem.shuttleTank.name=Mekik Yakıt Tankı
item.baseItem.dockDoor.name=İskele Kapısı
item.baseItem.dockGangway.name=İskele Geçidi
item.baseItem.darkShard.name=Kara Madde Parçası
item.baseItem.naniteCluster.name=Nanit Kümesi
item.baseItem.naniteCluster.description=Bu nanitle inaktif ama hala daha çalışır duruyor.
item.baseItem.naniteControl.name=Nanit Kontrol Modülü
item.baseItem.mummyDust.name=Mumya Tozu
item.baseItem.gravityBlockDisabler.name=Yapay Yerçekimi Bozucusu
item.baseItem.gravityBlockDisabler.description=Aktif iken Yapay Yerçekimi Jeneratörlerinin sana etki etmesini engeller.
item.baseItem.dustMote.name=Toz
item.baseItem.thermalController.name=Taşınabilir Termo Regülatör
item.baseItem.tricorder.name=Multi-Sensör
item.baseItem.tricorder.description=Bulunduğun boyutun bilgilerini ölçüp sana gösterir.
item.baseItem.tricorder.message.gravity=Yerçekimi: %s m/s²
item.baseItem.tricorder.message.temperature=Thermal Seviye: %s
item.baseItem.tricorder.message.solar=Solar Seviye: %s
item.baseItem.tricorder.message.atmosphere=Atmosferik Gazlar: %s
item.baseItem.tricorder.message.daylength=Gün Uzunluğu: %s
item.baseItem.tricorder.message.unknown=Bilimiyor
item.baseItem.tricorder.message.unknownGas=Bilinmeyen Gaz
item.baseItem.tricorder.message.none=Hiç
item.schematic.schematicShuttle.name=Mekik Şeması
item.porcodonMeat.description=Benzin gibi kokuyor.
item.battery-lithium.name=Lityum Pil
item.battery-quantum.name=Kuantum Pil
item.battery-ender.name=Gelişmiş Pil
item.battery-nuclear.name=Nükleer Pil
item.raygun.name=Işın Silahı
item.cryogun.name=Dondurucu Işın
item.itemShuttle.name=Mekik Roketi
item.thermalSuit.name=Termoregülasyon Zırhı Parçası
item.thermalSuit.thermalLevel.name=Thermal Seviye: %s
item.thermalSuit.helmet.name=Termoregülasyon Kask
item.thermalSuit.chest.name=Termoregülasyon Goğüs Zırhı
item.thermalSuit.boots.name=Termoregülasyon Botları
item.thermalSuit.legs.name=Termoregülasyon Pantolon
item.nanotool.name=Nanit Çoklu Alet
item.nanotool.mode-prefix=Mod
item.nanotool.mode.workbench=Üretim
item.nanotool.mode.axe=Balta
item.nanotool.mode.hoe=Çapa
item.nanotool.mode.pickaxe=Kazma
item.nanotool.mode.shears=Makas
item.nanotool.mode.shovel=Kürek
item.nanotool.mode.wrench=İngiliz Anahtarı
item.battery-using-item.powerlevel=Güç Kaynağı
entity.robotVillager.name=Robot Köylü
entity.porcodon.name=Porkodon
entity.sentryRobot.name=Taret
entity.osirisBoss.name=Hortlak Firavun
entity.alienVillagerAR.name=Gastropod Köylü
entity.alienBug.name=Çimdikleyen Böcek
entity.GalacticraftAmunRa.Shuttle.name=Mekik Roketi
gas.argon.name=Argon
gas.helium.name=Helyum
gas.hydrogen.name=Hidrojen
gas.methane.name=Metan
profession.furnace.name=Ergitme Ünitesi
profession.compressor.name=Gaz Sıkıştırma Ünitesi
profession.generator.name=Güç Ünitesi
profession.refinery.name=Zenginleştirme Ünitesi
profession.ingotcompressor.name=Metal İşleme Ünitesi
profession.circuitfabricator.name=Devre Fabrikatörü
profession.crafter.name=Üretim Ünitesi
death.attack.wrongAtmoSuffocate=%1$s ona uygun olmayan bir atmosferde boğuldu
death.attack.fallOffMothership=%1$s uzayda bir maceraya çıktı
death.attack.fallOffMothershipIntoPlanet=%1$s ve %2$s birbirinden ayrılamıyor
death.attack.killedByEngine=%1$s Anageminin motorunda ızgara oldu
death.attack.ar_laser=%1$s bir ışın silahi ile vuruldu
death.attack.ar_heatray=%1$s buharlaştı
death.attack.ar_coldray=%1$s donakaldı
gui.message.canCreateMothership.name=Burada bir Anagemi inşa edilebilir!
gui.message.tooManyMotherships.name=Daha fazla Anagemi inşa edemezsin!
gui.message.mothership.unreachableBody=Bu bedenin yörüngesine giremezsin.
gui.message.mothership.notEnoughThrust=Yeterli itiş yok
gui.message.mothership.notEnoughFuel=Yetersiz yakıt
gui.message.mothership.travelTooLong=Ulaşım çok uzun sürer!
gui.message.mothership.alreadyOrbiting=Zaten Yörüngede
gui.message.mothership.stationary=%s in Yörüngesinde
gui.message.mothership.transit=%s den %s e gidiyor
gui.message.mothership.selected=Hedef: %s
gui.message.mothership.selected.none=Hiç
gui.message.mothership.selectbutton=Hedef Seç
gui.message.mothership.launchbutton=Fırla!
gui.message.mothership.travelDistance=Mesafe
gui.message.mothership.travelTime=Ulaşım Süresi
gui.message.mothership.travelSpeed=Hız
gui.message.mothership.travelThrust=İtiş
gui.message.mothership.travelTimeRemain=Kalan Ulaşım Süresi: %s
gui.message.mothership.totalMass=Toplam Kütle
gui.message.mothership.totalBlocks=Blok Miktarı
gui.message.mothership.numEngineParts=Motor Boyutu
gui.message.mothership.status.name=Durum
gui.message.mothership.status.idle=Boşta
gui.message.mothership.status.disabled=Kapalı
gui.message.mothership.status.active=Açık
gui.message.mothership.status.obstructed=Engellenmiş
gui.message.mothership.fuelReqs=Yakıt Gereksinimleri
gui.message.mothership.fuel=Yakıt
gui.message.mothership.apply=Uygula
gui.message.mothership.reset=Sıfırla
gui.message.mothership.okay=Tamam
gui.message.mothership.notAllowed=Bu Anagemiye iniş iznin yok. %s öncelikle sana izin vermeli.
gui.message.mothership.permissionError=Yetki Hatası
gui.message.mothership.chat.wrongUser=Bu Anagemiyi kullanmanız yasak.
gui.message.mothership.chat.notOnShip=Bu Anagemiye yerleştirilmeli.
gui.message.shuttle.transferFailed=Mekik Transferi başarısız
gui.message.dock.status.obstructed=Yolda bloklar var. Mekik buraya yerleşemez.
gui.message.dock.status.occupied=Burada bir mekik konumlanmış.
gui.message.dock.status.free=Bu iskele boşta.
gui.message.dock.action.deploy=Konuşlandır
gui.message.dock.action.get=Çek
gui.message.dock.action.enter=GİR
gui.checkbox.show_visual_guide=Bölgeyi Göster
gui.checkbox.invert_force=Yukarı
gui.message.force.strength=Güç
gui.message.energy_usage=Enerji Kullanımı
gui.message.misc.generalErrorCaption=Hata
gui.message.misc.planet=Gezegen
gui.message.misc.star=Yıldız
gui.message.misc.moon=Ay
gui.message.misc.belt=Asteroid Kuşağı
gui.message.misc.station=Uzay İstasyonu
gui.message.misc.mothership=Anagemi
gui.message.misc.n_a=n/a
gui.message.misc.yes=evet
gui.message.misc.no=hayır
gui.message.misc.unit.ticks=Tik
gui.title.gravity=Artificial Gravity Generator
gui.title.isotopeGeneratorBasic=Radioisotope Generator
gui.title.isotopeGeneratorAdvanced=Advanced Radioisotope Generator
gui.title.mothershipEngineIon=Ion Thruster
gui.title.hydroponics=Hydroponics Unit
gui.title.aluChest=Aluminum Chest
gui.title.steelChest=Steel Chest
gui.title.shuttleDock=Shuttle Dock
info.message.celestialbodysearch.none='%s'e uygun bir göksel cisim bulunamadı
info.message.celestialbodysearch.some='s%'e uygun %s adet göksel cisim bulundu:
mothership.default.name=Anagemi %s

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@@ -1,226 +0,0 @@
options.button.shader=Shaders...
options.chunks=%s chunks
options.entityShadows=Entity Shadows
options.droppedItems=%s items
options.droppedItems.max=Unlimited
sodium.option_impact.low=Low
sodium.option_impact.medium=Medium
sodium.option_impact.high=High
sodium.option_impact.extreme=Extreme
sodium.option_impact.varies=Varies
sodium.options.pages.quality=Quality
sodium.options.pages.performance=Performance
sodium.options.pages.advanced=Advanced
sodium.options.pages.appearance=Appearance
sodium.options.pages.debug=Debug
sodium.options.view_distance.tooltip=The render distance controls how far away terrain will be rendered. Shorter distances mean that less terrain will be rendered, improving frame rates.
sodium.options.simulation_distance.tooltip=The simulation distance controls how far away terrain and entities will be loaded and ticked. Shorter distances can reduce the internal server's load and may improve frame rates.
sodium.options.brightness.tooltip=Controls the brightness (gamma) of the game.
sodium.options.clouds.name=Clouds
sodium.options.clouds.tooltip=Controls whether or not clouds will be visible.
sodium.options.gui_scale.tooltip=Sets the maximum scale factor to be used for the user interface. If 'auto' is used, then the largest scale factor will always be used.
sodium.options.fullscreen.tooltip=If enabled, the game will display in full-screen (if supported).
sodium.options.v_sync.tooltip=If enabled, the game's frame rate will be synchronized to the monitor's refresh rate, making for a generally smoother experience at the expense of overall input latency. This setting might reduce performance if your system is too slow.
sodium.options.fps_limit.tooltip=Limits the maximum FPS (frames per second). This can help reduce battery usage and general system load when multi-tasking. If V-Sync is enabled, this option will be ignored unless it is lower than your display's refresh rate.
sodium.options.view_bobbing.tooltip=If enabled, the player's view will sway and bob when moving around. Players who experience motion sickness while playing can benefit from disabling this.
sodium.options.attack_indicator.tooltip=Controls where the Attack Indicator is displayed on screen.
sodium.options.autosave_indicator.tooltip=If enabled, an indicator will be shown when the game is saving the world to disk.
sodium.options.graphics_quality.tooltip=The default graphics quality controls some legacy options and is necessary for mod compatibility. If the options below are left to "Default they will use this setting.
sodium.options.clouds_quality.tooltip=Controls the quality of rendered clouds in the sky.
sodium.options.weather_quality.tooltip=Controls the quality of rain and snow effects.
sodium.options.leaves_quality.name=Leaves Quality
sodium.options.leaves_quality.tooltip=Controls the quality of leaves.
sodium.options.grass_quality.name=Grass Quality
sodium.options.grass_quality.tooltip=Controls the quality of grass block sides.
sodium.options.celeritas_smooth_lighting.name=Celeritas Smooth Lighting
sodium.options.celeritas_smooth_lighting.tooltip=If enabled, Celeritas's lighting pipeline will be used for smooth lighting. This only has an effect if smooth lighting is enabled.
sodium.options.particle_quality.name=Particle Quality
sodium.options.particle_quality.tooltip=Controls the maximum number of particles which can be present on screen at any one time.
sodium.options.smooth_lighting.tooltip=Controls whether blocks will be smoothly lit and shaded. This slightly increases the amount of time needed to re-build a chunk, but doesn't affect frame rates.
sodium.options.biome_blend.value=%s block(s)
sodium.options.biome_blend.tooltip=Controls the range which biomes will be sampled for block colorization. Higher values greatly increase the amount of time it takes to build chunks for diminishing improvements in quality.
sodium.options.entity_distance.tooltip=Controls how far away entities can render from the player. Higher values increase the render distance at the expense of frame rates.
sodium.options.entity_shadows.tooltip=If enabled, basic shadows will be rendered beneath mobs and other entities.
sodium.options.vignette.name=Vignette
sodium.options.vignette.tooltip=If enabled, a vignette effect will be rendered on the player's view. This is very unlikely to make a difference to frame rates unless you are fill-rate limited.
sodium.options.mipmap_levels.tooltip=Controls the number of mipmaps which will be used for block model textures. Higher values provide better rendering of blocks in the distance, but may adversely affect performance with many animated textures.
sodium.options.use_chunk_multidraw.name=Chunk Multi-Draw
sodium.options.use_chunk_multidraw.tooltip=Multi-draw allows multiple chunks to be rendered with fewer draw calls, greatly reducing CPU overhead when rendering the world while also potentially allowing for more efficient GPU utilization. This optimization may cause issues with some graphics drivers, so you should try disabling it if you are experiencing glitches.
sodium.options.use_vertex_objects.name=Vertex Array Objects
sodium.options.use_vertex_objects.tooltip=Helps to improve performance by moving information about how vertex data should be rendered into the driver, allowing it to better optimize for repeated rendering of the same objects. There is generally no reason to disable this unless you're using incompatible mods.
sodium.options.use_block_face_culling.name=Block Face Culling
sodium.options.use_block_face_culling.tooltip=If enabled, only the sides of blocks which are facing the camera will be submitted for rendering. This can eliminate a large number of block faces very early in the rendering process, saving memory bandwidth and time on the GPU. Some resource packs may have issues with this option, so try disabling it if you're seeing holes in blocks.
sodium.options.use_compact_vertex_format.name=Compact Vertex Format
sodium.options.use_compact_vertex_format.tooltip=If enabled, a more compact vertex format will be used for rendering chunks. This can reduce graphics memory usage and bandwidth requirements significantly, especially for integrated graphics cards, but can cause z-fighting with some resource packs due to how it reduces the precision of position and texture coordinate attributes.
sodium.options.use_fog_occlusion.name=Fog Occlusion
sodium.options.use_fog_occlusion.tooltip=If enabled, chunks which are determined to be fully hidden by fog effects will not be rendered, helping to improve performance. The improvement can be more dramatic when fog effects are heavier (such as while underwater), but it may cause undesirable visual artifacts between the sky and fog in some scenarios.
sodium.options.use_entity_culling.name=Entity Culling
sodium.options.use_entity_culling.tooltip=If enabled, entities determined not to be in any visible chunks will be skipped during rendering. This can help improve performance by avoiding the rendering of entities located underground or behind walls.
sodium.options.use_particle_culling.name=Particle Culling
sodium.options.use_particle_culling.tooltip=If enabled, only particles which are determined to be visible will be rendered. This can provide a significant improvement to frame rates when many particles are nearby.
sodium.options.animate_only_visible_textures.name=Animate Only Visible Textures
sodium.options.animate_only_visible_textures.tooltip=If enabled, only animated textures determined to be visible will be updated. This can provide a significant boost to frame rates on some hardware, especially with heavier resource packs. If you experience issues with some textures not being animated, try disabling this option.
sodium.options.translucency_sorting.name=Translucency Sorting
sodium.options.translucency_sorting.tooltip=If enabled, translucent blocks will be sorted correctly from back to front to provide better rendering, especially when multiple translucent blocks are in view and layered. This is a bit of an expensive operation.
sodium.options.cpu_render_ahead_limit.name=CPU Render-Ahead Limit
sodium.options.cpu_render_ahead_limit.tooltip=Specifies the maximum number of frames the CPU can be waiting on the GPU to finish rendering. Very low or high values may create frame rate instability.
sodium.options.cpu_render_ahead_limit.value=%s frame(s)
sodium.options.allow_direct_memory_access.name=Allow Direct Memory Access
sodium.options.allow_direct_memory_access.tooltip=If enabled, some critical code paths will be allowed to use direct memory access for performance. This often greatly reduces CPU overhead for chunk and entity rendering, but can make it harder to diagnose some bugs and crashes. You should only disable this if you've been asked to or otherwise know what you're doing.
sodium.options.ignore_driver_blacklist.name=Ignore Driver Blacklist
sodium.options.ignore_driver_blacklist.tooltip=If enabled, known incompatibilities with your hardware/driver configuration will be ignored, allowing you to enable options that may cause issues with your game. You should generally not touch this option unless you know exactly what you are doing. After changing this option, you must save, close, and then re-open the settings screen.
sodium.options.enable_memory_tracing.name=Enable Memory Tracing
sodium.options.enable_memory_tracing.tooltip=Debugging feature. If enabled, stack traces will be collected alongside memory allocations to help improve diagnostic information when memory leaks are detected.
sodium.options.performance_impact_string=Performance Impact: %s
sodium.options.use_persistent_mapping.name=Persistent Mapping
sodium.options.use_persistent_mapping.tooltip=If enabled, a small amount of memory will be persistently mapped for speeding up chunk updates and entity rendering.\n\nRequires OpenGL 4.4 or ARB_buffer_storage.
sodium.options.chunk_memory_allocator.name=Chunk Memory Allocator
sodium.options.chunk_memory_allocator.tooltip=Selects the memory allocator that will be used for chunk rendering.\n- ASYNC: Fastest option, works well with most modern graphics drivers.\n- SWAP: Fallback option for older graphics drivers. May increase memory usage significantly.
sodium.options.chunk_memory_allocator.async=Async
sodium.options.chunk_memory_allocator.swap=Swap
sodium.options.chunk_update_threads.name=Chunk Update Threads
sodium.options.chunk_update_threads.tooltip=Specifies the number of threads to use for chunk building. Using more threads can speed up chunk loading and update speed, but may negatively impact frame times.
sodium.options.always_defer_chunk_updates.name=Always Defer Chunk Updates
sodium.options.always_defer_chunk_updates.tooltip=If enabled, rendering will never wait for chunk updates to finish, even if they are important. This can greatly improve frame rates in some scenarios, but it may create significant visual lag in the world.
sodium.options.use_no_error_context.name=No Error Context
sodium.options.use_no_error_context.tooltip=If enabled, the OpenGL context will be created with error checking disabled. This may slightly improve performance, but it also increases the risk that the game will crash instead of gracefully handling OpenGL errors. You should disable this option if you are experiencing sudden unexplained crashes.
sodium.options.use_gl_state_cache.name=GL State Cache
sodium.options.use_gl_state_cache.tooltip=If enabled, the OpenGL state cache will be used to reduce the number of redundant state changes. This can improve performance, but it may also cause issues with some mods. Does not persist across game restarts.
sodium.options.async_occlusion_mode.name=Async Occlusion
sodium.options.async_occlusion_mode.tooltip=Controls which render passes use asynchronous occlusion culling. ONLY_SHADOW (default) runs async occlusion only for the shadow pass, keeping the main render list synchronous. EVERYTHING runs all passes async, which may cause 1-frame visibility lag during fast camera movement. NONE disables async occlusion entirely.
sodium.options.use_occlusion_culling.name=Occlusion Culling
sodium.options.use_occlusion_culling.tooltip=If enabled, chunks that are hidden behind other chunks will not be rendered. Disabling this will significantly reduce performance but can be useful for debugging.
sodium.options.threads.value=%s thread(s)
sodium.options.default=Default
sodium.options.buttons.undo=Undo
sodium.options.buttons.apply=Apply
sodium.options.buttons.donate=Buy coffee for JellySquid!
options.dynamic_fov=Dynamic FOV
options.dynamic_fov.tooltip=If enabled, the game's field of view will change based on the player's speed.
options.framerate=%s FPS
iris.shaders.toggled=Toggled shaders to %s!
iris.shaders.disabled=Shaders disabled!
options.iris.apply=Apply
options.iris.refresh=Refresh
options.iris.openShaderPackFolder=Open Shader Pack Folder...
options.iris.shaderPackSettings=Shader Pack Settings...
options.iris.shaderPackList=Shader Pack List...
options.iris.refreshShaderPacks=Refresh Shader Packs
options.iris.shaderPackSelection=Shader Packs...
options.iris.shaderPackSelection.title=Shader Packs
options.iris.shaderPackSelection.addedPack=Added Shader Pack "%s"
options.iris.shaderPackSelection.addedPacks=Added %s Shader Packs
options.iris.shaderPackSelection.failedAdd=Files were not valid Shader Packs
options.iris.shaderPackSelection.failedAddSingle="%s" is not a valid Shader Pack
options.iris.shaderPackSelection.copyError=Could not add Shader Pack "%s"
options.iris.shaderPackSelection.copyErrorAlreadyExists="%s" is already in your Shader Packs folder!
options.iris.shaderPackOptions.tooManyFiles=Cannot import multiple Shader Settings files!
options.iris.shaderPackOptions.failedImport=Failed to import Shader Settings file "%s"
options.iris.shaderPackOptions.importedSettings=Imported Shader Settings from "%s"
options.iris.shaders.disabled=Shaders: Disabled
options.iris.shaders.enabled=Shaders: Enabled
options.iris.shaders.nonePresent=Shaders: No Packs Present
options.iris.back=Back
options.iris.reset=Reset
options.iris.reset.tooltip=Reset ALL options and apply?
options.iris.reset.tooltip.holdShift=Hold SHIFT and click to reset
options.iris.importSettings.tooltip=Import settings from file
options.iris.exportSettings.tooltip=Export applied settings to file
options.iris.mustDisableFullscreen=Please disable fullscreen first!
options.iris.setToDefault=Set option to default value?
options.iris.profile=Profile
options.iris.profile.custom=Custom
options.iris.shadowDistance=Max Shadow Distance
options.iris.shadowDistance.sodium_tooltip=Max Shadow Distance
options.iris.shadowDistance.enabled=Allows you to change the maximum distance for shadows. Terrain and entities beyond this distance will not cast shadows. Lowering the shadow distance can significantly increase performance.
options.iris.shadowDistance.disabled=Your current shader pack has already set a render distance for shadows; you cannot change it.
options.iris.gui.hide=Hide GUI
options.iris.gui.show=Show GUI
options.dynamic_lights=Dynamic Lights
options.dynamic_lights.tooltip=Enables dynamic lights. Modes: OFF - off, FASTEST - 500ms delay, FAST - 250ms delay, FANCY - 50ms delay, REALTIME - no delay.
options.dynamic_lights_shader_force=Dynamic Lights - Forced With Shaders
options.dynamic_lights_shader_force.tooltip=Enabled - Dynamic Lights are shown even when a shader is active, Disabled - Dynamic Lights are disabled when a shader is active.
options.dynamic_lights_frustum_culling=Frustum Culling
options.dynamic_lights_frustum_culling.tooltip=Only rebuild chunks for light sources visible on screen. Reduces GPU work for lights behind the camera.
options.dynamic_lights_adaptive_ticking=Adaptive Ticking
options.dynamic_lights_adaptive_ticking.tooltip=Update distant and off-screen light sources less frequently. Works alongside the global mode setting.
options.dynamic_lights_slow_dist=Slow Update Distance
options.dynamic_lights_slow_dist.tooltip=Distance in blocks where lights update at 1/5 rate. Recommended: 32 blocks (~2 chunks).
options.dynamic_lights_slower_dist=Slower Update Distance
options.dynamic_lights_slower_dist.tooltip=Distance in blocks where lights update at 1/10 rate. Recommended: 64 blocks (~4 chunks).
options.dynamic_lights_background_dist=Background Update Distance
options.dynamic_lights_background_dist.tooltip=Distance in blocks where lights update at 1/20 rate (once per second). Also used for lights behind camera.
options.dynamic_lights_cull_timeout=Culling Timeout (ticks)
options.dynamic_lights_cull_timeout.tooltip=Maximum ticks a hidden chunk can wait before being forced to rebuild. Lower = more responsive but more GPU work.
options.dynamiclights.page=Dynamic Lights
options.dynamiclights.entities=Configure Entities...
options.dynamiclights.entities.title=Dynamic Lights - Entities
options.dynamiclights.entities.info=Toggle which entity types emit dynamic light. Some entries are for mod compatibility.
options.dynamiclights.entities.search=Search (@mod, $on, $off)
options.dynamiclights.entity.tooltip=Toggle dynamic lighting for %s entities. Disable to improve performance if this entity type emits unwanted lights.
options.angelica.search.no_results=No matching options
options.angelica.fontconfig=Font Configuration...
options.angelica.fontconfig.title=Font Configuration
options.angelica.fontconfig.currentfonts=Primary font: §e%s§r Fallback font: §b%s
options.angelica.fontconfig.searchprompt=§7§oSearch fonts...
options.angelica.fontconfig.testareaprompt=§7§oTest area...
options.angelica.fontconfig.testareainfo=Enter text below to see how it renders. Use & for formatting.
options.angelica.fontconfig.testareaexample=&d&lHerobrine&r was &7&m&oNOT&r &nhere
options.angelica.fontconfig.disable_custom_font=Disable Custom Font
options.angelica.fontconfig.enable_custom_font=Enable Custom Font
options.angelica.fontconfig.reset_values=Reset Values
options.angelica.fontconfig.no_fonts_warning=Custom fonts are not available on your system. Check logs for details.
options.angelica.fontconfig.font_quality=Custom Font Quality: %s
options.angelica.fontconfig.shadow_offset=Shadow Offset: %s
options.angelica.fontconfig.shadow_copies=Shadow Copies: %s
options.angelica.fontconfig.bold_copies=Bold Copies: %s
options.angelica.fontconfig.glyph_scale=Glyph Scale: %s
options.angelica.fontconfig.glyph_aspect=Glyph Aspect: %s
options.angelica.fontconfig.whitespace_scale=Whitespace Size: %s
options.angelica.fontconfig.glyph_spacing=Glyph Spacing: %s
options.angelica.fontconfig.font_aa_strength=Font AA Strength: %s
options.angelica.fontconfig.aamode.aa_none=Font AA: OFF
options.angelica.fontconfig.aamode.aa_4x=Font AA: 4x MSAA
options.angelica.fontconfig.aamode.aa_16x=Font AA: 16x MSAA
options.angelica.fontconfig.custom_font_scale=Custom Font Scale: %s
options.angelica.fontconfig.font_quality.tooltip=The quality at which custom fonts are rendered, making them less pixelated at the expense of some performance and memory.
options.angelica.fontconfig.shadow_offset.tooltip=The distance at which the fonts' shadows are drawn. Also affects the way §lbold§r text is drawn.
options.angelica.fontconfig.shadow_copies.tooltip=The number of shadows to be drawn behind text, all offset so as to provide a fake 3D effect.
options.angelica.fontconfig.bold_copies.tooltip=The number of text copies drawn when rendering bold text. Can improve the appearance of bold text with thinner custom fonts.
options.angelica.fontconfig.glyph_scale.tooltip=The scale of each individual glyph. Extreme values might make your game unplayable.
options.angelica.fontconfig.glyph_aspect.tooltip=The aspect ratio of each individual glyph.
options.angelica.fontconfig.whitespace_scale.tooltip=The scaling factor of blank characters like spaces.
options.angelica.fontconfig.glyph_spacing.tooltip=The spacing between each individual glyph.
options.angelica.fontconfig.font_aa_strength.tooltip=The spacing of samples used in font antialiasing. High values may cause fonts to look blurry, low values may cause aliasing. See what works best with your settings.
options.angelica.fontconfig.aamode.tooltip=The font antialiasing mode. Can significantly improve the appearance and readability of text that's being scaled or viewed at oblique angles, at the expense of some performance.
options.angelica.fontconfig.custom_font_scale.tooltip=A multiplier that affects the scale of custom fonts. Adjust this if text in your font of choice looks under-/over-sized relative to text that does not use custom fonts.
options.angelica.droppedItemLimit=Dropped Item Render Limit
options.angelica.droppedItemLimit.tooltip=The maximum number of dropped items that will be rendered. Lower values can improve performance.
options.angelica.mobSpawnerRenderDistance=Mob spawner render distance
options.angelica.mobSpawnerRenderDistance.tooltip=Render distance for the spinning mob inside mod spawners
options.angelica.itemdisplaylistcount=Item Renderer Cache Limit
options.angelica.itemdisplaylistcount.tooltip=The upper limit of VBO's to cache in the optimized item renderer. Higher values will significantly increase performance, but may result in increased VRAM usage.
options.angelica.sleepbeforeswap=Alternate FPS Limiter
options.angelica.sleepbeforeswap.tooltip=Switches to an alternate FPS limiter that gives more stable frametimes, in exchange for slightly more latency. Will never introduce more than one frame of latency, and has a lower impact at higher framerates.
options.angelica.threadedChunkBuilding=Threaded Chunk Building
options.angelica.threadedChunkBuilding.tooltip=If enabled, chunk meshing will be performed on multiple threads in parallel, significantly improving chunk build speed. Disable if you experience rendering issues with mods that have custom block renderers. Requires renderer reload to take effect.
pack.iris.select.title=Select
pack.iris.configure.title=Configure
label.iris.true=On
label.iris.false=Off
sodium.options.use_render_pass_optimization.name=Render Pass Optimization
sodium.options.use_render_pass_optimization.tooltip=Analyzes sprite transparency to automatically downgrade render passes (e.g. translucent to cutout, cutout to solid) when the sprite doesn't need the more expensive pass. Reduces draw calls and overdraw.
options.angelica.aggressiveChunkLoading=Aggressive Chunk Loading
options.angelica.aggressiveChunkLoading.tooltip=Renders chunks immediately when loaded, even if neighbors aren't ready yet. Improves perceived loading speed at render distance edges. Chunks rebuild automatically when neighbors load. Useful for low render distance servers.
options.angelica.disablef3=Disable F3 Additions
options.angelica.disablef3.tooltip=Disables Angelica's additions to the F3 debug screen.

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@@ -1,226 +0,0 @@
options.button.shader=Shaders...
options.chunks=%s chunks
options.entityShadows=Sombras de Entidades
options.droppedItems=%s Objetos
options.droppedItems.max=Ilimitado
sodium.option_impact.low=Bajo
sodium.option_impact.medium=Medio
sodium.option_impact.high=Alto
sodium.option_impact.extreme=Extremo
sodium.option_impact.varies=Varía
sodium.options.pages.quality=Calidad
sodium.options.pages.performance=Rendimiento
sodium.options.pages.advanced=Avanzado
sodium.options.pages.appearance=Appearance
sodium.options.pages.debug=Debug
sodium.options.view_distance.tooltip=La distancia de renderizado controla cómo de lejos se renderizará el terreno. Distancias más cortas significa que menos terreno sera renderizado, aumentando los FPS.
sodium.options.simulation_distance.tooltip=La distancia de simulación controla cómo de lejos se cargará y tickeará el terreno y las entidades. Distancias más cortas pueden reducir la carga en el servidor interno y puede aumentar los FPS.
sodium.options.brightness.tooltip=Controla el brillo (gamma) del juego.
sodium.options.clouds.name=Nubes
sodium.options.clouds.tooltip=Controla si las nubes serán o no visibles.
sodium.options.gui_scale.tooltip=Establece el factor de escala máximo que se utilizará para la interfaz de usuario. "auto" significa que se usará el factor más grande posible.
sodium.options.fullscreen.tooltip=Si se habilita, el juego se mostrará en pantalla completa (si es compatible).
sodium.options.v_sync.tooltip=Si se habilita, la velocidad de fotogramas del juego estára sincronizada a la velocidad de refresco del monitor, lo que brindará una experiencia generalmente mas suave a expensas de la latencia al pulsar teclas o mover el ratón. Esta configuración puede reducir el rendimiento si tu sistema es muy lento.
sodium.options.fps_limit.tooltip=Limita el número máximo de fotogramas por segundo. Esto puede ayudar a reducir uso de batería y carga general del sistema al estar haciendo múltiples tareas. Si V-Sync esta activado, esta opción va a ser ignorada a menos de que sea más baja que la velocidad de refresco de tu monitor.
sodium.options.view_bobbing.tooltip=Si se activa, la vista del jugador se mecerá y botará al moverse. A aquellos jugadores que sienten cinetosis (mareo) cuando juegan les pouede convenir desactivar esto.
sodium.options.attack_indicator.tooltip=Controla en qué parte de la pantalla se muestra el Indicador de Ataque.
sodium.options.autosave_indicator.tooltip=Si se activa, se mostrará un indicador mientras se está guardando el mundo.
sodium.options.graphics_quality.tooltip=Los controles de calidad de gráficos por defecto controlan algunas opciones antiguas y es necesario para la compatibilidad con mods. Si las opciones abajo se dejan en "Default", ellas usaran esta configuración.
sodium.options.clouds_quality.tooltip=Controla la calidad de nubes renderizadas en el cielo.
sodium.options.weather_quality.tooltip=Controla la calidad de la lluvia y los efectos de nieve.
sodium.options.leaves_quality.name=Calidad de Hojas
sodium.options.leaves_quality.tooltip=Controla la calidad de las hojas.
sodium.options.grass_quality.name=Calidad de Césped
sodium.options.grass_quality.tooltip=Controla la calidad de los lados de los bloques de césped.
sodium.options.celeritas_smooth_lighting.name=Celeritas Smooth Lighting
sodium.options.celeritas_smooth_lighting.tooltip=If enabled, Celeritas's lighting pipeline will be used for smooth lighting. This only has an effect if smooth lighting is enabled.
sodium.options.particle_quality.name=Calidad de Partículas
sodium.options.particle_quality.tooltip=Controla el número máximo de partículas que pueden estar presentes en pantalla en un momento dado.
sodium.options.smooth_lighting.tooltip=Controla si los bloques se iluminarán y sombrearán suavemente. Esto aumenta ligeramente el tiempo necesario para reconstruir un chunk, pero no afecta a los FPS.
sodium.options.biome_blend.value=%s bloque(s)
sodium.options.biome_blend.tooltip=Controla el rango en cual biomas se muestrearán para la coloración de bloques. Valores más altos aumentan considerablemente el tiempo que se necesita para construir chunks para lograr mejoras decrecientes en calidad.
sodium.options.entity_distance.tooltip=Controla cómo de lejos se pueden renderizar entidades desde el jugador. Valores más altos incrementan la distancia de renderizado a expensas de los FPS.
sodium.options.entity_shadows.tooltip=Si se activa, sombras básicas serán renderizadas bajo mobs y otras entidades.
sodium.options.vignette.name=Viñetado
sodium.options.vignette.tooltip=Si se activa, un efecto de viñetado sera renderizado en la vista del jugador. Es muy poco probable que esto marque una diferencia en los FPS a menos de que tengas una tasa de relleno limitada.
sodium.options.mipmap_levels.tooltip=Controla la cantidad de mipmaps que se usarán para los bloques. Valores más altos pueden mejorar la calidad de los bloques lejanos, pero puede reducir el rendimiento si hay muchas texturas animadas.
sodium.options.use_chunk_multidraw.name=Multi-Pintado de Chunks
sodium.options.use_chunk_multidraw.tooltip=El Multi-Pintado permite renderizar múltiples chunks con menos primitivas de pintado, mejorando mucho el uso de CPU cuando se renderiza el mnundo, y también potencialmente mejorando la eficacia de la GPU. Esta optimización puede causar problemas con algunos drivers, así que deberías desactivarla si ves glitches.
sodium.options.use_vertex_objects.name=Objetos de Arrays de Vértices
sodium.options.use_vertex_objects.tooltip=Ayuda a mejorar el rendimiento para mover al driver información sobre cómo renderizar vértices, lo que le permite optimizar mejor el pintado de objetos repetidos. No suele haber motivo para desactivar esto a menos que uses mods incompatibles.
sodium.options.use_block_face_culling.name=Culling de Caras de Bloques
sodium.options.use_block_face_culling.tooltip=Si se activa, solo los lados que apunta hacia la cámara serán marcados para renderizar. Esto puede eliminar muchas caras muy pronto en el proceso de renderizado, ahorrando memoria y tiempo en la GPU. Algunos paquetes de recursos pueden tener problemas con esto, así que prueba a desactivarlo si ves agujeros en los bloques.
sodium.options.use_compact_vertex_format.name=Formato Compacto para Vértices
sodium.options.use_compact_vertex_format.tooltip=Si se activa, se usará un formato más compacto para vértices para renderizar chunks. Esto puede reducir el uso de memoria significativamente, especialmente para tarjetas integradas, pero puede causar z-fighting con algunos paquetes de recursos debido a cómo reduce la precisión de las coordenadas de posición y textura.
sodium.options.use_fog_occlusion.name=Oclusión por Niebla
sodium.options.use_fog_occlusion.tooltip=Si se activa, los chunks que estén completamente tras niebla no serán renderizados, mejorando el rendimiento. La mejora será más notable si la niebla es densa (como cuando se está sumergido en agua), pero puede causar artefactos entre el cielo y la niebla en algunos casos.
sodium.options.use_entity_culling.name=Culling de Entidades
sodium.options.use_entity_culling.tooltip=Si se activa, las entidades que no estén en chunks visibles no serán renderizadas. Esto puede mejorar el rendimiento al evitar renderizar entidades que estén bajo tierra o tras paredes.
sodium.options.use_particle_culling.name=Culling de Partículas
sodium.options.use_particle_culling.tooltip=Si se activa, solo se renderizarán partículas visibles. Esto puede mejorar mucho los FPS cuando hay muchas partículas cerca.
sodium.options.animate_only_visible_textures.name=Solo Animar Texuras Visibles
sodium.options.animate_only_visible_textures.tooltip=Si se activa, solo las texturas que sean visibles se actualizarán. Esto puede mejorar los FPS en cierto hardware, especialmente con paquetes de recursos grandes. Si algunas texturas no se animan, desactiva opción.
sodium.options.translucency_sorting.name=Ordenar Translucencia
sodium.options.translucency_sorting.tooltip=Si se activa, los bloques translúcidos se ordenarán correctamente de atrás a adelante, lo que mejora el renderizado cuando hay varias capas de ellos. Esta es una operación relativamente cara.
sodium.options.cpu_render_ahead_limit.name=Límite de Pre-Renderizado de CPU
sodium.options.cpu_render_ahead_limit.tooltip=Especifica cuántos frames como máximo puede estar esperando la CPU a que la GPU termine de renderizar. Valores muy altos o muy bajos pueden causar inestabilidad de FPS.
sodium.options.cpu_render_ahead_limit.value=%s frame(s)
sodium.options.allow_direct_memory_access.name=Permitir Acceso Directo a Memoria (DMA)
sodium.options.allow_direct_memory_access.tooltip=Si se activa, algunos fragmentos de código podrán usar DMA. Esto reduce el overhead en CPU para renderizar chunks y entidades, pero puede impedir diagnosticar bugs y crashes. Únicamente deberías desactivar esto si se te ha indicado, o si sabes lo que haces.
sodium.options.ignore_driver_blacklist.name=Ignorar Lista Negra de Drivers
sodium.options.ignore_driver_blacklist.tooltip=Si se activa, las incompatibilidades conocidas con tu hardware/drivers serán ignoradas, perimiténdote activar opciones que pueden causar problemas con tu juego. No deberías tocar esta opción a menos que sepas exactamente lo que estás haciendo. Tras cambiar esto, tienes que guardar, cerrar y reabrir la pantalla de ajustes.
sodium.options.enable_memory_tracing.name=Habilitar Trazado de Memoria
sodium.options.enable_memory_tracing.tooltip=Herramienta de depuración. Si se activa, trazas de stack se recogerán junto con alloc-aciones de memoria para mejorar los diagnósticos cuando se detectan fugas de memoria.
sodium.options.performance_impact_string=Impacto en el rendimiento: %s
sodium.options.use_persistent_mapping.name=Mapeado Persistente
sodium.options.use_persistent_mapping.tooltip=Si se activa, un pequeño trozo de memoria se mantendrá mapeada para acelerar actualizaciones de chunks y el renderizado de entidades.\n\nRequiere OpenGL 4.4 o ARG_buffer_storage.
sodium.options.chunk_memory_allocator.name=Alloc-ador de Memoria para Chunks
sodium.options.chunk_memory_allocator.tooltip=Elige el alloc-ador de memoria que se usará para renderizar chunks.\n- Async: Opción más rápida, funciona bien con la mayoría de drivers de gráficos modernos.\n- Swap: Opción de respaldo para drivers más viejos. Puede aumentar bastante el uso de memoria.
sodium.options.chunk_memory_allocator.async=Async
sodium.options.chunk_memory_allocator.swap=Swap
sodium.options.chunk_update_threads.name=Hilos de Actualizaciones de Chunk
sodium.options.chunk_update_threads.tooltip=Controla cuántos chunks se usarán para construir chunks. Más hilos pueden acelerar el cargado y actualización de chunks, pero también perjudicar el tiempo por frames.
sodium.options.always_defer_chunk_updates.name=Siempre Retrasar Actualizaciones de Chunks
sodium.options.always_defer_chunk_updates.tooltip=Si se activa, el renderizado nunca esperará a que las actualizaciones de chunks terminen—incluso si son importantes. Puede mejorar mucho los FPS en ciertas condiciones, pero también causar mucho lag visual en el mundo.
sodium.options.use_no_error_context.name=No usar Contexto de Errores
sodium.options.use_no_error_context.tooltip=Si se activa, el contexto de OpenGL se creará con sin comprobación de errores. Esto puede mejorar el rendimiento, pero aumenta el riesgo de que el juego crashee en vez de corregir errores de OpenGL. Deberías desactivar esto si encuentras crashes sin razón aparente.
sodium.options.use_gl_state_cache.name=Caché de Estado de GL
sodium.options.use_gl_state_cache.tooltip=Si se activa, se usará la caché de estado de OpenGL para reducir los cambios de estado redundantes. Puede aumentar rendimiento, pero también causar problemas con algunos mods. Esta opción no persiste entre reinicios del juego.
sodium.options.async_occlusion_mode.name=Async Occlusion
sodium.options.async_occlusion_mode.tooltip=Controls which render passes use asynchronous occlusion culling. ONLY_SHADOW (default) runs async occlusion only for the shadow pass, keeping the main render list synchronous. EVERYTHING runs all passes async, which may cause 1-frame visibility lag during fast camera movement. NONE disables async occlusion entirely.
sodium.options.use_occlusion_culling.name=Occlusion Culling
sodium.options.use_occlusion_culling.tooltip=If enabled, chunks that are hidden behind other chunks will not be rendered. Disabling this will significantly reduce performance but can be useful for debugging.
sodium.options.threads.value=%s hilo(s)
sodium.options.default=Predeterminado
sodium.options.buttons.undo=Deshacer
sodium.options.buttons.apply=Aplicar
sodium.options.buttons.donate=¡Compra café para JellySquid!
options.dynamic_fov=Ángulo de Visión Dinámico
options.dynamic_fov.tooltip=Si se activa, el ángulo de visión del juego cambiará según la velocidad del jugador
options.framerate=%s FPS
iris.shaders.toggled=¡Cambiado los shaders a %s!
iris.shaders.disabled=¡Shades desactivados!
options.iris.apply=Aplicar
options.iris.refresh=Refrescar
options.iris.openShaderPackFolder=Abrir Carpeta de Packs de Shaders...
options.iris.shaderPackSettings=Ajustes de Packs de Shaders...
options.iris.shaderPackList=Lista de Packs de Shaders...
options.iris.refreshShaderPacks=Recargar Packs de Shaders
options.iris.shaderPackSelection=Packs de Shaders...
options.iris.shaderPackSelection.title=Packs de Shaders
options.iris.shaderPackSelection.addedPack=Añadido el Pack de Shaders "%s"
options.iris.shaderPackSelection.addedPacks=Añadidos %s Packs de Shaders
options.iris.shaderPackSelection.failedAdd=Los archivos no son Packs de Shaders válidos
options.iris.shaderPackSelection.failedAddSingle="%s" no es un Pack de Shaders válido
options.iris.shaderPackSelection.copyError=No se pudo añadir el Pack de Shaders "%s"
options.iris.shaderPackSelection.copyErrorAlreadyExists=¡"%s" ya está en tu carpeta de Packs de Shaders!
options.iris.shaderPackOptions.tooManyFiles=¡No se puede importar múltiples archivos de configuración de shaders!
options.iris.shaderPackOptions.failedImport=No se pudo importar el archivo de configuración de Shaders "%s"
options.iris.shaderPackOptions.importedSettings=Importar la configuración de Shaders desde "%s"
options.iris.shaders.disabled=Shaders: Desactivados
options.iris.shaders.enabled=Shaders: Activados
options.iris.shaders.nonePresent=Shades: Ningún Pack Disponible
options.iris.back=Atrás
options.iris.reset=Restablecer
options.iris.reset.tooltip=¿Restablecer TODAS las opciones y aplicarlas?
options.iris.reset.tooltip.holdShift=Mantén Shift y clica para restablecer
options.iris.importSettings.tooltip=Importar ajustes desde un archivo
options.iris.exportSettings.tooltip=Exportar ajustes a un archivo
options.iris.mustDisableFullscreen=¡Primero sal del modo pantalla completa!
options.iris.setToDefault=¿Reestablecer opción al valor por defecto?
options.iris.profile=Perfil
options.iris.profile.custom=Personalizado
options.iris.shadowDistance=Distancia Máxima de Sombras
options.iris.shadowDistance.sodium_tooltip=Distancia Máxima de Sombras
options.iris.shadowDistance.enabled=Permite cambiar al distancia máxima de las sombras. Terreno y entidades más allá de esta distancia no tendrán sombras. Reducir el valor puede aumentar mucho el rendemiento.
options.iris.shadowDistance.disabled=Tu pack de shaders actual ya ha establecido una distancia de renderizado de sombras; tú no puedes cambiarla.
options.iris.gui.hide=Ocultar GUI
options.iris.gui.show=Mostrar GUI
options.dynamic_lights=Luces dinámicas
options.dynamic_lights.tooltip=Habilitar luces dinámicas. Modos: APAGADO - apagado, MÁS RÁPIDO - 500ms de retraso, RÁPIDO - 250ms de retraso, ELEGANTE- 50ms de retraso, TIEMPO REAL - sin retraso
options.dynamic_lights_shader_force=Luces Dinámicas - Forzar Con Shaders
options.dynamic_lights_shader_force.tooltip=Activado - Luces dinámicas se mostraran incluso con shader. Desactivado - Luces dinámicas estarán deshabilitadas cuando los shader estén activos.
options.dynamic_lights_frustum_culling=Frustum Culling
options.dynamic_lights_frustum_culling.tooltip=Only rebuild chunks for light sources visible on screen. Reduces GPU work for lights behind the camera.
options.dynamic_lights_adaptive_ticking=Adaptive Ticking
options.dynamic_lights_adaptive_ticking.tooltip=Update distant and off-screen light sources less frequently. Works alongside the global mode setting.
options.dynamic_lights_slow_dist=Slow Update Distance
options.dynamic_lights_slow_dist.tooltip=Distance in blocks where lights update at 1/5 rate. Recommended: 32 blocks (~2 chunks).
options.dynamic_lights_slower_dist=Slower Update Distance
options.dynamic_lights_slower_dist.tooltip=Distance in blocks where lights update at 1/10 rate. Recommended: 64 blocks (~4 chunks).
options.dynamic_lights_background_dist=Background Update Distance
options.dynamic_lights_background_dist.tooltip=Distance in blocks where lights update at 1/20 rate (once per second). Also used for lights behind camera.
options.dynamic_lights_cull_timeout=Culling Timeout (ticks)
options.dynamic_lights_cull_timeout.tooltip=Maximum ticks a hidden chunk can wait before being forced to rebuild. Lower = more responsive but more GPU work.
options.dynamiclights.page=Dynamic Lights
options.dynamiclights.entities=Configure Entities...
options.dynamiclights.entities.title=Dynamic Lights - Entities
options.dynamiclights.entities.info=Toggle which entity types emit dynamic light. Some entries are for mod compatibility.
options.dynamiclights.entities.search=Search (@mod, $on, $off)
options.dynamiclights.entity.tooltip=Toggle dynamic lighting for %s entities. Disable to improve performance if this entity type emits unwanted lights.
options.angelica.search.no_results=No matching options
options.angelica.fontconfig=Font Configuration...
options.angelica.fontconfig.title=Font Configuration
options.angelica.fontconfig.currentfonts=Primary font: §e%s§r Fallback font: §b%s
options.angelica.fontconfig.searchprompt=§7§oSearch fonts...
options.angelica.fontconfig.testareaprompt=§7§oTest area...
options.angelica.fontconfig.testareainfo=Enter text below to see how it renders. Use & for formatting.
options.angelica.fontconfig.testareaexample=&d&lHerobrine&r was &7&m&oNOT&r &nhere
options.angelica.fontconfig.disable_custom_font=Disable Custom Font
options.angelica.fontconfig.enable_custom_font=Enable Custom Font
options.angelica.fontconfig.reset_values=Reset Values
options.angelica.fontconfig.no_fonts_warning=Custom fonts are not available on your system. Check logs for details.
options.angelica.fontconfig.font_quality=Custom Font Quality: %s
options.angelica.fontconfig.shadow_offset=Shadow Offset: %s
options.angelica.fontconfig.shadow_copies=Shadow Copies: %s
options.angelica.fontconfig.bold_copies=Bold Copies: %s
options.angelica.fontconfig.glyph_scale=Glyph Scale: %s
options.angelica.fontconfig.glyph_aspect=Glyph Aspect: %s
options.angelica.fontconfig.whitespace_scale=Whitespace Size: %s
options.angelica.fontconfig.glyph_spacing=Glyph Spacing: %s
options.angelica.fontconfig.font_aa_strength=Font AA Strength: %s
options.angelica.fontconfig.aamode.aa_none=Font AA: OFF
options.angelica.fontconfig.aamode.aa_4x=Font AA: 4x MSAA
options.angelica.fontconfig.aamode.aa_16x=Font AA: 16x MSAA
options.angelica.fontconfig.custom_font_scale=Custom Font Scale: %s
options.angelica.fontconfig.font_quality.tooltip=The quality at which custom fonts are rendered, making them less pixelated at the expense of some performance and memory.
options.angelica.fontconfig.shadow_offset.tooltip=The distance at which the fonts' shadows are drawn. Also affects the way §lbold§r text is drawn.
options.angelica.fontconfig.shadow_copies.tooltip=The number of shadows to be drawn behind text, all offset so as to provide a fake 3D effect.
options.angelica.fontconfig.bold_copies.tooltip=The number of text copies drawn when rendering bold text. Can improve the appearance of bold text with thinner custom fonts.
options.angelica.fontconfig.glyph_scale.tooltip=The scale of each individual glyph. Extreme values might make your game unplayable.
options.angelica.fontconfig.glyph_aspect.tooltip=The aspect ratio of each individual glyph.
options.angelica.fontconfig.whitespace_scale.tooltip=The scaling factor of blank characters like spaces.
options.angelica.fontconfig.glyph_spacing.tooltip=The spacing between each individual glyph.
options.angelica.fontconfig.font_aa_strength.tooltip=The spacing of samples used in font antialiasing. High values may cause fonts to look blurry, low values may cause aliasing. See what works best with your settings.
options.angelica.fontconfig.aamode.tooltip=The font antialiasing mode. Can significantly improve the appearance and readability of text that's being scaled or viewed at oblique angles, at the expense of some performance.
options.angelica.fontconfig.custom_font_scale.tooltip=A multiplier that affects the scale of custom fonts. Adjust this if text in your font of choice looks under-/over-sized relative to text that does not use custom fonts.
options.angelica.droppedItemLimit=Límite de renderizado de objetos en el suelo
options.angelica.droppedItemLimit.tooltip=Máxima cantidad de objetos en el suelo que se renderizarán. Valores bajos pueden mejorar el rendimiento.
options.angelica.mobSpawnerRenderDistance=Distancia de renderizado de los generadores de criaturas
options.angelica.mobSpawnerRenderDistance.tooltip=Distancia de renderizado de las criaturas giratorias dentro de los generadores
options.angelica.itemdisplaylistcount=Item Renderer Cache Limit
options.angelica.itemdisplaylistcount.tooltip=The upper limit of VBO's to cache in the optimized item renderer. Higher values will significantly increase performance, but may result in increased VRAM usage.
options.angelica.sleepbeforeswap=Alternar Limitador de FPS
options.angelica.sleepbeforeswap.tooltip=Switches to an alternate FPS limiter that gives more stable frametimes, in exchange for slightly more latency. Will never introduce more than one frame of latency, and has a lower impact at higher framerates.
options.angelica.threadedChunkBuilding=Threaded Chunk Building
options.angelica.threadedChunkBuilding.tooltip=If enabled, chunk meshing will be performed on multiple threads in parallel, significantly improving chunk build speed. Disable if you experience rendering issues with mods that have custom block renderers. Requires renderer reload to take effect.
pack.iris.select.title=Seleccionar
pack.iris.configure.title=Configurar
label.iris.true=Encendido
label.iris.false=Apagado
sodium.options.use_render_pass_optimization.name=Render Pass Optimization
sodium.options.use_render_pass_optimization.tooltip=Analyzes sprite transparency to automatically downgrade render passes (e.g. translucent to cutout, cutout to solid) when the sprite doesn't need the more expensive pass. Reduces draw calls and overdraw.
options.angelica.aggressiveChunkLoading=Aggressive Chunk Loading
options.angelica.aggressiveChunkLoading.tooltip=Renders chunks immediately when loaded, even if neighbors aren't ready yet. Improves perceived loading speed at render distance edges. Chunks rebuild automatically when neighbors load. Useful for low render distance servers.
options.angelica.disablef3=Disable F3 Additions
options.angelica.disablef3.tooltip=Disables Angelica's additions to the F3 debug screen.

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@@ -1,226 +0,0 @@
options.button.shader=Shaders...
options.chunks=%s chunks
options.entityShadows=Ombres des entités
options.droppedItems=%s items
options.droppedItems.max=Unlimited
sodium.option_impact.low=Faible
sodium.option_impact.medium=Moyen
sodium.option_impact.high=Elevé
sodium.option_impact.extreme=Extrême
sodium.option_impact.varies=Varie
sodium.options.pages.quality=Qualité
sodium.options.pages.performance=Performance
sodium.options.pages.advanced=Avancé
sodium.options.pages.appearance=Appearance
sodium.options.pages.debug=Debug
sodium.options.view_distance.tooltip=La distance de rendu contrôle la distance à laquelle le terrain sera rendu. Des distances plus courtes signifient que moins de terrain sera rendu, ce qui améliore le taux de rafraîchissement.
sodium.options.simulation_distance.tooltip=La distance de simulation contrôle la distance à laquelle le terrain et les entités seront chargés et cochés. Des distances plus courtes peuvent réduire la charge du serveur interne et améliorer les taux de rafraîchissement.
sodium.options.brightness.tooltip=Contrôle la luminosité (gamma) du jeu.
sodium.options.clouds.name=Nuages
sodium.options.clouds.tooltip=Contrôle si les nuages sont visibles ou non.
sodium.options.gui_scale.tooltip=Définit le facteur d'échelle maximal à utiliser pour l'interface utilisateur. Si "auto" est utilisé, le facteur d'échelle le plus élevé sera toujours utilisé.
sodium.options.fullscreen.tooltip=Si cette option est activée, le jeu s'affichera en plein écran (s'il est pris en charge).
sodium.options.v_sync.tooltip=Si cette option est activée, la fréquence d'images du jeu sera synchronisée avec la fréquence de rafraîchissement du moniteur, ce qui permettra une expérience généralement plus fluide au détriment de la latence d'entrée globale. Ce paramètre peut réduire les performances si votre système est trop lent.
sodium.options.fps_limit.tooltip=Limite le nombre maximum d'images par seconde. Cela peut contribuer à réduire l'utilisation de la batterie et la charge générale du système lors de l'exécution de tâches multiples. Si V-Sync est activé, cette option sera ignorée à moins qu'elle ne soit inférieure au taux de rafraîchissement de votre écran.
sodium.options.view_bobbing.tooltip=Si cette option est activée, la vue du joueur oscille et oscille lorsqu'il se déplace. Les joueurs qui ont le mal des transports en jouant peuvent avoir intérêt à désactiver cette fonction.
sodium.options.attack_indicator.tooltip=Contrôle l'endroit où l'indicateur d'attaque est affiché sur l'écran.
sodium.options.autosave_indicator.tooltip=Si cette option est activée, un indicateur s'affiche lorsque le jeu enregistre le monde sur le disque.
sodium.options.graphics_quality.tooltip=La qualité graphique par défaut contrôle certaines options existantes et est nécessaire pour la compatibilité avec les mods. Si les options ci-dessous sont laissées sur "Défaut", elles utiliseront ce paramètre.
sodium.options.clouds_quality.tooltip=Contrôle la qualité du rendu des nuages dans le ciel.
sodium.options.weather_quality.tooltip=Contrôle la qualité des effets de pluie et de neige.
sodium.options.leaves_quality.name=Qualité des feuilles
sodium.options.leaves_quality.tooltip=Contrôle la qualité des feuilles.
sodium.options.grass_quality.name=Qualité de l'herbe
sodium.options.grass_quality.tooltip=Contrôle la qualité des côtés des blocs d'herbe.
sodium.options.celeritas_smooth_lighting.name=Celeritas Smooth Lighting
sodium.options.celeritas_smooth_lighting.tooltip=If enabled, Celeritas's lighting pipeline will be used for smooth lighting. This only has an effect if smooth lighting is enabled.
sodium.options.particle_quality.name=Qualité des particules
sodium.options.particle_quality.tooltip=Contrôle le nombre maximum de particules pouvant être présentes à l'écran à un moment donné.
sodium.options.smooth_lighting.tooltip=Contrôle si les blocs seront éclairés et ombragés de manière régulière. Cela augmente légèrement le temps nécessaire à la reconstruction d'un chunk, mais n'affecte pas le nombre d'images par seconde.
sodium.options.biome_blend.value=%s blocks
sodium.options.biome_blend.tooltip=Contrôle l'étendue des biomes qui seront échantillonnés pour la colorisation des blocs. Des valeurs élevées augmentent considérablement le temps nécessaire à la construction des chunks pour une amélioration décroissante de la qualité.
sodium.options.entity_distance.tooltip=Contrôle la distance de rendu des entités par rapport au joueur. Des valeurs plus élevées augmentent la distance de rendu au détriment du nombre d'images par seconde.
sodium.options.entity_shadows.tooltip=Si cette option est activée, des ombres de base seront affichées sous les mobs et autres entités.
sodium.options.vignette.name=Vignette
sodium.options.vignette.tooltip=Si cette option est activée, un effet de vignette sera rendu sur la vue du joueur. Il est très peu probable que cela fasse une différence au niveau du nombre d'images par seconde, à moins que vous ne soyez limité par le taux de remplissage.
sodium.options.mipmap_levels.tooltip=Contrôle le nombre de mipmaps qui seront utilisés pour les textures du modèle de bloc. Des valeurs plus élevées permettent d'obtenir un meilleur rendu des blocs au loin, mais peuvent nuire aux performances avec de nombreuses textures animées.
sodium.options.use_chunk_multidraw.name=Utiliser Chunk Multi-Draw
sodium.options.use_chunk_multidraw.tooltip=Le Multi-Draw permet d'effectuer le rendu de plusieurs chunks avec moins d'appels de dessin, ce qui réduit considérablement la charge du processeur lors du rendu du monde tout en permettant une utilisation plus efficace du GPU. Cette optimisation peut causer des problèmes avec certains pilotes graphiques, vous devriez donc essayer de la désactiver si vous rencontrez des problèmes.
sodium.options.use_vertex_objects.name=Vertex Array Objects
sodium.options.use_vertex_objects.tooltip=Helps to improve performance by moving information about how vertex data should be rendered into the driver, allowing it to better optimize for repeated rendering of the same objects. There is generally no reason to disable this unless you're using incompatible mods.
sodium.options.use_block_face_culling.name=Block Face Culling
sodium.options.use_block_face_culling.tooltip=If enabled, only the sides of blocks which are facing the camera will be submitted for rendering. This can eliminate a large number of block faces very early in the rendering process, saving memory bandwidth and time on the GPU. Some resource packs may have issues with this option, so try disabling it if you're seeing holes in blocks.
sodium.options.use_compact_vertex_format.name=Compact Vertex Format
sodium.options.use_compact_vertex_format.tooltip=If enabled, a more compact vertex format will be used for rendering chunks. This can reduce graphics memory usage and bandwidth requirements significantly, especially for integrated graphics cards, but can cause z-fighting with some resource packs due to how it reduces the precision of position and texture coordinate attributes.
sodium.options.use_fog_occlusion.name=Fog Occlusion
sodium.options.use_fog_occlusion.tooltip=If enabled, chunks which are determined to be fully hidden by fog effects will not be rendered, helping to improve performance. The improvement can be more dramatic when fog effects are heavier (such as while underwater), but it may cause undesirable visual artifacts between the sky and fog in some scenarios.
sodium.options.use_entity_culling.name=Entity Culling
sodium.options.use_entity_culling.tooltip=If enabled, entities determined not to be in any visible chunks will be skipped during rendering. This can help improve performance by avoiding the rendering of entities located underground or behind walls.
sodium.options.use_particle_culling.name=Particle Culling
sodium.options.use_particle_culling.tooltip=If enabled, only particles which are determined to be visible will be rendered. This can provide a significant improvement to frame rates when many particles are nearby.
sodium.options.animate_only_visible_textures.name=Animate Only Visible Textures
sodium.options.animate_only_visible_textures.tooltip=If enabled, only animated textures determined to be visible will be updated. This can provide a significant boost to frame rates on some hardware, especially with heavier resource packs. If you experience issues with some textures not being animated, try disabling this option.
sodium.options.translucency_sorting.name=Translucency Sorting
sodium.options.translucency_sorting.tooltip=If enabled, translucent blocks will be sorted correctly from back to front to provide better rendering, especially when multiple translucent blocks are in view and layered. This is a bit of an expensive operation.
sodium.options.cpu_render_ahead_limit.name=CPU Render-Ahead Limit
sodium.options.cpu_render_ahead_limit.tooltip=Specifies the maximum number of frames the CPU can be waiting on the GPU to finish rendering. Very low or high values may create frame rate instability.
sodium.options.cpu_render_ahead_limit.value=%s frame(s)
sodium.options.allow_direct_memory_access.name=Allow Direct Memory Access
sodium.options.allow_direct_memory_access.tooltip=If enabled, some critical code paths will be allowed to use direct memory access for performance. This often greatly reduces CPU overhead for chunk and entity rendering, but can make it harder to diagnose some bugs and crashes. You should only disable this if you've been asked to or otherwise know what you're doing.
sodium.options.ignore_driver_blacklist.name=Ignore Driver Blacklist
sodium.options.ignore_driver_blacklist.tooltip=If enabled, known incompatibilities with your hardware/driver configuration will be ignored, allowing you to enable options that may cause issues with your game. You should generally not touch this option unless you know exactly what you are doing. After changing this option, you must save, close, and then re-open the settings screen.
sodium.options.enable_memory_tracing.name=Enable Memory Tracing
sodium.options.enable_memory_tracing.tooltip=Debugging feature. If enabled, stack traces will be collected alongside memory allocations to help improve diagnostic information when memory leaks are detected.
sodium.options.performance_impact_string=Performance Impact: %s
sodium.options.use_persistent_mapping.name=Persistent Mapping
sodium.options.use_persistent_mapping.tooltip=If enabled, a small amount of memory will be persistently mapped for speeding up chunk updates and entity rendering.\n\nRequires OpenGL 4.4 or ARB_buffer_storage.
sodium.options.chunk_memory_allocator.name=Chunk Memory Allocator
sodium.options.chunk_memory_allocator.tooltip=Selects the memory allocator that will be used for chunk rendering.\n- ASYNC: Fastest option, works well with most modern graphics drivers.\n- SWAP: Fallback option for older graphics drivers. May increase memory usage significantly.
sodium.options.chunk_memory_allocator.async=Async
sodium.options.chunk_memory_allocator.swap=Swap
sodium.options.chunk_update_threads.name=Chunk Update Threads
sodium.options.chunk_update_threads.tooltip=Specifies the number of threads to use for chunk building. Using more threads can speed up chunk loading and update speed, but may negatively impact frame times.
sodium.options.always_defer_chunk_updates.name=Always Defer Chunk Updates
sodium.options.always_defer_chunk_updates.tooltip=If enabled, rendering will never wait for chunk updates to finish, even if they are important. This can greatly improve frame rates in some scenarios, but it may create significant visual lag in the world.
sodium.options.use_no_error_context.name=No Error Context
sodium.options.use_no_error_context.tooltip=If enabled, the OpenGL context will be created with error checking disabled. This may slightly improve performance, but it also increases the risk that the game will crash instead of gracefully handling OpenGL errors. You should disable this option if you are experiencing sudden unexplained crashes.
sodium.options.use_gl_state_cache.name=GL State Cache
sodium.options.use_gl_state_cache.tooltip=If enabled, the OpenGL state cache will be used to reduce the number of redundant state changes. This can improve performance, but it may also cause issues with some mods. Does not persist across game restarts.
sodium.options.async_occlusion_mode.name=Async Occlusion
sodium.options.async_occlusion_mode.tooltip=Controls which render passes use asynchronous occlusion culling. ONLY_SHADOW (default) runs async occlusion only for the shadow pass, keeping the main render list synchronous. EVERYTHING runs all passes async, which may cause 1-frame visibility lag during fast camera movement. NONE disables async occlusion entirely.
sodium.options.use_occlusion_culling.name=Occlusion Culling
sodium.options.use_occlusion_culling.tooltip=If enabled, chunks that are hidden behind other chunks will not be rendered. Disabling this will significantly reduce performance but can be useful for debugging.
sodium.options.threads.value=%s thread(s)
sodium.options.default=Default
sodium.options.buttons.undo=Undo
sodium.options.buttons.apply=Apply
sodium.options.buttons.donate=Buy coffee for JellySquid!
options.dynamic_fov=Dynamic FOV
options.dynamic_fov.tooltip=If enabled, the game's field of view will change based on the player's speed.
options.framerate=%s FPS
iris.shaders.toggled=Toggled shaders to %s!
iris.shaders.disabled=Shaders désactivé!
options.iris.apply=Apply
options.iris.refresh=Refresh
options.iris.openShaderPackFolder=Open Shader Pack Folder...
options.iris.shaderPackSettings=Paramètres du pack de shaders...
options.iris.shaderPackList=Liste des packs de shaders...
options.iris.refreshShaderPacks=Refresh Shader Packs
options.iris.shaderPackSelection=Shader Packs...
options.iris.shaderPackSelection.title=Shader Packs
options.iris.shaderPackSelection.addedPack=Added Shader Pack "%s"
options.iris.shaderPackSelection.addedPacks=Added %s Shader Packs
options.iris.shaderPackSelection.failedAdd=Files were not valid Shader Packs
options.iris.shaderPackSelection.failedAddSingle="%s" is not a valid Shader Pack
options.iris.shaderPackSelection.copyError=Could not add Shader Pack "%s"
options.iris.shaderPackSelection.copyErrorAlreadyExists="%s" is already in your Shader Packs folder!
options.iris.shaderPackOptions.tooManyFiles=Cannot import multiple Shader Settings files!
options.iris.shaderPackOptions.failedImport=Failed to import Shader Settings file "%s"
options.iris.shaderPackOptions.importedSettings=Imported Shader Settings from "%s"
options.iris.shaders.disabled=Shaders: Disabled
options.iris.shaders.enabled=Shaders: Enabled
options.iris.shaders.nonePresent=Shaders: No Packs Present
options.iris.back=Back
options.iris.reset=Reset
options.iris.reset.tooltip=Reset ALL options and apply?
options.iris.reset.tooltip.holdShift=Hold SHIFT and click to reset
options.iris.importSettings.tooltip=Import settings from file
options.iris.exportSettings.tooltip=Export applied settings to file
options.iris.mustDisableFullscreen=Please disable fullscreen first!
options.iris.setToDefault=Set option to default value?
options.iris.profile=Profile
options.iris.profile.custom=Custom
options.iris.shadowDistance=Max Shadow Distance
options.iris.shadowDistance.sodium_tooltip=Max Shadow Distance
options.iris.shadowDistance.enabled=Allows you to change the maximum distance for shadows. Terrain and entities beyond this distance will not cast shadows. Lowering the shadow distance can significantly increase performance.
options.iris.shadowDistance.disabled=Your current shader pack has already set a render distance for shadows; you cannot change it.
options.iris.gui.hide=Hide GUI
options.iris.gui.show=Show GUI
options.dynamic_lights=Dynamic Lights
options.dynamic_lights.tooltip=Enables dynamic lights. Modes: OFF - off, FASTEST - 500ms delay, FAST - 250ms delay, FANCY - 50ms delay, REALTIME - no delay.
options.dynamic_lights_shader_force=Dynamic Lights - Forced With Shaders
options.dynamic_lights_shader_force.tooltip=Enabled - Dynamic Lights are shown even when a shader is active, Disabled - Dynamic Lights are disabled when a shader is active.
options.dynamic_lights_frustum_culling=Frustum Culling
options.dynamic_lights_frustum_culling.tooltip=Only rebuild chunks for light sources visible on screen. Reduces GPU work for lights behind the camera.
options.dynamic_lights_adaptive_ticking=Adaptive Ticking
options.dynamic_lights_adaptive_ticking.tooltip=Update distant and off-screen light sources less frequently. Works alongside the global mode setting.
options.dynamic_lights_slow_dist=Slow Update Distance
options.dynamic_lights_slow_dist.tooltip=Distance in blocks where lights update at 1/5 rate. Recommended: 32 blocks (~2 chunks).
options.dynamic_lights_slower_dist=Slower Update Distance
options.dynamic_lights_slower_dist.tooltip=Distance in blocks where lights update at 1/10 rate. Recommended: 64 blocks (~4 chunks).
options.dynamic_lights_background_dist=Background Update Distance
options.dynamic_lights_background_dist.tooltip=Distance in blocks where lights update at 1/20 rate (once per second). Also used for lights behind camera.
options.dynamic_lights_cull_timeout=Culling Timeout (ticks)
options.dynamic_lights_cull_timeout.tooltip=Maximum ticks a hidden chunk can wait before being forced to rebuild. Lower = more responsive but more GPU work.
options.dynamiclights.page=Dynamic Lights
options.dynamiclights.entities=Configure Entities...
options.dynamiclights.entities.title=Dynamic Lights - Entities
options.dynamiclights.entities.info=Toggle which entity types emit dynamic light. Some entries are for mod compatibility.
options.dynamiclights.entities.search=Search (@mod, $on, $off)
options.dynamiclights.entity.tooltip=Toggle dynamic lighting for %s entities. Disable to improve performance if this entity type emits unwanted lights.
options.angelica.search.no_results=No matching options
options.angelica.fontconfig=Font Configuration...
options.angelica.fontconfig.title=Font Configuration
options.angelica.fontconfig.currentfonts=Primary font: §e%s§r Fallback font: §b%s
options.angelica.fontconfig.searchprompt=§7§oSearch fonts...
options.angelica.fontconfig.testareaprompt=§7§oTest area...
options.angelica.fontconfig.testareainfo=Enter text below to see how it renders. Use & for formatting.
options.angelica.fontconfig.testareaexample=&d&lHerobrine&r was &7&m&oNOT&r &nhere
options.angelica.fontconfig.disable_custom_font=Disable Custom Font
options.angelica.fontconfig.enable_custom_font=Enable Custom Font
options.angelica.fontconfig.reset_values=Reset Values
options.angelica.fontconfig.no_fonts_warning=Custom fonts are not available on your system. Check logs for details.
options.angelica.fontconfig.font_quality=Custom Font Quality: %s
options.angelica.fontconfig.shadow_offset=Shadow Offset: %s
options.angelica.fontconfig.shadow_copies=Shadow Copies: %s
options.angelica.fontconfig.bold_copies=Bold Copies: %s
options.angelica.fontconfig.glyph_scale=Glyph Scale: %s
options.angelica.fontconfig.glyph_aspect=Glyph Aspect: %s
options.angelica.fontconfig.whitespace_scale=Whitespace Size: %s
options.angelica.fontconfig.glyph_spacing=Glyph Spacing: %s
options.angelica.fontconfig.font_aa_strength=Font AA Strength: %s
options.angelica.fontconfig.aamode.aa_none=Font AA: OFF
options.angelica.fontconfig.aamode.aa_4x=Font AA: 4x MSAA
options.angelica.fontconfig.aamode.aa_16x=Font AA: 16x MSAA
options.angelica.fontconfig.custom_font_scale=Custom Font Scale: %s
options.angelica.fontconfig.font_quality.tooltip=The quality at which custom fonts are rendered, making them less pixelated at the expense of some performance and memory.
options.angelica.fontconfig.shadow_offset.tooltip=The distance at which the fonts' shadows are drawn. Also affects the way §lbold§r text is drawn.
options.angelica.fontconfig.shadow_copies.tooltip=The number of shadows to be drawn behind text, all offset so as to provide a fake 3D effect.
options.angelica.fontconfig.bold_copies.tooltip=The number of text copies drawn when rendering bold text. Can improve the appearance of bold text with thinner custom fonts.
options.angelica.fontconfig.glyph_scale.tooltip=The scale of each individual glyph. Extreme values might make your game unplayable.
options.angelica.fontconfig.glyph_aspect.tooltip=The aspect ratio of each individual glyph.
options.angelica.fontconfig.whitespace_scale.tooltip=The scaling factor of blank characters like spaces.
options.angelica.fontconfig.glyph_spacing.tooltip=The spacing between each individual glyph.
options.angelica.fontconfig.font_aa_strength.tooltip=The spacing of samples used in font antialiasing. High values may cause fonts to look blurry, low values may cause aliasing. See what works best with your settings.
options.angelica.fontconfig.aamode.tooltip=The font antialiasing mode. Can significantly improve the appearance and readability of text that's being scaled or viewed at oblique angles, at the expense of some performance.
options.angelica.fontconfig.custom_font_scale.tooltip=A multiplier that affects the scale of custom fonts. Adjust this if text in your font of choice looks under-/over-sized relative to text that does not use custom fonts.
options.angelica.droppedItemLimit=Dropped Item Render Limit
options.angelica.droppedItemLimit.tooltip=The maximum number of dropped items that will be rendered. Lower values can improve performance.
options.angelica.mobSpawnerRenderDistance=Mob spawner render distance
options.angelica.mobSpawnerRenderDistance.tooltip=Render distance for the spinning mob inside mod spawners
options.angelica.itemdisplaylistcount=Item Renderer Cache Limit
options.angelica.itemdisplaylistcount.tooltip=The upper limit of VBO's to cache in the optimized item renderer. Higher values will significantly increase performance, but may result in increased VRAM usage.
options.angelica.sleepbeforeswap=Alternate FPS Limiter
options.angelica.sleepbeforeswap.tooltip=Switches to an alternate FPS limiter that gives more stable frametimes, in exchange for slightly more latency. Will never introduce more than one frame of latency, and has a lower impact at higher framerates.
options.angelica.threadedChunkBuilding=Threaded Chunk Building
options.angelica.threadedChunkBuilding.tooltip=If enabled, chunk meshing will be performed on multiple threads in parallel, significantly improving chunk build speed. Disable if you experience rendering issues with mods that have custom block renderers. Requires renderer reload to take effect.
pack.iris.select.title=Select
pack.iris.configure.title=Configure
label.iris.true=On
label.iris.false=Off
sodium.options.use_render_pass_optimization.name=Render Pass Optimization
sodium.options.use_render_pass_optimization.tooltip=Analyzes sprite transparency to automatically downgrade render passes (e.g. translucent to cutout, cutout to solid) when the sprite doesn't need the more expensive pass. Reduces draw calls and overdraw.
options.angelica.aggressiveChunkLoading=Aggressive Chunk Loading
options.angelica.aggressiveChunkLoading.tooltip=Renders chunks immediately when loaded, even if neighbors aren't ready yet. Improves perceived loading speed at render distance edges. Chunks rebuild automatically when neighbors load. Useful for low render distance servers.
options.angelica.disablef3=Disable F3 Additions
options.angelica.disablef3.tooltip=Disables Angelica's additions to the F3 debug screen.

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@@ -1,226 +0,0 @@
options.button.shader=シェーダー...
options.chunks=%s チャンク
options.entityShadows=エンティティの影
options.droppedItems=%s 個
options.droppedItems.max=無制限
sodium.option_impact.low=低
sodium.option_impact.medium=中
sodium.option_impact.high=高
sodium.option_impact.extreme=最高
sodium.option_impact.varies=可変
sodium.options.pages.quality=品質
sodium.options.pages.performance=パフォーマンス
sodium.options.pages.advanced=高度な設定
sodium.options.pages.appearance=Appearance
sodium.options.pages.debug=デバッグ
sodium.options.view_distance.tooltip=描画距離は、地形が描画される距離を設定します。距離が短いほど描画される地形が減り、フレームレートが向上します。
sodium.options.simulation_distance.tooltip=シミュレーション距離は、地形やエンティティがロード・ティック処理される距離を設定します。距離が短いほど内部サーバーのロードが減り、フレームレートが向上します。
sodium.options.brightness.tooltip=ゲーム内の明るさ(ガンマ値)を設定します。
sodium.options.clouds.name=雲
sodium.options.clouds.tooltip=雲を表示するかどうかを設定します。
sodium.options.gui_scale.tooltip=ユーザーインターフェースに適用する最大倍率を設定します。『自動』に設定すると、常に最大となる倍率が適用されます。
sodium.options.fullscreen.tooltip=有効にすると、(サポートされている場合)ゲームをフルスクリーンで表示します。
sodium.options.v_sync.tooltip=有効にすると、ゲームのフレームレートがモニターのリフレッシュレートと同期され、全体的な入力の遅延とひきかえに、一般により滑らかなゲーム体験が得られます。システムが遅すぎる場合、この設定はパフォーマンスを低下させる可能性があります。
sodium.options.fps_limit.tooltip=最大FPSを制限します。マルチタスク時のバッテリー消費と全般的なシステム負荷を軽減するのに役立ちます。垂直同期が有効な場合、この値がディスプレイのリフレッシュレートよりも低くない限り、この設定は無視されます。
sodium.options.view_bobbing.tooltip=有効にすると、移動するときにプレイヤーの視点が上下左右に揺れます。プレイ中に画面酔いするプレイヤーは、これを無効にしてください。
sodium.options.attack_indicator.tooltip=攻撃クールダウン表示が画面上のどこに表示されるかを設定します。
sodium.options.autosave_indicator.tooltip=有効にすると、ワールドをディスクに保存しているときにインジケータが表示されます。
sodium.options.graphics_quality.tooltip=デフォルトのグラフィックス設定は、いくつかのMinecraft本来のオプションを制御するもので、Modの互換性のために必要となります。以下のオプションが "デフォルト"のままである場合、この設定が適用されます。
sodium.options.clouds_quality.tooltip=空に描画される雲の品質を設定します。
sodium.options.weather_quality.tooltip=雨と雪のエフェクトの品質を設定します。
sodium.options.leaves_quality.name=葉の品質
sodium.options.leaves_quality.tooltip=葉の品質を設定します。
sodium.options.grass_quality.name=草の品質
sodium.options.grass_quality.tooltip=草ブロックの側面の品質を設定します。
sodium.options.celeritas_smooth_lighting.name=Celeritas式スムースライティング
sodium.options.celeritas_smooth_lighting.tooltip=有効にすると、スムースライティングにCeleritasのライティングパイプラインを使用するようになります。スムースライティングが有効な場合にのみ機能します。
sodium.options.particle_quality.name=パーティクルの品質
sodium.options.particle_quality.tooltip=画面上に同時に表示されるパーティクルの最大数を設定します。
sodium.options.smooth_lighting.tooltip=ブロックが滑らかにライティング・シェーディングされるかどうかを設定します。チャンクの再構築に必要な時間がわずかに増加しますが、フレームレートには影響しません。
sodium.options.biome_blend.value=%s ブロック
sodium.options.biome_blend.tooltip=ブロックの着色のためにサンプリングされるバイオームの範囲を設定します。値を高くするとチャンクの構築にかかる時間が大幅に増加しますが、品質の向上はわずかです。
sodium.options.entity_distance.tooltip=プレイヤーからどれだけ離れたエンティティを描画するかを設定します。値を高くすると、フレームレートとひきかえに描画距離が長くなります。
sodium.options.entity_shadows.tooltip=有効にすると、モブやその他エンティティの下に影が描画されます。
sodium.options.vignette.name=ビネット効果
sodium.options.vignette.tooltip=有効にすると、プレイヤーの視界にビネット効果が描画されます。これは、フィルレートが制限されていない限り、フレームレートに違いをもたらすことはほとんどありません。
sodium.options.mipmap_levels.tooltip=ブロックモデルのテクスチャに使用するミップマップの数を設定します。値を大きくすると遠距離でのブロックの描画が向上しますが、アニメーションテクスチャが多い場合は逆にパフォーマンスに悪影響を及ぼす可能性があります。
sodium.options.use_chunk_multidraw.name=チャンクのマルチドロー
sodium.options.use_chunk_multidraw.tooltip=マルチドローは、より少ない描画呼び出しで複数のチャンクを描画することを可能にし、ワールドを描画する際のCPUオーバーヘッドを大幅に削減すると同時に、GPU利用がより効率的になる可能性があります。この最適化は一部のグラフィックドライバで問題を引き起こす可能性があるため、不具合が発生する場合は無効にしてください。
sodium.options.use_vertex_objects.name=頂点配列オブジェクト
sodium.options.use_vertex_objects.tooltip=頂点データがどのように描画されるべきかの情報をドライバに移動させ、同じオブジェクトを繰り返し描画される際の最適化を可能にすることで、パフォーマンスを向上させます。互換性のないModを使用していない限り、一般にこれを無効にする理由はありません。
sodium.options.use_block_face_culling.name=ブロック面のカリング
sodium.options.use_block_face_culling.tooltip=有効にすると、カメラに面しているブロックの側面だけが描画用に送信されます。これにより、描画処理の非常に早い段階で多数のブロック面を削除でき、メモリ帯域幅とGPUの処理時間を削減できます。リソースパックによってはこの設定によって不具合が発生する場合があるため、ブロックに穴が開いているように見える場合は無効にしてください。
sodium.options.use_compact_vertex_format.name=コンパクトな頂点フォーマット
sodium.options.use_compact_vertex_format.tooltip=有効にすると、よりコンパクトな頂点フォーマットがチャンクの描画に使用されます。特に内蔵型グラフィックカードにおいて、グラフィックに関するメモリ使用量と帯域幅の必要量が大幅に削減されますが、位置とテクスチャの座標属性の精度が低下するため、一部のリソースパックでZファイティングが発生する可能性があります。
sodium.options.use_fog_occlusion.name=霧のオクルージョン
sodium.options.use_fog_occlusion.tooltip=有効にすると、霧のエフェクトで完全に隠れると判断されたチャンクは描画されなくなり、パフォーマンスが向上します。霧のエフェクトがより強い場合(水中など)、より劇的な改善が期待できますが、場合によっては空と霧の間に望ましくないビジュアルアーティファクトが発生する可能性があります。
sodium.options.use_entity_culling.name=エンティティのカリング
sodium.options.use_entity_culling.tooltip=有効にすると、視認できるチャンク内にないと判断されたエンティティは、描画時に処理をスキップされます。これにより、地下や壁の後ろにあるエンティティの描画を避け、パフォーマンスを向上させることができます。
sodium.options.use_particle_culling.name=パーティクルのカリング
sodium.options.use_particle_culling.tooltip=有効にすると、視認できる位置にあると判断されたパーティクルのみが描画されます。これにより、付近に多くのパーティクルがある場合、フレームレートが大幅に向上します。
sodium.options.animate_only_visible_textures.name=視認できるテクスチャだけをアニメーションさせる
sodium.options.animate_only_visible_textures.tooltip=有効にすると、視認できる位置にあると判断されたアニメーションテクスチャのみが更新されます。特に重いリソースパックの場合、ハードウェアによっては、フレームレートを大幅に向上させることができます。一部のテクスチャがアニメーションされない問題が発生した場合は、この設定を無効にしてください。
sodium.options.translucency_sorting.name=透過性のソート
sodium.options.translucency_sorting.tooltip=有効にすると、透過ブロックが後ろから前に正しくソートされ、特に複数の透過ブロックが表示され重なっている場合に、描画の質がより良くなります。 これは少し負荷の高い処理です。
sodium.options.cpu_render_ahead_limit.name=CPUの描画前処理の制限
sodium.options.cpu_render_ahead_limit.tooltip=CPUがGPUの描画処理が終了するまで待機する最大フレーム数を指定します。値が低すぎたり高すぎたりすると、フレームレートが不安定になることがあります。
sodium.options.cpu_render_ahead_limit.value=%s フレーム
sodium.options.allow_direct_memory_access.name=ダイレクトメモリアクセスの許可
sodium.options.allow_direct_memory_access.tooltip=有効にすると、一部のクリティカルコードパスでダイレクトメモリアクセスの仕様が可能になり、パフォーマンスが向上します。多くの場合チャンクやエンティティの描画におけるCPUオーバーヘッドが大幅に削減されますが、バグやクラッシュの診断が難しくなることがあります。無効にするよう言われた場合または自分が何をしているのか理解している場合にのみこれを無効にしてください。
sodium.options.ignore_driver_blacklist.name=ドライバのブラックリストを無視する
sodium.options.ignore_driver_blacklist.tooltip=有効にすると、ハードウェア/ドライバ設定との既知の非互換性は無視され、ゲームに不具合を引き起こす可能性のある設定を有効にすることができます。一般的に、自分が何をしているのか理解していない限り、この設定には触れないでください。この設定を変更した後は、保存して閉じ、設定画面を再度開く必要があります。
sodium.options.enable_memory_tracing.name=メモリトレーシングの有効化
sodium.options.enable_memory_tracing.tooltip=デバッグ用機能。有効にすると、メモリ割り当ての情報とともにスタックトレースが収集され、メモリリークが検出されたときの診断情報を改善するのに役立ちます。
sodium.options.performance_impact_string=パフォーマンスへの影響: %s
sodium.options.use_persistent_mapping.name=永続的マッピング
sodium.options.use_persistent_mapping.tooltip=有効にすると、チャンクの更新とエンティティの描画を高速化するために、少量のメモリが永続的にマッピングされます。\n\nOpenGL 4.4またはARB_buffer_storageが必要です。
sodium.options.chunk_memory_allocator.name=チャンクのメモリアロケーター
sodium.options.chunk_memory_allocator.tooltip=チャンクの描画に使用するメモリアロケータを選択します。\n- ASYNC最も高速なオプションで、現行のほとんどのグラフィックドライバで動作します。\n- SWAP 古いグラフィックドライバ用のフ代替オプションです。メモリ使用量が大幅に増加する可能性があります。
sodium.options.chunk_memory_allocator.async=Async
sodium.options.chunk_memory_allocator.swap=Swap
sodium.options.chunk_update_threads.name=チャンク更新用のスレッド数
sodium.options.chunk_update_threads.tooltip=チャンクの構築に使用するスレッド数を指定します。より多くのスレッドを使用するとチャンクの読み込みと更新の速度が上がりますが、フレーム時間に悪影響を与える可能性があります。
sodium.options.always_defer_chunk_updates.name=チャンク更新を常に遅延させる
sodium.options.always_defer_chunk_updates.tooltip=有効にすると、重要なチャンク更新があった場合であっても、描画処理はチャンク更新の終了を待機しなくなります。これにより、場合によってはフレームレートが大幅に向上しますが、ワールドに顕著なラグが発生する可能性があります。
sodium.options.use_no_error_context.name=コンテキストエラーの無効化
sodium.options.use_no_error_context.tooltip=有効にすると、エラーチェックを無効にしてOpenGLコンテキストを作成します。これによってパフォーマンスが若干向上するかもしれませんが、OpenGLのエラーを処理する代わりにゲームがクラッシュするリスクも高まります。突然の原因不明のクラッシュが発生する場合は、この設定を無効にしてください。
sodium.options.use_gl_state_cache.name=GLステートキャッシュ
sodium.options.use_gl_state_cache.tooltip=有効にすると、冗長な状態変更の回数を減らすためにOpenGLステートキャッシュを使用します。これによりパフォーマンスが向上しますが、Modによっては問題を引き起こす可能性があります。 ゲームの再起動時には持続しません。
sodium.options.async_occlusion_mode.name=非同期オクルージョン
sodium.options.async_occlusion_mode.tooltip=どのレンダーパスで非同期オクルージョンカリングを使用するか設定します。ONLY_SHADOW(デフォルト)ではシャドウパスのみ非同期オクルージョンを実行し、メインのレンダーリストは同期を維持します。EVERYTHINGでは全てのパスを非同期で実行するため、カメラを高速移動させた際に1フレームの可視性遅延が発生する可能性があります。NONEは非同期オクルージョンを完全に無効化します。
sodium.options.use_occlusion_culling.name=オクルージョンカリング
sodium.options.use_occlusion_culling.tooltip=有効にすると、他のチャンクに隠れたチャンクは描画されなくなります。無効にするとパフォーマンスが大幅に低下しますが、デバッグに役立ちます。
sodium.options.threads.value=%s スレッド
sodium.options.default=デフォルト
sodium.options.buttons.undo=元に戻す
sodium.options.buttons.apply=適用
sodium.options.buttons.donate=JellySquidにコーヒーを買ってあげてください
options.dynamic_fov=ダイナミックな視野角
options.dynamic_fov.tooltip=有効にすると、プレイヤーの移動速度に基づいて視野角が変化します。
options.framerate=%s FPS
iris.shaders.toggled=シェーダーを %s に切り替えました!
iris.shaders.disabled=シェーダーを無効化しました!
options.iris.apply=適用
options.iris.refresh=リフレッシュ
options.iris.openShaderPackFolder=シェーダーパックフォルダを開く...
options.iris.shaderPackSettings=シェーダーパックの設定...
options.iris.shaderPackList=シェーダーパックのリスト...
options.iris.refreshShaderPacks=シェーダーパックをリフレッシュ
options.iris.shaderPackSelection=シェーダーパック...
options.iris.shaderPackSelection.title=シェーダーパック
options.iris.shaderPackSelection.addedPack=シェーダーパック "%s" を追加しました
options.iris.shaderPackSelection.addedPacks=%s 個のシェーダーパックを追加しました
options.iris.shaderPackSelection.failedAdd=有効なシェーダーパックではありません
options.iris.shaderPackSelection.failedAddSingle="%s" は有効なシェーダーパックではありません
options.iris.shaderPackSelection.copyError=シェーダーパック "%s" を追加できませんでした
options.iris.shaderPackSelection.copyErrorAlreadyExists="%s"はすでにシェーダーパックフォルダ内にあります!
options.iris.shaderPackOptions.tooManyFiles=複数のシェーダー設定ファイルをインポートすることはできません!
options.iris.shaderPackOptions.failedImport=シェーダー設定ファイル"%s"のインポートに失敗しました
options.iris.shaderPackOptions.importedSettings="%s"からシェーダー設定をインポートしました
options.iris.shaders.disabled=シェーダー: 無効
options.iris.shaders.enabled=シェーダー: 有効
options.iris.shaders.nonePresent=シェーダー: シェーダーパックなし
options.iris.back=戻る
options.iris.reset=リセット
options.iris.reset.tooltip=すべての設定をリセットし、適用しますか?
options.iris.reset.tooltip.holdShift=Shiftクリックでリセット
options.iris.importSettings.tooltip=ファイルから設定をインポート
options.iris.exportSettings.tooltip=適応した設定をファイルにエクスポート
options.iris.mustDisableFullscreen=まずフルスクリーンを無効にしてください!
options.iris.setToDefault=設定をデフォルトの値に設定しますか?
options.iris.profile=プロファイル
options.iris.profile.custom=カスタム
options.iris.shadowDistance=影の最大描画距離
options.iris.shadowDistance.sodium_tooltip=影の最大描画距離
options.iris.shadowDistance.enabled=影の最大距離を変更できます。この距離を超えた地形やエンティティの影は描画されません。影の距離を下げると、パフォーマンスが大幅に向上します。
options.iris.shadowDistance.disabled=現在のシェーダーパックにはすでに影の描画距離が設定されています。変更することはできません。
options.iris.gui.hide=GUIを非表示
options.iris.gui.show=GUIを表示
options.dynamic_lights=動的ライティング
options.dynamic_lights.tooltip=動的ライティングを有効にする。モード: OFF - オフ、FASTEST - 500ms遅延、FAST - 250ms遅延、FANCY - 50ms遅延、REALTIME - 遅延なし
options.dynamic_lights_shader_force=動的ライティング - シェーダーによる強制
options.dynamic_lights_shader_force.tooltip=有効 - シェーダーが有効な場合でも動的ライティングを行います。無効 - シェーダーが有効な場合は動的ライティングを無効にします。
options.dynamic_lights_frustum_culling=フラスタムカリング
options.dynamic_lights_frustum_culling.tooltip=画面上に表示されている光源に対してのみチャンクの再構築を行うようにします。カメラ外の光処理時にかかるGPUへの負担を軽減します。
options.dynamic_lights_adaptive_ticking=Tick処理の最適化
options.dynamic_lights_adaptive_ticking.tooltip=遠距離にある、または画面外の光源に対する更新頻度を下げます。グローバルモード設定と連動します。
options.dynamic_lights_slow_dist=光処理の遅延開始距離(近)
options.dynamic_lights_slow_dist.tooltip=設定した距離以上離れた場所において、光の更新頻度が1/5になります。推奨設定: 32 blocks (~2 chunks)
options.dynamic_lights_slower_dist=光更新の遅延開始距離(遠)
options.dynamic_lights_slower_dist.tooltip=設定した距離以上離れた場所において、光の更新頻度が1/10になります。推奨設定: 64 blocks (~4 chunks)
options.dynamic_lights_background_dist=光更新の遅延開始距離(画面外)
options.dynamic_lights_background_dist.tooltip=設定した距離以上離れた場所において、光の更新頻度が1/20(1秒に1回)になります。カメラ外での光処理にもこの更新頻度が適用されます。
options.dynamic_lights_cull_timeout=カリングのタイムアウト (ticks)
options.dynamic_lights_cull_timeout.tooltip=チャンクを強制的に再構築するまでの待機時間(単位: tick)。低い値を設定すると応答性がよくなりますが、GPUにより負荷がかかるようになります。
options.dynamiclights.page=動的ライティング
options.dynamiclights.entities=エンティティ設定...
options.dynamiclights.entities.title=動的ライティング - エンティティ
options.dynamiclights.entities.info=動的ライティングを適用するエンティティの種類を切り替えます。Mod連携のための項目もあります。
options.dynamiclights.entities.search=検索 (@mod, $on, $off)
options.dynamiclights.entity.tooltip=%s用の動的ライティング設定を切り替えます。この種類のエンティティが光を放っている場合、無効化するとパフォーマンスが向上します。
options.angelica.search.no_results=一致するオプションがありません
options.angelica.fontconfig=フォント設定...
options.angelica.fontconfig.title=フォント設定
options.angelica.fontconfig.currentfonts=プライマリフォント: §e%s§r セカンダリフォント: §b%s
options.angelica.fontconfig.searchprompt=§7§oフォントを検索...
options.angelica.fontconfig.testareaprompt=§7§oテスト用...
options.angelica.fontconfig.testareainfo=テキストを入力して見た目を確認できます。フォーマットには"&"記号を使います。
options.angelica.fontconfig.testareaexample=&d&lHerobrine&r was &7&m&oNOT&r &nhere
options.angelica.fontconfig.disable_custom_font=カスタムフォントを無効化
options.angelica.fontconfig.enable_custom_font=カスタムフォントを有効化
options.angelica.fontconfig.reset_values=設定値のリセット
options.angelica.fontconfig.no_fonts_warning=あなたのシステムではカスタムフォントを利用できません。詳細はログを確認してください。
options.angelica.fontconfig.font_quality=カスタムフォントの品質: %s
options.angelica.fontconfig.shadow_offset=影のオフセット: %s
options.angelica.fontconfig.shadow_copies=影の描画数: %s
options.angelica.fontconfig.bold_copies=太字の描画数: %s
options.angelica.fontconfig.glyph_scale=文字の大きさ: %s
options.angelica.fontconfig.glyph_aspect=文字のアスペクト比: %s
options.angelica.fontconfig.whitespace_scale=ホワイトスペースの大きさ: %s
options.angelica.fontconfig.glyph_spacing=文字間隔: %s
options.angelica.fontconfig.font_aa_strength=フォントのAAの強さ: %s
options.angelica.fontconfig.aamode.aa_none=フォントのAA: オフ
options.angelica.fontconfig.aamode.aa_4x=フォントのAA: 4x MSAA
options.angelica.fontconfig.aamode.aa_16x=フォントのAA: 16x MSAA
options.angelica.fontconfig.custom_font_scale=カスタムフォントの大きさ: %s
options.angelica.fontconfig.font_quality.tooltip=カスタムフォントの描画品質。パフォーマンスとメモリ使用量を犠牲にドット感を軽減させることができます。
options.angelica.fontconfig.shadow_offset.tooltip=フォントの影を描画する距離。§l太字§rテキストの描画にも影響します。
options.angelica.fontconfig.shadow_copies.tooltip=テキストの後ろに描画する影の数。テキストに立体感が出ます。
options.angelica.fontconfig.bold_copies.tooltip=太字テキスト表示時に重ねて描画する数。線が細いカスタムフォントを使用している場合、この値を調整することで太字の見た目を改善できます。
options.angelica.fontconfig.glyph_scale.tooltip=個々の文字の大きさ。極端な値に設定するとゲームプレイが困難になる可能性があります。
options.angelica.fontconfig.glyph_aspect.tooltip=個々の文字のアスペクト比。
options.angelica.fontconfig.whitespace_scale.tooltip=スペースなどの空白文字の大きさ。
options.angelica.fontconfig.glyph_spacing.tooltip=個々の文字間の空白。
options.angelica.fontconfig.font_aa_strength.tooltip=フォントのアンチエイリアシングに使用するサンプル間隔。高い値を設定するとフォントがぼやけて滑らかになり、低い値を設定するとエイリアスが発生してギザギザに見えます。お好みの設定に調整してください。
options.angelica.fontconfig.aamode.tooltip=フォントのアンチエイリアスのモード。若干のパフォーマンスを犠牲にして、拡大縮小されたテキストや斜めから見たテキストの見栄えや読みやすさを大幅に改善できます。
options.angelica.fontconfig.custom_font_scale.tooltip=カスタムフォントの大きさ倍率。カスタムフォントを適用したテキストがそうでないテキストと比べて大きすぎる/小さすぎる場合、この数値を調整してください。
options.angelica.droppedItemLimit=ドロップしたアイテムの描画制限
options.angelica.droppedItemLimit.tooltip=描画されるドロップアイテムの最大個数。値を下げるとパフォーマンスが向上します。
options.angelica.mobSpawnerRenderDistance=Mobスポナーの描画距離
options.angelica.mobSpawnerRenderDistance.tooltip=Mobスポナー内で回っているMobの描画距離
options.angelica.itemdisplaylistcount=アイテム描画におけるキャッシュ上限
options.angelica.itemdisplaylistcount.tooltip=アイテム描画の最適化においてキャッシュするVBOの上限値。値を大きくするとパフォーマンスが大幅に向上しますが、VRAMの使用量が増えます。
options.angelica.sleepbeforeswap=代替FPSリミッター
options.angelica.sleepbeforeswap.tooltip=少し遅延が増える代わりにフレームタイムが安定する代替FPSリミッターに切り替えます。1フレーム以上の遅延は発生せず、フレームレートが高いほど影響が小さくなります。
options.angelica.threadedChunkBuilding=チャンク構築のマルチスレッド化
options.angelica.threadedChunkBuilding.tooltip=有効にすると、チャンクのメッシュ処理をマルチスレッドで行うようになり、チャンク構築の速度が大幅に向上します。特殊なブロック描画を行うModで問題が発生した場合、この項目を無効にしてください。変更を適用するには再読み込みする必要があります。
pack.iris.select.title=選択
pack.iris.configure.title=設定
label.iris.true=オン
label.iris.false=オフ
sodium.options.use_render_pass_optimization.name=レンダーパスの最適化
sodium.options.use_render_pass_optimization.tooltip=スプライトの透明度を分析し、高コストなレンダーパスが不要な場合は自動的にパスをダウングレードします(例: 半透明からカットアウトに、カットアウトから不透明に)。これにより描画の呼び出しとオーバードローを削減します。
options.angelica.aggressiveChunkLoading=アグレッシブなチャンク読込
options.angelica.aggressiveChunkLoading.tooltip=周囲のチャンクの読み込みが完了しているかに関わらず、読み込まれたチャンクを即座に描画するようになります。描画距離の境界付近にあるチャンクの体感的な読込み速度が向上します。これにより描画されたチャンクは、付近のチャンクが読み込まれると自動的に再構築されます。描画距離が短いサーバーにおいて有用です。
options.angelica.disablef3=F3追加情報の無効化
options.angelica.disablef3.tooltip=AngelicaによるF3デバック画面への追加情報を無効にします。

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@@ -1,226 +0,0 @@
options.button.shader=셰이더...
options.chunks=%s 청크
options.entityShadows=엔티티 그림자
options.droppedItems=%s 아이템
options.droppedItems.max=무제한
sodium.option_impact.low=낮음
sodium.option_impact.medium=중간
sodium.option_impact.high=높음
sodium.option_impact.extreme=극한
sodium.option_impact.varies=다양함
sodium.options.pages.quality=퀄리티
sodium.options.pages.performance=성능
sodium.options.pages.advanced=고급
sodium.options.pages.appearance=Appearance
sodium.options.pages.debug=Debug
sodium.options.view_distance.tooltip=렌더링 거리는 지형이 렌더링되는 거리를 제어합니다. 거리가 짧을수록 렌더링되는 지형이 적어지고 프레임 속도가 향상됩니다.
sodium.options.simulation_distance.tooltip=시뮬레이션 거리는 지형과 개체가 로드되고 틱되는 거리를 제어합니다. 거리가 짧을수록 내부 서버의 로드가 줄어들고 프레임 속도가 향상될 수 있습니다.
sodium.options.brightness.tooltip=게임의 밝기(감마)를 제어합니다.
sodium.options.clouds.name=구름
sodium.options.clouds.tooltip=구름의 표시 여부를 제어합니다.
sodium.options.gui_scale.tooltip=사용자 인터페이스에 사용할 최대 배율을 설정합니다. '자동'을 사용하면 항상 가장 큰 배율이 사용됩니다.
sodium.options.fullscreen.tooltip=활성화하면 게임이 전체 화면으로 표시됩니다(지원되는 경우).
sodium.options.v_sync.tooltip=활성화하면 게임의 프레임 속도가 모니터의 새로 고침 빈도와 동기화되어 전체 입력 대기 시간을 희생하면서 일반적으로 더 부드러운 경험을 제공합니다. 시스템이 너무 느린 경우 이 설정으로 인해 성능이 저하될 수 있습니다.입
sodium.options.fps_limit.tooltip=프레임 속도(FPS)를 제한합니다. 이는 멀티 태스킹 시 배터리 사용량과 일반적인 시스템 부하를 줄이는 데 도움이 될 수 있습니다. V-Sync가 활성화된 경우 이 옵션은 디스플레이의 새로 고침 빈도보다 낮지 않는 한 무시됩니다.
sodium.options.view_bobbing.tooltip=활성화하면 플레이어의 시야가 움직일 때 흔들리게 됩니다. 플레이하는 동안 멀미를 경험하는 플레이어는 이 기능을 비활성화하면 도움이 될 수 있습니다.
sodium.options.attack_indicator.tooltip=공격 표시기가 화면에 표시되는 위치를 제어합니다.
sodium.options.autosave_indicator.tooltip=활성화하면 게임이 월드를 저장할 때 표시기가 표시됩니다.
sodium.options.graphics_quality.tooltip=일부 레거시 옵션을 제어하는 기본 그래픽 품질로, 모드 호환성에 유용합니다. 나뉘어진 그래픽 설정이 "기본"으로 설정되어 있으면 이 설정이 적용됩니다.
sodium.options.clouds_quality.tooltip=구름의 품질을 설정합니다. 실제 성능에는 큰 영향을 미치지 않습니다.
sodium.options.weather_quality.tooltip=눈과 비 등 날씨 효과가 렌더링되는 거리를 조절합니다.
sodium.options.leaves_quality.name=나뭇잎
sodium.options.leaves_quality.tooltip=나뭇잎을 투명하게 (화려하게) 또는 불투명하게 (빠르게) 렌더링 할지 설정합니다.
sodium.options.grass_quality.name=잔디 블록 품질
sodium.options.grass_quality.tooltip=잔디 블록의 품질을 설정합니다.
sodium.options.celeritas_smooth_lighting.name=Celeritas Smooth Lighting
sodium.options.celeritas_smooth_lighting.tooltip=If enabled, Celeritas's lighting pipeline will be used for smooth lighting. This only has an effect if smooth lighting is enabled.
sodium.options.particle_quality.name=입자
sodium.options.particle_quality.tooltip=한번에 화면에 표시 가능한 최대 입자의 개수를 조절합니다.
sodium.options.smooth_lighting.tooltip=빛을 부드럽게 다듬고 블록의 음영을 렌더링 할지 설정합니다. 활성화 하면 청크를 로드하고 업데이트 하는 데 약간 더 오래 걸릴 수 있지만, FPS에는 영항을 주지 않습니다.
sodium.options.biome_blend.value=%s 블록
sodium.options.biome_blend.tooltip=생물 군계의 색을 다듬을 크기를 조절합니다. 값이 클수록 청크를 로드하고 업데이트하는데 더 오래 걸릴 수 있지만, 더 나은 품질을 경험할 수 있습니다.
sodium.options.entity_distance.tooltip=얼마나 멀리 있는 엔티티까지 렌더링할지 설정합니다. 높게 설정하면 프레임을 대가로 렌더 거리를 증가시킵니다.
sodium.options.entity_shadows.tooltip=활성화하면, 몹이나 다른 엔티티에게 기본적인 그림자를 그립니다.
sodium.options.vignette.name=비네트
sodium.options.vignette.tooltip=활성화하면 화면에 비네트 효과가 적용됩니다. 이 효과는 그래픽 카드 성능이 현저히 낮은 경우가 아니라면 게임 성능에 거의 영향을 주지 않습니다.
sodium.options.mipmap_levels.tooltip=블록 모델 텍스처에 적용할 밉맵 단계를 조절합니다. 높은 값일수록 멀리 떨어진 블록의 렌더링 품질이 향상되지만, 애니메이션 텍스처가 많을 경우 성능이 저하될 수 있습니다.
sodium.options.use_chunk_multidraw.name=다중 청크 렌더링
sodium.options.use_chunk_multidraw.tooltip=Multi-draw allows multiple chunks to be rendered with fewer draw calls, greatly reducing CPU overhead when rendering the world while also potentially allowing for more efficient GPU utilization. This optimization may cause issues with some graphics drivers, so you should try disabling it if you are experiencing glitches.
sodium.options.use_vertex_objects.name=Vertex Array Objects
sodium.options.use_vertex_objects.tooltip=Helps to improve performance by moving information about how vertex data should be rendered into the driver, allowing it to better optimize for repeated rendering of the same objects. There is generally no reason to disable this unless you're using incompatible mods.
sodium.options.use_block_face_culling.name=Block Face Culling
sodium.options.use_block_face_culling.tooltip=If enabled, only the sides of blocks which are facing the camera will be submitted for rendering. This can eliminate a large number of block faces very early in the rendering process, saving memory bandwidth and time on the GPU. Some resource packs may have issues with this option, so try disabling it if you're seeing holes in blocks.
sodium.options.use_compact_vertex_format.name=Compact Vertex Format
sodium.options.use_compact_vertex_format.tooltip=If enabled, a more compact vertex format will be used for rendering chunks. This can reduce graphics memory usage and bandwidth requirements significantly, especially for integrated graphics cards, but can cause z-fighting with some resource packs due to how it reduces the precision of position and texture coordinate attributes.
sodium.options.use_fog_occlusion.name=Fog Occlusion
sodium.options.use_fog_occlusion.tooltip=If enabled, chunks which are determined to be fully hidden by fog effects will not be rendered, helping to improve performance. The improvement can be more dramatic when fog effects are heavier (such as while underwater), but it may cause undesirable visual artifacts between the sky and fog in some scenarios.
sodium.options.use_entity_culling.name=Entity Culling
sodium.options.use_entity_culling.tooltip=If enabled, entities determined not to be in any visible chunks will be skipped during rendering. This can help improve performance by avoiding the rendering of entities located underground or behind walls.
sodium.options.use_particle_culling.name=Particle Culling
sodium.options.use_particle_culling.tooltip=If enabled, only particles which are determined to be visible will be rendered. This can provide a significant improvement to frame rates when many particles are nearby.
sodium.options.animate_only_visible_textures.name=Animate Only Visible Textures
sodium.options.animate_only_visible_textures.tooltip=If enabled, only animated textures determined to be visible will be updated. This can provide a significant boost to frame rates on some hardware, especially with heavier resource packs. If you experience issues with some textures not being animated, try disabling this option.
sodium.options.translucency_sorting.name=Translucency Sorting
sodium.options.translucency_sorting.tooltip=If enabled, translucent blocks will be sorted correctly from back to front to provide better rendering, especially when multiple translucent blocks are in view and layered. This is a bit of an expensive operation.
sodium.options.cpu_render_ahead_limit.name=CPU Render-Ahead Limit
sodium.options.cpu_render_ahead_limit.tooltip=Specifies the maximum number of frames the CPU can be waiting on the GPU to finish rendering. Very low or high values may create frame rate instability.
sodium.options.cpu_render_ahead_limit.value=%s FPS
sodium.options.allow_direct_memory_access.name=Allow Direct Memory Access
sodium.options.allow_direct_memory_access.tooltip=If enabled, some critical code paths will be allowed to use direct memory access for performance. This often greatly reduces CPU overhead for chunk and entity rendering, but can make it harder to diagnose some bugs and crashes. You should only disable this if you've been asked to or otherwise know what you're doing.
sodium.options.ignore_driver_blacklist.name=Ignore Driver Blacklist
sodium.options.ignore_driver_blacklist.tooltip=If enabled, known incompatibilities with your hardware/driver configuration will be ignored, allowing you to enable options that may cause issues with your game. You should generally not touch this option unless you know exactly what you are doing. After changing this option, you must save, close, and then re-open the settings screen.
sodium.options.enable_memory_tracing.name=Enable Memory Tracing
sodium.options.enable_memory_tracing.tooltip=Debugging feature. If enabled, stack traces will be collected alongside memory allocations to help improve diagnostic information when memory leaks are detected.
sodium.options.performance_impact_string=Performance Impact: %s
sodium.options.use_persistent_mapping.name=Persistent Mapping
sodium.options.use_persistent_mapping.tooltip=If enabled, a small amount of memory will be persistently mapped for speeding up chunk updates and entity rendering.\n\nRequires OpenGL 4.4 or ARB_buffer_storage.
sodium.options.chunk_memory_allocator.name=Chunk Memory Allocator
sodium.options.chunk_memory_allocator.tooltip=Selects the memory allocator that will be used for chunk rendering.\n- ASYNC: Fastest option, works well with most modern graphics drivers.\n- SWAP: Fallback option for older graphics drivers. May increase memory usage significantly.
sodium.options.chunk_memory_allocator.async=수직동기화
sodium.options.chunk_memory_allocator.swap=Swap
sodium.options.chunk_update_threads.name=Chunk Update Threads
sodium.options.chunk_update_threads.tooltip=Specifies the number of threads to use for chunk building. Using more threads can speed up chunk loading and update speed, but may negatively impact frame times.
sodium.options.always_defer_chunk_updates.name=Always Defer Chunk Updates
sodium.options.always_defer_chunk_updates.tooltip=If enabled, rendering will never wait for chunk updates to finish, even if they are important. This can greatly improve frame rates in some scenarios, but it may create significant visual lag in the world.
sodium.options.use_no_error_context.name=No Error Context
sodium.options.use_no_error_context.tooltip=If enabled, the OpenGL context will be created with error checking disabled. This may slightly improve performance, but it also increases the risk that the game will crash instead of gracefully handling OpenGL errors. You should disable this option if you are experiencing sudden unexplained crashes.
sodium.options.use_gl_state_cache.name=GL State Cache
sodium.options.use_gl_state_cache.tooltip=If enabled, the OpenGL state cache will be used to reduce the number of redundant state changes. This can improve performance, but it may also cause issues with some mods. Does not persist across game restarts.
sodium.options.async_occlusion_mode.name=Async Occlusion
sodium.options.async_occlusion_mode.tooltip=Controls which render passes use asynchronous occlusion culling. ONLY_SHADOW (default) runs async occlusion only for the shadow pass, keeping the main render list synchronous. EVERYTHING runs all passes async, which may cause 1-frame visibility lag during fast camera movement. NONE disables async occlusion entirely.
sodium.options.use_occlusion_culling.name=Occlusion Culling
sodium.options.use_occlusion_culling.tooltip=If enabled, chunks that are hidden behind other chunks will not be rendered. Disabling this will significantly reduce performance but can be useful for debugging.
sodium.options.threads.value=%s 스레드
sodium.options.default=기본값
sodium.options.buttons.undo=되돌리기
sodium.options.buttons.apply=적용
sodium.options.buttons.donate=Buy coffee for JellySquid!
options.dynamic_fov=Dynamic FOV
options.dynamic_fov.tooltip=If enabled, the game's field of view will change based on the player's speed.
options.framerate=%s FPS
iris.shaders.toggled=Toggled shaders to %s!
iris.shaders.disabled=Shaders disabled!
options.iris.apply=적용
options.iris.refresh=새로고침
options.iris.openShaderPackFolder=셰이더 폴더 열기
options.iris.shaderPackSettings=셰이더 설정...
options.iris.shaderPackList=셰이더 리스트...
options.iris.refreshShaderPacks=셰이더 새로고침
options.iris.shaderPackSelection=셰이더...
options.iris.shaderPackSelection.title=셰이더
options.iris.shaderPackSelection.addedPack="%s" 셰이더를 추가했습니다.
options.iris.shaderPackSelection.addedPacks=%s 개의 셰이더를 추가했습니다.
options.iris.shaderPackSelection.failedAdd=파일이 유효한 셰이더가 아닙니다
options.iris.shaderPackSelection.failedAddSingle="%s" 는 유효한 셰이더가 아닙니다
options.iris.shaderPackSelection.copyError="%s" 셰이더를 추가할 수 없습니다.
options.iris.shaderPackSelection.copyErrorAlreadyExists="%s" 는 이미 당신의 셰이더 폴더에 있습니다!
options.iris.shaderPackOptions.tooManyFiles=여러개의 셰이더 설정 파일을 동시에 적용할 수 없습니다!
options.iris.shaderPackOptions.failedImport="%s" 셰이더 설정 파일을 적용하는데 실패했습니다.
options.iris.shaderPackOptions.importedSettings="%s" 파일에서 셰이더 설정을 적용했습니다.
options.iris.shaders.disabled=셰이더: 비활성화됨
options.iris.shaders.enabled=셰이더: 활성화됨
options.iris.shaders.nonePresent=셰이더: 셰이더 팩 없음
options.iris.back=뒤로가기
options.iris.reset=초기화
options.iris.reset.tooltip=모든 설정을 초기화합니까?
options.iris.reset.tooltip.holdShift=SHIFT를 누른 상태에서 클릭하여 리셋하세요
options.iris.importSettings.tooltip=설정 가져오기
options.iris.exportSettings.tooltip=설정 내보내기
options.iris.mustDisableFullscreen=먼저 전체화면을 비활성화 해주세요!
options.iris.setToDefault=설정을 기본값으로 재설정합니까?
options.iris.profile=프로파일
options.iris.profile.custom=사용자 지정
options.iris.shadowDistance=최대 그림자 거리
options.iris.shadowDistance.sodium_tooltip=최대 그림자 거리
options.iris.shadowDistance.enabled=Allows you to change the maximum distance for shadows. Terrain and entities beyond this distance will not cast shadows. Lowering the shadow distance can significantly increase performance.
options.iris.shadowDistance.disabled=Your current shader pack has already set a render distance for shadows; you cannot change it.
options.iris.gui.hide=GUI 숨기기
options.iris.gui.show=GUI 보이기
options.dynamic_lights=동적 조명
options.dynamic_lights.tooltip=동적 조명을 켭니다. 설정: 꺼짐, 빠르게 - 500ms, 기본 - 250ms, 화려하게 - 50ms, 실시간 - 딜레이 없음
options.dynamic_lights_shader_force=동적 조명 - 셰이더에 적용
options.dynamic_lights_shader_force.tooltip=활성화 - 동적 조명이 셰이더가 켜져 있어도 활성화됩니다. 비활성화 - 동적 조명이 셰이더가 켜져 있으면 비활성화 됩니다.
options.dynamic_lights_frustum_culling=Frustum Culling
options.dynamic_lights_frustum_culling.tooltip=Only rebuild chunks for light sources visible on screen. Reduces GPU work for lights behind the camera.
options.dynamic_lights_adaptive_ticking=Adaptive Ticking
options.dynamic_lights_adaptive_ticking.tooltip=Update distant and off-screen light sources less frequently. Works alongside the global mode setting.
options.dynamic_lights_slow_dist=Slow Update Distance
options.dynamic_lights_slow_dist.tooltip=Distance in blocks where lights update at 1/5 rate. Recommended: 32 blocks (~2 chunks).
options.dynamic_lights_slower_dist=Slower Update Distance
options.dynamic_lights_slower_dist.tooltip=Distance in blocks where lights update at 1/10 rate. Recommended: 64 blocks (~4 chunks).
options.dynamic_lights_background_dist=Background Update Distance
options.dynamic_lights_background_dist.tooltip=Distance in blocks where lights update at 1/20 rate (once per second). Also used for lights behind camera.
options.dynamic_lights_cull_timeout=Culling Timeout (ticks)
options.dynamic_lights_cull_timeout.tooltip=Maximum ticks a hidden chunk can wait before being forced to rebuild. Lower = more responsive but more GPU work.
options.dynamiclights.page=Dynamic Lights
options.dynamiclights.entities=Configure Entities...
options.dynamiclights.entities.title=Dynamic Lights - Entities
options.dynamiclights.entities.info=Toggle which entity types emit dynamic light. Some entries are for mod compatibility.
options.dynamiclights.entities.search=Search (@mod, $on, $off)
options.dynamiclights.entity.tooltip=Toggle dynamic lighting for %s entities. Disable to improve performance if this entity type emits unwanted lights.
options.angelica.search.no_results=No matching options
options.angelica.fontconfig=Font Configuration...
options.angelica.fontconfig.title=Font Configuration
options.angelica.fontconfig.currentfonts=Primary font: §e%s§r Fallback font: §b%s
options.angelica.fontconfig.searchprompt=§7§oSearch fonts...
options.angelica.fontconfig.testareaprompt=§7§oTest area...
options.angelica.fontconfig.testareainfo=Enter text below to see how it renders. Use & for formatting.
options.angelica.fontconfig.testareaexample=&d&lHerobrine&r was &7&m&oNOT&r &nhere
options.angelica.fontconfig.disable_custom_font=Disable Custom Font
options.angelica.fontconfig.enable_custom_font=Enable Custom Font
options.angelica.fontconfig.reset_values=Reset Values
options.angelica.fontconfig.no_fonts_warning=Custom fonts are not available on your system. Check logs for details.
options.angelica.fontconfig.font_quality=Custom Font Quality: %s
options.angelica.fontconfig.shadow_offset=Shadow Offset: %s
options.angelica.fontconfig.shadow_copies=Shadow Copies: %s
options.angelica.fontconfig.bold_copies=Bold Copies: %s
options.angelica.fontconfig.glyph_scale=Glyph Scale: %s
options.angelica.fontconfig.glyph_aspect=Glyph Aspect: %s
options.angelica.fontconfig.whitespace_scale=Whitespace Size: %s
options.angelica.fontconfig.glyph_spacing=Glyph Spacing: %s
options.angelica.fontconfig.font_aa_strength=폰트 안티에일리어싱 강도: %s
options.angelica.fontconfig.aamode.aa_none=폰트 안티에일리어싱: 꺼짐
options.angelica.fontconfig.aamode.aa_4x=폰트 안티에일리어싱: 4x MSAA
options.angelica.fontconfig.aamode.aa_16x=폰트 안티에일리어싱: 16x MSAA
options.angelica.fontconfig.custom_font_scale=커스텀 폰트 크기: %s
options.angelica.fontconfig.font_quality.tooltip=The quality at which custom fonts are rendered, making them less pixelated at the expense of some performance and memory.
options.angelica.fontconfig.shadow_offset.tooltip=The distance at which the fonts' shadows are drawn. Also affects the way §lbold§r text is drawn.
options.angelica.fontconfig.shadow_copies.tooltip=The number of shadows to be drawn behind text, all offset so as to provide a fake 3D effect.
options.angelica.fontconfig.bold_copies.tooltip=The number of text copies drawn when rendering bold text. Can improve the appearance of bold text with thinner custom fonts.
options.angelica.fontconfig.glyph_scale.tooltip=The scale of each individual glyph. Extreme values might make your game unplayable.
options.angelica.fontconfig.glyph_aspect.tooltip=The aspect ratio of each individual glyph.
options.angelica.fontconfig.whitespace_scale.tooltip=The scaling factor of blank characters like spaces.
options.angelica.fontconfig.glyph_spacing.tooltip=The spacing between each individual glyph.
options.angelica.fontconfig.font_aa_strength.tooltip=The spacing of samples used in font antialiasing. High values may cause fonts to look blurry, low values may cause aliasing. See what works best with your settings.
options.angelica.fontconfig.aamode.tooltip=The font antialiasing mode. Can significantly improve the appearance and readability of text that's being scaled or viewed at oblique angles, at the expense of some performance.
options.angelica.fontconfig.custom_font_scale.tooltip=A multiplier that affects the scale of custom fonts. Adjust this if text in your font of choice looks under-/over-sized relative to text that does not use custom fonts.
options.angelica.droppedItemLimit=떨어진 아이템 렌더링 제한
options.angelica.droppedItemLimit.tooltip=떨어진 아이템이 렌더링되는 최대 개수를 제한합니다. 낮은 값으로 설정하면 성능을 향상시킬 수 있습니다.
options.angelica.mobSpawnerRenderDistance=스포너 렌더 거리
options.angelica.mobSpawnerRenderDistance.tooltip=스포너 안에 있는 돌아가는 몹의 렌더 거리를 설정합니다.
options.angelica.itemdisplaylistcount=Item Renderer Cache Limit
options.angelica.itemdisplaylistcount.tooltip=The upper limit of VBO's to cache in the optimized item renderer. Higher values will significantly increase performance, but may result in increased VRAM usage.
options.angelica.sleepbeforeswap=Alternate FPS Limiter
options.angelica.sleepbeforeswap.tooltip=Switches to an alternate FPS limiter that gives more stable frametimes, in exchange for slightly more latency. Will never introduce more than one frame of latency, and has a lower impact at higher framerates.
options.angelica.threadedChunkBuilding=Threaded Chunk Building
options.angelica.threadedChunkBuilding.tooltip=If enabled, chunk meshing will be performed on multiple threads in parallel, significantly improving chunk build speed. Disable if you experience rendering issues with mods that have custom block renderers. Requires renderer reload to take effect.
pack.iris.select.title=선택
pack.iris.configure.title=설정
label.iris.true=켜짐
label.iris.false=꺼짐
sodium.options.use_render_pass_optimization.name=Render Pass Optimization
sodium.options.use_render_pass_optimization.tooltip=Analyzes sprite transparency to automatically downgrade render passes (e.g. translucent to cutout, cutout to solid) when the sprite doesn't need the more expensive pass. Reduces draw calls and overdraw.
options.angelica.aggressiveChunkLoading=Aggressive Chunk Loading
options.angelica.aggressiveChunkLoading.tooltip=Renders chunks immediately when loaded, even if neighbors aren't ready yet. Improves perceived loading speed at render distance edges. Chunks rebuild automatically when neighbors load. Useful for low render distance servers.
options.angelica.disablef3=Disable F3 Additions
options.angelica.disablef3.tooltip=Disables Angelica's additions to the F3 debug screen.

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@@ -1,226 +0,0 @@
options.button.shader=Shadery...
options.chunks=%s chunków
options.entityShadows=Cienie Bytów
options.droppedItems=%s Przedmiotów
options.droppedItems.max=Nieograniczone
sodium.option_impact.low=Niski
sodium.option_impact.medium=Średni
sodium.option_impact.high=Wysoki
sodium.option_impact.extreme=Ekstremalny
sodium.option_impact.varies=Zróżnicowany
sodium.options.pages.quality=Jakość
sodium.options.pages.performance=Wydajność
sodium.options.pages.advanced=Zaawansowany
sodium.options.pages.appearance=Appearance
sodium.options.pages.debug=Debug
sodium.options.view_distance.tooltip=Odległość renderowania kontroluje, jak daleko teren będzie renderowany. Mniejsze odległości oznaczają, że renderowana będzie mniejsza ilość terenu, co poprawia liczbę klatek na sekundę.
sodium.options.simulation_distance.tooltip=Odległość symulacji kontroluje, jak daleko teren i jednostki będą ładowane i zaznaczane. Mniejsze odległości mogą zmniejszyć obciążenie wewnętrznego serwera i poprawić liczbę klatek na sekundę.
sodium.options.brightness.tooltip=Kontroluje jasność (gamma) gry.
sodium.options.clouds.name=Chmury
sodium.options.clouds.tooltip=Kontroluje, czy chmury będą widoczne.
sodium.options.gui_scale.tooltip=Kontroluje, czy chmury będą widoczne.
sodium.options.fullscreen.tooltip=Jeśli ta opcja jest włączona, gra będzie wyświetlana w trybie pełnoekranowym (jeśli jest obsługiwany).
sodium.options.v_sync.tooltip=Jeśli ta opcja jest włączona, częstotliwość odświeżania klatek w grze zostanie zsynchronizowana z częstotliwością odświeżania monitora, zapewniając ogólnie płynniejsze wrażenia kosztem ogólnego opóźnienia sygnału wejściowego. To ustawienie może zmniejszyć wydajność, jeśli system jest zbyt wolny.
sodium.options.fps_limit.tooltip=Ogranicza maksymalną liczbę klatek na sekundę. Może to pomóc zmniejszyć zużycie baterii i ogólne obciążenie systemu podczas pracy wielozadaniowej. Jeśli włączona jest funkcja V-Sync, opcja ta będzie ignorowana, chyba że będzie niższa niż częstotliwość odświeżania monitora.
sodium.options.view_bobbing.tooltip=Jeśli ta opcja jest włączona, widok gracza będzie się kołysał i podskakiwał podczas poruszania się. Gracze, którzy doświadczają choroby lokomocyjnej podczas gry, mogą skorzystać z wyłączenia tej funkcji.
sodium.options.attack_indicator.tooltip=Kontroluje miejsce wyświetlania wskaźnika ataku na ekranie.
sodium.options.autosave_indicator.tooltip=Jeśli opcja ta jest włączona, podczas zapisywania świata na dysku wyświetlany będzie wskaźnik.
sodium.options.graphics_quality.tooltip=Domyślna jakość grafiki kontroluje niektóre starsze opcje i jest niezbędna dla kompatybilności modów. Jeśli poniższe opcje zostaną ustawione na "Domyślne", będą używać tego ustawienia.
sodium.options.clouds_quality.tooltip=Kontroluje jakość renderowanych chmur na niebie.
sodium.options.weather_quality.tooltip=Kontroluje jakość efektów deszczu i śniegu.
sodium.options.leaves_quality.name=Jakość liści
sodium.options.leaves_quality.tooltip=Kontroluje jakość liści.
sodium.options.grass_quality.name=Jakość trawy
sodium.options.grass_quality.tooltip=Kontroluje jakość boków bloków trawy.
sodium.options.celeritas_smooth_lighting.name=Celeritas Smooth Lighting
sodium.options.celeritas_smooth_lighting.tooltip=If enabled, Celeritas's lighting pipeline will be used for smooth lighting. This only has an effect if smooth lighting is enabled.
sodium.options.particle_quality.name=Jakość cząstek
sodium.options.particle_quality.tooltip=Kontroluje maksymalną liczbę cząsteczek, które mogą być obecne na ekranie w danym momencie.
sodium.options.smooth_lighting.tooltip=Kontroluje, czy bloki będą płynnie oświetlane i cieniowane. Nieznacznie wydłuża to czas potrzebny na ponowne zbudowanie chunka, ale nie wpływa na liczbę klatek na sekundę.
sodium.options.biome_blend.value=Ilość bloków: %s
sodium.options.biome_blend.tooltip=Kontroluje zakres biomów, które będą próbkowane do kolorowania bloków. Wyższe wartości znacznie zwiększają ilość czasu potrzebnego do zbudowania chunków przy malejącej poprawie jakości.
sodium.options.entity_distance.tooltip=Kontroluje, jak daleko od gracza mogą być renderowane byty. Wyższe wartości zwiększają odległość renderowania kosztem liczby klatek na sekundę.
sodium.options.entity_shadows.tooltip=Jeśli opcja ta jest włączona, pod mobami i innymi jednostkami renderowane będą podstawowe cienie.
sodium.options.vignette.name=Vignette
sodium.options.vignette.tooltip=Jeśli opcja ta jest włączona, w widoku gracza renderowany będzie efekt Vignette. Jest bardzo mało prawdopodobne, aby miało to wpływ na liczbę klatek na sekundę, chyba że masz ograniczoną liczbę klatek na sekundę.
sodium.options.mipmap_levels.tooltip=Kontroluje liczbę mipmap, które będą używane dla tekstur modelu bloku. Wyższe wartości zapewniają lepsze renderowanie bloków w oddali, ale mogą negatywnie wpływać na wydajność w przypadku wielu animowanych tekstur.
sodium.options.use_chunk_multidraw.name=Korzystanie z funkcji Chunk Multi-Draw
sodium.options.use_chunk_multidraw.tooltip=Multi-draw umożliwia renderowanie wielu fragmentów przy mniejszej liczbie wywołań rysowania, co znacznie zmniejsza obciążenie procesora podczas renderowania świata, a także potencjalnie pozwala na bardziej efektywne wykorzystanie GPU. Ta optymalizacja może powodować problemy z niektórymi sterownikami graficznymi, więc powinieneś spróbować ją wyłączyć, jeśli doświadczasz usterek.
sodium.options.use_vertex_objects.name=Vertex Array Objects
sodium.options.use_vertex_objects.tooltip=Pomaga poprawić wydajność, przenosząc informacje o tym, jak dane vertex powinny być renderowane do sterownika, umożliwiając mu lepszą optymalizację pod kątem wielokrotnego renderowania tych samych obiektów. Zasadniczo nie ma powodu, aby to wyłączać, chyba że używasz niekompatybilnych modów.
sodium.options.use_block_face_culling.name=Block Face Culling
sodium.options.use_block_face_culling.tooltip=Jeśli ta opcja jest włączona, tylko boki bloków zwrócone w stronę kamery zostaną przesłane do renderowania. Może to wyeliminować dużą liczbę powierzchni bloków na bardzo wczesnym etapie procesu renderowania, oszczędzając przepustowość pamięci i czas na GPU. Niektóre pakiety zasobów mogą mieć problemy z tą opcją, więc spróbuj ją wyłączyć, jeśli widzisz dziury w blokach.
sodium.options.use_compact_vertex_format.name=Kompaktowy format wierzchołków
sodium.options.use_compact_vertex_format.tooltip=Jeśli ta opcja jest włączona, do renderowania fragmentów zostanie użyty bardziej kompaktowy format vertex. Może to znacznie zmniejszyć zużycie pamięci graficznej i wymagania dotyczące przepustowości, szczególnie w przypadku zintegrowanych kart graficznych, ale może powodować walkę z niektórymi pakietami zasobów ze względu na zmniejszenie precyzji atrybutów współrzędnych pozycji i tekstury.
sodium.options.use_fog_occlusion.name=Okluzja mgły
sodium.options.use_fog_occlusion.tooltip=Jeśli opcja ta jest włączona, chunki, które zostaną określone jako w pełni ukryte przez efekty mgły, nie będą renderowane, co pomaga poprawić wydajność. Poprawa może być bardziej dramatyczna, gdy efekty mgły są cięższe (np. pod wodą), ale może powodować niepożądane artefakty wizualne między niebem a mgłą w niektórych scenariuszach.
sodium.options.use_entity_culling.name=Usuwanie mobów
sodium.options.use_entity_culling.tooltip=Jeśli opcja ta jest włączona, moby które nie są w zasięgu widoku w danym chunku nie będą renderowane. Pomoże to zwiększyć wydajność. Nie będą renderowane moby które są pod ziemią lub za ścianą
sodium.options.use_particle_culling.name=Usuwanie efektu cząsteczek
sodium.options.use_particle_culling.tooltip=Jeśli opcja jest włączona, renderowane będą tylko te cząsteczki, które zostaną określone jako widoczne. Może to zapewnić znaczną poprawę liczby klatek na sekundę, gdy w pobliżu znajduje się wiele cząsteczek.
sodium.options.animate_only_visible_textures.name=Animuj tylko widoczne tekstury
sodium.options.animate_only_visible_textures.tooltip=Jeśli ta opcja jest włączona, aktualizowane będą tylko animowane tekstury określone jako widoczne. Może to zapewnić znaczny wzrost liczby klatek na sekundę na niektórych urządzeniach, zwłaszcza z cięższymi pakietami zasobów. Jeśli niektóre tekstury nie są animowane, spróbuj wyłączyć tę opcję.
sodium.options.translucency_sorting.name=Sortowanie przezroczystości
sodium.options.translucency_sorting.tooltip=Jeśli ta opcja jest włączona, półprzezroczyste bloki będą prawidłowo sortowane od tyłu do przodu, aby zapewnić lepsze renderowanie, zwłaszcza gdy wiele półprzezroczystych bloków jest widocznych i ułożonych warstwami. Jest to nieco kosztowna operacja.
sodium.options.cpu_render_ahead_limit.name=Limit renderowania procesora
sodium.options.cpu_render_ahead_limit.tooltip=Określa maksymalną liczbę klatek, przez które CPU (Procesor) może oczekiwać na zakończenie renderowania przez układ GPU (Grafika). Bardzo niskie lub wysokie wartości mogą powodować niestabilność liczby klatek na sekundę.
sodium.options.cpu_render_ahead_limit.value=%s klatki
sodium.options.allow_direct_memory_access.name=Zezwalaj na bezpośredni dostęp do pamięci
sodium.options.allow_direct_memory_access.tooltip=Jeśli ta opcja jest włączona, niektóre krytyczne ścieżki kodu będą mogły korzystać z bezpośredniego dostępu do pamięci w celu zwiększenia wydajności. Często znacznie zmniejsza to obciążenie procesora podczas renderowania chunków oraz mobów(przedmiotów), ale może utrudnić diagnozowanie niektórych błędów i awarii. Powinieneś wyłączyć tę opcję tylko wtedy, gdy zostałeś o to poproszony lub w inny sposób wiesz, co robisz.
sodium.options.ignore_driver_blacklist.name=Ignorowanie czarnej listy sterowników
sodium.options.ignore_driver_blacklist.tooltip=Jeśli ta opcja jest włączona, znane niezgodności z konfiguracją sprzętu/sterowników zostaną zignorowane, umożliwiając włączenie opcji, które mogą powodować problemy z grą. Zasadniczo nie powinieneś dotykać tej opcji, chyba że wiesz dokładnie, co robisz. Po zmianie tej opcji należy zapisać, zamknąć, a następnie ponownie otworzyć ekran ustawień.
sodium.options.enable_memory_tracing.name=Włącz śledzenie pamięci
sodium.options.enable_memory_tracing.tooltip=Funkcja debugowania. Jeśli funkcja ta jest włączona, wraz z alokacjami pamięci zbierane będą ślady stosu, aby poprawić informacje diagnostyczne w przypadku wykrycia wycieków pamięci.
sodium.options.performance_impact_string=Wpływ na wydajność: %s
sodium.options.use_persistent_mapping.name=Ciągłe mapowanie
sodium.options.use_persistent_mapping.tooltip=Jeśli ta opcja jest włączona, niewielka ilość pamięci będzie stale mapowana w celu przyspieszenia aktualizacji chunków i renderowania bytów. \n\nWymaga OpenGL 4.4 lub ARB_buffer_storage.
sodium.options.chunk_memory_allocator.name=Alokator pamięci chunków
sodium.options.chunk_memory_allocator.tooltip=Wybierz alokator pamięci, który będzie używany do renderowania chunków. \n- ASYNC: Najszybsza opcja, działa dobrze z większością nowoczesnych sterowników graficznych. \n- SWAP: Opcja awaryjna dla starszych sterowników graficznych. Może znacznie zwiększyć zużycie pamięci.
sodium.options.chunk_memory_allocator.async=Asynchroniczne
sodium.options.chunk_memory_allocator.swap=Zamień
sodium.options.chunk_update_threads.name=Wątki aktualizacji chunków
sodium.options.chunk_update_threads.tooltip=Określa liczbę wątków używanych do tworzenia chunków. Użycie większej liczby wątków może przyspieszyć ładowanie chunków i przyspiesza ich aktualizacje, ale może negatywnie wpłynąć na czas ilość klatek na sekundę.
sodium.options.always_defer_chunk_updates.name=Zawsze odraczaj aktualizacje chunków
sodium.options.always_defer_chunk_updates.tooltip=Jeśli ta opcja jest włączona, renderowanie nigdy nie będzie czekać na zakończenie aktualizacji chunków, nawet jeśli są one ważne. Może to znacznie poprawić liczbę klatek na sekundę w niektórych przypadkach, ale może powodować znaczne opóźnienia wizualne w świecie gry.
sodium.options.use_no_error_context.name=Brak kontekstu błędu
sodium.options.use_no_error_context.tooltip=Jeśli ta opcja jest włączona, kontekst OpenGL zostanie utworzony z wyłączonym sprawdzaniem błędów. Może to nieznacznie poprawić wydajność, ale zwiększa również ryzyko, że gra ulegnie awarii, zamiast z łatwością obsługiwać błędy OpenGL. Powinieneś wyłączyć tę opcję, jeśli doświadczasz nagłych, niewyjaśnionych awarii.
sodium.options.use_gl_state_cache.name=Pamięć podręczna stanu GL
sodium.options.use_gl_state_cache.tooltip=Jeśli ta opcja jest włączona, pamięć podręczna stanu OpenGL będzie używana w celu zmniejszenia liczby zbędnych zmian stanu. Może to poprawić wydajność, ale może też powodować problemy z niektórymi modami. Nie utrzymuje się po ponownym uruchomieniu gry.
sodium.options.async_occlusion_mode.name=Async Occlusion
sodium.options.async_occlusion_mode.tooltip=Controls which render passes use asynchronous occlusion culling. ONLY_SHADOW (default) runs async occlusion only for the shadow pass, keeping the main render list synchronous. EVERYTHING runs all passes async, which may cause 1-frame visibility lag during fast camera movement. NONE disables async occlusion entirely.
sodium.options.use_occlusion_culling.name=Occlusion Culling
sodium.options.use_occlusion_culling.tooltip=If enabled, chunks that are hidden behind other chunks will not be rendered. Disabling this will significantly reduce performance but can be useful for debugging.
sodium.options.threads.value=%s wątku(ów)
sodium.options.default=Domyślne
sodium.options.buttons.undo=Cofnij
sodium.options.buttons.apply=Zastosuj
sodium.options.buttons.donate=Postaw kawę JellySquid!
options.dynamic_fov=Dynamiczne FOV
options.dynamic_fov.tooltip=Gdy włączone, pole widzenia będzie zmieniać się bazując na prędkości gracza.
options.framerate=%s FPS
iris.shaders.toggled=Włączone shadery to %s!
iris.shaders.disabled=Shadery wyłączone!
options.iris.apply=Zastosuj
options.iris.refresh=Odśwież
options.iris.openShaderPackFolder=Otwórz Folder z Pakietami Shaderów
options.iris.shaderPackSettings=Ustawienia Pakietu Shaderów
options.iris.shaderPackList=Lista Pakietów Shaderów
options.iris.refreshShaderPacks=Odśwież Pakiet Shaderów
options.iris.shaderPackSelection=Pakiet Shaderów
options.iris.shaderPackSelection.title=Pakiet Shaderów
options.iris.shaderPackSelection.addedPack=Dodano Pakiet Shaderów "%s"
options.iris.shaderPackSelection.addedPacks=Dodano %s pakietów shaderów
options.iris.shaderPackSelection.failedAdd=Pliki nie były poprawnymi pakietami shaderów
options.iris.shaderPackSelection.failedAddSingle=„%s” nie jest prawidłowym pakietem shaderów
options.iris.shaderPackSelection.copyError=Nie można dodać pakietu shaderów „%s”
options.iris.shaderPackSelection.copyErrorAlreadyExists=„%s” znajduje się już w folderze Shader Packs!
options.iris.shaderPackOptions.tooManyFiles=Nie można zaimportować wielu plików ustawień shaderów!
options.iris.shaderPackOptions.failedImport=Nie udało się importować pliku ustawień Shaderów "%s"
options.iris.shaderPackOptions.importedSettings=Importuj ustawienia Shaderów z "%s"
options.iris.shaders.disabled=Shadery: Wyłączone
options.iris.shaders.enabled=Shadery: Włączone
options.iris.shaders.nonePresent=Shadery: Brak pakietów
options.iris.back=Powrót
options.iris.reset=Reset
options.iris.reset.tooltip=Zresetować WSZYSTKIE ustawienia i zastosować?
options.iris.reset.tooltip.holdShift=Przytrzymaj SHIFT i kliknij reset
options.iris.importSettings.tooltip=Zaimportuj ustawienia z pliku
options.iris.exportSettings.tooltip=Wyeksportuj ustawienia do pliku
options.iris.mustDisableFullscreen=Najpierw wyłącz tryb pełnoekranowy!
options.iris.setToDefault=Czy ustawić opcję na wartość domyślną?
options.iris.profile=Profil
options.iris.profile.custom=Własny
options.iris.shadowDistance=Maksymalny dystans cieni
options.iris.shadowDistance.sodium_tooltip=Maksymalna odległość cienia
options.iris.shadowDistance.enabled=Umożliwia zmianę maksymalnej odległości dla cieni. Teren i obiekty znajdujące się poza tą odległością nie będą rzucać cieni. Zmniejszenie odległości cienia może znacznie zwiększyć wydajność.
options.iris.shadowDistance.disabled=Obecny pakiet shaderów ustawił już odległość renderowania dla cieni i nie można jej zmienić.
options.iris.gui.hide=Ukryj GUI
options.iris.gui.show=Pokaż GUI
options.dynamic_lights=Dynamiczne światło
options.dynamic_lights.tooltip=Włącza dynamiczne światła. Tryby: OFF - wyłączone, FASTEST - opóźnienie 500 ms, FAST - opóźnienie 250 ms, FANCY - brak opóźnienia. Wyłączone, jeśli używane są shadery.
options.dynamic_lights_shader_force=Dynamiczne światła wymuszone za pomocą shaderów
options.dynamic_lights_shader_force.tooltip=Włączone - dynamiczne światła są wyświetlane nawet wtedy, gdy moduł cieniujący jest aktywny. Wyłączone - dynamiczne światła są wyłączone, gdy aktywny jest moduł cieniujący.
options.dynamic_lights_frustum_culling=Frustum Culling
options.dynamic_lights_frustum_culling.tooltip=Only rebuild chunks for light sources visible on screen. Reduces GPU work for lights behind the camera.
options.dynamic_lights_adaptive_ticking=Adaptive Ticking
options.dynamic_lights_adaptive_ticking.tooltip=Update distant and off-screen light sources less frequently. Works alongside the global mode setting.
options.dynamic_lights_slow_dist=Slow Update Distance
options.dynamic_lights_slow_dist.tooltip=Distance in blocks where lights update at 1/5 rate. Recommended: 32 blocks (~2 chunks).
options.dynamic_lights_slower_dist=Slower Update Distance
options.dynamic_lights_slower_dist.tooltip=Distance in blocks where lights update at 1/10 rate. Recommended: 64 blocks (~4 chunks).
options.dynamic_lights_background_dist=Background Update Distance
options.dynamic_lights_background_dist.tooltip=Distance in blocks where lights update at 1/20 rate (once per second). Also used for lights behind camera.
options.dynamic_lights_cull_timeout=Culling Timeout (ticks)
options.dynamic_lights_cull_timeout.tooltip=Maximum ticks a hidden chunk can wait before being forced to rebuild. Lower = more responsive but more GPU work.
options.dynamiclights.page=Dynamic Lights
options.dynamiclights.entities=Configure Entities...
options.dynamiclights.entities.title=Dynamic Lights - Entities
options.dynamiclights.entities.info=Toggle which entity types emit dynamic light. Some entries are for mod compatibility.
options.dynamiclights.entities.search=Search (@mod, $on, $off)
options.dynamiclights.entity.tooltip=Toggle dynamic lighting for %s entities. Disable to improve performance if this entity type emits unwanted lights.
options.angelica.search.no_results=No matching options
options.angelica.fontconfig=Font Configuration...
options.angelica.fontconfig.title=Font Configuration
options.angelica.fontconfig.currentfonts=Primary font: §e%s§r Fallback font: §b%s
options.angelica.fontconfig.searchprompt=§7§oSearch fonts...
options.angelica.fontconfig.testareaprompt=§7§oTest area...
options.angelica.fontconfig.testareainfo=Enter text below to see how it renders. Use & for formatting.
options.angelica.fontconfig.testareaexample=&d&lHerobrine&r was &7&m&oNOT&r &nhere
options.angelica.fontconfig.disable_custom_font=Disable Custom Font
options.angelica.fontconfig.enable_custom_font=Enable Custom Font
options.angelica.fontconfig.reset_values=Reset Values
options.angelica.fontconfig.no_fonts_warning=Custom fonts are not available on your system. Check logs for details.
options.angelica.fontconfig.font_quality=Custom Font Quality: %s
options.angelica.fontconfig.shadow_offset=Shadow Offset: %s
options.angelica.fontconfig.shadow_copies=Shadow Copies: %s
options.angelica.fontconfig.bold_copies=Bold Copies: %s
options.angelica.fontconfig.glyph_scale=Glyph Scale: %s
options.angelica.fontconfig.glyph_aspect=Glyph Aspect: %s
options.angelica.fontconfig.whitespace_scale=Whitespace Size: %s
options.angelica.fontconfig.glyph_spacing=Glyph Spacing: %s
options.angelica.fontconfig.font_aa_strength=Font AA Strength: %s
options.angelica.fontconfig.aamode.aa_none=Font AA: OFF
options.angelica.fontconfig.aamode.aa_4x=Font AA: 4x MSAA
options.angelica.fontconfig.aamode.aa_16x=Font AA: 16x MSAA
options.angelica.fontconfig.custom_font_scale=Custom Font Scale: %s
options.angelica.fontconfig.font_quality.tooltip=The quality at which custom fonts are rendered, making them less pixelated at the expense of some performance and memory.
options.angelica.fontconfig.shadow_offset.tooltip=The distance at which the fonts' shadows are drawn. Also affects the way §lbold§r text is drawn.
options.angelica.fontconfig.shadow_copies.tooltip=The number of shadows to be drawn behind text, all offset so as to provide a fake 3D effect.
options.angelica.fontconfig.bold_copies.tooltip=The number of text copies drawn when rendering bold text. Can improve the appearance of bold text with thinner custom fonts.
options.angelica.fontconfig.glyph_scale.tooltip=The scale of each individual glyph. Extreme values might make your game unplayable.
options.angelica.fontconfig.glyph_aspect.tooltip=The aspect ratio of each individual glyph.
options.angelica.fontconfig.whitespace_scale.tooltip=The scaling factor of blank characters like spaces.
options.angelica.fontconfig.glyph_spacing.tooltip=The spacing between each individual glyph.
options.angelica.fontconfig.font_aa_strength.tooltip=The spacing of samples used in font antialiasing. High values may cause fonts to look blurry, low values may cause aliasing. See what works best with your settings.
options.angelica.fontconfig.aamode.tooltip=The font antialiasing mode. Can significantly improve the appearance and readability of text that's being scaled or viewed at oblique angles, at the expense of some performance.
options.angelica.fontconfig.custom_font_scale.tooltip=A multiplier that affects the scale of custom fonts. Adjust this if text in your font of choice looks under-/over-sized relative to text that does not use custom fonts.
options.angelica.droppedItemLimit=Limit renderowania upuszczonych przedmiotów
options.angelica.droppedItemLimit.tooltip=Maksymalna liczba upuszczonych Przedmiotów, które zostaną wyrenderowane. Niższe wartości mogą poprawić wydajność.
options.angelica.mobSpawnerRenderDistance=Odległość Renderowania Spawnera Mobów
options.angelica.mobSpawnerRenderDistance.tooltip=Odległość renderowania wirującego moba wewnątrz spawnera
options.angelica.itemdisplaylistcount=Rozmiar pamięci podręcznej listy wyświetlania elementu renderującego
options.angelica.itemdisplaylistcount.tooltip=Maksymalna liczba list wyświetlania do buforowania w zoptymalizowanym renderowaniu elementów. Wyższe wartości zwiększą wydajność, ale zwiększą wykorzystanie pamięci VRAM.
options.angelica.sleepbeforeswap=Alternatywny ogranicznik FPS
options.angelica.sleepbeforeswap.tooltip=Przełącza na alternatywny ogranicznik FPS, który zapewnia stabilniejsze czasy klatek w zamian za nieco większe opóźnienia. Nigdy nie wprowadzi więcej niż jednej klatki opóźnienia i będzie miało mniejszy wpływ przy większej liczbie klatek na sekundę.
options.angelica.threadedChunkBuilding=Threaded Chunk Building
options.angelica.threadedChunkBuilding.tooltip=If enabled, chunk meshing will be performed on multiple threads in parallel, significantly improving chunk build speed. Disable if you experience rendering issues with mods that have custom block renderers. Requires renderer reload to take effect.
pack.iris.select.title=Wybierz
pack.iris.configure.title=Skonfiguruj
label.iris.true=Wł.
label.iris.false=Wył.
sodium.options.use_render_pass_optimization.name=Render Pass Optimization
sodium.options.use_render_pass_optimization.tooltip=Analyzes sprite transparency to automatically downgrade render passes (e.g. translucent to cutout, cutout to solid) when the sprite doesn't need the more expensive pass. Reduces draw calls and overdraw.
options.angelica.aggressiveChunkLoading=Aggressive Chunk Loading
options.angelica.aggressiveChunkLoading.tooltip=Renders chunks immediately when loaded, even if neighbors aren't ready yet. Improves perceived loading speed at render distance edges. Chunks rebuild automatically when neighbors load. Useful for low render distance servers.
options.angelica.disablef3=Disable F3 Additions
options.angelica.disablef3.tooltip=Disables Angelica's additions to the F3 debug screen.

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@@ -1,226 +0,0 @@
options.button.shader=Sombreadores...
options.chunks=%s chunks
options.entityShadows=Sombras de Entidade
options.droppedItems=%s itens
options.droppedItems.max=Ilimitado
sodium.option_impact.low=Baixo
sodium.option_impact.medium=Médio
sodium.option_impact.high=Alto
sodium.option_impact.extreme=Extremo
sodium.option_impact.varies=Varia
sodium.options.pages.quality=Qualidade
sodium.options.pages.performance=Performance
sodium.options.pages.advanced=Avançado
sodium.options.pages.appearance=Appearance
sodium.options.pages.debug=Debug
sodium.options.view_distance.tooltip=A distância de renderização controla a que distância o terreno será renderizado. Distâncias mais curtas significam que menos terreno será renderizado, melhorando as taxas de quadros.
sodium.options.simulation_distance.tooltip=A distância da simulação controla a que distância o terreno e as entidades serão carregados e marcados. Distâncias mais curtas podem reduzir a carga do servidor interno e melhorar as taxas de quadros.
sodium.options.brightness.tooltip=Controla o brilho (gama) do jogo.
sodium.options.clouds.name=Nuvens
sodium.options.clouds.tooltip=Controla se as nuvens serão visíveis ou não.
sodium.options.gui_scale.tooltip=Define o fator de escala máximo a ser usado para a interface do usuário. Se 'auto' for usado, o maior fator de escala sempre será aplicado.
sodium.options.fullscreen.tooltip=Se habilitado, o jogo será exibido em tela cheia (se suportado).
sodium.options.v_sync.tooltip=Se habilitado, a taxa de quadros do jogo será sincronizada com a taxa de atualização do monitor, proporcionando uma experiência mais suave, porém com maior latência de entrada. Esta configuração pode reduzir o desempenho se o sistema for lento.
sodium.options.fps_limit.tooltip=Limita o número máximo de quadros por segundo. Isso pode ajudar a reduzir o uso de bateria e a carga geral do sistema ao realizar multitarefas. Se o V-Sync estiver habilitado, esta opção será ignorada, a menos que seja inferior à taxa de atualização da tela.
sodium.options.view_bobbing.tooltip=Se habilitado, a visão do jogador balançará e oscilará ao se mover. Jogadores que experimentam enjoo ao jogar podem se beneficiar desativando essa opção.
sodium.options.attack_indicator.tooltip=Controla onde o Indicador de Ataque é exibido na tela.
sodium.options.autosave_indicator.tooltip=Se habilitado, um indicador será mostrado quando o jogo estiver salvando o mundo no disco.
sodium.options.graphics_quality.tooltip=A qualidade gráfica padrão controla algumas opções legadas e é necessária para compatibilidade com mods. Se as opções abaixo forem deixadas como "Padrão", elas usarão essa configuração.
sodium.options.clouds_quality.tooltip=Controla a qualidade das nuvens renderizadas no céu.
sodium.options.weather_quality.tooltip=Controla a qualidade dos efeitos de chuva e neve.
sodium.options.leaves_quality.name=Qualidade das Folhas
sodium.options.leaves_quality.tooltip=Controla a qualidade das folhas.
sodium.options.grass_quality.name=Qualidade da Grama
sodium.options.grass_quality.tooltip=Controla a qualidade das laterais dos blocos de grama.
sodium.options.celeritas_smooth_lighting.name=Celeritas Smooth Lighting
sodium.options.celeritas_smooth_lighting.tooltip=If enabled, Celeritas's lighting pipeline will be used for smooth lighting. This only has an effect if smooth lighting is enabled.
sodium.options.particle_quality.name=Qualidade de Partículas
sodium.options.particle_quality.tooltip=Controla o número máximo de partículas que podem estar presentes na tela ao mesmo tempo.
sodium.options.smooth_lighting.tooltip=Controla se os blocos serão suavemente iluminados e sombreados. Isso aumenta ligeiramente o tempo necessário para reconstruir um chunk, mas não afeta as taxas de quadros.
sodium.options.biome_blend.value=%s bloco(s)
sodium.options.biome_blend.tooltip=Controla o alcance em que biomas serão amostrados para colorização de blocos. Valores mais altos aumentam consideravelmente o tempo para construir chunks, mas com melhorias de qualidade mínimas.
sodium.options.entity_distance.tooltip=Controla a distância em que entidades podem ser renderizadas a partir do jogador. Valores mais altos aumentam a distância de renderização, mas afetam as taxas de quadros.
sodium.options.entity_shadows.tooltip=Se habilitado, sombras básicas serão renderizadas sob mobs e outras entidades.
sodium.options.vignette.name=Vinheta
sodium.options.vignette.tooltip=Se habilitado, um efeito de vinheta será renderizado na visão do jogador. Isso é muito improvável de impactar as taxas de quadros, a menos que você tenha limitações na capacidade de renderização.
sodium.options.mipmap_levels.tooltip=Controla o número de mipmaps usados para texturas de modelos de blocos. Valores mais altos oferecem melhor renderização de blocos à distância, mas podem afetar negativamente o desempenho com muitas texturas animadas.
sodium.options.use_chunk_multidraw.name=Multi-Draw de Chunk
sodium.options.use_chunk_multidraw.tooltip=O multi-draw permite que vários chunks sejam renderizados com menos chamadas de renderização, reduzindo significativamente a sobrecarga da CPU ao renderizar o mundo e potencialmente permitindo um uso mais eficiente da GPU. Essa otimização pode causar problemas com alguns drivers gráficos, portanto, tente desativá-la se estiver experimentando falhas gráficas.
sodium.options.use_vertex_objects.name=Vertex Array Objects
sodium.options.use_vertex_objects.tooltip=Ajuda a melhorar o desempenho movendo informações sobre como os dados de vértices devem ser renderizados para o driver, permitindo que ele otimize melhor a renderização repetida dos mesmos objetos. Geralmente não há motivo para desativar essa opção, a menos que você esteja usando mods incompatíveis.
sodium.options.use_block_face_culling.name=Culling de Faces de Blocos
sodium.options.use_block_face_culling.tooltip=Se habilitado, apenas os lados dos blocos que estão voltados para a câmera serão enviados para renderização. Isso pode eliminar um grande número de faces de blocos muito cedo no processo de renderização, economizando largura de banda de memória e tempo na GPU. Alguns pacotes de recursos podem ter problemas com essa opção, então tente desativá-la se estiver vendo buracos nos blocos.
sodium.options.use_compact_vertex_format.name=Formato Compacto de Vértices
sodium.options.use_compact_vertex_format.tooltip=Se habilitado, um formato de vértice mais compacto será usado para renderizar chunks. Isso pode reduzir significativamente o uso de memória gráfica e os requisitos de largura de banda, especialmente para placas gráficas integradas, mas pode causar problemas visuais em alguns pacotes de recursos devido à redução da precisão dos atributos de posição e coordenadas de textura.
sodium.options.use_fog_occlusion.name=Oclusão de Névoa
sodium.options.use_fog_occlusion.tooltip=Se habilitado, chunks que forem determinados como totalmente ocultos pelos efeitos de névoa não serão renderizados, ajudando a melhorar o desempenho. A melhoria pode ser mais dramática quando os efeitos de névoa são mais intensos (como debaixo d'água), mas pode causar artefatos visuais indesejados entre o céu e a névoa em alguns cenários.
sodium.options.use_entity_culling.name=Culling de Entidades
sodium.options.use_entity_culling.tooltip=Se habilitado, entidades que não estiverem em chunks visíveis serão ignoradas durante a renderização. Isso pode ajudar a melhorar o desempenho evitando a renderização de entidades localizadas no subsolo ou atrás de paredes.
sodium.options.use_particle_culling.name=Culling de Partículas
sodium.options.use_particle_culling.tooltip=Se habilitado, apenas partículas que forem determinadas como visíveis serão renderizadas. Isso pode proporcionar uma melhoria significativa nas taxas de quadros quando muitas partículas estiverem próximas.
sodium.options.animate_only_visible_textures.name=Animar Apenas Texturas Visíveis
sodium.options.animate_only_visible_textures.tooltip=Se habilitado, apenas texturas animadas determinadas como visíveis serão atualizadas. Isso pode proporcionar um aumento significativo nas taxas de quadros em alguns hardwares, especialmente com pacotes de recursos mais pesados. Se você encontrar problemas com algumas texturas não sendo animadas, tente desativar essa opção.
sodium.options.translucency_sorting.name=Ordenação de Transparência
sodium.options.translucency_sorting.tooltip=Se habilitado, blocos translúcidos serão ordenados corretamente de trás para frente para uma melhor renderização, especialmente quando vários blocos translúcidos estiverem em vista e sobrepostos. Esta é uma operação um pouco custosa.
sodium.options.cpu_render_ahead_limit.name=Limite de Renderização Antecipada da CPU
sodium.options.cpu_render_ahead_limit.tooltip=Especifica o número máximo de quadros que a CPU pode estar esperando que a GPU termine de renderizar. Valores muito baixos ou altos podem causar instabilidade nas taxas de quadros.
sodium.options.cpu_render_ahead_limit.value=%s quadro(s)
sodium.options.allow_direct_memory_access.name=Permitir Acesso Direto à Memória
sodium.options.allow_direct_memory_access.tooltip=Se habilitado, alguns caminhos críticos de código poderão usar acesso direto à memória para melhorar o desempenho. Isso geralmente reduz significativamente a sobrecarga da CPU para renderização de chunks e entidades, mas pode dificultar o diagnóstico de alguns bugs e falhas. Você só deve desativar essa opção se solicitado ou se souber o que está fazendo.
sodium.options.ignore_driver_blacklist.name=Ignorar Lista Negra de Drivers
sodium.options.ignore_driver_blacklist.tooltip=Se habilitado, incompatibilidades conhecidas com sua configuração de hardware/driver serão ignoradas, permitindo que você habilite opções que podem causar problemas no jogo. Você geralmente não deve alterar essa opção a menos que saiba exatamente o que está fazendo. Após alterar essa opção, você deve salvar, fechar e reabrir a tela de configurações.
sodium.options.enable_memory_tracing.name=Habilitar Rastreamento de Memória
sodium.options.enable_memory_tracing.tooltip=Recurso de depuração. Se habilitado, rastreamentos de pilha serão coletados junto com alocações de memória para ajudar a melhorar as informações de diagnóstico quando vazamentos de memória forem detectados.
sodium.options.performance_impact_string=Impacto no Desempenho: %s
sodium.options.use_persistent_mapping.name=Mapeamento Persistente
sodium.options.use_persistent_mapping.tooltip=Se habilitado, uma pequena quantidade de memória será mapeada de forma persistente para acelerar atualizações de chunks e renderização de entidades.ass="lf">\nass="lf">\nRequer OpenGL 4.4 ou ARB_buffer_storage.
sodium.options.chunk_memory_allocator.name=Alocador de Memória de Chunk
sodium.options.chunk_memory_allocator.tooltip=Seleciona o alocador de memória que será usado para renderização de chunks.\n- ASYNC: Opção mais rápida, funciona bem com a maioria dos drivers gráficos modernos.\n- SWAP: Opção de fallback para drivers gráficos mais antigos. Pode aumentar significativamente o uso de memória.
sodium.options.chunk_memory_allocator.async=Async
sodium.options.chunk_memory_allocator.swap=Swap
sodium.options.chunk_update_threads.name=Threads de Atualização de Chunk
sodium.options.chunk_update_threads.tooltip=Especifica o número de threads a serem usadas para a construção de chunks. Usar mais threads pode acelerar o carregamento e a atualização de chunks, mas pode impactar negativamente o tempo dos quadros.
sodium.options.always_defer_chunk_updates.name=Sempre Adiar Atualizações de Chunk
sodium.options.always_defer_chunk_updates.tooltip=Se habilitado, a renderização nunca esperará pelas atualizações de chunks, mesmo que sejam importantes. Isso pode melhorar muito as taxas de quadros em alguns cenários, mas pode criar um atraso visual significativo no mundo.
sodium.options.use_no_error_context.name=Sem Contexto de Erro
sodium.options.use_no_error_context.tooltip=Se habilitado, o contexto OpenGL será criado sem verificação de erros. Isso pode melhorar ligeiramente o desempenho, mas também aumenta o risco de o jogo travar em vez de lidar de forma adequada com erros do OpenGL. Você deve desativar essa opção se estiver enfrentando travamentos inexplicáveis.
sodium.options.use_gl_state_cache.name=Cache de Estado do GL
sodium.options.use_gl_state_cache.tooltip=Se habilitado, o cache de estado do OpenGL será usado para reduzir o número de mudanças de estado redundantes. Isso pode melhorar o desempenho, mas também pode causar problemas com alguns mods. Não persiste entre reinicializações do jogo.
sodium.options.async_occlusion_mode.name=Async Occlusion
sodium.options.async_occlusion_mode.tooltip=Controls which render passes use asynchronous occlusion culling. ONLY_SHADOW (default) runs async occlusion only for the shadow pass, keeping the main render list synchronous. EVERYTHING runs all passes async, which may cause 1-frame visibility lag during fast camera movement. NONE disables async occlusion entirely.
sodium.options.use_occlusion_culling.name=Occlusion Culling
sodium.options.use_occlusion_culling.tooltip=If enabled, chunks that are hidden behind other chunks will not be rendered. Disabling this will significantly reduce performance but can be useful for debugging.
sodium.options.threads.value=%s thread(s)
sodium.options.default=Padrão
sodium.options.buttons.undo=Desfazer
sodium.options.buttons.apply=Aplicar
sodium.options.buttons.donate=Compre um café para o JellySquid!
options.dynamic_fov=Campo de visão dinâmico
options.dynamic_fov.tooltip=Se habilitado, o campo de visão do jogo mudará com base na velocidade do jogador.
options.framerate=%s FPS
iris.shaders.toggled=Shaders alternados para %s!
iris.shaders.disabled=Shaders desabilitados!
options.iris.apply=Aplicar
options.iris.refresh=Atualizar
options.iris.openShaderPackFolder=Abrir pasta de pacotes de Shaders
options.iris.shaderPackSettings=Configurações do Pacote de Shaders
options.iris.shaderPackList=Lista de Pacotes de Shaders...
options.iris.refreshShaderPacks=Atualizar Pacotes de Shaders
options.iris.shaderPackSelection=Pacotes de Shaders...
options.iris.shaderPackSelection.title=Pacotes de Shaders
options.iris.shaderPackSelection.addedPack=Pacote de Shader "%s" Adicionado
options.iris.shaderPackSelection.addedPacks=%s Pacotes de Shaders Adicionados
options.iris.shaderPackSelection.failedAdd=Os Arquivos não são Pacotes de Shaders válidos
options.iris.shaderPackSelection.failedAddSingle="%s" não é um Pacote de Shader válido
options.iris.shaderPackSelection.copyError=Não é possivel adicionar o Pacote de Shaders "%s"
options.iris.shaderPackSelection.copyErrorAlreadyExists="%s" já está na sua pasta de Pacotes de Shaders
options.iris.shaderPackOptions.tooManyFiles=Não é possivel importar multiplos arquivos de Pacotes de Shaders!
options.iris.shaderPackOptions.failedImport=Falha ao importar o arquivo de configurações de Shader "%s"
options.iris.shaderPackOptions.importedSettings=Configurações de Shaders importadas de "%s"
options.iris.shaders.disabled=Shaders: Desabilitado
options.iris.shaders.enabled=Shaders: Habilitado
options.iris.shaders.nonePresent=Shaders: Nenhum pacote encontrado
options.iris.back=Voltar
options.iris.reset=Redefinir
options.iris.reset.tooltip=Redefinir TODAS as opções e aplicar?
options.iris.reset.tooltip.holdShift=Segure SHIFT e clique para redefinir
options.iris.importSettings.tooltip=Importar configurações de arquivo
options.iris.exportSettings.tooltip=Exportar configurações aplicadas para arquivo
options.iris.mustDisableFullscreen=Por favor desabilite a tela cheia primeiro!
options.iris.setToDefault=Definir a opção para o valor padrão?
options.iris.profile=Perfil
options.iris.profile.custom=Personalizado
options.iris.shadowDistance=Distancia de sombra máxima
options.iris.shadowDistance.sodium_tooltip=Distância Máxima da Sombra
options.iris.shadowDistance.enabled=Permite alterar a distância máxima para sombras. Terreno e entidades além dessa distância não projetarão sombras. Reduzir a distância das sombras pode aumentar significativamente o desempenho.
options.iris.shadowDistance.disabled=Seu pacote de shaders atual já definiu uma distância de renderização para sombras; você não pode alterá-la.
options.iris.gui.hide=Esconder Interface
options.iris.gui.show=Mostrar Interface
options.dynamic_lights=Iluiminação Dinâmica
options.dynamic_lights.tooltip=Habilita luzes dinâmicas. Modos: OFF - desligado, FASTEST - atraso de 500ms, FAST - atraso de 250ms, FANCY - atraso de 50ms, REALTIME - sem atraso.
options.dynamic_lights_shader_force=Luzes Dinâmicas - Forçado Com Shaders
options.dynamic_lights_shader_force.tooltip=Ativado - Luzes Dinâmicas são exibidas mesmo quando um shader está ativo, Desativado - Luzes Dinâmicas são desativadas quando um shader está ativo.
options.dynamic_lights_frustum_culling=Frustum Culling
options.dynamic_lights_frustum_culling.tooltip=Only rebuild chunks for light sources visible on screen. Reduces GPU work for lights behind the camera.
options.dynamic_lights_adaptive_ticking=Adaptive Ticking
options.dynamic_lights_adaptive_ticking.tooltip=Update distant and off-screen light sources less frequently. Works alongside the global mode setting.
options.dynamic_lights_slow_dist=Slow Update Distance
options.dynamic_lights_slow_dist.tooltip=Distance in blocks where lights update at 1/5 rate. Recommended: 32 blocks (~2 chunks).
options.dynamic_lights_slower_dist=Slower Update Distance
options.dynamic_lights_slower_dist.tooltip=Distance in blocks where lights update at 1/10 rate. Recommended: 64 blocks (~4 chunks).
options.dynamic_lights_background_dist=Background Update Distance
options.dynamic_lights_background_dist.tooltip=Distance in blocks where lights update at 1/20 rate (once per second). Also used for lights behind camera.
options.dynamic_lights_cull_timeout=Culling Timeout (ticks)
options.dynamic_lights_cull_timeout.tooltip=Maximum ticks a hidden chunk can wait before being forced to rebuild. Lower = more responsive but more GPU work.
options.dynamiclights.page=Dynamic Lights
options.dynamiclights.entities=Configure Entities...
options.dynamiclights.entities.title=Dynamic Lights - Entities
options.dynamiclights.entities.info=Toggle which entity types emit dynamic light. Some entries are for mod compatibility.
options.dynamiclights.entities.search=Search (@mod, $on, $off)
options.dynamiclights.entity.tooltip=Toggle dynamic lighting for %s entities. Disable to improve performance if this entity type emits unwanted lights.
options.angelica.search.no_results=No matching options
options.angelica.fontconfig=Font Configuration...
options.angelica.fontconfig.title=Font Configuration
options.angelica.fontconfig.currentfonts=Primary font: §e%s§r Fallback font: §b%s
options.angelica.fontconfig.searchprompt=§7§oSearch fonts...
options.angelica.fontconfig.testareaprompt=§7§oTest area...
options.angelica.fontconfig.testareainfo=Enter text below to see how it renders. Use & for formatting.
options.angelica.fontconfig.testareaexample=&d&lHerobrine&r was &7&m&oNOT&r &nhere
options.angelica.fontconfig.disable_custom_font=Disable Custom Font
options.angelica.fontconfig.enable_custom_font=Enable Custom Font
options.angelica.fontconfig.reset_values=Reset Values
options.angelica.fontconfig.no_fonts_warning=Custom fonts are not available on your system. Check logs for details.
options.angelica.fontconfig.font_quality=Custom Font Quality: %s
options.angelica.fontconfig.shadow_offset=Shadow Offset: %s
options.angelica.fontconfig.shadow_copies=Shadow Copies: %s
options.angelica.fontconfig.bold_copies=Bold Copies: %s
options.angelica.fontconfig.glyph_scale=Glyph Scale: %s
options.angelica.fontconfig.glyph_aspect=Glyph Aspect: %s
options.angelica.fontconfig.whitespace_scale=Whitespace Size: %s
options.angelica.fontconfig.glyph_spacing=Glyph Spacing: %s
options.angelica.fontconfig.font_aa_strength=Font AA Strength: %s
options.angelica.fontconfig.aamode.aa_none=Font AA: OFF
options.angelica.fontconfig.aamode.aa_4x=Font AA: 4x MSAA
options.angelica.fontconfig.aamode.aa_16x=Font AA: 16x MSAA
options.angelica.fontconfig.custom_font_scale=Custom Font Scale: %s
options.angelica.fontconfig.font_quality.tooltip=The quality at which custom fonts are rendered, making them less pixelated at the expense of some performance and memory.
options.angelica.fontconfig.shadow_offset.tooltip=The distance at which the fonts' shadows are drawn. Also affects the way §lbold§r text is drawn.
options.angelica.fontconfig.shadow_copies.tooltip=The number of shadows to be drawn behind text, all offset so as to provide a fake 3D effect.
options.angelica.fontconfig.bold_copies.tooltip=The number of text copies drawn when rendering bold text. Can improve the appearance of bold text with thinner custom fonts.
options.angelica.fontconfig.glyph_scale.tooltip=The scale of each individual glyph. Extreme values might make your game unplayable.
options.angelica.fontconfig.glyph_aspect.tooltip=The aspect ratio of each individual glyph.
options.angelica.fontconfig.whitespace_scale.tooltip=The scaling factor of blank characters like spaces.
options.angelica.fontconfig.glyph_spacing.tooltip=The spacing between each individual glyph.
options.angelica.fontconfig.font_aa_strength.tooltip=The spacing of samples used in font antialiasing. High values may cause fonts to look blurry, low values may cause aliasing. See what works best with your settings.
options.angelica.fontconfig.aamode.tooltip=The font antialiasing mode. Can significantly improve the appearance and readability of text that's being scaled or viewed at oblique angles, at the expense of some performance.
options.angelica.fontconfig.custom_font_scale.tooltip=A multiplier that affects the scale of custom fonts. Adjust this if text in your font of choice looks under-/over-sized relative to text that does not use custom fonts.
options.angelica.droppedItemLimit=Limite de Renderização de Itens Derrubados
options.angelica.droppedItemLimit.tooltip=O número máximo de itens descartados que serão renderizados. Valores menores podem melhorar o desempenho.
options.angelica.mobSpawnerRenderDistance=Distância de renderização do invocador de mobs
options.angelica.mobSpawnerRenderDistance.tooltip=Distância de renderização para a criatura giratória dentro dos geradores de mods
options.angelica.itemdisplaylistcount=Tamanho do Cache da Lista de Exibição do Renderizador de Item
options.angelica.itemdisplaylistcount.tooltip=O número máximo de listas de exibição para armazenar em cache no renderizador de itens otimizado. Valores mais altos aumentarão o desempenho, mas aumentarão o uso de VRAM.
options.angelica.sleepbeforeswap=Limitador de FPS Alternativo
options.angelica.sleepbeforeswap.tooltip=Muda para um limitador de FPS alternativo que oferece frametimes mais estáveis, em troca de um pouco mais de latência. Nunca introduzirá mais de um frame de latência e tem um impacto menor em framerates mais altos.
options.angelica.threadedChunkBuilding=Threaded Chunk Building
options.angelica.threadedChunkBuilding.tooltip=If enabled, chunk meshing will be performed on multiple threads in parallel, significantly improving chunk build speed. Disable if you experience rendering issues with mods that have custom block renderers. Requires renderer reload to take effect.
pack.iris.select.title=Selecionar
pack.iris.configure.title=Configurar
label.iris.true=Ligado
label.iris.false=Desligado
sodium.options.use_render_pass_optimization.name=Render Pass Optimization
sodium.options.use_render_pass_optimization.tooltip=Analyzes sprite transparency to automatically downgrade render passes (e.g. translucent to cutout, cutout to solid) when the sprite doesn't need the more expensive pass. Reduces draw calls and overdraw.
options.angelica.aggressiveChunkLoading=Aggressive Chunk Loading
options.angelica.aggressiveChunkLoading.tooltip=Renders chunks immediately when loaded, even if neighbors aren't ready yet. Improves perceived loading speed at render distance edges. Chunks rebuild automatically when neighbors load. Useful for low render distance servers.
options.angelica.disablef3=Disable F3 Additions
options.angelica.disablef3.tooltip=Disables Angelica's additions to the F3 debug screen.

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@@ -1,226 +0,0 @@
options.button.shader=Шейдеры...
options.chunks=%s чанки
options.entityShadows=Тени сущностей
options.droppedItems=%s предметов
options.droppedItems.max=Неограниченный
sodium.option_impact.low=Низкий
sodium.option_impact.medium=Средний
sodium.option_impact.high=Высокий
sodium.option_impact.extreme=Экстримальный
sodium.option_impact.varies=Варьируется
sodium.options.pages.quality=Качество
sodium.options.pages.performance=Производительность
sodium.options.pages.advanced=Расширенные
sodium.options.pages.appearance=Внешний вид
sodium.options.pages.debug=Отладка
sodium.options.view_distance.tooltip=Дистанция рендеринга контролирует, насколько далеко будет отрисовываться местность. Короткие дистанции означают, что будет отрисовываться меньше местности, что улучшает частоту кадров.
sodium.options.simulation_distance.tooltip=Дистанция симуляции контролирует, насколько далеко будут загружаться и обрабатываться местность и сущности. Короткие дистанции могут снизить нагрузку на внутренний сервер и улучшить частоту кадров.
sodium.options.brightness.tooltip=Контролирует яркость (гамма) игры.
sodium.options.clouds.name=Облака
sodium.options.clouds.tooltip=Контролирует, будут ли видны облака.
sodium.options.gui_scale.tooltip=Устанавливает максимальный коэффициент масштабирования, который будет использоваться для пользовательского интерфейса. Если используется 'авто', то всегда будет использоваться наибольший коэффициент масштабирования.
sodium.options.fullscreen.tooltip=Если включено, игра будет отображаться в полноэкранном режиме (если поддерживается).
sodium.options.v_sync.tooltip=Если включено, частота кадров игры будет синхронизирована с частотой обновления монитора, что в целом обеспечивает более плавное восприятие за счёт увеличения общей задержки ввода. Эта настройка может снизить производительность, если ваша система слишком медленная.
sodium.options.fps_limit.tooltip=Ограничивает максимальный FPS (кадров в секунду). Это может помочь снизить потребление батареи и общую нагрузку на систему при многозадачности. Если включен V-Sync, этот параметр будет игнорироваться, если он ниже частоты обновления вашего дисплея.
sodium.options.view_bobbing.tooltip=Если включено, вид игрока будет качаться и прыгать при движении. Игроки, испытывающие укачивание при игре, могут выиграть от отключения этого.
sodium.options.attack_indicator.tooltip=Контролирует, где на экране отображается индикатор атаки.
sodium.options.autosave_indicator.tooltip=Если включено, индикатор будет показан, когда игра сохраняет мир на диск.
sodium.options.graphics_quality.tooltip=Качество графики по умолчанию контролирует некоторые устаревшие параметры и необходимо для совместимости с модами. Если параметры ниже оставлены по умолчанию, они будут использовать эту настройку.
sodium.options.clouds_quality.tooltip=Контролирует качество отрисовываемых облаков в небе.
sodium.options.weather_quality.tooltip=Контролирует качество эффектов дождя и снега.
sodium.options.leaves_quality.name=Качество листьев
sodium.options.leaves_quality.tooltip=Контролирует качество листьев.
sodium.options.grass_quality.name=Качество травы
sodium.options.grass_quality.tooltip=Контролирует качество боковых сторон блока травы.
sodium.options.celeritas_smooth_lighting.name=Celeritas плавное освещение
sodium.options.celeritas_smooth_lighting.tooltip=Если этот параметр включен, освещение Celeritas будет использоваться для плавного освещения. Это имеет эффект только в том случае, если включено плавное освещение.
sodium.options.particle_quality.name=Качество частиц
sodium.options.particle_quality.tooltip=Контролирует максимальное количество частиц, которые могут быть на экране в любой момент времени.
sodium.options.smooth_lighting.tooltip=Контролирует, будут ли блоки плавно освещены и затенены. Это немного увеличивает время, необходимое для перестройки чанка, но не влияет на частоту кадров.
sodium.options.biome_blend.value=%s блок(ов)
sodium.options.biome_blend.tooltip=Контролирует радиус, в котором будут отбираться биомы для окрашивания блоков. Более высокие значения значительно увеличивают время, необходимое для построения чанков, при уменьшении улучшений качества.
sodium.options.entity_distance.tooltip=Контролирует, насколько далеко сущности могут отображаться от игрока. Более высокие значения увеличивают дистанцию рендеринга за счёт частоты кадров.
sodium.options.entity_shadows.tooltip=Если включено, под мобами и другими сущностями будут отрисовываться базовые тени.
sodium.options.vignette.name=Виньетка
sodium.options.vignette.tooltip=Если включено, на вид игрока будет наложен эффект виньетки. Это вряд ли повлияет на частоту кадров, если вы не ограничены заполнением.
sodium.options.mipmap_levels.tooltip=Контролирует количество мип-карт, которые будут использоваться для текстур моделей блоков. Более высокие значения обеспечивают лучшую отрисовку блоков на расстоянии, но могут негативно повлиять на производительность при наличии многих анимированных текстур.
sodium.options.use_chunk_multidraw.name=Мульти-рисование чанков
sodium.options.use_chunk_multidraw.tooltip=Мульти-рисование позволяет отрисовывать несколько чанков с меньшим количеством вызовов рисования, значительно снижая нагрузку на CPU при рендеринге мира, а также потенциально позволяя более эффективное использование GPU. Эта оптимизация может вызвать проблемы с некоторыми графическими драйверами, поэтому вы должны попробовать отключить ее, если у вас возникают сбои.
sodium.options.use_vertex_objects.name=Объекты вершин
sodium.options.use_vertex_objects.tooltip=Помогает улучшить производительность, перемещая информацию о том, как должны отображаться вершинные данные, в драйвер, позволяя ему лучше оптимизировать повторное отображение одних и тех же объектов. Обычно нет причин отключать это, если вы не используете несовместимые моды.
sodium.options.use_block_face_culling.name=Отсечение лиц блока
sodium.options.use_block_face_culling.tooltip=Если включено, для отрисовки будут представлены только те стороны блоков, которые обращены к камере. Это может устранить большое количество граней блоков на очень ранней стадии процесса отрисовки, экономя пропускную способность памяти и время на GPU. Некоторые ресурс-паки могут иметь проблемы с этой опцией, поэтому попробуйте отключить ее, если вы видите дыры в блоках.
sodium.options.use_compact_vertex_format.name=Компактный формат вершин
sodium.options.use_compact_vertex_format.tooltip=Если включено, для отрисовки чанков будет использоваться более компактный формат вершин. Это может значительно снизить использование памяти графики и требования к пропускной способности, особенно для интегрированных графических карт, но может вызвать борьбу за z с некоторыми ресурс-паками из-за того, как это уменьшает точность атрибутов положения и текстурных координат.
sodium.options.use_fog_occlusion.name=Окклюзия тумана
sodium.options.use_fog_occlusion.tooltip=Если включено, чанки, которые определены как полностью скрытые эффектами тумана, не будут отрисовываться, что помогает улучшить производительность. Улучшение может быть более заметным, когда эффекты тумана более тяжелые (например, под водой), но это может вызвать нежелательные визуальные артефакты между небом и туманом в некоторых сценариях.
sodium.options.use_entity_culling.name=Отсечение сущностей
sodium.options.use_entity_culling.tooltip=Если включено, сущности, которые определены как не находящиеся в любых видимых чанках, будут пропущены во время отрисовки. Это может помочь улучшить производительность, избегая отрисовки сущностей, расположенных под землей или за стенами.
sodium.options.use_particle_culling.name=Отсечение частиц
sodium.options.use_particle_culling.tooltip=Если включено, будут отрисовываться только те частицы, которые определены как видимые. Это может значительно улучшить частоту кадров, когда рядом находится много частиц.
sodium.options.animate_only_visible_textures.name=Анимировать только видимые текстуры
sodium.options.animate_only_visible_textures.tooltip=Если включено, будут обновляться только анимированные текстуры, определенные как видимые. Это может значительно увеличить частоту кадров на некотором оборудовании, особенно с более тяжелыми ресурс-паками. Если у вас возникают проблемы с некоторыми текстурами, которые не анимируются, попробуйте отключить эту опцию.
sodium.options.translucency_sorting.name=Сортировка прозрачности
sodium.options.translucency_sorting.tooltip=Если включено, прозрачные блоки будут правильно отсортированы сзади вперед для обеспечения лучшей отрисовки, особенно когда в поле зрения находится несколько прозрачных блоков и они слоены. Это немного дорогостоящая операция.
sodium.options.cpu_render_ahead_limit.name=Предел предварительной отрисовки CPU
sodium.options.cpu_render_ahead_limit.tooltip=Определяет максимальное количество кадров, которые CPU может ожидать завершения отрисовки на GPU. Очень низкие или высокие значения могут создать нестабильность частоты кадров.
sodium.options.cpu_render_ahead_limit.value=%s кадр(ов)
sodium.options.allow_direct_memory_access.name=Разрешить прямой доступ к памяти
sodium.options.allow_direct_memory_access.tooltip=Если включено, некоторые критически важные коды будут иметь право использовать прямой доступ к памяти для повышения производительности. Это часто значительно снижает нагрузку на CPU при отрисовке чанков и сущностей, но может затруднить диагностику некоторых ошибок и сбоев. Вы должны отключить это, только если вам это попросили или вы иначе знаете, что делаете.
sodium.options.ignore_driver_blacklist.name=Игнорировать чёрный список драйверов
sodium.options.ignore_driver_blacklist.tooltip=Если включено, будут игнорироваться известные несовместимости с вашей конфигурацией оборудования/драйвера, что позволит вам включить опции, которые могут вызвать проблемы с вашей игрой. Вы, как правило, не должны трогать эту опцию, если вы точно не знаете, что делаете. После изменения этой опции, вы должны сохранить, закрыть, а затем снова открыть экран настроек.
sodium.options.enable_memory_tracing.name=Включить трассировку памяти
sodium.options.enable_memory_tracing.tooltip=Функция отладки. Если включено, трассировки стека будут собираться наряду с выделениями памяти, чтобы помочь улучшить диагностическую информацию при обнаружении утечек памяти.
sodium.options.performance_impact_string=Влияние на производительность: %s
sodium.options.use_persistent_mapping.name=Постоянное отображение
sodium.options.use_persistent_mapping.tooltip=Если включено, небольшое количество памяти будет постоянно отображено для ускорения обновлений чанков и отрисовки сущностей.\n\nТребуется OpenGL 4.4 или ARB_buffer_storage.
sodium.options.chunk_memory_allocator.name=Аллокатор памяти чанка
sodium.options.chunk_memory_allocator.tooltip=Выбирает аллокатор памяти, который будет использоваться для отрисовки чанков.\n- ASYNC: Самый быстрый вариант, хорошо работает с большинством современных графических драйверов.\n- SWAP: Резервный вариант для старых графических драйверов. Может значительно увеличить использование памяти.
sodium.options.chunk_memory_allocator.async=Асинхронный
sodium.options.chunk_memory_allocator.swap=Обмен
sodium.options.chunk_update_threads.name=Потоки обновления чанков
sodium.options.chunk_update_threads.tooltip=Определяет количество потоков, которые будут использоваться для построения чанков. Использование большего количества потоков может ускорить загрузку чанков и скорость обновления, но может негативно влиять на время кадра.
sodium.options.always_defer_chunk_updates.name=Всегда откладывать обновления чанков
sodium.options.always_defer_chunk_updates.tooltip=Если включено, отрисовка никогда не будет ждать завершения обновлений чанков, даже если они важны. Это может значительно улучшить частоту кадров в некоторых сценариях, но это может создать значительную визуальную задержку в мире.
sodium.options.use_no_error_context.name=Без контекста ошибок
sodium.options.use_no_error_context.tooltip=Если включено, контекст OpenGL будет создан с отключенной проверкой ошибок. Это может немного улучшить производительность, но также увеличивает риск того, что игра будет вылетать, а не грациозно обрабатывать ошибки OpenGL. Вы должны отключить эту опцию, если у вас возникают внезапные необъяснимые сбои.
sodium.options.use_gl_state_cache.name=Кэш состояния GL
sodium.options.use_gl_state_cache.tooltip=Если включено, будет использоваться кэш состояния OpenGL, чтобы уменьшить количество избыточных изменений состояния. Это может улучшить производительность, но также может вызвать проблемы с некоторыми модами. Не сохраняется при перезапуске игры.
sodium.options.async_occlusion_mode.name=Асинхронная окклюзия
sodium.options.async_occlusion_mode.tooltip=Controls which render passes use asynchronous occlusion culling. ONLY_SHADOW (default) runs async occlusion only for the shadow pass, keeping the main render list synchronous. EVERYTHING runs all passes async, which may cause 1-frame visibility lag during fast camera movement. NONE disables async occlusion entirely.
sodium.options.use_occlusion_culling.name=Отсечение окклюзии
sodium.options.use_occlusion_culling.tooltip=If enabled, chunks that are hidden behind other chunks will not be rendered. Disabling this will significantly reduce performance but can be useful for debugging.
sodium.options.threads.value=%s поток(ов)
sodium.options.default=По умолчанию
sodium.options.buttons.undo=Отменить
sodium.options.buttons.apply=Применить
sodium.options.buttons.donate=Купить кофе для JellySquid!
options.dynamic_fov=Динамическое FOV
options.dynamic_fov.tooltip=Если включено, поле зрения игры будет меняться в зависимости от скорости игрока.
options.framerate=%s FPS
iris.shaders.toggled=Переключены шейдеры на %s!
iris.shaders.disabled=Шейдеры отключены!
options.iris.apply=Применить
options.iris.refresh=Обновить
options.iris.openShaderPackFolder=Открыть папку с пакетами шейдеров...
options.iris.shaderPackSettings=Настройки пакета шейдеров...
options.iris.shaderPackList=Список пакетов шейдеров...
options.iris.refreshShaderPacks=Обновить пакеты шейдеров
options.iris.shaderPackSelection=Пакет шейдеров...
options.iris.shaderPackSelection.title=Пакет шейдеров
options.iris.shaderPackSelection.addedPack=Добавлен пакет шейдеров "%s"
options.iris.shaderPackSelection.addedPacks=Добавлено %s пакетов шейдеров
options.iris.shaderPackSelection.failedAdd=Файлы не были действительными пакетами шейдеров
options.iris.shaderPackSelection.failedAddSingle="%s" не является действительным пакетом шейдеров
options.iris.shaderPackSelection.copyError=Не удалось добавить пакет шейдеров "%s"
options.iris.shaderPackSelection.copyErrorAlreadyExists="%s" уже находится в вашей папке с пакетами шейдеров!
options.iris.shaderPackOptions.tooManyFiles=Невозможно импортировать несколько файлов настроек шейдеров!
options.iris.shaderPackOptions.failedImport=Не удалось импортировать файл настроек шейдеров "%s"
options.iris.shaderPackOptions.importedSettings=Импортированы настройки шейдеров из "%s"
options.iris.shaders.disabled=Шейдеры: отключены
options.iris.shaders.enabled=Шейдеры: включены
options.iris.shaders.nonePresent=Шейдеры: Пакеты отсутствуют
options.iris.back=Назад
options.iris.reset=Сброс
options.iris.reset.tooltip=Сбросить ВСЕ настройки и применить?
options.iris.reset.tooltip.holdShift=Удерживайте SHIFT и нажмите, чтобы сбросить
options.iris.importSettings.tooltip=Импортировать настройки из файла
options.iris.exportSettings.tooltip=Экспортировать примененные настройки в файл
options.iris.mustDisableFullscreen=Пожалуйста, сначала отключите полноэкранный режим!
options.iris.setToDefault=Установить параметр по умолчанию?
options.iris.profile=Профиль
options.iris.profile.custom=Пользовательский
options.iris.shadowDistance=Максимальное расстояние тени
options.iris.shadowDistance.sodium_tooltip=Максимальное расстояние тени
options.iris.shadowDistance.enabled=Позволяет вам изменить максимальное расстояние для теней. Местность и сущности за этим расстоянием не будут отбрасывать тени. Уменьшение расстояния тени может значительно увеличить производительность.
options.iris.shadowDistance.disabled=Ваш текущий пакет шейдеров уже установил расстояние рендеринга для теней; вы не можете его изменить.
options.iris.gui.hide=Скрыть GUI
options.iris.gui.show=Показать GUI
options.dynamic_lights=Динамическое освещение
options.dynamic_lights.tooltip=Включает динамическое освещение. Режимы: OFF - выключено, FASTEST - задержка 500 мс, FAST - задержка 250 мс, FANCY - 50 мс. REALTIME - без задержек.
options.dynamic_lights_shader_force=Динамическое освещение - принудительно с шейдерами
options.dynamic_lights_shader_force.tooltip=Включено - динамическое освещение отображается, даже если активен шейдер. Отключено - динамическое освещение отключается при активном шейдере.
options.dynamic_lights_frustum_culling=Frustum Culling
options.dynamic_lights_frustum_culling.tooltip=Only rebuild chunks for light sources visible on screen. Reduces GPU work for lights behind the camera.
options.dynamic_lights_adaptive_ticking=Adaptive Ticking
options.dynamic_lights_adaptive_ticking.tooltip=Update distant and off-screen light sources less frequently. Works alongside the global mode setting.
options.dynamic_lights_slow_dist=Slow Update Distance
options.dynamic_lights_slow_dist.tooltip=Distance in blocks where lights update at 1/5 rate. Recommended: 32 blocks (~2 chunks).
options.dynamic_lights_slower_dist=Slower Update Distance
options.dynamic_lights_slower_dist.tooltip=Distance in blocks where lights update at 1/10 rate. Recommended: 64 blocks (~4 chunks).
options.dynamic_lights_background_dist=Background Update Distance
options.dynamic_lights_background_dist.tooltip=Distance in blocks where lights update at 1/20 rate (once per second). Also used for lights behind camera.
options.dynamic_lights_cull_timeout=Culling Timeout (ticks)
options.dynamic_lights_cull_timeout.tooltip=Maximum ticks a hidden chunk can wait before being forced to rebuild. Lower = more responsive but more GPU work.
options.dynamiclights.page=Динамическое освещение
options.dynamiclights.entities=Configure Entities...
options.dynamiclights.entities.title=Dynamic Lights - Entities
options.dynamiclights.entities.info=Toggle which entity types emit dynamic light. Some entries are for mod compatibility.
options.dynamiclights.entities.search=Поиском (@mod, $on, $off)
options.dynamiclights.entity.tooltip=Toggle dynamic lighting for %s entities. Disable to improve performance if this entity type emits unwanted lights.
options.angelica.search.no_results=No matching options
options.angelica.fontconfig=Настройка шрифта...
options.angelica.fontconfig.title=Настройка шрифта
options.angelica.fontconfig.currentfonts=Основной шрифт: §e%s§r Отступ шрифта: §b%s
options.angelica.fontconfig.searchprompt=§7§oПоиск шрифтов...
options.angelica.fontconfig.testareaprompt=§7§oИспытательная зона...
options.angelica.fontconfig.testareainfo=Введите текст ниже, чтобы увидеть, как он отображается. Используйте & для форматирования.
options.angelica.fontconfig.testareaexample=&d&lХеробрина&r &nздесь &7&m&oНЕ&r было
options.angelica.fontconfig.disable_custom_font=Отключить пользовательский шрифт
options.angelica.fontconfig.enable_custom_font=Включить пользовательский шрифт
options.angelica.fontconfig.reset_values=Сбросить значения
options.angelica.fontconfig.no_fonts_warning=Пользовательские шрифты недоступны в вашей системе. Подробности смотрите в журналах.
options.angelica.fontconfig.font_quality=Качество пользовательского шрифта: %s
options.angelica.fontconfig.shadow_offset=Смещение тени: %s
options.angelica.fontconfig.shadow_copies=Теневая копия: %s
options.angelica.fontconfig.bold_copies=Жирный шрифт: %s
options.angelica.fontconfig.glyph_scale=Масштаб глифа: %s
options.angelica.fontconfig.glyph_aspect=Соотношение сторон глифа: %s
options.angelica.fontconfig.whitespace_scale=Размер пробелов: %s
options.angelica.fontconfig.glyph_spacing=Интервал между глифами: %s
options.angelica.fontconfig.font_aa_strength=Степень сглаживания шрифта: %s
options.angelica.fontconfig.aamode.aa_none=Сглаживание шрифта: выкл.
options.angelica.fontconfig.aamode.aa_4x=Сглаживание шрифта: 4x MSAA
options.angelica.fontconfig.aamode.aa_16x=Сглаживание шрифта: 16x MSAA
options.angelica.fontconfig.custom_font_scale=Масштаб пользовательского шрифта: %s
options.angelica.fontconfig.font_quality.tooltip=Качество отрисовки пользовательских шрифтов. Уменьшает пикселизацию ценой производительности и потребления памяти.
options.angelica.fontconfig.shadow_offset.tooltip=Расстояние смещения тени шрифта. Также влияет на отображение §lжирного§r текста.
options.angelica.fontconfig.shadow_copies.tooltip=Количество теней, рисуемых за текстом. Смещаются для создания псевдо-3D эффекта.
options.angelica.fontconfig.bold_copies.tooltip=Количество копий текста при отрисовке жирного шрифта. Может улучшить внешний вид жирного текста у тонких пользовательских шрифтов.
options.angelica.fontconfig.glyph_scale.tooltip=Масштаб каждого отдельного глифа. Экстремальные значения могут сделать игру неиграбельной.
options.angelica.fontconfig.glyph_aspect.tooltip=Соотношение ширины к высоте каждого отдельного глифа.
options.angelica.fontconfig.whitespace_scale.tooltip=Коэффициент масштабирования пустых символов, таких как пробелы.
options.angelica.fontconfig.glyph_spacing.tooltip=Расстояние между отдельными глифами.
options.angelica.fontconfig.font_aa_strength.tooltip=Расстояние между сэмплами при сглаживании шрифта. Высокие значения могут сделать шрифт размытым, низкие — вызвать «лесенки». Подберите оптимальное значение под свои настройки.
options.angelica.fontconfig.aamode.tooltip=Режим сглаживания шрифта. Может значительно улучшить внешний вид и читаемость масштабируемого текста или текста под углом, ценой небольшой потери производительности.
options.angelica.fontconfig.custom_font_scale.tooltip=Множитель масштаба пользовательских шрифтов. Настройте, если текст выбранного шрифта выглядит слишком крупным или мелким по сравнению с обычным текстом.
options.angelica.droppedItemLimit=Лимит отображения выброшенных предметов
options.angelica.droppedItemLimit.tooltip=Максимальное количество выброшенных предметов, которые будут отображаться. Меньшие значения могут улучшить производительность.
options.angelica.mobSpawnerRenderDistance=Дистанция отображения спавнера мобов
options.angelica.mobSpawnerRenderDistance.tooltip=Дистанция отображения вращающегося моба внутри спавнеров
options.angelica.itemdisplaylistcount=Ограничение кэша рендерера элементов
options.angelica.itemdisplaylistcount.tooltip=Верхний предел VBO для кэширования в оптимизированном рендерере элементов. Более высокие значения значительно повысят производительность, но могут привести к увеличению использования VRAM.
options.angelica.sleepbeforeswap=Альтернативный ограничитель FPS
options.angelica.sleepbeforeswap.tooltip=Переключается на альтернативный ограничитель FPS, который обеспечивает более стабильное время кадров, в обмен на небольшую задержку. Никогда не добавляет более одного кадра задержки и оказывает меньшее влияние при более высоких частотах кадров.
options.angelica.threadedChunkBuilding=Многопоточная сборка чанков
options.angelica.threadedChunkBuilding.tooltip=При включении генерация мешей чанков выполняется параллельно в нескольких потоках, что значительно ускоряет сборку чанков. Отключите при возникновении проблем с рендерингом в модах с кастомными рендерами блоков. Для применения требуется перезагрузка рендера.
pack.iris.select.title=Выбрать
pack.iris.configure.title=Настроить
label.iris.true=Вкл.
label.iris.false=Откл.
sodium.options.use_render_pass_optimization.name=Оптимизация перехода рендеринга
sodium.options.use_render_pass_optimization.tooltip=Analyzes sprite transparency to automatically downgrade render passes (e.g. translucent to cutout, cutout to solid) when the sprite doesn't need the more expensive pass. Reduces draw calls and overdraw.
options.angelica.aggressiveChunkLoading=Агрессивная загрузка чанков
options.angelica.aggressiveChunkLoading.tooltip=Отрисовывает чанки сразу после загрузки, даже если соседние чанки ещё не готовы. Улучшает субъективную скорость загрузки на границе дальности прорисовки. Чанки автоматически перестраиваются после загрузки соседей. Полезно для серверов с малой дальностью прорисовки.
options.angelica.disablef3=Disable F3 Additions
options.angelica.disablef3.tooltip=Disables Angelica's additions to the F3 debug screen.

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@@ -1,226 +0,0 @@
options.button.shader=Shaderlar...
options.chunks=%s yığınlar
options.entityShadows=Varlık Gölgeleri
options.droppedItems=%s eşyalar
options.droppedItems.max=Sınırsız
sodium.option_impact.low=Düşük
sodium.option_impact.medium=Orta
sodium.option_impact.high=Yüksek
sodium.option_impact.extreme=Maksimum
sodium.option_impact.varies=Değişir
sodium.options.pages.quality=Kalite
sodium.options.pages.performance=Performans
sodium.options.pages.advanced=Gelişmiş
sodium.options.pages.appearance=Appearance
sodium.options.pages.debug=Debug
sodium.options.view_distance.tooltip=Görüş mesafesi, arazinin görüntüsünü işleme mesafesini ayarlar. Daha kısa mesafeye ayarlamak, daha az arazinin işlenmesine sebep olsa da kare hızını yükseltir.
sodium.options.simulation_distance.tooltip=Simülasyon mesafesi, canlıların ve arazinin ne kadar uzakta yüklendiğini ayarlar. Daha kısa mesafeye ayarlamak, iç sunucunun yükünü azaltır ve kare hızını yükseltebilir.
sodium.options.brightness.tooltip=Oyunun parlaklığını (kontrast) ayarlar
sodium.options.clouds.name=Bulutlar
sodium.options.clouds.tooltip=Bulutların görünürlüğünü ayarlar.
sodium.options.gui_scale.tooltip=Kullanıcı arayüz ölçeğini ayarlar. Eğer "otomatik" kullanılırsa, sürekli en büyük ölçek kullanılır.
sodium.options.fullscreen.tooltip=Eğer aktifleştirilirse, oyun tam ekran olur (destekliyorsa).
sodium.options.v_sync.tooltip=Aktifleştirilirse, oyunun kare hızı ile monitörün yenileme hızı eşitlenir bu şekilde biraz giriş gecikmesi karşılığında daha yumuşak bir deneyim yaşarsınız. Bu ayar eğer sisteminiz çok yavaşsa performansı düşürebilir.
sodium.options.fps_limit.tooltip=Maksimum kare hızını limitler. Bu, Pil kullanımını ve genel sistem yükünü azaltır. Eğer VSync etkinse ve ayarladığınız maksimum kare hızı monitörün yenileme hızından düşük değilse bu ayar görmezden gelinir.
sodium.options.view_bobbing.tooltip=Aktifleştirilirse, oyuncu hareket ederken sarsılır. Oyunu oynarken yol tutulması benzeri bir his yaşayanlar bunu kapatmayı düşünebilir.
sodium.options.attack_indicator.tooltip=Saldırı göstergesinin ekranda nerede gösterileceğini ayarlar.
sodium.options.autosave_indicator.tooltip=Aktifleştirilirse, dünya kaydedilirken bir gösterge gösterir.
sodium.options.graphics_quality.tooltip=Varsayılan grafik ayarları mod uyumluluğu için gerekli olan bazı eski ayarlar kullanır. Eğer alttaki ayarlar "Varsayılan" ise bu ayarı kullanırlar
sodium.options.clouds_quality.tooltip=Bulutların işleme kalitesini ayarlar.
sodium.options.weather_quality.tooltip=Yağmur ve kar efektlerinin kalitesini ayarlar.
sodium.options.leaves_quality.name=Yaprak kalitesi
sodium.options.leaves_quality.tooltip=Yaprakların kalitesini ayarlar.
sodium.options.grass_quality.name=Çim kalitesi
sodium.options.grass_quality.tooltip=Çim bloğu kenarlarının kalitesini ayarlar.
sodium.options.celeritas_smooth_lighting.name=Celeritas Smooth Lighting
sodium.options.celeritas_smooth_lighting.tooltip=If enabled, Celeritas's lighting pipeline will be used for smooth lighting. This only has an effect if smooth lighting is enabled.
sodium.options.particle_quality.name=Parçacık Kalitesi
sodium.options.particle_quality.tooltip=Ekranda gözüken maksimum parçacık sayısını ayarlar.
sodium.options.smooth_lighting.tooltip=Blokların yumuşakça aydınlanma ve gölgelenmesini ayarlar. Bu ayar, bir yığının yeniden yapılma süresini birazcık arttırır, kare hızını etkilemez.
sodium.options.biome_blend.value=%s blok(lar)
sodium.options.biome_blend.tooltip=Blok renklendirme için biyomların örnek alınacağı alanı ayarlar. Daha yüksek değerler, azalan kalite iyileştirmeleri için gereken zamanı yüksek ölçüde arttırır.
sodium.options.entity_distance.tooltip=Canlıların oyuncudan ne kadar uzakta işleneciğini ayarlar. Daha yüksek değerler, kare hızı karşılığında işleme mesafesini arttırır.
sodium.options.entity_shadows.tooltip=Aktifleştirilirse, temel gölgeler mobların ve diğer varlıkların altında işlenir.
sodium.options.vignette.name=Gölgelendirme
sodium.options.vignette.tooltip=Aktifleştirilse, oyuncunun görüşünde bir gölgelenme efekti eklenir. Bunun kare hızında bir farklılık sunması pek olası değil.
sodium.options.mipmap_levels.tooltip=Blok model dokuları için kullanılan mipmap sayılarını ayarlar. Daha yüksek değerler uzaktaki görüntünün daha iyi işlenmesini sağlar ancak fazla animasyonlu dokularla birlikte performansı ciddi şekilde etkileyebilir.
sodium.options.use_chunk_multidraw.name=Yığın Çoklu Yükleme
sodium.options.use_chunk_multidraw.tooltip=Çoklu Yükleme daha az çizim çağrısı ile birden fazla yığının işlenmesine izin vererek, dünyayı işlerken işlemci üzerindeki yükü büyük ölçüde azaltırken aynı zamanda daha verimli ekran kartı kullanımına olanak tanır. Bu optimizasyon bazı grafik sürücülerinde sorunlara yol açabilir, bu nedenle hatalar yaşıyorsanız devre dışı bırakmayı denemelisiniz.
sodium.options.use_vertex_objects.name=VAO
sodium.options.use_vertex_objects.tooltip=Bu, performansı artırmaya yardımcı olurken vertex verilerinin nasıl işleneceği hakkındaki bilgileri sürücüye aktararak, tekrar tekrar işlenen nesneler daha iyi optimize edilir. Genellikle uyumsuz modlar kullanmadıkça bunu devre dışı bırakmanızın bir nedeni yoktur.
sodium.options.use_block_face_culling.name=Blok Yüzü Ayırma
sodium.options.use_block_face_culling.tooltip=Etkinleştirilirse, sadece kameraya bakan blok yüzleri işlenecektir. Bu, işlenme sürecinin çok erken aşamalarında birçok blok yüzünü ortadan kaldırabilir, bellek bant genişliğinde bellek tasarrufu, ekran kartı için zamanı tasarrufu sağlayabilir. Bazı kaynak paketleri bu seçenekle sorun yaşayabilir, bu yüzden bloklarda delikler görüyorsanız bunu devre dışı bırakmayı deneyin.
sodium.options.use_compact_vertex_format.name=Kompakt Vertex Biçimi
sodium.options.use_compact_vertex_format.tooltip=Etkinleştirilirse, yığınların işlenmesi için daha kompakt Vertex biçimi kullanılacaktır. Bu, özellikle entegre grafik kartları için grafik bellek kullanımını ve bant genişliği gereksinimlerini önemli ölçüde azaltabilir ancak konum ve dokuya koordinat özniteliklerinin hassasiyetini azaltması nedeniyle bazı kaynak paketleriyle görüntülerin iç içe geçmesine yol açabilir.
sodium.options.use_fog_occlusion.name=Sis Gizlenmesi
sodium.options.use_fog_occlusion.tooltip=Aktifleştirilirse, sis efektleri yüzünden tamamen gizlenmiş olduğu belirlenen yığınlar işlenmez böylece perfomans iyileşir. Daha sisli alanlarda (su altı gibi) performans iyileşmesi ciddi miktarda artabilir ancak gökyüzü ve sis arasında istenmeyen eserler meydana gelebilir.
sodium.options.use_entity_culling.name=Varlık Ayırma
sodium.options.use_entity_culling.tooltip=Etkinleştirilirse, hiçbir yığında gözükmeyen varlıkların işlenmesi atlanır. Bu, yer altındaki ya da duvar arkalarındaki varlıkların işlenmesini engelleyerek performans iyileştirmesi sağlar.
sodium.options.use_particle_culling.name=Parçacık Ayırma
sodium.options.use_particle_culling.tooltip=Aktifse, sadece görünen parçacıklar işlenir. Bu, eğer yakında çok partikül varsa kare hızına önemli ölçüde iyileştirme sağlar.
sodium.options.animate_only_visible_textures.name=Sadece Görünen Dokuları Canlandır
sodium.options.animate_only_visible_textures.tooltip=Etkinleştirilirse, sadece görünür olduğu belirlenen hareketli dokular güncellenecektir. Bu, özellikle daha ağır kaynak paketleriyle birlikte bazı donanımlarda kare hızlarında önemli bir artış sağlayabilir. Bazı dokuların hareketli olmadığı sorunları yaşıyorsanız, bu seçeneği devre dışı bırakmayı deneyin.
sodium.options.translucency_sorting.name=Saydamlık Sıralaması
sodium.options.translucency_sorting.tooltip=Etkinleştirilirse, özellikle saydam blokar görünür ve katmanlı olduğu zamanlarda daha iyi işleme için arkadan öne doğru sıralanır. Bu biraz pahalı bir operasyondur.
sodium.options.cpu_render_ahead_limit.name=İşlemci Önceden İşleme Sınırı
sodium.options.cpu_render_ahead_limit.tooltip=İşlemcinin, ekran kartının render işlemini bitirmesini bekleyebileceği maksimum kare sayısını belirtir. Çok düşük veya yüksek değerler kare hızı istikrarsızlığına neden olabilir.
sodium.options.cpu_render_ahead_limit.value=%s kare(ler)
sodium.options.allow_direct_memory_access.name=Direkt Bellek Erişimine İzin Ver
sodium.options.allow_direct_memory_access.tooltip=Etkinleştirilirse, bazı kritik kod yollarına performans için doğrudan bellek erişimi kullanılmasına izin verilecektir. Bu genellikle, yığın ve varlık işleme işlemlerinde işlemci üzerindeki yükü önemli ölçüde azaltır ancak bazı hataların ve çökmelerin teşhis edilmesini zorlaştırabilir. Bunun devre dışı bırakılması yalnızca size istendiğinde veya ne yaptığınızı biliyorsanız yapılmalıdır.
sodium.options.ignore_driver_blacklist.name=Sürücü Kara Listesini Görmezden Gel
sodium.options.ignore_driver_blacklist.tooltip=Etkinleştirilirse, donanım/sürücü yapılandırmanızla bilinen uyumsuzluklar göz ardı edilecek ve oyununuzda sorunlara neden olabilecek seçenekleri etkinleştirmenize izin verilecektir. Ne yaptığınızı bilmiyorsanız bu seçeneğe dokunmamalısınız. Bu seçeneği değiştirdikten sonra, ayarları kaydetmeli, kapatmalı ve ardından ayarlar ekranını yeniden açmalısınız.
sodium.options.enable_memory_tracing.name=Bellek İzlemesini Etkinleştir
sodium.options.enable_memory_tracing.tooltip=Hata ayıklama özelliği. Etkinleştirilirse bellek sızıntıları algılandığında teşhis bilgisini artırmak için bellek tahsisleriyle birlikte Küme izleri toplanacaktır.
sodium.options.performance_impact_string=Performans Etkisi %s
sodium.options.use_persistent_mapping.name=Kalıcı Eşleme
sodium.options.use_persistent_mapping.tooltip=Etkinleştirildiğinde, yığın güncellemelerini ve varlık işlemesini hızlandırmak için kalıcı olarak biraz bellek eşlenir.\n\nOpenGL 4.4 veya ARB_buffer_storage gerekir.
sodium.options.chunk_memory_allocator.name=Yığın Bellek Ayırıcı
sodium.options.chunk_memory_allocator.tooltip=Yığın işleme için bellek ayırıcı seçer.\n- ASYNC: En hızlı seçenek, çoğu modern grafik sürücüyle iyi çalışır.\n- SWAP: Daha eski grafik sürücüleri için geriye çekilmiş seçenek. Bellek kullanımını önemli ölçüde arttırır.
sodium.options.chunk_memory_allocator.async=Async
sodium.options.chunk_memory_allocator.swap=Swap
sodium.options.chunk_update_threads.name=Yığın Güncelleme Çekirdekleri
sodium.options.chunk_update_threads.tooltip=Yığın oluşturma için kullanılacak çekirdek sayısını belirtir. Daha fazla çekirdek kullanmak, yığın yükleme ve güncelleme hızını artırabilir ancak kare zamanlarını olumsuz etkileyebilir.
sodium.options.always_defer_chunk_updates.name=Her Zaman Yığın Güncellemelerini Ertele
sodium.options.always_defer_chunk_updates.tooltip=Etkinleştirilirse, görüntü işleme, önemli olsalar bile yığın güncellemelerinin bitmesini beklemeyecek. Bu bazı durumlarda kare hızını önemli ölçüde artırabilir ancak dünyada önemli görsel gecikmelere neden olabilir.
sodium.options.use_no_error_context.name=Hata İçermeyen Bağlam
sodium.options.use_no_error_context.tooltip=Etkinleştirilirse, OpenGL bağlamı hata denetimi devre dışı bırakılarak oluşturulacaktır. Bu, performansı hafifçe artırabilir ancak OpenGL hatalarını zarif bir şekilde halledilmesi yerine oyunun çökme riskini artırır. Aniden açıklanamayan çökme sorunları yaşıyorsanız, bu seçeneği devre dışı bırakmalısınız.
sodium.options.use_gl_state_cache.name=GL Durum Önbelleği
sodium.options.use_gl_state_cache.tooltip=Etkinleştirilirse, OpenGL durum önbelleği gereksiz durum değişikliklerinin sayısını azaltmak için kullanılacaktır. Bu, performansı artırabilir ancak bazı modlarla sorunlara neden olabilir. Oyun yeniden başlatmaları arasında kalıcı değildir.
sodium.options.async_occlusion_mode.name=Async Occlusion
sodium.options.async_occlusion_mode.tooltip=Controls which render passes use asynchronous occlusion culling. ONLY_SHADOW (default) runs async occlusion only for the shadow pass, keeping the main render list synchronous. EVERYTHING runs all passes async, which may cause 1-frame visibility lag during fast camera movement. NONE disables async occlusion entirely.
sodium.options.use_occlusion_culling.name=Occlusion Culling
sodium.options.use_occlusion_culling.tooltip=If enabled, chunks that are hidden behind other chunks will not be rendered. Disabling this will significantly reduce performance but can be useful for debugging.
sodium.options.threads.value=%s çekirdek(ler)
sodium.options.default=Varsayılan
sodium.options.buttons.undo=Geri al
sodium.options.buttons.apply=Uygula
sodium.options.buttons.donate=JellySquid'e bir kahve al!
options.dynamic_fov=Dinamik Görüş Açısı
options.dynamic_fov.tooltip=Etkinleştirilirse, oyunun görüş açısı oyuncunun hızına göre değişir.
options.framerate=%s FPS
iris.shaders.toggled=Shaderlar şuna değiştirldi: %s!
iris.shaders.disabled=Shaderlar kapatıldı!
options.iris.apply=Uygula
options.iris.refresh=Yenile
options.iris.openShaderPackFolder=Shader Paketi Klasörünü Aç
options.iris.shaderPackSettings=Shader Paketi Ayarları...
options.iris.shaderPackList=Shader Paketi Listesi...
options.iris.refreshShaderPacks=Shader Paketlerini Yenile
options.iris.shaderPackSelection=Shader Paketleri...
options.iris.shaderPackSelection.title=Shader Paketleri
options.iris.shaderPackSelection.addedPack=Shader Paketi "%s" Eklendi
options.iris.shaderPackSelection.addedPacks=%s Shader Paketi Eklendi
options.iris.shaderPackSelection.failedAdd=Dosyalar geçerli Shader Paketleri değil
options.iris.shaderPackSelection.failedAddSingle="%s" geçerli bir Shader Paketi değil
options.iris.shaderPackSelection.copyError=Shader paketi "%s", eklenemedi
options.iris.shaderPackSelection.copyErrorAlreadyExists="%s" zaten Shader Paketi klasöründe var!
options.iris.shaderPackOptions.tooManyFiles=Birden fazla Shader Ayarı dosyası eklenemez!
options.iris.shaderPackOptions.failedImport=Shader Ayarı dosyası eklenemedi "%s"
options.iris.shaderPackOptions.importedSettings=Shader ayarlarını "%s" üzerinden alındı
options.iris.shaders.disabled=Shaderlar: Kapalı
options.iris.shaders.enabled=Shaderlar: Aktif
options.iris.shaders.nonePresent=Shaderlar: Görünürde Paket Yok
options.iris.back=Geri
options.iris.reset=Sıfırla
options.iris.reset.tooltip=TÜM ayarları sıfırla ve uygula?
options.iris.reset.tooltip.holdShift=SHIFT butonuna basılı tut ve sıfıra tuşuna tıkla
options.iris.importSettings.tooltip=Dosyadan ayarları içe aktar
options.iris.exportSettings.tooltip=Uygulanmış ayarları dışa aktar
options.iris.mustDisableFullscreen=Lütfen önce tam ekranı kapatın!
options.iris.setToDefault=Ayarı varsayılan değer yap?
options.iris.profile=Profil
options.iris.profile.custom=Özel
options.iris.shadowDistance=Maksimum Gölge Mesafesi
options.iris.shadowDistance.sodium_tooltip=Maksimum Gölge Mesafesi
options.iris.shadowDistance.enabled=Gölgelerin maksimum mesafesini değiştirmenizi sağlar. Bu mesafenin ötesindeki arazi ve varlıklar gölgeler oluşturmaz. Gölge mesafesini düşürmek performansı önemli ölçüde artırabilir.
options.iris.shadowDistance.disabled=Seçili shader paketinin zaten ayarlı bir gölge işleme mesafesi var; bunu değiştiremezsin.
options.iris.gui.hide=Arazyüzü Sakla
options.iris.gui.show=Arayüzü Göster
options.dynamic_lights=Dinamik Işıklandırma
options.dynamic_lights.tooltip=Dinamik Işıklandırmayı aktifleştirir. Seçenekler: OFF - kapalı, FASTEST - 500ms gecikme, FAST - 250ms gecikme, FANCY - 50ms gecikme, REALTIME - gecikmesiz.
options.dynamic_lights_shader_force=Dinamlik Işıklandırma - Shader'la Zorla
options.dynamic_lights_shader_force.tooltip=Seçili - Dinamik ışıklandırma shader varken bile aktifleştirilir, Seçili Değil - Dinamik ışıklandırma shader varken devre dışı kalır.
options.dynamic_lights_frustum_culling=Frustum Culling
options.dynamic_lights_frustum_culling.tooltip=Only rebuild chunks for light sources visible on screen. Reduces GPU work for lights behind the camera.
options.dynamic_lights_adaptive_ticking=Adaptive Ticking
options.dynamic_lights_adaptive_ticking.tooltip=Update distant and off-screen light sources less frequently. Works alongside the global mode setting.
options.dynamic_lights_slow_dist=Slow Update Distance
options.dynamic_lights_slow_dist.tooltip=Distance in blocks where lights update at 1/5 rate. Recommended: 32 blocks (~2 chunks).
options.dynamic_lights_slower_dist=Slower Update Distance
options.dynamic_lights_slower_dist.tooltip=Distance in blocks where lights update at 1/10 rate. Recommended: 64 blocks (~4 chunks).
options.dynamic_lights_background_dist=Background Update Distance
options.dynamic_lights_background_dist.tooltip=Distance in blocks where lights update at 1/20 rate (once per second). Also used for lights behind camera.
options.dynamic_lights_cull_timeout=Culling Timeout (ticks)
options.dynamic_lights_cull_timeout.tooltip=Maximum ticks a hidden chunk can wait before being forced to rebuild. Lower = more responsive but more GPU work.
options.dynamiclights.page=Dynamic Lights
options.dynamiclights.entities=Configure Entities...
options.dynamiclights.entities.title=Dynamic Lights - Entities
options.dynamiclights.entities.info=Toggle which entity types emit dynamic light. Some entries are for mod compatibility.
options.dynamiclights.entities.search=Search (@mod, $on, $off)
options.dynamiclights.entity.tooltip=Toggle dynamic lighting for %s entities. Disable to improve performance if this entity type emits unwanted lights.
options.angelica.search.no_results=No matching options
options.angelica.fontconfig=Font Configuration...
options.angelica.fontconfig.title=Font Configuration
options.angelica.fontconfig.currentfonts=Primary font: §e%s§r Fallback font: §b%s
options.angelica.fontconfig.searchprompt=§7§oSearch fonts...
options.angelica.fontconfig.testareaprompt=§7§oTest area...
options.angelica.fontconfig.testareainfo=Enter text below to see how it renders. Use & for formatting.
options.angelica.fontconfig.testareaexample=&d&lHerobrine&r was &7&m&oNOT&r &nhere
options.angelica.fontconfig.disable_custom_font=Disable Custom Font
options.angelica.fontconfig.enable_custom_font=Enable Custom Font
options.angelica.fontconfig.reset_values=Reset Values
options.angelica.fontconfig.no_fonts_warning=Custom fonts are not available on your system. Check logs for details.
options.angelica.fontconfig.font_quality=Custom Font Quality: %s
options.angelica.fontconfig.shadow_offset=Shadow Offset: %s
options.angelica.fontconfig.shadow_copies=Shadow Copies: %s
options.angelica.fontconfig.bold_copies=Bold Copies: %s
options.angelica.fontconfig.glyph_scale=Glyph Scale: %s
options.angelica.fontconfig.glyph_aspect=Glyph Aspect: %s
options.angelica.fontconfig.whitespace_scale=Whitespace Size: %s
options.angelica.fontconfig.glyph_spacing=Glyph Spacing: %s
options.angelica.fontconfig.font_aa_strength=Font AA Strength: %s
options.angelica.fontconfig.aamode.aa_none=Font AA: OFF
options.angelica.fontconfig.aamode.aa_4x=Font AA: 4x MSAA
options.angelica.fontconfig.aamode.aa_16x=Font AA: 16x MSAA
options.angelica.fontconfig.custom_font_scale=Custom Font Scale: %s
options.angelica.fontconfig.font_quality.tooltip=The quality at which custom fonts are rendered, making them less pixelated at the expense of some performance and memory.
options.angelica.fontconfig.shadow_offset.tooltip=The distance at which the fonts' shadows are drawn. Also affects the way §lbold§r text is drawn.
options.angelica.fontconfig.shadow_copies.tooltip=The number of shadows to be drawn behind text, all offset so as to provide a fake 3D effect.
options.angelica.fontconfig.bold_copies.tooltip=The number of text copies drawn when rendering bold text. Can improve the appearance of bold text with thinner custom fonts.
options.angelica.fontconfig.glyph_scale.tooltip=The scale of each individual glyph. Extreme values might make your game unplayable.
options.angelica.fontconfig.glyph_aspect.tooltip=The aspect ratio of each individual glyph.
options.angelica.fontconfig.whitespace_scale.tooltip=The scaling factor of blank characters like spaces.
options.angelica.fontconfig.glyph_spacing.tooltip=The spacing between each individual glyph.
options.angelica.fontconfig.font_aa_strength.tooltip=The spacing of samples used in font antialiasing. High values may cause fonts to look blurry, low values may cause aliasing. See what works best with your settings.
options.angelica.fontconfig.aamode.tooltip=The font antialiasing mode. Can significantly improve the appearance and readability of text that's being scaled or viewed at oblique angles, at the expense of some performance.
options.angelica.fontconfig.custom_font_scale.tooltip=A multiplier that affects the scale of custom fonts. Adjust this if text in your font of choice looks under-/over-sized relative to text that does not use custom fonts.
options.angelica.droppedItemLimit=Yerdeki Eşyaların İşlenme Limiti
options.angelica.droppedItemLimit.tooltip=Yerdeki eşyaların en fazla kaç tanesinin işleneceğini ayarlar. Düşük değer performansı arttırabilir.
options.angelica.mobSpawnerRenderDistance=Yaratık Doğurucu İşleme Mesafesi
options.angelica.mobSpawnerRenderDistance.tooltip=Yaratık doğurucunun içindeki dönen yaratığın ne kadar uzaktan işleneceğini ayarlar.
options.angelica.itemdisplaylistcount=Eşya İşleyici Görüntüleme Listesi Önbellek Boyutu
options.angelica.itemdisplaylistcount.tooltip=Eşya işleyicinin en fazla kaç tane görüntüleme listesini önbellekte tutabileceğini ayarlar. Yüksek değerler performansı arttırır ancak VRAM kullanımı da artar.
options.angelica.sleepbeforeswap=Alternatif FPS Limitleyici
options.angelica.sleepbeforeswap.tooltip=Biraz gecikme karşılığında daha stabil kare süresi veren alternatif bir FPS limitleyiciye geçer. Asla bir kareden daha fazla gecikme eklemez. Yüksek kare sürelerinde daha az etkilidir.
options.angelica.threadedChunkBuilding=Threaded Chunk Building
options.angelica.threadedChunkBuilding.tooltip=If enabled, chunk meshing will be performed on multiple threads in parallel, significantly improving chunk build speed. Disable if you experience rendering issues with mods that have custom block renderers. Requires renderer reload to take effect.
pack.iris.select.title=Seç
pack.iris.configure.title=Yapılandır
label.iris.true=Açık
label.iris.false=Kapalı
sodium.options.use_render_pass_optimization.name=Render Pass Optimization
sodium.options.use_render_pass_optimization.tooltip=Analyzes sprite transparency to automatically downgrade render passes (e.g. translucent to cutout, cutout to solid) when the sprite doesn't need the more expensive pass. Reduces draw calls and overdraw.
options.angelica.aggressiveChunkLoading=Aggressive Chunk Loading
options.angelica.aggressiveChunkLoading.tooltip=Renders chunks immediately when loaded, even if neighbors aren't ready yet. Improves perceived loading speed at render distance edges. Chunks rebuild automatically when neighbors load. Useful for low render distance servers.
options.angelica.disablef3=Disable F3 Additions
options.angelica.disablef3.tooltip=Disables Angelica's additions to the F3 debug screen.

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options.button.detail=Details...
options.button.other=Sonstige...
options.button.particle=Partikel...
options.button.sky=Atmosphäre...
options.chunks=%s chunks
options.framerate=%s FPS
options.graphics.shelledfancy=Hybrid Fancy
options.graphics.shelledfast=Hybrid Fast
options.graphics.smart=Smart
options.graphics.ultra=Ultra
options.off=Aus
options.on=An
options.cloud_height=Wolkenhöhe
options.cloud_height.tooltip=Cloud Elevation
options.cloud_scale=Wolkengröße
options.cloud_scale.tooltip=Cloud Scale
options.gui_background=Hintergrund
options.gui_background.tooltip=Background
options.downfall_distance=Weather Effects
options.downfall_distance.tooltip=Weather Effects
options.dynamic_fov=Dynamic FOV
options.dynamic_fov.tooltip=If enabled, the game's field of view will change based on the player's speed.
options.horizon_disable=Disable Horizon
options.horizon_disable.tooltip=Disable Horizon
options.fog_disable=Disable Terrain Fog
options.fog_disable.tooltip=Disable Terrain Fog
options.fog_near_distance=Near Fog Distance
options.fog_near_distance.tooltip=Near Fog Distance
options.mode_cloud_translucency=Wolkendurchlässigkeit
options.mode_cloud_translucency.tooltip=Cloud Translucency
options.mode_clouds=Wolken
options.mode_clouds.tooltip=Clouds
options.mode_dropped_items=Dropped Items
options.mode_dropped_items.tooltip=Dropped Items Rendering Quality
options.mode_glint_inv=Inventar-Verzauberungseffekt
options.mode_glint_inv.tooltip=GUI Enchant VFX
options.mode_glint_world=Welt-Verzauberungseffekt
options.mode_glint_world.tooltip=World Enchant VFX
options.mode_gui_background=Menühintergründe
options.mode_gui_background.tooltip=Menu Backgrounds
options.mode_leaves=Laub
options.mode_leaves.tooltip=Foliage
options.mode_light_flicker=Light Flicker
options.mode_light_flicker.tooltip=Light Flicker
options.mode_shadows=Objektschatten
options.mode_shadows.tooltip=Entity Shadows
options.mode_sky=Himmel
options.mode_sky.tooltip=Render the Sky
options.mode_sun_moon=Sun & Moon
options.mode_sun_moon.tooltip=Render Sun & Moon
options.mode_stars=Stars
options.mode_stars.tooltip=Render Stars
options.mode_water=Water
options.mode_water.tooltip=Water
options.mode_vignette=Vignette
options.mode_vignette.tooltip=Vignette
options.particles_enc_table=Verzauberungspartikel
options.particles_enc_table.tooltip=Enchantment Particles
options.particles_void=Leerenpartikel
options.particles_void.tooltip=Void Particles
options.render_distance_clouds=Wolken-Renderdistanz
options.render_distance_clouds.tooltip=Minimum Cloud Distance
options.title.detail=Detaileinstellungen
options.title.other=Sonstige Einstellungen
options.title.particle=Partikeleinstellungen
options.title.sky=Atmosphäreneinstellungen
options.title.video=Grafikeinstellungen
options.total_stars=Sternendichte
options.total_stars.tooltip=Star Density
options.void_fog=Void Fog
options.void_fog.tooltip=Void Fog
options.background.random=Random

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options.button.detail=Detalles...
options.button.other=Otros...
options.button.particle=Partículas...
options.button.sky=Atmósfera...
options.chunks=%s chunks
options.framerate=%s FPS
options.graphics.shelledfancy=Detallado Híbrido
options.graphics.shelledfast=Rápido Híbrido
options.graphics.smart=Inteligente
options.graphics.ultra=Ultra
options.off=Apagado
options.on=Encendido
options.cloud_height=Elevación de nubes
options.cloud_height.tooltip=Elevación de nubes
options.cloud_scale=Escala de las Nubes
options.cloud_scale.tooltip=Escala de las Nubes
options.gui_background=Fondo
options.gui_background.tooltip=Fondo
options.downfall_distance=Efectos del Clima
options.downfall_distance.tooltip=Efectos del Clima
options.dynamic_fov=Ángulo de Visión Dinámico
options.dynamic_fov.tooltip=Si se activa, el ángulo de visión del juego cambiará según la velocidad del jugador
options.horizon_disable=Disable Horizon
options.horizon_disable.tooltip=Disable Horizon
options.fog_disable=Desactivar Niebla de Terreno
options.fog_disable.tooltip=Desactivar Niebla de Terreno
options.fog_near_distance=Distancia de la Niebla Cercana
options.fog_near_distance.tooltip=Distancia de la Niebla Cercana
options.mode_cloud_translucency=Translucencia de las Nubes
options.mode_cloud_translucency.tooltip=Translucencia de las Nubes
options.mode_clouds=Nubes
options.mode_clouds.tooltip=Nubes
options.mode_dropped_items=Objetos sueltos
options.mode_dropped_items.tooltip=Calidad de Renderizado de Objetos Sueltos
options.mode_glint_inv=VFX de Encantamientos en GUI
options.mode_glint_inv.tooltip=VFX de Encantamientos en GUI
options.mode_glint_world=VFX de Encantamientos en el Mundo
options.mode_glint_world.tooltip=VFX de Encantamientos en el Mundo
options.mode_gui_background=Fondos del Menú
options.mode_gui_background.tooltip=Fondos del Menú
options.mode_leaves=Follaje
options.mode_leaves.tooltip=Follaje
options.mode_light_flicker=Parpadeo de Luz
options.mode_light_flicker.tooltip=Parpadeo de Luz
options.mode_shadows=Sombras de Entidad
options.mode_shadows.tooltip=Sombras de Entidades
options.mode_sky=Cielo
options.mode_sky.tooltip=Renderizar el Cielo
options.mode_sun_moon=Sol y Luna
options.mode_sun_moon.tooltip=Renderizar el Sol y Luna
options.mode_stars=Estrellas
options.mode_stars.tooltip=Renderizar Estrellas
options.mode_water=Agua
options.mode_water.tooltip=Agua
options.mode_vignette=Viñetado
options.mode_vignette.tooltip=Viñetado
options.particles_enc_table=Particulas de Encantamiento
options.particles_enc_table.tooltip=Particulas de Encantamiento
options.particles_void=Partículas del Vacío
options.particles_void.tooltip=Partículas del Vacío
options.render_distance_clouds=Distancia mínima de nubes
options.render_distance_clouds.tooltip=Distancia mínima de nubes
options.title.detail=Ajustes de Detalles
options.title.other=Otros Ajustes
options.title.particle=Ajustes de Partículas
options.title.sky=Ajustes de Atmósfera
options.title.video=Ajustes de Vídeo
options.total_stars=Densidad de Estrellas
options.total_stars.tooltip=Densidad de Estrellas
options.void_fog=Niebla del Vacío
options.void_fog.tooltip=Niebla del Vacío
options.background.random=Random

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options.button.detail=Détails...
options.button.other=Autres...
options.button.particle=Particules...
options.button.sky=Atmosphère...
options.chunks=%s chunks
options.framerate=%s FPS
options.graphics.shelledfancy=Hybride détaillé
options.graphics.shelledfast=Hybride rapide
options.graphics.smart=Intelligent
options.graphics.ultra=Ultra
options.off=Off
options.on=On
options.cloud_height=Hauteur des Nuages
options.cloud_height.tooltip=Cloud Elevation
options.cloud_scale=Échelle des Nuages
options.cloud_scale.tooltip=Cloud Scale
options.gui_background=Arrière Plan
options.gui_background.tooltip=Background
options.downfall_distance=Effets Météo
options.downfall_distance.tooltip=Weather Effects
options.dynamic_fov=FOV dynamique
options.dynamic_fov.tooltip=Si cette option est activée, le champ de vision du jeu changera en fonction de la vitesse du joueur.
options.horizon_disable=Disable Horizon
options.horizon_disable.tooltip=Disable Horizon
options.fog_disable=Disable Terrain Fog
options.fog_disable.tooltip=Disable Terrain Fog
options.fog_near_distance=Distance du brouillard proche
options.fog_near_distance.tooltip=Near Fog Distance
options.mode_cloud_translucency=Translucidité des Nuages
options.mode_cloud_translucency.tooltip=Cloud Translucency
options.mode_clouds=Nuages
options.mode_clouds.tooltip=Clouds
options.mode_dropped_items=Objets Lâchés
options.mode_dropped_items.tooltip=Dropped Items Rendering Quality
options.mode_glint_inv=VFX écran d'enchantement
options.mode_glint_inv.tooltip=GUI Enchant VFX
options.mode_glint_world=VFX en jeu des enchantements
options.mode_glint_world.tooltip=World Enchant VFX
options.mode_gui_background=Arrière Plan des Menus
options.mode_gui_background.tooltip=Menu Backgrounds
options.mode_leaves=Feuillage
options.mode_leaves.tooltip=Foliage
options.mode_light_flicker=Scintillement Lumineux
options.mode_light_flicker.tooltip=Light Flicker
options.mode_shadows=Ombres des entités
options.mode_shadows.tooltip=Entity Shadows
options.mode_sky=Ciel
options.mode_sky.tooltip=Render the Sky
options.mode_sun_moon=Soleil & Lune
options.mode_sun_moon.tooltip=Render Sun & Moon
options.mode_stars=Étoiles
options.mode_stars.tooltip=Render Stars
options.mode_water=Eau
options.mode_water.tooltip=Water
options.mode_vignette=Vignette
options.mode_vignette.tooltip=Vignette
options.particles_enc_table=Particules d'Enchantement
options.particles_enc_table.tooltip=Enchantment Particles
options.particles_void=Particules du Vide
options.particles_void.tooltip=Void Particles
options.render_distance_clouds=Distance de Rendu des Nuages
options.render_distance_clouds.tooltip=Minimum Cloud Distance
options.title.detail=Paramètres des Détails
options.title.other=Autres Paramètres
options.title.particle=Paramètres des Particules
options.title.sky=Paramètres Atmosphériques
options.title.video=Paramètres Vidéo
options.total_stars=Densité des Étoiles
options.total_stars.tooltip=Star Density
options.void_fog=Brouillard du vide
options.void_fog.tooltip=Void Fog
options.background.random=Random

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options.button.detail=ディティール...
options.button.other=その他...
options.button.particle=パーティクル...
options.button.sky=環境...
options.chunks=%s チャンク
options.framerate=%s FPS
options.graphics.shelledfancy=やや描画優先
options.graphics.shelledfast=やや処理優先
options.graphics.smart=処理最優先
options.graphics.ultra=描画最優先
options.off=オフ
options.on=オン
options.cloud_height=雲の高度
options.cloud_height.tooltip=雲の高度
options.cloud_scale=雲の大きさ
options.cloud_scale.tooltip=雲の大きさ
options.gui_background=背景
options.gui_background.tooltip=背景
options.downfall_distance=天候のエフェクト
options.downfall_distance.tooltip=天候のエフェクト
options.dynamic_fov=ダイナミックな視野角
options.dynamic_fov.tooltip=有効にすると、プレイヤーの移動速度に基づいて視野角が変化します。
options.horizon_disable=地平線の無効化
options.horizon_disable.tooltip=地平線の無効化
options.fog_disable=地形上の霧の無効化
options.fog_disable.tooltip=地形上の霧を無効化する
options.fog_near_distance=霧が発生する奈落との距離
options.fog_near_distance.tooltip=霧が発生する奈落との距離
options.mode_cloud_translucency=雲の透過
options.mode_cloud_translucency.tooltip=雲の透過
options.mode_clouds=雲
options.mode_clouds.tooltip=雲
options.mode_dropped_items=ドロップしたアイテム
options.mode_dropped_items.tooltip=ドロップしたアイテムの描画品質
options.mode_glint_inv=GUI上でのエンチャントの視覚効果
options.mode_glint_inv.tooltip=GUI上でのエンチャントの視覚効果
options.mode_glint_world=ワールド内でのエンチャントの視覚効果
options.mode_glint_world.tooltip=ワールド内でのエンチャントの視覚効果
options.mode_gui_background=メニューの背景
options.mode_gui_background.tooltip=メニューの背景
options.mode_leaves=葉
options.mode_leaves.tooltip=葉
options.mode_light_flicker=光のちらつき
options.mode_light_flicker.tooltip=光のちらつき
options.mode_shadows=エンティティの影
options.mode_shadows.tooltip=エンティティの影
options.mode_sky=空
options.mode_sky.tooltip=空を描画する
options.mode_sun_moon=太陽と月
options.mode_sun_moon.tooltip=太陽と月を描画する
options.mode_stars=星
options.mode_stars.tooltip=星を描画する
options.mode_water=水
options.mode_water.tooltip=水
options.mode_vignette=ビネット効果
options.mode_vignette.tooltip=ビネット効果
options.particles_enc_table=エンチャントのパーティクル
options.particles_enc_table.tooltip=エンチャントのパーティクル
options.particles_void=奈落のパーティクル
options.particles_void.tooltip=奈落のパーティクル
options.render_distance_clouds=最少の雲との距離
options.render_distance_clouds.tooltip=最少の雲との距離
options.title.detail=詳細設定
options.title.other=その他の設定
options.title.particle=パーティクルの設定
options.title.sky=環境の設定
options.title.video=ビデオ設定
options.total_stars=星の密度
options.total_stars.tooltip=星の密度
options.void_fog=奈落の霧
options.void_fog.tooltip=奈落の霧
options.background.random=ランダム

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options.button.detail=자세한 정보...
options.button.other=기타..
options.button.particle=입자
options.button.sky=대기...
options.chunks=%s 청크
options.framerate=%s FPS
options.graphics.shelledfancy=화려하게
options.graphics.shelledfast=빠르게
options.graphics.smart=자동
options.graphics.ultra=아름답게!
options.off=꺼짐
options.on=켜짐
options.cloud_height=구름 높이
options.cloud_height.tooltip=구름 높이
options.cloud_scale=구름 규모
options.cloud_scale.tooltip=구름 규모
options.gui_background=백그라운드
options.gui_background.tooltip=백그라운드
options.downfall_distance=날씨 효과
options.downfall_distance.tooltip=날씨 효과
options.dynamic_fov=동적 시야각
options.dynamic_fov.tooltip=활성화하면, 게임의 시야각이 플레이어의 속도에 따라 변화합니다.
options.horizon_disable=수평선 비활성화
options.horizon_disable.tooltip=수평선 비활성화
options.fog_disable=지형 안개 비활성화
options.fog_disable.tooltip=지형 안개를 비활성화합니다.
options.fog_near_distance=Near Fog Distance
options.fog_near_distance.tooltip=Near Fog Distance
options.mode_cloud_translucency=반투명 구름
options.mode_cloud_translucency.tooltip=Cloud Translucency
options.mode_clouds=구름
options.mode_clouds.tooltip=구름
options.mode_dropped_items=떨어진 아이템
options.mode_dropped_items.tooltip=바닥에 떨어진 아이템의 렌더링 품질
options.mode_glint_inv=GUI Enchant VFX
options.mode_glint_inv.tooltip=GUI Enchant VFX
options.mode_glint_world=World Enchant VFX
options.mode_glint_world.tooltip=World Enchant VFX
options.mode_gui_background=Menu Backgrounds
options.mode_gui_background.tooltip=Menu Backgrounds
options.mode_leaves=잎
options.mode_leaves.tooltip=Foliage
options.mode_light_flicker=Light Flicker
options.mode_light_flicker.tooltip=Light Flicker
options.mode_shadows=엔티티 그림자
options.mode_shadows.tooltip=엔티티 그림자
options.mode_sky=하늘
options.mode_sky.tooltip=하늘을 렌더링 합니다.
options.mode_sun_moon=태양 & 달
options.mode_sun_moon.tooltip=태양 & 달을 렌더링 합니다.
options.mode_stars=별
options.mode_stars.tooltip=별을 렌더링 합니다.
options.mode_water=물
options.mode_water.tooltip=물 품질
options.mode_vignette=삽화
options.mode_vignette.tooltip=삽화를 설정합니다.
options.particles_enc_table=마법부여 파티클
options.particles_enc_table.tooltip=마법부여 파티클을 설정합니다.
options.particles_void=공허 파티클
options.particles_void.tooltip=공허 파티클을 켭니다.
options.render_distance_clouds=구름 렌더 거리
options.render_distance_clouds.tooltip=구름 렌더 거리를 설정합니다.
options.title.detail=자세한 설정
options.title.other=기타 설정
options.title.particle=파티클 설정
options.title.sky=대기 설정
options.title.video=비디오 설정
options.total_stars=별 밀도
options.total_stars.tooltip=별의 밀도를 설정합니다.
options.void_fog=공허 안개
options.void_fog.tooltip=공허 안개를 켭니다.
options.background.random=랜덤

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@@ -1,72 +0,0 @@
options.button.detail=Detale...
options.button.other=Inne...
options.button.particle=Cząsteczki...
options.button.sky=Atmosfera...
options.chunks=%s chunki
options.framerate=%s FPS
options.graphics.shelledfancy=Hybrydowa Ładna
options.graphics.shelledfast=Hybrydowa Szybka
options.graphics.smart=Inteligentna
options.graphics.ultra=Ultra
options.off=Wył.
options.on=Wł.
options.cloud_height=Wysokość Chmur
options.cloud_height.tooltip=Wysokość chmur
options.cloud_scale=Skala chmur
options.cloud_scale.tooltip=Skala Chmur
options.gui_background=Tło
options.gui_background.tooltip=Tło
options.downfall_distance=Efekty pogody
options.downfall_distance.tooltip=Efekty Pogodowe
options.dynamic_fov=Dynamiczne FOV
options.dynamic_fov.tooltip=Gdy włączone, pole widzenia będzie zmieniać się bazując na prędkości gracza.
options.horizon_disable=Disable Horizon
options.horizon_disable.tooltip=Disable Horizon
options.fog_disable=Wyłączanie mgły w terenie
options.fog_disable.tooltip=Wyłączanie mgły w terenie
options.fog_near_distance=Mgła Bliskiego Dystansu
options.fog_near_distance.tooltip=Mgła Bliskiego Dystansu
options.mode_cloud_translucency=Przezroczystość chmur
options.mode_cloud_translucency.tooltip=Przezroczystość chmur
options.mode_clouds=Chmury
options.mode_clouds.tooltip=Chmury
options.mode_dropped_items=Wyrzucone przedmioty
options.mode_dropped_items.tooltip=Jakość renderowania upuszczonych przedmiotów
options.mode_glint_inv=Efekt zaklęć w GUI
options.mode_glint_inv.tooltip=Efekty Wizualne Zaklęć w GUI
options.mode_glint_world=Efekt zaklęć w świecie
options.mode_glint_world.tooltip=Efekt Wizualny Zaklęcia w Świecie
options.mode_gui_background=Tła menu
options.mode_gui_background.tooltip=Tła Menu
options.mode_leaves=Liście
options.mode_leaves.tooltip=Liście
options.mode_light_flicker=Migotanie Świateł
options.mode_light_flicker.tooltip=Migotanie Świateł
options.mode_shadows=Cienie bytów
options.mode_shadows.tooltip=Cienie Bytów
options.mode_sky=Niebo
options.mode_sky.tooltip=Renderowanie Nieba
options.mode_sun_moon=Słońce i Księżyc
options.mode_sun_moon.tooltip=Renderowanie Słońca i Księżyca
options.mode_stars=Gwiazdy
options.mode_stars.tooltip=Renderowanie Gwiazd
options.mode_water=Woda
options.mode_water.tooltip=Woda
options.mode_vignette=Winieta
options.mode_vignette.tooltip=Winieta
options.particles_enc_table=Efekty Zaklęć
options.particles_enc_table.tooltip=Cząsteczki zaklęcia
options.particles_void=Cząsteczki próżni
options.particles_void.tooltip=Cząsteczki Próżni
options.render_distance_clouds=Odległość Renderowania Chmur
options.render_distance_clouds.tooltip=Odległość Renderowania Chmur
options.title.detail=Ustawienia detali
options.title.other=Inne ustawienia
options.title.particle=Ustawienia cząsteczek
options.title.sky=Ustawienia atmosfery
options.title.video=Ustawienia graficzne
options.total_stars=Gęstość gwiazd
options.total_stars.tooltip=Gęstość gwiazd
options.void_fog=Mgła Pustki
options.void_fog.tooltip=Mgła Próżni
options.background.random=Random

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@@ -1,72 +0,0 @@
options.button.detail=Detalhes...
options.button.other=Outros...
options.button.particle=Partículas...
options.button.sky=Atmosfera...
options.chunks=%s chunks
options.framerate=%s FPS
options.graphics.shelledfancy=Híbrido Chique
options.graphics.shelledfast=Híbrido Rápido
options.graphics.smart=Inteligente
options.graphics.ultra=Ultra
options.off=Desligado
options.on=Ligado
options.cloud_height=Altura das Nuvens
options.cloud_height.tooltip=Altura das Nuvens
options.cloud_scale=Escala das Nuvens
options.cloud_scale.tooltip=Escala das Nuvens
options.gui_background=Fundo
options.gui_background.tooltip=Fundo
options.downfall_distance=Efeitos de Tempo
options.downfall_distance.tooltip=Efeitos de Tempo
options.dynamic_fov=FOV Dinâmico
options.dynamic_fov.tooltip=Se ativado, o campo de visão do jogo mudará à base da velocidade do jogador.
options.horizon_disable=Desabilitar Horizonte
options.horizon_disable.tooltip=Desabilitar Horizonte
options.fog_disable=Desative o Nevoeiro do Terreno
options.fog_disable.tooltip=Desative o Nevoeiro do Terreno
options.fog_near_distance=Distância de Névoa Próxima
options.fog_near_distance.tooltip=Distância de Névoa Próxima
options.mode_cloud_translucency=Translucidez das Nuvens
options.mode_cloud_translucency.tooltip=Translucidez das Nuvens
options.mode_clouds=Nuvens
options.mode_clouds.tooltip=Nuvens
options.mode_dropped_items=Items Largados
options.mode_dropped_items.tooltip=Qualidade de Renderização de Itens Largados
options.mode_glint_inv=Efeitos de Encantamento da Interface Gráfica
options.mode_glint_inv.tooltip=Efeitos de Encantamento da Interface Gráfica
options.mode_glint_world=Efeitos de Encantamento do Mundo
options.mode_glint_world.tooltip=Efeitos de Encantamento do Mundo
options.mode_gui_background=Fundos de Menu
options.mode_gui_background.tooltip=Fundos de Menu
options.mode_leaves=Folhagem
options.mode_leaves.tooltip=Folhagem
options.mode_light_flicker=Piscar de Luz
options.mode_light_flicker.tooltip=Piscar de Luz
options.mode_shadows=Sombras de Entidades
options.mode_shadows.tooltip=Sombras de Entidade
options.mode_sky=Céu
options.mode_sky.tooltip=Renderizar o Céu
options.mode_sun_moon=Sol & Lua
options.mode_sun_moon.tooltip=Renderizar Sol & Lua
options.mode_stars=Estrelas
options.mode_stars.tooltip=Renderizar Estrelas
options.mode_water=Água
options.mode_water.tooltip=Água
options.mode_vignette=Vinheta
options.mode_vignette.tooltip=Vinheta
options.particles_enc_table=Partículas de Encantamento
options.particles_enc_table.tooltip=Partículas de Encantamento
options.particles_void=Partículas do Vazio
options.particles_void.tooltip=Partículas do Vazio
options.render_distance_clouds=Distância de Renderização de Nuvens
options.render_distance_clouds.tooltip=Distância de Renderização de Nuvens
options.title.detail=Configurações de Detalhes
options.title.other=Outras Configurações
options.title.particle=Configurações de Partículas
options.title.sky=Configurações de atmosfera
options.title.video=Configurações de vídeo
options.total_stars=Densidade das Estrelas
options.total_stars.tooltip=Densidade das Estrelas
options.void_fog=Névoa do Vazio
options.void_fog.tooltip=Névoa do Vazio
options.background.random=Random

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@@ -1,72 +0,0 @@
options.button.detail=Детали...
options.button.other=Другое...
options.button.particle=Частицы...
options.button.sky=Атмосфера...
options.chunks=%s чанков
options.framerate=%s FPS
options.graphics.shelledfancy=Гибридный красивый
options.graphics.shelledfast=Гибридный быстрый
options.graphics.smart=Умный
options.graphics.ultra=Ультра
options.off=Откл.
options.on=Вкл.
options.cloud_height=Высота облаков
options.cloud_height.tooltip=Высота облаков
options.cloud_scale=Масштаб облаков
options.cloud_scale.tooltip=Масштаб облаков
options.gui_background=Фон
options.gui_background.tooltip=Фон
options.downfall_distance=Эффекты погоды
options.downfall_distance.tooltip=Эффекты погоды
options.dynamic_fov=Динамическое FOV
options.dynamic_fov.tooltip=Если включено, поле зрения игры будет меняться в зависимости от скорости игрока.
options.horizon_disable=Отключить горизонт
options.horizon_disable.tooltip=Отключить горизонт
options.fog_disable=Отключить туман на местности
options.fog_disable.tooltip=Отключить туман на местности
options.fog_near_distance=Расстояние до ближнего тумана
options.fog_near_distance.tooltip=Расстояние до ближнего тумана
options.mode_cloud_translucency=Прозрачность облаков
options.mode_cloud_translucency.tooltip=Прозрачность облаков
options.mode_clouds=Облака
options.mode_clouds.tooltip=Облака
options.mode_dropped_items=Выброшенные предметы
options.mode_dropped_items.tooltip=Качество отображение выброшенных предметов
options.mode_glint_inv=GUI Эффекты зачарования
options.mode_glint_inv.tooltip=GUI Эффекты зачарования
options.mode_glint_world=Мировые эффекты зачарования
options.mode_glint_world.tooltip=Мировые эффекты зачарования
options.mode_gui_background=Фоны меню
options.mode_gui_background.tooltip=Фоны меню
options.mode_leaves=Листва
options.mode_leaves.tooltip=Листва
options.mode_light_flicker=Мерцание света
options.mode_light_flicker.tooltip=Мерцание света
options.mode_shadows=Тени сущностей
options.mode_shadows.tooltip=Тени сущностей
options.mode_sky=Небо
options.mode_sky.tooltip=Отображать небо
options.mode_sun_moon=Солнце и Луна
options.mode_sun_moon.tooltip=Отображать солнце и луну
options.mode_stars=Звезды
options.mode_stars.tooltip=Отображать звёзды
options.mode_water=Вода
options.mode_water.tooltip=Вода
options.mode_vignette=Виньетка
options.mode_vignette.tooltip=Виньетка
options.particles_enc_table=Частицы зачарования
options.particles_enc_table.tooltip=Частицы зачарования
options.particles_void=Частицы пустоты
options.particles_void.tooltip=Частицы пустоты
options.render_distance_clouds=Расстояние рендеринга облаков
options.render_distance_clouds.tooltip=Расстояние рендеринга облаков
options.title.detail=Настройки деталей
options.title.other=Другие настройки
options.title.particle=Настройки частиц
options.title.sky=Настройки атмосферы
options.title.video=Настройки видео
options.total_stars=Плотность звезд
options.total_stars.tooltip=Плотность звезд
options.void_fog=Туман пустоты
options.void_fog.tooltip=Туман пустоты
options.background.random=Случайный

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@@ -1,72 +0,0 @@
options.button.detail=Detaylar...
options.button.other=Diğer...
options.button.particle=Parçacıklar...
options.button.sky=Atmosfer...
options.chunks=%s chunks
options.framerate=%s FPS
options.graphics.shelledfancy=Karışık Gerçekçi
options.graphics.shelledfast=Karışık Hızlı
options.graphics.smart=Akıllı
options.graphics.ultra=Ultra
options.off=Kapalı
options.on=Açık
options.cloud_height=Bulut Yüksekliği
options.cloud_height.tooltip=Bulut Yüksekliği
options.cloud_scale=Bulut Büyüklüğü
options.cloud_scale.tooltip=Bulut Büyüklüğü
options.gui_background=Arka plan
options.gui_background.tooltip=Arka plan
options.downfall_distance=Hava Durumu Ayarları
options.downfall_distance.tooltip=Hava Durumu Ayarları
options.dynamic_fov=Dinamik Görüş Açısı
options.dynamic_fov.tooltip=Etkinleştirilirse, oyunun görüş açısı oyuncunun hızına göre değişir.
options.horizon_disable=Disable Horizon
options.horizon_disable.tooltip=Disable Horizon
options.fog_disable=Yer Sisini Devre Dışı Bırak
options.fog_disable.tooltip=Yer Sisini Devre Dışı Bırak
options.fog_near_distance=Sis Mesafesi
options.fog_near_distance.tooltip=Sis Mesafesi
options.mode_cloud_translucency=Bulut Saydamlığı
options.mode_cloud_translucency.tooltip=Bulut Saydamlığı
options.mode_clouds=Bulutlar
options.mode_clouds.tooltip=Bulutlar
options.mode_dropped_items=Yerdeki Eşyalar
options.mode_dropped_items.tooltip=Yerdeki Eşyaların İşlenme Kalitesi
options.mode_glint_inv=Geliştirilmiş GUI VFX
options.mode_glint_inv.tooltip=Geliştirilmiş GUI VFX
options.mode_glint_world=Geliştirilmiş Dünya VFX
options.mode_glint_world.tooltip=Geliştirilmiş Dünya VFX
options.mode_gui_background=Menü Arkaplanları
options.mode_gui_background.tooltip=Menü Arkaplanları
options.mode_leaves=Bitki Tabakası
options.mode_leaves.tooltip=Bitki Tabakası
options.mode_light_flicker=Işık Titremesi
options.mode_light_flicker.tooltip=Işık Titremesi
options.mode_shadows=Varlık Gölgeleri
options.mode_shadows.tooltip=Varlık Gölgeleri
options.mode_sky=Gökyüzü
options.mode_sky.tooltip=Gökyüzünü İşle
options.mode_sun_moon=Güneş & Ay
options.mode_sun_moon.tooltip=Güneş ve Ayı işle
options.mode_stars=Yıldızlar
options.mode_stars.tooltip=Yıldızları İşle
options.mode_water=Su
options.mode_water.tooltip=Su
options.mode_vignette=Gölgelendirme
options.mode_vignette.tooltip=Gölgelendirme
options.particles_enc_table=Büyü Parçacıkları
options.particles_enc_table.tooltip=Büyü Parçacıkları
options.particles_void=Hiçlik Parçacıkları
options.particles_void.tooltip=Hiçlik Parçacıkları
options.render_distance_clouds=Minimum Bulut Uzaklığı
options.render_distance_clouds.tooltip=Minimum Bulut Uzaklığı
options.title.detail=Detaylar Ayarları
options.title.other=Diğer Ayarlar
options.title.particle=Parçacık Ayarları
options.title.sky=Atmosfer Ayarları
options.title.video=Video Ayarları
options.total_stars=Yıldız Yoğunluğu
options.total_stars.tooltip=Yıldız Yoğunluğu
options.void_fog=Hiçlik Sisi
options.void_fog.tooltip=Hiçlik Sisi
options.background.random=Random

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@@ -1,13 +0,0 @@
angermod.commands.angerprotection.usage=/angerprotection <player> give/remove
angermod.commands.angerprotection.disabled=Spawn protection is not enabled.
angermod.commands.angerprotection.wrong_action=Unknown action: Must specify either "give" or "remove"
angermod.commands.angerprotection.given=Protection granted to %s player(s)
angermod.commands.angerprotection.removed=Protection removed from %s player(s)
angermod.config.friendly-animal-revenge=Friendly Animal Revenge
angermod.config.kamikaze=カミカゼ
angermod.config.block-break-anger=Block-break Anger
angermod.config.spawn-protection=Player Spawn Protection
yamcore.char.protection.give=魔法の保護膜が現れる...
yamcore.char.protection.remove=魔法の保護膜が消えていく...

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@@ -1,13 +0,0 @@
angermod.commands.angerprotection.usage=/angerprotection <player> give/remove
angermod.commands.angerprotection.disabled=스폰 보호가 활성화되어있지 않음.
angermod.commands.angerprotection.wrong_action=Unknown action: Must specify either "give" or "remove"
angermod.commands.angerprotection.given=Protection granted to %s player(s)
angermod.commands.angerprotection.removed=Protection removed from %s player(s)
angermod.config.friendly-animal-revenge=Friendly Animal Revenge
angermod.config.kamikaze=Kamikaze
angermod.config.block-break-anger=Block-break Anger
angermod.config.spawn-protection=Player Spawn Protection
yamcore.char.protection.give=3초동안 마법의 보호막이 당신을 보호합니다...
yamcore.char.protection.remove=마법의 보호막이 사라졌습니다...

View File

@@ -1,977 +0,0 @@
# Blocks
tile.appliedenergistics2.BlockCableBus.name=AE2-Kabel und/oder Bus
tile.appliedenergistics2.BlockCellWorkbench.name=Speicherzellenwerkbank
tile.appliedenergistics2.BlockCharger.name=Ladegerät
tile.appliedenergistics2.BlockChest.name=ME-Truhe
tile.appliedenergistics2.BlockCondenser.name=Materiekondensator
tile.appliedenergistics2.BlockController.name=ME-Controller
tile.appliedenergistics2.BlockCreativeEnergyController.name=ME Self Powered Controller
tile.appliedenergistics2.BlockCrank.name=Holzkurbel
tile.appliedenergistics2.BlockCreativeEnergyCell.name=Kreative Energiezelle
tile.appliedenergistics2.BlockDenseEnergyCell.name=Dichte Energiezelle
tile.appliedenergistics2.BlockEnergyCell.name=Energiezelle
tile.appliedenergistics2.BlockDrive.name=ME-Laufwerk
tile.appliedenergistics2.BlockEnergyAcceptor.name=Energieakzeptor
tile.appliedenergistics2.BlockGrinder.name=Quarzmühlstein
tile.appliedenergistics2.BlockMatrixFrame.name=Matrixrahmen
tile.appliedenergistics2.BlockIOPort.name=ME-IO-Port
tile.appliedenergistics2.BlockInscriber.name=Gravurmaschine
tile.appliedenergistics2.BlockInterface.name=ME-Schnittstelle
tile.appliedenergistics2.BlockQuantumLinkChamber.name=ME-Quantentunnelkammer
tile.appliedenergistics2.BlockQuantumRing.name=ME-Quantentunnelring
tile.appliedenergistics2.BlockFluix.name=Fluixblock
tile.appliedenergistics2.BlockQuartz.name=Certusquarzblock
tile.appliedenergistics2.BlockQuartzChiseled.name=Gemeißelter Certusquarzblock
tile.appliedenergistics2.BlockQuartzGlass.name=Quarzglas
tile.appliedenergistics2.BlockQuartzLamp.name=Polarisiertes Quarzglas
tile.appliedenergistics2.BlockQuartzPillar.name=Certusquarzsäule
tile.appliedenergistics2.BlockQuartzTorch.name=Geladene Quarzleuchte
tile.appliedenergistics2.BlockLightDetector.name=Quarzlichtsensor
tile.appliedenergistics2.BlockSpatialIOPort.name=IO-Raumport
tile.appliedenergistics2.BlockSpatialPylon.name=Raumpylon
tile.appliedenergistics2.BlockTinyTNT.name=Mini-TNT
tile.appliedenergistics2.BlockVibrationChamber.name=Vibrationskammer
tile.appliedenergistics2.BlockWireless.name=Drahtloser ME-Zugangspunkt
tile.appliedenergistics2.BlockWireless.desc=Right click with terminal in hand to bind it
tile.appliedenergistics2.OreQuartz.name=Certusquarzerz
tile.appliedenergistics2.OreQuartzCharged.name=Geladenes Certusquarzerz
tile.appliedenergistics2.BlockSecurity.name=ME-Sicherheitskonsole
tile.appliedenergistics2.BlockQuartzGrowthAccelerator.name=Kristallwachstumsbeschleuniger
tile.appliedenergistics2.BlockSkyStone.name=Himmelsstein
tile.appliedenergistics2.BlockSkyStone.Block.name=Himmelssteinblock
tile.appliedenergistics2.BlockSkyStone.Brick.name=Himmelssteinziegel
tile.appliedenergistics2.BlockSkyStone.SmallBrick.name=Kleine Himmelssteinziegel
tile.appliedenergistics2.BlockSkyChest.name=Himmelssteintruhe
tile.appliedenergistics2.BlockSkyChest.Block.name=Himmelssteinblocktruhe
tile.appliedenergistics2.BlockSkyCompass.name=Meteoritenkompass
tile.appliedenergistics2.BlockCraftingMonitor.name=Fertigungsmonitor
tile.appliedenergistics2.BlockCraftingStorage.name=1k-Fertigungsspeicher
tile.appliedenergistics2.BlockCraftingStorage4k.name=4k-Fertigungsspeicher
tile.appliedenergistics2.BlockCraftingStorage16k.name=16k-Fertigungsspeicher
tile.appliedenergistics2.BlockCraftingStorage64k.name=64k-Fertigungsspeicher
tile.appliedenergistics2.BlockCraftingStorage256k.name=§9256k§r Crafting Storage
tile.appliedenergistics2.BlockCraftingStorage1024k.name=§d1024k§r Crafting Storage
tile.appliedenergistics2.BlockCraftingStorage4096k.name=§c4096k§r Crafting Storage
tile.appliedenergistics2.BlockCraftingStorage16384k.name=§516384k§r Crafting Storage
tile.appliedenergistics2.BlockCraftingStorageSingularity.name=Singularity Crafting Storage
tile.appliedenergistics2.BlockCraftingAccelerator.name=Fertigungs-Prozessoreinheit
tile.appliedenergistics2.BlockCraftingAccelerator4x.name=Quad Kern Fertigungs-Prozessoreinheit
tile.appliedenergistics2.BlockCraftingAccelerator16x.name=16 Kern Fertigungs-Prozessoreinheit
tile.appliedenergistics2.BlockCraftingAccelerator64x.name=64 Core Co-Processing Unit
tile.appliedenergistics2.BlockCraftingAccelerator256x.name=256 Core Co-Processing Unit
tile.appliedenergistics2.BlockCraftingAccelerator1024x.name=1024 Core Co-Processing Unit
tile.appliedenergistics2.BlockCraftingAccelerator4096x.name=4096 Core Co-Processing Unit
tile.appliedenergistics2.BlockCraftingUnit.name=Fertigungseinheit
tile.appliedenergistics2.BlockAdvancedCraftingStorage.name=Crafting Storage
tile.appliedenergistics2.BlockAdvancedCraftingUnit.name=Crafting Unit
tile.appliedenergistics2.BlockMolecularAssembler.name=Molekularassembler
tile.appliedenergistics2.BlockPatternOptimizationMatrix.name=Pattern Optimization Matrix
tile.appliedenergistics2.BlockSingularityCraftingStorage.name=Singularity Crafting Storage
tile.appliedenergistics2.BlockPaint.name=Paint
# Stairs
tile.appliedenergistics2.ChiseledQuartzStairBlock.name=Gemeißelte Certusquartztreppe
tile.appliedenergistics2.FluixStairBlock.name=Fluixtreppe
tile.appliedenergistics2.QuartzPillarStairBlock.name=Certusquartzsäulentreppe
tile.appliedenergistics2.QuartzStairBlock.name=Certusquartztreppe
tile.appliedenergistics2.SkyStoneBlockStairBlock.name=Himmelssteinblocktreppe
tile.appliedenergistics2.SkyStoneBrickStairBlock.name=Himmelssteinziegeltreppe
tile.appliedenergistics2.SkyStoneSmallBrickStairBlock.name=Himmelssteinkleinziegeltreppe
tile.appliedenergistics2.SkyStoneStairBlock.name=Himmelssteintreppe
# Slabs
tile.appliedenergistics2.ChiseledQuartzSlabBlock.name=Gemeißelte Certusquartzstufe
tile.appliedenergistics2.ChiseledQuartzSlabBlock.double.name=Chiseled Certus Quartz Slabs
tile.appliedenergistics2.FluixSlabBlock.name=Fluixstufe
tile.appliedenergistics2.FluixSlabBlock.double.name=Fluix Slabs
tile.appliedenergistics2.QuartzPillarSlabBlock.name=Certusquartzsäulenstufe
tile.appliedenergistics2.QuartzPillarSlabBlock.double.name=Certus Quartz Pillar Slabs
tile.appliedenergistics2.QuartzSlabBlock.name=Certusquartzstufe
tile.appliedenergistics2.QuartzSlabBlock.double.name=Certus Quartz Slabs
tile.appliedenergistics2.SkyStoneBlockSlabBlock.name=Himmelssteinblockstufe
tile.appliedenergistics2.SkyStoneBlockSlabBlock.double.name=Sky Stone Block Slabs
tile.appliedenergistics2.SkyStoneBrickSlabBlock.name=Himmelssteinziegelstufe
tile.appliedenergistics2.SkyStoneBrickSlabBlock.double.name=Sky Stone Brick Slabs
tile.appliedenergistics2.SkyStoneSmallBrickSlabBlock.name=Himmelssteinkleinziegelstufe
tile.appliedenergistics2.SkyStoneSmallBrickSlabBlock.double.name=Sky Stone Small Brick Slabs
tile.appliedenergistics2.SkyStoneSlabBlock.name=Himmelssteinstufe
tile.appliedenergistics2.SkyStoneSlabBlock.double.name=Sky Stone Slabs
# Chat Messages
chat.appliedenergistics2.ChestCannotReadStorageCell=ME-Truhe kann die Speicherzelle nicht einlesen.
chat.appliedenergistics2.SettingCleared=Einstellung gelöscht.
chat.appliedenergistics2.OutOfRange=Drahtloser Zugangspunkt außer Reichweite.
chat.appliedenergistics2.InvalidMachine=Ungültige Maschine.
chat.appliedenergistics2.LoadedSettings=Einstellungen erfolgreich geladen.
chat.appliedenergistics2.DeviceNotPowered=Gerät hat zu wenig Energie
chat.appliedenergistics2.DeviceNotWirelessTerminal=Gerät ist keine Drahtloskonsole.
chat.appliedenergistics2.DeviceSuccessLinked=§aDevice successfully linked.
chat.appliedenergistics2.DeviceNotLinked=Gerät ist nicht verbunden.
chat.appliedenergistics2.StationCanNotBeLocated=Station kann nicht lokalisiert werden.
chat.appliedenergistics2.MachineNotPowered=Maschine bekommt keine Energie.
chat.appliedenergistics2.CommunicationError=Fehler beim Kommunizieren mit dem Netzwerk.
chat.appliedenergistics2.SavedSettings=Einstellungen erfolgreich gespeichert.
chat.appliedenergistics2.AmmoDepleted=Munition verbraucht.
chat.appliedenergistics2.isNowLocked=Monitor ist nun gesperrt.
chat.appliedenergistics2.isNowUnlocked=Monitor ist nun entsperrt.
chat.appliedenergistics2.TunnelNotConnected=Tunnel is not connected.
chat.appliedenergistics2.TunnelInputIsAt=Tunnel input is at (%d, %d, %d)
chat.appliedenergistics2.TunnelHasNoOutputs=Tunnel has no outputs.
chat.appliedenergistics2.TunnelOutputsAreAt=Tunnel outputs are at:
chat.appliedenergistics2.InterfaceInOtherDim=Interface located in dimension: %d and can't be highlighted
chat.appliedenergistics2.InterfaceHighlighted=The interface is now highlighted at %d, %d, %d
chat.appliedenergistics2.LevelEmitterInAnotherDim=Level emitter located in dimension: %d and can't be highlighted
chat.appliedenergistics2.LevelEmitterHighlighted=The level emitter is now highlighted at %d, %d, %d
chat.appliedenergistics2.P2PInAnotherDim=P2P located in dimension: %d and can't be highlighted
chat.appliedenergistics2.P2PHighlighted=The P2P is now highlighted at %d, %d, %d
chat.appliedenergistics2.CraftingItemsWentMissing=Missing ingredient: %d * %s
chat.appliedenergistics2.FBOUnsupported=OpenGL FBOs not supported, cannot export image
chat.appliedenergistics2.PriorityInvalidTarget=Target has no priority
chat.appliedenergistics2.PriorityReadout=Current priority is %d
chat.appliedenergistics2.PriorityConfigured=Updated priority to %d
chat.appliedenergistics2.DriveLockingToggled=Cells in drive were partitioned/unpartitioned
chat.appliedenergistics2.ChestLockingToggled=Cell in chest was partitioned/unpartitioned
chat.appliedenergistics2.FinishCraftingRemind=Crafting of %s * %s finished in %s.
chat.appliedenergistics2.CraftComplete=§5Auto-Crafting Complete
chat.appliedenergistics2.CraftComplete.tip=%s %s, took %s
chat.appliedenergistics2.CraftingCantExtract=Can't extract ingredient: %d / %d | %s
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and can't be highlighted
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and can't be highlighted
chat.appliedenergistics2.MachineHighlighted=The %d is now highlighted at %d, %d, %d
chat.appliedenergistics2.MachineHighlightedNamed=The %d "%d" is now highlighted at %d, %d, %d
chat.appliedenergistics2.StorageHighlighted=The %d containing %d %d is now highlighted at %d, %d, %d
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and can't be highlighted
chat.appliedenergistics2.PickBlockTerminalNotFound=AE2 wireless terminal not found.
chat.appliedenergistics2.PatternRepeaterProvider=§5Provider§r - will provide pattern to current system from in front §5Accessor§r.
chat.appliedenergistics2.PatternRepeaterAccessor=§5Accessor§r - will provide pattern to in front §5Provider§r.
# Creative Tabs
itemGroup.appliedenergistics2=Applied Energistics 2
itemGroup.appliedenergistics2.facades=Applied Energistics 2 - Fassaden
# GUI
gui.appliedenergistics2.CraftingTerminal=Fertigungskonsole
gui.appliedenergistics2.METunnel=ME
gui.appliedenergistics2.ItemTunnel=Item
gui.appliedenergistics2.FluidTunnel=Flüssigkeiten
gui.appliedenergistics2.RedstoneTunnel=Redstone
gui.appliedenergistics2.EUTunnel=EU
gui.appliedenergistics2.RFTunnel=RF
gui.appliedenergistics2.LightTunnel=Licht
gui.appliedenergistics2.SoundTunnel=Sound
gui.appliedenergistics2.OCTunnel=OpenComputers
gui.appliedenergistics2.PressureTunnel=Druck
gui.appliedenergistics2.GTTunnel=GT EU
gui.appliedenergistics2.IFACETunnel=ME Interface
gui.appliedenergistics2.security.extract.name=Extrahieren
gui.appliedenergistics2.security.inject.name=Deponieren
gui.appliedenergistics2.security.craft.name=Fertigen
gui.appliedenergistics2.security.build.name=Bauen
gui.appliedenergistics2.security.security.name=Sicherheit
gui.appliedenergistics2.security.extract.tip=Der Nutzer darf Items aus dem Lager nehmen.
gui.appliedenergistics2.security.inject.tip=Der Nutzer darf neue Items ins Lager legen.
gui.appliedenergistics2.security.craft.tip=Der Nutzer darf Fertigungsanforderungen stellen.
gui.appliedenergistics2.security.build.tip=Der Nutzer darf die physikalische Struktur des Netzwerks verändern und Konfigurationsänderungen vornehmen.
gui.appliedenergistics2.security.security.tip=Der Nutzer darf auf die Sicherheitskonsole des Netzwerks zugreifen.
gui.appliedenergistics2.Efficiency=Effizienz
gui.appliedenergistics2.RequiredPower=Benötigte Energie
gui.appliedenergistics2.StoredPower=Gespeicherte Energie
gui.appliedenergistics2.MaxPower=Max Energie
gui.appliedenergistics2.QuartzCuttingKnife=Quarzmeißel
gui.appliedenergistics2.Inscriber=Gravurdrucker
gui.appliedenergistics2.Wireless=Drahtloser Zugangspunkt
gui.appliedenergistics2.WirelessTerminal=Drahtloskonsole
gui.appliedenergistics2.NoPermissions=Keine Erlaubnis ausgewählt
gui.appliedenergistics2.SecurityCardEditor=Biometrischer Karteneditor
gui.appliedenergistics2.Encoded=Verschlüsselt
gui.appliedenergistics2.Priority=Priorität
gui.appliedenergistics2.StorageBus=Speicherbus
gui.appliedenergistics2.EnergyDrain=Passivverbrauch
gui.appliedenergistics2.Installed=Installiert
gui.appliedenergistics2.NetworkTool=Netzwerksonde
gui.appliedenergistics2.AdvancedNetworkTool=Advanced Network Tool
gui.appliedenergistics2.PowerUsageRate=Energienutzung
gui.appliedenergistics2.PowerInputRate=Energiespeisung
gui.appliedenergistics2.PortableCell=Tragbare Zelle
gui.appliedenergistics2.Security=Sicherheitsterm
gui.appliedenergistics2.CellWorkbench=Zellenwerkbank
gui.appliedenergistics2.QuantumLinkChamber=Quanten-Tunnelkammer
gui.appliedenergistics2.IOPort=ME-IO-Port
gui.appliedenergistics2.Chest=ME-Truhe
gui.appliedenergistics2.Condenser=Materiekondensator
gui.appliedenergistics2.Config=Config
gui.appliedenergistics2.Drive=ME-Laufwerk
gui.appliedenergistics2.ExportBus=ME-Exportbus
gui.appliedenergistics2.GrindStone=Mühlstein
gui.appliedenergistics2.ImportBus=ME-Importbus
gui.appliedenergistics2.Interface=ME-Schnittstelle
gui.appliedenergistics2.LevelEmitter=ME-Füllstandsemitter
gui.appliedenergistics2.Of=Von
gui.appliedenergistics2.Patterns=Schablonen
gui.appliedenergistics2.SpatialIOPort=IO-Raumport
gui.appliedenergistics2.StoredEnergy=Gespeicherte Energie
gui.appliedenergistics2.StoredItems=Gespeicherte Items
gui.appliedenergistics2.StoredStacks=Stored Stacks
gui.appliedenergistics2.Terminal=Konsole
gui.appliedenergistics2.InterfaceTerminal=Schnittstellenkonsole
gui.appliedenergistics2.InterfaceTerminalHint=Zeige oder verstecke die Schnittstelle in der Konsole.
gui.appliedenergistics2.PatternOptimization=Allow pattern optimization
gui.appliedenergistics2.PatternOptimizationHint=Allows patterns from this interface to be modified by pattern optimizer.
gui.appliedenergistics2.PatternOptimizer=Pattern optimizer
gui.appliedenergistics2.StepsPerCraft=Max steps per craft
gui.appliedenergistics2.PatternsAffected=Patterns affected
gui.appliedenergistics2.Multiplied=Multiplied
gui.appliedenergistics2.MultipliedBy=Multiplied by
gui.appliedenergistics2.CurrentPatternOutput=Current pattern output
gui.appliedenergistics2.NewPatternOutput=New pattern output
gui.appliedenergistics2.Optimize=Optimize
gui.appliedenergistics2.FormationPlane=Formationsfläche
gui.appliedenergistics2.VibrationChamber=Vibrationskammer
gui.appliedenergistics2.NetworkDetails=Netzwerkdetails
gui.appliedenergistics2.StorageCells=ME-Speicherzellen
gui.appliedenergistics2.IOBuses=ME-Import-/Exportbus
gui.appliedenergistics2.Stores=Speichert
gui.appliedenergistics2.BytesUsed=Genutzte Bytes
gui.appliedenergistics2.TimeUsed=Time Used
gui.appliedenergistics2.CraftName=Craft Name
gui.appliedenergistics2.Remains=Remains
gui.appliedenergistics2.Progress=Progress
gui.appliedenergistics2.Types=Typen
gui.appliedenergistics2.Blank=Leer
gui.appliedenergistics2.Unlinked=Nicht verbunden
gui.appliedenergistics2.Linked=Verbunden
gui.appliedenergistics2.StoredSize=Gespeicherte Größe
gui.appliedenergistics2.SkyChest=Himmelssteintruhe
gui.appliedenergistics2.PatternTerminal=Schablonenkonsole
gui.appliedenergistics2.PatternTerminalEx=Schablonenkonsole
gui.appliedenergistics2.CraftingPattern=Fertigungsschablone
gui.appliedenergistics2.MolecularAssembler=Molekularassembler
gui.appliedenergistics2.ProcessingPattern=Processing Pattern
gui.appliedenergistics2.Crafts=Fertigt
gui.appliedenergistics2.HoldShift=Hold [LSHIFT] to show Ingredients
gui.appliedenergistics2.PatternView=Press [%s] to view pattern
gui.appliedenergistics2.Result=Result
gui.appliedenergistics2.Results=Results
gui.appliedenergistics2.Ingredients=Ingredients
gui.appliedenergistics2.Ingredient=Ingredient
gui.appliedenergistics2.And=und
gui.appliedenergistics2.Creates=Kreiert
gui.appliedenergistics2.With=mit
gui.appliedenergistics2.Substitute=Nutze Substitution:
gui.appliedenergistics2.BeSubstitute=Can be a substitution:
gui.appliedenergistics2.Yes=Ja
gui.appliedenergistics2.No=Nein
gui.appliedenergistics2.EncodedBy=Encoded by: %s
gui.appliedenergistics2.InWorldCrafting=AE2 In-Welt-Fertigung
gui.appliedenergistics2.inWorldFluix=Wirf 1 Geladenes Certusquarzstück + 1 Netherquarz + Redstone-Staub nebeneinander in eine Pfütze und warte einen Moment.
gui.appliedenergistics2.inWorldPurificationCertus=Wirf einen Certusquarzkeim, gemacht aus Certusquarzstaub und Sand, in eine Pfütze Wasser; um den Prozess zu beschleunigen, füge Kristallwachstumsbeschleuniger hinzu.
gui.appliedenergistics2.inWorldPurificationNether=Wirf einen Netherquarzkeim, gemacht aus Netherquarzstaub und Sand, in eine Pfütze Wasser; um den Prozess zu beschleunigen, füge Kristallwachstumsbeschleuniger hinzu.
gui.appliedenergistics2.inWorldPurificationFluix=Wirf einen Fluixkeim, gemacht aus Fluixstaub und Sand, in eine Pfütze Wasser; um den Prozess zu beschleunigen, füge Kristallwachstumsbeschleuniger hinzu.
gui.appliedenergistics2.inWorldSingularity=Wirf zum Erschaffen 1 Singularität und 1 Enderstaub zusammen und erzeuge in Reichweite der Items eine Explosion.
gui.appliedenergistics2.ChargedQuartz=Geladener Certusquarz entsteht durch Einfügen eines Ungeladenen Certusquarzkristalls in ein Ladegerät, das Energie erhält.
gui.appliedenergistics2.ChargedQuartzFind=Geladener Certusquarz kann relativ selten in der Welt gefunden werden, er sieht aus wie gewöhnlicher Certusquarz, aber er funkelt.
gui.appliedenergistics2.NoSecondOutput=Kein Nebenprodukt
gui.appliedenergistics2.OfSecondOutput=%1$d%% Chance für Nebenprodukt.
gui.appliedenergistics2.MultipleOutputs=%1$d%% second, %2$d%% third output.
gui.appliedenergistics2.SelectAmount=Menge wählen
gui.appliedenergistics2.CopyMode=Kopiermodus
gui.appliedenergistics2.CopyModeDesc=Kontrolliert, ob der Inhalt der Konfigurationsfläche entfernt wird, wenn du die Zelle entfernst.
gui.appliedenergistics2.Next=Weiter
gui.appliedenergistics2.Lumen=Lumen
gui.appliedenergistics2.Empty=Leer
gui.appliedenergistics2.Stored=Gespeichert
gui.appliedenergistics2.AddToBookmark=Bookmark
gui.appliedenergistics2.Cancel=Abbrechen
gui.appliedenergistics2.Suspend=Suspend
gui.appliedenergistics2.Resume=Resume
gui.appliedenergistics2.ETAFormat=HH:mm:ss
gui.appliedenergistics2.SwitchCraftingSimulationDisplayMode=Switch display mode (List/Tree)
gui.appliedenergistics2.Crafting=Fertigung
gui.appliedenergistics2.Scheduled=Geplant
gui.appliedenergistics2.CraftingStatus=Fertigungsstatus
gui.appliedenergistics2.RemainingOperations=Idle Processors
gui.appliedenergistics2.FromStorage=Verfügbar
gui.appliedenergistics2.FromStoragePercent=Used
gui.appliedenergistics2.ToCraft=Zu fertigen
gui.appliedenergistics2.ToCraftRequests=Steps
gui.appliedenergistics2.CraftingPlan=Fertigungsplan
gui.appliedenergistics2.Automatic=Automatisch
gui.appliedenergistics2.Start=Start
gui.appliedenergistics2.StartWithFollow=Start With Follow
gui.appliedenergistics2.Merge=Merge
gui.appliedenergistics2.Missing=Fehlend
gui.appliedenergistics2.NoCraftingTreeReceived=No crafting tree received
gui.appliedenergistics2.CraftingStepLimitExceeded=Crafting step limit exceeded
gui.appliedenergistics2.CraftingSizeLimitExceeded=Crafting size limit exceeded
gui.appliedenergistics2.RequestedItem=Requested item
gui.appliedenergistics2.SimulationIncomplete=Simulation incomplete
gui.appliedenergistics2.Bytes=Speicher
gui.appliedenergistics2.Set=Set
gui.appliedenergistics2.Simulation=Simulation
gui.appliedenergistics2.CoProcessors=Co-Prozessoren
gui.appliedenergistics2.CraftingCPU=Fertigungs-CPU
gui.appliedenergistics2.NoCraftingCPUs=Keine Fertigungs-CPUs verfügbar
gui.appliedenergistics2.CalculatingWait=Berechnung, bitte warten...
gui.appliedenergistics2.Clean=Löschen
gui.appliedenergistics2.InvalidPattern=Ungültige Schablone
gui.appliedenergistics2.UnknownItem=Unknown Item
gui.appliedenergistics2.Range=Reichweite
gui.appliedenergistics2.TransparentFacades=Transparente Fassaden
gui.appliedenergistics2.TransparentFacadesHint=Kontrolliert Sichtbarkeit von Fassaden, währen sich die Netzwerksonde in deiner Hotbar befindet.
gui.appliedenergistics2.CPUs=CPU
gui.appliedenergistics2.NoCraftingJobs=Kein aktiver Fertigungsauftrag
gui.appliedenergistics2.FacadeCrafting=Fassadenfertigung
gui.appliedenergistics2.inWorldCraftingPresses=Gravurdrucke sind im Zentrum von Meteoriten zu finden, welche man in der Welt gelegentlich sieht; sie können mit Hilfe eines Meteoritenkompasses lokalisiert werden.
gui.appliedenergistics2.Included=Einschließlich
gui.appliedenergistics2.Excluded=Ausschließlich
gui.appliedenergistics2.Partitioned=Partitioniert
gui.appliedenergistics2.PartitionedOre=Ore dictionary filter
gui.appliedenergistics2.Precise=Präzise
gui.appliedenergistics2.Fuzzy=Ungenau
gui.appliedenergistics2.Filter=Filter
gui.appliedenergistics2.SmallFontCraft=Craft
gui.appliedenergistics2.LargeFontCraft=+
gui.appliedenergistics2.Renamer=Custom Name: (Enter to set)
gui.appliedenergistics2.OreFilterLabel=Ore dictionary filter
gui.appliedenergistics2.PriorityCard=Priority Card
gui.appliedenergistics2.PriorityCardTooltip=For all your prioritization needs!
gui.appliedenergistics2.PriorityCardTooltipModeEdit=Mode: Edit priority
gui.appliedenergistics2.PriorityCardTooltipModeView=Mode: Print priority
gui.appliedenergistics2.PriorityCardTooltipModeSet=Mode: Apply priority
gui.appliedenergistics2.PriorityCardTooltipModeInc=Mode: Apply and increment priority
gui.appliedenergistics2.PriorityCardTooltipModeDec=Mode: Apply and decrement priority
gui.appliedenergistics2.Sticky=Sticky
gui.appliedenergistics2.Contains=Contains Item
gui.appliedenergistics2.HoldShiftForTooltip=Hold shift for extended tooltip
gui.appliedenergistics2.HoldShiftClick_HIGHLIGHT_INTERFACE=Hold shift click to highlight interface
gui.appliedenergistics2.Nothing=Nichts
gui.appliedenergistics2.VoidCellTooltip=Deletes §4everything§7 stored on it
gui.appliedenergistics2.CellView=Cell View
gui.appliedenergistics2.Inputs=Inputs
gui.appliedenergistics2.Outputs=Outputs
gui.appliedenergistics2.EncodedPattern=Encoded Pattern
gui.appliedenergistics2.Deprecated=Deprecated, will be removed soon!
gui.appliedenergistics2.ViewCellToggleKey=Right-click to toggle
gui.appliedenergistics2.CPUAllowMode=Accept request
gui.appliedenergistics2.CPUAllowAll=All
gui.appliedenergistics2.CPUOnlyAllowNonPlayer=Only from non-player
gui.appliedenergistics2.CPUOnlyAllowPlayer=Only from player
gui.appliedenergistics2.CPUSourcePlayer=Requester
gui.appliedenergistics2.CPUSourceMachineRequested=Machine Requested
gui.appliedenergistics2.NetworkBytesDetails=Network Bytes Details
gui.appliedenergistics2.Items=Items
gui.appliedenergistics2.Fluids=Fluids
gui.appliedenergistics2.Essentias=Essentias
gui.appliedenergistics2.NetworkCellStatus=Cell status
gui.appliedenergistics2.NetworkItemCellCount=Network Item Cell Count
gui.appliedenergistics2.NetworkFluidCellCount=Network Fluid Cell Count
gui.appliedenergistics2.NetworkEssentiaCellCount=Network Essentia Cell Count
gui.appliedenergistics2.TypesInfo=Types
gui.appliedenergistics2.BytesInfo=Bytes
gui.appliedenergistics2.ToFollow=Follow
gui.appliedenergistics2.ToUnfollow=Unfollow
gui.appliedenergistics2.CellRestriction=Cell Restriction
gui.appliedenergistics2.Restricted=Restricted
gui.appliedenergistics2.CellRestrictionTips=0 for default
gui.appliedenergistics2.MaxItems=Max Items:
gui.appliedenergistics2.MaxFluid=Max Fluids:
gui.appliedenergistics2.MaxTypes=Max Types:
gui.appliedenergistics2.NumberOfItems=Number of items
gui.appliedenergistics2.NumberOfFluids=Number of fluids
gui.appliedenergistics2.ItemsPerByte=Items per byte:
gui.appliedenergistics2.FluidsPerByte=Fluids per byte:
gui.appliedenergistics2.BytesPerType=Bytes per type:
gui.appliedenergistics2.SelectColor=Select a Color
gui.appliedenergistics2.Selected=Selected
# GUI Colors - ARGB
gui.color.appliedenergistics2.SearchboxFocused=6E000000
gui.color.appliedenergistics2.SearchboxUnfocused=00000000
gui.color.appliedenergistics2.ItemSlotOverlayUnpowered=66111111
gui.color.appliedenergistics2.ItemSlotOverlayInvalid=66ff6666
gui.color.appliedenergistics2.CraftConfirmMissingItem=1AFF0000
gui.color.appliedenergistics2.CraftingCPUActive=5A45A021
gui.color.appliedenergistics2.CraftingCPUScheduled=FF787878
gui.color.appliedenergistics2.InterfaceTerminalMatch=2A00FF00
gui.color.appliedenergistics2.ProcessBarStartColor=FFE60A00
gui.color.appliedenergistics2.ProcessBarMiddleColor=FFE6E600
gui.color.appliedenergistics2.ProcessBarEndColor=FF0AE600
# GUI Tooltips
gui.tooltips.appliedenergistics2.Stash=Items lagern
gui.tooltips.appliedenergistics2.StashDesc=Items aus dem Fertigungsgitter in Netzwerkspeicher zurücksenden.
gui.tooltips.appliedenergistics2.Substitutions=Ore-Dict-Substitution
gui.tooltips.appliedenergistics2.SubstitutionsDescEnabled=Erlaube Substitution der Eingangskomponenten.
gui.tooltips.appliedenergistics2.SubstitutionsDescDisabled=Verbiete Substitution der Eingangskomponenten.
gui.tooltips.appliedenergistics2.BeSubstitutions=Use as substitution
gui.tooltips.appliedenergistics2.BeSubstitutionsDescEnabled=Allow crafting as substitutions of input components.
gui.tooltips.appliedenergistics2.BeSubstitutionsDescDisabled=Prevent crafting as substitutions of input components. If all patterns available for an ingredient are disabled to be substitutions, crafting simulator will treat them as if they're enabled to be substitutions.
gui.tooltips.appliedenergistics2.PatternSlotConfigTitle=Switch Terminal Mode
gui.tooltips.appliedenergistics2.PatternSlotConfigInfo=Switch slot pattern mode between (16 -> 4) and (4 -> 16)
gui.tooltips.appliedenergistics2.Encode=Schablone kodieren
gui.tooltips.appliedenergistics2.EncodeDescription=Beschreibe die aktuell kodierte Schablone oder eine Leere Schablone mit der eingegebenen Vorlage.
gui.tooltips.appliedenergistics2.FuzzyMode=Ungenauer Vergleich
gui.tooltips.appliedenergistics2.FZPercent_1=Split Damage at 1%
gui.tooltips.appliedenergistics2.FZPercent_10=Split Damage at 10%
gui.tooltips.appliedenergistics2.FZPercent_25=Aufteilen bei 25%
gui.tooltips.appliedenergistics2.FZPercent_50=Aufteilen bei 50%
gui.tooltips.appliedenergistics2.FZPercent_75=Aufteilen bei 75%
gui.tooltips.appliedenergistics2.FZPercent_99=Aufteilen bei 99%
gui.tooltips.appliedenergistics2.SortOrder=Sortierreihenfolge
gui.tooltips.appliedenergistics2.SortBy=Sortiere nach
gui.tooltips.appliedenergistics2.FZIgnoreAll=Nutze jegliche Variante
gui.tooltips.appliedenergistics2.TransferDirection=Transferrichtung
gui.tooltips.appliedenergistics2.TransferToNetwork=Daten ins Netzwerk transferieren
gui.tooltips.appliedenergistics2.TransferToStorageCell=Daten auf Speicherzelle transferieren
gui.tooltips.appliedenergistics2.ToggleSortDirection=Wechsle Sortierrichtung
gui.tooltips.appliedenergistics2.StoredItems=Gespeicherte Items
gui.tooltips.appliedenergistics2.StoredCraftable=Gespeichert / Herstellbar
gui.tooltips.appliedenergistics2.View=Ansicht
gui.tooltips.appliedenergistics2.RedstoneMode=Redstone-Modus
gui.tooltips.appliedenergistics2.OperationMode=Betriebsart
gui.tooltips.appliedenergistics2.NumberOfItems=Nummer der Items
gui.tooltips.appliedenergistics2.ItemName=Item-Name
gui.tooltips.appliedenergistics2.PowerUnits=Energieeinheiten
gui.tooltips.appliedenergistics2.IOMode=Input/Output-Modus
gui.tooltips.appliedenergistics2.ExtractionMode=Extraction Mode
gui.tooltips.appliedenergistics2.CondenserOutput=ME-Kondensator - Output
gui.tooltips.appliedenergistics2.PartitionStorage=Partitionsspeicher
gui.tooltips.appliedenergistics2.Clear=Leeren
gui.tooltips.appliedenergistics2.TrashController=Löschung via Shift-/Space-klick.
gui.tooltips.appliedenergistics2.InterfaceBlockingMode=Blockierungsmodus
gui.tooltips.appliedenergistics2.InterfaceSmartBlockingMode=Smart Blocking Mode
gui.tooltips.appliedenergistics2.InterfaceCraftingMode=Fertigungsmodus
gui.tooltips.appliedenergistics2.Trash=Zerstöre Items
gui.tooltips.appliedenergistics2.MatterBalls=Zu Materiebällen kondensieren \n%s pro Ball
gui.tooltips.appliedenergistics2.Singularity=Zu Singularitäten kondensieren \n%s pro Singularität
gui.tooltips.appliedenergistics2.Read=Nur Extrahieren
gui.tooltips.appliedenergistics2.Write=Nur Insertieren
gui.tooltips.appliedenergistics2.ReadWrite=In beide Richtungen
gui.tooltips.appliedenergistics2.Strict=Strict - Network sees only filtered items
gui.tooltips.appliedenergistics2.Loose=Loose - Network sees everything
gui.tooltips.appliedenergistics2.AlwaysActive=Immer aktiv
gui.tooltips.appliedenergistics2.ActiveWithoutSignal=Aktiv ohne Signal
gui.tooltips.appliedenergistics2.ActiveWithSignal=Aktiv mit Signal
gui.tooltips.appliedenergistics2.ActiveOnPulse=Einmalig aktiv je Puls
gui.tooltips.appliedenergistics2.EmitLevelsBelow=Signal, wenn Limit erreicht oder unterschritten.
gui.tooltips.appliedenergistics2.EmitLevelAbove=Signal, wenn Limit erreicht oder überschritten.
gui.tooltips.appliedenergistics2.SearchMode_Auto=Automatische Suche
gui.tooltips.appliedenergistics2.SearchMode_Standard=Standard-Suche
gui.tooltips.appliedenergistics2.SearchMode_NEIAuto=Automatische Suche mit NEI
gui.tooltips.appliedenergistics2.SearchMode_NEIStandard=Standard-Suche mit NEI
gui.tooltips.appliedenergistics2.SearchMode=Suchleistenmodus
gui.tooltips.appliedenergistics2.PartitionStorageHint=Partition mit aktuell gespeicherten Items erstellen.
gui.tooltips.appliedenergistics2.NextPartitionStorageHint=Click to get next item in the storage.
gui.tooltips.appliedenergistics2.ClearSettings=Config/Einstellungen löschen
gui.tooltips.appliedenergistics2.Craftable=Herstellbar
gui.tooltips.appliedenergistics2.MoveWhenEmpty=Auswerfen wenn leer.
gui.tooltips.appliedenergistics2.MoveWhenWorkIsDone=Auswerfen wenn fertig.
gui.tooltips.appliedenergistics2.MoveWhenFull=Auswerfen wenn voll.
gui.tooltips.appliedenergistics2.Disabled=Deaktiviert
gui.tooltips.appliedenergistics2.Enable=Aktiviert
gui.tooltips.appliedenergistics2.Blocking=Nicht fertigen, wenn Zielinventar Items enthält.
gui.tooltips.appliedenergistics2.NonBlocking=Inhalt des Zielinventars ignorieren.
gui.tooltips.appliedenergistics2.SmartBlocking=Allow insert same recipe.
gui.tooltips.appliedenergistics2.NonSmartBlocking=Regular blocking mode behavior.
gui.tooltips.appliedenergistics2.Craft=Fertigungsverhalten
gui.tooltips.appliedenergistics2.CraftOnly=Beim Export gelagerte Items nicht verwenden, nur Items fertigen.
gui.tooltips.appliedenergistics2.CraftEither=Beim Export gelagerte Items verwenden oder fertigen.
gui.tooltips.appliedenergistics2.LevelType=Level-Typ
gui.tooltips.appliedenergistics2.LevelType_Energy=Energie
gui.tooltips.appliedenergistics2.LevelType_Item_Fluid=Item / Fluid
gui.tooltips.appliedenergistics2.InventoryTweaks=Inventory Tweaks
gui.tooltips.appliedenergistics2.Mod=Mod
gui.tooltips.appliedenergistics2.UsedPercent=Percentage
gui.tooltips.appliedenergistics2.TerminalStyle=Konsolen-Stil
gui.tooltips.appliedenergistics2.TerminalStyle_Full=Vollbildschirmskonsole
gui.tooltips.appliedenergistics2.TerminalStyle_Tall=Hohe zentrierte Konsole
gui.tooltips.appliedenergistics2.TerminalStyle_Small=Kleine zentrierte Konsole
gui.tooltips.appliedenergistics2.SaveAsImage=Save as image
gui.tooltips.appliedenergistics2.HideStored=Hide Stored Items
gui.tooltips.appliedenergistics2.DoesntDespawn=Dieses Item wird nicht verschwinden.
gui.tooltips.appliedenergistics2.EmitterMode=Fertigungs-Emittermodus
gui.tooltips.appliedenergistics2.CraftViaRedstone=Stoße Redstone-Signal aus, um Item zu fertigen.
gui.tooltips.appliedenergistics2.EmitWhenCrafting=Stoße Redstone-Signal aus, während das Item gefertigt wird.
gui.tooltips.appliedenergistics2.ReportInaccessibleItems=Melde unerreichbare Items
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsYes=Ja: Items, die nicht extrahiert werden können, werden sichtbar.
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsNo=Nein: Nur extrahierbare Items werden sichtbar.
gui.tooltips.appliedenergistics2.BlockPlacement=Blockplatzierung
gui.tooltips.appliedenergistics2.BlockPlacementYes=Block wird als Block plaziert.
gui.tooltips.appliedenergistics2.BlockPlacementNo=Block wird als Item plaziert.
gui.tooltips.appliedenergistics2.SchedulingMode=Planungsmodus
gui.tooltips.appliedenergistics2.SchedulingModeDefault=Exportiere das erste Item bis das Netzwerk leer ist, probiere dann das nächste Item.
gui.tooltips.appliedenergistics2.SchedulingModeRoundRobin=Exportiere im Round-Robin-Modus.
gui.tooltips.appliedenergistics2.SchedulingModeRandom=Exportiere im Zufallsmodus.
gui.tooltips.appliedenergistics2.ItemsStored=Items gespeichert: %s
gui.tooltips.appliedenergistics2.ItemCount=Count: %s
gui.tooltips.appliedenergistics2.ItemsRequestable=Anfragbare Items: %s
gui.tooltips.appliedenergistics2.P2PFrequency=Frequency: %s
gui.tooltips.appliedenergistics2.ExtractFromNetworkToContainer=§e%s + Left-click§f to extract §b%s§f from network
gui.tooltips.appliedenergistics2.InsertFromContainerToNetwork=§e%s + Right-click§f to insert §b%s§f into network
gui.tooltips.appliedenergistics2.HoldShiftProcessStack=Hold Shift to process the entire stack
gui.tooltips.appliedenergistics2.RegisterContainerContent=Hold §e%s§f to register as §b%s§f
gui.tooltips.appliedenergistics2.OreFilterHint=Filter items using ore dictionary names
gui.tooltips.appliedenergistics2.OreFilter=Ore Dictionary Filter
gui.tooltips.appliedenergistics2.SearchStringTooltip=Right click to clear the search bar
gui.tooltips.appliedenergistics2.SaveSearchString=Save Search String
gui.tooltips.appliedenergistics2.SaveSearchStringYes=Yes
gui.tooltips.appliedenergistics2.SaveSearchStringNo=No
gui.tooltips.appliedenergistics2.DoublePattern=Double pattern
gui.tooltips.appliedenergistics2.DoublePatternHint=Double stack sizes of pattern inputs and output(s) if it can. x8 when shift is held. Right click to divide instead. Click the middle mouse button to customize the multiplier.
gui.tooltips.appliedenergistics2.DoublePatterns=Double patterns
gui.tooltips.appliedenergistics2.DoublePatternsHint=Double stack sizes of pattern inputs and output(s) if it can. x8 when shift is held. Right click to divide instead.
gui.tooltips.appliedenergistics2.CraftingStatus=Fertigungsstatus
gui.tooltips.appliedenergistics2.CraftingStatusDesc=Opens crafting status window
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblers=Toggles showing crafting interfaces only
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblersDescOff=Showing all interfaces
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblersDescOn=Showing only interfaces on molecular assemblers
gui.tooltips.appliedenergistics2.ToggleShowFullInterfaces=Toggles showing interfaces with full slots
gui.tooltips.appliedenergistics2.ToggleShowFullInterfacesOnDesc=Showing all interfaces
gui.tooltips.appliedenergistics2.ToggleShowFullInterfacesOffDesc=Showing only interfaces with free slots
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterface=Toggles showing interfaces with invalid patterns
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterfaceOnDesc=Showing all interfaces
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterfaceOffDesc=Showing only interfaces with invalid patterns
gui.tooltips.appliedenergistics2.HighlightInterface=Highlight interface
gui.tooltips.appliedenergistics2.SearchFieldInputs=Recipe Inputs
gui.tooltips.appliedenergistics2.SearchFieldOutputs=Recipe Outputs
gui.tooltips.appliedenergistics2.SearchFieldNames=Interface Names
gui.tooltips.appliedenergistics2.OptimizePatterns=Optimize patterns
gui.tooltips.appliedenergistics2.OptimizePatternsNoReq=§cThis option is unavailable because there is no Pattern Optimization Matrix in your network!
gui.tooltips.appliedenergistics2.InsertionModeDefault=Default Insertion Mode
gui.tooltips.appliedenergistics2.InsertionModeDefaultDesc=First to last, merge stacks as necessary
gui.tooltips.appliedenergistics2.InsertionModePreferEmpty=Insertion prefer empty slots
gui.tooltips.appliedenergistics2.InsertionModePreferEmptyDesc=Same as default, but try empty slots first
gui.tooltips.appliedenergistics2.InsertionModeOnlyEmpty=Insert to empty slots only
gui.tooltips.appliedenergistics2.InsertionModeOnlyEmptyDesc=First to last, does not merge stacks
gui.tooltips.appliedenergistics2.SidelessModeSided=Sided Mode
gui.tooltips.appliedenergistics2.SidelessModeSidedDesc=Each fluid is accessible only from one specific side
gui.tooltips.appliedenergistics2.SidelessModeSideless=Sideless Mode
gui.tooltips.appliedenergistics2.SidelessModeSidelessDesc=All fluids are accessible from all sides
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefault=Default Blocking Mode
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefaultDesc=Blocking interfaces follow normal blocking rules (ignore circuits, etc.)
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAll=Loose Mode
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAllDesc=Blocking interfaces will block on any item in this ME system.
gui.tooltips.appliedenergistics2.LockCraftingMode=Lock Crafting
gui.tooltips.appliedenergistics2.LockCraftingModeNone=Never
gui.tooltips.appliedenergistics2.LockCraftingUntilRedstonePulse=Until redstone pulse is received
gui.tooltips.appliedenergistics2.LockCraftingUntilResultReturned=Until crafting result is returned
gui.tooltips.appliedenergistics2.LockCraftingWhileRedstoneHigh=With redstone signal
gui.tooltips.appliedenergistics2.LockCraftingWhileRedstoneLow=Without redstone signal
gui.tooltips.appliedenergistics2.CraftingModeStandard=Standard Crafting Mode
gui.tooltips.appliedenergistics2.CraftingModeStandardDesc=Only starts craft if all ingredients are available in the ME System.
gui.tooltips.appliedenergistics2.CraftingModeIgnoreMissing=Ignore Missing Crafting Mode
gui.tooltips.appliedenergistics2.CraftingModeIgnoreMissingDesc=Starts craft even if ingredients are missing from the ME System.
gui.tooltips.appliedenergistics2.ExtraOptions=Extra Options
gui.tooltips.appliedenergistics2.SwitchBytesInfo=Cell Info
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Item=Item
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Fluid=Fluid
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Essentia=Essentia
gui.tooltips.appliedenergistics2.PriorityCardMode=Priority Card Mode
gui.tooltips.appliedenergistics2.PriorityCardMode_Edit=Edit priority of targets.
gui.tooltips.appliedenergistics2.PriorityCardMode_View=Print priority of targets.
gui.tooltips.appliedenergistics2.PriorityCardMode_Set=Apply priority to targets.
gui.tooltips.appliedenergistics2.PriorityCardMode_Inc=Apply priority to targets and increment by 1.
gui.tooltips.appliedenergistics2.PriorityCardMode_Dec=Apply priority to targets and decrement by 1.
gui.tooltips.appliedenergistics2.MultiplyPattern=Multiply
gui.tooltips.appliedenergistics2.DividePattern=Divide
gui.tooltips.appliedenergistics2.MultiplyOrDividePatternHint=If it's positive, it's multiplying by that number. If it's negative, it's dividing by that number. It will not work if it is not divisible.
gui.tooltips.appliedenergistics2.ToFollow=Click to follow this craft and receive message when it is complete\nYou are not following this crafting job right now
gui.tooltips.appliedenergistics2.ToUnfollow=Click to stop following this craft\nYou are following this crafting job and will receive chat message when it's complete
gui.tooltips.appliedenergistics2.StringOrder=Sorting
gui.tooltips.appliedenergistics2.StringOrderNatural=Default
gui.tooltips.appliedenergistics2.StringOrderAlphanum=Natural Order
gui.tooltips.appliedenergistics2.CellRestrictionLabel=Cell Restriction
gui.tooltips.appliedenergistics2.CellRestrictionHint=Setup Cell Restriction
gui.tooltips.appliedenergistics2.SearchGotoNext=Find next
gui.tooltips.appliedenergistics2.SearchGotoPrev=Find prev
gui.tooltips.appliedenergistics2.CPUAllowMode=Crafting requests limitation
gui.tooltips.appliedenergistics2.CPUAllowAllDesc=Allow all crafting requests
gui.tooltips.appliedenergistics2.CPUOnlyAllowPlayerDesc=Only allow crafting requests from player
gui.tooltips.appliedenergistics2.CPUOnlyAllowNonPlayerDesc=Only allow crafting requests from non-player
gui.tooltips.appliedenergistics2.Suspend=Click to stop this CPU from sending out crafts
gui.tooltips.appliedenergistics2.Resume=Click to make this CPU send out crafts again
gui.tooltips.appliedenergistics2.PinsSection=Pins Section
gui.tooltips.appliedenergistics2.PinsSectionActive=Pins Section Enabled\n[Shift + Right Click] pinned item to remove it from pins section
gui.tooltips.appliedenergistics2.PinsSectionDisabled=Pins Section Disabled
gui.tooltips.appliedenergistics2.scheduledreason.SOMETHING_STUCK=Something stuck in interface
gui.tooltips.appliedenergistics2.scheduledreason.BLOCKING_MODE=Blocking Mode
gui.tooltips.appliedenergistics2.scheduledreason.LOCK_MODE=Lock Mode
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=Can't find target to push
gui.tooltips.appliedenergistics2.scheduledreason.NOT_ENOUGH_INGREDIENTS=Not enough ingredients
gui.tooltips.appliedenergistics2.scheduledreason.SAME_NETWORK=Target interface in same network
gui.tooltips.appliedenergistics2.scheduledreason.UNSUPPORTED_STACK=Contains a stack which not supported by any target around interface
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstitute=Toggles showing interfaces with patterns with substitutions enabled
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOnDesc=Showing all interfaces
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOffDesc=Showing only interfaces with patterns with substitutions enabled
gui.tooltips.appliedenergistics2.BlockDriveWarning=§4Do not move chests with AE drives\n§4It may corrupt your profile. No refunds!
gui.tooltips.appliedenergistics2.BlockCreativeEnergyCell=§dInfinite Energy
gui.tooltips.appliedenergistics2.PartCreativeEnergy=§dInfinite Energy
gui.tooltips.appliedenergistics2.BlockCreativeEnergyController=§dInfinite Energy
gui.tooltips.appliedenergistics2.PreconfiguredPriority=Preconfigured storage priority: §f%s
# Units
gui.appliedenergistics2.units.appliedenergistics=AE
gui.appliedenergistics2.units.ic2=Energy Units
gui.appliedenergistics2.units.mekanism=Joules
gui.appliedenergistics2.units.rotarycraft=Watt
gui.appliedenergistics2.units.thermalexpansion=Redstone Flux
# Colors
gui.appliedenergistics2.White=Weiß
gui.appliedenergistics2.Orange=Orange
gui.appliedenergistics2.Magenta=Magenta
gui.appliedenergistics2.LightBlue=Hellblau
gui.appliedenergistics2.Yellow=Gelb
gui.appliedenergistics2.Lime=Hellgrün
gui.appliedenergistics2.Pink=Pink
gui.appliedenergistics2.Gray=Grau
gui.appliedenergistics2.LightGray=Hellgrau
gui.appliedenergistics2.Cyan=Türkis
gui.appliedenergistics2.Purple=Violett
gui.appliedenergistics2.Blue=Blau
gui.appliedenergistics2.Brown=Braun
gui.appliedenergistics2.Green=Grün
gui.appliedenergistics2.Red=Rot
gui.appliedenergistics2.Black=Schwarz
gui.appliedenergistics2.Fluix=Fluix
# Waila
waila.appliedenergistics2.Crafting=Fertigung
waila.appliedenergistics2.DeviceOnline=Gerät Online
waila.appliedenergistics2.DeviceOffline=Gerät Offline
waila.appliedenergistics2.DeviceMissingChannel=Gerät ohne Kanal
waila.appliedenergistics2.Locked=Gesperrt
waila.appliedenergistics2.Unlocked=Entsperrt
waila.appliedenergistics2.Showing=Zeigt
waila.appliedenergistics2.Contains=Enthält
waila.appliedenergistics2.Channels=%1$d von %2$d Kanälen
waila.appliedenergistics2.ChannelsUnbound=%1$d Channels
waila.appliedenergistics2.P2PUnlinked=Unlinked
waila.appliedenergistics2.P2PInputOneOutput=Linked (Input Side)
waila.appliedenergistics2.P2PInputManyOutputs=Linked (Input Side) - %d Outputs
waila.appliedenergistics2.P2POutput=Linked (Output Side)
waila.appliedenergistics2.Booting=Network is booting
waila.appliedenergistics2.CraftingLockedByLackOfRedstoneSignal=Locked by lack of redstone signal
waila.appliedenergistics2.CraftingLockedByRedstoneSignal=Locked by redstone signal
waila.appliedenergistics2.CraftingLockedUntilPulse=Waiting for redstone pulse to unlock
waila.appliedenergistics2.CraftingLockedUntilResult=Waiting for results to unlock
waila.appliedenergistics2.CoordinateX=X
waila.appliedenergistics2.CoordinateY=Y
waila.appliedenergistics2.CoordinateZ=Z
waila.appliedenergistics2.Dimension=Dimension
waila.appliedenergistics2.Id=id
waila.appliedenergistics2.ConnectedTo=Connected to
waila.appliedenergistics2.Disconnected=Disconnected
waila.appliedenergistics2.Singularity=Singularity
waila.appliedenergistics2.Provider=§5Provider§r
waila.appliedenergistics2.Accessor=§5Accessor§r
waila.appliedenergistics2.Waiting=Waiting:
waila.appliedenergistics2.IOBusSpeed=Speed: %s %s/t
# Baubles Extended
slot.Terminal=§aTerminal§7
# Items
item.appliedenergistics2.ItemBasicStorageCell.1k.name=1k ME-Speicherzelle
item.appliedenergistics2.ItemBasicStorageCell.4k.name=4k ME-Speicherzelle
item.appliedenergistics2.ItemBasicStorageCell.16k.name=16k ME-Speicherzelle
item.appliedenergistics2.ItemBasicStorageCell.64k.name=64k ME-Speicherzelle
item.appliedenergistics2.ItemAdvancedStorageCell.256k.name=256k ME-Speicherzelle
item.appliedenergistics2.ItemAdvancedStorageCell.1024k.name=1024k ME-Speicherzelle
item.appliedenergistics2.ItemAdvancedStorageCell.4096k.name=4096k ME-Speicherzelle
item.appliedenergistics2.ItemAdvancedStorageCell.16384k.name=16384k ME-Speicherzelle
item.appliedenergistics2.ItemExtremeStorageCell.Container.name=ME Blockcontainer-Speicherzelle
item.appliedenergistics2.ItemExtremeStorageCell.Quantum.name=ME Quantum-Speicherzelle
item.appliedenergistics2.ItemExtremeStorageCell.Singularity.name=ME Digitale Singularität-Speicherzelle
item.appliedenergistics2.ItemExtremeStorageCell.Universe.name=Artificial Universe ME Storage Cell
item.appliedenergistics2.ItemCreativeStorageCell.name=Kreative ME-Speicherzelle
item.appliedenergistics2.ItemVoidStorageCell.name=Void ME-Speicherzelle
item.appliedenergistics2.ItemEncodedPattern.name=Kodierte ME-Schablone
item.appliedenergistics2.ItemEncodedUltimatePattern.name=Encoded Ultimate Pattern
item.appliedenergistics2.ItemViewCell.name=Sichtzelle
item.appliedenergistics2.ItemFacade.name=Kabelfassade
item.appliedenergistics2.ItemCrystalSeed.name=Seed
item.appliedenergistics2.ItemCrystalSeed.Certus.name=Certusquarzkeim
item.appliedenergistics2.ItemCrystalSeed.Nether.name=Netherquarzkeim
item.appliedenergistics2.ItemCrystalSeed.Fluix.name=Fluixkeim
item.appliedenergistics2.ItemPart.InvalidType.name=Deaktiviertes Item
item.appliedenergistics2.ItemMaterial.InvalidType.name=Dieses Item ist deaktiviert.
item.appliedenergistics2.ItemMaterial.name=ME Component
item.appliedenergistics2.ItemPart.name=ME Cable and/or Bus
item.appliedenergistics2.ItemMaterial.BlankPattern.name=Leere Schablone
item.appliedenergistics2.ItemMaterial.FormationCore.name=Formationskern
item.appliedenergistics2.ItemMaterial.AnnihilationCore.name=Annihilationskern
item.appliedenergistics2.ItemMaterial.BasicCard.name=Basiskarte
item.appliedenergistics2.ItemMaterial.AdvCard.name=Fortgeschrittene Karte
item.appliedenergistics2.ItemMaterial.CardCapacity.name=Kapazitätskarte
item.appliedenergistics2.ItemMaterial.CardPatternCapacity.name=Pattern Capacity Card
item.appliedenergistics2.ItemMaterial.CardFuzzy.name=Ungenauigkeitskarte
item.appliedenergistics2.ItemMaterial.CardInverter.name=Umkehrungskarte
item.appliedenergistics2.ItemMaterial.CardRedstone.name=Redstone-Karte
item.appliedenergistics2.ItemMaterial.CardSpeed.name=Beschleunigungskarte
item.appliedenergistics2.ItemMaterial.CardSuperSpeed.name=Hyper-Acceleration Card
item.appliedenergistics2.ItemMaterial.CardOreFilter.name=Oredictionary Filter Card
item.appliedenergistics2.ItemMaterial.CardPatternRefiller.name=Pattern Refiller Card
item.appliedenergistics2.ItemMaterial.CardAdvancedBlocking.name=Advanced Blocking Card
item.appliedenergistics2.ItemMaterial.CardLockCrafting.name=Locking Card
item.appliedenergistics2.ItemMaterial.CardSticky.name=Sticky Card
item.appliedenergistics2.ItemMaterial.CardVoidOverflow.name=Overflow Void Card
item.appliedenergistics2.ItemMaterial.CardDistribution.name=Equal Distribution Card
item.appliedenergistics2.ItemMaterial.CardFakeCrafting.name=Fake Crafting Card
item.appliedenergistics2.ItemMaterial.CardSuperluminalSpeed.name=Superluminal Acceleration Card
item.appliedenergistics2.ItemMaterial.Cell2SpatialPart.name=2³ Raumkomponente
item.appliedenergistics2.ItemMaterial.Cell16SpatialPart.name=16³ Raumkomponente
item.appliedenergistics2.ItemMaterial.Cell128SpatialPart.name=128³ Raumkomponente
item.appliedenergistics2.ItemMaterial.Cell1kPart.name=1k ME-Speicherkomponente
item.appliedenergistics2.ItemMaterial.Cell4kPart.name=4k ME-Speicherkomponente
item.appliedenergistics2.ItemMaterial.Cell16kPart.name=16k ME-Speicherkomponente
item.appliedenergistics2.ItemMaterial.Cell64kPart.name=64k ME-Speicherkomponente
item.appliedenergistics2.ItemMaterial.Cell256kPart.name=256k ME-Speicherkomponente
item.appliedenergistics2.ItemMaterial.Cell1024kPart.name=1024k ME-Speicherkomponente
item.appliedenergistics2.ItemMaterial.Cell4096kPart.name=4096k ME-Speicherkomponente
item.appliedenergistics2.ItemMaterial.Cell16384kPart.name=16384k ME-Speicherkomponente
item.appliedenergistics2.ItemMaterial.CertusQuartzCrystal.name=Certusquarzkristall
item.appliedenergistics2.ItemMaterial.CertusQuartzCrystalCharged.name=Geladener Certusquarzkristall
item.appliedenergistics2.ItemMaterial.CertusQuartzDust.name=Certusquarzstaub
item.appliedenergistics2.ItemMaterial.EmptyStorageCell.name=ME-Speichergehäuse
item.appliedenergistics2.ItemMaterial.EmptyAdvancedStorageCell.name=ME Advanced Storage Housing
item.appliedenergistics2.ItemMaterial.EnderDust.name=Enderstaub
item.appliedenergistics2.ItemMaterial.Flour.name=Mehl
item.appliedenergistics2.ItemMaterial.FluixCrystal.name=Fluixkristall
item.appliedenergistics2.ItemMaterial.FluixDust.name=Fluixstaub
item.appliedenergistics2.ItemMaterial.FluixPearl.name=Fluixperle
item.appliedenergistics2.ItemMaterial.GoldDust.name=Goldstaub
item.appliedenergistics2.ItemMaterial.IronDust.name=Eisenstaub
item.appliedenergistics2.ItemMaterial.IronNugget.name=Eisennugget
item.appliedenergistics2.ItemMaterial.MatterBall.name=Materieball
item.appliedenergistics2.ItemMaterial.NetherQuartzDust.name=Netherquarzstaub
item.appliedenergistics2.ItemMaterial.PurifiedCertusQuartzCrystal.name=Reiner Certusquarzkristall
item.appliedenergistics2.ItemMaterial.PurifiedFluixCrystal.name=Reiner Fluixkristall
item.appliedenergistics2.ItemMaterial.PurifiedNetherQuartzCrystal.name=Reiner Netherquarzkristall
item.appliedenergistics2.ItemMaterial.QESingularity.name=Quantenverschränkte Singularität
item.appliedenergistics2.ItemMaterial.Silicon.name=Silizium
item.appliedenergistics2.ItemMaterial.Singularity.name=Singularität
item.appliedenergistics2.ItemMaterial.Wireless.name=Drahtlosempfänger
item.appliedenergistics2.ItemMaterial.WirelessBooster.name=Drahtlosverstärker
item.appliedenergistics2.ItemMaterial.WoodenGear.name=Holzzahnrad
item.appliedenergistics2.ItemMaterial.NamePress.name=Schreiber-Namensdruck
item.appliedenergistics2.ItemMaterial.EngProcessorPress.name=Gravur-Konstruktionsdruck
item.appliedenergistics2.ItemMaterial.CalcProcessorPress.name=Gravur-Kalkulationsdruck
item.appliedenergistics2.ItemMaterial.LogicProcessorPress.name=Gravur-Logikdruck
item.appliedenergistics2.ItemMaterial.SiliconPress.name=Gravur-Siliziumdruck
item.appliedenergistics2.ItemMaterial.EngProcessorPrint.name=Gedruckter Konstruktionsschaltkreis
item.appliedenergistics2.ItemMaterial.CalcProcessorPrint.name=Gedruckter Kalkulationsschaltkreis
item.appliedenergistics2.ItemMaterial.LogicProcessorPrint.name=Gedruckter Logikschaltkreis
item.appliedenergistics2.ItemMaterial.SiliconPrint.name=Gedrucktes Silizium
item.appliedenergistics2.ItemMaterial.EngProcessor.name=Konstruktionsprozessor
item.appliedenergistics2.ItemMaterial.CalcProcessor.name=Kalkulationsprozessor
item.appliedenergistics2.ItemMaterial.LogicProcessor.name=Logikprozessor
item.appliedenergistics2.ItemMaterial.LogicProcessorAsm.name=Unfertiger Logikprozessor
item.appliedenergistics2.ItemMaterial.SkyDust.name=Himmelssteinstaub
item.appliedenergistics2.ItemMaterial.CardCrafting.name=Fertigungskarte
item.appliedenergistics2.ItemPart.FormationPlane.name=ME-Formationsfeld
item.appliedenergistics2.ItemPart.AnnihilationPlane.name=ME-Annihilationsfeld
item.appliedenergistics2.ItemPart.IdentityAnnihilationPlane.name=ME-Identitätsannihilationsfelds
item.appliedenergistics2.ItemPart.CableAnchor.name=Kabelanker
item.appliedenergistics2.ItemPart.CableCovered.name=Verdecktes ME-Kabel
item.appliedenergistics2.ItemPart.CableGlass.name=ME-Glaskabel
item.appliedenergistics2.ItemPart.CableSmart.name=Schlaues ME-Kabel
item.appliedenergistics2.ItemPart.CableDense.name=Dichtes ME-Kabel
item.appliedenergistics2.ItemPart.CableDenseCovered.name=ME Dense Covered Cable
item.appliedenergistics2.ItemPart.StorageMonitor.name=ME-Speichermonitor
item.appliedenergistics2.ItemPart.ConversionMonitor.name=ME-Konversionsmonitor
item.appliedenergistics2.ItemPart.ThroughputMonitor.name=ME Throughput Monitor
item.appliedenergistics2.ItemPart.SemiDarkMonitor.name=Leuchtfeld
item.appliedenergistics2.ItemPart.Monitor.name=Helles Leuchtfeld
item.appliedenergistics2.ItemPart.DarkMonitor.name=Dunkles Leuchtfeld
item.appliedenergistics2.ItemPart.ExportBus.name=ME-Exportbus
item.appliedenergistics2.ItemPart.ImportBus.name=ME-Importbus
item.appliedenergistics2.ItemPart.Interface.name=ME-Schnittstelle
item.appliedenergistics2.ItemPart.LevelEmitter.name=ME-Füllstandsemitter
item.appliedenergistics2.ItemPart.P2PTunnel.name=P2P-Tunnel
item.appliedenergistics2.ItemPart.PatternTerminal.name=ME-Schablonenkonsole
item.appliedenergistics2.ItemPart.PatternTerminalEx.name=ME Processing Pattern Terminal
item.appliedenergistics2.ItemPart.QuartzFiber.name=Quarzfaser
item.appliedenergistics2.ItemPart.PartCreativeEnergy.name=Creative Energy Anchor
item.appliedenergistics2.ItemPart.StorageBus.name=ME-Speicherbus
item.appliedenergistics2.ItemPart.Terminal.name=ME-Konsole
item.appliedenergistics2.ItemPart.CraftingTerminal.name=ME-Fertigungskonsole
item.appliedenergistics2.ItemPart.InterfaceTerminal.name=ME-Schnittstellenkonsole
item.appliedenergistics2.ItemPart.InvertedToggleBus.name=Invertierter schaltbarer ME-Bus
item.appliedenergistics2.ItemPart.ToggleBus.name=Schaltbarer ME-Bus
item.appliedenergistics2.ItemPart.CraftingMonitor.name=ME-Fertigungsmonitor
item.appliedenergistics2.ItemPart.PatternRepeater.name=ME Pattern Repeater
item.appliedenergistics2.ItemSpatialStorageCell.128Cubed.name=128³-Raumspeicherzelle
item.appliedenergistics2.ItemSpatialStorageCell.16Cubed.name=16³-Raumspeicherzelle
item.appliedenergistics2.ItemSpatialStorageCell.2Cubed.name=2³-Raumspeicherzelle
item.appliedenergistics2.ToolCertusQuartzAxe.name=Certusquarzaxt
item.appliedenergistics2.ToolCertusQuartzCuttingKnife.name=Certusquarzmeißel
item.appliedenergistics2.ToolCertusQuartzHoe.name=Certusquarzhacke
item.appliedenergistics2.ToolCertusQuartzPickaxe.name=Certusquarzspitzhacke
item.appliedenergistics2.ToolCertusQuartzSpade.name=Certusquarzschaufel
item.appliedenergistics2.ToolCertusQuartzSword.name=Certusquarzschwert
item.appliedenergistics2.ToolCertusQuartzWrench.name=Certusquarzschraubenschlüssel
item.appliedenergistics2.ToolNetherQuartzAxe.name=Netherquarzaxt
item.appliedenergistics2.ToolNetherQuartzCuttingKnife.name=Netherquarzmeißel
item.appliedenergistics2.ToolNetherQuartzHoe.name=Netherquarzhacke
item.appliedenergistics2.ToolNetherQuartzPickaxe.name=Netherquarzspitzhacke
item.appliedenergistics2.ToolNetherQuartzSpade.name=Netherquarzschaufel
item.appliedenergistics2.ToolNetherQuartzSword.name=Netherquarzschwert
item.appliedenergistics2.ToolNetherQuartzWrench.name=Netherquarzschraubenschlüssel
item.appliedenergistics2.ItemPaintBall.name=Farbball
item.appliedenergistics2.ToolPortableCell.name=Tragbare Zelle
item.appliedenergistics2.ToolNetworkTool.name=Netzwerksonde
item.appliedenergistics2.ToolAdvancedNetworkTool.name=Advanced Network Tool
item.appliedenergistics2.ToolChargedStaff.name=Geladener Stab
item.appliedenergistics2.ToolEntropyManipulator.name=Entropiemanipulator
item.appliedenergistics2.ToolMassCannon.name=Materiekanone
item.appliedenergistics2.ToolMemoryCard.name=Speicherkarte
item.appliedenergistics2.ToolPriorityCard.name=Priority Card
item.appliedenergistics2.ToolColorApplicator.name=Farbapplikator
item.appliedenergistics2.ToolWirelessTerminal.name=Drahtlose Zugangskonsole
item.appliedenergistics2.ToolBiometricCard.name=Biometriekarte
item.appliedenergistics2.ToolDebugCard.name=Dev.Debug-Karte
item.appliedenergistics2.ToolReplicatorCard.name=Dev.Replikator-Karte
# Commands
commands.ae2.usage=Befehle verfügbar in Applied Energistics 2 - Verwende '/ae2 list' für eine Liste und '/ae2 help _____' für Hilfe zu einem Befehl.
commands.ae2.permissions=Du hast nicht die erforderlichen Berechtigungen, um diesen Befehl auszuführen.
commands.ae2.ChunkLogger=Schalted das Berichten von Chunk-Loading und Chunk-Unloading im Server-log um. ( OP )
commands.ae2.ChunkLoggerOn=Chunk Logging ist aktiviert
commands.ae2.ChunkLoggerOff=Chunk Logging ist deaktiviert
commands.ae2.Supporters=Zeigt eine Liste aller AE2-Unterstützer
commands.ae2.Profiler=Grid profiling command, pass <x y z [dimension]> of some tile in the grid to start/stop profiling
commands.ae2.ProfilerStart=Profiling started
commands.ae2.ProfilerFailed=No AE tile here
commands.ae2.ProfilerGridDown=This grid is offline
commands.ae2.ProfilerStop=Average nanoseconds taken by this grid per tick:
commands.ae2.ProfilerFailedDim=No such dimension
commands.ae2.ToggleFullAccess=Toggle OP full AE access ignoring security terminal settings
commands.ae2.ToggleDebugTiming=Toggle debug tick manager logging
commands.ae2.ToggleDebugPathfinding=Toggle pathfinding debug logging
# Achievements
achievement.ae2.Compass=Meteoritenjäger
achievement.ae2.Compass.desc=Fertige einen Meteoritenkompass
achievement.ae2.Presses=Unbekannte Technologie
achievement.ae2.Presses.desc=Finde eine Prozessorenpresse
achievement.ae2.SpatialIO=Raumkoordinaten
achievement.ae2.SpatialIO.desc=Fertige einen IO-Raumport
achievement.ae2.SpatialIOExplorer=To boldly go
achievement.ae2.SpatialIOExplorer.desc=Werde in einer Raumspeicherzelle gespeichert
achievement.ae2.StorageCell=Besser als Truhen
achievement.ae2.StorageCell.desc=Fertige eine Speicherzelle
achievement.ae2.IOPort=Fertigungszellenshuffle
achievement.ae2.IOPort.desc=Fertige einen ME-IO-Port
achievement.ae2.CraftingTerminal=Eine (viel) größere Bank
achievement.ae2.CraftingTerminal.desc=Fertige eine Fertigungskonsole
achievement.ae2.PatternTerminal=Crafting Maestro
achievement.ae2.PatternTerminal.desc=Fertige eine Schablonenkonsole
achievement.ae2.ChargedQuartz=Schockierend
achievement.ae2.ChargedQuartz.desc=Finde geladenen Certusquartz
achievement.ae2.Fluix=Unnatürlich
achievement.ae2.Fluix.desc=Stelle Fluixkristalle her
achievement.ae2.Charger=Fluixproduktion
achievement.ae2.Charger.desc=Fertige ein Ladegerät
achievement.ae2.CrystalGrowthAccelerator=Beschleuniger ist eine Untertreibung
achievement.ae2.CrystalGrowthAccelerator.desc=Fertige einen Kristallwachstumsbeschleuniger
achievement.ae2.GlassCable=Fluix-Energie-Verbingung
achievement.ae2.GlassCable.desc=Fertige ME-Glaskabel
achievement.ae2.Networking1=Netzwerklehrling
achievement.ae2.Networking1.desc=Erreiche 8 Kanäle mit Geräten in einem Netzwerk
achievement.ae2.Controller=Netzwerkzentrale
achievement.ae2.Controller.desc=Fertige einen ME-Controller
achievement.ae2.Networking2=Netzwerkingeneur
achievement.ae2.Networking2.desc=Erreiche 128 Kanäle mit Geräten in einem Netzwerk
achievement.ae2.Networking3=Netzwerkadministrator
achievement.ae2.Networking3.desc=Erreiche 2048 Kanäle mit Geräten in einem Netzwerk
achievement.ae2.P2P=Punkt-zu-Punkt-Verbindung
achievement.ae2.P2P.desc=Fertige einen P2P-Tunnel
achievement.ae2.Recursive=Rekursives Netzwerken
achievement.ae2.Recursive.desc=Platziere eine ME-Schnittstelle auf einen Speicherbus
achievement.ae2.CraftingCPU=NextGen-Fertigung
achievement.ae2.CraftingCPU.desc=Fertige eine Fertigungs-CPU
achievement.ae2.Facade=Netzwerkästhetik
achievement.ae2.Facade.desc=Fertige eine Kabelfassade
achievement.ae2.NetworkTool=Netzwerkdiagnose
achievement.ae2.NetworkTool.desc=Fertige eine Netzwerksonde
achievement.ae2.PortableCell=Speichernomade
achievement.ae2.PortableCell.desc=Fertige eine Tragbare Zelle
achievement.ae2.StorageBus=Uneingeschränktes Potential
achievement.ae2.StorageBus.desc=Fertige einen Speicherbus
achievement.ae2.QNB=Quantum Tunneling
achievement.ae2.QNB.desc=Fertige einen Quantenlink
# Stats
stat.ae2.ItemsInserted=Items zu ME Speicher hinzugefügt
stat.ae2.ItemsExtracted=Items aus ME Speicher entfernt
stat.ae2.TurnedCranks=Runden gekurbelt
# Keys
key.appliedenergistics2.category=Applied Energistics 2
key.pick_block.desc=AE2 Pick Block
key.toggle_focus.desc=Toggle search box focus
key.search_connected_inventories.desc=Search network inventories for item
key.container_interaction.desc=Container Item Interaction
# NEI
nei.options.keys.gui.pattern_view=View Pattern

View File

@@ -1,977 +0,0 @@
# Blocks
tile.appliedenergistics2.BlockCableBus.name=Cable y/o Dispositivo AE2
tile.appliedenergistics2.BlockCellWorkbench.name=Banco de Trabajo de Celdas
tile.appliedenergistics2.BlockCharger.name=Cargador
tile.appliedenergistics2.BlockChest.name=Cofre ME
tile.appliedenergistics2.BlockCondenser.name=Condensador de Materia
tile.appliedenergistics2.BlockController.name=Controlador ME
tile.appliedenergistics2.BlockCreativeEnergyController.name=Controlador autoalimentado ME
tile.appliedenergistics2.BlockCrank.name=Manivela de Madera
tile.appliedenergistics2.BlockCreativeEnergyCell.name=Celda de Energía Creativa
tile.appliedenergistics2.BlockDenseEnergyCell.name=Celda de Energía Densa
tile.appliedenergistics2.BlockEnergyCell.name=Celda de Energía
tile.appliedenergistics2.BlockDrive.name=Bahía de Discos ME
tile.appliedenergistics2.BlockEnergyAcceptor.name=Aceptador de energía
tile.appliedenergistics2.BlockGrinder.name=Piedra de Afilar de Cuarzo
tile.appliedenergistics2.BlockMatrixFrame.name=Marco de Matriz
tile.appliedenergistics2.BlockIOPort.name=Puerto ME-IO
tile.appliedenergistics2.BlockInscriber.name=Inscriptor
tile.appliedenergistics2.BlockInterface.name=Interfaz ME
tile.appliedenergistics2.BlockQuantumLinkChamber.name=Cámara de enlace cuántico ME
tile.appliedenergistics2.BlockQuantumRing.name=Anillo Cuántico ME
tile.appliedenergistics2.BlockFluix.name=Bloque de Fluix
tile.appliedenergistics2.BlockQuartz.name=Bloque de Cuarzo de Certus
tile.appliedenergistics2.BlockQuartzChiseled.name=Bloque de Cuarzo de Certus Cincelado
tile.appliedenergistics2.BlockQuartzGlass.name=Cristal de cuarzo
tile.appliedenergistics2.BlockQuartzLamp.name=Cristal de cuarzo vibrante
tile.appliedenergistics2.BlockQuartzPillar.name=Pilar de Cuarzo de Certus
tile.appliedenergistics2.BlockQuartzTorch.name=Soporte de cuarzo cargado
tile.appliedenergistics2.BlockLightDetector.name=Soporte de detección de luz
tile.appliedenergistics2.BlockSpatialIOPort.name=Puerto IO Espacial
tile.appliedenergistics2.BlockSpatialPylon.name=Pilón Espacial
tile.appliedenergistics2.BlockTinyTNT.name=TNT Chiquita
tile.appliedenergistics2.BlockVibrationChamber.name=Cámara de Vibración
tile.appliedenergistics2.BlockWireless.name=Punto de Acceso Inalámbrico ME
tile.appliedenergistics2.BlockWireless.desc=Right click with terminal in hand to bind it
tile.appliedenergistics2.OreQuartz.name=Mineral de Cuarzo de Certus
tile.appliedenergistics2.OreQuartzCharged.name=Mineral de Cuarzo de Certus Cargado
tile.appliedenergistics2.BlockSecurity.name=Terminal de Seguridad ME
tile.appliedenergistics2.BlockQuartzGrowthAccelerator.name=Acelerador de Crecimiento de Cristales
tile.appliedenergistics2.BlockSkyStone.name=Piedra del cielo
tile.appliedenergistics2.BlockSkyStone.Block.name=Bloque de Piedra del Cielo
tile.appliedenergistics2.BlockSkyStone.Brick.name=Ladrillo de Piedra del Cielo
tile.appliedenergistics2.BlockSkyStone.SmallBrick.name=Ladrillo Pequeño de Piedra del Cielo
tile.appliedenergistics2.BlockSkyChest.name=Cofre de piedra del cielo
tile.appliedenergistics2.BlockSkyChest.Block.name=Cofre de bloques de piedra del cielo
tile.appliedenergistics2.BlockSkyCompass.name=Brújula de meteoritos
tile.appliedenergistics2.BlockCraftingMonitor.name=Monitor de Elaboración
tile.appliedenergistics2.BlockCraftingStorage.name=§61К§r Almacenamiento de Elaboración
tile.appliedenergistics2.BlockCraftingStorage4k.name=§e4k§r Almacenamiento de Elaboración
tile.appliedenergistics2.BlockCraftingStorage16k.name=§a16k§r Almacenamiento de Elaboración
tile.appliedenergistics2.BlockCraftingStorage64k.name=§b64k§r Almacenamiento de Elaboración
tile.appliedenergistics2.BlockCraftingStorage256k.name=§9256k§r Almacenamiento de Elaboración
tile.appliedenergistics2.BlockCraftingStorage1024k.name=§d1024k§r Almacenamiento de Elaboración
tile.appliedenergistics2.BlockCraftingStorage4096k.name=§c4096k§r Almacenamiento de elaboración
tile.appliedenergistics2.BlockCraftingStorage16384k.name=§516384k§r Almacenamiento de elaboración
tile.appliedenergistics2.BlockCraftingStorageSingularity.name=Almacenamiento de elaboración de singularidad
tile.appliedenergistics2.BlockCraftingAccelerator.name=Unidad de co-procesamiento de la elaboración
tile.appliedenergistics2.BlockCraftingAccelerator4x.name=Unidad de co-procesamiento de 4 núcleos
tile.appliedenergistics2.BlockCraftingAccelerator16x.name=Unidad de co-procesamiento de 16 núcleos
tile.appliedenergistics2.BlockCraftingAccelerator64x.name=Unidad de co-procesamiento de 64 núcleos
tile.appliedenergistics2.BlockCraftingAccelerator256x.name=Unidad de co-procesamiento de 256 núcleos
tile.appliedenergistics2.BlockCraftingAccelerator1024x.name=Unidad de co-procesamiento de 1024 núcleos
tile.appliedenergistics2.BlockCraftingAccelerator4096x.name=Unidad de co-procesamiento de 4096 núcleos
tile.appliedenergistics2.BlockCraftingUnit.name=Unidad de elaboración
tile.appliedenergistics2.BlockAdvancedCraftingStorage.name=Almacenamiento de Elaboración
tile.appliedenergistics2.BlockAdvancedCraftingUnit.name=Unidad de Elaboración
tile.appliedenergistics2.BlockMolecularAssembler.name=Ensamblador molecular
tile.appliedenergistics2.BlockPatternOptimizationMatrix.name=Matriz de Optimización de Patrones
tile.appliedenergistics2.BlockSingularityCraftingStorage.name=Almacenamiento de elaboración de singularidad
tile.appliedenergistics2.BlockPaint.name=Pintura
# Stairs
tile.appliedenergistics2.ChiseledQuartzStairBlock.name=Escaleras de Cuarzo de Certus cinceladas
tile.appliedenergistics2.FluixStairBlock.name=Escaleras de Fluix
tile.appliedenergistics2.QuartzPillarStairBlock.name=Escaleras de pilar de cuarzo de certus
tile.appliedenergistics2.QuartzStairBlock.name=Escaleras de Cuarzo de Certus
tile.appliedenergistics2.SkyStoneBlockStairBlock.name=Escaleras de bloques de piedra del cielo
tile.appliedenergistics2.SkyStoneBrickStairBlock.name=Escaleras de ladrillo de piedra del cielo
tile.appliedenergistics2.SkyStoneSmallBrickStairBlock.name=Escaleras de Ladrillo Pequeño de Piedra del Cielo
tile.appliedenergistics2.SkyStoneStairBlock.name=Escaleras de piedra del cielo
# Slabs
tile.appliedenergistics2.ChiseledQuartzSlabBlock.name=Losa de Cuarzo de Certus Cincelada
tile.appliedenergistics2.ChiseledQuartzSlabBlock.double.name=Losa de Cuarzo de Certus Cincelada
tile.appliedenergistics2.FluixSlabBlock.name=Losa de Fluix
tile.appliedenergistics2.FluixSlabBlock.double.name=Losa de Fluix
tile.appliedenergistics2.QuartzPillarSlabBlock.name=Losa de Pilar de Cuarzo de Certus
tile.appliedenergistics2.QuartzPillarSlabBlock.double.name=Losa de Pilar de Cuarzo de Certus
tile.appliedenergistics2.QuartzSlabBlock.name=Losa de Cuarzo de Certus
tile.appliedenergistics2.QuartzSlabBlock.double.name=Losa de Cuarzo de Certus
tile.appliedenergistics2.SkyStoneBlockSlabBlock.name=Losa de Bloque de piedra del cielo
tile.appliedenergistics2.SkyStoneBlockSlabBlock.double.name=Losa de Bloque de piedra del cielo
tile.appliedenergistics2.SkyStoneBrickSlabBlock.name=Losa de ladrillo de piedra del cielo
tile.appliedenergistics2.SkyStoneBrickSlabBlock.double.name=Losa de ladrillo de piedra del cielo
tile.appliedenergistics2.SkyStoneSmallBrickSlabBlock.name=Losa de Ladrillos Pequeños de piedra del cielo
tile.appliedenergistics2.SkyStoneSmallBrickSlabBlock.double.name=Losa de Ladrillos Pequeños de piedra del cielo
tile.appliedenergistics2.SkyStoneSlabBlock.name=Losa de piedra del cielo
tile.appliedenergistics2.SkyStoneSlabBlock.double.name=Losa de piedra del cielo
# Chat Messages
chat.appliedenergistics2.ChestCannotReadStorageCell=El cofre ME no puede leer la célula de almacenamiento.
chat.appliedenergistics2.SettingCleared=Configuración borrada.
chat.appliedenergistics2.OutOfRange=Enlace inalámbrico fuera de alcance.
chat.appliedenergistics2.InvalidMachine=Máquina no válida.
chat.appliedenergistics2.LoadedSettings=Configuración cargada correctamente.
chat.appliedenergistics2.DeviceNotPowered=El dispositivo tiene poca energía.
chat.appliedenergistics2.DeviceNotWirelessTerminal=El dispositivo no es un terminal inalámbrico.
chat.appliedenergistics2.DeviceSuccessLinked=§aDevice successfully linked.
chat.appliedenergistics2.DeviceNotLinked=El dispositivo no está vinculado.
chat.appliedenergistics2.StationCanNotBeLocated=No se puede localizar la estación.
chat.appliedenergistics2.MachineNotPowered=La máquina no está alimentada.
chat.appliedenergistics2.CommunicationError=Error al comunicarse con la red.
chat.appliedenergistics2.SavedSettings=Configuración guardada correctamente.
chat.appliedenergistics2.AmmoDepleted=Munición agotada.
chat.appliedenergistics2.isNowLocked=El monitor ahora está bloqueado.
chat.appliedenergistics2.isNowUnlocked=El monitor ahora está desbloqueado.
chat.appliedenergistics2.TunnelNotConnected=El túnel no está conectado.
chat.appliedenergistics2.TunnelInputIsAt=La entrada del túnel está en (%d, %d, %d)
chat.appliedenergistics2.TunnelHasNoOutputs=El túnel no tiene salidas.
chat.appliedenergistics2.TunnelOutputsAreAt=Las salidas del túnel están en:
chat.appliedenergistics2.InterfaceInOtherDim=Interfaz ubicada en la dimensión: %d , no puede ser resaltada
chat.appliedenergistics2.InterfaceHighlighted=La interfaz ahora está resaltada en %d, %d, %d
chat.appliedenergistics2.LevelEmitterInAnotherDim=El Emisor de Nivel ubicado en la dimensión: %d , no puede ser resaltado
chat.appliedenergistics2.LevelEmitterHighlighted=El Emisor de Nivel esta ahora resaltado en %d, %d, %d
chat.appliedenergistics2.P2PInAnotherDim=P2P ubicado en la dimensión: %d , no puede ser resaltado
chat.appliedenergistics2.P2PHighlighted=El P2P esta ahora resaltado en %d, %d, %d
chat.appliedenergistics2.CraftingItemsWentMissing=No se pudo iniciar la elaboración, falta el ingrediente: %d * %s
chat.appliedenergistics2.FBOUnsupported=No se admiten FBO OpenGL, no se puede exportar la imagen
chat.appliedenergistics2.PriorityInvalidTarget=El objetivo no tiene prioridad
chat.appliedenergistics2.PriorityReadout=La prioridad actual es %d
chat.appliedenergistics2.PriorityConfigured=Prioridad actualizada a %d
chat.appliedenergistics2.DriveLockingToggled=Las celdas del disco fueron Particionadas/No-Particionadas
chat.appliedenergistics2.ChestLockingToggled=Celda en el cofre fue Particionada/No-Particionada
chat.appliedenergistics2.FinishCraftingRemind=La elaboración de %s × %s ha terminado en %s
chat.appliedenergistics2.CraftComplete=§5Auto-Crafting Complete
chat.appliedenergistics2.CraftComplete.tip=%s %s, took %s
chat.appliedenergistics2.CraftingCantExtract=No se puede extraer la cantidad requerida de ingrediente del Almacenamiento: %d / %d | %s
chat.appliedenergistics2.MachineInOtherDim=%d ubicada en la dimensión: %d , no puede ser resaltada
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and can't be highlighted
chat.appliedenergistics2.MachineHighlighted=La %d ahora esta resaltada en %d, %d, %d
chat.appliedenergistics2.MachineHighlightedNamed=The %d "%d" is now highlighted at %d, %d, %d
chat.appliedenergistics2.StorageHighlighted=El %d contiene %d %d esta ahora resaltado en %d, %d, %d
chat.appliedenergistics2.StorageInOtherDim=%d contiene %d %d esta ubicado en la dimensión: %d y no puede ser resaltado
chat.appliedenergistics2.PickBlockTerminalNotFound=AE2 wireless terminal not found.
chat.appliedenergistics2.PatternRepeaterProvider=§5Provider§r - will provide pattern to current system from in front §5Accessor§r.
chat.appliedenergistics2.PatternRepeaterAccessor=§5Accessor§r - will provide pattern to in front §5Provider§r.
# Creative Tabs
itemGroup.appliedenergistics2=Applied Energistics 2
itemGroup.appliedenergistics2.facades=Applied Energistics 2 - Fachadas
# GUI
gui.appliedenergistics2.CraftingTerminal=Terminal de elaboración
gui.appliedenergistics2.METunnel=ME
gui.appliedenergistics2.ItemTunnel=Objeto
gui.appliedenergistics2.FluidTunnel=Fluido
gui.appliedenergistics2.RedstoneTunnel=Redstone
gui.appliedenergistics2.EUTunnel=EU
gui.appliedenergistics2.RFTunnel=RF
gui.appliedenergistics2.LightTunnel=Luz
gui.appliedenergistics2.SoundTunnel=Sonido
gui.appliedenergistics2.OCTunnel=OpenComputers
gui.appliedenergistics2.PressureTunnel=Presión
gui.appliedenergistics2.GTTunnel=EU de GT
gui.appliedenergistics2.IFACETunnel=Interfaz ME
gui.appliedenergistics2.security.extract.name=Retirar
gui.appliedenergistics2.security.inject.name=Depositar
gui.appliedenergistics2.security.craft.name=Elaborar
gui.appliedenergistics2.security.build.name=Construir
gui.appliedenergistics2.security.security.name=Seguridad
gui.appliedenergistics2.security.extract.tip=Se permite al usuario eliminar objetos del almacenamiento.
gui.appliedenergistics2.security.inject.tip=El usuario puede almacenar objetos nuevos en el almacén.
gui.appliedenergistics2.security.craft.tip=El usuario puede iniciar nuevos trabajos de elaboración.
gui.appliedenergistics2.security.build.tip=El usuario puede modificar la estructura física de la red y realizar cambios de configuración.
gui.appliedenergistics2.security.security.tip=El usuario puede acceder y modificar el terminal de seguridad de la red.
gui.appliedenergistics2.Efficiency=Eficiencia
gui.appliedenergistics2.RequiredPower=Energía requerida
gui.appliedenergistics2.StoredPower=Energía almacenada
gui.appliedenergistics2.MaxPower=Energía máxima
gui.appliedenergistics2.QuartzCuttingKnife=Cuchillo de cuarzo
gui.appliedenergistics2.Inscriber=Inscriptor
gui.appliedenergistics2.Wireless=Punto de acceso inalámbrico
gui.appliedenergistics2.WirelessTerminal=Terminal Inalámbrica
gui.appliedenergistics2.NoPermissions=No se seleccionaron permisos
gui.appliedenergistics2.SecurityCardEditor=Editor de Tarjetas Biométricas
gui.appliedenergistics2.Encoded=Codificado
gui.appliedenergistics2.Priority=Prioridad
gui.appliedenergistics2.StorageBus=Bus de Almacenamiento
gui.appliedenergistics2.EnergyDrain=Consumo Pasivo
gui.appliedenergistics2.Installed=Instalado
gui.appliedenergistics2.NetworkTool=Herramienta de la Red
gui.appliedenergistics2.AdvancedNetworkTool=Herramienta de la Red Avanzada
gui.appliedenergistics2.PowerUsageRate=Consumo de Energía
gui.appliedenergistics2.PowerInputRate=Generación de Energía
gui.appliedenergistics2.PortableCell=Celda Portátil
gui.appliedenergistics2.Security=Terminal de Seguridad
gui.appliedenergistics2.CellWorkbench=Banco de trabajo de celdas
gui.appliedenergistics2.QuantumLinkChamber=Cámara de Enlace Cuántico
gui.appliedenergistics2.IOPort=Puerto ME-IO
gui.appliedenergistics2.Chest=Cofre ME
gui.appliedenergistics2.Condenser=Condensador de Materia
gui.appliedenergistics2.Config=Configuración
gui.appliedenergistics2.Drive=Bahía de disco ME
gui.appliedenergistics2.ExportBus=Bus de Exportación ME
gui.appliedenergistics2.GrindStone=Piedra de Afilar
gui.appliedenergistics2.ImportBus=Bus de Importación ME
gui.appliedenergistics2.Interface=Interfaz ME
gui.appliedenergistics2.LevelEmitter=Emisor de Nivel ME
gui.appliedenergistics2.Of=de
gui.appliedenergistics2.Patterns=Patrones
gui.appliedenergistics2.SpatialIOPort=Puerto IO espacial
gui.appliedenergistics2.StoredEnergy=Energía Almacenada
gui.appliedenergistics2.StoredItems=Objetos Almacenados
gui.appliedenergistics2.StoredStacks=Stacks almacenados
gui.appliedenergistics2.Terminal=Terminal
gui.appliedenergistics2.InterfaceTerminal=Terminal de Interfaces
gui.appliedenergistics2.InterfaceTerminalHint=Mostrar u ocultar en la terminal de interfaces.
gui.appliedenergistics2.PatternOptimization=Permitir optimización de patrones
gui.appliedenergistics2.PatternOptimizationHint=Permite que el optimizador de patrones modifique los patrones de esta interfaz.
gui.appliedenergistics2.PatternOptimizer=Optimizador de Patrones
gui.appliedenergistics2.StepsPerCraft=Pasos máximos por elaboración
gui.appliedenergistics2.PatternsAffected=Patrones afectados
gui.appliedenergistics2.Multiplied=Multiplicado
gui.appliedenergistics2.MultipliedBy=Multiplicado por
gui.appliedenergistics2.CurrentPatternOutput=Salida del patrón actual
gui.appliedenergistics2.NewPatternOutput=Nueva salida del patrón
gui.appliedenergistics2.Optimize=Optimizar
gui.appliedenergistics2.FormationPlane=Plano de Formación
gui.appliedenergistics2.VibrationChamber=Cámara de Vibración
gui.appliedenergistics2.NetworkDetails=Detalles de la red
gui.appliedenergistics2.StorageCells=Celdas de Almacenamiento ME
gui.appliedenergistics2.IOBuses=Bus de Importación/Exportación ME
gui.appliedenergistics2.Stores=Almacena
gui.appliedenergistics2.BytesUsed=Bytes utilizados
gui.appliedenergistics2.TimeUsed=Tiempo empleado
gui.appliedenergistics2.CraftName=Craft Name
gui.appliedenergistics2.Remains=Remains
gui.appliedenergistics2.Progress=Progress
gui.appliedenergistics2.Types=Tipos
gui.appliedenergistics2.Blank=En blanco
gui.appliedenergistics2.Unlinked=Desvinculado
gui.appliedenergistics2.Linked=Vinculado
gui.appliedenergistics2.StoredSize=Tamaño almacenado
gui.appliedenergistics2.SkyChest=Cofre de piedra del cielo
gui.appliedenergistics2.PatternTerminal=Terminal de Patrones
gui.appliedenergistics2.PatternTerminalEx=Terminal de Patrones de Procesamiento
gui.appliedenergistics2.CraftingPattern=Patrón de Elaboración
gui.appliedenergistics2.MolecularAssembler=Ensamblador molecular
gui.appliedenergistics2.ProcessingPattern=Patrón de Procesamiento
gui.appliedenergistics2.Crafts=Elaboraciones
gui.appliedenergistics2.HoldShift=Mantener [LSHIFT] para mostrar ingredientes
gui.appliedenergistics2.PatternView=Press [%s] to view pattern
gui.appliedenergistics2.Result=Resultado
gui.appliedenergistics2.Results=Resultados
gui.appliedenergistics2.Ingredients=Ingredientes
gui.appliedenergistics2.Ingredient=Ingrediente
gui.appliedenergistics2.And=y
gui.appliedenergistics2.Creates=Crea
gui.appliedenergistics2.With=con
gui.appliedenergistics2.Substitute=Usando sustituciones:
gui.appliedenergistics2.BeSubstitute=Puede ser una sustitución:
gui.appliedenergistics2.Yes=Sí
gui.appliedenergistics2.No=No
gui.appliedenergistics2.EncodedBy=Codificado por: %s
gui.appliedenergistics2.InWorldCrafting=AE2 Elaboración dentro del mundo
gui.appliedenergistics2.inWorldFluix=Suelta 1 Cuarzo de Certus Cargado + 1 Cuarzo del Nether + polvo de Redstone en un charco uno al lado del otro y espera un momento para recibir 2 Cristales Fluix.
gui.appliedenergistics2.inWorldPurificationCertus=Deje caer una Semilla de Cuarzo de Certus hecha de polvo y Arena de Cuarzo de Certus en un charco de agua; Para acelerar el proceso, agregue Aceleradores de Crecimiento de Cristales.
gui.appliedenergistics2.inWorldPurificationNether=Suelta una semilla de Cuarzo hecha con Polvo de Cuarzo y Arena dentro de un bloque con agua; para hacer el proceso más rápido puedes poner un Acelerador de crecimiento de cristales.
gui.appliedenergistics2.inWorldPurificationFluix=Suelta una semilla de Fluix hecha con Polvo de Fluix y Arena dentro de un bloque con agua; para hacer el proceso más rápido puedes poner un Acelerador de crecimiento de cristales.
gui.appliedenergistics2.inWorldSingularity=Para crear suelta 1 Singularidad y 1 Polvo de Ender y causa una explosión dentro del rango de los objetos.
gui.appliedenergistics2.ChargedQuartz=Cuarzo Certus Cargado se hace insertenando un Cristal de Cuarzo Certus dentro del Cargador y dandole energía.
gui.appliedenergistics2.ChargedQuartzFind=El Cuarzo de Certus Cargado puede ser encontrado en el mundo con poca frecuencia. Parece Cuarzo de Certus normal excepto que emite destellos.
gui.appliedenergistics2.NoSecondOutput=Sin salida secundaria
gui.appliedenergistics2.OfSecondOutput=%1$d%% probabilidad de salida secundaria.
gui.appliedenergistics2.MultipleOutputs=%1$d%% segunda, %2$d%% tercera salida.
gui.appliedenergistics2.SelectAmount=Seleccionar cantidad
gui.appliedenergistics2.CopyMode=Modo de copia
gui.appliedenergistics2.CopyModeDesc=Controla si el contenido del panel de configuración se borra al eliminar la celda.
gui.appliedenergistics2.Next=Próximo
gui.appliedenergistics2.Lumen=Lúmenes
gui.appliedenergistics2.Empty=Vacío
gui.appliedenergistics2.Stored=Almacenado
gui.appliedenergistics2.AddToBookmark=Marcador
gui.appliedenergistics2.Cancel=Cancelar
gui.appliedenergistics2.Suspend=Suspend
gui.appliedenergistics2.Resume=Resume
gui.appliedenergistics2.ETAFormat=HH:mm:ss
gui.appliedenergistics2.SwitchCraftingSimulationDisplayMode=Cambiar modo de visualización (Lista/Árbol)
gui.appliedenergistics2.Crafting=Elaborando
gui.appliedenergistics2.Scheduled=Programado
gui.appliedenergistics2.CraftingStatus=Estado
gui.appliedenergistics2.RemainingOperations=Procesadores inactivos
gui.appliedenergistics2.FromStorage=Disponible
gui.appliedenergistics2.FromStoragePercent=Usado
gui.appliedenergistics2.ToCraft=A elaborar
gui.appliedenergistics2.ToCraftRequests=Pasos
gui.appliedenergistics2.CraftingPlan=Plan de elaboración
gui.appliedenergistics2.Automatic=Automático
gui.appliedenergistics2.Start=Comenzar
gui.appliedenergistics2.StartWithFollow=Iniciar con seguimiento
gui.appliedenergistics2.Merge=Combinar
gui.appliedenergistics2.Missing=Desaparecido
gui.appliedenergistics2.NoCraftingTreeReceived=No se recibió ningún árbol de elaboración
gui.appliedenergistics2.CraftingStepLimitExceeded=Se superó el límite de pasos de elaboración
gui.appliedenergistics2.CraftingSizeLimitExceeded=Limite de elaboración excedido
gui.appliedenergistics2.RequestedItem=Objeto solicitado
gui.appliedenergistics2.SimulationIncomplete=Simulación incompleta
gui.appliedenergistics2.Bytes=Almacenamiento
gui.appliedenergistics2.Set=Fijar
gui.appliedenergistics2.Simulation=Simulación
gui.appliedenergistics2.CoProcessors=Co-procesadores
gui.appliedenergistics2.CraftingCPU=CPU de Elaboración
gui.appliedenergistics2.NoCraftingCPUs=No hay CPUs de elaboración disponibles
gui.appliedenergistics2.CalculatingWait=Calculando, por favor espere...
gui.appliedenergistics2.Clean=Limpio
gui.appliedenergistics2.InvalidPattern=Patrón Inválido
gui.appliedenergistics2.UnknownItem=Objeto desconocido
gui.appliedenergistics2.Range=Rango
gui.appliedenergistics2.TransparentFacades=Fachadas transparentes
gui.appliedenergistics2.TransparentFacadesHint=Controla la visibilidad de las fachadas mientras la herramienta de red está en su barra de herramientas.
gui.appliedenergistics2.CPUs=CPU
gui.appliedenergistics2.NoCraftingJobs=Ningún trabajo de elaboración activo
gui.appliedenergistics2.FacadeCrafting=Elaboración de fachadas
gui.appliedenergistics2.inWorldCraftingPresses=Las prensas de procesador se encuentran en el centro de los meteoritos que se pueden encontrar en todo el mundo. Se pueden ubicar usando una brújula de meteoritos.
gui.appliedenergistics2.Included=Incluido
gui.appliedenergistics2.Excluded=Excluido
gui.appliedenergistics2.Partitioned=Particionado
gui.appliedenergistics2.PartitionedOre=Filtro de diccionario de minerales
gui.appliedenergistics2.Precise=Preciso
gui.appliedenergistics2.Fuzzy=Difuso
gui.appliedenergistics2.Filter=Filtro
gui.appliedenergistics2.SmallFontCraft=Elaborar
gui.appliedenergistics2.LargeFontCraft=+
gui.appliedenergistics2.Renamer=Nombre personalizado: (Intro para fijar)
gui.appliedenergistics2.OreFilterLabel=Filtro de diccionario de minerales
gui.appliedenergistics2.PriorityCard=Tarjeta de Prioridad
gui.appliedenergistics2.PriorityCardTooltip=¡Para todas sus necesidades de priorización!
gui.appliedenergistics2.PriorityCardTooltipModeEdit=Modo: Editar prioridad
gui.appliedenergistics2.PriorityCardTooltipModeView=Modo: Prioridad de impresión
gui.appliedenergistics2.PriorityCardTooltipModeSet=Modo: Aplicar prioridad
gui.appliedenergistics2.PriorityCardTooltipModeInc=Modo: Aplicar e incrementar prioridad
gui.appliedenergistics2.PriorityCardTooltipModeDec=Modo: Aplicar y disminuir prioridad
gui.appliedenergistics2.Sticky=Pegajoso
gui.appliedenergistics2.Contains=Contiene objeto
gui.appliedenergistics2.HoldShiftForTooltip=Mantén Shift para más información
gui.appliedenergistics2.HoldShiftClick_HIGHLIGHT_INTERFACE=Mantén Shift y haz clic para resaltar la interfaz.
gui.appliedenergistics2.Nothing=Nada
gui.appliedenergistics2.VoidCellTooltip=Elimina §4todo§7 almacenado dentro
gui.appliedenergistics2.CellView=Vista de celda
gui.appliedenergistics2.Inputs=Inputs
gui.appliedenergistics2.Outputs=Outputs
gui.appliedenergistics2.EncodedPattern=Encoded Pattern
gui.appliedenergistics2.Deprecated=Despreciado, ¡será eliminado pronto!
gui.appliedenergistics2.ViewCellToggleKey=Click derecho para alternar
gui.appliedenergistics2.CPUAllowMode=Accept request
gui.appliedenergistics2.CPUAllowAll=All
gui.appliedenergistics2.CPUOnlyAllowNonPlayer=Only from non-player
gui.appliedenergistics2.CPUOnlyAllowPlayer=Only from player
gui.appliedenergistics2.CPUSourcePlayer=Requester
gui.appliedenergistics2.CPUSourceMachineRequested=Machine Requested
gui.appliedenergistics2.NetworkBytesDetails=Detalles de bytes de red
gui.appliedenergistics2.Items=Objetos
gui.appliedenergistics2.Fluids=Fluidos
gui.appliedenergistics2.Essentias=Esencia
gui.appliedenergistics2.NetworkCellStatus=Estado de la Celda
gui.appliedenergistics2.NetworkItemCellCount=Recuento de células de objetos en la red
gui.appliedenergistics2.NetworkFluidCellCount=Recuento de células de fluido en la red
gui.appliedenergistics2.NetworkEssentiaCellCount=Recuento de células de esencia en la red
gui.appliedenergistics2.TypesInfo=Tipos
gui.appliedenergistics2.BytesInfo=Bytes
gui.appliedenergistics2.ToFollow=Seguir
gui.appliedenergistics2.ToUnfollow=Dejar de seguir
gui.appliedenergistics2.CellRestriction=Restricción de celda
gui.appliedenergistics2.Restricted=Restringido
gui.appliedenergistics2.CellRestrictionTips=0 por defecto
gui.appliedenergistics2.MaxItems=Máximo de objetos:
gui.appliedenergistics2.MaxFluid=Máximo de Fluidos:
gui.appliedenergistics2.MaxTypes=Máximo de tipos:
gui.appliedenergistics2.NumberOfItems=Numero de objetos
gui.appliedenergistics2.NumberOfFluids=Numero de fluidos
gui.appliedenergistics2.ItemsPerByte=Objetos por byte:
gui.appliedenergistics2.FluidsPerByte=Fluidos por byte:
gui.appliedenergistics2.BytesPerType=Bytes por tipo:
gui.appliedenergistics2.SelectColor=Select a Color
gui.appliedenergistics2.Selected=Selected
# GUI Colors - ARGB
gui.color.appliedenergistics2.SearchboxFocused=6E000000
gui.color.appliedenergistics2.SearchboxUnfocused=00000000
gui.color.appliedenergistics2.ItemSlotOverlayUnpowered=66111111
gui.color.appliedenergistics2.ItemSlotOverlayInvalid=66ff6666
gui.color.appliedenergistics2.CraftConfirmMissingItem=1AFF0000
gui.color.appliedenergistics2.CraftingCPUActive=5A45A021
gui.color.appliedenergistics2.CraftingCPUScheduled=FF787878
gui.color.appliedenergistics2.InterfaceTerminalMatch=2A00FF00
gui.color.appliedenergistics2.ProcessBarStartColor=FFE60A00
gui.color.appliedenergistics2.ProcessBarMiddleColor=FFE6E600
gui.color.appliedenergistics2.ProcessBarEndColor=FF0AE600
# GUI Tooltips
gui.tooltips.appliedenergistics2.Stash=Almacenar objetos
gui.tooltips.appliedenergistics2.StashDesc=Devuelva los objetos de la cuadrícula de elaboración al almacenamiento de la red.
gui.tooltips.appliedenergistics2.Substitutions=Sustituciones de Ore-Dict
gui.tooltips.appliedenergistics2.SubstitutionsDescEnabled=Permitir sustituciones de componentes de entrada.
gui.tooltips.appliedenergistics2.SubstitutionsDescDisabled=Evitar sustituciones de componentes de entrada.
gui.tooltips.appliedenergistics2.BeSubstitutions=Usar como sustitución
gui.tooltips.appliedenergistics2.BeSubstitutionsDescEnabled=Permitir la elaboración como sustitución de componentes de entrada.
gui.tooltips.appliedenergistics2.BeSubstitutionsDescDisabled=Evite la elaboración como sustitución de componentes de entrada. Si todos los patrones disponibles para un ingrediente están deshabilitados para ser sustituciones, el simulador de elaboración los tratará como si estuvieran habilitados para ser sustituciones.
gui.tooltips.appliedenergistics2.PatternSlotConfigTitle=Cambiar modo de terminal
gui.tooltips.appliedenergistics2.PatternSlotConfigInfo=Cambie el modo de patrón entre (16 -> 4) y (4 -> 16)
gui.tooltips.appliedenergistics2.Encode=Codificar patrón
gui.tooltips.appliedenergistics2.EncodeDescription=Codificar la receta en el patrón actual, o en un patrón en blanco disponible.
gui.tooltips.appliedenergistics2.FuzzyMode=Comparación difusa
gui.tooltips.appliedenergistics2.FZPercent_1=Split Damage at 1%
gui.tooltips.appliedenergistics2.FZPercent_10=Split Damage at 10%
gui.tooltips.appliedenergistics2.FZPercent_25=Daño dividido al 25%
gui.tooltips.appliedenergistics2.FZPercent_50=Daño dividido al 50%
gui.tooltips.appliedenergistics2.FZPercent_75=Daño dividido al 75%
gui.tooltips.appliedenergistics2.FZPercent_99=Daño dividido al 99%
gui.tooltips.appliedenergistics2.SortOrder=Orden de clasificación
gui.tooltips.appliedenergistics2.SortBy=Ordenar por
gui.tooltips.appliedenergistics2.FZIgnoreAll=Coincide con cualquiera
gui.tooltips.appliedenergistics2.TransferDirection=Dirección de transferencia
gui.tooltips.appliedenergistics2.TransferToNetwork=Transferir datos a la red
gui.tooltips.appliedenergistics2.TransferToStorageCell=Transferir datos a la celda de almacenamiento
gui.tooltips.appliedenergistics2.ToggleSortDirection=Alternar dirección de clasificación
gui.tooltips.appliedenergistics2.StoredItems=Objetos almacenados
gui.tooltips.appliedenergistics2.StoredCraftable=Almacenado / Elaborable
gui.tooltips.appliedenergistics2.View=Vista
gui.tooltips.appliedenergistics2.RedstoneMode=Modo de redstone
gui.tooltips.appliedenergistics2.OperationMode=Modo de operación
gui.tooltips.appliedenergistics2.NumberOfItems=Numero de objetos
gui.tooltips.appliedenergistics2.ItemName=Nombre del objeto
gui.tooltips.appliedenergistics2.PowerUnits=Unidades de potencia
gui.tooltips.appliedenergistics2.IOMode=Modo de entrada/salida
gui.tooltips.appliedenergistics2.ExtractionMode=Extraction Mode
gui.tooltips.appliedenergistics2.CondenserOutput=Condensador ME - Salida
gui.tooltips.appliedenergistics2.PartitionStorage=Almacenamiento de particiones
gui.tooltips.appliedenergistics2.Clear=Despejar
gui.tooltips.appliedenergistics2.TrashController=Eliminación mediante Shift/Espacio haciendo clic.
gui.tooltips.appliedenergistics2.InterfaceBlockingMode=Modo de bloqueo
gui.tooltips.appliedenergistics2.InterfaceSmartBlockingMode=Modo de bloqueo inteligente
gui.tooltips.appliedenergistics2.InterfaceCraftingMode=Modo de elaboración
gui.tooltips.appliedenergistics2.Trash=Destruye objetos
gui.tooltips.appliedenergistics2.MatterBalls=Condensarse en bolas de materia\n%s por artículo
gui.tooltips.appliedenergistics2.Singularity=Condensarse en Singularidades\n%s por artículo
gui.tooltips.appliedenergistics2.Read=Extraer solo
gui.tooltips.appliedenergistics2.Write=Sólo Insertar
gui.tooltips.appliedenergistics2.ReadWrite=Bidireccional
gui.tooltips.appliedenergistics2.Strict=Strict - Network sees only filtered items
gui.tooltips.appliedenergistics2.Loose=Loose - Network sees everything
gui.tooltips.appliedenergistics2.AlwaysActive=Siempre activo
gui.tooltips.appliedenergistics2.ActiveWithoutSignal=Activo sin señal
gui.tooltips.appliedenergistics2.ActiveWithSignal=Activo con señal
gui.tooltips.appliedenergistics2.ActiveOnPulse=Activar una vez por pulso
gui.tooltips.appliedenergistics2.EmitLevelsBelow=Emite cuando los niveles están por debajo del límite.
gui.tooltips.appliedenergistics2.EmitLevelAbove=Emite cuando los niveles están por encima o son iguales al límite.
gui.tooltips.appliedenergistics2.SearchMode_Auto=Búsqueda automática
gui.tooltips.appliedenergistics2.SearchMode_Standard=Búsqueda estándar
gui.tooltips.appliedenergistics2.SearchMode_NEIAuto=NEI Sincronizado (automático)
gui.tooltips.appliedenergistics2.SearchMode_NEIStandard=NEI Sincronizado (estándar)
gui.tooltips.appliedenergistics2.SearchMode=Modo de cuadro de búsqueda
gui.tooltips.appliedenergistics2.PartitionStorageHint=Configura la partición en función de los objetos almacenados actualmente.
gui.tooltips.appliedenergistics2.NextPartitionStorageHint=Haz click para obtener el siguiente objeto en el almacenamiento
gui.tooltips.appliedenergistics2.ClearSettings=Borrar configuración
gui.tooltips.appliedenergistics2.Craftable=Elaborable
gui.tooltips.appliedenergistics2.MoveWhenEmpty=Mover a la salida cuando la celda o la red estén vacías.
gui.tooltips.appliedenergistics2.MoveWhenWorkIsDone=Mover a la salida cuando el trabajo esté terminado.
gui.tooltips.appliedenergistics2.MoveWhenFull=Mover a la salida cuando la celda o la red estén llenas.
gui.tooltips.appliedenergistics2.Disabled=Desactivado
gui.tooltips.appliedenergistics2.Enable=Activado
gui.tooltips.appliedenergistics2.Blocking=Prevenir la inserción de artículos de elaboración si el inventario contiene artículos.
gui.tooltips.appliedenergistics2.NonBlocking=Ignorar el contenido del inventario de destino.
gui.tooltips.appliedenergistics2.SmartBlocking=Permite insertar la misma receta.
gui.tooltips.appliedenergistics2.NonSmartBlocking=Modo de bloqueo regular.
gui.tooltips.appliedenergistics2.Craft=Comportamiento de Creación
gui.tooltips.appliedenergistics2.CraftOnly=No usar objetos almacenados, solo crear objetos mientras exporta.
gui.tooltips.appliedenergistics2.CraftEither=Usar objetos almacenados, o crear objetos mientras exporta.
gui.tooltips.appliedenergistics2.LevelType=Tipo de nivel
gui.tooltips.appliedenergistics2.LevelType_Energy=Energía
gui.tooltips.appliedenergistics2.LevelType_Item_Fluid=Item / Fluid
gui.tooltips.appliedenergistics2.InventoryTweaks=Inventory Tweaks
gui.tooltips.appliedenergistics2.Mod=Mod
gui.tooltips.appliedenergistics2.UsedPercent=Porcentaje
gui.tooltips.appliedenergistics2.TerminalStyle=Estilo de la terminal
gui.tooltips.appliedenergistics2.TerminalStyle_Full=Terminal Pantalla Completa
gui.tooltips.appliedenergistics2.TerminalStyle_Tall=Terminal Centrada Alta
gui.tooltips.appliedenergistics2.TerminalStyle_Small=Terminal Centrada Pequeña
gui.tooltips.appliedenergistics2.SaveAsImage=Guardar como imágen
gui.tooltips.appliedenergistics2.HideStored=Ocultar objetos almacenados
gui.tooltips.appliedenergistics2.DoesntDespawn=Este objeto no desaparece si se deja tirado en el suelo.
gui.tooltips.appliedenergistics2.EmitterMode=Modo del Emisor de Elaboración
gui.tooltips.appliedenergistics2.CraftViaRedstone=Emite redstone para elaborar el objeto.
gui.tooltips.appliedenergistics2.EmitWhenCrafting=Emite redstone mientras el objeto está siendo elaborado.
gui.tooltips.appliedenergistics2.ReportInaccessibleItems=Reportar Objetos Inacesibles
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsYes=Sí. Los objetos que no se pueden extraer serán visibles.
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsNo=No. Solo se mostrará los objetos que se puedan extraer.
gui.tooltips.appliedenergistics2.BlockPlacement=Colocación de Bloques
gui.tooltips.appliedenergistics2.BlockPlacementYes=Los bloques se pondrán en forma de bloques
gui.tooltips.appliedenergistics2.BlockPlacementNo=Los bloques se soltarán en forma de objeto
gui.tooltips.appliedenergistics2.SchedulingMode=Orden de Exportación
gui.tooltips.appliedenergistics2.SchedulingModeDefault=Exporta el primer objeto hasta que deje de haberlo, y depués repite con los siguientes objetos.
gui.tooltips.appliedenergistics2.SchedulingModeRoundRobin=Exporta siguiendo round robin.
gui.tooltips.appliedenergistics2.SchedulingModeRandom=Exporta objetos en orden aleatorio.
gui.tooltips.appliedenergistics2.ItemsStored=Objetos almacenados: %s
gui.tooltips.appliedenergistics2.ItemCount=Cantidad de objetos: %s
gui.tooltips.appliedenergistics2.ItemsRequestable=Items Solicitables: %s
gui.tooltips.appliedenergistics2.P2PFrequency=Frecuencia: %s
gui.tooltips.appliedenergistics2.ExtractFromNetworkToContainer=§e%s + Left-click§f to extract §b%s§f from network
gui.tooltips.appliedenergistics2.InsertFromContainerToNetwork=§e%s + Right-click§f to insert §b%s§f into network
gui.tooltips.appliedenergistics2.HoldShiftProcessStack=Hold Shift to process the entire stack
gui.tooltips.appliedenergistics2.RegisterContainerContent=Hold §e%s§f to register as §b%s§f
gui.tooltips.appliedenergistics2.OreFilterHint=Filtra objetos usando diccionario de minerales
gui.tooltips.appliedenergistics2.OreFilter=Filtro de Diccionario de Minerales
gui.tooltips.appliedenergistics2.SearchStringTooltip=Click derecho para borar la barra de búsqueda
gui.tooltips.appliedenergistics2.SaveSearchString=Guardar Búsqueda
gui.tooltips.appliedenergistics2.SaveSearchStringYes=Sí
gui.tooltips.appliedenergistics2.SaveSearchStringNo=No
gui.tooltips.appliedenergistics2.DoublePattern=Doblar patrón
gui.tooltips.appliedenergistics2.DoublePatternHint=Duplica los tamaños de stack de las entradas y salidas del patrón, si se puede. Si mantienes shift multiplica por 8. Da click derecho para dividir en vez de multiplicar. Da click central para elegir un multiplicador más preciso.
gui.tooltips.appliedenergistics2.DoublePatterns=Doblar patrones
gui.tooltips.appliedenergistics2.DoublePatternsHint=Duplica los tamaños de stack de las entradas y salidas del patrón, si se puede. Si mantienes shift multiplica por 8. Da click derecho para dividir en vez de multiplicar.
gui.tooltips.appliedenergistics2.CraftingStatus=Estado de la elaboración
gui.tooltips.appliedenergistics2.CraftingStatusDesc=Abre la ventana de estado de elaboración
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblers=(Des)activar mostrar únicamente interfaces de elaboración
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblersDescOff=Mostrando todas las interfaces
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblersDescOn=Mostrando únicamente interfaces hacia ensambladores moleculares
gui.tooltips.appliedenergistics2.ToggleShowFullInterfaces=(Des)activa mostrar interfaces completamente llenas
gui.tooltips.appliedenergistics2.ToggleShowFullInterfacesOnDesc=Mostrando todas las interfaces
gui.tooltips.appliedenergistics2.ToggleShowFullInterfacesOffDesc=Mostrando solo interfaces con ranuras libres
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterface=(Des)activa mostrar interfaces con patrones inválidos
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterfaceOnDesc=Mostrando todas las interfaces
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterfaceOffDesc=Mostrando solo interfaces con patrones inválidos
gui.tooltips.appliedenergistics2.HighlightInterface=Resaltar Interfaz
gui.tooltips.appliedenergistics2.SearchFieldInputs=Entradas a la Receta
gui.tooltips.appliedenergistics2.SearchFieldOutputs=Salidas de Recetas
gui.tooltips.appliedenergistics2.SearchFieldNames=Nombres de Interfaces
gui.tooltips.appliedenergistics2.OptimizePatterns=Optimizar patrones
gui.tooltips.appliedenergistics2.OptimizePatternsNoReq=§c¡Esta opción no está disponible porque no hay ninguna Matriz de Optimización de Patrones en la red!
gui.tooltips.appliedenergistics2.InsertionModeDefault=Modo de Inserción por defecto
gui.tooltips.appliedenergistics2.InsertionModeDefaultDesc=Del primero al últiimo, juntando stacks según haga falta
gui.tooltips.appliedenergistics2.InsertionModePreferEmpty=Insertar en ranuras vacías si se puede
gui.tooltips.appliedenergistics2.InsertionModePreferEmptyDesc=Igual que por defecto, pero intenta usar ranuras vacías primero
gui.tooltips.appliedenergistics2.InsertionModeOnlyEmpty=Insertar únicamente a ranuras vacías
gui.tooltips.appliedenergistics2.InsertionModeOnlyEmptyDesc=Del primero al último, sin juntar stacks
gui.tooltips.appliedenergistics2.SidelessModeSided=Modo por Lados
gui.tooltips.appliedenergistics2.SidelessModeSidedDesc=Cada fluido solo es accesible desde un lado específico
gui.tooltips.appliedenergistics2.SidelessModeSideless=Modo sin Lados
gui.tooltips.appliedenergistics2.SidelessModeSidelessDesc=Todos los fluidos son accesibles desde todos los lados
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefault=Modo de Bloqueo por defecto
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefaultDesc=Las interfaces con bloqueo siguen las normas de bloqueo normal (ignoran circuitos, etc)
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAll=Modo Suelto
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAllDesc=Las interfaces con bloqueo bloquearán en cualquier objeto de este sistema ME.
gui.tooltips.appliedenergistics2.LockCraftingMode=Bloquear Elaboración
gui.tooltips.appliedenergistics2.LockCraftingModeNone=Nunca
gui.tooltips.appliedenergistics2.LockCraftingUntilRedstonePulse=Hasta que reciba un pulso de redstone
gui.tooltips.appliedenergistics2.LockCraftingUntilResultReturned=Hasta que se devuelva el resultado
gui.tooltips.appliedenergistics2.LockCraftingWhileRedstoneHigh=Con señal de redstone
gui.tooltips.appliedenergistics2.LockCraftingWhileRedstoneLow=Sin señal de redstone
gui.tooltips.appliedenergistics2.CraftingModeStandard=Modo de Elaboración Estandar
gui.tooltips.appliedenergistics2.CraftingModeStandardDesc=Solo empieza a fabricar si todos los ingredientes están en el sistema ME.
gui.tooltips.appliedenergistics2.CraftingModeIgnoreMissing=Modo Ignorar Objetos Faltantes
gui.tooltips.appliedenergistics2.CraftingModeIgnoreMissingDesc=Empieza a fabricar incluso si faltan ingredientes en el sistema ME.
gui.tooltips.appliedenergistics2.ExtraOptions=Opciones Extra
gui.tooltips.appliedenergistics2.SwitchBytesInfo=Información de Célula
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Item=Objeto
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Fluid=Fluido
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Essentia=Esencia
gui.tooltips.appliedenergistics2.PriorityCardMode=Modo de Tarjeta de Prioridad
gui.tooltips.appliedenergistics2.PriorityCardMode_Edit=Editar la prioridad de los objetivos.
gui.tooltips.appliedenergistics2.PriorityCardMode_View=Mostrar la prioridad de los objetivos.
gui.tooltips.appliedenergistics2.PriorityCardMode_Set=Aplicar prioridad a los objetivos.
gui.tooltips.appliedenergistics2.PriorityCardMode_Inc=Aplicar prioridad a los objetivos y aumentarla en 1.
gui.tooltips.appliedenergistics2.PriorityCardMode_Dec=Aplicar prioridad a los objetivos y disminuirla en 1.
gui.tooltips.appliedenergistics2.MultiplyPattern=Multiplicar
gui.tooltips.appliedenergistics2.DividePattern=Dividir
gui.tooltips.appliedenergistics2.MultiplyOrDividePatternHint=Si es positivo, multiplicar por ese número. Si es negativo, dividir por ese número. No funciona si la división no es exacta.
gui.tooltips.appliedenergistics2.ToFollow=Seguir esta fabricación y recibir mensaje cuando termine.\nNo estás siguiendo esta tarea.
gui.tooltips.appliedenergistics2.ToUnfollow=Dejar de seguir esta fabricación\nEstás siguiendo esta tarea y se te avisará por chat cuando termine
gui.tooltips.appliedenergistics2.StringOrder=Clasificación
gui.tooltips.appliedenergistics2.StringOrderNatural=Por defecto
gui.tooltips.appliedenergistics2.StringOrderAlphanum=Orden natural
gui.tooltips.appliedenergistics2.CellRestrictionLabel=Restricción de celda
gui.tooltips.appliedenergistics2.CellRestrictionHint=Configuración de Restricción de celda
gui.tooltips.appliedenergistics2.SearchGotoNext=Buscar siguiente
gui.tooltips.appliedenergistics2.SearchGotoPrev=Buscar anterior
gui.tooltips.appliedenergistics2.CPUAllowMode=Límite de peticiones de elaboración
gui.tooltips.appliedenergistics2.CPUAllowAllDesc=Permitir todas las peticiones de elaboración
gui.tooltips.appliedenergistics2.CPUOnlyAllowPlayerDesc=Permitir solo las peticiones de elaboración del jugador
gui.tooltips.appliedenergistics2.CPUOnlyAllowNonPlayerDesc=Permitir solo las peticiones de elaboración de No-Jugadores
gui.tooltips.appliedenergistics2.Suspend=Click to stop this CPU from sending out crafts
gui.tooltips.appliedenergistics2.Resume=Click to make this CPU send out crafts again
gui.tooltips.appliedenergistics2.PinsSection=Sección de pines
gui.tooltips.appliedenergistics2.PinsSectionActive=Sección de pines habilitada
gui.tooltips.appliedenergistics2.PinsSectionDisabled=Sección de pines deshabilitada
gui.tooltips.appliedenergistics2.scheduledreason.SOMETHING_STUCK=Algo está atascado en la interfaz
gui.tooltips.appliedenergistics2.scheduledreason.BLOCKING_MODE=Modo de bloqueo
gui.tooltips.appliedenergistics2.scheduledreason.LOCK_MODE=Modo de bloqueo
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=No se puede encontrar objetivo para insertar
gui.tooltips.appliedenergistics2.scheduledreason.NOT_ENOUGH_INGREDIENTS=No hay suficientes ingredientes
gui.tooltips.appliedenergistics2.scheduledreason.SAME_NETWORK=La interfaz de destino está en la misma red
gui.tooltips.appliedenergistics2.scheduledreason.UNSUPPORTED_STACK=Contains a stack which not supported by any target around interface
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstitute=Alternar vista de interfaces con patrones de sustitución habilitados
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOnDesc=Mostrando todas las interfaces
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOffDesc=Mostrar solo las interfaces con patrones de sustitución habilitados
gui.tooltips.appliedenergistics2.BlockDriveWarning=§4Do not move chests with AE drives\n§4It may corrupt your profile. No refunds!
gui.tooltips.appliedenergistics2.BlockCreativeEnergyCell=§dInfinite Energy
gui.tooltips.appliedenergistics2.PartCreativeEnergy=§dInfinite Energy
gui.tooltips.appliedenergistics2.BlockCreativeEnergyController=§dInfinite Energy
gui.tooltips.appliedenergistics2.PreconfiguredPriority=Preconfigured storage priority: §f%s
# Units
gui.appliedenergistics2.units.appliedenergistics=AE
gui.appliedenergistics2.units.ic2=Unidades de Energía
gui.appliedenergistics2.units.mekanism=Joules
gui.appliedenergistics2.units.rotarycraft=Watts
gui.appliedenergistics2.units.thermalexpansion=Redstone Flux
# Colors
gui.appliedenergistics2.White=Blanco
gui.appliedenergistics2.Orange=Naranja
gui.appliedenergistics2.Magenta=Magenta
gui.appliedenergistics2.LightBlue=Azul Claro
gui.appliedenergistics2.Yellow=Amarillo
gui.appliedenergistics2.Lime=Lima
gui.appliedenergistics2.Pink=Rosa
gui.appliedenergistics2.Gray=Gris
gui.appliedenergistics2.LightGray=Gris Claro
gui.appliedenergistics2.Cyan=Celeste
gui.appliedenergistics2.Purple=Purpura
gui.appliedenergistics2.Blue=Azul
gui.appliedenergistics2.Brown=Marrón
gui.appliedenergistics2.Green=Verde
gui.appliedenergistics2.Red=Rojo
gui.appliedenergistics2.Black=Negro
gui.appliedenergistics2.Fluix=Fluix
# Waila
waila.appliedenergistics2.Crafting=Elaborando
waila.appliedenergistics2.DeviceOnline=Dispositivo en Línea
waila.appliedenergistics2.DeviceOffline=Dispositivo Fuera de Línea
waila.appliedenergistics2.DeviceMissingChannel=Dispositivo sin Canal
waila.appliedenergistics2.Locked=Bloqueado
waila.appliedenergistics2.Unlocked=Desbloqueado
waila.appliedenergistics2.Showing=Mostrando
waila.appliedenergistics2.Contains=Contiene
waila.appliedenergistics2.Channels=%1$d of %2$d Canales
waila.appliedenergistics2.ChannelsUnbound=%1$d Canales
waila.appliedenergistics2.P2PUnlinked=Desvinculado
waila.appliedenergistics2.P2PInputOneOutput=Vinculado (Entrada)
waila.appliedenergistics2.P2PInputManyOutputs=Vinculado (Entrada) - %d Salidas
waila.appliedenergistics2.P2POutput=Vinculado (Salida)
waila.appliedenergistics2.Booting=Red reiniciándose
waila.appliedenergistics2.CraftingLockedByLackOfRedstoneSignal=Bloqueado por no tener señal de redstone
waila.appliedenergistics2.CraftingLockedByRedstoneSignal=Bloqueado por la señal de redstone
waila.appliedenergistics2.CraftingLockedUntilPulse=Esperando un pulso de redstone para desbloquear
waila.appliedenergistics2.CraftingLockedUntilResult=Esperando a los resultados para desbloquear
waila.appliedenergistics2.CoordinateX=X
waila.appliedenergistics2.CoordinateY=Y
waila.appliedenergistics2.CoordinateZ=Z
waila.appliedenergistics2.Dimension=Dimension
waila.appliedenergistics2.Id=id
waila.appliedenergistics2.ConnectedTo=Connected to
waila.appliedenergistics2.Disconnected=Disconnected
waila.appliedenergistics2.Singularity=Singularity
waila.appliedenergistics2.Provider=§5Provider§r
waila.appliedenergistics2.Accessor=§5Accessor§r
waila.appliedenergistics2.Waiting=Waiting:
waila.appliedenergistics2.IOBusSpeed=Speed: %s %s/t
# Baubles Extended
slot.Terminal=§aTerminal§7
# Items
item.appliedenergistics2.ItemBasicStorageCell.1k.name=§61k§r Celda de Almacenamiento ME
item.appliedenergistics2.ItemBasicStorageCell.4k.name=§e4k§r Celda de Almacenamiento ME
item.appliedenergistics2.ItemBasicStorageCell.16k.name=§a16k§r Celda de Almacenamiento ME
item.appliedenergistics2.ItemBasicStorageCell.64k.name=§b64k§r Celda de Almacenamiento ME
item.appliedenergistics2.ItemAdvancedStorageCell.256k.name=§9256k§r Celda de Almacenamiento ME
item.appliedenergistics2.ItemAdvancedStorageCell.1024k.name=§d1024k§r Celda de Almacenamiento ME
item.appliedenergistics2.ItemAdvancedStorageCell.4096k.name=§c4096k§r Celda de Almacenamiento ME
item.appliedenergistics2.ItemAdvancedStorageCell.16384k.name=§516384k§r Celda de Almacenamiento ME
item.appliedenergistics2.ItemExtremeStorageCell.Container.name=Celda de Contención de Bloques ME
item.appliedenergistics2.ItemExtremeStorageCell.Quantum.name=Celda de Almacenamiento Cuántico ME
item.appliedenergistics2.ItemExtremeStorageCell.Singularity.name=Celda de Singularidad Digital ME
item.appliedenergistics2.ItemExtremeStorageCell.Universe.name=Celda de Almacenamiento de Universo Artificial ME
item.appliedenergistics2.ItemCreativeStorageCell.name=Unidad de Almacenamiento Creativa ME
item.appliedenergistics2.ItemVoidStorageCell.name=Celda de Almacenamiento del Vacío ME
item.appliedenergistics2.ItemEncodedPattern.name=Patrón Codificado
item.appliedenergistics2.ItemEncodedUltimatePattern.name=Encoded Ultimate Pattern
item.appliedenergistics2.ItemViewCell.name=Celda de Visión
item.appliedenergistics2.ItemFacade.name=Fachada de Cable
item.appliedenergistics2.ItemCrystalSeed.name=Semilla
item.appliedenergistics2.ItemCrystalSeed.Certus.name=Semilla de Cuarzo de Certus
item.appliedenergistics2.ItemCrystalSeed.Nether.name=Semilla de Cuarzo
item.appliedenergistics2.ItemCrystalSeed.Fluix.name=Semilla de Fluix
item.appliedenergistics2.ItemPart.InvalidType.name=Objeto deshabilitado
item.appliedenergistics2.ItemMaterial.InvalidType.name=Este objeto está deshabilitado
item.appliedenergistics2.ItemMaterial.name=Componente ME
item.appliedenergistics2.ItemPart.name=Cable y/o Dispositivo ME
item.appliedenergistics2.ItemMaterial.BlankPattern.name=Patrón en Blanco
item.appliedenergistics2.ItemMaterial.FormationCore.name=Núcleo de Formación
item.appliedenergistics2.ItemMaterial.AnnihilationCore.name=Núcleo de Absorción
item.appliedenergistics2.ItemMaterial.BasicCard.name=Tarjeta Básica
item.appliedenergistics2.ItemMaterial.AdvCard.name=Tarjeta Avanzada
item.appliedenergistics2.ItemMaterial.CardCapacity.name=Tarjeta de Capacidad
item.appliedenergistics2.ItemMaterial.CardPatternCapacity.name=Tarjeta de Capacidad de Patrones
item.appliedenergistics2.ItemMaterial.CardFuzzy.name=Tarjeta Difusa
item.appliedenergistics2.ItemMaterial.CardInverter.name=Tarjeta Inversora
item.appliedenergistics2.ItemMaterial.CardRedstone.name=Tarjeta de Redstone
item.appliedenergistics2.ItemMaterial.CardSpeed.name=Tarjeta de Aceleración
item.appliedenergistics2.ItemMaterial.CardSuperSpeed.name=Tarjeta de Hiperaceleración
item.appliedenergistics2.ItemMaterial.CardOreFilter.name=Tarjeta de Filtro por Diccionario de Minerales
item.appliedenergistics2.ItemMaterial.CardPatternRefiller.name=Tarjeta de Rellenado de Patrones
item.appliedenergistics2.ItemMaterial.CardAdvancedBlocking.name=Tarjeta de Bloqueo Avanzada
item.appliedenergistics2.ItemMaterial.CardLockCrafting.name=Tarjeta de Bloqueo
item.appliedenergistics2.ItemMaterial.CardSticky.name=Tarjeta Pegajosa
item.appliedenergistics2.ItemMaterial.CardVoidOverflow.name=Tarjeta de desbordamiento del Vacío
item.appliedenergistics2.ItemMaterial.CardDistribution.name=Tarjeta de Distribución Equitativa
item.appliedenergistics2.ItemMaterial.CardFakeCrafting.name=Tarjeta de Fabricación Falsa
item.appliedenergistics2.ItemMaterial.CardSuperluminalSpeed.name=Tarjeta de Aceleración Superlumínica
item.appliedenergistics2.ItemMaterial.Cell2SpatialPart.name=Componente Espacial de 2³
item.appliedenergistics2.ItemMaterial.Cell16SpatialPart.name=Componente Espacial de 16³
item.appliedenergistics2.ItemMaterial.Cell128SpatialPart.name=Componente Espacial de 128³
item.appliedenergistics2.ItemMaterial.Cell1kPart.name=§61k§r Componente de Almacenamiento ME
item.appliedenergistics2.ItemMaterial.Cell4kPart.name=§e4k§r Componente de Almacenamiento ME
item.appliedenergistics2.ItemMaterial.Cell16kPart.name=§a16k§r Componente de Almacenamiento ME
item.appliedenergistics2.ItemMaterial.Cell64kPart.name=§b64k§r Componente de Almacenamiento ME
item.appliedenergistics2.ItemMaterial.Cell256kPart.name=§9256k§r Componente de Almacenamiento ME
item.appliedenergistics2.ItemMaterial.Cell1024kPart.name=§d1024k§r Componente de Almacenamiento ME
item.appliedenergistics2.ItemMaterial.Cell4096kPart.name=§c4096k§r Componente de Almacenamiento ME
item.appliedenergistics2.ItemMaterial.Cell16384kPart.name=§516384k§r Componente de Almacenamiento ME
item.appliedenergistics2.ItemMaterial.CertusQuartzCrystal.name=Cristal de Cuarzo de Certus
item.appliedenergistics2.ItemMaterial.CertusQuartzCrystalCharged.name=Cristal de Cuarzo de Certus Cargado
item.appliedenergistics2.ItemMaterial.CertusQuartzDust.name=Polvo de Cuarzo de Certus
item.appliedenergistics2.ItemMaterial.EmptyStorageCell.name=Carcasa de Almacenamiento ME
item.appliedenergistics2.ItemMaterial.EmptyAdvancedStorageCell.name=Carcasa de Almacenamiento ME Avanzada
item.appliedenergistics2.ItemMaterial.EnderDust.name=Polvo de Ender
item.appliedenergistics2.ItemMaterial.Flour.name=Harina
item.appliedenergistics2.ItemMaterial.FluixCrystal.name=Cristal de Fluix
item.appliedenergistics2.ItemMaterial.FluixDust.name=Polvo de Fluix
item.appliedenergistics2.ItemMaterial.FluixPearl.name=Perla de Fluix
item.appliedenergistics2.ItemMaterial.GoldDust.name=Polvo de Oro
item.appliedenergistics2.ItemMaterial.IronDust.name=Polvo de Hierro
item.appliedenergistics2.ItemMaterial.IronNugget.name=Pepita de Hierro
item.appliedenergistics2.ItemMaterial.MatterBall.name=Bola de Materia
item.appliedenergistics2.ItemMaterial.NetherQuartzDust.name=Polvo de Cuarzo
item.appliedenergistics2.ItemMaterial.PurifiedCertusQuartzCrystal.name=Cristal de Cuarzo de Certus Puro
item.appliedenergistics2.ItemMaterial.PurifiedFluixCrystal.name=Cristal de Fluix Puro
item.appliedenergistics2.ItemMaterial.PurifiedNetherQuartzCrystal.name=Cristal de Cuarzo Puro
item.appliedenergistics2.ItemMaterial.QESingularity.name=Singularidad Cuántica Enlazada
item.appliedenergistics2.ItemMaterial.Silicon.name=Silicio
item.appliedenergistics2.ItemMaterial.Singularity.name=Singularidad
item.appliedenergistics2.ItemMaterial.Wireless.name=Receptor Inalámbrico
item.appliedenergistics2.ItemMaterial.WirelessBooster.name=Potenciador Inalámbrico
item.appliedenergistics2.ItemMaterial.WoodenGear.name=Engranaje de Madera
item.appliedenergistics2.ItemMaterial.NamePress.name=Prensa de Nombres
item.appliedenergistics2.ItemMaterial.EngProcessorPress.name=Prensa de Circuito de Ingeniería
item.appliedenergistics2.ItemMaterial.CalcProcessorPress.name=Prensa de Circuito de Cálculo
item.appliedenergistics2.ItemMaterial.LogicProcessorPress.name=Prensa de Circuito Lógico
item.appliedenergistics2.ItemMaterial.SiliconPress.name=Prensa de Silicona
item.appliedenergistics2.ItemMaterial.EngProcessorPrint.name=Circuito de Ingeniería Impreso
item.appliedenergistics2.ItemMaterial.CalcProcessorPrint.name=Circuito de Cálculo Impreso
item.appliedenergistics2.ItemMaterial.LogicProcessorPrint.name=Circuito Lógico Impreso
item.appliedenergistics2.ItemMaterial.SiliconPrint.name=Silicona Impresa
item.appliedenergistics2.ItemMaterial.EngProcessor.name=Procesador de Ingeniería
item.appliedenergistics2.ItemMaterial.CalcProcessor.name=Procesador de Cálculo
item.appliedenergistics2.ItemMaterial.LogicProcessor.name=Procesador Lógico
item.appliedenergistics2.ItemMaterial.LogicProcessorAsm.name=Procesador Lógico sin Acabar
item.appliedenergistics2.ItemMaterial.SkyDust.name=Polvo de Piedra del Cielo
item.appliedenergistics2.ItemMaterial.CardCrafting.name=Tarjeta de Fabricación
item.appliedenergistics2.ItemPart.FormationPlane.name=Panel de Formación ME
item.appliedenergistics2.ItemPart.AnnihilationPlane.name=Plano de Aniquilación ME
item.appliedenergistics2.ItemPart.IdentityAnnihilationPlane.name=Plano de Aniquilación de Identidad ME
item.appliedenergistics2.ItemPart.CableAnchor.name=Ancla de Cable
item.appliedenergistics2.ItemPart.CableCovered.name=Cable Cubierto ME
item.appliedenergistics2.ItemPart.CableGlass.name=Cable de Cristal ME
item.appliedenergistics2.ItemPart.CableSmart.name=Cable Inteligente ME
item.appliedenergistics2.ItemPart.CableDense.name=Cable Inteligente Denso ME
item.appliedenergistics2.ItemPart.CableDenseCovered.name=Cable Denso Cubierto ME
item.appliedenergistics2.ItemPart.StorageMonitor.name=Monitor de Almacenamiento ME
item.appliedenergistics2.ItemPart.ConversionMonitor.name=Monitor de Conversión ME
item.appliedenergistics2.ItemPart.ThroughputMonitor.name=Monitor de rendimiento ME
item.appliedenergistics2.ItemPart.SemiDarkMonitor.name=Panel Iluminado
item.appliedenergistics2.ItemPart.Monitor.name=Panel Iluminado Claro
item.appliedenergistics2.ItemPart.DarkMonitor.name=Panel Iluminado Oscuro
item.appliedenergistics2.ItemPart.ExportBus.name=Bus de Exportación ME
item.appliedenergistics2.ItemPart.ImportBus.name=Bus de Importación ME
item.appliedenergistics2.ItemPart.Interface.name=Interfaz ME
item.appliedenergistics2.ItemPart.LevelEmitter.name=Emisor de Nivel ME
item.appliedenergistics2.ItemPart.P2PTunnel.name=Tunel P2P
item.appliedenergistics2.ItemPart.PatternTerminal.name=Terminal de Patrones ME
item.appliedenergistics2.ItemPart.PatternTerminalEx.name=Terminal de Patrones de Procesamiento ME
item.appliedenergistics2.ItemPart.QuartzFiber.name=Fibra de Cuarzo
item.appliedenergistics2.ItemPart.PartCreativeEnergy.name=Ancla de energía creativa
item.appliedenergistics2.ItemPart.StorageBus.name=Bus de Almacenamiento ME
item.appliedenergistics2.ItemPart.Terminal.name=Terminal ME
item.appliedenergistics2.ItemPart.CraftingTerminal.name=Terminal de Trabajo ME
item.appliedenergistics2.ItemPart.InterfaceTerminal.name=Terminal de Interfaces ME
item.appliedenergistics2.ItemPart.InvertedToggleBus.name=Bus Alternador Inverso ME
item.appliedenergistics2.ItemPart.ToggleBus.name=Bus Alternador ME
item.appliedenergistics2.ItemPart.CraftingMonitor.name=Monitor de Trabajo ME
item.appliedenergistics2.ItemPart.PatternRepeater.name=ME Pattern Repeater
item.appliedenergistics2.ItemSpatialStorageCell.128Cubed.name=Unidad de Almacenamiento Espacial de 128³
item.appliedenergistics2.ItemSpatialStorageCell.16Cubed.name=Unidad de Almacenamiento Espacial de 16³
item.appliedenergistics2.ItemSpatialStorageCell.2Cubed.name=Unidad de Almacenamiento Espacial de 2³
item.appliedenergistics2.ToolCertusQuartzAxe.name=Hacha de Cuarzo de Certus
item.appliedenergistics2.ToolCertusQuartzCuttingKnife.name=Cuchillo de Corte de Cuarzo Certus
item.appliedenergistics2.ToolCertusQuartzHoe.name=Azada de Cuarzo de Certus
item.appliedenergistics2.ToolCertusQuartzPickaxe.name=Pico de Cuarzo de Certus
item.appliedenergistics2.ToolCertusQuartzSpade.name=Pala de Cuarzo de Certus
item.appliedenergistics2.ToolCertusQuartzSword.name=Espada de Cuarzo de Certus
item.appliedenergistics2.ToolCertusQuartzWrench.name=Llave de Cuarzo de Certus
item.appliedenergistics2.ToolNetherQuartzAxe.name=Hacha de Cuarzo
item.appliedenergistics2.ToolNetherQuartzCuttingKnife.name=Cuchillo de Corte de Cuarzo
item.appliedenergistics2.ToolNetherQuartzHoe.name=Azada de Cuarzo
item.appliedenergistics2.ToolNetherQuartzPickaxe.name=Pico de Cuarzo
item.appliedenergistics2.ToolNetherQuartzSpade.name=Pala de Cuarzo
item.appliedenergistics2.ToolNetherQuartzSword.name=Espada de Cuarzo
item.appliedenergistics2.ToolNetherQuartzWrench.name=Llave de Cuarzo
item.appliedenergistics2.ItemPaintBall.name=Bola de Pintura
item.appliedenergistics2.ToolPortableCell.name=Celda Portátil
item.appliedenergistics2.ToolNetworkTool.name=Herramienta de Red
item.appliedenergistics2.ToolAdvancedNetworkTool.name=Herramienta de Red Avanzada
item.appliedenergistics2.ToolChargedStaff.name=Báculo Cargado
item.appliedenergistics2.ToolEntropyManipulator.name=Manipulador de Entropía
item.appliedenergistics2.ToolMassCannon.name=Cañon de Materia
item.appliedenergistics2.ToolMemoryCard.name=Tarjeta de Memoria
item.appliedenergistics2.ToolPriorityCard.name=Tarjeta de Prioridad
item.appliedenergistics2.ToolColorApplicator.name=Aplicador de Color
item.appliedenergistics2.ToolWirelessTerminal.name=Terminal Inalámbrica
item.appliedenergistics2.ToolBiometricCard.name=Tarjeta Biométrica
item.appliedenergistics2.ToolDebugCard.name=Dev.DebugCard
item.appliedenergistics2.ToolReplicatorCard.name=Dev.ReplicatorCard
# Commands
commands.ae2.usage=Comandos de Applied Energistics 2. Usa "/ae2 list" para listarlos, y "/ae2 help" para ver la ayuda de un comando.
commands.ae2.permissions=No tienes los permisos adecuados para ejecutar este comando.
commands.ae2.ChunkLogger=(Des)activa escribir cargas y descargas de chunks al log del servidor. (OP)
commands.ae2.ChunkLoggerOn=Registro de Chunks activado
commands.ae2.ChunkLoggerOff=Registro de Chunks desactivado
commands.ae2.Supporters=Muestra una lista de soportes de AE2
commands.ae2.Profiler=Comando de perfil de redes. Indica <x y z [dimensión]> de cualquier bloque en la red para empezar/terminar de perfilar
commands.ae2.ProfilerStart=Inicio de perfilado
commands.ae2.ProfilerFailed=No hay ningún bloque AE allí
commands.ae2.ProfilerGridDown=Esta grilla esta fuera de línea
commands.ae2.ProfilerStop=Media de ns/tick que ha usado esta red:
commands.ae2.ProfilerFailedDim=No hay tal dimensión
commands.ae2.ToggleFullAccess=(Des)activar que los OP puedan ignorar los ajustes de los terminales de seguridad, teniendo acceso completo.
commands.ae2.ToggleDebugTiming=(Des)activar log de depuración del controlador de ticks
commands.ae2.ToggleDebugPathfinding=(Des)activar log de depuración de pathfinding
# Achievements
achievement.ae2.Compass=Cazador de Meteoritos
achievement.ae2.Compass.desc=Elabora una Brújula de Meteoritos
achievement.ae2.Presses=Tecnología Desconocida
achievement.ae2.Presses.desc=Busca un Molde de Procesador
achievement.ae2.SpatialIO=Coordinación Espacial
achievement.ae2.SpatialIO.desc=Elabora un Puerto IO Espacial
achievement.ae2.SpatialIOExplorer=Para ir con ganas
achievement.ae2.SpatialIOExplorer.desc=Almacénate en una célula de almacenamiento espacial
achievement.ae2.StorageCell=Mejor que cofres
achievement.ae2.StorageCell.desc=Elabora una Celda de Almacenamiento
achievement.ae2.IOPort=Barajar Células de Almacenamiento
achievement.ae2.IOPort.desc=Elabora un Puerto IO
achievement.ae2.CraftingTerminal=Una mesa (mucho) más grande
achievement.ae2.CraftingTerminal.desc=Elabora una Terminal de Elaboración
achievement.ae2.PatternTerminal=Master en Elaboración
achievement.ae2.PatternTerminal.desc=Elabora una Terminal de Patrones
achievement.ae2.ChargedQuartz=Conmovedor
achievement.ae2.ChargedQuartz.desc=Encuentra Cuarzo de Certus Cargado
achievement.ae2.Fluix=Antinatural
achievement.ae2.Fluix.desc=Crea Cristales de Fluix
achievement.ae2.Charger=Producción de Fluix
achievement.ae2.Charger.desc=Elabora un Cargador
achievement.ae2.CrystalGrowthAccelerator="Acelerador" se queda corto
achievement.ae2.CrystalGrowthAccelerator.desc=Elabora un Acelerador de Crecimiento de Cristales
achievement.ae2.GlassCable=Conexión de Energía de Fluix
achievement.ae2.GlassCable.desc=Elabora Cables de Cristal ME
achievement.ae2.Networking1=Aprendiz de las Redes
achievement.ae2.Networking1.desc=Utiliza simultaneamente 8 canales de una red.
achievement.ae2.Controller=Conmutador de Red
achievement.ae2.Controller.desc=Elabora un Controlador ME
achievement.ae2.Networking2=Ingeniero de Redes
achievement.ae2.Networking2.desc=Utiliza simultaneamente 128 canales de una red.
achievement.ae2.Networking3=Administrador de Red
achievement.ae2.Networking3.desc=Utiliza simultaneamente 2048 canales de una red.
achievement.ae2.P2P=Conexión Punta a Punta
achievement.ae2.P2P.desc=Elabora un Tunel P2P
achievement.ae2.Recursive=Conexión Recursiva
achievement.ae2.Recursive.desc=Coloca una interfaz sobre un bus de almacenamiento.
achievement.ae2.CraftingCPU=Elaboración de Última Generación
achievement.ae2.CraftingCPU.desc=Elabora una Unidad de Elaboración
achievement.ae2.Facade=Estéticas de Red
achievement.ae2.Facade.desc=Elabora una Fachada de Cable
achievement.ae2.NetworkTool=Diagnósticos de Red
achievement.ae2.NetworkTool.desc=Elabora una Herramienta de Red
achievement.ae2.PortableCell=Nómada del Almacenamiento
achievement.ae2.PortableCell.desc=Fabrica una Celda Portátil
achievement.ae2.StorageBus=Potencial Ilimitado
achievement.ae2.StorageBus.desc=Elabora un Bus de Almacenamiento
achievement.ae2.QNB=Túneles Cuánticos
achievement.ae2.QNB.desc=Fabrica un Vínculo Cuántico
# Stats
stat.ae2.ItemsInserted=Objetos añadidos a Almacenamientos ME
stat.ae2.ItemsExtracted=Objetos extraidos de Almacenamientos ME
stat.ae2.TurnedCranks=Vueltas a la Manivela
# Keys
key.appliedenergistics2.category=Applied Energistics 2
key.pick_block.desc=AE2 Pick Block
key.toggle_focus.desc=Escribir en la caja de búsqueda
key.search_connected_inventories.desc=Buscar objeto en la red de inventarios
key.container_interaction.desc=Container Item Interaction
# NEI
nei.options.keys.gui.pattern_view=View Pattern

View File

@@ -1,977 +0,0 @@
# Blocks
tile.appliedenergistics2.BlockCableBus.name=Câble et/ou bus AE2
tile.appliedenergistics2.BlockCellWorkbench.name=Cell Workbench
tile.appliedenergistics2.BlockCharger.name=Chargeur
tile.appliedenergistics2.BlockChest.name=Coffre ME
tile.appliedenergistics2.BlockCondenser.name=Condenseur de matière
tile.appliedenergistics2.BlockController.name=Contrôleur ME
tile.appliedenergistics2.BlockCreativeEnergyController.name=ME Self Powered Controller
tile.appliedenergistics2.BlockCrank.name=Wooden Crank
tile.appliedenergistics2.BlockCreativeEnergyCell.name=Cellule d'énergie infinie
tile.appliedenergistics2.BlockDenseEnergyCell.name=Grande cellule d'énergie
tile.appliedenergistics2.BlockEnergyCell.name=Cellule d'énergie
tile.appliedenergistics2.BlockDrive.name=Lecteur ME
tile.appliedenergistics2.BlockEnergyAcceptor.name=Accepteur d'énergie
tile.appliedenergistics2.BlockGrinder.name=Quartz Grindstone
tile.appliedenergistics2.BlockMatrixFrame.name=Matrix Frame
tile.appliedenergistics2.BlockIOPort.name=ME IO Port
tile.appliedenergistics2.BlockInscriber.name=Inscriber
tile.appliedenergistics2.BlockInterface.name=Interface ME
tile.appliedenergistics2.BlockQuantumLinkChamber.name=ME Quantum Link Chamber
tile.appliedenergistics2.BlockQuantumRing.name=Anneau quantique ME
tile.appliedenergistics2.BlockFluix.name=Bloc de fluix
tile.appliedenergistics2.BlockQuartz.name=Bloc de quartz certus
tile.appliedenergistics2.BlockQuartzChiseled.name=Bloc de quartz certus taillé
tile.appliedenergistics2.BlockQuartzGlass.name=Verre de quartz
tile.appliedenergistics2.BlockQuartzLamp.name=Verre de quartz vibrant
tile.appliedenergistics2.BlockQuartzPillar.name=Certus Quartz Pillar
tile.appliedenergistics2.BlockQuartzTorch.name=Charged Quartz Fixture
tile.appliedenergistics2.BlockLightDetector.name=Light Detecting Fixture
tile.appliedenergistics2.BlockSpatialIOPort.name=Spatial IO Port
tile.appliedenergistics2.BlockSpatialPylon.name=Spatial Pylon
tile.appliedenergistics2.BlockTinyTNT.name=Petite TNT
tile.appliedenergistics2.BlockVibrationChamber.name=Chambre de vibration
tile.appliedenergistics2.BlockWireless.name=ME Wireless Access Point
tile.appliedenergistics2.BlockWireless.desc=Right click with terminal in hand to bind it
tile.appliedenergistics2.OreQuartz.name=Certus Quartz Ore
tile.appliedenergistics2.OreQuartzCharged.name=Charged Certus Quartz Ore
tile.appliedenergistics2.BlockSecurity.name=Terminal de sécurité ME
tile.appliedenergistics2.BlockQuartzGrowthAccelerator.name=Accélérateur de croissance cristalline
tile.appliedenergistics2.BlockSkyStone.name=Roche céleste
tile.appliedenergistics2.BlockSkyStone.Block.name=Bloc de roche céleste
tile.appliedenergistics2.BlockSkyStone.Brick.name=Brique de roche céleste
tile.appliedenergistics2.BlockSkyStone.SmallBrick.name=Petite brique de roche céleste
tile.appliedenergistics2.BlockSkyChest.name=Coffre en roche céleste
tile.appliedenergistics2.BlockSkyChest.Block.name=Coffre en bloc de roche céleste
tile.appliedenergistics2.BlockSkyCompass.name=Boussole à météorites
tile.appliedenergistics2.BlockCraftingMonitor.name=Moniteur de fabrication
tile.appliedenergistics2.BlockCraftingStorage.name=§61k§r Crafting Storage
tile.appliedenergistics2.BlockCraftingStorage4k.name=§e4k§r Crafting Storage
tile.appliedenergistics2.BlockCraftingStorage16k.name=§a16k§r Crafting Storage
tile.appliedenergistics2.BlockCraftingStorage64k.name=§b64k§r Crafting Storage
tile.appliedenergistics2.BlockCraftingStorage256k.name=§9256k§r Crafting Storage
tile.appliedenergistics2.BlockCraftingStorage1024k.name=§d1024k§r Crafting Storage
tile.appliedenergistics2.BlockCraftingStorage4096k.name=§c4096k§r Crafting Storage
tile.appliedenergistics2.BlockCraftingStorage16384k.name=§516384k§r Crafting Storage
tile.appliedenergistics2.BlockCraftingStorageSingularity.name=Singularity Crafting Storage
tile.appliedenergistics2.BlockCraftingAccelerator.name=Crafting Co-Processing Unit
tile.appliedenergistics2.BlockCraftingAccelerator4x.name=Quad Core Co-Processing Unit
tile.appliedenergistics2.BlockCraftingAccelerator16x.name=16 Core Co-Processing Unit
tile.appliedenergistics2.BlockCraftingAccelerator64x.name=64 Core Co-Processing Unit
tile.appliedenergistics2.BlockCraftingAccelerator256x.name=256 Core Co-Processing Unit
tile.appliedenergistics2.BlockCraftingAccelerator1024x.name=1024 Core Co-Processing Unit
tile.appliedenergistics2.BlockCraftingAccelerator4096x.name=4096 Core Co-Processing Unit
tile.appliedenergistics2.BlockCraftingUnit.name=Crafting Unit
tile.appliedenergistics2.BlockAdvancedCraftingStorage.name=Crafting Storage
tile.appliedenergistics2.BlockAdvancedCraftingUnit.name=Crafting Unit
tile.appliedenergistics2.BlockMolecularAssembler.name=Molecular Assembler
tile.appliedenergistics2.BlockPatternOptimizationMatrix.name=Pattern Optimization Matrix
tile.appliedenergistics2.BlockSingularityCraftingStorage.name=Singularity Crafting Storage
tile.appliedenergistics2.BlockPaint.name=Paint
# Stairs
tile.appliedenergistics2.ChiseledQuartzStairBlock.name=Chiseled Certus Quartz Stairs
tile.appliedenergistics2.FluixStairBlock.name=Fluix Stairs
tile.appliedenergistics2.QuartzPillarStairBlock.name=Certus Quartz Pillar Stairs
tile.appliedenergistics2.QuartzStairBlock.name=Certus Quartz Stairs
tile.appliedenergistics2.SkyStoneBlockStairBlock.name=Sky Stone Block Stairs
tile.appliedenergistics2.SkyStoneBrickStairBlock.name=Sky Stone Brick Stairs
tile.appliedenergistics2.SkyStoneSmallBrickStairBlock.name=Sky Stone Small Brick Stairs
tile.appliedenergistics2.SkyStoneStairBlock.name=Sky Stone Stairs
# Slabs
tile.appliedenergistics2.ChiseledQuartzSlabBlock.name=Chiseled Certus Quartz Slab
tile.appliedenergistics2.ChiseledQuartzSlabBlock.double.name=Chiseled Certus Quartz Slabs
tile.appliedenergistics2.FluixSlabBlock.name=Fluix Slab
tile.appliedenergistics2.FluixSlabBlock.double.name=Fluix Slabs
tile.appliedenergistics2.QuartzPillarSlabBlock.name=Certus Quartz Pillar Slab
tile.appliedenergistics2.QuartzPillarSlabBlock.double.name=Certus Quartz Pillar Slabs
tile.appliedenergistics2.QuartzSlabBlock.name=Certus Quartz Slab
tile.appliedenergistics2.QuartzSlabBlock.double.name=Certus Quartz Slabs
tile.appliedenergistics2.SkyStoneBlockSlabBlock.name=Sky Stone Block Slab
tile.appliedenergistics2.SkyStoneBlockSlabBlock.double.name=Sky Stone Block Slabs
tile.appliedenergistics2.SkyStoneBrickSlabBlock.name=Sky Stone Brick Slab
tile.appliedenergistics2.SkyStoneBrickSlabBlock.double.name=Sky Stone Brick Slabs
tile.appliedenergistics2.SkyStoneSmallBrickSlabBlock.name=Sky Stone Small Brick Slab
tile.appliedenergistics2.SkyStoneSmallBrickSlabBlock.double.name=Sky Stone Small Brick Slabs
tile.appliedenergistics2.SkyStoneSlabBlock.name=Sky Stone Slab
tile.appliedenergistics2.SkyStoneSlabBlock.double.name=Sky Stone Slabs
# Chat Messages
chat.appliedenergistics2.ChestCannotReadStorageCell=ME Chest cannot read storage cell.
chat.appliedenergistics2.SettingCleared=Setting Cleared.
chat.appliedenergistics2.OutOfRange=Wireless Out Of Range.
chat.appliedenergistics2.InvalidMachine=Invalid Machine.
chat.appliedenergistics2.LoadedSettings=Successfully loaded settings.
chat.appliedenergistics2.DeviceNotPowered=Device is low on power.
chat.appliedenergistics2.DeviceNotWirelessTerminal=Device is not a wireless terminal.
chat.appliedenergistics2.DeviceSuccessLinked=§aDevice successfully linked.
chat.appliedenergistics2.DeviceNotLinked=Device is not linked.
chat.appliedenergistics2.StationCanNotBeLocated=Station can not be located.
chat.appliedenergistics2.MachineNotPowered=Machine is not powered.
chat.appliedenergistics2.CommunicationError=Error Communicating with Network.
chat.appliedenergistics2.SavedSettings=Successfully saved settings.
chat.appliedenergistics2.AmmoDepleted=Ammo Depleted.
chat.appliedenergistics2.isNowLocked=Monitor is now Locked.
chat.appliedenergistics2.isNowUnlocked=Monitor is now Unlocked.
chat.appliedenergistics2.TunnelNotConnected=Tunnel is not connected.
chat.appliedenergistics2.TunnelInputIsAt=Tunnel input is at (%d, %d, %d)
chat.appliedenergistics2.TunnelHasNoOutputs=Tunnel has no outputs.
chat.appliedenergistics2.TunnelOutputsAreAt=Tunnel outputs are at:
chat.appliedenergistics2.InterfaceInOtherDim=Interface located in dimension: %d and can't be highlighted
chat.appliedenergistics2.InterfaceHighlighted=The interface is now highlighted at %d, %d, %d
chat.appliedenergistics2.LevelEmitterInAnotherDim=Level emitter located in dimension: %d and can't be highlighted
chat.appliedenergistics2.LevelEmitterHighlighted=The level emitter is now highlighted at %d, %d, %d
chat.appliedenergistics2.P2PInAnotherDim=P2P located in dimension: %d and can't be highlighted
chat.appliedenergistics2.P2PHighlighted=The P2P is now highlighted at %d, %d, %d
chat.appliedenergistics2.CraftingItemsWentMissing=Missing ingredient: %d * %s
chat.appliedenergistics2.FBOUnsupported=OpenGL FBOs not supported, cannot export image
chat.appliedenergistics2.PriorityInvalidTarget=Target has no priority
chat.appliedenergistics2.PriorityReadout=Current priority is %d
chat.appliedenergistics2.PriorityConfigured=Updated priority to %d
chat.appliedenergistics2.DriveLockingToggled=Cells in drive were partitioned/unpartitioned
chat.appliedenergistics2.ChestLockingToggled=Cell in chest was partitioned/unpartitioned
chat.appliedenergistics2.FinishCraftingRemind=Crafting of %s * %s finished in %s.
chat.appliedenergistics2.CraftComplete=§5Auto-Crafting Complete
chat.appliedenergistics2.CraftComplete.tip=%s %s, took %s
chat.appliedenergistics2.CraftingCantExtract=Can't extract ingredient: %d / %d | %s
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and can't be highlighted
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and can't be highlighted
chat.appliedenergistics2.MachineHighlighted=The %d is now highlighted at %d, %d, %d
chat.appliedenergistics2.MachineHighlightedNamed=The %d "%d" is now highlighted at %d, %d, %d
chat.appliedenergistics2.StorageHighlighted=The %d containing %d %d is now highlighted at %d, %d, %d
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and can't be highlighted
chat.appliedenergistics2.PickBlockTerminalNotFound=AE2 wireless terminal not found.
chat.appliedenergistics2.PatternRepeaterProvider=§5Provider§r - will provide pattern to current system from in front §5Accessor§r.
chat.appliedenergistics2.PatternRepeaterAccessor=§5Accessor§r - will provide pattern to in front §5Provider§r.
# Creative Tabs
itemGroup.appliedenergistics2=Applied Energistics 2
itemGroup.appliedenergistics2.facades=Applied Energistics 2 - Facades
# GUI
gui.appliedenergistics2.CraftingTerminal=Crafting Terminal
gui.appliedenergistics2.METunnel=ME
gui.appliedenergistics2.ItemTunnel=Item
gui.appliedenergistics2.FluidTunnel=Fluid
gui.appliedenergistics2.RedstoneTunnel=Redstone
gui.appliedenergistics2.EUTunnel=EU
gui.appliedenergistics2.RFTunnel=RF
gui.appliedenergistics2.LightTunnel=Light
gui.appliedenergistics2.SoundTunnel=Sound
gui.appliedenergistics2.OCTunnel=OpenComputers
gui.appliedenergistics2.PressureTunnel=Pressure
gui.appliedenergistics2.GTTunnel=GT EU
gui.appliedenergistics2.IFACETunnel=ME Interface
gui.appliedenergistics2.security.extract.name=Withdraw
gui.appliedenergistics2.security.inject.name=Deposit
gui.appliedenergistics2.security.craft.name=Craft
gui.appliedenergistics2.security.build.name=Build
gui.appliedenergistics2.security.security.name=Security
gui.appliedenergistics2.security.extract.tip=User is allowed to remove items from storage.
gui.appliedenergistics2.security.inject.tip=User is allowed to store new items into storage.
gui.appliedenergistics2.security.craft.tip=User can initiate new crafting jobs.
gui.appliedenergistics2.security.build.tip=User can modify the physical structure of the network, and make configuration changes.
gui.appliedenergistics2.security.security.tip=User can access and modify the security terminal of the network.
gui.appliedenergistics2.Efficiency=Efficacité
gui.appliedenergistics2.RequiredPower=Required Power
gui.appliedenergistics2.StoredPower=Stored Power
gui.appliedenergistics2.MaxPower=Max Power
gui.appliedenergistics2.QuartzCuttingKnife=Quartz Cutting Knife
gui.appliedenergistics2.Inscriber=Inscriber
gui.appliedenergistics2.Wireless=Wireless Access Point
gui.appliedenergistics2.WirelessTerminal=Terminal sans-fil
gui.appliedenergistics2.NoPermissions=No Permissions Selected
gui.appliedenergistics2.SecurityCardEditor=Biometric Card Editor
gui.appliedenergistics2.Encoded=Encoded
gui.appliedenergistics2.Priority=Priority
gui.appliedenergistics2.StorageBus=Bus de Stockage
gui.appliedenergistics2.EnergyDrain=Passive Drain
gui.appliedenergistics2.Installed=Installed
gui.appliedenergistics2.NetworkTool=Network Tool
gui.appliedenergistics2.AdvancedNetworkTool=Advanced Network Tool
gui.appliedenergistics2.PowerUsageRate=Energy Usage
gui.appliedenergistics2.PowerInputRate=Energy Generation
gui.appliedenergistics2.PortableCell=Portable Cell
gui.appliedenergistics2.Security=Security Term
gui.appliedenergistics2.CellWorkbench=Cell Workbench
gui.appliedenergistics2.QuantumLinkChamber=Quantum Link Chamber
gui.appliedenergistics2.IOPort=ME IO Port
gui.appliedenergistics2.Chest=ME Chest
gui.appliedenergistics2.Condenser=Matter Condenser
gui.appliedenergistics2.Config=Config
gui.appliedenergistics2.Drive=ME Drive
gui.appliedenergistics2.ExportBus=Bus d'export ME
gui.appliedenergistics2.GrindStone=Grindstone
gui.appliedenergistics2.ImportBus=Bus d'import ME
gui.appliedenergistics2.Interface=ME Interface
gui.appliedenergistics2.LevelEmitter=ME Level Emitter
gui.appliedenergistics2.Of=of
gui.appliedenergistics2.Patterns=Patterns
gui.appliedenergistics2.SpatialIOPort=Spatial IO Port
gui.appliedenergistics2.StoredEnergy=Stored Energy
gui.appliedenergistics2.StoredItems=Stored Items
gui.appliedenergistics2.StoredStacks=Stored Stacks
gui.appliedenergistics2.Terminal=Terminal
gui.appliedenergistics2.InterfaceTerminal=Interface Terminal
gui.appliedenergistics2.InterfaceTerminalHint=Show Or Hide on Interface Terminal.
gui.appliedenergistics2.PatternOptimization=Allow pattern optimization
gui.appliedenergistics2.PatternOptimizationHint=Allows patterns from this interface to be modified by pattern optimizer.
gui.appliedenergistics2.PatternOptimizer=Pattern optimizer
gui.appliedenergistics2.StepsPerCraft=Max steps per craft
gui.appliedenergistics2.PatternsAffected=Patterns affected
gui.appliedenergistics2.Multiplied=Multiplied
gui.appliedenergistics2.MultipliedBy=Multiplied by
gui.appliedenergistics2.CurrentPatternOutput=Current pattern output
gui.appliedenergistics2.NewPatternOutput=New pattern output
gui.appliedenergistics2.Optimize=Optimize
gui.appliedenergistics2.FormationPlane=Formation Plane
gui.appliedenergistics2.VibrationChamber=Vibration Chamber
gui.appliedenergistics2.NetworkDetails=Network Details
gui.appliedenergistics2.StorageCells=ME Storage Cells
gui.appliedenergistics2.IOBuses=Bus d'import/export ME
gui.appliedenergistics2.Stores=Stores
gui.appliedenergistics2.BytesUsed=Bytes Used
gui.appliedenergistics2.TimeUsed=Time Used
gui.appliedenergistics2.CraftName=Craft Name
gui.appliedenergistics2.Remains=Remains
gui.appliedenergistics2.Progress=Progress
gui.appliedenergistics2.Types=Types
gui.appliedenergistics2.Blank=Blank
gui.appliedenergistics2.Unlinked=Unlinked
gui.appliedenergistics2.Linked=Linked
gui.appliedenergistics2.StoredSize=Stored Size
gui.appliedenergistics2.SkyChest=Sky Stone Chest
gui.appliedenergistics2.PatternTerminal=Pattern Terminal
gui.appliedenergistics2.PatternTerminalEx=Processing Pattern Terminal
gui.appliedenergistics2.CraftingPattern=Crafting Pattern
gui.appliedenergistics2.MolecularAssembler=Molecular Assembler
gui.appliedenergistics2.ProcessingPattern=Processing Pattern
gui.appliedenergistics2.Crafts=Crafts
gui.appliedenergistics2.HoldShift=Hold [LSHIFT] to show Ingredients
gui.appliedenergistics2.PatternView=Press [%s] to view pattern
gui.appliedenergistics2.Result=Result
gui.appliedenergistics2.Results=Results
gui.appliedenergistics2.Ingredients=Ingredients
gui.appliedenergistics2.Ingredient=Ingredient
gui.appliedenergistics2.And=and
gui.appliedenergistics2.Creates=Creates
gui.appliedenergistics2.With=with
gui.appliedenergistics2.Substitute=Using Substitutions:
gui.appliedenergistics2.BeSubstitute=Can be a substitution:
gui.appliedenergistics2.Yes=Yes
gui.appliedenergistics2.No=Non
gui.appliedenergistics2.EncodedBy=Encoded by: %s
gui.appliedenergistics2.InWorldCrafting=AE2 In World Crafting
gui.appliedenergistics2.inWorldFluix=Drop 1 Charged Certus Quartz + 1 Nether Quartz + Redstone Dust into a puddle next to one another and wait a moment to receive 2 Fluix Crystals.
gui.appliedenergistics2.inWorldPurificationCertus=Drop a Certus Quartz Seed made from Certus Quartz Dust and Sand into a puddle of water; to make the process faster add Crystal Growth Accelerators.
gui.appliedenergistics2.inWorldPurificationNether=Drop a Nether Quartz Seed made from Nether Quartz Dust and Sand into a puddle of water; to make the process faster add Crystal Growth Accelerators.
gui.appliedenergistics2.inWorldPurificationFluix=Drop a Fluix Seed made from Fluix Dust and Sand into a puddle of water; to make the process faster add Crystal Growth Accelerators.
gui.appliedenergistics2.inWorldSingularity=To create drop 1 Singularity and 1 Ender Dust and cause an explosion within range of the items.
gui.appliedenergistics2.ChargedQuartz=Charged Certus Quartz is crafted by inserting an uncharged Certus Quartz Crystal into the Charger, and powering it.
gui.appliedenergistics2.ChargedQuartzFind=Charged Certus Quartz can be found in world semi rarely, it appears similar to normal Certus Quartz, except it sparkles.
gui.appliedenergistics2.NoSecondOutput=No Secondary Output
gui.appliedenergistics2.OfSecondOutput=%1$d%% Chance for second output.
gui.appliedenergistics2.MultipleOutputs=%1$d%% second, %2$d%% third output.
gui.appliedenergistics2.SelectAmount=Select Amount
gui.appliedenergistics2.CopyMode=Copy Mode
gui.appliedenergistics2.CopyModeDesc=Controls if the contents of the configuration pane are cleared when you remove the cell.
gui.appliedenergistics2.Next=Suivant
gui.appliedenergistics2.Lumen=Lumen
gui.appliedenergistics2.Empty=Empty
gui.appliedenergistics2.Stored=Stored
gui.appliedenergistics2.AddToBookmark=Bookmark
gui.appliedenergistics2.Cancel=Cancel
gui.appliedenergistics2.Suspend=Suspend
gui.appliedenergistics2.Resume=Resume
gui.appliedenergistics2.ETAFormat=HH:mm:ss
gui.appliedenergistics2.SwitchCraftingSimulationDisplayMode=Switch display mode (List/Tree)
gui.appliedenergistics2.Crafting=Crafting
gui.appliedenergistics2.Scheduled=Scheduled
gui.appliedenergistics2.CraftingStatus=Status
gui.appliedenergistics2.RemainingOperations=Idle Processors
gui.appliedenergistics2.FromStorage=Available
gui.appliedenergistics2.FromStoragePercent=Used
gui.appliedenergistics2.ToCraft=To Craft
gui.appliedenergistics2.ToCraftRequests=Steps
gui.appliedenergistics2.CraftingPlan=Crafting Plan
gui.appliedenergistics2.Automatic=Automatic
gui.appliedenergistics2.Start=Start
gui.appliedenergistics2.StartWithFollow=Start With Follow
gui.appliedenergistics2.Merge=Merge
gui.appliedenergistics2.Missing=Missing
gui.appliedenergistics2.NoCraftingTreeReceived=No crafting tree received
gui.appliedenergistics2.CraftingStepLimitExceeded=Crafting step limit exceeded
gui.appliedenergistics2.CraftingSizeLimitExceeded=Crafting size limit exceeded
gui.appliedenergistics2.RequestedItem=Requested item
gui.appliedenergistics2.SimulationIncomplete=Simulation incomplete
gui.appliedenergistics2.Bytes=Storage
gui.appliedenergistics2.Set=Set
gui.appliedenergistics2.Simulation=Simulation
gui.appliedenergistics2.CoProcessors=Co-Processors
gui.appliedenergistics2.CraftingCPU=Crafting CPU
gui.appliedenergistics2.NoCraftingCPUs=No Crafting CPUs are Available
gui.appliedenergistics2.CalculatingWait=Calculating Please Wait...
gui.appliedenergistics2.Clean=Clean
gui.appliedenergistics2.InvalidPattern=Invalid Pattern
gui.appliedenergistics2.UnknownItem=Unknown Item
gui.appliedenergistics2.Range=Range
gui.appliedenergistics2.TransparentFacades=Transparent Facades
gui.appliedenergistics2.TransparentFacadesHint=Controls visibility of facades while the network tool is on your toolbar.
gui.appliedenergistics2.CPUs=CPU
gui.appliedenergistics2.NoCraftingJobs=No Crafting Job Active
gui.appliedenergistics2.FacadeCrafting=Facade Crafting
gui.appliedenergistics2.inWorldCraftingPresses=Crafting Presses are found in the center of meteorites which can be found in around the world, they can be located by using a meteorite compass.
gui.appliedenergistics2.Included=Included
gui.appliedenergistics2.Excluded=Excluded
gui.appliedenergistics2.Partitioned=Partitioned
gui.appliedenergistics2.PartitionedOre=Ore dictionary filter
gui.appliedenergistics2.Precise=Precise
gui.appliedenergistics2.Fuzzy=Fuzzy
gui.appliedenergistics2.Filter=Filter
gui.appliedenergistics2.SmallFontCraft=Craft
gui.appliedenergistics2.LargeFontCraft=+
gui.appliedenergistics2.Renamer=Custom Name: (Enter to set)
gui.appliedenergistics2.OreFilterLabel=Ore dictionary filter
gui.appliedenergistics2.PriorityCard=Priority Card
gui.appliedenergistics2.PriorityCardTooltip=For all your prioritization needs!
gui.appliedenergistics2.PriorityCardTooltipModeEdit=Mode: Edit priority
gui.appliedenergistics2.PriorityCardTooltipModeView=Mode: Print priority
gui.appliedenergistics2.PriorityCardTooltipModeSet=Mode: Apply priority
gui.appliedenergistics2.PriorityCardTooltipModeInc=Mode: Apply and increment priority
gui.appliedenergistics2.PriorityCardTooltipModeDec=Mode: Apply and decrement priority
gui.appliedenergistics2.Sticky=Sticky
gui.appliedenergistics2.Contains=Contains Item
gui.appliedenergistics2.HoldShiftForTooltip=Hold shift for extended tooltip
gui.appliedenergistics2.HoldShiftClick_HIGHLIGHT_INTERFACE=Hold shift click to highlight interface
gui.appliedenergistics2.Nothing=Nothing
gui.appliedenergistics2.VoidCellTooltip=Deletes §4everything§7 stored on it
gui.appliedenergistics2.CellView=Cell View
gui.appliedenergistics2.Inputs=Inputs
gui.appliedenergistics2.Outputs=Outputs
gui.appliedenergistics2.EncodedPattern=Encoded Pattern
gui.appliedenergistics2.Deprecated=Deprecated, will be removed soon!
gui.appliedenergistics2.ViewCellToggleKey=Right-click to toggle
gui.appliedenergistics2.CPUAllowMode=Accept request
gui.appliedenergistics2.CPUAllowAll=All
gui.appliedenergistics2.CPUOnlyAllowNonPlayer=Only from non-player
gui.appliedenergistics2.CPUOnlyAllowPlayer=Only from player
gui.appliedenergistics2.CPUSourcePlayer=Requester
gui.appliedenergistics2.CPUSourceMachineRequested=Machine Requested
gui.appliedenergistics2.NetworkBytesDetails=Network Bytes Details
gui.appliedenergistics2.Items=Items
gui.appliedenergistics2.Fluids=Fluids
gui.appliedenergistics2.Essentias=Essentias
gui.appliedenergistics2.NetworkCellStatus=Cell status
gui.appliedenergistics2.NetworkItemCellCount=Network Item Cell Count
gui.appliedenergistics2.NetworkFluidCellCount=Network Fluid Cell Count
gui.appliedenergistics2.NetworkEssentiaCellCount=Network Essentia Cell Count
gui.appliedenergistics2.TypesInfo=Types
gui.appliedenergistics2.BytesInfo=Bytes
gui.appliedenergistics2.ToFollow=Follow
gui.appliedenergistics2.ToUnfollow=Unfollow
gui.appliedenergistics2.CellRestriction=Cell Restriction
gui.appliedenergistics2.Restricted=Restricted
gui.appliedenergistics2.CellRestrictionTips=0 for default
gui.appliedenergistics2.MaxItems=Max Items:
gui.appliedenergistics2.MaxFluid=Max Fluids:
gui.appliedenergistics2.MaxTypes=Max Types:
gui.appliedenergistics2.NumberOfItems=Number of items
gui.appliedenergistics2.NumberOfFluids=Number of fluids
gui.appliedenergistics2.ItemsPerByte=Items per byte:
gui.appliedenergistics2.FluidsPerByte=Fluids per byte:
gui.appliedenergistics2.BytesPerType=Bytes per type:
gui.appliedenergistics2.SelectColor=Select a Color
gui.appliedenergistics2.Selected=Selected
# GUI Colors - ARGB
gui.color.appliedenergistics2.SearchboxFocused=6E000000
gui.color.appliedenergistics2.SearchboxUnfocused=00000000
gui.color.appliedenergistics2.ItemSlotOverlayUnpowered=66111111
gui.color.appliedenergistics2.ItemSlotOverlayInvalid=66ff6666
gui.color.appliedenergistics2.CraftConfirmMissingItem=1AFF0000
gui.color.appliedenergistics2.CraftingCPUActive=5A45A021
gui.color.appliedenergistics2.CraftingCPUScheduled=FF787878
gui.color.appliedenergistics2.InterfaceTerminalMatch=2A00FF00
gui.color.appliedenergistics2.ProcessBarStartColor=FFE60A00
gui.color.appliedenergistics2.ProcessBarMiddleColor=FFE6E600
gui.color.appliedenergistics2.ProcessBarEndColor=FF0AE600
# GUI Tooltips
gui.tooltips.appliedenergistics2.Stash=Store Items
gui.tooltips.appliedenergistics2.StashDesc=Return items on the crafting grid to network storage.
gui.tooltips.appliedenergistics2.Substitutions=Ore-Dict Substitutions
gui.tooltips.appliedenergistics2.SubstitutionsDescEnabled=Allow substitutions of input components.
gui.tooltips.appliedenergistics2.SubstitutionsDescDisabled=Prevent substitutions of input components.
gui.tooltips.appliedenergistics2.BeSubstitutions=Use as substitution
gui.tooltips.appliedenergistics2.BeSubstitutionsDescEnabled=Allow crafting as substitutions of input components.
gui.tooltips.appliedenergistics2.BeSubstitutionsDescDisabled=Prevent crafting as substitutions of input components. If all patterns available for an ingredient are disabled to be substitutions, crafting simulator will treat them as if they're enabled to be substitutions.
gui.tooltips.appliedenergistics2.PatternSlotConfigTitle=Switch Terminal Mode
gui.tooltips.appliedenergistics2.PatternSlotConfigInfo=Switch slot pattern mode between (16 -> 4) and (4 -> 16)
gui.tooltips.appliedenergistics2.Encode=Encode Pattern
gui.tooltips.appliedenergistics2.EncodeDescription=Write the entered pattern to the current encoded pattern, or to available blank pattern. Hold Shift to transfer directly to your inventory. Hold Shift+Control to encode whole stack.
gui.tooltips.appliedenergistics2.FuzzyMode=Fuzzy Comparison
gui.tooltips.appliedenergistics2.FZPercent_1=Split Damage at 1%
gui.tooltips.appliedenergistics2.FZPercent_10=Split Damage at 10%
gui.tooltips.appliedenergistics2.FZPercent_25=Split Damage at 25%
gui.tooltips.appliedenergistics2.FZPercent_50=Split Damage at 50%
gui.tooltips.appliedenergistics2.FZPercent_75=Split Damage at 75%
gui.tooltips.appliedenergistics2.FZPercent_99=Split Damage at 99%
gui.tooltips.appliedenergistics2.SortOrder=Sort Order
gui.tooltips.appliedenergistics2.SortBy=Sort By
gui.tooltips.appliedenergistics2.FZIgnoreAll=Match Any
gui.tooltips.appliedenergistics2.TransferDirection=Transfer Direction
gui.tooltips.appliedenergistics2.TransferToNetwork=Transfer data to Network
gui.tooltips.appliedenergistics2.TransferToStorageCell=Transfer data to Storage Cell
gui.tooltips.appliedenergistics2.ToggleSortDirection=Toggle sorting direction
gui.tooltips.appliedenergistics2.StoredItems=Stored Items
gui.tooltips.appliedenergistics2.StoredCraftable=Stored / Craftable
gui.tooltips.appliedenergistics2.View=View
gui.tooltips.appliedenergistics2.RedstoneMode=Redstone Mode
gui.tooltips.appliedenergistics2.OperationMode=Operation Mode
gui.tooltips.appliedenergistics2.NumberOfItems=Number of items
gui.tooltips.appliedenergistics2.ItemName=Item name
gui.tooltips.appliedenergistics2.PowerUnits=Power Units
gui.tooltips.appliedenergistics2.IOMode=Input/Output Mode
gui.tooltips.appliedenergistics2.ExtractionMode=Extraction Mode
gui.tooltips.appliedenergistics2.CondenserOutput=ME Condenser - Output
gui.tooltips.appliedenergistics2.PartitionStorage=Partition Storage
gui.tooltips.appliedenergistics2.Clear=Clear
gui.tooltips.appliedenergistics2.TrashController=Deletion via Shift / Space Clicking.
gui.tooltips.appliedenergistics2.InterfaceBlockingMode=Blocking Mode
gui.tooltips.appliedenergistics2.InterfaceSmartBlockingMode=Smart Blocking Mode
gui.tooltips.appliedenergistics2.InterfaceCraftingMode=Crafting Mode
gui.tooltips.appliedenergistics2.Trash=Destroy Items
gui.tooltips.appliedenergistics2.MatterBalls=Condense Into Matter Balls\n%s per item
gui.tooltips.appliedenergistics2.Singularity=Condense Into Singularities\n%s per item
gui.tooltips.appliedenergistics2.Read=Extract Only
gui.tooltips.appliedenergistics2.Write=Insert Only
gui.tooltips.appliedenergistics2.ReadWrite=Bi-Directional
gui.tooltips.appliedenergistics2.Strict=Strict - Network sees only filtered items
gui.tooltips.appliedenergistics2.Loose=Loose - Network sees everything
gui.tooltips.appliedenergistics2.AlwaysActive=Always active
gui.tooltips.appliedenergistics2.ActiveWithoutSignal=Active without signal
gui.tooltips.appliedenergistics2.ActiveWithSignal=Active with signal
gui.tooltips.appliedenergistics2.ActiveOnPulse=Activate once per pulse
gui.tooltips.appliedenergistics2.EmitLevelsBelow=Emit when levels are below limit.
gui.tooltips.appliedenergistics2.EmitLevelAbove=Emit when levels are above or equal to limit.
gui.tooltips.appliedenergistics2.SearchMode_Auto=Auto Search
gui.tooltips.appliedenergistics2.SearchMode_Standard=Standard Search
gui.tooltips.appliedenergistics2.SearchMode_NEIAuto=NEI Synchronized Auto
gui.tooltips.appliedenergistics2.SearchMode_NEIStandard=NEI Synchronized Standard
gui.tooltips.appliedenergistics2.SearchMode=Search Box Mode
gui.tooltips.appliedenergistics2.PartitionStorageHint=Configures Partition based on currently stored items.
gui.tooltips.appliedenergistics2.NextPartitionStorageHint=Click to get next item in the storage.
gui.tooltips.appliedenergistics2.ClearSettings=Clear Config/Settings
gui.tooltips.appliedenergistics2.Craftable=Craftable
gui.tooltips.appliedenergistics2.MoveWhenEmpty=Move to output when cell is empty or network was emptied.
gui.tooltips.appliedenergistics2.MoveWhenWorkIsDone=Move to output when work is done.
gui.tooltips.appliedenergistics2.MoveWhenFull=Move to output when cell is full or network was filled.
gui.tooltips.appliedenergistics2.Disabled=Désactivé
gui.tooltips.appliedenergistics2.Enable=Activé
gui.tooltips.appliedenergistics2.Blocking=Do not push crafting items if inventory contains items.
gui.tooltips.appliedenergistics2.NonBlocking=Ignore the contents of the target inventory.
gui.tooltips.appliedenergistics2.SmartBlocking=Allow insert same recipe.
gui.tooltips.appliedenergistics2.NonSmartBlocking=Regular blocking mode behavior.
gui.tooltips.appliedenergistics2.Craft=Crafting Behavior
gui.tooltips.appliedenergistics2.CraftOnly=Do not use stocked items, only craft items while exporting.
gui.tooltips.appliedenergistics2.CraftEither=Use stocked items, or craft items while exporting.
gui.tooltips.appliedenergistics2.LevelType=Level Type
gui.tooltips.appliedenergistics2.LevelType_Energy=Energy
gui.tooltips.appliedenergistics2.LevelType_Item_Fluid=Item / Fluid
gui.tooltips.appliedenergistics2.InventoryTweaks=Inventory Tweaks
gui.tooltips.appliedenergistics2.Mod=Mod
gui.tooltips.appliedenergistics2.UsedPercent=Percentage
gui.tooltips.appliedenergistics2.TerminalStyle=Terminal Style
gui.tooltips.appliedenergistics2.TerminalStyle_Full=Full Screen Terminal
gui.tooltips.appliedenergistics2.TerminalStyle_Tall=Tall Centered Terminal
gui.tooltips.appliedenergistics2.TerminalStyle_Small=Small Centered Terminal
gui.tooltips.appliedenergistics2.SaveAsImage=Save as image
gui.tooltips.appliedenergistics2.HideStored=Hide Stored Items
gui.tooltips.appliedenergistics2.DoesntDespawn=This item won't de-spawn.
gui.tooltips.appliedenergistics2.EmitterMode=Crafting Emitter Mode
gui.tooltips.appliedenergistics2.CraftViaRedstone=Emit Redstone to craft item.
gui.tooltips.appliedenergistics2.EmitWhenCrafting=Emit Redstone while item is crafting.
gui.tooltips.appliedenergistics2.ReportInaccessibleItems=Report Inaccessible Items
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsYes=Yes: Items that cannot be extracted will be visible.
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsNo=No: Only extractable items will be visible.
gui.tooltips.appliedenergistics2.BlockPlacement=Block Placement
gui.tooltips.appliedenergistics2.BlockPlacementYes=Blocks will be placed as block.
gui.tooltips.appliedenergistics2.BlockPlacementNo=Blocks will be dropped as item.
gui.tooltips.appliedenergistics2.SchedulingMode=Scheduling Mode
gui.tooltips.appliedenergistics2.SchedulingModeDefault=Export the first item until the network is empty, then try the next ones.
gui.tooltips.appliedenergistics2.SchedulingModeRoundRobin=Export using round robin mode.
gui.tooltips.appliedenergistics2.SchedulingModeRandom=Export items in random mode.
gui.tooltips.appliedenergistics2.ItemsStored=Stored: %s
gui.tooltips.appliedenergistics2.ItemCount=Count: %s
gui.tooltips.appliedenergistics2.ItemsRequestable=Items Requestable: %s
gui.tooltips.appliedenergistics2.P2PFrequency=Frequency: %s
gui.tooltips.appliedenergistics2.ExtractFromNetworkToContainer=§e%s + Left-click§f to extract §b%s§f from network
gui.tooltips.appliedenergistics2.InsertFromContainerToNetwork=§e%s + Right-click§f to insert §b%s§f into network
gui.tooltips.appliedenergistics2.HoldShiftProcessStack=Hold Shift to process the entire stack
gui.tooltips.appliedenergistics2.RegisterContainerContent=Hold §e%s§f to register as §b%s§f
gui.tooltips.appliedenergistics2.OreFilterHint=Filter items using ore dictionary names
gui.tooltips.appliedenergistics2.OreFilter=Ore Dictionary Filter
gui.tooltips.appliedenergistics2.SearchStringTooltip=Right click to clear the search bar
gui.tooltips.appliedenergistics2.SaveSearchString=Save Search String
gui.tooltips.appliedenergistics2.SaveSearchStringYes=Yes
gui.tooltips.appliedenergistics2.SaveSearchStringNo=Non
gui.tooltips.appliedenergistics2.DoublePattern=Double pattern
gui.tooltips.appliedenergistics2.DoublePatternHint=Double stack sizes of pattern inputs and output(s) if it can. x8 when shift is held. Right click to divide instead. Click the middle mouse button to customize the multiplier.
gui.tooltips.appliedenergistics2.DoublePatterns=Double patterns
gui.tooltips.appliedenergistics2.DoublePatternsHint=Double stack sizes of pattern inputs and output(s) if it can. x8 when shift is held. Right click to divide instead.
gui.tooltips.appliedenergistics2.CraftingStatus=Crafting Status
gui.tooltips.appliedenergistics2.CraftingStatusDesc=Opens crafting status window
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblers=Toggles showing crafting interfaces only
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblersDescOff=Showing all interfaces
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblersDescOn=Showing only interfaces on molecular assemblers
gui.tooltips.appliedenergistics2.ToggleShowFullInterfaces=Toggles showing interfaces with full slots
gui.tooltips.appliedenergistics2.ToggleShowFullInterfacesOnDesc=Showing all interfaces
gui.tooltips.appliedenergistics2.ToggleShowFullInterfacesOffDesc=Showing only interfaces with free slots
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterface=Toggles showing interfaces with invalid patterns
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterfaceOnDesc=Showing all interfaces
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterfaceOffDesc=Showing only interfaces with invalid patterns
gui.tooltips.appliedenergistics2.HighlightInterface=Highlight interface
gui.tooltips.appliedenergistics2.SearchFieldInputs=Recipe Inputs
gui.tooltips.appliedenergistics2.SearchFieldOutputs=Recipe Outputs
gui.tooltips.appliedenergistics2.SearchFieldNames=Interface Names
gui.tooltips.appliedenergistics2.OptimizePatterns=Optimize patterns
gui.tooltips.appliedenergistics2.OptimizePatternsNoReq=§cThis option is unavailable because there is no Pattern Optimization Matrix in your network!
gui.tooltips.appliedenergistics2.InsertionModeDefault=Default Insertion Mode
gui.tooltips.appliedenergistics2.InsertionModeDefaultDesc=First to last, merge stacks as necessary
gui.tooltips.appliedenergistics2.InsertionModePreferEmpty=Insertion prefer empty slots
gui.tooltips.appliedenergistics2.InsertionModePreferEmptyDesc=Same as default, but try empty slots first
gui.tooltips.appliedenergistics2.InsertionModeOnlyEmpty=Insert to empty slots only
gui.tooltips.appliedenergistics2.InsertionModeOnlyEmptyDesc=First to last, does not merge stacks
gui.tooltips.appliedenergistics2.SidelessModeSided=Sided Mode
gui.tooltips.appliedenergistics2.SidelessModeSidedDesc=Each fluid is accessible only from one specific side
gui.tooltips.appliedenergistics2.SidelessModeSideless=Sideless Mode
gui.tooltips.appliedenergistics2.SidelessModeSidelessDesc=All fluids are accessible from all sides
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefault=Default Blocking Mode
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefaultDesc=Blocking interfaces follow normal blocking rules (ignore circuits, etc.)
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAll=Loose Mode
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAllDesc=Blocking interfaces will block on any item in this ME system.
gui.tooltips.appliedenergistics2.LockCraftingMode=Lock Crafting
gui.tooltips.appliedenergistics2.LockCraftingModeNone=Never
gui.tooltips.appliedenergistics2.LockCraftingUntilRedstonePulse=Until redstone pulse is received
gui.tooltips.appliedenergistics2.LockCraftingUntilResultReturned=Until crafting result is returned
gui.tooltips.appliedenergistics2.LockCraftingWhileRedstoneHigh=With redstone signal
gui.tooltips.appliedenergistics2.LockCraftingWhileRedstoneLow=Without redstone signal
gui.tooltips.appliedenergistics2.CraftingModeStandard=Standard Crafting Mode
gui.tooltips.appliedenergistics2.CraftingModeStandardDesc=Only starts craft if all ingredients are available in the ME System.
gui.tooltips.appliedenergistics2.CraftingModeIgnoreMissing=Ignore Missing Crafting Mode
gui.tooltips.appliedenergistics2.CraftingModeIgnoreMissingDesc=Starts craft even if ingredients are missing from the ME System.
gui.tooltips.appliedenergistics2.ExtraOptions=Extra Options
gui.tooltips.appliedenergistics2.SwitchBytesInfo=Cell Info
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Item=Item
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Fluid=Fluid
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Essentia=Essentia
gui.tooltips.appliedenergistics2.PriorityCardMode=Priority Card Mode
gui.tooltips.appliedenergistics2.PriorityCardMode_Edit=Edit priority of targets.
gui.tooltips.appliedenergistics2.PriorityCardMode_View=Print priority of targets.
gui.tooltips.appliedenergistics2.PriorityCardMode_Set=Apply priority to targets.
gui.tooltips.appliedenergistics2.PriorityCardMode_Inc=Apply priority to targets and increment by 1.
gui.tooltips.appliedenergistics2.PriorityCardMode_Dec=Apply priority to targets and decrement by 1.
gui.tooltips.appliedenergistics2.MultiplyPattern=Multiply
gui.tooltips.appliedenergistics2.DividePattern=Divide
gui.tooltips.appliedenergistics2.MultiplyOrDividePatternHint=If it's positive, it's multiplying by that number. If it's negative, it's dividing by that number. It will not work if it is not divisible.
gui.tooltips.appliedenergistics2.ToFollow=Click to follow this craft and receive message when it is complete\nYou are not following this crafting job right now
gui.tooltips.appliedenergistics2.ToUnfollow=Click to stop following this craft\nYou are following this crafting job and will receive chat message when it's complete
gui.tooltips.appliedenergistics2.StringOrder=Sorting
gui.tooltips.appliedenergistics2.StringOrderNatural=Default
gui.tooltips.appliedenergistics2.StringOrderAlphanum=Natural Order
gui.tooltips.appliedenergistics2.CellRestrictionLabel=Cell Restriction
gui.tooltips.appliedenergistics2.CellRestrictionHint=Setup Cell Restriction
gui.tooltips.appliedenergistics2.SearchGotoNext=Find next
gui.tooltips.appliedenergistics2.SearchGotoPrev=Find prev
gui.tooltips.appliedenergistics2.CPUAllowMode=Crafting requests limitation
gui.tooltips.appliedenergistics2.CPUAllowAllDesc=Allow all crafting requests
gui.tooltips.appliedenergistics2.CPUOnlyAllowPlayerDesc=Only allow crafting requests from player
gui.tooltips.appliedenergistics2.CPUOnlyAllowNonPlayerDesc=Only allow crafting requests from non-player
gui.tooltips.appliedenergistics2.Suspend=Click to stop this CPU from sending out crafts
gui.tooltips.appliedenergistics2.Resume=Click to make this CPU send out crafts again
gui.tooltips.appliedenergistics2.PinsSection=Pins Section
gui.tooltips.appliedenergistics2.PinsSectionActive=Pins Section Enabled\n[Shift + Right Click] pinned item to remove it from pins section
gui.tooltips.appliedenergistics2.PinsSectionDisabled=Pins Section Disabled
gui.tooltips.appliedenergistics2.scheduledreason.SOMETHING_STUCK=Something stuck in interface
gui.tooltips.appliedenergistics2.scheduledreason.BLOCKING_MODE=Blocking Mode
gui.tooltips.appliedenergistics2.scheduledreason.LOCK_MODE=Lock Mode
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=Can't find target to push
gui.tooltips.appliedenergistics2.scheduledreason.NOT_ENOUGH_INGREDIENTS=Not enough ingredients
gui.tooltips.appliedenergistics2.scheduledreason.SAME_NETWORK=Target interface in same network
gui.tooltips.appliedenergistics2.scheduledreason.UNSUPPORTED_STACK=Contains a stack which not supported by any target around interface
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstitute=Toggles showing interfaces with patterns with substitutions enabled
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOnDesc=Showing all interfaces
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOffDesc=Showing only interfaces with patterns with substitutions enabled
gui.tooltips.appliedenergistics2.BlockDriveWarning=§4Do not move chests with AE drives\n§4It may corrupt your profile. No refunds!
gui.tooltips.appliedenergistics2.BlockCreativeEnergyCell=§dInfinite Energy
gui.tooltips.appliedenergistics2.PartCreativeEnergy=§dInfinite Energy
gui.tooltips.appliedenergistics2.BlockCreativeEnergyController=§dInfinite Energy
gui.tooltips.appliedenergistics2.PreconfiguredPriority=Preconfigured storage priority: §f%s
# Units
gui.appliedenergistics2.units.appliedenergistics=AE
gui.appliedenergistics2.units.ic2=Energy Units
gui.appliedenergistics2.units.mekanism=Joules
gui.appliedenergistics2.units.rotarycraft=Watts
gui.appliedenergistics2.units.thermalexpansion=Redstone Flux
# Colors
gui.appliedenergistics2.White=White
gui.appliedenergistics2.Orange=Orange
gui.appliedenergistics2.Magenta=Magenta
gui.appliedenergistics2.LightBlue=Light Blue
gui.appliedenergistics2.Yellow=Yellow
gui.appliedenergistics2.Lime=Lime
gui.appliedenergistics2.Pink=Pink
gui.appliedenergistics2.Gray=Gray
gui.appliedenergistics2.LightGray=Light Gray
gui.appliedenergistics2.Cyan=Cyan
gui.appliedenergistics2.Purple=Purple
gui.appliedenergistics2.Blue=Blue
gui.appliedenergistics2.Brown=Brown
gui.appliedenergistics2.Green=Green
gui.appliedenergistics2.Red=Red
gui.appliedenergistics2.Black=Black
gui.appliedenergistics2.Fluix=Fluix
# Waila
waila.appliedenergistics2.Crafting=Crafting
waila.appliedenergistics2.DeviceOnline=Device Online
waila.appliedenergistics2.DeviceOffline=Device Offline
waila.appliedenergistics2.DeviceMissingChannel=Device Missing Channel
waila.appliedenergistics2.Locked=Locked
waila.appliedenergistics2.Unlocked=Unlocked
waila.appliedenergistics2.Showing=Showing
waila.appliedenergistics2.Contains=Contains
waila.appliedenergistics2.Channels=%1$d of %2$d Channels
waila.appliedenergistics2.ChannelsUnbound=%1$d Channels
waila.appliedenergistics2.P2PUnlinked=Unlinked
waila.appliedenergistics2.P2PInputOneOutput=Linked (Input Side)
waila.appliedenergistics2.P2PInputManyOutputs=Linked (Input Side) - %d Outputs
waila.appliedenergistics2.P2POutput=Linked (Output Side)
waila.appliedenergistics2.Booting=Network is booting
waila.appliedenergistics2.CraftingLockedByLackOfRedstoneSignal=Locked by lack of redstone signal
waila.appliedenergistics2.CraftingLockedByRedstoneSignal=Locked by redstone signal
waila.appliedenergistics2.CraftingLockedUntilPulse=Waiting for redstone pulse to unlock
waila.appliedenergistics2.CraftingLockedUntilResult=Waiting for results to unlock
waila.appliedenergistics2.CoordinateX=X
waila.appliedenergistics2.CoordinateY=Y
waila.appliedenergistics2.CoordinateZ=Z
waila.appliedenergistics2.Dimension=Dimension
waila.appliedenergistics2.Id=id
waila.appliedenergistics2.ConnectedTo=Connected to
waila.appliedenergistics2.Disconnected=Disconnected
waila.appliedenergistics2.Singularity=Singularity
waila.appliedenergistics2.Provider=§5Provider§r
waila.appliedenergistics2.Accessor=§5Accessor§r
waila.appliedenergistics2.Waiting=Waiting:
waila.appliedenergistics2.IOBusSpeed=Speed: %s %s/t
# Baubles Extended
slot.Terminal=§aTerminal§7
# Items
item.appliedenergistics2.ItemBasicStorageCell.1k.name=§61k§r ME Storage Cell
item.appliedenergistics2.ItemBasicStorageCell.4k.name=§e4k§r ME Storage Cell
item.appliedenergistics2.ItemBasicStorageCell.16k.name=§a16k§r ME Storage Cell
item.appliedenergistics2.ItemBasicStorageCell.64k.name=§b64k§r ME Storage Cell
item.appliedenergistics2.ItemAdvancedStorageCell.256k.name=§9256k§r ME Storage Cell
item.appliedenergistics2.ItemAdvancedStorageCell.1024k.name=§d1024k§r ME Storage Cell
item.appliedenergistics2.ItemAdvancedStorageCell.4096k.name=§c4096k§r ME Storage Cell
item.appliedenergistics2.ItemAdvancedStorageCell.16384k.name=§516384k§r ME Storage Cell
item.appliedenergistics2.ItemExtremeStorageCell.Container.name=Block Container ME Storage Cell
item.appliedenergistics2.ItemExtremeStorageCell.Quantum.name=Quantum ME Storage Cell
item.appliedenergistics2.ItemExtremeStorageCell.Singularity.name=Digital Singularity ME Storage Cell
item.appliedenergistics2.ItemExtremeStorageCell.Universe.name=Artificial Universe ME Storage Cell
item.appliedenergistics2.ItemCreativeStorageCell.name=Creative ME Storage Cell
item.appliedenergistics2.ItemVoidStorageCell.name=Void ME Storage Cell
item.appliedenergistics2.ItemEncodedPattern.name=Encoded Pattern
item.appliedenergistics2.ItemEncodedUltimatePattern.name=Encoded Ultimate Pattern
item.appliedenergistics2.ItemViewCell.name=View Cell
item.appliedenergistics2.ItemFacade.name=Cable Facade
item.appliedenergistics2.ItemCrystalSeed.name=Seed
item.appliedenergistics2.ItemCrystalSeed.Certus.name=Certus Quartz Seed
item.appliedenergistics2.ItemCrystalSeed.Nether.name=Nether Quartz Seed
item.appliedenergistics2.ItemCrystalSeed.Fluix.name=Fluix Seed
item.appliedenergistics2.ItemPart.InvalidType.name=Disabled Item
item.appliedenergistics2.ItemMaterial.InvalidType.name=This Item Is Disabled.
item.appliedenergistics2.ItemMaterial.name=ME Component
item.appliedenergistics2.ItemPart.name=ME Cable and/or Bus
item.appliedenergistics2.ItemMaterial.BlankPattern.name=Blank Pattern
item.appliedenergistics2.ItemMaterial.FormationCore.name=Formation Core
item.appliedenergistics2.ItemMaterial.AnnihilationCore.name=Annihilation Core
item.appliedenergistics2.ItemMaterial.BasicCard.name=Basic Card
item.appliedenergistics2.ItemMaterial.AdvCard.name=Advanced Card
item.appliedenergistics2.ItemMaterial.CardCapacity.name=Capacity Card
item.appliedenergistics2.ItemMaterial.CardPatternCapacity.name=Pattern Capacity Card
item.appliedenergistics2.ItemMaterial.CardFuzzy.name=Fuzzy Card
item.appliedenergistics2.ItemMaterial.CardInverter.name=Inverter Card
item.appliedenergistics2.ItemMaterial.CardRedstone.name=Redstone Card
item.appliedenergistics2.ItemMaterial.CardSpeed.name=Acceleration Card
item.appliedenergistics2.ItemMaterial.CardSuperSpeed.name=Hyper-Acceleration Card
item.appliedenergistics2.ItemMaterial.CardOreFilter.name=Oredictionary Filter Card
item.appliedenergistics2.ItemMaterial.CardPatternRefiller.name=Pattern Refiller Card
item.appliedenergistics2.ItemMaterial.CardAdvancedBlocking.name=Advanced Blocking Card
item.appliedenergistics2.ItemMaterial.CardLockCrafting.name=Locking Card
item.appliedenergistics2.ItemMaterial.CardSticky.name=Sticky Card
item.appliedenergistics2.ItemMaterial.CardVoidOverflow.name=Overflow Void Card
item.appliedenergistics2.ItemMaterial.CardDistribution.name=Equal Distribution Card
item.appliedenergistics2.ItemMaterial.CardFakeCrafting.name=Fake Crafting Card
item.appliedenergistics2.ItemMaterial.CardSuperluminalSpeed.name=Superluminal Acceleration Card
item.appliedenergistics2.ItemMaterial.Cell2SpatialPart.name=2³ Spatial Component
item.appliedenergistics2.ItemMaterial.Cell16SpatialPart.name=16³ Spatial Component
item.appliedenergistics2.ItemMaterial.Cell128SpatialPart.name=128³ Spatial Component
item.appliedenergistics2.ItemMaterial.Cell1kPart.name=§61k§r ME Storage Component
item.appliedenergistics2.ItemMaterial.Cell4kPart.name=§e4k§r ME Storage Component
item.appliedenergistics2.ItemMaterial.Cell16kPart.name=§a16k§r ME Storage Component
item.appliedenergistics2.ItemMaterial.Cell64kPart.name=§b64k§r ME Storage Component
item.appliedenergistics2.ItemMaterial.Cell256kPart.name=§9256k§r ME Storage Component
item.appliedenergistics2.ItemMaterial.Cell1024kPart.name=§d1024k§r ME Storage Component
item.appliedenergistics2.ItemMaterial.Cell4096kPart.name=§c4096k§r ME Storage Component
item.appliedenergistics2.ItemMaterial.Cell16384kPart.name=§516384k§r ME Storage Component
item.appliedenergistics2.ItemMaterial.CertusQuartzCrystal.name=Certus Quartz Crystal
item.appliedenergistics2.ItemMaterial.CertusQuartzCrystalCharged.name=Charged Certus Quartz Crystal
item.appliedenergistics2.ItemMaterial.CertusQuartzDust.name=Certus Quartz Dust
item.appliedenergistics2.ItemMaterial.EmptyStorageCell.name=ME Storage Housing
item.appliedenergistics2.ItemMaterial.EmptyAdvancedStorageCell.name=ME Advanced Storage Housing
item.appliedenergistics2.ItemMaterial.EnderDust.name=Ender Dust
item.appliedenergistics2.ItemMaterial.Flour.name=Flour
item.appliedenergistics2.ItemMaterial.FluixCrystal.name=Fluix Crystal
item.appliedenergistics2.ItemMaterial.FluixDust.name=Fluix Dust
item.appliedenergistics2.ItemMaterial.FluixPearl.name=Fluix Pearl
item.appliedenergistics2.ItemMaterial.GoldDust.name=Gold Dust
item.appliedenergistics2.ItemMaterial.IronDust.name=Iron Dust
item.appliedenergistics2.ItemMaterial.IronNugget.name=Iron Nugget
item.appliedenergistics2.ItemMaterial.MatterBall.name=Matter Ball
item.appliedenergistics2.ItemMaterial.NetherQuartzDust.name=Nether Quartz Dust
item.appliedenergistics2.ItemMaterial.PurifiedCertusQuartzCrystal.name=Pure Certus Quartz Crystal
item.appliedenergistics2.ItemMaterial.PurifiedFluixCrystal.name=Pure Fluix Crystal
item.appliedenergistics2.ItemMaterial.PurifiedNetherQuartzCrystal.name=Pure Nether Quartz Crystal
item.appliedenergistics2.ItemMaterial.QESingularity.name=Quantum Entangled Singularity
item.appliedenergistics2.ItemMaterial.Silicon.name=Silicon
item.appliedenergistics2.ItemMaterial.Singularity.name=Singularity
item.appliedenergistics2.ItemMaterial.Wireless.name=Récepteur sans-fil
item.appliedenergistics2.ItemMaterial.WirelessBooster.name=Booster sans-fil
item.appliedenergistics2.ItemMaterial.WoodenGear.name=Wooden Gear
item.appliedenergistics2.ItemMaterial.NamePress.name=Inscriber Name Press
item.appliedenergistics2.ItemMaterial.EngProcessorPress.name=Inscriber Engineering Press
item.appliedenergistics2.ItemMaterial.CalcProcessorPress.name=Inscriber Calculation Press
item.appliedenergistics2.ItemMaterial.LogicProcessorPress.name=Inscriber Logic Press
item.appliedenergistics2.ItemMaterial.SiliconPress.name=Inscriber Silicon Press
item.appliedenergistics2.ItemMaterial.EngProcessorPrint.name=Printed Engineering Circuit
item.appliedenergistics2.ItemMaterial.CalcProcessorPrint.name=Printed Calculation Circuit
item.appliedenergistics2.ItemMaterial.LogicProcessorPrint.name=Printed Logic Circuit
item.appliedenergistics2.ItemMaterial.SiliconPrint.name=Printed Silicon
item.appliedenergistics2.ItemMaterial.EngProcessor.name=Engineering Processor
item.appliedenergistics2.ItemMaterial.CalcProcessor.name=Calculation Processor
item.appliedenergistics2.ItemMaterial.LogicProcessor.name=Logic Processor
item.appliedenergistics2.ItemMaterial.LogicProcessorAsm.name=Unfinished Logic Processor
item.appliedenergistics2.ItemMaterial.SkyDust.name=Sky Stone Dust
item.appliedenergistics2.ItemMaterial.CardCrafting.name=Crafting Card
item.appliedenergistics2.ItemPart.FormationPlane.name=ME Formation Plane
item.appliedenergistics2.ItemPart.AnnihilationPlane.name=ME Annihilation Plane
item.appliedenergistics2.ItemPart.IdentityAnnihilationPlane.name=ME Identity Annihilation Plane
item.appliedenergistics2.ItemPart.CableAnchor.name=Cable Anchor
item.appliedenergistics2.ItemPart.CableCovered.name=ME Covered Cable
item.appliedenergistics2.ItemPart.CableGlass.name=ME Glass Cable
item.appliedenergistics2.ItemPart.CableSmart.name=ME Smart Cable
item.appliedenergistics2.ItemPart.CableDense.name=ME Dense Smart Cable
item.appliedenergistics2.ItemPart.CableDenseCovered.name=ME Dense Covered Cable
item.appliedenergistics2.ItemPart.StorageMonitor.name=ME Storage Monitor
item.appliedenergistics2.ItemPart.ConversionMonitor.name=ME Conversion Monitor
item.appliedenergistics2.ItemPart.ThroughputMonitor.name=ME Throughput Monitor
item.appliedenergistics2.ItemPart.SemiDarkMonitor.name=Illuminated Panel
item.appliedenergistics2.ItemPart.Monitor.name=Bright Illuminated Panel
item.appliedenergistics2.ItemPart.DarkMonitor.name=Dark Illuminated Panel
item.appliedenergistics2.ItemPart.ExportBus.name=Bus d'export ME
item.appliedenergistics2.ItemPart.ImportBus.name=Bus d'import ME
item.appliedenergistics2.ItemPart.Interface.name=ME Interface
item.appliedenergistics2.ItemPart.LevelEmitter.name=ME Level Emitter
item.appliedenergistics2.ItemPart.P2PTunnel.name=P2P Tunnel
item.appliedenergistics2.ItemPart.PatternTerminal.name=ME Pattern Terminal
item.appliedenergistics2.ItemPart.PatternTerminalEx.name=ME Processing Pattern Terminal
item.appliedenergistics2.ItemPart.QuartzFiber.name=Quartz Fiber
item.appliedenergistics2.ItemPart.PartCreativeEnergy.name=Creative Energy Anchor
item.appliedenergistics2.ItemPart.StorageBus.name=Bus de Stockage ME
item.appliedenergistics2.ItemPart.Terminal.name=ME Terminal
item.appliedenergistics2.ItemPart.CraftingTerminal.name=ME Crafting Terminal
item.appliedenergistics2.ItemPart.InterfaceTerminal.name=ME Interface Terminal
item.appliedenergistics2.ItemPart.InvertedToggleBus.name=ME Inverted Toggle Bus
item.appliedenergistics2.ItemPart.ToggleBus.name=ME Toggle Bus
item.appliedenergistics2.ItemPart.CraftingMonitor.name=ME Crafting Monitor
item.appliedenergistics2.ItemPart.PatternRepeater.name=ME Pattern Repeater
item.appliedenergistics2.ItemSpatialStorageCell.128Cubed.name=128³ Spatial Storage Cell
item.appliedenergistics2.ItemSpatialStorageCell.16Cubed.name=16³ Spatial Storage Cell
item.appliedenergistics2.ItemSpatialStorageCell.2Cubed.name=2³ Spatial Storage Cell
item.appliedenergistics2.ToolCertusQuartzAxe.name=Certus Quartz Axe
item.appliedenergistics2.ToolCertusQuartzCuttingKnife.name=Certus Quartz Cutting Knife
item.appliedenergistics2.ToolCertusQuartzHoe.name=Certus Quartz Hoe
item.appliedenergistics2.ToolCertusQuartzPickaxe.name=Certus Quartz Pickaxe
item.appliedenergistics2.ToolCertusQuartzSpade.name=Certus Quartz Shovel
item.appliedenergistics2.ToolCertusQuartzSword.name=Certus Quartz Sword
item.appliedenergistics2.ToolCertusQuartzWrench.name=Certus Quartz Wrench
item.appliedenergistics2.ToolNetherQuartzAxe.name=Nether Quartz Axe
item.appliedenergistics2.ToolNetherQuartzCuttingKnife.name=Nether Quartz Cutting Knife
item.appliedenergistics2.ToolNetherQuartzHoe.name=Nether Quartz Hoe
item.appliedenergistics2.ToolNetherQuartzPickaxe.name=Nether Quartz Pickaxe
item.appliedenergistics2.ToolNetherQuartzSpade.name=Nether Quartz Shovel
item.appliedenergistics2.ToolNetherQuartzSword.name=Nether Quartz Sword
item.appliedenergistics2.ToolNetherQuartzWrench.name=Nether Quartz Wrench
item.appliedenergistics2.ItemPaintBall.name=Paint Ball
item.appliedenergistics2.ToolPortableCell.name=Portable Cell
item.appliedenergistics2.ToolNetworkTool.name=Network Tool
item.appliedenergistics2.ToolAdvancedNetworkTool.name=Advanced Network Tool
item.appliedenergistics2.ToolChargedStaff.name=Charged Staff
item.appliedenergistics2.ToolEntropyManipulator.name=Entropy Manipulator
item.appliedenergistics2.ToolMassCannon.name=Matter Cannon
item.appliedenergistics2.ToolMemoryCard.name=Memory Card
item.appliedenergistics2.ToolPriorityCard.name=Priority Card
item.appliedenergistics2.ToolColorApplicator.name=Color Applicator
item.appliedenergistics2.ToolWirelessTerminal.name=Terminal sans-fil
item.appliedenergistics2.ToolBiometricCard.name=Biometric Card
item.appliedenergistics2.ToolDebugCard.name=Dev.DebugCard
item.appliedenergistics2.ToolReplicatorCard.name=Dev.ReplicatorCard
# Commands
commands.ae2.usage=Commands provided by Applied Energistics 2 - use /ae2 list for a list, and /ae2 help _____ for help with a command.
commands.ae2.permissions=You do not have adequate permissions to run this command.
commands.ae2.ChunkLogger=Toggles Chunk Loading and unloading to the server log. ( OP )
commands.ae2.ChunkLoggerOn=Chunk Logging is now on
commands.ae2.ChunkLoggerOff=Chunk Logging is now off
commands.ae2.Supporters=Displays a list of AE2 Supporters
commands.ae2.Profiler=Grid profiling command, pass <x y z [dimension]> of some tile in the grid to start/stop profiling
commands.ae2.ProfilerStart=Profiling started
commands.ae2.ProfilerFailed=No AE tile here
commands.ae2.ProfilerGridDown=This grid is offline
commands.ae2.ProfilerStop=Average nanoseconds taken by this grid per tick:
commands.ae2.ProfilerFailedDim=No such dimension
commands.ae2.ToggleFullAccess=Toggle OP full AE access ignoring security terminal settings
commands.ae2.ToggleDebugTiming=Toggle debug tick manager logging
commands.ae2.ToggleDebugPathfinding=Toggle pathfinding debug logging
# Achievements
achievement.ae2.Compass=Meteorite Hunter
achievement.ae2.Compass.desc=Craft a Meteorite Compass
achievement.ae2.Presses=Unknown Technology
achievement.ae2.Presses.desc=Find a Processor Press
achievement.ae2.SpatialIO=Spatial Coordination
achievement.ae2.SpatialIO.desc=Craft a Spatial IO Port
achievement.ae2.SpatialIOExplorer=To boldly go
achievement.ae2.SpatialIOExplorer.desc=Get stored in a spatial storage cell
achievement.ae2.StorageCell=Better Than Chests
achievement.ae2.StorageCell.desc=Craft a Storage Cell
achievement.ae2.IOPort=Storage Cell Shuffle
achievement.ae2.IOPort.desc=Craft an IO Port
achievement.ae2.CraftingTerminal=A (Much) Bigger Table
achievement.ae2.CraftingTerminal.desc=Craft a Crafting Terminal
achievement.ae2.PatternTerminal=Crafting Maestro
achievement.ae2.PatternTerminal.desc=Craft a Pattern Terminal
achievement.ae2.ChargedQuartz=Shocking
achievement.ae2.ChargedQuartz.desc=Find Charged Quartz
achievement.ae2.Fluix=Unnatural
achievement.ae2.Fluix.desc=Create Fluix Crystals
achievement.ae2.Charger=Fluix Production
achievement.ae2.Charger.desc=Craft a Charger
achievement.ae2.CrystalGrowthAccelerator=Accelerator is an understatement
achievement.ae2.CrystalGrowthAccelerator.desc=Craft a Crystal Growth Accelerator
achievement.ae2.GlassCable=Fluix Energy Connection
achievement.ae2.GlassCable.desc=Craft ME Glass Cable
achievement.ae2.Networking1=Network Apprentice
achievement.ae2.Networking1.desc=Reach 8 channels using devices on a network.
achievement.ae2.Controller=Networking Switchboard
achievement.ae2.Controller.desc=Craft a Controller
achievement.ae2.Networking2=Network Engineer
achievement.ae2.Networking2.desc=Reach 128 channels using devices on a network.
achievement.ae2.Networking3=Network Administrator
achievement.ae2.Networking3.desc=Reach 2048 channels using devices on a network.
achievement.ae2.P2P=Point to Point Networking
achievement.ae2.P2P.desc=Craft a P2P Tunnel
achievement.ae2.Recursive=Recursive Networking
achievement.ae2.Recursive.desc=Place an Interface on a storage Bus.
achievement.ae2.CraftingCPU=Next Gen Crafting
achievement.ae2.CraftingCPU.desc=Craft a Crafting Unit
achievement.ae2.Facade=Network Aesthetics
achievement.ae2.Facade.desc=Craft a Cable Facade
achievement.ae2.NetworkTool=Network Diagnostics
achievement.ae2.NetworkTool.desc=Craft a Network Tool
achievement.ae2.PortableCell=Storage Nomad
achievement.ae2.PortableCell.desc=Craft a Portable Cell
achievement.ae2.StorageBus=Limitless Potential
achievement.ae2.StorageBus.desc=Fabriquez un Bus de Stockage
achievement.ae2.QNB=Quantum Tunneling
achievement.ae2.QNB.desc=Craft a Quantum Link
# Stats
stat.ae2.ItemsInserted=Items added to ME Storage
stat.ae2.ItemsExtracted=Items extracted from ME Storage
stat.ae2.TurnedCranks=Turned Cranks
# Keys
key.appliedenergistics2.category=Applied Energistics 2
key.pick_block.desc=AE2 Pick Block
key.toggle_focus.desc=Toggle search box focus
key.search_connected_inventories.desc=Search network inventories for item
key.container_interaction.desc=Container Item Interaction
# NEI
nei.options.keys.gui.pattern_view=View Pattern

View File

@@ -1,977 +0,0 @@
# Blocks
tile.appliedenergistics2.BlockCableBus.name=AE2ケーブルおよび/またはバス
tile.appliedenergistics2.BlockCellWorkbench.name=セルワークベンチ
tile.appliedenergistics2.BlockCharger.name=チャージ機
tile.appliedenergistics2.BlockChest.name=MEチェスト
tile.appliedenergistics2.BlockCondenser.name=マターコンデンサー
tile.appliedenergistics2.BlockController.name=MEコントローラー
tile.appliedenergistics2.BlockCreativeEnergyController.name=ME Self Powered Controller
tile.appliedenergistics2.BlockCrank.name=木製クランク
tile.appliedenergistics2.BlockCreativeEnergyCell.name=クリエイティブエネルギーセル
tile.appliedenergistics2.BlockDenseEnergyCell.name=高密度エネルギーセル
tile.appliedenergistics2.BlockEnergyCell.name=エネルギーセル
tile.appliedenergistics2.BlockDrive.name=MEドライブ
tile.appliedenergistics2.BlockEnergyAcceptor.name=エネルギー受容体
tile.appliedenergistics2.BlockGrinder.name=水晶砥石
tile.appliedenergistics2.BlockMatrixFrame.name=マトリクスフレーム
tile.appliedenergistics2.BlockIOPort.name=ME IOポート
tile.appliedenergistics2.BlockInscriber.name=刻印機
tile.appliedenergistics2.BlockInterface.name=MEインターフェース
tile.appliedenergistics2.BlockQuantumLinkChamber.name=ME量子リンクチャンバー
tile.appliedenergistics2.BlockQuantumRing.name=ME量子フィールドリング
tile.appliedenergistics2.BlockFluix.name=フルーシュブロック
tile.appliedenergistics2.BlockQuartz.name=ケルタスクォーツブロック
tile.appliedenergistics2.BlockQuartzChiseled.name=模様入りのケルタスクォーツブロック
tile.appliedenergistics2.BlockQuartzGlass.name=クォーツガラス
tile.appliedenergistics2.BlockQuartzLamp.name=発光クォーツガラス
tile.appliedenergistics2.BlockQuartzPillar.name=ケルタスクォーツブロックの柱
tile.appliedenergistics2.BlockQuartzTorch.name=クォーツライト
tile.appliedenergistics2.BlockLightDetector.name=レッドシグナルクォーツライト
tile.appliedenergistics2.BlockSpatialIOPort.name=空間IOポート
tile.appliedenergistics2.BlockSpatialPylon.name=空間送信鉄塔
tile.appliedenergistics2.BlockTinyTNT.name=極小TNT
tile.appliedenergistics2.BlockVibrationChamber.name=振動チャンバー
tile.appliedenergistics2.BlockWireless.name=ME無線アクセスポイント
tile.appliedenergistics2.BlockWireless.desc=Right click with terminal in hand to bind it
tile.appliedenergistics2.OreQuartz.name=ケルタスクォーツ鉱石
tile.appliedenergistics2.OreQuartzCharged.name=チャージドケルタスクォーツ鉱石
tile.appliedenergistics2.BlockSecurity.name=MEセキュリティターミナル
tile.appliedenergistics2.BlockQuartzGrowthAccelerator.name=クリスタル成長機
tile.appliedenergistics2.BlockSkyStone.name=スカイストーン
tile.appliedenergistics2.BlockSkyStone.Block.name=滑らかなスカイストーン
tile.appliedenergistics2.BlockSkyStone.Brick.name=スカイストーンレンガ
tile.appliedenergistics2.BlockSkyStone.SmallBrick.name=スカイストーン小レンガ
tile.appliedenergistics2.BlockSkyChest.name=スカイストーンチェスト
tile.appliedenergistics2.BlockSkyChest.Block.name=滑らかなスカイストーンチェスト
tile.appliedenergistics2.BlockSkyCompass.name=隕石探知コンパス
tile.appliedenergistics2.BlockCraftingMonitor.name=クラフティングモニター
tile.appliedenergistics2.BlockCraftingStorage.name=§61k§r クラフティングストレージ
tile.appliedenergistics2.BlockCraftingStorage4k.name=§e4k§r クラフティングストレージ
tile.appliedenergistics2.BlockCraftingStorage16k.name=§a16k§r クラフティングストレージ
tile.appliedenergistics2.BlockCraftingStorage64k.name=§b64k§r クラフティングストレージ
tile.appliedenergistics2.BlockCraftingStorage256k.name=§9256k§r クラフティングストレージ
tile.appliedenergistics2.BlockCraftingStorage1024k.name=§d1024k§r クラフティングストレージ
tile.appliedenergistics2.BlockCraftingStorage4096k.name=§c4096k§r クラフティングストレージ
tile.appliedenergistics2.BlockCraftingStorage16384k.name=§516384k§r クラフティングストレージ
tile.appliedenergistics2.BlockCraftingStorageSingularity.name=特異点クラフティングストレージ
tile.appliedenergistics2.BlockCraftingAccelerator.name=クラフティング並列処理ユニット
tile.appliedenergistics2.BlockCraftingAccelerator4x.name=4コアクラフティング並列処理ユニット
tile.appliedenergistics2.BlockCraftingAccelerator16x.name=16コアクラフティング並列処理ユニット
tile.appliedenergistics2.BlockCraftingAccelerator64x.name=64コアクラフティング並列処理ユニット
tile.appliedenergistics2.BlockCraftingAccelerator256x.name=256コアクラフティング並列処理ユニット
tile.appliedenergistics2.BlockCraftingAccelerator1024x.name=1024コアクラフティング並列処理ユニット
tile.appliedenergistics2.BlockCraftingAccelerator4096x.name=4096コアクラフティング並列処理ユニット
tile.appliedenergistics2.BlockCraftingUnit.name=クラフティングユニット
tile.appliedenergistics2.BlockAdvancedCraftingStorage.name=Crafting Storage
tile.appliedenergistics2.BlockAdvancedCraftingUnit.name=Crafting Unit
tile.appliedenergistics2.BlockMolecularAssembler.name=分子アセンブラー
tile.appliedenergistics2.BlockPatternOptimizationMatrix.name=Pattern Optimization Matrix
tile.appliedenergistics2.BlockSingularityCraftingStorage.name=Singularity Crafting Storage
tile.appliedenergistics2.BlockPaint.name=Paint
# Stairs
tile.appliedenergistics2.ChiseledQuartzStairBlock.name=模様入りのケルタスクォーツの階段
tile.appliedenergistics2.FluixStairBlock.name=フルーシュの階段
tile.appliedenergistics2.QuartzPillarStairBlock.name=ケルタスクォーツの柱の階段
tile.appliedenergistics2.QuartzStairBlock.name=ケルタスクォーツの階段
tile.appliedenergistics2.SkyStoneBlockStairBlock.name=滑らかなスカイストーンの階段
tile.appliedenergistics2.SkyStoneBrickStairBlock.name=スカイストーンレンガの階段
tile.appliedenergistics2.SkyStoneSmallBrickStairBlock.name=スカイストーン小レンガの階段
tile.appliedenergistics2.SkyStoneStairBlock.name=スカイストーンの階段
# Slabs
tile.appliedenergistics2.ChiseledQuartzSlabBlock.name=模様入りのケルタスクォーツのハーフブロック
tile.appliedenergistics2.ChiseledQuartzSlabBlock.double.name=Chiseled Certus Quartz Slabs
tile.appliedenergistics2.FluixSlabBlock.name=フルーシュのハーフブロック
tile.appliedenergistics2.FluixSlabBlock.double.name=Fluix Slabs
tile.appliedenergistics2.QuartzPillarSlabBlock.name=模様入りのケルタスクォーツのハーフブロック
tile.appliedenergistics2.QuartzPillarSlabBlock.double.name=Certus Quartz Pillar Slabs
tile.appliedenergistics2.QuartzSlabBlock.name=ケルタスクォーツのハーフブロック
tile.appliedenergistics2.QuartzSlabBlock.double.name=Certus Quartz Slabs
tile.appliedenergistics2.SkyStoneBlockSlabBlock.name=滑らかなスカイストーンのハーフブロック
tile.appliedenergistics2.SkyStoneBlockSlabBlock.double.name=滑らかなスカイストーンのハーフブロック
tile.appliedenergistics2.SkyStoneBrickSlabBlock.name=スカイストーンレンガのハーフブロック
tile.appliedenergistics2.SkyStoneBrickSlabBlock.double.name=スカイストーンレンガのハーフブロック
tile.appliedenergistics2.SkyStoneSmallBrickSlabBlock.name=スカイストーン小レンガのハーフブロック
tile.appliedenergistics2.SkyStoneSmallBrickSlabBlock.double.name=スカイストーン小レンガのハーフブロック
tile.appliedenergistics2.SkyStoneSlabBlock.name=スカイストーンのハーフブロック
tile.appliedenergistics2.SkyStoneSlabBlock.double.name=スカイストーンのハーフブロック
# Chat Messages
chat.appliedenergistics2.ChestCannotReadStorageCell=MEチェストがストレージセルを読み込めませんでした。
chat.appliedenergistics2.SettingCleared=設定完了。
chat.appliedenergistics2.OutOfRange=無線圏外です。
chat.appliedenergistics2.InvalidMachine=無効な機械です。
chat.appliedenergistics2.LoadedSettings=設定のロードに成功。
chat.appliedenergistics2.DeviceNotPowered=デバイスの電気が不足しています。
chat.appliedenergistics2.DeviceNotWirelessTerminal=デバイスは無線端末ではありません。
chat.appliedenergistics2.DeviceSuccessLinked=§aDevice successfully linked.
chat.appliedenergistics2.DeviceNotLinked=デバイスはリンクされていません。
chat.appliedenergistics2.StationCanNotBeLocated=ステーションに到達できません。
chat.appliedenergistics2.MachineNotPowered=機械に電気が足りません。
chat.appliedenergistics2.CommunicationError=ネットワークとの接続エラーが発生しました。
chat.appliedenergistics2.SavedSettings=設定の保存成功。
chat.appliedenergistics2.AmmoDepleted=弾薬が枯渇しました。
chat.appliedenergistics2.isNowLocked=モニターはロックされています。
chat.appliedenergistics2.isNowUnlocked=モニターのロックは解除されました。
chat.appliedenergistics2.TunnelNotConnected=トンネルが接続されていません。
chat.appliedenergistics2.TunnelInputIsAt=トンネル入力は (%d, %d, %d) にあります。
chat.appliedenergistics2.TunnelHasNoOutputs=トンネルに出力がありません。
chat.appliedenergistics2.TunnelOutputsAreAt=トンネルの出力は以下の通り:
chat.appliedenergistics2.InterfaceInOtherDim=インタフェースはディメンション%d にあり、ハイライトできません。
chat.appliedenergistics2.InterfaceHighlighted=インターフェースが %d, %d, %d でハイライトされました。
chat.appliedenergistics2.LevelEmitterInAnotherDim=Level emitter located in dimension: %d and can't be highlighted
chat.appliedenergistics2.LevelEmitterHighlighted=The level emitter is now highlighted at %d, %d, %d
chat.appliedenergistics2.P2PInAnotherDim=P2P located in dimension: %d and can't be highlighted
chat.appliedenergistics2.P2PHighlighted=The P2P is now highlighted at %d, %d, %d
chat.appliedenergistics2.CraftingItemsWentMissing=素材不足: %d * %s
chat.appliedenergistics2.FBOUnsupported=OpenGL FBOがサポートされていないため、画像を出力できません。
chat.appliedenergistics2.PriorityInvalidTarget=Target has no priority
chat.appliedenergistics2.PriorityReadout=Current priority is %d
chat.appliedenergistics2.PriorityConfigured=Updated priority to %d
chat.appliedenergistics2.DriveLockingToggled=Cells in drive were partitioned/unpartitioned
chat.appliedenergistics2.ChestLockingToggled=Cell in chest was partitioned/unpartitioned
chat.appliedenergistics2.FinishCraftingRemind=Crafting of %s * %s finished in %s.
chat.appliedenergistics2.CraftComplete=§5Auto-Crafting Complete
chat.appliedenergistics2.CraftComplete.tip=%s %s, took %s
chat.appliedenergistics2.CraftingCantExtract=Can't extract ingredient: %d / %d | %s
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and can't be highlighted
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and can't be highlighted
chat.appliedenergistics2.MachineHighlighted=The %d is now highlighted at %d, %d, %d
chat.appliedenergistics2.MachineHighlightedNamed=The %d "%d" is now highlighted at %d, %d, %d
chat.appliedenergistics2.StorageHighlighted=The %d containing %d %d is now highlighted at %d, %d, %d
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and can't be highlighted
chat.appliedenergistics2.PickBlockTerminalNotFound=AE2 wireless terminal not found.
chat.appliedenergistics2.PatternRepeaterProvider=§5Provider§r - will provide pattern to current system from in front §5Accessor§r.
chat.appliedenergistics2.PatternRepeaterAccessor=§5Accessor§r - will provide pattern to in front §5Provider§r.
# Creative Tabs
itemGroup.appliedenergistics2=Applied Energistics 2
itemGroup.appliedenergistics2.facades=Applied Energistics 2 (ケーブル外装)
# GUI
gui.appliedenergistics2.CraftingTerminal=クラフトターミナル
gui.appliedenergistics2.METunnel=ME
gui.appliedenergistics2.ItemTunnel=アイテム
gui.appliedenergistics2.FluidTunnel=流体
gui.appliedenergistics2.RedstoneTunnel=レッドストーン
gui.appliedenergistics2.EUTunnel=EU
gui.appliedenergistics2.RFTunnel=RF
gui.appliedenergistics2.LightTunnel=証明
gui.appliedenergistics2.SoundTunnel=Sound
gui.appliedenergistics2.OCTunnel=OpenComputers
gui.appliedenergistics2.PressureTunnel=圧力
gui.appliedenergistics2.GTTunnel=GT EU
gui.appliedenergistics2.IFACETunnel=MEインターフェース
gui.appliedenergistics2.security.extract.name=搬入
gui.appliedenergistics2.security.inject.name=搬出
gui.appliedenergistics2.security.craft.name=クラフト
gui.appliedenergistics2.security.build.name=設置
gui.appliedenergistics2.security.security.name=セキュリティ
gui.appliedenergistics2.security.extract.tip=ユーザーはストレージからアイテムを取り出すことができます
gui.appliedenergistics2.security.inject.tip=ユーザーは新しいアイテムをストレージに保存することができます
gui.appliedenergistics2.security.craft.tip=ユーザーは新しいクラフトを開始することができます
gui.appliedenergistics2.security.build.tip=ユーザーはネットワークの変更や設置をすることができます
gui.appliedenergistics2.security.security.tip=ユーザーはセキュリティターミナルの設定変更をすることができます
gui.appliedenergistics2.Efficiency=効率
gui.appliedenergistics2.RequiredPower=要求電力
gui.appliedenergistics2.StoredPower=蓄電量
gui.appliedenergistics2.MaxPower=最大エネルギー
gui.appliedenergistics2.QuartzCuttingKnife=クォーツのナイフ
gui.appliedenergistics2.Inscriber=刻印機
gui.appliedenergistics2.Wireless=無線アクセスポイント
gui.appliedenergistics2.WirelessTerminal=無線ターミナル
gui.appliedenergistics2.NoPermissions=権限が選択されていない
gui.appliedenergistics2.SecurityCardEditor=生体認証カードエディタ
gui.appliedenergistics2.Encoded=エンコード
gui.appliedenergistics2.Priority=優先順位
gui.appliedenergistics2.StorageBus=ストレージバス
gui.appliedenergistics2.EnergyDrain=受動排出
gui.appliedenergistics2.Installed=導入済
gui.appliedenergistics2.NetworkTool=ネットワークツール
gui.appliedenergistics2.AdvancedNetworkTool=発展型ネットワークツール
gui.appliedenergistics2.PowerUsageRate=エネルギー使用量
gui.appliedenergistics2.PowerInputRate=エネルギー生産量
gui.appliedenergistics2.PortableCell=ポータブルセル
gui.appliedenergistics2.Security=セキュリティターミナル
gui.appliedenergistics2.CellWorkbench=セルワークベンチ
gui.appliedenergistics2.QuantumLinkChamber=量子リンクチャンバー
gui.appliedenergistics2.IOPort=ME IOポート
gui.appliedenergistics2.Chest=MEチェスト
gui.appliedenergistics2.Condenser=マターコンデンサー
gui.appliedenergistics2.Config=コンフィグ
gui.appliedenergistics2.Drive=MEドライブ
gui.appliedenergistics2.ExportBus=ME出力バス
gui.appliedenergistics2.GrindStone=石臼
gui.appliedenergistics2.ImportBus=ME入力バス
gui.appliedenergistics2.Interface=MEインターフェース
gui.appliedenergistics2.LevelEmitter=MEレベルエミッター
gui.appliedenergistics2.Of=/
gui.appliedenergistics2.Patterns=パターン
gui.appliedenergistics2.SpatialIOPort=空間IOポート
gui.appliedenergistics2.StoredEnergy=蓄電量
gui.appliedenergistics2.StoredItems=貯蔵アイテム
gui.appliedenergistics2.StoredStacks=格納スタック
gui.appliedenergistics2.Terminal=ターミナル
gui.appliedenergistics2.InterfaceTerminal=インターフェースターミナル
gui.appliedenergistics2.InterfaceTerminalHint=インターフェースターミナルの表示/非表示
gui.appliedenergistics2.PatternOptimization=Allow pattern optimization
gui.appliedenergistics2.PatternOptimizationHint=Allows patterns from this interface to be modified by pattern optimizer.
gui.appliedenergistics2.PatternOptimizer=Pattern optimizer
gui.appliedenergistics2.StepsPerCraft=Max steps per craft
gui.appliedenergistics2.PatternsAffected=Patterns affected
gui.appliedenergistics2.Multiplied=Multiplied
gui.appliedenergistics2.MultipliedBy=Multiplied by
gui.appliedenergistics2.CurrentPatternOutput=Current pattern output
gui.appliedenergistics2.NewPatternOutput=New pattern output
gui.appliedenergistics2.Optimize=Optimize
gui.appliedenergistics2.FormationPlane=形成プレーン
gui.appliedenergistics2.VibrationChamber=振動チャンバー
gui.appliedenergistics2.NetworkDetails=ネットワークの詳細
gui.appliedenergistics2.StorageCells=MEストーレジセル
gui.appliedenergistics2.IOBuses=ME入力/出力バス
gui.appliedenergistics2.Stores=貯めている
gui.appliedenergistics2.BytesUsed=バイト使用済み
gui.appliedenergistics2.TimeUsed=Time Used
gui.appliedenergistics2.CraftName=Craft Name
gui.appliedenergistics2.Remains=Remains
gui.appliedenergistics2.Progress=Progress
gui.appliedenergistics2.Types=タイプ
gui.appliedenergistics2.Blank=空
gui.appliedenergistics2.Unlinked=リンクされてません
gui.appliedenergistics2.Linked=リンクされました
gui.appliedenergistics2.StoredSize=格納サイズ
gui.appliedenergistics2.SkyChest=スカイストーンチェスト
gui.appliedenergistics2.PatternTerminal=パターンターミナル
gui.appliedenergistics2.PatternTerminalEx=加工パターンターミナル
gui.appliedenergistics2.CraftingPattern=クラフトパターン
gui.appliedenergistics2.MolecularAssembler=分子アセンブラー
gui.appliedenergistics2.ProcessingPattern=加工パターン
gui.appliedenergistics2.Crafts=クラフト
gui.appliedenergistics2.HoldShift=Hold [LSHIFT] to show Ingredients
gui.appliedenergistics2.PatternView=Press [%s] to view pattern
gui.appliedenergistics2.Result=Result
gui.appliedenergistics2.Results=Results
gui.appliedenergistics2.Ingredients=Ingredients
gui.appliedenergistics2.Ingredient=Ingredient
gui.appliedenergistics2.And=と
gui.appliedenergistics2.Creates=作成
gui.appliedenergistics2.With=と
gui.appliedenergistics2.Substitute=置換する
gui.appliedenergistics2.BeSubstitute=置換可能:
gui.appliedenergistics2.Yes=有効
gui.appliedenergistics2.No=無効
gui.appliedenergistics2.EncodedBy=作成者: %s
gui.appliedenergistics2.InWorldCrafting=AE2世界でクラフト
gui.appliedenergistics2.inWorldFluix=水たまりに1チャージケルタスクォーツ + 1ネザークォーツ + レッドストーンを落とし、しばらく待ってください
gui.appliedenergistics2.inWorldPurificationCertus=水源にケルタスクォーツの粉と砂からクラフトしたケルタスクォーツの種を入れてください。処理を速くするには結晶成長加速機に隣接して水源を設置し、そこにクラフトした種を入れてください
gui.appliedenergistics2.inWorldPurificationNether=水源にクォーツの粉と砂からクラフトしたクォーツの種を入れてください。処理を速くするには結晶成長加速機に隣接して水源を設置し、そこにクラフトした種を入れてください
gui.appliedenergistics2.inWorldPurificationFluix=水源にフルーシュの粉と砂からクラフトしたフルーシュの種を入れてください。処理を速くするには結晶成長加速機に隣接して水源を設置し、そこにクラフトした種を入れてください
gui.appliedenergistics2.inWorldSingularity=作る為には一個の特異点とエンダーパールの粉を投げ、爆発に巻き込んでください
gui.appliedenergistics2.ChargedQuartz=チャージケルタスクォーツは普通のケルタスクォーツをチャージ機にセットし、電力を供給することで作製されます
gui.appliedenergistics2.ChargedQuartzFind=チャージケルタスクォーツは輝くことを除いて通常のケルタスクォーツに非常に似ています。見分け方は、青い靄です
gui.appliedenergistics2.NoSecondOutput=副産物なし
gui.appliedenergistics2.OfSecondOutput=%1$d%%の確率で副産物
gui.appliedenergistics2.MultipleOutputs=%1$d%% second, %2$d%% third output.
gui.appliedenergistics2.SelectAmount=数を選択
gui.appliedenergistics2.CopyMode=コピーモード
gui.appliedenergistics2.CopyModeDesc=ストレージセルを取り外したとき設定パネルの内容を削除するかどうか
gui.appliedenergistics2.Next=次
gui.appliedenergistics2.Lumen=ルーメン
gui.appliedenergistics2.Empty=空
gui.appliedenergistics2.Stored=在庫
gui.appliedenergistics2.AddToBookmark=Bookmark
gui.appliedenergistics2.Cancel=キャンセル
gui.appliedenergistics2.Suspend=Suspend
gui.appliedenergistics2.Resume=Resume
gui.appliedenergistics2.ETAFormat=HH:mm:ss
gui.appliedenergistics2.SwitchCraftingSimulationDisplayMode=ディスプレイモードの切替(リスト/ツリー)
gui.appliedenergistics2.Crafting=クラフティング
gui.appliedenergistics2.Scheduled=予定
gui.appliedenergistics2.CraftingStatus=クラフティング状況
gui.appliedenergistics2.RemainingOperations=待機中の作業
gui.appliedenergistics2.FromStorage=利用可
gui.appliedenergistics2.FromStoragePercent=Used
gui.appliedenergistics2.ToCraft=クラフト予定
gui.appliedenergistics2.ToCraftRequests=ステップ
gui.appliedenergistics2.CraftingPlan=クラフティング計画
gui.appliedenergistics2.Automatic=自動
gui.appliedenergistics2.Start=スタート
gui.appliedenergistics2.StartWithFollow=Start With Follow
gui.appliedenergistics2.Merge=Merge
gui.appliedenergistics2.Missing=不足
gui.appliedenergistics2.NoCraftingTreeReceived=クラフトツリーなし
gui.appliedenergistics2.CraftingStepLimitExceeded=クラフティングステップが制限を超えた
gui.appliedenergistics2.CraftingSizeLimitExceeded=Crafting size limit exceeded
gui.appliedenergistics2.RequestedItem=要求アイテム
gui.appliedenergistics2.SimulationIncomplete=シミュレーションが不完全
gui.appliedenergistics2.Bytes=ストレージ
gui.appliedenergistics2.Set=セットする
gui.appliedenergistics2.Simulation=シミュレーション
gui.appliedenergistics2.CoProcessors=Coプロセッサー
gui.appliedenergistics2.CraftingCPU=クラフティングCPU
gui.appliedenergistics2.NoCraftingCPUs=利用可能なCPUがありません
gui.appliedenergistics2.CalculatingWait=計算中 お待ち下さい...
gui.appliedenergistics2.Clean=きれいな
gui.appliedenergistics2.InvalidPattern=無効なパターン
gui.appliedenergistics2.UnknownItem=不明なアイテム
gui.appliedenergistics2.Range=範囲
gui.appliedenergistics2.TransparentFacades=透明な外装版 (AE2)
gui.appliedenergistics2.TransparentFacadesHint=Controls visibility of facades while the network tool is on your toolbar.
gui.appliedenergistics2.CPUs=CPU
gui.appliedenergistics2.NoCraftingJobs=クラフティングは非動作中
gui.appliedenergistics2.FacadeCrafting=外装版クラフティング
gui.appliedenergistics2.inWorldCraftingPresses=金型は世界中の中で見つけることができる隕石の中心部に存在し、それらは(全4種)隕石探知コンパスを使用して探すことができます。また刻印機を使い、各種金型をセットして鉄ブロックをセットすると複製することが出来ます。
gui.appliedenergistics2.Included=含まれる
gui.appliedenergistics2.Excluded=含まれない
gui.appliedenergistics2.Partitioned=別れた
gui.appliedenergistics2.PartitionedOre=鉱石辞書フィルター
gui.appliedenergistics2.Precise=高級
gui.appliedenergistics2.Fuzzy=ファジー
gui.appliedenergistics2.Filter=フィルター
gui.appliedenergistics2.SmallFontCraft=クラフト
gui.appliedenergistics2.LargeFontCraft=+
gui.appliedenergistics2.Renamer=カスタム名:(Enterで設定)
gui.appliedenergistics2.OreFilterLabel=鉱石辞書フィルター
gui.appliedenergistics2.PriorityCard=Priority Card
gui.appliedenergistics2.PriorityCardTooltip=For all your prioritization needs!
gui.appliedenergistics2.PriorityCardTooltipModeEdit=Mode: Edit priority
gui.appliedenergistics2.PriorityCardTooltipModeView=Mode: Print priority
gui.appliedenergistics2.PriorityCardTooltipModeSet=Mode: Apply priority
gui.appliedenergistics2.PriorityCardTooltipModeInc=Mode: Apply and increment priority
gui.appliedenergistics2.PriorityCardTooltipModeDec=Mode: Apply and decrement priority
gui.appliedenergistics2.Sticky=粘着
gui.appliedenergistics2.Contains=Contains Item
gui.appliedenergistics2.HoldShiftForTooltip=Shiftでツールチップを表示
gui.appliedenergistics2.HoldShiftClick_HIGHLIGHT_INTERFACE=Shiftを押しながらクリックでインターフェースをハイライト
gui.appliedenergistics2.Nothing=なし
gui.appliedenergistics2.VoidCellTooltip=保存されている§4everything§7を削除する
gui.appliedenergistics2.CellView=Cell View
gui.appliedenergistics2.Inputs=Inputs
gui.appliedenergistics2.Outputs=Outputs
gui.appliedenergistics2.EncodedPattern=エンコード済みパターン
gui.appliedenergistics2.Deprecated=非推奨!まもなく削除されます!
gui.appliedenergistics2.ViewCellToggleKey=Right-click to toggle
gui.appliedenergistics2.CPUAllowMode=Accept request
gui.appliedenergistics2.CPUAllowAll=All
gui.appliedenergistics2.CPUOnlyAllowNonPlayer=Only from non-player
gui.appliedenergistics2.CPUOnlyAllowPlayer=Only from player
gui.appliedenergistics2.CPUSourcePlayer=Requester
gui.appliedenergistics2.CPUSourceMachineRequested=Machine Requested
gui.appliedenergistics2.NetworkBytesDetails=ネットワークのバイト数詳細
gui.appliedenergistics2.Items=アイテム
gui.appliedenergistics2.Fluids=流体
gui.appliedenergistics2.Essentias=エッセンシア
gui.appliedenergistics2.NetworkCellStatus=Cell status
gui.appliedenergistics2.NetworkItemCellCount=ネットワーク内アイテムセル数
gui.appliedenergistics2.NetworkFluidCellCount=ネットワーク内流体セル数
gui.appliedenergistics2.NetworkEssentiaCellCount=ネットワーク内エッセンシアセル数
gui.appliedenergistics2.TypesInfo=タイプ
gui.appliedenergistics2.BytesInfo=バイト
gui.appliedenergistics2.ToFollow=Follow
gui.appliedenergistics2.ToUnfollow=Unfollow
gui.appliedenergistics2.CellRestriction=Cell Restriction
gui.appliedenergistics2.Restricted=Restricted
gui.appliedenergistics2.CellRestrictionTips=0 for default
gui.appliedenergistics2.MaxItems=Max Items:
gui.appliedenergistics2.MaxFluid=Max Fluids:
gui.appliedenergistics2.MaxTypes=Max Types:
gui.appliedenergistics2.NumberOfItems=Number of items
gui.appliedenergistics2.NumberOfFluids=Number of fluids
gui.appliedenergistics2.ItemsPerByte=Items per byte:
gui.appliedenergistics2.FluidsPerByte=Fluids per byte:
gui.appliedenergistics2.BytesPerType=Bytes per type:
gui.appliedenergistics2.SelectColor=Select a Color
gui.appliedenergistics2.Selected=Selected
# GUI Colors - ARGB
gui.color.appliedenergistics2.SearchboxFocused=6E000000
gui.color.appliedenergistics2.SearchboxUnfocused=00000000
gui.color.appliedenergistics2.ItemSlotOverlayUnpowered=66111111
gui.color.appliedenergistics2.ItemSlotOverlayInvalid=66ff6666
gui.color.appliedenergistics2.CraftConfirmMissingItem=1AFF0000
gui.color.appliedenergistics2.CraftingCPUActive=5A45A021
gui.color.appliedenergistics2.CraftingCPUScheduled=FF787878
gui.color.appliedenergistics2.InterfaceTerminalMatch=2A00FF00
gui.color.appliedenergistics2.ProcessBarStartColor=FFE60A00
gui.color.appliedenergistics2.ProcessBarMiddleColor=FFE6E600
gui.color.appliedenergistics2.ProcessBarEndColor=FF0AE600
# GUI Tooltips
gui.tooltips.appliedenergistics2.Stash=アイテムを保持する
gui.tooltips.appliedenergistics2.StashDesc=クラフティンググリッドからネットワークのストレージにアイテムを返却する
gui.tooltips.appliedenergistics2.Substitutions=鉱石辞書互換品
gui.tooltips.appliedenergistics2.SubstitutionsDescEnabled=入力物に互換品の使用を許可する
gui.tooltips.appliedenergistics2.SubstitutionsDescDisabled=入力物に互換品の使用を許可しない
gui.tooltips.appliedenergistics2.BeSubstitutions=互換品として使う
gui.tooltips.appliedenergistics2.BeSubstitutionsDescEnabled=入力物の互換品としてのクラフトを許可する。
gui.tooltips.appliedenergistics2.BeSubstitutionsDescDisabled=Prevent crafting as substitutions of input components. If all patterns available for an ingredient are disabled to be substitutions, crafting simulator will treat them as if they're enabled to be substitutions.
gui.tooltips.appliedenergistics2.PatternSlotConfigTitle=ターミナルのモード変更
gui.tooltips.appliedenergistics2.PatternSlotConfigInfo=スロットパターンのモード変更 (16から4と、4から16)
gui.tooltips.appliedenergistics2.Encode=パターンの書き込み
gui.tooltips.appliedenergistics2.EncodeDescription=Write the entered pattern to the current encoded pattern, or to available blank pattern. Hold Shift to transfer directly to your inventory. Hold Shift+Control to encode whole stack.
gui.tooltips.appliedenergistics2.FuzzyMode=ファジーで比較
gui.tooltips.appliedenergistics2.FZPercent_1=Split Damage at 1%
gui.tooltips.appliedenergistics2.FZPercent_10=Split Damage at 10%
gui.tooltips.appliedenergistics2.FZPercent_25=25%の耐久で分割
gui.tooltips.appliedenergistics2.FZPercent_50=50%の耐久で分割
gui.tooltips.appliedenergistics2.FZPercent_75=75%の耐久で分割
gui.tooltips.appliedenergistics2.FZPercent_99=99%の耐久で分割
gui.tooltips.appliedenergistics2.SortOrder=順番を並べ替える
gui.tooltips.appliedenergistics2.SortBy=並べ替え順
gui.tooltips.appliedenergistics2.FZIgnoreAll=なんでも
gui.tooltips.appliedenergistics2.TransferDirection=転送方向
gui.tooltips.appliedenergistics2.TransferToNetwork=データをネットワークに転送
gui.tooltips.appliedenergistics2.TransferToStorageCell=データをストレージセルに転送
gui.tooltips.appliedenergistics2.ToggleSortDirection=ソートの向きを切り替え
gui.tooltips.appliedenergistics2.StoredItems=貯蔵アイテム
gui.tooltips.appliedenergistics2.StoredCraftable=在庫とクラフト可能なもの
gui.tooltips.appliedenergistics2.View=見る
gui.tooltips.appliedenergistics2.RedstoneMode=レッドストーンモード
gui.tooltips.appliedenergistics2.OperationMode=オペレーションモード
gui.tooltips.appliedenergistics2.NumberOfItems=アイテム数
gui.tooltips.appliedenergistics2.ItemName=アイテム名
gui.tooltips.appliedenergistics2.PowerUnits=エネルギーユニット
gui.tooltips.appliedenergistics2.IOMode=入出力モード
gui.tooltips.appliedenergistics2.ExtractionMode=Extraction Mode
gui.tooltips.appliedenergistics2.CondenserOutput=MEコンデンサーの出力
gui.tooltips.appliedenergistics2.PartitionStorage=分割ストレージ
gui.tooltips.appliedenergistics2.Clear=消去
gui.tooltips.appliedenergistics2.TrashController=Shiftかスペースを押してクリックすると削除
gui.tooltips.appliedenergistics2.InterfaceBlockingMode=ブロッキングモード
gui.tooltips.appliedenergistics2.InterfaceSmartBlockingMode=Smart Blocking Mode
gui.tooltips.appliedenergistics2.InterfaceCraftingMode=Crafting Mode
gui.tooltips.appliedenergistics2.Trash=Destroy Items
gui.tooltips.appliedenergistics2.MatterBalls=Condense Into Matter Balls\n%s per item
gui.tooltips.appliedenergistics2.Singularity=Condense Into Singularities\n%s per item
gui.tooltips.appliedenergistics2.Read=Extract Only
gui.tooltips.appliedenergistics2.Write=Insert Only
gui.tooltips.appliedenergistics2.ReadWrite=Bi-Directional
gui.tooltips.appliedenergistics2.Strict=Strict - Network sees only filtered items
gui.tooltips.appliedenergistics2.Loose=Loose - Network sees everything
gui.tooltips.appliedenergistics2.AlwaysActive=Always active
gui.tooltips.appliedenergistics2.ActiveWithoutSignal=Active without signal
gui.tooltips.appliedenergistics2.ActiveWithSignal=Active with signal
gui.tooltips.appliedenergistics2.ActiveOnPulse=Activate once per pulse
gui.tooltips.appliedenergistics2.EmitLevelsBelow=Emit when levels are below limit.
gui.tooltips.appliedenergistics2.EmitLevelAbove=Emit when levels are above or equal to limit.
gui.tooltips.appliedenergistics2.SearchMode_Auto=Auto Search
gui.tooltips.appliedenergistics2.SearchMode_Standard=Standard Search
gui.tooltips.appliedenergistics2.SearchMode_NEIAuto=NEI Synchronized Auto
gui.tooltips.appliedenergistics2.SearchMode_NEIStandard=NEI Synchronized Standard
gui.tooltips.appliedenergistics2.SearchMode=Search Box Mode
gui.tooltips.appliedenergistics2.PartitionStorageHint=Configures Partition based on currently stored items.
gui.tooltips.appliedenergistics2.NextPartitionStorageHint=Click to get next item in the storage.
gui.tooltips.appliedenergistics2.ClearSettings=Clear Config/Settings
gui.tooltips.appliedenergistics2.Craftable=Craftable
gui.tooltips.appliedenergistics2.MoveWhenEmpty=Move to output when cell is empty or network was emptied.
gui.tooltips.appliedenergistics2.MoveWhenWorkIsDone=Move to output when work is done.
gui.tooltips.appliedenergistics2.MoveWhenFull=Move to output when cell is full or network was filled.
gui.tooltips.appliedenergistics2.Disabled=Disabled
gui.tooltips.appliedenergistics2.Enable=Enabled
gui.tooltips.appliedenergistics2.Blocking=Do not push crafting items if inventory contains items.
gui.tooltips.appliedenergistics2.NonBlocking=Ignore the contents of the target inventory.
gui.tooltips.appliedenergistics2.SmartBlocking=Allow insert same recipe.
gui.tooltips.appliedenergistics2.NonSmartBlocking=Regular blocking mode behavior.
gui.tooltips.appliedenergistics2.Craft=Crafting Behavior
gui.tooltips.appliedenergistics2.CraftOnly=Do not use stocked items, only craft items while exporting.
gui.tooltips.appliedenergistics2.CraftEither=Use stocked items, or craft items while exporting.
gui.tooltips.appliedenergistics2.LevelType=Level Type
gui.tooltips.appliedenergistics2.LevelType_Energy=Energy
gui.tooltips.appliedenergistics2.LevelType_Item_Fluid=Item / Fluid
gui.tooltips.appliedenergistics2.InventoryTweaks=Inventory Tweaks
gui.tooltips.appliedenergistics2.Mod=Mod
gui.tooltips.appliedenergistics2.UsedPercent=Percentage
gui.tooltips.appliedenergistics2.TerminalStyle=Terminal Style
gui.tooltips.appliedenergistics2.TerminalStyle_Full=Full Screen Terminal
gui.tooltips.appliedenergistics2.TerminalStyle_Tall=Tall Centered Terminal
gui.tooltips.appliedenergistics2.TerminalStyle_Small=Small Centered Terminal
gui.tooltips.appliedenergistics2.SaveAsImage=Save as image
gui.tooltips.appliedenergistics2.HideStored=Hide Stored Items
gui.tooltips.appliedenergistics2.DoesntDespawn=This item won't de-spawn.
gui.tooltips.appliedenergistics2.EmitterMode=Crafting Emitter Mode
gui.tooltips.appliedenergistics2.CraftViaRedstone=Emit Redstone to craft item.
gui.tooltips.appliedenergistics2.EmitWhenCrafting=Emit Redstone while item is crafting.
gui.tooltips.appliedenergistics2.ReportInaccessibleItems=Report Inaccessible Items
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsYes=はい。搬出できないアイテムでも見えます。
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsNo=いいえ。搬出できるアイテムしか見えません。
gui.tooltips.appliedenergistics2.BlockPlacement=ブロック設置
gui.tooltips.appliedenergistics2.BlockPlacementYes=ブロックはブロックとして設置される。
gui.tooltips.appliedenergistics2.BlockPlacementNo=ブロックはアイテムとしてドロップする。
gui.tooltips.appliedenergistics2.SchedulingMode=スケジューリングモード
gui.tooltips.appliedenergistics2.SchedulingModeDefault=ネットワークが殻になるまでアイテムを搬出し、その後次のアイテムを搬出する。
gui.tooltips.appliedenergistics2.SchedulingModeRoundRobin=それぞれ順番に搬出する。
gui.tooltips.appliedenergistics2.SchedulingModeRandom=ランダムにアイテムを搬出する。
gui.tooltips.appliedenergistics2.ItemsStored=アイテム保持: %s
gui.tooltips.appliedenergistics2.ItemCount=アイテム数: %s
gui.tooltips.appliedenergistics2.ItemsRequestable=アイテム要求可能: %s
gui.tooltips.appliedenergistics2.P2PFrequency=周波数: %s
gui.tooltips.appliedenergistics2.ExtractFromNetworkToContainer=§e%s + Left-click§f to extract §b%s§f from network
gui.tooltips.appliedenergistics2.InsertFromContainerToNetwork=§e%s + Right-click§f to insert §b%s§f into network
gui.tooltips.appliedenergistics2.HoldShiftProcessStack=Hold Shift to process the entire stack
gui.tooltips.appliedenergistics2.RegisterContainerContent=Hold §e%s§f to register as §b%s§f
gui.tooltips.appliedenergistics2.OreFilterHint=鉱石辞書名を使用してアイテムを分別する
gui.tooltips.appliedenergistics2.OreFilter=鉱石辞書フィルター
gui.tooltips.appliedenergistics2.SearchStringTooltip=右クリックで検索バーをクリア
gui.tooltips.appliedenergistics2.SaveSearchString=検索文を保存する
gui.tooltips.appliedenergistics2.SaveSearchStringYes=はい
gui.tooltips.appliedenergistics2.SaveSearchStringNo=いいえ
gui.tooltips.appliedenergistics2.DoublePattern=パターンを2倍化
gui.tooltips.appliedenergistics2.DoublePatternHint=可能であれば入出力のアイテム数を2倍にする。Shiftが押されていれば8倍になる。右クリックをすると1/2倍、1/8倍になる。マウスの中ボタンを押すと倍率を変更できる。
gui.tooltips.appliedenergistics2.DoublePatterns=Double patterns
gui.tooltips.appliedenergistics2.DoublePatternsHint=Double stack sizes of pattern inputs and output(s) if it can. x8 when shift is held. Right click to divide instead.
gui.tooltips.appliedenergistics2.CraftingStatus=クラフト状況
gui.tooltips.appliedenergistics2.CraftingStatusDesc=クラフト状況を見る
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblers=クラフトインタフェースのみを表示する
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblersDescOff=全てのインタフェースを表示する
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblersDescOn=分子アセンブラーに使用しているインタフェースのみを表示する
gui.tooltips.appliedenergistics2.ToggleShowFullInterfaces=スロットが埋まっているインタフェースを表示する
gui.tooltips.appliedenergistics2.ToggleShowFullInterfacesOnDesc=全てのインタフェースを表示する
gui.tooltips.appliedenergistics2.ToggleShowFullInterfacesOffDesc=スロットに空きがあるインタフェースのみを表示する
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterface=使用できないパターンを持つインタフェースを表示する
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterfaceOnDesc=全てのインタフェースを表示する
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterfaceOffDesc=使用できないパターンを持つインタフェースのみを表示する
gui.tooltips.appliedenergistics2.HighlightInterface=インタフェースをハイライトする
gui.tooltips.appliedenergistics2.SearchFieldInputs=レシピの入力
gui.tooltips.appliedenergistics2.SearchFieldOutputs=レシピの出力
gui.tooltips.appliedenergistics2.SearchFieldNames=インタフェース名
gui.tooltips.appliedenergistics2.OptimizePatterns=Optimize patterns
gui.tooltips.appliedenergistics2.OptimizePatternsNoReq=§cThis option is unavailable because there is no Pattern Optimization Matrix in your network!
gui.tooltips.appliedenergistics2.InsertionModeDefault=デフォルト挿入モード
gui.tooltips.appliedenergistics2.InsertionModeDefaultDesc=最初から最後の順で、スタックを統合する
gui.tooltips.appliedenergistics2.InsertionModePreferEmpty=空のスロットから挿入する
gui.tooltips.appliedenergistics2.InsertionModePreferEmptyDesc=デフォルトと同様だが、まず空のスロットに挿入する
gui.tooltips.appliedenergistics2.InsertionModeOnlyEmpty=空のスロットのみに挿入する
gui.tooltips.appliedenergistics2.InsertionModeOnlyEmptyDesc=最初から最後の順で、スタックを統合しない
gui.tooltips.appliedenergistics2.SidelessModeSided=側面モード
gui.tooltips.appliedenergistics2.SidelessModeSidedDesc=それぞれの流体は特定の1面からしかアクセスできない
gui.tooltips.appliedenergistics2.SidelessModeSideless=全面モード
gui.tooltips.appliedenergistics2.SidelessModeSidelessDesc=全ての流体が全ての面からアクセスできる
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefault=Default Blocking Mode
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefaultDesc=Blocking interfaces follow normal blocking rules (ignore circuits, etc.)
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAll=Loose Mode
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAllDesc=Blocking interfaces will block on any item in this ME system.
gui.tooltips.appliedenergistics2.LockCraftingMode=Lock Crafting
gui.tooltips.appliedenergistics2.LockCraftingModeNone=Never
gui.tooltips.appliedenergistics2.LockCraftingUntilRedstonePulse=Until redstone pulse is received
gui.tooltips.appliedenergistics2.LockCraftingUntilResultReturned=Until crafting result is returned
gui.tooltips.appliedenergistics2.LockCraftingWhileRedstoneHigh=With redstone signal
gui.tooltips.appliedenergistics2.LockCraftingWhileRedstoneLow=Without redstone signal
gui.tooltips.appliedenergistics2.CraftingModeStandard=Standard Crafting Mode
gui.tooltips.appliedenergistics2.CraftingModeStandardDesc=Only starts craft if all ingredients are available in the ME System.
gui.tooltips.appliedenergistics2.CraftingModeIgnoreMissing=Ignore Missing Crafting Mode
gui.tooltips.appliedenergistics2.CraftingModeIgnoreMissingDesc=Starts craft even if ingredients are missing from the ME System.
gui.tooltips.appliedenergistics2.ExtraOptions=Extra Options
gui.tooltips.appliedenergistics2.SwitchBytesInfo=Cell Info
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Item=Item
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Fluid=Fluid
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Essentia=Essentia
gui.tooltips.appliedenergistics2.PriorityCardMode=Priority Card Mode
gui.tooltips.appliedenergistics2.PriorityCardMode_Edit=Edit priority of targets.
gui.tooltips.appliedenergistics2.PriorityCardMode_View=Print priority of targets.
gui.tooltips.appliedenergistics2.PriorityCardMode_Set=Apply priority to targets.
gui.tooltips.appliedenergistics2.PriorityCardMode_Inc=Apply priority to targets and increment by 1.
gui.tooltips.appliedenergistics2.PriorityCardMode_Dec=Apply priority to targets and decrement by 1.
gui.tooltips.appliedenergistics2.MultiplyPattern=Multiply
gui.tooltips.appliedenergistics2.DividePattern=Divide
gui.tooltips.appliedenergistics2.MultiplyOrDividePatternHint=If it's positive, it's multiplying by that number. If it's negative, it's dividing by that number. It will not work if it is not divisible.
gui.tooltips.appliedenergistics2.ToFollow=Click to follow this craft and receive message when it is complete\nYou are not following this crafting job right now
gui.tooltips.appliedenergistics2.ToUnfollow=Click to stop following this craft\nYou are following this crafting job and will receive chat message when it's complete
gui.tooltips.appliedenergistics2.StringOrder=Sorting
gui.tooltips.appliedenergistics2.StringOrderNatural=Default
gui.tooltips.appliedenergistics2.StringOrderAlphanum=Natural Order
gui.tooltips.appliedenergistics2.CellRestrictionLabel=Cell Restriction
gui.tooltips.appliedenergistics2.CellRestrictionHint=Setup Cell Restriction
gui.tooltips.appliedenergistics2.SearchGotoNext=Find next
gui.tooltips.appliedenergistics2.SearchGotoPrev=Find prev
gui.tooltips.appliedenergistics2.CPUAllowMode=Crafting requests limitation
gui.tooltips.appliedenergistics2.CPUAllowAllDesc=Allow all crafting requests
gui.tooltips.appliedenergistics2.CPUOnlyAllowPlayerDesc=Only allow crafting requests from player
gui.tooltips.appliedenergistics2.CPUOnlyAllowNonPlayerDesc=Only allow crafting requests from non-player
gui.tooltips.appliedenergistics2.Suspend=Click to stop this CPU from sending out crafts
gui.tooltips.appliedenergistics2.Resume=Click to make this CPU send out crafts again
gui.tooltips.appliedenergistics2.PinsSection=Pins Section
gui.tooltips.appliedenergistics2.PinsSectionActive=Pins Section Enabled\n[Shift + Right Click] pinned item to remove it from pins section
gui.tooltips.appliedenergistics2.PinsSectionDisabled=Pins Section Disabled
gui.tooltips.appliedenergistics2.scheduledreason.SOMETHING_STUCK=Something stuck in interface
gui.tooltips.appliedenergistics2.scheduledreason.BLOCKING_MODE=Blocking Mode
gui.tooltips.appliedenergistics2.scheduledreason.LOCK_MODE=Lock Mode
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=Can't find target to push
gui.tooltips.appliedenergistics2.scheduledreason.NOT_ENOUGH_INGREDIENTS=Not enough ingredients
gui.tooltips.appliedenergistics2.scheduledreason.SAME_NETWORK=Target interface in same network
gui.tooltips.appliedenergistics2.scheduledreason.UNSUPPORTED_STACK=Contains a stack which not supported by any target around interface
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstitute=Toggles showing interfaces with patterns with substitutions enabled
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOnDesc=Showing all interfaces
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOffDesc=Showing only interfaces with patterns with substitutions enabled
gui.tooltips.appliedenergistics2.BlockDriveWarning=§4Do not move chests with AE drives\n§4It may corrupt your profile. No refunds!
gui.tooltips.appliedenergistics2.BlockCreativeEnergyCell=§dInfinite Energy
gui.tooltips.appliedenergistics2.PartCreativeEnergy=§dInfinite Energy
gui.tooltips.appliedenergistics2.BlockCreativeEnergyController=§dInfinite Energy
gui.tooltips.appliedenergistics2.PreconfiguredPriority=Preconfigured storage priority: §f%s
# Units
gui.appliedenergistics2.units.appliedenergistics=AE
gui.appliedenergistics2.units.ic2=EU
gui.appliedenergistics2.units.mekanism=J
gui.appliedenergistics2.units.rotarycraft=W
gui.appliedenergistics2.units.thermalexpansion=RF
# Colors
gui.appliedenergistics2.White=白色
gui.appliedenergistics2.Orange=橙色
gui.appliedenergistics2.Magenta=赤紫色
gui.appliedenergistics2.LightBlue=空色
gui.appliedenergistics2.Yellow=黄色
gui.appliedenergistics2.Lime=黄緑色
gui.appliedenergistics2.Pink=桃色
gui.appliedenergistics2.Gray=灰色
gui.appliedenergistics2.LightGray=薄灰色
gui.appliedenergistics2.Cyan=青緑色
gui.appliedenergistics2.Purple=紫色
gui.appliedenergistics2.Blue=青色
gui.appliedenergistics2.Brown=茶色
gui.appliedenergistics2.Green=緑色
gui.appliedenergistics2.Red=赤色
gui.appliedenergistics2.Black=黒色
gui.appliedenergistics2.Fluix=フルーシュ
# Waila
waila.appliedenergistics2.Crafting=Crafting
waila.appliedenergistics2.DeviceOnline=デバイスオンライン
waila.appliedenergistics2.DeviceOffline=デバイスオフライン
waila.appliedenergistics2.DeviceMissingChannel=Device Missing Channel
waila.appliedenergistics2.Locked=Locked
waila.appliedenergistics2.Unlocked=Unlocked
waila.appliedenergistics2.Showing=Showing
waila.appliedenergistics2.Contains=Contains
waila.appliedenergistics2.Channels=%1$d of %2$d Channels
waila.appliedenergistics2.ChannelsUnbound=%1$d Channels
waila.appliedenergistics2.P2PUnlinked=Unlinked
waila.appliedenergistics2.P2PInputOneOutput=Linked (Input Side)
waila.appliedenergistics2.P2PInputManyOutputs=Linked (Input Side) - %d Outputs
waila.appliedenergistics2.P2POutput=Linked (Output Side)
waila.appliedenergistics2.Booting=Network is booting
waila.appliedenergistics2.CraftingLockedByLackOfRedstoneSignal=Locked by lack of redstone signal
waila.appliedenergistics2.CraftingLockedByRedstoneSignal=Locked by redstone signal
waila.appliedenergistics2.CraftingLockedUntilPulse=Waiting for redstone pulse to unlock
waila.appliedenergistics2.CraftingLockedUntilResult=Waiting for results to unlock
waila.appliedenergistics2.CoordinateX=X
waila.appliedenergistics2.CoordinateY=Y
waila.appliedenergistics2.CoordinateZ=Z
waila.appliedenergistics2.Dimension=Dimension
waila.appliedenergistics2.Id=id
waila.appliedenergistics2.ConnectedTo=Connected to
waila.appliedenergistics2.Disconnected=Disconnected
waila.appliedenergistics2.Singularity=Singularity
waila.appliedenergistics2.Provider=§5Provider§r
waila.appliedenergistics2.Accessor=§5Accessor§r
waila.appliedenergistics2.Waiting=Waiting:
waila.appliedenergistics2.IOBusSpeed=Speed: %s %s/t
# Baubles Extended
slot.Terminal=§aTerminal§7
# Items
item.appliedenergistics2.ItemBasicStorageCell.1k.name=§61k§r MEストレージセル
item.appliedenergistics2.ItemBasicStorageCell.4k.name=§e4k§r MEストレージセル
item.appliedenergistics2.ItemBasicStorageCell.16k.name=§a16k§r MEストレージセル
item.appliedenergistics2.ItemBasicStorageCell.64k.name=§b64k§r MEストレージセル
item.appliedenergistics2.ItemAdvancedStorageCell.256k.name=§9256k§r MEストレージセル
item.appliedenergistics2.ItemAdvancedStorageCell.1024k.name=§d1024k§r MEストレージセル
item.appliedenergistics2.ItemAdvancedStorageCell.4096k.name=§c4096k§r MEストレージセル
item.appliedenergistics2.ItemAdvancedStorageCell.16384k.name=§516384k§r MEストレージセル
item.appliedenergistics2.ItemExtremeStorageCell.Container.name=MEブロックコンテナストレージセル
item.appliedenergistics2.ItemExtremeStorageCell.Quantum.name=ME量子ストレージセル
item.appliedenergistics2.ItemExtremeStorageCell.Singularity.name=MEデジタル特異点ストレージセル
item.appliedenergistics2.ItemExtremeStorageCell.Universe.name=Artificial Universe ME Storage Cell
item.appliedenergistics2.ItemCreativeStorageCell.name=クリエイティブMEストレージセル
item.appliedenergistics2.ItemVoidStorageCell.name=虚無MEストレージセル
item.appliedenergistics2.ItemEncodedPattern.name=エンコード済みパターン
item.appliedenergistics2.ItemEncodedUltimatePattern.name=Encoded Ultimate Pattern
item.appliedenergistics2.ItemViewCell.name=視認セル
item.appliedenergistics2.ItemFacade.name=ケーブル外装
item.appliedenergistics2.ItemCrystalSeed.name=Seed
item.appliedenergistics2.ItemCrystalSeed.Certus.name=ケルタスクォーツの種
item.appliedenergistics2.ItemCrystalSeed.Nether.name=ネザークォーツの種
item.appliedenergistics2.ItemCrystalSeed.Fluix.name=フルーシュの種
item.appliedenergistics2.ItemPart.InvalidType.name=使用不可アイテム
item.appliedenergistics2.ItemMaterial.InvalidType.name=このアイテムは使用不可です
item.appliedenergistics2.ItemMaterial.name=ME Component
item.appliedenergistics2.ItemPart.name=ME Cable and/or Bus
item.appliedenergistics2.ItemMaterial.BlankPattern.name=空白のパターン
item.appliedenergistics2.ItemMaterial.FormationCore.name=形成コア
item.appliedenergistics2.ItemMaterial.AnnihilationCore.name=消滅コア
item.appliedenergistics2.ItemMaterial.BasicCard.name=基本型カード
item.appliedenergistics2.ItemMaterial.AdvCard.name=発展型カード
item.appliedenergistics2.ItemMaterial.CardCapacity.name=容量拡張カード
item.appliedenergistics2.ItemMaterial.CardPatternCapacity.name=パターン容量拡張カード
item.appliedenergistics2.ItemMaterial.CardFuzzy.name=ファジーカード
item.appliedenergistics2.ItemMaterial.CardInverter.name=反転カード
item.appliedenergistics2.ItemMaterial.CardRedstone.name=レッドストーンカード
item.appliedenergistics2.ItemMaterial.CardSpeed.name=加速カード
item.appliedenergistics2.ItemMaterial.CardSuperSpeed.name=超加速カード
item.appliedenergistics2.ItemMaterial.CardOreFilter.name=鉱石辞書フィルターカード
item.appliedenergistics2.ItemMaterial.CardPatternRefiller.name=パターン再配置カード
item.appliedenergistics2.ItemMaterial.CardAdvancedBlocking.name=発展型ブロッキングカード
item.appliedenergistics2.ItemMaterial.CardLockCrafting.name=ロッキングカード
item.appliedenergistics2.ItemMaterial.CardSticky.name=粘着カード
item.appliedenergistics2.ItemMaterial.CardVoidOverflow.name=Overflow Void Card
item.appliedenergistics2.ItemMaterial.CardDistribution.name=Equal Distribution Card
item.appliedenergistics2.ItemMaterial.CardFakeCrafting.name=偽装クラフティングカード
item.appliedenergistics2.ItemMaterial.CardSuperluminalSpeed.name=Superluminal Acceleration Card
item.appliedenergistics2.ItemMaterial.Cell2SpatialPart.name=2³ ME空間コンポーネント
item.appliedenergistics2.ItemMaterial.Cell16SpatialPart.name=16³ ME空間コンポーネント
item.appliedenergistics2.ItemMaterial.Cell128SpatialPart.name=128³ ME空間コンポーネント
item.appliedenergistics2.ItemMaterial.Cell1kPart.name=§61k§r MEストレージコンポーネント
item.appliedenergistics2.ItemMaterial.Cell4kPart.name=§e4k§r MEストレージコンポーネント
item.appliedenergistics2.ItemMaterial.Cell16kPart.name=§a16k§r MEストレージコンポーネント
item.appliedenergistics2.ItemMaterial.Cell64kPart.name=§b64k§r MEストレージコンポーネント
item.appliedenergistics2.ItemMaterial.Cell256kPart.name=§9256k§r MEストレージコンポーネント
item.appliedenergistics2.ItemMaterial.Cell1024kPart.name=§d1024k§r MEストレージコンポーネント
item.appliedenergistics2.ItemMaterial.Cell4096kPart.name=§c4096k§r MEストレージコンポーネント
item.appliedenergistics2.ItemMaterial.Cell16384kPart.name=§516384k§r MEストレージコンポーネント
item.appliedenergistics2.ItemMaterial.CertusQuartzCrystal.name=ケルタスクォーツ
item.appliedenergistics2.ItemMaterial.CertusQuartzCrystalCharged.name=チャージドケルタスクォーツ
item.appliedenergistics2.ItemMaterial.CertusQuartzDust.name=ケルタスクォーツの粉
item.appliedenergistics2.ItemMaterial.EmptyStorageCell.name=MEストレージセル筐体
item.appliedenergistics2.ItemMaterial.EmptyAdvancedStorageCell.name=ME発展型ストレージセル筐体
item.appliedenergistics2.ItemMaterial.EnderDust.name=エンダーパールの粉
item.appliedenergistics2.ItemMaterial.Flour.name=小麦粉
item.appliedenergistics2.ItemMaterial.FluixCrystal.name=フルーシュクリスタル
item.appliedenergistics2.ItemMaterial.FluixDust.name=フルーシュの粉
item.appliedenergistics2.ItemMaterial.FluixPearl.name=フルーシュパール
item.appliedenergistics2.ItemMaterial.GoldDust.name=金の粉
item.appliedenergistics2.ItemMaterial.IronDust.name=鉄の粉
item.appliedenergistics2.ItemMaterial.IronNugget.name=鉄ナゲット
item.appliedenergistics2.ItemMaterial.MatterBall.name=マターボール
item.appliedenergistics2.ItemMaterial.NetherQuartzDust.name=ネザークォーツの粉
item.appliedenergistics2.ItemMaterial.PurifiedCertusQuartzCrystal.name=純粋なケルタスクォーツ
item.appliedenergistics2.ItemMaterial.PurifiedFluixCrystal.name=純粋なフルーシュクリスタル
item.appliedenergistics2.ItemMaterial.PurifiedNetherQuartzCrystal.name=純粋なネザークォーツ
item.appliedenergistics2.ItemMaterial.QESingularity.name=量子もつれ特異点
item.appliedenergistics2.ItemMaterial.Silicon.name=シリコン
item.appliedenergistics2.ItemMaterial.Singularity.name=特異点
item.appliedenergistics2.ItemMaterial.Wireless.name=無線受信機
item.appliedenergistics2.ItemMaterial.WirelessBooster.name=無線ブースターカード
item.appliedenergistics2.ItemMaterial.WoodenGear.name=木の歯車
item.appliedenergistics2.ItemMaterial.NamePress.name=名称銘記の金型
item.appliedenergistics2.ItemMaterial.EngProcessorPress.name=上級回路の金型
item.appliedenergistics2.ItemMaterial.CalcProcessorPress.name=計算回路の金型
item.appliedenergistics2.ItemMaterial.LogicProcessorPress.name=論理回路の金型
item.appliedenergistics2.ItemMaterial.SiliconPress.name=シリコン基板の金型
item.appliedenergistics2.ItemMaterial.EngProcessorPrint.name=刻印済み上級回路
item.appliedenergistics2.ItemMaterial.CalcProcessorPrint.name=刻印済み計算回路
item.appliedenergistics2.ItemMaterial.LogicProcessorPrint.name=刻印済み論理回路
item.appliedenergistics2.ItemMaterial.SiliconPrint.name=シリコン基板
item.appliedenergistics2.ItemMaterial.EngProcessor.name=上級プロセッサ
item.appliedenergistics2.ItemMaterial.CalcProcessor.name=計算プロセッサ
item.appliedenergistics2.ItemMaterial.LogicProcessor.name=論理プロセッサ
item.appliedenergistics2.ItemMaterial.LogicProcessorAsm.name=未完成の論理プロセッサ
item.appliedenergistics2.ItemMaterial.SkyDust.name=スカイストーンの粉
item.appliedenergistics2.ItemMaterial.CardCrafting.name=クラフティングカード
item.appliedenergistics2.ItemPart.FormationPlane.name=ME形成プレーン
item.appliedenergistics2.ItemPart.AnnihilationPlane.name=ME消滅プレーン
item.appliedenergistics2.ItemPart.IdentityAnnihilationPlane.name=ME同一性消滅プレーン
item.appliedenergistics2.ItemPart.CableAnchor.name=ケーブルアンカー
item.appliedenergistics2.ItemPart.CableCovered.name=MEカバーケーブル
item.appliedenergistics2.ItemPart.CableGlass.name=MEガラスケーブル
item.appliedenergistics2.ItemPart.CableSmart.name=MEスマートケーブル
item.appliedenergistics2.ItemPart.CableDense.name=ME高密度スマートケーブル
item.appliedenergistics2.ItemPart.CableDenseCovered.name=ME高密度カバーケーブル
item.appliedenergistics2.ItemPart.StorageMonitor.name=MEストレージモニター
item.appliedenergistics2.ItemPart.ConversionMonitor.name=ME変換モニター
item.appliedenergistics2.ItemPart.ThroughputMonitor.name=ME Throughput Monitor
item.appliedenergistics2.ItemPart.SemiDarkMonitor.name=照光パネル
item.appliedenergistics2.ItemPart.Monitor.name=強照光パネル
item.appliedenergistics2.ItemPart.DarkMonitor.name=弱照光パネル
item.appliedenergistics2.ItemPart.ExportBus.name=ME出力バス
item.appliedenergistics2.ItemPart.ImportBus.name=ME入力バス
item.appliedenergistics2.ItemPart.Interface.name=MEインターフェース
item.appliedenergistics2.ItemPart.LevelEmitter.name=MEレベルエミッター
item.appliedenergistics2.ItemPart.P2PTunnel.name=P2Pトンネル
item.appliedenergistics2.ItemPart.PatternTerminal.name=MEパターンターミナル
item.appliedenergistics2.ItemPart.PatternTerminalEx.name=MEプロセッシングパターンターミナル
item.appliedenergistics2.ItemPart.QuartzFiber.name=クォーツファイバー
item.appliedenergistics2.ItemPart.PartCreativeEnergy.name=Creative Energy Anchor
item.appliedenergistics2.ItemPart.StorageBus.name=MEストレージバス
item.appliedenergistics2.ItemPart.Terminal.name=MEターミナル
item.appliedenergistics2.ItemPart.CraftingTerminal.name=MEクラフトターミナル
item.appliedenergistics2.ItemPart.InterfaceTerminal.name=MEインターフェースターミナル
item.appliedenergistics2.ItemPart.InvertedToggleBus.name=ME反転切替バス
item.appliedenergistics2.ItemPart.ToggleBus.name=ME切替バス
item.appliedenergistics2.ItemPart.CraftingMonitor.name=MEクラフティングモニター
item.appliedenergistics2.ItemPart.PatternRepeater.name=ME Pattern Repeater
item.appliedenergistics2.ItemSpatialStorageCell.128Cubed.name=128³ ME空間ストレージセル
item.appliedenergistics2.ItemSpatialStorageCell.16Cubed.name=16³ ME空間ストレージセル
item.appliedenergistics2.ItemSpatialStorageCell.2Cubed.name=2³ ME空間ストレージセル
item.appliedenergistics2.ToolCertusQuartzAxe.name=ケルタスクォーツの斧
item.appliedenergistics2.ToolCertusQuartzCuttingKnife.name=ケルタスクォーツのナイフ
item.appliedenergistics2.ToolCertusQuartzHoe.name=ケルタスクォーツのクワ
item.appliedenergistics2.ToolCertusQuartzPickaxe.name=ケルタスクォーツのツルハシ
item.appliedenergistics2.ToolCertusQuartzSpade.name=ケルタスクォーツのシャベル
item.appliedenergistics2.ToolCertusQuartzSword.name=ケルタスクォーツの剣
item.appliedenergistics2.ToolCertusQuartzWrench.name=ケルタスクォーツのレンチ
item.appliedenergistics2.ToolNetherQuartzAxe.name=ネザークォーツの斧
item.appliedenergistics2.ToolNetherQuartzCuttingKnife.name=ネザークォーツの彫刻刀
item.appliedenergistics2.ToolNetherQuartzHoe.name=ネザークォーツのクワ
item.appliedenergistics2.ToolNetherQuartzPickaxe.name=ネザークォーツのツルハシ
item.appliedenergistics2.ToolNetherQuartzSpade.name=ネザークォーツのシャベル
item.appliedenergistics2.ToolNetherQuartzSword.name=ネザークォーツの剣
item.appliedenergistics2.ToolNetherQuartzWrench.name=ネザークォーツのレンチ
item.appliedenergistics2.ItemPaintBall.name=ペイントボール
item.appliedenergistics2.ToolPortableCell.name=ポータブルセル
item.appliedenergistics2.ToolNetworkTool.name=ネットワークツール
item.appliedenergistics2.ToolAdvancedNetworkTool.name=発展型ネットワークツール
item.appliedenergistics2.ToolChargedStaff.name=チャージスタッフ
item.appliedenergistics2.ToolEntropyManipulator.name=エントロピーマニピュレーター
item.appliedenergistics2.ToolMassCannon.name=マターキャノン
item.appliedenergistics2.ToolMemoryCard.name=メモリーカード
item.appliedenergistics2.ToolPriorityCard.name=優先度カード
item.appliedenergistics2.ToolColorApplicator.name=カラーアプリケーター
item.appliedenergistics2.ToolWirelessTerminal.name=無線ターミナル
item.appliedenergistics2.ToolBiometricCard.name=生体認証カード
item.appliedenergistics2.ToolDebugCard.name=Dev.デバックカード
item.appliedenergistics2.ToolReplicatorCard.name=Dev.複製カード
# Commands
commands.ae2.usage=Commands provided by Applied Energistics 2 - use /ae2 list for a list, and /ae2 help _____ for help with a command.
commands.ae2.permissions=You do not have adequate permissions to run this command.
commands.ae2.ChunkLogger=Toggles Chunk Loading and unloading to the server log. ( OP )
commands.ae2.ChunkLoggerOn=Chunk Logging is now on
commands.ae2.ChunkLoggerOff=Chunk Logging is now off
commands.ae2.Supporters=Displays a list of AE2 Supporters
commands.ae2.Profiler=Grid profiling command, pass <x y z [dimension]> of some tile in the grid to start/stop profiling
commands.ae2.ProfilerStart=Profiling started
commands.ae2.ProfilerFailed=No AE tile here
commands.ae2.ProfilerGridDown=This grid is offline
commands.ae2.ProfilerStop=Average nanoseconds taken by this grid per tick:
commands.ae2.ProfilerFailedDim=No such dimension
commands.ae2.ToggleFullAccess=Toggle OP full AE access ignoring security terminal settings
commands.ae2.ToggleDebugTiming=Toggle debug tick manager logging
commands.ae2.ToggleDebugPathfinding=Toggle pathfinding debug logging
# Achievements
achievement.ae2.Compass=Meteorite Hunter
achievement.ae2.Compass.desc=Craft a Meteorite Compass
achievement.ae2.Presses=Unknown Technology
achievement.ae2.Presses.desc=Find a Processor Press
achievement.ae2.SpatialIO=Spatial Coordination
achievement.ae2.SpatialIO.desc=Craft a Spatial IO Port
achievement.ae2.SpatialIOExplorer=To boldly go
achievement.ae2.SpatialIOExplorer.desc=Get stored in a spatial storage cell
achievement.ae2.StorageCell=Better Than Chests
achievement.ae2.StorageCell.desc=Craft a Storage Cell
achievement.ae2.IOPort=Storage Cell Shuffle
achievement.ae2.IOPort.desc=Craft an IO Port
achievement.ae2.CraftingTerminal=A (Much) Bigger Table
achievement.ae2.CraftingTerminal.desc=Craft a Crafting Terminal
achievement.ae2.PatternTerminal=Crafting Maestro
achievement.ae2.PatternTerminal.desc=Craft a Pattern Terminal
achievement.ae2.ChargedQuartz=ショッキング!
achievement.ae2.ChargedQuartz.desc=§8《§7チャージドケルタスクォーツ§8Charged Certus Quartz》§7 を手に入れる。
achievement.ae2.Fluix=不自然
achievement.ae2.Fluix.desc=§8《§7フルーシュクリスタル§8Fluix Crystal》§7 を作る。
achievement.ae2.Charger=Fluix Production
achievement.ae2.Charger.desc=Craft a Charger
achievement.ae2.CrystalGrowthAccelerator=Accelerator is an understatement
achievement.ae2.CrystalGrowthAccelerator.desc=Craft a Crystal Growth Accelerator
achievement.ae2.GlassCable=Fluix Energy Connection
achievement.ae2.GlassCable.desc=Craft ME Glass Cable
achievement.ae2.Networking1=Network Apprentice
achievement.ae2.Networking1.desc=Reach 8 channels using devices on a network.
achievement.ae2.Controller=Networking Switchboard
achievement.ae2.Controller.desc=Craft a Controller
achievement.ae2.Networking2=Network Engineer
achievement.ae2.Networking2.desc=Reach 128 channels using devices on a network.
achievement.ae2.Networking3=Network Administrator
achievement.ae2.Networking3.desc=Reach 2048 channels using devices on a network.
achievement.ae2.P2P=Point to Point Networking
achievement.ae2.P2P.desc=Craft a P2P Tunnel
achievement.ae2.Recursive=Recursive Networking
achievement.ae2.Recursive.desc=Place an Interface on a storage Bus.
achievement.ae2.CraftingCPU=Next Gen Crafting
achievement.ae2.CraftingCPU.desc=Craft a Crafting Unit
achievement.ae2.Facade=Network Aesthetics
achievement.ae2.Facade.desc=Craft a Cable Facade
achievement.ae2.NetworkTool=Network Diagnostics
achievement.ae2.NetworkTool.desc=Craft a Network Tool
achievement.ae2.PortableCell=Storage Nomad
achievement.ae2.PortableCell.desc=Craft a Portable Cell
achievement.ae2.StorageBus=Limitless Potential
achievement.ae2.StorageBus.desc=Craft a Storage Bus
achievement.ae2.QNB=Quantum Tunneling
achievement.ae2.QNB.desc=Craft a Quantum Link
# Stats
stat.ae2.ItemsInserted=MEストレージにアイテムを追加した回数
stat.ae2.ItemsExtracted=MEストレージからアイテムを取り出した回数
stat.ae2.TurnedCranks=クランクを回した回数
# Keys
key.appliedenergistics2.category=Applied Energistics 2
key.pick_block.desc=AE2 Pick Block
key.toggle_focus.desc=Toggle search box focus
key.search_connected_inventories.desc=Search network inventories for item
key.container_interaction.desc=Container Item Interaction
# NEI
nei.options.keys.gui.pattern_view=View Pattern

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@@ -1,977 +0,0 @@
# Blocks
tile.appliedenergistics2.BlockCableBus.name=AE2 케이블/버스
tile.appliedenergistics2.BlockCellWorkbench.name=셀 작업대
tile.appliedenergistics2.BlockCharger.name=충전기
tile.appliedenergistics2.BlockChest.name=ME 상자
tile.appliedenergistics2.BlockCondenser.name=물질 응축기
tile.appliedenergistics2.BlockController.name=ME 제어기
tile.appliedenergistics2.BlockCreativeEnergyController.name=ME Self Powered Controller
tile.appliedenergistics2.BlockCrank.name=나무 크랭크
tile.appliedenergistics2.BlockCreativeEnergyCell.name=크리에이티브 에너지 셀
tile.appliedenergistics2.BlockDenseEnergyCell.name=조밀한 에너지 셀
tile.appliedenergistics2.BlockEnergyCell.name=에너지 셀
tile.appliedenergistics2.BlockDrive.name=ME 드라이브
tile.appliedenergistics2.BlockEnergyAcceptor.name=에너지 수용기
tile.appliedenergistics2.BlockGrinder.name=석영 맷돌
tile.appliedenergistics2.BlockMatrixFrame.name=행렬 프레임
tile.appliedenergistics2.BlockIOPort.name=ME IO 포트
tile.appliedenergistics2.BlockInscriber.name=회로 인쇄기
tile.appliedenergistics2.BlockInterface.name=ME 인터페이스
tile.appliedenergistics2.BlockQuantumLinkChamber.name=ME 양자 연결기
tile.appliedenergistics2.BlockQuantumRing.name=ME 양자 고리
tile.appliedenergistics2.BlockFluix.name=액정 블럭
tile.appliedenergistics2.BlockQuartz.name=세투스 석영 블럭
tile.appliedenergistics2.BlockQuartzChiseled.name=조각된 세투스 석영 블럭
tile.appliedenergistics2.BlockQuartzGlass.name=석영 유리
tile.appliedenergistics2.BlockQuartzLamp.name=공명상 석영 유리
tile.appliedenergistics2.BlockQuartzPillar.name=세투스 석영 기둥
tile.appliedenergistics2.BlockQuartzTorch.name=충전된 석영 설비
tile.appliedenergistics2.BlockLightDetector.name=빛 감지 설비
tile.appliedenergistics2.BlockSpatialIOPort.name=시공 IO 포트
tile.appliedenergistics2.BlockSpatialPylon.name=시공 지시탑
tile.appliedenergistics2.BlockTinyTNT.name=소형 TNT
tile.appliedenergistics2.BlockVibrationChamber.name=공명실
tile.appliedenergistics2.BlockWireless.name=ME 무선 액세스 포인트
tile.appliedenergistics2.BlockWireless.desc=Right click with terminal in hand to bind it
tile.appliedenergistics2.OreQuartz.name=세투스 석영 광석
tile.appliedenergistics2.OreQuartzCharged.name=충전된 세투스 석영 광석
tile.appliedenergistics2.BlockSecurity.name=ME 보안 단말기
tile.appliedenergistics2.BlockQuartzGrowthAccelerator.name=결정 성장 촉진기
tile.appliedenergistics2.BlockSkyStone.name=천령석
tile.appliedenergistics2.BlockSkyStone.Block.name=천령석 블럭
tile.appliedenergistics2.BlockSkyStone.Brick.name=천령석 벽돌
tile.appliedenergistics2.BlockSkyStone.SmallBrick.name=천령석 작은 벽돌
tile.appliedenergistics2.BlockSkyChest.name=천령석 창고
tile.appliedenergistics2.BlockSkyChest.Block.name=천령석 블럭 창고
tile.appliedenergistics2.BlockSkyCompass.name=운석 탐지기
tile.appliedenergistics2.BlockCraftingMonitor.name=조합 모니터
tile.appliedenergistics2.BlockCraftingStorage.name=§61k§r 조립 저장소
tile.appliedenergistics2.BlockCraftingStorage4k.name=§e4k§r 조립 저장소
tile.appliedenergistics2.BlockCraftingStorage16k.name=§616k§r 조립 저장소
tile.appliedenergistics2.BlockCraftingStorage64k.name=§664k§r 조립 저장소
tile.appliedenergistics2.BlockCraftingStorage256k.name=§6256k§r 조립 저장소
tile.appliedenergistics2.BlockCraftingStorage1024k.name=§61024k§r 조립 저장소
tile.appliedenergistics2.BlockCraftingStorage4096k.name=§64096k§r 조립 저장소
tile.appliedenergistics2.BlockCraftingStorage16384k.name=§616384k§r 조립 저장소
tile.appliedenergistics2.BlockCraftingStorageSingularity.name=특이점 조합법 저장고
tile.appliedenergistics2.BlockCraftingAccelerator.name=조합 공처리 유닛
tile.appliedenergistics2.BlockCraftingAccelerator4x.name=4핵심 조합 공처리 유닛
tile.appliedenergistics2.BlockCraftingAccelerator16x.name=16핵심 조합 공처리 유닛
tile.appliedenergistics2.BlockCraftingAccelerator64x.name=64핵심 조합 공처리 유닛
tile.appliedenergistics2.BlockCraftingAccelerator256x.name=256핵심 조합 공처리 유닛
tile.appliedenergistics2.BlockCraftingAccelerator1024x.name=1024핵심 조합 공처리 유닛
tile.appliedenergistics2.BlockCraftingAccelerator4096x.name=4096핵심 조합 공처리 유닛
tile.appliedenergistics2.BlockCraftingUnit.name=조합 유닛
tile.appliedenergistics2.BlockAdvancedCraftingStorage.name=Crafting Storage
tile.appliedenergistics2.BlockAdvancedCraftingUnit.name=Crafting Unit
tile.appliedenergistics2.BlockMolecularAssembler.name=분자 조합기
tile.appliedenergistics2.BlockPatternOptimizationMatrix.name=Pattern Optimization Matrix
tile.appliedenergistics2.BlockSingularityCraftingStorage.name=Singularity Crafting Storage
tile.appliedenergistics2.BlockPaint.name=Paint
# Stairs
tile.appliedenergistics2.ChiseledQuartzStairBlock.name=조각된 세투스 석영 계단
tile.appliedenergistics2.FluixStairBlock.name=액정 계단
tile.appliedenergistics2.QuartzPillarStairBlock.name=세투스 석영 기둥 계단
tile.appliedenergistics2.QuartzStairBlock.name=세투스 석영 계단
tile.appliedenergistics2.SkyStoneBlockStairBlock.name=스카이 스톤 블록 계단
tile.appliedenergistics2.SkyStoneBrickStairBlock.name=스카이 스톤 벽돌 계단
tile.appliedenergistics2.SkyStoneSmallBrickStairBlock.name=천령석 작은 벽돌 계단
tile.appliedenergistics2.SkyStoneStairBlock.name=스카이 스톤 계단
# Slabs
tile.appliedenergistics2.ChiseledQuartzSlabBlock.name=조각된 세투스 석영 반블럭
tile.appliedenergistics2.ChiseledQuartzSlabBlock.double.name=Chiseled Certus Quartz Slabs
tile.appliedenergistics2.FluixSlabBlock.name=액정 반블럭
tile.appliedenergistics2.FluixSlabBlock.double.name=Fluix Slabs
tile.appliedenergistics2.QuartzPillarSlabBlock.name=세투스 석영 기둥 반블럭
tile.appliedenergistics2.QuartzPillarSlabBlock.double.name=Certus Quartz Pillar Slabs
tile.appliedenergistics2.QuartzSlabBlock.name=세투스 석영 반블럭
tile.appliedenergistics2.QuartzSlabBlock.double.name=Certus Quartz Slabs
tile.appliedenergistics2.SkyStoneBlockSlabBlock.name=천령석 블럭 반블럭
tile.appliedenergistics2.SkyStoneBlockSlabBlock.double.name=Sky Stone Block Slabs
tile.appliedenergistics2.SkyStoneBrickSlabBlock.name=천령석 벽돌 반블럭
tile.appliedenergistics2.SkyStoneBrickSlabBlock.double.name=Sky Stone Brick Slabs
tile.appliedenergistics2.SkyStoneSmallBrickSlabBlock.name=천령석 작은 벽돌 반블럭
tile.appliedenergistics2.SkyStoneSmallBrickSlabBlock.double.name=Sky Stone Small Brick Slabs
tile.appliedenergistics2.SkyStoneSlabBlock.name=천령석 반블럭
tile.appliedenergistics2.SkyStoneSlabBlock.double.name=Sky Stone Slabs
# Chat Messages
chat.appliedenergistics2.ChestCannotReadStorageCell=ME 창고가 셀을 읽을 수 없습니다.
chat.appliedenergistics2.SettingCleared=설정이 초기화 되었습니다.
chat.appliedenergistics2.OutOfRange=무선 신호 범위 밖입니다.
chat.appliedenergistics2.InvalidMachine=알 수 없는/잘못된 기계입니다.
chat.appliedenergistics2.LoadedSettings=설정을 성공적으로 복사했습니다.
chat.appliedenergistics2.DeviceNotPowered=기기의 전력이 부족합니다.
chat.appliedenergistics2.DeviceNotWirelessTerminal=이 기기는 무선 터미널이 아닙니다.
chat.appliedenergistics2.DeviceSuccessLinked=§aDevice successfully linked.
chat.appliedenergistics2.DeviceNotLinked=이 기기는 연결되지 않았습니다.
chat.appliedenergistics2.StationCanNotBeLocated=Station can not be located.
chat.appliedenergistics2.MachineNotPowered=기기가 전력을 받고 있지 않습니다.
chat.appliedenergistics2.CommunicationError=네트워크와 소통하는 데 문제가 발생했습니다.
chat.appliedenergistics2.SavedSettings=설정을 성공적으로 저장했습니다.
chat.appliedenergistics2.AmmoDepleted=Ammo Depleted.
chat.appliedenergistics2.isNowLocked=모니터가 잠겨있습니다
chat.appliedenergistics2.isNowUnlocked=모니터의 잠금이 해제되어있습니다
chat.appliedenergistics2.TunnelNotConnected=터널이 연결되어있지 않습니다
chat.appliedenergistics2.TunnelInputIsAt=Tunnel input is at (%d, %d, %d)
chat.appliedenergistics2.TunnelHasNoOutputs=터널의 출력이 없습니다
chat.appliedenergistics2.TunnelOutputsAreAt=Tunnel outputs are at:
chat.appliedenergistics2.InterfaceInOtherDim=Interface located in dimension: %d and can't be highlighted
chat.appliedenergistics2.InterfaceHighlighted=The interface is now highlighted at %d, %d, %d
chat.appliedenergistics2.LevelEmitterInAnotherDim=Level emitter located in dimension: %d and can't be highlighted
chat.appliedenergistics2.LevelEmitterHighlighted=The level emitter is now highlighted at %d, %d, %d
chat.appliedenergistics2.P2PInAnotherDim=P2P located in dimension: %d and can't be highlighted
chat.appliedenergistics2.P2PHighlighted=The P2P is now highlighted at %d, %d, %d
chat.appliedenergistics2.CraftingItemsWentMissing=Missing ingredient: %d * %s
chat.appliedenergistics2.FBOUnsupported=OpenGL FBOs not supported, cannot export image
chat.appliedenergistics2.PriorityInvalidTarget=Target has no priority
chat.appliedenergistics2.PriorityReadout=Current priority is %d
chat.appliedenergistics2.PriorityConfigured=Updated priority to %d
chat.appliedenergistics2.DriveLockingToggled=Cells in drive were partitioned/unpartitioned
chat.appliedenergistics2.ChestLockingToggled=Cell in chest was partitioned/unpartitioned
chat.appliedenergistics2.FinishCraftingRemind=Crafting of %s * %s finished in %s.
chat.appliedenergistics2.CraftComplete=§5Auto-Crafting Complete
chat.appliedenergistics2.CraftComplete.tip=%s %s, took %s
chat.appliedenergistics2.CraftingCantExtract=Can't extract ingredient: %d / %d | %s
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and can't be highlighted
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and can't be highlighted
chat.appliedenergistics2.MachineHighlighted=The %d is now highlighted at %d, %d, %d
chat.appliedenergistics2.MachineHighlightedNamed=The %d "%d" is now highlighted at %d, %d, %d
chat.appliedenergistics2.StorageHighlighted=The %d containing %d %d is now highlighted at %d, %d, %d
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and can't be highlighted
chat.appliedenergistics2.PickBlockTerminalNotFound=AE2 wireless terminal not found.
chat.appliedenergistics2.PatternRepeaterProvider=§5Provider§r - will provide pattern to current system from in front §5Accessor§r.
chat.appliedenergistics2.PatternRepeaterAccessor=§5Accessor§r - will provide pattern to in front §5Provider§r.
# Creative Tabs
itemGroup.appliedenergistics2=응용 에너지학 2
itemGroup.appliedenergistics2.facades=응용 에너지학 2 - 덮개
# GUI
gui.appliedenergistics2.CraftingTerminal=조합 단말기
gui.appliedenergistics2.METunnel=ME
gui.appliedenergistics2.ItemTunnel=아이템
gui.appliedenergistics2.FluidTunnel=유체
gui.appliedenergistics2.RedstoneTunnel=레드스톤
gui.appliedenergistics2.EUTunnel=EU
gui.appliedenergistics2.RFTunnel=RF
gui.appliedenergistics2.LightTunnel=빛
gui.appliedenergistics2.SoundTunnel=Sound
gui.appliedenergistics2.OCTunnel=오픈 컴퓨터
gui.appliedenergistics2.PressureTunnel=압력
gui.appliedenergistics2.GTTunnel=GT EU
gui.appliedenergistics2.IFACETunnel=ME 인터페이스
gui.appliedenergistics2.security.extract.name=Withdraw
gui.appliedenergistics2.security.inject.name=Deposit
gui.appliedenergistics2.security.craft.name=Craft
gui.appliedenergistics2.security.build.name=Build
gui.appliedenergistics2.security.security.name=Security
gui.appliedenergistics2.security.extract.tip=유저는 저장소에서 아이템을 빼갈 수 있습니다.
gui.appliedenergistics2.security.inject.tip=유저는 저장소에 아이템을 집어 넣을 수 있습니다.
gui.appliedenergistics2.security.craft.tip=유저는 자동 조합을 명령할 수 있습니다.
gui.appliedenergistics2.security.build.tip=User can modify the physical structure of the network, and make configuration changes.
gui.appliedenergistics2.security.security.tip=User can access and modify the security terminal of the network.
gui.appliedenergistics2.Efficiency=효율
gui.appliedenergistics2.RequiredPower=전력 요구량
gui.appliedenergistics2.StoredPower=전력 저장량
gui.appliedenergistics2.MaxPower=최대 전력량
gui.appliedenergistics2.QuartzCuttingKnife=석영 조각도
gui.appliedenergistics2.Inscriber=회로 인쇄기
gui.appliedenergistics2.Wireless=무선 엑세스 포인트
gui.appliedenergistics2.WirelessTerminal=무선 터미널
gui.appliedenergistics2.NoPermissions=아무 권한이 선택되지 않음
gui.appliedenergistics2.SecurityCardEditor=바이오메트릭 카드 에디터
gui.appliedenergistics2.Encoded=기록됨
gui.appliedenergistics2.Priority=우선 순위
gui.appliedenergistics2.StorageBus=스토리지 버스
gui.appliedenergistics2.EnergyDrain=Passive Drain
gui.appliedenergistics2.Installed=설치됨
gui.appliedenergistics2.NetworkTool=네트워크 도구
gui.appliedenergistics2.AdvancedNetworkTool=고급 네트워트 도구
gui.appliedenergistics2.PowerUsageRate=에너지 사용량
gui.appliedenergistics2.PowerInputRate=에너지 생산량
gui.appliedenergistics2.PortableCell=휴대용 셀
gui.appliedenergistics2.Security=보안 터미널
gui.appliedenergistics2.CellWorkbench=셀 작업대
gui.appliedenergistics2.QuantumLinkChamber=ME 양자 연결기
gui.appliedenergistics2.IOPort=ME IO 포트
gui.appliedenergistics2.Chest=ME 상자
gui.appliedenergistics2.Condenser=물질 응축기
gui.appliedenergistics2.Config=설정
gui.appliedenergistics2.Drive=ME 드라이브
gui.appliedenergistics2.ExportBus=ME 반출 버스
gui.appliedenergistics2.GrindStone=그라인더
gui.appliedenergistics2.ImportBus=ME 반입 버스
gui.appliedenergistics2.Interface=ME 인터페이스
gui.appliedenergistics2.LevelEmitter=ME 레벨 측정기
gui.appliedenergistics2.Of=Of
gui.appliedenergistics2.Patterns=패턴들
gui.appliedenergistics2.SpatialIOPort=시공 IO 포트
gui.appliedenergistics2.StoredEnergy=저장된 전력량
gui.appliedenergistics2.StoredItems=저장된 아이템
gui.appliedenergistics2.StoredStacks=Stored Stacks
gui.appliedenergistics2.Terminal=터미널
gui.appliedenergistics2.InterfaceTerminal=인터페이스 터미널
gui.appliedenergistics2.InterfaceTerminalHint=인터페이스 터미널에서 보여주거나 숨깁니다
gui.appliedenergistics2.PatternOptimization=Allow pattern optimization
gui.appliedenergistics2.PatternOptimizationHint=Allows patterns from this interface to be modified by pattern optimizer.
gui.appliedenergistics2.PatternOptimizer=Pattern optimizer
gui.appliedenergistics2.StepsPerCraft=Max steps per craft
gui.appliedenergistics2.PatternsAffected=Patterns affected
gui.appliedenergistics2.Multiplied=Multiplied
gui.appliedenergistics2.MultipliedBy=Multiplied by
gui.appliedenergistics2.CurrentPatternOutput=Current pattern output
gui.appliedenergistics2.NewPatternOutput=New pattern output
gui.appliedenergistics2.Optimize=Optimize
gui.appliedenergistics2.FormationPlane=Formation Plane
gui.appliedenergistics2.VibrationChamber=진동 발전기
gui.appliedenergistics2.NetworkDetails=네트워크 더 보기
gui.appliedenergistics2.StorageCells=ME 스토리지 셀
gui.appliedenergistics2.IOBuses=ME 반입/반출 버스
gui.appliedenergistics2.Stores=Stores
gui.appliedenergistics2.BytesUsed=바이트 사용 중
gui.appliedenergistics2.TimeUsed=Time Used
gui.appliedenergistics2.CraftName=Craft Name
gui.appliedenergistics2.Remains=Remains
gui.appliedenergistics2.Progress=Progress
gui.appliedenergistics2.Types=종류들
gui.appliedenergistics2.Blank=Blank
gui.appliedenergistics2.Unlinked=연결되지 않음
gui.appliedenergistics2.Linked=연결됨
gui.appliedenergistics2.StoredSize=저장된 사이즈
gui.appliedenergistics2.SkyChest=천령석 창고
gui.appliedenergistics2.PatternTerminal=패턴 터미널
gui.appliedenergistics2.PatternTerminalEx=정제 패턴 터미널
gui.appliedenergistics2.CraftingPattern=조합 터미널
gui.appliedenergistics2.MolecularAssembler=분자 조합기
gui.appliedenergistics2.ProcessingPattern=패턴 제작하기
gui.appliedenergistics2.Crafts=다음을 조합:
gui.appliedenergistics2.HoldShift=Hold [LSHIFT] to show Ingredients
gui.appliedenergistics2.PatternView=Press [%s] to view pattern
gui.appliedenergistics2.Result=Result
gui.appliedenergistics2.Results=Results
gui.appliedenergistics2.Ingredients=Ingredients
gui.appliedenergistics2.Ingredient=Ingredient
gui.appliedenergistics2.And=와(과)
gui.appliedenergistics2.Creates=다음으로 조합:
gui.appliedenergistics2.With=와(과)
gui.appliedenergistics2.Substitute=Using Substitutions:
gui.appliedenergistics2.BeSubstitute=Can be a substitution:
gui.appliedenergistics2.Yes=예
gui.appliedenergistics2.No=아니오
gui.appliedenergistics2.EncodedBy=%s 에의해 기록됨
gui.appliedenergistics2.InWorldCrafting=AE2 월드 내 조합
gui.appliedenergistics2.inWorldFluix=물 웅덩이에다 1개의 충전된 세투스 석영 아이템을 드롭하고 지옥 석영과 래드스톤 가루를 놓고 기다리세요.
gui.appliedenergistics2.inWorldPurificationCertus=물 웅덩이에다 1개의 세투스 석영 씨앗을 드롭하고 모래를 놓고 기다리세요.; 만들어지는 속도를 가속하시려면 결정 성장 촉진기를 넣으세요.
gui.appliedenergistics2.inWorldPurificationNether=물 웅덩이에다 1개의 네더 석영 씨앗을 드롭하고 모래를 놓고 기다리세요.; 만들어지는 속도를 가속하시려면 결정 성장 촉진기를 넣으세요.
gui.appliedenergistics2.inWorldPurificationFluix=Drop a 액정 씨앗 made from 액정 가루 and Sand into a puddle of water; to make the process faster add Crystal Growth Accelerators.
gui.appliedenergistics2.inWorldSingularity=폭발 범위내에 특이점과 엔더가루를 각각1개씩 놓고 폭발을 일으켜서 만드시오
gui.appliedenergistics2.ChargedQuartz=Charged Certus Quartz is crafted by inserting an uncharged Certus Quartz Crystal into the Charger, and powering it.
gui.appliedenergistics2.ChargedQuartzFind=Charged Certus Quartz can be found in world semi rarely, it appears similar to normal Certus Quartz, except it sparkles.
gui.appliedenergistics2.NoSecondOutput=No Secondary Output
gui.appliedenergistics2.OfSecondOutput=%1$d%% Chance for second output.
gui.appliedenergistics2.MultipleOutputs=%1$d%% second, %2$d%% third output.
gui.appliedenergistics2.SelectAmount=Select Amount
gui.appliedenergistics2.CopyMode=복사 모드
gui.appliedenergistics2.CopyModeDesc=Controls if the contents of the configuration pane are cleared when you remove the cell.
gui.appliedenergistics2.Next=다음
gui.appliedenergistics2.Lumen=Lumen
gui.appliedenergistics2.Empty=비어있음
gui.appliedenergistics2.Stored=저장됨
gui.appliedenergistics2.AddToBookmark=Bookmark
gui.appliedenergistics2.Cancel=취소
gui.appliedenergistics2.Suspend=Suspend
gui.appliedenergistics2.Resume=Resume
gui.appliedenergistics2.ETAFormat=HH:mm:ss
gui.appliedenergistics2.SwitchCraftingSimulationDisplayMode=Switch display mode (List/Tree)
gui.appliedenergistics2.Crafting=제작
gui.appliedenergistics2.Scheduled=예정됨
gui.appliedenergistics2.CraftingStatus=제작 상황
gui.appliedenergistics2.RemainingOperations=Idle Processors
gui.appliedenergistics2.FromStorage=활성화
gui.appliedenergistics2.FromStoragePercent=Used
gui.appliedenergistics2.ToCraft=제작하기
gui.appliedenergistics2.ToCraftRequests=단계
gui.appliedenergistics2.CraftingPlan=제작 계획
gui.appliedenergistics2.Automatic=자동
gui.appliedenergistics2.Start=시작
gui.appliedenergistics2.StartWithFollow=Start With Follow
gui.appliedenergistics2.Merge=Merge
gui.appliedenergistics2.Missing=부족
gui.appliedenergistics2.NoCraftingTreeReceived=No crafting tree received
gui.appliedenergistics2.CraftingStepLimitExceeded=Crafting step limit exceeded
gui.appliedenergistics2.CraftingSizeLimitExceeded=Crafting size limit exceeded
gui.appliedenergistics2.RequestedItem=Requested item
gui.appliedenergistics2.SimulationIncomplete=Simulation incomplete
gui.appliedenergistics2.Bytes=저장소
gui.appliedenergistics2.Set=Set
gui.appliedenergistics2.Simulation=시뮬레이션
gui.appliedenergistics2.CoProcessors=공처리
gui.appliedenergistics2.CraftingCPU=제작용 CPU
gui.appliedenergistics2.NoCraftingCPUs=제작용 CPU를 사용할 수 없습니다.
gui.appliedenergistics2.CalculatingWait=계산중입니다...
gui.appliedenergistics2.Clean=Clean
gui.appliedenergistics2.InvalidPattern=알 수 없는 패턴
gui.appliedenergistics2.UnknownItem=알 수 없는 아이템
gui.appliedenergistics2.Range=범위
gui.appliedenergistics2.TransparentFacades=Transparent Facades
gui.appliedenergistics2.TransparentFacadesHint=Controls visibility of facades while the network tool is on your toolbar.
gui.appliedenergistics2.CPUs=CPU
gui.appliedenergistics2.NoCraftingJobs=No Crafting Job Active
gui.appliedenergistics2.FacadeCrafting=덮개 제작
gui.appliedenergistics2.inWorldCraftingPresses=Crafting Presses are found in the center of meteorites which can be found in around the world, they can be located by using a meteorite compass.
gui.appliedenergistics2.Included=Included
gui.appliedenergistics2.Excluded=Excluded
gui.appliedenergistics2.Partitioned=Partitioned
gui.appliedenergistics2.PartitionedOre=Ore dictionary filter
gui.appliedenergistics2.Precise=Precise
gui.appliedenergistics2.Fuzzy=Fuzzy
gui.appliedenergistics2.Filter=Filter
gui.appliedenergistics2.SmallFontCraft=제작
gui.appliedenergistics2.LargeFontCraft=+
gui.appliedenergistics2.Renamer=Custom Name: (Enter to set)
gui.appliedenergistics2.OreFilterLabel=광물사전 필터
gui.appliedenergistics2.PriorityCard=Priority Card
gui.appliedenergistics2.PriorityCardTooltip=For all your prioritization needs!
gui.appliedenergistics2.PriorityCardTooltipModeEdit=Mode: Edit priority
gui.appliedenergistics2.PriorityCardTooltipModeView=Mode: Print priority
gui.appliedenergistics2.PriorityCardTooltipModeSet=Mode: Apply priority
gui.appliedenergistics2.PriorityCardTooltipModeInc=Mode: Apply and increment priority
gui.appliedenergistics2.PriorityCardTooltipModeDec=Mode: Apply and decrement priority
gui.appliedenergistics2.Sticky=끈끈한
gui.appliedenergistics2.Contains=Contains Item
gui.appliedenergistics2.HoldShiftForTooltip=툴팁을 보시려면 쉬프트를 눌러 주십시오
gui.appliedenergistics2.HoldShiftClick_HIGHLIGHT_INTERFACE=Hold shift click to highlight interface
gui.appliedenergistics2.Nothing=Nothing
gui.appliedenergistics2.VoidCellTooltip=Deletes §4everything§7 stored on it
gui.appliedenergistics2.CellView=Cell View
gui.appliedenergistics2.Inputs=Inputs
gui.appliedenergistics2.Outputs=Outputs
gui.appliedenergistics2.EncodedPattern=Encoded Pattern
gui.appliedenergistics2.Deprecated=Deprecated, will be removed soon!
gui.appliedenergistics2.ViewCellToggleKey=Right-click to toggle
gui.appliedenergistics2.CPUAllowMode=Accept request
gui.appliedenergistics2.CPUAllowAll=All
gui.appliedenergistics2.CPUOnlyAllowNonPlayer=Only from non-player
gui.appliedenergistics2.CPUOnlyAllowPlayer=Only from player
gui.appliedenergistics2.CPUSourcePlayer=Requester
gui.appliedenergistics2.CPUSourceMachineRequested=Machine Requested
gui.appliedenergistics2.NetworkBytesDetails=Network Bytes Details
gui.appliedenergistics2.Items=아이템
gui.appliedenergistics2.Fluids=액체
gui.appliedenergistics2.Essentias=에센시아
gui.appliedenergistics2.NetworkCellStatus=Cell status
gui.appliedenergistics2.NetworkItemCellCount=Network Item Cell Count
gui.appliedenergistics2.NetworkFluidCellCount=Network Fluid Cell Count
gui.appliedenergistics2.NetworkEssentiaCellCount=Network Essentia Cell Count
gui.appliedenergistics2.TypesInfo=Types
gui.appliedenergistics2.BytesInfo=Bytes
gui.appliedenergistics2.ToFollow=Follow
gui.appliedenergistics2.ToUnfollow=Unfollow
gui.appliedenergistics2.CellRestriction=Cell Restriction
gui.appliedenergistics2.Restricted=Restricted
gui.appliedenergistics2.CellRestrictionTips=0 for default
gui.appliedenergistics2.MaxItems=Max Items:
gui.appliedenergistics2.MaxFluid=Max Fluids:
gui.appliedenergistics2.MaxTypes=Max Types:
gui.appliedenergistics2.NumberOfItems=Number of items
gui.appliedenergistics2.NumberOfFluids=Number of fluids
gui.appliedenergistics2.ItemsPerByte=Items per byte:
gui.appliedenergistics2.FluidsPerByte=Fluids per byte:
gui.appliedenergistics2.BytesPerType=Bytes per type:
gui.appliedenergistics2.SelectColor=Select a Color
gui.appliedenergistics2.Selected=Selected
# GUI Colors - ARGB
gui.color.appliedenergistics2.SearchboxFocused=6E000000
gui.color.appliedenergistics2.SearchboxUnfocused=00000000
gui.color.appliedenergistics2.ItemSlotOverlayUnpowered=66111111
gui.color.appliedenergistics2.ItemSlotOverlayInvalid=66ff6666
gui.color.appliedenergistics2.CraftConfirmMissingItem=1AFF0000
gui.color.appliedenergistics2.CraftingCPUActive=5A45A021
gui.color.appliedenergistics2.CraftingCPUScheduled=FF787878
gui.color.appliedenergistics2.InterfaceTerminalMatch=2A00FF00
gui.color.appliedenergistics2.ProcessBarStartColor=FFE60A00
gui.color.appliedenergistics2.ProcessBarMiddleColor=FFE6E600
gui.color.appliedenergistics2.ProcessBarEndColor=FF0AE600
# GUI Tooltips
gui.tooltips.appliedenergistics2.Stash=Store Items
gui.tooltips.appliedenergistics2.StashDesc=Return items on the crafting grid to network storage.
gui.tooltips.appliedenergistics2.Substitutions=Ore-Dict Substitutions
gui.tooltips.appliedenergistics2.SubstitutionsDescEnabled=Allow substitutions of input components.
gui.tooltips.appliedenergistics2.SubstitutionsDescDisabled=Prevent substitutions of input components.
gui.tooltips.appliedenergistics2.BeSubstitutions=Use as substitution
gui.tooltips.appliedenergistics2.BeSubstitutionsDescEnabled=Allow crafting as substitutions of input components.
gui.tooltips.appliedenergistics2.BeSubstitutionsDescDisabled=Prevent crafting as substitutions of input components. If all patterns available for an ingredient are disabled to be substitutions, crafting simulator will treat them as if they're enabled to be substitutions.
gui.tooltips.appliedenergistics2.PatternSlotConfigTitle=Switch Terminal Mode
gui.tooltips.appliedenergistics2.PatternSlotConfigInfo=Switch slot pattern mode between (16 -> 4) and (4 -> 16)
gui.tooltips.appliedenergistics2.Encode=Encode Pattern
gui.tooltips.appliedenergistics2.EncodeDescription=Write the entered pattern to the current encoded pattern, or to available blank pattern.
gui.tooltips.appliedenergistics2.FuzzyMode=Fuzzy Comparison
gui.tooltips.appliedenergistics2.FZPercent_1=Split Damage at 1%
gui.tooltips.appliedenergistics2.FZPercent_10=Split Damage at 10%
gui.tooltips.appliedenergistics2.FZPercent_25=Split Damage at 25%
gui.tooltips.appliedenergistics2.FZPercent_50=Split Damage at 50%
gui.tooltips.appliedenergistics2.FZPercent_75=Split Damage at 75%
gui.tooltips.appliedenergistics2.FZPercent_99=Split Damage at 99%
gui.tooltips.appliedenergistics2.SortOrder=Sort Order
gui.tooltips.appliedenergistics2.SortBy=Sort By
gui.tooltips.appliedenergistics2.FZIgnoreAll=Match Any
gui.tooltips.appliedenergistics2.TransferDirection=Transfer Direction
gui.tooltips.appliedenergistics2.TransferToNetwork=Transfer data to Network
gui.tooltips.appliedenergistics2.TransferToStorageCell=Transfer data to Storage Cell
gui.tooltips.appliedenergistics2.ToggleSortDirection=Toggle sorting direction
gui.tooltips.appliedenergistics2.StoredItems=저장된 아이템
gui.tooltips.appliedenergistics2.StoredCraftable=Stored / Craftable
gui.tooltips.appliedenergistics2.View=View
gui.tooltips.appliedenergistics2.RedstoneMode=Redstone Mode
gui.tooltips.appliedenergistics2.OperationMode=Operation Mode
gui.tooltips.appliedenergistics2.NumberOfItems=Number of items
gui.tooltips.appliedenergistics2.ItemName=Item name
gui.tooltips.appliedenergistics2.PowerUnits=Power Units
gui.tooltips.appliedenergistics2.IOMode=Input/Output Mode
gui.tooltips.appliedenergistics2.ExtractionMode=Extraction Mode
gui.tooltips.appliedenergistics2.CondenserOutput=ME Condenser - Output
gui.tooltips.appliedenergistics2.PartitionStorage=Partition Storage
gui.tooltips.appliedenergistics2.Clear=Clear
gui.tooltips.appliedenergistics2.TrashController=Deletion via Shift / Space Clicking.
gui.tooltips.appliedenergistics2.InterfaceBlockingMode=Blocking Mode
gui.tooltips.appliedenergistics2.InterfaceSmartBlockingMode=Smart Blocking Mode
gui.tooltips.appliedenergistics2.InterfaceCraftingMode=Crafting Mode
gui.tooltips.appliedenergistics2.Trash=Destroy Items
gui.tooltips.appliedenergistics2.MatterBalls=Condense Into Matter Balls\n%s per item
gui.tooltips.appliedenergistics2.Singularity=Condense Into Singularities\n%s per item
gui.tooltips.appliedenergistics2.Read=Extract Only
gui.tooltips.appliedenergistics2.Write=Insert Only
gui.tooltips.appliedenergistics2.ReadWrite=Bi-Directional
gui.tooltips.appliedenergistics2.Strict=Strict - Network sees only filtered items
gui.tooltips.appliedenergistics2.Loose=Loose - Network sees everything
gui.tooltips.appliedenergistics2.AlwaysActive=Always active
gui.tooltips.appliedenergistics2.ActiveWithoutSignal=Active without signal
gui.tooltips.appliedenergistics2.ActiveWithSignal=Active with signal
gui.tooltips.appliedenergistics2.ActiveOnPulse=Activate once per pulse
gui.tooltips.appliedenergistics2.EmitLevelsBelow=Emit when levels are below or equal to limit.
gui.tooltips.appliedenergistics2.EmitLevelAbove=Emit when levels are above or equal to limit.
gui.tooltips.appliedenergistics2.SearchMode_Auto=Auto Search
gui.tooltips.appliedenergistics2.SearchMode_Standard=Standard Search
gui.tooltips.appliedenergistics2.SearchMode_NEIAuto=NEI Syncronized Auto
gui.tooltips.appliedenergistics2.SearchMode_NEIStandard=NEI Syncronized Standard
gui.tooltips.appliedenergistics2.SearchMode=Search Box Mode
gui.tooltips.appliedenergistics2.PartitionStorageHint=Configures Partition based on currently stored items.
gui.tooltips.appliedenergistics2.NextPartitionStorageHint=Click to get next item in the storage.
gui.tooltips.appliedenergistics2.ClearSettings=Clear Config/Settings
gui.tooltips.appliedenergistics2.Craftable=Craftable
gui.tooltips.appliedenergistics2.MoveWhenEmpty=Move to output when cell is empty or network was emptied.
gui.tooltips.appliedenergistics2.MoveWhenWorkIsDone=Move to output when work is done.
gui.tooltips.appliedenergistics2.MoveWhenFull=Move to output when cell is full or network was filled.
gui.tooltips.appliedenergistics2.Disabled=Disabled
gui.tooltips.appliedenergistics2.Enable=Enabled
gui.tooltips.appliedenergistics2.Blocking=Do not push crafing items if inventory contains items.
gui.tooltips.appliedenergistics2.NonBlocking=Ignore the contents of the target inventory.
gui.tooltips.appliedenergistics2.SmartBlocking=Allow insert same recipe.
gui.tooltips.appliedenergistics2.NonSmartBlocking=Regular blocking mode behavior.
gui.tooltips.appliedenergistics2.Craft=Crafting Behavior
gui.tooltips.appliedenergistics2.CraftOnly=Do not use stocked items, only craft items while exporting.
gui.tooltips.appliedenergistics2.CraftEither=Use stocked items, or craft items while exporting.
gui.tooltips.appliedenergistics2.LevelType=Level Type
gui.tooltips.appliedenergistics2.LevelType_Energy=Energy
gui.tooltips.appliedenergistics2.LevelType_Item_Fluid=Item / Fluid
gui.tooltips.appliedenergistics2.InventoryTweaks=인벤토리 트윅
gui.tooltips.appliedenergistics2.Mod=모드
gui.tooltips.appliedenergistics2.UsedPercent=Percentage
gui.tooltips.appliedenergistics2.TerminalStyle=Terminal Style
gui.tooltips.appliedenergistics2.TerminalStyle_Full=Full Screen Terminal
gui.tooltips.appliedenergistics2.TerminalStyle_Tall=Tall Centered Terminal
gui.tooltips.appliedenergistics2.TerminalStyle_Small=Small Centered Terminal
gui.tooltips.appliedenergistics2.SaveAsImage=Save as image
gui.tooltips.appliedenergistics2.HideStored=Hide Stored Items
gui.tooltips.appliedenergistics2.DoesntDespawn=This item won't de-spawn.
gui.tooltips.appliedenergistics2.EmitterMode=Crafting Emitter Mode
gui.tooltips.appliedenergistics2.CraftViaRedstone=Emit Redstone to craft item.
gui.tooltips.appliedenergistics2.EmitWhenCrafting=Emit Redstone while item is crafting.
gui.tooltips.appliedenergistics2.ReportInaccessibleItems=Report Inaccessible Items
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsYes=Yes: Items that cannot be extracted will be visible.
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsNo=No: Only extractable items will be visible.
gui.tooltips.appliedenergistics2.BlockPlacement=Block Placement
gui.tooltips.appliedenergistics2.BlockPlacementYes=Blocks will be placed as block.
gui.tooltips.appliedenergistics2.BlockPlacementNo=Blocks will be dropped as item.
gui.tooltips.appliedenergistics2.SchedulingMode=Scheduling Mode
gui.tooltips.appliedenergistics2.SchedulingModeDefault=Export the first item until the network is empty, then try the next ones.
gui.tooltips.appliedenergistics2.SchedulingModeRoundRobin=Export using round robin mode.
gui.tooltips.appliedenergistics2.SchedulingModeRandom=Export items in random mode.
gui.tooltips.appliedenergistics2.ItemsStored=Stored: %s
gui.tooltips.appliedenergistics2.ItemCount=Count: %s
gui.tooltips.appliedenergistics2.ItemsRequestable=Items Requestable: %s
gui.tooltips.appliedenergistics2.P2PFrequency=Frequency: %s
gui.tooltips.appliedenergistics2.ExtractFromNetworkToContainer=§e%s + Left-click§f to extract §b%s§f from network
gui.tooltips.appliedenergistics2.InsertFromContainerToNetwork=§e%s + Right-click§f to insert §b%s§f into network
gui.tooltips.appliedenergistics2.HoldShiftProcessStack=Hold Shift to process the entire stack
gui.tooltips.appliedenergistics2.RegisterContainerContent=Hold §e%s§f to register as §b%s§f
gui.tooltips.appliedenergistics2.OreFilterHint=Filter items using ore dictionary names
gui.tooltips.appliedenergistics2.OreFilter=Ore Dictionary Filter
gui.tooltips.appliedenergistics2.SearchStringTooltip=Right click to clear the search bar
gui.tooltips.appliedenergistics2.SaveSearchString=Save Search String
gui.tooltips.appliedenergistics2.SaveSearchStringYes=Yes
gui.tooltips.appliedenergistics2.SaveSearchStringNo=No
gui.tooltips.appliedenergistics2.DoublePattern=Double pattern
gui.tooltips.appliedenergistics2.DoublePatternHint=Double stack sizes of pattern inputs and output(s) if it can. x8 when shift is held. Right click to divide instead. Click the middle mouse button to customize the multiplier.
gui.tooltips.appliedenergistics2.DoublePatterns=Double patterns
gui.tooltips.appliedenergistics2.DoublePatternsHint=Double stack sizes of pattern inputs and output(s) if it can. x8 when shift is held. Right click to divide instead.
gui.tooltips.appliedenergistics2.CraftingStatus=제작 상황
gui.tooltips.appliedenergistics2.CraftingStatusDesc=Opens crafting status window
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblers=Toggles showing crafting interfaces only
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblersDescOff=Showing all interfaces
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblersDescOn=Showing only interfaces on molecular assemblers
gui.tooltips.appliedenergistics2.ToggleShowFullInterfaces=Toggles showing interfaces with full slots
gui.tooltips.appliedenergistics2.ToggleShowFullInterfacesOnDesc=Showing all interfaces
gui.tooltips.appliedenergistics2.ToggleShowFullInterfacesOffDesc=Showing only interfaces with free slots
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterface=Toggles showing interfaces with invalid patterns
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterfaceOnDesc=Showing all interfaces
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterfaceOffDesc=Showing only interfaces with invalid patterns
gui.tooltips.appliedenergistics2.HighlightInterface=Highlight interface
gui.tooltips.appliedenergistics2.SearchFieldInputs=Recipe Inputs
gui.tooltips.appliedenergistics2.SearchFieldOutputs=Recipe Outputs
gui.tooltips.appliedenergistics2.SearchFieldNames=Interface Names
gui.tooltips.appliedenergistics2.OptimizePatterns=Optimize patterns
gui.tooltips.appliedenergistics2.OptimizePatternsNoReq=§cThis option is unavailable because there is no Pattern Optimization Matrix in your network!
gui.tooltips.appliedenergistics2.InsertionModeDefault=Default Insertion Mode
gui.tooltips.appliedenergistics2.InsertionModeDefaultDesc=First to last, merge stacks as necessary
gui.tooltips.appliedenergistics2.InsertionModePreferEmpty=Insertion prefer empty slots
gui.tooltips.appliedenergistics2.InsertionModePreferEmptyDesc=Same as default, but try empty slots first
gui.tooltips.appliedenergistics2.InsertionModeOnlyEmpty=Insert to empty slots only
gui.tooltips.appliedenergistics2.InsertionModeOnlyEmptyDesc=First to last, does not merge stacks
gui.tooltips.appliedenergistics2.SidelessModeSided=Sided Mode
gui.tooltips.appliedenergistics2.SidelessModeSidedDesc=Each fluid is accessible only from one specific side
gui.tooltips.appliedenergistics2.SidelessModeSideless=Sideless Mode
gui.tooltips.appliedenergistics2.SidelessModeSidelessDesc=All fluids are accessible from all sides
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefault=Default Blocking Mode
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefaultDesc=Blocking interfaces follow normal blocking rules (ignore circuits, etc.)
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAll=Loose Mode
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAllDesc=Blocking interfaces will block on any item in this ME system.
gui.tooltips.appliedenergistics2.LockCraftingMode=Lock Crafting
gui.tooltips.appliedenergistics2.LockCraftingModeNone=Never
gui.tooltips.appliedenergistics2.LockCraftingUntilRedstonePulse=Until redstone pulse is received
gui.tooltips.appliedenergistics2.LockCraftingUntilResultReturned=Until crafting result is returned
gui.tooltips.appliedenergistics2.LockCraftingWhileRedstoneHigh=With redstone signal
gui.tooltips.appliedenergistics2.LockCraftingWhileRedstoneLow=Without redstone signal
gui.tooltips.appliedenergistics2.CraftingModeStandard=Standard Crafting Mode
gui.tooltips.appliedenergistics2.CraftingModeStandardDesc=Only starts craft if all ingredients are available in the ME System.
gui.tooltips.appliedenergistics2.CraftingModeIgnoreMissing=Ignore Missing Crafting Mode
gui.tooltips.appliedenergistics2.CraftingModeIgnoreMissingDesc=Starts craft even if ingredients are missing from the ME System.
gui.tooltips.appliedenergistics2.ExtraOptions=Extra Options
gui.tooltips.appliedenergistics2.SwitchBytesInfo=Cell Info
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Item=Item
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Fluid=Fluid
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Essentia=Essentia
gui.tooltips.appliedenergistics2.PriorityCardMode=Priority Card Mode
gui.tooltips.appliedenergistics2.PriorityCardMode_Edit=Edit priority of targets.
gui.tooltips.appliedenergistics2.PriorityCardMode_View=Print priority of targets.
gui.tooltips.appliedenergistics2.PriorityCardMode_Set=Apply priority to targets.
gui.tooltips.appliedenergistics2.PriorityCardMode_Inc=Apply priority to targets and increment by 1.
gui.tooltips.appliedenergistics2.PriorityCardMode_Dec=Apply priority to targets and decrement by 1.
gui.tooltips.appliedenergistics2.MultiplyPattern=Multiply
gui.tooltips.appliedenergistics2.DividePattern=Divide
gui.tooltips.appliedenergistics2.MultiplyOrDividePatternHint=If it's positive, it's multiplying by that number. If it's negative, it's dividing by that number. It will not work if it is not divisible.
gui.tooltips.appliedenergistics2.ToFollow=Click to follow this craft and receive message when it is complete\nYou are not following this crafting job right now
gui.tooltips.appliedenergistics2.ToUnfollow=Click to stop following this craft\nYou are following this crafting job and will receive chat message when it's complete
gui.tooltips.appliedenergistics2.StringOrder=Sorting
gui.tooltips.appliedenergistics2.StringOrderNatural=Default
gui.tooltips.appliedenergistics2.StringOrderAlphanum=Natural Order
gui.tooltips.appliedenergistics2.CellRestrictionLabel=Cell Restriction
gui.tooltips.appliedenergistics2.CellRestrictionHint=Setup Cell Restriction
gui.tooltips.appliedenergistics2.SearchGotoNext=Find next
gui.tooltips.appliedenergistics2.SearchGotoPrev=Find prev
gui.tooltips.appliedenergistics2.CPUAllowMode=Crafting requests limitation
gui.tooltips.appliedenergistics2.CPUAllowAllDesc=Allow all crafting requests
gui.tooltips.appliedenergistics2.CPUOnlyAllowPlayerDesc=Only allow crafting requests from player
gui.tooltips.appliedenergistics2.CPUOnlyAllowNonPlayerDesc=Only allow crafting requests from non-player
gui.tooltips.appliedenergistics2.Suspend=Click to stop this CPU from sending out crafts
gui.tooltips.appliedenergistics2.Resume=Click to make this CPU send out crafts again
gui.tooltips.appliedenergistics2.PinsSection=Pins Section
gui.tooltips.appliedenergistics2.PinsSectionActive=Pins Section Enabled\n[Shift + Right Click] pinned item to remove it from pins section
gui.tooltips.appliedenergistics2.PinsSectionDisabled=Pins Section Disabled
gui.tooltips.appliedenergistics2.scheduledreason.SOMETHING_STUCK=Something stuck in interface
gui.tooltips.appliedenergistics2.scheduledreason.BLOCKING_MODE=Blocking Mode
gui.tooltips.appliedenergistics2.scheduledreason.LOCK_MODE=Lock Mode
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=Can't find target to push
gui.tooltips.appliedenergistics2.scheduledreason.NOT_ENOUGH_INGREDIENTS=Not enough ingredients
gui.tooltips.appliedenergistics2.scheduledreason.SAME_NETWORK=Target interface in same network
gui.tooltips.appliedenergistics2.scheduledreason.UNSUPPORTED_STACK=Contains a stack which not supported by any target around interface
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstitute=Toggles showing interfaces with patterns with substitutions enabled
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOnDesc=Showing all interfaces
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOffDesc=Showing only interfaces with patterns with substitutions enabled
gui.tooltips.appliedenergistics2.BlockDriveWarning=§4Do not move chests with AE drives\n§4It may corrupt your profile. No refunds!
gui.tooltips.appliedenergistics2.BlockCreativeEnergyCell=§dInfinite Energy
gui.tooltips.appliedenergistics2.PartCreativeEnergy=§dInfinite Energy
gui.tooltips.appliedenergistics2.BlockCreativeEnergyController=§dInfinite Energy
gui.tooltips.appliedenergistics2.PreconfiguredPriority=Preconfigured storage priority: §f%s
# Units
gui.appliedenergistics2.units.appliedenergistics=AE
gui.appliedenergistics2.units.ic2=에너지 단위(EU)
gui.appliedenergistics2.units.mekanism=줄(J)
gui.appliedenergistics2.units.rotarycraft=와트(W)
gui.appliedenergistics2.units.thermalexpansion=레드스톤 유율(RF)
# Colors
gui.appliedenergistics2.White=하양
gui.appliedenergistics2.Orange=주황
gui.appliedenergistics2.Magenta=자홍색
gui.appliedenergistics2.LightBlue=밝은 파랑
gui.appliedenergistics2.Yellow=노랑
gui.appliedenergistics2.Lime=연두색
gui.appliedenergistics2.Pink=분홍색
gui.appliedenergistics2.Gray=회색
gui.appliedenergistics2.LightGray=연회색
gui.appliedenergistics2.Cyan=청록색
gui.appliedenergistics2.Purple=보라
gui.appliedenergistics2.Blue=파랑
gui.appliedenergistics2.Brown=갈색
gui.appliedenergistics2.Green=초록색
gui.appliedenergistics2.Red=빨강
gui.appliedenergistics2.Black=검정
gui.appliedenergistics2.Fluix=액정
# Waila
waila.appliedenergistics2.Crafting=Crafting
waila.appliedenergistics2.DeviceOnline=장치 켜짐
waila.appliedenergistics2.DeviceOffline=장치 꺼짐
waila.appliedenergistics2.DeviceMissingChannel=Device Missing Channel
waila.appliedenergistics2.Locked=잠겨있음
waila.appliedenergistics2.Unlocked=잠겨있지 않음
waila.appliedenergistics2.Showing=Showing
waila.appliedenergistics2.Contains=Contains
waila.appliedenergistics2.Channels=%1$d of %2$d 채널
waila.appliedenergistics2.ChannelsUnbound=%1$d Channels
waila.appliedenergistics2.P2PUnlinked=Unlinked
waila.appliedenergistics2.P2PInputOneOutput=Linked (Input Side)
waila.appliedenergistics2.P2PInputManyOutputs=Linked (Input Side) - %d Outputs
waila.appliedenergistics2.P2POutput=Linked (Output Side)
waila.appliedenergistics2.Booting=Network is booting
waila.appliedenergistics2.CraftingLockedByLackOfRedstoneSignal=Locked by lack of redstone signal
waila.appliedenergistics2.CraftingLockedByRedstoneSignal=Locked by redstone signal
waila.appliedenergistics2.CraftingLockedUntilPulse=Waiting for redstone pulse to unlock
waila.appliedenergistics2.CraftingLockedUntilResult=Waiting for results to unlock
waila.appliedenergistics2.CoordinateX=X
waila.appliedenergistics2.CoordinateY=Y
waila.appliedenergistics2.CoordinateZ=Z
waila.appliedenergistics2.Dimension=Dimension
waila.appliedenergistics2.Id=id
waila.appliedenergistics2.ConnectedTo=Connected to
waila.appliedenergistics2.Disconnected=Disconnected
waila.appliedenergistics2.Singularity=Singularity
waila.appliedenergistics2.Provider=§5Provider§r
waila.appliedenergistics2.Accessor=§5Accessor§r
waila.appliedenergistics2.Waiting=Waiting:
waila.appliedenergistics2.IOBusSpeed=Speed: %s %s/t
# Baubles Extended
slot.Terminal=§aTerminal§7
# Items
item.appliedenergistics2.ItemBasicStorageCell.1k.name=1k ME 저장용 셀
item.appliedenergistics2.ItemBasicStorageCell.4k.name=4k ME 저장용 셀
item.appliedenergistics2.ItemBasicStorageCell.16k.name=16k ME 저장용 셀
item.appliedenergistics2.ItemBasicStorageCell.64k.name=64k ME 저장용 셀
item.appliedenergistics2.ItemAdvancedStorageCell.256k.name=§9256k§r ME Storage Cell
item.appliedenergistics2.ItemAdvancedStorageCell.1024k.name=§d1024k§r ME Storage Cell
item.appliedenergistics2.ItemAdvancedStorageCell.4096k.name=§c4096k§r ME Storage Cell
item.appliedenergistics2.ItemAdvancedStorageCell.16384k.name=§516384k§r ME Storage Cell
item.appliedenergistics2.ItemExtremeStorageCell.Container.name=Block Container ME Storage Cell
item.appliedenergistics2.ItemExtremeStorageCell.Quantum.name=Quantum ME Storage Cell
item.appliedenergistics2.ItemExtremeStorageCell.Singularity.name=Digital Singularity ME Storage Cell
item.appliedenergistics2.ItemExtremeStorageCell.Universe.name=Artificial Universe ME Storage Cell
item.appliedenergistics2.ItemCreativeStorageCell.name=크리에이티브 ME 저장용 셀
item.appliedenergistics2.ItemVoidStorageCell.name=Void ME Storage Cell
item.appliedenergistics2.ItemEncodedPattern.name=쓰여진 패턴
item.appliedenergistics2.ItemEncodedUltimatePattern.name=Encoded Ultimate Pattern
item.appliedenergistics2.ItemViewCell.name=View Cell
item.appliedenergistics2.ItemFacade.name=케이블 덮개
item.appliedenergistics2.ItemCrystalSeed.name=Seed
item.appliedenergistics2.ItemCrystalSeed.Certus.name=세투스 석영 씨앗
item.appliedenergistics2.ItemCrystalSeed.Nether.name=지옥 석영 씨앗
item.appliedenergistics2.ItemCrystalSeed.Fluix.name=액정 씨앗
item.appliedenergistics2.ItemPart.InvalidType.name=Disabled Item
item.appliedenergistics2.ItemMaterial.InvalidType.name=이 아이템은 비활성화됨
item.appliedenergistics2.ItemMaterial.name=ME Component
item.appliedenergistics2.ItemPart.name=ME Cable and/or Bus
item.appliedenergistics2.ItemMaterial.BlankPattern.name=빈 패턴
item.appliedenergistics2.ItemMaterial.FormationCore.name=형성 코어
item.appliedenergistics2.ItemMaterial.AnnihilationCore.name=Annihilation Core
item.appliedenergistics2.ItemMaterial.BasicCard.name=기본 카드
item.appliedenergistics2.ItemMaterial.AdvCard.name=Advanced Card
item.appliedenergistics2.ItemMaterial.CardCapacity.name=Capacity Card
item.appliedenergistics2.ItemMaterial.CardPatternCapacity.name=Pattern Capacity Card
item.appliedenergistics2.ItemMaterial.CardFuzzy.name=Fuzzy Card
item.appliedenergistics2.ItemMaterial.CardInverter.name=Inverter Card
item.appliedenergistics2.ItemMaterial.CardRedstone.name=레드스톤 카드
item.appliedenergistics2.ItemMaterial.CardSpeed.name=Acceleration Card
item.appliedenergistics2.ItemMaterial.CardSuperSpeed.name=Hyper-Acceleration Card
item.appliedenergistics2.ItemMaterial.CardOreFilter.name=Oredictionary Filter Card
item.appliedenergistics2.ItemMaterial.CardPatternRefiller.name=Pattern Refiller Card
item.appliedenergistics2.ItemMaterial.CardAdvancedBlocking.name=Advanced Blocking Card
item.appliedenergistics2.ItemMaterial.CardLockCrafting.name=Locking Card
item.appliedenergistics2.ItemMaterial.CardSticky.name=Sticky Card
item.appliedenergistics2.ItemMaterial.CardVoidOverflow.name=Overflow Void Card
item.appliedenergistics2.ItemMaterial.CardDistribution.name=Equal Distribution Card
item.appliedenergistics2.ItemMaterial.CardFakeCrafting.name=Fake Crafting Card
item.appliedenergistics2.ItemMaterial.CardSuperluminalSpeed.name=Superluminal Acceleration Card
item.appliedenergistics2.ItemMaterial.Cell2SpatialPart.name=2³ 시공 요소
item.appliedenergistics2.ItemMaterial.Cell16SpatialPart.name=16³ 시공 요소
item.appliedenergistics2.ItemMaterial.Cell128SpatialPart.name=128³ 시공 요소
item.appliedenergistics2.ItemMaterial.Cell1kPart.name=1k ME 저장 요소
item.appliedenergistics2.ItemMaterial.Cell4kPart.name=4k ME 저장 요소
item.appliedenergistics2.ItemMaterial.Cell16kPart.name=16k ME 저장 요소
item.appliedenergistics2.ItemMaterial.Cell64kPart.name=64k ME 저장 요소
item.appliedenergistics2.ItemMaterial.Cell256kPart.name=§9256k§r ME Storage Component
item.appliedenergistics2.ItemMaterial.Cell1024kPart.name=§d1024k§r ME Storage Component
item.appliedenergistics2.ItemMaterial.Cell4096kPart.name=§c4096k§r ME Storage Component
item.appliedenergistics2.ItemMaterial.Cell16384kPart.name=§516384k§r ME Storage Component
item.appliedenergistics2.ItemMaterial.CertusQuartzCrystal.name=세투스 석영 결정체
item.appliedenergistics2.ItemMaterial.CertusQuartzCrystalCharged.name=충전된 세투스 석영 결정체
item.appliedenergistics2.ItemMaterial.CertusQuartzDust.name=세투스 석영 가루
item.appliedenergistics2.ItemMaterial.EmptyStorageCell.name=빈 ME 저장 셀
item.appliedenergistics2.ItemMaterial.EmptyAdvancedStorageCell.name=ME Advanced Storage Housing
item.appliedenergistics2.ItemMaterial.EnderDust.name=엔드 가루
item.appliedenergistics2.ItemMaterial.Flour.name=Flour
item.appliedenergistics2.ItemMaterial.FluixCrystal.name=액정 결정체
item.appliedenergistics2.ItemMaterial.FluixDust.name=액정 가루
item.appliedenergistics2.ItemMaterial.FluixPearl.name=액정 진주
item.appliedenergistics2.ItemMaterial.GoldDust.name=금 가루
item.appliedenergistics2.ItemMaterial.IronDust.name=철 가루
item.appliedenergistics2.ItemMaterial.IronNugget.name=철 조각
item.appliedenergistics2.ItemMaterial.MatterBall.name=물질 공
item.appliedenergistics2.ItemMaterial.NetherQuartzDust.name=지옥 석영 가루
item.appliedenergistics2.ItemMaterial.PurifiedCertusQuartzCrystal.name=순수한 세투스 석영 결정체
item.appliedenergistics2.ItemMaterial.PurifiedFluixCrystal.name=순수한 액정 결정체
item.appliedenergistics2.ItemMaterial.PurifiedNetherQuartzCrystal.name=순수한 지옥 석영 결정체
item.appliedenergistics2.ItemMaterial.QESingularity.name=양자얽힘 특이점
item.appliedenergistics2.ItemMaterial.Silicon.name=실리콘
item.appliedenergistics2.ItemMaterial.Singularity.name=특이점
item.appliedenergistics2.ItemMaterial.Wireless.name=무선 수신기
item.appliedenergistics2.ItemMaterial.WirelessBooster.name=무선 기지국
item.appliedenergistics2.ItemMaterial.WoodenGear.name=나무 톱니바퀴
item.appliedenergistics2.ItemMaterial.NamePress.name=이름 프레스
item.appliedenergistics2.ItemMaterial.EngProcessorPress.name=공학 회로 프레스
item.appliedenergistics2.ItemMaterial.CalcProcessorPress.name=계산 회로 프레스
item.appliedenergistics2.ItemMaterial.LogicProcessorPress.name=논리 회로 프레스
item.appliedenergistics2.ItemMaterial.SiliconPress.name=실리콘 프레스
item.appliedenergistics2.ItemMaterial.EngProcessorPrint.name=인쇄된 공학 회로
item.appliedenergistics2.ItemMaterial.CalcProcessorPrint.name=인쇄된 계산 회로
item.appliedenergistics2.ItemMaterial.LogicProcessorPrint.name=인쇄된 논리 회로
item.appliedenergistics2.ItemMaterial.SiliconPrint.name=인쇄된 실리콘
item.appliedenergistics2.ItemMaterial.EngProcessor.name=공학 처리기
item.appliedenergistics2.ItemMaterial.CalcProcessor.name=Calculation Processor
item.appliedenergistics2.ItemMaterial.LogicProcessor.name=논리 처리기
item.appliedenergistics2.ItemMaterial.LogicProcessorAsm.name=미완성된 논리 처리기
item.appliedenergistics2.ItemMaterial.SkyDust.name=천령석 가루
item.appliedenergistics2.ItemMaterial.CardCrafting.name=조합 카드
item.appliedenergistics2.ItemPart.FormationPlane.name=ME 생성 평면
item.appliedenergistics2.ItemPart.AnnihilationPlane.name=ME 소멸 평면
item.appliedenergistics2.ItemPart.IdentityAnnihilationPlane.name=ME Identity Annihilation Plane
item.appliedenergistics2.ItemPart.CableAnchor.name=케이블 앵커
item.appliedenergistics2.ItemPart.CableCovered.name=ME 차폐 케이블
item.appliedenergistics2.ItemPart.CableGlass.name=ME 유리 케이블
item.appliedenergistics2.ItemPart.CableSmart.name=ME 스마트 케이블
item.appliedenergistics2.ItemPart.CableDense.name=ME 조밀 케이블
item.appliedenergistics2.ItemPart.CableDenseCovered.name=ME Dense Covered Cable
item.appliedenergistics2.ItemPart.StorageMonitor.name=ME 저장소 모니터
item.appliedenergistics2.ItemPart.ConversionMonitor.name=ME 변환 모니터
item.appliedenergistics2.ItemPart.ThroughputMonitor.name=ME Throughput Monitor
item.appliedenergistics2.ItemPart.SemiDarkMonitor.name=조명판
item.appliedenergistics2.ItemPart.Monitor.name=밝은 조명판
item.appliedenergistics2.ItemPart.DarkMonitor.name=어두운 조명판
item.appliedenergistics2.ItemPart.ExportBus.name=ME Export 버스
item.appliedenergistics2.ItemPart.ImportBus.name=ME 입력 버스
item.appliedenergistics2.ItemPart.Interface.name=ME 인터페이스
item.appliedenergistics2.ItemPart.LevelEmitter.name=ME 레벨 측정기
item.appliedenergistics2.ItemPart.P2PTunnel.name=P2P 터널
item.appliedenergistics2.ItemPart.PatternTerminal.name=ME 패턴 터미널
item.appliedenergistics2.ItemPart.PatternTerminalEx.name=ME Processing Pattern Terminal
item.appliedenergistics2.ItemPart.QuartzFiber.name=Quartz Fiber
item.appliedenergistics2.ItemPart.PartCreativeEnergy.name=Creative Energy Anchor
item.appliedenergistics2.ItemPart.StorageBus.name=ME 저장 요소
item.appliedenergistics2.ItemPart.Terminal.name=ME 터미널
item.appliedenergistics2.ItemPart.CraftingTerminal.name=ME 조합 단말기
item.appliedenergistics2.ItemPart.InterfaceTerminal.name=ME 인터페이스 터미널
item.appliedenergistics2.ItemPart.InvertedToggleBus.name=ME 반전된 토글 버스
item.appliedenergistics2.ItemPart.ToggleBus.name=ME 토글 버스
item.appliedenergistics2.ItemPart.CraftingMonitor.name=ME 제작 과정 모니터
item.appliedenergistics2.ItemPart.PatternRepeater.name=ME Pattern Repeater
item.appliedenergistics2.ItemSpatialStorageCell.128Cubed.name=128³ 시공 셀
item.appliedenergistics2.ItemSpatialStorageCell.16Cubed.name=16³ 시공 셀
item.appliedenergistics2.ItemSpatialStorageCell.2Cubed.name=2³ 시공 셀
item.appliedenergistics2.ToolCertusQuartzAxe.name=세투스 석영 도끼
item.appliedenergistics2.ToolCertusQuartzCuttingKnife.name=세투스 석영 커터칼
item.appliedenergistics2.ToolCertusQuartzHoe.name=세투스 석영 괭이
item.appliedenergistics2.ToolCertusQuartzPickaxe.name=세투스 석영 곡괭이
item.appliedenergistics2.ToolCertusQuartzSpade.name=세투스 석영 삽
item.appliedenergistics2.ToolCertusQuartzSword.name=세투스 석영 검
item.appliedenergistics2.ToolCertusQuartzWrench.name=세투스 석영 렌치
item.appliedenergistics2.ToolNetherQuartzAxe.name=지옥 석영 도끼
item.appliedenergistics2.ToolNetherQuartzCuttingKnife.name=지옥 석영 커터칼
item.appliedenergistics2.ToolNetherQuartzHoe.name=지옥 석영 괭이
item.appliedenergistics2.ToolNetherQuartzPickaxe.name=지옥 석영 곡괭이
item.appliedenergistics2.ToolNetherQuartzSpade.name=지옥 석영 삽
item.appliedenergistics2.ToolNetherQuartzSword.name=지옥 석영 검
item.appliedenergistics2.ToolNetherQuartzWrench.name=지옥 석영 렌치
item.appliedenergistics2.ItemPaintBall.name=페인트 공
item.appliedenergistics2.ToolPortableCell.name=휴대용 셀
item.appliedenergistics2.ToolNetworkTool.name=네트워크 도구
item.appliedenergistics2.ToolAdvancedNetworkTool.name=Advanced Network Tool
item.appliedenergistics2.ToolChargedStaff.name=충전된 스태프
item.appliedenergistics2.ToolEntropyManipulator.name=Entropy Manipulator
item.appliedenergistics2.ToolMassCannon.name=메터 캐논
item.appliedenergistics2.ToolMemoryCard.name=메모리 카드
item.appliedenergistics2.ToolPriorityCard.name=Priority Card
item.appliedenergistics2.ToolColorApplicator.name=Color Applicator
item.appliedenergistics2.ToolWirelessTerminal.name=무선 터미널
item.appliedenergistics2.ToolBiometricCard.name=바이오메트릭 카드
item.appliedenergistics2.ToolDebugCard.name=Dev.DebugCard
item.appliedenergistics2.ToolReplicatorCard.name=Dev.ReplicatorCard
# Commands
commands.ae2.usage=Commands provided by Applied Energistics 2 - use /ae2 list for a list, and /ae2 help _____ for help with a command.
commands.ae2.permissions=You do not have adequate permissions to run this command.
commands.ae2.ChunkLogger=Toggles Chunk Loading and unloading to the server log. ( OP )
commands.ae2.ChunkLoggerOn=청크 로깅이 켜졌습니다
commands.ae2.ChunkLoggerOff=청크 로깅이 꺼졌습니다
commands.ae2.Supporters=Displays a list of AE2 Supporters
commands.ae2.Profiler=Grid profiling command, pass <x y z [dimension]> of some tile in the grid to start/stop profiling
commands.ae2.ProfilerStart=Profiling started
commands.ae2.ProfilerFailed=No AE tile here
commands.ae2.ProfilerGridDown=This grid is offline
commands.ae2.ProfilerStop=Average nanoseconds taken by this grid per tick:
commands.ae2.ProfilerFailedDim=No such dimension
commands.ae2.ToggleFullAccess=Toggle OP full AE access ignoring security terminal settings
commands.ae2.ToggleDebugTiming=Toggle debug tick manager logging
commands.ae2.ToggleDebugPathfinding=Toggle pathfinding debug logging
# Achievements
achievement.ae2.Compass=Meteorite Hunter
achievement.ae2.Compass.desc=Craft a Meteorite Compass
achievement.ae2.Presses=Unknown Technology
achievement.ae2.Presses.desc=Find a Processor Press
achievement.ae2.SpatialIO=Spatial Coordination
achievement.ae2.SpatialIO.desc=Craft a Spatial IO Port
achievement.ae2.SpatialIOExplorer=To boldly go
achievement.ae2.SpatialIOExplorer.desc=Get stored in a spatial storage cell
achievement.ae2.StorageCell=Better Then Chests
achievement.ae2.StorageCell.desc=Craft a Storage Cell
achievement.ae2.IOPort=Storage Cell Shuffle
achievement.ae2.IOPort.desc=Craft a IO Port
achievement.ae2.CraftingTerminal=더 큰 테이블
achievement.ae2.CraftingTerminal.desc=조합 단말기를 만들기
achievement.ae2.PatternTerminal=Crafting Maestro
achievement.ae2.PatternTerminal.desc=패턴 터미널을 만들기
achievement.ae2.ChargedQuartz=충격
achievement.ae2.ChargedQuartz.desc=충전된 석영 찾기
achievement.ae2.Fluix=비자연
achievement.ae2.Fluix.desc=액정 수정을 만들기
achievement.ae2.Charger=액정 생산
achievement.ae2.Charger.desc=충전기 만들기
achievement.ae2.CrystalGrowthAccelerator=Accelerator is an understatement
achievement.ae2.CrystalGrowthAccelerator.desc=결정 성장 촉진기 만들기
achievement.ae2.GlassCable=유동 에너지 연결
achievement.ae2.GlassCable.desc=ME 유리 케이블을 제작
achievement.ae2.Networking1=네트워크 견습자
achievement.ae2.Networking1.desc=Reach 8 channel using devices on a network.
achievement.ae2.Controller=Networking Switchboard
achievement.ae2.Controller.desc=제어기를 제작
achievement.ae2.Networking2=네트워크 엔지니어
achievement.ae2.Networking2.desc=Reach 128 channel using devices on a network.
achievement.ae2.Networking3=네트워크 관리자
achievement.ae2.Networking3.desc=Reach 2048 channel using devices on a network.
achievement.ae2.P2P=Point to Point Networking
achievement.ae2.P2P.desc=P2P 터널 만들기
achievement.ae2.Recursive=Recursive Networking
achievement.ae2.Recursive.desc=Place a Interface on a storage Bus.
achievement.ae2.CraftingCPU=다음 세대의 제작
achievement.ae2.CraftingCPU.desc=조합 유닛 만들기
achievement.ae2.Facade=Network Aesthetics
achievement.ae2.Facade.desc=Craft a Cable Facade
achievement.ae2.NetworkTool=Network Diagnostics
achievement.ae2.NetworkTool.desc=Craft a Network Tool
achievement.ae2.PortableCell=Storage Nomad
achievement.ae2.PortableCell.desc=휴대용 셀 만들기
achievement.ae2.StorageBus=Limitless Potential
achievement.ae2.StorageBus.desc=Craft a Storage Bus
achievement.ae2.QNB=Quantum Tunneling
achievement.ae2.QNB.desc=양자 연결 만들기
# Stats
stat.ae2.ItemsInserted=아이템이 ME 저장고에 추가되었습니다
stat.ae2.ItemsExtracted=아이템이 ME 저장고에서 추출되었습니다
stat.ae2.TurnedCranks=Turned Cranks
# Keys
key.appliedenergistics2.category=응용 에너지학 2
key.pick_block.desc=AE2 Pick Block
key.toggle_focus.desc=Toggle search box focus
key.search_connected_inventories.desc=Search network inventories for item
key.container_interaction.desc=Container Item Interaction
# NEI
nei.options.keys.gui.pattern_view=View Pattern

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@@ -1,977 +0,0 @@
# Blocks
tile.appliedenergistics2.BlockCableBus.name=Kabel AE2 i/lub Magistrala
tile.appliedenergistics2.BlockCellWorkbench.name=Stacja Robocza Dysków
tile.appliedenergistics2.BlockCharger.name=Ładowarka
tile.appliedenergistics2.BlockChest.name=Skrzynia ME
tile.appliedenergistics2.BlockCondenser.name=Kondensator Materii
tile.appliedenergistics2.BlockController.name=Kontroler ME
tile.appliedenergistics2.BlockCreativeEnergyController.name=Kontroler ME Z Własnym Zasilaniem
tile.appliedenergistics2.BlockCrank.name=Drewniana Korba
tile.appliedenergistics2.BlockCreativeEnergyCell.name=Kreatywne Ogniwo Energetyczne
tile.appliedenergistics2.BlockDenseEnergyCell.name=Gęste Ogniwo Energetyczne
tile.appliedenergistics2.BlockEnergyCell.name=Ogniwo Energetyczne
tile.appliedenergistics2.BlockDrive.name=Stacja Dysków ME
tile.appliedenergistics2.BlockEnergyAcceptor.name=Odbiornik Energii
tile.appliedenergistics2.BlockGrinder.name=Kwarcowy Kamień Szlifierski
tile.appliedenergistics2.BlockMatrixFrame.name=Ramka Matrycy
tile.appliedenergistics2.BlockIOPort.name=Port IO ME
tile.appliedenergistics2.BlockInscriber.name=Inskryber
tile.appliedenergistics2.BlockInterface.name=Interfejs ME
tile.appliedenergistics2.BlockQuantumLinkChamber.name=Komora Kwantowego Łącza ME
tile.appliedenergistics2.BlockQuantumRing.name=Kwantowy Pierścień ME
tile.appliedenergistics2.BlockFluix.name=Blok Fluix
tile.appliedenergistics2.BlockQuartz.name=Blok Kwarcu Certus
tile.appliedenergistics2.BlockQuartzChiseled.name=Dłutowany Blok Kwarcu Certus
tile.appliedenergistics2.BlockQuartzGlass.name=Szkło Kwarcowe
tile.appliedenergistics2.BlockQuartzLamp.name=Intensywne Szkło Kwarcowe
tile.appliedenergistics2.BlockQuartzPillar.name=Filar Kwarcu Certus
tile.appliedenergistics2.BlockQuartzTorch.name=Lampa z Naładowanego Kwarcu
tile.appliedenergistics2.BlockLightDetector.name=Urządzenie do Detekcji Światła
tile.appliedenergistics2.BlockSpatialIOPort.name=Przestrzenny Port IO
tile.appliedenergistics2.BlockSpatialPylon.name=Pylon Przestrzenny
tile.appliedenergistics2.BlockTinyTNT.name=Malutkie TNT
tile.appliedenergistics2.BlockVibrationChamber.name=Komora Wibracyjna
tile.appliedenergistics2.BlockWireless.name=Bezprzewodowy Punkt Dostępowy ME
tile.appliedenergistics2.BlockWireless.desc=Right click with terminal in hand to bind it
tile.appliedenergistics2.OreQuartz.name=Ruda Kwarcu Certus
tile.appliedenergistics2.OreQuartzCharged.name=Naładowana Ruda Kwarcu Certus
tile.appliedenergistics2.BlockSecurity.name=Terminal Bezpieczeństwa ME
tile.appliedenergistics2.BlockQuartzGrowthAccelerator.name=Akcelerator Wzrostu Kryształów
tile.appliedenergistics2.BlockSkyStone.name=Kamień Nieba
tile.appliedenergistics2.BlockSkyStone.Block.name=Blok Kamienia Nieba
tile.appliedenergistics2.BlockSkyStone.Brick.name=Cegła Kamienia Nieba
tile.appliedenergistics2.BlockSkyStone.SmallBrick.name=Mała Cegła Kamienia Nieba
tile.appliedenergistics2.BlockSkyChest.name=Skrzynia Kamienia Nieba
tile.appliedenergistics2.BlockSkyChest.Block.name=Skrzynia Bloku Kamienia Nieba
tile.appliedenergistics2.BlockSkyCompass.name=Kompas Meteorytów
tile.appliedenergistics2.BlockCraftingMonitor.name=Monitor Wytwarzania
tile.appliedenergistics2.BlockCraftingStorage.name=Magazyn Wytwarzania 1k
tile.appliedenergistics2.BlockCraftingStorage4k.name=Magazyn Wytwarzania 4k
tile.appliedenergistics2.BlockCraftingStorage16k.name=Magazyn Wytwarzania 16k
tile.appliedenergistics2.BlockCraftingStorage64k.name=Magazyn Wytwarzania 64k
tile.appliedenergistics2.BlockCraftingStorage256k.name=Magazyn Wytwarzania 256k
tile.appliedenergistics2.BlockCraftingStorage1024k.name=Magazyn Wytwarzania 1024k
tile.appliedenergistics2.BlockCraftingStorage4096k.name=Magazyn Wytwarzania 4096k
tile.appliedenergistics2.BlockCraftingStorage16384k.name=Magazyn Wytwarzania 16384k
tile.appliedenergistics2.BlockCraftingStorageSingularity.name=Magazyn Wytwarzania Osobliwości
tile.appliedenergistics2.BlockCraftingAccelerator.name=Jednostka Współ-Wytwarzania
tile.appliedenergistics2.BlockCraftingAccelerator4x.name=Czterordzeniowa Jednostka Współ-Wytwarzania
tile.appliedenergistics2.BlockCraftingAccelerator16x.name=16 Rdzeniowa Jednostka Współ-Wytwarzania
tile.appliedenergistics2.BlockCraftingAccelerator64x.name=64 Rdzeniowa Jednostka Współ-Wytwarzania
tile.appliedenergistics2.BlockCraftingAccelerator256x.name=256 Rdzeniowa Jednostka Współ-Wytwarzania
tile.appliedenergistics2.BlockCraftingAccelerator1024x.name=1024 Rdzeniowa Jednostka Współ-Wytwarzania
tile.appliedenergistics2.BlockCraftingAccelerator4096x.name=4096 Rdzeniowa Jednostka Współ-Wytwarzania
tile.appliedenergistics2.BlockCraftingUnit.name=Jednostka Wytwarzania
tile.appliedenergistics2.BlockAdvancedCraftingStorage.name=Magazyn Wytwarzania
tile.appliedenergistics2.BlockAdvancedCraftingUnit.name=Jednostka Wytwarzania
tile.appliedenergistics2.BlockMolecularAssembler.name=Asembler Molekularny
tile.appliedenergistics2.BlockPatternOptimizationMatrix.name=Macierz Optymalizacji Wzorców
tile.appliedenergistics2.BlockSingularityCraftingStorage.name=Magazyn Wytwarzania Osobliwości
tile.appliedenergistics2.BlockPaint.name=Farba
# Stairs
tile.appliedenergistics2.ChiseledQuartzStairBlock.name=Dłutowane Schody Kwarcu Certus
tile.appliedenergistics2.FluixStairBlock.name=Schody Fluix
tile.appliedenergistics2.QuartzPillarStairBlock.name=Schody Filarowe Kwarcu Certus
tile.appliedenergistics2.QuartzStairBlock.name=Schody Kwarcu Certus
tile.appliedenergistics2.SkyStoneBlockStairBlock.name=Schody Bloku Kamienia Nieba
tile.appliedenergistics2.SkyStoneBrickStairBlock.name=Schody Cegły Kamienia Nieba
tile.appliedenergistics2.SkyStoneSmallBrickStairBlock.name=Małe Schody Cegły Kamienia Nieba
tile.appliedenergistics2.SkyStoneStairBlock.name=Schody Kamienia Nieba
# Slabs
tile.appliedenergistics2.ChiseledQuartzSlabBlock.name=Dłutowane Płyty Kwarcu Certus
tile.appliedenergistics2.ChiseledQuartzSlabBlock.double.name=Dłutowane Płyty Kwarcu Certus
tile.appliedenergistics2.FluixSlabBlock.name=Płyty Fluix
tile.appliedenergistics2.FluixSlabBlock.double.name=Płyty Fluix
tile.appliedenergistics2.QuartzPillarSlabBlock.name=Płyty Filarów Kwarcu Certus
tile.appliedenergistics2.QuartzPillarSlabBlock.double.name=Płyty Filarów Kwarcu Certus
tile.appliedenergistics2.QuartzSlabBlock.name=Płyty Kwarcu Certus
tile.appliedenergistics2.QuartzSlabBlock.double.name=Płyty Kwarcu Certus
tile.appliedenergistics2.SkyStoneBlockSlabBlock.name=Płyty Bloku Kamienia Nieba
tile.appliedenergistics2.SkyStoneBlockSlabBlock.double.name=Płyty Bloku Kamienia Nieba
tile.appliedenergistics2.SkyStoneBrickSlabBlock.name=Płyty Cegły Kamienia Nieba
tile.appliedenergistics2.SkyStoneBrickSlabBlock.double.name=Płyty Cegły Kamienia Nieba
tile.appliedenergistics2.SkyStoneSmallBrickSlabBlock.name=Płyty Małej Cegły Kamienia Nieba
tile.appliedenergistics2.SkyStoneSmallBrickSlabBlock.double.name=Płyty Małej Cegły Kamienia Nieba
tile.appliedenergistics2.SkyStoneSlabBlock.name=Płyty Kamienia Nieba
tile.appliedenergistics2.SkyStoneSlabBlock.double.name=Płyty Kamienia Nieba
# Chat Messages
chat.appliedenergistics2.ChestCannotReadStorageCell=Skrzynia ME nie może odczytać dysku ME.
chat.appliedenergistics2.SettingCleared=Ustawienie Wyczyszczone.
chat.appliedenergistics2.OutOfRange=Poza Zasięgiem Sieci Bezprzewodowej.
chat.appliedenergistics2.InvalidMachine=Nieprawidłowe Urządzenie.
chat.appliedenergistics2.LoadedSettings=Pomyślnie załadowano ustawienia.
chat.appliedenergistics2.DeviceNotPowered=Urządzenie ma niski poziom mocy.
chat.appliedenergistics2.DeviceNotWirelessTerminal=Urządzenie nie jest terminalem bezprzewodowym.
chat.appliedenergistics2.DeviceSuccessLinked=§aDevice successfully linked.
chat.appliedenergistics2.DeviceNotLinked=Urządzenie nie jest połączone.
chat.appliedenergistics2.StationCanNotBeLocated=Nie można zlokalizować stacji.
chat.appliedenergistics2.MachineNotPowered=Urządzenie nie jest zasilone.
chat.appliedenergistics2.CommunicationError=Błąd Komunikacji z Siecią.
chat.appliedenergistics2.SavedSettings=Ustawienia zostały pomyślnie zapisane.
chat.appliedenergistics2.AmmoDepleted=Amunicja Wyczerpana.
chat.appliedenergistics2.isNowLocked=Monitor jest teraz Zablokowany.
chat.appliedenergistics2.isNowUnlocked=Monitor jest teraz Odblokowany.
chat.appliedenergistics2.TunnelNotConnected=Tunel nie jest podłączony.
chat.appliedenergistics2.TunnelInputIsAt=Wejście tunelu znajduje się na (%d, %d, %d)
chat.appliedenergistics2.TunnelHasNoOutputs=Tunel nie ma wyjść.
chat.appliedenergistics2.TunnelOutputsAreAt=Wyjścia tunelu znajdują się na:
chat.appliedenergistics2.InterfaceInOtherDim=Interfejs znajduje się w wymiarze: %d i nie może zostać podświetlony
chat.appliedenergistics2.InterfaceHighlighted=Interfejs jest teraz podświetlony na %d, %d, %d
chat.appliedenergistics2.LevelEmitterInAnotherDim=Emiter poziomu znajduje się w wymiarze: %d i nie można go podświetlić
chat.appliedenergistics2.LevelEmitterHighlighted=Emiter poziomu jest teraz podświetlony na %d, %d, %d
chat.appliedenergistics2.P2PInAnotherDim=P2P znajduje się w wymiarze: %d i nie może zostać podświetlony
chat.appliedenergistics2.P2PHighlighted=P2P jest teraz podświetlony na %d, %d, %d
chat.appliedenergistics2.CraftingItemsWentMissing=Nie można uruchomić wytwarzania, brakuje składnika: %d * %s
chat.appliedenergistics2.FBOUnsupported=FBO OpenGL nie są obsługiwane, nie można wyeksportować obrazu
chat.appliedenergistics2.PriorityInvalidTarget=Cel nie ma priorytetu
chat.appliedenergistics2.PriorityReadout=Aktualny priorytet to %d
chat.appliedenergistics2.PriorityConfigured=Zaktualizowano priorytet do %d
chat.appliedenergistics2.DriveLockingToggled=Cells in drive were partitioned/unpartitioned
chat.appliedenergistics2.ChestLockingToggled=Cell in chest was partitioned/unpartitioned
chat.appliedenergistics2.FinishCraftingRemind=Zadanie tworzenia %s * %s zostało zakończone, trwało to łącznie %s.
chat.appliedenergistics2.CraftComplete=§5Auto-Crafting Complete
chat.appliedenergistics2.CraftComplete.tip=%s %s, took %s
chat.appliedenergistics2.CraftingCantExtract=Nie można wyodrębnić wymaganej ilości składnika z magazynu: %d / %d | %S
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and can't be highlighted
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and can't be highlighted
chat.appliedenergistics2.MachineHighlighted=The %d is now highlighted at %d, %d, %d
chat.appliedenergistics2.MachineHighlightedNamed=The %d "%d" is now highlighted at %d, %d, %d
chat.appliedenergistics2.StorageHighlighted=The %d containing %d %d is now highlighted at %d, %d, %d
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and can't be highlighted
chat.appliedenergistics2.PickBlockTerminalNotFound=AE2 wireless terminal not found.
chat.appliedenergistics2.PatternRepeaterProvider=§5Provider§r - will provide pattern to current system from in front §5Accessor§r.
chat.appliedenergistics2.PatternRepeaterAccessor=§5Accessor§r - will provide pattern to in front §5Provider§r.
# Creative Tabs
itemGroup.appliedenergistics2=Applied Energistics 2
itemGroup.appliedenergistics2.facades=Applied Energistics 2 - Fasady
# GUI
gui.appliedenergistics2.CraftingTerminal=Terminal Wytwarzania
gui.appliedenergistics2.METunnel=ME
gui.appliedenergistics2.ItemTunnel=Przedmiot
gui.appliedenergistics2.FluidTunnel=Płyn
gui.appliedenergistics2.RedstoneTunnel=Redstone
gui.appliedenergistics2.EUTunnel=EU
gui.appliedenergistics2.RFTunnel=RF
gui.appliedenergistics2.LightTunnel=Światło
gui.appliedenergistics2.SoundTunnel=Dźwięk
gui.appliedenergistics2.OCTunnel=OpenComputers
gui.appliedenergistics2.PressureTunnel=Ciśnienie
gui.appliedenergistics2.GTTunnel=GT EU
gui.appliedenergistics2.IFACETunnel=Interfejs ME
gui.appliedenergistics2.security.extract.name=Wyciągnij
gui.appliedenergistics2.security.inject.name=Włóż
gui.appliedenergistics2.security.craft.name=Wytwórz
gui.appliedenergistics2.security.build.name=Zbuduj
gui.appliedenergistics2.security.security.name=Bezpieczeństwo
gui.appliedenergistics2.security.extract.tip=Użytkownik może usuwać przedmioty z magazynu.
gui.appliedenergistics2.security.inject.tip=Użytkownik może przechowywać nowe przedmioty w magazynie.
gui.appliedenergistics2.security.craft.tip=Użytkownik może inicjować nowe zadania wytwarzania.
gui.appliedenergistics2.security.build.tip=Użytkownik może modyfikować fizyczną strukturę sieci i wprowadzać zmiany w konfiguracji.
gui.appliedenergistics2.security.security.tip=Użytkownik może uzyskać dostęp i modyfikować terminal bezpieczeństwa sieci.
gui.appliedenergistics2.Efficiency=Wydajność
gui.appliedenergistics2.RequiredPower=Wymagane Zasilanie
gui.appliedenergistics2.StoredPower=Przechowywana energia
gui.appliedenergistics2.MaxPower=Maksymalna Energia
gui.appliedenergistics2.QuartzCuttingKnife=Kwarcowy Nóż Tnący
gui.appliedenergistics2.Inscriber=Inskryber
gui.appliedenergistics2.Wireless=Bezprzewodowy Punkt Dostępu
gui.appliedenergistics2.WirelessTerminal=Term. Bezprzewodowy
gui.appliedenergistics2.NoPermissions=Nie Wybrano Żadnych Uprawnień
gui.appliedenergistics2.SecurityCardEditor=Edytor Kart Biometrycznych
gui.appliedenergistics2.Encoded=Zakodowane
gui.appliedenergistics2.Priority=Priorytet
gui.appliedenergistics2.StorageBus=Magistrala Magazynowania Przedmiotów
gui.appliedenergistics2.EnergyDrain=Pasywny Upływ
gui.appliedenergistics2.Installed=Zainstalowane
gui.appliedenergistics2.NetworkTool=Narzędzie Sieciowe
gui.appliedenergistics2.AdvancedNetworkTool=Zaawansowane Narzędzie Sieciowe
gui.appliedenergistics2.PowerUsageRate=Zużycie Energii
gui.appliedenergistics2.PowerInputRate=Generacja Energii
gui.appliedenergistics2.PortableCell=Przenośny Dysk
gui.appliedenergistics2.Security=Term Bezpieczeństwa
gui.appliedenergistics2.CellWorkbench=Stacja Robocza Dysków
gui.appliedenergistics2.QuantumLinkChamber=Komora Łącza Kwantowego
gui.appliedenergistics2.IOPort=Port IO ME
gui.appliedenergistics2.Chest=Skrzynia ME
gui.appliedenergistics2.Condenser=Kondensator Materii
gui.appliedenergistics2.Config=Konfiguracja
gui.appliedenergistics2.Drive=Stacja Dysków ME
gui.appliedenergistics2.ExportBus=Magistrala Eksportująca ME
gui.appliedenergistics2.GrindStone=Kamień Szlifierski
gui.appliedenergistics2.ImportBus=Magistrala Importująca ME
gui.appliedenergistics2.Interface=Interfejs ME
gui.appliedenergistics2.LevelEmitter=Emiter Poziomów ME
gui.appliedenergistics2.Of=z
gui.appliedenergistics2.Patterns=Wzorce
gui.appliedenergistics2.SpatialIOPort=Przestrzenny Port IO
gui.appliedenergistics2.StoredEnergy=Zmagazynowana Energia
gui.appliedenergistics2.StoredItems=Zmagazynowane Przedmioty
gui.appliedenergistics2.StoredStacks=Zmagazynowane Stosy
gui.appliedenergistics2.Terminal=Terminal
gui.appliedenergistics2.InterfaceTerminal=Terminal Interfejsów
gui.appliedenergistics2.InterfaceTerminalHint=Pokaż lub ukryj na Terminalu Interfejsów.
gui.appliedenergistics2.PatternOptimization=Zezwalaj na optymalizację wzorców
gui.appliedenergistics2.PatternOptimizationHint=Umożliwia modyfikowanie wzorców z tego interfejsu przez optymalizator wzorców.
gui.appliedenergistics2.PatternOptimizer=Optymalizator wzorców
gui.appliedenergistics2.StepsPerCraft=Maksymalna liczba kroków na każde wytworzenie
gui.appliedenergistics2.PatternsAffected=Wzorce, których to dotyczy
gui.appliedenergistics2.Multiplied=Pomnożone
gui.appliedenergistics2.MultipliedBy=Pomnożone przez
gui.appliedenergistics2.CurrentPatternOutput=Wyjście bieżącego wzorca
gui.appliedenergistics2.NewPatternOutput=Nowe wyjście wzorca
gui.appliedenergistics2.Optimize=Optymalizuj
gui.appliedenergistics2.FormationPlane=Płaszczyzna Kreacji
gui.appliedenergistics2.VibrationChamber=Komora Wibracyjna
gui.appliedenergistics2.NetworkDetails=Szczegóły Sieci
gui.appliedenergistics2.StorageCells=Dyski ME
gui.appliedenergistics2.IOBuses=Magistrala Importu/Eksportu ME
gui.appliedenergistics2.Stores=Przechowuje
gui.appliedenergistics2.BytesUsed=Wykorzystane bajty
gui.appliedenergistics2.TimeUsed=Time Used
gui.appliedenergistics2.CraftName=Craft Name
gui.appliedenergistics2.Remains=Remains
gui.appliedenergistics2.Progress=Progress
gui.appliedenergistics2.Types=Typy
gui.appliedenergistics2.Blank=Pusty
gui.appliedenergistics2.Unlinked=Niepołączone
gui.appliedenergistics2.Linked=Połączone
gui.appliedenergistics2.StoredSize=Rozmiar Przechowania
gui.appliedenergistics2.SkyChest=Skrzynia Kamienia Nieba
gui.appliedenergistics2.PatternTerminal=Terminal Wzorców
gui.appliedenergistics2.PatternTerminalEx=Terminal Zaawansowanych Wzorców
gui.appliedenergistics2.CraftingPattern=Wzorzec Wytwarzania
gui.appliedenergistics2.MolecularAssembler=Asembler Molekularny
gui.appliedenergistics2.ProcessingPattern=Zaawansowany Wzorzec
gui.appliedenergistics2.Crafts=Wytwarza
gui.appliedenergistics2.HoldShift=Przytrzymaj[LSHIFT] Żeby Pokazać Składniki
gui.appliedenergistics2.PatternView=Press [%s] to view pattern
gui.appliedenergistics2.Result=Wynik
gui.appliedenergistics2.Results=Wyniki
gui.appliedenergistics2.Ingredients=Składniki
gui.appliedenergistics2.Ingredient=Składnik
gui.appliedenergistics2.And=i
gui.appliedenergistics2.Creates=Tworzy
gui.appliedenergistics2.With=z
gui.appliedenergistics2.Substitute=Używa Zamienników:
gui.appliedenergistics2.BeSubstitute=Może być zamiennikiem:
gui.appliedenergistics2.Yes=Tak
gui.appliedenergistics2.No=Nie
gui.appliedenergistics2.EncodedBy=Zakodowane przez: %s
gui.appliedenergistics2.InWorldCrafting=AE2 - Wytwarzanie W Świecie
gui.appliedenergistics2.inWorldFluix=Wrzuć 1 Naładowany Kwarc Certus + 1 Kwarc + Sproszkowany Redstone do wody i poczekaj chwilę, aby otrzymać 2 Kryształy Fluix.
gui.appliedenergistics2.inWorldPurificationCertus=Upuść Nasiono Kwarcu Certus wykonane z Pyłu Kwarcu Certus i Piasku do wody; aby przyspieszyć proces, dodaj Akceleratory Wzrostu Kryształów.
gui.appliedenergistics2.inWorldPurificationNether=Upuść Nasiono Kwarcu wykonane z Pyłu Kwarcowego i Piasku do wody; aby przyspieszyć ten proces, dodaj Akceleratory Wzrostu Kryształów.
gui.appliedenergistics2.inWorldPurificationFluix=Wrzuć Nasiona Fluix wykonane z pyłu Fluix i Piasku do wody; aby przyspieszyć ten proces, dodaj Akceleratory Wzrostu Kryształów.
gui.appliedenergistics2.inWorldSingularity=Aby utworzyć, upuść 1 Jedność i 1 Pył Kresu i wywołaj eksplozję w zasięgu przedmiotów.
gui.appliedenergistics2.ChargedQuartz=Naładowany Kwarc Certus jest wytwarzany poprzez włożenie nienaładowanego Kryształu Kwarcu Certus do ładowarki i zasilenie jej.
gui.appliedenergistics2.ChargedQuartzFind=Naładowany Kwarc Certus można znaleźć w świecie dość rzadko, wygląda podobnie do zwykłego Kwarcu Certus, z wyjątkiem tego, że błyszczy.
gui.appliedenergistics2.NoSecondOutput=Brak Dodatkowego Produktu
gui.appliedenergistics2.OfSecondOutput=%1$d%% Szansa na drugi produkt.
gui.appliedenergistics2.MultipleOutputs=%1$d%% drugi, %2$d%% trzeci produkt.
gui.appliedenergistics2.SelectAmount=Wybierz Ilość
gui.appliedenergistics2.CopyMode=Tryb Kopiowania
gui.appliedenergistics2.CopyModeDesc=Określa, czy zawartość panelu konfiguracji zostanie wyczyszczona po usunięciu dysku.
gui.appliedenergistics2.Next=Następny
gui.appliedenergistics2.Lumen=Lumen
gui.appliedenergistics2.Empty=Pusty
gui.appliedenergistics2.Stored=Przechowane
gui.appliedenergistics2.AddToBookmark=Bookmark
gui.appliedenergistics2.Cancel=Anuluj
gui.appliedenergistics2.Suspend=Suspend
gui.appliedenergistics2.Resume=Resume
gui.appliedenergistics2.ETAFormat=HH:mm:ss
gui.appliedenergistics2.SwitchCraftingSimulationDisplayMode=Przełączanie trybu wyświetlania (lista/drzewo)
gui.appliedenergistics2.Crafting=Wytwarzanie
gui.appliedenergistics2.Scheduled=Zaplanowane
gui.appliedenergistics2.CraftingStatus=Status
gui.appliedenergistics2.RemainingOperations=Bezczynne Procesory
gui.appliedenergistics2.FromStorage=Dostępne
gui.appliedenergistics2.FromStoragePercent=Używane
gui.appliedenergistics2.ToCraft=Do Wytworzenia
gui.appliedenergistics2.ToCraftRequests=Kroki
gui.appliedenergistics2.CraftingPlan=Plan Wytwarzania
gui.appliedenergistics2.Automatic=Automatycznie
gui.appliedenergistics2.Start=Start
gui.appliedenergistics2.StartWithFollow=Rozpocznij Ze Śledzeniem
gui.appliedenergistics2.Merge=Połącz
gui.appliedenergistics2.Missing=Brakuje
gui.appliedenergistics2.NoCraftingTreeReceived=Nie otrzymano drzewka wytwarzania
gui.appliedenergistics2.CraftingStepLimitExceeded=Przekroczono limit kroków wytwarzania
gui.appliedenergistics2.CraftingSizeLimitExceeded=Przekroczono Limit Kroków Wytwarzania
gui.appliedenergistics2.RequestedItem=Żądany przedmiot
gui.appliedenergistics2.SimulationIncomplete=Symulacja niekompletna
gui.appliedenergistics2.Bytes=Pojemność
gui.appliedenergistics2.Set=Ustaw
gui.appliedenergistics2.Simulation=Symulacja
gui.appliedenergistics2.CoProcessors=Procesory Współ-wytwarzania
gui.appliedenergistics2.CraftingCPU=CPU Wytwarzania
gui.appliedenergistics2.NoCraftingCPUs=Brak dostępnych CPU Wytwarzania
gui.appliedenergistics2.CalculatingWait=Obliczanie Proszę czekać...
gui.appliedenergistics2.Clean=Wyczyść
gui.appliedenergistics2.InvalidPattern=Nieprawidłowy Wzorzec
gui.appliedenergistics2.UnknownItem=Nieznany Przedmiot
gui.appliedenergistics2.Range=Zasięg
gui.appliedenergistics2.TransparentFacades=Przezroczyste Fasady
gui.appliedenergistics2.TransparentFacadesHint=Kontroluje widoczność fasad, gdy narzędzie sieciowe znajduje się na pasku narzędzi.
gui.appliedenergistics2.CPUs=CPU
gui.appliedenergistics2.NoCraftingJobs=Brak Aktywnego Zadania Wytwarzania
gui.appliedenergistics2.FacadeCrafting=Wytwarzanie Fasad
gui.appliedenergistics2.inWorldCraftingPresses=Prasy Wytwarzania znajdują się w środku meteorytów, które można znaleźć na całym świecie, można je zlokalizować za pomocą kompasu meteorytowego.
gui.appliedenergistics2.Included=Zawarte
gui.appliedenergistics2.Excluded=Wykluczone
gui.appliedenergistics2.Partitioned=Podzielone na Partycje
gui.appliedenergistics2.PartitionedOre=Filtr Ore dictionary
gui.appliedenergistics2.Precise=Precyzyjny
gui.appliedenergistics2.Fuzzy=Rozmyty
gui.appliedenergistics2.Filter=Filtr
gui.appliedenergistics2.SmallFontCraft=Wytwórz
gui.appliedenergistics2.LargeFontCraft=+
gui.appliedenergistics2.Renamer=Nazwa Niestandardowa: (Enter, aby ustawić)
gui.appliedenergistics2.OreFilterLabel=Filtr Ore dictionary
gui.appliedenergistics2.PriorityCard=Karta Priorytetu
gui.appliedenergistics2.PriorityCardTooltip=Dla wszystkich potrzeb związanych z ustalaniem priorytetów!
gui.appliedenergistics2.PriorityCardTooltipModeEdit=Tryb: Edycja priorytetu
gui.appliedenergistics2.PriorityCardTooltipModeView=Tryb: Priorytet Drukowania
gui.appliedenergistics2.PriorityCardTooltipModeSet=Tryb: Zastosuj priorytet
gui.appliedenergistics2.PriorityCardTooltipModeInc=Tryb: Zastosuj i zwiększ priorytet
gui.appliedenergistics2.PriorityCardTooltipModeDec=Tryb: Zastosuj i zmniejsz priorytet
gui.appliedenergistics2.Sticky=Lepki
gui.appliedenergistics2.Contains=Zawiera przedmiot
gui.appliedenergistics2.HoldShiftForTooltip=Przytrzymaj klawisz Shift, aby wyświetlić rozszerzoną podpowiedź
gui.appliedenergistics2.HoldShiftClick_HIGHLIGHT_INTERFACE=Przytrzymaj przycisk Shift, aby podświetlić interfejs
gui.appliedenergistics2.Nothing=Nic
gui.appliedenergistics2.VoidCellTooltip=Usuwa §4wszystko§7 zapisane na nim
gui.appliedenergistics2.CellView=Cell View
gui.appliedenergistics2.Inputs=Inputs
gui.appliedenergistics2.Outputs=Outputs
gui.appliedenergistics2.EncodedPattern=Encoded Pattern
gui.appliedenergistics2.Deprecated=Przestarzałe, zostanie wkrótce usunięte!
gui.appliedenergistics2.ViewCellToggleKey=Right-click to toggle
gui.appliedenergistics2.CPUAllowMode=Accept request
gui.appliedenergistics2.CPUAllowAll=All
gui.appliedenergistics2.CPUOnlyAllowNonPlayer=Only from non-player
gui.appliedenergistics2.CPUOnlyAllowPlayer=Only from player
gui.appliedenergistics2.CPUSourcePlayer=Requester
gui.appliedenergistics2.CPUSourceMachineRequested=Machine Requested
gui.appliedenergistics2.NetworkBytesDetails=Szczegóły Dotyczące Bajtów Sieci
gui.appliedenergistics2.Items=Przedmioty
gui.appliedenergistics2.Fluids=Płyny
gui.appliedenergistics2.Essentias=Esen
gui.appliedenergistics2.NetworkCellStatus=Status Dysku
gui.appliedenergistics2.NetworkItemCellCount=Ilość Dysków Przedmiotów w Sieci
gui.appliedenergistics2.NetworkFluidCellCount=Ilość Dysków Płynów w Sieci
gui.appliedenergistics2.NetworkEssentiaCellCount=Ilość Dysków Esencji w Sieci
gui.appliedenergistics2.TypesInfo=Typy
gui.appliedenergistics2.BytesInfo=Bajty
gui.appliedenergistics2.ToFollow=Śledź
gui.appliedenergistics2.ToUnfollow=Nie śledź
gui.appliedenergistics2.CellRestriction=Ograniczenie komórki
gui.appliedenergistics2.Restricted=Ograniczony
gui.appliedenergistics2.CellRestrictionTips=0 dla wartości domyślnej
gui.appliedenergistics2.MaxItems=Maksymalna Ilość Przedmiotów:
gui.appliedenergistics2.MaxFluid=Maksymalna Ilość Płynów:
gui.appliedenergistics2.MaxTypes=Maksymalna Ilość Typów:
gui.appliedenergistics2.NumberOfItems=Ilość przedmiotów
gui.appliedenergistics2.NumberOfFluids=Ilość Płynów
gui.appliedenergistics2.ItemsPerByte=Przedmiotów na bajt:
gui.appliedenergistics2.FluidsPerByte=Płynów na bajt:
gui.appliedenergistics2.BytesPerType=Bajtów na typ:
gui.appliedenergistics2.SelectColor=Select a Color
gui.appliedenergistics2.Selected=Selected
# GUI Colors - ARGB
gui.color.appliedenergistics2.SearchboxFocused=6E000000
gui.color.appliedenergistics2.SearchboxUnfocused=00000000
gui.color.appliedenergistics2.ItemSlotOverlayUnpowered=66111111
gui.color.appliedenergistics2.ItemSlotOverlayInvalid=66ff6666
gui.color.appliedenergistics2.CraftConfirmMissingItem=1AFF0000
gui.color.appliedenergistics2.CraftingCPUActive=5A45A021
gui.color.appliedenergistics2.CraftingCPUScheduled=FF787878
gui.color.appliedenergistics2.InterfaceTerminalMatch=2A00FF00
gui.color.appliedenergistics2.ProcessBarStartColor=FFE60A00
gui.color.appliedenergistics2.ProcessBarMiddleColor=FFE6E600
gui.color.appliedenergistics2.ProcessBarEndColor=FF0AE600
# GUI Tooltips
gui.tooltips.appliedenergistics2.Stash=Przechowaj Przedmioty
gui.tooltips.appliedenergistics2.StashDesc=Zwraca przedmioty z siatki wytwarzania do pamięci sieci.
gui.tooltips.appliedenergistics2.Substitutions=Substytucje Ore-Dict
gui.tooltips.appliedenergistics2.SubstitutionsDescEnabled=Zezwalaj na zastępowanie komponentów wejściowych.
gui.tooltips.appliedenergistics2.SubstitutionsDescDisabled=Zapobieganie podmianie komponentów wejściowych.
gui.tooltips.appliedenergistics2.BeSubstitutions=Użyj jako zamiennik
gui.tooltips.appliedenergistics2.BeSubstitutionsDescEnabled=Zezwalaj na wytwarzanie jako zamienniki składników wejściowych.
gui.tooltips.appliedenergistics2.BeSubstitutionsDescDisabled=Zapobiega wytwarzaniu jako zamienników składników wejściowych. Jeśli wszystkie wzorce dostępne dla danego składnika są wyłączone jako zamienniki, symulator wytwarzania potraktuje je tak, jakby były włączone jako zamienniki.
gui.tooltips.appliedenergistics2.PatternSlotConfigTitle=Przełączanie Trybu Terminala
gui.tooltips.appliedenergistics2.PatternSlotConfigInfo=Przełączanie trybu wzorca slotów pomiędzy (16 -> 4) i (4 -> 16)
gui.tooltips.appliedenergistics2.Encode=Koduj Wzorzec
gui.tooltips.appliedenergistics2.EncodeDescription=Zapisanie wprowadzonego wzorca do bieżącego zakodowanego wzorca lub do dostępnego pustego wzorca. Przytrzymaj Shift, aby przenieść bezpośrednio do ekwipunku. Przytrzymaj Shift+Control, aby zakodować cały stos
gui.tooltips.appliedenergistics2.FuzzyMode=Porównanie Rozmyte
gui.tooltips.appliedenergistics2.FZPercent_1=Split Damage at 1%
gui.tooltips.appliedenergistics2.FZPercent_10=Split Damage at 10%
gui.tooltips.appliedenergistics2.FZPercent_25=Podział Obrażeń przy 25%
gui.tooltips.appliedenergistics2.FZPercent_50=Podział Obrażeń przy 50%
gui.tooltips.appliedenergistics2.FZPercent_75=Podział Obrażeń przy 75%
gui.tooltips.appliedenergistics2.FZPercent_99=Podział Obrażeń przy 99%
gui.tooltips.appliedenergistics2.SortOrder=Kolejność Sortowania
gui.tooltips.appliedenergistics2.SortBy=Sortuj Według
gui.tooltips.appliedenergistics2.FZIgnoreAll=Dopasowanie Dowolne
gui.tooltips.appliedenergistics2.TransferDirection=Kierunek Tansferu
gui.tooltips.appliedenergistics2.TransferToNetwork=Prześlij dane do Sieci
gui.tooltips.appliedenergistics2.TransferToStorageCell=Prześlij dane na Dysk
gui.tooltips.appliedenergistics2.ToggleSortDirection=Przełączanie kierunku sortowania
gui.tooltips.appliedenergistics2.StoredItems=Zmagazynowane Przedmioty
gui.tooltips.appliedenergistics2.StoredCraftable=Przechowane / Do wytworzenia
gui.tooltips.appliedenergistics2.View=Widok
gui.tooltips.appliedenergistics2.RedstoneMode=Tryb Redstone
gui.tooltips.appliedenergistics2.OperationMode=Tryb Działania
gui.tooltips.appliedenergistics2.NumberOfItems=Ilość przedmiotów
gui.tooltips.appliedenergistics2.ItemName=Nazwa przedmiotu
gui.tooltips.appliedenergistics2.PowerUnits=Jednostki Mocy
gui.tooltips.appliedenergistics2.IOMode=Tryb Wejścia/Wyjścia
gui.tooltips.appliedenergistics2.ExtractionMode=Extraction Mode
gui.tooltips.appliedenergistics2.CondenserOutput=Kondensator ME - Wyjście
gui.tooltips.appliedenergistics2.PartitionStorage=Pamięć Partycji
gui.tooltips.appliedenergistics2.Clear=Wyczyść
gui.tooltips.appliedenergistics2.TrashController=Usuwanie przez kliknięcie z wciśniętym klawiszem Shift/Spacja.
gui.tooltips.appliedenergistics2.InterfaceBlockingMode=Tryb Blokowania
gui.tooltips.appliedenergistics2.InterfaceSmartBlockingMode=Tryb Inteligentnego blokowania
gui.tooltips.appliedenergistics2.InterfaceCraftingMode=Tryb Wytwarzania
gui.tooltips.appliedenergistics2.Trash=Zniszcz Przedmioty
gui.tooltips.appliedenergistics2.MatterBalls=Kondensacja w Kule Materii\n%s na przedmiot
gui.tooltips.appliedenergistics2.Singularity=Kondensacja do Jedności\n%s na przedmiot
gui.tooltips.appliedenergistics2.Read=Tylko Wejście
gui.tooltips.appliedenergistics2.Write=Tylko Wejście
gui.tooltips.appliedenergistics2.ReadWrite=Dwukierunkowy
gui.tooltips.appliedenergistics2.Strict=Strict - Network sees only filtered items
gui.tooltips.appliedenergistics2.Loose=Loose - Network sees everything
gui.tooltips.appliedenergistics2.AlwaysActive=Zawsze Aktywny
gui.tooltips.appliedenergistics2.ActiveWithoutSignal=Aktywny bez sygnału
gui.tooltips.appliedenergistics2.ActiveWithSignal=Aktywny z sygnałem
gui.tooltips.appliedenergistics2.ActiveOnPulse=Aktywacja raz na impuls
gui.tooltips.appliedenergistics2.EmitLevelsBelow=Emituj, gdy poziomy są poniżej limitu.
gui.tooltips.appliedenergistics2.EmitLevelAbove=Emituj, gdy poziomy są wyższe lub równe limitowi.
gui.tooltips.appliedenergistics2.SearchMode_Auto=Automatyczne Wyszukiwanie
gui.tooltips.appliedenergistics2.SearchMode_Standard=Wyszukiwanie Standardowe
gui.tooltips.appliedenergistics2.SearchMode_NEIAuto=Auto Synchronizacja NEI
gui.tooltips.appliedenergistics2.SearchMode_NEIStandard=Standard Synchronizacji NEI
gui.tooltips.appliedenergistics2.SearchMode=Tryb Pola Wyszukiwania
gui.tooltips.appliedenergistics2.PartitionStorageHint=Konfiguruje Partycję na podstawie aktualnie zapisanych przedmiotów.
gui.tooltips.appliedenergistics2.NextPartitionStorageHint=Click to get next item in the storage.
gui.tooltips.appliedenergistics2.ClearSettings=Wyczyść Konfigurację/Ustawienia
gui.tooltips.appliedenergistics2.Craftable=Do Wytworzenia
gui.tooltips.appliedenergistics2.MoveWhenEmpty=Przenieś do wyjścia, gdy dysk jest pusty lub sieć została opróżniona.
gui.tooltips.appliedenergistics2.MoveWhenWorkIsDone=Przenieś do wyjścia po zakończeniu pracy.
gui.tooltips.appliedenergistics2.MoveWhenFull=Przenieś do wyjścia po zapełnieniu komórki lub sieci.
gui.tooltips.appliedenergistics2.Disabled=Wyłączone
gui.tooltips.appliedenergistics2.Enable=Włączone
gui.tooltips.appliedenergistics2.Blocking=Nie pchaj przedmiotów do wytwarzania, jeśli w ekwipunku znajdują się przedmioty.
gui.tooltips.appliedenergistics2.NonBlocking=Ignoruje zawartość docelowego ekwipunku.
gui.tooltips.appliedenergistics2.SmartBlocking=Zezwól na wkładanie przedmiotów z tego samego przepisu.
gui.tooltips.appliedenergistics2.NonSmartBlocking=Normalne zachowanie trybu blokowania.
gui.tooltips.appliedenergistics2.Craft=Zachowanie podczas wytwarzania
gui.tooltips.appliedenergistics2.CraftOnly=Nie używaj przedmiotów magazynowanych, podczas eksportu używaj tylko przedmiotów wytworzonych.
gui.tooltips.appliedenergistics2.CraftEither=Używaj przedmiotów magazynowych lub przedmiotów wytwarzanych podczas eksportu.
gui.tooltips.appliedenergistics2.LevelType=Typ Poziomu
gui.tooltips.appliedenergistics2.LevelType_Energy=Energia
gui.tooltips.appliedenergistics2.LevelType_Item_Fluid=Item / Fluid
gui.tooltips.appliedenergistics2.InventoryTweaks=Inventory Tweaks
gui.tooltips.appliedenergistics2.Mod=Mod
gui.tooltips.appliedenergistics2.UsedPercent=Procent
gui.tooltips.appliedenergistics2.TerminalStyle=Styl Terminala
gui.tooltips.appliedenergistics2.TerminalStyle_Full=Terminal Pełnoekranowy
gui.tooltips.appliedenergistics2.TerminalStyle_Tall=Wysoki Terminal Centralny
gui.tooltips.appliedenergistics2.TerminalStyle_Small=Mały Terminal Centralny
gui.tooltips.appliedenergistics2.SaveAsImage=Zapisz jako obraz
gui.tooltips.appliedenergistics2.HideStored=Ukryj Zmagazynowane Przedmioty
gui.tooltips.appliedenergistics2.DoesntDespawn=Ten przedmiot nie zniknie.
gui.tooltips.appliedenergistics2.EmitterMode=Tryb Emitera Wytwarzania
gui.tooltips.appliedenergistics2.CraftViaRedstone=Emituj sygnał redstone, aby stworzyć przedmiot.
gui.tooltips.appliedenergistics2.EmitWhenCrafting=Emituje sygnał redstone podczas tworzenia przedmiotu.
gui.tooltips.appliedenergistics2.ReportInaccessibleItems=Zgłaszanie Niedostępnych Przedmiotów
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsYes=Tak: Elementy, których nie można wyjąć, będą widoczne.
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsNo=Nie: widoczne będą tylko przedmioty, które można wyciągnąć.
gui.tooltips.appliedenergistics2.BlockPlacement=Rozmieszczenie Bloków
gui.tooltips.appliedenergistics2.BlockPlacementYes=Bloki będą umieszczane jako bloki.
gui.tooltips.appliedenergistics2.BlockPlacementNo=Bloki będą upuszczane jako przedmioty.
gui.tooltips.appliedenergistics2.SchedulingMode=Tryb Planowania
gui.tooltips.appliedenergistics2.SchedulingModeDefault=Eksportuj pierwszy element, aż sieć będzie pusta, a następnie spróbuj kolejnych.
gui.tooltips.appliedenergistics2.SchedulingModeRoundRobin=Eksport w trybie round robin.
gui.tooltips.appliedenergistics2.SchedulingModeRandom=Eksportuj przedmioty w trybie losowym.
gui.tooltips.appliedenergistics2.ItemsStored=Przechowywane przedmioty: %s
gui.tooltips.appliedenergistics2.ItemCount=Liczba przedmiotów: %s
gui.tooltips.appliedenergistics2.ItemsRequestable=Przedmioty, których można zażądać: %s
gui.tooltips.appliedenergistics2.P2PFrequency=Częstotliwość: %s
gui.tooltips.appliedenergistics2.ExtractFromNetworkToContainer=§e%s + Left-click§f to extract §b%s§f from network
gui.tooltips.appliedenergistics2.InsertFromContainerToNetwork=§e%s + Right-click§f to insert §b%s§f into network
gui.tooltips.appliedenergistics2.HoldShiftProcessStack=Hold Shift to process the entire stack
gui.tooltips.appliedenergistics2.RegisterContainerContent=Hold §e%s§f to register as §b%s§f
gui.tooltips.appliedenergistics2.OreFilterHint=Filtrowanie przedmiotów przy użyciu nazw słownika rud
gui.tooltips.appliedenergistics2.OreFilter=Filtr Słownika Rud
gui.tooltips.appliedenergistics2.SearchStringTooltip=Kliknij prawym przyciskiem myszy, aby wyczyścić pasek wyszukiwania
gui.tooltips.appliedenergistics2.SaveSearchString=Zapisz Ciąg Wyszukiwania
gui.tooltips.appliedenergistics2.SaveSearchStringYes=Tak
gui.tooltips.appliedenergistics2.SaveSearchStringNo=Nie
gui.tooltips.appliedenergistics2.DoublePattern=Podwójny wzorzec
gui.tooltips.appliedenergistics2.DoublePatternHint=Podwaja rozmiary schematu. x8, gdy przytrzymany jest shift. Kliknij prawym przyciskiem myszy, aby podzielić. Kliknij środkowy przycisk myszy, aby dostosować mnożnik.
gui.tooltips.appliedenergistics2.DoublePatterns=Podwójne wzorce
gui.tooltips.appliedenergistics2.DoublePatternsHint=Podwaja rozmiary stosu wejść i wyjść wzorca, jeśli może. x8, gdy przytrzymany jest shift. Kliknij prawym przyciskiem myszy, aby podzielić.
gui.tooltips.appliedenergistics2.CraftingStatus=Status Wytwarzania
gui.tooltips.appliedenergistics2.CraftingStatusDesc=Otwiera okno statusu wytwarzania
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblers=Przełącza pokazywanie tylko interfejsów wytwarzania
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblersDescOff=Wyświetlanie wszystkich interfejsów
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblersDescOn=Wyświetlanie tylko interfejsów asemblerów molekularnych
gui.tooltips.appliedenergistics2.ToggleShowFullInterfaces=Przełącza pokazywanie interfejsów z pełnymi slotami
gui.tooltips.appliedenergistics2.ToggleShowFullInterfacesOnDesc=Wyświetlanie wszystkich interfejsów
gui.tooltips.appliedenergistics2.ToggleShowFullInterfacesOffDesc=Wyświetlane są tylko interfejsy z wolnymi slotami
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterface=Przełącza pokazywanie interfejsów z nieprawidłowymi wzorcami
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterfaceOnDesc=Wyświetlanie wszystkich interfejsów
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterfaceOffDesc=Wyświetlanie tylko interfejsów z nieprawidłowymi wzorcami
gui.tooltips.appliedenergistics2.HighlightInterface=Podświetl interfejs
gui.tooltips.appliedenergistics2.SearchFieldInputs=Wejścia Receptury
gui.tooltips.appliedenergistics2.SearchFieldOutputs=Wyjścia Receptury
gui.tooltips.appliedenergistics2.SearchFieldNames=Nazwy Interfejsów
gui.tooltips.appliedenergistics2.OptimizePatterns=Optymalizacja wzorców
gui.tooltips.appliedenergistics2.OptimizePatternsNoReq=§cTa opcja jest niedostępna, ponieważ w sieci nie ma Macierzy Optymalizacji Wzorców!
gui.tooltips.appliedenergistics2.InsertionModeDefault=Domyślny Tryb Wstawiania
gui.tooltips.appliedenergistics2.InsertionModeDefaultDesc=Od pierwszego do ostatniego, w razie potrzeby łącz stosy
gui.tooltips.appliedenergistics2.InsertionModePreferEmpty=Wstawianie preferuje puste sloty
gui.tooltips.appliedenergistics2.InsertionModePreferEmptyDesc=Tak samo jak domyślnie, ale najpierw próbuje pustych slotów
gui.tooltips.appliedenergistics2.InsertionModeOnlyEmpty=Wkładaj tylko do pustych slotów
gui.tooltips.appliedenergistics2.InsertionModeOnlyEmptyDesc=Od pierwszego do ostatniego, nie łączy stosów
gui.tooltips.appliedenergistics2.SidelessModeSided=Tryb Boczny
gui.tooltips.appliedenergistics2.SidelessModeSidedDesc=Każdy płyn jest dostępny tylko z jednej strony
gui.tooltips.appliedenergistics2.SidelessModeSideless=Tryb Bez Boków
gui.tooltips.appliedenergistics2.SidelessModeSidelessDesc=Wszystkie płyny są dostępne ze wszystkich stron
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefault=Domyślny Tryb Blokowania
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefaultDesc=Interfejsy blokujące działają zgodnie z normalnymi zasadami blokowania (ignorowanie obwodów itp.)
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAll=Tryb Luźny
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAllDesc=Blokujące interfejsy zablokują każdy element w tym systemie ME.
gui.tooltips.appliedenergistics2.LockCraftingMode=Zablokuj Wytwarzanie
gui.tooltips.appliedenergistics2.LockCraftingModeNone=Nigdy
gui.tooltips.appliedenergistics2.LockCraftingUntilRedstonePulse=Do momentu odebrania impulsu redstone
gui.tooltips.appliedenergistics2.LockCraftingUntilResultReturned=Dopóki nie zostanie zwrócony wynik wytwarzania
gui.tooltips.appliedenergistics2.LockCraftingWhileRedstoneHigh=Z sygnałem redstone
gui.tooltips.appliedenergistics2.LockCraftingWhileRedstoneLow=Bez sygnału redstone
gui.tooltips.appliedenergistics2.CraftingModeStandard=Standardowy Tryb Wytwarzania
gui.tooltips.appliedenergistics2.CraftingModeStandardDesc=Rozpoczyna wytwarzanie tylko wtedy, gdy wszystkie składniki są dostępne w systemie ME.
gui.tooltips.appliedenergistics2.CraftingModeIgnoreMissing=Tryb Wytwarzania: Ignorowanie Brakujących Przedmiotów
gui.tooltips.appliedenergistics2.CraftingModeIgnoreMissingDesc=Rozpoczyna tworzenie, nawet jeśli w Systemie ME brakuje składników.
gui.tooltips.appliedenergistics2.ExtraOptions=Ekstra Opcje
gui.tooltips.appliedenergistics2.SwitchBytesInfo=Informacje Dysku
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Item=Przedmiot
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Fluid=Płyn
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Essentia=Esencja
gui.tooltips.appliedenergistics2.PriorityCardMode=Karta Trybu Priorytetu
gui.tooltips.appliedenergistics2.PriorityCardMode_Edit=Edytuj priorytet celów.
gui.tooltips.appliedenergistics2.PriorityCardMode_View=Drukuj priorytet celów.
gui.tooltips.appliedenergistics2.PriorityCardMode_Set=Zastosuj priorytet do celów.
gui.tooltips.appliedenergistics2.PriorityCardMode_Inc=Zastosuj priorytet do celów i zwiększaj o 1.
gui.tooltips.appliedenergistics2.PriorityCardMode_Dec=Zastosuj priorytet do celów i zmniejszaj o 1.
gui.tooltips.appliedenergistics2.MultiplyPattern=Pomnóż
gui.tooltips.appliedenergistics2.DividePattern=Podziel
gui.tooltips.appliedenergistics2.MultiplyOrDividePatternHint=Jeśli jest dodatnia, jest mnożona przez tę liczbę. Jeśli jest ujemna, dzieli przez tę liczbę. Nie zadziała, jeśli liczba nie jest podzielna.
gui.tooltips.appliedenergistics2.ToFollow=Kliknij, aby śledzić to zadanie i otrzymać wiadomość po jego ukończeniu. \nNie śledzisz teraz tego zadania.
gui.tooltips.appliedenergistics2.ToUnfollow=Kliknij, aby przestać śledzić to zadanie \nŚledzisz to zadanie i otrzymasz wiadomość na czacie po jego zakończeniu.
gui.tooltips.appliedenergistics2.StringOrder=Sortowanie
gui.tooltips.appliedenergistics2.StringOrderNatural=Domyślne
gui.tooltips.appliedenergistics2.StringOrderAlphanum=Naturalny porządek
gui.tooltips.appliedenergistics2.CellRestrictionLabel=Ograniczenie komórki
gui.tooltips.appliedenergistics2.CellRestrictionHint=Konfiguracja Ograniczenia Komórki
gui.tooltips.appliedenergistics2.SearchGotoNext=Znajdź Następny
gui.tooltips.appliedenergistics2.SearchGotoPrev=Znajdź Poprzedni
gui.tooltips.appliedenergistics2.CPUAllowMode=Crafting requests limitation
gui.tooltips.appliedenergistics2.CPUAllowAllDesc=Allow all crafting requests
gui.tooltips.appliedenergistics2.CPUOnlyAllowPlayerDesc=Only allow crafting requests from player
gui.tooltips.appliedenergistics2.CPUOnlyAllowNonPlayerDesc=Only allow crafting requests from non-player
gui.tooltips.appliedenergistics2.Suspend=Click to stop this CPU from sending out crafts
gui.tooltips.appliedenergistics2.Resume=Click to make this CPU send out crafts again
gui.tooltips.appliedenergistics2.PinsSection=Pins Section
gui.tooltips.appliedenergistics2.PinsSectionActive=Pins Section Enabled\n[Shift + Right Click] pinned item to remove it from pins section
gui.tooltips.appliedenergistics2.PinsSectionDisabled=Pins Section Disabled
gui.tooltips.appliedenergistics2.scheduledreason.SOMETHING_STUCK=Something stuck in interface
gui.tooltips.appliedenergistics2.scheduledreason.BLOCKING_MODE=Blocking Mode
gui.tooltips.appliedenergistics2.scheduledreason.LOCK_MODE=Lock Mode
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=Can't find target to push
gui.tooltips.appliedenergistics2.scheduledreason.NOT_ENOUGH_INGREDIENTS=Not enough ingredients
gui.tooltips.appliedenergistics2.scheduledreason.SAME_NETWORK=Target interface in same network
gui.tooltips.appliedenergistics2.scheduledreason.UNSUPPORTED_STACK=Contains a stack which not supported by any target around interface
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstitute=Toggles showing interfaces with patterns with substitutions enabled
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOnDesc=Showing all interfaces
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOffDesc=Showing only interfaces with patterns with substitutions enabled
gui.tooltips.appliedenergistics2.BlockDriveWarning=§4Do not move chests with AE drives\n§4It may corrupt your profile. No refunds!
gui.tooltips.appliedenergistics2.BlockCreativeEnergyCell=§dInfinite Energy
gui.tooltips.appliedenergistics2.PartCreativeEnergy=§dInfinite Energy
gui.tooltips.appliedenergistics2.BlockCreativeEnergyController=§dInfinite Energy
gui.tooltips.appliedenergistics2.PreconfiguredPriority=Preconfigured storage priority: §f%s
# Units
gui.appliedenergistics2.units.appliedenergistics=AE
gui.appliedenergistics2.units.ic2=Jednostki Energii
gui.appliedenergistics2.units.mekanism=Dżule
gui.appliedenergistics2.units.rotarycraft=Waty
gui.appliedenergistics2.units.thermalexpansion=Redstone Flux
# Colors
gui.appliedenergistics2.White=Biały
gui.appliedenergistics2.Orange=Pomarańczowy
gui.appliedenergistics2.Magenta=Magenta
gui.appliedenergistics2.LightBlue=Jasny Niebieski
gui.appliedenergistics2.Yellow=Żółty
gui.appliedenergistics2.Lime=Limonkowy
gui.appliedenergistics2.Pink=Różowy
gui.appliedenergistics2.Gray=Szary
gui.appliedenergistics2.LightGray=Jasny Szary
gui.appliedenergistics2.Cyan=Cyjan
gui.appliedenergistics2.Purple=Fioletowy
gui.appliedenergistics2.Blue=Niebieski
gui.appliedenergistics2.Brown=Brązowy
gui.appliedenergistics2.Green=Zielony
gui.appliedenergistics2.Red=Czerwony
gui.appliedenergistics2.Black=Czarny
gui.appliedenergistics2.Fluix=Fluix
# Waila
waila.appliedenergistics2.Crafting=Wytwarzanie
waila.appliedenergistics2.DeviceOnline=Urządzenie Online
waila.appliedenergistics2.DeviceOffline=Urządzenie Offline
waila.appliedenergistics2.DeviceMissingChannel=Brak Kanału Dla Urządzenia
waila.appliedenergistics2.Locked=Zablokowane
waila.appliedenergistics2.Unlocked=Odblokowane
waila.appliedenergistics2.Showing=Pokazywanie
waila.appliedenergistics2.Contains=Zawiera
waila.appliedenergistics2.Channels=%1$d z %2$d Kanałów
waila.appliedenergistics2.ChannelsUnbound=%1$d Channels
waila.appliedenergistics2.P2PUnlinked=Bez Połączenia
waila.appliedenergistics2.P2PInputOneOutput=Połączono (Strona Wejściowa)
waila.appliedenergistics2.P2PInputManyOutputs=Połączono (Strona Wejściowa) - %d Wyjść
waila.appliedenergistics2.P2POutput=Połączono (Strona Wyjściowa)
waila.appliedenergistics2.Booting=Sieć jest uruchamiana
waila.appliedenergistics2.CraftingLockedByLackOfRedstoneSignal=Zablokowany przez brak sygnału redstone
waila.appliedenergistics2.CraftingLockedByRedstoneSignal=Zablokowany przez sygnał redstone
waila.appliedenergistics2.CraftingLockedUntilPulse=Oczekiwanie na impuls redstone do odblokowania
waila.appliedenergistics2.CraftingLockedUntilResult=Oczekiwanie na wyniki aby odblokować
waila.appliedenergistics2.CoordinateX=X
waila.appliedenergistics2.CoordinateY=Y
waila.appliedenergistics2.CoordinateZ=Z
waila.appliedenergistics2.Dimension=Dimension
waila.appliedenergistics2.Id=id
waila.appliedenergistics2.ConnectedTo=Connected to
waila.appliedenergistics2.Disconnected=Disconnected
waila.appliedenergistics2.Singularity=Singularity
waila.appliedenergistics2.Provider=§5Provider§r
waila.appliedenergistics2.Accessor=§5Accessor§r
waila.appliedenergistics2.Waiting=Waiting:
waila.appliedenergistics2.IOBusSpeed=Speed: %s %s/t
# Baubles Extended
slot.Terminal=§aTerminal§7
# Items
item.appliedenergistics2.ItemBasicStorageCell.1k.name=Dysk ME 1k
item.appliedenergistics2.ItemBasicStorageCell.4k.name=Dysk ME 4k
item.appliedenergistics2.ItemBasicStorageCell.16k.name=Dysk ME 16k
item.appliedenergistics2.ItemBasicStorageCell.64k.name=Dysk ME 64k
item.appliedenergistics2.ItemAdvancedStorageCell.256k.name=Dysk ME 256k
item.appliedenergistics2.ItemAdvancedStorageCell.1024k.name=Dysk ME 1024k
item.appliedenergistics2.ItemAdvancedStorageCell.4096k.name=Dysk ME 4096k
item.appliedenergistics2.ItemAdvancedStorageCell.16384k.name=Dysk ME 16384k
item.appliedenergistics2.ItemExtremeStorageCell.Container.name=Dysk ME - Magazyn Bloków
item.appliedenergistics2.ItemExtremeStorageCell.Quantum.name=Dysk ME Kwantowy
item.appliedenergistics2.ItemExtremeStorageCell.Singularity.name=Dysk ME Cyfrowej Osobliwości
item.appliedenergistics2.ItemExtremeStorageCell.Universe.name=Dysk Sztuczny Wszechświat
item.appliedenergistics2.ItemCreativeStorageCell.name=Kreatywny Dysk ME
item.appliedenergistics2.ItemVoidStorageCell.name=Dysk ME Pustki
item.appliedenergistics2.ItemEncodedPattern.name=Zakodowany Wzorzec
item.appliedenergistics2.ItemEncodedUltimatePattern.name=Encoded Ultimate Pattern
item.appliedenergistics2.ItemViewCell.name=Dysk Widoku
item.appliedenergistics2.ItemFacade.name=Fasada Kablowa
item.appliedenergistics2.ItemCrystalSeed.name=Nasiono
item.appliedenergistics2.ItemCrystalSeed.Certus.name=Nasiono Kwarcu Certus
item.appliedenergistics2.ItemCrystalSeed.Nether.name=Nasiono Kwarcu
item.appliedenergistics2.ItemCrystalSeed.Fluix.name=Nasiono Fluix
item.appliedenergistics2.ItemPart.InvalidType.name=Przedmiot Wyłączony
item.appliedenergistics2.ItemMaterial.InvalidType.name=Ten Przedmiot Jest Wyłączony.
item.appliedenergistics2.ItemMaterial.name=Komponent ME
item.appliedenergistics2.ItemPart.name=Kabel ME i/lub Magistrala
item.appliedenergistics2.ItemMaterial.BlankPattern.name=Pusty Wzorzec
item.appliedenergistics2.ItemMaterial.FormationCore.name=Rdzeń Kreacji
item.appliedenergistics2.ItemMaterial.AnnihilationCore.name=Rdzeń Anihilacji
item.appliedenergistics2.ItemMaterial.BasicCard.name=Karta Podstawowa
item.appliedenergistics2.ItemMaterial.AdvCard.name=Karta Zaawansowana
item.appliedenergistics2.ItemMaterial.CardCapacity.name=Karta Pojemności
item.appliedenergistics2.ItemMaterial.CardPatternCapacity.name=Karta Pojemności Wzorców
item.appliedenergistics2.ItemMaterial.CardFuzzy.name=Karta Rozmycia
item.appliedenergistics2.ItemMaterial.CardInverter.name=Karta Odwrotności
item.appliedenergistics2.ItemMaterial.CardRedstone.name=Karta Redstone
item.appliedenergistics2.ItemMaterial.CardSpeed.name=Karta Przyspieszenia
item.appliedenergistics2.ItemMaterial.CardSuperSpeed.name=Karta Hiper-Przyspieszenia
item.appliedenergistics2.ItemMaterial.CardOreFilter.name=Karta Słownika Rud
item.appliedenergistics2.ItemMaterial.CardPatternRefiller.name=Karta Uzupełnienia Wzorców
item.appliedenergistics2.ItemMaterial.CardAdvancedBlocking.name=Zaawansowana Karta Blokowania
item.appliedenergistics2.ItemMaterial.CardLockCrafting.name=Karta Blokowania
item.appliedenergistics2.ItemMaterial.CardSticky.name=Lepka Karta
item.appliedenergistics2.ItemMaterial.CardVoidOverflow.name=Karta przepełnienia
item.appliedenergistics2.ItemMaterial.CardDistribution.name=Karta Równej Dystrybucji
item.appliedenergistics2.ItemMaterial.CardFakeCrafting.name=Fałszywa Karta Wytwarzania
item.appliedenergistics2.ItemMaterial.CardSuperluminalSpeed.name=Karta przyspieszenia nadświetlnego
item.appliedenergistics2.ItemMaterial.Cell2SpatialPart.name=Komponent Przestrzenny 2³
item.appliedenergistics2.ItemMaterial.Cell16SpatialPart.name=Komponent Przestrzenny 16³
item.appliedenergistics2.ItemMaterial.Cell128SpatialPart.name=Komponent Przestrzenny 128³
item.appliedenergistics2.ItemMaterial.Cell1kPart.name=Komponent Dysku ME 1k
item.appliedenergistics2.ItemMaterial.Cell4kPart.name=Komponent Dysku ME 4k
item.appliedenergistics2.ItemMaterial.Cell16kPart.name=Komponent Dysku ME 16k
item.appliedenergistics2.ItemMaterial.Cell64kPart.name=Komponent Dysku ME 64k
item.appliedenergistics2.ItemMaterial.Cell256kPart.name=Komponent Dysku ME 256k
item.appliedenergistics2.ItemMaterial.Cell1024kPart.name=Komponent Dysku ME 1024k
item.appliedenergistics2.ItemMaterial.Cell4096kPart.name=Komponent Dysku ME 4096k
item.appliedenergistics2.ItemMaterial.Cell16384kPart.name=Komponent Dysku ME 16384k
item.appliedenergistics2.ItemMaterial.CertusQuartzCrystal.name=Kryształ Kwarcu Certus
item.appliedenergistics2.ItemMaterial.CertusQuartzCrystalCharged.name=Naładowany Kryształ Kwarcu Certus
item.appliedenergistics2.ItemMaterial.CertusQuartzDust.name=Pył Kwarcu Certus
item.appliedenergistics2.ItemMaterial.EmptyStorageCell.name=Obudowa Dysku ME
item.appliedenergistics2.ItemMaterial.EmptyAdvancedStorageCell.name=Zaawansowana Obudowa Dysku ME
item.appliedenergistics2.ItemMaterial.EnderDust.name=Pył Kresu
item.appliedenergistics2.ItemMaterial.Flour.name=Mąka
item.appliedenergistics2.ItemMaterial.FluixCrystal.name=Kryształ Fluix
item.appliedenergistics2.ItemMaterial.FluixDust.name=Pył Fluix
item.appliedenergistics2.ItemMaterial.FluixPearl.name=Perła Fluix
item.appliedenergistics2.ItemMaterial.GoldDust.name=Pył Złota
item.appliedenergistics2.ItemMaterial.IronDust.name=Pył Żelaza
item.appliedenergistics2.ItemMaterial.IronNugget.name=Samorodek Żelaza
item.appliedenergistics2.ItemMaterial.MatterBall.name=Kula Materii
item.appliedenergistics2.ItemMaterial.NetherQuartzDust.name=Pył Kwarcu
item.appliedenergistics2.ItemMaterial.PurifiedCertusQuartzCrystal.name=Czysty Kryształ Kwarcu Certus
item.appliedenergistics2.ItemMaterial.PurifiedFluixCrystal.name=Kryształ Czystego Fluixu
item.appliedenergistics2.ItemMaterial.PurifiedNetherQuartzCrystal.name=Kryształ Czystego Kwarcu
item.appliedenergistics2.ItemMaterial.QESingularity.name=Kwantowa Splątana Jedność
item.appliedenergistics2.ItemMaterial.Silicon.name=Krzem
item.appliedenergistics2.ItemMaterial.Singularity.name=Jedność
item.appliedenergistics2.ItemMaterial.Wireless.name=Odbiornik Bezprzewodowy
item.appliedenergistics2.ItemMaterial.WirelessBooster.name=Wzmacniacz Bezprzewodowy
item.appliedenergistics2.ItemMaterial.WoodenGear.name=Koło Zębate z Drewna
item.appliedenergistics2.ItemMaterial.NamePress.name=Prasa Inskrybera Nazw
item.appliedenergistics2.ItemMaterial.EngProcessorPress.name=Prasa Inskrybera Inżynierii
item.appliedenergistics2.ItemMaterial.CalcProcessorPress.name=Prasa Inskrybera Kalkulacji
item.appliedenergistics2.ItemMaterial.LogicProcessorPress.name=Prasa Inskrybera Logiki
item.appliedenergistics2.ItemMaterial.SiliconPress.name=Prasa Inskrybera Krzemu
item.appliedenergistics2.ItemMaterial.EngProcessorPrint.name=Obwód Drukowany Inżynierii
item.appliedenergistics2.ItemMaterial.CalcProcessorPrint.name=Obwód Drukowany Kalkulacji
item.appliedenergistics2.ItemMaterial.LogicProcessorPrint.name=Obwód Drukowany Logiki
item.appliedenergistics2.ItemMaterial.SiliconPrint.name=Wydrukowany Krzem
item.appliedenergistics2.ItemMaterial.EngProcessor.name=Procesor Inżynierii
item.appliedenergistics2.ItemMaterial.CalcProcessor.name=Procesor Kalkulacji
item.appliedenergistics2.ItemMaterial.LogicProcessor.name=Procesor Logiki
item.appliedenergistics2.ItemMaterial.LogicProcessorAsm.name=Niedokończony Procesor Logiki
item.appliedenergistics2.ItemMaterial.SkyDust.name=Pył Kamienia Nieba
item.appliedenergistics2.ItemMaterial.CardCrafting.name=Karta Wytwarzania
item.appliedenergistics2.ItemPart.FormationPlane.name=Płaszczyzna Kreacji ME
item.appliedenergistics2.ItemPart.AnnihilationPlane.name=Płaszczyzna Anihilacji ME
item.appliedenergistics2.ItemPart.IdentityAnnihilationPlane.name=Płaszczyzna Anihilacji Tożsamości ME
item.appliedenergistics2.ItemPart.CableAnchor.name=Kotwica Kablowa
item.appliedenergistics2.ItemPart.CableCovered.name=Osłonięty Kabel ME
item.appliedenergistics2.ItemPart.CableGlass.name=Szklany Kabel ME
item.appliedenergistics2.ItemPart.CableSmart.name=Inteligentny Kabel ME
item.appliedenergistics2.ItemPart.CableDense.name=Gęsty Inteligentny Kabel ME
item.appliedenergistics2.ItemPart.CableDenseCovered.name=Gęsty Osłonięty Kabel ME
item.appliedenergistics2.ItemPart.StorageMonitor.name=Monitor Magazynowania ME
item.appliedenergistics2.ItemPart.ConversionMonitor.name=Monitor Konwersji ME
item.appliedenergistics2.ItemPart.ThroughputMonitor.name=ME Throughput Monitor
item.appliedenergistics2.ItemPart.SemiDarkMonitor.name=Podświetlany Panel
item.appliedenergistics2.ItemPart.Monitor.name=Jasny Podświetlany Panel
item.appliedenergistics2.ItemPart.DarkMonitor.name=Ciemny Podświetlany Panel
item.appliedenergistics2.ItemPart.ExportBus.name=Magistrala Eksportująca ME
item.appliedenergistics2.ItemPart.ImportBus.name=Magistrala Importująca ME
item.appliedenergistics2.ItemPart.Interface.name=Interfejs ME
item.appliedenergistics2.ItemPart.LevelEmitter.name=Emiter Poziomów ME
item.appliedenergistics2.ItemPart.P2PTunnel.name=Tunel P2P
item.appliedenergistics2.ItemPart.PatternTerminal.name=Terminal Wzorców
item.appliedenergistics2.ItemPart.PatternTerminalEx.name=Terminal Zaawansowanych Wzorców ME
item.appliedenergistics2.ItemPart.QuartzFiber.name=Włókno Kwarcowe
item.appliedenergistics2.ItemPart.PartCreativeEnergy.name=Kreatywna Kotwica Energii
item.appliedenergistics2.ItemPart.StorageBus.name=Magistrala Magazynowania Przedmiotów ME
item.appliedenergistics2.ItemPart.Terminal.name=Terminal ME
item.appliedenergistics2.ItemPart.CraftingTerminal.name=Terminal Wytwarzania ME
item.appliedenergistics2.ItemPart.InterfaceTerminal.name=Terminal Interfejsów ME
item.appliedenergistics2.ItemPart.InvertedToggleBus.name=Magistrala Przełączania Odwróconego ME
item.appliedenergistics2.ItemPart.ToggleBus.name=Magistrala Przełączania ME
item.appliedenergistics2.ItemPart.CraftingMonitor.name=Monitor Wytwarzania ME
item.appliedenergistics2.ItemPart.PatternRepeater.name=ME Pattern Repeater
item.appliedenergistics2.ItemSpatialStorageCell.128Cubed.name=Dysk Przestrzenny 128³
item.appliedenergistics2.ItemSpatialStorageCell.16Cubed.name=Dysk Przestrzenny 16³
item.appliedenergistics2.ItemSpatialStorageCell.2Cubed.name=Dysk Przestrzenny 2³
item.appliedenergistics2.ToolCertusQuartzAxe.name=Topór Kwarcu Certus
item.appliedenergistics2.ToolCertusQuartzCuttingKnife.name=Nóż Tnący Kwarcu Certus
item.appliedenergistics2.ToolCertusQuartzHoe.name=Motyka Kwarcu Certus
item.appliedenergistics2.ToolCertusQuartzPickaxe.name=Kilof Kwarcu Certus
item.appliedenergistics2.ToolCertusQuartzSpade.name=Łopata Kwarcu Certus
item.appliedenergistics2.ToolCertusQuartzSword.name=Miecz Kwarcu Certus
item.appliedenergistics2.ToolCertusQuartzWrench.name=Klucz Kwarcu Certus
item.appliedenergistics2.ToolNetherQuartzAxe.name=Kwarcowy Topór
item.appliedenergistics2.ToolNetherQuartzCuttingKnife.name=Kwarcowy Nóż Tnący
item.appliedenergistics2.ToolNetherQuartzHoe.name=Kwarcowa Motyka
item.appliedenergistics2.ToolNetherQuartzPickaxe.name=Kwarcowy Kilof
item.appliedenergistics2.ToolNetherQuartzSpade.name=Kwarcowa Łopata
item.appliedenergistics2.ToolNetherQuartzSword.name=Kwarcowy Miecz
item.appliedenergistics2.ToolNetherQuartzWrench.name=Kwarcowy Klucz
item.appliedenergistics2.ItemPaintBall.name=Kula z Farbą
item.appliedenergistics2.ToolPortableCell.name=Przenośny Dysk
item.appliedenergistics2.ToolNetworkTool.name=Narzędzie Sieciowe
item.appliedenergistics2.ToolAdvancedNetworkTool.name=Zaawansowane Narzędzie Sieciowe
item.appliedenergistics2.ToolChargedStaff.name=Naładowany Kij
item.appliedenergistics2.ToolEntropyManipulator.name=Manipulator Entropii
item.appliedenergistics2.ToolMassCannon.name=Działo Materii
item.appliedenergistics2.ToolMemoryCard.name=Karta Pamięci
item.appliedenergistics2.ToolPriorityCard.name=Karta Priorytetu
item.appliedenergistics2.ToolColorApplicator.name=Aplikator Kolorów
item.appliedenergistics2.ToolWirelessTerminal.name=Terminal Bezprzewodowy
item.appliedenergistics2.ToolBiometricCard.name=Karta Biometryczna
item.appliedenergistics2.ToolDebugCard.name=Karta Debugowania.Dev
item.appliedenergistics2.ToolReplicatorCard.name=Karta Replikowania.Dev
# Commands
commands.ae2.usage=Polecenia dostarczane przez Applied Energistics 2 - użyj /ae2 list, aby wyświetlić listę, oraz /ae2 help _____, aby uzyskać pomoc dotyczącą polecenia.
commands.ae2.permissions=Nie masz odpowiednich uprawnień do uruchomienia tego polecenia.
commands.ae2.ChunkLogger=Przełącza ładowanie i wyładowywanie chunków do dziennika serwera. ( OP )
commands.ae2.ChunkLoggerOn=Rejestrowanie chunków jest teraz włączone
commands.ae2.ChunkLoggerOff=Rejestrowanie chunków jest teraz wyłączone
commands.ae2.Supporters=Wyświetla listę osób wspierających AE2
commands.ae2.Profiler=Polecenie profilowania sieci, przekazuje <x y z [wymiar]> jakiegoś kafelka w sieci, aby rozpocząć/zatrzymać profilowanie
commands.ae2.ProfilerStart=Profilowanie rozpoczęte
commands.ae2.ProfilerFailed=Nie ma tu kafelki AE
commands.ae2.ProfilerGridDown=Ta sieć jest offline
commands.ae2.ProfilerStop=Średnia liczba nanosekund zajmowanych przez siatkę na tick:
commands.ae2.ProfilerFailedDim=Nie ma takiego wymiaru
commands.ae2.ToggleFullAccess=Przełączanie OP pełny dostęp AE ignorowanie ustawień terminala bezpieczeństwa
commands.ae2.ToggleDebugTiming=Przełączanie rejestrowania debugowania menedżera ticków
commands.ae2.ToggleDebugPathfinding=Przełączanie debugowania śledzenia ścieżek
# Achievements
achievement.ae2.Compass=Łowca Meteorytów
achievement.ae2.Compass.desc=Wytwórz Kompas Meteorytów
achievement.ae2.Presses=Nieznana Technologia
achievement.ae2.Presses.desc=Znajdź Prasę Procesora
achievement.ae2.SpatialIO=Koordynacja Przestrzenna
achievement.ae2.SpatialIO.desc=Wytwórz Przestrzenny port IO
achievement.ae2.SpatialIOExplorer=Aby odważnie iść
achievement.ae2.SpatialIOExplorer.desc=Zostań zapisany w Dysku Przestrzennym
achievement.ae2.StorageCell=Lepsze Niż Skrzynie
achievement.ae2.StorageCell.desc=Stwórz Dysk ME
achievement.ae2.IOPort=Tasowanie Dysków ME
achievement.ae2.IOPort.desc=Stwórz Port IO
achievement.ae2.CraftingTerminal=(Znacznie) Większy Stół
achievement.ae2.CraftingTerminal.desc=Stwórz Terminal Wytwarzania
achievement.ae2.PatternTerminal=Mistrz Wytwarzania
achievement.ae2.PatternTerminal.desc=Stwórz Terminal Wzorców
achievement.ae2.ChargedQuartz=Szokujące
achievement.ae2.ChargedQuartz.desc=Znajdź Naładowany Kwarc
achievement.ae2.Fluix=Nienaturalne
achievement.ae2.Fluix.desc=Stwórz Kryształ Fluix
achievement.ae2.Charger=Produkcja Fluix
achievement.ae2.Charger.desc=Stwórz Ładowarkę
achievement.ae2.CrystalGrowthAccelerator=Akcelerator to mało powiedziane
achievement.ae2.CrystalGrowthAccelerator.desc=Stwórz Akcelerator Wzrostu Kryształów
achievement.ae2.GlassCable=Połączenie Energii Fluix
achievement.ae2.GlassCable.desc=Stwórz Szklany Kabel ME
achievement.ae2.Networking1=Praktykant Sieciowy
achievement.ae2.Networking1.desc=Osiągnij 8 kanałów za pomocą urządzeń w sieci.
achievement.ae2.Controller=Centrala Sieciowa
achievement.ae2.Controller.desc=Stwórz Kontroler
achievement.ae2.Networking2=Inżynier Sieci
achievement.ae2.Networking2.desc=Osiągnij 128 kanałów za pomocą urządzeń w sieci.
achievement.ae2.Networking3=Administrator Sieci
achievement.ae2.Networking3.desc=Osiągnij 2048 kanałów za pomocą urządzeń w sieci.
achievement.ae2.P2P=Połączenia Punkt-Punkt (P2P)
achievement.ae2.P2P.desc=Stwórz Tunel P2P
achievement.ae2.Recursive=Sieć Rekursywna
achievement.ae2.Recursive.desc=Umieść Interfejs na Magistrali Magazynowania Przedmiotów
achievement.ae2.CraftingCPU=Wytwarzanie Nowej Generacji
achievement.ae2.CraftingCPU.desc=Stwórz Jednostkę Wytwarzania
achievement.ae2.Facade=Estetyka Sieci
achievement.ae2.Facade.desc=Stwórz Fasadę Kablową
achievement.ae2.NetworkTool=Diagnostyka Sieci
achievement.ae2.NetworkTool.desc=Stwórz Narzędzie Sieciowe
achievement.ae2.PortableCell=Nomad Pamięci Masowej
achievement.ae2.PortableCell.desc=Stwórz Przenośny Dysk ME
achievement.ae2.StorageBus=Nieograniczony Potencjał
achievement.ae2.StorageBus.desc=Stwórz Magistralę Magazynowania Przedmiotów
achievement.ae2.QNB=Tunelowanie Kwantowe
achievement.ae2.QNB.desc=Stwórz Połączenie Kwantowe
# Stats
stat.ae2.ItemsInserted=Przedmioty dodane do Magazynu ME
stat.ae2.ItemsExtracted=Elementy pobrane z Magazynu ME
stat.ae2.TurnedCranks=Obrócone Korby
# Keys
key.appliedenergistics2.category=Applied Energistics 2
key.pick_block.desc=AE2 Pick Block
key.toggle_focus.desc=Przełącz fokus pola wyszukiwania
key.search_connected_inventories.desc=Search network inventories for item
key.container_interaction.desc=Container Item Interaction
# NEI
nei.options.keys.gui.pattern_view=View Pattern

View File

@@ -1,977 +0,0 @@
# Blocks
tile.appliedenergistics2.BlockCableBus.name=Cabos e/ou Barramentos do AE2
tile.appliedenergistics2.BlockCellWorkbench.name=Bancada de Células
tile.appliedenergistics2.BlockCharger.name=Carregador
tile.appliedenergistics2.BlockChest.name=Báu ME
tile.appliedenergistics2.BlockCondenser.name=Condensador de Matéria
tile.appliedenergistics2.BlockController.name=Controlador ME
tile.appliedenergistics2.BlockCreativeEnergyController.name=ME Self Powered Controller
tile.appliedenergistics2.BlockCrank.name=Manivela de Madeira
tile.appliedenergistics2.BlockCreativeEnergyCell.name=Célula Criativa de Energia
tile.appliedenergistics2.BlockDenseEnergyCell.name=Célula Densa de Energia
tile.appliedenergistics2.BlockEnergyCell.name=Célula de Energia
tile.appliedenergistics2.BlockDrive.name=Acionador ME
tile.appliedenergistics2.BlockEnergyAcceptor.name=Aceitador de Energia
tile.appliedenergistics2.BlockGrinder.name=Rebolo de Quartzo
tile.appliedenergistics2.BlockMatrixFrame.name=Armação de Matriz
tile.appliedenergistics2.BlockIOPort.name=Porta de Entrada-Saída ME
tile.appliedenergistics2.BlockInscriber.name=Inscritor
tile.appliedenergistics2.BlockInterface.name=Interface ME
tile.appliedenergistics2.BlockQuantumLinkChamber.name=Câmara de Ligação Quântica ME
tile.appliedenergistics2.BlockQuantumRing.name=Anel Quântico ME
tile.appliedenergistics2.BlockFluix.name=Bloco de Fluix
tile.appliedenergistics2.BlockQuartz.name=Bloco de Quartzo Certus
tile.appliedenergistics2.BlockQuartzChiseled.name=Bloco de Quartzo Certus Talhado
tile.appliedenergistics2.BlockQuartzGlass.name=Vidro de Quartzo
tile.appliedenergistics2.BlockQuartzLamp.name=Vidro Vibrante de Quartzo
tile.appliedenergistics2.BlockQuartzPillar.name=Pilar de Quartzo Certus
tile.appliedenergistics2.BlockQuartzTorch.name=Instalação de Quartzo Carregado
tile.appliedenergistics2.BlockLightDetector.name=Instalação Detectora de Luz
tile.appliedenergistics2.BlockSpatialIOPort.name=Porta Entrada-Saída Espacial
tile.appliedenergistics2.BlockSpatialPylon.name=Pilão Espacial
tile.appliedenergistics2.BlockTinyTNT.name=TNT Minúscula
tile.appliedenergistics2.BlockVibrationChamber.name=Câmara de Vibração
tile.appliedenergistics2.BlockWireless.name=Ponto de Acesso Sem Fio ME
tile.appliedenergistics2.BlockWireless.desc=Right click with terminal in hand to bind it
tile.appliedenergistics2.OreQuartz.name=Minério de Quartzo Certus
tile.appliedenergistics2.OreQuartzCharged.name=Minério de Quartzo Certus Carregado
tile.appliedenergistics2.BlockSecurity.name=Terminal de Segurança ME
tile.appliedenergistics2.BlockQuartzGrowthAccelerator.name=Acelerador de Crescimento de Cristais
tile.appliedenergistics2.BlockSkyStone.name=Pedra do Céu
tile.appliedenergistics2.BlockSkyStone.Block.name=Bloco de Pedra do Céu
tile.appliedenergistics2.BlockSkyStone.Brick.name=Tijolos de Pedra do Céu
tile.appliedenergistics2.BlockSkyStone.SmallBrick.name=Tijolos Pequenos de Pedra do Céu
tile.appliedenergistics2.BlockSkyChest.name=Baú de Pedra do Céu
tile.appliedenergistics2.BlockSkyChest.Block.name=Baú de Bloco de Pedra do Céu
tile.appliedenergistics2.BlockSkyCompass.name=Bússola de Meteoritos
tile.appliedenergistics2.BlockCraftingMonitor.name=Monitor de Fabricação
tile.appliedenergistics2.BlockCraftingStorage.name=Armazenamento de Fabricação de §61k§r
tile.appliedenergistics2.BlockCraftingStorage4k.name=Armazenamento de Fabricação de §e4k§r
tile.appliedenergistics2.BlockCraftingStorage16k.name=Armazenamento de Fabricação de §a16k§r
tile.appliedenergistics2.BlockCraftingStorage64k.name=Armazenamento de Fabricação de §b64k§r
tile.appliedenergistics2.BlockCraftingStorage256k.name=Armazenamento de Fabricação de §9256k§r
tile.appliedenergistics2.BlockCraftingStorage1024k.name=Armazenamento de Fabricação de §d1024k§r
tile.appliedenergistics2.BlockCraftingStorage4096k.name=Armazenamento de Fabricação de §c4096k§r
tile.appliedenergistics2.BlockCraftingStorage16384k.name=Armazenamento de Fabricação de §516384k§r
tile.appliedenergistics2.BlockCraftingStorageSingularity.name=Armazenamento de Fabricação de Singularidade
tile.appliedenergistics2.BlockCraftingAccelerator.name=Unidade de Co-Processamento de Fabricação
tile.appliedenergistics2.BlockCraftingAccelerator4x.name=Unidade de Co-Processamento de Fabricação com 4 Núcleos
tile.appliedenergistics2.BlockCraftingAccelerator16x.name=16 Núcleos Unidade de Co-Processamento de Fabricação
tile.appliedenergistics2.BlockCraftingAccelerator64x.name=Unidade de Co-Processamento de Fabricação com 64 Núcleos
tile.appliedenergistics2.BlockCraftingAccelerator256x.name=256 Núcleos Unidade de Co-Processamento de Fabricação
tile.appliedenergistics2.BlockCraftingAccelerator1024x.name=Unidade de Co-Processamento de Fabricação com 1024 Núcleos
tile.appliedenergistics2.BlockCraftingAccelerator4096x.name=4096 Núcleos Unidade de Co-Processamento de Fabricação
tile.appliedenergistics2.BlockCraftingUnit.name=Unidade de Fabricação
tile.appliedenergistics2.BlockAdvancedCraftingStorage.name=Crafting Storage
tile.appliedenergistics2.BlockAdvancedCraftingUnit.name=Crafting Unit
tile.appliedenergistics2.BlockMolecularAssembler.name=Montador Molecular
tile.appliedenergistics2.BlockPatternOptimizationMatrix.name=Pattern Optimization Matrix
tile.appliedenergistics2.BlockSingularityCraftingStorage.name=Singularity Crafting Storage
tile.appliedenergistics2.BlockPaint.name=Paint
# Stairs
tile.appliedenergistics2.ChiseledQuartzStairBlock.name=Escadas de Quartzo Certus Talhadas
tile.appliedenergistics2.FluixStairBlock.name=Escadas de Fluix
tile.appliedenergistics2.QuartzPillarStairBlock.name=Escadas de Pilar de Quartzo Certus
tile.appliedenergistics2.QuartzStairBlock.name=Escadas de Quartzo Certus
tile.appliedenergistics2.SkyStoneBlockStairBlock.name=Escadas de Bloco de Pedra do Céu
tile.appliedenergistics2.SkyStoneBrickStairBlock.name=Escadas de Tijolos de Pedra do Céu
tile.appliedenergistics2.SkyStoneSmallBrickStairBlock.name=Escadas de Tijolos Pequenos de Pedra do Céu
tile.appliedenergistics2.SkyStoneStairBlock.name=Escadas de Pedra do Céu
# Slabs
tile.appliedenergistics2.ChiseledQuartzSlabBlock.name=Laje de Quartzo Certus Talhadas
tile.appliedenergistics2.ChiseledQuartzSlabBlock.double.name=Chiseled Certus Quartz Slabs
tile.appliedenergistics2.FluixSlabBlock.name=Laje de Fluix
tile.appliedenergistics2.FluixSlabBlock.double.name=Fluix Slabs
tile.appliedenergistics2.QuartzPillarSlabBlock.name=Laje de Pilar de Quartzo Certus
tile.appliedenergistics2.QuartzPillarSlabBlock.double.name=Certus Quartz Pillar Slabs
tile.appliedenergistics2.QuartzSlabBlock.name=Laje de Quartzo Certus
tile.appliedenergistics2.QuartzSlabBlock.double.name=Certus Quartz Slabs
tile.appliedenergistics2.SkyStoneBlockSlabBlock.name=Laje de Bloco de Pedra do Céu
tile.appliedenergistics2.SkyStoneBlockSlabBlock.double.name=Sky Stone Block Slabs
tile.appliedenergistics2.SkyStoneBrickSlabBlock.name=Laje de Tijolos de Pedra do Céu
tile.appliedenergistics2.SkyStoneBrickSlabBlock.double.name=Sky Stone Brick Slabs
tile.appliedenergistics2.SkyStoneSmallBrickSlabBlock.name=Laje de Tijolos Pequenos de Pedra do Céu
tile.appliedenergistics2.SkyStoneSmallBrickSlabBlock.double.name=Sky Stone Small Brick Slabs
tile.appliedenergistics2.SkyStoneSlabBlock.name=Laje de Pedra do Céu
tile.appliedenergistics2.SkyStoneSlabBlock.double.name=Sky Stone Slabs
# Chat Messages
chat.appliedenergistics2.ChestCannotReadStorageCell=Baú ME não consegue ler a célula de armazenamento.
chat.appliedenergistics2.SettingCleared=Configuração limpa.
chat.appliedenergistics2.OutOfRange=Fora de área do sinal
chat.appliedenergistics2.InvalidMachine=Máquina inválida.
chat.appliedenergistics2.LoadedSettings=Configurações carregadas com sucesso.
chat.appliedenergistics2.DeviceNotPowered=Dispositivo está com baixa energia.
chat.appliedenergistics2.DeviceNotWirelessTerminal=Dispositivo não é um terminal sem fios.
chat.appliedenergistics2.DeviceSuccessLinked=§aDevice successfully linked.
chat.appliedenergistics2.DeviceNotLinked=Dispositivo não conectado
chat.appliedenergistics2.StationCanNotBeLocated=Estação não pode ser encontrada.
chat.appliedenergistics2.MachineNotPowered=Máquina não está sendo alimentada.
chat.appliedenergistics2.CommunicationError=Erro comunicando com a rede.
chat.appliedenergistics2.SavedSettings=Configurações salvas com sucesso.
chat.appliedenergistics2.AmmoDepleted=Munição depletada.
chat.appliedenergistics2.isNowLocked=O monitor agora está Bloqueado.
chat.appliedenergistics2.isNowUnlocked=O monitor agora está Desbloqueado.
chat.appliedenergistics2.TunnelNotConnected=Túnel não está conectado.
chat.appliedenergistics2.TunnelInputIsAt=Entrada do Túnel está em (%d, %d, %d)
chat.appliedenergistics2.TunnelHasNoOutputs=O Túnel não tem saídas.
chat.appliedenergistics2.TunnelOutputsAreAt=As saídas do túnel estão em:
chat.appliedenergistics2.InterfaceInOtherDim=Interface localizada na dimensão: %d e não pode ser destacada
chat.appliedenergistics2.InterfaceHighlighted=A interface está agora destacada em %d, %d, %d
chat.appliedenergistics2.LevelEmitterInAnotherDim=Level emitter located in dimension: %d and can't be highlighted
chat.appliedenergistics2.LevelEmitterHighlighted=The level emitter is now highlighted at %d, %d, %d
chat.appliedenergistics2.P2PInAnotherDim=P2P located in dimension: %d and can't be highlighted
chat.appliedenergistics2.P2PHighlighted=The P2P is now highlighted at %d, %d, %d
chat.appliedenergistics2.CraftingItemsWentMissing=Ingredientes faltantes: %d * %s
chat.appliedenergistics2.FBOUnsupported=OpenGL FBOs não suportado, não foi possível exportar imagem.
chat.appliedenergistics2.PriorityInvalidTarget=Target has no priority
chat.appliedenergistics2.PriorityReadout=Current priority is %d
chat.appliedenergistics2.PriorityConfigured=Updated priority to %d
chat.appliedenergistics2.DriveLockingToggled=Cells in drive were partitioned/unpartitioned
chat.appliedenergistics2.ChestLockingToggled=Cell in chest was partitioned/unpartitioned
chat.appliedenergistics2.FinishCraftingRemind=Crafting of %s * %s finished in %s.
chat.appliedenergistics2.CraftComplete=§5Auto-Crafting Complete
chat.appliedenergistics2.CraftComplete.tip=%s %s, took %s
chat.appliedenergistics2.CraftingCantExtract=Can't extract ingredient: %d / %d | %s
chat.appliedenergistics2.MachineInOtherDim=%d located in dimension: %d and can't be highlighted
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and can't be highlighted
chat.appliedenergistics2.MachineHighlighted=The %d is now highlighted at %d, %d, %d
chat.appliedenergistics2.MachineHighlightedNamed=The %d "%d" is now highlighted at %d, %d, %d
chat.appliedenergistics2.StorageHighlighted=The %d containing %d %d is now highlighted at %d, %d, %d
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and can't be highlighted
chat.appliedenergistics2.PickBlockTerminalNotFound=AE2 wireless terminal not found.
chat.appliedenergistics2.PatternRepeaterProvider=§5Provider§r - will provide pattern to current system from in front §5Accessor§r.
chat.appliedenergistics2.PatternRepeaterAccessor=§5Accessor§r - will provide pattern to in front §5Provider§r.
# Creative Tabs
itemGroup.appliedenergistics2=Applied Energistics 2
itemGroup.appliedenergistics2.facades=Applied Energistics 2 - Fachadas
# GUI
gui.appliedenergistics2.CraftingTerminal=Terminal de Fabricação
gui.appliedenergistics2.METunnel=ME
gui.appliedenergistics2.ItemTunnel=Item
gui.appliedenergistics2.FluidTunnel=Fluido
gui.appliedenergistics2.RedstoneTunnel=Redstone
gui.appliedenergistics2.EUTunnel=EU
gui.appliedenergistics2.RFTunnel=RF
gui.appliedenergistics2.LightTunnel=Luz
gui.appliedenergistics2.SoundTunnel=Sound
gui.appliedenergistics2.OCTunnel=OpenComputers
gui.appliedenergistics2.PressureTunnel=Pressão
gui.appliedenergistics2.GTTunnel=UE GT
gui.appliedenergistics2.IFACETunnel=Interface ME
gui.appliedenergistics2.security.extract.name=Retirar
gui.appliedenergistics2.security.inject.name=Depositar
gui.appliedenergistics2.security.craft.name=Criar
gui.appliedenergistics2.security.build.name=Construir
gui.appliedenergistics2.security.security.name=Segurança
gui.appliedenergistics2.security.extract.tip=O usuário tem permissão para remover itens do armazernamento.
gui.appliedenergistics2.security.inject.tip=O usuário tem permissão para guardar novos itens no armazenamento
gui.appliedenergistics2.security.craft.tip=O usuário pode iniciar novos processos de fabricação.
gui.appliedenergistics2.security.build.tip=O usuário pode modificar a estutura física da rede, e fazer mudanças nas configurações.
gui.appliedenergistics2.security.security.tip=O usuário pode acessar e modificar o terminal de segurança da rede.
gui.appliedenergistics2.Efficiency=Eficiência
gui.appliedenergistics2.RequiredPower=Poder Requerido
gui.appliedenergistics2.StoredPower=Poder Armazenado
gui.appliedenergistics2.MaxPower=Poder Máximo
gui.appliedenergistics2.QuartzCuttingKnife=Faca de Corte de Quartzo
gui.appliedenergistics2.Inscriber=Inscritor
gui.appliedenergistics2.Wireless=Ponto de Acesso Sem Fio
gui.appliedenergistics2.WirelessTerminal=Term. Sem Fio
gui.appliedenergistics2.NoPermissions=Sem Permissões Selecionadas
gui.appliedenergistics2.SecurityCardEditor=Editor de Cartão Biométrico
gui.appliedenergistics2.Encoded=Codificado
gui.appliedenergistics2.Priority=Prioridade
gui.appliedenergistics2.StorageBus=Barramento de Armazenamento
gui.appliedenergistics2.EnergyDrain=Drenagem Passiva
gui.appliedenergistics2.Installed=Instalado
gui.appliedenergistics2.NetworkTool=Ferramenta de Rede
gui.appliedenergistics2.AdvancedNetworkTool=Ferramenta de Rede Avançada
gui.appliedenergistics2.PowerUsageRate=Uso de Energia
gui.appliedenergistics2.PowerInputRate=Geração de Energia
gui.appliedenergistics2.PortableCell=Célula Portátil
gui.appliedenergistics2.Security=Term. de Segurança
gui.appliedenergistics2.CellWorkbench=Bancada de Células
gui.appliedenergistics2.QuantumLinkChamber=Câmara de Ligação Quântica
gui.appliedenergistics2.IOPort=Porta de ES ME
gui.appliedenergistics2.Chest=Baú ME
gui.appliedenergistics2.Condenser=Condensador de Matéria
gui.appliedenergistics2.Config=Config.
gui.appliedenergistics2.Drive=Acionador ME
gui.appliedenergistics2.ExportBus=Barramento de Exportação ME
gui.appliedenergistics2.GrindStone=Rebolo
gui.appliedenergistics2.ImportBus=Barramento de Importação ME
gui.appliedenergistics2.Interface=Interface ME
gui.appliedenergistics2.LevelEmitter=Emissor de Nível ME
gui.appliedenergistics2.Of=De
gui.appliedenergistics2.Patterns=Padrões
gui.appliedenergistics2.SpatialIOPort=Porta de ES Espacial
gui.appliedenergistics2.StoredEnergy=Energia Armazenada
gui.appliedenergistics2.StoredItems=Itens Armazenados
gui.appliedenergistics2.StoredStacks=Stacks Armazenados
gui.appliedenergistics2.Terminal=Terminal
gui.appliedenergistics2.InterfaceTerminal=Terminal de Interface
gui.appliedenergistics2.InterfaceTerminalHint=Mostrar ou Esconder no Terminal de Interface
gui.appliedenergistics2.PatternOptimization=Allow pattern optimization
gui.appliedenergistics2.PatternOptimizationHint=Allows patterns from this interface to be modified by pattern optimizer.
gui.appliedenergistics2.PatternOptimizer=Pattern optimizer
gui.appliedenergistics2.StepsPerCraft=Max steps per craft
gui.appliedenergistics2.PatternsAffected=Patterns affected
gui.appliedenergistics2.Multiplied=Multiplied
gui.appliedenergistics2.MultipliedBy=Multiplied by
gui.appliedenergistics2.CurrentPatternOutput=Current pattern output
gui.appliedenergistics2.NewPatternOutput=New pattern output
gui.appliedenergistics2.Optimize=Optimize
gui.appliedenergistics2.FormationPlane=Plano de Formação
gui.appliedenergistics2.VibrationChamber=Câmara de Vibração
gui.appliedenergistics2.NetworkDetails=Detalhes de Rede
gui.appliedenergistics2.StorageCells=Células de Armazenamento ME
gui.appliedenergistics2.IOBuses=Barramento de Ex/Importação ME
gui.appliedenergistics2.Stores=Guarda
gui.appliedenergistics2.BytesUsed=Bytes Usados
gui.appliedenergistics2.TimeUsed=Time Used
gui.appliedenergistics2.CraftName=Craft Name
gui.appliedenergistics2.Remains=Remains
gui.appliedenergistics2.Progress=Progress
gui.appliedenergistics2.Types=Tipos
gui.appliedenergistics2.Blank=Branco
gui.appliedenergistics2.Unlinked=Não Conectado
gui.appliedenergistics2.Linked=Conectado
gui.appliedenergistics2.StoredSize=Tamanho Armazenado
gui.appliedenergistics2.SkyChest=Baú de Pedra do Céu
gui.appliedenergistics2.PatternTerminal=Terminal de Padrões
gui.appliedenergistics2.PatternTerminalEx=Terminal de Processamento de Receitas
gui.appliedenergistics2.CraftingPattern=Padrão de Fabricação
gui.appliedenergistics2.MolecularAssembler=Montador Molecular
gui.appliedenergistics2.ProcessingPattern=Processando Padrão
gui.appliedenergistics2.Crafts=Receitas
gui.appliedenergistics2.HoldShift=Hold [LSHIFT] to show Ingredients
gui.appliedenergistics2.PatternView=Press [%s] to view pattern
gui.appliedenergistics2.Result=Result
gui.appliedenergistics2.Results=Results
gui.appliedenergistics2.Ingredients=Ingredients
gui.appliedenergistics2.Ingredient=Ingredient
gui.appliedenergistics2.And=e
gui.appliedenergistics2.Creates=Cria
gui.appliedenergistics2.With=com
gui.appliedenergistics2.Substitute=Usando Substituições:
gui.appliedenergistics2.BeSubstitute=Pode ser substituido:
gui.appliedenergistics2.Yes=Sim
gui.appliedenergistics2.No=Não
gui.appliedenergistics2.EncodedBy=Codificado por: %S
gui.appliedenergistics2.InWorldCrafting=Receita no Mundo AE2
gui.appliedenergistics2.inWorldFluix=Jogue um Quartzo Certus Carregado + 1 Quartzo do Nether + Pó de Redstone em uma poça um perto do outro e espere um momento para receber 2 Cristais Fluix.
gui.appliedenergistics2.inWorldPurificationCertus=Jogue uma Semente de Quartzo Certus feita de Pó de Quartzo Certus e Areia em uma poça de água; para fazer o processo ir mais rápido adicione Aceleradores de Crescimento de Cristais.
gui.appliedenergistics2.inWorldPurificationNether=Jogue uma Semente de Quartzo do Nether feita de Pó de Quartzo do Nether + Areia em uma poça de água; para fazer o processo ir mais rápido adicione Aceleradores de Crescimento de Cristais.
gui.appliedenergistics2.inWorldPurificationFluix=Jogue uma Semente Fluix feita de Pó Fluix e Areia em uma poça de água; para fazer o processo ir mais rápido adicione Aceleradores de Crescimento de Cristais.
gui.appliedenergistics2.inWorldSingularity=Para criar jogue 1 Singularidade e 1 Pó do Fim e cause uma explosão no alcance dos itens.
gui.appliedenergistics2.ChargedQuartz=Quartzo Certus Carregado é fabricado inserindo um Cristal de Quartzo Certus descarregado no Carregador e o alimentando.
gui.appliedenergistics2.ChargedQuartzFind=Quartzo Certus Carregado pode ser achado no mundo semi-raramente, parece similiar ao Quartzo Certus normal, exceto que faisca.
gui.appliedenergistics2.NoSecondOutput=Sem Saída Secundária
gui.appliedenergistics2.OfSecondOutput=%1$d%% de Chance de Saída Secundária
gui.appliedenergistics2.MultipleOutputs=%1$d%% de Chance de Secundária e %2$d%% de Terciária.
gui.appliedenergistics2.SelectAmount=Selecione Quantia
gui.appliedenergistics2.CopyMode=Modo de Cópia
gui.appliedenergistics2.CopyModeDesc=Controla se o conteúdo do painel de configuração são limpos quando você remove a célula.
gui.appliedenergistics2.Next=Próximo
gui.appliedenergistics2.Lumen=Lúmen
gui.appliedenergistics2.Empty=Vazio
gui.appliedenergistics2.Stored=Armazenado
gui.appliedenergistics2.AddToBookmark=Bookmark
gui.appliedenergistics2.Cancel=Cancelar
gui.appliedenergistics2.Suspend=Suspend
gui.appliedenergistics2.Resume=Resume
gui.appliedenergistics2.ETAFormat=HH:mm:ss
gui.appliedenergistics2.SwitchCraftingSimulationDisplayMode=Switch display mode (List/Tree)
gui.appliedenergistics2.Crafting=Fabricando
gui.appliedenergistics2.Scheduled=Na Fila
gui.appliedenergistics2.CraftingStatus=Estado da Fabricação
gui.appliedenergistics2.RemainingOperations=Processadores em espera
gui.appliedenergistics2.FromStorage=Disponível
gui.appliedenergistics2.FromStoragePercent=Used
gui.appliedenergistics2.ToCraft=Para Fazer
gui.appliedenergistics2.ToCraftRequests=Passos
gui.appliedenergistics2.CraftingPlan=Plano de Fabricação
gui.appliedenergistics2.Automatic=Automático
gui.appliedenergistics2.Start=Começar
gui.appliedenergistics2.StartWithFollow=Start With Follow
gui.appliedenergistics2.Merge=Merge
gui.appliedenergistics2.Missing=Faltante(s)
gui.appliedenergistics2.NoCraftingTreeReceived=No crafting tree received
gui.appliedenergistics2.CraftingStepLimitExceeded=Crafting step limit exceeded
gui.appliedenergistics2.CraftingSizeLimitExceeded=Crafting size limit exceeded
gui.appliedenergistics2.RequestedItem=Requested item
gui.appliedenergistics2.SimulationIncomplete=Simulação incompleta
gui.appliedenergistics2.Bytes=Armazenamento
gui.appliedenergistics2.Set=Definido
gui.appliedenergistics2.Simulation=Simulação
gui.appliedenergistics2.CoProcessors=Co Processadores
gui.appliedenergistics2.CraftingCPU=CPU de Fabricação
gui.appliedenergistics2.NoCraftingCPUs=Sem CPUs de Fabricação Disponíveis
gui.appliedenergistics2.CalculatingWait=Calculando, por favor aguarde...
gui.appliedenergistics2.Clean=Limpar
gui.appliedenergistics2.InvalidPattern=Padrão Inválido
gui.appliedenergistics2.UnknownItem=Item Desconhecido
gui.appliedenergistics2.Range=Área
gui.appliedenergistics2.TransparentFacades=Fachadas Transparentes
gui.appliedenergistics2.TransparentFacadesHint=Controla a visibilidade de fachadas quando a ferramenta de rede estivar na sua toolbar.
gui.appliedenergistics2.CPUs=CPU
gui.appliedenergistics2.NoCraftingJobs=Nenhum Processo de Fabricação Ativo
gui.appliedenergistics2.FacadeCrafting=Receita de Fachada
gui.appliedenergistics2.inWorldCraftingPresses=Prensas de Fabricação são achadas no centro de meteoritos que podem ser encontrador ao redor do mundo. Eles podem ser localizados utilizando uma bússola de meteoritos.
gui.appliedenergistics2.Included=Incluído
gui.appliedenergistics2.Excluded=Excluído
gui.appliedenergistics2.Partitioned=Particionado
gui.appliedenergistics2.PartitionedOre=Ore dictionary filter
gui.appliedenergistics2.Precise=Preciso
gui.appliedenergistics2.Fuzzy=Impreciso
gui.appliedenergistics2.Filter=Filtro
gui.appliedenergistics2.SmallFontCraft=Criar
gui.appliedenergistics2.LargeFontCraft=+
gui.appliedenergistics2.Renamer=Custom Name: (Enter to set)
gui.appliedenergistics2.OreFilterLabel=Ore dictionary filter
gui.appliedenergistics2.PriorityCard=Priority Card
gui.appliedenergistics2.PriorityCardTooltip=For all your prioritization needs!
gui.appliedenergistics2.PriorityCardTooltipModeEdit=Mode: Edit priority
gui.appliedenergistics2.PriorityCardTooltipModeView=Mode: Print priority
gui.appliedenergistics2.PriorityCardTooltipModeSet=Mode: Apply priority
gui.appliedenergistics2.PriorityCardTooltipModeInc=Mode: Apply and increment priority
gui.appliedenergistics2.PriorityCardTooltipModeDec=Mode: Apply and decrement priority
gui.appliedenergistics2.Sticky=Grudento
gui.appliedenergistics2.Contains=Contains Item
gui.appliedenergistics2.HoldShiftForTooltip=Hold shift for extended tooltip
gui.appliedenergistics2.HoldShiftClick_HIGHLIGHT_INTERFACE=Hold shift click to highlight interface
gui.appliedenergistics2.Nothing=Nada
gui.appliedenergistics2.VoidCellTooltip=Deletes §4everything§7 stored on it
gui.appliedenergistics2.CellView=Cell View
gui.appliedenergistics2.Inputs=Inputs
gui.appliedenergistics2.Outputs=Outputs
gui.appliedenergistics2.EncodedPattern=Encoded Pattern
gui.appliedenergistics2.Deprecated=Deprecated, will be removed soon!
gui.appliedenergistics2.ViewCellToggleKey=Right-click to toggle
gui.appliedenergistics2.CPUAllowMode=Accept request
gui.appliedenergistics2.CPUAllowAll=All
gui.appliedenergistics2.CPUOnlyAllowNonPlayer=Only from non-player
gui.appliedenergistics2.CPUOnlyAllowPlayer=Only from player
gui.appliedenergistics2.CPUSourcePlayer=Requester
gui.appliedenergistics2.CPUSourceMachineRequested=Machine Requested
gui.appliedenergistics2.NetworkBytesDetails=Network Bytes Details
gui.appliedenergistics2.Items=Itens
gui.appliedenergistics2.Fluids=Fluidos
gui.appliedenergistics2.Essentias=Essentias
gui.appliedenergistics2.NetworkCellStatus=Cell status
gui.appliedenergistics2.NetworkItemCellCount=Network Item Cell Count
gui.appliedenergistics2.NetworkFluidCellCount=Network Fluid Cell Count
gui.appliedenergistics2.NetworkEssentiaCellCount=Network Essentia Cell Count
gui.appliedenergistics2.TypesInfo=Tipos
gui.appliedenergistics2.BytesInfo=Bytes
gui.appliedenergistics2.ToFollow=Follow
gui.appliedenergistics2.ToUnfollow=Unfollow
gui.appliedenergistics2.CellRestriction=Cell Restriction
gui.appliedenergistics2.Restricted=Restricted
gui.appliedenergistics2.CellRestrictionTips=0 for default
gui.appliedenergistics2.MaxItems=Max Items:
gui.appliedenergistics2.MaxFluid=Max Fluids:
gui.appliedenergistics2.MaxTypes=Max Types:
gui.appliedenergistics2.NumberOfItems=Number of items
gui.appliedenergistics2.NumberOfFluids=Number of fluids
gui.appliedenergistics2.ItemsPerByte=Items per byte:
gui.appliedenergistics2.FluidsPerByte=Fluids per byte:
gui.appliedenergistics2.BytesPerType=Bytes per type:
gui.appliedenergistics2.SelectColor=Select a Color
gui.appliedenergistics2.Selected=Selected
# GUI Colors - ARGB
gui.color.appliedenergistics2.SearchboxFocused=6E000000
gui.color.appliedenergistics2.SearchboxUnfocused=00000000
gui.color.appliedenergistics2.ItemSlotOverlayUnpowered=66111111
gui.color.appliedenergistics2.ItemSlotOverlayInvalid=66ff6666
gui.color.appliedenergistics2.CraftConfirmMissingItem=1AFF0000
gui.color.appliedenergistics2.CraftingCPUActive=5A45A021
gui.color.appliedenergistics2.CraftingCPUScheduled=FF787878
gui.color.appliedenergistics2.InterfaceTerminalMatch=2A00FF00
gui.color.appliedenergistics2.ProcessBarStartColor=FFE60A00
gui.color.appliedenergistics2.ProcessBarMiddleColor=FFE6E600
gui.color.appliedenergistics2.ProcessBarEndColor=FF0AE600
# GUI Tooltips
gui.tooltips.appliedenergistics2.Stash=Armazenar Itens
gui.tooltips.appliedenergistics2.StashDesc=Retorna itens na grade de fabricação à rede de armazenamento.
gui.tooltips.appliedenergistics2.Substitutions=Substituições do Ore-Dict
gui.tooltips.appliedenergistics2.SubstitutionsDescEnabled=Possibilitar substituição para componentes de entrada.
gui.tooltips.appliedenergistics2.SubstitutionsDescDisabled=Impedir substituição para componentes de entrada.
gui.tooltips.appliedenergistics2.BeSubstitutions=Use como substituto
gui.tooltips.appliedenergistics2.BeSubstitutionsDescEnabled=Allow crafting as substitutions of input components.
gui.tooltips.appliedenergistics2.BeSubstitutionsDescDisabled=Prevent crafting as substitutions of input components. If all patterns available for an ingredient are disabled to be substitutions, crafting simulator will treat them as if they're enabled to be substitutions.
gui.tooltips.appliedenergistics2.PatternSlotConfigTitle=Switch Terminal Mode
gui.tooltips.appliedenergistics2.PatternSlotConfigInfo=Switch slot pattern mode between (16 -> 4) and (4 -> 16)
gui.tooltips.appliedenergistics2.Encode=Codificar Padrão
gui.tooltips.appliedenergistics2.EncodeDescription=Escreve o padrão entrado ao padrão codificado atual, ou a um padrão em branco disponível.
gui.tooltips.appliedenergistics2.FuzzyMode=Comparação Imprecisa
gui.tooltips.appliedenergistics2.FZPercent_1=Split Damage at 1%
gui.tooltips.appliedenergistics2.FZPercent_10=Split Damage at 10%
gui.tooltips.appliedenergistics2.FZPercent_25=Separar com 25% de Dano
gui.tooltips.appliedenergistics2.FZPercent_50=Separar com 50% de Dano
gui.tooltips.appliedenergistics2.FZPercent_75=Separar com 75% de Dano
gui.tooltips.appliedenergistics2.FZPercent_99=Separar com 99% de Dano
gui.tooltips.appliedenergistics2.SortOrder=Ordem de Triagem
gui.tooltips.appliedenergistics2.SortBy=Ordenar Por
gui.tooltips.appliedenergistics2.FZIgnoreAll=Qualquer um
gui.tooltips.appliedenergistics2.TransferDirection=Direção de Transferência
gui.tooltips.appliedenergistics2.TransferToNetwork=Transferir dados à rede
gui.tooltips.appliedenergistics2.TransferToStorageCell=Transferir dados à Celula de Armazenamento
gui.tooltips.appliedenergistics2.ToggleSortDirection=Alternar Direção de Ordenação
gui.tooltips.appliedenergistics2.StoredItems=Itens Armazenados
gui.tooltips.appliedenergistics2.StoredCraftable=Armazenados / Fabricáveis
gui.tooltips.appliedenergistics2.View=Ver
gui.tooltips.appliedenergistics2.RedstoneMode=Modo de Redstone
gui.tooltips.appliedenergistics2.OperationMode=Modo de Operação
gui.tooltips.appliedenergistics2.NumberOfItems=Número de Itens
gui.tooltips.appliedenergistics2.ItemName=Nome do item
gui.tooltips.appliedenergistics2.PowerUnits=Unidades de Energia
gui.tooltips.appliedenergistics2.IOMode=Modo de Entrada/Saída
gui.tooltips.appliedenergistics2.ExtractionMode=Extraction Mode
gui.tooltips.appliedenergistics2.CondenserOutput=Condensador ME - Saída
gui.tooltips.appliedenergistics2.PartitionStorage=Armazenamento de Partição
gui.tooltips.appliedenergistics2.Clear=Limpar
gui.tooltips.appliedenergistics2.TrashController=Deleção via Shift / Espaço + Clique.
gui.tooltips.appliedenergistics2.InterfaceBlockingMode=Modo de Bloqueio
gui.tooltips.appliedenergistics2.InterfaceSmartBlockingMode=Smart Blocking Mode
gui.tooltips.appliedenergistics2.InterfaceCraftingMode=Modo de Fabricação
gui.tooltips.appliedenergistics2.Trash=Destruir Itens
gui.tooltips.appliedenergistics2.MatterBalls=Condensar em Bolas de Matéria\n%s por item
gui.tooltips.appliedenergistics2.Singularity=Condensar em Singularidades\n%s por item
gui.tooltips.appliedenergistics2.Read=Extrair Apenas
gui.tooltips.appliedenergistics2.Write=Inserir Apenas
gui.tooltips.appliedenergistics2.ReadWrite=Bi-Direcional
gui.tooltips.appliedenergistics2.Strict=Strict - Network sees only filtered items
gui.tooltips.appliedenergistics2.Loose=Loose - Network sees everything
gui.tooltips.appliedenergistics2.AlwaysActive=Sempre ativo
gui.tooltips.appliedenergistics2.ActiveWithoutSignal=Ativo sem sinal
gui.tooltips.appliedenergistics2.ActiveWithSignal=Ativo com sinal
gui.tooltips.appliedenergistics2.ActiveOnPulse=Ativar uma vez por pulso
gui.tooltips.appliedenergistics2.EmitLevelsBelow=Emitir quando níveis são iguais ou estão abaixo do limite
gui.tooltips.appliedenergistics2.EmitLevelAbove=Emitir quando níveis são iguais ou estão acima do limite.
gui.tooltips.appliedenergistics2.SearchMode_Auto=Auto Procura
gui.tooltips.appliedenergistics2.SearchMode_Standard=Procura Normal
gui.tooltips.appliedenergistics2.SearchMode_NEIAuto=Auto Sincronizado ao NEI
gui.tooltips.appliedenergistics2.SearchMode_NEIStandard=Sincronizado ao NEI Normalmente
gui.tooltips.appliedenergistics2.SearchMode=Modo de Caixa de Procura
gui.tooltips.appliedenergistics2.PartitionStorageHint=Configura a Partição baseado em itens atualmente armazenados.
gui.tooltips.appliedenergistics2.NextPartitionStorageHint=Click to get next item in the storage.
gui.tooltips.appliedenergistics2.ClearSettings=Limpar Configurações
gui.tooltips.appliedenergistics2.Craftable=Fabricável
gui.tooltips.appliedenergistics2.MoveWhenEmpty=Mover pra saída quando vazio.
gui.tooltips.appliedenergistics2.MoveWhenWorkIsDone=Mover pra saída quanto o trabalho está terminado.
gui.tooltips.appliedenergistics2.MoveWhenFull=Mover pra saída quando cheio.
gui.tooltips.appliedenergistics2.Disabled=Desativado
gui.tooltips.appliedenergistics2.Enable=Ativado
gui.tooltips.appliedenergistics2.Blocking=Não empurra itens de fabricação se o inventário contém itens.
gui.tooltips.appliedenergistics2.NonBlocking=Ignora o conteúdo do inventário alvo.
gui.tooltips.appliedenergistics2.SmartBlocking=Allow insert same recipe.
gui.tooltips.appliedenergistics2.NonSmartBlocking=Regular blocking mode behavior.
gui.tooltips.appliedenergistics2.Craft=Comportamento de Fabricação
gui.tooltips.appliedenergistics2.CraftOnly=Não usa itens estocados, apenas cria enquanto exporta.
gui.tooltips.appliedenergistics2.CraftEither=Usa itens estocados, ou cria itens quando exporta.
gui.tooltips.appliedenergistics2.LevelType=Tipo de Nível
gui.tooltips.appliedenergistics2.LevelType_Energy=Energia
gui.tooltips.appliedenergistics2.LevelType_Item_Fluid=Item / Fluid
gui.tooltips.appliedenergistics2.InventoryTweaks=Organização de Inventário
gui.tooltips.appliedenergistics2.Mod=Mod
gui.tooltips.appliedenergistics2.UsedPercent=Percentage
gui.tooltips.appliedenergistics2.TerminalStyle=Estilo do Terminal
gui.tooltips.appliedenergistics2.TerminalStyle_Full=Terminal em Tela Cheia
gui.tooltips.appliedenergistics2.TerminalStyle_Tall=Terminal Alto e Centrado
gui.tooltips.appliedenergistics2.TerminalStyle_Small=Terminal Pequeno e Centrado
gui.tooltips.appliedenergistics2.SaveAsImage=Salvar como imagem
gui.tooltips.appliedenergistics2.HideStored=Hide Stored Items
gui.tooltips.appliedenergistics2.DoesntDespawn=Esse item não vai sumir.
gui.tooltips.appliedenergistics2.EmitterMode=Modo de Fabricação Emissor
gui.tooltips.appliedenergistics2.CraftViaRedstone=Emite sinal para fazer um item.
gui.tooltips.appliedenergistics2.EmitWhenCrafting=Emite sinal enquanto o item está sendo fabricado.
gui.tooltips.appliedenergistics2.ReportInaccessibleItems=Reportar Itens Inacessíveis
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsYes=Sim: Itens que não podem ser extraídos vão estar visíveis.
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsNo=Não: Apenas itens extraíveis vão estar visíveis.
gui.tooltips.appliedenergistics2.BlockPlacement=Colocação de Blocos
gui.tooltips.appliedenergistics2.BlockPlacementYes=Blocks serão colocados como blocos.
gui.tooltips.appliedenergistics2.BlockPlacementNo=Blocos serão jogados como itens.
gui.tooltips.appliedenergistics2.SchedulingMode=Modo Planejado
gui.tooltips.appliedenergistics2.SchedulingModeDefault=Exportar o primeiro item até que a rede esteja vazia, e depois tentar o próximo.
gui.tooltips.appliedenergistics2.SchedulingModeRoundRobin=Exportar usando mode modo de turnos.
gui.tooltips.appliedenergistics2.SchedulingModeRandom=Exportar items usando modo aleatório.
gui.tooltips.appliedenergistics2.ItemsStored=Items Guardados: %s
gui.tooltips.appliedenergistics2.ItemCount=Quantidade de Itens: %s
gui.tooltips.appliedenergistics2.ItemsRequestable=Items Solicitáveis: %s
gui.tooltips.appliedenergistics2.P2PFrequency=Frequência: %s
gui.tooltips.appliedenergistics2.ExtractFromNetworkToContainer=§e%s + Left-click§f to extract §b%s§f from network
gui.tooltips.appliedenergistics2.InsertFromContainerToNetwork=§e%s + Right-click§f to insert §b%s§f into network
gui.tooltips.appliedenergistics2.HoldShiftProcessStack=Hold Shift to process the entire stack
gui.tooltips.appliedenergistics2.RegisterContainerContent=Hold §e%s§f to register as §b%s§f
gui.tooltips.appliedenergistics2.OreFilterHint=Filter items using ore dictionary names
gui.tooltips.appliedenergistics2.OreFilter=Ore Dictionary Filter
gui.tooltips.appliedenergistics2.SearchStringTooltip=Right click to clear the search bar
gui.tooltips.appliedenergistics2.SaveSearchString=Save Search String
gui.tooltips.appliedenergistics2.SaveSearchStringYes=Sim
gui.tooltips.appliedenergistics2.SaveSearchStringNo=Não
gui.tooltips.appliedenergistics2.DoublePattern=Padrão duplo
gui.tooltips.appliedenergistics2.DoublePatternHint=Double stack sizes of pattern inputs and output(s) if it can. x8 when shift is held. Right click to divide instead. Click the middle mouse button to customize the multiplier.
gui.tooltips.appliedenergistics2.DoublePatterns=Double patterns
gui.tooltips.appliedenergistics2.DoublePatternsHint=Double stack sizes of pattern inputs and output(s) if it can. x8 when shift is held. Right click to divide instead.
gui.tooltips.appliedenergistics2.CraftingStatus=Estado da Fabricação
gui.tooltips.appliedenergistics2.CraftingStatusDesc=Abre a janela do processo de fabricação
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblers=Toggles showing crafting interfaces only
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblersDescOff=Mostrando todas as interfaces
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblersDescOn=Mostrando somente interfaces adjacentes a montadores moleculares
gui.tooltips.appliedenergistics2.ToggleShowFullInterfaces=Toggles showing interfaces with full slots
gui.tooltips.appliedenergistics2.ToggleShowFullInterfacesOnDesc=Mostrando todas as interfaces
gui.tooltips.appliedenergistics2.ToggleShowFullInterfacesOffDesc=Showing only interfaces with free slots
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterface=Toggles showing interfaces with invalid patterns
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterfaceOnDesc=Mostrando todas as interfaces
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterfaceOffDesc=Showing only interfaces with invalid patterns
gui.tooltips.appliedenergistics2.HighlightInterface=Highlight interface
gui.tooltips.appliedenergistics2.SearchFieldInputs=Recipe Inputs
gui.tooltips.appliedenergistics2.SearchFieldOutputs=Recipe Outputs
gui.tooltips.appliedenergistics2.SearchFieldNames=Interface Names
gui.tooltips.appliedenergistics2.OptimizePatterns=Optimize patterns
gui.tooltips.appliedenergistics2.OptimizePatternsNoReq=§cThis option is unavailable because there is no Pattern Optimization Matrix in your network!
gui.tooltips.appliedenergistics2.InsertionModeDefault=Default Insertion Mode
gui.tooltips.appliedenergistics2.InsertionModeDefaultDesc=First to last, merge stacks as necessary
gui.tooltips.appliedenergistics2.InsertionModePreferEmpty=Insertion prefer empty slots
gui.tooltips.appliedenergistics2.InsertionModePreferEmptyDesc=Same as default, but try empty slots first
gui.tooltips.appliedenergistics2.InsertionModeOnlyEmpty=Insert to empty slots only
gui.tooltips.appliedenergistics2.InsertionModeOnlyEmptyDesc=First to last, does not merge stacks
gui.tooltips.appliedenergistics2.SidelessModeSided=Sided Mode
gui.tooltips.appliedenergistics2.SidelessModeSidedDesc=Each fluid is accessible only from one specific side
gui.tooltips.appliedenergistics2.SidelessModeSideless=Sideless Mode
gui.tooltips.appliedenergistics2.SidelessModeSidelessDesc=All fluids are accessible from all sides
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefault=Default Blocking Mode
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefaultDesc=Blocking interfaces follow normal blocking rules (ignore circuits, etc.)
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAll=Loose Mode
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAllDesc=Blocking interfaces will block on any item in this ME system.
gui.tooltips.appliedenergistics2.LockCraftingMode=Lock Crafting
gui.tooltips.appliedenergistics2.LockCraftingModeNone=Never
gui.tooltips.appliedenergistics2.LockCraftingUntilRedstonePulse=Until redstone pulse is received
gui.tooltips.appliedenergistics2.LockCraftingUntilResultReturned=Until crafting result is returned
gui.tooltips.appliedenergistics2.LockCraftingWhileRedstoneHigh=With redstone signal
gui.tooltips.appliedenergistics2.LockCraftingWhileRedstoneLow=Without redstone signal
gui.tooltips.appliedenergistics2.CraftingModeStandard=Standard Crafting Mode
gui.tooltips.appliedenergistics2.CraftingModeStandardDesc=Only starts craft if all ingredients are available in the ME System.
gui.tooltips.appliedenergistics2.CraftingModeIgnoreMissing=Ignore Missing Crafting Mode
gui.tooltips.appliedenergistics2.CraftingModeIgnoreMissingDesc=Starts craft even if ingredients are missing from the ME System.
gui.tooltips.appliedenergistics2.ExtraOptions=Extra Options
gui.tooltips.appliedenergistics2.SwitchBytesInfo=Cell Info
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Item=Item
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Fluid=Fluido
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Essentia=Essência
gui.tooltips.appliedenergistics2.PriorityCardMode=Priority Card Mode
gui.tooltips.appliedenergistics2.PriorityCardMode_Edit=Edit priority of targets.
gui.tooltips.appliedenergistics2.PriorityCardMode_View=Print priority of targets.
gui.tooltips.appliedenergistics2.PriorityCardMode_Set=Apply priority to targets.
gui.tooltips.appliedenergistics2.PriorityCardMode_Inc=Apply priority to targets and increment by 1.
gui.tooltips.appliedenergistics2.PriorityCardMode_Dec=Apply priority to targets and decrement by 1.
gui.tooltips.appliedenergistics2.MultiplyPattern=Multiply
gui.tooltips.appliedenergistics2.DividePattern=Divide
gui.tooltips.appliedenergistics2.MultiplyOrDividePatternHint=If it's positive, it's multiplying by that number. If it's negative, it's dividing by that number. It will not work if it is not divisible.
gui.tooltips.appliedenergistics2.ToFollow=Click to follow this craft and receive message when it is complete\nYou are not following this crafting job right now
gui.tooltips.appliedenergistics2.ToUnfollow=Click to stop following this craft\nYou are following this crafting job and will receive chat message when it's complete
gui.tooltips.appliedenergistics2.StringOrder=Sorting
gui.tooltips.appliedenergistics2.StringOrderNatural=Default
gui.tooltips.appliedenergistics2.StringOrderAlphanum=Natural Order
gui.tooltips.appliedenergistics2.CellRestrictionLabel=Cell Restriction
gui.tooltips.appliedenergistics2.CellRestrictionHint=Setup Cell Restriction
gui.tooltips.appliedenergistics2.SearchGotoNext=Find next
gui.tooltips.appliedenergistics2.SearchGotoPrev=Find prev
gui.tooltips.appliedenergistics2.CPUAllowMode=Crafting requests limitation
gui.tooltips.appliedenergistics2.CPUAllowAllDesc=Allow all crafting requests
gui.tooltips.appliedenergistics2.CPUOnlyAllowPlayerDesc=Only allow crafting requests from player
gui.tooltips.appliedenergistics2.CPUOnlyAllowNonPlayerDesc=Only allow crafting requests from non-player
gui.tooltips.appliedenergistics2.Suspend=Click to stop this CPU from sending out crafts
gui.tooltips.appliedenergistics2.Resume=Click to make this CPU send out crafts again
gui.tooltips.appliedenergistics2.PinsSection=Pins Section
gui.tooltips.appliedenergistics2.PinsSectionActive=Pins Section Enabled\n[Shift + Right Click] pinned item to remove it from pins section
gui.tooltips.appliedenergistics2.PinsSectionDisabled=Pins Section Disabled
gui.tooltips.appliedenergistics2.scheduledreason.SOMETHING_STUCK=Something stuck in interface
gui.tooltips.appliedenergistics2.scheduledreason.BLOCKING_MODE=Blocking Mode
gui.tooltips.appliedenergistics2.scheduledreason.LOCK_MODE=Lock Mode
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=Can't find target to push
gui.tooltips.appliedenergistics2.scheduledreason.NOT_ENOUGH_INGREDIENTS=Not enough ingredients
gui.tooltips.appliedenergistics2.scheduledreason.SAME_NETWORK=Target interface in same network
gui.tooltips.appliedenergistics2.scheduledreason.UNSUPPORTED_STACK=Contains a stack which not supported by any target around interface
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstitute=Toggles showing interfaces with patterns with substitutions enabled
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOnDesc=Showing all interfaces
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOffDesc=Showing only interfaces with patterns with substitutions enabled
gui.tooltips.appliedenergistics2.BlockDriveWarning=§4Do not move chests with AE drives\n§4It may corrupt your profile. No refunds!
gui.tooltips.appliedenergistics2.BlockCreativeEnergyCell=§dInfinite Energy
gui.tooltips.appliedenergistics2.PartCreativeEnergy=§dInfinite Energy
gui.tooltips.appliedenergistics2.BlockCreativeEnergyController=§dInfinite Energy
gui.tooltips.appliedenergistics2.PreconfiguredPriority=Preconfigured storage priority: §f%s
# Units
gui.appliedenergistics2.units.appliedenergistics=AE
gui.appliedenergistics2.units.ic2=Unidades de Energia
gui.appliedenergistics2.units.mekanism=Joules
gui.appliedenergistics2.units.rotarycraft=Watts
gui.appliedenergistics2.units.thermalexpansion=Fluxo de Redstone
# Colors
gui.appliedenergistics2.White=Branco
gui.appliedenergistics2.Orange=Laranja
gui.appliedenergistics2.Magenta=Magenta
gui.appliedenergistics2.LightBlue=Azul Claro
gui.appliedenergistics2.Yellow=Amarelo
gui.appliedenergistics2.Lime=Verde Limão
gui.appliedenergistics2.Pink=Rosa
gui.appliedenergistics2.Gray=Cinza
gui.appliedenergistics2.LightGray=Cinza-claro
gui.appliedenergistics2.Cyan=Ciano
gui.appliedenergistics2.Purple=Lilás
gui.appliedenergistics2.Blue=Azul
gui.appliedenergistics2.Brown=Marrom
gui.appliedenergistics2.Green=Verde
gui.appliedenergistics2.Red=Vermelho
gui.appliedenergistics2.Black=Preto
gui.appliedenergistics2.Fluix=Fluix
# Waila
waila.appliedenergistics2.Crafting=Fabricando
waila.appliedenergistics2.DeviceOnline=Dispositivo On-line
waila.appliedenergistics2.DeviceOffline=Dispositivo Off-line
waila.appliedenergistics2.DeviceMissingChannel=Dispositivo Sem Canal
waila.appliedenergistics2.Locked=Trancado
waila.appliedenergistics2.Unlocked=Destrancado
waila.appliedenergistics2.Showing=Mostrando
waila.appliedenergistics2.Contains=Contém
waila.appliedenergistics2.Channels=%1$d de %2$d Canais
waila.appliedenergistics2.ChannelsUnbound=%1$d Channels
waila.appliedenergistics2.P2PUnlinked=Desconectado
waila.appliedenergistics2.P2PInputOneOutput=Conectado (Lado de Entrada)
waila.appliedenergistics2.P2PInputManyOutputs=Linked (Input Side) - %d Outputs
waila.appliedenergistics2.P2POutput=Linked (Output Side)
waila.appliedenergistics2.Booting=Network is booting
waila.appliedenergistics2.CraftingLockedByLackOfRedstoneSignal=Locked by lack of redstone signal
waila.appliedenergistics2.CraftingLockedByRedstoneSignal=Locked by redstone signal
waila.appliedenergistics2.CraftingLockedUntilPulse=Waiting for redstone pulse to unlock
waila.appliedenergistics2.CraftingLockedUntilResult=Waiting for results to unlock
waila.appliedenergistics2.CoordinateX=X
waila.appliedenergistics2.CoordinateY=Y
waila.appliedenergistics2.CoordinateZ=Z
waila.appliedenergistics2.Dimension=Dimension
waila.appliedenergistics2.Id=id
waila.appliedenergistics2.ConnectedTo=Connected to
waila.appliedenergistics2.Disconnected=Disconnected
waila.appliedenergistics2.Singularity=Singularity
waila.appliedenergistics2.Provider=§5Provider§r
waila.appliedenergistics2.Accessor=§5Accessor§r
waila.appliedenergistics2.Waiting=Waiting:
waila.appliedenergistics2.IOBusSpeed=Speed: %s %s/t
# Baubles Extended
slot.Terminal=§aTerminal§7
# Items
item.appliedenergistics2.ItemBasicStorageCell.1k.name=Célula de Armazenamento ME de 1k
item.appliedenergistics2.ItemBasicStorageCell.4k.name=Célula de Armazenamento ME de 4k
item.appliedenergistics2.ItemBasicStorageCell.16k.name=Célula de Armazenamento ME de 16k
item.appliedenergistics2.ItemBasicStorageCell.64k.name=Célula de Armazenamento ME de 64k
item.appliedenergistics2.ItemAdvancedStorageCell.256k.name=§9256k§r ME Storage Cell
item.appliedenergistics2.ItemAdvancedStorageCell.1024k.name=§d1024k§r ME Storage Cell
item.appliedenergistics2.ItemAdvancedStorageCell.4096k.name=§c4096k§r ME Storage Cell
item.appliedenergistics2.ItemAdvancedStorageCell.16384k.name=§516384k§r ME Storage Cell
item.appliedenergistics2.ItemExtremeStorageCell.Container.name=Block Container ME Storage Cell
item.appliedenergistics2.ItemExtremeStorageCell.Quantum.name=Quantum ME Storage Cell
item.appliedenergistics2.ItemExtremeStorageCell.Singularity.name=Digital Singularity ME Storage Cell
item.appliedenergistics2.ItemExtremeStorageCell.Universe.name=Artificial Universe ME Storage Cell
item.appliedenergistics2.ItemCreativeStorageCell.name=Célula de Armazenamento ME Criativa
item.appliedenergistics2.ItemVoidStorageCell.name=Void ME Storage Cell
item.appliedenergistics2.ItemEncodedPattern.name=Padrão Codificado
item.appliedenergistics2.ItemEncodedUltimatePattern.name=Padrão Codificado Final
item.appliedenergistics2.ItemViewCell.name=Ver Célula
item.appliedenergistics2.ItemFacade.name=Fachada de Cabos
item.appliedenergistics2.ItemCrystalSeed.name=Seed
item.appliedenergistics2.ItemCrystalSeed.Certus.name=Semente de Quartzo Certus
item.appliedenergistics2.ItemCrystalSeed.Nether.name=Semente de Quartzo do Nether
item.appliedenergistics2.ItemCrystalSeed.Fluix.name=Semente de Fluix
item.appliedenergistics2.ItemPart.InvalidType.name=Item Desabilitado
item.appliedenergistics2.ItemMaterial.InvalidType.name=Esse item está Desativado.
item.appliedenergistics2.ItemMaterial.name=ME Component
item.appliedenergistics2.ItemPart.name=ME Cable and/or Bus
item.appliedenergistics2.ItemMaterial.BlankPattern.name=Padrão em Branco
item.appliedenergistics2.ItemMaterial.FormationCore.name=Núcleo de Formação
item.appliedenergistics2.ItemMaterial.AnnihilationCore.name=Núcleo de Aniquilação
item.appliedenergistics2.ItemMaterial.BasicCard.name=Cartão Básico
item.appliedenergistics2.ItemMaterial.AdvCard.name=Cartão Avançado
item.appliedenergistics2.ItemMaterial.CardCapacity.name=Cartão de Capacidade
item.appliedenergistics2.ItemMaterial.CardPatternCapacity.name=Pattern Capacity Card
item.appliedenergistics2.ItemMaterial.CardFuzzy.name=Cartão Impreciso
item.appliedenergistics2.ItemMaterial.CardInverter.name=Cartão Inversor
item.appliedenergistics2.ItemMaterial.CardRedstone.name=Cartão de Redstone
item.appliedenergistics2.ItemMaterial.CardSpeed.name=Cartão de Aceleração
item.appliedenergistics2.ItemMaterial.CardSuperSpeed.name=Hyper-Acceleration Card
item.appliedenergistics2.ItemMaterial.CardOreFilter.name=Oredictionary Filter Card
item.appliedenergistics2.ItemMaterial.CardPatternRefiller.name=Pattern Refiller Card
item.appliedenergistics2.ItemMaterial.CardAdvancedBlocking.name=Advanced Blocking Card
item.appliedenergistics2.ItemMaterial.CardLockCrafting.name=Locking Card
item.appliedenergistics2.ItemMaterial.CardSticky.name=Sticky Card
item.appliedenergistics2.ItemMaterial.CardVoidOverflow.name=Overflow Void Card
item.appliedenergistics2.ItemMaterial.CardDistribution.name=Equal Distribution Card
item.appliedenergistics2.ItemMaterial.CardFakeCrafting.name=Fake Crafting Card
item.appliedenergistics2.ItemMaterial.CardSuperluminalSpeed.name=Superluminal Acceleration Card
item.appliedenergistics2.ItemMaterial.Cell2SpatialPart.name=Componente Espacial 2³
item.appliedenergistics2.ItemMaterial.Cell16SpatialPart.name=Componente Espacial 16³
item.appliedenergistics2.ItemMaterial.Cell128SpatialPart.name=Componente Espacial 128³
item.appliedenergistics2.ItemMaterial.Cell1kPart.name=Componente de Armazenamento ME de 1k
item.appliedenergistics2.ItemMaterial.Cell4kPart.name=Componente de Armazenamento ME de 4k
item.appliedenergistics2.ItemMaterial.Cell16kPart.name=Componente de Armazenamento ME de 16k
item.appliedenergistics2.ItemMaterial.Cell64kPart.name=Componente de Armazenamento ME de 64k
item.appliedenergistics2.ItemMaterial.Cell256kPart.name=§9256k§r ME Storage Component
item.appliedenergistics2.ItemMaterial.Cell1024kPart.name=§d1024k§r ME Storage Component
item.appliedenergistics2.ItemMaterial.Cell4096kPart.name=§c4096k§r ME Storage Component
item.appliedenergistics2.ItemMaterial.Cell16384kPart.name=§516384k§r ME Storage Component
item.appliedenergistics2.ItemMaterial.CertusQuartzCrystal.name=Cristal de Quartzo Certus
item.appliedenergistics2.ItemMaterial.CertusQuartzCrystalCharged.name=Cristal Carregado de Quartzo Certus
item.appliedenergistics2.ItemMaterial.CertusQuartzDust.name=Pó de Quartzo Certus
item.appliedenergistics2.ItemMaterial.EmptyStorageCell.name=Encaixe de Armazenamento ME
item.appliedenergistics2.ItemMaterial.EmptyAdvancedStorageCell.name=ME Advanced Storage Housing
item.appliedenergistics2.ItemMaterial.EnderDust.name=Pó do Fim
item.appliedenergistics2.ItemMaterial.Flour.name=Farinha
item.appliedenergistics2.ItemMaterial.FluixCrystal.name=Cristal de Fluix
item.appliedenergistics2.ItemMaterial.FluixDust.name=Pó de Fluix
item.appliedenergistics2.ItemMaterial.FluixPearl.name=Pérola de Fluix
item.appliedenergistics2.ItemMaterial.GoldDust.name=Pó de Ouro
item.appliedenergistics2.ItemMaterial.IronDust.name=Pó de Ferro
item.appliedenergistics2.ItemMaterial.IronNugget.name=Pepita de Ferro
item.appliedenergistics2.ItemMaterial.MatterBall.name=Bola de Matéria
item.appliedenergistics2.ItemMaterial.NetherQuartzDust.name=Pó de Quartzo do Nether
item.appliedenergistics2.ItemMaterial.PurifiedCertusQuartzCrystal.name=Cristal Puro de Quartzo Certus
item.appliedenergistics2.ItemMaterial.PurifiedFluixCrystal.name=Cristal Fluix Puro
item.appliedenergistics2.ItemMaterial.PurifiedNetherQuartzCrystal.name=Cristal Puro de Quartzo do Nether
item.appliedenergistics2.ItemMaterial.QESingularity.name=Singularidade Quanticamente Entrelaçada
item.appliedenergistics2.ItemMaterial.Silicon.name=Silício
item.appliedenergistics2.ItemMaterial.Singularity.name=Singularidade
item.appliedenergistics2.ItemMaterial.Wireless.name=Receptor Sem Fio
item.appliedenergistics2.ItemMaterial.WirelessBooster.name=Amplificador Sem Fio
item.appliedenergistics2.ItemMaterial.WoodenGear.name=Engrenagem de Madeira
item.appliedenergistics2.ItemMaterial.NamePress.name=Prensa Inscritora de Nome
item.appliedenergistics2.ItemMaterial.EngProcessorPress.name=Prensa Inscritora de Engenharia
item.appliedenergistics2.ItemMaterial.CalcProcessorPress.name=Prensa Inscritora de Cálculo
item.appliedenergistics2.ItemMaterial.LogicProcessorPress.name=Prensa Inscritora Lógica
item.appliedenergistics2.ItemMaterial.SiliconPress.name=Compressa Inscitora de Silício
item.appliedenergistics2.ItemMaterial.EngProcessorPrint.name=Circuito Impresso de Engenharia
item.appliedenergistics2.ItemMaterial.CalcProcessorPrint.name=Circuito Impresso de Cálculo
item.appliedenergistics2.ItemMaterial.LogicProcessorPrint.name=Circuito Impresso Lógico
item.appliedenergistics2.ItemMaterial.SiliconPrint.name=Silício Impresso
item.appliedenergistics2.ItemMaterial.EngProcessor.name=Processador de Engenharia
item.appliedenergistics2.ItemMaterial.CalcProcessor.name=Processador de Cálculo
item.appliedenergistics2.ItemMaterial.LogicProcessor.name=Processador Lógico
item.appliedenergistics2.ItemMaterial.LogicProcessorAsm.name=Processador Lógico Inacabado
item.appliedenergistics2.ItemMaterial.SkyDust.name=Pó de Pedra do Céu
item.appliedenergistics2.ItemMaterial.CardCrafting.name=Cartão de Fabricação
item.appliedenergistics2.ItemPart.FormationPlane.name=Plano de Formação ME
item.appliedenergistics2.ItemPart.AnnihilationPlane.name=Plano de Aniquilação ME
item.appliedenergistics2.ItemPart.IdentityAnnihilationPlane.name=Plano de Aniquilação de identidade ME
item.appliedenergistics2.ItemPart.CableAnchor.name=Cabo Âncora
item.appliedenergistics2.ItemPart.CableCovered.name=Cabo Coberto ME
item.appliedenergistics2.ItemPart.CableGlass.name=Cabo de Vidro ME
item.appliedenergistics2.ItemPart.CableSmart.name=Cabo Inteligente ME
item.appliedenergistics2.ItemPart.CableDense.name=Cabo Denso ME
item.appliedenergistics2.ItemPart.CableDenseCovered.name=ME Dense Covered Cable
item.appliedenergistics2.ItemPart.StorageMonitor.name=Monitor de Armazenamento ME
item.appliedenergistics2.ItemPart.ConversionMonitor.name=Monitor de Conversão ME
item.appliedenergistics2.ItemPart.ThroughputMonitor.name=ME Throughput Monitor
item.appliedenergistics2.ItemPart.SemiDarkMonitor.name=Painel Iluminado
item.appliedenergistics2.ItemPart.Monitor.name=Painel Brilhante Iluminado
item.appliedenergistics2.ItemPart.DarkMonitor.name=Painel Escuro Iluminado
item.appliedenergistics2.ItemPart.ExportBus.name=Barramento de Exportação ME
item.appliedenergistics2.ItemPart.ImportBus.name=Barramento de Importação ME
item.appliedenergistics2.ItemPart.Interface.name=Interface ME
item.appliedenergistics2.ItemPart.LevelEmitter.name=Emissor de Nível ME
item.appliedenergistics2.ItemPart.P2PTunnel.name=Tùnel P2P
item.appliedenergistics2.ItemPart.PatternTerminal.name=Terminal de Padrões ME
item.appliedenergistics2.ItemPart.PatternTerminalEx.name=ME Processing Pattern Terminal
item.appliedenergistics2.ItemPart.QuartzFiber.name=Fibra de Quartzo
item.appliedenergistics2.ItemPart.PartCreativeEnergy.name=Creative Energy Anchor
item.appliedenergistics2.ItemPart.StorageBus.name=Barramento de Armazenamento ME
item.appliedenergistics2.ItemPart.Terminal.name=Terminal ME
item.appliedenergistics2.ItemPart.CraftingTerminal.name=Terminal de Fabricação ME
item.appliedenergistics2.ItemPart.InterfaceTerminal.name=Terminal de Interface ME
item.appliedenergistics2.ItemPart.InvertedToggleBus.name=Barramento de Alternância Invertido ME
item.appliedenergistics2.ItemPart.ToggleBus.name=Barramento de Alternância ME
item.appliedenergistics2.ItemPart.CraftingMonitor.name=Monitor de Fabricação ME
item.appliedenergistics2.ItemPart.PatternRepeater.name=ME Pattern Repeater
item.appliedenergistics2.ItemSpatialStorageCell.128Cubed.name=Célula de Armazenamento Espacial 128³
item.appliedenergistics2.ItemSpatialStorageCell.16Cubed.name=Célula de Armazenamento Espacial 16³
item.appliedenergistics2.ItemSpatialStorageCell.2Cubed.name=Célula de Armazenamento Espacial 2³
item.appliedenergistics2.ToolCertusQuartzAxe.name=Machado de Quartzo Certus
item.appliedenergistics2.ToolCertusQuartzCuttingKnife.name=Faca de Corte de Quartzo Certus
item.appliedenergistics2.ToolCertusQuartzHoe.name=Enxada de Quartzo Certus
item.appliedenergistics2.ToolCertusQuartzPickaxe.name=Picareta de Quartzo Certus
item.appliedenergistics2.ToolCertusQuartzSpade.name=Pá de Quartzo Certus
item.appliedenergistics2.ToolCertusQuartzSword.name=Espada de Certus Quartz
item.appliedenergistics2.ToolCertusQuartzWrench.name=Chave de Certus Quartz
item.appliedenergistics2.ToolNetherQuartzAxe.name=Machado de Quartzo do Nether
item.appliedenergistics2.ToolNetherQuartzCuttingKnife.name=Faca de Corte de Quartzo do Nether
item.appliedenergistics2.ToolNetherQuartzHoe.name=Enxada de Quartzo do Nether
item.appliedenergistics2.ToolNetherQuartzPickaxe.name=Picareta de Quartzo do Nether
item.appliedenergistics2.ToolNetherQuartzSpade.name=Pá de Quartzo do Nether
item.appliedenergistics2.ToolNetherQuartzSword.name=Espada de Quarzo do Nether
item.appliedenergistics2.ToolNetherQuartzWrench.name=Chave de Quartzo do Nether
item.appliedenergistics2.ItemPaintBall.name=Bola de Tinta
item.appliedenergistics2.ToolPortableCell.name=Célula Portátil
item.appliedenergistics2.ToolNetworkTool.name=Ferramenta de Rede
item.appliedenergistics2.ToolAdvancedNetworkTool.name=Advanced Network Tool
item.appliedenergistics2.ToolChargedStaff.name=Cajado Carregado
item.appliedenergistics2.ToolEntropyManipulator.name=Manipulador de Entropia
item.appliedenergistics2.ToolMassCannon.name=Canhão de Matéria
item.appliedenergistics2.ToolMemoryCard.name=Cartão de Memória
item.appliedenergistics2.ToolPriorityCard.name=Priority Card
item.appliedenergistics2.ToolColorApplicator.name=Aplicador de Cor
item.appliedenergistics2.ToolWirelessTerminal.name=Terminal Sem Fio
item.appliedenergistics2.ToolBiometricCard.name=Cartão Biométrico
item.appliedenergistics2.ToolDebugCard.name=Dev.PlacaDepuradora
item.appliedenergistics2.ToolReplicatorCard.name=Dev.PlacaReplicadora
# Commands
commands.ae2.usage=Comandos providenciados pelo Applied Energistics 2 - use /ae2 list para uma lista, e /ae2 help _____ para ajuda com certo comando.
commands.ae2.permissions=Você não tem a permissão adequada para executar esse comando.
commands.ae2.ChunkLogger=Alterna o carregamento ou descarregamento de chunks no log do servidor.Toggles Chunk Loading and unloading to the server log. ( OP )
commands.ae2.ChunkLoggerOn=O registro de chunks agora está ligado.
commands.ae2.ChunkLoggerOff=O registro de agora está desligado.
commands.ae2.Supporters=Mostra uma lista de Apoiadores do AE2
commands.ae2.Profiler=Grid profiling command, pass <x y z [dimension]> of some tile in the grid to start/stop profiling
commands.ae2.ProfilerStart=Profiling started
commands.ae2.ProfilerFailed=No AE tile here
commands.ae2.ProfilerGridDown=This grid is offline
commands.ae2.ProfilerStop=Average nanoseconds taken by this grid per tick:
commands.ae2.ProfilerFailedDim=No such dimension
commands.ae2.ToggleFullAccess=Toggle OP full AE access ignoring security terminal settings
commands.ae2.ToggleDebugTiming=Toggle debug tick manager logging
commands.ae2.ToggleDebugPathfinding=Toggle pathfinding debug logging
# Achievements
achievement.ae2.Compass=Caça-Meteoritos
achievement.ae2.Compass.desc=Faça uma Bússola de Meteoritos
achievement.ae2.Presses=Tecnologia Desconhecida
achievement.ae2.Presses.desc=Ache uma Prensa de Processador
achievement.ae2.SpatialIO=Coordenação Espacial
achievement.ae2.SpatialIO.desc=Crie uma Porta de ES Espacial
achievement.ae2.SpatialIOExplorer=Ir audaciosamente
achievement.ae2.SpatialIOExplorer.desc=Fique armazenado em uma Célula de Armazenamento Espacial.
achievement.ae2.StorageCell=Melhor que Baús
achievement.ae2.StorageCell.desc=Faça uma Célula de Armazenamento
achievement.ae2.IOPort=Embaralhamento de Células de Armazenamentos
achievement.ae2.IOPort.desc=Faça uma Porta de ES
achievement.ae2.CraftingTerminal=Uma Bancada (Muito) Maior
achievement.ae2.CraftingTerminal.desc=Faça um Terminal de Fabricação
achievement.ae2.PatternTerminal=Maestro da Fabricação
achievement.ae2.PatternTerminal.desc=Faça um Terminal de Padrões
achievement.ae2.ChargedQuartz=Chocante
achievement.ae2.ChargedQuartz.desc=Ache Quartzo Carregado
achievement.ae2.Fluix=Antinatural
achievement.ae2.Fluix.desc=Crie Cristais de Fluix
achievement.ae2.Charger=Produção de Fluix
achievement.ae2.Charger.desc=Faça um Carregador
achievement.ae2.CrystalGrowthAccelerator=Acelerador é um eufemismo
achievement.ae2.CrystalGrowthAccelerator.desc=Faça um Acelerador de Crescimento de Cristais
achievement.ae2.GlassCable=Conexão de Energia Fluix
achievement.ae2.GlassCable.desc=Faça um Cabo de Vidro ME
achievement.ae2.Networking1=Estagiário de Redes
achievement.ae2.Networking1.desc=Alcance o 8° canal usando dispositivos em uma rede.
achievement.ae2.Controller=Quadro de Distruibuição de Rede
achievement.ae2.Controller.desc=Faça um Controlador
achievement.ae2.Networking2=Engenheiro de Redes
achievement.ae2.Networking2.desc=Alcance o 128° canal usando dispositivos em uma rede.
achievement.ae2.Networking3=Administrador de Redes
achievement.ae2.Networking3.desc=Alcance o 2048° canal usando dispositivos em uma rede.
achievement.ae2.P2P=Redes Ponto-a-Ponto
achievement.ae2.P2P.desc=Faça um Túnel P2P
achievement.ae2.Recursive=Rede Recursiva
achievement.ae2.Recursive.desc=Coloque uma Interface do lado de um Barramento de Armazenamento
achievement.ae2.CraftingCPU=Fabricação Next-Gen
achievement.ae2.CraftingCPU.desc=Faça uma Unidade de Fabricação
achievement.ae2.Facade=Estética de Rede
achievement.ae2.Facade.desc=Faça uma Fachada de Cabo
achievement.ae2.NetworkTool=Diagnóstico de Rede
achievement.ae2.NetworkTool.desc=Faça uma Ferramenta de Rede
achievement.ae2.PortableCell=Armazenamento Nômade
achievement.ae2.PortableCell.desc=Faça uma Célula Portátil
achievement.ae2.StorageBus=Potencial Sem Limites
achievement.ae2.StorageBus.desc=Faça um Barramento de Armazenamento
achievement.ae2.QNB=Tunelamento Quântico
achievement.ae2.QNB.desc=Faça uma Ligação Quântica
# Stats
stat.ae2.ItemsInserted=Itens adicionados ao Armazenamento ME
stat.ae2.ItemsExtracted=Itens extraídos do Armazenamento ME
stat.ae2.TurnedCranks=Manivelas Giradas
# Keys
key.appliedenergistics2.category=Applied Energistics 2
key.pick_block.desc=AE2 Pick Block
key.toggle_focus.desc=Toggle search box focus
key.search_connected_inventories.desc=Search network inventories for item
key.container_interaction.desc=Container Item Interaction
# NEI
nei.options.keys.gui.pattern_view=View Pattern

View File

@@ -1,977 +0,0 @@
# Blocks
tile.appliedenergistics2.BlockCableBus.name=AE2 кабель и/или шина
tile.appliedenergistics2.BlockCellWorkbench.name=Верстак для ячеек
tile.appliedenergistics2.BlockCharger.name=Зарядник
tile.appliedenergistics2.BlockChest.name=МЭ сундук
tile.appliedenergistics2.BlockCondenser.name=Конденсатор материи
tile.appliedenergistics2.BlockController.name=МЭ контроллер
tile.appliedenergistics2.BlockCreativeEnergyController.name=МЭ контроллер с автономным питанием
tile.appliedenergistics2.BlockCrank.name=Деревянная рукоятка
tile.appliedenergistics2.BlockCreativeEnergyCell.name=Творческая энергетическая ячейка
tile.appliedenergistics2.BlockDenseEnergyCell.name=Плотная энергетическая ячейка
tile.appliedenergistics2.BlockEnergyCell.name=Энергетическая ячейка
tile.appliedenergistics2.BlockDrive.name=МЭ накопитель
tile.appliedenergistics2.BlockEnergyAcceptor.name=Приёмщик энергии
tile.appliedenergistics2.BlockGrinder.name=Кварцевый дробитель
tile.appliedenergistics2.BlockMatrixFrame.name=Каркас матрицы
tile.appliedenergistics2.BlockIOPort.name=МЭ порт ввода\вывода
tile.appliedenergistics2.BlockInscriber.name=Высекатель
tile.appliedenergistics2.BlockInterface.name=МЭ интерфейс
tile.appliedenergistics2.BlockQuantumLinkChamber.name=МЭ камера квантовой связи
tile.appliedenergistics2.BlockQuantumRing.name=МЭ квантовое кольцо
tile.appliedenergistics2.BlockFluix.name=Блок изменчивых кристаллов
tile.appliedenergistics2.BlockQuartz.name=Блок истинного кварца
tile.appliedenergistics2.BlockQuartzChiseled.name=Резной блок истинного кварца
tile.appliedenergistics2.BlockQuartzGlass.name=Кварцевое стекло
tile.appliedenergistics2.BlockQuartzLamp.name=Энергичное кварцевое стекло
tile.appliedenergistics2.BlockQuartzPillar.name=Колонна истинного кварца
tile.appliedenergistics2.BlockQuartzTorch.name=Светильник из заряженного кварца
tile.appliedenergistics2.BlockLightDetector.name=Светильник обнаружения света
tile.appliedenergistics2.BlockSpatialIOPort.name=Пространственный порт ввода\вывода
tile.appliedenergistics2.BlockSpatialPylon.name=Пространственный пилон
tile.appliedenergistics2.BlockTinyTNT.name=Маленький динамит
tile.appliedenergistics2.BlockVibrationChamber.name=Вибрационная камера
tile.appliedenergistics2.BlockWireless.name=МЭ беспроводная точка доступа
tile.appliedenergistics2.BlockWireless.desc=Нажмите ПКМ с терминалом в руке чтобы привязать его
tile.appliedenergistics2.OreQuartz.name=Руда истинного кварца
tile.appliedenergistics2.OreQuartzCharged.name=Заряженная руда истинного кварца
tile.appliedenergistics2.BlockSecurity.name=МЭ терминал безопасности
tile.appliedenergistics2.BlockQuartzGrowthAccelerator.name=Ускоритель роста кристаллов
tile.appliedenergistics2.BlockSkyStone.name=Небесный камень
tile.appliedenergistics2.BlockSkyStone.Block.name=Блок небесного камня
tile.appliedenergistics2.BlockSkyStone.Brick.name=Кирпич небесного камня
tile.appliedenergistics2.BlockSkyStone.SmallBrick.name=Малый кирпич небесного камня
tile.appliedenergistics2.BlockSkyChest.name=Сундук из небесного камня
tile.appliedenergistics2.BlockSkyChest.Block.name=Сундук из блока небесного камня
tile.appliedenergistics2.BlockSkyCompass.name=Метеоритный компас
tile.appliedenergistics2.BlockCraftingMonitor.name=Монитор создания
tile.appliedenergistics2.BlockCraftingStorage.name=§61К§r хранилище создания
tile.appliedenergistics2.BlockCraftingStorage4k.name=§e4К§r хранилище создания
tile.appliedenergistics2.BlockCraftingStorage16k.name=§a16К§r хранилище создания
tile.appliedenergistics2.BlockCraftingStorage64k.name=§b64К§r хранилище создания
tile.appliedenergistics2.BlockCraftingStorage256k.name=§9256К§r хранилище создания
tile.appliedenergistics2.BlockCraftingStorage1024k.name=§d1024К§r хранилище создания
tile.appliedenergistics2.BlockCraftingStorage4096k.name=§c4096К§r хранилище создания
tile.appliedenergistics2.BlockCraftingStorage16384k.name=§516384К§r хранилище создания
tile.appliedenergistics2.BlockCraftingStorageSingularity.name=Сингулярное хранилище создания
tile.appliedenergistics2.BlockCraftingAccelerator.name=Сопроцессор создания
tile.appliedenergistics2.BlockCraftingAccelerator4x.name=4-х ядерный сопроцессор создания
tile.appliedenergistics2.BlockCraftingAccelerator16x.name=16-х ядерный сопроцессор создания
tile.appliedenergistics2.BlockCraftingAccelerator64x.name=64-х ядерный сопроцессор создания
tile.appliedenergistics2.BlockCraftingAccelerator256x.name=256-х ядерный сопроцессор создания
tile.appliedenergistics2.BlockCraftingAccelerator1024x.name=1024-х ядерный сопроцессор создания
tile.appliedenergistics2.BlockCraftingAccelerator4096x.name=4096-х ядерный сопроцессор создания
tile.appliedenergistics2.BlockCraftingUnit.name=Блок создания
tile.appliedenergistics2.BlockAdvancedCraftingStorage.name=Хранилища создания
tile.appliedenergistics2.BlockAdvancedCraftingUnit.name=Блок создания
tile.appliedenergistics2.BlockMolecularAssembler.name=Молекулярный сборщик
tile.appliedenergistics2.BlockPatternOptimizationMatrix.name=Матрица оптимизации шаблонов
tile.appliedenergistics2.BlockSingularityCraftingStorage.name=Сингулярное хранилище создания
tile.appliedenergistics2.BlockPaint.name=Краска
# Stairs
tile.appliedenergistics2.ChiseledQuartzStairBlock.name=Ступеньки из резного истинного кварца
tile.appliedenergistics2.FluixStairBlock.name=Изменчивые ступеньки
tile.appliedenergistics2.QuartzPillarStairBlock.name=Ступеньки из колонны истинного кварца
tile.appliedenergistics2.QuartzStairBlock.name=Ступеньки из истинного кварца
tile.appliedenergistics2.SkyStoneBlockStairBlock.name=Ступеньки из блока небесного камня
tile.appliedenergistics2.SkyStoneBrickStairBlock.name=Ступеньки из кирпича небесного камня
tile.appliedenergistics2.SkyStoneSmallBrickStairBlock.name=Ступеньки из малого кирпича небесного камня
tile.appliedenergistics2.SkyStoneStairBlock.name=Ступеньки из небесного камня
# Slabs
tile.appliedenergistics2.ChiseledQuartzSlabBlock.name=Плита из резного истинного кварца
tile.appliedenergistics2.ChiseledQuartzSlabBlock.double.name=Плита из резного истинного кварца
tile.appliedenergistics2.FluixSlabBlock.name=Изменьчивая плита
tile.appliedenergistics2.FluixSlabBlock.double.name=Изменьчивая плита
tile.appliedenergistics2.QuartzPillarSlabBlock.name=Плита из колонны истинного кварца
tile.appliedenergistics2.QuartzPillarSlabBlock.double.name=Плита из колонны истинного кварца
tile.appliedenergistics2.QuartzSlabBlock.name=Плита из истинного кварца
tile.appliedenergistics2.QuartzSlabBlock.double.name=Плита из истинного кварца
tile.appliedenergistics2.SkyStoneBlockSlabBlock.name=Плита из блока небесного камня
tile.appliedenergistics2.SkyStoneBlockSlabBlock.double.name=Плита из блока небесного камня
tile.appliedenergistics2.SkyStoneBrickSlabBlock.name=Плита из кирпича небесного камня
tile.appliedenergistics2.SkyStoneBrickSlabBlock.double.name=Плита из кирпича небесного камня
tile.appliedenergistics2.SkyStoneSmallBrickSlabBlock.name=Плита из малого кирпича небесного камня
tile.appliedenergistics2.SkyStoneSmallBrickSlabBlock.double.name=Плита из малого кирпича небесного камня
tile.appliedenergistics2.SkyStoneSlabBlock.name=Плита из небесного камня
tile.appliedenergistics2.SkyStoneSlabBlock.double.name=Плита из небесного камня
# Chat Messages
chat.appliedenergistics2.ChestCannotReadStorageCell=МЭ сундук не может прочитать ячейку хранения.
chat.appliedenergistics2.SettingCleared=Карта памяти очищена.
chat.appliedenergistics2.OutOfRange=Беспроводная сеть вне зоны действия.
chat.appliedenergistics2.InvalidMachine=Неподходящий механизм.
chat.appliedenergistics2.LoadedSettings=Настройки успешно загружены.
chat.appliedenergistics2.DeviceNotPowered=Устройству недостаточно энергии.
chat.appliedenergistics2.DeviceNotWirelessTerminal=Это не беспроводной терминал.
chat.appliedenergistics2.DeviceSuccessLinked=§aУстройство успешно подключено.
chat.appliedenergistics2.DeviceNotLinked=Устройство не соединено.
chat.appliedenergistics2.StationCanNotBeLocated=Станция не найдена.
chat.appliedenergistics2.MachineNotPowered=Устройство без питания.
chat.appliedenergistics2.CommunicationError=Ошибка связи с сетью.
chat.appliedenergistics2.SavedSettings=Настройки успешно сохранены.
chat.appliedenergistics2.AmmoDepleted=Боеприпасы исчерпаны.
chat.appliedenergistics2.isNowLocked=Монитор заблокирован.
chat.appliedenergistics2.isNowUnlocked=Монитор разблокирован.
chat.appliedenergistics2.TunnelNotConnected=Туннель не подключен.
chat.appliedenergistics2.TunnelInputIsAt=Вход туннеля находятся (%d, %d, %d)
chat.appliedenergistics2.TunnelHasNoOutputs=Туннель не имеет выходов.
chat.appliedenergistics2.TunnelOutputsAreAt=Выходы туннеля находятся в:
chat.appliedenergistics2.InterfaceInOtherDim=Интерфейс расположен в измерении: %d и не может быть подсвечен
chat.appliedenergistics2.InterfaceHighlighted=Интерфейс сейчас подсвечен и находится: %d, %d, %d
chat.appliedenergistics2.LevelEmitterInAnotherDim=Излучатель уровня расположен в измерении: %d и не может быть подсвечен
chat.appliedenergistics2.LevelEmitterHighlighted=Излучатель уровня сейчас подсвечен и находится: %d, %d, %d
chat.appliedenergistics2.P2PInAnotherDim=P2P расположен в измерении: %d и не может быть подсвечен
chat.appliedenergistics2.P2PHighlighted=P2P сейчас подсвечен и находится: %d, %d, %d
chat.appliedenergistics2.CraftingItemsWentMissing=Отсутствует ингредиент: %d * %s
chat.appliedenergistics2.FBOUnsupported=OpenGL FBO не поддерживаются, невозможно экспортировать изображение
chat.appliedenergistics2.PriorityInvalidTarget=Цель не имеет приоритета
chat.appliedenergistics2.PriorityReadout=Текущий приоритет: %d
chat.appliedenergistics2.PriorityConfigured=Приоритет обновлен до %d
chat.appliedenergistics2.DriveLockingToggled=Ячейки в накопителе были размечены/не размечены
chat.appliedenergistics2.ChestLockingToggled=Ячейка в сундуке была размечена/не размечена
chat.appliedenergistics2.FinishCraftingRemind=Крафт %s * %s завершён за %s.
chat.appliedenergistics2.CraftComplete=§5Auto-Crafting Complete
chat.appliedenergistics2.CraftComplete.tip=%s %s, took %s
chat.appliedenergistics2.CraftingCantExtract=Невозможно извлечь ингредиент: %d / %d | %s
chat.appliedenergistics2.MachineInOtherDim=%d расположен в измерении: %d и не может быть подсвечен
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" расположен в измерении: %d и не может быть подсвечен
chat.appliedenergistics2.MachineHighlighted=%d сейчас подсвечен и находится: %d, %d, %d
chat.appliedenergistics2.MachineHighlightedNamed=%d "%d" сейчас подсвечен и находится: %d, %d, %d
chat.appliedenergistics2.StorageHighlighted=%d содержащий %d %d сейчас подсвечен и находится: %d, %d, %d
chat.appliedenergistics2.StorageInOtherDim=%d содержащий %d %d находится в измерении: %d и не может быть выделен
chat.appliedenergistics2.PickBlockTerminalNotFound=Не найден AE2 беспроводной терминал
chat.appliedenergistics2.PatternRepeaterProvider=§5Provider§r - will provide pattern to current system from in front §5Accessor§r.
chat.appliedenergistics2.PatternRepeaterAccessor=§5Accessor§r - will provide pattern to in front §5Provider§r.
# Creative Tabs
itemGroup.appliedenergistics2=Applied Energistics 2
itemGroup.appliedenergistics2.facades=Applied Energistics 2: Фасады
# GUI
gui.appliedenergistics2.CraftingTerminal=Терминал создания
gui.appliedenergistics2.METunnel=МЭ
gui.appliedenergistics2.ItemTunnel=Предмет
gui.appliedenergistics2.FluidTunnel=Жидкость
gui.appliedenergistics2.RedstoneTunnel=Красный камень
gui.appliedenergistics2.EUTunnel=EU
gui.appliedenergistics2.RFTunnel=RF
gui.appliedenergistics2.LightTunnel=Свет
gui.appliedenergistics2.SoundTunnel=Звук
gui.appliedenergistics2.OCTunnel=OpenComputers
gui.appliedenergistics2.PressureTunnel=Давление
gui.appliedenergistics2.GTTunnel=GT EU
gui.appliedenergistics2.IFACETunnel=МЭ интерфейс
gui.appliedenergistics2.security.extract.name=Забирать
gui.appliedenergistics2.security.inject.name=Класть
gui.appliedenergistics2.security.craft.name=Создавать
gui.appliedenergistics2.security.build.name=Строить
gui.appliedenergistics2.security.security.name=Безопасность
gui.appliedenergistics2.security.extract.tip=Пользователю разрешено забирать предметы из хранилища.
gui.appliedenergistics2.security.inject.tip=Пользователю разрешено класть предметы в хранилище.
gui.appliedenergistics2.security.craft.tip=Пользователь может инициировать новый крафт.
gui.appliedenergistics2.security.build.tip=Пользователь может изменять физическую конфигурацию сети и менять настройки.
gui.appliedenergistics2.security.security.tip=Пользователь может работать с терминалом безопасности и настраивать его в сети.
gui.appliedenergistics2.Efficiency=Эффективность
gui.appliedenergistics2.RequiredPower=Требуется энергии
gui.appliedenergistics2.StoredPower=Накопленная энергия
gui.appliedenergistics2.MaxPower=Макс. энергия
gui.appliedenergistics2.QuartzCuttingKnife=Кварцевый нож
gui.appliedenergistics2.Inscriber=Высекатель
gui.appliedenergistics2.Wireless=Беспроводная точка доступа
gui.appliedenergistics2.WirelessTerminal=Беспроводной терминал
gui.appliedenergistics2.NoPermissions=Нет выбранных разрешений
gui.appliedenergistics2.SecurityCardEditor=Редактор биометрических карт
gui.appliedenergistics2.Encoded=Закодированный
gui.appliedenergistics2.Priority=Приоритет
gui.appliedenergistics2.StorageBus=Шина хранения
gui.appliedenergistics2.EnergyDrain=Пассивное потребление
gui.appliedenergistics2.Installed=Установлено
gui.appliedenergistics2.NetworkTool=Сетевой инструмент
gui.appliedenergistics2.AdvancedNetworkTool=Продвинутый сетевой инструмент
gui.appliedenergistics2.PowerUsageRate=Энергопотребление
gui.appliedenergistics2.PowerInputRate=Выработка энергии
gui.appliedenergistics2.PortableCell=Переносная ячейка
gui.appliedenergistics2.Security=Терминал безопасности
gui.appliedenergistics2.CellWorkbench=Верстак для ячеек
gui.appliedenergistics2.QuantumLinkChamber=Камера квантовой связи
gui.appliedenergistics2.IOPort=МЭ порт ввода\вывода
gui.appliedenergistics2.Chest=МЭ сундук
gui.appliedenergistics2.Condenser=Конденсатор материи
gui.appliedenergistics2.Config=Настройки
gui.appliedenergistics2.Drive=МЭ накопитель
gui.appliedenergistics2.ExportBus=МЭ шина экспорта
gui.appliedenergistics2.GrindStone=Дробитель
gui.appliedenergistics2.ImportBus=МЭ шина импорта
gui.appliedenergistics2.Interface=МЭ интерфейс
gui.appliedenergistics2.LevelEmitter=МЭ излучатель уровня
gui.appliedenergistics2.Of=из
gui.appliedenergistics2.Patterns=Шаблоны
gui.appliedenergistics2.SpatialIOPort=Пространственный порт ввода\вывода
gui.appliedenergistics2.StoredEnergy=Накопленная энергия
gui.appliedenergistics2.StoredItems=Хранящиеся предметы
gui.appliedenergistics2.StoredStacks=Хранится стаков
gui.appliedenergistics2.Terminal=Терминал
gui.appliedenergistics2.InterfaceTerminal=Терминал интерфейсов
gui.appliedenergistics2.InterfaceTerminalHint=Показать или спрятать в терминале интерфейсов.
gui.appliedenergistics2.PatternOptimization=Разрешить оптимизацию шаблонов
gui.appliedenergistics2.PatternOptimizationHint=Позволяет изменять шаблоны из этого интерфейса с помощью оптимизатора шаблонов.
gui.appliedenergistics2.PatternOptimizer=Оптимизатор шаблонов
gui.appliedenergistics2.StepsPerCraft=Макс. шагов на крафт
gui.appliedenergistics2.PatternsAffected=Затронутые шаблоны
gui.appliedenergistics2.Multiplied=Множитель
gui.appliedenergistics2.MultipliedBy=Умножено на
gui.appliedenergistics2.CurrentPatternOutput=Текущий выход шаблона
gui.appliedenergistics2.NewPatternOutput=Новый выход шаблона
gui.appliedenergistics2.Optimize=Оптимизировать
gui.appliedenergistics2.FormationPlane=Плоскость формирования
gui.appliedenergistics2.VibrationChamber=Вибрационная камера
gui.appliedenergistics2.NetworkDetails=Подробности сети
gui.appliedenergistics2.StorageCells=МЭ ячейки хранения
gui.appliedenergistics2.IOBuses=МЭ шина импорта\экспорта
gui.appliedenergistics2.Stores=Хранит
gui.appliedenergistics2.BytesUsed=Байт использовано
gui.appliedenergistics2.TimeUsed=Затраченное время
gui.appliedenergistics2.CraftName=Имя крафта
gui.appliedenergistics2.Remains=Осталось
gui.appliedenergistics2.Progress=Прогресс
gui.appliedenergistics2.Types=типов
gui.appliedenergistics2.Blank=Чистый
gui.appliedenergistics2.Unlinked=Не связанный
gui.appliedenergistics2.Linked=Связанный
gui.appliedenergistics2.StoredSize=Хранящиеся количество
gui.appliedenergistics2.SkyChest=Сундук из небесного камня
gui.appliedenergistics2.PatternTerminal=Терминал шаблонов
gui.appliedenergistics2.PatternTerminalEx=Терминал шаблонов обработки
gui.appliedenergistics2.CraftingPattern=Шаблон создания (как в верстаке)
gui.appliedenergistics2.MolecularAssembler=Молекулярный сборщик
gui.appliedenergistics2.ProcessingPattern=Шаблон обработки (механизмы)
gui.appliedenergistics2.Crafts=Создаёт
gui.appliedenergistics2.HoldShift=Удерживайте [LSHIFT], чтобы показать ингредиенты
gui.appliedenergistics2.PatternView=Нажмите %s, для просмотра шаблона
gui.appliedenergistics2.Result=Результат
gui.appliedenergistics2.Results=Результаты
gui.appliedenergistics2.Ingredients=Ингредиенты
gui.appliedenergistics2.Ingredient=Ингредиент
gui.appliedenergistics2.And=и
gui.appliedenergistics2.Creates=Делает
gui.appliedenergistics2.With=из
gui.appliedenergistics2.Substitute=Использовать замещение:
gui.appliedenergistics2.BeSubstitute=Может быть заменой:
gui.appliedenergistics2.Yes=Да
gui.appliedenergistics2.No=Нет
gui.appliedenergistics2.EncodedBy=Закодировал: %s
gui.appliedenergistics2.InWorldCrafting=AE2 в мировом создании
gui.appliedenergistics2.inWorldFluix=Бросьте 1 заряженный истинный кварц + 1 кварц + пыль красного камня в воду рядом друг с другом и немного подождите, чтобы получить 2 изменчивых кристалла.
gui.appliedenergistics2.inWorldPurificationCertus=Бросьте семя истинного кварца, сделанное из пыли истинного кварца и песка в лужу воды; чтобы ускорить процесс добавьте ускорители роста кристаллов.
gui.appliedenergistics2.inWorldPurificationNether=Бросьте семя кварца Нижнего мира, сделанное из кварцевой пыли и песка в лужу; чтобы ускорить процесс добавьте ускорители роста кристаллов.
gui.appliedenergistics2.inWorldPurificationFluix=Бросьте изменчивое семя, сделанное из изменчивой пыли и песка в лужу; чтобы ускорить процесс добавьте ускорители роста кристаллов.
gui.appliedenergistics2.inWorldSingularity=Чтобы сделать, бросьте 1 сингулярность и 1 пыль жемчуга Эндера и сделайте взрыв рядом с предметами.
gui.appliedenergistics2.ChargedQuartz=Заряженный истинный кварц создаётся с помощью установки не заряженного истинного кварца в зарядник, который подключен к питанию.
gui.appliedenergistics2.ChargedQuartzFind=Заряженный истинный кварц может быть найден в мире реже, чем истинный кварц, он выглядит как обычный истинный кварц, за исключением того, что он сверкает.
gui.appliedenergistics2.NoSecondOutput=Нет вторичного выхода
gui.appliedenergistics2.OfSecondOutput=Шанс вторичного выхода: %1$d%%
gui.appliedenergistics2.MultipleOutputs=%1$d%% вторичного, %2$d%% третичного выхода.
gui.appliedenergistics2.SelectAmount=Выбрать количество
gui.appliedenergistics2.CopyMode=Режим копирования
gui.appliedenergistics2.CopyModeDesc=Контролирует, очищено ли содержимое панели конфигурации, если ячейка была убрана.
gui.appliedenergistics2.Next=Далее
gui.appliedenergistics2.Lumen=Люмен
gui.appliedenergistics2.Empty=Пустой
gui.appliedenergistics2.Stored=Хранится
gui.appliedenergistics2.AddToBookmark=Закладка
gui.appliedenergistics2.Cancel=Отмена
gui.appliedenergistics2.Suspend=Подозрительный
gui.appliedenergistics2.Resume=Возобновить
gui.appliedenergistics2.ETAFormat=HH:mm:ss
gui.appliedenergistics2.SwitchCraftingSimulationDisplayMode=Переключить режим отображения (Список/Дерево)
gui.appliedenergistics2.Crafting=Создание
gui.appliedenergistics2.Scheduled=Запланировано
gui.appliedenergistics2.CraftingStatus=Статус
gui.appliedenergistics2.RemainingOperations=Простаивающие процессоры
gui.appliedenergistics2.FromStorage=Доступно
gui.appliedenergistics2.FromStoragePercent=Затраты
gui.appliedenergistics2.ToCraft=Изготовить
gui.appliedenergistics2.ToCraftRequests=Шагов
gui.appliedenergistics2.CraftingPlan=План создания
gui.appliedenergistics2.Automatic=Автоматически
gui.appliedenergistics2.Start=Старт
gui.appliedenergistics2.StartWithFollow=Старт+оповестить
gui.appliedenergistics2.Merge=Объединить
gui.appliedenergistics2.Missing=Не хватает
gui.appliedenergistics2.NoCraftingTreeReceived=Дерево крафта не получено
gui.appliedenergistics2.CraftingStepLimitExceeded=Превышен лимит шагов для крафта
gui.appliedenergistics2.CraftingSizeLimitExceeded=Превышен предельный размер крафта
gui.appliedenergistics2.RequestedItem=Запрошен предмет
gui.appliedenergistics2.SimulationIncomplete=Моделирование не завершено
gui.appliedenergistics2.Bytes=Хранилище
gui.appliedenergistics2.Set=Задать
gui.appliedenergistics2.Simulation=Моделирование
gui.appliedenergistics2.CoProcessors=Сопроцессоры
gui.appliedenergistics2.CraftingCPU=ЦП создания
gui.appliedenergistics2.NoCraftingCPUs=Нет доступных ЦП создания
gui.appliedenergistics2.CalculatingWait=Вычисление. Пожалуйста, подождите...
gui.appliedenergistics2.Clean=Очистка
gui.appliedenergistics2.InvalidPattern=Неправильный шаблон
gui.appliedenergistics2.UnknownItem=Неизвестный предмет
gui.appliedenergistics2.Range=Дальность
gui.appliedenergistics2.TransparentFacades=Прозрачные фасады
gui.appliedenergistics2.TransparentFacadesHint=Контролирует видимость фасадов, когда сетевой инструмент находится на панели инструментов.
gui.appliedenergistics2.CPUs=ЦП
gui.appliedenergistics2.NoCraftingJobs=Нет активных заданий создания
gui.appliedenergistics2.FacadeCrafting=Создание фасадов
gui.appliedenergistics2.inWorldCraftingPresses=С помощью метеоритного компаса можно отыскать метеориты, внутри которых можно найти прессы для высекателя
gui.appliedenergistics2.Included=Принимать
gui.appliedenergistics2.Excluded=Не принимать
gui.appliedenergistics2.Partitioned=Размечена
gui.appliedenergistics2.PartitionedOre=Фильтр Ore dictionary
gui.appliedenergistics2.Precise=точная
gui.appliedenergistics2.Fuzzy=нечёткая
gui.appliedenergistics2.Filter=Фильтр
gui.appliedenergistics2.SmallFontCraft=+
gui.appliedenergistics2.LargeFontCraft=+
gui.appliedenergistics2.Renamer=Пользовательское имя: (Enter, чтобы установить)
gui.appliedenergistics2.OreFilterLabel=Фильтр Ore dictionary
gui.appliedenergistics2.PriorityCard=Карта приоритета
gui.appliedenergistics2.PriorityCardTooltip=Всё что нужно для приоритетов!
gui.appliedenergistics2.PriorityCardTooltipModeEdit=Режим: Изменение приоритета
gui.appliedenergistics2.PriorityCardTooltipModeView=Режим: Напечатать приоритет
gui.appliedenergistics2.PriorityCardTooltipModeSet=Режим: Применить приоритет
gui.appliedenergistics2.PriorityCardTooltipModeInc=Режим: Применить и увеличить приоритет
gui.appliedenergistics2.PriorityCardTooltipModeDec=Режим: Применить и уменьшить приоритет
gui.appliedenergistics2.Sticky=Липкий
gui.appliedenergistics2.Contains=Содержит предмет
gui.appliedenergistics2.HoldShiftForTooltip=Удерживайте нажатой клавишу Shift для расширенной всплывающей подсказки
gui.appliedenergistics2.HoldShiftClick_HIGHLIGHT_INTERFACE=Нажмите Shift+ЛКМ, чтобы подсветить интерфейс
gui.appliedenergistics2.Nothing=Ничего
gui.appliedenergistics2.VoidCellTooltip=Удаляет §4всё§7, что помещено в неё
gui.appliedenergistics2.CellView=Ячейка отображения
gui.appliedenergistics2.Inputs=Вход
gui.appliedenergistics2.Outputs=Вывод
gui.appliedenergistics2.EncodedPattern=Закодированный шаблон
gui.appliedenergistics2.Deprecated=Устарело, скоро будет удалено!
gui.appliedenergistics2.ViewCellToggleKey=ПКМ для переключения
gui.appliedenergistics2.CPUAllowMode=Принять запрос
gui.appliedenergistics2.CPUAllowAll=Все
gui.appliedenergistics2.CPUOnlyAllowNonPlayer=Только от не-игрока
gui.appliedenergistics2.CPUOnlyAllowPlayer=Только от игрока
gui.appliedenergistics2.CPUSourcePlayer=Requester
gui.appliedenergistics2.CPUSourceMachineRequested=Machine Requested
gui.appliedenergistics2.NetworkBytesDetails=Подробности о сетевых байтах
gui.appliedenergistics2.Items=Предметы
gui.appliedenergistics2.Fluids=Жидкости
gui.appliedenergistics2.Essentias=Эссенции
gui.appliedenergistics2.NetworkCellStatus=Статус ячейки
gui.appliedenergistics2.NetworkItemCellCount=Кол-во предметных ячеек в сети
gui.appliedenergistics2.NetworkFluidCellCount=Кол-во жидкостных ячеек в сети
gui.appliedenergistics2.NetworkEssentiaCellCount=Кол-во ячеек эссенции в сети
gui.appliedenergistics2.TypesInfo=типов
gui.appliedenergistics2.BytesInfo=Байты
gui.appliedenergistics2.ToFollow=Подп.
gui.appliedenergistics2.ToUnfollow=Отп.
gui.appliedenergistics2.CellRestriction=Ограничение ячейки
gui.appliedenergistics2.Restricted=Ограниченный
gui.appliedenergistics2.CellRestrictionTips=0 по умолчанию
gui.appliedenergistics2.MaxItems=Макс. предметов:
gui.appliedenergistics2.MaxFluid=Макс. жидкости:
gui.appliedenergistics2.MaxTypes=Макс. типов:
gui.appliedenergistics2.NumberOfItems=Количество предметов
gui.appliedenergistics2.NumberOfFluids=Количество жидкости
gui.appliedenergistics2.ItemsPerByte=Предметов на байт:
gui.appliedenergistics2.FluidsPerByte=Жидкости на байт:
gui.appliedenergistics2.BytesPerType=Байтов на тип:
gui.appliedenergistics2.SelectColor=Выберите цвет
gui.appliedenergistics2.Selected=Выбрано
# GUI Colors - ARGB
gui.color.appliedenergistics2.SearchboxFocused=6E000000
gui.color.appliedenergistics2.SearchboxUnfocused=00000000
gui.color.appliedenergistics2.ItemSlotOverlayUnpowered=66111111
gui.color.appliedenergistics2.ItemSlotOverlayInvalid=66ff6666
gui.color.appliedenergistics2.CraftConfirmMissingItem=1AFF0000
gui.color.appliedenergistics2.CraftingCPUActive=5A45A021
gui.color.appliedenergistics2.CraftingCPUScheduled=FF787878
gui.color.appliedenergistics2.InterfaceTerminalMatch=2A00FF00
gui.color.appliedenergistics2.ProcessBarStartColor=FFE60A00
gui.color.appliedenergistics2.ProcessBarMiddleColor=FFE6E600
gui.color.appliedenergistics2.ProcessBarEndColor=FF0AE600
# GUI Tooltips
gui.tooltips.appliedenergistics2.Stash=Хранить предметы
gui.tooltips.appliedenergistics2.StashDesc=Возвращает предметы на сетку крафта, в сетевое хранилище.
gui.tooltips.appliedenergistics2.Substitutions=Ore-Dict замещения
gui.tooltips.appliedenergistics2.SubstitutionsDescEnabled=Позволяет замещать вводимые компоненты.
gui.tooltips.appliedenergistics2.SubstitutionsDescDisabled=Запрещает замещать вводимые компоненты.
gui.tooltips.appliedenergistics2.BeSubstitutions=Использовать в качестве замены
gui.tooltips.appliedenergistics2.BeSubstitutionsDescEnabled=Разрешить использование альтернативных компонентов для крафта.
gui.tooltips.appliedenergistics2.BeSubstitutionsDescDisabled=Запретить использование альтернативных компонентов для крафта. Если все доступные шаблоны для ингредиента отключены для замены, симулятор крафта будет рассматривать их так, как если бы они были включены для замены.
gui.tooltips.appliedenergistics2.PatternSlotConfigTitle=Переключить режим терминала
gui.tooltips.appliedenergistics2.PatternSlotConfigInfo=Переключить режим слота шаблона между (16 -> 4) и (4 -> 16)
gui.tooltips.appliedenergistics2.Encode=Закодировать шаблон
gui.tooltips.appliedenergistics2.EncodeDescription=Запишите введённый шаблон на текущий закодированный шаблон, или на доступный чистый шаблон. Удерживай Shift, чтобы сразу перенести его в инвентарь. Удерживай Shift+Ctrl, чтобы закодировать весь стак.
gui.tooltips.appliedenergistics2.FuzzyMode=Нечёткое сравнение
gui.tooltips.appliedenergistics2.FZPercent_1=Разделять урон с 1%
gui.tooltips.appliedenergistics2.FZPercent_10=Разделять урон с 10%
gui.tooltips.appliedenergistics2.FZPercent_25=Разделять урон с 25%
gui.tooltips.appliedenergistics2.FZPercent_50=Разделять урон с 50%
gui.tooltips.appliedenergistics2.FZPercent_75=Разделять урон с 75%
gui.tooltips.appliedenergistics2.FZPercent_99=Разделять урон с 99%
gui.tooltips.appliedenergistics2.SortOrder=Порядок сортировки
gui.tooltips.appliedenergistics2.SortBy=Сортировать по
gui.tooltips.appliedenergistics2.FZIgnoreAll=Любое соответствие
gui.tooltips.appliedenergistics2.TransferDirection=Направление передачи
gui.tooltips.appliedenergistics2.TransferToNetwork=Передавать данные в сеть
gui.tooltips.appliedenergistics2.TransferToStorageCell=Передавать данные в ячейку хранения
gui.tooltips.appliedenergistics2.ToggleSortDirection=Переключить направление сортировки
gui.tooltips.appliedenergistics2.StoredItems=Хранящиеся предметы
gui.tooltips.appliedenergistics2.StoredCraftable=Запасено/можно создать
gui.tooltips.appliedenergistics2.View=Вид
gui.tooltips.appliedenergistics2.RedstoneMode=Режим красного камня
gui.tooltips.appliedenergistics2.OperationMode=Режим работы
gui.tooltips.appliedenergistics2.NumberOfItems=Количество предметов
gui.tooltips.appliedenergistics2.ItemName=Имя предмета
gui.tooltips.appliedenergistics2.PowerUnits=Энергетические единицы
gui.tooltips.appliedenergistics2.IOMode=Режим ввода\вывода
gui.tooltips.appliedenergistics2.ExtractionMode=Режим извлечения
gui.tooltips.appliedenergistics2.CondenserOutput=МЭ конденсатор - Выход
gui.tooltips.appliedenergistics2.PartitionStorage=Раздел хранения
gui.tooltips.appliedenergistics2.Clear=Очистить
gui.tooltips.appliedenergistics2.TrashController=Удаление по нажатию Shift/Пробел.
gui.tooltips.appliedenergistics2.InterfaceBlockingMode=Блокирующий режим
gui.tooltips.appliedenergistics2.InterfaceSmartBlockingMode=Умный блокирующий режим
gui.tooltips.appliedenergistics2.InterfaceCraftingMode=Режим создания
gui.tooltips.appliedenergistics2.Trash=Уничтожить предметы
gui.tooltips.appliedenergistics2.MatterBalls=Конденсировать в шары материи\n%s за предмет
gui.tooltips.appliedenergistics2.Singularity=Конденсировать в сингулярности\n%s за предмет
gui.tooltips.appliedenergistics2.Read=Только извлекать
gui.tooltips.appliedenergistics2.Write=Только вкладывать
gui.tooltips.appliedenergistics2.ReadWrite=Двухсторонний
gui.tooltips.appliedenergistics2.Strict=Строгий - Сеть видит только отфильтрованные предметы
gui.tooltips.appliedenergistics2.Loose=Свободный - Сеть видит всё
gui.tooltips.appliedenergistics2.AlwaysActive=Всегда активен
gui.tooltips.appliedenergistics2.ActiveWithoutSignal=Активен без сигнала
gui.tooltips.appliedenergistics2.ActiveWithSignal=Активен с сигналом
gui.tooltips.appliedenergistics2.ActiveOnPulse=Активируется раз за импульс
gui.tooltips.appliedenergistics2.EmitLevelsBelow=Излучать, когда уровни ниже предела.
gui.tooltips.appliedenergistics2.EmitLevelAbove=Излучать, когда уровни выше или равны пределу.
gui.tooltips.appliedenergistics2.SearchMode_Auto=Автоматический поиск
gui.tooltips.appliedenergistics2.SearchMode_Standard=Обычный поиск
gui.tooltips.appliedenergistics2.SearchMode_NEIAuto=Автоматический NEI-синхронизированный поиск
gui.tooltips.appliedenergistics2.SearchMode_NEIStandard=Стандартный NEI-синхронизированный поиск
gui.tooltips.appliedenergistics2.SearchMode=Режим поля поиска
gui.tooltips.appliedenergistics2.PartitionStorageHint=Настраивает раздел на основе текущих хранящихся предметах.
gui.tooltips.appliedenergistics2.NextPartitionStorageHint=Нажмите, чтобы получить следующий предмет в хранилище.
gui.tooltips.appliedenergistics2.ClearSettings=Очистить настройки
gui.tooltips.appliedenergistics2.Craftable=Можно создать
gui.tooltips.appliedenergistics2.MoveWhenEmpty=Сдвигать к выходу, когда ячейка пуста или сеть опустошена.
gui.tooltips.appliedenergistics2.MoveWhenWorkIsDone=Сдвигать к выходу, когда работа сделана.
gui.tooltips.appliedenergistics2.MoveWhenFull=Сдвигать к выходу, когда ячейка заполнена или сеть заполнена.
gui.tooltips.appliedenergistics2.Disabled=Отключено
gui.tooltips.appliedenergistics2.Enable=Включено
gui.tooltips.appliedenergistics2.Blocking=Не проталкивать предметы крафта, если инвентарь содержит предметы.
gui.tooltips.appliedenergistics2.NonBlocking=Игнорировать содержимое целевого инвентаря.
gui.tooltips.appliedenergistics2.SmartBlocking=Разрешить вставить тот же рецепт.
gui.tooltips.appliedenergistics2.NonSmartBlocking=Поведение в режиме обычной блокировки.
gui.tooltips.appliedenergistics2.Craft=Режим создания
gui.tooltips.appliedenergistics2.CraftOnly=Не использовать хранящиеся предметы, только создавать предметы во время экспорта.
gui.tooltips.appliedenergistics2.CraftEither=Использовать хранящиеся предметы или создавать предметы во время экспорта.
gui.tooltips.appliedenergistics2.LevelType=Тип уровня
gui.tooltips.appliedenergistics2.LevelType_Energy=Энергия
gui.tooltips.appliedenergistics2.LevelType_Item_Fluid=Предмет / Жидкость
gui.tooltips.appliedenergistics2.InventoryTweaks=Inventory Tweaks
gui.tooltips.appliedenergistics2.Mod=Мод
gui.tooltips.appliedenergistics2.UsedPercent=Проценты
gui.tooltips.appliedenergistics2.TerminalStyle=Стиль терминала
gui.tooltips.appliedenergistics2.TerminalStyle_Full=Полноэкранный терминал
gui.tooltips.appliedenergistics2.TerminalStyle_Tall=Высокий отцентрированный терминал
gui.tooltips.appliedenergistics2.TerminalStyle_Small=Маленький отцентрированный терминал
gui.tooltips.appliedenergistics2.SaveAsImage=Сохранить как изображение
gui.tooltips.appliedenergistics2.HideStored=Скрыть хранящиеся предметы
gui.tooltips.appliedenergistics2.DoesntDespawn=Этот предмет не исчезнет.
gui.tooltips.appliedenergistics2.EmitterMode=Режим излучатель создания
gui.tooltips.appliedenergistics2.CraftViaRedstone=Излучать сигнал красного камня для крафта предмета.
gui.tooltips.appliedenergistics2.EmitWhenCrafting=Излучать сигнал красного камня во время крафта предмета.
gui.tooltips.appliedenergistics2.ReportInaccessibleItems=Сообщать о недоступных вещах
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsYes=Да: Предметы, которые не могут быть извлечены, будут видны.
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsNo=Нет: Только извлекаемые предметы будут видны.
gui.tooltips.appliedenergistics2.BlockPlacement=Размещение блоков
gui.tooltips.appliedenergistics2.BlockPlacementYes=Блоки будут размещаться в виде блоков.
gui.tooltips.appliedenergistics2.BlockPlacementNo=Блоки будут выпадать в виде предметов.
gui.tooltips.appliedenergistics2.SchedulingMode=Режим планирования
gui.tooltips.appliedenergistics2.SchedulingModeDefault=Экспортировать первый предмет, пока сеть не опустеет, затем перейти к следующему.
gui.tooltips.appliedenergistics2.SchedulingModeRoundRobin=Экспортировать, используя режим поочередного распределения.
gui.tooltips.appliedenergistics2.SchedulingModeRandom=Экспортировать предметы в случайном порядке.
gui.tooltips.appliedenergistics2.ItemsStored=Хранится: %s
gui.tooltips.appliedenergistics2.ItemCount=Количество: %s
gui.tooltips.appliedenergistics2.ItemsRequestable=Запрашиваемые предметы: %s
gui.tooltips.appliedenergistics2.P2PFrequency=Частота: %s
gui.tooltips.appliedenergistics2.ExtractFromNetworkToContainer=§e%s + ЛКМ§f извлечь §b%s§f из сети
gui.tooltips.appliedenergistics2.InsertFromContainerToNetwork=§e%s + ПКМ§f вставить §b%s§f в сеть
gui.tooltips.appliedenergistics2.HoldShiftProcessStack=Удерживайте SHIFT чтобы обработать весь стак
gui.tooltips.appliedenergistics2.RegisterContainerContent=Удерживайте §e%s§f чтобы зарегистрировать как §b%s§f
gui.tooltips.appliedenergistics2.OreFilterHint=Фильтрует предметы с помощью имен Ore Dictionary
gui.tooltips.appliedenergistics2.OreFilter=Фильтр Ore Dictionary
gui.tooltips.appliedenergistics2.SearchStringTooltip=Щелкните ПКМ, чтобы очистить строку поиска
gui.tooltips.appliedenergistics2.SaveSearchString=Сохранить строку поиска
gui.tooltips.appliedenergistics2.SaveSearchStringYes=Да
gui.tooltips.appliedenergistics2.SaveSearchStringNo=Нет
gui.tooltips.appliedenergistics2.DoublePattern=Удвоить шаблон
gui.tooltips.appliedenergistics2.DoublePatternHint=Удвоит размеры стака входных и выходных предметов в шаблоне, если это возможно. С зажатым Shift результат будет x8, ПКМ же разделит вместо этого. Нажмите среднюю кнопку мыши, чтобы вписать множитель.
gui.tooltips.appliedenergistics2.DoublePatterns=Двойной шаблон
gui.tooltips.appliedenergistics2.DoublePatternsHint=Удвоит размеры стака входных и выходных предметов в шаблоне, если это возможно. С зажатым Shift результат будет x8, ПКМ же разделит вместо этого.
gui.tooltips.appliedenergistics2.CraftingStatus=Статус создания
gui.tooltips.appliedenergistics2.CraftingStatusDesc=Открывает окно статуса создания
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblers=Переключить отображение только интерфейсов создания
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblersDescOff=Отображение всех интерфейсов
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblersDescOn=Показаны только интерфейсы на молекулярных сборщиках
gui.tooltips.appliedenergistics2.ToggleShowFullInterfaces=Переключить отображение только интерфейсы с полными слотами
gui.tooltips.appliedenergistics2.ToggleShowFullInterfacesOnDesc=Отображение всех интерфейсов
gui.tooltips.appliedenergistics2.ToggleShowFullInterfacesOffDesc=Показаны только интерфейсы со свободными слотами
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterface=Подсветка интерфейсов в мире
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterfaceOnDesc=Отображение всех интерфейсов
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterfaceOffDesc=Показывать интерфейсы только с неверными шаблонами
gui.tooltips.appliedenergistics2.HighlightInterface=Подсветить интерфейс
gui.tooltips.appliedenergistics2.SearchFieldInputs=Inputs OR names
gui.tooltips.appliedenergistics2.SearchFieldOutputs=Outputs OR names
gui.tooltips.appliedenergistics2.SearchFieldNames=Имена интерфейсов
gui.tooltips.appliedenergistics2.OptimizePatterns=Оптимизатор шаблонов
gui.tooltips.appliedenergistics2.OptimizePatternsNoReq=§cЭта опция недоступна, поскольку в вашей сети нет матрицы оптимизации шаблонов!
gui.tooltips.appliedenergistics2.InsertionModeDefault=Режим вставки по умолчанию
gui.tooltips.appliedenergistics2.InsertionModeDefaultDesc=От начала к концу, при необходимости объединять стаки
gui.tooltips.appliedenergistics2.InsertionModePreferEmpty=Вставка предпочитает пустые слоты
gui.tooltips.appliedenergistics2.InsertionModePreferEmptyDesc=То же, что и по умолчанию, но сначала пробует вставить в пустые слоты
gui.tooltips.appliedenergistics2.InsertionModeOnlyEmpty=Вставлять только в пустые слоты
gui.tooltips.appliedenergistics2.InsertionModeOnlyEmptyDesc=От начала к концу, не объединяет стаки
gui.tooltips.appliedenergistics2.SidelessModeSided=Направленный режим
gui.tooltips.appliedenergistics2.SidelessModeSidedDesc=Каждая жидкость доступна только с определенной стороны
gui.tooltips.appliedenergistics2.SidelessModeSideless=Ненаправленный режим
gui.tooltips.appliedenergistics2.SidelessModeSidelessDesc=Все жидкости доступны со всех сторон
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefault=Блокировка по умолчанию
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefaultDesc=Блокировка интерфейса следуют стандартным правилам (игнорируют схемы и т.д.).
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAll=Свободный режим
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAllDesc=Блокировка проверяет наличие любого предмета в МЭ системе, включая схемы.
gui.tooltips.appliedenergistics2.LockCraftingMode=Заблокировать создание
gui.tooltips.appliedenergistics2.LockCraftingModeNone=Никогда
gui.tooltips.appliedenergistics2.LockCraftingUntilRedstonePulse=Пока не будет получен импульс красного камня
gui.tooltips.appliedenergistics2.LockCraftingUntilResultReturned=Пока не будет возвращен результат крафта
gui.tooltips.appliedenergistics2.LockCraftingWhileRedstoneHigh=С сигналом красного камня
gui.tooltips.appliedenergistics2.LockCraftingWhileRedstoneLow=Без сигнала красного камня
gui.tooltips.appliedenergistics2.CraftingModeStandard=Стандартный режим создания
gui.tooltips.appliedenergistics2.CraftingModeStandardDesc=Начинает крафт только, если все компоненты есть в МЭ системе.
gui.tooltips.appliedenergistics2.CraftingModeIgnoreMissing=Режим игнорирования отсутствующих компонентов
gui.tooltips.appliedenergistics2.CraftingModeIgnoreMissingDesc=Начинает крафт, даже если в МЭ системе отсутствуют компоненты.
gui.tooltips.appliedenergistics2.ExtraOptions=Дополнительные опции
gui.tooltips.appliedenergistics2.SwitchBytesInfo=Информация о ячейке
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Item=Предмет
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Fluid=Жидкость
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Essentia=Эссенция
gui.tooltips.appliedenergistics2.PriorityCardMode=Режим карты приоритетов
gui.tooltips.appliedenergistics2.PriorityCardMode_Edit=Изменить приоритет цели.
gui.tooltips.appliedenergistics2.PriorityCardMode_View=Показать приоритет цели.
gui.tooltips.appliedenergistics2.PriorityCardMode_Set=Применить приоритет к цели.
gui.tooltips.appliedenergistics2.PriorityCardMode_Inc=Применить приоритет к цели и увеличить его на 1.
gui.tooltips.appliedenergistics2.PriorityCardMode_Dec=Применить приоритет к цели и уменьшить его на 1.
gui.tooltips.appliedenergistics2.MultiplyPattern=Умножить
gui.tooltips.appliedenergistics2.DividePattern=Делить
gui.tooltips.appliedenergistics2.MultiplyOrDividePatternHint=Если число положительное - шаблоны умножаются на это число. Если число отрицательное - шаблоны делятся на это число. Не будет работать, если шаблоны не делятся на это число.
gui.tooltips.appliedenergistics2.ToFollow=Нажмите для отслеживания крафта, вы получите сообщение когда он будет завершен\nСейчас вы не подписаны на этот крафт
gui.tooltips.appliedenergistics2.ToUnfollow=Нажмите чтобы отписаться от этого крафта\nСейчас вы отслеживаете этот крафт и получите сообщение в чате о его завершении
gui.tooltips.appliedenergistics2.StringOrder=Сортировка
gui.tooltips.appliedenergistics2.StringOrderNatural=По-умолчанию
gui.tooltips.appliedenergistics2.StringOrderAlphanum=Естественный порядок
gui.tooltips.appliedenergistics2.CellRestrictionLabel=Ограничение ячейки
gui.tooltips.appliedenergistics2.CellRestrictionHint=Настройка ограничения ячеек
gui.tooltips.appliedenergistics2.SearchGotoNext=След.
gui.tooltips.appliedenergistics2.SearchGotoPrev=Пред.
gui.tooltips.appliedenergistics2.CPUAllowMode=Ограничение запросов на создание
gui.tooltips.appliedenergistics2.CPUAllowAllDesc=Разрешить все запросы на создание
gui.tooltips.appliedenergistics2.CPUOnlyAllowPlayerDesc=Разрешить только запросы на создание предметов от игрока
gui.tooltips.appliedenergistics2.CPUOnlyAllowNonPlayerDesc=Разрешить запросы на создание предметов только от неигроков
gui.tooltips.appliedenergistics2.Suspend=Нажмите чтобы остановить этот ЦП от отправки крафтов
gui.tooltips.appliedenergistics2.Resume=Нажмите чтобы этот ЦП отправлял крафты снова
gui.tooltips.appliedenergistics2.PinsSection=Секция закрепленных предметов
gui.tooltips.appliedenergistics2.PinsSectionActive=Секция закреплённых предметов включена\n[Shift+ПКМ] удалить закреплённый предмет из секции закреплённых предметов
gui.tooltips.appliedenergistics2.PinsSectionDisabled=Секция закрепленных предметов отключена
gui.tooltips.appliedenergistics2.scheduledreason.SOMETHING_STUCK=Что-то застряло в интерфейсе
gui.tooltips.appliedenergistics2.scheduledreason.BLOCKING_MODE=Блокирующий режим
gui.tooltips.appliedenergistics2.scheduledreason.LOCK_MODE=Режим запирания
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=Не могу найти цель для вставки
gui.tooltips.appliedenergistics2.scheduledreason.NOT_ENOUGH_INGREDIENTS=Недостаточно ингредиентов
gui.tooltips.appliedenergistics2.scheduledreason.SAME_NETWORK=Целевой интерфейс в той же сети
gui.tooltips.appliedenergistics2.scheduledreason.UNSUPPORTED_STACK=Contains a stack which not supported by any target around interface
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstitute=Переключает отображение интерфейсов с шаблонами с включённой заменой
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOnDesc=Отображение всех интерфейсов
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOffDesc=Показывать только интерфейсы с шаблонами с включённой заменой
gui.tooltips.appliedenergistics2.BlockDriveWarning=§4Не перемешайте сундуки с AE ячейками\n§4это может повредить ваш профиль. Возвратов нет!
gui.tooltips.appliedenergistics2.BlockCreativeEnergyCell=§dБесконечная энергия
gui.tooltips.appliedenergistics2.PartCreativeEnergy=§dБесконечная энергия
gui.tooltips.appliedenergistics2.BlockCreativeEnergyController=§dБесконечная энергия
gui.tooltips.appliedenergistics2.PreconfiguredPriority=Преднастроенный приоритет хранения: §f%s
# Units
gui.appliedenergistics2.units.appliedenergistics=AE
gui.appliedenergistics2.units.ic2=EU
gui.appliedenergistics2.units.mekanism=Дж
gui.appliedenergistics2.units.rotarycraft=Вт
gui.appliedenergistics2.units.thermalexpansion=RF
# Colors
gui.appliedenergistics2.White=Белый
gui.appliedenergistics2.Orange=Оранжевый
gui.appliedenergistics2.Magenta=Пурпурный
gui.appliedenergistics2.LightBlue=Голубой
gui.appliedenergistics2.Yellow=Жёлтый
gui.appliedenergistics2.Lime=Лаймовый
gui.appliedenergistics2.Pink=Розовый
gui.appliedenergistics2.Gray=Серый
gui.appliedenergistics2.LightGray=Светло-серый
gui.appliedenergistics2.Cyan=Бирюзовый
gui.appliedenergistics2.Purple=Фиолетовый
gui.appliedenergistics2.Blue=Синий
gui.appliedenergistics2.Brown=Коричневый
gui.appliedenergistics2.Green=Зелёный
gui.appliedenergistics2.Red=Красный
gui.appliedenergistics2.Black=Чёрный
gui.appliedenergistics2.Fluix=Изменчивый
# Waila
waila.appliedenergistics2.Crafting=Создание
waila.appliedenergistics2.DeviceOnline=Устройство включено
waila.appliedenergistics2.DeviceOffline=Устройство выключено
waila.appliedenergistics2.DeviceMissingChannel=У устройства отсутствует канал
waila.appliedenergistics2.Locked=Заблокировано
waila.appliedenergistics2.Unlocked=Разблокировано
waila.appliedenergistics2.Showing=Показывает
waila.appliedenergistics2.Contains=Содержит
waila.appliedenergistics2.Channels=Каналы: %1$d из %2$d
waila.appliedenergistics2.ChannelsUnbound=Каналы: %1$d
waila.appliedenergistics2.P2PUnlinked=Несвязанный
waila.appliedenergistics2.P2PInputOneOutput=Связанный (Сторона ввода)
waila.appliedenergistics2.P2PInputManyOutputs=Связанный (Сторона ввода) - %d выводов
waila.appliedenergistics2.P2POutput=Связанный (Сторона вывода)
waila.appliedenergistics2.Booting=Сеть загружается
waila.appliedenergistics2.CraftingLockedByLackOfRedstoneSignal=Заблокировано из-за отсутствия сигнала красного камня.
waila.appliedenergistics2.CraftingLockedByRedstoneSignal=Заблокировано сигналом красного камня
waila.appliedenergistics2.CraftingLockedUntilPulse=Ожидает импульс красного камня для разблокировки
waila.appliedenergistics2.CraftingLockedUntilResult=Ожидает результатов создания для разблокировки
waila.appliedenergistics2.CoordinateX=X
waila.appliedenergistics2.CoordinateY=Y
waila.appliedenergistics2.CoordinateZ=Z
waila.appliedenergistics2.Dimension=Измерение
waila.appliedenergistics2.Id=id
waila.appliedenergistics2.ConnectedTo=Соединено с
waila.appliedenergistics2.Disconnected=Отключено
waila.appliedenergistics2.Singularity=Сингулярность
waila.appliedenergistics2.Provider=§5Provider§r
waila.appliedenergistics2.Accessor=§5Accessor§r
waila.appliedenergistics2.Waiting=Waiting:
waila.appliedenergistics2.IOBusSpeed=Скорость: %s %s/t
# Baubles Extended
slot.Terminal=§aТерминал§7
# Items
item.appliedenergistics2.ItemBasicStorageCell.1k.name=§61К§r МЭ ячейка хранения
item.appliedenergistics2.ItemBasicStorageCell.4k.name=§e4К§r МЭ ячейка хранения
item.appliedenergistics2.ItemBasicStorageCell.16k.name=§a16К§r МЭ ячейка хранения
item.appliedenergistics2.ItemBasicStorageCell.64k.name=§b64К§r МЭ ячейка хранения
item.appliedenergistics2.ItemAdvancedStorageCell.256k.name=§9256К§r МЭ ячейка хранения
item.appliedenergistics2.ItemAdvancedStorageCell.1024k.name=§d1024К§r МЭ ячейка хранения
item.appliedenergistics2.ItemAdvancedStorageCell.4096k.name=§c4096К§r МЭ ячейка хранения
item.appliedenergistics2.ItemAdvancedStorageCell.16384k.name=§516384К§r МЭ ячейка хранения
item.appliedenergistics2.ItemExtremeStorageCell.Container.name=МЭ ячейка хранения под блоки
item.appliedenergistics2.ItemExtremeStorageCell.Quantum.name=МЭ квантовая ячейка хранения
item.appliedenergistics2.ItemExtremeStorageCell.Singularity.name=МЭ сингулярная ячейка хранения
item.appliedenergistics2.ItemExtremeStorageCell.Universe.name=МЭ ячейка хранения искусственной вселенной
item.appliedenergistics2.ItemCreativeStorageCell.name=Творческая МЭ ячейка хранения
item.appliedenergistics2.ItemVoidStorageCell.name=МЭ пустотная ячейка хранения
item.appliedenergistics2.ItemEncodedPattern.name=Закодированный шаблон
item.appliedenergistics2.ItemEncodedUltimatePattern.name=Продвинутый закодированный шаблон
item.appliedenergistics2.ItemViewCell.name=Ячейка представления
item.appliedenergistics2.ItemFacade.name=Кабельный фасад
item.appliedenergistics2.ItemCrystalSeed.name=Семена
item.appliedenergistics2.ItemCrystalSeed.Certus.name=Семя истинного кварца
item.appliedenergistics2.ItemCrystalSeed.Nether.name=Семя кварца Нижнего мира
item.appliedenergistics2.ItemCrystalSeed.Fluix.name=Изменчивое семя
item.appliedenergistics2.ItemPart.InvalidType.name=Отключенный предмет
item.appliedenergistics2.ItemMaterial.InvalidType.name=Этот предмет отключён.
item.appliedenergistics2.ItemMaterial.name=МЭ компонент
item.appliedenergistics2.ItemPart.name=МЭ кабель и/или шина
item.appliedenergistics2.ItemMaterial.BlankPattern.name=Пустой шаблон
item.appliedenergistics2.ItemMaterial.FormationCore.name=Ядро формирования
item.appliedenergistics2.ItemMaterial.AnnihilationCore.name=Ядро уничтожения
item.appliedenergistics2.ItemMaterial.BasicCard.name=Базовая карта
item.appliedenergistics2.ItemMaterial.AdvCard.name=Продвинутая карта
item.appliedenergistics2.ItemMaterial.CardCapacity.name=Карта ёмкости
item.appliedenergistics2.ItemMaterial.CardPatternCapacity.name=Карта ёмкости интерфейса
item.appliedenergistics2.ItemMaterial.CardFuzzy.name=Карта нечёткости
item.appliedenergistics2.ItemMaterial.CardInverter.name=Карта инвертирования
item.appliedenergistics2.ItemMaterial.CardRedstone.name=Карта красного камня
item.appliedenergistics2.ItemMaterial.CardSpeed.name=Карта ускорения
item.appliedenergistics2.ItemMaterial.CardSuperSpeed.name=Карта гиперускорения
item.appliedenergistics2.ItemMaterial.CardOreFilter.name=Карта фильтрации по словарю руд
item.appliedenergistics2.ItemMaterial.CardPatternRefiller.name=Карта автозагрузки шаблонов
item.appliedenergistics2.ItemMaterial.CardAdvancedBlocking.name=Продвинутая карта блокировки
item.appliedenergistics2.ItemMaterial.CardLockCrafting.name=Карта запирания
item.appliedenergistics2.ItemMaterial.CardSticky.name=Липкая Карта
item.appliedenergistics2.ItemMaterial.CardVoidOverflow.name=Пустотная карта переполнения
item.appliedenergistics2.ItemMaterial.CardDistribution.name=Карта равного распределения
item.appliedenergistics2.ItemMaterial.CardFakeCrafting.name=Карта поддельного создания
item.appliedenergistics2.ItemMaterial.CardSuperluminalSpeed.name=Карта сверхсветового ускорения
item.appliedenergistics2.ItemMaterial.Cell2SpatialPart.name=2³ пространственный компонент
item.appliedenergistics2.ItemMaterial.Cell16SpatialPart.name=16³ пространственный компонент
item.appliedenergistics2.ItemMaterial.Cell128SpatialPart.name=128³ пространственный компонент
item.appliedenergistics2.ItemMaterial.Cell1kPart.name=§61К§r МЭ компонент хранения
item.appliedenergistics2.ItemMaterial.Cell4kPart.name=§e4К§r МЭ компонент хранения
item.appliedenergistics2.ItemMaterial.Cell16kPart.name=§a16К§r МЭ компонент хранения
item.appliedenergistics2.ItemMaterial.Cell64kPart.name=§b64К§r МЭ компонент хранения
item.appliedenergistics2.ItemMaterial.Cell256kPart.name=§9256К§r МЭ компонент хранения
item.appliedenergistics2.ItemMaterial.Cell1024kPart.name=§d1024К§r МЭ компонент хранения
item.appliedenergistics2.ItemMaterial.Cell4096kPart.name=§c4096К§r МЭ компонент хранения
item.appliedenergistics2.ItemMaterial.Cell16384kPart.name=§516384К§r МЭ компонент хранения
item.appliedenergistics2.ItemMaterial.CertusQuartzCrystal.name=Кристалл истинного кварца
item.appliedenergistics2.ItemMaterial.CertusQuartzCrystalCharged.name=Заряженный кристалл истинного кварца
item.appliedenergistics2.ItemMaterial.CertusQuartzDust.name=Пыль истинного кварца
item.appliedenergistics2.ItemMaterial.EmptyStorageCell.name=МЭ корпус ячейки хранения
item.appliedenergistics2.ItemMaterial.EmptyAdvancedStorageCell.name=МЭ продвинутый корпус ячейки хранения
item.appliedenergistics2.ItemMaterial.EnderDust.name=Пыль жемчуга Эндера
item.appliedenergistics2.ItemMaterial.Flour.name=Мука
item.appliedenergistics2.ItemMaterial.FluixCrystal.name=Изменчивый кристалл
item.appliedenergistics2.ItemMaterial.FluixDust.name=Изменчивая пыль
item.appliedenergistics2.ItemMaterial.FluixPearl.name=Изменчивая жемчужина
item.appliedenergistics2.ItemMaterial.GoldDust.name=Золотая пыль
item.appliedenergistics2.ItemMaterial.IronDust.name=Железная пыль
item.appliedenergistics2.ItemMaterial.IronNugget.name=Железный самородок
item.appliedenergistics2.ItemMaterial.MatterBall.name=Шарик материи
item.appliedenergistics2.ItemMaterial.NetherQuartzDust.name=Пыль кварца Нижнего мира
item.appliedenergistics2.ItemMaterial.PurifiedCertusQuartzCrystal.name=Чистый кристалл истинного кварца
item.appliedenergistics2.ItemMaterial.PurifiedFluixCrystal.name=Чистый изменчивый кристалл
item.appliedenergistics2.ItemMaterial.PurifiedNetherQuartzCrystal.name=Чистый кристалл кварца Нижнего мира
item.appliedenergistics2.ItemMaterial.QESingularity.name=Квантовая запутанная сингулярность
item.appliedenergistics2.ItemMaterial.Silicon.name=Кремний
item.appliedenergistics2.ItemMaterial.Singularity.name=Сингулярность
item.appliedenergistics2.ItemMaterial.Wireless.name=Беспроводной приёмник
item.appliedenergistics2.ItemMaterial.WirelessBooster.name=Беспроводной усилитель
item.appliedenergistics2.ItemMaterial.WoodenGear.name=Деревянная шестерня
item.appliedenergistics2.ItemMaterial.NamePress.name=Именующий пресс для высекателя
item.appliedenergistics2.ItemMaterial.EngProcessorPress.name=Инженерный пресс для высекателя
item.appliedenergistics2.ItemMaterial.CalcProcessorPress.name=Вычислительный пресс для высекателя
item.appliedenergistics2.ItemMaterial.LogicProcessorPress.name=Логический пресс для высекателя
item.appliedenergistics2.ItemMaterial.SiliconPress.name=Кремниевый пресс для высекателя
item.appliedenergistics2.ItemMaterial.EngProcessorPrint.name=Отпечатанный инженерный контур
item.appliedenergistics2.ItemMaterial.CalcProcessorPrint.name=Отпечатанный вычислительный контур
item.appliedenergistics2.ItemMaterial.LogicProcessorPrint.name=Отпечатанный логический контур
item.appliedenergistics2.ItemMaterial.SiliconPrint.name=Отпечатанный кремний
item.appliedenergistics2.ItemMaterial.EngProcessor.name=Инженерный процессор
item.appliedenergistics2.ItemMaterial.CalcProcessor.name=Вычислительный процессор
item.appliedenergistics2.ItemMaterial.LogicProcessor.name=Логический процессор
item.appliedenergistics2.ItemMaterial.LogicProcessorAsm.name=Незаконченный логический процессор
item.appliedenergistics2.ItemMaterial.SkyDust.name=Пыль небесного камня
item.appliedenergistics2.ItemMaterial.CardCrafting.name=Карта создания
item.appliedenergistics2.ItemPart.FormationPlane.name=МЭ плоскость формирования
item.appliedenergistics2.ItemPart.AnnihilationPlane.name=МЭ плоскость уничтожения
item.appliedenergistics2.ItemPart.IdentityAnnihilationPlane.name=МЭ идентифицирующая плоскость уничтожения
item.appliedenergistics2.ItemPart.CableAnchor.name=Кабельный якорь
item.appliedenergistics2.ItemPart.CableCovered.name=МЭ закрытый кабель
item.appliedenergistics2.ItemPart.CableGlass.name=МЭ стеклянный кабель
item.appliedenergistics2.ItemPart.CableSmart.name=МЭ умный кабель
item.appliedenergistics2.ItemPart.CableDense.name=МЭ плотный кабель
item.appliedenergistics2.ItemPart.CableDenseCovered.name=МЭ покрытый плотный кабель
item.appliedenergistics2.ItemPart.StorageMonitor.name=МЭ монитор хранения
item.appliedenergistics2.ItemPart.ConversionMonitor.name=МЭ монитор преобразования
item.appliedenergistics2.ItemPart.ThroughputMonitor.name=МЭ монитор пропускной способности
item.appliedenergistics2.ItemPart.SemiDarkMonitor.name=Осветительная панель
item.appliedenergistics2.ItemPart.Monitor.name=Яркая осветительная панель
item.appliedenergistics2.ItemPart.DarkMonitor.name=Тёмная осветительная панель
item.appliedenergistics2.ItemPart.ExportBus.name=МЭ шина экспорта
item.appliedenergistics2.ItemPart.ImportBus.name=МЭ шина импорта
item.appliedenergistics2.ItemPart.Interface.name=МЭ интерфейс
item.appliedenergistics2.ItemPart.LevelEmitter.name=МЭ излучатель уровня
item.appliedenergistics2.ItemPart.P2PTunnel.name=P2P туннель
item.appliedenergistics2.ItemPart.PatternTerminal.name=МЭ терминал шаблонов
item.appliedenergistics2.ItemPart.PatternTerminalEx.name=МЭ терминал шаблонов обработки
item.appliedenergistics2.ItemPart.QuartzFiber.name=Кварцевое волокно
item.appliedenergistics2.ItemPart.PartCreativeEnergy.name=Творческой якорь энергии
item.appliedenergistics2.ItemPart.StorageBus.name=МЭ шина хранения
item.appliedenergistics2.ItemPart.Terminal.name=МЭ терминал
item.appliedenergistics2.ItemPart.CraftingTerminal.name=МЭ терминал создания
item.appliedenergistics2.ItemPart.InterfaceTerminal.name=МЭ терминал интерфейсов
item.appliedenergistics2.ItemPart.InvertedToggleBus.name=МЭ инвертированная шина переключения
item.appliedenergistics2.ItemPart.ToggleBus.name=МЭ шина переключения
item.appliedenergistics2.ItemPart.CraftingMonitor.name=МЭ монитор создания
item.appliedenergistics2.ItemPart.PatternRepeater.name=МЭ повторитель шаблона
item.appliedenergistics2.ItemSpatialStorageCell.128Cubed.name=128³ пространственная ячейка хранения
item.appliedenergistics2.ItemSpatialStorageCell.16Cubed.name=16³ пространственная ячейка хранения
item.appliedenergistics2.ItemSpatialStorageCell.2Cubed.name=2³ пространственная ячейка хранения
item.appliedenergistics2.ToolCertusQuartzAxe.name=Топор из истинного кварца
item.appliedenergistics2.ToolCertusQuartzCuttingKnife.name=Нож из истинного кварца
item.appliedenergistics2.ToolCertusQuartzHoe.name=Мотыга из истинного кварца
item.appliedenergistics2.ToolCertusQuartzPickaxe.name=Кирка из истинного кварца
item.appliedenergistics2.ToolCertusQuartzSpade.name=Лопата из истинного кварца
item.appliedenergistics2.ToolCertusQuartzSword.name=Меч из истинного кварца
item.appliedenergistics2.ToolCertusQuartzWrench.name=Гаечный ключ из истинного кварца
item.appliedenergistics2.ToolNetherQuartzAxe.name=Топор из кварца Нижнего мира
item.appliedenergistics2.ToolNetherQuartzCuttingKnife.name=Нож из кварца Нижнего мира
item.appliedenergistics2.ToolNetherQuartzHoe.name=Мотыга из кварца Нижнего мира
item.appliedenergistics2.ToolNetherQuartzPickaxe.name=Кирка из кварца Нижнего мира
item.appliedenergistics2.ToolNetherQuartzSpade.name=Лопата из кварца Нижнего мира
item.appliedenergistics2.ToolNetherQuartzSword.name=Меч из кварца Нижнего мира
item.appliedenergistics2.ToolNetherQuartzWrench.name=Гаечный ключ из кварца
item.appliedenergistics2.ItemPaintBall.name=Шар с краской
item.appliedenergistics2.ToolPortableCell.name=Переносная ячейка
item.appliedenergistics2.ToolNetworkTool.name=Сетевой инструмент
item.appliedenergistics2.ToolAdvancedNetworkTool.name=Продвинутый сетевой инструмент
item.appliedenergistics2.ToolChargedStaff.name=Заряженный посох
item.appliedenergistics2.ToolEntropyManipulator.name=Манипулятор энтропии
item.appliedenergistics2.ToolMassCannon.name=Материальная пушка
item.appliedenergistics2.ToolMemoryCard.name=Карта памяти
item.appliedenergistics2.ToolPriorityCard.name=Карта приоритета
item.appliedenergistics2.ToolColorApplicator.name=Аппликатор цвета
item.appliedenergistics2.ToolWirelessTerminal.name=Беспроводной терминал
item.appliedenergistics2.ToolBiometricCard.name=Биометрическая карта
item.appliedenergistics2.ToolDebugCard.name=Разраб.отладочная карта
item.appliedenergistics2.ToolReplicatorCard.name=Разраб.карта-репликатор
# Commands
commands.ae2.usage=Команды предоставляемые Applied Energistics 2 - используйте /ae2 list для списка и /ae2 help _____ для помощи с командой.
commands.ae2.permissions=Вы не имеете соответствующих прав для запуска этой команды.
commands.ae2.ChunkLogger=Переключает загрузку и разгрузку чанков в журнал сервера. ( Оператор )
commands.ae2.ChunkLoggerOn=Chunk Logging теперь включён
commands.ae2.ChunkLoggerOff=Chunk Logging теперь отключён
commands.ae2.Supporters=Отображает список жертвователей AE2
commands.ae2.Profiler=Команда отладки системы, передайте <x y z [dimension]> какого-нибудь блока-сущности в системе, чтобы начать/остановить отладку
commands.ae2.ProfilerStart=Отладка начата
commands.ae2.ProfilerFailed=Нет АЕ2 блока-сущности здесь
commands.ae2.ProfilerGridDown=Эта система отключена
commands.ae2.ProfilerStop=Среднее количество наносекунд затрачивоемое этой системой за тик
commands.ae2.ProfilerFailedDim=Такого измерения не существует
commands.ae2.ToggleFullAccess=Получить полный доступ к АЕ, игнорируя настройки терминала безопасности
commands.ae2.ToggleDebugTiming=Переключить логирование менеджера тиков
commands.ae2.ToggleDebugPathfinding=Переключить логирование поиска пути
# Achievements
achievement.ae2.Compass=Охотник на метеориты
achievement.ae2.Compass.desc=Создайте метеоритный компас
achievement.ae2.Presses=Неизвестная технология
achievement.ae2.Presses.desc=Найдите вычислительный пресс
achievement.ae2.SpatialIO=Пространственное координирование
achievement.ae2.SpatialIO.desc=Создайте пространственный порт ввода\вывода
achievement.ae2.SpatialIOExplorer=Чтобы смело идти
achievement.ae2.SpatialIOExplorer.desc=Храните вещи в пространственной ячейки хранения
achievement.ae2.StorageCell=Лучше, чем сундуки
achievement.ae2.StorageCell.desc=Создайте ячейку хранения
achievement.ae2.IOPort=Перемешка ячеек хранения
achievement.ae2.IOPort.desc=Сделайте порт ввода\вывода
achievement.ae2.CraftingTerminal=Большой верстак
achievement.ae2.CraftingTerminal.desc=Создайте терминал создания
achievement.ae2.PatternTerminal=Маэстро создания
achievement.ae2.PatternTerminal.desc=Создайте терминал шаблонов
achievement.ae2.ChargedQuartz=Шок
achievement.ae2.ChargedQuartz.desc=Найдите заряженный кварц
achievement.ae2.Fluix=Неестественные
achievement.ae2.Fluix.desc=Сделайте изменчивые кристаллы
achievement.ae2.Charger=Изменчивое производство
achievement.ae2.Charger.desc=Создайте зарядник
achievement.ae2.CrystalGrowthAccelerator=Ускоритель - ещё мягко сказано
achievement.ae2.CrystalGrowthAccelerator.desc=Создайте ускоритель роста кристаллов
achievement.ae2.GlassCable=Изменчивое энергетическое соединение
achievement.ae2.GlassCable.desc=Сделайте МЭ стеклянный кабель
achievement.ae2.Networking1=Сетевое подмастерье
achievement.ae2.Networking1.desc=Достигните 8 каналов, подключая устройства к сети.
achievement.ae2.Controller=Коммутатор сети
achievement.ae2.Controller.desc=Создайте контроллер
achievement.ae2.Networking2=Сетевой инженер
achievement.ae2.Networking2.desc=Достигните 128 каналов, подключая устройства к сети.
achievement.ae2.Networking3=Сетевой администратор
achievement.ae2.Networking3.desc=Достигните 2048 каналов, подключая устройства к сети.
achievement.ae2.P2P=Сеть точка-точка
achievement.ae2.P2P.desc=Создайте P2P туннель
achievement.ae2.Recursive=Рекурсивная сеть
achievement.ae2.Recursive.desc=Поставьте интерфейс на шину хранения.
achievement.ae2.CraftingCPU=Создание следующего поколения
achievement.ae2.CraftingCPU.desc=Создайте блок создания
achievement.ae2.Facade=Сетевая эстетика
achievement.ae2.Facade.desc=Создайте кабельный фасад
achievement.ae2.NetworkTool=Диагностика сети
achievement.ae2.NetworkTool.desc=Создайте сетевой инструмент
achievement.ae2.PortableCell=Кочевник с хранилищем
achievement.ae2.PortableCell.desc=Создайте переносную ячейку
achievement.ae2.StorageBus=Безграничный потенциал
achievement.ae2.StorageBus.desc=Создайте шину хранения
achievement.ae2.QNB=Квантовое туннелирование
achievement.ae2.QNB.desc=Создайте квантовое соединение
# Stats
stat.ae2.ItemsInserted=Предметов добавлено в МЭ хранилище
stat.ae2.ItemsExtracted=Предметов извлечено из МЭ хранилища
stat.ae2.TurnedCranks=Сломано рукояток
# Keys
key.appliedenergistics2.category=Applied Energistics 2
key.pick_block.desc=Выбрать AE2 блок
key.toggle_focus.desc=Переключить фокус на окно поиска
key.search_connected_inventories.desc=Поиск предмета в сетевых инвентарях
key.container_interaction.desc=Взаимодействие с хранилищем предметов
# NEI
nei.options.keys.gui.pattern_view=Просмотр шаблона

View File

@@ -1,977 +0,0 @@
# Blocks
tile.appliedenergistics2.BlockCableBus.name=AE2 Kablo (ve)ya Yolu
tile.appliedenergistics2.BlockCellWorkbench.name=Hücre Tezgahı
tile.appliedenergistics2.BlockCharger.name=Şarj Cihazı
tile.appliedenergistics2.BlockChest.name=ME Sandığı
tile.appliedenergistics2.BlockCondenser.name=Madde Yoğunlaştırıcısı
tile.appliedenergistics2.BlockController.name=ME Kontrolcüsü
tile.appliedenergistics2.BlockCreativeEnergyController.name=ME Kendi Gücünü Sağlayan Kontrolcü
tile.appliedenergistics2.BlockCrank.name=Tahta Krank
tile.appliedenergistics2.BlockCreativeEnergyCell.name=Yaratıcı Enerji Hücresi
tile.appliedenergistics2.BlockDenseEnergyCell.name=Yoğun Enerji Hücresi
tile.appliedenergistics2.BlockEnergyCell.name=Enerji Hücresi
tile.appliedenergistics2.BlockDrive.name=ME Sürücüsü
tile.appliedenergistics2.BlockEnergyAcceptor.name=Enerji Alıcısı
tile.appliedenergistics2.BlockGrinder.name=Kuvars Öğütme Taşı
tile.appliedenergistics2.BlockMatrixFrame.name=Matriks Çerçeve
tile.appliedenergistics2.BlockIOPort.name=ME Girdi/Çıktı Bağlantısı
tile.appliedenergistics2.BlockInscriber.name=Yontucu
tile.appliedenergistics2.BlockInterface.name=ME Arayüz
tile.appliedenergistics2.BlockQuantumLinkChamber.name=ME Kuantum Bağlantı Odası
tile.appliedenergistics2.BlockQuantumRing.name=ME Kuantum Halkası
tile.appliedenergistics2.BlockFluix.name=Fluiks Bloğu
tile.appliedenergistics2.BlockQuartz.name=Certus Kuvars Bloğu
tile.appliedenergistics2.BlockQuartzChiseled.name=Yontulmuş Certus Kuvars Bloğu
tile.appliedenergistics2.BlockQuartzGlass.name=Kuvars Camı
tile.appliedenergistics2.BlockQuartzLamp.name=Parlak Kuvars Camı
tile.appliedenergistics2.BlockQuartzPillar.name=Certus Kuvars Sütunu
tile.appliedenergistics2.BlockQuartzTorch.name=Sarj Edilmiş Kuvars Fikstürü
tile.appliedenergistics2.BlockLightDetector.name=Işık Algılayan Fikstür
tile.appliedenergistics2.BlockSpatialIOPort.name=Mekansal GÇ Bağlantısı
tile.appliedenergistics2.BlockSpatialPylon.name=Mekansal Kolon
tile.appliedenergistics2.BlockTinyTNT.name=Minik TNT
tile.appliedenergistics2.BlockVibrationChamber.name=Titreştirme Odası
tile.appliedenergistics2.BlockWireless.name=ME Kablosuz Bağlantı Noktası
tile.appliedenergistics2.BlockWireless.desc=Right click with terminal in hand to bind it
tile.appliedenergistics2.OreQuartz.name=Certus Kuvars Cevheri
tile.appliedenergistics2.OreQuartzCharged.name=Sarj Edilmiş Certus Kuvars Cevheri
tile.appliedenergistics2.BlockSecurity.name=ME Güvenlik Terminali
tile.appliedenergistics2.BlockQuartzGrowthAccelerator.name=Kristal Yetiştirme Hızlandırıcısı
tile.appliedenergistics2.BlockSkyStone.name=Gök Taşı
tile.appliedenergistics2.BlockSkyStone.Block.name=Gök Taşı Bloğu
tile.appliedenergistics2.BlockSkyStone.Brick.name=Gök Taşı Tuğlası
tile.appliedenergistics2.BlockSkyStone.SmallBrick.name=Gök Taşı Küçük Tuğlası
tile.appliedenergistics2.BlockSkyChest.name=Gök Taşı Sandığı
tile.appliedenergistics2.BlockSkyChest.Block.name=Gök Taşı Blok Sandığı
tile.appliedenergistics2.BlockSkyCompass.name=Meteorit Pusulası
tile.appliedenergistics2.BlockCraftingMonitor.name=Üretim Monitörü
tile.appliedenergistics2.BlockCraftingStorage.name=§61k§r Üretim Deposu
tile.appliedenergistics2.BlockCraftingStorage4k.name=§e4k§r Üretim Deposu
tile.appliedenergistics2.BlockCraftingStorage16k.name=§a16k§r Üretim Deposu
tile.appliedenergistics2.BlockCraftingStorage64k.name=§b64k§r Üretim Deposu
tile.appliedenergistics2.BlockCraftingStorage256k.name=§9256k§r Üretim Deposu
tile.appliedenergistics2.BlockCraftingStorage1024k.name=§d1024k§r Üretim Deposu
tile.appliedenergistics2.BlockCraftingStorage4096k.name=§c4096k§r Üretim Deposu
tile.appliedenergistics2.BlockCraftingStorage16384k.name=§516384k§r Üretim Deposu
tile.appliedenergistics2.BlockCraftingStorageSingularity.name=Tekillik Üretim Deposu
tile.appliedenergistics2.BlockCraftingAccelerator.name=Üretim Yardımcı-İşlem Ünitesi
tile.appliedenergistics2.BlockCraftingAccelerator4x.name=4 Çekirdekli Yardımcı-İşlem Ünitesi
tile.appliedenergistics2.BlockCraftingAccelerator16x.name=16 Çekirdekli Yardımcı-İşlem Ünitesi
tile.appliedenergistics2.BlockCraftingAccelerator64x.name=64 Çekirdekli Yardımcı-İşlem Ünitesi
tile.appliedenergistics2.BlockCraftingAccelerator256x.name=256 Çekirdekli Yardımcı-İşlem Ünitesi
tile.appliedenergistics2.BlockCraftingAccelerator1024x.name=1024 Çekirdekli Yardımcı-İşlem Ünitesi
tile.appliedenergistics2.BlockCraftingAccelerator4096x.name=4096 Çekirdekli Yardımcı-İşlem Ünitesi
tile.appliedenergistics2.BlockCraftingUnit.name=Üretim Ünitesi
tile.appliedenergistics2.BlockAdvancedCraftingStorage.name=Üretim Deposu
tile.appliedenergistics2.BlockAdvancedCraftingUnit.name=Üretim Ünitesi
tile.appliedenergistics2.BlockMolecularAssembler.name=Moleküler Montajcı
tile.appliedenergistics2.BlockPatternOptimizationMatrix.name=Kalıp Optimizasyon Matriksi
tile.appliedenergistics2.BlockSingularityCraftingStorage.name=Tekillik Üretim Deposu
tile.appliedenergistics2.BlockPaint.name=Boya
# Stairs
tile.appliedenergistics2.ChiseledQuartzStairBlock.name=Yontulmuş Certus Kuvars Merdivenleri
tile.appliedenergistics2.FluixStairBlock.name=Fluiks Merdivenleri
tile.appliedenergistics2.QuartzPillarStairBlock.name=Certus Kuvars Sütun Merdivenleri
tile.appliedenergistics2.QuartzStairBlock.name=Certus Kuvars Merdivenleri
tile.appliedenergistics2.SkyStoneBlockStairBlock.name=Gök Taş Bloğu Merdivenleri
tile.appliedenergistics2.SkyStoneBrickStairBlock.name=Gök Taş Tuğla Merdivenleri
tile.appliedenergistics2.SkyStoneSmallBrickStairBlock.name=Gök Taş Küçük Tuğla Merdivenleri
tile.appliedenergistics2.SkyStoneStairBlock.name=Gök Taşı Merdivenleri
# Slabs
tile.appliedenergistics2.ChiseledQuartzSlabBlock.name=Yontulmuş Certus Kuvars Merdiveni
tile.appliedenergistics2.ChiseledQuartzSlabBlock.double.name=Yontulmuş Certus Kuvars Merdivenleri
tile.appliedenergistics2.FluixSlabBlock.name=Fluiks Basamağı
tile.appliedenergistics2.FluixSlabBlock.double.name=Fluiks Basamağı
tile.appliedenergistics2.QuartzPillarSlabBlock.name=Certus Kuvars Sütunu Basamağı
tile.appliedenergistics2.QuartzPillarSlabBlock.double.name=Certus Kuvars Sütunu Basamağı
tile.appliedenergistics2.QuartzSlabBlock.name=Certus Kuvars Basamağı
tile.appliedenergistics2.QuartzSlabBlock.double.name=Certus Kuvars Basamağı
tile.appliedenergistics2.SkyStoneBlockSlabBlock.name=Gök Taşı Bloğu Basamağı
tile.appliedenergistics2.SkyStoneBlockSlabBlock.double.name=Gök Taşı Bloğu Basamağı
tile.appliedenergistics2.SkyStoneBrickSlabBlock.name=Gök Taşı Tuğla Basamağı
tile.appliedenergistics2.SkyStoneBrickSlabBlock.double.name=Gök Taşı Tuğla Basamağı
tile.appliedenergistics2.SkyStoneSmallBrickSlabBlock.name=Gök Taşı Küçük Tuğla Basamağı
tile.appliedenergistics2.SkyStoneSmallBrickSlabBlock.double.name=Gök Taşı Küçük Tuğla Basamağı
tile.appliedenergistics2.SkyStoneSlabBlock.name=Gök Taşı Basamağı
tile.appliedenergistics2.SkyStoneSlabBlock.double.name=Gök Taşı Basamağı
# Chat Messages
chat.appliedenergistics2.ChestCannotReadStorageCell=ME Sandığı depolama hücresini okuyamıyor.
chat.appliedenergistics2.SettingCleared=Ayar sıfırlandı.
chat.appliedenergistics2.OutOfRange=Kablosuz Mesafesi Yeterli Değil.
chat.appliedenergistics2.InvalidMachine=Geçersiz Makine.
chat.appliedenergistics2.LoadedSettings=Ayarlar başarı ile yüklendi.
chat.appliedenergistics2.DeviceNotPowered=Aygıtın enerjisi az.
chat.appliedenergistics2.DeviceNotWirelessTerminal=Bu aygıt bir kablosuz terminal değildir.
chat.appliedenergistics2.DeviceSuccessLinked=§aDevice successfully linked.
chat.appliedenergistics2.DeviceNotLinked=Aygıt bağlı değil.
chat.appliedenergistics2.StationCanNotBeLocated=İstasyon bulunamadı.
chat.appliedenergistics2.MachineNotPowered=Makinenin enerjisi yok.
chat.appliedenergistics2.CommunicationError=Ağ ile iletişim kurarken hata.
chat.appliedenergistics2.SavedSettings=Ayarlar başarı ile kaydedildi.
chat.appliedenergistics2.AmmoDepleted=Mermi Bitti.
chat.appliedenergistics2.isNowLocked=Monitör Kilitlendi.
chat.appliedenergistics2.isNowUnlocked=Monitör Kilidi açıldı.
chat.appliedenergistics2.TunnelNotConnected=Tünel bağlı değil.
chat.appliedenergistics2.TunnelInputIsAt=Tünel girişi (%d, %d, %d)'de
chat.appliedenergistics2.TunnelHasNoOutputs=Tünelin hiçbir çıkışı yok.
chat.appliedenergistics2.TunnelOutputsAreAt=Tünel çıkışları:
chat.appliedenergistics2.InterfaceInOtherDim=Arayüz %d boyutunda bulundu ve vurgulanamıyor.
chat.appliedenergistics2.InterfaceHighlighted=Arayüz (%d, %d, %d)'de vurgulandı.
chat.appliedenergistics2.LevelEmitterInAnotherDim=Düzey Vericisi %d boyutunda bulundu ve vurgulanamıyor
chat.appliedenergistics2.LevelEmitterHighlighted=Düzey vericisi (%d, %d, %d)'de vurgulandı.
chat.appliedenergistics2.P2PInAnotherDim=P2P %d boyutunda bulundu ve vurgulanamıyor.
chat.appliedenergistics2.P2PHighlighted=P2P (%d, %d, %d)'de vurgulandı.
chat.appliedenergistics2.CraftingItemsWentMissing=Eksik malzeme: %d * %s
chat.appliedenergistics2.FBOUnsupported=OpenGL FBOs not supported, cannot export image
chat.appliedenergistics2.PriorityInvalidTarget=Hedefin hiçbir önceliği yok
chat.appliedenergistics2.PriorityReadout=Şu anki öncelik: %d
chat.appliedenergistics2.PriorityConfigured=Öncelik %d olarak güncellendi
chat.appliedenergistics2.DriveLockingToggled=Sürücüdeki hücreler bolünmüştü/bölünmemişti
chat.appliedenergistics2.ChestLockingToggled=Sandıktaki hücreler bölünmüştü/bölünmemişti
chat.appliedenergistics2.FinishCraftingRemind=%s * %s üretimi %s süresinde tamamlandı.
chat.appliedenergistics2.CraftComplete=§5Auto-Crafting Complete
chat.appliedenergistics2.CraftComplete.tip=%s %s, took %s
chat.appliedenergistics2.CraftingCantExtract=Depodan gereken miktarda malzeme alınamıyor: %d / %d | %s
chat.appliedenergistics2.MachineInOtherDim=%d boyutunda bulundu ve vurgulanamıyor.
chat.appliedenergistics2.MachineInOtherDimNamed=%d "%s" located in dimension: %d and can't be highlighted
chat.appliedenergistics2.MachineHighlighted=%d (%d, %d, %d)'de vurgulandı.
chat.appliedenergistics2.MachineHighlightedNamed=The %d "%d" is now highlighted at %d, %d, %d
chat.appliedenergistics2.StorageHighlighted=The %d containing %d %d is now highlighted at %d, %d, %d
chat.appliedenergistics2.StorageInOtherDim=%d containing %d %d is located in dimension: %d and can't be highlighted
chat.appliedenergistics2.PickBlockTerminalNotFound=AE2 wireless terminal not found.
chat.appliedenergistics2.PatternRepeaterProvider=§5Provider§r - will provide pattern to current system from in front §5Accessor§r.
chat.appliedenergistics2.PatternRepeaterAccessor=§5Accessor§r - will provide pattern to in front §5Provider§r.
# Creative Tabs
itemGroup.appliedenergistics2=Applied Energistics 2
itemGroup.appliedenergistics2.facades=Applied Energistics 2 - Dış Cepheler
# GUI
gui.appliedenergistics2.CraftingTerminal=Üretim Terminali
gui.appliedenergistics2.METunnel=ME
gui.appliedenergistics2.ItemTunnel=Eşya
gui.appliedenergistics2.FluidTunnel=Sıvı
gui.appliedenergistics2.RedstoneTunnel=Kızıltaş
gui.appliedenergistics2.EUTunnel=EU
gui.appliedenergistics2.RFTunnel=RF
gui.appliedenergistics2.LightTunnel=Işık
gui.appliedenergistics2.SoundTunnel=Ses
gui.appliedenergistics2.OCTunnel=OpenComputers
gui.appliedenergistics2.PressureTunnel=Bası
gui.appliedenergistics2.GTTunnel=GT EU
gui.appliedenergistics2.IFACETunnel=ME Arayüz
gui.appliedenergistics2.security.extract.name=Çek
gui.appliedenergistics2.security.inject.name=Yatır
gui.appliedenergistics2.security.craft.name=Üret
gui.appliedenergistics2.security.build.name=İnşa Et
gui.appliedenergistics2.security.security.name=Güvenlik
gui.appliedenergistics2.security.extract.tip=Kullanıcının depolamadan eşya çıkarmak için izni var.
gui.appliedenergistics2.security.inject.tip=Kullanıcının depolamaya eşya koymasına izin var.
gui.appliedenergistics2.security.craft.tip=Kullanıcı yeni üretim işleri başlatabilir.
gui.appliedenergistics2.security.build.tip=Kullanıcıın fiziki yapısını değiştirebilir ve yapılandırmada değişiklik yapabilir.
gui.appliedenergistics2.security.security.tip=Kullanıcıın güvenlik terminaline erişip değişiklik yapabilir.
gui.appliedenergistics2.Efficiency=Verimlilik
gui.appliedenergistics2.RequiredPower=Gereken Enerji
gui.appliedenergistics2.StoredPower=Depolanan Enerji
gui.appliedenergistics2.MaxPower=Maks Enerji
gui.appliedenergistics2.QuartzCuttingKnife=Kuvars Kesme Bıçağı
gui.appliedenergistics2.Inscriber=Yontucu
gui.appliedenergistics2.Wireless=Kablosuz Erişim Noktası
gui.appliedenergistics2.WirelessTerminal=Kablosuz Terminal
gui.appliedenergistics2.NoPermissions=Hiçbir Yetki Seçilmedi
gui.appliedenergistics2.SecurityCardEditor=Biyometrik Kart Düzenleyicisi
gui.appliedenergistics2.Encoded=Kodlanmış
gui.appliedenergistics2.Priority=Öncelik
gui.appliedenergistics2.StorageBus=Depolama Veriyolu
gui.appliedenergistics2.EnergyDrain=Pasif Tüketim
gui.appliedenergistics2.Installed=Kurulu
gui.appliedenergistics2.NetworkTool=Ağ Cihazı
gui.appliedenergistics2.AdvancedNetworkTool=Gelişmiş Ağ Cihazı
gui.appliedenergistics2.PowerUsageRate=Enerji Kullanımı
gui.appliedenergistics2.PowerInputRate=Enerji Üretimi
gui.appliedenergistics2.PortableCell=Taşınabilir Hücre
gui.appliedenergistics2.Security=Güvenlik Terminali
gui.appliedenergistics2.CellWorkbench=Hücre Çalışma Tezgahı
gui.appliedenergistics2.QuantumLinkChamber=Kuantum Bağlantı Odası
gui.appliedenergistics2.IOPort=ME Girdi/Çıktı Bağlantısı
gui.appliedenergistics2.Chest=ME Sandığı
gui.appliedenergistics2.Condenser=Madde Yoğunlaştırıcısı
gui.appliedenergistics2.Config=Konfigürasyon
gui.appliedenergistics2.Drive=Konfigürasyon
gui.appliedenergistics2.ExportBus=ME Dışa Aktarım Veriyolu
gui.appliedenergistics2.GrindStone=Öğütme Taşı
gui.appliedenergistics2.ImportBus=ME İçe Aktarım Veriyolu
gui.appliedenergistics2.Interface=ME Arayüz
gui.appliedenergistics2.LevelEmitter=ME Seviye Vericisi
gui.appliedenergistics2.Of=/
gui.appliedenergistics2.Patterns=Kalıplar
gui.appliedenergistics2.SpatialIOPort=Mekansal GÇ Bağlantısı
gui.appliedenergistics2.StoredEnergy=Depolanan Enerji
gui.appliedenergistics2.StoredItems=Depolanan Eşyalar
gui.appliedenergistics2.StoredStacks=Depolanan Kümeler
gui.appliedenergistics2.Terminal=Terminal
gui.appliedenergistics2.InterfaceTerminal=Arayüz Terminali
gui.appliedenergistics2.InterfaceTerminalHint=Arayüz Terminalinde Göster ya da Gizle.
gui.appliedenergistics2.PatternOptimization=Kalıp Optimizasyonuna İzin Ver
gui.appliedenergistics2.PatternOptimizationHint=Bu arayüzdeki kalıplara, kalıp optimizatörü tarafından modifiye edilmesine izin ver.
gui.appliedenergistics2.PatternOptimizer=Kalıp optimizatörü
gui.appliedenergistics2.StepsPerCraft=Üretim başına maksimum adım
gui.appliedenergistics2.PatternsAffected=Etkilenen Kalıplar
gui.appliedenergistics2.Multiplied=Çarpıldı
gui.appliedenergistics2.MultipliedBy=Şununla çarpıldı
gui.appliedenergistics2.CurrentPatternOutput=Mevcut kalıp çıktısı
gui.appliedenergistics2.NewPatternOutput=Yeni kalıp çıktısı
gui.appliedenergistics2.Optimize=Optimize et
gui.appliedenergistics2.FormationPlane=Varoluş Düzlemi
gui.appliedenergistics2.VibrationChamber=Titreştirme Odası
gui.appliedenergistics2.NetworkDetails=Ağ Detayları
gui.appliedenergistics2.StorageCells=ME Depolama Hücreleri
gui.appliedenergistics2.IOBuses=ME İçe/Dışa Aktarım Veriyolu
gui.appliedenergistics2.Stores=Depolar
gui.appliedenergistics2.BytesUsed=Kullanılan Baytlar
gui.appliedenergistics2.TimeUsed=Aşınılan Zaman
gui.appliedenergistics2.CraftName=Craft Name
gui.appliedenergistics2.Remains=Remains
gui.appliedenergistics2.Progress=Progress
gui.appliedenergistics2.Types=Tip üzerinden
gui.appliedenergistics2.Blank=Boş
gui.appliedenergistics2.Unlinked=Bağlı Değil
gui.appliedenergistics2.Linked=Bağlı
gui.appliedenergistics2.StoredSize=Depolanan Boyut
gui.appliedenergistics2.SkyChest=Gök Taşı Sandığı
gui.appliedenergistics2.PatternTerminal=Kalıp Terminali
gui.appliedenergistics2.PatternTerminalEx=İşleme Kalıp Terminali
gui.appliedenergistics2.CraftingPattern=Üretim Kalıbı
gui.appliedenergistics2.MolecularAssembler=Moleküler Montajcı
gui.appliedenergistics2.ProcessingPattern=İşleme Kalıbı
gui.appliedenergistics2.Crafts=Üretir
gui.appliedenergistics2.HoldShift=Bileşenleri göstermek için [SOL SHIFT] tuşuna basılı tut
gui.appliedenergistics2.PatternView=Press [%s] to view pattern
gui.appliedenergistics2.Result=Sonuç
gui.appliedenergistics2.Results=Sonuçlar
gui.appliedenergistics2.Ingredients=Bileşenler
gui.appliedenergistics2.Ingredient=Bileşen
gui.appliedenergistics2.And=ve
gui.appliedenergistics2.Creates=Yaratır
gui.appliedenergistics2.With=ile
gui.appliedenergistics2.Substitute=Muadiller Kullanılıyor:
gui.appliedenergistics2.BeSubstitute=Muadil Olabilir:
gui.appliedenergistics2.Yes=Evet
gui.appliedenergistics2.No=Hayır
gui.appliedenergistics2.EncodedBy=%s tarafından kodlandı
gui.appliedenergistics2.InWorldCrafting=AE2 Dünya İçi Üretim
gui.appliedenergistics2.inWorldFluix=1 Şarj Edilmiş Certus Kuvars + 1 Nether Kuvars ve 1 Kızıltaşını bir gölete aynı blok içinde atın ve 2 adet Fluiks Kristali elde etmek için biraz bekleyin.
gui.appliedenergistics2.inWorldPurificationCertus=Certus Kuvars Tozu ve Kumdan yapılmış olan Certus Kuvars Tohumunu bir gölete atın. Daha hızlı büyütmek için Kristal Yetiştirme Hızlandırıcıları kullanın.
gui.appliedenergistics2.inWorldPurificationNether=Nether Kuvars Tozu ve Kumdan yapılmış olan Nether Kuvars Tohumunu bir gölete atın. Daha hızlı büyütmek için Kristal Yetiştirme Hızlandırıcıları kullanın.
gui.appliedenergistics2.inWorldPurificationFluix=Fluiks Tozu ve Kumdan yapılmış olan Fluiks Tohumunu bir gölete atın. Daha hızlı büyütmek için Kristal Yetiştirme Hızlandırıcıları kullanın.
gui.appliedenergistics2.inWorldSingularity=Üretmek için 1 Tekilliği ve 1 Ender Tozunu beraber atın ve eşyaların yakınında bir patlama yaratın.
gui.appliedenergistics2.ChargedQuartz=Şarj Edilmiş Certus Kuvarsı, Şarj Edilmemiş Certus Kuvarsı Şarj Cihazına yerleştirerek ve cihaza enerji vererek elde edebilirsiniz.
gui.appliedenergistics2.ChargedQuartzFind=Şarj Edilmiş Certus Kuvars dünyada nadir olarak bulunabilir. Normal Certus Kuvarsa benzer ama parlar.
gui.appliedenergistics2.NoSecondOutput=İkincil Çıkış Yok
gui.appliedenergistics2.OfSecondOutput=İkincil çıkış şansı: %1$d%%
gui.appliedenergistics2.MultipleOutputs=%1$d%% ikincil, %2$d%% üçüncül çıkış
gui.appliedenergistics2.SelectAmount=Seçim Miktarı
gui.appliedenergistics2.CopyMode=Kopya Modu
gui.appliedenergistics2.CopyModeDesc=Konfigürasyon panosunun içeriklerinin hücreyi çıkarınca sıfırlanmasını kontrol eder.
gui.appliedenergistics2.Next=Sonraki
gui.appliedenergistics2.Lumen=Lumen
gui.appliedenergistics2.Empty=Boş
gui.appliedenergistics2.Stored=Haznede
gui.appliedenergistics2.AddToBookmark=Yer İmi
gui.appliedenergistics2.Cancel=İptal
gui.appliedenergistics2.Suspend=Askıya al
gui.appliedenergistics2.Resume=Decam ettir
gui.appliedenergistics2.ETAFormat=HH:mm:ss
gui.appliedenergistics2.SwitchCraftingSimulationDisplayMode=Görüntüleme modunu değiştir (Liste/Ağaç)
gui.appliedenergistics2.Crafting=Üretim
gui.appliedenergistics2.Scheduled=Planlanmış
gui.appliedenergistics2.CraftingStatus=Durum
gui.appliedenergistics2.RemainingOperations=Boşta İşlemciler
gui.appliedenergistics2.FromStorage=Mevcut
gui.appliedenergistics2.FromStoragePercent=Kullanılan
gui.appliedenergistics2.ToCraft=Üretilecek
gui.appliedenergistics2.ToCraftRequests=Adımlar
gui.appliedenergistics2.CraftingPlan=Üretim Planı
gui.appliedenergistics2.Automatic=Otomatik
gui.appliedenergistics2.Start=Başla
gui.appliedenergistics2.StartWithFollow=Takiple Başla
gui.appliedenergistics2.Merge=Birleştir
gui.appliedenergistics2.Missing=Eksik
gui.appliedenergistics2.NoCraftingTreeReceived=Üretim ağacı elde edilemedi
gui.appliedenergistics2.CraftingStepLimitExceeded=Üretim adım limiti aşıldı
gui.appliedenergistics2.CraftingSizeLimitExceeded=Üretim boyut limiti aşıldı
gui.appliedenergistics2.RequestedItem=İstenen eşya
gui.appliedenergistics2.SimulationIncomplete=Simülasyon tamam değil
gui.appliedenergistics2.Bytes=Depolama
gui.appliedenergistics2.Set=Ayarla
gui.appliedenergistics2.Simulation=Simülasyon
gui.appliedenergistics2.CoProcessors=Yardımcı-İşlemciler
gui.appliedenergistics2.CraftingCPU=Üretim CPU
gui.appliedenergistics2.NoCraftingCPUs=Uygun Üretim CPU'su mevcut değil
gui.appliedenergistics2.CalculatingWait=Hesaplanıyor, Lütfen Bekleyiniz...
gui.appliedenergistics2.Clean=Temizle
gui.appliedenergistics2.InvalidPattern=Geçersiz Kalıp
gui.appliedenergistics2.UnknownItem=Bilinmeyen Eşya
gui.appliedenergistics2.Range=Mesafe
gui.appliedenergistics2.TransparentFacades=Saydam Dış Cepheler
gui.appliedenergistics2.TransparentFacadesHint=Ağ cihazı araç çubuğunzdayken dış cephelerin görünebilirliğini kontrol eder.
gui.appliedenergistics2.CPUs=CPU
gui.appliedenergistics2.NoCraftingJobs=Aktif Üretim İşi Yok
gui.appliedenergistics2.FacadeCrafting=Dış Cephe Üretimi
gui.appliedenergistics2.inWorldCraftingPresses=Üretim Baskı Kalıpları dünyada bulunan meteorların tam ortasında bulunur. Meteorlar meteorit pusulası ile bulunabilir.
gui.appliedenergistics2.Included=Dahil
gui.appliedenergistics2.Excluded=Dahil Değil
gui.appliedenergistics2.Partitioned=Bölünmüş
gui.appliedenergistics2.PartitionedOre=Ore dictionary filtresi
gui.appliedenergistics2.Precise=Hassas
gui.appliedenergistics2.Fuzzy=Bulanık
gui.appliedenergistics2.Filter=Filtre
gui.appliedenergistics2.SmallFontCraft=Üret
gui.appliedenergistics2.LargeFontCraft=+
gui.appliedenergistics2.Renamer=Özel İsim: (Enter ile kaydet)
gui.appliedenergistics2.OreFilterLabel=Ore dictionary filtresi
gui.appliedenergistics2.PriorityCard=Öncelik Kartı
gui.appliedenergistics2.PriorityCardTooltip=Bütün öncelik gereksinimleriniz için!
gui.appliedenergistics2.PriorityCardTooltipModeEdit=Mod: Öncelik değiştir
gui.appliedenergistics2.PriorityCardTooltipModeView=Mod: Önceliği yazdır
gui.appliedenergistics2.PriorityCardTooltipModeSet=Mod: Önceliği uygula
gui.appliedenergistics2.PriorityCardTooltipModeInc=Mod: Önceliği arttır ve uygula
gui.appliedenergistics2.PriorityCardTooltipModeDec=Mod: Önceliği azalt ve uygula
gui.appliedenergistics2.Sticky=Yapışkan
gui.appliedenergistics2.Contains=Eşyayı Bulundurur:
gui.appliedenergistics2.HoldShiftForTooltip=Detaylııklama için shift'e basılı tutun
gui.appliedenergistics2.HoldShiftClick_HIGHLIGHT_INTERFACE=Arayüzü vurgulamak için shift ile tıklayın
gui.appliedenergistics2.Nothing=Hiçbir şey
gui.appliedenergistics2.VoidCellTooltip=İçinde bulunan §4her şeyi§7 siler
gui.appliedenergistics2.CellView=Hücre Görünümü
gui.appliedenergistics2.Inputs=Inputs
gui.appliedenergistics2.Outputs=Outputs
gui.appliedenergistics2.EncodedPattern=Encoded Pattern
gui.appliedenergistics2.Deprecated=Kullanımdan Kaldırıldı, yakında silinecek!
gui.appliedenergistics2.ViewCellToggleKey=Sağ tık ile değiştir
gui.appliedenergistics2.CPUAllowMode=Accept request
gui.appliedenergistics2.CPUAllowAll=All
gui.appliedenergistics2.CPUOnlyAllowNonPlayer=Only from non-player
gui.appliedenergistics2.CPUOnlyAllowPlayer=Only from player
gui.appliedenergistics2.CPUSourcePlayer=Requester
gui.appliedenergistics2.CPUSourceMachineRequested=Machine Requested
gui.appliedenergistics2.NetworkBytesDetails=Ağ Baytları Detayları
gui.appliedenergistics2.Items=Eşyalar
gui.appliedenergistics2.Fluids=Sıvılar
gui.appliedenergistics2.Essentias=Esanslar
gui.appliedenergistics2.NetworkCellStatus=Hücre durumu
gui.appliedenergistics2.NetworkItemCellCount=Ağda Bulunan Eşya Hücresi Miktarı
gui.appliedenergistics2.NetworkFluidCellCount=Ağda Bulunan Sıvı Hücresi Miktarı
gui.appliedenergistics2.NetworkEssentiaCellCount=Ağda Bulunan Esans Hücresi Miktarı
gui.appliedenergistics2.TypesInfo=Tip
gui.appliedenergistics2.BytesInfo=Baytlar
gui.appliedenergistics2.ToFollow=Takip et
gui.appliedenergistics2.ToUnfollow=Takibi bırak
gui.appliedenergistics2.CellRestriction=Hücre Kısıtlaması
gui.appliedenergistics2.Restricted=Kısıtlı
gui.appliedenergistics2.CellRestrictionTips=Varsayılan için 0
gui.appliedenergistics2.MaxItems=Maks. Eşya:
gui.appliedenergistics2.MaxFluid=Maks. Sıvı:
gui.appliedenergistics2.MaxTypes=Maks. Tip:
gui.appliedenergistics2.NumberOfItems=Eşya miktarı
gui.appliedenergistics2.NumberOfFluids=Sıvı miktarı
gui.appliedenergistics2.ItemsPerByte=Bayt başına eşya:
gui.appliedenergistics2.FluidsPerByte=Bayt başına sıvı:
gui.appliedenergistics2.BytesPerType=Tip başına bayt:
gui.appliedenergistics2.SelectColor=Select a Color
gui.appliedenergistics2.Selected=Selected
# GUI Colors - ARGB
gui.color.appliedenergistics2.SearchboxFocused=6E000000
gui.color.appliedenergistics2.SearchboxUnfocused=00000000
gui.color.appliedenergistics2.ItemSlotOverlayUnpowered=66111111
gui.color.appliedenergistics2.ItemSlotOverlayInvalid=66ff6666
gui.color.appliedenergistics2.CraftConfirmMissingItem=1AFF0000
gui.color.appliedenergistics2.CraftingCPUActive=5A45A021
gui.color.appliedenergistics2.CraftingCPUScheduled=FF787878
gui.color.appliedenergistics2.InterfaceTerminalMatch=2A00FF00
gui.color.appliedenergistics2.ProcessBarStartColor=FFE60A00
gui.color.appliedenergistics2.ProcessBarMiddleColor=FFE6E600
gui.color.appliedenergistics2.ProcessBarEndColor=FF0AE600
# GUI Tooltips
gui.tooltips.appliedenergistics2.Stash=Eşya Depola
gui.tooltips.appliedenergistics2.StashDesc=Üretim ızgarasındaki eşyaları ağ depolamasına gönder.
gui.tooltips.appliedenergistics2.Substitutions=Ore-Dict Muadilleri
gui.tooltips.appliedenergistics2.SubstitutionsDescEnabled=Giriş bileşenlerinin muadillerine izin ver.
gui.tooltips.appliedenergistics2.SubstitutionsDescDisabled=Giriş bileşenlerinin muadillerini engelle.
gui.tooltips.appliedenergistics2.BeSubstitutions=Muadil olarak kullan
gui.tooltips.appliedenergistics2.BeSubstitutionsDescEnabled=Giriş bileşenlerinin muadilleri olarak üretmeye izin ver.
gui.tooltips.appliedenergistics2.BeSubstitutionsDescDisabled=Girdi bileşenlerinin muadilleri olarak üretmeyi engelle. Eğer bir bileşen için tüm uygun kalıplar muadil kullanımına kapalı ise, üretim simulatörü onları muadil olarak açıkmış gibi algılar.
gui.tooltips.appliedenergistics2.PatternSlotConfigTitle=Terminal Modunu Değiştir
gui.tooltips.appliedenergistics2.PatternSlotConfigInfo=Slot kalıp modunu (16 -> 4) ile (4 ->16) arasında değiştir
gui.tooltips.appliedenergistics2.Encode=Kalıbı Kodla
gui.tooltips.appliedenergistics2.EncodeDescription=Girilmiş kalıbı zaten kodlanmış bir kalıba ya da boş bir kalıba yaz. Shift'e basılı tutarak direkt envanterine aktar. Shift+Ctrl'ye basılı tutarak tüm kümeyi kodla.
gui.tooltips.appliedenergistics2.FuzzyMode=Bulanık Karşılaştırma
gui.tooltips.appliedenergistics2.FZPercent_1=Split Damage at 1%
gui.tooltips.appliedenergistics2.FZPercent_10=Split Damage at 10%
gui.tooltips.appliedenergistics2.FZPercent_25=Hasarı 25%'de ayır
gui.tooltips.appliedenergistics2.FZPercent_50=Hasarı 50%'de ayır
gui.tooltips.appliedenergistics2.FZPercent_75=Hasarı 75%'de ayır
gui.tooltips.appliedenergistics2.FZPercent_99=Hasarı 99%'de ayır
gui.tooltips.appliedenergistics2.SortOrder=Sıralama Düzeni
gui.tooltips.appliedenergistics2.SortBy=Sırala:
gui.tooltips.appliedenergistics2.FZIgnoreAll=Herhangi Biriyle Eşleş
gui.tooltips.appliedenergistics2.TransferDirection=Aktarım Yönü
gui.tooltips.appliedenergistics2.TransferToNetwork=Veriyi Ağa Aktar
gui.tooltips.appliedenergistics2.TransferToStorageCell=Veriyi Depolama Hücresine Aktar
gui.tooltips.appliedenergistics2.ToggleSortDirection=Sıralama yönünü değiştir
gui.tooltips.appliedenergistics2.StoredItems=Depolanan Eşyalar
gui.tooltips.appliedenergistics2.StoredCraftable=Depolanan / Üretilebilir
gui.tooltips.appliedenergistics2.View=Görüntüle
gui.tooltips.appliedenergistics2.RedstoneMode=Kızıltaş Modu
gui.tooltips.appliedenergistics2.OperationMode=Operasyon Modu
gui.tooltips.appliedenergistics2.NumberOfItems=Eşya Miktarı
gui.tooltips.appliedenergistics2.ItemName=Eşya adı
gui.tooltips.appliedenergistics2.PowerUnits=Güç Birimleri
gui.tooltips.appliedenergistics2.IOMode=Giriş/Çıkış Modu
gui.tooltips.appliedenergistics2.ExtractionMode=Extraction Mode
gui.tooltips.appliedenergistics2.CondenserOutput=ME Yoğunlaştırıcısı - Çıkış
gui.tooltips.appliedenergistics2.PartitionStorage=Depolamayı Biçimlendir
gui.tooltips.appliedenergistics2.Clear=Temizle
gui.tooltips.appliedenergistics2.TrashController=Shift / Space Tıklaması ile Silme
gui.tooltips.appliedenergistics2.InterfaceBlockingMode=Engelleme Modu
gui.tooltips.appliedenergistics2.InterfaceSmartBlockingMode=Akıllı Engelleme Modu
gui.tooltips.appliedenergistics2.InterfaceCraftingMode=Üretim Modu
gui.tooltips.appliedenergistics2.Trash=Eşyaları Yok et
gui.tooltips.appliedenergistics2.MatterBalls=Madde Toplarına Yoğunlaştır\nEşya başına %s
gui.tooltips.appliedenergistics2.Singularity=Tekilliklere Yoğunlaştır\nEşya başına %s
gui.tooltips.appliedenergistics2.Read=Sadece Çıkış
gui.tooltips.appliedenergistics2.Write=Sadece Giriş
gui.tooltips.appliedenergistics2.ReadWrite=Çift Yönlü
gui.tooltips.appliedenergistics2.Strict=Strict - Network sees only filtered items
gui.tooltips.appliedenergistics2.Loose=Loose - Network sees everything
gui.tooltips.appliedenergistics2.AlwaysActive=Her zaman aktif
gui.tooltips.appliedenergistics2.ActiveWithoutSignal=Sinyal olmadan aktif
gui.tooltips.appliedenergistics2.ActiveWithSignal=Sinyal ile aktif
gui.tooltips.appliedenergistics2.ActiveOnPulse=Her atımda aktif et
gui.tooltips.appliedenergistics2.EmitLevelsBelow=Seviye limit altındayken ilet.
gui.tooltips.appliedenergistics2.EmitLevelAbove=Seviye limite eşit ya da üstündeyken ilet.
gui.tooltips.appliedenergistics2.SearchMode_Auto=Otomatik Arama
gui.tooltips.appliedenergistics2.SearchMode_Standard=Standart Arama
gui.tooltips.appliedenergistics2.SearchMode_NEIAuto=NEI ile Eşzamanlı Otomatik
gui.tooltips.appliedenergistics2.SearchMode_NEIStandard=NEI ile Eşzamanlı Standart
gui.tooltips.appliedenergistics2.SearchMode=Arama Kutusu Modu
gui.tooltips.appliedenergistics2.PartitionStorageHint=Biçimlendirmeyi şu anda depolanmış eşyalara göre ayarlar.
gui.tooltips.appliedenergistics2.NextPartitionStorageHint=Depodaki bir sonraki eşyayı almak için tıklayın.
gui.tooltips.appliedenergistics2.ClearSettings=Konfigürasyonu/Ayarı Temizle
gui.tooltips.appliedenergistics2.Craftable=Üretilebilir
gui.tooltips.appliedenergistics2.MoveWhenEmpty=Hücre boş olduğunda veya ağ boşaltıldığında çıktıya aktar.
gui.tooltips.appliedenergistics2.MoveWhenWorkIsDone=İş bitince çıktıya aktar.
gui.tooltips.appliedenergistics2.MoveWhenFull=Hücre veya ağ dolunca çıktıya aktar.
gui.tooltips.appliedenergistics2.Disabled=Devre Dışı
gui.tooltips.appliedenergistics2.Enable=Etkin
gui.tooltips.appliedenergistics2.Blocking=Envanterde eşya varken üretim bileşenlerini gönderme.
gui.tooltips.appliedenergistics2.NonBlocking=Hedef envanterin içeriklerini yoksay.
gui.tooltips.appliedenergistics2.SmartBlocking=Aynı tarifi yerleştirmeye izin ver.
gui.tooltips.appliedenergistics2.NonSmartBlocking=Sıradan bloklama modu davranışı.
gui.tooltips.appliedenergistics2.Craft=Üretim Davranışı
gui.tooltips.appliedenergistics2.CraftOnly=Stoklanan eşyaları kullanma, sadece dışa aktarırken üret.
gui.tooltips.appliedenergistics2.CraftEither=Dışa aktarırken depolanan eşyaları kullan ya da üret
gui.tooltips.appliedenergistics2.LevelType=Seviye Tipi
gui.tooltips.appliedenergistics2.LevelType_Energy=Enerji
gui.tooltips.appliedenergistics2.LevelType_Item_Fluid=Item / Fluid
gui.tooltips.appliedenergistics2.InventoryTweaks=Inventory Tweaks
gui.tooltips.appliedenergistics2.Mod=Mod
gui.tooltips.appliedenergistics2.UsedPercent=Yüzde
gui.tooltips.appliedenergistics2.TerminalStyle=Terminal Stili
gui.tooltips.appliedenergistics2.TerminalStyle_Full=Tam Ekran Terminal
gui.tooltips.appliedenergistics2.TerminalStyle_Tall=Uzun Merkezlenmiş Terminal
gui.tooltips.appliedenergistics2.TerminalStyle_Small=Kısa Merkezlenmiş Terminal
gui.tooltips.appliedenergistics2.SaveAsImage=Görsel olarak kaydet
gui.tooltips.appliedenergistics2.HideStored=Depolanan Eşyaları Gizle
gui.tooltips.appliedenergistics2.DoesntDespawn=Bu eşya asla yerde yok olmaz.
gui.tooltips.appliedenergistics2.EmitterMode=Üretim Verici Modu
gui.tooltips.appliedenergistics2.CraftViaRedstone=Eşyayı üretmek için kızıltaş sinyali yay.
gui.tooltips.appliedenergistics2.EmitWhenCrafting=Eşya üretilirken kızıltaş sinyali yay.
gui.tooltips.appliedenergistics2.ReportInaccessibleItems=Ulaşılamaz Eşyaları Raporla
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsYes=Evet: Çıkarılamayan eşyalar görüntülenebilir.
gui.tooltips.appliedenergistics2.ReportInaccessibleItemsNo=Hayır: Sadece çıkarılabilen eşyalar görüntülenebilir.
gui.tooltips.appliedenergistics2.BlockPlacement=Blok Yerleşimi
gui.tooltips.appliedenergistics2.BlockPlacementYes=Blok Blok olarak yerleştirilecektir.
gui.tooltips.appliedenergistics2.BlockPlacementNo=Bloklar Eşya olarak düşecektir.
gui.tooltips.appliedenergistics2.SchedulingMode=Zamanlama Modu
gui.tooltips.appliedenergistics2.SchedulingModeDefault=Ağ boşalana kadar önce ilk eşyayı dışa aktar, sonra sonrakileri dene.
gui.tooltips.appliedenergistics2.SchedulingModeRoundRobin=Round robin modunda dışa aktar.
gui.tooltips.appliedenergistics2.SchedulingModeRandom=Eşyaları rastgele dışarı aktar.
gui.tooltips.appliedenergistics2.ItemsStored=Depolanan Eşyalar: %s
gui.tooltips.appliedenergistics2.ItemCount=Eşya Miktarı: %s
gui.tooltips.appliedenergistics2.ItemsRequestable=İstenebilen Eşyalar: %s
gui.tooltips.appliedenergistics2.P2PFrequency=Frekans: %s
gui.tooltips.appliedenergistics2.ExtractFromNetworkToContainer=§e%s + Left-click§f to extract §b%s§f from network
gui.tooltips.appliedenergistics2.InsertFromContainerToNetwork=§e%s + Right-click§f to insert §b%s§f into network
gui.tooltips.appliedenergistics2.HoldShiftProcessStack=Hold Shift to process the entire stack
gui.tooltips.appliedenergistics2.RegisterContainerContent=Hold §e%s§f to register as §b%s§f
gui.tooltips.appliedenergistics2.OreFilterHint=Eşyaları Ore Dictionary isimlerine göre filtrele
gui.tooltips.appliedenergistics2.OreFilter=Ore Dictionary Filtresi
gui.tooltips.appliedenergistics2.SearchStringTooltip=Arama kutusunu temizlemek için sağ tıkla
gui.tooltips.appliedenergistics2.SaveSearchString=Arama Metnini Kaydet
gui.tooltips.appliedenergistics2.SaveSearchStringYes=Evet
gui.tooltips.appliedenergistics2.SaveSearchStringNo=Hayır
gui.tooltips.appliedenergistics2.DoublePattern=Kalıbı İkiye Katla
gui.tooltips.appliedenergistics2.DoublePatternHint=Yapılabilirse kalıp girdi ve çıktılarını ikiye katlar. Shift basılı ise sekize katlar. Sağ tık bölmek için kullanılır. Orta fare tuşu ile katlama oranını değiştirebilirsiniz.
gui.tooltips.appliedenergistics2.DoublePatterns=Kalıpları İkiye Katla
gui.tooltips.appliedenergistics2.DoublePatternsHint=Yapılabilirse kalıp girdilerini ve çıktılarını ikiye katlar. Shift basılı ise sekize katlar. Sağ tık bölmek için kullanılır.
gui.tooltips.appliedenergistics2.CraftingStatus=Üretim Durumu
gui.tooltips.appliedenergistics2.CraftingStatusDesc=Üretim durumu penceresini açar
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblers=Sadece üretim arayüzlerini göstermeyi değiştirir.
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblersDescOff=Tüm arayüzler gösteriliyor
gui.tooltips.appliedenergistics2.ToggleMolecularAssemblersDescOn=Sadece moleküler montajcılara bağlı arayüzler gösteriliyor
gui.tooltips.appliedenergistics2.ToggleShowFullInterfaces=Bütün slotları dolu olan arayüzleri göstermeyi değiştir
gui.tooltips.appliedenergistics2.ToggleShowFullInterfacesOnDesc=Tüm arayüzler gösteriliyor
gui.tooltips.appliedenergistics2.ToggleShowFullInterfacesOffDesc=Sadece slotları boş olan arayüzler gösteriliyor.
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterface=Geçersiz kalıpları bulunan arayüzleri göstemeyi değiştir.
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterfaceOnDesc=Tüm arayüzler gösteriliyor
gui.tooltips.appliedenergistics2.ToggleShowOnlyInvalidInterfaceOffDesc=Sadece geçersiz kalıpları bulunan arayüzler gösteriliyor
gui.tooltips.appliedenergistics2.HighlightInterface=Arayüzü vurgula
gui.tooltips.appliedenergistics2.SearchFieldInputs=Tarif Girdileri
gui.tooltips.appliedenergistics2.SearchFieldOutputs=Tarif Çıktıları
gui.tooltips.appliedenergistics2.SearchFieldNames=Arayüz Adları
gui.tooltips.appliedenergistics2.OptimizePatterns=Kalıpları Optimize et
gui.tooltips.appliedenergistics2.OptimizePatternsNoReq=§cBu ayar ağınızda Kalıp Optimizasyon Matriksi bulunmadığı için uygun değil!
gui.tooltips.appliedenergistics2.InsertionModeDefault=Varsayılan Yükleme Modu
gui.tooltips.appliedenergistics2.InsertionModeDefaultDesc=Baştan sona, gerekirse kümeleri birleştir
gui.tooltips.appliedenergistics2.InsertionModePreferEmpty=Yerleştirme boş slotları tercih eder
gui.tooltips.appliedenergistics2.InsertionModePreferEmptyDesc=Varsayılan ile aynı ama boş slotları daha önce dene
gui.tooltips.appliedenergistics2.InsertionModeOnlyEmpty=Sadece boş slotlara yerleştir
gui.tooltips.appliedenergistics2.InsertionModeOnlyEmptyDesc=Baştan sona, kümeleri birleştirme
gui.tooltips.appliedenergistics2.SidelessModeSided=Taraflı Mod
gui.tooltips.appliedenergistics2.SidelessModeSidedDesc=Her sıvı sadece bir belirli yüzden ulaşılabilir
gui.tooltips.appliedenergistics2.SidelessModeSideless=Tarafsız Mod
gui.tooltips.appliedenergistics2.SidelessModeSidelessDesc=Bütün sıvılar bütün yüzlerden ulaşılabilir
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefault=Varsayılan Engelleme Modu
gui.tooltips.appliedenergistics2.AdvancedBlockingModeDefaultDesc=Engelleyen arayüzler normal engelleme modunu takip eder (devreleri yok say vb.)
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAll=Gevşek Mod
gui.tooltips.appliedenergistics2.AdvancedBlockingModeAllDesc=Engelleyen Arayüzler bu ME sistemindeki herhangi bir eşya için engellenir.
gui.tooltips.appliedenergistics2.LockCraftingMode=Üretimi Kilitle
gui.tooltips.appliedenergistics2.LockCraftingModeNone=Asla
gui.tooltips.appliedenergistics2.LockCraftingUntilRedstonePulse=Kızıltaş atımı alınana kadar
gui.tooltips.appliedenergistics2.LockCraftingUntilResultReturned=Üretim sonucu dönene kadar
gui.tooltips.appliedenergistics2.LockCraftingWhileRedstoneHigh=Kızıltaş sinyali ile
gui.tooltips.appliedenergistics2.LockCraftingWhileRedstoneLow=Kızıltaş sinyali olmadan
gui.tooltips.appliedenergistics2.CraftingModeStandard=Standart Üretim Modu
gui.tooltips.appliedenergistics2.CraftingModeStandardDesc=Üretimi sadece bütün bileşenler ME sisteminde mecutken başlat.
gui.tooltips.appliedenergistics2.CraftingModeIgnoreMissing=Eksikleri Yoksay Üretim Modu
gui.tooltips.appliedenergistics2.CraftingModeIgnoreMissingDesc=Bileşenler ME Sisteminde eksik olsa da üretimi başlat
gui.tooltips.appliedenergistics2.ExtraOptions=Ekstra Ayarlar
gui.tooltips.appliedenergistics2.SwitchBytesInfo=Hücre Bilgisi
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Item=Eşya
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Fluid=Sıvı
gui.tooltips.appliedenergistics2.SwitchBytesInfo_Essentia=Esans
gui.tooltips.appliedenergistics2.PriorityCardMode=Öncelik Kart Modu
gui.tooltips.appliedenergistics2.PriorityCardMode_Edit=Hedeflerin önceliğini düzenle.
gui.tooltips.appliedenergistics2.PriorityCardMode_View=Hedeflerin önceliğini yazdır.
gui.tooltips.appliedenergistics2.PriorityCardMode_Set=Hedeflerin önceliğini uygula.
gui.tooltips.appliedenergistics2.PriorityCardMode_Inc=Hedeflerin önceliğini uygula ve 1 arttır.
gui.tooltips.appliedenergistics2.PriorityCardMode_Dec=Hedeflerin önceliğini uygula ve 1 azalt.
gui.tooltips.appliedenergistics2.MultiplyPattern=Katla
gui.tooltips.appliedenergistics2.DividePattern=Böl
gui.tooltips.appliedenergistics2.MultiplyOrDividePatternHint=Positif ise, bu sayı ile katlar; Negatif ise, bu sayı ile böler. Tam bölemez ise çalışmaz.
gui.tooltips.appliedenergistics2.ToFollow=Bu üretimi takip etmek ve bittiğinde bildirim almak için tıkla.\nŞu an bu üretimi takip etmiyorsun
gui.tooltips.appliedenergistics2.ToUnfollow=Takip etmeyi bırakmak için tıkla \nBu üretimi takip ediyorsun ve bittiğinde bildirim alacaksın
gui.tooltips.appliedenergistics2.StringOrder=Sıralama
gui.tooltips.appliedenergistics2.StringOrderNatural=Varsayılan
gui.tooltips.appliedenergistics2.StringOrderAlphanum=Doğal Sıralama
gui.tooltips.appliedenergistics2.CellRestrictionLabel=Hücre Kısıtlaması
gui.tooltips.appliedenergistics2.CellRestrictionHint=Hücre Kısıtlaması Kur
gui.tooltips.appliedenergistics2.SearchGotoNext=Sonrakini bul
gui.tooltips.appliedenergistics2.SearchGotoPrev=Öncekini bul
gui.tooltips.appliedenergistics2.CPUAllowMode=Üretim isteği sınırlandırması
gui.tooltips.appliedenergistics2.CPUAllowAllDesc=Tüm üretim isteklerine izin ver
gui.tooltips.appliedenergistics2.CPUOnlyAllowPlayerDesc=Sadece oyuncudan gelen üretim isteklerine izin ver
gui.tooltips.appliedenergistics2.CPUOnlyAllowNonPlayerDesc=Sadece oyuncudan olmayan üretim isteklerine izin ver
gui.tooltips.appliedenergistics2.Suspend=Click to stop this CPU from sending out crafts
gui.tooltips.appliedenergistics2.Resume=Click to make this CPU send out crafts again
gui.tooltips.appliedenergistics2.PinsSection=Sabitlenenler Bölmesi
gui.tooltips.appliedenergistics2.PinsSectionActive=Sabitlenenler Bölmesi Aktif
gui.tooltips.appliedenergistics2.PinsSectionDisabled=Sabitlenenler Bölmesi Devre Dışı
gui.tooltips.appliedenergistics2.scheduledreason.SOMETHING_STUCK=Arayüzde bir şey sıkışmış
gui.tooltips.appliedenergistics2.scheduledreason.BLOCKING_MODE=Engelleme Modu
gui.tooltips.appliedenergistics2.scheduledreason.LOCK_MODE=Kilit Modu
gui.tooltips.appliedenergistics2.scheduledreason.NO_TARGET=Sevk edilecek hedef bulunamadı
gui.tooltips.appliedenergistics2.scheduledreason.NOT_ENOUGH_INGREDIENTS=Yeterli bileşen yok
gui.tooltips.appliedenergistics2.scheduledreason.SAME_NETWORK=Hedef arayüz aynı ağda
gui.tooltips.appliedenergistics2.scheduledreason.UNSUPPORTED_STACK=Contains a stack which not supported by any target around interface
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstitute=Muadillere izin veren kalıplara sahip arayüzlerin gösterilmesini değiştirir
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOnDesc=Tüm arayüzler gösteriliyor
gui.tooltips.appliedenergistics2.ToggleShowOnlySubstituteOffDesc=Yalnızca muadillere izin veren kalıplara sahip arayüzleri gösteriyor
gui.tooltips.appliedenergistics2.BlockDriveWarning=§4Do not move chests with AE drives\n§4It may corrupt your profile. No refunds!
gui.tooltips.appliedenergistics2.BlockCreativeEnergyCell=§dInfinite Energy
gui.tooltips.appliedenergistics2.PartCreativeEnergy=§dInfinite Energy
gui.tooltips.appliedenergistics2.BlockCreativeEnergyController=§dInfinite Energy
gui.tooltips.appliedenergistics2.PreconfiguredPriority=Preconfigured storage priority: §f%s
# Units
gui.appliedenergistics2.units.appliedenergistics=AE
gui.appliedenergistics2.units.ic2=Enerji Birimleri
gui.appliedenergistics2.units.mekanism=Jouleler
gui.appliedenergistics2.units.rotarycraft=Watt
gui.appliedenergistics2.units.thermalexpansion=Redstone Flux
# Colors
gui.appliedenergistics2.White=Beyaz
gui.appliedenergistics2.Orange=Turuncu
gui.appliedenergistics2.Magenta=Eflatun
gui.appliedenergistics2.LightBlue=Açık Mavi
gui.appliedenergistics2.Yellow=Sarı
gui.appliedenergistics2.Lime=Açık Yeşil
gui.appliedenergistics2.Pink=Pembe
gui.appliedenergistics2.Gray=Gri
gui.appliedenergistics2.LightGray=Açık Gri
gui.appliedenergistics2.Cyan=Camgöbeği
gui.appliedenergistics2.Purple=Mor
gui.appliedenergistics2.Blue=Mavi
gui.appliedenergistics2.Brown=Kahverengi
gui.appliedenergistics2.Green=Yeşil
gui.appliedenergistics2.Red=Kırmızı
gui.appliedenergistics2.Black=Siyah
gui.appliedenergistics2.Fluix=Fluiks
# Waila
waila.appliedenergistics2.Crafting=Üretim
waila.appliedenergistics2.DeviceOnline=Cihaz Çevrimiçi
waila.appliedenergistics2.DeviceOffline=Cihaz Çevrimdışı
waila.appliedenergistics2.DeviceMissingChannel=Cihazın Kanalı Yok
waila.appliedenergistics2.Locked=Kilitli
waila.appliedenergistics2.Unlocked=Kilitli Değil
waila.appliedenergistics2.Showing=Gösteriliyor:
waila.appliedenergistics2.Contains=İçerir:
waila.appliedenergistics2.Channels=%2$d üzerinden %1$d Kanal
waila.appliedenergistics2.ChannelsUnbound=%1$d Channels
waila.appliedenergistics2.P2PUnlinked=Bağlı Değil
waila.appliedenergistics2.P2PInputOneOutput=Bağlı (Girdi Tarafı)
waila.appliedenergistics2.P2PInputManyOutputs=Bağlı (Girdi Tarafı) - %d Çıktı
waila.appliedenergistics2.P2POutput=Bağlııktı Tarafı)
waila.appliedenergistics2.Booting=Ağ başlatılıyor
waila.appliedenergistics2.CraftingLockedByLackOfRedstoneSignal=Kızıltaş sinyali eksikliğinden kilitli
waila.appliedenergistics2.CraftingLockedByRedstoneSignal=Kızıltaş sinyali ile kilitli
waila.appliedenergistics2.CraftingLockedUntilPulse=Açmak için kızıltaş atımı bekleniyor
waila.appliedenergistics2.CraftingLockedUntilResult=Açmak için sonuçlar bekleniyor
waila.appliedenergistics2.CoordinateX=X
waila.appliedenergistics2.CoordinateY=Y
waila.appliedenergistics2.CoordinateZ=Z
waila.appliedenergistics2.Dimension=Dimension
waila.appliedenergistics2.Id=id
waila.appliedenergistics2.ConnectedTo=Connected to
waila.appliedenergistics2.Disconnected=Disconnected
waila.appliedenergistics2.Singularity=Singularity
waila.appliedenergistics2.Provider=§5Provider§r
waila.appliedenergistics2.Accessor=§5Accessor§r
waila.appliedenergistics2.Waiting=Waiting:
waila.appliedenergistics2.IOBusSpeed=Speed: %s %s/t
# Baubles Extended
slot.Terminal=§aTerminal§7
# Items
item.appliedenergistics2.ItemBasicStorageCell.1k.name=§61k§r ME Depolama Hücresi
item.appliedenergistics2.ItemBasicStorageCell.4k.name=§e4k§r ME Depolama Hücresi
item.appliedenergistics2.ItemBasicStorageCell.16k.name=§a16k§r ME Depolama Hücresi
item.appliedenergistics2.ItemBasicStorageCell.64k.name=§b64k§r ME Depolama Hücresi
item.appliedenergistics2.ItemAdvancedStorageCell.256k.name=§9256k§r ME Depolama Hücresi
item.appliedenergistics2.ItemAdvancedStorageCell.1024k.name=§d1024k§r ME Depolama Hücresi
item.appliedenergistics2.ItemAdvancedStorageCell.4096k.name=§c4096k§r ME Depolama Hücresi
item.appliedenergistics2.ItemAdvancedStorageCell.16384k.name=§516384k§r ME Depolama Hücresi
item.appliedenergistics2.ItemExtremeStorageCell.Container.name=Blok Konteyner ME Depolama Hücresi
item.appliedenergistics2.ItemExtremeStorageCell.Quantum.name=Kuantum ME Depolama Hücresi
item.appliedenergistics2.ItemExtremeStorageCell.Singularity.name=Dijital Tekillik ME Depolama Hücresi
item.appliedenergistics2.ItemExtremeStorageCell.Universe.name=Yapay Evren ME Depolama Hücresi
item.appliedenergistics2.ItemCreativeStorageCell.name=Yaratıcı ME Depolama Hücresi
item.appliedenergistics2.ItemVoidStorageCell.name=Boşluk ME Depolama Hücresi
item.appliedenergistics2.ItemEncodedPattern.name=Kodlanmış Kalıp
item.appliedenergistics2.ItemEncodedUltimatePattern.name=Encoded Ultimate Pattern
item.appliedenergistics2.ItemViewCell.name=Görüntüleme Hücresi
item.appliedenergistics2.ItemFacade.name=Kablo Dış Cephesi
item.appliedenergistics2.ItemCrystalSeed.name=Tohum
item.appliedenergistics2.ItemCrystalSeed.Certus.name=Certus Kuvars Tohumu
item.appliedenergistics2.ItemCrystalSeed.Nether.name=Nether Kuvars Tohumu
item.appliedenergistics2.ItemCrystalSeed.Fluix.name=Fluiks Tohumu
item.appliedenergistics2.ItemPart.InvalidType.name=Devre Dışı Eşya
item.appliedenergistics2.ItemMaterial.InvalidType.name=Bu Eşya Devre Dışı
item.appliedenergistics2.ItemMaterial.name=ME Bileşeni
item.appliedenergistics2.ItemPart.name=ME Kablo ve/ya Veriyolu
item.appliedenergistics2.ItemMaterial.BlankPattern.name=Boş Kalıp
item.appliedenergistics2.ItemMaterial.FormationCore.name=Formasyon Çekirdeği
item.appliedenergistics2.ItemMaterial.AnnihilationCore.name=Yokoluş Çekirdeği
item.appliedenergistics2.ItemMaterial.BasicCard.name=Basit Kart
item.appliedenergistics2.ItemMaterial.AdvCard.name=Gelişmiş Kart
item.appliedenergistics2.ItemMaterial.CardCapacity.name=Kapasite Kartı
item.appliedenergistics2.ItemMaterial.CardPatternCapacity.name=Kalıp Kapasite Kartı
item.appliedenergistics2.ItemMaterial.CardFuzzy.name=Bulanık Kart
item.appliedenergistics2.ItemMaterial.CardInverter.name=Tersine Çevirme Kartı
item.appliedenergistics2.ItemMaterial.CardRedstone.name=Kızıltaş Kartı
item.appliedenergistics2.ItemMaterial.CardSpeed.name=Hızlandırma Kartı
item.appliedenergistics2.ItemMaterial.CardSuperSpeed.name=Hiper Hızlandırma Kartı
item.appliedenergistics2.ItemMaterial.CardOreFilter.name=Oredictionary Filtre Kartı
item.appliedenergistics2.ItemMaterial.CardPatternRefiller.name=Kalıp Doldurma Kartı
item.appliedenergistics2.ItemMaterial.CardAdvancedBlocking.name=Gelişmiş Engelleme Kartı
item.appliedenergistics2.ItemMaterial.CardLockCrafting.name=Kilitleme Kartı
item.appliedenergistics2.ItemMaterial.CardSticky.name=Yapışkan Kart
item.appliedenergistics2.ItemMaterial.CardVoidOverflow.name=Hiçlik Taşma Kartı
item.appliedenergistics2.ItemMaterial.CardDistribution.name=Eşit Dağılım Kartı
item.appliedenergistics2.ItemMaterial.CardFakeCrafting.name=Sahte Üretim Kartı
item.appliedenergistics2.ItemMaterial.CardSuperluminalSpeed.name=Işıkötesi Hızlandırma Kartı
item.appliedenergistics2.ItemMaterial.Cell2SpatialPart.name=2³ Mekansal Bileşen
item.appliedenergistics2.ItemMaterial.Cell16SpatialPart.name=16³ Mekansal Bileşen
item.appliedenergistics2.ItemMaterial.Cell128SpatialPart.name=128³ Mekansal Bileşen
item.appliedenergistics2.ItemMaterial.Cell1kPart.name=§61k§r ME Depolama Bileşeni
item.appliedenergistics2.ItemMaterial.Cell4kPart.name=§e4k§r ME Depolama Bileşeni
item.appliedenergistics2.ItemMaterial.Cell16kPart.name=§a16k§r ME Depolama Bileşeni
item.appliedenergistics2.ItemMaterial.Cell64kPart.name=§b64k§r ME Depolama Bileşeni
item.appliedenergistics2.ItemMaterial.Cell256kPart.name=§9256k§r ME Depolama Bileşeni
item.appliedenergistics2.ItemMaterial.Cell1024kPart.name=§d1024k§r ME Depolama Bileşeni
item.appliedenergistics2.ItemMaterial.Cell4096kPart.name=§c4096k§r ME Depolama Bileşeni
item.appliedenergistics2.ItemMaterial.Cell16384kPart.name=§516384k§r ME Depolama Bileşeni
item.appliedenergistics2.ItemMaterial.CertusQuartzCrystal.name=Certus Kuvars Kristali
item.appliedenergistics2.ItemMaterial.CertusQuartzCrystalCharged.name=Sarj Edilmiş Certus Kuvars Kristali
item.appliedenergistics2.ItemMaterial.CertusQuartzDust.name=Certus Kuvars Tozu
item.appliedenergistics2.ItemMaterial.EmptyStorageCell.name=ME Depolama Haznesi
item.appliedenergistics2.ItemMaterial.EmptyAdvancedStorageCell.name=ME Gelişmiş Depolama Haznesi
item.appliedenergistics2.ItemMaterial.EnderDust.name=Ender Tozu
item.appliedenergistics2.ItemMaterial.Flour.name=Un
item.appliedenergistics2.ItemMaterial.FluixCrystal.name=Fluiks Kristali
item.appliedenergistics2.ItemMaterial.FluixDust.name=Fluiks Tozu
item.appliedenergistics2.ItemMaterial.FluixPearl.name=Fluiks İncisi
item.appliedenergistics2.ItemMaterial.GoldDust.name=Altın Tozu
item.appliedenergistics2.ItemMaterial.IronDust.name=Demir Tozu
item.appliedenergistics2.ItemMaterial.IronNugget.name=Demir Parçası
item.appliedenergistics2.ItemMaterial.MatterBall.name=Madde Topu
item.appliedenergistics2.ItemMaterial.NetherQuartzDust.name=Nether Kuvars Tozu
item.appliedenergistics2.ItemMaterial.PurifiedCertusQuartzCrystal.name=Saf Certus Kuvars Kristali
item.appliedenergistics2.ItemMaterial.PurifiedFluixCrystal.name=Saf Fluiks Kristali
item.appliedenergistics2.ItemMaterial.PurifiedNetherQuartzCrystal.name=Saf Nether Kuvars Kristali
item.appliedenergistics2.ItemMaterial.QESingularity.name=Kuantum Düğümlü Tekillik
item.appliedenergistics2.ItemMaterial.Silicon.name=Silisyum
item.appliedenergistics2.ItemMaterial.Singularity.name=Tekillik
item.appliedenergistics2.ItemMaterial.Wireless.name=Kablosuz Alıcı
item.appliedenergistics2.ItemMaterial.WirelessBooster.name=Kablosuz Güçlendirici
item.appliedenergistics2.ItemMaterial.WoodenGear.name=Tahta Dişli
item.appliedenergistics2.ItemMaterial.NamePress.name=Yontucu İsim Baskı Kalıbı
item.appliedenergistics2.ItemMaterial.EngProcessorPress.name=Yontucu Mühendislik Baskı Kalıbı
item.appliedenergistics2.ItemMaterial.CalcProcessorPress.name=Yontucu Hesaplama Baskı Kalıbı
item.appliedenergistics2.ItemMaterial.LogicProcessorPress.name=Yontucu Mantık Baskı Kalıbı
item.appliedenergistics2.ItemMaterial.SiliconPress.name=Yontucu Silisyum Baskı Kalıbı
item.appliedenergistics2.ItemMaterial.EngProcessorPrint.name=Yazılmış Mühendislik Devresi
item.appliedenergistics2.ItemMaterial.CalcProcessorPrint.name=Yazılmış Hesaplama Devresi
item.appliedenergistics2.ItemMaterial.LogicProcessorPrint.name=Yazılmış Mantık Devresi
item.appliedenergistics2.ItemMaterial.SiliconPrint.name=Yazılmış Silisyum
item.appliedenergistics2.ItemMaterial.EngProcessor.name=Mühendislik Işlemcisi
item.appliedenergistics2.ItemMaterial.CalcProcessor.name=Hesaplama Işlemcisi
item.appliedenergistics2.ItemMaterial.LogicProcessor.name=Mantık Işlemcisi
item.appliedenergistics2.ItemMaterial.LogicProcessorAsm.name=Bitmemiş Mantık Işlemcisi
item.appliedenergistics2.ItemMaterial.SkyDust.name=Gök Taşı Tozu
item.appliedenergistics2.ItemMaterial.CardCrafting.name=Üretim Kartı
item.appliedenergistics2.ItemPart.FormationPlane.name=ME Varoluş Düzlemi
item.appliedenergistics2.ItemPart.AnnihilationPlane.name=ME Yokoluş Düzlemi
item.appliedenergistics2.ItemPart.IdentityAnnihilationPlane.name=ME Kimlik Yokoluş Düzlemi
item.appliedenergistics2.ItemPart.CableAnchor.name=Kablo Desteği
item.appliedenergistics2.ItemPart.CableCovered.name=ME Sarılı Kablo
item.appliedenergistics2.ItemPart.CableGlass.name=ME Cam Kablo
item.appliedenergistics2.ItemPart.CableSmart.name=ME Akıllı Kablo
item.appliedenergistics2.ItemPart.CableDense.name=ME Yoğun Akıllı Kablo
item.appliedenergistics2.ItemPart.CableDenseCovered.name=ME Yoğun Sarılı Kablo
item.appliedenergistics2.ItemPart.StorageMonitor.name=ME Depolama Monitörü
item.appliedenergistics2.ItemPart.ConversionMonitor.name=ME Çevirim Monitörü
item.appliedenergistics2.ItemPart.ThroughputMonitor.name=ME Depolama Hacmi Monitörü
item.appliedenergistics2.ItemPart.SemiDarkMonitor.name=Aydınlatılmış Panel
item.appliedenergistics2.ItemPart.Monitor.name=Parlak Aydınlatılmış Panel
item.appliedenergistics2.ItemPart.DarkMonitor.name=Karanlık Aydınlatılmış Panel
item.appliedenergistics2.ItemPart.ExportBus.name=ME Dışa Aktarım Veriyolu
item.appliedenergistics2.ItemPart.ImportBus.name=ME İçe Aktarım Veriyolu
item.appliedenergistics2.ItemPart.Interface.name=ME Arayüzü
item.appliedenergistics2.ItemPart.LevelEmitter.name=ME Seviye Vericisi
item.appliedenergistics2.ItemPart.P2PTunnel.name=P2P Tüneli
item.appliedenergistics2.ItemPart.PatternTerminal.name=ME Kalıp Terminali
item.appliedenergistics2.ItemPart.PatternTerminalEx.name=ME İşleme Kalıp Terminali
item.appliedenergistics2.ItemPart.QuartzFiber.name=Kuvars Fiber
item.appliedenergistics2.ItemPart.PartCreativeEnergy.name=Yaratıcı Enerji Çapası
item.appliedenergistics2.ItemPart.StorageBus.name=ME Depolama Veriyolu
item.appliedenergistics2.ItemPart.Terminal.name=ME Terminali
item.appliedenergistics2.ItemPart.CraftingTerminal.name=ME Üretim Terminali
item.appliedenergistics2.ItemPart.InterfaceTerminal.name=ME Arayüz Terminali
item.appliedenergistics2.ItemPart.InvertedToggleBus.name=ME Ters Anahtar Veriyolu
item.appliedenergistics2.ItemPart.ToggleBus.name=ME Anahtar Veriyolu
item.appliedenergistics2.ItemPart.CraftingMonitor.name=ME Üretim Monitörü
item.appliedenergistics2.ItemPart.PatternRepeater.name=ME Pattern Repeater
item.appliedenergistics2.ItemSpatialStorageCell.128Cubed.name=128³ Mekansal Depolama Hücresi
item.appliedenergistics2.ItemSpatialStorageCell.16Cubed.name=128³ Mekansal Depolama Hücresi
item.appliedenergistics2.ItemSpatialStorageCell.2Cubed.name=2³ Mekansal Depolama Hücresi
item.appliedenergistics2.ToolCertusQuartzAxe.name=Certus Kuvars Balta
item.appliedenergistics2.ToolCertusQuartzCuttingKnife.name=Certus Kuvars Kesme Bıçağı
item.appliedenergistics2.ToolCertusQuartzHoe.name=Certus Kuvars Çapa
item.appliedenergistics2.ToolCertusQuartzPickaxe.name=Certus Kuvars Kazma
item.appliedenergistics2.ToolCertusQuartzSpade.name=Certus Kuvars Kürek
item.appliedenergistics2.ToolCertusQuartzSword.name=Certus Kuvars Kılıç
item.appliedenergistics2.ToolCertusQuartzWrench.name=Certus Kuvars İngiliz Anahtarı
item.appliedenergistics2.ToolNetherQuartzAxe.name=Nether Kuvars Balta
item.appliedenergistics2.ToolNetherQuartzCuttingKnife.name=Nether Kuvars Kesme Bıçağı
item.appliedenergistics2.ToolNetherQuartzHoe.name=Nether Kuvars Çapa
item.appliedenergistics2.ToolNetherQuartzPickaxe.name=Nether Kuvars Kazma
item.appliedenergistics2.ToolNetherQuartzSpade.name=Nether Kuvars Kürek
item.appliedenergistics2.ToolNetherQuartzSword.name=Nether Kuvars Kılıç
item.appliedenergistics2.ToolNetherQuartzWrench.name=Nether Kuvars İngiliz Anahtarı
item.appliedenergistics2.ItemPaintBall.name=Boya Topu
item.appliedenergistics2.ToolPortableCell.name=Taşınabilir Hücre
item.appliedenergistics2.ToolNetworkTool.name=Ağ Cihazı
item.appliedenergistics2.ToolAdvancedNetworkTool.name=Gelişmiş Ağ Cihazı
item.appliedenergistics2.ToolChargedStaff.name=Şarj Edilmiş Asa
item.appliedenergistics2.ToolEntropyManipulator.name=Entropi Manipülatörü
item.appliedenergistics2.ToolMassCannon.name=Madde Topu
item.appliedenergistics2.ToolMemoryCard.name=Hafıza Kartı
item.appliedenergistics2.ToolPriorityCard.name=Öncelik Kartı
item.appliedenergistics2.ToolColorApplicator.name=Renk Uygulayıcı
item.appliedenergistics2.ToolWirelessTerminal.name=Kablosuz Terminal
item.appliedenergistics2.ToolBiometricCard.name=Biyometrik Kart
item.appliedenergistics2.ToolDebugCard.name=Dev.DebugCard
item.appliedenergistics2.ToolReplicatorCard.name=Dev.ReplicatorCard
# Commands
commands.ae2.usage=Applied Energistics 2 tarafından sağlanan komutlar - bir liste için /ae2 list ve bir komutla ilgili yardım için /ae2 help _____ kullanın.
commands.ae2.permissions=Bu komutu çalıştırmak için yeterli yetkiniz yok.
commands.ae2.ChunkLogger=Yığın Yükleme ve sunucu günlüğüne boşaltma işlemlerini değiştirir. ( OP )
commands.ae2.ChunkLoggerOn=Yığın Günlüğüne Kayıt şimdi açık
commands.ae2.ChunkLoggerOff=Yığın Günlüğüne Kayıt şimdi kapalı
commands.ae2.Supporters=AE2 Destekçilerinin bir listesini görüntüler
commands.ae2.Profiler=Sistem profili oluşturma komutu, profil oluşturmayı başlatmak/durdurmak için sistemdeki bazı karoların <x y z [dimension]> değerini geçirin
commands.ae2.ProfilerStart=Profil oluşturma başladı
commands.ae2.ProfilerFailed=Burada AE alanı yok
commands.ae2.ProfilerGridDown=Bu sistem devre dışı
commands.ae2.ProfilerStop=Bu sistem tarafından tick başına alınan ortalama nanosaniye:
commands.ae2.ProfilerFailedDim=Böyle bir boyut yok
commands.ae2.ToggleFullAccess=Güvenlik terminali ayarlarını yok sayarak OP'ye tam AE erişimini aç / kapat
commands.ae2.ToggleDebugTiming=Hata ayıklama tick yöneticisi günlüğünü aç / kapat
commands.ae2.ToggleDebugPathfinding=Yol bulma hata ayıklama günlüğünü aç / kapat
# Achievements
achievement.ae2.Compass=Meteorit Avcısı!
achievement.ae2.Compass.desc=Meteorit Pusulası Üret
achievement.ae2.Presses=Bilinmeyen Teknolojiler!
achievement.ae2.Presses.desc=İşlemci Baskı Kalıbı Bul
achievement.ae2.SpatialIO=Mekansal Koordinasyon!
achievement.ae2.SpatialIO.desc=Mekansal GÇ Bağlantısı Üret
achievement.ae2.SpatialIOExplorer=Çetince İlerlemek!
achievement.ae2.SpatialIOExplorer.desc=Mekansal depolama hücresinde depolan
achievement.ae2.StorageCell=Sandıklardan Daha İyi!
achievement.ae2.StorageCell.desc=Depolama Hücresi Üret
achievement.ae2.IOPort=Depolama Hücresi Karması
achievement.ae2.IOPort.desc=Girdi/Çıktı Bağlantısı Üret
achievement.ae2.CraftingTerminal=(Daha) Büyük Bir Masa!
achievement.ae2.CraftingTerminal.desc=Üretim Terminali Üret
achievement.ae2.PatternTerminal=Üretim Ustası!
achievement.ae2.PatternTerminal.desc=Kalıp Terminali Üret
achievement.ae2.ChargedQuartz=Şok Edici!
achievement.ae2.ChargedQuartz.desc=Şarj Edilmiş Kuvars Bul
achievement.ae2.Fluix=Doğa Dışı!
achievement.ae2.Fluix.desc=Fluiks Kristali Üret
achievement.ae2.Charger=Fluiks Üretimi!
achievement.ae2.Charger.desc=Şarj Cihazı Üret
achievement.ae2.CrystalGrowthAccelerator=Hızlandırma Az Kalır!
achievement.ae2.CrystalGrowthAccelerator.desc=Kristal Yetiştirme Hızlandırıcısı Üret
achievement.ae2.GlassCable=Fluiks Güç Bağlantısı!
achievement.ae2.GlassCable.desc=ME Cam Kablo Üret
achievement.ae2.Networking1=Ağ Çırağı!
achievement.ae2.Networking1.desc=Bir ağda cihazları kullanarak 8 kanala eriş.
achievement.ae2.Controller=Ağ Santrali!
achievement.ae2.Controller.desc=Kontrolcü Üret
achievement.ae2.Networking2=Ağ Mühendisi!
achievement.ae2.Networking2.desc=Bir ağda cihazları kullanarak 128 kanala eriş.
achievement.ae2.Networking3=Ağ Yöneticisi!
achievement.ae2.Networking3.desc=Bir ağda cihazları kullanarak 2048 kanala eriş.
achievement.ae2.P2P=Noktadan Noktaya Ağcılık!
achievement.ae2.P2P.desc=P2P Tüneli Üret
achievement.ae2.Recursive=Tekrarlayan Ağcılık!
achievement.ae2.Recursive.desc=Bir Depolama Veriyoluna Arayüz Yerleştir!
achievement.ae2.CraftingCPU=Yeni Nesil Üretim!
achievement.ae2.CraftingCPU.desc=Üretim Ünitesi Üret
achievement.ae2.Facade=Ağ Estetikleri!
achievement.ae2.Facade.desc=Kablo Dış Cephesi Üret
achievement.ae2.NetworkTool=Ağ Teşhisi!
achievement.ae2.NetworkTool.desc=Ağ Cihazı Üret
achievement.ae2.PortableCell=Depolama Göçebesi!
achievement.ae2.PortableCell.desc=Taşınabilir Hücre Üret
achievement.ae2.StorageBus=Sınırsız Potansiyel
achievement.ae2.StorageBus.desc=Depolama Veriyolu Üret
achievement.ae2.QNB=Kuantum Tünelciliği
achievement.ae2.QNB.desc=Kuantum Bağlantısı Üret
# Stats
stat.ae2.ItemsInserted=ME Depolamasına eklenen Eşyalar
stat.ae2.ItemsExtracted=ME Depolamasından çıkarılan Eşyalar
stat.ae2.TurnedCranks=Döndürülen Kranklar
# Keys
key.appliedenergistics2.category=Applied Energistics 2
key.pick_block.desc=AE2 Pick Block
key.toggle_focus.desc=Arama kutusu odağını değiştir
key.search_connected_inventories.desc=Search network inventories for item
key.container_interaction.desc=Container Item Interaction
# NEI
nei.options.keys.gui.pattern_view=View Pattern

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@@ -1,158 +0,0 @@
# Items
tile.architecturecraft:sawbench.name=建築家用回転鋸テーブル
tile.architecturecraft:shape.name=建築物ブロック
tile.architecturecraft:shapeSE.name=建築物ブロック(光源)
item.architecturecraft:largePulley.name=大型滑車
item.architecturecraft:sawblade.name=丸鋸の刃
item.architecturecraft:chisel.name=建築用ノミ
item.architecturecraft:hammer.name=建築用ハンマー
item.architecturecraft:glowbrush.name=建築用発光ブラシ
item.architecturecraft:cladding.name=建築用被覆
# Container
gui.architecturecraft.Sawbench=回転鋸テーブル
gui.architecturecraft.Makes=個で
# Gui Colors
gui.architecturecraft.FontColor=404040
gui.architecturecraft.SelectedBgColor=66CCFF
# Pages
gui.architecturecraft.Roofing=屋根
gui.architecturecraft.Rounded=曲面
gui.architecturecraft.Classical=古典的
gui.architecturecraft.Window=窓枠
gui.architecturecraft.Arches=アーチ
gui.architecturecraft.Railings=手すり
gui.architecturecraft.Other=その他
gui.architecturecraft.Glow=光源
# Shapes
gui.architecturecraft.RoofTile=傾斜タイル
gui.architecturecraft.RoofOuterCorner=傾斜の外角
gui.architecturecraft.RoofInnerCorner=傾斜の内角
gui.architecturecraft.RoofRidge=切妻屋根の頂点
gui.architecturecraft.RoofSmartRidge=方形屋根の頂点
gui.architecturecraft.RoofValley=切妻屋根の谷
gui.architecturecraft.RoofSmartValley=方形屋根の谷
gui.architecturecraft.RoofOverhang=軒先付き屋根
gui.architecturecraft.RoofOverhangOuterCorner=軒先付き屋根の外角
gui.architecturecraft.RoofOverhangInnerCorner=軒先付き屋根の内角
gui.architecturecraft.Cylinder=円柱
gui.architecturecraft.CylinderHalf=半円柱
gui.architecturecraft.CylinderQuarter=四分円柱
gui.architecturecraft.CylinderLargeQuarter=曲面の外角
gui.architecturecraft.AnticylinderLargeQuarter=曲面の内角
gui.architecturecraft.Pillar=曲面の柱
gui.architecturecraft.Post=曲面の支柱
gui.architecturecraft.Pole=曲面の棒
gui.architecturecraft.BevelledOuterCorner=斜面の外角
gui.architecturecraft.BevelledInnerCorner=斜面の内角
gui.architecturecraft.PillarBase=曲面の柱の土台
gui.architecturecraft.DoricCapital=ドーリア式柱頭
gui.architecturecraft.IonicCapital=イオニア式の柱頭
gui.architecturecraft.CorinthianCapital=コリント式の柱頭
gui.architecturecraft.DoricTriglyph=トリグリフ
gui.architecturecraft.DoricTriglyphCorner=トリグリフの角
gui.architecturecraft.DoricMetope=メトープ
gui.architecturecraft.Architrave=アーキトレーブ
gui.architecturecraft.ArchitraveCorner=アーキトレーブの角
gui.architecturecraft.WindowFrame=窓枠
gui.architecturecraft.WindowCorner=窓枠の角
gui.architecturecraft.WindowMullion=仕切り付き窓枠
gui.architecturecraft.SphereFull=球
gui.architecturecraft.SphereHalf=半球
gui.architecturecraft.SphereQuarter=四分球
gui.architecturecraft.SphereEighth=八分球
gui.architecturecraft.SphereEighthLarge=球の外角
gui.architecturecraft.SphereEighthLargeRev=球の内角
gui.architecturecraft.RoofOverhangGableLH=切妻屋根のケラバ(左側)
gui.architecturecraft.RoofOverhangGableRH=切妻屋根のケラバ(右側)
gui.architecturecraft.RoofOverhangGableEndLH=切妻屋根のケラバの終端(左側)
gui.architecturecraft.RoofOverhangGableEndRH=切妻屋根のケラバの終端(右側)
gui.architecturecraft.RoofOverhangRidge=ケラバの頂点
gui.architecturecraft.RoofOverhangValley=ケラバの谷
gui.architecturecraft.CorniceLH=コーニス(左側)
gui.architecturecraft.CorniceRH=コーニス(右側)
gui.architecturecraft.CorniceEndLH=コーニスの終端(左側)
gui.architecturecraft.CorniceEndRH=コーニスの終端(右側)
gui.architecturecraft.CorniceRidge=コーニスの頂点
gui.architecturecraft.CorniceValley=コーニスの谷
gui.architecturecraft.CorniceBottom=コーニスの軒先
gui.architecturecraft.CladdingSheet=被覆
gui.architecturecraft.ArchD1=直径1ブロックのアーチ
gui.architecturecraft.ArchD2=直径2ブロックのアーチ
gui.architecturecraft.ArchD3A=直径3ブロックのアーチ(部品A)
gui.architecturecraft.ArchD3B=直径3ブロックのアーチ(部品B)
gui.architecturecraft.ArchD3C=直径3ブロックのアーチ(部品C)
gui.architecturecraft.ArchD4A=直径4ブロックのアーチ(部品A)
gui.architecturecraft.ArchD4B=直径4ブロックのアーチ(部品B)
gui.architecturecraft.ArchD4C=直径4ブロックのアーチ(部品C)
gui.architecturecraft.BanisterPlainBottom=シンプルな階段の手すり(下側)
gui.architecturecraft.BanisterPlain=シンプルな階段の手すり
gui.architecturecraft.BanisterPlainTop=シンプルな階段の手すり(上側)
gui.architecturecraft.BalustradeFancy=おしゃれな手すり
gui.architecturecraft.BalustradeFancyCorner=おしゃれな手すりの角
gui.architecturecraft.BalustradeFancyWithNewel=おしゃれな親柱付き手すり
gui.architecturecraft.BalustradeFancyNewel=おしゃれな親柱
gui.architecturecraft.BalustradePlain=シンプルな手すり
gui.architecturecraft.BalustradePlainOuterCorner=シンプルな手すりの外角
gui.architecturecraft.BalustradePlainWithNewel=シンプルな親柱付き手すり
gui.architecturecraft.BanisterPlainEnd=シンプルな階段の手すりの終端
gui.architecturecraft.BanisterFancyNewelTall=おしゃれな背の高い親柱
gui.architecturecraft.BalustradePlainInnerCorner=シンプルな手すりの内角
gui.architecturecraft.BalustradePlainEnd=シンプルな手すりの終端
gui.architecturecraft.BanisterFancyBottom=おしゃれな階段の手すり(下側)
gui.architecturecraft.BanisterFancy=おしゃれな階段の手すり
gui.architecturecraft.BanisterFancyTop=おしゃれな階段の手すり(上側)
gui.architecturecraft.BanisterFancyEnd=おしゃれな階段の手すりの終端
gui.architecturecraft.BanisterPlainInnerCorner=シンプルな階段の手すりの内角
gui.architecturecraft.Slab=ハーフブロック
gui.architecturecraft.Stairs=階段
gui.architecturecraft.StairsOuterCorner=階段の外角
gui.architecturecraft.StairsInnerCorner=階段の内角
gui.architecturecraft.SlopeTileA1=スロープ(A)の始点
gui.architecturecraft.SlopeTileA2=スロープ(A)の終点
gui.architecturecraft.SlopeTileB1=スロープ(B)の始点
gui.architecturecraft.SlopeTileB2=スロープ(B)の中間
gui.architecturecraft.SlopeTileB3=スロープ(B)の終点
gui.architecturecraft.SlopeTileC1=スロープ(C)の部品1
gui.architecturecraft.SlopeTileC2=スロープ(C)の部品2
gui.architecturecraft.SlopeTileC3=スロープ(C)の部品3
gui.architecturecraft.SlopeTileC4=スロープ(C)の部品4
gui.architecturecraft.AngledRoofRidge=斜めの屋根の頂点
gui.architecturecraft.SquareSE=ブロック(光源)
gui.architecturecraft.SlabSE=ハーフブロック(光源)
gui.architecturecraft.RoofTileSE=傾斜タイル(光源)
gui.architecturecraft.SlopeTileA1SE=スロープ(A)の始点(光源)
gui.architecturecraft.SlopeTileA2SE=スロープ(A)の終点(光源)
gui.architecturecraft.SlopeTileB1SE=スロープ(B)の始点(光源)
gui.architecturecraft.SlopeTileB2SE=スロープ(B)の中間(光源)
gui.architecturecraft.SlopeTileB3SE=スロープ(B)の終点(光源)
gui.architecturecraft.SlopeTileC1SE=スロープ(C)の部品1(光源)
gui.architecturecraft.SlopeTileC2SE=スロープ(C)の部品2(光源)
gui.architecturecraft.SlopeTileC3SE=スロープ(C)の部品3(光源)
gui.architecturecraft.SlopeTileC4SE=スロープ(C)の部品4(光源)
gui.architecturecraft.DoubleRoofTile=重ねた傾斜タイル

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@@ -1,158 +0,0 @@
# Items
tile.architecturecraft:sawbench.name=건축가의 톱 작업대
tile.architecturecraft:shape.name=건축학적인 블록
tile.architecturecraft:shapeSE.name=건축학적인 블록(발광)
item.architecturecraft:largePulley.name=대형 도르래
item.architecturecraft:sawblade.name=원형 톱날
item.architecturecraft:chisel.name=건축가의 끌
item.architecturecraft:hammer.name=건축가의 망치
item.architecturecraft:glowbrush.name=Architect's Glowbrush
item.architecturecraft:cladding.name=접합
# Container
gui.architecturecraft.Sawbench=톱 작업대
gui.architecturecraft.Makes=만듭니다
# Gui Colors
gui.architecturecraft.FontColor=404040
gui.architecturecraft.SelectedBgColor=66CCFF
# Pages
gui.architecturecraft.Roofing=지붕의
gui.architecturecraft.Rounded=둥근
gui.architecturecraft.Classical=고전의
gui.architecturecraft.Window=창문
gui.architecturecraft.Arches=아치
gui.architecturecraft.Railings=난간
gui.architecturecraft.Other=기타
gui.architecturecraft.Glow=Glow
# Shapes
gui.architecturecraft.RoofTile=지붕 타일
gui.architecturecraft.RoofOuterCorner=바깥 모서리 지붕
gui.architecturecraft.RoofInnerCorner=안쪽 모서리 지붕
gui.architecturecraft.RoofRidge=박공 지붕 마루
gui.architecturecraft.RoofSmartRidge=모임 지붕 마루
gui.architecturecraft.RoofValley=박공 지붕 골
gui.architecturecraft.RoofSmartValley=모임 지붕 골
gui.architecturecraft.RoofOverhang=지붕 처마
gui.architecturecraft.RoofOverhangOuterCorner=바깥 모서리 지붕 처마
gui.architecturecraft.RoofOverhangInnerCorner=안쪽 모서리 지붕 처마
gui.architecturecraft.Cylinder=실린더
gui.architecturecraft.CylinderHalf=하프 실린더
gui.architecturecraft.CylinderQuarter=쿼터 실린더
gui.architecturecraft.CylinderLargeQuarter=둥근 바깥쪽 모서리
gui.architecturecraft.AnticylinderLargeQuarter=둥근 안쪽 모서리
gui.architecturecraft.Pillar=둥근 기둥
gui.architecturecraft.Post=라운드 포스트
gui.architecturecraft.Pole=원형 막대기
gui.architecturecraft.BevelledOuterCorner=비스듬한 바깥쪽 모서리
gui.architecturecraft.BevelledInnerCorner=비스듬한 내부 모서리
gui.architecturecraft.PillarBase=기초 원형 기둥
gui.architecturecraft.DoricCapital=도릭 양식
gui.architecturecraft.IonicCapital=로닉 양식
gui.architecturecraft.CorinthianCapital=코린트식 양식
gui.architecturecraft.DoricTriglyph=삼각형
gui.architecturecraft.DoricTriglyphCorner=삼각형 모서리
gui.architecturecraft.DoricMetope=메토프
gui.architecturecraft.Architrave=아키트레이브
gui.architecturecraft.ArchitraveCorner=아키트레이브 모서리
gui.architecturecraft.WindowFrame=창틀
gui.architecturecraft.WindowCorner=창 모서리
gui.architecturecraft.WindowMullion=창문 멀리온
gui.architecturecraft.SphereFull=구체
gui.architecturecraft.SphereHalf=반구
gui.architecturecraft.SphereQuarter=쿼터 구체
gui.architecturecraft.SphereEighth=1/4구
gui.architecturecraft.SphereEighthLarge=둥근 바깥쪽 모서리 캡
gui.architecturecraft.SphereEighthLargeRev=둥근 내부 모서리 캡
gui.architecturecraft.RoofOverhangGableLH=돌출된 지붕 LH
gui.architecturecraft.RoofOverhangGableRH=돌출된 지붕 RH
gui.architecturecraft.RoofOverhangGableEndLH=돌출된 지붕 LH 끝
gui.architecturecraft.RoofOverhangGableEndRH=돌출된 지붕 RH 끝
gui.architecturecraft.RoofOverhangRidge=능선 돌출부
gui.architecturecraft.RoofOverhangValley=Valley Overhang
gui.architecturecraft.CorniceLH=Cornice LH
gui.architecturecraft.CorniceRH=Cornice RH
gui.architecturecraft.CorniceEndLH=Cornice LH End
gui.architecturecraft.CorniceEndRH=Cornice RH End
gui.architecturecraft.CorniceRidge=Cornice Ridge
gui.architecturecraft.CorniceValley=Cornice Valley
gui.architecturecraft.CorniceBottom=Cornice Bottom
gui.architecturecraft.CladdingSheet=Cladding
gui.architecturecraft.ArchD1=Arch Diameter 1
gui.architecturecraft.ArchD2=Arch Diameter 2
gui.architecturecraft.ArchD3A=Arch Diameter 3 Part A
gui.architecturecraft.ArchD3B=Arch Diameter 3 Part B
gui.architecturecraft.ArchD3C=Arch Diameter 3 Part C
gui.architecturecraft.ArchD4A=Arch Diameter 4 Part A
gui.architecturecraft.ArchD4B=Arch Diameter 4 Part B
gui.architecturecraft.ArchD4C=Arch Diameter 4 Part C
gui.architecturecraft.BanisterPlainBottom=Plain Banister Bottom Transition
gui.architecturecraft.BanisterPlain=Plain Banister
gui.architecturecraft.BanisterPlainTop=Plain Banister Top Transition
gui.architecturecraft.BalustradeFancy=Fancy Balustrade
gui.architecturecraft.BalustradeFancyCorner=Fancy Corner Balustrade
gui.architecturecraft.BalustradeFancyWithNewel=Fancy Balustrade with Newel
gui.architecturecraft.BalustradeFancyNewel=Fancy Newel
gui.architecturecraft.BalustradePlain=Plain Balustrade
gui.architecturecraft.BalustradePlainOuterCorner=Plain Outer Corner Balustrade
gui.architecturecraft.BalustradePlainWithNewel=Plain Balustrade with Newel
gui.architecturecraft.BanisterPlainEnd=Plain Banister End
gui.architecturecraft.BanisterFancyNewelTall=Tall Fancy Newel
gui.architecturecraft.BalustradePlainInnerCorner=Plain Inner Corner Balustrade
gui.architecturecraft.BalustradePlainEnd=Plain Balustrade End
gui.architecturecraft.BanisterFancyBottom=Fancy Banister Bottom Transition
gui.architecturecraft.BanisterFancy=Fancy Banister
gui.architecturecraft.BanisterFancyTop=Fancy Banister Top Transition
gui.architecturecraft.BanisterFancyEnd=Fancy Banister End
gui.architecturecraft.BanisterPlainInnerCorner=Plain Banister Inner Corner
gui.architecturecraft.Slab=반 블록
gui.architecturecraft.Stairs=계단
gui.architecturecraft.StairsOuterCorner=계단 바깥쪽 모서리
gui.architecturecraft.StairsInnerCorner=계단 안쪽 모서리
gui.architecturecraft.SlopeTileA1=Slope A Start
gui.architecturecraft.SlopeTileA2=Slope A End
gui.architecturecraft.SlopeTileB1=Slope B Start
gui.architecturecraft.SlopeTileB2=Slope B Middle
gui.architecturecraft.SlopeTileB3=Slope B End
gui.architecturecraft.SlopeTileC1=Slope C 1
gui.architecturecraft.SlopeTileC2=Slope C 2
gui.architecturecraft.SlopeTileC3=Slope C 3
gui.architecturecraft.SlopeTileC4=Slope C 4
gui.architecturecraft.AngledRoofRidge=Angled Roof Ridge
gui.architecturecraft.SquareSE=Square(Glow)
gui.architecturecraft.SlabSE=Slab(Glow)
gui.architecturecraft.RoofTileSE=Roof Tile(Glow)
gui.architecturecraft.SlopeTileA1SE=Slope A Start(Glow)
gui.architecturecraft.SlopeTileA2SE=Slope A End(Glow)
gui.architecturecraft.SlopeTileB1SE=Slope B Start(Glow)
gui.architecturecraft.SlopeTileB2SE=Slope B Middle(Glow)
gui.architecturecraft.SlopeTileB3SE=Slope B End(Glow)
gui.architecturecraft.SlopeTileC1SE=Slope C 1(Glow)
gui.architecturecraft.SlopeTileC2SE=Slope C 2(Glow)
gui.architecturecraft.SlopeTileC3SE=Slope C 3(Glow)
gui.architecturecraft.SlopeTileC4SE=Slope C 4(Glow)
gui.architecturecraft.DoubleRoofTile=Double Roof Tile

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# Items
item.shardSliver.0.name=공기의 조각
item.shardSliver.1.name=불의 조각
item.shardSliver.2.name=물의 조각
item.shardSliver.3.name=땅의 조각
item.shardSliver.4.name=질서의 조각
item.shardSliver.5.name=혼돈의 조각
item.crystalEye.name=크리스톨라인 눈
item.crystalEntityEye.name=오큘로 아니마
item.avaricePearl.0.name=아바라이스 진주
item.avaricePearl.1.name=Miser의 진주
item.avaricePearl.15.name=
item.enchantedPaper.0.name=마법부여된 종이
item.enchantedPaper.1.name=루닉 화이트리스트
item.enchantedPaper.2.name=루닉 블랙리스트
item.enchantedPaper.3.name=Bound Enchanting Paper
item.crystalBrain.0.name=크리스톨라인 뇌: 공기
item.crystalBrain.1.name=크리스톨라인 뇌: 불
item.crystalBrain.2.name=크리스톨라인 뇌: 물
item.crystalBrain.3.name=크리스톨라인 뇌: 대지
item.crystalBrain.4.name=크리스톨라인 뇌: 질서
item.crystalBrain.5.name=Crystalline Brain: Entropy
item.ingredient.0.name=Conflux Disc
item.horizontal.0.name=Shattered Avarice Pearl
item.edible.0.name=Mercatus Amalgam
item.foodstuff.0.name=Vishroom Stew
item.golemLinker.name=Golem Linking Bell
item.baubleEnderDisjunction.0.name=Ring of Ender Disjunction
item.baubleEnderDisjunction.1.name=Lesser Ring of Ender Disjunction
item.netherHeart.name=Ember Heart
item.autoHandMirror.name=Hungry Hand Mirror
item.creativeTool.0.name=Thinking Cap
item.focusCrafting.name=Wand Focus: Crafting
item.tallyLens.0.name=Tally Box Lens: Clear
item.tallyLens.1.name=Tally Box Lens: Unbound
item.tallyLens.2.name=Tally Box Lens: Yield
item.glyph.0.name=Aqueous Admixture
item.glyph.1.name=Glyph of the Void
item.glyph.2.name=Glyph of Consumption
item.glyph.3.name=Glyph of Siphoning
item.glyph.4.name=Glyph of Envy
item.glyph.5.name=Glyph of Temperance
item.glyph.6.name=Glyph of Preservation
item.glyph.7.name=Glyph of the Guzzler
item.glyph.8.name=Glyph of the Reservoir
item.glyph.9.name=Glyph of the Bovine
item.golemWorkbenchUpgrade.0.name=Workbench Upgrade: Air
item.golemWorkbenchUpgrade.1.name=Workbench Upgrade: Fire
item.golemWorkbenchUpgrade.2.name=Workbench Upgrade: Water
item.golemWorkbenchUpgrade.3.name=Workbench Upgrade: Earth
item.golemWorkbenchUpgrade.4.name=Workbench Upgrade: Order
item.golemWorkbenchUpgrade.5.name=Workbench Upgrade: Entropy
item.phialExtra.name=Phial of Enchanter's Concentrate
item.bucketMushroom.name=Bucket of Mushroom Soup
item.bucketVishroom.name=Bucket of Vishroom Soup
# Blocks
tile.blockTorchInversion.name=Redstone Inversion Torch
tile.blockTorchInversion_off.name=Redstone Inversion Torch
tile.blockRedcrystal.name=Redcrystal
tile.blockRedcrystalAmp.name=Amplified Redcrystal
tile.blockRedcrystalDim.name=Dim Redcrystal
tile.blockRedcrystalDense.name=Dense Redcrystal
tile.blockRedcrystalRes.name=Resonating Redcrystal
tile.blockRedcrystalMerc.name=Mercurial Redcrystal
tile.blockRemoteComparator.name=Remote Comparator
tile.blockVisReader.name=Vis Reader
tile.blockHourglass.name=모래시계
tile.blockHourglassMagic.name=Magic Hourglass
tile.blockGreedyChest.name=탐욕스러운 상자
tile.blockEagerChest.name=Eager Chest
tile.blockTenaciousChest.name=Tenacious Chest
tile.blockHungryMaw.name=Hungry Maw
tile.blockFinicalMaw.name=Finical Maw
tile.blockPhenomenon.name=Phenomenon
tile.blockTally.name=Tally Box
tile.blockTallyLensWorld.name=Tally Box (Lens: Unbound)
tile.blockTallyLensDrops.name=Tally Box (Lens: Yield)
tile.blockGolemInhibitor.name=Golemic Inhibitor
tile.blockEntitySignal.name=Signum Entia
tile.blockThaumostaticSpire.name=Thaumostatic Spire
tile.blockThaumostaticPylon.0.name=Thaumostatic Pylon
tile.blockThaumostaticPylon.1.name=Thaumostatic Controller
tile.blockEssentiaLocus.name=Essentia Locus
tile.blockEssentiaLocusAggregator.name=Essentia Aggregator
tile.blockInventarium.name=Inventarium Core
tile.blockUnseenScribe.name=Unseen Scribe
tile.blockScribePointer.name=Scrivener's Oculus
tile.blockBookshelfEnchanted.0.name=Enchanting Bookshelf
tile.blockBookshelfEnchanted.1.name=Ensorcelled Bookshelf
# tile.blockBookshelfEnchanted.1.name=Mnemonic Bookshelf
# tile.blockBookshelfEnchanted.2.name=Extradimensional Bookshelf
tile.blockGolemTaskmaster.name=Golemic Taskmaster
tile.blockReqTome.name=Requisition Tome
tile.blockGolemWorkbench.name=Golem's Workbench
tile.blockThirstyTank.name=Thirsty Tank
tile.blockCreativeJar.3.name=Infinity Jar
tile.blockNethermind.name=Nethermind
tile.blockRunedObsidian.name=Runed Obsidian
tile.blockNetherRune.0.name=Runed Obsidian (Rock)
tile.blockNetherRune.1.name=Runed Obsidian (Sea)
tile.blockNetherRune.2.name=Runed Obsidian (Crystal)
tile.blockNetherRune.3.name=Runed Obsidian (Light)
tile.blockNetherRune.4.name=Runed Obsidian (Soul)
tile.blockNetherRune.5.name=Runed Obsidian (Pebble)
tile.blockNetherRune.6.name=Runed Obsidian (Celerity)
tile.blockNetherRune.8.name=Runed Obsidian (Rock)
tile.blockNetherRune.9.name=Runed Obsidian (Sea)
tile.blockNetherRune.10.name=Runed Obsidian (Crystal)
tile.blockNetherRune.11.name=Runed Obsidian (Light)
tile.blockNetherRune.12.name=Runed Obsidian (Soul)
tile.blockNetherRune.13.name=Runed Obsidian (Pebble)
tile.blockNetherRuneMob.0.name=Runed Obsidian (Zombie)
tile.blockNetherRuneMob.1.name=Runed Obsidian (Blaze)
tile.blockNetherRuneMob.2.name=Runed Obsidian (Ghast)
tile.blockNetherRuneMob.3.name=Runed Obsidian (Skull)
tile.blockNetherRuneMob.4.name=Runed Obsidian (Slime)
tile.blockNetherRuneMob.5.name=Runed Obsidian (Bat)
tile.blockNetherRuneMob.6.name=Runed Obsidian (Wisp)
tile.blockNetherRuneMob.8.name=Runed Obsidian (Zombie)
tile.blockNetherRuneMob.9.name=Runed Obsidian (Blaze)
tile.blockNetherRuneMob.10.name=Runed Obsidian (Ghast)
tile.blockNetherRuneMob.11.name=Runed Obsidian (Skull)
tile.blockNetherRuneMob.12.name=Runed Obsidian (Slime)
tile.blockNetherRuneMob.13.name=Runed Obsidian (Bat)
tile.blockNetherRuneMob.14.name=Runed Obsidian (Wisp)
tile.blockAmnesiac.name=Amnesiac's Stone
tile.blockXPStone.name=Soul Stone
tile.blockXPJar.name=Jar of Enchanter's Concentrate
tile.blockMobLure.name=Siren's Lure
tile.blockDimensionLure.name=Dimensional Lure
tile.blockTranslucent.0.name=Glowing Amber
tile.blockTranslucent.1.name=Glowing Amber Bricks
tile.blockMetalGlow.0.name=Memory Block
tile.blockMetalGlow.1.name=Memory Block
tile.blockFluidMilk.name=우유
tile.blockFluidMushroom.name=버섯 스프
tile.blockFluidVishroom.name=비쉬룸 수프
tile.blockBoiler.name=Alchemical Boiler
tile.blockMirrorAlt.0.name=Melding Mirror
tile.blockMirrorMultiDest.0.name=Dispersing Mirror
# Fluids
fluid.fluidMilk=우유
fluid.fluidMushroom=버섯 스프
fluid.fluidVishroom=비쉬룸 수프
# Entities
entity.Automagy.XPOrbSuppressed.name=Forgotten Experience
entity.Automagy.EntityItemDelayedFall.name=Hovering Item
entity.Automagy.WispNether.name=Hellfire Wisp
# Research
tc.research_category.AUTOMAGY=Automagy
Automagy.research_name.SLIVERS=Slivers of Magic
Automagy.research_text.SLIVERS=Fragments of Fragments
Automagy.research_page.SLIVERS.1=You've developed a process to break down the various shards of primal magic into even smaller pieces. This is helpful when using a whole shard (if shards can be described as being "whole") would be unnecessary and even wasteful for the task at hand.<BR>Unfortunately, putting the pieces back together isn't quite as easy. It will take significantly more vis to produce a shard than break one down.
Automagy.research_name.SLIVERS_TRAVEL=Slivers for Travel
Automagy.research_text.SLIVERS_TRAVEL=When one's far enough
Automagy.research_page.SLIVERS_TRAVEL.1=Slivers of magic can be used in an alternative recipe for the Paving Stone of Travel.
Automagy.research_name.SLIVERS_WARDING=Slivers for Warding
Automagy.research_text.SLIVERS_WARDING=Block a spot
Automagy.research_page.SLIVERS_WARDING.1=Slivers of magic can be used in an alternative recipe for the Paving Stone of Warding.
Automagy.research_name.REDSTONETHEORY=Redstone Theory
Automagy.research_text.REDSTONETHEORY=Magic or technology?
Automagy.research_page.REDSTONETHEORY.1=Redstone possesses many unusual characteristics. Its ability to transmit signals and form "circuits" has led many to believe it is a form of mundane technology. Indeed, redstone powder is the foundation upon which all sorts of technology relies. However, one who is versed in the arcane arts knows that redstone's unique properties are invaluable to all manner of magics, potions perhaps being the most well-known example.<BR>For these reasons, redstone is often viewed as a natural bridge between magic and technology. And so it is, but the thaumaturge knows that it is much more: At the fundamental level, redstone is no mundane material at
Automagy.research_page.REDSTONETHEORY.2=all. Even when functioning as part of an elaborate circuit or mechanical device, a more careful look reveals that its behavior can be described only as magical.<BR>You aim to take full advantage of this wondrous substance. To this end, you have designed some simple devices to help you better incorporate "redstone logic" into your everyday thaumaturgy.<BR>You are certain that further studies will yield greater and more diverse inventions. In fact, this may even be the basis of a whole new discipline of thaumaturgy, one focused on allowing a thaumaturge to automate tasks more intelligently. You think you'll call it §5Automagy§0.
Automagy.research_page.REDSTONETHEORY.3=§l §nRedstone Inversion Torch§r<BR>The redstone torch's ability to invert a redstone signal is very useful but you cannot help but notice that it inverts only in a binary manner. Even the weakest signal that reaches the block the torch is attached to will cause it to turn off, and when it is on, it is always at full strength. But what if you wanted a truly inverted signal? Not just from 15 to 0, but from 10 to 5, from 3 to 12, and so on?<BR>Utilizing basic thaumaturgical principles, you have created a more orderly, less all-or-nothing redstone torch.
Automagy.research_page.REDSTONETHEORY.4=§l §nHourglass§r<BR>The redstone hourglass is a simple but versatile device allowing you to regulate the timings of redstone signal transmissions.<BR>When activated (by right-click or redstone signal), the glass turns and sand starts to fall. A redstone pulse is emitted once the sand has settled. If the rear of a redstone comparator is next to the hourglass, it will output a signal which increases in strength as the sand falls.<BR>The hourglass outputs to its left and right sides. It accepts activation signals from any other side.<BR>Right-click the hourglass with your wand or a stick to adjust the timer's
Automagy.research_page.REDSTONETHEORY.5=length. The timer is quite precise but unfortunately only allows adjustments in five-second increments and peaks out at 60 seconds, but you know this device is only the foundation upon which you will build better things.
Automagy.research_name.MAGICHOURGLASS=마법의 모래시계
Automagy.research_text.MAGICHOURGLASS=Mystical timekeeping
Automagy.research_page.MAGICHOURGLASS.1=The hourglass you designed is useful for delaying signals and producing redstone pulses but is lacking in some areas. Repetition, for one. Also, sometimes you want the timer to start from zero each time the hourglass is activated even if sand was already falling but this is impossible with mundane sand which must flow from where it left off.<BR>To address these flaws, you've enchanted an hourglass with the ability to turn itself over repeatedly and the ability to instantly move its sand to the top (restarting the timer). If you so choose, it can instead move the sand to the bottom, ending the timer early without emitting a signal from the
Automagy.research_page.MAGICHOURGLASS.2=hourglass (and stopping the loop if it was set to repeat).<BR>Additionally, there are several different signal modes. §lPulse§r mode is as standard. §lConstant§r mode means a signal is sent the entire time sand is falling. §lAlternating§r mode is the same except it is sent only 50% of the time. §lNegative Pulse§r mode works as Constant mode except there is a brief period where no signal is sent when the glass turns itself over (if set to repeat). §lDisabled§r means no signal is sent at all.<BR>The hourglass's reaction to receiving a signal (on any side but its left and right) can also be changed. By default, the hourglass flips each time it receives a new signal.
Automagy.research_page.MAGICHOURGLASS.3=Another option is to have it only run when it is receiving a signal or only run when it isn't. Or it can ignore redstone signals altogether.<BR>Finally, you can fine-tune the timer far better than before and its maximum length far exceeds that of the redstone hourglass. However, you will need to use your wand to do so (by right-click); this is no mere mechanical contraption adjustable by poking a stick into a hole and turning it.
Automagy.research_name.REDCRYSTAL=Redcrystal
Automagy.research_text.REDCRYSTAL=Definitely magic.
Automagy.research_page.REDCRYSTAL.1=You've discovered that some materials, once crystallized a certain way, become more susceptible to magical control. The new crystalline structures can then be rearranged and, in some cases, instructions can be imprinted upon them.<BR>This discovery came to you during your experimentations on redstone powder. The resulting redstone crystal - or §lredcrystal§r - can be oriented more easily in a chosen direction. It can be placed on any side of a block. Right-click on a section of redcrystal with your wand to add or remove a connection to its neighbors.
Automagy.research_page.REDCRYSTAL.2=In addition to passing its signal to other redcrystal in adjacent blocks, it will also pass a signal around corners when the two redcrystal clusters aren't directly touching so long as both of them are attached to the same block and there is empty space in the adjoining area.<IMG>automagy:textures/gui/redcrystal-corner.png:0:0:255:208:.5</IMG>
Automagy.research_name.REDCRYSTAL_AMP=Amplified Redcrystal
Automagy.research_text.REDCRYSTAL_AMP=Stay strong
Automagy.research_page.REDCRYSTAL_AMP.1=When this type of redcrystal receives a redstone signal, it outputs a full-strength signal in the specified direction. If other redcrystal is used to pass the signal along, then its effective strength will remain 15 for many more blocks before it decays to 14 strength, at which point it will fall by one each tile as is normal for redstone signals.<BR>Dim redcrystal is an exception to this rule as it will reduce the signal strength to 14 or below immediately.<BR>Amplified redcrystal will only receive a signal from the side opposite to its output.
Automagy.research_name.REDCRYSTAL_DIM=Dim Redcrystal
Automagy.research_text.REDCRYSTAL_DIM=Less is more
Automagy.research_page.REDCRYSTAL_DIM.1=This variety of redcrystal allows you to cap the signal strength it emits to a specified value. This can be useful when devices react differently to specific signal strengths, for example. It can still output a strength lower than the cap so there are some situations where you may want to pair it with something else, such as amplified redcrystal or a redstone torch.<BR>To change its cap, right-click the center of a dim redcrystal with your wand.
Automagy.research_name.REDCRYSTAL_DENSE=Dense Redcrystal
Automagy.research_text.REDCRYSTAL_DENSE=Cull the weak
Automagy.research_page.REDCRYSTAL_DENSE.1=The structure of dense redcrystal is such that weaker redstone signals cannot penetrate it, preventing the signal from being passed on. Fortunately for you, its structure is magical and can be altered at your whim. In effect, dense redcrystal will always output either a signal at least equal to the strength you specify or no signal at all.<BR>To change its minimum required strength, right-click the center of a dense redcrystal with your wand.
Automagy.research_name.REDCRYSTAL_RES=Resonating Redcrystal
Automagy.research_text.REDCRYSTAL_RES=No strings attached
Automagy.research_page.REDCRYSTAL_RES.1=When you created the first varieties of redcrystal, you experimented with each primal aspect. When it came to Aer, the resulting crystal and its unique vibrational energies were interesting but the energy was too weak to have any practical applications. With some additional research, however, you now have a way to focus that energy in a specific direction, allowing it to be received some distance away.<BR>Resonating redcrystal transmits redstone signals through the air and objects alike in a straight line until it is picked up by other resonating redcrystal. The two crystals must be oriented to face each other (so if one is attached to the bottom of a
Automagy.research_page.REDCRYSTAL_RES.2=block, the other must be below it and attached to the top of a block).<BR>This signal can travel up to 15 blocks. Its strength is preserved just as if the crystals were next to each other.
Automagy.research_name.REDCRYSTAL_MIRRORBOUND=Mercurial Redcrystal
Automagy.research_text.REDCRYSTAL_MIRRORBOUND=Thaumaturge's Heliograph
Automagy.research_page.REDCRYSTAL_MIRRORBOUND.1=Now that you are able to tap into the strange realm found through magic mirrors to create far-flung networks of production and transport, you need a way to intelligently control their disparate elements. Why waste resources creating and sending items through mirrors that are just going to pile up on a full chest and decay?<BR>By adapting a resonating crystal to the seemingly-erratic oscillations of the void between worlds, the resulting mercurial redcrystal can send its signal through a linked mirror in the vicinity to be picked up by another mercurial redcrystal on the other side.
Automagy.research_page.REDCRYSTAL_MIRRORBOUND.2=In order to send or receive a signal, the device must be linked to a mirror. Do this by holding it in your hand and right-clicking on the mirror. It must then be placed within eight blocks of that location. Of course, you'll need to link another redcrystal to the corresponding mirror on the other end.
Automagy.research_page.REDCRYSTAL_MIRRORBOUND.MIRRORESSENTIA=§l §nEssentia Mirror§r<BR>Mercurial redcrystal can be linked to an essentia mirror instead of a standard magic mirror. This would probably be the more efficient option unless magic mirrors are going to be in use anyway.
Automagy.research_name.GREEDYCHEST=Greedy Chest
Automagy.research_text.GREEDYCHEST=Greed is good
Automagy.research_page.GREEDYCHEST.1=You have sometimes wondered whether the nature of the hungry chest was actually tied to true gluttony or if you were merely anthropomorphizing a simple, largely-immobile automaton. There's just something about the sound it makes when it gobbles things up....<BR>You have been unable to detect any cognitive ability in the things but your studies have nonetheless led you to methods by which other "needs" could be imbued upon such objects. It was a small jump to go from a basic hunger to primitive greed, though harnessing this into something useful to you required the invention of some special components.
Automagy.research_page.GREEDYCHEST.2=The greedy chest steals items as they are placed in adjacent inventories. In effect, 50% of everything put into its neighbors ends up inside the greedy chest instead, provided the items will fit. If you right-click it with your wand, you can change this behavior so it takes more or less, attempts to maintain a stock, or takes only items that surpass a given threshold. You can also choose which neighbors it will steal from.<BR>The chest will not take from hoppers below it, nor can it steal from another greedy chest that is set to take from its location.<BR>You are working on a way to make the chest covet only specific things (a filtering mechanism of sorts) but
Automagy.research_page.GREEDYCHEST.3=this should be a good start.<BR>In the meantime, the other properties of this §lpearl§r you discovered seem interesting. A normal ender pearl teleports you when thrown, but this one is more keyed in to nearby items. Perhaps you should take it out for a spin. §oYou might even learn something.§r
Automagy.research_page.GREEDYCHEST.ENCHANTEDPAPER=§l §nEnchanted Paper§r<BR>With the use of runic whitelists and blacklists, you can change what the chest covets and to what degree, letting you control which items it will grab.
Automagy.research_name.ENCHANTEDPAPER=Enchanted Paper
Automagy.research_text.ENCHANTEDPAPER=The letter of the law
Automagy.research_page.ENCHANTEDPAPER.1=There are times when written instructions simply don't carry the weight you desire... especially when what you desire is the weight of magical force.<BR>By infusing ordinary paper with vis and preparing a pliable inlay of golden runes, you are now able to produce enchanted paper that can help enforce your will upon your creations.<BR>A common use of enchanted paper is to create whitelists and blacklists which can be used to dictate what is "seen" by thaumic devices such as the greedy chest.
Automagy.research_page.ENCHANTEDPAPER.2=You can turn a whitelist into a blacklist or vice versa while preserving the filtering options you have already written on the list.<BR>You can also copy the filtering options from one list to another (of either type) by simply placing both of them on an arcane worktable. The contents of the first are copied to the second (and the first is not consumed in the process, of course).
Automagy.research_page.ENCHANTEDPAPER.3=§l §nEnchanting§r<BR>Enchanted paper can also be bound into book form. Bookshelves created with these are four times as potent as a standard bookshelf when it comes to boosting an enchantment table, so only four (instead of 15) are required for the table to provide level 30 enchantments.
Automagy.research_name.THIRSTYTANK=Thirsty Tank
Automagy.research_text.THIRSTYTANK=Unquenchable
Automagy.research_page.THIRSTYTANK.1=With a few modifications, the magical hunger that drives the hungry chest becomes a thirst that causes a specially constructed tank to "drink" liquids that come into contact with it.<BR>Only fluid blocks that can be picked up by a bucket can be swallowed, but even flowing liquid can cause a reaction. The tank can take fluids from the world at some distance provided there is an unbroken chain of the same type leading from the tank to the target block. In this way, small pools can be consumed without moving the tank.<BR>Liquids can also be added or removed from the tank in the
Automagy.research_page.THIRSTYTANK.2=standard fashion, such as by buckets or certain golems.<BR>If placed next to a water source block, the tank can draw water from it indefinitely.<BR>You can also fill and empty water bottles using the tank if it contains water.<BR>You might want to shelter it from the rain, though.
Automagy.research_name.THIRSTYTANK_GLYPH=Thirsty Glyphs
Automagy.research_text.THIRSTYTANK_GLYPH=Watermarks
Automagy.research_page.THIRSTYTANK_GLYPH.1=The thirsty tank could do so much more with liquid than gather and store a few buckets' worth. To unlock its potential, you have devised a system of glyphs and a special Aqua-imbued inky paste to go with it. When this "aqueous admixture" is formed into the right shape alongside objects with appropriate properties, it can be magically impressed upon a slate, becoming a portable glyph that can be applied to the side of a thirsty tank.<BR>A thirsty tank can have up to six glyphs, one on each of its sides. The side chosen is important in some cases since certain glyphs' effects are "aimed" in that direction.
Automagy.research_page.THIRSTYTANK_GLYPH.2=To remove a glyph, simply right-click the side it was placed upon while sneaking with a wand.<BR>The glyphs you've designed so far and their effects are as follows:<BR>§lVoid:§r The tank will accept more liquid than it can hold. The excess is destroyed.<BR>§lConsumption:§r The tank will, over time, truly consume (destroy) any liquid it stores. Use additional glyphs for faster consumption.<BR>§lSiphoning:§r Liquid will be siphoned out of the tank into another container in the direction specified.<BR>§lEnvy:§r The tank will take liquid from the container in the direction
Automagy.research_page.THIRSTYTANK_GLYPH.3=specified, one bucket's worth at a time.<BR>§lTemperance:§r The tank will not pull liquid into itself unless it is receiving a redstone signal.<BR>§lPreservation:§r The tank will prevent itself from being drained entirely. You could use this to ensure a tank will only ever contain a specific fluid.<BR>§lGuzzler:§r The tank draws liquid into itself faster. More glyphs improve its speed further.<BR>§lReservoir:§r The tank's capacity is increased by 16 buckets' worth for each of these glyphs.
Automagy.research_name.THIRSTYTANK_GLYPH_BOVINE=Glyph of the Bovine
Automagy.research_text.THIRSTYTANK_GLYPH_BOVINE=No Bull
Automagy.research_page.THIRSTYTANK_GLYPH_BOVINE.1=Your advancements in the magic of detecting creatures have allowed the creation of an additional type of glyph: The glyph of the bovine. A thirsty tank with this glyph applied will no longer drink liquid flowing near it. Instead, it will look in the direction to which the glyph was applied for cows to milk.<BR>While the speed at which the tank searches for cows to be milked is increased by a §lglyph of the guzzler§r, the real limiting factor is that once a cow has been milked, thirsty tanks cannot milk it again for some time.
# No, seriously. There are no bulls. What's up with that?
Automagy.research_name.AVARICIOUS=Structured Avarice
Automagy.research_text.AVARICIOUS=For Fun and Profit
Automagy.research_page.AVARICIOUS.1=After experimenting with the Avarice Pearl, you have made two important observations. First, the pearl has the uncanny ability to attract nearby items toward itself and to the person (or machine) that throws it. Second, when used outside the confines of a properly-calibrated thaumic device, it is unstable. The more items and the more distinct stacks of items it moves, the more likely it will harm its user or break into pieces.<BR>After some study, you have discovered a way to strengthen the pearl. On the other hand, you know that even these shattered fragments have potential uses and so you've devised a more efficient means of acquiring them.
Automagy.research_page.AVARICIOUS.2=One interesting property of the shattered avarice pearl is that endermen seem to be slightly more common when you've got one on you. Perhaps they are subconsciously drawn into the vicinity by the lingering End-Magic that is now exposed to the air.
Automagy.research_page.AVARICIOUS.3=§l §nMiser's Pearl§r<BR>The Miser's Pearl is a much more sensible way of picking up loose items than the Avarice Pearl. Not only will it never shatter from picking up "too much" or inflict damage, but it will move items to you as it flies.<BR>There are a couple of downsides to note. The first is that it won't move more than ten stacks per throw, but this limitation is well worth the savings in ender pearls and other valuable materials.<BR>Secondly, the pearl consumes a small amount of §8Ordo§0 vis when manually thrown. You'll need to carry something to provide this - but you've got a wand on you all the time anyway, right?
Automagy.research_name.EAGERCHEST=Eager Chest
Automagy.research_text.EAGERCHEST=A chest that doesn't wait to be filled
Automagy.research_page.EAGERCHEST.1=You've managed to create a variation upon the greedy chest that focuses its attention on the person opening it instead of its neighbors. By tempering the pearl used in its construction, the Eager Chest is imbued with the desire to "trade" rather than steal. It is still rather impatient about this and so will immediately attempt to give and take items when opened.<BR>You've intentionally left some holes in its senses, allowing you to §lsneak§r up to it when you want to look inside without triggering a trade. Additionally, the chest won't trade with people it doesn't recognize, which at first would be anyone but the person who placed it,
Automagy.research_page.EAGERCHEST.2=but others can introduce themselves by use of a wand.<BR>A wand is also necessary in order to tell the chest what should be considered a proper trade. By default, a certain level of greed slips through, as it will take anything it senses is valuable while giving only things it doesn't value - although in truth, that is how it works even with runic whitelists or blacklists installed. The difference is only that those lists skew its evaluations.<LINE>On another note, you suspect that this amalgam you've concocted will be valued highly by pechs.
Automagy.research_name.TENACIOUSCHEST=Tenacious Chest
Automagy.research_text.TENACIOUSCHEST=A chest that won't let go
Automagy.research_page.TENACIOUSCHEST.1=Now that you've mastered imbuing chests with greed, creating a simple new variant was a straightforward task.<BR>The tenacious chest values its contents, as you'd imagine any chest might, but this one has the ability to prevent items from being entirely taken away. You can still reach in and take out whatever you like, but golems, hoppers, and most other automation methods will be unable to remove §lthe last stack§r of any given item.<BR>The chest will attempt to separate one item of each type into their own stacks. It might feel it can hold onto them better this way, but the true
Automagy.research_page.TENACIOUSCHEST.2=purpose for this behavior is to allow automation to have access to as many items as possible while still leaving one behind.
Automagy.research_name.ENDERDISJUNCTION=Ender Disjunction
Automagy.research_text.ENDERDISJUNCTION=Splinch 'em
Automagy.research_page.ENDERDISJUNCTION.1=Your efforts to exploit the tie between avarice pearls and the enderman menace have finally paid off. You've crafted a ring that, when worn, hooks itself onto the invisible transdimensional threads generated by ender creatures. Each teleport occurring nearby (whether arriving or leaving) results in a sudden and violent tearing away of these hooks, seriously injuring the creature.<BR>A source of §8Perditio§0 in your inventory (such as a wand) is required for the ring to function. A small amount is drained each time a creature is damaged by it.<BR>Wearing a second ring increases the damage dealt by half.
Automagy.research_page.ENDERDISJUNCTION.RUNICAUGMENTATION=§l §nRunic Shielding§r<BR>Your research into §lRunic Shielding Augmentation§r should apply to this ring, allowing it to provide shielding if you're willing to pay the price of the infusion process.
Automagy.research_name.NITORLIGHT=Glowing Amber
Automagy.research_text.NITORLIGHT=Encased Nitor
Automagy.research_page.NITORLIGHT.1=Encasing nitor in amber allows for a simple light source.
Automagy.research_name.REMOTECOMPARATOR=Remote Comparator
Automagy.research_text.REMOTECOMPARATOR=Keeping an eye on things
Automagy.research_page.REMOTECOMPARATOR.1=Signals that relay how full your chests are can be useful but redstone comparators can often get in the way. With this in mind, you have invented the remote comparator. It outputs a signal based on a block's inventory (or other status) just like a redstone comparator but doesn't have to be next to the block. There are even some containers and item-holders a normal comparator doesn't work on which this will handle, including many related to thaumaturgy.<BR>Of course, some other way of telling the device where it should be looking is necessary. Fortunately, the crystallization technique you discovered can help in this regard.
Automagy.research_page.REMOTECOMPARATOR.2=§l §nCrystalline Eye§r<BR>A crystalline eye is used to allow certain thaumic devices to observe other locations. An eye can be attuned to a specific position by right-clicking with it on the desired block. Then, simply place the attuned eye into the slot provided by the device.<BR>There is a limit to how far away the device can be from the specified coordinates. This limit is generally twenty blocks but it is possible that some devices will have other requirements.
Automagy.research_name.VISREADER=Vis Reader
Automagy.research_text.VISREADER=A watched crucible never boils
Automagy.research_page.VISREADER.1=Measuring the empty space inside a container is one thing, but determining the type and amount of vis is another story. And the protaganist of this story? That'd be the vis reader.<BR>The vis reader outputs a redstone signal based on the vis contents of anything from warded jars to crucibles to aura nodes themselves. It could even read wands' vis if they were held on a suitable device.<BR>There are two ways this can work. The simplest method is placing the vis reader directly beneath the object to be read. Otherwise, place a remote comparator above the reader and link its crystalline eye to the
Automagy.research_page.VISREADER.2=target location. The comparator will cease its normal functions, instead relaying vis information to the reader to act upon.<BR>Right-click the vis reader with your wand to configure it.<BR>§l§nConfiguration§r<BR>The signal strength output by the vis reader varies depending on its configuration and the aspects detected. Signal strength normally operates on a principle similar to an inventory-checking comparator: 15 when the container is at capacity, 0 when empty, and something in-between otherwise. You can filter by aspect type by placing §ljar labels§r inside.<BR>§lInverse Mode:§r A full-strength
Automagy.research_page.VISREADER.3=signal is sent when empty and no signal when full, with states in-between adjusted accordingly.<BR>§lTotal Mode:§r The count of all aspects are totalled together to compare against the capacity.<BR>§lAny (High) Mode:§r The highest count of any one aspect is used for the value that will be compared against the capacity. (But see the §lNodes§r section.)<BR>§lAny (Low) Mode:§r As Any (High) mode but the lowest count of any one aspect is used. (Also see the §lNodes§r section.)<BR>§lCapacity:§r The value that will be considered "full" for signal strength calculations. If set to §lAuto§r, the vis
Automagy.research_page.VISREADER.4=reader will automatically determine the capacity based on the object it is viewing (if possible).<BR>§lAspect Count Mode:§r This mode differs from the others. Rather than testing how "full" of vis the target is, a signal is output based on the number of aspects present (even those with a value of zero). A strength of more than 15 can be output unless in Invert mode, but redcrystal is required to read such a signal. The Capacity setting and jar labels are ignored.
Automagy.research_page.VISREADER.5=§l §nNodes§r<BR>When the read object is a node, Capacity is set to §lAuto§r, and one of the §lAny§r modes is selected, then the capacity will be the detected maximum of a single specific aspect rather than all aspects' maximums combined. The specific aspect chosen for comparison is that which is most or least filled compared to its own capacity rather than whichever aspect simply has the highest or lowest count at the moment.<BR>(So if the mode is §lAny (High)§r, then an aspect that is 50% full, at 5 out of 10 vis, will be preferred over one that is 25% full, at 10 out of 40, even though the latter has more vis.)
Automagy.research_page.VISREADER.INFUSION=§l §nInfusion§r<BR>You've found that not only can the vis reader measure the presence of aspects in an object but it can evaluate the lack of aspects when certain devices are attempting to carry out their tasks. At least, this seems to be the case with the matrix of an infusion altar.<BR>This could be useful if you want to send redstone signals based on whether an infusion is taking place and how it is going.
Automagy.research_page.VISREADER.ESSENTIALOCUS=§l §nEssentia Locus§r<BR>With the aid of the Essentia Locus, a vis reader can react to the combined essentia totals of many jars at once. Either place the reader beneath the water of the structure or use a remote comparator with a crystalline eye attuned to the locus block itself.<BR>The vis reader treats the locus similarly to how it treats an aura node. It calculates a given type of essentia's maximum value based on the capacity of the jars that either currently contain that aspect or are labeled for it.
Automagy.research_name.TALLYBLOCK=Tally Box
Automagy.research_text.TALLYBLOCK=It's all about the numbers
Automagy.research_page.TALLYBLOCK.1=Knowing how full a chest is is all well and good, but often what you really want to keep track of is how many of a given thing you've got in there. To that end, you've designed the Tally Box.<BR>Simply place it such that it points at a container (similar to placing a hopper). Next, fill out a runic whitelist or blacklist and place it inside the box. It will emit a redstone signal when the conditions you specify are met. The signal is output in the direction opposite from the target container.<BR>Alternatively, place a §lremote comparator§r above the box, attune a crystalline eye to the inventory
Automagy.research_page.TALLYBLOCK.2=you want to examine, then place that eye into the comparator. The comparator will cease its normal functions, instead relaying item information for the tally box to act upon.<BR>If a tally box is set to read from another tally box, contents will be retrieved from the second box's target. If that target is also a tally box, then it will relay its own target's contents, and so on. By chaining tally boxes and remote comparators together in this way, containers may be read from very long distances.
Automagy.research_name.TALLYBLOCK_LENS=Tally Box Lenses
Automagy.research_text.TALLYBLOCK_LENS=It all adds up
Automagy.research_page.TALLYBLOCK_LENS.1=Attaching one of these lenses to a tally box changes the way it detects items at its target location.<BR>A box with the §lUnbound§r lens examines loose items at the location rather than items in a container.<BR>The §lYield§r lens reveals to the box the items that may be dropped by the targeted block. (Both standard results and those possible using a tool with the silk touch enchant are considered.) This may be a good way to output a signal only when the target contains a specific block.
Automagy.research_name.HUNGRYMAW=Hungry Maw
Automagy.research_text.HUNGRYMAW=All mouth, no stomach
Automagy.research_page.HUNGRYMAW.1=You've formulated a procedure that extracts the gluttonous drive of the hungry chest and binds it to portable holes which you can place on other containers. Any item that touches or passes close enough to a hungry maw will be placed into the inventory associated with the side of the block to which the maw is attached.<BR>To begin, an obsidian block must be placed above a hungry chest. Up to three additional obsidian blocks may be placed next to the chest (but there is no benefit to having one below it). Finally, right-click on the block above the chest using a wand that has the portable hole focus equipped.
Automagy.research_page.HUNGRYMAW.2=One hungry maw is created for each obsidian block used. The chest and obsidian are consumed; fortunately, the wand and focus are not.
Automagy.research_name.FINICALMAW=Finical Maw
Automagy.research_text.FINICALMAW=A more discerning palate
Automagy.research_page.FINICALMAW.1=By making a few adjustments to the hungry maw, you can now curb its appetite when it comes to certain items. Just right-click the new finical maw you've created while holding a wand or a runic whitelist or blacklist, then insert the whitelist or blacklist of your choice.
Automagy.research_name.AUTOHANDMIRROR=Hungry Hand Mirror
Automagy.research_text.AUTOHANDMIRROR=Cobble Gobbler
Automagy.research_page.AUTOHANDMIRROR.1=By combining a finical maw with your magic hand mirror, you've created a tool that can automatically transfer items through the mirror network as you pick them up.<BR>Right-click while holding the mirror to either manually shove items through the looking glass or insert a runic whitelist or blacklist to control its automatic behavior. The mirror can hold two lists at a time.<BR>Only items specified by a list will be taken automatically, even in the case of blacklists. A blacklist will need to have quantities specified to be of any use; in this way, you could tell the mirror to leave a certain amount of the item in your inventory
Automagy.research_page.AUTOHANDMIRROR.2=(taking anything over that amount).<BR>The hungry hand mirror should be linked to a magic mirror in the same way that a standard magic hand mirror is linked. Runic lists cannot be inserted until this is done.
Automagy.research_name.CRYSTALBRAIN=Crystalline Brain
Automagy.research_text.CRYSTALBRAIN=Crystallized intelligence
Automagy.research_page.CRYSTALBRAIN.1=Having steadily honed your crystallization technique with redstone and spider eyes, you've decided to take on a more difficult subject: The brain. You've found that such a complex and delicate crystalline structure requires additional magical reinforcement to survive the process. Primal essentia seems to do the trick nicely, resulting in six different types of crystalline brain depending on the aspect chosen.<BR>You have many potential applications in mind for these constructs of memory and logic but §oadditional examination of each type§r may be required to work out the details.
#Automagy.research_page.CRYSTALBRAIN.WIP=§o[WIP]§r Other types of crystalline brain exist but you've decided against creating any until they're actually useful. (Don't waste resources trying, either. It won't work.)
Automagy.research_name.OVERSEER=Arcane Overseer
Automagy.research_text.OVERSEER=Prying eyes
Automagy.research_name.CONGREGATRIX=Congregatrix
Automagy.research_text.CONGREGATRIX=Putting it all together
Automagy.research_name.GOLEMINHIBITOR=Golemic Inhibitor
Automagy.research_text.GOLEMINHIBITOR=Stop them in their tracks
Automagy.research_page.GOLEMINHIBITOR.1=The Golemic Inhibitor takes the control offered by the golem fetter to a new level. Rather than simply halting golems on top of a single block, it will halt all golems in an area.<BR>The inhibitor must be placed on top of a golem fetter. It is only active when the fetter is active. Additional fetters can be placed below this. The more active fetters there are chained together (up to four), the larger the affected radius.
Automagy.research_page.GOLEMINHIBITOR.GOLEMLINKER=§l §nLinking§r<BR>If any golems are linked to this device, then they will be immune to the golemic inhibition effect, allowing them to proceed as normal.<BR>Alternatively, the linked golems can be the exclusive targets of the effect.<BR>Right-click on the inhibitor with a wand to toggle between these modes.
Automagy.research_name.GOLEMLINKER=Golem Linking Bell
Automagy.research_text.GOLEMLINKER=Ties that bind
Automagy.research_page.GOLEMLINKER.1=In order to take full advantage of thaumic devices like the Golemic Inhibitor, you must link golems to them. By holding a linking bell and right-clicking on such a device, the bell is attuned and ready to make these links. Right-click with an attuned bell on a golem and it will be tied to the device.<BR>Of course, there are limits. While the link itself can be maintained at any distance, there may still be a maximum range to the effect the thaumic device creates. Secondly, a golem can only be linked to a single device. Finally, a device cannot be reliably linked to more than six golems. (Unexpected behavior may occur when more than that are in the
Automagy.research_page.GOLEMLINKER.2=area, such as some of these golems behaving as if they are not linked.)<BR>If you ever want to sever all links to a device, simply right-click on it using the bell while sneaking (hold Shift).<BR>Sneak and right-click on any block to remove the bell's attunement.<BR>§oThe research notes for any devices you've already discovered that allow golem linking have been updated.§r
Automagy.research_name.ENTITYSIGNAL=Signum Entia
Automagy.research_text.ENTITYSIGNAL=Counting sheep
Automagy.research_page.ENTITYSIGNAL.1=A method of counting creatures and other entities in an area would be useful for many things, and a crystalline brain fortified with §2Terra§0 - with its affinity to both Life §rmagic and the building blocks of the corporeal - makes the perfect candidate for the job.<BR>This device will emit a redstone signal (both directly and by comparator) when entities of a certain type are found in its range. The more there are, the stronger the signal. (Redcrystal is required to receive a signal strength over 15.)<BR>You can limit the count to include only adult animals, or only children, when applicable.
Automagy.research_page.ENTITYSIGNAL.2=The area examined by the device is determined by the blocks around it. Placing a block on one face will limit detection in that direction but boost detection in the opposite direction. Blocks on opposite faces (e.g. north and south) will prevent detection in both directions. However, glass and replaceable blocks like water are ignored, allowing scanning in their direction.<BR>If, for example, all sides are open, then the device will be in the center of the area. If the only open sides are its top, north, and east, then the device will be in the bottom-south-western corner of the area. (In both examples, the area would be 11x11x11 blocks, which is the maximum possible size.)
Automagy.research_page.ENTITYSIGNAL.3=§l §nOculo Anima§r<BR>To allow specification of an entity type, you have modified a crystalline eye such that it can be imprinted with a creature, spirit, or construct's signature traits. Simply right-click on the entity while holding the eye, then insert the attuned eye into the device.<BR>The eye can also be made to watch for humans (players), either a specific individual or humans in general. Attuning it to another person is accomplished in the same manner as previously described. To focus the eye on yourself, hold shift-right-click for a couple of seconds while carrying it in your hand.
# I see you!
Automagy.research_name.THAUMOSTATICREFUELER=Thaumostatic Spire
Automagy.research_text.THAUMOSTATICREFUELER=Aerial refueling
Automagy.research_page.THAUMOSTATICREFUELER.1=As a busy thaumaturge jetting about from place to place, the lengthy routine required to refuel your thaumostatic harness has become quite a nuisance. Now, you have found a better way.<BR>By combining your knowledge of the thaumostatic field and energized nodes, you can use this field to transmit Potentia through the air. Establishing and maintaining the link between a Potentia source and its destination is mentally taxing but a crystalline brain fortified by Aer is well suited to the task.<BR>The §lThaumostatic Spire§r which enables this has several requirements which must be met to
Automagy.research_page.THAUMOSTATICREFUELER.2=construct it and to keep it functioning.<BR>The first step is to create two §lThaumostatic Pylon§r blocks and a §lThaumostatic Controller§r. A chiseled quartz block and a block of thaumium are also required.<BR>Next, the components must be placed in a suitable location. The chiseled quartz block goes on the bottom and the thaumium block should be on top, with the pylons and controller placed in any order between them (with no gaps). The thaumium block must have empty space above it and an unobstructed view upward to the open sky. Once everything is in place, right-click on the controller with your wand.
Automagy.research_page.THAUMOSTATICREFUELER.3=The Spire can cover a wide horizontal area and has no vertical limit. Any equipped thaumostatic harness in the area which contains a warded jar will have a steady supply of Potentia provided to it so long as the Spire has any to give and it is powered by §6Aer§0 vis from a relay. Use essentia tubes to connect the §lcontroller§r to the Potentia source.<LINE>The covered area can be increased by feeding the controller a steady supply of Aer essentia. The rate at which Potentia is distributed to harnesses in the area can be increased by piping in Volatus. Both are amplified through the placement of additional pylon blocks in the structure. (No benefit is gained after
Automagy.research_page.THAUMOSTATICREFUELER.4=the structure's sixth pylon.)<BR>Right-click a side of the controller with your wand to change the type of essentia it will accept on that specific side.
Automagy.research_name.ESSENTIALOCUS=Essentia Locus
Automagy.research_text.ESSENTIALOCUS=Controlling the tide
Automagy.research_page.ESSENTIALOCUS.1=You have plans for a system that will unify and guide the production and distribution of essentia across all your territory. At its heart - or rather, its nerve center - is the Essentia Locus.<BR>The potential of this system is high but its beginnings may seem relatively humble. The locus will simply examine the contents of warded jars and relay the combined total. Still, this is most convenient as a vis reader could use it to react to the essentia total of all your jars, not just one.<BR>Once the key component of the locus is crafted, it must be placed above a water crystal cluster that is above
Automagy.research_page.ESSENTIALOCUS.2=a block of lapis lazuli. The lapis should be encircled by water and the water should be contained on the sides by silverwood planks.<BR>The Essentia Locus block must be placed last.<BR>Once the locus is established, specify warded jars using crystalline eyes. A single eye can point to multiple jars: Any jars adjacent to the first's location and all similarly connected jars will be considered. Right-click on the locus with an attuned eye to put it to use. Right-click with an empty hand to remove a crystalline eye.<BR>Normally, a maximum of twelve jars can be examined and only one crystalline eye can be used. Placing
Automagy.research_page.ESSENTIALOCUS.3=water crystal clusters adjacent to the silverwood planks of the construct increases this by eight jars and one eye per cluster. Each cluster also increases the maximum distance a group of jars can be from the locus.<BR>Note that while a vis reader cannot be placed directly beneath the essentia locus block itself, one placed under any of the structure's water blocks will function and additional readers can be set up using remote comparators.
Automagy.research_page.ESSENTIALOCUS.ESSENTIARESERVOIR=§l §nEssentia Reservoir§r<BR>You have found that the Essentia Locus is capable of obtaining essentia totals from an essentia reservoir similar to how it does so from warded jars. It didn't even take any additional calibration. You must have seen this day coming. Truly your genius knows no limits!
Automagy.research_name.ESSENTIALOCUSAGGREGATOR=Essentia Aggregator
Automagy.research_text.ESSENTIALOCUSAGGREGATOR=Streamlining distribution
Automagy.research_page.ESSENTIALOCUSAGGREGATOR.1=Once you have established your Essentia Locus and pointed it to your vast collection of jars, it becomes time to convert your centralized essentia counting system into a distribution hub.<BR>A locus with an Essentia Aggregator placed directly beneath it becomes an essentia source for any §lessentia mirrors§r in the vicinity (as well as certain other devices, including the Runic Matrix). Essentia drawn from the locus is pulled from valid containers (e.g. warded jars) that are being monitored by the locus.<BR>This gives you a central location to count essentia, place mirrors, and
Automagy.research_page.ESSENTIALOCUSAGGREGATOR.2=perform infusions, but you believe there is still more you could do with the locus in the future.
# Special delivery
Automagy.research_name.INVENTARIUM=Inventarium
Automagy.research_text.INVENTARIUM=For the hoard
Automagy.research_page.INVENTARIUM.1=The more stuff you have, the more difficult it is to keep track of. The tally box is of limited use when what it's looking for could be found in one of several different chests, or worse, its numbers spread across multiple chests. What you'd need is a centralized storage-tracking system. From this need springs the Inventarium.<BR>To function, the core of the Inventarium must be placed above an order crystal cluster that is itself above a block of amber or amber bricks. Bookshelves arranged as indicated on the following pages are also required.<BR>The core must be placed last.
Automagy.research_page.INVENTARIUM.2=The Inventarium itself doesn't contain any items but many containers can be associated with it and their contents displayed. A §ltally box§r that points at the Inventarium Core (indirectly, by way of a remote comparator) or that directly points at any of the eight bookshelves in this diagram will output a redstone signal based on the combined total contents of all associated containers.<LINE>To tie your containers to the Inventarium, you will need to employ at least one §lUnseen Scribe§r. This enchanted device records the contents of certain objects around it and passes this information on to the Inventarium proper. It will only examine a single type of container.
Automagy.research_page.INVENTARIUM.3=The first inventory found behind the device sets this type. Containers to be included must be within a 7x7x7 area centered on the scribe.<BR>To operate, an Unseen Scribe must be linked to the local Inventarium and be provided with a steady supply of §8Ordo§0 vis (by vis relay).<BR>Right-click on a scribe to review the items it has recorded or §lall§r items in the system.<LINE>The maximum number of Unseen Scribes allowed per Inventarium Core starts at one. Each order crystal cluster placed in a 7x7x7 area centered on the core increases this by one. Each cluster also increases
Automagy.research_page.INVENTARIUM.4=the distance which a scribe can be from the core.<BR>Each bookshelf in the area contributes 81 slots to the maximum number of inventory slots that the Inventarium can cover. (That's 3 standard chests per bookshelf.) This includes the 8 bookshelves in the diagram as well as any others within 3 blocks of the core. Containers will not be partially included: If its slot count is higher than what is available, the Scribe won't relay any of its contents. (Black particles will appear above the scribe if a container is excluded for this reason.)<BR>To link an Unseen Scribe to the Inventarium Core, simply right-click on the scribe with your wand. The
Automagy.research_page.INVENTARIUM.5=core must be within 10 blocks (with 8 additional blocks allowed per order cluster).<BR>If the scribe is in range of multiple cores, it will normally be linked to the closest one. To link it to a different core, you should first mark that core as preferred by right-clicking on it with your wand.<BR>Right-clicking a core with your wand will also give you numbers for the Inventarium's currently used and maximum slots and scribes.
Automagy.research_name.INVENTARIUM_EXTRA=Condensed Archives
Automagy.research_text.INVENTARIUM_EXTRA=Never enough
Automagy.research_page.INVENTARIUM_EXTRA.1=By replacing the standard bookshelves around the Inventarium Core with certain alternatives, the maximum number of slots that can be read by the system can be increased by more than the normal 81 slots.<BR>An §lEnchanting Bookshelf§r (made from enchanted paper) provides 216 slots (8 single chests' worth).<BR>An §lEnsorcelled Bookshelf§r provides 486 slots (18 single chests' worth). Like the Enchanting Bookshelf, it can also be used to boost an enchantment table. It is eight times as potent as a standard bookshelf for this purpose.
Automagy.research_name.INVENTARIUM_POINTER=Scrivener's Oculus
Automagy.research_text.INVENTARIUM_POINTER=Another perspective
Automagy.research_page.INVENTARIUM_POINTER.1=One limitation of the Unseen Scribe is that it can only examine a single type of container, one of which must be placed somewhere behind it. Another limitation is the size of the area the scribe can examine. The scrivener's oculus helps to overcome both constraints.<BR>The oculus uses §lcrystalline eyes§r pointed at containers in the vicinity to set the container types that the scribe will examine. An eye pointed at the scribe itself will increase the examined area by one block on all sides. Up to five eyes can be used at a time.<BR>To use an oculus, simply place it on top of an Unseen Scribe and then
Automagy.research_page.INVENTARIUM_POINTER.2=right-click it with the crystalline eyes you have prepared. Right-click with an empty hand to remove the last eye inserted.
Automagy.research_name.INVENTARIUM_DELIVERY=Supply and Demand
Automagy.research_text.INVENTARIUM_DELIVERY=Special delivery
Automagy.research_page.INVENTARIUM_DELIVERY.1=To properly consolidate your storage, you'll need not just a list but also a way to retrieve what you've stored. And what better way to accomplish this than with golems?<BR>Several components are required to get your delivery system working as intended. At a minimum, you'll need a functional Inventarium (including at least one Unseen Scribe reading from containers), a golem with access to your storage containers, a suitable drop-off point for the golem to put the items it retrieves, a way to place orders, and a way to turn these orders into something the golem will follow. To fulfill these last two requirements, you've invented some new devices.
Automagy.research_page.INVENTARIUM_DELIVERY.2=Multiple drop-off points may be used, each with one or more §lFill§r core- fitted golems using it as their home location. A drop-off point can be any location where your golem(s) can leave items but, if it is a container, it §lmust be quickly emptied§r of items or deliveries may be hampered. Consider having them drop items into a magic mirror (rather than a chest), linking the mirror to another that will get the items directly to where you'll stand when placing orders.<BR>Every container read by your scribes should have at least one of these fill golems linked to it (by golemancer's bell) and no such golem should be told to take from other containers. Unexpected results may occur otherwise. Keeping containers sorted such that a given item type
Automagy.research_page.INVENTARIUM_DELIVERY.3=is found in as few containers as possible may speed larger deliveries since fewer trips will be needed.<BR>Next, position a §lGolemic Taskmaster§r nearby and link the Fill golems to it using a §lGolem Linking Bell§r. A single taskmaster can handle up to six golems. The golems need not be tied to the same drop-off point but the taskmaster can only control them if their resting location (where they stand when not moving items) is within five blocks.<BR>As with the scribe, each taskmaster must be linked to the Inventarium Core (right-click with a wand) and the distance over which this is allowed is increased by order crystal clusters near the core.
Automagy.research_page.INVENTARIUM_DELIVERY.4=A §lMemory Block§r must be installed for each taskmaster, so - since each Requisition Tome also needs one (next page) - you'll need at least two.<BR>To be of use, a Memory Block must be placed within the 7x2x7 area that starts two blocks below the core and it must be next to an amber block or amber bricks (such as the one directly below the core). Right- clicking the core with your wand will display the number of currently used and maximum memory slots.<LINE>
Automagy.research_page.INVENTARIUM_DELIVERY.5=The last piece of the puzzle is the §lRequisition Tome§r. Like the Unseen Scribe, it will display the entire contents of your storage system. This is where you place orders.<BR>Left-click on a listed item to increase the number ordered or right-click to decrease it. Hold Shift to move stacks or Ctrl to move 10 at a time. Use the slots on the left or hold Alt/Option to request more than you actually have stored.<BR>Using the "Mirrors" button in the GUI and a crystalline eye pointed at a nearby mirror, the tome can become a convenient place to drop items off as well.<BR>The tome has requirements similar to
Automagy.research_page.INVENTARIUM_DELIVERY.6=those of a taskmaster: A dedicated Memory Block, linking it to the core, and order crystal clusters to increase the linking distance. In addition, the tome requires a supply of §8Ordo§0 vis (by vis relay).<BR>Pointing a §ltally box§r at a Requisition Tome will cause the box to output a redstone signal based on the currently requested items.<BR>One final note: Golems aren't the best at adapting to changing orders, so if you reduce the amount requested after they've already picked too much up, they'll simply drop the excess on the floor. It may be wise to have something in place to put such items back into their containers.
Automagy.research_page.INVENTARIUM_DELIVERY.MIRRORINPUT=§l §nMelding Mirror§r<BR>By way of the "Mirrors" button in the GUI and a crystalline eye, a melding mirror may be used for item input instead of a standard magic mirror.
Automagy.research_name.NETHERMIND=Nethermind
Automagy.research_text.NETHERMIND=Pulled from the ashes
Automagy.research_page.NETHERMIND.1=Upon closer examination, you've found that a crystalline brain reinforced with Ignis seems to constantly draw energy into itself (and burn through it just as quickly). Tracing the source of this energy pointed you to the Nether. If you found something compatible with this brain that had a strong tie to Netherfire, you could create a "Nethermind" that would pull across something more tangible, conjuring lava and nether-blocks out of essentia.<BR>An §lEmber Heart§r, along with a few other choice reagents, should do the trick. Your studies indicate that they are tied in some way to the hellish creatures known as blazes and may even have something to do
Automagy.research_page.NETHERMIND.2=with how they are created in the Nether.<BR>Some manner of powering and controlling the Nethermind will, of course, be necessary. To this end, you have created §lruned obsidian§r. In addition to being used to encase the Nethermind itself, such runes must surround it in the indicated fashion (next page).<BR>There are different runes for different purposes. Any basic runed obsidian block shown in the diagram can be replaced by a more specialized rune. The more runes of a given type there are, the more of an impact that type will have (to a point). With only basic runes, the device will operate fairly slowly and will generate only netherrack and the occasional patch of lava.
Automagy.research_page.NETHERMIND.3=Once the runes are arranged, tap the Nethermind block with your wand. You can tap it again to turn the device off, but it costs vis from your wand every time it is started.<BR>To function, the Nethermind must be powered by §cIgnis§0 vis supplied by a relay. It also needs warded jars nearby from which it can pull essentia. The type and quantity of essentia needed is determined by the runes at work. Basic runed obsidian requires only Ignis and Terra.<BR>Blocks conjured from Netherstuff will appear in a 9x9x9 area two blocks below the structure.
Automagy.research_page.NETHERMIND.4=§l §nRuned Obsidian (Rock)§r<BR>Use this rune to increase the chance that netherrack will be generated. If at least four block-specifying runes like this are in place, then only the blocks they specify will be generated. The more runes tied to a given block, the more likely that block will be created. (So if four of a single type are used, then the chance is 100%%.)<BR>Another advantage of using this rune is that generating netherrack with it requires less essentia than doing so using basic runes. (Placing additional Rock runes does not further decrease the cost.)<BR>Cost per conjuration: %s.
Automagy.research_page.NETHERMIND.5=§l §nRuned Obsidian (Sea)§r<BR>Use this rune to increase the chance that lava will be generated. As with other block-specifying runes, having at least four of them means only the specified blocks will be generated.<BR>Cost per conjuration: %s.
Automagy.research_name.NETHERRUNE_CRYSTAL=Runed Obsidian: Crystal
Automagy.research_text.NETHERRUNE_CRYSTAL=Quarzum infernales
Automagy.research_page.NETHERRUNE_CRYSTAL.1=By placing this rune in the Nethermind structure, nether quartz can be generated. As with other block-specifying runes, having at least four of them means only the specified blocks will be generated.<BR>Cost per conjuration: %s.
Automagy.research_name.NETHERRUNE_LIGHT=Runed Obsidian: Light
Automagy.research_text.NETHERRUNE_LIGHT=Light from darkness
Automagy.research_page.NETHERRUNE_LIGHT.1=By placing this rune in the Nethermind structure, glowstone can be generated. As with other block-specifying runes, having at least four of them means only the specified blocks will be generated.<BR>Cost per conjuration: %s.
Automagy.research_name.NETHERRUNE_SOUL=Runed Obsidian: Soul
Automagy.research_text.NETHERRUNE_SOUL=The wailing is normal
Automagy.research_page.NETHERRUNE_SOUL.1=By placing this rune in the Nethermind structure, soul sand can be generated. As with other block-specifying runes, having at least four of them means only the specified blocks will be generated.<BR>Cost per conjuration: %s.
Automagy.research_name.NETHERRUNE_CELERITY=Runed Obsidian: Celerity
Automagy.research_text.NETHERRUNE_CELERITY=Fan the flames
Automagy.research_page.NETHERRUNE_CELERITY.1=If you replace some basic runed obsidian of the Nethermind structure with runes of Celerity, the time required to conjure blocks will be reduced. The maximum benefit is reached at twelve runes.<BR>Additionally, each of the first four Celerity runes in the structure reduce the time it takes for the Nethermind to consume essentia, speeding up the process even further.
Automagy.research_page.NETHERRUNE_CELERITY.DIMENSIONLURE=§l §nDimensional Lure§r<BR>These runes will speed up the conjuration of creatures as well as blocks. However, each rune of Celerity utilized will make the process more unstable.
Automagy.research_name.GOLEMWORKBENCH=Golem's Workbench
Automagy.research_text.GOLEMWORKBENCH=Some assembly required?
Automagy.research_page.GOLEMWORKBENCH.1=The golem's workbench allows you to lay out a pattern and crafting instructions with enough magical aid that even a golem could follow them.<BR>Still, many recipes are too complicated for the typical golem, so the recipe must fit in a 2x2 grid or all of its components must be the same. (Perhaps more advanced golems won't be so limited.)<BR>Once the recipe is specified using the first nine slots, provide the materials to be used in the bottom slots. Then, place a golem with the §lEmpty§r golem animation core so it is attached to the workbench and instruct the golem to only take the item you want it to craft. Use the
Automagy.research_page.GOLEMWORKBENCH.2=golemancer's bell to tell the golem where to place the new items.<BR>Note that only recipes that can be completed on a standard crafting table will work here. Your golems are unable to grasp the thaumic fundamentals needed to wield vis. Something tells you this may be for the best.<BR>To keep the golem on task and as efficient as possible, a jar of §8Fabrico§0 essentia can be kept nearby. This is optional and is primarily beneficial when crafting will be fairly constant as your golems may become a bit "lethargic" after prolonged time spent crafting. Slackers.<BR><BR>Additional pages may appear here as you unlock golem upgrades.
Automagy.research_page.GOLEMWORKBENCH.UPGRADEORDER= §nOrder Upgrade Unlocked§r<IMG>thaumcraft:textures/items/golem_upgrade_order.png:0:0:255:255:0.0625</IMG>When items are left over from crafting which are neither the recipe's goal nor an ingredient (for instance, empty buckets after making cake), they are normally thrown into the air by the crafting golem. If the golem is fitted with this upgrade, it will instead place the items into the workbench if space permits.
Automagy.research_page.GOLEMWORKBENCH.UPGRADEENTROPY= §nEntropy Upgrade Unlocked§r<IMG>thaumcraft:textures/items/golem_upgrade_entropy.png:0:0:255:255:0.0625</IMG>If the attached golem has an entropy upgrade installed, then (if so instructed) it may ignore ignore items' damage levels, ignore NBT data, or check the ore dictionary to determine what it should attempt to craft. (This is based on whether the golem is allowed to move the item.)<BR>This only affects the crafting product, not the ingredients the golem will consider. Perhaps more research could help on that end.
Automagy.research_page.GOLEMWORKBENCH.ADVANCEDGOLEM=§l §nAdvanced Golems§r<BR>As you had hoped, advanced golems are capable of following more complex recipes. The full 3x3 grid can be utilized even if more than one type of ingredient is involved.
Automagy.research_page.GOLEMWORKBENCH.GOLEMFETTER=§l §nGolem Fetter§r<BR>If a golem fetter is placed directly beneath the workbench, then, when it is active, golems will not craft anything from the workbench. They are not necessarily brought to a complete halt (provided they don't pass over the fetter themselves), however, which means they may continue to empty specified items from the workbench.<BR>This could be useful when managing multiple golems or when a golem refuses to consistently stand in one spot.
Automagy.research_name.GOLEMWORKBENCH_UPGRADE=Workbench Upgrades
Automagy.research_text.GOLEMWORKBENCH_UPGRADE=Highest quality craftsgolemship
Automagy.research_page.GOLEMWORKBENCH_UPGRADE.1=You've built upon the principles of golem upgrades to create a new variety that are applied directly to a golem's workbench, enhancing the crafting ability of any golem attached to it.<BR>Up to four upgrades can be applied at a time, one in each cardinal direction. Multiple upgrades of the same type will stack (except Entropy).<BR>To remove an upgrade, right-click the side it was placed upon while sneaking with a wand.<BR>§lAir:§r The golem can apply its Speed to the crafting process. The faster the golem, the faster it will craft. However, golems using this upgrade
Automagy.research_page.GOLEMWORKBENCH_UPGRADE.2=are more prone to lethargy than normal, meaning more §8Fabrico§0 is needed to keep them going at full speed.<BR>§lFire:§r The golem can remember an additional recipe. Accordingly, another set of slots becomes available for you to use in the workbench. §lOnly two§r of these upgrades may be applied to a single workbench.<BR>§lEarth:§r The golem can apply its Strength to the crafting process. Stronger golems craft more quickly. The potential boost isn't as great as the Air upgrade's, but golems affected by it not only aren't more prone to lethargy but will actually have greater endurance.
Automagy.research_page.GOLEMWORKBENCH_UPGRADE.3=§lEntropy:§r Recipes will be treated as shape patterns rather than exact instructions. Whatever item is in the first of the bottom slots will, when encountered in the recipe, be considered a placeholder. The golem will check each of the other items the workbench contains and determine whether substituting one for the placeholder would yield one of the products it has been told to make.<BR>For instance, putting a stick in one recipe slot, wool in another, and placing a stick in the left-most container slot could allow a single golem to craft all colors of wool if provided with the required dye.<BR>Fuzzy logic comes at a price, however. Golems using this upgrade are much more prone to lethargy.
Automagy.research_name.AMNESIASTONE=Amnesiac's Stone
Automagy.research_text.AMNESIASTONE=Fuhgeddaboudit!
Automagy.research_page.AMNESIASTONE.1=Your research on suppressing the minds of golems has led you to another interesting use for an Entropy-imbued crystalline brain: Driving memories - experience, shall we say - from the human mind. This may be useful in conjunction with a nearby §lBrain in a Jar§r.<BR>Contact with this stone will quickly drain experience points. A right-click drains one level. Sneaking while clicking drains five. Standing on top of the stone rapidly drains all levels.<BR>The stone also has a useful effect on brains in jars. If a jar is placed above it, then a shift-right-click on the jar with an empty hand causes
Automagy.research_page.AMNESIASTONE.2=all the stored experience to be dropped at once.<BR>If a comparator is positioned to read from the stone, it will output a signal which increases in strength as the brain above it fills up on experience.<BR>Bottles o' enchanting thrown on top of the stone are also drained. The amount retrieved is above the average that breaking a bottle would yield, making this a good way to maximize your experience gain.<BR>There may be other items can you drain this way as well.
Automagy.research_name.MOBLURE=Siren's Lure
Automagy.research_text.MOBLURE=Burning desire
Automagy.research_page.MOBLURE.1=While researching runes to use with the Nethermind, another property of the Ignis-imbued crystalline brain has come to light. When its energy is directed at the minds of creatures around it, it can instill certain powerful emotions.<BR>With this knowledge, you have created a device that draws nearby creatures toward itself. The awe and passion it instills blinds them to most everything else, including their surroundings - even when those surroundings include a sudden drop from great heights.<BR>Although runed obsidian is used in its construction, the result is something fundamentally different
Automagy.research_page.MOBLURE.2=and cannot be used as part of a Nethermind structure. In fact, on its own, none of the obsidian you've worked with so far is up to par with what you'd need here. Fortunately, the ancients have left some of their handiwork behind.<BR>To function, the Lure must be placed as part of a vertical line of §lObsidian Totem§r blocks (at least two). Susceptible creatures in a fairly wide horizontal area are affected but the vertical area is only as tall as the completed totem (maximum 4 blocks above and 4 below).<BR>The horizontal area covered can be greatly increased if a jar of §4Fames§0 is provided nearby.<BR>Tap the Lure with your §lwand§r to
Automagy.research_page.MOBLURE.3=activate or deactivate it.<BR>Different creatures react to the siren's call in different ways. Many will simply blindly walk in its direction. Others, such as endermen, appear to become confused and may even struggle to get away when approaching a drop, but this is short-lived. Indeed, §lendermen§r under its spell will find themselves §lteleporting closer§r rather than away.<BR>A few creatures are completely immune, including your golems, some powerful entities, and primitive slimes.<BR>If multiple Lures are in range for a creature, then the one with the strongest lure will be the creature's
Automagy.research_page.MOBLURE.4=primary target. The taller the totem, the stronger the lure. Clever use of lures of varying strength could send creatures down complicated, bending paths.<BR>The Lure won't hold a creature's attention indefinitely. If it is unable to get closer to the Lure for a period of time, then the effect may wear off, at which point it may take some time for it to be applied to that specific creature again (though the creature may still be drawn to other Lures in range). Lastly, creatures that are engaged in combat are often able to shrug off the call.
Automagy.research_name.DIMENSIONLURE=Dimensional Lure
Automagy.research_text.DIMENSIONLURE=Called from beyond
Automagy.research_page.DIMENSIONLURE.1=The shared properties of the Nethermind and Siren's Lure have led you to theorize that the two could work together. With some alterations to the Lure and adaptation of the Nethermind structure, you should be able to conjure creatures rather than blocks.<BR>The §lDimensional Lure§r probes unknown corners of the Nether for targets, opening small rifts and luring creatures through them. To pull this off, a considerable amount of essentia must be consumed by both the Nethermind and the Lure. The §cIgnis§0 centi-vis requirements of the Nethermind will increase as well.<BR>The type of essentia needed depends
Automagy.research_page.DIMENSIONLURE.2=on the creature being targeted, and specific creatures must be targeted rather than simply drawing things in at random. (The bait must be tailored to the creature, after all.)<BR>The creature is determined by replacing basic runed obsidian in the Nethermind structure with specialized runed obsidian for that creature. Multiple types of creature- specifying runes can be used, but §lat least four§r (total, of any type) are required. You cannot mix creature- and block-specifying runes in the same structure.<BR>The Dimensional Lure block must be placed between six and ten blocks below the Nethermind with no solid blocks between them. A circle of basic runed obsidian must be placed
Automagy.research_page.DIMENSIONLURE.3=around it, as specified on the previous page. Conjured creatures will appear between this platform and the structure above.<BR>Once the structures are in place, first tap the Lure with your wand to activate it and then tap the Nethermind block to begin drawing creatures in.<LINE>Unfortunately, this process is not entirely stable. There is a chance that various negative effects may occur instead of or in addition to a creature being summoned. To combat this, §lObsidian Totem§r pillars can be placed in the four corners around the circle. The taller the pillar, the more stability it
Automagy.research_page.DIMENSIONLURE.4=provides. (Maximum four totem blocks per pillar.) For best results, keep all four at the same height.<BR>Topping a pillar with §lnitor§r or placing nitor below any of the four arms of the Nethermind structure improves stability as well.<IMG>automagy:textures/gui/dimensional-lure.png:0:0:255:235:.5</IMG>
Automagy.research_page.DIMENSIONLURE.5=§l §nRuned Obsidian (Blaze)§r<BR>With an Ember Heart infused into the Nethermind, perhaps the easiest target to lure is a blaze. In fact, it appears that sometimes an additional blaze is actually §ocreated§r rather than lured (at no added cost), though there is a spike of instability when this happens.<BR>Essentia is consumed by both the Nethermind and the Dimensional Lure, as indicated below.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §9Minor§0.
Automagy.research_page.DIMENSIONLURE.6=<LINE>You are certain that you could devise a variant of runed obsidian for many other creatures of the Nether. It should only take a little field research.<BR>Scan your target with your handy thaumometer and then take it down in combat. That should reveal what you need to know, if there's anything to know.<LINE>
Automagy.research_name.NETHERRUNE_ZOMBIE=Runed Obsidian: Zombie
Automagy.research_text.NETHERRUNE_ZOMBIE=Oooh, shiny!
Automagy.research_page.NETHERRUNE_ZOMBIE.1=Zombie pigmen are a rather dim lot. All it takes to lure them through the rift is the promise of shiny things and juicy brains.<BR>Careful, though: Dense as they are, one might still realize it was tricked and become very, very angry.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §9Minor§0.
Automagy.research_name.NETHERRUNE_GHAST=Runed Obsidian: Ghast
Automagy.research_text.NETHERRUNE_GHAST=Put them out of their misery
Automagy.research_page.NETHERRUNE_GHAST.1=There are two problems when it comes to ghasts: First, they are apathetic, making it difficult to lure them through the rift. Second, the rift needs to be quite large. What it comes down to is that the essentia used is fairly specialized and the process is much less stable than normal.<BR>Moreover, again due to their size, they impose a special requirement on the Dimensional Lure's structure. The distance between the Nethermind and the Lure must be at least eight blocks (rather than the normal six).
Automagy.research_page.NETHERRUNE_GHAST.2=§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §5High§0.
Automagy.research_name.NETHERRUNE_SKELETON=Runed Obsidian: Skull
Automagy.research_text.NETHERRUNE_SKELETON=Blood and bones. Minus the blood.
Automagy.research_page.NETHERRUNE_SKELETON.1=As wither skeletons can be found primarily in the Nether's mysterious fortresses, it seemed best to key this rune on finding not only skeletons themselves but also their fortresses.<BR>Unfortunately, the tie between these skeletons and their fortresses also causes some interference, making the process less stable.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §5Moderate§0.
Automagy.research_name.NETHERRUNE_SLIME=Runed Obsidian: Slime
Automagy.research_text.NETHERRUNE_SLIME=Like a gelatinous cube but less acidic, and more on fire
Automagy.research_page.NETHERRUNE_SLIME.1=The only thing magma cubes seem to be attracted to is food and their fellow magma cubes.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §9Minor§0.
Automagy.research_name.NETHERRUNE_BAT=Runed Obsidian: Bat
Automagy.research_text.NETHERRUNE_BAT=Explosive personality
Automagy.research_page.NETHERRUNE_BAT.1=The aggressively suicidal nature of firebats makes them easy to lure. Simply present them with what appears to be a human target.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §9Minor§0.
Automagy.research_name.NETHERRUNE_WISP=Runed Obsidian: Wisp
Automagy.research_text.NETHERRUNE_WISP=Ignis Incarnate
Automagy.research_page.NETHERRUNE_WISP.1=Although you have found wisps of many types in the Nether, most of them have been unable to survive the trip through the rifts the Dimensional Lure creates. Their magical energies interact in some way that makes both simply dissipate. However, you have discovered a relative of the common wisp that has taken on more of an infernal nature.<BR>With your devices' ties to their home realm and the fact that these hellfire wisps are more resilient than their cousins, you should be able to conjure them - but you'll need a very stable setup to do it efficiently.
Automagy.research_page.NETHERRUNE_WISP.2=§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §4Dangerous§0.
Automagy.research_name.FOCUSCRAFTING=Wand Focus: Crafting
Automagy.research_text.FOCUSCRAFTING=Putting it all together
Automagy.research_page.FOCUSCRAFTING.1=The need to craft seems to never end, no matter how far from home you may be. While some may resort to lugging tables around everywhere they go, you have found a more elegant solution.<BR>This wand focus can be used to create anything you could assemble with an arcane worktable (including items both mundane and magical). The wand it is attached to will be used to provide any vis required by the recipe.<BR>To begin crafting, equip the focus and right-click with the wand. Alternatively, press '%s' while the focus-equipped wand is on your hotbar.
Automagy.research_page.FOCUSCRAFTING.2=A small amount of vis is consumed when you open the crafting grid and each time you craft an arcane item. (Mundane items do not require additional vis.)
Automagy.research_page.FOCUSCRAFTING.STAFF=§l §nMagic Staves§r<BR>While this focus can be applied to a magic staff, such an instrument is still unsuited for the intricate work needed to craft thaumaturgical items. It can assist when putting together other items, though.
Automagy.research_name.FOCUSCRAFTING_UPGRADE=Crafting Focus Upgrades
Automagy.research_text.FOCUSCRAFTING_UPGRADE=How convenient
Automagy.research_page.FOCUSCRAFTING_UPGRADE.1=With your new focal manipulator, you can greatly improve the utility of the crafting focus.<BR>§lGratis:§r This upgrade causes the focus's basic operations to consume no vis. (Opening the grid is free and crafted items only cost the normal amount.)<BR>§lStorage:§r After crafting using a focus with this upgrade, any items left in the crafting grid will be stored in an extradimensional space attached to the focus.<BR>§lTransposing:§r A focus with this upgrade will instantly install itself upon a wand when called by the wielder. The focus can be called
Automagy.research_page.FOCUSCRAFTING_UPGRADE.2=from anywhere in the inventory or from a focus pouch that is being carried or worn. (To call it, press the same key as that used to begin crafting with the focus.)
Automagy.research_name.VISHROOMSOUP=Vishroom Oddities
Automagy.research_text.VISHROOMSOUP=It drives me crazy
Automagy.research_page.VISHROOMSOUP.1=Vishrooms are odd little things. Growing as they do in environments awash in magic, you'd think they would have many useful applications in thaumaturgy, but their parasitic nature seems to get in the way. Just approaching one is enough to get you sick. Eating one - well, that seemed incredibly foolish.<BR>You did it anyway.<BR>§lVishroom stew§r, as you've called it, is very objectionable as a food source but despite its many side effects, you feel it has helped open your mind. In what way, you aren't entirely sure, but you are sure your experiment is yielding results.
Automagy.research_page.VISHROOMSOUP.2=Having tasted success, you've decided to see what the effects would be when other things came into contact with your creation. It turns out that the other mushrooms you initially added just to help you stomach the thing are a crucial component, keeping the concoction stable (relatively, anyway). By placing the stew into a large container (such as a §lthirsty tank§r) where it can settle for a moment, you can then pull out a bucket of "soup" suitable for uses beyond consumption.<BR>Many of this liquid's properties are unknown as of yet, but first observations point toward the larger concentrations (source blocks) creating fungi and greatly amplifying the whispers you receive from beyond while you are immersed in
Automagy.research_page.VISHROOMSOUP.3=them.<BR>Yes, immersed. In soup. While doings things like eating noxious stews and zombie brains. Hey, eccentric or not, it's effective! Let the others mock you if they will. You know you'll get the last laugh.
Automagy.research_name.ALCHEMYBOILER=Alchemical Boiler
Automagy.research_text.ALCHEMYBOILER=Bubbling to the top
Automagy.research_page.ALCHEMYBOILER.1=You've had so much success with essentia distillation that you've decided to expand upon the ways you can break things down. The §lalchemical boiler§r works in much the same manner as the alchemical furnace but with liquids rather than items.<BR>Add (or remove) liquid using buckets or through automation (such as certain golems).<BR>The same things that speed up the operation of an alchemical furnace will help a boiler as well (such as alumentum).<BR>Note that breaking the boiler will destroy any liquid it contained.
Automagy.research_name.ENCHANT_FISHING=Fishing Enchantments
Automagy.research_text.ENCHANT_FISHING=Fishy Infusion
Automagy.research_page.ENCHANT_FISHING.1=For ages, practitioners of magic have tried to impress their buddies by giving themselves a little magical edge when it comes to their shared pastimes. Fishing in particular, with fishermen's penchant for tall tales, has been the subject of magical enhancement.<BR>Unreliable enchanting results, however, are hardly impressive. Why not apply your newfound knowledge of infusion enchantment to these endeavors? Who knows, you may even find some use for this beyond bragging rights.
Automagy.research_name.ENTROPICREFINING=Entropic Refining
Automagy.research_text.ENTROPICREFINING=Turn it up to eleven
Automagy.research_page.ENTROPICREFINING.1=The shards obtained from infused stone contain only a fraction of the magic found within the ore. With some careful adjustments to the entropic processing procedure, you should be able to extract more of that potential from the stone than normal, albeit in sliver form.
# More from the sum of its parts
Automagy.research_name.XPSTONE=Soul Stone
Automagy.research_text.XPSTONE=Total recall
Automagy.research_page.XPSTONE.1=The brain in a jar has a rather limited capacity for stored experience. (This shouldn't be a surprise, given where you found the key ingredient.) While the Amnesiac's Stone helps to extract those memories, it cannot make room for the new without losing the old. To work around this issue, you have created a new type of stone.<BR>When a block of §lSoul Stone§r is placed next to an Amnesiac's Stone which is beneath a brain in a jar, then experience will be drained from the brain, seeping into the soul stone.<BR>Should the stone contain more experience than the brain above, the
Automagy.research_page.XPSTONE.2=Amnesiac's Stone will begin working in the other direction, pulling from the soul stone until the brain can hold no more.<BR>This simple setup is all you need to increase the effective capacity of your jarred brains, but the soul stones, too, will eventually be filled and, on their own, they don't solve the portability issue. Breaking one destroys a portion of the stored experience and drops the rest. Fortunately, more can be done.<BR>Soul stones are, in a sense, porous. Memories slowly permeate the stone which acts as a filter of sorts, concentrating them as they flow.<BR>Eventually, the essence is condensed enough to be held in a more
Automagy.research_page.XPSTONE.3=convenient container. If an empty, unlabeled §lwarded jar§r is placed below the stone (within a block or two - further down and the fluid loses its potency), then "enchanter's concentrate" will drip into it. This jar can then be safely moved or you may use it to fill §lphials§r from which you may drink.<BR>But be aware, unless a solid block prevents this, liquid will slowly drip from the soul stone even without a jar to catch it. Needless to say, this is quite wasteful.<BR>Note that an item grate directly below allows the concentrate to pass through when it is open. That or a piston (for example) could help regulate when the enchanter's concentrate should fall from the stone.
Automagy.research_page.XPSTONE.4=A comparator can be used to see how full a soul stone is. A comparator reading from an Amnesiac's Stone with attached soul stones will evaluate the entire structure's capacity, not just the brain in a jar's. (If you want only the brain's, you can point the comparator directly at it.)<BR>§lGlass bottles§r can also be filled from the jar but they are unable to preserve the stability and density of the liquid, which means they not only hold much less but they are also unsafe to drink from directly. Further, a phial can be used to refill a jar but a bottle cannot as the liquid is no longer quite the same.
Automagy.research_name.ADVNODEJAR=Advanced Node Jarring
Automagy.research_text.ADVNODEJAR=Both more and less jarring, if you think about it
Automagy.research_page.ADVNODEJAR.1=You have finally found a way to jar nodes without damaging them. Utilizing your breakthroughs in warding magic, you can construct the jar in so stable a fashion that the normal pressures exerted by the process are minimized to levels where the node is guaranteed to remain unscathed throughout.<BR>Build the structure around the node as normal but replace the ordinary glass with warded glass and the planks with silverwood logs. Next, §lward the logs§r using a §lWarding Focus§r.<BR>Finally, right-click on one of the warded logs with a wand (or similar tool) that has no focus equipped. If
Automagy.research_page.ADVNODEJAR.2=you have the requisite vis, the node will immediately be jarred, safe and sound.
Automagy.research_name.MIRRORINPUT=Melding Mirror
Automagy.research_text.MIRRORINPUT=Crossing the streams
Automagy.research_page.MIRRORINPUT.1=Magic mirrors are a wonderful way to get items from here to there but they can only be linked in pairs. A system needing numerous mirrors to output items from various locations at a single destination can be prohibitively expensive. Your new insights into the void, along with void metal's unique properties, can help with this.<BR>The §lMelding Mirror§r is a special "one-way" mirror which takes items in but won't spit them out. Rather than linking it and another mirror together, a §lcrystalline eye§r is inserted into its frame (by right-click). If the eye has been set to watch a location with a magic mirror (anywhere, in any dimension)
Automagy.research_page.MIRRORINPUT.2=and the target mirror is properly paired with another, then the melding mirror will find the transdimensional stream connecting the paired mirrors together and, by way of a sort of mystical confluence, use it to deliver items to the target location.<BR>To remove a crystalline eye from the mirror's socket, right-click on it with your wand while sneaking.<LINE>The key component allowing mirrors to manipulate connections across the void like this is the §lconflux disc§r. The disc takes up much of the mirror's frame and its void metal origins allow it to bond with the glass in a way other metals cannot so it may adapt as necessary to
Automagy.research_page.MIRRORINPUT.3=intercept whatever chaotic path the streams may take in the void.<BR>A conflux disc is fairly costly to create initially, but from one, many more can be produced relatively easily. For this reason, it is advisable to always hold one in reserve.
Automagy.research_name.MIRRORMULTIDEST=Dispersing Mirror
Automagy.research_text.MIRRORMULTIDEST=Direct delivery
Automagy.research_page.MIRRORMULTIDEST.1=Up to now, linking multiple requisition tomes with one Inventarium has had limited utility. Requested items weren't associated with any specific tome, let alone earmarked to be delivered to them. Now that you've found a way to tap into mirrors' transdimensional streams, that is about to change.<BR>If your delivery golems are set to drop items off at a §lDispersing Mirror§r (directly or indirectly) that is linked to the same Inventarium Core as their Golemic Taskmaster, then the mirror can send items to a mirror close to the requisition tome.<BR>To link a dispersing mirror to the Inventarium Core, right-click it with
Automagy.research_page.MIRRORMULTIDEST.2=your wand. The maximum distance it can be from the core is increased by order crystal clusters near the core. A §lMemory Block§r must be installed for each dispersing mirror. (See "Supply and Demand" for how to do this.)<BR>After the mirror is linked, you must specify each tome's destination mirror using the "Mirrors" button in the tome's GUI. Either a standard magic mirror or a melding mirror can be used as a tome's output location.<BR>Note that items sent to a dispersing mirror which aren't earmarked for a specific destination will be rejected and spat out by the dispersing mirror, so make sure all requisition tomes have an output mirror set. (You may also want a failsafe in place to
Automagy.research_page.MIRRORMULTIDEST.3=pick up loose items and take them to a default destination or put them away.)
# Chat messages
Automagy.chat.newVersionAvailable=Automagy v%s is now available. (You are running v%s.)
Automagy.chat.newVersionLink=["Click ",{"text":"[this link]","color":"aqua","hoverEvent":{"action":"show_text","value":{"text":"Click to go to Automagy's webpage","color":"aqua"}},"clickEvent":{"action":"open_url","value":"http://everburningtorch.com/minecraft/automagy/"}}," for more info and downloads."]
Automagy.chat.redcrystalDim.setCap=Redstone signal strength cap set to %s.
Automagy.chat.redcrystalDense.setMin=Redstone signal strength minimum set to %s.
Automagy.chat.remoteComparator.itemUnlinked=You must link that item to a location before placing it here.
Automagy.chat.hourglass.setTimer=Hourglass timer set to %s seconds.
Automagy.chat.triggerAvariciousResearch=As the Avarice Pearl shatters, you experience a sudden flash of insight!
Automagy.chat.golemInhibitor.omitMatch=The inhibitor will now omit linked golems.
Automagy.chat.golemInhibitor.exclusiveMatch=The inhibitor will now apply to linked golems only.
Automagy.chat.essentiaLocus.itemUnlinked=You must link that item to a location within %s blocks before placing it here.
Automagy.chat.essentiaLocus.itemLinkedSelf=You cannot point the locus to itself.
Automagy.chat.unseenScribe.outOfRange=Link failed. There is no Inventarium Core within range.
Automagy.chat.unseenScribe.noConnectionsLeft=Link failed. All connections are in use.
Automagy.chat.unseenScribe.alreadyLinked=This has already been linked. (%s, %s, %s)
Automagy.chat.thaumostaticSpire.setSuction=Set this side to input %s.
Automagy.chat.nethermind.yTooLow=The Nethermind cannot be activated so close to the bottom of the world.
Automagy.chat.nethermind.invalidMix=Nethermind activation failed. You cannot mix block-specifying and creature-specifying runes.
Automagy.chat.nethermind.missingLure=Nethermind activation failed. Creature-specifying runes require an active Dimensional Lure.
Automagy.chat.nethermind.missingLureExtraDistance=Additional distance between the Nethermind and Lure is required by the chosen runes.
Automagy.chat.nethermind.needMoreMobRunes=Nethermind activation failed. At least four creature-specifying runes are needed if any are used.
Automagy.chat.inventarium.statusSlots=Inventarium Slots: %s/%s.
Automagy.chat.inventarium.statusScribes= Scribes: %s/%s.
Automagy.chat.inventarium.statusNodes= Scribes: %s/%s. Memory: %s/%s.
Automagy.chat.inventarium.chunkUnloaded=The linked Inventarium Core is unavailable. (Chunk not loaded.)
Automagy.chat.golemTaskmaster.alreadyLinked=This has already been linked. (%s, %s, %s)
Automagy.chat.golemTaskmaster.noConnectionsLeft=Link failed. All connections are in use.
Automagy.chat.golemTaskmaster.outOfRange=Link failed. There is no Inventarium Core within range.
Automagy.chat.reqTome.noConnectionsLeft=Link failed. All connections are in use.
Automagy.chat.reqTome.outOfRange=Link failed. There is no Inventarium Core within range.
Automagy.chat.reqTome.alreadyLinked=This has already been linked. (%s, %s, %s)
Automagy.chat.scribePointer.itemLinkedSelf=You cannot point the oculus to itself.
Automagy.chat.scribePointer.itemUnlinked=You must link that item to a location within %s blocks before placing it here.
Automagy.chat.mirrorMultiDest.alreadyLinked=This has already been linked. (%s, %s, %s)
Automagy.chat.mirrorMultiDest.noConnectionsLeft=Link failed. All connections are in use.
Automagy.chat.mirrorMultiDest.outOfRange=Link failed. There is no Inventarium Core within range.
# Tooltips
Automagy.tip.crystalEye.link=Watching %s,%s,%s in %s
Automagy.tip.crystalEye.linkDistance=(%s from you)
Automagy.tip.crystalEntityEye.link=Watching for %s
Automagy.tip.crystalEntityEye.linkPlayer=Watching for §3Human§7 ("%s")
Automagy.tip.crystalEntityEye.desc=Entity Sensor (Eye)
Automagy.tip.blockEntitySignal.desc=Entity Sensor (Signal)
Automagy.tip.redcrystalMerc.link=Linked to %s,%s,%s in %s
Automagy.tip.golemLinker.linkToBlock=Linking to %s
Automagy.tip.foodstuff.0=This doesn't seem wise.
Automagy.tip.tankFluidData=%s / %s mB of %s
Automagy.tip.creativeModeOnly=Creative Mode Only
Automagy.tip.creativeTool.0=Usage: Craft with a golem
Automagy.tip.enderDisjunction=Splinches nearby endermen
Automagy.tip.focusCrafting.stored1=(holding 1 stack)
Automagy.tip.focusCrafting.stored=(holding %s stacks)
Automagy.tip.golemWorkbenchUpgrade.0=Speed-boosted Crafting
Automagy.tip.golemWorkbenchUpgrade.1=Additional Recipe
Automagy.tip.golemWorkbenchUpgrade.3=Strength-boosted Crafting
Automagy.tip.golemWorkbenchUpgrade.5=Multipurpose Recipes
Automagy.tip.jarXP=%s levels (%s xp)
Automagy.tip.phialXP=A swig of enlightenment
# GUI
Automagy.gui.visReader.mode.col=Mode
Automagy.gui.visReader.mode.0=Disabled
Automagy.gui.visReader.mode.1=Total
Automagy.gui.visReader.mode.2=Any (High)
Automagy.gui.visReader.mode.3=Any (Low)
Automagy.gui.visReader.mode.4=Aspect Count
Automagy.gui.visReader.capacity.col=Capacity
Automagy.gui.visReader.capacity.auto=Auto
Automagy.gui.visReader.dir.col=Output
Automagy.gui.visReader.dir.all=ALL
Automagy.gui.visReader.dir.N=N
Automagy.gui.visReader.dir.E=E
Automagy.gui.visReader.dir.S=S
Automagy.gui.visReader.dir.W=W
Automagy.gui.visReader.dir.D=D
Automagy.gui.visReader.invert=Invert
Automagy.gui.hourglassMagic.repeat=Repeat/Loop?
Automagy.gui.hourglassMagic.signal.name=Signal Sent:
Automagy.gui.hourglassMagic.signal.0=Disabled
Automagy.gui.hourglassMagic.signal.1=Pulse
Automagy.gui.hourglassMagic.signal.2=Alternating
Automagy.gui.hourglassMagic.signal.3=Constant
Automagy.gui.hourglassMagic.signal.4=Negative Pulse
Automagy.gui.hourglassMagic.sandFlip.name=On Reactivation:
Automagy.gui.hourglassMagic.sandFlip.0=Standard
Automagy.gui.hourglassMagic.sandFlip.1=Move Sand to Top
Automagy.gui.hourglassMagic.sandFlip.2=Move Sand to Bottom
Automagy.gui.hourglassMagic.timer.name=Timer:
Automagy.gui.hourglassMagic.timer.secondsOne=1 second
Automagy.gui.hourglassMagic.timer.seconds=%s seconds
Automagy.gui.hourglassMagic.timer.minutes=%s min
Automagy.gui.hourglassMagic.timer.minutesAndSeconds=%s min %s sec
Automagy.gui.hourglassMagic.timer.sec=seconds
Automagy.gui.hourglassMagic.timer.min=minutes
Automagy.gui.hourglassMagic.timer.tooltip=Left-click to increase.\nRight-click to decrease.\nHold Shift to adjust by 10.
Automagy.gui.hourglassMagic.signalReact.name=Signal Received:
Automagy.gui.hourglassMagic.signalReact.0=Ignore
Automagy.gui.hourglassMagic.signalReact.1=Flip Hourglass
Automagy.gui.hourglassMagic.signalReact.2=Prevent Timer
Automagy.gui.hourglassMagic.signalReact.3=Required for Timer
Automagy.gui.greedyChest.mode.name=Pilfer Mode:
Automagy.gui.greedyChest.mode.0=Split New Contents
Automagy.gui.greedyChest.mode.1=Maintain Percentage
Automagy.gui.greedyChest.mode.2=Take Any Over
Automagy.gui.greedyChest.mode.3=Maintain Stock of
Automagy.gui.greedyChest.dir.name=Take From:
Automagy.gui.greedyChest.dir.N=North
Automagy.gui.greedyChest.dir.E=East
Automagy.gui.greedyChest.dir.S=South
Automagy.gui.greedyChest.dir.W=West
Automagy.gui.greedyChest.dir.D=Below
Automagy.gui.greedyChest.dir.U=Above
Automagy.gui.greedyChest.quantityResult.open=Specified quantities
Automagy.gui.greedyChest.quantityResult.override=override qty above
Automagy.gui.greedyChest.quantityResult.limit=will limit stock
Automagy.gui.greedyChest.quantityResult.leave=will be left behind
Automagy.gui.filter.ignoreQuantity=Ignore quantity
Automagy.gui.filter.ignoreMetadata=Ignore metadata
Automagy.gui.filter.ignoreNBT=Ignore NBT
Automagy.gui.filter.byName=By Name:
Automagy.gui.filter.textFilterTooltip=In addition to filtering by the items placed at\nthe left, you can filter by item name. Use an\nasterisk (*) to allow other characters at the\ngiven position. (Be sure to use a * as the first\nand last characters unless you want to match\nonly names that start or end with this text.)
Automagy.gui.eagerChest.give=Give
Automagy.gui.eagerChest.take=Take
Automagy.gui.eagerChest.trade=Trade with me when opened
Automagy.gui.eagerChest.quantityResult.giveWhitelist.1=Fill visitor inventory
Automagy.gui.eagerChest.quantityResult.giveWhitelist.2=to specified qty
Automagy.gui.eagerChest.quantityResult.giveBlacklist.1=Leave specified qty
Automagy.gui.eagerChest.quantityResult.giveBlacklist.2=inside chest
Automagy.gui.eagerChest.quantityResult.takeWhitelist.1=Fill chest to
Automagy.gui.eagerChest.quantityResult.takeWhitelist.2=specified qty
Automagy.gui.eagerChest.quantityResult.takeBlacklist.1=Leave given qty
Automagy.gui.eagerChest.quantityResult.takeBlacklist.2=with visitor
Automagy.gui.finicalMaw.quantityResult.open=Specified quantities
Automagy.gui.finicalMaw.quantityResult.limit=will limit stock
Automagy.gui.finicalMaw.quantityResult.leave=will be left behind
Automagy.gui.entitySignal.includeAdults=Include adults
Automagy.gui.entitySignal.includeChildren=Include children
Automagy.gui.entitySignal.players=Human (Players)
Automagy.gui.entitySignal.specificPlayer.1=Only the player named
Automagy.gui.entitySignal.specificPlayer.2="%s"
Automagy.gui.tallyBlock.allowPartialMatch=Partial matching
Automagy.gui.tallyBlock.desc.white=Emit a redstone signal if target
Automagy.gui.tallyBlock.desc.black=Emit a redstone signal unless target
Automagy.gui.tallyBlock.desc.all=contains all specified items.
Automagy.gui.tallyBlock.desc.any=contains any specified items.
Automagy.gui.tallyBlock.quantityResult.white=Item counts must match or exceed the specified quantity.
Automagy.gui.tallyBlock.quantityResult.black=Item counts below the specified quantity are allowed.
Automagy.gui.autoHandMirror.whitelist.1=Items to transfer
Automagy.gui.autoHandMirror.whitelist.2=(quantities ignored)
Automagy.gui.autoHandMirror.blacklist.1=Transfer any over
Automagy.gui.autoHandMirror.blacklist.2=specified quantities
Automagy.gui.scribe.search=Search...
Automagy.gui.scribe.itemsLocal=Local
Automagy.gui.scribe.itemsSystem=Inventarium
Automagy.gui.scribe.sortCount=Item Count
Automagy.gui.scribe.sortName=Name
Automagy.gui.scribe.deliver=Pending Requests
Automagy.gui.scribe.mirrors=Mirrors
Automagy.gui.scribeMirror.input=Input
Automagy.gui.scribeMirror.output=Output
Automagy.gui.scribeMirror.valid=Connected
Automagy.gui.scribeMirror.outranged=Out of range
Automagy.gui.scribeMirror.noMirror=Mirror not found
Automagy.gui.scribeMirror.unlinked=Mirror isn't linked
Automagy.gui.focusCrafting.visLow=Insufficient vis
Automagy.gui.focusCrafting.staff.1=Staff: Mundane
Automagy.gui.focusCrafting.staff.2=crafting only
Automagy.gui.boiler.liquidQty=%s mB
Automagy.gui.boiler.cannotProcess=This liquid cannot be broken\ndown into essentia.
# Focus upgrades
Automagy.focus.upgrade.gratis.name=Gratis
Automagy.focus.upgrade.gratis.text=This upgrade causes the focus's basic operations to consume no vis. (Opening the grid is free and crafted items only cost the normal amount.)
Automagy.focus.upgrade.storage.name=Storage
Automagy.focus.upgrade.storage.text=After crafting using a focus with this upgrade, any items left in the crafting grid will be stored in an extradimensional space attached to the focus.
Automagy.focus.upgrade.transposing.name=Transposing
Automagy.focus.upgrade.transposing.text=A focus with this upgrade will instantly install itself upon a wand when called by the wielder. The focus can be called from anywhere in the inventory or from a focus pouch that is being carried or worn. (To call it, press the same key as that used to begin crafting with the focus.)
# Key bindings
Automagy.key.focusCrafting=Wand Focus: Crafting
# Miscellaneous
itemGroup.Automagy=Automagy
wailaTip.redcrystalPower=Power : %s
wailaTip.redcrystalPowerWithAmp=Power : %s (+%s)
wailaTip.redcrystalPowerWithCap=Power : %s/%s
wailaTip.redcrystalPowerMin=[min %s]
wailaTip.hourglassTimerSec=Timer : %s seconds
wailaTip.hourglassTimerSecOne=Timer : 1 second
wailaTip.hourglassTimerMinSec=Timer : %s min %s sec
wailaTip.hourglassTimerCountdown= %s:%s remaining
wailaTip.golemInhibitorMatchOmit=Mode : Omit Linked Golems
wailaTip.golemInhibitorMatchExclusive=Mode : Linked Golems Only
wailaTip.golem.linkedBlock=Linked to %s at %s
wailaTip.golem.taskFetch=Fetching Requested Items
# wailaTip.golem.taskFetch.specific=Fetching %s %s
wailaTip.tankFluidData=%s / %s mB of %s
wailaTip.tankFluidDataEmpty=0 / %s mB
wailaTip.xp=%s levels (%s xp)

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# Items
item.shardSliver.0.name=Щепка грозы
item.shardSliver.1.name=Щепка огня
item.shardSliver.2.name=Щепка льда
item.shardSliver.3.name=Щепка земли
item.shardSliver.4.name=Щепка порядка
item.shardSliver.5.name=Щепка энтропии
item.crystalEye.name=Кристаллическое око
item.crystalEntityEye.name=Око души
item.avaricePearl.0.name=Жемчужина алчности
item.avaricePearl.1.name=Жемчужина скупости
item.avaricePearl.15.name=
item.enchantedPaper.0.name=Зачарованная бумага
item.enchantedPaper.1.name=Рунический белый список
item.enchantedPaper.2.name=Рунический чёрный список
item.enchantedPaper.3.name=Свзяка зачарованной бумаги
item.crystalBrain.0.name=Кристальный мозг: Воздух
item.crystalBrain.1.name=Кристальный мозг: Огонь
item.crystalBrain.2.name=Кристальный мозг: Вода
item.crystalBrain.3.name=Кристальный мозг: Земля
item.crystalBrain.4.name=Кристальный мозг: Порядок
item.crystalBrain.5.name=Кристальный мозг: Энтропия
item.ingredient.0.name=Диск Слияния
item.horizontal.0.name=Разрушенная жемчужина алчности
item.edible.0.name=Амальгама мерцатуса
item.foodstuff.0.name=Тушёный висомор
item.golemLinker.name=Колокольчик связывания голема
item.baubleEnderDisjunction.0.name=Кольцо эндер-разъединения
item.baubleEnderDisjunction.1.name=Маленькое кольцо разъединения эндера
item.netherHeart.name=Сердце золы
item.autoHandMirror.name=Зеркальце голода
item.creativeTool.0.name=Шапка раздумий
item.focusCrafting.name=Набалдашник: Создание
item.tallyLens.0.name=Объектив для ящика с ярлыком: Чистота
item.tallyLens.1.name=Объектив для ящика с ярлыком: Свобода
item.tallyLens.2.name=Объектив для ящика с ярлыком: Доход
item.glyph.0.name=Водная примесь
item.glyph.1.name=Символ пустоты
item.glyph.2.name=Символ потребление
item.glyph.3.name=Символ выкачивания
item.glyph.4.name=Символ зависти
item.glyph.5.name=Символ воздержания
item.glyph.6.name=Символ сохранения
item.glyph.7.name=Символ пожирателя
item.glyph.8.name=Символ водохранилища
item.glyph.9.name=Символ быка
item.golemWorkbenchUpgrade.0.name=Улучшение верстака: Воздух
item.golemWorkbenchUpgrade.1.name=Улучшение верстака: Огонь
item.golemWorkbenchUpgrade.2.name=Улучшение верстака: Вода
item.golemWorkbenchUpgrade.3.name=Улучшение верстака: Земля
item.golemWorkbenchUpgrade.4.name=Улучшение верстака: Порядок
item.golemWorkbenchUpgrade.5.name=Улучшение верстака: Хаос
item.phialExtra.name=Концентрат Великого Зачарователя
item.bucketMushroom.name=Ведро с грибным супом
item.bucketVishroom.name=Ведро с супом из висомора
# Blocks
tile.blockTorchInversion.name=Красный факел инверсии
tile.blockTorchInversion_off.name=Красный факел инверсии
tile.blockRedcrystal.name=Красный кристалл
tile.blockRedcrystalAmp.name=Усиленный красный кристалл
tile.blockRedcrystalDim.name=Слабый красный кристалл
tile.blockRedcrystalDense.name=Плотный красный кристалл
tile.blockRedcrystalRes.name=Резонирующий красный кристалл
tile.blockRedcrystalMerc.name=Ртутный красный кристалл
tile.blockRemoteComparator.name=Дистанционный компаратор
tile.blockVisReader.name=Считыватель виса
tile.blockHourglass.name=Песочные часы
tile.blockHourglassMagic.name=Магические песочные часы
tile.blockGreedyChest.name=Жадный сундук
tile.blockEagerChest.name=Стремительный сундук
tile.blockTenaciousChest.name=Упрямый сундук
tile.blockHungryMaw.name=Голодный мо
tile.blockFinicalMaw.name=Мелочно-требовательный Мо
tile.blockPhenomenon.name=Феномен
tile.blockTally.name=Ящик с ярлыком
tile.blockTallyLensWorld.name=Ящик с ярлыком (Объектив: Свобода)
tile.blockTallyLensDrops.name=Ящик с ярлыком (Объектив: Доход)
tile.blockGolemInhibitor.name=Замедлитель големов
tile.blockEntitySignal.name=Сигнализация
tile.blockThaumostaticSpire.name=Таумостатический шпиль
tile.blockThaumostaticPylon.0.name=Таумостатическая опора
tile.blockThaumostaticPylon.1.name=Таумостатический контроллер
tile.blockEssentiaLocus.name=Фокус эссенции
tile.blockEssentiaLocusAggregator.name=Агрегатор эссенции
tile.blockInventarium.name=Ядро инвентаря
tile.blockUnseenScribe.name=Невидимый писарь
tile.blockScribePointer.name=Око Писаря
tile.blockBookshelfEnchanted.0.name=Зачарованная книжная полка
tile.blockBookshelfEnchanted.1.name=Заколдованная книжная полка
# tile.blockBookshelfEnchanted.1.name=Mnemonic Bookshelf
# tile.blockBookshelfEnchanted.2.name=Extradimensional Bookshelf
tile.blockGolemTaskmaster.name=Надсмотрщик голема
tile.blockReqTome.name=Том реквизиции
tile.blockGolemWorkbench.name=Верстак голема
tile.blockThirstyTank.name=Резервуар жажды
tile.blockCreativeJar.3.name=Бесдонная банка
tile.blockNethermind.name=Разум Нижнего мира
tile.blockRunedObsidian.name=Рунический обсидиан
tile.blockNetherRune.0.name=Рунический обсидиан (Гора)
tile.blockNetherRune.1.name=Рунический обсидиан (Море)
tile.blockNetherRune.2.name=Рунический обсидиан (Кристалл)
tile.blockNetherRune.3.name=Рунический обсидиан (Свет)
tile.blockNetherRune.4.name=Рунический обсидиан (Душа)
tile.blockNetherRune.5.name=Рунический обсидиан (Булыжник)
tile.blockNetherRune.6.name=Рунический обсидиан (Быстрота)
tile.blockNetherRune.8.name=Рунический обсидиан (Гора)
tile.blockNetherRune.9.name=Рунический обсидиан (Море)
tile.blockNetherRune.10.name=Рунический обсидиан (Кристалл)
tile.blockNetherRune.11.name=Рунический обсидиан (Свет)
tile.blockNetherRune.12.name=Рунический обсидиан (Душа)
tile.blockNetherRune.13.name=Рунический обсидиан (Булыжник)
tile.blockNetherRuneMob.0.name=Рунический обсидиан (Зомби)
tile.blockNetherRuneMob.1.name=Рунический обсидиан (Ифрит)
tile.blockNetherRuneMob.2.name=Рунический обсидиан (Гаст)
tile.blockNetherRuneMob.3.name=Рунический обсидиан (Череп)
tile.blockNetherRuneMob.4.name=Рунический обсидиан (Слизень)
tile.blockNetherRuneMob.5.name=Рунический обсидиан (Летучая мышь)
tile.blockNetherRuneMob.6.name=Рунический обсидиан (Висп)
tile.blockNetherRuneMob.8.name=Рунический обсидиан (Зомби)
tile.blockNetherRuneMob.9.name=Рунический обсидиан (Ифрит)
tile.blockNetherRuneMob.10.name=Рунический обсидиан (Гаст)
tile.blockNetherRuneMob.11.name=Рунический обсидиан (Череп)
tile.blockNetherRuneMob.12.name=Рунический обсидиан (Слизень)
tile.blockNetherRuneMob.13.name=Рунический обсидиан (Летучая мышь)
tile.blockNetherRuneMob.14.name=Рунический обсидиан (Висп)
tile.blockAmnesiac.name=Камень амнезии
tile.blockXPStone.name=Камень душ
tile.blockXPJar.name=Банка концентрата зачарования
tile.blockMobLure.name=Соблазн сирены
tile.blockDimensionLure.name=Соблазн Преисподней
tile.blockTranslucent.0.name=Пылающий янтарь
tile.blockTranslucent.1.name=Пылающие янтарные кирпичи
tile.blockMetalGlow.0.name=Блок памяти
tile.blockMetalGlow.1.name=Блок памяти
tile.blockFluidMilk.name=Молоко
tile.blockFluidMushroom.name=Грибной суп
tile.blockFluidVishroom.name=Суп из висомора
tile.blockBoiler.name=Алхимический котёл
tile.blockMirrorAlt.0.name=Зеркало Слияния
tile.blockMirrorMultiDest.0.name=Зеркало Слияния
# Fluids
fluid.fluidMilk=Молоко
fluid.fluidMushroom=Грибной суп
fluid.fluidVishroom=Висоморный суп
# Entities
entity.Automagy.XPOrbSuppressed.name=Сфера амнезии
entity.Automagy.EntityItemDelayedFall.name=Парящий предмет
entity.Automagy.WispNether.name=Висп Адского пламени
# Research
tc.research_category.AUTOMAGY=Automagy
Automagy.research_name.SLIVERS=Щепки магии
Automagy.research_text.SLIVERS=Фрагменты фрагментов
Automagy.research_page.SLIVERS.1=Вы нашли способ, как разломать первичные осколки на ещё более мелкие кусочки. Это полезно при использовании всех осколков (если осколки могут быть описаны как "все").<BR>К сожалению, сложить их вместе обратно не так просто. Это займет существенно больше вис, чем их создание
Automagy.research_name.SLIVERS_TRAVEL=Щепки путешествия
Automagy.research_text.SLIVERS_TRAVEL=Когда это достаточно далеко...
Automagy.research_page.SLIVERS_TRAVEL.1=Щепки магии могут быть использованы в качестве альтернативного рецепта для камня путешествия.
Automagy.research_name.SLIVERS_WARDING=Щепки сдерживания
Automagy.research_text.SLIVERS_WARDING=Щепки сдерживания
Automagy.research_page.SLIVERS_WARDING.1=Щепки магии могут быть использованы в качестве альтернативного рецепта для камня сдерживания.
Automagy.research_name.REDSTONETHEORY=Теория красного камня
Automagy.research_text.REDSTONETHEORY=Магия или технология?
Automagy.research_page.REDSTONETHEORY.1=Редстоун обладает многими необычными характеристиками. Его способность передавать сигналы и образовать "цепи" привело, многие считают, к форме земной технологии. Действительно, Редстоуновый порошок является фундаментом, на который опираются все виды технологий. Тем не менее, тот, кто разбирается в тайных искусствах знает, что уникальные свойства Редстоуна являются бесценными для всякой магии. Зелья, возможно, являются наиболее известным примером.<BR>По этим причинам, Редстоун часто рассматривается как естественный мост между магией и технологией. И это так, но тауматург знает, что это гораздо больше: в фундаментальном уровне, редстоун не земной материал.
Automagy.research_page.REDSTONETHEORY.2=Даже при функционировании в качестве части сложной схемы или механического устройства, более внимательный взгляд обнаруживает, что его поведение может быть охарактеризована только как волшебное.<BR>Вы хотите в полной мере воспользоваться этим чудесным веществом. Для этого вы создали несколько простых устройств, которые помогут вам более эффективно использовать "Редстоун" в вашей повседневной Тауматургии.<BR>Вы уверены, что дальнейшие исследования дадут больше и больше разнообразных изобретений. На самом деле, это может быть даже основой целой новой дисциплиной Тауматургии, одна из которых нацелена на предоставлении тауматургу автоматизации задач более разумно. Вы думаете, что будете называть это §5Автомагией§0.
Automagy.research_page.REDSTONETHEORY.3=§l §nКрасный факел инверсии§r<BR>Красный факел имеют способность инвертировать сигнал Редстоуна, что очень полезно, но вы не можете не заметить, что он инвентирует только двоичном образом. Даже слабый сигнал, который требует блок горелки, заставляет работать факел в полную силу. Но что, если вы хотите по-настоящему инвертированный сигнал? Не только от 15 до 0, но от 10 до 5, от 3 до 12, и так далее?<BR>Используя основные таумотургические принципы, вы создали более упорядоченной Красный факел.
Automagy.research_page.REDSTONETHEORY.4=§l §nПесочные часы§r<BR>Красные песочные часы простое, но универсальное устройство, которое позволяет регулировать время передачи Редстоун сигнала.<BR>При активации (ПКМ или Редстоун сигнал), стеклянные поворачивается и песок начинает падать. Если задняя часть в Редстоун компаратора находится рядом с песочными часами, то он будет выводить сигнал, который будет увеличивать силу, а песок будет падать.<BR>Песочные часы выводится к левой и правой сторонам. Он принимает сигналы активации с любой другой стороны.<BR>ПКМ по песочным часам с палочкой или палочкой для регулировки таймера.
Automagy.research_page.REDSTONETHEORY.5=Таймер вполне точен, но, к сожалению, только позволяет регулировать с шагом пять секунд и достигает максимума при 60 секунд, но вы знаете, это устройство только фундамент, на котором вы будете строить лучшее.
Automagy.research_name.MAGICHOURGLASS=Магические песочные часы
Automagy.research_text.MAGICHOURGLASS=Магический хранитель времени
Automagy.research_page.MAGICHOURGLASS.1=Песочные часы полезны для задержки сигналов и получения импульсов Редстоуна, но их не хватает в некоторых областях. Повторение для одного. Кроме того, иногда вы хотите, чтобы таймер начал с нуля каждый раз, когда песочные часы активированы, даже если песок уже падает, но это невозможно с земным песком, который должен вытекать из которой она была прервана.<BR>Для решения этих недостатков, вы очаровали песочные часы с возможностью перевернуть себя повторно и способностью мгновенно перенести свой песок вверх[ (перезапуск таймера). Если вы этого хотите, то можете вместо этого перенести песок на дно, заканчивая таймер рано, не выделяя сигнал от
Automagy.research_page.MAGICHOURGLASS.2=песочных часов (и остановки цикла, если он был установлен, чтобы повторить).<BR>Кроме того, существует несколько различных режимов сигнала. §lИмпульсный§r режим стандартный. §lПостоянный§r режим означает то, что сигнал посылается всё время пока песок падает. §lАльтернативный§r режим такой же, за исключением того, что отправляет только 50% времени. §lНегативный импульсный§r режим работает как постоянный режим, кроме того есть краткий период, когда сигнала не посылается, когда стекло переворачивается себя(если установлен повтор). §lВыключен§r означает, что сигнал не посылается на всех.<BR>Реакция песочных часов, чтобы получать сигнал, также может быть изменена. По умолчанию, песочные часы переворачиваются каждый раз, когда они получают новый сигнал.
Automagy.research_page.MAGICHOURGLASS.3=Другой вариант заключается в том, что их запускать только тогда, когда они получают сигнал или только работают, когда это не так. Или он может игнорировать рэдстоун сигналы в целом.<BR>Наконец, вы можете подстроить таймер намного лучше, чем раньше, и его максимальная длина будет намного превышать, чем у рэдстоун песочных часов. Однако, вы должны будете использовать свою палочку, чтобы сделать так (ПКМ);это не просто механическая хитрая регуляция, тыкая палкой в отверстие и поворачивая его.
Automagy.research_name.REDCRYSTAL=Красный кристалл
Automagy.research_text.REDCRYSTAL=Определенно магия.
Automagy.research_page.REDCRYSTAL.1=Вы обнаружили, что некоторые материалы, как только кристаллизуруются, становятся более восприимчивыми к магическому контролю. Новые кристаллические структуры, то могут быть перестроены, а в некоторых случаях, инструкции могут быть отпечатаны на них.<BR>Это открытие пришло к вам во время ваших экспериментов над рэдстоун порошком. В результате Редстоун кристалл - или §lКрасный кристалл§r - может быть ориентирован легче в выбранном направлении. Он может быть размещен на любой стороне блока. ПКМ на секции Красного кристалла с вашей палочкой, чтобы добавить или удалить подключение к своим соседям.
Automagy.research_page.REDCRYSTAL.2=В дополнение к проходящему сигналу в другой Красный кристалл смежных блоков, он также будет передавать сигнал вокруг углов, когда два кластера Красных кристаллов не касаясь непосредственно до тех пор, пока они оба присоединены к одному блоку, и есть пустое пространство в прилегающим к ней районе.<IMG>automagy:textures/gui/redcrystal-corner.png:0:0:255:208:.5</IMG>
Automagy.research_name.REDCRYSTAL_AMP=Усиленный красный кристалл
Automagy.research_text.REDCRYSTAL_AMP=Будь сильным
Automagy.research_page.REDCRYSTAL_AMP.1=Когда этот тип красного кристалла получает сигнал Редстоуна, он посылает сигнал в полную силу в указанном направлении. Если другой Красный кристалл используется для передачи сигнала по, то его эффективная сила останется 15 для многих блоков до его распада в силу, в этот момент он упадет на одну каждую плитку, что нормально для рэдстоун сигналов.<BR>Слабый красный кристалл является исключением из этого правила, так как он снизит уровень сигнала на 14 или ниже.<BR>Усиленный Красный кристалл получить сигнал только от стороны, противоположной его выходу.
Automagy.research_name.REDCRYSTAL_DIM=Слабый красный кристалл
Automagy.research_text.REDCRYSTAL_DIM=Меньше значит больше
Automagy.research_page.REDCRYSTAL_DIM.1=Этот вид Красных кристаллов позволяет ограничить уровень сигнала, который он излучает по заданному значению. Это может быть полезно, когда устройства по-разному реагируют на конкретные силы сигнала, например. У него выход силы ниже, чем у набалдашника, поэтому есть некоторые ситуации, когда вы, возможно, захотите синхронизировать его с чем-то еще, например, с усиленным красный кристаллом или редстоун факелом.<BR>Чтобы изменить свой набалдашник, ПКМ в центре слабого красного кристалла с палочкой.
Automagy.research_name.REDCRYSTAL_DENSE=Плотный красный кристалл
Automagy.research_text.REDCRYSTAL_DENSE=Отбирать слабость
Automagy.research_page.REDCRYSTAL_DENSE.1=Структура плотного Красного кристалла такова, что слабые рэдстоун сигналы не могут проникнуть в него, предотвращая сигнал быть переданным дальше. К счастью для вас, его структура волшебная и может быть изменена как вам хочется. В действительности, плотный красный кристалл всегда выводит лютой сигнал, который по меньшей мере равен указанной прочности или сигнала нет вообще.<BR>Чтобы изменить минимальную необходимую прочность, ПКМ в центре плотного Красного кристалла с палочкой.
Automagy.research_name.REDCRYSTAL_RES=Резонирующий красный кристалл
Automagy.research_text.REDCRYSTAL_RES=Безвозмездно
Automagy.research_page.REDCRYSTAL_RES.1=Когда вы создали первые сорта красного кристалла, вы экспериментировали с каждым первичным аспектом. Когда дело дошло до Aer, полученный кристалл и его уникальные колебания энергии были интересны, но энергия была слишком слаба, чтобы иметь какие-либо практические применения. Однако, некоторыми дополнительными исследованиями, у вас есть возможность сосредоточить эту энергию в определенном направлении, что позволяет получить некоторое расстояние.<BR>Резонирующий красный кристалл передает рэдстоун сигналы через воздух и предметы по прямой, пока он не будет подобран другим резонирующем красным кристаллом. Два кристалла должны быть ориентированы друг напротив друга (так что, если один прикреплен к нижней части
Automagy.research_page.REDCRYSTAL_RES.2=блока, то другой должен быть ниже его, и прикреплен к верхней части блока).<BR>Этот сигнал может преодолеть до 15 блоков. Ех сила сохраняется только в том случае, если кристаллы были рядом друг с другом.
Automagy.research_name.REDCRYSTAL_MIRRORBOUND=Ртутный красный кристалл
Automagy.research_text.REDCRYSTAL_MIRRORBOUND=Гелиограф Тауматурга
Automagy.research_page.REDCRYSTAL_MIRRORBOUND.1=Теперь, когда вы можете подключиться к незнакомой области, находить её через магические зеркала, чтобы создать удаленные друг от друга сети производства и транспорта, вам нужен способ, чтобы разумно контролировать свои разнородные предметы.<BR>По адаптации резонирующего кристалл, казалось бы, могут быть беспорядочные колебания пустоты между мирами, в результате ртутный красный кристалл может послать свой сигнал через связанное зеркало, в непосредственной близости, и сигнал может быть подобран другим ртутным красным кристаллом на другой стороне.
Automagy.research_page.REDCRYSTAL_MIRRORBOUND.2=Для того, чтобы отправить или получить сигнал, устройство должно быть связано с зеркалом. Для этого, удерживайте его в руке и нажмите ПКМ на зеркале. Он должен быть помещен в радиусе 8 блоков. Конечно, вы должны связать другой красный кристалл к соответствующему зеркалу на другом конце.
Automagy.research_page.REDCRYSTAL_MIRRORBOUND.MIRRORESSENTIA=§l §nЗеркало для эссенции§r<BR>Ртутный красный кристалл так же может быть связан с зеркалом эссенции. Это, возможно, самый эффективный способ использовать магические зеркала.
Automagy.research_name.GREEDYCHEST=Жадный сундук
Automagy.research_text.GREEDYCHEST=Жадность это хорошо
Automagy.research_page.GREEDYCHEST.1=Вы иногда задавались вопросом: природа голодного сундука на самом деле связана с истинным обжорством или вы создали простой, в основном, неподвижный автомат. Там просто что-то о звуке, который он делает, когда поглощает вещи...<BR>Вы были не в состоянии обнаружить любую познавательную способность к вещам, но ваши исследования, тем не менее привели вас к методам, с помощью которых другие "потребности" могут вдохновляться на такие объекты. Это был небольшой скачок, чтобы перейти от базового голода в примитивной жадности, хотя освоение это в что-то полезное для вас потребовалось придумать несколько специальных компонентов.
Automagy.research_page.GREEDYCHEST.2=Жадный сундук крадет предметы, которые размещены в соседних инвентарях. В действительности, 50% всего положенного в его соседей заканчивается в жадном сундуке вместо этого, при условии, что детали будут соответствовать. Если вы нажмете ПКМ с палочкой, вы можете изменить его поведение так, чтобы он брал больше или меньше, пытался поддерживать стак, либо принимал только те предметы, которые превосходят определенный порог. Вы также можете выбрать, у каких соседних будет красть.<BR>Сундук не возьмет у воронок под ним, и не может украсть у другого жадного сундука.<BR>Вы работаете на пути, чтобы сделать сундук брал конкретные вещи, но
Automagy.research_page.GREEDYCHEST.3=это должно быть хорошее начало.<BR>В то же время, другие свойства этой §lжемчужины§r, которые вы обнаружили, кажутся интересными. Нормальный жемчуг эндера телепортирует вас, когда бросил, но это более введено в близлежащие предметы. Может быть, вы должны принять его за спину.. §oВы даже можете узнать кое-что..§r
Automagy.research_page.GREEDYCHEST.ENCHANTEDPAPER=§l §nЗачарованная бумага§r<BR>При использовании рунических белых и чёрных списков, вы можете изменить то, что сундук жаждет и в какой степени, что позволяет контролировать, какие предметы он будет захватывать.
Automagy.research_name.ENCHANTEDPAPER=Зачарованная бумага
Automagy.research_text.ENCHANTEDPAPER=Буква закона
Automagy.research_page.ENCHANTEDPAPER.1=Есть моменты, когда письменные инструкции просто не выдерживают тяжесть, которую вы желаете... особенно, когда то, что вы хотите - это тяжесть магической силы.<BR>Вливанием обычной бумаге с висом и готовкой гибкий узора золотистых рун, вы теперь в состоянии производить заколдованную бумагу, которые могут помочь вашим желаниям.<BR>Совместное использование очарованном бумаги является создание белого и чёрного списка, которые могут быть использованы, чтобы определять то, что "видит" таумик-устройство, такие как жадный сундук.
Automagy.research_page.ENCHANTEDPAPER.2=Вы можете включить белый список в чёрный список или, наоборот, сохраняя параметры фильтрации вы уже написанные в списке.<BR>Вы также можете скопировать параметры фильтрации из одного списка в другой (любого типа), просто помещая их обоих на магический верстак. Содержание копируется в первую секунду (и в первую очередь не расходуется в процессе, конечно).
Automagy.research_page.ENCHANTEDPAPER.3=§l §nЗачарование§r<BR>Зачарованная бумага может быть также связана в виде книги. Книжные полки созданные в 4 раза мощнее, чем стандартные книжные полки, когда речь идёт о столе зачарований, поэтому только 4 полки нужны для стола, чтобы обеспечить чары 30-го уровня.
Automagy.research_name.THIRSTYTANK=Резервуар жажды
Automagy.research_text.THIRSTYTANK=Уникальный
Automagy.research_page.THIRSTYTANK.1=С некоторыми изменениями, волшебный голод, который управляет голодным сундуком, становится жажда, которая заставляет специально построенный резервуар "пить" жидкость, которая вступает в контакт и т.д.<BR>Только блоки и жидкости, которые можно подобрать с помощью ведра, можно проглотить, но даже течение жидкости может вызвать реакцию. Резервуар может принимать жидкости из мира на некотором расстоянии при условии, что существует непрерывная цепь того же типа, ведущая от резервуара к целевым блоком. Таким образом, мелкие бассейны можно иссушать без перемещения резервуара.<BR>Жидкости также могут быть добавлены или удалены из резервуара в
Automagy.research_page.THIRSTYTANK.2=стандартным образом, например, с помощью ведра или некоторых големов.<BR>Если поместить рядом с блоком источник воды, резервуар может сделать из него воду на неопределенный срок.<BR>Вы также можете заполнить и пустую бутылку водой, используя резервуар, если он содержит воду. Это не повлияет на хранимое количество воды.<BR>Хотя, вы можете приютить его от дождя.
Automagy.research_name.THIRSTYTANK_GLYPH=Символы Жажды
Automagy.research_text.THIRSTYTANK_GLYPH=Водяные знаки
Automagy.research_page.THIRSTYTANK_GLYPH.1=Резервуар Жажды может делать с жидкостями куда больше, чем просто хранить их. Чтобы раскрыть его потенциал, вы разработали систему символов и специальную пасту, чтобы соединять их с Резервуаром. Когда этот "Водный Концентрат" формирует правильные фигуры на материале, который его принимает, он может быть магически запечатан в плитку, становясь переносным символом, который можно наносить на сторону жаждущего резервуара.<BR>Резервуар может содержать до шести символов, по одному на сторону. Выбор стороны крайне важен, так как некоторые символы "целятся" в определенном направлении.
Automagy.research_page.THIRSTYTANK_GLYPH.2=Чтобы убрать символ, Shift+ПКМ жезлом.<BR>Созданные символы и их эффекты вы описали на следующих страницах:<BR>§lПустота:§r Резервуар принимает жидкости больше, чем может удержать. Излишки уничтожаются.<BR>§lПоглощение:§r С неким интервалом Резервуар будет уничтожать жидкости внутри себя. Несколько глифов снижают интервал.<BR>§lПерекачка:§r Жидкость будет перекачиваться из Резервуара в указанное хранилище.<BR>§lЗависть:§r Резервуар будет забирать жидкость
Automagy.research_page.THIRSTYTANK_GLYPH.3=из указанного хранилища.<BR>§lСдержанность:§r Резервуар не будет пить жидкости, пока не получит сигнал красного камня.<BR>§lСохранение:§r Резервуар не сможет быть полностью выкачан. Вы можете использовать символ только если Резервуар содержит один тип жидкости.<BR>§lОбжорство:§r Резервуар пьет быстрее. Каждый символ увеличивает скорость.<BR>§lРезервуар:§r Каждый Символ увеличивает ёмкость на 16 ведер.
Automagy.research_name.THIRSTYTANK_GLYPH_BOVINE=Символ быка
Automagy.research_text.THIRSTYTANK_GLYPH_BOVINE=Нет быка
Automagy.research_page.THIRSTYTANK_GLYPH_BOVINE.1=Ваш успех в создании детектора существ вдохновил вас на создание нового символа: Бычьего символа. Резервуар Жажды с этим символом больше не будет пить жидкость рядом с ним. Вместо этого, он будет искать дойных коров в стороне, куда обращен символ.<BR>Скорость дойки увеличивается §lсимволами обжорства§r, ограничивающий фактор это то, что коров можно доить раз в некоторое время.
# No, seriously. There are no bulls. What's up with that?
Automagy.research_name.AVARICIOUS=Структурированная жадность
Automagy.research_text.AVARICIOUS=Для развлечения и пользы
Automagy.research_page.AVARICIOUS.1=После экспериментов с жемчугом жадности, вы сделали два важных замечания. Во-первых, жемчуг имеет сверхъестественную способность привлекать близлежащие предметы к самому себе и к человеку (или машине), который бросает его. Во-вторых, при использовании вне границ откалиброванного надлежащим образом таумик-устройства, оно неустойчиво. Чем больше предметов он передвигает, тем скорее всего, будет больше вредить своему пользователя или развалиться на части.<BR>После некоторого изучения, вы нашли способ укрепления жемчуга. С другой стороны, вы знаете, что даже эти разрушенные фрагменты имеют потенциальные возможности использования и т вы изобрели более эффективные способы их использования.
Automagy.research_page.AVARICIOUS.2=Один из интересных свойств разрушенного жемчуга Скупости в том, что Эндермены кажутся немного более часто, когда один есть на вас. Может быть, они подсознательно искажаются в непосредственной близости от затяжной Энд-Магии, которая сейчас подвергается воздействию воздуха.
Automagy.research_page.AVARICIOUS.3=§l §nЖемчуг Скряги§r<BR>Жемчуг Скряги является гораздо более разумным способом поднять незакрепленные предметы, чем жемчуг Жадности. Мало того, что он не разрушиться от слишком большого сбора или нанесения ущерба, но ещё и он будет двигать детали к вам, когда он летит.<BR>Есть несколько минусов. Первое, что он не будет двигать более десяти стаков за бросок, но это ограничение только в Эндер-жемчуге и других ценных материалах.<BR>Во-вторых, жемчужина потребляет небольшое количество §8Ordo§0 при ручном брошении. Вы должны будете нести кое-что, чтобы сделать это, - но у вас есть палочка, не так ли?
Automagy.research_name.EAGERCHEST=Стремительный сундук
Automagy.research_text.EAGERCHEST=Сундук, который не ждёт, чтобы быть заполненым
Automagy.research_page.EAGERCHEST.1=Вам удалось создать вариацию жадного сундука, которая фокусирует своё внимание на человеке, на его открытии вместо своих соседей. Стремительный сундук проникнут стремлением к "торговле", а не воровать. Он всё ещё довольно нетерпелив и так будет немедленно пытаться давать и брать предметы при открытии.<BR>Вы намеренно оставили некоторую брешь в его чувствительности, позволяя §lкрастся§r к нему, если вы хотите заглянуть внутрь не торгуя. Кроме того, сундук не будет торговать с людьми, которых он не распознаёт, а только с человеком, который его создал,
Automagy.research_page.EAGERCHEST.2=но другие могут представить себя с помощью волшебной палочки.<BR>Палочка также необходима для того, чтобы рассказать сундуку, чем следует торговать. По умолчанию, определенный уровень жадности принимает вс то, что он считает ценным давая только то, что не ценит, - хотя на самом деле, он работает даже с установленными руническими белыми списки или чёрными списками. Разница лишь в том, что эти списки искажают свои оценки.<LINE>С другой стороны, вы подозреваете, что это амальгама, которую вы придумали, будет высоко ценится Гномами.
Automagy.research_name.TENACIOUSCHEST=Упрямый сундук
Automagy.research_text.TENACIOUSCHEST=Сундук, который не отпустит
Automagy.research_page.TENACIOUSCHEST.1=После того, как вы научились наполнять сундуки Жадностью, новый прототип не заставил себя ждать<BR>Упрямый сундук высоко ценит свое содержимое и запрещает вытаскивать его из себя. Вы можете свободно брать, что вам захочется, но големы, воронки и другие механизмы не смогут забрать§lпоследний стак§r любой вещи.<BR>Сундук попытается отделить один предмет каждого типа на собственные стаки. Может показаться, что так он пытается удержать побольше, но
Automagy.research_page.TENACIOUSCHEST.2=истинная причина в том, чтобы дать механизмам взять побольше, всё ещё оставляя себе парочку.
Automagy.research_name.ENDERDISJUNCTION=Эндер-разъединение
Automagy.research_text.ENDERDISJUNCTION=Разорвём их!
Automagy.research_page.ENDERDISJUNCTION.1=Ваши усилия, чтобы использовать связь между жемчугом Жадности и угрозой Эндерменов, наконец, окупились. Вы создали кольцо, которое при ношении, вешает на себя на невидимые нити, генерируемых существами Энда. Каждый телепорт поблизости приводит к резким и неожиданным отторжениям этих крючков, серьезно ранив существо.<BR>Источник §8Perditio§0 в вашем инвентаре (например, палочки) требуется для функционирования кольца. Небольшое количество тратится при каждом повреждении существа<BR>Ношение второго кольца увеличивает урон на половину.
Automagy.research_page.ENDERDISJUNCTION.RUNICAUGMENTATION=§l §nРунный щит§r<BR>Ваши исследования в §lУвеличении рунного щита§r должны применяться с этим кольцом, что позволяет обеспечивать защиту, если вы готовы заплатить цену за процесс наполнения.
Automagy.research_name.NITORLIGHT=Пылающий янтарь
Automagy.research_text.NITORLIGHT=Заключительный Нитор
Automagy.research_page.NITORLIGHT.1=Упаковывание нитора в янтаре позволяет создать простой источника света
Automagy.research_name.REMOTECOMPARATOR=Дистанционный компаратор
Automagy.research_text.REMOTECOMPARATOR=Ведение глаз на вещи
Automagy.research_page.REMOTECOMPARATOR.1=Сигналы, которые передают ваши сундуки, могут быть полезными, но рэдстоун компараторы часто могут попасться на пути. Имея это в виду, вы изобрели пульт дистанционного компаратора. Он выдает сигнал на основе инвентаризации блока (или другой статуса) так же, как Редстоун компаратора, но он не должен быть рядом с блоком.<BR>Конечно, есть некоторые другие способы сказать прибору, где он должен искать. К счастью, техника кристаллизации может помочь в этом.
Automagy.research_page.REMOTECOMPARATOR.2=§l §nКристальное око§r<BR>Кристальное око используется, чтобы позволить некоторым таумик-устройствам наблюдать за другими местами. Око может быть настроено на определенную позицию ПКМ с ним по нужному блоку. Затем, просто поместите созвучное око в специальное гнездо на устройстве.<BR>Существует предел тому, как далеко устройство может быть от указанных координат. Это ограничение, как правило, 20 блоков, но вполне возможно, что некоторые устройства будут иметь другие требования.
Automagy.research_name.VISREADER=Считыватель виса
Automagy.research_text.VISREADER=Смотрит, что тигель никогда не кипит
Automagy.research_page.VISREADER.1=Измерение пустое пространство внутри контейнера, это одно, но определение типа и количества Виса совсем другая история. Кто главный герой этой истории? Это считыватель Виса.<BR>Считыватель Вис выводит редстоун сигнал, основанный на содержании Виса чего-либо от защищённых банок к тиглю, к узлам ауры. Это может даже читать вис палочек, если они были закреплены на подходящем устройстве.<BR>Есть 2 способа работы. Простейший способ размещения считывателя непосредственно под объектом для чтения. В противном случае, поместите пульт дистанционного компаратора над считывателем и свяжите своё кристальное око с
Automagy.research_page.VISREADER.2=местом назначения. Компаратор прекратит свои обычные функции и будет ретранслировать информацию о Висе считывателю.<BR>ПКМ на считывателе с вашей палочкой, чтобы настроить его.<BR>§l§nконфигурация§r<BR>Выход мощности сигнала по отношению к считывателю меняется в зависимости от конфигурации и обнаруженных аспектов. Уровень сигнала обычно работает на принципу, похожему на проверку инвентаря компаратора: 15, когда контейнер на полную мощность, 0, когда пусто, и что-то в промежутке между этим. Вы можете фильтровать по типу сторон путем размещения §lбирок§r внутри.<BR>§lОбратный режим:§rПолная сила
Automagy.research_page.VISREADER.3=сигнала посылается, когда пусто и нет сигнала, когда заполнено, и между этим.<BR>§lОбщий режим:§rКол-во всех аспектов суммируется вместе для сравнения вместимости.<BR>§lВысокий режим:§r Наибольшее кол-либо одного из аспектов используется в качестве значения, которое будет сравниваться с вместимостью Посмотрите §lУзлы§r на следующей странице.<BR>§lНизкий режим:§r Как высокий режим, но используется наименьшее кол-во одного из аспектов. Также смотрите §lУзлы§r на следующей стр..<BR>§lВместимость:§rЗначение, которое будет считаться "полным" для расчётов мощности сигнала. Если установлено значение §lАвто§r, считыватель автоматически
Automagy.research_page.VISREADER.4=определять ёмкость на основе объекта, просматривать (если это возможно).<BR>§lУзлы:§r Когда объект считывает узел, вместимость устанавливается на §lАвто§r, и выбирается один из §lВысоких§r режимов, то вместимость будет максимальной, определенной по одному конкретному аспекту, а не по максимуму всех аспектов", вместе взятых. Особый аспект, выбранный для сравнения, который является наиболее или наименее заполненным по сравнению с его собственной вместимостью, в независимости от того, аспект имеет самый высокий или низкий счёт на данный момент.
Automagy.research_page.VISREADER.5=§l §nУзлы§r<BR>Когда считываемый объект это узел, емкость устанавливается на §lАвто§r, и один из §lЛюбой§r режимов выбран, тогда будет считываться максимальная емкость одного конкретного аспекта. Аспект выбирается на основании того, насколько он полон или наоборот опустошен в узле, а не на их количестве, как обычно.<BR>(Если выбран §lЛюбой (Наивысший)§r, а аспект на 50% восполнен, 5 из 10 макс. вис. А если будет показано, что он на 25% заполнен, тогда 10 из 40, и так далее.)
Automagy.research_page.VISREADER.INFUSION=§l §nВливание§r<BR>Вы нашли, что считыватель Виса не только определяет наличие аспектов в объекте, но он может определить отсутствие аспектов, когда некоторые устройства пытаются выполнять свои задачи. По крайней мере, это, кажется, случай с матрицей алтаря вливания.<BR>Это может быть полезно, если вы хотите отправить рэдстоун сигналы, основанных на вливании.
Automagy.research_page.VISREADER.ESSENTIALOCUS=§l §nДержатель эссенции§r<BR>С помощью Держателя эссенции считыватель может реагировать с объединенной эссенцией в многих банках одновременно. Либо ставьте считыватель под водой структуры или используйте удалённый компаратор с кристальным оком, приспособленные к самому месту блока.<BR>Считыватель рассматривает держатель как к узел ауры. Он рассчитывает данный тип максимального значения эссенции, основанного на вместимости банок, которые в настоящее время либо содержат этот аспект, либо помечены для него.
Automagy.research_name.TALLYBLOCK=Ящик с ярлыком
Automagy.research_text.TALLYBLOCK=Это всё о числах
Automagy.research_page.TALLYBLOCK.1=Зная, насколько полон сундук, всё хорошо, но часто вы хотите знать, сколько данной вещи у вас есть в наличии. Для этого, вы создали ящик с ярлыком.<BR>Просто поместите его так, чтобы он указывал на контейнер (аналогично размещению воронки). Далее, заполните руной белый или чёрный список и поместите его в коробку. Он будет излучать редстоун сигнал, когда указанные условия будут выполнены. Сигнал выводится в направлении, противоположном от заданного контейнера.<BR>В качестве альтернативы, разместите §lдистанционный компаратор§r над коробкой, настройте кристаллическое око на инвентарь,
Automagy.research_page.TALLYBLOCK.2=который вы хотите осмотреть, затем поместите это око в компаратор. Компаратор прекратит свои обычные функции.<BR>Если ящик с ярлыком в режиме чтения из другого сигнального окна, содержимое будет извлечено из второй цели ящика. Соединяются ящик с ярлыком и дистанционный компаратор вместе таким образом, что вместилища могут быть считаны с очень больших расстояний.
Automagy.research_name.TALLYBLOCK_LENS=Объективы для ящика с ярлыком
Automagy.research_text.TALLYBLOCK_LENS=Все это добавляет
Automagy.research_page.TALLYBLOCK_LENS.1=Установка одной из этих линз в учетном окне изменяет способ определения предметов на его целевом местоположении.<BR>Ящик с объективом §lСвобода§r рассматривает упавшие предметы на месте, а не предметы во вместилище.<BR>Линза §lДохода§r открывает ящик предметам, которые могут быть выброшены по целевого блока. Это может быть хорошим способом для вывода сигнала, когда цель содержит определенный блок.
Automagy.research_name.HUNGRYMAW=Голодный мо
Automagy.research_text.HUNGRYMAW=Один рот, без живота
Automagy.research_page.HUNGRYMAW.1=Вы сформулировали процедуру, которая извлекает прожорливый диск голодного сундука и связывает его с портативными отверстиями, которые можно разместить на других контейнерах. Любой предмет, который касается или проходит достаточно близко к голодному мо, будут помещены в инвентаре, связанного с стороной блока, к которому мо прикреплён.<BR>Для начала, блок обсидиана должен располагаться выше голодного сундука. Может быть не более 3 блоков обсидиана рядом с сундуком. Наконец, щелкните ПКМ на блок выше сундука с помощью палочки, которая имеет набалдашник Червоточина.
Automagy.research_page.HUNGRYMAW.2=Один голодный мо создаётся для каждого используемого блока обсидиана. Сундук и обсидиан расходуются; к счастью, палочка и набалдашник не являются.
Automagy.research_name.FINICALMAW=Мелочно-требовательный мо
Automagy.research_text.FINICALMAW=Более искушенный гурман
Automagy.research_page.FINICALMAW.1=Делая несколько корректировок голодного мо, теперь вы можете обуздать аппетит, когда дело доходит до некоторых предметов. Просто щелкнете ПКМ на новый мелочно-требовательный Мо, удерживая палочку или рунный белый или чёрный список, а затем вставьте белый или чёрный список по вашему выбору.
Automagy.research_name.AUTOHANDMIRROR=Голодное зеркальце
Automagy.research_text.AUTOHANDMIRROR=Коббле Гроббле
Automagy.research_page.AUTOHANDMIRROR.1=Объединив мелочно-требовательного мо с зеркальцем, вы создали инструмент, который может автоматически передавать предметы через сети зеркал.<BR>ПКМ удерживая зеркальце, засуньте предметы в зазеркалье или вставьте рунный белый или чёрный список, чтобы контролировать его автоматическое поведение. Зеркало может держать два списка одновременно.<BR>Только предметы, указанные в списке, будут приняты автоматически, даже в случае чёрных списков. Чёрный список нуждается кол-ве, заданного для использования использования; таким образом, вы могли бы сказать зеркалу, сколько необходимо оставить товара в вашем инвентаре
Automagy.research_page.AUTOHANDMIRROR.2=(не принимая ничего более этой суммы).<BR>Голодное зеркальце должно быть связано с магическим зеркалом таким же образом, что стандартные магические зеркала связаны между собой. Рунические списки не могут быть вставлены, пока это не сделано.
Automagy.research_name.CRYSTALBRAIN=Кристальный мозг
Automagy.research_text.CRYSTALBRAIN=Кристальный интеллект. Нет необходимости в жидкости.
Automagy.research_page.CRYSTALBRAIN.1=После неуклонного оттачивания своей техники кристаллизации с рэдстоуном и глазами пауков, вы решили взять на себя более сложную задачу: Мозг. Вы нашли, что такая сложная и деликатная кристаллическая структура требует дополнительной магической поддержки, чтобы выжить в процессе. Вы создали шесть различных типов кристаллической мозга, в зависимости от выбранного аспекта.<BR>У вас есть много потенциальных областей применения для этих конструкций памяти и логики, но §oдополнительные исследования каждого типа§r могут потребовать проработки деталей.
#Automagy.research_page.CRYSTALBRAIN.WIP=§o[WIP]§r Other types of crystalline brain exist but you've decided against creating any until they're actually useful. (Don't waste resources trying, either. It won't work.)
Automagy.research_name.OVERSEER=Магический надсмотрщик
Automagy.research_text.OVERSEER=Любопытные глаза
Automagy.research_name.CONGREGATRIX=Сборка
Automagy.research_text.CONGREGATRIX=Собираем все вместе
Automagy.research_name.GOLEMINHIBITOR=Замедлитель големов
Automagy.research_text.GOLEMINHIBITOR=Остановить их в своих направлениях
Automagy.research_page.GOLEMINHIBITOR.1=Замедлитель големов получает контроль нового уровня. Вместо того чтобы просто остановить големов сверху одного блока, он будет остановить всех големов в области.<BR>Замедлитель должен быть поставлен сверху голем-деактиватора. Он активен только тогда, когда деактиватор активен. Дополнительный деактиватор могут быть размещены ниже. Чем больше активных деактиваторов там соединены друг с другом (до четырех), тем больше радиус.
Automagy.research_page.GOLEMINHIBITOR.GOLEMLINKER=§l §nСоединение§r<BR>Если какие-либо големы связаны с этим устройством, то они будут невосприимчивы к голем-эффекту торможения, что позволяет им действовать как обычно.<BR>С другой стороны, связанные големы могут быть исключительными объектами эффекта.<BR>ПКМ на замедлителе с палочкой для переключения между этими режимами.
Automagy.research_name.GOLEMLINKER=Колокольчик связывания голема
Automagy.research_text.GOLEMLINKER=Узы, которые связывают
Automagy.research_page.GOLEMLINKER.1=Для того, чтобы в полной мере воспользоваться таумик-устройствами, таких как замедлитель големов, вы должны указать ссылку големов к ним. Удерживайте связующий колокольчик и щелкните ПКМ на таком устройстве, и колокольчик будет настроен и готов, чтобы сделать эти ссылки. ПКМ с настроенным колокольчиком на големе, и он будет привязан к устройству. Конечно, существуют пределы. В то время как сама ссылка может поддерживаться на любом расстоянии, у таумик-устройства есть свой радиус. Во-вторых, голем может быть связан только с одним устройством. И наконец это устройство не может быть надёжно связано с более 6 големами.
Automagy.research_page.GOLEMLINKER.2=<BR>Если вы когда-либо хотели разорвать все связи с устройством, просто ПКМ на нём с помощью колокола, удерживая Shift<BR>Нажмите Shift и ПКМ на каком-либо блоке, чтобы сбросить настройки Колокольчика.<BR>§oЗаметки для любых устройствах, которые вы уже обнаружили позволят обновить связывание големов.§r
Automagy.research_name.ENTITYSIGNAL=Сигнал существа
Automagy.research_text.ENTITYSIGNAL=Подсчёт овец
Automagy.research_page.ENTITYSIGNAL.1=Метод подсчёта существ и других объектов в области будет полезным для многих вещей, и кристальный мозг, обогащенный §2Terra§0 - с его близостью к Жизни §rмагии и строительных блоков материи - делает идеального кандидата для работы.<BR>Это устройство будет издавать сигнал Редстоуна, когда субъекты определенного типа находятся в радиусе. Чем больше, тем сильнее сигнал (до 15). Вы можете ограничить количество, чтобы включить только взрослых животных, или только детей, когда это возможно.<BR>Область, просматриваемая устройством, определяется блоками вокруг него.
Automagy.research_page.ENTITYSIGNAL.2=Если открыт воздух, стекло или сменный блок, такие как вода, высокая трава, то область будет простираться в этом направлении. Если например, все стороны открыты, как это, то устройство будет в центре области. Если открыты только его стороны сверху, севере и востоке, то устройство будет находиться в нижнем юго-западном углу области. (В любом случае, размер области 11x11x11 блоков.)<LINE>§l §nJко души§r<BR>Чтобы разделить типы сущности, вы изменили кристалличьное око так, что на нём могут быть отпечатаны черты существа, духа, или особенности строения.
Automagy.research_page.ENTITYSIGNAL.3=Просто кликните ПКМ на существо, удерживая око, а затем вставьте настроенное око в устройство.<BR>Око также может быть настроено, чтобы наблюдать за людьми (игроками), либо отдельными лицами или людьми в целом. Сонастройка его к другому человек осуществляется таким же образом, как описано ранее. Чтобы сфокусировать его на себя, удерживайте Shift+ПКМ на пару секунд, удерживая его в руке.
# I see you!
Automagy.research_name.THAUMOSTATICREFUELER=Таумостатический шпиль
Automagy.research_text.THAUMOSTATICREFUELER=Дозаправка
Automagy.research_page.THAUMOSTATICREFUELER.1=Когда тауматург занят перелётом из одного места в другое, его таумостатический ранец разряжается, что очень неудобно. Теперь вы нашли выход из этой ситуации<BR>Объединив свои знания о таумостатическом поле и энергии узлов, вы можете использовать это поле для передачи Potentia в воздухе. Установление и поддержание связи между источником Potentia и его назначенинием налогообложенно, но кристальный мозг, укрепленной Aer-ом, хорошо подходит.<BR>§lТамостатический шпиль§r, который может сделать это, имеет несколько требований, которые должны быть выполнены, чтобы
Automagy.research_page.THAUMOSTATICREFUELER.2=чтобы построить его и сохранить функционирование.<BR>Первый шаг: создать 2 §lТамостатических пилона§r и §lТаумостатический контроллер§r. Отделанный кварцевый блок и блок таум-металла также требуются.<BR>Далее, компоненты должны быть расположены в соответствующем месте. Отделанный кварцевый блок ставится внизу и блок таум-металла на верх, с пилонами и контроллерами, которые ставятся между ними (без пробелов). Блок таум-металла должен иметь пустое пространство над ним и беспрепятственный обзор вверх к открытому небу. После того как все на месте, ПКМ на контроллере с палочкой.
Automagy.research_page.THAUMOSTATICREFUELER.3=Шпиль может охватывать широкую область. Любой оборудованный таумостатический ранец в районе, который имеет банку, получит стабильное снабжение Potentia на столько долго, сколько Шпиль имеет и он питается от §6Aer§0 от вис-заряжателя. Используйте трубы для эссенции для подключения §lконтроллера§r к источнику Potentia.<LINE>Площадь действия может быть увеличена путем подачи контроллеру стабильного снабжения эссенции Aer-а. Скорость, с которой Potentia распространяется на ранец в области может быть увеличена трубопроводом Volatus-а. Обе функции усиливаются путем размещения дополнительных пилонов в структуре. (Не больше 6.)
Automagy.research_page.THAUMOSTATICREFUELER.4=ПКМ на стороне контроллера с вашей палочкой, чтобы изменить тип эссенции, которую он будет принимать по этой конкретной стороне.
Automagy.research_name.ESSENTIALOCUS=Фокус эссенции
Automagy.research_text.ESSENTIALOCUS=Управление ходом
Automagy.research_page.ESSENTIALOCUS.1=Вас есть планы для системы, которая будет объединять и направлять производство и распределение эссенции по всей вашей территории. По своей сути, а точнее - его нервный центр - это держатель эссенции.<BR>Потенциал этой системы является высоким, но её начало может показаться относительно скромным. Держатель просто изучает содержимое банок и вис-заряжатель в общем. Тем не менее, это наиболее удобно, так как считыватель Вис мог бы использовать его реакцию на суммарную эссенцию всех ваших банок, не только одной.<BR>После того как ключевой компонент держателя изготовлен, он должен быть помещен выше кластера кристалла воды, вышесказанным
Automagy.research_page.ESSENTIALOCUS.2=кластером является блок лазурита. Лазурит должен быть окружен водой и вода должны содержать по бокам доски серебряного дерева.<BR>После того как держатель установлен, укажите банки, используя кристальное око. Одно око может указывать на несколько банок. ПКМ на держателе с настроенным оком, чтобы его использовать. ПКМ пустой рукой, чтобы удалить кристальное око.<BR>Как правило, максимум 12 банок может быть рассмотрено и только одно кристальное око может быть использовано. Размещение
Automagy.research_page.ESSENTIALOCUS.3=кластеров кристалла воды, примыкающих к досками серебряного дерева, увеличивает это на 8 банок и 1 око каждым кластером. Каждый кластер также увеличивает максимальное радиус держателя.<BR>Обратите внимание, что в то время как считыватель Вис не может быть размещены непосредственно под самим блоком держателя эссенции, один может помещен под любым водным блоком структуры и будет функционировать, и дополнительные считыватели могут быть поставлены с помощью дистанционных компараторов.
Automagy.research_page.ESSENTIALOCUS.ESSENTIARESERVOIR=§l §nРезервуар эссенции§r<BR>Вы обнаружили, что держатель эссенции способен получать суммарную эссенцию из резервуара эссенции подобно тому, как это происходит с банками. Это даже не принимает какие-либо дополнительные калибровки. Вы верите, что этот день придёт. Поистине ваш гений не знает границ!
Automagy.research_name.ESSENTIALOCUSAGGREGATOR=Агрегатор эссенции
Automagy.research_text.ESSENTIALOCUSAGGREGATOR=Оптимизация распределения
Automagy.research_page.ESSENTIALOCUSAGGREGATOR.1=После того как вы создали свой держатель эссенции и направили его в вашу огромную коллекцию банок, приходит время преобразовать свою централизованную систему подсчёта эссенции в распределительный центр.<BR>Держатель с агрегатором должны быть размещены непосредственно под ним, чтобы стать источником Магии для любого §lМагического зеркала§r в непосредственной близости (а также некоторых других устройств, в том числе рунического матрицы). Эссенция, взятая из держателя, находится под контролем держателя.<BR>Это даёт вам центральное расположение для рассчитывания эссенции,
Automagy.research_page.ESSENTIALOCUSAGGREGATOR.2=расположения зеркал, и выполнения вливания, но вы уверены, что до сих пор ещё можно что-то сделать с держателем в будущем.
# Special delivery
Automagy.research_name.INVENTARIUM=Инвентариум
Automagy.research_text.INVENTARIUM=Для клада
Automagy.research_page.INVENTARIUM.1=Чем больше вещей вы должны, тем труднее отслеживать. Ящик с ярлыком имеет ограниченное применение, когда то, что он ищет, можно найти в одном из нескольких различных сундуков, или ещё хуже, их численность распределена по нескольким сундукам. Поэтому вам нужна эта централизованная система хранения-отслеживания. Из этой потребность возникает Инвентариум<BR>Чтобы функционировать, ядро Инвентариума должно быть помещено над кристаллическим кластером, выше блока янтаря или янтарного кирпича. Книжные полки, расположенные, как показано на следующих страницах, также требуются.<BR>Ядро должно быть на последнем месте.
Automagy.research_page.INVENTARIUM.2=Сам инвентариум не содержит какие-либо предметы, но многие контейнеры могут быть связаны с нём и их содержание будет отображаться. §lЯщик с ярлыком§r, которой наводит на ядро инвентариума (косвенно, путем удаленного компаратора) или, который прямо наводит на любую из восьми книжных полок, в этой схеме будет выводить сигнал Редстоуна на основе общей сложности содержания всех связанных контейнеров.<LINE>Чтобы связать ваши контейнеры в инвентириумом, вам нужно будет по крайней мере, один §lНевидимый писарь§r. Это заколдованное устройство записывает содержимое некоторых объектов вокруг него и передает эту информацию точно к Инвентариуму. Он изучает только один тип контейнера.
Automagy.research_page.INVENTARIUM.3=Первый инвентарь, найденный за устройством, устанавливает этот тип. Контейнеры должны быть включены в пределах области 7x7x7 с центром на писаре.<BR>Для работы невидимый писарь должен быть связан с местным Инвентариумом и быть снабжён §8Ordo§0 (вис-заряжатель).<BR>ПКМ на писаре, чтобы рассмотреть записанные им предметы или §lвсе§r предметы в системе.<LINE>Максимальное количество невидимых писарей, разрешенных для ядра инвентариума, начинается с единицы. Каждый помещённый кластер кристалла в области 7x7x7 с центром на ядре, увеличивает это кол-во на один. Каждый кластер также увеличивает
Automagy.research_page.INVENTARIUM.4=расстояние, на которое писарь может быть от ядра.<BR>Каждый книжная полка в районе увеличивает на 81 макс.слоты инвенатря, которые Инвентаруим может покрыть. (3 стандартных сундука каждая полка.) Контейнеры будут частично исключены: если его количество слотов больше, чем то, что доступно, писарь не будет ретранслировать его содержимое. (Черные частицы будут выше писаря, если контейнер исключён по этой причине.)<BR>Чтобы связать невидимого писаря в ядром инвентариума, просто ПКМ на писаре с палочкой. Ядро должно быть в пределах 10 блоков (с 8 дополнительными блоками, если есть кластеры).
Automagy.research_page.INVENTARIUM.5=ПКМ на ядре с палочкой даст вам число инвентариумов в настоящее время и максимальное число слотов инвентариумов-х и писарей.
Automagy.research_name.INVENTARIUM_EXTRA=Сокращенный архив
Automagy.research_text.INVENTARIUM_EXTRA=Никогда не достаточно
Automagy.research_page.INVENTARIUM_EXTRA.1=Путем замены стандартных книжных полок вокруг ядра инвентаря с определенными альтернативами, максимальное количество слотов, которые могут быть считаны с помощью системы, может быть увеличено более чем на 81 слот.<BR>§lЗачарованная книжная полка§r (сделанные из зачарованной бумаги) обеспечивает 216 слотов.<BR>§lЗаколдованнае книжная полка§r обеспечивает 486 слотов. Как Зачарованная книжная полка, она также может быть использована для повышения уровня зачарования. Она в 8 раз мощнее, чем стандартная полка.
Automagy.research_name.INVENTARIUM_POINTER=Око Писаря
Automagy.research_text.INVENTARIUM_POINTER=Свежий Взгляд
Automagy.research_page.INVENTARIUM_POINTER.1=Первое ограничение Писаря в том, что он может распознавать только один тип контейнера, один из которых должен находиться непосредственно за ним. Второе - область, которую он охватывает. Око Писаря помогает обойти эти ограничения.<BR>Око использует §lКристаллические глаза§r установленные на контейнерах, задавая тип, который распознается Писарем. Око, размещенное на самом писаре увеличивает радиус восприятия на 1 блок в каждую сторону. Одновременно на нем можно разместить до пяти глаз.<BR>Для использования Ока, просто поставьте его на Писаре, затем
Automagy.research_page.INVENTARIUM_POINTER.2=ПКМ кристаллическими глазами, приготовленными заранее. ПКМ рукой, чтобы убрать последний установленный глаз.
Automagy.research_name.INVENTARIUM_DELIVERY=Спрос и предложение
Automagy.research_text.INVENTARIUM_DELIVERY=Срочная доставка
Automagy.research_page.INVENTARIUM_DELIVERY.1=Чтобы правильно консолидировать хранение, вам нужен не просто список, но и способ получить то, что вы храните. И какой лучший способ для достижения этой цели?<BR>Некоторые компоненты, необходимые для получения вашей доставки, работают как надо. Как минимум, вам нужен функциональный инвентариум (в том числе по крайней мере один невидимый писарь), голем с доступом к вашим контейнерам для хранения, соответствующая точка высадки на голема, чтобы положить предметы, которые получает, способ разместить заказы, и способ превратить эти заказы в то, чему голем будет следовать. Для выполнения этих двух последних требований, вы придумали несколько новых устройств.
Automagy.research_page.INVENTARIUM_DELIVERY.2=Несколько точек высадки могут быть использованы, каждый с одним или более сердец големов §lЗаполнения§r, используя его в качестве своего домашнего местоположения. Точкой высадки может быть любое место, где ваш голем(ы) может оставить предметы, но, если это контейнер, он §lдожен быстро опустошать§r предметы, иначе поставки могут быть затруднены. Возможность использования скажем, решётки предмета над магическим зеркалом лучше сундука - возможно, один, который будет посылать предметы прямо туда, где вы будете стоять, когда вы размещаете заказы.<BR>Каждый контейнер, который читается вашими писарями, должны иметь по крайней мере один из заполнителей големов, связанных с нём (хрустальный колокольчик), и голему должно быть сказно, что взять из других контейнеров. Неожиданные результаты могут произойти в противном случае. Хранимые контейнеры сортируются таким образом, что данный тип предмета
Automagy.research_page.INVENTARIUM_DELIVERY.3=найден, когда несколько контейнеров, как это возможно, ускоряют большие поставки, поскольку меньше поездок будет необходимо.<BR>Далее, поставьте §lНадсмотрщик големов§r рядом и свяжите големов заполнения с ним с помощью §lХрустального колокольчика§r. Один надсмотрщик может обслуживать до шести големов. Големы не должны быть привязаны к той же точке высадки, но надсмотрщик может управлять ими, если их расположение отдыха (где они стоят, когда нет движущихся предметов) находится в пределах пяти блоков.<BR>Как писарь, каждый надсмотрщик должен быть связан с ядром инвентариума (ПКМ с палочкой) и расстояния, на котором это происходит, увеличивается кристальными кластерами Порядка вблизи ядра.
Automagy.research_page.INVENTARIUM_DELIVERY.4=Количество разрешённых надсмотрщиков равно числу установленных §lБлоков памяти§r, поэтому вам нужно по крайней мере один.<BR>Чтобы быть в использовании, блок памяти должен быть помещен в районе 7x2x7, который начинается в двух блоках ниже ядра, и он должен быть рядом с янтарным блока или янтарными кирпичами. ПКМ на ядре с вашей палочкой, будет отображаться количество используемых в настоящее время и максимальное кол-во слотов памяти.<LINE>
Automagy.research_page.INVENTARIUM_DELIVERY.5=Последний кусок головоломки §lТом реквизиции§r. Как невидимого писарь, он будет отображать всё содержимое вашей системы хранения. Это там, где вы размещаете заказы.<BR>ЛКМ на перечисленных предметах, чтобы увеличить количество заказов или ПКМ для его уменьшения. Удерживайте SHIFT для перемещения стаков или Ctrl для перемещения 10 одновременно. Используйте слоты слева или держать Alt/Option, чтобы требовать больше, чем на самом деле хранится.<BR>Том имеет требования, аналогичные тем, которые для надсмотрщика: выделенный блок памяти, связывая с ядром, и кластеры кристаллов порядка для увеличения расстояния связей. Кроме того, том требует подачу Виса §8Ordo§0 (вис-заряжатель).
Automagy.research_page.INVENTARIUM_DELIVERY.6=Указание §lящика с ярлыком§r на томе реквизиции вызовет окно для вывода рэдстоун сигнал, основанный на текущих запрошенных предметах.<BR>Одно последнее замечание: големы не лучше адаптируются к меняющимся заказам, так что если вы уменьшите количество заказов после того как они уже взяли слишком много, они будут просто удалять избыток на пол.
Automagy.research_page.INVENTARIUM_DELIVERY.MIRRORINPUT=§l §nЗеркало Слияния§r<BR>Зеркало Слияния может быть использовано в качестве доставочного, как и обычное.
Automagy.research_name.NETHERMIND=Разум Нижнего мира
Automagy.research_text.NETHERMIND=Вытащил из пепла
Automagy.research_page.NETHERMIND.1=При ближайшем рассмотрении, вы обнаружили, что кристальный мозг Ignis, кажется, постоянно черпает энергию в себя. Отслеживание источника этой энергии указал вам к нижнему миру. Если бы вы нашли что-то, что совместимо с данным мозгом, который имел сильную связь с огнём ада, вы могли бы создать "Разум Нижнего мира", который будет тянуть на что-то более материальное, вызывая лаву и блоки Ада из эссенции.<BR>§lСердце золы§r, наряду с несколькими другими вариантами реагентов, должно делать своё дело. Ваши исследования показывают, что они связаны каким-то образом с адскими существами, известных как Ифриты и возможно, даже что-то делают
Automagy.research_page.NETHERMIND.2=с тем, как они будут созданы.<BR>Некоторые способы питания и управления разумом нижнего мира будут, конечно, необходимыми. Для этого, вы создали §lРунический обсидиан§r. В дополнение к использованию накрыли сам Разум Нижнего мира, такие руны должны окружить его в указанном порядке (на следующей странице).<BR>Есть разные руны для различных целей. Любой основной рунический обсидиановый блок, показанный на рисунке, может быть заменен на более специализированные руны. Чем больше рун данного типа есть, тем больше воздействие. Только с основными рунами, устройство будет работать довольно медленно и будет генерировать только адский камень и иногда участки лавы.
Automagy.research_page.NETHERMIND.3=После того как руны расположены, нажмите на блок разума нижнего мира с палочкой. Вы можете нажать ещё раз, чтобы выключить устройство, но это стоит виса с вашей палочкой каждый раз.<BR>Для функции, разум должен быть запитан §cIgnis§0 висом от вис-заряжателя. Кроме того, необходимы банки поблизости от которого он может тянуть эссенцию. Тип и количество эссенция, необходимых, определяется рунами при работе. Основному руническому обсидиану требуется только Ignis и Terra.<BR>Заколдованные блоки с вещами из ада появляются в 9x9x9 области в двух блоках ниже структуры.
Automagy.research_page.NETHERMIND.4=§l §nРунический обсидиан (Камень)§r<BR>Используйте эту руну, чтобы увеличить вероятность того, что будет адский камень. Если по крайней мере четыре блока руны месте, то только блоки, на которые они указывают, будут. Чем больше рун, привязанных к данному блоку, более вероятно, что блок будет создан. (Таким образом, если четыре из одного типа используются, то вероятность 100 %%.)<BR>Еще одним преимуществом использования этой руны является то, что генерации адского камня требует меньше эссенции, чем делать это, используя основные руны. (Размещение дополнительных рун Камня не снижает стоимости.)<BR>Стоимость каждой генерации: %s.
Automagy.research_page.NETHERMIND.5=§l §nРунический обсидиан (Море)§r<BR>Используйте этот руну, чтобы увеличить вероятность того, что лава будет создана. Как и в других рунах, имеющих, по меньшей мере, четыре из них, означает только то, что указанные блоки будут генерироваться.<BR>стоимость каждой генерации: %s.
Automagy.research_name.NETHERRUNE_CRYSTAL=Рунический обсидиан: кристалл
Automagy.research_text.NETHERRUNE_CRYSTAL=Кварзум инферналис
Automagy.research_page.NETHERRUNE_CRYSTAL.1=При размещение этой руны в структуре разума Нижнего мира, кварц может быть сгенерирован. Как и в других рунах, имеющих, по меньшей мере, четыре означает, что только указанные блоки будут генерироваться.<BR>Стоимость каждой генерации: %s.
Automagy.research_name.NETHERRUNE_LIGHT=Рунический обсидиан: Свет
Automagy.research_text.NETHERRUNE_LIGHT=Свет из тьмы
Automagy.research_page.NETHERRUNE_LIGHT.1=Установка этой руны позволяет Разуму призывать Светокамень. Как и в случае с другими рунами, определяющими блок, наличие по меньшей мере четырех из них означает, что будут созданы только указанные блоки.<BR>Стоимость 1 призыва: %s.
Automagy.research_name.NETHERRUNE_SOUL=Рунический обсидиан: душа
Automagy.research_text.NETHERRUNE_SOUL=Плач это нормально
Automagy.research_page.NETHERRUNE_SOUL.1=При размещение этой руны в структуре разума нижнего мира, песок душ может быть сгенерирован. Как и в других рунах, имеющих, по меньшей мере, четыре означает, что только указанные блоки будут генерироваться.<BR>Стоимость каждой генерации: %s.
Automagy.research_name.NETHERRUNE_CELERITY=Рунический обсидиан: стремительность
Automagy.research_text.NETHERRUNE_CELERITY=Вентилятор пламени
Automagy.research_page.NETHERRUNE_CELERITY.1=Если вы замените некоторые основные рунические обсидианы структуры разума нижнего мира обсидианом с рунами стремительности, время, необходимое для заклинания, будут сокращено. Максимальная выгода достигается при 12 рун.<BR>Кроме того, каждая из первых четырех рун стремительности в структуре сокращает время, необходимое для потребления разумом нижнего мира эссенции, ускоряя этот процесс ещё больше.
Automagy.research_page.NETHERRUNE_CELERITY.DIMENSIONLURE=§l §nСоблазн Преисподней§r<BR>Эти руны также ускоряют призыв существ. Однако, каждая руна Стремительности делает процесс более нестабильным.
Automagy.research_name.GOLEMWORKBENCH=Верстак голема
Automagy.research_text.GOLEMWORKBENCH=Требуется некоторая сборка?
Automagy.research_page.GOLEMWORKBENCH.1=Верстак голема позволяет выложить инструкции крафта и рисунков, которым голем может следовать.<BR>Многие рецепты слишком сложны для ваших менее интеллектуальных големов. §lУлучшенные големы§r требуется, если рецепт не умещается в сетку 2x2 или все его компоненты схожи.<BR>После того как рецепт задался с помощью первых девяти слотов, предоставьте материалы, которые будут использоваться, в нижние слоты. Затем, поместите в голема сердце голема: §lОпустошение§r, потом прикрепите его к верстаку и поручите голему брать только те предметы, который вы хотите, чтобы он крафтил. Используйте хрустальный колокольчик, чтобы сообщить голему,
Automagy.research_page.GOLEMWORKBENCH.2=где разместить новые предметы.<BR>Обратите внимание, что только те рецепты, которые могут быть завершены в стандартной сетке крафта, будут работать здесь. Даже ваши самые улучшенные големы не в состоянии понять таумик основы, необходимые, чтобы владеть Висом. Что-то говорит вам, что это может быть к лучшему.<BR>Чтобы сохранить голема на цели и сделать как можно более эффективным, баночка эссенции §8Fabrico§0 может стоять поблизости. Это не является обязательным и, прежде всего, выгодно, когда крафт будет достаточно постоянным, когда ваши големы могут стать немного "вялыми" после длительного времени, проведенного в крафте. Лодыри.
Automagy.research_page.GOLEMWORKBENCH.UPGRADEORDER= §nУлучшение:Порядок Unlocked§r<IMG>thaumcraft:textures/items/golem_upgrade_order.png:0:0:255:255:0.0625</IMG>Когда предметы остаются от обработки, которые не являются ни целью рецепта, ни ингредиентом (например, пустые ведра после изготовления торта), они обычно выбрасываются в воздух мастером-големом. Если голем оснащен этим обновлением, он вместо этого помещает предметы в верстак, если позволяет пространство.
Automagy.research_page.GOLEMWORKBENCH.UPGRADEENTROPY= §nУлучшение:Хаос Unlocked§r<IMG>thaumcraft:textures/items/golem_upgrade_entropy.png:0:0:255:255:0.0625</IMG>Если у голема стоит улучшение хаоса, то (если это есть в инструкции) то он будет игнорировать поврежденные предметы, игнорировать NBT, или проверять рудный словарь, чтобы узнать, что ему делать. (Это основано на том, разрешено ли голему перемещать предметы.)<BR>Это затрагивает только конечный продукт, а не ингридиенты. Возможно, стоит изучить это получше.
Automagy.research_page.GOLEMWORKBENCH.ADVANCEDGOLEM=§l §nУлучшенные Големы§r<BR>Как вы надеялись, продвинутые големы способны выполнять более сложные рецепты. Полную сетку 3x3 можно использовать, даже если задействовано более одного типа ингредиентов.
Automagy.research_page.GOLEMWORKBENCH.GOLEMFETTER=§l §nЗамедлитель Големов§r<BR>Если прямо под верстаком установлен Замедлитель, тогда, когда он активен, големы ничего не производят из верстака. Они не обязательно доводятся до полной остановки (при условии, что они не проходят через сам предмет), но это означает, что они могут продолжать удалять определенные предметы из рабочего места. <BR> Это может быть полезно при управлении несколькими големами или когда Голем отказывается последовательно стоять в одном месте.
Automagy.research_name.GOLEMWORKBENCH_UPGRADE=Улучшения верстака големов
Automagy.research_text.GOLEMWORKBENCH_UPGRADE=Высокое качество, Големная работа!
Automagy.research_page.GOLEMWORKBENCH_UPGRADE.1=Вы построили принципы усовершенствований голема, чтобы создать новый сорт, который применяется непосредственно к верстаку голема, повышая способность к искусству любого голема, прикрепленного к нему.<BR>Одновременно может быть установлено до 4 улучшений, по одному на сторону верстака. Несколько обновлений одного и того же типа будут сочетаться (кроме Энтропии).<BR>Чтобы снять улучшение, Shift+ПКМ жезлом по нему.<BR>§lВоздух:§r Голем может применить свою скорость к процессу обработки. Чем быстрее голем, тем быстрее он будет создавать. Однако, големы с этим улучшением
Automagy.research_page.GOLEMWORKBENCH_UPGRADE.2=быстрее становятся вялыми, чем остальные, а это значит, что понадобится больше §8Fabrico§0 для нормальной работы.<BR>§lПламя:§r Голем может запомнить дополнительный рецепт. Соответственно, другой набор слотов станет доступен для вас в верстаке. §lТолько два§r этих улучшения можно установить на верстак.<BR>§lЗемля:§r Голем может применить свою Силу к процессу создания. Чем сильнее голем, тем он быстрее. Ускорение не так велико, как от Улучшения: Воздух, но големы, затронутые им, не только не склонны к вялости, но и будут иметь большую выносливость.
Automagy.research_page.GOLEMWORKBENCH_UPGRADE.3=§lЭнтропия:§r Рецепты будут рассматриваться как формировочные схемы, а не точные инструкции. Независимо от того, какой элемент находится в первом нижнем слоте, когда он встречается в рецепте, считается заполнитель. Голем будет проверять каждый из других элементов, которые содержит верстак, и определить, заменит ли его заменяющий для одного заполнителя один из продуктов, которые ему сказали сделать.<BR>Например, кладя палку в один слот для рецепта, шерсть в другом и помещая палку в самый левый контейнерный слот, можно разрешить одному голему обрабатывать все цвета шерсти, если они снабжены необходимым красителем.<BR>Однако такая логика слишком сложна для големов, они будут очень быстро уставать.
Automagy.research_name.AMNESIASTONE=Камень амнезии
Automagy.research_text.AMNESIASTONE=Я тут вспомнил:"Ы-ы-ы-ы-ы-ы!"
Automagy.research_page.AMNESIASTONE.1=Ваше исследование на подавлением умов големов привело вас к другому интересному использования для кристальных мозгов энтропии: движущиеся воспоминания - опыт, скажем - от человеческого разума. Это может быть полезно в сочетании с соседнем §lМозгом в банке§r.<BR>Контакт с этим камнем будет быстро разряжать очки опыта. ПКМ для оттока на один уровень. С зажатым Shift-ом забирает 5. Нахождение на верхней части камня быстро забирает все уровни.<BR>Камень также имеет полезный эффект на мозг в банках. Если банку помещают над ней, то Shift+ПКМ на банку с пустыми руками вызовет
Automagy.research_page.AMNESIASTONE.2=сброс всего накопленного уровня.<BR>Если компаратор установить для чтения из камня, он будет выводить сигнал, который будет увеличивать прочность, а мозг выше он заполнит опытом.<BR>Бутылки с зачарованием, брошенные на камень, также опустошаются. Полученное количество превышает среднее значение, которое можно получить при разбивании бутылки, что делает это хорошим способом максимизировать ваш прирост опыта.<BR>Могут быть и другие предметы, которые вы можете опустошить таким же образом.<BR>
Automagy.research_name.MOBLURE=Соблазн сирены
Automagy.research_text.MOBLURE=Жгучее желание
Automagy.research_page.MOBLURE.1=При исследовании рун для использования с Разума нижнего мира, выявляются другие свойства кристально мозга Ignis. Когда его энергия направлена на умы существ вокруг него, он может привить определенные сильные эмоции.<BR>С этими знаниями вы создали устройство, которое привлекает всех существ поблизости к себе. Страх и страсть вселяет ослепление им к почти всему остальному, в том числе их окружения - даже если эти окружения включают внезапное падение с большой высоты.<BR>Хотя Рунический обсидиан используется в строительстве, результат этого нечто принципиально иное
Automagy.research_page.MOBLURE.2=и не может быть использовано как часть структуры разума нижнего мира. В самом деле, ни один из обсидианов, с которыми вы работали с до сих пор, не на должном уровне с тем, что должно быть здесь. К счастью, древние оставили некоторую из их ручной работы позади.<BR>Для функционирования, приманка должна быть размещена в рамках вертикальной линии блоков §lОбсидианового тотема§r (не менее двух). Чувствительные существа в достаточно широкой горизонтальной области попадают под эффект, но вертикальная площадь только равна высоте завершенного тотема (максимум 4 блока вниз и 4 вверх).<BR>Горизонтальная область влияния может быть значительно увеличена, если банку §4Fames§0 поставить рядом.<BR>Нажмите на приманку с вашей §lпалочкой§r, чтобы
Automagy.research_page.MOBLURE.3=чтобы активировать или деактивировать это.<BR>Различные существа реагируют на призыв сирены по-разному. Многие просто слепо идут по направлению. Другие, такие как эндермен, по-видимому, путаются и, возможно, даже борятся, чтобы уйти, когда приближается к падению, но это недолго. Эндермен под её чарами, возможно, даже телепортируются ближе. Ваши големы и некоторые мощные субъекты полностью застрахованы.<BR>Приманка не будет держать внимание существа на неопределенный срок. Если он не в состоянии приблизиться к лакомому кусочком определенный период времени, то эффект может пропадать, после чего он может занять некоторое время для того, чтобы быть применено к этому существу снова. Наконец, существа, которые участвуют в боевых действиях
Automagy.research_page.MOBLURE.4=часто в состоянии избавится от эффекта.<BR>Если несколько приманок в радиусе существа, то одна из сильнейших приманок будет основной целью существа. Выше тотем, сильнее соблазн.
Automagy.research_name.DIMENSIONLURE=Соблазн Преисподней
Automagy.research_text.DIMENSIONLURE=Голос из глубин
Automagy.research_page.DIMENSIONLURE.1=Схожие свойства Разума Преисподней и Соблазна Сирены позволяют вам теоритически предположить, что они могут работать вместе. Добавив некоторые улучшения в соблазн и чуть-чуть адаптировав Разум, вы сможете призывать что-то кроме блоков.<BR>Получившийся §lСоблазн Преисподней§r проникает в отдаленные уголки Ада, создавая разрывы между мирами и призывает через них существ. Чтобы это осуществить, некоторое количество эссенции будет поглощено Разумом и Соблазном. Потребление санти-вис §cIgnis§0 Разумом Преисподней сильно вырастет.<BR>Тип эссенции зависит
Automagy.research_page.DIMENSIONLURE.2=от выбранного типа существа, и Соблазн неспособен к призыву случайных существ, тип существа должен быть указан. <BR>Призываемое существо определяется специальным Руническим обсидианом в структуре Разума. Разные руны могут быть использованы вместе, но §lминимум четыре§r руны каждого типа. Нельзя смешивать руны блоков и существ.<BR>Соблазн Преисподней должен быть размещен не выше 6 и не ниже 10 блоков ниже Разума, между ними не должно быть твёрдых блоков. Круг из рунического обсидиана должен быть
Automagy.research_page.DIMENSIONLURE.3=построен около Соблазна, как показано на схеме. Призываемые существа будут появляться между Разумом и этой платформой.<BR>Когда все будет правильно размещено, сначала активируйте Соблазн, с помощью жезла, затем Разум и призыв начнется.<LINE>К сожалению, процесс довольно нестабильный. С некоторым шансом различные негативные эффекты будут получены вместо призыва. §lOбсидиановые Тотемы§r повышают стабильность, для правильной работы они должны быть размещены по углам Структуры. Чем выше столб, тем больше
Automagy.research_page.DIMENSIONLURE.4=стабилизация. (Mаксимальная высота - 4 блока). Лучший результат достигается, когда все столбы одинаковой высоты.<BR>§lНиторы§r, размещенные на столбах или на "руках" Разума также повышают стабильность .<IMG>automagy:textures/gui/dimensional-lure.png:0:0:255:235:.5</IMG>
Automagy.research_page.DIMENSIONLURE.5=§l §nРунический обсидиан (Пламя)§r<BR>Так как Разум Преисподней содержит Тлеющее сердце, то легче всего призываются Ифриты. Влияние сердца проявляется, когда вдруг дополнительный ифрит §oпоявляется§r , а не призывается, вызывая скачок нестабильности.<BR>Эссенция поглощается Разумом и Соблазном, как показано ниже.<BR>§lРазум§r - Цена призыва: %s.<BR>§lСоблазн§r - Цена %s Призывов: %s.<BR>§lНестабильность§r: §9Слабая§0.
Automagy.research_page.DIMENSIONLURE.6=<LINE>Вы решили спроектировать рунический обсидиан для каждого типа адских существ. Нужно только провести немного "полевых" исследований.<BR>Вам нужно всего-то сразить каждую адскую тварь на пути, чтобы выяснить их природу. Тайны Ада откроются вам, конечно, если там вообще есть чему открываться.<LINE>
Automagy.research_name.NETHERRUNE_ZOMBIE=Рунический обсидиан: Зомби
Automagy.research_text.NETHERRUNE_ZOMBIE=Ооо, блестяшка!
Automagy.research_page.NETHERRUNE_ZOMBIE.1=Свинозомби очень жадные создания. Все, что нужно, чтобы их приманить - это блестящие штуки и сочные мозгиии.<BR>Однако, осторожно: неожиданное пришествие в этот мир и отсутствие обещанного делает их очень, очень злыми.<BR>§lРазум§r - Цена призыва: %s.<BR>§lСоблазн§r - Цена %s призывов: %s.<BR>§lНестабильность§r: §9Слабая§0.
Automagy.research_name.NETHERRUNE_GHAST=Рунический обсидиан: Гаст
Automagy.research_text.NETHERRUNE_GHAST=Я избавлю их от страданий
Automagy.research_page.NETHERRUNE_GHAST.1=Две проблемы существуют, когда вы ловите Гастов: Первая - они апатичны, их очень сложно завлечь в разрыв Соблазна. Вторая - разрыв должен быть очень большим. Всё это выливается в большое количество специализированных эссенций, что выливается в Нестабильность.<BR>Более того, из-за их размера, нужно расширять Структуру. Расстояние между Разумом и Соблазном Преисподней должно быть минимум 9 блоков (вместо обычных шести).
Automagy.research_page.NETHERRUNE_GHAST.2=§lРазум§r - Цена призыва: %s.<BR>§lСоблазн§r - Цена %s призывов: %s.<BR>§lНестабильность§r: §5Высокая§0.
Automagy.research_name.NETHERRUNE_SKELETON=Рунический обсидиан: Череп
Automagy.research_text.NETHERRUNE_SKELETON=КОСТИ И КРОВЬ! Шучу, не кровь.
Automagy.research_page.NETHERRUNE_SKELETON.1=Так как Скелеты-Иссушители обитают в древних Адских Крепостях, ключом для их поиска будет способность находить, для начала, эти крепости.<BR>К сожалению, связь этих скелетов с крепостями довольно зыбкая, отчего процесс призыва менее стабилен.<BR>§lРазум§r - Цена призыва: %s.<BR>§lСоблазн§r - Цена %s призывов: %s.<BR>§lНестабильность§r: §5Средняя§0.
Automagy.research_name.NETHERRUNE_SLIME=Рунический обсидиан: Слизень
Automagy.research_text.NETHERRUNE_SLIME=Ведро слизи и сто слоев Лизунов, и если все это поджечь и ...
Automagy.research_page.NETHERRUNE_SLIME.1=Единственная вещь, что может приманить Адских слизней, это еда. Ну и их сородичи.<BR>§lРазум§r - Цена призыва: %s.<BR>§lСоблазн§r - Цена %s призывов: %s.<BR>§lНестабильность§r: §9Слабая§0.
Automagy.research_name.NETHERRUNE_BAT=Рунический обсидиан: Летучая мышь
Automagy.research_text.NETHERRUNE_BAT=ВЗРЫВНОЙ Темперамент
Automagy.research_page.NETHERRUNE_BAT.1=Агрессивно-суицидальная природа Адских Мышей позволяет легко заманить их в разрыв. Просто дайте им увидеть вместо портала человека, и всё.<BR>§lРазум§r - Цена призыва: %s.<BR>§lСоблазн§r - Цена %s призывов: %s.<BR>§lНестабильность§r: §9Слабая§0.
Automagy.research_name.NETHERRUNE_WISP=Рунический обсидиан: Висп
Automagy.research_text.NETHERRUNE_WISP=Питомцы Mudresistor'a
Automagy.research_page.NETHERRUNE_WISP.1=Вы обнаружили множество видов Виспов в аду, большинство из них неспособно пережить путешествие через разрывы, создаваемые Соблазном. Их магическая энергия рассеивается вместе с телами. Однако, вы нашли сородича Виспов, имеющего Инфернальное происхождение.<BR>С вашими устройствами, привязанными к их местообитанию, а также их природе вы уверены, что сможете призвать их из адских глубин - но структура должна быть очень стабильной.
Automagy.research_page.NETHERRUNE_WISP.2=§lРазум§r - Цена призыва: %s.<BR>§lСоблазн§r - Цена %s Призывов: %s.<BR>§lНестабильность§r: §4Опасная§0.
Automagy.research_name.FOCUSCRAFTING=Наконечник: Создание
Automagy.research_text.FOCUSCRAFTING=Сложить это всё вместе
Automagy.research_page.FOCUSCRAFTING.1=Необходимость крафта кажется никогда не закончится, независимо от того, как далеко от дома вы можете быть. Чтобы не таскать с собой верстаки, вы нашли более изящное решение<BR>Этот набалдашник может быть использован для крафта, который вы могли осуществить с магическим верстаком (в том числе предметов как земных, так и магических). Палочка, к которой он прикреплен и которая будет использоваться для обеспечения висом, требует рецепта.<BR>Для начала крафта, вы должны оборудовать набалдашник и щелкнуть ПКМ с палочкой.
Automagy.research_page.FOCUSCRAFTING.2=Небольшое количество Виса потребляется, когда вы открываете сетку крафта, и каждый раз, когда вы крафтите магический предмет.(Земные вещи не требуют дополнительного Виса.)
Automagy.research_page.FOCUSCRAFTING.STAFF=§l §nМагическая строфа§r<BR>В то время как этот набалдашник может быть применен к магическому посоху, например, прибор всё ещё не подходит для сложной работы, необходимой для изготовления таумотургических предметов. Однако, это может помочь при составлении других предметов.
Automagy.research_name.FOCUSCRAFTING_UPGRADE=Улучшения на набалдашник Создания
Automagy.research_text.FOCUSCRAFTING_UPGRADE=Как удобно
Automagy.research_page.FOCUSCRAFTING_UPGRADE.1=С помощью нового координационного манипулятора, вы можете значительно улучшить полезность набалдашник создания.<BR>§lДар:§r это улучшение даёт не потреблять Вис при основных операциях.<BR>§lХранение:§r после крафта с использованием набалдашника с этим обновлением, любые предметы, оставленные в сетке крафта будут сохранены в пространстве, прикрепленному к набалдашнику<BR>§lПеремещение:§r набалдашник с этим улучшением будет мгновенно устанавливать себя на палочки при вызове её владельцем. Набалдашник может быть вызван
Automagy.research_page.FOCUSCRAFTING_UPGRADE.2=из любого места в инвентаре или сумке для набалдашников, которую носят или изношена. (Чтобы вызвать ее, нажмите ту же кнопку, которая используется, чтобы начать крафт с набалдашником.)
Automagy.research_name.VISHROOMSOUP=Странности висомора
Automagy.research_text.VISHROOMSOUP=Это сводит меня с ума
Automagy.research_page.VISHROOMSOUP.1=Висоморы это нечётные мелочи. Рост, как они купаются в условиях магии, можно подумать, что они будут иметь много полезных приложений в тауматургии, но их паразитический характер, кажется, встает на пути к изучению. Просто подходя к этому достаточно, чтобы сделать вас больным. Еда - хорошо, что казалось невероятно глупым.<BR>Вы сделали это в любом случае.<BR>§lРагу из Висомора§r, как вы назвали его, очень нежелательно в качестве источника пищи, но, несмотря на его побочные эффекты, вы чувствуете, что это поможет открыться вам...(линия обрывается)...
Automagy.research_page.VISHROOMSOUP.2=Вкусив успеха, вы решили посмотреть, что последствия будет, когда другие вещи прижут в соприкосновение с вашим творением. Оказывается, что другие грибы вы изначально добавил только для того, чтобы помочь вам переварить, что является важным компонентом, сохраняя смесь стабильной (относительно, в любом случае). Размещая тушеное мясо в большом контейнере (such as a §lthirsty tank§r) где он может поселиться на мгновение, вы можете вытащить ведро "супа", пригодного для использования за пределами конс...(линия обрывается)...
Automagy.research_page.VISHROOMSOUP.3=их.<BR>Да, погружены в воду. В суп. Во время еды вредят тушеное мясо и мозги зомби. Эй, эксцентричный или нет, это эффективно! Пусть другие издеваются над вами, если они будут. Вы знаете, вы получите последний смех.
Automagy.research_name.ALCHEMYBOILER=Алхимический котел
Automagy.research_text.ALCHEMYBOILER=Пузырящийся к началу
Automagy.research_page.ALCHEMYBOILER.1=Вы добились такого успеха в дистилляции эссенций, что решили расширить способы разложения веществ. §lАлхимический котел§r во многом работает таким же образом, как в алхимическая печь, но с жидкостью, а не предметами.<BR>Вливайте (или забирайте) жидкость с помощью вёдер или с помощью автоматизации (например, определенных големов).<BR>То же самое, что ускоряет работу алхимической печи, поможет и котлу (например, алюментум).<BR>Обрати внимание, что разрушение котла приведет к уничтожению всей жидкости, которая в нем находилась.
Automagy.research_name.ENCHANT_FISHING=Рыболовные чары
Automagy.research_text.ENCHANT_FISHING=Рыбная Магия
Automagy.research_page.ENCHANT_FISHING.1=Уже много веков, одаренные магией пытаются перещеголять своих коллег, даже в повседневной жизни. В частности, Рыбалка вместе со склонностью рыбаков рассказывать истории, стала предметом магического усовершенствования.<BR>Нестандартные Зачарования, однако, очень впечатляет. Почему бы не применить новообретенные знания в зачаровании наполнением? Кто знает, может вы найдете другое применение этому, кроме выпендрёжа.
Automagy.research_name.ENTROPICREFINING=Энтропийная переработка
Automagy.research_text.ENTROPICREFINING=Поднимай до одиннадцати!
Automagy.research_page.ENTROPICREFINING.1=Осколки, полученные из наполненного камня, содержат лишь малую часть магии, найденной в руде. При некоторых тщательных корректировках процедуры энтропийной обработки вы получаете возможность извлекать больше кристаллов из камня, чем обычно, хотя и в форме щепок.
# More from the sum of its parts
Automagy.research_name.XPSTONE=Камень душ
Automagy.research_text.XPSTONE=Вспомнить Всё
Automagy.research_page.XPSTONE.1=У мозга в банке очень ограниченное хранилище опыта. (Это не должно быть неожиданностью, учитывая, что является ключевым ингредиентом.) В то время как камень Амнезии помогает извлечь эти воспоминания, он не может освободить место для новых, не потеряв старых. Чтобы обойти эту проблему, вы создали новый тип камня.<BR>Когда блок §lКамня Душ§r Находится рядом с камнем Амнезии, который находится под мозгом в банке, опыт будет высосан из мозга, просачиваясь в камень душ.<BR>Если камень содержит больше опыта, чем мозг,
Automagy.research_page.XPSTONE.2=Камень Амнезии будет работать в обратном направлении, вытягивая из камня Душ в мозг.<BR>Эта простая настройка - это все, что вам нужно, чтобы увеличить эффективность мозгов, но камни душ тоже будут заполнены и не решат проблему транспортировки опыта. Разбивая камень душ, вы уничтожите часть опыта, что хранится в нем. К счастью, это ещё не всё.<BR>Камни Душ пористые на ощупь. Воспоминания медленно просачиваются сквозь камень, который собирает их, концентрирует.<BR>Кажется, полученную эссенцию можно поместить в
Automagy.research_page.XPSTONE.3=переносной контейнер. Если пустая §lБанка§r без бирки стоит под камнем (на блок или два ниже, жидкость просто не очень текучая), то "Концентрат великого зачарователя" будет капать в неё. Банку можно свободно перемещать, а также наполнять §lПузырьки§r , чтобы пить.<BR>Но осторожно, если твёрдый блок встанет между банкой и камнем Душ, эссенция будет теряться. Не нужно и говорить, что это очень расточительно.<BR>Обратите внимание, что решетка непосредственно ниже позволяет концентрату проходить, когда он открыт. Это или поршень (например) помогают регулировать, когда концентрат должен течь с камня.
Automagy.research_page.XPSTONE.4=Компаратор помогает увидеть, насколько полон камень. Компаратор, считывающий камень Амензии с установленным камнем Душ, будет показывать емкость всей структуры. (Если вы хотите узнать емкость только Мозга, направьте компаратор напрямую.)<BR>§lСтеклянные пузырьки§r Также могут быть заполнены из банки, но они неспособны сохранить стабильность и плотность жидкости, а это означает, что они не только удерживают гораздо меньше, но также небезопасно пить из них. Банку можно заполнять пузырьками, но это сильно дольше.
Automagy.research_name.ADVNODEJAR=Укрепленные банки
Automagy.research_text.ADVNODEJAR=Магические консервы
Automagy.research_page.ADVNODEJAR.1=Вы наконец-то обнаружили способ помещать узел в банку, не повреждая его. Используя ваши знания защитной магии, вы можете создать банку, настолько стабильную, что на узел не будет оказываться давление.<BR>Структура банки точно такая же, но вместо обычного стекла - укрепленное, а вместо досок - серебрянные поленья. Далее, §lУкрепите Поленья§r используя §lНабалдашник Укрепления§r.<BR>И, наконец, кликните жезлом без набалдашника по одному из поленьев.
Automagy.research_page.ADVNODEJAR.2=Если у вас достаточно вис, то узел тут же будет в банке, целый и невредимый.
Automagy.research_name.MIRRORINPUT=Зеркало Слияния
Automagy.research_text.MIRRORINPUT=Пересечение потоков
Automagy.research_page.MIRRORINPUT.1=Волшебные зеркала - прекрасный способ перемещать предметы, но они могут быть связаны только парами. Система для доставки предметов из множества мест в одно, обойдется довольно дорого. Ваши исследования уникальных свойств пустотного металла и его свойств могут с этим помочь.<BR>The §lЗеркало Слияния§r -специальное "одностороннее" зеркало, что может только принимать предметы. Вместо того, чтобы соединять его с зеркалами напрямую, §lкристаллический глаз§r вставляется в его рамку. Если глаз был настроен наблюдать за маг. зеркалом (где угодно, в любом измерении)
Automagy.research_page.MIRRORINPUT.2=и целевое зеркало связано с другим в паре, То зеркало слияния найдет поток, соединяющий парные зеркала вместе, и соединит их с собой, используйте их для доставки предметов в целевое местоположение.<BR>Чтобы вытащить глаз из зеркала - Shift+ПКМ жезлом.<LINE>Ключевой компонент, что позволяет зеркалу разрывать потоки пустоты - §lДиск Слияния§r. Диск занимает большую часть рамы зеркала, и его пустотные металлические корни позволяют ему связываться со стеклом так, как другие металлы не могут, поэтому он может при необходимости адаптироваться
Automagy.research_page.MIRRORINPUT.3=к изменчивым потокам пустоты.<BR>Диск довольно дорог в производстве, но, из одного можно относительно легко скопировать другие. Поэтому всегда полезно держать один про запас.
Automagy.research_name.MIRRORMULTIDEST=Зеркало Слияния
Automagy.research_text.MIRRORMULTIDEST=Прямая доставка
Automagy.research_page.MIRRORMULTIDEST.1=До сих пор, наличие нескольких Журналов Заявок в одном Инвентариуме было бесполезно. Заказы, не относящиеся к конкретной зоне просто расбрасываются по земле неряшливыми големами. Теперь, когда вы нашли способ использовать трансграничные потоки зеркал, это вот-вот изменится.<BR>Если големы относят заказы к §lЗеркалу Рассеивания§r (напрямую или нет) , которое привязано к тому же Ядру, что и Надсмотрщик, зеркало отправит заказ к зеркалу, ближайшему к Журналу Заявок.<BR>Привязка Зеркала к Ядру осуществляется жезлом.
Automagy.research_page.MIRRORMULTIDEST.2=Радиус для Зеркала также увеличивается Кластерами. §lБлок Памяти§r требуется для каждого Зеркала Рассеивания. (См. "Спрос и Предложение".)<BR>После того, как зеркало привязано, нужно установить тип зеркал в Журнале Заявок. Обычные Зеркала и Рассеивающие могут быть использованы вместе.<BR>Обратите внимание, что предметы, отправленные в зеркало Рассеивания, которые не предназначены для конкретного адресата, будут выброшены, поэтому убедитесь, что все Журналы имеют установленное зеркало вывода. (Вам также может пригодиться
Automagy.research_page.MIRRORMULTIDEST.3=что-то, что будет возвращать утерянные вещи на место, либо выбрасывать их.)
# Chat messages
Automagy.chat.newVersionAvailable=Automagy v%s теперь доступна. (Вы работаете v%s.)
Automagy.chat.newVersionLink=["Нажмите ",{"text":"[эта ссылку]","color":"aqua","hoverEvent":{"action":"show_text","value":{"text":"Нажмите, чтобы перейти на веб-страницу Automagy","color":"aqua"}},"clickEvent":{"action":"open_url","value":"http://everburningtorch.com/minecraft/automagy/"}}," для получения дополнительной информации и загрузки."]
Automagy.chat.redcrystalDim.setCap=Колпачок силы сигнала красного камня установлен на %s.
Automagy.chat.redcrystalDense.setMin=Минимум силы сигнала красного камня установлен на %s.
Automagy.chat.remoteComparator.itemUnlinked=Вы должны связать этот предмет в месте, прежде чем поместить его здесь.
Automagy.chat.hourglass.setTimer=Таймер песочных часов установлен на %s секунд.
Automagy.chat.triggerAvariciousResearch=Как щепки жемчуга Алчности, вы испытаете внезапное озарение!
Automagy.chat.golemInhibitor.omitMatch=Замедлитьель сейчас опущен для связанных големов
Automagy.chat.golemInhibitor.exclusiveMatch=Теперь замедлитель будет применяться только к связанным големам.
Automagy.chat.essentiaLocus.itemUnlinked=Вы должны связать этот предмет в месте в пределах блоков %s перед установкой его здесь.
Automagy.chat.essentiaLocus.itemLinkedSelf=Вы не можете указать место себе
Automagy.chat.unseenScribe.outOfRange=Соединение не удалось. Там нет ядра инвентаря.
Automagy.chat.unseenScribe.noConnectionsLeft=Соединение не удалось. Все соединения используются.
Automagy.chat.unseenScribe.alreadyLinked=Это уже было соединено. (%s, %s, %s)
Automagy.chat.thaumostaticSpire.setSuction=Установите эту сторону для ввода %s.
Automagy.chat.nethermind.yTooLow=Разум нижнего мира не может быть активирован так близко к нижней части мира.
Automagy.chat.nethermind.invalidMix=Разум Преисподней не был запущен. Нельзя сочетать руны блоков и руны существ.
Automagy.chat.nethermind.missingLure=Разум Преисподней не был запущен. Наличие Рун существ подразумевает активный Соблазн Преисподней.
Automagy.chat.nethermind.missingLureExtraDistance=Большее расстояние необходимо между Разумом и соблазном для использования этого типа рун.
Automagy.chat.nethermind.needMoreMobRunes=Разум Преисподней не был запущен. Как минимум четыре руны существ должны быть установлены, если используются.
Automagy.chat.inventarium.statusSlots=Слоты инвентаря: %s/%s.
Automagy.chat.inventarium.statusScribes= Книжки: %s/%s.
Automagy.chat.inventarium.statusNodes= Книжки: %s/%s. Память: %s/%s.
Automagy.chat.inventarium.chunkUnloaded=Связанное Ядро Инвентаря недоступен.(Чанк не загружен)
Automagy.chat.golemTaskmaster.alreadyLinked=Это уже было связано. (%s, %s, %s)
Automagy.chat.golemTaskmaster.noConnectionsLeft=Соединение не удалось. Все соединения в использовании.
Automagy.chat.golemTaskmaster.outOfRange=Соединение не удалось. Там нет ядра инвентаря.
Automagy.chat.reqTome.noConnectionsLeft=Соединение не удалось. Все соединения в использовании.
Automagy.chat.reqTome.outOfRange=Соединение не удалось. Там нет ядра инвентаря.
Automagy.chat.reqTome.alreadyLinked=Это уже было связано. (%s, %s, %s)
Automagy.chat.scribePointer.itemLinkedSelf=Вы не можете указать место себе
Automagy.chat.scribePointer.itemUnlinked=Вы должны связать этот предмет в месте в пределах блоков %s перед установкой его здесь.
Automagy.chat.mirrorMultiDest.alreadyLinked=Это уже было соединено. (%s, %s, %s)
Automagy.chat.mirrorMultiDest.noConnectionsLeft=Соединение не удалось. Все соединения используются.
Automagy.chat.mirrorMultiDest.outOfRange=Соединение не удалось. Там нет ядра инвентаря.
# Tooltips
Automagy.tip.crystalEye.link=Наблюдение %s,%s,%s in %s
Automagy.tip.crystalEye.linkDistance=(%s от Вас)
Automagy.tip.crystalEntityEye.link=Поиск %s
Automagy.tip.crystalEntityEye.linkPlayer=Поиск §3Человека§7 ("%s")
Automagy.tip.crystalEntityEye.desc=Датчик объекта (Глаз)
Automagy.tip.blockEntitySignal.desc=Датчик объекта (Сигнал)
Automagy.tip.redcrystalMerc.link=Подсоединён к %s,%s,%s в %s
Automagy.tip.golemLinker.linkToBlock=Подсоединён к %s
Automagy.tip.foodstuff.0=Это не представляется разумным.
Automagy.tip.tankFluidData=%s / %s мБ из %s
Automagy.tip.creativeModeOnly=Только креативный режим
Automagy.tip.creativeTool.0=Использование: Крафт с големом
Automagy.tip.enderDisjunction=Рядом с эндерменом
Automagy.tip.focusCrafting.stored1=(проведение 1 стака)
Automagy.tip.focusCrafting.stored=(держа %s стаков)
Automagy.tip.golemWorkbenchUpgrade.0=Ускоренный крафт
Automagy.tip.golemWorkbenchUpgrade.1=Дополнительный рецепт
Automagy.tip.golemWorkbenchUpgrade.3=Увеличенный крафт
Automagy.tip.golemWorkbenchUpgrade.5=Универсальные рецепты
Automagy.tip.jarXP=%s уровней (%s xp)
Automagy.tip.phialXP=Большой глоток просветления
# GUI
Automagy.gui.visReader.mode.col=Режим
Automagy.gui.visReader.mode.0=Отключено
Automagy.gui.visReader.mode.1=Общий
Automagy.gui.visReader.mode.2=Любой (Большой)
Automagy.gui.visReader.mode.3=Любой (Слабый)
Automagy.gui.visReader.mode.4=Количество аспектов
Automagy.gui.visReader.capacity.col=Мощность
Automagy.gui.visReader.capacity.auto=Авто
Automagy.gui.visReader.dir.col=Выход
Automagy.gui.visReader.dir.all=Всё
Automagy.gui.visReader.dir.N=Сев
Automagy.gui.visReader.dir.E=Вос
Automagy.gui.visReader.dir.S=Юг
Automagy.gui.visReader.dir.W=Зап
Automagy.gui.visReader.dir.D=Низ
Automagy.gui.visReader.invert=Инвентирование
Automagy.gui.hourglassMagic.repeat=Повторение/Узел?
Automagy.gui.hourglassMagic.signal.name=Отправлено сигнала:
Automagy.gui.hourglassMagic.signal.0=Отключено
Automagy.gui.hourglassMagic.signal.1=Импульс
Automagy.gui.hourglassMagic.signal.2=Переменный
Automagy.gui.hourglassMagic.signal.3=Постоянный
Automagy.gui.hourglassMagic.signal.4=Негативвый импульс
Automagy.gui.hourglassMagic.sandFlip.name=На реактивации:
Automagy.gui.hourglassMagic.sandFlip.0=Стандартный
Automagy.gui.hourglassMagic.sandFlip.1=Перемещение песка к началу
Automagy.gui.hourglassMagic.sandFlip.2=Перемещение песка в нижний слой
Automagy.gui.hourglassMagic.timer.name=Таймер:
Automagy.gui.hourglassMagic.timer.secondsOne=1 секунда
Automagy.gui.hourglassMagic.timer.seconds=%s сек.
Automagy.gui.hourglassMagic.timer.minutes=%s мин.
Automagy.gui.hourglassMagic.timer.minutesAndSeconds=%s мин. %s сек.
Automagy.gui.hourglassMagic.timer.sec=секунды
Automagy.gui.hourglassMagic.timer.min=минуты
Automagy.gui.hourglassMagic.timer.tooltip=Щелкните ЛКМ для увеличиния.\nПКМ для уменьшения.\nДержите Shift, чтобы настроить на 10.
Automagy.gui.hourglassMagic.signalReact.name=Сигнала поступило:
Automagy.gui.hourglassMagic.signalReact.0=Пропуск
Automagy.gui.hourglassMagic.signalReact.1=Щелчёк песочных часов
Automagy.gui.hourglassMagic.signalReact.2=Предотвратить таймер
Automagy.gui.hourglassMagic.signalReact.3=Требуется для таймера
Automagy.gui.greedyChest.mode.name=Режим тяги:
Automagy.gui.greedyChest.mode.0=Трещина нового содержания
Automagy.gui.greedyChest.mode.1=Процент поддержания
Automagy.gui.greedyChest.mode.2=Взять любое за
Automagy.gui.greedyChest.mode.3=Поддержание запаса
Automagy.gui.greedyChest.dir.name=Взято от:
Automagy.gui.greedyChest.dir.N=Север
Automagy.gui.greedyChest.dir.E=Восток
Automagy.gui.greedyChest.dir.S=Юг
Automagy.gui.greedyChest.dir.W=Запад
Automagy.gui.greedyChest.dir.D=Ниже
Automagy.gui.greedyChest.dir.U=Выше
Automagy.gui.greedyChest.quantityResult.open=Указанные величины
Automagy.gui.greedyChest.quantityResult.override=коррекция кол-ва выше
Automagy.gui.greedyChest.quantityResult.limit=будут ограничены
Automagy.gui.greedyChest.quantityResult.leave=будут оставлены
Automagy.gui.filter.ignoreQuantity=Игнорировать количество
Automagy.gui.filter.ignoreMetadata=Игнорировать метаданные
Automagy.gui.filter.ignoreNBT=Игнорировать NBT
Automagy.gui.filter.byName=По Названию:
Automagy.gui.filter.textFilterTooltip=В дополнение к фильтрации по пунктам, расположенных\nслева, можно фильтровать по имени предмета. Используйте\nзвёздочку (*), чтобы позволить другим символы в\nданном положении. (Не забудьте использовать * в качестве первого\nпоследнего символов, если вы не хотите, чтобы соответствовать\nтолько именам, которые начинаются или заканчиваются этом тексте).
Automagy.gui.eagerChest.give=Дать
Automagy.gui.eagerChest.take=Взять
Automagy.gui.eagerChest.trade=Торгуй со мной, когда открыл
Automagy.gui.eagerChest.quantityResult.giveWhitelist.1=Заполнить инвентарь посетителя
Automagy.gui.eagerChest.quantityResult.giveWhitelist.2=на указанное кол-во
Automagy.gui.eagerChest.quantityResult.giveBlacklist.1=Оставить указанное кол-во
Automagy.gui.eagerChest.quantityResult.giveBlacklist.2=внутри сундука
Automagy.gui.eagerChest.quantityResult.takeWhitelist.1=Заполнить сундук
Automagy.gui.eagerChest.quantityResult.takeWhitelist.2=указанное кол-во
Automagy.gui.eagerChest.quantityResult.takeBlacklist.1=Оставить данное кол-во
Automagy.gui.eagerChest.quantityResult.takeBlacklist.2=с посетителями
Automagy.gui.finicalMaw.quantityResult.open=Указанные величины
Automagy.gui.finicalMaw.quantityResult.limit=будут ограничены
Automagy.gui.finicalMaw.quantityResult.leave=будут оставлены
Automagy.gui.entitySignal.includeAdults=Включить взрослых
Automagy.gui.entitySignal.includeChildren=Включить детей
Automagy.gui.entitySignal.players=Люди (игроки)
Automagy.gui.entitySignal.specificPlayer.1=Только игрок назван
Automagy.gui.entitySignal.specificPlayer.2="%s"
Automagy.gui.tallyBlock.allowPartialMatch=Частичное совпадение
Automagy.gui.tallyBlock.desc.white=Выделяют сигнал красного камня, если цель
Automagy.gui.tallyBlock.desc.black=Выделяют сигнал красного камня без цели
Automagy.gui.tallyBlock.desc.all=содержит все указанные предметы.
Automagy.gui.tallyBlock.desc.any=содержит какие-либо указанные предметы.
Automagy.gui.tallyBlock.quantityResult.white=Количество предметов должны соответствовать или превышать указанное количество.
Automagy.gui.tallyBlock.quantityResult.black=Количество предметов ниже указанного количества допускается.
Automagy.gui.autoHandMirror.whitelist.1=Предметы для передачи
Automagy.gui.autoHandMirror.whitelist.2=(количество игнорируются)
Automagy.gui.autoHandMirror.blacklist.1=Передача любых допустимых
Automagy.gui.autoHandMirror.blacklist.2=указанные величины
Automagy.gui.scribe.search=Поиск...
Automagy.gui.scribe.itemsLocal=Местный
Automagy.gui.scribe.itemsSystem=Инвентарь
Automagy.gui.scribe.sortCount=Количество предметов
Automagy.gui.scribe.sortName=Имя
Automagy.gui.scribe.deliver=Ожидающие запросы
Automagy.gui.scribe.mirrors=Зеркала
Automagy.gui.scribeMirror.input=Вход
Automagy.gui.scribeMirror.output=Выход
Automagy.gui.scribeMirror.valid=Подключено
Automagy.gui.scribeMirror.outranged=Вне зоны действия
Automagy.gui.scribeMirror.noMirror=Зеркало не найдено
Automagy.gui.scribeMirror.unlinked=Зеркало не привязано
Automagy.gui.focusCrafting.visLow=Недостаточно Вис
Automagy.gui.focusCrafting.staff.1=Жезл: Земной
Automagy.gui.focusCrafting.staff.2=только крафтится
Automagy.gui.boiler.liquidQty=%s mB
Automagy.gui.boiler.cannotProcess=Эта жидкость не может быть нарушена\опущена в эссенцию.
# Focus upgrades
Automagy.focus.upgrade.gratis.name=Бесплатно
Automagy.focus.upgrade.gratis.text=Это обновление делает возможным основные операции Наконечника без потребления Вис.
Automagy.focus.upgrade.storage.name=Хранения
Automagy.focus.upgrade.storage.text=После крафта, используя Призму, с этим обновлением, любые предметы, оставленные в сетке крафта, будут сохранены в пространстве, который прикреплен к наконечнику.
Automagy.focus.upgrade.transposing.name=Перемещение
Automagy.focus.upgrade.transposing.text=Наконечник с этим обновлением будет мгновенно установливать себя на палочку при вызове её владельцем. Наконечник может быть вызваны из любого инвентаря или из сумки для наконечников, которые проведены или изношены. (Чтобы вызвать его, нажмите ту же кнопку, которая используется, чтобы начать крафта с Наконечником).
# Key bindings
Automagy.key.focusCrafting=Наконечник: Создание
# Miscellaneous
itemGroup.Automagy=Automagy
wailaTip.redcrystalPower=Мощность: %s
wailaTip.redcrystalPowerWithAmp=Мощность: %s (+%s)
wailaTip.redcrystalPowerWithCap=Мощность: %s/%s
wailaTip.redcrystalPowerMin=[мин. %s]
wailaTip.hourglassTimerSec=Таймер: %s секунд
wailaTip.hourglassTimerSecOne=Таймер: 1 секунда
wailaTip.hourglassTimerMinSec=Таймер: %s мин. %s сек.
wailaTip.hourglassTimerCountdown= %s:%s осталось
wailaTip.golemInhibitorMatchOmit=Режим: Исключение связанных големов
wailaTip.golemInhibitorMatchExclusive=Режим: Только связанные големы
wailaTip.golem.linkedBlock=Связан с %s на %s
wailaTip.golem.taskFetch=Получение выбранных предметов
# wailaTip.golem.taskFetch.specific=Fetching %s %s
wailaTip.tankFluidData=%s / %s мБ из %s
wailaTip.tankFluidDataEmpty=0 / %s mB
wailaTip.xp=%s уровней (%s xp)

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#
# Items
item.avaritia_resource.name=Resource
item.avaritia_resource.diamond_lattice.name=Diamantgitter
item.avaritia_resource.crystal_matrix_ingot.name=Kristallmatrix-Barren
item.avaritia_resource.neutron_pile.name=Neutronenhaufen
item.avaritia_resource.neutron_nugget.name=Neutronennugget
item.avaritia_resource.neutronium_ingot.name=Kosmischer Neutronenbarren
item.avaritia_resource.infinity_catalyst.name=Unendlichkeitskatalyst
item.avaritia_resource.infinity_ingot.name=Unendlichkeitsbarren
item.avaritia_resource.record_fragment.name=Schallplatten-Fragment
item.avaritia_resource.starfuel.name=Sternentreibstoff
item.avaritia_resource.neutronium_gear.name=Neutronenzahnrad
item.avaritia_singularity.name=Singularity
item.singularity_iron.name=Eisensingularität
item.singularity_gold.name=Goldsingularität
item.singularity_lapis.name=Lapissingularität
item.singularity_redstone.name=Redstonesingularität
item.singularity_quartz.name=Nether Quartzsingularität
item.singularity_copper.name=Kupfersingularität
item.singularity_tin.name=Zinnsingularität
item.singularity_lead.name=Bleisingularität
item.singularity_silver.name=Silbersingularität
item.singularity_nickel.name=Nickelsingularität
item.singularity_enderium.name=Enderium Singularity
item.singularity_clay.name=Tonsingularität
item.infinity_pickaxe.name=Weltenzerstörer
item.infinity_sword.name=Schwert des Kosmos
item.infinity_shovel.name=Planetenfresser
item.infinity_axe.name=Ruin der Natur
item.infinity_bow.name=Langbogen des Himmels
item.skullfire_sword.name=Schädelfeuer-Schwert
item.akashic_record.name=Akasische Aufzeichnungen
item.orb_armok.name=Blut-Orb von Armok
item.avaritia_stew.name=Ultimative Suppe
item.avaritia_meatballs.name=Kosmische Fleischbällchen
item.avaritia_endest_pearl.name=Enderste Perle
item.infinity_armor_0.name=Unendlichkeitshelm
item.infinity_armor_1.name=Unendlichkeitsbrustplatte
item.infinity_armor_2.name=Unendlichkeitshose
item.infinity_armor_3.name=Unendlichkeitsstiefel
item.avaritia_fracturedore.name=Unbekanntes zersplittertes Erz
item.avaritia_fracturedore.prefix=zersplittert
item.avaritia_mattercluster.name=Materienansammlung
item.avaritia_mattercluster.full.name=Kritische Materienansammlung
item.avaritia_mattercluster.veryfull.name=Super-Critical Matter Cluster
item.morvinabox.name=Morv-In-A-Box (WIP)(WIRD DICH VERBRENNEN)
item.avaritia.comb.nerfed.name=verschlechterte Wabe
item.avaritia.comb.cosmic.name=kosmische Wabe
item.avaritia_beesource.infinity_drop.name=Unendlichkeitsdrop
item.avaritia_beesource.dust.name=Staub
item.extremely_primordial_pearl.name=Extrem elementare Perle
#
# Blocks
tile.compressed_workbench.name=Komprimierte Werkbank
tile.very_compressed_workbench.name=Doppelt komprimierte Werkbank
tile.avaritia_resource.name=Resource Block
tile.block_crystal_matrix.name=Kristallmatrix
tile.block_neutronium.name=Neutronenblock
tile.block_infinity.name=Unendlichkeitsblock
tile.block_gaia.name=Gaia Block
tile.dire_crafting.name=Schreckliche Werkbank
tile.neutron_collector.name=Neutronenkollektor
tile.neutronium_compressor.name=NeutronenKompressor
tile.infinitato.name=Unendlichkeitstoffel
tile.alfheim_deadrock0.name=Totstein
tile.alfheim_deadrock1.name=Totstein-Ziegel
tile.alfheim_deadrock2.name=Mosige Totstein-Ziegel
tile.alfheim_deadrock3.name=gebrochene Totstein-Ziegel
tile.alfheim_deadrock4.name=gemeißelter Totstein-Ziegel
#
# Tooltips
tooltip.armok.desc=Hält unendlich Lebensessenz wenn gehalten
tooltip.armok.desc2=while held or in a filled Altar
tooltip.armok.capacity=Capacity: %,d LP
tooltip.crystal_matrix_ingot.desc=Das ist nichtmal seine finale Form...
tooltip.neutron_pile.desc=Versuch', nicht darüber nachzudenken.
tooltip.neutron_nugget.desc=Ungefähr 35,6 Tonnen.
tooltip.neutronium_ingot.desc=Das dichte Herz eines Sternes in praktischer Barren-Form.
tooltip.infinity_catalyst.desc=Einer ist alles und alles ist Einer.
tooltip.infinity_ingot.desc=Die gewalt des Universums in deiner Hand.
tooltip.record_fragment.desc=Mancher mag es, and die Freiheit der Musik zu glauben~
tooltip.starfuel.desc=Das Licht des Kosmos in einem praktischen Stück Erde.
tooltip.skullfire_sword.desc=Köpft Skelette und färbt sie schwarz.
tooltip.matter_cluster.desc=Benutzen um zu zerstören.
tooltip.matter_cluster.desc2=Halte SHIFT, um genaueres anzuzeigen.
tooltip.matter_cluster.desc3=Use a Matter Cluster Decompressor for large clusters.
tooltip.matter_cluster.counter=Gegenstände
tooltip.morvinabox.desc=Soforthaus
tooltip.morvinabox.subdesc=In Kanada kommt Morvy in Tüten.
tooltip.claybalance.desc=UNENDLICH BALANCE!!!
#
# Achievements
achievement.avaritia:crystal_matrix=Das erste Siegel
achievement.avaritia:crystal_matrix.desc=Erstelle deinen Ersten Kristallmatrix-Barren
achievement.avaritia:dire_crafting=HALLO AN ALLE!
achievement.avaritia:dire_crafting.desc=Benutze eine Normale Werkbank um eine Schreckliche Werkbank zu bauen
achievement.avaritia:dire_uncrafting=NIMM ES LEICHT!
achievement.avaritia:dire_uncrafting.desc=Beende die Episode
achievement.avaritia:collector=Jetzt spielen wir das Wartespiel
achievement.avaritia:collector.desc=Erstelle deinen ersten Neutronenkollektor und bereite dich aufs chunkloaden vor!
achievement.avaritia:neutronium=Wartespiel ist Sch****
achievement.avaritia:neutronium.desc=Erstelle den ersten Neutronenbarren von vielen
achievement.avaritia:singularity=Eventhorizont
achievement.avaritia:singularity.desc=Erstelle deine Erste Singularität
achievement.avaritia:catalyst=Die gesamte Küche sinkt!
achievement.avaritia:catalyst.desc=Erstelle deinen ersten Unendlichkeitskatalysten
achievement.avaritia:infinity=UNENDLICHE ENERGIE!
achievement.avaritia:infinity.desc=Erstelle deinen ersten Unendlichkeitsbarren
achievement.avaritia:armok=☺♦
achievement.avaritia:armok.desc=Erstelle den Blut-Orb von Armok
achievement.avaritia:creative_kill=Sogar Götter können Bluten
achievement.avaritia:creative_kill.desc="Durch diese Sünde fielen die Engel"
#
# Misc
itemGroup.avaritia=Avaritia
container.neutron_collector=Neutronenkollektor
container.neutronium_compressor=Neutronenkompressor
tc.aspect.terminus=Das Ende von Spielen, Apokalypse, Schleifsteinen
tc.aspect.help.terminus=the culmination of all things
crafting.extreme=Xtrem Crafting
crafting.extreme.shapeless=Xtrem Formlos
crafting.extreme_compression=Neutronenkompressor
tip.infinity=Unendlichkeit
death.attack.infinity=%1$s wurde von %2$s ausgelöscht
death.attack.infinity.item=%1$s wurde von %2$s ausgelöscht
death.attack.infinity.1=%1$s wurde von %2$s in Stücke zerfleischt
death.attack.infinity.2=%1$s wurde von %2$s am existieren gehindert
death.attack.infinity.3=%1$s wurde von %2$s über-umgebracht
death.attack.infinity.4=%1$s wurde von %2$s annihiliert
#
# Botania
avaritia.flower.asgardandelion.name=Asgardandelion
tile.botania:flower.asgardandelion.name=Asgardandelion
tile.avaritia.flower.asgardandelion.lore=Watered with Vazkii's tears :c
avaritia.lexicon.asgardandelion=Asgardandelion
avaritia.lexicon.asgardandelion.0=Rumors abound about some kind of godlike flower that can produce a never-ending torrent of mana. If such a mythical flower were to exist, it would probably require wealth and resources beyond mortal reckoning.<BR>&oStill not a SAO reference.&r
avaritia.lexicon.infinitato=Infinitato
avaritia.lexicon.infinitato.0=Imprinting the essence of everything onto objects can have interesting results, and the Infinitato is no exception.<BR>Somewhat larger than its tiny sibling, and infused with the can-do attitude of a whole crowd of &1Tiny Potatoes&0 plus an &1Infinity Catalyst&0, the &1Infinitato&0 believes that you can do all the things, forever.
avaritia.lexicon.infinitato.1=Trust me, &oit'll fit.&r
avaritia.flower.soarleander.name=Soarleander
tile.botania:flower.soarleander.name=Soarleander
tile.avaritia.flower.soarleander.lore=Just hook it up to my &oveeeeins!&r
avaritia.lexicon.soarleander=Soarleander
avaritia.lexicon.soarleander.0=If you have a surfeit of chicken or chicken by-products, look no further!<BR>The Soarleander will devour any and all things chicken in the vicinity (chickens themselves included) while remaining totally disinterested in everything else.
avaritia.lexicon.soarleander.1=&oAny random chests are an unintended side-effect.&r
#
# Thaumcraft
item.Wand.infinity.rod=Cosmic Neutronium
item.Wand.matrix.cap=Crystal Studded
#
# Tinkers Construct
material.avaritia_neutronium=Neutronium
material.avaritia_neutronium.ability=Supermassive
material.avaritia_infinitymetal=Infinity
material.avaritia_infinitymetal.ability=Cosmic
#
# Beeeeeeeeeeeees
avaritia.bee.annoying=Annoying
avaritia.bee.annoying.desc="How long can it take to build a single honeycomb?!"|Note found in an ancient time capsule
avaritia.bee.tedious=Tedious
avaritia.bee.tedious.desc=Their hives are actually built out of smaller hives, which are themselves built out of smaller hives...
avaritia.bee.insufferable=Insufferable
avaritia.bee.insufferable.desc=They often sabotage other bees they perceive as having any advantages or improper vocabulary.
avaritia.bee.trippy=Trippy
avaritia.bee.trippy.desc="Dude. Like... bees. Man. They're like... whoa."|SpitefulFox, Unlicensed Apiarist
avaritia.bee.cosmic=Cosmic
avaritia.bee.cosmic.desc=
avaritia.bee.neutronium=Neutronium
avaritia.bee.neutronium.desc=Small objects can often by found orbiting their hives.
avaritia.bee.infinite=Infinite
avaritia.bee.infinite.desc=
classification.balanced=Balanced
classification.balanced.desc=These bees get bored and drop dead the moment they complete whatever they're working on. They take the most long, convoluted routes and methods in order to keep themselves entertained.
classification.infinite=Infinite
classification.infinite.desc=They gather pranic energy from the hidden ley-lines and arcane geometries of the universe itself.
avaritia.allele.speedNerfed=Nerfed
avaritia.allele.lifespanArtificial=Artificial
#
# Research
avaritia.research_name.BIG_PEARL=Extremely Primordial Pearl
avaritia.research_text.BIG_PEARL=Because you can always have more
avaritia.research_page.BIG_PEARL.1=Sure, the Primordial Pearl is pretty potent, but you think it could be even MORE potent.<BR><BR>By smashing several primordial pearls together in an arcane infusion, you create an even more potent item: The Extremely Primordial Pearl.<BR><BR>It's guaranteed to be even more primordial than a regular primordial pearl!
avaritia.research_name.AKASHIC=Akashic Records
avaritia.research_text.AKASHIC=More knowledge than you'll need
avaritia.research_page.AKASHIC.1=You've researched enough of the world to crack the fabric of reality and enter the Outer Realms, but surely there's always room for MORE research, right?<BR><BR>The Akashic Records will give you all the research points in the world and then a little more.

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#
# Items
item.avaritia_resource.name=Recurso
item.avaritia_resource.diamond_lattice.name=Enrejado de DIamante
item.avaritia_resource.crystal_matrix_ingot.name=Lingote de Matriz Cristalina
item.avaritia_resource.neutron_pile.name=Montón de Neutrones Cósmicos
item.avaritia_resource.neutron_nugget.name=Pepita de Neutronio Cósmico
item.avaritia_resource.neutronium_ingot.name=Lingote de Neutronio Cósmico
item.avaritia_resource.infinity_catalyst.name=Catalizador del Infinito
item.avaritia_resource.infinity_ingot.name=Lingote del Infinito
item.avaritia_resource.record_fragment.name=Fragmento de Disco
item.avaritia_resource.starfuel.name=Combustible de estrella
item.avaritia_resource.neutronium_gear.name=Engranaje de Neutronio
item.avaritia_singularity.name=Singularidad
item.singularity_iron.name=Singularidad de Hierro
item.singularity_gold.name=Singularidad de Oro
item.singularity_lapis.name=Singularidad de Lapislázuli
item.singularity_redstone.name=Singularidad de Redstone
item.singularity_quartz.name=Singularidad de Cuarzo del Nether
item.singularity_copper.name=Singularidad de Cobre
item.singularity_tin.name=Singularidad de Estaño
item.singularity_lead.name=Singularidad de Plomo
item.singularity_silver.name=Singularidad de Plata
item.singularity_nickel.name=Singularidad de Níquel
item.singularity_enderium.name=Singularidad de Enderio
item.singularity_clay.name=Singularidad de Arcilla
item.infinity_pickaxe.name=Destruyemundos
item.infinity_sword.name=Espada del Cosmos
item.infinity_shovel.name=Comeplanetas
item.infinity_axe.name=Ruina de la Naturaleza
item.infinity_bow.name=Gran Arco de los Cielos
item.skullfire_sword.name=Espada de Fuego Calavérico
item.akashic_record.name=Registros Akáshicos
item.orb_armok.name=Orbe de Sangre de Amok
item.avaritia_stew.name=Estofado Definitivo
item.avaritia_meatballs.name=Albóndigas Cósmicas
item.avaritia_endest_pearl.name=Perla de Endest
item.infinity_armor_0.name=Casco del Infinito
item.infinity_armor_1.name=Peto del Infinito
item.infinity_armor_2.name=Pantalones del Infinito
item.infinity_armor_3.name=Botas del Infinito
item.avaritia_fracturedore.name=Mena Fracturada Desconocida
item.avaritia_fracturedore.prefix=Fracturado
item.avaritia_mattercluster.name=Trozo de Materia
item.avaritia_mattercluster.full.name=Trozo de Materia Crítica
item.avaritia_mattercluster.veryfull.name=Super-Critical Matter Cluster
item.morvinabox.name=Caja Morv-osa (WIP) (Te hará arder)
item.avaritia.comb.nerfed.name=Panal Nerfeado
item.avaritia.comb.cosmic.name=Panal Cósmico
item.avaritia_beesource.infinity_drop.name=Gota del Infinito
item.avaritia_beesource.dust.name=Polvo
item.extremely_primordial_pearl.name=Perla Extremadamente Primigenia
#
# Blocks
tile.compressed_workbench.name=Mesa de Elaboración Comprimida
tile.very_compressed_workbench.name=Mesa de Elaboración Doblemente Comprimida
tile.avaritia_resource.name=Bloque de Recursos
tile.block_crystal_matrix.name=Matriz Cristalina
tile.block_neutronium.name=Bloque de Neutronio Cósmico
tile.block_infinity.name=Bloque de Infinidad
tile.block_gaia.name=Bloque de Gaia
tile.dire_crafting.name=Mesa de Elaboración Funesta
tile.neutron_collector.name=Recolector de Neutrones
tile.neutronium_compressor.name=Compresor de Neutronios
tile.infinitato.name=Infinitata
tile.alfheim_deadrock0.name=Piedra Muerta
tile.alfheim_deadrock1.name=Ladrillos de Piedra Muerta
tile.alfheim_deadrock2.name=Piedra Muerta Musgosa
tile.alfheim_deadrock3.name=Piedra Muerta Agrietada
tile.alfheim_deadrock4.name=Piedra Muerta Cincelada
#
# Tooltips
tooltip.armok.desc=Siempre contiene la máxima cantidad de Esencia Vital
tooltip.armok.desc2=Mientras se sostiene o está en un Altar lleno
tooltip.armok.capacity=Capacidad: %,d LP
tooltip.crystal_matrix_ingot.desc=Ni siquiera es su forma final.
tooltip.neutron_pile.desc=Intenta no pensar en ello.
tooltip.neutron_nugget.desc=Cerca de 35.6 millones de toneladas.
tooltip.neutronium_ingot.desc=El denso corazón de una estrella en forma de conveniente lingote.
tooltip.infinity_catalyst.desc=Uno es todo y todo es uno.
tooltip.infinity_ingot.desc=La furia del universo en la palma de tu mano.
tooltip.record_fragment.desc=A alguien le gusta creer en la libertad de la música~
tooltip.starfuel.desc=La luz del cosmos en un conveniente pedazo de tierra.
tooltip.skullfire_sword.desc=Decapita esqueletos y los chamusca.
tooltip.matter_cluster.desc=Click derecho para desconstruír
tooltip.matter_cluster.desc2=Mantén SHIFT para mostrar contenidos.
tooltip.matter_cluster.desc3=Use a Matter Cluster Decompressor for large clusters.
tooltip.matter_cluster.counter=objetos
tooltip.morvinabox.desc=Alojamiento Instantáneo
tooltip.morvinabox.subdesc=En Canadá, Morvy biene en bolsas.
tooltip.claybalance.desc=¡¡¡¡BALANCE ILIMITADO!!!!
#
# Achievements
achievement.avaritia:crystal_matrix=El Primer Sello
achievement.avaritia:crystal_matrix.desc=Crea tu primer Lingote de Matriz Cristalina
achievement.avaritia:dire_crafting=¡HOLA A TODOS!
achievement.avaritia:dire_crafting.desc=Usa una Mesa de Elaboración común para crear una Mesa de Elaboración Funesta
achievement.avaritia:dire_uncrafting=¡TÓMALO CON CALMA!
achievement.avaritia:dire_uncrafting.desc=Termina el episodio
achievement.avaritia:collector=Ahora Toca Esperar
achievement.avaritia:collector.desc=Crea tu primer Colector de Neutrones y prepárate para mantener chunks cargados
achievement.avaritia:neutronium=Esperar Apesta
achievement.avaritia:neutronium.desc=Crea el primero de muchos Lingotes de Neutronio
achievement.avaritia:singularity=Horizonte de Sucesos
achievement.avaritia:singularity.desc=Obtén tu primera Singularidad
achievement.avaritia:catalyst=Todos los Fregaderos
achievement.avaritia:catalyst.desc=Obtén tu primer Catalizador del Infinito
achievement.avaritia:infinity=¡PODER INFINITO!
achievement.avaritia:infinity.desc=Obtén tu primer Lingote del Infinito
achievement.avaritia:armok=☺♦
achievement.avaritia:armok.desc=Obtén el Orbe de Sangre de Amok
achievement.avaritia:creative_kill=Hasta los dioses pueden sangrar
achievement.avaritia:creative_kill.desc="Aquel pecado tumbó a los ángeles"
#
# Misc
itemGroup.avaritia=Avaritia
container.neutron_collector=Recolector de Neutrones
container.neutronium_compressor=Compresor de Neutronio
tc.aspect.terminus=El Fin del Juego, Apocalipsis, Moliendas
tc.aspect.help.terminus=la culminación de todas las cosas
crafting.extreme=Elaboración Xtrema
crafting.extreme.shapeless=Elaboración Xtrema Sin Forma
crafting.extreme_compression=Compresor de Neutronio
tip.infinity=Infinidad
death.attack.infinity=%1$s fue obliterado por %2$s
death.attack.infinity.item=%1$s fue obliterado por %2$s
death.attack.infinity.1=%1$s fue descuartizado por %2$s
death.attack.infinity.2=%1$s fue escindido de la existencia por %2$s
death.attack.infinity.3=%1$s fue destrozado por %2$s
death.attack.infinity.4=%1$s fue aniquilado por %2$s
#
# Botania
avaritia.flower.asgardandelion.name=Asgardiente de León
tile.botania:flower.asgardandelion.name=Asgardiente de León
tile.avaritia.flower.asgardandelion.lore=Regada con las lágrimas de Vazkii :c
avaritia.lexicon.asgardandelion=Asgardiente de León
avaritia.lexicon.asgardandelion.0=Hay muchos rumores de una flor divina que puede producir un torrente inteminable de maná. Si tal flor existiera, posiblemente requeriría riqueza y recursos más allá del raciocinio de los mortales.<BR>&oSigue sin ser referencia a SAO.&r
avaritia.lexicon.infinitato=Infinitata
avaritia.lexicon.infinitato.0=Imprimando la esencia del todo a objetos puede tener resultados interesantes, y la Infinitata no rompe el patrón.<BR>Ligeramente maś grande que su diminuta hermana, e infundida con la actitud del todo es posible proveniente de una multitud de &1Patatas Diminutas&0, más un &1Catalizador del Infinito&0, la &1Infinitata&0 cree que tú puedes hacerlo todo, por siempre.
avaritia.lexicon.infinitato.1=Confía en mí, &ose llenará&r
avaritia.flower.soarleander.name=Soarleander
tile.botania:flower.soarleander.name=Soarleander
tile.avaritia.flower.soarleander.lore=¡Conéctamelo a mis &oveeeeenas&r!
avaritia.lexicon.soarleander=Soarleander
avaritia.lexicon.soarleander.0=Si te sobran las gallinas y sus subproductos, ¡he aquí la solución!<BR>El Soarleander devorará todas las cosas gallináceas cercanas (criaturas gallináceas incluidas), a la vez que se mantiene completamente desinteresado de todo lo demás.
avaritia.lexicon.soarleander.1=&oCualquier cofre aleatorio es un efecto secundario no deseado.&r
#
# Thaumcraft
item.Wand.infinity.rod=Neutronio Cósmico
item.Wand.matrix.cap=Reforzado con Cristales
#
# Tinkers Construct
material.avaritia_neutronium=Neutronio
material.avaritia_neutronium.ability=Supermasivo
material.avaritia_infinitymetal=Infinidad
material.avaritia_infinitymetal.ability=Cósmico
#
# Beeeeeeeeeeeees
avaritia.bee.annoying=Molesto
avaritia.bee.annoying.desc="¡¿Cómo se puede tardar tanto en hacer un solo panal?!"|Nota encontrada en una antigua cápsula del tiempo.
avaritia.bee.tedious=Tedioso
avaritia.bee.tedious.desc=Sus colmenas están hechas de colmenas más pequeñas, y estas a su vez de otras más pequeñas...
avaritia.bee.insufferable=Insufrible
avaritia.bee.insufferable.desc=Suelen sabotear a otras abejas que consideran aventajadas o malhabladas.
avaritia.bee.trippy=Halucinógena
avaritia.bee.trippy.desc="Tío, son como... abejas. Macho. Son como... wow."|SpitefulFox, Apicultor sin Licencia
avaritia.bee.cosmic=Cósmico
avaritia.bee.cosmic.desc=
avaritia.bee.neutronium=Neutronio
avaritia.bee.neutronium.desc=Frecuentemente hay objetos pequeños orbitando sus colmenas.
avaritia.bee.infinite=Infinito
avaritia.bee.infinite.desc=
classification.balanced=Balanceado
classification.balanced.desc=Estas abejas se aburren y mueren en cuanto terminan de hacer en lo que estaban trabajando. Toman las rutas más largas y liosas para mantenerse entretenidas.
classification.infinite=Infinito
classification.infinite.desc=Almacenan energía pránica de las líneas místicas y geometrías arcanas del universo en sí.
avaritia.allele.speedNerfed=Nerfeado
avaritia.allele.lifespanArtificial=Artificial
#
# Research
avaritia.research_name.BIG_PEARL=Perla Extremadamente Primigenia
avaritia.research_text.BIG_PEARL=Porque siempre se puede tener más
avaritia.research_page.BIG_PEARL.1=Por supuesto, la Perla Primigenia es bastante potente, pero crees que puede serlo aún MÁS.<BR><BR>Aplastando varias Perlas Primigenias en una infusión arcana puedes crear un objeto aún más potente: La Perla Extremadamente Primigenia.<BR><BR>¡Garantizo que es aún más primigenia que una perla primigenia común!
avaritia.research_name.AKASHIC=Registros Akáshicos
avaritia.research_text.AKASHIC=Más conocimiento del que necesitas
avaritia.research_page.AKASHIC.1=Has investigado suficiente del mundo para cortar el tejido de la realidad y entrar a los Reinos Exteriores, pero ¿a qué aún hay sitio para todavía MÁS investigación?<BR><BR>Los Registros Akáshicos te darán todos los puntos de investigación del mundo y un poco más.

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#
# Items
item.avaritia_resource.name=Resource
item.avaritia_resource.diamond_lattice.name=Réseau de diamant
item.avaritia_resource.crystal_matrix_ingot.name=Lingot de matrice cristalline
item.avaritia_resource.neutron_pile.name=Amas de neutrons cosmiques
item.avaritia_resource.neutron_nugget.name=Pépite de neutronium cosmique
item.avaritia_resource.neutronium_ingot.name=Lingot de neutronium cosmique
item.avaritia_resource.infinity_catalyst.name=Catalyseur d'infinité
item.avaritia_resource.infinity_ingot.name=Lingot d'infinité
item.avaritia_resource.record_fragment.name=Fragment d'enregistrement
item.avaritia_resource.starfuel.name=Carburant d'étoile
item.avaritia_resource.neutronium_gear.name=Engrenage en neutronium
item.avaritia_singularity.name=Singularity
item.singularity_iron.name=Singularité de fer
item.singularity_gold.name=Singularité dorée
item.singularity_lapis.name=Singularité de lapis
item.singularity_redstone.name=Singularité de redstone
item.singularity_quartz.name=Singularité de quartz du nether
item.singularity_copper.name=Singularité de cuivre
item.singularity_tin.name=Singularité d'étain
item.singularity_lead.name=Singularité de plomb
item.singularity_silver.name=Singularité d'argent
item.singularity_nickel.name=Singularité de nickel
item.singularity_enderium.name=Singularité d'enderium
item.singularity_clay.name=Singularité d'argile
item.infinity_pickaxe.name=Destructeur de mondes
item.infinity_sword.name=Epée du cosmos
item.infinity_shovel.name=Avaleur de planète
item.infinity_axe.name=Ravageur de nature
item.infinity_bow.name=Arc long des paradis
item.skullfire_sword.name=Epée crâne de feu
item.akashic_record.name=Gravures d'Akashic
item.orb_armok.name=Orbe sanguine d'Armok
item.avaritia_stew.name=Ragoût ultime
item.avaritia_meatballs.name=Boulettes de viande cosmique
item.avaritia_endest_pearl.name=Perle de fin
item.infinity_armor_0.name=Casque de l'infinité
item.infinity_armor_1.name=Plastron de l'infinité
item.infinity_armor_2.name=Jambières de l'infinité
item.infinity_armor_3.name=Bottes de l'infinité
item.avaritia_fracturedore.name=Minerai fracturé inconnu
item.avaritia_fracturedore.prefix=Fracturé
item.avaritia_mattercluster.name=Groupement de matière
item.avaritia_mattercluster.full.name=Groupement de matière critique
item.avaritia_mattercluster.veryfull.name=Super-Critical Matter Cluster
item.morvinabox.name=Morv-dans-une-boîte (WIP)(VOUS ENFLAMMERA)
item.avaritia.comb.nerfed.name=Rayon neutralisé
item.avaritia.comb.cosmic.name=Rayon Comisque
item.avaritia_beesource.infinity_drop.name=Goutte d'infinité
item.avaritia_beesource.dust.name=Poudre
item.extremely_primordial_pearl.name=Perle de primordialité extrême
#
# Blocks
tile.compressed_workbench.name=Établi Compressé
tile.very_compressed_workbench.name=Double Établi Compressé
tile.avaritia_resource.name=Resource Block
tile.block_crystal_matrix.name=Matrice cristalline
tile.block_neutronium.name=Bloc de neutronium cosmique
tile.block_infinity.name=Bloc d'infinité
tile.block_gaia.name=Bloc de Gaia
tile.dire_crafting.name=Établi de Dire
tile.neutron_collector.name=Collecteur de neutrons
tile.neutronium_compressor.name=Compresseur en neutronium
tile.infinitato.name=Infinitate
tile.alfheim_deadrock0.name=Roche morte
tile.alfheim_deadrock1.name=Brique de roche morte
tile.alfheim_deadrock2.name=Brique de roche morte mousseuse
tile.alfheim_deadrock3.name=Brique de roche morte craquelée
tile.alfheim_deadrock4.name=Roche morte taillée
#
# Tooltips
tooltip.armok.desc=Stocke de l'essence de vie à l'infini lorsque l'objet est dans votre main
tooltip.armok.desc2=while held or in a filled Altar
tooltip.armok.capacity=Capacity: %,d LP
tooltip.crystal_matrix_ingot.desc=Ce n'est même pas sa forme finale.
tooltip.neutron_pile.desc=Essayez de ne pas y penser.
tooltip.neutron_nugget.desc=Environ 35.6 millions de tonnes
tooltip.neutronium_ingot.desc=Le coeur dense d'une étoile dans la simple forme d'un lingot
tooltip.infinity_catalyst.desc=Un est tout et tout est un
tooltip.infinity_ingot.desc=La fureur de l'univers dans la paume de votre main
tooltip.record_fragment.desc=Il apprécie croire en la liberté de la musique
tooltip.starfuel.desc=La lumière du cosmos dans une parcelle de la terre
tooltip.skullfire_sword.desc=Décapite et calcine les squelettes
tooltip.matter_cluster.desc=Utilisez pour démanteler
tooltip.matter_cluster.desc2=Maintenez SHIFT pour du contenu
tooltip.matter_cluster.desc3=Use a Matter Cluster Decompressor for large clusters.
tooltip.matter_cluster.counter=Objets
tooltip.morvinabox.desc=Logement instantané
tooltip.morvinabox.subdesc=In Canada, Morvy comes in bags.
tooltip.claybalance.desc=EQUILIBRE ILLIMITE!!!!
#
# Achievements
achievement.avaritia:crystal_matrix=Le premier sceau
achievement.avaritia:crystal_matrix.desc=Fabriquez votre premier lingot de matrice cristalline
achievement.avaritia:dire_crafting=BONJOUR, TOUT LE MONDE!
achievement.avaritia:dire_crafting.desc=Utilisez un établi pour fabriquer un établi extrême
achievement.avaritia:dire_uncrafting=PRENEZ LE TEMPS DE SOUFFLER!
achievement.avaritia:dire_uncrafting.desc=Finissez l'épisode
achievement.avaritia:collector=Maintenant nous jouons au jeu d'attente
achievement.avaritia:collector.desc=Fabriquez votre premier collecteur de neutrons et préparez vous à charger vos chunks
achievement.avaritia:neutronium=Les jeux d'attente ça craint
achievement.avaritia:neutronium.desc=Fabriquez le premier d'une longue série de lingots de neutronium
achievement.avaritia:singularity=L'horizon des évènements
achievement.avaritia:singularity.desc=Fabriquez votre première singularité
achievement.avaritia:catalyst=Tout les éviers de cuisine
achievement.avaritia:catalyst.desc=Fabriquez votre premier catalyseur de l'infini
achievement.avaritia:infinity=ENERGIE INFINIE!
achievement.avaritia:infinity.desc=Fabriquez votre premier lingot d'infinité
achievement.avaritia:armok=☺♦
achievement.avaritia:armok.desc=Fabriquez l'orbe sanguine d'Armok
achievement.avaritia:creative_kill=Même dieu peut saigner
achievement.avaritia:creative_kill.desc="Par ce péché, les anges tombent"
#
# Misc
itemGroup.avaritia=Avaritia
container.neutron_collector=Collecteur de neutrons
container.neutronium_compressor=Compresseur en neutronium
tc.aspect.terminus=la fin des jeux, l'apocalypse, les meules de pierre
tc.aspect.help.terminus=the culmination of all things
crafting.extreme=Fabrication EXtrême
crafting.extreme.shapeless=Sans forme EXtrême
crafting.extreme_compression=Compresseur en neutronium
tip.infinity=Infinité
death.attack.infinity=%1$s a été effacé par %2$s
death.attack.infinity.item=%1$s a été effacé par %2$s
death.attack.infinity.1=%1$s a été découpé en rubans by %2$s
death.attack.infinity.2=%1$s a été excisé de son existence par %2$s
death.attack.infinity.3=%1$s a été désintégré par %2$s
death.attack.infinity.4=%1$s a été annihilé par %2$s
#
# Botania
avaritia.flower.asgardandelion.name=Asgardandelion
tile.botania:flower.asgardandelion.name=Asgardandelion
tile.avaritia.flower.asgardandelion.lore=Watered with Vazkii's tears :c
avaritia.lexicon.asgardandelion=Asgardandelion
avaritia.lexicon.asgardandelion.0=Des rumeurs circulent au sujet d'une sorte de fleur divine pouvant produire un flux perpétuel de mana. Si une telle fleur mythique s'avérait exister, sa fabrication nécessiterait probablement des ressources au delà de ce que le commun des mortels peut imaginer..<BR>&oToujours pas une SAO référence.&r
avaritia.lexicon.infinitato=Infinitate
avaritia.lexicon.infinitato.0=Imprinting the essence of everything onto objects can have interesting results, and the Infinitato is no exception.<BR>Somewhat larger than its tiny sibling, and infused with the can-do attitude of a whole crowd of &1Tiny Potatoes&0 plus an &1Infinity Catalyst&0, the &1Infinitato&0 believes that you can do all the things, forever.
avaritia.lexicon.infinitato.1=Croyez moi, &oça passe.&r
avaritia.flower.soarleander.name=Soarleander
tile.botania:flower.soarleander.name=Soarleander
tile.avaritia.flower.soarleander.lore=Just hook it up to my &oveeeeins!&r
avaritia.lexicon.soarleander=Soarleander
avaritia.lexicon.soarleander.0=If you have a surfeit of chicken or chicken by-products, look no further!<BR>The Soarleander will devour any and all things chicken in the vicinity (chickens themselves included) while remaining totally disinterested in everything else.
avaritia.lexicon.soarleander.1=&oAny random chests are an unintended side-effect.&r
#
# Thaumcraft
item.Wand.infinity.rod=Neutronium cosmique
item.Wand.matrix.cap=Cristal cloué
#
# Tinkers Construct
material.avaritia_neutronium=Neutronium
material.avaritia_neutronium.ability=Supermassif
material.avaritia_infinitymetal=Infinité
material.avaritia_infinitymetal.ability=Cosmique
#
# Beeeeeeeeeeeees
avaritia.bee.annoying=Gênant
avaritia.bee.annoying.desc="Combien de temps cela prend-il de fabriquer un simple rayon de miel?!"|Note trouvée dans une ancienne capsule temporelle
avaritia.bee.tedious=Fastidieux
avaritia.bee.tedious.desc=Leurs ruches sont en fait construites de plus petites ruches, qui sont elles mêmes construites à partir de plus petites ruches...
avaritia.bee.insufferable=Insufferable
avaritia.bee.insufferable.desc=Ils sabotent parfois d'autres abeilles n'ayant pas d'avantages particuliers ou un vocabulaire non conventionnel.
avaritia.bee.trippy=Trippant
avaritia.bee.trippy.desc="Mon pote. Genre... les abeilles. Mec. Elles sont juste... whoa."|SpitefulFox, Apiculteur non professionnel
avaritia.bee.cosmic=Cosmique
avaritia.bee.cosmic.desc=
avaritia.bee.neutronium=Neutronium
avaritia.bee.neutronium.desc=Parfois, de petits objets gravitant autour de leurs ruches peuvent être trouvés.
avaritia.bee.infinite=Infini
avaritia.bee.infinite.desc=
classification.balanced=Equilibré
classification.balanced.desc=Ces abeilles se sont ennuyées et sont tombées par terre, mortes, au moment où elles avaient finir d'accomplir leur tâche. Elles nécessitent les méthodes les plus alambiquées afin de les divertir sans arrêt.
classification.infinite=Infini
classification.infinite.desc=Ils collectent l'énergie pranique depuis les lignes énergétiques et depuis la géométrie arcanique de l'univers lui même.
avaritia.allele.speedNerfed=Nerfed
avaritia.allele.lifespanArtificial=Artificiel
#
# Research
avaritia.research_name.BIG_PEARL=Perle de primordialité extrême
avaritia.research_text.BIG_PEARL=Parce que vous pouvez toujours en avoir plus
avaritia.research_page.BIG_PEARL.1=Sure, the Primordial Pearl is pretty potent, but you think it could be even MORE potent.<BR><BR>By smashing several primordial pearls together in an arcane infusion, you create an even more potent item: The Extremely Primordial Pearl.<BR><BR>It's guaranteed to be even more primordial than a regular primordial pearl!
avaritia.research_name.AKASHIC=Gravures d'Akashic
avaritia.research_text.AKASHIC=Plus de connaissances que nécessaire
avaritia.research_page.AKASHIC.1=Vous avez effectué suffisamment de recherches sur le monde pour briser le tissu de la réalité et entrer dans des royaumes inconnus, mais bien évidemment, il y a toujours de la place pour PLUS de recherche, n'est-ce-pas?<BR><BR> Les gravures d'Akashic vous donneront tous les points de recherche du monde et même un peu plus.

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#
# Items
item.avaritia_resource.name=源
item.avaritia_resource.diamond_lattice.name=ダイヤモンドの格子
item.avaritia_resource.crystal_matrix_ingot.name=クリスタルマトリックスインゴット
item.avaritia_resource.neutron_pile.name=小さなコズミックニュートロン
item.avaritia_resource.neutron_nugget.name=コズミックニュートロニウムナゲット
item.avaritia_resource.neutronium_ingot.name=コズミックニュートロニウムインゴット
item.avaritia_resource.infinity_catalyst.name=インフィニティ触媒
item.avaritia_resource.infinity_ingot.name=インフィニティインゴット
item.avaritia_resource.record_fragment.name=レコードの欠片
item.avaritia_resource.starfuel.name=恒星の燃料
item.avaritia_resource.neutronium_gear.name=ニュートロニウムの歯車
item.avaritia_singularity.name=特異点
item.singularity_iron.name=鉄の特異点
item.singularity_gold.name=金の特異点
item.singularity_lapis.name=ラピスラズリの特異点
item.singularity_redstone.name=レッドストーンの特異点
item.singularity_quartz.name=ネザークォーツの特異点
item.singularity_copper.name=銅の特異点
item.singularity_tin.name=錫の特異点
item.singularity_lead.name=鉛の特異点
item.singularity_silver.name=銀の特異点
item.singularity_nickel.name=ニッケルの特異点
item.singularity_enderium.name=エンダリウムの特異点
item.singularity_clay.name=粘土の特異点
item.infinity_pickaxe.name=ワールド・ブレイカー
item.infinity_sword.name=コスモスの剣
item.infinity_shovel.name=惑星喰らいのシャベル
item.infinity_axe.name=破滅に導く斧
item.infinity_bow.name=天上の長弓
item.skullfire_sword.name=骸骨焚きの剣
item.akashic_record.name=アカシックレコード
item.orb_armok.name=Armokのブラッドオーブ
item.avaritia_stew.name=森羅万象のシチュー
item.avaritia_meatballs.name=果てのない合い挽きミートボール
item.avaritia_endest_pearl.name=エンデストパール
item.infinity_armor_0.name=インフィニティヘルメット
item.infinity_armor_1.name=インフィニティチェストプレート
item.infinity_armor_2.name=インフィニティレギンス
item.infinity_armor_3.name=インフィニティブーツ
item.avaritia_fracturedore.name=未知の粉砕した鉱石
item.avaritia_fracturedore.prefix=粉砕した
item.avaritia_mattercluster.name=物質塊
item.avaritia_mattercluster.full.name=飽和した物質塊
item.avaritia_mattercluster.veryfull.name=Super-Critical Matter Cluster
item.morvinabox.name=Morv-In-A-Box (WIP)(WILL LIGHT YOU ON FIRE)
item.avaritia.comb.nerfed.name=ナーフされた巣枠
item.avaritia.comb.cosmic.name=宇宙の巣枠
item.avaritia_beesource.infinity_drop.name=インフィニティの滴
item.avaritia_beesource.dust.name=粉
item.extremely_primordial_pearl.name=極めて根源的な始原の真珠
#
# Blocks
tile.compressed_workbench.name=圧縮作業台
tile.very_compressed_workbench.name=二重圧縮作業台
tile.avaritia_resource.name=Resource Block
tile.block_crystal_matrix.name=クリスタルマトリックス
tile.block_neutronium.name=コズミックニュートロニウムブロック
tile.block_infinity.name=インフィニティブロック
tile.block_gaia.name=ガイアブロック
tile.dire_crafting.name=荘厳な作業台
tile.neutron_collector.name=中性子収集機
tile.neutronium_compressor.name=ニュートロニウム圧縮機
tile.infinitato.name=インフィニテト
tile.alfheim_deadrock0.name=破滅の石
tile.alfheim_deadrock1.name=破滅の石レンガ
tile.alfheim_deadrock2.name=苔むした破滅の石
tile.alfheim_deadrock3.name=ひび割れた破滅の石
tile.alfheim_deadrock4.name=模様入りの破滅の石
#
# Tooltips
tooltip.armok.desc=最大量のライフエッセンスを常に保持する
tooltip.armok.desc2=while held or in a filled Altar
tooltip.armok.capacity=Capacity: %,d LP
tooltip.crystal_matrix_ingot.desc=まだ最終形態ではない
tooltip.neutron_pile.desc=現実的に考えるのはやめよう
tooltip.neutron_nugget.desc=約3560万トン
tooltip.neutronium_ingot.desc=恒星の核をインゴットの形に加工したもの
tooltip.infinity_catalyst.desc=一即一切、一切即一
tooltip.infinity_ingot.desc=宇宙の猛威が手のひらの上に
tooltip.record_fragment.desc=音楽の自由を信じた~い
tooltip.starfuel.desc=宇宙の煌めきを感じることができる
tooltip.skullfire_sword.desc=骸骨の頭蓋骨を刈り取り、真っ黒に焦がす
tooltip.matter_cluster.desc=使用すると分解する
tooltip.matter_cluster.desc2=SHIFTで中身を表示
tooltip.matter_cluster.desc3=Use a Matter Cluster Decompressor for large clusters.
tooltip.matter_cluster.counter=アイテム
tooltip.morvinabox.desc=即席建築
tooltip.morvinabox.subdesc=カナダではMorvyは袋に入っている
tooltip.claybalance.desc=果てしないバランス!!!!
#
# Achievements
achievement.avaritia:crystal_matrix=終わりの始まり
achievement.avaritia:crystal_matrix.desc=最初の §8《§7クリスタルマトリックスインゴット§8Crystal Matrix Ingot》§7 をクラフトする。
achievement.avaritia:dire_crafting=みなさんこんにちは!
achievement.avaritia:dire_crafting.desc=普通の作業台を使用して荘厳な作業台を作成する
achievement.avaritia:dire_uncrafting=じゃあね!
achievement.avaritia:dire_uncrafting.desc=エピソードを終了する
achievement.avaritia:collector=放置ゲーの始まりだ
achievement.avaritia:collector.desc=最初の中性子収集機を作成してチャンクロードする準備をする
achievement.avaritia:neutronium=放置ゲーはもうこりごり
achievement.avaritia:neutronium.desc=これからたくさん必要になる §8《§7コズミックニュートロニウムインゴット§8Cosmic Neutronium Ingot》§7 を入手する。
achievement.avaritia:singularity=宇宙の果てに
achievement.avaritia:singularity.desc=最初の特異点を作成する
achievement.avaritia:catalyst=何もかも必要に
achievement.avaritia:catalyst.desc=最初の §8《§7インフィニティ触媒§8Infinity Catalyst》§7 をクラフトする。
achievement.avaritia:infinity=無限のチカラ
achievement.avaritia:infinity.desc=最初の §8《§7インフィニティインゴット§8Infinity Ingot》§7 をクラフトする。
achievement.avaritia:armok=☺♦
achievement.avaritia:armok.desc=Armokのブラッドオーブをクラフトする
achievement.avaritia:creative_kill=神でさえも血を流す
achievement.avaritia:creative_kill.desc=「その罪が天使を堕落させた」
#
# Misc
itemGroup.avaritia=Avaritia
container.neutron_collector=中性子収集機
container.neutronium_compressor=ニュートロニウム圧縮機
tc.aspect.terminus=エンドコンテンツ、終末、途方もない労力
tc.aspect.help.terminus=あらゆる事物の極致
crafting.extreme=究極クラフティング
crafting.extreme.shapeless=究極クラフティング (不定形レシピ)
crafting.extreme_compression=ニュートロニウム圧縮機
tip.infinity=インフィニティ
death.attack.infinity=%1$sは%2$sによって消し去られた
death.attack.infinity.item=%1$sは%2$sによって消し去られた
death.attack.infinity.1=%1$sは%2$sによって木っ端微塵にされた
death.attack.infinity.2=%1$sは%2$sによって存在を消された
death.attack.infinity.3=%1$sは%2$sにオーバーキルされた
death.attack.infinity.4=%1$sの痕跡は%2$sによって跡形もなく消された
#
# Botania
avaritia.flower.asgardandelion.name=アースガルダンデライオン
tile.botania:flower.asgardandelion.name=アースガルダンデライオン
tile.avaritia.flower.asgardandelion.lore=Vazkiiの涙によって水やりされた
avaritia.lexicon.asgardandelion=アースガルダンデライオン
avaritia.lexicon.asgardandelion.0=尽きることのないマナの奔 流を生み出すことができる という神のような花の噂が ある。もしそのような花が 存在するとしたら、おそら く人間の想像を超える莫大 な富と資源が必要になるこ とでしょう。<br>&oまだSAOのネタではありま せん。&r
avaritia.lexicon.infinitato=インフィニテト
avaritia.lexicon.infinitato.0=Imprinting the essence of everything onto objects can have interesting results, and the Infinitato is no exception.<BR>Somewhat larger than its tiny sibling, and infused with the can-do attitude of a whole crowd of &1Tiny Potatoes&0 plus an &1Infinity Catalyst&0, the &1Infinitato&0 believes that you can do all the things, forever.
avaritia.lexicon.infinitato.1=Trust me, &oit'll fit.&r
avaritia.flower.soarleander.name=ソアーリーンダー
tile.botania:flower.soarleander.name=ソアーリーンダー
tile.avaritia.flower.soarleander.lore=Just hook it up to my &oveeeeins!&r
avaritia.lexicon.soarleander=ソアーリーンダー
avaritia.lexicon.soarleander.0=If you have a surfeit of chicken or chicken by-products, look no further!<BR>The Soarleander will devour any and all things chicken in the vicinity (chickens themselves included) while remaining totally disinterested in everything else.
avaritia.lexicon.soarleander.1=&oAny random chests are an unintended side-effect.&r
#
# Thaumcraft
item.Wand.infinity.rod=コズミックニュートロニウム
item.Wand.matrix.cap=クリスタルで装飾された
#
# Tinkers Construct
material.avaritia_neutronium=コズミックニュートロニウム
material.avaritia_neutronium.ability=スーパーマッシブ
material.avaritia_infinitymetal=インフィニティ
material.avaritia_infinitymetal.ability=コズミック
#
# Beeeeeeeeeeeees
avaritia.bee.annoying=僣越
avaritia.bee.annoying.desc="蜂の巣ができるまでどのくらいの時間がかかると思う!?"|古代のタイムカプセルに入っていたメモ
avaritia.bee.tedious=辟易
avaritia.bee.tedious.desc=この種の蜂の巣はより小さな巣で作られていて、その巣は更に小さな巣で作られていて、その巣は...
avaritia.bee.insufferable=横暴
avaritia.bee.insufferable.desc=この種の蜂は、他の種の意見に対してすぐ揚げ足を取ることで有名だ。
avaritia.bee.trippy=希代
avaritia.bee.trippy.desc="おい、見てみろよ、蜂だぜ...こいつはまるで...うわっ"|SpitefulFox - 無免許の養蜂家
avaritia.bee.cosmic=宇宙
avaritia.bee.cosmic.desc=
avaritia.bee.neutronium=核子
avaritia.bee.neutronium.desc=巣の周囲にとても小さな粒子が周回しているようだ。
avaritia.bee.infinite=インフィニット
avaritia.bee.infinite.desc=
classification.balanced=均衡
classification.balanced.desc=これらの種の蜂は、自身に課せられた仕事を完了すると、退屈して死亡してしまう。そのため、できるだけ人生を楽しむために、複雑な工程で長い時間を掛けて仕事をこなす。
classification.infinite=無限
classification.infinite.desc=これらの種の蜂は、この次元に存在する隠されたレイラインや、難解な幾何学構造からプラーナエネルギーを収集しているようだ。
avaritia.allele.speedNerfed=ナーフ
avaritia.allele.lifespanArtificial=不自然
#
# Research
avaritia.research_name.BIG_PEARL=極めて根源的な始原の真珠
avaritia.research_text.BIG_PEARL=なぜならいつもあなたはもっと持っているから
avaritia.research_page.BIG_PEARL.1=もちろん、始原の真珠は非常に強力だ。しかし、もっと強力にすることも可能だろう。<BR><BR>注入の儀式でいくつかの始原の真珠を衝突させることで、ずっと強力なアイテムを生み出した。それが極めて根源的な始原の真珠だ。<BR><BR>通常の始原の真珠よりもさらに根源的であること間違いなしだ!
avaritia.research_name.AKASHIC=アカシックレコード
avaritia.research_text.AKASHIC=必要以上の知識がここに!
avaritia.research_page.AKASHIC.1=世界の構造に亀裂を入れ外なる地へと足を踏み入れられるほどに、世界について調べてきた。しかし、さらなる研究の余地は常に、間違いなく存在するではないか。<BR><BR>アカシックレコードは、この世界中すべての研究ポイントと、ちょっとしたものを与えてくれる。

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#
# Items
item.avaritia_resource.name=Resource
item.avaritia_resource.diamond_lattice.name=다이아몬드 격자
item.avaritia_resource.crystal_matrix_ingot.name=크리스탈 매트릭스 주괴
item.avaritia_resource.neutron_pile.name=우주의 뉴트로늄 가루
item.avaritia_resource.neutron_nugget.name=우주의 뉴트로늄 조각
item.avaritia_resource.neutronium_ingot.name=우주의 뉴트로늄 주괴
item.avaritia_resource.infinity_catalyst.name=인피니티 촉매
item.avaritia_resource.infinity_ingot.name=인피니티 주괴
item.avaritia_resource.record_fragment.name=레코드판 파편
item.avaritia_resource.starfuel.name=별 연료
item.avaritia_resource.neutronium_gear.name=뉴트로늄 톱니바퀴
item.avaritia_singularity.name=Singularity
item.singularity_iron.name=철 특이점
item.singularity_gold.name=금 특이점
item.singularity_lapis.name=청금석 특이점
item.singularity_redstone.name=레드스톤 특이점
item.singularity_quartz.name=지옥 석영 특이점
item.singularity_copper.name=구리 특이점
item.singularity_tin.name=주석 특이점
item.singularity_lead.name=납 특이점
item.singularity_silver.name=은 특이점
item.singularity_nickel.name=니켈 특이점
item.singularity_enderium.name=엔더륨 특이점
item.singularity_clay.name=점토 특이점
item.infinity_pickaxe.name=세계의 파괴자
item.infinity_sword.name=대우주의 검
item.infinity_shovel.name=행성포식자
item.infinity_axe.name=자연의 파멸
item.infinity_bow.name=천상의 장궁
item.skullfire_sword.name=스컬파이어 검
item.akashic_record.name=아카식 레코드
item.orb_armok.name=Armok의 선혈보주
item.avaritia_stew.name=궁극의 스튜
item.avaritia_meatballs.name=우주의 미트볼
item.avaritia_endest_pearl.name=최후의 진주
item.infinity_armor_0.name=무한의 투구
item.infinity_armor_1.name=무한의 갑옷
item.infinity_armor_2.name=무한의 바지
item.infinity_armor_3.name=무한의 부츠
item.avaritia_fracturedore.name=Unknown Fractured Ore
item.avaritia_fracturedore.prefix=Fractured
item.avaritia_mattercluster.name=물질 클러스터
item.avaritia_mattercluster.full.name=Critical Matter Cluster
item.avaritia_mattercluster.veryfull.name=Super-Critical Matter Cluster
item.morvinabox.name=Morv-In-A-Box (WIP)(WILL LIGHT YOU ON FIRE)
item.avaritia.comb.nerfed.name=Nerfed Comb
item.avaritia.comb.cosmic.name=Cosmic Comb
item.avaritia_beesource.infinity_drop.name=Infinity Drop
item.avaritia_beesource.dust.name=가루
item.extremely_primordial_pearl.name=극한의 원시적 진주
#
# Blocks
tile.compressed_workbench.name=압축된 제작대
tile.very_compressed_workbench.name=이중 압축된 조합대
tile.avaritia_resource.name=Resource Block
tile.block_crystal_matrix.name=크리스탈 매트릭스
tile.block_neutronium.name=우주의 뉴트로늄 블록
tile.block_infinity.name=인피니티 블록
tile.block_gaia.name=가이아 블록
tile.dire_crafting.name=다이어 제작대
tile.neutron_collector.name=중성자 수집기
tile.neutronium_compressor.name=중성자 압축기
tile.infinitato.name=인피테이토
tile.alfheim_deadrock0.name=Deadrock
tile.alfheim_deadrock1.name=Deadrock Brick
tile.alfheim_deadrock2.name=Mossy Deadrock Brick
tile.alfheim_deadrock3.name=Cracked Deadrock Brick
tile.alfheim_deadrock4.name=Chiselled Deadrock
#
# Tooltips
tooltip.armok.desc=사용할때 무한한 LP를 저장합니다
tooltip.armok.desc2=while held or in a filled Altar
tooltip.armok.capacity=Capacity: %,d LP
tooltip.crystal_matrix_ingot.desc=심지어 이게 최종 형태가 아닙니다.
tooltip.neutron_pile.desc=생각해보려 하지 맙시다.
tooltip.neutron_nugget.desc=3억 5600만톤 정도네요.
tooltip.neutronium_ingot.desc=응집된 별의 심장이 편의적인 주괴의 모습으로.
tooltip.infinity_catalyst.desc=하나는 모두, 모두는 하나.
tooltip.infinity_ingot.desc=우주의 분노가 당신의 손안에
tooltip.record_fragment.desc=음악의 자류를 믿어봐~
tooltip.starfuel.desc=간편한 흙덩어리 속의 우주의 빛
tooltip.skullfire_sword.desc=스켈레톤의 머리를 떼어네고 그들을 까맣게 그을립니다.
tooltip.matter_cluster.desc=Right click to deconstruct.
tooltip.matter_cluster.desc2=Hold SHIFT for contents.
tooltip.matter_cluster.desc3=Use a Matter Cluster Decompressor for large clusters.
tooltip.matter_cluster.counter=아이템
tooltip.morvinabox.desc=Instant housing
tooltip.morvinabox.subdesc=In Canada, Morvy comes in bags.
tooltip.claybalance.desc=UNLIMITED BALANCE!!!!
#
# Achievements
achievement.avaritia:crystal_matrix=The First Seal
achievement.avaritia:crystal_matrix.desc=크리스탈 매트릭스 주괴를 만드세요
achievement.avaritia:dire_crafting=HELLO, EVERYONE!
achievement.avaritia:dire_crafting.desc=Use a regular Crafting Table to craft a Dire Crafting Table
achievement.avaritia:dire_uncrafting=TAKE IT EASY!
achievement.avaritia:dire_uncrafting.desc=End the episode
achievement.avaritia:collector=Now We Play The Waiting Game
achievement.avaritia:collector.desc=Create your first Neutron Collector and get ready to chunkload
achievement.avaritia:neutronium=기다리는 거 지겨워 죽겠네
achievement.avaritia:neutronium.desc=Create the first of many Neutronium Ingots
achievement.avaritia:singularity=Event Horizon
achievement.avaritia:singularity.desc=Craft your first Singularity
achievement.avaritia:catalyst=All The Kitchen Sinks
achievement.avaritia:catalyst.desc=Craft your first Infinity Catalyst
achievement.avaritia:infinity=INFINITE POWER!
achievement.avaritia:infinity.desc=Craft your first Infinity Ingot
achievement.avaritia:armok=☺♦
achievement.avaritia:armok.desc=Armok의 선혈보주
achievement.avaritia:creative_kill=신마저 피를 흘린다
achievement.avaritia:creative_kill.desc="By that sin fell the angels"
#
# Misc
itemGroup.avaritia=아바리티아
container.neutron_collector=중성자 수집기
container.neutronium_compressor=뉴트로늄 압축기
tc.aspect.terminus=The End of Games, Apocalypse, Grindstones
tc.aspect.help.terminus=the culmination of all things
crafting.extreme=극한조합
crafting.extreme.shapeless=무형의 극한조합
crafting.extreme_compression=뉴트로늄 압축기
tip.infinity=인피니티
death.attack.infinity=%1$s 이(가) %2$s 에 의해 말소되었습니다.
death.attack.infinity.item=%1$s 이(가) %2$s 에 의해 말소되었습니다.
death.attack.infinity.1=%1$s 이(가) %2$s 에게 잘게 썰렸습니다.
death.attack.infinity.2=%1$s 은(는) %2$s 에게 존재가 지워졌습니다.
death.attack.infinity.3=%1$s 이(가) %2$s 에게 오버킬당했습니다.
death.attack.infinity.4=%1$s 이(가) %2$s 에게 절멸당했습니다.
#
# Botania
avaritia.flower.asgardandelion.name=아스가르드단델리온
tile.botania:flower.asgardandelion.name=아스가르드단델리온
tile.avaritia.flower.asgardandelion.lore=Vazkii의 눈물로 키워진 꽃
avaritia.lexicon.asgardandelion=아스가르드단델리온
avaritia.lexicon.asgardandelion.0=Rumors abound about some kind of godlike flower that can produce a never-ending torrent of mana. If such a mythical flower were to exist, it would probably require wealth and resources beyond mortal reckoning.<BR>&oStill not a SAO reference.&r
avaritia.lexicon.infinitato=Infinitato
avaritia.lexicon.infinitato.0=Imprinting the essence of everything onto objects can have interesting results, and the Infinitato is no exception.<BR>Somewhat larger than its tiny sibling, and infused with the can-do attitude of a whole crowd of &1Tiny Potatoes&0 plus an &1Infinity Catalyst&0, the &1Infinitato&0 believes that you can do all the things, forever.
avaritia.lexicon.infinitato.1=Trust me, &oit'll fit.&r
avaritia.flower.soarleander.name=Soarleander
tile.botania:flower.soarleander.name=Soarleander
tile.avaritia.flower.soarleander.lore=Just hook it up to my &oveeeeins!&r
avaritia.lexicon.soarleander=Soarleander
avaritia.lexicon.soarleander.0=If you have a surfeit of chicken or chicken by-products, look no further!<BR>The Soarleander will devour any and all things chicken in the vicinity (chickens themselves included) while remaining totally disinterested in everything else.
avaritia.lexicon.soarleander.1=&oAny random chests are an unintended side-effect.&r
#
# Thaumcraft
item.Wand.infinity.rod=우주의 뉴트로늄
item.Wand.matrix.cap=Crystal Studded
#
# Tinkers Construct
material.avaritia_neutronium=뉴트로늄
material.avaritia_neutronium.ability=초고질량
material.avaritia_infinitymetal=인피니티
material.avaritia_infinitymetal.ability=우주의
#
# Beeeeeeeeeeeees
avaritia.bee.annoying=Annoying
avaritia.bee.annoying.desc="How long can it take to build a single honeycomb?!"|Note found in an ancient time capsule
avaritia.bee.tedious=Tedious
avaritia.bee.tedious.desc=Their hives are actually built out of smaller hives, which are themselves built out of smaller hives...
avaritia.bee.insufferable=Insufferable
avaritia.bee.insufferable.desc=They often sabotage other bees they perceive as having any advantages or improper vocabulary.
avaritia.bee.trippy=Trippy
avaritia.bee.trippy.desc="Dude. Like... bees. Man. They're like... whoa."|SpitefulFox, Unlicensed Apiarist
avaritia.bee.cosmic=우주의
avaritia.bee.cosmic.desc=
avaritia.bee.neutronium=뉴트로늄
avaritia.bee.neutronium.desc=Small objects can often by found orbiting their hives.
avaritia.bee.infinite=무한
avaritia.bee.infinite.desc=
classification.balanced=Balanced
classification.balanced.desc=These bees get bored and drop dead the moment they complete whatever they're working on. They take the most long, convoluted routes and methods in order to keep themselves entertained.
classification.infinite=무한
classification.infinite.desc=They gather pranic energy from the hidden ley-lines and arcane geometries of the universe itself.
avaritia.allele.speedNerfed=Nerfed
avaritia.allele.lifespanArtificial=Artificial
#
# Research
avaritia.research_name.BIG_PEARL=Extremely Primordial Pearl
avaritia.research_text.BIG_PEARL=Because you can always have more
avaritia.research_page.BIG_PEARL.1=Sure, the Primordial Pearl is pretty potent, but you think it could be even MORE potent.<BR><BR>By smashing several primordial pearls together in an arcane infusion, you create an even more potent item: The Extremely Primordial Pearl.<BR><BR>It's guaranteed to be even more primordial than a regular primordial pearl!
avaritia.research_name.AKASHIC=아카식 레코드
avaritia.research_text.AKASHIC=필요 이상의 지식
avaritia.research_page.AKASHIC.1=You've researched enough of the world to crack the fabric of reality and enter the Outer Realms, but surely there's always room for MORE research, right?<BR><BR>The Akashic Records will give you all the research points in the world and then a little more.

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#
# Items
item.avaritia_resource.name=Zasoby
item.avaritia_resource.diamond_lattice.name=Diamentowa siatka
item.avaritia_resource.crystal_matrix_ingot.name=Sztabka Matrycy Kryształowej
item.avaritia_resource.neutron_pile.name=Stos kosmicznych neutronów
item.avaritia_resource.neutron_nugget.name=Bryłka kosmicznego Neutronium
item.avaritia_resource.neutronium_ingot.name=Sztabka kosmicznego Neutronium
item.avaritia_resource.infinity_catalyst.name=Katalizator Nieskończoności
item.avaritia_resource.infinity_ingot.name=Sztabka nieskończoności
item.avaritia_resource.record_fragment.name=Fragment płyty
item.avaritia_resource.starfuel.name=Gwiezdne paliwo
item.avaritia_resource.neutronium_gear.name=Zębatka z Neutronium
item.avaritia_singularity.name=Osobliwość
item.singularity_iron.name=Osobliwość - Żelazna
item.singularity_gold.name=Osobliwość - Złota
item.singularity_lapis.name=Osobliwość - Lazurytowa
item.singularity_redstone.name=Osobliwość - Redstonowa
item.singularity_quartz.name=Osobliwość - Kwarcowa
item.singularity_copper.name=Osobliwość - Miedziana
item.singularity_tin.name=Osobliwość - Cynowa
item.singularity_lead.name=Osobliwość - Ołowiowa
item.singularity_silver.name=Osobliwość - Srebrna
item.singularity_nickel.name=Osobliwość - Niklowa
item.singularity_enderium.name=Osobliwość - Enderium
item.singularity_clay.name=Osobliwość - Glina
item.infinity_pickaxe.name=Niszczyciel Światów
item.infinity_sword.name=Miecz Kosmosu
item.infinity_shovel.name=Pożeracz planet
item.infinity_axe.name=Ruiny natury
item.infinity_bow.name=Długi Łuk Niebios
item.skullfire_sword.name=Miecz Ognia Czaszek
item.akashic_record.name=Rejestry Akaszy
item.orb_armok.name=Krwawa Kula Armok
item.avaritia_stew.name=Wspaniały gulasz
item.avaritia_meatballs.name=Kosmiczne klopsiki
item.avaritia_endest_pearl.name=Końcowa Perła
item.infinity_armor_0.name=Hełm nieskończoności
item.infinity_armor_1.name=Napierśnik nieskończoności
item.infinity_armor_2.name=Spodnie nieskończoności
item.infinity_armor_3.name=Buty nieskończoności
item.avaritia_fracturedore.name=Nieznana frakcjonowana ruda
item.avaritia_fracturedore.prefix=Frakcja
item.avaritia_mattercluster.name=Zbiór materii
item.avaritia_mattercluster.full.name=Zbiór materii krytycznej
item.avaritia_mattercluster.veryfull.name=Super-Critical Matter Cluster
item.morvinabox.name=Morv-In-A-Box (WIP)(PODPALI CIĘ)
item.avaritia.comb.nerfed.name=Osłabiony plaster
item.avaritia.comb.cosmic.name=Kosmiczny Plaster
item.avaritia_beesource.infinity_drop.name=Kropla nieskończoności
item.avaritia_beesource.dust.name=Pył
item.extremely_primordial_pearl.name=Ekstremalna Pierwotna Perła
#
# Blocks
tile.compressed_workbench.name=Skompresowany stół do wytwarzania
tile.very_compressed_workbench.name=Podwójnie skompresowany stół do wytwarzania
tile.avaritia_resource.name=Blok zasobów
tile.block_crystal_matrix.name=Kryształowa matryca
tile.block_neutronium.name=Blok kosmicznego Neutronium
tile.block_infinity.name=Blok Nieskończoności
tile.block_gaia.name=Blok Gaia
tile.dire_crafting.name=Powiększony Stół Wytwarzania (Dire)
tile.neutron_collector.name=Kolektor neutronów
tile.neutronium_compressor.name=Kompresor neutronowy
tile.infinitato.name=Nieskończoność
tile.alfheim_deadrock0.name=Martwa skała
tile.alfheim_deadrock1.name=Cegła z martwej skały
tile.alfheim_deadrock2.name=Porośnięta mchem cegła z martwej skały
tile.alfheim_deadrock3.name=Pęknieta cegła z martwej skały
tile.alfheim_deadrock4.name=Wyrzeźbiona martwa skała
#
# Tooltips
tooltip.armok.desc=Przechowuje nieograniczoną ilość esencji życia
tooltip.armok.desc2=while held or in a filled Altar
tooltip.armok.capacity=Capacity: %,d LP
tooltip.crystal_matrix_ingot.desc=Nie jest to nawet jej ostateczna forma.
tooltip.neutron_pile.desc=Spróbuj o tym nie myśleć.
tooltip.neutron_nugget.desc=Około 35,6 mln ton
tooltip.neutronium_ingot.desc=Gęste serce gwiazdy w wygodnej formie sztabki.
tooltip.infinity_catalyst.desc=Jedno jest wszystkim, a wszystko jest jednym
tooltip.infinity_ingot.desc=Gniew wszechświata w twojej dłoni
tooltip.record_fragment.desc=Pragnie wierzyć w swobodę muzyki~
tooltip.starfuel.desc=Blask kosmosu w dogodnym fragmencie ziemi
tooltip.skullfire_sword.desc=Odcina głowy szkieletom i spala je na czarno
tooltip.matter_cluster.desc=Kliknij prawym przyciskiem myszy, aby rozmontować.
tooltip.matter_cluster.desc2=Przytrzymaj SHIFT, aby wyświetlić zawartość.
tooltip.matter_cluster.desc3=Use a Matter Cluster Decompressor for large clusters.
tooltip.matter_cluster.counter=przedmioty
tooltip.morvinabox.desc=Instant housing
tooltip.morvinabox.subdesc=W Kanadzie Morvy jest dostępny w workach.
tooltip.claybalance.desc=Nieograniczona równowaga!!!
#
# Achievements
achievement.avaritia:crystal_matrix=Pierwsza pieczęć
achievement.avaritia:crystal_matrix.desc=Stwórz swoją pierwszą sztabkę Kryształowej Matrycy
achievement.avaritia:dire_crafting=WITAJCIE, WSZYSCY!
achievement.avaritia:dire_crafting.desc=Użyj zwykłego stołu rzemieślniczego, aby stworzyć powiększony stół rzemieślniczy (Dire).
achievement.avaritia:dire_uncrafting=ZACHOWAJ SPOKÓJ!
achievement.avaritia:dire_uncrafting.desc=Koniec odcinka
achievement.avaritia:collector=Teraz gramy w grę w oczekiwanie
achievement.avaritia:collector.desc=Stwórz swój pierwszy Kolektor Neutronów i przygotuj się do ładowania chunków
achievement.avaritia:neutronium=Gra na czekanie jest do bani
achievement.avaritia:neutronium.desc=Stwórz pierwszą z wielu sztabek Neutronium
achievement.avaritia:singularity=Horyzont zdarzeń
achievement.avaritia:singularity.desc=Stwórz swoją pierwszą osobliwość
achievement.avaritia:catalyst=All The Kitchen Sinks
achievement.avaritia:catalyst.desc=Stwórz swój pierwszy Katalizator Nieskończoności
achievement.avaritia:infinity=NIESKOŃCZONA ENERGIA
achievement.avaritia:infinity.desc=Stwórz swoją pierwszą sztabkę Nieskończoności
achievement.avaritia:armok=☺♦
achievement.avaritia:armok.desc=Stwórz Krwawą Kulę Armok
achievement.avaritia:creative_kill=Nawet Bog może krwawić
achievement.avaritia:creative_kill.desc=„Przez ten grzech upadli aniołowie”
#
# Misc
itemGroup.avaritia=Avaritia
container.neutron_collector=Kolektor neutronów
container.neutronium_compressor=Kompresor neutronowy
tc.aspect.terminus=The End of Games, Apocalypse, Grindstones
tc.aspect.help.terminus=the culmination of all things
crafting.extreme=Ekstremalny Crafting
crafting.extreme.shapeless=Ekstremalny Crafting Nieprzypisany
crafting.extreme_compression=Kompresor neutronowy
tip.infinity=Nieskończoność
death.attack.infinity=%1$s został zniszczony przez %2$s
death.attack.infinity.item=%1$s został zniszczony przez %2$s
death.attack.infinity.1=%1$s został pocięty na kawałki przez %2$s
death.attack.infinity.2=%1$s został usunięty z istnienia przez %2$s
death.attack.infinity.3=%1$s został zabity przez %2$s
death.attack.infinity.4=%1$s został unicestwiony przez %2$s
#
# Botania
avaritia.flower.asgardandelion.name=Asgardandelion
tile.botania:flower.asgardandelion.name=Asgardandelion
tile.avaritia.flower.asgardandelion.lore=Podlane łzami Vazkii :c
avaritia.lexicon.asgardandelion=Asgardandelion
avaritia.lexicon.asgardandelion.0=Krążą plotki o pewnym boskim kwiecie, które może generować niekończący się nurt many. Gdyby takie mityczne kwiaty istniały, prawdopodobnie wymagałyby bogactwa i zasobów przekraczających ludzką wyobraźnię.<BR>&oNadal nie jest to odniesienie do SAO.
avaritia.lexicon.infinitato=Nieskończoność
avaritia.lexicon.infinitato.0=Odciskanie esencji wszystkiego na przedmiotach może przynieść interesujące rezultaty, a Nieskończoność nie jest wyjątkiem.<BR>Nieco większy od swojego malutkiego rodzeństwa i nasycony postawą całego tłumu &1Tiny Potatoes&0 plus &1Infinity Catalyst&0, &1Infinitato&0 wierzy, że możesz zrobić wszystko, na zawsze.
avaritia.lexicon.infinitato.1=Zaufaj mi, &o Będzie pasować.&r
avaritia.flower.soarleander.name=Soarleander
tile.botania:flower.soarleander.name=Soarleander
tile.avaritia.flower.soarleander.lore=Po prostu podłącz do mojego &oveeeeins!&r
avaritia.lexicon.soarleander=Soarleander
avaritia.lexicon.soarleander.0=Jeśli masz nadmiar kurczaka lub produktów ubocznych z kurczaka, nie szukaj dalej! <BR>Soarleander pożre wszystko, co jest z kurczaka (w tym same kurczaki), pozostając całkowicie niezainteresowanym wszystkim innym.
avaritia.lexicon.soarleander.1=&oWszelkie losowe skrzynie są niezamierzonym efektem ubocznym.&r
#
# Thaumcraft
item.Wand.infinity.rod=Kosmiczne neutronium
item.Wand.matrix.cap=Wysadzane kryształami
#
# Tinkers Construct
material.avaritia_neutronium=Neutronium
material.avaritia_neutronium.ability=Supermasywny
material.avaritia_infinitymetal=Nieskończoność
material.avaritia_infinitymetal.ability=Kosmiczne
#
# Beeeeeeeeeeeees
avaritia.bee.annoying=Irytujący
avaritia.bee.annoying.desc=„Ile czasu może zająć zbudowanie jednego plastra miodu?"|Uwaga znaleziona w starożytnej kapsule czasu.
avaritia.bee.tedious=Uciążliwy
avaritia.bee.tedious.desc=Ich ule są w rzeczywistości zbudowane z mniejszych uli, które z kolei są zbudowane z mniejszych uli...
avaritia.bee.insufferable=Nie do zniesienia
avaritia.bee.insufferable.desc=Często sabotażują inne pszczoły, które postrzegają jako posiadające jakąkolwiek przewagę lub nieprawidłowe słownictwo.
avaritia.bee.trippy=Dziwny
avaritia.bee.trippy.desc=„Stary. Jak... pszczoły. Człowieku. Są jak... whoa."|SpitefulFox, nielicencjonowany pszczelarz
avaritia.bee.cosmic=Kosmiczne
avaritia.bee.cosmic.desc=
avaritia.bee.neutronium=Neutronium
avaritia.bee.neutronium.desc=Często można znaleźć małe obiekty krążące wokół ich gniazda.
avaritia.bee.infinite=Nieskończoność
avaritia.bee.infinite.desc=
classification.balanced=Zbalansowany
classification.balanced.desc=Te pszczoły nudzą się i padają martwe w momencie ukończenia swojej pracy. Wybierają najdłuższe, najbardziej zakręcone trasy i metody, aby zachować sobie rozrywkę.
classification.infinite=Nieskończoność
classification.infinite.desc=Zbierają energię praniczną z ukrytych linii energetycznych i tajemnych geometrii samego wszechświata.
avaritia.allele.speedNerfed=Osłabiony
avaritia.allele.lifespanArtificial=Sztuczny
#
# Research
avaritia.research_name.BIG_PEARL=Ekstremalna Pierwotna Perła
avaritia.research_text.BIG_PEARL=Ponieważ zawsze możesz mieć więcej
avaritia.research_page.BIG_PEARL.1=Jasne, Pierwotna Perła jest całkiem potężna, ale myślisz, że może być jeszcze POTĘŻNIEJSZA.<BR><BR>Rozbijając kilka pierwotnych pereł razem w tajemnej infuzji, tworzysz jeszcze potężniejszy przedmiot: Ekstremalnie Pierwotną Perłę.<BR><BR>Gwarantuje ona, że będzie jeszcze bardziej pierwotna niż zwykła pierwotna perła!
avaritia.research_name.AKASHIC=Zapiski Akaszy
avaritia.research_text.AKASHIC=Więcej wiedzy niż będziesz potrzebować
avaritia.research_page.AKASHIC.1=Przeprowadziłeś wystarczająco dużo badań świata, aby struktura rzeczywistości pękła co pozwoliło wejście do Zewnętrznych Pozaświatów, ale z pewnością zawsze jest miejsce na WIĘCEJ badań, prawda?<BR><BR>Rejestry Akaszy dadzą ci wszystkie punkty badawcze na świecie, a potem trochę więcej.

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#
# Items
item.avaritia_resource.name=Resource
item.avaritia_resource.diamond_lattice.name=Malha de Diamante
item.avaritia_resource.crystal_matrix_ingot.name=Lingote de Matriz Cristalina
item.avaritia_resource.neutron_pile.name=Pilha de Nêutrons Cósmicos
item.avaritia_resource.neutron_nugget.name=Pepita de Neutrônio Cósmico
item.avaritia_resource.neutronium_ingot.name=Lingote de Neutrônio Cósmico
item.avaritia_resource.infinity_catalyst.name=Catalisador do Infinito
item.avaritia_resource.infinity_ingot.name=Lingote do Infinito
item.avaritia_resource.record_fragment.name=Fragmento de Disco
item.avaritia_resource.starfuel.name=Combustível Estelar
item.avaritia_resource.neutronium_gear.name=Engrenagem de Neutrônio
item.avaritia_singularity.name=Singularidade
item.singularity_iron.name=Singularidade de Ferro
item.singularity_gold.name=Singularidade Dourada
item.singularity_lapis.name=Singularidade de Lápis-Lazúli
item.singularity_redstone.name=Singularidade de Redstone
item.singularity_quartz.name=Singularidade de Quartzo do Nether
item.singularity_copper.name=Singularidade de Cobre
item.singularity_tin.name=Singularidade de Estanho
item.singularity_lead.name=Singularidade Chumbada
item.singularity_silver.name=Singularidade de Prata
item.singularity_nickel.name=Singularidade de Níquel
item.singularity_enderium.name=Singularidade de Finério
item.singularity_clay.name=Singularidade de Argila
item.infinity_pickaxe.name=Quebra-Mundos
item.infinity_sword.name=Espada do Cosmos
item.infinity_shovel.name=Come-Planetas
item.infinity_axe.name=Ruína-da-Natureza
item.infinity_bow.name=Arco-dos-Céus
item.skullfire_sword.name=Espada do Crânio Flamejante
item.akashic_record.name=Registros Akáshicos
item.orb_armok.name=Orbe de Sangue de Armok
item.avaritia_stew.name=Ensopado Final
item.avaritia_meatballs.name=Almôndegas Cósmicas
item.avaritia_endest_pearl.name=Pérola do Mais-Fim
item.infinity_armor_0.name=Capacete do Infinito
item.infinity_armor_1.name=Peitoral do Infinito
item.infinity_armor_2.name=Calças do Infinito
item.infinity_armor_3.name=Botas do Infinito
item.avaritia_fracturedore.name=Minério Fraturado Desconhecido
item.avaritia_fracturedore.prefix=Fraturado
item.avaritia_mattercluster.name=Aglomerado de Matéria
item.avaritia_mattercluster.full.name=Aglomerado de Matéria Crítico
item.avaritia_mattercluster.veryfull.name=Super-Critical Matter Cluster
item.morvinabox.name=Morv-numa-Caixa (TEP)(IRÁ TE ATEAR FOGO)
item.avaritia.comb.nerfed.name=Favo Nerfado
item.avaritia.comb.cosmic.name=Favo Cósmico
item.avaritia_beesource.infinity_drop.name=Gota do Infinito
item.avaritia_beesource.dust.name=Pó
item.extremely_primordial_pearl.name=Pérola Extremamente Primordial
#
# Blocks
tile.compressed_workbench.name=Mesa de Trabalho Comprimida
tile.very_compressed_workbench.name=Mesa de Trabalho Duplamente Comprimida
tile.avaritia_resource.name=Resource Block
tile.block_crystal_matrix.name=Matriz Cristalina
tile.block_neutronium.name=Bloco de Neutrônio Cósmico
tile.block_infinity.name=Bloco do Infinito
tile.block_gaia.name=Bloco de Gaia
tile.dire_crafting.name=Mesa de Trabalho Medonha
tile.neutron_collector.name=Coletor de Nêutrons
tile.neutronium_compressor.name=Compressor de Neutrônio
tile.infinitato.name=Infinitata
tile.alfheim_deadrock0.name=Pedra Morta
tile.alfheim_deadrock1.name=Tilojo de Pedra Morta
tile.alfheim_deadrock2.name=Tijolo de Pedra Morta Musgosa
tile.alfheim_deadrock3.name=Tijolo de Pedra Morta Rachada
tile.alfheim_deadrock4.name=Pedra Morta Cinzelada
#
# Tooltips
tooltip.armok.desc=Sempre contém Essência Vital máxima
tooltip.armok.desc2=while held or in a filled Altar
tooltip.armok.capacity=Capacity: %,d LP
tooltip.crystal_matrix_ingot.desc=Essa não é nem sua forma final.
tooltip.neutron_pile.desc=Tente não pensar sobre isso.
tooltip.neutron_nugget.desc=Em torno de 35,6 milhões de toneladas métricas.
tooltip.neutronium_ingot.desc=O denso coração de uma estrela na forma conveniente de lingote.
tooltip.infinity_catalyst.desc=Um é tudo e tudo é um.
tooltip.infinity_ingot.desc=A fúria do universo na palma de sua mão.
tooltip.record_fragment.desc=É bom acreditar na liberdade da música~
tooltip.starfuel.desc=A luz do cosmos numa conveniente parte de terra
tooltip.skullfire_sword.desc=Decapita esqueletos e queima-os em carvão.
tooltip.matter_cluster.desc=Clique Direito para desconstruir.
tooltip.matter_cluster.desc2=Segure SHIFT para o conteúdo.
tooltip.matter_cluster.desc3=Use a Matter Cluster Decompressor for large clusters.
tooltip.matter_cluster.counter=itens
tooltip.morvinabox.desc=Moradia instantânea
tooltip.morvinabox.subdesc=No Canadá, Morvy vem em sacos.
tooltip.claybalance.desc=BALANCEAMENTO INFINITO!!!!!
#
# Achievements
achievement.avaritia:crystal_matrix=O Primeiro Selo
achievement.avaritia:crystal_matrix.desc=Crie seu primeiro lingote de matriz cristalina
achievement.avaritia:dire_crafting=OLÁ, TODOS!
achievement.avaritia:dire_crafting.desc=Use uma Mesa de Trabalho comum para fazer uma Mesa de Trabalho Medonha
achievement.avaritia:dire_uncrafting=LEVA NUMA BOA!
achievement.avaritia:dire_uncrafting.desc=Termine o episódio
achievement.avaritia:collector=Agora Jogamos O Jogo De Esperar
achievement.avaritia:collector.desc=Crie seu primeiro Coletor de Nêutrons e prepare-se para carregar chunks
achievement.avaritia:neutronium=O Jogo Da Espera É Horrível
achievement.avaritia:neutronium.desc=Crie o primeiro de muitos Lingotes de Neutrônio
achievement.avaritia:singularity=Horizonte de Eventos
achievement.avaritia:singularity.desc=Crie sua primeira Singularidade
achievement.avaritia:catalyst=Todas as Pias de Cozinha
achievement.avaritia:catalyst.desc=Crie seu primeiro Catalisador do Infinito
achievement.avaritia:infinity=PODER INFINITO!
achievement.avaritia:infinity.desc=Crie seu primeiro lingote do Infinito
achievement.avaritia:armok=☺️🩸
achievement.avaritia:armok.desc=Crie a Orbe de Sangue de Armok
achievement.avaritia:creative_kill=Até Deuses Sangram
achievement.avaritia:creative_kill.desc="Caíram os anjos por este pecado"
#
# Misc
itemGroup.avaritia=Avaritia
container.neutron_collector=Coletor de Nêutrons
container.neutronium_compressor=Compressor de Neutrônio
tc.aspect.terminus=O Fim de Jogos, Apocalipse, Mós
tc.aspect.help.terminus=the culmination of all things
crafting.extreme=Criação Xtrema
crafting.extreme.shapeless=Xtrema sem-forma
crafting.extreme_compression=Compressor de Nêutronio
tip.infinity=Infinito
death.attack.infinity=%1$s foi obliterado por %2$s
death.attack.infinity.item=%1$s foi obliterado por %2$s
death.attack.infinity.1=%1$s foi cortado em tirinhas por %2$s
death.attack.infinity.2=%1$s foi excomungado da existência por %2$s
death.attack.infinity.3=%1$s foi supermatado por %2$s
death.attack.infinity.4=%1$s foi aniquilado por %2$s
#
# Botania
avaritia.flower.asgardandelion.name=Asgardandelião
tile.botania:flower.asgardandelion.name=Asgardandelião
tile.avaritia.flower.asgardandelion.lore=Regado com as lágrimas do Vazkii :c
avaritia.lexicon.asgardandelion=Asgardandelião
avaritia.lexicon.asgardandelion.0=Rumors abound about some kind of godlike flower that can produce a never-ending torrent of mana. If such a mythical flower were to exist, it would probably require wealth and resources beyond mortal reckoning.<BR>&oStill not a SAO reference.&r
avaritia.lexicon.infinitato=Infinitata
avaritia.lexicon.infinitato.0=Imprinting the essence of everything onto objects can have interesting results, and the Infinitato is no exception.<BR>Somewhat larger than its tiny sibling, and infused with the can-do attitude of a whole crowd of &1Tiny Potatoes&0 plus an &1Infinity Catalyst&0, the &1Infinitato&0 believes that you can do all the things, forever.
avaritia.lexicon.infinitato.1=Confia, &ovai caber.&r
avaritia.flower.soarleander.name=Soarleander
tile.botania:flower.soarleander.name=Soarleander
tile.avaritia.flower.soarleander.lore=Just hook it up to my &oveeeeins!&r
avaritia.lexicon.soarleander=Soarleander
avaritia.lexicon.soarleander.0=If you have a surfeit of chicken or chicken by-products, look no further!<BR>The Soarleander will devour any and all things chicken in the vicinity (chickens themselves included) while remaining totally disinterested in everything else.
avaritia.lexicon.soarleander.1=&oQualquer baú aleatório é um efeiro colateral.&r
#
# Thaumcraft
item.Wand.infinity.rod=Nêutronio Cósmico
item.Wand.matrix.cap=Crystal Studded
#
# Tinkers Construct
material.avaritia_neutronium=Neutrônio
material.avaritia_neutronium.ability=Supermassivo
material.avaritia_infinitymetal=Infinito
material.avaritia_infinitymetal.ability=Cósmico
#
# Beeeeeeeeeeeees
avaritia.bee.annoying=Irritante
avaritia.bee.annoying.desc="Mais quanto tempo leva pra fazer um único favo?"|Nota encontrada numa antiga cápsula do tempo
avaritia.bee.tedious=Entediante
avaritia.bee.tedious.desc=Suas colméias são na verdade feitas de colméias menores, as quais são feitas de colméias menores...
avaritia.bee.insufferable=Insuportável
avaritia.bee.insufferable.desc=Frequentemente sabotam outras abelhas que vêem como tendo quaisquer vantagens ou vocabulário inadequado.
avaritia.bee.trippy=Nóiada
avaritia.bee.trippy.desc="Mano. Tipo... abelhas. Cara. São tipo... pô!"|SpitefulFox, apicultor não licenciado
avaritia.bee.cosmic=Cósmica
avaritia.bee.cosmic.desc=
avaritia.bee.neutronium=Neutrônio
avaritia.bee.neutronium.desc=Pequenos objetos podem ser encontrados orbitando suas colméias.
avaritia.bee.infinite=Infinito
avaritia.bee.infinite.desc=
classification.balanced=Balanceada
classification.balanced.desc=Essas abelhas se entendiam e morrem no instante em que completando o que estejam fazendo. Usam os métodos mais longos e complicados para se manterem entretidas.
classification.infinite=Infinito
classification.infinite.desc=They gather pranic energy from the hidden ley-lines and arcane geometries of the universe itself.
avaritia.allele.speedNerfed=Nerfado
avaritia.allele.lifespanArtificial=Artificial
#
# Research
avaritia.research_name.BIG_PEARL=Pérola Extremamente Primordial
avaritia.research_text.BIG_PEARL=Porque você sempre pode ter mais
avaritia.research_page.BIG_PEARL.1=Sure, the Primordial Pearl is pretty potent, but you think it could be even MORE potent.<BR><BR>By smashing several primordial pearls together in an arcane infusion, you create an even more potent item: The Extremely Primordial Pearl.<BR><BR>It's guaranteed to be even more primordial than a regular primordial pearl!
avaritia.research_name.AKASHIC=Registros Akáshicos
avaritia.research_text.AKASHIC=Mais conhecimento do que você precisa
avaritia.research_page.AKASHIC.1=You've researched enough of the world to crack the fabric of reality and enter the Outer Realms, but surely there's always room for MORE research, right?<BR><BR>The Akashic Records will give you all the research points in the world and then a little more.

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#
# Items
item.avaritia_resource.name=Предмет
item.avaritia_resource.diamond_lattice.name=Алмазная решётка
item.avaritia_resource.crystal_matrix_ingot.name=Слиток кристаллической матрицы
item.avaritia_resource.neutron_pile.name=Маленькая кучка космического нейтрония
item.avaritia_resource.neutron_nugget.name=Самородок космического нейтрония
item.avaritia_resource.neutronium_ingot.name=Слиток космического нейтрония
item.avaritia_resource.infinity_catalyst.name=Катализатор бесконечности
item.avaritia_resource.infinity_ingot.name=Слиток бесконечности
item.avaritia_resource.record_fragment.name=Осколок пластинки
item.avaritia_resource.starfuel.name=Звездное топливо
item.avaritia_resource.neutronium_gear.name=Нейтрониевая шестерня
item.avaritia_singularity.name=Сингулярность
item.singularity_iron.name=Сингулярность из железа
item.singularity_gold.name=Сингулярность из золота
item.singularity_lapis.name=Сингулярность из лазурита
item.singularity_redstone.name=Сингулярность из красного камня
item.singularity_quartz.name=Сингулярность из кварца
item.singularity_copper.name=Сингулярность из меди
item.singularity_tin.name=Сингулярность из олова
item.singularity_lead.name=Сингулярность из свинца
item.singularity_silver.name=Сингулярность из серебра
item.singularity_nickel.name=Сингулярность из никеля
item.singularity_enderium.name=Сингулярность из эндерия
item.singularity_clay.name=Сингулярность из глины
item.infinity_pickaxe.name=Разрушитель мира
item.infinity_sword.name=Меч космоса
item.infinity_shovel.name=Пожиратель планет
item.infinity_axe.name=Разрушитель природы
item.infinity_bow.name=Лук Небес
item.skullfire_sword.name=Меч огненного черепа
item.akashic_record.name=Хроники Акаши
item.orb_armok.name=Кровавый шар Армока
item.avaritia_stew.name=Совершенное рагу
item.avaritia_meatballs.name=Космические фрикадельки
item.avaritia_endest_pearl.name=Всепоглощающая жемчужина
item.infinity_armor_0.name=Шлем бесконечности
item.infinity_armor_1.name=Кираса бесконечности
item.infinity_armor_2.name=Поножи бесконечности
item.infinity_armor_3.name=Ботинки бесконечности
item.avaritia_fracturedore.name=Неизвестная сломанная руда
item.avaritia_fracturedore.prefix=Сломана
item.avaritia_mattercluster.name=Кластер материи
item.avaritia_mattercluster.full.name=Критический кластер материи
item.avaritia_mattercluster.veryfull.name=Супер-критический кластер материи
item.morvinabox.name=Морв-в-коробке (WIP) (ПОДОЖЖЕТ ТЕБЯ)
item.avaritia.comb.nerfed.name=Понёрфленные соты
item.avaritia.comb.cosmic.name=Космические соты
item.avaritia_beesource.infinity_drop.name=Капля бесконечности
item.avaritia_beesource.dust.name=Пыль
item.extremely_primordial_pearl.name=Первозданная жемчужина
#
# Blocks
tile.compressed_workbench.name=Сжатый верстак
tile.very_compressed_workbench.name=Дважды сжатый верстак
tile.avaritia_resource.name=Предметные блоки
tile.block_crystal_matrix.name=Кристаллическая матрица
tile.block_neutronium.name=Блок нейтрония
tile.block_infinity.name=Блок бесконечности
tile.block_gaia.name=Гайя блок
tile.dire_crafting.name=Ужасный верстак
tile.neutron_collector.name=Сборщик нейтронов
tile.neutronium_compressor.name=Нейтронный компрессор
tile.infinitato.name=Картошка Бесконечности
tile.alfheim_deadrock0.name=Мёртвый камень
tile.alfheim_deadrock1.name=Кирпич из мёртвого камня
tile.alfheim_deadrock2.name=Замшелый мёртвый камень
tile.alfheim_deadrock3.name=Потрескавшийся мёртвый камень
tile.alfheim_deadrock4.name=Окаймлённый мёртвый камень
#
# Tooltips
tooltip.armok.desc=Всегда содержит максимум жизненной эссенции
tooltip.armok.desc2=пока находиться в руках или на заполненном алтаре
tooltip.armok.capacity=Ёмкость: %,d LP
tooltip.crystal_matrix_ingot.desc=Это ещё не последняя форма
tooltip.neutron_pile.desc=Попытайся забыть об этом
tooltip.neutron_nugget.desc=Около 35.6 миллионов тонн.
tooltip.neutronium_ingot.desc=Плотное сердце звезды в удобной форме слитка
tooltip.infinity_catalyst.desc=Всё в одном и одно во всём.
tooltip.infinity_ingot.desc=Вся мощь вселенной в твоей руке.
tooltip.record_fragment.desc=Кто-то любит верить в чистоту музыки~
tooltip.starfuel.desc=Свет космоса на удобном клочке земли
tooltip.skullfire_sword.desc=Иссушает скелетов и обезглавливает их.
tooltip.matter_cluster.desc=ПКМ для раскрытия.
tooltip.matter_cluster.desc2=Зажмите SHIFT для подробностей.
tooltip.matter_cluster.desc3=Для больших кластеров используйте декомпрессор кластеров материи.
tooltip.matter_cluster.counter=предметов
tooltip.morvinabox.desc=Мгновенное размещение
tooltip.morvinabox.subdesc=В Канаде Морви продается в пакетиках.
tooltip.claybalance.desc=НЕОГРАНИЧЕННЫЙ БАЛАНС!!!!
#
# Achievements
achievement.avaritia:crystal_matrix=Первая печать
achievement.avaritia:crystal_matrix.desc=Создайте свой первый слиток кристаллической матрицы
achievement.avaritia:dire_crafting=Всем привет!
achievement.avaritia:dire_crafting.desc=Используйте обычные верстаки для создания Ужасного верстака
achievement.avaritia:dire_uncrafting=Будьте проще!
achievement.avaritia:dire_uncrafting.desc=Закончите эпизод
achievement.avaritia:collector=Сейчас мы играем в игру Ожидания
achievement.avaritia:collector.desc=Создайте свой первый Сборщик нейтронов и приготовьтесь к прогрузке чанков
achievement.avaritia:neutronium=Игра в Ожидание - отстой!
achievement.avaritia:neutronium.desc=Создайте свой первый слиток нейтрония
achievement.avaritia:singularity=Горизонт событий
achievement.avaritia:singularity.desc=Создайте свою первую Сингулярность
achievement.avaritia:catalyst=Катализатор бесконечности
achievement.avaritia:catalyst.desc=Создайте свой первый Катализатор бесконечности
achievement.avaritia:infinity=Бесконечная сила!
achievement.avaritia:infinity.desc=Скрафти свой первый слиток бесконечности
achievement.avaritia:armok=☺♦
achievement.avaritia:armok.desc=Создайте кровавый шар Армока
achievement.avaritia:creative_kill=Даже боги могут истекать кровью
achievement.avaritia:creative_kill.desc="От этого греха пали и ангелы"
#
# Misc
itemGroup.avaritia=Avaritia
container.neutron_collector=Сборщик нейтронов
container.neutronium_compressor=Нейтронный компрессор
tc.aspect.terminus=The End of Games, Apocalypse, Grindstones
tc.aspect.help.terminus=кульминация всех вещей
crafting.extreme=Титанический крафт
crafting.extreme.shapeless=Титанический бесформенный крафт
crafting.extreme_compression=Нейтронный компрессор
tip.infinity=Бесконечный
death.attack.infinity=%1$s был уничтожен %2$s
death.attack.infinity.item=%1$s был уничтожен %2$s
death.attack.infinity.1=%1$s искромсал %2$s
death.attack.infinity.2=%1$sбыл стёрт из реальности %2$s
death.attack.infinity.3=%1$s был убит %2$s
death.attack.infinity.4=%1$s был уничтожен %2$s
#
# Botania
avaritia.flower.asgardandelion.name=Асгард одуванчик
tile.botania:flower.asgardandelion.name=Асгард одуванчик
tile.avaritia.flower.asgardandelion.lore=Полито слёзами Vazkii! :c
avaritia.lexicon.asgardandelion=Асгард одуванчик
avaritia.lexicon.asgardandelion.0=Ходят слухе о цветке, который способен наделить своего владельца бесконечной маной. Если бы существовал такой цветок, он наверняка бы стоил несмертных богатсв.<BR>&oДо сих пор не ссылался.&r
avaritia.lexicon.infinitato=Картошка Бесконечности
avaritia.lexicon.infinitato.0=Исследуя эффект наполнения вещей свойствами бесконечности, вы нашли новые интересные инструменты: Картошка Бесконечности - не исключение.<BR>Нечто большее, чем его родословная, и наделённый вниманием к &1Крошечной картофелине&0 и &1Катализатору бесконечности&0, &1Картошка Бесконечности&0 верит, что ты всегда сможешь сделать всё что угодно.
avaritia.lexicon.infinitato.1=Поверь мне, &oэто подойдёт.&r
avaritia.flower.soarleander.name=Парящая земля
tile.botania:flower.soarleander.name=Парящая земля
tile.avaritia.flower.soarleander.lore=Просто подключи его к моим &oжилам!&r
avaritia.lexicon.soarleander=Парящая земля
avaritia.lexicon.soarleander.0=Если у вас избыток курицы или куриных продуктов, не читайте дальше!<BR>Парящая земля будет пожирать любую курятину (даже самих куриц), не трогая при этом никого другого.
avaritia.lexicon.soarleander.1=&oЛюбой случайный сундук содержит побочные эффекты.&r
#
# Thaumcraft
item.Wand.infinity.rod=нейтрониевый
item.Wand.matrix.cap=Украшенный кристаллами
#
# Tinkers Construct
material.avaritia_neutronium=Нейтроний
material.avaritia_neutronium.ability=Сверхмассивная
material.avaritia_infinitymetal=Бесконечный
material.avaritia_infinitymetal.ability=Космический
#
# Beeeeeeeeeeeees
avaritia.bee.annoying=Раздражающий
avaritia.bee.annoying.desc="Да сколько можно уже ждать эту соту?!"|Записка в капсуле времени
avaritia.bee.tedious=Утомительный
avaritia.bee.tedious.desc=Их ульи сделанны из меньших ульев - те в свою очередь сделанны из ещё меньших ульев...
avaritia.bee.insufferable=Невыносимый
avaritia.bee.insufferable.desc=Они часто саботируют других пчел, которых они воспринимают их как имеющих какие-либо преимущества или неправильный словарь.
avaritia.bee.trippy=Триповая
avaritia.bee.trippy.desc="Чувак. Люби... пчёл. Чувак. Они прям как... ух!"|SpitefulFox, нелицензированный пчеловод
avaritia.bee.cosmic=Космический
avaritia.bee.cosmic.desc=
avaritia.bee.neutronium=Нейтроний
avaritia.bee.neutronium.desc=На орбите ульев часто летает космический мусор.
avaritia.bee.infinite=Бесконечная
avaritia.bee.infinite.desc=
classification.balanced=Сбалансирована
classification.balanced.desc=Эти пчёлы умирают от скуки в тот момент, когда они свершили предначертанное. Они берут самые длинные, запутанные методы, чтобы развлекать себя.
classification.infinite=Бесконечный
classification.infinite.desc=Они собирают энергию из невидимых энергетический линий из самой вселенной.
avaritia.allele.speedNerfed=Понёрфленная
avaritia.allele.lifespanArtificial=Искусственный
#
# Research
avaritia.research_name.BIG_PEARL=Выдающаяся первозданная жемчужина
avaritia.research_text.BIG_PEARL=Потому что вы всегда можете сделать больше
avaritia.research_page.BIG_PEARL.1=Конечно, сингулярная жемчужина довольно мощная, но вы думаете, что она может быть ещё более мощной.<BR><BR>Соединив несколько сингулярных жемчужин вместе на алтаре инфузии, вы создадите ещё более мощный предмет: Первозданную жемчужину.<BR><BR>Она гарантированно будет ещё более первозданной, чем обычная первозданная жемчужина!
avaritia.research_name.AKASHIC=Хроники Акаши
avaritia.research_text.AKASHIC=Больше знаний, чем вам может понадобится
avaritia.research_page.AKASHIC.1=Вы достаточно изучили мир, чтобы разорвать ткань реальности и войти во Внешние земли, но, конечно, всегда есть место для более глубоких исследований, верно?<BR><BR>Хроники Акаши дадут вам все аспекты мира для исследований и ещё немного больше.

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#
# Items
item.avaritia_resource.name=Kaynak
item.avaritia_resource.diamond_lattice.name=Elmas Örgü
item.avaritia_resource.crystal_matrix_ingot.name=Kristal Matriks Külçe
item.avaritia_resource.neutron_pile.name=Kozmik Nötron Yığını
item.avaritia_resource.neutron_nugget.name=Kozmik Nötronyum Parçası
item.avaritia_resource.neutronium_ingot.name=Kozmik Nötronyum Külçe
item.avaritia_resource.infinity_catalyst.name=Sonsuzluk Katalizörü
item.avaritia_resource.infinity_ingot.name=Sonsuzluk Külçesi
item.avaritia_resource.record_fragment.name=Disk Parçacığı
item.avaritia_resource.starfuel.name=Yıldız Yakıtı
item.avaritia_resource.neutronium_gear.name=Nötronyum Dişli
item.avaritia_singularity.name=Tekillik
item.singularity_iron.name=Demir Tekilliği
item.singularity_gold.name=Altın Tekilliği
item.singularity_lapis.name=Lapis Tekilliği
item.singularity_redstone.name=Kızıltaş Tekilliği
item.singularity_quartz.name=Nether Kuvars Tekilliği
item.singularity_copper.name=Bakır Tekilliği
item.singularity_tin.name=Kalay Tekilliği
item.singularity_lead.name=Kurşun Tekilliği
item.singularity_silver.name=Gümüş Tekilliği
item.singularity_nickel.name=Nikel Tekilliği
item.singularity_enderium.name=Enderyum Tekilliği
item.singularity_clay.name=Kil Tekilliği
item.infinity_pickaxe.name=Dünya Parçalayan
item.infinity_sword.name=Kozmozların Kılıcı
item.infinity_shovel.name=Gezegen Yutucu
item.infinity_axe.name=Doğa'nın Sonu
item.infinity_bow.name=Göklerin Uzun Yayı
item.skullfire_sword.name=Yanan Kurukafa Kılıcı
item.akashic_record.name=Akaşik Kayıtlar
item.orb_armok.name=Amrok'un Kan Küresi
item.avaritia_stew.name=Nihai Çorba
item.avaritia_meatballs.name=Kozmik Köfteler
item.avaritia_endest_pearl.name=En Son İnci
item.infinity_armor_0.name=Sonsuzluk Kaskı
item.infinity_armor_1.name=Sonsuzluk Göğus Zırhı
item.infinity_armor_2.name=Sonsuzluk Pantalonu
item.infinity_armor_3.name=Sonsuzluk Botları
item.avaritia_fracturedore.name=Bilinmeyen Parçalanmış Cevher
item.avaritia_fracturedore.prefix=Parçalanmış
item.avaritia_mattercluster.name=Madde Kümesi
item.avaritia_mattercluster.full.name=Kritik Madde Kümesi
item.avaritia_mattercluster.veryfull.name=Super-Critical Matter Cluster
item.morvinabox.name=Morv-In-A-Box (WIP)(WILL LIGHT YOU ON FIRE)
item.avaritia.comb.nerfed.name=Zayıflatılmış Petek
item.avaritia.comb.cosmic.name=Kozmik Petek
item.avaritia_beesource.infinity_drop.name=Sonsuzluk Tanesi
item.avaritia_beesource.dust.name=Toz
item.extremely_primordial_pearl.name=Son Derece İlkel İnci
#
# Blocks
tile.compressed_workbench.name=Sıkıştırılmış Üretim Masası
tile.very_compressed_workbench.name=Çifte Sıkıştırılmış Üretim Masası
tile.avaritia_resource.name=Kaynak Bloğu
tile.block_crystal_matrix.name=Kristal Matriks
tile.block_neutronium.name=Kozmik Nötronyum Bloğu
tile.block_infinity.name=Sonsuzluk Bloğu
tile.block_gaia.name=Gaia Bloğu
tile.dire_crafting.name=Dire Üretim Masası
tile.neutron_collector.name=Nötron Toplayıcısı
tile.neutronium_compressor.name=Nötronyum Sıkıştırıcısı
tile.infinitato.name=Sonsuzatates
tile.alfheim_deadrock0.name=Ölükaya
tile.alfheim_deadrock1.name=Ölükaya Tuğla
tile.alfheim_deadrock2.name=Yosunlu Ölükaya Tuğla
tile.alfheim_deadrock3.name=Çatlak Ölükaya Tuğla
tile.alfheim_deadrock4.name=Yontulmuş Ölükaya
#
# Tooltips
tooltip.armok.desc=Her zaman maksimum Hayat Özü içerir
tooltip.armok.desc2=tutulurken veya dolu bir Sunak içindeyken
tooltip.armok.capacity=Kapasite: %,d LP
tooltip.crystal_matrix_ingot.desc=Bu bunun son şekli bile değil.
tooltip.neutron_pile.desc=Bunda pek kafa yorma.
tooltip.neutron_nugget.desc=35.6 metrik toncuk kadar.
tooltip.neutronium_ingot.desc=Bir yıldızın sıkıştırılmış kalbinin kulçe formu.
tooltip.infinity_catalyst.desc=Biri hepsi ve hepsi bir.
tooltip.infinity_ingot.desc=Evrenin sonsuz siniri, senin avucunda.
tooltip.record_fragment.desc=Kimisi müziğin özgürlüğüne inanmak ister~
tooltip.starfuel.desc=Kozmosun ışığı uygun bir dünya parçasında.
tooltip.skullfire_sword.desc=İskeletlerın kafasını koparır ve kömür olana kadar yakar.
tooltip.matter_cluster.desc=Parçalarına Ayırmak için sağ tıklayın.
tooltip.matter_cluster.desc2=İçerikler için Shift'e basılı tutun.
tooltip.matter_cluster.desc3=Use a Matter Cluster Decompressor for large clusters.
tooltip.matter_cluster.counter=eşyalar
tooltip.morvinabox.desc=Hazır konut
tooltip.morvinabox.subdesc=Kanadada, Morvy poşet içinde gelir.
tooltip.claybalance.desc=SONSUZ DENGE!!!!
#
# Achievements
achievement.avaritia:crystal_matrix=İlk Mühür!
achievement.avaritia:crystal_matrix.desc=İlk Kristal Matris Külçenizi Üretin
achievement.avaritia:dire_crafting=MERHABA, MİLLET!
achievement.avaritia:dire_crafting.desc=Bir Dire Üretim Masası üretmek için normal bir Üretim Masası kullanın
achievement.avaritia:dire_uncrafting=SAĞLICAKLA KALIN!
achievement.avaritia:dire_uncrafting.desc=Bölümü bitir
achievement.avaritia:collector=Artık Bekleme Oyununu Oynuyoruz!
achievement.avaritia:collector.desc=İlk Nötron Toplayıcınızı üretin ve yığınları yüklemeye hazırlanın
achievement.avaritia:neutronium=Bekleme Oyunu Çok Kötü!
achievement.avaritia:neutronium.desc=Pek çoğunun ilki olacak Nötronyum Külçesini üretin
achievement.avaritia:singularity=Olay Ufku
achievement.avaritia:singularity.desc=İlk Tekelliğinizi üretin
achievement.avaritia:catalyst=Tüm Kitchen Sinkler!
achievement.avaritia:catalyst.desc=İlk Sonsuzluk Katalizörünüzü üretin
achievement.avaritia:infinity=SONSUZ GÜÇ!
achievement.avaritia:infinity.desc=İlk Sonsuzluk Külçenizi üretin
achievement.avaritia:armok=☺♦
achievement.avaritia:armok.desc=Amrok'un Kan Küresini üretin
achievement.avaritia:creative_kill=Tanrıların bile kanı akıtılabilir
achievement.avaritia:creative_kill.desc="Melekleri düşüren günah ile"
#
# Misc
itemGroup.avaritia=Avaritia
container.neutron_collector=Nötron Toplayıcısı
container.neutronium_compressor=Nötronyum Sıkıştırıcısı
tc.aspect.terminus=Oyunların Sonu, Kıyamet, Yontma Taşları
tc.aspect.help.terminus=the culmination of all things
crafting.extreme=Ekstrem Üretim
crafting.extreme.shapeless=Ekstrem Düzensiz
crafting.extreme_compression=Nötronyum Sıkıştırıcısı
tip.infinity=Sonsuzluk
death.attack.infinity=%1$s %2$s tarafından yok edildi
death.attack.infinity.item=%1$s %2$s tarafından yok edildi
death.attack.infinity.1=%1$s %2$s tarafından kurdelelere ayrıldı
death.attack.infinity.2=%1$s'in varoluşu %2$s tarafından sonlandırıldı
death.attack.infinity.3=%2$s %1$s'in soyunu kuruttu
death.attack.infinity.4=%2$s %1$s'i imha etti
#
# Botania
avaritia.flower.asgardandelion.name=Asgardefne
tile.botania:flower.asgardandelion.name=Asgardefne
tile.avaritia.flower.asgardandelion.lore=Vazkii'nin gözyaşları ile sulandı :c
avaritia.lexicon.asgardandelion=Asgardefne
avaritia.lexicon.asgardandelion.0=Hiç bitmeyen bir efsun seli üretebilen bir tür tanrısal çiçek hakkında söylentiler dolaşıyor. Eğer böyle efsanevi bir çiçek var olsaydı, muhtemelen ölümlülerin hesaplayamayacağı zenginlik ve kaynaklara ihtiyaç duyardı.<BR>&oHala daha SAO referansı değil.&r
avaritia.lexicon.infinitato=Sonsuzatates
avaritia.lexicon.infinitato.0=Herşeyim özünü nesnelere baskılamak enteresan sonuçlara yol açabilir ve Sonsuzatates buna bir istisna değil.<BR>Küçük kardeşinden bir tık daha büyük ve bunun üstüne bir &1Minik Patates&0 kalabalığının yapabilirim tavrı ve bir &1Sonsuzluk Katalizörü&0 ile &1Sonsuzatates&0 her şeyi sonsuza kadar yapabileceğinize inanıyor.
avaritia.lexicon.infinitato.1=Bana güven, &obu sığar.&r
avaritia.flower.soarleander.name=Soarleander
tile.botania:flower.soarleander.name=Soarleander
tile.avaritia.flower.soarleander.lore=&oDamarlarıma&r işle!
avaritia.lexicon.soarleander=Soarleander
avaritia.lexicon.soarleander.0=Fazla tavuk veya tavuk yan ürününüz varsa, başka yere bakmanıza gerek yok!<BR>Soarleander, civardaki her türlü tavuğu (tavukların kendileri de dahil) yerken, diğer her şeye karşı tamamen ilgisiz kalacaktır. Berk Chan adlı bir gezginin gittiği her yerde özellikle bu çiçeğin soyunu yok ettiği rivayeti kulaktan kulağa dolaşır.
avaritia.lexicon.soarleander.1=&oRastgele sandıklar istenmeyen bir yan etkidir.&r
#
# Thaumcraft
item.Wand.infinity.rod=Kozmik Nötronyum
item.Wand.matrix.cap=Kristal İşlemeli
#
# Tinkers Construct
material.avaritia_neutronium=Nötronyum
material.avaritia_neutronium.ability=Süperkütle
material.avaritia_infinitymetal=Sonsuzluk
material.avaritia_infinitymetal.ability=Kozmik
#
# Beeeeeeeeeeeees
avaritia.bee.annoying=Sinir Bozucu
avaritia.bee.annoying.desc="Tek bir bal peteğini inşa etmek ne kadar sürebilir?!"|Eski bir zaman kapsülünde bulunan not
avaritia.bee.tedious=Yorucu
avaritia.bee.tedious.desc=Kovanları aslında daha küçük kovanlardan oluşuyor ve bu kovanların kendileri de daha küçük kovanlardan oluşuyor...
avaritia.bee.insufferable=Çekilmez
avaritia.bee.insufferable.desc=Genellikle herhangi bir avantajı ya da uygunsuz kelime dağarcığı olduğunu düşündükleri diğer arıları sabote ederler.
avaritia.bee.trippy=Uçuk
avaritia.bee.trippy.desc="Aga. Arılar... Adamım. Onlar sanki... vay be."|SpitefulFox, Lisanssız Arı Yetiştiricisi
avaritia.bee.cosmic=Kozmik
avaritia.bee.cosmic.desc=
avaritia.bee.neutronium=Nötronyum
avaritia.bee.neutronium.desc=Küçük nesneler genellikle kovanlarının yörüngesinde bulunabilir.
avaritia.bee.infinite=Sonsuz
avaritia.bee.infinite.desc=
classification.balanced=Dengeli
classification.balanced.desc=Bu arılar, üzerinde çalıştıkları şeyi tamamladıkları anda sıkılır ve ölürler. Kendilerini eğlendirmek için en uzun, dolambaçlı yolları ve yöntemleri kullanırlar.
classification.infinite=Sonsuz
classification.infinite.desc=Evrenin gizli ley hatlarından ve esrarengiz geometrilerinden pranik enerji toplarlar.
avaritia.allele.speedNerfed=Zayıflatılmış
avaritia.allele.lifespanArtificial=Yapay
#
# Research
avaritia.research_name.BIG_PEARL=Son Derece İlkel İnci
avaritia.research_text.BIG_PEARL=Çünkü her zaman daha fazlasına sahip olabilirsin
avaritia.research_page.BIG_PEARL.1=Elbette, İlkel İnci oldukça güçlü ama siz daha da güçlü olabileceğini düşünüyorsunuz.<BR><BR>Birkaç ilkel inciyi gizemli bir infüzyonla bir araya getirerek daha da güçlü bir eşya yaratırsınız: Son Derece İlkel İnci.<BR><BR>Normal bir ilkel inciden bile daha ilkel olduğu garanti!
avaritia.research_name.AKASHIC=Akaşik Kayıtlar
avaritia.research_text.AKASHIC=İhtiyacınız olandan daha fazla bilgi
avaritia.research_page.AKASHIC.1=Gerçekliğin dokusunu kırmak ve Dış Diyarlara girmek için dünyayı yeterince araştırdınız ama elbette her zaman DAHA FAZLA araştırma için yer vardır, değil mi?<BR><BR>Akaşik Kayıtlar size dünyadaki tüm araştırma puanlarını ve biraz daha fazlasını verecektir.

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item.backpack.name=バックパック
item.backpack.medium.name=少し大きなバックパック
item.backpack.big.name=大きなバックパック
item.backpack.black.name=黒色のバックパック
item.backpack.medium_black.name=少し大きな黒色のバックパック
item.backpack.big_black.name=大きな黒色のバックパック
item.backpack.red.name=赤色のバックパック
item.backpack.medium_red.name=少し大きな赤色のバックパック
item.backpack.big_red.name=大きな赤色のバックパック
item.backpack.green.name=緑色のバックパック
item.backpack.medium_green.name=少し大きな緑色のバックパック
item.backpack.big_green.name=大きな緑色のバックパック
item.backpack.brown.name=茶色のバックパック
item.backpack.medium_brown.name=少し大きな茶色のバックパック
item.backpack.big_brown.name=大きな茶色のバックパック
item.backpack.blue.name=青色のバックパック
item.backpack.medium_blue.name=少し大きな青色のバックパック
item.backpack.big_blue.name=大きな青色のバックパック
item.backpack.purple.name=紫色のバックパック
item.backpack.medium_purple.name=少し大きな紫色のバックパック
item.backpack.big_purple.name=大きな紫色のバックパック
item.backpack.cyan.name=青緑色のバックパック
item.backpack.medium_cyan.name=少し大きな青緑色のバックパック
item.backpack.big_cyan.name=大きな青緑色のバックパック
item.backpack.lightGray.name=薄灰色のバックパック
item.backpack.medium_lightGray.name=少し大きな薄灰色のバックパック
item.backpack.big_lightGray.name=大きな薄灰色のバックパック
item.backpack.gray.name=灰色のバックパック
item.backpack.medium_gray.name=少し大きな灰色のバックパック
item.backpack.big_gray.name=大きな灰色のバックパック
item.backpack.pink.name=桃色のバックパック
item.backpack.medium_pink.name=少し大きな桃色のバックパック
item.backpack.big_pink.name=大きな桃色のバックパック
item.backpack.lime.name=黄緑色のバックパック
item.backpack.medium_lime.name=少し大きな黄緑色のバックパック
item.backpack.big_lime.name=大きな黄緑色のバックパック
item.backpack.yellow.name=黄色のバックパック
item.backpack.medium_yellow.name=少し大きな黄色のバックパック
item.backpack.big_yellow.name=大きな黄色のバックパック
item.backpack.lightBlue.name=空色のバックパック
item.backpack.medium_lightBlue.name=少し大きな空色のバックパック
item.backpack.big_lightBlue.name=大きな空色のバックパック
item.backpack.magenta.name=赤紫色のバックパック
item.backpack.medium_magenta.name=少し大きな赤紫色のバックパック
item.backpack.big_magenta.name=大きな赤紫色のバックパック
item.backpack.orange.name=橙色のバックパック
item.backpack.medium_orange.name=少し大きな橙色のバックパック
item.backpack.big_orange.name=大きな橙色のバックパック
item.backpack.white.name=白色のバックパック
item.backpack.medium_white.name=少し大きな白色のバックパック
item.backpack.big_white.name=大きな白色のバックパック
item.backpack.ender.name=エンダーバックパック
item.workbenchbackpack.name=作業台付きのバックパック
item.workbenchbackpack.big.name=大きな作業台付きのバックパック
item.boundLeather.name=縛った革
item.tannedLeather.name=なめし革
text.backpack.rename=バックパックの名前変更
text.backpack.new_name=新しい名前:
text.backpack.backpack_slot=バックパックのスロット
text.backpack.update_available=Version %s のBackpack Mod が公開されています!
text.backpack.up_to_date=Backpack Mod は最新版です
text.backpack.allowed_backpacks=インベントリに %s 個以上のバックパックを持つことはできません。
text.backpack.dropped_backpacks=%s 個のバックパックがインベントリから削除されました。地面を見てください。
text.backpack.autopickup=自動収集:
text.backpack.recipes=レシピ
text.backpack.configuration=バックパックの設定
button.backpack.ok=OK
button.backpack.cancel=キャンセル
key.personalBackpack=バックパックの開閉
key.categories.backpack=Backpacks
tooltip.clearCraftMatrix=作業台の配置を消去
tooltip.saveRecipe=レシピを保存
tooltip.clickASlot=右のスロットをクリック
tooltip.slots_used=個のスロットを使用中
tooltip.tier=Tier:
tooltip.more_information=SHIFTを押して詳細を表示
tooltip.intelligent=記憶機能付き
itemGroup.tab.backpacks=Backpacks

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@@ -1,78 +0,0 @@
item.backpack.name=バックパック
item.backpack.medium.name=少し大きなバックパック
item.backpack.big.name=大きなバックパック
item.backpack.black.name=黒色のバックパック
item.backpack.medium_black.name=黒色の少し大きなバックパック
item.backpack.big_black.name=黒色の大きなバックパック
item.backpack.red.name=赤色のバックパック
item.backpack.medium_red.name=赤色の少し大きなバックパック
item.backpack.big_red.name=赤色の大きなバックパック
item.backpack.green.name=緑色のバックパック
item.backpack.medium_green.name=緑色の少し大きなバックパック
item.backpack.big_green.name=緑色の大きなバックパック
item.backpack.brown.name=茶色のバックパック
item.backpack.medium_brown.name=茶色の少し大きなバックパック
item.backpack.big_brown.name=茶色の大きなバックパック
item.backpack.blue.name=青色のバックパック
item.backpack.medium_blue.name=青色の少し大きなバックパック
item.backpack.big_blue.name=青色の大きなバックパック
item.backpack.purple.name=紫色のバックパック
item.backpack.medium_purple.name=紫色の少し大きなバックパック
item.backpack.big_purple.name=紫色の大きなバックパック
item.backpack.cyan.name=青緑色のバックパック
item.backpack.medium_cyan.name=青緑色の少し大きなバックパック
item.backpack.big_cyan.name=青緑色の大きなバックパック
item.backpack.lightGray.name=薄灰色のバックパック
item.backpack.medium_lightGray.name=薄灰色の少し大きなバックパック
item.backpack.big_lightGray.name=薄灰色の大きなバックパック
item.backpack.gray.name=灰色のバックパック
item.backpack.medium_gray.name=灰色の少し大きなバックパック
item.backpack.big_gray.name=灰色の大きなバックパック
item.backpack.pink.name=桃色のバックパック
item.backpack.medium_pink.name=桃色の少し大きなバックパック
item.backpack.big_pink.name=桃色の大きなバックパック
item.backpack.lime.name=黄緑色のバックパック
item.backpack.medium_lime.name=黄緑色の少し大きなバックパック
item.backpack.big_lime.name=黄緑色の大きなバックパック
item.backpack.yellow.name=黄色のバックパック
item.backpack.medium_yellow.name=黄色の少し大きなバックパック
item.backpack.big_yellow.name=黄色の大きなバックパック
item.backpack.lightBlue.name=空色のバックパック
item.backpack.medium_lightBlue.name=空色の少し大きなバックパック
item.backpack.big_lightBlue.name=空色の大きなバックパック
item.backpack.magenta.name=赤紫色のバックパック
item.backpack.medium_magenta.name=赤紫色の少し大きなバックパック
item.backpack.big_magenta.name=赤紫色の大きなバックパック
item.backpack.orange.name=橙色のバックパック
item.backpack.medium_orange.name=橙色の少し大きなバックパック
item.backpack.big_orange.name=橙色の大きなバックパック
item.backpack.white.name=白色のバックパック
item.backpack.medium_white.name=白色の少し大きなバックパック
item.backpack.big_white.name=白色の大きなバックパック
item.backpack.ender.name=エンダーバックパック
item.workbenchbackpack.name=作業台付きのバックパック
item.workbenchbackpack.big.name=大きな作業台付きのバックパック
item.boundLeather.name=縛った革
item.tannedLeather.name=なめし革
text.backpack.rename=バックパックの名前を変更
text.backpack.new_name=新しい名前:
text.backpack.backpack_slot=バックパックのスロット
text.backpack.update_available=Version %s のBackpack Mod が公開されています!
text.backpack.up_to_date=Backpack Mod がアップデートされました
text.backpack.allowed_backpacks=インベントリに %s 個以上のバックパックを持つことはできません。
text.backpack.dropped_backpacks=%s 個のバックパックがインベントリから削除されました。地面を見てください。
text.backpack.autopickup=自動収集:
text.backpack.recipes=レシピ
text.backpack.configuration=バックパックの設定
button.backpack.ok=OK
button.backpack.cancel=キャンセル
key.personalBackpack=バックパックの開閉
key.categories.backpack=Backpacks
tooltip.clearCraftMatrix=作業台の配置を消去
tooltip.saveRecipe=レシピを保存する
tooltip.clickASlot=右のスロットをクリック
tooltip.slots_used=個のスロットを使用中
tooltip.tier=Tier:
tooltip.more_information=SHIFTを押して詳細を表示
tooltip.intelligent=記憶機能付き
itemGroup.tab.backpacks=Backpack

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@@ -1,78 +0,0 @@
item.backpack.name=배낭
item.backpack.medium.name=중형 배낭
item.backpack.big.name=대형 배낭
item.backpack.black.name=검은색 배낭
item.backpack.medium_black.name=중형 검은색 배낭
item.backpack.big_black.name=대형 검은색 배낭
item.backpack.red.name=빨간색 배낭
item.backpack.medium_red.name=중형 빨간색 배낭
item.backpack.big_red.name=대형 빨간색 배낭
item.backpack.green.name=초록색 배낭
item.backpack.medium_green.name=중형 초록색 배낭
item.backpack.big_green.name=대형 초록색 배낭
item.backpack.brown.name=갈색 배낭
item.backpack.medium_brown.name=중형 갈색 배낭
item.backpack.big_brown.name=대형 갈색 배낭
item.backpack.blue.name=파란색 배낭
item.backpack.medium_blue.name=중형 파란색 배낭
item.backpack.big_blue.name=대형 파란색 배낭
item.backpack.purple.name=보라색 배낭
item.backpack.medium_purple.name=중형 보라색 배낭
item.backpack.big_purple.name=대형 보라색 배낭
item.backpack.cyan.name=청록색 배낭
item.backpack.medium_cyan.name=중형 청록색 배낭
item.backpack.big_cyan.name=대형 청록색 배낭
item.backpack.lightGray.name=회백색 배낭
item.backpack.medium_lightGray.name=중형 회백색 배낭
item.backpack.big_lightGray.name=대형 회백색 배낭
item.backpack.gray.name=회색 배낭
item.backpack.medium_gray.name=중형 회색 배낭
item.backpack.big_gray.name=대형 회색 배낭
item.backpack.pink.name=분홍색 배낭
item.backpack.medium_pink.name=중형 분홍색 배낭
item.backpack.big_pink.name=대형 분홍색 배낭
item.backpack.lime.name=연두색 배낭
item.backpack.medium_lime.name=중형 연두색 배낭
item.backpack.big_lime.name=대형 연두색 배낭
item.backpack.yellow.name=노란색 배낭
item.backpack.medium_yellow.name=중형 노란색 배낭
item.backpack.big_yellow.name=대형 노란색 배낭
item.backpack.lightBlue.name=하늘색 배낭
item.backpack.medium_lightBlue.name=중형 하늘색 배낭
item.backpack.big_lightBlue.name=대형 하늘색 배낭
item.backpack.magenta.name=자홍색 배낭
item.backpack.medium_magenta.name=중형 자홍색 배낭
item.backpack.big_magenta.name=대형 자홍색 배낭
item.backpack.orange.name=주황색 배낭
item.backpack.medium_orange.name=중형 주황색 배낭
item.backpack.big_orange.name=대형 주황색 배낭
item.backpack.white.name=하얀색 배낭
item.backpack.medium_white.name=중형 하얀색 배낭
item.backpack.big_white.name=대형 하얀색 배낭
item.backpack.ender.name=엔더 배낭
item.workbenchbackpack.name=작업대 배낭
item.workbenchbackpack.big.name=대형 작업대 배낭
item.boundLeather.name=결속된 가죽
item.tannedLeather.name=무두질한 가죽
text.backpack.rename=배낭 이름 바꾸기
text.backpack.new_name=새 이름:
text.backpack.backpack_slot=배낭 슬롯
text.backpack.update_available=%s 버전의 Backpack Mod를 이용할 수 있습니다.
text.backpack.up_to_date=배낭모드가 최신버전 입니다
text.backpack.allowed_backpacks=인벤토리에 %s개보다 많은 베낭을 동시에 소지할 수 없습니다.
text.backpack.dropped_backpacks=[note]배낭이 인벤토리에서 제거되었습니다. 바닥을 보세요[/note]
text.backpack.autopickup=자동 줍기:
text.backpack.recipes=제작법
text.backpack.configuration=배낭 설정
button.backpack.ok=확인
button.backpack.cancel=취소
key.personalBackpack=배낭 열기
key.categories.backpack=배낭
tooltip.clearCraftMatrix=제작대 초기화
tooltip.saveRecipe=제작법 저장
tooltip.clickASlot=오른쪽의 슬릇을 클릭
tooltip.slots_used=사용된 슬롯
tooltip.tier=티어:
tooltip.more_information=SHIFT를 눌러 더 많은 정보 보기
tooltip.intelligent=지능
itemGroup.tab.backpacks=배낭

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@@ -1,202 +0,0 @@
itemGroup.GT2C=BartWorks (GT2互換)
item.GT_Rockcutter_Item_LV.name=ロックカッター (LV)
item.GT_Rockcutter_Item_MV.name=ロックカッター (MV)
item.GT_Rockcutter_Item_HV.name=ロックカッター (HV)
item.GT_Teslastaff_Item.name=テスラスタッフ
BW_ItemBlocks.0.name=エッチドラピスセル
BW_ItemBlocks.1.name=プレート加工されたラピスラズリセル
GT_LESU_CASING.0.name=LESU外装
GT5U.gui.text.no_imprint=インプリントが欠落しています
GT5U.gui.text.not_enough_length=マルチブロックが短すぎます
GT5U.gui.text.wrong_sievert_exactly=§7線量が正しくありません。 要求線量: %s §7Sv
GT5U.gui.text.wrong_sievert_min=§7線量が正しくありません。要求最低線量: %s §7Sv
itemGroup.bartworks=BartWorks (インターテンポラル)
BW_Machinery_Casings.0.name=ニッケル-亜鉛フェライトブロック
BW_Machinery_Casings.1.name=変圧器巻線ブロック
item.BW_PaperRotor.name=紙張りの原始的な動力伝達用ローター (風力専用)
item.BW_LeatherRotor.name=革張りの原始的な動力伝達用ローター (風力専用)
item.BW_WoolRotor.name=羊毛張りの原始的な動力伝達用ローター (風力専用)
item.BW_CombinedRotor.name=複合素材張りの原始的な動力伝達用ローター (風力専用)
tile.BWRotorBlock.0.name=原始的な動力シャフトボックス
item.grindstone_top.name=砥石の上部部品
item.grindstone_bottom.name=砥石の下部部品
item.completed_grindstone.name=砥石
item.rotors.leatherParts.name=革張りの木製フレーム
item.rotors.woolParts.name=羊毛張りの木製フレーム
item.rotors.paperParts.name=紙張りの木製フレーム
item.rotors.combinedParts.name=複合素材張りの木製フレーム
item.BW_SimpleWindMeter.name=簡易風速計
tile.BWHeatedWaterPump.0.name=簡易型スターリング水生成ポンプ
item.BWrawtube.name=細長いガラスチューブ
item.BWmotor.name=簡易型スターリングモーター
item.BWstove.name=簡易型加熱ストーブ
itemGroup.BioTab=BartWorks (生物工学)
filled.item.petriDish.name=培養シャーレ
item.petriDish.name=殺菌済みシャーレ
item.DNASampleFlask.name=DNAサンプルフラスコ
item.PlasmidCell.name=プラスミドサンプルフラスコ
item.DetergentPowder.name=洗剤の粉
item.Agarose.name=アガロース
item.IncubationModule.name=培養モジュール
item.Cells.name=細菌細胞
item.PlasmaMembrane.name=血漿膜
labModule.item.DNAExtractionModule.name=DNA抽出モジュール
labModule.item.PCRThermoclyclingModule.name=ポリメラーゼ連鎖反応サーマルサイクラーモジュール
labModule.item.PlasmidSynthesisModule.name=プラスミド合成モジュール
labModule.item.TransformationModule.name=変異誘発モジュール
labModule.item.ClonalCellularSynthesisModule.name=クローン細胞合成モジュール
BW_GlasBlocks.0.name=ホウケイ酸ガラス
BW_GlasBlocks.1.name=チタン強化ホウケイ酸ガラス
BW_GlasBlocks.2.name=タングステンスチール強化ホウケイ酸ガラス
BW_GlasBlocks.3.name=ロジウムメッキパラジウム強化ホウケイ酸ガラス
BW_GlasBlocks.4.name=イリジウム強化ホウケイ酸ガラス
BW_GlasBlocks.5.name=オスミウム強化ホウケイ酸ガラス
BW_GlasBlocks.6.name=色付きホウケイ酸ガラス (赤色)
BW_GlasBlocks.7.name=色付きホウケイ酸ガラス (緑色)
BW_GlasBlocks.8.name=色付きホウケイ酸ガラス (紫色)
BW_GlasBlocks.9.name=色付きホウケイ酸ガラス (黄色)
BW_GlasBlocks.10.name=色付きホウケイ酸ガラス (黄緑色)
BW_GlasBlocks.11.name=色付きホウケイ酸ガラス (茶色)
BW_GlasBlocks.12.name=トリウムイットリウムガラス
BW_GlasBlocks.13.name=ニュートロニウム強化ホウケイ酸ガラス
BW_GlasBlocks.14.name=コズミックニュートロニウム強化ホウケイ酸ガラス
BW_GlasBlocks.15.name=インフィニティ強化ホウケイ酸ガラス
BW_GlasBlocks2.0.name=超越金属強化ホウケイ酸ガラス
tooltip.glas.0.name=ガラスTier:
tooltip.LESU.0.name=最大容量です!
tooltip.LESU.1.name=コントローラーが複数あります!
tooltip.windmeter.0.name=§8《§7風車§8Windmill》§7 の設置場所を選ぶための、簡易的な風速計
tooltip.windmeter.1.name=耐久値:
tooltip.windmeter.2.name=そもそも吹いていないようだ
tooltip.windmeter.3.name=かなり弱いようだ
tooltip.windmeter.4.name=普通のようだ
tooltip.windmeter.5.name=強いようだ
tooltip.windmeter.6.name=すごく強いようだ
tooltip.windmeter.7.name=ものすごく強いようだ
tooltip.windmeter.8.name=ここの風は...
tooltip.rotor.0.name=直径:
tooltip.rotor.1.name=耐久値:
tooltip.rotor.2.name=効率:
tooltip.rotor.3.name=速度:
tooltip.rotor.4.name=出力:
tooltip.cp.0.name=回路は中に入ってる?
tooltip.bw.0.name=制作者:
tooltip.bw.1.name=bartimaeusnekが次のMod経由で追加:
tooltip.bw.yes.name=はい
tooltip.bw.no.name=いいえ
tooltip.bw.tier.name=Tier:
tooltip.bw.kg.0.name=kg
tooltip.bw.kg.1.name=kgs
tooltip.bw.empty.name=空
tooltip.bw.via.name=§2BartWorks経由で %s§7 が追加
tooltip.bw.mb_via.name=§2BartWorks§7経由の %s
tooltip.teslastaff.0.name=保証はないよ!
tooltip.labmodule.0.name=バイオラボの動作モードを変更するためのモジュール
tooltip.labparts.0.name=空の殺菌済みシャーレ
tooltip.labparts.1.name=空のDNAフラスコ
tooltip.labparts.2.name=空のプラスミドセル
tooltip.labparts.3.name=バイオエンジニアリングのための特別な洗濯用洗剤
tooltip.labparts.4.name=電気泳動によるDNA分離用粉末
tooltip.labparts.5.name=このシャーレの中身:
tooltip.labparts.6.name=これは脆弱な培養細胞であるため、バクテリア槽で繁殖させることができません!
tooltip.labparts.7.name=このDNAフラスコの中身:
tooltip.labparts.8.name=このプラスミドセルの中身:
tooltip.tile.waterpump.0.name=燃料で稼働中
tooltip.tile.waterpump.1.name=mB/秒 の水を生成します。毎秒 §5%d§7 の汚染を排出します
tooltip.tile.waterpump.2.name=設置して使用します
tooltip.tile.mbf.0.name=Controller Block for the Mega Blast Furnace;Size(WxHxD): 15x20x15 (Hollow);Controller: 3rd Layer Middle Center;Inner 13x18x13 Heating Coils (Hollow);Outer 15x18x15 Borosilicate Glass;The glass tier limits the Energy Input tier;1+ Input Hatch/Bus (Any casing);1+ Output Hatch/Bus (Any casing);1+ Energy Hatch (Any casing);1x Maintenance Hatch (Any casing);13x13 Muffler Hatches (Top middle);Heat Proof Machine Casings for the outer 15x15 (Layer 20);1+ Output Hatch to recover CO2/CO/SO2 (optional, any top layer casing); Recovery scales with Muffler Hatch tier;Heat Proof Machine Casings for Base;Each 900K over the min. Heat Capacity grants 5% speedup (multiplicatively);Each 1800K over the min. Heat Capacity allows for one upgraded overclock;Upgraded overclocks reduce recipe time to 25% and increase EU/t to 400%;Causes maximum
tooltip.tile.mbf.1.name=汚染/秒
tooltip.tile.windmill.0.name=運動エネルギーで動く原始的な§8《§7破砕機§8Macerator》§7です;§f寸法: §67§7x§612§7x§67§7 (§6幅,W§7x§6高さ,H§7x§6奥行,L§7);§f構造: ;§f1段目: 7x7 レンガ、角には置かない。本体は正面中央;§f2-5段目: 5x5 テラコッタ、角には置かない、中空。ドアを1つ設置できる。ディスペンサーを1つ以上設置;§f6段目: 5x5 木材、角にも設置、中空;§f7段目: 7x7 木材、角には置かない、中空;§f8段目: 7x7 木材、角には置かない、中空。正面中央に原始的な動力シャフトボックス;§f9段目: 7x7 木材、角には置かない、中空;§f10段目: 5x5 木材、角にも設置、中空;§f11段目: 3x3 木材、角にも設置、中空;§f12段目: 1x1 木材;§7稼働には原始的な動力シャフトボックス内にローターが必要です。;§7アイテムはディスペンサー内に出力されます。;§7処理速度は風速に依存して加速されます。(IC2の風車に似ています。)
tooltip.tile.lesu.0.name=Controller Block for the GT2-Styled L.E.S.U.;Size: ANY
tooltip.tile.lesu.1.name=Storage per LESU Casing:
tooltip.tile.lesu.2.name=Output EU: LESU Casings amount;Input EU: Next Voltage Tier to Output EU;Input/Output Amps can be configured via 4 Circuits in GUI;Output Side has a dot on it.
tooltip.tile.lesu.3.name=コントローラーは一台のみ、筐体共有はできません!
tooltip.tile.manualtravo.0.name=Controller Block for the Manual Trafo;Operates in 4 different Modes:;Mode 1: Circuit 0 in controller: Direct-Upstep;Mode 2: Circuit 1 in controller: Direct-Downstep;Mode 3: Circuit 2 in controller: Tapped-Upstep;Mode 4: Circuit 3 in controller: Tapped-Downstep;For direct Modes: 3xHx3;Base Contains at least 1 Energy Hatch;1 Layer of Transformer-Winding Blocks for each Tier transformed;Middle of Transformer-Winding Blocks needs to be a Nickel-Zinc Ferrite Block;Top Contains at least 1 Dynamo Hatch;Maintenance Hatch can be placed anywhere;Tapped Mode is disabled at the Moment.
tooltip.tile.tiereddsc.0.name=電圧:
tooltip.tile.tiereddsc.1.name=入力アンペア数:
tooltip.tile.tiereddsc.2.name=出力アンペア数:
tooltip.tile.tiereddsc.3.name=容量:
tooltip.tile.diode.0.name=エネルギーを一方向にのみ通す、シンプルなダイオード
tooltip.tile.energydistributor.0.name=アンペアを複数方向に分配できる
tooltip.tile.biolab.0.name=バイオラボ、バイオエンジニアリングのための多目的ステーション
tooltip.tile.radhatch.0.name=マルチブロック設備用放射性物質チャンバー
tooltip.tile.radhatch.1.name=ドライバーを使って封じ込めレベルを調整できます。
tooltip.tile.radhatch.2.name=マテリアル:
tooltip.tile.radhatch.3.name=放射線量:
tooltip.tile.radhatch.4.name=量:
tooltip.tile.radhatch.5.name=減衰(1kg)までにかかる時間(単位: t/s/m/h)
tooltip.tile.radhatch.6.name=t
tooltip.tile.radhatch.7.name=s
tooltip.tile.radhatch.8.name=m
tooltip.tile.radhatch.9.name=h
tooltip.tile.radhatch.10.name=Remaining: %s s / %s s
tooltip.tile.acidgen.0.name=酸性液体発電機
tooltip.tile.acidgen.1.name=潜在的な化学エネルギーから電力を生み出す
# RecipeMap
bw.recipe.biolab=バイオラボ
bw.recipe.BacteriaVat=バクテリア槽
bw.fuels.acidgens=酸性液体発電機
bw.recipe.cal=電子回路組立ライン
bw.recipe.radhatch=放射線ハッチ マテリアルリスト
gt.recipe.electricimplosioncompressor=電動内破圧縮機
bw.recipe.htgr=高温ガス冷却炉
nei.biovat.0.name=必要なガラスティア: %s
nei.biovat.1.name=必要線量: %s Sv
nei.biovat.2.name=必要最低線量: %s Sv
nei.biovat.input.tooltip=出力量に応じ、最大で1,001倍の量を消費します
nei.biovat.output.tooltip=出力ハッチの液量に応じて、最大1,001倍の量を出力します
tile.diode.name=ケーブルダイオード
tile.energydistributor.name=電力分配器
tile.acidgenerator.name=酸性液体発電機
tile.bw.mbf.name=メガ・電気高炉
tile.bw.mvf.name=超大型真空冷却機
tile.biolab.name=バイオラボ
tile.biovat.name=バクテリア槽
tile.radiohatch.name=放射線ハッチ
tile.bw.windmill.name=風車
tile.manutrafo.name=手動変圧器
tile.BioFluidBlock.name=バイオ流体ブロック
item.TRISOPellet.name=TRISO型被覆燃料粒子
item.TRISOPelletBall.name=TRISO型被覆燃料粒子ボール
item.BISOPelletBall.name=BISO型被覆燃料粒子ボール
item.TRISOPelletCompound.name=TRISO型被覆燃料粒子混合物
item.BISOPelletCompound.name=BISO型被覆燃料粒子混合物
item.BurnedOutTRISOPelletBall.name=Burned Out TRISO pebble ball
item.BurnedOutTRISOPellet.name=Burned Out TRISO pebble
itemGroup.bartworksMetaMaterials=BartWorks (メタ素材)
planet.Ross128b=ロス128b
moon.Ross128ba=ロス128ba
star.Ross128=ロス128
solarsystem.Ross128System=ロス128星系
itemGroup.bw.MetaItems.0=BartWorks (電子回路系アイテム)
BW.infoData.BioVat.expectedProduction=予想生産量
BW.infoData.BioVat.production=生産
BW.NEI.display.radhatch.0=放射線量: %s Sv
BW.NEI.display.radhatch.1=質量: %s kg
BW.NEI.display.radhatch.2=時間: %s s
misc.BatchModeTextOn=まとめたレシピ
misc.BatchModeTextOff=バッチレシピを使用しない
tooltip.cal.imprintedWith=刻印されたもの:
chat.cal.mode.0=モード: 電子回路組立ライン
chat.cal.mode.1=モード: 電子回路組立機
#Liquids

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@@ -1,202 +0,0 @@
itemGroup.GT2C=그레그테크 2 전투
item.GT_Rockcutter_Item_LV.name=LV 석재절단기
item.GT_Rockcutter_Item_MV.name=MV 석재절단기
item.GT_Rockcutter_Item_HV.name=HV 석재절단기
item.GT_Teslastaff_Item.name=테슬라 스태프
BW_ItemBlocks.0.name=에칭된 청금석 셀
BW_ItemBlocks.1.name=보강된 청금석 셀
GT_LESU_CASING.0.name=LESU 케이싱
GT5U.gui.text.no_imprint=임프린트 없음
GT5U.gui.text.not_enough_length=멀티블럭이 너무 짧음
GT5U.gui.text.wrong_sievert_exactly=§부적절한 시버트 수치. 정확히 필요한 시버트: %s §7Sv
GT5U.gui.text.wrong_sievert_min=§7부적절한 시버트. 최소 요구 시버트: %s §7Sv
itemGroup.bartworks=BartWorks Inter Temporal
BW_Machinery_Casings.0.name=니켈-아연 아철산염 블록
BW_Machinery_Casings.1.name=변압기-권선 블록
item.BW_PaperRotor.name=원시 종이 로터 (바람만 가능)
item.BW_LeatherRotor.name=원시 가죽 로터 (바람만 가능)
item.BW_WoolRotor.name=원시 양털 로터 (바람만 가능)
item.BW_CombinedRotor.name=결합된 원시 로터 (바람만 가능)
tile.BWRotorBlock.0.name=원시 키네틱 샤프트 박스
item.grindstone_top.name=암맷돌
item.grindstone_bottom.name=숫맷돌
item.completed_grindstone.name=맷돌
item.rotors.leatherParts.name=가죽으로 덮인 나무 프레임
item.rotors.woolParts.name=양털로 덮인 나무 프레임
item.rotors.paperParts.name=종이로 덮인 나무 프레임
item.rotors.combinedParts.name=다양한 소재로 덮인 나무 프레임
item.BW_SimpleWindMeter.name=단순한 풍속계
tile.BWHeatedWaterPump.0.name=단순한 스털링 물 펌프
item.BWrawtube.name=조금 긴 유리 튜브
item.BWmotor.name=단순한 스털링 모터
item.BWstove.name=Simple Heated Stove
itemGroup.BioTab=BartWorks 생물학
filled.item.petriDish.name=배양된 배양접시
item.petriDish.name=살균된 페트리 접시
item.DNASampleFlask.name=DNA 샘플 플라스크
item.PlasmidCell.name=플라스미드 샘플 플라스크
item.DetergentPowder.name=Detergent Powder
item.Agarose.name=한천
item.IncubationModule.name=배양 모듈
item.Cells.name=세균 세포
item.PlasmaMembrane.name=플라즈마 점막
labModule.item.DNAExtractionModule.name=DNA 추출 모듈
labModule.item.PCRThermoclyclingModule.name=PCR 열순환 모듈
labModule.item.PlasmidSynthesisModule.name=플라스미드 연성 모듈
labModule.item.TransformationModule.name=변압 모듈
labModule.item.ClonalCellularSynthesisModule.name=클론 세포 합성 모듈
BW_GlasBlocks.0.name=붕규산 유리 블록
BW_GlasBlocks.1.name=티타늄으로 보강된 붕규산 유리 블록
BW_GlasBlocks.2.name=텅스텐스틸로 보강된 붕규산 유리 블록
BW_GlasBlocks.3.name=로듐 도금 팔라듐으로 보강된 붕규산 유리 블록
BW_GlasBlocks.4.name=이리듐으로 보강된 붕규산 유리 블록
BW_GlasBlocks.5.name=오스뮴으로 보강된 붕규산 유리 블록
BW_GlasBlocks.6.name=빨간색으로 염색된 붕규산 유리 블록
BW_GlasBlocks.7.name=초록색으로 염색된 붕규산 유리 블록
BW_GlasBlocks.8.name=보라색으로 염색된 붕규산 유리 블록
BW_GlasBlocks.9.name= 노란색으로 염색된 붕규산 유리 블록
BW_GlasBlocks.10.name=연두색으로 염색된 붕규산 유리 블록
BW_GlasBlocks.11.name=갈색으로 염색된 붕규산 유리 블록
BW_GlasBlocks.12.name=토륨-이트륨 유리 블록
BW_GlasBlocks.13.name=뉴트로늄으로 보강된 붕규산 유리 블록
BW_GlasBlocks.14.name=코스믹 뉴트로늄으로 보강된 붕규산 유리 블록
BW_GlasBlocks.15.name=인피니티로 보강된 붕규산 유리 블록
BW_GlasBlocks2.0.name=초월적으로 보강된 붕규산 유리 블록
tooltip.glas.0.name=유리-티어:
tooltip.LESU.0.name=최대 용량!
tooltip.LESU.1.name=다수의 컨트롤러!
tooltip.windmeter.0.name=풍차를 설치할 위치를 찾기 위한 단순한 풍량계.
tooltip.windmeter.1.name=남은 사용횟수:
tooltip.windmeter.2.name=그냥 없음
tooltip.windmeter.3.name=꽤 낮음
tooltip.windmeter.4.name=보통임
tooltip.windmeter.5.name=꽤 강함
tooltip.windmeter.6.name=아주 강함
tooltip.windmeter.7.name=너무 강함
tooltip.windmeter.8.name=이곳의 풍량은
tooltip.rotor.0.name=반지름:
tooltip.rotor.1.name=내구도:
tooltip.rotor.2.name=효율:
tooltip.rotor.3.name=속도:
tooltip.rotor.4.name=출력량:
tooltip.cp.0.name=내부의 회로가 있는가?
tooltip.bw.0.name=추가자
tooltip.bw.1.name=추가자: bartimaeusnek via
tooltip.bw.yes.name=네
tooltip.bw.no.name=아니오
tooltip.bw.tier.name=티어:
tooltip.bw.kg.0.name=kg
tooltip.bw.kg.1.name=kgs
tooltip.bw.empty.name=비어있음
tooltip.bw.via.name=추가자: bartimaeusnek via §2BartWorks§7
tooltip.bw.mb_via.name=%s§7 via §2BartWorks
tooltip.teslastaff.0.name=워런티 없음!
tooltip.labmodule.0.name=바이오랩의 모드를 변경하기 위한 모듈
tooltip.labparts.0.name=빈 살균된 페트리 접시
tooltip.labparts.1.name=빈 DNA 플라스크
tooltip.labparts.2.name=빈 플라스미드 셀
tooltip.labparts.3.name=생물학을 위한 특별한 세척 파우더
tooltip.labparts.4.name=전기영동을 통해 DNA를 분리하기 위한 가루
tooltip.labparts.5.name=A Petri Dish containing:
tooltip.labparts.6.name=This is a weak culture, it can not be bred in the Bacterial Vat!
tooltip.labparts.7.name=A DNA Flask containing:
tooltip.labparts.8.name=A Plasmid Cell containing:
tooltip.tile.waterpump.0.name=Produces
tooltip.tile.waterpump.1.name=L/s Water when fueled. Causes %d Pollution per second.
tooltip.tile.waterpump.2.name=Must be placed on the Ground.
tooltip.tile.mbf.0.name=Controller Block for the Mega Blast Furnace;Size(WxHxD): 15x20x15 (Hollow);Controller: 3rd Layer Middle Center;Inner 13x18x13 Heating Coils (Hollow);Outer 15x18x15 Borosilicate Glass;The glass tier limits the Energy Input tier;1+ Input Hatch/Bus (Any casing);1+ Output Hatch/Bus (Any casing);1+ Energy Hatch (Any casing);1x Maintenance Hatch (Any casing);13x13 Muffler Hatches (Top middle);Heat Proof Machine Casings for the outer 15x15 (Layer 20);1+ Output Hatch to recover CO2/CO/SO2 (optional, any top layer casing); Recovery scales with Muffler Hatch tier;Heat Proof Machine Casings for Base;Each 900K over the min. Heat Capacity grants 5% speedup (multiplicatively);Each 1800K over the min. Heat Capacity allows for one upgraded overclock;Upgraded overclocks reduce recipe time to 25% and increase EU/t to 400%;Causes maximum
tooltip.tile.mbf.1.name=만큼 초당 오염 발생
tooltip.tile.windmill.0.name=A primitive Grinder powered by Kinetic energy.;Size(WxHxD): 7x12x7;Layer 1: 7x7 Bricks, corners are air, controller at front centered.;Layer 2-5: 5x5 Hardened Clay, corners are air, can contain one door,;hollow, Wall must contain at least one Dispenser;Layer 6: 5x5 Wood Planks. Corners are filled, hollow.;Layer 7: 7x7 Wood Planks. Corners are air, hollow.;Layer 8: 7x7 Wood Planks. Corners are air, hollow,;front centered must be a Primitive Kinetic Shaftbox;Layer 9: 7x7 Wood Planks. Corners are air, hollow.;Layer 10: 5x5 Wood Planks. Corners are filled, hollow.;Layer 11: 3x3 Wood Planks. Corners are filled, hollow.;Layer 12: 1x1 Wood Plank.;Needs a Wind Mill Rotor in the Shaftbox to operate;Input items in Controller;Output items will appear in the dispensers;It is faster in regions with more wind (like IC2 Windmills)
tooltip.tile.lesu.0.name=Controller Block for the GT2-Styled L.E.S.U.;Size: ANY
tooltip.tile.lesu.1.name=Storage per LESU Casing:
tooltip.tile.lesu.2.name=Output EU: LESU Casings amount;Input EU: Next Voltage Tier to Output EU;Input/Output Amps can be configured via 4 Circuits in GUI;Output Side has a dot on it.
tooltip.tile.lesu.3.name=Only one Controller allowed, no Wallsharing!
tooltip.tile.manualtravo.0.name=Controller Block for the Manual Trafo;Operates in 4 different Modes:;Mode 1: Circuit 0 in controller: Direct-Upstep;Mode 2: Circuit 1 in controller: Direct-Downstep;Mode 3: Circuit 2 in controller: Tapped-Upstep;Mode 4: Circuit 3 in controller: Tapped-Downstep;For direct Modes: 3xHx3;Base Contains at least 1 Energy Hatch;1 Layer of Transformer-Winding Blocks for each Tier transformed;Middle of Transformer-Winding Blocks needs to be a Nickel-Zinc Ferrite Block;Top Contains at least 1 Dynamo Hatch;Maintenance Hatch can be placed anywhere;Tapped Mode is disabled at the Moment.
tooltip.tile.tiereddsc.0.name=Voltage:
tooltip.tile.tiereddsc.1.name=Amperage IN:
tooltip.tile.tiereddsc.2.name=Amperage OUT:
tooltip.tile.tiereddsc.3.name=Capacity:
tooltip.tile.diode.0.name=에너지가 한 방향으로만 흐르도록 하는 간단한 다이오드입니다.
tooltip.tile.energydistributor.0.name=Splits Amperage into several Sides.
tooltip.tile.biolab.0.name=The BioLab, a Multi-Use Bioengineering Station
tooltip.tile.radhatch.0.name=Radioactive Item Chamber for Multiblocks
tooltip.tile.radhatch.1.name=Use a screwdriver to set the containment level
tooltip.tile.radhatch.2.name=Material:
tooltip.tile.radhatch.3.name=Sievert:
tooltip.tile.radhatch.4.name=Amount:
tooltip.tile.radhatch.5.name=Time (in t/s/m/h) to decay (1kg):
tooltip.tile.radhatch.6.name=t
tooltip.tile.radhatch.7.name=s
tooltip.tile.radhatch.8.name=m
tooltip.tile.radhatch.9.name=h
tooltip.tile.radhatch.10.name=Remaining: %s s / %s s
tooltip.tile.acidgen.0.name=An Acid Generator
tooltip.tile.acidgen.1.name=Creates Power from Chemical Energy Potentials.
# RecipeMap
bw.recipe.biolab=Bio Lab
bw.recipe.BacteriaVat=Bacterial Vat
bw.fuels.acidgens=산성 발전기
bw.recipe.cal=Circuit Assembly Line
bw.recipe.radhatch=Radio Hatch Material List
gt.recipe.electricimplosioncompressor=전기 내파 압축기
bw.recipe.htgr=고온 공랭 원자로
nei.biovat.0.name=요구되는 유리 티어: %s
nei.biovat.1.name=정확히 요구되는 시버트: %s Sv
nei.biovat.2.name=최소한으로 요구되는 시버트: %s Sv
nei.biovat.input.tooltip=출력 계수대비 1001x까지 소모됩니다
nei.biovat.output.tooltip=출력 해치의 저장된 액체의 양에따라 1001x 까지 출력됩니다
tile.diode.name=Cable Diode
tile.energydistributor.name=Energy Distributor
tile.acidgenerator.name=산성 발전기
tile.bw.mbf.name=메가 용광로
tile.bw.mvf.name=Mega Vacuum Freezer
tile.biolab.name=Bio Lab
tile.biovat.name=Bacterial Vat
tile.radiohatch.name=방사선 해치
tile.bw.windmill.name=풍차
tile.manutrafo.name=수동 변압기
tile.BioFluidBlock.name=Bio Fluid Block
item.TRISOPellet.name=TRISO pebble
item.TRISOPelletBall.name=TRISO pebble ball
item.BISOPelletBall.name=BISO pebble ball
item.TRISOPelletCompound.name=TRISO pebble compound
item.BISOPelletCompound.name=BISO pebble compound
item.BurnedOutTRISOPelletBall.name=Burned Out TRISO pebble ball
item.BurnedOutTRISOPellet.name=Burned Out TRISO pebble
itemGroup.bartworksMetaMaterials=BartWorks' Meta Materials
planet.Ross128b=Ross128b
moon.Ross128ba=Ross128ba
star.Ross128=Ross128
solarsystem.Ross128System=Ross128-System
itemGroup.bw.MetaItems.0=BartWorks Circuit Overhaul Items
BW.infoData.BioVat.expectedProduction=예상되는 생산량
BW.infoData.BioVat.production=Production
BW.NEI.display.radhatch.0=시버트: %s Sv
BW.NEI.display.radhatch.1=질량: %s kg
BW.NEI.display.radhatch.2=Time: %s s
misc.BatchModeTextOn=Batch recipes
misc.BatchModeTextOff=Don't batch recipes
tooltip.cal.imprintedWith=각인됨:
chat.cal.mode.0=회로 조립라인 모드
chat.cal.mode.1=회로 조립기 모드
#Liquids

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betterachievements.gui.old=Alte Oberfläche
betterachievements.gui.title=%s Achievements
betterachievements.config.cantUnlockArrowColour=Kann Pfeilfarbe nicht freischalten
betterachievements.config.canUnlockArrowColour=Kann Pfeilfarbe freischalten
betterachievements.config.completeArrowColour=Pfeilfarbe abgeschlossen
betterachievements.config.cantUnlockArrowColour.desc=Farbe des Pfeils, der auf eine nicht freischaltbare Errungenschaft im Format #RRGGBB hinweist
betterachievements.config.canUnlockArrowColour.desc=Farbe des Pfeils, der auf eine freischaltbare Errungenschaft im Format #RRGGBB hinweist
betterachievements.config.completeArrowColour.desc=Farbe des Pfeils, der auf eine freigeschaltete Leistung im Format #RRGGBB zeigt
betterachievements.config.scrollButtons=Scroll Buttons aktivieren
betterachievements.config.scrollButtons.desc=Bei "aus" werden die Schaltflächen nicht angezeigt, alle anderen Funktionen bleiben jedoch erhalten.
betterachievements.config.listTabIcons=Liste der Tab Icons
betterachievements.config.listTabIcons.desc=Eine Liste, die die vom Benutzer festgelegten Tab Icons definiert. Diese überschreibt alle vom Code festgelegten Icons.
betterachievements.config.iconReset=Ändern der Ingame Icons
betterachievements.config.iconReset.desc=Ändern Sie ein Registerkarten Icons im Spiel, indem Sie mit der mittleren Maustaste auf eine Leistung auf der Seite klicken.
betterachievements.config.userColourOverride=Verwenden Sie immer die vom Benutzer eingestellten Farben für die Pfeile
betterachievements.config.userColourOverride.desc=Überschreibt von Mods festgelegte Farben für Pfeile

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betterachievements.gui.old=Pantalla Vieja
betterachievements.gui.title=%s Achievements
betterachievements.config.cantUnlockArrowColour=Color de flechas que no se pueden completar
betterachievements.config.canUnlockArrowColour=Color de flechas que sí se pueden completar
betterachievements.config.completeArrowColour=Color de flechas completadas
betterachievements.config.cantUnlockArrowColour.desc=Color de las flechas que apuntan a logros que no se pueden desbloquear. Formato #RRGGBB
betterachievements.config.canUnlockArrowColour.desc=Color de las flechas que apuntan a logros que sí se pueden desbloquear. Formato #RRGGBB
betterachievements.config.completeArrowColour.desc=Color de las flechas que apuntan a logros desbloqueados. Formato #RRGGBB
betterachievements.config.scrollButtons=Permitir Botones de Scroll
betterachievements.config.scrollButtons.desc=Si es falso, los botones no se mostrarán; el resto de funcionalidades seguirán funcionado.
betterachievements.config.listTabIcons=Lista de iconos de pestaña
betterachievements.config.listTabIcons.desc=Una lista que define manualmente los iconos de las pestañas. Esto sobreescribirá los iconos definidos por el código.
betterachievements.config.iconReset=Cambios de icono dentro del juego
betterachievements.config.iconReset.desc=Cambia el icono de una pestaña usando clic central en un logro desde la pantalla.
betterachievements.config.userColourOverride=Siempre usar los colores del usuario para las flechas
betterachievements.config.userColourOverride.desc=Sobreescribe los colores de flecha establecidos por el mod

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betterachievements.gui.old=Ancienne interface
betterachievements.gui.title=%s Achievements
betterachievements.config.cantUnlockArrowColour=Impossible de déverrouiller la couleur de flèche
betterachievements.config.canUnlockArrowColour=Possibilité de déverrouiller la couleur de flèche
betterachievements.config.completeArrowColour=Couleur de flèche complétée
betterachievements.config.cantUnlockArrowColour.desc=Couleur de la flèche pointant sur un succès qui ne peut pas être débloqué au format #RRGGBB
betterachievements.config.canUnlockArrowColour.desc=Couleur de la flèche pointant sur un succès qui peut être débloqué au format #RRGGBB
betterachievements.config.completeArrowColour.desc=Couleur de la flèche pointant sur un succès qui est débloqué au format #RRGGBB
betterachievements.config.scrollButtons=Activer les boutons de défilement
betterachievements.config.scrollButtons.desc=Sur faux les boutons ne seront pas affichés, toutes les autres fonctionnalités marcheront
betterachievements.config.listTabIcons=Liste des icônes de page
betterachievements.config.listTabIcons.desc=Une liste qui définit la page d'icônes de réglages utilisateur cela remplacera tous les codes de réglages d'image
betterachievements.config.iconReset=Changement d'icône en jeu
betterachievements.config.iconReset.desc=Grâce au clic de souris du milieu vous pouvez changer en jeu un icône de page
betterachievements.config.userColourOverride=Toujours utiliser les réglages utilisateur de couleur pour les flèches
betterachievements.config.userColourOverride.desc=Remplace les réglages couleur de mod par des flèches

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betterachievements.gui.old=バニラの画面
betterachievements.gui.title=%s Achievements
betterachievements.config.cantUnlockArrowColour=実績解除できない矢印の色
betterachievements.config.canUnlockArrowColour=実績解除できる矢印の色
betterachievements.config.completeArrowColour=完了済みの矢印の色
betterachievements.config.cantUnlockArrowColour.desc=ロックを解除できない実績の矢印の色を#RRGGBBの形式で設定する
betterachievements.config.canUnlockArrowColour.desc=ロックを解除できる実績の矢印の色を#RRGGBBの形式で設定する
betterachievements.config.completeArrowColour.desc=すでに解除した実績の矢印の色を#RRGGBBの形式で設定する
betterachievements.config.scrollButtons=スクロールボタンを有効にする
betterachievements.config.scrollButtons.desc=falseの場合はボタンが表示されないが、他の機能は問題なく動作する
betterachievements.config.listTabIcons=タブアイコンの一覧
betterachievements.config.listTabIcons.desc=実績のタブアイコンを定義するリストで、プログラムで設定されたアイコンを上書きできる
betterachievements.config.iconReset=ゲーム内アイコン変更
betterachievements.config.iconReset.desc=ページ内の実績をホイールクリックして、そのページのタブアイコンを変更する
betterachievements.config.userColourOverride=設定した矢印の色を常に使用
betterachievements.config.userColourOverride.desc=他のModで設定された矢印の色を上書きする

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betterachievements.gui.old=오래된 화면
betterachievements.gui.title=%s Achievements
betterachievements.config.cantUnlockArrowColour=화살표 색상을 잠금 해제할 수 없습니다.
betterachievements.config.canUnlockArrowColour=화살표 색상을 잠금 해제할 수 있습니다.
betterachievements.config.completeArrowColour=완료된 화살표 색상
betterachievements.config.cantUnlockArrowColour.desc=잠금 해제할 수 없는 업적을 가리키는 화살표의 색상은 #RRGGBB 형식입니다.
betterachievements.config.canUnlockArrowColour.desc=잠금 해제할 수 있는 업적을 가리키는 화살표의 색상은 #RRGGBB 형식입니다.
betterachievements.config.completeArrowColour.desc=잠금 해제된 업적을 가리키는 화살표의 색상은 #RRGGBB 형식입니다.
betterachievements.config.scrollButtons=스크롤 버튼 활성화
betterachievements.config.scrollButtons.desc=거짓으로 설정하면 버튼이 표시되지 않고 다른 모든 기능이 작동합니다.
betterachievements.config.listTabIcons=탭 아이콘 목록
betterachievements.config.listTabIcons.desc=사용자 설정 탭 아이콘을 정의하는 목록으로 모든 코드 설정 아이콘을 재정의합니다.
betterachievements.config.iconReset=게임 내 아이콘 변경
betterachievements.config.iconReset.desc=페이지에서 업적을 가운데 클릭하여 게임 내 탭 아이콘을 변경합니다.
betterachievements.config.userColourOverride=화살표에는 항상 사용자가 설정한 색상을 사용합니다.
betterachievements.config.userColourOverride.desc=화살표의 모드 세트 색상을 재정의합니다.

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betterachievements.gui.old=Tela antiga
betterachievements.gui.title=%s Achievements
betterachievements.config.cantUnlockArrowColour=Can't Unlock Arrow Colour
betterachievements.config.canUnlockArrowColour=Can Unlock Arrow Colour
betterachievements.config.completeArrowColour=Completed Arrow Colour
betterachievements.config.cantUnlockArrowColour.desc=Colour of the arrow pointing to an achievement that can't be unlocked in #RRGGBB format
betterachievements.config.canUnlockArrowColour.desc=Colour of the arrow pointing to an achievement that can be unlocked in #RRGGBB format
betterachievements.config.completeArrowColour.desc=Colour of the arrow pointing to an achievement that is unlocked in #RRGGBB format
betterachievements.config.scrollButtons=Enable Scroll Buttons
betterachievements.config.scrollButtons.desc=On false the buttons won't be displayed, all other functionality will work
betterachievements.config.listTabIcons=List of Tab Icons
betterachievements.config.listTabIcons.desc=A list that defines the user set tab icons this will override all code set icons
betterachievements.config.iconReset=Ingame Icon changing
betterachievements.config.iconReset.desc=Change a tab icon ingame by middle clicking on an achievement on the page
betterachievements.config.userColourOverride=Always use user set colours for the arrows
betterachievements.config.userColourOverride.desc=Overrides mod set colours for arrows

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betterachievements.gui.old=Старый экран
betterachievements.gui.title=%s Achievements
betterachievements.config.cantUnlockArrowColour=Не удается разблокировать цвет стрелок
betterachievements.config.canUnlockArrowColour=Можно разблокировать цвет стрелки
betterachievements.config.completeArrowColour=Завершенный цвет стрелки
betterachievements.config.cantUnlockArrowColour.desc=Цвет стрелки, указывающей на достижение, которое не может быть разблокировано в формате #RRGGBB
betterachievements.config.canUnlockArrowColour.desc=Цвет стрелки, указывающей на достижение, которое может быть разблокировано в формате #RRGGBB
betterachievements.config.completeArrowColour.desc=Цвет стрелки, указывающей на достижение, которое открывается в формате #RRGGBB
betterachievements.config.scrollButtons=Включить кнопки прокрутки
betterachievements.config.scrollButtons.desc=При включении false кнопки отображаться не будут, все остальные функции будут работать
betterachievements.config.listTabIcons=Список вкладок иконок
betterachievements.config.listTabIcons.desc=Список, определяющий иконки вкладок пользовательского набора, которые будут переопределять все иконки кодовых наборов
betterachievements.config.iconReset=Изменение внутриигровой иконки
betterachievements.config.iconReset.desc=Измените вкладку иконки в игре, нажав средней кнопкой мыши на достижение на странице
betterachievements.config.userColourOverride=Всегда используйте заданные пользователем цвета для стрелок
betterachievements.config.userColourOverride.desc=Переопределяет мод, устанавливающий цвета для стрелок

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@@ -1,16 +0,0 @@
betterachievements.gui.old=Eski Ekran
betterachievements.gui.title=%s Achievements
betterachievements.config.cantUnlockArrowColour=Ok Renginin Kilidi Açılamıyor
betterachievements.config.canUnlockArrowColour=Ok Renginin Kilidini Açılabilir
betterachievements.config.completeArrowColour=Tamamlanan Ok Rengi
betterachievements.config.cantUnlockArrowColour.desc=#RRGGBB formatında kilidi açılamayan bir başarıyı gösteren okun rengi
betterachievements.config.canUnlockArrowColour.desc=#RRGGBB formatında kilidi açılabilen bir başarıyı gösteren okun rengi
betterachievements.config.completeArrowColour.desc=#RRGGBB formatında kilidi açılmış bir başarıyı gösteren okun rengi
betterachievements.config.scrollButtons=Kaydırma Düğmelerini Etkinleştir
betterachievements.config.scrollButtons.desc=False ayarında tuşlar çalışmaz ama diğer işlevler çalışır
betterachievements.config.listTabIcons=Sekme Simgelerinin Listesi
betterachievements.config.listTabIcons.desc=Kullanıcı ayarlı sekme simgelerini tanımlayan bir liste; bu, tüm kod seti simgelerini geçersiz kılar
betterachievements.config.iconReset=Oyun içi Simge değiştirme
betterachievements.config.iconReset.desc=Sayfadaki bir başarıya orta tıklayarak oyun içinde bir sekme simgesini değiştirin
betterachievements.config.userColourOverride=Oklar için her zaman kullanıcı tarafından belirlenen renkleri kullanın
betterachievements.config.userColourOverride.desc=Modun oklar için seçilmiş renklerini geçersiz kılar

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@@ -1,33 +0,0 @@
bbw.key.category=Better Builders Wands
bbw.key.mode=モード変更
bbw.key.fluidmode=流体設置モード変更
item.betterbuilderswands:wandBasic.name=石のビルダーズワンド
item.betterbuilderswands:wandAdvanced.name=鉄のビルダーズワンド
item.betterbuilderswands:wandUnrestricted.name=ダイヤモンドのビルダーズワンド
item.betterbuilderswands:wandUnbreakable.name=不壊のビルダーズワンド
bbw.hover.mode.northsouth=モード: 南北
bbw.hover.mode.verticalnorthsouth=モード: 南北(+垂直)
bbw.hover.mode.eastwest=モード: 東西
bbw.hover.mode.verticaleastwest=モード: 東西(+垂直)
bbw.hover.mode.horizontal=モード: 水平
bbw.hover.mode.vertical=モード: 垂直
bbw.hover.mode.nolock=モード: 非固定
bbw.hover.maxblocks=最大設置数: %dブロック
bbw.chat.mode.northsouth=モード: 南北 - 南北方向へ伸びる直線を設置する。北、南面には設置しない。
bbw.chat.mode.verticalnorthsouth=モード: 南北(+垂直) - 南北、上下方向へ伸びる面を設置する。
bbw.chat.mode.eastwest=モード: 東西 - 東西方向へ伸びる直線を設置する。東、西面には設置しない。
bbw.chat.mode.verticaleastwest=モード: 東西(+垂直) - 東西、上下方向へ伸びる面を設置する。
bbw.chat.mode.horizontal=モード: 水平 - 水平方向へ伸びる直線を設置する。上、下面には設置しない。
bbw.chat.mode.vertical=モード: 垂直 - 垂直方向へ伸びる直線を設置する。上、下面には設置しない。
bbw.chat.mode.nolock=モード: 非固定 - 全方向へ伸びる面を設置する。
bbw.hover.fluidmode.stopat=流体を上書き: しない
bbw.chat.fluidmode.stopat=流体を上書き: しない - 流体がある場所には設置しない。
bbw.hover.fluidmode.ignore=流体を上書き: する
bbw.chat.fluidmode.ignore=流体を上書き: する - 流体がある場所にも設置する。(水源、水流を問わず)
bbw.chat.error.noundo=この杖の使用履歴がありません
bbw.chat.error.nowand=ビルダーズワンドを手に持って実行してください
bbw.chat.error.bot=プレイヤー以外の実行には対応しておりません

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@@ -1,50 +0,0 @@
item.advanced_memory_card.name=発展型メモリーカード
item.advanced_memory_card.name.gui=発展型メモリーカード
item.advanced_memory_card.selected=周波数
gui.advanced_memory_card.select=選択
gui.advanced_memory_card.bind=Bind
gui.advanced_memory_card.unbind=Unbind
gui.advanced_memory_card.pos=Pos: %d, %d, %d
gui.advanced_memory_card.side=Side: %s
gui.advanced_memory_card.dim=Dim: %d
gui.advanced_memory_card.name=Name: %s
gui.advanced_memory_card.sortinfo1=Sorting tags
gui.advanced_memory_card.sortinfo2=インプットのP2Pのみを表示する
gui.advanced_memory_card.sortinfo3=アウトプットのP2Pのみを表示する
gui.advanced_memory_card.sortinfo4=Show Bound P2Ps only
gui.advanced_memory_card.sortinfo5=Show Unbound P2Ps only
gui.advanced_memory_card.sortinfo6=Filter by type name(s)
gui.advanced_memory_card.sortinfo7=Tags are space separated and are combined w/ the AND operator.
gui.advanced_memory_card.extra.channel=Channels used: %s
gui.advanced_memory_card.mode.input=Current Mode: Bind to Input
gui.advanced_memory_card.mode.input.desc.1=• Before binding, the §aselected §aP2P §7and §bbind §btarget §7(if output) have their connections removed.
gui.advanced_memory_card.mode.input.desc.2=• The §aselected P2P §7becomes the §6output§7, while the §bbind §btarget §7becomes the §9input§7.
gui.advanced_memory_card.mode.input.desc.3=• The §aselected P2P §7becomes the same type as its new input, and the §bbind §btarget §7is added to the output list.
gui.advanced_memory_card.mode.output=Current Mode: Bind to Output
gui.advanced_memory_card.mode.output.desc.1=• Before binding, the §aselected §aP2P §7(if output) and §bbind §btarget §7have their connections removed.
gui.advanced_memory_card.mode.output.desc.2=• The §aselected P2P §7becomes the §9input§7, while the §bbind §btarget §7becomes the §6output§7.
gui.advanced_memory_card.mode.output.desc.3=• The §bbind target §7becomes the same type as its new input, and is added to the output list.
gui.advanced_memory_card.mode.copy=現在のモード: インプットをアウトプットにコピー
gui.advanced_memory_card.mode.copy.desc.1=• §aSelected P2P §7must be an §9input.
gui.advanced_memory_card.mode.copy.desc.2=• Before binding, the §bbind §btarget §7has its connections removed.
gui.advanced_memory_card.mode.copy.desc.3=• The §aselected §aP2P §7becomes the §9input§7, while the §bbind §btarget §7is added to the list of the §aselected §aP2P's §6outputs§7.
gui.advanced_memory_card.mode.copy.desc.4=• The §bbind target §7becomes the same type as its new input.
gui.advanced_memory_card.mode.unbind=Current Mode: Unbind
gui.advanced_memory_card.mode.unbind.desc.1=• Disables normal functions; you can no longer bind P2Ps.
gui.advanced_memory_card.mode.unbind.desc.2=• All bound P2Ps are now unbindable, which resets its frequency and converts it back to an §9input§7.
gui.advanced_memory_card.desc.not_set=Not set
gui.advanced_memory_card.desc.effect=影響:
gui.advanced_memory_card.gui_scale.small=現在の大きさ: 小
gui.advanced_memory_card.gui_scale.normal=現在の大きさ: 中
gui.advanced_memory_card.gui_scale.large=現在の大きさ: 大
gui.advanced_memory_card.gui_scale.dynamic=現在の大きさ: 自動
gui.advanced_memory_card.p2p_status.bound=Bound
gui.advanced_memory_card.p2p_status.unbound=Unbound
gui.advanced_memory_card.p2p_status.type=Type: %s - %s
gui.advanced_memory_card.p2p_status.input=Input
gui.advanced_memory_card.p2p_status.output=Output
gui.advanced_memory_card.p2p_status.offline=Offline
gui.advanced_memory_card.types.filtered=Showing: %s
gui.advanced_memory_card.types.any=§aAll
gui.advanced_memory_card.error.missing_items=Cannot change P2P type without %dx %s(s).
gui.advanced_memory_card.error.same_type=P2P already this type.

View File

@@ -1,265 +0,0 @@
betterquesting.title.quest_lines=Quest Stränge
betterquesting.title.edit_line1=Bearbeite Quest Stränge
betterquesting.title.edit_line2=Bearbeite Quest Strang - %s
betterquesting.title.edit_quest=Bearbeite Quest
betterquesting.title.edit_tasks=Bearbeite Aufgabe
betterquesting.title.edit_rewards=Bearbeite Belohnung
betterquesting.title.edit_text=Text Editor
betterquesting.title.pre_requisites=Voraussetzungen bearbeiten
betterquesting.title.json_object=Objekt
betterquesting.title.json_array=Liste
betterquesting.title.json_add=Neuer Typ
betterquesting.title.select_item=Wähle Item
betterquesting.title.select_fluid=Wähle Flüssigkeit
betterquesting.title.select_entity=Wähle Entität
betterquesting.title.party_none=Questing Party
betterquesting.title.party=Manage Party - %s
betterquesting.title.party_invite=Lade Spieler ein
betterquesting.title.select_theme=Wähle Hintergrund
betterquesting.title.importers=Importierer
betterquesting.title.submit_station=Einreich Station
betterquesting.title.completion=Fertig: %d/%d
betterquesting.title.choose_image.src=Bild zum Hinzufügen auswählen
betterquesting.title.choose_image.dst=Ziel auswählen
betterquesting.title.choose_image_swing=Bitte wähle ein Bild im geöffneten Dateibrowser aus
betterquesting.btn.rewards=Belohnungen
betterquesting.btn.tasks=Aufgaben
betterquesting.btn.advanced=Fortgeschrittene
betterquesting.btn.is_main=Hauptsache
betterquesting.btn.requirements=Voraussetzungen
betterquesting.btn.edit=Bearbeiten
betterquesting.btn.new=Neu hinzufügen
betterquesting.btn.import=Importieren
betterquesting.btn.logic=Logik
betterquesting.btn.show=anzeigen
betterquesting.btn.claim=Beanspruchen
betterquesting.btn.detect_submit=Erkennen/Übermitteln
betterquesting.btn.add_remove_quests=Quests hinzufügen/entfernen
betterquesting.btn.designer=Designer
betterquesting.btn.item=Item
betterquesting.btn.list=Liste
betterquesting.btn.fluid=Flüssigkeit
betterquesting.btn.entity=Entität
betterquesting.btn.text=Text
betterquesting.btn.number=Nummer
betterquesting.btn.object=Objekt
betterquesting.btn.raw_nbt=Roher NBT
betterquesting.btn.party_new=Erstelle Party
betterquesting.btn.party_leave=Verlassen
betterquesting.btn.party_invite=Einladen
betterquesting.btn.party_kick=Kick
betterquesting.btn.party_join=Beitreten
betterquesting.btn.party_share_lives=Teile Leben
betterquesting.btn.party_share_loot=Einzelne Belohnungen
betterquesting.btn.icon=Symbol
betterquesting.btn.claim_all=Beanspruche alles
betterquesting.btn.claim_all_detailed=§7Shift-click to force show the confirmation popup
betterquesting.btn.zoom_fit=Anpassen durch Zoomen
betterquesting.btn.lock_tray=Sperre Tablett
betterquesting.btn.view_mode=Ansichtsmodus
betterquesting.btn.always_draw_implicit=Immer implizite Abhängigkeiten zeigen
betterquesting.btn.prereq_visbility.normal=Normale Sichbarkeit
betterquesting.btn.prereq_visbility.implicit=Ausgeblendet, es sei denn, Sie schweben darüber oder halten die Umschalttaste gedrückt
betterquesting.btn.prereq_visbility.hidden=Unabhängig von der Benutzereingabe verborgen
betterquesting.btn.bookmark_quest=Lesezeichen
betterquesting.btn.unbookmark_quest=Lesezeichen entfernen
betterquesting.btn.share_quest=Teile mit den Chat
betterquesting.btn.copy_quest=Kopiere die Quest ID
betterquesting.home.exit=Schließen
betterquesting.home.quests=Quests
betterquesting.home.party=Party
betterquesting.home.theme=Hintergrund
betterquesting.gui.name=Name
betterquesting.gui.description=Beschreibung
betterquesting.gui.quest_line=Quest Line
betterquesting.gui.database=Datenbank
betterquesting.gui.selection=Auswahl
betterquesting.gui.search=Suchen
betterquesting.gui.bookmarks=Lesezeichen
betterquesting.gui.folder=Ordner
betterquesting.gui.party_invites=Einladungen
betterquesting.gui.party_members=Mitglieder
betterquesting.gui.remaining_lives=Verbleibende Leben: %s
betterquesting.gui.full_lives=Volle Leben
betterquesting.gui.closing_warning=Bist du dir sicher das du den Editor schließen willst?
betterquesting.gui.closing_confirm=Veränderungen können verloren gehen!
betterquesting.gui.claim_all_warning=Bist du dir sicher das du alle Belohnungen sammeln willst?
betterquesting.gui.claim_all_confirm=Es kann sein, dass viele Gegenstände auf den Boden fallen, wenn dein Inventar voll ist!
betterquesting.gui.claim_all_quest_count=Quests to claim: %d
betterquesting.gui.claim_all_choice_quest_count=Available choice rewards: %d
betterquesting.gui.key=Schlüssel Name
betterquesting.gui.no_key=Kein Schlüssel
betterquesting.gui.duplicate_key=Doppelte Schlüssel
betterquesting.gui.yes_always=Ja, immer
betterquesting.gui.force_choice_yes=Choices: §aYes
betterquesting.gui.force_choice_no=Choices: §cNo
betterquesting.gui.force_choice_detailed_1=Automatically pick random choice rewards from quests
betterquesting.gui.force_choice_detailed_2=§7Prioritizes lootbags if possible
betterquesting.gui.sp_only=Diese Funktion funktioniert nicht, wenn du auf einem dedizierten Server spielst.
betterquesting.gui.not_correct_dir=Der Zielort muss sich unter %s befinden und darf kein unmittelbarer Unterordner davon sein.
betterquesting.gui.overwrite_file=Die Ziel-Datei existiert bereits. Überschreiben bestätigen?
betterquesting.gui.logic.or=Oder
betterquesting.tooltip.tasks_complete=%s/%s Aufgaben Fertig
betterquesting.tooltip.complete=FERTIG
betterquesting.tooltip.incomplete=NICHT FERTIG
betterquesting.tooltip.rewards_pending=Nicht gesammelte Belohnungen
betterquesting.tooltip.repeatable=Kann wiederholt werden
betterquesting.tooltip.requires=Benötigt:
betterquesting.tooltip.shift_advanced=Halte SHIFT für erweiterte Infos
betterquesting.tooltip.reset_time=Abklingzeit: %s
betterquesting.tooltip.main_quest=Haupt Quest: %s
betterquesting.tooltip.global_quest=Globale Quest: %s
betterquesting.tooltip.global_share=Globaler Anteil: %s
betterquesting.tooltip.task_logic=Aufgabenlogik: %s
betterquesting.tooltip.quest_logic=Quest Logik: %s
betterquesting.tooltip.simultaneous=Gleichzeitige Aufgaben: %s
betterquesting.tooltip.auto_claim=Auto Claim: %s
betterquesting.tooltip.repeat=Abklingzeit: %s
betterquesting.tooltip.repeat_with_edit_mode=Bearbeitungsmodus aktiviert, wiederholbare Quests werden nicht zurückgesetzt
betterquesting.tooltip.update_quests=Update verfügbar!%n§7Eine neue Questline-Version ist verfügbar.%nKlicken Sie auf die Schaltfläche, um den Fortschritt zu installieren und zu migrieren.
betterquesting.tooltip.cycle.true=Zum Deaktivieren anklicken
betterquesting.tooltip.cycle.false=Zum Aktivieren anklicken
betterquesting.tooltip.image_file_type=Bilder
betterquesting.notice.complete=Quest abgeschlossen
betterquesting.notice.update=Quest aktualisiert
betterquesting.notice.unlock=Quest freigeschaltet
betterquesting.msg.heart_disabled=Hardcore-Leben sind nicht aktiviert. Verwenden Sie "/bq_admin hardcore", um dies zu aktivieren.
betterquesting.msg.share_quest=§b[Quest: #%s - %s§b]
betterquesting.msg.share_quest_invalid=§cKann Quest %s nicht anzeigen
betterquesting.msg.share_quest_hover_text_success=§aKlick um Quest zusehen
betterquesting.msg.share_quest_hover_text_failure=§cQuest ist derzeit nicht zugänglich
betterquesting.msg.copy_quest_copied=§eKopiert in die Zwischenablage:
betterquesting.msg.copy_quest_failed=§cKonnte nicht in die Zwischenablage kopiert werden!
key.betterquesting.quests=Öffne Quests
key.betterquesting.party=Party Manager
key.betterquesting.themes=Ändere Hintergrund
itemGroup.betterquesting=Better Questing
fluid.betterquesting.placeholder=Platzhalter
item.betterquesting.placeholder.name=Item Platzhalter
item.betterquesting.extra_life.name=Extra Life
item.betterquesting.extra_life.full.name=Extra Leben
item.betterquesting.extra_life.half.name=halbes Herz
item.betterquesting.extra_life.quarter.name=viertel Herz
item.betterquesting.guide.name=Better Questing Starter Leitfaden
tile.betterquesting.submit_station.name=Object Submission Station (OSS)
tile.betterquesting.observation_station.name=Object Observation Station (OOS)
betterquesting.btn.help1=Navigation
betterquesting.btn.help2=OSS Block
betterquesting.btn.help3=Quests erstellen
betterquesting.btn.help4=Befehle
betterquesting.btn.help5=Importieren
betterquesting.btn.help6=Hintergründe
betterquesting.btn.help7=Lokalisierung
betterquesting.btn.help8=Ressourcen
betterquesting.help.page1=§l§nAllgemeine Navigation%n§r%nDie Haupt-GUIs von Better Questing beruhen nicht auf einem Gegenstand oder Block, der leicht verloren gehen könnte, sondern auf einer einzigen Tastenbindung, die über das Steuerungsmenü gefunden und geändert werden kann.%n%nIm Bildschirm "Questlinien" können Sie eine beliebige aktive Linie aus der Liste auswählen und das Kästchen herumziehen, um zu der Quest Ihrer Wahl zu navigieren und mit der Erledigung von Aufgaben zu beginnen.%n%nQuesting-Gruppen können über die Bildschirme "Gruppenverwaltung" erstellt oder bearbeitet werden. Hier könnt ihr auch die Optionen für das Teilen von Hardcore-Leben oder Quest-Belohnungen umschalten.%n%nWenn ihr das Aussehen eurer Quest-Benutzeroberfläche ändern möchtet, könnt ihr im Bildschirm "Themenauswahl" aus den derzeit installierten Themen wählen.
betterquesting.help.page2=§l§nSubmission Station%n§r%nAuch wenn viele der Questaufgaben direkt über das Inventar erledigt werden können (einschließlich Flüssigkeiten), braucht man manchmal eine automatisierte Lösung. An dieser Stelle kommt die Object Submission Station (OSS) ins Spiel. Aufgaben, die die OSS unterstützen, können über die eingebaute Schnittstelle ausgewählt werden, um ihre Verwendung zu aktivieren. Sobald die OSS eingerichtet ist, können Flüssigkeiten und Gegenstände entweder über die Rohrleitung zugeführt oder in den Eingabeschlitz der Schnittstelle fallen gelassen werden. Allerdings werden Gegenstände oder Flüssigkeiten nicht gelöscht, wenn keine Aufgabe ausgewählt ist oder wenn sie bereits abgeschlossen wurde, so dass ein versehentliches Löschen von Gegenständen/Flüssigkeiten relativ sicher ist. Mehrere OSS sind auch in der Lage, gleichzeitig verschiedene Unteraufgaben im Rahmen derselben Aufgabe zu übernehmen!
betterquesting.help.page3=§l§nUm mit der Erstellung von Quests und Questlinien zu beginnen, müssen Sie zunächst den Bearbeitungsmodus aktivieren, indem Sie den Befehl edit ausführen (siehe Befehle für weitere Informationen). Du kannst dann Questlinien hinzufügen oder entfernen, aber du brauchst keine, um mit der Erstellung von Quests zu beginnen. Dies ist besonders praktisch, wenn Sie geheime Quests erstellen möchten, die andere Quests oder Questlinien freischalten.%n%nEs gibt mehrere Menüs, mit denen Sie sich beim Bearbeiten vertraut machen müssen. Im Vergleich zu den meisten anderen Mods werden diese anfangs etwas überwältigend sein, aber mit der Zeit wird es einfacher werden. Einige fortgeschrittene Editierbildschirme bearbeiten rohe Questdaten, so dass ihr sehr vorsichtig sein solltet, was ihr ändert, da es negative Nebenwirkungen haben könnte, aber dies sollte niemals zu Korruption oder einem Absturz führen. Wenn eines von beidem auftritt, sollten Sie es sofort einem Entwickler melden.
betterquesting.help.page4=§l§nBefehle%n§r%nEs gibt nur eine Handvoll Befehle, die Sie kennen müssen, wenn Sie mit Better Questing arbeiten. Sie sind unterteilt in Benutzerkommandos, die jeder ausführen kann, und in Admin-Kommandos, die nur Serverbetreibern vorbehalten sind.%n%n§o/bq_user refresh%n§r%nManuelles Resynchronisieren der lokalen Questdatenbank mit dem Server im Falle von möglichen Desynchronisationsproblemen.%n%n§o/bq_user help%n§r%nGibt dem Spieler eine Kopie dieses Handbuchs%n%n§o/bq_admin edit%n§r%nSchaltet den Questbearbeitungsmodus ein und aus. Wenn er aktiviert ist, können Operatoren auf die Bearbeitungsmenüs für Quests und Questlinien zugreifen. Denken Sie daran, dies zu deaktivieren, bevor Sie Packs oder Quests veröffentlichen.%n%n§o/bq_admin hardcore%n§r%nSchaltet die Verwendung von Hardcore-Leben ein und aus. Wenn alle Leben aufgebraucht sind, werden Spieler vom Server verbannt oder ihre Welt wird wie bei Vanilla Hardcore gelöscht.%n%n§o/bq_admin reset [all|<quest_id>] [username|uuid]%n§r%nLöscht die Questabschlussdaten für den angegebenen Benutzer. Praktisch vor der Veröffentlichung von Packs.%n%n§o/bq_admin default [save|load]%n§r%nSpeichert/lädt die aktuelle Questdatenbank in/aus dem globalen Standardverzeichnis. Das Festlegen von Standardwerten bedeutet, dass alle neu erstellten Welten mit diesem speziellen Satz von Quests beginnen werden. Beim Speichern werden auch die Abschlussdaten, der Hardcore-Status und der Bearbeitungsmodus beibehalten, also stellen Sie sicher, dass Sie die verschiedenen anderen Befehle verwenden, bevor Sie diesen ausführen.%n%n§o/bq_admin complete <quest_id> [username|uuid]%n§r%nSchliesst eine Quest für den angegebenen Benutzer ab%n%n§o/bq_admin delete [all|<quest_id>]%n§r%nLöscht die angegebene(n) Quest(s) und Fortschrittsdaten, jedoch nicht die neuen Weltvorgaben. %n%n§o/bq_admin lives [add|set|max|default] <value> [username]%n§r%nDiese Befehle ändern die Anzahl der Leben, die Spieler haben, oder die Start- und Höchstwerte.
betterquesting.help.page5=§l§nImportieren%n§r%nEinige Erweiterungspakete enthalten Importeure für andere Questmods oder erlauben es den Machern von Paketen, Online-Questlinien herunterzuladen. Um auf diese Importeure zuzugreifen, können Sie auf die Schaltfläche 'Importieren' im Haupt-Questlinien-Editor klicken. Standardmäßig verfügt Better Questing über keine Importer. Wenn Sie also einen bestimmten Importer benötigen, müssen Sie entweder eine Erweiterung mit einem solchen finden oder ihn selbst erstellen.
betterquesting.help.page6=§l§nThemes%n§r%nWenn du jemand bist, der eine bestimmte Farbpalette in seinen UIs bevorzugt oder einfach nur ein Pack-Maker bist, der seinem Spiel ein authentischeres Aussehen geben möchte, dann sind Themes dein bester Freund. Themes können das Aussehen der Questing UIs verändern, um es deinen Bedürfnissen anzupassen, egal ob es futuristisch, magisch oder einfach nur klassisch Minecraft ist. Sie können entweder über Ressourcenpakete, das Ressourcenverzeichnis oder über Erweiterungspakete installiert werden.
betterquesting.help.page7=§l§nLokalisierung%n§r%nBetter Questing unterstützt die vollständige Lokalisierung von Questnamen und -beschreibungen, so dass Sie Ihr Paket jetzt für Benutzer aller Nationalitäten freigeben können! Um mit der Lokalisierung Ihrer Quests zu beginnen, müssen Sie eindeutige Schlüssel wie "§omypack.quest1.name§r" anstelle von einfachem Text verwenden. Ihr könnt dann ein Ressourcenpaket erstellen, das nur .lang-Dateien für alle sprachspezifischen Übersetzungen enthält. Diese Dateien können alternativ im Ressourcenverzeichnis von Better Questing gespeichert werden, um sie besser in Packs zu bündeln
betterquesting.help.page8=§l§nResources%n§r%nWenn Sie den Startbildschirm anpassen, Themen bündeln oder Lokalisierungsdateien hinzufügen möchten, können Sie dies über %n%n"§o/config/betterquesting/resources/<pack_name>/§r"%n%nAlle Ordner hier können als nicht aufgelistete Ressourcenpakete behandelt werden, die alles enthalten, was Sie zur Personalisierung Ihres Pakets benötigen.
betterquesting.design.tree=Baum-Design
betterquesting.toolbox.tab.main=Haupt
betterquesting.toolbox.tool.open.name=Öffnen
betterquesting.toolbox.tool.open.desc=Öffnet eine Quest für weitere Bearbeitung
betterquesting.toolbox.tool.grab.name=Greifen
betterquesting.toolbox.tool.grab.desc=Nimmt Quests auf und verschiebt sie an andere Stellen in der Questreihe
betterquesting.toolbox.tool.link.name=Link
betterquesting.toolbox.tool.link.desc=Setzt eine Quest als Voraussetzung für andere. Wenn ein Link bereits vorhanden ist, wird er entfernt
betterquesting.toolbox.tool.snap.name=Gitternetz-Snap
betterquesting.toolbox.tool.snap.desc=Ändert die Rasterauflösung für verschiedene andere Werkzeuge
betterquesting.toolbox.tool.copy.name=Kopieren
betterquesting.toolbox.tool.copy.desc=Kopiert die gegebene Aufgabe einschließlich Voraussetzungen, Aufgaben und Belohnungen, aber nicht die Fortschrittsdaten
betterquesting.toolbox.tool.new.name=Neue Quest
betterquesting.toolbox.tool.new.desc=Erzeugt eine neue leere Quest
betterquesting.toolbox.tool.delete.name=Quest löschen
betterquesting.toolbox.tool.delete.desc=Löscht die angegebene Quest aus der Questreihe und der Datenbank
betterquesting.toolbox.tool.remove.name=Quest entfernen
betterquesting.toolbox.tool.remove.desc=Entfernt nur die angegebene Quest aus der Questreihe. Die Quest wird weiterhin über die Datenbank zugänglich sein.
betterquesting.toolbox.tool.complete.name=Handbuch Vollständig
betterquesting.toolbox.tool.complete.desc=Erzwingt den Abschluss der ausgewählten Aufgabe
betterquesting.toolbox.tool.reset.name=Quest zurücksetzen
betterquesting.toolbox.tool.reset.desc=Setzt den Abschlussstatus und den gesamten Aufgabenfortschritt zurück
betterquesting.toolbox.tool.icon.name=Icon auswählen
betterquesting.toolbox.tool.icon.desc=Ändert das Symbol der Quest
betterquesting.toolbox.tool.scale.name=Skaliere Symbol
betterquesting.toolbox.tool.scale.desc=Skaliert die Quest Symbole nach oben oder unten
betterquesting.toolbox.tool.raw.name=Rohbearbeitung
betterquesting.toolbox.tool.raw.desc=Öffnet die rohe Questzeile JSON zur Bearbeitung. Enthält zusätzliche versteckte Einstellungen wie das Ändern des Hintergrunds
betterquesting.toolbox.tool.frame.name=Icon-Rahmen bearbeiten
betterquesting.toolbox.tool.frame.desc=Ändert den Rahmenstil der Questsymbole
betterquesting.cmd.check_all=Alle Quests wurden von %s abgeschlossen:
betterquesting.cmd.check_all.line=%s %s
betterquesting.cmd.check.true=%s hat %s abgeschlossen
betterquesting.cmd.check.false=%s hat %s nicht abgeschlossen
betterquesting.cmd.complete=Quest %s für %s abgeschlossen
betterquesting.cmd.complete_all=Completed %s quests for %s
betterquesting.cmd.default.save=Quest-Datenbank als Standard gespeichert
betterquesting.cmd.default.save2=Quest-Datenbank in %s gespeichert
betterquesting.cmd.default.load=Überarbeitete Standard-Questdatenbank
betterquesting.cmd.default.load2=Questdatenbank von %s geladen
betterquesting.cmd.default.set=%s als Standard-Questdatenbank festlegen
betterquesting.cmd.default.exportlang=template.lang in die Standardeinstellung exportiert
betterquesting.cmd.default.exportlang2=template.lang nach %s exportiert
betterquesting.cmd.default.none=Quest-Datenbank nicht gefunden
betterquesting.cmd.delete.single=Gelöschte Quest %s
betterquesting.cmd.delete.all=Alle Quests gelöscht
betterquesting.cmd.edit=Bearbeitungsmodus %s
betterquesting.cmd.view=Schaltfläche Ansichtsmodus %s
betterquesting.cmd.hardcore=Hardcore Modus %s
betterquesting.cmd.purge_hidden=Gelöschte %s versteckte Quest(s)
betterquesting.cmd.error=§cEtwas ist schief gelaufen! Bitte überprüfen Sie Ihre Protokolle.
betterquesting.cmd.lives.add_player=%s Leben zu %s hinzugefügt (Gesamt: %s)
betterquesting.cmd.lives.add_all=%s Leben für alle Spieler hinzugefügt
betterquesting.cmd.lives.remove_player=%s Leben aus %s entfernt (Gesamt: %s)
betterquesting.cmd.lives.remove_all=%s Leben von allen Spielern entfernt
betterquesting.cmd.lives.set_player=Leben von %s auf %s setzen
betterquesting.cmd.lives.set_all=Alle Leben der Spieler auf %s setzen
betterquesting.cmd.lives.max=Maximale Lebensdauer auf %s setzen
betterquesting.cmd.lives.default=Standard-Leben auf %s setzen
betterquesting.cmd.reset.player_single=Suche '%s' für %s zurücksetzen
betterquesting.cmd.reset.player_all=Alle Quests für %s zurücksetzen
betterquesting.cmd.reset.all_single=Suche '%s' für alle zurücksetzen
betterquesting.cmd.reset.all_all=Alle Quests für alle zurücksetzen
betterquesting.cmd.refresh=Aktualisieren der lokalen Datenbank...
betterquesting.cmd.cleanup_questline.confirm=Dies ist ein gefährlicher Vorgang. Bitte vergewissern Sie sich, dass Sie ein Backup erstellt haben, bevor Sie diesen Vorgang durchführen. Geben Sie diesen Befehl erneut ein, um die Bereinigung tatsächlich zu starten.
betterquesting.cmd.cleanup_questline.completed=Entfernte %d Einträge
json.betterquesting.quest.name=Quest Daten
jdoc.betterquesting.quest.rewards.name=Belohnungen
jdoc.betterquesting.quest.rewards.desc=Liste der konfigurierbaren Belohnungsarten
jdoc.betterquesting.quest.tasks.name=Aufgaben
jdoc.betterquesting.quest.tasks.desc=Liste der konfigurierbaren Aufgabentypen
jdoc.betterquesting.quest.preRequisites.name=Voraussetzungen
jdoc.betterquesting.quest.preRequisites.desc=Liste der übergeordneten Quest-IDs, die zum Freischalten dieser Quest verwendet werden
jdoc.betterquesting.quest.properties.name=Eigenschaften
jdoc.betterquesting.quest.properties.desc=Eigenschaften, die das Aussehen und die Funktionalität der Suche definieren
jdoc.betterquesting.quest.properties.betterquesting.name=BetterQuesting
jdoc.betterquesting.quest.properties.betterquesting.desc=BetterQuesting Eigenschaften
betterquesting.notification.enabled=Quest-Benachrichtigungen: An
betterquesting.notification.disabled=Quest-Benachrichtigungen: Aus
betterquesting.notification.tooltip=Quest-Benachrichtigungen umschalten

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@@ -1,265 +0,0 @@
betterquesting.title.quest_lines=Líneas de misión
betterquesting.title.edit_line1=Editar líneas de misión
betterquesting.title.edit_line2=Editar Línea de Misión - %s
betterquesting.title.edit_quest=Editar misión
betterquesting.title.edit_tasks=Editar tareas
betterquesting.title.edit_rewards=Editar recompensas
betterquesting.title.edit_text=Editor de texto
betterquesting.title.pre_requisites=Editar requisitos previos
betterquesting.title.json_object=Objeto
betterquesting.title.json_array=Lista
betterquesting.title.json_add=Nuevo tipo
betterquesting.title.select_item=Seleccionar artículo
betterquesting.title.select_fluid=Seleccionar fluido
betterquesting.title.select_entity=Seleccionar entidad
betterquesting.title.party_none=Equipo de misiónes
betterquesting.title.party=Gestionar equipo - %s
betterquesting.title.party_invite=Invitar a usuarios
betterquesting.title.select_theme=Seleccionar tema
betterquesting.title.importers=Importadores
betterquesting.title.submit_station=Estación de envio
betterquesting.title.completion=Finalización: %d/%d
betterquesting.title.choose_image.src=Select Image to Add
betterquesting.title.choose_image.dst=Select destination
betterquesting.title.choose_image_swing=Please select an image in the opened file chooser
betterquesting.btn.rewards=Recompensas
betterquesting.btn.tasks=Tareas
betterquesting.btn.advanced=Avanzado
betterquesting.btn.is_main=Es Principal
betterquesting.btn.requirements=Requisitos
betterquesting.btn.edit=Editar
betterquesting.btn.new=Añadir nuevo
betterquesting.btn.import=Importar
betterquesting.btn.logic=Lógica
betterquesting.btn.show=Mostrar
betterquesting.btn.claim=Reclamación
betterquesting.btn.detect_submit=Detectar/Enviar
betterquesting.btn.add_remove_quests=Añadir/eliminar misiones
betterquesting.btn.designer=Diseñador
betterquesting.btn.item=Objeto
betterquesting.btn.list=Lista
betterquesting.btn.fluid=Fluido
betterquesting.btn.entity=Entidad
betterquesting.btn.text=Texto
betterquesting.btn.number=Número
betterquesting.btn.object=Objeto
betterquesting.btn.raw_nbt=NBT Crudo
betterquesting.btn.party_new=Crear equipo
betterquesting.btn.party_leave=Salir
betterquesting.btn.party_invite=Invitar
betterquesting.btn.party_kick=Expulsar
betterquesting.btn.party_join=Unirse
betterquesting.btn.party_share_lives=Compartir vidas
betterquesting.btn.party_share_loot=Recompensa única
betterquesting.btn.icon=Icono
betterquesting.btn.claim_all=Claim All
betterquesting.btn.claim_all_detailed=§7Shift-click to force show the confirmation popup
betterquesting.btn.zoom_fit=Zoom to Fit
betterquesting.btn.lock_tray=Lock Tray
betterquesting.btn.view_mode=View Mode
betterquesting.btn.always_draw_implicit=Always Draw Implicit Dependency
betterquesting.btn.prereq_visbility.normal=Normal Visibility
betterquesting.btn.prereq_visbility.implicit=Hidden unless hovering over or holding shift
betterquesting.btn.prereq_visbility.hidden=Hidden regardless of user input
betterquesting.btn.bookmark_quest=Bookmark
betterquesting.btn.unbookmark_quest=Unbookmark
betterquesting.btn.share_quest=Share to Chat
betterquesting.btn.copy_quest=Copy Quest ID
betterquesting.home.exit=Salir
betterquesting.home.quests=Misiones
betterquesting.home.party=Party
betterquesting.home.theme=Theme
betterquesting.gui.name=Name
betterquesting.gui.description=Description
betterquesting.gui.quest_line=Quest Line
betterquesting.gui.database=Database
betterquesting.gui.selection=Selection
betterquesting.gui.search=Search
betterquesting.gui.bookmarks=Bookmarks
betterquesting.gui.folder=Folder
betterquesting.gui.party_invites=Invites
betterquesting.gui.party_members=Miembros
betterquesting.gui.remaining_lives=Remaining Lives: %s
betterquesting.gui.full_lives=Lives Full
betterquesting.gui.closing_warning=Are you sure you want to close this editor?
betterquesting.gui.closing_confirm=Changes may be lost!
betterquesting.gui.claim_all_warning=Are you sure you want to claim all rewards?
betterquesting.gui.claim_all_confirm=There may be a lot of items that will drop to the ground if your inventory is full!
betterquesting.gui.claim_all_quest_count=Quests to claim: %d
betterquesting.gui.claim_all_choice_quest_count=Available choice rewards: %d
betterquesting.gui.key=Key Name
betterquesting.gui.no_key=No Key
betterquesting.gui.duplicate_key=Duplicate Key
betterquesting.gui.yes_always=Yes, always
betterquesting.gui.force_choice_yes=Choices: §aYes
betterquesting.gui.force_choice_no=Choices: §cNo
betterquesting.gui.force_choice_detailed_1=Automatically pick random choice rewards from quests
betterquesting.gui.force_choice_detailed_2=§7Prioritizes lootbags if possible
betterquesting.gui.sp_only=This feature does not work when playing on dedicated server
betterquesting.gui.not_correct_dir=Target location must be under %s, and must not be an immediate child of it
betterquesting.gui.overwrite_file=Target file already exists. Confirm overwrite?
betterquesting.gui.logic.or=OR
betterquesting.tooltip.tasks_complete=%s/%s Tasks Complete
betterquesting.tooltip.complete=COMPLETO
betterquesting.tooltip.incomplete=INCOMPLETO
betterquesting.tooltip.rewards_pending=Unclaimed rewards
betterquesting.tooltip.repeatable=Se puede repetir
betterquesting.tooltip.requires=Requires:
betterquesting.tooltip.shift_advanced=Hold SHIFT for advanced info
betterquesting.tooltip.reset_time=Cooldown: %s
betterquesting.tooltip.main_quest=Main Quest: %s
betterquesting.tooltip.global_quest=Global Quest: %s
betterquesting.tooltip.global_share=Global Share: %s
betterquesting.tooltip.task_logic=Task Logic: %s
betterquesting.tooltip.quest_logic=Quest Logic: %s
betterquesting.tooltip.simultaneous=Simultaneous Tasks: %s
betterquesting.tooltip.auto_claim=Auto Claim: %s
betterquesting.tooltip.repeat=Cooldown: %s
betterquesting.tooltip.repeat_with_edit_mode=Edit mode enabled, repeatable quests won't reset
betterquesting.tooltip.update_quests=Update Available!%n§7A new quest line version is available.%nClick to install and migrate progress.
betterquesting.tooltip.cycle.true=Click to disable
betterquesting.tooltip.cycle.false=Click to enable
betterquesting.tooltip.image_file_type=Images
betterquesting.notice.complete=Quest Complete
betterquesting.notice.update=Quest Updated
betterquesting.notice.unlock=Quest Unlocked
betterquesting.msg.heart_disabled=Hardcore lives are not enabled. Use "/bq_admin hardcore" to toggle it
betterquesting.msg.share_quest=§b[Quest: #%s - %s§b]
betterquesting.msg.share_quest_invalid=§cCannot view Quest %s
betterquesting.msg.share_quest_hover_text_success=§aClick to View Quest
betterquesting.msg.share_quest_hover_text_failure=§cQuest is Currently Inaccessible
betterquesting.msg.copy_quest_copied=§eCopied to clipboard:
betterquesting.msg.copy_quest_failed=§cCould not copy to clipboard!
key.betterquesting.quests=Abrir Misiones
key.betterquesting.party=Party Manager
key.betterquesting.themes=Change Theme
itemGroup.betterquesting=Better Questing
fluid.betterquesting.placeholder=Placeholder
item.betterquesting.placeholder.name=Item Placeholder
item.betterquesting.extra_life.name=Extra Life
item.betterquesting.extra_life.full.name=Extra Life
item.betterquesting.extra_life.half.name=Half Heart
item.betterquesting.extra_life.quarter.name=Quarter Heart
item.betterquesting.guide.name=Better Questing Starter Guide
tile.betterquesting.submit_station.name=Object Submission Station (OSS)
tile.betterquesting.observation_station.name=Object Observation Station (OOS)
betterquesting.btn.help1=Navigation
betterquesting.btn.help2=OSS Block
betterquesting.btn.help3=Making Quests
betterquesting.btn.help4=Commands
betterquesting.btn.help5=Importing
betterquesting.btn.help6=Themes
betterquesting.btn.help7=Localization
betterquesting.btn.help8=Resources
betterquesting.help.page1=§l§nGeneral Navigation%n§r%nBetter Questing's main questing GUIs do not rely on an item or block that could be easily lost but instead through a single keybinding which can be found and changed through the controls menu.%n%nIn the Quest Lines screen you can select any of your active lines from the list and drag around the box to navigate to the quest of your choosing to begin completing tasks.%n%nQuesting parties can be created or edited via the Party Management screens. Here you can also toggle options for sharing hardcore lives or quest rewards.%n%nIf you'd like to change the look of your questing UIs you can choose from the currently installed themes in the Theme selection screen.
betterquesting.help.page2=§l§nSubmission Station%n§r%nAlthough many of the questing tasks can be submitted directly through your inventory (including liquids) sometimes you need a more automated solution. This is where the Object Submission Station (OSS) comes in handy. Tasks supporting the OSS can be selected through the built in interface to enable its use. Once setup, liquids and items can be either piped in or dropped into the interface's input slot however it will not void items or liquids if no task is selected or if it has already been completed making it relatively safe from accidental item/fluid deletion. Multiple OSS are also capable of taking on separate sub-tasks under the same quest simultaneously!
betterquesting.help.page3=§l§nMaking Quests%n§r%nTo begin making quests and quest lines you will first have to enable edit mode by running the edit command (See commands for more info). You will then be able to add or remove quest lines however you do not require one to begin making quests. This is especially handy if you'd like to make secret quests that unlock other quests or quest lines.%n%nThere are several menus you will need to become familiar with while editing. These will be a little overwhelming at first compared to most other mods but over time it will get easier. Some advanced editing screens will edit raw questing data so you'd want to be very careful what you change as it could have adverse side effects however this should never result in corruption or a crash. If either occurs than you should immediately report it to a developer.
betterquesting.help.page4=§l§nCommands%n§r%nThere are only a handful of commands you need to know when working with Better Questing. They are separated into user commands that anyone can run and admin commands which are restricted to server operators.%n%n§o/bq_user refresh%n§r%nManually resyncs the local questing database with the server in case of potential desync issues.%n%n§o/bq_user help%n§r%nGives the player a copy of this guide%n%n§o/bq_admin edit%n§r%nToggles quest editing mode on and off. When enabled, operators will be able to access the editing menus for quests and quest lines. Remember to disable this before publishing packs or quests.%n%n§o/bq_admin hardcore%n§r%nToggles on and off the use of hardcore lives. When all lives have been depleted, players will be banned from the server or have their world deleted as per standard vanilla hardcore.%n%n§o/bq_admin reset [all|<quest_id>] [username|uuid]%n§r%nErases quest completion data for the given user. Handy to use before publishing packs.%n%n§o/bq_admin default [save|load]%n§r%nSaves/loads the current quest database to/from the global default directory. Setting defaults means any newly created worlds will start with that particular set of quests. Saving will also preserve completion data, hardcore state and edit mode so be sure to use the various other command as necessary before running this one.%n%n§o/bq_admin complete <quest_id> [username|uuid]%n§r%nForce completes a quest for the given user%n%n§o/bq_admin delete [all|<quest_id>]%n§r%nDeletes given quest(s) and progression data however it does not delete new world defaults.%n%n§o/bq_admin lives [add|set|max|default] <value> [username]%n§r%nThese commands change the amount of lives players have or the starting and max values.
betterquesting.help.page5=§l§nImporting%n§r%nSome expansion packs may include importers for other questing mods or allow pack makers to download online quest lines. To access these importers you can click on the 'Import' button in the main quest line editor. By default Better Questing does not have any importers so if you require a specific importer you'll need to either find an expansion with one or make it yourself.
betterquesting.help.page6=§l§nThemes%n§r%nIf you're someone who prefers a certain color pallet in their UIs or are just a pack maker wanting to give it that more authentic look and feel then themes are your best friend. Themes can change the look of the questing UIs to suit whatever your needs may be whether it be futuristic, magical or just classic Minecraft. They can be installed either through resource packs, resource directory or via expansions packs.
betterquesting.help.page7=§l§nLocalization%n§r%nBetter Questing supports full localization of quest names and descriptions so that if you wanted to release your pack to users of all nationalities now you now can! In order to begin localizing your quests you'll need to use unique keys such as "§omypack.quest1.name§r" instead of plain text. You can then create a resource pack containing only .lang files for all the language specific translations. These files can alternatively be stored in Better Questing's resource directory for better bundling in packs
betterquesting.help.page8=§l§nResources%n§r%nIf you want to customise the home screen, bundle themes or add localization files then you can do so through: %n%n"§o/config/betterquesting/resources/<pack_name>/§r"%n%nAny folders here can be treated as unlisted resource packs containing everything required to personalize your pack.
betterquesting.design.tree=Tree Design
betterquesting.toolbox.tab.main=Main
betterquesting.toolbox.tool.open.name=Open
betterquesting.toolbox.tool.open.desc=Opens a quest for futher editing
betterquesting.toolbox.tool.grab.name=Grab
betterquesting.toolbox.tool.grab.desc=Picks up and moves quests elsewhere in the quest line
betterquesting.toolbox.tool.link.name=Link
betterquesting.toolbox.tool.link.desc=Sets a quest as prerequisites for others. If a link is already present then it is removed
betterquesting.toolbox.tool.snap.name=Grid Snap
betterquesting.toolbox.tool.snap.desc=Changes the grid snap resolution for various other tools
betterquesting.toolbox.tool.copy.name=Copy
betterquesting.toolbox.tool.copy.desc=Copies the given quest including prerequisites, tasks and rewards but not progression data
betterquesting.toolbox.tool.new.name=New Quest
betterquesting.toolbox.tool.new.desc=Creates a new empty quest
betterquesting.toolbox.tool.delete.name=Delete Quest
betterquesting.toolbox.tool.delete.desc=Deletes the given quest from the quest line and database
betterquesting.toolbox.tool.remove.name=Remove Quest
betterquesting.toolbox.tool.remove.desc=Removes the given quest only from the quest line. The quest will still be accessible through the database
betterquesting.toolbox.tool.complete.name=Manual Complete
betterquesting.toolbox.tool.complete.desc=Forcibly completes the selected quest
betterquesting.toolbox.tool.reset.name=Reset Quest
betterquesting.toolbox.tool.reset.desc=Resets completion status and all task progress
betterquesting.toolbox.tool.icon.name=Select Icon
betterquesting.toolbox.tool.icon.desc=Changes the quest's icon
betterquesting.toolbox.tool.scale.name=Scale Icon
betterquesting.toolbox.tool.scale.desc=Scales the quest icons up or down
betterquesting.toolbox.tool.raw.name=Edit Raw
betterquesting.toolbox.tool.raw.desc=Opens up the raw quest line JSON for editing. Includes additional hidden settings such as changing the background
betterquesting.toolbox.tool.frame.name=Edit Icon Frame
betterquesting.toolbox.tool.frame.desc=Changes the quest icons frame style
betterquesting.cmd.check_all=All quests completed by %s:
betterquesting.cmd.check_all.line=%s %s
betterquesting.cmd.check.true=%s has completed %s
betterquesting.cmd.check.false=%s has not completed %s
betterquesting.cmd.complete=Completed quest %s for %s
betterquesting.cmd.complete_all=Completed %s quests for %s
betterquesting.cmd.default.save=Quest database saved as default
betterquesting.cmd.default.save2=Quest database saved to %s
betterquesting.cmd.default.load=Reloaded default quest database
betterquesting.cmd.default.load2=Loaded quest database from %s
betterquesting.cmd.default.set=Set %s as the default quest database
betterquesting.cmd.default.exportlang=Exported template.lang to default
betterquesting.cmd.default.exportlang2=Exported template.lang to %s
betterquesting.cmd.default.none=Quest database not found
betterquesting.cmd.delete.single=Deleted quest %s
betterquesting.cmd.delete.all=Deleted all quests
betterquesting.cmd.edit=Edit mode %s
betterquesting.cmd.view=View mode button %s
betterquesting.cmd.hardcore=Hardcore mode %s
betterquesting.cmd.purge_hidden=Deleted %s hidden quest(s)
betterquesting.cmd.error=§cSomething went wrong! Please check your logs.
betterquesting.cmd.lives.add_player=Added %s lives to %s (Total: %s)
betterquesting.cmd.lives.add_all=Added %s lives to all players
betterquesting.cmd.lives.remove_player=Removed %s lives from %s (Total: %s)
betterquesting.cmd.lives.remove_all=Removed %s lives from all players
betterquesting.cmd.lives.set_player=Set %s's lives to %s
betterquesting.cmd.lives.set_all=Set all player's lives to %s
betterquesting.cmd.lives.max=Set max lives to %s
betterquesting.cmd.lives.default=Set default lives to %s
betterquesting.cmd.reset.player_single=Reset quest '%s' for %s
betterquesting.cmd.reset.player_all=Reset all quests for %s
betterquesting.cmd.reset.all_single=Reset quest '%s' for everyone
betterquesting.cmd.reset.all_all=Reset all quests for everyone
betterquesting.cmd.refresh=Refreshing local database...
betterquesting.cmd.cleanup_questline.confirm=This is a dangerous operation. Please confirm you have made a backup before doing this. Type this command again to actually start cleanup.
betterquesting.cmd.cleanup_questline.completed=Removed %d entries
json.betterquesting.quest.name=Información de Misión
jdoc.betterquesting.quest.rewards.name=Recompensas
jdoc.betterquesting.quest.rewards.desc=Lista de tipos de recompensas configurables
jdoc.betterquesting.quest.tasks.name=Tareas
jdoc.betterquesting.quest.tasks.desc=Lita de tipos de tareas configurables
jdoc.betterquesting.quest.preRequisites.name=Pre-Requisitos
jdoc.betterquesting.quest.preRequisites.desc=Lista de IDs de misiones padres para desbloquear esta misión
jdoc.betterquesting.quest.properties.name=Propiedades
jdoc.betterquesting.quest.properties.desc=Propiedades definiendo la apariencia y funcionalidad de misiones
jdoc.betterquesting.quest.properties.betterquesting.name=BetterQuesting
jdoc.betterquesting.quest.properties.betterquesting.desc=Propiedades de BetterQuesting
betterquesting.notification.enabled=Quest Notifications: On
betterquesting.notification.disabled=Quest Notifications: Off
betterquesting.notification.tooltip=Toggle Quest Notifications

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@@ -1,265 +0,0 @@
betterquesting.title.quest_lines=Séries de quêtes
betterquesting.title.edit_line1=Modifier les séries de quêtes
betterquesting.title.edit_line2=Modifier les séries de quêtes - %s
betterquesting.title.edit_quest=Modifier la quête
betterquesting.title.edit_tasks=Modifier les tâches
betterquesting.title.edit_rewards=Modifier les récompenses
betterquesting.title.edit_text=Editeur de texte
betterquesting.title.pre_requisites=Modifier les prérequis
betterquesting.title.json_object=Objet
betterquesting.title.json_array=Liste
betterquesting.title.json_add=Nouveau type
betterquesting.title.select_item=Sélectionnez un objet
betterquesting.title.select_fluid=Sélectionnez un fluide
betterquesting.title.select_entity=Sélectionnez une entité
betterquesting.title.party_none=Groupe de quête
betterquesting.title.party=Gérer le groupe de party - %S
betterquesting.title.party_invite=Inviter des utilisateurs
betterquesting.title.select_theme=Sélectionner le thème graphique
betterquesting.title.importers=Importers
betterquesting.title.submit_station=Submit Station
betterquesting.title.completion=Completion: %d/%d
betterquesting.title.choose_image.src=Select Image to Add
betterquesting.title.choose_image.dst=Select destination
betterquesting.title.choose_image_swing=Please select an image in the opened file chooser
betterquesting.btn.rewards=Rewards
betterquesting.btn.tasks=Tasks
betterquesting.btn.advanced=Advanced
betterquesting.btn.is_main=Is Main
betterquesting.btn.requirements=Requirements
betterquesting.btn.edit=Edit
betterquesting.btn.new=Add New
betterquesting.btn.import=Import
betterquesting.btn.logic=Logic
betterquesting.btn.show=Show
betterquesting.btn.claim=Claim
betterquesting.btn.detect_submit=Detect/Submit
betterquesting.btn.add_remove_quests=Add/Remove Quests
betterquesting.btn.designer=Designer
betterquesting.btn.item=Item
betterquesting.btn.list=List
betterquesting.btn.fluid=Fluid
betterquesting.btn.entity=Entity
betterquesting.btn.text=Text
betterquesting.btn.number=Number
betterquesting.btn.object=Object
betterquesting.btn.raw_nbt=Raw NBT
betterquesting.btn.party_new=Create Party
betterquesting.btn.party_leave=Leave
betterquesting.btn.party_invite=Invite
betterquesting.btn.party_kick=Kick
betterquesting.btn.party_join=Join
betterquesting.btn.party_share_lives=Share Lives
betterquesting.btn.party_share_loot=Single Reward
betterquesting.btn.icon=Icon
betterquesting.btn.claim_all=Claim All
betterquesting.btn.claim_all_detailed=§7Shift-click to force show the confirmation popup
betterquesting.btn.zoom_fit=Zoom to Fit
betterquesting.btn.lock_tray=Lock Tray
betterquesting.btn.view_mode=View Mode
betterquesting.btn.always_draw_implicit=Always Draw Implicit Dependency
betterquesting.btn.prereq_visbility.normal=Normal Visibility
betterquesting.btn.prereq_visbility.implicit=Hidden unless hovering over or holding shift
betterquesting.btn.prereq_visbility.hidden=Hidden regardless of user input
betterquesting.btn.bookmark_quest=Bookmark
betterquesting.btn.unbookmark_quest=Unbookmark
betterquesting.btn.share_quest=Share to Chat
betterquesting.btn.copy_quest=Copy Quest ID
betterquesting.home.exit=Exit
betterquesting.home.quests=Quests
betterquesting.home.party=Party
betterquesting.home.theme=Theme
betterquesting.gui.name=Name
betterquesting.gui.description=Description
betterquesting.gui.quest_line=Quest Line
betterquesting.gui.database=Database
betterquesting.gui.selection=Selection
betterquesting.gui.search=Search
betterquesting.gui.bookmarks=Bookmarks
betterquesting.gui.folder=Folder
betterquesting.gui.party_invites=Invites
betterquesting.gui.party_members=Members
betterquesting.gui.remaining_lives=Remaining Lives: %s
betterquesting.gui.full_lives=Lives Full
betterquesting.gui.closing_warning=Are you sure you want to close this editor?
betterquesting.gui.closing_confirm=Changes may be lost!
betterquesting.gui.claim_all_warning=Are you sure you want to claim all rewards?
betterquesting.gui.claim_all_confirm=There may be a lot of items that will drop to the ground if your inventory is full!
betterquesting.gui.claim_all_quest_count=Quests to claim: %d
betterquesting.gui.claim_all_choice_quest_count=Available choice rewards: %d
betterquesting.gui.key=Key Name
betterquesting.gui.no_key=No Key
betterquesting.gui.duplicate_key=Duplicate Key
betterquesting.gui.yes_always=Yes, always
betterquesting.gui.force_choice_yes=Choices: §aYes
betterquesting.gui.force_choice_no=Choices: §cNo
betterquesting.gui.force_choice_detailed_1=Automatically pick random choice rewards from quests
betterquesting.gui.force_choice_detailed_2=§7Prioritizes lootbags if possible
betterquesting.gui.sp_only=This feature does not work when playing on dedicated server
betterquesting.gui.not_correct_dir=Target location must be under %s, and must not be an immediate child of it
betterquesting.gui.overwrite_file=Target file already exists. Confirm overwrite?
betterquesting.gui.logic.or=OR
betterquesting.tooltip.tasks_complete=%s/%s Tasks Complete
betterquesting.tooltip.complete=COMPLETE
betterquesting.tooltip.incomplete=INCOMPLETE
betterquesting.tooltip.rewards_pending=Unclaimed rewards
betterquesting.tooltip.repeatable=Can be repeated
betterquesting.tooltip.requires=Requires:
betterquesting.tooltip.shift_advanced=Hold SHIFT for advanced info
betterquesting.tooltip.reset_time=Cooldown: %s
betterquesting.tooltip.main_quest=Main Quest: %s
betterquesting.tooltip.global_quest=Global Quest: %s
betterquesting.tooltip.global_share=Global Share: %s
betterquesting.tooltip.task_logic=Task Logic: %s
betterquesting.tooltip.quest_logic=Quest Logic: %s
betterquesting.tooltip.simultaneous=Simultaneous Tasks: %s
betterquesting.tooltip.auto_claim=Auto Claim: %s
betterquesting.tooltip.repeat=Cooldown: %s
betterquesting.tooltip.repeat_with_edit_mode=Edit mode enabled, repeatable quests won't reset
betterquesting.tooltip.update_quests=Update Available!%n§7A new quest line version is available.%nClick to install and migrate progress.
betterquesting.tooltip.cycle.true=Click to disable
betterquesting.tooltip.cycle.false=Click to enable
betterquesting.tooltip.image_file_type=Images
betterquesting.notice.complete=Quest Complete
betterquesting.notice.update=Quest Updated
betterquesting.notice.unlock=Quest Unlocked
betterquesting.msg.heart_disabled=Hardcore lives are not enabled. Use "/bq_admin hardcore" to toggle it
betterquesting.msg.share_quest=§b[Quest: #%s - %s§b]
betterquesting.msg.share_quest_invalid=§cCannot view Quest %s
betterquesting.msg.share_quest_hover_text_success=§aClick to View Quest
betterquesting.msg.share_quest_hover_text_failure=§cQuest is Currently Inaccessible
betterquesting.msg.copy_quest_copied=§eCopied to clipboard:
betterquesting.msg.copy_quest_failed=§cCould not copy to clipboard!
key.betterquesting.quests=Open Quests
key.betterquesting.party=Party Manager
key.betterquesting.themes=Change Theme
itemGroup.betterquesting=Better Questing
fluid.betterquesting.placeholder=Placeholder
item.betterquesting.placeholder.name=Item Placeholder
item.betterquesting.extra_life.name=Extra Life
item.betterquesting.extra_life.full.name=Extra Life
item.betterquesting.extra_life.half.name=Half Heart
item.betterquesting.extra_life.quarter.name=Quarter Heart
item.betterquesting.guide.name=Better Questing Starter Guide
tile.betterquesting.submit_station.name=Object Submission Station (OSS)
tile.betterquesting.observation_station.name=Object Observation Station (OOS)
betterquesting.btn.help1=Navigation
betterquesting.btn.help2=OSS Block
betterquesting.btn.help3=Making Quests
betterquesting.btn.help4=Commands
betterquesting.btn.help5=Importing
betterquesting.btn.help6=Themes
betterquesting.btn.help7=Localization
betterquesting.btn.help8=Resources
betterquesting.help.page1=§l§nGeneral Navigation%n§r%nBetter Questing's main questing GUIs do not rely on an item or block that could be easily lost but instead through a single keybinding which can be found and changed through the controls menu.%n%nIn the Quest Lines screen you can select any of your active lines from the list and drag around the box to navigate to the quest of your choosing to begin completing tasks.%n%nQuesting parties can be created or edited via the Party Management screens. Here you can also toggle options for sharing hardcore lives or quest rewards.%n%nIf you'd like to change the look of your questing UIs you can choose from the currently installed themes in the Theme selection screen.
betterquesting.help.page2=§l§nSubmission Station%n§r%nAlthough many of the questing tasks can be submitted directly through your inventory (including liquids) sometimes you need a more automated solution. This is where the Object Submission Station (OSS) comes in handy. Tasks supporting the OSS can be selected through the built in interface to enable its use. Once setup, liquids and items can be either piped in or dropped into the interface's input slot however it will not void items or liquids if no task is selected or if it has already been completed making it relatively safe from accidental item/fluid deletion. Multiple OSS are also capable of taking on separate sub-tasks under the same quest simultaneously!
betterquesting.help.page3=§l§nMaking Quests%n§r%nTo begin making quests and quest lines you will first have to enable edit mode by running the edit command (See commands for more info). You will then be able to add or remove quest lines however you do not require one to begin making quests. This is especially handy if you'd like to make secret quests that unlock other quests or quest lines.%n%nThere are several menus you will need to become familiar with while editing. These will be a little overwhelming at first compared to most other mods but over time it will get easier. Some advanced editing screens will edit raw questing data so you'd want to be very careful what you change as it could have adverse side effects however this should never result in corruption or a crash. If either occurs than you should immediately report it to a developer.
betterquesting.help.page4=§l§nCommands%n§r%nThere are only a handful of commands you need to know when working with Better Questing. They are separated into user commands that anyone can run and admin commands which are restricted to server operators.%n%n§o/bq_user refresh%n§r%nManually resyncs the local questing database with the server in case of potential desync issues.%n%n§o/bq_user help%n§r%nGives the player a copy of this guide%n%n§o/bq_admin edit%n§r%nToggles quest editing mode on and off. When enabled, operators will be able to access the editing menus for quests and quest lines. Remember to disable this before publishing packs or quests.%n%n§o/bq_admin hardcore%n§r%nToggles on and off the use of hardcore lives. When all lives have been depleted, players will be banned from the server or have their world deleted as per standard vanilla hardcore.%n%n§o/bq_admin reset [all|<quest_id>] [username|uuid]%n§r%nErases quest completion data for the given user. Handy to use before publishing packs.%n%n§o/bq_admin default [save|load]%n§r%nSaves/loads the current quest database to/from the global default directory. Setting defaults means any newly created worlds will start with that particular set of quests. Saving will also preserve completion data, hardcore state and edit mode so be sure to use the various other command as necessary before running this one.%n%n§o/bq_admin complete <quest_id> [username|uuid]%n§r%nForce completes a quest for the given user%n%n§o/bq_admin delete [all|<quest_id>]%n§r%nDeletes given quest(s) and progression data however it does not delete new world defaults.%n%n§o/bq_admin lives [add|set|max|default] <value> [username]%n§r%nThese commands change the amount of lives players have or the starting and max values.
betterquesting.help.page5=§l§nImporting%n§r%nSome expansion packs may include importers for other questing mods or allow pack makers to download online quest lines. To access these importers you can click on the 'Import' button in the main quest line editor. By default Better Questing does not have any importers so if you require a specific importer you'll need to either find an expansion with one or make it yourself.
betterquesting.help.page6=§l§nThemes%n§r%nIf you're someone who prefers a certain color pallet in their UIs or are just a pack maker wanting to give it that more authentic look and feel then themes are your best friend. Themes can change the look of the questing UIs to suit whatever your needs may be whether it be futuristic, magical or just classic Minecraft. They can be installed either through resource packs, resource directory or via expansions packs.
betterquesting.help.page7=§l§nLocalization%n§r%nBetter Questing supports full localization of quest names and descriptions so that if you wanted to release your pack to users of all nationalities now you now can! In order to begin localizing your quests you'll need to use unique keys such as "§omypack.quest1.name§r" instead of plain text. You can then create a resource pack containing only .lang files for all the language specific translations. These files can alternatively be stored in Better Questing's resource directory for better bundling in packs
betterquesting.help.page8=§l§nResources%n§r%nIf you want to customise the home screen, bundle themes or add localization files then you can do so through: %n%n"§o/config/betterquesting/resources/<pack_name>/§r"%n%nAny folders here can be treated as unlisted resource packs containing everything required to personalize your pack.
betterquesting.design.tree=Tree Design
betterquesting.toolbox.tab.main=Main
betterquesting.toolbox.tool.open.name=Open
betterquesting.toolbox.tool.open.desc=Opens a quest for futher editing
betterquesting.toolbox.tool.grab.name=Grab
betterquesting.toolbox.tool.grab.desc=Picks up and moves quests elsewhere in the quest line
betterquesting.toolbox.tool.link.name=Link
betterquesting.toolbox.tool.link.desc=Sets a quest as prerequisites for others. If a link is already present then it is removed
betterquesting.toolbox.tool.snap.name=Grid Snap
betterquesting.toolbox.tool.snap.desc=Changes the grid snap resolution for various other tools
betterquesting.toolbox.tool.copy.name=Copy
betterquesting.toolbox.tool.copy.desc=Copies the given quest including prerequisites, tasks and rewards but not progression data
betterquesting.toolbox.tool.new.name=New Quest
betterquesting.toolbox.tool.new.desc=Creates a new empty quest
betterquesting.toolbox.tool.delete.name=Delete Quest
betterquesting.toolbox.tool.delete.desc=Deletes the given quest from the quest line and database
betterquesting.toolbox.tool.remove.name=Remove Quest
betterquesting.toolbox.tool.remove.desc=Removes the given quest only from the quest line. The quest will still be accessible through the database
betterquesting.toolbox.tool.complete.name=Manual Complete
betterquesting.toolbox.tool.complete.desc=Forcibly completes the selected quest
betterquesting.toolbox.tool.reset.name=Reset Quest
betterquesting.toolbox.tool.reset.desc=Resets completion status and all task progress
betterquesting.toolbox.tool.icon.name=Select Icon
betterquesting.toolbox.tool.icon.desc=Changes the quest's icon
betterquesting.toolbox.tool.scale.name=Scale Icon
betterquesting.toolbox.tool.scale.desc=Scales the quest icons up or down
betterquesting.toolbox.tool.raw.name=Edit Raw
betterquesting.toolbox.tool.raw.desc=Opens up the raw quest line JSON for editing. Includes additional hidden settings such as changing the background
betterquesting.toolbox.tool.frame.name=Edit Icon Frame
betterquesting.toolbox.tool.frame.desc=Changes the quest icons frame style
betterquesting.cmd.check_all=All quests completed by %s:
betterquesting.cmd.check_all.line=%s %s
betterquesting.cmd.check.true=%s has completed %s
betterquesting.cmd.check.false=%s has not completed %s
betterquesting.cmd.complete=Completed quest %s for %s
betterquesting.cmd.complete_all=Completed %s quests for %s
betterquesting.cmd.default.save=Quest database saved as default
betterquesting.cmd.default.save2=Quest database saved to %s
betterquesting.cmd.default.load=Reloaded default quest database
betterquesting.cmd.default.load2=Loaded quest database from %s
betterquesting.cmd.default.set=Set %s as the default quest database
betterquesting.cmd.default.exportlang=Exported template.lang to default
betterquesting.cmd.default.exportlang2=Exported template.lang to %s
betterquesting.cmd.default.none=Quest database not found
betterquesting.cmd.delete.single=Deleted quest %s
betterquesting.cmd.delete.all=Deleted all quests
betterquesting.cmd.edit=Edit mode %s
betterquesting.cmd.view=View mode button %s
betterquesting.cmd.hardcore=Hardcore mode %s
betterquesting.cmd.purge_hidden=Deleted %s hidden quest(s)
betterquesting.cmd.error=§cSomething went wrong! Please check your logs.
betterquesting.cmd.lives.add_player=Added %s lives to %s (Total: %s)
betterquesting.cmd.lives.add_all=Added %s lives to all players
betterquesting.cmd.lives.remove_player=Removed %s lives from %s (Total: %s)
betterquesting.cmd.lives.remove_all=Removed %s lives from all players
betterquesting.cmd.lives.set_player=Set %s's lives to %s
betterquesting.cmd.lives.set_all=Set all player's lives to %s
betterquesting.cmd.lives.max=Set max lives to %s
betterquesting.cmd.lives.default=Set default lives to %s
betterquesting.cmd.reset.player_single=Reset quest '%s' for %s
betterquesting.cmd.reset.player_all=Reset all quests for %s
betterquesting.cmd.reset.all_single=Reset quest '%s' for everyone
betterquesting.cmd.reset.all_all=Reset all quests for everyone
betterquesting.cmd.refresh=Refreshing local database...
betterquesting.cmd.cleanup_questline.confirm=This is a dangerous operation. Please confirm you have made a backup before doing this. Type this command again to actually start cleanup.
betterquesting.cmd.cleanup_questline.completed=Removed %d entries
json.betterquesting.quest.name=Quest Data
jdoc.betterquesting.quest.rewards.name=Rewards
jdoc.betterquesting.quest.rewards.desc=List of configurable rewards types
jdoc.betterquesting.quest.tasks.name=Tasks
jdoc.betterquesting.quest.tasks.desc=List of configurable task types
jdoc.betterquesting.quest.preRequisites.name=Pre-Requisites
jdoc.betterquesting.quest.preRequisites.desc=List of parent quest IDs used to unlock this quest
jdoc.betterquesting.quest.properties.name=Properties
jdoc.betterquesting.quest.properties.desc=Properties defining the quest's appearance and functionality
jdoc.betterquesting.quest.properties.betterquesting.name=BetterQuesting
jdoc.betterquesting.quest.properties.betterquesting.desc=BetterQuesting properties
betterquesting.notification.enabled=Quest Notifications: On
betterquesting.notification.disabled=Quest Notifications: Off
betterquesting.notification.tooltip=Toggle Quest Notifications

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@@ -1,265 +0,0 @@
betterquesting.title.quest_lines=クエスト一覧
betterquesting.title.edit_line1=クエスト項目の編集
betterquesting.title.edit_line2=クエスト項目の編集 - %s
betterquesting.title.edit_quest=クエストの編集
betterquesting.title.edit_tasks=タスクの編集
betterquesting.title.edit_rewards=報酬の編集
betterquesting.title.edit_text=テキストエディター
betterquesting.title.pre_requisites=前提クエストの編集
betterquesting.title.json_object=オブジェクト
betterquesting.title.json_array=リスト
betterquesting.title.json_add=要素の追加
betterquesting.title.select_item=アイテムの選択
betterquesting.title.select_fluid=流体の選択
betterquesting.title.select_entity=エンティティの選択
betterquesting.title.party_none=クエストパーティー
betterquesting.title.party=パーティーの管理 - %s
betterquesting.title.party_invite=ユーザーの招待
betterquesting.title.select_theme=テーマの選択
betterquesting.title.importers=インポート
betterquesting.title.submit_station=オブジェクト納品所
betterquesting.title.completion=完了したクエスト: %d / %d
betterquesting.title.choose_image.src=追加する画像を選択
betterquesting.title.choose_image.dst=目的地の選択
betterquesting.title.choose_image_swing=ファイルセレクターを開き、画像を選択してください
betterquesting.btn.rewards=報酬
betterquesting.btn.tasks=タスク
betterquesting.btn.advanced=高度な設定
betterquesting.btn.is_main=メインクエストか
betterquesting.btn.requirements=前提クエスト
betterquesting.btn.edit=編集
betterquesting.btn.new=新規作成
betterquesting.btn.import=インポート
betterquesting.btn.logic=論理
betterquesting.btn.show=表示
betterquesting.btn.claim=受け取る
betterquesting.btn.detect_submit=検出 / 納品
betterquesting.btn.add_remove_quests=クエストを追加/削除
betterquesting.btn.designer=デザイナーモード
betterquesting.btn.item=アイテム
betterquesting.btn.list=リスト
betterquesting.btn.fluid=流体
betterquesting.btn.entity=エンティティ
betterquesting.btn.text=テキスト
betterquesting.btn.number=数値
betterquesting.btn.object=オブジェクト
betterquesting.btn.raw_nbt=NBTデータ
betterquesting.btn.party_new=パーティーの作成
betterquesting.btn.party_leave=脱退
betterquesting.btn.party_invite=招待
betterquesting.btn.party_kick=追放
betterquesting.btn.party_join=参加
betterquesting.btn.party_share_lives=ライフを共有
betterquesting.btn.party_share_loot=報酬を共有
betterquesting.btn.icon=アイコン
betterquesting.btn.claim_all=報酬を全て受け取る
betterquesting.btn.claim_all_detailed=§7Shift+左クリックで確認ポップアップを強制的に表示します
betterquesting.btn.zoom_fit=クエスト全体を表示
betterquesting.btn.lock_tray=左側のメニューを固定
betterquesting.btn.view_mode=全てのクエストを表示
betterquesting.btn.always_draw_implicit=クエストの依存関係を常に表示
betterquesting.btn.prereq_visbility.normal=通常の視認性
betterquesting.btn.prereq_visbility.implicit=カーソルを合わせるかShiftを押さない限り非表示になります
betterquesting.btn.prereq_visbility.hidden=操作に関係なく非表示になります
betterquesting.btn.bookmark_quest=ブックマーク
betterquesting.btn.unbookmark_quest=ブックマークの削除
betterquesting.btn.share_quest=チャットに共有
betterquesting.btn.copy_quest=IDをコピー
betterquesting.home.exit=閉じる
betterquesting.home.quests=クエスト
betterquesting.home.party=パーティー
betterquesting.home.theme=テーマ
betterquesting.gui.name=名前
betterquesting.gui.description=説明文
betterquesting.gui.quest_line=クエスト項目
betterquesting.gui.database=データベース
betterquesting.gui.selection=選択中
betterquesting.gui.search=検索
betterquesting.gui.bookmarks=ブックマーク
betterquesting.gui.folder=フォルダ
betterquesting.gui.party_invites=パーティーへの招待
betterquesting.gui.party_members=メンバー
betterquesting.gui.remaining_lives=残りのライフ: %s
betterquesting.gui.full_lives=最大ライフに到達しています
betterquesting.gui.closing_warning=本当に編集画面を閉じてもよろしいですか?
betterquesting.gui.closing_confirm=変更内容は全て破棄されます!
betterquesting.gui.claim_all_warning=本当に全ての報酬を受け取りますか?
betterquesting.gui.claim_all_confirm=インベントリに入り切らなかった報酬は地面にドロップされます!
betterquesting.gui.claim_all_quest_count=報酬を受け取るクエスト数: %d
betterquesting.gui.claim_all_choice_quest_count=受け取れる選択報酬の数: %d
betterquesting.gui.key=キーの名前
betterquesting.gui.no_key=キーがありません
betterquesting.gui.duplicate_key=キーが重複しています
betterquesting.gui.yes_always=常に有効
betterquesting.gui.force_choice_yes=選択報酬を受け取る: §a有効
betterquesting.gui.force_choice_no=選択報酬を受け取る: §c無効
betterquesting.gui.force_choice_detailed_1=選択報酬をランダムに選択して受け取ります
betterquesting.gui.force_choice_detailed_2=§7ルートバッグを優先します
betterquesting.gui.sp_only=専用サーバーでプレイしている場合、この機能は利用できません
betterquesting.gui.not_correct_dir=ターゲットの場所は%sの下でなければなりません
betterquesting.gui.overwrite_file=対象ファイルは既に存在しています。上書きしますか?
betterquesting.gui.logic.or=OR
betterquesting.tooltip.tasks_complete=タスクの進捗: %s / %s
betterquesting.tooltip.complete=完了
betterquesting.tooltip.incomplete=未完了
betterquesting.tooltip.rewards_pending=報酬を受け取っていません
betterquesting.tooltip.repeatable=再クリアが可能
betterquesting.tooltip.requires=前提クエスト:
betterquesting.tooltip.shift_advanced=Shiftを押して高度な情報を表示します
betterquesting.tooltip.reset_time=クールダウン: %s
betterquesting.tooltip.main_quest=メインクエスト: %s
betterquesting.tooltip.global_quest=共有クエスト: %s
betterquesting.tooltip.global_share=進捗の共有: %s
betterquesting.tooltip.task_logic=タスクの論理演算: %s
betterquesting.tooltip.quest_logic=クエストの論理演算: %s
betterquesting.tooltip.simultaneous=タスクの同時達成が必要: %s
betterquesting.tooltip.auto_claim=報酬の自動受取: %s
betterquesting.tooltip.repeat=%s 後まで進行できません
betterquesting.tooltip.repeat_with_edit_mode=編集モードが有効である場合、再クリア可能クエストはリセットされません
betterquesting.tooltip.update_quests=アップデートが利用可能!%n§7新しいクエストラインが利用可能です。%nクリックしてインストール、移行処理を開始します。
betterquesting.tooltip.cycle.true=クリックして無効化
betterquesting.tooltip.cycle.false=クリックして有効化
betterquesting.tooltip.image_file_type=画像
betterquesting.notice.complete=クエスト完了
betterquesting.notice.update=クエスト更新
betterquesting.notice.unlock=クエスト開放
betterquesting.msg.heart_disabled=ハードコアライフモードは有効ではありません。"/bq_admin hardcore"を使用して切り替えることができます。
betterquesting.msg.share_quest=§b[クエスト: #%s - %s§b]
betterquesting.msg.share_quest_invalid=%s §cのクエストを表示することができません
betterquesting.msg.share_quest_hover_text_success=§aクリックしてクエストを表示
betterquesting.msg.share_quest_hover_text_failure=§c現在このクエストを利用することができません
betterquesting.msg.copy_quest_copied=§eクリップボードにコピーしました:
betterquesting.msg.copy_quest_failed=§cクリップボードにコピーすることができませんでした
key.betterquesting.quests=クエストを開く
key.betterquesting.party=パーティーを管理
key.betterquesting.themes=テーマの変更
itemGroup.betterquesting=Better Questing
fluid.betterquesting.placeholder=プレースホルダー
item.betterquesting.placeholder.name=アイテムプレースホルダー
item.betterquesting.extra_life.name=ライフアップ
item.betterquesting.extra_life.full.name=ライフアップ
item.betterquesting.extra_life.half.name=半分のハート
item.betterquesting.extra_life.quarter.name=1/4のハート
item.betterquesting.guide.name=Better Questingの初心者用ガイド
tile.betterquesting.submit_station.name=オブジェクト納品所 (OSS)
tile.betterquesting.observation_station.name=オブジェクト観察所 (OOS)
betterquesting.btn.help1=基本操作
betterquesting.btn.help2=オブジェクト納品所 (OSS)
betterquesting.btn.help3=クエストの作成
betterquesting.btn.help4=コマンド
betterquesting.btn.help5=インポート
betterquesting.btn.help6=テーマ
betterquesting.btn.help7=翻訳
betterquesting.btn.help8=リソース
betterquesting.help.page1=§l§n基本的な操作%n§r%nBetterQuestingのクエストGUIは、無くしてしまう可能性のある §7《§rクエストブック§7Quest Book》§r に依存せずとも、キーバインドから設定したボタンを押すことでアクセスが可能です。%n%nクエスト一覧画面では、左のメニューからタブを選択し、クエストを選択してタスクに取り掛かることができます。画面をドラッグして動かすこともできます。%n%nパーティー管理画面では、一緒にクエストを攻略できるパーティーを作成・編集をすることができます。ハードコアライフモードや報酬の共有などの設定を切り替えることもできます。%n%nクエストUIのデザインは、テーマ選択画面でインストールされているテーマから選択して、好きな見た目に変更することができます。
betterquesting.help.page2=§l§nオブジェクト納品所%n§r%nほとんどのタスク(流体も含む)はインベントリからの納品で完結できます。%nしかし、納品を自動化したい場合もあるかもしれません。%n%n§7《§rオブジェクト納品所 (OSS)§7Object Submission Station (OSS)》§r を使用してみましょう。%nGUIを開き、右上のタブからクエストと、そのタスクを選択してください。%n%nセットアップが完了したら、GUI内のスロットか、またはホッパーや任意のパイプ類から要求アイテム/流体を入力することで、クエストを完了できます!%n%nタスクが選択されていない、またはタスクが完了している場合は入力を行えず、したがってアイテムや流体が無駄になることはほぼないはずです。%n%n複数のOSSを使用して、同じクエストにある別々のタスクを並行して進めることも可能です%n%n§3GTNHでは納品型タスクを持ち、且つ複数回にわたってクリアするようなクエストはほとんど無いため、余り使う機会はないかもしれません。
betterquesting.help.page3=§l§nクエストを作成する%n§r%nクエストやクエスト項目を作成するには、まず §7《§r編集モード§7Edit Mode》§r の有効化が必要です。%n'/bq_adming edit' コマンドを使用して有効化してください。 (詳細についてはコマンドの項も参照してください)%n%n編集モード中はクエストと、クエストを配置するためのクエスト項目の追加・削除を行えます。%n%nクエストは項目内に配置せずとも作成することが可能です。%nこれは特に、特定のクエストを開放するための条件を設定する、トリガー用の隠しクエストとして使うことで便利になるはずです。%n%n編集画面は他Modと比較すると少々独特で、最初は圧倒されるかもしれませんが、使っていくうちに慣れるはずです。%n%n高度な設定はクエストデータそのものを編集するため、不具合を引き起こす可能性があります。細心の注意を払ってください。%n設定によりデータの破損やクラッシュを招くことはないはずですが、万が一問題が発生した場合は、開発者に報告してください。%n%n§3特別な理由が無い限り、GTNHのクエストの編集を行わないでください。%nバグや破損により進行が不可能なクエストがある場合、編集モードを有効化し、タスクを変更するか、または左下のボタンからデザイナーモードを開き、手動完了を使用して強制的にクリアすることが可能です。
betterquesting.help.page4=§l§nコマンド%n§r%nBetterQuestingを使用するうえで、覚えておくべきコマンドはそこまで多くありません。%nこれらのコマンドは誰でも実行できるユーザーコマンドと、管理者権限を持ったプレイヤーのみが使用できる管理コマンドの2種類に分けられます。%n%n%n§o/bq_user refresh§r%nサーバーとクライアントのクエストデータが同期されず、不具合が生じた場合に、手動で同期させるために使用します。%n%n%n§o/bq_user help§r%n実行者へBetterQuestingについての説明が記されている、 §7《§rBetter Questingの初心者用ガイド§7Better Questing Starter Guide》§r を与えます。%n§7この文章を読んでいるプレイヤーには、いらない説明だったかもしれませんね...。§r%n%n%n§o/bq_admin edit§r%nクエスト編集モードの切り替えを行います。%n有効の場合、クエストやクエスト項目の編集が行えます。%n§7Modpackやクエストを公開する場合は、無効化するのを忘れないようにしましょう。§r%n%n%n§o/bq_admin hardcore§r%nBQハードコアモードの切り替えを行います。%n%nバニラのハードコアモードとは異なり、プレイヤーは死亡の許容回数を表すライフ§7(残機)§rを持っており、これが全て無くなると、サーバーから追放されるか、またはバニラのハードコアモードのようにワールドが削除されてしまいます。%n%nライフは §7《§rライフアップ§7Extra Life》§r を使用して増やすことができます。%n%n§3GTNHではBQハードコアモードでのプレイもサポートされています。%nライフアップは §7《§3全部ぶっ殺せ§7Kill All Things》§3 項目のクエスト報酬である §7《§31/4のハート§7Quarter Heart》§3 から作成できます。§r%n%n%n§o/bq_admin reset [all|<クエストID>] [プレイヤー名|UUID]§r%n指定したプレイヤーのクエスト進捗をリセットします。%n§7Modpackなどを公開する前に実行しておくと良いでしょう。§r%n%n%n§o/bq_admin default [save|load]§r%n現在のクエストをデフォルトのクエストディレクトリに保存します。%n新しいワールドを作成すると、デフォルトクエストディレクトリが読み込まれた状態になります。%n%nクエストの進捗やハードコアライフモード、編集モードかどうかも保存されるため、このコマンドの実行前に、関連するコマンドで設定を行い、確認する必要があります。%n%n%n§o/bq_admin complete <クエストID> [プレイヤー名|UUID]§r%n指定したプレイヤーのクエストを強制的に完了させます。%n%n%n§o/bq_admin delete [all|<クエストID>]§r%n指定したクエストとその進捗状況をリセットします。%nデフォルトのクエストには影響しないことに注意してください。%n%n%n§o/bq_admin lives [add|set|max|default] <値> [プレイヤー名]§r%n指定したプレイヤーの現在のライフ数や、初期値、最大値を変更します。
betterquesting.help.page5=§l§nインポート%n§r%n他のクエストModからのインポート機能を持つアドオンや、パックメーカーがオンラインで配布しているクエストファイルがあります。%nクエスト編集画面で'インポート'をクリックしてこれらにアクセスしてください。%n%nBetterQuestingにはデフォルトではインポート機能は備わっていません。%nこれらの機能を提供するアドオンを導入するか、あるいは自分で作成してください。
betterquesting.help.page6=§l§nテーマ%n§r%nUIに特定の色合いを求めるプレイヤーや、没入感を追求するためにクエスト画面の外観を変更したいパックメーカーにとって、 §7《§rテーマ§7Theme》§r 機能は最適です。%n%nテーマは未来的、魔術的、またはバニラライクな見た目をクエスト画面のUIへ適用できます。%nリソースパック、リソースフォルダ、またはアドオンを介して追加してください。
betterquesting.help.page7=§l§n翻訳%n§r%nBetterQuestingは翻訳ファイルをサポートしており、クエスト名と説明文の翻訳が可能であるため、あらゆる国籍のユーザーへクエストを提供することができます%n%nクエストの翻訳をするには、実際のクエスト名・説明文を"§omypack.quest1.name§r"のように設定し、翻訳したい言語に対応した.langファイルを作成する必要があります。%n%n.langファイルはリソースパックで提供したり、BetterQuestingのリソースフォルダに同梱して、クエスト本体とまとめて提供することが可能です。%n%n§6GTNHの非公式日本語化ファイルもこの仕組みで動いています。%n遊んでくれてありがとう
betterquesting.help.page8=§l§nリソース%n§r%nホーム画面をカスタマイズしたり、テーマをまとめたり、翻訳データを追加したい場合は、%n%n"§o/config/betterquesting/resources/<パック名>/§r"%n%nのフォルダにファイルを追加してください。%nこれはBetterQuesting限定の、常に適用されるリソースパックのように動作します。
betterquesting.design.tree=木のデザイン
betterquesting.toolbox.tab.main=メイン
betterquesting.toolbox.tool.open.name=開く
betterquesting.toolbox.tool.open.desc=クエストを開いてより詳細な編集を行います
betterquesting.toolbox.tool.grab.name=掴む
betterquesting.toolbox.tool.grab.desc=クエストを掴んで画面の他の場所に移動します
betterquesting.toolbox.tool.link.name=前提
betterquesting.toolbox.tool.link.desc=他のクエストの前提クエストとして設定します。すでに前提クエストである場合は依存関係を削除します
betterquesting.toolbox.tool.snap.name=グリッドスナップ
betterquesting.toolbox.tool.snap.desc=配置時に使用するグリッドスナップの間隔を変更します
betterquesting.toolbox.tool.copy.name=コピー
betterquesting.toolbox.tool.copy.desc=指定したクエストの依存関係、タスク、報酬をコピーします。進捗はコピーされません
betterquesting.toolbox.tool.new.name=新規クエスト
betterquesting.toolbox.tool.new.desc=新しい空のクエストを作成します
betterquesting.toolbox.tool.delete.name=クエストの削除
betterquesting.toolbox.tool.delete.desc=指定したクエストの表示とデータを削除します
betterquesting.toolbox.tool.remove.name=クエストの除去
betterquesting.toolbox.tool.remove.desc=指定したクエストの表示のみを削除します。クエスト自体はデータベースに残り続けます
betterquesting.toolbox.tool.complete.name=手動完了
betterquesting.toolbox.tool.complete.desc=指定したクエストを強制的に完了します
betterquesting.toolbox.tool.reset.name=クエストのリセット
betterquesting.toolbox.tool.reset.desc=クエストとそのタスクの進捗をリセットします
betterquesting.toolbox.tool.icon.name=アイコンの変更
betterquesting.toolbox.tool.icon.desc=クエストのアイコンを変更します
betterquesting.toolbox.tool.scale.name=アイコンサイズの変更
betterquesting.toolbox.tool.scale.desc=クエストアイコンの大きさを変更します
betterquesting.toolbox.tool.raw.name=データを直接編集
betterquesting.toolbox.tool.raw.desc=ゲーム内でJSONファイルを開き、直接編集します。背景の変更など、デザイナーに表示されない設定を編集できます
betterquesting.toolbox.tool.frame.name=アイコンの枠を変更
betterquesting.toolbox.tool.frame.desc=クエストのアイコン枠のデザインを変更します
betterquesting.cmd.check_all=%sが完了している全てのクエストを表示します:
betterquesting.cmd.check_all.line=%s %s
betterquesting.cmd.check.true=%sはクエスト '%s'を完了しています
betterquesting.cmd.check.false=%sはクエスト '%s'を完了していません
betterquesting.cmd.complete=%2$sにクエスト '%1$s'を完了させました
betterquesting.cmd.complete_all=Completed %s quests for %s
betterquesting.cmd.default.save=現在のクエストがデフォルトとして保存されました
betterquesting.cmd.default.save2=現在のクエストが%sに保存されました
betterquesting.cmd.default.load=デフォルトのクエストを読み込みました
betterquesting.cmd.default.load2=%sのクエストを読み込みました
betterquesting.cmd.default.set=%sをデフォルトのクエストに設定しました
betterquesting.cmd.default.exportlang=template.langをデフォルトに出力しました
betterquesting.cmd.default.exportlang2=template.langを%sに出力しました
betterquesting.cmd.default.none=クエストデータが存在しません
betterquesting.cmd.delete.single=クエスト %sを削除しました
betterquesting.cmd.delete.all=全てのクエストを削除しました
betterquesting.cmd.edit=編集モード %s
betterquesting.cmd.view=クエスト表示ボタン %s
betterquesting.cmd.hardcore=ハードコアライフモード %s
betterquesting.cmd.purge_hidden=%s個の使用されていないクエストを削除しました
betterquesting.cmd.error=§c問題が発生しましたログを確認してください。
betterquesting.cmd.lives.add_player=%2$sのライフを%1$s個増加させました (合計: %3$s)
betterquesting.cmd.lives.add_all=全てのプレイヤーのライフを%s個増加させました
betterquesting.cmd.lives.remove_player=%2$sのライフを%1$s個減少させました (合計: %3$s)
betterquesting.cmd.lives.remove_all=全てのプレイヤーのライフを%s個減少させました
betterquesting.cmd.lives.set_player=%sのライフを%sに設定しました
betterquesting.cmd.lives.set_all=全てのプレイヤーのライフを%sに設定しました
betterquesting.cmd.lives.max=ライフの上限値を%sに設定しました
betterquesting.cmd.lives.default=ライフの初期値を%sに設定しました
betterquesting.cmd.reset.player_single=%2$sのクエスト '%1$s'の進捗をリセットしました
betterquesting.cmd.reset.player_all=%sの全てのクエストの進捗をリセットしました
betterquesting.cmd.reset.all_single=全てのプレイヤーのクエスト '%s'の進捗をリセットしました
betterquesting.cmd.reset.all_all=全てのプレイヤーの全てのクエストの進捗をリセットしました
betterquesting.cmd.refresh=データベースを同期しています...
betterquesting.cmd.cleanup_questline.confirm=この処理は危険です。実行する前に必ずバックアップを取ってください。もう一度このコマンドを入力してクリーンアップを実行します。
betterquesting.cmd.cleanup_questline.completed=%d個の項目を削除しました
json.betterquesting.quest.name=クエストデータ
jdoc.betterquesting.quest.rewards.name=報酬
jdoc.betterquesting.quest.rewards.desc=設定可能な報酬タイプの一覧
jdoc.betterquesting.quest.tasks.name=タスク
jdoc.betterquesting.quest.tasks.desc=設定可能なタスクタイプの一覧
jdoc.betterquesting.quest.preRequisites.name=前提クエスト
jdoc.betterquesting.quest.preRequisites.desc=このクエストを解除するために必要なクエストのIDのリスト
jdoc.betterquesting.quest.properties.name=プロパティ
jdoc.betterquesting.quest.properties.desc=クエストの外観と機能を定義するプロパティ
jdoc.betterquesting.quest.properties.betterquesting.name=BetterQuesting
jdoc.betterquesting.quest.properties.betterquesting.desc=BetterQuestingのプロパティ
betterquesting.notification.enabled=クエスト通知: 有効
betterquesting.notification.disabled=クエスト通知: 無効
betterquesting.notification.tooltip=クエストの変化やクリアを通知するかを設定します

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@@ -1,265 +0,0 @@
betterquesting.title.quest_lines=퀘스트 라인
betterquesting.title.edit_line1=퀘스트 라인 수정
betterquesting.title.edit_line2=퀘스트 라인 수정 - %s
betterquesting.title.edit_quest=퀘스트 수정
betterquesting.title.edit_tasks=작업 수정
betterquesting.title.edit_rewards=보상 수정
betterquesting.title.edit_text=텍스트 편집기
betterquesting.title.pre_requisites=사전 요구 사항 수정
betterquesting.title.json_object=물체
betterquesting.title.json_array=목록
betterquesting.title.json_add=새로운 유형
betterquesting.title.select_item=아이템 선택
betterquesting.title.select_fluid=유체 선택
betterquesting.title.select_entity=개체 선택
betterquesting.title.party_none=퀘스트 파티
betterquesting.title.party=파티 관리 - %s
betterquesting.title.party_invite=사용자 초대
betterquesting.title.select_theme=테마 선택
betterquesting.title.importers=수입업자
betterquesting.title.submit_station=제출 스테이션
betterquesting.title.completion=완료: %d/%d
betterquesting.title.choose_image.src=추가할 이미지 선택
betterquesting.title.choose_image.dst=목적지 선택
betterquesting.title.choose_image_swing=열린 파일 선택기에서 이미지를 선택하세요.
betterquesting.btn.rewards=보상
betterquesting.btn.tasks=작업
betterquesting.btn.advanced=고급
betterquesting.btn.is_main=메인
betterquesting.btn.requirements=요구사항
betterquesting.btn.edit=수정
betterquesting.btn.new=신규 추가
betterquesting.btn.import=가져오기
betterquesting.btn.logic=논리
betterquesting.btn.show=표시
betterquesting.btn.claim=수령
betterquesting.btn.detect_submit=감지/제출
betterquesting.btn.add_remove_quests=퀘스트 추가/제거
betterquesting.btn.designer=설계자
betterquesting.btn.item=아이템
betterquesting.btn.list=목록
betterquesting.btn.fluid=유체
betterquesting.btn.entity=개체
betterquesting.btn.text=글자
betterquesting.btn.number=숫자
betterquesting.btn.object=물체
betterquesting.btn.raw_nbt=원본 데이터
betterquesting.btn.party_new=파티 생성
betterquesting.btn.party_leave=탈퇴
betterquesting.btn.party_invite=초대
betterquesting.btn.party_kick=추방
betterquesting.btn.party_join=가입
betterquesting.btn.party_share_lives=공유 생활
betterquesting.btn.party_share_loot=단일 보상
betterquesting.btn.icon=아이콘
betterquesting.btn.claim_all=모두 수령
betterquesting.btn.claim_all_detailed=§7확인 팝업을 강제로 표시하려면 Shift-클릭합니다.
betterquesting.btn.zoom_fit=맞춤 확대/축소
betterquesting.btn.lock_tray=잠금 쟁반
betterquesting.btn.view_mode=보기 모드
betterquesting.btn.always_draw_implicit=항상 암시적 종속성 그리기
betterquesting.btn.prereq_visbility.normal=일반 가시성
betterquesting.btn.prereq_visbility.implicit=마우스를 가리키거나 Shift 키를 누르고 있지 않으면 숨겨집니다.
betterquesting.btn.prereq_visbility.hidden=사용자 입력에 관계없이 숨김
betterquesting.btn.bookmark_quest=북마크
betterquesting.btn.unbookmark_quest=북마크 해제
betterquesting.btn.share_quest=채팅에 공유하기
betterquesting.btn.copy_quest=퀘스트 ID 복사
betterquesting.home.exit=나가기
betterquesting.home.quests=퀘스트
betterquesting.home.party=파티
betterquesting.home.theme=테마
betterquesting.gui.name=이름
betterquesting.gui.description=설명
betterquesting.gui.quest_line=퀘스트 줄
betterquesting.gui.database=데이터베이스
betterquesting.gui.selection=선택
betterquesting.gui.search=검색
betterquesting.gui.bookmarks=북마크
betterquesting.gui.folder=폴더
betterquesting.gui.party_invites=초대
betterquesting.gui.party_members=멤버
betterquesting.gui.remaining_lives=남은 생명: %s
betterquesting.gui.full_lives=가득 찬 생명
betterquesting.gui.closing_warning=이 편집기를 닫으시겠습니까?
betterquesting.gui.closing_confirm=변경 사항이 손실될 수 있습니다!
betterquesting.gui.claim_all_warning=모든 보상을 받으시겠습니까?
betterquesting.gui.claim_all_confirm=인벤토리가 가득 차면 많은 아이템이 바닥에 떨어질 수 있습니다!
betterquesting.gui.claim_all_quest_count=청구할 퀘스트: %d
betterquesting.gui.claim_all_choice_quest_count=사용 가능한 선택 보상: %d
betterquesting.gui.key=키 이름
betterquesting.gui.no_key=키 없음
betterquesting.gui.duplicate_key=복제 키
betterquesting.gui.yes_always=예, 항상
betterquesting.gui.force_choice_yes=선택 사항: §a예
betterquesting.gui.force_choice_no=선택 사항: §c아니요
betterquesting.gui.force_choice_detailed_1=퀘스트에서 무작위 선택 보상 자동 선택
betterquesting.gui.force_choice_detailed_2=§7가능하면 전리품 가방을 우선시합니다.
betterquesting.gui.sp_only=이 기능은 데디케이트 서버에서 플레이할 때는 작동하지 않습니다.
betterquesting.gui.not_correct_dir=대상 위치는 %s 미만이어야 하며 그 직계 하위가 아니어야 합니다.
betterquesting.gui.overwrite_file=대상 파일이 이미 존재합니다. 덮어쓰기를 확인하시겠습니까?
betterquesting.gui.logic.or=또는
betterquesting.tooltip.tasks_complete=s/%s 작업 완료
betterquesting.tooltip.complete=완료
betterquesting.tooltip.incomplete=미완료
betterquesting.tooltip.rewards_pending=미수령 보상
betterquesting.tooltip.repeatable=반복 가능
betterquesting.tooltip.requires=요구 사항:
betterquesting.tooltip.shift_advanced=쉬프트를 눌러 고급 정보 보기
betterquesting.tooltip.reset_time=쿨타임: %s
betterquesting.tooltip.main_quest=메인 퀘스트: %s
betterquesting.tooltip.global_quest=글로벌 퀘스트: %s
betterquesting.tooltip.global_share=글로벌 공유: %s
betterquesting.tooltip.task_logic=작업 논리: %s
betterquesting.tooltip.quest_logic=퀘스트 논리: %s
betterquesting.tooltip.simultaneous=동시 작업: %s
betterquesting.tooltip.auto_claim=자동 수령: %s
betterquesting.tooltip.repeat=쿨타임: %s
betterquesting.tooltip.repeat_with_edit_mode=편집 모드 활성화, 반복 가능한 퀘스트가 초기화되지 않음
betterquesting.tooltip.update_quests=업데이트 사용 가능!%n§7새 퀘스트 라인 버전을 사용할 수 있습니다.%n설치 및 이전 진행 상황을 보려면 클릭하세요
betterquesting.tooltip.cycle.true=비활성화하려면 클릭
betterquesting.tooltip.cycle.false=활성화하려면 클릭
betterquesting.tooltip.image_file_type=이미지
betterquesting.notice.complete=퀘스트 완료
betterquesting.notice.update=퀘스트 업데이트
betterquesting.notice.unlock=퀘스트 잠금 해제
betterquesting.msg.heart_disabled=하드코어 생활은 활성화되어 있지 않습니다. “/bq_admin hardcore”를 사용하여 토글하세요.
betterquesting.msg.share_quest=§b[퀘스트: #%s - %s§b]
betterquesting.msg.share_quest_invalid=§c퀘스트를 볼 수 없습니다 %s
betterquesting.msg.share_quest_hover_text_success=§a클릭하여 퀘스트 보기
betterquesting.msg.share_quest_hover_text_failure=현재 §cQuest에 액세스할 수 없습니다.
betterquesting.msg.copy_quest_copied=§e클립보드에 복사되었습니다:
betterquesting.msg.copy_quest_failed=§c클립보드에 복사할 수 없습니다!
key.betterquesting.quests=퀘스트 열기
key.betterquesting.party=파티 관리자
key.betterquesting.themes=테마 변경
itemGroup.betterquesting=더 나은 퀘스트
fluid.betterquesting.placeholder=자리 표시
item.betterquesting.placeholder.name=자리 표시 아이템
item.betterquesting.extra_life.name=추가 생명
item.betterquesting.extra_life.full.name=추가 생명
item.betterquesting.extra_life.half.name=반쪽 하트
item.betterquesting.extra_life.quarter.name=쿼터 하트
item.betterquesting.guide.name=퀘스트 시작 가이드
tile.betterquesting.submit_station.name=물체 제출 스테이션(OSS)
tile.betterquesting.observation_station.name=객체 관측소(OOS)
betterquesting.btn.help1=탐색
betterquesting.btn.help2=OSS 블록
betterquesting.btn.help3=퀘스트 만들기
betterquesting.btn.help4=명령어
betterquesting.btn.help5=가져오기
betterquesting.btn.help6=테마
betterquesting.btn.help7=지역화
betterquesting.btn.help8=자료
betterquesting.help.page1=§l§n일반 탐색%n§r%n더 나은 퀘스트의 기본 퀘스트 GUI는 쉽게 잃어버릴 수 있는 아이템이나 블록이 아닌 컨트롤 메뉴를 통해 찾고 변경할 수 있는 단일 키 결합을 사용합니다.%n%n퀘스트 줄 화면에서 목록에서 활성된 줄을 선택하고 상자를 끌어 원하는 퀘스트로 이동하여 작업을 완료할 수 있습니다.%n%n파티 관리 화면을 통해 파티를 생성하거나 편집할 수 있습니다. 여기에서 하드코어 생존 또는 퀘스트 보상 공유 옵션을 전환할 수도 있습니다.%n%n퀘스트 UI의 모양을 변경하려면 테마 선택 화면에서 현재 설치된 테마 중에서 선택할 수 있습니다.
betterquesting.help.page2=§l§n제출 스테이션%n§r%나많은 퀘스트 작업은 인벤토리(액체 포함)를 통해 직접 제출할 수 있지만, 보다 자동화된 해결책이 필요할 때도 있습니다. 이럴 때 오브젝트 제출 스테이션(OSS)이 유용합니다. 내장된 인터페이스를 통해 OSS를 지원하는 작업을 선택하여 사용할 수 있습니다. 설정이 완료되면 액체와 물품을 인터페이스의 입력 슬롯에 파이프로 넣거나 놓을 수 있지만, 작업이 선택되지 않았거나 이미 완료된 경우에는 항목이나 액체가 무효화되지 않으므로 실수로 항목/액체가 삭제되는 것을 비교적 안전하게 방지할 수 있습니다. 또한 여러 개의 OSS가 동일한 퀘스트에서 동시에 별도의 하위 작업을 수행할 수 있습니다!
betterquesting.help.page3=§l§n퀘스트 만들기%n§r%n퀘스트와 퀘스트 줄 만들기를 시작하려면 먼저 편집 명령을 실행하여 편집 모드를 활성화해야 합니다(자세한 내용은 명령어 참조). 그러면 퀘스트 줄을 추가하거나 제거할 수 있지만, 퀘스트 만들기를 시작하는 데는 필요하지 않습니다. 이 기능은 다른 퀘스트나 퀘스트 줄을 잠금 해제하는 비밀 퀘스트를 만들고자 할 때 특히 유용합니다.%n%n편집하는 동안 익숙해져야 할 몇 가지 메뉴가 있습니다. 처음에는 다른 모드에 비해 다소 압도적일 수 있지만 시간이 지나면 점점 쉬워질 것입니다. 일부 고급 편집 화면은 초기의 퀘스트 데이터를 편집하므로 부작용이 있을 수 있으므로 변경 사항에 매우 주의해야 하지만, 이로 인해 손상이나 충돌이 발생해서는 안 됩니다. 이러한 문제가 발생하면 즉시 개발자에게 보고해야 합니다.
betterquesting.help.page4=§l§n명령어%n§r%n더 나은 퀘스트로 작업할 때 알아야 할 명령어는 몇 가지뿐입니다. 누구나 실행할 수 있는 사용자 명령과 서버 운영자만 사용할 수 있는 관리자 명령으로 구분됩니다.%n%n§o/bq_user refresh%n§r%n동기화 해제 문제가 발생할 경우 로컬 퀘스트 데이터베이스를 서버와 수동으로 다시 동기화합니다.%n%n§o/bq_user help%nr%n이 가이드의 사본을 플레이어에게 제공합니다%n%n§o/bq_admin edit%nr%n퀘스트 편집 모드 켜기 및 끄기를 토글합니다. 활성화하면 운영자가 퀘스트 및 퀘스트 줄 편집 메뉴에 액세스할 수 있습니다. 팩이나 퀘스트를 게시하기 전에 비활성화해야 합니다.%n%n§o/bq_admin hardcore%n§r%n하드코어 생명력 사용을 켜고 끕니다. 모든 생명이 소진되면 플레이어는 표준 바닐라 하드코어에 따라 서버에서 금지되거나 월드가 삭제됩니다.%n%n§o/bq_admin reset [all|<quest_id>] [username|uuid]%n§r%n지정된 사용자의 퀘스트 완료 데이터를 지웁니다. 팩을 게시하기 전에 사용하면 편리합니다.%n%n§o/bq_admin default [save|load]%n§r%n현재 퀘스트 데이터베이스를 글로벌 기본 디렉터리에 저장/로드합니다. 기본값을 설정하면 새로 생성되는 모든 월드가 해당 특정 퀘스트 세트로 시작됩니다. 저장하면 완료 데이터, 하드코어 상태, 편집 모드도 보존되므로 이 명령을 실행하기 전에 필요에 따라 다른 명령을 사용해야 합니다.%n%n§o/bq_admin complete <quest_id> [username|uuid]%n§r%n지정된 사용자의 퀘스트를 강제 완료합니다%n%n§o/bq_admin delete [all|<quest_id>]%n§r%n지정한 퀘스트와 진행 데이터를 삭제하지만 새로운 월드 기본 설정은 삭제하지는 않습니다. n%n§o/bq_admin lives [add|set|최대|기본값] <value> [사용자 이름]%n§r%n이 명령은 플레이어가 보유한 생명력 또는 시작 및 최대값을 변경합니다.
betterquesting.help.page5=§l§n일부 확장팩에는 다른 퀘스트 모드를 위한 수입자가 포함되어 있거나 팩 제작자가 온라인 퀘스트 줄을 다운로드할 수 있도록 허용하는 경우가 있습니다. 이러한 수입자에 액세스하려면 메인 퀘스트 줄 편집기에서 ‘가져오기’ 버튼을 클릭하면 됩니다. 기본적으로 더 나은 퀘스트에는 가져오기 기능이 없으므로 특정 가져오기 기능이 필요한 경우 해당 기능이 있는 확장팩을 찾거나 직접 만들어야 합니다.
betterquesting.help.page6=§l§n테마%n§r%nUI에서 특정 색상 팔레트를 선호하거나 팩 제작자라면 테마가 가장 좋은 친구입니다. 테마는 미래지향적이든, 마법적이든, 고전적인 마인크래프트든 원하는 대로 퀘스트 UI의 모양을 바꿀 수 있습니다. 테마는 리소스 팩, 리소스 디렉토리 또는 확장팩을 통해 설치할 수 있습니다.
betterquesting.help.page7=§l§n이제 모든 국적의 사용자에게 팩을 출시하고 싶다면 이제 퀘스트 이름과 설명의 완전한 현지화를 지원할 수 있습니다! 퀘스트 현지화를 시작하려면 일반 텍스트 대신 “§omypack.quest1.name§r”과 같은 고유 키를 사용해야 합니다. 그런 다음 모든 언어별 번역을 위한 .lang 파일만 포함된 리소스 팩을 만들 수 있습니다. 또는 이러한 파일을 Better Questing의 리소스 디렉터리에 저장하여 팩에 더 잘 묶을 수 있습니다.
betterquesting.help.page8=§l§n홈 화면을 사용자 지정하거나 테마를 번들로 제공하거나 현지화 파일을 추가하려면 %n%n“§o/config/betterquesting/resources/<pack_name>/§r”%n%여기의 모든 폴더는 팩을 개인화하는 데 필요한 모든 것이 포함된 리소스 팩으로 취급할 수 있습니다.
betterquesting.design.tree=나무 모양
betterquesting.toolbox.tab.main=메인
betterquesting.toolbox.tool.open.name=열림
betterquesting.toolbox.tool.open.desc=추가 편집을 위한 퀘스트를 엽니다
betterquesting.toolbox.tool.grab.name=잡기
betterquesting.toolbox.tool.grab.desc=퀘스트 라인에서 퀘스트를 다른 곳으로 이동합니다.
betterquesting.toolbox.tool.link.name=링크
betterquesting.toolbox.tool.link.desc=퀘스트를 다른 퀘스트를 위한 전제 조건으로 설정합니다. 링크가 이미 있는 경우 제거됩니다.
betterquesting.toolbox.tool.snap.name=경계 스냅
betterquesting.toolbox.tool.snap.desc=다양한 기타 도구의 경계 스냅 해상도를 변경합니다.
betterquesting.toolbox.tool.copy.name=복사
betterquesting.toolbox.tool.copy.desc=전제 조건, 작업 및 보상을 포함하여 주어진 퀘스트를 복사하지만 진행 데이터는 복사하지 않습니다.
betterquesting.toolbox.tool.new.name=새로운 퀘스트
betterquesting.toolbox.tool.new.desc=새로운 빈 퀘스트를 생성합니다.
betterquesting.toolbox.tool.delete.name=퀘스트 삭제
betterquesting.toolbox.tool.delete.desc=퀘스트 줄과 데이터베이스에서 주어진 퀘스트를 삭제합니다.
betterquesting.toolbox.tool.remove.name=퀘스트 제거
betterquesting.toolbox.tool.remove.desc=퀘스트 줄에서 주어진 퀘스트만 제거합니다. 퀘스트는 데이터베이스를 통해 계속 액세스할 수 있습니다.
betterquesting.toolbox.tool.complete.name=설명서 완료
betterquesting.toolbox.tool.complete.desc=선택한 퀘스트를 강제로 완료합니다.
betterquesting.toolbox.tool.reset.name=퀘스트 초기화
betterquesting.toolbox.tool.reset.desc=완료 상태 및 모든 작업 진행률 초기화
betterquesting.toolbox.tool.icon.name=아이콘 선택
betterquesting.toolbox.tool.icon.desc=퀘스트 아이콘 변경
betterquesting.toolbox.tool.scale.name=아이콘 크기
betterquesting.toolbox.tool.scale.desc=퀘스트 아이콘의 크기를 늘리거나 줄입니다.
betterquesting.toolbox.tool.raw.name=기초 수정
betterquesting.toolbox.tool.raw.desc=편집할 수 있는 기초 퀘스트 줄 JSON을 엽니다. 배경 변경과 같은 추가 숨겨진 설정이 포함되어 있습니다.
betterquesting.toolbox.tool.frame.name=아이콘 프레임 편집
betterquesting.toolbox.tool.frame.desc=퀘스트 아이콘 프레임 스타일 변경
betterquesting.cmd.check_all=모든 퀘스트를 %s가 완료했습니다:
betterquesting.cmd.check_all.line=%s %s
betterquesting.cmd.check.true=%s가 %s를 완료했습니다.
betterquesting.cmd.check.false=%s가 %s를 완료하지 못했습니다.
betterquesting.cmd.complete=%s 에 대한 %s 퀘스트를 완료했습니다.
betterquesting.cmd.complete_all=%s 에 대한 %s 퀘스트를 완료했습니다.
betterquesting.cmd.default.save=퀘스트 데이터베이스가 기본값으로 저장됨
betterquesting.cmd.default.save2=퀘스트 데이터베이스가 %s에 저장되었습니다.
betterquesting.cmd.default.load=기본 퀘스트 데이터베이스 새로고침
betterquesting.cmd.default.load2=%s에서 퀘스트 데이터베이스를 로드했습니다.
betterquesting.cmd.default.set=기본 퀘스트 데이터베이스로 %s 설정
betterquesting.cmd.default.exportlang=template.lang을 기본값으로 내보내기
betterquesting.cmd.default.exportlang2=template.lang을 %s로 내보냈습니다.
betterquesting.cmd.default.none=퀘스트 데이터베이스를 찾을 수 없습니다.
betterquesting.cmd.delete.single=삭제된 퀘스트 %s
betterquesting.cmd.delete.all=모든 퀘스트 삭제
betterquesting.cmd.edit=편집 모드 %s
betterquesting.cmd.view=보기 모드 버튼 %s
betterquesting.cmd.hardcore=하드코어 모드 %s
betterquesting.cmd.purge_hidden=숨겨진 퀘스트 %s 개 삭제됨
betterquesting.cmd.error=§c문제가 발생했습니다! 로그를 확인해 주세요.
betterquesting.cmd.lives.add_player=에 %s 생명력 추가(총: %s)
betterquesting.cmd.lives.add_all=모든 플레이어에게 %s 생명력 추가
betterquesting.cmd.lives.remove_player=에서 %s 생명력을 제거했습니다(총: %s).
betterquesting.cmd.lives.remove_all=모든 플레이어의 %s 생명력을 제거했습니다.
betterquesting.cmd.lives.set_player=의 생명력을 %s로 설정
betterquesting.cmd.lives.set_all=모든 플레이어의 생명력을 %s로 설정
betterquesting.cmd.lives.max=최대 생명력을 %s로 설정
betterquesting.cmd.lives.default=기본 생명력을 %s로 설정
betterquesting.cmd.reset.player_single=에 대한 퀘스트 '%s'를 초기화합니다.
betterquesting.cmd.reset.player_all=%s에 대한 모든 퀘스트 초기화
betterquesting.cmd.reset.all_single=모든 사람의 퀘스트 %s 초기화
betterquesting.cmd.reset.all_all=모든 사람의 모든 퀘스트 초기화
betterquesting.cmd.refresh=로컬 데이터베이스 새로 고침...
betterquesting.cmd.cleanup_questline.confirm=이 작업은 위험한 작업입니다. 이 작업을 수행하기 전에 백업을 완료했는지 확인하세요. 실제로 정리를 시작하려면 이 명령을 다시 입력하세요.
betterquesting.cmd.cleanup_questline.completed= %d 항목 제거
json.betterquesting.quest.name=퀘스트 데이터
jdoc.betterquesting.quest.rewards.name=보상
jdoc.betterquesting.quest.rewards.desc=구성 가능한 보상 유형 목록 퀘스트 데이터
jdoc.betterquesting.quest.tasks.name=작업
jdoc.betterquesting.quest.tasks.desc=구성 가능한 작업 유형 목록
jdoc.betterquesting.quest.preRequisites.name=사전 요구 사항
jdoc.betterquesting.quest.preRequisites.desc=이 퀘스트를 잠금 해제하는 데 사용된 상위 퀘스트 ID 목록
jdoc.betterquesting.quest.properties.name=속성
jdoc.betterquesting.quest.properties.desc=퀘스트의 모양과 기능을 정의하는 속성
jdoc.betterquesting.quest.properties.betterquesting.name=더 나은 퀘스트
jdoc.betterquesting.quest.properties.betterquesting.desc=더 나은 퀘스트 속성
betterquesting.notification.enabled=퀘스트 알림: 켜짐
betterquesting.notification.disabled=퀘스트 알림: 꺼짐
betterquesting.notification.tooltip=퀘스트 알림 토글

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@@ -1,265 +0,0 @@
betterquesting.title.quest_lines=Linie Zadań
betterquesting.title.edit_line1=Edytuj Linie Zadań
betterquesting.title.edit_line2=Edytuj Linie Zadań - %s
betterquesting.title.edit_quest=Edytuj Zadanie
betterquesting.title.edit_tasks=Edytuj Zadanie
betterquesting.title.edit_rewards=Edytuj Nagrody
betterquesting.title.edit_text=Edytor Tekstu
betterquesting.title.pre_requisites=Edytuj Wstępne Wymagania
betterquesting.title.json_object=Obiekt
betterquesting.title.json_array=Lista
betterquesting.title.json_add=Nowy Typ
betterquesting.title.select_item=Wybierz Przedmiot
betterquesting.title.select_fluid=Wybierz Płyn
betterquesting.title.select_entity=Wybierz Byt
betterquesting.title.party_none=Grupa Zadań
betterquesting.title.party=Zarządzaj Grupą - %s
betterquesting.title.party_invite=Zaproś Użytkowników
betterquesting.title.select_theme=Wybierz Motyw
betterquesting.title.importers=Importer
betterquesting.title.submit_station=Stacja Akceptująca
betterquesting.title.completion=Ukończono: %d/%d
betterquesting.title.choose_image.src=Select Image to Add
betterquesting.title.choose_image.dst=Select destination
betterquesting.title.choose_image_swing=Please select an image in the opened file chooser
betterquesting.btn.rewards=Nagrody
betterquesting.btn.tasks=Zadania
betterquesting.btn.advanced=Zaawaansowane
betterquesting.btn.is_main=Czy Główne
betterquesting.btn.requirements=Wymagania
betterquesting.btn.edit=Edytuj
betterquesting.btn.new=Dodaj Nowy
betterquesting.btn.import=Importuj
betterquesting.btn.logic=Logika
betterquesting.btn.show=Pokaż
betterquesting.btn.claim=Odbierz
betterquesting.btn.detect_submit=Wykryj/Prześlij
betterquesting.btn.add_remove_quests=Dodaj/Usuń Zadania
betterquesting.btn.designer=Projektuj
betterquesting.btn.item=Przedmiot
betterquesting.btn.list=Lista
betterquesting.btn.fluid=Płyn
betterquesting.btn.entity=Byty
betterquesting.btn.text=Tekst
betterquesting.btn.number=Numer
betterquesting.btn.object=Obiekt
betterquesting.btn.raw_nbt=Surowe NBT
betterquesting.btn.party_new=Stwórz Zespół
betterquesting.btn.party_leave=Wyjdź
betterquesting.btn.party_invite=Zaproś
betterquesting.btn.party_kick=Wyrzuć
betterquesting.btn.party_join=Dołącz
betterquesting.btn.party_share_lives=Współdziel Życia
betterquesting.btn.party_share_loot=Pojedyncza Nagroda
betterquesting.btn.icon=Ikona
betterquesting.btn.claim_all=Zbierz Wszystko
betterquesting.btn.claim_all_detailed=§7Shift-click to force show the confirmation popup
betterquesting.btn.zoom_fit=Powiększ, aby dopasować
betterquesting.btn.lock_tray=Lock Tray
betterquesting.btn.view_mode=Tryb Widoku
betterquesting.btn.always_draw_implicit=Zawsze Rysuj Niejawne Zależności
betterquesting.btn.prereq_visbility.normal=Normalna Widoczność
betterquesting.btn.prereq_visbility.implicit=Hidden unless hovering over or holding shift
betterquesting.btn.prereq_visbility.hidden=Hidden regardless of user input
betterquesting.btn.bookmark_quest=Dodaj do zakładek
betterquesting.btn.unbookmark_quest=Usuń z zakładek
betterquesting.btn.share_quest=Share to Chat
betterquesting.btn.copy_quest=Copy Quest ID
betterquesting.home.exit=Exit
betterquesting.home.quests=Quests
betterquesting.home.party=Party
betterquesting.home.theme=Theme
betterquesting.gui.name=Name
betterquesting.gui.description=Description
betterquesting.gui.quest_line=Quest Line
betterquesting.gui.database=Database
betterquesting.gui.selection=Selection
betterquesting.gui.search=Search
betterquesting.gui.bookmarks=Zakładki
betterquesting.gui.folder=Folder
betterquesting.gui.party_invites=Invites
betterquesting.gui.party_members=Members
betterquesting.gui.remaining_lives=Remaining Lives: %s
betterquesting.gui.full_lives=Życia Pełne
betterquesting.gui.closing_warning=Czy jesteś pewien, że chcesz zamknąć ten edytor?
betterquesting.gui.closing_confirm=Zmiany mogą zostać utracone!
betterquesting.gui.claim_all_warning=Czy jesteś pewien, że chcesz odebrać wszystkie nagrody?
betterquesting.gui.claim_all_confirm=Może być wiele przedmiotów które upadną na ziemie, jeśli twój ekwipunek jest pełen.
betterquesting.gui.claim_all_quest_count=Quests to claim: %d
betterquesting.gui.claim_all_choice_quest_count=Available choice rewards: %d
betterquesting.gui.key=Key Name
betterquesting.gui.no_key=No Key
betterquesting.gui.duplicate_key=Duplicate Key
betterquesting.gui.yes_always=Tak, zawsze
betterquesting.gui.force_choice_yes=Choices: §aYes
betterquesting.gui.force_choice_no=Choices: §cNo
betterquesting.gui.force_choice_detailed_1=Automatically pick random choice rewards from quests
betterquesting.gui.force_choice_detailed_2=§7Prioritizes lootbags if possible
betterquesting.gui.sp_only=This feature does not work when playing on dedicated server
betterquesting.gui.not_correct_dir=Target location must be under %s, and must not be an immediate child of it
betterquesting.gui.overwrite_file=Target file already exists. Confirm overwrite?
betterquesting.gui.logic.or=OR
betterquesting.tooltip.tasks_complete=%s/%s Tasks Complete
betterquesting.tooltip.complete=WYKONANE
betterquesting.tooltip.incomplete=NIEWYKONANE
betterquesting.tooltip.rewards_pending=Nieodebrane nagrody
betterquesting.tooltip.repeatable=Może być powtórzone
betterquesting.tooltip.requires=Wymaga:
betterquesting.tooltip.shift_advanced=Przytrzymaj SHIFT dla zaawansowanych informacji
betterquesting.tooltip.reset_time=Cooldown: %s
betterquesting.tooltip.main_quest=Main Quest: %s
betterquesting.tooltip.global_quest=Global Quest: %s
betterquesting.tooltip.global_share=Global Share: %s
betterquesting.tooltip.task_logic=Task Logic: %s
betterquesting.tooltip.quest_logic=Quest Logic: %s
betterquesting.tooltip.simultaneous=Simultaneous Tasks: %s
betterquesting.tooltip.auto_claim=Auto Claim: %s
betterquesting.tooltip.repeat=Cooldown: %s
betterquesting.tooltip.repeat_with_edit_mode=Tryb edycji włączony, powtarzalne zadania nie zresetują się
betterquesting.tooltip.update_quests=Update Available!%n§7A new quest line version is available.%nClick to install and migrate progress.
betterquesting.tooltip.cycle.true=Kliknij by wyłączyć
betterquesting.tooltip.cycle.false=Kliknij by włączyć
betterquesting.tooltip.image_file_type=Obrazy
betterquesting.notice.complete=Zadanie Ukończone
betterquesting.notice.update=Quest Updated
betterquesting.notice.unlock=Zadanie Odblokowane
betterquesting.msg.heart_disabled=Hardcore lives are not enabled. Use "/bq_admin hardcore" to toggle it
betterquesting.msg.share_quest=§b[Quest: #%s - %s§b]
betterquesting.msg.share_quest_invalid=§cCannot view Quest %s
betterquesting.msg.share_quest_hover_text_success=§aClick to View Quest
betterquesting.msg.share_quest_hover_text_failure=§cQuest is Currently Inaccessible
betterquesting.msg.copy_quest_copied=§eCopied to clipboard:
betterquesting.msg.copy_quest_failed=§cCould not copy to clipboard!
key.betterquesting.quests=Otwórz Zadania
key.betterquesting.party=Menedżer Zespołu
key.betterquesting.themes=Zmień Motyw
itemGroup.betterquesting=Better Questing
fluid.betterquesting.placeholder=Placeholder
item.betterquesting.placeholder.name=Item Placeholder
item.betterquesting.extra_life.name=Extra Life
item.betterquesting.extra_life.full.name=Dodatkowe Życie
item.betterquesting.extra_life.half.name=Pół Serca
item.betterquesting.extra_life.quarter.name=Ćwierć Serca
item.betterquesting.guide.name=Poradnik Początkujących Better Questing
tile.betterquesting.submit_station.name=Object Submission Station (OSS)
tile.betterquesting.observation_station.name=Object Observation Station (OOS)
betterquesting.btn.help1=Navigation
betterquesting.btn.help2=OSS Block
betterquesting.btn.help3=Making Quests
betterquesting.btn.help4=Commands
betterquesting.btn.help5=Importing
betterquesting.btn.help6=Themes
betterquesting.btn.help7=Localization
betterquesting.btn.help8=Resources
betterquesting.help.page1=§l§nGeneral Navigation%n§r%nBetter Questing's main questing GUIs do not rely on an item or block that could be easily lost but instead through a single keybinding which can be found and changed through the controls menu.%n%nIn the Quest Lines screen you can select any of your active lines from the list and drag around the box to navigate to the quest of your choosing to begin completing tasks.%n%nQuesting parties can be created or edited via the Party Management screens. Here you can also toggle options for sharing hardcore lives or quest rewards.%n%nIf you'd like to change the look of your questing UIs you can choose from the currently installed themes in the Theme selection screen.
betterquesting.help.page2=§l§nSubmission Station%n§r%nAlthough many of the questing tasks can be submitted directly through your inventory (including liquids) sometimes you need a more automated solution. This is where the Object Submission Station (OSS) comes in handy. Tasks supporting the OSS can be selected through the built in interface to enable its use. Once setup, liquids and items can be either piped in or dropped into the interface's input slot however it will not void items or liquids if no task is selected or if it has already been completed making it relatively safe from accidental item/fluid deletion. Multiple OSS are also capable of taking on separate sub-tasks under the same quest simultaneously!
betterquesting.help.page3=§l§nMaking Quests%n§r%nTo begin making quests and quest lines you will first have to enable edit mode by running the edit command (See commands for more info). You will then be able to add or remove quest lines however you do not require one to begin making quests. This is especially handy if you'd like to make secret quests that unlock other quests or quest lines.%n%nThere are several menus you will need to become familiar with while editing. These will be a little overwhelming at first compared to most other mods but over time it will get easier. Some advanced editing screens will edit raw questing data so you'd want to be very careful what you change as it could have adverse side effects however this should never result in corruption or a crash. If either occurs than you should immediately report it to a developer.
betterquesting.help.page4=§l§nCommands%n§r%nThere are only a handful of commands you need to know when working with Better Questing. They are separated into user commands that anyone can run and admin commands which are restricted to server operators.%n%n§o/bq_user refresh%n§r%nManually resyncs the local questing database with the server in case of potential desync issues.%n%n§o/bq_user help%n§r%nGives the player a copy of this guide%n%n§o/bq_admin edit%n§r%nToggles quest editing mode on and off. When enabled, operators will be able to access the editing menus for quests and quest lines. Remember to disable this before publishing packs or quests.%n%n§o/bq_admin hardcore%n§r%nToggles on and off the use of hardcore lives. When all lives have been depleted, players will be banned from the server or have their world deleted as per standard vanilla hardcore.%n%n§o/bq_admin reset [all|<quest_id>] [username|uuid]%n§r%nErases quest completion data for the given user. Handy to use before publishing packs.%n%n§o/bq_admin default [save|load]%n§r%nSaves/loads the current quest database to/from the global default directory. Setting defaults means any newly created worlds will start with that particular set of quests. Saving will also preserve completion data, hardcore state and edit mode so be sure to use the various other command as necessary before running this one.%n%n§o/bq_admin complete <quest_id> [username|uuid]%n§r%nForce completes a quest for the given user%n%n§o/bq_admin delete [all|<quest_id>]%n§r%nDeletes given quest(s) and progression data however it does not delete new world defaults.%n%n§o/bq_admin lives [add|set|max|default] <value> [username]%n§r%nThese commands change the amount of lives players have or the starting and max values.
betterquesting.help.page5=§l§nImporting%n§r%nSome expansion packs may include importers for other questing mods or allow pack makers to download online quest lines. To access these importers you can click on the 'Import' button in the main quest line editor. By default Better Questing does not have any importers so if you require a specific importer you'll need to either find an expansion with one or make it yourself.
betterquesting.help.page6=§l§nThemes%n§r%nIf you're someone who prefers a certain color pallet in their UIs or are just a pack maker wanting to give it that more authentic look and feel then themes are your best friend. Themes can change the look of the questing UIs to suit whatever your needs may be whether it be futuristic, magical or just classic Minecraft. They can be installed either through resource packs, resource directory or via expansions packs.
betterquesting.help.page7=§l§nLocalization%n§r%nBetter Questing supports full localization of quest names and descriptions so that if you wanted to release your pack to users of all nationalities now you now can! In order to begin localizing your quests you'll need to use unique keys such as "§omypack.quest1.name§r" instead of plain text. You can then create a resource pack containing only .lang files for all the language specific translations. These files can alternatively be stored in Better Questing's resource directory for better bundling in packs
betterquesting.help.page8=§l§nResources%n§r%nIf you want to customise the home screen, bundle themes or add localization files then you can do so through: %n%n"§o/config/betterquesting/resources/<pack_name>/§r"%n%nAny folders here can be treated as unlisted resource packs containing everything required to personalize your pack.
betterquesting.design.tree=Tree Design
betterquesting.toolbox.tab.main=Main
betterquesting.toolbox.tool.open.name=Open
betterquesting.toolbox.tool.open.desc=Opens a quest for futher editing
betterquesting.toolbox.tool.grab.name=Grab
betterquesting.toolbox.tool.grab.desc=Picks up and moves quests elsewhere in the quest line
betterquesting.toolbox.tool.link.name=Link
betterquesting.toolbox.tool.link.desc=Sets a quest as prerequisites for others. If a link is already present then it is removed
betterquesting.toolbox.tool.snap.name=Grid Snap
betterquesting.toolbox.tool.snap.desc=Changes the grid snap resolution for various other tools
betterquesting.toolbox.tool.copy.name=Skopiuj
betterquesting.toolbox.tool.copy.desc=Kopiuje określone zadanie uwzględniając poprzednie zadania, podzadania i nagrody, ale nie dane postępu
betterquesting.toolbox.tool.new.name=Nowe Zadanie
betterquesting.toolbox.tool.new.desc=Tworzy nowe puste zadanie
betterquesting.toolbox.tool.delete.name=Usuń Zadanie
betterquesting.toolbox.tool.delete.desc=Usuwa dane zadanie z linii zadań i bazy danych
betterquesting.toolbox.tool.remove.name=Remove Quest
betterquesting.toolbox.tool.remove.desc=Usuwa dane zadanie tylko z linii zadań. Zadanie wciąż będzie dostępne przez bazę danych
betterquesting.toolbox.tool.complete.name=Manual Complete
betterquesting.toolbox.tool.complete.desc=Wymusza ukończenie wybranego zadania
betterquesting.toolbox.tool.reset.name=Zresetuj Zadanie
betterquesting.toolbox.tool.reset.desc=Resetuje status ukończenia i cały postęp podzadań
betterquesting.toolbox.tool.icon.name=Wybierz Ikonę
betterquesting.toolbox.tool.icon.desc=Zmienia ikonę zadania
betterquesting.toolbox.tool.scale.name=Skaluj Ikonę
betterquesting.toolbox.tool.scale.desc=Skaluje ikonę zadania w górę lub w dół
betterquesting.toolbox.tool.raw.name=Edit Raw
betterquesting.toolbox.tool.raw.desc=Opens up the raw quest line JSON for editing. Includes additional hidden settings such as changing the background
betterquesting.toolbox.tool.frame.name=Edytuj Ikonę Ramki
betterquesting.toolbox.tool.frame.desc=Zmienia styl ramki ikon zadań
betterquesting.cmd.check_all=All quests completed by %s:
betterquesting.cmd.check_all.line=%s %s
betterquesting.cmd.check.true=%s has completed %s
betterquesting.cmd.check.false=%s has not completed %s
betterquesting.cmd.complete=Completed quest %s for %s
betterquesting.cmd.complete_all=Completed %s quests for %s
betterquesting.cmd.default.save=Quest database saved as default
betterquesting.cmd.default.save2=Quest database saved to %s
betterquesting.cmd.default.load=Reloaded default quest database
betterquesting.cmd.default.load2=Loaded quest database from %s
betterquesting.cmd.default.set=Set %s as the default quest database
betterquesting.cmd.default.exportlang=Exported template.lang to default
betterquesting.cmd.default.exportlang2=Exported template.lang to %s
betterquesting.cmd.default.none=Baza danych zadań nie znaleziona
betterquesting.cmd.delete.single=Deleted quest %s
betterquesting.cmd.delete.all=Usunięto wszystkie zadania
betterquesting.cmd.edit=Edit mode %s
betterquesting.cmd.view=View mode button %s
betterquesting.cmd.hardcore=Hardcore mode %s
betterquesting.cmd.purge_hidden=Deleted %s hidden quest(s)
betterquesting.cmd.error=§cSomething went wrong! Please check your logs.
betterquesting.cmd.lives.add_player=Added %s lives to %s (Total: %s)
betterquesting.cmd.lives.add_all=Added %s lives to all players
betterquesting.cmd.lives.remove_player=Removed %s lives from %s (Total: %s)
betterquesting.cmd.lives.remove_all=Removed %s lives from all players
betterquesting.cmd.lives.set_player=Set %s's lives to %s
betterquesting.cmd.lives.set_all=Set all player's lives to %s
betterquesting.cmd.lives.max=Set max lives to %s
betterquesting.cmd.lives.default=Set default lives to %s
betterquesting.cmd.reset.player_single=Reset quest '%s' for %s
betterquesting.cmd.reset.player_all=Reset all quests for %s
betterquesting.cmd.reset.all_single=Reset quest '%s' for everyone
betterquesting.cmd.reset.all_all=Reset all quests for everyone
betterquesting.cmd.refresh=Refreshing local database...
betterquesting.cmd.cleanup_questline.confirm=This is a dangerous operation. Please confirm you have made a backup before doing this. Type this command again to actually start cleanup.
betterquesting.cmd.cleanup_questline.completed=Removed %d entries
json.betterquesting.quest.name=Quest Data
jdoc.betterquesting.quest.rewards.name=Rewards
jdoc.betterquesting.quest.rewards.desc=List of configurable rewards types
jdoc.betterquesting.quest.tasks.name=Tasks
jdoc.betterquesting.quest.tasks.desc=List of configurable task types
jdoc.betterquesting.quest.preRequisites.name=Pre-Requisites
jdoc.betterquesting.quest.preRequisites.desc=List of parent quest IDs used to unlock this quest
jdoc.betterquesting.quest.properties.name=Properties
jdoc.betterquesting.quest.properties.desc=Properties defining the quest's appearance and functionality
jdoc.betterquesting.quest.properties.betterquesting.name=BetterQuesting
jdoc.betterquesting.quest.properties.betterquesting.desc=Właściwości BetterQuesting
betterquesting.notification.enabled=Powiadomienia Zadań: WŁ
betterquesting.notification.disabled=Powiadomienia Zadań: WYŁ
betterquesting.notification.tooltip=Przełącz Powiadomienia Zadań

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@@ -1,265 +0,0 @@
betterquesting.title.quest_lines=Linhas de Missões
betterquesting.title.edit_line1=Editar Linhas de Missões
betterquesting.title.edit_line2=Editar Linha de Missões - %s
betterquesting.title.edit_quest=Editar Missão
betterquesting.title.edit_tasks=Editar Tarefas
betterquesting.title.edit_rewards=Editar Recompensas
betterquesting.title.edit_text=Editor de Texto
betterquesting.title.pre_requisites=Editar Pré-Requisitos
betterquesting.title.json_object=Objeto
betterquesting.title.json_array=Lista
betterquesting.title.json_add=Novo Tipo
betterquesting.title.select_item=Selecionar Item
betterquesting.title.select_fluid=Selecionar Fluido
betterquesting.title.select_entity=Selecionar Entidade
betterquesting.title.party_none=Grupo de Missões
betterquesting.title.party=Gerenciar Grupo - %s
betterquesting.title.party_invite=Convidar Usuários
betterquesting.title.select_theme=Selecionar Tema
betterquesting.title.importers=Importadores
betterquesting.title.submit_station=Estação de Envio
betterquesting.title.completion=Progresso: %d/%d
betterquesting.title.choose_image.src=Selecione uma Imagem para Adicionar
betterquesting.title.choose_image.dst=Selecione o destino
betterquesting.title.choose_image_swing=Por favor selecione uma imagem no seletor de arquivos aberto
betterquesting.btn.rewards=Recompensas
betterquesting.btn.tasks=Tarefas
betterquesting.btn.advanced=Avançada
betterquesting.btn.is_main=É Principal
betterquesting.btn.requirements=Requisitos
betterquesting.btn.edit=Editar
betterquesting.btn.new=Adicionar Novo
betterquesting.btn.import=Importar
betterquesting.btn.logic=Lógica
betterquesting.btn.show=Mostrar
betterquesting.btn.claim=Coletar Recompensa
betterquesting.btn.detect_submit=Detectar/Enviar
betterquesting.btn.add_remove_quests=Adicionar/Remover Missões
betterquesting.btn.designer=Designer
betterquesting.btn.item=Item
betterquesting.btn.list=Lista
betterquesting.btn.fluid=Fluido
betterquesting.btn.entity=Entidade
betterquesting.btn.text=Texto
betterquesting.btn.number=Número
betterquesting.btn.object=Objeto
betterquesting.btn.raw_nbt=NBT Bruto
betterquesting.btn.party_new=Criar Grupo
betterquesting.btn.party_leave=Sair
betterquesting.btn.party_invite=Convidar
betterquesting.btn.party_kick=Expulsar
betterquesting.btn.party_join=Entrar
betterquesting.btn.party_share_lives=Compartilhar Vidas
betterquesting.btn.party_share_loot=Única Recompensa
betterquesting.btn.icon=Ícone
betterquesting.btn.claim_all=Coletar Tudo
betterquesting.btn.claim_all_detailed=§7Shift-clique para forçar a exibição da janela de confirmação
betterquesting.btn.zoom_fit=Ampliar para Caber
betterquesting.btn.lock_tray=Trancar Tabuleiro
betterquesting.btn.view_mode=Modo de Visualização
betterquesting.btn.always_draw_implicit=Sempre Desenhar Dependência Implícita
betterquesting.btn.prereq_visbility.normal=Visibilidade Normal
betterquesting.btn.prereq_visbility.implicit=Escondido a não ser que pairando sobre ou segurando shift
betterquesting.btn.prereq_visbility.hidden=Escondido independentemente de entrada de usuário
betterquesting.btn.bookmark_quest=Favoritar
betterquesting.btn.unbookmark_quest=Desfavoritar
betterquesting.btn.share_quest=Compartilhar ao Chat
betterquesting.btn.copy_quest=Copiar ID da Missão
betterquesting.home.exit=Sair
betterquesting.home.quests=Missões
betterquesting.home.party=Grupo
betterquesting.home.theme=Tema
betterquesting.gui.name=Nome
betterquesting.gui.description=Descrição
betterquesting.gui.quest_line=Linha de Missão
betterquesting.gui.database=Base de Dados
betterquesting.gui.selection=Seleção
betterquesting.gui.search=Procurar
betterquesting.gui.bookmarks=Favoritos
betterquesting.gui.folder=Pasta
betterquesting.gui.party_invites=Convites
betterquesting.gui.party_members=Membros
betterquesting.gui.remaining_lives=Vidas Restantes: %s
betterquesting.gui.full_lives=Vidas Cheias
betterquesting.gui.closing_warning=Você tem certeza de que quer fechar esse editor?
betterquesting.gui.closing_confirm=Alterações podem ser perdidas!
betterquesting.gui.claim_all_warning=Você tem certeza de quer coletar todas as recompensas disponíveis?
betterquesting.gui.claim_all_confirm=Pode haver muitos items que irão cair no chão se seu inventário estiver cheio!
betterquesting.gui.claim_all_quest_count=Missões para coletar: %d
betterquesting.gui.claim_all_choice_quest_count=Recompensas de escolha disponíveis: %d
betterquesting.gui.key=Nome da Chave
betterquesting.gui.no_key=Sem Chave
betterquesting.gui.duplicate_key=Duplicar Chave
betterquesting.gui.yes_always=Sim, sempre
betterquesting.gui.force_choice_yes=Escolhas: §aSim
betterquesting.gui.force_choice_no=Escolhas: §cNão
betterquesting.gui.force_choice_detailed_1=Automaticamente colete recompensas de escolha aleatórias das missões
betterquesting.gui.force_choice_detailed_2=§7Prioriza sacos de itens se possível
betterquesting.gui.sp_only=Esse recurso não funciona quando está jogando em um servidor dedicado
betterquesting.gui.not_correct_dir=A localização do alvo precisa estar abaixo de %s, e não deve ser dependente de tal
betterquesting.gui.overwrite_file=Arquivo selecionado já existe. Confirmar substituição?
betterquesting.gui.logic.or=OU
betterquesting.tooltip.tasks_complete=%s/%s Tarefas Completadas
betterquesting.tooltip.complete=COMPLETADA
betterquesting.tooltip.incomplete=INCOMPLETA
betterquesting.tooltip.rewards_pending=Recompensas não reclamadas
betterquesting.tooltip.repeatable=Pode ser repetida
betterquesting.tooltip.requires=Requer:
betterquesting.tooltip.shift_advanced=Segure SHIFT para informação avançada
betterquesting.tooltip.reset_time=Tempo de espera: %s
betterquesting.tooltip.main_quest=Missão Principal: %s
betterquesting.tooltip.global_quest=Missão Global: %s
betterquesting.tooltip.global_share=Compartilhamento Global: %s
betterquesting.tooltip.task_logic=Lógica da Tarefa: %s
betterquesting.tooltip.quest_logic=Lógica da Missão: %s
betterquesting.tooltip.simultaneous=Tarefas Simultâneas: %s
betterquesting.tooltip.auto_claim=Coletar automaticamente: %s
betterquesting.tooltip.repeat=Tempo de espera: %s
betterquesting.tooltip.repeat_with_edit_mode=Modo de edição habilitado, missões repetíveis não resetarão
betterquesting.tooltip.update_quests=Atualização Disponível!%n§7Alguma linha de missão foi atualizada, e sua versão atual está disponível!%nClique para instalar e migrar o seu progresso.
betterquesting.tooltip.cycle.true=Clique para desabilitar
betterquesting.tooltip.cycle.false=Clique para habilitar
betterquesting.tooltip.image_file_type=Imagens
betterquesting.notice.complete=Missão Completada
betterquesting.notice.update=Missão Atualizada
betterquesting.notice.unlock=Missão Desbloqueada
betterquesting.msg.heart_disabled=Vidas hardcore não estão habilitadas. Use "/bq_admin hardcore" para habilitar.
betterquesting.msg.share_quest=§b[Missão: #%s - %s§b]
betterquesting.msg.share_quest_invalid=§cMissão não visível%s
betterquesting.msg.share_quest_hover_text_success=§aClique Para Ver Missão
betterquesting.msg.share_quest_hover_text_failure=§cMissão está Atualmente Inacessível
betterquesting.msg.copy_quest_copied=§eCopiado para a Área de Transferência:
betterquesting.msg.copy_quest_failed=§cNão foi possível copiar para a Área de Transferência!
key.betterquesting.quests=Abrir Missões
key.betterquesting.party=Gerenciador de Grupo
key.betterquesting.themes=Mudar Tema
itemGroup.betterquesting=Better Questing
fluid.betterquesting.placeholder=Temporário
item.betterquesting.placeholder.name=Item Temporário
item.betterquesting.extra_life.name=Vida Extra
item.betterquesting.extra_life.full.name=Vida Extra
item.betterquesting.extra_life.half.name=Meio Coração
item.betterquesting.extra_life.quarter.name=Um Quarto de Coração
item.betterquesting.guide.name=Guia de Início do Better Questing
tile.betterquesting.submit_station.name=Estação de Envio de Objetos (EEO)
tile.betterquesting.observation_station.name=Estação de Observação de Objetos (EOO)
betterquesting.btn.help1=Navegação
betterquesting.btn.help2=Bloco EEO
betterquesting.btn.help3=Fazendo Missões
betterquesting.btn.help4=Comandos
betterquesting.btn.help5=Importando
betterquesting.btn.help6=Temas
betterquesting.btn.help7=Localização
betterquesting.btn.help8=Recursos
betterquesting.help.page1=§l§nNavegação Geral%n§r%nAs GUIs de missões principais do Better Questing não dependem de um livro ou bloco que pode facilmente ser perdido, mas de uma tecla que pode ser achada e mudada no menu dos controles.%n%nNa tela de linhas de missões você pode selecionar qualquer de seus items ativos da lista e arrastar a caixa para navegar até a missão de sua escolha para começar a completar tarefas.%n%nGrupos de missões podem ser criados ou editados na tela de Gerenciamento de Grupos. Você também pode habilitar opções para compartilhar vidas hardcore ou recompensas de missões.%n%nSe você quiser mudar o visual de suas UIs de missões, pode escolher entre os temas instalados na tela de seleção de Temas.
betterquesting.help.page2=§l§nSubmission Station%n§r%nEmbora muitas tarefas de missões podem ser enviadas diretamente pelo seu inventário (incluindo líquidos), algumas vezes você precisa de uma solução mais automatizada. Isso é onde a Estação de Envio de Objetos (EEO) vem. Tarefas que suportam a EEO podem ser selecionadas na interface para habilitar seu uso. Uma vez configuradas, líquidos e items podem ser inseridos no lugar de entrada da interface, no entanto não irá deletar items/fluidos se não há tarefa selecionada ou se já foi completada, tornando a relativamente segura de deleção de item/fluido acidental. Múltiplas EEOs também são capazes de assumir sub-tarefas de uma mesma missão simultaneamente!
betterquesting.help.page3=§l§nMaking Quests%n§r%nPara começar a fazer missões e linhas de missões você deve primeiramente habilitar o modo de edição rodando o comando de edições (Ver comandos para maos informações). Você pode adicionar our remover linhas de missões mais não é necessário para criar missões. Isso é útil caso você queira fazer missões secretas que desbloqueiam missões ou linhas de missões.%n%nHá vários menus que você precisa se acostumar enquanto edita. Estes podem parecer demais comparados com outros mods, mas ficará mais fácil. Algumas telas avançadas editam dados de missões brutos então tome cuidado. No entanto, isto nunca resultará numa falha ou corrupção. Se qualquer do dois ocorrer, contate um desenvolvedor imediatamente!
betterquesting.help.page4=§l§nCommands%n§r%nHá apenas alguns comandos que você deve ser acostumar usando o BetterQuesting. São separados em comandos de usuários, livres, e de administradores, restriros. %n%n§o/bq_user refresh%n§r%nManualmente faz o resync com a base de dados local e o servidor.%n%n§o/bq_user help%n§r%nDá ao jogador uma cópia desse guia.%n%n§o/bq_admin edit%n§r%nAtiva o modo de edição, habiitando administradores e operadores a editar missões. Lembre-se de desabilitar quando enviar o pack às massas.%n%n§o/bq_admin hardcore%n§r%nAtiva e desativa o modo hardcore. Quando habilitado, funciona como o modo hardcore vanilla.%n%n§o/bq_admin reset [all|<quest_id>] [username|uuid]%n§r%nRemove todo o progresso de um usuário. Útil para publicação.%n%n§o/bq_admin default [save|load]%n§r%nSalva e carrega a base de missões padrão. Salvar salva progresso, vidas e modo de edição.%n%n§o/bq_admin complete <quest_id> [username|uuid]%n§r%nCompleta uma missão para um usuário específico.%n%n§o/bq_admin delete [all|<quest_id>]%n§r%nRemove uma missão e seu progresso.%n%n§o/bq_admin lives [add|set|max|default] <value> [username]%n§r%nMudam as quantidades de vidas e valores máximos.
betterquesting.help.page5=§l§nImportação%n§r%nAlguns packs de expansão podem incluir importadores para outros mods de missões ou deixar criadores de modpacks baixar linhas de missões online. Para acessar esses importadores, você pode clicar no botão "Importar" no editor de missões principal. Por padrão, Better Questing não possui quaisquer importadores, então se você precisa de um específico precisará achar uma expansão com um ou fazer um você mesmo.
betterquesting.help.page6=§l§nTemas%n§r%nSe você é alguém que prefere uma certa palheta de cores nas UIs ou é um criador de modpacks que quer criar uma sensção e visual mais autênticos, temas são seus melhores amigos. Temas podem mudar o visual de UIs de missões para quaisquer de suas necessidades, tanto futurísticas, mágicas ou apenas Minecraft clássico. Podem ser instalados por packs de recursos, diretório de recursos ou packs de expansão.
betterquesting.help.page7=§l§nLocalização%n§r%nBetter Questing supports localização completa, ou seja, se você quiser lançar seu pack para usuários de todas as nacionalidades agora você pode! Para começar, você dever usar chaves específicas como "§omypack.quest1.name§r" ao invés de texto. Você então pode criar um pack de recursos com somente arquivos .lang para todas as traduções. Alternativamente, podem ser postos do diretório de recursos do BetterQuesting para envio melhor em modpacks
betterquesting.help.page8=§l§nRecursos%n§r%nSe você quer customizar a tela inicial, temas ou adicionar arquivos de localização então pode fazer por: %n%n"§o/config/betterquesting/resources/<pack_name>/§r"%n%nQuaisquer pastas aqui podem ser tratadas como packs de recurso não listados contendo tudo necessário para personalizar seu pack.
betterquesting.design.tree=Design da Árvore
betterquesting.toolbox.tab.main=Principal
betterquesting.toolbox.tool.open.name=Abrir
betterquesting.toolbox.tool.open.desc=Abre uma missão para mais edições
betterquesting.toolbox.tool.grab.name=Agarrar
betterquesting.toolbox.tool.grab.desc=Pega e move missões para outro lugar na linha de missões
betterquesting.toolbox.tool.link.name=Ligar
betterquesting.toolbox.tool.link.desc=Faz uma missão ser pré-requisito para outras. Se uma ligação já é presente, ela é removida
betterquesting.toolbox.tool.snap.name=Encaixar no Tabuleiro
betterquesting.toolbox.tool.snap.desc=Muda a resolução do tabuleuro para várias outras ferramentas
betterquesting.toolbox.tool.copy.name=Copiar
betterquesting.toolbox.tool.copy.desc=Copia a dada missão incluindo pré-requisitos, tarefas e recompensas mas não progressão
betterquesting.toolbox.tool.new.name=Nova Missão
betterquesting.toolbox.tool.new.desc=Cria uma nova missão vazia
betterquesting.toolbox.tool.delete.name=Apagar Missão
betterquesting.toolbox.tool.delete.desc=Apaga a dada missão da linha de missões e base de dados
betterquesting.toolbox.tool.remove.name=Remover Missão
betterquesting.toolbox.tool.remove.desc=Remove a dada missão somente da linha de missões. A missão ainda pode ser acessada pela base de dados
betterquesting.toolbox.tool.complete.name=Completar Manualmente
betterquesting.toolbox.tool.complete.desc=Completa a missão selecionada forçadamente
betterquesting.toolbox.tool.reset.name=Resetar Missão
betterquesting.toolbox.tool.reset.desc=Reseta status de completamento e todo progresso de tarefas
betterquesting.toolbox.tool.icon.name=Selecionar Ícone
betterquesting.toolbox.tool.icon.desc=Muda o ícone da missão
betterquesting.toolbox.tool.scale.name=Escalonar Ícone
betterquesting.toolbox.tool.scale.desc=Escalona os ícones da missão para cima ou para baixo
betterquesting.toolbox.tool.raw.name=Editar Missão Bruta
betterquesting.toolbox.tool.raw.desc=Abre o JSON de linha de missão bruta para edição. Incluídas configurações adicionais escondidas, como alteração do plano de fundo
betterquesting.toolbox.tool.frame.name=Editar Moldura do Ícone
betterquesting.toolbox.tool.frame.desc=Muda o estilo de moldura da missão
betterquesting.cmd.check_all=Todas as missões completadas por %s:
betterquesting.cmd.check_all.line=%s %s
betterquesting.cmd.check.true=%s completou %s
betterquesting.cmd.check.false=%s não completou %s
betterquesting.cmd.complete=Completada missão %s por %s
betterquesting.cmd.complete_all=Completed %s quests for %s
betterquesting.cmd.default.save=Base de dados de missões salvos como padrão
betterquesting.cmd.default.save2=Base de dados de missões salva a %s
betterquesting.cmd.default.load=Base de dados de missões padrão recarregada
betterquesting.cmd.default.load2=Base de dados de missões carregada de %s
betterquesting.cmd.default.set=%s Confirmada como base de dados de missões padrão
betterquesting.cmd.default.exportlang=template.lang Exportado para padrão
betterquesting.cmd.default.exportlang2=template.lang Exportado para %s
betterquesting.cmd.default.none=Base de dados de missões não encontrada
betterquesting.cmd.delete.single=Missão %s apagada
betterquesting.cmd.delete.all=Todas as missões foram apagadas
betterquesting.cmd.edit=Modo de Edição %s
betterquesting.cmd.view=Botão do modo de visualização %s
betterquesting.cmd.hardcore=Modo Hardcore %s
betterquesting.cmd.purge_hidden=%s Missão(ões) escondidas apagadas
betterquesting.cmd.error=§cAlgo deu errado! Por favor, cheque o registro do Minecraft.
betterquesting.cmd.lives.add_player=%s vidas adicionadas a %s (Total: %s)
betterquesting.cmd.lives.add_all=%s vidas adicionadas a todos os jogadores
betterquesting.cmd.lives.remove_player=%s vidas removidas de %s (Total: %s)
betterquesting.cmd.lives.remove_all=%s vidas removidas de todos os jogadores
betterquesting.cmd.lives.set_player=Vidas de %s mudadas para %s
betterquesting.cmd.lives.set_all=Vidas de todos os jogadores mudadas para %s
betterquesting.cmd.lives.max=Número de vidas máximo mudado para %s
betterquesting.cmd.lives.default=Número de vidas padrão mudado para %s
betterquesting.cmd.reset.player_single=Missão %s resetada para %s
betterquesting.cmd.reset.player_all=Todas as missões de %s resetadas
betterquesting.cmd.reset.all_single=Missão %s resetada para todos
betterquesting.cmd.reset.all_all=Todas as missões resetadas para todos
betterquesting.cmd.refresh=Reiniciando base de dados local...
betterquesting.cmd.cleanup_questline.confirm=Isto é uma operação perigosa. Por favor, confirme que você tem um backup antes de fazer isso. Digite esse comando de novo para começar a limpeza.
betterquesting.cmd.cleanup_questline.completed=%d entradas removidas
json.betterquesting.quest.name=Dados de Missões
jdoc.betterquesting.quest.rewards.name=Recompensas
jdoc.betterquesting.quest.rewards.desc=Lista de tipos de recompensas configuráveis
jdoc.betterquesting.quest.tasks.name=Tarefas
jdoc.betterquesting.quest.tasks.desc=Lista de tipos de tarefas configuráveis
jdoc.betterquesting.quest.preRequisites.name=Pré-Requisitos
jdoc.betterquesting.quest.preRequisites.desc=Lista de IDs de missões parentais usadas para desbloquear missão
jdoc.betterquesting.quest.properties.name=Propiedades
jdoc.betterquesting.quest.properties.desc=Propiedades definindo a aparência e funcões da missão
jdoc.betterquesting.quest.properties.betterquesting.name=BetterQuesting
jdoc.betterquesting.quest.properties.betterquesting.desc=Propiedades do BetterQuesting
betterquesting.notification.enabled=Notificações de Missões: Ligadas
betterquesting.notification.disabled=Notificações de Missões: Desligadas
betterquesting.notification.tooltip=Ligar/Desligar Notificações de Missões

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@@ -1,265 +0,0 @@
betterquesting.title.quest_lines=Цепочки квестов
betterquesting.title.edit_line1=Изменить цепочки квестов
betterquesting.title.edit_line2=Изменить цепочку квеста - %s
betterquesting.title.edit_quest=Изменить квест
betterquesting.title.edit_tasks=Изменить задания
betterquesting.title.edit_rewards=Изменить награду
betterquesting.title.edit_text=Текстовый редактор
betterquesting.title.pre_requisites=Текстовый редактор
betterquesting.title.json_object=Объект
betterquesting.title.json_array=Список
betterquesting.title.json_add=Новый тип
betterquesting.title.select_item=Выбрать предмет
betterquesting.title.select_fluid=Выбрать жидкость
betterquesting.title.select_entity=Выбрать сущность
betterquesting.title.party_none=Квест-команда
betterquesting.title.party=Управлять командой - %s
betterquesting.title.party_invite=Пригласить игроков
betterquesting.title.select_theme=Выбрать тему
betterquesting.title.importers=Импортеры
betterquesting.title.submit_station=Станция отправки
betterquesting.title.completion=Пройдено: %d/%d
betterquesting.title.choose_image.src=Выберите изображение
betterquesting.title.choose_image.dst=Выбрать конечный путь
betterquesting.title.choose_image_swing=Пожалуйста выберите изображение в открытом файловом окне
betterquesting.btn.rewards=Награды
betterquesting.btn.tasks=Задания
betterquesting.btn.advanced=Дополнительное
betterquesting.btn.is_main=Главное
betterquesting.btn.requirements=Требования
betterquesting.btn.edit=Изменить
betterquesting.btn.new=Добавить
betterquesting.btn.import=Импорт
betterquesting.btn.logic=Логика
betterquesting.btn.show=Показать
betterquesting.btn.claim=Запросить
betterquesting.btn.detect_submit=Обнаружить/Отправить
betterquesting.btn.add_remove_quests=Добавить/Удалить квесты
betterquesting.btn.designer=Редактор
betterquesting.btn.item=Предмет
betterquesting.btn.list=Список
betterquesting.btn.fluid=Жидкость
betterquesting.btn.entity=Сущность
betterquesting.btn.text=Текст
betterquesting.btn.number=Номер
betterquesting.btn.object=Объект
betterquesting.btn.raw_nbt=Исходный NBT
betterquesting.btn.party_new=Создать команду
betterquesting.btn.party_leave=Покинуть
betterquesting.btn.party_invite=Пригласить
betterquesting.btn.party_kick=Выгнать
betterquesting.btn.party_join=Присоединиться
betterquesting.btn.party_share_lives=Поделиться жизнями
betterquesting.btn.party_share_loot=Одна награда на всех
betterquesting.btn.icon=Картинка
betterquesting.btn.claim_all=Подтвердить все награды
betterquesting.btn.claim_all_detailed=§7Нажмите клавишу Shift, чтобы принудительно показать всплывающее окно подтверждения
betterquesting.btn.zoom_fit=Увеличить до границ
betterquesting.btn.lock_tray=Заморозить список
betterquesting.btn.view_mode=Режим просмотра
betterquesting.btn.always_draw_implicit=Всегда рисовать побочную зависимость
betterquesting.btn.prereq_visbility.normal=Обычная видимость
betterquesting.btn.prereq_visbility.implicit=Скрыто если не наводиться либо удерживать Shift
betterquesting.btn.prereq_visbility.hidden=Скрыто вне зависимости от ввода пользователя
betterquesting.btn.bookmark_quest=Закладка
betterquesting.btn.unbookmark_quest=Удалить из закладок
betterquesting.btn.share_quest=Поделиться в чате
betterquesting.btn.copy_quest=Копировать ID квеста
betterquesting.home.exit=Выход
betterquesting.home.quests=Квесты
betterquesting.home.party=Команда
betterquesting.home.theme=Тема
betterquesting.gui.name=Название
betterquesting.gui.description=Описание
betterquesting.gui.quest_line=Цепочка квеста
betterquesting.gui.database=База данных
betterquesting.gui.selection=Выборка
betterquesting.gui.search=Поиск
betterquesting.gui.bookmarks=Закладки
betterquesting.gui.folder=Папка
betterquesting.gui.party_invites=Приглашения
betterquesting.gui.party_members=Участники
betterquesting.gui.remaining_lives=Осталось жизней: %s
betterquesting.gui.full_lives=Всего жизней
betterquesting.gui.closing_warning=Вы уверены, что хотите закрыть этот редактор?
betterquesting.gui.closing_confirm=Ваши изменения могут быть утеряны!
betterquesting.gui.claim_all_warning=Вы уверены, что хотите получить все награды?
betterquesting.gui.claim_all_confirm=Здесь может быть много предметов, которые выпадут на землю, если инвентарь будет заполнен!
betterquesting.gui.claim_all_quest_count=Квестов закреплено: %d
betterquesting.gui.claim_all_choice_quest_count=Доступные награды за выбор: %d
betterquesting.gui.key=Название ключа
betterquesting.gui.no_key=Без ключа
betterquesting.gui.duplicate_key=Дубль ключа
betterquesting.gui.yes_always=Да, всегда
betterquesting.gui.force_choice_yes=Выбор: §aДа
betterquesting.gui.force_choice_no=Выбор: §cНет
betterquesting.gui.force_choice_detailed_1=Автоматически выбирать случайные награды за задания
betterquesting.gui.force_choice_detailed_2=§7Если возможно, отдавайте приоритет сумкам с добычей
betterquesting.gui.sp_only=Эта функция может не работать во время игры на сервере
betterquesting.gui.not_correct_dir=Конечная локация должна быть под %s, и не должна наследоваться напрямую
betterquesting.gui.overwrite_file=Конечный файл уже существует. Подтвердить перезапись?
betterquesting.gui.logic.or=ИЛИ
betterquesting.tooltip.tasks_complete=%s/%s заданий завершено
betterquesting.tooltip.complete=ЗАВЕРШЕНО
betterquesting.tooltip.incomplete=ОТКРЫТО
betterquesting.tooltip.rewards_pending=Незапрошенные награды
betterquesting.tooltip.repeatable=Можно повторить
betterquesting.tooltip.requires=Условия:
betterquesting.tooltip.shift_advanced=Удерживать SHIFT для получения доп.информации
betterquesting.tooltip.reset_time=Откат: %s
betterquesting.tooltip.main_quest=Основной квест: %s
betterquesting.tooltip.global_quest=Глобальный квест: %s
betterquesting.tooltip.global_share=Награды всей команде:
betterquesting.tooltip.task_logic=Логика задания: %s
betterquesting.tooltip.quest_logic=Логика квеста: %s
betterquesting.tooltip.simultaneous=Одновременные задания: %s
betterquesting.tooltip.auto_claim=Авто-запрос: %s
betterquesting.tooltip.repeat=Повторяется: %s
betterquesting.tooltip.repeat_with_edit_mode=Включён режим редактирования, повторяющиеся квесты не будут сбрасываться
betterquesting.tooltip.update_quests=Доступно обновление!%n§7Доступна новая линия квестов.%nКликните чтобы установить и мигрировать процесс.
betterquesting.tooltip.cycle.true=Кликните чтобы отключить
betterquesting.tooltip.cycle.false=Кликните чтобы включить
betterquesting.tooltip.image_file_type=Изображения
betterquesting.notice.complete=Квест завершён
betterquesting.notice.update=Квест обновлён
betterquesting.notice.unlock=Квест разблокирован
betterquesting.msg.heart_disabled=Режим Хардкорных жизней выключен. Используйте "/bq_admin hardcore", чтобы включить его.
betterquesting.msg.share_quest=§b[Квест: #%s - %s§b]
betterquesting.msg.share_quest_invalid=§cНевозможно просмотреть квест %s
betterquesting.msg.share_quest_hover_text_success=§aНажмите чтобы посмотреть квест
betterquesting.msg.share_quest_hover_text_failure=§cКвест временно недоступен
betterquesting.msg.copy_quest_copied=§eСкопировано в буфер обмена:
betterquesting.msg.copy_quest_failed=§cОшибка копирования в буфер обмена!
key.betterquesting.quests=Открыть квесты
key.betterquesting.party=Управление командами
key.betterquesting.themes=Сменить тему
itemGroup.betterquesting=Better Questing
fluid.betterquesting.placeholder=Место-заполнитель
item.betterquesting.placeholder.name=Заместитель предмета
item.betterquesting.extra_life.name=Дополнительная жизнь
item.betterquesting.extra_life.full.name=Дополнительная жизнь
item.betterquesting.extra_life.half.name=Пол-сердца
item.betterquesting.extra_life.quarter.name=Четверть сердца
item.betterquesting.guide.name=Better Questing: Руководство новичка
tile.betterquesting.submit_station.name=Станция отправки объектов (СОО)
tile.betterquesting.observation_station.name=Станция опознания обьектов (СОО)
betterquesting.btn.help1=Навигация
betterquesting.btn.help2=Блок СОО
betterquesting.btn.help3=Создание квестов
betterquesting.btn.help4=Команды
betterquesting.btn.help5=Импорт
betterquesting.btn.help6=Темы
betterquesting.btn.help7=Переводы
betterquesting.btn.help8=Ресурсы
betterquesting.help.page1=§l§nОсновная навигация%n§r%nВ Better Questing's главный графический интерфейс квестов не зависит от предметов или блоков, которые могут быть легко потеряться, это реализовано при помощи бинда (привязки к клавише), которую можно найти и изменить через Меню->Настройки->Управления (Привязки к клавишам).%n%nВ Окне цепочек квестов, вы можете выбрать любую из ваших активных цепочек в списке и перетащить её блок на навигацию, на выбранный квест, к началу завершённых заданий.%n%nПартии квеста могут быть созданы или изменены через окно Управление партией. Также, здесь вы можете переключать опции для разделения Хардкорных Жизней или Наград Квеста между участниками партии.%n%nЕсли вы желаете поменять внешний вид интерфейса квеста, то можете выбрать подходящую тему из уже установленных, непосредственно в Окне Выбора Тем.
betterquesting.help.page2=§l§nРетранслятор%n§r%nХотя многие задания могут быть представлены непосредственно через ваш инвентарь (включая жидкости), иногда вам требуется более автоматическое решение. Здесь очень удобен Ретранслятор Объектов (OSS). Задачи, поддерживаемые OSS, могут быть выбраны через встроенный интерфейс, чтобы обеспечить включение его использование. После установки, жидкости и предмети смогут, либо перенаправляться, либо выпадывать во входной слот интерфейса, но в данном случае предметы или жидкости не будут обнуляться, если задача не будет выбрана или является завершенной, что делает данный способ передачи относительно безопасным и предупреждает случайное удаление предмета / жидкости в процессе передачи. Несколько OSS также могут параллельно выполнять подзадачи одного квеста!
betterquesting.help.page3=§l§nСоздание Квестов%n§r%nЧтобы начать создавать квесты и цепочки квестов вы должны в начале включить режим редактирования с помощью ввода команды на редактирование (За подробностями загляните в описание команд). Затем вы сможете добавлять или удалять цепочки квестов, но вам не обязательно содавать цепочку для того, чтобы приступить к созданию квестов. Это очень удобно, если вы хотите сделать секретные квесты, которые открывают другие квесты или цепочки квестов.%n%nДля редактирования, вам понадобится ознакомиться несколькими меню. По началу будет очень сложно разбираться в них, особенно в сравнении с другими модами, но со временем вы привыкнете и станет легче. Некоторые продвинутые редакторы (с форматированием) могут править исходные данные квеста, поэтому вы должны быть очень осторожны при редактировании, так как ваши изменения могут привести к досадным текстовым ошибкам, но это не должно приводить к вылетам или ошибкам исполнения программы. Если это произошло, то вы должны немедленно сообщить об этом разработчику.
betterquesting.help.page4=§l§nКоманды%n§r%nДля работы с Better Questing вам понадобится знать только несколько команд. Они разделены на команды игрока, доступные все, и команды администратора, которые доступны только операторам сервера.%n%n§o/bq_user refresh%n§r%nВ случае возможных проблем с рассинхронизацией, данная команда в ручном режиме выполняет повторную синхронизацию локальной Базы данных Квестов с сервером.%n%n§o/bq_user help%n§r%nВыдаёт игроку копию этого руководства%n%n§o/bq_admin edit%n§r%nПереключает квест из режима редактирования и обратно. Когда включено, операторы получают доступ к редактированию меню квестов и цепочек квестов. Помните, что эту опцию нужно выключать перед публикацией пакетов или квестов.%n%n§o/bq_admin hardcore%n§r%nВключает и выключает использование Хардкордных жизней. Когда все жизни будут израсходованы игрок будет забанен на сервере или его мир будет удалён, как в стандартном хардкоре оригинальной игры.%n%n§o/bq_admin reset [all|<quest_id>] [username|uuid]%n§r%nСтирает прогресс квеста для указанного игрока. Удобно использовать перед публикацией пакетов.%n%n§o/bq_admin default [save|load]%n§r%nСохраняет/загружаеттекущую Базу данных Квестов из/в общую папку по-умолчанию. Установка умолчаний означает, что любой, вновь созданный мир, будет запущен с частично настроеными квестами. Сохранение также подготовит к сохранению весь прогресс, состояние Хардкорного режима и состояние режима Редактирования, поэтому позаботьтесь о выполнении всех важных команд перед использованием данной.%n%n§o/bq_admin complete <quest_id> [username|uuid]%n§r%nПринудительно завершает все квесты у указанного игрока%n%n§o/bq_admin delete [all|<quest_id>]%n§r%nУдаляет выбранные квест[ы] и прогресс, однако это не удаляет установленные умолчания для новых миров.%n%n§o/bq_admin lives [add|set|max|default] <value> [username]%n§r%nЭтикоманды меняют текущее количество жизней у игроков или стартовое и максимальное значения.
betterquesting.help.page5=§l§nИмпорт%n§r%nНекоторые пакеты расширения могут вставлять Импортеры для других приключенческих модов (квестов) или разрешать создателям пакетов загружать Списки квестов онлайн. Для доступа к Импортерам нужно щёлкнуть по кнопке Импорт в редакторе основной Цепочки квестов. По умолчанию, Better Questing не имеет никаких Импортеров, поэтому, если вам потребовался определённый Импортер, то потребуется, либо найти пакет расширения с ним, либо сделать его самостоятельно.
betterquesting.help.page6=§l§nТемы%n§r%nЕсли вы предпочитаете конкретную цветовую палитру в пользовательском интерфейсе или вы, как автор пакета, желаете придать интерфейсу более узнаваемый вид, тогда темы наиболее подходящий инструмент. Темы могут изменять вид квестов в пользовательском интерфейсе в зависимости от ваших потребностей, это может быть футуристический, волшебный или просто классический Minecraft стиль темы. Они могут быть установлены через пакеты ресурсов и папки с ресурсами, либо при помощи пакетов расширения.
betterquesting.help.page7=§l§nПеревод%n§r%nBetter Questing поддерживает полный перевод имён и описаний квестов, так что если вы пожелаете выпустить свой пакет для игроков всех национальностей, то теперь вы сможете это сделать! Для начала перевода ваших квестов вам понадобится использовать уникальные имена переменных (ключей), такие как, "§omypack.quest1.name§r" вместо простого текста без форматирования. Затем, вы можете создать пакет ресурсов содержащий только .lang файлы для всех переводов. Как альтернатива, эти файлы могут быть сохранены в папке ресурсов Better Questing для лучшей компоновки непосредственно в пакетах.
betterquesting.help.page8=§l§nРесурсы%n§r%nЕсли вы захотите настроить начальный экран, пакеты тем или добавить файл перевода, то это можно сделать в сл.месте:%n%n"§o/config/betterquesting/resources/<pack_name>/§r"%n%nЛюбые папки здесь можно рассматривать, как незарегистрированные пакеты ресурсов, содержащие все необходимое для персонализации вашего пакета.
betterquesting.design.tree=Оформление дерева
betterquesting.toolbox.tab.main=Главная
betterquesting.toolbox.tool.open.name=Открыть
betterquesting.toolbox.tool.open.desc=Открыть квест для дальнейшего редактирования
betterquesting.toolbox.tool.grab.name=Захватить
betterquesting.toolbox.tool.grab.desc=Перемещает квест[ы] в Цепочку квестов
betterquesting.toolbox.tool.link.name=Ссылка
betterquesting.toolbox.tool.link.desc=Делает квест промежуточным условием (ссылкой) для открытия других квестов. Если квест-ссылка уже исполнен, то он исчезает.
betterquesting.toolbox.tool.snap.name=Привязка к Сетке
betterquesting.toolbox.tool.snap.desc=Изменяет разрешение привязки к сетке для различных других инструментов.
betterquesting.toolbox.tool.copy.name=Копировать
betterquesting.toolbox.tool.copy.desc=Копирует выданный квест включая предысторию, задания и награды, но без данных о прогрессе его выполнения.
betterquesting.toolbox.tool.new.name=Новый квест
betterquesting.toolbox.tool.new.desc=Создаёт новый пустой квест
betterquesting.toolbox.tool.delete.name=Удалить Квест
betterquesting.toolbox.tool.delete.desc=Удаляет выданный квест из Цепочки квестов и Базы данных
betterquesting.toolbox.tool.remove.name=Исключить Квест
betterquesting.toolbox.tool.remove.desc=Исключает выданный квест только из Цепочки квестов. Квест остаётся доступным в Базе данных
betterquesting.toolbox.tool.complete.name=Принудительно завершить Квест
betterquesting.toolbox.tool.complete.desc=Принудительное завершение выбранного квеста
betterquesting.toolbox.tool.reset.name=Сбросить Квест
betterquesting.toolbox.tool.reset.desc=Сбрасывает состояние и весь прогресс задания
betterquesting.toolbox.tool.icon.name=Выбрать Картинку
betterquesting.toolbox.tool.icon.desc=Изменение Картинки квеста
betterquesting.toolbox.tool.scale.name=Масштаб Картинки
betterquesting.toolbox.tool.scale.desc=Увеличиват и уменьшает Картинку квеста
betterquesting.toolbox.tool.raw.name=Изменить исходный код
betterquesting.toolbox.tool.raw.desc=Открывает Цепочку квестов для редактирования, в виде исходного JSON кода. Содержит дополнительные скрытые настройки, такие как Изменение фона.
betterquesting.toolbox.tool.frame.name=Редактировать рамку иконки
betterquesting.toolbox.tool.frame.desc=Редактирует стиль рамки у иконки квеста
betterquesting.cmd.check_all=%s выполнил все квесты:
betterquesting.cmd.check_all.line=%s %s
betterquesting.cmd.check.true=%s выполнил %s
betterquesting.cmd.check.false=%s не выполнил %s
betterquesting.cmd.complete=Квест завершён на %s из %s
betterquesting.cmd.complete_all=Completed %s quests for %s
betterquesting.cmd.default.save=База данных квестов сохранена, как база по умолчанию
betterquesting.cmd.default.save2=База данных квестов сохранена в %s
betterquesting.cmd.default.load=Перезагрузить Базу данных квестов.
betterquesting.cmd.default.load2=Загрузить Базу данных квестов из %s
betterquesting.cmd.default.set=Назначить %s, как Базу данных квестов по умолчанию
betterquesting.cmd.default.exportlang=template.lang экспортирован в default
betterquesting.cmd.default.exportlang2=template.lang экспортирован в %s
betterquesting.cmd.default.none=База данных квестов не найдена
betterquesting.cmd.delete.single=Квест %s удалён
betterquesting.cmd.delete.all=Удалены все квесты
betterquesting.cmd.edit=Режим редактирования: %s
betterquesting.cmd.view=Кнопка режима просмотра %s
betterquesting.cmd.hardcore=Режим повышенной сложности: %s
betterquesting.cmd.purge_hidden=Удалено %s скрытых квестов
betterquesting.cmd.error=§cЧто-то пошло не так! Пожалуйста ознакомьтесь с вашими логами.
betterquesting.cmd.lives.add_player=Добавлено %s жизней к %s (Всего: %s)
betterquesting.cmd.lives.add_all=Добавлено %s жизней всем игрокам
betterquesting.cmd.lives.remove_player=Отнято %s жизней из %s (Всего: %s)
betterquesting.cmd.lives.remove_all=Отнято %s жизней у всех игроков
betterquesting.cmd.lives.set_player=Игроку %s задано %s жизней
betterquesting.cmd.lives.set_all=Задать всем игрокам %s жизней
betterquesting.cmd.lives.max=Задать %s, как максимальное количество жизней
betterquesting.cmd.lives.default=Задать %s, как количество жизней по умолчанию
betterquesting.cmd.reset.player_single=Сбросить квест '%s' у %s
betterquesting.cmd.reset.player_all=Сбросить все квесты у %s
betterquesting.cmd.reset.all_single=Сбросить квест '%s' у каждого игрока
betterquesting.cmd.reset.all_all=Сбросить все квесты у каждого игрока
betterquesting.cmd.refresh=Обновление локальной базы данных...
betterquesting.cmd.cleanup_questline.confirm=Это опасное действие. Пожалуйста подтвердите что вы создали бэкап перед тем как продолжить. Напишите команду ещё раз чтобы начать очистку.
betterquesting.cmd.cleanup_questline.completed=Удалено %d записей
json.betterquesting.quest.name=Информация о квесте
jdoc.betterquesting.quest.rewards.name=Награды
jdoc.betterquesting.quest.rewards.desc=Список настраиваемых типов наград
jdoc.betterquesting.quest.tasks.name=Задания
jdoc.betterquesting.quest.tasks.desc=Список настраиваемых типов заданий
jdoc.betterquesting.quest.preRequisites.name=Необходимые требования:
jdoc.betterquesting.quest.preRequisites.desc=Список ID родительских квестов, необходимых для открытия данного квеста
jdoc.betterquesting.quest.properties.name=Свойства
jdoc.betterquesting.quest.properties.desc=Свойства, определяющие внешний вид и функциональность квеста
jdoc.betterquesting.quest.properties.betterquesting.name=BetterQuesting
jdoc.betterquesting.quest.properties.betterquesting.desc=Свойства BetterQuesting
betterquesting.notification.enabled=Уведомления о квестах: Вкл.
betterquesting.notification.disabled=Уведомления о квестах: Откл.
betterquesting.notification.tooltip=Переключить уведомления о квестах

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betterquesting.title.quest_lines=Görev Serileri
betterquesting.title.edit_line1=Görev Hatlarını Düzenle
betterquesting.title.edit_line2=Şu Görev Serisini Düzenle - %s
betterquesting.title.edit_quest=Görevi Düzenle
betterquesting.title.edit_tasks=Ödevleri Düzenle
betterquesting.title.edit_rewards=Ödülleri Düzenle
betterquesting.title.edit_text=Metin Düzenleyici
betterquesting.title.pre_requisites=Ön koşulları Düzenle
betterquesting.title.json_object=Obje
betterquesting.title.json_array=Liste
betterquesting.title.json_add=Yeni Tip
betterquesting.title.select_item=Eşyayı Seç
betterquesting.title.select_fluid=Sıvıyı Seç
betterquesting.title.select_entity=Varlığı Seç
betterquesting.title.party_none=Görev Partisi
betterquesting.title.party=Şu Partiyi Yönet - %s
betterquesting.title.party_invite=Kullanıcıları Davet Et
betterquesting.title.select_theme=Tema Seç
betterquesting.title.importers=İçe Aktarıcılar
betterquesting.title.submit_station=Gönderim İstasyonu
betterquesting.title.completion=Tamamlandı: %d/%d
betterquesting.title.choose_image.src=Eklenecek Resmi Seçin
betterquesting.title.choose_image.dst=Hedef seçin
betterquesting.title.choose_image_swing=Lütfen açılan dosya seçiciden bir resim seçin
betterquesting.btn.rewards=Ödüller
betterquesting.btn.tasks=Ödevler
betterquesting.btn.advanced=Gelişmiş
betterquesting.btn.is_main=Ana mı
betterquesting.btn.requirements=Gereksinimler
betterquesting.btn.edit=Düzenle
betterquesting.btn.new=Yeni Ekle
betterquesting.btn.import=İçe Aktar
betterquesting.btn.logic=Mantık
betterquesting.btn.show=Göster
betterquesting.btn.claim=Topla
betterquesting.btn.detect_submit=Tespit Et/Gönder
betterquesting.btn.add_remove_quests=Ekle/Görev Kaldır
betterquesting.btn.designer=Düzenleyici
betterquesting.btn.item=Eşya
betterquesting.btn.list=Liste
betterquesting.btn.fluid=Sıvı
betterquesting.btn.entity=Varlık
betterquesting.btn.text=Metin
betterquesting.btn.number=Numara
betterquesting.btn.object=Nesne
betterquesting.btn.raw_nbt=Ham NBT
betterquesting.btn.party_new=Parti Oluştur
betterquesting.btn.party_leave=Ayrıl
betterquesting.btn.party_invite=Davet
betterquesting.btn.party_kick=At
betterquesting.btn.party_join=Katıl
betterquesting.btn.party_share_lives=Canları Paylaş
betterquesting.btn.party_share_loot=Tek Ödül
betterquesting.btn.icon=Simge
betterquesting.btn.claim_all=Hepsini Topla
betterquesting.btn.claim_all_detailed=§7Onay penceresini göstermeye zorlamak için Shift tuşunu basılı tutun
betterquesting.btn.zoom_fit=Ekrana Sığdır
betterquesting.btn.lock_tray=Tepsiyi Sabitle
betterquesting.btn.view_mode=Görüş Modu
betterquesting.btn.always_draw_implicit=Daima Örtülü Bağımlılık Çiz
betterquesting.btn.prereq_visbility.normal=Normal Görüş
betterquesting.btn.prereq_visbility.implicit=Üzerine gelinmediği veya Shift'i basılı tutmadığınız sürece gizlidir
betterquesting.btn.prereq_visbility.hidden=Kullanıcı girdisinden bağımsız olarak gizli
betterquesting.btn.bookmark_quest=Yer İmi
betterquesting.btn.unbookmark_quest=Yer imini kaldır
betterquesting.btn.share_quest=Sohbette Paylaş
betterquesting.btn.copy_quest=Görev ID Kopyala
betterquesting.home.exit=Çıkış
betterquesting.home.quests=Görevler
betterquesting.home.party=Parti
betterquesting.home.theme=Tema
betterquesting.gui.name=İsim
betterquesting.gui.description=Açıklama
betterquesting.gui.quest_line=Görev Çizgisi
betterquesting.gui.database=Veritabanı
betterquesting.gui.selection=Seçim
betterquesting.gui.search=Arama
betterquesting.gui.bookmarks=Yer İmleri
betterquesting.gui.folder=Dosya
betterquesting.gui.party_invites=Davetler
betterquesting.gui.party_members=Üyeler
betterquesting.gui.remaining_lives=Kalan Canlar: %s
betterquesting.gui.full_lives=Canlar Dolu
betterquesting.gui.closing_warning=Bu düzenleyiciyi kapatmak istediğinizden emin misiniz?
betterquesting.gui.closing_confirm=Değişiklikler kaybolabilir!
betterquesting.gui.claim_all_warning=Tüm ödülleri almak istediğinizden emin misiniz?
betterquesting.gui.claim_all_confirm=Eğer envanteriniz doluysa eşyalar yere düşebilir!
betterquesting.gui.claim_all_quest_count=Ödülü talep edilecek görevler: %d
betterquesting.gui.claim_all_choice_quest_count=Mevcut seçmeli ödüller: %d
betterquesting.gui.key=Anahtar Kelime
betterquesting.gui.no_key=Anahtar Yok
betterquesting.gui.duplicate_key=Anahtarı Yenile
betterquesting.gui.yes_always=Evet, Her zaman
betterquesting.gui.force_choice_yes=Seçimler: §aEvet
betterquesting.gui.force_choice_no=Seçimler: §cHayır
betterquesting.gui.force_choice_detailed_1=Görevlerden otomatik olarak rastgele seçmeli ödülleri al
betterquesting.gui.force_choice_detailed_2=§7Mümkünse ganimet çantalarına öncelik verir
betterquesting.gui.sp_only=Bu özellik özel sunucuda oynarken çalışmaz
betterquesting.gui.not_correct_dir=Hedef konum %s'nin altında olmalı ve onun doğrudan alt öğesi olmamalıdır
betterquesting.gui.overwrite_file=Hedef dosya zaten mevcut. Üzerine yazma onaylansın mı?
betterquesting.gui.logic.or=YA DA
betterquesting.tooltip.tasks_complete=%s/%s Görev Tamamlandı
betterquesting.tooltip.complete=TAMAMLANDI
betterquesting.tooltip.incomplete=TAMAMLANMADI
betterquesting.tooltip.rewards_pending=Alınmamış Ödüller
betterquesting.tooltip.repeatable=Tekrar Edilebilir
betterquesting.tooltip.requires=Gereksinimler:
betterquesting.tooltip.shift_advanced=Gelişmiş bilgi için SHIFT'e basılı tutun
betterquesting.tooltip.reset_time=Bekleme Süresi: %s
betterquesting.tooltip.main_quest=Ana Görev: %s
betterquesting.tooltip.global_quest=Küresel Görev: %s
betterquesting.tooltip.global_share=Küresel Paylaşım: %s
betterquesting.tooltip.task_logic=Görev Mantığı: %s
betterquesting.tooltip.quest_logic=Görev Mantığı: %s
betterquesting.tooltip.simultaneous=Eşzamanlı Görevler: %s
betterquesting.tooltip.auto_claim=Otomatik Topla: %s
betterquesting.tooltip.repeat=Bekleme Süresi: %s
betterquesting.tooltip.repeat_with_edit_mode=Düzenleme modu etkin, tekrarlanabilir görevler sıfırlanmayacak
betterquesting.tooltip.update_quests=Güncelleme Mevcut!%n§7Yeni bir görev serisi sürümü mevcut.%nYüklemek ve ilerleme durumunu taşımak için tıklayın.
betterquesting.tooltip.cycle.true=Devre dışı bırakmak için tıklayın
betterquesting.tooltip.cycle.false=Etkinleştirmek için tıklayın
betterquesting.tooltip.image_file_type=Görseller
betterquesting.notice.complete=Görev Tamamlandı
betterquesting.notice.update=Görev Güncellendi
betterquesting.notice.unlock=Görev Açıldı
betterquesting.msg.heart_disabled=Zorlayıcı Can modu etkin değil. Geçiş yapmak için "/bq_admin hardcore" komutunu kullanın
betterquesting.msg.share_quest=§b[Görev: #%s - %s§b]
betterquesting.msg.share_quest_invalid=§cGörev görüntülenemiyor %s
betterquesting.msg.share_quest_hover_text_success=§aGörevi Görüntülemek İçin Tıklayın
betterquesting.msg.share_quest_hover_text_failure=§cGörev'e Şu anda Erişilemiyor
betterquesting.msg.copy_quest_copied=§ePanoya kopyalandı:
betterquesting.msg.copy_quest_failed=§cPanoya kopyalanamadı!
key.betterquesting.quests=Görevleri Aç
key.betterquesting.party=Parti Yönetici
key.betterquesting.themes=Temayı Değiştir
itemGroup.betterquesting=Better Questing
fluid.betterquesting.placeholder=Yertutucu
item.betterquesting.placeholder.name=Eşya Yertutucu
item.betterquesting.extra_life.name=Ekstra Can
item.betterquesting.extra_life.full.name=Ekstra Can
item.betterquesting.extra_life.half.name=Yarım Kalp
item.betterquesting.extra_life.quarter.name=Çeyrek Kalp
item.betterquesting.guide.name=Better Questing Başlangıç Kılavuzu
tile.betterquesting.submit_station.name=Nesne Gönderim İstasyonu (NGİ)
tile.betterquesting.observation_station.name=Nesne Gözlem İstasyonu (NGİ)
betterquesting.btn.help1=Navigasyon
betterquesting.btn.help2=NGİ Blok
betterquesting.btn.help3=Görevler Yap
betterquesting.btn.help4=Komutlar
betterquesting.btn.help5=İthalat
betterquesting.btn.help6=Temalar
betterquesting.btn.help7=Yerelleştirme
betterquesting.btn.help8=Kaynaklar
betterquesting.help.page1=§l§nGenel Gezinme%n§r%nBetter Questing'in ana görev GUI'leri, kolayca kaybolabilecek bir öğeye veya bloğa değil, bunun yerine kontroller menüsünde bulunabilen ve değiştirilebilen tek bir tuş bağlamaya dayanır.%n%n Görev Hatları ekranında listeden aktif hatlarınızdan herhangi birini seçebilir ve görevleri tamamlamaya başlamak için seçtiğiniz göreve gitmek üzere kutunun etrafında sürükleyebilirsiniz.%n%nAraştırma grupları Grup Yönetimi aracılığıyla oluşturulabilir veya düzenlenebilir ekranlar. Burada ayrıca zorlu yaşamları veya görev ödüllerini paylaşma seçeneklerini de değiştirebilirsiniz.%n%nGörev kullanıcı arayüzlerinizin görünümünü değiştirmek isterseniz, Tema seçim ekranında halihazırda yüklü olan temalar arasından seçim yapabilirsiniz.
betterquesting.help.page2=§l§nGönderim İstasyonu%n§r%nGörev görevlerinin çoğu doğrudan envanteriniz (sıvılar dahil) aracılığıyla gönderilebilse de bazen daha otomatik bir çözüme ihtiyaç duyarsınız. Nesne Gönderme İstasyonunun (OSS) kullanışlı olduğu yer burasıdır. OSS'yi destekleyen görevler, kullanımını etkinleştirmek için yerleşik arayüz aracılığıyla seçilebilir. Kurulumdan sonra, sıvılar ve öğeler arayüzün giriş yuvasına borularla aktarılabilir veya bırakılabilir, ancak herhangi bir görev seçilmemişse veya zaten tamamlanmışsa öğeleri veya sıvıları geçersiz kılmaz ve bu da onu kazara öğe/sıvı silinmesine karşı nispeten güvenli hale getirir. Birden fazla OSS, aynı görev kapsamında aynı anda ayrı alt görevleri üstlenme yeteneğine de sahiptir!
betterquesting.help.page3=§l§nGörev Yapmak%n§r%nGörevler ve görev satırları oluşturmaya başlamak için, öncelikle düzenleme komutunu çalıştırarak düzenleme modunu etkinleştirmeniz gerekir (Daha fazla bilgi için komutlara bakın). Daha sonra görev satırlarını ekleyip kaldırabileceksiniz ancak görev yapmaya başlamak için birine ihtiyacınız yok. Bu, özellikle diğer görevlerin veya görev satırlarının kilidini açan gizli görevler yapmak istiyorsanız kullanışlıdır.%n%nDüzenleme sırasında aşina olmanız gereken birkaç menü vardır. Bunlar, diğer modların çoğuyla karşılaştırıldığında ilk başta biraz zorlayıcı olacak ancak zamanla kolaylaşacaktır. Bazı gelişmiş düzenleme ekranları ham görev verilerini düzenleyecektir, dolayısıyla olumsuz yan etkilere neden olabileceğinden neyi değiştireceğinize çok dikkat etmeniz gerekir, ancak bu asla bozulmaya veya çökmeye neden olmamalıdır. Bunlardan herhangi biri meydana gelirse, bunu derhal bir geliştiriciye bildirmelisiniz.
betterquesting.help.page4=§l§nKomutlar%n§r%nBetter Questing ile çalışırken bilmeniz gereken yalnızca birkaç komut vardır. Bunlar, herkesin çalıştırabileceği kullanıcı komutları ve sunucu operatörleriyle sınırlı olan yönetici komutları olarak ayrılır.%n%n§o/bq_user yenileme%n§r%nPotansiyel senkronizasyon sorunları durumunda yerel sorgulama veritabanını sunucuyla manuel olarak yeniden senkronize eder. %n%n§o/bq_user help%n§r%nOyuncuya bu kılavuzun bir kopyasını verir%n%n§o/bq_admin edit%n§r%nGörev düzenleme modunu açar ve açar kapalı. Etkinleştirildiğinde operatörler, görevler ve görev satırları için düzenleme menülerine erişebilecek. Paketleri veya görevleri yayınlamadan önce bunu devre dışı bırakmayı unutmayın.%n%n§o/bq_admin hardcore%n§r%n Zorlu canların kullanımını açar ve kapatır. Tüm canlar tükendiğinde, oyuncular sunucudan yasaklanacak veya standart vanilya hardcore'una göre dünyaları silinecek.%n%n§o/bq_admin reset [all|<quest_id>] [username|uuid]%n§r %nBelirtilen kullanıcı için görev tamamlama verilerini siler. Paketleri yayınlamadan önce kullanmak kullanışlıdır.%n%n§o/bq_admin default [save|load]%n§r%nGeçerli görev veritabanını genel varsayılan dizine kaydeder/yükler. Varsayılanları ayarlamak, yeni oluşturulan dünyaların söz konusu belirli görevlerle başlayacağı anlamına gelir. Kaydetme ayrıca tamamlanma verilerini, donanım durumunu ve düzenleme modunu da koruyacaktır; bu nedenle, bunu çalıştırmadan önce diğer çeşitli komutları gerektiği gibi kullandığınızdan emin olun.%n%n§o/bq_admincomplete <quest_id> [kullanıcı adı|uuid]%n§r% nForce verilen kullanıcı için bir görevi tamamlar%n%n§o/bq_admin delete [all|<quest_id>]%n§r%nVerilen görevleri ve ilerleme verilerini siler ancak yenilerini silmez dünya varsayılanları.%n%n§o/bq_admin yaşıyor [add|set|max|default] <value> [username]%n§r%nBu komutlar oyuncuların sahip olduğu can miktarını veya başlangıç ve maksimum değerleri değiştirir.
betterquesting.help.page5=§l§nİçe Aktarma%n§r%nBazı genişletme paketleri, diğer görev modları için içe aktarıcılar içerebilir veya paket oluşturucuların çevrimiçi görev satırlarını indirmelerine izin verebilir. Bu içe aktarıcılara erişmek için ana görev satırı düzenleyicisindeki 'İçe Aktar' düğmesine tıklayabilirsiniz. Better Questing'in varsayılan olarak herhangi bir içe aktarıcısı yoktur, dolayısıyla belirli bir içe aktarıcıya ihtiyacınız varsa ya bir genişletme bulmanız ya da bunu kendiniz yapmanız gerekir.
betterquesting.help.page6=§l§nTemalar%n§r%nKullanıcı arayüzlerinde belirli bir renk paletini tercih eden biriyseniz veya yalnızca ona daha özgün bir görünüm ve his vermek isteyen bir paket üreticisiyseniz, o zaman temalar en iyi arkadaşınızdır. Temalar, araştırma yapan kullanıcı arayüzlerinin görünümünü, ister fütüristik, ister büyülü, ister sadece klasik Minecraft olsun, ihtiyaçlarınıza uyacak şekilde değiştirebilir. Kaynak paketleri, kaynak dizini veya genişletme paketleri aracılığıyla kurulabilirler.
betterquesting.help.page7=§l§nYerelleştirme%n§r%nBetter Questing, görev adlarının ve açıklamalarının tam yerelleştirilmesini destekler. (Tıpkı bizim yaptığımız gibi) Böylece paketinizi tüm milletlerden kullanıcılara yayınlamak istiyorsanız artık bunu yapabilirsiniz! Görevlerinizi yerelleştirmeye başlamak için düz metin yerine "§omypack.quest1.name§r" gibi benzersiz anahtarlar kullanmanız gerekir. Daha sonra dile özgü tüm çeviriler için yalnızca .lang dosyalarını içeren bir kaynak paketi oluşturabilirsiniz. Bu dosyalar alternatif olarak paketlerde daha iyi paketleme için Better Questing'in kaynak dizininde saklanabilir.
betterquesting.help.page8=§l§nKaynaklar%n§r%nAna ekranı özelleştirmek, temaları bir araya getirmek veya yerelleştirme dosyaları eklemek istiyorsanız bunu şu adresten yapabilirsiniz: %n%n"§o/config/betterquesting/resources/<pack_name>/§ r"%n%nBuradaki tüm klasörler, paketinizi kişiselleştirmek için gereken her şeyi içeren listelenmemiş kaynak paketleri olarak değerlendirilebilir.
betterquesting.design.tree=Ağaç Tasarımı
betterquesting.toolbox.tab.main=Ana
betterquesting.toolbox.tool.open.name=Aç
betterquesting.toolbox.tool.open.desc=Daha fazla düzenleme için görev açar
betterquesting.toolbox.tool.grab.name=Tut
betterquesting.toolbox.tool.grab.desc=Görevleri alır ve görev satırındaki başka bir yere taşır
betterquesting.toolbox.tool.link.name=Bağlantı
betterquesting.toolbox.tool.link.desc=Başkaları için ön koşul olarak bir görev belirler. Bir bağlantı zaten mevcutsa kaldırılır
betterquesting.toolbox.tool.snap.name=Izgara Ayarı
betterquesting.toolbox.tool.snap.desc=Diğer çeşitli araçlar için ızgara çözünürlüğünü değiştirir
betterquesting.toolbox.tool.copy.name=Kopyala
betterquesting.toolbox.tool.copy.desc=Verilen görevi önkoşullar, görevler ve ödüller dahil olmak üzere kopyalar ancak ilerleme verilerini içermez
betterquesting.toolbox.tool.new.name=Yeni Görev
betterquesting.toolbox.tool.new.desc=Yeni bir boş görev yarat
betterquesting.toolbox.tool.delete.name=Görevi Sil
betterquesting.toolbox.tool.delete.desc=Verilen görevi görev satırından ve veritabanından siler
betterquesting.toolbox.tool.remove.name=Görevi Kaldır
betterquesting.toolbox.tool.remove.desc=Verilen görevi yalnızca görev satırından kaldırır. Görev veritabanı üzerinden hâlâ erişilebilir olacak
betterquesting.toolbox.tool.complete.name=Manuel Tamamlama
betterquesting.toolbox.tool.complete.desc=Seçilen görevi zorla tamamlar
betterquesting.toolbox.tool.reset.name=Görevi Sıfırla
betterquesting.toolbox.tool.reset.desc=Tamamlanma durumunu ve tüm görev ilerlemesini sıfırlar
betterquesting.toolbox.tool.icon.name=Simge Seç
betterquesting.toolbox.tool.icon.desc=Görevin simgesini değiştirir
betterquesting.toolbox.tool.scale.name=Simgeyi Ayarla
betterquesting.toolbox.tool.scale.desc=Görev simgelerini yukarı veya aşağı ölçeklendirir
betterquesting.toolbox.tool.raw.name=Ham Düzenleme
betterquesting.toolbox.tool.raw.desc=Düzenleme için ham görev satırı JSON'u açar. Arka planı değiştirmek gibi ek gizli ayarlar içerir
betterquesting.toolbox.tool.frame.name=Simge Çerçevesini Düzenle
betterquesting.toolbox.tool.frame.desc=Görev simgelerinin çerçeve stilini değiştirir
betterquesting.cmd.check_all=Tüm görevler tamamlandı %s: tarafından
betterquesting.cmd.check_all.line=%s %s
betterquesting.cmd.check.true=%s tamamlandı %s
betterquesting.cmd.check.false=%s tamamlanmadı %s
betterquesting.cmd.complete=Tamamlanan görev %s için %s
betterquesting.cmd.complete_all=Completed %s quests for %s
betterquesting.cmd.default.save=Görev veritabanı varsayılan olarak kaydedildi
betterquesting.cmd.default.save2=Görev tabanı şuraya kaydedildi %s
betterquesting.cmd.default.load=Varsayılan görev veritabanı yeniden yüklendi
betterquesting.cmd.default.load2=%s kaynağından görev veritabanı yüklendi
betterquesting.cmd.default.set=%s'yi varsayılan görev veritabanı olarak ayarla
betterquesting.cmd.default.exportlang=template.lang varsayılana aktarıldı
betterquesting.cmd.default.exportlang2=template.lang %s'e aktarıldı
betterquesting.cmd.default.none=Görev veritabanı bulunamadı
betterquesting.cmd.delete.single=%s görevi silindi
betterquesting.cmd.delete.all=Tüm görevler silindi
betterquesting.cmd.edit=Düzenleme modu %s
betterquesting.cmd.view=Görünüm modu düğmesi %s
betterquesting.cmd.hardcore=Hardcore mod %s
betterquesting.cmd.purge_hidden=%s gizli görev/görevler silindi
betterquesting.cmd.error=§cBir şeyler ters gitti! Lütfen günlüklerinizi kontrol edin.
betterquesting.cmd.lives.add_player=%s'e %s can eklendi (Toplam: %s)
betterquesting.cmd.lives.add_all=Tüm oyunculara %s can eklendi
betterquesting.cmd.lives.remove_player=%s canı %s'den kaldırıldı (Toplam: %s)
betterquesting.cmd.lives.remove_all=%s canı tüm oyunculardan kaldırıldı
betterquesting.cmd.lives.set_player=%s'in canını %s olarak ayarla
betterquesting.cmd.lives.set_all=Tüm oyuncuların canlarını %s olarak ayarlayın
betterquesting.cmd.lives.max=Maksimum yaşamı %s olarak ayarla
betterquesting.cmd.lives.default=Varsayılan canı %s olarak ayarla
betterquesting.cmd.reset.player_single=%s için '%s' görevini sıfırla
betterquesting.cmd.reset.player_all=%s için tüm görevleri sıfırla
betterquesting.cmd.reset.all_single=Herkes için '%s' görevini sıfırla
betterquesting.cmd.reset.all_all=Herkes için tüm görevleri sıfırla
betterquesting.cmd.refresh=Yerel veritabanı yenileniyor...
betterquesting.cmd.cleanup_questline.confirm=Bu tehlikeli bir operasyondur. Lütfen bunu yapmadan önce yedekleme yaptığınızı onaylayın. Temizlemeyi gerçekten başlatmak için bu komutu tekrar yazın.
betterquesting.cmd.cleanup_questline.completed=%d giriş kaldırıldı
json.betterquesting.quest.name=Görev Verileri
jdoc.betterquesting.quest.rewards.name=Ödüller
jdoc.betterquesting.quest.rewards.desc=Yapılandırılabilir ödül türlerinin listesi
jdoc.betterquesting.quest.tasks.name=Görevler
jdoc.betterquesting.quest.tasks.desc=Yapılandırılabilir görev türlerinin listesi
jdoc.betterquesting.quest.preRequisites.name=Önkoşullar
jdoc.betterquesting.quest.preRequisites.desc=Bu görevin kilidini açmak için kullanılan ana görev ID'lerinin listesi
jdoc.betterquesting.quest.properties.name=Özellikler
jdoc.betterquesting.quest.properties.desc=Görevin görünümünü ve işlevselliğini tanımlayan özellikler
jdoc.betterquesting.quest.properties.betterquesting.name=BetterQuesting
jdoc.betterquesting.quest.properties.betterquesting.desc=BetterQuesting'in özellikleri
betterquesting.notification.enabled=Görev Bildirimleri: Açık
betterquesting.notification.disabled=Görev Bildirimleri: Kapalı
betterquesting.notification.tooltip=Görev Bildirimlerini Aç / Kapat

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@@ -1,73 +0,0 @@
bq_standard.task.retrieval=入手タスク
bq_standard.task.optional_retrieval=任意タスク
bq_standard.task.crafting=クラフトタスク
bq_standard.task.hunt=Mob討伐タスク
bq_standard.task.scoreboard=スコアボードタスク
bq_standard.task.location=移動タスク
bq_standard.task.fluid=流体タスク
bq_standard.task.meeting=遭遇タスク
bq_standard.task.xp=経験値タスク
bq_standard.task.block_break=ブロック破壊タスク
bq_standard.task.checkbox=確認タスク
bq_standard.task.advancement=実績タスク
bq_standard.task.tame=飼いならしタスク
bq_standard.task.interact_item=アイテム使用タスク
bq_standard.task.interact_entity=エンティティ対話タスク
bq_standard.task.trigger=トリガータスク
bq_standard.reward.choice=選択報酬
bq_standard.reward.item=アイテム報酬
bq_standard.reward.scoreboard=スコアボード報酬
bq_standard.reward.command=コマンド報酬
bq_standard.reward.xp=経験値報酬
bq_standard.reward.recipe=レシピ開放
bq_standard.reward.questcompletion=クエスト完了報酬
bq_standard.trade_unlock=自動販売機での交換に関連
bq_standard.title.edit_hunt=討伐タスクを編集
bq_standard.title.edit_meeting=遭遇タスクを編集
bq_standard.title.edit_loot_groups=ランダム報酬グループの編集
bq_standard.title.edit_loot_entries=ランダム報酬項目の編集
bq_standard.title.edit_retrieval=入手タスクの編集
bq_standard.title.edit_crafting=クラフトタスクの編集
bq_standard.title.edit_scoreboard=スコアボードタスクの編集
bq_standard.title.edit_advancement=進捗タスクの編集
bq_standard.title.edit_tame=飼いならしタスクの編集
bq_standard.btn.select_mob=Mobの選択
bq_standard.btn.add_remove_drops=報酬を追加/削除
bq_standard.btn.edit_items=アイテムを追加/削除
bq_standard.btn.consume=納品: %s
bq_standard.gui.amount=量
bq_standard.gui.kill=%sの討伐
bq_standard.gui.location=位置: %s
bq_standard.gui.distance=距離: %s
bq_standard.gui.dimension=ディメンション: %s
bq_standard.gui.biome=バイオーム: %s
bq_standard.gui.structure=構造物: %s
bq_standard.gui.found=発見!
bq_standard.gui.undiscovered=未発見
bq_standard.gui.condition=座標: %s
bq_standard.gui.meet=%sと遭遇
bq_standard.gui.weight=ウェイト
bq_standard.gui.experience=経験値
bq_standard.gui.tame=%sの飼いならし
bq_standard.gui.questcompletion=クエスト完了
bq_standard.gui.neiQuestNameColor=000000
bq_standard.gui.neiQuestNameHoveredColor=A87A5E
bq_standard.importer.dummy.name=ダミーインポート
bq_standard.importer.dummy.desc=UnsupportedOperationExceptionのエラーを投げます。
bq_standard.importer.hqm_bag.name=HQMバッグインポート
bq_standard.importer.hqm_bag.desc=Json形式のHQMの報酬バッグのデータをインポートします。
bq_standard.importer.hqm_quest.name=HQMクエストインポート
bq_standard.importer.hqm_quest.desc=Json形式のHQMのクエストデータをインポートします。奇妙なことにHQMはJson出力後に番号付けをするため、クエストの依存関係等でクエスト間に他のクエストへの参照が含まれる場合、エラーが発生する可能性があります。
item.bq_standard.loot_chest.name=報酬チェスト
bq_standard.tooltip.fixed_loot=報酬セット: %s
bq_standard.tooltip.fixed_loot_size=%s個のアイテムを含む
bq_standard.tooltip.loot_table=報酬テーブル: %s
bq_standard.tooltip.loot_chest=レア度: %s

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@@ -1,73 +0,0 @@
bq_standard.task.retrieval=인출 작업
bq_standard.task.optional_retrieval=선택적 작업
bq_standard.task.crafting=제작 작업
bq_standard.task.hunt=몹 사냥 작업
bq_standard.task.scoreboard=스코어보드 작업
bq_standard.task.location=위치 작업
bq_standard.task.fluid=유체 작업
bq_standard.task.meeting=미팅 작업
bq_standard.task.xp=경헙치 작업
bq_standard.task.block_break=블럭 파괴 작업
bq_standard.task.checkbox=체크박스 작업
bq_standard.task.advancement=도전과제 작업
bq_standard.task.tame=길들이기 작업
bq_standard.task.interact_item=아이템 상호작용 작업
bq_standard.task.interact_entity=엔티티 상호작용 작업
bq_standard.task.trigger=조건 발동 작업
bq_standard.reward.choice=선택 보상
bq_standard.reward.item=아이템 보상
bq_standard.reward.scoreboard=스코어보드 보상
bq_standard.reward.command=커맨드 보상
bq_standard.reward.xp=경험치 보상
bq_standard.reward.recipe=해제 보상
bq_standard.reward.questcompletion=퀘스트 완료 보상
bq_standard.trade_unlock=연관된 자판기 교환
bq_standard.title.edit_hunt=수정 사냥 작업
bq_standard.title.edit_meeting=수정 미팅 작업
bq_standard.title.edit_loot_groups=수정 전리품 묶음
bq_standard.title.edit_loot_entries=수정 전리품 엔트리
bq_standard.title.edit_retrieval=수정 인출 작업
bq_standard.title.edit_crafting=수정 제작 작업
bq_standard.title.edit_scoreboard=수정 스코어보드 작업
bq_standard.title.edit_advancement=수정도전과제 작업
bq_standard.title.edit_tame=수정 길들이기 작업
bq_standard.btn.select_mob=선택 몹
bq_standard.btn.add_remove_drops=드롭 추가/제거
bq_standard.btn.edit_items=아이템 추가/제거
bq_standard.btn.consume=소비: %s
bq_standard.gui.amount=수량
bq_standard.gui.kill=죽이기 %s
bq_standard.gui.location=위치: %s
bq_standard.gui.distance=거리: %s
bq_standard.gui.dimension=차원: %s
bq_standard.gui.biome=바이옴: %s
bq_standard.gui.structure=구조물: %s
bq_standard.gui.found=찾아냄!
bq_standard.gui.undiscovered=발견되지 않음
bq_standard.gui.condition=조건: %s
bq_standard.gui.meet=만남 %s
bq_standard.gui.weight=무게
bq_standard.gui.experience=경험치
bq_standard.gui.tame=팀 %s
bq_standard.gui.questcompletion=퀘스트 완료
bq_standard.gui.neiQuestNameColor=000000
bq_standard.gui.neiQuestNameHoveredColor=A87A5E
bq_standard.importer.dummy.name=더미 가져오기
bq_standard.importer.dummy.desc=지원되지 않는 작업 예외를 발생시킬 뿐입니다.
bq_standard.importer.hqm_bag.name=HQM 가방 수입자
bq_standard.importer.hqm_bag.desc=json 형식으로 내보낸 HQM 보상 가방을 가져옵니다.
bq_standard.importer.hqm_quest.name=HQM 퀘스트 수입자
bq_standard.importer.hqm_quest.desc=json 형식으로 출력한 HQM 퀘스트 줄을 가져옵니다. 출력 후 HQM 퀘스트의 색인이 생성되는 이상한 특성으로 인해 이름이 중복되거나 조건부 잠금 해제된 퀘스트 간에 오류가 발생할 수 있습니다.
item.bq_standard.loot_chest.name=전리품 상자
bq_standard.tooltip.fixed_loot=전리품 설정: %s
bq_standard.tooltip.fixed_loot_size=내용물: %s 아이템
bq_standard.tooltip.loot_table=전리품 탁자: %s
bq_standard.tooltip.loot_chest=희귀도: %s

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bq_standard.task.retrieval=Задача поиска
bq_standard.task.optional_retrieval=Необязательное задание
bq_standard.task.crafting=Задание на создание
bq_standard.task.hunt=Задание охота на мобов
bq_standard.task.scoreboard=Задание на табло
bq_standard.task.location=Расположение Задания
bq_standard.task.fluid=Задача на жидкость
bq_standard.task.meeting=Задание на встречу
bq_standard.task.xp=Задание на опыт
bq_standard.task.block_break=Задача сломать блок
bq_standard.task.checkbox=Задание с флажком
bq_standard.task.advancement=Задание на продвижение
bq_standard.task.tame=Задание на приручение
bq_standard.task.interact_item=Задание на взаимодействие предметом
bq_standard.task.interact_entity=Задача взаимодействия с сущностью
bq_standard.task.trigger=Задача запуска критерия
bq_standard.reward.choice=Награда на выбор
bq_standard.reward.item=Награды
bq_standard.reward.scoreboard=Награда за табло
bq_standard.reward.command=Награда за команду
bq_standard.reward.xp=Награда за опыт
bq_standard.reward.recipe=Разблокировать рецепты
bq_standard.reward.questcompletion=Награда за выполнение задания
bq_standard.trade_unlock=Ассоциированные обмены торгового автомата
bq_standard.title.edit_hunt=Редактировать задачу охоты
bq_standard.title.edit_meeting=Редактировать задачу встречи
bq_standard.title.edit_loot_groups=Редактировать группы лута
bq_standard.title.edit_loot_entries=Редактировать записи о луте
bq_standard.title.edit_retrieval=Изменить задачу поиска
bq_standard.title.edit_crafting=Редактировать задачу по крафту
bq_standard.title.edit_scoreboard=Редактировать задание на табло
bq_standard.title.edit_advancement=Редактировать задачу продвижения
bq_standard.title.edit_tame=Редактировать задание приручить
bq_standard.btn.select_mob=Выберите Моба
bq_standard.btn.add_remove_drops=Добавить/Убрать дроп
bq_standard.btn.edit_items=Добавление/удаление предмета
bq_standard.btn.consume=Будет использовано: %s
bq_standard.gui.amount=Количество
bq_standard.gui.kill=Убить %s
bq_standard.gui.location=Местоположение: %s
bq_standard.gui.distance=Расстояние: %s
bq_standard.gui.dimension=Измерение: %s
bq_standard.gui.biome=Биом: %s
bq_standard.gui.structure=Структура: %s
bq_standard.gui.found=Найден!
bq_standard.gui.undiscovered=Неоткрытый
bq_standard.gui.condition=Состояние: %s
bq_standard.gui.meet=Соответствует %s
bq_standard.gui.weight=Вес
bq_standard.gui.experience=Опыт
bq_standard.gui.tame=Приручить %s
bq_standard.gui.questcompletion=Квест завершён
bq_standard.gui.neiQuestNameColor=000000
bq_standard.gui.neiQuestNameHoveredColor=A87A5E
bq_standard.importer.dummy.name=Импортер пустышка
bq_standard.importer.dummy.desc=Ничего не делает, только выдает исключение UnsupportedOperationException.
bq_standard.importer.hqm_bag.name=Импортер пакетов HQM
bq_standard.importer.hqm_bag.desc=Импортирует пакеты наград HQM, экспортированные в формате JSON.
bq_standard.importer.hqm_quest.name=Импортер HQM квестов
bq_standard.importer.hqm_quest.desc=Импортирует линии квестов HQM, экспортированные в формате json. Из-за странной природы индексации квестов HQM после экспорта, могут возникать ошибки между квестами с дублирующимися именами или условными разблокировали.
item.bq_standard.loot_chest.name=Сундук с добычей
bq_standard.tooltip.fixed_loot=Набор лута: %s
bq_standard.tooltip.fixed_loot_size=Содержит %s предметов
bq_standard.tooltip.loot_table=Таблица лута: %s
bq_standard.tooltip.loot_chest=Редкость: %s

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@@ -1,468 +0,0 @@
binniecore.mod.name=Binnie Core
binniecore.rootBees.descriptor=養蜂家
binniecore.rootTrees.descriptor=樹医
binniecore.rootButterflies.descriptor=鱗翅類学者
binniecore.rootFlowers.descriptor=植物学者
binniecore.rootBees.shortName=蜂
binniecore.rootTrees.shortName=樹木
binniecore.rootButterflies.shortName=蝶と蛾
binniecore.rootFlowers.shortName=花
binniecore.rootBees.epitome.0=蜂たたき
binniecore.rootBees.epitome.1=アマチュア養蜂家
binniecore.rootBees.epitome.2=研修中の養蜂家
binniecore.rootBees.epitome.3=プロの養蜂家
binniecore.rootBees.epitome.4=養蜂マスター
binniecore.rootBees.epitome.5=養蜂の✝神✝
binniecore.rootBees.epitome.6=Sengirに選ばれし者
binniecore.rootTrees.epitome.0=農家になりたい
binniecore.rootTrees.epitome.1=木こり
binniecore.rootTrees.epitome.2=才能のある農家
binniecore.rootTrees.epitome.3=有名農家
binniecore.rootTrees.epitome.4=農業マスター
binniecore.rootTrees.epitome.5=樹木の君主
binniecore.rootTrees.epitome.6=大自然の母
binniecore.rootButterflies.epitome.0=むしとりしょうねん
binniecore.rootButterflies.epitome.1=虫取り網使い
binniecore.rootButterflies.epitome.2=虫取りの魔術師
binniecore.rootButterflies.epitome.3=虫取りの君主
binniecore.rootButterflies.epitome.4=空を舞う暗殺者
binniecore.rootButterflies.epitome.5=ムシキング
binniecore.rootButterflies.epitome.6=蝶の帝王
binniecore.rootFlowers.epitome.0=よわよわ園芸マン
binniecore.rootFlowers.epitome.1=魅力的な園芸者
binniecore.rootFlowers.epitome.2=力強い植物学者
binniecore.rootFlowers.epitome.3=強欲な植物学者
binniecore.rootFlowers.epitome.4=才能のある植物学者
binniecore.rootFlowers.epitome.5=植物学マスター
binniecore.rootFlowers.epitome.6=天下一の植物学者
binniecore.rootBees.chromosome.species=種
binniecore.rootBees.chromosome.speed=生産物
binniecore.rootBees.chromosome.lifespan=寿命
binniecore.rootBees.chromosome.fertility=繁殖力
binniecore.rootBees.chromosome.temperature=温度
binniecore.rootBees.chromosome.temperature_tolerance=温度耐性
binniecore.rootBees.chromosome.nocturnal=周日行性
binniecore.rootBees.chromosome.humidity=湿度
binniecore.rootBees.chromosome.humidity_tolerance=湿度耐性
binniecore.rootBees.chromosome.tolerant_flyer=雨耐性
binniecore.rootBees.chromosome.cave_dwelling=洞窟耐性
binniecore.rootBees.chromosome.flower_provider=花の種類
binniecore.rootBees.chromosome.flowering=受粉速度
binniecore.rootBees.chromosome.territory=活動範囲
binniecore.rootBees.chromosome.effect=効果
binniecore.rootBees.chromosome.species.short=種
binniecore.rootBees.chromosome.speed.short=生産物
binniecore.rootBees.chromosome.lifespan.short=寿命
binniecore.rootBees.chromosome.fertility.short=繁殖力
binniecore.rootBees.chromosome.temperature_tolerance.short=温度耐性
binniecore.rootBees.chromosome.nocturnal.short=周日行性
binniecore.rootBees.chromosome.humidity.short=湿度
binniecore.rootBees.chromosome.humidity_tolerance.short=湿度耐性
binniecore.rootBees.chromosome.tolerant_flyer.short=雨耐性
binniecore.rootBees.chromosome.cave_dwelling.short=洞窟耐性
binniecore.rootBees.chromosome.flower_provider.short=花の種類
binniecore.rootBees.chromosome.flowering.short=受粉速度
binniecore.rootBees.chromosome.territory.short=活動範囲
binniecore.rootBees.chromosome.effect.short=効果
binniecore.rootTrees.chromosome.species=種
binniecore.rootTrees.chromosome.growth=必要環境
binniecore.rootTrees.chromosome.height=高さ
binniecore.rootTrees.chromosome.fertility=苗木ドロップ率
binniecore.rootTrees.chromosome.fruits=果実
binniecore.rootTrees.chromosome.yield=果実収穫量
binniecore.rootTrees.chromosome.plant=最適環境
binniecore.rootTrees.chromosome.sappiness=樹液量
binniecore.rootTrees.chromosome.territory=活動範囲
binniecore.rootTrees.chromosome.effect=効果
binniecore.rootTrees.chromosome.maturation=成長速度
binniecore.rootTrees.chromosome.girth=太さ
binniecore.rootTrees.chromosome.fireproof=耐火性
binniecore.rootTrees.chromosome.species.short=種
binniecore.rootTrees.chromosome.growth.short=必要環境
binniecore.rootTrees.chromosome.height.short=高さ
binniecore.rootTrees.chromosome.fertility.short=苗木ドロップ率
binniecore.rootTrees.chromosome.fruits.short=果実
binniecore.rootTrees.chromosome.yield.short=果実収穫量
binniecore.rootTrees.chromosome.plant.short=最適環境
binniecore.rootTrees.chromosome.sappiness.short=樹液量
binniecore.rootTrees.chromosome.territory.short=活動範囲
binniecore.rootTrees.chromosome.effect.short=効果
binniecore.rootTrees.chromosome.maturation.short=成長速度
binniecore.rootTrees.chromosome.girth.short=太さ
binniecore.rootTrees.chromosome.fireproof.short=耐火性
binniecore.rootButterflies.chromosome.species=種
binniecore.rootButterflies.chromosome.size=大きさ
binniecore.rootButterflies.chromosome.speed=生産速度
binniecore.rootButterflies.chromosome.lifespan=寿命
binniecore.rootButterflies.chromosome.metabolism=代謝
binniecore.rootButterflies.chromosome.fertility=繁殖力
binniecore.rootButterflies.chromosome.temperature_tolerance=温度耐性
binniecore.rootButterflies.chromosome.humidity_tolerance=湿度耐性
binniecore.rootButterflies.chromosome.nocturnal=周日行性
binniecore.rootButterflies.chromosome.tolerant_flyer=雨耐性
binniecore.rootButterflies.chromosome.fire_resist=火耐性
binniecore.rootButterflies.chromosome.flower_provider=花の種類
binniecore.rootButterflies.chromosome.effect=効果
binniecore.rootButterflies.chromosome.territory=活動範囲
binniecore.rootButterflies.chromosome.species.short=種
binniecore.rootButterflies.chromosome.size.short=大きさ
binniecore.rootButterflies.chromosome.speed.short=生産速度
binniecore.rootButterflies.chromosome.lifespan.short=寿命
binniecore.rootButterflies.chromosome.metabolism.short=代謝
binniecore.rootButterflies.chromosome.fertility.short=繁殖力
binniecore.rootButterflies.chromosome.temperature_tolerance.short=温度耐性
binniecore.rootButterflies.chromosome.humidity_tolerance.short=湿度耐性
binniecore.rootButterflies.chromosome.nocturnal.short=周日行性
binniecore.rootButterflies.chromosome.tolerant_flyer.short=雨耐性
binniecore.rootButterflies.chromosome.fire_resist.short=火耐性
binniecore.rootButterflies.chromosome.flower_provider.short=花の種類
binniecore.rootButterflies.chromosome.effect.short=効果
binniecore.rootButterflies.chromosome.territory.short=活動範囲
binniecore.rootFlowers.chromosome.species=種
binniecore.rootFlowers.chromosome.primary=主色
binniecore.rootFlowers.chromosome.secondary=第2色
binniecore.rootFlowers.chromosome.fertility=繁殖力
binniecore.rootFlowers.chromosome.territory=活動範囲
binniecore.rootFlowers.chromosome.effect=効果
binniecore.rootFlowers.chromosome.lifespan=寿命
binniecore.rootFlowers.chromosome.temperature_tolerance=温度耐性
binniecore.rootFlowers.chromosome.humidity_tolerance=湿度耐性
binniecore.rootFlowers.chromosome.ph_tolerance=pH耐性
binniecore.rootFlowers.chromosome.sappiness=蜜量
binniecore.rootFlowers.chromosome.stem=茎の色
binniecore.rootFlowers.chromosome.species.short=種
binniecore.rootFlowers.chromosome.primary.short=主色
binniecore.rootFlowers.chromosome.secondary.short=第2色
binniecore.rootFlowers.chromosome.fertility.short=繁殖力
binniecore.rootFlowers.chromosome.territory.short=活動範囲
binniecore.rootFlowers.chromosome.effect.short=効果
binniecore.rootFlowers.chromosome.lifespan.short=寿命
binniecore.rootFlowers.chromosome.temperature_tolerance.short=温度耐性
binniecore.rootFlowers.chromosome.humidity_tolerance.short=湿度耐性
binniecore.rootFlowers.chromosome.ph_tolerance.short=pH耐性
binniecore.rootFlowers.chromosome.sappiness.short=蜜量
binniecore.rootFlowers.chromosome.stem.short=茎の色
binniecore.allele.fertility.low=低
binniecore.allele.fertility.normal=中
binniecore.allele.fertility.high=高
binniecore.allele.fertility.maximum=最大
binniecore.allele.true=あり
binniecore.allele.false=なし
binniecore.allele.none=なし
binniecore.allele.metabolism.highest=最高
binniecore.allele.metabolism.higher=高い
binniecore.allele.metabolism.high=少し高い
binniecore.allele.metabolism.average=平均
binniecore.allele.metabolism.slow=少し遅い
binniecore.allele.metabolism.slower=遅い
binniecore.allele.metabolism.slowest=最遅
binniecore.allele.growth.tropical=トロピカル
binniecore.allele.growth.lightlevel=光
binniecore.beemodifier.territory=活動範囲
binniecore.beemodifier.mutation=突然変異
binniecore.beemodifier.lifespan=寿命
binniecore.beemodifier.production=生産物
binniecore.beemodifier.flowering=開花範囲
binniecore.beemodifier.genetic_decay=遺伝子的腐敗
binniecore.beebooleanmodifier.sealed=雨耐性
binniecore.beebooleanmodifier.self_lighted=自己光源性
binniecore.beebooleanmodifier.sunlight_stimulated=日光興奮性
binniecore.beebooleanmodifier.hellish=ネザー模倣
binniecore.gui.breedingmessage.species=発見した種
binniecore.gui.breedingmessage.branch=発見した変異先
binniecore.gui.breedingmessage.epithet=異名を持つ
binniecore.item.genesis.name=起源
binniecore.item.fluidContainer.missed=足りない液体
item.containerCapsule.name=カプセル
binniecore.item.container.capsule=カプセル
item.containerRefractory.name=カプセル
binniecore.item.container.refractory=カプセル
item.containerCan.name=缶
binniecore.item.container.can=缶
item.containerBucket.name=バケツ
binniecore.item.container.bucket=バケツ
item.containerGlass.name=ボトル
binniecore.item.container.glass=ボトル
item.containerCylinder.name=シリンダー
binniecore.item.container.cylinder=シリンダー
binniecore.item.container.capsule.acid=酸入りカプセル
binniecore.item.container.capsule.poison=毒入りカプセル
binniecore.item.container.capsule.liquidnitrogen=窒素入りカプセル
binniecore.item.container.capsule.sap=樹液入りカプセル
binniecore.item.container.capsule.resin=樹脂入りカプセル
binniecore.item.container.capsule.latex=乳液入りカプセル
binniecore.item.container.capsule.turpentine=テレピン油入りカプセル
binniecore.item.container.refractory.acid=酸入りカプセル
binniecore.item.container.refractory.poison=毒入りカプセル
binniecore.item.container.refractory.liquidnitrogen=窒素入りカプセル
binniecore.item.container.refractory.sap=樹液入りカプセル
binniecore.item.container.refractory.resin=樹脂入りカプセル
binniecore.item.container.refractory.latex=乳液入りカプセル
binniecore.item.container.refractory.turpentine=テレピン油入りカプセル
binniecore.item.container.can.acid=酸入り缶
binniecore.item.container.can.poison=毒入り缶
binniecore.item.container.can.liquidnitrogen=窒素入り缶
binniecore.item.container.can.sap=樹液入り缶
binniecore.item.container.can.resin=樹脂入り缶
binniecore.item.container.can.latex=乳液入り缶
binniecore.item.container.can.turpentine=テレピン油入り缶
binniecore.item.container.bucket.acid=酸入りバケツ
binniecore.item.container.bucket.poison=毒入りバケツ
binniecore.item.container.bucket.liquidnitrogen=窒素入りバケツ
binniecore.item.container.bucket.sap=樹液入りバケツ
binniecore.item.container.bucket.resin=樹脂入りバケツ
binniecore.item.container.bucket.latex=乳液入りバケツ
binniecore.item.container.bucket.turpentine=テレピン油入りバケツ
binniecore.item.container.glass.acid=酸入りガラス
binniecore.item.container.glass.poison=毒入りガラス
binniecore.item.container.glass.liquidnitrogen=窒素入りガラス
binniecore.item.container.glass.sap=樹液入りガラス
binniecore.item.container.glass.resin=樹脂入りガラス
binniecore.item.container.glass.latex=乳液入りガラス
binniecore.item.container.glass.turpentine=テレピン油入りガラス
binniecore.item.container.cylinder.acid=酸入りシリンダー
binniecore.item.container.cylinder.poison=毒入りシリンダー
binniecore.item.container.cylinder.liquidnitrogen=窒素入りシリンダー
binniecore.item.container.cylinder.sap=樹液入りシリンダー
binniecore.item.container.cylinder.resin=樹脂入りシリンダー
binniecore.item.container.cylinder.latex=乳液入りシリンダー
binniecore.item.container.cylinder.turpentine=テレピン油入りシリンダー
binniecore.item.container.cylinder.binnie.growthmedium=増殖培地入りシリンダー
binniecore.item.container.cylinder.binnie.bacteria=細菌入りシリンダー
binniecore.item.container.cylinder.binnie.bacteriapoly=DNA増幅細菌入りシリンダー
binniecore.item.container.cylinder.binnie.dna.raw=生のDNA入りシリンダー
binniecore.item.container.cylinder.binnie.bacteriavector=細菌ベクター入りシリンダー
binniecore.machine.error.noItem=アイテムがありません
binniecore.machine.error.invalidItem=無効なアイテムです
binniecore.machine.error.noSpace=空きがありません
binniecore.machine.error.insufficientPower.title=エネルギーが足りません
binniecore.machine.error.insufficientPower.desc=動作に必要なエネルギーに足りていません
binniecore.machine.error.tankFull=タンクがいっぱいです
binniecore.machine.error.insufficientLiquid=液体が足りません
binniecore.machine.storage.compartment=仕切り付きチェスト
binniecore.machine.storage.compartmentIron=仕切り付き鉄チェスト
binniecore.machine.storage.compartmentDiamond=仕切り付きダイヤモンドチェスト
binniecore.machine.storage.compartmentCopper=仕切り付き銅チェスト
binniecore.machine.storage.compartmentBronze=仕切り付き青銅チェスト
binniecore.machine.storage.compartmentGold=仕切り付き金チェスト
binniecore.machine.storage.tab=仕切りタブ
binniecore.machine.storage.tab.desc=タブはインベントリをそれぞれ区切っています。それぞれのタブには異なる名前をつけることができます。
binniecore.machine.storage.tab.properties=タブの設定
binniecore.machine.storage.tab.properties.desc=タブのラベルのアイコンや色はここで変更できます。持っているアイテムでアイコンをクリックすることで変更できます。
binniecore.machine.storage.tab.name=タブの名前:
binniecore.machine.storage.tab.icon=タブのアイコン:
binniecore.machine.storage.tooltip.icon=現在のタブのアイコン
binniecore.machine.storage.tooltip.icon.desc=アイテムを持ってここをクリックして変更
binniecore.machine.storage.tab.color=色:
binniecore.machine.storage.tooltip.color=色選択
binniecore.machine.storage.tooltip.color.desc=現在のタブをハイライトする色を選択できます。
binniecore.machine.storage.search=検索
binniecore.machine.storage.tooltip.search=検索ボタン
binniecore.machine.storage.tooltip.search.desc=ここをクリックすると検索ダイアログが開きます。特定のアイテムの検索ができます。
binniecore.machine.storage.sort=アルファベット順に並び替え
binniecore.machine.storage.filterItems=アイテムを含む
binniecore.machine.storage.filterBlocks=ブロックを含む
< %1$s is the name of the pattern >
binniecore.gui.designer.pattern=%1$sの模様
item.fieldKit.name=フィールドキット
binniecore.gui.fieldKit=フィールドキット
binniecore.gui.fieldKit.info=フィールドキットで蜂、樹木、花、蝶を分析できます。ジョットノートに使用するための紙があれば良いです。
binniecore.gui.genesis=起源
binniecore.gui.database.nodescription=記述がありません
binniecore.gui.database.mode.species=種
binniecore.gui.database.mode.branches=分類
binniecore.gui.database.mode.breeder=飼育者
binniecore.gui.database.discovered.discovered=発見した種
binniecore.gui.database.discovered.undiscovered=発見していない種
binniecore.gui.database.species=種
binniecore.gui.database.species.noDesc=記述がありません
binniecore.gui.database.species.count=%d/%d 種
binniecore.gui.database.species.secretsCount=%d/%d 秘密種
binniecore.gui.database.branch.name=%sの分類情報
binniecore.gui.database.branch.apidae=%s属
binniecore.gui.database.branch.discoveredBy=%s によって発見された
binniecore.gui.database.branch.noDesc=記述がありません
binniecore.gui.database.branch.count=%d%dの分類情報
binniecore.gui.database.furtherMutations=もっと先の変異先
binniecore.gui.database.resultantMutations=変異結果
binniecore.gui.database.descriptor=%s のプロフィール
binniecore.gui.database.time.minute=1分
binniecore.gui.database.time.minutes=%d 分
binniecore.gui.database.time.second=1秒
binniecore.gui.database.time.seconds=%d 秒
binniecore.gui.database.time.progress=進捗
binniecore.gui.database.time.notInProgress=動いていない
binniecore.gui.database.time.inProgress=動作中
binniecore.gui.database.time.left=残り時間: %s
binniecore.gui.database.time.total=総時間: %s
binniecore.gui.database.energyCost.0=必要なエネルギー: %d RF
binniecore.gui.database.energyCost.1=必要なエネルギー: %.2f RF / tick
binniecore.gui.temperature.short=温度
binniecore.gui.humidity.short=湿度
binniecore.gui.tolerated=耐性のある
binniecore.gui.nottolerated=耐性のない
binniecore.gui.design=デザイン
binniecore.gui.tooltip.info=情報
binniecore.gui.tooltip.owner=オーナー
binniecore.gui.tooltip.help=ヘルプ
binniecore.gui.tooltip.help.0=ヘルプを有効にするには、
binniecore.gui.tooltip.help.1=タブキーを押して
binniecore.gui.tooltip.help.2=コントロールにマウスをのせる
binniecore.gui.tooltip.processing=処理中
binniecore.gui.tooltip.task.canceled=処理がキャンセルされた
binniecore.gui.tooltip.task.canceled.desc=Buildcraftのゲートによってキャンセルされた
binniecore.gui.tooltip.task.paused=中断中
binniecore.gui.tooltip.task.paused.desc=Buildcraftのゲートによって中断された
binniecore.gui.tooltip.powerSupply=エネルギー供給
binniecore.gui.tooltip.poweredBy=%s によってエネルギーが与えられた
binniecore.gui.tooltip.powerBar=エネルギーバー
binniecore.gui.tooltip.currentPower=現在: %.2f RF (%d%%)
binniecore.gui.tooltip.capacityPower=容量: %.2f RF
binniecore.gui.tooltip.usagePower=使用量: %.2f RF
binniecore.gui.tooltip.chargedPower=%d%% が充電された
binniecore.gui.tooltip.powerInfo=%.2f/%.2f RF
binniecore.gui.tooltip.tank.full=%d%% 埋まっている
binniecore.gui.tooltip.tank.amount=%d mB
binniecore.gui.tooltip.tank.empty=空
binniecore.gui.tooltip.tank.capacity=容量: %d mB
binniecore.gui.tooltip.tank.insertSide=搬入面: %s
binniecore.gui.tooltip.tank.extractSide=搬出面: %s
binniecore.gui.tooltip.tank.outputOnlyTank=搬出のみのタンク
binniecore.gui.tooltip.tank.acceptsAny=受け入れるアイテム: 全て
binniecore.gui.tooltip.tank.accepts=受け入れるアイテム: %s
binniecore.gui.tooltip.individual=個体
binniecore.gui.tooltip.paper=紙
binniecore.gui.tooltip.noPaper=紙がたりません
< Descriptions used for effects in the registry >
binniecore.allele.extrabees.effect.acid.desc=石と土を分解する
binniecore.allele.forestry.effectAggressive.desc=プレイヤーを攻撃する
binniecore.allele.forestry.effectBeatific.desc=プレイヤーのHPを徐々に回復する
binniecore.allele.forestry.effectCreeper.desc=近づくと爆発する
binniecore.allele.extrabees.effect.spawn_creeper.desc=ランダムにクリーパーをスポーンさせる
binniecore.allele.extrabees.effect.blindness.desc=プレイヤーに盲目をかける
binniecore.allele.forestry.effectDrunkard.desc=プレイヤーをほろ酔いにする
binniecore.allele.extrabees.effect.ectoplasm.desc=ectoplasmic webbingを生成する
binniecore.allele.forestry.effectMisanthrope.desc=攻撃的に巣を守ろうとする
binniecore.allele.forestry.effectExploration.desc=近くのプレイヤーに少量の経験値を与える
binniecore.allele.forestry.effectFertile.desc=近くのブロックを刺激する
binniecore.allele.extrabees.effect.fireworks.desc=自然に花火を打ち上げる
binniecore.allele.forestry.effectIgnition.desc=ランダムに着火する
binniecore.allele.forestry.effectGlacial.desc=ゆっくりと水を凍らせる
binniecore.allele.extrabees.effect.gravity.desc=巣に向かってエンティティを引き寄せる
binniecore.allele.extrabees.effect.bonemealsapling.desc=樹木の成長促進をする
binniecore.allele.forestry.effectHeroic.desc=近くのモブから巣を守ろうとする
binniecore.allele.extrabees.effect.hunger.desc=プレイヤーを空腹にする
binniecore.allele.extrabees.effect.lightning.desc=雷を落とす
binniecore.allele.extrabees.effect.meteor.desc=隕石を落とす
binniecore.allele.extrabees.effect.bonemealmushroom.desc=キノコの成長促進をする
binniecore.allele.forestry.effectMycophilic.desc=キノコと菌糸ブロックを伝播させる
binniecore.allele.forestry.effectNone.desc=効果なし
binniecore.allele.forestry.effectMiasmic.desc=プレイヤーに毒を与える
binniecore.allele.extrabees.effect.power.desc=機械にエネルギーを与える
binniecore.allele.forestry.effectRadioactive.desc=近くのブロックを破壊する
binniecore.allele.forestry.effectReanimation.desc=死んだモブを生き返らせる
binniecore.allele.forestry.effectRepulsion.desc=自然にモブを避けさせる
binniecore.allele.forestry.effectResurrection.desc=死んだモブを復活させる
binniecore.allele.extrabees.effect.bonemealfruit.desc=果実の成長促進をする
binniecore.allele.extrabees.effect.spawn_skeleton.desc=ランダムにスケルトンをスポーンさせる
binniecore.allele.extrabees.effect.slow.desc=プレイヤーの移動速度を下げる
binniecore.allele.forestry.effectSnowing.desc=雪を降らせる
binniecore.allele.extrabees.effect.teleport.desc=ランダムにエンティティをテレポートさせる
binniecore.allele.extrabees.effect.radioactive.desc=近くのプレイヤーを照らす
binniecore.allele.extrabees.effect.water.desc=機械を水でいっぱいにする
binniecore.allele.extrabees.effect.wither.desc=近くのモブをウィザー状態にする
binniecore.allele.extrabees.effect.spawn_zombie.desc=ランダムにゾンビをスポーンさせる
binniecore.allele.forestry.effectFestiveEaster.desc=何もしないようだ...
binniecore.gui.slot.slot=スロット
binniecore.gui.slot.input=インプットスロット
binniecore.gui.slot.process=処理スロット
binniecore.gui.slot.output=アウトプットスロット
binniecore.gui.slot.frame=フレームのスロット
binniecore.gui.slot.mutator=変異誘発物のスロット
binniecore.gui.slot.hatchery=孵化場のスロット
binniecore.gui.slot.circuit=回路スロット
binniecore.gui.slot.grain=穀物スロット
binniecore.gui.slot.inventory=インベントリスロット
binniecore.gui.slot.caterpillar=幼虫スロット
binniecore.gui.slot.polish=研磨剤スロット
binniecore.gui.slot.wood=木のスロット
binniecore.gui.slot.acclimatiser=順応機のアイテムスロット
binniecore.gui.slot.analyse=分析スロット
binniecore.gui.slot.dye=染料スロット
binniecore.gui.slot.incubator=インキュベータースロット
binniecore.gui.slot.compartment=仕切りスロット
binniecore.gui.slot.ingredient=材料スロット
binniecore.gui.slot.byproduct=副産物スロット
binniecore.gui.slot.enzyme=酵素スロット
binniecore.gui.slot.sequencervial=DNAシーケンサーのバイアル用スロット
binniecore.gui.slot.catalyst=触媒スロット
binniecore.gui.slot.serum.input=接種液の搬入スロット
binniecore.gui.slot.serum.output=接種液の搬出スロット
binniecore.gui.slot.serum.active=使用中の接種液用スロット
binniecore.gui.slot.yeast=酵母スロット
binniecore.gui.slot.breedableIndividual=交配可能な個体
binniecore.gui.slot.pickupOnly=ピックアップのみのスロット
binniecore.gui.slot.playerInventory=プレイヤーインベントリ
binniecore.gui.slot.anyItem=任意のアイテム
binniecore.gui.slot.accepts=受け入れるアイテム: %s
binniecore.gui.tank.input=インプットタンク
binniecore.gui.tank.process=処理タンク
binniecore.gui.tank.output=アウトプットタンク
binniecore.gui.side.any=任意
binniecore.gui.side.none=なし
binniecore.gui.side.up=上
binniecore.gui.side.down=下
binniecore.gui.side.sides=側面
binniecore.gui.side.north=北
binniecore.gui.side.east=東
binniecore.gui.side.west=西
binniecore.gui.side.south=南
binniecore.gui.side.insertSide=搬入面: %s
binniecore.gui.side.extractSide=搬出面: %s
item.genesis.name=起源
tile.storage.name=仕切り付きチェスト

View File

@@ -1,529 +0,0 @@
##################################################
## Items
item.honeyComb.name=巣板
extrabees.item.comb.barren=貧弱な巣板
extrabees.item.comb.rotten=腐敗した巣板
extrabees.item.comb.bone=骨質の巣板
extrabees.item.comb.oil=石油の巣板
extrabees.item.comb.coal=化石化した巣板
extrabees.item.comb.fuel=油っこい巣板
extrabees.item.comb.water=湿った巣板
extrabees.item.comb.milk=乳白色の巣板
extrabees.item.comb.fruit=甘ったるい巣板
extrabees.item.comb.seed=種子の巣板
extrabees.item.comb.alcohol=酒臭い巣板
extrabees.item.comb.stone=ゴツゴツとした巣板
extrabees.item.comb.redstone=エネルギーの巣板
extrabees.item.comb.resin=琥珀の巣板
extrabees.item.comb.ic2energy=みなぎる巣板
extrabees.item.comb.iron=鉄の巣板
extrabees.item.comb.gold=金の巣板
extrabees.item.comb.copper=銅の巣板
extrabees.item.comb.tin=錫の巣板
extrabees.item.comb.silver=銀の巣板
extrabees.item.comb.uranium=放射性の巣板
extrabees.item.comb.clay=粘土の巣板
extrabees.item.comb.old=古びた巣板
extrabees.item.comb.fungal=菌糸の巣板
extrabees.item.comb.creosote=タールの巣板
extrabees.item.comb.latex=乳液の巣板
extrabees.item.comb.acidic=硫黄の巣板
extrabees.item.comb.venomous=有毒な巣板
extrabees.item.comb.slime=べとつく巣板
extrabees.item.comb.blaze=ブレイズの巣板
extrabees.item.comb.coffee=カフェイン入り巣板
extrabees.item.comb.glacial=氷河の巣板
extrabees.item.comb.mint=爽やかな巣板
extrabees.item.comb.citrus=甘酸っぱい巣板
extrabees.item.comb.peat=泥炭の巣板
extrabees.item.comb.shadow=黒影の巣板
extrabees.item.comb.lead=鉛の巣板
extrabees.item.comb.zinc=亜鉛の巣板
extrabees.item.comb.titanium=チタンの巣板
extrabees.item.comb.tungsten=タングステンの巣板
extrabees.item.comb.platinum=プラチナの巣板
extrabees.item.comb.lapis=ラピスの巣板
extrabees.item.comb.emerald=エメラルドの巣板
extrabees.item.comb.ruby=ルビーの巣板
extrabees.item.comb.sapphire=サファイアの巣板
extrabees.item.comb.diamond=ダイヤモンドの巣板
extrabees.item.comb.red=赤色に染まった巣板
extrabees.item.comb.yellow=黄色に染まった巣板
extrabees.item.comb.blue=青色に染まった巣板
extrabees.item.comb.green=緑色に染まった巣板
extrabees.item.comb.black=黒色に染まった巣板
extrabees.item.comb.white=白色に染まった巣板
extrabees.item.comb.brown=茶色に染まった巣板
extrabees.item.comb.orange=橙色に染まった巣板
extrabees.item.comb.cyan=青緑色に染まった巣板
extrabees.item.comb.purple=紫色に染まった巣板
extrabees.item.comb.gray=灰色に染まった巣板
extrabees.item.comb.lightblue=空色に染まった巣板
extrabees.item.comb.pink=桃色に染まった巣板
extrabees.item.comb.limegreen=黄緑色に染まった巣板
extrabees.item.comb.magenta=赤紫色に染まった巣板
extrabees.item.comb.lightgray=薄灰色に染まった巣板
extrabees.item.comb.nickel=ニッケルの巣板
extrabees.item.comb.glowstone=輝く巣板
extrabees.item.comb.saltpeter=不安定な巣板
extrabees.item.comb.compost=分解物の巣板
extrabees.item.comb.sawdust=汚れた巣板
extrabees.item.comb.certus=ケルタスの巣板
extrabees.item.comb.enderpearl=きらめく巣板
extrabees.item.comb.yellorium=イエロリウムの巣板
extrabees.item.comb.cyanite=藍晶石の巣板
extrabees.item.comb.blutonium=ブルトニウムの巣板
item.honeyDrop.name=滴
extrabees.item.honeydrop.energy=エネルギーの滴
extrabees.item.honeydrop.acid=酸の滴
extrabees.item.honeydrop.poison=有毒な滴
extrabees.item.honeydrop.apple=果汁の滴
extrabees.item.honeydrop.citrus=苦味の滴
extrabees.item.honeydrop.ice=絶対零度の滴
extrabees.item.honeydrop.milk=ミルクデュー
extrabees.item.honeydrop.seed=ナッツデュー
extrabees.item.honeydrop.alcohol=ほろ酔いの滴
extrabees.item.honeydrop.fruit=フルーツデュー
extrabees.item.honeydrop.vegetable=野草の滴
extrabees.item.honeydrop.pumpkin=ふくよかな滴
extrabees.item.honeydrop.melon=きらめく滴
extrabees.item.honeydrop.red=赤色に染まったハチミツ
extrabees.item.honeydrop.yellow=黄色に染まったハチミツ
extrabees.item.honeydrop.blue=青色に染まったハチミツ
extrabees.item.honeydrop.green=緑色に染まったハチミツ
extrabees.item.honeydrop.black=黒色に染まったハチミツ
extrabees.item.honeydrop.white=白色に染まったハチミツ
extrabees.item.honeydrop.brown=茶色に染まったハチミツ
extrabees.item.honeydrop.orange=橙色に染まったハチミツ
extrabees.item.honeydrop.cyan=青緑色に染まったハチミツ
extrabees.item.honeydrop.purple=紫色に染まったハチミツ
extrabees.item.honeydrop.gray=灰色に染まったハチミツ
extrabees.item.honeydrop.lightblue=空色に染まったハチミツ
extrabees.item.honeydrop.pink=桃色に染まったハチミツ
extrabees.item.honeydrop.limegreen=黄緑色に染まったハチミツ
extrabees.item.honeydrop.magenta=赤紫色に染まったハチミツ
extrabees.item.honeydrop.lightgray=薄灰色に染まったハチミツ
item.propolis.name=プロポリス
extrabees.item.propolis.water=みずみずしいプロポリス
extrabees.item.propolis.oil=石油のプロポリス
extrabees.item.propolis.fuel=油っこいプロポリス
extrabees.item.propolis.creosote=クレオソートのプロポリス
extrabees.item.propolis.peat=泥炭のプロポリス
item.hiveFrame.name=巣枠
extrabees.item.frame.cocoa=チョコレートの巣枠
extrabees.item.frame.cage=束縛の巣枠
extrabees.item.frame.soul=魂の巣枠
extrabees.item.frame.clay=癒やしの巣枠
extrabees.item.frame.debug=新星の巣枠
extrabees.item.serum.tooltip.nocharge=空
extrabees.item.serum.tooltip.charge1=残量: 1
extrabees.item.serum.tooltip.manycharge=残量: %d
extrabees.item.serum.corrupted=崩壊した接種液
extrabees.item.serum.name=%sの接種液
extrabees.item.serum.empty=空の接種液
extrabees.item.template.corrupted=崩壊した鋳型DNA
extrabees.item.template.name=%sの鋳型DNA
extrabees.item.template.empty=空の鋳型DNA
item.dictionary.name=養蜂データベース
extrabees.item.database=養蜂データベース
extrabees.item.masterDatabase=完璧な養蜂データベース
extrabees.item.database.tooltip=囚われたFlora
item.misc.name=素材
extrabees.item.scentedGear=芳しい歯車
extrabees.item.diamondShard=ダイヤモンドの欠片
extrabees.item.emeraldShard=エメラルドの欠片
extrabees.item.rubyShard=ルビーの欠片
extrabees.item.sapphireShard=サファイアの欠片
extrabees.item.lapisShard=ラピスの欠片
extrabees.item.ironDust=鉄の粉末
extrabees.item.goldDust=金の粉末
extrabees.item.silverDust=銀の粉末
extrabees.item.platinumDust=プラチナの粉末
extrabees.item.copperDust=銅の粉末
extrabees.item.tinDust=錫の粉末
extrabees.item.nickelDust=ニッケルの粉末
extrabees.item.leadDust=鉛の粉末
extrabees.item.zincDust=亜鉛の粉末
extrabees.item.titaniumDust=チタンの粉末
extrabees.item.tungstenDust=タングステンの粉末
extrabees.item.radioactiveDust=放射性の粉末
extrabees.item.coalDust=石炭の粉末
extrabees.item.dyeRed=赤色の染料
extrabees.item.dyeYellow=黄色の染料
extrabees.item.dyeBlue=青色の染料
extrabees.item.dyeGreen=緑色の染料
extrabees.item.dyeWhite=白色の染料
extrabees.item.dyeBlack=黒色の染料
extrabees.item.dyeBrown=茶色の染料
extrabees.item.clayDust=粘土の粉
extrabees.item.yelloriumDust=イエロリウムの粉末
extrabees.item.blutoniumDust=ブルトニウムの粉末
extrabees.item.cyaniteDust=藍晶石の粉末
extrabees.block.apiaristMachine.name=養蜂家の機械
extrabees.block.geneticMachine.name=遺伝学の機械
extrabees.block.advGeneticMachine.name=発展型遺伝学の機械
extrabees.block.ectoplasm.name=エクトプラズム
tile.hive.name=蜂巣
extrabees.block.hive.0=水生の蜂巣
extrabees.block.hive.1=岩石の蜂巣
extrabees.block.hive.2=地獄の蜂巣
extrabees.block.hive.3=大理石の蜂巣
##################################################
## Liquids
extrabees.acid=酸
extrabees.poison=毒
extrabees.glacial=液体窒素
##################################################
## Machines
extrabees.machine.alveay.frame=大型養蜂箱用巣枠入れ
extrabees.machine.alveay.frame.info=大型養蜂箱用巣枠入れは、蜂の育成に影響する巣枠を一つ入れることができます。
extrabees.machine.alveay.frame.tooltip=巣枠
extrabees.machine.alveay.lighting=大型養蜂箱用光源
extrabees.machine.alveay.lighting.info=大型養蜂箱用光源は、大型養蜂箱の内部を明るくし、夜でも昼であるかのように動作させることができます。
extrabees.machine.alveay.unlighting=大型養蜂箱用遮光カーテン
extrabees.machine.alveay.unlighting.info=大型養蜂箱用遮光カーテンは、大型養蜂箱の外側からの光を遮断し、昼でも夜であるかのように動作させることができます。
tile.alveary.name=大型養蜂箱用変異誘発装置
extrabees.machine.alveay.mutator=大型養蜂箱用変異誘発装置
extrabees.machine.alveay.mutator.info=大型養蜂箱用変異誘発装置は、特定のアイテムを消費して突然変異の確率を上げることができます。
extrabees.machine.alveay.mutator.tooltip=変異誘発物
extrabees.machine.alveay.mutator.mutagens=使用できるアイテム :
extrabees.machine.alveay.rainShield=大型養蜂箱防雨装置
extrabees.machine.alveay.rainShield.info=大型養蜂箱防雨装置は、中にいる蜂を雨から守ります。
extrabees.machine.alveay.stimulator=大型養蜂箱用刺激装置
extrabees.machine.alveay.stimulator.info=大型養蜂箱用刺激装置は、電気と回路を使用して、巣枠のように蜂の育成に影響を与えることができます。
extrabees.machine.alveay.stimulator.tooltip=Forestryの回路
extrabees.machine.alveay.hatchery=大型養蜂箱用孵化場
extrabees.machine.alveay.hatchery.info=大型養蜂箱用孵化場は、大型養蜂箱の中にいる女王蜂が産んだ幼虫を回収します。
extrabees.machine.alveay.hatchery.tooltip=幼虫
extrabees.machine.alveay.transmission=大型養蜂箱用送電機
extrabees.machine.alveay.transmission.info=大型養蜂箱用送電機は、電気を受け取り、他の電気を使用する大型養蜂箱用装置に電気を供給します。
##################################################
## Misc
extrabees.circuit.layout.stimulator=大型養蜂箱用刺激装置
extrabees.circuit.layout.stimulator.usage=大型養蜂箱用刺激装置
extrabees.tab.genetics=Genetics
for.binnie.circuit.stimulator.lowvoltage=低圧刺激
for.binnie.circuit.stimulator.highvoltage=高圧刺激
for.binnie.circuit.stimulator.plant=生物的刺激
for.binnie.circuit.stimulator.death=致死的刺激
for.binnie.circuit.stimulator.life=健康的刺激
for.binnie.circuit.stimulator.nether=耐熱刺激
for.binnie.circuit.stimulator.mutation=変異誘発刺激
for.binnie.circuit.stimulator.inhibitor=抑制刺激
for.binnie.circuit.stimulator.territory=活性刺激
extrabees.genetics.quality.awful=劣悪な
extrabees.genetics.quality.poor=粗悪な
extrabees.genetics.quality.average=平均的な
extrabees.genetics.quality.good=良質な
extrabees.genetics.quality.excellent=優秀な
extrabees.genetics.quality.tooltip=%s品質
extrabees.genetics.allele.noeffect=影響無し
extrabees.genetics.allele.noflower=受粉無し
extrabees.genetics.allele.lifespan=%s 寿命
extrabees.genetics.allele.production=%s 生産:
extrabees.genetics.allele.fertility=%s 繁殖力
extrabees.genetics.allele.flowering=%s 開花範囲
extrabees.genetics.allele.territory=%s 活動範囲
extrabees.genetics.allele.tolerance=%s %s耐性
extrabees.genetics.allele.species=%s 種
extrabees.genetics.allele.effect=%s 影響
extrabees.genetics.allele.flower=%s 受粉
extrabees.genetics.allele.humidity=湿度
extrabees.genetics.allele.temperature=気温
extrabees.genetics.allele.nocturnal=夜行性
extrabees.genetics.allele.caveDwelling=洞窟耐性
extrabees.genetics.allele.tolerantFlyer=降雨
extrabees.genetics.corrupted=崩壊
extrabees.genetics.requirements.user=%sが関わった蜂のみが変異
for.genus.bees.barren=荒涼
for.genus.bees.barren.description=この種が生産する巣板はあまり役には立ちませんが、長期的に大きく貢献するかもしれません。
for.genus.bees.hostile=敵対
for.genus.bees.hostile.description=モンスターを召喚する厄介な性質を持っていますが、それでも生産物は有用です。
for.genus.bees.rocky=岩石
for.genus.bees.rocky.description=岩の中で生息しているこの種は、劣悪な環境にて非常に高い適応能力を発揮します。
for.genus.bees.metallic=錆付
for.genus.bees.metallic2=鈍鉱
for.genus.bees.alloy=合金
for.genus.bees.farming=農芸
for.genus.bees.precious=貴鉱
for.genus.bees.mineral=軽鉱
for.genus.bees.gemstone=宝玉
for.genus.bees.nuclear=原子
for.genus.bees.historic=歴史
for.genus.bees.fossilized=化石
for.genus.bees.refined=精製
for.genus.bees.aquatic=水生
for.genus.bees.saccharine=甘味
for.genus.bees.volcanic=火山
for.genus.bees.viscous=粘質
for.genus.bees.virulent=劇毒
for.genus.bees.caustic=腐食
for.genus.bees.energetic=活性
for.genus.bees.shadow=黒影
for.genus.bees.primary=原色
for.genus.bees.secondary=弐色
for.genus.bees.tertiary=参色
for.genus.bees.ftb=獣餌
for.genus.bees.quantum=量子
extrabees.flowers.water.name=スイレンの葉
extrabees.flowers.sugar.name=サトウキビ
extrabees.flowers.rock.name=丸石
extrabees.flowers.book.name=本棚
extrabees.flowers.dead.name=枯れ木
extrabees.flowers.redstone.name=レッドストーン
extrabees.flowers.wood.name=原木
extrabees.flowers.leaves.name=葉
extrabees.flowers.sapling.name=苗木
extrabees.flowers.fruit.name=果実
extrabees.flowers.mystical.name=神秘的な花
extrabees.species.arid.name=不毛
extrabees.species.arid.desc=乾燥した場所を好むため、生産する巣板には蜜が少なく、ほとんど蜜蝋である。|養蜂マニュアル
extrabees.species.barren.name=荒涼
extrabees.species.barren.desc=砂漠を生息地としているため、花を見ることなく一生を終えることは珍しくない。|養蜂マニュアル
extrabees.species.desolate.name=孤荒
extrabees.species.desolate.desc=枯れ果て、他の生物が住み着かない荒地に住み着き繁栄している。|養蜂マニュアル
extrabees.species.gnawing.name=噛切
extrabees.species.rotten.name=腐敗
extrabees.species.rotten.desc=この種は腐敗した肉に対して異常な執着を持っており、見つけた腐肉を巣に蓄える。その肉から発せられる腐臭は、不快な生物をおびき寄せるだろう。|養蜂マニュアル
extrabees.species.bone.name=骸骨
extrabees.species.bone.desc=野生の種は巣の防衛能力が低いので、他の生物を呼び込み巣を守っている。|養蜂マニュアル
extrabees.species.creeper.name=爆匠
extrabees.species.creeper.desc="お前はこの蜂から強烈な一発をもらうだろう。"|Binnie - 養蜂家
extrabees.species.decomposing.name=分解
extrabees.species.rock.name=岩石
extrabees.species.rock.desc="これ(Rocky)と回転種(Rolling)を共存させたら、いい音楽を奏でるんじゃないか?"|謎の養蜂家
extrabees.species.stone.name=耐石
extrabees.species.stone.desc=この種が作る巣板は大部分が岩石で構成されており、取れる蜜蝋は少ない。|養蜂マニュアル
extrabees.species.granite.name=硬石
extrabees.species.granite.desc=硬い岩石に穴を開けることができ、岩の中にある鉱物を好む。|養蜂マニュアル
extrabees.species.mineral.name=弾石
extrabees.species.mineral.desc=岩石種の度重なる進化を経て、ついに鉱物を食料にし始めたようだ。|養蜂マニュアル
extrabees.species.copper.name=緑青
extrabees.species.copper.desc=この種の蜂が埋め込まれた銅線をかじり、断線させる事故が多発している。|養蜂マニュアル
extrabees.species.tin.name=錻力
extrabees.species.tin.desc=この種は表面がブリキのようにコーティングされており、そこから剥がれ落ちたものが巣板を形成する。|養蜂マニュアル
extrabees.species.iron.name=錆付
extrabees.species.iron.desc="こんにちは、錆付蜂さん。本日は破傷風の予防接種ですか?"|Jadedcat - 養蜂家
extrabees.species.lead.name=鉛色
extrabees.species.lead.desc="これを使えば簡単に金を錬成できそうなんだ!"|Pahimar - 錬金術師
extrabees.species.zinc.name=塗錪
extrabees.species.titanium.name=堅鈦
extrabees.species.bronze.name=堅銅
extrabees.species.brass.name=真鍮
extrabees.species.steel.name=防鋼
extrabees.species.tungstate.name=重鋼
extrabees.species.gold.name=輝金
extrabees.species.silver.name=輝銀
extrabees.species.electrum.name=貴鉱
extrabees.species.platinum.name=貴金
extrabees.species.platinum.desc="見て見て!この蜂すっごいピカピカしてる!"|Jadedcat - 養蜂家
extrabees.species.lapis.name=青石
extrabees.species.sodalite.name=曹達
extrabees.species.pyrite.name=黄鉄
extrabees.species.bauxite.name=礬土
extrabees.species.cinnabar.name=辰砂
extrabees.species.sphalerite.name=閃鉛
extrabees.species.emerald.name=緑玉
extrabees.species.emerald.desc="こっちの蜂もピカピカだ!"|Jadedcat - 養蜂家
extrabees.species.ruby.name=赤玉
extrabees.species.sapphire.name=青玉
extrabees.species.olivine.name=橄欖
extrabees.species.diamond.name=硬玉
extrabees.species.diamond.desc="これは...間違いなく一番ピカピカしてる蜂だ!"|Jadedcat - 養蜂家
extrabees.species.unstable.name=半減
extrabees.species.nuclear.name=原子
extrabees.species.radioactive.name=放射
extrabees.species.ancient.name=古代
extrabees.species.primeval.name=原始
extrabees.species.prehistoric.name=先史
extrabees.species.relic.name=遺産
extrabees.species.coal.name=化石
extrabees.species.resin.name=粘油
extrabees.species.oil.name=油質
extrabees.species.peat.name=貯蓄
extrabees.species.distilled.name=蒸留
extrabees.species.fuel.name=精製
extrabees.species.creosote.name=乾留
extrabees.species.latex.name=護謨
extrabees.species.water.name=水棲
extrabees.species.river.name=河川
extrabees.species.ocean.name=海洋
extrabees.species.ink.name=墨魚
extrabees.species.growing.name=発育
extrabees.species.thriving.name=繁盛
extrabees.species.blooming.name=繚乱
extrabees.species.sweet.name=甘露
extrabees.species.sugar.name=糖蜜
extrabees.species.ripening.name=完熟
extrabees.species.fruit.name=果蜜
extrabees.species.alcohol.name=醸成
extrabees.species.alcohol.desc="泥酔した蜂は帰りな!"|Jadedcat - 養蜂家
extrabees.species.farm.name=農園
extrabees.species.milk.name=乳牛
extrabees.species.milk.desc="モーモー...違う、ブーン"|混乱している蜂
extrabees.species.coffee.name=珈琲
extrabees.species.coffee.desc=唯一の欠点は、この種が直接コーヒーを淹れてくれるわけではないことだ。|養蜂マニュアル
extrabees.species.citrus.name=柑橘
extrabees.species.mint.name=薄荷
extrabees.species.swamp.name=湿潤
extrabees.species.boggy.name=泥海
extrabees.species.fungal.name=菌糸
extrabees.species.basalt.name=猛性
extrabees.species.basalt.desc=どのようにしてネザーに適応したのかは不明だが、この環境は彼らに攻撃性を与えたようだ。|養蜂マニュアル
extrabees.species.tempered.name=憤怒
extrabees.species.tempered.desc=不自然な突然変異により、さらなる怒りを引き起こす劣性遺伝子が活性化されたようだ。|養蜂マニュアル
extrabees.species.volcanic.name=火山
extrabees.species.volcanic.desc=進化の過程で、この種はブレイズの特徴を模倣し始めたようだ。|養蜂マニュアル
extrabees.species.malicious.name=悪辣
extrabees.species.infectious.name=感染
extrabees.species.virulent.name=劇毒
extrabees.species.viscous.name=粘質
extrabees.species.glutinous.name=粘着
extrabees.species.sticky.name=接着
extrabees.species.corrosive.name=腐朽
extrabees.species.caustic.name=腐食
extrabees.species.acidic.name=硫酸
extrabees.species.excited.name=励起
extrabees.species.excited.desc=レッドストーンを供給すると、そこからエネルギーを蓄えるようになる。|養蜂マニュアル
extrabees.species.energetic.name=活性
extrabees.species.energetic.desc="何てことだ、家が燃えている!火事だ!"|Generikb - 錯乱した養蜂家
extrabees.species.ecstatic.name=恍惚
extrabees.species.ecstatic.desc=レッドストーンからの過充電の影響で、常に放電している。避雷針を用意しなければ非常に危険な種である。|養蜂マニュアル
extrabees.species.artic.name=極寒
extrabees.species.freezing.name=零度
extrabees.species.shadow.name=黒影
extrabees.species.darkened.name=暗黒
extrabees.species.abyss.name=深淵
extrabees.species.red.name=栗皮
extrabees.species.red.desc=刺された場所が赤くなってしまうので注意。|養蜂マニュアル
extrabees.species.yellow.name=鮮黄
extrabees.species.yellow.desc=陽気な雰囲気になるように、明るい色のハチミツで染める習性がある。|養蜂マニュアル
extrabees.species.blue.name=紺青
extrabees.species.blue.desc="大丈夫か?顔が青ざめてるぞ。"|謎の養蜂家
extrabees.species.green.name=若葉
extrabees.species.green.desc=迷彩のつもりなのか、この種の蜂は自然に紛れる緑色の色素を持っている。|養蜂マニュアル
extrabees.species.black.name=黒檀
extrabees.species.white.name=漂白
extrabees.species.brown.name=茶褐
extrabees.species.orange.name=橙炎
extrabees.species.cyan.name=青緑
extrabees.species.purple.name=藍靛
extrabees.species.gray.name=石板
extrabees.species.lightblue.name=青空
extrabees.species.pink.name=藤花
extrabees.species.limegreen.name=黄緑
extrabees.species.magenta.name=釣浮
extrabees.species.lightgray.name=白灰
extrabees.species.celebratory.name=祝福
extrabees.species.jaded.name=翠猫
extrabees.species.jaded.desc="この世の全ての種を掛け合わせたが、得られたのは血がにじむ紫染料だけだ!"|Sengirに選ばれしJaded
extrabees.species.chad.name=美男
extrabees.species.chad.desc=GTNHビーネ: Das Beste Was Es Gibt.
extrabees.species.glowstone.name=眼光
extrabees.species.hazardous.name=凶事
extrabees.species.nickel.name=魔銅
extrabees.species.invar.name=不変
extrabees.species.quantum.name=量子
extrabees.species.spatial.name=次元
extrabees.species.unusual.name=異変
extrabees.species.yellorium.name=黃質
extrabees.species.cyanite.name=水石
extrabees.species.blutonium.name=青質
extrabees.species.mystical.name=神秘
extrabees.effect.ectoplasm.name=エクトプラズム
extrabees.effect.acid.name=腐食
extrabees.effect.spawnzombie.name=ゾンビ
extrabees.effect.spawnskeleton.name=スケルトン
extrabees.effect.spawncreeper.name=クリーパー
extrabees.effect.lightning.name=落雷
extrabees.effect.radioactive.name=不安定
extrabees.effect.meteor.name=隕石
extrabees.effect.hunger.name=空腹
extrabees.effect.food.name=満腹
extrabees.effect.blindness.name=盲目
extrabees.effect.confusion.name=混乱
extrabees.effect.fireworks.name=花火
extrabees.effect.festival.name=祝祭
extrabees.effect.birthday.name=誕生祭
extrabees.effect.teleport.name=テレポート
extrabees.effect.gravity.name=重力
extrabees.effect.thief.name=反重力
extrabees.effect.wither.name=ウィザー
extrabees.effect.water.name=洪水
extrabees.effect.slow.name=鈍足
extrabees.effect.bonemealsapling.name=成長
extrabees.effect.bonemealfruit.name=熟成
extrabees.effect.bonemealmushroom.name=キノコ
extrabees.effect.power.name=電力
extrabees.gui.database=データベース
extrabees.gui.database.tab.species.overview=概要
extrabees.gui.database.tab.species.classification=分類
extrabees.gui.database.tab.species.genome=ゲノム
extrabees.gui.database.tab.species.genome.speed=生産速度 :
extrabees.gui.database.tab.species.genome.lifespan=寿命 :
extrabees.gui.database.tab.species.genome.fertility=繁殖力 :
extrabees.gui.database.tab.species.genome.flowering=受粉速度 :
extrabees.gui.database.tab.species.genome.territory=活動範囲:
extrabees.gui.database.tab.species.genome.behavior=活動時間帯 :
extrabees.gui.database.tab.species.genome.sunlight=日光 :
extrabees.gui.database.tab.species.genome.rain=雨耐性 :
extrabees.gui.database.tab.species.genome.flower=花の種類 :
extrabees.gui.database.tab.species.genome.effect=効果 :
extrabees.gui.database.tab.species.genome.tolerated=あり
extrabees.gui.database.tab.species.genome.daytime=昼行性
extrabees.gui.database.tab.species.genome.nighttime=夜行性
extrabees.gui.database.tab.species.genome.allDay=周日行性
extrabees.gui.database.tab.species.genome.children=%d体
extrabees.gui.database.tab.species.genome.notNeeded=不必要
extrabees.gui.database.tab.species.genome.required=必要
extrabees.gui.database.tab.species.products=生産物
extrabees.gui.database.tab.species.products.everyHours=1時間に%s個
extrabees.gui.database.tab.species.products.everyMins=1分に%s個
extrabees.gui.database.tab.species.products.everySecs=1秒に%s個
extrabees.gui.database.tab.species.climate=気候
extrabees.gui.database.tab.species.biomes=バイオーム
extrabees.gui.database.tab.species.specialties=特殊生産物
extrabees.gui.database.tab.species.resultant=変異結果
extrabees.gui.database.tab.species.further=もっと先の変異先
extrabees.gui.database.tab.branches.overview=概要
extrabees.gui.database.tab.branches.species=種
extrabees.gui.database.tab.breeder=飼育者

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