# Configuration file afk { # Enables afk timer. [default: true] B:enabled=true # Enables afk timer in singleplayer. [default: true] B:enabled_singleplayer=true # After how much time it will display notification to all players. [default: 5m] S:notification_timer=5m } auto_shutdown { # Enables auto-shutdown. [default: false] B:enabled=false # Enables auto-shutdown in singleplayer worlds. [default: false] B:enabled_singleplayer=false # Server will automatically shut down after X hours. # Time Format: HH:MM. If the system time matches a value, server will shut down. # It will look for closest value available that is not equal to current time. [default: [04:00], [16:00]] S:times < 04:00 16:00 > } backups { # List of additional paths to include in backup. Use / as directory separator! Use * as wildcard, and $WORLDNAME for the save name. If specifying a folder, the path should end with "/**" to match all subfolders and files. [default: [saves/NEI/global/**], [saves/NEI/local/$WORLDNAME/**]] S:additional_backup_files < journeymap/data/sp/$WORLDNAME/** TCNodeTracker/$WORLDNAME/** saves/NEI/global/** saves/NEI/local/$WORLDNAME/** visualprospecting/client/*/$WORLDNAME_*/** visualprospecting/server/$WORLDNAME_*/** > # Path to backups folder. [default: ./backups/] S:backup_folder_path=./backups/ # Time between backups in hours. # 1.0 - backups every hour 6.0 - backups every 6 hours 0.5 - backups every 30 minutes. [range: 0.0 ~ 1.7976931348623157E308, default: 0.5] S:backup_timer=0.5 # Number of backup files to keep before deleting old ones. [range: 1 ~ 2147483647, default: 12] I:backups_to_keep=12 # How much the backup file will be compressed. 0 - uncompressed, 1 - best speed, 9 - smallest file size. [range: 0 ~ 9, default: 1] I:compression_level=1 # Delete backups that have a custom name set through /backup start [default: true] B:delete_custom_name_backups=true # Prints (current size | total size) when backup is done [default: true] B:display_file_size=true # Enables backups. [default: true] B:enable_backups=true # Max size of backup folder in GB. If total folder size exceeds this value it will delete old backups until the size is under. # 0 = Disabled and backups_to_keep will be used instead. [range: 0 ~ 2147483647, default: 0] I:max_folder_size=0 # Backups won't run if no players are online. [default: true] B:need_online_players=true # Only include claimed chunks in backup. # Backups will be much faster and smaller, but any unclaimed chunk will be unrecoverable. [default: false] B:only_backup_claimed_chunks=false # Silence backup notifications. [default: false] B:silent_backup=false # Run backup in a separated thread (recommended) [default: true] B:use_separate_thread=true } chat { # Adds ~ to player names that have changed nickname to prevent trolling. [default: false] B:add_nickname_tilde=false # Replaces player names in the TAB screen with the names used in chat. [default: true] B:replace_tab_names=true } commands { # [default: true] B:back=false # [default: true] B:backup=true # [default: true] B:chunks=true # [default: true] B:dump_chunkloaders=true # [default: true] B:dump_permissions=true # [default: true] B:dump_stats=true # [default: true] B:fly=false # [default: true] B:god=false # [default: true] B:heal=false # [default: true] B:home=false # [default: true] B:inv=true # [default: true] B:kickme=false # [default: true] B:killall=true # [default: true] B:leaderboard=true # [default: true] B:mute=false # [default: true] B:nbtedit=true # [default: true] B:nick=false # [default: true] B:pregen=true # [default: true] B:ranks=true # [default: true] B:rec=false # [default: true] B:reload=true # [default: true] B:rtp=false # [default: true] B:seek_block=true # [default: true] B:spawn=false # [default: true] B:tpa=false # [default: true] B:tpl=true # [default: true] B:trash_can=true # [default: true] B:vanish=true # [default: true] B:warp=false } debugging { # See dev-only sidebar buttons. They probably don't do anything. [default: false] B:dev_sidebar_buttons=false # See GUI widget bounds when you hold B. [default: false] B:gui_widget_bounds=false # Print a message in console every time a chunk is forced or unforced. Recommended to be off, because spam. [default: false] B:log_chunkloading=false # Log config editing. [default: false] B:log_config_editing=false # Log all events that extend EventBase. [default: false] B:log_events=false # Log incoming and outgoing network messages. [default: false] B:log_network=false # Log player teleporting. [default: false] B:log_teleport=false # Print more errors. [default: false] B:print_more_errors=false # Print more info. [default: false] B:print_more_info=false # Enables special debug commands. [default: false] B:special_commands=false } general { # Backports 1.20's 'pause-when-empty-seconds' server property # Default value: 0 (off) [default: true] B:enable_pause_when_empty_property=true # Merges player profiles, in case player logged in without internet connection/in offline mode server. If set to DEFAULT, it will only merge on singleplayer worlds. # Possible values: [TRUE, FALSE, DEFAULT] # [default: TRUE] S:merge_offline_mode_players=TRUE } login { # Enables message of the day. [default: false] B:enable_motd=false # Enables starting items. [default: false] B:enable_starting_items=false # Message of the day. This will be displayed when player joins the server. [default: [Hello player!]] S:motd < "Hello player!" > # Items to give player when they first join the server. # Format: '{id:"ID",Count:X,Damage:X,tag:{}}', Use /print_item to get NBT of item in your hand. [default: [{id:"minecraft:stone_sword",Count:1,Damage:1,tag:{display:{Name:"Epic Stone Sword"}}}]] S:starting_items < > } ranks { # Add permissions for commands and allow them to be controlled by ranks. [default: true] B:command_permissions=true # Enables Ranks. [default: true] B:enabled=false # Adds chat colors/rank-specific syntax. [default: true] B:override_chat=true } tasks { cleanup { # Enables periodic removal of entities [default: false] B:enabled=false # Include experience orbs in cleanup [default: true] B:experience=true # Include hostile mobs in cleanup [default: true] B:hostiles=true # How often the cleanup should run in hours [range: 4.9E-324 ~ 1.7976931348623157E308, default: 2.0] D:interval=2.0 # Include items on the ground in cleanup [default: true] B:items=true # Include passive mobs in cleanup [default: false] B:passives=false # Silence cleanup warning that are sent prior to starting [default: false] B:silent=false } } teams { # Automatically creates a team for player on multiplayer, based on their username and with a random color. [default: false] B:autocreate_mp=false # Automatically creates (or joins) a team on singleplayer/LAN with ID 'singleplayer'. [default: true] B:autocreate_sp=true # Disable teams entirely [default: false] B:disable_teams=false # Forces player chat messages to be prefixed with their team name. Example: [Team] Message [default: false] B:force_team_prefix=false # Don't allow other players to break blocks in claimed chunks [default: true] B:grief_protection=true # Disable no team notification entirely. [default: false] B:hide_team_notification=false # Don't allow other players to interact with blocks in claimed chunks [default: true] B:interaction_protection=true } world { # Dimensions where chunk claiming isn't allowed. [default: []] I:blocked_claiming_dimensions < > # Enables chunk claiming. [default: true] B:chunk_claiming=false # Enables chunk loading. If chunk_claiming is set to false, changing this won't do anything. [default: true] B:chunk_loading=true # Disables player damage when they are stuck in walls. [default: false] B:disable_player_suffocation_damage=false # List of items that will have right-click function disabled on both sides. # You can use '/inv disable_right_click' command to do with from in-game. # Syntax: modid:item:metadata. Set metadata to * to ignore it. [default: []] S:disabled_right_click_items < > # Allowed values: # DEFAULT = Teams can decide their explosion setting # TRUE = Explosions on for everyone. # FALSE = Explosions disabled for everyone. # Possible values: [TRUE, FALSE, DEFAULT] # [default: DEFAULT] S:enable_explosions=TRUE # Enabled Player Sleeping Percentage to skip night. Use the gamerule playersSleepingPercentage to set the percentage. [default: false] B:enable_player_sleeping_percentage=false # Allowed values: # DEFAULT = Players can choose their own PVP status. # TRUE = PVP on for everyone. # FALSE = PVP disabled for everyone. # Possible values: [TRUE, FALSE, DEFAULT] # [default: DEFAULT] S:enable_pvp=TRUE # Locked time in ticks in spawn dimension. # -1 - Disabled # 0 - Morning # 6000 - Noon # 12000 - Evening # 18000 - Midnight [range: -1 ~ 23999, default: -1] I:forced_spawn_dimension_time=-1 # Locked weather type in spawn dimension. # -1 - Disabled # 0 - Clear # 1 - Raining # 2 - Thunderstorm [range: -1 ~ 2, default: -1] I:forced_spawn_dimension_weather=-1 # Default Player Sleeping. This is only what the gamerule is initially set to, not the active value that is used. [range: 0 ~ 100, default: 50] I:player_sleeping_percentage=50 # Max /rtp distance [range: 4.9E-324 ~ 1.7976931348623157E308, default: 100000.0] D:rtp_max_distance=100000.0 # Max tries /rtp does before failure. [range: -2147483648 ~ 2147483647, default: 200] I:rtp_max_tries=200 # Min /rtp distance [range: 4.9E-324 ~ 1.7976931348623157E308, default: 1000.0] D:rtp_min_distance=1000.0 # If set to true, explosions and hostile mobs in spawn area will be disabled, players won't be able to attack each other in spawn area. [default: false] B:safe_spawn=false # Show play time in corner. [default: false] B:show_playtime=false # Enable spawn area in singleplayer. [default: false] B:spawn_area_in_sp=false # Spawn dimension. Overworld by default. [range: -2147483648 ~ 2147483647, default: 0] I:spawn_dimension=0 # Spawn radius. You must set spawn-protection in server.properties file to 0! [range: -2147483648 ~ 2147483647, default: 0] I:spawn_radius=0 # Unloads erroring chunks if dimension isn't loaded or some other problem occurs. [default: false] B:unload_erroring_chunks=false logging { # Logs block breaking. [default: true] B:block_broken=false # Logs block placement. [default: true] B:block_placed=false # Enables chat logging. [default: false] B:chat_enable=false # Enables world logging. [default: false] B:enabled=false # Logs player attacks on other players/entites. [default: true] B:entity_attacked=false # Exclude mobs from entity attack logging. [default: true] B:exclude_mob_entity=false # Includes creative players in world logging. [default: false] B:include_creative_players=false # Includes fake players in world logging. [default: false] B:include_fake_players=false # Logs item clicking in air. [default: true] B:item_clicked_in_air=false } }