# Configuration file Compat { } ########################################################################################################## # aurora #--------------------------------------------------------------------------------------------------------# # Options that control Aurora behavior and rendering ########################################################################################################## aurora { # Whether to enable Aurora processing on server/client [default: true] B:Enabled=true # Animate Aurora so it waves [default: true] B:Animate=true # Allow Auroras with multiple bands [default: true] B:"Multiple Bands"=true # true to keep the aurora at a height above player; false to fix it to an altitude [default: true] B:"Height Player Relative"=true # Number of blocks to say fixed above player if Aurora is player relative [range: 16.0 ~ 2048.0, default: 64.0] S:"Player Fixed Height"=64.0 # Number of blocks north of player location to spawn an aurora [range: 0 ~ 200, default: 150] I:"Spawn Offset"=150 } ########################################################################################################## # biomes #--------------------------------------------------------------------------------------------------------# # Options for controlling biome sound/effects ########################################################################################################## biomes { # Configuration files for configuring Biome Registry [default: ] S:"Config Files" < > # Biome alias list [default: ] S:"Biome Alias" < > } ########################################################################################################## # block #--------------------------------------------------------------------------------------------------------# # Options for defining block specific sounds/effects ########################################################################################################## block { # Configuration files for configuring Block sounds and behavior [default: ] S:"Config Files" < > } compat { # don't create lotr proxy, even if lotr is present [default: false] B:"Don't create lotr proxy"=false # Some lotr versions don't have the LOTRDimension class, this option uses reflection on the LOTRBiome class instead [default: false] B:"Use reflection to retrieve lotr mod biomes"=false } ########################################################################################################## # dimensions #--------------------------------------------------------------------------------------------------------# # Options for defining per dimension parameters for Dynamic Surroundings ########################################################################################################## dimensions { # Configuration files for configuring Dimension Registry [default: ] S:"Config Files" < > } ########################################################################################################## # fog #--------------------------------------------------------------------------------------------------------# # Options that control the various fog effects in the client ########################################################################################################## fog { # Allow desert fog when raining [default: true] B:"Desert Fog"=true # Higher the player elevation the more haze that is experienced [default: true] B:"Elevation Haze"=true # Enable biome specific fog density and color [default: true] B:"Biome Fog"=true # Enable morning fog [default: true] B:"Morning Fog"=true # Enable morning fog [range: 1 ~ 10, default: 1] I:"Morning Fog Chance"=1 # Enable morning fog [default: true] B:"Weather Fog"=true } ########################################################################################################## # general #--------------------------------------------------------------------------------------------------------# # Miscellaneous settings ########################################################################################################## general { # Block radius/range around player for special effect application [range: 16 ~ 32, default: 16] I:"Special Effect Range"=16 # Default minimum rain strength for a dimension [range: 0.0 ~ 1.0, default: 0.0] S:"Default Minimum Rain Strength"=0.0 # Default maximum rain strength for a dimension [range: 0.0 ~ 1.0, default: 1.0] S:"Default Maximum Rain Strength"=1.0 } ########################################################################################################## # logging #--------------------------------------------------------------------------------------------------------# # Defines how Dynamic Surroundings logging will behave ########################################################################################################## logging { # Enables/disables online version checking [default: true] B:"Enable Online Version Check"=true # Enables/disables debug logging of the mod [default: false] B:"Enable Debug Logging"=false } ########################################################################################################## # player #--------------------------------------------------------------------------------------------------------# # General options for defining sound and effects the player entity ########################################################################################################## player { # Suppress player's potion particles from rendering [default: false] B:"Suppress Potion Particles"=false # Controls display of damage pop-offs when an entity is damaged [default: true] B:"Damage Popoffs"=true # Amount of health bar remaining to trigger player hurt sound [range: 0 ~ 10, default: 8] I:"Hurt Threshold"=8 # Amount of food bar remaining to trigger player hunger sound [range: 0 ~ 10, default: 8] I:"Hunger Threshold"=8 ########################################################################################################## # potion hud #--------------------------------------------------------------------------------------------------------# # Options for the Potion HUD overlay ########################################################################################################## "potion hud" { # Enable display of potion icons in display [default: true] B:Enable=true # Transparency factor for icons (higher more solid) [range: 0.0 ~ 1.0, default: 0.5] S:Transparency=0.5 # Size scale of icons (lower is smaller) [range: 0.0 ~ 1.0, default: 0.5] S:"Display Scale"=0.5 # Offset from top of screen [range: 0 ~ 2147483647, default: 5] I:"Top Offset"=5 # Offset from left side of screen [range: 0 ~ 2147483647, default: 5] I:"Left Offset"=5 } } ########################################################################################################## # rain #--------------------------------------------------------------------------------------------------------# # Options that control rain effects in the client ########################################################################################################## rain { # Factor to apply to rain sound level to adjust [range: 0.0 ~ 1.0, default: 1.0] S:"Sound Level"=1.0 # Disable Mixins related to weather effects [default: false] B:"Disable Weather Effects"=false # Reset rain/thunder when all players sleep [default: true] B:"Reset Rain on Sleep"=true # Always override Vanilla rain sound even when dimension is blacklisted [default: true] B:"Always Override Sound"=true # Base count of rain splash particles to generate per tick [range: 0 ~ 500, default: 100] I:"Particle Count Base"=100 } ########################################################################################################## # sound #--------------------------------------------------------------------------------------------------------# # General options for defining sound effects ########################################################################################################## sound { # Enable biome background and spot sounds [default: true] B:"Enable Biome Sounds"=true # Master sound scale factor for biome and block sounds [range: 0.0 ~ 1.0, default: 1.0] S:"Master Sound Scale Factor"=1.0 # Enable footstep sounds [default: true] B:Footsteps=true # Sound scale factor for footstep sounds [range: 0.0 ~ 1.0, default: 0.15] S:"Footsteps Sound Factor"=0.15 # Enable sound effect when jumping [default: true] B:"Jump Sound"=true # Enable weapons swing sound effect when attacking [default: true] B:"Swing Sound"=true # Enable sound when item crafted [default: true] B:"Crafting Sound"=true # Enable sound when bow is pulled [default: true] B:"Bow Pull Sound"=true # Automatically configure sound channels [default: true] B:"Autoconfigure Channels"=true # Number of normal sound channels to configure in the sound system (manual) [range: 28 ~ 2147483647, default: 28] I:"Number Normal Channels"=28 # Number of streaming sound channels to configure in the sound system (manual) [range: 4 ~ 2147483647, default: 4] I:"Number Streaming Channels"=4 # Sounds to block from playing [default: [dsurround:bison], [dsurround:insectbuzz]] S:"Blocked Sounds" < dsurround:bison dsurround:insectbuzz > # Ticks between culled sound events (0 to disable culling) [range: 0 ~ 2147483647, default: 20] I:"Sound Culling Threshold"=20 # Sounds to cull from frequent playing [default: [^minecraft:liquid.*], [minecraft:mob.sheep.say], [minecraft:mob.chicken.say], [minecraft:mob.cow.say], [minecraft:mob.pig.say]] S:"Culled Sounds" < ^minecraft:liquid.* minecraft:mob.sheep.say minecraft:mob.chicken.say minecraft:mob.cow.say minecraft:mob.pig.say > # Individual sound scaling factors [default: ] S:"Sound Volume" < > }