//Previous frame reprojection from Chocapic13 vec2 Reprojection(vec3 pos) { pos = pos * 2.0 - 1.0; vec4 viewPosPrev = gbufferProjectionInverse * vec4(pos, 1.0); viewPosPrev /= viewPosPrev.w; viewPosPrev = gbufferModelViewInverse * viewPosPrev; vec3 cameraOffset = cameraPosition - previousCameraPosition; cameraOffset *= float(pos.z > 0.56); vec4 previousPosition = viewPosPrev + vec4(cameraOffset, 0.0); previousPosition = gbufferPreviousModelView * previousPosition; previousPosition = gbufferPreviousProjection * previousPosition; return previousPosition.xy / previousPosition.w * 0.5 + 0.5; }