# Configuration file ########################################################################################################## # block-break-anger #--------------------------------------------------------------------------------------------------------# # Breaking blocks in the Nether or End angers the resident mobs. ########################################################################################################## block-break-anger { # Breaking certain blocks will anger mobs. [default: false] B:enabled=true # Define all Blocks here where Enderman should become angry when you break them. [default: [gregtech:gt.blockores]] S:endBlacklist < gregtech:gt.blockores2 > # The range at which endermen will get angered by broken blocks in the End. [range: 2 ~ 128, default: 16] I:endermanAggroRange=16 # Define all Blocks here where Zombie Pigmen should become angry when you break them. [default: [gregtech:gt.blockores]] S:netherBlacklist < gregtech:gt.blockores2 > # The range at which zombie pigmen will get angered by broken blocks in the Nether. [range: 2 ~ 128, default: 16] I:pigmanAggroRange=16 } ########################################################################################################## # friendly-animal-revenge #--------------------------------------------------------------------------------------------------------# # Eating animal-based food angers those animals. ########################################################################################################## friendly-animal-revenge { # If the food eaten by the player contains these keywords, all CHICKENS around will become angry (or flee) [default: [chicken], [egg]] S:chickenFoodTrigger < chicken egg > # If the food eaten by the player contains these keywords, all COWS around will become angry (or flee) [default: [beef]] S:cowFoodTrigger < beef > # If set to true, sheep will attack/flee if you eat mutton, pigs if you eat pork,... The attack/flee is based on additional mods you have installed. [default: false] B:enabled=true # If the food eaten by the player contains these keywords, all PIGS around will become angry (or flee) [default: [pork]] S:pigFoodTrigger < pork > # [range: 2 ~ 128, default: 16] I:revengeRadius=16 # If the food eaten by the player contains these keywords, all SHEEP around will become angry (or flee) [default: [mutton]] S:sheepFoodTrigger < mutton > } ########################################################################################################## # kamikaze #--------------------------------------------------------------------------------------------------------# # Killed mobs have a chance to explode. ########################################################################################################## kamikaze { # If the player is using one of these items, entities will not explode if they are killed. [default: [flint]] S:butcherItems < gt.metatool.01.34 gt.metatool.01.36 canesword daggerOfSacrifice glass_sacrificial_dagger glass_dagger_of_sacrifice > # Chance, in percent, how often a Kamikaze event will happen. [range: 0 ~ 100, default: 5] I:chance=10 # If set to true, the kamikaze event will cause terrain damage (but will still follow the 'mobGriefing' gamerule) [default: false] B:doTerrainDamage=false # Killed passive mobs have a chance to explode unless killed with the right tool. [default: false] B:enabled=true } ########################################################################################################## # spawn-protection #--------------------------------------------------------------------------------------------------------# # Players cannot be damaged immediately after respawning or crossing dimensions. ########################################################################################################## spawn-protection { # New / respawned players will be ignored by monsters until they attack something, move, or their timer runs out. [default: false] B:enabled=true # The maximum number of seconds a player will be protected from damage if he is just standing still and doing nothing. [range: 1 ~ 2048, default: 10] I:maxDuration=90 # The number of blocks the player is able to move away from their initial spawn location before their protection fades. [range: 1 ~ 2048, default: 5] I:moveTolerance=5 # Set items here which change players invulnerability to prevent this mod from conflicting with them. You will notice those, as they will spam the console with *protection fades* messages. [default: [EMT:BaseBaubles]] S:protectionAffectingItems < EMT:BaseBaubles > }