# Change effect names through language instead of the shader itself # How to change names and comments: # option.EffectName=New effect name # option.EffectName.comment=Your comment. # # Change screen names through language instead of properties # How to change screen names and give them comments: # screen.ScreenName=New screen name # screen.ScreenName.comment=Your comment # # Tooltip lines ending with "!" are automatically shown red. # example: option.SHADOW_FILTER.comment=Smooth out shadows. Very small performance hit!. #Options ############################# option.TAA_sharpness=sharpening option.HandLight=Handheld Lighting option.HandLight.comment=Toggle handheld lighting. option.Celshading=Celshading option.Celshading.comment=Adds a black outline to everything, creating a comic look. Just like in borderlands. option.skyReflection=Sky reflection option.skyReflection.comment=Reflect and blend the default skycolor. Makes water waves more visible. WIP option.Reflections=Reflections option.Reflections.comment=Toggle reflections for transparent blocks, like water, stained glass and ice. option.Refl_Quality=Reflections Quality option.Refl_Quality.comment=Adjust the quality of reflections. Fancy increases the accuracy of the raytracer which reduces glitches at the cost of performance. value.Refl_Quality.1=Fast value.Refl_Quality.2=Fancy option.WaterReflection=Water reflections option.WaterReflection.comment=See block.properties to add custom water ids. option.TransparentReflections=Transparent reflections option.TransparentReflections.comment=See block.properties to adjust reflective blocks. option.Depth_of_Field=Depth of Field option.Depth_of_Field.comment=Simulates eye focusing on objects. §4Low performance impact option.DoF_Strength=Dof strength option.DoF_Strength.comment=Changes the strength of the blurring effect. value.DoF_Strength.60=Low value.DoF_Strength.90=Default value.DoF_Strength.120=High value.DoF_Strength.150=Very High option.smoothDof=Smooth Transition option.smoothDof.comment=Toggle a smooth transition between clear and blurry while focusing on something. option.Distance_Blur=Distance Blur option.Distance_Blur.comment=§4Requires Depth of Field to be enabled. Replaces eye focusing effect with distance being blurred instead. option.Dof_Distance_View=Blur view distance option.Dof_Distance_View.comment=Adjust the view distance of blur. value.Dof_Distance_View.128=Near value.Dof_Distance_View.256=Default value.Dof_Distance_View.384=Far value.Dof_Distance_View.512=Very Far option.Motionblur=Motionblur option.Motionblur.comment=Blurres your view/camera during movemenent. Doesn't work with Depth of Field. option.MB_strength=Blur strength option.MB_strength.comment=Adjust the blur strength of Motionblur. value.MB_strength.0.008=Low value.MB_strength.0.014=Default value.MB_strength.0.020=High option.sunPathRotation=Sun/Moon angle option.sunPathRotation.comment=Adjust sun and moon angle. value.sunPathRotation.-0.15f=Default value.sunPathRotation.-40.0f=Alternative option.Godrays=Godrays option.Godrays.comment=Toggle godrays. option.grays_quality=Godrays quality option.grays_quality.comment=Adjust godrays quality, fast causes a low performance hit while fancy causes a high performance hit. value.grays_quality.1=Fast value.grays_quality.2=Fancy option.grays_intensity=Godrays intensity option.Colored_Shadows=Colored Shadows option.Colored_Shadows.comment=Toggle colored shadows. Tints shadows color if passing through stained glass. option.grass_shadows=Grass shadows option.grass_shadows.comment=Toggle grass shadows. option.shadowMapResolution=Shadows resolution option.shadowMapResolution.comment=Change the shadows resolution. value.shadowMapResolution.512=Very Low value.shadowMapResolution.1024=Low value.shadowMapResolution.2048=Medium value.shadowMapResolution.3072=High value.shadowMapResolution.4096=Very High value.shadowMapResolution.8192=Extreme option.shadowDistance=Shadows view distance option.shadowDistance.comment=Change the view distance of shadows. value.shadowDistance.60.0=Very Near value.shadowDistance.90.0=Near value.shadowDistance.120.0=Far value.shadowDistance.150.0=Very Far value.shadowDistance.180.0=To Far value.shadowDistance.210.0=Way to Far option.slight=Lighting strength option.slight.comment=Adjust the lighting strength of shadows/light option.Whiteworld=Whiteworld option.Whiteworld.comment=Makes the ground white, mostly used for debugging. This option was added because it was requested alot. I suppose it looks kinda neat for screenshots. option.waterTex=Water texture option.waterTex.comment=Toggle resoucepack water texture. option.MobsFlashRed=Damage flash option.MobsFlashRed.comment=Makes mobs and the player flash red when hurt. option.Colorboost=Color boost option.Colorboost.comment=If enabled, gives default colors a little kick. option.Waving_Leaves=Waving Leaves option.Waving_Leaves.comment= option.Waving_Vines=Waving Vines option.Waving_Vines.comment= option.Waving_Grass=Waving Grass option.Waving_Grass.comment= option.Waving_Tallgrass=Waving Tallgrass option.Waving_Tallgrass.comment= option.Waving_Fire=Waving Fire option.Waving_Fire.comment= option.Waving_Lanterns=Waving Lanterns option.Waving_Lava=Waving Lava option.Waving_Lava.comment= option.Waving_Water=Waving Water option.Waving_Water.comment=Includes waving lilypads. option.waves_amplitude=Waves amplitude option.waves_amplitude.comment=Adjust waves amplitude of waving water. option.Waving_Entities=Waving Entities option.Waving_Entities.comment=Includes: Saplings, small flowers, wheat, carrots, potatoes and beetroot. option.depthbuffer=Depthbuffer option.depthbuffer.comment=If enabled draw the depth buffer. option.draw_refnormals=Draw reflection normals option.draw_bmap=Draw bumpmap normals option.nMap=RP Support option.nMap.comment=Enable bump or parallax support for resourcepacks, the resourcepack must support it. value.nMap.0=Off value.nMap.1=Bumpmapping value.nMap.2=Parallax option.POM_RES=RP Resolution option.POM_RES.comment=Increasing the resolution past the rp resolution makes it smoother. option.POM_DEPTH=POM Depth option.POM_DEPTH.comment=Adjust the depth of parallax mapping, to high values might look weird. option.POM_DIST=POM Distance option.POM_DIST.comment=Adjust the distance at which parallax mapping renders. option.ambientOcclusionLevel=Default Minecraft AO option.ambientOcclusionLevel.comment=Minecraft comes with it's own kind of ambient occlusion. option.customLight=Custom Lightmap option.customLight.comment=Toggle custom lightmap and adjust the colors for emissive light. option.emissive_R=red option.emissive_G=green option.emissive_B=blue #---------------------------------------------------- #Screens screen.AA_SCREEN=Antialiasing screen.AA_SCREEN.comment=Toggle antialiasing (TAA) and adaptive sharpening. screen.AO_SCREEN=Ambient Occlusion screen.AO_SCREEN.comment=Toggle ambient occlusion (SSAO) and adjust minecrafts default ambient occlusion. screen.COLOR_SCREEN=Colors screen.COLOR_SCREEN.comment=Contains colorboost and crossprocess(color filter) screen.DOF_SCREEN=Depth of field screen.DOF_SCREEN.comment=Change things related to Depth of Field. screen.NORMALMAP_SCREEN=Normal map screen.NORMALMAP_SCREEN.comment=Enable bump or parallax support if the resourcepack supports it. screen.MOTION_SCREEN=Motionblur screen.MOTION_SCREEN.comment=Change things related to Motionblur. screen.REFLECTIONS_SCREEN=Reflections screen.REFLECTIONS_SCREEN.comment=Contains reflections related things. screen.SHADOWS_SCREEN=Shadows screen.SHADOWS_SCREEN.comment=Contains shadow related things, like shadow view distance. screen.SKY_SCREEN=Sky screen.SKY_SCREEN.comment=Contains sky related things, like godrays. screen.WAVING_SCREEN=Waving Objects screen.WAVING_SCREEN.comment=Contains grass, wheat, leaves etc. screen.MISC_SCREEN=Misc screen.MISC_SCREEN.comment=Contains debugging stuff and whatever #----------------------------------------------------