# Configuration file general { # Allows players to craft after the wand in the GUI runs out of vis and is recharged by a Vis Charge Relay. [default: true] B:arcaneWorkbenchAllowRechargeCrafting=true # Fixes ghost items being crafted in the arcane workbench after the wand runs out of vis during a shift-click craft. [default: true] B:arcaneWorkbenchGhostItemFix=true # Prevents bugs related to multiple players opening an Arcane Workbench's GUI at the same time. [default: true] B:arcaneWorkbenchMultiContainer=true # Which metadata values of BlockCosmeticSolid are considered beacon base blocks. Default: 4 (Thaumium Block). I:beaconBlockMetadataValues < 4 > # Fixes several crashes with invalid candle metadata [default: true] B:candleMetadataCrash=true # Adds a safety check in case of a fake player not being castable to EntityPlayerMP. [default: true] B:crimsonRitesFakePlayerCheck=true # Prevents eldritch crabs, all taintacles, and thaumic slimes from attacking during their death animation. [default: true] B:deadMobsDontAttack=true # Enable beaconBlockMetadataValues? [default: true] B:enableBeaconBlockMetadataValues=true # Fixes a bug where you couldn't break blocks if you were holding the equal trade focus item. [default: true] B:equalTradeBreaksBlocks=true # Fixes several recipes to work with EFR versions of blocks, like trapdoors, if EFR is installed [default: true] B:fixEFRRecipes=true # Prevents players from putting on conflicting or out-of-order upgrades onto a focus by swapping the focus being modified during the upgrade process. [default: true] B:focalManipulatorForbidSwaps=true # Fixes a smelting duplication glitch with the Infernal Furnace [default: true] B:infernalFurnaceDupeFix=true # Calculate infusion stabilizers with integer math instead of floating-point math. This eliminates a rounding error that sometimes makes an infusion altar slightly less stable than it should be. Also corrects a logic error causing the Infusion Matrix to check the wrong coordinates for a symmetrical stabilizer. [default: true] B:integerInfusionMatrixMath=true # Add a safety check to several Thaumcraft items to prevent crashes when creating those items with invalid metadata. [default: true] B:itemMetadataFix=true # Fixes a theoretical bug where, if billions of bosses were spawned, only the golem boss would be able to spawn. [default: true] B:negativeBossSpawnCount=true # Unloaded nodes will regenerate based on game time, not real life time. [default: true] B:nodesRechargeInGameTime=true # Nodes will remember being drained, preventing rapidly loading, draining, then unloading nodes exploiting nodes' catch-up recharging. [default: true] B:nodesRememberBeingDrained=true # Fixes an issue with ores where they don't get rendered as normal blocks, not allowing you to push a redstone signal through them. [default: true] B:renderRedstoneFix=true # Fixes a crash with invalid shard metadata [default: true] B:shardMetadataCrash=true # Reduce the burn time of Thaumcraft's greatwood and silverwood slabs to match that of Minecraft's wooden slabs. [default: true] B:slabBurnTimeFix=true # Fixes a graphical error where focus effects would appear below the tip of a staff. [default: true] B:staffFocusEffectFix=true # Check the infusion matrix's center item more strictly. Prevents an exploit with infusion enchanting. [default: true] B:strictInfusionMatrixInputChecks=true # Remove gold coins from the gold nugget ore dictionary. [default: false] B:unOredictGoldCoin=false # Use Forge's fishing lists to determine what a fishing golem catches. [default: true] B:useForgeFishingLists=true # Adds a safety check to prevent warp effects from trying to send packets to fake players. [default: true] B:warpFakePlayerCheck=true }