# Configuration file focus_disenchanting { # Research to unlock Focus Disenchanting in the Focal Manipulator. [default: true] B:_enabledfocusDisenchantingResearch=true # Allow players to use the Focal Manipulator to remove focus enchantments and refund XP. [default: true] B:enableFocusDisenchanting=true # Percentage of XP points refunded upon removing an enchantment from a focus, calculated as levels from 0 XP. [range: 0 ~ 100, default: 75] I:focusDisenchantingRefundPercentage=75 # The aspects required for the research entry [default: [auram:4], [praecantatio:6], [vacuos:8], [perditio:4]] S:focusDisenchantingResearchAspects < auram:4 praecantatio:6 vacuos:8 perditio:4 > # Whether the research should automatically unlock as soon as its parents are researched. [default: false] B:focusDisenchantingResearchAutoUnlock=false # The tab in the Thaumonomicon in which the research should appear [default: THAUMATURGY] S:focusDisenchantingResearchCategory=THAUMATURGY # The column in the given category at which the research should appear [range: -2147483648 ~ 2147483647, default: -2] I:focusDisenchantingResearchCol=-2 # The research entry IDs of the parent research entries [default: [FOCALMANIPULATION]] S:focusDisenchantingResearchParents < FOCALMANIPULATION > # Whether the research should be purchasable with aspects instead of the normal minigame [default: false] B:focusDisenchantingResearchPurchasable=false # The row in the given category at which the research should appear [range: -2147483648 ~ 2147483647, default: -8] I:focusDisenchantingResearchRow=-8 # How much warp is applied upon researching this research. [range: 0 ~ 100, default: 0] I:focusDisenchantingResearchWarp=0 } general { # While viewing the Thaumonomicon, enables ctrl + scroll to quick switch tabs [default: true] B:"Enable Scrollwheel"=true # While viewing the Thaumonomicon, inverts the scrolling for tab switching [default: false] B:"Inverse Scrolling"=false # While viewing the Thaumonomicon, right clicking in a research will take you back to the previous research, or back to the Thaumonomicon. [default: true] B:"Right-Click Navigation"=true # When closing the Thaumonomicon, it will remember the page you are on when it is reopened. Requires Right-Click Navigation to be enabled. [default: true] B:"Save Thaumonomicon Page"=true # While viewing the Thaumonomicon, allows you to view the internal name of a research while hovering over it and holding control [default: true] B:"Show Research Key"=true # Allows wand pedestals to draw from centivis instead of just regular nodes [default: true] B:"Wand Pedestal CV Support"=true # Allow Creative players to use the Focal Manipulator without the necessary XP. [default: true] B:creativeNoXPManipulator=true # While in creative mode, ctrl + left click on a research in the Thaumonomicon to complete it. [default: true] B:creativeOpThaumonomicon=true # Prevent tainted goo and taint tendrils from decaying for players in creative mode. [default: true] B:disableCreativeTaintedItemDecay=true # Override how eldritch altars pick where to try spawning crimson knights and eldritch guardians. Valid values: [DEFAULT, EVEN_SPREAD, CENTER_WEIGHTED] [default: DEFAULT] S:eldritchAltarSpawningMethod=DEFAULT # The maximum stack size for Eldritch Objects (Primordial Pearl, Eldritch Eye, Crimson Rites, Eldritch Obelisk Placer, Runed Tablet). [range: 1 ~ 64, default: 16] I:eldritchObjectStackSize=16 # Add look-a-like greatwood and silverwood planks that behave as normal planks, instead of the weirdness of TC4's planks. [default: true] B:enableLookalikePlanks=true # Enable nodeModifierWeights? [default: false] B:enableNodeModifierWeights=false # Enable nodeTypeWeights? [default: false] B:enableNodeTypeWeights=false # If an upgrade fails to complete or is cancelled, the XP spent will get returned to the player. [default: true] B:focalDisenchanterReturnXP=true # Allow wands to have infinite vis in creative mode. [default: true] B:infiniteCreativeVis=true # Fixes some general jankiness with levitators, however, non-player entities will no longer be able to be lowered. [default: true] B:levitatorShiftFix=true # The chance for a mana bean to grow when a mana pod is updated. Lower values are more likely to grow, with 0 growing every random tick. [range: 0 ~ 100, default: 30] I:manaBeanGrowthChance=30 # Node Modifier Worldgen Weights (normal, bright, pale, fading) I:nodeModifierWeights < 972222 9259 9259 9259 > # Node Type Worldgen Weights (normal, unstable, dark, pure, hungry) I:nodeTypeWeights < 944444 16666 16666 16666 5555 > # Displays a "missing research" message to the player when a crucible recipe fails for lack of research. [default: true] B:notifyMissingResearchCrucible=true # Displays a "missing research" message to the player when an infusion recipe fails for lack of research. [default: true] B:notifyMissingResearchInfusion=true # Displays a "missing research" message in the Arcane Workbench GUI when recipe fails for lack of research. [default: true] B:notifyMissingResearchWorkbench=true # Allows the primal crusher to 3x3 mine blocks registered as stone, cobblestone, or stoneBricks in the ore dictionary. [default: true] B:primalCrusherMinesOredictionaryStone=true # By default, pure nodes only change the biome around them if they are either in tainted lands or inside of a silverwood tree. This setting allows pure nodes to change the biome around them regardless of their location. [default: true] B:pureNodeAlwaysMagicalForest=true # Adds additional functionality to internal research data. Used for compatibility with other mods (e.g. Automagy, Thaumic Tinkerer). [default: true] B:researchItemExtensions=true # Causes staffters to use their own translation string rather than being called "Staff" in the tooltip. [default: true] B:staffterNameTooltip=true # Prevent eldritch eyes and phials of essentia from being consumed when used in creative mode. [default: true] B:stopCreativeModeItemConsumption=true # Prevent random warp events from firing for players in creative mode. [default: true] B:suppressWarpEventsInCreative=true # The probability each tick that tainted goo and taint tendrils will decay. Lower numbers are more probable, higher numbers are less probable. Set to -1 to disable decay entirely. [range: -1 ~ 2147483647, default: 4321] I:taintedItemDecayChance=4321 # Enable tab completion for Thaumcraft commands. [default: true] B:thaumcraftCommandTabCompletion=true # Allow the use of `ALL` as an argument for the warp command. [default: true] B:thaumcraftCommandWarpArgAll=true # Enable the ability to scan items in inventories using the Thaumometer. Replaces the Thaumic Inventory Scanning mod. [default: true] B:thaumicInventoryScanning=true # The duration in ticks that the thaumometer takes to scan an object. [range: 1 ~ 2147483647, default: 20] I:thaumometerDuration=20 S:thaumometerScanContainersResearch=salisarcana:CHESTSCAN B:thaumometerScanResearchEnabled=true # Enables support for mods that increase the number of baubles slots. [default: true] B:useAllBaublesSlots=true } harvestlevels { # Override the harvest level of the primal crusher. [range: 0 ~ 2147483647, default: 5] I:crusherHarvestLevel=5 # Override the harvest level of elemental tools. [range: 0 ~ 2147483647, default: 3] I:elementalHarvestLevel=3 # Override the harvest level of the equal trade focus. -1 ignores harvest levels (vanilla Thaumcraft behavior). [range: -1 ~ 2147483647, default: -1] I:equalTradeFocusHarvestLevel=-1 # Override the harvest level of the excavation focus. -1 ignores harvest levels (vanilla Thaumcraft behavior). [range: -1 ~ 2147483647, default: -1] I:excavationFocusHarvestLevel=-1 # If enabled, the potency level of an equal trade or excavation focus will modify its harvest level by one level per level of potency. [default: true] B:potencyModifiesHarvestLevel=true # Override the harvest level of thaumium tools. [range: 0 ~ 2147483647, default: 3] I:thaumiumHarvestLevel=3 # Override the harvest level of void metal tools. [range: 0 ~ 2147483647, default: 4] I:voidHarvestLevel=4 } infusion { # Requires useStabilizerRewrite=true. # Blocks specified here will be factored into an infusion altar's symmetry, even if they normally would not. # FORMAT: `modId:blockId` or `modId:blockId:metadata` or `modId:blockId:metadata:strength`. # Metadata: # * Defaults to 0 if not set. # * If set to * or 32767, all metadata variants of the block will be included. # Strength: # * Defaults to `stabilizerStrength` if not set. # * Range: -10000 ~ 10000. # [default: ] S:stabilizerAdditions < > # Requires useStabilizerRewrite=true. # Blocks specified here will NOT be factored into an infusion altar's symmetry even if they normally would. # FORMAT: `modId:blockId` or `modId:blockId:metadata`. # Metadata: # * Defaults to 0 if not set. # * If set to * or 32767, all metadata variants of the block will be included. # [default: ] S:stabilizerExclusions < > # Requires useStabilizerRewrite=true. # The amount (in one-hundredths of a point) of symmetry each stabilizer block adds to an infusion altar. # If a stabilizer doesn't have a symmetrical opposite, an equivalent amount of symmetry will be subtracted instead. # [range: -10000 ~ 10000, default: 10] I:stabilizerStrength=10 # Rewrites the Runic Matrix's surroundings-check logic to be more flexible when checking for pedestals and stabilizers. [default: false] B:useStabilizerRewrite=false } recipes { # Add crafting recipes to convert crystal cluster blocks back into primal shards. Does not work for mixed crystal clusters. [default: true] B:crystalClusterUncrafting=false # Make the primal charm's crafting recipe less picky about the order in which primal shards are placed in the top and bottom rows. [default: true] B:friendlyPrimalCharm=false # Add rotated recipes for the fire, shock, frost, equal rade, excavation, and primal wand foci. [default: true] B:rotatedFoci=false # Add a rotated crafting recipe for the Thaumometer. [default: true] B:rotatedThaumometer=false # Add a crafting recipe to convert flesh blocks back into rotten flesh. [default: true] B:rottenFleshRecipe=false } thaumometer_container_scan { # Enable the thaumometer to scan the contents of inventories when right-clicking on them. [default: true] B:_enabledthaumometerScanContainersResearch=true # Allow the thaumometer to scan the contents of inventories when right-clicking on them. [default: true] B:thaumometerScanContainers=true # The aspects required for the research entry [default: [ordo:10], [perditio:10], [permutatio:10]] S:thaumometerScanContainersResearchAspects < ordo:10 perditio:10 permutatio:10 > # Whether the research should automatically unlock as soon as its parents are researched. [default: false] B:thaumometerScanContainersResearchAutoUnlock=false # The tab in the Thaumonomicon in which the research should appear [default: BASICS] S:thaumometerScanContainersResearchCategory=BASICS # The column in the given category at which the research should appear [range: -2147483648 ~ 2147483647, default: 8] I:thaumometerScanContainersResearchCol=8 # The research entry IDs of the parent research entries [default: [DECONSTRUCTOR]] S:thaumometerScanContainersResearchParents < DECONSTRUCTOR > # Whether the research should be purchasable with aspects instead of the normal minigame [default: false] B:thaumometerScanContainersResearchPurchasable=false # The row in the given category at which the research should appear [range: -2147483648 ~ 2147483647, default: 3] I:thaumometerScanContainersResearchRow=3 # How much warp is applied upon researching this research. [range: 0 ~ 100, default: 0] I:thaumometerScanContainersResearchWarp=0 } wand_component_swapping { # Enable a recipe to swap an existing existing wand, scepter, or staff's caps. [default: true] B:_enabledreplaceWandCapsResearch=true # Enable a recipe to swap an existing existing wand, scepter, or staff's core. [default: true] B:_enabledreplaceWandCoreResearch=true # If enabled, allows swapping a wand's components using vis from the wand being modified. [default: true] B:allowSingleWandReplacement=true # If enabled, prevents swapping a wand core with a staff core or a staff core with a wand core. # Disable to allow upgrading a wand to a staff and vice versa. [default: true] B:enforceWandCoreTypes=true # If enabled, vis will be preserved when a wand, staff, or stave's components are replaced. [default: true] B:preserveWandVis=true # The aspects required for the research entry [default: ] S:replaceWandCapsResearchAspects < > # Whether the research should automatically unlock as soon as its parents are researched. [default: true] B:replaceWandCapsResearchAutoUnlock=true # The tab in the Thaumonomicon in which the research should appear [default: THAUMATURGY] S:replaceWandCapsResearchCategory=THAUMATURGY # The column in the given category at which the research should appear [range: -2147483648 ~ 2147483647, default: 4] I:replaceWandCapsResearchCol=4 S:replaceWandCapsResearchName=REPLACEWANDCAPS # The research entry IDs of the parent research entries [default: [CAP_gold]] S:replaceWandCapsResearchParents < CAP_gold > # Whether the research should be purchasable with aspects instead of the normal minigame [default: false] B:replaceWandCapsResearchPurchasable=false # The row in the given category at which the research should appear [range: -2147483648 ~ 2147483647, default: 2] I:replaceWandCapsResearchRow=2 # How much warp is applied upon researching this research. [range: 0 ~ 100, default: 0] I:replaceWandCapsResearchWarp=0 # The aspects required for the research entry [default: ] S:replaceWandCoreResearchAspects < > # Whether the research should automatically unlock as soon as its parents are researched. [default: true] B:replaceWandCoreResearchAutoUnlock=true # The tab in the Thaumonomicon in which the research should appear [default: THAUMATURGY] S:replaceWandCoreResearchCategory=THAUMATURGY # The column in the given category at which the research should appear [range: -2147483648 ~ 2147483647, default: -6] I:replaceWandCoreResearchCol=-6 S:replaceWandCoreResearchName=REPLACEWANDCORE # The research entry IDs of the parent research entries [default: [ROD_greatwood]] S:replaceWandCoreResearchParents < ROD_greatwood > # Whether the research should be purchasable with aspects instead of the normal minigame [default: false] B:replaceWandCoreResearchPurchasable=false # The row in the given category at which the research should appear [range: -2147483648 ~ 2147483647, default: 2] I:replaceWandCoreResearchRow=2 # How much warp is applied upon researching this research. [range: 0 ~ 100, default: 0] I:replaceWandCoreResearchWarp=0 }