# keypress related strings tictooltips.hold.key.for.stats=按住 %s 查看数据 tictooltips.hold.key.for.materials=按住 %s 查看材料 tictooltips.hold.key.for.bow.stats=按住 %s 箭数据 tictooltips.hold.key.for.more=按住 %s 查看更多 # material tooltips tictooltips.material.shoddiness.modifier= [升级槽: %s] tictooltips.material.arrow.weight=箭重: tictooltips.material.durability.modifier=耐久升级槽: # pattern tooltips tictooltips.pattern.valid.materials=有效材料: # tool tooltips tictooltips.tool.repair.material=修理材料: tictooltips.tool.effective.durability=有效 %s # uses: material.cactus.ability/material.stone.ability tictooltips.tool.shoddiness.modifier=%s 升级槽: # uncomment these if your language needs different syntax for jagged/stonebound #tictooltips.tool.jagged.modifier=Jagged Modifier: #tictooltips.tool.stonebound.modifier=Stonebound Modifier: tictooltips.tool.burn.duration=燃烧持续时间: tictooltips.tool.bonus.vs.undead=%s vs 不死生物: tictooltips.tool.bonus.vs.spiders=%s vs 蜘蛛: tictooltips.tool.chance.to.behead=斩首几率: tictooltips.tool.modifiers=升级槽: tictooltips.tool.knockback=击退: tictooltips.tool.basedamage=基础攻击: tictooltips.tool.sprint.damage=冲刺伤害: tictooltips.tool.crit.damage=暴击伤害加成: # uses: material.cactus.ability/material.stone.ability, gui.toolstation4/gui.toolstation5 tictooltips.tool.stonebound.loss=%s %s tictooltips.tool.stonebound.bonus=%s %s tictooltips.tool.jagged.loss=%s %s tictooltips.tool.jagged.bonus=%s %s # uses: tictooltips.maximum, material.cactus.ability/material.stone.ability, gui.toolstation4/gui.toolstation5 tictooltips.tool.max.stonebound.loss=%s %s %s tictooltips.tool.max.stonebound.bonus=%s %s %s tictooltips.tool.max.jagged.loss=%s %s %s tictooltips.tool.max.jagged.bonus=%s %s %s # generic tictooltips.minimum=最小 tictooltips.maximum=最大 tictooltips.unknown.part=<未知部分> tictooltips.infinite=无限 # things that should be in TiC tictooltips.unbreakable=不毁