# Configuration file ########################################################################################################## # ambient #--------------------------------------------------------------------------------------------------------# # Ambient sounds. ########################################################################################################## ambient { # Add new cave ambience, adding more eerie cave sounds that occasionally play underground or in dark areas. [default: true] B:caveAmbience=true # Play new ambience in the Nether. [default: true] B:netherAmbience=true # Replace rain sounds with new, calm ones introduced in 1.11+ [default: true] B:rainSounds=true } ########################################################################################################## # blocks and items #--------------------------------------------------------------------------------------------------------# # Sounds for blocks and items. ########################################################################################################## "blocks and items" { # New sounds for closing wooden chests, and new sounds for opening and closing ender chests. Works with Ender Storage. [default: true] B:chestOpenClose=true # New sounds for opening and closing doors, only affects doors with the wood or metal material type. [default: true] B:doorOpenClose=true # Sounds for filling an end portal with eyes of ender, plays a sound to the whole server when fully lit. [default: true] B:endPortalFillSounds=true # Add placing sounds for blocks that don't play one for some reason such as doors or restone dust. [default: true] B:fixSilentPlacing=true # Play a sound when filling or emptying a bucket/bottle. Plays sounds for filling/emptying cauldrons too but works on vanilla cauldrons only. [default: true] B:fluidInteract=true # Adds furnace crackling to lit furnace blocks. [default: true] B:furnaceCrackling=true # Many blocks after 1.14 introduce a new step sound, if this is turned off most backported blocks will use the most suitable step sound present in vanilla 1.7.10. [default: true] B:newBlockSounds=true # The new instruments from 1.12 and 1.14 for note blocks. [default: true] B:noteBlockNotes=true # Lower-pitched clicking sounds for buttons and pressure plates. Stone buttons are unaffected. [default: true] B:pressurePlateButton=true # Planting seeds or nether wart onto farmland/soulsand. [default: true] B:seedPlanting=true } ########################################################################################################## # entities #--------------------------------------------------------------------------------------------------------# # Sounds for entities. ########################################################################################################## entities { # Play a more intense splash when the player lands in water at high speeds. [default: true] B:heavyWaterSplashing=true # Sounds for horses eating food and cows being milked. [default: true] B:horseEatCowMilk=true # New sounds for being hurt by the Thorns enchantment. [default: true] B:thornsSounds=true } ########################################################################################################## # misc #--------------------------------------------------------------------------------------------------------# # Sounds that don't fit in any other category. # Note some sound settings may be in mixins.cfg ########################################################################################################## misc { # Changes the click in the book GUI to have a page turn sound instead of the menu click. [default: true] B:bookPageTurn=true } players { # New sounds for equipping armor. [default: true] B:armorEquip=true # Used for custom armor to play custom equip sounds. First the sound you want to play, a colon, then a part of the unlocalized name. The string can be anywhere in the unlocalized name and is not case-sensitive. # For example, one of the default custom rules below is "gold:copper", which means any armor with "copper" anywhere in its unlocalized name will get the gold equip sound. # Available sounds are: 'leather, chain, gold, iron, diamond, netherite, elytra, turtle_helmet, generic, none'. If a modded armor is not on the list it will use generic equip sounds automatically unless it's given the "none" type. Non-armor gear will not play a sound unless specified to do so. S:armorEquipCustomRules < leather:thermal_padding leather:wool chain:cultist gold:alloy gold:angmallen gold:astral_silver gold:carmot gold:copper gold:efrine gold:electrum gold:hepatizon gold:midasium gold:orichalcum gold:oureclase gold:platinum gold:silver iron:amordrine iron:brass iron:bronze iron:celenegil iron:ceruclase iron:desh iron:endium iron:inolashite iron:invar iron:kalendrite iron:lead iron:nickel iron:nickle iron:prometheum iron:solar iron:steel iron:thaumium iron:tin iron:titanium iron:vyroxeres diamond:adamantine diamond:amethyst diamond:atlarus diamond:desichalkos diamond:eximite diamond:mithril diamond:mythril diamond:void netherite:haderoth netherite:heavyblaze netherite:ignatius netherite:sanguinite netherite:tartarite netherite:fortress netherite:vulcanite turtle_helmet:wood elytra:hazmat > # New sounds for using bone meal. [default: true] B:bonemealing=true # Damage threshold for attacks to play the "strong" hit sound. 1 = half heart, 2 = full heart. 4 (default) = 2 hearts [range: 0.0 ~ 3.4028235E38, default: 4.0] S:combatSoundStrongThreshold=4.0 # New sounds for player attacking. [default: true] B:combatSounds=true # New sounds for placing, interacting with, and destroying item frames or paintings. [default: true] B:leashSounds=true # New sounds for placing, interacting with, and destroying item frames or paintings. [default: true] B:paintingItemFramePlacing=true }