# Configuration file ########################################################################################################## # biomes #--------------------------------------------------------------------------------------------------------# # Biome ID and weight settings. These do not disable the respective blocks, go to blocksitems.cfg to disable their blocks. Nether biomes can currently only be enabled via experiments.cfg ########################################################################################################## biomes { # Set to -1 to disable the generation of Basalt Deltas. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 203] I:basaltDeltasID=240 # How likely the Basalt Deltas biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10] I:basaltDeltasWeight=10 # Set to -1 to disable the generation of Crimson Forests. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 200] I:crimsonForestID=241 # How likely the Crimson Forest biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10] I:crimsonForestWeight=10 # How likely the Nether Wastes biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 30] I:netherWastesWeight=30 # Set to -1 to disable the generation of Soul Sand Valleys. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 202] I:soulSandValleyID=242 # How likely the Soul Sand Valley biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10] I:soulSandValleyWeight=10 # Set to -1 to disable the generation of Warped Forests. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 201] I:warpedForestID=243 # How likely the Warped Forest biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10] I:warpedForestWeight=10 } ########################################################################################################## # client #--------------------------------------------------------------------------------------------------------# # Client-side only effects. ########################################################################################################## client { # Heart Damage Indicator [default: true] B:enableDmgIndicator=true } ########################################################################################################## # generation #--------------------------------------------------------------------------------------------------------# # Generation settings. ########################################################################################################## generation { # What dimensions should we ban amethyst geodes from generating in? I:amethystDimensionBlacklist < > # Treat the amethyst dimension blacklist as a whitelist instead, so geodes will ONLY generate in those dimensions, instead of excluding those dimensions from generation. [default: false] B:amethystDimensionBlacklistAsWhitelist=true # Max Y level amethyst geodes should attempt to generate at [range: 6 ~ 245, default: 46] I:amethystMaxY=46 # Use a namespaced ID, + optionally meta (max 15) to choose the block that makes up the middle layer of amethyst geodes. # If the chosen block does not exist then amethyst geodes will not generate. [default: etfuturum:calcite] S:amethystMiddleBlockID=etfuturum:calcite # Use a namespaced ID, + optionally meta (max 15) to choose the block that makes up the outer layer of amethyst geodes. # The outer layer was formerly "etfuturum:tuff" before it was changed in later 1.17 snapshots. Netherlicious smooth basalt is "netherlicious:BasaltBricks:6" # If the chosen block does not exist then amethyst geodes will not generate. [default: etfuturum:smooth_basalt] S:amethystOuterBlockID=etfuturum:smooth_basalt # How rare should amethyst geodes be? 1/x chance per chunk, 1 means a geode attempts to appear every chunk [range: 1 ~ 127, default: 53] I:amethystRarity=53 # 0 = Budding amethyst cannot be obtained at all even with silk touch. When using this option, attempting to push them using a piston will break it. # 1 = Budding amethyst will drop if you use a silk touch pickaxe. # 2 = Budding amethyst does not need silk touch, just a pickaxe. [range: 0 ~ 2, default: 0] I:buddingAmethystMode=0 # How rare should cherry trees be? 1/x chance per chunk, 1 means a tree attempts to appear every chunk. 0 = no cherry trees. They will spawn in mountain-type biomes. [range: 0 ~ 127, default: 72] I:cherryTreeRarity=72 # Max vein size for copper ore blocks in a cluster [range: 0 ~ 64, default: 8] I:copperClusterSize=8 # The max vein size for the second, typically bigger debris veins, which generate from Y 8 to 22 [range: 0 ~ 64, default: 3] I:debrisMax=3 # If deepslateGenerationMode is set to 1, this value is used to determine how big the clusters are. Otherwise this value is unused. [range: 0 ~ 128, default: 64] I:deepslateClusterSize=64 # If 0, deepslate replaces all stone below the specified value, with a shattering effect near the top similar to bedrock. If 1, it generates in clusters using the deepslate cluster settings. -1 disables Et Futurum deepslate generation entirely. [range: -1 ~ 1, default: 0] I:deepslateGenerationMode=0 # The dimensions the deepslate layer (deepslate generation mode 0) should not spawn in. Does nothing if other deepslate generation modes are used. I:deepslateLayerDimensionBlacklist < 0 > # Treat the deepslate layer dimension blacklist as a whitelist instead, so it will ONLY generate in those dimensions, instead of excluding those dimensions from generation. [default: false] B:deepslateLayerDimensionBlacklistAsWhitelist=true # How high up deepslate and tuff goes. If deepslateGenerationMode is 0, all stone up to this y level (with a scattering effect a few blocks before then) are replaced with deepslate. If it's 1, the patches can generate to that Y level. [range: 0 ~ 255, default: 22] I:deepslateMaxY=22 # Whether or not Deepslate will overwrite dirt (Only works when deepslate generation mode is set to 0) [default: true] B:deepslateReplacesDirt=true # Whether or not Deepslate will overwrite granite, diorite, andesite (Only works when deepslate generation mode is set to 0) [default: true] B:deepslateReplacesStones=true # Can ancient debris generate next to air? [default: false] B:enableAirDebris=false # [default: true] B:enableAmethystGeodes=false # Replaces coarse dirt in biomes it (dirt:1) generates in such as shattered savannas or mesa plateaus. [default: true] B:enableCoarseDirtReplacement=true # Generate 20 more veins of gold ore from Y 32 to Y 80 in any Mesa biome. [default: true] B:enableExtraMesaGold=false # [default: true] B:enableFossils=true # Generates extra mineshafts in mesa biomes up to y80. If fences are enabled, dark oak wood is used. [default: true] B:enableMesaMineshaft=true # Note: Ocean monuments currently do not have guardians [default: true] B:enableOceanMonuments=false # Use a namespaced ID, + optionally meta (max 3) to choose the block that makes up fossils. The max meta is 3 because the rotations will change the meta. North/South is the meta + 4 and East/West is + 8. # Netherlicious bone block is "netherlicious:BoneBlock" and UpToDate bone block is "uptodate:bone_block". # If the chosen block does not exist then fossils will not generate. If Netherlicious is installed, its bone block will be used if this is set to "etfutrum:bone_block" and Et Futurum Requiem bone blocks are disabled. [default: etfuturum:bone] S:fossilBlockID=etfuturum:bone # The dimension IDs of the dimensions the fossil structures should not spawn in. Fossils will also not spawn in any dimension that is not an instance of WorldProviderSurface I:fossilDimensionBlacklist < > # Treat the fossil dimension blacklist as a whitelist instead, so fossils will ONLY generate in those dimensions, instead of excluding those dimensions from generation. [default: false] B:fossilDimensionBlacklistAsWhitelist=true # Max vein size for magma blocks in a cluster [range: 0 ~ 64, default: 33] I:maxMagmaPerCluster=33 # Max vein size for nether gold ore blocks in a cluster [range: 0 ~ 64, default: 10] I:maxNetherGoldPerCluster=10 # Max vein size for Granite/Andesite/Diorite blocks in a cluster [range: 0 ~ 64, default: 32] I:maxStonesPerCluster=32 # The max vein size for the first, typically smaller debris veins which generate from Y 8 to 119 [range: 0 ~ 64, default: 2] I:smallDebrisMax=2 # Max vein size for tuff blocks in a cluster [range: 0 ~ 64, default: 32] I:tuffClusterSize=32 } ########################################################################################################## # miscellaneous #--------------------------------------------------------------------------------------------------------# # For things that affect the world but don't belong in any other category. ########################################################################################################## miscellaneous { # Enables the old husk spawning logic. Instead of replacing 80% of zombies exposed to the sky in the right biomes, they'll reduce the spawn rate of normal zombies and spawn anywhere in the correct biomes. # OptiFine breaks the sky-exposure behavior so this option will be forced on when OptiFine is detected. [default: false] B:oldHuskSpawning=false # Enables the old stray spawning logic. Instead of replacing 80% of skeletons exposed to the sky in the right biomes, they'll reduce the spawn rate of normal skeletons and spawn anywhere in the correct biomes. # OptiFine breaks the sky-exposure behavior so this option will be forced on when OptiFine is detected. [default: false] B:oldStraySpawning=false # Replace old Brewing Stands/Enchanting Tables/Daylight Sensors/Beacons with new one on the fly. # -1 = Disabled, no conversion even if the replacement tile entities are on # 0 = Convert the vanilla tile entities to their Et Futurum versions # 1 = Convert Et Futurum replacement tile entities back to default ones. Useful if you want to turn those off. [range: -1 ~ 1, default: 0] I:tileReplacementMode=0 }