# Configuration file automation { I:formationPlaneEntityLimit=128 # #Network bytes information update Frequency(s) default:1.0 D:networkBytesUpdateFrequency=1.0 } battery { I:chargedStaff=8000 I:colorApplicator=20000 I:entropyManipulator=200000 I:matterCannon=200000 I:portableCell=200000 I:wirelessTerminal=1600000 } client { # Possible Values: NAME, AMOUNT, CRAFTS, MOD, PERCENT S:CRAFTING_SORT_BY=NAME # Possible Values: BUTTON, TILE S:CRAFTING_STATUS=TILE # Possible Values: YES, NO, UNDECIDED S:HIDE_STORED=NO # Possible Values: NATURAL, ALPHANUM S:INTERFACE_TERMINAL_SECTION_ORDER=NATURAL I:InterfaceTerminalSmallSize=6 I:MEMonitorableSmallSize=6 # Possible Values: ACTIVE, DISABLED S:PINS_STATE=DISABLED # Possible Values: AE, EU, WA, RF, MK S:PowerUnit=AE # Possible Values: YES, NO, UNDECIDED S:SAVE_SEARCH=NO # Possible Values: MANUAL_SEARCH, AUTOSEARCH, NEI_AUTOSEARCH, NEI_MANUAL_SEARCH S:SEARCH_MODE=AUTOSEARCH # Possible Values: YES, NO, UNDECIDED S:SEARCH_TOOLTIPS=YES # Possible Values: ASCENDING, DESCENDING S:SORT_DIRECTION=ASCENDING # Possible Values: SMALL, DYNAMIC, LARGE S:TERMINAL_FONT_SIZE=SMALL # Possible Values: TALL, FULL, SMALL S:TERMINAL_STYLE=TALL # Controls buttons on Crafting Screen : Capped at 9 I:craftAmtButton1=1 # Controls buttons on Crafting Screen : Capped at 99 I:craftAmtButton2=10 # Controls buttons on Crafting Screen : Capped at 999 I:craftAmtButton3=100 # Controls buttons on Crafting Screen : Capped at 9999 I:craftAmtButton4=1000 B:disableColoredCableRecipesInNEI=true B:enableEffects=true # Controls buttons on Level Emitter Screen : Capped at 9 I:levelAmtButton1=1 # Controls buttons on Level Emitter Screen : Capped at 99 I:levelAmtButton2=10 # Controls buttons on Level Emitter Screen : Capped at 999 I:levelAmtButton3=100 # Controls buttons on Level Emitter Screen : Capped at 9999 I:levelAmtButton4=1000 B:preserveSearchBar=true # Controls buttons on Priority Screen : Capped at 9 I:priorityAmtButton1=1 # Controls buttons on Priority Screen : Capped at 99 I:priorityAmtButton2=10 # Controls buttons on Priority Screen : Capped at 999 I:priorityAmtButton3=100 # Controls buttons on Priority Screen : Capped at 9999 I:priorityAmtButton4=1000 B:showOnlyInterfacesWithFreeSlotsInInterfaceTerminal=false B:useColoredCraftingStatus=true B:useTerminalUseLargeFont=false } condenser { I:MatterBalls=512 I:Singularity=512000 } craftingcpu { I:craftingCalculationTimePerTick=5 } debug { B:CaptureGridAccessExceptionStacks=false I:CraftingCalculatorVersion=2 B:LogPathFinding=false B:LogTiming=false } features { world { B:CertusQuartzWorldGen=false B:ChestLoot=true B:DecorativeLights=true B:DecorativeQuartzBlocks=true B:Flour=true B:GrindStone=false B:Inscriber=true B:MeteoriteWorldGen=true B:SkyStoneChests=true B:SpawnPressesInMeteorites=true B:TinyTNT=true B:VillagerTrading=true } toolsclassifications { B:CertusQuartzTools=true B:NetherQuartzTools=true B:PoweredTools=true } tools { B:ChargedStaff=true B:ColorApplicator=true B:EntropyManipulator=true B:MatterCannon=true B:MeteoriteCompass=true B:PaintBalls=true B:QuartzAxe=true B:QuartzHoe=true B:QuartzKnife=true B:QuartzPickaxe=true B:QuartzSpade=true B:QuartzSword=true B:QuartzWrench=true B:WirelessAccessTerminal=true } networkfeatures { B:Channels=true B:PowerGen=true B:QuantumNetworkBridge=true B:Security=true B:SpatialIO=true } networkbuses { B:AnnihilationPlane=true B:CraftingTerminal=true B:ExportBus=true B:FormationPlane=true B:IdentityAnnihilationPlane=true B:ImportBus=true B:LevelEmitter=true B:P2PTunnel=true B:PartConversionMonitor=true B:PartThroughputMonitor=true B:StorageBus=true B:StorageMonitor=true } portablecell { B:PortableCell=true } storage { B:IOPort=true B:MEChest=true B:MEDrive=true B:StorageCells=true B:XtremeStorageCells=true } networktool { B:NetworkTool=true } highercapacity { B:DenseCables=true B:DenseEnergyCells=true } p2ptunnels { B:P2PTunnelEU=true B:P2PTunnelGregtech=true B:P2PTunnelItems=true B:P2PTunnelLight=true B:P2PTunnelLiquids=true B:P2PTunnelME=true B:P2PTunnelOpenComputers=true B:P2PTunnelPressure=true B:P2PTunnelRF=true B:P2PTunnelRedstone=true B:P2PTunnelSound=true } blockfeatures { B:MassCannonBlockDamage=true B:TinyTNTBlockDamage=true } facades { B:Facades=true } misc { B:Achievements=true B:ComplexPatternLog=false B:CraftingLog=false B:Creative=true B:DebugLogging=false B:GrinderLogging=false B:IntegrationLogging=false B:LightDetector=true B:LogSecurityAudits=false B:Logging=true B:PacketLogging=false B:UnsupportedDeveloperTools=false B:UpdateLogging=false B:WebsiteRecipes=false } crafting { B:CustomRecipes=false B:EnableDisassemblyCrafting=true B:EnableFacadeCrafting=true B:InWorldFluix=true B:InWorldPurification=true B:InWorldSingularity=true B:InterfaceTerminal=true } rendering { B:AlphaPass=true } craftingfeatures { B:CraftingCPU=true B:MolecularAssembler=true B:Patterns=true B:PatternsOptimizer=true B:XtremeCraftingCPU=true } commands { B:ChunkLoggerTrace=false } advancednetworktool { B:AdvancedNetworkTool=true } } grindstone { S:grinderOres < > D:oreDoublePercentage=0.0 } misc { B:LimitCraftingCPUSpill=true I:MaxCraftingSteps=2000000 I:MaxCraftingTreeVisualizationSize=33554432 } ########################################################################################################## # modintegration #--------------------------------------------------------------------------------------------------------# # Valid Values are 'AUTO', 'ON', or 'OFF' - defaults to 'AUTO' ; Suggested that you leave this alone unless your experiencing an issue, or wish to disable the integration for a reason. ########################################################################################################## modintegration { S:BetterStorage=AUTO S:BuildCraftBuilders=AUTO S:BuildCraftCore=AUTO S:BuildCraftTransport=AUTO S:Chisel=AUTO S:CoFHWrench=AUTO S:ColoredLightsCore=AUTO S:CraftGuide=AUTO S:DeepStorageUnit=AUTO S:Factorization=AUTO S:ForgeMultiPart=AUTO S:GregTech=AUTO S:ImmibisMicroblocks=AUTO S:IndustrialCraft2=OFF S:InventoryTweaks=AUTO S:Jabba=AUTO S:Mekanism=AUTO S:MineFactoryReloaded=AUTO S:NotEnoughItems=AUTO S:OpenComputers=AUTO S:PneumaticCraft=AUTO S:Railcraft=OFF S:RedstoneFluxPower-Items=AUTO S:RedstoneFluxPower-Tiles=AUTO S:RotaryCraft=AUTO S:RotatableBlocks=AUTO S:ThaumicTinkerer=AUTO S:Waila=AUTO } ########################################################################################################## # orecamouflage #--------------------------------------------------------------------------------------------------------# # AE2 Automatically uses alternative ores present in your instance of MC to blend better with its surroundings, if you prefer you can disable this selectively using these flags; Its important to note, that some if these items even if enabled may not be craftable in game because other items are overriding their recipes. ########################################################################################################## orecamouflage { # OreDictionary Names: crystalCertusQuartz B:CertusQuartzCrystal=true # OreDictionary Names: dustCertusQuartz B:CertusQuartzDust=true # OreDictionary Names: dustEnder,dustEnderPearl B:EnderDust=true # OreDictionary Names: dustWheat B:Flour=true # OreDictionary Names: dustGold B:GoldDust=true # OreDictionary Names: dustIron B:IronDust=true # OreDictionary Names: nuggetIron B:IronNugget=true # OreDictionary Names: dustNetherQuartz B:NetherQuartzDust=true # OreDictionary Names: itemSilicon B:Silicon=true B:WoodenGear=true } powerratios { D:IC2=2.0 D:Mekanism=0.2 D:RotaryCraft=8.884150675195451E-5 D:ThermalExpansion=0.5 D:TunnelPowerLoss=0.05 D:UsageMultiplier=10.0 } spatialio { D:spatialPowerExponent=1.35 D:spatialPowerMultiplier=1250.0 I:storageBiomeID=135 I:storageProviderID=-11 } ########################################################################################################## # tickrates #--------------------------------------------------------------------------------------------------------# # Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested. ########################################################################################################## tickrates { I:AnnihilationPlane.max=120 I:AnnihilationPlane.min=2 I:ExportBus.max=60 I:ExportBus.min=5 I:IOPort.max=5 I:IOPort.min=1 I:ImportBus.max=40 I:ImportBus.min=5 I:Inscriber.max=1 I:Inscriber.min=1 I:Interface.max=120 I:Interface.min=5 I:ItemTunnel.max=60 I:ItemTunnel.min=5 I:LevelEmitterDelay=40 I:LightTunnel.max=120 I:LightTunnel.min=5 I:METunnel.max=20 I:METunnel.min=5 I:OpenComputersTunnel.max=5 I:OpenComputersTunnel.min=1 I:PressureTunnel.max=120 I:PressureTunnel.min=1 I:SoundTunnel.max=120 I:SoundTunnel.min=20 I:StorageBus.max=60 I:StorageBus.min=5 I:ThroughputMonitor.max=100 I:ThroughputMonitor.min=20 I:VibrationChamber.max=40 I:VibrationChamber.min=10 } ########################################################################################################## # wireless #--------------------------------------------------------------------------------------------------------# # Range= WirelessBaseRange + WirelessBoosterRangeMultiplier * Math.pow( boosters, WirelessBoosterExp ) # PowerDrain= WirelessBaseCost + WirelessCostMultiplier * Math.pow( boosters, 1 + boosters / WirelessHighWirelessCount ) ########################################################################################################## wireless { D:WirelessBaseCost=8.0 D:WirelessBaseRange=16.0 D:WirelessBoosterExp=1.5 D:WirelessBoosterRangeMultiplier=1.0 D:WirelessConnectorPowerBase=1.0 D:WirelessConnectorPowerDistanceMultiplier=0.1 D:WirelessCostMultiplier=1.0 D:WirelessTerminalDrainMultiplier=1.0 } ########################################################################################################## # worldgen #--------------------------------------------------------------------------------------------------------# # The meteorite dimension whitelist list can be used alone or in unison with the meteorite (in)valid blocks whitelist. # Default debris is the following (in this order) Stone, Cobblestone, biomeFillerBlock (what's under the top block, usually dirt), Gravel, biomeTopBlock (usually grass) # Format: dimensionID, modID:blockID:metadata, modID:blockID:metadata, modID:blockID:metadata, modID:blockID:metadata, modID:blockID:metadata # --------------------------------------------------------------------------------------------------------# # The meteorite (in)valid spawn blocks list can be used alone or in unison with the meteorite dimension whitelist. Format: modId:blockID, modId:blockID, etc. ########################################################################################################## worldgen { S:meteoriteDimensionWhitelist < 0, DEFAULT, DEFAULT, DEFAULT, DEFAULT, DEFAULT 29, GalacticraftMars:tile.mars:9, GalacticraftMars:tile.mars:4, GalacticraftMars:tile.mars:6, minecraft:sand:1, GalacticraftMars:tile.mars:5 > S:meteoriteInvalidSpawnBlocks < > S:meteoriteSpawnChance < 0=0.3 > S:meteoriteValidSpawnBlocks < GalacticraftMars:tile.mars > S:minMeteoriteDistance < 0=707 > I:quartzOresClusterAmount=15 I:quartzOresPerCluster=4 D:spawnChargedChance=0.07999998331069946 }