# Configuration file client { ########################################################################################################## # colormodulation #--------------------------------------------------------------------------------------------------------# # Color Modulation section ########################################################################################################## colormodulation { ########################################################################################################## # cableinsulation #--------------------------------------------------------------------------------------------------------# # RGB values for the cable insulation color modulation. ########################################################################################################## cableinsulation { # [range: 0 ~ 255, default: 64] I:blue=64 # [range: 0 ~ 255, default: 64] I:green=64 # [range: 0 ~ 255, default: 64] I:red=64 } ########################################################################################################## # machinemetal #--------------------------------------------------------------------------------------------------------# # RGB values for the machine metal color modulation (default GUI color). ########################################################################################################## machinemetal { # [range: 0 ~ 255, default: 255] I:blue=255 # [range: 0 ~ 255, default: 220] I:green=220 # [range: 0 ~ 255, default: 210] I:red=210 } } ########################################################################################################## # iface #--------------------------------------------------------------------------------------------------------# # Interface section ########################################################################################################## iface { # if true, puts the cover tabs display on the right of the UI instead of the left. [default: false] B:coverTabsFlipped=false # if true, makes cover tabs visible on GregTech machines. [default: true] B:coverTabsVisible=true # Which style should tooltip separator lines have? 0: empty line, 1: dashed line, 2+: continuous line. [range: -2147483648 ~ 2147483647, default: 2] I:separatorStyle=2 # Which style to use for title tab on machine GUI? 0: text tab split-dark, 1: text tab unified, 2: item icon tab. [range: -2147483648 ~ 2147483647, default: 0] I:titleTabStyle=0 # Which style should tooltip finisher separator lines have? 0: no line, 1: empty line, 2: dashed line, 3+: continuous line. [range: -2147483648 ~ 2147483647, default: 3] I:tooltipFinisherStyle=3 # How verbose should tooltips be when LSHIFT is held? 0: disabled, 1: one-line, 2: normal, 3+: extended. [range: -2147483648 ~ 2147483647, default: 3] I:tooltipShiftVerbosity=3 # How verbose should tooltips be? 0: disabled, 1: one-line, 2: normal, 3+: extended. [range: -2147483648 ~ 2147483647, default: 2] I:tooltipVerbosity=2 } ########################################################################################################## # preference #--------------------------------------------------------------------------------------------------------# # Preference section ########################################################################################################## preference { # if true, input filter will initially be on when input buses are placed in the world. [default: false] B:inputBusInitialFilter=false # if true, input filter will initially be on when input hatches are placed in the world. [default: false] B:inputHatchInitialFilter=false # If true, scrolling up while hovering a ghost circuit in a machine UI will increment the circuit number. [default: false] B:invertCircuitScrollDirection=false # Overrides the MC total playable sounds limit. MC's default is 28, which causes problems with many machine sounds at once # If sounds are causing large amounts of lag, try lowering this. # If sounds are not working at all, try setting this to the lowest value (28). # Default: 512 [range: 28 ~ 2048, default: 512] I:maxNumSounds=512 # if true, allow multistacks on single blocks by default when they are first placed in the world. [default: false] B:singleBlockInitialAllowMultiStack=false # if true, input filter will initially be on when machines are placed in the world. [default: false] B:singleBlockInitialFilter=false } ########################################################################################################## # render #--------------------------------------------------------------------------------------------------------# # Render section ########################################################################################################## render { # When >0, powerfail notifications will stop rendering after this many seconds. [range: -2147483648 ~ 2147483647, default: 0] I:"Powerfail Notification Timeout"=0 # Render lines to MagLev Pylons when tethering [default: true] B:"Render MagLev Tethers"=true # [default: true] B:"Render Powerfail Notifications"=true # Disables coil lighting. Requires world reload (f3 + a or relog). [default: false] B:"Use Old Coil Textures"=false # if true, enables dirt particles when pollution reaches the threshold. [default: true] B:renderDirtParticles=true # if true, render flipped machine with flipped textures. [default: true] B:renderFlippedMachinesFlipped=true # if true, enables glowing of the machine controllers. [default: true] B:renderGlowTextures=true # if true, render indicators on hatches. [default: true] B:renderIndicatorsOnHatch=true # if true, enables the blue charge bar for an electric item's charge. [default: true] B:renderItemChargeBar=true # if true, enables the green -> red durability for an item's damage value. [default: true] B:renderItemDurabilityBar=true # if true, enables pollution fog when pollution reaches the threshold. [default: true] B:renderPollutionFog=true # if true, enables ambient-occlusion smooth lighting on tiles. [default: true] B:renderTileAmbientOcclusion=true # Enables or disables Trans Metal rendering, also impacts motors, pistons etc with same rendering. Accessibility option. [default: true] B:renderTransMetalFancy=true # enables BaseMetaTileEntity block updates handled by BlockUpdateHandler. [default: false] B:useBlockUpdateHandler=false } ########################################################################################################## # waila #--------------------------------------------------------------------------------------------------------# # Waila section ########################################################################################################## waila { # if true, enables showing voltage tier of transformer for Waila, instead of raw voltage number. [default: false] B:wailaAverageNS=false # if true, enables showing voltage tier of transformer for Waila, instead of raw voltage number. [default: true] B:wailaTransformerVoltageTier=true } ########################################################################################################## # nei #--------------------------------------------------------------------------------------------------------# # NEI section ########################################################################################################## nei { # if true, show original voltage when overclocked. [default: false] B:NEIOriginalVoltage=false # if true, shows the mod which added the recipe. [default: false] B:NEIRecipeOwner=false # if true, show the stacktrace related to the recipe addition. [default: false] B:NEIRecipeOwnerStackTrace=false # if true, shows the recipes using seconds (as opposed to ticks). [default: true] B:NEIRecipeSecondMode=true ########################################################################################################## # recipecategories #--------------------------------------------------------------------------------------------------------# # Recipe category section ########################################################################################################## recipecategories { # # Possible values: [ENABLE, MERGE, HIDE] # [default: ENABLE] S:absNonAlloyRecipes=ENABLE # # Possible values: [ENABLE, MERGE, HIDE] # [default: ENABLE] S:alloySmelterMolding=ENABLE # # Possible values: [ENABLE, MERGE, HIDE] # [default: ENABLE] S:alloySmelterRecycling=ENABLE # # Possible values: [ENABLE, MERGE, HIDE] # [default: ENABLE] S:arcFurnaceRecycling=ENABLE # # Possible values: [ENABLE, MERGE, HIDE] # [default: ENABLE] S:fluidExtractorRecycling=ENABLE # # Possible values: [ENABLE, MERGE, HIDE] # [default: ENABLE] S:forgeHammerRecycling=ENABLE # # Possible values: [ENABLE, MERGE, HIDE] # [default: ENABLE] S:maceratorRecycling=ENABLE # # Possible values: [ENABLE, MERGE, HIDE] # [default: ENABLE] S:ticBoltMolding=ENABLE # # Possible values: [ENABLE, MERGE, HIDE] # [default: ENABLE] S:ticPartExtruding=ENABLE } } ########################################################################################################## # blockoverlay #--------------------------------------------------------------------------------------------------------# # GT Tool Block Overlay section ########################################################################################################## blockoverlay { # The alpha for the color of the block overlay [range: 0 ~ 255, default: 127] I:alpha=127 # The blue color of the block overlay [range: 0 ~ 255, default: 0] I:blue=0 # The green color of the block overlay [range: 0 ~ 255, default: 0] I:green=0 # The line width of the block overlay [range: 0.0 ~ 30.0, default: 2.5] S:lineWidth=2.5 # The red color of the block overlay [range: 0 ~ 255, default: 0] I:red=0 } ########################################################################################################## # chat #--------------------------------------------------------------------------------------------------------# # Chat message section ########################################################################################################## chat { # Prints the powerfail command help text when receiving a powerfail. The message is only printed once per game session. [default: true] B:"Print Powerfail Help Text"=true # Displays a chat message when a powerfail occurs. [default: true] B:"Print Powerfail Notifications"=true } }