# Configuration file general { # Enables PBR atlas dumping [default: false] B:"Enable PBR Debug"=false # Max amount of dropped item rendered [range: 32 ~ 2048, default: 256] I:droppedItemLimit=256 # Dynamically modifies the render distance of dropped items entities to preserve performance. It starts reducing the render distance when exceeding the threshold set below. [default: true] B:dynamicItemRenderDistance=true # Enable Debug Logging [default: false] B:enableDebugLogging=false # Enable Dynamic Lights [default: true] B:enableDynamicLights=true # Batch drawScreen fonts [Experimental] [default: true] B:enableFontRenderer=true # Renders the HUD elements once per 20 frames (by default) and reuses the pixels to improve performance. [Experimental] [default: true] B:enableHudCaching=true # Inject a conditional early return into all RenderGameOverlayEvent receivers; Requires enableHudCaching [default: true] B:enableHudCachingEventTransformer=true # Enable Iris Shaders [Requires Sodium] [default: true] B:enableIris=true # Enable MCPatcherForge features, still in Alpha. Individual features are toggled in mcpatcher.json [default: true] B:enableMCPatcherForgeFeatures=true # Enable NotFine features [default: true] B:enableNotFineFeatures=true # Enable NotFine Options [default: false] B:enableNotFineOptions=false # Enable Reese's Sodium Options [default: true] B:enableReesesSodiumOptions=true # Enable Sodium rendering [default: true] B:enableSodium=true # Enable Sodium fluid rendering [default: false] B:enableSodiumFluidRendering=false # Replace some vanilla render paths with more optimized versions. Disable if you encounter mixin conflicts. [default: true] B:enableVBO=true # Enable Zoom [default: true] B:enableZoom=true # Fix RenderBlockFluid reading the block type from the world access multiple times [default: true] B:fixFluidRendererCheckingBlockAgain=true # Hide downloading terrain screen. [From ArchaicFix] [default: true] B:hideDownloadingTerrainScreen=true # The amount of frames to wait before updating the HUD elements. [Experimental] [range: 1 ~ 60, default: 20] I:hudCachingFPS=20 # Inject QuadProvider rendering into some vanilla blocks [default: false] B:injectQPRendering=false # Upper limit for the amount of VBO's to cache for optimized item rendering. Higher number can potentially use more VRAM. [range: 256 ~ 1024, default: 512] I:itemRendererCacheSize=512 # Render distance for the spinning mob inside mod spawners [range: 16.0 ~ 64.0, default: 16.0] D:mobSpawnerRenderDistance=16.0 # Tweak F3 screen to be closer to modern versions. [From ArchaicFix] [default: true] B:modernizeF3Screen=true # Optimizes in-world item rendering [default: true] B:optimizeInWorldItemRendering=true # Optimize Texture Loading. [From Hodgepodge] [default: true] B:optimizeTextureLoading=true # Optimize world update light. [From Hodgepodge] [default: true] B:optimizeWorldUpdateLight=true # Allows unicode languages to use an odd gui scale [default: true] B:removeUnicodeEvenScaling=true # Show block registry name and meta value in F3, similar to 1.8+. [From ArchaicFix] [default: true] B:showBlockDebugInfo=true # Show memory usage during game load. [From ArchaicFix] [default: true] B:showSplashMemoryBar=true # Switches to an alternate FPS limiter that gives more stable frametimes, in exchange for slightly more latency. Will never introduce more than one frame of latency, and has a lower impact at higher framerates. [default: false] B:sleepBeforeSwap=false # Speedup Animations. [From Hodgepodge] [default: true] B:speedupAnimations=true # Use total world time instead of normal world time. Allows most shader animations to play when doDaylightCycle is off, but causes shader animations to desync from time of day. [default: false] B:useTotalWorldTime=false }