# Configuration file general { # The damage threshold for auto-refill. If the item has less than this amount of durability, it will be refilled. [range: -2147483648 ~ 2147483647, default: 1] I:autoRefillDamageThreshold=1 # The color of the sort button. # Display format: 0xAARRGGBB (e.g. 0xFFFFFFFF for white, 0xFF0000FF for red). # Value is displayed in decimal here but interpreted as hex internally. [range: -2147483648 ~ 2147483647, default: -1] S:buttonColor=-1 # Enable the sort button in the player inventory. [default: true] B:buttonEnabled=true # Enable the auto-refill feature (Client Side Toggle). [default: true] B:enableAutoRefill=true # Enable the auto-refill feature. (Server Side Toggle) [default: true] B:enableAutoRefill_server=true # Allow player hotbar to be sorted. [default: false] B:enableHotbarSort=false # Enable the hotbar swap feature. [default: true] B:enableHotbarSwap=true # If enabled, items with max stack size of 1 (e.g., tools, armor, etc.) # will not be split when sorting. This helps avoid cluttering the inventory with duplicate single-item stacks. [default: true] B:preventSplit=true # Sound played when the sort button is pressed. [default: gui.button.press] S:sortSound=gui.button.press ########################################################################################################## # dropoff #--------------------------------------------------------------------------------------------------------# # DropOff Configuration ########################################################################################################## dropoff { # Show a chat message after dropping off items. [default: true] B:dropoffChatMessage=true # Throttle drop-off packets in milliseconds. [range: -2147483648 ~ 2147483647, default: 500] I:dropoffPacketThrottleInMS=500 # Time quota for drop-off in milliseconds. [range: -2147483648 ~ 2147483647, default: 1] I:dropoffQuotaInMS=1 # The radius (in blocks) around the player to scan for drop-off targets. [range: -2147483648 ~ 2147483647, default: 4] I:dropoffRadius=4 # Render a highlight on eligible drop-off containers. [default: true] B:dropoffRender=true # Valid inventory names for drop-off targeting (substring match). [default: [Chest], [Barrel], [Drawer], [Crate]] S:dropoffTargetNames < Chest Barrel Drawer Crate > # Enable the drop-off button in the player inventory. [default: true] B:enableDropOff=true ########################################################################################################## # button #--------------------------------------------------------------------------------------------------------# # DropOff Button Configuration ########################################################################################################## button { # X position of the drop-off button in the player inventory. [range: -2147483648 ~ 2147483647, default: 160] I:buttonX=160 # Y position of the drop-off button in the player inventory. [range: -2147483648 ~ 2147483647, default: 5] I:buttonY=5 # Show the drop-off button in the player inventory. [default: true] B:showButton=true } } ########################################################################################################## # usageticker #--------------------------------------------------------------------------------------------------------# # Usage Ticker Configuration ########################################################################################################## usageticker { # Show usage ticker for armor. [default: true] B:enableArmor=true # Show usage ticker for main hand. [default: true] B:enableMainHand=true # Enable usage ticker module. [default: true] B:enableModule=false # Show usage ticker for off hand. [default: true] B:enableOffHand=true ########################################################################################################## # arrow #--------------------------------------------------------------------------------------------------------# # Arrow Configuration ########################################################################################################## arrow { # List of item IDs to consider as valid arrows for the usage ticker. The order matters; the first match is used. [default: [Thaumcraft:PrimalArrow], [etfuturum:tipped_arrow]] S:arrowItems < Thaumcraft:PrimalArrow etfuturum:tipped_arrow > # List of bow item IDs to enable arrow ticker for. Add modded bows here. [default: [minecraft:bow], [Botania:crystalBow], [Botania:livingwoodBow], [DraconicEvolution:draconicBow], [DraconicEvolution:wyvernBow], [BloodArsenal:bound_bow], [EnderZoo:guardiansBow], [GalaxySpace:item.QuantBow], [Natura:natura.bow.ghostwood], [Natura:natura.bow.bloodwood], [Natura:natura.bow.darkwood], [Natura:natura.bow.fusewood], [battlegear2:bow.iron], [battlegear2:bow.diamond], [Thaumcraft:ItemBowBone], [TwilightForest:item.tripleBow], [TwilightForest:item.seekerBow], [TwilightForest:item.iceBow], [TwilightForest:item.enderBow]] S:bowItems < minecraft:bow Botania:crystalBow Botania:livingwoodBow DraconicEvolution:draconicBow DraconicEvolution:wyvernBow BloodArsenal:bound_bow EnderZoo:guardiansBow GalaxySpace:item.QuantBow Natura:natura.bow.ghostwood Natura:natura.bow.bloodwood Natura:natura.bow.darkwood Natura:natura.bow.fusewood battlegear2:bow.iron battlegear2:bow.diamond Thaumcraft:ItemBowBone TwilightForest:item.tripleBow TwilightForest:item.seekerBow TwilightForest:item.iceBow TwilightForest:item.enderBow > # Show usage ticker for arrow. [default: true] B:enableArrow=true } } }