# Configuration file core { # Show java version in the debug hud [default: true] B:showJavaVersion=false # Show lwjgl version in the debug hud [default: true] B:showLwjglVersion=true } debug { # Print keyboard-related events to the log [default: false] B:printKeyEvents=false # Print mouse-related events to the log [default: false] B:printMouseEvents=false # Register an OpenGL debug handler that can log OpenGL errors and performance warnings [default: false] B:registerOpenGLLogger=false } input { # Allows AltGr use in Ctrl+key special key combinations (disables text character input handling when AltGr is pressed) [default: false] B:altGrEscapeCodes=false # Allow text character input when Ctrl+Left Alt are pressed (disables special escape code handling for this combination of keys) [default: false] B:ctrlAltText=false # Invert horizontal scrolling direction (respects invertScrollWheel) [default: false] B:invertHorizontalScroll=false # Invert scrolling direction [default: false] B:invertScrollWheel=false # Use raw (unaccelerated) mouse input [default: false] B:rawMouseInput=false # Scrolling speed multiplier [range: 0.05 ~ 20.0, default: 1.0] S:scrollSpeedMultiplier=1.0 } mixin { # Force-enable the STB mixins even if FastCraft is present, may lead to a rapidly flashing screen and other visual artifacts [default: false] B:stbiIgnoreFastcraft=false # Use the faster stb_image-based texture loader [default: true] B:stbiTextureLoading=true # Use the much faster stb_rectpack-based texture stitcher [default: true] B:stbiTextureStitching=true } openalcontext { # Enable HRTF sound support [default: false] B:enableHRTF=false } openglcontext { # Enable KHR_debug in the OpenGL context for advanced debugging capabilities [default: false] B:debugContext=false # Make the framebuffer double-buffered (will cause visual artifacts if disabled) [default: true] B:doubleBuffer=true # Enable GL_KHR_no_error to use faster driver code, but which can cause memory corruption in case of OpenGL errors [default: false] B:noError=false # Make the framebuffer use the sRGB color space [default: false] B:srgb=false } window { # Should exclusive fullscreen mode replaced with borderless fullscreen mode [default: false] B:borderless=false # Windows-only - should borderless window have height increased by 1 to solve flickering on un-focusing [default: true] B:borderlessWindowsCompatibility=true # Start centered? [default: true] B:centered=true # OSX-only - identifier used to save and restore the window position and size [default: minecraft] S:cocoaFrameName=minecraft # Should the window have decorations (titlebar, border, close button) [default: true] B:decorated=true # Start focused? [default: true] B:focused=true # Start iconified? [default: false] B:iconified=false # Start maximized? [default: false] B:maximized=false # Linux-only - change the Wayland app id, which is used by your window manager to identify the running application [default: minecraft] S:waylandAppId=minecraft # Linux-only - change the X11 class name, which is used by your window manager to identify the running application [default: minecraft] S:x11ClassName=minecraft }