# Carpenter's Blocks Language File = UNITED STATES ENGLISH # CREATIVE TAB itemGroup.carpentersBlocks.name=木匠方块 # ITEMS item.itemCarpentersHammer.name=木匠锤 item.itemCarpentersChisel.name=木匠凿 item.itemCarpentersDoor.name=木匠门 item.itemCarpentersBed.name=木匠床 item.itemCarpentersTile.name=木匠瓷砖 # BLOCKS tile.blockCarpentersBarrier.name=木匠栅栏 tile.blockCarpentersBed.name=木匠床 tile.blockCarpentersBlock.name=木匠方块 tile.blockCarpentersButton.name=木匠按钮 tile.blockCarpentersDaylightSensor.name=木匠阳光传感器 tile.blockCarpentersCollapsibleBlock.name=木匠折叠方块 tile.blockCarpentersDoor.name=木匠门 tile.blockCarpentersGarageDoor.name=木匠卷闸门 tile.blockCarpentersGate.name=木匠栅栏门 tile.blockCarpentersHatch.name=木匠活板门 tile.blockCarpentersLadder.name=木匠梯子 tile.blockCarpentersLever.name=木匠拉杆 tile.blockCarpentersPressurePlate.name=木匠压力板 tile.blockCarpentersSlope.name=木匠斜坡 tile.blockCarpentersSlope.wedge.name=木匠楔形斜坡 tile.blockCarpentersSlope.obliqueInterior.name=木匠内倾斜坡 tile.blockCarpentersSlope.obliqueExterior.name=木匠外倾斜坡 tile.blockCarpentersSlope.prism.name=木匠棱形斜坡 tile.blockCarpentersSlope.prismWedge.name=木匠三角坡 tile.blockCarpentersStairs.name=木匠楼梯 tile.blockCarpentersTorch.name=木匠火把 tile.blockCarpentersSafe.name=木匠保险箱 tile.blockCarpentersFlowerPot.name=木匠花盆 # ENTITIES entity.CarpentersTile.name=木匠瓷砖 # MESSAGES message.polarity_pos.name=输出相: 标准红石信号输出. message.polarity_neg.name=输出相: 反相红石信号输出. message.activation_iron.name=激活条件: 类似铁门需要信号控制. message.activation_wood.name=激活条件: 类似木门不需要信号控制. message.trigger_player.name=触发条件: 只能由玩家触发. message.trigger_monster.name=触发条件: 只能由怪物触发. message.trigger_animal.name=触发条件: 只能由动物触发. message.trigger_all.name=触发条件: 任何实体均可触发. message.safe_lock.name=控制: 保险箱已锁. message.safe_unlock.name=控制: 保险箱已解锁. message.automation_all.name=自动: 可以放入取出物品. message.automation_disabled.name=自动: 禁用. message.automation_insert.name=自动: 仅能放入物品. message.automation_extract.name=自动: 仅能取出物品. message.block_lock.name=控制: 该方块已锁. message.sensitivity_sleep.name=灵敏性:晚间睡觉临界点切换状态 (日出与日落). message.sensitivity_monsters.name=灵敏性:怪物生成亮度临界点切换状态 (包括雨天). message.sensitivity_dynamic.name=灵敏性:输出红石信号强度根据太阳位置变化. #