/* Complementary Shaders by EminGT, based on BSL Shaders by Capt Tatsu */ //Common// #include "/lib/common.glsl" //Varyings// //////////Fragment Shader//////////Fragment Shader//////////Fragment Shader////////// #ifdef FSH //Uniforms// //Optifine Constants// //Common Variables// //Common Functions// //Includes// //Program// void main() { } #endif //////////Vertex Shader//////////Vertex Shader//////////Vertex Shader////////// #ifdef VSH //Uniforms// //Attributes// //Common Variables// //Common Functions// //Includes// //Program// void main() { } #endif