#version 120 /* DRAWBUFFERS:02 */ //0=gcolor, 2=gnormal for normals /* Sildur's Enhanced Default: https://www.patreon.com/Sildur https://sildurs-shaders.github.io/ https://twitter.com/Sildurs_shaders https://www.curseforge.com/minecraft/customization/sildurs-enhanced-default Permissions: You are not allowed to edit, copy code or share my shaderpack under a different name or claim it as yours. */ varying vec2 texcoord; varying vec4 color; uniform sampler2D texture; void main() { gl_FragData[0] = texture2D(texture, texcoord.xy)*color; gl_FragData[1] = vec4(0.0); //fills normal buffer with 0.0, improves overall performance }