#version 120 /* Sildur's Enhanced Default: https://www.patreon.com/Sildur https://sildurs-shaders.github.io/ https://twitter.com/Sildurs_shaders https://www.curseforge.com/minecraft/customization/sildurs-enhanced-default Permissions: You are not allowed to edit, copy code or share my shaderpack under a different name or claim it as yours. */ varying vec2 texcoord; varying vec4 color; void main() { gl_Position = ftransform(); texcoord = (gl_MultiTexCoord0).xy; color = gl_Color; }