#shaders/lang/en_us.lang #Profiles profile.POTATO=§4Potato profile.LOW=§6Low profile.MEDIUM=§eMedium profile.VANILLA=§aVanilla / RTX-ish profile.HIGH=§bHigh (Default) profile.ULTRA=§9Ultra profile.EXTREME=§dExtreme profile.comment=§4Potato:§r No shadows, no water reflection. §6Low:§r Reduced shadow resolution and distance. §eMedium:§r No specular reflections. §aVanilla / RTX-ish:§r High profile with vanilla style. §bHigh (Default):§r The default Complementary experience. §9Ultra:§r Several extra effects are enabled. §dExtreme:§r The ultimate Complementary experience. #Screens screen.ABOUT=Complementary Shaders by EminGT screen.ABOUT.comment=Heavily based on "BSL Shaders". Thanks so much to Capt Tatsu for letting me publish Complementary, and also proposing the idea of me doing so. screen.WORLD=World screen.WORLD.comment=Effects that are applied to the world. screen.WORLD_CURVATURE_CONFIG=World Curvature Settings screen.WORLD_CURVATURE_CONFIG.comment=Settings about the world curvature effect. screen.MATERIALS=Materials screen.MATERIALS.comment=Settings about advanced materials. screen.COMPBR=Integrated PBR Settings screen.COMPBR.comment=Settings about the integrated advanced material properties. §e[*]§r Settings here only work if RP Support is set to Integrated PBR+ screen.COMPBRORES=Emissive Ores screen.COMPBRORES.comment=Settings about glowing ores. screen.COMPBRMISC=More Integrated PBR Settings screen.COMPBRMISC.comment=Rest of the Integrated PBR settings. screen.EMISSIVES=Emissive Settings screen.EMISSIVES.comment=Settings about how glowy something is. screen.NORMALS=Normalmap Related Settings screen.NORMALS.comment=Settings about effects that use normal mapping. §e[*]§r Settings here only work if RP Support is set to labPBR or SEUS PBR screen.OTHER=Other screen.OTHER.comment=Effects that don't fit into any other category. screen.SELECTION_BOX=Selection Outline Settings screen.SELECTION_BOX.comment=Settings to customize the outline box that appears when you look at a block. screen.STARTER=Starter Settings screen.STARTER.comment=Effects that show up only when you first enter a world. screen.INTERNAL=Internal / Debug screen.INTERNAL.comment=Settings about some internal features and tools to debug. screen.POST_PROCESS=Post Process screen.POST_PROCESS.comment=Effects that are applied after most things are rendered. screen.BLOOM_CONFIG=Bloom Settings screen.BLOOM_CONFIG.comment=Settings about the glow effect. screen.DOF=DOF / Distance Blur Settings screen.DOF.comment=Settings about the blur effect. screen.SHADOWS=Shadows screen.SHADOWS.comment=Settings about shadows. screen.SUBSURFACE=Subsurface Scattering Settings screen.SUBSURFACE.comment=Settings about subsurface scattering. screen.LIGHTING=Lighting screen.LIGHTING.comment=Settings about the lighting by sun, moon, sky and light sources. screen.OVERWORLD_COLOR=Overworld Light Colors screen.NIGHT_LIGHT_CONFIG=Night Lighting Settings screen.LIGHT_M=Sun Light - Morning screen.AMBIENT_M=Ambience - Morning screen.LIGHT_D=Sun Light - Day screen.AMBIENT_D=Ambience - Day screen.LIGHT_E=Sun Light - Evening screen.AMBIENT_E=Ambience - Evening screen.LIGHT_N=Moon Light - Night screen.AMBIENT_N=Ambience - Night screen.BLOCKLIGHT_COLOR=Blocklight Color screen.WATER_COLOR=Water Color screen.UNDERWATER_COLOR=Underwater Color screen.WEATHER_R=Rain Color screen.AURORA_COLOR=Aurora Borealis Colors screen.TONEMAP=Tonemap screen.TONEMAP.comment=Settings about the overall color balance of the image. screen.COLORGRADING=Color Grading screen.COLORGRADING.comment=Settings about color grading. screen.CG_R=Color Grading Red Channel screen.CG_G=Color Grading Green Channel screen.CG_B=Color Grading Blue Channel screen.CG_T=Color Grading Tint screen.SKY=Sky screen.SKY.comment=Effects that are applied to the sky. screen.CLOUDS=Cloud Settings screen.CLOUDS.comment=Settings about the shader-based clouds. screen.FOG=Fog Settings screen.FOG.comment=Settings about the fog effects. screen.FOG2=Atmospheric Fog Settings screen.FOG2_END=The End Atm. Fog Settings screen.FOG2_RAIN=Rain Atm. Fog Settings screen.WATER=Water screen.WATER.comment=Effects that are applied to water. screen.WATER_NORMALS=Water Wave Settings screen.WATER_NORMALS.comment=Settings about normals/waves on water. screen.OUTLINES=Outline Settings screen.OUTLINES.comment=Settings about edge-outlines. screen.WAVING_CONFIG=Waving Stuff Settings screen.WAVING_CONFIG.comment=Settings about the waving in the wind effect. screen.LIGHT_SHAFT_CONFIG=Light Shaft Settings screen.LIGHT_SHAFT_CONFIG.comment=Settings about light shafts. screen.REFLECTION_CONFIG=Reflection Settings screen.REFLECTION_CONFIG.comment=Settings about reflections. screen.RAIN_REF_CONFIG=Rain Puddle Settings screen.RAIN_REF_CONFIG.comment=Settings about rain puddles. screen.AURORA_CONFIG=Aurora Borealis Settings screen.AURORA_CONFIG.comment=Settings about aurora borealis. screen.RAINBOW_CONFIG=Rainbow Settings screen.RAINBOW_CONFIG.comment=Settings about rainbows. screen.SKY_COLOR=Overworld Sky Color screen.SKY_COLOR.comment=Settings for tweaking the overworld sky color. screen.NIGHT_SKY=Night Sky Settings screen.NIGHT_SKY.comment=Settings about the sky during night. screen.NEBULA_CONFIG=Ender Nebula Settings screen.NEBULA_CONFIG.comment=Settings about the ender nebula. #Settings option.SECRET=§d§l§n§oSuper Secret Settings option.SECRET.comment=You have entered the Super Secret Settings. value.SECRET.0= option.TEST=Test option.TEST.comment=Developer tool. Probably does nothing option.COMPATIBILITY_MODE=Compatibility Mode option.COMPATIBILITY_MODE.comment=Changes lots of things to make the shaderpack more compatible, especially with mods. Force-disables Integrated PBR+ features option.RP_SUPPORT=RP Support option.RP_SUPPORT.comment=Decides how resource packs are handled. §bIntegrated PBR+:§r Internal PBR and extra effects; only works perfectly with vanilla or vanilla-colored textures. §aBasic:§r PBR is disabled, which means high fps. §dPBR:§r Specular and normal maps are used; a PBR resource pack is required, choose labPBR or SEUS PBR depending on what your PBR resource pack supports. value.RP_SUPPORT.1=§bIntegrated PBR+ value.RP_SUPPORT.2=§aBasic (PBR Disabled) value.RP_SUPPORT.3=§dlabPBR (RP Required) value.RP_SUPPORT.4=§dSEUS PBR (RP Required) option.AO_QUALITY=SSAO Quality option.AO_QUALITY.comment=Adjusts the quality of screen space ambient occlusion. value.AO_QUALITY.1=Medium value.AO_QUALITY.2=High value.AO_QUALITY.3=Ultra option.AO=SSAO option.AO.comment=Screen Space Ambient Occlusion. Adds soft shadow-y darkness around surface contact or intersection. Also increases reflection accuracy (don't ask how). option.AO_STRENGTH_NEW=SSAO Strength option.AO_STRENGTH_NEW.comment=Adjusts ambient occlusion strength. option.WATER_CAUSTICS=Underwater Caustics option.WATER_CAUSTICS.comment=Enables caustics and caustic light shafts that appear when the player is underwater. option.PROJECTED_CAUSTICS=Projected Caustics option.PROJECTED_CAUSTICS.comment=Makes underwater caustics visible when the player is outside of the water. §e[*]§r "Underwater Caustics" must be enabled. §c[-]§r Performance impact. option.WATER_ABSORPTION=Water Absorption option.WATER_ABSORPTION.comment=Does distance based underwater recoloring when the observer is looking from outside of the water. §e[*]§r Looks better when Projected Caustics are enabled. §c[-]§r Performance impact. option.WATER_REFRACT=Water Refraction option.WATER_REFRACT.comment=Does basic refraction on the water surface to simulate water distorting the light. option.REFRACT_STRENGTH=Water Refraction Strength option.REFRACT_STRENGTH.comment=Adjusts the strength of water refraction. §e[*]§r Higher values are more prone to looking wrong. option.LIGHT_SHAFTS=Light Shafts option.LIGHT_SHAFTS.comment=Adds volumetric rays from sun / moon. §a[+]§r This effect benefits from TAA. §c[-]§r Heavy performance impact. option.LIGHT_SHAFT_QUALITY=Light Shaft Quality option.LIGHT_SHAFT_QUALITY.comment=Adjusts the quality of light shafts. Medium: TAA is required for quality, artifacts may occur. High: TAA is required for quality, smaller artifacts. Ultra: TAA is not required, almost zero artifacts. §c[-]§r Performance impact. value.LIGHT_SHAFT_QUALITY.1=Medium value.LIGHT_SHAFT_QUALITY.2=High value.LIGHT_SHAFT_QUALITY.3=Ultra option.LIGHT_SHAFT_STRENGTH=Light Shaft Strength option.LIGHT_SHAFT_STRENGTH.comment=Adjusts light shafts' strength. §e[*]§r Changing this also affects the sky. §e[*]§r It's recommended to increase the Light Shaft Quality too if you are going for high strength values. value.LIGHT_SHAFT_STRENGTH.1000.0=§bRTX ON option.LIGHT_SHAFT_MODE=Light Shaft Type option.LIGHT_SHAFT_MODE.comment=Balanced: Balanced light shafts that work like fog. Hybrid: More visible light shafts that combine the look of fog-shafts and sun-glare-shafts, but also mean less terrain visibility. value.LIGHT_SHAFT_MODE.2=Balanced value.LIGHT_SHAFT_MODE.3=Hybrid option.LIGHT_SHAFT_NOON_MULTIPLIER=Light Shaft Noon Multiplier option.LIGHT_SHAFT_NOON_MULTIPLIER.comment=Adjusts light shaft strength when the sun is at the top of sky (doesn't affect sunrise/sunsets much). option.LIGHT_SHAFT_NIGHT_MULTIPLIER=Light Shaft Night Multiplier option.LIGHT_SHAFT_NIGHT_MULTIPLIER.comment=Adjusts light shaft strength during night. option.LIGHT_SHAFT_DAY_RAIN_MULTIPLIER=Light Shaft Day Rain Multiplier option.LIGHT_SHAFT_DAY_RAIN_MULTIPLIER.comment=Adjusts light shaft strength when it's raining. option.LIGHT_SHAFT_NIGHT_RAIN_MULTIPLIER=Light Shaft Night Rain Multiplier option.LIGHT_SHAFT_NIGHT_RAIN_MULTIPLIER.comment=Adjusts light shaft strength when it's raining. option.LIGHT_SHAFT_UNDERWATER_MULTIPLIER=Light Shaft Water Multiplier option.LIGHT_SHAFT_UNDERWATER_MULTIPLIER.comment=Adjusts light shaft strength when the player is underwater. option.LIGHT_SHAFT_THE_END_MULTIPLIER=Light Shaft The End Multiplier option.LIGHT_SHAFT_THE_END_MULTIPLIER.comment=Adjusts light shaft strength in The End dimension. option.REFLECTION=Water/Translucent Reflections option.REFLECTION.comment=Enables screen space reflection. §e[*]§r This toggle only affects water and translucent reflection, specular reflection won't be affected. option.REFLECTION_TRANSLUCENT=Translucent Reflections option.REFLECTION_TRANSLUCENT.comment=Allows reflections to be rendered on translucent surfaces like stained glasses. option.WATER_TRANSLUCENT_SKY_REF=Water/Translucent Sky Ref. option.WATER_TRANSLUCENT_SKY_REF.comment=Allows water and translucents to render sky reflections. option.EMISSIVE_MULTIPLIER=Emissiveness Multiplier option.EMISSIVE_MULTIPLIER.comment=Adjusts the brightness of emissives that are controlled by specular maps of resource packs. option.BLACK_OUTLINE=Black Outline option.BLACK_OUTLINE.comment=Enables the classic, outer black outline. option.PROMO_OUTLINE=Alternative Outline option.PROMO_OUTLINE.comment=Enables alternative outline. option.PROMO_OUTLINE_MODE=Alternative Outline Mode option.PROMO_OUTLINE_MODE.comment=Changes the style of alternative outline. Promo: White Near Black Far. Half: White Near. Dungeons: White Near White Far. value.PROMO_OUTLINE_MODE.1=Promo value.PROMO_OUTLINE_MODE.2=Half value.PROMO_OUTLINE_MODE.3=Dungeons option.PROMO_OUTLINE_STRENGTH=Alternative Outline Strength option.PROMO_OUTLINE_STRENGTH.comment=Adjusts how intense alternative outline will be. option.PROMO_OUTLINE_THICKNESS=Alternative Outline Thickness option.PROMO_OUTLINE_THICKNESS.comment=Adjusts how thick alternative outline will be. §e[*]§r Increasing this value will alter the behavior of "Promo" alternative outline mode option.OUTLINE_ON_EVERYTHING=Apply Outlines To Everything option.OUTLINE_ON_EVERYTHING.comment=Enabling this will make outlines appear on stuff like vanilla clouds, translucents, and particles. option.WHITE_WORLD=White World option.WHITE_WORLD.comment=Replaces textures with flat white color. option.NIGHT_TWILIGHT_FOREST=Night Twilight Forest option.NIGHT_TWILIGHT_FOREST.comment=Changes the Twilight Forest from day to night. option.GLOWING_ENTITY_FIX=Glowing Entities Fix option.GLOWING_ENTITY_FIX.comment=Recreates the vanilla "Glowing" status effect. option.LIGHT_LEAK_FIX=Sunlight Leak Fix option.LIGHT_LEAK_FIX.comment=Fixes the sunlight leaking to closed areas using the sky lightmap values. option.LIGHTNING_BOLTS_FIX=Lightning Bolt Fix option.LIGHTNING_BOLTS_FIX.comment=Fixes lightning bolts being invisible. §c[-]§r Doesn't work in Minecraft 1.12.2 and below option.FLICKERING_FIX=Vanilla Flickering Fix option.FLICKERING_FIX.comment=Fixes the vanilla bug where particles start flickering if they are laying on the ground and you look at them with steep angles, and another vanilla bug where item frames start flickering if they are put together with a pressure plate. option.SKY_REF_FIX_1=Wrong Sky Ref. Fix option.SKY_REF_FIX_1.comment=Fixes many false sky reflections by reducing them according to the skylight level. value.SKY_REF_FIX_1.1=Normal value.SKY_REF_FIX_1.2=Aggressive value.SKY_REF_FIX_1.3=Very Aggressive option.OVERLAY_FIX=Modded Overlay Fix option.OVERLAY_FIX.comment=Enables support for a bunch of mod overlays. option.CAVE_SKY_FIX=Cave Sky/Void Fix option.CAVE_SKY_FIX.comment=Fixes the sky being visible in caves or the void by making it situationally black. option.MIN_LIGHT_EVERYWHERE=Force Minimum Light option.MIN_LIGHT_EVERYWHERE.comment=Forces the minimum light to work even when the player is outdoors. option.GBUFFER_CODING=Color Coded Gbuffers option.GBUFFER_CODING.comment=Color codes different shader programs for debugging. §1terrain §0skybasic §eskytextured §bwater §8weather §4spidereyes §6textured §2hand §centities §7damagedblock §fclouds §5block §3beaconbeam §abasic §darmor_glint option.SHOW_RAY_TRACING=Highlight Ray Tracing option.SHOW_RAY_TRACING.comment=Highlights ray-traced pixels. Doesn't include water since it's always ray-traced. option.METALLIC_WORLD=Metallic World option.METALLIC_WORLD.comment=Makes all blocks metallic. §e[*]§r RP Support must be set to Integrated PBR+ option.WAVING_EVERYTHING=Waving Everything option.WAVING_EVERYTHING.comment=Makes everything wavy. option.EXTRA_PARTICLE_EMISSION=Force Glowing Particles option.EXTRA_PARTICLE_EMISSION.comment=Forces emission on all "colored particles". option.ANAMORPHIC_BLOOM=Anamorphic Bloom option.ANAMORPHIC_BLOOM.comment=Changes the bloom calculation to simulate some cameras. §c[-]§r Performance impact. option.HAND_SWAY=Hand Sway option.HAND_SWAY.comment=Adds movement to player's hand in order to simulate breathing. option.SNOW_MODE=Snow Mode option.SNOW_MODE.comment=Adds snow on top of terrain. §c[-]§r Can look wrong in some situations. §e[*]§r PBR must be enabled. option.NETHER_REFRACT=Nether Refraction option.NETHER_REFRACT.comment=Adds heat refraction to the nether. §e[*]§r Intense refraction can cause artifacts. value.NETHER_REFRACT.0=§cOFF value.NETHER_REFRACT.1=Subtle value.NETHER_REFRACT.2=Normal value.NETHER_REFRACT.3=Intense option.GLINT_BRIGHTNESS=Enchantment Glint Brightness option.GLINT_BRIGHTNESS.comment=Adjusts the intensity of enchantment glint on enchanted items. option.NIGHT_VISION=Night Vision Style option.NIGHT_VISION.comment=Changes how the night vision status effect works. value.NIGHT_VISION.1=Normal value.NIGHT_VISION.2=Military option.VANILLA_UNDERLAVA_COLOR=Vanilla Lava Fog Color option.VANILLA_UNDERLAVA_COLOR.comment=Changes the under-lava fog color to the vanilla one. option.DYNAMIC_SHADER_LIGHT=Shader Handheld Lights option.DYNAMIC_SHADER_LIGHT.comment=Runs shader-based dynamic lighting for handheld items. option.DYNAMIC_LIGHT_DISTANCE=Handheld Light Distance option.DYNAMIC_LIGHT_DISTANCE.comment=Determines how far the light from handheld light sources can travel before fading out. option.RANDOM_BLOCKLIGHT=Random Colored Lighting option.RANDOM_BLOCKLIGHT.comment=Picks random colors for block lighting using world coordinates. option.COLORED_LIGHT_DEFINE=Scene-Aware Colored Lighting option.COLORED_LIGHT_DEFINE.comment=Changes the blocklight color using light source data that is/was present on the screen, or the player's hand. §e[*]§r PBR must be enabled. §e[*]§r Disabled on Compatibility Mode. §c[-]§r Performance impact. §c[-]§r Doesn't work in older Optifine/Iris versions. §c[-]§r May not work on Apple devices. option.OVERDRAW=Overscan option.OVERDRAW.comment=Used to get more screenspace reflection information for the final image. §e[*]§r Set your render quality to 1.5x in the shaders menu. §e[*]§r Increase your Field Of View like this:. Normal -> 93. 80 -> 103. 90+ -> Quake Pro. option.WAVING_FOLIAGE=Waving Foliage option.WAVING_FOLIAGE.comment=Enables waving for grass, double plants, flowers, etc. option.WAVING_LEAVES=Waving Leaves option.WAVING_LEAVES.comment=Enables waving for leaves. §c[-]§r Causes issues with custom leaf models. option.WAVING_CROPS=Waving Crops option.WAVING_CROPS.comment=Enables waving for crops like wheat, carrot, potato, etc. option.WAVING_VINES=Waving Vines option.WAVING_VINES.comment=Enables waving for vines. option.WAVING_LILY_PADS=Waving Lily Pads option.WAVING_LILY_PADS.comment=Enables waving for lily pads. option.DO_WAVING_UNDERGROUND=Do Waving In Closed Areas option.DO_WAVING_UNDERGROUND.comment=Disables the skylight check for waving stuff, which makes them wave even in closed areas like underground. option.DO_WAVING_ON_COMPATIBILITY=Do Waving On Compatibility Mode option.DO_WAVING_ON_COMPATIBILITY.comment=Enables waving effects even on compatibility mode. §c[-]§r Can cause issues on big mod packs. option.WAVING_SPEED=Waving Speed option.WAVING_SPEED.comment=Adjusts the waving speed of waving stuff. option.WAVING_INTENSITY=Waving Intensity option.WAVING_INTENSITY.comment=Adjusts the waving intensity of waving stuff. option.RAIN_WAVING_INTENSITY=Rain Waving Intensity Mult option.RAIN_WAVING_INTENSITY.comment=Multiplies the waving intensity during rain. option.NETHER_FOG=Nether Fog option.NETHER_FOG.comment=Enables border fog in The Nether dimension. §e[*]§r "Border Fog" must be enabled. §e[*]§r Affected by the "Border Fog Distance" slider. option.NETHER_SMOKE=Nether Smoke option.NETHER_SMOKE.comment=Adds a smoke effect to the fog in The Nether. §e[*]§r "Border Fog" and "Nether Fog" must be enabled. §c[-]§r Isn't very perfect. option.RAIN_REF_BIOME_CHECK=Rain Puddle Biome Check option.RAIN_REF_BIOME_CHECK.comment=Disabling this makes rain puddles appear on all biomes including deserts. option.RAIN_REF_FORCED=Force Rain Puddles option.RAIN_REF_FORCED.comment=Enabling this makes rain puddles appear even when it isn't raining. option.NEBULA_COMPRESSION=Nebula Compression option.NEBULA_COMPRESSION.comment=Adjusts nebula compression. option.NEBULA_SMOOTHING=Nebula Smoothing option.NEBULA_SMOOTHING.comment=Adjusts nebula smoothing. option.NEBULA_DISTRIBUTION=Nebula Distribution option.NEBULA_DISTRIBUTION.comment=Adjusts nebula distribution. option.NEBULA_SIZE=Nebula Size option.NEBULA_SIZE.comment=Adjusts nebula size. option.NEBULA_STAR_BRIGHTNESS=Nebula Star Brightness option.NEBULA_STAR_BRIGHTNESS.comment=Adjusts the brightness of stars around the nebula. option.NEBULA_PURPLE_BRIGHTNESS=Nebula Purple Brightness option.NEBULA_PURPLE_BRIGHTNESS.comment=Adjusts the brightness of purple color of the nebula. option.NEBULA_ORANGE_BRIGHTNESS=Nebula Orange Brightness option.NEBULA_ORANGE_BRIGHTNESS.comment=Adjusts the brightness of orange color of the nebula. option.NEBULA_SPEED=Nebula Speed option.NEBULA_SPEED.comment=Adjusts the animation speed of the nebula. option.SHOW_LIGHT_LEVELS=Show Light Levels option.SHOW_LIGHT_LEVELS.comment=In Overworld: Yellow means mobs can spawn during night time, red means mobs can spawn anytime. In The Nether and The End: Yellow means some mobs can spawn, red means all mobs can spawn. §e[*]§r Disable Smooth Lighting for precise results. value.SHOW_LIGHT_LEVELS.0=OFF value.SHOW_LIGHT_LEVELS.1=Hold Spider Eye value.SHOW_LIGHT_LEVELS.2=Always ON value.SHOW_LIGHT_LEVELS.3=Hold Light Source option.WRONG_MIPMAP_FIX=Broken Mipmap Fix option.WRONG_MIPMAP_FIX.comment=Disables mipmap levels on all specular maps and the shadowmap. option.REFLECTION_SPECULAR=Specular Reflections option.REFLECTION_SPECULAR.comment=Enables terrain reflection on smooth or metallic surfaces. §c[-]§r Heavy performance impact. option.REFLECTION_ROUGH=Reflection Roughness option.REFLECTION_ROUGH.comment=Allows surfaces with lower smoothness to render rougher reflections. §e[*]§r TAA is highly recommended with this effect. §c[-]§r Performance impact. option.SPECULAR_SKY_REF=Specular Sky Ref. option.SPECULAR_SKY_REF.comment=Allows opaque surfaces to render subtle sky reflections and shine under sun/moon. §c[-]§r Small performance impact. option.DOUBLE_QUALITY_ROUGH_REF=Double Reflection Quality option.DOUBLE_QUALITY_ROUGH_REF.comment=Doubles the reflection samples especially to make rough surfaces look better. §e[*]§r "Reflection Roughness" must be enabled. §c[-]§r Performance impact. option.REFLECTION_RAIN=Rain Puddles option.REFLECTION_RAIN.comment=Enables water puddles that appear during rain. §e[*]§r PBR and Specular Reflections must be enabled for this to work. §c[-]§r Puddles can appear in incorrect spots. §c[-]§r May not work in Minecraft versions below 1.16.5. option.REFLECTION_RAIN_COVERAGE=Rain Puddle Coverage option.REFLECTION_RAIN_COVERAGE.comment=Adjusts how much of the terrain will be covered in puddles during rain. option.LAVA_INTENSITY=Lava Brightness option.LAVA_INTENSITY.comment=Adjusts how bright lava will glow. Also effects magma block. option.FIRE_INTENSITY=Fire Brightness option.FIRE_INTENSITY.comment=Adjusts how bright fire will glow. Also effects soul fire. option.NORMAL_MAPPING=Normal Mapping option.NORMAL_MAPPING.comment=Enables normal mapping support for labPBR and SME resource packs. option.PARALLAX=Parallax Occlusion Mapping option.PARALLAX.comment=Adds displacement on a surface using height map. §e[*]§r Only for labPBR or SEUS PBR resource packs. option.PARALLAX_DEPTH=Parallax Depth option.PARALLAX_DEPTH.comment=Adjusts parallax deepness. §e[*]§r Only for labPBR or SEUS PBR resource packs. value.PARALLAX_DEPTH.0.20=0.20 (5 cm) value.PARALLAX_DEPTH.0.40=0.40 (10 cm) value.PARALLAX_DEPTH.0.60=0.60 (15 cm) value.PARALLAX_DEPTH.0.80=0.80 (20 cm) value.PARALLAX_DEPTH.1.00=1.00 (25 cm) value.PARALLAX_DEPTH.1.20=1.20 (30 cm) value.PARALLAX_DEPTH.1.40=1.40 (35 cm) value.PARALLAX_DEPTH.1.60=1.60 (40 cm) value.PARALLAX_DEPTH.1.80=1.80 (45 cm) value.PARALLAX_DEPTH.2.00=2.00 (50 cm) option.SELF_SHADOW=Self Shadowing option.SELF_SHADOW.comment=Allows a surface to cast shadow to itself using heightmap. §e[*]§r Only for labPBR or SEUS PBR resource packs. option.SELF_SHADOW_ANGLE=Self Shadowing Angle option.SELF_SHADOW_ANGLE.comment=Adjusts the self shadowing angle, higher value allows the shadow to travel further. §e[*]§r Only for labPBR or SEUS PBR resource packs. option.PARALLAX_QUALITY=Parallax Quality option.PARALLAX_QUALITY.comment=Adjusts the quality of parallax occlusion mapping and self shadows. §e[*]§r Only for labPBR or SEUS PBR resource packs. option.PARALLAX_DISTANCE=Parallax Distance option.PARALLAX_DISTANCE.comment=Adjusts how far parallax occlusion mapping and self shadows can be rendered. §e[*]§r Only for labPBR or SEUS PBR resource packs. option.DIRECTIONAL_LIGHTMAP=Directional Lightmap option.DIRECTIONAL_LIGHTMAP.comment=Adds normal mapping to vanilla lighting. §c[-]§r Can cause the lightmap to look glitchy. §e[*]§r Only for labPBR or SEUS PBR resource packs. option.DIRECTIONAL_LIGHTMAP_STRENGTH=Directional Lightmap Strength option.DIRECTIONAL_LIGHTMAP_STRENGTH.comment=Adjusts the intensity of Directional Lightmap. §e[*]§r Only for labPBR or SEUS PBR resource packs. option.NORMAL_MULTIPLIER=Normal Multiplier option.NORMAL_MULTIPLIER.comment=Adjusts how intense normals are going to be. Lower values produce smoother and more flat normals. option.GENERATED_NORMALS=Auto-Generated Normals option.GENERATED_NORMALS.comment=Generates subtle normal maps out of the difference in texture colors. §c[-]§r Might cause issues with some resource packs. option.SAFE_GENERATED_NORMALS=RP Compatible Generation option.SAFE_GENERATED_NORMALS.comment=Changes the calculation of Auto-Generated Normals and Noise Coated Textures to work better with resource packs that have textures with different resolutions. §c[-]§r Enabling this will make non-cube blocks have incorrect generated normals. option.DOF=Blur Type value.DOF.1=Depth Of Field value.DOF.2=Distance Blur option.DOF.comment=Depth Of Field: Blurs the objects that the player isn't looking at to simulate focusing. Distance Blur: Blurs distant objects to simulate fog scattering the light. option.DOF_STRENGTH=Blur Strength option.DOF_STRENGTH.comment=Adjusts the strength of the dof / distance blur. option.DOF_FOCUS=Depth Of Field Focus option.DOF_FOCUS.comment=Determines the focus of Depth Of Field. The distance is in meters/blocks. §e[*]§r Blur Type must be set to "Depth Of Field". value.DOF_FOCUS.0=Auto option.DOF_IS_ON=Enable DOF / Distance Blur option.DOF_IS_ON.comment=Turn this on first if you are going to use DOF or Distance Blur. option.RAIN_BLUR_MULT=Rain D. Blur Multiplier option.RAIN_BLUR_MULT.comment=Multiplies the distance blur during rain in the overworld. §e[*]§r "Distance Blur" must be enabled. option.UNDERWATER_BLUR_MULT=Underwater D. Blur Multiplier option.UNDERWATER_BLUR_MULT.comment=Multiplies the distance blur underwater. §e[*]§r "Distance Blur" must be enabled. option.NETHER_BLUR=Force Distance Blur in Nether option.NETHER_BLUR.comment=Enables Distance Blur in the nether regardless of any options in this menu. §e[*]§r You might want to disable this if you are going to use Depth Of Field. option.NETHER_BLUR_STRENGTH=Nether Distance Blur Strength option.NETHER_BLUR_STRENGTH.comment=Adjusts strength of the distance blur in nether when "Force Distance Blur in Nether" is enabled. option.ANAMORPHIC_BLUR=Anamorphic Blur option.ANAMORPHIC_BLUR.comment=Stretches the blur vertically. §e[*]§r DOF/Distance Blur/Nether Blur must be enabled. §c[-]§r Might make the blur slightly less accurate. option.FOV_SCALED_BLUR=FOV Scaled Blur option.FOV_SCALED_BLUR.comment=Adjusts the blur depending on your field of view, or zoom. §e[*]§r Disable this option if you don't want excessive bloom when zooming. option.CHROMATIC_BLUR=Chromatic Blur option.CHROMATIC_BLUR.comment=Applies chromatic aberration to the blurry areas. §e[*]§r It's recommended to disable the Chromatic Aberration option when this is enabled. option.MOTION_BLUR=Motion Blur option.MOTION_BLUR.comment=Enables camera motion based blurring. option.MOTION_BLUR_STRENGTH=Motion Blur Strength option.MOTION_BLUR_STRENGTH.comment=Adjusts motion blur intensity. option.BLOOM=Bloom option.BLOOM.comment=Allows bright things to glow. §a[+]§r This effect benefits from TAA. option.BLOOM_STRENGTH=Bloom Strength option.BLOOM_STRENGTH.comment=Adjusts bloom intensity. value.BLOOM_STRENGTH.100=§bBSL option.UNDERWATER_BLOOM_STRENGTH=Underwater Bloom Strength option.UNDERWATER_BLOOM_STRENGTH.comment=Adjusts the bloom intensity when the player is underwater. option.NETHER_BLOOM_STRENGTH=Nether Bloom Strength option.NETHER_BLOOM_STRENGTH.comment=Adjusts the bloom intensity in The Nether dimension. option.LENS_FLARE=Lens Flare option.LENS_FLARE.comment=Enables lens flare. option.LENS_FLARE_STRENGTH=Lens Flare Strength option.LENS_FLARE_STRENGTH.comment=Adjusts lens flare intensity. option.AA=Anti-aliasing option.AA.comment=Enables anti-aliasing. FXAA : Applies some smart blur to aliased edges. LiteTAA: Uses previous frames to filter the next one. IntenseTAA : Good anti-aliasing and filtering, but causes more flickering and artifacts. §a[+]§r TAA is needed for some effects to not be noisy, do not disable it unless you dislike smooth image value.AA.0=§cOFF value.AA.1=§cFXAA value.AA.2=LiteTAA value.AA.3=LiteTAA + FXAA §a[+] value.AA.4=IntenseTAA option.SHARPEN=Image Sharpening option.SHARPEN.comment=Adds sharpening filter. §a[+]§r Great for those who dislike softened image due to antialiasing. §c[-]§r Sharper image can cause noise and aliasing to reappear. option.CHROMATIC_ABERRATION=Chromatic Aberration option.CHROMATIC_ABERRATION.comment=Offsets color channels to simulate a lens failing to focus all colors to the same point. option.AUTO_EXPOSURE=Auto Exposure value.AUTO_EXPOSURE.0=OFF value.AUTO_EXPOSURE.1=Lite value.AUTO_EXPOSURE.2=Intense option.AUTO_EXPOSURE.comment=Enables automatic adjustment to overall brightness. option.VIGNETTE=Vignette option.VIGNETTE.comment=Fades the edge of the screen to black (Classic) or white. §e[*]§r Disable for 360 imaging. value.VIGNETTE.0=OFF value.VIGNETTE.1=Classic value.VIGNETTE.2=White option.VIGNETTE_STRENGTH=Vignette Strength option.VIGNETTE_STRENGTH.comment=Adjusts vignette intensity. option.THE_FORBIDDEN_OPTION=The Forbidden Option option.THE_FORBIDDEN_OPTION.comment=Do not enable this option or you will literally breathe air. value.THE_FORBIDDEN_OPTION.0=OFF option.COLOR_GRADING=Color Grading option.COLOR_GRADING.comment=Enables color grading. option.TONEMAP_EXPOSURE=Tonemap Exposure option.TonemapExposure.comment=Adjusts overall brightness. option.TONEMAP_WHITE_CURVE=Tonemap White Curve option.TONEMAP_WHITE_CURVE.comment=Adjusts how quickly the tonemap can reach white. option.TONEMAP_LOWER_CURVE=Tonemap Lower Curve option.TONEMAP_LOWER_CURVE.comment=Adjusts contrast of darker colors. option.TONEMAP_UPPER_CURVE=Tonemap Upper Curve option.TONEMAP_UPPER_CURVE.comment=Adjusts contrast of brighter colors. option.SATURATION=Saturation option.SATURATION.comment=Adjusts saturation of all colors. option.VIBRANCE=Vibrance option.VIBRANCE.comment=Adjusts the saturation of less saturated colors, highly saturated colors are less affected. option.CG_RR=Red - Red Value option.CG_RG=Red - Green Value option.CG_RB=Red - Blue Value option.CG_RI=Red Strength Value option.CG_RM=Minimal Red Value option.CG_RC=Red Curve Value option.CG_GR=Green - Red Value option.CG_GG=Green - Green Value option.CG_GB=Green - Blue Value option.CG_GI=Green Strength Value option.CG_GM=Minimal Green Value option.CG_GC=Green Curve Value option.CG_BR=Blue - Red Value option.CG_BG=Blue - Green Value option.CG_BB=Blue - Blue Value option.CG_BI=Blue Strength Value option.CG_BM=Minimal Blue Value option.CG_BC=Blue Curve Value option.CG_TR=Tint - Red Value option.CG_TG=Tint - Green Value option.CG_TB=Tint - Blue Value option.CG_TI=Tint Strength Value option.CG_TM=Tint Mix Value option.shadowMapResolution=Shadowmap Resolution option.shadowMapResolution.comment=Adjusts shadowmap size. §e[*]§r Higher resolution gives sharper shadows. §c[-]§r Heavy performance impact. value.shadowMapResolution.256=Potato (256) value.shadowMapResolution.1024=Low (1024) value.shadowMapResolution.2048=Medium (2048) value.shadowMapResolution.3072=High (3072) value.shadowMapResolution.4096=Ultra (4096) value.shadowMapResolution.8192=Extreme (8192) option.shadowDistance=Shadow Distance option.shadowDistance.comment=Adjusts how far the shadows will be rendered. §c[-]§r Heavy performance impact. value.shadowDistance.64.0=4 Chunks value.shadowDistance.80.0=5 Chunks value.shadowDistance.96.0=6 Chunks value.shadowDistance.112.0=7 Chunks value.shadowDistance.128.0=8 Chunks value.shadowDistance.160.0=10 Chunks value.shadowDistance.192.0=12 Chunks value.shadowDistance.224.0=14 Chunks value.shadowDistance.256.0=16 Chunks value.shadowDistance.320.0=20 Chunks value.shadowDistance.384.0=24 Chunks value.shadowDistance.512.0=32 Chunks value.shadowDistance.768.0=48 Chunks value.shadowDistance.1024.0=64 Chunks option.SHADOWS=Real-Time Shadows option.SHADOWS.comment=Enables shadows that are getting generated using a shadow map. §e[*]§r Disabling this might cause issues with some mods. §c[-]§r Supermassive performance impact. option.SHADOW_FILTER=Shadow Filtering option.SHADOW_FILTER.comment=Enables shadow filtering. §a[+]§r This effect benefits from TAA. §c[-]§r Performance impact. option.sunPathRotation=Sun/Moon Path Rotation option.sunPathRotation.comment=Adjusts sun/moon angle. option.SHADOW_SUBSURFACE=Subsurface Scatter Quality option.SHADOW_SUBSURFACE.comment=Allows light to penetrate and scatter through things like foliage and leaves. §e[*]§r "Ultra" mode smoothens the noise on subsurface scattered blocks, but only works when TAA is enabled. §c[-]§r Performance impact. value.SHADOW_SUBSURFACE.0=§cOFF value.SHADOW_SUBSURFACE.2=Medium value.SHADOW_SUBSURFACE.3=Ultra option.SCATTERING_FOLIAGE=Scattering Multiplier - Foliage option.SCATTERING_FOLIAGE.comment=Adjusts how intense subsurface scattering is going to be for foliage. Higher values make foliage brighter under sunlight. option.SCATTERING_LEAVES=Scattering Multiplier - Leaves option.SCATTERING_LEAVES.comment=Adjusts how intense subsurface scattering is going to be for leaves. Higher values make leaves brighter under sunlight. option.COLORED_SHADOWS=Colored Shadows option.COLORED_SHADOWS.comment=Allows translucent blocks to cast colored shadows. §c[-]§r Performance impact. option.CLOUD_SHADOW=Fake Cloud Shadows option.CLOUD_SHADOW.comment=Adds occasional big shadows on the terrain to simulate clouds casting shadows. §c[-]§r Not synced with the actual clouds option.NO_FOLIAGE_SHADOWS=No Foliage Shadows option.NO_FOLIAGE_SHADOWS.comment=Disables shadows cast by things like grass and flowers. §e[*]§r This setting does not affect performance. option.PIXEL_SHADOWS=Pixelated Shadows option.PIXEL_SHADOWS.comment=Modifies the world coordinates on a grid to make shadows pixelated. §e[*]§r This setting does not affect performance. value.PIXEL_SHADOWS.0=OFF value.PIXEL_SHADOWS.8=8x8 value.PIXEL_SHADOWS.16=16x16 value.PIXEL_SHADOWS.32=32x32 value.PIXEL_SHADOWS.64=64x64 value.PIXEL_SHADOWS.128=128x128 option.BLOCK_ENTITY_SHADOWS=Block Entity Shadows option.BLOCK_ENTITY_SHADOWS.comment=Enables shadows of block entities like chests, shulker boxes, signs. §c[-]§r Heavy performance impact in specific situations. option.ENTITY_SHADOWS=Entity Shadows option.ENTITY_SHADOWS.comment=Enables shadows of entities like animals, monsters, players. §c[-]§r Heavy performance impact in specific situations. option.SHADING_STRENGTH=Shading Strength option.SHADING_STRENGTH.comment=Changes the shading darkness on surfaces that are not facing up. Affects everywhere including caves. option.VAO_STRENGTH=Vanilla AO Strength option.VAO_STRENGTH.comment=Adjusts vanilla's smooth lighting ambient occlusion strength. §e[*]§r Vanilla AO is internally increased in darker areas. §e[*]§r This slider doesn't affect leaves. option.LIGHT_MR=Red option.LIGHT_MG=Green option.LIGHT_MB=Blue option.LIGHT_MI=Intensity option.LIGHT_DR=Red option.LIGHT_DG=Green option.LIGHT_DB=Blue option.LIGHT_DI=Intensity option.LIGHT_ER=Red option.LIGHT_EG=Green option.LIGHT_EB=Blue option.LIGHT_EI=Intensity option.LIGHT_NR=Red option.LIGHT_NG=Green option.LIGHT_NB=Blue option.LIGHT_NI=Intensity option.AMBIENT_MR=Red option.AMBIENT_MG=Green option.AMBIENT_MB=Blue option.AMBIENT_MI=Intensity option.AMBIENT_DR=Red option.AMBIENT_DG=Green option.AMBIENT_DB=Blue option.AMBIENT_DI=Intensity option.AMBIENT_ER=Red option.AMBIENT_EG=Green option.AMBIENT_EB=Blue option.AMBIENT_EI=Intensity option.AMBIENT_NR=Red option.AMBIENT_NG=Green option.AMBIENT_NB=Blue option.AMBIENT_NI=Intensity option.LIGHT_GROUND=Light Intensity On Surface option.LIGHT_GROUND.comment=Multiplies all sun/moon light colors on surfaces (doesn't affect the sky). option.AMBIENT_GROUND=Ambience Intensity On Surface option.AMBIENT_GROUND.comment=Multiplies all sun/moon ambience colors on surfaces (doesn't affect the sky). option.NIGHT_BRIGHTNESS=Night Brightness option.NIGHT_BRIGHTNESS.comment=Adjusts the general lighting brightness during the night. option.MOON_PHASE_LIGHTING=Moon Phase Influence option.MOON_PHASE_LIGHTING.comment=Enables moon phase dependant night time brightness. option.NIGHT_LIGHTING_FULL_MOON=Moon Phase - Full Moon option.NIGHT_LIGHTING_FULL_MOON.comment=Multiplies the night brightness during full moon when Moon Phase Influence is enabled. option.NIGHT_LIGHTING_PARTIAL_MOON=Moon Phase - Partial Moon option.NIGHT_LIGHTING_PARTIAL_MOON.comment=Multiplies the night brightness during partial moon when Moon Phase Influence is enabled. option.NIGHT_LIGHTING_NEW_MOON=Moon Phase - New Moon option.NIGHT_LIGHTING_NEW_MOON.comment=Multiplies the night brightness during new moon when Moon Phase Influence is enabled. option.BLOCKLIGHT_R=Red option.BLOCKLIGHT_G=Green option.BLOCKLIGHT_B=Blue option.BLOCKLIGHT_I=Intensity option.WATER_R=Red option.WATER_G=Green option.WATER_B=Blue option.WATER_I=Intensity option.WATER_OPACITY=Water Opacity option.WATER_FOG=Underwater Fog Distance option.WATER_FOG.comment=Changes the underwater fog amount. option.UNDERWATER_R=Underwater Red Reduction option.UNDERWATER_G=Underwater Green Reduction option.UNDERWATER_B=Underwater Blue Reduction option.UNDERWATER_I=Underwater Brightness option.WATER_V=Vanilla Water Color Influence option.WATER_V.comment=Determines the percentage of vanilla water color that will get mixed with the custom color set in this menu. §c[-]§r Doesn't work in Minecraft versions below 1.13. value.WATER_V.0.0=%0 value.WATER_V.0.1=%10 value.WATER_V.0.2=%20 value.WATER_V.0.3=%30 value.WATER_V.0.4=%40 value.WATER_V.0.5=%50 value.WATER_V.0.6=%60 value.WATER_V.0.7=%70 value.WATER_V.0.8=%80 value.WATER_V.0.9=%90 value.WATER_V.1.0=%100 option.WEATHER_RR=Rain - Red option.WEATHER_RG=Rain - Green option.WEATHER_RB=Rain - Blue option.WEATHER_RI=Rain - Intensity option.NETHER_I=The Nether Color Intensity option.NETHER_I.comment=Adjusts the brightness of The Nether dimension. §e[*]§r Don't forget the Brightness slider in Video Settings also affects The Nether brightness. option.END_I=The End Color Intensity option.END_I.comment=Adjusts the brightness of The End dimension. §e[*]§r Don't forget the Brightness slider in Video Settings also affects The End brightness. option.SELECTION_R=Red option.SELECTION_G=Green option.SELECTION_B=Blue option.SELECTION_I=Intensity option.AURORA_UP_R=Upper Section - Red option.AURORA_UP_G=Upper Section - Green option.AURORA_UP_B=Upper Section - Blue option.AURORA_UP_I=Upper Section - Intensity option.AURORA_DOWN_R=Lower Section - Red option.AURORA_DOWN_G=Lower Section - Green option.AURORA_DOWN_B=Lower Section - Blue option.AURORA_DOWN_I=Lower Section - Intensity option.SELECTION_MODE=Selection Mode option.SELECTION_MODE.comment=Changes the outline that appears when looking at a block. §c[-]§r May not work on some devices or Minecraft versions. Default: Recommended for mod compatibility. Select Color: Choose the color using the sliders here. Versatile: Varying color depending on the block, PBR must be enabled for this to work. Rainbow: The selection color changes over time. value.SELECTION_MODE.0=Default value.SELECTION_MODE.1=Select Color value.SELECTION_MODE.2=Versatile value.SELECTION_MODE.4=Rainbow value.SELECTION_MODE.3=§cDisabled option.SUN_GLARE=Sun Glare option.SUN_GLARE.comment=Enables Sun Glare. option.SUN_GLARE_STRENGTH=Sun Glare Strength option.SUN_GLARE_STRENGTH.comment=Adjusts the extra sky brightness around the sun. option.CLOUDS=Shader Clouds option.CLOUDS.comment=Enables shader-based clouds. §e[*]§r When this is disabled, "Clouds" option in Video Settings will decide if Vanilla Clouds should appear or not. §a[+]§r This effect benefits from TAA. §c[-]§r Disabling this can cause problems with some mods. option.ENDER_NEBULA=Ender Nebula option.ENDER_NEBULA.comment=Enables ender nebula for the sky of The End dimension. option.AURORA=Aurora Borealis option.AURORA.comment=Enables aurora borealis that appear in snowy biomes during full moon. §c[-]§r May not work in Minecraft versions below 1.16.5. option.AURORA_BIOME_CHECK=Aurora Biome Check option.AURORA_BIOME_CHECK.comment=Disabling this makes auroras appear on all biomes. With this enabled they only appear in snowy biomes option.AURORA_FULL_MOON_CHECK=Aurora Full Moon Check option.AURORA_FULL_MOON_CHECK.comment=Disabling this makes auroras appear during all nights. With this enabled they only appear when there is a full moon option.AURORA_HEIGHT=Aurora Altitude option.AURORA_HEIGHT.comment=Decreasing this option results in bigger auroras. option.RAINBOW=Rainbows option.RAINBOW.comment=Enables rainbows that appear just after rainfall during morning or evening. §c[-]§r May not work in Minecraft versions below 1.16.5. option.RAINBOW_BRIGHTNESS=Rainbow Brightness option.RAINBOW_BRIGHTNESS.comment=Adjusts the brightness of rainbows. option.RAINBOW_DIAMETER=Rainbow Diameter option.RAINBOW_DIAMETER.comment=Adjusts the size of rainbows. option.RAINBOW_STYLE=Rainbow Style option.RAINBOW_STYLE.comment=Changes the visual style of rainbows. value.RAINBOW_STYLE.1=Realistic value.RAINBOW_STYLE.2=Cartoon option.RAINBOW_AFTER_RAIN_CHECK=Rainbow After-Rain Check option.RAINBOW_AFTER_RAIN_CHECK.comment=Disabling this makes rainbows appear during all mornings and evenings. With this enabled they only appear just after rain during morning and evenings. option.GALAXIES=Galaxies option.GALAXIES.comment=Enables galaxies that appear in the sky during night. option.GALAXY_BRIGHTNESS=Galaxy Brightness option.GALAXY_BRIGHTNESS.comment=Adjusts the brightness of galaxies. option.SHADER_STARS=Shader Stars option.SHADER_STARS.comment=Disabling this will automatically enable the vanilla stars. §e[*]§r Disable stars in video settings too if you want to get rid of all stars. §c[-]§r Disabling this can cause problems with some mods. option.STAR_AMOUNT=Shader Star Amount option.STAR_AMOUNT.comment=Adjusts the amount of stars in the night sky. value.STAR_AMOUNT.1=Medium value.STAR_AMOUNT.2=High option.SUNSET_STARS=Stars During Sunrise/Sunset option.SUNSET_STARS.comment=Changes if stars will be visible during sunrise/sunset too in addition to the night. option.STAR_BRIGHTNESS=Star Brightness option.STAR_BRIGHTNESS.comment=Adjusts the brightness of stars. option.ROUND_SUN_MOON=Shader Sun/Moon option.ROUND_SUN_MOON.comment=Enables round sun & moon. §e[*]§r Disable this option and enable "Vanilla Sun/Moon/Overlay" if you only want the vanilla sun/moon option.SKYBOX_BRIGHTNESS=Vanilla Skybox Brightness option.SKYBOX_BRIGHTNESS.comment=Adjusts skybox brightness. option.VANILLA_SKYBOX=Vanilla Sun/Moon/Overlay option.VANILLA_SKYBOX.comment=Enables vanilla sky overlays which include square sun/moon and custom resource pack skies. §e[*]§r Disable "Shader Sun/Moon" option if you want to use vanilla sun/moon. §c[-]§r Changing this can cause problems with some mods. option.SUN_MOON_HORIZON=Sun/Moon Horizon option.SUN_MOON_HORIZON.comment=Makes the sun/moon disappear below the horizon level. option.SKY_DAY=Morning/Evening - Intensity option.SKY_DAY.comment=Adjusts the intensity of the sky during morning and evening. option.SKY_NOON=Noon - Intensity option.SKY_NOON.comment=Adjusts the intensity of the sky during noon. option.SKY_NIGHT=Night - Intensity option.SKY_NIGHT.comment=Adjusts the intensity of the sky during night. option.SKY_RAIN_DAY=Day Rain - Intensity option.SKY_RAIN_DAY.comment=Adjusts the intensity of the sky during the day when it's raining. option.SKY_RAIN_NIGHT=Night Rain - Intensity option.SKY_RAIN_NIGHT.comment=Adjusts the intensity of the sky during the night when it's raining. option.SKY_MULT_R=Day - Red Multiplier option.SKY_MULT_G=Day - Green Multiplier option.SKY_MULT_B=Day - Blue Multiplier option.SKY_MULT_I=Day - Intensity option.SKY_MULT_I.comment=Adjusts the intensity of the sky during morning, evening and noon. option.CLOUD_THICKNESS=Cloud Thickness option.CLOUD_THICKNESS.comment=Adjusts cloud thickness. option.CLOUD_AMOUNT=Cloud Amount option.CLOUD_AMOUNT.comment=Adjusts cloud amount. value.CLOUD_AMOUNT.14.0=1 value.CLOUD_AMOUNT.13.5=2 value.CLOUD_AMOUNT.13.0=3 value.CLOUD_AMOUNT.12.5=4 value.CLOUD_AMOUNT.12.0=5 value.CLOUD_AMOUNT.11.5=6 value.CLOUD_AMOUNT.11.0=7 value.CLOUD_AMOUNT.10.5=8 value.CLOUD_AMOUNT.10.0=9 value.CLOUD_AMOUNT.9.5=10 value.CLOUD_AMOUNT.9.0=11 value.CLOUD_AMOUNT.8.5=12 value.CLOUD_AMOUNT.8.0=13 value.CLOUD_AMOUNT.7.5=14 value.CLOUD_AMOUNT.7.0=15 value.CLOUD_AMOUNT.6.5=16 value.CLOUD_AMOUNT.6.0=17 option.CLOUD_HEIGHT=Cloud Height option.CLOUD_HEIGHT.comment=Adjusts cloud height. option.CLOUD_SPEED=Cloud Speed option.CLOUD_SPEED.comment=Adjusts cloud speed. option.CLOUD_OPACITY=Cloud Opacity option.CLOUD_OPACITY.comment=Adjusts cloud opacity. §c[-]§r Higher values cause the noise to look worse. §e[*]§r Also works on vanilla clouds. option.CLOUD_BRIGHTNESS=Cloud Brightness option.CLOUD_BRIGHTNESS.comment=Adjusts cloud brightness. option.WATER_TYPE=Water Type option.WATER_TYPE.comment=Realistic-ish: Uses the custom color set in the Water Color menu, no texture, has realistic-ish waves. Vanilla-ish: Uses vanilla texture and color, subtle waves. RTX-ish: Uses vanilla texture with more realistic colors, subtle waves. §e[*]§r Waves can be increased in the water wave settings for Vanilla-ish and RTX-ish water types. value.WATER_TYPE.0=Realistic-ish value.WATER_TYPE.1=Vanilla-ish value.WATER_TYPE.2=RTX-ish option.WATER_WAVES=Water Waves option.WATER_WAVES.comment=Enables water normal waves. option.WATER_DISPLACEMENT=Water Displacement option.WATER_DISPLACEMENT.comment=Enables waving water position. option.WATER_PARALLAX=Water Parallax option.WATER_PARALLAX.comment=Uses the water normals to calculate fake water displacement which helps the water normals to look more like actual waves. option.WATER_BUMP=Bumpiness option.WATER_BUMP.comment=Adjusts the intensity of water normals. option.WATER_NOISE_1=Noise 1 Multiplier option.WATER_NOISE_1.comment=Adjusts the intensity of noise 1 used for water normals. option.WATER_NOISE_2=Noise 2 Multiplier option.WATER_NOISE_2.comment=Adjusts the intensity of noise 2 used for water normals. option.WATER_NOISE_3=Noise 3 Multiplier option.WATER_NOISE_3.comment=Adjusts the intensity of noise 3 used for water normals. option.WATER_NOISE_4=Noise 4 Multiplier option.WATER_NOISE_4.comment=Adjusts the intensity of noise 4 used for water normals. option.SUN_MOON_WATER_REF=Sun/Moon Reflection Intensity option.SUN_MOON_WATER_REF.comment=Adjusts the intensity of sun/moon reflections that will appear on water. option.MOON_WATER_REF=Moon Reflection Multiplier option.MOON_WATER_REF.comment=Adjusts the intensity of moon reflections that will appear on water. option.WATER_SHARPNESS=Sharpness option.WATER_SHARPNESS.comment=Adjusts the sharpness of custom water normals. option.WATER_SIZE=Size option.WATER_SIZE.comment=Adjusts the base noise size for custom water normals. option.WATER_SPEED=Water Speed option.WATER_SPEED.comment=Adjusts the speed of water normals. option.UNDERWATER_DISTORT=Underwater Distortion option.UNDERWATER_DISTORT.comment=Adjusts the intensity of screen distortion underwater. value.UNDERWATER_DISTORT.100.0=Too Much value.UNDERWATER_DISTORT.1000.0=What? option.EMISSIVE_RECOLOR=Lava Recolor option.EMISSIVE_RECOLOR.comment=Enable this if you find lava too bright option.END_PORTAL_REWORK=End Portal Fix option.END_PORTAL_REWORK.comment=Re-creates the end portals to fix the missing effect with shaders. Disabling this will make the end portals and gateways broken (like most other shaders). option.SMOKEY_WATER_LIGHTSHAFTS=Smoke-y Water Light Shafts option.SMOKEY_WATER_LIGHTSHAFTS.comment=Adds volumetric smoke to the light shafts when the player is underwater. option.PARTICLE_VISIBILITY=Close-up Particle Reduction option.PARTICLE_VISIBILITY.comment=Improves visibility by reducing the opaqueness of very close particles. §c[-]§r Doesn't work on all particles. §c[-]§r May cause major issues with some mods/plugins/datapacks. §c[-]§r May cause flickering in some situations. option.LAVA_VISIBILITY=Better Visibility Under Lava option.LAVA_VISIBILITY.comment=Improves visibility under lava by reducing the lava fog. option.EMISSIVE_ORES=Emissive Overworld Ores option.EMISSIVE_ORES.comment=Adds glow to all ores except coal and nether ores. option.EMISSIVE_IRON_ORE=Emissive Iron Ore option.EMISSIVE_IRON_ORE.comment=Adds glow to iron ores. §e[*]§r "Emissive Overworld Ores" must be enabled. option.EMISSIVE_COPPER_ORE=Emissive Copper Ore option.EMISSIVE_COPPER_ORE.comment=Adds glow to copper ores. §e[*]§r "Emissive Overworld Ores" must be enabled. option.EMISSIVE_GOLD_ORE=Emissive Gold Ore option.EMISSIVE_GOLD_ORE.comment=Adds glow to gold ores. §e[*]§r "Emissive Overworld Ores" must be enabled. option.EMISSIVE_REDSTONE_ORE=Emissive Redstone Ore option.EMISSIVE_REDSTONE_ORE.comment=Adds glow to redstone ores. §e[*]§r "Emissive Overworld Ores" must be enabled. §e[*]§r Activated redstone ores will be emissive regardless of this option. option.EMISSIVE_LAPIS_ORE=Emissive Lapis Lazuli Ore option.EMISSIVE_LAPIS_ORE.comment=Adds glow to lapis lazuli ores. §e[*]§r "Emissive Overworld Ores" must be enabled. option.EMISSIVE_EMERALD_ORE=Emissive Emerald Ore option.EMISSIVE_EMERALD_ORE.comment=Adds glow to emerald ores. §e[*]§r "Emissive Overworld Ores" must be enabled. option.EMISSIVE_DIAMOND_ORE=Emissive Diamond Ore option.EMISSIVE_DIAMOND_ORE.comment=Adds glow to diamond ores. §e[*]§r "Emissive Overworld Ores" must be enabled. option.ORE_EMISSION=Ore Emission Intensity option.ORE_EMISSION.comment=Adjusts the intensity of glow on all ores including nether ores and ancient debris. option.EMISSIVE_NETHER_ORES=Emissive Nether Ores option.EMISSIVE_NETHER_ORES.comment=Adds glow to all nether ores including the gilded blackstone. option.EMISSIVE_NETHER_STEMS=Emissive Nether Stems option.EMISSIVE_NETHER_STEMS.comment=Adds subtle glow to crimson/warped stem and hyphae. option.EMISSIVE_LICHEN=Emissive Glow Lichen option.EMISSIVE_LICHEN.comment=Adds glow to glow lichen. Situational: Glow lichen only glow when there is no skylight. Always: Glow lichen always glow. value.EMISSIVE_LICHEN.0=§cOFF value.EMISSIVE_LICHEN.1=Situational value.EMISSIVE_LICHEN.2=Always option.EMISSIVE_AMETHYST_BUDS=Emissive Amethyst Buds option.EMISSIVE_AMETHYST_BUDS.comment=Adds glow to amethyst buds/clusters. option.FANCY_NETHER_PORTAL=Fancy Nether Portal option.FANCY_NETHER_PORTAL.comment=Applies emission, color improvements and a parallax effect to nether portals. Type 1: Emission + Parallax. Type 2: Emission + Parallax + Circles value.FANCY_NETHER_PORTAL.0=§cOFF value.FANCY_NETHER_PORTAL.1=Type 1 value.FANCY_NETHER_PORTAL.2=Type 2 option.NOISY_TEXTURES=Noise Coated Textures option.NOISY_TEXTURES.comment=Adds subtle noise on top of block textures depending on their colors. option.GLOWING_DEBRIS=Emissive Ancient Debris option.GLOWING_DEBRIS.comment=Adds a glow to ancient debris in order to make them easier to spot when mining. option.GLOWING_REDSTONE_BLOCK=Emissive Redstone Block option.GLOWING_REDSTONE_BLOCK.comment=Adds a glow to the redstone block. option.GLOWING_LAPIS_BLOCK=Emissive Lapis Lazuli Block option.GLOWING_LAPIS_BLOCK.comment=Adds a glow to the lapis lazuli block. option.GREEN_SCREEN=Green Screen Lime Blocks option.GREEN_SCREEN.comment=Changes lime concrete and lime wool to green screens. §e[*]§r Pro tip: Put light sources under lime carpets for lighting. option.BLUE_SCREEN=Blue Screen Blue Blocks option.BLUE_SCREEN.comment=Changes blue concrete and blue wool to blue screens. §e[*]§r Pro tip: Put light sources under blue carpets for lighting. option.ALTERNATIVE_COMMAND_BLOCK=Alternative Command Blocks option.ALTERNATIVE_COMMAND_BLOCK.comment=Adds extra color and emission to command block lights. option.HAND_BLOOM_REDUCTION=Handheld Bloom Reduction option.HAND_BLOOM_REDUCTION.comment=Reduces the amount of glow on items/blocks that are in player's hands. option.ENTITY_NORMAL_FIX=Entity Normals Fix option.ENTITY_NORMAL_FIX.comment=Disables normal map effects on entities in older Minecraft versions because Optifine/Iris doesn't support them. option.FOG1=Border Fog option.FOG1.comment=Enables fog that hides unloaded areas like the one in vanilla Minecraft. option.FOG1_DISTANCE_M=Border Fog Distance Mult. option.FOG1_DISTANCE_M.comment=Changes the border fog's starting distance. Default value (1.00) is the same as your current render distance. option.FOG1_TYPE=Border Fog Type option.FOG1_TYPE.comment=Changes how the border fog is calculated. "Mixed" only makes the Nether fog spherical. value.FOG1_TYPE.0=Cylindrical value.FOG1_TYPE.1=Mixed value.FOG1_TYPE.2=Spherical option.FOG2=Atmospheric Fog option.FOG2.comment=Enables the atmospheric fog. option.FOG2_ALTITUDE_MODE=Atm. Fog Altitude Factor option.FOG2_ALTITUDE_MODE.comment=Enables atmospheric fog's altitude factor. §e[*]§r Force-enabled with Compatibility Mode. option.FOG2_DISTANCE_M=Overworld Atm. Fog Distance Mult. option.FOG2_DISTANCE_M.comment=Changes the atmospheric fog's starting distance in the overworld. option.FOG2_ALTITUDE=Overworld Atm. Fog Altitude option.FOG2_ALTITUDE.comment=Changes the atmospheric fog's altitude in the overworld. §e[*]§r This is ignored by a set percentage during rain. option.FOG2_BRIGHTNESS=Overworld Atm. Fog Brightness option.FOG2_BRIGHTNESS.comment=Changes the brightness of the atmospheric fog in the overworld. option.FOG2_OPACITY=Overworld Atm. Fog Opacity option.FOG2_OPACITY.comment=Changes the amount/opacity of the atmospheric fog in the overworld. §e[*]§r This is internally increased during rain and night. option.FOG2_END_DISTANCE_M=The End Atm. Fog Distance Mult. option.FOG2_END_DISTANCE_M.comment=Changes the atmospheric fog's starting distance in the end dimension. option.FOG2_END_ALTITUDE=The End Atm. Fog Altitude option.FOG2_END_ALTITUDE.comment=Changes the atmospheric fog's altitude in the end dimension. option.FOG2_END_BRIGHTNESS=The End Atm. Fog Brightness option.FOG2_END_BRIGHTNESS.comment=Changes the brightness of the atmospheric fog in the end dimension. option.FOG2_END_OPACITY=The End Atm. Fog Opacity option.FOG2_END_OPACITY.comment=Changes the amount/opacity/brightness of the atmospheric fog in the end dimension. option.FOG2_RAIN_OPACITY_M=Rain Fog Opacity Multiplier option.FOG2_RAIN_OPACITY_M.comment=Multiplies the opacity value of atmospheric fog during rain. §e[*]§r Final opacity value can't exceed 1. option.FOG2_RAIN_BRIGHTNESS_M=Rain Fog Brightness Multiplier option.FOG2_RAIN_BRIGHTNESS_M.comment=Multiplies the brightness value of atmospheric fog during rain. option.FOG2_RAIN_ALTITUDE_M=Rain Fog Altitude Percentage option.FOG2_RAIN_ALTITUDE_M.comment=Determines how much the altitude factor is going to be ignored during rain. A high percentage will make rain fog appear everywhere, while a low percentage will make rain fog mostly appear on the set altitude. option.FOG2_RAIN_DISTANCE_M=Rain Fog Distance Multiplier option.FOG2_RAIN_DISTANCE_M.comment=Multiplies the distance value of atmospheric fog during rain. Higher values result in closer fog, lower values result in distant fog. option.WORLD_CURVATURE=World Curvature option.WORLD_CURVATURE.comment=Enables world curvature. §e[*]§r To fix missing chunks, open the shaders.properties and un-comment the frustum culling line. option.OVERWORLD_CURVATURE_SIZE=Overworld Curvature Size value.OVERWORLD_CURVATURE_SIZE.999999=None option.NETHER_CURVATURE_SIZE=The Nether Curvature Size value.NETHER_CURVATURE_SIZE.999999=None option.END_CURVATURE_SIZE=The End Curvature Size value.END_CURVATURE_SIZE.999999=None option.WORLD_TIME_ANIMATION=World Time Animation option.WORLD_TIME_ANIMATION.comment=Uses in-game time for moving objects. §a[+]§r Stuff like clouds will be synced with players in the same world when this is enabled. §c[-]§r World time is max 20 fps, which means things can look a slight bit less smooth, but TAA can somewhat help. value.WORLD_TIME_ANIMATION.0=§cOFF value.WORLD_TIME_ANIMATION.1=Sky Only §a[+] value.WORLD_TIME_ANIMATION.2=§cFull option.ANIMATION_SPEED=Animation Speed option.ANIMATION_SPEED.comment=Adjusts animation speed. option.MIN_LIGHT=Minimum Light option.MIN_LIGHT.comment=Changes the amount of light in the very dark areas. §e[*]§r This is also affected by the Brightness slider in Video Settings. option.ENTITY_EFFECT=Entity Hit Effect option.ENTITY_EFFECT.comment=Controls the red glow on entities that appear when they take damage. Also affects creeper blowing animation. option.WATERMARK=Complementary Overlay option.WATERMARK.comment=Shows a "Complementary Shaders" text for some seconds after the first load of the world/server/shaderpack. §e[*]§r The overlay can be changed by entering the shaderpack files -> shaders -> tex, and changing the "overlay.png". option.WATERMARK_DURATION=Overlay Behaviour value.WATERMARK_DURATION.1=Starter value.WATERMARK_DURATION.999=Indefinite option.GRAY_START=Gray Start option.GRAY_START.comment=Disables saturation for some seconds during the first load of the world/server/shaderpack. option.BLURRY_START=Blurry Start option.BLURRY_START.comment=Blurs everything for some seconds during the first load of the world/server/shaderpack. §e[*]§r "Bloom" must be enabled. option.NO_PARTICLES=Disable All Particles option.NO_PARTICLES.comment=Disables the rendering of particle effects. option.BLOCKLIGHT_FLICKER=Blocklight Flickering option.BLOCKLIGHT_FLICKER.comment=Adds flickering effect to blocklight. option.BLOCKLIGHT_FLICKER_STRENGTH=Blocklight Flickering Strength option.BLOCKLIGHT_FLICKER_STRENGTH.comment=Determines how noticable blocklight flicker is going to be.