if (mc_Entity.x == 31 || mc_Entity.x == 6 || mc_Entity.x == 59 || mc_Entity.x == 175 || mc_Entity.x == 176 || mc_Entity.x == 83 || mc_Entity.x == 104 || mc_Entity.x == 105 || mc_Entity.x == 11019) // Foliage++ #ifdef NOISY_TEXTURES noiseVarying = 1001.0, #endif #ifndef SHADOWS normal = upVec, color.rgb *= 0.9, #else mat = 1.0, #endif lmCoord.x = clamp(lmCoord.x, 0.0, 0.87), quarterNdotUfactor = 0.0; if (mc_Entity.x == 18 || mc_Entity.x == 9600 || mc_Entity.x == 9100) // Leaves, Vine, Lily Pad #ifdef COMPBR specR = 12.065, specG = 0.003, #endif #ifdef NOISY_TEXTURES noiseVarying = 1001.0, #endif mat = 2.0; if (mc_Entity.x == 10) // Lava #ifdef COLORED_LIGHT lightVarying = 3.0, #endif mat = 4.0, specB = 0.25, quarterNdotUfactor = 0.0, color.a = 1.0, lmCoord.x = 0.9, color.rgb = normalize(color.rgb) * vec3(LAVA_INTENSITY * 1.45); if (mc_Entity.x == 1010) // Fire #ifdef COLORED_LIGHT lightVarying = 3.0, #endif specB = 0.25, lmCoord.x = 0.98, color.a = 1.0, color.rgb = vec3(FIRE_INTENSITY * 0.67); if (mc_Entity.x == 210) // Soul Fire #ifdef COLORED_LIGHT lightVarying = 2.0, #endif #ifdef SNOW_MODE noSnow = 1.0, #endif specB = 0.25, lmCoord.x = 0.0, color.a = 1.0, color.rgb = vec3(FIRE_INTENSITY * 0.53); if (mc_Entity.x == 12345) // Custom Emissive lmCoord = vec2(0.0), specB = 2.05; if (mc_Entity.x == 300) // No Vanilla AO #ifdef NOISY_TEXTURES noiseVarying = 1001.0, #endif color.a = 1.0; if (lmCoord.x > 0.99) // Clamp full bright emissives lmCoord.x = 0.9; #ifdef COMPBR if (mc_Entity.x < 10380.5) { if (mc_Entity.x < 10115.5) { if (mc_Entity.x < 10052.5) { if (mc_Entity.x < 10008.5) { if (mc_Entity.x < 10002.5) { if (mc_Entity.x == 10000) { // Grass Block #if MC_VERSION > 10710 if (color.b < 0.99) { // Grass Block Grass specR = 8.034, specG = 0.003; } else // Grass Block Dirt #endif specR = 2.035, specG = 0.003; } else if (mc_Entity.x == 10001) // Snowy Grass Block mat = 136.0, // Separation of Snow and Dirt will be handled in terrainFragment.glsl specR = 2.035; else if (mc_Entity.x == 10002) // Sand specR = 80.004, mat = 3.0; } else { if (mc_Entity.x == 10003) // Stone+, Coal Ore #ifdef NOISY_TEXTURES noiseVarying = 0.77, #endif specR = 20.04; else if (mc_Entity.x == 10007) // Dirt, Coarse Dirt, Podzol, Grass Path, Dirt Path, Farmland Dry specR = 2.035, specG = 0.003; else if (mc_Entity.x == 10008) // Glass, Glass Pane specR = 0.8, lmCoord.x = clamp(lmCoord.x, 0.0, 0.87), mipmapDisabling = 1.0; } } else { if (mc_Entity.x < 10012.5) { if (mc_Entity.x == 10009) // Snow+, Snow Block specR = 18.037, mat = 3.0; else if (mc_Entity.x == 10010) // Gravel specR = 32.06; else if (mc_Entity.x == 10012) // Cobblestone+, Clay specR = 18.037; } else { if (mc_Entity.x == 10050) // Red Sand specR = 80.115, mat = 3.0; else if (mc_Entity.x == 10051) // Andesite, Diorite, Granite, Basalt+, Tuff, Dripstone+ specR = 12.05; else if (mc_Entity.x == 10052) // Terracottas #ifdef NOISY_TEXTURES noiseVarying = 0.275, #endif specR = 2.045, mat = 15000.0, color.rgb = vec3(0.03, 1.0, 0.0); } } } else { if (mc_Entity.x < 10106.5) { if (mc_Entity.x < 10102.5) { if (mc_Entity.x == 10053) // Packed Ice, Purpur Block+, Beehive #ifdef NOISY_TEXTURES noiseVarying = 0.4, #endif specR = 20.055; else if (mc_Entity.x == 10058) // Blue Ice, Calcite #ifdef NOISY_TEXTURES noiseVarying = 0.4, #endif specR = 20.065, extraSpecular = 1.0; else if (mc_Entity.x == 10101) // Birch Log+ specR = 3.055; else if (mc_Entity.x == 10102) // Oak Log+ specR = 8.055; } else { if (mc_Entity.x == 10103) // Jungle Log+, Acacia Log+ specR = 6.055; else if (mc_Entity.x == 10105) // Spruce Log+, Scaffolding, Cartography Table, Bee Nest specR = 6.06; else if (mc_Entity.x == 10106) // Warped Log+ specR = 10.07, mat = 124.0, mipmapDisabling = 1.0; } } else { if (mc_Entity.x < 10111.5) { if (mc_Entity.x == 10107) // Crimson Log+ specR = 10.07, mat = 128.0, mipmapDisabling = 1.0; else if (mc_Entity.x == 10108) // Dark Oak Log+ specR = 2.04; else if (mc_Entity.x == 10111) // Birch Planks+, Fletching Table, Loom #ifdef NOISY_TEXTURES noiseVarying = 0.77, #endif specR = 20.036; } else { if (mc_Entity.x == 10112) // Oak Planks+, Jungle Planks+, Bookshelf, Composter #ifdef NOISY_TEXTURES noiseVarying = 0.77, #endif specR = 20.055; else if (mc_Entity.x == 10114) // Acacia Planks+, Barrel #ifdef NOISY_TEXTURES noiseVarying = 0.7, #endif specR = 20.075; else if (mc_Entity.x == 10115) // Spruce Planks+, Smithing Table #ifdef NOISY_TEXTURES noiseVarying = 0.7, #endif specR = 20.12; } } } } else { if (mc_Entity.x < 10338.5) { if (mc_Entity.x < 10312.5) { if (mc_Entity.x < 10118.5) { if (mc_Entity.x == 10116) // Warped Planks+ #ifdef NOISY_TEXTURES noiseVarying = 1.3, #endif specR = 12.075; else if (mc_Entity.x == 10117) // Crimson Planks+, Note Block, Jukebox #ifdef NOISY_TEXTURES noiseVarying = 1.3, #endif specR = 12.095; else if (mc_Entity.x == 10118) // Dark Oak Planks+ specR = 20.4; } else { if (mc_Entity.x == 10300) // Stone Bricks++, Dried Kelp Block #ifdef NOISY_TEXTURES noiseVarying = 0.7, #endif specR = 20.09; else if (mc_Entity.x == 10304) // Nether Ores, Blackstone++ #ifdef NOISY_TEXTURES noiseVarying = 1.5, #endif #ifdef EMISSIVE_NETHER_ORES specB = -10.0, #endif specR = 12.087, mat = 20000.0, color.rgb = vec3(1.0, 0.7, 1.0); else if (mc_Entity.x == 10308) // Netherrack, Crimson/Warped Nylium #ifdef NOISY_TEXTURES noiseVarying = 1.5, #endif specR = 12.087, mat = 20000.0, color.rgb = vec3(1.0, 0.7, 1.0); else if (mc_Entity.x == 10312) // Polished Andesite, Polished Diorite, Polished Granite, Melon specR = 6.085; } } else { if (mc_Entity.x < 10328.5) { if (mc_Entity.x == 10316) // Nether Bricks+ #ifdef NOISY_TEXTURES noiseVarying = 1.5, #endif specR = 12.375, mat = 20000.0, color.rgb = vec3(0.55, 1.0, 1.0); else if (mc_Entity.x == 10320 || mc_Entity.x == 10324) // Iron Block+ specR = 6.07, specG = 131.0; else if (mc_Entity.x == 10328) // Gold Block+ specR = 8.1, mat = 30000.0, color.rgb = vec3(1.0, 1.0, 1.0), specG = 1.0; } else { if (mc_Entity.x == 10332) // Diamond Block #ifdef NOISY_TEXTURES noiseVarying = 0.65, #endif specR = 100.007, mat = 201.0, extraSpecular = 1.0; else if (mc_Entity.x == 10336) // Emerald Block #ifdef NOISY_TEXTURES noiseVarying = 0.65, #endif specR = 7.2, mat = 201.0, extraSpecular = 1.0; else if (mc_Entity.x == 10338) { // Block of Amethyst, Budding Amethyst mat = 170.0, extraSpecular = 1.0; } } } } else { if (mc_Entity.x < 10356.5) { if (mc_Entity.x < 10344.5) { if (mc_Entity.x == 10340) // Netherite Block specR = 12.135, specG = 0.7; else if (mc_Entity.x == 10342) // Amethyst Buds/Cluster #ifdef COLORED_LIGHT lightVarying = 2.0, #endif mat = 170.0; else if (mc_Entity.x == 10344) // Ancient Debris #ifdef NOISY_TEXTURES noiseVarying = 2.0, #endif #ifdef GLOWING_DEBRIS specB = 6.0 + min(0.3 * ORE_EMISSION, 0.9), color.a = 1.0, #endif specR = 8.07, specG = 0.7; } else { if (mc_Entity.x == 10348) // Block of Redstone #ifdef GLOWING_REDSTONE_BLOCK specB = 7.20, mat = 20000.0, color.rgb = vec3(1.1), color.a = 1.0, #ifdef SNOW_MODE noSnow = 1.0, #endif #endif specR = 8.05, specG = 1.0; else if (mc_Entity.x == 10352) // Lapis Lazuli Block #ifdef GLOWING_LAPIS_BLOCK specB = 6.20, mat = 20000.0, color.rgb = vec3(1.13), color.a = 1.0, #ifdef SNOW_MODE noSnow = 1.0, #endif #endif specR = 16.11; else if (mc_Entity.x == 10356) // Carpets, Wools specR = 2.02, mat = 15000.0, color.rgb = vec3(0.03, 1.0, 0.0), specG = 0.003, lmCoord.x *= 0.96; } } else { if (mc_Entity.x < 10368.5) { if (mc_Entity.x == 10360) // Obsidian #ifdef NOISY_TEXTURES noiseVarying = 2.0, #endif specR = 2.15, specG = 0.6, mat = 152.0, extraSpecular = 1.0; else if (mc_Entity.x == 10364) // Enchanting Table specR = 2.15, specG = 0.6, mat = 152.0, extraSpecular = 1.0; else if (mc_Entity.x == 10368) // Chain specR = 0.5, specG = 1.0, lmCoord.x = clamp(lmCoord.x, 0.0, 0.87); } else { if (mc_Entity.x == 10372) // Cauldron, Hopper, Anvils specR = 1.08, specG = 1.0, mat = 160.0, lmCoord.x = clamp(lmCoord.x, 0.0, 0.87); else if (mc_Entity.x == 10376) // Sandstone+ specR = 24.029; else if (mc_Entity.x == 10380) // Red Sandstone+ specR = 24.085; } } } } } else { if (mc_Entity.x < 11038.5) { if (mc_Entity.x < 10432.5) { if (mc_Entity.x < 10408.5) { if (mc_Entity.x < 10392.5) { if (mc_Entity.x == 10384) // Quartz+, Daylight Detector, Honeycomb Block #ifdef NOISY_TEXTURES noiseVarying = 0.35, #endif specR = 16.082, extraSpecular = 1.0; else if (mc_Entity.x == 10388) // Chorus Plant, Chorus Flower Age 5 mat = 164.0, specR = 6.1, mipmapDisabling = 1.0, lmCoord.x = clamp(lmCoord.x, 0.0, 0.87); else if (mc_Entity.x == 10392) // Chorus Flower Age<=4 specB = 5.0001, specR = 5.07, mipmapDisabling = 1.0, lmCoord.x = clamp(lmCoord.x, 0.0, 0.87); } else { if (mc_Entity.x == 10396) // End Stone++, Smooth Stone+, Lodestone, TNT, Pumpkin+, Mushroom Blocks, Deepslate++, Mud, Mangrove Roots, Muddy Mangrove Roots, Packed Mud, Mud Bricks+ #ifdef NOISY_TEXTURES noiseVarying = 0.5, #endif specR = 12.065; else if (mc_Entity.x == 10400) // Bone Block #ifdef NOISY_TEXTURES noiseVarying = 0.35, #endif specR = 8.055; else if (mc_Entity.x == 10404) // Concretes #ifdef NOISY_TEXTURES noiseVarying = 0.2, #endif specR = 3.044, mat = 15000.0, color.rgb = vec3(0.03, 1.0, 0.0); else if (mc_Entity.x == 10408) // Concrete Powders specR = 6.014, mat = 15000.0, color.rgb = vec3(0.01, 1.0, 0.0); } } else { if (mc_Entity.x < 10420.5) { if (mc_Entity.x == 10412) // Bedrock #ifdef NOISY_TEXTURES noiseVarying = 2.0, #endif specR = 16.0675; else if (mc_Entity.x == 10416) // Hay Block, Target specR = 16.085, specG = 0.003, mat = 20000.0, color.rgb = vec3(1.0, 0.0, 0.0); else if (mc_Entity.x == 10420) // Bricks+, Furnaces Unlit, Dispenser, Dropper specR = 10.07; } else { if (mc_Entity.x == 10424) { // Farmland Wet if (dot(upVec, normal) > 0.75) { // Top (Actual Farmland Wet) mat = 172.0; } else { // Sides And Bottom (Dirt) specR = 2.035, specG = 0.003; } } else if (mc_Entity.x == 10428) // Crafting Table specR = 24.06; else if (mc_Entity.x == 10432) // Cave Vines With Glow Berries #ifdef COLORED_LIGHT lightVarying = 3.0, #endif specB = 8.3, mat = 20000.0, color.rgb = vec3(1.2, -5.0, 0.0), mipmapDisabling = 1.0, lmCoord.x = clamp(lmCoord.x, 0.0, 0.87); } } } else { if (mc_Entity.x < 11012.5) { if (mc_Entity.x < 10444.5) { if (mc_Entity.x == 10436) // Prismarine+ #ifdef NOISY_TEXTURES noiseVarying = 1.3, #endif specR = 3.08, specG = 0.75; else if (mc_Entity.x == 10440) // Dark Prismarine+ #ifdef NOISY_TEXTURES noiseVarying = 1.5, #endif specR = 3.11, specG = 0.75; else if (mc_Entity.x == 10444) // Glazed Terracottas specR = 0.5; } else { if (mc_Entity.x == 11004) // Glowstone #ifdef NOISY_TEXTURES noiseVarying = 2.0, #endif #ifdef COLORED_LIGHT lightVarying = 3.0, #endif lmCoord.x = 0.87, specB = 3.05, mat = 162.0, //mipmapDisabling = 1.0, color.rgb = vec3(0.69, 0.65, 0.6); else if (mc_Entity.x == 11008) // Sea Lantern #ifdef COLORED_LIGHT lightVarying = 4.0, #endif specR = 3.1, specG = 0.75, lmCoord.x = 0.85, specB = 16.025, mat = 17000.0, color.rgb = vec3(1.5, 0.67, 2.9), quarterNdotUfactor = 0.0, mipmapDisabling = 1.0; else if (mc_Entity.x == 11012) // Magma Block #ifdef NOISY_TEXTURES noiseVarying = 2.0, #endif lmCoord = vec2(0.0), specB = 2.05, color.rgb = vec3(0.85, 0.84, 0.7), mat = 162.0, //mipmapDisabling = 1.0, quarterNdotUfactor = 0.0; } } else { if (mc_Entity.x < 11024.5) { if (mc_Entity.x == 11016) // Shroomlight #ifdef NOISY_TEXTURES noiseVarying = 2.5, #endif #ifdef COLORED_LIGHT lightVarying = 1.0, #endif lmCoord.x = 0.81, specB = 16.005, mat = 17000.0, color.rgb = vec3(1.5, 0.8, 1.0), quarterNdotUfactor = 0.0; else if (mc_Entity.x == 11020) // Redstone Lamp Lit #ifdef COLORED_LIGHT lightVarying = 3.0, #endif lmCoord.x = 0.915, specB = 5.099, color.rgb = vec3(0.6), quarterNdotUfactor = 0.0, specG = 0.63, specR = 0.55, mipmapDisabling = 1.0, extraSpecular = 1.0; else if (mc_Entity.x == 11024) // Redstone Lamp Unlit specG = 0.63, specR = 3.15, mipmapDisabling = 1.0, extraSpecular = 1.0; } else { if (mc_Entity.x == 11028) // Jack o'Lantern #ifdef NOISY_TEXTURES noiseVarying = 0.5, #endif #ifdef COLORED_LIGHT lightVarying = 3.0, #endif mat = 17000.0, color.rgb = vec3(1.54, 1.0, 1.15), specR = 12.065, lmCoord.x = 0.87, specB = 16.00008, mipmapDisabling = 1.0; else if (mc_Entity.x == 11032) // Beacon #ifdef COLORED_LIGHT lightVarying = 4.0, #endif mat = 176.0, lmCoord.x = 0.87; else if (mc_Entity.x == 11036) // End Rod #ifdef NOISY_TEXTURES noiseVarying = 0.0, #endif #ifdef COLORED_LIGHT lightVarying = 4.0, #endif specR = 1.0, lmCoord.x = 0.88, mat = 180.0; else if (mc_Entity.x == 11038) // Froglight+ #ifdef COLORED_LIGHT lightVarying = 1.0, #endif lmCoord.x = 0.7, specB = 7.0001, quarterNdotUfactor = 0.0; } } } } else { if (mc_Entity.x < 11084.5) { if (mc_Entity.x < 11060.5) { if (mc_Entity.x < 11048.5) { if (mc_Entity.x == 11040) // Dragon Egg, Spawner #ifdef SNOW_MODE noSnow = 1.0, #endif mat = 140.0; else if (mc_Entity.x == 11044) // Redstone Wire #ifdef SNOW_MODE noSnow = 1.0, #endif specB = smoothstep(0.0, 1.0, pow2(length(color.rgb))) * 0.07; else if (mc_Entity.x == 11048) // Redstone Torch #ifdef NOISY_TEXTURES noiseVarying = 1.5, #endif #ifdef COLORED_LIGHT lightVarying = 2.0, #endif #ifdef SNOW_MODE noSnow = 1.0, #endif mat = 120.0, lmCoord.x = min(lmCoord.x, 0.86), mipmapDisabling = 1.0; } else { if (mc_Entity.x == 11052) // Redstone Repeater & Comparator Powered #ifdef SNOW_MODE noSnow = 1.0, #endif mat = 120.0, mipmapDisabling = 1.0; else if (mc_Entity.x == 11056) // Redstone Repeater & Comparator Unpowered #ifdef SNOW_MODE noSnow = 1.0, #endif mat = 120.0, mipmapDisabling = 1.0; else if (mc_Entity.x == 11060) // Observer #ifdef SNOW_MODE noSnow = 1.0, #endif specR = 10.07, mat = 120.0, specB = 1000.0; } } else { if (mc_Entity.x < 11072.5) { if (mc_Entity.x == 11064) // Command Blocks #ifdef NOISY_TEXTURES noiseVarying = 2.5, #endif #ifdef SNOW_MODE noSnow = 1.0, #endif mat = 132.0, mipmapDisabling = 1.0; else if (mc_Entity.x == 11068) // Lantern #ifdef COLORED_LIGHT lightVarying = 3.0, #endif lmCoord.x = 0.87, specB = 3.4, mat = 20000.0, color.rgb = vec3(1.0, 0.0, 0.0), #ifndef REFLECTION_SPECULAR specB -= fract(specB) * 0.85, #endif specR = 0.5, specG = 1.0; else if (mc_Entity.x == 11072) // Soul Lantern #ifdef COLORED_LIGHT lightVarying = 2.0, #endif lmCoord.x = min(lmCoord.x, 0.87), specB = 4.15, mat = 20000.0, color.rgb = vec3(0.0, 1.0, 0.0), #ifndef REFLECTION_SPECULAR specB -= fract(specB) * 0.85, #endif specR = 0.5, specG = 1.0; } else { if (mc_Entity.x == 11076) // Crimson Fungus, Warped Fungus, Twisting Vines, Weeping Vines quarterNdotUfactor = 0.0, specB = 16.007, mat = 20000.0, color.rgb = vec3(1.0, 0.0, 0.0); else if (mc_Entity.x == 11078) { // Glow Lichen #if EMISSIVE_LICHEN > 0 #if EMISSIVE_LICHEN == 1 float lightFactor = max(1.0 - lmCoord.y, 0.0); lightFactor *= lightFactor; lightFactor *= lightFactor; lightFactor *= lightFactor; lightFactor *= lightFactor; #else float lightFactor = 1.0; #endif specB = 15.0002 + 0.3 * lightFactor; mat = 17000, color.rgb = vec3(1.11, 0.8, 1.0 + lightFactor * 0.07); #endif lmCoord.x = clamp(lmCoord.x, 0.0, 0.9); } else if (mc_Entity.x == 11080) // Furnaces Lit #ifdef COLORED_LIGHT lightVarying = 3.0, #endif specR = 10.07, mat = 144.0, lmCoord.x = pow(lmCoord.x, 1.35); else if (mc_Entity.x == 11084) // Torch #ifdef NOISY_TEXTURES noiseVarying = 1.5, #endif #ifdef COLORED_LIGHT lightVarying = 1.0, #endif lmCoord.x = min(lmCoord.x, 0.86), mat = 148.0, mipmapDisabling = 1.0; } } } else { if (mc_Entity.x < 11112.5) { if (mc_Entity.x < 11100.5) { if (mc_Entity.x == 11088) // Soul Torch #ifdef NOISY_TEXTURES noiseVarying = 1.5, #endif #ifdef COLORED_LIGHT lightVarying = 2.0, #endif lmCoord.x = min(lmCoord.x, 0.86), mat = 148.0, mipmapDisabling = 1.0; else if (mc_Entity.x == 11092) // Crying Obsidian, Respawn Anchor #ifdef NOISY_TEXTURES noiseVarying = 1.5, #endif #ifdef COLORED_LIGHT lightVarying = 2.0, #endif specR = 2.15, specG = 0.6, mat = 152.0, specB = 0.75, lmCoord.x = min(lmCoord.x, 0.88), mipmapDisabling = 1.0, extraSpecular = 1.0; else if (mc_Entity.x == 11096) // Campfire, Powered Lever #ifdef COLORED_LIGHT lightVarying = 3.0, #endif lmCoord.x = min(lmCoord.x, 0.885), mat = 156.0; else if (mc_Entity.x == 11100) // Soul Campfire #ifdef COLORED_LIGHT lightVarying = 2.0, #endif lmCoord.x = min(lmCoord.x, 0.885), mat = 156.0; } else { if (mc_Entity.x == 11104) // Jigsaw Block, Structure Block #ifdef SNOW_MODE noSnow = 1.0, #endif specB = 8.003, quarterNdotUfactor = 0.0; else if (mc_Entity.x == 11108) // Sea Pickle #ifdef COLORED_LIGHT lightVarying = 5.0, #endif specB = 12.0003, lmCoord.x = min(lmCoord.x, 0.885), mipmapDisabling = 1.0; else if (mc_Entity.x == 11110) // Sculk++ 0.01 specR = 12.065, specB = 0.01, mat = 130.0; else if (mc_Entity.x == 11111) // Sculk++ 0.03 specR = 12.065, specB = 0.03, mat = 130.0; else if (mc_Entity.x == 11112) // Lit Candles #ifdef COLORED_LIGHT lightVarying = 3.0, #endif lmCoord.x = clamp(lmCoord.x, 0.0, 0.87); } } else { if (mc_Entity.x < 11129.5) { if (mc_Entity.x < 11123.5) { if (mc_Entity.x < 11119.5) { if (mc_Entity.x == 11116) // Diamond Ore #ifdef EMISSIVE_ORES #ifdef EMISSIVE_DIAMOND_ORE specB = 0.30, #else specG = 0.001, #endif #else specG = 0.001, #endif #ifdef NOISY_TEXTURES noiseVarying = 0.77, #endif mat = 168.0, specR = 20.04; else if (mc_Entity.x == 11117) // Deepslate Diamond Ore #ifdef EMISSIVE_ORES #ifdef EMISSIVE_DIAMOND_ORE specB = 0.30, #else specG = 0.001, #endif #else specG = 0.001, #endif #ifdef NOISY_TEXTURES noiseVarying = 0.5, #endif mat = 168.0, specR = 12.065; else if (mc_Entity.x == 11118) // Emerald Ore #ifdef EMISSIVE_ORES #ifdef EMISSIVE_EMERALD_ORE specB = 0.30, #else specG = 0.0015, #endif #else specG = 0.0015, #endif #ifdef NOISY_TEXTURES noiseVarying = 0.77, #endif mat = 168.0, specR = 20.04; else if (mc_Entity.x == 11119) // Deepslate Emerald Ore #ifdef EMISSIVE_ORES #ifdef EMISSIVE_EMERALD_ORE specB = 0.30, #else specG = 0.0015, #endif #else specG = 0.0015, #endif #ifdef NOISY_TEXTURES noiseVarying = 0.5, #endif mat = 168.0, specR = 12.065; } else { if (mc_Entity.x == 11120) // Gold Ore #ifdef EMISSIVE_ORES #ifdef EMISSIVE_GOLD_ORE specB = 0.08, #else specG = 0.002, #endif #else specG = 0.002, #endif #ifdef NOISY_TEXTURES noiseVarying = 0.77, #endif mat = 168.0, specR = 20.04; else if (mc_Entity.x == 11121) // Deepslate Gold Ore #ifdef EMISSIVE_ORES #ifdef EMISSIVE_GOLD_ORE specB = 0.08, #else specG = 0.002, #endif #else specG = 0.002, #endif #ifdef NOISY_TEXTURES noiseVarying = 0.5, #endif mat = 168.0, specR = 12.065; else if (mc_Entity.x == 11122) // Lapis Ore #ifdef EMISSIVE_ORES #ifdef EMISSIVE_LAPIS_ORE specB = 0.08, mat = 168.0, #endif #endif #ifdef NOISY_TEXTURES noiseVarying = 0.77, #endif specR = 20.04; else if (mc_Entity.x == 11123) // Deepslate Lapis Ore #ifdef EMISSIVE_ORES #ifdef EMISSIVE_LAPIS_ORE specB = 0.08, mat = 168.0, #endif #endif #ifdef NOISY_TEXTURES noiseVarying = 0.5, #endif specR = 12.065; } } else { if (mc_Entity.x == 11124) // Redstone Ore Unlit #ifdef EMISSIVE_ORES #ifdef EMISSIVE_REDSTONE_ORE specB = 4.2, mat = 174.0, #endif #endif #ifdef NOISY_TEXTURES noiseVarying = 0.77, #endif specR = 20.04; else if (mc_Entity.x == 11125) // Deepslate Redstone Ore Unlit #ifdef EMISSIVE_ORES #ifdef EMISSIVE_REDSTONE_ORE specB = 4.2, mat = 174.0, #endif #endif #ifdef NOISY_TEXTURES noiseVarying = 0.5, #endif specR = 12.065; else if (mc_Entity.x == 11128) // Redstone Ore Lit #ifdef COLORED_LIGHT lightVarying = 2.0, #endif #ifdef NOISY_TEXTURES noiseVarying = 0.77, #endif lmCoord.x *= 0.95, specB = 4.27, mat = 174.0, specR = 20.04; else if (mc_Entity.x == 11129) // Deepslate Redstone Ore Lit #ifdef COLORED_LIGHT lightVarying = 2.0, #endif #ifdef NOISY_TEXTURES noiseVarying = 0.5, #endif lmCoord.x *= 0.95, specB = 4.27, mat = 174.0, specR = 12.065; } } else { if (mc_Entity.x < 11135.5) { if (mc_Entity.x == 11132) // Iron Ore #ifdef EMISSIVE_ORES #ifdef EMISSIVE_IRON_ORE specB = 0.05, #endif #endif #ifdef NOISY_TEXTURES noiseVarying = 0.77, #endif mat = 168.0, specG = 0.07, specR = 20.04; else if (mc_Entity.x == 11133) // Deepslate Iron Ore #ifdef EMISSIVE_ORES #ifdef EMISSIVE_IRON_ORE specB = 0.05, #endif #endif #ifdef NOISY_TEXTURES noiseVarying = 0.5, #endif mat = 168.0, specG = 0.07, specR = 12.065; } else { if (mc_Entity.x == 11136) // Copper Ore #ifdef EMISSIVE_ORES #ifdef EMISSIVE_COPPER_ORE specB = 2.02, #endif #endif #ifdef NOISY_TEXTURES noiseVarying = 0.77, #endif mat = 168.0, specG = 0.1, specR = 20.04; else if (mc_Entity.x == 11137) // Deepslate Copper Ore #ifdef EMISSIVE_ORES #ifdef EMISSIVE_COPPER_ORE specB = 2.02, #endif #endif #ifdef NOISY_TEXTURES noiseVarying = 0.5, #endif mat = 168.0, specG = 0.1, specR = 12.065; else if (mc_Entity.x == 11200) // Rails mat = 184.0, lmCoord.x = clamp(lmCoord.x, 0.0, 0.87), mipmapDisabling = 1.0; } } } } } } // Too bright near a light source fix if (mc_Entity.x == 99 || mc_Entity.x == 10324) lmCoord.x = clamp(lmCoord.x, 0.0, 0.87); // Mipmap Fix /*if (mc_Entity.x == 98465498894) mipmapDisabling = 1.0; */ #endif #if !defined COMPBR && defined COLORED_LIGHT if (mc_Entity.x < 11048.5) { if (mc_Entity.x < 11020.5) { if (mc_Entity.x == 10432) // Cave Vines With Glow Berries lightVarying = 3.0; else if (mc_Entity.x == 11004) // Glowstone lightVarying = 3.0; else if (mc_Entity.x == 11008) // Sea Lantern lightVarying = 4.0; else if (mc_Entity.x == 11016) // Shroomlight lightVarying = 1.0; else if (mc_Entity.x == 11020) // Redstone Lamp Lit lightVarying = 3.0; } else { if (mc_Entity.x == 11028) // Jack o'Lantern lightVarying = 3.0; else if (mc_Entity.x == 11032) // Beacon lightVarying = 4.0; else if (mc_Entity.x == 11036) // End Rod lightVarying = 4.0; else if (mc_Entity.x == 11038) // Froglight+ lightVarying = 1.0; else if (mc_Entity.x == 11048) // Redstone Torch lightVarying = 2.0; } } else { if (mc_Entity.x < 11088.5) { if (mc_Entity.x == 11068) // Lantern lightVarying = 3.0; else if (mc_Entity.x == 11072) // Soul Lantern lightVarying = 2.0; else if (mc_Entity.x == 11080) // Furnaces Lit lightVarying = 3.0; else if (mc_Entity.x == 11084) // Torch lightVarying = 1.0; else if (mc_Entity.x == 11088) // Soul Torch lightVarying = 2.0; } else { if (mc_Entity.x == 11092) // Crying Obsidian, Respawn Anchor lightVarying = 2.0; else if (mc_Entity.x == 11096) // Campfire lightVarying = 3.0; else if (mc_Entity.x == 11100) // Soul Campfire lightVarying = 2.0; else if (mc_Entity.x == 11108) // Sea Pickle lightVarying = 5.0; else if (mc_Entity.x == 11112) // Lit Candles lightVarying = 3.0; else if (mc_Entity.x == 11128) // Redstone Ore Lit lightVarying = 2.0; } } #endif