# keypress related strings tictooltips.hold.key.for.stats=Hold %s for Stats tictooltips.hold.key.for.materials=Appui sur %s pour Matière tictooltips.hold.key.for.bow.stats=Hold %s for Arrow Stats tictooltips.hold.key.for.more=Hold %s for More # material tooltips tictooltips.material.shoddiness.modifier= [Modifier: %s] tictooltips.material.arrow.weight=Arrow Weight: tictooltips.material.durability.modifier=Durability Modifier: # pattern tooltips tictooltips.pattern.valid.materials=Matériaux valides : # tool tooltips tictooltips.tool.repair.material=Repair Material: tictooltips.tool.effective.durability=Effective Durability: # uses: material.cactus.ability/material.stone.ability tictooltips.tool.shoddiness.modifier=%s Modifier: # uncomment these if your language needs different syntax for jagged/stonebound #tictooltips.tool.jagged.modifier=Jagged Modifier: #tictooltips.tool.stonebound.modifier=Stonebound Modifier: tictooltips.tool.burn.duration=Burn Duration: tictooltips.tool.bonus.vs.undead=Bonus vs Undead: tictooltips.tool.bonus.vs.spiders=Bonus vs Spiders: tictooltips.tool.chance.to.behead=Chance to Behead: tictooltips.tool.modifiers=Modifiers: tictooltips.tool.knockback=Knockback: tictooltips.tool.basedamage=Base Attack: tictooltips.tool.sprint.damage=Sprint Damage: tictooltips.tool.crit.damage=Crit Damage Bonus: # uses: material.cactus.ability/material.stone.ability, gui.toolstation4/gui.toolstation5 tictooltips.tool.stonebound.loss=%s %s tictooltips.tool.stonebound.bonus=%s %s tictooltips.tool.jagged.loss=%s %s tictooltips.tool.jagged.bonus=%s %s # uses: tictooltips.maximum, material.cactus.ability/material.stone.ability, gui.toolstation4/gui.toolstation5 tictooltips.tool.max.stonebound.loss=%s %s %s tictooltips.tool.max.stonebound.bonus=%s %s %s tictooltips.tool.max.jagged.loss=%s %s %s tictooltips.tool.max.jagged.bonus=%s %s %s # generic tictooltips.minimum=Min tictooltips.maximum=Max tictooltips.unknown.part= tictooltips.infinite=Infinite # things that should be in TiC tictooltips.unbreakable=Unbreakable