Files
2025-09-28 22:52:54 +02:00

108 lines
2.5 KiB
INI

# Configuration file
general {
# ##############
# If true normal backpack requires a chest in the middle
# ##############
B:airshipModCompatibility=false
# ##############
# If true backpack will stay in your backpack slot on death when enchanted with EnderIO soulbound.
# ##############
B:allowSoulbound=true
# ##############
# Number of slots a large backpack has
# valid: integers 1-128
# ##############
I:backpackSlotsL=90
# ##############
# Number of slots a medium backpack has
# valid: integers 1-128
# ##############
I:backpackSlotsM=63
# ##############
# Number of slots a small backpack has
# valid: integers 1-128
# ##############
I:backpackSlotsS=36
# ##############
# If true big backpacks can only crafted by upgrading a small one
# ##############
B:bigByUpgradeOnly=false
# ##############
# If true small backpacks are not craftable
# ##############
B:disableBackpacks=false
# ##############
# If true big backpacks are not craftable
# ##############
B:disableBigBackpacks=true
# ##############
# If true ender backpacks are not craftable
# ##############
B:disableEnderBackpack=false
# ##############
# If true workbench backpacks are not craftable
# ##############
B:disableWorkbenchBackpack=false
# ##############
# Example:
# disallowItems: minecraft:dirt
#
# This will disallow dirt in backpacks.
# ##############
S:disallowItems <
etfuturum:shulker_box
>
# ##############
# Recipe to craft ender backpack
# 0 ender chest
# 1 eye of the ender
# ##############
I:enderRecipe=0
# ##############
# Example:
# forbiddenDimensions: 0
#
# This will disallow backpacks inventory for Overworld (id = 0).
# ##############
S:forbiddenDimensions <
55
>
# ##############
# Number of backpacks a player can have in his inventory
# valid: integers 0-36
# 0 = unlimited
# ##############
I:maxBackpackAmount=4
# ##############
# If true you can only open a backpack that you wear in the extra slot
# ##############
B:openOnlyWornBackpacks=false
# ##############
# If true backpack will play opening sound effect
# ##############
B:playSound=true
# ##############
# If true the backpack 3D model will be rendered.
# ##############
B:renderBackpackModel=true
}