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Gregtech-New-Bastards/.minecraft/shaderpacks/ComplementaryShaders_v4.6/shaders/lib/util/jitter2.glsl
2025-05-29 23:31:29 +02:00

20 lines
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GLSL

//Jitter offset from Chocapic13
uniform float framemod8;
uniform float velocity;
vec2 jitterOffsets[8] = vec2[8]( // IntenseTAA Jitter
vec2( 0.125,-0.375),
vec2(-0.125, 0.375),
vec2( 0.625, 0.125),
vec2( 0.375,-0.625),
vec2(-0.625, 0.625),
vec2(-0.875,-0.125),
vec2( 0.375,-0.875),
vec2( 0.875, 0.875)
);
vec2 TAAJitter(vec2 coord, float w) {
vec2 offset = jitterOffsets[int(framemod8)] * (w / vec2(viewWidth, viewHeight));
offset *= max(1.0 - velocity * 400.0, 0.0);
return coord + offset;
}